# -*- coding: utf-8 -*- # # @File: termination_cfg.py # @Author: Haozhe Xie # @Date: 2025-09-26 10:24:59 # @Last Modified by: Haozhe Xie # @Last Modified at: 2025-12-11 06:53:23 # @Email: root@haozhexie.com from typing import Dict import torch from isaaclab.envs import ManagerBasedRLEnv from isaaclab.managers import SceneEntityCfg, TerminationTermCfg from isaaclab.utils import configclass from isaaclab_tasks.manager_based.manipulation.lift import mdp from simulations import helpers def is_object_picked( env: ManagerBasedRLEnv, goal_position: torch.Tensor, tolerance: float, objects: list[str] = ["object"], ee_frame_cfg: SceneEntityCfg = SceneEntityCfg("ee_frame"), robot_cfg: SceneEntityCfg = SceneEntityCfg("robot"), ) -> torch.Tensor: assert len(objects) == 1, "Only single object picking is supported." object = env.scene[objects[0]] ee_frame = env.scene[ee_frame_cfg.name] robot = env.scene[robot_cfg.name] object_position_w = object.data.root_pos_w eef_position_w = ee_frame.data.target_pos_w[..., 0, :] object_eef_dist = torch.norm(eef_position_w - object_position_w, dim=1) goal_position_r = goal_position.to(device=robot.data.root_pos_w.device) eef_position_r = helpers.get_robot_relative_position( ee_frame.data.target_pos_w[..., 0, :] - robot.data.root_pos_w, robot.data.root_quat_w, ) eef_goal_dist = torch.norm(goal_position_r - eef_position_r, dim=1) return object_eef_dist < tolerance and eef_goal_dist < tolerance def are_objects_placed( env: ManagerBasedRLEnv, goal_position: torch.Tensor, objects: list[str], object_sizes: Dict[str, torch.Tensor], container_size: torch.Tensor, tolerance: float, container_cfg: SceneEntityCfg = SceneEntityCfg("container"), ee_frame_cfg: SceneEntityCfg = SceneEntityCfg("ee_frame"), robot_cfg: SceneEntityCfg = SceneEntityCfg("robot"), ) -> torch.Tensor: objects_placed = torch.ones(env.num_envs, dtype=torch.bool, device=env.device) container = env.scene[container_cfg.name] ee_frame = env.scene[ee_frame_cfg.name] robot = env.scene[robot_cfg.name] env_origins = robot.data.root_pos_w robot_quat = robot.data.root_quat_w container_position = helpers.get_robot_relative_position( container.data.root_pos_w - env_origins, robot_quat ) containier_size = helpers.get_object_relative_bbox( container_size, container.data.root_quat_w, robot_quat ) for obj in objects: object = env.scene[obj] object_position = helpers.get_robot_relative_position( object.data.root_pos_w - env_origins, robot_quat ) object_size = helpers.get_object_relative_bbox( object_sizes[obj], object.data.root_quat_w, robot_quat ) objects_placed = torch.logical_and( objects_placed, helpers.is_object_placed( object_position, object_size, container_position, containier_size, ), ) goal_position_r = goal_position.to(device=env_origins.device) eef_position_r = helpers.get_robot_relative_position( ee_frame.data.target_pos_w[..., 0, :] - env_origins, robot_quat ) eef_goal_dist = torch.norm(goal_position_r - eef_position_r, dim=1) return torch.logical_and(objects_placed, eef_goal_dist < tolerance) def are_objects_dropped( env: ManagerBasedRLEnv, minimum_height: float, objects: list[str], ) -> torch.Tensor: object_dropped = torch.zeros(env.num_envs, dtype=torch.bool, device=env.device) for obj in objects: _dropped = mdp.root_height_below_minimum( env, minimum_height, SceneEntityCfg(obj) ) object_dropped = torch.logical_or(object_dropped, _dropped) return object_dropped def are_objects_unreachable( env: ManagerBasedRLEnv, max_reach_dist: float, objects: list[str], robot_cfg: SceneEntityCfg = SceneEntityCfg("robot"), ) -> torch.Tensor: object_unreachable = torch.zeros(env.num_envs, dtype=torch.bool, device=env.device) robot = env.scene[robot_cfg.name] env_origins = robot.data.root_pos_w robot_quat = robot.data.root_quat_w for obj in objects: object = env.scene[obj] object_position = helpers.get_robot_relative_position( object.data.root_pos_w - env_origins, robot_quat ) obj_dist = torch.norm(object_position) object_unreachable = torch.logical_or( object_unreachable, obj_dist > max_reach_dist ) return object_unreachable def get_done_term(terms: list[str]) -> str | None: DONE_TERMS = ["object_picked", "objects_placed"] for term in DONE_TERMS: if term in terms: return term return None @configclass class TerminationsCfg: """Termination terms for the MDP.""" time_out = TerminationTermCfg(func=mdp.time_out, time_out=True) object_dropping = TerminationTermCfg( func=are_objects_dropped, params={ "minimum_height": 0.1, "objects": ["object"], }, time_out=True, ) # object_unreachable = TerminationTermCfg( # func=are_objects_unreachable, # params={ # "max_reach_dist": 0, # "objects": ["object"], # }, # time_out=True, # ) @configclass class PickTerminationsCfg(TerminationsCfg): """Termination terms for the Pick task.""" object_picked = TerminationTermCfg( func=is_object_picked, params={"goal_position": None, "tolerance": 0.015}, time_out=False, ) @configclass class PlaceTerminationsCfg(TerminationsCfg): """Termination terms for the Pick task.""" objects_placed = TerminationTermCfg( func=are_objects_placed, params={ "goal_position": None, "objects": None, "object_sizes": None, "container_size": None, "tolerance": 0.015, }, time_out=False, ) container_dropping = TerminationTermCfg( func=mdp.root_height_below_minimum, params={ "minimum_height": 0.1, "asset_cfg": SceneEntityCfg("container"), }, time_out=True, ) def get_termination_cfg(task: str, args: dict = {}) -> TerminationsCfg: done_term = None if task == "pick": cfg = PickTerminationsCfg() done_term = cfg.object_picked elif task in ["place", "long-horizon"]: cfg = PlaceTerminationsCfg() done_term = cfg.objects_placed else: cfg = TerminationsCfg() for k, v in args.items(): if k in cfg.object_dropping.params: cfg.object_dropping.params[k] = v # if k in cfg.object_unreachable.params: # cfg.object_unreachable.params[k] = v # Update the parameters of the done term if done_term is not None: for k, v in args.items(): if k in done_term.params: done_term.params[k] = v return cfg