/* * PathFinder.cc * * Created on: May 30, 2011 * Author: truonghuy */ #include #include #include //#include PathFinder::PathFinder() { // TODO Auto-generated constructor stub } /** * * @param[in] freeSpace the 2 dimensional array of freeSpace. -1 = obstacle, >=0 free. * */ int PathFinder::aStar(int startX, int startY, int endX, int endY, std::vector >& freeSpace) { int i,j; // counter std::vector::iterator it; std::vector openedList; std::vector closedList; Node *startNode, *endNode, *currNode; startNode = new Node(); endNode = new Node(); endNode->x = endX; endNode->y = endY; startNode->x = startX; startNode->y = startY; startNode->_g = 0; startNode->_h = manhattanDist(startNode, endNode); openedList.push_back(startNode); bool pathFound = false; while(!openedList.empty()){ std::vector::iterator minIndex; int currCost; int minCost = INT_MAX; for (it=openedList.begin(); it < openedList.end(); ++it){ currCost = (*it)->_g + (*it)->_h; if (minCost > currCost){ minCost = currCost; minIndex = it; } } // moves the node with min cost from openedList to closedList currNode = *minIndex; closedList.push_back(currNode); openedList.erase(minIndex); // if finished if (sameNodes(endNode, currNode)){ endNode->parent = currNode->parent; pathFound = true; break; } // checks the neighbourhood int neighborX, neighborY; Node* node2check; for(i=-1; i<2; i++){ for(j=-1; j<2; j++){ // only four movement directions if (fabs(i)+fabs(j) != 1) continue; neighborX = currNode->x + i; neighborY = currNode->y + j; if (neighborX < 0 || neighborY < 0 || neighborX >= freeSpace.size() || neighborY >= freeSpace[0].size()) continue; // obstacle if (freeSpace[neighborX][neighborY] < 0) continue; node2check = new Node(); node2check->x = neighborX; node2check->y = neighborY; // if already checked if (containsNode(openedList, node2check) || containsNode(closedList, node2check)){ delete node2check; continue; } // calculates cost node2check->_g = currNode->_g + manhattanDist(node2check, currNode); node2check->_h = manhattanDist(node2check, endNode); // keep track of path node2check->parent = currNode; openedList.push_back(node2check); } } } if (pathFound){ // go back from endNode Node *nextNodeFromStart; nextNodeFromStart = endNode; int action; while (!sameNodes(nextNodeFromStart->parent, startNode)){ getAction(startNode, nextNodeFromStart); nextNodeFromStart = nextNodeFromStart->parent; } return getAction(startNode, nextNodeFromStart); } else return -1; }; int PathFinder::getAction(Node* startNode, Node* nextNodeFromStart){ if (startNode->x > nextNodeFromStart->x){ //std::cout << "~left~" << std::endl; return 3; } if (startNode->x < nextNodeFromStart->x){ //std::cout << "~right~" << std::endl; return 1; } if (startNode->y > nextNodeFromStart->y){ //std::cout << "~down~" << std::endl; return 2; } if (startNode->y < nextNodeFromStart->y){ //std::cout << "~up~" << std::endl; return 4; } }; int PathFinder::manhattanDist(Node* startNode, Node* endNode){ return fabs(startNode->x - endNode->x) + fabs(startNode->y - endNode->y); }; bool PathFinder::sameNodes(Node* node1, Node* node2){ return ((node1->x == node2->x) && (node1->y == node2->y)); }; bool PathFinder::containsNode(std::vector& nodeArray, Node* node){ for (unsigned i=0; i