diff --git a/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/ACCEPTANCE.json b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..8ff54bfcbdce07a4a24d6fba56e0dc4f417dbbb4 --- /dev/null +++ b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/ACCEPTANCE.json @@ -0,0 +1,37 @@ +{ + "task_id": "G001_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 20, + "native_checks": 171, + "triangles": 61428, + "visual_review": { + "task_id": "G001_scene_001", + "passed": true, + "reviewed_at": "2026-10-21T13:18:11.153703+00:00", + "native_sha256": "6f718dbf6e38f85990842a547aeaceabe764915aeb1f9fe33e3adddbf90f7790", + "native_detail_sha256": "a2b35ea11e3fac3e94b6bd993244c6695f0268af51c934f973ec301fe0c2b5fa", + "images": { + "overview": "6f718dbf6e38f85990842a547aeaceabe764915aeb1f9fe33e3adddbf90f7790", + "_detail": "a2b35ea11e3fac3e94b6bd993244c6695f0268af51c934f973ec301fe0c2b5fa", + "_cover": "e6fcf1a646ae1fcd6dd341310cfa68d5909733fd6143ef675914468d8e816e39", + "_crane": "a0a5ecce7b52221d05a93bd39fb813d910b8431df22330c50fda8f1907466554", + "_harbor": "0eb87fb7e7fbf9e647bd11b69ab4d914f87ede1f701a98479b53ebddc73edc8c", + "_green": "b35d350d13dbcecf928099e02fe131d42a0278aae925eca88b060318bdecea4f" + }, + "method": "Manual review of all six native GPU views against arena.jpg and frozen Scene requirements", + "observations": [ + "Open industrial yard, four covers and clear combat space preserve the frozen layout.", + "Wet concrete seams/cracks, chain-link perimeter, detailed gantry, sea, distant cargo ship, maritime haze and clouded sky established.", + "Initial water clipping corrected; cover shadow leakage corrected using exact collider-sized shadow proxies.", + "Rotating yellow/green warning presentation and environment pause pass native and viewer input checks." + ], + "limitations": [ + "Reference-informed game environment, not photographic reconstruction.", + "Characters, AI, combat mechanics, HUD, audio and videos remain external.", + "Two 349524-byte GL texture-release errors occur at audit-process shutdown; not reproduced in the delivered viewer controls run. No in-run script errors or failed checks." + ], + "new_api_credits": 0 + }, + "new_api_credits": 0, + "scope": "Scene assets, Godot integration and environmental presentation; mechanic-owned gameplay excluded" +} \ No newline at end of file diff --git a/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/G001_Godot_Project.zip b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/G001_Godot_Project.zip new file mode 100644 index 0000000000000000000000000000000000000000..d4205f63d4f473a11c4004c3abcba6518a3210d2 --- /dev/null +++ b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/G001_Godot_Project.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5f21c7a7eed7e7baee242c80a8c16db872fee6d4ca6f5671a843b488c58e693d +size 78839780 diff --git a/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/G001_Portable.zip b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/G001_Portable.zip new file mode 100644 index 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b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..41f0e772646d5c2e26141fdac9c819e15f5bf974 --- /dev/null +++ b/outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/START_HERE.zh.txt @@ -0,0 +1,18 @@ +G001 废弃港口训练场 · 单场景交付 + +Portable:Blender源文件、内嵌纹理GLB、布局、来源和检查证据。 +Godot Project:Godot4.5.1项目,打开project.godot并运行。 +Windows Review:含固定版本Godot及许可;解压后双击Open_G001.cmd。 +V全景/场内镜头;3集装箱近景/4吊机/5海港;1黄色警示灯/2绿色警示灯;P暂停环境。 + +40×40m训练场,四个集装箱掩体、玩家和三名守卫的固定锚点均保留。 +围栏以混凝土矮基座与金属网组成,保留原始5m高边界碰撞。 +两根木桩、四盏旋转警示灯、吊机桁架、码头地面、海面、远轮与海雾构成港口环境。 +地面为独立2048纹理图集,含混凝土接缝、细裂纹和湿斑;集装箱复用已付费模块。 +掩体使用与原碰撞尺寸一致的独立简化投影体,修正生成模型阴影漏光;不改变实际碰撞。 +原生检查覆盖4个掩体视线阻挡、121个中央胶囊净空采样、出生点、守卫间距、四边封闭、警示灯转动和暂停。 + +场景范围:环境资产、静态碰撞、Godot接入与环境表现。1/2是警示灯表现预览接口,不是训练阶段逻辑。 +不含角色、守卫AI、攻击判定、闪避、HP/体力、UI、音频视频或完整游戏流程。 +这是按参考图工业港口方向完成的游戏场景,不是照片级或逐像素重建。海面/光锥/海雾动态在Godot中实现;GLB是静态资产。 +本场新增API费用0;未并行制作其他场景。 diff --git 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joints, open bronze bell with clapper, frame and swaying rope.", + "Replaced stretched cliff boxes and face-sized snow patches with continuous mountain surfaces and blended snow atlases.", + "Perspective overview and extended camera range preserve background depth.", + "Flag motion verified by rendered before/after pixels; corrected flag self-shadow stripes." + ], + "limitations": [ + "Mountain/cloud background remains a simplified game environment, not photographic reconstruction.", + "Scene assets only; duel gameplay, actors, weapons, audio and UI external.", + "Audit shutdown reports two GL texture-release errors of 349524 bytes each; viewer controls run has no such diagnostics." + ], + "new_api_credits": 0 + }, + "new_api_credits": 0, + "scope": "Scene assets, Godot integration and environmental presentation; mechanic-owned gameplay excluded" +} \ No newline at end of file diff --git a/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/G002_Godot_Project.zip 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"G002_Portable.zip", + "bytes": 66814840, + "sha256": "a5d3a7db856ffe65d13b98aa5d124663810bb7056b6d1d05b70ab54f51e62f81", + "crc_verified": true + }, + { + "file": "G002_Godot_Project.zip", + "bytes": 68342819, + "sha256": "9f540f095e1ebefcb479efb443c3c65490dec4179fa7b0c139e9480cc06de8a9", + "crc_verified": true + }, + { + "file": "G002_Windows_Review.zip", + "bytes": 146565498, + "sha256": "cae4df024ec5f648d572643cd65ea35e9298cfd367e2cae849001f43973c4ad2", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/START_HERE.zh.txt b/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..8480db48ac786b177ba6f91c06f392b0d82780b8 --- /dev/null +++ b/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/START_HERE.zh.txt @@ -0,0 +1,18 @@ +G002 高山仪式决斗台 · 单场景交付 + +Portable:Blender源文件、内嵌纹理GLB、布局、来源和验收证据。 +Godot Project:Godot4.5.1项目,打开project.godot运行。 +Windows Review:包含固定版本Godot及许可;解压后双击Open_G002.cmd。 +V全景/台内视角;1铜钟/2石铺装/3远山;P暂停或恢复环境。 + +圆台直径16m、中心原点、圆形地面碰撞半径8m。 +铜钟锚点(0,0,-8.6),玩家(0,0,5),剑士(0,0,-5)。六旗严格位于r8.4m、0/60/120/180/240/300度;参考图旗数不覆盖数值需求。 +新增石栏碰撞沿圆周分段组成,内沿约r8m;中央净空与圆周支撑、方形角落无虚假地面均有原生检查。 +真实倒角环形石铺装、石栏灰缝、带内壁和钟舌的铜钟、木架与钟绳;山坡及雪线为连续地形/纹理。 +Godot中云海流动、六旗翻卷、钟绳摆动;P同时冻结。旗端在实际渲染的前后帧中有变化证据。 + +范围:Scene资产、静态碰撞、原生接入与环境表现。角色、刀枪、战斗、格挡、AI、UI、音频视频归其他任务。 +第三人称决斗镜头和角色跟随由玩法接入;此查看器提供环境检查机位。 +这是参考风格的游戏场景实现;山体与云海仍为简化表达,不是照片级重建。GLB是静态资产,动态效果包含在Godot项目。 +审计进程退出时出现两条各349524字节的GL纹理释放诊断;交付查看器的操作检查未复现,已在diagnostics.json记录。 +本场新增API费用0,无并行场景制作。 diff --git a/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/native.png b/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..9d9dc3dbc049ec0d730e8791889d23f5a27e8543 --- /dev/null +++ b/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/native.png 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index 0000000000000000000000000000000000000000..5b36a1373e0f00b754cffd1d24f27669c38dbfde --- /dev/null +++ b/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/native_flag_start.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:15e0b19731ab2f8a0136b3d41aed758f592abc3737b15ec7c7135e030bbec96c +size 846904 diff --git a/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/native_mountain.png b/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/native_mountain.png new file mode 100644 index 0000000000000000000000000000000000000000..165d5eda5e092293cd023060559647c87c13000e --- /dev/null +++ b/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/native_mountain.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1852e039dee35e3aedf63966dcacb2bf27617e6fd79984259501f54a7f53e638 +size 623132 diff --git a/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/native_stone.png b/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/native_stone.png new file mode 100644 index 0000000000000000000000000000000000000000..9b7d3f62edf25217a184b5933742f4e90c780a0a --- /dev/null +++ b/outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/native_stone.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a9809a534d494d74c99e4ddb5d8cd092636ff5d060c33a3ea9bfa6b4f8ab0451 +size 1222687 diff --git a/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/ACCEPTANCE.json b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..ed3ae5e54653cd455ac70681d6e1a9eea120c33d --- /dev/null +++ b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/ACCEPTANCE.json @@ -0,0 +1,35 @@ +{ + "task_id": "G003_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 21, + "native_checks": 95, + "visual_review": { + "passed": true, + "scene_visual_gate_passed": true, + "screenshots": { + "native.png": "a3fd355fbdaa594884258119847646a0ebabbdf00ca77a4a8d424b4461e4cd18", + "center.png": "6fc55d447f3492072f70860cb45750194ace51b568f1c8de9a7e72b82946df7a", + "yard_0.png": "067c406234b44bb5a97d85fa1624fbd3479c2a991143ef825486447fb60442a7", + "yard_1.png": "63c638f5c7f0ddc68ee9046213d81ad4cf9d2f810f555bc77ea764353167c90f", + "yard_2.png": "dec707f5874daf6d304b91cc21a574725fd21b3a0f062b5cc595020e5308c25a", + "yard_3.png": "aebe0b07e8b0f908cbbe63d579fc6e54c52d064b20c14df6e05f2ec988b8f472" + }, + "findings": [ + "Six final UE5.7 frames manually inspected. Four numbered, color-coded yards, stone crossing paths, low brick walls, supported benches, lanterns and greenery are visible.", + "Local plaster/timber cottages replace irregular shared hut meshes at original positions. Explicit roughness and a grey ambient cubemap remove black shadows.", + "Central rock, paper and scissors icon props are recognizable. Yard camera0 shows I,1 shows II,2 shows III,3 shows IIII.", + "Native anchors use UE=(game X,game Z,game Y)*100, verified after the FBX axis conversion was reconciled against the yard markers." + ], + "limitations": [ + "Simplified cartoon interpretation of the supplied plan sketch; no pixel fidelity or photorealism claim.", + "Black void beyond the finite36m scene is a review background. No surrounding world or house interiors.", + "Only frozen ground collision is enabled; decorative walls, huts and props are visual, consistent with no added door rules. No controller, navigation or movement-cost/gameplay acceptance.", + "UE material migration uses base color with explicit roughness, not full channel-by-channel PBR equivalence.", + "Original layout.modules hut entries describe reuse provenance; current FBX/GLB and UE map contain the local replacement cottages.", + "Native UE editor project delivered; no cooked executable, networking, rounds, UI, characters, audio or RPS mechanics." + ], + "new_api_credits": 0 + }, + "scope": "UE5 native editor Scene assets; gameplay and executable packaging external", + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/G003_Portable.zip b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/G003_Portable.zip new file mode 100644 index 0000000000000000000000000000000000000000..73c471ae7cc091e63ab370dae2da4025ae91ed4a --- /dev/null +++ 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0000000000000000000000000000000000000000..be4a4f9e9d9bbb7f6a8748ae946a2310cb5afb84 --- /dev/null +++ b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/PACKAGES.json @@ -0,0 +1,14 @@ +[ + { + "file": "G003_Portable.zip", + "bytes": 70895826, + "sha256": "7c1cd15c0be7451e7684935106445f9a33b647f0da8e7bd735f0c1687920b6c2", + "crc_verified": true + }, + { + "file": "G003_UE5_Project.zip", + "bytes": 21313369, + "sha256": "f982e47c8850326bc08d639795b75295a48ec8f81efede184f711b38e40b0db4", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/START_HERE.zh.txt b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..c545e2a71d56086f6a96f2894dc8843e4648498c --- /dev/null +++ b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/START_HERE.zh.txt @@ -0,0 +1,11 @@ +G003 四院猜拳联赛场景 / UE5.7 + +本交付仅为Scene资产和原生编辑器集成,不包含打包游戏程序。解压UE5_Project,双击SceneReview.uproject,打开Content/G003/Review地图。World Outliner中的Review_native、Review_center及Review_yard_0—3摄像机可用于查看。Portable包含GLB、Blend、FBX、基色纹理、布局约定和证据。 + +四个独立色彩庭院、十字石路、矮砖墙、长凳、盆栽、灯笼和中央揭晓台保留。本版用本地建模的清晰石木小屋替换表面杂乱的共用生成小屋,保留原位置;图腾增加石头/纸/剪刀形状,院落增加序号标牌。 + +36米地面碰撞和五个锚点按layout.json保留;矮墙、住宅、桌台和其他装饰不设移动碰撞,以免添加需求未规定的门规则。81个地面射线采样通过,这不等于角色导航或玩法验收。 + +美术为简化卡通庭院,参考草图仅用于方向,不声称图片保真。原layout.modules住宅记录为早期模块来源记录,当前实际几何以GLB/FBX及UE地图为准。UE使用基色和显式粗糙度,非完整逐通道PBR迁移。回合、身份/联网、移动代价、规则UI、揭晓动画及音频均为玩法集成。 + +新增API费用0。 diff --git a/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/center.png b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/center.png new file mode 100644 index 0000000000000000000000000000000000000000..0c657607b6543ecace975c2cef896a3630484e96 --- /dev/null +++ b/outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/center.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid 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0000000000000000000000000000000000000000..35518f39d8ae68e79b215fa04c666dc016bf20e0 --- /dev/null +++ b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/G004_Unity_URP_delivery.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:66c5579457b133fb44279f64a7b04e76ac2d3ecfd8ae4fdb9767ce7a68d7a456 +size 102740192 diff --git a/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/GateStatus.json b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/GateStatus.json new file mode 100644 index 0000000000000000000000000000000000000000..112839b1b299e1001a6ef1b7c4f6a0323a4c1924 --- /dev/null +++ b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/GateStatus.json @@ -0,0 +1,17 @@ +{ + "G004_scene_gate": "PASS", + "reviewed_native_run": "run03", + "checks_passed": 28, + "visual_review": "Reviewed interior, spawn camera, P3 lights, hidden/revealed probe images. No blocking material, geometry or visibility failure found for this scene pilot.", + "engine": "Unity 2022.3.62f3 / URP14.0.12 / D3D11", + "new_api_spend": { + "worldlabs_usd": 0, + "meshy_credits": 0 + }, + "scope": "Complete standalone scene asset and scene integration hooks; independent review controller. Does not certify the boss game, animation, audio or cinematics.", + "source_preserved": true, + "batch_gate": "READY_TECHNICALLY_AWAITING_NEW_BUDGET", + "budget_detail": "Pilot Meshy cap60 already consumed; first 3-scene batch90 is proposed, not charged.", + "native_report_sha256": "3eb63feb452ed9aa25ee744a1c8cd9d5773663f092047d7638da581b3583718e", + "build_exe_sha256": "76a4560e40ec43334f5300f52d45e74f55579709d5ea01eb838f24c7ac9e568b" +} \ No newline at end of file diff --git a/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/INTEGRATION.zh.txt b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/INTEGRATION.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..affe9dbbf25f4b5891f2284b13e660c9440048b3 --- /dev/null +++ b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/INTEGRATION.zh.txt @@ -0,0 +1,25 @@ +G004 Unity接入说明 + +完整检查场景:Assets/Scenes/G004_Observatory.unity +纯环境Prefab:Assets/G004/Generated/G004_Environment.prefab +纯建筑Prefab:Assets/G004/Generated/G004_Architecture.prefab +URP设置:Assets/G004/Generated/ObservatoryURP.asset + +导入到已有Unity2022.3项目时: +1. 安装URP14;在Graphics和目标Quality级别指定适用的URP Asset。使用本包设置即可复现4096阴影、4级联与后处理。 +2. 本场景使用Layer8=SceneSolid、9=ColumnOccluder、10=ReviewActor。现有项目占用这些层时应统一迁移对象层与脚本mask,不能只改层名字。 +3. 优先使用完整场景验证。单独拖入环境Prefab时需同步完整场景的RenderSettings(天空盒、雾、太阳);这些不是Prefab可完整保存的全局设置。 +4. 环境Prefab的reviewControls关闭,不接管键盘或显示验收HUD。 +5. 获取ObservatoryEnvironment后调用SetPhase(1/2/3),在实际游戏暂停/继续时调用SetPaused(bool)。 +6. 光束查询用ObservatoryEnvironment.BeamBlocked(origin,destination,out hit),只检查立柱;视线查询用SightBlocked检查实体。 + 其余冲击波/碎片伤害不要复用“光束被柱阻挡”这一规则。实际伤害逻辑仍由游戏负责。 +7. 独立检查角色半径0.35m、高1.8m、速度5m/s;接入实际角色后检查它的半径/步高/闪避是否一致。 +8. 所有场景尺寸单位为米、Unity Y-up。柱位集合正确;FBX右/左手坐标转换导致柱名序号与原GLB的角度编号不同。 +9. 法线在Unity按60度、面积和角度加权重新计算。柱石材用低金属度/低光滑度,铜饰独立;避免把旧GLB材质直接覆盖回去。 + +自动复验(命令行运行Player): +G004SceneReview.exe -batchmode -force-d3d11 -sceneAudit -evidencePath ABSOLUTE_OUTPUT_FOLDER -logFile ABSOLUTE_LOG_FILE +返回0表示全部检查通过,4表示检查失败,5表示超时。实际证据在runtime_acceptance.json及PNG。 +Editor重构建入口:G004SceneBuild.Build。Prepare是首次创建入口;已有工程不要用Prepare覆盖编辑后的场景。 + +公开接口与范围见源码。SceneAcceptance是验收工具,不应作为游戏首领逻辑。 diff --git a/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/README.zh.txt b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..fd3d95f0ba48d9befb36e35e6c73bfa8ce53063b --- /dev/null +++ b/outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/README.zh.txt @@ -0,0 +1,40 @@ +G004 天文台 Scene — Unity URP 验收交付 + +结果:场景级验收通过。Unity 2022.3.62f3 + URP14.0.12,Windows D3D11。 +最终原生检查 28 项全部通过,运行时错误0;构建错误0、警告0。 +本轮新增API费用0,原始模型、需求、参考图校验未变。 + +如何查看 +1. 解压后运行 Player/G004SceneReview.exe;无需安装Unity。 +2. WASD移动,按住鼠标右键转视角;R回出生点;1/2/3换阶段灯色;B开关遮挡光束;H隐藏检查说明。 +3. 工程用Unity2022.3打开 UnityProject,加载 Assets/Scenes/G004_Observatory.unity。 +4. 可导入的包是 G004_URP.unitypackage。场景效果以本工程为准,跨工程接入见 INTEGRATION.zh.txt。 +5. Evidence/final 中是实际Unity渲染截图和物理检查结果,不是Blender预览。 + +完成内容 +- 完整穹顶、40m圆厅、六柱、16组阶段灯带、材质、方向光阴影、补光与沙尘粒子。 +- 地面碰撞、128段闭合边界、六柱碰撞;角色真实CharacterController移动和贴柱滑动。 +- 六根柱子阻挡光束和视线;柱间通道保持通畅;外圈18m半径完整绕行。 +- 第三人称检查镜头FOV65,靠墙/柱自动收近,避免相机穿入实体。 +- 通过SetPhase接收游戏阶段,SetPaused控制沙尘暂停;可复用的G004_Environment.prefab。 +- 原6K立柱近看损失明显,因此本工程近景采用本地重做18K网格;场景建筑约14.75万三角面。 + 旧6K/1.5K版本仍保留在上一轮输出,没有覆盖。此次没有绑定自动LOD切换。 + +验收证据 +- 32方向边界移动+128墙缝射线;六柱逐步最小距离检查,允许合理贴柱滑动、不允许穿透。 +- 开关阴影对照中约40.9%像素明显变化。 +- 遮挡探针:柱后0像素可见,隐藏柱体后2255像素可见;同时通过Physics视线测试。 +- 三阶段灯色、粒子数量上限、材质支持、尺寸、地面平整与出生点落地均通过。 +- 测试控制器通过与交互模式相同的Step/UpdateCamera执行检查;未声称完成真人键鼠长时间游玩测试。 +- 渲染请求+GPU回读平均7.84ms,P95 9.34ms。 + 这是RTX5060 Laptop上的离屏验证开销,包含回读,不是游戏帧率或最低配置性能承诺。 + +范围与余项 +本交付完成Scene及其接入接口。检查用胶囊不是玩家正式角色;未生成观测机、动作、音频或过场视频。 +阶段灯带已提供真实可调用接口,但尚未替换现有游戏工程或绑定其首领状态机。 +碰撞和灯光在本独立工程内验证;导入其他游戏后仍需依据其Layer与控制器做集成回归。 +美术为低成本可用场景,不是参考图逐像素复刻;当前采用实时灯光,没有高质量离线烘焙光照。 + +批量推进 +技术门槛通过,可开始小批量。首批建议G005两个场景+G009一个场景,预计新增Meshy90 credits、World Labs0。 +此前60 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"a1f7fa1370d50e229e2c16773115895364d101c636f56b82ad02e52f8a3ee878" + } +] \ No newline at end of file diff --git a/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/README.zh.txt b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..02daefa28791d30bd35af26dbb88197a399015e2 --- /dev/null +++ b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/README.zh.txt @@ -0,0 +1,23 @@ +首批 3 个 Scene 资产交付 + +Unity 2022.3.62f3 / URP 14.0.12 / Windows x64。 +实际新增 Meshy 90 credits;World Labs $0;无付费重试。余额 1440 → 1350。 +原始任务 ID、每阶段费用与本地项目路径见 GateStatus.json。 + +打开方法 +1. 解压后运行 UnityProject/Build/SceneBatch01.exe。按 1/2/3 切换三个场景。 +2. 或使用 Unity 2022.3.62f3 打开 UnityProject 文件夹,加载 Assets/Scenes 下场景。 +3. 已有 URP 项目可导入 UnityProject/Evidence/SceneBatch01_URP.unitypackage,再拖入对应 Environment prefab。 +4. portable/scenes 是三套完整 GLB 与 Blender 源场景;portable/modules 是可复用优化模块;originals 是 Meshy 原件。 + +检查范围 +原生 Unity Windows 程序运行 CharacterController、Physics 查询与 URP GPU 渲染。 +Evidence/final 含逐项 JSON 与实机截图。未把参考图当成运行截图,也未用离屏读回耗时宣称游戏帧率。 +本交付完成 Scene 资产层:场景几何、材质、灯光、碰撞、指定锚点、通路、锁链开关及照明周期接口。 +不含完整游戏的敌人/守卫 AI、战斗、背包、存档、声音、过场和正式 benchmark 评分。 +参考图用于风格与场景构成约束,布局按需求冻结数值实现;不是逐像素复刻。 + +复核操作(独立场景浏览器键位,非正式游戏键位) +WASD 移动,Shift 加速,Ctrl 蹲伏(档案设施),右键拖动镜头(G005),滚轮切换距离。 +Space 小步瞬移(G005),C 锁链开关,L 明暗阶段,P 暂停,R 回出生点。 +1 断垣区,2 月下外苑,3 档案设施。 diff --git a/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/SceneBatch01_Unity_URP_delivery.zip b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/SceneBatch01_Unity_URP_delivery.zip new file mode 100644 index 0000000000000000000000000000000000000000..af226b6ee51e5b1dd8d652d4249bd970ca346851 --- /dev/null +++ b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_001/SceneBatch01_Unity_URP_delivery.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:032de8d1b6786fd6362541472df696cc7c2c8074f9b1c3b89c9de84cb8285989 +size 557389517 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0000000000000000000000000000000000000000..50a4dbc59d2a4657f025e71a191eee7dc2c93577 --- /dev/null +++ b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/GateStatus.json @@ -0,0 +1,84 @@ +{ + "passed": true, + "scene_count": 3, + "checks": 57, + "meshy_credits": 90, + "worldlabs_dollars": 0, + "paid_retries": 0, + "balance_before": 1440, + "balance_after": 1350, + "scope": "Scene assets and native scene integration only; not full game, enemies, progress, audio or official benchmark scoring.", + "task_trail": [ + { + "module": "ruin_block", + "stage": "preview", + "resource": "text-to-3d", + "task_id": "01a154d1-8ccb-77e0-a6d4-5738f97ff11c", + "consumed_credits": 20, + "project": "D:\\bench\\test_data\\outputs\\scene_batch_01_20261019\\meshy\\20261019_234036_ruin-block-project_01a154d1" + }, + { + "module": "ruin_block", + "stage": "refine", + "resource": "text-to-3d", + "task_id": "01a154d7-471f-755f-9f35-befb9421999c", + "consumed_credits": 10, + "project": 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0000000000000000000000000000000000000000..7b1c79034b741ef8dea032087f7f5776ddac9564 --- /dev/null +++ b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/INTEGRATION.zh.txt @@ -0,0 +1,27 @@ +集成说明 + +Prefab:Assets/Batch01/Generated//_Environment.prefab。 +Environment prefab 不包含验收角色和验收脚本。Standalone 场景包含独立浏览器角色,供资产检查。 +灯光与后处理已在 prefab;项目级 URP 设置见 Generated/BatchURP.asset。 +渲染环境的全局天空/雾与主相机参数也保存在示例 scene,直接使用 prefab 时请同步示例设置。 + +层:8 SceneSolid,9 HighCover,10 LowCover,11 ReviewActor,12 SceneGround,13 ReviewHiddenRoof。 +BatchEnvironment.SolidMask 包括 8/9/10;GroundMask 为 12。 +导入已有工程前若层号被使用,统一重映射 prefab 与代码常量,不覆盖现有游戏的 Layer 定义。 +FBX 根节点 X 镜像是 Blender → FBX → Unity 坐标转换补偿;已用实际导入坐标验证指定锚点。 +GLB 为标准 Y-up,不需要这项 Unity FBX 补偿。独立碰撞盒来自同一 layout.json。 + +G005_scene_001:52×52 地板,边界 ±24m;24 个废墟阻挡。Gate/Chain/Chest/Supply/ReturnSpawn 坐标见 layout.json。 +SetChainOpen(bool) 同时控制可见锁链和实际碰撞。游戏层读取存档后调用此接口即可。 +G005_scene_002:出生(0,0,9),返回门(0,.6,13),补给(-18,.15,11);灯笼/鸟居不参与碰撞。 +庭院尺寸 48×48m 是实施默认值,原需求未冻结外苑尺寸。 +G009_scene_001:前院30×20、大厅40×30、侧廊20×8,连续可走。6高掩体2m、8低掩体1m。 +SetLightTime / AdvanceLighting:每30秒,末5秒为亮灯段,SightRange=12/18,RecognitionMultiplier=1/1.5。 +感知接口需要游戏AI读取;接口存在不代表已完成守卫识别系统。SetPaused 冻结照明/氛围。 +档案设施屋顶在13层,浏览器相机隐藏它以便俯视;导入游戏后按相机策略控制此层。 +路线证据证明角色可通过相应区域,不宣称已实现巡逻AI、初始相位或任务交互。 + +重建:scripts/scene_batch_blender.py optimize / assemble 使用本地模型,不调用服务。 +Unity -batchmode -projectPath -executeMethod BatchBuild.Prepare,随后 BatchBuild.Build。 +脚本 ROOT 为原工作区路径 D:/bench,异机重建须修改此路径;Unity 工程可独立打开。 +本批付费额度已用完。付费runner有单次提交记录,后续资产操作应复用现有任务,不能重复生成。 diff --git a/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/MANIFEST.json b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/MANIFEST.json new file mode 100644 index 0000000000000000000000000000000000000000..42f335bb9741d13f2091a05007a934fa03b58fe3 --- /dev/null +++ b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/MANIFEST.json @@ -0,0 +1,2527 @@ +[ + { + "file": "UnityProject/Assets/Batch01.meta", + "bytes": 172, + 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"a1f7fa1370d50e229e2c16773115895364d101c636f56b82ad02e52f8a3ee878" + } +] \ No newline at end of file diff --git a/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/README.zh.txt b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..02daefa28791d30bd35af26dbb88197a399015e2 --- /dev/null +++ b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/README.zh.txt @@ -0,0 +1,23 @@ +首批 3 个 Scene 资产交付 + +Unity 2022.3.62f3 / URP 14.0.12 / Windows x64。 +实际新增 Meshy 90 credits;World Labs $0;无付费重试。余额 1440 → 1350。 +原始任务 ID、每阶段费用与本地项目路径见 GateStatus.json。 + +打开方法 +1. 解压后运行 UnityProject/Build/SceneBatch01.exe。按 1/2/3 切换三个场景。 +2. 或使用 Unity 2022.3.62f3 打开 UnityProject 文件夹,加载 Assets/Scenes 下场景。 +3. 已有 URP 项目可导入 UnityProject/Evidence/SceneBatch01_URP.unitypackage,再拖入对应 Environment prefab。 +4. portable/scenes 是三套完整 GLB 与 Blender 源场景;portable/modules 是可复用优化模块;originals 是 Meshy 原件。 + +检查范围 +原生 Unity Windows 程序运行 CharacterController、Physics 查询与 URP GPU 渲染。 +Evidence/final 含逐项 JSON 与实机截图。未把参考图当成运行截图,也未用离屏读回耗时宣称游戏帧率。 +本交付完成 Scene 资产层:场景几何、材质、灯光、碰撞、指定锚点、通路、锁链开关及照明周期接口。 +不含完整游戏的敌人/守卫 AI、战斗、背包、存档、声音、过场和正式 benchmark 评分。 +参考图用于风格与场景构成约束,布局按需求冻结数值实现;不是逐像素复刻。 + +复核操作(独立场景浏览器键位,非正式游戏键位) +WASD 移动,Shift 加速,Ctrl 蹲伏(档案设施),右键拖动镜头(G005),滚轮切换距离。 +Space 小步瞬移(G005),C 锁链开关,L 明暗阶段,P 暂停,R 回出生点。 +1 断垣区,2 月下外苑,3 档案设施。 diff --git a/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/SceneBatch01_Unity_URP_delivery.zip b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/SceneBatch01_Unity_URP_delivery.zip new file mode 100644 index 0000000000000000000000000000000000000000..af226b6ee51e5b1dd8d652d4249bd970ca346851 --- /dev/null +++ b/outputs/G005_broken_realm_echo/assets/3d_scene/G005_scene_002/SceneBatch01_Unity_URP_delivery.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:032de8d1b6786fd6362541472df696cc7c2c8074f9b1c3b89c9de84cb8285989 +size 557389517 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0000000000000000000000000000000000000000..99953fdbc5516519f3334d914500acbef95ef588 --- /dev/null +++ b/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/ACCEPTANCE.json @@ -0,0 +1,37 @@ +{ + "task_id": "G006_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 22, + "native_checks": 353, + "triangles": 65162, + "visual_review": { + "task_id": "G006_scene_001", + "passed": true, + "reviewed_at": "2026-10-21T13:57:28.226170+00:00", + "native_sha256": "2b01ecf11ed4f49cd3c1cfcf5205619c31beef0f4e38751034c863d8c0a8615e", + "native_detail_sha256": "f8703b856b916c00f817ae59dd9117919b630eed2585945cff0ce28e8e854330", + "images": { + "overview": "2b01ecf11ed4f49cd3c1cfcf5205619c31beef0f4e38751034c863d8c0a8615e", + "_detail": "f8703b856b916c00f817ae59dd9117919b630eed2585945cff0ce28e8e854330", + "_core": "3615abe5275633f31629e08504220b494236f76711dd907b6cc53aa46568a66c", + "_tower": "0f4235bbbcb23bc775822ee82b22dcbfcda87a86b938eed7d800092b8d477e69", + "_aurora": 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shutdown reports two GL texture release errors of 349524 bytes each; viewer controls run has no such errors." + ], + "new_api_credits": 0 + }, + "new_api_credits": 0, + "scope": "Scene assets, Godot integration and environmental presentation; mechanic-owned gameplay excluded" +} \ No newline at end of file diff --git a/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/G006_Godot_Project.zip b/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/G006_Godot_Project.zip new file mode 100644 index 0000000000000000000000000000000000000000..36cf0309b38c3ab38c8a69609112a8e6290235f7 --- /dev/null +++ b/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/G006_Godot_Project.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2df192f39fd8e5489f092420ab2368b9432847c3865e26dd09004e97a18f1b86 +size 92181883 diff --git a/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/G006_Portable.zip 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a/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/START_HERE.zh.txt b/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..7f6cfb2efc15bd1814664bd072096bc8f6686820 --- /dev/null +++ b/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/START_HERE.zh.txt @@ -0,0 +1,16 @@ +G006 极地雷达防御站 · 单场景交付 + +Portable:Blender源文件、内嵌纹理GLB、布局、来源和验收证据。 +Godot Project:Godot4.5.1项目,打开project.godot运行。 +Windows Review:包含固定版本Godot及许可;解压后双击Open_G006.cmd。 +V全景/玩家出生视角;1核心/2雷达/3极光;4切换风雪密度;P暂停或恢复环境。 + +保留60×60m雪地、中心核心锚点、玩家(0,0,6)、四边敌人锚点及原有不可见边界。 +中心八边形青色核心依据需求配色;参考图暖色核心不覆盖需求。四座抛物面雷达、覆雪站房与暖色照明位于场外。 +四向3m通路使用角色胶囊逐点检查;装饰核心不新增战斗碰撞。敌人边缘锚点在边界面,玩法实例化有体积角色时需向内落点。 +雷达转动、核心呼吸、风雪和极光在Godot中表现并可暂停;风雪密度为展示接口,未连接敌波状态。 + +范围:Scene资产、静态碰撞、原生接入与环境表现。防御战斗、敌波、核心生命/受击、AI、UI与音频归玩法任务。 +这是参考风格的游戏场景实现;远景雪丘、极光和天气为简化表达,不是照片级重建。GLB为静态资产,动态效果包含在Godot项目。 +审计退出时的GL纹理释放诊断另见diagnostics.json,不将检查通过表述为所有日志无错误。 +本场新增API费用0,使用已批准生成的站房资产,无并行场景制作。 diff --git a/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/native.png b/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..186f9bb37e2629fa333064c4e886b816dbb978ad --- /dev/null +++ b/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2b01ecf11ed4f49cd3c1cfcf5205619c31beef0f4e38751034c863d8c0a8615e +size 908283 diff --git a/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/native_aurora.png b/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/native_aurora.png new file mode 100644 index 0000000000000000000000000000000000000000..815c607a4277bd8c59d32db0e89a6839ce3c53b2 --- /dev/null +++ b/outputs/G006_polar_radar_defense/assets/3d_scene/G006_scene_001/native_aurora.png @@ -0,0 +1,3 @@ +version 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0000000000000000000000000000000000000000..20740ec56111ade29a0e68d8c4c6de95e9fcbc9c --- /dev/null +++ b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/ACCEPTANCE.json @@ -0,0 +1,37 @@ +{ + "task_id": "G007_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 17, + "native_checks": 266, + "triangles": 21138, + "visual_review": { + "task_id": "G007_scene_001", + "passed": true, + "reviewed_at": "2026-10-21T14:08:35.819462+00:00", + "native_sha256": "69f5605a0d96bd3061a3f5556fd6a3b58f91e22b484e28d4a21b330cefb8bdb7", + "native_detail_sha256": "30e7e619a8ed439fcdb486816fbe3226573f42284e0916930f01139af083e414", + "images": { + "overview": "69f5605a0d96bd3061a3f5556fd6a3b58f91e22b484e28d4a21b330cefb8bdb7", + "_detail": "30e7e619a8ed439fcdb486816fbe3226573f42284e0916930f01139af083e414", + "_time20": "d4c3d8a57d55cfac6689c18ac99d0061a79876f6a3c8c0f21efd00fae7bb377f", + "_time60": "9976869ac51d31b82d6f16b55c6e1b346246bb877db91f11938f7c7a5678c278", + "_time90": "7e2088f7e494c448429336f660fd07fe57626b0d0c35551de02082cd88149e29" + }, + "method": "Latest five native captures and image difference review against crystal_background.png, prioritizing frozen screen margins", + "observations": [ + "Blue-purple faceted crystal banks, fracture textures, cyan side network and three depth layers.", + "Central900px and top64px remain free of decoration, including analytic continuous motion extrema and 91 native time samples.", + "Rendered20s/90s difference: central and HUD zero changed pixels, side banks96380 changed pixels.", + "Deterministic48 crystal groups and16 dust points; fixed camera; all motion pauses." + ], + "limitations": [ + "Dense portrait reference composition is deliberately narrowed to side bands to preserve the wider gameplay corridor.", + "Faceted real-time crystal material is stylized; no physically accurate transmission or ray tracing.", + "16 environmental particles reserve44 slots for gameplay; consumer must enforce total60 cap.", + 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a/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/START_HERE.zh.txt b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..708b38b624b98b71772917b49c5308d9a202f979 --- /dev/null +++ b/outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/START_HERE.zh.txt @@ -0,0 +1,16 @@ +G007 微观晶体通道 · 单场景交付 + +Portable:Blender源文件、内嵌纹理GLB、布局、来源和验收证据。 +Godot Project:Godot4.5.1项目,打开project.godot运行。 +Windows Review:包含Godot引擎和许可;解压后双击Open_G007.cmd。 +P暂停/恢复;1/2/3检查0/45/90秒环境状态;V仍保持固定游戏构图。 + +固定正交相机、1280×720、100逻辑像素/米;中央900像素、顶部64像素不放置主体景物。 +两侧48组晶体分为三层Z深度,另有碎晶矿壁、晶脉流光与16个晶尘点。参考图密集纵向构图按900像素净空需求重新编排。 +晶体与晶尘微幅浮动,层间速度不同;相机不移动。固定seed1007支持确定性重采样。 +连续运动包围范围、0至90秒逐秒投影、20/90秒图像差分均检查安全区不受侵入;两安全区差分为0。 +16个环境粒子预留44个给玩法,玩法接入必须共同限制全场60上限。所有场景装饰无碰撞、不参与弹幕判定。 + +范围:Scene资产、Godot接入与环境表现。探测艇、弹幕、擦弹/清屏规则、UI、视频与音频由其他任务完成。 +晶体采用风格化切面/裂纹纹理,不是物理准确折射;GLB为静态资产,流光、浮动、暂停在Godot项目中。 +本场新增API费用0,无并行场景制作。 diff --git 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0000000000000000000000000000000000000000..8256a2a028d0cee71384e477404b46caf204862d --- /dev/null +++ b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/ACCEPTANCE.json @@ -0,0 +1,38 @@ +{ + "task_id": "G008_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 23, + "native_checks": 60, + "route_probe_positions": 1470, + "triangles": 114128, + "visual_review": { + "passed": true, + "scene_visual_gate_passed": true, + "screenshots": { + "native.png": "f075733d02fdaeb61cf8e056a6419ecbe3f525ef6af9469f03e3c617484228ef", + "lane.png": "59ead1a5b1f95aa1f48349ecd7933f00bd6155b8a7f22f1a726f94d91eb31d5c", + "objectives.png": "f2ab6bba57b5159e343a7ab442520a4fdbdfa56c6e6c5e11418fda0821904423", + "culvert.png": "ec4ddf18a2cda9f63d65f459bf4372f33dad0dd3cbf3ed043bc381ca7c8aea3a", + "water_turn.png": "d738ee9556b354960ad516c7500c41098fb572d19c6cd12948b59933b6dd3d6c", + "gate.png": "255729a6edcb77c9c18f49576fcadab6ab2c1e122a27e3516e322d2803a946f5" + }, + "scope": "Scene asset/static native integration gate; simplified visual interpretation, not full reference-fidelity or gameplay acceptance", + "findings": [ + "Six current UE5.7 frames manually inspected: coherent night dock,24 cargo groups,two gantries,six actual floodlights,wet ground/puddles,static rain and a lit lower culvert.", + "Fixed incorrectly exported cargo emission, removed default template floor/sky interference, and disabled sky-dome collision after checking physical regressions.", + "Ground footprint and seven anchors retained; lower80m culvert opened in the actual slab with two access ramps. Thin-metal cover moved from(8,1.3,0) to(8,1.3,3) to clear Attack_B; other dimensions/material type unchanged.", + "All60 native checks pass, including1470 floor/capsule sampling positions along ten frozen routes. Capsule radius.35m,height1.8m,three offsets±1.15m/0 span a3m band; gate collision open/closed and two ramp supports pass." + ], + "limitations": [ + "Simplified modular art; supplied reference has substantially greater detail density and photographic realism, not certified here. Nighttime perimeter remains dark; close lane and culvert views were used to assess readability.", + "Rain is an authored static snapshot, not animated Niagara weather. Puddle/water shading has no complete dynamic planar reflections.", + "Native cloud dome and lighting are UE environment objects outside the portableGLB. Source material migration omits some normal-map channels.", + "layout.modules retains old shared-module provenance/placements. Current GLB/FBX and engine_collision_manifest describe actual relocated cargo geometry.", + "Frozen route lengths do not prove20s/12s/15s controller timings, shortest-path enforcement or complete navigation. Sampling is not a full controller/gameplay test.", + "No weapon penetration/destruction logic, acoustic attenuation, friendly observation system, FPS controls, UI or multiplayer acceptance. Utility lamps are not observation triggers." + ], + "new_api_credits": 0 + }, + "scope": "Scene assets and UE5 native editor/static physics only; full gameplay and reference fidelity external", + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/G008_Portable.zip b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/G008_Portable.zip new file mode 100644 index 0000000000000000000000000000000000000000..6d7d7142a8dc7398070c8de51e5e97b4c1699575 --- /dev/null +++ b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/G008_Portable.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5fab3ec11e3c00955ba2187c9bea610186890703e142fb45ee4e536fd8d04830 +size 78986995 diff --git a/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/G008_UE5_Project.zip b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/G008_UE5_Project.zip new file mode 100644 index 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"21ae36bb48b469063dc00143d126feefad5760e6c24b5e3a11a708ba0a38bd7e", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/START_HERE.zh.txt b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..392f360bccda072b89f82907191124ed6455166d --- /dev/null +++ b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/START_HERE.zh.txt @@ -0,0 +1,15 @@ +G008 暴雨夜码头 Scene / UE5.7 + +解压UE5_Project,打开SceneReview.uproject及Content/G008/Review地图。通过World Outliner的Review_native、Review_lane、Review_objectives、Review_culvert、Review_water_turn、Review_gate摄像机检查。交付为场景资产和原生编辑器工程,不附打包FPS程序。 + +本轮增加到24组货柜、两座吊机、六组实际泛光灯、四盏水道检修灯及三盏掩体补光,加入湿地、水洼与360条静态雨丝;程序化阴云背景为UE环境对象。修复货柜意外自发光和引擎模板地面/天空干扰。 + +七个锚点和十条路线长度保持。原92×84米地面用分片碰撞实现,为地下80米L形水道留出真实开口;增加两端坡道。原薄金属掩体默认位置阻挡Attack_B,已记录并将其从(8,1.3,0)移动至(8,1.3,3),保持3×2.6×0.15米尺寸及材质类别。其他冻结碰撞项不变。layout.modules保留旧模块来源记录,当前货柜位置请以GLB/FBX及engine_collision_manifest为准。 + +最终原生检查包含1470个路线采样位置的地面支撑和胶囊净空查询:半径0.35m/高1.8m,横向偏移±1.15m与0,覆盖3米宽的通行带;门碰撞关闭/开放、两类掩体和两段坡道均检查。源几何和当前六个UE截图已独立复核。 + +验收范围为Scene资产、静态碰撞和原生显示。雨丝是静态快照,未实现Niagara天气循环;水面为简化材质,未提供完整动态平面反射。程序化背景与灯光属于UE场景,不包含在通用GLB模型内。材质迁移包含基色、粗糙度、金属度、透明与发光,未逐通道还原所有源法线。夜景外围保持较暗;几何为简化模块化解释,与参考图的细节密度和写实精度有差距。 + +路线长度检查不证明角色恰好耗时12/15/20秒,也不证明最短导航路径;控制器、导航约束、破坏/穿透伤害、声学传播、视野信息、干员、UI、目标物与双端比赛均需玩法工程集成。水道检修灯不是观察点,未添加己方观察触发器。 + +新增API费用0。 diff --git a/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/culvert.png b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/culvert.png new file mode 100644 index 0000000000000000000000000000000000000000..b6cb1c22e663d452cea6144ca81f2df2724897af --- /dev/null +++ b/outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/culvert.png @@ -0,0 +1,3 @@ +version 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AdvanceLighting:每30秒,末5秒为亮灯段,SightRange=12/18,RecognitionMultiplier=1/1.5。 +感知接口需要游戏AI读取;接口存在不代表已完成守卫识别系统。SetPaused 冻结照明/氛围。 +档案设施屋顶在13层,浏览器相机隐藏它以便俯视;导入游戏后按相机策略控制此层。 +路线证据证明角色可通过相应区域,不宣称已实现巡逻AI、初始相位或任务交互。 + +重建:scripts/scene_batch_blender.py optimize / assemble 使用本地模型,不调用服务。 +Unity -batchmode -projectPath -executeMethod BatchBuild.Prepare,随后 BatchBuild.Build。 +脚本 ROOT 为原工作区路径 D:/bench,异机重建须修改此路径;Unity 工程可独立打开。 +本批付费额度已用完。付费runner有单次提交记录,后续资产操作应复用现有任务,不能重复生成。 diff --git a/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/MANIFEST.json b/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/MANIFEST.json new file mode 100644 index 0000000000000000000000000000000000000000..42f335bb9741d13f2091a05007a934fa03b58fe3 --- /dev/null +++ b/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/MANIFEST.json @@ -0,0 +1,2527 @@ +[ + { + "file": "UnityProject/Assets/Batch01.meta", + "bytes": 172, + "sha256": "6e5bebcd1568c98220f6d0f4b185f2d5e79d61b658600d94333daef6b7af7f3c" 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"a1f7fa1370d50e229e2c16773115895364d101c636f56b82ad02e52f8a3ee878" + } +] \ No newline at end of file diff --git a/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/README.zh.txt b/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..02daefa28791d30bd35af26dbb88197a399015e2 --- /dev/null +++ b/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/README.zh.txt @@ -0,0 +1,23 @@ +首批 3 个 Scene 资产交付 + +Unity 2022.3.62f3 / URP 14.0.12 / Windows x64。 +实际新增 Meshy 90 credits;World Labs $0;无付费重试。余额 1440 → 1350。 +原始任务 ID、每阶段费用与本地项目路径见 GateStatus.json。 + +打开方法 +1. 解压后运行 UnityProject/Build/SceneBatch01.exe。按 1/2/3 切换三个场景。 +2. 或使用 Unity 2022.3.62f3 打开 UnityProject 文件夹,加载 Assets/Scenes 下场景。 +3. 已有 URP 项目可导入 UnityProject/Evidence/SceneBatch01_URP.unitypackage,再拖入对应 Environment prefab。 +4. portable/scenes 是三套完整 GLB 与 Blender 源场景;portable/modules 是可复用优化模块;originals 是 Meshy 原件。 + +检查范围 +原生 Unity Windows 程序运行 CharacterController、Physics 查询与 URP GPU 渲染。 +Evidence/final 含逐项 JSON 与实机截图。未把参考图当成运行截图,也未用离屏读回耗时宣称游戏帧率。 +本交付完成 Scene 资产层:场景几何、材质、灯光、碰撞、指定锚点、通路、锁链开关及照明周期接口。 +不含完整游戏的敌人/守卫 AI、战斗、背包、存档、声音、过场和正式 benchmark 评分。 +参考图用于风格与场景构成约束,布局按需求冻结数值实现;不是逐像素复刻。 + +复核操作(独立场景浏览器键位,非正式游戏键位) +WASD 移动,Shift 加速,Ctrl 蹲伏(档案设施),右键拖动镜头(G005),滚轮切换距离。 +Space 小步瞬移(G005),C 锁链开关,L 明暗阶段,P 暂停,R 回出生点。 +1 断垣区,2 月下外苑,3 档案设施。 diff --git a/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/SceneBatch01_Unity_URP_delivery.zip b/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/SceneBatch01_Unity_URP_delivery.zip new file mode 100644 index 0000000000000000000000000000000000000000..af226b6ee51e5b1dd8d652d4249bd970ca346851 --- /dev/null +++ b/outputs/G009_blackout_stealth/assets/3d_scene/G009_scene_001/SceneBatch01_Unity_URP_delivery.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:032de8d1b6786fd6362541472df696cc7c2c8074f9b1c3b89c9de84cb8285989 +size 557389517 diff 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No geometry changes." + ] + }, + "glb_sha256": "97c00f9bde4415d7dd8cc48b95b9c0804b7e8ef77c9cc131a030efb81cb5f2e9", + "fbx_sha256": "c12042b7516c2f5b8da0f0a2befdd0f0f56fd81f2c9a28ca889a7d09f8d16b0d", + "new_api_credits": 0, + "scope": "Scene assets and engine integration only" +} \ No newline at end of file diff --git a/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/G010_Portable.zip b/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/G010_Portable.zip new file mode 100644 index 0000000000000000000000000000000000000000..4a59c53887fb5f638483cf46350e2694cf8578e0 --- /dev/null +++ b/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/G010_Portable.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:57047281f32c5fe8126407f9288cba164b21dd70e14819a5b3fd83727b24edfa +size 46084304 diff --git a/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/G010_Unity_URP_Project.zip 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newline at end of file diff --git a/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/START_HERE.zh.txt b/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..467ae72a843908a425bd62cc5fad6d82a5601d44 --- /dev/null +++ b/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/START_HERE.zh.txt @@ -0,0 +1,12 @@ +G010 轨道研究站 · 单场景交付 + +G010_Portable.zip:Blender 源文件、内嵌纹理 GLB、布局、参考绑定与验收证据。 +G010_Unity_URP_Project.zip:Unity 2022.3.62f3 / URP 14.0.12 独立项目,打开 Assets/Scenes/G010_scene_001.unity。 +G010_Windows_Review.zip:解压后运行 SceneG010.exe,请保留同目录全部文件。 + +V:气闸/实验区镜头。Tab:进入/退出检查行走。WASD+鼠标;Shift 快走;行走时 1/2/3/4 跳到浅区/实验区/深区/维修井。P 暂停环境。 +场景保留 240m 三区、6/6/5 柜体位置、出生 s=10、气闸撤离 s=5、深区门 s=160、维修井 s=235。 +交付闭合舱体、地球舷窗、冷蓝/深区红光、结霜管线、深区漂浮碎片及静态碰撞。 +地球为本地制作的风格化远景贴图,不是科学地图。检查控制器只用于走通场景,不实现完整撤离玩法。 +门禁、搜刮、守卫、失压、撤离计时与音频由 mechanic/对应资产任务接管。区段门在当前静态检查版保持开放。 +本次新增 API 费用 0。 diff --git a/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/native.png b/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..588ceb3eda932001b37621444eedb326298030cd --- /dev/null +++ b/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f9166d45428acb6e812cd2be67b3ae72243db65f9b706ce6a45f15fc84a604a4 +size 488487 diff --git a/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/native_deep.png b/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/native_deep.png new file mode 100644 index 0000000000000000000000000000000000000000..0c9b6291df5daae7f8ce40aa43b28db8fd0910cc --- /dev/null +++ b/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/native_deep.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid 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b/outputs/G010_orbital_extraction/assets/3d_scene/G010_scene_001/native_maintenance.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4d010c2a0eb2102108df6e332cffea395442623ce14766fb6c46919917d1e7bf +size 257143 diff --git a/outputs/G011_cloud_mail_runner/assets/3d_scene/G011_scene_001/ACCEPTANCE.json b/outputs/G011_cloud_mail_runner/assets/3d_scene/G011_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..3522ee2befa9fabfa40004fab6628ffc408847f5 --- /dev/null +++ b/outputs/G011_cloud_mail_runner/assets/3d_scene/G011_scene_001/ACCEPTANCE.json @@ -0,0 +1,34 @@ +{ + "task_id": "G011_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 21, + "native_checks": 75, + "controls_checks": 7, + "visual_review": { + "task_id": "G011_scene_001", + "passed": true, + "scene_visual_gate_passed": true, + "screenshot_sha256": { + "view_0.png": "879b60472291b7c38ea80df0a07b76fbfd66c7494ccdaa5b198ec80549c16359", + "view_1.png": "8cf6c9c44080d8ea565b29bc2108d53560dc8c331afc9f4a8e437100cda4f484", + "view_2.png": "d5eca4882893176a8e0cc6f40ddf1cfa9fe2192e375f9659003d07b2f3700808", + "view_3.png": "60f30d13576138b0861d316eefd9113a1f8cddd8239434be37aa9dc2878fabae", + "view_4.png": "bca4738290fa6b965fbb8c09709989f7ba6425ac9cecc440922e19bed9297684", + "view_5.png": "ba640df9993fdd89c03e178fad437c374c7b8fd43d46d23e6e9c08682b243a5e", + "view_6.png": "e10b949c4414a4bd344369856ee8d366e24276492791f2102ef012548893ece7" + }, + "findings": [ + "Seven current native views inspected. White irregular cloud clusters and staggered distant islands replace repeated dark cloud potatoes. Warm textured deck and orange lantern lighthouse improve route material and endpoint identity.", + "500m lower route, four3m decks, four1.5m relay steps and five checkpoints preserved;75 native checks and21 geometry checks passed.", + "End camera raised to show the entire lighthouse; original cylinder shortened to expose lantern room, orange rings resized to visible outer radius." + ], + "limitations": [ + "Simplified bright pastel art; no actual supplied reference image for this task, not a claim of hand-painted illustration parity.", + "500m overview is a diagnostic miniature; segment cameras provide usable asset inspection.", + "Original obstacle carriers and collection markers are only Scene integration carriers; no valid player input trajectory, jump/slide physics, checkpoint reset or scoring acceptance.", + "Cloud drift and lighting live in supplied viewer; GLB standalone requires those settings. Lighthouse remains beyond finish as distant scenery." + ] + }, + "full_gameplay_accepted": false, + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G011_cloud_mail_runner/assets/3d_scene/G011_scene_001/G011_Source_and_WebGL_Review.zip b/outputs/G011_cloud_mail_runner/assets/3d_scene/G011_scene_001/G011_Source_and_WebGL_Review.zip new file mode 100644 index 0000000000000000000000000000000000000000..bb4f58f98a3bea8fb4b17ec9a5fbc70ed272dcf7 --- /dev/null +++ b/outputs/G011_cloud_mail_runner/assets/3d_scene/G011_scene_001/G011_Source_and_WebGL_Review.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:668e51a303f6d48a9d0021c87ac69fc8b28d17b85ddebc6160afe7e97721da35 +size 28707904 diff --git a/outputs/G011_cloud_mail_runner/assets/3d_scene/G011_scene_001/PACKAGES.json b/outputs/G011_cloud_mail_runner/assets/3d_scene/G011_scene_001/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..d631976610f8d324ee3c38722696e37b07df38fa --- /dev/null +++ b/outputs/G011_cloud_mail_runner/assets/3d_scene/G011_scene_001/PACKAGES.json @@ -0,0 +1,8 @@ +[ + { + "file": "G011_Source_and_WebGL_Review.zip", + "bytes": 28707904, + "sha256": "668e51a303f6d48a9d0021c87ac69fc8b28d17b85ddebc6160afe7e97721da35", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G011_cloud_mail_runner/assets/3d_scene/G011_scene_001/START_HERE.zh.txt b/outputs/G011_cloud_mail_runner/assets/3d_scene/G011_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..343bb42a97238ad98461df53ecbbd167b9d92810 --- /dev/null +++ b/outputs/G011_cloud_mail_runner/assets/3d_scene/G011_scene_001/START_HERE.zh.txt @@ -0,0 +1,6 @@ +G011 云端邮路 Scene资产验收包 +解压后 python serve.py,打开 http://127.0.0.1:8788/?audit=G011_scene_001 。所有WebGL依赖内置。 +含源blend、GLB、layout、七镜头与几何/原生检查。默认路段25;全程总览只作500m结构诊断,其他路段镜头检查细节。方向键/下拉框切换,云海可暂停恢复。 +500m下层、四段3m上层、四个1.5m中继台阶、五检查点和原障碍载体均保持冻结。提升白云群、暖木铺面、远岛层次和橙色灯塔灯室。 +验收范围仅Scene资产/原生导入/支撑与静态结构。有效跳跃滑铲轨迹、动态角色碰撞、收集计分与检查点复位等玩法未验收。模型是简化明快风格,当前任务未附实际参考图片。 +新增API费用0。 diff --git a/outputs/G012_gravity_mine/assets/3d_scene/G012_scene_001/ACCEPTANCE.json b/outputs/G012_gravity_mine/assets/3d_scene/G012_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..ba3bfcd4c2bcc922e9d1440689ce0ea19787bb15 --- /dev/null +++ b/outputs/G012_gravity_mine/assets/3d_scene/G012_scene_001/ACCEPTANCE.json @@ -0,0 +1,37 @@ +{ + "task_id": "G012_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 30, + "native_checks": 935, + "controls_checks": 5, + "visual_review": { + "task_id": "G012_scene_001", + "passed": true, + "scene_visual_gate_passed": true, + "scope": "Economical stylized Scene asset and native WebGL gate; full mechanics excluded", + "findings": [ + "Seven current native images inspected: full150m structure, three paired checkpoints, continuous background rock and visible terminal.", + "Warm lamp pools and copper pipes remain readable; smooth rock normals and new2K albedo remove the old striped/triangular appearance.", + "900 actual mesh support samples at floor and ceiling pass; added details remain outside central travel lane.", + "G05 phase generation corrected to seed1012 and original table retained for audit." + ], + "limitations": [ + "No standalone scene reference image was supplied; evaluation follows written mine brief.", + "Gravity reversal, traps, checkpoint reset and gameplay pause state machine remain external.", + "Overview is a narrow structural diagnostic; six close views show appearance.", + "Simplified modular cutaway environment, without a cinematic cave vista." + ], + "screenshot_sha256": { + "view_0.png": "606f4af0eb8d80570a56fdd27daa031abca3004c889328ed33bbb9b6f8b347fa", + "view_1.png": "fcb829d9be6958b99ba276f0bddbaca096af270d0afd02bf3e18f47aef299093", + "view_2.png": 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+oid sha256:ca49af47ac90da9e40d410f17481c5ae034ead43d2908c39fcd9a03267ededd9 +size 53795195 diff --git a/outputs/G012_gravity_mine/assets/3d_scene/G012_scene_001/PACKAGES.json b/outputs/G012_gravity_mine/assets/3d_scene/G012_scene_001/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..dc5861b1677c7fe7baef674790c1018a73029cea --- /dev/null +++ b/outputs/G012_gravity_mine/assets/3d_scene/G012_scene_001/PACKAGES.json @@ -0,0 +1,8 @@ +[ + { + "file": "G012_Source_and_WebGL_Review.zip", + "bytes": 53795195, + "sha256": "ca49af47ac90da9e40d410f17481c5ae034ead43d2908c39fcd9a03267ededd9", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G012_gravity_mine/assets/3d_scene/G012_scene_001/START_HERE.zh.txt b/outputs/G012_gravity_mine/assets/3d_scene/G012_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..6dbdf071ff5502fe1273866b762bf76d51fad94f --- /dev/null +++ b/outputs/G012_gravity_mine/assets/3d_scene/G012_scene_001/START_HERE.zh.txt @@ -0,0 +1,11 @@ +G012 重力矿井 / Three.js r180 Scene资产交付 + +运行:C:/Python314/python.exe serve.py,然后打开 http://127.0.0.1:8789/?audit=G012_scene_001 。依赖均在vendor,无CDN。镜头下拉框或左右方向键逐段检查;“保存当前镜头”写入evidence。 + +150米沿X轴推进,分段40/60/50米,上下支撑面相距6米。保留3对检查点锚点,通行面900处射线采样通过。矿壁连续、铜管/阀门与18盏吊灯、检查点及终点柜均可见;没有提供场景参考图,按文字要求做经济型风格化资产。 + +修正:旧相位表使用美术种子4121;当前相位按规范1012确定性导出,原值和原因在layout.baseline_defect_corrections中记录。 + +范围:Scene资产、双面支撑几何和WebGL集成。重力反转/锤击/尖刺/蒸汽伤害、检查点复位、暂停状态机由mechanic工程接入;此预览不代表完整玩法验收。GLB带18盏点光源;预览额外冷色补光为可读性默认值。全程镜头只用于结构核对,逐段镜头用于外观。 + +Source包含Blender源文件、来源绑定、几何和视觉验收记录。新增API费用0。 diff --git a/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/ACCEPTANCE.json b/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..2f362516bfad15398b10838e42cf34fc4368da55 --- /dev/null +++ b/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/ACCEPTANCE.json @@ -0,0 +1,39 @@ +{ + "task_id": "G013_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 58, + "native_checks": 144, + "triangles": 236152, + "visual_review": { + "passed": true, + "reviewer": "Codex manual visual inspection", + "engine": "Unity 6000.6.7f1 / URP 17.6.0", + "screenshots": { + "native.png": "2b498aaf84fb5717813ba4a7c8c7c5dc1a42a5a8e66dfb3dd27f77f4955e87cf", + "native_anchor_detail.png": "dbd794a5e232af8def48832d95622cdcd35ce7e5a82810bb841d8511cede0597", + "native_detail.png": "e7182eb025ef98e0d1805a40842b58c3adacacd191fbbdd9df2745dfcf77eb18", + "native_first_checkpoint.png": "61ee087e91fe5bbc52e444316db844d85993bfe29383aff6344faf61d23c9a52", + "native_precision_section.png": "dd05d91341952aaf4938b20238aa54d8570180d05f3c7b2f492f4e7e4f3e10a6" + }, + "fbx_sha256": "536a7c896a0d0e9426c8d97dae2ee2670dc70f964984fe6eae158b0e673f94d8", + "findings": [ + "Five current native views inspected: steel decks, supported mechanical rings, signal posts and orange gust markers readable.", + "First checkpoint online appearance distinct from remaining offline posts.", + "Cloud field covers bottom of canyon in inspected views; no obvious pink materials or bright rock cracks.", + "144 native checks passed, including actual mesh clearance and static next-ring range, angle and line of sight." + ], + "limitations": [ + "No whole-scene reference bound; object ring reference used for structural direction, not photoreal texture fidelity.", + "Repeated rock modules remain visible in inspection overview.", + "Scene asset gate only; static checks do not certify dynamic grapple trajectory, wind forces, gameplay or audio.", + "Art layout retains 6m platform spacing; mechanic owns final numerical level manifest and trajectories." + ] + }, + "build": { + "result": "Succeeded", + "errors": 0, + "warnings": 0, + "bytes": 245103000 + }, + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/G013_Portable.zip b/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/G013_Portable.zip new file mode 100644 index 0000000000000000000000000000000000000000..670ad5b49cfd13dc60f39c54d7413b92279c2f2c --- /dev/null +++ b/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/G013_Portable.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d708f1156d9cec0e9b515f0da68494126e0564e6a0183639119b48ec0400fac5 +size 53318403 diff --git a/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/G013_Unity_URP_Project.zip b/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/G013_Unity_URP_Project.zip new file mode 100644 index 0000000000000000000000000000000000000000..81690d369995fa71decd710d33394c6d730781c0 --- /dev/null +++ b/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/G013_Unity_URP_Project.zip @@ -0,0 +1,3 @@ +version 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b/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/START_HERE.zh.txt @@ -0,0 +1,23 @@ +G013 Scene 资产交付。Unity 6000.6.7f1 / URP 17.6.0。 +打开 Assets/Scenes/G013_scene_001.unity。Windows 包解压后运行 SceneG013.exe。 +验收限于场景资产、原生渲染、静态碰撞、灯光及环境预览;不包含完整玩法、角色、UI、音频。 +参考图用于美术方向,不代表逐像素复刻。新增 API 费用 0。 + +操作与集成说明: +G013 峡谷风塔巡检线 · 单场景交付 + +G013_Portable.zip:Blender 源文件、内嵌纹理 GLB、布局、来源绑定、场景清单和验收证据。 +G013_Unity_URP_Project.zip:Unity 6000.6.7f1 / URP 17.6.0,打开 Assets/Scenes/G013_scene_001.unity。 +G013_Windows_Review.zip:解压后运行 SceneG013.exe,保留同目录文件。 + +V 全景/近景;1/2/3/4 四个检查点视角;P 暂停云海、旗帜和信号灯呼吸。 +16 个机械挂环、4 个独立信号桩、2 处风带地面标记;首桩为在线外观,其余为离线外观。 +原平台碰撞、锚点、检查点和阵风位置全部保留。环形外观参考绑定的 object A01;此任务没有整场景参考图。 +平台净空与挂环视线使用真实网格检查;从前一平台静态眼位到下一挂环的距离和角度也单独检查。 +这些是场景整合检查,不证明摆荡、释放抛体、风场推力、复位或限时玩法完成。 + +layout_manifest.scene.json 是 Scene 载体清单。沿用原美术底稿的 6m 间距,seed=1013 用于本次确定性细节;最终数值关卡 layout_manifest 和动态碰撞由 mechanic 依 L04 接管。 +云海覆盖坠落带;旗帜形变、信号灯呼吸和云纹流动在 Unity 项目中,GLB 为静态模型。 +原岩壁高模在减面前焊接接缝,避免原生画面中的裂缝漏光;未新增生成费用。 +范围仅含 Scene 美术与引擎集成;角色、绳索物理、HUD、交互状态、音频与视频由相应任务接管。 +本次新增 API 费用 0。 diff --git a/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/native.png b/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..1eaf5f179986b6d054e1de98908b92352594ee4c --- /dev/null +++ b/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2b498aaf84fb5717813ba4a7c8c7c5dc1a42a5a8e66dfb3dd27f77f4955e87cf +size 952391 diff --git a/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/native_anchor_detail.png b/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/native_anchor_detail.png new file mode 100644 index 0000000000000000000000000000000000000000..7dcb98ba8a179ece6beb2421ba0bdf96da121a2d --- /dev/null +++ b/outputs/G013_wind_tower_grapple/assets/3d_scene/G013_scene_001/native_anchor_detail.png @@ -0,0 +1,3 @@ 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mode 100644 index 0000000000000000000000000000000000000000..8cd7e6eeb11907282f4c00ac8cceffd306b75684 --- /dev/null +++ b/outputs/G014_dual_zone_waterworks/assets/3d_scene/G014_scene_001/ACCEPTANCE.json @@ -0,0 +1,39 @@ +{ + "task_id": "G014_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 37, + "native_checks": 120, + "triangles": 60722, + "visual_review": { + "passed": true, + "reviewer": "Codex manual visual inspection", + "engine": "Unity 6000.6.7f1 / URP 17.6.0", + "screenshots": { + "native.png": "caeb52a3bf77c49e99f1d5c4d072c91b4782d4f63e3340ff5fffd33ca0f2ff4d", + "native_detail.png": "ca079d6a0d718d943c0230c08342ace23a777ee7ab6ee3f0e0e13e0a2911f565", + "native_gate_open.png": "ceb38fecd6ddc756317fcc43c24190728f059d77f85a73fdffc864a5be484fcc", + "native_plate_detail.png": "36422279b53441255c199e229126b048c9a31bdea67eacc954dfe3ead9ae4cca", + "native_pump_zone.png": "0f135bf81b6eb06171b53c055085bd1f2750f5798024a00476df7d235ca1ffc1", + 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"result": "Succeeded", + "errors": 0, + "warnings": 1, + "bytes": 231160728 + }, + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G014_dual_zone_waterworks/assets/3d_scene/G014_scene_001/G014_Portable.zip b/outputs/G014_dual_zone_waterworks/assets/3d_scene/G014_scene_001/G014_Portable.zip new file mode 100644 index 0000000000000000000000000000000000000000..e937ff0d2b13a94e3d73a1bcab62427e93cf0b1e --- /dev/null +++ b/outputs/G014_dual_zone_waterworks/assets/3d_scene/G014_scene_001/G014_Portable.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d6de55248e5727f6555448fdd01d458d0b0615f88893548242f79fb179e5787d +size 56460321 diff --git a/outputs/G014_dual_zone_waterworks/assets/3d_scene/G014_scene_001/G014_Unity_URP_Project.zip b/outputs/G014_dual_zone_waterworks/assets/3d_scene/G014_scene_001/G014_Unity_URP_Project.zip new file mode 100644 index 0000000000000000000000000000000000000000..ffe5caed35308548f9dbe61ba2b558b3570cc367 --- 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0000000000000000000000000000000000000000..1a5cb9880e549279cd0c177a46d6f92eebd8b3d3 --- /dev/null +++ b/outputs/G014_dual_zone_waterworks/assets/3d_scene/G014_scene_001/START_HERE.zh.txt @@ -0,0 +1,22 @@ +G014 Scene 资产交付。Unity 6000.6.7f1 / URP 17.6.0。 +打开 Assets/Scenes/G014_scene_001.unity。Windows 包解压后运行 SceneG014.exe。 +验收限于场景资产、原生渲染、静态碰撞、灯光及环境预览;不包含完整玩法、角色、UI、音频。 +参考图用于美术方向,不代表逐像素复刻。新增 API 费用 0。 + +操作与集成说明: +G014 双区水利设施 · 单场景交付 + +G014_Portable.zip:Blender 源文件、内嵌纹理 GLB、布局、来源绑定、场景载体清单与验收证据。 +G014_Unity_URP_Project.zip:Unity 6000.6.7f1 / URP 17.6.0,打开 Assets/Scenes/G014_scene_001.unity。 +G014_Windows_Review.zip:解压后运行 SceneG014.exe,保留同目录文件。 + +1/2 切换水闸侧/泵房侧,0 显示两区;V 全景/近景;G 抬起或落下全部门体以检查通行;Tab 进入走动,WASD+鼠标、Space 跳跃;P 暂停氛围。 +切面镜头隐藏泵房屋顶/外墙,走动检查恢复建筑外壳。分区镜头剔除对端机关载体;山体在两区眼高间另有实际网格遮挡检查。 + +包括水闸护岸、泵组连通管路、山体隔断、三个独立门体、两块压板、一个拉杆载体、四座共享检查点灯站与汇合平台。 +保留八个本端安全锚点和两区出生点;四座灯站默认未激活。压板外观参考对象 A01,本任务无整场景参考图。 +检查包含独立门体关闭阻挡/抬升通行、实际网格出生净空、双路 CharacterController 到达汇合区、跨区遮挡和压板近景遮挡。 + +layout_manifest.scene.json 是 Scene 载体清单,seed=1014。联机权威状态、两个真实客户端、机关时间窗、门体防夹、保存与同步由 mechanic 接管。 +G 键是美术检查入口,不代表双人机关玩法完成;角色、HUD、音频和视频仍由各自任务接管。 +范围仅含 Scene 美术与引擎集成。本次新增 API 费用 0。 diff --git a/outputs/G014_dual_zone_waterworks/assets/3d_scene/G014_scene_001/native.png b/outputs/G014_dual_zone_waterworks/assets/3d_scene/G014_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..e3cee98f18c2c474e71f90bb451c4bed1f048e89 --- /dev/null +++ b/outputs/G014_dual_zone_waterworks/assets/3d_scene/G014_scene_001/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:caeb52a3bf77c49e99f1d5c4d072c91b4782d4f63e3340ff5fffd33ca0f2ff4d +size 534067 diff --git a/outputs/G014_dual_zone_waterworks/assets/3d_scene/G014_scene_001/native_detail.png b/outputs/G014_dual_zone_waterworks/assets/3d_scene/G014_scene_001/native_detail.png new file mode 100644 index 0000000000000000000000000000000000000000..1089e296197c863c8ff9c86fa85bed54851059d2 --- /dev/null +++ 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"scene_asset_gate_passed", + "geometry_checks": 63, + "native_checks": 173, + "triangles": 256566, + "visual_review": { + "passed": true, + "reviewer": "Codex manual visual inspection", + "engine": "Unity 6000.6.7f1 / URP 17.6.0", + "screenshots": { + "native.png": "be374e2429581c6ec03cfee3f3dda8b30a36c386858a33ce7804bbca9647bf74", + "native_ability_node.png": "9597e1e21b39935e1b99fb3129441dd9dc748e0db78b5797f0deabeb23cfd59a", + "native_dash_gap.png": "d146d18519958fdb8517ba70ebf829f6ef10bb5c3bdb4544d6409f564cb24b59", + "native_detail.png": "3c72e53d97ec9b10b013cd152b7c31a976d40bcfa96101c65036896144a18372", + "native_root_layer.png": "c20524c5d3134e9450e2e0a145c5865a02d67646eb0a8e807c433d0629f15aa3", + "native_vine_layer.png": "1502adef128fc8bc66510dd8104f9e72062fc2a516ca5495e47a8287620cf2cd" + }, + "fbx_sha256": "4e4b07f651307c932cad58e3bf76d69f57f787bfee97a0cf49182858ff9b704e", + "findings": [ + "Six current native captures inspected after lighting repair.", + "Flower terrace overexposure removed: rock and leaf details visible with warm neutral light.", + "Middle tier retains dim green light and root tier cool blue, with visible core and open dash chasm.", + "173 native checks passed including collectible/save/checkpoint carriers, actual floor support and gap clearance." + ], + "limitations": [ + "Stylized scene asset gate only; no whole-scene reference bound.", + "Ability node is a simplified Scene carrier rather than final standalone object fidelity.", + "Authoritative 2.5D movement, ability routes, saves, characters, UI and audio remain external." + ] + }, + "build": { + "result": "Succeeded", + "errors": 0, + "warnings": 1, + "bytes": 219095816 + }, + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/G015_Portable.zip b/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/G015_Portable.zip new file mode 100644 index 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{ + "file": "G015_Windows_Review.zip", + "sha256": "fdd1b9182bcda1af462b6098c5c4f48d47497a9e15cb47cc11b699f074767e37", + "bytes": 93888556, + "crc_verified": true + }, + { + "file": "G015_Unity_URP_Project.zip", + "sha256": "50aa3906e89d37b69cd1ed11f542521f6611a73ae077e88e9616a0e3547c07cf", + "bytes": 18112446, + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/START_HERE.zh.txt b/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..9e93d4b5d5cef39617ed7ee20e1c2c18b65ab88d --- /dev/null +++ b/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/START_HERE.zh.txt @@ -0,0 +1,22 @@ +G015 Scene 资产交付。Unity 6000.6.7f1 / URP 17.6.0。 +打开 Assets/Scenes/G015_scene_001.unity。Windows 包解压后运行 SceneG015.exe。 +验收限于场景资产、原生渲染、静态碰撞、灯光及环境预览;不包含完整玩法、角色、UI、音频。 +参考图用于美术方向,不代表逐像素复刻。新增 API 费用 0。 + +操作与集成说明: +G015 地下植物园 · 单场景交付 + +G015_Portable.zip:Blender 源文件、内嵌纹理 GLB、布局、来源绑定、场景载体清单和验收证据。 +G015_Unity_URP_Project.zip:Unity 6000.6.7f1 / URP 17.6.0,打开 Assets/Scenes/G015_scene_001.unity。 +G015_Windows_Review.zip:解压后运行 SceneG015.exe,保留同目录文件。 + +1/2/3 分别查看花圃层、藤蔓层、根系层;V 全景/近景;P 暂停苔藓呼吸、叶片摆动与水滴微粒。 +三区由下降步道连成场景,保留 4m 裂隙、4m 高台、成对 6m 蹬壁载体。 +12 颗光合晶、6 个存档终端、8 个检查点灯、3 个能力花苞、3 处捷径门、1 个根系生长核心。 +检查点与存档的落脚面、裂隙实际网格空隙、蹬壁间净空、下降踏步均单独检查。 +能力花苞采用对象 A01 的缠根、卷叶与发光核心外观;本任务没有整场景参考图。 + +已记录底稿修正:Save4 和 Checkpoint6 从裂隙移到有地面的位置;Checkpoint5 从层边移入安全地面;Shortcut2 移回第二区,使捷径分布为一区1处、二区2处。 +原美术载体坐标与3D深度保留;这不是最终2.5D数值关卡,装饰GLB不证明能力门禁无法绕过。mechanic 需接管能力判定、侧视约束、反向捷径导航、12晶体及8检查点的seed状态与权威layout_manifest。 +layout_manifest.scene.json 仅为 Scene 载体清单,seed=1015,包含明确的修正记录。 +角色、能力控制、存读档、HUD、音效与视频由各自任务接管。本次新增 API 费用 0。 diff --git a/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/native.png b/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/native.png new file mode 100644 index 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a/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/native_root_layer.png b/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/native_root_layer.png new file mode 100644 index 0000000000000000000000000000000000000000..0b90e7ca18cbfa8e060de4af5a5d79f36b48168c --- /dev/null +++ b/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/native_root_layer.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c20524c5d3134e9450e2e0a145c5865a02d67646eb0a8e807c433d0629f15aa3 +size 507855 diff --git a/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/native_vine_layer.png b/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/native_vine_layer.png new file mode 100644 index 0000000000000000000000000000000000000000..11dc933fc855c596bd5bebe0598425fd88568e04 --- /dev/null +++ b/outputs/G015_garden_revival/assets/3d_scene/G015_scene_001/native_vine_layer.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1502adef128fc8bc66510dd8104f9e72062fc2a516ca5495e47a8287620cf2cd +size 494624 diff --git a/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/ACCEPTANCE.json b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..37209a54a396d37ccb1d4013ba3af36b4e27ae52 --- /dev/null +++ b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/ACCEPTANCE.json @@ -0,0 +1,34 @@ +{ + "task_id": "G016_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 16, + "native_checks": 302, + "controls_checks": 5, + "visual_review": { + "task_id": "G016_scene_001", + "passed": true, + "scene_visual_gate_passed": true, + "scope": "Stylized theatre Scene asset and WebGL gate; puzzle mechanics excluded", + "findings": [ + "Five current native screenshots manually reviewed: top-down board area is fully visible, crimson curtains/valance and blue seats readable in the night palette.", + "Side shelving, hanging cables and backstage floor lighting remain outside the protected12x6 puzzle rectangle.", + "302 native checks include200 unobstructed board samples,26 backstage corridor samples,12 aisle samples and56 seat positions." + ], + "limitations": [ + "No standalone scene reference image supplied; follows written palette and modular stylized brief.", + "This is a common theme environment; the three frozen puzzle boards, robots, boxes, goals, undo and solution logic must be supplied by the mechanic project.", + "Roof omitted to keep the fixed top-down board visible.", + "Wood/albedo and velvet are simple game materials, without bespoke painted mural textures." + ], + "screenshot_sha256": { + "view_0.png": "5afbf016867bc1abdfb29c1a0085dc015619f05ff4af143c3ff5aaf6b848c0e4", + "view_1.png": "dde05c8da4e8eff9300ce7765d97aa6795c66e6b4b9235e68d753f6df3a83e6a", + "view_2.png": "aeed55f61224ff5dce4c82ecfe97e478611cfcf747b0bed1102feacb404b4ce3", + "view_3.png": "6b93b873870d556d344c19fbe8a74e480670368ac74f1a626ac41e71944391da", + "view_4.png": "6b210b12f268e9c04e10ad1499ec92636667f1dc78c5c4ce6e4bd0acc70c2ce0" + }, + "new_api_credits": 0 + }, + "full_gameplay_accepted": false, + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/G016_Source_and_WebGL_Review.zip b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/G016_Source_and_WebGL_Review.zip new file mode 100644 index 0000000000000000000000000000000000000000..3f9f781794cdddd3e19151b3290a9e6394db9155 --- /dev/null +++ b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/G016_Source_and_WebGL_Review.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2fce161281684886c108036283665d1f575089f8cd65a1c19b17989af0ee27b0 +size 30296914 diff --git a/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/PACKAGES.json b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..f815a2ca9f9b0f7f4ffadf1d40014dfed24094ed --- /dev/null +++ b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/PACKAGES.json @@ -0,0 +1,8 @@ +[ + { + "file": "G016_Source_and_WebGL_Review.zip", + "bytes": 30296914, + "sha256": "2fce161281684886c108036283665d1f575089f8cd65a1c19b17989af0ee27b0", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/START_HERE.zh.txt b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..ce0761b59b92167f9415c445f129f8f64f2fc237 --- /dev/null +++ b/outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/START_HERE.zh.txt @@ -0,0 +1,9 @@ +G016 暮椿剧院 / Three.js Scene资产 + +运行python serve.py,打开 http://127.0.0.1:8790/?audit=G016_scene_001 。全部依赖本地附带,无CDN。镜头下拉或左右方向键浏览5个镜头,保存按钮写回evidence。 + +24x18米室内、14x8米舞台、BoardOrigin和12x6净空保持原值。302项原生检查通过:棋盘俯视无遮挡、后台和中间通道可用、56个座位在位。深红幕布与金色收边、蓝绒座椅、暖木台面、后台架和三盏真实聚光灯。 + +此交付为三个谜题主题共用的环境背景,实际8x6/8x7/8x8棋盘、箱子/目标/机器人/撤销和求解由mechanic工程接入。0.7米格子仅为接入建议默认值,不是冻结规范。屋顶为俯视可读性省略;没有提供场景参考图,按文字规范验收。 + +Source包含Blender、来源绑定、几何与视觉记录;新增API费用0。 diff --git a/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/ACCEPTANCE.json b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..b91cb1136bc79dbb5aae59af177f9af1a3d707d8 --- /dev/null +++ b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/ACCEPTANCE.json @@ -0,0 +1,34 @@ +{ + "task_id": "G017_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 17, + "native_checks": 455, + "controls_checks": 5, + "visual_review": { + "task_id": "G017_scene_001", + "passed": true, + "scene_visual_gate_passed": true, + "scope": "Stylized lighthouse Scene background and native WebGL gate; optical gameplay excluded", + "findings": [ + "Five latest native screenshots manually inspected against bound reference: brass circular windows, upper small mirrors, curved rear gallery and cool slate floor are readable.", + "Window-close camera shows dusk gradient, ocean horizon, cloud silhouettes and glints through real apertures; backdrop side edge repaired.", + "455 native checks pass, including400 unobstructed puzzle-floor samples and45 window-aperture rays." + ], + "limitations": [ + "Simplified low-poly reference-inspired environment; not illustration-level detail or exact image parity.", + "Three groups of active optical devices, reflection paths, shutters, receiver states and zoom semantics belong to mechanic integration.", + "Source collider list remains empty as background contract specifies; no full physics/gameplay acceptance.", + "Roof omitted for top-down camera; sea/clouds/static distant backdrop are presentation geometry, not dynamic simulation." + ], + "screenshot_sha256": { + "view_0.png": "b34f43eca315eefcc1c4ac1c0e00a7ddf3d05d25e61ae51edf00f105bc5adf5c", + "view_1.png": "1a12a601ce28e38881fea2ab9fa56924a24365984ac4d7ff1ebe8f6e16a03d0d", + "view_2.png": "a799786773e94e75867c8c1461ef5de59de83d1b168a6b7000df2163416c74b0", + "view_3.png": "a2e1a45ee5f032c30ebd98c147bdff052cf3c377815213e895a4023f731ea746", + "view_4.png": "65ae6c4bd795c59b5bf6052398a91709aef55b737e744c54cd37df4c636716cb" + }, + "new_api_credits": 0 + }, + "full_gameplay_accepted": false, + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/G017_Source_and_WebGL_Review.zip b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/G017_Source_and_WebGL_Review.zip new file mode 100644 index 0000000000000000000000000000000000000000..6bbaa983abeb681702f2ab8e83c724ed3dabd1a8 --- /dev/null +++ b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/G017_Source_and_WebGL_Review.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a0431a21e89e76ca99ead004874bf2f9360a1191c6cb31ecc8a9cb35bb11c725 +size 26558272 diff --git a/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/PACKAGES.json b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..5125abe2e51ed5b339a32875be80f1ed37c32b34 --- /dev/null +++ b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/PACKAGES.json @@ -0,0 +1,8 @@ +[ + { + "file": "G017_Source_and_WebGL_Review.zip", + "bytes": 26558272, + "sha256": "a0431a21e89e76ca99ead004874bf2f9360a1191c6cb31ecc8a9cb35bb11c725", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/START_HERE.zh.txt b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..ad2d28384f63af4734b7af993ba68a6e6f6620bb --- /dev/null +++ b/outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/START_HERE.zh.txt @@ -0,0 +1,9 @@ +G017 白汐灯塔 / Three.js Scene资产 + +运行python serve.py,打开 http://127.0.0.1:8791/?audit=G017_scene_001 。依赖本地附带,无CDN。五镜头下拉框/左右方向键检查,保存按钮写回evidence。 + +参考图:test_data/test_samples/G017_lighthouse_prism/3D_scene/ref_images/ref_lighthouse_chamber.png;按黄铜圆窗、环廊与暮色海面构图制作,不声称逐像素一致。五扇真实开孔圆窗、上方银色装饰镜、黄铜栏杆、暖灯、灰蓝石台与外部暮色海面。屋顶省略以保持90度俯视。 + +PuzzleOrigin和中央10x10米区域不变;400处实网格射线验证俯视无遮挡,45条圆窗射线验证开口。场景不带玩法碰撞体(原合同colliders为空),实际三组光源/镜片/合成节点/遮挡板/接收器及反射求解由mechanic工程接入,装饰小镜不参与反射判定。 + +Ocean和DuskBackdrop是超出塔室的远景几何,编辑器聚焦时可隐藏;预览使用layout明确镜头。海面/云为简化静态表现,未做动态反射和天气模拟。Source中保留Blender、绑定和验收记录。新增API费用0。 diff --git a/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/ACCEPTANCE.json b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..501e9dc72e0efefda8dcadc165d4f222ae601320 --- /dev/null +++ b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/ACCEPTANCE.json @@ -0,0 +1,47 @@ +{ + "task_id": "G018_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 41, + "native_checks": 127, + "triangles": 23340, + "runtime_errors": [], + "build": { + "result": "Succeeded", + "errors": 0, + "warnings": 0, + "bytes": 108747689 + }, + "visual_review": { + "task_id": "G018_scene_001", + "passed": true, + "review_type": "manual inspection of four current Unity URP captures", + "reference": "test_data/test_samples/G018_portal_freight/3D_scene/ref_images/ref_freight_bay.png", + "native_detail_sha256": "291e67a004441148335c760cb674bac55632447beda1b4b4678df531f6a07adc", + "captures": { + "native.png": "43cf4f17f76d2145d039efab55acd4b8006361fe56c8eb26bfb2b4cd4056e9bf", + "native_detail.png": "291e67a004441148335c760cb674bac55632447beda1b4b4678df531f6a07adc", + "native_portal_wall.png": "da10f37fcafcd6d7efae29733ab03f4d1faacadf6827930669b5bf0d08103403", + "native_trench.png": "6798a5019f56ac91100c2f2260df05f1764931019dda919ad6e6d502e1a2cb16" + }, + "criteria": [ + "Three connected cargo chambers with clean white alloy and octagonal roof frames", + "Six uninterrupted white portal surfaces, actual mesh disk ray checks passed", + "One visible cargo lift carrier, real character stepping and connector traversal passed", + "Visible 2x8m trench with 3m depth confirmed by mesh and collision probes", + "All PBR channels bound, no runtime errors or overexposed whole frame" + ], + "scope": "Scene art and static Unity integration; inspection controller is not portal gameplay", + "limitations": [ + "Stylized game environment using reference composition and palette, not a photorealistic reconstruction", + "Trench dimensions are art defaults; final seed1018 mechanic layout, portal mapping, boxes, lift motion, pressure plates and audio are external" + ], + "reviewed_at": "2026-10-22", + "revision_notes": [ + "Re-ran current Unity URP executable: 127 native checks passed, no runtime errors. Four fresh captures manually inspected against freight-bay reference." + ] + }, + "glb_sha256": "a8db923a55fc9e8dd4acd94ed08bb8a77aa62f859e7f9c02526bab179d7e72cf", + "fbx_sha256": "f561dc4071465a0b8aeb33a4e7ba7184a11dcef45d43e44b1d1ee26a5d3dc164", + "new_api_credits": 0, + "scope": "Scene assets and engine integration only" +} \ No newline at end of file diff --git a/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/G018_Portable.zip b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/G018_Portable.zip new file mode 100644 index 0000000000000000000000000000000000000000..46df3c2271d610d7e6bcaf22b7a864576919bf04 --- /dev/null +++ b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/G018_Portable.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7df4374a6f81c31d9fc778b76e44e24e9da01dd6f016ec013815a60d5372dc3d +size 27032508 diff --git a/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/G018_Unity_URP_Project.zip b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/G018_Unity_URP_Project.zip new file mode 100644 index 0000000000000000000000000000000000000000..0fc9919a9d9b87adf8a77e9c4dc48fb7274859fc --- /dev/null +++ b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/G018_Unity_URP_Project.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:61f24abaf2d9324fad220e667e27c4c8efb4c2eef60527b32df52f593bf75945 +size 17637765 diff --git a/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/G018_Windows_Review.zip b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/G018_Windows_Review.zip new file mode 100644 index 0000000000000000000000000000000000000000..5e0ce25a3bcb25c3272607b0a0ffdedb4f6e3aa4 --- /dev/null +++ b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/G018_Windows_Review.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:22d2e870a3eefc665bb7cebe132e75e9d86ec4d5ffcfec143ad88cf5ce96d930 +size 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a/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/START_HERE.zh.txt b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..0b727a03eaa78ea43420b62c49a160ab4d754c42 --- /dev/null +++ b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/START_HERE.zh.txt @@ -0,0 +1,16 @@ +G018 空间货运站 · 单场景交付 + +G018_Portable.zip:Blender 源文件、内嵌纹理 GLB、布局、参考绑定与验收证据。 +G018_Unity_URP_Project.zip:Unity 2022.3.62f3 / URP 14.0.12 项目,打开 Assets/Scenes/G018_scene_001.unity。 +G018_Windows_Review.zip:解压后运行 SceneG018.exe,保留同目录全部文件。 + +V 切换镜头;Tab 进入/退出检查行走;WASD+鼠标;1/2/3 回到各房间;P 暂停环境。 +三间 20×12m 货舱、两条 3m 宽连接通道、6 块白色门墙、1 套中室货梯、第三室真实沟壑。 +冷白八角舱架、散热格栅、蓝橙灯带、缓慢星空远景与通风微粒。 + +已修正旧底稿:门墙挡住连接口、沟壑下仍有整块地板、货梯重复为 3 套。 +当前沟壑 2×8m、深 3m 是明确标注的美术默认值;seed=1018 的完整机关关卡由 mechanic 任务接管。 +Lift0/Lift2 旧锚点仅为兼容保留,不对应可见货梯;Lift1 是唯一货梯载体。 +此包交付 Scene 美术与静态碰撞,不实现传送映射、货箱、压板、升降运动、胜负与音频。 +画面采用参考图的舱架、材质和灯光语言,不是摄影级逐像素重建。 +本次新增 API 费用 0。 diff --git a/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/native.png b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..5dc37a339cb731aaf57218fc9dbc7567a176f314 --- /dev/null +++ b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:43cf4f17f76d2145d039efab55acd4b8006361fe56c8eb26bfb2b4cd4056e9bf +size 527543 diff --git a/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/native_detail.png b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/native_detail.png new file mode 100644 index 0000000000000000000000000000000000000000..4bc1528fce8a90f7f2ee1b136362240fe844730b --- /dev/null +++ b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/native_detail.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid 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b/outputs/G018_portal_freight/assets/3d_scene/G018_scene_001/native_trench.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6798a5019f56ac91100c2f2260df05f1764931019dda919ad6e6d502e1a2cb16 +size 739418 diff --git a/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/ACCEPTANCE.json b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..a3fd4ce54c963d189834338e50a6bf9e5cc614b0 --- /dev/null +++ b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/ACCEPTANCE.json @@ -0,0 +1,40 @@ +{ + "task_id": "G019_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 23, + "native_checks": 277, + "triangles": 49376, + "visual_review": { + "task_id": "G019_scene_001", + "passed": true, + "reviewed_at": "2026-10-21T14:21:50.067883+00:00", + "native_sha256": "aca2084df714a7bacc159c35403287fde211572f22d0515a1b4936d43df3dec8", + "native_detail_sha256": "a25e271cdf34aaf434ff232cba86c0808a5ce22d8b7ba56783bff708e5285e37", + "images": { + "overview": "aca2084df714a7bacc159c35403287fde211572f22d0515a1b4936d43df3dec8", + "_detail": "a25e271cdf34aaf434ff232cba86c0808a5ce22d8b7ba56783bff708e5285e37", + "_room0": "d83cfabe898db33501fed15d7f25854303a8c44d9bffba97416c4e8db92c6116", + "_room1": "cb3de3e3ac2234b98d0d54502a62762033b20bf8938bd81d43911df00286a8f7", + "_room2": "763bdfa621f0c7ec132074c26cfb06ebe85f26cd1cb38954952657ba3009ff19", + "_gear": "b439b34734b74bf468d61bafa7ecd7036f79fdbb19c34ba7f6ad34256072beb0", + "_lift": "7db9e6287f572977c49cf4bdb6a912aa657e8ffd45a8eb5bb96b871325075578", + "_open_gate": "a2436eef876cef681d58975c778f1a96bfb4db2fc3be8d3f514def8bb40f802c" + }, + "method": "Manual native full-size and contact-sheet review of eight final views against written workshop requirements; no image is bound", + "observations": [ + "Three16x12 rooms retain frozen floors and anchors; new front/ceiling boundaries complete indoor camera collision.", + "Walnut planks, brass toothed wheels, clock faces/pendulums, working benches and six warm lamps provide consistent night workshop art.", + "12 gears and3 pendulums animate/pause; door panel and rib binding repaired and open-gate native view verified.", + "2 plates,2 timing consoles,1 hold plate,1 stowed lift and3 door art carriers are distinguished and documented as integration defaults.", + "195 capsule grid probes, doorway clearance, connector floors and camera wall occlusion checked." + ], + "limitations": [ + "No reference image supplied; art follows material and theme requirements.", + "Gate toggle is an explicitly labelled visual preview; synchronization, recording/replay, lift motion and dynamic collision must be integrated by gameplay.", + "Review cameras are scene inspection cameras; player third-person follow is mechanic-owned." + ], + "new_api_credits": 0 + }, + "new_api_credits": 0, + "scope": "Scene assets, Godot integration and environmental presentation; mechanic-owned gameplay excluded" +} \ No newline at end of file diff --git a/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/G019_Godot_Project.zip b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/G019_Godot_Project.zip new file mode 100644 index 0000000000000000000000000000000000000000..8a245f640d80f8fbd8f53423033cba4e71238e9c --- /dev/null +++ b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/G019_Godot_Project.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5c07f11b1d5e658c2e2ea1b0d819d192fd37c1e791d3ebc47c5b80484e8cfc46 +size 41554151 diff --git a/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/G019_Portable.zip b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/G019_Portable.zip new file mode 100644 index 0000000000000000000000000000000000000000..4f56dc3907d0b149b65f420e31faca0d36985a42 --- /dev/null +++ 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0000000000000000000000000000000000000000..4f74142444fd8c7364cb2c6db260e2ff81bd4674 --- /dev/null +++ b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/START_HERE.zh.txt @@ -0,0 +1,17 @@ +G019 辰枢坊三间实验房 · 单场景交付 + +Portable:Blender源文件、内嵌纹理GLB、布局、来源和验收证据。 +Godot Project:Godot4.5.1项目,打开project.godot运行。 +Windows Review:包含固定Godot引擎及许可;解压后双击Open_G019.cmd。 +V全景剖切/近景;1/2/3三间室内,4齿轮,5升降台;P暂停环境;O仅预览门体开闭。 + +三间16×12m房间、出生锚点与原始结构碰撞保留。补充前墙、天花、工作台与时序台碰撞,廊道围护和出口落脚平台。 +195个胶囊步行采样、门洞/廊道地面、前后墙和相机墙体遮挡检查通过。第三人称跟随控制需由玩法接入。 +12个黄铜齿轮、3个悬摆在运行时缓慢运动并可暂停;六个台灯提供暖色实光。 +机关美术载体为双压板2、时序台2、驻守板1、升降台1、出口门3;坐标是seed1019下的美术接入默认值,不新增冻结玩法规则。 +门板与金属竖条作为整体升起,O键为美术检查入口,不表示完成同步机关。升降台保持收起状态。 +动态门/升降台碰撞与触发器由mechanic实现,场景文件只提供外观、静态环境与挂点;不得把本查看器当作完整解谜游戏。 + +范围:Scene资产、静态碰撞、Godot接入与环境表现。录制回放、时影、角色、机关判定、UI、音频与视频由其他任务完成。 +本任务没有绑定参考图,美术依据黄铜、胡桃木、磨砂灯具与深夜钟表工坊文字要求。 +本场新增API费用0,无并行场景制作。 diff --git a/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/native.png 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0000000000000000000000000000000000000000..02c8821f31674888b3130806243183c33f42b237 --- /dev/null +++ b/outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/native_room2.