# TODO: Not complete yet, this is just a bunch of ideas import math class DrawableElement(object): ''' Represents some polygon on the canvas that can move around and such ''' def __init__(self, pts, center, angle, color): self.color = color self.pts = pts # list of (x,y) self.center = center # (x,y) self.angle = angle # radians def initialize(self, canvas): self.canvas = canvas self.id = self.canvas.create_polygon(*self.pts, fill=self.color) def intersects(self): # TODO: pass def move(self, v): '''v is a tuple of x/y coordinates to move object''' # rotate movement vector according to the angle of the object vx, vy = v vx, vy = vx*math.cos(self.angle) - vy*math.sin(self.angle), \ vx*math.sin(self.angle) + vy*math.cos(self.angle) def _move(xy): x, y = xy return x+vx, y+vy # TODO: detect other objects in the way, stop movement appropriately self.pts = [p for p in map(lambda x: _move(x), self.pts)] self.center = _move(self.center) def rotate(self, angle): ''' This works. Rotates the object about its center. ''' angle = math.radians(angle) self.angle = (self.angle + angle) % (math.pi*2.0) # precalculate these parameters c = math.cos(angle) s = math.sin(angle) px, py = self.center def _rotate_point(xy): x, y = xy x = x - px y = y - py return (x*c - y*s)+px, (x*s + y*c)+py # calculate rotation for each point self.pts = [p for p in map(lambda x: _rotate_point(x), self.pts)] def set_color(self, color): self.color = color self.canvas.itemconfig(self.id, fill=color) def update_coordinates(self): # flatten the list of coordinates if hasattr(self, 'canvas'): pts = [c for p in self.pts for c in p] self.canvas.coords(self.id, *pts) class GameElement(object): '''A game element can contain a number of drawable elements, and all of them move at the same time, and deal with collisions and such at the same time''' def __init__(self): self.elements = [] def initialize(self, canvas): for e in self.elements: e.initialize(canvas) # TODO: I feel these may not be necessary? def move(self, v): for e in self.elements: e.move(v) def rotate(self, angle): for e in self.elements: e.rotate(angle) def update_coordinates(self): for e in self.elements: e.update_coordinates()