// Some variables var FPS, message, rotation, abom, abomctx; // Set some values FPS = 20; rotation = 0; message = "Comic Sans ROCKS!"; // Functions function drawText(ctx, message, rot) { ctx.save(); ctx.translate(window.innerWidth*Math.random(), window.innerHeight*Math.random()); ctx.rotate(rot*Math.PI/180); ctx.fillStyle = "white"; ctx.strokeStyle = "blue"; ctx.shadowBlur = 20 * Math.random() + 10; ctx.shadowColor = "green"; //ctx.shadowColor = "rgb("+255*Math.random()+","+255*Math.random()+","+255*Math.random()+")"; ctx.shadowOffsetX = 20 * Math.random() - 10; ctx.shadowOffsetY = 20 * Math.random() - 10; ctx.font = "bold " + parseInt(120 * Math.random() + 30) + "pt Comic Sans MS"; ctx.fillText(message, 0, 0); ctx.strokeText(message, 0, 0); ctx.restore(); } // function drawText // Fullscreen the canvas abom = document.getElementById('abom'); abom.width = window.innerWidth-5; abom.height = window.innerHeight-5; // Get our context out, and go to town abomctx = abom.getContext('2d'); setInterval(function(){ drawText(abomctx, message, rotation); rotation = 360.0 * Math.random(); }, 1000/FPS);