$(document).ready(function() { // pixi/display stuff var screen = {}; function initScreen() { screen.width = window.innerWidth; screen.height = window.innerHeight; } initScreen(); var stage = new PIXI.Stage(0x777777, false); // interactive var renderer = PIXI.autoDetectRenderer( screen.width, screen.height, null, true // transparency ); $(window).resize(function() { initScreen(); renderer.resize(screen.width, screen.height); }); $("body").append(renderer.view); function isChance(p, max) { if (typeof max == "undefined") max = 32767; var r = Math.random() * max; return r < (max * p) } var lastHeroSpawnTryTime = 0, currentTime = 0; function animate() { renderer.render(stage); TWEEN.update(); currentTime = new Date().getTime(); if (currentTime - lastHeroSpawnTryTime > 100) { lastHeroSpawnTryTime = currentTime; heroSpawnTry(); } moveHeroes(); requestAnimFrame(function() { animate(); }); } requestAnimFrame(function() { animate(); }); // grid stuff var gridSize = { width: 20, height: 20 }; var gridFieldSize = { width: Math.round(screen.height/gridSize.width), height: Math.round(screen.height/gridSize.height) }; var pathfindingGrid = new PF.Grid(gridSize.width, gridSize.height); var grid = []; for (var y = 0; y < gridSize.height; y++) { grid[y] = []; for (var x = 0; x < gridSize.width; x++) { pathfindingGrid.setWalkableAt(x, y, true); grid[y][x] = 0; } } // special map positions var spawnPoints = [ { x: 0, y: 0 }, { x: gridSize.width - 1, y: 0 }, { x: gridSize.width - 1, y: gridSize.height - 1 }, { x: 0, y: gridSize.height - 1 } ]; var middlePoint = {x: Math.round(gridSize.width/2), y: Math.round(gridSize.height/2)}; // heroes stuff var heroes = [], maxHeroes = 10; function heroSpawnTry() { if (isChance(0.3 - (0.3 / maxHeroes * heroes.length))) { var position = spawnPoints[Math.round(Math.random() * (spawnPoints.length-1))]; heroes.push({ position: position }); var sprite = new PIXI.Sprite(PIXI.Texture.fromImage("hero.png")); sprite.width = gridFieldSize.width; sprite.height = gridFieldSize.height; sprite.position = { x: position.x * gridFieldSize.width, y: position.y * gridFieldSize.height }; stage.addChild(sprite); heroes[heroes.length-1].sprite = sprite; heroes[heroes.length-1].movement = false; } } function moveHeroes() { for (var i = 0; i < heroes.length; i++) { if (heroes[i].movement == false) { var behaviour = Math.round(Math.random() * 1); if (behaviour == 0) { // first behaviour, follow path to middle point moveHero(heroes[i], middlePoint); } else { // second behaviour, follow path to random point var distance = 10, angle = Math.round(Math.random() * 360), cosAlpha = Math.cos(angle), sinAlpha = Math.sin(angle); var targetPoint = { x: Math.round(heroes[i].position.x - cosAlpha * distance), y: Math.round(heroes[i].position.y - sinAlpha * distance) }; targetPoint.x = (targetPoint.x < 0) ? 0 : (targetPoint.x > gridSize.width-1) ? gridSize.width-1 : targetPoint.x; targetPoint.y = (targetPoint.y < 0) ? 0 : (targetPoint.y > gridSize.height-1) ? gridSize.height-1 : targetPoint.y; moveHero(heroes[i], targetPoint); } } } } function moveHero(hero, targetPosition) { var path = getWalkablePath(hero.position, targetPosition); if (isChance(0.5)) { // behaviour to reduce path length var pathLength = Math.round(Math.random() * path.length-1)+1; var newPath = []; for (var i = 0; i < pathLength; i++) { newPath.push(path[i]); } path = newPath; } if (path.length > 0) { var tweens = [], nextPosX = 0, nextPosY = 0, lastPosX = hero.position.x * gridFieldSize.width, lastPosY = hero.position.y * gridFieldSize.height; for (var j = 0; j < path.length; j++) { nextPosX = path[j][0] * gridFieldSize.width; nextPosY = path[j][1] * gridFieldSize.height; var scope = this; tweens[j] = function(iJ, sourceX, sourceY, targetX, targetY, iFieldX, iFieldY, isLastField) { var distance = Math.sqrt(Math.pow(sourceX - targetX, 2) + Math.pow(sourceY - targetY, 2)); return new TWEEN.Tween( { x: sourceX, y: sourceY } ) .to( { x: targetX, y: targetY }, 1000 * distance / 10 ) .onUpdate( function () { hero.sprite.position.x = this.x; hero.sprite.position.y = this.y; }) .onComplete( function () { hero.position.x = iFieldX; hero.position.y = iFieldY; if (isLastField) hero.movement = false; }); }( j, lastPosX, lastPosY, nextPosX, nextPosY, path[j][0], path[j][1], (j == path.length - 1) ? true : false ); lastPosX = nextPosX; lastPosY = nextPosY; if (j > 0) { tweens[j-1].chain(tweens[j]); } } tweens[0].start(); hero.movement = true; } } function getWalkablePath(position, targetPosition) { var gridBackup = pathfindingGrid.clone(); var finder = new PF.BestFirstFinder({ allowDiagonal: true, dontCrossCorners: true }); var path = finder.findPath(position.x, position.y, targetPosition.x, targetPosition.y, pathfindingGrid); path.splice(0, 1); pathfindingGrid = gridBackup; return path; } });