"""Grader for the pc_gpu scene: the graphics card seated in the PCIe x16 slot. Rubric stages (weights and modes live in RUBRIC): grasped the card has been taken in the weld-on-closure grip (`scene.grasp_held`) — the scene's own grasp state; a milestone, latched. Also true once the card is aligned in the slot (a card in the slot was necessarily carried there), so the rung nests under `aligned`. Under an embodiment with no gripper (the weld contract disabled, e.g. robot="null") the grasp state does not exist and the rung reads from that implication alone aligned the card lined up on the slot — origin within `align_xy` of the seated point, up axis within `align_axis_deg` of the slot axis, length axis within `align_yaw_deg` of the slot heading: the scene's own three non-depth seat gates pressed tab depth below the slot mouth (`slot_mouth_z`, the scene's own `engaged()`) as a fraction of `seat_depth`, counted only while aligned — so it is 1.0 iff the scene calls the card seated Every stage is per env. The rungs nest (seated => aligned => grasped), so progress reaches 1.0 exactly when the card is seated, and for a grader built after the pick as well as one that watched it. The rear-panel pass-through is NOT a rung: the cutout's geometry is not in the scene cfg, so it cannot be read from state without an invented tolerance. Success is the scene's `seated()` per env — depth, xy, tilt AND heading gates — read when the delivery finishes. """ from __future__ import annotations import math from robobench.core import BaseGrader # baked by data_engine init: grade against the LOCAL scene copy (../scene/scene.py), # exec'd at most once per process under a fixed module key. import importlib.util as _ilu import sys as _sys from pathlib import Path as _Path if "datagen_local_scene" not in _sys.modules: import robobench as _rb _rb.discover() _p = _Path(__file__).resolve().parent.parent / "scene" / "scene.py" _spec = _ilu.spec_from_file_location("datagen_local_scene", _p) _m = _ilu.module_from_spec(_spec) _sys.modules["datagen_local_scene"] = _m _spec.loader.exec_module(_m) PcGpuAssemblyScene = _sys.modules["datagen_local_scene"].PcGpuAssemblyScene class PcGpuAssemblyGrader(BaseGrader): """The card seated in its slot — pressed to depth, centred, upright, heading along the slot. Ladder: grasped 0.33 · aligned 0.67 · pressed 1.00 — three equal rungs for the three steps of the task (take the card, line it up on the slot, press it home); the last rung is a linear ramp of tab depth from the slot mouth (`slot_mouth_z`) to `seat_depth`. """ SCENE = PcGpuAssemblyScene RUBRIC = (("grasped", 1, "once"), ("aligned", 1), ("pressed", 1)) scene: PcGpuAssemblyScene def setup(self) -> None: import torch # `grasp_held` exists only while the weld contract is live (a gripper on the stage). self._has_grasp = hasattr(self.scene, "grasp_held") self._grasped = torch.zeros(self.num_envs, dtype=torch.bool, device=self.scene.engaged().device) # latch: card ever held def check_success(self): return self.scene.seated() # (num_envs,) def _aligned(self): """(num_envs,) bool: the scene's xy + tilt + heading seat gates, without depth.""" c = self.scene.cfg rel = self.scene._card_offset_in_case() # (n, 3), zero at the seated pose — privileged xy_ok = rel[:, :2].norm(dim=-1) <= c.align_xy up_ok = self.scene._axis_cos(2) >= math.cos(math.radians(c.align_axis_deg)) yaw_ok = self.scene._axis_cos(0) >= math.cos(math.radians(c.align_yaw_deg)) return xy_ok & up_ok & yaw_ok # ---- rubric stages — each returns a (num_envs,) value in [0, 1] --------------------- def grasped(self): if self._has_grasp: self._grasped |= self.scene.grasp_held.any(dim=1) return (self._grasped | self._aligned()).float() def aligned(self): return self._aligned().float() def pressed(self): depth = self.scene.engaged() # (n,) tab depth below the slot mouth (m) return self._aligned() * (depth / self.scene.cfg.seat_depth).clamp(0.0, 1.0)