#include "WorldOracle.h" WorldOracle::WorldOracle(void){ } WorldOracle::~WorldOracle(void){ } double WorldOracle::getWorldHeightAt(Point3d worldLoc){ double height = 0; worldLoc.y = 0; for (uint i=0;i spheres, char* fName){ FILE* fp = fopen(fName, "w"); //we'll create an RB with the correct CDP, mesh and position for (uint i=0;i 0){ createSpheresRBFile(spheres, "../data/objects/tmpSpheres.rbs"); physicalWorld->loadRBsFromFile("../data/objects/tmpSpheres.rbs"); } } void WorldOracle::draw(){ for (uint i=0;i