"""Grader for the dumpling scene: the dough ball rolled out into a thin, wide, compact wrapper. Rubric stages (weights and modes live in RUBRIC): flattened linear ramp of the scene's `flatten_height()` (q95 dough height above the table) from its value at the graded reset (the ball, ~0.044 m) down to `cfg.flatten_h95_max` spread linear ramp of the scene's `spread_radius()` (q90 radius about the dough centroid) from its reset value (~0.020 m) up to `cfg.spread_r90_min` rolled the scene's own success: thin (flatten_h95_max) AND wide (spread_r90_min) AND the guards — compact (`final_extent() <= extent_max`), conserved (`conservation() >= conserve_min`), nothing punched through the table (`min_particle_z() >= surface_z - floor_z_slack`). The guards are sanity predicates on the done rung, not weighted rungs (they hold from the first step) plausible the VLM plausibility gate on the rendered final frame (final rung): one round, flat, even wrapper on the board with the pin set aside — rejects splats and irregular shapes, torn/multiple pieces, dough on the pin or the pin in the dough, dough off the board Every stage is per env (the MPM scene is single-env). Success = the scene's `success()` on the final state AND the plausibility gate. No pin-grasp rung: the scene's success does not involve the pin (dough flattened by any means passes), so a grasp milestone could leave progress below 1 on an official success. Not measurable from state (hence the gate): roundness/evenness of the sheet and whether the pin is set aside — thin + wide + compact is also satisfied by a splat hammered with the pin's end. """ from __future__ import annotations from robobench.core import BaseGrader from robobench.suites.deformable.scenes.dumpling import DumplingScene GATE_PROMPT = ( "Task: roll a ball of pale dough out into a dumpling wrapper on a dark worktop using a wooden " "rolling pin (the dough is rendered as dense pale particles). A plausible completed final scene " "shows a single round or roughly round, flat, even sheet of dough lying on the worktop, and the " "rolling pin set aside — resting in its cradle or on the worktop, not on the dough. Reject if any " "of these is visible: the dough is an irregular splat, smear or streak rather than a compact " "round sheet; the dough is torn into several pieces or has holes; dough is stuck to the rolling " "pin, or the pin is embedded in or resting on the dough; dough is off the worktop or on the " "floor; the dough is still a thick ball or lump. Answer only about what is visible." ) class DumplingGrader(BaseGrader): """The dough rolled out into a thin, wide, compact wrapper on the board — the scene's gates met — judged plausible. Ladder: flattened 0.25 · spread 0.50 · rolled (scene gates) 0.75 · gate 1.00 """ SCENE = DumplingScene RUBRIC = (("flattened", 1), ("spread", 1), ("rolled", 1), ("plausible", 1, "final")) # Final-frame camera (env-local meters): three-quarter view over the dough at (0, 0) and the # pin cradle at (-0.14, -0.20) on the table top (z = 0.2), the whole board in frame. CAMERA_EYE = (0.45, -0.60, 0.75) CAMERA_TARGET = (-0.02, -0.05, 0.21) scene: DumplingScene def setup(self) -> None: from .vlm_judge import open_capture c = self.scene.cfg self._h0 = self.scene.flatten_height().clone() # the ball's q95 height at the graded reset self._r0 = self.scene.spread_radius().clone() # the ball's q90 radius at the graded reset if not bool((self._h0 > c.flatten_h95_max).all() and (self._r0 < c.spread_r90_min).all()): raise RuntimeError("dumpling grader: the reset dough already meets a wrapper gate " f"(h95 {self._h0.tolist()} vs max {c.flatten_h95_max}, " f"r90 {self._r0.tolist()} vs min {c.spread_r90_min})") # Viewport capture for the final frame — attached now (right after the graded reset, # when the render graph wires reliably); a failure is printed and retried at verdict. self._capture = open_capture(self.env, "dumpling grader") def check_success(self): return self.scene.success() # ---- rubric stages — each returns a (num_envs,) value in [0, 1] --------------------------- def flattened(self): h = self.scene.flatten_height() return ((self._h0 - h) / (self._h0 - self.scene.cfg.flatten_h95_max)).clamp(0.0, 1.0) def spread(self): r = self.scene.spread_radius() return ((r - self._r0) / (self.scene.cfg.spread_r90_min - self._r0)).clamp(0.0, 1.0) def rolled(self): return self.scene.success().float() def plausible(self): from .vlm_judge import gate_final_frames def prepare() -> None: # The Kit render shows the MPM dough frozen at spawn unless its positions are pushed # into Fabric (the scene's own workaround) — do it once before the final frame. self.scene.setup_particle_visuals() self.scene.push_particle_visuals() return gate_final_frames(self.env, self._capture, GATE_PROMPT, self.CAMERA_EYE, self.CAMERA_TARGET, prepare=prepare)