diff --git a/b/8b0b5899ed/shaders/ef2c28577f1c0fc7.wgsl b/b/8b0b5899ed/shaders/ef2c28577f1c0fc7.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..3a2661994309b4bcca204aa56ddcf9c0349ff96e --- /dev/null +++ b/b/8b0b5899ed/shaders/ef2c28577f1c0fc7.wgsl @@ -0,0 +1,355 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4, v4 : u32) { + let v_1 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = r0.xy; + let v_3 = max(v_2, vec2(-2147483648.0f)); + let v_4 = bitcast>(select(select(vec2(v_3), vec2(2147483647i), (v_3 >= vec2(2147483648.0f))), vec2(), !((v_2 == v_2)))); + r1 = vec4(v_4.xy, r1.zw); + r1 = vec4(r1.xy, vec2()); + r0.z = textureLoad(t3, bitcast>(r1.xy), bitcast(v4)).x; + r0.w = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.z = ((-(r0.zzzz)).z + r0.w); + r0.z = (cb11_11.tint_symbol_3[2u].w / r0.z); + let v_5 = (r0.zzz * v3.xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = (r0.xy * vec2(0.015625f)); + r0 = vec4(v_6.xy, r0.zw); + let v_7 = textureSample(t14, s14, r0.xyxx.xy).xyz; + r0 = vec4(v_7.xy, r0.z, v_7.z); + r0.w = (r0.w * cb12_12.tint_symbol_2[0u].w); + let v_8 = fma(r0.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_8.xy, r2.zw); + let v_9 = fma(r1.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r3 = vec4(v_9.xyz, r3.w); + let v_10 = &(x0[0u]); + let v_11 = r3; + *(v_10) = vec4(v_11.xyz, (*(v_10)).w); + let v_12 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r4 = vec4(v_12.xyz, r4.w); + let v_13 = &(x0[1u]); + let v_14 = r4; + *(v_13) = vec4(v_14.xyz, (*(v_13)).w); + let v_15 = fma(r1.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r5 = vec4(v_15.xyz, r5.w); + let v_16 = &(x0[2u]); + let v_17 = r5; + *(v_16) = vec4(v_17.xyz, (*(v_16)).w); + let v_18 = fma(r1.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz); + r1 = vec4(v_18.xyz, r1.w); + let v_19 = &(x0[3u]); + let v_20 = r1; + *(v_19) = vec4(v_20.xyz, (*(v_19)).w); + let v_21 = (cb6_6.tint_symbol_1[14u].zw * vec2(1.39999997615814208984f, 0.34999999403953552246f)); + r0 = vec4(v_21.xy, r0.zw); + r1.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f); + let v_22 = -(r0.wwww); + r0.w = fma(r1.z, 0.5f, v_22.w); + let v_23 = abs(r5.yyyy); + r1.z = max(v_23.z, abs(r5.xxxx).z); + r1.z = bitcast(select(0u, 4294967295u, (r1.z < r0.w))); + let v_24 = (bitcast(r1.z) != 0u); + let v_25 = bitcast(v.tint_symbol_4[0i].x); + r1.z = select(bitcast(v.tint_symbol_4[1i].x), v_25, v_24); + let v_26 = abs(r4.yyyy); + r1.w = max(v_26.w, abs(r4.xxxx).w); + r1.w = bitcast(select(0u, 4294967295u, (r1.w < r0.w))); + let v_27 = bitcast(r1.w); + r1.z = select(r1.z, bitcast(v.tint_symbol_4[2i].x), (v_27 != 0u)); + let v_28 = abs(r3.yyyy); + r1.w = max(v_28.w, abs(r3.xxxx).w); + r0.w = bitcast(select(0u, 4294967295u, (r1.w < r0.w))); + let v_29 = bitcast(r0.w); + r0.w = select(r1.z, 0.0f, (v_29 != 0u)); + let v_30 = x0[bitcast(r0.w)]; + r3 = vec4(v_30.xyz, r3.w); + r0.w = f32(bitcast(r0.w)); + r1.z = (r0.w + 0.5f); + r1.z = (r1.z * 0.25f); + r4 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.wwww))); + r4 = bitcast>((bitcast>(r4) & vec4(1065353216u))); + r0.w = dot(r4, cb6_6.tint_symbol_1[12u]); + r1.w = dot(r4, cb6_6.tint_symbol_1[13u]); + r4.x = (r3.x + 0.5f); + r4.y = fma(r3.y, 0.25f, r1.z); + r1.z = bitcast(select(0u, 4294967295u, !((r0.w == 0.0f)))); + r0.w = ((-(r0.wwww)).w + r3.z); + let v_31 = dpdx(r4.xyy); + r5 = vec4(v_31.xy, r5.z, v_31.z); + r5.z = dpdx(r0.w); + let v_32 = dpdy(r4.yxy); + r6 = vec4(v_32.xyz, r6.w); + r6.w = dpdy(r0.w); + let v_33 = (r5.yw * r6.yw); + r3 = vec4(v_33.xy, r3.zw); + let v_34 = -(r3.xyxx); + let v_35 = fma(r5.xz, r6.xz, v_34.xy); + r7 = vec4(v_35.xy, r7.zw); + r3.x = (1.0f / r7.x); + r3.y = (r5.z * r6.y); + let v_36 = -(r3.yyyy); + r7.z = fma(r5.x, r6.w, v_36.z); + let v_37 = (r3.xx * r7.yz); + r3 = vec4(v_37.xy, r3.zw); + let v_38 = max(r3.xy, vec2()); + r3 = vec4(v_38.xy, r3.zw); + let v_39 = min(r3.xy, vec2(0.5f)); + r3 = vec4(v_39.xy, r3.zw); + r0.w = fma((-(r1.wwww)).w, r3.x, r0.w); + r0.w = fma((-(r1.wwww)).w, r3.y, r0.w); + let v_40 = bitcast(r1.z); + let v_41 = r0.w; + r4.z = select(r3.z, v_41, (v_40 != 0u)); + r3 = (r2.yxxy * vec4(-0.88800001144409179688f, 0.88800001144409179688f, -0.77700001001358032227f, -0.77700001001358032227f)); + let v_42 = (r2.yx * vec2(0.66600000858306884766f, -0.66600000858306884766f)); + r5 = vec4(v_42.xy, r5.zw); + let v_43 = (r2.xy * r0.xy); + r6 = vec4(v_43.xy, r6.zw); + r6.z = 0.0f; + let v_44 = (r4.xyz + r6.xyz); + r6 = vec4(v_44.xyz, r6.w); + let v_45 = (-(r2.yyyx)).zw; + r2 = vec4(r2.xy, v_45.xy); + r7 = (r0.xyxy * r2.zxyw); + let v_46 = (r7.xy * vec2(0.5f)); + r8 = vec4(v_46.xy, r8.zw); + r8.z = 0.0f; + let v_47 = (r4.xyz + r8.xyz); + r8 = vec4(v_47.xyz, r8.w); + let v_48 = ((-(r2.xxxy)).zw * r0.xy); + r1 = vec4(r1.xy, v_48.xy); + let v_49 = (r1.zw * vec2(0.75f)); + r2 = vec4(v_49.xy, r2.zw); + r2.z = 0.0f; + let v_50 = (r2.xyz + r4.xyz); + r2 = vec4(v_50.xyz, r2.w); + let v_51 = (r7.zw * vec2(0.25f)); + r7 = vec4(v_51.xy, r7.zw); + r7.z = 0.0f; + let v_52 = (r4.xyz + r7.xyz); + r7 = vec4(v_52.xyz, r7.w); + r9 = (r0.xyxy * r3.zwxy); + let v_53 = r9; + r10 = vec4(v_53.zw, r10.zw); + r10.z = 0.0f; + let v_54 = (r4.xyz + r10.xyz); + r10 = vec4(v_54.xyz, r10.w); + r11 = (r3.yxyx * vec4(-1.0f, 1.0f, 1.0f, -1.0f)); + r11 = (r0.xyxy * r11); + let v_55 = (r11.xy * vec2(0.5f)); + r12 = vec4(v_55.xy, r12.zw); + r12.z = 0.0f; + let v_56 = (r4.xyz + r12.xyz); + r12 = vec4(v_56.xyz, r12.w); + let v_57 = -(r3); + r13 = (r0.xyxy * v_57); + r13 = (r13.zwxy * vec4(0.75f)); + let v_58 = r13; + r14 = vec4(v_58.zw, r14.zw); + r14.z = 0.0f; + let v_59 = (r4.xyz + r14.xyz); + r14 = vec4(v_59.xyz, r14.w); + let v_60 = (r11.zw * vec2(0.25f)); + r11 = vec4(v_60.xy, r11.zw); + r11.z = 0.0f; + let v_61 = (r4.xyz + r11.xyz); + r11 = vec4(v_61.xyz, r11.w); + r9.z = 0.0f; + let v_62 = (r4.xyz + r9.xyz); + r9 = vec4(v_62.xyz, r9.w); + r3 = (r3.wzwz * vec4(-1.0f, 1.0f, 1.0f, -1.0f)); + r3 = (r0.xyxy * r3); + let v_63 = (r3.xy * vec2(0.5f)); + r15 = vec4(v_63.xy, r15.zw); + r15.z = 0.0f; + let v_64 = (r4.xyz + r15.xyz); + r15 = vec4(v_64.xyz, r15.w); + r13.z = 0.0f; + let v_65 = (r4.xyz + r13.xyz); + r13 = vec4(v_65.xyz, r13.w); + let v_66 = (r3.zw * vec2(0.25f)); + r3 = vec4(v_66.xy, r3.zw); + r3.z = 0.0f; + let v_67 = (r3.xyz + r4.xyz); + r3 = vec4(v_67.xyz, r3.w); + let v_68 = (r0.xy * r5.xy); + r16 = vec4(v_68.xy, r16.zw); + r16.z = 0.0f; + let v_69 = (r4.xyz + r16.xyz); + r16 = vec4(v_69.xyz, r16.w); + let v_70 = (-(r5.yyyx)).zw; + r5 = vec4(r5.xy, v_70.xy); + r17 = (r0.xyxy * r5.zxyw); + let v_71 = (r17.xy * vec2(0.5f)); + r18 = vec4(v_71.xy, r18.zw); + r18.z = 0.0f; + let v_72 = (r4.xyz + r18.xyz); + r18 = vec4(v_72.xyz, r18.w); + let v_73 = -(r5.xyxx); + let v_74 = (r0.xy * v_73.xy); + r0 = vec4(v_74.xy, r0.zw); + let v_75 = (r0.xy * vec2(0.75f)); + r5 = vec4(v_75.xy, r5.zw); + r5.z = 0.0f; + let v_76 = (r4.xyz + r5.xyz); + r0 = vec4(v_76.xy, r0.z, v_76.z); + let v_77 = (r17.zw * vec2(0.25f)); + r5 = vec4(v_77.xy, r5.zw); + r5.z = 0.0f; + let v_78 = (r4.xyz + r5.xyz); + r5 = vec4(v_78.xyz, r5.w); + let v_79 = r6.xyxx; + r6.x = textureSampleCompareLevel(t15, s15, v_79.xy, r6.z); + let v_80 = r8.xyxx; + r6.y = textureSampleCompareLevel(t15, s15, v_80.xy, r8.z); + let v_81 = r2.xyxx; + r6.z = textureSampleCompareLevel(t15, s15, v_81.xy, r2.z); + let v_82 = r7.xyxx; + r6.w = textureSampleCompareLevel(t15, s15, v_82.xy, r7.z); + let v_83 = r10.xyxx; + r2.x = textureSampleCompareLevel(t15, s15, v_83.xy, r10.z); + let v_84 = r12.xyxx; + r2.y = textureSampleCompareLevel(t15, s15, v_84.xy, r12.z); + let v_85 = r14.xyxx; + r2.z = textureSampleCompareLevel(t15, s15, v_85.xy, r14.z); + let v_86 = r11.xyxx; + r2.w = textureSampleCompareLevel(t15, s15, v_86.xy, r11.z); + let v_87 = r9.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_87.xy, r9.z); + let v_88 = r15.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_88.xy, r15.z); + let v_89 = r13.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_89.xy, r13.z); + let v_90 = r3.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_90.xy, r3.z); + let v_91 = r16.xyxx; + r3.x = textureSampleCompareLevel(t15, s15, v_91.xy, r16.z); + let v_92 = r18.xyxx; + r3.y = textureSampleCompareLevel(t15, s15, v_92.xy, r18.z); + let v_93 = r0.xyxx; + r3.z = textureSampleCompareLevel(t15, s15, v_93.xy, r0.w); + let v_94 = r5.xyxx; + r3.w = textureSampleCompareLevel(t15, s15, v_94.xy, r5.z); + r2 = (r2 + r6); + r2 = (r7 + r2); + r2 = (r3 + r2); + r0.x = dot(r2, vec4(1.0f)); + r0.x = (r0.x * 0.0625f); + r0.w = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.w) != 0u)) { + r0.w = textureSample(t2, s2, r4.xyxx.xy).w; + r0.y = ((-(r0.wwww)).y + 1.0f); + } else { + r0.y = 1.0f; + } + r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).z, 0.0f, 1.0f); + let v_95 = abs(r1.yyyy); + r0.w = max(v_95.w, abs(r1.xxxx).w); + r0.w = clamp(fma(r0.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + let v_96 = fma(r0.zz, r0.ww, r0.xy); + r0 = vec4(v_96.xy, r0.zw); + let v_97 = (r0.xy * r0.xy); + r0 = vec4(v_97.xy, r0.zw); + let v_98 = min(r0.xy, vec2(1.0f)); + r0 = vec4(v_98.xy, r0.zw); + r0.z = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r0.w = (r0.y * r0.x); + let v_99 = bitcast(r0.z); + let v_100 = r0.w; + r0.x = select(r0.x, v_100, (v_99 != 0u)); + o0 = min(r0.yyyy, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) @interpolate(perspective, sample) v3 : vec4, @builtin(sample_index) v4 : u32) -> @location(0u) vec4 { + main_inner(v1, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/ef36e0db95180be9.wgsl b/b/8b0b5899ed/shaders/ef36e0db95180be9.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e692bf73af101df46b411ee1a5030ee19edc9fe2 --- /dev/null +++ b/b/8b0b5899ed/shaders/ef36e0db95180be9.wgsl @@ -0,0 +1,263 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb25_struct { + tint_symbol_1 : array, 25u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb25_struct; + +struct cb46_struct { + tint_symbol_2 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb3_struct { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = ((-(v4.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r0 = vec4(v_2.xyz, r0.w); + r0.x = dot(r0.xyz, r0.xyz); + r0.x = clamp(fma(r0.xxxx, v3.wwww, v3.zzzz).x, 0.0f, 1.0f); + let v_3 = r0; + r0 = vec4(v_3.x, ((v4.xyz.xy * vec2(0.0625f))).xy, v_3.w); + let v_4 = -(r0.yzyy); + let v_5 = bitcast>(select(vec2(), vec2(4294967295u), (r0.yz >= v_4.xy))); + r1 = vec4(v_5.xy, r1.zw); + let v_6 = fract(abs(r0.yyzy).yz); + let v_7 = r0; + r0 = vec4(v_7.x, v_6.xy, v_7.w); + let v_8 = -(r0.yyzy); + let v_9 = bitcast>(r1.xy); + let v_10 = select(v_8.yz, r0.yz, (v_9 != vec2())); + let v_11 = r0; + r0 = vec4(v_11.x, v_10.xy, v_11.w); + let v_12 = fma(r0.yz, vec2(16.0f), v0.xy); + let v_13 = r0; + r0 = vec4(v_13.x, v_12.xy, v_13.w); + r0.w = (r0.x * 3.99600005149841308594f); + r1.x = fract(r0.w); + r1.x = (r1.x * 4.0f); + r1.x = floor(r1.x); + r1.x = (r1.x * 0.25f); + r0.w = floor(r0.w); + r1.y = (r0.w * 0.25f); + let v_14 = (r0.yz * vec2(0.03125f)); + let v_15 = r0; + r0 = vec4(v_15.x, v_14.xy, v_15.w); + let v_16 = -(r0.yyyz); + let v_17 = bitcast>(select(vec2(), vec2(4294967295u), (r0.yz >= v_16.zw))); + r1 = vec4(r1.xy, v_17.xy); + let v_18 = fract(abs(r0.yyzy).yz); + let v_19 = r0; + r0 = vec4(v_19.x, v_18.xy, v_19.w); + let v_20 = -(r0.yyzy); + let v_21 = bitcast>(r1.zw); + let v_22 = select(v_20.yz, r0.yz, (v_21 != vec2())); + let v_23 = r0; + r0 = vec4(v_23.x, v_22.xy, v_23.w); + let v_24 = fma(r0.yz, vec2(0.25f), r1.xy); + let v_25 = r0; + r0 = vec4(v_25.x, v_24.xy, v_25.w); + r1 = textureSample(t8, s8, r0.yzyy.xy); + r0.y = bitcast(select(0u, 4294967295u, (0.0f < r1.x))); + r0.y = bitcast(select(0u, 4294967295u, (bitcast(r0.y) == 0i))); + v_26((bitcast(r0.y) != 0u)); + let v_27 = (v4.xyz + (-(cb2_2.tint_symbol_1[23u].xxyz)).yzw); + r0 = vec4(r0.x, v_27.xyz); + r0.z = dot(r0.yzw, r0.yzw); + r0.z = (r0.z * 28.0f); + r0.z = min(r0.z, 1.0f); + let v_28 = (v4.xyz + (-(cb2_2.tint_symbol_1[24u].xyzx)).xyz); + r1 = vec4(v_28.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = (r0.w * 28.0f); + r0.w = min(r0.w, 1.0f); + let v_29 = ((-(r0.zzzw)).zw + vec2(1.0f)); + r0 = vec4(r0.xy, v_29.xy); + r0.y = (r0.z * r0.y); + r0.z = (r0.w * r1.x); + r1 = fma(r0.yyyy, vec4(0.15999999642372131348f), v2); + r1 = fma(r0.zzzz, vec4(0.15999999642372131348f), r1); + r2 = textureSample(t0, s0, r1.xyxx.xy); + r1.x = v6.w; + r1.y = v7.w; + r3 = textureSample(t2, s2, r1.xyxx.xy); + let v_30 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + let v_31 = r0; + r0 = vec4(v_31.x, v_30.xy, v_31.w); + r0.w = dot(r0.yz, r0.yz); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = sqrt(abs(r0.wwww).w); + r1.x = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_32 = (r0.yz * r1.xx); + let v_33 = r0; + r0 = vec4(v_33.x, v_32.xy, v_33.w); + let v_34 = (r0.zzz * v7.xyz); + r3 = vec4(v_34.xyz, r3.w); + let v_35 = fma(r0.yyy, v6.xyz, r3.xyz); + r3 = vec4(v_35.xyz, r3.w); + let v_36 = fma(r0.www, v5.xyz, r3.xyz); + r0 = vec4(r0.x, v_36.xyz); + r1.x = dot(r0.yzw, r0.yzw); + r1.x = inverseSqrt(r1.x); + let v_37 = (r0.yzw * r1.xxx); + r3 = vec4(v_37.xyz, r3.w); + r4 = textureSample(t3, s3, v2.xyxx.xy); + let v_38 = (r4.xy * r4.xy); + r4 = vec4(v_38.xy, r4.zw); + r0.y = dot(r4.xyz, cb12_12.tint_symbol_4[1u].xyz); + r4.x = (r0.y * cb12_12.tint_symbol_4[0u].z); + r0.z = (r4.w * cb12_12.tint_symbol_4[0u].y); + r1.y = clamp(fma(v5.xyz.zzzz, vec4(128.0f), vec4(-127.0f)).y, 0.0f, 1.0f); + r5 = textureSample(t7, s7, r1.zwzz.xy); + r1.z = (r5.y * v1.w); + r1.w = (v3.x + (-(cb10_10.tint_symbol_5[0u].wwww)).w); + r0.x = (r0.x * r1.w); + r0.x = fma(v1.w, r0.x, cb10_10.tint_symbol_5[0u].w); + r1.w = clamp(((v1.wwww + v1.wwww)).w, 0.0f, 1.0f); + r2.w = (v3.y + -0.00999999977648258209f); + r1.w = fma(r1.w, r2.w, 0.00999999977648258209f); + r1.z = bitcast(select(0u, 4294967295u, (r1.z < r1.w))); + v_26((bitcast(r1.z) != 0u)); + let v_39 = (r0.xxx * r2.xyz); + r2 = vec4(v_39.xyz, r2.w); + let v_40 = (v1.xy * cb2_2.tint_symbol_1[15u].zy); + let v_41 = r5; + r5 = vec4(v_41.x, v_40.xy, v_41.w); + let v_42 = fma(r3.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_42.xyz, o1.w); + r0.x = (cb12_12.tint_symbol_4[2u].x + -0.20000000298023223877f); + r0.x = clamp(((r0.xxxx * vec4(10.0f))).x, 0.0f, 1.0f); + o1.w = (r0.x * r1.y); + r4.y = (r0.z * 0.001953125f); + r5.x = fma(v1.x, cb2_2.tint_symbol_1[15u].z, cb3_3.tint_symbol_2[45u].w); + let v_43 = (r5.xz * vec2(0.5f)); + let v_44 = r0; + r0 = vec4(v_43.x, v_44.y, v_43.y, v_44.w); + let v_45 = sqrt(r0.xz); + o3 = vec4(v_45.xy, o3.zw); + r0.x = fma(r0.w, r1.x, -0.34999999403953552246f); + r0.x = clamp(((r0.xxxx * vec4(1.53846156597137451172f))).x, 0.0f, 1.0f); + r0.x = (r0.x * cb5_5.tint_symbol_3[3u].z); + r0.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + r0.x = (r0.z * r0.x); + r0.x = (r5.y * r0.x); + r0.z = fma((-(r4.xxxx)).z, 0.5f, 1.0f); + r0.z = (r0.z * r0.x); + r0.w = ((-(cb12_12.tint_symbol_4[2u].xxxx)).w + 1.0f); + r0.z = (r0.w * r0.z); + r0.x = (r0.x * cb12_12.tint_symbol_4[2u].x); + r0.z = fma(r0.z, -0.5f, 1.0f); + let v_46 = (r0.zzz * r2.xyz); + o0 = vec4(v_46.xyz, o0.w); + r0.y = clamp(fma(r0.yyyy, cb12_12.tint_symbol_4[0u].zzzz, vec4(0.40000000596046447754f)).y, 0.0f, 1.0f); + let v_47 = (r0.yy * vec2(0.5f, 0.48828125f)); + r1 = vec4(v_47.xy, r1.zw); + r4.z = cb12_12.tint_symbol_4[0u].x; + r1.z = 0.97000002861022949219f; + let v_48 = -(r4.xxyz); + let v_49 = (r1.xyz + v_48.yzw); + r0 = vec4(r0.x, v_49.xyz); + let v_50 = max(r0.yzw, vec3()); + r0 = vec4(r0.x, v_50.xyz); + let v_51 = fma(r0.yzw, r0.xxx, r4.xyz); + r0 = vec4(v_51.xyz, r0.w); + let v_52 = sqrt(r0.xy); + o2 = vec4(v_52.xy, o2.zw); + o0.w = cb2_2.tint_symbol_1[15u].x; + o2.z = r0.z; + o2.w = 1.0f; + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +fn v_26(v_53 : bool) { + if (v_53) { + discard; + return; + } +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_54 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4) -> tint_symbol_6 { + main_inner(v_54, v1, v2, v3, v4, v5, v6, v7); + return tint_symbol_6(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/ef4cb9f559e7b7d1.consts.json b/b/8b0b5899ed/shaders/ef4cb9f559e7b7d1.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/ef4cb9f559e7b7d1.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/ef4cb9f559e7b7d1.wgsl b/b/8b0b5899ed/shaders/ef4cb9f559e7b7d1.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..a99f3dedb39e5263af7758f753e50601ca079865 --- /dev/null +++ b/b/8b0b5899ed/shaders/ef4cb9f559e7b7d1.wgsl @@ -0,0 +1,680 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : vec4; + +var v9 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v8 = v_2; + x1[0u].x = v9[0u]; + x1[0u].y = v9[1u]; + x1[0u].z = v9[2u]; + x1[0u].w = v9[3u]; + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1 = textureSample(t3, s3, v2.xy.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v6.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v5.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v3.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r3 = textureSample(t4, s4, v2.xy.xyxx.xy); + let v_9 = (r3.xy * r3.xy); + r3 = vec4(v_9.xy, r3.zw); + r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f); + let v_10 = (r0.xyz * v1.xyz); + r0 = vec4(v_10.xyz, r0.w); + r0.w = (r0.w * v0.w); + let v_11 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_11.xy, r3.zw); + let v_12 = (r0.xyz * r0.xyz); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = ((-(v7.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_13.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_14 = (r1.yyy * r4.xyz); + r5 = vec4(v_14.xyz, r5.w); + let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_16 = fma(r4.xyz, r1.yyy, v_15.xyz); + r6 = vec4(v_16.xyz, r6.w); + r1.y = dot(r6.xyz, r6.xyz); + r1.y = inverseSqrt(r1.y); + let v_17 = (r1.yyy * r6.xyz); + r6 = vec4(v_17.xyz, r6.w); + let v_18 = (r3.xy * r3.xy); + r3 = vec4(v_18.xy, r3.zw); + r1.y = fma(r3.w, cb12_12.tint_symbol_4[0u].y, -500.0f); + r1.y = max(r1.y, 0.0f); + let v_19 = -(r1.yyyy); + r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].y, v_19.w); + r1.y = (r1.y * 558.0f); + r1.y = fma(r2.w, 3.0f, r1.y); + r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_20 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r4 = vec4(v_20.xyz, r4.w); + let v_21 = (r4.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_21.xyz, r7.w); + let v_22 = fma(r4.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_22.xyz, r7.w); + let v_23 = fma(r4.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_23.xyz, r7.w); + let v_24 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_24.xyz, r8.w); + let v_25 = &(x0[0u]); + let v_26 = r8; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_27.xyz, r9.w); + let v_28 = &(x0[1u]); + let v_29 = r9; + *(v_28) = vec4(v_29.xyz, (*(v_28)).w); + let v_30 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_30.xyz, r10.w); + let v_31 = &(x0[2u]); + let v_32 = r10; + *(v_31) = vec4(v_32.xyz, (*(v_31)).w); + let v_33 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_33.xyz, r7.w); + let v_34 = &(x0[3u]); + let v_35 = r7; + *(v_34) = vec4(v_35.xyz, (*(v_34)).w); + let v_36 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_37 = r11; + r11 = vec4(v_37.x, v_36.x, v_37.z, v_36.y); + r3.z = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).z, 1.5f, 1.0f); + r3.z = (r3.z * 0.5f); + let v_38 = abs(r10.yyyy); + r3.w = max(v_38.w, abs(r10.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r3.z))); + let v_39 = (bitcast(r3.w) != 0u); + let v_40 = bitcast(v.tint_symbol_6[0i].x); + r3.w = select(bitcast(v.tint_symbol_6[1i].x), v_40, v_39); + let v_41 = abs(r9.yyyy); + r4.w = max(v_41.w, abs(r9.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_42 = bitcast(r4.w); + r3.w = select(r3.w, bitcast(v.tint_symbol_6[2i].x), (v_42 != 0u)); + let v_43 = abs(r8.yyyy); + r4.w = max(v_43.w, abs(r8.xxxx).w); + r3.z = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_44 = bitcast(r3.z); + r3.z = select(r3.w, 0.0f, (v_44 != 0u)); + let v_45 = x0[bitcast(r3.z)]; + r8 = vec4(v_45.xyz, r8.w); + r3.z = f32(bitcast(r3.z)); + r3.w = (r3.z + 0.5f); + r3.w = (r3.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r3.z = dot(r9, cb6_6.tint_symbol_5[12u]); + r4.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r3.z == 0.0f)))); + r3.z = ((-(r3.zzzz)).z + r8.z); + let v_46 = dpdx(r9.xyy); + r10 = vec4(v_46.xy, r10.z, v_46.z); + r10.z = dpdx(r3.z); + let v_47 = dpdy(r9.yxy); + r12 = vec4(v_47.xyz, r12.w); + r12.w = dpdy(r3.z); + let v_48 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_48.xy); + let v_49 = -(r7.zwzz); + let v_50 = fma(r10.xz, r12.xz, v_49.xy); + r13 = vec4(v_50.xy, r13.zw); + r5.w = (1.0f / r13.x); + r6.w = (r10.z * r12.y); + let v_51 = -(r6.wwww); + r13.z = fma(r10.x, r12.w, v_51.z); + let v_52 = (r5.ww * r13.yz); + r7 = vec4(r7.xy, v_52.xy); + let v_53 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_53.xy); + let v_54 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_54.xy); + r3.z = fma((-(r4.wwww)).z, r7.z, r3.z); + r3.z = fma((-(r4.wwww)).z, r7.w, r3.z); + let v_55 = bitcast(r3.w); + let v_56 = r3.z; + r11.z = select(r8.z, v_56, (v_55 != 0u)); + r9.z = 0.0f; + let v_57 = (r9.xyz + r11.ywz); + r8 = vec4(v_57.xyz, r8.w); + let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_58.xy, r11.zw); + let v_59 = (r9.xyz + r11.xyz); + r10 = vec4(v_59.xyz, r10.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_60.xy, r11.zw); + let v_61 = (r9.xyz + r11.xyz); + r12 = vec4(v_61.xyz, r12.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_62.xy, r11.zw); + let v_63 = (r9.xyz + r11.xyz); + r13 = vec4(v_63.xyz, r13.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_64.xy, r11.zw); + let v_65 = (r9.xyz + r11.xyz); + r14 = vec4(v_65.xyz, r14.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_66.xy, r11.zw); + let v_67 = (r9.xyz + r11.xyz); + r15 = vec4(v_67.xyz, r15.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_68.xy, r11.zw); + let v_69 = (r9.xyz + r11.xyz); + r16 = vec4(v_69.xyz, r16.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_70.xy, r11.zw); + let v_71 = (r9.xyz + r11.xyz); + r17 = vec4(v_71.xyz, r17.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_72.xy, r11.zw); + let v_73 = (r9.xyz + r11.xyz); + r18 = vec4(v_73.xyz, r18.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_74.xy, r11.zw); + let v_75 = (r9.xyz + r11.xyz); + r19 = vec4(v_75.xyz, r19.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_76.xy, r11.zw); + let v_77 = (r9.xyz + r11.xyz); + r20 = vec4(v_77.xyz, r20.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_78.xy, r11.zw); + let v_79 = (r9.xyz + r11.xyz); + r21 = vec4(v_79.xyz, r21.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_80.xy, r11.zw); + let v_81 = (r9.xyz + r11.xyz); + r22 = vec4(v_81.xyz, r22.w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_82.xy, r11.zw); + let v_83 = (r9.xyz + r11.xyz); + r23 = vec4(v_83.xyz, r23.w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_84.xy, r11.zw); + let v_85 = (r9.xyz + r11.xyz); + r24 = vec4(v_85.xyz, r24.w); + let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_86.xy, r11.zw); + let v_87 = (r9.xyz + r11.xyz); + r9 = vec4(v_87.xyz, r9.w); + let v_88 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_88.xy, r8.z); + let v_89 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_89.xy, r10.z); + let v_90 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_90.xy, r12.z); + let v_91 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_91.xy, r13.z); + let v_92 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_92.xy, r14.z); + let v_93 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_93.xy, r15.z); + let v_94 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_94.xy, r16.z); + let v_95 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_95.xy, r17.z); + let v_96 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_96.xy, r18.z); + let v_97 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_97.xy, r19.z); + let v_98 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_98.xy, r20.z); + let v_99 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_99.xy, r21.z); + let v_100 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_100.xy, r22.z); + let v_101 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_101.xy, r23.z); + let v_102 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_102.xy, r24.z); + let v_103 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_103.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r3.z = dot(r8, vec4(1.0f)); + r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_104 = abs(r7.yyyy); + r3.w = max(v_104.w, abs(r7.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = (r3.w * r2.w); + r2.w = fma(r3.z, 0.0625f, r2.w); + r2.w = (r2.w * r2.w); + r2.w = min(r2.w, 1.0f); + r3.z = clamp(fma(v7.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).z, 0.0f, 1.0f); + r3.z = sqrt(r3.z); + r3.z = (r3.z * cb6_6.tint_symbol_5[3u].z); + let v_105 = -(r2.wwww); + r2.w = fma(r3.z, v_105.w, r2.w); + let v_106 = dot(r2.xyz, v_15.xyz); + r3.z = clamp(vec4(v_106, v_106, v_106, v_106).z, 0.0f, 1.0f); + let v_107 = dot(r5.xyz, r2.xyz); + r7.x = clamp(vec4(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f); + let v_108 = dot(r6.xyz, v_15.xyz); + r7.y = clamp(vec4(v_108, v_108, v_108, v_108).y, 0.0f, 1.0f); + let v_109 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_109.xy, r7.zw); + let v_110 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_110.xy); + let v_111 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_111.xy); + let v_112 = (r7.xy * r7.zw); + r7 = vec4(v_112.xy, r7.zw); + r3.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_113 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r3.ww); + r7 = vec4(v_113.xy, r7.zw); + let v_114 = (r1.yy + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(r7.xy, v_114.xy); + r3.w = (r7.z * 0.125f); + r4.w = fma((-(r1.xxxx)).w, r7.x, 1.0f); + r5.w = dot(r2.xyz, r6.xyz); + r5.w = clamp(((r5.wwww + vec4(0.00000000999999993923f))).w, 0.0f, 1.0f); + r5.w = log2(r5.w); + r5.w = (r5.w * r7.w); + r5.w = exp2(r5.w); + r5.w = (r7.y * r5.w); + r3.w = (r3.w * r5.w); + r1.x = (r1.x * r3.w); + r1.x = (r3.z * r1.x); + r3.z = (r3.z * r4.w); + let v_115 = fma(r0.xyz, r3.zzz, r1.xxx); + r6 = vec4(v_115.xyz, r6.w); + let v_116 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_116.xyz, r6.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_117 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r7 = vec4(v_117.xyz, r7.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_118 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r8 = vec4(v_118.xyz, r8.w); + let v_119 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz); + r8 = vec4(v_119.xyz, r8.w); + let v_120 = fma(r7.xyz, r1.zzz, r8.xyz); + r7 = vec4(v_120.xyz, r7.w); + let v_121 = (r3.yyy * r7.xyz); + r7 = vec4(v_121.xyz, r7.w); + let v_122 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(v_122.x, r1.y, v_122.yz); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_123 = dot(r8.xyz, r2.xyz); + r3.z = clamp(vec4(v_123, v_123, v_123, v_123).z, 0.0f, 1.0f); + let v_124 = fma(cb3_3.tint_symbol_2[49u].xyz, r3.zzz, r1.xzw); + r1 = vec4(v_124.x, r1.y, v_124.yz); + let v_125 = fma(r1.xzw, r3.xxx, r7.xyz); + r1 = vec4(v_125.x, r1.y, v_125.yz); + let v_126 = (r4.www * r1.xzw); + r1 = vec4(v_126.x, r1.y, v_126.yz); + let v_127 = (r0.xyz * r1.xzw); + r0 = vec4(v_127.xyz, r0.w); + let v_128 = fma(r6.xyz, r2.www, r0.xyz); + r0 = vec4(v_128.xyz, r0.w); + r1.x = ((-(r4.wwww)).x + 1.0f); + r1.z = dot((-(r5.xyzx)).xyz, r2.xyz); + r1.z = (r1.z + r1.z); + let v_129 = -(r1.zzzz); + let v_130 = -(r5.xyzx); + let v_131 = fma(r2.xyz, v_129.xyz, v_130.xyz); + r2 = vec4(v_131.xyz, r2.w); + let v_132 = clamp(((r1.yyyy * vec4(0.0f, 0.00066666665952652693f, 0.00177619897294789553f, 0.0f))).yz, vec2(), vec2(1.0f)); + let v_133 = r1; + r1 = vec4(v_133.x, v_132.xy, v_133.w); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r2.w = (r1.y * cb5_5.tint_symbol_3[6u].z); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r1.w))); + r3.z = fma(r1.y, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.y = (r1.y * r1.y); + r1.y = fma(r1.y, 5.0f, r1.w); + let v_134 = bitcast(r2.w); + let v_135 = r3.z; + r1.y = select(r1.y, v_135, (v_134 != 0u)); + let v_136 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_136.xy, r2.z, v_136.z); + r1.w = (abs(r2.zzzz).w + 1.0f); + let v_137 = (r2.xyw / r1.www); + r2 = vec4(v_137.xy, r2.z, v_137.z); + let v_138 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_138.xy, r2.z, v_138.z); + r1.w = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_139 = bitcast>(r1.ww); + let v_140 = r2.xy; + let v_141 = select(r2.wy, v_140, (v_139 != vec2())); + r2 = vec4(v_141.xy, r2.zw); + let v_142 = r1.y; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_142); + r1.y = max(r3.y, r3.x); + let v_143 = (r1.yyy * r2.xyz); + r2 = vec4(v_143.xyz, r2.w); + let v_144 = (r1.zzz * r2.xyz); + r1 = vec4(r1.x, v_144.xyz); + let v_145 = (r1.yzw * vec3(0.68169009685516357422f)); + r1 = vec4(r1.x, v_145.xyz); + let v_146 = fma(r2.xyz, vec3(0.31830990314483642578f), r1.yzw); + r1 = vec4(r1.x, v_146.xyz); + let v_147 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_147.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r4.xyz, r4.xyz); + r1.x = sqrt(r0.w); + let v_148 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_148.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r4.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_149 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_149 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_150 = (r0.www * r4.xyz); + r2 = vec4(v_150.xyz, r2.w); + let v_151 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_151, v_151, v_151, v_151).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_152 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_153 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_153.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_154 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_154.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_155 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_155.xyz, r2.w); + let v_156 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_156.xyz, r2.w); + let v_157 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_157.xyz, r3.w); + let v_158 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_158.xyz, r2.w); + let v_159 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_160 = (r2.xyz + v_159.xyz); + r2 = vec4(v_160.xyz, r2.w); + let v_161 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_161.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_162 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_162.xyz, r3.w); + let v_163 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_163.xy, r1.z, v_163.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_164 = (v8.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_164.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_165 = -(r0.xyxz); + let v_166 = fma(r1.xyw, r0.www, v_165.xyw); + r1 = vec4(v_166.xy, r1.z, v_166.z); + let v_167 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_167.xyz, r1.w); + } else { + r0.w = dot(r4.xyz, r4.xyz); + r1.w = sqrt(r0.w); + let v_168 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_168.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r4.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_169 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_169 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_170 = (r0.www * r4.xyz); + r3 = vec4(v_170.xyz, r3.w); + let v_171 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_171, v_171, v_171, v_171).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_172 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_172, v_172, v_172, v_172).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_173 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_173.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_174 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_174.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_175 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_175.xyz, r3.w); + let v_176 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_176.xyz, r3.w); + let v_177 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_177.xyz, r4.w); + let v_178 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_178.xyz, r3.w); + let v_179 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_180 = (r3.xyz + v_179.xyz); + r3 = vec4(v_180.xyz, r3.w); + let v_181 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_181.x, r2.y, v_181.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_182 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_182.xyz, r3.w); + let v_183 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_183.x, r2.y, v_183.yz); + let v_184 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_184.x, r2.y, v_184.yz); + let v_185 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_185.xyz, r1.w); + } + let v_186 = log2(r1.xyz); + r0 = vec4(v_186.xyz, r0.w); + let v_187 = (r0.xyz * vec3(0.45454546809196472168f)); + r0 = vec4(v_187.xyz, r0.w); + let v_188 = exp2(r0.xyz); + o0 = vec4(v_188.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @builtin(position) v_189 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v5, v6, v7, v_189); + return o0; +} diff --git a/b/8b0b5899ed/shaders/ef533120de224489.wgsl b/b/8b0b5899ed/shaders/ef533120de224489.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..1ddef7446cd25798fa56633748ee4fde4c2a6179 --- /dev/null +++ b/b/8b0b5899ed/shaders/ef533120de224489.wgsl @@ -0,0 +1,67 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb20_struct { + tint_symbol : array, 20u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb20_struct; + +@group(1u) @binding(32u) var t0 : texture_multisampled_2d; + +var v0 : vec4; + +var oDepth : f32; + +fn main_inner(v : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = v0.xy; + let v_3 = max(v_2, vec2(-2147483648.0f)); + let v_4 = bitcast>(select(select(vec2(v_3), vec2(2147483647i), (v_3 >= vec2(2147483648.0f))), vec2(), !((v_2 == v_2)))); + r0 = vec4(v_4.xy, r0.zw); + r1.x = bitcast(select(0u, 4294967295u, (bitcast(cb2_2.tint_symbol[19u].x) == 1i))); + if ((bitcast(r1.x) != 0u)) { + r0.z = 0.0f; + r1.x = textureLoad(t0, bitcast>(r0.xy), 0i).x; + oDepth = r1.x; + } else { + r1.x = bitcast(select(0u, 4294967295u, (4u >= bitcast(cb2_2.tint_symbol[19u].x)))); + if ((bitcast(r1.x) != 0u)) { + r0.w = 0.0f; + r1.x = textureLoad(t0, bitcast>(r0.xy), 0i).x; + r1.y = textureLoad(t0, bitcast>(r0.xy), 1i).x; + r1.z = bitcast(select(0u, 4294967295u, (bitcast(cb2_2.tint_symbol[19u].x) == 4i))); + if ((bitcast(r1.z) != 0u)) { + r1.z = textureLoad(t0, bitcast>(r0.xy), 2i).x; + r1.w = textureLoad(t0, bitcast>(r0.xy), 3i).x; + r1.x = max(r1.y, r1.x); + r1.y = max(r1.w, r1.z); + } + oDepth = max(r1.y, r1.x); + } else { + r0 = vec4(r0.xy, vec2()); + r1 = vec4(vec2(1073741824.0f, 0.0f), r1.zw); + loop { + r1.z = bitcast(select(0u, 4294967295u, (bitcast(r1.y) >= 8u))); + if ((bitcast(r1.z) != 0u)) { + break; + } + r1.z = textureLoad(t0, bitcast>(r0.xy), bitcast(r1.y)).x; + r1.x = max(r1.z, r1.x); + r1.y = bitcast((bitcast(r1.y) + 1i)); + } + oDepth = r1.x; + } + } +} + +@fragment +fn main(@builtin(position) v_5 : vec4) -> @builtin(frag_depth) f32 { + main_inner(v_5); + return oDepth; +} diff --git a/b/8b0b5899ed/shaders/ef594e49dcaa87c8.wgsl b/b/8b0b5899ed/shaders/ef594e49dcaa87c8.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..6620d1ded052642811086b56107f9e9164bbd25c --- /dev/null +++ b/b/8b0b5899ed/shaders/ef594e49dcaa87c8.wgsl @@ -0,0 +1,171 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb12_struct { + tint_symbol_1 : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb44_struct { + tint_symbol_3 : array, 44u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb44_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v4 : vec3, v5 : vec4) { + r0 = (v2 * vec4(255.001953125f)); + let v_1 = r0; + let v_2 = max(v_1, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_2), vec4(2147483647i), (v_2 >= vec4(2147483648.0f))), vec4(), !((v_1 == v_1)))); + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r2 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r1); + r2 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r2); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r3); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r1); + r2 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r2); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r3); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r1); + r2 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r2); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r3); + r3 = vec4(v0.xyz, r3.w); + r3.w = 1.0f; + r1.w = dot(r1, r3); + r2.w = dot(r2, r3); + r0.w = dot(r0, r3); + let v_3 = (r2.www * cb1_1.tint_symbol_1[1u].xyz); + r3 = vec4(v_3.xyz, r3.w); + let v_4 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r3.xyz); + r3 = vec4(v_4.xyz, r3.w); + let v_5 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r3.xyz); + r3 = vec4(v_5.xyz, r3.w); + o0 = ((r3.xyz + cb1_1.tint_symbol_1[3u].xyz)).xyzx; + r3 = (r2.wwww * cb1_1.tint_symbol_1[9u]); + r3 = fma(r1.wwww, cb1_1.tint_symbol_1[8u], r3); + r3 = fma(r0.wwww, cb1_1.tint_symbol_1[10u], r3); + r3 = (r3 + cb1_1.tint_symbol_1[11u]); + r4 = (cb3_3.tint_symbol_3[1u] + cb3_3.tint_symbol_3[43u]); + r0.w = dot(r4, vec4(1.0f)); + r0.w = bitcast(select(0u, 4294967295u, (r0.w < 0.0f))); + if ((bitcast(r0.w) != 0u)) { + r0.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x >= -1.0f))); + if ((bitcast(r0.w) != 0u)) { + let v_6 = dot(-(cb3_3.tint_symbol_3[1u]), v5); + o1 = vec4(vec3(v_6, v_6, v_6).xyz, o1.w); + o1.w = 1.0f; + } else { + r0.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x == -2.0f))); + if ((bitcast(r0.w) != 0u)) { + o1 = vec4(v5.xyz, o1.w); + o1.w = 1.0f; + } else { + r0.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x == -3.0f))); + if ((bitcast(r0.w) != 0u)) { + o1 = vec4(0.0f, 0.0f, 0.0f, 1.0f); + } else { + r0.w = dot(r1.xyz, v4); + r1.x = dot(r2.xyz, v4); + r0.x = dot(r0.xyz, v4); + let v_7 = (r1.xxx * cb1_1.tint_symbol_1[1u].xyz); + r1 = vec4(v_7.xyz, r1.w); + let v_8 = fma(r0.www, cb1_1.tint_symbol_1[0u].xyz, r1.xyz); + r0 = vec4(r0.x, v_8.xyz); + let v_9 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r0.yzw); + r0 = vec4(v_9.xyz, r0.w); + let v_10 = (r0.xyz + vec3(1.0f)); + r0 = vec4(v_10.xyz, r0.w); + let v_11 = (r0.xyz * vec3(0.5f)); + r0 = vec4(v_11.xyz, r0.w); + r1 = bitcast>(select(vec4(), vec4(4294967295u), (cb3_3.tint_symbol_3[43u].xxxx == vec4(-4.0f, -5.0f, -9.0f, -10.0f)))); + r2.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x == -11.0f))); + r2.y = bitcast(select(0u, 4294967295u, (0.00000099999999747524f < v5.z))); + r2.z = bitcast(select(0u, 4294967295u, (v5.z < 0.99999898672103881836f))); + r2.y = bitcast((bitcast(r2.z) & bitcast(r2.y))); + r4 = vec4(((v5.zzz * vec3(1.0f, 0.0f, 0.0f))).xyz, r4.w); + let v_12 = bitcast>(r2.yyy); + let v_13 = select(v5.zzz, r4.xyz, (v_12 != vec3())); + r2 = vec4(r2.x, v_13.xyz); + let v_14 = bitcast>((bitcast>(r2.yzw) & bitcast>(r2.xxx))); + r2 = vec4(v_14.xyz, r2.w); + r1.z = bitcast((bitcast(r1.z) | bitcast(r1.w))); + r2.w = 1.0f; + let v_15 = bitcast>(r1.zzzz); + r2 = select(r2, vec4(), (v_15 != vec4())); + let v_16 = bitcast>(r1.yyyy); + r2 = select(r2, vec4(0.5f, 0.5f, 0.5f, 1.0f), (v_16 != vec4())); + r0.w = 1.0f; + let v_17 = bitcast>(r1.xxxx); + let v_18 = r0; + o1 = select(r2, v_18, (v_17 != vec4())); + } + } + } + } else { + o1 = vec4(); + } + x0[0u].x = dot(r3, cb0_0.tint_symbol_2[0u]); + o2 = r3; + let v_19 = &(x0[0u]); + *(v_19) = vec4((*(v_19)).x, vec3()); + o3[0u] = x0[0u].x; + o3[1u] = x0[0u].y; + o3[2u] = x0[0u].z; + o3[3u] = x0[0u].w; + v = vec4(o3[0u], o3[1u], o3[2u], o3[3u]); +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @builtin(position) + o2 : vec4, + @builtin(clip_distances) + o3 : array, + @location(15u) + tint_symbol_4 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec3, @location(5u) v5 : vec4) -> tint_symbol_5 { + main_inner(v0, v1, v2, v4, v5); + return tint_symbol_5(o0, o1, o2, o3, v); +} diff --git a/b/8b0b5899ed/shaders/ef88b4798afcbff9.wgsl b/b/8b0b5899ed/shaders/ef88b4798afcbff9.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..00f3cecbc6666ffaac2ea37a84dd575f12b7dd52 --- /dev/null +++ b/b/8b0b5899ed/shaders/ef88b4798afcbff9.wgsl @@ -0,0 +1,135 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb17_struct { + tint_symbol_2 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_3 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb2_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec3) { + let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = (r0.xyz + cb1_1.tint_symbol[3u].xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = r0; + o3 = vec4(v_6.xyz, o3.w); + r0.x = dot(r1.xyz, r1.xyz); + r0.x = (r0.x * 0.00000399999998990097f); + r0.x = min(r0.x, 1.0f); + r0.y = ((-(r0.xxxx)).y + 1.0f); + let v_7 = -(cb2_2.tint_symbol_2[16u].zzzz); + let v_8 = clamp(((r0.xyxx + v_7)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_8.xy, r0.zw); + r0.z = (cb3_3.tint_symbol_3[49u].w + -1.0f); + let v_9 = fma(r0.xy, r0.zz, vec2(1.0f)); + r0 = vec4(v_9.xy, r0.zw); + let v_10 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2(), vec2(1.0f)); + o0 = vec4(v_10.xy, o0.zw); + o0 = vec4(o0.xy, v1.zw); + r0 = vec4(v2.xy, r0.zw); + r0.z = 1.0f; + o1.x = dot(cb13_13.tint_symbol_4[0u].xyz, r0.xyz); + o1.y = dot(cb13_13.tint_symbol_4[1u].xyz, r0.xyz); + r0.x = dot(v3, v3); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f))); + let v_11 = select(v3, vec3(0.0f, 0.0f, 1.0f), (bitcast>(r0.xxx) != vec3())); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = (r0.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_12.xyz, r1.w); + let v_13 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r0 = vec4(v_13.xy, r0.z, v_13.z); + let v_14 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw); + r0 = vec4(v_14.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + o2 = ((r0.www * r0.xyz)).xyzx; + o3.w = 1.0f; + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + r0 = (r0 + cb1_1.tint_symbol[11u]); + r0 = (r0 + vec4(0.0f, 0.0f, 0.00000999999974737875f, 0.0f)); + o4 = r0; + x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]); + let v_15 = &(x0[0u]); + *(v_15) = vec4((*(v_15)).x, vec3()); + o5[0u] = x0[0u].x; + o5[1u] = x0[0u].y; + o5[2u] = x0[0u].z; + o5[3u] = x0[0u].w; + v = vec4(o5[0u], o5[1u], o5[2u], o5[3u]); +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @builtin(position) + o4 : vec4, + @builtin(clip_distances) + o5 : array, + @location(15u) + tint_symbol_5 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec3) -> tint_symbol_6 { + main_inner(v0, v1, v2, v3); + return tint_symbol_6(o0, o1, o2, o3, o4, o5, v); +} diff --git a/b/8b0b5899ed/shaders/ef97343b8ee92a10.consts.json b/b/8b0b5899ed/shaders/ef97343b8ee92a10.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/ef97343b8ee92a10.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/ef97343b8ee92a10.wgsl b/b/8b0b5899ed/shaders/ef97343b8ee92a10.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e75b76395bd0d0436c83f5d7a9525fdb5f4865a6 --- /dev/null +++ b/b/8b0b5899ed/shaders/ef97343b8ee92a10.wgsl @@ -0,0 +1,191 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4, v4 : u32) { + let v_1 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = r0.xy; + let v_3 = max(v_2, vec2(-2147483648.0f)); + let v_4 = bitcast>(select(select(vec2(v_3), vec2(2147483647i), (v_3 >= vec2(2147483648.0f))), vec2(), !((v_2 == v_2)))); + r1 = vec4(v_4.xy, r1.zw); + r1 = vec4(r1.xy, vec2()); + r0.z = textureLoad(t3, bitcast>(r1.xy), bitcast(v4)).x; + r0.w = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.z = ((-(r0.zzzz)).z + r0.w); + r0.z = (cb11_11.tint_symbol_3[2u].w / r0.z); + let v_5 = (r0.zzz * v3.xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = (r0.xy * vec2(0.015625f)); + r0 = vec4(v_6.xy, r0.zw); + r0.x = textureSample(t14, s14, r0.xyxx.xy).z; + r0.x = (r0.x * cb12_12.tint_symbol_2[0u].w); + let v_7 = fma(r1.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r2 = vec4(v_7.xyz, r2.w); + let v_8 = &(x0[0u]); + let v_9 = r2; + *(v_8) = vec4(v_9.xyz, (*(v_8)).w); + let v_10 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r3 = vec4(v_10.xyz, r3.w); + let v_11 = &(x0[1u]); + let v_12 = r3; + *(v_11) = vec4(v_12.xyz, (*(v_11)).w); + let v_13 = fma(r1.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r4 = vec4(v_13.xyz, r4.w); + let v_14 = &(x0[2u]); + let v_15 = r4; + *(v_14) = vec4(v_15.xyz, (*(v_14)).w); + let v_16 = fma(r1.