"use strict"; /** * TODO: Apparently I should replace MUH ITERATORS with higher-order functions * TODO: Separate pickup logic into it's own repo? Remove team format and stuff */ class Pickup { constructor (settings = {}) { // Just constructor doing constructor things. // settings is a dict of params. this.game_on = false; this.max_teams = settings.max_teams; this.team_size = settings.team_size; this.team_filler = settings.team_filler; this.teams = this.reset_teams(this.max_teams, this.team_size, this.team_filler); this.player_count = 0; } // Helper functions I guess? But not really? isAdded(nick) { /** * Checks each element of each array of this.teams and checks * if it is the same as the nickname given. * Returns true or false. */ return this.teams.some(element => element.includes(nick)); } _open_spot(team) { /** * Returns the index of the first open spot ("?") in a given * team (this.teams[team] array) for adding purposes. * Returns -1 if the team is full. */ return this.teams[team].indexOf("?"); } _sort_arr(arr) { // Does some magic to sort an array // https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/Array/sort let mapped = arr.map((element, index) => { return { index: index, value: element} }); mapped.sort((a, b) => { return +(a.value < b.value) || +(a.value === b.value) - 1; }); let result = mapped.map((element) => { return arr[element.index]; }); return result; } // Big boy functions start_game(max_teams = this.max_teams, team_size = this.team_size) { /** * Starts a game, duh! * Can create pickups with varying number of teams and team sizes. */ this.game_on = true; this.max_teams = max_teams; this.team_size = team_size; this.teams = this.reset_teams(this.max_teams, this.team_size, this.team_filler); return true; } cancel_game() { // Cancels a game and resets the teams arrays. this.game_on = false; this.teams = this.reset_teams(this.max_teams, this.team_size, this.team_filler); // Redundancy? this.player_count = 0; return true; } add(team, nick) { /** * Adds a player to a particular team (this.teams[team]). * Returns false if already added, 0 if there is no space * and true if added successfully. * My returns are weird but they are exactly that, MY returns. */ if (!this.isAdded(nick)) { if (this._open_spot(team) != -1) { this.teams[team][this._open_spot(team)] = nick; this.teams[team] = this._sort_arr(this.teams[team]); this.player_count += 1; return true; } else if (this._open_spot(team) == -1) { return 0; } } else if (this.isAdded(nick)) { return false; } } random_add(nick) { /** * This, uhhh... adds a player to a random team? * Returns true or false. * TODO: Rewrite sometime ¯\_(ツ)_/¯ */ let arr = [] for (let i = 0; i < this.teams.length; i++) { if (this._open_spot(i) > -1) { arr.push(i); } } if (arr[0] == undefined) { return false; } let team = Math.round(Math.random() * (arr.length - 1)) if (team > -1) { this.add(arr[team], nick); return true; } else { // Redundant, I know. console.log("All teams are full?"); return false; } } remove(nick) { // Removes a player from any team. Returns a new 2D array if (isAdded(nick)) { return arr.map((x) => { return x.map((y) => { return y === nick ? '?' : y }) }) } } /** * Returns a dynamically sized 2-D array (sized based on input) * but makes each element equal to "?" to denote a fresh pickup. */ reset_teams(width, depth, filler) { let teams = new Array(width).fill(undefined).map(() => new Array(depth).fill(filler)); console.log(teams) return teams } get display_teams() { /** * Uses the array "this.teams" and returns a string of * all players added to every team in the format: * Team A: (Russ), (?), (?), (?), (?) Team B: (Gryph), (Zoid), (?), (?), (?) - etc */ let alphabet = ["A", "B", "C", "D", "E", "F", "G" ,"H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"]; let fence = '\`\`\`' let teams = ""; for (let i = 0; i < this.teams.length; i++) { teams += `${fence}Team ${alphabet[i]}: (${this.teams[i].join("), (")})${fence}` } console.log(this.teams) return teams; } }; module.exports = { Pickup: Pickup };