"use strict"; //---------------------------------------------------------------------- //-- Boards //---------------------------------------------------------------------- //-- CONFIGURATION FILES //----------------------------------------------------------------------- //-- The Boards are described by three .json files, located in the folder //-- resources/boards/boardname //-- * pinout.json: Pin numbers, names and type (input, output, inout) //-- * info.json: Board information: resources, board name, interface... //-- * rules.json: Automatic connection of unused pins //-- //-- In addition there are two more OPTIONAL files: //-- * pinout.pcf (optional): Board constraints. This is just for documentation //-- purposes (the actual constraint file is automatically generated on //-- the fly when the circuit is being sinthesized) //-- * pinout.svg (optional): Drawing of all the pins //---------------------------------------------------------------------------- //-- DATA STRUCTURES //---------------------------------------------------------------------------- //-- ICESTUDIO converts the .json files into objects. You can access to all //-- the boars from the following GLOBAL OBJECT: //-- //-- common.boards //-- * name: Board name. Ex. alhmabra_ii //-- * info: Resources //-- * pinout: Pin names, number and type //-- * rules: If the pin is automatically connected if not used //-- * type: FPGA familty and type //--------------------------------------------------------------- //-- MENU menu.json //-- This file contains the names of all the available boards //-- Only the boards located in that file are READ and inserted //-- into the common.boards GLOBAL object //--------------------------------------------------------------- angular .module("icestudio") .service("boards", function (utils, common, nodeFs, nodePath) { //-- Default board const DEFAULT = "alhambra-ii"; //----------------------------------------------------------------- //-- Read all the boards FILES and store all the information //-- in the GLOBAL OBJECT: common.boards //----------------------------------------------------------------- //-- Only the boards located in the menu.json FILE are READ //----------------------------------------------------------------- this.loadBoards = function () { let boards = []; //-- Construct the Boards path: "resources/boards" let path = nodePath.join("resources", "boards"); //-- Read the board menu json file and convert into an object let menu = nodeFs.readFileSync(nodePath.join(path, "menu.json")); menu = JSON.parse(menu); //-- The menu is divided in big sections: The FPGA family: ICE40HX8k, ICE40HX4k, //-- ICE40LPHX, UP5K, ECP5... menu.forEach(FPGAfamily => { //-- Access to all the boards from the current family FPGAfamily.boards.forEach(function (boardname) { //-- The data from every board is located in the //-- folder "resources/boards/" let boardPath = nodePath.join(path, boardname); //-- Every board should have at least their three MANDATORY files: //-- info.json, pinout.json and rules. //-------------------------------------------------------------------- //-- TODO: It can be improved: It is better to distinguis between //-- among different errores, instead only one. If anyone introduces //-- a bad board, it is difficult to find where is the error.... //-------------------------------------------------------------------- try { if ( nodeFs.statSync(boardPath).isDirectory() && nodeFs.statSync(nodePath.join(boardPath, "info.json")).isFile() && nodeFs.statSync(nodePath.join(boardPath, "pinout.json")).isFile() && nodeFs.statSync(nodePath.join(boardPath, "rules.json")).isFile() ) { //-- Board files ok. READ them!! let info = readJSONFile(boardPath, "info.json"); let pinout = readJSONFile(boardPath, "pinout.json"); let rules = readJSONFile(boardPath, "rules.json"); //-- Fill the boards structure will all the information //-- obtained from the files boards.push({ name: boardname, info: info, //-- Board resources pinout: pinout, //-- Board pins rules: rules, //-- Board rules type: FPGAfamily.type, //-- FPGA family type }); } //-- There was an error reading the board files } catch (error) { console.error("Board not well configured", error.message); } }); }); //-- The boards are available through the GLOBAL OBJECT common.boards common.boards = boards; }; //---- PENDING: DOCUMENTATION!!!!!! function readJSONFile(filepath, filename) { var ret = {}; try { var data = nodeFs.readFileSync(nodePath.join(filepath, filename)); ret = JSON.parse(data); } catch (err) {} return ret; } this.selectBoard = function (name) { name = name || DEFAULT; var i; var selectedBoard = null; for (i in common.boards) { if (common.boards[i].name === name) { selectedBoard = common.boards[i]; break; } } if (selectedBoard === null) { // Board not found: select default board for (i in common.boards) { if (common.boards[i].name === DEFAULT) { selectedBoard = common.boards[i]; break; } } } common.selectedBoard = selectedBoard; common.pinoutInputHTML = generateHTMLOptions( common.selectedBoard.pinout, "input" ); common.pinoutOutputHTML = generateHTMLOptions( common.selectedBoard.pinout, "output" ); utils.rootScopeSafeApply(); return common.selectedBoard; }; this.boardLabel = function (name) { for (var i in common.boards) { if (common.boards[i].name === name) { return common.boards[i].info.label; } } return name; }; function generateHTMLOptions(pinout, type) { var code = ""; for (var i in pinout) { if (pinout[i].type === type || pinout[i].type === "inout") { code += '"; } } return code; } });