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz); + r1 = vec4(v_16.xyz, r1.w); + let v_17 = &(x0[3u]); + let v_18 = r1; + *(v_17) = vec4(v_18.xyz, (*(v_17)).w); + r0.y = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).y, 1.5f, 1.0f); + let v_19 = -(r0.xxxx); + r0.x = fma(r0.y, 0.5f, v_19.x); + let v_20 = abs(r4.yyyy); + r0.y = max(v_20.y, abs(r4.xxxx).y); + r0.y = bitcast(select(0u, 4294967295u, (r0.y < r0.x))); + let v_21 = (bitcast(r0.y) != 0u); + let v_22 = bitcast(v.tint_symbol_4[0i].x); + r0.y = select(bitcast(v.tint_symbol_4[1i].x), v_22, v_21); + let v_23 = abs(r3.yyyy); + r0.w = max(v_23.w, abs(r3.xxxx).w); + r0.w = bitcast(select(0u, 4294967295u, (r0.w < r0.x))); + let v_24 = bitcast(r0.w); + r0.y = select(r0.y, bitcast(v.tint_symbol_4[2i].x), (v_24 != 0u)); + let v_25 = abs(r2.yyyy); + r0.w = max(v_25.w, abs(r2.xxxx).w); + r0.x = bitcast(select(0u, 4294967295u, (r0.w < r0.x))); + let v_26 = bitcast(r0.x); + r0.x = select(r0.y, 0.0f, (v_26 != 0u)); + let v_27 = x0[bitcast(r0.x)]; + r2 = vec4(v_27.xyz, r2.w); + r0.x = f32(bitcast(r0.x)); + r0.y = (r0.x + 0.5f); + r0.y = (r0.y * 0.25f); + r3 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.xxxx))); + r3 = bitcast>((bitcast>(r3) & vec4(1065353216u))); + r0.x = dot(r3, cb6_6.tint_symbol_1[12u]); + r0.w = dot(r3, cb6_6.tint_symbol_1[13u]); + r3.x = (r2.x + 0.5f); + r3.y = fma(r2.y, 0.25f, r0.y); + r0.y = bitcast(select(0u, 4294967295u, !((r0.x == 0.0f)))); + r0.x = ((-(r0.xxxx)).x + r2.z); + let v_28 = dpdx(r3.xyy); + r4 = vec4(v_28.xy, r4.z, v_28.z); + r4.z = dpdx(r0.x); + let v_29 = dpdy(r3.yxy); + r5 = vec4(v_29.xyz, r5.w); + r5.w = dpdy(r0.x); + let v_30 = (r4.yw * r5.yw); + r1 = vec4(r1.xy, v_30.xy); + let v_31 = -(r1.zwzz); + let v_32 = fma(r4.xz, r5.xz, v_31.xy); + r6 = vec4(v_32.xy, r6.zw); + r1.z = (1.0f / r6.x); + r1.w = (r4.z * r5.y); + let v_33 = -(r1.wwww); + r6.z = fma(r4.x, r5.w, v_33.z); + let v_34 = (r1.zz * r6.yz); + r1 = vec4(r1.xy, v_34.xy); + let v_35 = max(r1.zw, vec2()); + r1 = vec4(r1.xy, v_35.xy); + let v_36 = min(r1.zw, vec2(0.5f)); + r1 = vec4(r1.xy, v_36.xy); + r0.x = fma((-(r0.wwww)).x, r1.z, r0.x); + r0.x = fma((-(r0.wwww)).x, r1.w, r0.x); + let v_37 = bitcast(r0.y); + let v_38 = r0.x; + r0.x = select(r2.z, v_38, (v_37 != 0u)); + let v_39 = r3.xyxx; + r0.x = textureSampleCompareLevel(t15, s15, v_39.xy, r0.x); + r0.w = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.w) != 0u)) { + r0.w = textureSample(t2, s2, r3.xyxx.xy).w; + r0.y = ((-(r0.wwww)).y + 1.0f); + } else { + r0.y = 1.0f; + } + r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).z, 0.0f, 1.0f); + let v_40 = abs(r1.yyyy); + r0.w = max(v_40.w, abs(r1.xxxx).w); + r0.w = clamp(fma(r0.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + let v_41 = fma(r0.zz, r0.ww, r0.xy); + r0 = vec4(v_41.xy, r0.zw); + let v_42 = clamp(((r0.xyxx * r0.xyxx)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_42.xy, r0.zw); + r0.z = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r0.w = (r0.y * r0.x); + let v_43 = bitcast(r0.z); + let v_44 = r0.w; + r0.x = select(r0.x, v_44, (v_43 != 0u)); + o0 = min(r0.yyyy, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) @interpolate(perspective, sample) v3 : vec4, @builtin(sample_index) v4 : u32) -> @location(0u) vec4 { + main_inner(v1, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/efa440a7291047d4.consts.json b/b/8b0b5899ed/shaders/efa440a7291047d4.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/efa440a7291047d4.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/efa440a7291047d4.wgsl b/b/8b0b5899ed/shaders/efa440a7291047d4.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..4b67bee0b5761e61e9b26c9de722a0815803559b --- /dev/null +++ b/b/8b0b5899ed/shaders/efa440a7291047d4.wgsl @@ -0,0 +1,854 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb17_struct { + tint_symbol_4 : array, 17u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb17_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v6 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + x1[0u].x = v6[0u]; + x1[0u].y = v6[1u]; + x1[0u].z = v6[2u]; + x1[0u].w = v6[3u]; + r0 = textureSample(t0, s0, v0.xyxx.xy); + r0.w = dot(v1.xyz, v1.xyz); + r0.w = inverseSqrt(r0.w); + let v_1 = (r0.www * v1.xyz); + r1 = vec4(v_1.xyz, r1.w); + r2 = textureSample(t4, s4, v0.xyxx.xy); + let v_2 = (r2.yx * r2.yx); + r2 = vec4(v_2.xy, r2.zw); + r1.w = fma((-(r2.zzzz)).w, 16.0f, 14.0f); + r1.w = bitcast(select(0u, 4294967295u, (1.0f >= abs(r1.wwww).w))); + o0.w = bitcast((bitcast(r1.w) & 1065353216u)); + let v_3 = (r2.yx * cb10_10.tint_symbol_5[0u].wz); + r2 = vec4(r2.xy, v_3.xy); + let v_4 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_4.xy, r3.zw); + r1.w = fma(r1.z, 0.5f, 0.5f); + r4.x = fma(r1.w, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x); + r4.y = (r1.w + 0.30000001192092895508f); + let v_5 = (r3.xy * r4.xy); + r3 = vec4(v_5.xy, r3.zw); + r1.w = (v4.z * cb13_13.tint_symbol_4[16u].x); + r1.w = bitcast(select(0u, 4294967295u, !((r1.w == 0.0f)))); + if ((bitcast(r1.w) != 0u)) { + r1.w = fract(cb13_13.tint_symbol_4[16u].z); + r3.z = bitcast(select(0u, 4294967295u, (0.60000002384185791016f < r1.w))); + if ((bitcast(r3.z) != 0u)) { + let v_6 = fract(v4.xy); + r4 = vec4(v_6.xy, r4.zw); + let v_7 = abs(v4.zzzz); + let v_8 = abs(v4.wwww); + r4.z = fma(r4.y, v_7.z, v_8.z); + r1.w = bitcast(select(0u, 4294967295u, (0.10000000149011611938f < r1.w))); + r4.w = ((-(r4.xxxx)).w + 1.0f); + let v_9 = bitcast>(r1.ww); + let v_10 = r4.zw; + let v_11 = select(r4.xz, v_10, (v_9 != vec2())); + r3 = vec4(r3.xy, v_11.xy); + r4 = textureSampleLevel(t14, s14, r3.zwzz.xy, 0.0f); + } else { + r4 = vec4(vec3(0.0f, 0.0f, 1.0f), r4.w); + } + r1.w = ((-(r4.zzzz)).w + 1.0f); + r1.w = (r1.w * r1.w); + r1.w = (r4.x * r1.w); + r2.x = fma((-(r2.xxxx)).x, cb10_10.tint_symbol_5[0u].z, cb13_13.tint_symbol_4[6u].w); + r2.w = fma(r1.w, r2.x, r2.w); + r2.x = fma((-(r2.yyyy)).x, cb10_10.tint_symbol_5[0u].w, cb13_13.tint_symbol_4[7u].w); + r2.z = fma(r1.w, r2.x, r2.z); + let v_12 = -(r0.xyzx); + let v_13 = fma(r0.xyz, cb13_13.tint_symbol_4[7u].xyz, v_12.xyz); + r5 = vec4(v_13.xyz, r5.w); + let v_14 = fma(r4.yyy, r5.xyz, r0.xyz); + r5 = vec4(v_14.xyz, r5.w); + let v_15 = (r4.xxx * cb13_13.tint_symbol_4[6u].xyz); + r4 = vec4(v_15.xy, r4.z, v_15.z); + let v_16 = fma(r5.xyz, r4.zzz, r4.xyw); + r0 = vec4(v_16.xyz, r0.w); + } + let v_17 = (r0.xyz * r0.xyz); + r0 = vec4(v_17.xyz, r0.w); + let v_18 = -(v2.xyzx); + let v_19 = (v_18.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_19.xyz, r4.w); + r1.w = dot(r4.xyz, r4.xyz); + r1.w = inverseSqrt(r1.w); + let v_20 = (r1.www * r4.xyz); + r5 = vec4(v_20.xyz, r5.w); + let v_21 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_22 = fma(r4.xyz, r1.www, v_21.xyz); + r6 = vec4(v_22.xyz, r6.w); + r2.x = dot(r6.xyz, r6.xyz); + r2.x = inverseSqrt(r2.x); + let v_23 = (r2.xxx * r6.xyz); + r6 = vec4(v_23.xyz, r6.w); + r2.z = clamp(r2.zzzz.z, 0.0f, 1.0f); + let v_24 = (r3.xy * r3.xy); + r2 = vec4(v_24.xy, r2.zw); + r3.x = (r2.w + -500.0f); + r3.x = max(r3.x, 0.0f); + let v_25 = -(r3.xxxx); + r2.w = (r2.w + v_25.w); + r3.x = (r3.x * 558.0f); + r2.w = fma(r2.w, 3.0f, r3.x); + r3.x = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_26 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xxyz)).yzw); + r3 = vec4(r3.x, v_26.xyz); + let v_27 = (r3.zzz * cb6_6.tint_symbol_6[1u].xyz); + r7 = vec4(v_27.xyz, r7.w); + let v_28 = fma(r3.yyy, cb6_6.tint_symbol_6[0u].xyz, r7.xyz); + r7 = vec4(v_28.xyz, r7.w); + let v_29 = fma(r3.www, cb6_6.tint_symbol_6[2u].xyz, r7.xyz); + r7 = vec4(v_29.xyz, r7.w); + let v_30 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r8 = vec4(v_30.xyz, r8.w); + let v_31 = &(x0[0u]); + let v_32 = r8; + *(v_31) = vec4(v_32.xyz, (*(v_31)).w); + let v_33 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r9 = vec4(v_33.xyz, r9.w); + let v_34 = &(x0[1u]); + let v_35 = r9; + *(v_34) = vec4(v_35.xyz, (*(v_34)).w); + let v_36 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r10 = vec4(v_36.xyz, r10.w); + let v_37 = &(x0[2u]); + let v_38 = r10; + *(v_37) = vec4(v_38.xyz, (*(v_37)).w); + let v_39 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r7 = vec4(v_39.xyz, r7.w); + let v_40 = &(x0[3u]); + let v_41 = r7; + *(v_40) = vec4(v_41.xyz, (*(v_40)).w); + let v_42 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_43 = r11; + r11 = vec4(v_43.x, v_42.x, v_43.z, v_42.y); + r4.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r4.w = (r4.w * 0.5f); + let v_44 = abs(r10.yyyy); + r5.w = max(v_44.w, abs(r10.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r4.w))); + let v_45 = (bitcast(r5.w) != 0u); + let v_46 = bitcast(v.tint_symbol_7[0i].x); + r5.w = select(bitcast(v.tint_symbol_7[1i].x), v_46, v_45); + let v_47 = abs(r9.yyyy); + r6.w = max(v_47.w, abs(r9.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r6.w < r4.w))); + let v_48 = bitcast(r6.w); + r5.w = select(r5.w, bitcast(v.tint_symbol_7[2i].x), (v_48 != 0u)); + let v_49 = abs(r8.yyyy); + r6.w = max(v_49.w, abs(r8.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r6.w < r4.w))); + let v_50 = bitcast(r4.w); + r4.w = select(r5.w, 0.0f, (v_50 != 0u)); + let v_51 = x0[bitcast(r4.w)]; + r8 = vec4(v_51.xyz, r8.w); + r4.w = f32(bitcast(r4.w)); + r5.w = (r4.w + 0.5f); + r5.w = (r5.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r4.w = dot(r9, cb6_6.tint_symbol_6[12u]); + r6.w = dot(r9, cb6_6.tint_symbol_6[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r5.w); + r5.w = bitcast(select(0u, 4294967295u, !((r4.w == 0.0f)))); + r4.w = ((-(r4.wwww)).w + r8.z); + let v_52 = dpdx(r9.xyy); + r10 = vec4(v_52.xy, r10.z, v_52.z); + r10.z = dpdx(r4.w); + let v_53 = dpdy(r9.yxy); + r12 = vec4(v_53.xyz, r12.w); + r12.w = dpdy(r4.w); + let v_54 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_54.xy); + let v_55 = -(r7.zwzz); + let v_56 = fma(r10.xz, r12.xz, v_55.xy); + r13 = vec4(v_56.xy, r13.zw); + r7.z = (1.0f / r13.x); + r7.w = (r10.z * r12.y); + let v_57 = -(r7.wwww); + r13.z = fma(r10.x, r12.w, v_57.z); + let v_58 = (r7.zz * r13.yz); + r7 = vec4(r7.xy, v_58.xy); + let v_59 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_59.xy); + let v_60 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_60.xy); + r4.w = fma((-(r6.wwww)).w, r7.z, r4.w); + r4.w = fma((-(r6.wwww)).w, r7.w, r4.w); + let v_61 = bitcast(r5.w); + let v_62 = r4.w; + r11.z = select(r8.z, v_62, (v_61 != 0u)); + r9.z = 0.0f; + let v_63 = (r9.xyz + r11.ywz); + r8 = vec4(v_63.xyz, r8.w); + let v_64 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_64.xy, r11.zw); + let v_65 = (r9.xyz + r11.xyz); + r10 = vec4(v_65.xyz, r10.w); + let v_66 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_66.xy, r11.zw); + let v_67 = (r9.xyz + r11.xyz); + r12 = vec4(v_67.xyz, r12.w); + let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_68.xy, r11.zw); + let v_69 = (r9.xyz + r11.xyz); + r13 = vec4(v_69.xyz, r13.w); + let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_70.xy, r11.zw); + let v_71 = (r9.xyz + r11.xyz); + r14 = vec4(v_71.xyz, r14.w); + let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_72.xy, r11.zw); + let v_73 = (r9.xyz + r11.xyz); + r15 = vec4(v_73.xyz, r15.w); + let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_74.xy, r11.zw); + let v_75 = (r9.xyz + r11.xyz); + r16 = vec4(v_75.xyz, r16.w); + let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_76.xy, r11.zw); + let v_77 = (r9.xyz + r11.xyz); + r17 = vec4(v_77.xyz, r17.w); + let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_78.xy, r11.zw); + let v_79 = (r9.xyz + r11.xyz); + r18 = vec4(v_79.xyz, r18.w); + let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_80.xy, r11.zw); + let v_81 = (r9.xyz + r11.xyz); + r19 = vec4(v_81.xyz, r19.w); + let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_82.xy, r11.zw); + let v_83 = (r9.xyz + r11.xyz); + r20 = vec4(v_83.xyz, r20.w); + let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_84.xy, r11.zw); + let v_85 = (r9.xyz + r11.xyz); + r21 = vec4(v_85.xyz, r21.w); + let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_86.xy, r11.zw); + let v_87 = (r9.xyz + r11.xyz); + r22 = vec4(v_87.xyz, r22.w); + let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_88.xy, r11.zw); + let v_89 = (r9.xyz + r11.xyz); + r23 = vec4(v_89.xyz, r23.w); + let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_90.xy, r11.zw); + let v_91 = (r9.xyz + r11.xyz); + r24 = vec4(v_91.xyz, r24.w); + let v_92 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_92.xy, r11.zw); + let v_93 = (r9.xyz + r11.xyz); + r9 = vec4(v_93.xyz, r9.w); + let v_94 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_94.xy, r8.z); + let v_95 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_95.xy, r10.z); + let v_96 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_96.xy, r12.z); + let v_97 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_97.xy, r13.z); + let v_98 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_98.xy, r14.z); + let v_99 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_99.xy, r15.z); + let v_100 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_100.xy, r16.z); + let v_101 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_101.xy, r17.z); + let v_102 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_102.xy, r18.z); + let v_103 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_103.xy, r19.z); + let v_104 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_104.xy, r20.z); + let v_105 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_105.xy, r21.z); + let v_106 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_106.xy, r22.z); + let v_107 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_107.xy, r23.z); + let v_108 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_108.xy, r24.z); + let v_109 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_109.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r4.w = dot(r8, vec4(1.0f)); + r3.x = clamp(fma(r3.xxxx, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).x, 0.0f, 1.0f); + let v_110 = abs(r7.yyyy); + r5.w = max(v_110.w, abs(r7.xxxx).w); + r5.w = clamp(fma(r5.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r3.x = (r5.w * r3.x); + r3.x = fma(r4.w, 0.0625f, r3.x); + r3.x = (r3.x * r3.x); + r3.x = min(r3.x, 1.0f); + r4.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r4.w = sqrt(r4.w); + r4.w = (r4.w * cb6_6.tint_symbol_6[3u].z); + let v_111 = -(r3.xxxx); + r3.x = fma(r4.w, v_111.x, r3.x); + let v_112 = dot(r1.xyz, v_21.xyz); + r4.w = clamp(vec4(v_112, v_112, v_112, v_112).w, 0.0f, 1.0f); + let v_113 = dot(r5.xyz, r1.xyz); + r7.x = clamp(vec4(v_113, v_113, v_113, v_113).x, 0.0f, 1.0f); + let v_114 = dot(r6.xyz, v_21.xyz); + r7.y = clamp(vec4(v_114, v_114, v_114, v_114).y, 0.0f, 1.0f); + let v_115 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_115.xy, r7.zw); + let v_116 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_116.xy); + let v_117 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_117.xy); + let v_118 = (r7.xy * r7.zw); + r7 = vec4(v_118.xy, r7.zw); + r5.w = ((-(cb10_10.tint_symbol_5[0u].yyyy)).w + 1.0f); + let v_119 = fma(cb10_10.tint_symbol_5[0u].yy, r7.xy, r5.ww); + r7 = vec4(v_119.xy, r7.zw); + let v_120 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(r7.xy, v_120.xy); + r2.w = (r7.z * 0.125f); + r6.w = fma((-(r2.zzzz)).w, r7.x, 1.0f); + r6.x = dot(r1.xyz, r6.xyz); + r6.x = clamp(((r6.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r7.w); + r6.x = exp2(r6.x); + r6.x = (r7.y * r6.x); + r6.x = (r2.w * r6.x); + r6.x = (r2.z * r6.x); + r6.x = (r4.w * r6.x); + r4.w = (r4.w * r6.w); + let v_121 = fma(r0.xyz, r4.www, r6.xxx); + r6 = vec4(v_121.xyz, r6.w); + let v_122 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_122.xyz, r6.w); + r4.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r7 = vec4(vec3(), r7.w); + } else { + r7.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_123 = (v_18.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_123.xyz, r8.w); + let v_124 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_124.xyz, r9.w); + r7.y = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[19u].wwww)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[19u].w); + let v_125 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.yyy, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_125.xyz, r9.w); + let v_126 = (r9.xyz + v_18.xyz); + r9 = vec4(v_126.xyz, r9.w); + let v_127 = bitcast>(r7.xxx); + let v_128 = r8.xyz; + let v_129 = select(r9.xyz, v_128, (v_127 != vec3())); + r7 = vec4(v_129.xyz, r7.w); + r8.x = dot(r7.xyz, r7.xyz); + let v_130 = (r7.xyz + vec3(0.00000099999999747524f)); + r7 = vec4(v_130.xyz, r7.w); + r8.y = dot(r7.xyz, r7.xyz); + r8.y = inverseSqrt(r8.y); + let v_131 = (r7.xyz * r8.yyy); + r7 = vec4(v_131.xyz, r7.w); + r8.x = clamp(fma(-(r8.xxxx), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).x, 0.0f, 1.0f); + r8.y = ((-(cb3_3.tint_symbol_2[11u].wwww)).y + 1.0f); + r8.y = fma(r8.y, r8.x, cb3_3.tint_symbol_2[11u].w); + r8.x = (r8.x / r8.y); + let v_132 = -(cb3_3.tint_symbol_2[11u].xyzx); + r8.y = dot(r7.xyz, v_132.xyz); + r8.y = clamp(fma(r8.yyyy, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).y, 0.0f, 1.0f); + let v_133 = dot(r7.xyz, r1.xyz); + r8.z = clamp(vec4(v_133, v_133, v_133, v_133).z, 0.0f, 1.0f); + r8.y = (r8.y * r8.z); + r8.z = (r8.x * r8.y); + let v_134 = (r8.zzz * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_134.xyz, r9.w); + let v_135 = (r0.xyz * r9.xyz); + r9 = vec4(v_135.xyz, r9.w); + let v_136 = fma(r4.xyz, r1.www, r7.xyz); + r7 = vec4(v_136.xyz, r7.w); + r8.z = dot(r7.xyz, r7.xyz); + r8.z = inverseSqrt(r8.z); + let v_137 = (r7.xyz * r8.zzz); + r7 = vec4(v_137.xyz, r7.w); + let v_138 = dot(r7.xyz, r5.xyz); + r8.z = clamp(vec4(v_138, v_138, v_138, v_138).z, 0.0f, 1.0f); + r8.z = ((-(r8.zzzz)).z + 1.0f); + r8.w = (r8.z * r8.z); + r8.w = (r8.w * r8.w); + r8.z = (r8.w * r8.z); + r8.z = fma(cb10_10.tint_symbol_5[0u].y, r8.z, r5.w); + let v_139 = dot(r7.xyz, r1.xyz); + r7.x = clamp(vec4(v_139, v_139, v_139, v_139).x, 0.0f, 1.0f); + r7.x = log2(r7.x); + r7.x = (r7.x * r7.w); + r7.x = exp2(r7.x); + r7.x = (r7.x * r8.z); + r7.x = (r8.y * r7.x); + r7.x = (r8.x * r7.x); + r7.x = (r2.w * r7.x); + let v_140 = (r7.xxx * cb3_3.tint_symbol_2[19u].xyz); + r7 = vec4(v_140.xyz, r7.w); + } + r8.x = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r8.x) != 0u)) { + r8.y = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r8.x = bitcast((bitcast(r4.w) | bitcast(r8.x))); + let v_141 = bitcast(r8.y); + let v_142 = r8.x; + r4.w = select(r4.w, v_142, (v_141 != 0u)); + if ((bitcast(r4.w) != 0u)) { + } else { + r8.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_143 = ((-(v2.xxyz)).yzw + cb3_3.tint_symbol_2[4u].xyz); + r8 = vec4(r8.x, v_143.xyz); + let v_144 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r10 = vec4(v_144.xyz, r10.w); + r9.w = dot(r10.xyz, cb3_3.tint_symbol_2[12u].xyz); + r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r9.w = (r9.w * cb3_3.tint_symbol_2[20u].w); + let v_145 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.www, cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_145.xyz, r10.w); + let v_146 = (r10.xyz + v_18.xyz); + r10 = vec4(v_146.xyz, r10.w); + let v_147 = bitcast>(r8.xxx); + let v_148 = r8.yzw; + let v_149 = select(r10.xyz, v_148, (v_147 != vec3())); + r8 = vec4(v_149.xyz, r8.w); + r8.w = dot(r8.xyz, r8.xyz); + let v_150 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_150.xyz, r8.w); + r9.w = dot(r8.xyz, r8.xyz); + r9.w = inverseSqrt(r9.w); + let v_151 = (r8.xyz * r9.www); + r8 = vec4(v_151.xyz, r8.w); + r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r9.w = fma(r9.w, r8.w, cb3_3.tint_symbol_2[12u].w); + r8.w = (r8.w / r9.w); + let v_152 = -(cb3_3.tint_symbol_2[12u].xyzx); + r9.w = dot(r8.xyz, v_152.xyz); + r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_153 = dot(r8.xyz, r1.xyz); + r10.x = clamp(vec4(v_153, v_153, v_153, v_153).x, 0.0f, 1.0f); + r9.w = (r9.w * r10.x); + r10.x = (r8.w * r9.w); + let v_154 = (r10.xxx * cb3_3.tint_symbol_2[20u].xyz); + r10 = vec4(v_154.xyz, r10.w); + let v_155 = fma(r10.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_155.xyz, r9.w); + let v_156 = fma(r4.xyz, r1.www, r8.xyz); + r8 = vec4(v_156.xyz, r8.w); + r10.x = dot(r8.xyz, r8.xyz); + r10.x = inverseSqrt(r10.x); + let v_157 = (r8.xyz * r10.xxx); + r8 = vec4(v_157.xyz, r8.w); + let v_158 = dot(r8.xyz, r5.xyz); + r10.x = clamp(vec4(v_158, v_158, v_158, v_158).x, 0.0f, 1.0f); + r10.x = ((-(r10.xxxx)).x + 1.0f); + r10.y = (r10.x * r10.x); + r10.y = (r10.y * r10.y); + r10.x = (r10.y * r10.x); + r10.x = fma(cb10_10.tint_symbol_5[0u].y, r10.x, r5.w); + let v_159 = dot(r8.xyz, r1.xyz); + r8.x = clamp(vec4(v_159, v_159, v_159, v_159).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r7.w * r8.x); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.x); + r8.x = (r9.w * r8.x); + r8.x = (r8.w * r8.x); + r8.x = (r2.w * r8.x); + let v_160 = fma(r8.xxx, cb3_3.tint_symbol_2[20u].xyz, r7.xyz); + r7 = vec4(v_160.xyz, r7.w); + } + } else { + r4.w = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r8.x = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r8.x))); + if ((bitcast(r4.w) != 0u)) { + } else { + r8.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_161 = ((-(v2.xxyz)).yzw + cb3_3.tint_symbol_2[5u].xyz); + r8 = vec4(r8.x, v_161.xyz); + let v_162 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r10 = vec4(v_162.xyz, r10.w); + r9.w = dot(r10.xyz, cb3_3.tint_symbol_2[13u].xyz); + r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r9.w = (r9.w * cb3_3.tint_symbol_2[21u].w); + let v_163 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.www, cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_163.xyz, r10.w); + let v_164 = (r10.xyz + v_18.xyz); + r10 = vec4(v_164.xyz, r10.w); + let v_165 = bitcast>(r8.xxx); + let v_166 = r8.yzw; + let v_167 = select(r10.xyz, v_166, (v_165 != vec3())); + r8 = vec4(v_167.xyz, r8.w); + r8.w = dot(r8.xyz, r8.xyz); + let v_168 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_168.xyz, r8.w); + r9.w = dot(r8.xyz, r8.xyz); + r9.w = inverseSqrt(r9.w); + let v_169 = (r8.xyz * r9.www); + r8 = vec4(v_169.xyz, r8.w); + r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r9.w = fma(r9.w, r8.w, cb3_3.tint_symbol_2[13u].w); + r8.w = (r8.w / r9.w); + let v_170 = -(cb3_3.tint_symbol_2[13u].xyzx); + r9.w = dot(r8.xyz, v_170.xyz); + r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_171 = dot(r8.xyz, r1.xyz); + r10.x = clamp(vec4(v_171, v_171, v_171, v_171).x, 0.0f, 1.0f); + r9.w = (r9.w * r10.x); + r10.x = (r8.w * r9.w); + let v_172 = (r10.xxx * cb3_3.tint_symbol_2[21u].xyz); + r10 = vec4(v_172.xyz, r10.w); + let v_173 = fma(r10.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_173.xyz, r9.w); + let v_174 = fma(r4.xyz, r1.www, r8.xyz); + r8 = vec4(v_174.xyz, r8.w); + r10.x = dot(r8.xyz, r8.xyz); + r10.x = inverseSqrt(r10.x); + let v_175 = (r8.xyz * r10.xxx); + r8 = vec4(v_175.xyz, r8.w); + let v_176 = dot(r8.xyz, r5.xyz); + r10.x = clamp(vec4(v_176, v_176, v_176, v_176).x, 0.0f, 1.0f); + r10.x = ((-(r10.xxxx)).x + 1.0f); + r10.y = (r10.x * r10.x); + r10.y = (r10.y * r10.y); + r10.x = (r10.y * r10.x); + r10.x = fma(cb10_10.tint_symbol_5[0u].y, r10.x, r5.w); + let v_177 = dot(r8.xyz, r1.xyz); + r8.x = clamp(vec4(v_177, v_177, v_177, v_177).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r7.w * r8.x); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.x); + r8.x = (r9.w * r8.x); + r8.x = (r8.w * r8.x); + r8.x = (r2.w * r8.x); + let v_178 = fma(r8.xxx, cb3_3.tint_symbol_2[21u].xyz, r7.xyz); + r7 = vec4(v_178.xyz, r7.w); + } + } + if ((bitcast(r4.w) != 0u)) { + } else { + r8.x = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r8.x))); + if ((bitcast(r4.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_179 = (v_18.xyz + cb3_3.tint_symbol_2[6u].xyz); + r8 = vec4(v_179.xyz, r8.w); + let v_180 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r10 = vec4(v_180.xyz, r10.w); + r8.w = dot(r10.xyz, cb3_3.tint_symbol_2[14u].xyz); + r8.w = clamp(((r8.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r8.w = (r8.w * cb3_3.tint_symbol_2[22u].w); + let v_181 = fma(cb3_3.tint_symbol_2[14u].xyz, r8.www, cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_181.xyz, r10.w); + let v_182 = (r10.xyz + v_18.xyz); + r10 = vec4(v_182.xyz, r10.w); + let v_183 = bitcast>(r4.www); + let v_184 = r8.xyz; + let v_185 = select(r10.xyz, v_184, (v_183 != vec3())); + r8 = vec4(v_185.xyz, r8.w); + r4.w = dot(r8.xyz, r8.xyz); + let v_186 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_186.xyz, r8.w); + r8.w = dot(r8.xyz, r8.xyz); + r8.w = inverseSqrt(r8.w); + let v_187 = (r8.www * r8.xyz); + r8 = vec4(v_187.xyz, r8.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r8.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r8.w = fma(r8.w, r4.w, cb3_3.tint_symbol_2[14u].w); + r4.w = (r4.w / r8.w); + let v_188 = -(cb3_3.tint_symbol_2[14u].xyzx); + r8.w = dot(r8.xyz, v_188.xyz); + r8.w = clamp(fma(r8.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_189 = dot(r8.xyz, r1.xyz); + r9.w = clamp(vec4(v_189, v_189, v_189, v_189).w, 0.0f, 1.0f); + r8.w = (r8.w * r9.w); + r9.w = (r4.w * r8.w); + let v_190 = (r9.www * cb3_3.tint_symbol_2[22u].xyz); + r10 = vec4(v_190.xyz, r10.w); + let v_191 = fma(r10.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_191.xyz, r9.w); + let v_192 = fma(r4.xyz, r1.www, r8.xyz); + r4 = vec4(v_192.xyz, r4.w); + r1.w = dot(r4.xyz, r4.xyz); + r1.w = inverseSqrt(r1.w); + let v_193 = (r1.www * r4.xyz); + r4 = vec4(v_193.xyz, r4.w); + let v_194 = dot(r4.xyz, r5.xyz); + r1.w = clamp(vec4(v_194, v_194, v_194, v_194).w, 0.0f, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r5.x = (r1.w * r1.w); + r5.x = (r5.x * r5.x); + r1.w = (r1.w * r5.x); + r1.w = fma(cb10_10.tint_symbol_5[0u].y, r1.w, r5.w); + let v_195 = dot(r4.xyz, r1.xyz); + r4.x = clamp(vec4(v_195, v_195, v_195, v_195).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r7.w); + r4.x = exp2(r4.x); + r1.w = (r1.w * r4.x); + r1.w = (r8.w * r1.w); + r1.w = (r4.w * r1.w); + r1.w = (r2.w * r1.w); + let v_196 = fma(r1.www, cb3_3.tint_symbol_2[22u].xyz, r7.xyz); + r7 = vec4(v_196.xyz, r7.w); + } + } + r1.w = (r6.w * r6.w); + r2.z = (r2.z * r2.z); + let v_197 = (r7.xyz * r2.zzz); + r4 = vec4(v_197.xyz, r4.w); + let v_198 = fma(r1.www, r9.xyz, r4.xyz); + r4 = vec4(v_198.xyz, r4.w); + let v_199 = fma(r6.xyz, r3.xxx, r4.xyz); + r4 = vec4(v_199.xyz, r4.w); + r0.w = fma(v1.z, r0.w, cb3_3.tint_symbol_2[43u].w); + r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w); + r0.w = max(r0.w, 0.0f); + let v_200 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_200.xyz, r5.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_201 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_201.xyz, r6.w); + let v_202 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_202.xyz, r6.w); + let v_203 = fma(r5.xyz, r1.www, r6.xyz); + r5 = vec4(v_203.xyz, r5.w); + let v_204 = (r2.yyy * r5.xyz); + r2 = vec4(r2.x, v_204.xyz); + let v_205 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz); + r5 = vec4(v_205.xyz, r5.w); + r6.x = cb3_3.tint_symbol_2[46u].w; + r6.y = cb3_3.tint_symbol_2[47u].w; + r6.z = cb3_3.tint_symbol_2[48u].w; + let v_206 = dot(r6.xyz, r1.xyz); + r0.w = clamp(vec4(v_206, v_206, v_206, v_206).w, 0.0f, 1.0f); + let v_207 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r5.xyz); + r1 = vec4(v_207.xyz, r1.w); + let v_208 = fma(r1.xyz, r2.xxx, r2.yzw); + r1 = vec4(v_208.xyz, r1.w); + let v_209 = (r6.www * r1.xyz); + r1 = vec4(v_209.xyz, r1.w); + let v_210 = fma(r1.xyz, r0.xyz, r4.xyz); + r0 = vec4(v_210.xyz, r0.w); + r0.w = dot(r3.yzw, r3.yzw); + r1.x = sqrt(r0.w); + let v_211 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_211.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r3.w); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_212 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_212 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_213 = (r0.www * r3.yzw); + r2 = vec4(v_213.xyz, r2.w); + let v_214 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_214, v_214, v_214, v_214).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_215 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_215, v_215, v_215, v_215).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_216 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_216.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_217 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_217.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_218 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_218.xyz, r2.w); + let v_219 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_219.xyz, r2.w); + let v_220 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_220.xyz, r3.w); + let v_221 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_221.xyz, r2.w); + let v_222 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_223 = (r2.xyz + v_222.xyz); + r2 = vec4(v_223.xyz, r2.w); + let v_224 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_224.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_225 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_225.xy, r1.z, v_225.z); + let v_226 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_226.xy, r1.z, v_226.z); + let v_227 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_227.xyz, r0.w); + let v_228 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx); + r0 = vec4(v_228.xyz, r0.w); + let v_229 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_229.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/efa7ffa5a6672339.wgsl b/b/8b0b5899ed/shaders/efa7ffa5a6672339.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..8ef2c626269f07bb6621a1dc01fe7e12ef40c5bc --- /dev/null +++ b/b/8b0b5899ed/shaders/efa7ffa5a6672339.wgsl @@ -0,0 +1,142 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb18_struct { + tint_symbol_2 : array, 18u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb18_struct; + +@group(1u) @binding(39u) var t7 : texture_multisampled_2d; + +@group(1u) @binding(40u) var t8 : texture_multisampled_2d; + +@group(1u) @binding(41u) var t9 : texture_multisampled_2d; + +@group(1u) @binding(44u) var t12 : texture_multisampled_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : u32) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + let v = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + r0 = vec4(v.xy, r0.zw); + let v_1 = r0.xy; + let v_2 = max(v_1, vec2(-2147483648.0f)); + let v_3 = bitcast>(select(select(vec2(v_2), vec2(2147483647i), (v_2 >= vec2(2147483648.0f))), vec2(), !((v_1 == v_1)))); + r0 = vec4(v_3.xy, r0.zw); + r0 = vec4(r0.xy, vec2()); + r1.x = textureLoad(t12, bitcast>(r0.xy), bitcast(v3)).x; + r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_2[17u].w); + r1.x = (r1.x + 1.0f); + r1.x = (cb12_12.tint_symbol_2[17u].z / r1.x); + r1 = vec4(r1.x, ((v2.xyz / v2.www)).xyz); + let v_4 = fma(r1.yzw, r1.xxx, cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_4.xyz, r2.w); + let v_5 = ((-(r2.xyzx)).xyz + cb12_12.tint_symbol_2[0u].xyz); + r3 = vec4(v_5.xyz, r3.w); + r1.x = dot(r3.xyz, r3.xyz); + r3.w = inverseSqrt(r1.x); + let v_6 = (r3.www * r3.xyz); + r3 = vec4(v_6.xyz, r3.w); + r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r3.w = ((-(cb12_12.tint_symbol_2[7u].xxxx)).w + 1.0f); + r3.w = fma(r3.w, r1.x, cb12_12.tint_symbol_2[7u].x); + r1.x = (r1.x / r3.w); + let v_7 = -(cb12_12.tint_symbol_2[1u].xyzx); + r3.w = dot(r3.xyz, v_7.xyz); + r3.w = clamp(fma(r3.wwww, cb12_12.tint_symbol_2[5u].wwww, cb12_12.tint_symbol_2[5u].zzzz).w, 0.0f, 1.0f); + r1.x = (r1.x * r3.w); + r2.w = 1.0f; + r2.x = dot(r2, cb12_12.tint_symbol_2[6u]); + r2.x = bitcast(select(0u, 4294967295u, (r2.x >= 0.0f))); + r2.x = bitcast((bitcast(r2.x) & 1065353216u)); + r1.x = (r1.x * r2.x); + r2.x = bitcast(select(0u, 4294967295u, (r1.x < 0.00000099999999747524f))); + v_8((bitcast(r2.x) != 0u)); + let v_9 = textureLoad(t7, bitcast>(r0.xy), bitcast(v3)).xyz; + r2 = vec4(v_9.xyz, r2.w); + let v_10 = (r2.xyz * r2.xyz); + r2 = vec4(v_10.xyz, r2.w); + let v_11 = textureLoad(t9, bitcast>(r0.xy), bitcast(v3)).xz; + r4 = vec4(v_11.xy, r4.zw); + r2.w = (r4.x * r4.x); + r0 = textureLoad(t8, bitcast>(r0.xy), bitcast(v3)); + let v_12 = (r0.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r4 = vec4(v_12.x, r4.y, v_12.yz); + let v_13 = fract(r4.xzw); + r4 = vec4(v_13.x, r4.y, v_13.yz); + let v_14 = fma((-(r4.zzwz)).xz, vec2(0.125f), r4.xz); + let v_15 = r4; + r4 = vec4(v_14.x, v_15.y, v_14.y, v_15.w); + let v_16 = fma(r0.xyz, vec3(256.0f), r4.xzw); + r0 = vec4(v_16.xyz, r0.w); + let v_17 = (r0.xyz + vec3(-128.0f)); + r0 = vec4(v_17.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_18 = (r0.www * r0.xyz); + r0 = vec4(v_18.xyz, r0.w); + r0.w = min(r2.w, 1.0f); + r2.w = dot(r1.yzw, r1.yzw); + r2.w = inverseSqrt(r2.w); + let v_19 = (r1.yzw * r2.www); + r1 = vec4(r1.x, v_19.xyz); + let v_20 = (cb12_12.tint_symbol_2[3u].www * cb12_12.tint_symbol_2[3u].xyz); + r4 = vec4(v_20.x, r4.y, v_20.yz); + let v_21 = dot(r0.xyz, r3.xyz); + r2.w = clamp(vec4(v_21, v_21, v_21, v_21).w, 0.0f, 1.0f); + let v_22 = dot((-(r1.yzwy)).xyz, r0.xyz); + r0.x = clamp(vec4(v_22, v_22, v_22, v_22).x, 0.0f, 1.0f); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.y = (r0.x * r0.x); + r0.y = (r0.y * r0.y); + r0.x = (r0.x * r0.y); + r0.y = ((-(r4.yyyy)).y + 1.0f); + r0.x = fma(r4.y, r0.x, r0.y); + r0.x = fma((-(r0.wwww)).x, r0.x, 1.0f); + r0.x = (r0.x * r2.w); + let v_23 = (r0.xxx * r2.xyz); + r0 = vec4(v_23.xyz, r0.w); + let v_24 = (r4.xzw * r0.xyz); + r0 = vec4(v_24.xyz, r0.w); + let v_25 = (r1.xxx * r0.xyz); + r0 = vec4(v_25.xyz, r0.w); + let v_26 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_26.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_8(v_27 : bool) { + if (v_27) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4, @location(2u) v2 : vec4, @builtin(sample_index) v3 : u32) -> @location(0u) vec4 { + main_inner(v1, v2, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/efa80df0026f8ec4.consts.json b/b/8b0b5899ed/shaders/efa80df0026f8ec4.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/efa80df0026f8ec4.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/efa80df0026f8ec4.wgsl b/b/8b0b5899ed/shaders/efa80df0026f8ec4.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..74493a18c1c4223aa89d6ab6daa0b90adb99a1da --- /dev/null +++ b/b/8b0b5899ed/shaders/efa80df0026f8ec4.wgsl @@ -0,0 +1,680 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v1.xyz.xyxx.xy); + r1 = textureSample(t2, s2, v1.xyz.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r0.w = dot(r1.xy, r1.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = sqrt(abs(r0.wwww).w); + r1.z = max(cb12_12.tint_symbol_4[0u].w, 0.00100000004749745131f); + let v_4 = (r1.zz * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v5.xyz); + r1 = vec4(r1.x, v_5.xyz); + let v_6 = fma(r1.xxx, v4.xyz, r1.yzw); + r1 = vec4(v_6.xyz, r1.w); + let v_7 = fma(r0.www, v2.xyz, r1.xyz); + r1 = vec4(v_7.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = inverseSqrt(r0.w); + let v_8 = (r0.www * r1.xyz); + r1 = vec4(v_8.xy, r1.z, v_8.z); + let v_9 = (v0.xyw * cb2_2.tint_symbol_1[15u].zyx); + r2 = vec4(v_9.xyz, r2.w); + let v_10 = (r0.xyz * r0.xyz); + r0 = vec4(v_10.xyz, r0.w); + let v_11 = ((-(v6.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_11.xyz, r3.w); + r2.w = dot(r3.xyz, r3.xyz); + r2.w = inverseSqrt(r2.w); + let v_12 = (r2.www * r3.xyz); + r4 = vec4(v_12.xyz, r4.w); + let v_13 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_14 = fma(r3.xyz, r2.www, v_13.xyz); + r5 = vec4(v_14.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + r2.w = inverseSqrt(r2.w); + let v_15 = (r2.www * r5.xyz); + r5 = vec4(v_15.xyz, r5.w); + r2.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f); + let v_16 = (r2.xy * r2.xy); + r2 = vec4(v_16.xy, r2.zw); + r3.w = (cb12_12.tint_symbol_4[0u].y + -500.0f); + r3.w = max(r3.w, 0.0f); + r4.w = ((-(r3.wwww)).w + cb12_12.tint_symbol_4[0u].y); + r3.w = (r3.w * 558.0f); + r3.w = fma(r4.w, 3.0f, r3.w); + r3.x = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_17 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_17.xyz, r6.w); + let v_18 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_18.xyz, r7.w); + let v_19 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_19.xyz, r7.w); + let v_20 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_20.xyz, r7.w); + let v_21 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_21.xyz, r8.w); + let v_22 = &(x0[0u]); + let v_23 = r8; + *(v_22) = vec4(v_23.xyz, (*(v_22)).w); + let v_24 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_24.xyz, r9.w); + let v_25 = &(x0[1u]); + let v_26 = r9; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_27.xyz, r10.w); + let v_28 = &(x0[2u]); + let v_29 = r10; + *(v_28) = vec4(v_29.xyz, (*(v_28)).w); + let v_30 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_30.xyz, r7.w); + let v_31 = &(x0[3u]); + let v_32 = r7; + *(v_31) = vec4(v_32.xyz, (*(v_31)).w); + let v_33 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_34 = r11; + r11 = vec4(v_34.x, v_33.x, v_34.z, v_33.y); + r3.y = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).y, 1.5f, 1.0f); + r3.y = (r3.y * 0.5f); + let v_35 = abs(r10.yyyy); + r3.z = max(v_35.z, abs(r10.xxxx).z); + r3.z = bitcast(select(0u, 4294967295u, (r3.z < r3.y))); + let v_36 = (bitcast(r3.z) != 0u); + let v_37 = bitcast(v.tint_symbol_6[0i].x); + r3.z = select(bitcast(v.tint_symbol_6[1i].x), v_37, v_36); + let v_38 = abs(r9.yyyy); + r4.w = max(v_38.w, abs(r9.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.y))); + let v_39 = bitcast(r4.w); + r3.z = select(r3.z, bitcast(v.tint_symbol_6[2i].x), (v_39 != 0u)); + let v_40 = abs(r8.yyyy); + r4.w = max(v_40.w, abs(r8.xxxx).w); + r3.y = bitcast(select(0u, 4294967295u, (r4.w < r3.y))); + let v_41 = bitcast(r3.y); + r3.y = select(r3.z, 0.0f, (v_41 != 0u)); + let v_42 = x0[bitcast(r3.y)]; + r8 = vec4(v_42.xyz, r8.w); + r3.y = f32(bitcast(r3.y)); + r3.z = (r3.y + 0.5f); + r3.z = (r3.z * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.yyyy))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r3.y = dot(r9, cb6_6.tint_symbol_5[12u]); + r4.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r3.z); + r3.z = bitcast(select(0u, 4294967295u, !((r3.y == 0.0f)))); + r3.y = ((-(r3.yyyy)).y + r8.z); + let v_43 = dpdx(r9.xyy); + r10 = vec4(v_43.xy, r10.z, v_43.z); + r10.z = dpdx(r3.y); + let v_44 = dpdy(r9.yxy); + r12 = vec4(v_44.xyz, r12.w); + r12.w = dpdy(r3.y); + let v_45 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_45.xy); + let v_46 = -(r7.zwzz); + let v_47 = fma(r10.xz, r12.xz, v_46.xy); + r13 = vec4(v_47.xy, r13.zw); + r5.w = (1.0f / r13.x); + r6.w = (r10.z * r12.y); + let v_48 = -(r6.wwww); + r13.z = fma(r10.x, r12.w, v_48.z); + let v_49 = (r5.ww * r13.yz); + r7 = vec4(r7.xy, v_49.xy); + let v_50 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_50.xy); + let v_51 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_51.xy); + r3.y = fma((-(r4.wwww)).y, r7.z, r3.y); + r3.y = fma((-(r4.wwww)).y, r7.w, r3.y); + let v_52 = bitcast(r3.z); + let v_53 = r3.y; + r11.z = select(r8.z, v_53, (v_52 != 0u)); + r9.z = 0.0f; + let v_54 = (r9.xyz + r11.ywz); + r8 = vec4(v_54.xyz, r8.w); + let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_55.xy, r11.zw); + let v_56 = (r9.xyz + r11.xyz); + r10 = vec4(v_56.xyz, r10.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_57.xy, r11.zw); + let v_58 = (r9.xyz + r11.xyz); + r12 = vec4(v_58.xyz, r12.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_59.xy, r11.zw); + let v_60 = (r9.xyz + r11.xyz); + r13 = vec4(v_60.xyz, r13.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_61.xy, r11.zw); + let v_62 = (r9.xyz + r11.xyz); + r14 = vec4(v_62.xyz, r14.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_63.xy, r11.zw); + let v_64 = (r9.xyz + r11.xyz); + r15 = vec4(v_64.xyz, r15.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_65.xy, r11.zw); + let v_66 = (r9.xyz + r11.xyz); + r16 = vec4(v_66.xyz, r16.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_67.xy, r11.zw); + let v_68 = (r9.xyz + r11.xyz); + r17 = vec4(v_68.xyz, r17.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_69.xy, r11.zw); + let v_70 = (r9.xyz + r11.xyz); + r18 = vec4(v_70.xyz, r18.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_71.xy, r11.zw); + let v_72 = (r9.xyz + r11.xyz); + r19 = vec4(v_72.xyz, r19.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_73.xy, r11.zw); + let v_74 = (r9.xyz + r11.xyz); + r20 = vec4(v_74.xyz, r20.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_75.xy, r11.zw); + let v_76 = (r9.xyz + r11.xyz); + r21 = vec4(v_76.xyz, r21.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_77.xy, r11.zw); + let v_78 = (r9.xyz + r11.xyz); + r22 = vec4(v_78.xyz, r22.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_79.xy, r11.zw); + let v_80 = (r9.xyz + r11.xyz); + r23 = vec4(v_80.xyz, r23.w); + let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_81.xy, r11.zw); + let v_82 = (r9.xyz + r11.xyz); + r24 = vec4(v_82.xyz, r24.w); + let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_83.xy, r11.zw); + let v_84 = (r9.xyz + r11.xyz); + r9 = vec4(v_84.xyz, r9.w); + let v_85 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_85.xy, r8.z); + let v_86 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_86.xy, r10.z); + let v_87 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_87.xy, r12.z); + let v_88 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_88.xy, r13.z); + let v_89 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_89.xy, r14.z); + let v_90 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_90.xy, r15.z); + let v_91 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_91.xy, r16.z); + let v_92 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_92.xy, r17.z); + let v_93 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_93.xy, r18.z); + let v_94 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_94.xy, r19.z); + let v_95 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_95.xy, r20.z); + let v_96 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_96.xy, r21.z); + let v_97 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_97.xy, r22.z); + let v_98 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_98.xy, r23.z); + let v_99 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_99.xy, r24.z); + let v_100 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_100.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r3.y = dot(r8, vec4(1.0f)); + r3.x = clamp(fma(r3.xxxx, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).x, 0.0f, 1.0f); + let v_101 = abs(r7.yyyy); + r3.z = max(v_101.z, abs(r7.xxxx).z); + r3.z = clamp(fma(r3.zzzz, vec4(15.0f), vec4(-6.30000019073486328125f)).z, 0.0f, 1.0f); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r3.x = (r3.z * r3.x); + r3.x = fma(r3.y, 0.0625f, r3.x); + r3.x = (r3.x * r3.x); + r3.x = min(r3.x, 1.0f); + r3.y = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).y, 0.0f, 1.0f); + r3.y = sqrt(r3.y); + r3.y = (r3.y * cb6_6.tint_symbol_5[3u].z); + let v_102 = -(r3.xxxx); + r3.x = fma(r3.y, v_102.x, r3.x); + let v_103 = dot(r1.xyw, v_13.xyz); + r3.y = clamp(vec4(v_103, v_103, v_103, v_103).y, 0.0f, 1.0f); + let v_104 = dot(r4.xyz, r1.xyw); + r7.x = clamp(vec4(v_104, v_104, v_104, v_104).x, 0.0f, 1.0f); + let v_105 = dot(r5.xyz, v_13.xyz); + r7.y = clamp(vec4(v_105, v_105, v_105, v_105).y, 0.0f, 1.0f); + let v_106 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_106.xy, r7.zw); + let v_107 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_107.xy); + let v_108 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_108.xy); + let v_109 = (r7.xy * r7.zw); + r7 = vec4(v_109.xy, r7.zw); + r3.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f); + let v_110 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r3.zz); + r7 = vec4(v_110.xy, r7.zw); + let v_111 = (r3.ww + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(r7.xy, v_111.xy); + r3.z = (r7.z * 0.125f); + r4.w = fma((-(r2.wwww)).w, r7.x, 1.0f); + r5.x = dot(r1.xyw, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r7.w); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r3.z = (r3.z * r5.x); + r2.w = (r2.w * r3.z); + r2.w = (r3.y * r2.w); + r3.y = (r3.y * r4.w); + let v_112 = fma(r0.xyz, r3.yyy, r2.www); + r5 = vec4(v_112.xyz, r5.w); + let v_113 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_113.xyz, r5.w); + r0.w = fma(r1.z, r0.w, cb3_3.tint_symbol_2[43u].w); + r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w); + r0.w = max(r0.w, 0.0f); + let v_114 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz); + r7 = vec4(v_114.xyz, r7.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_115 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz); + r8 = vec4(v_115.xyz, r8.w); + let v_116 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz); + r8 = vec4(v_116.xyz, r8.w); + let v_117 = fma(r7.xyz, r1.zzz, r8.xyz); + r7 = vec4(v_117.xyz, r7.w); + let v_118 = (r2.yyy * r7.xyz); + r7 = vec4(v_118.xyz, r7.w); + let v_119 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz); + r8 = vec4(v_119.xyz, r8.w); + r9.x = cb3_3.tint_symbol_2[46u].w; + r9.y = cb3_3.tint_symbol_2[47u].w; + r9.z = cb3_3.tint_symbol_2[48u].w; + let v_120 = dot(r9.xyz, r1.xyw); + r0.w = clamp(vec4(v_120, v_120, v_120, v_120).w, 0.0f, 1.0f); + let v_121 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r8.xyz); + r8 = vec4(v_121.xyz, r8.w); + let v_122 = fma(r8.xyz, r2.xxx, r7.xyz); + r7 = vec4(v_122.xyz, r7.w); + let v_123 = (r4.www * r7.xyz); + r7 = vec4(v_123.xyz, r7.w); + let v_124 = (r0.xyz * r7.xyz); + r0 = vec4(v_124.xyz, r0.w); + let v_125 = fma(r5.xyz, r3.xxx, r0.xyz); + r0 = vec4(v_125.xyz, r0.w); + r0.w = ((-(r4.wwww)).w + 1.0f); + r1.z = dot((-(r4.xyzx)).xyz, r1.xyw); + r1.z = (r1.z + r1.z); + let v_126 = -(r1.zzzz); + let v_127 = -(r4.xyzx); + let v_128 = fma(r1.xyw, v_126.xyz, v_127.xyz); + r1 = vec4(v_128.xyz, r1.w); + let v_129 = clamp(((r3.