"""Read one object from a TexSet shard and put a UV layout onto its mesh. pip install numpy trimesh pillow python examples/read_one_sample.py data/val/val-00000-of-00001.tar [uid] Members of one object are adjacent in the tar and share the uid as key: .glb .uv.npz .tex_A.png .tex_B.png .tex_C.png .meta.json """ import hashlib, io, json, sys, tarfile import numpy as np def read_sample(tar_path, want_uid=None): with tarfile.open(tar_path, "r:") as tf: key, out = None, {} for m in tf: if not m.isfile(): continue uid, ext = m.name.split(".", 1) if want_uid is not None and uid != want_uid: if key is not None: break continue if key is None: key = uid if uid != key: break out[ext] = tf.extractfile(m).read() if key is None: raise KeyError(want_uid) return key, out def load_mesh_like_texset(glb_bytes): """Exactly the vertex welding the UV sets were built against (loader `TextureTools.load_whole_mesh+Texture.from_trimesh`, reproduced with plain trimesh 5.1): load with process=False, bake the scene graph, concatenate, then three merge_vertices passes.""" import trimesh from trimesh.visual.texture import TextureVisuals s = trimesh.load(io.BytesIO(glb_bytes), file_type="glb", process=False) if isinstance(s, trimesh.Scene): g = s.dump() m = g[0] if len(g) == 1 else trimesh.util.concatenate(g) else: m = s m.merge_vertices(merge_tex=False, merge_norm=True) m = m.copy(include_cache=True) if isinstance(m.visual, TextureVisuals): m.visual.vertex_attributes.update(m.visual.vertex_attributes.data) m.merge_vertices(merge_tex=False, merge_norm=True) m = m.copy(include_cache=True) m.merge_vertices(merge_tex=True, merge_norm=True) return np.asarray(m.vertices, np.float32), np.asarray(m.faces, np.int32) def fingerprint(V, F): h = hashlib.sha256() h.update(np.ascontiguousarray(V, np.float32).tobytes()) h.update(np.ascontiguousarray(F, np.int32).tobytes()) return h.hexdigest() if __name__ == "__main__": uid, raw = read_sample(sys.argv[1], sys.argv[2] if len(sys.argv) > 2 else None) meta = json.loads(raw["meta.json"]) uv = np.load(io.BytesIO(raw["uv.npz"])) print(f"uid {uid}: {meta['n_faces']:,} faces, {meta['n_vertices']:,} vertices, loader {meta['loader']}") for name in ("A", "B", "C"): uv_vertices = uv[f"{name}/uv_vertices"].astype(np.float32) / 65535.0 # (K,2) in [0,1] uv_faces = uv[f"{name}/uv_faces"] # (F,3), row i <-> mesh face i v = meta["variants"][name] print(f" variant {name}: {len(uv_vertices):,} uv vertices, {v['charts']} charts, " f"utilization {v['utilization']:.3f}, faces without texel {v['faces_without_texel']}") # the atlas: RGBA, alpha = chart-coverage mask (NOT transparency); row 0 is v = 0 (no flip) try: from PIL import Image tex = np.asarray(Image.open(io.BytesIO(raw["tex_A.png"]))) print(f" tex_A {tex.shape} {tex.dtype}, covered texels {(tex[..., 3] > 0).mean():.1%}") except ImportError: print(" (install pillow to decode the atlases)") # bind UV set A to the mesh and check the fingerprint try: V, F = load_mesh_like_texset(raw["glb"]) if meta["fingerprint"] is None: # a pruned object: sealed faces were deleted after baking ok = len(F) == meta["n_faces"] print(f" mesh from glb: {len(F):,} faces; pruned object ({meta['pruned']['faces_removed']} faces removed), " f"no fingerprint - face count {'OK' if ok else 'MISMATCH'}") else: ok = fingerprint(V, F) == meta["fingerprint"] print(f" mesh from glb: {len(F):,} faces; fingerprint {'OK' if ok else 'MISMATCH'}") if ok: uv_a = uv["A/uv_vertices"].astype(np.float32) / 65535.0 corner_uv = uv_a[uv["A/uv_faces"]] # (F,3,2) per-corner UV H, W = tex.shape[:2] centre = corner_uv.mean(1) col = np.clip((centre[:, 0] * W).astype(int), 0, W - 1) row = np.clip((centre[:, 1] * H).astype(int), 0, H - 1) # row = v*H, no flip print(f" albedo at face centres, first 3 faces: {tex[row[:3], col[:3], :3].tolist()}") except ImportError: print(" (install trimesh to load the mesh and verify the fingerprint)")