--- license: apache-2.0 --- # bench — GameFactory-3A Shared Asset Store Shared per-case asset store for the GameFactory-3A benchmark (60 game cases, `G001`–`G060`). The companion code and task manifests live in the GitHub repo: . Each case's assets are generated once by the team's own pipelines into a game-level shared store, so every method line and engine variant of a case reuses the identical asset set. Heavy artifacts are hosted here (Hugging Face) instead of Git. ## Structure ``` outputs/ └── / # e.g. G001_port_guard_arena └── assets/ └── / # tpose | 3d_object | 3d_scene | motion | audio | cg_video └── / # artifacts: wav / glb / fbx / mp4 / png + meta.json ``` The task manifests that define each case's task IDs live in the GitHub repo under `test_data/test_samples//`. ## Download ```bash hf download YY222/bench --repo-type dataset --local-dir test_data # or, from inside the bench repo: python3 scripts/asset/download_assets.py ``` ## Upload (team, via pull requests) The dataset is read-only for the team: members run the upload script from the bench repo, it opens a pull request, and the owner merges it. Any logged-in HF account works (`hf auth login` with the member's own token) — no special access needed: ```bash python3 scripts/asset/upload_assets.py --dry-run # what would be uploaded python3 scripts/asset/upload_assets.py --games G011,G013 # open a PR for specific games ``` Only games containing real artifacts are uploaded (skeleton-only games are skipped), and uploads on disjoint games are safe to run concurrently. Direct pushes to main are owner-only. ## Notes - The current skeleton contains empty placeholders (`.gitkeep`); real artifacts are dropped in by generation tooling as they become available. - `test_data/outputs/initial_game_gen/` (model-generated initial games) is intentionally not part of this dataset. ## License Apache-2.0