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r3 = vec4(v_129.xy, r3.zw); + r1.w = ((-(r3.xxxx)).w + 1.0f); + r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z); + r3.x = bitcast(select(0u, 4294967295u, (r3.x < r2.w))); + r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.w = (r1.w * r1.w); + r1.w = fma(r1.w, 5.0f, r2.w); + let v_130 = bitcast(r3.x); + let v_131 = r3.z; + r1.w = select(r1.w, v_131, (v_130 != 0u)); + let v_132 = (r1.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r3 = vec4(v_132.x, r3.y, v_132.yz); + r1.x = (abs(r1.zzzz).x + 1.0f); + let v_133 = (r3.xzw / r1.xxx); + r3 = vec4(v_133.x, r3.y, v_133.yz); + let v_134 = ((-(r3.xxzw)).xzw + vec3(0.75f, 0.5f, 0.25f)); + r3 = vec4(v_134.x, r3.y, v_134.yz); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < r1.z))); + let v_135 = bitcast>(r1.xx); + let v_136 = r3.xz; + let v_137 = select(r3.wz, v_136, (v_135 != vec2())); + r1 = vec4(v_137.xy, r1.zw); + let v_138 = r1.w; + r1 = textureSampleLevel(t1, s1, r1.xyxx.xy, v_138); + r1.w = max(r2.y, r2.x); + let v_139 = (r1.www * r1.xyz); + r1 = vec4(v_139.xyz, r1.w); + let v_140 = (r3.yyy * r1.xyz); + r2 = vec4(v_140.xy, r2.z, v_140.z); + let v_141 = (r2.xyw * vec3(0.68169009685516357422f)); + r2 = vec4(v_141.xy, r2.z, v_141.z); + let v_142 = fma(r1.xyz, vec3(0.31830990314483642578f), r2.xyw); + r1 = vec4(v_142.xyz, r1.w); + let v_143 = fma(r1.xyz, r0.www, r0.xyz); + r0 = vec4(v_143.xyz, r0.w); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r6.xyz, r6.xyz); + r1.x = sqrt(r0.w); + let v_144 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_144.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r6.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_145 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_145 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_146 = (r0.www * r6.xyz); + r2 = vec4(v_146.xy, r2.z, v_146.z); + let v_147 = dot(r2.xyw, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_147, v_147, v_147, v_147).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_148 = dot(r2.xyw, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_148, v_148, v_148, v_148).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_149 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_149.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_150 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_150.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_151 = ((-(cb3_3.tint_symbol_2[56u].xyxz)).xyw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_151.xy, r2.z, v_151.z); + let v_152 = fma(r0.www, r2.xyw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_152.xy, r2.z, v_152.z); + let v_153 = ((-(r2.xywx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_153.xyz, r3.w); + let v_154 = fma(r1.www, r3.xyz, r2.xyw); + r2 = vec4(v_154.xy, r2.z, v_154.z); + let v_155 = -(cb3_3.tint_symbol_2[57u].xyxz); + let v_156 = (r2.xyw + v_155.xyw); + r2 = vec4(v_156.xy, r2.z, v_156.z); + let v_157 = fma(r1.yyy, r2.xyw, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_157.xy, r2.z, v_157.z); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_158 = ((-(r2.xywx)).xyz + r3.xyz); + r3 = vec4(v_158.xyz, r3.w); + let v_159 = fma(r1.xxx, r3.xyz, r2.xyw); + r1 = vec4(v_159.xy, r1.z, v_159.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_160 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_160.xy, r2.zw); + r3 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r3.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_161 = -(r0.xyxz); + let v_162 = fma(r1.xyw, r0.www, v_161.xyw); + r1 = vec4(v_162.xy, r1.z, v_162.z); + let v_163 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_163.xyz, r1.w); + } else { + r0.w = dot(r6.xyz, r6.xyz); + r1.w = sqrt(r0.w); + let v_164 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_164.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r6.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.w = (r2.y * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = (r2.w / r2.y); + let v_165 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_165 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_166 = (r0.www * r6.xyz); + r3 = vec4(v_166.xyz, r3.w); + let v_167 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_167, v_167, v_167, v_167).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_168 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_168, v_168, v_168, v_168).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_169 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.x + v_169.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.y = clamp(fma(r1.wwww, r3.xxxx, r2.yyyy).y, 0.0f, 1.0f); + let v_170 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_170.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_171 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_171.xyz, r3.w); + let v_172 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_172.xyz, r3.w); + let v_173 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_173.xyz, r4.w); + let v_174 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_174.xyz, r3.w); + let v_175 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_176 = (r3.xyz + v_175.xyz); + r3 = vec4(v_176.xyz, r3.w); + let v_177 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_177.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_178 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_178.xyz, r4.w); + let v_179 = fma(r1.www, r4.xyz, r3.xyz); + r3 = vec4(v_179.xyz, r3.w); + let v_180 = ((-(r0.xyzx)).xyz + r3.xyz); + r3 = vec4(v_180.xyz, r3.w); + let v_181 = fma(r2.yyy, r3.xyz, r0.xyz); + r1 = vec4(v_181.xyz, r1.w); + } + let v_182 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_182.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r2.z))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v1.z); + o0.w = r2.z; + o2 = r0.x; +} + +struct tint_symbol_8 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_183 : vec4) -> tint_symbol_8 { + main_inner(v0, v1, v2, v4, v5, v6, v_183); + return tint_symbol_8(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/efa88fb60aa6c3f0.wgsl b/b/8b0b5899ed/shaders/efa88fb60aa6c3f0.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..16cdb41a300f431ca954e2a8a68816b8e6bbf967 --- /dev/null +++ b/b/8b0b5899ed/shaders/efa88fb60aa6c3f0.wgsl @@ -0,0 +1,202 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +var v6 : array; + +var o0 : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + x0[0u].x = v6[0u]; + x0[0u].y = v6[1u]; + x0[0u].z = v6[2u]; + x0[0u].w = v6[3u]; + let v = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r0 = vec4(v.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r1.x = sqrt(r0.w); + r0.w = inverseSqrt(r0.w); + let v_1 = (r0.www * r0.xyz); + r0 = vec4(v_1.xy, r0.z, v_1.z); + let v_2 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_2.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r0.z = (r0.z * r1.x); + r1.x = (r0.z * cb3_3.tint_symbol_2[52u].z); + r0.z = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r0.zzzz).z))); + r1.z = (r1.x * -1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.x = (r1.z / r1.x); + let v_3 = bitcast(r0.z); + r0.z = select(1.0f, r1.x, (v_3 != 0u)); + r1.x = (r1.y * cb3_3.tint_symbol_2[51u].w); + r0.z = (r0.z * r1.x); + r0.z = min(r0.z, 1.0f); + r0.z = (r0.z * 1.44269502162933349609f); + r0.z = exp2(r0.z); + r0.z = min(r0.z, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r1.x = fma((-(r0.zzzz)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r0.z = (r0.z * cb3_3.tint_symbol_2[52u].y); + let v_4 = dot(r0.xyw, cb3_3.tint_symbol_2[53u].xyz); + r1.z = clamp(vec4(v_4, v_4, v_4, v_4).z, 0.0f, 1.0f); + let v_5 = dot(r0.xyw, cb3_3.tint_symbol_2[54u].xyz); + r0.x = clamp(vec4(v_5, v_5, v_5, v_5).x, 0.0f, 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * cb3_3.tint_symbol_2[54u].w); + r0.x = exp2(r0.x); + r0.y = log2(r1.z); + r0.y = (r0.y * cb3_3.tint_symbol_2[53u].w); + r0.y = exp2(r0.y); + let v_6 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_6.xyz, r2.w); + let v_7 = fma(r0.xxx, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_7.xyz, r2.w); + let v_8 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_8.xyz, r3.w); + let v_9 = fma(r0.yyy, r3.xyz, r2.xyz); + r0 = vec4(v_9.xy, r0.z, v_9.z); + let v_10 = -(cb3_3.tint_symbol_2[57u].xyxz); + let v_11 = (r0.xyw + v_10.xyw); + r0 = vec4(v_11.xy, r0.z, v_11.z); + let v_12 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.y * v_12.z); + let v_13 = -(cb3_3.tint_symbol_2[52u].xxxx); + r1.y = (r1.y + v_13.y); + r1.y = max(r1.y, 0.0f); + let v_14 = (r1.xy * cb3_3.tint_symbol_2[51u].yx); + r1 = vec4(v_14.xy, r1.zw); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r0.z = clamp(fma(r1.xxxx, r1.yyyy, r0.zzzz).z, 0.0f, 1.0f); + r1.y = (r1.z * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_15 = fma(r1.yyy, r0.xyw, cb3_3.tint_symbol_2[57u].xyz); + r0 = vec4(v_15.xy, r0.z, v_15.z); + r2.x = ((-(r0.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r2.y = ((-(r0.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r2.z = ((-(r0.wwww)).z + cb3_3.tint_symbol_2[57u].w); + let v_16 = fma(r1.xxx, r2.xyz, r0.xyw); + r0 = vec4(v_16.xy, r0.z, v_16.z); + r1 = textureSample(t3, s3, v0.xyxx.xy); + r2 = textureSample(t5, s5, v0.xyxx.xy); + r3 = textureSample(t11, s11, v0.zwzz.xy); + let v_17 = clamp(r3.xyzx.xyz, vec3(), vec3(1.0f)); + r3 = vec4(v_17.xyz, r3.w); + let v_18 = ((-(r3.xyzx)).xyz + vec3(1.0f)); + r4 = vec4(v_18.xyz, r4.w); + r1.w = (r4.y * r4.x); + r2.w = (r3.z * r1.w); + r1.w = (r4.z * r1.w); + let v_19 = (r2.www * r2.xyz); + r2 = vec4(v_19.xyz, r2.w); + let v_20 = fma(r1.xyz, r1.www, r2.xyz); + r1 = vec4(v_20.xyz, r1.w); + r2 = textureSample(t7, s7, v0.xyxx.xy); + r1.w = (r3.y * r4.x); + r2.w = (r3.z * r1.w); + r1.w = (r4.z * r1.w); + let v_21 = fma(r2.xyz, r1.www, r1.xyz); + r1 = vec4(v_21.xyz, r1.w); + r3 = textureSample(t9, s9, v0.xyxx.xy); + let v_22 = fma(r3.xyz, r2.www, r1.xyz); + r1 = vec4(v_22.xyz, r1.w); + let v_23 = (r1.xyz * r1.xyz); + r1 = vec4(v_23.xyz, r1.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + r2.x = (v3.z + cb3_3.tint_symbol_2[43u].w); + r2.x = (r2.x * cb3_3.tint_symbol_2[44u].w); + r2.x = max(r2.x, 0.0f); + let v_24 = fma(cb3_3.tint_symbol_2[45u].xyz, r2.xxx, cb3_3.tint_symbol_2[46u].xyz); + r2 = vec4(r2.x, v_24.xyz); + let v_25 = (r2.yzw * cb2_2.tint_symbol_1[16u].zzz); + r2 = vec4(r2.x, v_25.xyz); + let v_26 = fma(cb3_3.tint_symbol_2[47u].xyz, r2.xxx, cb3_3.tint_symbol_2[48u].xyz); + r3 = vec4(v_26.xyz, r3.w); + let v_27 = fma(cb3_3.tint_symbol_2[43u].xyz, r2.xxx, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_27.xyz, r4.w); + let v_28 = fma(r3.xyz, r1.www, r2.yzw); + r2 = vec4(v_28.xyz, r2.w); + let v_29 = (v4.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_29.xy, r3.zw); + let v_30 = (r3.xy * r3.xy); + r3 = vec4(v_30.xy, r3.zw); + let v_31 = (r2.xyz * r3.yyy); + r2 = vec4(v_31.xyz, r2.w); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_32 = dot(r5.xyz, v3.xyz); + r1.w = clamp(vec4(v_32, v_32, v_32, v_32).w, 0.0f, 1.0f); + let v_33 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.www, r4.xyz); + r3 = vec4(r3.x, v_33.xyz); + let v_34 = fma(r3.yzw, r3.xxx, r2.xyz); + r2 = vec4(v_34.xyz, r2.w); + let v_35 = fma((-(r2.xyxz)).xyw, r1.xyz, r0.xyw); + r0 = vec4(v_35.xy, r0.z, v_35.z); + let v_36 = (r1.xyz * r2.xyz); + r1 = vec4(v_36.xyz, r1.w); + let v_37 = fma(r0.zzz, r0.xyw, r1.xyz); + o0 = vec4(v_37.xyz, o0.w); + o0.w = 1.0f; +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> @location(0u) vec4 { + main_inner(v0, v2, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/efaa5620178b6f36.consts.json b/b/8b0b5899ed/shaders/efaa5620178b6f36.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/efaa5620178b6f36.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/efaa5620178b6f36.wgsl b/b/8b0b5899ed/shaders/efaa5620178b6f36.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..af7edc9f7b2251e9168bdb7bef37abd61b09915e --- /dev/null +++ b/b/8b0b5899ed/shaders/efaa5620178b6f36.wgsl @@ -0,0 +1,348 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4) { + r0 = textureSample(t3, s3, v1.xy.xyxx.xy); + r0.y = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.x = ((-(r0.xxxx)).x + r0.y); + r0.x = (cb11_11.tint_symbol_3[2u].w / r0.x); + let v_1 = (r0.xxx * v3.xyz); + r0 = vec4(r0.x, v_1.xyz); + let v_2 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r1 = vec4(v_2.xy, r1.zw); + let v_3 = (r1.xy * vec2(0.015625f)); + r1 = vec4(v_3.xy, r1.zw); + r1 = textureSample(t14, s14, r1.xyxx.xy); + r1.z = (r1.z * cb12_12.tint_symbol_2[0u].w); + let v_4 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_4.xy, r2.zw); + let v_5 = fma(r0.yzw, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r1 = vec4(v_5.xy, r1.z, v_5.z); + let v_6 = &(x0[0u]); + let v_7 = r1; + *(v_6) = vec4(v_7.xyw, (*(v_6)).w); + let v_8 = fma(r0.yzw, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r3 = vec4(v_8.xyz, r3.w); + let v_9 = &(x0[1u]); + let v_10 = r3; + *(v_9) = vec4(v_10.xyz, (*(v_9)).w); + let v_11 = fma(r0.yzw, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r0 = vec4(r0.x, v_11.xyz); + let v_12 = &(x0[2u]); + let v_13 = r0; + *(v_12) = vec4(v_13.yzw, (*(v_12)).w); + let v_14 = &(x0[3u]); + let v_15 = r0; + *(v_14) = vec4(v_15.yzw, (*(v_14)).w); + let v_16 = (cb6_6.tint_symbol_1[14u].zw * vec2(5.59999990463256835938f, 1.39999997615814208984f)); + r3 = vec4(r3.xy, v_16.xy); + r0.w = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).w, 1.5f, 1.0f); + let v_17 = -(r1.zzzz); + r0.w = fma(r0.w, 0.5f, v_17.w); + let v_18 = abs(r0.zzzz); + let v_19 = max(v_18.yz, abs(r0.yyyy).yz); + let v_20 = r0; + r0 = vec4(v_20.x, v_19.xy, v_20.w); + r0.y = bitcast(select(0u, 4294967295u, (r0.y < r0.w))); + let v_21 = (bitcast(r0.y) != 0u); + let v_22 = bitcast(v.tint_symbol_4[0i].x); + r0.y = select(bitcast(v.tint_symbol_4[1i].x), v_22, v_21); + let v_23 = abs(r3.yyyy); + r1.z = max(v_23.z, abs(r3.xxxx).z); + r1.z = bitcast(select(0u, 4294967295u, (r1.z < r0.w))); + let v_24 = bitcast(r1.z); + r0.y = select(r0.y, bitcast(v.tint_symbol_4[2i].x), (v_24 != 0u)); + let v_25 = abs(r1.yyyy); + r1.x = max(v_25.x, abs(r1.xxxx).x); + r0.w = bitcast(select(0u, 4294967295u, (r1.x < r0.w))); + let v_26 = bitcast(r0.w); + r0.y = select(r0.y, 0.0f, (v_26 != 0u)); + let v_27 = x0[bitcast(r0.y)]; + r1 = vec4(v_27.xyz, r1.w); + r0.y = f32(bitcast(r0.y)); + r0.w = (r0.y + 0.5f); + r0.w = (r0.w * 0.25f); + r4 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.yyyy))); + r4 = bitcast>((bitcast>(r4) & vec4(1065353216u))); + r0.y = dot(r4, cb6_6.tint_symbol_1[12u]); + r1.w = dot(r4, cb6_6.tint_symbol_1[13u]); + r4.x = (r1.x + 0.5f); + r4.y = fma(r1.y, 0.25f, r0.w); + r0.w = bitcast(select(0u, 4294967295u, !((r0.y == 0.0f)))); + r0.y = ((-(r0.yyyy)).y + r1.z); + let v_28 = dpdx(r4.xyy); + r5 = vec4(v_28.xy, r5.z, v_28.z); + r5.z = dpdx(r0.y); + let v_29 = dpdy(r4.yxy); + r6 = vec4(v_29.xyz, r6.w); + r6.w = dpdy(r0.y); + let v_30 = (r5.yw * r6.yw); + r1 = vec4(v_30.xy, r1.zw); + let v_31 = -(r1.xyxx); + let v_32 = fma(r5.xz, r6.xz, v_31.xy); + r7 = vec4(v_32.xy, r7.zw); + r1.x = (1.0f / r7.x); + r1.y = (r5.z * r6.y); + let v_33 = -(r1.yyyy); + r7.z = fma(r5.x, r6.w, v_33.z); + let v_34 = (r1.xx * r7.yz); + r1 = vec4(v_34.xy, r1.zw); + let v_35 = max(r1.xy, vec2()); + r1 = vec4(v_35.xy, r1.zw); + let v_36 = min(r1.xy, vec2(0.5f)); + r1 = vec4(v_36.xy, r1.zw); + r0.y = fma((-(r1.wwww)).y, r1.x, r0.y); + r0.y = fma((-(r1.wwww)).y, r1.y, r0.y); + let v_37 = bitcast(r0.w); + let v_38 = r0.y; + r4.z = select(r1.z, v_38, (v_37 != 0u)); + r1 = (r2.yxxy * vec4(-0.88800001144409179688f, 0.88800001144409179688f, -0.77700001001358032227f, -0.77700001001358032227f)); + let v_39 = (r2.yx * vec2(0.66600000858306884766f, -0.66600000858306884766f)); + r5 = vec4(v_39.xy, r5.zw); + let v_40 = (r2.xy * r3.zw); + r6 = vec4(v_40.xy, r6.zw); + r6.z = 0.0f; + let v_41 = (r4.xyz + r6.xyz); + r6 = vec4(v_41.xyz, r6.w); + let v_42 = (-(r2.yyyx)).zw; + r2 = vec4(r2.xy, v_42.xy); + r7 = (r2.zxyw * r3.zwzw); + let v_43 = (r7.xy * vec2(0.5f)); + r8 = vec4(v_43.xy, r8.zw); + r8.z = 0.0f; + let v_44 = (r4.xyz + r8.xyz); + r8 = vec4(v_44.xyz, r8.w); + let v_45 = ((-(r2.xxxy)).yw * r3.zw); + let v_46 = r0; + r0 = vec4(v_46.x, v_45.x, v_46.z, v_45.y); + let v_47 = (r0.yw * vec2(0.75f)); + r2 = vec4(v_47.xy, r2.zw); + r2.z = 0.0f; + let v_48 = (r2.xyz + r4.xyz); + r2 = vec4(v_48.xyz, r2.w); + let v_49 = (r7.zw * vec2(0.25f)); + r7 = vec4(v_49.xy, r7.zw); + r7.z = 0.0f; + let v_50 = (r4.xyz + r7.xyz); + r7 = vec4(v_50.xyz, r7.w); + r9 = (r1.zwxy * r3.zwzw); + let v_51 = r9; + r10 = vec4(v_51.zw, r10.zw); + r10.z = 0.0f; + let v_52 = (r4.xyz + r10.xyz); + r10 = vec4(v_52.xyz, r10.w); + r11 = (r1.yxyx * vec4(-1.0f, 1.0f, 1.0f, -1.0f)); + r11 = (r3.zwzw * r11); + let v_53 = (r11.xy * vec2(0.5f)); + r12 = vec4(v_53.xy, r12.zw); + r12.z = 0.0f; + let v_54 = (r4.xyz + r12.xyz); + r12 = vec4(v_54.xyz, r12.w); + r13 = (-(r1) * r3.zwzw); + r13 = (r13.zwxy * vec4(0.75f)); + let v_55 = r13; + r14 = vec4(v_55.zw, r14.zw); + r14.z = 0.0f; + let v_56 = (r4.xyz + r14.xyz); + r14 = vec4(v_56.xyz, r14.w); + let v_57 = (r11.zw * vec2(0.25f)); + r11 = vec4(v_57.xy, r11.zw); + r11.z = 0.0f; + let v_58 = (r4.xyz + r11.xyz); + r11 = vec4(v_58.xyz, r11.w); + r9.z = 0.0f; + let v_59 = (r4.xyz + r9.xyz); + r9 = vec4(v_59.xyz, r9.w); + r1 = (r1.wzwz * vec4(-1.0f, 1.0f, 1.0f, -1.0f)); + r1 = (r1 * r3.zwzw); + let v_60 = (r1.xy * vec2(0.5f)); + r15 = vec4(v_60.xy, r15.zw); + r15.z = 0.0f; + let v_61 = (r4.xyz + r15.xyz); + r15 = vec4(v_61.xyz, r15.w); + r13.z = 0.0f; + let v_62 = (r4.xyz + r13.xyz); + r13 = vec4(v_62.xyz, r13.w); + let v_63 = (r1.zw * vec2(0.25f)); + r1 = vec4(v_63.xy, r1.zw); + r1.z = 0.0f; + let v_64 = (r1.xyz + r4.xyz); + r1 = vec4(v_64.xyz, r1.w); + let v_65 = (r3.zw * r5.xy); + r16 = vec4(v_65.xy, r16.zw); + r16.z = 0.0f; + let v_66 = (r4.xyz + r16.xyz); + r16 = vec4(v_66.xyz, r16.w); + let v_67 = (-(r5.yyyx)).zw; + r5 = vec4(r5.xy, v_67.xy); + r17 = (r3.zwzw * r5.zxyw); + let v_68 = (r17.xy * vec2(0.5f)); + r18 = vec4(v_68.xy, r18.zw); + r18.z = 0.0f; + let v_69 = (r4.xyz + r18.xyz); + r18 = vec4(v_69.xyz, r18.w); + let v_70 = -(r5.xxxy); + let v_71 = (r3.zw * v_70.yw); + let v_72 = r0; + r0 = vec4(v_72.x, v_71.x, v_72.z, v_71.y); + let v_73 = (r0.yw * vec2(0.75f)); + r3 = vec4(v_73.xy, r3.zw); + r3.z = 0.0f; + let v_74 = (r3.xyz + r4.xyz); + r3 = vec4(v_74.xyz, r3.w); + let v_75 = (r17.zw * vec2(0.25f)); + r5 = vec4(v_75.xy, r5.zw); + r5.z = 0.0f; + let v_76 = (r4.xyz + r5.xyz); + r5 = vec4(v_76.xyz, r5.w); + let v_77 = r6.xyxx; + r6.x = textureSampleCompareLevel(t15, s15, v_77.xy, r6.z); + let v_78 = r8.xyxx; + r6.y = textureSampleCompareLevel(t15, s15, v_78.xy, r8.z); + let v_79 = r2.xyxx; + r6.z = textureSampleCompareLevel(t15, s15, v_79.xy, r2.z); + let v_80 = r7.xyxx; + r6.w = textureSampleCompareLevel(t15, s15, v_80.xy, r7.z); + let v_81 = r10.xyxx; + r2.x = textureSampleCompareLevel(t15, s15, v_81.xy, r10.z); + let v_82 = r12.xyxx; + r2.y = textureSampleCompareLevel(t15, s15, v_82.xy, r12.z); + let v_83 = r14.xyxx; + r2.z = textureSampleCompareLevel(t15, s15, v_83.xy, r14.z); + let v_84 = r11.xyxx; + r2.w = textureSampleCompareLevel(t15, s15, v_84.xy, r11.z); + let v_85 = r9.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_85.xy, r9.z); + let v_86 = r15.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_86.xy, r15.z); + let v_87 = r13.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_87.xy, r13.z); + let v_88 = r1.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_88.xy, r1.z); + let v_89 = r16.xyxx; + r1.x = textureSampleCompareLevel(t15, s15, v_89.xy, r16.z); + let v_90 = r18.xyxx; + r1.y = textureSampleCompareLevel(t15, s15, v_90.xy, r18.z); + let v_91 = r3.xyxx; + r1.z = textureSampleCompareLevel(t15, s15, v_91.xy, r3.z); + let v_92 = r5.xyxx; + r1.w = textureSampleCompareLevel(t15, s15, v_92.xy, r5.z); + r2 = (r2 + r6); + r2 = (r7 + r2); + r1 = (r1 + r2); + r0.y = dot(r1, vec4(1.0f)); + r1.x = (r0.y * 0.0625f); + r0.y = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.y) != 0u)) { + r2 = textureSample(t2, s2, r4.xyxx.xy); + r1.y = ((-(r2.wwww)).y + 1.0f); + } else { + r1.y = 1.0f; + } + r0.x = clamp(fma(r0.xxxx, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).x, 0.0f, 1.0f); + r0.y = clamp(fma(r0.zzzz, vec4(15.0f), vec4(-6.0f)).y, 0.0f, 1.0f); + r0.x = ((-(r0.xxxx)).x + 1.0f); + let v_93 = fma(r0.xx, r0.yy, r1.xy); + r0 = vec4(v_93.xy, r0.zw); + let v_94 = clamp(((r0.xyxx * r0.xyxx)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_94.xy, r0.zw); + r0.z = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r0.w = (r0.y * r0.x); + let v_95 = bitcast(r0.z); + let v_96 = r0.w; + r0.x = select(r0.x, v_96, (v_95 != 0u)); + o0 = min(r0.yyyy, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f014fa98c3841cce.wgsl b/b/8b0b5899ed/shaders/f014fa98c3841cce.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..a73d3f2b1be3423695c7aa425b525db8d8fdc6e7 --- /dev/null +++ b/b/8b0b5899ed/shaders/f014fa98c3841cce.wgsl @@ -0,0 +1,101 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb12_struct { + tint_symbol : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb47_struct { + tint_symbol_2 : array, 47u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb47_struct; + +struct cb6_struct { + tint_symbol_3 : array, 6u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb6_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(0u) @binding(10u) var cb10_10 : cb1_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec3) { + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + r0 = (r0 + cb1_1.tint_symbol[11u]); + r1 = (r0 * vec4(1.0f, 1.0f, 0.99999499320983886719f, 1.0f)); + o0 = r1; + let v = r1; + o2 = vec4(o2.xy, v.ww); + let v_1 = (v0 + cb1_1.tint_symbol[3u].xyz); + o1 = vec4(v_1.xyz, o1.w); + o1.w = v1.y; + let v_2 = (r0.xwy * vec3(0.5f)); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = -(r0.zzzz); + o2.y = fma(r0.w, 0.5f, v_3.y); + o2.x = (r0.y + r0.x); + r0.x = (cb4_4.tint_symbol_3[5u].x * cb10_10.tint_symbol_4[0u].y); + r0.y = 0.0f; + o3 = ((r0.xy + v2)).xyxy; + r0.x = (v3.z + cb3_3.tint_symbol_2[43u].w); + r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w); + r0.x = max(r0.x, 0.0f); + let v_4 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz); + r0 = vec4(r0.x, v_4.xyz); + let v_5 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(v_5.xyz, r1.w); + o4 = fma(r0.yzw, cb2_2.tint_symbol_1[16u].zzz, r1.xyz).xyzx; + let v_6 = dot(v3, (-(cb3_3.tint_symbol_2[0u].xyzx)).xyz); + r0.x = clamp(vec4(v_6, v_6, v_6, v_6).x, 0.0f, 1.0f); + o5 = ((r0.xxx * cb3_3.tint_symbol_2[1u].xyz)).xyzx; +} + +struct tint_symbol_5 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec3) -> tint_symbol_5 { + main_inner(v0, v1, v2, v3); + return tint_symbol_5(o0, o1, o2, o3, o4, o5); +} diff --git a/b/8b0b5899ed/shaders/f015ecdbfb2260b5.consts.json b/b/8b0b5899ed/shaders/f015ecdbfb2260b5.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/f015ecdbfb2260b5.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f015ecdbfb2260b5.wgsl b/b/8b0b5899ed/shaders/f015ecdbfb2260b5.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..71b7aa3598e5c1a475879ce511e293cae08f876b --- /dev/null +++ b/b/8b0b5899ed/shaders/f015ecdbfb2260b5.wgsl @@ -0,0 +1,1258 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +var r26 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v1.xyz.xyxx.xy); + r1 = textureSample(t2, s2, v1.xyz.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[1u].x, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v5.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r1.x = dot(v3.xyz, v3.xyz); + r1.x = inverseSqrt(r1.x); + let v_9 = (r1.xxx * v3.xyz); + r3 = vec4(v_9.xyz, r3.w); + r1.x = dot((-(r3.xyzx)).xyz, r2.xyz); + r1.x = (r1.x + r1.x); + let v_10 = -(r1.xxxx); + let v_11 = -(r3.xyzx); + let v_12 = fma(r2.xyz, v_10.xyz, v_11.xyz); + r3 = vec4(v_12.xyz, r3.w); + r1.x = dot(r3.xyz, r3.xyz); + r1.x = inverseSqrt(r1.x); + let v_13 = fma(r3.xz, r1.xx, vec2(1.0f)); + r1 = vec4(v_13.xy, r1.zw); + let v_14 = (r1.xy * vec2(-0.5f)); + r1 = vec4(v_14.xy, r1.zw); + r3 = textureSample(t3, s3, r1.xyxx.xy); + let v_15 = (r3.xyz * cb12_12.tint_symbol_4[1u].yyy); + r3 = vec4(v_15.xyz, r3.w); + r1.x = (r0.w * cb12_12.tint_symbol_4[0u].x); + r1.x = (r1.x * cb2_2.tint_symbol_1[15u].w); + r0.w = (r0.w * v0.w); + let v_16 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r4 = vec4(v_16.xy, r4.zw); + r1.x = (r1.x * v0.z); + let v_17 = (r0.xyz * r0.xyz); + r0 = vec4(v_17.xyz, r0.w); + let v_18 = -(v6.xyzx); + let v_19 = (v_18.xyz + cb1_1.tint_symbol[15u].xyz); + r5 = vec4(v_19.xyz, r5.w); + r1.y = dot(r5.xyz, r5.xyz); + r1.y = inverseSqrt(r1.y); + let v_20 = (r1.yyy * r5.xyz); + r6 = vec4(v_20.xyz, r6.w); + let v_21 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_22 = fma(r5.xyz, r1.yyy, v_21.xyz); + r7 = vec4(v_22.xyz, r7.w); + r2.w = dot(r7.xyz, r7.xyz); + r2.w = inverseSqrt(r2.w); + let v_23 = (r2.www * r7.xyz); + r7 = vec4(v_23.xyz, r7.w); + r2.w = clamp(cb12_12.tint_symbol_4[0u].w, 0.0f, 1.0f); + r3.w = (cb12_12.tint_symbol_4[0u].z + -500.0f); + r3.w = max(r3.w, 0.0f); + r4.z = ((-(r3.wwww)).z + cb12_12.tint_symbol_4[0u].z); + r3.w = (r3.w * 558.0f); + r3.w = fma(r4.z, 3.0f, r3.w); + r4.z = dot(r5.xyz, cb1_1.tint_symbol[14u].xyz); + let v_24 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r8 = vec4(v_24.xyz, r8.w); + let v_25 = (r8.yyy * cb6_6.tint_symbol_5[1u].xyz); + r9 = vec4(v_25.xyz, r9.w); + let v_26 = fma(r8.xxx, cb6_6.tint_symbol_5[0u].xyz, r9.xyz); + r9 = vec4(v_26.xyz, r9.w); + let v_27 = fma(r8.zzz, cb6_6.tint_symbol_5[2u].xyz, r9.xyz); + r9 = vec4(v_27.xyz, r9.w); + let v_28 = fma(r9.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r10 = vec4(v_28.xyz, r10.w); + let v_29 = &(x0[0u]); + let v_30 = r10; + *(v_29) = vec4(v_30.xyz, (*(v_29)).w); + let v_31 = fma(r9.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r11 = vec4(v_31.xyz, r11.w); + let v_32 = &(x0[1u]); + let v_33 = r11; + *(v_32) = vec4(v_33.xyz, (*(v_32)).w); + let v_34 = fma(r9.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r12 = vec4(v_34.xyz, r12.w); + let v_35 = &(x0[2u]); + let v_36 = r12; + *(v_35) = vec4(v_36.xyz, (*(v_35)).w); + let v_37 = fma(r9.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r9 = vec4(v_37.xyz, r9.w); + let v_38 = &(x0[3u]); + let v_39 = r9; + *(v_38) = vec4(v_39.xyz, (*(v_38)).w); + let v_40 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_41 = r13; + r13 = vec4(v_41.x, v_40.x, v_41.z, v_40.y); + r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r4.w = (r4.w * 0.5f); + let v_42 = abs(r12.yyyy); + r5.w = max(v_42.w, abs(r12.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r4.w))); + let v_43 = (bitcast(r5.w) != 0u); + let v_44 = bitcast(v.tint_symbol_6[0i].x); + r5.w = select(bitcast(v.tint_symbol_6[1i].x), v_44, v_43); + let v_45 = abs(r11.yyyy); + r6.w = max(v_45.w, abs(r11.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r6.w < r4.w))); + let v_46 = bitcast(r6.w); + r5.w = select(r5.w, bitcast(v.tint_symbol_6[2i].x), (v_46 != 0u)); + let v_47 = abs(r10.yyyy); + r6.w = max(v_47.w, abs(r10.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r6.w < r4.w))); + let v_48 = bitcast(r4.w); + r4.w = select(r5.w, 0.0f, (v_48 != 0u)); + let v_49 = x0[bitcast(r4.w)]; + r10 = vec4(v_49.xyz, r10.w); + r4.w = f32(bitcast(r4.w)); + r5.w = (r4.w + 0.5f); + r5.w = (r5.w * 0.25f); + r11 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww))); + r11 = bitcast>((bitcast>(r11) & vec4(1065353216u))); + r4.w = dot(r11, cb6_6.tint_symbol_5[12u]); + r6.w = dot(r11, cb6_6.tint_symbol_5[13u]); + r11.x = (r10.x + 0.5f); + r11.y = fma(r10.y, 0.25f, r5.w); + r5.w = bitcast(select(0u, 4294967295u, !((r4.w == 0.0f)))); + r4.w = ((-(r4.wwww)).w + r10.z); + let v_50 = dpdx(r11.xyy); + r12 = vec4(v_50.xy, r12.z, v_50.z); + r12.z = dpdx(r4.w); + let v_51 = dpdy(r11.yxy); + r14 = vec4(v_51.xyz, r14.w); + r14.w = dpdy(r4.w); + let v_52 = (r12.yw * r14.yw); + r9 = vec4(r9.xy, v_52.xy); + let v_53 = -(r9.zwzz); + let v_54 = fma(r12.xz, r14.xz, v_53.xy); + r15 = vec4(v_54.xy, r15.zw); + r7.w = (1.0f / r15.x); + r8.w = (r12.z * r14.y); + let v_55 = -(r8.wwww); + r15.z = fma(r12.x, r14.w, v_55.z); + let v_56 = (r7.ww * r15.yz); + r9 = vec4(r9.xy, v_56.xy); + let v_57 = max(r9.zw, vec2()); + r9 = vec4(r9.xy, v_57.xy); + let v_58 = min(r9.zw, vec2(0.5f)); + r9 = vec4(r9.xy, v_58.xy); + r4.w = fma((-(r6.wwww)).w, r9.z, r4.w); + r4.w = fma((-(r6.wwww)).w, r9.w, r4.w); + let v_59 = bitcast(r5.w); + let v_60 = r4.w; + r13.z = select(r10.z, v_60, (v_59 != 0u)); + r11.z = 0.0f; + let v_61 = (r11.xyz + r13.ywz); + r10 = vec4(v_61.xyz, r10.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r13 = vec4(v_62.xy, r13.zw); + let v_63 = (r11.xyz + r13.xyz); + r12 = vec4(v_63.xyz, r12.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r13 = vec4(v_64.xy, r13.zw); + let v_65 = (r11.xyz + r13.xyz); + r14 = vec4(v_65.xyz, r14.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r13 = vec4(v_66.xy, r13.zw); + let v_67 = (r11.xyz + r13.xyz); + r15 = vec4(v_67.xyz, r15.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r13 = vec4(v_68.xy, r13.zw); + let v_69 = (r11.xyz + r13.xyz); + r16 = vec4(v_69.xyz, r16.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r13 = vec4(v_70.xy, r13.zw); + let v_71 = (r11.xyz + r13.xyz); + r17 = vec4(v_71.xyz, r17.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r13 = vec4(v_72.xy, r13.zw); + let v_73 = (r11.xyz + r13.xyz); + r18 = vec4(v_73.xyz, r18.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r13 = vec4(v_74.xy, r13.zw); + let v_75 = (r11.xyz + r13.xyz); + r19 = vec4(v_75.xyz, r19.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r13 = vec4(v_76.xy, r13.zw); + let v_77 = (r11.xyz + r13.xyz); + r20 = vec4(v_77.xyz, r20.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r13 = vec4(v_78.xy, r13.zw); + let v_79 = (r11.xyz + r13.xyz); + r21 = vec4(v_79.xyz, r21.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r13 = vec4(v_80.xy, r13.zw); + let v_81 = (r11.xyz + r13.xyz); + r22 = vec4(v_81.xyz, r22.w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r13 = vec4(v_82.xy, r13.zw); + let v_83 = (r11.xyz + r13.xyz); + r23 = vec4(v_83.xyz, r23.w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r13 = vec4(v_84.xy, r13.zw); + let v_85 = (r11.xyz + r13.xyz); + r24 = vec4(v_85.xyz, r24.w); + let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r13 = vec4(v_86.xy, r13.zw); + let v_87 = (r11.xyz + r13.xyz); + r25 = vec4(v_87.xyz, r25.w); + let v_88 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r13 = vec4(v_88.xy, r13.zw); + let v_89 = (r11.xyz + r13.xyz); + r26 = vec4(v_89.xyz, r26.w); + let v_90 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r13 = vec4(v_90.xy, r13.zw); + let v_91 = (r11.xyz + r13.xyz); + r11 = vec4(v_91.xyz, r11.w); + let v_92 = r10.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_92.xy, r10.z); + let v_93 = r12.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_93.xy, r12.z); + let v_94 = r14.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_94.xy, r14.z); + let v_95 = r15.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_95.xy, r15.z); + let v_96 = r16.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_96.xy, r16.z); + let v_97 = r17.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_97.xy, r17.z); + let v_98 = r18.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_98.xy, r18.z); + let v_99 = r19.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_99.xy, r19.z); + let v_100 = r20.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_100.xy, r20.z); + let v_101 = r21.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_101.xy, r21.z); + let v_102 = r22.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_102.xy, r22.z); + let v_103 = r23.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_103.xy, r23.z); + let v_104 = r24.xyxx; + r14.x = textureSampleCompareLevel(t15, s15, v_104.xy, r24.z); + let v_105 = r25.xyxx; + r14.y = textureSampleCompareLevel(t15, s15, v_105.xy, r25.z); + let v_106 = r26.xyxx; + r14.z = textureSampleCompareLevel(t15, s15, v_106.xy, r26.z); + let v_107 = r11.xyxx; + r14.w = textureSampleCompareLevel(t15, s15, v_107.xy, r11.z); + r10 = (r10 + r12); + r10 = (r13 + r10); + r10 = (r14 + r10); + r4.w = dot(r10, vec4(1.0f)); + r4.z = clamp(fma(r4.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f); + let v_108 = abs(r9.yyyy); + r5.w = max(v_108.w, abs(r9.xxxx).w); + r5.w = clamp(fma(r5.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r4.z = ((-(r4.zzzz)).z + 1.0f); + r4.z = (r5.w * r4.z); + r4.z = fma(r4.w, 0.0625f, r4.z); + let v_109 = (r4.xyz * r4.xyz); + r4 = vec4(v_109.xyz, r4.w); + r4.z = min(r4.z, 1.0f); + r4.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r4.w = sqrt(r4.w); + r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z); + let v_110 = -(r4.zzzz); + r4.z = fma(r4.w, v_110.z, r4.z); + let v_111 = dot(r2.xyz, v_21.xyz); + r4.w = clamp(vec4(v_111, v_111, v_111, v_111).w, 0.0f, 1.0f); + let v_112 = dot(r6.xyz, r2.xyz); + r9.x = clamp(vec4(v_112, v_112, v_112, v_112).x, 0.0f, 1.0f); + let v_113 = dot(r7.xyz, v_21.xyz); + r9.y = clamp(vec4(v_113, v_113, v_113, v_113).y, 0.0f, 1.0f); + let v_114 = ((-(r9.xxyx)).yz + vec2(1.0f)); + let v_115 = r9; + r9 = vec4(v_115.x, v_114.xy, v_115.w); + let v_116 = (r9.yz * r9.yz); + r10 = vec4(v_116.xy, r10.zw); + let v_117 = (r10.xy * r10.xy); + r10 = vec4(v_117.xy, r10.zw); + let v_118 = (r9.yz * r10.xy); + let v_119 = r9; + r9 = vec4(v_119.x, v_118.xy, v_119.w); + r5.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f); + let v_120 = fma(cb12_12.tint_symbol_4[0u].yy, r9.yz, r5.ww); + let v_121 = r9; + r9 = vec4(v_121.x, v_120.xy, v_121.w); + let v_122 = (r3.ww + vec2(2.0f, 0.00000000999999993923f)); + r10 = vec4(v_122.xy, r10.zw); + r6.w = (r10.x * 0.125f); + r7.w = fma((-(r2.wwww)).w, r9.y, 1.0f); + r7.x = dot(r2.xyz, r7.xyz); + r7.x = clamp(((r7.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r7.x = log2(r7.x); + r7.x = (r7.x * r10.y); + r7.x = exp2(r7.x); + r7.x = (r9.z * r7.x); + r7.x = (r6.w * r7.x); + r7.x = (r2.w * r7.x); + r7.x = (r4.w * r7.x); + r4.w = (r4.w * r7.w); + let v_123 = fma(r0.xyz, r4.www, r7.xxx); + r7 = vec4(v_123.xyz, r7.w); + let v_124 = (r7.xyz * cb3_3.tint_symbol_2[1u].xyz); + r7 = vec4(v_124.xyz, r7.w); + r4.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r11 = vec4(vec3(), r11.w); + r9 = vec4(r9.x, vec3()); + } else { + r8.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_125 = -(v6.xxyz); + let v_126 = (v_125.yzw + cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(r9.x, v_126.xyz); + let v_127 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xxyz)).xzw); + r10 = vec4(v_127.x, r10.y, v_127.yz); + r10.x = dot(r10.xzw, cb3_3.tint_symbol_2[11u].xyz); + r10.x = clamp(((r10.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f); + r10.x = (r10.x * cb3_3.tint_symbol_2[19u].w); + let v_128 = fma(cb3_3.tint_symbol_2[11u].xyz, r10.xxx, cb3_3.tint_symbol_2[3u].xyz); + r10 = vec4(v_128.x, r10.y, v_128.yz); + let v_129 = (r10.xzw + v_125.xzw); + r10 = vec4(v_129.x, r10.y, v_129.yz); + let v_130 = bitcast>(r8.www); + let v_131 = r9.yzw; + let v_132 = select(r10.xzw, v_131, (v_130 != vec3())); + r9 = vec4(r9.x, v_132.xyz); + r8.w = dot(r9.yzw, r9.yzw); + let v_133 = (r9.yzw + vec3(0.00000099999999747524f)); + r9 = vec4(r9.x, v_133.xyz); + r10.x = dot(r9.yzw, r9.yzw); + r10.x = inverseSqrt(r10.x); + let v_134 = (r9.yzw * r10.xxx); + r9 = vec4(r9.x, v_134.xyz); + r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r10.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r10.x = fma(r10.x, r8.w, cb3_3.tint_symbol_2[11u].w); + r8.w = (r8.w / r10.x); + let v_135 = -(cb3_3.tint_symbol_2[11u].xyzx); + r10.x = dot(r9.yzw, v_135.xyz); + r10.x = clamp(fma(r10.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_136 = dot(r9.yzw, r2.xyz); + r10.z = clamp(vec4(v_136, v_136, v_136, v_136).z, 0.0f, 1.0f); + r10.x = (r10.x * r10.z); + r10.z = (r8.w * r10.x); + let v_137 = (r10.zzz * cb3_3.tint_symbol_2[19u].xyz); + r11 = vec4(v_137.xyz, r11.w); + let v_138 = (r0.xyz * r11.xyz); + r11 = vec4(v_138.xyz, r11.w); + let v_139 = fma(r5.xyz, r1.yyy, r9.yzw); + r9 = vec4(r9.x, v_139.xyz); + r10.z = dot(r9.yzw, r9.yzw); + r10.z = inverseSqrt(r10.z); + let v_140 = (r9.yzw * r10.zzz); + r9 = vec4(r9.x, v_140.xyz); + let v_141 = dot(r9.yzw, r6.xyz); + r10.z = clamp(vec4(v_141, v_141, v_141, v_141).z, 0.0f, 1.0f); + r10.z = ((-(r10.zzzz)).z + 1.0f); + r10.w = (r10.z * r10.z); + r10.w = (r10.w * r10.w); + r10.z = (r10.w * r10.z); + r10.z = fma(cb12_12.tint_symbol_4[0u].y, r10.z, r5.w); + let v_142 = dot(r9.yzw, r2.xyz); + r9.y = clamp(vec4(v_142, v_142, v_142, v_142).y, 0.0f, 1.0f); + r9.y = log2(r9.y); + r9.y = (r9.y * r10.y); + r9.y = exp2(r9.y); + r9.y = (r9.y * r10.z); + r9.y = (r10.x * r9.y); + r8.w = (r8.w * r9.y); + r8.w = (r6.w * r8.w); + let v_143 = (r8.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(r9.x, v_143.xyz); + } + r8.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r8.w) != 0u)) { + r10.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r8.w = bitcast((bitcast(r4.w) | bitcast(r8.w))); + let v_144 = bitcast(r10.x); + let v_145 = r8.w; + r4.w = select(r4.w, v_145, (v_144 != 0u)); + if ((bitcast(r4.w) != 0u)) { + } else { + r8.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_146 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_146.x, r10.y, v_146.yz); + let v_147 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r12 = vec4(v_147.xyz, r12.w); + r11.w = dot(r12.xyz, cb3_3.tint_symbol_2[12u].xyz); + r11.w = clamp(((r11.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r11.w = (r11.w * cb3_3.tint_symbol_2[20u].w); + let v_148 = fma(cb3_3.tint_symbol_2[12u].xyz, r11.www, cb3_3.tint_symbol_2[4u].xyz); + r12 = vec4(v_148.xyz, r12.w); + let v_149 = (r12.xyz + v_18.xyz); + r12 = vec4(v_149.xyz, r12.w); + let v_150 = bitcast>(r8.www); + let v_151 = r10.xzw; + let v_152 = select(r12.xyz, v_151, (v_150 != vec3())); + r10 = vec4(v_152.x, r10.y, v_152.yz); + r8.w = dot(r10.xzw, r10.xzw); + let v_153 = (r10.xzw + vec3(0.00000099999999747524f)); + r10 = vec4(v_153.x, r10.y, v_153.yz); + r11.w = dot(r10.xzw, r10.xzw); + r11.w = inverseSqrt(r11.w); + let v_154 = (r10.xzw * r11.www); + r10 = vec4(v_154.x, r10.y, v_154.yz); + r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r11.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r11.w = fma(r11.w, r8.w, cb3_3.tint_symbol_2[12u].w); + r8.w = (r8.w / r11.w); + let v_155 = -(cb3_3.tint_symbol_2[12u].xyzx); + r11.w = dot(r10.xzw, v_155.xyz); + r11.w = clamp(fma(r11.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_156 = dot(r10.xzw, r2.xyz); + r12.x = clamp(vec4(v_156, v_156, v_156, v_156).x, 0.0f, 1.0f); + r11.w = (r11.w * r12.x); + r12.x = (r8.w * r11.w); + let v_157 = (r12.xxx * cb3_3.tint_symbol_2[20u].xyz); + r12 = vec4(v_157.xyz, r12.w); + let v_158 = fma(r12.xyz, r0.xyz, r11.xyz); + r11 = vec4(v_158.xyz, r11.w); + let v_159 = fma(r5.xyz, r1.yyy, r10.xzw); + r10 = vec4(v_159.x, r10.y, v_159.yz); + r12.x = dot(r10.xzw, r10.xzw); + r12.x = inverseSqrt(r12.x); + let v_160 = (r10.xzw * r12.xxx); + r10 = vec4(v_160.x, r10.y, v_160.yz); + let v_161 = dot(r10.xzw, r6.xyz); + r12.x = clamp(vec4(v_161, v_161, v_161, v_161).x, 0.0f, 1.0f); + r12.x = ((-(r12.xxxx)).x + 1.0f); + r12.y = (r12.x * r12.x); + r12.y = (r12.y * r12.y); + r12.x = (r12.y * r12.x); + r12.x = fma(cb12_12.tint_symbol_4[0u].y, r12.x, r5.w); + let v_162 = dot(r10.xzw, r2.xyz); + r10.x = clamp(vec4(v_162, v_162, v_162, v_162).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r10.x * r10.y); + r10.x = exp2(r10.x); + r10.x = (r10.x * r12.x); + r10.x = (r11.w * r10.x); + r8.w = (r8.w * r10.x); + r8.w = (r6.w * r8.w); + let v_163 = fma(r8.www, cb3_3.tint_symbol_2[20u].xyz, r9.yzw); + r9 = vec4(r9.x, v_163.xyz); + } + } else { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r8.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r8.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r8.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_164 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_164.x, r10.y, v_164.yz); + let v_165 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r12 = vec4(v_165.xyz, r12.w); + r11.w = dot(r12.xyz, cb3_3.tint_symbol_2[13u].xyz); + r11.w = clamp(((r11.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r11.w = (r11.w * cb3_3.tint_symbol_2[21u].w); + let v_166 = fma(cb3_3.tint_symbol_2[13u].xyz, r11.www, cb3_3.tint_symbol_2[5u].xyz); + r12 = vec4(v_166.xyz, r12.w); + let v_167 = (r12.xyz + v_18.xyz); + r12 = vec4(v_167.xyz, r12.w); + let v_168 = bitcast>(r8.www); + let v_169 = r10.xzw; + let v_170 = select(r12.xyz, v_169, (v_168 != vec3())); + r10 = vec4(v_170.x, r10.y, v_170.yz); + r8.w = dot(r10.xzw, r10.xzw); + let v_171 = (r10.xzw + vec3(0.00000099999999747524f)); + r10 = vec4(v_171.x, r10.y, v_171.yz); + r11.w = dot(r10.xzw, r10.xzw); + r11.w = inverseSqrt(r11.w); + let v_172 = (r10.xzw * r11.www); + r10 = vec4(v_172.x, r10.y, v_172.yz); + r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r11.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r11.w = fma(r11.w, r8.w, cb3_3.tint_symbol_2[13u].w); + r8.w = (r8.w / r11.w); + let v_173 = -(cb3_3.tint_symbol_2[13u].xyzx); + r11.w = dot(r10.xzw, v_173.xyz); + r11.w = clamp(fma(r11.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_174 = dot(r10.xzw, r2.xyz); + r12.x = clamp(vec4(v_174, v_174, v_174, v_174).x, 0.0f, 1.0f); + r11.w = (r11.w * r12.x); + r12.x = (r8.w * r11.w); + let v_175 = (r12.xxx * cb3_3.tint_symbol_2[21u].xyz); + r12 = vec4(v_175.xyz, r12.w); + let v_176 = fma(r12.xyz, r0.xyz, r11.xyz); + r11 = vec4(v_176.xyz, r11.w); + let v_177 = fma(r5.xyz, r1.yyy, r10.xzw); + r10 = vec4(v_177.x, r10.y, v_177.yz); + r12.x = dot(r10.xzw, r10.xzw); + r12.x = inverseSqrt(r12.x); + let v_178 = (r10.xzw * r12.xxx); + r10 = vec4(v_178.x, r10.y, v_178.yz); + let v_179 = dot(r10.xzw, r6.xyz); + r12.x = clamp(vec4(v_179, v_179, v_179, v_179).x, 0.0f, 1.0f); + r12.x = ((-(r12.xxxx)).x + 1.0f); + r12.y = (r12.x * r12.x); + r12.y = (r12.y * r12.y); + r12.x = (r12.y * r12.x); + r12.x = fma(cb12_12.tint_symbol_4[0u].y, r12.x, r5.w); + let v_180 = dot(r10.xzw, r2.xyz); + r10.x = clamp(vec4(v_180, v_180, v_180, v_180).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r10.x * r10.y); + r10.x = exp2(r10.x); + r10.x = (r10.x * r12.x); + r10.x = (r11.w * r10.x); + r8.w = (r8.w * r10.x); + r8.w = (r6.w * r8.w); + let v_181 = fma(r8.www, cb3_3.tint_symbol_2[21u].xyz, r9.yzw); + r9 = vec4(r9.x, v_181.xyz); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r8.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r8.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r8.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_182 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_182.x, r10.y, v_182.yz); + let v_183 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r12 = vec4(v_183.xyz, r12.w); + r11.w = dot(r12.xyz, cb3_3.tint_symbol_2[14u].xyz); + r11.w = clamp(((r11.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r11.w = (r11.w * cb3_3.tint_symbol_2[22u].w); + let v_184 = fma(cb3_3.tint_symbol_2[14u].xyz, r11.www, cb3_3.tint_symbol_2[6u].xyz); + r12 = vec4(v_184.xyz, r12.w); + let v_185 = (r12.xyz + v_18.xyz); + r12 = vec4(v_185.xyz, r12.w); + let v_186 = bitcast>(r8.www); + let v_187 = r10.xzw; + let v_188 = select(r12.xyz, v_187, (v_186 != vec3())); + r10 = vec4(v_188.x, r10.y, v_188.yz); + r8.w = dot(r10.xzw, r10.xzw); + let v_189 = (r10.xzw + vec3(0.00000099999999747524f)); + r10 = vec4(v_189.x, r10.y, v_189.yz); + r11.w = dot(r10.xzw, r10.xzw); + r11.w = inverseSqrt(r11.w); + let v_190 = (r10.xzw * r11.www); + r10 = vec4(v_190.x, r10.y, v_190.yz); + r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r11.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r11.w = fma(r11.w, r8.w, cb3_3.tint_symbol_2[14u].w); + r8.w = (r8.w / r11.w); + let v_191 = -(cb3_3.tint_symbol_2[14u].xyzx); + r11.w = dot(r10.xzw, v_191.xyz); + r11.w = clamp(fma(r11.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_192 = dot(r10.xzw, r2.xyz); + r12.x = clamp(vec4(v_192, v_192, v_192, v_192).x, 0.0f, 1.0f); + r11.w = (r11.w * r12.x); + r12.x = (r8.w * r11.w); + let v_193 = (r12.xxx * cb3_3.tint_symbol_2[22u].xyz); + r12 = vec4(v_193.xyz, r12.w); + let v_194 = fma(r12.xyz, r0.xyz, r11.xyz); + r11 = vec4(v_194.xyz, r11.w); + let v_195 = fma(r5.xyz, r1.yyy, r10.xzw); + r10 = vec4(v_195.x, r10.y, v_195.yz); + r12.x = dot(r10.xzw, r10.xzw); + r12.x = inverseSqrt(r12.x); + let v_196 = (r10.xzw * r12.xxx); + r10 = vec4(v_196.x, r10.y, v_196.yz); + let v_197 = dot(r10.xzw, r6.xyz); + r12.x = clamp(vec4(v_197, v_197, v_197, v_197).x, 0.0f, 1.0f); + r12.x = ((-(r12.xxxx)).x + 1.0f); + r12.y = (r12.x * r12.x); + r12.y = (r12.y * r12.y); + r12.x = (r12.y * r12.x); + r12.x = fma(cb12_12.tint_symbol_4[0u].y, r12.x, r5.w); + let v_198 = dot(r10.xzw, r2.xyz); + r10.x = clamp(vec4(v_198, v_198, v_198, v_198).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r10.x * r10.y); + r10.x = exp2(r10.x); + r10.x = (r10.x * r12.x); + r10.x = (r11.w * r10.x); + r8.w = (r8.w * r10.x); + r8.w = (r6.w * r8.w); + let v_199 = fma(r8.www, cb3_3.tint_symbol_2[22u].xyz, r9.yzw); + r9 = vec4(r9.x, v_199.xyz); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r8.