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:763bdfa621f0c7ec132074c26cfb06ebe85f26cd1cb38954952657ba3009ff19 +size 936651 diff --git a/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/ACCEPTANCE.json b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..272634943288d9e9d3cfca1c3de551ed8f05454b --- /dev/null +++ b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/ACCEPTANCE.json @@ -0,0 +1,23 @@ +{ + "task_id": "G020_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 24, + "native_checks": 38, + "triangles": 29671, + "visual_review": { + "passed": true, + "screenshots": { + "antechamber.png": "ed174a2ef720eb537299ed24a3e3b8dbe7169d3d4d8ff3e5ff6f633dad321af3", + "glyphs.png": "7d8e23dd3bb571a94177ff67510f438e1430c3443769535383de222adedcee0d", + "moon_dial.png": "4981a753fc97a87c3d62a22e45a10b4422266864cc25001429219bcf1380f725", + "native.png": "258c7ca6def6318933db2768eb7685ec440a74f10e5982b4b8ef6dbc6eb62e62", + "seal_interior.png": "461f567f2c5b038e448a70ce59478439aada460df12083608fc0c42449480500", + "seal_plan.png": "72366d3f7fef90fb427719f82f3bab5be74c906c7409e6307ebb6258d522511d" + }, + "findings": "Reviewed six fresh native views: three differentiated rooms, framed tide pool with light highlights, eight moon phases, gold glyph plaques, visible star-dome interior and cutaway plan. Both connector capsule probes pass and off-door wall probes block.", + "limitations": "Simplified modular architecture with repetitive fixtures and coarse glyph/fresco detail; glyph meanings and puzzle states are placeholders. Hot lamp bulbs clip locally; wet highlights do not prove scene-accurate mirror reflections. No live tide, puzzle logic or gameplay acceptance.", + "method": "Manual inspection of current native renders; technical checks do not substitute for visual review" + }, + "scope": "UE5.7 three-room Scene assets, materials, nine authoring anchors and frozen20 static collision proxies. Independent star-dome part and named cutaway views. Glyphs/moon phases are decorative placeholders; tide states, puzzle meaning, clue placement and interactions are mechanic-owned, not full puzzle or exact reference fidelity acceptance.", + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/G020_Portable.zip b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/G020_Portable.zip new file mode 100644 index 0000000000000000000000000000000000000000..301cd96111fb211ed0b40859beffa1a7ded6b134 --- /dev/null +++ b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/G020_Portable.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4dc0c59376aca126c471b48c83246ef064c5d0ba5142860c3d8f751e6e2cd239 +size 29497377 diff --git a/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/G020_UE5_Project.zip b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/G020_UE5_Project.zip new file mode 100644 index 0000000000000000000000000000000000000000..f8674305cb37a905c0d6772d99530bf0f12ce9ab --- /dev/null +++ b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/G020_UE5_Project.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:95cc2ac73c7eaca335eaf9d517f3faca68e56beb6739875627e8c1fb216c64b5 +size 3433002 diff --git a/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/PACKAGES.json b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..50e4c8dce9cbbf2ce3eb171a990910bfcec6f23c --- /dev/null +++ b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/PACKAGES.json @@ -0,0 +1,14 @@ +[ + { + "file": "G020_Portable.zip", + "bytes": 29497377, + "sha256": "4dc0c59376aca126c471b48c83246ef064c5d0ba5142860c3d8f751e6e2cd239", + "crc_verified": true + }, + { + "file": "G020_UE5_Project.zip", + "bytes": 3433002, + "sha256": "95cc2ac73c7eaca335eaf9d517f3faca68e56beb6739875627e8c1fb216c64b5", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/START_HERE.zh.txt b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..26c10be9f01c19d52fc247ec155f4c6165ab1f0f --- /dev/null +++ b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/START_HERE.zh.txt @@ -0,0 +1,8 @@ +G020_scene_001 +使用 UE5.7 打开项目,加载 Content/G020_scene_001/Review。Review_* 相机对应已复核截图。Portable 包含 Blender 源文件、GLB、FBX、布局、材质和验收证据。 + +验收范围:UE5.7 three-room Scene assets, materials, nine authoring anchors and frozen20 static collision proxies. Independent star-dome part and named cutaway views. Glyphs/moon phases are decorative placeholders; tide states, puzzle meaning, clue placement and interactions are mechanic-owned, not full puzzle or exact reference fidelity acceptance. +画面复核:Reviewed six fresh native views: three differentiated rooms, framed tide pool with light highlights, eight moon phases, gold glyph plaques, visible star-dome interior and cutaway plan. Both connector capsule probes pass and off-door wall probes block. +局限:Simplified modular architecture with repetitive fixtures and coarse glyph/fresco detail; glyph meanings and puzzle states are placeholders. Hot lamp bulbs clip locally; wet highlights do not prove scene-accurate mirror reflections. No live tide, puzzle logic or gameplay acceptance. +新增资产 API 费用:0。 +剖视截图按 Integration/native_settings.json 的 hidden_parts_by_view 隐藏指定模块;工程默认恢复全部模块可见。请在 Outliner 中切换对应 Region_ 模块的可见性复查。 diff --git a/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/antechamber.png b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/antechamber.png new file mode 100644 index 0000000000000000000000000000000000000000..9574446fee994552c9cf5a66c687987ea39dd08f --- /dev/null +++ b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/antechamber.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ed174a2ef720eb537299ed24a3e3b8dbe7169d3d4d8ff3e5ff6f633dad321af3 +size 1173227 diff --git a/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/glyphs.png b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/glyphs.png new file mode 100644 index 0000000000000000000000000000000000000000..cabe8e28fbdae80a14ddc6424a7dbb09a07066cc --- /dev/null +++ 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0000000000000000000000000000000000000000..7a5d344921a9bbe702bd1a418ef1a4a565dc2335 --- /dev/null +++ b/outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/seal_plan.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:72366d3f7fef90fb427719f82f3bab5be74c906c7409e6307ebb6258d522511d +size 1173227 diff --git a/outputs/G021_outpost_assault/assets/3d_scene/G021_scene_001/ACCEPTANCE.json b/outputs/G021_outpost_assault/assets/3d_scene/G021_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..32f0563694b5414359a2e1a1c6146ba0ca58a8b9 --- /dev/null +++ b/outputs/G021_outpost_assault/assets/3d_scene/G021_scene_001/ACCEPTANCE.json @@ -0,0 +1,37 @@ +{ + "task_id": "G021_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 33, + "native_checks": 86, + "triangles": 14000, + "visual_review": { + "task_id": "G021_scene_001", + "passed": true, + "reviewed_at": "2026-10-21T14:41:13.465116+00:00", + "native_sha256": "930af7fc667fc01090225744f02183f3ef42eda8f7755d65f1ae01c5e675a780", + "native_detail_sha256": "838d01c73d728f682e64bfcbca287e43e0da0eaff991c53b83a60d0f2e9784c5", + "images": { + "overview": "930af7fc667fc01090225744f02183f3ef42eda8f7755d65f1ae01c5e675a780", + "_detail": "838d01c73d728f682e64bfcbca287e43e0da0eaff991c53b83a60d0f2e9784c5", + "_friendly": "b30a3ddc8862f94c5087603c276cbc57ae53f63c32a6633e5e72eb171118c708", + "_keep": "5e6d036dff28a54aa48349683af736604dee0d588daa4d6bc304eb4ce186b06e", + "_landing": "d9f54c4a19505c19e87e6cd3c275a135fd576d7f0b14df0ca1fcaea0c7478c86" + }, + "method": "Five latest native captures reviewed against written scene requirements and the separately bound keep style reference", + "observations": [ + "32x20/36x22 rectangles,8 build pads,6 trap slots,6 bastions,2 defense lines and3 landing anchors retained.", + "Replaced hut proxies with compact stone keeps, wood roofs, turrets, banners and framed empty construction slots.", + "Continuous beach skirts, restrained animated water, coastal rocks, mist and flags; removed grid water artifacts and masonry from natural rocks.", + "Triangle-based temporary audit verifies pad/landing visibility and three illustrative access tracks; audit collision removed before saving.", + "Reduced motion and pause controls checked." + ], + "limitations": [ + "Stylized tactical scene; keep is a local scene carrier, not a completed standalone3D_object reference reconstruction.", + "1 grid cell=1 metre is an art conversion default.", + "Only original2 floor collision proxies delivered; numerical level manifest, obstacle collision, navigation, towers/traps, units, waves and combat are mechanic-owned under L04." + ], + "new_api_credits": 0 + }, + "new_api_credits": 0, + "scope": "Scene assets, Godot integration and environmental presentation; mechanic-owned gameplay excluded" +} \ No newline at end of file diff --git a/outputs/G021_outpost_assault/assets/3d_scene/G021_scene_001/G021_Godot_Project.zip 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"ef8a2202ca7652bc5a99f43aa9d459c212c7e7c8134847e0f0398c1c17c81f60", + "crc_verified": true + }, + { + "file": "G021_Godot_Project.zip", + "bytes": 61854156, + "sha256": "9001eb3b90e95e71b72d2a63f82ed1e687e6fea92df693369f3ed584274cf9f4", + "crc_verified": true + }, + { + "file": "G021_Windows_Review.zip", + "bytes": 140076835, + "sha256": "c63880845fc137a42f366ef27f2b46dc9cc21e5ef79afec2ac7efc90a2c3162d", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G021_outpost_assault/assets/3d_scene/G021_scene_001/START_HERE.zh.txt b/outputs/G021_outpost_assault/assets/3d_scene/G021_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..102aef7fa063173d9f303ad59bc654716dcf7a65 --- /dev/null +++ b/outputs/G021_outpost_assault/assets/3d_scene/G021_scene_001/START_HERE.zh.txt @@ -0,0 +1,16 @@ +G021 荒漠海岸前哨 · 单场景交付 + +Portable:Blender源文件、内嵌纹理GLB、布局、来源和验收证据。 +Godot Project:Godot4.5.1项目,打开project.godot运行。 +Windows Review:包含固定Godot引擎及许可;解压后双击Open_G021.cmd。 +V总览/敌岛;1己方前哨,2石堡,3登陆区;P暂停;M减少动态效果。 + +保留己方32×20格、敌岛36×22格,1格=1m为美术换算默认值。 +8个空建造位、6个空陷阱位、6座外围工事、2段防线及东滩/南崖/西湾锚点全部保留。 +石堡、木屋顶与城垛根据另行绑定的主堡对象参考补足场景轮廓;此模型是Scene内载体,不替代独立主堡对象任务。 +岛外海岸裙边、岩石、海面、海雾、旗帜和呼吸灯为装饰;不参与判定。 +检查包含标记位置、总览视角真实三角形遮挡、3条美术示意接近路径。临时审计碰撞不会写入交付场景。 + +按L04,scene.glb不替代数值关卡:仅保留原始两个地面碰撞代理;正式障碍碰撞、导航、layout_manifest、脚本事件、建造/陷阱/单位和来袭波由mechanic接入。 +本包不包含战斗、UI、音频视频。参考图未直接绑定Scene,额外主堡参考的路径与SHA记录在layout.json。 +本场新增API费用0,无并行场景制作。 diff --git a/outputs/G021_outpost_assault/assets/3d_scene/G021_scene_001/native.png b/outputs/G021_outpost_assault/assets/3d_scene/G021_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..4d0bac048c8f70a980846188c97f43bac159f7a0 --- /dev/null +++ b/outputs/G021_outpost_assault/assets/3d_scene/G021_scene_001/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:930af7fc667fc01090225744f02183f3ef42eda8f7755d65f1ae01c5e675a780 +size 650760 diff --git 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"2cdf8908a5f1abba3d24c34c2e637db9eef6afa649f5d4ca519888c0c71da78b", + "views_reviewed": [ + "overview", + "detail", + "relay", + "grass", + "underside" + ], + "fixes": [ + "Planks rotate about own centre and remain inside frozen route", + "Removed alternating overbright rock facets", + "Calibrated native daylight", + "Cloud sea fades before far clip boundary" + ], + "limitations": [ + "No Scene reference image bound; written art requirements used", + "Bridges represented as rope-railed raised boardwalk on continuous frozen meadow; no terrain holes", + "Numerical visibility, occupation and navigation remain mechanic-owned" + ], + "api_credits": 0 + }, + "new_api_credits": 0, + "scope": "Scene assets, Godot integration and environmental presentation; mechanic-owned gameplay excluded" +} \ No newline at end of file diff --git a/outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/G022_Godot_Project.zip 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"11218d70c633943b4f5c64dcf6c49d791504accb52efeae7979d9d86abf62069", + "crc_verified": true + }, + { + "file": "G022_Godot_Project.zip", + "bytes": 26125362, + "sha256": "72ee79cd01e1928a9d641eb74d05b397a3fbb9e662be2ff1274dab3e294ba97b", + "crc_verified": true + }, + { + "file": "G022_Windows_Review.zip", + "bytes": 104348041, + "sha256": "dfa8ae81ffeafd16920b3301674d5042e99dcf02336e97ad3e613e383d57f68c", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/START_HERE.zh.txt b/outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..fe55a3b1809d747d627cafa0b814d69b8f07b27e --- /dev/null +++ b/outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/START_HERE.zh.txt @@ -0,0 +1,10 @@ +G022 通信节点岛 · Scene资产交付 +Portable:Blender源文件、内嵌纹理GLB、冻结布局和验收证据。 +Godot Project:打开project.godot运行;Windows Review解压后双击Open_G022.cmd。 +V总览/近景;1节点、2草丛、3岛底;P暂停;M减少动态效果。 +保留24×24地面、3节点、2登陆位、12草丛原始位置和2m宽路线。 +完成悬浮岩体、木栈道、绳栏、节点灯、草丛风动与云海流动。 +本场没有绑定Scene参考图,按文字需求制作风格化场景。 +桥采用连续草地上的抬高绳栏栈道,未在冻结地面中开洞;不是写实悬空吊桥。 +依L04仅交付原始地面碰撞代理,数值关卡、占领、隐藏单位可见性、导航和边界判定由mechanic接入。 +不包含战斗、角色、UI或音视频。本次新增API费用0。 diff --git a/outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/native.png b/outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..e62e28a1c48466d523119950f80745219615a31a --- /dev/null +++ b/outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:449b7f212738970ac3555099c69219df5b32f487255f1820242b7e029ae2b2cf +size 639729 diff --git a/outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/native_detail.png b/outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/native_detail.png new file mode 100644 index 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angular foreground peaks", + "Rescue pod windows fit their side faces", + "Raised landing pad legs meet local terrain", + "Irregular event debris shown only in event-preview view", + "Route anchors, road widths and clearances frozen" + ], + "limitations": [ + "The 3D reference images are supplemental object references; this Scene carrier is not a separate object-task delivery", + "Terrain and facilities are stylized scene art, not photoreal reconstruction", + "No vehicles, dispatch simulation, route occupancy logic, timed closures, inventory, UI or audio" + ], + "api_credits": 0, + "scope": "Scene assets and native Godot visual integration only" + }, + "new_api_credits": 0, + "scope": "Scene assets, Godot integration and environmental presentation; mechanic-owned gameplay excluded" +} \ No newline at end of file diff --git a/outputs/G023_supply_line_rescue/assets/3d_scene/G023_scene_001/G023_Godot_Project.zip 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51649056, + "sha256": "90a3696ca0b7226fe122549f4ffca9d0254686f1dd8757a774273884af85e95c", + "crc_verified": true + }, + { + "file": "G023_Godot_Project.zip", + "bytes": 33000249, + "sha256": "f9fc80b730d04b5cb89bea11e8899a50921432d809de509fe6b8d5eacd918f30", + "crc_verified": true + }, + { + "file": "G023_Windows_Review.zip", + "bytes": 111222928, + "sha256": "ba938863eb677b3816546d50c77da1374daa86a4cf868bf3e6b48ec52fd738bf", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G023_supply_line_rescue/assets/3d_scene/G023_scene_001/START_HERE.zh.txt b/outputs/G023_supply_line_rescue/assets/3d_scene/G023_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..e40934a7ca2539b94e2d99688d3732f722a01976 --- /dev/null +++ b/outputs/G023_supply_line_rescue/assets/3d_scene/G023_scene_001/START_HERE.zh.txt @@ -0,0 +1,7 @@ +G023 高山救援线 · Scene 场景资产交付 +Portable:Blender源文件、GLB、冻结路网、参考绑定和检查证据。 +Godot项目:打开project.godot运行review.tscn;Windows Review解压后运行Open_G023.cmd。 +V总览/近景;1哨站、2山脊、3雪崩落石;O切换事件障碍预览;P暂停;M减少动态效果。 +按场景需求保留基地与A/B/C哨站、四条3m宽路段和60/60/60/90m长度。补给仓库、三座救援舱、雪坡、护栏、停靠区及两处独立事件落石为场景资产。 +两张建筑参考仅作为场景内建筑外形参考,未替代独立对象任务。道路定时关闭、碰撞导航、派车、库存和会车逻辑属于mechanic阶段,未在Scene包中实现。 +地形、建筑为风格化资产,非照片级重建;不含车辆、UI、音频和完整游戏。本次新增API费用0。 diff --git a/outputs/G023_supply_line_rescue/assets/3d_scene/G023_scene_001/native.png b/outputs/G023_supply_line_rescue/assets/3d_scene/G023_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..ee02707ecc2a566e51441f9c06b383147b0cd127 --- /dev/null +++ b/outputs/G023_supply_line_rescue/assets/3d_scene/G023_scene_001/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b6c60035cb35b1ff9f38af1621d9a33c7d16e5b6ccbfa0735dbad5c87d2c8d3a +size 1048699 diff --git a/outputs/G023_supply_line_rescue/assets/3d_scene/G023_scene_001/native_blockage.png 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sha256:7623a81a73a35bac9638648a58ec64582ae42b1ad7cd4621074e8c36deff18e3 +size 846103 diff --git a/outputs/G024_station_infection/assets/3d_scene/G024_scene_001/ACCEPTANCE.json b/outputs/G024_station_infection/assets/3d_scene/G024_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..8e826c48e597f189efa58368b5aca67e1c9e1bb3 --- /dev/null +++ b/outputs/G024_station_infection/assets/3d_scene/G024_scene_001/ACCEPTANCE.json @@ -0,0 +1,41 @@ +{ + "task_id": "G024_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 24, + "native_checks": 87, + "triangles": 19692, + "visual_review": { + "task_id": "G024_scene_001", + "passed": true, + "review_type": "manual inspection of actual Godot overview, pod detail and enclosed interior", + "reference": "test_data/test_samples/G024_station_infection/3D_object/ref_images/generated_ref_02.png", + "reference_scope": "Pod architecture only; no Scene reference supplied", + "native_sha256": "7694b0799cee081825a074678c0e59219c69cf84a63e7cd9c6f78a8b2ed14be3", + "native_detail_sha256": "e870c5ffb8548da25d981331cc34a2f26450507240eb4300e05b486c0ea7a994", + "native_interior_sha256": "e6a2a681d81135c458abb2b1fc75af4573cf0bbc6dc2b684558c49a53eed4bb8", + "criteria": [ + "Six glazed negative pressure shells with readable frames and yellow bands", + "Cold-white composite laboratory with cultivated green accents", + "Continuous spine and pod approaches remain clear", + "Full interior enclosure available independently of cutaway preview", + "No visible self-shadow stripes after shell fix", + "Native capsule, glass material, save/reload and input controls passed" + ], + "scope": "Scene assets and static integration only", + "limitations": [ + "Stylized Scene asset, not photoreal reproduction of object reference", + "Static pod door presentation; infection, isolation, navigation and gameplay are mechanic-owned", + "No characters, game UI, sound or infection simulation" + ], + "reviewed_at": "2026-10-22", + "revision_notes": [ + "Moved beacons and alarm column outside corridor clearance", + "Added six glazed pod facades and intake grilles", + "Corrected overbright ceramic material", + "Added cultivation lamp supports and clean composite wall liners", + "Added closed front static collider; side airlocks remain ingress points" + ] + }, + "new_api_credits": 0, + "scope": "Scene assets, Godot integration and environmental presentation; mechanic-owned gameplay excluded" +} \ No newline at end of file diff --git a/outputs/G024_station_infection/assets/3d_scene/G024_scene_001/G024_Godot_Project.zip b/outputs/G024_station_infection/assets/3d_scene/G024_scene_001/G024_Godot_Project.zip new file mode 100644 index 0000000000000000000000000000000000000000..1fef1aa209fc72ef50392fd7a378c769e835cecc --- /dev/null +++ b/outputs/G024_station_infection/assets/3d_scene/G024_scene_001/G024_Godot_Project.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid 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b/outputs/G024_station_infection/assets/3d_scene/G024_scene_001/G024_Windows_Review.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c09178c35778281bf3133b4ba261ab4e86a779f227fc4c697d3a0bd2119b042a +size 100333702 diff --git a/outputs/G024_station_infection/assets/3d_scene/G024_scene_001/PACKAGES.json b/outputs/G024_station_infection/assets/3d_scene/G024_scene_001/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..09898d7c4e4ee4efd860e17e46e32a42b9133fb7 --- /dev/null +++ b/outputs/G024_station_infection/assets/3d_scene/G024_scene_001/PACKAGES.json @@ -0,0 +1,20 @@ +[ + { + "file": "G024_Portable.zip", + "bytes": 45308025, + "sha256": "71b8cb25dd4f179169674ee25a4ae63efc249ad8bef658e742004a9fa37b37f0", + "crc_verified": true + }, + { + "file": "G024_Godot_Project.zip", + "bytes": 22111023, + "sha256": "dcaf6a5c93a65a6710f844519aa3a78322be136870758a71849218054fa03221", + "crc_verified": true + }, + { + "file": "G024_Windows_Review.zip", + "bytes": 100333702, + "sha256": "c09178c35778281bf3133b4ba261ab4e86a779f227fc4c697d3a0bd2119b042a", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G024_station_infection/assets/3d_scene/G024_scene_001/START_HERE.zh.txt b/outputs/G024_station_infection/assets/3d_scene/G024_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..4989854858eb656d84300e74dca8f86e9c2bf52b --- /dev/null +++ b/outputs/G024_station_infection/assets/3d_scene/G024_scene_001/START_HERE.zh.txt @@ -0,0 +1,13 @@ +G024 封闭生态站 · 单场景交付 + +G024_Portable.zip:Blender 源文件、嵌入纹理 GLB、静态布局、来源绑定、验收报告和原生截图。 +G024_Godot_Project.zip:Godot 4.5.1 项目,打开 project.godot 后运行。 +G024_Windows_Review.zip:解压后双击 Open_G024.cmd,包含固定版本 Godot 引擎及许可。 + +V 全景/检疫舱近景;I 站内镜头(显示完整外壳);R 切换外壳剖切;P 暂停或恢复环境。 +6 个玻璃检疫舱按 generated_ref_02.png 的框架、玻璃与黄标设计;本案例没有独立 Scene 参考图。 +保留 6 个舱位锚点、34m 长/4m 宽的中轴通道;培育台、空气循环设备、舱板、封闭外壳为装饰与静态检查资产。 +包含检疫舱柔光、植物轻微呼吸、通风微粒。展示不携带感染状态,未制作角色、感染传播、隔离逻辑、检测 UI 或音频。 +碰撞是集成检查用静态碰撞;mechanic 阶段需按数值要求接管隔离与巡游。装饰 scene.glb 不替代数值关卡。 +Portable 模型保留完整外壳;可按 layout.json 中 cutaway_prefixes 隐藏屋顶/前墙来查看内景。 +本次新增 API 费用 0。 diff --git a/outputs/G024_station_infection/assets/3d_scene/G024_scene_001/native.png b/outputs/G024_station_infection/assets/3d_scene/G024_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..8e38eab012073b1d3999755542799752b05126f5 --- /dev/null +++ b/outputs/G024_station_infection/assets/3d_scene/G024_scene_001/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7694b0799cee081825a074678c0e59219c69cf84a63e7cd9c6f78a8b2ed14be3 +size 379274 diff --git a/outputs/G024_station_infection/assets/3d_scene/G024_scene_001/native_detail.png b/outputs/G024_station_infection/assets/3d_scene/G024_scene_001/native_detail.png new file mode 100644 index 0000000000000000000000000000000000000000..96ff0f30c6138ad183c7915be5200c4f58a2767f --- /dev/null +++ b/outputs/G024_station_infection/assets/3d_scene/G024_scene_001/native_detail.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e870c5ffb8548da25d981331cc34a2f26450507240eb4300e05b486c0ea7a994 +size 400670 diff --git a/outputs/G024_station_infection/assets/3d_scene/G024_scene_001/native_interior.png b/outputs/G024_station_infection/assets/3d_scene/G024_scene_001/native_interior.png new file mode 100644 index 0000000000000000000000000000000000000000..5ed1aea6007bbffa529f693dc6babe2892e97623 --- /dev/null +++ b/outputs/G024_station_infection/assets/3d_scene/G024_scene_001/native_interior.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e6a2a681d81135c458abb2b1fc75af4573cf0bbc6dc2b684558c49a53eed4bb8 +size 321477 diff --git a/outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/ACCEPTANCE.json b/outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..4389a6682584952e0e1fb85103310030973fab26 --- /dev/null +++ b/outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/ACCEPTANCE.json @@ -0,0 +1,30 @@ +{ + "task_id": "G025_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 27, + "native_checks": 170, + "triangles": 575528, + "visual_review": { + "passed": true, + "screenshots": { + "Disaster.png": "3e1e28ab16a766941e23adff95ec8e0d9a03a53a77381eb053820a5d3d85807e", + "Dispatch.png": "74a1505f66c7be52b10e89c35839381f98b77423e18bb801d2edd34df27a9130", + "Ecology.png": "5faf27e406990b72891ad36c0320d7b074521487ab370e0eb81ff977edad2ecf", + "Editor.png": "91d8f801ceacb359f56ecda9e22bb6f1fdaffe4a0c04cea981efac012176c5eb", + "Energy.png": "740c78cb745d749a9e44f705f6844d2686c52b4de1da794bc985b1886ae4156b", + "Exchange.png": "c89896b1edcc9f1e70018e864b07007020dc11ca8ebdddc73ba5be58cc59f2bf", + "Infection.png": "b3d808a11941730f69f50b8e936554a1783af4bddc21d50b77f2545b5aa24e6e", + "Link.png": "3a87f58d19b47ee460e11070fbba40a48a4fcae8a06a11103b9c15dbb1690adc", + "Machine.png": "39b8a8937db793949c49b22a6cf21b0aec2cd6c6ccb8c9a9e85b31b6d0bf64dd", + "native.png": "a8dc507ca4cebb4a8819904c12493b29e26a58dc3fab8f6d4c940f9618773d4d", + "Observation.png": "b01294f38c582383290b823462fb1f5b46ce5939582ca9a44186d0828f61f29c", + "Root.png": "81d0c996c503357b47b7e696993d5f15a429561dcaa68b5a2d514d70705c8232", + "Salvage.png": "e8b747eb4a424c13981c51cb51dde08c3d8d4ceea5a94b7b787aaeefc9f8156f", + "Titan.png": "762e989b228ded7574c7a93bcab69592a08366aaa439c07f0b88b79a3ce576a5" + }, + "findings": "Inspected overview and all thirteen region captures: distinct landmarks, bound textures, readable bases and region seams, no placeholder checker floor. Independent transforms and floor probes passed.", + "limitations": "Simplified modular art with repeated rock/base props, plain tile terrain and coarse hard shadows; no supplied scene reference image. Static asset/editor gate only. Full numerical map generation, seed configuration, navigation and live fog-of-war remain mechanic-owned." + }, + "scope": "13 independently placeable UE editor Scene regions, materials, authoring anchors, frozen floor proxies. Numerical world generation, authoritative collisions, live FOW/navigation belong to mechanics; not gameplay or reference fidelity acceptance.", + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/Disaster.png b/outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/Disaster.png new file mode 100644 index 0000000000000000000000000000000000000000..d434946c1d9d78b66bbd69f04da0df281e56f571 --- /dev/null +++ b/outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/Disaster.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3e1e28ab16a766941e23adff95ec8e0d9a03a53a77381eb053820a5d3d85807e +size 1624447 diff --git a/outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/Dispatch.png b/outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/Dispatch.png new file mode 100644 index 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b/outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/Root.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:81d0c996c503357b47b7e696993d5f15a429561dcaa68b5a2d514d70705c8232 +size 1173227 diff --git a/outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/START_HERE.zh.txt b/outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..294a2f2737246b48814e7daf693a4ebe366ae6aa --- /dev/null +++ b/outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/START_HERE.zh.txt @@ -0,0 +1,7 @@ +G025_scene_001 +使用 UE5.7 打开项目,加载 Content/G025/Review。Review_* 相机对应已复核截图。Portable 包含 Blender 源文件、GLB、FBX、布局、材质和验收证据。 + +验收范围:13 independently placeable UE editor Scene regions, materials, authoring anchors, frozen floor proxies. Numerical world generation, authoritative collisions, live FOW/navigation belong to mechanics; not gameplay or reference fidelity acceptance. +画面复核:Inspected overview and all thirteen region captures: distinct landmarks, bound textures, readable bases and region seams, no placeholder checker floor. Independent transforms and floor probes passed. +局限:Simplified modular art with repeated rock/base props, plain tile terrain and coarse hard shadows; no supplied scene reference image. Static asset/editor gate only. Full numerical map generation, seed configuration, navigation and live fog-of-war remain mechanic-owned. +新增资产 API 费用:0。 diff --git a/outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/Salvage.png b/outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/Salvage.png new file mode 100644 index 0000000000000000000000000000000000000000..281cced414b8551872c90dfbb30b68a509e53ff7 --- /dev/null +++ b/outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/Salvage.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e8b747eb4a424c13981c51cb51dde08c3d8d4ceea5a94b7b787aaeefc9f8156f +size 1173227 diff --git a/outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/Titan.png b/outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/Titan.png new file mode 100644 index 0000000000000000000000000000000000000000..7d16dbb85ef3e3641d7a20deff9f73f888a6b95d --- /dev/null +++ b/outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/Titan.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:762e989b228ded7574c7a93bcab69592a08366aaa439c07f0b88b79a3ce576a5 +size 1173227 diff --git a/outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/native.png b/outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..fa13730591b79be57c1ca4e654c09539cdadd110 --- /dev/null +++ b/outputs/G025_broken_continent_rts/assets/3d_scene/G025_scene_001/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a8dc507ca4cebb4a8819904c12493b29e26a58dc3fab8f6d4c940f9618773d4d +size 843438 diff --git a/outputs/G026_signal_tower_td/assets/3d_scene/G026_scene_001/ACCEPTANCE.json b/outputs/G026_signal_tower_td/assets/3d_scene/G026_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..50e6bff225c60fc61983ea3335c2ebd52b29128f --- /dev/null +++ b/outputs/G026_signal_tower_td/assets/3d_scene/G026_scene_001/ACCEPTANCE.json @@ -0,0 +1,35 @@ +{ + "task_id": "G026_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 52, + "native_checks": 251, + "controls_checks": 7, + "visual_review": { + "task_id": "G026_scene_001", + "passed": true, + "scene_visual_gate_passed": true, + "scope": "Stylized canyon Scene asset and native WebGL integration; tower-defence mechanics excluded", + "findings": [ + "Five current native screenshots reviewed against bound canyon reference; stratified rock silhouettes, warm sand, sparse scrub and lattice relay are visible.", + "All20 route cells and12 build pads retained; sand connector strip joins tile gaps without changing the38m centreline. Entry tile orange, Base tile teal.", + "251 native checks pass, including32 vertical support samples,32 primary camera sightlines,32 frame-bound checks and108 build-pad clear samples.", + "Directional shadows are clean after corrected mesh normals/bias. Low-density decorative sand has pause/resume controls." + ], + "limitations": [ + "Frozen stepped S route retained, rather than copying the reference curve. Simplified polygonal geology and materials.", + "Signal relay geometry is beside Base; its trigger/health and all build/sell/range/enemy/wave logic remain mechanic-owned.", + "Sun/shadows and drifting sand are authored in the supplied WebGL viewer; GLB itself is static geometry/materials.", + "No complete game camera pan/zoom, damage shake or pause-state acceptance claimed." + ], + "screenshot_sha256": { + "view_0.png": "9c8be4a171d104e5802f094dd161a6dae4dc91bb4b644615ffbf8f970a0935f9", + "view_1.png": "dc157f96ff65183b1f126837b0223a99a09c0e9593ac4c1ee8ff2af6f9343b9a", + "view_2.png": "3f25072a444da002eecac8d27a789a7284ae9ca1cd1e8cbdd69d9ea0f7e96436", + "view_3.png": "002d2f90240fccccab5b05c28d35a23201a20c0ef64bf2b0f0cd5fa6272c4c9a", + "view_4.png": "e3f156eaed43dfdd184e48dc6985ecae212f644e7194bd171feff684d3dad167" + }, + "new_api_credits": 0 + }, + "full_gameplay_accepted": false, + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G026_signal_tower_td/assets/3d_scene/G026_scene_001/G026_Source_and_WebGL_Review.zip b/outputs/G026_signal_tower_td/assets/3d_scene/G026_scene_001/G026_Source_and_WebGL_Review.zip new file mode 100644 index 0000000000000000000000000000000000000000..cebc12b6363b4b1e4dbdf7521829ed439586f9b7 --- /dev/null +++ b/outputs/G026_signal_tower_td/assets/3d_scene/G026_scene_001/G026_Source_and_WebGL_Review.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a65d2c0709698e2a712d50d620c3404e332d023fa78d1db1b2f72cd3313d73a0 +size 32995767 diff --git a/outputs/G026_signal_tower_td/assets/3d_scene/G026_scene_001/PACKAGES.json b/outputs/G026_signal_tower_td/assets/3d_scene/G026_scene_001/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..ce7b5983c790534e9e5a9aeb51ab759552b3bb6e --- /dev/null +++ b/outputs/G026_signal_tower_td/assets/3d_scene/G026_scene_001/PACKAGES.json @@ -0,0 +1,8 @@ +[ + { + "file": "G026_Source_and_WebGL_Review.zip", + "bytes": 32995767, + "sha256": "a65d2c0709698e2a712d50d620c3404e332d023fa78d1db1b2f72cd3313d73a0", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G026_signal_tower_td/assets/3d_scene/G026_scene_001/START_HERE.zh.txt b/outputs/G026_signal_tower_td/assets/3d_scene/G026_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..fb19d38c00005fcb7dc359a9cef11dc410cc39ec --- /dev/null +++ b/outputs/G026_signal_tower_td/assets/3d_scene/G026_scene_001/START_HERE.zh.txt @@ -0,0 +1,9 @@ +G026 峡谷信号塔 / Three.js Scene资产 + +运行python serve.py,打开 http://127.0.0.1:8792/?audit=G026_scene_001 。依赖本地附带,无CDN。五个镜头用于检查路线、建造位和岩层,左右方向键切换。沙尘按钮仅暂停装饰颗粒,不是玩法暂停。保存按钮写回evidence。 + +冻结20个RouteTile、12个BuildPad与全部锚点、38米S形中心线、Ground26x20米保持。路格以浅沙色相连,橙色格为入口,青色格对应Base;信号塔模型位于其右后侧,不改变Base触发位置。背景岩层参考绑定峡谷图,低前景岩避免遮挡。 + +251项原生检查覆盖各点支撑/主视线/画面边界、建造位净空。新增日光及阴影、45个低密度沙尘颗粒为本机viewer表现。GLB是静态几何/材质,Ground collider在layout;建塔/出售/敌人波次/射程/基地受伤和游戏镜头交互由mechanic工程实现。 + +保持冻结的折线路线,未强行改为参考图中的平滑曲线。背景为经济型低多边形,不声称插画逐像素一致。Source保留Blender、来源与验收记录。新增API费用0。 diff --git a/outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/ACCEPTANCE.json b/outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..ba558b1c7d8966275fabe97031d60e68cfdfa4da --- /dev/null +++ b/outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/ACCEPTANCE.json @@ -0,0 +1,36 @@ +{ + "task_id": "G027_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 21, + "native_checks": 820, + "controls_checks": 9, + "visual_review": { + "task_id": "G027_scene_001", + "passed": true, + "scene_visual_gate_passed": true, + "scope": "Stylized open sand-field Scene asset and native WebGL gate; moving-maze mechanics excluded", + "findings": [ + "Five current native images manually inspected: warm pale sand, bleached border rocks, actual west ant burrow and east water-tank outpost are readable in clean noon shadows.", + "All400 grid centres retain support and lie in the main view. Non-special grid centres have no decorative geometry above Ground.", + "Three dunes are separate movable nodes within their individual .88m footprints; native lookup accounts for Three.js node-name sanitization.", + "820 checks pass, including independent19/21-step layout integration probes; initial dune semantics are traversable and non-buildable perG07." + ], + "limitations": [ + "Reference-inspired simplified low-poly asset; dune visuals intentionally remain single-cell rather than reference-sized hills.", + "Tower construction, actual pathfinding updates, enemies/waves, third-wave dune shifts, burial/refund and global pause are mechanic-owned.", + "Dune surfaces are visible models without baked obstacle colliders; only Ground collider retained.", + "Inspector grid and dust controls are presentation controls, not game input/logic acceptance." + ], + "screenshot_sha256": { + "view_0.png": "329dc085229137159ac2b4424e82e5f0a6ac1229dc4a932e4e63ea80597fa349", + "view_1.png": 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/dev/null +++ b/outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/START_HERE.zh.txt @@ -0,0 +1,11 @@ +G027 移动沙丘防线 / Three.js Scene资产 + +运行python serve.py,打开 http://127.0.0.1:8793/?audit=G027_scene_001 。依赖本地附带,无CDN。五镜头下拉或左右方向键检查;网格按钮显示20x20格,沙尘按钮控制装饰颗粒。保存按钮写回evidence。 + +Ground20x20米,格中心0..19;Burrow(0,9)、OasisBase(19,9)与三处Dune锚点保持。西侧是规范要求的蚁穴,不沿用旧版本误作的水井;东侧水塔/泵管/旗帜在活动网格外,边框白岩和草不占用可建造格。 + +三处单格沙脊是单独可移动的GLB节点MovingDune、MovingDune.001/.002。Three.js导入后名称中的句点会被规范化,查看器已处理;mechanic可按layout.dune_contract映射。初始沙丘按G07可通行、不可建造,本包只保留Ground collider,没有把沙脊做成初始障碍。 + +浏览器检查含400格实网格支撑/构图和沙脊单格范围。空地19步、(10,9)增加单障碍后21步仅为独立接入探针,不代表完整塔防寻路/波次/三波后沙丘移动/掩埋退款已实现;这些由mechanic接入。日光、阴影、网格和沙尘在viewer中实现,GLB为静态几何材质。 + +参考图只约束造型/配色;沙脊依冻结规则限制在单格内,没有照抄插画中的大面积沙丘。Source保留Blender和来源、验收记录。新增API费用0。 diff --git a/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/ACCEPTANCE.json b/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..38f33fb01a22a2dd7ab939b688808545878d5e6f --- /dev/null +++ b/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/ACCEPTANCE.json @@ -0,0 +1,31 @@ +{ + "task_id": "G028_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 48, + "native_checks": 66, + "triangles": 91656, + "visual_review": { + "task_id": "G028_scene_001", + "passed": true, + "review_type": "manual inspection of actual Godot full and detail captures", + "reference": "test_data/test_samples/G028_elemental_greenhouse/3D_scene/ref_images/ref_scene_greenhouse.png", + "native_sha256": "6f3db54bb205eb33f5deed0fc78d73aa6fd099f53e8000ce3855c23cdb7a69b8", + "native_detail_sha256": "fd11fdda3b33e8d0d70be695a91da7a942685989f378044c99a5489d867ebe16", + "criteria": [ + "18-cell S route legible against darker paving", + "10 empty build sockets remain clear", + "cool frost beds and warm furnace side visually separated", + "continuous arched glass and hanging vines", + "warm terminal seed vault and planted stone beds", + "no white-clipped frame or shadow acne observed", + "native clearance, reload, atmosphere pause and keyboard controls passed" + ], + "scope": "Scene asset acceptance; stylized real-time interpretation of reference, mechanic integration excluded", + "limitations": [ + "Roof deliberately cut away for tactical visibility", + "No tower/enemy/UI/audio or full gameplay implementation" + ] + }, + "new_api_credits": 0, + "scope": "Scene assets, Godot integration and environmental presentation; mechanic-owned gameplay excluded" +} \ No newline at end of file diff --git a/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/G028_Godot_Project.zip b/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/G028_Godot_Project.zip new file mode 100644 index 0000000000000000000000000000000000000000..37ac04a014b37cd721727e8f224bc21fe1a9080f --- /dev/null +++ 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100644 index 0000000000000000000000000000000000000000..a3e38b57fa4011052dfffcbe89c44ce771dfe0ea --- /dev/null +++ b/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/G028_Windows_Review.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f601b809feb93c8cdf525038e944bfa6c91d24b979f3c08f243fd989e4f9ef03 +size 91086008 diff --git a/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/PACKAGES.json b/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..5cd417d578e9acbec9552472d7e6995288a6da49 --- /dev/null +++ b/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/PACKAGES.json @@ -0,0 +1,20 @@ +[ + { + "file": "G028_Portable.zip", + "bytes": 42031551, + "sha256": "20cacc9a012aa60be6d3b2b6b74f505b07c7e1606ea6a399afc06c5a8ed4a387", + "crc_verified": true + }, + { + "file": "G028_Godot_Project.zip", + "bytes": 12863329, + "sha256": "a2e307f4232eff650dd7bfb289570a820d7b7dd15135cf4e2d241b353fa9b92a", + "crc_verified": true + }, + { + "file": "G028_Windows_Review.zip", + "bytes": 91086008, + "sha256": "f601b809feb93c8cdf525038e944bfa6c91d24b979f3c08f243fd989e4f9ef03", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/START_HERE.zh.txt b/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..3e40cf2bbe5e47c65b45edeae98cc6fdc1ab9e36 --- /dev/null +++ b/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/START_HERE.zh.txt @@ -0,0 +1,11 @@ +G028 冰火温室 · 单场景交付 + +G028_Portable.zip:Blender 源文件、内嵌纹理 GLB、布局锚点、来源绑定与验收证据。 +G028_Godot_Project.zip:Godot 4.5.1 项目,打开 project.godot,F6/F5 运行 review.tscn;V 切换全景/近景,P 暂停环境。 +G028_Windows_Review.zip:包含 Godot 4.5.1 引擎与场景项目,解压后双击 Open_G028.cmd。 + +参考图要求落实为蓝绿拱形温室、石质苗床、寒霜植物、湿石路径、暖光种子库、藤蔓与蒸汽管线。 +保留 18 个 S 路线锚点、10 个空建造位与路线终点。雪、蒸汽、热浪和灯光呼吸可独立暂停。 +路线/建造数值沿用已有冻结布局;场景不实现塔、敌波、战斗、UI、音频或导航。碰撞与导航仍由 mechanic 集成。 +穹顶采用可视剖切表现,俯视时保持路线与建造格可见;参考图约束造型色彩,不更改玩法布局。 +本次新增 API 费用 0。 diff --git a/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/native.png b/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..59b9b2b396e4233f24e9e652d0498b135bdb1398 --- /dev/null +++ b/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6f3db54bb205eb33f5deed0fc78d73aa6fd099f53e8000ce3855c23cdb7a69b8 +size 472233 diff --git a/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/native_detail.png b/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/native_detail.png new file mode 100644 index 0000000000000000000000000000000000000000..f407b618d6403f846046c545b4cf70691a9b40a0 --- /dev/null +++ b/outputs/G028_elemental_greenhouse/assets/3d_scene/G028_scene_001/native_detail.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fd11fdda3b33e8d0d70be695a91da7a942685989f378044c99a5489d867ebe16 +size 753145 diff --git a/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/ACCEPTANCE.json b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..42e740a7fb9c2b713c0a13218a1451d4c0459602 --- /dev/null +++ b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/ACCEPTANCE.json @@ -0,0 +1,38 @@ +{ + "task_id": "G029_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 50, + "native_checks": 154, + "triangles": 151970, + "visual_review": { + "passed": true, + "reviewer": "Codex manual visual inspection", + "engine": "Unity 6000.6.7f1 / URP 17.6.0", + "screenshots": { + "native.png": "bfc6dbaaceddca7c17d9cdc7821f47fc99a2b45fc57618a479aa6e3016520410", + "native_detail.png": "7a79854fac9b9583ebca027246a36d3a8b96a35ea567821f7fe0d181cb51efee", + "native_plains_exit.png": "1e7ce1ba31763dd2e9cbe28d9b7912bf8607407b87045fcd40b3952a80a6eae6", + "native_plains_far.png": "ef28db2af93f622f71b9b8403f5ae65e618ae122357d233e4f13a803dc3503c5", + "native_plains_near.png": "72d5d782248ae89ebce7ccd07b82387b2f1a280949aa5d527eba5125de8f8af0", + "native_plains_wagon.png": "a90d5f2f3e8b7fab17f0ae5e5fbcfbbabd8fc967f2d60f5abf866e64a2389f2a" + }, + "fbx_sha256": "c4cf5488bc4c1b74cf5ec307ce1d60717c9f7ba22740d970dca00c468722700b", + "findings": [ + "Six current captures inspected, including all three zoom scales and wagon closeup.", + "Cream canvas, rutted road, dry grasses and low-poly rocks readable without obvious material failures.", + "154 native checks passed including route cells and approach clearance." + ], + "limitations": [ + "Simplified stylized interpretation; sparse vegetation and straight frozen road differ from curved reference composition.", + "Far inspection view reveals dressing density boundary; peripheral terrain is visual apron only.", + "Static parked wagon is dressing; escort movement, encounters, economy, characters and audio remain external." + ] + }, + "build": { + "result": "Succeeded", + "errors": 0, + "warnings": 1, + "bytes": 221488376 + }, + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/G029_Plains_Portable.zip b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/G029_Plains_Portable.zip new file mode 100644 index 0000000000000000000000000000000000000000..497d2e2b989424dfb5ec56d6f999519b11cc9698 --- /dev/null +++ b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/G029_Plains_Portable.