# NCSA meeting-room chair objects One shared chair mesh, ten sessions, fifteen static instance poses. - `assets/chair.obj`: the merged Blender chair geometry, in metres, Z-up, recentered at its local bounding-box centre. Geometry and size are unchanged. - `assets/chair.json`: shared asset ID, bounds/extent, mesh hash, source provenance, and the translation back into the original Blender mesh-local coordinates. - `sessions/.json`: instance poses, quaternion, translation, local extent, source matrices, and provenance. All instances reference the same mesh file. - `manifest.json`: asset/session index. - `sample_index.json`: existing processed clips mapped to the session annotations. - `qc/index.html`: all ten sessions rendered back into their three cameras. - `verification.json`: numerical consistency checks. ## Instances and placement sources | Sequences | Keys | Pose source | |---|---|---| | 1–5 | `chair` | Previously reviewed individual scene_1 fits | | 6–10 | `chair` (near), `chair__2` (far) | User's unchanged `seq6.blend` placement, reused across the fixed setup | `source_instance` retains the earlier naming: near = `chair_1` / Blender `chair1`, far = `chair_0` / Blender `chair2`. The two instances have separate object IDs and the same `asset_id: ncsa/meeting_room/chair` and `category: chair`. Seq 4–15 use the same physical camera setup according to the user. Every supplied calibration file anchors cam_01 with identity extrinsics and identical intrinsics; per-session refinement of the other cameras does not itself establish a changed cam_01 frame. Seq 6–10 therefore reuse the exact same two manual pose matrices, under the stationary-chair assumption checked against the background overlays. Seq 1–5 retain their own poses rather than assuming identical chair placement. ## Coordinate convention All saved object poses are in the **calibration / cam_01 world**, in metres: X = camera right, Y = camera down, Z = camera forward. `mesh_to_world` uses column-vector convention: ```python world_vertices = local_vertices @ matrix[:3, :3].T + matrix[:3, 3] ``` The mesh is bounding-box centred. Consequently, `translation_xyz` is the world position of its bounding-box centre, not the original Blender object origin. `source_mesh_to_world` separately preserves that original pose. Recentering was checked to leave all placed world vertices unchanged (tolerance 1e-7 m). `track` is a static length-10 vector: `[qw, qx, qy, qz, tx, ty, tz, extent_x, extent_y, extent_z]`. The extent is in the rotated object's **local axes**, not a world-aligned AABB. `bbox_convention` is `local_extent_centered_at_track_translation`. Repeat the vector over a clip's frame count when a `[T,10]` track is needed. These files are standalone object annotations. Existing sample PKLs, WDS shards, human motion, and IMUs were not modified. In particular, do not concatenate these camera-world tracks with the packed IMU-world motion without an explicit coordinate conversion. `sample_index.json` provides sample-to-session bindings, not an implicit conversion or loader integration. ## Reading an annotation ```python import json from pathlib import Path import numpy as np import trimesh root = Path('data/processed/ncsa/objects') record = json.loads((root/'sessions/0915_scene_2_seq_6.json').read_text()) obj = record['objects']['chair'] # near chair mesh = trimesh.load(root/obj['mesh_path'], force='mesh', process=False) mesh.apply_transform(np.asarray(obj['mesh_to_world'])) ``` ## Quality and reproducibility The seq6 manual placement was accepted by the user after three-camera review. Its remaining mesh/seat/caster discrepancies are preserved; this release does not claim independently measured geometric ground truth. No scale fitting, deformation, or additional alignment was applied during publication. QC includes chair-to-chair occlusion but not occlusion by other room geometry. From the IMU4D_dev root, reproduce into a **new** output directory: ```bash OPENBLAS_NUM_THREADS=1 OMP_NUM_THREADS=1 \ python -m dataset_process.ncsa.export_chair_objects --out ``` The export refuses to overwrite an existing release. The source `.blend`, previous fit results and original chair mesh are retained.