/* * This file is part of Firestorm NIDS * Copyright (c) 2003 Gianni Tedesco * Released under the terms of the GNU GPL version 2 */ #include #include #include #include #include #if MPOOL_POISON #define POISON(ptr, len) memset(ptr, MPOOL_POISON_PATTERN, len) #else #define POISON(ptr, len) do { } while(0); #endif /** mpool descriptor. * \ingroup g_mpool */ struct _mpool { /** Object size. */ size_t obj_size; /** Size of each block including mpool_hdr overhead. */ size_t slab_size; /** List of blocks. */ struct _mpool_hdr *slabs; /** List of free'd objects. */ void *free; }; /** mpool memory area descriptor. * \ingroup g_mpool */ struct _mpool_hdr { /** Pointer to next item in the list */ struct _mpool_hdr *next; /** Pointer to next available object */ void *next_obj; /** Data up to the slab_size */ uint8_t data[0]; }; /** Initialise an mpool. * \ingroup g_mpool * * @param m an mpool structure to use * @param obj_size size of objects to allocate * @param slab_size size of slabs in number of objects (set to zero for auto) * * Creates a new empty memory pool descriptor with the passed values * set. The resultant mpool has no alignment requirement set. * * @return zero on error, non-zero for success * (may only return 0 if the obj_size is 0). */ mpool_t mpool_new(size_t obj_size, unsigned slab_size) { struct _mpool *m; /* quick sanity checks */ if ( obj_size == 0 ) return NULL; m = malloc(sizeof(*m)); if ( NULL == m ) return NULL; if ( obj_size < sizeof(void *) ) obj_size = sizeof(void *); m->obj_size = obj_size; if ( slab_size ) { m->slab_size = sizeof(struct _mpool_hdr) + (slab_size * obj_size); }else{ /* XXX: totally arbitrary... */ if ( m->obj_size < 8192 ) { m->slab_size = sizeof(struct _mpool_hdr) + (8192 - (8192 % m->obj_size)); }else{ m->slab_size = sizeof(struct _mpool_hdr) + (4 * m->obj_size); } } m->slabs = NULL; m->free = NULL; return m; } /** Slow path for mpool allocations. * \ingroup g_mpool * @param m a valid mpool structure returned from mpool_init() * * Allocate a new object, returns NULL if out of memory. Note that this * is the slow path, the fast path for common case (no new allocation * needed) is handled in the inline fucntion mpool_alloc() in mpool.h. * * @return a new object */ static void *mpool_alloc_slow(struct _mpool *m) { struct _mpool_hdr *h; void *ptr, *ret; h = ptr = malloc(m->slab_size); if ( h == NULL ) return NULL; POISON(ptr, m->slab_size); /* Set first object */ ret = ptr + sizeof(*h); h->next_obj = ret + m->obj_size; /* prepend to slab list */ h->next = m->slabs; m->slabs = h; return ret; } /** Allocate an object from an mpool. * \ingroup g_mpool * @param m a valid mpool structure returned from mpool_init() * * Allocate a new object, returns NULL if out of memory. This is the * fast path. It never calls malloc directly. * * @return a new object */ void *mpool_alloc(mpool_t m) { /* Try a free'd object first */ if ( unlikely(m->free) ) { void *ret = m->free; m->free = *(void **)m->free; return ret; } /* If there is space in the slab, allocate */ if ( m->slabs != NULL ) { void *ret = m->slabs->next_obj; m->slabs->next_obj += m->obj_size; if ( m->slabs->next_obj <= ((void *)m->slabs) + m->slab_size ) return ret; } /* Otherwise go to slow path (calls malloc) */ return mpool_alloc_slow(m); } /** Destroy an mpool object. * \ingroup g_mpool * @param m a valid mpool structure returned from mpool_init() * * Frees up all allocated memory from the #mpool and resets all members * to invalid values. */ void mpool_free(mpool_t m) { struct _mpool_hdr *h, *f; if ( NULL == m ) return; for(h = m->slabs; (f = h); free(f)) { h = h->next; POISON(f, m->slab_size); } POISON(m, sizeof(*m)); free(m); } /** Free an individual object. * \ingroup g_mpool * @param m mpool object that obj was allocated from. * @param obj pointer to object to free. * * When an mpool object is free'd it's added to a linked list of * free objects which mpool_alloc() scans before trying to commit * further memory resources. */ void mpool_return(mpool_t m, void *obj) { if ( unlikely(obj == NULL) ) return; if ( unlikely(m->obj_size < sizeof(void *)) ) return; POISON(obj, m->obj_size); *(void **)obj = m->free; m->free = obj; } /** Allocate an object initialized to zero. * \ingroup g_mpool * * @param m mpool object to allocate from. * * This is the same as mpool_alloc() but initializes the returned * memory to all zeros. * * @return pointer to new object or NULL for error */ void *mpool_alloc0(mpool_t m) { void *ret; ret = mpool_alloc(m); if ( ret ) memset(ret, 0, m->obj_size); return ret; }