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6206c74d8735b1183034748ff6e4a3318f7bb4785bca21c356f5b0284cc18851 +size 73248038 diff --git a/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/G029_Plains_Unity_URP_Project.zip b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/G029_Plains_Unity_URP_Project.zip new file mode 100644 index 0000000000000000000000000000000000000000..a527a86c45ca1e67e05b13b10b721abbda8e3e9a --- /dev/null +++ b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/G029_Plains_Unity_URP_Project.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:14eff3a2f5ea6fcb15993c0cc0b0db845be290af5d4045ba0d7a188f9941ee7e +size 15489435 diff --git a/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/G029_Plains_Windows_Review.zip b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/G029_Plains_Windows_Review.zip new file mode 100644 index 0000000000000000000000000000000000000000..e106d630e6bdecaa9388177b06fa1b9a63feb06c --- /dev/null +++ b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/G029_Plains_Windows_Review.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:524460d451e42a0e66b21ad0397753c84e6e256947e1065e0253ed8fbf90fa78 +size 94887467 diff --git a/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/PACKAGES.json b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..078ce6b283d26b0346678d4392bb2ffb2f573646 --- /dev/null +++ b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/PACKAGES.json @@ -0,0 +1,20 @@ +[ + { + "file": "G029_Plains_Portable.zip", + "sha256": "6206c74d8735b1183034748ff6e4a3318f7bb4785bca21c356f5b0284cc18851", + "bytes": 73248038, + "crc_verified": true + }, + { + "file": "G029_Plains_Windows_Review.zip", + "sha256": "524460d451e42a0e66b21ad0397753c84e6e256947e1065e0253ed8fbf90fa78", + "bytes": 94887467, + "crc_verified": true + }, + { + "file": "G029_Plains_Unity_URP_Project.zip", + "sha256": "14eff3a2f5ea6fcb15993c0cc0b0db845be290af5d4045ba0d7a188f9941ee7e", + "bytes": 15489435, + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/START_HERE.zh.txt b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..6fd4c1b2f578f8c1fb4eb27718ddc2c65d02d841 --- /dev/null +++ b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/START_HERE.zh.txt @@ -0,0 +1,22 @@ +G029 Scene 资产交付。Unity 6000.6.7f1 / URP 17.6.0。 +打开 Assets/Scenes/G029_scene_001.unity。Windows 包解压后运行 SceneG029.exe。 +验收限于场景资产、原生渲染、静态碰撞、灯光及环境预览;不包含完整玩法、角色、UI、音频。 +参考图用于美术方向,不代表逐像素复刻。新增 API 费用 0。 + +操作与集成说明: +G029_scene_001 平原迁徙路线 · 单场景交付 + +G029_Plains_Portable.zip:Blender 源文件、内嵌纹理 GLB、布局、来源绑定、Scene 清单与验收证据。 +G029_Plains_Unity_URP_Project.zip:Unity 6000.6.7f1 / URP 17.6.0,打开 Assets/Scenes/G029_scene_001.unity。 +G029_Plains_Windows_Review.zip:解压后运行 SceneG029.exe,保留同目录文件。 + +1/2/3 或滚轮切换三档缩放;中键拖动、松开回弹;V 全景/近景;P 暂停风草、帆布和风尘。 +镜头俯角约50°;检查相机围绕静态参考点工作,实际跟随运动篷车由 mechanic 接管。 +20 格路线和8个两侧遭遇锚点保持原位,每格2m为美术实现默认;seed=1029用于确定性细节。范围外的道路和草地仅用于背景衔接,不增加可部署格或路线长度。 +参考 ref_scene_plains.png 的浅色车帆、灰褐岩石与亮草,结合需求中的旱季枯草、直线路线和车辙。 +岩石、碎石和篷车避开主路及两侧进场走廊。原停放篷车从x=-17移至x=-18,修复其阻挡遭遇入口的问题;这是可拆除的场景陈设,不是有耐久与自动行进逻辑的载具。 +车体使用此前已付费原始模块,先焊接再减面,修复近景接缝漏光。篷布与草叶动画仅在Unity项目内,GLB保留静态形状。 + +范围为Scene美术、静态碰撞、镜头检查与氛围集成。敌人、部署圈、自动行进、经济/战斗/回收、HUD、音频与视频由各自任务接管。 +layout_manifest.scene.json 是 Scene 载体清单,不替代 mechanic 的数值导航与遭遇脚本。 +本场新增 API 费用0;未并行制作峡谷或渡口。 diff --git a/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/native.png b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..772e14eed261b502dc7605878faf87f09851ac3a --- /dev/null +++ b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_001/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid 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b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..5af7e0e831a01da583fa07837f674040365a46fa --- /dev/null +++ b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/ACCEPTANCE.json @@ -0,0 +1,38 @@ +{ + "task_id": "G029_scene_002", + "status": "scene_asset_gate_passed", + "geometry_checks": 53, + "native_checks": 204, + "triangles": 168227, + "visual_review": { + "passed": true, + "reviewer": "Codex manual visual inspection", + "engine": "Unity 6000.6.7f1 / URP 17.6.0", + "screenshots": { + "native.png": "95e526453879b00abea55c981947d0fd85012d267b2affa9708a8b0600c4c162", + "native_canyon_entry.png": "3ee9140668a5db4990b3d17e3748f690ca7e0582f528eeecbb749c97b5cd83d7", + "native_canyon_exit.png": "ee3e07a58313b7e92c361d9e2cd9bbf88a9e87299361907c87a8c06058aebac7", + "native_canyon_far.png": "62a5df4fe553e2d8d2da4473f287232b7398acf369189b059ac7941556c9f910", + "native_canyon_near.png": 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b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/START_HERE.zh.txt @@ -0,0 +1,19 @@ +G029 Scene 资产交付。Unity 6000.6.7f1 / URP 17.6.0。 +打开 Assets/Scenes/G029_scene_002.unity。Windows 包解压后运行 SceneG029_002.exe。 +验收限于场景资产、原生渲染、静态碰撞、灯光及环境预览;不包含完整玩法、角色、UI、音频。 +参考图用于美术方向,不代表逐像素复刻。新增 API 费用 0。 + +操作与集成说明: +G029_scene_002 峡谷迁徙路线 · 单场景交付 + +Portable:Blender源文件、嵌入纹理GLB、布局与验收证据。 +Unity:Unity 6000.6.7f1 / URP 17.6.0,打开 Assets/Scenes/G029_scene_002.unity。 +Windows:解压后运行 SceneG029_002.exe,保留同目录文件。 +1/2/3 或滚轮三档缩放,中键拖动松开回弹,V 全景/近景,P 暂停草、帆布和风尘。 + +依据峡谷参考图制作赭色岩壁、浅色车帆、草丛和路边碎石。20格直线路线与8个遭遇锚点保留;每格2m为美术默认。 +岩壁向外围延伸,前侧高度控制在4.4m以内,入口净宽至少2.9m;实际几何视线与入口通行均单独检查。 +篷车使用已付费模块,焊接后减面;停放篷车是可移除陈设,不实现护送战斗逻辑。 +外围草地、道路、岩壁不增加逻辑格数。Scene布局清单不替代mechanic的导航和遭遇脚本。 +范围为Scene美术、静态碰撞、镜头与环境动画。敌人、部署、自动行进、经济战斗、HUD、音频视频另属其他任务。 +参考图风格的场景实现,不是逐像素重建。本场新增API费用0。 diff --git a/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/native.png b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/native.png new file mode 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characters and audio remain external." + ] + }, + "build": { + "result": "Succeeded", + "errors": 0, + "warnings": 1, + "bytes": 228733536 + }, + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/G029_Ferry_Portable.zip b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/G029_Ferry_Portable.zip new file mode 100644 index 0000000000000000000000000000000000000000..e01c0adea6c625b250874041f9edb29e294535a7 --- /dev/null +++ b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/G029_Ferry_Portable.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a95aaddbd4073c50de956099df03004a96ef69e73b983706c021fe33c4e385a9 +size 61448263 diff --git a/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/G029_Ferry_Unity_URP_Project.zip b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/G029_Ferry_Unity_URP_Project.zip new file mode 100644 index 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b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..40a05a78776fd3bc99dee1a96803b18bb0f8b1f3 --- /dev/null +++ b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/START_HERE.zh.txt @@ -0,0 +1,4 @@ +G029 Scene 资产交付。Unity 6000.6.7f1 / URP 17.6.0。 +打开 Assets/Scenes/G029_scene_003.unity。Windows 包解压后运行 SceneG029_003.exe。 +验收限于场景资产、原生渲染、静态碰撞、灯光及环境预览;不包含完整玩法、角色、UI、音频。 +参考图用于美术方向,不代表逐像素复刻。新增 API 费用 0。 diff --git a/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/native.png b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/native.png new file mode 100644 index 0000000000000000000000000000000000000000..b75e45b9a6949ea8fb37156f5d347f05d032dcda --- /dev/null +++ b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:22b9cff2f531ef2610534615c0e2c619e3d23f33f698ab8aa4cd205279b3736b +size 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sha256:8c669bc0d579181e5101efdce73d86858bbdce018e3ce7fae13286985f09e21a +size 463304 diff --git a/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/native_ferry_far.png b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/native_ferry_far.png new file mode 100644 index 0000000000000000000000000000000000000000..8a2bf3514e92e62945322dba59584a4398dd0314 --- /dev/null +++ b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/native_ferry_far.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f7aa4af2e45fe67485bd5ef52908cbfaeacbbc4deb5f449cf7eab64cfc1f09a9 +size 381131 diff --git a/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/native_ferry_ice.png b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/native_ferry_ice.png new file mode 100644 index 0000000000000000000000000000000000000000..2b6a6f482a52d1a3166224f9f70fb056a86156c6 --- /dev/null +++ b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/native_ferry_ice.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1647e4f331300c04bdaf5aefe05d55825c3e9582e6e8bd9f286c7e0b697add20 +size 236788 diff --git a/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/native_ferry_near.png b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/native_ferry_near.png new file mode 100644 index 0000000000000000000000000000000000000000..d500a685634ffae6405e864f16b228382f208649 --- /dev/null +++ b/outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/native_ferry_near.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:36f471234b6370d2324aa187e59aeb3e3d45914921a78a58e731885eaa5d85f4 +size 346973 diff --git a/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/ACCEPTANCE.json b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..0475f566b78dba180ebc07c7157cef3b73ee1ae8 --- /dev/null +++ b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/ACCEPTANCE.json @@ -0,0 +1,21 @@ +{ + "task_id": "G030_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 20, + "native_checks": 40, + "triangles": 90682, + "visual_review": { + "passed": true, + "screenshots": { + "hearth.png": "3971a411a96c1badcc9e0a9059399b1faa8ae24b2bbe2eb1e5a3b84698c4b52e", + "native.png": "8154bab05ff330df87753d96798f1560794b427a3b4ec3fa93b84d2d886f5f7a", + "north.png": "b3c6c4809baeea30c7f886a99937efd953e8a4231d7175cc502bcd9fb4975638", + "south.png": "b3536af22bc27a89035910ba4309ef6ecf4506d74f78c59f7f2926babfbe4d2a" + }, + "findings": "Reviewed all four current native views: corrected fire/fir/lantern materials, four readable entrances and cross paths, hearth focus, no aurora occlusion.", + "limitations": "Stylized modular art; snow and aurora are static source scenery, distant aurora is outside the primary tactical frame; simplified flames and low-poly vegetation. Full tower-defense mechanics external.", + "method": "Manual inspection of current native renders; technical checks do not substitute for visual review" + }, + "scope": "UE5.7 Scene assets, bound materials, four gate markers, frozen24x16floor and path support proxies. Static fire/aurora scenery. Live snowfall, power network, build grid, enemy waves and navigation are mechanic-owned; not complete gameplay or exact reference fidelity.", + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/G030_Portable.zip b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/G030_Portable.zip new file mode 100644 index 0000000000000000000000000000000000000000..ae0f0a2293de8bfd99d32792468f566feca09d63 --- /dev/null +++ b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/G030_Portable.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c838d221e9a4785bbb84568583c4f56e70bed6cd5bddc41575a2958da555f4c0 +size 69475312 diff --git a/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/G030_UE5_Project.zip b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/G030_UE5_Project.zip new file mode 100644 index 0000000000000000000000000000000000000000..3b6242901f82ba81604d5a9a35bfe153e7b6440a --- /dev/null +++ b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/G030_UE5_Project.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:34d4a6ac037f8285273c032336a364e67e2c0e8b9f42bf07c85cb47aee44d169 +size 14375085 diff --git a/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/PACKAGES.json b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..c2912b7f6e22f5cd1b755c1e497dc93f875fb43e --- /dev/null +++ b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/PACKAGES.json @@ -0,0 +1,14 @@ +[ + { + "file": "G030_Portable.zip", + "bytes": 69475312, + "sha256": "c838d221e9a4785bbb84568583c4f56e70bed6cd5bddc41575a2958da555f4c0", + "crc_verified": true + }, + { + "file": "G030_UE5_Project.zip", + "bytes": 14375085, + "sha256": "34d4a6ac037f8285273c032336a364e67e2c0e8b9f42bf07c85cb47aee44d169", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/START_HERE.zh.txt b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..b518c983cc2e282e86927a92220746ed5a0db991 --- /dev/null +++ b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/START_HERE.zh.txt @@ -0,0 +1,7 @@ +G030_scene_001 +使用 UE5.7 打开项目,加载 Content/G030_scene_001/Review。Review_* 相机对应已复核截图。Portable 包含 Blender 源文件、GLB、FBX、布局、材质和验收证据。 + +验收范围:UE5.7 Scene assets, bound materials, four gate markers, frozen24x16floor and path support proxies. Static fire/aurora scenery. Live snowfall, power network, build grid, enemy waves and navigation are mechanic-owned; not complete gameplay or exact reference fidelity. +画面复核:Reviewed all four current native views: corrected fire/fir/lantern materials, four readable entrances and cross paths, hearth focus, no aurora occlusion. +局限:Stylized modular art; snow and aurora are static source scenery, distant aurora is outside the primary tactical frame; simplified flames and low-poly vegetation. Full tower-defense mechanics external. +新增资产 API 费用:0。 diff --git a/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/hearth.png b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/hearth.png new file mode 100644 index 0000000000000000000000000000000000000000..5f02631a2ba7ede9cc32f33a25fdcbdbe8b05de6 --- /dev/null +++ b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/hearth.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3971a411a96c1badcc9e0a9059399b1faa8ae24b2bbe2eb1e5a3b84698c4b52e +size 1624447 diff --git a/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/native.png b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..3ca195599917b41a2890708b3b1ceb7de003ed96 --- /dev/null +++ b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8154bab05ff330df87753d96798f1560794b427a3b4ec3fa93b84d2d886f5f7a +size 846093 diff --git a/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/north.png b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/north.png new file mode 100644 index 0000000000000000000000000000000000000000..057bfdc6a10e75423b103e33e49d8a3ebb63a70f --- /dev/null +++ b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/north.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b3c6c4809baeea30c7f886a99937efd953e8a4231d7175cc502bcd9fb4975638 +size 1173227 diff --git a/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/south.png b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/south.png new file mode 100644 index 0000000000000000000000000000000000000000..293ea859cb6ee9ac51c3d1ee2eb17a4627cf778c --- /dev/null +++ b/outputs/G030_polar_night_td/assets/3d_scene/G030_scene_001/south.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b3536af22bc27a89035910ba4309ef6ecf4506d74f78c59f7f2926babfbe4d2a +size 1173227 diff --git a/outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/ACCEPTANCE.json b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..4a3fd9db047ec21948efb7ce2da9692de9f96861 --- /dev/null +++ b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/ACCEPTANCE.json @@ -0,0 +1,26 @@ +{ + "task_id": "G031_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 21, + "native_checks": 89, + "triangles": 129339, + "visual_review": { + "passed": true, + "scope": "Scene asset visual/native gate; mechanic integration excluded", + "native_sha256": "4185ef2130267d9b59acec3c3bd27d47bf0e869a194308261640fa89f799d890", + "native_detail_sha256": "cad7d9856edf5db42e1bceab7778e4f4104f6c3002e86b2cc7920ffbb2e10d8a", + "findings": [ + "Both latest native screenshots inspected. Entire 10x8m room framed in top view; clear central rectangle and side shelves visible.", + "Four brass shelf lamps, perimeter scrolls, sealed north door and open south entrance retain required reading-room identity.", + "Central floor/horizontal clear-space checks passed." + ], + "limitations": [ + "Simplified reference-informed room; no window light-shaft VFX or enemies included.", + "Enemy placement, sealed-door state changes and battle logic external." + ], + "scene_visual_gate_passed": true, + "full_gameplay_accepted": false + }, + "new_api_credits": 0, + "scope": "Scene assets, Godot integration and environmental presentation; mechanic-owned gameplay excluded" +} \ No newline at end of file diff --git a/outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/G031_normal_Godot_Project.zip b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/G031_normal_Godot_Project.zip new file mode 100644 index 0000000000000000000000000000000000000000..afbe4634fd3ff2798a15914e49e3893b3b786cc9 --- /dev/null +++ b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/G031_normal_Godot_Project.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0667139e43291df17de452ade814d40a7791697d79c78da38b54b2e89828f145 +size 37796812 diff --git a/outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/G031_normal_Portable.zip b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/G031_normal_Portable.zip new file mode 100644 index 0000000000000000000000000000000000000000..251defa707b406bc90a41b3feb24b1f43a661a7d --- /dev/null +++ b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/G031_normal_Portable.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:40fcb576b011e74fa88107361bbdbdfa010cb8d80f7e4f4b4d80c765f2eb7136 +size 31704540 diff --git a/outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/G031_normal_Windows_Review.zip b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/G031_normal_Windows_Review.zip new file mode 100644 index 0000000000000000000000000000000000000000..30d9ce721b9215ea123a25299ba4411c9995b1ab --- /dev/null +++ b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/G031_normal_Windows_Review.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ddbcd004667758377e81e5734375e637d59fe6ce6c60f476d4293fc681b9f9c6 +size 116019505 diff --git a/outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/PACKAGES.json b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..5fa1358c35e8028473a3cb27927561f58098da63 --- /dev/null +++ b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/PACKAGES.json @@ -0,0 +1,20 @@ +[ + { + "file": "G031_normal_Portable.zip", + "bytes": 31704540, + "sha256": "40fcb576b011e74fa88107361bbdbdfa010cb8d80f7e4f4b4d80c765f2eb7136", + "crc_verified": true + }, + { + "file": "G031_normal_Godot_Project.zip", + "bytes": 37796812, + "sha256": "0667139e43291df17de452ade814d40a7791697d79c78da38b54b2e89828f145", + "crc_verified": true + }, + { + "file": "G031_normal_Windows_Review.zip", + "bytes": 116019505, + "sha256": "ddbcd004667758377e81e5734375e637d59fe6ce6c60f476d4293fc681b9f9c6", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/START_HERE.zh.txt b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..9d63cfcd28583d467144a5ddc64427f95d52680d --- /dev/null +++ b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/START_HERE.zh.txt @@ -0,0 +1,4 @@ +G031 普通档案室 / Godot 4.5.1 +V 切换参考近景,P 暂停环境,方向键重新加载。 +10×8m阅读厅、南入口、北封印出口、沿墙书架、纸墨地坪、黄铜灯和散落卷轴。中央活动区保持净空。 +Scene资源与原生检查通过;敌人、战斗、房门状态切换由玩法接入。新增 API 费用0。 diff --git a/outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/native.png b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..fa72d5912f7fe3f94b92f60eacad0a79384613a3 --- /dev/null +++ b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4185ef2130267d9b59acec3c3bd27d47bf0e869a194308261640fa89f799d890 +size 185254 diff --git a/outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/native_detail.png b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/native_detail.png new file mode 100644 index 0000000000000000000000000000000000000000..fe78bafc27cfb2d49bbeab59c6c9b41536a5390c --- /dev/null +++ b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/native_detail.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cad7d9856edf5db42e1bceab7778e4f4104f6c3002e86b2cc7920ffbb2e10d8a +size 229058 diff --git a/outputs/G031_dream_archive/assets/3d_scene/G031_scene_002/ACCEPTANCE.json b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_002/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..41c08a4774362435015866c19573dca7ee397259 --- /dev/null +++ b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_002/ACCEPTANCE.json @@ -0,0 +1,25 @@ +{ + "task_id": "G031_scene_002", + "status": "scene_asset_gate_passed", + "geometry_checks": 21, + "native_checks": 89, + "triangles": 137893, + "visual_review": { + "passed": true, + "scope": "Scene asset visual/native gate; combat logic external", + "native_sha256": "b397ed635beb77e51c0b4c3a08d975b8a7a03c2f049e120077d9445742b82444", + "native_detail_sha256": "d12f3a58301dbfc66e03f5e67017e765ed4af2f14b3e732c604fa96f1266d068", + "findings": [ + "Current overview/detail manually inspected. Dark purple forbidden-room walls, reinforced shelf columns, perimeter ink pools and catalog cards distinguish elite variant.", + "Whole room framed; central warning area kept clear; 89 native checks pass." + ], + "limitations": [ + "Simplified modular interpretation; volumetric window beams and flying-page cinematic effects not included.", + "Elite enemy, warning-circle VFX and exit unlock behavior external." + ], + "scene_visual_gate_passed": true, + "full_gameplay_accepted": false + }, + "new_api_credits": 0, + "scope": "Scene assets, Godot integration and environmental presentation; mechanic-owned gameplay excluded" +} \ No newline at end of file diff --git a/outputs/G031_dream_archive/assets/3d_scene/G031_scene_002/G031_elite_Godot_Project.zip b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_002/G031_elite_Godot_Project.zip new file mode 100644 index 0000000000000000000000000000000000000000..5f7d433e95afdc0b1b987311fd69aecc48a7e6be --- /dev/null +++ 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index 0000000000000000000000000000000000000000..0ee03d07a627177cf49f183892f0973ccd4a451f --- /dev/null +++ b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_002/G031_elite_Windows_Review.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:31ef9e34d2996e494e91802d6dbadbb5b6b8187a970935c454a58b7a7eec066b +size 121132257 diff --git a/outputs/G031_dream_archive/assets/3d_scene/G031_scene_002/PACKAGES.json b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_002/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..0a9a14de1d63fac7d0a21b04465a773e696ae7f6 --- /dev/null +++ b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_002/PACKAGES.json @@ -0,0 +1,20 @@ +[ + { + "file": "G031_elite_Portable.zip", + "bytes": 35846615, + "sha256": "e2a2baa333c2a1875a64e219f30119b82bfdaaed42fe210aee42998309aef99d", + "crc_verified": true + }, + { + "file": "G031_elite_Godot_Project.zip", + "bytes": 42909566, + "sha256": "728d58dd2d0b7697c9d0ef8c87d6814e3052850730039d5bcb4ceebd3281097c", + "crc_verified": true + }, + { + "file": "G031_elite_Windows_Review.zip", + "bytes": 121132257, + "sha256": "31ef9e34d2996e494e91802d6dbadbb5b6b8187a970935c454a58b7a7eec066b", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G031_dream_archive/assets/3d_scene/G031_scene_002/START_HERE.zh.txt b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_002/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..1c1c951831cc87a1c874d5be53b0d61536f911b7 --- /dev/null +++ b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_002/START_HERE.zh.txt @@ -0,0 +1,4 @@ +G031 禁书精英房 / Godot 4.5.1 +V 近景,P 暂停环境,方向键重新加载。 +保留10×8m房间、强化书架、墨池、目录卡与南北门,优化顶视镜头并补外围卷轴。中央巨影预警区域保持净空。 +通过Scene资源与原生整合验收;精英怪、预警圈与开门逻辑由玩法接入。新增 API 费用0。 diff --git a/outputs/G031_dream_archive/assets/3d_scene/G031_scene_002/native.png b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_002/native.png new file mode 100644 index 0000000000000000000000000000000000000000..733f02c6be78a56babafdd8e10b4ed2047932aef --- /dev/null +++ b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_002/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b397ed635beb77e51c0b4c3a08d975b8a7a03c2f049e120077d9445742b82444 +size 205432 diff --git a/outputs/G031_dream_archive/assets/3d_scene/G031_scene_002/native_detail.png b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_002/native_detail.png new file mode 100644 index 0000000000000000000000000000000000000000..fdb038d2cbaa79b7423fc847685855cd81d08ab4 --- /dev/null +++ b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_002/native_detail.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d12f3a58301dbfc66e03f5e67017e765ed4af2f14b3e732c604fa96f1266d068 +size 258343 diff --git a/outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/ACCEPTANCE.json 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native checks pass and central warning-circle area remains clear." + ], + "limitations": [ + "Reference-inspired modular room; shelf-spire scale is constrained by frozen 10x8m combat room and central clearance.", + "First-dream pickup, giant-shadow enemies and victory/unlock logic external." + ], + "scene_visual_gate_passed": true, + "full_gameplay_accepted": false + }, + "new_api_credits": 0, + "scope": "Scene assets, Godot integration and environmental presentation; mechanic-owned gameplay excluded" +} \ No newline at end of file diff --git a/outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/G031_final_Godot_Project.zip b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/G031_final_Godot_Project.zip new file mode 100644 index 0000000000000000000000000000000000000000..59aa91317d84acefe9754d5db33847be98537cb8 --- /dev/null +++ b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/G031_final_Godot_Project.zip @@ -0,0 +1,3 @@ +version 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b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/G031_final_Windows_Review.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:74643f34c0971b65e39001a438a4011170cb5425fe909241dfaf697a18be37bd +size 121194401 diff --git a/outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/PACKAGES.json b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..60327e9ae97a9d0cce3d4a0742053ad6f7cdfbdf --- /dev/null +++ b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/PACKAGES.json @@ -0,0 +1,20 @@ +[ + { + "file": "G031_final_Portable.zip", + "bytes": 35943106, + "sha256": "4873a2b18204b104ff10d727ad7d107cfe8f1d74a38bd8b5d7119b4478778d6e", + "crc_verified": true + }, + { + "file": "G031_final_Godot_Project.zip", + "bytes": 42971710, + "sha256": "ad919e75faa582cd3e844bed1d06dba0799c1a5a90bf9b36976439ca7744e685", + "crc_verified": true + }, + { + "file": "G031_final_Windows_Review.zip", + "bytes": 121194401, + "sha256": "74643f34c0971b65e39001a438a4011170cb5425fe909241dfaf697a18be37bd", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/START_HERE.zh.txt b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..ccd3093718d941fd41f5fb96c70800d25460fa28 --- /dev/null +++ b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/START_HERE.zh.txt @@ -0,0 +1,4 @@ +G031 初梦核心终房 / Godot 4.5.1 +V 近景,P 暂停环境,方向键重新加载。 +10×8m终房、北侧初梦卷宗展示位、黄铜格架、紫色立柱、强化书架与墨池。顶视取景完整,中央活动区保持净空。 +通过Scene资源与原生整合验收;卷宗拾取、巨影与胜利开门逻辑由玩法接入。新增 API 费用0。 diff --git a/outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/native.png b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/native.png new file mode 100644 index 0000000000000000000000000000000000000000..8a0f726ec7f311ba8db654212f21313268ae1938 --- /dev/null +++ b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:84b95739493c7198917b85e6c42734a94d0bc6c83850ebd727863bf52c1c01b3 +size 219026 diff --git a/outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/native_detail.png b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/native_detail.png new file mode 100644 index 0000000000000000000000000000000000000000..56d36cda0bafeb603d0c6874c6a96e057acadcb8 --- /dev/null +++ b/outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/native_detail.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1afe8aecad16964024af4918589a2d8cc92cd426dc6b4b42263d94ce50007521 +size 283231 diff --git a/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/ACCEPTANCE.json b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..b24ca4c05d09f7ef222b548fb98502d6533c2b72 --- /dev/null +++ b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/ACCEPTANCE.json @@ -0,0 +1,25 @@ +{ + "task_id": "G032_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 42, + "native_checks": 114, + "triangles": 53792, + "visual_review": { + "passed": true, + "native_sha256": "a5e3d8e703d285e66a5f076d70f941a928766a6dd81f84b517b185209bf4bb1a", + "native_detail_sha256": "ea268ebc05fbb64e763010f44e3e6a176d0c823661d55ef54fe55d984eea45ce", + "method": "Manual inspection of both current Godot GPU views", + "observations": [ + "6x4 grid preserved with two 3x4 halves; 3/4 camera and lower UI margin.", + "Terminal, docked shuttle silhouettes, perimeter cyan lighting and hazard strips outside board.", + "114 native checks plus controls checks pass." + ], + "limitations": [ + "Simplified stylized environment, not photographic reference reconstruction.", + "Battle, occupancy, shop UI and flight remain external." + ], + "new_api_credits": 0 + }, + "new_api_credits": 0, + "scope": "Scene assets, Godot integration and environmental presentation; mechanic-owned gameplay excluded" +} \ No newline at end of file diff --git a/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/G032_Godot_Project.zip b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/G032_Godot_Project.zip new file mode 100644 index 0000000000000000000000000000000000000000..23430b752eb7e007554bcd4c88138040d95a472e --- /dev/null +++ b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/G032_Godot_Project.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:05099b8af35fc68ab0758e12e4e1a33dcd22c992df7d7cf23e5c54a9cc38975f +size 70701548 diff --git a/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/G032_Portable.zip b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/G032_Portable.zip new file mode 100644 index 0000000000000000000000000000000000000000..aed6288a6d35748cab581ebef7593413118dc05d --- /dev/null +++ b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/G032_Portable.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b28a1953dd6158d67cbf715361a0c1a965af839dc148164bcfa79e08395a5aa2 +size 42793929 diff --git a/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/G032_Windows_Review.zip b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/G032_Windows_Review.zip new file mode 100644 index 0000000000000000000000000000000000000000..24c983cf131f4c495eecda3118057588e04c31d8 --- /dev/null +++ b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/G032_Windows_Review.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5b0c58c960dbab9931938e1f76eebec069f923c8c28398f77820dfb95ba4550f +size 148924227 diff --git a/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/PACKAGES.json b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..35a512f602300c66413571a8848c93c25c9dca04 --- /dev/null +++ b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/PACKAGES.json @@ -0,0 +1,20 @@ +[ + { + "file": "G032_Portable.zip", + "bytes": 42793929, + "sha256": "b28a1953dd6158d67cbf715361a0c1a965af839dc148164bcfa79e08395a5aa2", + "crc_verified": true + }, + { + "file": "G032_Godot_Project.zip", + "bytes": 70701548, + "sha256": "05099b8af35fc68ab0758e12e4e1a33dcd22c992df7d7cf23e5c54a9cc38975f", + "crc_verified": true + }, + { + "file": "G032_Windows_Review.zip", + "bytes": 148924227, + "sha256": "5b0c58c960dbab9931938e1f76eebec069f923c8c28398f77820dfb95ba4550f", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/START_HERE.zh.txt b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..761824e3c60415a274e3ba9cf0bdf697f9c65c1d --- /dev/null +++ b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/START_HERE.zh.txt @@ -0,0 +1,4 @@ +G032 Starport Scene / Godot 4.5.1 +Open project.godot or Open_G032.cmd. V detail/overview; P pause; arrows reload scene. +24 cells in two 3x4 halves; terminal, docked shuttles, cyan lighting and warning strips remain outside board. +Scene assets only; battle, AI, shop UI and scoring external. Stylized reference-informed environment. New API costs: 0. diff --git a/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/native.png b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..70e4a385f31e363d41c8200babb004d20a84944f --- /dev/null +++ b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a5e3d8e703d285e66a5f076d70f941a928766a6dd81f84b517b185209bf4bb1a +size 617350 diff --git a/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/native_detail.png b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/native_detail.png new file mode 100644 index 0000000000000000000000000000000000000000..177ee70ae952ce5d91b0491c873a2f46a66ef4ac --- /dev/null +++ b/outputs/G032_starport_autobattle/assets/3d_scene/G032_scene_001/native_detail.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ea268ebc05fbb64e763010f44e3e6a176d0c823661d55ef54fe55d984eea45ce +size 406776 diff --git a/outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/ACCEPTANCE.json b/outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..304b95faf2231abf3d9e3852b13c99de03b969f2 --- /dev/null +++ b/outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/ACCEPTANCE.json @@ -0,0 +1,37 @@ +{ + "task_id": "G033_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 25, + "native_checks": 49, + "triangles": 92162, + "visual_review": { + "passed": true, + "reviewer": "Codex manual visual inspection", + "engine": "Unity 6000.6.7f1 / URP 17.6.0", + "screenshots": { + "native.png": "6053830787d6edea9fec9249e4841d44fc67685665c5d400bbe0afd13f6251a6", + "native_camp_boss.png": "51ddc82f826bbb991e87afc39192999094991d8e2d0b55b43af49adde483a46f", + "native_camp_push.png": "2c8cfafbdafdc6b0aa10ac4d4da05d10d7faf331fcff531ced490b54aba053ab", + "native_camp_tent.png": "fa56a0e3f1f50f0907aaba74e2026e95a2e3464e447d35e88d7d457f3d75a00d", + "native_camp_wagon.png": "89d5924a8061361006daa3e286f7b741463f0029d90d66fdb51e1a90ee283f71", + "native_detail.png": "c1e050aa950431691e00c3e122497c0d5c89b59dad7d145274755b9930613005" + }, + "fbx_sha256": "56f072bfff3519928518dd7fd9f76882397ba389e4ad8ccb30f35f39a5bbe4ef", + "findings": [ + "All six current views inspected; three wagon canvas roofs now rendered, including close-up.", + "Baked emission shader keyword fixes invisible runtime canvas in Unity6.", + "49 native checks passed: combat strip clearance, actor framing, bottom 22 percent prop clearance, atmosphere pause and camera previews." + ], + "limitations": [ + "Scene asset integration gate only; sand and distant dunes remain visually simplified.", + "No full card combat, characters, UI or audio; reference is art direction, not pixel-identical reproduction." + ] + }, + "build": { + "result": "Succeeded", + "errors": 0, + "warnings": 1, + "bytes": 221383136 + }, + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/G033_Portable.zip b/outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/G033_Portable.zip new file mode 100644 index 0000000000000000000000000000000000000000..fd37ea46284463f52386777b57b8616837c5e1dc --- /dev/null +++ b/outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/G033_Portable.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b53a97ea0dfd564493f728bf6d0ef15c902f7b3dfe3db1e285a99a0b5e961298 +size 76419214 diff --git a/outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/G033_Unity_URP_Project.zip b/outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/G033_Unity_URP_Project.zip new file mode 100644 index 0000000000000000000000000000000000000000..c59fbdbfc605b6a12bf5c9d8a8a9af1c9c578e4f --- /dev/null +++ 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0000000000000000000000000000000000000000..88567dbdbc374f1dbb8f788183afe91ba166479e --- /dev/null +++ b/outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/START_HERE.zh.txt @@ -0,0 +1,22 @@ +G033 Scene 资产交付。Unity 6000.6.7f1 / URP 17.6.0。 +打开 Assets/Scenes/G033_scene_001.unity。Windows 包解压后运行 SceneG033.exe。 +验收限于场景资产、原生渲染、静态碰撞、灯光及环境预览;不包含完整玩法、角色、UI、音频。 +参考图用于美术方向,不代表逐像素复刻。新增 API 费用 0。 + +操作与集成说明: +G033_scene_001 沙漠商队营地 · 单场景交付 + +Portable:Blender、内嵌纹理GLB、布局与验收证据。 +Unity:Unity 2022.3.62f3 / URP 17.6.0,打开Assets/Scenes/G033_scene_001.unity。 +Windows:解压运行SceneG033.exe,保留同目录文件。 +V切换全景/近景,C预览5%推近再回,B预览首领镜头拉远慢推,P暂停环境效果。 +镜头预览用于构图检查,不代表已接入出牌或首领战机制。 + +参考图的金沙丘、靛蓝布篷、米白帐篷和赤陶器皿;3辆车、3顶帐篷分布在战斗区后方。 +保留原PlayerStage(-6,0,1)、EnemyStage(6,0,1)与32×14m场地。改从-Z侧拍摄,使玩家在画面左、敌人在右;营地陈设随之放到+Z侧。 +20×6m战斗空地无陈设阻挡;下方22%不放高对比道具,地面连续性用原生射线检查。UI仍由独立任务叠加。 +环境旗帜、热浪、篷顶微光与余烬使用可暂停环境时钟。热浪通过URP不透明颜色纹理局部折射,只作用于后方沙丘。 +GLB保留静态形状;热浪与程序天空在Unity内实现,源文件并未把参考图作为背景贴片。 + +仅交付指定的营地Scene资产;角色、卡牌、三连战玩法、其他战斗舞台、HUD、音频视频由各任务接管。 +这是参考风格的游戏场景,不是逐像素重建。本场新增API费用0。 diff --git a/outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/native.png b/outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..08d43613d35fae3a6288327176e7a773d2d322f6 --- /dev/null +++ b/outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6053830787d6edea9fec9249e4841d44fc67685665c5d400bbe0afd13f6251a6 +size 297003 diff --git a/outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/native_camp_boss.png b/outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/native_camp_boss.png new file mode 100644 index 0000000000000000000000000000000000000000..0f2f0d3377c49d650ed9d54e9c21f0884cb9b84b --- /dev/null +++ b/outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/native_camp_boss.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid 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b/outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/native_detail.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c1e050aa950431691e00c3e122497c0d5c89b59dad7d145274755b9930613005 +size 474057 diff --git a/outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/ACCEPTANCE.json b/outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..f2adc97eb730122113e0cb0f431673a4aafaaa7f --- /dev/null +++ b/outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/ACCEPTANCE.json @@ -0,0 +1,26 @@ +{ + "task_id": "G034_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 19, + "native_checks": 109, + "triangles": 85220, + "visual_review": { + "passed": true, + "scene_visual_gate_passed": true, + "native_sha256": "43599f3711f5be1215c8798aeeecb858bebf61260aaec911f7d5328ca4f2210d", + "native_detail_sha256": "347768c3d7581a324583581651b87004502a9d51b1aec57fe5b0bbdb02f7501c", + "scope": "Scene asset final revision and native integration", + "findings": [ + "Both current Godot frames manually inspected. Woven patched tent, uneven hem, varied compressor/cart/generator scrap and cool dusk sky read clearly.", + "Repeated imported gears/pipes reduced. Rear scrap boundary lowered and unified after visual review.", + "Frozen32x14m floor, two actor anchors,44 clear-space samples and44 physical floor samples preserved;109 native checks passed." + ], + "limitations": [ + "Simplified stylized interpretation; not a claim of identical painted reference fidelity.", + "Decorative props remain visual-only, ground proxy and actor sightlines are accepted.", + "Battle camera choreography, cards/backpack UI, battle logic and characters remain external." + ] + }, + "new_api_credits": 0, + "scope": "Scene assets, Godot integration and environmental presentation; mechanic-owned gameplay excluded" +} \ No newline at end of file diff --git a/outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/G034_Godot_Project.zip b/outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/G034_Godot_Project.zip new file mode 100644 index 0000000000000000000000000000000000000000..eb5cad00e88fe06b74b265dd804ecae4ec6e7e27 --- /dev/null +++ b/outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/G034_Godot_Project.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3433f3e284d1606d0aaf02c4c08b4b8d8e889f088e3d59bb0017fcee16d027e5 +size 70441633 diff --git a/outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/G034_Portable.zip b/outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/G034_Portable.zip new file mode 100644 index 0000000000000000000000000000000000000000..c271ff7e182414103a135d38e679718d119f7589 --- /dev/null +++ b/outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/G034_Portable.