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r8.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r8.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_200 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_200.x, r10.y, v_200.yz); + let v_201 = (v6.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r12 = vec4(v_201.xyz, r12.w); + r11.w = dot(r12.xyz, cb3_3.tint_symbol_2[15u].xyz); + r11.w = clamp(((r11.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f); + r11.w = (r11.w * cb3_3.tint_symbol_2[23u].w); + let v_202 = fma(cb3_3.tint_symbol_2[15u].xyz, r11.www, cb3_3.tint_symbol_2[7u].xyz); + r12 = vec4(v_202.xyz, r12.w); + let v_203 = (r12.xyz + v_18.xyz); + r12 = vec4(v_203.xyz, r12.w); + let v_204 = bitcast>(r8.www); + let v_205 = r10.xzw; + let v_206 = select(r12.xyz, v_205, (v_204 != vec3())); + r10 = vec4(v_206.x, r10.y, v_206.yz); + r8.w = dot(r10.xzw, r10.xzw); + let v_207 = (r10.xzw + vec3(0.00000099999999747524f)); + r10 = vec4(v_207.x, r10.y, v_207.yz); + r11.w = dot(r10.xzw, r10.xzw); + r11.w = inverseSqrt(r11.w); + let v_208 = (r10.xzw * r11.www); + r10 = vec4(v_208.x, r10.y, v_208.yz); + r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r11.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f); + r11.w = fma(r11.w, r8.w, cb3_3.tint_symbol_2[15u].w); + r8.w = (r8.w / r11.w); + let v_209 = -(cb3_3.tint_symbol_2[15u].xyzx); + r11.w = dot(r10.xzw, v_209.xyz); + r11.w = clamp(fma(r11.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f); + let v_210 = dot(r10.xzw, r2.xyz); + r12.x = clamp(vec4(v_210, v_210, v_210, v_210).x, 0.0f, 1.0f); + r11.w = (r11.w * r12.x); + r12.x = (r8.w * r11.w); + let v_211 = (r12.xxx * cb3_3.tint_symbol_2[23u].xyz); + r12 = vec4(v_211.xyz, r12.w); + let v_212 = fma(r12.xyz, r0.xyz, r11.xyz); + r11 = vec4(v_212.xyz, r11.w); + let v_213 = fma(r5.xyz, r1.yyy, r10.xzw); + r10 = vec4(v_213.x, r10.y, v_213.yz); + r12.x = dot(r10.xzw, r10.xzw); + r12.x = inverseSqrt(r12.x); + let v_214 = (r10.xzw * r12.xxx); + r10 = vec4(v_214.x, r10.y, v_214.yz); + let v_215 = dot(r10.xzw, r6.xyz); + r12.x = clamp(vec4(v_215, v_215, v_215, v_215).x, 0.0f, 1.0f); + r12.x = ((-(r12.xxxx)).x + 1.0f); + r12.y = (r12.x * r12.x); + r12.y = (r12.y * r12.y); + r12.x = (r12.y * r12.x); + r12.x = fma(cb12_12.tint_symbol_4[0u].y, r12.x, r5.w); + let v_216 = dot(r10.xzw, r2.xyz); + r10.x = clamp(vec4(v_216, v_216, v_216, v_216).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r10.x * r10.y); + r10.x = exp2(r10.x); + r10.x = (r10.x * r12.x); + r10.x = (r11.w * r10.x); + r8.w = (r8.w * r10.x); + r8.w = (r6.w * r8.w); + let v_217 = fma(r8.www, cb3_3.tint_symbol_2[23u].xyz, r9.yzw); + r9 = vec4(r9.x, v_217.xyz); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r8.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r8.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r8.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_218 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_218.x, r10.y, v_218.yz); + let v_219 = (v6.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r12 = vec4(v_219.xyz, r12.w); + r11.w = dot(r12.xyz, cb3_3.tint_symbol_2[16u].xyz); + r11.w = clamp(((r11.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f); + r11.w = (r11.w * cb3_3.tint_symbol_2[24u].w); + let v_220 = fma(cb3_3.tint_symbol_2[16u].xyz, r11.www, cb3_3.tint_symbol_2[8u].xyz); + r12 = vec4(v_220.xyz, r12.w); + let v_221 = (r12.xyz + v_18.xyz); + r12 = vec4(v_221.xyz, r12.w); + let v_222 = bitcast>(r8.www); + let v_223 = r10.xzw; + let v_224 = select(r12.xyz, v_223, (v_222 != vec3())); + r10 = vec4(v_224.x, r10.y, v_224.yz); + r8.w = dot(r10.xzw, r10.xzw); + let v_225 = (r10.xzw + vec3(0.00000099999999747524f)); + r10 = vec4(v_225.x, r10.y, v_225.yz); + r11.w = dot(r10.xzw, r10.xzw); + r11.w = inverseSqrt(r11.w); + let v_226 = (r10.xzw * r11.www); + r10 = vec4(v_226.x, r10.y, v_226.yz); + r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r11.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f); + r11.w = fma(r11.w, r8.w, cb3_3.tint_symbol_2[16u].w); + r8.w = (r8.w / r11.w); + let v_227 = -(cb3_3.tint_symbol_2[16u].xyzx); + r11.w = dot(r10.xzw, v_227.xyz); + r11.w = clamp(fma(r11.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f); + let v_228 = dot(r10.xzw, r2.xyz); + r12.x = clamp(vec4(v_228, v_228, v_228, v_228).x, 0.0f, 1.0f); + r11.w = (r11.w * r12.x); + r12.x = (r8.w * r11.w); + let v_229 = (r12.xxx * cb3_3.tint_symbol_2[24u].xyz); + r12 = vec4(v_229.xyz, r12.w); + let v_230 = fma(r12.xyz, r0.xyz, r11.xyz); + r11 = vec4(v_230.xyz, r11.w); + let v_231 = fma(r5.xyz, r1.yyy, r10.xzw); + r10 = vec4(v_231.x, r10.y, v_231.yz); + r12.x = dot(r10.xzw, r10.xzw); + r12.x = inverseSqrt(r12.x); + let v_232 = (r10.xzw * r12.xxx); + r10 = vec4(v_232.x, r10.y, v_232.yz); + let v_233 = dot(r10.xzw, r6.xyz); + r12.x = clamp(vec4(v_233, v_233, v_233, v_233).x, 0.0f, 1.0f); + r12.x = ((-(r12.xxxx)).x + 1.0f); + r12.y = (r12.x * r12.x); + r12.y = (r12.y * r12.y); + r12.x = (r12.y * r12.x); + r12.x = fma(cb12_12.tint_symbol_4[0u].y, r12.x, r5.w); + let v_234 = dot(r10.xzw, r2.xyz); + r10.x = clamp(vec4(v_234, v_234, v_234, v_234).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r10.x * r10.y); + r10.x = exp2(r10.x); + r10.x = (r10.x * r12.x); + r10.x = (r11.w * r10.x); + r8.w = (r8.w * r10.x); + r8.w = (r6.w * r8.w); + let v_235 = fma(r8.www, cb3_3.tint_symbol_2[24u].xyz, r9.yzw); + r9 = vec4(r9.x, v_235.xyz); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r8.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r8.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r8.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_236 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_236.x, r10.y, v_236.yz); + let v_237 = (v6.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r12 = vec4(v_237.xyz, r12.w); + r11.w = dot(r12.xyz, cb3_3.tint_symbol_2[17u].xyz); + r11.w = clamp(((r11.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f); + r11.w = (r11.w * cb3_3.tint_symbol_2[25u].w); + let v_238 = fma(cb3_3.tint_symbol_2[17u].xyz, r11.www, cb3_3.tint_symbol_2[9u].xyz); + r12 = vec4(v_238.xyz, r12.w); + let v_239 = (r12.xyz + v_18.xyz); + r12 = vec4(v_239.xyz, r12.w); + let v_240 = bitcast>(r8.www); + let v_241 = r10.xzw; + let v_242 = select(r12.xyz, v_241, (v_240 != vec3())); + r10 = vec4(v_242.x, r10.y, v_242.yz); + r8.w = dot(r10.xzw, r10.xzw); + let v_243 = (r10.xzw + vec3(0.00000099999999747524f)); + r10 = vec4(v_243.x, r10.y, v_243.yz); + r11.w = dot(r10.xzw, r10.xzw); + r11.w = inverseSqrt(r11.w); + let v_244 = (r10.xzw * r11.www); + r10 = vec4(v_244.x, r10.y, v_244.yz); + r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r11.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f); + r11.w = fma(r11.w, r8.w, cb3_3.tint_symbol_2[17u].w); + r8.w = (r8.w / r11.w); + let v_245 = -(cb3_3.tint_symbol_2[17u].xyzx); + r11.w = dot(r10.xzw, v_245.xyz); + r11.w = clamp(fma(r11.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f); + let v_246 = dot(r10.xzw, r2.xyz); + r12.x = clamp(vec4(v_246, v_246, v_246, v_246).x, 0.0f, 1.0f); + r11.w = (r11.w * r12.x); + r12.x = (r8.w * r11.w); + let v_247 = (r12.xxx * cb3_3.tint_symbol_2[25u].xyz); + r12 = vec4(v_247.xyz, r12.w); + let v_248 = fma(r12.xyz, r0.xyz, r11.xyz); + r11 = vec4(v_248.xyz, r11.w); + let v_249 = fma(r5.xyz, r1.yyy, r10.xzw); + r10 = vec4(v_249.x, r10.y, v_249.yz); + r12.x = dot(r10.xzw, r10.xzw); + r12.x = inverseSqrt(r12.x); + let v_250 = (r10.xzw * r12.xxx); + r10 = vec4(v_250.x, r10.y, v_250.yz); + let v_251 = dot(r10.xzw, r6.xyz); + r12.x = clamp(vec4(v_251, v_251, v_251, v_251).x, 0.0f, 1.0f); + r12.x = ((-(r12.xxxx)).x + 1.0f); + r12.y = (r12.x * r12.x); + r12.y = (r12.y * r12.y); + r12.x = (r12.y * r12.x); + r12.x = fma(cb12_12.tint_symbol_4[0u].y, r12.x, r5.w); + let v_252 = dot(r10.xzw, r2.xyz); + r10.x = clamp(vec4(v_252, v_252, v_252, v_252).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r10.x * r10.y); + r10.x = exp2(r10.x); + r10.x = (r10.x * r12.x); + r10.x = (r11.w * r10.x); + r8.w = (r8.w * r10.x); + r8.w = (r6.w * r8.w); + let v_253 = fma(r8.www, cb3_3.tint_symbol_2[25u].xyz, r9.yzw); + r9 = vec4(r9.x, v_253.xyz); + } + } + if ((bitcast(r4.w) != 0u)) { + } else { + r8.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r8.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_254 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_254.x, r10.y, v_254.yz); + let v_255 = (v6.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r12 = vec4(v_255.xyz, r12.w); + r8.w = dot(r12.xyz, cb3_3.tint_symbol_2[18u].xyz); + r8.w = clamp(((r8.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r8.w = (r8.w * cb3_3.tint_symbol_2[26u].w); + let v_256 = fma(cb3_3.tint_symbol_2[18u].xyz, r8.www, cb3_3.tint_symbol_2[10u].xyz); + r12 = vec4(v_256.xyz, r12.w); + let v_257 = (r12.xyz + v_18.xyz); + r12 = vec4(v_257.xyz, r12.w); + let v_258 = bitcast>(r4.www); + let v_259 = r10.xzw; + let v_260 = select(r12.xyz, v_259, (v_258 != vec3())); + r10 = vec4(v_260.x, r10.y, v_260.yz); + r4.w = dot(r10.xzw, r10.xzw); + let v_261 = (r10.xzw + vec3(0.00000099999999747524f)); + r10 = vec4(v_261.x, r10.y, v_261.yz); + r8.w = dot(r10.xzw, r10.xzw); + r8.w = inverseSqrt(r8.w); + let v_262 = (r8.www * r10.xzw); + r10 = vec4(v_262.x, r10.y, v_262.yz); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r8.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r8.w = fma(r8.w, r4.w, cb3_3.tint_symbol_2[18u].w); + r4.w = (r4.w / r8.w); + let v_263 = -(cb3_3.tint_symbol_2[18u].xyzx); + r8.w = dot(r10.xzw, v_263.xyz); + r8.w = clamp(fma(r8.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_264 = dot(r10.xzw, r2.xyz); + r11.w = clamp(vec4(v_264, v_264, v_264, v_264).w, 0.0f, 1.0f); + r8.w = (r8.w * r11.w); + r11.w = (r4.w * r8.w); + let v_265 = (r11.www * cb3_3.tint_symbol_2[26u].xyz); + r12 = vec4(v_265.xyz, r12.w); + let v_266 = fma(r12.xyz, r0.xyz, r11.xyz); + r11 = vec4(v_266.xyz, r11.w); + let v_267 = fma(r5.xyz, r1.yyy, r10.xzw); + r5 = vec4(v_267.xyz, r5.w); + r1.y = dot(r5.xyz, r5.xyz); + r1.y = inverseSqrt(r1.y); + let v_268 = (r1.yyy * r5.xyz); + r5 = vec4(v_268.xyz, r5.w); + let v_269 = dot(r5.xyz, r6.xyz); + r1.y = clamp(vec4(v_269, v_269, v_269, v_269).y, 0.0f, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r6.x = (r1.y * r1.y); + r6.x = (r6.x * r6.x); + r1.y = (r1.y * r6.x); + r1.y = fma(cb12_12.tint_symbol_4[0u].y, r1.y, r5.w); + let v_270 = dot(r5.xyz, r2.xyz); + r5.x = clamp(vec4(v_270, v_270, v_270, v_270).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r10.y); + r5.x = exp2(r5.x); + r1.y = (r1.y * r5.x); + r1.y = (r8.w * r1.y); + r1.y = (r4.w * r1.y); + r1.y = (r6.w * r1.y); + let v_271 = fma(r1.yyy, cb3_3.tint_symbol_2[26u].xyz, r9.yzw); + r9 = vec4(r9.x, v_271.xyz); + } + } + r1.y = (r7.w * r7.w); + r2.w = (r2.w * r2.w); + let v_272 = (r9.yzw * r2.www); + r5 = vec4(v_272.xyz, r5.w); + let v_273 = fma(r1.yyy, r11.xyz, r5.xyz); + r5 = vec4(v_273.xyz, r5.w); + let v_274 = fma(r7.xyz, r4.zzz, r5.xyz); + r5 = vec4(v_274.xyz, r5.w); + r1.y = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.y = (r1.y * cb3_3.tint_symbol_2[44u].w); + r1.y = max(r1.y, 0.0f); + let v_275 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.yyy, cb3_3.tint_symbol_2[48u].xyz); + r6 = vec4(v_275.xyz, r6.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_276 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.yyy, cb3_3.tint_symbol_2[46u].xyz); + r7 = vec4(v_276.xyz, r7.w); + let v_277 = (r7.xyz * cb2_2.tint_symbol_1[16u].zzz); + r7 = vec4(v_277.xyz, r7.w); + let v_278 = fma(r6.xyz, r1.zzz, r7.xyz); + r6 = vec4(v_278.xyz, r6.w); + let v_279 = (r4.yyy * r6.xyz); + r6 = vec4(v_279.xyz, r6.w); + let v_280 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.yyy, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(r1.x, v_280.xyz); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_281 = dot(r7.xyz, r2.xyz); + r2.x = clamp(vec4(v_281, v_281, v_281, v_281).x, 0.0f, 1.0f); + let v_282 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.yzw); + r1 = vec4(r1.x, v_282.xyz); + let v_283 = fma(r1.yzw, r4.xxx, r6.xyz); + r1 = vec4(r1.x, v_283.xyz); + let v_284 = (r7.www * r1.yzw); + r1 = vec4(r1.x, v_284.xyz); + let v_285 = fma(r1.yzw, r0.xyz, r5.xyz); + r1 = vec4(r1.x, v_285.xyz); + r2.x = ((-(r7.wwww)).x + 1.0f); + r2.y = max(r4.y, r4.x); + let v_286 = (r2.yyy * r3.xyz); + r2 = vec4(r2.x, v_286.xyz); + r3.x = clamp(((r3.wwww * vec4(0.00177619897294789553f))).x, 0.0f, 1.0f); + let v_287 = (r2.yzw * r3.xxx); + r3 = vec4(v_287.xyz, r3.w); + let v_288 = (r3.xyz * vec3(0.68169009685516357422f)); + r3 = vec4(v_288.xyz, r3.w); + let v_289 = fma(r2.yzw, vec3(0.31830990314483642578f), r3.xyz); + r2 = vec4(r2.x, v_289.xyz); + let v_290 = fma(r2.yzw, r2.xxx, r1.yzw); + r1 = vec4(r1.x, v_290.xyz); + r1.x = (r1.x * r9.x); + let v_291 = fma(r0.xyz, r1.xxx, r1.yzw); + r0 = vec4(v_291.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r8.xyz, r8.xyz); + r1.y = sqrt(r1.x); + let v_292 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_292.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r8.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_293 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_293 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_294 = (r1.xxx * r8.xyz); + r2 = vec4(v_294.xyz, r2.w); + let v_295 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_295, v_295, v_295, v_295).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_296 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_296, v_296, v_296, v_296).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_297 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_297.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_298 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_298.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_299 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_299.xyz); + let v_300 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_300.xyz); + let v_301 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_301.xyz, r3.w); + let v_302 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_302.xyz, r2.w); + let v_303 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_304 = (r2.xyz + v_303.xyz); + r2 = vec4(v_304.xyz, r2.w); + let v_305 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_305.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_306 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_306.xyz, r3.w); + let v_307 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_307.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_308 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_308.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_309 = -(r0.xyzx); + let v_310 = fma(r1.xyz, r2.xxx, v_309.xyz); + r1 = vec4(v_310.xyz, r1.w); + let v_311 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_311.xyz, r1.w); + } else { + r1.w = dot(r8.xyz, r8.xyz); + r2.x = sqrt(r1.w); + let v_312 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_312.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r8.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_313 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_313 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_314 = (r1.www * r8.xyz); + r3 = vec4(v_314.xyz, r3.w); + let v_315 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_315, v_315, v_315, v_315).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_316 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_316, v_316, v_316, v_316).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_317 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_317.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_318 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_318.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_319 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_319.xyz, r3.w); + let v_320 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_320.xyz, r3.w); + let v_321 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_321.xyz, r4.w); + let v_322 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_322.xyz, r3.w); + let v_323 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_324 = (r3.xyz + v_323.xyz); + r3 = vec4(v_324.xyz, r3.w); + let v_325 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_325.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_326 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_326.xyz, r4.w); + let v_327 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_327.xy, r2.z, v_327.z); + let v_328 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_328.xy, r2.z, v_328.z); + let v_329 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_329.xyz, r1.w); + } + let v_330 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_330.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v1.z); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_8 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_331 : vec4) -> tint_symbol_8 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v_331); + return tint_symbol_8(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/f016d1114509f27a.wgsl b/b/8b0b5899ed/shaders/f016d1114509f27a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..0e5ab6a85a167483e5cf03f3a429b3ae71973224 --- /dev/null +++ b/b/8b0b5899ed/shaders/f016d1114509f27a.wgsl @@ -0,0 +1,416 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb12_struct { + tint_symbol_1 : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb44_struct { + tint_symbol_3 : array, 44u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb44_struct; + +struct cb1_struct_1 { + tint_symbol_4 : array, 1u>, +} + +@group(0u) @binding(7u) var cb7_7 : cb1_struct_1; + +struct cb4_struct { + tint_symbol_5 : array, 4u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb4_struct; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v2 : vec4, v5 : vec3, v6 : vec4, v7 : vec4) { + if ((bitcast(cb7_7.tint_symbol_4[0u].x) != 0u)) { + let v_1 = (v0 + cb12_12.tint_symbol_5[1u].xyz); + r0 = vec4(v_1.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = sqrt(r0.w); + let v_2 = (r0.xyz / r0.www); + r0 = vec4(v_2.xyz, r0.w); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = (r0.z * 0.5f); + r1.x = dot(r0.xy, r0.xy); + r1.x = max(r1.x, 0.00000000999999993923f); + r1.x = sqrt(r1.x); + r1 = (r0.xyxy / r1.xxxx); + r1 = (r0.zzzz * r1); + r1 = fma(r1, vec4(0.5f), vec4(0.5f)); + let v_3 = (r1.zw * vec2(126.73267364501953125f)); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = -(r0.xyxx); + let v_5 = bitcast>(select(vec2(), vec2(4294967295u), (r0.xy >= v_4.xy))); + r2 = vec4(v_5.xy, r2.zw); + let v_6 = fract(abs(r0.xyxx).xy); + r0 = vec4(v_6.xy, r0.zw); + let v_7 = -(r0.xyxx); + let v_8 = bitcast>(r2.xy); + let v_9 = select(v_7.xy, r0.xy, (v_8 != vec2())); + r0 = vec4(v_9.xy, r0.zw); + r2 = textureSampleLevel(t2, s2, r1.zwzz.xy, 0.0f); + r1 = fma(-(r0.xyxy), vec4(0.00789062492549419403f), r1); + r3 = (r1.zwzw + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f); + r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f); + r5 = (r1.zwzw + vec4(0.00789062492549419403f, 0.00789062492549419403f, -0.5f, -0.5f)); + r6 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f); + let v_10 = ((-(r0.xyxx)).xy + vec2(1.0f)); + r5 = vec4(v_10.xy, r5.zw); + let v_11 = (r2.xyz * r5.xxx); + r7 = vec4(v_11.xyz, r7.w); + let v_12 = (r0.xxx * r4.xyz); + r8 = vec4(v_12.xyz, r8.w); + let v_13 = (r5.yyy * r8.xyz); + r8 = vec4(v_13.xyz, r8.w); + let v_14 = fma(r7.xyz, r5.yyy, r8.xyz); + r7 = vec4(v_14.xyz, r7.w); + let v_15 = (r3.xyz * r5.xxx); + r8 = vec4(v_15.xyz, r8.w); + let v_16 = fma(r8.xyz, r0.yyy, r7.xyz); + r7 = vec4(v_16.xyz, r7.w); + let v_17 = (r0.xxx * r6.xyz); + r6 = vec4(v_17.xyz, r6.w); + let v_18 = fma(r6.xyz, r0.yyy, r7.xyz); + r0 = vec4(v_18.xyz, r0.w); + r0.w = (r0.w / cb12_12.tint_symbol_5[0u].x); + r0.w = min(r0.w, 1.0f); + let v_19 = (r0.www * r0.xyz); + r0 = vec4(v_19.xyz, r0.w); + let v_20 = (r0.xyz * cb12_12.tint_symbol_5[0u].yyy); + r0 = vec4(v_20.xyz, r0.w); + let v_21 = fma(r0.xyz, v7.yyy, v0); + r6 = vec4(v_21.xyz, r6.w); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_5[2u].w))); + let v_22 = -(cb12_12.tint_symbol_5[1u].xyzx); + let v_23 = (v_22.xyz + cb12_12.tint_symbol_5[2u].xyz); + r7 = vec4(v_23.xyz, r7.w); + let v_24 = -(r7.xxyz); + let v_25 = (r6.xyz + v_24.xzw); + r7 = vec4(v_25.x, r7.y, v_25.yz); + r0.y = dot(r7.xzw, r7.xzw); + r0.y = sqrt(r0.y); + r0.z = (cb12_12.tint_symbol_5[2u].w * 1.10000002384185791016f); + r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 1.0f))); + r0.y = (r7.z / r0.y); + r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f); + r0.y = (r0.y * r2.w); + r0.y = fma(r0.y, r0.z, r7.y); + let v_26 = bitcast(r3.w); + let v_27 = r0.y; + r0.y = select(r6.y, v_27, (v_26 != 0u)); + let v_28 = bitcast(r0.x); + let v_29 = r0.y; + r6.w = select(r6.y, v_29, (v_28 != 0u)); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_5[3u].w))); + let v_30 = (v_22.xyz + cb12_12.tint_symbol_5[3u].xyz); + r7 = vec4(v_30.xyz, r7.w); + let v_31 = -(r7.xxyz); + let v_32 = (r6.xwz + v_31.xzw); + r7 = vec4(v_32.x, r7.y, v_32.yz); + r0.y = dot(r7.xzw, r7.xzw); + r0.y = sqrt(r0.y); + r0.z = (cb12_12.tint_symbol_5[3u].w * 1.10000002384185791016f); + r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 1.0f))); + r0.y = (r7.z / r0.y); + r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f); + r0.y = (r0.y * r2.w); + r0.y = fma(r0.y, r0.z, r7.y); + let v_33 = bitcast(r3.w); + let v_34 = r0.y; + r0.y = select(r6.w, v_34, (v_33 != 0u)); + let v_35 = bitcast(r0.x); + let v_36 = r0.y; + r6.y = select(r6.w, v_36, (v_35 != 0u)); + let v_37 = (r5.zw + r5.zw); + r0 = vec4(v_37.xy, r0.zw); + r0.z = dot(r0.xy, r0.xy); + r2.w = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + r0.z = sqrt(r0.z); + r0.z = bitcast((bitcast(r0.z) & bitcast(r2.w))); + r2.w = fma((-(r0.zzzz)).w, 2.0f, 1.0f); + r5.z = max(r2.w, -1.0f); + r2.w = bitcast(select(0u, 4294967295u, (r5.z < 1.0f))); + r3.w = bitcast(select(0u, 4294967295u, (-1.0f < r5.z))); + r2.w = bitcast((bitcast(r2.w) & bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + r2.w = bitcast((bitcast(r2.w) & bitcast(r3.w))); + r3.w = fma((-(r5.zzzz)).w, r5.z, 1.0f); + r3.w = sqrt(r3.w); + r0.z = (r3.w / r0.z); + r0.z = bitcast((bitcast(r0.z) & bitcast(r2.w))); + let v_38 = (r0.zz * r0.xy); + r5 = vec4(v_38.xy, r5.zw); + let v_39 = (r0.www * r2.xyz); + r0 = vec4(v_39.xyz, r0.w); + let v_40 = (r0.xyz * cb12_12.tint_symbol_5[0u].yyy); + r0 = vec4(v_40.xyz, r0.w); + r1 = (r1 + vec4(-0.49210938811302185059f, -0.5f, -0.5f, -0.49210938811302185059f)); + r1 = (r1 + r1); + r2.x = dot(r1.xy, r1.xy); + r2.y = bitcast(select(0u, 4294967295u, (0.0f < r2.x))); + r2.x = sqrt(r2.x); + r2.x = bitcast((bitcast(r2.x) & bitcast(r2.y))); + r2.y = fma((-(r2.xxxx)).y, 2.0f, 1.0f); + r7.z = max(r2.y, -1.0f); + r2.y = bitcast(select(0u, 4294967295u, (r7.z < 1.0f))); + r2.z = bitcast(select(0u, 4294967295u, (-1.0f < r7.z))); + r2.y = bitcast((bitcast(r2.z) & bitcast(r2.y))); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.x))); + r2.y = bitcast((bitcast(r2.z) & bitcast(r2.y))); + r2.z = fma((-(r7.zzzz)).z, r7.z, 1.0f); + r2.z = sqrt(r2.z); + r2.x = (r2.z / r2.x); + r2.x = bitcast((bitcast(r2.x) & bitcast(r2.y))); + let v_41 = (r1.xy * r2.xx); + r7 = vec4(v_41.xy, r7.zw); + let v_42 = (r0.www * r4.xyz); + r2 = vec4(v_42.xyz, r2.w); + let v_43 = ((-(r5.xyzx)).xyz + r7.xyz); + r4 = vec4(v_43.xyz, r4.w); + let v_44 = -(r0.xyzx); + let v_45 = fma(r2.xyz, cb12_12.tint_symbol_5[0u].yyy, v_44.xyz); + r2 = vec4(v_45.xyz, r2.w); + r1.x = dot(r2.xyz, v5); + r1.y = dot(r4.xyz, r4.xyz); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < r1.y))); + r7.x = (r1.x / r1.y); + r7.y = 1.0f; + let v_46 = (r4.xyz * r7.xyx); + r2 = vec4(r2.x, v_46.xyz); + r7.z = v7.y; + let v_47 = (r2.yzw * r7.zxz); + r2 = vec4(r2.x, v_47.xyz); + let v_48 = r4; + r4 = vec4(0.10000000149011611938f, v_48.y, 0.33329999446868896484f, v_48.w); + r4.y = v7.y; + let v_49 = fma(r2.yzw, r4.xyz, v5); + r2 = vec4(r2.x, v_49.xyz); + let v_50 = bitcast>(r2.xxx); + let v_51 = select(v5, r2.yzw, (v_50 != vec3())); + r2 = vec4(v_51.xyz, r2.w); + r1.x = dot(r1.zw, r1.zw); + r1.y = bitcast(select(0u, 4294967295u, (0.0f < r1.x))); + r1.x = sqrt(r1.x); + r1.x = bitcast((bitcast(r1.x) & bitcast(r1.y))); + r1.y = fma((-(r1.xxxx)).y, 2.0f, 1.0f); + r7.z = max(r1.y, -1.0f); + r1.y = bitcast(select(0u, 4294967295u, (r7.z < 1.0f))); + r2.w = bitcast(select(0u, 4294967295u, (-1.0f < r7.z))); + r1.y = bitcast((bitcast(r1.y) & bitcast(r2.w))); + r2.w = bitcast(select(0u, 4294967295u, (0.0f < r1.x))); + r1.y = bitcast((bitcast(r1.y) & bitcast(r2.w))); + r2.w = fma((-(r7.zzzz)).w, r7.z, 1.0f); + r2.w = sqrt(r2.w); + r1.x = (r2.w / r1.x); + r1.x = bitcast((bitcast(r1.x) & bitcast(r1.y))); + let v_52 = (r1.xx * r1.zw); + r7 = vec4(v_52.xy, r7.zw); + let v_53 = (r0.www * r3.xyz); + r1 = vec4(v_53.xyz, r1.w); + let v_54 = ((-(r5.xyzx)).xyz + r7.xyz); + r3 = vec4(v_54.xyz, r3.w); + let v_55 = -(r0.xyzx); + let v_56 = fma(r1.xyz, cb12_12.tint_symbol_5[0u].yyy, v_55.xyz); + r0 = vec4(v_56.xyz, r0.w); + r0.x = dot(r0.xyz, v5); + r0.y = dot(r3.xyz, r3.xyz); + r0.z = bitcast(select(0u, 4294967295u, (0.0f < r0.y))); + r1.x = (r0.x / r0.y); + r1.y = 1.0f; + let v_57 = (r3.xyz * r1.xyx); + r0 = vec4(v_57.xy, r0.z, v_57.z); + r1.z = v7.y; + let v_58 = (r0.xyw * r1.zxz); + r0 = vec4(v_58.xy, r0.z, v_58.z); + let v_59 = fma(r0.xyw, r4.xyz, r2.xyz); + r0 = vec4(v_59.xy, r0.z, v_59.z); + let v_60 = bitcast>(r0.zzz); + let v_61 = r0.xyw; + let v_62 = select(r2.xyz, v_61, (v_60 != vec3())); + r0 = vec4(v_62.xyz, r0.w); + let v_63 = (r0.xyz + vec3(0.00009999999747378752f)); + r0 = vec4(v_63.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_64 = (r0.www * r0.xyz); + r0 = vec4(v_64.xyz, r0.w); + } else { + r6 = vec4(v0.xyz, r6.w); + r0 = vec4(v5.xyz, r0.w); + } + r0.w = (v2.z * 255.001953125f); + let v_65 = r0.w; + let v_66 = max(v_65, -2147483648.0f); + r0.w = bitcast(select(select(i32(v_66), 2147483647i, (v_66 >= 2147483648.0f)), 0i, !((v_65 == v_65)))); + r0.w = bitcast((bitcast(r0.w) * 3i)); + r6.w = 1.0f; + r1.x = dot(cb4_4.tint_symbol[bitcast(r0.w)], r6); + r1.y = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], r6); + r1.z = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], r6); + let v_67 = (r1.yyy * cb1_1.tint_symbol_1[1u].xyz); + r2 = vec4(v_67.xyz, r2.w); + let v_68 = fma(r1.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.xyz); + r2 = vec4(v_68.xyz, r2.w); + let v_69 = fma(r1.zzz, cb1_1.tint_symbol_1[2u].xyz, r2.xyz); + r2 = vec4(v_69.xyz, r2.w); + o0 = ((r2.xyz + cb1_1.tint_symbol_1[3u].xyz)).xyzx; + r2 = (r1.yyyy * cb1_1.tint_symbol_1[9u]); + r2 = fma(r1.xxxx, cb1_1.tint_symbol_1[8u], r2); + r1 = fma(r1.zzzz, cb1_1.tint_symbol_1[10u], r2); + r1 = (r1 + cb1_1.tint_symbol_1[11u]); + r2 = (cb3_3.tint_symbol_3[1u] + cb3_3.tint_symbol_3[43u]); + r2.x = dot(r2, vec4(1.0f)); + r2.x = bitcast(select(0u, 4294967295u, (r2.x < 0.0f))); + if ((bitcast(r2.x) != 0u)) { + r2.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x >= -1.0f))); + if ((bitcast(r2.x) != 0u)) { + let v_70 = dot(-(cb3_3.tint_symbol_3[1u]), v7); + o1 = vec4(vec3(v_70, v_70, v_70).xyz, o1.w); + o1.w = 1.0f; + } else { + r2.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x == -2.0f))); + if ((bitcast(r2.x) != 0u)) { + o1 = vec4(v7.xyz, o1.w); + o1.w = 1.0f; + } else { + r2.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x == -3.0f))); + if ((bitcast(r2.x) != 0u)) { + o1 = vec4(0.0f, 0.0f, 0.0f, 1.0f); + } else { + r2.x = dot(cb4_4.tint_symbol[bitcast(r0.w)].xyz, r0.xyz); + r2.y = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))].xyz, r0.xyz); + r0.x = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))].xyz, r0.xyz); + let v_71 = (r2.yyy * cb1_1.tint_symbol_1[1u].xyz); + r2 = vec4(r2.x, v_71.xyz); + let v_72 = fma(r2.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.yzw); + r2 = vec4(v_72.xyz, r2.w); + let v_73 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r2.xyz); + r0 = vec4(v_73.xyz, r0.w); + r2.x = dot(cb4_4.tint_symbol[bitcast(r0.w)].xyz, v6.xyz); + r2.y = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))].xyz, v6.xyz); + r0.w = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))].xyz, v6.xyz); + let v_74 = (r2.yyy * cb1_1.tint_symbol_1[1u].xyz); + r2 = vec4(r2.x, v_74.xyz); + let v_75 = fma(r2.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.yzw); + r2 = vec4(v_75.xyz, r2.w); + let v_76 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r2.xyz); + r2 = vec4(v_76.xyz, r2.w); + let v_77 = (r0.xyz + vec3(1.0f)); + r0 = vec4(v_77.xyz, r0.w); + let v_78 = (r0.xyz * vec3(0.5f)); + r0 = vec4(v_78.xyz, r0.w); + let v_79 = (r2.xyz + vec3(1.0f)); + r2 = vec4(v_79.xyz, r2.w); + let v_80 = (r2.xyz * vec3(0.5f)); + r2 = vec4(v_80.xyz, r2.w); + r3 = bitcast>(select(vec4(), vec4(4294967295u), (cb3_3.tint_symbol_3[43u].xxxx == vec4(-4.0f, -5.0f, -9.0f, -10.0f)))); + r4.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x == -11.0f))); + r4.y = bitcast(select(0u, 4294967295u, (0.00000099999999747524f < v7.z))); + r4.z = bitcast(select(0u, 4294967295u, (v7.z < 0.99999898672103881836f))); + r4.y = bitcast((bitcast(r4.z) & bitcast(r4.y))); + r5 = vec4(((v7.zzz * vec3(1.0f, 0.0f, 0.0f))).xyz, r5.w); + let v_81 = bitcast>(r4.yyy); + let v_82 = select(v7.zzz, r5.xyz, (v_81 != vec3())); + r4 = vec4(r4.x, v_82.xyz); + let v_83 = bitcast>((bitcast>(r4.yzw) & bitcast>(r4.xxx))); + r4 = vec4(v_83.xyz, r4.w); + r3.z = bitcast((bitcast(r3.z) | bitcast(r3.w))); + r4.w = 1.0f; + let v_84 = bitcast>(r3.zzzz); + r4 = select(r4, vec4(), (v_84 != vec4())); + r2.w = 1.0f; + let v_85 = bitcast>(r3.yyyy); + let v_86 = r2; + r2 = select(r4, v_86, (v_85 != vec4())); + r0.w = 1.0f; + let v_87 = bitcast>(r3.xxxx); + let v_88 = r0; + o1 = select(r2, v_88, (v_87 != vec4())); + } + } + } + } else { + o1 = vec4(); + } + x0[0u].x = dot(r1, cb0_0.tint_symbol_2[0u]); + o2 = r1; + let v_89 = &(x0[0u]); + *(v_89) = vec4((*(v_89)).x, vec3()); + o3[0u] = x0[0u].x; + o3[1u] = x0[0u].y; + o3[2u] = x0[0u].z; + o3[3u] = x0[0u].w; + v = vec4(o3[0u], o3[1u], o3[2u], o3[3u]); +} + +struct tint_symbol_7 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @builtin(position) + o2 : vec4, + @builtin(clip_distances) + o3 : array, + @location(15u) + tint_symbol_6 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(2u) v2 : vec4, @location(5u) v5 : vec3, @location(6u) v6 : vec4, @location(7u) v7 : vec4) -> tint_symbol_7 { + main_inner(v0, v2, v5, v6, v7); + return tint_symbol_7(o0, o1, o2, o3, v); +} diff --git a/b/8b0b5899ed/shaders/f04262f51ccf837b.consts.json b/b/8b0b5899ed/shaders/f04262f51ccf837b.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/f04262f51ccf837b.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f04262f51ccf837b.wgsl b/b/8b0b5899ed/shaders/f04262f51ccf837b.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..10a433a983dae1771e93620fecf75104af33a893 --- /dev/null +++ b/b/8b0b5899ed/shaders/f04262f51ccf837b.wgsl @@ -0,0 +1,1018 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : vec4; + +var v9 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v8 = v_2; + x1[0u].x = v9[0u]; + x1[0u].y = v9[1u]; + x1[0u].z = v9[2u]; + x1[0u].w = v9[3u]; + r0 = textureSample(t0, s0, v2.xyz.xyxx.xy); + r1 = textureSample(t5, s5, v2.xyz.xyxx.xy); + let v_3 = (v2.xyz.xy * cb11_11.tint_symbol_5[0u].zw); + r2 = vec4(v_3.xy, r2.zw); + r3 = textureSample(t3, s3, r2.xyxx.xy); + let v_4 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(r2.xy, v_4.xy); + let v_5 = (r2.xy * vec2(3.1700000762939453125f)); + r2 = vec4(v_5.xy, r2.zw); + r3 = textureSample(t3, s3, r2.xyxx.xy); + let v_6 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_6.xy, r2.zw); + let v_7 = (r2.xy * vec2(0.5f)); + r2 = vec4(v_7.xy, r2.zw); + let v_8 = fma(r2.zw, vec2(0.5f), r2.xy); + r2 = vec4(v_8.xy, r2.zw); + r2.z = ((-(r2.xxxx)).z * cb11_11.tint_symbol_5[0u].x); + r2.z = fma(r2.z, r1.w, 1.0f); + let v_9 = (r2.xy * cb11_11.tint_symbol_5[0u].yy); + r2 = vec4(v_9.xy, r2.zw); + r0 = (r0 * r2.zzzz); + r3 = textureSample(t4, s4, v2.xyz.xyxx.xy); + let v_10 = fma(r2.xy, r1.ww, r3.xy); + r2 = vec4(v_10.xy, r2.zw); + let v_11 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_11.xy, r2.zw); + r2.w = dot(r2.xy, r2.xy); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = sqrt(abs(r2.wwww).w); + r3.x = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_12 = (r2.xy * r3.xx); + r2 = vec4(v_12.xy, r2.zw); + let v_13 = (r2.yyy * v6.xyz); + r3 = vec4(v_13.xyz, r3.w); + let v_14 = fma(r2.xxx, v5.xyz, r3.xyz); + r3 = vec4(v_14.xyz, r3.w); + let v_15 = fma(r2.www, v3.xyz, r3.xyz); + r2 = vec4(v_15.xy, r2.z, v_15.z); + r3.x = dot(r2.xyw, r2.xyw); + r3.x = inverseSqrt(r3.x); + let v_16 = (r2.xyw * r3.xxx); + r3 = vec4(r3.x, v_16.xyz); + let v_17 = (r1.xy * r1.xy); + r1 = vec4(v_17.xy, r1.zw); + r1.x = dot(r1.xyz, cb12_12.tint_symbol_4[1u].xyz); + r1.x = (r1.x * cb12_12.tint_symbol_4[0u].z); + r1.x = clamp(((r2.zzzz * r1.xxxx)).x, 0.0f, 1.0f); + let v_18 = (r0.xyz * v1.xyz); + r0 = vec4(v_18.xyz, r0.w); + r0.w = (r0.w * v0.w); + let v_19 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + let v_20 = r1; + r1 = vec4(v_20.x, v_19.xy, v_20.w); + let v_21 = (r0.xyz * r0.xyz); + r0 = vec4(v_21.xyz, r0.w); + let v_22 = -(v7.xyzx); + let v_23 = (v_22.xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_23.xyz, r2.w); + r4.x = dot(r2.xyz, r2.xyz); + r4.x = inverseSqrt(r4.x); + let v_24 = (r2.xyz * r4.xxx); + r4 = vec4(r4.x, v_24.xyz); + let v_25 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_26 = fma(r2.xyz, r4.xxx, v_25.xyz); + r5 = vec4(v_26.xyz, r5.w); + r5.w = dot(r5.xyz, r5.xyz); + r5.w = inverseSqrt(r5.w); + let v_27 = (r5.www * r5.xyz); + r5 = vec4(v_27.xyz, r5.w); + let v_28 = (r1.yz * r1.yz); + let v_29 = r1; + r1 = vec4(v_29.x, v_28.xy, v_29.w); + r5.w = fma(r1.w, cb12_12.tint_symbol_4[0u].y, -500.0f); + r5.w = max(r5.w, 0.0f); + let v_30 = -(r5.wwww); + r1.w = fma(r1.w, cb12_12.tint_symbol_4[0u].y, v_30.w); + r5.w = (r5.w * 558.0f); + r1.w = fma(r1.w, 3.0f, r5.w); + r5.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz); + let v_31 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_31.xyz, r6.w); + let v_32 = (r6.yyy * cb6_6.tint_symbol_6[1u].xyz); + r7 = vec4(v_32.xyz, r7.w); + let v_33 = fma(r6.xxx, cb6_6.tint_symbol_6[0u].xyz, r7.xyz); + r7 = vec4(v_33.xyz, r7.w); + let v_34 = fma(r6.zzz, cb6_6.tint_symbol_6[2u].xyz, r7.xyz); + r7 = vec4(v_34.xyz, r7.w); + let v_35 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r8 = vec4(v_35.xyz, r8.w); + let v_36 = &(x0[0u]); + let v_37 = r8; + *(v_36) = vec4(v_37.xyz, (*(v_36)).w); + let v_38 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r9 = vec4(v_38.xyz, r9.w); + let v_39 = &(x0[1u]); + let v_40 = r9; + *(v_39) = vec4(v_40.xyz, (*(v_39)).w); + let v_41 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r10 = vec4(v_41.xyz, r10.w); + let v_42 = &(x0[2u]); + let v_43 = r10; + *(v_42) = vec4(v_43.xyz, (*(v_42)).w); + let v_44 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r7 = vec4(v_44.xyz, r7.w); + let v_45 = &(x0[3u]); + let v_46 = r7; + *(v_45) = vec4(v_46.xyz, (*(v_45)).w); + let v_47 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_48 = r11; + r11 = vec4(v_48.x, v_47.x, v_48.z, v_47.y); + r6.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r6.w = (r6.w * 0.5f); + let v_49 = abs(r10.yyyy); + r7.z = max(v_49.z, abs(r10.xxxx).z); + r7.z = bitcast(select(0u, 4294967295u, (r7.z < r6.w))); + let v_50 = (bitcast(r7.z) != 0u); + let v_51 = bitcast(v.tint_symbol_7[0i].x); + r7.z = select(bitcast(v.tint_symbol_7[1i].x), v_51, v_50); + let v_52 = abs(r9.yyyy); + r7.w = max(v_52.w, abs(r9.xxxx).w); + r7.w = bitcast(select(0u, 4294967295u, (r7.w < r6.w))); + let v_53 = bitcast(r7.w); + r7.z = select(r7.z, bitcast(v.tint_symbol_7[2i].x), (v_53 != 0u)); + let v_54 = abs(r8.yyyy); + r7.w = max(v_54.w, abs(r8.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r7.w < r6.w))); + let v_55 = bitcast(r6.w); + r6.w = select(r7.z, 0.0f, (v_55 != 0u)); + let v_56 = x0[bitcast(r6.w)]; + r8 = vec4(v_56.xyz, r8.w); + r6.w = f32(bitcast(r6.w)); + r7.z = (r6.w + 0.5f); + r7.z = (r7.z * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r6.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r6.w = dot(r9, cb6_6.tint_symbol_6[12u]); + r7.w = dot(r9, cb6_6.tint_symbol_6[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r7.z); + r7.z = bitcast(select(0u, 4294967295u, !((r6.w == 0.0f)))); + r6.w = ((-(r6.wwww)).w + r8.z); + let v_57 = dpdx(r9.xyy); + r10 = vec4(v_57.xy, r10.z, v_57.z); + r10.z = dpdx(r6.w); + let v_58 = dpdy(r9.yxy); + r12 = vec4(v_58.xyz, r12.w); + r12.w = dpdy(r6.w); + let v_59 = (r10.yw * r12.yw); + r8 = vec4(v_59.xy, r8.zw); + let v_60 = -(r8.xyxx); + let v_61 = fma(r10.xz, r12.xz, v_60.xy); + r13 = vec4(v_61.xy, r13.zw); + r8.x = (1.0f / r13.x); + r8.y = (r10.z * r12.y); + let v_62 = -(r8.yyyy); + r13.z = fma(r10.x, r12.w, v_62.z); + let v_63 = (r8.xx * r13.yz); + r8 = vec4(v_63.xy, r8.zw); + let v_64 = max(r8.xy, vec2()); + r8 = vec4(v_64.xy, r8.zw); + let v_65 = min(r8.xy, vec2(0.5f)); + r8 = vec4(v_65.xy, r8.zw); + r6.w = fma((-(r7.wwww)).w, r8.x, r6.w); + r6.w = fma((-(r7.wwww)).w, r8.y, r6.w); + let v_66 = bitcast(r7.z); + let v_67 = r6.w; + r11.z = select(r8.z, v_67, (v_66 != 0u)); + r9.z = 0.0f; + let v_68 = (r9.xyz + r11.ywz); + r8 = vec4(v_68.xyz, r8.w); + let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_69.xy, r11.zw); + let v_70 = (r9.xyz + r11.xyz); + r10 = vec4(v_70.xyz, r10.w); + let v_71 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_71.xy, r11.zw); + let v_72 = (r9.xyz + r11.xyz); + r12 = vec4(v_72.xyz, r12.w); + let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_73.xy, r11.zw); + let v_74 = (r9.xyz + r11.xyz); + r13 = vec4(v_74.xyz, r13.w); + let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_75.xy, r11.zw); + let v_76 = (r9.xyz + r11.xyz); + r14 = vec4(v_76.xyz, r14.w); + let v_77 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_77.xy, r11.zw); + let v_78 = (r9.xyz + r11.xyz); + r15 = vec4(v_78.xyz, r15.w); + let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_79.xy, r11.zw); + let v_80 = (r9.xyz + r11.xyz); + r16 = vec4(v_80.xyz, r16.w); + let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_81.xy, r11.zw); + let v_82 = (r9.xyz + r11.xyz); + r17 = vec4(v_82.xyz, r17.w); + let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_83.xy, r11.zw); + let v_84 = (r9.xyz + r11.xyz); + r18 = vec4(v_84.xyz, r18.w); + let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_85.xy, r11.zw); + let v_86 = (r9.xyz + r11.xyz); + r19 = vec4(v_86.xyz, r19.w); + let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_87.xy, r11.zw); + let v_88 = (r9.xyz + r11.xyz); + r20 = vec4(v_88.xyz, r20.w); + let v_89 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_89.xy, r11.zw); + let v_90 = (r9.xyz + r11.xyz); + r21 = vec4(v_90.xyz, r21.w); + let v_91 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_91.xy, r11.zw); + let v_92 = (r9.xyz + r11.xyz); + r22 = vec4(v_92.xyz, r22.w); + let v_93 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_93.xy, r11.zw); + let v_94 = (r9.xyz + r11.xyz); + r23 = vec4(v_94.xyz, r23.w); + let v_95 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_95.xy, r11.zw); + let v_96 = (r9.xyz + r11.xyz); + r24 = vec4(v_96.xyz, r24.w); + let v_97 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_97.xy, r11.zw); + let v_98 = (r9.xyz + r11.xyz); + r9 = vec4(v_98.xyz, r9.w); + let v_99 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_99.xy, r8.z); + let v_100 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_100.xy, r10.z); + let v_101 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_101.xy, r12.z); + let v_102 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_102.xy, r13.z); + let v_103 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_103.xy, r14.z); + let v_104 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_104.xy, r15.z); + let v_105 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_105.xy, r16.z); + let v_106 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_106.xy, r17.z); + let v_107 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_107.xy, r18.z); + let v_108 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_108.xy, r19.z); + let v_109 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_109.xy, r20.z); + let v_110 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_110.xy, r21.z); + let v_111 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_111.xy, r22.z); + let v_112 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_112.xy, r23.z); + let v_113 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_113.xy, r24.z); + let v_114 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_114.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r6.w = dot(r8, vec4(1.0f)); + r5.w = clamp(fma(r5.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f); + let v_115 = abs(r7.yyyy); + r7.x = max(v_115.x, abs(r7.xxxx).x); + r7.x = clamp(fma(r7.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r5.w = ((-(r5.wwww)).w + 1.0f); + r5.w = (r7.x * r5.w); + r5.w = fma(r6.w, 0.0625f, r5.w); + r5.w = (r5.w * r5.w); + r5.w = min(r5.w, 1.0f); + r6.w = clamp(fma(v7.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r6.w = sqrt(r6.w); + r6.w = (r6.w * cb6_6.tint_symbol_6[3u].z); + let v_116 = -(r5.wwww); + r5.w = fma(r6.w, v_116.w, r5.w); + let v_117 = dot(r3.yzw, v_25.xyz); + r6.w = clamp(vec4(v_117, v_117, v_117, v_117).w, 0.0f, 1.0f); + let v_118 = dot(r4.yzw, r3.yzw); + r7.x = clamp(vec4(v_118, v_118, v_118, v_118).x, 0.0f, 1.0f); + let v_119 = dot(r5.xyz, v_25.xyz); + r7.y = clamp(vec4(v_119, v_119, v_119, v_119).y, 0.0f, 1.0f); + let v_120 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_120.xy, r7.zw); + let v_121 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_121.xy); + let v_122 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_122.xy); + let v_123 = (r7.xy * r7.zw); + r7 = vec4(v_123.xy, r7.zw); + r7.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f); + let v_124 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r7.zz); + r7 = vec4(v_124.xy, r7.zw); + let v_125 = (r1.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(v_125.xy, r8.zw); + r7.w = (r8.x * 0.125f); + r7.x = fma((-(r1.xxxx)).x, r7.x, 1.0f); + r5.x = dot(r3.yzw, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r8.y); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r5.x = (r7.w * r5.x); + r5.x = (r1.x * r5.x); + r5.x = (r6.w * r5.x); + r5.y = (r6.w * r7.x); + let v_126 = fma(r0.xyz, r5.yyy, r5.xxx); + r5 = vec4(v_126.xyz, r5.w); + let v_127 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_127.xyz, r5.w); + r6.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r9 = vec4(r9.x, vec3()); + r8 = vec4(0.0f, r8.y, vec2()); + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_128 = ((-(v7.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_128.x, r8.y, v_128.yz); + let v_129 = (v7.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_129.xyz, r9.w); + r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w); + let v_130 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_130.xyz, r9.w); + let v_131 = (r9.xyz + v_22.xyz); + r9 = vec4(v_131.xyz, r9.w); + let v_132 = bitcast>(r7.yyy); + let v_133 = r8.xzw; + let v_134 = select(r9.xyz, v_133, (v_132 != vec3())); + r8 = vec4(v_134.x, r8.y, v_134.yz); + r7.y = dot(r8.xzw, r8.xzw); + let v_135 = (r8.xzw + vec3(0.00000099999999747524f)); + r8 = vec4(v_135.x, r8.y, v_135.yz); + r9.x = dot(r8.xzw, r8.xzw); + r9.x = inverseSqrt(r9.x); + let v_136 = (r8.xzw * r9.xxx); + r8 = vec4(v_136.x, r8.y, v_136.yz); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[11u].w); + r7.y = (r7.y / r9.x); + let v_137 = -(cb3_3.tint_symbol_2[11u].xyzx); + r9.x = dot(r8.xzw, v_137.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_138 = dot(r8.xzw, r3.yzw); + r9.y = clamp(vec4(v_138, v_138, v_138, v_138).y, 0.0f, 1.0f); + r9.x = (r9.x * r9.y); + r9.y = (r7.y * r9.x); + let v_139 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(r9.x, v_139.xyz); + let v_140 = (r0.xyz * r9.yzw); + r9 = vec4(r9.x, v_140.xyz); + let v_141 = fma(r2.xyz, r4.xxx, r8.xzw); + r8 = vec4(v_141.x, r8.y, v_141.yz); + r10.x = dot(r8.xzw, r8.xzw); + r10.x = inverseSqrt(r10.x); + let v_142 = (r8.xzw * r10.xxx); + r8 = vec4(v_142.x, r8.y, v_142.yz); + let v_143 = dot(r8.xzw, r4.yzw); + r10.x = clamp(vec4(v_143, v_143, v_143, v_143).x, 0.0f, 1.0f); + r10.x = ((-(r10.xxxx)).x + 1.0f); + r10.y = (r10.x * r10.x); + r10.y = (r10.y * r10.y); + r10.x = (r10.y * r10.x); + r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r7.z); + let v_144 = dot(r8.xzw, r3.yzw); + r8.x = clamp(vec4(v_144, v_144, v_144, v_144).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.y); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.x); + r8.x = (r9.x * r8.x); + r7.y = (r7.y * r8.x); + r7.y = (r7.w * r7.y); + let v_145 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_145.x, r8.y, v_145.yz); + } + r7.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.y) != 0u)) { + r9.