--- license: other pretty_name: NavOL tags: - robotics - navigation - imitation-learning - diffusion-policy - isaac-lab --- # 🧭 NavOL artifacts This dataset repository contains the model checkpoints, Dingo robot asset, processed 50-scene training asset, and benchmark data used by NavOL. Source code and executable data tools are maintained at . ## 🧠 Checkpoints | File | Intended use | |---|---| | `models/navdp-cross-modal.ckpt` | NavDP initialization checkpoint required to start NavOL training | | `models/checkpoints/navol-mpc-iter1000.pt` | Default NavOL inference and benchmark evaluation | | `models/checkpoints/navol-mpc-iter500.pt` | MPC checkpoint retained for experiment reproduction | | `models/checkpoints/navol-nompc-iter200.pt` | Non-MPC checkpoint retained for experiment reproduction | | `models/checkpoints/navol-rollout128-iter100.pt` | 128-step rollout checkpoint | The filenames retain their training mode and iteration and should not be treated as interchangeable copies of one generic checkpoint. ## πŸ‹οΈ Processed training data The canonical processed training asset is stored at: ```text datasets/train/3d_front_scene_50/ β”œβ”€β”€ index.json β”œβ”€β”€ selected.json β”œβ”€β”€ scene.glb β”œβ”€β”€ usd/ β”‚ β”œβ”€β”€ config.yaml β”‚ β”œβ”€β”€ scene.usd β”‚ └── textures/ └── navmesh_scenes/scene_*.glb ``` `selected.json` records the 50-scene selection. The merged `scene.usd` and its textures are loaded by Isaac Sim, while the 50 per-scene GLBs under `navmesh_scenes/` are used by Habitat-Sim planning. `scene.glb` is retained as a portable reconstruction source, and `usd/config.yaml` is an informational, path-sanitized conversion record rather than a training input. The training asset intentionally does not include `sample_100.npy`. Canonical random training uses `sample_from_npy=False`; a fixed reset array is needed only when that option is explicitly enabled. ## πŸ€– Robot asset `robots/dingo.usd` is the Dingo robot asset loaded by both the training and evaluation environments. Downloading it with `--local-dir assets` places it at the path resolved by NavOL without additional conversion. ## πŸ—ΊοΈ Benchmark data | Split | Processed archive | Raw archive | |---|---|---| | in-domain | `data/benchmarks/processed/navol_benchmark_in_domain.zip` | `data/benchmarks/raw/raw_scenes_in_domain.zip` | | out-of-domain | `data/benchmarks/processed/navol_benchmark_out_domain.zip` | `data/benchmarks/raw/raw_scenes_out_domain.zip` | Each processed split contains eight scenes. Every scene includes visual GLB, simulator USD, navigation mesh, textures, and 100 fixed start-goal tasks. Use the processed archives for evaluation; use the raw archives to inspect or rebuild the scene-processing pipeline. See [BENCHMARK.md](BENCHMARK.md) or the [Chinese guide](BENCHMARK.zh-CN.md) for extraction, validation, evaluation, and instructions for rebuilding an incompatible USD from its included GLB. ## πŸ“₯ Download Install the Hugging Face CLI and authenticate while this repository is private or gated. Authentication is not required after it becomes public: ```bash python -m pip install -U huggingface_hub hf auth login ``` Download the initialization checkpoint, trained NavOL checkpoints, and Dingo robot asset into a NavOL checkout: ```bash hf download WAboutme/NavOL \ --repo-type dataset \ --include "models/navdp-cross-modal.ckpt" \ --include "models/checkpoints/*" \ --include "robots/dingo.usd" \ --local-dir assets ``` Download the processed training asset into a NavOL asset root: ```bash hf download WAboutme/NavOL \ --repo-type dataset \ --include "datasets/train/3d_front_scene_50/**" \ --local-dir assets ``` Download the benchmark archives: ```bash hf download WAboutme/NavOL \ --repo-type dataset \ --include "data/benchmarks/processed/*" \ --include "data/benchmarks/raw/*" \ --local-dir downloads/navol ``` The default policy, initialization checkpoint, robot, and training data resolve to: ```text assets/models/checkpoints/navol-mpc-iter1000.pt assets/models/navdp-cross-modal.ckpt assets/robots/dingo.usd assets/datasets/train/3d_front_scene_50/ ``` ## πŸ“„ License NavOL-authored source and configuration files use the BSD 3-Clause License. Checkpoints, training and benchmark scenes, textures, robot assets, and other third-party-derived artifacts retain the terms of their respective upstream sources. The dataset repository therefore uses `license: other`. See [LICENSE.md](LICENSE.md) and [THIRD_PARTY_NOTICES.md](THIRD_PARTY_NOTICES.md).