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1199b6d1c83ee0d40b0efab1f2e8bc7741edce02a97ede7c73bfd39701b3db5f +size 44259549 diff --git a/outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/G034_Windows_Review.zip b/outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/G034_Windows_Review.zip new file mode 100644 index 0000000000000000000000000000000000000000..8e322901b0984e78c9dfa179a8c069f9c4cf5b77 --- /dev/null +++ b/outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/G034_Windows_Review.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e8816486cc474196d2f3abe162941becb2ea9d0d70d1f47c1c48f4dbd4d1616e +size 148664312 diff --git a/outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/PACKAGES.json b/outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..875dbed49a5159cacbd76a33cee23d26bf0ade2a --- /dev/null +++ b/outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/PACKAGES.json @@ -0,0 +1,20 @@ +[ + { + "file": "G034_Portable.zip", + "bytes": 44259549, + "sha256": "1199b6d1c83ee0d40b0efab1f2e8bc7741edce02a97ede7c73bfd39701b3db5f", + "crc_verified": true + }, + { + "file": "G034_Godot_Project.zip", + "bytes": 70441633, + "sha256": "3433f3e284d1606d0aaf02c4c08b4b8d8e889f088e3d59bb0017fcee16d027e5", + "crc_verified": true + }, + { + "file": "G034_Windows_Review.zip", + "bytes": 148664312, + "sha256": "e8816486cc474196d2f3abe162941becb2ea9d0d70d1f47c1c48f4dbd4d1616e", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/START_HERE.zh.txt b/outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..025c5d3611c5273a141445431808a95758e26aeb --- /dev/null +++ b/outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/START_HERE.zh.txt @@ -0,0 +1,5 @@ +G034 废土废料场 / Godot 4.5.1 +打开 project.godot 或 Open_G034.cmd。V 切换详情镜头,P 暂停环境动画,方向键重新加载。 +已验证 Scene 资源、地面碰撞、站位视线及预览交互。修理台、发电机、废料堆和补丁帐篷为装饰。 +本版已补织纹/垂边、压缩机/废料车和蓝灰暮色;采用简化风格,不声称与参考插画细节完全相同。卡牌/背包 UI、战斗及镜头动画由玩法接入。 +新增 API 费用:0。 diff --git a/outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/native.png b/outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..737fb45e7a915e7095ca71cac8547071ce6c97fa --- /dev/null +++ b/outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:43599f3711f5be1215c8798aeeecb858bebf61260aaec911f7d5328ca4f2210d +size 508467 diff --git a/outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/native_detail.png b/outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/native_detail.png new file mode 100644 index 0000000000000000000000000000000000000000..fba9d35a54c3bdc99028b4256755362d8d5c5546 --- /dev/null +++ b/outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/native_detail.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:347768c3d7581a324583581651b87004502a9d51b1aec57fe5b0bbdb02f7501c +size 581812 diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/ACCEPTANCE.json b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..ce7e445a3f88cf016a891cc55e65261244a0f812 --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/ACCEPTANCE.json @@ -0,0 +1,20 @@ +{ + "task_id": "G035_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 19, + "native_checks": 20, + "triangles": 199048, + "visual_review": { + "passed": true, + "screenshots": { + "enemy.png": "63324678691f2a15cc68c75662497cd8eb331a9e2b476d2b5d9d05e10d7ce482", + "native.png": "8aa1ac30ca00b98b5820a0d6ebb1600c3eec7eb719ef1fc21a52f47cb54190ef", + "player.png": "78f838fc84f8eb46b5a3f82a932f2d1ed111475c30812543e59d6232ed4f9168" + }, + "findings": "Inspected all three current UE views: readable tactical floor, asymmetric rear crystal clusters, fungus silhouettes, floating rocks, violet distant layers; both stage anchors remain open.", + "limitations": "Simplified modular battle backdrop with repeated brown rock modules, hard-edged terrain slab and sparse vegetation; substantially below painted-reference detail. Static floating scenery; full battle/UI/camera behavior external.", + "method": "Manual inspection of current native renders; technical checks do not substitute for visual review" + }, + "scope": "UE5.7 Scene asset/material/anchor and frozen32x14floor integration. Side-on clear combat foreground; apron is visual only. Floating scenery static; battle, UI, camera animation and enemy mechanics external. No exact reference fidelity claim.", + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/G035_Portable.zip b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/G035_Portable.zip new file mode 100644 index 0000000000000000000000000000000000000000..eec8cd38d5d3d7437dfdb64c2f6618841e693420 --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/G035_Portable.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:385d28e4b167388d5255575aee55ecc5e11b45d0260ff8049d0cebac811bcc9d +size 56975532 diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/G035_UE5_Project.zip b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/G035_UE5_Project.zip new file mode 100644 index 0000000000000000000000000000000000000000..a18064499a08c5e48f835d63ec81411b0cc87386 --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/G035_UE5_Project.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:00645eb2b5828de6bec5dda92703fca29c0e43379adc46abd8275a158b5adc21 +size 14785830 diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/PACKAGES.json b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..1f506149b9bec7e7022ff199309275a4c6259703 --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/PACKAGES.json @@ -0,0 +1,14 @@ +[ + { + "file": "G035_Portable.zip", + "bytes": 56975532, + "sha256": "385d28e4b167388d5255575aee55ecc5e11b45d0260ff8049d0cebac811bcc9d", + "crc_verified": true + }, + { + "file": "G035_UE5_Project.zip", + "bytes": 14785830, + "sha256": "00645eb2b5828de6bec5dda92703fca29c0e43379adc46abd8275a158b5adc21", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/START_HERE.zh.txt b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..92565ef9c4429c5814d807b483eead52d73d2724 --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/START_HERE.zh.txt @@ -0,0 +1,7 @@ +G035_scene_001 +使用 UE5.7 打开项目,加载 Content/G035_scene_001/Review。Review_* 相机对应已复核截图。Portable 包含 Blender 源文件、GLB、FBX、布局、材质和验收证据。 + +验收范围:UE5.7 Scene asset/material/anchor and frozen32x14floor integration. Side-on clear combat foreground; apron is visual only. Floating scenery static; battle, UI, camera animation and enemy mechanics external. No exact reference fidelity claim. +画面复核:Inspected all three current UE views: readable tactical floor, asymmetric rear crystal clusters, fungus silhouettes, floating rocks, violet distant layers; both stage anchors remain open. +局限:Simplified modular battle backdrop with repeated brown rock modules, hard-edged terrain slab and sparse vegetation; substantially below painted-reference detail. Static floating scenery; full battle/UI/camera behavior external. +新增资产 API 费用:0。 diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/enemy.png b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/enemy.png new file mode 100644 index 0000000000000000000000000000000000000000..ab4f669d26ede8257a378f8da37c8bd10db59bc6 --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/enemy.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:63324678691f2a15cc68c75662497cd8eb331a9e2b476d2b5d9d05e10d7ce482 +size 1624447 diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/native.png b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..4881d5362ad7b90b65ba3b981acf6c2ec7b1eade --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8aa1ac30ca00b98b5820a0d6ebb1600c3eec7eb719ef1fc21a52f47cb54190ef +size 1624447 diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/player.png b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/player.png new file mode 100644 index 0000000000000000000000000000000000000000..c5d904873d3494295ac93a18be00d997a35b03c4 --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_001/player.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:78f838fc84f8eb46b5a3f82a932f2d1ed111475c30812543e59d6232ed4f9168 +size 1624447 diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/ACCEPTANCE.json b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..9032f4c89f148f421bf85e9729fb196bbbb5453f --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/ACCEPTANCE.json @@ -0,0 +1,20 @@ +{ + "task_id": "G035_scene_002", + "status": "scene_asset_gate_passed", + "geometry_checks": 19, + "native_checks": 19, + "triangles": 199232, + "visual_review": { + "passed": true, + "screenshots": { + "enemy.png": "95378a5f8f2bf26966b07ac5ed985878fd10a166413beb4a6c3c00cc6bcb4f4f", + "native.png": "c43348a1e7a3b1f9010cade729498253b1f2f2cd3770714ce0593c2ce9a52102", + "player.png": "77501b51bec4fd966fe9f3e9a07554b06a8d186e784cbf6e2eb62ce16a81ee2f" + }, + "findings": "Inspected all three native renders: violet side walls and inclined crystals differ from outer canyon; cyan seam readable, both tactical stages open, no grey background gap.", + "limitations": "Simplified static backdrop, coarse repeated rock/crystal forms and visible slab edge. Light pulsing, combat camera, UI and battle simulation external; not painted-reference fidelity.", + "method": "Manual inspection of current native renders; technical checks do not substitute for visual review" + }, + "scope": "UE5.7 Scene assets/materials/authoring anchors and frozen32x14floor. Violet fissure scenery with static emissive seam. Light pulse animation, battle, UI and navigation remain mechanic-owned; not complete gameplay or exact painted-reference fidelity.", + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/G035_Portable.zip b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/G035_Portable.zip new file mode 100644 index 0000000000000000000000000000000000000000..4474838d44663780a7930b0ed3fc54f19088233e --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/G035_Portable.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6f7e97fd0086452b5efefc5c4916db1d400ba948053819723624258b6e1971c3 +size 40122755 diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/G035_UE5_Project.zip b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/G035_UE5_Project.zip new file mode 100644 index 0000000000000000000000000000000000000000..fa72cba31f428b1db9646579f7100de7dcce5d5c --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/G035_UE5_Project.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:bac0d2f7c86d41e7bae2a1ac183c529611a5e6da87094b31603322e7f1764694 +size 12416521 diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/PACKAGES.json b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..d254ae021046d78a69410a15825c0b97156ec643 --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/PACKAGES.json @@ -0,0 +1,14 @@ +[ + { + "file": "G035_Portable.zip", + "bytes": 40122755, + "sha256": "6f7e97fd0086452b5efefc5c4916db1d400ba948053819723624258b6e1971c3", + "crc_verified": true + }, + { + "file": "G035_UE5_Project.zip", + "bytes": 12416521, + "sha256": "bac0d2f7c86d41e7bae2a1ac183c529611a5e6da87094b31603322e7f1764694", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/START_HERE.zh.txt b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..c635612b785417a6c2b7fb33485376f2cfed4ac1 --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/START_HERE.zh.txt @@ -0,0 +1,7 @@ +G035_scene_002 +使用 UE5.7 打开项目,加载 Content/G035_scene_002/Review。Review_* 相机对应已复核截图。Portable 包含 Blender 源文件、GLB、FBX、布局、材质和验收证据。 + +验收范围:UE5.7 Scene assets/materials/authoring anchors and frozen32x14floor. Violet fissure scenery with static emissive seam. Light pulse animation, battle, UI and navigation remain mechanic-owned; not complete gameplay or exact painted-reference fidelity. +画面复核:Inspected all three native renders: violet side walls and inclined crystals differ from outer canyon; cyan seam readable, both tactical stages open, no grey background gap. +局限:Simplified static backdrop, coarse repeated rock/crystal forms and visible slab edge. Light pulsing, combat camera, UI and battle simulation external; not painted-reference fidelity. +新增资产 API 费用:0。 diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/enemy.png b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/enemy.png new file mode 100644 index 0000000000000000000000000000000000000000..372fd0b5dac8f2405550871c1664246806758ea8 --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/enemy.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:95378a5f8f2bf26966b07ac5ed985878fd10a166413beb4a6c3c00cc6bcb4f4f +size 1615768 diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/native.png b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/native.png new file mode 100644 index 0000000000000000000000000000000000000000..3ee520c9f290d022c7bc280b859afdad58289f69 --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c43348a1e7a3b1f9010cade729498253b1f2f2cd3770714ce0593c2ce9a52102 +size 1173227 diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/player.png b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/player.png new file mode 100644 index 0000000000000000000000000000000000000000..121e6b46935e8297da84682e51eaa0e88117b7db --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/player.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:77501b51bec4fd966fe9f3e9a07554b06a8d186e784cbf6e2eb62ce16a81ee2f +size 1618010 diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/ACCEPTANCE.json b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..921048b7c95f48278fd210f2f78ff56a2f8d5268 --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/ACCEPTANCE.json @@ -0,0 +1,21 @@ +{ + "task_id": "G035_scene_003", + "status": "scene_asset_gate_passed", + "geometry_checks": 19, + "native_checks": 20, + "triangles": 203412, + "visual_review": { + "passed": true, + "screenshots": { + "core.png": "a412ad6c24ec855da55169b3dc2388017d9813da565dd0d9098f1414e0ac11c7", + "enemy.png": "ecbfc1154a06706ab50426746020a85c282ad7a8a4b9c48bfce503adb5c2f276", + "native.png": "7965633eb25c736a521ddcec27a74e995a6e8a70f7b5999e6b6a868aca4ecfd1", + "player.png": "5e45d8b87a1f12dc55cfb4be59cdc371b963aa06130b21d4fb298891a873ecdd" + }, + "findings": "Reviewed four native captures: dominant large heart, radial fan crystals and cavern arch differentiate boss backdrop; side stages remain clear, no clipped heart in overview.", + "limitations": "Simplified modular art; floating crystal-heart and energy are static, repeated rock props and low-poly cavern arch remain visible. Full boss logic, UI, pulses and camera animation are external.", + "method": "Manual inspection of current native renders; technical checks do not substitute for visual review" + }, + "scope": "UE5.7 Scene assets, large crystal-heart/cavern silhouettes, materials, authoring anchors and frozen32x14floor proxies. Static energy scenery. Boss behavior, pulses, battle/UI and camera behavior external; no exact reference fidelity claim.", + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/G035_Portable.zip b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/G035_Portable.zip new file mode 100644 index 0000000000000000000000000000000000000000..04aecbbec4f9bb4edc8e605bf390547efc0f3cde --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/G035_Portable.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5226e3c941f650195baba22d31868604cbfc59474724eff7319ff2f24b03994a +size 59159326 diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/G035_UE5_Project.zip b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/G035_UE5_Project.zip new file mode 100644 index 0000000000000000000000000000000000000000..d5d458ccf833a5a5011627ea9bd05bef4f23e10f --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/G035_UE5_Project.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d1dc6d6a41c524752508c99833e2ddbd5bb09e8bcfd8b7f1ef38f849181a60a1 +size 14984414 diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/PACKAGES.json b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..dd4880b1d2a93564814fb79b6022476b8ae5aa90 --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/PACKAGES.json @@ -0,0 +1,14 @@ +[ + { + "file": "G035_Portable.zip", + "bytes": 59159326, + "sha256": "5226e3c941f650195baba22d31868604cbfc59474724eff7319ff2f24b03994a", + "crc_verified": true + }, + { + "file": "G035_UE5_Project.zip", + "bytes": 14984414, + "sha256": "d1dc6d6a41c524752508c99833e2ddbd5bb09e8bcfd8b7f1ef38f849181a60a1", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/START_HERE.zh.txt b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..27c25fc5ae6e42c401953d45e5824e3a194f9070 --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/START_HERE.zh.txt @@ -0,0 +1,7 @@ +G035_scene_003 +使用 UE5.7 打开项目,加载 Content/G035_scene_003/Review。Review_* 相机对应已复核截图。Portable 包含 Blender 源文件、GLB、FBX、布局、材质和验收证据。 + +验收范围:UE5.7 Scene assets, large crystal-heart/cavern silhouettes, materials, authoring anchors and frozen32x14floor proxies. Static energy scenery. Boss behavior, pulses, battle/UI and camera behavior external; no exact reference fidelity claim. +画面复核:Reviewed four native captures: dominant large heart, radial fan crystals and cavern arch differentiate boss backdrop; side stages remain clear, no clipped heart in overview. +局限:Simplified modular art; floating crystal-heart and energy are static, repeated rock props and low-poly cavern arch remain visible. Full boss logic, UI, pulses and camera animation are external. +新增资产 API 费用:0。 diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/core.png b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/core.png new file mode 100644 index 0000000000000000000000000000000000000000..4a3a12ac26740c8860334bf465445ad535df79b2 --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/core.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a412ad6c24ec855da55169b3dc2388017d9813da565dd0d9098f1414e0ac11c7 +size 1624447 diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/enemy.png b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/enemy.png new file mode 100644 index 0000000000000000000000000000000000000000..ef6f4e8827353bcc1b130d21a04a724fa440952c --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/enemy.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ecbfc1154a06706ab50426746020a85c282ad7a8a4b9c48bfce503adb5c2f276 +size 1624447 diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/native.png b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/native.png new file mode 100644 index 0000000000000000000000000000000000000000..ff2ee4a2e9d95046e76bb3c6f1e7ae5812d49ef8 --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7965633eb25c736a521ddcec27a74e995a6e8a70f7b5999e6b6a868aca4ecfd1 +size 1624447 diff --git a/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/player.png b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/player.png new file mode 100644 index 0000000000000000000000000000000000000000..c29666bc60ad7f0bcbd2fd848a7980b521f565af --- /dev/null +++ b/outputs/G035_rift_expedition/assets/3d_scene/G035_scene_003/player.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5e45d8b87a1f12dc55cfb4be59cdc371b963aa06130b21d4fb298891a873ecdd +size 1624447 diff --git a/outputs/G036_salt_flat_timetrial/assets/3d_scene/G036_scene_001/ACCEPTANCE.json b/outputs/G036_salt_flat_timetrial/assets/3d_scene/G036_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..ae4843388ff9fe3cdc446e49bc47027b7639c009 --- /dev/null +++ b/outputs/G036_salt_flat_timetrial/assets/3d_scene/G036_scene_001/ACCEPTANCE.json @@ -0,0 +1,41 @@ +{ + "task_id": "G036_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 24, + "native_checks": 786, + "controls_checks": 5, + "visual_review": { + "task_id": "G036_scene_001", + "passed": true, + "scene_visual_gate_passed": true, + "scope": "White-salt proving-ground visual shell and native WebGL geometry gate; driving mechanics excluded", + "findings": [ + "Five current native screenshots manually reviewed: matte white salt, eight gantries, telemetry/maintenance compound and low distant mountains present; road-level view has usable boundary lines.", + "786 native checks pass:378 physical route samples check support and low vehicle-space clearance; all eight gate openings have headroom above4.5m.", + "4000m circuit,500m fork main segment and450m loose branch verified without moving the eight frozen anchors.", + "Centre-lane marker poles removed. Road visual top reduced from.12m to.01m above Ground." + ], + "diagnostic_overlay_views": [ + 1, + 2 + ], + "limitations": [ + "Far views1/2 include explicitly labelled centreline/gate diagnostic overlays, not baked GLB content. White-on-white material contrast is intentionally subtle at kilometre scale.", + "Existing angular circuit geometry retained; no racing-line smoothing or full vehicle collision/traction/timing/reset/out-of-bounds acceptance.", + "Two outer-turn loose patches are authored visual defaults with integration metadata; grip triggers remain external.", + "Near-ground camera is a static virtual-car demonstration of6m/2.2m/60deg, without actual chase controller or speed effects.", + "Sun, fog, shadows and diagnostic helpers are in the supplied native viewer; GLB is static geometry/materials." + ], + "screenshot_sha256": { + "view_0.png": "de2dd433824ed2edf0baa01fed77afd5e7b2654f20d02f4231fa02983cd4289d", + "view_1.png": "0a825b78857ca915580b7eaad64e398187c8ae81f6ef1783159c183ac01ee63d", + "view_2.png": "d4e4f77a7ac45bb3ddf984f51f8ada222025d2dcec3296c4247dfa2d6f4e959e", + "view_3.png": "85567c0060f4d7179b61667299770a7fcaba36dda6ebd6543f55629ea07599de", + "view_4.png": "3583da6f99d73f4e80dfc3fc76e123f748e34af64532476f558a234ff9e04ca0" + }, + "viewer_sha256": "cb537edc7bf5e413991bc51090cab643d085ed01b47dc76d154daf2486e6a7c2", + "new_api_credits": 0 + }, + "full_gameplay_accepted": false, + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G036_salt_flat_timetrial/assets/3d_scene/G036_scene_001/G036_Source_and_WebGL_Review.zip b/outputs/G036_salt_flat_timetrial/assets/3d_scene/G036_scene_001/G036_Source_and_WebGL_Review.zip new file mode 100644 index 0000000000000000000000000000000000000000..656f400db20d54a2067e9bac47a234853e7a1d6a --- /dev/null +++ b/outputs/G036_salt_flat_timetrial/assets/3d_scene/G036_scene_001/G036_Source_and_WebGL_Review.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:51db8e0c921ae3f672ef4e505fee250288963f78dfb5b8f2b2d9e51e12c9fc63 +size 29331783 diff --git a/outputs/G036_salt_flat_timetrial/assets/3d_scene/G036_scene_001/PACKAGES.json b/outputs/G036_salt_flat_timetrial/assets/3d_scene/G036_scene_001/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..179725559953965a092418cca1486c94f33db6bf --- /dev/null +++ b/outputs/G036_salt_flat_timetrial/assets/3d_scene/G036_scene_001/PACKAGES.json @@ -0,0 +1,8 @@ +[ + { + "file": "G036_Source_and_WebGL_Review.zip", + "bytes": 29331783, + "sha256": "51db8e0c921ae3f672ef4e505fee250288963f78dfb5b8f2b2d9e51e12c9fc63", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G036_salt_flat_timetrial/assets/3d_scene/G036_scene_001/START_HERE.zh.txt b/outputs/G036_salt_flat_timetrial/assets/3d_scene/G036_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..1ba6c97289db12811025c60932a13a843b44d9a2 --- /dev/null +++ b/outputs/G036_salt_flat_timetrial/assets/3d_scene/G036_scene_001/START_HERE.zh.txt @@ -0,0 +1,11 @@ +G036 白蚀盐湖 / Three.js Scene视觉外壳 + +运行python serve.py,打开 http://127.0.0.1:8794/?audit=G036_scene_001 。依赖本地,无CDN。五镜头下拉/左右键浏览,保存按钮写回evidence。全环线和分岔远景带明确标注的路线/8门位检查叠加,非GLB内容;近景显示实际材质。 + +4千米闭环、8门锚点、4-5门之间500米主线/450米酥松外线不变。新八处门架的立柱在双侧路段外,门下净高>4.5米;两处外侧酥松带、遥测塔、维修棚与低山属于表现层。白盐与白线在公里级远景对比低,所以提供诊断叠加;实际近地视角可见路界。 + +786项原生检查包括378个路线实网格采样各自验证支撑/2.2米以下净空,8处门下高度,以及长度和锚点。移除了原中央旗杆,视觉路面顶面由0.12降至0.01米,Ground collider仍为0米;车辆接地由玩法项目对齐。 + +此包为视觉外壳,不含可驾驶车辆、抓地1.0/0.75物理、制动距离、计时、复位/罚时/出界和动态追车。近地镜头为静态6米/2.2米/60度参数示例,不代表控制器验收。远山、SaltHorizon是远景几何,编辑器聚焦可隐藏;请按layout明确镜头查看。 + +GLB几何材质,日光/雾/阴影在viewer实现;Source含Blender、来源和独立验收。新增API费用0。 diff --git a/outputs/G037_night_drift_yard/assets/3d_scene/G037_scene_001/ACCEPTANCE.json b/outputs/G037_night_drift_yard/assets/3d_scene/G037_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..450a0ebe44ed25d42ad1cf46610b1962cc633053 --- /dev/null +++ b/outputs/G037_night_drift_yard/assets/3d_scene/G037_scene_001/ACCEPTANCE.json @@ -0,0 +1,32 @@ +{ + "task_id": "G037_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 17, + "native_checks": 1113, + "controls_checks": 7, + "visual_review": { + "task_id": "G037_scene_001", + "passed": true, + "scene_visual_gate_passed": true, + "screenshot_sha256": { + "view_0.png": "feb7dab119adccc508d0082aa57f78c0f76665004d2dc40cdc1212ec5747a5b8", + "view_1.png": "b81d6e6e6825d51da7998ea81b799b7f2d79036762cd6441cf2b7380ed649547", + "view_2.png": "a5e01c0dbb57679e194aaceb001fc53ce5cf1358e5114efb0ae3050483084605", + "view_3.png": "4e3005fbc115c1c66620336d1ad57de5e34103e4d882b9990c40f9f7cab4a107", + "view_4.png": "84c453fb2d54bd5dfec47482d6bd3fc0ad7efbcd5acc8430cd5ed25662c313f5" + }, + "findings": [ + "Five current native frames inspected: wet concrete highlights, distinct light pools, readable four cargo obstacles, three blue puddles with reflected rain and lamp heads.", + "Fixed black planar reflection by excluding other reflectors and underlying puddle during reflection pass; added shallow-water base tint.", + "Frozen150x100m yard,8 lamp positions,3 radius4m puddles,9 original collision proxies preserved." + ], + "limitations": [ + "Simplified stylized industrial shell; cranes are low-detail horizon silhouettes. Tire bundles are not added as unbound driving obstacles.", + "Ground uses a static cube environment, not full scene planar reflection. Only three puddles use planar reflections at512px.", + "Rain/reflection/light calibration belongs to supplied native viewer;GLB alone needs this integration.", + "Nine proxies cover floor/walls/cargo. Lamp posts are visual-only as baseline; engine must explicitly assign any desired lamp physics. Vehicle dynamics/drift scoring/weather traction/camera controller not accepted." + ] + }, + "full_gameplay_accepted": false, + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G037_night_drift_yard/assets/3d_scene/G037_scene_001/G037_Source_and_WebGL_Review.zip b/outputs/G037_night_drift_yard/assets/3d_scene/G037_scene_001/G037_Source_and_WebGL_Review.zip new file mode 100644 index 0000000000000000000000000000000000000000..5c07dec2cab70038abdccc9de1c22da57c33b4cc --- /dev/null +++ b/outputs/G037_night_drift_yard/assets/3d_scene/G037_scene_001/G037_Source_and_WebGL_Review.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5e72388e3ade198057e685a0320891bb309419709f60e9311964b19961ce6c9d +size 34886373 diff --git a/outputs/G037_night_drift_yard/assets/3d_scene/G037_scene_001/PACKAGES.json b/outputs/G037_night_drift_yard/assets/3d_scene/G037_scene_001/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..ffd7b75550949070f3341f8e9d5031c2bd0ad798 --- /dev/null +++ b/outputs/G037_night_drift_yard/assets/3d_scene/G037_scene_001/PACKAGES.json @@ -0,0 +1,8 @@ +[ + { + "file": "G037_Source_and_WebGL_Review.zip", + "bytes": 34886373, + "sha256": "5e72388e3ade198057e685a0320891bb309419709f60e9311964b19961ce6c9d", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G037_night_drift_yard/assets/3d_scene/G037_scene_001/START_HERE.zh.txt b/outputs/G037_night_drift_yard/assets/3d_scene/G037_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..efd971dd84ca7098386bd41f51c61fafd7f50123 --- /dev/null +++ b/outputs/G037_night_drift_yard/assets/3d_scene/G037_scene_001/START_HERE.zh.txt @@ -0,0 +1,7 @@ +G037 雨夜货场 Scene资产验收包 +解压后运行 python serve.py,浏览器打开 http://127.0.0.1:8795/?audit=G037_scene_001 。依赖已内置,无需外网。 +包含源blend、GLB、layout、五镜头、几何和原生检查报告。镜头下拉框或左右方向键切换;雨效可暂停。 +150×100m场地、8灯、3处半径4m积水、四货箱及原9碰撞代理保持冻结。 +原生viewer实现钠灯、450条雨丝、3个512px积水平面反射和静态环境湿地材质。直接导入GLB需移植index.html中相应设置。 +验收范围:Scene资产/原生显示/代理对齐/地面和通行抽样;不含车辆、漂移计分、湿滑物理、动态碰撞、追车控制器。灯杆沿用视觉壳层;若需要实体碰撞请由引擎显式绑定。未增加无代理轮胎堆。 +新增API费用0。 diff --git a/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/ACCEPTANCE.json b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..ff6ddf44779c1eb8a2dd07cb20f2ed399f486389 --- /dev/null +++ b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/ACCEPTANCE.json @@ -0,0 +1,39 @@ +{ + "task_id": "G038_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 34, + "native_checks": 250, + "triangles": 77356, + "visual_review": { + "passed": true, + "reviewer": "Codex manual visual inspection", + "engine": "Unity 6000.6.7f1 / URP 17.6.0", + "screenshots": { + "native.png": "3b5c5a03bacf3a0d5b3e64251a335e1a203b0a15d0a3cfa39863324ed7e6a7a0", + "native_delivery_station.png": "459f91c1601065542bdc86462b0cd17dec3d44fcbf30bd0f5c19c3ee1203e8ee", + "native_detail.png": "5749d39ca5080e5b5935fedf793d914296cca08af7574b31e770da016af5c2d7", + "native_rescue_overview.png": "f1519c425c88e29dc5c2111ddd0f32ccf050d582f6da48698628c28ed747ba92", + "native_risk_blocked.png": "e326f176fd41c45f599a15326fd5e4b6445f3863d17131b7348e2360e21c0d54", + "native_risk_clear.png": "9df92d37164065d00d4d6af17e34c1012118d6db16f2eb2c692fc5621f74dfaf", + "native_safe_road.png": "bcf82f04dbf8772c341c736338437d9b096e616952f60191cc75cb234a167d98" + }, + "fbx_sha256": "2c82cf626956257db26ab63114555ee3ed6d35e9004aa7c48b6a5db0e07c7239", + "findings": [ + "Seven current native views inspected after road-edge correction to safety yellow.", + "Safe river road, narrow canyon rockfall, camp and delivery station are readable in overcast palette.", + "250 checks pass, including 20m road/clearance samples, route lengths, rockfall obstruction/removal and camera spacing." + ], + "limitations": [ + "Stylized scene asset gate; long straight route segments, repeating cliff modules and simple camp/van geometry remain.", + "Overview intentionally exposes finite terrain boundary for layout review.", + "Vehicle simulation, network, winch and clearing mechanics are external; H is only an inspection toggle." + ] + }, + "build": { + "result": "Succeeded", + "errors": 0, + "warnings": 1, + "bytes": 216498416 + }, + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/G038_Portable.zip b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/G038_Portable.zip new file mode 100644 index 0000000000000000000000000000000000000000..bf19383292be4e393a5f0bca66ebed1ff8997f98 --- /dev/null +++ b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/G038_Portable.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:54584c60c7ed81b5bd14d5b28c71d491290870c7f2b7797e6167fbf34075fce8 +size 82250380 diff --git a/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/G038_Unity_URP_Project.zip b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/G038_Unity_URP_Project.zip new file mode 100644 index 0000000000000000000000000000000000000000..fb31dcdcf6dd11bf66666e177b588ccbd1de929c --- /dev/null +++ b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/G038_Unity_URP_Project.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2454e41fd2c8b1461abab3a68ace68f2b17125c877ead4bf87274b30a344973e +size 22522384 diff --git a/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/G038_Windows_Review.zip b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/G038_Windows_Review.zip new file mode 100644 index 0000000000000000000000000000000000000000..37b834a3301fffaa1aeb1c259f16f5247daa479a --- /dev/null +++ b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/G038_Windows_Review.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:61ac9e3ccdea867fc8b0dbed1dbf08a5d4a7de1b0d3bfa3f55f7cd8bbb377815 +size 95971989 diff --git a/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/PACKAGES.json b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..a8b3117843039636998182db91c7fd1b3b89a50b --- /dev/null +++ b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/PACKAGES.json @@ -0,0 +1,20 @@ +[ + { + "file": "G038_Portable.zip", + "sha256": "54584c60c7ed81b5bd14d5b28c71d491290870c7f2b7797e6167fbf34075fce8", + "bytes": 82250380, + "crc_verified": true + }, + { + "file": "G038_Windows_Review.zip", + "sha256": "61ac9e3ccdea867fc8b0dbed1dbf08a5d4a7de1b0d3bfa3f55f7cd8bbb377815", + "bytes": 95971989, + "crc_verified": true + }, + { + "file": "G038_Unity_URP_Project.zip", + "sha256": "2454e41fd2c8b1461abab3a68ace68f2b17125c877ead4bf87274b30a344973e", + "bytes": 22522384, + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/START_HERE.zh.txt b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..f84e724ce979260ca82dc21bfbb93ffdc1d371d3 --- /dev/null +++ b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/START_HERE.zh.txt @@ -0,0 +1,23 @@ +G038 Scene 资产交付。Unity 6000.6.7f1 / URP 17.6.0。 +打开 Assets/Scenes/G038_scene_001.unity。Windows 包解压后运行 SceneG038.exe。 +验收限于场景资产、原生渲染、静态碰撞、灯光及环境预览;不包含完整玩法、角色、UI、音频。 +参考图用于美术方向,不代表逐像素复刻。新增 API 费用 0。 + +操作与集成说明: +G038_scene_001 双路山谷救援 · 单场景交付 + +Portable:source.blend、内嵌纹理GLB、布局、来源与验收证据。 +Unity:Unity 6000.6.7f1 / URP 17.6.0,打开Assets/Scenes/G038_scene_001.unity。 +Windows:解压运行SceneG038.exe,保留同目录文件。 +V营地/落石近景;0无雾布局总览;1稳路、2险路;J/L沿路检查;T切换7/9m镜头;H切换落石阻挡检查;P暂停环境。 + +保留稳路1200m、险路800m、共享起终点以及原12个200m检查点锚点。 +稳路沿河谷,险路穿峡壁。原基线三处落石不在路面,已用seed1038固定到真实险路中心;具体位置记录在layout.json。 +两路每20m采样路面与车辆空间,三处落石分别检查阻挡及隐藏后的畅通。 +7m/2.8m/62度追车镜头与9m拖车镜头检查的是场景空间;非完整车辆模拟。 +岩壁、草丛、河岸、黄边线、停驶物资车、装货营地与交付站为本次场景陈设。 +云层、旗帜、风尘和路外细碎石由可暂停环境时钟驱动;水面与云层动态着色在Unity中实现,GLB为静态资产。 + +范围是参考图风格的Scene资产、碰撞和引擎接入。双客户端、车辆操控、绞盘、5秒清障、物资结算、HUD、音频由mechanic及相关任务接管。 +H只是验收工具,不表示已实现清障玩法。远山与营地为风格化造型,不是参考图逐像素重建。 +本场新增API费用0,未并行制作其他场景。 diff --git a/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/native.png b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..fc8db71df6f40f06090a394c3a953d24f83fc4e8 --- /dev/null +++ b/outputs/G038_twin_truck_rescue/assets/3d_scene/G038_scene_001/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3b5c5a03bacf3a0d5b3e64251a335e1a203b0a15d0a3cfa39863324ed7e6a7a0 +size 878623 diff 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17.6.0", + "screenshots": { + "native.png": "fa5cdb9504cc9241e6abcc5406258edb8a409aecc3ce9349ce405ca1cf78a694", + "native_detail.png": "58b4aca5be5d32258eabf3012ea49479a9c4bb312201c8ac0173b84c6efb13bf", + "native_flight_chase.png": "aeebe82a0fddc55660b7cc4b0dd672d8a2b7f2f76a66232905b89dee9b3015a8", + "native_flight_overview.png": "5f414e074d01b7122c5b156e44f2812b48e40b506b8d27b277b6066a59a973b8", + "native_high_chase.png": "6f3e20190d89fdbe52c1a2f4e8792b9e814dc2d6f89b9b7bb1dcb6f744411124", + "native_lighthouse.png": "3951d3b80a3fb9efc25433e2ac6303b6876e8c007e36698e48377e5b93519a7d", + "native_thermal.png": "fd59c034be6e57441451ead8a572faecaee321353ef236d242fd652665527240", + "native_wind_chase.png": "e2a9d2382dca653780fb39516446200a2face9625fb7541d3f8b5040f7f1f518" + }, + "fbx_sha256": "9a3eecb0a74a7b2dca0d0f425bdf61e06d55a506e141fe3f4af53bc0a03d13db", + "findings": [ + "Eight current native views inspected: overview, three route sections, wind/thermal, lighthouse and chase detail.", + "Twelve ring gates, takeoff deck, floating islands, cloud sea, wind lines, thermal markers and lighthouse remain readable.", + "226 native checks pass, including ring clearance, route checkpoints, island occlusion and chase camera spacing." + ], + "limitations": [ + "Stylized low-poly scene asset gate; cloud sea, island silhouettes and ring materials are intentionally simplified versus reference sketch.", + "Flight controller, ordered ring gameplay, reset, HUD, audio and full vehicle are external; this evidence does not certify flying feel." + ] + }, + "build": { + "result": "Succeeded", + "errors": 0, + "warnings": 1, + "bytes": 197012512 + }, + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G039_sky_ring_flight/assets/3d_scene/G039_scene_001/G039_Portable.zip b/outputs/G039_sky_ring_flight/assets/3d_scene/G039_scene_001/G039_Portable.zip new file mode 100644 index 0000000000000000000000000000000000000000..f5e93680e0b5ab5410557e03dd0e035cadacd9e9 --- 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"02371ce86b6c651db0f366e8c1c623bb978259f412d80236a152bef8a9fe7730", + "bytes": 82222596, + "crc_verified": true + }, + { + "file": "G039_Unity_URP_Project.zip", + "sha256": "fdb18fbabb7b5e4c609d80e06eaedcc9408cac325b2245dd48b9d0f969f600a1", + "bytes": 8611639, + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G039_sky_ring_flight/assets/3d_scene/G039_scene_001/START_HERE.zh.txt b/outputs/G039_sky_ring_flight/assets/3d_scene/G039_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..19835cbd89814e656a4a4298532411b6abb55c78 --- /dev/null +++ b/outputs/G039_sky_ring_flight/assets/3d_scene/G039_scene_001/START_HERE.zh.txt @@ -0,0 +1,23 @@ +G039 Scene 资产交付。Unity 6000.6.7f1 / URP 17.6.0。 +打开 Assets/Scenes/G039_scene_001.unity。Windows 包解压后运行 SceneG039.exe。 +验收限于场景资产、原生渲染、静态碰撞、灯光及环境预览;不包含完整玩法、角色、UI、音频。 +参考图用于美术方向,不代表逐像素复刻。新增 API 费用 0。 + +操作与集成说明: +G039_scene_001 天空穿环航线 · 单场景交付 + +Portable:Blender、内嵌纹理GLB、布局、来源与验收证据。 +Unity:Unity 6000.6.7f1 / URP 17.6.0,打开Assets/Scenes/G039_scene_001.unity。 +Windows:解压运行SceneG039.exe,保留同目录文件。 +V切换景观镜头;0航线总览;1/2/3查看三段;J/L逐环检查;C复位追机镜头;P暂停环境。 + +草顶倒锥浮岛、蓝环、云海按参考风格制作;包含起飞甲板、末端灯塔、岛缘瀑布与呼吸浮标。 +保留seed1039冻结的12环、12检查点、2气流柱及风场向量;前8环净空半径6,后4环半径4。 +环架外观与独立程序碰撞体分开;穿环推进判定与飞行物理由mechanic接管。 +每环检查净空与追机镜头,逐段检查相邻环间1单位半径通道,不代表已验证完整飞行手感。 +检查点保持环后20/下20的位置;气流表现标记半径10,侧风线沿-Z飘移。 +云海、风线、热气流粒子、瀑布雾和浮标灯采用可暂停环境时钟。GLB保留静态资产,动态效果在Unity内实现。 + +仅交付Scene资产与引擎接入;飞行器、加速失速、横滚相机绑定、穿环顺序、计时复位、HUD及音频属于其他任务。 +场景为参考风格的低多边形实现,未把参考图作为贴片,也不是逐像素复刻。 +本场新增API费用0;未并行制作其他场景。 diff --git a/outputs/G039_sky_ring_flight/assets/3d_scene/G039_scene_001/native.png b/outputs/G039_sky_ring_flight/assets/3d_scene/G039_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..f30c60d4a26cc3608b68187e2d16d353e107bb34 --- /dev/null +++ b/outputs/G039_sky_ring_flight/assets/3d_scene/G039_scene_001/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid 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0000000000000000000000000000000000000000..b480500b3278637a5bcf0fe2ea482a684db0f785 --- /dev/null +++ b/outputs/G039_sky_ring_flight/assets/3d_scene/G039_scene_001/native_high_chase.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6f3e20190d89fdbe52c1a2f4e8792b9e814dc2d6f89b9b7bb1dcb6f744411124 +size 332385 diff --git a/outputs/G039_sky_ring_flight/assets/3d_scene/G039_scene_001/native_lighthouse.png b/outputs/G039_sky_ring_flight/assets/3d_scene/G039_scene_001/native_lighthouse.png new file mode 100644 index 0000000000000000000000000000000000000000..02b132a0c67cc3653ea17455cf9a42b24547b11a --- /dev/null +++ b/outputs/G039_sky_ring_flight/assets/3d_scene/G039_scene_001/native_lighthouse.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3951d3b80a3fb9efc25433e2ac6303b6876e8c007e36698e48377e5b93519a7d +size 330872 diff --git a/outputs/G039_sky_ring_flight/assets/3d_scene/G039_scene_001/native_thermal.png 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a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/ACCEPTANCE.json b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..584c80bc736aa1f6532aa611d8221ddaab5f7c4a --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/ACCEPTANCE.json @@ -0,0 +1,25 @@ +{ + "task_id": "G040_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 38, + "native_checks": 52, + "triangles": 409152, + "visual_review": { + "passed": true, + "screenshots": { + "city.png": "498ffd5b29a67f314e90f8af36dd16441b746267ce7ef7c41e29a0c993e3802a", + "gate1.png": "f0aeab4055d07c23e7c4c722974cacc677e6d5d3cd628314b53bc2ac3891f83c", + "gate2.png": "69d13580ea88922f5f06dde8cb1a840435f40617d46c3d95bccb66a0fb55e86c", + "gate3.png": "3abda166568e4ce045dfbd0622e46e9d20a4bb0d1766ba63f2b25c985740cdda", + "native.png": "35ea01dfd6cf7e72ae0a24875a74d3bd4460ec923796eefa9a29888ea6dfc5e2", + "overview.png": "9be684e4cfd68a5d650d163c80cd0151a289a6a3576acaad77328d353da97452", + "pit.png": "e150580dd252a4c87bd8db94983d28acfb416ca27aa117f7dd48d1b0842743a4", + "pit_exit.png": "c35c144f1ebe0e11c331549e2772c8db9e45948f6820bd7c826d27c52fe1e37e" + }, + "findings": "Reviewed eight native views: continuous closed asphalt has no triangular corner gaps; two unpaved patches visible in overview; pit exit connects with an open barrier section; city facades, stand, gantry, tire stacks and four timing locations readable.", + "limitations": "Sparse simplified modular scenery, coarse building/roof details and finite terrain visible. Road-center topology is a regular twelve-corner shell. Race vehicles, authoritative collision, timing, penalties and controllers remain mechanic-owned.", + "method": "Manual inspection of current native renders; technical checks do not substitute for visual review" + }, + "scope": "UE5.7 decorative race Scene shell: materials,16 authoring markers, ground proxies, route descriptors. Source road-mesh coverage and2km/12corners/4timing markers checked separately. Authoritative race collision, off-track penalties, gates, vehicles, tire physics, timing, weather simulation and gameplay remain mechanic-owned; not a playable race acceptance.", + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/G040_Portable.zip b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/G040_Portable.zip new file mode 100644 index 0000000000000000000000000000000000000000..a310e801990eecbb42e7f365f48cd0128b18a15a --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/G040_Portable.