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.y = bitcast((bitcast(r6.w) | bitcast(r7.y))); + let v_146 = bitcast(r9.x); + let v_147 = r7.y; + r6.w = select(r6.w, v_147, (v_146 != 0u)); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_148 = (v_22.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_148.xyz, r10.w); + let v_149 = (v7.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_149.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w); + let v_150 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_150.xyz, r11.w); + let v_151 = (r11.xyz + v_22.xyz); + r11 = vec4(v_151.xyz, r11.w); + let v_152 = bitcast>(r7.yyy); + let v_153 = r10.xyz; + let v_154 = select(r11.xyz, v_153, (v_152 != vec3())); + r10 = vec4(v_154.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_155 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_155.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_156 = (r9.xxx * r10.xyz); + r10 = vec4(v_156.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[12u].w); + r7.y = (r7.y / r9.x); + let v_157 = -(cb3_3.tint_symbol_2[12u].xyzx); + r9.x = dot(r10.xyz, v_157.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f); + let v_158 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_159 = (r10.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_159.xyz, r11.w); + let v_160 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_160.xyz); + let v_161 = fma(r2.xyz, r4.xxx, r10.xyz); + r10 = vec4(v_161.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_162 = (r10.www * r10.xyz); + r10 = vec4(v_162.xyz, r10.w); + let v_163 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_163, v_163, v_163, v_163).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_164 = dot(r10.xyz, r3.yzw); + r10.x = clamp(vec4(v_164, v_164, v_164, v_164).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_165 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xzw); + r8 = vec4(v_165.x, r8.y, v_165.yz); + } + } else { + r6.w = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_166 = (v_22.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_166.xyz, r10.w); + let v_167 = (v7.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_167.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w); + let v_168 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_168.xyz, r11.w); + let v_169 = (r11.xyz + v_22.xyz); + r11 = vec4(v_169.xyz, r11.w); + let v_170 = bitcast>(r7.yyy); + let v_171 = r10.xyz; + let v_172 = select(r11.xyz, v_171, (v_170 != vec3())); + r10 = vec4(v_172.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_173 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_173.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_174 = (r9.xxx * r10.xyz); + r10 = vec4(v_174.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[13u].w); + r7.y = (r7.y / r9.x); + let v_175 = -(cb3_3.tint_symbol_2[13u].xyzx); + r9.x = dot(r10.xyz, v_175.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f); + let v_176 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_176, v_176, v_176, v_176).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_177 = (r10.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_177.xyz, r11.w); + let v_178 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_178.xyz); + let v_179 = fma(r2.xyz, r4.xxx, r10.xyz); + r10 = vec4(v_179.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_180 = (r10.www * r10.xyz); + r10 = vec4(v_180.xyz, r10.w); + let v_181 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_181, v_181, v_181, v_181).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_182 = dot(r10.xyz, r3.yzw); + r10.x = clamp(vec4(v_182, v_182, v_182, v_182).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_183 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xzw); + r8 = vec4(v_183.x, r8.y, v_183.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_184 = (v_22.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_184.xyz, r10.w); + let v_185 = (v7.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_185.xyz, r11.w); + r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[22u].wwww)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[22u].w); + let v_186 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.yyy, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_186.xyz, r11.w); + let v_187 = (r11.xyz + v_22.xyz); + r11 = vec4(v_187.xyz, r11.w); + let v_188 = bitcast>(r6.www); + let v_189 = r10.xyz; + let v_190 = select(r11.xyz, v_189, (v_188 != vec3())); + r10 = vec4(v_190.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_191 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_191.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + r7.y = inverseSqrt(r7.y); + let v_192 = (r7.yyy * r10.xyz); + r10 = vec4(v_192.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.y = ((-(cb3_3.tint_symbol_2[14u].wwww)).y + 1.0f); + r7.y = fma(r7.y, r6.w, cb3_3.tint_symbol_2[14u].w); + r6.w = (r6.w / r7.y); + let v_193 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.y = dot(r10.xyz, v_193.xyz); + r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).y, 0.0f, 1.0f); + let v_194 = dot(r10.xyz, r3.yzw); + r9.x = clamp(vec4(v_194, v_194, v_194, v_194).x, 0.0f, 1.0f); + r7.y = (r7.y * r9.x); + r9.x = (r6.w * r7.y); + let v_195 = (r9.xxx * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_195.xyz, r11.w); + let v_196 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_196.xyz); + let v_197 = fma(r2.xyz, r4.xxx, r10.xyz); + r2 = vec4(v_197.xyz, r2.w); + r4.x = dot(r2.xyz, r2.xyz); + r4.x = inverseSqrt(r4.x); + let v_198 = (r2.xyz * r4.xxx); + r2 = vec4(v_198.xyz, r2.w); + let v_199 = dot(r2.xyz, r4.yzw); + r4.x = clamp(vec4(v_199, v_199, v_199, v_199).x, 0.0f, 1.0f); + r4.x = ((-(r4.xxxx)).x + 1.0f); + r9.x = (r4.x * r4.x); + r9.x = (r9.x * r9.x); + r4.x = (r4.x * r9.x); + r4.x = fma(cb12_12.tint_symbol_4[0u].x, r4.x, r7.z); + let v_200 = dot(r2.xyz, r3.yzw); + r2.x = clamp(vec4(v_200, v_200, v_200, v_200).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * r8.y); + r2.x = exp2(r2.x); + r2.x = (r2.x * r4.x); + r2.x = (r7.y * r2.x); + r2.x = (r6.w * r2.x); + r2.x = (r7.w * r2.x); + let v_201 = fma(r2.xxx, cb3_3.tint_symbol_2[22u].xyz, r8.xzw); + r8 = vec4(v_201.x, r8.y, v_201.yz); + } + } + r2.x = (r7.x * r7.x); + r1.x = (r1.x * r1.x); + let v_202 = (r8.xzw * r1.xxx); + r7 = vec4(r7.x, v_202.xyz); + let v_203 = fma(r2.xxx, r9.yzw, r7.yzw); + r2 = vec4(v_203.xyz, r2.w); + let v_204 = fma(r5.xyz, r5.www, r2.xyz); + r2 = vec4(v_204.xyz, r2.w); + r1.x = fma(r2.w, r3.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_205 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_205.xyz, r5.w); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_206 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r7 = vec4(r7.x, v_206.xyz); + let v_207 = (r7.yzw * cb2_2.tint_symbol_1[16u].zzz); + r7 = vec4(r7.x, v_207.xyz); + let v_208 = fma(r5.xyz, r2.www, r7.yzw); + r5 = vec4(v_208.xyz, r5.w); + let v_209 = (r1.zzz * r5.xyz); + r5 = vec4(v_209.xyz, r5.w); + let v_210 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r7 = vec4(r7.x, v_210.xyz); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_211 = dot(r8.xyz, r3.yzw); + r1.x = clamp(vec4(v_211, v_211, v_211, v_211).x, 0.0f, 1.0f); + let v_212 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r7.yzw); + r7 = vec4(r7.x, v_212.xyz); + let v_213 = fma(r7.yzw, r1.yyy, r5.xyz); + r5 = vec4(v_213.xyz, r5.w); + let v_214 = (r7.xxx * r5.xyz); + r5 = vec4(v_214.xyz, r5.w); + let v_215 = fma(r5.xyz, r0.xyz, r2.xyz); + r0 = vec4(v_215.xyz, r0.w); + r1.x = ((-(r7.xxxx)).x + 1.0f); + r2.x = dot((-(r4.yzwy)).xyz, r3.yzw); + r2.x = (r2.x + r2.x); + let v_216 = -(r2.xxxx); + let v_217 = -(r4.yzwy); + let v_218 = fma(r3.yzw, v_216.xyz, v_217.xyz); + r2 = vec4(v_218.xyz, r2.w); + let v_219 = clamp(((r1.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r3 = vec4(v_219.xy, r3.zw); + r1.w = ((-(r3.xxxx)).w + 1.0f); + r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z); + r3.x = bitcast(select(0u, 4294967295u, (r3.x < r2.w))); + r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.w = (r1.w * r1.w); + r1.w = fma(r1.w, 5.0f, r2.w); + let v_220 = bitcast(r3.x); + let v_221 = r3.z; + r1.w = select(r1.w, v_221, (v_220 != 0u)); + let v_222 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_222.xy, r2.z, v_222.z); + r3.x = (abs(r2.zzzz).x + 1.0f); + let v_223 = (r2.xyw / r3.xxx); + r2 = vec4(v_223.xy, r2.z, v_223.z); + let v_224 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_224.xy, r2.z, v_224.z); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_225 = bitcast>(r2.zz); + let v_226 = r2.xy; + let v_227 = select(r2.wy, v_226, (v_225 != vec2())); + r2 = vec4(v_227.xy, r2.zw); + let v_228 = r1.w; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_228); + r1.y = max(r1.z, r1.y); + let v_229 = (r1.yyy * r2.xyz); + r1 = vec4(r1.x, v_229.xyz); + let v_230 = (r3.yyy * r1.yzw); + r2 = vec4(v_230.xyz, r2.w); + let v_231 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_231.xyz, r2.w); + let v_232 = fma(r1.yzw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(r1.x, v_232.xyz); + let v_233 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_233.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r6.xyz, r6.xyz); + r1.y = sqrt(r1.x); + let v_234 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_234.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r6.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_235 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_235 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_236 = (r1.xxx * r6.xyz); + r2 = vec4(v_236.xyz, r2.w); + let v_237 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_237, v_237, v_237, v_237).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_238 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_238, v_238, v_238, v_238).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_239 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_239.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_240 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_240.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_241 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_241.xyz); + let v_242 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_242.xyz); + let v_243 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_243.xyz, r3.w); + let v_244 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_244.xyz, r2.w); + let v_245 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_246 = (r2.xyz + v_245.xyz); + r2 = vec4(v_246.xyz, r2.w); + let v_247 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_247.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_248 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_248.xyz, r3.w); + let v_249 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_249.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_250 = (v8.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_250.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_251 = -(r0.xyzx); + let v_252 = fma(r1.xyz, r2.xxx, v_251.xyz); + r1 = vec4(v_252.xyz, r1.w); + let v_253 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_253.xyz, r1.w); + } else { + r1.w = dot(r6.xyz, r6.xyz); + r2.x = sqrt(r1.w); + let v_254 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_254.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r6.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_255 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_255 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_256 = (r1.www * r6.xyz); + r3 = vec4(v_256.xyz, r3.w); + let v_257 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_257, v_257, v_257, v_257).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_258 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_258, v_258, v_258, v_258).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_259 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_259.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_260 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_260.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_261 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_261.xyz, r3.w); + let v_262 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_262.xyz, r3.w); + let v_263 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_263.xyz, r4.w); + let v_264 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_264.xyz, r3.w); + let v_265 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_266 = (r3.xyz + v_265.xyz); + r3 = vec4(v_266.xyz, r3.w); + let v_267 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_267.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_268 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_268.xyz, r4.w); + let v_269 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_269.xy, r2.z, v_269.z); + let v_270 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_270.xy, r2.z, v_270.z); + let v_271 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_271.xyz, r1.w); + } + let v_272 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_272.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v2.z); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_9 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @builtin(position) v_273 : vec4) -> tint_symbol_9 { + main_inner(v0, v1, v2, v3, v5, v6, v7, v_273); + return tint_symbol_9(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/f0439961a7573bc2.wgsl b/b/8b0b5899ed/shaders/f0439961a7573bc2.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..bf5f3f759468654ea1d8d620304571b2192caf38 --- /dev/null +++ b/b/8b0b5899ed/shaders/f0439961a7573bc2.wgsl @@ -0,0 +1,207 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb2_struct { + tint_symbol_3 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb6_struct { + tint_symbol_4 : array, 6u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb6_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var v9 : vec4; + +var v10 : array; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v8 : vec4, v : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v9 = v_1; + x0[0u].x = v10[0u]; + x0[0u].y = v10[1u]; + x0[0u].z = v10[2u]; + x0[0u].w = v10[3u]; + r0 = textureSample(t4, s4, v2.zwzz.xy); + r0.x = dot(v1, r0); + r0.z = (r0.x * v0.w); + r0.z = bitcast(select(0u, 4294967295u, (cb10_10.tint_symbol_4[5u].z < r0.z))); + if ((bitcast(r0.z) != 0u)) { + r0.z = bitcast(select(0u, 4294967295u, !((0.0f == v2.x)))); + r1 = textureSample(t5, s5, vec2()); + let v_2 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_2.xy, r1.zw); + let v_3 = bitcast(r0.z); + let v_4 = cb10_10.tint_symbol_4[5u].x; + r0.z = select(cb10_10.tint_symbol_4[5u].y, v_4, (v_3 != 0u)); + let v_5 = fma(r1.xy, r0.zz, v3.xyz.xy); + r1 = vec4(v_5.xy, r1.zw); + r1.z = v3.z; + r0.z = dot(r1.xyz, r1.xyz); + r0.z = inverseSqrt(r0.z); + let v_6 = (r0.zzz * r1.xyz); + r1 = vec4(v_6.xyz, r1.w); + } else { + r1 = vec4(v3.xyz.xyz, r1.w); + } + r2 = textureSample(t0, s0, v2.xyxx.xy); + r2 = clamp(fma(r0.xxxx, v0, r2), vec4(), vec4(1.0f)); + r0.z = (r2.w * v8.x); + r0.z = (r0.z * cb2_2.tint_symbol[15u].x); + r0.w = dot(v9.xy, vec2(0.5f)); + r0.w = fract(r0.w); + r0.w = bitcast(select(0u, 4294967295u, (r0.w < 0.5f))); + r1.w = bitcast(select(0u, 4294967295u, (0.0039215688593685627f >= r0.z))); + r0.w = bitcast((bitcast(r0.w) | bitcast(r1.w))); + v_7((bitcast(r0.w) != 0u)); + r3 = textureSample(t2, s2, v2.xyxx.xy); + let v_8 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r3 = vec4(v_8.xy, r3.zw); + r0.w = dot(r3.xy, r3.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = sqrt(abs(r0.wwww).w); + r1.w = max(cb12_12.tint_symbol_3[1u].w, 0.00100000004749745131f); + let v_9 = (r1.ww * r3.xy); + r3 = vec4(v_9.xy, r3.zw); + let v_10 = (r3.yyy * v5.xyz); + r3 = vec4(r3.x, v_10.xyz); + let v_11 = fma(r3.xxx, v4.xyz, r3.yzw); + r3 = vec4(v_11.xyz, r3.w); + let v_12 = fma(r0.www, r1.xyz, r3.xyz); + r1 = vec4(v_12.xy, r1.z, v_12.z); + r0.w = dot(r1.xyw, r1.xyw); + r0.w = inverseSqrt(r0.w); + let v_13 = (r0.www * r1.xyw); + r3 = vec4(v_13.xyz, r3.w); + r4 = textureSample(t3, s3, v2.xyxx.xy); + let v_14 = (r4.xy * r4.xy); + r4 = vec4(v_14.xy, r4.zw); + r1.x = dot(r4.xyz, cb12_12.tint_symbol_3[1u].xyz); + r1.y = (r1.x * cb12_12.tint_symbol_3[0u].z); + r1.x = (r4.w * cb12_12.tint_symbol_3[0u].y); + o1.w = clamp(fma(r1.zzzz, vec4(128.0f), vec4(-127.0f)).w, 0.0f, 1.0f); + r0.y = dot(r0.xxx, cb12_12.tint_symbol_3[1u].xyz); + let v_15 = max(r0.xy, r1.xy); + r4 = vec4(v_15.xy, r4.zw); + let v_16 = fma(r3.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_16.xyz, o1.w); + r0.x = (cb2_2.tint_symbol[15u].z + cb3_3.tint_symbol_1[45u].w); + r0.x = (r0.x * 0.5f); + r0.y = (cb2_2.tint_symbol[15u].y * 0.5f); + let v_17 = sqrt(r0.xy); + o3 = vec4(v_17.xy, o3.zw); + r0.x = fma(r1.w, r0.w, -0.34999999403953552246f); + r0.x = clamp(((r0.xxxx * vec4(1.53846156597137451172f))).x, 0.0f, 1.0f); + r0.x = (r0.x * cb5_5.tint_symbol_2[3u].z); + r0.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f); + r0.x = (r0.y * r0.x); + r0.x = (r0.x * cb2_2.tint_symbol[15u].z); + r0.y = fma((-(r4.yyyy)).y, 0.5f, 1.0f); + r0.y = (r0.y * r0.x); + r0.y = fma(r0.y, -0.5f, 1.0f); + let v_18 = (r0.yyy * r2.xyz); + o0 = vec4(v_18.xyz, o0.w); + r0.y = clamp(((r4.yyyy + vec4(0.40000000596046447754f))).y, 0.0f, 1.0f); + let v_19 = (r0.yy * vec2(0.5f, 0.48828125f)); + r1 = vec4(v_19.xy, r1.zw); + r4.z = (r4.x * 0.001953125f); + r4.w = cb12_12.tint_symbol_3[0u].x; + r1.z = 0.97000002861022949219f; + let v_20 = -(r4.yzwy); + let v_21 = (r1.xyz + v_20.xyz); + r1 = vec4(v_21.xyz, r1.w); + let v_22 = max(r1.xyz, vec3()); + r1 = vec4(v_22.xyz, r1.w); + let v_23 = fma(r1.xyz, r0.xxx, r4.yzw); + r0 = vec4(v_23.xy, r0.z, v_23.z); + let v_24 = sqrt(r0.xy); + o2 = vec4(v_24.xy, o2.zw); + o0.w = r0.z; + o2.z = r0.w; + o2.w = 1.0f; + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +fn v_7(v_25 : bool) { + if (v_25) { + discard; + return; + } +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(8u) v8 : vec4, @builtin(position) v_26 : vec4) -> tint_symbol_5 { + main_inner(v0, v1, v2, v3, v4, v5, v8, v_26); + return tint_symbol_5(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/f050fcd755c615c8.wgsl b/b/8b0b5899ed/shaders/f050fcd755c615c8.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..29e32a5ee994272c3b3961ed9cdb6f06ec194bd6 --- /dev/null +++ b/b/8b0b5899ed/shaders/f050fcd755c615c8.wgsl @@ -0,0 +1,300 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb17_struct { + tint_symbol_2 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb59_struct { + tint_symbol_3 : array, 59u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb7_struct { + tint_symbol_4 : array, 7u>, +} + +@group(0u) @binding(8u) var cb8_8 : cb7_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : vec4; + +var o8 : vec4; + +var o9 : vec4; + +var o10 : vec4; + +var o11 : vec4; + +var o12 : array; + +var v : vec4; + +var x0 : array, 3u>; + +var x1 : array, 3u>; + +var x2 : array, 3u>; + +var x3 : array, 3u>; + +var x4 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v8 : vec4, v9 : vec4, v10 : vec4, v11 : vec4, v13 : vec3) { + x0[0u].x = v9.x; + x0[1u].x = 0.5f; + x0[2u].x = v9.y; + x1[0u].x = v9.z; + x1[1u].x = 0.5f; + x1[2u].x = v9.w; + x2[0u].x = v9.x; + x2[1u].x = 0.5f; + x2[2u].x = v9.y; + x3[0u].x = v9.z; + x3[1u].x = 0.5f; + x3[2u].x = v9.w; + r0.x = bitcast(select(0u, 4294967295u, (0.00000099999999747524f >= v1.w))); + r0.y = (v1.w * v4.w); + let v_1 = bitcast(r0.x); + r0.w = select(r0.y, 0.0f, (v_1 != 0u)); + r1 = vec4(((v1.xyz * v1.xyz)).xyz, r1.w); + let v_2 = fma(r1.xyz, v3.yyy, v1.xyz); + r0 = vec4(v_2.xyz, r0.w); + r1.x = bitcast(select(0u, 4294967295u, (v3.y == 0.0f))); + let v_3 = bitcast>(r1.xxxx); + r0 = select(r0, vec4(), (v_3 != vec4())); + o0.w = (r0.w * v4.y); + let v_4 = r0; + o0 = vec4(v_4.xyz, o0.w); + let v_5 = v13.xy; + let v_6 = max(v_5, vec2(-2147483648.0f)); + let v_7 = bitcast>(select(select(vec2(v_6), vec2(2147483647i), (v_6 >= vec2(2147483648.0f))), vec2(), !((v_5 == v_5)))); + r0 = vec4(v_7.xy, r0.zw); + r0.z = x0[bitcast(r0.x)].x; + r1 = vec4((((-(v11.xwxx)).xy + v11.yz)).xy, r1.zw); + o1.z = fma(r0.z, r1.x, v11.x); + r0.w = x1[bitcast(r0.y)].x; + o1.w = fma(r0.w, r1.y, v11.w); + r1 = vec4((((-(v10.xwxx)).xy + v10.yz)).xy, r1.zw); + o1.x = fma(r0.z, r1.x, v10.x); + o1.y = fma(r0.w, r1.y, v10.w); + r0.x = x2[bitcast(r0.x)].x; + r0.y = x3[bitcast(r0.y)].x; + o2.y = fma(r0.y, r1.y, v10.w); + o2.x = fma(r0.x, r1.x, v10.x); + o2 = vec4(o2.xy, vec2()); + o3.x = clamp(v3.x, 0.0f, 1.0f); + o3.y = v3.y; + r1 = vec4(((v0 + v7.xyz)).xyz, r1.w); + r2.x = v6.w; + r2.y = v7.w; + r2.z = v8.w; + let v_8 = (r1.xyz + r2.xyz); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = ((-(r2.xyzx)).xyz + v8.xyz); + r2 = vec4(v_9.xyz, r2.w); + let v_10 = fma(r2.xyz, r0.zzz, r1.xyz); + r0 = vec4(v_10.xyz, r0.w); + r3 = vec4(((v6.xyz + (-(v7.xyzx)).xyz)).xyz, r3.w); + let v_11 = fma(r3.xyz, r0.www, r0.xyz); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = (r2.xyz + r3.xyz); + r2 = vec4(v_12.xyz, r2.w); + let v_13 = fma(r2.xyz, vec3(0.5f), r1.xyz); + r1 = vec4(v_13.xyz, r1.w); + let v_14 = (r2.xyz * vec3(0.5f)); + r2 = vec4(v_14.xyz, r2.w); + r0.w = dot(r2.xyz, r2.xyz); + r0.w = sqrt(r0.w); + r0.w = (1.0f / r0.w); + let v_15 = -(r1.xyzx); + let v_16 = (r0.xyz + v_15.xyz); + r2 = vec4(v_16.xyz, r2.w); + let v_17 = ((-(r0.xyzx)).xyz + r1.xyz); + r0 = vec4(v_17.xyz, r0.w); + let v_18 = fma(r2.xyz, v4.www, r1.xyz); + r1 = vec4(v_18.xyz, r1.w); + r0.x = dot(r0.xyz, r0.xyz); + r0.x = sqrt(r0.x); + r0.x = (r0.w * r0.x); + o7.x = (r0.x * cb8_8.tint_symbol_4[4u].y); + let v_19 = ((-(r1.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r0 = vec4(v_19.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_20 = (r0.www * r0.xyz); + r0 = vec4(v_20.xyz, r0.w); + let v_21 = fma(r0.xyz, cb8_8.tint_symbol_4[3u].yyy, r1.xyz); + r0 = vec4(v_21.xyz, r0.w); + let v_22 = -(cb1_1.tint_symbol[15u].xyzx); + let v_23 = (r0.xyz + v_22.xyz); + r1 = vec4(v_23.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r1.w = sqrt(r0.w); + r0.w = inverseSqrt(r0.w); + let v_24 = (r0.www * r1.xyz); + r2 = vec4(v_24.xyz, r2.w); + let v_25 = -(cb3_3.tint_symbol_3[50u].xxxx); + r0.w = (r1.w + v_25.w); + r0.w = max(r0.w, 0.0f); + r1.x = (r0.w / r1.w); + let v_26 = -(cb8_8.tint_symbol_4[6u].yyyy); + r1.y = (r1.w + v_26.y); + o7.y = clamp(((r1.yyyy / cb8_8.tint_symbol_4[6u].xxxx)).y, 0.0f, 1.0f); + r1.x = (r1.x * r1.z); + r1.y = (r1.x * cb3_3.tint_symbol_3[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.z = (r1.y * -1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.y = (r1.z / r1.y); + let v_27 = bitcast(r1.x); + r1.x = select(1.0f, r1.y, (v_27 != 0u)); + r1.y = (r0.w * cb3_3.tint_symbol_3[51u].w); + r1.x = (r1.x * r1.y); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.y = fma((-(r1.xxxx)).y, cb3_3.tint_symbol_3[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_3[52u].y); + r1.y = (r1.y * cb3_3.tint_symbol_3[51u].y); + let v_28 = dot(r2.xyz, cb3_3.tint_symbol_3[53u].xyz); + r1.z = clamp(vec4(v_28, v_28, v_28, v_28).z, 0.0f, 1.0f); + let v_29 = dot(r2.xyz, cb3_3.tint_symbol_3[54u].xyz); + r1.w = clamp(vec4(v_29, v_29, v_29, v_29).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_3[54u].w); + r1.w = exp2(r1.w); + r1.z = log2(r1.z); + r1.z = (r1.z * cb3_3.tint_symbol_3[53u].w); + r1.z = exp2(r1.z); + let v_30 = ((-(cb3_3.tint_symbol_3[56u].xyzx)).xyz + cb3_3.tint_symbol_3[58u].xyz); + r2 = vec4(v_30.xyz, r2.w); + let v_31 = fma(r1.www, r2.xyz, cb3_3.tint_symbol_3[56u].xyz); + r2 = vec4(v_31.xyz, r2.w); + let v_32 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_3[55u].xyz); + r3 = vec4(v_32.xyz, r3.w); + let v_33 = fma(r1.zzz, r3.xyz, r2.xyz); + r2 = vec4(v_33.xyz, r2.w); + let v_34 = -(cb3_3.tint_symbol_3[57u].xyzx); + let v_35 = (r2.xyz + v_34.xyz); + r2 = vec4(v_35.xyz, r2.w); + let v_36 = -(cb3_3.tint_symbol_3[51u].zzzz); + r1.z = (r0.w * v_36.z); + let v_37 = -(cb3_3.tint_symbol_3[52u].xxxx); + r0.w = (r0.w + v_37.w); + r0.w = max(r0.w, 0.0f); + r0.w = (r0.w * cb3_3.tint_symbol_3[51u].x); + r0.w = (r0.w * 1.44269502162933349609f); + r0.w = exp2(r0.w); + r0.w = ((-(r0.wwww)).w + 1.0f); + o4.w = clamp(fma(r1.yyyy, r0.wwww, r1.xxxx).w, 0.0f, 1.0f); + r0.w = (r1.z * 1.44269502162933349609f); + r0.w = exp2(r0.w); + r0.w = ((-(r0.wwww)).w + 1.0f); + let v_38 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_3[57u].xyz); + r1 = vec4(v_38.x, r1.y, v_38.yz); + r2.x = ((-(r1.xxxx)).x + cb3_3.tint_symbol_3[55u].w); + r2.y = ((-(r1.zzzz)).y + cb3_3.tint_symbol_3[56u].w); + r2.z = ((-(r1.wwww)).z + cb3_3.tint_symbol_3[57u].w); + let v_39 = fma(r1.yyy, r2.xyz, r1.xzw); + o4 = vec4(v_39.xyz, o4.w); + r1 = (r0.yyyy * cb1_1.tint_symbol[9u]); + r1 = fma(r0.xxxx, cb1_1.tint_symbol[8u], r1); + r0 = fma(r0.zzzz, cb1_1.tint_symbol[10u], r1); + r0 = (r0 + cb1_1.tint_symbol[11u]); + o5.x = clamp(((r0.zzzz / cb2_2.tint_symbol_2[16u].yyyy)).x, 0.0f, 1.0f); + o5 = vec4(o5.x, v4.yzw); + o6 = vec4(v5.xy, o6.zw); + o6 = vec4(o6.xy, vec2()); + o7.w = r0.w; + o7.z = 0.0f; + o8 = vec4(); + o9 = vec4(); + o10 = vec4(); + o11 = r0; + x4[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]); + let v_40 = &(x4[0u]); + *(v_40) = vec4((*(v_40)).x, vec3()); + o12[0u] = x4[0u].x; + o12[1u] = x4[0u].y; + o12[2u] = x4[0u].z; + o12[3u] = x4[0u].w; + v = vec4(o12[0u], o12[1u], o12[2u], o12[3u]); +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, + @location(7u) + o7 : vec4, + @location(8u) + o8 : vec4, + @location(9u) + o9 : vec4, + @location(10u) + o10 : vec4, + @builtin(position) + o11 : vec4, + @builtin(clip_distances) + o12 : array, + @location(15u) + tint_symbol_5 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @location(8u) v8 : vec4, @location(9u) v9 : vec4, @location(10u) v10 : vec4, @location(11u) v11 : vec4, @location(13u) v13 : vec3) -> tint_symbol_6 { + main_inner(v0, v1, v3, v4, v5, v6, v7, v8, v9, v10, v11, v13); + return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6, o7, o8, o9, o10, o11, o12, v); +} diff --git a/b/8b0b5899ed/shaders/f05e9b0277457f4a.wgsl b/b/8b0b5899ed/shaders/f05e9b0277457f4a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..89b64d96285ecf7bfc90a149d7392609c82eb5b2 --- /dev/null +++ b/b/8b0b5899ed/shaders/f05e9b0277457f4a.wgsl @@ -0,0 +1,57 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb12_struct { + tint_symbol : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v4 : vec2, v5 : vec2) { + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + o0 = (r0 + cb1_1.tint_symbol[11u]); + o1 = vec4(v3.xy, o1.zw); + o1 = vec4(o1.xy, v4.xy); + o2 = vec4(v2.xyz, o2.w); + o2.w = v1.w; + let v = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v.xyz, r0.w); + let v_1 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + o3 = ((r0.xyz + cb1_1.tint_symbol[3u].xyz)).xyzx; + o4 = v5.xyxy; +} + +struct tint_symbol_1 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec2, @location(5u) v5 : vec2) -> tint_symbol_1 { + main_inner(v0, v1, v2, v3, v4, v5); + return tint_symbol_1(o0, o1, o2, o3, o4); +} diff --git a/b/8b0b5899ed/shaders/f0632a5cc72c5cf5.wgsl b/b/8b0b5899ed/shaders/f0632a5cc72c5cf5.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..a5371b12f6e10ba41ed3981566afd312a533f6a1 --- /dev/null +++ b/b/8b0b5899ed/shaders/f0632a5cc72c5cf5.wgsl @@ -0,0 +1,231 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb5_struct { + tint_symbol_2 : array, 5u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb5_struct; + +struct cb3_struct { + tint_symbol_3 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +var icb0 : array, 4u> = array, 4u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f)); + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = max(v0.xy, vec2()); + let v_3 = bitcast>(select(vec2(v_2), vec2(4294967295u), (v_2 >= vec2(4294967296.0f)))); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = bitcast>((bitcast>(r0.xy) & vec2(1u))); + r0 = vec4(v_4.xy, r0.zw); + r0.y = bitcast((bitcast(r0.y) << 1u)); + r0.x = bitcast((bitcast(r0.x) + bitcast(r0.y))); + r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast(r0.x)]); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + v_5((bitcast(r0.x) != 0u)); + r0 = textureSample(t0, s0, v3.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[4u].x >= r1.x))); + v_5((bitcast(r1.x) != 0u)); + r1.x = ((-(v1.wwww)).x + 1.0f); + r2 = textureSample(t5, s5, v3.zwzz.xy); + r3 = textureSample(t7, s7, v3.xyxx.xy); + let v_6 = (v3.xy * cb11_11.tint_symbol_4[0u].zw); + let v_7 = r1; + r1 = vec4(v_7.x, v_6.xy, v_7.w); + r4 = textureSample(t3, s3, r1.yzyy.xy); + let v_8 = fma(r4.xy, vec2(2.0f), vec2(-1.0f)); + r4 = vec4(v_8.xy, r4.zw); + let v_9 = (r1.yz * vec2(3.1700000762939453125f)); + let v_10 = r1; + r1 = vec4(v_10.x, v_9.xy, v_10.w); + r5 = textureSample(t3, s3, r1.yzyy.xy); + let v_11 = fma(r5.xy, vec2(2.0f), vec2(-1.0f)); + let v_12 = r1; + r1 = vec4(v_12.x, v_11.xy, v_12.w); + let v_13 = (r1.yz * vec2(0.5f)); + let v_14 = r1; + r1 = vec4(v_14.x, v_13.xy, v_14.w); + let v_15 = fma(r4.xy, vec2(0.5f), r1.yz); + let v_16 = r1; + r1 = vec4(v_16.x, v_15.xy, v_16.w); + r1.w = ((-(r1.yyyy)).w * cb11_11.tint_symbol_4[0u].x); + r1.w = fma(r1.w, r3.w, 1.0f); + let v_17 = (r1.yz * cb11_11.tint_symbol_4[0u].yy); + let v_18 = r1; + r1 = vec4(v_18.x, v_17.xy, v_18.w); + r0 = (r0 * r1.wwww); + r4 = textureSample(t6, s6, v3.xyxx.xy); + let v_19 = fma(r1.yz, r3.ww, r4.xy); + let v_20 = r1; + r1 = vec4(v_20.x, v_19.xy, v_20.w); + let v_21 = fma(r1.yz, vec2(2.0f), vec2(-1.0f)); + let v_22 = r1; + r1 = vec4(v_22.x, v_21.xy, v_22.w); + r2.w = dot(r1.yz, r1.yz); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = sqrt(abs(r2.wwww).w); + r4.x = max(cb12_12.tint_symbol_3[1u].w, 0.00100000004749745131f); + let v_23 = (r1.yz * r4.xx); + let v_24 = r1; + r1 = vec4(v_24.x, v_23.xy, v_24.w); + let v_25 = (r1.zzz * v6.xyz); + r4 = vec4(v_25.xyz, r4.w); + let v_26 = fma(r1.yyy, v5.xyz, r4.xyz); + r4 = vec4(v_26.xyz, r4.w); + let v_27 = fma(r2.www, v4.xyz, r4.xyz); + r4 = vec4(v_27.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_28 = (r1.yyy * r4.xyz); + r4 = vec4(v_28.xy, r4.z, v_28.z); + let v_29 = (r3.xy * r3.xy); + r3 = vec4(v_29.xy, r3.zw); + r1.z = dot(r3.xyz, cb12_12.tint_symbol_3[1u].xyz); + r1.z = (r1.z * cb12_12.tint_symbol_3[0u].w); + r2.w = (r3.w * cb12_12.tint_symbol_3[0u].z); + r3.x = (r1.w * r1.z); + r3.w = clamp(fma(v4.xyz.zzzz, vec4(128.0f), vec4(-127.0f)).w, 0.0f, 1.0f); + let v_30 = (r0.xyz * v2.xyz); + r0 = vec4(v_30.xyz, r0.w); + r5.x = ((-(r1.xxxx)).x + 1.0f); + let v_31 = (r1.xxx * r2.xyz); + r2 = vec4(v_31.xyz, r2.w); + let v_32 = fma(r0.xyz, r5.xxx, r2.xyz); + r0 = vec4(v_32.xyz, r0.w); + r0.w = (r0.w * v1.w); + let v_33 = (v1.xy * cb2_2.tint_symbol[15u].zy); + let v_34 = r2; + r2 = vec4(v_34.x, v_33.xy, v_34.w); + o0.w = (r0.w * cb2_2.tint_symbol[15u].x); + let v_35 = fma(r4.xyw, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_35.xyz, o1.w); + r0.w = (cb12_12.tint_symbol_3[2u].z + -0.20000000298023223877f); + r0.w = clamp(((r0.wwww * vec4(10.0f))).w, 0.0f, 1.0f); + o1.w = (r0.w * r3.w); + r3.y = (r2.w * 0.001953125f); + r2.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w); + let v_36 = (r2.xz * vec2(0.5f)); + let v_37 = r2; + r2 = vec4(v_36.x, v_37.y, v_36.y, v_37.w); + let v_38 = sqrt(r2.xz); + o3 = vec4(v_38.xy, o3.zw); + r0.w = fma(r4.z, r1.y, -0.34999999403953552246f); + r0.w = clamp(((r0.wwww * vec4(1.53846156597137451172f))).w, 0.0f, 1.0f); + r0.w = (r0.w * cb5_5.tint_symbol_2[3u].z); + r1.x = ((-(cb2_2.tint_symbol[16u].zzzz)).x + 1.0f); + r0.w = (r0.w * r1.x); + r0.w = (r2.y * r0.w); + r1.x = fma((-(r3.xxxx)).x, 0.5f, 1.0f); + r1.x = (r0.w * r1.x); + r0.w = (r0.w * cb12_12.tint_symbol_3[2u].z); + r1.x = fma(r1.x, -0.5f, 1.0f); + let v_39 = (r0.xyz * r1.xxx); + o0 = vec4(v_39.xyz, o0.w); + r0.x = clamp(fma(r1.zzzz, r1.wwww, vec4(0.40000000596046447754f)).x, 0.0f, 1.0f); + let v_40 = (r0.xx * vec2(0.5f, 0.48828125f)); + r0 = vec4(v_40.xy, r0.zw); + r3.z = cb12_12.tint_symbol_3[0u].y; + r0.z = 0.97000002861022949219f; + let v_41 = -(r3.xyzx); + let v_42 = (r0.xyz + v_41.xyz); + r0 = vec4(v_42.xyz, r0.w); + let v_43 = max(r0.xyz, vec3()); + r0 = vec4(v_43.xyz, r0.w); + let v_44 = fma(r0.xyz, r0.www, r3.xyz); + r0 = vec4(v_44.xyz, r0.w); + let v_45 = sqrt(r0.xy); + o2 = vec4(v_45.xy, o2.zw); + o2.z = r0.z; + o2.w = 1.0f; + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +fn v_5(v_46 : bool) { + if (v_46) { + discard; + return; + } +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_47 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> tint_symbol_5 { + main_inner(v_47, v1, v2, v3, v4, v5, v6); + return tint_symbol_5(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/f0642e033efc4a11.wgsl b/b/8b0b5899ed/shaders/f0642e033efc4a11.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..a0fa2029f966fd504079117e73af096da3de346e --- /dev/null +++ b/b/8b0b5899ed/shaders/f0642e033efc4a11.wgsl @@ -0,0 +1,35 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb10_struct { + tint_symbol : array, 10u>, +} + +@group(0u) @binding(7u) var cb7_7 : cb10_struct; + +var o0 : vec4; + +var o1 : vec4; + +fn main_inner(v0 : vec2) { + let v = (v0 * cb7_7.tint_symbol[9u].xy); + r0 = vec4(v.xy, r0.zw); + let v_1 = fma(r0.xy, cb7_7.tint_symbol[7u].xy, cb7_7.tint_symbol[7u].zw); + o0 = vec4(v_1.xy, o0.zw); + o0 = vec4(o0.xy, vec2(0.0f, 1.0f)); + o1 = fma(v0, cb7_7.tint_symbol[8u].xy, cb7_7.tint_symbol[8u].zw).xyxy; +} + +struct tint_symbol_1 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec2) -> tint_symbol_1 { + main_inner(v0); + return tint_symbol_1(o0, o1); +} diff --git a/b/8b0b5899ed/shaders/f06b8adaa66eadcd.wgsl b/b/8b0b5899ed/shaders/f06b8adaa66eadcd.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..8a64a40253f2232d362de2949dc3c2b070a47cc4 --- /dev/null +++ b/b/8b0b5899ed/shaders/f06b8adaa66eadcd.wgsl @@ -0,0 +1,441 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb16_struct { + tint_symbol_1 : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(0u) @binding(7u) var cb7_7 : cb1_struct; + +struct cb5_struct { + tint_symbol_3 : array, 5u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb5_struct; + +struct cb5_struct_1 { + tint_symbol_4 : array, 5u>, +} + +@group(0u) @binding(11u) var cb11_11 : cb5_struct_1; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : vec4; + +fn main_inner(v0 : vec3, v2 : vec4, v3 : vec2, v4 : vec2, v5 : vec2, v6 : vec3, v7 : vec4, v8 : vec4) { + r0.x = clamp(v8.w, 0.0f, 1.0f); + if ((bitcast(cb7_7.tint_symbol_2[0u].x) != 0u)) { + let v = (v0 + cb12_12.tint_symbol_3[1u].xyz); + r0 = vec4(r0.x, v.xyz); + r1.x = dot(r0.yzw, r0.yzw); + r1.x = sqrt(r1.x); + let v_1 = (r0.yzw / r1.xxx); + r0 = vec4(r0.x, v_1.xyz); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = (r0.w * 0.5f); + r1.y = dot(r0.yz, r0.yz); + r1.y = max(r1.y, 0.00000000999999993923f); + r1.y = sqrt(r1.y); + r2 = (r0.yzyz / r1.yyyy); + r2 = (r0.wwww * r2); + r2 = fma(r2, vec4(0.5f), vec4(0.5f)); + let v_2 = (r2.zw * vec2(126.73267364501953125f)); + let v_3 = r0; + r0 = vec4(v_3.x, v_2.xy, v_3.w); + let v_4 = -(r0.yyzy); + let v_5 = bitcast>(select(vec2(), vec2(4294967295u), (r0.yz >= v_4.yz))); + let v_6 = r1; + r1 = vec4(v_6.x, v_5.xy, v_6.w); + let v_7 = fract(abs(r0.yyzy).yz); + let v_8 = r0; + r0 = vec4(v_8.x, v_7.xy, v_8.w); + let v_9 = -(r0.yyzy); + let v_10 = bitcast>(r1.yz); + let v_11 = select(v_9.yz, r0.yz, (v_10 != vec2())); + let v_12 = r0; + r0 = vec4(v_12.x, v_11.xy, v_12.w); + r3 = textureSampleLevel(t2, s2, r2.zwzz.xy, 0.0f); + r2 = fma(-(r0.yzyz), vec4(0.00789062492549419403f), r2); + r4 = (r2.zwzw + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r5 = textureSampleLevel(t2, s2, r4.xyxx.xy, 0.0f); + r4 = textureSampleLevel(t2, s2, r4.zwzz.xy, 0.0f); + r6 = (r2.zwzw + vec4(0.00789062492549419403f, 0.00789062492549419403f, -0.5f, -0.5f)); + r7 = textureSampleLevel(t2, s2, r6.xyxx.xy, 0.0f); + let v_13 = ((-(r0.yyzy)).yz + vec2(1.0f)); + let v_14 = r1; + r1 = vec4(v_14.x, v_13.xy, v_14.w); + let v_15 = (r1.yyy * r3.xyz); + r8 = vec4(v_15.xyz, r8.w); + let v_16 = (r0.yyy * r5.xyz); + r9 = vec4(v_16.xyz, r9.w); + let v_17 = (r1.zzz * r9.xyz); + r9 = vec4(v_17.xyz, r9.w); + let v_18 = fma(r8.xyz, r1.zzz, r9.xyz); + r8 = vec4(v_18.xyz, r8.w); + let v_19 = (r1.yyy * r4.xyz); + r1 = vec4(r1.x, v_19.xyz); + let v_20 = fma(r1.yzw, r0.zzz, r8.xyz); + r1 = vec4(r1.x, v_20.xyz); + let v_21 = (r0.yyy * r7.xyz); + r7 = vec4(v_21.xyz, r7.w); + let v_22 = fma(r7.xyz, r0.zzz, r1.yzw); + r0 = vec4(r0.x, v_22.xyz); + r1.x = (r1.x / cb12_12.tint_symbol_3[0u].x); + r1.x = min(r1.x, 1.0f); + let v_23 = (r0.yzw * r1.xxx); + r0 = vec4(r0.x, v_23.xyz); + let v_24 = (r0.yzw * cb12_12.tint_symbol_3[0u].yyy); + r0 = vec4(r0.x, v_24.xyz); + r1.y = dot(r0.yzw, r0.yzw); + r1.y = sqrt(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = fma((-(r1.yyyy)).y, 4.0f, 1.0f); + r7.w = max(r1.y, 0.0f); + let v_25 = fma(r0.yzw, v8.yyy, v0); + r8 = vec4(v_25.xyz, r8.w); + r0.y = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_3[2u].w))); + let v_26 = -(cb12_12.tint_symbol_3[1u].xxyz); + let v_27 = (v_26.yzw + cb12_12.tint_symbol_3[2u].xyz); + r1 = vec4(r1.x, v_27.xyz); + let v_28 = ((-(r1.yzwy)).xyz + r8.xyz); + r9 = vec4(v_28.xyz, r9.w); + r0.z = dot(r9.xyz, r9.xyz); + r0.z = sqrt(r0.z); + r0.w = (cb12_12.tint_symbol_3[2u].w * 1.10000002384185791016f); + r1.y = clamp(((r0.zzzz / r0.wwww)).y, 0.0f, 1.0f); + r1.w = bitcast(select(0u, 4294967295u, (r1.y < 1.0f))); + r0.z = (r9.y / r0.z); + r1.y = fma(r1.y, 0.10000000149011611938f, 0.89999997615814208984f); + r0.z = (r0.z * r1.y); + r0.z = fma(r0.z, r0.w, r1.z); + let v_29 = bitcast(r1.w); + let v_30 = r0.z; + r0.z = select(r8.y, v_30, (v_29 != 0u)); + let v_31 = bitcast(r0.y); + let v_32 = r0.z; + r8.w = select(r8.y, v_32, (v_31 != 0u)); + r0.y = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_3[3u].w))); + let v_33 = (v_26.yzw + cb12_12.tint_symbol_3[3u].xyz); + r1 = vec4(r1.x, v_33.xyz); + let v_34 = ((-(r1.yzwy)).xyz + r8.xwz); + r9 = vec4(v_34.xyz, r9.w); + r0.z = dot(r9.xyz, r9.xyz); + r0.z = sqrt(r0.z); + r0.w = (cb12_12.tint_symbol_3[3u].w * 1.10000002384185791016f); + r1.y = clamp(((r0.zzzz / r0.wwww)).y, 0.0f, 1.0f); + r1.w = bitcast(select(0u, 4294967295u, (r1.y < 1.0f))); + r0.z = (r9.y / r0.z); + r1.y = fma(r1.y, 0.10000000149011611938f, 0.89999997615814208984f); + r0.z = (r0.z * r1.y); + r0.z = fma(r0.z, r0.w, r1.z); + let v_35 = bitcast(r1.w); + let v_36 = r0.z; + r0.z = select(r8.w, v_36, (v_35 != 0u)); + let v_37 = bitcast(r0.y); + let v_38 = r0.z; + r8.y = select(r8.w, v_38, (v_37 != 0u)); + let v_39 = (r6.zw + r6.zw); + let v_40 = r0; + r0 = vec4(v_40.x, v_39.xy, v_40.w); + r0.w = dot(r0.yz, r0.yz); + r1.y = bitcast(select(0u, 4294967295u, (0.0f < r0.w))); + r0.w = sqrt(r0.w); + r0.w = bitcast((bitcast(r0.w) & bitcast(r1.y))); + r1.y = fma((-(r0.wwww)).y, 2.0f, 1.0f); + r6.z = max(r1.y, -1.0f); + r1.y = bitcast(select(0u, 4294967295u, (r6.z < 1.0f))); + r1.z = bitcast(select(0u, 4294967295u, (-1.0f < r6.z))); + r1.y = bitcast((bitcast(r1.z) & bitcast(r1.y))); + r1.z = bitcast(select(0u, 4294967295u, (0.0f < r0.w))); + r1.y = bitcast((bitcast(r1.z) & bitcast(r1.y))); + r1.z = fma((-(r6.zzzz)).z, r6.z, 1.0f); + r1.z = sqrt(r1.z); + r0.w = (r1.z / r0.w); + r0.w = bitcast((bitcast(r0.w) & bitcast(r1.y))); + let v_41 = (r0.ww * r0.yz); + r6 = vec4(v_41.xy, r6.zw); + let v_42 = (r1.xxx * r3.xyz); + r0 = vec4(r0.x, v_42.xyz); + let v_43 = (r0.yzw * cb12_12.tint_symbol_3[0u].yyy); + r0 = vec4(r0.x, v_43.xyz); + r2 = (r2 + vec4(-0.49210938811302185059f, -0.5f, -0.5f, -0.49210938811302185059f)); + r2 = (r2 + r2); + r1.y = dot(r2.xy, r2.xy); + r1.z = bitcast(select(0u, 4294967295u, (0.0f < r1.y))); + r1.y = sqrt(r1.y); + r1.y = bitcast((bitcast(r1.y) & bitcast(r1.z))); + r1.z = fma((-(r1.yyyy)).z, 2.0f, 1.0f); + r3.z = max(r1.z, -1.0f); + r1.z = bitcast(select(0u, 4294967295u, (r3.z < 1.0f))); + r1.w = bitcast(select(0u, 4294967295u, (-1.0f < r3.z))); + r1.z = bitcast((bitcast(r1.w) & bitcast(r1.z))); + r1.w = bitcast(select(0u, 4294967295u, (0.0f < r1.y))); + r1.z = bitcast((bitcast(r1.w) & bitcast(r1.z))); + r1.w = fma((-(r3.zzzz)).w, r3.z, 1.0f); + r1.w = sqrt(r1.w); + r1.y = (r1.w / r1.y); + r1.y = bitcast((bitcast(r1.y) & bitcast(r1.z))); + let v_44 = (r1.yy * r2.xy); + r3 = vec4(v_44.xy, r3.zw); + let v_45 = (r1.xxx * r5.xyz); + r1 = vec4(r1.x, v_45.xyz); + let v_46 = ((-(r6.xyzx)).xyz + r3.xyz); + r3 = vec4(v_46.xyz, r3.w); + let v_47 = -(r0.yyzw); + let v_48 = fma(r1.yzw, cb12_12.tint_symbol_3[0u].yyy, v_47.yzw); + r1 = vec4(r1.x, v_48.xyz); + r1.y = dot(r1.yzw, v6); + r1.z = dot(r3.xyz, r3.xyz); + r1.w = bitcast(select(0u, 4294967295u, (0.0f < r1.z))); + r5.x = (r1.y / r1.z); + r5.y = 1.0f; + let v_49 = (r3.xyz * r5.xyx); + r3 = vec4(v_49.xyz, r3.w); + let v_50 = r5; + r5 = vec4(v_50.x, v8.yy, v_50.w); + let v_51 = (r3.xyz * r5.zxz); + r3 = vec4(v_51.xyz, r3.w); + let v_52 = r5; + r5 = vec4(0.10000000149011611938f, v_52.y, 0.33329999446868896484f, v_52.w); + let v_53 = fma(r3.xyz, r5.xyz, v6); + r3 = vec4(v_53.xyz, r3.w); + let v_54 = bitcast>(r1.www); + let v_55 = select(v6, r3.xyz, (v_54 != vec3())); + r1 = vec4(r1.x, v_55.xyz); + r2.x = dot(r2.zw, r2.zw); + r2.y = bitcast(select(0u, 4294967295u, (0.0f < r2.x))); + r2.x = sqrt(r2.x); + r2.x = bitcast((bitcast(r2.x) & bitcast(r2.y))); + r2.y = fma((-(r2.xxxx)).y, 2.0f, 1.0f); + r3.z = max(r2.y, -1.0f); + r2.y = bitcast(select(0u, 4294967295u, (r3.z < 1.0f))); + r3.w = bitcast(select(0u, 4294967295u, (-1.0f < r3.z))); + r2.y = bitcast((bitcast(r2.y) & bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (0.0f < r2.x))); + r2.y = bitcast((bitcast(r2.y) & bitcast(r3.w))); + r3.w = fma((-(r3.zzzz)).w, r3.z, 1.0f); + r3.w = sqrt(r3.w); + r2.x = (r3.w / r2.x); + r2.x = bitcast((bitcast(r2.x) & bitcast(r2.y))); + let v_56 = (r2.xx * r2.zw); + r3 = vec4(v_56.xy, r3.zw); + let v_57 = (r1.xxx * r4.xyz); + r2 = vec4(v_57.xyz, r2.w); + let v_58 = ((-(r6.xyzx)).xyz + r3.xyz); + r3 = vec4(v_58.xyz, r3.w); + let v_59 = -(r0.yyzw); + let v_60 = fma(r2.xyz, cb12_12.tint_symbol_3[0u].yyy, v_59.yzw); + r0 = vec4(r0.x, v_60.xyz); + r0.y = dot(r0.yzw, v6); + r0.z = dot(r3.xyz, r3.xyz); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + r2.x = (r0.y / r0.z); + r2.y = 1.0f; + let v_61 = (r3.xyz * r2.xyx); + r3 = vec4(v_61.xyz, r3.w); + r2.z = v8.y; + let v_62 = (r2.zxz * r3.xyz); + r2 = vec4(v_62.xyz, r2.w); + let v_63 = fma(r2.xyz, r5.xyz, r1.yzw); + r2 = vec4(v_63.xyz, r2.w); + let v_64 = bitcast>(r0.www); + let v_65 = r2.xyz; + let v_66 = select(r1.yzw, v_65, (v_64 != vec3())); + r0 = vec4(r0.x, v_66.xyz); + let v_67 = (r0.yzw + vec3(0.00009999999747378752f)); + r0 = vec4(r0.x, v_67.xyz); + r1.x = dot(r0.yzw, r0.yzw); + r1.x = inverseSqrt(r1.x); + let v_68 = (r0.yzw * r1.xxx); + r0 = vec4(r0.x, v_68.xyz); + } else { + r8 = vec4(v0.xyz, r8.w); + r0 = vec4(r0.x, v6.xyz); + r7.w = 1.0f; + } + r1.x = (v2.z * 255.001953125f); + let v_69 = r1.x; + let v_70 = max(v_69, -2147483648.0f); + r1.x = bitcast(select(select(i32(v_70), 2147483647i, (v_70 >= 2147483648.0f)), 0i, !((v_69 == v_69)))); + r1.x = bitcast((bitcast(r1.x) * 3i)); + r8.w = 1.0f; + r1.y = dot(cb4_4.tint_symbol[bitcast(r1.x)], r8); + r1.z = dot(cb4_4.tint_symbol[bitcast((bitcast(r1.x) + 1i))], r8); + r1.w = dot(cb4_4.tint_symbol[bitcast((bitcast(r1.x) + 2i))], r8); + let v_71 = (r1.zzz * cb1_1.tint_symbol_1[1u].xyz); + r2 = vec4(v_71.xyz, r2.w); + let v_72 = fma(r1.yyy, cb1_1.tint_symbol_1[0u].xyz, r2.xyz); + r2 = vec4(v_72.xyz, r2.w); + let v_73 = fma(r1.www, cb1_1.tint_symbol_1[2u].xyz, r2.xyz); + r2 = vec4(v_73.xyz, r2.w); + let v_74 = (r2.xyz + cb1_1.tint_symbol_1[3u].xyz); + r2 = vec4(v_74.xyz, r2.w); + o4 = (((-(r2.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz)).xyzx; + r2.x = dot(cb4_4.tint_symbol[bitcast(r1.x)].xyz, r0.yzw); + r2.y = dot(cb4_4.tint_symbol[bitcast((bitcast(r1.x) + 1i))].xyz, r0.yzw); + r0.y = dot(cb4_4.tint_symbol[bitcast((bitcast(r1.x) + 2i))].xyz, r0.yzw); + let v_75 = (r2.yyy * cb1_1.tint_symbol_1[1u].xyz); + r2 = vec4(r2.x, v_75.xyz); + let v_76 = fma(r2.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.yzw); + r2 = vec4(v_76.xyz, r2.w); + let v_77 = fma(r0.yyy, cb1_1.tint_symbol_1[2u].xyz, r2.xyz); + r7 = vec4(v_77.xyz, r7.w); + r0.y = dot(cb4_4.tint_symbol[bitcast(r1.x)].xyz, v7.xyz); + r0.z = dot(cb4_4.tint_symbol[bitcast((bitcast(r1.x) + 1i))].xyz, v7.xyz); + r0.w = dot(cb4_4.tint_symbol[bitcast((bitcast(r1.x) + 2i))].xyz, v7.xyz); + let v_78 = (r0.zzz * cb1_1.tint_symbol_1[1u].xyz); + r2 = vec4(v_78.xyz, r2.w); + let v_79 = fma(r0.yyy, cb1_1.tint_symbol_1[0u].xyz, r2.xyz); + r2 = vec4(v_79.xyz, r2.w); + let v_80 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r2.xyz); + r0 = vec4(r0.x, v_80.xyz); + let v_81 = (r7.yzx * r0.wyz); + r2 = vec4(v_81.xyz, r2.w); + let v_82 = -(r2.xyzx); + let v_83 = fma(r0.zwy, r7.zxy, v_82.xyz); + r2 = vec4(v_83.xyz, r2.w); + o6 = ((r2.xyz * v7.www)).xyzx; + r2 = (r1.zzzz * cb1_1.tint_symbol_1[9u]); + r2 = fma(r1.yyyy, cb1_1.tint_symbol_1[8u], r2); + r1 = fma(r1.wwww, cb1_1.tint_symbol_1[10u], r2); + o0 = (r1 + cb1_1.tint_symbol_1[11u]); + if ((bitcast(cb12_12.tint_symbol_3[4u].x) != 0u)) { + let v_84 = (v0 + cb12_12.tint_symbol_3[1u].xyz); + r1 = vec4(v_84.