(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : typeof define === 'function' && define.amd ? define(['exports'], factory) : (factory((global.d3_timer = {}))); }(this, function (exports) { 'use strict'; var frame = 0; var timeout = 0; var interval = 0; var maxDelay = 5000; var taskHead; var taskTail; var clockLast = 0; var clockNow = 0; var clock = typeof performance === "object" ? performance : Date; var setFrame = typeof requestAnimationFrame === "function" ? requestAnimationFrame : function(callback) { return setTimeout(callback, 17); }; function now() { return clockNow || (setFrame(clearNow), clockNow = clock.now()); } function clearNow() { clockNow = 0; } function Timer() { this._call = this._time = this._next = null; } Timer.prototype = timer.prototype = { restart: function(callback, delay, time) { if (typeof callback !== "function") throw new TypeError("callback is not a function"); time = (time == null ? now() : +time) + (delay == null ? 0 : +delay); if (!this._call) { if (taskTail) taskTail._next = this; else taskHead = this; taskTail = this; } this._call = callback; this._time = time; sleep(); }, stop: function() { if (this._call) { this._call = null; this._time = Infinity; sleep(); } } }; function timer(callback, delay, time) { var t = new Timer; t.restart(callback, delay, time); return t; } function timerOnce(callback, delay, time) { var t = new Timer; t.restart(function(elapsed) { t.stop(); callback(elapsed); }, delay, time); return t; } function timerFlush() { now(); // Get the current time, if not already set. ++frame; // Pretend we’ve set an alarm, if we haven’t already. var t = taskHead, e; while (t) { if ((e = clockNow - t._time) >= 0) t._call.call(null, e); t = t._next; } --frame; } function wake(time) { clockLast = clockNow = time || clock.now(); frame = timeout = 0; try { timerFlush(); } finally { frame = 0; nap(); clockNow = 0; } } function poke() { if (clock.now() - clockLast > maxDelay) { wake(); } } function nap() { var t0, t1 = taskHead, time = Infinity; while (t1) { if (t1._call) { if (time > t1._time) time = t1._time; t1 = (t0 = t1)._next; } else { t1 = t0 ? t0._next = t1._next : taskHead = t1._next; } } taskTail = t0; sleep(time); } function sleep(time) { if (frame) return; // Soonest alarm already set, or will be. if (timeout) timeout = clearTimeout(timeout); var delay = time - clockNow; if (delay > 24) { if (time < Infinity) timeout = setTimeout(wake, delay); else if (interval) interval = clearInterval(interval); } else { if (!interval) interval = setInterval(poke, maxDelay); frame = 1, setFrame(wake); } } var version = "0.3.1"; exports.version = version; exports.now = now; exports.timer = timer; exports.timerOnce = timerOnce; exports.timerFlush = timerFlush; }));