"use strict"; import { first } from "../utilities/array"; import { rotatePosition } from "../utilities/rotation"; import { calculateIntersection } from "../utilities/intersection"; import { calculateRotationAboutZAxisQuaternion, calculateForwardsRotationQuaternion, calculateBackwardsRotationQuaternion } from "../utilities/quaternion"; export default class VerticalLine { constructor(firstPositionComponent, forwardsRotationQuaternion, backwardsRotationQuaternion) { this.firstPositionComponent = firstPositionComponent; this.forwardsRotationQuaternion = forwardsRotationQuaternion; this.backwardsRotationQuaternion = backwardsRotationQuaternion; } getFirstPositionComponent() { return this.firstPositionComponent; } getForwardsRotationQuaternion() { return this.forwardsRotationQuaternion; } getBackwardsRotationQuaternion() { return this.backwardsRotationQuaternion; } splitFacet(facet, smallerFacets, marginOfError) { const edges = facet.getEdges(), intersections = edges.map((edge) => { const intersection = calculateIntersection(edge, this.firstPositionComponent); return intersection; }); facet.splitWithIntersections(intersections, smallerFacets, marginOfError); } splitFacets(facets, marginOfError) { const smallerFacets = []; facets.forEach((facet) => { facet.rotate(this.forwardsRotationQuaternion); this.splitFacet(facet, smallerFacets, marginOfError); }); smallerFacets.forEach((smallerFacet) => smallerFacet.rotate(this.backwardsRotationQuaternion)); return smallerFacets; } static fromMaskingEdge(maskingEdge) { const maskingEdgePosition = maskingEdge.getPosition(), rotationAboutZAxisQuaternion = calculateRotationAboutZAxisQuaternion(maskingEdge), rotationQuaternion = rotationAboutZAxisQuaternion, /// forwardsRotationQuaternion = calculateForwardsRotationQuaternion(rotationQuaternion), backwardsRotationQuaternion = calculateBackwardsRotationQuaternion(rotationQuaternion), position = rotatePosition(maskingEdgePosition, rotationQuaternion), positionComponents = position, /// firstPositionComponent = first(positionComponents), verticalLine = new VerticalLine(firstPositionComponent, forwardsRotationQuaternion, backwardsRotationQuaternion); return verticalLine; } }