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = sqrt(r1.w); + let v_85 = (r1.xyz / r1.www); + r1 = vec4(v_85.xyz, r1.w); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = (r1.z * 0.5f); + r2.x = dot(r1.xy, r1.xy); + r2.x = max(r2.x, 0.00000000999999993923f); + r2.x = sqrt(r2.x); + let v_86 = (r1.xy / r2.xx); + r1 = vec4(v_86.xy, r1.zw); + let v_87 = (r1.zz * r1.xy); + r1 = vec4(v_87.xy, r1.zw); + let v_88 = fma(r1.xy, vec2(0.5f), vec2(0.5f)); + r1 = vec4(v_88.xy, r1.zw); + let v_89 = (r1.xy * vec2(126.73267364501953125f)); + r2 = vec4(v_89.xy, r2.zw); + let v_90 = -(r2.xxxy); + let v_91 = bitcast>(select(vec2(), vec2(4294967295u), (r2.xy >= v_90.zw))); + r2 = vec4(r2.xy, v_91.xy); + let v_92 = fract(abs(r2.xyxx).xy); + r2 = vec4(v_92.xy, r2.zw); + let v_93 = -(r2.xyxx); + let v_94 = bitcast>(r2.zw); + let v_95 = select(v_93.xy, r2.xy, (v_94 != vec2())); + r2 = vec4(v_95.xy, r2.zw); + r3 = textureSampleLevel(t2, s2, r1.xyxx.xy, 0.0f); + let v_96 = fma((-(r2.xyxx)).xy, vec2(0.00789062492549419403f), r1.xy); + r1 = vec4(v_96.xy, r1.zw); + r4 = (r1.xyxy + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r5 = textureSampleLevel(t2, s2, r4.xyxx.xy, 0.0f); + r4 = textureSampleLevel(t2, s2, r4.zwzz.xy, 0.0f); + let v_97 = (r1.xy + vec2(0.00789062492549419403f)); + r1 = vec4(v_97.xy, r1.zw); + r6 = textureSampleLevel(t2, s2, r1.xyxx.xy, 0.0f); + let v_98 = ((-(r2.xyxx)).xy + vec2(1.0f)); + r1 = vec4(v_98.xy, r1.zw); + r3 = (r1.xxxx * r3); + r5 = (r2.xxxx * r5); + r5 = (r1.yyyy * r5); + r3 = fma(r3, r1.yyyy, r5); + r4 = (r1.xxxx * r4); + r3 = fma(r4, r2.yyyy, r3); + r4 = (r2.xxxx * r6); + r2 = fma(r4, r2.yyyy, r3); + r1.x = (r1.w / cb12_12.tint_symbol_3[0u].x); + r1.x = min(r1.x, 1.0f); + r1 = (r1.xxxx * r2); + r1 = fma(r1, vec4(0.5f), vec4(0.5f)); + } else { + r1 = v8; + } + r2.x = v8.y; + r2.w = 1.0f; + let v_99 = bitcast>(cb12_12.tint_symbol_3[4u].yyyy); + let v_100 = r2.xxxw; + o3 = select(r1, v_100, (v_99 != vec4())); + o7.z = (r0.x * cb11_11.tint_symbol_4[4u].z); + o1 = vec4(v3.xy, o1.zw); + o1 = vec4(o1.xy, v4.xy); + o2 = r7; + o5 = r0.yzw.xyzx; + o7 = vec3(v5.xy, o7.xyz.z).xyzx; +} + +struct tint_symbol_5 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, + @location(7u) + o7 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec2, @location(5u) v5 : vec2, @location(6u) v6 : vec3, @location(7u) v7 : vec4, @location(8u) v8 : vec4) -> tint_symbol_5 { + main_inner(v0, v2, v3, v4, v5, v6, v7, v8); + return tint_symbol_5(o0, o1, o2, o3, o4, o5, o6, o7); +} diff --git a/b/8b0b5899ed/shaders/f06db38b143b636a.consts.json b/b/8b0b5899ed/shaders/f06db38b143b636a.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/f06db38b143b636a.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f06db38b143b636a.wgsl b/b/8b0b5899ed/shaders/f06db38b143b636a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..169782468068c39b3f6ed1f45e093f5ee5464e00 --- /dev/null +++ b/b/8b0b5899ed/shaders/f06db38b143b636a.wgsl @@ -0,0 +1,427 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb7_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4) { + let v_1 = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = fma(r0.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy); + r0 = vec4(v_2.xy, r0.zw); + r0.x = (r0.x * cb11_11.tint_symbol_3[0u].w); + r0.y = (r0.y * cb11_11.tint_symbol_3[1u].w); + let v_3 = (r0.yyy * cb11_11.tint_symbol_3[1u].xyz); + r0 = vec4(r0.x, v_3.xyz); + let v_4 = fma(r0.xxx, cb11_11.tint_symbol_3[0u].xyz, r0.yzw); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = -(cb11_11.tint_symbol_3[2u].xyzx); + let v_6 = (r0.xyz + v_5.xyz); + r0 = vec4(v_6.xyz, r0.w); + r1 = textureSample(t3, s3, v1.xy.xyxx.xy); + r2 = textureSample(t4, s4, v1.xy.xyxx.xy); + let v_7 = fma(r2.xyz, vec3(2.0f), vec3(-1.0f)); + r1 = vec4(r1.x, v_7.xyz); + r0.w = dot(r1.yzw, r1.yzw); + r0.w = inverseSqrt(r0.w); + let v_8 = (r0.www * r1.yzw); + r1 = vec4(r1.x, v_8.xyz); + r0.w = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.w = ((-(r1.xxxx)).w + r0.w); + r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w); + let v_9 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz); + r0 = vec4(v_9.xyz, r0.w); + r2 = (cb6_6.tint_symbol_1[14u].zwzw * cb11_11.tint_symbol_3[6u].xxxx); + let v_10 = (r0.www * v3.xyz); + r3 = vec4(v_10.xyz, r3.w); + let v_11 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r4 = vec4(v_11.xy, r4.zw); + let v_12 = (r4.xy * vec2(0.015625f)); + r4 = vec4(v_12.xy, r4.zw); + r4 = textureSample(t14, s14, r4.xyxx.xy); + r1.x = (r4.z * cb12_12.tint_symbol_2[0u].w); + let v_13 = fma(r3.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r4 = vec4(v_13.xyz, r4.w); + let v_14 = &(x0[0u]); + let v_15 = r4; + *(v_14) = vec4(v_15.xyz, (*(v_14)).w); + let v_16 = fma(r3.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r5 = vec4(v_16.xyz, r5.w); + let v_17 = &(x0[1u]); + let v_18 = r5; + *(v_17) = vec4(v_18.xyz, (*(v_17)).w); + let v_19 = fma(r3.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r3 = vec4(v_19.xyz, r3.w); + let v_20 = &(x0[2u]); + let v_21 = r3; + *(v_20) = vec4(v_21.xyz, (*(v_20)).w); + let v_22 = &(x0[3u]); + let v_23 = r3; + *(v_22) = vec4(v_23.xyz, (*(v_22)).w); + r3.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f); + let v_24 = -(r1.xxxx); + r1.x = fma(r3.z, 0.5f, v_24.x); + let v_25 = abs(r3.yyyy); + let v_26 = max(v_25.xy, abs(r3.xxxx).xy); + r3 = vec4(v_26.xy, r3.zw); + r3.x = bitcast(select(0u, 4294967295u, (r3.x < r1.x))); + let v_27 = (bitcast(r3.x) != 0u); + let v_28 = bitcast(v.tint_symbol_4[0i].x); + r3.x = select(bitcast(v.tint_symbol_4[1i].x), v_28, v_27); + let v_29 = abs(r5.yyyy); + r3.z = max(v_29.z, abs(r5.xxxx).z); + r3.z = bitcast(select(0u, 4294967295u, (r3.z < r1.x))); + let v_30 = bitcast(r3.z); + r3.x = select(r3.x, bitcast(v.tint_symbol_4[2i].x), (v_30 != 0u)); + let v_31 = abs(r4.yyyy); + r3.z = max(v_31.z, abs(r4.xxxx).z); + r1.x = bitcast(select(0u, 4294967295u, (r3.z < r1.x))); + let v_32 = bitcast(r1.x); + r1.x = select(r3.x, 0.0f, (v_32 != 0u)); + let v_33 = x0[bitcast(r1.x)]; + r3 = vec4(v_33.x, r3.y, v_33.yz); + r4.x = f32(bitcast(r1.x)); + r4.y = (r4.x + 0.5f); + r4.y = (r4.y * 0.25f); + r5 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.xxxx))); + r5 = bitcast>((bitcast>(r5) & vec4(1065353216u))); + r4.x = dot(r5, cb6_6.tint_symbol_1[12u]); + r4.z = dot(r5, cb6_6.tint_symbol_1[13u]); + r5.x = (r3.x + 0.5f); + r5.y = fma(r3.z, 0.25f, r4.y); + r3.x = bitcast(select(0u, 4294967295u, !((r4.x == 0.0f)))); + let v_34 = -(r4.xxxx); + r3.z = (r3.w + v_34.z); + let v_35 = dpdx(r5.xyy); + r6 = vec4(v_35.xy, r6.z, v_35.z); + r6.z = dpdx(r3.z); + let v_36 = dpdy(r5.yxy); + r7 = vec4(v_36.xyz, r7.w); + r7.w = dpdy(r3.z); + let v_37 = (r6.yw * r7.yw); + r4 = vec4(v_37.xy, r4.zw); + let v_38 = -(r4.xyxx); + let v_39 = fma(r6.xz, r7.xz, v_38.xy); + r8 = vec4(v_39.xy, r8.zw); + r4.x = (1.0f / r8.x); + r4.y = (r6.z * r7.y); + let v_40 = -(r4.yyyy); + r8.z = fma(r6.x, r7.w, v_40.z); + let v_41 = (r4.xx * r8.yz); + r4 = vec4(v_41.xy, r4.zw); + let v_42 = max(r4.xy, vec2()); + r4 = vec4(v_42.xy, r4.zw); + let v_43 = min(r4.xy, vec2(0.5f)); + r4 = vec4(v_43.xy, r4.zw); + r3.z = fma((-(r4.zzzz)).z, r4.x, r3.z); + r3.z = fma((-(r4.zzzz)).z, r4.y, r3.z); + let v_44 = bitcast(r3.x); + let v_45 = r3.z; + r4.z = select(r3.w, v_45, (v_44 != 0u)); + let v_46 = (r1.zzz * cb6_6.tint_symbol_1[1u].xyz); + r3 = vec4(v_46.x, r3.y, v_46.yz); + let v_47 = fma(r1.yyy, cb6_6.tint_symbol_1[0u].xyz, r3.xzw); + r3 = vec4(v_47.x, r3.y, v_47.yz); + let v_48 = fma(r1.www, cb6_6.tint_symbol_1[2u].xyz, r3.xzw); + r1 = vec4(r1.x, v_48.xyz); + let v_49 = (r1.yzw * vec3(1.0f, 0.0f, 0.0f)); + r3 = vec4(v_49.x, r3.y, v_49.yz); + let v_50 = -(r3.xxzw); + let v_51 = fma(r1.wyz, vec3(0.0f, 0.0f, 1.0f), v_50.xzw); + r3 = vec4(v_51.x, r3.y, v_51.yz); + let v_52 = ((-(r1.wyzw)).xyz * r3.xzw); + r6 = vec4(v_52.xyz, r6.w); + let v_53 = -(r1.zzwy); + let v_54 = -(r6.xxyz); + let v_55 = fma(v_53.yzw, r3.zwx, v_54.yzw); + r1 = vec4(r1.x, v_55.xyz); + r3.x = dot(r1.yz, r1.yz); + r3.z = inverseSqrt(r3.x); + let v_56 = (r1.yz * r3.zz); + let v_57 = r1; + r1 = vec4(v_57.x, v_56.xy, v_57.w); + let v_58 = (r1.ww * r1.yz); + let v_59 = r1; + r1 = vec4(v_59.x, v_58.xy, v_59.w); + r1.w = sqrt(r3.x); + let v_60 = (r1.yz / r1.ww); + let v_61 = r1; + r1 = vec4(v_61.x, v_60.xy, v_61.w); + r1.x = bitcast((4i + bitcast(r1.x))); + let v_62 = (r1.yz / cb6_6.tint_symbol_1[bitcast(r1.x)].xy); + let v_63 = r1; + r1 = vec4(v_63.x, v_62.xy, v_63.w); + let v_64 = (r1.yz * cb6_6.tint_symbol_1[bitcast(r1.x)].zz); + r1 = vec4(v_64.xy, r1.zw); + let v_65 = (r1.xy * vec2(1.0f, 4.0f)); + r1 = vec4(v_65.xy, r1.zw); + r6 = (r2.zwzw * vec4(-0.34609651565551757812f, 0.32848981022834777832f, -0.79929149150848388672f, 0.20174059271812438965f)); + r5.z = dot(r1.xy, r6.xy); + let v_66 = r6; + r4 = vec4(v_66.xy, r4.zw); + let v_67 = (r4.xyz + r5.xyz); + r3 = vec4(v_67.x, r3.y, v_67.yz); + r5.w = dot(r1.xy, r6.zw); + let v_68 = r6; + r4 = vec4(v_68.zw, r4.zw); + let v_69 = (r5.xyw + r4.xyz); + r6 = vec4(v_69.xyz, r6.w); + r7 = (r2.zwzw * vec4(-0.03117550723254680634f, 0.17933775484561920166f, 0.51474946737289428711f, 0.25350245833396911621f)); + r8.x = dot(r1.xy, r7.xy); + let v_70 = r7; + r4 = vec4(v_70.xy, r4.zw); + let v_71 = r5; + let v_72 = r8; + r8 = vec4(v_72.x, v_71.xy, v_72.w); + let v_73 = (r8.yzx + r4.xyz); + r9 = vec4(v_73.xyz, r9.w); + r8.w = dot(r1.xy, r7.zw); + let v_74 = r7; + r4 = vec4(v_74.zw, r4.zw); + let v_75 = (r8.yzw + r4.xyz); + r7 = vec4(v_75.xyz, r7.w); + r10 = (r2.zwzw * vec4(-0.07286971807479858398f, 0.00809734128415584564f, -0.96978127956390380859f, 0.03452160954475402832f)); + r8.x = dot(r1.xy, r10.xy); + let v_76 = r10; + r4 = vec4(v_76.xy, r4.zw); + let v_77 = (r8.yzx + r4.xyz); + r11 = vec4(v_77.xyz, r11.w); + r8.w = dot(r1.xy, r10.zw); + let v_78 = r10; + r4 = vec4(v_78.zw, r4.zw); + let v_79 = (r8.yzw + r4.xyz); + r10 = vec4(v_79.xyz, r10.w); + r12 = (r2.zwzw * vec4(0.54554665088653564453f, 0.02412854135036468506f, -0.02890610881149768829f, -0.13678458333015441895f)); + r8.x = dot(r1.xy, r12.xy); + let v_80 = r12; + r4 = vec4(v_80.xy, r4.zw); + let v_81 = (r8.yzx + r4.xyz); + r13 = vec4(v_81.xyz, r13.w); + r8.w = dot(r1.xy, r12.zw); + let v_82 = r12; + r4 = vec4(v_82.zw, r4.zw); + let v_83 = (r8.yzw + r4.xyz); + r12 = vec4(v_83.xyz, r12.w); + r14 = (r2.zwzw * vec4(-0.47951146960258483887f, -0.24483287334442138672f, 0.7587884068489074707f, -0.1121091991662979126f)); + r8.x = dot(r1.xy, r14.xy); + let v_84 = r14; + r4 = vec4(v_84.xy, r4.zw); + let v_85 = (r8.yzx + r4.xyz); + r15 = vec4(v_85.xyz, r15.w); + r8.w = dot(r1.xy, r14.zw); + let v_86 = r14; + r4 = vec4(v_86.zw, r4.zw); + let v_87 = (r8.yzw + r4.xyz); + r14 = vec4(v_87.xyz, r14.w); + r16 = (r2.zwzw * vec4(0.33935257792472839355f, -0.24932782351970672607f, 1.07059764862060546875f, 0.2081225961446762085f)); + r8.x = dot(r1.xy, r16.xy); + let v_88 = r16; + r4 = vec4(v_88.xy, r4.zw); + let v_89 = (r8.yzx + r4.xyz); + r17 = vec4(v_89.xyz, r17.w); + r8.w = dot(r1.xy, r16.zw); + let v_90 = r16; + r4 = vec4(v_90.zw, r4.zw); + let v_91 = (r8.yzw + r4.xyz); + r16 = vec4(v_91.xyz, r16.w); + r18 = (r2.zwzw * vec4(1.29403817653656005859f, -0.01807767525315284729f, -0.7475630640983581543f, -0.11397434771060943604f)); + r8.x = dot(r1.xy, r18.xy); + let v_92 = r18; + r4 = vec4(v_92.xy, r4.zw); + let v_93 = (r8.yzx + r4.xyz); + r19 = vec4(v_93.xyz, r19.w); + r8.w = dot(r1.xy, r18.zw); + let v_94 = r18; + r4 = vec4(v_94.zw, r4.zw); + let v_95 = (r8.yzw + r4.xyz); + r18 = vec4(v_95.xyz, r18.w); + r2 = (r2 * vec4(0.94772171974182128906f, -0.24876354634761810303f, -1.34315288066864013672f, -0.08858405798673629761f)); + r8.x = dot(r1.xy, r2.xy); + let v_96 = r2; + r4 = vec4(v_96.xy, r4.zw); + let v_97 = (r8.yzx + r4.xyz); + r20 = vec4(v_97.xyz, r20.w); + r8.w = dot(r1.xy, r2.zw); + let v_98 = r2; + r4 = vec4(v_98.zw, r4.zw); + let v_99 = (r8.yzw + r4.xyz); + r1 = vec4(v_99.xyz, r1.w); + let v_100 = r3.xzxx; + r2.x = textureSampleCompareLevel(t15, s15, v_100.xy, r3.w); + let v_101 = r6.xyxx; + r2.y = textureSampleCompareLevel(t15, s15, v_101.xy, r6.z); + let v_102 = r9.xyxx; + r2.z = textureSampleCompareLevel(t15, s15, v_102.xy, r9.z); + let v_103 = r7.xyxx; + r2.w = textureSampleCompareLevel(t15, s15, v_103.xy, r7.z); + let v_104 = r11.xyxx; + r4.x = textureSampleCompareLevel(t15, s15, v_104.xy, r11.z); + let v_105 = r10.xyxx; + r4.y = textureSampleCompareLevel(t15, s15, v_105.xy, r10.z); + let v_106 = r13.xyxx; + r4.z = textureSampleCompareLevel(t15, s15, v_106.xy, r13.z); + let v_107 = r12.xyxx; + r4.w = textureSampleCompareLevel(t15, s15, v_107.xy, r12.z); + let v_108 = r15.xyxx; + r6.x = textureSampleCompareLevel(t15, s15, v_108.xy, r15.z); + let v_109 = r14.xyxx; + r6.y = textureSampleCompareLevel(t15, s15, v_109.xy, r14.z); + let v_110 = r17.xyxx; + r6.z = textureSampleCompareLevel(t15, s15, v_110.xy, r17.z); + let v_111 = r16.xyxx; + r6.w = textureSampleCompareLevel(t15, s15, v_111.xy, r16.z); + let v_112 = r19.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_112.xy, r19.z); + let v_113 = r18.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_113.xy, r18.z); + let v_114 = r20.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_114.xy, r20.z); + let v_115 = r1.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_115.xy, r1.z); + r1 = (r2 + r4); + r1 = (r6 + r1); + r1 = (r7 + r1); + r1.x = dot(r1, vec4(1.0f)); + r1.x = (r1.x * 0.0625f); + r1.z = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r1.z) != 0u)) { + r2 = textureSample(t2, s2, r5.xyxx.xy); + r1.y = ((-(r2.wwww)).y + 1.0f); + } else { + r1.y = 1.0f; + } + r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f); + r1.z = clamp(fma(r3.yyyy, vec4(15.0f), vec4(-6.0f)).z, 0.0f, 1.0f); + r0.w = ((-(r0.wwww)).w + 1.0f); + let v_116 = fma(r0.ww, r1.zz, r1.xy); + r1 = vec4(v_116.xy, r1.zw); + let v_117 = (r1.xy * r1.xy); + r1 = vec4(v_117.xy, r1.zw); + let v_118 = min(r1.xy, vec2(1.0f)); + let v_119 = r1; + r1 = vec4(v_119.x, v_118.xy, v_119.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r1.w = (r1.z * r1.y); + let v_120 = bitcast(r0.w); + let v_121 = r1.w; + r1.x = select(r1.y, v_121, (v_120 != 0u)); + r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x; + let v_122 = r2; + r2 = vec4(v_122.x, 0.0f, v_122.z, 0.5f); + let v_123 = fma(r0.xy, vec2(0.00028571428265422583f), r2.xy); + r0 = vec4(v_123.xy, r0.zw); + r3 = textureSample(t5, s5, r0.xyxx.xy); + r2.z = r3.y; + r2 = textureSample(t6, s6, r2.zwzz.xy); + r0.x = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).x, 0.0f, 1.0f); + r0.x = sqrt(r0.x); + r0.x = fma((-(r0.xxxx)).x, cb6_6.tint_symbol_1[3u].z, 1.0f); + r0.x = (r0.x * r2.x); + o0 = (r0.xxxx * r1.xzzz); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f088ed9ac7c01355.consts.json b/b/8b0b5899ed/shaders/f088ed9ac7c01355.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/f088ed9ac7c01355.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f0999bef5cfa1234.wgsl b/b/8b0b5899ed/shaders/f0999bef5cfa1234.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..c5b39f7c8751b0cb7d9cd52894e1afe5485430cd --- /dev/null +++ b/b/8b0b5899ed/shaders/f0999bef5cfa1234.wgsl @@ -0,0 +1,19 @@ +diagnostic(off, derivative_uniformity); + +struct cb3_struct { + tint_symbol : array, 3u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb3_struct; + +var o0 : f32; + +fn main_inner() { + o0 = cb5_5.tint_symbol[2u].x; +} + +@fragment +fn main() -> @location(0u) f32 { + main_inner(); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f0a879372c0e2699.consts.json b/b/8b0b5899ed/shaders/f0a879372c0e2699.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/f0a879372c0e2699.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f0a879372c0e2699.wgsl b/b/8b0b5899ed/shaders/f0a879372c0e2699.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..1ba0d8ba2e538c71e577da4bbee6ecf949e952e2 --- /dev/null +++ b/b/8b0b5899ed/shaders/f0a879372c0e2699.wgsl @@ -0,0 +1,648 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb7_struct_1 { + tint_symbol_4 : array, 7u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb7_struct_1; + +struct cb16_struct_1 { + tint_symbol_5 : array, 16u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb16_struct_1; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(29u) var s13 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(45u) var t13 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v0.xyxx.xy); + r1 = textureSample(t3, s3, v0.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r0.w = dot(r1.xy, r1.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = sqrt(abs(r0.wwww).w); + r1.z = max(cb12_12.tint_symbol_4[6u].w, 0.00100000004749745131f); + let v_4 = (r1.zz * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v5.xyz); + r1 = vec4(r1.x, v_5.xyz); + let v_6 = fma(r1.xxx, v4.xyz, r1.yzw); + r1 = vec4(v_6.xyz, r1.w); + let v_7 = fma(r0.www, v1.xyz, r1.xyz); + r1 = vec4(v_7.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = inverseSqrt(r0.w); + let v_8 = (r0.www * r1.xyz); + r1 = vec4(v_8.xy, r1.z, v_8.z); + r2 = textureSample(t4, s4, v0.xyxx.xy); + let v_9 = (r2.xy * r2.xy); + r2 = vec4(v_9.xy, r2.zw); + r2.x = dot(r2.xyz, cb12_12.tint_symbol_4[6u].xyz); + r2.x = (r2.x * cb12_12.tint_symbol_4[5u].y); + let v_10 = (r0.xyz * cb12_12.tint_symbol_4[0u].xyz); + r0 = vec4(v_10.xyz, r0.w); + let v_11 = (r0.xyz * v6.xxx); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = (v6.xx * cb2_2.tint_symbol_1[15u].zy); + let v_13 = r2; + r2 = vec4(v_13.x, v_12.xy, v_13.w); + r3.x = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).x, 0.0f, 1.0f); + r2.z = (r2.z * r3.x); + r2.x = (r2.x * v6.x); + let v_14 = ((-(cb12_12.tint_symbol_4[3u].zzzz)).xy + vec2(1.0f, 2.0f)); + r3 = vec4(v_14.xy, r3.zw); + r3.z = (r3.x * v6.z); + let v_15 = (r3.yy * v0.zw); + let v_16 = r3; + r3 = vec4(v_16.x, v_15.x, v_16.z, v_15.y); + r4 = textureSample(t2, s2, r3.ywyy.xy); + r3.y = (cb5_5.tint_symbol_3[3u].z * cb12_12.tint_symbol_4[3u].z); + r3.w = ((-(r4.xxxx)).w + r4.z); + r4.x = fma(r3.y, r3.w, r4.x); + let v_17 = (r4.xy * cb12_12.tint_symbol_4[3u].xx); + let v_18 = r3; + r3 = vec4(v_18.x, v_17.x, v_18.z, v_17.y); + r4.x = fma(v6.z, r3.x, -1.0f); + r3.x = fma(r3.x, r4.x, 1.0f); + r3.y = (r3.x * r3.y); + let v_19 = -(r0.xyxz); + let v_20 = fma(cb12_12.tint_symbol_4[4u].xyz, cb12_12.tint_symbol_4[3u].yyy, v_19.xyw); + r4 = vec4(v_20.xy, r4.z, v_20.z); + let v_21 = fma(r3.yyy, r4.xyw, r0.xyz); + r0 = vec4(v_21.xyz, r0.w); + r3.y = (r3.z * cb12_12.tint_symbol_4[3u].x); + let v_22 = ((-(r0.xyzx)).xyz + r4.zzz); + r4 = vec4(v_22.xyz, r4.w); + let v_23 = fma(r3.yyy, r4.xyz, r0.xyz); + r0 = vec4(v_23.xyz, r0.w); + r3.x = fma((-(r3.wwww)).x, r3.x, 1.0f); + r2.x = clamp(((r2.xxxx * r3.xxxx)).x, 0.0f, 1.0f); + let v_24 = (r0.xyz * r0.xyz); + r0 = vec4(v_24.xyz, r0.w); + let v_25 = ((-(v2.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_25.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r3.w = inverseSqrt(r3.w); + let v_26 = (r3.www * r3.xyz); + r4 = vec4(v_26.xyz, r4.w); + let v_27 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_28 = fma(r3.xyz, r3.www, v_27.xyz); + r5 = vec4(v_28.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_29 = (r3.www * r5.xyz); + r5 = vec4(v_29.xyz, r5.w); + let v_30 = (r2.yz * r2.yz); + let v_31 = r2; + r2 = vec4(v_31.x, v_30.xy, v_31.w); + r3.w = fma(r2.w, cb12_12.tint_symbol_4[5u].x, -500.0f); + r3.w = max(r3.w, 0.0f); + let v_32 = -(r3.wwww); + r2.w = fma(r2.w, cb12_12.tint_symbol_4[5u].x, v_32.w); + r3.w = (r3.w * 558.0f); + r2.w = fma(r2.w, 3.0f, r3.w); + r3.x = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_33 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xxyz)).yzw); + r3 = vec4(r3.x, v_33.xyz); + let v_34 = (r3.zzz * cb6_6.tint_symbol_5[1u].xyz); + r6 = vec4(v_34.xyz, r6.w); + let v_35 = fma(r3.yyy, cb6_6.tint_symbol_5[0u].xyz, r6.xyz); + r6 = vec4(v_35.xyz, r6.w); + let v_36 = fma(r3.www, cb6_6.tint_symbol_5[2u].xyz, r6.xyz); + r6 = vec4(v_36.xyz, r6.w); + let v_37 = fma(r6.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r7 = vec4(v_37.xyz, r7.w); + let v_38 = &(x0[0u]); + let v_39 = r7; + *(v_38) = vec4(v_39.xyz, (*(v_38)).w); + let v_40 = fma(r6.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r8 = vec4(v_40.xyz, r8.w); + let v_41 = &(x0[1u]); + let v_42 = r8; + *(v_41) = vec4(v_42.xyz, (*(v_41)).w); + let v_43 = fma(r6.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r9 = vec4(v_43.xyz, r9.w); + let v_44 = &(x0[2u]); + let v_45 = r9; + *(v_44) = vec4(v_45.xyz, (*(v_44)).w); + let v_46 = fma(r6.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r6 = vec4(v_46.xyz, r6.w); + let v_47 = &(x0[3u]); + let v_48 = r6; + *(v_47) = vec4(v_48.xyz, (*(v_47)).w); + let v_49 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_50 = r10; + r10 = vec4(v_50.x, v_49.x, v_50.z, v_49.y); + r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r4.w = (r4.w * 0.5f); + let v_51 = abs(r9.yyyy); + r5.w = max(v_51.w, abs(r9.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r4.w))); + let v_52 = (bitcast(r5.w) != 0u); + let v_53 = bitcast(v.tint_symbol_6[0i].x); + r5.w = select(bitcast(v.tint_symbol_6[1i].x), v_53, v_52); + let v_54 = abs(r8.yyyy); + r6.z = max(v_54.z, abs(r8.xxxx).z); + r6.z = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_55 = bitcast(r6.z); + r5.w = select(r5.w, bitcast(v.tint_symbol_6[2i].x), (v_55 != 0u)); + let v_56 = abs(r7.yyyy); + r6.z = max(v_56.z, abs(r7.xxxx).z); + r4.w = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_57 = bitcast(r4.w); + r4.w = select(r5.w, 0.0f, (v_57 != 0u)); + let v_58 = x0[bitcast(r4.w)]; + r7 = vec4(v_58.xyz, r7.w); + r4.w = f32(bitcast(r4.w)); + r5.w = (r4.w + 0.5f); + r5.w = (r5.w * 0.25f); + r8 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww))); + r8 = bitcast>((bitcast>(r8) & vec4(1065353216u))); + r4.w = dot(r8, cb6_6.tint_symbol_5[12u]); + r6.z = dot(r8, cb6_6.tint_symbol_5[13u]); + r8.x = (r7.x + 0.5f); + r8.y = fma(r7.y, 0.25f, r5.w); + r5.w = bitcast(select(0u, 4294967295u, !((r4.w == 0.0f)))); + r4.w = ((-(r4.wwww)).w + r7.z); + let v_59 = dpdx(r8.xyy); + r9 = vec4(v_59.xy, r9.z, v_59.z); + r9.z = dpdx(r4.w); + let v_60 = dpdy(r8.yxy); + r11 = vec4(v_60.xyz, r11.w); + r11.w = dpdy(r4.w); + let v_61 = (r9.yw * r11.yw); + r7 = vec4(v_61.xy, r7.zw); + let v_62 = -(r7.xyxx); + let v_63 = fma(r9.xz, r11.xz, v_62.xy); + r12 = vec4(v_63.xy, r12.zw); + r6.w = (1.0f / r12.x); + r7.x = (r9.z * r11.y); + let v_64 = -(r7.xxxx); + r12.z = fma(r9.x, r11.w, v_64.z); + let v_65 = (r6.ww * r12.yz); + r7 = vec4(v_65.xy, r7.zw); + let v_66 = max(r7.xy, vec2()); + r7 = vec4(v_66.xy, r7.zw); + let v_67 = min(r7.xy, vec2(0.5f)); + r7 = vec4(v_67.xy, r7.zw); + r4.w = fma((-(r6.zzzz)).w, r7.x, r4.w); + r4.w = fma((-(r6.zzzz)).w, r7.y, r4.w); + let v_68 = bitcast(r5.w); + let v_69 = r4.w; + r10.z = select(r7.z, v_69, (v_68 != 0u)); + r8.z = 0.0f; + let v_70 = (r8.xyz + r10.ywz); + r7 = vec4(v_70.xyz, r7.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r10 = vec4(v_71.xy, r10.zw); + let v_72 = (r8.xyz + r10.xyz); + r9 = vec4(v_72.xyz, r9.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r10 = vec4(v_73.xy, r10.zw); + let v_74 = (r8.xyz + r10.xyz); + r11 = vec4(v_74.xyz, r11.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r10 = vec4(v_75.xy, r10.zw); + let v_76 = (r8.xyz + r10.xyz); + r12 = vec4(v_76.xyz, r12.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r10 = vec4(v_77.xy, r10.zw); + let v_78 = (r8.xyz + r10.xyz); + r13 = vec4(v_78.xyz, r13.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r10 = vec4(v_79.xy, r10.zw); + let v_80 = (r8.xyz + r10.xyz); + r14 = vec4(v_80.xyz, r14.w); + let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r10 = vec4(v_81.xy, r10.zw); + let v_82 = (r8.xyz + r10.xyz); + r15 = vec4(v_82.xyz, r15.w); + let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r10 = vec4(v_83.xy, r10.zw); + let v_84 = (r8.xyz + r10.xyz); + r16 = vec4(v_84.xyz, r16.w); + let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r10 = vec4(v_85.xy, r10.zw); + let v_86 = (r8.xyz + r10.xyz); + r17 = vec4(v_86.xyz, r17.w); + let v_87 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r10 = vec4(v_87.xy, r10.zw); + let v_88 = (r8.xyz + r10.xyz); + r18 = vec4(v_88.xyz, r18.w); + let v_89 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r10 = vec4(v_89.xy, r10.zw); + let v_90 = (r8.xyz + r10.xyz); + r19 = vec4(v_90.xyz, r19.w); + let v_91 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r10 = vec4(v_91.xy, r10.zw); + let v_92 = (r8.xyz + r10.xyz); + r20 = vec4(v_92.xyz, r20.w); + let v_93 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r10 = vec4(v_93.xy, r10.zw); + let v_94 = (r8.xyz + r10.xyz); + r21 = vec4(v_94.xyz, r21.w); + let v_95 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r10 = vec4(v_95.xy, r10.zw); + let v_96 = (r8.xyz + r10.xyz); + r22 = vec4(v_96.xyz, r22.w); + let v_97 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r10 = vec4(v_97.xy, r10.zw); + let v_98 = (r8.xyz + r10.xyz); + r23 = vec4(v_98.xyz, r23.w); + let v_99 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r10 = vec4(v_99.xy, r10.zw); + let v_100 = (r8.xyz + r10.xyz); + r8 = vec4(v_100.xyz, r8.w); + let v_101 = r7.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_101.xy, r7.z); + let v_102 = r9.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_102.xy, r9.z); + let v_103 = r11.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_103.xy, r11.z); + let v_104 = r12.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_104.xy, r12.z); + let v_105 = r13.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_105.xy, r13.z); + let v_106 = r14.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_106.xy, r14.z); + let v_107 = r15.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_107.xy, r15.z); + let v_108 = r16.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_108.xy, r16.z); + let v_109 = r17.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_109.xy, r17.z); + let v_110 = r18.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_110.xy, r18.z); + let v_111 = r19.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_111.xy, r19.z); + let v_112 = r20.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_112.xy, r20.z); + let v_113 = r21.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_113.xy, r21.z); + let v_114 = r22.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_114.xy, r22.z); + let v_115 = r23.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_115.xy, r23.z); + let v_116 = r8.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_116.xy, r8.z); + r7 = (r7 + r9); + r7 = (r10 + r7); + r7 = (r11 + r7); + r4.w = dot(r7, vec4(1.0f)); + r3.x = clamp(fma(r3.xxxx, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).x, 0.0f, 1.0f); + let v_117 = abs(r6.yyyy); + r5.w = max(v_117.w, abs(r6.xxxx).w); + r5.w = clamp(fma(r5.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r3.x = (r5.w * r3.x); + r3.x = fma(r4.w, 0.0625f, r3.x); + r3.x = (r3.x * r3.x); + r3.x = min(r3.x, 1.0f); + r4.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r4.w = sqrt(r4.w); + r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z); + let v_118 = -(r3.xxxx); + r3.x = fma(r4.w, v_118.x, r3.x); + r6.x = (-(cb6_6.tint_symbol_5[15u].wwww)).x; + let v_119 = r6; + r6 = vec4(v_119.x, 0.0f, v_119.z, 0.5f); + let v_120 = fma(v2.xy, vec2(0.00028571428265422583f), r6.xy); + r6 = vec4(v_120.xy, r6.zw); + r7 = textureSample(t12, s12, r6.xyxx.xy); + r6.z = r7.y; + r6 = textureSample(t13, s13, r6.zwzz.xy); + r3.x = (r3.x * r6.x); + let v_121 = dot(r1.xyw, v_27.xyz); + r4.w = clamp(vec4(v_121, v_121, v_121, v_121).w, 0.0f, 1.0f); + let v_122 = dot(r4.xyz, r1.xyw); + r6.x = clamp(vec4(v_122, v_122, v_122, v_122).x, 0.0f, 1.0f); + let v_123 = dot(r5.xyz, v_27.xyz); + r6.y = clamp(vec4(v_123, v_123, v_123, v_123).y, 0.0f, 1.0f); + let v_124 = ((-(r6.xyxx)).xy + vec2(1.0f)); + r6 = vec4(v_124.xy, r6.zw); + let v_125 = (r6.xy * r6.xy); + r6 = vec4(r6.xy, v_125.xy); + let v_126 = (r6.zw * r6.zw); + r6 = vec4(r6.xy, v_126.xy); + let v_127 = (r6.xy * r6.zw); + r6 = vec4(v_127.xy, r6.zw); + r5.w = ((-(cb12_12.tint_symbol_4[4u].wwww)).w + 1.0f); + let v_128 = fma(cb12_12.tint_symbol_4[4u].ww, r6.xy, r5.ww); + r6 = vec4(v_128.xy, r6.zw); + let v_129 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r6 = vec4(r6.xy, v_129.xy); + r5.w = (r6.z * 0.125f); + r6.x = fma((-(r2.xxxx)).x, r6.x, 1.0f); + r5.x = dot(r1.xyw, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r6.w); + r5.x = exp2(r5.x); + r5.x = (r6.y * r5.x); + r5.x = (r5.w * r5.x); + r2.x = (r2.x * r5.x); + r2.x = (r4.w * r2.x); + r4.w = (r4.w * r6.x); + let v_130 = fma(r0.xyz, r4.www, r2.xxx); + r5 = vec4(v_130.xyz, r5.w); + let v_131 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_131.xyz, r5.w); + r0.w = fma(r1.z, r0.w, cb3_3.tint_symbol_2[43u].w); + r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w); + r0.w = max(r0.w, 0.0f); + let v_132 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz); + r6 = vec4(r6.x, v_132.xyz); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_133 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz); + r7 = vec4(v_133.xyz, r7.w); + let v_134 = (r7.xyz * cb2_2.tint_symbol_1[16u].zzz); + r7 = vec4(v_134.xyz, r7.w); + let v_135 = fma(r6.yzw, r1.zzz, r7.xyz); + r6 = vec4(r6.x, v_135.xyz); + let v_136 = (r2.zzz * r6.yzw); + r6 = vec4(r6.x, v_136.xyz); + let v_137 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz); + r7 = vec4(v_137.xyz, r7.w); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_138 = dot(r8.xyz, r1.xyw); + r0.w = clamp(vec4(v_138, v_138, v_138, v_138).w, 0.0f, 1.0f); + let v_139 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r7.xyz); + r7 = vec4(v_139.xyz, r7.w); + let v_140 = fma(r7.xyz, r2.yyy, r6.yzw); + r6 = vec4(r6.x, v_140.xyz); + let v_141 = (r6.xxx * r6.yzw); + r6 = vec4(r6.x, v_141.xyz); + let v_142 = (r0.xyz * r6.yzw); + r0 = vec4(v_142.xyz, r0.w); + let v_143 = fma(r5.xyz, r3.xxx, r0.xyz); + r0 = vec4(v_143.xyz, r0.w); + r0.w = ((-(r6.xxxx)).w + 1.0f); + r1.z = dot((-(r4.xyzx)).xyz, r1.xyw); + r1.z = (r1.z + r1.z); + let v_144 = -(r1.zzzz); + let v_145 = -(r4.xyzx); + let v_146 = fma(r1.xyw, v_144.xyz, v_145.xyz); + r1 = vec4(v_146.xyz, r1.w); + let v_147 = clamp(((r2.wwww * vec4(0.00066666665952652693f, 0.0f, 0.0f, 0.00177619897294789553f))).xw, vec2(), vec2(1.0f)); + r2 = vec4(v_147.x, r2.yz, v_147.y); + r1.w = ((-(r2.xxxx)).w + 1.0f); + r2.x = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z); + r3.x = bitcast(select(0u, 4294967295u, (r3.x < r2.x))); + r4.x = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.w = (r1.w * r1.w); + r1.w = fma(r1.w, 5.0f, r2.x); + let v_148 = bitcast(r3.x); + let v_149 = r4.x; + r1.w = select(r1.w, v_149, (v_148 != 0u)); + let v_150 = (r1.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r4 = vec4(v_150.xyz, r4.w); + r1.x = (abs(r1.zzzz).x + 1.0f); + let v_151 = (r4.xyz / r1.xxx); + r4 = vec4(v_151.xyz, r4.w); + let v_152 = ((-(r4.xyzx)).xyz + vec3(0.75f, 0.5f, 0.25f)); + r4 = vec4(v_152.xyz, r4.w); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < r1.z))); + let v_153 = bitcast>(r1.xx); + let v_154 = r4.xy; + let v_155 = select(r4.zy, v_154, (v_153 != vec2())); + r1 = vec4(v_155.xy, r1.zw); + let v_156 = r1.w; + r1 = textureSampleLevel(t1, s1, r1.xyxx.xy, v_156); + r1.w = max(r2.z, r2.y); + let v_157 = (r1.www * r1.xyz); + r1 = vec4(v_157.xyz, r1.w); + let v_158 = (r2.www * r1.xyz); + r2 = vec4(v_158.xyz, r2.w); + let v_159 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_159.xyz, r2.w); + let v_160 = fma(r1.xyz, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(v_160.xyz, r1.w); + let v_161 = fma(r1.xyz, r0.www, r0.xyz); + r0 = vec4(v_161.xyz, r0.w); + r0.w = dot(r3.yzw, r3.yzw); + r1.x = sqrt(r0.w); + let v_162 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_162.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r3.w); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_163 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_163 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_164 = (r0.www * r3.yzw); + r2 = vec4(v_164.xyz, r2.w); + let v_165 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_165, v_165, v_165, v_165).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_166 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_166, v_166, v_166, v_166).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_167 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_167.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_168 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_168.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_169 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_169.xyz, r2.w); + let v_170 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_170.xyz, r2.w); + let v_171 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_171.xyz, r3.w); + let v_172 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_172.xyz, r2.w); + let v_173 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_174 = (r2.xyz + v_173.xyz); + r2 = vec4(v_174.xyz, r2.w); + let v_175 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_175.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_176 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_176.xy, r1.z, v_176.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_177 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_177.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_178 = -(r0.xyxz); + let v_179 = fma(r1.xyw, r0.www, v_178.xyw); + r1 = vec4(v_179.xy, r1.z, v_179.z); + let v_180 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_180.xyz, r0.w); + let v_181 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_181.xyz, o0.w); + o0.w = cb2_2.tint_symbol_1[15u].x; +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_182 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v4, v5, v6, v_182); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f0afbd0d91a06745.wgsl b/b/8b0b5899ed/shaders/f0afbd0d91a06745.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..50a597bbaa2f359f626ad8ef51f95feae81f419d --- /dev/null +++ b/b/8b0b5899ed/shaders/f0afbd0d91a06745.wgsl @@ -0,0 +1,58 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb12_struct { + tint_symbol_1 : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +var o0 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4) { + r0 = (v2 * vec4(255.001953125f)); + let v = r0; + let v_1 = max(v, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_1), vec4(2147483647i), (v_1 >= vec4(2147483648.0f))), vec4(), !((v == v)))); + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r1); + r2 = vec4(v0.xyz, r2.w); + r2.w = 1.0f; + r1.x = dot(r1, r2); + r1 = (r1.xxxx * cb1_1.tint_symbol_1[9u]); + r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r3 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r3); + r3 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r3); + r3 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r3); + r3.x = dot(r3, r2); + r1 = fma(r3.xxxx, cb1_1.tint_symbol_1[8u], r1); + r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r3); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r3); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r3); + r0.x = dot(r0, r2); + r0 = fma(r0.xxxx, cb1_1.tint_symbol_1[10u], r1); + o0 = (r0 + cb1_1.tint_symbol_1[11u]); +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @builtin(position) vec4 { + main_inner(v0, v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f0b1b5b1af7a1081.wgsl b/b/8b0b5899ed/shaders/f0b1b5b1af7a1081.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..48135f3a7d2a894aac3f35379533798e4213dcce --- /dev/null +++ b/b/8b0b5899ed/shaders/f0b1b5b1af7a1081.wgsl @@ -0,0 +1,105 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb5_struct { + tint_symbol_1 : array, 5u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb5_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +var icb0 : array, 4u> = array, 4u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f)); + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = max(v0.xy, vec2()); + let v_3 = bitcast>(select(vec2(v_2), vec2(4294967295u), (v_2 >= vec2(4294967296.0f)))); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = bitcast>((bitcast>(r0.xy) & vec2(1u))); + r0 = vec4(v_4.xy, r0.zw); + r0.y = bitcast((bitcast(r0.y) << 1u)); + r0.x = bitcast((bitcast(r0.x) + bitcast(r0.y))); + r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast(r0.x)]); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + v_5((bitcast(r0.x) != 0u)); + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_1[4u].x >= r1.x))); + v_5((bitcast(r1.x) != 0u)); + r1.x = dot(v3.xyz, v3.xyz); + r1.x = inverseSqrt(r1.x); + r0.w = (r0.w * v1.w); + r1.y = (v1.x * cb2_2.tint_symbol[15u].z); + o0.w = (r0.w * cb2_2.tint_symbol[15u].x); + r0.w = fma(v3.z, r1.x, -0.34999999403953552246f); + r0.w = clamp(((r0.wwww * vec4(1.53846156597137451172f))).w, 0.0f, 1.0f); + r0.w = (r0.w * cb5_5.tint_symbol_1[3u].z); + r1.x = ((-(cb2_2.tint_symbol[16u].zzzz)).x + 1.0f); + r0.w = (r0.w * r1.x); + r0.w = (r1.y * r0.w); + r1.x = (r0.w * cb12_12.tint_symbol_2[0u].x); + r0.w = fma(r0.w, -0.5f, 1.0f); + let v_6 = (r0.www * r0.xyz); + o0 = vec4(v_6.xyz, o0.w); + let v_7 = (r1.xx * vec2(0.5f, 0.48828125f)); + r0 = vec4(v_7.xy, r0.zw); + let v_8 = sqrt(r0.xy); + o2 = vec4(v_8.xy, o2.zw); + o2 = vec4(o2.xy, vec2()); + o1 = vec4(); + o3 = vec4(); +} + +fn v_5(v_9 : bool) { + if (v_9) { + discard; + return; + } +} + +struct tint_symbol_3 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_10 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4) -> tint_symbol_3 { + main_inner(v_10, v1, v2, v3); + return tint_symbol_3(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/f0c8111515a18dca.wgsl b/b/8b0b5899ed/shaders/f0c8111515a18dca.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..3780f2be896fc7b7f0733d4530f5ae5c2b8c7e54 --- /dev/null +++ b/b/8b0b5899ed/shaders/f0c8111515a18dca.wgsl @@ -0,0 +1,81 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb67_struct { + tint_symbol : array, 67u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb67_struct; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(42u) var t10 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + r0 = fma(cb5_5.tint_symbol[66u].xyxy, vec4(-3.0f, 0.0f, -2.0f, 0.0f), v1.xy.xyxy); + r1 = textureSample(t10, s10, r0.zwzz.xy); + r0 = textureSample(t10, s10, r0.xyxx.xy); + r2 = textureSample(t10, s10, v1.xy.xyxx.xy); + let v = -(r2.xyzx); + let v_1 = (r1.xyz + v.xyz); + r1 = vec4(v_1.xyz, r1.w); + let v_2 = max(r1.xyz, vec3()); + r1 = vec4(v_2.xyz, r1.w); + let v_3 = (r1.xyz * vec3(0.80000001192092895508f)); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = -(r2.xyzx); + let v_5 = (r0.xyz + v_4.xyz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = max(r0.xyz, vec3()); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = fma(r0.xyz, vec3(0.69999998807907104492f), r1.xyz); + r0 = vec4(v_7.xyz, r0.w); + r1 = fma(cb5_5.tint_symbol[66u].xyxy, vec4(-1.0f, 0.0f, 1.0f, 0.0f), v1.xy.xyxy); + r3 = textureSample(t10, s10, r1.xyxx.xy); + r1 = textureSample(t10, s10, r1.zwzz.xy); + let v_8 = ((-(r2.xyzx)).xyz + r1.xyz); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = max(r1.xyz, vec3()); + r1 = vec4(v_9.xyz, r1.w); + let v_10 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_10.xyz, r3.w); + let v_11 = max(r3.xyz, vec3()); + r3 = vec4(v_11.xyz, r3.w); + let v_12 = fma(r3.xyz, vec3(0.89999997615814208984f), r0.xyz); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = fma(r1.xyz, vec3(0.89999997615814208984f), r0.xyz); + r0 = vec4(v_13.xyz, r0.w); + r1 = fma(cb5_5.tint_symbol[66u].xyxy, vec4(2.0f, 0.0f, 3.0f, 0.0f), v1.xy.xyxy); + r3 = textureSample(t10, s10, r1.xyxx.xy); + r1 = textureSample(t10, s10, r1.zwzz.xy); + let v_14 = ((-(r2.xyzx)).xyz + r1.xyz); + r1 = vec4(v_14.xyz, r1.w); + let v_15 = max(r1.xyz, vec3()); + r1 = vec4(v_15.xyz, r1.w); + let v_16 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_16.xyz, r3.w); + let v_17 = max(r3.xyz, vec3()); + r3 = vec4(v_17.xyz, r3.w); + let v_18 = fma(r3.xyz, vec3(0.80000001192092895508f), r0.xyz); + r0 = vec4(v_18.xyz, r0.w); + let v_19 = fma(r1.xyz, vec3(0.69999998807907104492f), r0.xyz); + r0 = vec4(v_19.xyz, r0.w); + let v_20 = fma(r0.xyz, vec3(0.17241379618644714355f), r2.xyz); + o0 = vec4(v_20.xyz, o0.w); + o0.w = 1.0f; +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f0cbcd30c2fe6e57.consts.json b/b/8b0b5899ed/shaders/f0cbcd30c2fe6e57.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/f0cbcd30c2fe6e57.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f0cbcd30c2fe6e57.wgsl b/b/8b0b5899ed/shaders/f0cbcd30c2fe6e57.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..2a86056656fedae136831a2f1083be295e2ba48a --- /dev/null +++ b/b/8b0b5899ed/shaders/f0cbcd30c2fe6e57.wgsl @@ -0,0 +1,1229 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v6 : vec4; + +var v7 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v6 = v_2; + x1[0u].x = v7[0u]; + x1[0u].y = v7[1u]; + x1[0u].z = v7[2u]; + x1[0u].w = v7[3u]; + r0 = textureSample(t0, s0, v1.xyz.xyxx.xy); + r1 = textureSample(t2, s2, v1.xyz.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v4.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v3.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r3 = textureSample(t3, s3, v1.xyz.xyxx.xy); + let v_9 = (r3.xy * r3.xy); + r3 = vec4(v_9.xy, r3.zw); + r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].wwww)).x, 0.0f, 1.0f); + r1.y = (r0.w * cb12_12.tint_symbol_4[0u].x); + r1.y = (r1.y * cb2_2.tint_symbol_1[15u].w); + r0.w = (r0.w * v0.w); + let v_10 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_10.xy, r3.zw); + r1.y = (r1.y * v0.z); + let v_11 = (r0.xyz * r0.xyz); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = -(v5.xyzx); + let v_13 = (v_12.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_13.xyz, r4.w); + r2.w = dot(r4.xyz, r4.xyz); + r2.w = inverseSqrt(r2.w); + let v_14 = (r2.www * r4.xyz); + r5 = vec4(v_14.xyz, r5.w); + let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_16 = fma(r4.xyz, r2.www, v_15.xyz); + r6 = vec4(v_16.xyz, r6.w); + r3.z = dot(r6.xyz, r6.xyz); + r3.z = inverseSqrt(r3.z); + let v_17 = (r3.zzz * r6.xyz); + r6 = vec4(v_17.xyz, r6.w); + r3.z = fma(r3.w, cb12_12.tint_symbol_4[0u].z, -500.0f); + r3.z = max(r3.z, 0.0f); + let v_18 = -(r3.zzzz); + r3.w = fma(r3.w, cb12_12.tint_symbol_4[0u].z, v_18.w); + r3.z = (r3.z * 558.0f); + r3.z = fma(r3.w, 3.0f, r3.z); + r3.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_19 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_19.xyz, r7.w); + let v_20 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz); + r8 = vec4(v_20.xyz, r8.w); + let v_21 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz); + r8 = vec4(v_21.xyz, r8.w); + let v_22 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz); + r8 = vec4(v_22.xyz, r8.w); + let v_23 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r9 = vec4(v_23.xyz, r9.w); + let v_24 = &(x0[0u]); + let v_25 = r9; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r10 = vec4(v_26.xyz, r10.w); + let v_27 = &(x0[1u]); + let v_28 = r10; + *(v_27) = vec4(v_28.xyz, (*(v_27)).w); + let v_29 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r11 = vec4(v_29.xyz, r11.w); + let v_30 = &(x0[2u]); + let v_31 = r11; + *(v_30) = vec4(v_31.xyz, (*(v_30)).w); + let v_32 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r8 = vec4(v_32.xyz, r8.w); + let v_33 = &(x0[3u]); + let v_34 = r8; + *(v_33) = vec4(v_34.xyz, (*(v_33)).w); + let v_35 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_36 = r12; + r12 = vec4(v_36.x, v_35.x, v_36.z, v_35.y); + r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r4.w = (r4.w * 0.5f); + let v_37 = abs(r11.yyyy); + r5.w = max(v_37.w, abs(r11.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r4.w))); + let v_38 = (bitcast(r5.w) != 0u); + let v_39 = bitcast(v.tint_symbol_6[0i].x); + r5.w = select(bitcast(v.tint_symbol_6[1i].x), v_39, v_38); + let v_40 = abs(r10.yyyy); + r6.w = max(v_40.w, abs(r10.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r6.w < r4.w))); + let v_41 = bitcast(r6.w); + r5.w = select(r5.w, bitcast(v.tint_symbol_6[2i].x), (v_41 != 0u)); + let v_42 = abs(r9.yyyy); + r6.w = max(v_42.w, abs(r9.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r6.w < r4.w))); + let v_43 = bitcast(r4.w); + r4.w = select(r5.w, 0.0f, (v_43 != 0u)); + let v_44 = x0[bitcast(r4.w)]; + r9 = vec4(v_44.xyz, r9.w); + r4.w = f32(bitcast(r4.w)); + r5.w = (r4.w + 0.5f); + r5.w = (r5.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r4.w = dot(r10, cb6_6.tint_symbol_5[12u]); + r6.w = dot(r10, cb6_6.tint_symbol_5[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r5.w); + r5.w = bitcast(select(0u, 4294967295u, !((r4.w == 0.0f)))); + r4.w = ((-(r4.wwww)).w + r9.z); + let v_45 = dpdx(r10.xyy); + r11 = vec4(v_45.xy, r11.z, v_45.z); + r11.z = dpdx(r4.w); + let v_46 = dpdy(r10.yxy); + r13 = vec4(v_46.xyz, r13.w); + r13.w = dpdy(r4.w); + let v_47 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_47.xy); + let v_48 = -(r8.zwzz); + let v_49 = fma(r11.xz, r13.xz, v_48.xy); + r14 = vec4(v_49.xy, r14.zw); + r7.w = (1.0f / r14.x); + r8.z = (r11.z * r13.y); + let v_50 = -(r8.zzzz); + r14.z = fma(r11.x, r13.w, v_50.z); + let v_51 = (r7.ww * r14.yz); + r8 = vec4(r8.xy, v_51.xy); + let v_52 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_52.xy); + let v_53 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_53.xy); + r4.w = fma((-(r6.wwww)).w, r8.z, r4.w); + r4.w = fma((-(r6.wwww)).w, r8.w, r4.w); + let v_54 = bitcast(r5.w); + let v_55 = r4.w; + r12.z = select(r9.z, v_55, (v_54 != 0u)); + r10.z = 0.0f; + let v_56 = (r10.xyz + r12.ywz); + r9 = vec4(v_56.xyz, r9.