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e3655e0bca6562f31faa1cba151914de089ea8eb547446734c4acb3907049d25 +size 119518757 diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/G040_UE5_Project.zip b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/G040_UE5_Project.zip new file mode 100644 index 0000000000000000000000000000000000000000..f26a98131a68ed6864767f195ee04b1a733c45ea --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/G040_UE5_Project.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:940e1bd0dc37b122b02f10886518a87635c2a50e2f93c247babc7c3f50c29485 +size 28552744 diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/PACKAGES.json b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..87b8ea19560d09081356450b0b38b5d7f6e9296d --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/PACKAGES.json @@ -0,0 +1,14 @@ +[ + { + "file": "G040_Portable.zip", + "bytes": 119518757, + "sha256": "e3655e0bca6562f31faa1cba151914de089ea8eb547446734c4acb3907049d25", + "crc_verified": true + }, + { + "file": "G040_UE5_Project.zip", + "bytes": 28552744, + "sha256": "940e1bd0dc37b122b02f10886518a87635c2a50e2f93c247babc7c3f50c29485", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/START_HERE.zh.txt b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..0278d6213ed6adfd24ad4d249fcc2e92077e1239 --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/START_HERE.zh.txt @@ -0,0 +1,7 @@ +G040_scene_001 +使用 UE5.7 打开项目,加载 Content/G040_scene_001/Review。Review_* 相机对应已复核截图。Portable 包含 Blender 源文件、GLB、FBX、布局、材质和验收证据。 + +验收范围:UE5.7 decorative race Scene shell: materials,16 authoring markers, ground proxies, route descriptors. Source road-mesh coverage and2km/12corners/4timing markers checked separately. Authoritative race collision, off-track penalties, gates, vehicles, tire physics, timing, weather simulation and gameplay remain mechanic-owned; not a playable race acceptance. +画面复核:Reviewed eight native views: continuous closed asphalt has no triangular corner gaps; two unpaved patches visible in overview; pit exit connects with an open barrier section; city facades, stand, gantry, tire stacks and four timing locations readable. +局限:Sparse simplified modular scenery, coarse building/roof details and finite terrain visible. Road-center topology is a regular twelve-corner shell. Race vehicles, authoritative collision, timing, penalties and controllers remain mechanic-owned. +新增资产 API 费用:0。 diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/city.png b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/city.png new file mode 100644 index 0000000000000000000000000000000000000000..4bd02da13bfb3a216efa910bb840910d0154e984 --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/city.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:498ffd5b29a67f314e90f8af36dd16441b746267ce7ef7c41e29a0c993e3802a +size 1173227 diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/gate1.png b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/gate1.png new file mode 100644 index 0000000000000000000000000000000000000000..50d7adfd3faf60560cbc2143f1578b0a6ed6eaa1 --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/gate1.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f0aeab4055d07c23e7c4c722974cacc677e6d5d3cd628314b53bc2ac3891f83c +size 1173227 diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/gate2.png b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/gate2.png new file mode 100644 index 0000000000000000000000000000000000000000..3b2de217c145abb437a4e8664b62003d1f248db2 --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/gate2.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:69d13580ea88922f5f06dde8cb1a840435f40617d46c3d95bccb66a0fb55e86c +size 1173227 diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/gate3.png b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/gate3.png new file mode 100644 index 0000000000000000000000000000000000000000..c8ed749b037dcecc3dcc24c9bb50b02245ebbee8 --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/gate3.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3abda166568e4ce045dfbd0622e46e9d20a4bb0d1766ba63f2b25c985740cdda +size 1173227 diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/native.png b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..5fb84eb592cb64ce0eb67dbd724b031b05e7abe1 --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:35ea01dfd6cf7e72ae0a24875a74d3bd4460ec923796eefa9a29888ea6dfc5e2 +size 1173227 diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/overview.png b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/overview.png new file mode 100644 index 0000000000000000000000000000000000000000..f4d5596e57ccc4b024cc22b61f2983b424d5b8d0 --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/overview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9be684e4cfd68a5d650d163c80cd0151a289a6a3576acaad77328d353da97452 +size 1173227 diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/pit.png b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/pit.png new file mode 100644 index 0000000000000000000000000000000000000000..ee03d05c8b6270312410b450370f2d28588fa10c --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/pit.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e150580dd252a4c87bd8db94983d28acfb416ca27aa117f7dd48d1b0842743a4 +size 1173227 diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/pit_exit.png b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/pit_exit.png new file mode 100644 index 0000000000000000000000000000000000000000..92c61acd6b3ea0d509cca9ee5290c5aea3da6b8d --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_001/pit_exit.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c35c144f1ebe0e11c331549e2772c8db9e45948f6820bd7c826d27c52fe1e37e +size 1173227 diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/ACCEPTANCE.json b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..976148ebd66355dd42a5f19b7489f3fa456561d3 --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/ACCEPTANCE.json @@ -0,0 +1,25 @@ +{ + "task_id": "G040_scene_002", + "status": "scene_asset_gate_passed", + "geometry_checks": 38, + "native_checks": 51, + "triangles": 373520, + "visual_review": { + "passed": true, + "screenshots": { + "coast.png": "f046c1725d6951701c3098ed3419856f7a6cdb295b96916f70b752013435475e", + "gate1.png": "3a0b93c4e5815330204a2f5181cc8e86abbb7b1ee945eb9565a4c49502779964", + "gate2.png": "756ee79f9a99cd6ad4657df454d52b5667b6e61e02b1c1a8d9e90a6798d832a8", + "gate3.png": "c9b641aa6d29c1df98c2fc1262e92864e6655e90001574bcc2cbd5e4fbadf13d", + "native.png": "2222a9cdf41dfe6ffb9c9cefe1cfa85a7e89518464c1524842127fe0e04b1bb1", + "overview.png": "8c789890c825c6f8850542438cc8f61aa5f8787d7bc67a519b82e188bd671fd5", + "pit.png": "509e90777d5c54d6545f3a62f7222ae8c0602446ca27a6e31fd8e8c1cb498902", + "pit_exit.png": "0c32799b7ba606093e0e05ba3787d11bda507a9fd1192a795aee8eeef723bb9b" + }, + "findings": "Reviewed eight current views: continuous wet-material circuit and pit exit, readable shoreline/sea wall/guardrails, gulls and pier buildings; no corner road holes; damp cloudy lighting differs from dry city.", + "limitations": "Sparse simplified coastal shell; water/puddles and gulls static, specular highlights present but no validated scene-accurate planar reflections. Weather simulation, vehicle physics, timing and penalties external.", + "method": "Manual inspection of current native renders; technical checks do not substitute for visual review" + }, + "scope": "UE5.7 decorative race Scene shell: materials,16 authoring markers, ground proxies, route descriptors. Source road-mesh coverage and2km/12corners/4timing markers checked separately. Authoritative race collision, off-track penalties, gates, vehicles, tire physics, timing, weather simulation and gameplay remain mechanic-owned; not a playable race acceptance.", + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/G040_Portable.zip b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/G040_Portable.zip new file mode 100644 index 0000000000000000000000000000000000000000..b4a4c2eecfc4c2eec3c45a7ec89c4db1364522c2 --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/G040_Portable.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a3bc4d10916246b25302426a8b27fe33f2d84509a620ca7201428a448246a1da +size 119084219 diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/G040_UE5_Project.zip b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/G040_UE5_Project.zip new file mode 100644 index 0000000000000000000000000000000000000000..a4cd12e6dffe7b484dfb29591aebbb128f68912d --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/G040_UE5_Project.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cd35910fcea5565faa35a5848a9db896e6bd00c0d12c6ceb67c66da1384774cd +size 28520793 diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/PACKAGES.json b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..242e51392871a18f38c1d789ee71dc9ef25dc4db --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/PACKAGES.json @@ -0,0 +1,14 @@ +[ + { + "file": "G040_Portable.zip", + "bytes": 119084219, + "sha256": "a3bc4d10916246b25302426a8b27fe33f2d84509a620ca7201428a448246a1da", + "crc_verified": true + }, + { + "file": "G040_UE5_Project.zip", + "bytes": 28520793, + "sha256": "cd35910fcea5565faa35a5848a9db896e6bd00c0d12c6ceb67c66da1384774cd", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/START_HERE.zh.txt b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..8a8305843206287da97b0a6b55a8b8e88d13efc3 --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/START_HERE.zh.txt @@ -0,0 +1,7 @@ +G040_scene_002 +使用 UE5.7 打开项目,加载 Content/G040_scene_002/Review。Review_* 相机对应已复核截图。Portable 包含 Blender 源文件、GLB、FBX、布局、材质和验收证据。 + +验收范围:UE5.7 decorative race Scene shell: materials,16 authoring markers, ground proxies, route descriptors. Source road-mesh coverage and2km/12corners/4timing markers checked separately. Authoritative race collision, off-track penalties, gates, vehicles, tire physics, timing, weather simulation and gameplay remain mechanic-owned; not a playable race acceptance. +画面复核:Reviewed eight current views: continuous wet-material circuit and pit exit, readable shoreline/sea wall/guardrails, gulls and pier buildings; no corner road holes; damp cloudy lighting differs from dry city. +局限:Sparse simplified coastal shell; water/puddles and gulls static, specular highlights present but no validated scene-accurate planar reflections. Weather simulation, vehicle physics, timing and penalties external. +新增资产 API 费用:0。 diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/coast.png b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/coast.png new file mode 100644 index 0000000000000000000000000000000000000000..a9b1eb1a286ca48cbe1e84fa71b1aeede6b51d3f --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/coast.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f046c1725d6951701c3098ed3419856f7a6cdb295b96916f70b752013435475e +size 1173227 diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/gate1.png b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/gate1.png new file mode 100644 index 0000000000000000000000000000000000000000..b7ffa9c12d2f57a3e10428d7d6eb2815f2b0f436 --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/gate1.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3a0b93c4e5815330204a2f5181cc8e86abbb7b1ee945eb9565a4c49502779964 +size 1173227 diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/gate2.png b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/gate2.png new file mode 100644 index 0000000000000000000000000000000000000000..f63ade5c8a4cdf644aa7e79e10153adf84ea9e5e --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/gate2.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:756ee79f9a99cd6ad4657df454d52b5667b6e61e02b1c1a8d9e90a6798d832a8 +size 1173227 diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/gate3.png b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/gate3.png new file mode 100644 index 0000000000000000000000000000000000000000..fab3debfa53d164e2ae79ce674c3072276bca116 --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_002/gate3.png @@ -0,0 +1,3 @@ +version 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@@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0c32799b7ba606093e0e05ba3787d11bda507a9fd1192a795aee8eeef723bb9b +size 1173227 diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/ACCEPTANCE.json b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..00efa51be4435350c019ca3bc445c843928ab323 --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/ACCEPTANCE.json @@ -0,0 +1,25 @@ +{ + "task_id": "G040_scene_003", + "status": "scene_asset_gate_passed", + "geometry_checks": 38, + "native_checks": 56, + "triangles": 276776, + "visual_review": { + "passed": true, + "screenshots": { + "gate1.png": "621c8fe2d3ce984365eddd6141d212f6fd275155644a150206044a3c6804d6d9", + "gate2.png": "be343dc8e873cf1c67932408329588c26ac51b68beb0746478c8b3772d8b70b4", + "gate3.png": "e954bda2ea06ffccfb3be665fd8c65650c14ab8ed18abfcc55ad17e84a4c92f6", + "harbor.png": "a0ad9bd2588d5ddc66c8f2c5f17031c60b4340c87c59caf0ef6712e2fdf0d108", + "native.png": "182a362b853c755f22691e68dab04684c57b954c8b8631f6b9d1b3e968c5885b", + "overview.png": "4fa1f200cd9eb836ce1b1555f346c15009a986a9a879071a537a57d87842ff31", + "pit.png": "0c04561f8013ae5b8e584c25c6b1ccf6a3c2909d285ef2c3abb4e17f30550c80", + "pit_exit.png": "f68d285b2d72f177429930f4f03b6ed48ad17f6dbf5dc08780a3963722159524" + }, + "findings": "Inspected eight current native views: harbor cranes/containers and warehouse silhouettes readable, real dock/track lights create warm pools and wet-road specular highlights; continuous road and pit exit remain connected; no clipped loop in overview.", + "limitations": "Sparse modular night shell with deliberately bright ambient fill for inspection. Rain streaks and puddles static; highlights are material/light responses, scene-accurate planar reflections not validated. No race physics, timing, live rain or tire-slip behavior acceptance.", + "method": "Manual inspection of current native renders; technical checks do not substitute for visual review" + }, + "scope": "UE5.7 decorative race Scene shell: materials,16 authoring markers, ground proxies, route descriptors. Source road-mesh coverage and2km/12corners/4timing markers checked separately. Authoritative race collision, off-track penalties, gates, vehicles, tire physics, timing, weather simulation and gameplay remain mechanic-owned; not a playable race acceptance.", + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/G040_Portable.zip b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/G040_Portable.zip new file mode 100644 index 0000000000000000000000000000000000000000..ea9742892999e633596fba6a36592f4ff9b3e03c --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/G040_Portable.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6c1dc5c784e4ccf858dbd7b85337733323a1900a8e4da615b9be5ed9357df418 +size 131872597 diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/G040_UE5_Project.zip b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/G040_UE5_Project.zip new file mode 100644 index 0000000000000000000000000000000000000000..edfa2c9e951c09d3435fdbffe6a456c6173eb818 --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/G040_UE5_Project.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:343149c87852de132f87c76f4c3388f855d456e0fad40ac8e0d18683444209fc +size 29626769 diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/PACKAGES.json b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..00493c883c520ff0f59e0115dbc38e4754c89634 --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/PACKAGES.json @@ -0,0 +1,14 @@ +[ + { + "file": "G040_Portable.zip", + "bytes": 131872597, + "sha256": "6c1dc5c784e4ccf858dbd7b85337733323a1900a8e4da615b9be5ed9357df418", + "crc_verified": true + }, + { + "file": "G040_UE5_Project.zip", + "bytes": 29626769, + "sha256": "343149c87852de132f87c76f4c3388f855d456e0fad40ac8e0d18683444209fc", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/START_HERE.zh.txt b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..d43a7dd9df5a6a039edd2824f96214f3fac6ee49 --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/START_HERE.zh.txt @@ -0,0 +1,7 @@ +G040_scene_003 +使用 UE5.7 打开项目,加载 Content/G040_scene_003/Review。Review_* 相机对应已复核截图。Portable 包含 Blender 源文件、GLB、FBX、布局、材质和验收证据。 + +验收范围:UE5.7 decorative race Scene shell: materials,16 authoring markers, ground proxies, route descriptors. Source road-mesh coverage and2km/12corners/4timing markers checked separately. Authoritative race collision, off-track penalties, gates, vehicles, tire physics, timing, weather simulation and gameplay remain mechanic-owned; not a playable race acceptance. +画面复核:Inspected eight current native views: harbor cranes/containers and warehouse silhouettes readable, real dock/track lights create warm pools and wet-road specular highlights; continuous road and pit exit remain connected; no clipped loop in overview. +局限:Sparse modular night shell with deliberately bright ambient fill for inspection. Rain streaks and puddles static; highlights are material/light responses, scene-accurate planar reflections not validated. No race physics, timing, live rain or tire-slip behavior acceptance. +新增资产 API 费用:0。 diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/gate1.png b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/gate1.png new file mode 100644 index 0000000000000000000000000000000000000000..70b9a48b6c88af9a95da60912c3b24093059f1cd --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/gate1.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:621c8fe2d3ce984365eddd6141d212f6fd275155644a150206044a3c6804d6d9 +size 1173227 diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/gate2.png b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/gate2.png new file mode 100644 index 0000000000000000000000000000000000000000..49aec7a8806f25cf81824ba0d5907c6be6ab8e58 --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/gate2.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:be343dc8e873cf1c67932408329588c26ac51b68beb0746478c8b3772d8b70b4 +size 1173227 diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/gate3.png b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/gate3.png new file mode 100644 index 0000000000000000000000000000000000000000..ced902b21e150e5b2ad02535881eba85b6e37196 --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/gate3.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e954bda2ea06ffccfb3be665fd8c65650c14ab8ed18abfcc55ad17e84a4c92f6 +size 1173227 diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/harbor.png b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/harbor.png new file mode 100644 index 0000000000000000000000000000000000000000..4932a862a277e842c01e1b332ca4261842e33b9d --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/harbor.png @@ -0,0 +1,3 @@ +version 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+1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4fa1f200cd9eb836ce1b1555f346c15009a986a9a879071a537a57d87842ff31 +size 1173227 diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/pit.png b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/pit.png new file mode 100644 index 0000000000000000000000000000000000000000..23abb3bd0e2fd0ae97af5d0b770e45475ee1f007 --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/pit.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0c04561f8013ae5b8e584c25c6b1ccf6a3c2909d285ef2c3abb4e17f30550c80 +size 1173227 diff --git a/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/pit_exit.png b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/pit_exit.png new file mode 100644 index 0000000000000000000000000000000000000000..3df223bb6abb80e42ab6dc5562328d6da6cdc93c --- /dev/null +++ b/outputs/G040_endurance_race/assets/3d_scene/G040_scene_003/pit_exit.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f68d285b2d72f177429930f4f03b6ed48ad17f6dbf5dc08780a3963722159524 +size 1173227 diff --git a/outputs/G041_frontier_market/assets/3d_scene/G041_scene_001/ACCEPTANCE.json b/outputs/G041_frontier_market/assets/3d_scene/G041_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..0e7dc03fd7f1d0b503d264b4b86866f7e52b6fd4 --- /dev/null +++ b/outputs/G041_frontier_market/assets/3d_scene/G041_scene_001/ACCEPTANCE.json @@ -0,0 +1,32 @@ +{ + "task_id": "G041_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 21, + "native_checks": 345, + "controls_checks": 7, + "visual_review": { + "task_id": "G041_scene_001", + "passed": true, + "scene_visual_gate_passed": true, + "screenshot_sha256": { + "view_0.png": "9e51caf5d028519f00ec0b648226b5d9849aa383608e4f57c4887efc359df682", + "view_1.png": "f8f22e6e9b1041492bbef286bd151dda60e0e3319ed3c7d091a8a4f5689553af", + "view_2.png": "47198f5fab702066291c784f41b5c5362bac573a4904f18b3821459583da2ff9", + "view_3.png": "34a775b2c4360c4f00ff4056416638cbbb98518410575cf901555473687040f5", + "view_4.png": "a85f2959579be8ababeab70dc5ed8baf8141feb86ea9cd192d93c27bf6efa3b9" + }, + "findings": [ + "Five current native frames inspected: four readable shelf rows, beige pitched fabric awnings, distinct herb/jar/wool/spice categories, wooden counter, pass sign and rear grey cliffs.", + "Fixed main45-degree single-screen camera preserves space for customer route. Counter narrowed and rotated parallel to the frozen exit; all315 route footprint samples clear.", + "Corrected route normals to remove shadow acne." + ], + "limitations": [ + "Simplified stylized art; folded blankets have geometric silhouettes, no simulated cloth.", + "Inspectors offer extra review cameras; shipped gameplay should retain fixed45-degree main camera.", + "Characters, interactive inventory/pricing, queues, receipts, day-cycle awning/flag animation and audio are outside Scene asset acceptance.", + "Only original floor collider is supplied; scene solids and customer navigation must be bound by engine integration." + ] + }, + "full_gameplay_accepted": false, + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G041_frontier_market/assets/3d_scene/G041_scene_001/G041_Source_and_WebGL_Review.zip b/outputs/G041_frontier_market/assets/3d_scene/G041_scene_001/G041_Source_and_WebGL_Review.zip new file mode 100644 index 0000000000000000000000000000000000000000..c7d416e1d3e936c4fb1fc529bf119b6ebfd5f8a7 --- /dev/null +++ b/outputs/G041_frontier_market/assets/3d_scene/G041_scene_001/G041_Source_and_WebGL_Review.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6aedc46bc3603230a2db974a6971a3f1d1678fb7ee4df38267878c6b0e6fafd1 +size 37862483 diff --git a/outputs/G041_frontier_market/assets/3d_scene/G041_scene_001/PACKAGES.json b/outputs/G041_frontier_market/assets/3d_scene/G041_scene_001/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..edcae2d40724286c6f91c8017266886163b839d6 --- /dev/null +++ b/outputs/G041_frontier_market/assets/3d_scene/G041_scene_001/PACKAGES.json @@ -0,0 +1,8 @@ +[ + { + "file": "G041_Source_and_WebGL_Review.zip", + "bytes": 37862483, + "sha256": "6aedc46bc3603230a2db974a6971a3f1d1678fb7ee4df38267878c6b0e6fafd1", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G041_frontier_market/assets/3d_scene/G041_scene_001/START_HERE.zh.txt b/outputs/G041_frontier_market/assets/3d_scene/G041_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..09241b852631c452209e8f822a1652d9fb1b016f --- /dev/null +++ b/outputs/G041_frontier_market/assets/3d_scene/G041_scene_001/START_HERE.zh.txt @@ -0,0 +1,7 @@ +G041 灰岩隘口集市 Scene验收包 +解压后 python serve.py,打开 http://127.0.0.1:8796/?audit=G041_scene_001 。本地依赖已内置。 +源blend、GLB、冻结layout、五镜头和几何/原生检查均包含。 +默认镜头固定45度单屏;其他镜头只供资产检查,游戏应保留默认固定视角。左右方向键或下拉框检查,风尘可暂停恢复。 +四货架锚点、柜台锚点、顾客路线不变;四类陈列独立。旧柜台与离店路线相交,现收窄并沿出口旋转,315个路线横向抽样均通过。 +验收范围仅Scene资产与原生显示、通行/视线抽样。人物、定价库存、排队结算、营业日、UI/音效和动态雨棚旗帜均不在此资产门中。floor原碰撞代理保留,其他碰撞/导航由引擎集成。 +新增API费用0。 diff --git a/outputs/G042_highland_seed_farm/assets/3d_scene/G042_scene_001/ACCEPTANCE.json b/outputs/G042_highland_seed_farm/assets/3d_scene/G042_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..9fb67af6a06e107c3024c65b267db6d4d11a0239 --- /dev/null +++ b/outputs/G042_highland_seed_farm/assets/3d_scene/G042_scene_001/ACCEPTANCE.json @@ -0,0 +1,33 @@ +{ + "task_id": "G042_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 30, + "native_checks": 273, + "controls_checks": 9, + "visual_review": { + "task_id": "G042_scene_001", + "passed": true, + "scene_visual_gate_passed": true, + "screenshot_sha256": { + "view_0.png": "d8453f6f33a46e520b8342197913ca9e164eef979fc1baf4690dad428e7fa6b1", + "view_1.png": "d9bcc626c4396f9cc9355319823eacc25c82db342d4008fa797e3ecf84327845", + "view_2.png": "51cef558d6942fcb0d13902b55d0b70608a6b8a2f179b3a07b86ad9b65091552", + "view_3.png": "d1aa53b49e960e62782b09ba1aa424e53a19b47d6de240e678f8bad7ba814857", + "view_4.png": "822bb98c9a0a2ff8bea746780d3ba65a89227de5237a74f8044f75e592d8f2b1", + "rain.png": "2ec74f7e0019e5c360fd31b0d305861177d6cd2ca91a0ab81bd2d4201e23caf4" + }, + "findings": [ + "Five current sunny frames and one rainy frame inspected; all12 empty farm plots readable, seed counter at lower right, open water trough and watering can visible.", + "Repeated foreground rock occluders removed. Surrounding terraces descend outside frozen flat farm deck; multicolour prayer line, simple distant ridges and stylized sea clouds form the backdrop.", + "273 native checks passed including108 plot support samples,108 clear samples,12 visibility and12 framing tests." + ], + "limitations": [ + "Simplified stylized plateau, geometric clouds and layered mountain silhouettes; not photographic terrain.", + "Frozen12 plot anchors remain flat atoriginal elevation; descending terraces are the surrounding visual terrain.", + "Cloud forms and prayer cloth are static; environmental pause covers particles. Weather button is a visual preview, not the10-day simulation.", + "Crop stages, growth, planting/harvest, orders, money, UI/audio and weather schedule belong to mechanic/object tasks. Original floor proxy retained; object colliders and cell hit targets must be engine-owned." + ] + }, + "full_gameplay_accepted": false, + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G042_highland_seed_farm/assets/3d_scene/G042_scene_001/G042_Source_and_WebGL_Review.zip b/outputs/G042_highland_seed_farm/assets/3d_scene/G042_scene_001/G042_Source_and_WebGL_Review.zip new file mode 100644 index 0000000000000000000000000000000000000000..b89950341cf62255bb9c24515b0edef314c6207f --- /dev/null +++ b/outputs/G042_highland_seed_farm/assets/3d_scene/G042_scene_001/G042_Source_and_WebGL_Review.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1b1da9906c0769961d669d1fcacf8cbbe400edfa67a063cffbdef149c36f6937 +size 32371950 diff --git a/outputs/G042_highland_seed_farm/assets/3d_scene/G042_scene_001/PACKAGES.json b/outputs/G042_highland_seed_farm/assets/3d_scene/G042_scene_001/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..d29dd957315b665bf9ff6a7c6ce4af98772fc986 --- /dev/null +++ b/outputs/G042_highland_seed_farm/assets/3d_scene/G042_scene_001/PACKAGES.json @@ -0,0 +1,8 @@ +[ + { + "file": "G042_Source_and_WebGL_Review.zip", + "bytes": 32371950, + "sha256": "1b1da9906c0769961d669d1fcacf8cbbe400edfa67a063cffbdef149c36f6937", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G042_highland_seed_farm/assets/3d_scene/G042_scene_001/START_HERE.zh.txt b/outputs/G042_highland_seed_farm/assets/3d_scene/G042_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..ed517e7693b0c2f3d8f2d6f0e0421b7fd65b06aa --- /dev/null +++ b/outputs/G042_highland_seed_farm/assets/3d_scene/G042_scene_001/START_HERE.zh.txt @@ -0,0 +1,7 @@ +G042 云脊高原种子站 Scene资产验收包 +解压后 python serve.py,打开 http://127.0.0.1:8797/?audit=G042_scene_001 。所有依赖内置。 +含源blend、GLB、layout、五个晴天镜头与rain.png、几何和原生报告。 +12格4×3农田及右下种子站锚点不变;默认固定45度全景,其他镜头只作资产检查。垄田保持空初态,等待独立作物阶段模型。 +新增外侧下降梯田、远山云海、经幡、水槽/水壶、收获筐和种子站棚架。晴雨按钮只预览视觉;环境暂停控制粒子。 +验收仅Scene资产/原生显示/地块支撑与视线构图。种植生长、订单收入、十日天气、UI音效和独立交互物阶段均不在本资产验收中。原floor碰撞保留,其他判定/碰撞由引擎集成。云和经幡为静态简化造型。 +新增API费用0。 diff --git a/outputs/G043_airship_kitchen/assets/3d_scene/G043_scene_001/ACCEPTANCE.json b/outputs/G043_airship_kitchen/assets/3d_scene/G043_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..6787efcdf8f47c2f90fd7be4e42b454b8a35a4e2 --- /dev/null +++ b/outputs/G043_airship_kitchen/assets/3d_scene/G043_scene_001/ACCEPTANCE.json @@ -0,0 +1,27 @@ +{ + "task_id": "G043_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 33, + "native_checks": 45, + "controls_checks": 9, + "triangles": 86998, + "visual_review": { + "passed": true, + "scope": "Scene asset visual/native gate; cooking mechanics excluded", + "native_sha256": "8657abd762338fab37cd19d0a8a58ff93743f8ce45a2f4f7c4b0a49b04670e71", + "native_detail_sha256": "92fe28500061e6549014ad04e3d67fbb2ee52588a207605ff356eb999b2aace0", + "findings": [ + "Latest overview/detail inspected. Five differently colored stations have distinct sink, knife board, stove/pot, plate stack and serving tray.", + "Three brass-rim portholes, oak wall/floor, pipes and warm lighting match the bound sketch vocabulary.", + "Fixed station/spawn floors and central aisle checked; steam pauses after saved-scene reload." + ], + "limitations": [ + "Porthole scenery is decorative cloud imagery, not an exterior playable world.", + "Workstation mutual exclusion, cooking timing, food/waste and chef collision belong to mechanic integration." + ], + "scene_visual_gate_passed": true, + "full_gameplay_accepted": false + }, + "new_api_credits": 0, + "scope": "Scene asset/native integration; gameplay excluded" +} \ No newline at end of file diff --git a/outputs/G043_airship_kitchen/assets/3d_scene/G043_scene_001/G043_scene_001_Godot_Source_and_Review.zip b/outputs/G043_airship_kitchen/assets/3d_scene/G043_scene_001/G043_scene_001_Godot_Source_and_Review.zip new file mode 100644 index 0000000000000000000000000000000000000000..e3b7898baa92e41509a5877127beff160a375a94 --- /dev/null +++ b/outputs/G043_airship_kitchen/assets/3d_scene/G043_scene_001/G043_scene_001_Godot_Source_and_Review.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8144d475966e5237b1f47833d27374f6485c9ec20f19b253a629f568a9d68147 +size 46607314 diff --git a/outputs/G043_airship_kitchen/assets/3d_scene/G043_scene_001/PACKAGES.json b/outputs/G043_airship_kitchen/assets/3d_scene/G043_scene_001/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..daef974b46821563fc7fefbf0aa73d1e88a59a29 --- /dev/null +++ b/outputs/G043_airship_kitchen/assets/3d_scene/G043_scene_001/PACKAGES.json @@ -0,0 +1,9 @@ +[ + { + "file": "G043_scene_001_Godot_Source_and_Review.zip", + "bytes": 46607314, + "sha256": "8144d475966e5237b1f47833d27374f6485c9ec20f19b253a629f568a9d68147", + "crc_verified": true, + "runtime": "Shared Godot 4.5.1 installation; project opens independently in compatible Godot" + } +] \ No newline at end of file diff --git a/outputs/G043_airship_kitchen/assets/3d_scene/G043_scene_001/START_HERE.zh.txt b/outputs/G043_airship_kitchen/assets/3d_scene/G043_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..1ee7942819f80fdb463603b2f685c0fdf9ccd44a --- /dev/null +++ b/outputs/G043_airship_kitchen/assets/3d_scene/G043_scene_001/START_HERE.zh.txt @@ -0,0 +1,4 @@ +G043 飞艇厨房 / Godot 4.5.1 +V近景,P暂停环境,方向键重新加载。五个工位与两个出生点遵循冻结坐标。原生45项检查通过,额外验证保存后蒸汽暂停。 +压缩包包含GLB、Blender源文件、完整Godot工程与验收证据。本机可运行Open_Review.cmd;其他电脑使用Godot4.5.1打开project.godot。共用引擎,不重复附带可执行文件。 +Scene视觉壳验收;厨师/工序/互斥判定由玩法接入。新增API费用0。 diff --git a/outputs/G043_airship_kitchen/assets/3d_scene/G043_scene_001/native.png b/outputs/G043_airship_kitchen/assets/3d_scene/G043_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..11fd9b4d0768a5016e83db29a66bf78ea7eb55a7 --- /dev/null +++ b/outputs/G043_airship_kitchen/assets/3d_scene/G043_scene_001/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8657abd762338fab37cd19d0a8a58ff93743f8ce45a2f4f7c4b0a49b04670e71 +size 361681 diff --git a/outputs/G043_airship_kitchen/assets/3d_scene/G043_scene_001/native_detail.png b/outputs/G043_airship_kitchen/assets/3d_scene/G043_scene_001/native_detail.png new file mode 100644 index 0000000000000000000000000000000000000000..0eba2b50f46a519da41a2f6cc3be204319e5372d --- /dev/null +++ b/outputs/G043_airship_kitchen/assets/3d_scene/G043_scene_001/native_detail.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:92fe28500061e6549014ad04e3d67fbb2ee52588a207605ff356eb999b2aace0 +size 648843 diff --git a/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/ACCEPTANCE.json b/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..495c7f5fd6c94f845102c30e2f108c69573dedac --- /dev/null +++ b/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/ACCEPTANCE.json @@ -0,0 +1,27 @@ +{ + "task_id": "G044_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 19, + "native_checks": 213, + "controls_checks": 8, + "triangles": 39590, + "visual_review": { + "passed": true, + "scope": "Scene asset visual/native gate; logistics mechanics excluded", + "native_sha256": "5562ee88e810d68052ff6c76c0e8ae62f8f15fed7abc2a15915e4b2aee05b97d", + "native_detail_sha256": "c607b1e93792fed2c066ca714deebc9d8520efa937c7ba8086e019dfaab9e43d", + "findings": [ + "Latest overview and detail manually inspected. Full 12x8 grid framed, both fixed ore chutes and east-pointing output arrows clear.", + "Town skyline silhouettes and rain streaks appear within windows; back-wall tools readable without occupying floor.", + "213 native checks pass including all96 grid floor samples and new-detail clearance." + ], + "limitations": [ + "Decorative ore-chute shells do not generate ore; no conveyors or robot mechanics implemented here.", + "Player-placed logistics, delivery ports and simulation remain external." + ], + "scene_visual_gate_passed": true, + "full_gameplay_accepted": false + }, + "new_api_credits": 0, + "scope": "Scene asset/native integration; gameplay excluded" +} \ No newline at end of file diff --git a/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/G044_scene_001_Godot_Source_and_Review.zip b/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/G044_scene_001_Godot_Source_and_Review.zip new file mode 100644 index 0000000000000000000000000000000000000000..52a6c95a69671fc083ad5f16b9c30cb47b82f25e --- /dev/null +++ b/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/G044_scene_001_Godot_Source_and_Review.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8b670a963c2ac500c75609bb2f840e65dc7e374acc36ebfe9dc38344c7999ee0 +size 87702107 diff --git a/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/PACKAGES.json b/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..d07fc6fc6acd1f681b6c56a2a2aeac242e807c6e --- /dev/null +++ b/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/PACKAGES.json @@ -0,0 +1,9 @@ +[ + { + "file": "G044_scene_001_Godot_Source_and_Review.zip", + "bytes": 87702107, + "sha256": "8b670a963c2ac500c75609bb2f840e65dc7e374acc36ebfe9dc38344c7999ee0", + "crc_verified": true, + "runtime": "Shared Godot 4.5.1 installation; project opens independently in compatible Godot" + } +] \ No newline at end of file diff --git a/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/START_HERE.zh.txt b/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..96427e575386a11fc3e0eb89348779310a3f9887 --- /dev/null +++ b/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/START_HERE.zh.txt @@ -0,0 +1,5 @@ +G044 铆钉湾维修工坊 / Godot 4.5.1 +V近景,P暂停环境,方向键重新加载。 +12×8格地面和(1,2)/(1,6)采矿口保留,补充朝东输出箭头、雨痕窗景和工具墙。213项原生检查通过,新增装饰不占用地面网格。 +压缩包含GLB、Blender源文件、Godot工程与验收证据。本机Open_Review.cmd共用已安装引擎;其他电脑用Godot4.5.1打开project.godot。 +仅Scene视觉壳;物流/机器人/交付口由玩法接入。新增API费用0。 diff --git a/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/native.png b/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..75358bb383a97079807528e8c7d81e5f8f73ffbd --- /dev/null +++ b/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5562ee88e810d68052ff6c76c0e8ae62f8f15fed7abc2a15915e4b2aee05b97d +size 679302 diff --git a/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/native_detail.png b/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/native_detail.png new file mode 100644 index 0000000000000000000000000000000000000000..2094a83f072784e886f9f3c0113cb0b7f597a09c --- /dev/null +++ b/outputs/G044_robot_workshop/assets/3d_scene/G044_scene_001/native_detail.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c607b1e93792fed2c066ca714deebc9d8520efa937c7ba8086e019dfaab9e43d +size 850811 diff --git a/outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/ACCEPTANCE.json b/outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..acb6375e084d8794ffeb90c93e54fb0664c0bff4 --- /dev/null +++ b/outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/ACCEPTANCE.json @@ -0,0 +1,43 @@ +{ + "task_id": "G045_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 54, + "native_checks": 388, + "triangles": 13448, + "visual_review": { + "passed": true, + "reviewer": "Codex manual visual inspection", + "engine": "Unity 6000.6.7f1 / URP 17.6.0", + "screenshots": { + "native.png": "0062ed91742ff43ae52b4676c5efe41884f879665d48e4d13b3e37282242f586", + "native_alley.png": "c904489e26ca7a50df78d2a5aab8c225f894f970e8fee28e0026b7bba5228a0c", + "native_apartment_inside.png": "3530157e82ef287717f82ff54f3ebc9f2074f69ee9a59471a1ed499d6a7a54b8", + "native_bedroom.png": "08050f5f46e016ec96d680bc1224a7d8b8c81db4c44a168cb84791d98a1eaf76", + "native_detail.png": "cb5deeed48a407840987b1ccd0fe6a56f2051503f1542706bff9e6ca3dec6d29", + "native_market.png": "a9d607ca26b70b8d2501a8985199d947d38d2d040f2aa5bbb41b99a9133ace64", + "native_river_park.png": "4a7b0e92ed5897a9cf0a3a5b09610dc3d5b972802ab6f9fa808277d1a5889d41", + "native_rooftop.png": "2120d3a3d4e596c7315a69ca809714852c521eef914fbc70867b6c328c175343", + "native_store_inside.png": "b5919ceaac237d542f54001f0e19386a73440dd1d1401e11aedb6cbb631634d6", + "native_street_day.png": "ecf7ae0dabbe839d27277c530820f83bcc9ff24d65142c7d41654df74c3ca7f5", + "native_street_night.png": "895f752c0c95906224035b323f70d086b1485586b5aaedd8b760476ff7ba0b65" + }, + "fbx_sha256": "ba15a8ce49cb97a2b626b978054918e122353d76a2876f39797e17136c8858d3", + "findings": [ + "Eleven current captures inspected across day/night, store, apartment, bedroom, rooftop, river, alley and market.", + "Reduced streetlight and ceiling-lamp intensity resolves washed-out pavement and shelf lighting; flat ambient improves unlit surface readability.", + "388 native checks pass, including stairs, pedestrian/bicycle clearance, anchors, camera collision and environment pause." + ], + "limitations": [ + "Scene asset integration only; sparse low-poly furnishings and visible finite map boundary remain.", + "Night remains deliberately dark with warm localized lighting.", + "Daily-life gameplay, NPC schedules, interactions, economy, UI and audio are external." + ] + }, + "build": { + "result": "Succeeded", + "errors": 0, + "warnings": 66, + "bytes": 195577900 + }, + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/G045_Portable.zip b/outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/G045_Portable.zip new file mode 100644 index 0000000000000000000000000000000000000000..ee3a15b800b3da2de7120d850b24ed9746594995 --- /dev/null +++ b/outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/G045_Portable.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid 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b/outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/G045_Windows_Review.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6df431fc6edbd04b705e6cd40aed69d130ac9ac6bc7857b6031bf1256d8ef6ef +size 80651559 diff --git a/outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/PACKAGES.json b/outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..ce313a7ef4df8bba20e27f1f304fc04a267ce4cf --- /dev/null +++ b/outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/PACKAGES.json @@ -0,0 +1,20 @@ +[ + { + "file": "G045_Portable.zip", + "sha256": "c8e74f8856db0448fe406dd51eedd245d2e9a59265a89c5a385d00588e80c455", + "bytes": 40774016, + "crc_verified": true + }, + { + "file": "G045_Windows_Review.zip", + "sha256": "6df431fc6edbd04b705e6cd40aed69d130ac9ac6bc7857b6031bf1256d8ef6ef", + "bytes": 80651559, + "crc_verified": true + }, + { + "file": "G045_Unity_URP_Project.zip", + "sha256": "54d69cdc4d6009e210f483473845d1ef37fc8f1f2ef943d2d0116b1d59e142b5", + "bytes": 7371901, + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/START_HERE.zh.txt b/outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..d6512de30b845bdea886ecc3b359881fdb5ed9de --- /dev/null +++ b/outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/START_HERE.zh.txt @@ -0,0 +1,24 @@ +G045 Scene 资产交付。Unity 6000.6.7f1 / URP 17.6.0。 +打开 Assets/Scenes/G045_scene_001.unity。Windows 包解压后运行 SceneG045.exe。 +验收限于场景资产、原生渲染、静态碰撞、灯光及环境预览;不包含完整玩法、角色、UI、音频。 +参考图用于美术方向,不代表逐像素复刻。新增 API 费用 0。 + +操作与集成说明: +G045_scene_001 灯芯巷街区 · 单场景交付 + +Portable:Blender、内嵌纹理GLB、布局、来源和验收证据。 +Unity:Unity 6000.6.7f1 / URP 17.6.0,打开Assets/Scenes/G045_scene_001.unity。 +Windows:解压运行SceneG045.exe,保留同目录文件。 +V外景镜头;1白天/2黄昏/3夜间,三秒过渡;Tab进入/退出步行检查,WASD+鼠标、滚轮3–7m镜头;P暂停环境。 +检查角色是走查工具,不是完整游戏角色;切换Tab才捕获鼠标。 + +约180×180m,公寓、便利店、商业街、河边公园、后巷、屋顶六区域。 +公寓含卧室、床品、书桌、淋浴陈设;便利店含货架、冷柜和柜台;门外摊位、河桥长椅、后巷箱体、屋顶晾衣和观景座位。 +六区域、20交互锚点、5猫式捷径锚点和原路线均保留。interaction_carriers列出20个独立ID和承载物;这不代表20种交互逻辑已实现。 +正常路线100m/3mps=33.33秒,捷径60m/3mps=20秒,落在要求窗口。检查的是固定路径长度与空间;不代替游戏计时和任务验证。 +32级原楼梯接到屋顶平台;后巷0.9m窄口可容步行检查体,较宽自行车检查体被挡;五处合法小台阶使用独立碰撞。 +日夜照明、逐盏路灯、循环环境车、河水和晾衣摆动可暂停。云台和车仅为表现层,未接入骑车、NPC日程或经济系统。 + +范围:Scene资产、静态碰撞、引擎接入与环境表现。NPC/角色、人群日程、实际互动、工作委托、三日持久状态、租金结算、中文UI名称、音频视频由对应任务实现。 +河面为浅层可视水带,未实现水体或落水机制。所有动态环境在Unity实现,GLB为静态资产。 +这是参考风格的低多边形街区,不是逐像素复刻。本场新增API费用0。 diff --git a/outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/native.png b/outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..449cf7ac915f7a4881ef67663cedeeab72d07201 --- /dev/null +++ b/outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/native.png @@ 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0000000000000000000000000000000000000000..4ddb5da7ee2e4cc2b63055a88584c79e958814f2 --- /dev/null +++ b/outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/native_apartment_inside.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3530157e82ef287717f82ff54f3ebc9f2074f69ee9a59471a1ed499d6a7a54b8 +size 533267 diff --git a/outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/native_bedroom.png b/outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/native_bedroom.png new file mode 100644 index 0000000000000000000000000000000000000000..59b49be117049e6b7dc5a6c63a0b0ca331eeee8f --- /dev/null +++ b/outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/native_bedroom.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:08050f5f46e016ec96d680bc1224a7d8b8c81db4c44a168cb84791d98a1eaf76 +size 323256 diff --git a/outputs/G045_daily_street_lightlane/assets/3d_scene/G045_scene_001/native_detail.png 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new file mode 100644 index 0000000000000000000000000000000000000000..753a3b1b0110963d21d4fc3f2bfe77904c2569cc --- /dev/null +++ b/outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/ACCEPTANCE.json @@ -0,0 +1,36 @@ +{ + "task_id": "G046_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 45, + "native_checks": 57, + "triangles": 25920, + "visual_review": { + "passed": true, + "reviewer": "Codex manual visual inspection", + "engine": "Unity 6000.6.7f1 / URP 17.6.0", + "screenshots": { + "native.png": "f882dadb7c885892f48e8e6e55e07a3a599943da8511b20f41c210e27c319b2b", + "native_detail.png": "64dff0fb8703158f20a67cabbcd711284a224bfc1cb72f17a895b76f0f231ab1", + "native_island_day.png": "21c0fe3388baa4335c4a93661810bd79aae864359ed2bb70a833eb68e97b7dec", + "native_island_night.png": "e1d6e8f851d858b97ed1f2d1092c0eaa1744f4af488ce602503a092d1fe879da", + "native_north_rocks.png": "80abd79bbeadfa6f801d97246b86fbbbec5b9b437a1179efb263b812052e79bc" + }, + "fbx_sha256": "3b2e6a4857e213f2259dda0d3ac66515af320b36680cef1d34990724586b4839", + "findings": [ + "Five current native views inspected: southern beach, middle woodland and north rocks clearly separated.", + "Night ambient lighting corrected to improve nearby foliage, berry and path edge readability, retaining 12m fog limit.", + "Physical central traversal and four world boundary tests passed." + ], + "limitations": [ + "Stylized voxel interpretation, not reference-image fidelity certification.", + "Resource meshes are static; collection, construction, survival gameplay, characters, bonfire object and audio are outside Scene scope." + ] + }, + "build": { + "result": "Succeeded", + "errors": 0, + "warnings": 65, + "bytes": 190773311 + }, + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/G046_Portable.zip b/outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/G046_Portable.zip new file mode 100644 index 0000000000000000000000000000000000000000..3cbbe68329d2dd4495b0d74a9e713d321f4aad81 --- /dev/null +++ b/outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/G046_Portable.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cb4a76cda98c6643ebe7fc45d5a678f95d4bb06126bff73ea8070921eca08034 +size 30942181 diff --git a/outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/G046_Unity_URP_Project.zip b/outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/G046_Unity_URP_Project.zip new file mode 100644 index 0000000000000000000000000000000000000000..c58aa984ed106df057e5f862f066aaa965d91bb6 --- /dev/null +++ b/outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/G046_Unity_URP_Project.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:bb4676a484e6779e9f9ddf665f9053ca298d4806b21101e20846e86577ee2e09 +size 10781696 diff --git 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"cb4a76cda98c6643ebe7fc45d5a678f95d4bb06126bff73ea8070921eca08034", + "bytes": 30942181, + "crc_verified": true + }, + { + "file": "G046_Windows_Review.zip", + "sha256": "6ec146cb3d4d1fbc855f123358381a01ab93379b2c41c9756a01adc9486fdf81", + "bytes": 79623337, + "crc_verified": true + }, + { + "file": "G046_Unity_URP_Project.zip", + "sha256": "bb4676a484e6779e9f9ddf665f9053ca298d4806b21101e20846e86577ee2e09", + "bytes": 10781696, + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/START_HERE.zh.txt b/outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..072247de90f3a4d4b0ab5dc07db6ea6c48db456c --- /dev/null +++ b/outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/START_HERE.zh.txt @@ -0,0 +1,21 @@ +G046 Scene 资产交付。Unity 6000.6.7f1 / URP 17.6.0。 +打开 Assets/Scenes/G046_scene_001.unity。Windows 包解压后运行 SceneG046.exe。 +验收限于场景资产、原生渲染、静态碰撞、灯光及环境预览;不包含完整玩法、角色、UI、音频。 +参考图用于美术方向,不代表逐像素复刻。新增 API 费用 0。 + +操作与集成说明: +G046 风暴岛屿 · 单场景交付 + +G046_Portable.zip:Blender 源文件、内嵌纹理 GLB、布局、体素单元表与验收证据。 +G046_Unity_URP_Project.zip:Unity 6000.6.7f1 / URP 17.6.0,打开 Assets/Scenes/G046_scene_001.unity。 +G046_Windows_Review.zip:解压后运行 SceneG046.exe,保留同目录文件。 + +V 切换全景/细节;Tab 进入第一人称检查;WASD+鼠标、空格跳跃;N 切换昼夜预览;P 暂停海面、云影和风线。 +世界资源范围 32×32×16,四面边界带碰撞;岛外海面仅为背景,不属于可采集/放置的体素域。 +南滩落点、中部林地、北部岩区按需求布置;中央通路经过实际网格净空、地面射线及胶囊移动检查。 +世界布局采用总需求的 seed=1046;资产任务的 seed=4461 没有被用作游戏地形种子,修正记录在 layout.json。 +voxel_contract.cells 和 voxel_resources 提供固定位置与资源类型,静态合并网格需要由 mechanic 按单元表接管采集、重建与放置。 +昼段有流动云影和海面高光;夜段采用 12m 雾距、冷色照明与风线,容量 48(上限60)。昼夜用同机位原生画面检查。 +GLB 为静态资产;实时效果在 Unity 项目中。游戏昼夜计时、风暴伤害、采集、合成、建筑、存档、角色、火堆和音频由相应任务接管。 +这是参考图启发的卡通体素场景,配色采用需求的海雾蓝绿、雨灰与沙岸色,不是参考图逐像素重建。 +本次新增 API 费用 0。 diff --git a/outputs/G046_storm_isle_survival/assets/3d_scene/G046_scene_001/native.png 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b/outputs/G047_oldtown_fire_rescue/assets/3d_scene/G047_scene_001/ACCEPTANCE.json @@ -0,0 +1,56 @@ +{ + "task_id": "G047_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 25, + "native_checks": 118, + "triangles": 280745, + "runtime_errors": [], + "build": { + "result": "Succeeded", + "errors": 0, + "warnings": 0, + "bytes": 182787850 + }, + "visual_review": { + "task_id": "G047_scene_001", + "passed": true, + "scope": "Scene asset visual gate: reference-informed stylized semi-realistic interpretation", + "review_method": "Manually inspected Unity native overview, detail, ground-floor and upper-floor screenshots; reviewed reference image", + "native_detail_sha256": "7fbbbb7c05b952f8af57759e6cf3224443bb3c53e1f4eca181b10a41c82c1061", + "criteria": [ + { + "id": "old_town_rain_night_timber_brick", + "passed": true + }, + { + "id": "wet_cobble_street_lamps_hydrant_sign", + "passed": true + }, + { + "id": "main_windows_no_floating_panels_or_shredded_frames", + "passed": true + }, + { + "id": "clear_ground_floor_exit_without_shell_intrusions", + "passed": true + }, + { + "id": "upper_floor_and_ceiling_complete", + "passed": true + }, + { + "id": "warm_fire_preview_against_cool_exterior", + "passed": true + } + ], + "limitations": [ + "Stylized reference interpretation, not pixel-identical reconstruction", + "Neighbouring background houses reuse one existing module", + "Fire/smoke are separable lighting previews; rescue gameplay is external" + ] + }, + "glb_sha256": "8aa54463b4a5823d954dd66cd46f19f02cb0bdddbf1478e9f76995dd4e804de5", + "fbx_sha256": "c7578e1e09bc54ba0435b24132029566e15dd4ceb36eaf7a4edeb35dbe80ebff", + "new_api_credits": 0, + "scope": "Scene assets and engine integration only" +} \ No newline at end of file diff --git a/outputs/G047_oldtown_fire_rescue/assets/3d_scene/G047_scene_001/G047_Portable.zip b/outputs/G047_oldtown_fire_rescue/assets/3d_scene/G047_scene_001/G047_Portable.zip new file mode 100644 index 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79429255, + "sha256": "ce4e7634799bbacc34d1ee88fe19d67f0cc8781ac3e94f851f410952b748dc19", + "crc_verified": true + }, + { + "file": "G047_Windows_Review.zip", + "bytes": 76031355, + "sha256": "51a0d7bf5f87acd95356f9fc0dafe6c23fca1dab8cb90fc83a5ea734adb9b1e9", + "crc_verified": true + }, + { + "file": "G047_Unity_URP_Project.zip", + "bytes": 19983207, + "sha256": "b026a6530cb5c5233f3ec3086fa421af1bdbdfd1a673c395860acc73d25c4f6d", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G047_oldtown_fire_rescue/assets/3d_scene/G047_scene_001/START_HERE.zh.txt b/outputs/G047_oldtown_fire_rescue/assets/3d_scene/G047_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..53bbe191cb4f284fb3e9e3f2300081be1144920f --- /dev/null +++ b/outputs/G047_oldtown_fire_rescue/assets/3d_scene/G047_scene_001/START_HERE.zh.txt @@ -0,0 +1,14 @@ +G047 老城火场 · 单场景交付 + +G047_Portable.zip:source.blend、内嵌纹理 GLB、布局、来源绑定、几何检查与 Unity 原生截图。 +G047_Unity_URP_Project.zip:独立 Unity 2022.3.62f3 / URP 14.0.12 项目。打开 Assets/Scenes/G047_scene_001.unity。首次打开需要恢复 Packages 依赖。 +G047_Windows_Review.zip:解压后运行 SceneG047.exe;请保留同目录全部文件。 + +检查操作:V 切换外景/近景;Tab 进入或退出走动检查;WASD + 鼠标;P 暂停氛围;F 开关火光/烟雾预览。 +走动检查角色从正门前开始,穿过门厅可到后院;楼梯在建筑右侧。检查控制器不是救援机制实现。 + +场景范围:建筑、街巷、内外材质、灯光、静态碰撞、布局锚点。火光/烟雾是可分离预览,未实现火势传播、HP、水量或 NPC 救援逻辑。 +原基线两处缺陷已明确修正:后院出口的整墙碰撞;封住楼梯的二层整块楼板。基线其余碰撞与数值、锚点保留。 +当前是参考图风格的游戏场景实现,不是参考图逐像素重建。 + +本轮新增 API 费用 0;未启动其他场景并行制作。 diff --git a/outputs/G047_oldtown_fire_rescue/assets/3d_scene/G047_scene_001/native.png b/outputs/G047_oldtown_fire_rescue/assets/3d_scene/G047_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..9b75e6d97708390b4d40d9387bc282184536a1ff --- /dev/null +++ b/outputs/G047_oldtown_fire_rescue/assets/3d_scene/G047_scene_001/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d30f56ba86a109e24823546845f0c183dc9ae69ebf15ab07f61ca8d7ce886e73 +size 674552 diff 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b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/ACCEPTANCE.json @@ -0,0 +1,42 @@ +{ + "task_id": "G048_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 23, + "native_checks": 168, + "triangles": 244890, + "visual_review": { + "limitations": [ + "Stylized reference-informed implementation, not reference-image fidelity certification", + "Overview is an editor inspection view and shows the finite terrain perimeter", + "Dynamic survival gameplay, characters, UI and audio are external" + ], + "screenshots": { + "native_interior.png": "3d9390ae0676a47da7aa6a9d8a74bb634ac747cff81361e4a65491976c67a121", + "native_detail.png": "6846c06010e1c47a356ca81708cde9338412af4493376b55de42a3e9e9363b6c", + "native_weather_clear.png": "33ce56c6509259195b9291acbf266c56ad09c2a6fdd507c23f3f9727c3f0dbe4", + "native.png": "41388fcba227e63223720d5821caeee5d26d7ae97916df4f77ee5d6b2a205f00", + "native_weather.png": "6ab8a209a0a53627e8a43e4e0c1ce6f7e74de8bdd41276230b98ca194b3ddeed", + "native_station.png": "a4fdd9b8f0b53306842b133e020f491aa772d7e04bb3cd43a5e1433acdaa3e6f", + "native_overview.png": "e7caa8d6165bbc3919bbcf0fb9c7a2f112bbaf99607047a645412f6439ba7758" + }, + "criteria": [ + "Continuous snow mountain silhouettes replace repeated cliff blocks", + "Irregular glacier banks and denser floes frame the clear 6m shortcut", + "Station horizon has continuous snow ground", + "Shelter entrance and interior readable with shadowed warm lighting", + "Storm sky matches 15m fog; distant silhouette disappears" + ], + "review_type": "Manual review of all seven current Unity 6 captures", + "task_id": "G048_scene_001", + "passed": true, + "scope": "Scene assets and static Unity integration", + "fbx_sha256": "620ed54ed0a4ff73114377c6983cc4edf11a31d0a3daf1176601a807929642b0" + }, + "build": { + "result": "Succeeded", + "errors": 0, + "warnings": 66, + "bytes": 222665168 + }, + "new_api_credits": 0 +} \ No 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b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/START_HERE.zh.txt @@ -0,0 +1,23 @@ +G048 Scene 资产交付。Unity 6000.6.7f1 / URP 17.6.0。 +打开 Assets/Scenes/G048_scene_001.unity。Windows 包解压后运行 SceneG048.exe。 +验收限于场景资产、原生渲染、静态碰撞、灯光及环境预览;不包含完整玩法、角色、UI、音频。 +参考图用于美术方向,不代表逐像素复刻。新增 API 费用 0。 + +操作与集成说明: +G048 极地返程线 · 单场景交付 + +G048_Portable.zip:Blender 源文件、内嵌纹理 GLB、布局、来源绑定与验收证据。 +G048_Unity_URP_Project.zip:Unity 6000.6.7f1 / URP 17.6.0 项目,打开 Assets/Scenes/G048_scene_001.unity。 +G048_Windows_Review.zip:解压后运行 SceneG048.exe,保留同目录全部文件。 + +V 庇护所/冰河镜头;Tab 走动;WASD+鼠标,Shift 加速;1/2/3/4 跳到庇护所/冰河/中间庇护所/终点;B 切换 15m 风雪检查,P 暂停雪粒。 +默认清晰天气用于检查资产;风雪版有同机位前后截图和实际画面变化校验。生存机制驱动的天气时序由 mechanic 接管。 + +已修正旧底稿中“近道比主路长”的问题:全主路长 2400m,里程 800–1400m 的雪脊分支长 600m,河冰分支长 480m,实际少走 120m。 +世界 X 坐标不再等同于主路累计里程,终点坐标为 X=2280,三段边界仍为累计里程 400/1800/2400m。 +三座庇护所保持累计里程 380/1200/1800m;位置及三个破冰锚点与修正后的路线一致,详见 layout.json 的修正记录。 +三间应急舱可通过真实入口进入,具有床位、暖光炉与静态碰撞;终点使用已批准的科考站模块。 +三个 BreakIcePatch 分别为可替换的完整冰面片,当前检查版可行走;破冰、落水、湿身与碰撞切换由 mechanic 接管。 +雪粒容量为 60,低于 F07 的 70 上限。GLB 为静态几何,实时风雪在 Unity 项目中。 +交付范围为 Scene 美术与引擎集成;不包含角色、体温、资料、背包、旗标交互、生存结算、脚印与呼吸绑定、音频。 +本次新增 API 费用 0。 diff --git a/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/native.png b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..79bc1b70b1cd81fe0e97d394aafdb3e7180e2d9b --- /dev/null +++ b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:41388fcba227e63223720d5821caeee5d26d7ae97916df4f77ee5d6b2a205f00 +size 655211 diff --git a/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/native_detail.png b/outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/native_detail.png new file mode 100644 index 0000000000000000000000000000000000000000..8ee63d0dfc937e50bade3b0d7781cd79d27b3c43 --- /dev/null +++ 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diff --git a/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/ACCEPTANCE.json b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..35ea57a065d35f20ea1dc35a2b4d1ce848ffc444 --- /dev/null +++ b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/ACCEPTANCE.json @@ -0,0 +1,50 @@ +{ + "task_id": "G049_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 46, + "native_checks": 69, + "triangles": 58036, + "runtime_errors": [], + "build": { + "result": "Succeeded", + "errors": 0, + "warnings": 0, + "bytes": 144559714 + }, + "visual_review": { + "task_id": "G049_scene_001", + "passed": true, + "review_type": "manual inspection of four current Unity URP captures", + "reference": null, + "visual_basis": "Scene prompt and general requirement W02 W06 F04; no bound scene reference exists", + "native_detail_sha256": "af1fb740901a864a127521d2e1466fbf1fd8cafcb6d59087bc0f52857773b235", + "captures": { + "native.png": "a398fd7159f3754305acd2d5fb71590c15ccf12bacdee0181c4bfc26ac0e9ebd", + "native_air.png": "e45e3370fca3daf5903d3f6dd9d3b8d62cb7cc7db16b764e19995a44043dd133", + "native_core.png": "0ef3f0359b84e89573e24c696cc4d6cb08c1474305e852eec64455701c395f68", + "native_detail.png": "af1fb740901a864a127521d2e1466fbf1fd8cafcb6d59087bc0f52857773b235" + }, + "criteria": [ + "Three visible broken hull sections on a descending seabed shelf", + "Blue underwater palette and warm deep core lights remain readable", + "Shell coplanar flickering fixed with separated inner and outer surfaces", + "Air posts at 15m and 30m, platforms visible, two-metre approach and tank clearance reviewed", + "Six hook approach lanes and native collision-aware swim probes pass", + "Caustics, soft light shafts and distant fish visible; bubble/silt capacity 48" + ], + "scope": "Scene art, static colliders and native environment effects", + "limitations": [ + "Stylized modular underwater environment authored from text requirements; no reference-fidelity claim", + "Static GLB excludes native animated effects", + "Diver, target parts, oxygen, buoyancy, salvage dependency logic, refill, UI and audio are separate mechanic or asset work" + ], + "reviewed_at": "2026-10-22", + "revision_notes": [ + "Re-ran current Unity URP executable: 69 native checks passed with zero runtime errors. Four current underwater captures manually inspected; no reference image is bound, so review follows the general requirement palette and structure." + ] + }, + "glb_sha256": "0d8f3cd57da706ece51185465162b30eed6638e190a66ce7e9569e384619c95f", + "fbx_sha256": "c47a6d73cbe45929a7d88b7abfcc59d9f40f6213933f9ac52cdc8742c2e1f9e7", + "new_api_credits": 0, + "scope": "Scene assets and engine integration only" +} \ No newline at end of file diff --git a/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/G049_Portable.zip b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/G049_Portable.zip new file mode 100644 index 0000000000000000000000000000000000000000..154fff264c966832501286e1a9a18ab521d8a824 --- /dev/null +++ b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/G049_Portable.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:08fb1ce33d82214d9e12b253ec871f552d1474c80a05eb927b3a2f6e825d2e0f +size 57821173 diff --git 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"16a1866efb07d588f892ddc887c6158cde36d1891e89ddca79ff05a78dd823d5", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/START_HERE.zh.txt b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..370c00852ca7408ae98bf03603a7c22c7ba9a450 --- /dev/null +++ b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/START_HERE.zh.txt @@ -0,0 +1,14 @@ +G049 水下科考船遗址 · 单场景交付 + +G049_Portable.zip:Blender 源文件、内嵌纹理 GLB、布局、来源绑定及验收证据。 +G049_Unity_URP_Project.zip:Unity 2022.3.62f3 / URP 14.0.12 项目,打开 Assets/Scenes/G049_scene_001.unity。 +G049_Windows_Review.zip:解压后运行 SceneG049.exe,保留同目录全部文件。 + +V 切换总览/中舱;Tab 进入/退出自由游动检查;WASD+鼠标;Space/Ctrl 上下;1 水面,2/3/4 各层;P 暂停水下效果。 +本场景没有绑定参考图,按需求中的幽蓝水体、锈蚀残骸、倾斜中舱、暖色核心舱制作。 +保留 10/25/40m 三层基准和六个 PartHook 挂点;完整部件与交互由 mechanic 任务布局。 +气桩 A/B 的旧锚点深度已按 G07 从 10/25m 修正为 15/30m,并增加平台与静态载体。 +场景包含断裂船壳、海床、管线、浮台吊臂、暖光核心架、原生水光焦散/光束/鱼群和气泡浮尘。 +气泡与浮尘共用一个容量为 48 的粒子系统;动画随 P 暂停。GLB 是静态可移植几何,动态水下效果在 Unity 项目中。 +检查游动控制器不实现潜水员、氧气、浮力负重、拆卸、补气判定、回收结算与音频。 +本次新增 API 费用 0。 diff --git a/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/native.png b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..bde9c7a023cc5a99ad693e77a44f2000fd7cad62 --- /dev/null +++ b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a398fd7159f3754305acd2d5fb71590c15ccf12bacdee0181c4bfc26ac0e9ebd +size 240299 diff --git a/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/native_air.png b/outputs/G049_underwater_salvage/assets/3d_scene/G049_scene_001/native_air.png new file mode 100644 index 0000000000000000000000000000000000000000..d98c6fceb63b073bbb3a8f41ebf0fa277dc84b07 --- /dev/null +++ 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"8d06af092c2df5ff889cd88126d20ef7c01c439c8b54038c73cc83beed348fd3", + "gate.png": "77139aeb95108b39544f1358b2edb698191c30d54928dc7a4601b0d4824fec90", + "gate_open.png": "31363b36fe80325c5f6d91ba298e399d08276b9d22d4b046211d2ed0b14739fb", + "ground_cut.png": "19ede0221293a120f13d2ff9140f690620d64b585b5fa881229abe6c1749148f", + "native.png": "719781f4ba23d974b3472c79c1e91db27732e0ff7b457b36793d85064d0383f7", + "roof.png": "3ef7a4846ac78382ee8808d2895ccce7f525698a28bdf5e2109df4ce65cc98b0", + "stairs.png": "d3df39ccf1427ec2451de501a58a459b08554f405861a98cbe908759b1f316ed", + "upper.png": "3fad06ec9e5e1ae5acb55afe5afc04d1b3d5f9801858e031e1e054000c5eca65" + }, + "findings": "Inspected all eight fresh UE renders: complete two-storey courtyard, fitted tarp and gables, furnished lower/upper cutaways, open stairwell/rails, ration rack, fire/sandbags and separate gate.99 native checks pass including15 head probes, five flat capsule paths and gate closed/open physics.", + "limitations": "Simplified modular art with dark exterior surfaces, coarse beds/stools, static fire and retained side authoring openings. Stairwell repair and proxy differences documented in engine_collision_manifest and repair_history. Character step-up, full navigation, survival systems and night-raid mechanics remain external.", + "method": "Manual inspection of current native renders; technical checks do not substitute for visual review" + }, + "scope": "UE5.7 two-storey Scene assets and static integration. Full original upper-floor box preserved as metadata; actual mesh/native proxies repaired for stairwell, top landing, front bridge and rails. Source support/headroom, native1.8m-head clearance, upstairs static capsule paths and gate open/closed proxy states checked. Character stair stepping, navigation, door controls, survival/night-raid gameplay and exact reference fidelity remain external.", + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/G050_Portable.zip b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/G050_Portable.zip new file mode 100644 index 0000000000000000000000000000000000000000..f44de8142be0466ca52395daa24f33b9162c0d93 --- /dev/null +++ b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/G050_Portable.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6c4b58c07547d253043c5c033078c5aa7054100cea89d652d026ca1c883ce758 +size 98283101 diff --git a/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/G050_UE5_Project.zip b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/G050_UE5_Project.zip new file mode 100644 index 0000000000000000000000000000000000000000..0bfdc3b8f2e6495a49789d9bf1522d75990e91e1 --- /dev/null +++ b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/G050_UE5_Project.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ca29295bf7af4fb1d31ebdc12c7bf099319aca76739a1030ed65220f7d5944c6 +size 14566582 diff --git a/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/PACKAGES.json b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..3d9387fc63c7da46776e6c8f409b263b1f3e273d --- /dev/null +++ b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/PACKAGES.json @@ -0,0 +1,14 @@ +[ + { + "file": "G050_Portable.zip", + "bytes": 98283101, + "sha256": "6c4b58c07547d253043c5c033078c5aa7054100cea89d652d026ca1c883ce758", + "crc_verified": true + }, + { + "file": "G050_UE5_Project.zip", + "bytes": 14566582, + "sha256": "ca29295bf7af4fb1d31ebdc12c7bf099319aca76739a1030ed65220f7d5944c6", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/START_HERE.zh.txt b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..6711ac5dd5770733e6a74f49ecb9110f43219cc3 --- /dev/null +++ b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/START_HERE.zh.txt @@ -0,0 +1,8 @@ +G050_scene_001 +使用 UE5.7 打开项目,加载 Content/G050_scene_001/Review。Review_* 相机对应已复核截图。Portable 包含 Blender 源文件、GLB、FBX、布局、材质和验收证据。 + +验收范围:UE5.7 two-storey Scene assets and static integration. Full original upper-floor box preserved as metadata; actual mesh/native proxies repaired for stairwell, top landing, front bridge and rails. Source support/headroom, native1.8m-head clearance, upstairs static capsule paths and gate open/closed proxy states checked. Character stair stepping, navigation, door controls, survival/night-raid gameplay and exact reference fidelity remain external. +画面复核:Inspected all eight fresh UE renders: complete two-storey courtyard, fitted tarp and gables, furnished lower/upper cutaways, open stairwell/rails, ration rack, fire/sandbags and separate gate.99 native checks pass including15 head probes, five flat capsule paths and gate closed/open physics. +局限:Simplified modular art with dark exterior surfaces, coarse beds/stools, static fire and retained side authoring openings. Stairwell repair and proxy differences documented in engine_collision_manifest and repair_history. Character step-up, full navigation, survival systems and night-raid mechanics remain external. +新增资产 API 费用:0。 +剖视截图按 Integration/native_settings.json 的 hidden_parts_by_view 隐藏指定模块;工程默认恢复全部模块可见。请在 Outliner 中切换对应 Region_ 模块的可见性复查。 diff --git a/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/dining.png b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/dining.png new file mode 100644 index 0000000000000000000000000000000000000000..3c271cc28c1ed626aba1ce544742b268c71a1c66 --- /dev/null +++ b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/dining.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8d06af092c2df5ff889cd88126d20ef7c01c439c8b54038c73cc83beed348fd3 +size 1173227 diff --git a/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/gate.png b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/gate.png new file mode 100644 index 0000000000000000000000000000000000000000..9a66c8df85a96690dc3b492fc3873d0e06752d13 --- /dev/null +++ b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/gate.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:77139aeb95108b39544f1358b2edb698191c30d54928dc7a4601b0d4824fec90 +size 1173227 diff --git a/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/gate_open.png b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/gate_open.png new file mode 100644 index 0000000000000000000000000000000000000000..c6d994db0281e475a28244eff878214fcabbc4a5 --- /dev/null +++ b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/gate_open.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:31363b36fe80325c5f6d91ba298e399d08276b9d22d4b046211d2ed0b14739fb +size 1173227 diff --git a/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/ground_cut.png b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/ground_cut.png new file mode 100644 index 0000000000000000000000000000000000000000..8f87edc961e40446a2a2019e9fbcad184effece7 --- /dev/null +++ b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/ground_cut.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:19ede0221293a120f13d2ff9140f690620d64b585b5fa881229abe6c1749148f +size 1173227 diff --git a/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/native.png b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..ae232e15b0c875b325d44b1a3ac0e629d0fe50a3 --- /dev/null +++ b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:719781f4ba23d974b3472c79c1e91db27732e0ff7b457b36793d85064d0383f7 +size 846093 diff --git a/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/roof.png b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/roof.png new file mode 100644 index 0000000000000000000000000000000000000000..b7e1dcd756a6dbb905e6585b4dc8376f919616f2 --- /dev/null +++ b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/roof.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3ef7a4846ac78382ee8808d2895ccce7f525698a28bdf5e2109df4ce65cc98b0 +size 1173227 diff --git a/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/stairs.png b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/stairs.png new file mode 100644 index 0000000000000000000000000000000000000000..0ed5d2af2fd21eadb0e05c7ed5e7e6fb606e4729 --- /dev/null +++ b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/stairs.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d3df39ccf1427ec2451de501a58a459b08554f405861a98cbe908759b1f316ed +size 1624447 diff --git a/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/upper.png b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/upper.png new file mode 100644 index 0000000000000000000000000000000000000000..51ecff19811dbf7037a0a10067c7e9fa7dc072fe --- /dev/null +++ b/outputs/G050_aftermath_holdout/assets/3d_scene/G050_scene_001/upper.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3fad06ec9e5e1ae5acb55afe5afc04d1b3d5f9801858e031e1e054000c5eca65 +size 1624447 diff --git a/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/ACCEPTANCE.json b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..98f45d961cb37cac2e2a0843512fb5bf202940b1 --- /dev/null +++ b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/ACCEPTANCE.json @@ -0,0 +1,32 @@ +{ + "task_id": "G051_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 17, + "native_checks": 400, + "controls_checks": 7, + "visual_review": { + "task_id": "G051_scene_001", + "passed": true, + "scene_visual_gate_passed": true, + "screenshot_sha256": { + "view_0.png": "238c8c7ec99a2019686bae70dc2fc284146ed38e020649c00ba9dd657afe0526", + "view_1.png": "910f5bbdb845286d0ce67be3fc41991779d1d01bf9b46cbf9707340d81a15482", + "view_2.png": "4a1d1a075d5b97ac1fb23dbfa73a327590d2ebb5135b422574910987e355b68f", + "view_3.png": "a5e8ae3e78599dd655efddadef51476abf393aae4dda85c56176a2f59729fbb7", + "view_4.png": "1b007ca6cd10054051d44139bb4b92f99c4716d615fbf046070454c0c0486db6" + }, + "findings": [ + "Five current native frames inspected: stone post office, slate roof/chimney, original envelope wood sign, ink-green mailbox, warm autumn trees and wood homes.", + "Teal stream and reed pond, riverside washing stones, open bridge crossing and rear hill trail readable; village lane uses continuous miter joins.", + "Removed baseline counter at path start, moved third decorative house out of route, trimmed bridge rails at oblique lane crossing. 369 path clearance samples and12 bridge support samples passed." + ], + "limitations": [ + "Simplified pastel low-poly interpretation of watercolor reference; not equal architectural complexity or handpainted brush fidelity.", + "River is a flat stylized surface, and frozen lane uses a shallow causeway east of the bridge. Water-depth/flow physics not implemented.", + "Visual outer meadow is background beyond original64x64m floor collider. Buildings/navigation/water/pond collisions require explicit engine integration.", + "Characters, clue/target objects, quest state, item uniqueness, NPC dialogue and full3.5m follow-camera controller are outside Scene acceptance." + ] + }, + "full_gameplay_accepted": false, + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/G051_Source_and_WebGL_Review.zip b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/G051_Source_and_WebGL_Review.zip new file mode 100644 index 0000000000000000000000000000000000000000..6b74950a2f2c75b34deb054ce99fd599d00ef974 --- /dev/null +++ b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/G051_Source_and_WebGL_Review.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c9d1141094e71b0af155f29defb80dc0408abf6f8d3778b99881c856d935b45f +size 72562052 diff --git a/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/PACKAGES.json b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..866ee5f35ccd91efaf09a3b5daa888076857e731 --- /dev/null +++ b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/PACKAGES.json @@ -0,0 +1,8 @@ +[ + { + "file": "G051_Source_and_WebGL_Review.zip", + "bytes": 72562052, + "sha256": "c9d1141094e71b0af155f29defb80dc0408abf6f8d3778b99881c856d935b45f", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/START_HERE.zh.txt b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..0cf68d4832073cf0544f59fda2025971ddd66884 --- /dev/null +++ b/outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/START_HERE.zh.txt @@ -0,0 +1,7 @@ +G051 青溪村邮局 Scene资产验收包 +解压后 python serve.py,打开 http://127.0.0.1:8798/?audit=G051_scene_001 。依赖已内置。 +含源blend、GLB、layout、五镜头与几何/原生检查报告。方向键/下拉框切镜头,秋风粒子可暂停。 +石砌邮局位于原PostOffice锚点,村道/溪流路线和Ground/StoneBridge代理不变。移除路首旧柜台、将无冻结锚点第三木屋移至(20,24),桥栏避开斜交村道。 +原村道从石桥以东穿溪,保留浅滩路堤;另有视觉桥接入路和后山小径。画面为简化秋日水彩配色,并非参考插画细节完全复刻。 +仅验收Scene资产/原生显示/静态通行和桥支撑;不含人物任务、线索目标、对话和跟随相机。原64×64地面及桥代理保留,其他建筑/水体/导航由引擎集成;外围草地仅背景。 +新增API费用0。 diff --git a/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/ACCEPTANCE.json b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..f04f3b51f0848159db12d35043a07092863274b2 --- /dev/null +++ b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/ACCEPTANCE.json @@ -0,0 +1,27 @@ +{ + "task_id": "G052_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 21, + "native_checks": 32, + "triangles": 507159, + "visual_review": { + "passed": true, + "scene_visual_gate_passed": true, + "native_sha256": "cf20027ab3d46e73f3014c34c7b73841a96cbfb4f9e8c3b5f669fbb5d2e3c097", + "native_detail_sha256": "f83b22ba4d96631d67af813b04c2c4819675254fe37580ff1635e00a22f59775", + "scope": "Scene asset final revision and native integration", + "findings": [ + "Both current Godot frames inspected: irregular pale reed heads, distant bare-tree horizon, textured green/mud banks, calm water and den mouth visible.", + "Moved reeds away from the central observation windows after the first native close-up revealed obstruction. All three blind eye slots pass actual triangle intersection tests.", + "Frozen water route,64m ground and six observation/concealment anchors preserved.21 geometry and32 native checks passed." + ], + "limitations": [ + "Simplified stylized wetland; no full planar tree reflection or photographic vegetation fidelity.", + "Outer meadow continuation is background beyond original floor collider. Reeds and water use native material/light calibration.", + "Animals, behavior phases, exposure/photography score, zoom and survey task loop are external.", + "Audit CLI shutdown logs two349524-byte sky texture allocation warnings under Godot4.5.1 Compatibility; screenshots/rendering checks pass and the standalone preview controls test exits cleanly." + ] + }, + "new_api_credits": 0, + "scope": "Scene assets, Godot integration and environmental presentation; mechanic-owned gameplay excluded" +} \ No newline at end of file diff --git a/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/G052_Godot_Project.zip b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/G052_Godot_Project.zip new file mode 100644 index 0000000000000000000000000000000000000000..3cb5866fff12bcd6705128d9de5f5dfd05ce0914 --- /dev/null +++ b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/G052_Godot_Project.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 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"G052_Windows_Review.zip", + "bytes": 169481945, + "sha256": "0398133e2225a3707bcb541b02d3160df8ccf4af36bbec8e7b143caf2fb67cd7", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/START_HERE.zh.txt b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..460d56ea3ef08dc8b13ba95777cde9ac18de64ef --- /dev/null +++ b/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/START_HERE.zh.txt @@ -0,0 +1,5 @@ +G052 清晨湿地 / Godot 4.5.1 +V 切换沿河近景,P 暂停环境,方向键重新加载。 +优化了连续水面、远岸植被、芦苇分布、三个观察掩体和洞口。六个观察/隐蔽锚点、水道中心线及64m地面保留。 +本版已补纹理岸地、平静水波法线、远岸枯树与浅金芦苇,并打开观察棚中央视野;采用简化风格,不声称摄影级植被或完整树影平面反射。审计CLI退出时有两条各349524字节天空纹理分配警告;渲染检查通过,独立预览控制测试正常退出。动物及摄影玩法外部接入。 +新增 API 费用0。 diff --git a/outputs/G052_wildlife_photo_survey/assets/3d_scene/G052_scene_001/native.png 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Temporary audit triangle collisions are removed before delivered scene serialization." + ], + "limitations": [ + "Simplified stylized landscape; no actual bound scene reference image exists for this task, so no image-parity claim.", + "Capsule probe uses implementation-default0.35m radius/1.6m height; not a full player/controller or navmesh gameplay acceptance. Soft reeds/sedges/flowers excluded from solid probe.", + "Original64m floor, bridge proxy,4 anchors and route descriptors preserved. Outer meadow/background, pavilion and decorative terrain need chosen engine collision integration.", + "Wildlife, abilities, investigation/collection, save state and tasks external. Water has stylized PBR coloration, no full planar scenery reflection." + ] + }, + "new_api_credits": 0, + "scope": "Scene assets, Godot integration and environmental presentation; mechanic-owned gameplay excluded" +} \ No newline at end of file diff --git a/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/G053_Godot_Project.zip b/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/G053_Godot_Project.zip new file mode 100644 index 0000000000000000000000000000000000000000..dacbfafa5cf653dce1ad4b1fd04c6ea782461936 --- /dev/null +++ b/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/G053_Godot_Project.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:98d4c27a596bff2e114827507e6b857c59b47696eb70dd74882476e30e44f3f8 +size 89175329 diff --git a/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/G053_Portable.zip b/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/G053_Portable.zip new file mode 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a/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/START_HERE.zh.txt b/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..0a5cad5d52a2e748b2bc6784353bdf8019d546e7 --- /dev/null +++ b/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/START_HERE.zh.txt @@ -0,0 +1,6 @@ +G053 三域野外研究地 / Godot4.5.1 +打开project.godot或Open_G053.cmd。V切换晶丘近景,P暂停环境,方向键重载。额外花坡/溪湾/研究站照片位于evidence。 +本版用开放研究棚替代占据汇合点的封闭小屋,整理桌台和标牌,打开桥头,补花丛/晶簇/连续溪湾与低矮花坡。 +原64m地面、桥代理、4锚点及路线不变。254项原生检查含三条连接路189个胶囊采样点。胶囊默认半径0.35m/高1.6m,测试临时三角碰撞不写入交付场景;软植被不计为实体障碍。 +仅Scene资产/原生显示与静态集成;完整角色控制、导航、动物调查和存档玩法外部。外围地面为背景,棚架/装饰碰撞由玩法集成。当前未附实际场景参考图片,采用文字要求的简化风格,不声称图片精度匹配。 +新增API费用0。 diff --git a/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/native.png b/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..905081e69f2d0d4399f32db63baf060466130685 --- /dev/null +++ b/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7b00f14127a76b17458ff660585e611bc4e95b94c8ab34eb94bde4584266fce7 +size 859392 diff --git a/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/native_detail.png b/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/native_detail.png new file mode 100644 index 0000000000000000000000000000000000000000..094be5d65d59afa247e55d2af429bd6aaf64faca --- /dev/null +++ b/outputs/G053_field_investigation/assets/3d_scene/G053_scene_001/native_detail.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6102a9817d7afcb7523ea834523d3d9fee1273421278b92406d0e39061f54cef +size 457266 diff --git a/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/ACCEPTANCE.json 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"seat_3_closeup.png": "1f54c06c8f4a7c5f815f7429575539945dbb1e41038dae0d632e98aab60123fd", + "seat_4_closeup.png": "08d4a81f7be2fe1e915f8636e60903dff99182dae88a4039f5ea3bc339930caf", + "seat_5_closeup.png": "506d061a6965852def9a39b34fd4d14e1518a2743d9a3e51d6de1648f6008c96" + }, + "source_sha256": "a76f011ad0545963c87d69515a7e8793227900a5617957d1b813c058025628a4", + "fbx_sha256": "24723ae95f80a80c8ace2f21985323e1856416d50d8b37d20d7e250cef92ef19", + "layout_sha256": "68698a76c2d0cf3fcc92c2c39574803fd5a52712501178c826df0c94f67b4dcb", + "findings": [ + "Eight current Unity 6 frames manually inspected: warm lantern/brazier lighting, cool barred gate, stone/timber hall, six chairs and round table, dossier racks and seal desk are legible.", + "All six empty-seat closeups leave the authored actor-head targets framed and clear of static colliders; characters are external.", + "Fixed mirrored coordinate conversion being incorrectly applied to BoxCollider lengths. Fresh native log has zero negative-size collider warnings." + ], + "limitations": [ + "Simplified semi-realistic scene interpretation; no exact reference-image fidelity claim.", + "Seat 0 and the foreground chair remain dark to preserve nighttime lighting; character face lights must be tuned after character integration.", + "Build has three nonfatal warnings: two obsolete FindObjectsOfType calls and RoundTable collision pre-baking falls back to current Unity build behavior. Native table raycast passes.", + "Unity shutdown emits allocator telemetry; no runtime errors reported by scene audit. Audit-loop frame timing is not a rendering benchmark.", + "Identity trial, roles, dialogue, voting, characters, audio and complete game acceptance are external. Controls invoke scene preview only." + ] + }, + "build": { + "result": "Succeeded", + "errors": 0, + "warnings": 3, + "bytes": 249208903 + }, + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/G054_Portable.zip b/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/G054_Portable.zip new file mode 100644 index 0000000000000000000000000000000000000000..4ab4b3a7d6112cc7ee29be20393da98c17d16c8e --- /dev/null +++ b/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/G054_Portable.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9cd000572d43486370644ddb68ca3e3d3122bc05f89be30aff3135c114d61b9f +size 66708484 diff --git a/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/G054_Unity6_URP_Project.zip b/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/G054_Unity6_URP_Project.zip new file mode 100644 index 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b/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..034f7ccfe2a6259a0a8505a1a1967eb9d02fdd54 --- /dev/null +++ b/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/START_HERE.zh.txt @@ -0,0 +1,9 @@ +G054 夜间边关审讯厅 / Unity 6000.6.7f1、URP 17.6.0 + +Project 包解压后以 Unity Hub 添加目录,打开 Assets/Scenes/G054_scene_001.unity。Windows 包运行 SceneQuality.exe。P 暂停火焰/烟雾/纸页;0 总览,1—6 切换空座特写。 + +保留六座圆桌、卷宗架、印章案、纸灯、四个火盆和石木厅堂;本轮迁移到用户安装的 Unity6,并修正碰撞盒尺寸符号。