"""Reference implementation — the CORRECTNESS SPEC for `nvfp4_quantize`. This is correct but slow. It defines exactly what your kernel must reproduce; its speed has no bearing on your score, which is an absolute GB/s number. GENERATED by _factory/build.py. """ import torch FP8_MAX = 448.0 # max finite magnitude of float8_e4m3fn FP4_MAX = 6.0 # max magnitude of E2M1 BLOCK = 16 # NVFP4 block: 16 consecutive elements share one E4M3 scale _CHUNK = 4096 # rows processed at a time, only to bound the reference's memory def _e2m1_code(v): """fp32 -> 4-bit E2M1 code. Round-to-nearest-EVEN on the eight magnitudes, saturating at +-6. The eight magnitudes are 0, 0.5, 1, 1.5, 2, 3, 4, 6 (codes 0..7); bit 3 is the sign. The index is the number of thresholds the magnitude has passed -- `>` where the tie rounds DOWN to the even code and `>=` where it rounds UP to the even code: 0.25 -> down (code 0) 0.75 -> up (code 2) 1.25 -> down (code 2) 1.75 -> up (code 4) 2.5 -> down (code 4) 3.5 -> up (code 6) 5.0 -> down (code 6) The sign comes from `signbit`, so a NEGATIVE value that rounds to zero magnitude encodes as code 8 (negative zero), exactly like a hardware `cvt.rn.satfinite.e2m1x2.f32`. """ a = v.abs() idx = ((a > 0.25).to(torch.uint8) + (a >= 0.75) + (a > 1.25) + (a >= 1.75) + (a > 2.5) + (a >= 3.5) + (a > 5.0)) return idx + (torch.signbit(v).to(torch.uint8) << 3) def nvfp4_quantize(x): """Quantise a bf16 tensor to NVFP4. The numerical SPECIFICATION, not a performance target. NOTE the TENSOR divisors: dividing by a 0-dim tensor is a correctly-rounded IEEE fp32 division, which is what `2688.0f / amax` and `v / sf` give in CUDA/Triton. (torch turns `tensor / python_float` into a multiply by the rounded reciprocal, which differs by an ulp on ~55% of elements.) """ M, N = x.shape dev = x.device six = torch.tensor(FP4_MAX, device=dev) big = torch.tensor(FP8_MAX * FP4_MAX, device=dev) # 2688.0 amax = x.abs().float().amax().clamp(min=1e-30) # over the WHOLE tensor global_scale = (big / amax).float() # 0-dim fp32 q = torch.empty(M, N // 2, dtype=torch.uint8, device=dev) block_scale = torch.empty(M, N // BLOCK, dtype=torch.float8_e4m3fn, device=dev) for m0 in range(0, M, _CHUNK): m1 = min(m0 + _CHUNK, M) xb = x[m0:m1].float().view(-1, N // BLOCK, BLOCK) bamax = xb.abs().amax(-1, keepdim=True) sf = ((bamax * global_scale) / six).clamp(0.0, FP8_MAX).to(torch.float8_e4m3fn) sff = sf.float() v = torch.where(sff > 0, (xb * global_scale) / sff, torch.zeros((), device=dev)) code = _e2m1_code(v).view(m1 - m0, N) q[m0:m1] = code[:, 0::2] | (code[:, 1::2] << 4) # LOW nibble = even n block_scale[m0:m1] = sf.squeeze(-1).view(m1 - m0, N // BLOCK) return q, block_scale, global_scale