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_57.xy, r12.zw); + let v_58 = (r10.xyz + r12.xyz); + r11 = vec4(v_58.xyz, r11.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_59.xy, r12.zw); + let v_60 = (r10.xyz + r12.xyz); + r13 = vec4(v_60.xyz, r13.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_61.xy, r12.zw); + let v_62 = (r10.xyz + r12.xyz); + r14 = vec4(v_62.xyz, r14.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_63.xy, r12.zw); + let v_64 = (r10.xyz + r12.xyz); + r15 = vec4(v_64.xyz, r15.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_65.xy, r12.zw); + let v_66 = (r10.xyz + r12.xyz); + r16 = vec4(v_66.xyz, r16.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_67.xy, r12.zw); + let v_68 = (r10.xyz + r12.xyz); + r17 = vec4(v_68.xyz, r17.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_69.xy, r12.zw); + let v_70 = (r10.xyz + r12.xyz); + r18 = vec4(v_70.xyz, r18.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_71.xy, r12.zw); + let v_72 = (r10.xyz + r12.xyz); + r19 = vec4(v_72.xyz, r19.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_73.xy, r12.zw); + let v_74 = (r10.xyz + r12.xyz); + r20 = vec4(v_74.xyz, r20.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_75.xy, r12.zw); + let v_76 = (r10.xyz + r12.xyz); + r21 = vec4(v_76.xyz, r21.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_77.xy, r12.zw); + let v_78 = (r10.xyz + r12.xyz); + r22 = vec4(v_78.xyz, r22.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_79.xy, r12.zw); + let v_80 = (r10.xyz + r12.xyz); + r23 = vec4(v_80.xyz, r23.w); + let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_81.xy, r12.zw); + let v_82 = (r10.xyz + r12.xyz); + r24 = vec4(v_82.xyz, r24.w); + let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_83.xy, r12.zw); + let v_84 = (r10.xyz + r12.xyz); + r25 = vec4(v_84.xyz, r25.w); + let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_85.xy, r12.zw); + let v_86 = (r10.xyz + r12.xyz); + r10 = vec4(v_86.xyz, r10.w); + let v_87 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_87.xy, r9.z); + let v_88 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_88.xy, r11.z); + let v_89 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_89.xy, r13.z); + let v_90 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_90.xy, r14.z); + let v_91 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_91.xy, r15.z); + let v_92 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_92.xy, r16.z); + let v_93 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_93.xy, r17.z); + let v_94 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_94.xy, r18.z); + let v_95 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_95.xy, r19.z); + let v_96 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_96.xy, r20.z); + let v_97 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_97.xy, r21.z); + let v_98 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_98.xy, r22.z); + let v_99 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_99.xy, r23.z); + let v_100 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_100.xy, r24.z); + let v_101 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_101.xy, r25.z); + let v_102 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_102.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r4.w = dot(r9, vec4(1.0f)); + r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_103 = abs(r8.yyyy); + r5.w = max(v_103.w, abs(r8.xxxx).w); + r5.w = clamp(fma(r5.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.w = ((-(r3.wwww)).w + 1.0f); + r3.w = (r5.w * r3.w); + r3.w = fma(r4.w, 0.0625f, r3.w); + let v_104 = (r3.xyw * r3.xyw); + r3 = vec4(v_104.xy, r3.z, v_104.z); + r3.w = min(r3.w, 1.0f); + r4.w = clamp(fma(v5.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r4.w = sqrt(r4.w); + r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z); + let v_105 = -(r3.wwww); + r3.w = fma(r4.w, v_105.w, r3.w); + let v_106 = dot(r2.xyz, v_15.xyz); + r4.w = clamp(vec4(v_106, v_106, v_106, v_106).w, 0.0f, 1.0f); + let v_107 = dot(r5.xyz, r2.xyz); + r8.x = clamp(vec4(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f); + let v_108 = dot(r6.xyz, v_15.xyz); + r8.y = clamp(vec4(v_108, v_108, v_108, v_108).y, 0.0f, 1.0f); + let v_109 = ((-(r8.xxyx)).yz + vec2(1.0f)); + let v_110 = r8; + r8 = vec4(v_110.x, v_109.xy, v_110.w); + let v_111 = (r8.yz * r8.yz); + r9 = vec4(v_111.xy, r9.zw); + let v_112 = (r9.xy * r9.xy); + r9 = vec4(v_112.xy, r9.zw); + let v_113 = (r8.yz * r9.xy); + let v_114 = r8; + r8 = vec4(v_114.x, v_113.xy, v_114.w); + r5.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f); + let v_115 = fma(cb12_12.tint_symbol_4[0u].yy, r8.yz, r5.ww); + let v_116 = r8; + r8 = vec4(v_116.x, v_115.xy, v_116.w); + let v_117 = (r3.zz + vec2(2.0f, 0.00000000999999993923f)); + r9 = vec4(v_117.xy, r9.zw); + r3.z = (r9.x * 0.125f); + r6.w = fma((-(r1.xxxx)).w, r8.y, 1.0f); + r6.x = dot(r2.xyz, r6.xyz); + r6.x = clamp(((r6.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r9.y); + r6.x = exp2(r6.x); + r6.x = (r8.z * r6.x); + r6.x = (r3.z * r6.x); + r6.x = (r1.x * r6.x); + r6.x = (r4.w * r6.x); + r4.w = (r4.w * r6.w); + let v_118 = fma(r0.xyz, r4.www, r6.xxx); + r6 = vec4(v_118.xyz, r6.w); + let v_119 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_119.xyz, r6.w); + r4.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r10 = vec4(vec3(), r10.w); + r8 = vec4(r8.x, vec3()); + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_120 = -(v5.xxyz); + let v_121 = (v_120.yzw + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(r8.x, v_121.xyz); + let v_122 = (v5.xyz + (-(cb3_3.tint_symbol_2[3u].xxyz)).xzw); + r9 = vec4(v_122.x, r9.y, v_122.yz); + r9.x = dot(r9.xzw, cb3_3.tint_symbol_2[11u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w); + let v_123 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_123.x, r9.y, v_123.yz); + let v_124 = (r9.xzw + v_120.xzw); + r9 = vec4(v_124.x, r9.y, v_124.yz); + let v_125 = bitcast>(r7.www); + let v_126 = r8.yzw; + let v_127 = select(r9.xzw, v_126, (v_125 != vec3())); + r8 = vec4(r8.x, v_127.xyz); + r7.w = dot(r8.yzw, r8.yzw); + let v_128 = (r8.yzw + vec3(0.00000099999999747524f)); + r8 = vec4(r8.x, v_128.xyz); + r9.x = dot(r8.yzw, r8.yzw); + r9.x = inverseSqrt(r9.x); + let v_129 = (r8.yzw * r9.xxx); + r8 = vec4(r8.x, v_129.xyz); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[11u].w); + r7.w = (r7.w / r9.x); + let v_130 = -(cb3_3.tint_symbol_2[11u].xyzx); + r9.x = dot(r8.yzw, v_130.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_131 = dot(r8.yzw, r2.xyz); + r9.z = clamp(vec4(v_131, v_131, v_131, v_131).z, 0.0f, 1.0f); + r9.x = (r9.x * r9.z); + r9.z = (r7.w * r9.x); + let v_132 = (r9.zzz * cb3_3.tint_symbol_2[19u].xyz); + r10 = vec4(v_132.xyz, r10.w); + let v_133 = (r0.xyz * r10.xyz); + r10 = vec4(v_133.xyz, r10.w); + let v_134 = fma(r4.xyz, r2.www, r8.yzw); + r8 = vec4(r8.x, v_134.xyz); + r9.z = dot(r8.yzw, r8.yzw); + r9.z = inverseSqrt(r9.z); + let v_135 = (r8.yzw * r9.zzz); + r8 = vec4(r8.x, v_135.xyz); + let v_136 = dot(r8.yzw, r5.xyz); + r9.z = clamp(vec4(v_136, v_136, v_136, v_136).z, 0.0f, 1.0f); + r9.z = ((-(r9.zzzz)).z + 1.0f); + r9.w = (r9.z * r9.z); + r9.w = (r9.w * r9.w); + r9.z = (r9.w * r9.z); + r9.z = fma(cb12_12.tint_symbol_4[0u].y, r9.z, r5.w); + let v_137 = dot(r8.yzw, r2.xyz); + r8.y = clamp(vec4(v_137, v_137, v_137, v_137).y, 0.0f, 1.0f); + r8.y = log2(r8.y); + r8.y = (r8.y * r9.y); + r8.y = exp2(r8.y); + r8.y = (r8.y * r9.z); + r8.y = (r9.x * r8.y); + r7.w = (r7.w * r8.y); + r7.w = (r3.z * r7.w); + let v_138 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(r8.x, v_138.xyz); + } + r7.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.w) != 0u)) { + r9.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.w = bitcast((bitcast(r4.w) | bitcast(r7.w))); + let v_139 = bitcast(r9.x); + let v_140 = r7.w; + r4.w = select(r4.w, v_140, (v_139 != 0u)); + if ((bitcast(r4.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_141 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[4u].xyz); + r9 = vec4(v_141.x, r9.y, v_141.yz); + let v_142 = (v5.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_142.xyz, r11.w); + r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r10.w = (r10.w * cb3_3.tint_symbol_2[20u].w); + let v_143 = fma(cb3_3.tint_symbol_2[12u].xyz, r10.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_143.xyz, r11.w); + let v_144 = (r11.xyz + v_12.xyz); + r11 = vec4(v_144.xyz, r11.w); + let v_145 = bitcast>(r7.www); + let v_146 = r9.xzw; + let v_147 = select(r11.xyz, v_146, (v_145 != vec3())); + r9 = vec4(v_147.x, r9.y, v_147.yz); + r7.w = dot(r9.xzw, r9.xzw); + let v_148 = (r9.xzw + vec3(0.00000099999999747524f)); + r9 = vec4(v_148.x, r9.y, v_148.yz); + r10.w = dot(r9.xzw, r9.xzw); + r10.w = inverseSqrt(r10.w); + let v_149 = (r9.xzw * r10.www); + r9 = vec4(v_149.x, r9.y, v_149.yz); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r10.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[12u].w); + r7.w = (r7.w / r10.w); + let v_150 = -(cb3_3.tint_symbol_2[12u].xyzx); + r10.w = dot(r9.xzw, v_150.xyz); + r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_151 = dot(r9.xzw, r2.xyz); + r11.x = clamp(vec4(v_151, v_151, v_151, v_151).x, 0.0f, 1.0f); + r10.w = (r10.w * r11.x); + r11.x = (r7.w * r10.w); + let v_152 = (r11.xxx * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_152.xyz, r11.w); + let v_153 = fma(r11.xyz, r0.xyz, r10.xyz); + r10 = vec4(v_153.xyz, r10.w); + let v_154 = fma(r4.xyz, r2.www, r9.xzw); + r9 = vec4(v_154.x, r9.y, v_154.yz); + r11.x = dot(r9.xzw, r9.xzw); + r11.x = inverseSqrt(r11.x); + let v_155 = (r9.xzw * r11.xxx); + r9 = vec4(v_155.x, r9.y, v_155.yz); + let v_156 = dot(r9.xzw, r5.xyz); + r11.x = clamp(vec4(v_156, v_156, v_156, v_156).x, 0.0f, 1.0f); + r11.x = ((-(r11.xxxx)).x + 1.0f); + r11.y = (r11.x * r11.x); + r11.y = (r11.y * r11.y); + r11.x = (r11.y * r11.x); + r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w); + let v_157 = dot(r9.xzw, r2.xyz); + r9.x = clamp(vec4(v_157, v_157, v_157, v_157).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r9.x * r9.y); + r9.x = exp2(r9.x); + r9.x = (r9.x * r11.x); + r9.x = (r10.w * r9.x); + r7.w = (r7.w * r9.x); + r7.w = (r3.z * r7.w); + let v_158 = fma(r7.www, cb3_3.tint_symbol_2[20u].xyz, r8.yzw); + r8 = vec4(r8.x, v_158.xyz); + } + } else { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r7.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_159 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[5u].xyz); + r9 = vec4(v_159.x, r9.y, v_159.yz); + let v_160 = (v5.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_160.xyz, r11.w); + r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r10.w = (r10.w * cb3_3.tint_symbol_2[21u].w); + let v_161 = fma(cb3_3.tint_symbol_2[13u].xyz, r10.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_161.xyz, r11.w); + let v_162 = (r11.xyz + v_12.xyz); + r11 = vec4(v_162.xyz, r11.w); + let v_163 = bitcast>(r7.www); + let v_164 = r9.xzw; + let v_165 = select(r11.xyz, v_164, (v_163 != vec3())); + r9 = vec4(v_165.x, r9.y, v_165.yz); + r7.w = dot(r9.xzw, r9.xzw); + let v_166 = (r9.xzw + vec3(0.00000099999999747524f)); + r9 = vec4(v_166.x, r9.y, v_166.yz); + r10.w = dot(r9.xzw, r9.xzw); + r10.w = inverseSqrt(r10.w); + let v_167 = (r9.xzw * r10.www); + r9 = vec4(v_167.x, r9.y, v_167.yz); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r10.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[13u].w); + r7.w = (r7.w / r10.w); + let v_168 = -(cb3_3.tint_symbol_2[13u].xyzx); + r10.w = dot(r9.xzw, v_168.xyz); + r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_169 = dot(r9.xzw, r2.xyz); + r11.x = clamp(vec4(v_169, v_169, v_169, v_169).x, 0.0f, 1.0f); + r10.w = (r10.w * r11.x); + r11.x = (r7.w * r10.w); + let v_170 = (r11.xxx * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_170.xyz, r11.w); + let v_171 = fma(r11.xyz, r0.xyz, r10.xyz); + r10 = vec4(v_171.xyz, r10.w); + let v_172 = fma(r4.xyz, r2.www, r9.xzw); + r9 = vec4(v_172.x, r9.y, v_172.yz); + r11.x = dot(r9.xzw, r9.xzw); + r11.x = inverseSqrt(r11.x); + let v_173 = (r9.xzw * r11.xxx); + r9 = vec4(v_173.x, r9.y, v_173.yz); + let v_174 = dot(r9.xzw, r5.xyz); + r11.x = clamp(vec4(v_174, v_174, v_174, v_174).x, 0.0f, 1.0f); + r11.x = ((-(r11.xxxx)).x + 1.0f); + r11.y = (r11.x * r11.x); + r11.y = (r11.y * r11.y); + r11.x = (r11.y * r11.x); + r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w); + let v_175 = dot(r9.xzw, r2.xyz); + r9.x = clamp(vec4(v_175, v_175, v_175, v_175).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r9.x * r9.y); + r9.x = exp2(r9.x); + r9.x = (r9.x * r11.x); + r9.x = (r10.w * r9.x); + r7.w = (r7.w * r9.x); + r7.w = (r3.z * r7.w); + let v_176 = fma(r7.www, cb3_3.tint_symbol_2[21u].xyz, r8.yzw); + r8 = vec4(r8.x, v_176.xyz); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r7.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_177 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[6u].xyz); + r9 = vec4(v_177.x, r9.y, v_177.yz); + let v_178 = (v5.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_178.xyz, r11.w); + r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r10.w = (r10.w * cb3_3.tint_symbol_2[22u].w); + let v_179 = fma(cb3_3.tint_symbol_2[14u].xyz, r10.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_179.xyz, r11.w); + let v_180 = (r11.xyz + v_12.xyz); + r11 = vec4(v_180.xyz, r11.w); + let v_181 = bitcast>(r7.www); + let v_182 = r9.xzw; + let v_183 = select(r11.xyz, v_182, (v_181 != vec3())); + r9 = vec4(v_183.x, r9.y, v_183.yz); + r7.w = dot(r9.xzw, r9.xzw); + let v_184 = (r9.xzw + vec3(0.00000099999999747524f)); + r9 = vec4(v_184.x, r9.y, v_184.yz); + r10.w = dot(r9.xzw, r9.xzw); + r10.w = inverseSqrt(r10.w); + let v_185 = (r9.xzw * r10.www); + r9 = vec4(v_185.x, r9.y, v_185.yz); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r10.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[14u].w); + r7.w = (r7.w / r10.w); + let v_186 = -(cb3_3.tint_symbol_2[14u].xyzx); + r10.w = dot(r9.xzw, v_186.xyz); + r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_187 = dot(r9.xzw, r2.xyz); + r11.x = clamp(vec4(v_187, v_187, v_187, v_187).x, 0.0f, 1.0f); + r10.w = (r10.w * r11.x); + r11.x = (r7.w * r10.w); + let v_188 = (r11.xxx * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_188.xyz, r11.w); + let v_189 = fma(r11.xyz, r0.xyz, r10.xyz); + r10 = vec4(v_189.xyz, r10.w); + let v_190 = fma(r4.xyz, r2.www, r9.xzw); + r9 = vec4(v_190.x, r9.y, v_190.yz); + r11.x = dot(r9.xzw, r9.xzw); + r11.x = inverseSqrt(r11.x); + let v_191 = (r9.xzw * r11.xxx); + r9 = vec4(v_191.x, r9.y, v_191.yz); + let v_192 = dot(r9.xzw, r5.xyz); + r11.x = clamp(vec4(v_192, v_192, v_192, v_192).x, 0.0f, 1.0f); + r11.x = ((-(r11.xxxx)).x + 1.0f); + r11.y = (r11.x * r11.x); + r11.y = (r11.y * r11.y); + r11.x = (r11.y * r11.x); + r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w); + let v_193 = dot(r9.xzw, r2.xyz); + r9.x = clamp(vec4(v_193, v_193, v_193, v_193).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r9.x * r9.y); + r9.x = exp2(r9.x); + r9.x = (r9.x * r11.x); + r9.x = (r10.w * r9.x); + r7.w = (r7.w * r9.x); + r7.w = (r3.z * r7.w); + let v_194 = fma(r7.www, cb3_3.tint_symbol_2[22u].xyz, r8.yzw); + r8 = vec4(r8.x, v_194.xyz); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r7.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_195 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[7u].xyz); + r9 = vec4(v_195.x, r9.y, v_195.yz); + let v_196 = (v5.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_196.xyz, r11.w); + r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f); + r10.w = (r10.w * cb3_3.tint_symbol_2[23u].w); + let v_197 = fma(cb3_3.tint_symbol_2[15u].xyz, r10.www, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_197.xyz, r11.w); + let v_198 = (r11.xyz + v_12.xyz); + r11 = vec4(v_198.xyz, r11.w); + let v_199 = bitcast>(r7.www); + let v_200 = r9.xzw; + let v_201 = select(r11.xyz, v_200, (v_199 != vec3())); + r9 = vec4(v_201.x, r9.y, v_201.yz); + r7.w = dot(r9.xzw, r9.xzw); + let v_202 = (r9.xzw + vec3(0.00000099999999747524f)); + r9 = vec4(v_202.x, r9.y, v_202.yz); + r10.w = dot(r9.xzw, r9.xzw); + r10.w = inverseSqrt(r10.w); + let v_203 = (r9.xzw * r10.www); + r9 = vec4(v_203.x, r9.y, v_203.yz); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r10.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f); + r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[15u].w); + r7.w = (r7.w / r10.w); + let v_204 = -(cb3_3.tint_symbol_2[15u].xyzx); + r10.w = dot(r9.xzw, v_204.xyz); + r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f); + let v_205 = dot(r9.xzw, r2.xyz); + r11.x = clamp(vec4(v_205, v_205, v_205, v_205).x, 0.0f, 1.0f); + r10.w = (r10.w * r11.x); + r11.x = (r7.w * r10.w); + let v_206 = (r11.xxx * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_206.xyz, r11.w); + let v_207 = fma(r11.xyz, r0.xyz, r10.xyz); + r10 = vec4(v_207.xyz, r10.w); + let v_208 = fma(r4.xyz, r2.www, r9.xzw); + r9 = vec4(v_208.x, r9.y, v_208.yz); + r11.x = dot(r9.xzw, r9.xzw); + r11.x = inverseSqrt(r11.x); + let v_209 = (r9.xzw * r11.xxx); + r9 = vec4(v_209.x, r9.y, v_209.yz); + let v_210 = dot(r9.xzw, r5.xyz); + r11.x = clamp(vec4(v_210, v_210, v_210, v_210).x, 0.0f, 1.0f); + r11.x = ((-(r11.xxxx)).x + 1.0f); + r11.y = (r11.x * r11.x); + r11.y = (r11.y * r11.y); + r11.x = (r11.y * r11.x); + r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w); + let v_211 = dot(r9.xzw, r2.xyz); + r9.x = clamp(vec4(v_211, v_211, v_211, v_211).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r9.x * r9.y); + r9.x = exp2(r9.x); + r9.x = (r9.x * r11.x); + r9.x = (r10.w * r9.x); + r7.w = (r7.w * r9.x); + r7.w = (r3.z * r7.w); + let v_212 = fma(r7.www, cb3_3.tint_symbol_2[23u].xyz, r8.yzw); + r8 = vec4(r8.x, v_212.xyz); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r7.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_213 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[8u].xyz); + r9 = vec4(v_213.x, r9.y, v_213.yz); + let v_214 = (v5.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_214.xyz, r11.w); + r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f); + r10.w = (r10.w * cb3_3.tint_symbol_2[24u].w); + let v_215 = fma(cb3_3.tint_symbol_2[16u].xyz, r10.www, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_215.xyz, r11.w); + let v_216 = (r11.xyz + v_12.xyz); + r11 = vec4(v_216.xyz, r11.w); + let v_217 = bitcast>(r7.www); + let v_218 = r9.xzw; + let v_219 = select(r11.xyz, v_218, (v_217 != vec3())); + r9 = vec4(v_219.x, r9.y, v_219.yz); + r7.w = dot(r9.xzw, r9.xzw); + let v_220 = (r9.xzw + vec3(0.00000099999999747524f)); + r9 = vec4(v_220.x, r9.y, v_220.yz); + r10.w = dot(r9.xzw, r9.xzw); + r10.w = inverseSqrt(r10.w); + let v_221 = (r9.xzw * r10.www); + r9 = vec4(v_221.x, r9.y, v_221.yz); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r10.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f); + r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[16u].w); + r7.w = (r7.w / r10.w); + let v_222 = -(cb3_3.tint_symbol_2[16u].xyzx); + r10.w = dot(r9.xzw, v_222.xyz); + r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f); + let v_223 = dot(r9.xzw, r2.xyz); + r11.x = clamp(vec4(v_223, v_223, v_223, v_223).x, 0.0f, 1.0f); + r10.w = (r10.w * r11.x); + r11.x = (r7.w * r10.w); + let v_224 = (r11.xxx * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_224.xyz, r11.w); + let v_225 = fma(r11.xyz, r0.xyz, r10.xyz); + r10 = vec4(v_225.xyz, r10.w); + let v_226 = fma(r4.xyz, r2.www, r9.xzw); + r9 = vec4(v_226.x, r9.y, v_226.yz); + r11.x = dot(r9.xzw, r9.xzw); + r11.x = inverseSqrt(r11.x); + let v_227 = (r9.xzw * r11.xxx); + r9 = vec4(v_227.x, r9.y, v_227.yz); + let v_228 = dot(r9.xzw, r5.xyz); + r11.x = clamp(vec4(v_228, v_228, v_228, v_228).x, 0.0f, 1.0f); + r11.x = ((-(r11.xxxx)).x + 1.0f); + r11.y = (r11.x * r11.x); + r11.y = (r11.y * r11.y); + r11.x = (r11.y * r11.x); + r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w); + let v_229 = dot(r9.xzw, r2.xyz); + r9.x = clamp(vec4(v_229, v_229, v_229, v_229).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r9.x * r9.y); + r9.x = exp2(r9.x); + r9.x = (r9.x * r11.x); + r9.x = (r10.w * r9.x); + r7.w = (r7.w * r9.x); + r7.w = (r3.z * r7.w); + let v_230 = fma(r7.www, cb3_3.tint_symbol_2[24u].xyz, r8.yzw); + r8 = vec4(r8.x, v_230.xyz); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r7.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_231 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[9u].xyz); + r9 = vec4(v_231.x, r9.y, v_231.yz); + let v_232 = (v5.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_232.xyz, r11.w); + r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f); + r10.w = (r10.w * cb3_3.tint_symbol_2[25u].w); + let v_233 = fma(cb3_3.tint_symbol_2[17u].xyz, r10.www, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_233.xyz, r11.w); + let v_234 = (r11.xyz + v_12.xyz); + r11 = vec4(v_234.xyz, r11.w); + let v_235 = bitcast>(r7.www); + let v_236 = r9.xzw; + let v_237 = select(r11.xyz, v_236, (v_235 != vec3())); + r9 = vec4(v_237.x, r9.y, v_237.yz); + r7.w = dot(r9.xzw, r9.xzw); + let v_238 = (r9.xzw + vec3(0.00000099999999747524f)); + r9 = vec4(v_238.x, r9.y, v_238.yz); + r10.w = dot(r9.xzw, r9.xzw); + r10.w = inverseSqrt(r10.w); + let v_239 = (r9.xzw * r10.www); + r9 = vec4(v_239.x, r9.y, v_239.yz); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r10.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f); + r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[17u].w); + r7.w = (r7.w / r10.w); + let v_240 = -(cb3_3.tint_symbol_2[17u].xyzx); + r10.w = dot(r9.xzw, v_240.xyz); + r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f); + let v_241 = dot(r9.xzw, r2.xyz); + r11.x = clamp(vec4(v_241, v_241, v_241, v_241).x, 0.0f, 1.0f); + r10.w = (r10.w * r11.x); + r11.x = (r7.w * r10.w); + let v_242 = (r11.xxx * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_242.xyz, r11.w); + let v_243 = fma(r11.xyz, r0.xyz, r10.xyz); + r10 = vec4(v_243.xyz, r10.w); + let v_244 = fma(r4.xyz, r2.www, r9.xzw); + r9 = vec4(v_244.x, r9.y, v_244.yz); + r11.x = dot(r9.xzw, r9.xzw); + r11.x = inverseSqrt(r11.x); + let v_245 = (r9.xzw * r11.xxx); + r9 = vec4(v_245.x, r9.y, v_245.yz); + let v_246 = dot(r9.xzw, r5.xyz); + r11.x = clamp(vec4(v_246, v_246, v_246, v_246).x, 0.0f, 1.0f); + r11.x = ((-(r11.xxxx)).x + 1.0f); + r11.y = (r11.x * r11.x); + r11.y = (r11.y * r11.y); + r11.x = (r11.y * r11.x); + r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w); + let v_247 = dot(r9.xzw, r2.xyz); + r9.x = clamp(vec4(v_247, v_247, v_247, v_247).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r9.x * r9.y); + r9.x = exp2(r9.x); + r9.x = (r9.x * r11.x); + r9.x = (r10.w * r9.x); + r7.w = (r7.w * r9.x); + r7.w = (r3.z * r7.w); + let v_248 = fma(r7.www, cb3_3.tint_symbol_2[25u].xyz, r8.yzw); + r8 = vec4(r8.x, v_248.xyz); + } + } + if ((bitcast(r4.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r7.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_249 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[10u].xyz); + r9 = vec4(v_249.x, r9.y, v_249.yz); + let v_250 = (v5.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_250.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[26u].w); + let v_251 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.www, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_251.xyz, r11.w); + let v_252 = (r11.xyz + v_12.xyz); + r11 = vec4(v_252.xyz, r11.w); + let v_253 = bitcast>(r4.www); + let v_254 = r9.xzw; + let v_255 = select(r11.xyz, v_254, (v_253 != vec3())); + r9 = vec4(v_255.x, r9.y, v_255.yz); + r4.w = dot(r9.xzw, r9.xzw); + let v_256 = (r9.xzw + vec3(0.00000099999999747524f)); + r9 = vec4(v_256.x, r9.y, v_256.yz); + r7.w = dot(r9.xzw, r9.xzw); + r7.w = inverseSqrt(r7.w); + let v_257 = (r7.www * r9.xzw); + r9 = vec4(v_257.x, r9.y, v_257.yz); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r4.w, cb3_3.tint_symbol_2[18u].w); + r4.w = (r4.w / r7.w); + let v_258 = -(cb3_3.tint_symbol_2[18u].xyzx); + r7.w = dot(r9.xzw, v_258.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_259 = dot(r9.xzw, r2.xyz); + r10.w = clamp(vec4(v_259, v_259, v_259, v_259).w, 0.0f, 1.0f); + r7.w = (r7.w * r10.w); + r10.w = (r4.w * r7.w); + let v_260 = (r10.www * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_260.xyz, r11.w); + let v_261 = fma(r11.xyz, r0.xyz, r10.xyz); + r10 = vec4(v_261.xyz, r10.w); + let v_262 = fma(r4.xyz, r2.www, r9.xzw); + r4 = vec4(v_262.xyz, r4.w); + r2.w = dot(r4.xyz, r4.xyz); + r2.w = inverseSqrt(r2.w); + let v_263 = (r2.www * r4.xyz); + r4 = vec4(v_263.xyz, r4.w); + let v_264 = dot(r4.xyz, r5.xyz); + r2.w = clamp(vec4(v_264, v_264, v_264, v_264).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r5.x = (r2.w * r2.w); + r5.x = (r5.x * r5.x); + r2.w = (r2.w * r5.x); + r2.w = fma(cb12_12.tint_symbol_4[0u].y, r2.w, r5.w); + let v_265 = dot(r4.xyz, r2.xyz); + r4.x = clamp(vec4(v_265, v_265, v_265, v_265).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r9.y); + r4.x = exp2(r4.x); + r2.w = (r2.w * r4.x); + r2.w = (r7.w * r2.w); + r2.w = (r4.w * r2.w); + r2.w = (r3.z * r2.w); + let v_266 = fma(r2.www, cb3_3.tint_symbol_2[26u].xyz, r8.yzw); + r8 = vec4(r8.x, v_266.xyz); + } + } + r2.w = (r6.w * r6.w); + r1.x = (r1.x * r1.x); + let v_267 = (r8.yzw * r1.xxx); + r4 = vec4(v_267.xyz, r4.w); + let v_268 = fma(r2.www, r10.xyz, r4.xyz); + r4 = vec4(v_268.xyz, r4.w); + let v_269 = fma(r6.xyz, r3.www, r4.xyz); + r4 = vec4(v_269.xyz, r4.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_270 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_270.xyz, r5.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_271 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_271.xyz, r6.w); + let v_272 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_272.xyz, r6.w); + let v_273 = fma(r5.xyz, r1.zzz, r6.xyz); + r5 = vec4(v_273.xyz, r5.w); + let v_274 = (r3.yyy * r5.xyz); + r3 = vec4(r3.x, v_274.xyz); + let v_275 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(v_275.x, r1.y, v_275.yz); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_276 = dot(r5.xyz, r2.xyz); + r2.x = clamp(vec4(v_276, v_276, v_276, v_276).x, 0.0f, 1.0f); + let v_277 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.xzw); + r1 = vec4(v_277.x, r1.y, v_277.yz); + let v_278 = fma(r1.xzw, r3.xxx, r3.yzw); + r1 = vec4(v_278.x, r1.y, v_278.yz); + let v_279 = (r6.www * r1.xzw); + r1 = vec4(v_279.x, r1.y, v_279.yz); + let v_280 = fma(r1.xzw, r0.xyz, r4.xyz); + r1 = vec4(v_280.x, r1.y, v_280.yz); + r1.y = (r1.y * r8.x); + let v_281 = fma(r0.xyz, r1.yyy, r1.xzw); + r0 = vec4(v_281.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r7.xyz, r7.xyz); + r1.y = sqrt(r1.x); + let v_282 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_282.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r7.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_283 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_283 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_284 = (r1.xxx * r7.xyz); + r2 = vec4(v_284.xyz, r2.w); + let v_285 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_285, v_285, v_285, v_285).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_286 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_286, v_286, v_286, v_286).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_287 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_287.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_288 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_288.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_289 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_289.xyz); + let v_290 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_290.xyz); + let v_291 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_291.xyz, r3.w); + let v_292 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_292.xyz, r2.w); + let v_293 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_294 = (r2.xyz + v_293.xyz); + r2 = vec4(v_294.xyz, r2.w); + let v_295 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_295.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_296 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_296.xyz, r3.w); + let v_297 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_297.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_298 = (v6.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_298.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_299 = -(r0.xyzx); + let v_300 = fma(r1.xyz, r2.xxx, v_299.xyz); + r1 = vec4(v_300.xyz, r1.w); + let v_301 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_301.xyz, r1.w); + } else { + r1.w = dot(r7.xyz, r7.xyz); + r2.x = sqrt(r1.w); + let v_302 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_302.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r7.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_303 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_303 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_304 = (r1.www * r7.xyz); + r3 = vec4(v_304.xyz, r3.w); + let v_305 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_305, v_305, v_305, v_305).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_306 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_306, v_306, v_306, v_306).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_307 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_307.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_308 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_308.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_309 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_309.xyz, r3.w); + let v_310 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_310.xyz, r3.w); + let v_311 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_311.xyz, r4.w); + let v_312 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_312.xyz, r3.w); + let v_313 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_314 = (r3.xyz + v_313.xyz); + r3 = vec4(v_314.xyz, r3.w); + let v_315 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_315.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_316 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_316.xyz, r4.w); + let v_317 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_317.xy, r2.z, v_317.z); + let v_318 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_318.xy, r2.z, v_318.z); + let v_319 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_319.xyz, r1.w); + } + let v_320 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_320.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v1.z); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_8 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @builtin(position) v_321 : vec4) -> tint_symbol_8 { + main_inner(v0, v1, v2, v3, v4, v5, v_321); + return tint_symbol_8(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/f0cebc8df02b3b9a.consts.json b/b/8b0b5899ed/shaders/f0cebc8df02b3b9a.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/f0cebc8df02b3b9a.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f0cebc8df02b3b9a.wgsl b/b/8b0b5899ed/shaders/f0cebc8df02b3b9a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..de2cc244a75ca11a834f86b34ddfde04b7d8f1ff --- /dev/null +++ b/b/8b0b5899ed/shaders/f0cebc8df02b3b9a.wgsl @@ -0,0 +1,271 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb60_struct { + tint_symbol_2 : array, 60u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb60_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb5_struct { + tint_symbol_4 : array, 5u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb5_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v5 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4) { + x1[0u].x = v5[0u]; + x1[0u].y = v5[1u]; + x1[0u].z = v5[2u]; + x1[0u].w = v5[3u]; + let v_1 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = (r0.yyy * cb6_6.tint_symbol_5[1u].xyz); + r1 = vec4(v_2.xyz, r1.w); + let v_3 = fma(r0.xxx, cb6_6.tint_symbol_5[0u].xyz, r1.xyz); + r0 = vec4(v_3.xy, r0.z, v_3.z); + let v_4 = fma(r0.zzz, cb6_6.tint_symbol_5[2u].xyz, r0.xyw); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = fma(r0.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = &(x0[0u]); + let v_7 = r1; + *(v_6) = vec4(v_7.xyz, (*(v_6)).w); + let v_8 = abs(r1.yyyy); + r0.w = max(v_8.w, abs(r1.xxxx).w); + let v_9 = fma(r0.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r1 = vec4(v_9.xyz, r1.w); + let v_10 = &(x0[1u]); + let v_11 = r1; + *(v_10) = vec4(v_11.xyz, (*(v_10)).w); + let v_12 = abs(r1.yyyy); + r1.x = max(v_12.x, abs(r1.xxxx).x); + let v_13 = fma(r0.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r1 = vec4(r1.x, v_13.xyz); + let v_14 = fma(r0.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r0 = vec4(v_14.xyz, r0.w); + let v_15 = &(x0[2u]); + let v_16 = r1; + *(v_15) = vec4(v_16.yzw, (*(v_15)).w); + let v_17 = abs(r1.zzzz); + r1.y = max(v_17.y, abs(r1.yyyy).y); + let v_18 = &(x0[3u]); + let v_19 = r0; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = abs(r0.yyyy); + r0.x = max(v_20.x, abs(r0.xxxx).x); + r0.x = clamp(fma(r0.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r0.y = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).y, 1.5f, 1.0f); + r0.y = (r0.y * 0.5f); + r0.z = bitcast(select(0u, 4294967295u, (r1.y < r0.y))); + let v_21 = (bitcast(r0.z) != 0u); + let v_22 = bitcast(v.tint_symbol_6[0i].x); + r0.z = select(bitcast(v.tint_symbol_6[1i].x), v_22, v_21); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < r0.y))); + r0.y = bitcast(select(0u, 4294967295u, (r0.w < r0.y))); + let v_23 = bitcast(r1.x); + r0.z = select(r0.z, bitcast(v.tint_symbol_6[2i].x), (v_23 != 0u)); + let v_24 = bitcast(r0.y); + r0.y = select(r0.z, 0.0f, (v_24 != 0u)); + r0.z = f32(bitcast(r0.y)); + let v_25 = x0[bitcast(r0.y)]; + r1 = vec4(v_25.xyz, r1.w); + r0.y = (r0.z + 0.5f); + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.zzzz))); + r2 = bitcast>((bitcast>(r2) & vec4(1065353216u))); + r0.y = (r0.y * 0.25f); + r3.y = fma(r1.y, 0.25f, r0.y); + r3.x = (r1.x + 0.5f); + let v_26 = dpdx(r3.xyy); + r4 = vec4(v_26.xy, r4.z, v_26.z); + r0.y = dot(r2, cb6_6.tint_symbol_5[12u]); + r0.z = dot(r2, cb6_6.tint_symbol_5[13u]); + r0.w = ((-(r0.yyyy)).w + r1.z); + r0.y = bitcast(select(0u, 4294967295u, !((r0.y == 0.0f)))); + r4.z = dpdx(r0.w); + let v_27 = dpdy(r3.yxy); + r2 = vec4(v_27.xyz, r2.w); + r2.w = dpdy(r0.w); + let v_28 = (r2.yw * r4.yw); + r1 = vec4(v_28.xy, r1.zw); + let v_29 = -(r1.xyxx); + let v_30 = fma(r4.xz, r2.xz, v_29.xy); + r5 = vec4(v_30.xy, r5.zw); + r1.x = (r2.y * r4.z); + let v_31 = -(r1.xxxx); + r5.z = fma(r4.x, r2.w, v_31.z); + r1.x = (1.0f / r5.x); + let v_32 = (r1.xx * r5.yz); + r1 = vec4(v_32.xy, r1.zw); + let v_33 = max(r1.xy, vec2()); + r1 = vec4(v_33.xy, r1.zw); + let v_34 = min(r1.xy, vec2(0.5f)); + r1 = vec4(v_34.xy, r1.zw); + r0.w = fma((-(r0.zzzz)).w, r1.x, r0.w); + r0.z = fma((-(r0.zzzz)).z, r1.y, r0.w); + let v_35 = bitcast(r0.y); + let v_36 = r0.z; + r0.y = select(r1.z, v_36, (v_35 != 0u)); + let v_37 = r3.xyxx; + r0.y = textureSampleCompareLevel(t15, s15, v_37.xy, r0.y); + let v_38 = ((-(v2.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_38.xyz, r1.w); + r0.z = dot(r1.xyz, cb1_1.tint_symbol[14u].xyz); + r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.x = fma(r0.z, r0.x, r0.y); + r0.x = (r0.x * r0.x); + r0.x = min(r0.x, 1.0f); + r0.y = clamp(fma(v2.xyz.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).y, 0.0f, 1.0f); + r0.y = sqrt(r0.y); + r0.y = (r0.y * cb6_6.tint_symbol_5[3u].z); + let v_39 = -(r0.xxxx); + r0.x = fma(r0.y, v_39.x, r0.x); + r0.y = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).y, 0.0f, 1.0f); + r0.y = (r0.y * cb2_2.tint_symbol_1[15u].y); + r0.y = (r0.y * r0.y); + r0.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + r0.w = dot(v1.xyz, v1.xyz); + r0.w = inverseSqrt(r0.w); + r1.x = fma(v1.z, r0.w, cb3_3.tint_symbol_2[43u].w); + let v_40 = (r0.www * v1.xyz); + r1 = vec4(r1.x, v_40.xyz); + r0.w = (r1.x * cb3_3.tint_symbol_2[44u].w); + r0.w = max(r0.w, 0.0f); + let v_41 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz); + r2 = vec4(v_41.xyz, r2.w); + let v_42 = (r2.xyz * cb2_2.tint_symbol_1[16u].zzz); + r2 = vec4(v_42.xyz, r2.w); + let v_43 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz); + r3 = vec4(v_43.xyz, r3.w); + let v_44 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_44.xyz, r4.w); + let v_45 = fma(r3.xyz, r0.zzz, r2.xyz); + r2 = vec4(v_45.xyz, r2.w); + let v_46 = (r0.yyy * r2.xyz); + r0 = vec4(r0.x, v_46.xyz); + r2.x = cb3_3.tint_symbol_2[46u].w; + r2.y = cb3_3.tint_symbol_2[47u].w; + r2.z = cb3_3.tint_symbol_2[48u].w; + let v_47 = dot(r2.xyz, r1.yzw); + r1.x = clamp(vec4(v_47, v_47, v_47, v_47).x, 0.0f, 1.0f); + let v_48 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_49 = dot(r1.yzw, v_48.xyz); + r1.y = clamp(vec4(v_49, v_49, v_49, v_49).y, 0.0f, 1.0f); + let v_50 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r4.xyz); + r1 = vec4(v_50.x, r1.y, v_50.yz); + r2.x = (cb2_2.tint_symbol_1[15u].z * cb2_2.tint_symbol_1[15u].z); + let v_51 = fma(r1.xzw, r2.xxx, r0.yzw); + r0 = vec4(r0.x, v_51.xyz); + r1.x = (cb5_5.tint_symbol_3[3u].z * cb11_11.tint_symbol_4[3u].z); + let v_52 = ((-(cb11_11.tint_symbol_4[3u].zzzz)).zw + vec2(1.0f, 2.0f)); + r1 = vec4(r1.xy, v_52.xy); + let v_53 = (r1.ww * v0.xy); + r2 = vec4(v_53.xy, r2.zw); + r2 = textureSample(t4, s4, r2.xyxx.xy); + r1.w = ((-(r2.xxxx)).w + r2.z); + r1.x = fma(r1.x, r1.w, r2.x); + r1.w = fma(v3.z, r1.z, -1.0f); + r1.w = fma(r1.z, r1.w, 1.0f); + r1.z = (r1.z * v3.z); + let v_54 = (r1.xz * cb11_11.tint_symbol_4[3u].xx); + let v_55 = r1; + r1 = vec4(v_54.x, v_55.y, v_54.y, v_55.w); + r1.x = (r1.w * r1.x); + r3 = textureSample(t0, s0, v0.xyxx.xy); + let v_56 = (r3.xyz * cb11_11.tint_symbol_4[0u].yzw); + r2 = vec4(v_56.xy, r2.z, v_56.z); + r1.w = (r3.w * v3.w); + o0.w = (r1.w * cb2_2.tint_symbol_1[15u].x); + let v_57 = (r2.xyw * r2.xyw); + r2 = vec4(v_57.xy, r2.z, v_57.z); + let v_58 = -(r2.xywx); + let v_59 = fma(cb11_11.tint_symbol_4[4u].xyz, cb11_11.tint_symbol_4[3u].yyy, v_58.xyz); + r3 = vec4(v_59.xyz, r3.w); + let v_60 = fma(r1.xxx, r3.xyz, r2.xyw); + r2 = vec4(v_60.xy, r2.z, v_60.z); + let v_61 = ((-(r2.xywx)).xyz + r2.zzz); + r3 = vec4(v_61.xyz, r3.w); + let v_62 = fma(r1.zzz, r3.xyz, r2.xyw); + r1 = vec4(v_62.x, r1.y, v_62.yz); + let v_63 = (r0.yzw * r1.xzw); + r0 = vec4(r0.x, v_63.xyz); + let v_64 = (r1.yyy * r1.xzw); + r2 = vec4(v_64.xyz, r2.w); + let v_65 = (r2.xyz * cb3_3.tint_symbol_2[1u].xyz); + r2 = vec4(v_65.xyz, r2.w); + let v_66 = fma(r2.xyz, r0.xxx, r0.yzw); + r0 = vec4(v_66.xyz, r0.w); + r0.w = (v3.x * cb11_11.tint_symbol_4[2u].x); + r0.w = (r0.w * cb11_11.tint_symbol_4[3u].z); + r0.w = (r0.w * cb3_3.tint_symbol_2[59u].w); + let v_67 = fma(r1.xzw, r0.www, r0.xyz); + o0 = vec4(v_67.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f0df4d1b120d1de8.wgsl b/b/8b0b5899ed/shaders/f0df4d1b120d1de8.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..b6f0c2841fba94ace9673374ae332d19c103bed5 --- /dev/null +++ b/b/8b0b5899ed/shaders/f0df4d1b120d1de8.wgsl @@ -0,0 +1,62 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb18_struct { + tint_symbol : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb67_struct { + tint_symbol_1 : array, 67u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb67_struct; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + r0.x = (cb5_5.tint_symbol_1[66u].x / cb5_5.tint_symbol_1[66u].y); + r0.y = 1.0f; + r0 = vec4(r0.xy, ((v1.xy + vec2(-0.5f))).xy); + let v = (r0.xy * r0.zw); + r1 = vec4(v.xy, r1.zw); + r1.x = dot(r1.xy, r1.xy); + r1.y = sqrt(r1.x); + r1.y = fma(cb5_5.tint_symbol_1[63u].y, r1.y, cb5_5.tint_symbol_1[63u].x); + r1.x = fma(r1.x, r1.y, 1.0f); + let v_1 = (r0.zw * r1.xx); + let v_2 = r1; + r1 = vec4(v_2.x, v_1.xy, v_2.w); + let v_3 = fma(r1.xx, r0.zw, vec2(0.5f)); + r0 = vec4(r0.xy, v_3.xy); + let v_4 = textureSample(t5, s5, r0.zwzz.xy).yz; + r0 = vec4(r0.xy, v_4.xy); + let v_5 = (r0.zw * cb2_2.tint_symbol[17u].ww); + let v_6 = o0; + o0 = vec4(v_6.x, v_5.xy, v_6.w); + let v_7 = (r0.xy * r1.yz); + r0 = vec4(v_7.xy, r0.zw); + r0.x = dot(r0.xy, r0.xy); + r0.y = sqrt(r0.x); + r0.y = fma(cb5_5.tint_symbol_1[63u].w, r0.y, cb5_5.tint_symbol_1[63u].z); + r0.x = fma(r0.x, r0.y, 1.0f); + let v_8 = fma(r0.xx, r1.yz, vec2(0.5f)); + r0 = vec4(v_8.xy, r0.zw); + r0.x = textureSample(t5, s5, r0.xyxx.xy).x; + o0.x = (r0.x * cb2_2.tint_symbol[17u].w); + o0.w = 1.0f; +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f0f46e20f6aae6dd.wgsl b/b/8b0b5899ed/shaders/f0f46e20f6aae6dd.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..b7cb487f437d8179839321d1c845ad50832a20f5 --- /dev/null +++ b/b/8b0b5899ed/shaders/f0f46e20f6aae6dd.wgsl @@ -0,0 +1,84 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb12_struct { + tint_symbol : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v0 : vec3, v1 : vec3, v3 : vec2, v4 : vec3, v5 : vec3, v6 : vec4) { + r0 = vec4(((v5.zxy * vec3(0.0f, -1.0f, 0.0f))).xyz, r0.w); + let v = fma(v5.yzx, vec3(-1.0f, 0.0f, 0.0f), (-(r0.xyzx)).xyz); + r0 = vec4(v.xyz, r0.w); + r0.w = dot(r0.xy, r0.xy); + r0.w = inverseSqrt(r0.w); + let v_1 = (r0.www * r0.xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = (r0.zxy * (-(v5.yzxy)).xyz); + r1 = vec4(v_2.xyz, r1.w); + let v_3 = -(r1.xyzx); + let v_4 = fma(r0.yzx, (-(v5.zxyz)).xyz, v_3.xyz); + r1 = vec4(v_4.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = inverseSqrt(r0.w); + let v_5 = (r0.www * r1.xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = -(v5.xyzx); + r2 = vec4(((v0.yyy * v_6.xyz)).xyz, r2.w); + let v_7 = fma(v0.xxx, r0.xyz, r2.xyz); + r2 = vec4(v_7.xyz, r2.w); + let v_8 = fma(v0.zzz, r1.xyz, r2.xyz); + r2 = vec4(v_8.xyz, r2.w); + r3.x = 0.0f; + r3.z = v4.z; + let v_9 = (r2.xyz + r3.xxz); + r2 = vec4(v_9.xyz, r2.w); + r3 = vec4(v4.xy.xy, r3.zw); + r3.z = -1.0f; + let v_10 = (r2.xyz + r3.xyz); + r2 = vec4(v_10.xyz, r2.w); + r3 = (r2.yyyy * cb1_1.tint_symbol[9u]); + r3 = fma(r2.xxxx, cb1_1.tint_symbol[8u], r3); + r2 = fma(r2.zzzz, cb1_1.tint_symbol[10u], r3); + o0 = (r2 + cb1_1.tint_symbol[11u]); + o1 = v6; + r2 = vec4(((v1.yyy * v_6.xyz)).xyz, r2.w); + let v_11 = fma(v1.xxx, r0.xyz, r2.xyz); + r0 = vec4(v_11.xyz, r0.w); + o2 = fma(v1.zzz, r1.xyz, r0.xyz).xyzx; + o3 = vec3(v3.xy, o3.xyz.z).xyzx; + o3.z = v6.w; +} + +struct tint_symbol_1 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec3, @location(3u) v3 : vec2, @location(4u) v4 : vec3, @location(5u) v5 : vec3, @location(6u) v6 : vec4) -> tint_symbol_1 { + main_inner(v0, v1, v3, v4, v5, v6); + return tint_symbol_1(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/f1068f5c19f84cca.consts.json b/b/8b0b5899ed/shaders/f1068f5c19f84cca.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/f1068f5c19f84cca.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f1068f5c19f84cca.wgsl b/b/8b0b5899ed/shaders/f1068f5c19f84cca.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..633f3a4e1c51f94066569b47242fe0caea33a245 --- /dev/null +++ b/b/8b0b5899ed/shaders/f1068f5c19f84cca.wgsl @@ -0,0 +1,1241 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +var r26 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1 = textureSample(t2, s2, v1.xy.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[1u].x, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v5.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r1.x = dot(v3.xyz, v3.xyz); + r1.x = inverseSqrt(r1.x); + let v_9 = (r1.xxx * v3.xyz); + r3 = vec4(v_9.xyz, r3.w); + r1.x = dot((-(r3.xyzx)).xyz, r2.xyz); + r1.x = (r1.x + r1.x); + let v_10 = -(r1.xxxx); + let v_11 = -(r3.xyzx); + let v_12 = fma(r2.xyz, v_10.xyz, v_11.xyz); + r3 = vec4(v_12.xyz, r3.w); + r1.x = dot(r3.xyz, r3.xyz); + r1.x = inverseSqrt(r1.x); + let v_13 = fma(r3.xz, r1.xx, vec2(1.0f)); + r1 = vec4(v_13.xy, r1.zw); + let v_14 = (r1.xy * vec2(-0.5f)); + r1 = vec4(v_14.xy, r1.zw); + r3 = textureSample(t3, s3, r1.xyxx.xy); + let v_15 = (r3.xyz * cb12_12.tint_symbol_4[1u].yyy); + r3 = vec4(v_15.xyz, r3.w); + r1.x = (r0.w * cb12_12.tint_symbol_4[0u].x); + r1.x = (r1.x * cb2_2.tint_symbol_1[15u].w); + r1.x = (r1.x * cb2_2.tint_symbol_1[16u].y); + r0.w = (r0.w * v0.w); + let v_16 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r4 = vec4(v_16.xy, r4.zw); + r1.x = (r1.x * v0.z); + let v_17 = (r0.xyz * r0.xyz); + r0 = vec4(v_17.xyz, r0.w); + let v_18 = -(v6.xyzx); + let v_19 = (v_18.xyz + cb1_1.tint_symbol[15u].xyz); + r5 = vec4(v_19.xyz, r5.w); + r1.y = dot(r5.xyz, r5.xyz); + r1.y = inverseSqrt(r1.y); + let v_20 = (r1.yyy * r5.xyz); + r6 = vec4(v_20.xyz, r6.w); + let v_21 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_22 = fma(r5.xyz, r1.yyy, v_21.xyz); + r7 = vec4(v_22.xyz, r7.w); + r2.w = dot(r7.xyz, r7.xyz); + r2.w = inverseSqrt(r2.w); + let v_23 = (r2.www * r7.xyz); + r7 = vec4(v_23.xyz, r7.w); + r2.w = clamp(cb12_12.tint_symbol_4[0u].w, 0.0f, 1.0f); + r3.w = (cb12_12.tint_symbol_4[0u].z + -500.0f); + r3.w = max(r3.w, 0.0f); + r4.z = ((-(r3.wwww)).z + cb12_12.tint_symbol_4[0u].z); + r3.w = (r3.w * 558.0f); + r3.w = fma(r4.z, 3.0f, r3.w); + r4.z = dot(r5.xyz, cb1_1.tint_symbol[14u].xyz); + let v_24 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r8 = vec4(v_24.xyz, r8.w); + let v_25 = (r8.yyy * cb6_6.tint_symbol_5[1u].xyz); + r9 = vec4(v_25.xyz, r9.w); + let v_26 = fma(r8.xxx, cb6_6.tint_symbol_5[0u].xyz, r9.xyz); + r9 = vec4(v_26.xyz, r9.w); + let v_27 = fma(r8.zzz, cb6_6.tint_symbol_5[2u].xyz, r9.xyz); + r9 = vec4(v_27.xyz, r9.w); + let v_28 = fma(r9.