44 项几何检查、88 项原生检查通过,8 张当前截图已人工检查。 + +验收范围:Scene 资产、原生材质/灯光/阴影、静态碰撞、视线和环境暂停。未包含角色、身份审判玩法、对话投票和完整游戏。风格为简化半写实,不声称参考图逐像素一致。夜景前景及0号座位偏暗,角色入场后需做面光调校。构建有3项非致命警告(旧对象查找API两项、桌面网格碰撞预烘焙一项),当前桌面碰撞检查通过。 + +所有源文件和证据均保留;新增 API 费用0。 diff --git a/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/native.png b/outputs/G054_identity_trial/assets/3d_scene/G054_scene_001/native.png new file mode 100644 index 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+version https://git-lfs.github.com/spec/v1 +oid sha256:6f9e488193f871ff8671f42c90b00a2feb15079f24cfab4f2a70e375b613e754 +size 2158015 diff --git a/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/ACCEPTANCE.json b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..10d49e46501d7c5013b564a0de784bf060d241bc --- /dev/null +++ b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/ACCEPTANCE.json @@ -0,0 +1,26 @@ +{ + "task_id": "G055_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 20, + "native_checks": 39, + "triangles": 76788, + "visual_review": { + "passed": true, + "screenshots": { + "corridor.png": "87e5d89dcd49019c48cfecc8c0380b28cbcc45afd65351e512a109f263e03b7d", + "courtyard.png": "6d06143c86020db70918c3ecd2519ad0a9e98528c624939f8cbd1644639b0ece", + "left_hall.png": "ada505f5628677e2cce4a3357f94f014c0595e9e71fcbdee5e7f6e87da3347d0", + "native.png": "51b0555308d573fd91b93023105feca8c5087a985b0d29c0e0c1f386d9e60ae4", + "right_hall.png": "eceb7bb80af1ec43840aecea7082ac1c294d7edd8b1d65db916e961249c183db", + "roof_plan.png": "af42ed7bcef73633f93836ccecc547ea7fc82e5d8f79d96ad0361f663bfea758", + "secret_closed.png": "e7a4dd0977c51039d86673598d127e28b9b5f50d2db3d20cc5ac62cc4c4176e9", + "secret_inside.png": "1a41177eb825fc6fb1bc1ea4ac5e38ec40fe971689dd4e39e4673ff5209c0212", + "secret_open.png": "df30c0353b33f9e85b957c22a5267acb3b2e52a2d9de352b2cecdaeefebeac5d" + }, + "findings": "Nine current UE views inspected: aligned vermilion columns and paper lanterns, wet gallery, intact roofs, closed concealed panel and lit open tunnel. Static gates pass.", + "limitations": "Simplified palace night-tone asset baseline with empty interiors and static rain; chapter layout, interactions and exact painted-reference fidelity are outside this acceptance.", + "method": "Manual inspection of current native renders; technical checks do not substitute for visual review" + }, + "scope": "UE5.7 palace night-tone Scene asset baseline: roofs, columns, paper lanterns, lattice corridors, wet materials and a real panel-concealed tunnel. Frozen wall metadata retained; rightmost back-wall proxy repaired and static column/screen proxies added. Closed/open panel traces, open1.8m capsule passage and intact other back walls tested. Chapter-specific palace layout, investigations, dynamic rain, triggers and narrative gameplay remain mechanic-owned; not exact reference fidelity acceptance.", + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/G055_Portable.zip b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/G055_Portable.zip new file mode 100644 index 0000000000000000000000000000000000000000..c037307d27c8b2de9586418b7de1228f96c3b88e --- /dev/null +++ b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/G055_Portable.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:99a4a54ff03e231b687a630a7531c982947399819ddee56e8eae217dd0ba6d43 +size 36088017 diff --git a/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/G055_UE5_Project.zip b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/G055_UE5_Project.zip new file mode 100644 index 0000000000000000000000000000000000000000..0d005234d3758e212fd2e9d4cccce089de480b75 --- /dev/null +++ b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/G055_UE5_Project.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9c3b874311452fee13c4645d4342a03468c81681f2dbcaf64fa8761f28a78e5e +size 5585160 diff --git a/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/PACKAGES.json b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..67249dc7de3deb3ec584cccc5105eedf321ec1b4 --- /dev/null +++ b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/PACKAGES.json @@ -0,0 +1,14 @@ +[ + { + "file": "G055_Portable.zip", + "bytes": 36088017, + "sha256": "99a4a54ff03e231b687a630a7531c982947399819ddee56e8eae217dd0ba6d43", + "crc_verified": true + }, + { + "file": "G055_UE5_Project.zip", + "bytes": 5585160, + "sha256": "9c3b874311452fee13c4645d4342a03468c81681f2dbcaf64fa8761f28a78e5e", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/START_HERE.zh.txt b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..6f27c5032784cb5cda822262a1472be1472160b7 --- /dev/null +++ b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/START_HERE.zh.txt @@ -0,0 +1,8 @@ +G055_scene_001 +使用 UE5.7 打开项目,加载 Content/G055_scene_001/Review。Review_* 相机对应已复核截图。Portable 包含 Blender 源文件、GLB、FBX、布局、材质和验收证据。 + +验收范围:UE5.7 palace night-tone Scene asset baseline: roofs, columns, paper lanterns, lattice corridors, wet materials and a real panel-concealed tunnel. Frozen wall metadata retained; rightmost back-wall proxy repaired and static column/screen proxies added. Closed/open panel traces, open1.8m capsule passage and intact other back walls tested. Chapter-specific palace layout, investigations, dynamic rain, triggers and narrative gameplay remain mechanic-owned; not exact reference fidelity acceptance. +画面复核:Nine current UE views inspected: aligned vermilion columns and paper lanterns, wet gallery, intact roofs, closed concealed panel and lit open tunnel. Static gates pass. +局限:Simplified palace night-tone asset baseline with empty interiors and static rain; chapter layout, interactions and exact painted-reference fidelity are outside this acceptance. +新增资产 API 费用:0。 +剖视截图按 Integration/native_settings.json 的 hidden_parts_by_view 隐藏指定模块;工程默认恢复全部模块可见。请在 Outliner 中切换对应 Region_ 模块的可见性复查。 diff --git a/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/corridor.png b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/corridor.png new file mode 100644 index 0000000000000000000000000000000000000000..b36580f30907c63d6c7af005d090f0efc87d4b87 --- /dev/null +++ b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/corridor.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:87e5d89dcd49019c48cfecc8c0380b28cbcc45afd65351e512a109f263e03b7d +size 1173227 diff --git a/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/courtyard.png 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diff --git a/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/native.png b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..cac9f80d57fe6d1b985cd7484d6f0b9139659ceb --- /dev/null +++ b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:51b0555308d573fd91b93023105feca8c5087a985b0d29c0e0c1f386d9e60ae4 +size 846093 diff --git a/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/right_hall.png b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/right_hall.png new file mode 100644 index 0000000000000000000000000000000000000000..4e0923f3470cd117a2dcfd0e41f1ac27fd353b06 --- /dev/null +++ b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/right_hall.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 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b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/secret_closed.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e7a4dd0977c51039d86673598d127e28b9b5f50d2db3d20cc5ac62cc4c4176e9 +size 1173227 diff --git a/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/secret_inside.png b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/secret_inside.png new file mode 100644 index 0000000000000000000000000000000000000000..8a93fb183243d7fe91758bd3ea62800f58c2f69c --- /dev/null +++ b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/secret_inside.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1a41177eb825fc6fb1bc1ea4ac5e38ec40fe971689dd4e39e4673ff5209c0212 +size 1173227 diff --git a/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/secret_open.png b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/secret_open.png new file mode 100644 index 0000000000000000000000000000000000000000..3b3cb3cf7b64f084cf3cc7ec332d8a8f42f2abc7 --- /dev/null +++ b/outputs/G055_inner_court_investigation/assets/3d_scene/G055_scene_001/secret_open.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:df30c0353b33f9e85b957c22a5267acb3b2e52a2d9de352b2cecdaeefebeac5d +size 1173227 diff --git a/outputs/G056_garden_minigolf/assets/3d_scene/G056_scene_001/ACCEPTANCE.json b/outputs/G056_garden_minigolf/assets/3d_scene/G056_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..678ddd6fb202296c840a486cc9ba283f1dc75471 --- /dev/null +++ b/outputs/G056_garden_minigolf/assets/3d_scene/G056_scene_001/ACCEPTANCE.json @@ -0,0 +1,27 @@ +{ + "task_id": "G056_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 21, + "native_checks": 77, + "triangles": 95036, + "visual_review": { + "passed": true, + "scope": "Stylized Scene asset visual and native integration gate; gameplay excluded", + "native_sha256": "38d49b14ba66381f08eb6e2d5ad7473e3a2806654dcc035b61ede7d63734257e", + "native_detail_sha256": "c0bdf3970fc4ffca41f66e3e3cfe1630fbbfe8e32aeb11dbd4fb6752db53bea8", + "findings": [ + "Latest two native screenshots manually inspected. Three playable strips unobstructed; spring flower hedges, blossom trees, vines and floating cliff bases readable.", + "One sloped strip with one bumper and one three-tier strip with two bumpers visible; third cup/flag moved onto upper visual tier.", + "77 native checks pass including sampled slope heights and a bumper blocking ray." + ], + "limitations": [ + "Cartoon modular interpretation of reference; reference island silhouette and vegetation density are richer.", + "Layout tee/cup anchors retain baseline plan-level coordinates; mechanic must snap cup/ball to collision surface on tier three.", + "Ball rolling, friction, cup triggers and stroke progression remain external mechanics." + ], + "scene_visual_gate_passed": true, + "full_gameplay_accepted": false + }, + "new_api_credits": 0, + "scope": "Scene assets, Godot integration and environmental presentation; mechanic-owned gameplay excluded" +} \ No newline at end of file diff --git a/outputs/G056_garden_minigolf/assets/3d_scene/G056_scene_001/G056_Godot_Project.zip b/outputs/G056_garden_minigolf/assets/3d_scene/G056_scene_001/G056_Godot_Project.zip new file mode 100644 index 0000000000000000000000000000000000000000..31b1bdc0411d1e98286023ab594c9f1a49600de0 --- /dev/null +++ b/outputs/G056_garden_minigolf/assets/3d_scene/G056_scene_001/G056_Godot_Project.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c16645a3ee4b0e4dcf8c0ac44711b207806a9ce74517dcd4e22d5057657ac730 +size 36437597 diff --git a/outputs/G056_garden_minigolf/assets/3d_scene/G056_scene_001/G056_Portable.zip b/outputs/G056_garden_minigolf/assets/3d_scene/G056_scene_001/G056_Portable.zip new file mode 100644 index 0000000000000000000000000000000000000000..970aa2ced7f5e2e06f16254bc76b431402dce444 --- /dev/null +++ b/outputs/G056_garden_minigolf/assets/3d_scene/G056_scene_001/G056_Portable.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid 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b/outputs/G056_garden_minigolf/assets/3d_scene/G056_scene_001/START_HERE.zh.txt @@ -0,0 +1,5 @@ +G056 云海花园高尔夫 / Godot 4.5.1 +V 坡面近景,P 暂停环境,方向键重新加载。 +三洞分别保留12m直道、单挡板缓坡、双挡板阶梯。补充花篱、樱花树、垂藤和岛外云团;实际坡面与挡板加入碰撞。 +第三洞可见杯口/旗杆抬到阶梯顶部,布局锚点保持平面坐标,玩法接入时需贴合碰撞面。 +通过Scene资产/原生整合检查,不代表球体滚动、摩擦、进洞触发和杆数流程已完成。参考为卡通模块化演绎。新增 API 费用0。 diff --git a/outputs/G056_garden_minigolf/assets/3d_scene/G056_scene_001/native.png b/outputs/G056_garden_minigolf/assets/3d_scene/G056_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..b81e0f14c621c7e606a5777b97373bac3a61c42e --- /dev/null +++ b/outputs/G056_garden_minigolf/assets/3d_scene/G056_scene_001/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:38d49b14ba66381f08eb6e2d5ad7473e3a2806654dcc035b61ede7d63734257e +size 551710 diff --git a/outputs/G056_garden_minigolf/assets/3d_scene/G056_scene_001/native_detail.png b/outputs/G056_garden_minigolf/assets/3d_scene/G056_scene_001/native_detail.png new file mode 100644 index 0000000000000000000000000000000000000000..28cded148717fd1c6ea5479fe5d1fc2257bff9a9 --- /dev/null +++ b/outputs/G056_garden_minigolf/assets/3d_scene/G056_scene_001/native_detail.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c0bdf3970fc4ffca41f66e3e3cfe1630fbbfe8e32aeb11dbd4fb6752db53bea8 +size 583448 diff --git a/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/ACCEPTANCE.json b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..7c401524c3f3989321a1d67f20489b62036a4d52 --- /dev/null +++ b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/ACCEPTANCE.json @@ -0,0 +1,33 @@ +{ + "task_id": "G057_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 17, + "native_checks": 84, + "controls_checks": 9, + "visual_review": { + "task_id": "G057_scene_001", + "passed": true, + "scene_visual_gate_passed": true, + "screenshot_sha256": { + "view_0.png": "6a6d3c6d74b371f72d319b70a0b74dc212a6de2491710d1bb12ca6f1e22e943b", + "view_1.png": "fc1ddaf6196f7375c5ce4cc1c279f7756be77cd6354256c04b533d8d67b144f5", + "view_2.png": "73a0dd937413f74ecf109c1372b1a351ef3cc07144c959221f8265d6cdab23af", + "view_3.png": "9f723734654d42ffbc2a07f588c574b0901dd0c84c66ed9cf7060cf2275273a1", + "view_4.png": "ef4e980ea6a8e6ae8cf03d0017c330516746e64e862d14f7aefc684e99ecacbf" + }, + "findings": [ + "Five current native frames inspected: frontal four-track composition,12 independently rotating brass open-spoke gears, walnut stage, cyan chime carrier, side steam and warm sconces.", + "20 samples of future UI plane clear and20 track framing checks passed. Steam vertices remain beyond x7.4m, outside tracks.", + "Live rotor change measured across animation frames; paused screenshots have identicalSHA256.", + "Changed two inspection cameras to perspective to remove orthographic near-plane cuts." + ], + "limitations": [ + "Simplified stylized hall interpretation; gear teeth/spokes are geometric, not full reference ornament.", + "Gear rotation is decorative independent motion, not a physically meshed geartrain. Steam is lightweight transparent points.", + "Original floor/wall proxies and anchors retained. Frosted windows and ceiling are visual dressing; no walkable-interior gameplay acceptance.", + "Rhythm UI, notes, score windows, musical calibration, beat lamps, sound, judgement-line screen oscillation and full chart playback external. Source GLB needs supplied native animation/light setup." + ] + }, + "full_gameplay_accepted": false, + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/G057_Source_and_WebGL_Review.zip b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/G057_Source_and_WebGL_Review.zip new file mode 100644 index 0000000000000000000000000000000000000000..503a427006a06ee4c8b2978094a0126f4b994b36 --- /dev/null +++ b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/G057_Source_and_WebGL_Review.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f2027ab045daf8af944750b885b4527240cc307583a0d2908d69b64304b09805 +size 44132965 diff --git a/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/PACKAGES.json b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..a5f6caf94d917196ed9774fb451ef696d9764de0 --- /dev/null +++ b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/PACKAGES.json @@ -0,0 +1,8 @@ +[ + { + "file": "G057_Source_and_WebGL_Review.zip", + "bytes": 44132965, + "sha256": "f2027ab045daf8af944750b885b4527240cc307583a0d2908d69b64304b09805", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/START_HERE.zh.txt b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..da09004d0381396f9e6b84ae8d6ef64b7cd6e1ad --- /dev/null +++ b/outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/START_HERE.zh.txt @@ -0,0 +1,7 @@ +G057 谐律机械音乐厅 Scene资产验收包 +解压后 python serve.py,打开 http://127.0.0.1:8799/?audit=G057_scene_001 。本地依赖内置。 +含源blend、GLB、layout、五镜头、几何/原生检查与控制复核。默认正面四轨舞台;其他镜头为资产检查。方向键/下拉框切换,机械按钮同步暂停/恢复12齿轮与侧蒸汽。 +齿轮动画以layout.gear_rotors为准,原modules中的GearWall为前版复用来源记录。GLB独立导入时需移植index.html中的转轴/光照/蒸汽设置。 +原6碰撞代理与MusicHallOrigin/RhythmUIOrigin不变;四轨前方20个UI平面视线采样通过。暂停后的两次PNG哈希一致,运行状态齿轮实际转动检查通过。 +仅验收Scene资产和原生舞台显示;不含谱面、音符、判定得分、音画校准、音乐节拍同步、屏幕判定线起伏及音效。齿轮非齿牙啮合机械模拟,场景为简化黄铜暗木风格。 +新增API费用0。 diff --git a/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/ACCEPTANCE.json b/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..64c543c9eb9401bdc21277b1fe955b3bddd6aec5 --- /dev/null +++ b/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/ACCEPTANCE.json @@ -0,0 +1,35 @@ +{ + "task_id": "G058_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 20, + "native_checks": 503, + "triangles": 4552, + "visual_review": { + "passed": true, + "reviewer": "Codex manual visual inspection", + "engine": "Unity 6000.6.7f1 / URP 17.6.0", + "screenshots": { + "native.png": "7f11844c1299bb99a53c52d623f56be0ffe8d68b743bc71aac76c5d5cee36a9a", + "native_detail.png": "1aec1df8aa47513532eaed26adee114ff8939de88bec911b478092d4aff8ea24", + "native_pitch_oblique.png": "cdacccbac4cde08f80f1bf8b4a6c5b0ab9214afc8008d85061dcf11d4e652626" + }, + "fbx_sha256": "b924255b7ffe6181606babc248c1f6da75033656723d5df65630e37111f71316", + "findings": [ + "Three current views inspected: two top-down views and one oblique view.", + "Grass surround replaces gray hardscape; reduced sun intensity and unlit circle chalk restore white marking readability.", + "503 native checks pass including 240 floor and 240 player-sized clearance samples and four camera corner framing checks." + ], + "limitations": [ + "Stylized community pitch, not photographic reconstruction; simplified stands, lamps and surrounding vegetation.", + "Goal frames/nets and perimeter fences are visual assets; ball collision, scoring, out-of-bounds and match rules require mechanic-owned colliders/triggers.", + "Portable grass border retains base color; procedural bump is not baked into interchange textures." + ] + }, + "build": { + "result": "Succeeded", + "errors": 0, + "warnings": 0, + "bytes": 188774632 + }, + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/G058_Portable.zip b/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/G058_Portable.zip new file mode 100644 index 0000000000000000000000000000000000000000..c92b72a6024f347059369de8e2fa7333b66e61b7 --- /dev/null +++ b/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/G058_Portable.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c1ed72f78d4b6794c7e4c45909b5d0e368c15d74d7df97db1e1915000913d3ba +size 19489082 diff --git a/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/G058_Unity_URP_Project.zip b/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/G058_Unity_URP_Project.zip new file mode 100644 index 0000000000000000000000000000000000000000..f1f2247a3e3e9b9256d2e13e647cfe4906f414da --- /dev/null +++ b/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/G058_Unity_URP_Project.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:35a7cb08814ba288bbdfd9be071a124294a36a59653d44fd6cd9b5204b127c27 +size 7885722 diff --git a/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/G058_Windows_Review.zip b/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/G058_Windows_Review.zip new file mode 100644 index 0000000000000000000000000000000000000000..5bdc5536aa7ea66907236aacf0f8abd4ea8d981a --- /dev/null +++ b/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/G058_Windows_Review.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e35d7245e06d0efede01fc491c65b08fb71cd7736ac0c7e635581e8631dd4c1a +size 78773003 diff --git a/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/PACKAGES.json b/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..e3583a72ee042dc46b29cb5e85fb363fd513140f --- /dev/null +++ b/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/PACKAGES.json @@ -0,0 +1,20 @@ +[ + { + "file": "G058_Portable.zip", + "sha256": "c1ed72f78d4b6794c7e4c45909b5d0e368c15d74d7df97db1e1915000913d3ba", + "bytes": 19489082, + "crc_verified": true + }, + { + "file": "G058_Windows_Review.zip", + "sha256": "e35d7245e06d0efede01fc491c65b08fb71cd7736ac0c7e635581e8631dd4c1a", + "bytes": 78773003, + "crc_verified": true + }, + { + "file": "G058_Unity_URP_Project.zip", + "sha256": "35a7cb08814ba288bbdfd9be071a124294a36a59653d44fd6cd9b5204b127c27", + "bytes": 7885722, + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/START_HERE.zh.txt b/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..9d4c51630f617907674f58e02ccd2a145245068a --- /dev/null +++ b/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/START_HERE.zh.txt @@ -0,0 +1,4 @@ +G058 Scene 资产交付。Unity 6000.6.7f1 / URP 17.6.0。 +打开 Assets/Scenes/G058_scene_001.unity。Windows 包解压后运行 SceneG058.exe。 +验收限于场景资产、原生渲染、静态碰撞、灯光及环境预览;不包含完整玩法、角色、UI、音频。 +参考图用于美术方向,不代表逐像素复刻。新增 API 费用 0。 diff --git a/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/native.png b/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..a6eadcb5dad92fc06a025205f23d3165a7146ed8 --- /dev/null +++ b/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7f11844c1299bb99a53c52d623f56be0ffe8d68b743bc71aac76c5d5cee36a9a +size 319658 diff --git a/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/native_detail.png b/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/native_detail.png new file mode 100644 index 0000000000000000000000000000000000000000..b6a8ed02bb09ebe2b4a27c783559fc9b1ddb45d8 --- /dev/null +++ b/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/native_detail.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1aec1df8aa47513532eaed26adee114ff8939de88bec911b478092d4aff8ea24 +size 306182 diff --git a/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/native_pitch_oblique.png b/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/native_pitch_oblique.png new file mode 100644 index 0000000000000000000000000000000000000000..b1ccad4d064468fb79d112eb5b067a5b9a4c9ea7 --- /dev/null +++ b/outputs/G058_pitch_dreams_football/assets/3d_scene/G058_scene_001/native_pitch_oblique.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cdacccbac4cde08f80f1bf8b4a6c5b0ab9214afc8008d85061dcf11d4e652626 +size 215143 diff --git a/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/ACCEPTANCE.json b/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..6a7143ab2651cf764db12caba212be1ae6f9133c --- /dev/null +++ b/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/ACCEPTANCE.json @@ -0,0 +1,35 @@ +{ + "task_id": "G059_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 25, + "native_checks": 59, + "triangles": 32804, + "visual_review": { + "passed": true, + "reviewer": "Codex manual visual inspection", + "engine": "Unity 6000.6.7f1 / URP 17.6.0", + "screenshots": { + "native.png": "c0b538429f19402e887f80c267a2621dd8b25bdc645dafd25370e0ad0caa67f0", + "native_detail.png": "1e248555c4c9d905b1569995807ff7d82057e32520fd65ef271a22fab9567a82", + "native_exhibit.png": "a15d175d10365b3df4fcf8045fc9c1fbe4d00c061596011379a68b6dcd3aff32", + "native_zoom.png": "26e3a56e9cdbc7283a7aad0df4db701bd5f6d8617a66fbd6aa1f0702ef6cd59e" + }, + "fbx_sha256": "b2b1774074d41615900b104e1a5e4cebf53ed79a88cc420de6b72a0c7cb61b99", + "findings": [ + "Reviewed native, detail, exhibit and zoom screenshots: brass/deep-blue table and cyan star details are coherent.", + "Eight target carriers and two flippers readable; enlarged view retains four corners without hall obstruction.", + "No visible material failure or rendering blocker in inspected views." + ], + "limitations": [ + "Scene asset gate only; ball simulation, scoring, full gameplay and audio are not certified.", + "Stylized interpretation; not pixel-identical reference reproduction." + ] + }, + "build": { + "result": "Succeeded", + "errors": 0, + "warnings": 1, + "bytes": 185614575 + }, + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/G059_Portable.zip b/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/G059_Portable.zip new file mode 100644 index 0000000000000000000000000000000000000000..886d9745c530bd4fbe25f718d18ad3bf007c0ee5 --- /dev/null +++ b/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/G059_Portable.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2992e451886bb860c5146177e9f1d72b3eb30994db193044e88032776d598b40 +size 22152615 diff --git a/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/G059_Unity_URP_Project.zip b/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/G059_Unity_URP_Project.zip new file mode 100644 index 0000000000000000000000000000000000000000..296f889065f8474332652ab2e38d691a9dd6f3bf --- /dev/null +++ b/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/G059_Unity_URP_Project.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b2f17f160c146e1e3b5d2cfb4d368b53a92ea9bab0213db8c0fa2315b5ff40f4 +size 7930426 diff --git a/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/G059_Windows_Review.zip b/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/G059_Windows_Review.zip new file mode 100644 index 0000000000000000000000000000000000000000..ff75f2678788796a285293c83233a7ba300b1e3e --- /dev/null +++ b/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/G059_Windows_Review.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e84c32af8e04ed81cb20a6d6fb8f132e449dc02b692d4720e339f1062de66524 +size 77180560 diff --git a/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/PACKAGES.json 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b/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..148a32c84165bb628cb99ea2cec7f822594edf39 --- /dev/null +++ b/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/START_HERE.zh.txt @@ -0,0 +1,21 @@ +G059 Scene 资产交付。Unity 6000.6.7f1 / URP 17.6.0。 +打开 Assets/Scenes/G059_scene_001.unity。Windows 包解压后运行 SceneG059.exe。 +验收限于场景资产、原生渲染、静态碰撞、灯光及环境预览;不包含完整玩法、角色、UI、音频。 +参考图用于美术方向,不代表逐像素复刻。新增 API 费用 0。 + +操作与集成说明: +G059 天文台弹珠台 · 单场景交付 + +G059_Portable.zip:Blender 源文件、内嵌纹理 GLB、布局、来源绑定与验收证据。 +G059_Unity_URP_Project.zip:Unity 6000.6.7f1 / URP 17.6.0,打开 Assets/Scenes/G059_scene_001.unity。 +G059_Windows_Review.zip:解压后运行 SceneG059.exe,并保留同目录文件。 + +滚轮切换 1.0x / 1.3x;F 恢复全台;V 切换细节镜头;P 暂停星轨及星尘。 +单张倾斜台面、两片独立挡板、A3/B2/C3 八个靶标载体、发射/返回轨道、黄铜框和深蓝星图。 +两档缩放均检查四角和展厅遮挡,实际碰撞面检查 6° 倾角;靶标锚点保持原位置。 +星尘容量 24,低于 F07 的 45 上限;环境反射与星轨运动在 Unity 项目中。 +GLB 和 Blender 文字为原坐标;Unity FBX 的文字单独进行手性修正以保持可读,锚点坐标不变。 + +范围为 Scene 资产和静态引擎集成。球体、CCD、弹力/摩擦调参、挡板驱动、计分、组链、多球、音效和 UI 由 mechanic 接管。 +参考图用于结构与装饰语言,配色采用需求中的深蓝、黄铜、青蓝,不是原图逐像素重建。 +本次新增 API 费用 0。 diff --git a/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/native.png b/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..fbd0410510c9ab14dfd8d96f95b37f3bb475fdbe --- /dev/null +++ b/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c0b538429f19402e887f80c267a2621dd8b25bdc645dafd25370e0ad0caa67f0 +size 508328 diff --git a/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/native_detail.png b/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/native_detail.png new file mode 100644 index 0000000000000000000000000000000000000000..cb83b53605a81bbd6ffc248089ee570c04f10038 --- /dev/null +++ b/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/native_detail.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1e248555c4c9d905b1569995807ff7d82057e32520fd65ef271a22fab9567a82 +size 605738 diff --git a/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/native_exhibit.png b/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/native_exhibit.png new file mode 100644 index 0000000000000000000000000000000000000000..675b434050a9472f61bac9f7e41a1fa8eccf6ff2 --- /dev/null +++ b/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/native_exhibit.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a15d175d10365b3df4fcf8045fc9c1fbe4d00c061596011379a68b6dcd3aff32 +size 473046 diff --git a/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/native_zoom.png b/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/native_zoom.png new file mode 100644 index 0000000000000000000000000000000000000000..fb0c3fc0d74b1a218d9e9ff63fe4fcf87cef4634 --- /dev/null +++ b/outputs/G059_observatory_pinball/assets/3d_scene/G059_scene_001/native_zoom.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:26e3a56e9cdbc7283a7aad0df4db701bd5f6d8617a66fbd6aa1f0702ef6cd59e +size 580342 diff --git a/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/ACCEPTANCE.json b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/ACCEPTANCE.json new file mode 100644 index 0000000000000000000000000000000000000000..1dba6aa417f3e952e7955f1be8a7b74a99b21964 --- /dev/null +++ b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/ACCEPTANCE.json @@ -0,0 +1,26 @@ +{ + "task_id": "G060_scene_001", + "status": "scene_asset_gate_passed", + "geometry_checks": 28, + "native_checks": 56, + "triangles": 360840, + "visual_review": { + "passed": true, + "screenshots": { + "ash_snow.png": "f0a0a2f8fa9d83f36503e337cb27e158f4d2f50ad1ac23e82a776e287fda6701", + "cinder.png": "93ca9f3ef88bca50df852f373c1ccfd47e0a14d5bfb68ab377951f3a613d4a4f", + "crater.png": "c0c8c385e8fbd0788efec180c5ef5987e7cf2fefffbb2b57951df535e7169f0b", + "fork0.png": "0dee2e9fbd1f874e3780912b4111b35eb53d1d03f4ed36975ec8f6300b9bd847", + "fork1.png": "cdeb30177388a0eb7ab5d16cbb3e8e861680f8741bdb322bb17e4ee92c00db70", + "fork2.png": "3e285a864103c3e7eb0c1efe7723ba0028c44ee8507cb7cd6bcc87c2b58b731a", + "native.png": "a43daa516732959cc909e52ed8fbbeaaa8172b79353a8606f838197df5670307", + "overview.png": "8ccbbddce640f1073e858fe4b1894d0fc42b175f8f72f8e9379a8fbab92c25b0", + "route_view.png": "c86261673239032019a84cedb613e2c05f2259ba5d0a01a89fc04d8d248915eb" + }, + "findings": "Nine current UE views inspected: ash-snow first section, cinder route with molten crust, grounded crater bowl, three visible forks and continuous overview. Old floating crater and repeated cone ornaments removed.1053 source surface samples and56 native checks passed.", + "limitations": "Simplified finite terrain shell with polygonal background volcanoes, visible outer boundaries, static lava and no dynamic heat shimmer. No authoritative route collision or riding gameplay is provided; not final semi-realistic reference fidelity acceptance.", + "method": "Manual inspection of current native renders; technical checks do not substitute for visual review" + }, + "scope": "UE5.7 volcanic route Scene asset shell: three 400m sections, three forks,12 checkpoint anchors, materials and decorative volcanoes. Frozen route widths/lengths checked. No authoritative collision is supplied by the Scene contract: ride physics, slopes, jumps, lava penalties, triggers, dynamic heat shimmer and full gameplay remain mechanic-owned. Static scenery and source geometry acceptance, not exact reference fidelity or playable riding validation.", + "new_api_credits": 0 +} \ No newline at end of file diff --git a/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/G060_Portable.zip b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/G060_Portable.zip new file mode 100644 index 0000000000000000000000000000000000000000..94e3620d143ae99d5a1c6457586eefb65752052c --- /dev/null +++ b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/G060_Portable.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:dede15168356bf586e1eaae8574b50f0b6dccd049b986dc4c4c0f0b887c9534c +size 95657831 diff --git a/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/G060_UE5_Project.zip b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/G060_UE5_Project.zip new file mode 100644 index 0000000000000000000000000000000000000000..6839fb273d0475ca40781d1084eda8a25267b5d3 --- /dev/null +++ b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/G060_UE5_Project.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1b07dba83bfb5175f4442ac80fd62c96cf3b127d2c072f430ff92710fbd4cf6d +size 26206436 diff --git a/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/PACKAGES.json b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/PACKAGES.json new file mode 100644 index 0000000000000000000000000000000000000000..ab00b4884aecffb805c5c9305e3b3ebdfd35300c --- /dev/null +++ b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/PACKAGES.json @@ -0,0 +1,14 @@ +[ + { + "file": "G060_Portable.zip", + "bytes": 95657831, + "sha256": "dede15168356bf586e1eaae8574b50f0b6dccd049b986dc4c4c0f0b887c9534c", + "crc_verified": true + }, + { + "file": "G060_UE5_Project.zip", + "bytes": 26206436, + "sha256": "1b07dba83bfb5175f4442ac80fd62c96cf3b127d2c072f430ff92710fbd4cf6d", + "crc_verified": true + } +] \ No newline at end of file diff --git a/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/START_HERE.zh.txt b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/START_HERE.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..a012a55d7b5a4f71ccbbc15c4070d6fc8108ed6c --- /dev/null +++ b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/START_HERE.zh.txt @@ -0,0 +1,7 @@ +G060_scene_001 +使用 UE5.7 打开项目,加载 Content/G060_scene_001/Review。Review_* 相机对应已复核截图。Portable 包含 Blender 源文件、GLB、FBX、布局、材质和验收证据。 + +验收范围:UE5.7 volcanic route Scene asset shell: three 400m sections, three forks,12 checkpoint anchors, materials and decorative volcanoes. Frozen route widths/lengths checked. No authoritative collision is supplied by the Scene contract: ride physics, slopes, jumps, lava penalties, triggers, dynamic heat shimmer and full gameplay remain mechanic-owned. Static scenery and source geometry acceptance, not exact reference fidelity or playable riding validation. +画面复核:Nine current UE views inspected: ash-snow first section, cinder route with molten crust, grounded crater bowl, three visible forks and continuous overview. Old floating crater and repeated cone ornaments removed.1053 source surface samples and56 native checks passed. +局限:Simplified finite terrain shell with polygonal background volcanoes, visible outer boundaries, static lava and no dynamic heat shimmer. No authoritative route collision or riding gameplay is provided; not final semi-realistic reference fidelity acceptance. +新增资产 API 费用:0。 diff --git a/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/ash_snow.png b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/ash_snow.png new file mode 100644 index 0000000000000000000000000000000000000000..ac73acf9c1ce7c4d4e1103952616e9189a998cfe --- /dev/null +++ b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/ash_snow.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f0a0a2f8fa9d83f36503e337cb27e158f4d2f50ad1ac23e82a776e287fda6701 +size 1173227 diff --git a/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/cinder.png b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/cinder.png new file mode 100644 index 0000000000000000000000000000000000000000..6a2456a029831b198bf685ea1b7eb260ec7cfd63 --- /dev/null +++ b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/cinder.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:93ca9f3ef88bca50df852f373c1ccfd47e0a14d5bfb68ab377951f3a613d4a4f +size 1173227 diff --git a/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/crater.png b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/crater.png new file mode 100644 index 0000000000000000000000000000000000000000..f3622991d85b70ece6d3cbae5ee4785358c61c89 --- /dev/null +++ b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/crater.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c0c8c385e8fbd0788efec180c5ef5987e7cf2fefffbb2b57951df535e7169f0b +size 1173227 diff --git a/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/fork0.png b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/fork0.png new file mode 100644 index 0000000000000000000000000000000000000000..ec4ebe786f57954e6824354f4ea43142cbe57704 --- /dev/null +++ b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/fork0.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0dee2e9fbd1f874e3780912b4111b35eb53d1d03f4ed36975ec8f6300b9bd847 +size 1173227 diff --git a/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/fork1.png b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/fork1.png new file mode 100644 index 0000000000000000000000000000000000000000..0bbeb25365935e5992347e0d8de79245fc0a2eba --- /dev/null +++ b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/fork1.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cdeb30177388a0eb7ab5d16cbb3e8e861680f8741bdb322bb17e4ee92c00db70 +size 1173227 diff --git a/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/fork2.png b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/fork2.png new file mode 100644 index 0000000000000000000000000000000000000000..c06f216ad43a853c36751ebdbba92ea302084722 --- /dev/null +++ b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/fork2.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3e285a864103c3e7eb0c1efe7723ba0028c44ee8507cb7cd6bcc87c2b58b731a +size 1173227 diff --git a/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/native.png b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/native.png new file mode 100644 index 0000000000000000000000000000000000000000..eef4ddd7bece6697c7f438cb6dd95d1a41d3666a --- /dev/null +++ b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/native.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a43daa516732959cc909e52ed8fbbeaaa8172b79353a8606f838197df5670307 +size 1173227 diff --git a/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/overview.png b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/overview.png new file mode 100644 index 0000000000000000000000000000000000000000..48d0736d27eae3c816f6afc2c15df2c2ef801a70 --- /dev/null +++ b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/overview.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8ccbbddce640f1073e858fe4b1894d0fc42b175f8f72f8e9379a8fbab92c25b0 +size 609202 diff --git a/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/route_view.png b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/route_view.png new file mode 100644 index 0000000000000000000000000000000000000000..caa2f3bd3823727c5274e921937590b96af740e6 --- /dev/null +++ b/outputs/G060_volcano_stunt_route/assets/3d_scene/G060_scene_001/route_view.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c86261673239032019a84cedb613e2c05f2259ba5d0a01a89fc04d8d248915eb +size 1173227 diff --git a/outputs/scene_delivery_20261023/README.zh.txt b/outputs/scene_delivery_20261023/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..596e20a4db27b36d794454e9081fc1375960b2a6 --- /dev/null +++ b/outputs/scene_delivery_20261023/README.zh.txt @@ -0,0 +1,7 @@ +已验收 Scene 交付快照(2026-10-23) + +共39个Scene,待验收30个未包含。验收范围为场景资产、几何/碰撞和原生引擎集成,不代表完整游戏玩法验收或参考图逐像素一致。具体范围和限制见各目录ACCEPTANCE.json或GateStatus.json、README及截图。 + +每个目录包含已验证的交付压缩包;Portable为通用资产,Project为引擎工程,Windows Review为本机预览。G043/G044使用合并Godot工程包,需要Godot 4.5.1或兼容版本。G005/G009三个场景共用一个初始Unity交付包。 + +accepted_manifest.json记录全部39个任务、文件大小和SHA256。未上传API密钥配置。 diff --git a/outputs/scene_delivery_20261023/accepted_manifest.json b/outputs/scene_delivery_20261023/accepted_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..9ee84d4213ec50a0e5385457f5e17de5e5573889 --- /dev/null +++ b/outputs/scene_delivery_20261023/accepted_manifest.json @@ -0,0 +1,3216 @@ +{ + "accepted_scene_count": 39, + "accepted_tasks": [ + "G001_scene_001", + "G002_scene_001", + "G004_scene_001", + "G005_scene_001", + "G005_scene_002", + "G006_scene_001", + "G007_scene_001", + "G009_scene_001", + "G010_scene_001", + "G013_scene_001", + "G014_scene_001", + "G015_scene_001", + "G021_scene_001", + "G022_scene_001", + "G023_scene_001", + "G024_scene_001", + "G028_scene_001", + "G029_scene_001", + "G029_scene_002", + "G029_scene_003", + "G031_scene_001", + "G031_scene_002", + "G031_scene_003", + "G032_scene_001", + "G033_scene_001", + "G038_scene_001", + "G039_scene_001", + "G043_scene_001", + "G044_scene_001", + "G045_scene_001", + "G018_scene_001", + "G019_scene_001", + "G047_scene_001", + "G048_scene_001", + "G049_scene_001", + "G056_scene_001", + "G059_scene_001", + "G046_scene_001", + "G058_scene_001" + ], + "excluded_pending_count": 30, + "scope": "Scene asset and native integration gates 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a/outputs/scene_delivery_20261024/README.zh.txt b/outputs/scene_delivery_20261024/README.zh.txt new file mode 100644 index 0000000000000000000000000000000000000000..73eadcb21224267d3fe477f8b1db6571040913a2 --- /dev/null +++ b/outputs/scene_delivery_20261024/README.zh.txt @@ -0,0 +1,3 @@ +已验收 Scene 交付快照(2026-10-24) +共69个Scene,未验收0个未包含。验收仅覆盖Scene资产和原生引擎集成,不代表完整游戏验收或参考图逐像素一致。具体范围、引擎版本和已知限制请查看每个场景的START_HERE及ACCEPTANCE。UE5工程需要对应编辑器,不附虚构的打包游戏程序。 +全部任务及SHA256见accepted_manifest.json。交付按对应assets/3d_scene目录归档。 diff --git a/outputs/scene_delivery_20261024/accepted_manifest.json b/outputs/scene_delivery_20261024/accepted_manifest.json new file mode 100644 index 0000000000000000000000000000000000000000..eb8e9bbf985d50b1c82b973873aa0eb6b2003d42 --- /dev/null +++ b/outputs/scene_delivery_20261024/accepted_manifest.json @@ -0,0 +1,5262 @@ +{ + "accepted_scene_count": 69, + "accepted_tasks": [ + "G001_scene_001", + "G002_scene_001", + "G003_scene_001", + "G004_scene_001", + "G005_scene_001", + 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