#include "over.hpp" #include "gui.hpp" #include "snake.hpp" #include "button.hpp" #include "music.hpp" #include #include GameOver::GameOver(Gui* g, SDL_Surface* s, Snake* snks[max_players]) : m_gui(g), m_scr(s), m_txt(NULL), m_back(NULL) { SnkRank rank[max_players]; int win = computeWin(snks, rank); for(int i = 0; i < max_players; ++i) createScr(rank, i); std::ostringstream oss; if(win >= 0) oss << "Player " << win + 1 << " won !"; else oss << "Equality !"; m_txt = TTF_RenderText_Blended(m_gui->getFont(), oss.str().c_str(), m_gui->getPlayerColor(win)); m_back = new Button("End", m_gui); SDL_Rect pos; pos.x = m_scr->w / 8 * 7; pos.y = m_scr->h / 8 * 7; m_back->setPos(pos); } GameOver::~GameOver() { for(int i = 0; i < max_players; ++i) { if(m_scores[i] != NULL) SDL_FreeSurface(m_scores[i]); } if(m_txt != NULL) SDL_FreeSurface(m_txt); if(m_back != NULL) delete m_back; } bool GameOver::run() { SDL_Color bgc = m_gui->bgColor(); Uint32 bg = SDL_MapRGB(m_scr->format, bgc.r, bgc.g, bgc.b); bool continuer = true; SDL_Rect pos; SDL_Event ev; while(continuer) { // Affichage SDL_FillRect(m_scr, NULL, SDL_MapRGB(m_scr->format, 0, 0, 0)); SDL_BlitSurface(m_gui->background(), NULL, m_scr, NULL); pos.x = m_scr->w / 2 - m_txt->w / 2; pos.y = m_scr->h / 4 - m_txt->h / 2; { SDL_Rect tmp = pos; tmp.x -= 10; tmp.y -= 10; tmp.w = m_txt->w + 20; tmp.h = m_txt->h + 20; SDL_FillRect(m_scr, &tmp, bg); } SDL_BlitSurface(m_txt, NULL, m_scr, &pos); pos.x = 300; pos.w = 200; pos.y = 300; pos.h = 140; SDL_FillRect(m_scr, &pos, bg); int y = pos.y + 5; for(int i = 0; i < max_players; ++i) { pos.x = m_scr->w / 2 - m_scores[i]->w / 2; y += 25; pos.y = y - m_scores[i]->h / 2; SDL_BlitSurface(m_scores[i], NULL, m_scr, &pos); } m_back->blitOn(m_scr); SDL_Flip(m_scr); // Évènements while(SDL_PollEvent(&ev)) { switch(ev.type) { case SDL_QUIT: return false; case SDL_KEYDOWN: if(ev.key.keysym.sym == SDLK_BACKSPACE || ev.key.keysym.sym == SDLK_ESCAPE) continuer = false; else if(ev.key.keysym.sym == SDLK_RETURN) { music->playSound(Music::OK); continuer = false; } break; case SDL_MOUSEMOTION: pos.x = ev.motion.x; pos.y = ev.motion.y; m_back->mouse(pos); break; case SDL_MOUSEBUTTONDOWN: pos.x = ev.button.x; pos.y = ev.button.y; if(m_back->clicked(pos)) { music->playSound(Music::OK); continuer = false; } break; default: break; } } } return true; } void GameOver::createScr(SnkRank snks[max_players], int idx) { std::ostringstream oss; if(snks[idx].snk != NULL) oss << idx + 1 << ". Player " << snks[idx].idx + 1 << " : " << snks[idx].snk->getScore(true); else oss << "No player"; m_scores[idx] = TTF_RenderText_Blended(m_gui->getFont(), oss.str().c_str(), m_gui->getPlayerColor(snks[idx].idx)); } int GameOver::computeWin(Snake* snks[max_players], SnkRank rank[max_players]) const { int w = 0; unsigned int max = 0; for(int i = 0; i < max_players; ++i) { rank[i].scr = 0; rank[i].idx = -1; rank[i].snk = NULL; } for(int i = 0; i < max_players; ++i) { if(snks[i] == NULL) continue; // Rank unsigned int scr = snks[i]->getScore(true); int j; for(j = max_players - 1; j > 0 && rank[j - 1].scr <= scr; --j) { rank[j].scr = rank[j - 1].scr; rank[j].idx = rank[j - 1].idx; } rank[j].scr = snks[i]->getScore(true); rank[j].idx = i; // Winner if(scr > max) { max = scr; w = i; } else if(scr == max) w = -1; } for(int i = 0; i < max_players; ++i) { if(rank[i].idx >= 0) rank[i].snk = snks[rank[i].idx]; } return w; }