--- license: other license_name: research-use pretty_name: SAR-Sim external assets tags: - unmanned-aerial-vehicles - air-traffic-simulation - urban-air-mobility - unity - unreal-engine - airsim size_categories: - n<1K --- # SAR-Sim — external assets Large authoring assets for the **Structured Air-Route Simulation System (SAR-Sim)** repository. They are published here because Git cannot carry them: the Shenzhen whitebox scene alone is 599 MiB, and the imported city-model cache it references adds about 1.05 GiB. The main repository is self-contained for the study scene (`1.unity`, Xinjiekou). Only the **joint-simulation demonstration** against the Shenzhen whitebox needs the files in this dataset. ## Contents | Path in this dataset | Size | Destination in the repository | |---|---|---| | `Assets/Resources/Scenes/ShenzhenSKPWhitebox.unity` | 599 MiB | same relative path | | `Assets/Resources/Scenes/ShenzhenSKPWhitebox.unity.meta` | 155 B | same relative path | | `Assets/ImportedCityModels/` | ~1.05 GiB, 184 files | same relative path | | `ue_import/` | ~321 MiB, 11 files | repository root | `Assets/ImportedCityModels/` is kept wholesale on purpose: it holds the 97 `.meta` files whose GUIDs the scene references. Copying the folder without them breaks every building reference in the scene. `ue_import/` holds the exported OBJ meshes used to rebuild the Unreal level (`city/`), the locker props (`lockers/`) and the `TestArea` import script (`testarea/`). Screenshots are not included. ## How to use it 1. Download this dataset (or only the parts you need) and copy the paths above into the repository root, preserving the relative layout. 2. Open `UnrealHost/SZ_TestArea/SZ_TestArea.uproject` in Unreal Engine 4.27 with the AirSim 1.8.1 plugin installed under `Plugins/AirSim`. 3. Copy `JointSimulation/settings.example.json` to `Documents/AirSim/settings.json`. 4. Follow the joint-simulation section of the main `README.md`. `ue_import/README_IMPORT.txt` and `ue_import/settings.json` carry the import settings and the coordinate convention (Unreal X = north, Y = east, Z = up, in centimetres, origin at WGS84 113.943589 E, 22.484868 N). ## Licence and provenance The city geometry derives from CADMapper and OpenStreetMap extracts of Shenzhen (Nanshan, Futian, Longhua, Bao'an) and is redistributed here for research reproduction. See the main repository's `LICENSE` and `THIRD_PARTY_NOTICES.md`.