import sys,os,math import pygame as pg from OpenGL import GL sys.path.append("..") sys.path.append("data") import myframework from vertices_perspective import VERTICES class Shader(myframework.BaseShader): def __init__(self,vertices,vert_file,frag_file): myframework.BaseShader.__init__(self,vertices,vert_file,frag_file) GL.glEnable(GL.GL_CULL_FACE) GL.glCullFace(GL.GL_BACK) GL.glFrontFace(GL.GL_CW) def setup_uniforms(self): self.offset_location = GL.glGetUniformLocation(self.shader,"offset") self.perspective_matrix_unif = GL.glGetUniformLocation(self.shader,"perspectiveMatrix") self.frustum_scale = 1.0 self.z_near,self.z_far = 0.5,3.0 self.create_matrix() GL.glUseProgram(self.shader) GL.glUniformMatrix4fv(self.perspective_matrix_unif,1,GL.GL_FALSE,self.the_matrix) GL.glUseProgram(0) def create_matrix(self): self.the_matrix = [0.0 for i in range(16)] self.the_matrix[0] = self.frustum_scale self.the_matrix[5] = self.frustum_scale self.the_matrix[10] = (self.z_far+self.z_near)/(self.z_near-self.z_far) self.the_matrix[14] = (2*self.z_far*self.z_near)/(self.z_near-self.z_far) self.the_matrix[11] = -1.0 def display(self): GL.glClearColor(0,0,0,0) GL.glClear(GL.GL_COLOR_BUFFER_BIT) GL.glUseProgram(self.shader) GL.glUniform2f(self.offset_location,0.5,0.5) color_data = GL.GLvoidp((len(self.vertices)*self.size_float)/2) GL.glBindBuffer(GL.GL_ARRAY_BUFFER, self.vbo) GL.glEnableVertexAttribArray(0) GL.glEnableVertexAttribArray(1) GL.glVertexAttribPointer(0,self.vert_comp,GL.GL_FLOAT,GL.GL_FALSE,0,None) GL.glVertexAttribPointer(1,self.vert_comp,GL.GL_FLOAT,GL.GL_FALSE,0,color_data) GL.glDrawArrays(GL.GL_TRIANGLES,0,36) GL.glDisableVertexAttribArray(0) GL.glDisableVertexAttribArray(1) GL.glUseProgram(0) def main(): pg.init() os.environ['SDL_VIDEO_CENTERED'] = '1' SCREEN = pg.display.set_mode((500,500),pg.HWSURFACE|pg.OPENGL|pg.DOUBLEBUF|pg.RESIZABLE) MyClock = pg.time.Clock() MyGL = Shader(VERTICES[:],os.path.join("data","MatrixPerspective.vert"),os.path.join("data","StandardColors.frag")) done = False while not done: for event in pg.event.get(): if event.type==pg.QUIT or (event.type==pg.KEYDOWN and event.key==pg.K_ESCAPE): done = True elif event.type == pg.KEYDOWN: pass elif event.type == pg.VIDEORESIZE: MyGL.reshape(*event.size) MyGL.display() pg.display.flip() MyClock.tick(60) if __name__ == '__main__': main() pg.quit() sys.exit()