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r10 = vec4(v_28.xyz, r10.w); + let v_29 = &(x0[0u]); + let v_30 = r10; + *(v_29) = vec4(v_30.xyz, (*(v_29)).w); + let v_31 = fma(r9.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r11 = vec4(v_31.xyz, r11.w); + let v_32 = &(x0[1u]); + let v_33 = r11; + *(v_32) = vec4(v_33.xyz, (*(v_32)).w); + let v_34 = fma(r9.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r12 = vec4(v_34.xyz, r12.w); + let v_35 = &(x0[2u]); + let v_36 = r12; + *(v_35) = vec4(v_36.xyz, (*(v_35)).w); + let v_37 = fma(r9.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r9 = vec4(v_37.xyz, r9.w); + let v_38 = &(x0[3u]); + let v_39 = r9; + *(v_38) = vec4(v_39.xyz, (*(v_38)).w); + let v_40 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_41 = r13; + r13 = vec4(v_41.x, v_40.x, v_41.z, v_40.y); + r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r4.w = (r4.w * 0.5f); + let v_42 = abs(r12.yyyy); + r5.w = max(v_42.w, abs(r12.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r4.w))); + let v_43 = (bitcast(r5.w) != 0u); + let v_44 = bitcast(v.tint_symbol_6[0i].x); + r5.w = select(bitcast(v.tint_symbol_6[1i].x), v_44, v_43); + let v_45 = abs(r11.yyyy); + r6.w = max(v_45.w, abs(r11.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r6.w < r4.w))); + let v_46 = bitcast(r6.w); + r5.w = select(r5.w, bitcast(v.tint_symbol_6[2i].x), (v_46 != 0u)); + let v_47 = abs(r10.yyyy); + r6.w = max(v_47.w, abs(r10.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r6.w < r4.w))); + let v_48 = bitcast(r4.w); + r4.w = select(r5.w, 0.0f, (v_48 != 0u)); + let v_49 = x0[bitcast(r4.w)]; + r10 = vec4(v_49.xyz, r10.w); + r4.w = f32(bitcast(r4.w)); + r5.w = (r4.w + 0.5f); + r5.w = (r5.w * 0.25f); + r11 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww))); + r11 = bitcast>((bitcast>(r11) & vec4(1065353216u))); + r4.w = dot(r11, cb6_6.tint_symbol_5[12u]); + r6.w = dot(r11, cb6_6.tint_symbol_5[13u]); + r11.x = (r10.x + 0.5f); + r11.y = fma(r10.y, 0.25f, r5.w); + r5.w = bitcast(select(0u, 4294967295u, !((r4.w == 0.0f)))); + r4.w = ((-(r4.wwww)).w + r10.z); + let v_50 = dpdx(r11.xyy); + r12 = vec4(v_50.xy, r12.z, v_50.z); + r12.z = dpdx(r4.w); + let v_51 = dpdy(r11.yxy); + r14 = vec4(v_51.xyz, r14.w); + r14.w = dpdy(r4.w); + let v_52 = (r12.yw * r14.yw); + r9 = vec4(r9.xy, v_52.xy); + let v_53 = -(r9.zwzz); + let v_54 = fma(r12.xz, r14.xz, v_53.xy); + r15 = vec4(v_54.xy, r15.zw); + r7.w = (1.0f / r15.x); + r8.w = (r12.z * r14.y); + let v_55 = -(r8.wwww); + r15.z = fma(r12.x, r14.w, v_55.z); + let v_56 = (r7.ww * r15.yz); + r9 = vec4(r9.xy, v_56.xy); + let v_57 = max(r9.zw, vec2()); + r9 = vec4(r9.xy, v_57.xy); + let v_58 = min(r9.zw, vec2(0.5f)); + r9 = vec4(r9.xy, v_58.xy); + r4.w = fma((-(r6.wwww)).w, r9.z, r4.w); + r4.w = fma((-(r6.wwww)).w, r9.w, r4.w); + let v_59 = bitcast(r5.w); + let v_60 = r4.w; + r13.z = select(r10.z, v_60, (v_59 != 0u)); + r11.z = 0.0f; + let v_61 = (r11.xyz + r13.ywz); + r10 = vec4(v_61.xyz, r10.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r13 = vec4(v_62.xy, r13.zw); + let v_63 = (r11.xyz + r13.xyz); + r12 = vec4(v_63.xyz, r12.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r13 = vec4(v_64.xy, r13.zw); + let v_65 = (r11.xyz + r13.xyz); + r14 = vec4(v_65.xyz, r14.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r13 = vec4(v_66.xy, r13.zw); + let v_67 = (r11.xyz + r13.xyz); + r15 = vec4(v_67.xyz, r15.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r13 = vec4(v_68.xy, r13.zw); + let v_69 = (r11.xyz + r13.xyz); + r16 = vec4(v_69.xyz, r16.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r13 = vec4(v_70.xy, r13.zw); + let v_71 = (r11.xyz + r13.xyz); + r17 = vec4(v_71.xyz, r17.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r13 = vec4(v_72.xy, r13.zw); + let v_73 = (r11.xyz + r13.xyz); + r18 = vec4(v_73.xyz, r18.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r13 = vec4(v_74.xy, r13.zw); + let v_75 = (r11.xyz + r13.xyz); + r19 = vec4(v_75.xyz, r19.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r13 = vec4(v_76.xy, r13.zw); + let v_77 = (r11.xyz + r13.xyz); + r20 = vec4(v_77.xyz, r20.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r13 = vec4(v_78.xy, r13.zw); + let v_79 = (r11.xyz + r13.xyz); + r21 = vec4(v_79.xyz, r21.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r13 = vec4(v_80.xy, r13.zw); + let v_81 = (r11.xyz + r13.xyz); + r22 = vec4(v_81.xyz, r22.w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r13 = vec4(v_82.xy, r13.zw); + let v_83 = (r11.xyz + r13.xyz); + r23 = vec4(v_83.xyz, r23.w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r13 = vec4(v_84.xy, r13.zw); + let v_85 = (r11.xyz + r13.xyz); + r24 = vec4(v_85.xyz, r24.w); + let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r13 = vec4(v_86.xy, r13.zw); + let v_87 = (r11.xyz + r13.xyz); + r25 = vec4(v_87.xyz, r25.w); + let v_88 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r13 = vec4(v_88.xy, r13.zw); + let v_89 = (r11.xyz + r13.xyz); + r26 = vec4(v_89.xyz, r26.w); + let v_90 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r13 = vec4(v_90.xy, r13.zw); + let v_91 = (r11.xyz + r13.xyz); + r11 = vec4(v_91.xyz, r11.w); + let v_92 = r10.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_92.xy, r10.z); + let v_93 = r12.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_93.xy, r12.z); + let v_94 = r14.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_94.xy, r14.z); + let v_95 = r15.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_95.xy, r15.z); + let v_96 = r16.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_96.xy, r16.z); + let v_97 = r17.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_97.xy, r17.z); + let v_98 = r18.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_98.xy, r18.z); + let v_99 = r19.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_99.xy, r19.z); + let v_100 = r20.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_100.xy, r20.z); + let v_101 = r21.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_101.xy, r21.z); + let v_102 = r22.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_102.xy, r22.z); + let v_103 = r23.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_103.xy, r23.z); + let v_104 = r24.xyxx; + r14.x = textureSampleCompareLevel(t15, s15, v_104.xy, r24.z); + let v_105 = r25.xyxx; + r14.y = textureSampleCompareLevel(t15, s15, v_105.xy, r25.z); + let v_106 = r26.xyxx; + r14.z = textureSampleCompareLevel(t15, s15, v_106.xy, r26.z); + let v_107 = r11.xyxx; + r14.w = textureSampleCompareLevel(t15, s15, v_107.xy, r11.z); + r10 = (r10 + r12); + r10 = (r13 + r10); + r10 = (r14 + r10); + r4.w = dot(r10, vec4(1.0f)); + r4.z = clamp(fma(r4.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f); + let v_108 = abs(r9.yyyy); + r5.w = max(v_108.w, abs(r9.xxxx).w); + r5.w = clamp(fma(r5.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r4.z = ((-(r4.zzzz)).z + 1.0f); + r4.z = (r5.w * r4.z); + r4.z = fma(r4.w, 0.0625f, r4.z); + let v_109 = (r4.xyz * r4.xyz); + r4 = vec4(v_109.xyz, r4.w); + r4.z = min(r4.z, 1.0f); + r4.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r4.w = sqrt(r4.w); + r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z); + let v_110 = -(r4.zzzz); + r4.z = fma(r4.w, v_110.z, r4.z); + let v_111 = dot(r2.xyz, v_21.xyz); + r4.w = clamp(vec4(v_111, v_111, v_111, v_111).w, 0.0f, 1.0f); + let v_112 = dot(r6.xyz, r2.xyz); + r9.x = clamp(vec4(v_112, v_112, v_112, v_112).x, 0.0f, 1.0f); + let v_113 = dot(r7.xyz, v_21.xyz); + r9.y = clamp(vec4(v_113, v_113, v_113, v_113).y, 0.0f, 1.0f); + let v_114 = ((-(r9.xxyx)).yz + vec2(1.0f)); + let v_115 = r9; + r9 = vec4(v_115.x, v_114.xy, v_115.w); + let v_116 = (r9.yz * r9.yz); + r10 = vec4(v_116.xy, r10.zw); + let v_117 = (r10.xy * r10.xy); + r10 = vec4(v_117.xy, r10.zw); + let v_118 = (r9.yz * r10.xy); + let v_119 = r9; + r9 = vec4(v_119.x, v_118.xy, v_119.w); + r5.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f); + let v_120 = fma(cb12_12.tint_symbol_4[0u].yy, r9.yz, r5.ww); + let v_121 = r9; + r9 = vec4(v_121.x, v_120.xy, v_121.w); + let v_122 = (r3.ww + vec2(2.0f, 0.00000000999999993923f)); + r10 = vec4(v_122.xy, r10.zw); + r6.w = (r10.x * 0.125f); + r7.w = fma((-(r2.wwww)).w, r9.y, 1.0f); + r7.x = dot(r2.xyz, r7.xyz); + r7.x = clamp(((r7.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r7.x = log2(r7.x); + r7.x = (r7.x * r10.y); + r7.x = exp2(r7.x); + r7.x = (r9.z * r7.x); + r7.x = (r6.w * r7.x); + r7.x = (r2.w * r7.x); + r7.x = (r4.w * r7.x); + r4.w = (r4.w * r7.w); + let v_123 = fma(r0.xyz, r4.www, r7.xxx); + r7 = vec4(v_123.xyz, r7.w); + let v_124 = (r7.xyz * cb3_3.tint_symbol_2[1u].xyz); + r7 = vec4(v_124.xyz, r7.w); + r4.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r11 = vec4(vec3(), r11.w); + r9 = vec4(r9.x, vec3()); + } else { + r8.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_125 = -(v6.xxyz); + let v_126 = (v_125.yzw + cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(r9.x, v_126.xyz); + let v_127 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xxyz)).xzw); + r10 = vec4(v_127.x, r10.y, v_127.yz); + r10.x = dot(r10.xzw, cb3_3.tint_symbol_2[11u].xyz); + r10.x = clamp(((r10.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f); + r10.x = (r10.x * cb3_3.tint_symbol_2[19u].w); + let v_128 = fma(cb3_3.tint_symbol_2[11u].xyz, r10.xxx, cb3_3.tint_symbol_2[3u].xyz); + r10 = vec4(v_128.x, r10.y, v_128.yz); + let v_129 = (r10.xzw + v_125.xzw); + r10 = vec4(v_129.x, r10.y, v_129.yz); + let v_130 = bitcast>(r8.www); + let v_131 = r9.yzw; + let v_132 = select(r10.xzw, v_131, (v_130 != vec3())); + r9 = vec4(r9.x, v_132.xyz); + r8.w = dot(r9.yzw, r9.yzw); + let v_133 = (r9.yzw + vec3(0.00000099999999747524f)); + r9 = vec4(r9.x, v_133.xyz); + r10.x = dot(r9.yzw, r9.yzw); + r10.x = inverseSqrt(r10.x); + let v_134 = (r9.yzw * r10.xxx); + r9 = vec4(r9.x, v_134.xyz); + r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r10.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r10.x = fma(r10.x, r8.w, cb3_3.tint_symbol_2[11u].w); + r8.w = (r8.w / r10.x); + let v_135 = -(cb3_3.tint_symbol_2[11u].xyzx); + r10.x = dot(r9.yzw, v_135.xyz); + r10.x = clamp(fma(r10.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_136 = dot(r9.yzw, r2.xyz); + r10.z = clamp(vec4(v_136, v_136, v_136, v_136).z, 0.0f, 1.0f); + r10.x = (r10.x * r10.z); + r10.z = (r8.w * r10.x); + let v_137 = (r10.zzz * cb3_3.tint_symbol_2[19u].xyz); + r11 = vec4(v_137.xyz, r11.w); + let v_138 = (r0.xyz * r11.xyz); + r11 = vec4(v_138.xyz, r11.w); + let v_139 = fma(r5.xyz, r1.yyy, r9.yzw); + r9 = vec4(r9.x, v_139.xyz); + r10.z = dot(r9.yzw, r9.yzw); + r10.z = inverseSqrt(r10.z); + let v_140 = (r9.yzw * r10.zzz); + r9 = vec4(r9.x, v_140.xyz); + let v_141 = dot(r9.yzw, r6.xyz); + r10.z = clamp(vec4(v_141, v_141, v_141, v_141).z, 0.0f, 1.0f); + r10.z = ((-(r10.zzzz)).z + 1.0f); + r10.w = (r10.z * r10.z); + r10.w = (r10.w * r10.w); + r10.z = (r10.w * r10.z); + r10.z = fma(cb12_12.tint_symbol_4[0u].y, r10.z, r5.w); + let v_142 = dot(r9.yzw, r2.xyz); + r9.y = clamp(vec4(v_142, v_142, v_142, v_142).y, 0.0f, 1.0f); + r9.y = log2(r9.y); + r9.y = (r9.y * r10.y); + r9.y = exp2(r9.y); + r9.y = (r9.y * r10.z); + r9.y = (r10.x * r9.y); + r8.w = (r8.w * r9.y); + r8.w = (r6.w * r8.w); + let v_143 = (r8.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(r9.x, v_143.xyz); + } + r8.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r8.w) != 0u)) { + r10.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r8.w = bitcast((bitcast(r4.w) | bitcast(r8.w))); + let v_144 = bitcast(r10.x); + let v_145 = r8.w; + r4.w = select(r4.w, v_145, (v_144 != 0u)); + if ((bitcast(r4.w) != 0u)) { + } else { + r8.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_146 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_146.x, r10.y, v_146.yz); + let v_147 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r12 = vec4(v_147.xyz, r12.w); + r11.w = dot(r12.xyz, cb3_3.tint_symbol_2[12u].xyz); + r11.w = clamp(((r11.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r11.w = (r11.w * cb3_3.tint_symbol_2[20u].w); + let v_148 = fma(cb3_3.tint_symbol_2[12u].xyz, r11.www, cb3_3.tint_symbol_2[4u].xyz); + r12 = vec4(v_148.xyz, r12.w); + let v_149 = (r12.xyz + v_18.xyz); + r12 = vec4(v_149.xyz, r12.w); + let v_150 = bitcast>(r8.www); + let v_151 = r10.xzw; + let v_152 = select(r12.xyz, v_151, (v_150 != vec3())); + r10 = vec4(v_152.x, r10.y, v_152.yz); + r8.w = dot(r10.xzw, r10.xzw); + let v_153 = (r10.xzw + vec3(0.00000099999999747524f)); + r10 = vec4(v_153.x, r10.y, v_153.yz); + r11.w = dot(r10.xzw, r10.xzw); + r11.w = inverseSqrt(r11.w); + let v_154 = (r10.xzw * r11.www); + r10 = vec4(v_154.x, r10.y, v_154.yz); + r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r11.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r11.w = fma(r11.w, r8.w, cb3_3.tint_symbol_2[12u].w); + r8.w = (r8.w / r11.w); + let v_155 = -(cb3_3.tint_symbol_2[12u].xyzx); + r11.w = dot(r10.xzw, v_155.xyz); + r11.w = clamp(fma(r11.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_156 = dot(r10.xzw, r2.xyz); + r12.x = clamp(vec4(v_156, v_156, v_156, v_156).x, 0.0f, 1.0f); + r11.w = (r11.w * r12.x); + r12.x = (r8.w * r11.w); + let v_157 = (r12.xxx * cb3_3.tint_symbol_2[20u].xyz); + r12 = vec4(v_157.xyz, r12.w); + let v_158 = fma(r12.xyz, r0.xyz, r11.xyz); + r11 = vec4(v_158.xyz, r11.w); + let v_159 = fma(r5.xyz, r1.yyy, r10.xzw); + r10 = vec4(v_159.x, r10.y, v_159.yz); + r12.x = dot(r10.xzw, r10.xzw); + r12.x = inverseSqrt(r12.x); + let v_160 = (r10.xzw * r12.xxx); + r10 = vec4(v_160.x, r10.y, v_160.yz); + let v_161 = dot(r10.xzw, r6.xyz); + r12.x = clamp(vec4(v_161, v_161, v_161, v_161).x, 0.0f, 1.0f); + r12.x = ((-(r12.xxxx)).x + 1.0f); + r12.y = (r12.x * r12.x); + r12.y = (r12.y * r12.y); + r12.x = (r12.y * r12.x); + r12.x = fma(cb12_12.tint_symbol_4[0u].y, r12.x, r5.w); + let v_162 = dot(r10.xzw, r2.xyz); + r10.x = clamp(vec4(v_162, v_162, v_162, v_162).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r10.x * r10.y); + r10.x = exp2(r10.x); + r10.x = (r10.x * r12.x); + r10.x = (r11.w * r10.x); + r8.w = (r8.w * r10.x); + r8.w = (r6.w * r8.w); + let v_163 = fma(r8.www, cb3_3.tint_symbol_2[20u].xyz, r9.yzw); + r9 = vec4(r9.x, v_163.xyz); + } + } else { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r8.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r8.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r8.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_164 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_164.x, r10.y, v_164.yz); + let v_165 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r12 = vec4(v_165.xyz, r12.w); + r11.w = dot(r12.xyz, cb3_3.tint_symbol_2[13u].xyz); + r11.w = clamp(((r11.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r11.w = (r11.w * cb3_3.tint_symbol_2[21u].w); + let v_166 = fma(cb3_3.tint_symbol_2[13u].xyz, r11.www, cb3_3.tint_symbol_2[5u].xyz); + r12 = vec4(v_166.xyz, r12.w); + let v_167 = (r12.xyz + v_18.xyz); + r12 = vec4(v_167.xyz, r12.w); + let v_168 = bitcast>(r8.www); + let v_169 = r10.xzw; + let v_170 = select(r12.xyz, v_169, (v_168 != vec3())); + r10 = vec4(v_170.x, r10.y, v_170.yz); + r8.w = dot(r10.xzw, r10.xzw); + let v_171 = (r10.xzw + vec3(0.00000099999999747524f)); + r10 = vec4(v_171.x, r10.y, v_171.yz); + r11.w = dot(r10.xzw, r10.xzw); + r11.w = inverseSqrt(r11.w); + let v_172 = (r10.xzw * r11.www); + r10 = vec4(v_172.x, r10.y, v_172.yz); + r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r11.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r11.w = fma(r11.w, r8.w, cb3_3.tint_symbol_2[13u].w); + r8.w = (r8.w / r11.w); + let v_173 = -(cb3_3.tint_symbol_2[13u].xyzx); + r11.w = dot(r10.xzw, v_173.xyz); + r11.w = clamp(fma(r11.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_174 = dot(r10.xzw, r2.xyz); + r12.x = clamp(vec4(v_174, v_174, v_174, v_174).x, 0.0f, 1.0f); + r11.w = (r11.w * r12.x); + r12.x = (r8.w * r11.w); + let v_175 = (r12.xxx * cb3_3.tint_symbol_2[21u].xyz); + r12 = vec4(v_175.xyz, r12.w); + let v_176 = fma(r12.xyz, r0.xyz, r11.xyz); + r11 = vec4(v_176.xyz, r11.w); + let v_177 = fma(r5.xyz, r1.yyy, r10.xzw); + r10 = vec4(v_177.x, r10.y, v_177.yz); + r12.x = dot(r10.xzw, r10.xzw); + r12.x = inverseSqrt(r12.x); + let v_178 = (r10.xzw * r12.xxx); + r10 = vec4(v_178.x, r10.y, v_178.yz); + let v_179 = dot(r10.xzw, r6.xyz); + r12.x = clamp(vec4(v_179, v_179, v_179, v_179).x, 0.0f, 1.0f); + r12.x = ((-(r12.xxxx)).x + 1.0f); + r12.y = (r12.x * r12.x); + r12.y = (r12.y * r12.y); + r12.x = (r12.y * r12.x); + r12.x = fma(cb12_12.tint_symbol_4[0u].y, r12.x, r5.w); + let v_180 = dot(r10.xzw, r2.xyz); + r10.x = clamp(vec4(v_180, v_180, v_180, v_180).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r10.x * r10.y); + r10.x = exp2(r10.x); + r10.x = (r10.x * r12.x); + r10.x = (r11.w * r10.x); + r8.w = (r8.w * r10.x); + r8.w = (r6.w * r8.w); + let v_181 = fma(r8.www, cb3_3.tint_symbol_2[21u].xyz, r9.yzw); + r9 = vec4(r9.x, v_181.xyz); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r8.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r8.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r8.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_182 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_182.x, r10.y, v_182.yz); + let v_183 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r12 = vec4(v_183.xyz, r12.w); + r11.w = dot(r12.xyz, cb3_3.tint_symbol_2[14u].xyz); + r11.w = clamp(((r11.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r11.w = (r11.w * cb3_3.tint_symbol_2[22u].w); + let v_184 = fma(cb3_3.tint_symbol_2[14u].xyz, r11.www, cb3_3.tint_symbol_2[6u].xyz); + r12 = vec4(v_184.xyz, r12.w); + let v_185 = (r12.xyz + v_18.xyz); + r12 = vec4(v_185.xyz, r12.w); + let v_186 = bitcast>(r8.www); + let v_187 = r10.xzw; + let v_188 = select(r12.xyz, v_187, (v_186 != vec3())); + r10 = vec4(v_188.x, r10.y, v_188.yz); + r8.w = dot(r10.xzw, r10.xzw); + let v_189 = (r10.xzw + vec3(0.00000099999999747524f)); + r10 = vec4(v_189.x, r10.y, v_189.yz); + r11.w = dot(r10.xzw, r10.xzw); + r11.w = inverseSqrt(r11.w); + let v_190 = (r10.xzw * r11.www); + r10 = vec4(v_190.x, r10.y, v_190.yz); + r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r11.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r11.w = fma(r11.w, r8.w, cb3_3.tint_symbol_2[14u].w); + r8.w = (r8.w / r11.w); + let v_191 = -(cb3_3.tint_symbol_2[14u].xyzx); + r11.w = dot(r10.xzw, v_191.xyz); + r11.w = clamp(fma(r11.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_192 = dot(r10.xzw, r2.xyz); + r12.x = clamp(vec4(v_192, v_192, v_192, v_192).x, 0.0f, 1.0f); + r11.w = (r11.w * r12.x); + r12.x = (r8.w * r11.w); + let v_193 = (r12.xxx * cb3_3.tint_symbol_2[22u].xyz); + r12 = vec4(v_193.xyz, r12.w); + let v_194 = fma(r12.xyz, r0.xyz, r11.xyz); + r11 = vec4(v_194.xyz, r11.w); + let v_195 = fma(r5.xyz, r1.yyy, r10.xzw); + r10 = vec4(v_195.x, r10.y, v_195.yz); + r12.x = dot(r10.xzw, r10.xzw); + r12.x = inverseSqrt(r12.x); + let v_196 = (r10.xzw * r12.xxx); + r10 = vec4(v_196.x, r10.y, v_196.yz); + let v_197 = dot(r10.xzw, r6.xyz); + r12.x = clamp(vec4(v_197, v_197, v_197, v_197).x, 0.0f, 1.0f); + r12.x = ((-(r12.xxxx)).x + 1.0f); + r12.y = (r12.x * r12.x); + r12.y = (r12.y * r12.y); + r12.x = (r12.y * r12.x); + r12.x = fma(cb12_12.tint_symbol_4[0u].y, r12.x, r5.w); + let v_198 = dot(r10.xzw, r2.xyz); + r10.x = clamp(vec4(v_198, v_198, v_198, v_198).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r10.x * r10.y); + r10.x = exp2(r10.x); + r10.x = (r10.x * r12.x); + r10.x = (r11.w * r10.x); + r8.w = (r8.w * r10.x); + r8.w = (r6.w * r8.w); + let v_199 = fma(r8.www, cb3_3.tint_symbol_2[22u].xyz, r9.yzw); + r9 = vec4(r9.x, v_199.xyz); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r8.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r8.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r8.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_200 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_200.x, r10.y, v_200.yz); + let v_201 = (v6.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r12 = vec4(v_201.xyz, r12.w); + r11.w = dot(r12.xyz, cb3_3.tint_symbol_2[15u].xyz); + r11.w = clamp(((r11.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f); + r11.w = (r11.w * cb3_3.tint_symbol_2[23u].w); + let v_202 = fma(cb3_3.tint_symbol_2[15u].xyz, r11.www, cb3_3.tint_symbol_2[7u].xyz); + r12 = vec4(v_202.xyz, r12.w); + let v_203 = (r12.xyz + v_18.xyz); + r12 = vec4(v_203.xyz, r12.w); + let v_204 = bitcast>(r8.www); + let v_205 = r10.xzw; + let v_206 = select(r12.xyz, v_205, (v_204 != vec3())); + r10 = vec4(v_206.x, r10.y, v_206.yz); + r8.w = dot(r10.xzw, r10.xzw); + let v_207 = (r10.xzw + vec3(0.00000099999999747524f)); + r10 = vec4(v_207.x, r10.y, v_207.yz); + r11.w = dot(r10.xzw, r10.xzw); + r11.w = inverseSqrt(r11.w); + let v_208 = (r10.xzw * r11.www); + r10 = vec4(v_208.x, r10.y, v_208.yz); + r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r11.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f); + r11.w = fma(r11.w, r8.w, cb3_3.tint_symbol_2[15u].w); + r8.w = (r8.w / r11.w); + let v_209 = -(cb3_3.tint_symbol_2[15u].xyzx); + r11.w = dot(r10.xzw, v_209.xyz); + r11.w = clamp(fma(r11.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f); + let v_210 = dot(r10.xzw, r2.xyz); + r12.x = clamp(vec4(v_210, v_210, v_210, v_210).x, 0.0f, 1.0f); + r11.w = (r11.w * r12.x); + r12.x = (r8.w * r11.w); + let v_211 = (r12.xxx * cb3_3.tint_symbol_2[23u].xyz); + r12 = vec4(v_211.xyz, r12.w); + let v_212 = fma(r12.xyz, r0.xyz, r11.xyz); + r11 = vec4(v_212.xyz, r11.w); + let v_213 = fma(r5.xyz, r1.yyy, r10.xzw); + r10 = vec4(v_213.x, r10.y, v_213.yz); + r12.x = dot(r10.xzw, r10.xzw); + r12.x = inverseSqrt(r12.x); + let v_214 = (r10.xzw * r12.xxx); + r10 = vec4(v_214.x, r10.y, v_214.yz); + let v_215 = dot(r10.xzw, r6.xyz); + r12.x = clamp(vec4(v_215, v_215, v_215, v_215).x, 0.0f, 1.0f); + r12.x = ((-(r12.xxxx)).x + 1.0f); + r12.y = (r12.x * r12.x); + r12.y = (r12.y * r12.y); + r12.x = (r12.y * r12.x); + r12.x = fma(cb12_12.tint_symbol_4[0u].y, r12.x, r5.w); + let v_216 = dot(r10.xzw, r2.xyz); + r10.x = clamp(vec4(v_216, v_216, v_216, v_216).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r10.x * r10.y); + r10.x = exp2(r10.x); + r10.x = (r10.x * r12.x); + r10.x = (r11.w * r10.x); + r8.w = (r8.w * r10.x); + r8.w = (r6.w * r8.w); + let v_217 = fma(r8.www, cb3_3.tint_symbol_2[23u].xyz, r9.yzw); + r9 = vec4(r9.x, v_217.xyz); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r8.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r8.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r8.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_218 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_218.x, r10.y, v_218.yz); + let v_219 = (v6.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r12 = vec4(v_219.xyz, r12.w); + r11.w = dot(r12.xyz, cb3_3.tint_symbol_2[16u].xyz); + r11.w = clamp(((r11.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f); + r11.w = (r11.w * cb3_3.tint_symbol_2[24u].w); + let v_220 = fma(cb3_3.tint_symbol_2[16u].xyz, r11.www, cb3_3.tint_symbol_2[8u].xyz); + r12 = vec4(v_220.xyz, r12.w); + let v_221 = (r12.xyz + v_18.xyz); + r12 = vec4(v_221.xyz, r12.w); + let v_222 = bitcast>(r8.www); + let v_223 = r10.xzw; + let v_224 = select(r12.xyz, v_223, (v_222 != vec3())); + r10 = vec4(v_224.x, r10.y, v_224.yz); + r8.w = dot(r10.xzw, r10.xzw); + let v_225 = (r10.xzw + vec3(0.00000099999999747524f)); + r10 = vec4(v_225.x, r10.y, v_225.yz); + r11.w = dot(r10.xzw, r10.xzw); + r11.w = inverseSqrt(r11.w); + let v_226 = (r10.xzw * r11.www); + r10 = vec4(v_226.x, r10.y, v_226.yz); + r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r11.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f); + r11.w = fma(r11.w, r8.w, cb3_3.tint_symbol_2[16u].w); + r8.w = (r8.w / r11.w); + let v_227 = -(cb3_3.tint_symbol_2[16u].xyzx); + r11.w = dot(r10.xzw, v_227.xyz); + r11.w = clamp(fma(r11.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f); + let v_228 = dot(r10.xzw, r2.xyz); + r12.x = clamp(vec4(v_228, v_228, v_228, v_228).x, 0.0f, 1.0f); + r11.w = (r11.w * r12.x); + r12.x = (r8.w * r11.w); + let v_229 = (r12.xxx * cb3_3.tint_symbol_2[24u].xyz); + r12 = vec4(v_229.xyz, r12.w); + let v_230 = fma(r12.xyz, r0.xyz, r11.xyz); + r11 = vec4(v_230.xyz, r11.w); + let v_231 = fma(r5.xyz, r1.yyy, r10.xzw); + r10 = vec4(v_231.x, r10.y, v_231.yz); + r12.x = dot(r10.xzw, r10.xzw); + r12.x = inverseSqrt(r12.x); + let v_232 = (r10.xzw * r12.xxx); + r10 = vec4(v_232.x, r10.y, v_232.yz); + let v_233 = dot(r10.xzw, r6.xyz); + r12.x = clamp(vec4(v_233, v_233, v_233, v_233).x, 0.0f, 1.0f); + r12.x = ((-(r12.xxxx)).x + 1.0f); + r12.y = (r12.x * r12.x); + r12.y = (r12.y * r12.y); + r12.x = (r12.y * r12.x); + r12.x = fma(cb12_12.tint_symbol_4[0u].y, r12.x, r5.w); + let v_234 = dot(r10.xzw, r2.xyz); + r10.x = clamp(vec4(v_234, v_234, v_234, v_234).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r10.x * r10.y); + r10.x = exp2(r10.x); + r10.x = (r10.x * r12.x); + r10.x = (r11.w * r10.x); + r8.w = (r8.w * r10.x); + r8.w = (r6.w * r8.w); + let v_235 = fma(r8.www, cb3_3.tint_symbol_2[24u].xyz, r9.yzw); + r9 = vec4(r9.x, v_235.xyz); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r8.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r8.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r8.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_236 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_236.x, r10.y, v_236.yz); + let v_237 = (v6.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r12 = vec4(v_237.xyz, r12.w); + r11.w = dot(r12.xyz, cb3_3.tint_symbol_2[17u].xyz); + r11.w = clamp(((r11.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f); + r11.w = (r11.w * cb3_3.tint_symbol_2[25u].w); + let v_238 = fma(cb3_3.tint_symbol_2[17u].xyz, r11.www, cb3_3.tint_symbol_2[9u].xyz); + r12 = vec4(v_238.xyz, r12.w); + let v_239 = (r12.xyz + v_18.xyz); + r12 = vec4(v_239.xyz, r12.w); + let v_240 = bitcast>(r8.www); + let v_241 = r10.xzw; + let v_242 = select(r12.xyz, v_241, (v_240 != vec3())); + r10 = vec4(v_242.x, r10.y, v_242.yz); + r8.w = dot(r10.xzw, r10.xzw); + let v_243 = (r10.xzw + vec3(0.00000099999999747524f)); + r10 = vec4(v_243.x, r10.y, v_243.yz); + r11.w = dot(r10.xzw, r10.xzw); + r11.w = inverseSqrt(r11.w); + let v_244 = (r10.xzw * r11.www); + r10 = vec4(v_244.x, r10.y, v_244.yz); + r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r11.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f); + r11.w = fma(r11.w, r8.w, cb3_3.tint_symbol_2[17u].w); + r8.w = (r8.w / r11.w); + let v_245 = -(cb3_3.tint_symbol_2[17u].xyzx); + r11.w = dot(r10.xzw, v_245.xyz); + r11.w = clamp(fma(r11.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f); + let v_246 = dot(r10.xzw, r2.xyz); + r12.x = clamp(vec4(v_246, v_246, v_246, v_246).x, 0.0f, 1.0f); + r11.w = (r11.w * r12.x); + r12.x = (r8.w * r11.w); + let v_247 = (r12.xxx * cb3_3.tint_symbol_2[25u].xyz); + r12 = vec4(v_247.xyz, r12.w); + let v_248 = fma(r12.xyz, r0.xyz, r11.xyz); + r11 = vec4(v_248.xyz, r11.w); + let v_249 = fma(r5.xyz, r1.yyy, r10.xzw); + r10 = vec4(v_249.x, r10.y, v_249.yz); + r12.x = dot(r10.xzw, r10.xzw); + r12.x = inverseSqrt(r12.x); + let v_250 = (r10.xzw * r12.xxx); + r10 = vec4(v_250.x, r10.y, v_250.yz); + let v_251 = dot(r10.xzw, r6.xyz); + r12.x = clamp(vec4(v_251, v_251, v_251, v_251).x, 0.0f, 1.0f); + r12.x = ((-(r12.xxxx)).x + 1.0f); + r12.y = (r12.x * r12.x); + r12.y = (r12.y * r12.y); + r12.x = (r12.y * r12.x); + r12.x = fma(cb12_12.tint_symbol_4[0u].y, r12.x, r5.w); + let v_252 = dot(r10.xzw, r2.xyz); + r10.x = clamp(vec4(v_252, v_252, v_252, v_252).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r10.x * r10.y); + r10.x = exp2(r10.x); + r10.x = (r10.x * r12.x); + r10.x = (r11.w * r10.x); + r8.w = (r8.w * r10.x); + r8.w = (r6.w * r8.w); + let v_253 = fma(r8.www, cb3_3.tint_symbol_2[25u].xyz, r9.yzw); + r9 = vec4(r9.x, v_253.xyz); + } + } + if ((bitcast(r4.w) != 0u)) { + } else { + r8.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r8.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_254 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_254.x, r10.y, v_254.yz); + let v_255 = (v6.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r12 = vec4(v_255.xyz, r12.w); + r8.w = dot(r12.xyz, cb3_3.tint_symbol_2[18u].xyz); + r8.w = clamp(((r8.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r8.w = (r8.w * cb3_3.tint_symbol_2[26u].w); + let v_256 = fma(cb3_3.tint_symbol_2[18u].xyz, r8.www, cb3_3.tint_symbol_2[10u].xyz); + r12 = vec4(v_256.xyz, r12.w); + let v_257 = (r12.xyz + v_18.xyz); + r12 = vec4(v_257.xyz, r12.w); + let v_258 = bitcast>(r4.www); + let v_259 = r10.xzw; + let v_260 = select(r12.xyz, v_259, (v_258 != vec3())); + r10 = vec4(v_260.x, r10.y, v_260.yz); + r4.w = dot(r10.xzw, r10.xzw); + let v_261 = (r10.xzw + vec3(0.00000099999999747524f)); + r10 = vec4(v_261.x, r10.y, v_261.yz); + r8.w = dot(r10.xzw, r10.xzw); + r8.w = inverseSqrt(r8.w); + let v_262 = (r8.www * r10.xzw); + r10 = vec4(v_262.x, r10.y, v_262.yz); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r8.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r8.w = fma(r8.w, r4.w, cb3_3.tint_symbol_2[18u].w); + r4.w = (r4.w / r8.w); + let v_263 = -(cb3_3.tint_symbol_2[18u].xyzx); + r8.w = dot(r10.xzw, v_263.xyz); + r8.w = clamp(fma(r8.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_264 = dot(r10.xzw, r2.xyz); + r11.w = clamp(vec4(v_264, v_264, v_264, v_264).w, 0.0f, 1.0f); + r8.w = (r8.w * r11.w); + r11.w = (r4.w * r8.w); + let v_265 = (r11.www * cb3_3.tint_symbol_2[26u].xyz); + r12 = vec4(v_265.xyz, r12.w); + let v_266 = fma(r12.xyz, r0.xyz, r11.xyz); + r11 = vec4(v_266.xyz, r11.w); + let v_267 = fma(r5.xyz, r1.yyy, r10.xzw); + r5 = vec4(v_267.xyz, r5.w); + r1.y = dot(r5.xyz, r5.xyz); + r1.y = inverseSqrt(r1.y); + let v_268 = (r1.yyy * r5.xyz); + r5 = vec4(v_268.xyz, r5.w); + let v_269 = dot(r5.xyz, r6.xyz); + r1.y = clamp(vec4(v_269, v_269, v_269, v_269).y, 0.0f, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r6.x = (r1.y * r1.y); + r6.x = (r6.x * r6.x); + r1.y = (r1.y * r6.x); + r1.y = fma(cb12_12.tint_symbol_4[0u].y, r1.y, r5.w); + let v_270 = dot(r5.xyz, r2.xyz); + r5.x = clamp(vec4(v_270, v_270, v_270, v_270).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r10.y); + r5.x = exp2(r5.x); + r1.y = (r1.y * r5.x); + r1.y = (r8.w * r1.y); + r1.y = (r4.w * r1.y); + r1.y = (r6.w * r1.y); + let v_271 = fma(r1.yyy, cb3_3.tint_symbol_2[26u].xyz, r9.yzw); + r9 = vec4(r9.x, v_271.xyz); + } + } + r1.y = (r7.w * r7.w); + r2.w = (r2.w * r2.w); + let v_272 = (r9.yzw * r2.www); + r5 = vec4(v_272.xyz, r5.w); + let v_273 = fma(r1.yyy, r11.xyz, r5.xyz); + r5 = vec4(v_273.xyz, r5.w); + let v_274 = fma(r7.xyz, r4.zzz, r5.xyz); + r5 = vec4(v_274.xyz, r5.w); + r1.y = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.y = (r1.y * cb3_3.tint_symbol_2[44u].w); + r1.y = max(r1.y, 0.0f); + let v_275 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.yyy, cb3_3.tint_symbol_2[48u].xyz); + r6 = vec4(v_275.xyz, r6.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_276 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.yyy, cb3_3.tint_symbol_2[46u].xyz); + r7 = vec4(v_276.xyz, r7.w); + let v_277 = (r7.xyz * cb2_2.tint_symbol_1[16u].zzz); + r7 = vec4(v_277.xyz, r7.w); + let v_278 = fma(r6.xyz, r1.zzz, r7.xyz); + r6 = vec4(v_278.xyz, r6.w); + let v_279 = (r4.yyy * r6.xyz); + r6 = vec4(v_279.xyz, r6.w); + let v_280 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.yyy, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(r1.x, v_280.xyz); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_281 = dot(r7.xyz, r2.xyz); + r2.x = clamp(vec4(v_281, v_281, v_281, v_281).x, 0.0f, 1.0f); + let v_282 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.yzw); + r1 = vec4(r1.x, v_282.xyz); + let v_283 = fma(r1.yzw, r4.xxx, r6.xyz); + r1 = vec4(r1.x, v_283.xyz); + let v_284 = (r7.www * r1.yzw); + r1 = vec4(r1.x, v_284.xyz); + let v_285 = fma(r1.yzw, r0.xyz, r5.xyz); + r1 = vec4(r1.x, v_285.xyz); + r2.x = ((-(r7.wwww)).x + 1.0f); + r2.y = max(r4.y, r4.x); + let v_286 = (r2.yyy * r3.xyz); + r2 = vec4(r2.x, v_286.xyz); + r3.x = clamp(((r3.wwww * vec4(0.00177619897294789553f))).x, 0.0f, 1.0f); + let v_287 = (r2.yzw * r3.xxx); + r3 = vec4(v_287.xyz, r3.w); + let v_288 = (r3.xyz * vec3(0.68169009685516357422f)); + r3 = vec4(v_288.xyz, r3.w); + let v_289 = fma(r2.yzw, vec3(0.31830990314483642578f), r3.xyz); + r2 = vec4(r2.x, v_289.xyz); + let v_290 = fma(r2.yzw, r2.xxx, r1.yzw); + r1 = vec4(r1.x, v_290.xyz); + r1.x = (r1.x * r9.x); + let v_291 = fma(r0.xyz, r1.xxx, r1.yzw); + r0 = vec4(v_291.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r8.xyz, r8.xyz); + r1.x = sqrt(r0.w); + let v_292 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_292.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r8.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_293 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_293 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_294 = (r0.www * r8.xyz); + r2 = vec4(v_294.xyz, r2.w); + let v_295 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_295, v_295, v_295, v_295).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_296 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_296, v_296, v_296, v_296).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_297 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_297.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_298 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_298.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_299 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_299.xyz, r2.w); + let v_300 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_300.xyz, r2.w); + let v_301 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_301.xyz, r3.w); + let v_302 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_302.xyz, r2.w); + let v_303 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_304 = (r2.xyz + v_303.xyz); + r2 = vec4(v_304.xyz, r2.w); + let v_305 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_305.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_306 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_306.xyz, r3.w); + let v_307 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_307.xy, r1.z, v_307.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_308 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_308.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_309 = -(r0.xyxz); + let v_310 = fma(r1.xyw, r0.www, v_309.xyw); + r1 = vec4(v_310.xy, r1.z, v_310.z); + let v_311 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_311.xyz, r1.w); + } else { + r0.w = dot(r8.xyz, r8.xyz); + r1.w = sqrt(r0.w); + let v_312 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_312.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r8.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_313 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_313 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_314 = (r0.www * r8.xyz); + r3 = vec4(v_314.xyz, r3.w); + let v_315 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_315, v_315, v_315, v_315).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_316 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_316, v_316, v_316, v_316).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_317 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_317.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_318 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_318.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_319 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_319.xyz, r3.w); + let v_320 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_320.xyz, r3.w); + let v_321 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_321.xyz, r4.w); + let v_322 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_322.xyz, r3.w); + let v_323 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_324 = (r3.xyz + v_323.xyz); + r3 = vec4(v_324.xyz, r3.w); + let v_325 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_325.x, r2.y, v_325.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_326 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_326.xyz, r3.w); + let v_327 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_327.x, r2.y, v_327.yz); + let v_328 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_328.x, r2.y, v_328.yz); + let v_329 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_329.xyz, r1.w); + } + let v_330 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_330.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_331 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v_331); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f10a236c31725c93.wgsl b/b/8b0b5899ed/shaders/f10a236c31725c93.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..a1efdc33fc5c6eb1190caa6205e84ebb8e465b8c --- /dev/null +++ b/b/8b0b5899ed/shaders/f10a236c31725c93.wgsl @@ -0,0 +1,97 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb13_struct { + tint_symbol : array, 13u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb13_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +var v11 : array; + +var o0 : vec4; + +var x0 : array, 1u>; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v7 : vec4, v8 : vec4, v9 : vec4) { + x0[0u].x = v11[0u]; + x0[0u].y = v11[1u]; + x0[0u].z = v11[2u]; + x0[0u].w = v11[3u]; + r0 = textureSample(t3, s3, v4.xy.xyxx.xy); + let v = fma(r0.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v.xy, r0.zw); + let v_1 = (r0.yyy * v3.xyz); + r1 = vec4(v_1.xyz, r1.w); + let v_2 = fma(r0.xxx, v2.xyz, r1.xyz); + r1 = vec4(v_2.xyz, r1.w); + r0.x = dot(r0.xy, r0.xy); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.x = max(r0.x, 0.0f); + r0.x = sqrt(r0.x); + let v_3 = fma(r0.xxx, v1.xyz, r1.xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = clamp(fma(r0.xzzx, vec4(0.5f, -0.80000001192092895508f, 0.57142859697341918945f, 0.0f), vec4(0.5f, 0.20000000298023223877f, 0.42857143282890319824f, 0.0f)).xyz, vec3(), vec3(1.0f)); + r1 = vec4(v_4.xyz, r1.w); + let v_5 = fma(r1.xxx, cb12_12.tint_symbol[1u].xyz, cb12_12.tint_symbol[2u].xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(cb12_12.tint_symbol[7u].xyz, r1.yyy, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(cb12_12.tint_symbol[0u].xyz, r1.zzz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r0.w = dot(r0.xyz, cb12_12.tint_symbol[3u].xyz); + let v_8 = dot(r0.xyz, v7.xyz); + r0.x = clamp(vec4(v_8, v_8, v_8, v_8).x, 0.0f, 1.0f); + r0.x = (r0.x * cb12_12.tint_symbol[10u].z); + r0.y = clamp(fma(r0.wwww, cb12_12.tint_symbol[12u].xxxx, cb12_12.tint_symbol[12u].yyyy).y, 0.0f, 1.0f); + let v_9 = (r0.yyy * cb12_12.tint_symbol[4u].xyz); + r0 = vec4(r0.x, v_9.xyz); + let v_10 = (r0.yzw * cb12_12.tint_symbol[11u].xxx); + r0 = vec4(r0.x, v_10.xyz); + let v_11 = fma(cb12_12.tint_symbol[11u].yyy, r1.xyz, r0.yzw); + r0 = vec4(r0.x, v_11.xyz); + let v_12 = fma(cb12_12.tint_symbol[6u].xyz, cb12_12.tint_symbol[11u].zzz, r0.yzw); + r0 = vec4(r0.x, v_12.xyz); + r1 = textureSample(t2, s2, v4.xy.xyxx.xy); + r1.x = ((-(r1.yyyy)).x + 1.0f); + let v_13 = -(cb12_12.tint_symbol[8u].xxxx); + r1.x = (r1.x + v_13.x); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol[8u].yyyy)).x, 0.0f, 1.0f); + r1.y = ((-(r1.xxxx)).y + 1.0f); + o0.w = (r1.x * v1.w); + r1.x = ((-(cb12_12.tint_symbol[10u].wwww)).x + 1.0f); + r1.x = clamp(fma(r1.yyyy, cb12_12.tint_symbol[10u].wwww, r1.xxxx).x, 0.0f, 1.0f); + let v_14 = (r1.xxx * v8.xyz); + r1 = vec4(r1.x, v_14.xyz); + let v_15 = fma(cb12_12.tint_symbol[5u].xyz, r0.yzw, r1.yzw); + r0 = vec4(r0.x, v_15.xyz); + r1.y = (r0.x * v7.w); + r0.x = fma((-(r0.xxxx)).x, v7.w, v7.w); + r0.x = fma(v7.w, r0.x, r1.y); + r0.x = (r1.x * r0.x); + let v_16 = (r0.xxx * cb12_12.tint_symbol[4u].xyz); + r1 = vec4(v_16.xyz, r1.w); + let v_17 = fma(r1.xyz, cb12_12.tint_symbol[10u].yyy, r0.yzw); + r0 = vec4(v_17.xyz, r0.w); + let v_18 = fma(r0.xyz, v9.www, v9.xyz); + o0 = vec4(v_18.xyz, o0.w); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(7u) v7 : vec4, @location(8u) v8 : vec4, @location(9u) v9 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2, v3, v4, v7, v8, v9); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f10bc881399232e9.wgsl b/b/8b0b5899ed/shaders/f10bc881399232e9.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..f29938ee6fb82fa0780deebd872c61aab67e1b69 --- /dev/null +++ b/b/8b0b5899ed/shaders/f10bc881399232e9.wgsl @@ -0,0 +1,306 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +struct cb15_struct { + tint_symbol : array, 15u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb15_struct; + +struct cb8_struct { + tint_symbol_1 : array, 8u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb8_struct; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(45u) var t13 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +var v0 : vec4; + +var o0 : vec4; + +struct tint_symbol_3 { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_3; + +fn main_inner(v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v0 = v_2; + let v_3 = v0.xy; + let v_4 = max(v_3, vec2(-2147483648.0f)); + let v_5 = bitcast>(select(select(vec2(v_4), vec2(2147483647i), (v_4 >= vec2(2147483648.0f))), vec2(), !((v_3 == v_3)))); + r0 = vec4(v_5.xy, r0.zw); + r0 = vec4(r0.xy, vec2()); + r1 = textureLoad(t6, bitcast>(r0.xy), bitcast(r0.w)); + let v_6 = (v0.xy * cb12_12.tint_symbol_1[6u].zw); + let v_7 = r1; + r1 = vec4(v_7.x, v_6.xy, v_7.w); + r1.x = (r1.x + cb12_12.tint_symbol_1[0u].w); + r1.x = (cb12_12.tint_symbol_1[0u].z / r1.x); + let v_8 = fma(r1.yz, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + let v_9 = r1; + r1 = vec4(v_9.x, v_8.xy, v_9.w); + let v_10 = (r1.yz * cb12_12.tint_symbol_1[0u].xy); + r2 = vec4(v_10.xy, r2.zw); + r2.z = 1.0f; + r1.y = (r1.x * r2.z); + let v_11 = trunc(v0.xy); + r1 = vec4(r1.xy, v_11.xy); + let v_12 = fma(r1.zw, vec2(0.5f), vec2(-0.25f)); + r1 = vec4(r1.xy, v_12.xy); + let v_13 = fract(r1.zw); + r3 = vec4(v_13.xy, r3.zw); + let v_14 = ((-(r3.xxxy)).zw + vec2(1.0f)); + r3 = vec4(r3.xy, v_14.xy); + r3 = (r3.wwyy * r3.zxzx); + let v_15 = bitcast>((bitcast>(r0.xyx) + vec3(-1i))); + r4 = vec4(v_15.xyz, r4.w); + let v_16 = bitcast>((bitcast>(r0.xyx) & vec3(1u))); + r5 = vec4(v_16.xyz, r5.w); + let v_17 = bitcast>((bitcast>(r4.xyz) + bitcast>(r5.xyz))); + r4 = vec4(v_17.xyz, r4.w); + let v_18 = bitcast>((bitcast>(r4.zyz) + vec3(0i, 0i, 1i))); + r5 = vec4(v_18.xyz, r5.w); + let v_19 = bitcast>((bitcast>(r4.xyz) + vec3(0i, 1i, 1i))); + r4 = vec4(v_19.xyz, r4.w); + r6 = bitcast>((bitcast>(r5.xyzy) ^ vec4(2u))); + let v_20 = -(bitcast>(r5.xyzy)); + r7 = bitcast>(max(bitcast>(r5.xyzy), v_20)); + r7 = bitcast>((bitcast>(r7) >> vec4(1u))); + r8 = bitcast>(-(bitcast>(r7))); + r6 = bitcast>((bitcast>(r6) & vec4(2147483648u))); + let v_21 = bitcast>(r6.zwxy); + let v_22 = r8.zwxy; + r6 = select(r7.zwxy, v_22, (v_21 != vec4())); + let v_23 = r6; + r7 = vec4(v_23.zw, r7.zw); + r7 = vec4(r7.xy, vec2()); + r7 = textureLoad(t7, bitcast>(r7.xy), bitcast(r7.w)); + r6 = vec4(r6.xy, vec2()); + r6 = textureLoad(t7, bitcast>(r6.xy), bitcast(r6.w)); + r8 = bitcast>((bitcast>(r4.xyzy) ^ vec4(2u))); + let v_24 = -(bitcast>(r4.xyzy)); + r9 = bitcast>(max(bitcast>(r4.xyzy), v_24)); + r9 = bitcast>((bitcast>(r9) >> vec4(1u))); + r10 = bitcast>(-(bitcast>(r9))); + r8 = bitcast>((bitcast>(r8) & vec4(2147483648u))); + let v_25 = bitcast>(r8.zwxy); + let v_26 = r10.zwxy; + r8 = select(r9.zwxy, v_26, (v_25 != vec4())); + let v_27 = r8; + r9 = vec4(v_27.zw, r9.zw); + r9 = vec4(r9.xy, vec2()); + r9 = textureLoad(t7, bitcast>(r9.xy), bitcast(r9.w)); + r8 = vec4(r8.xy, vec2()); + r8 = textureLoad(t7, bitcast>(r8.xy), bitcast(r8.w)); + r5.w = 0.0f; + r10 = textureLoad(t14, bitcast>(r5.xy), bitcast(r5.w)); + r10.x = ((-(r10.xxxx)).x + cb12_12.tint_symbol_1[0u].w); + r5 = textureLoad(t14, bitcast>(r5.zy), bitcast(r5.w)); + r10.y = ((-(r5.xxxx)).y + cb12_12.tint_symbol_1[0u].w); + r4.w = 0.0f; + r5 = textureLoad(t14, bitcast>(r4.xy), bitcast(r4.w)); + r10.z = ((-(r5.xxxx)).z + cb12_12.tint_symbol_1[0u].w); + r4 = textureLoad(t14, bitcast>(r4.zy), bitcast(r4.w)); + r10.w = ((-(r4.xxxx)).w + cb12_12.tint_symbol_1[0u].w); + r4 = (r10 + vec4(1.0f)); + r4 = (cb12_12.tint_symbol_1[0u].zzzz / r4); + r4 = fma(-(r2.zzzz), r1.xxxx, r4); + r4 = (abs(r4) + vec4(1.0f)); + r4 = (vec4(1.0f) / r4); + r4 = log2(r4); + r4 = (r4 * cb12_12.tint_symbol_1[7u].wwww); + r4 = exp2(r4); + r3 = (r3 * r4); + r7.y = r6.x; + r7.z = r9.x; + r7.w = r8.x; + r1.z = dot(r3, r7); + let v_28 = (cb12_12.tint_symbol_1[6u].xy * cb12_12.tint_symbol_1[7u].xx); + r3 = vec4(v_28.xy, r3.zw); + let v_29 = (r3.xy * vec2(0.5f)); + r3 = vec4(v_29.xy, r3.zw); + let v_30 = (r1.yy * cb12_12.tint_symbol_1[0u].xy); + let v_31 = r1; + r1 = vec4(v_31.x, v_30.x, v_31.z, v_30.y); + let v_32 = (r3.xy / r1.yw); + let v_33 = r1; + r1 = vec4(v_33.x, v_32.x, v_33.z, v_32.y); + r2.w = max(r1.w, r1.y); + r2.w = bitcast(select(0u, 4294967295u, (r2.w >= 1.0f))); + if ((bitcast(r2.w) != 0u)) { + r3 = textureLoad(t13, bitcast>(r0.xy), bitcast(r0.w)); + let v_34 = fma(r3.xyz, vec3(2.0f), vec3(-1.0f)); + r3 = vec4(v_34.xyz, r3.w); + r4.x = dot(cb1_1.tint_symbol[12u].xyz, r3.xyz); + r4.y = dot(cb1_1.tint_symbol[13u].xyz, r3.xyz); + r0.z = dot(cb1_1.tint_symbol[14u].xyz, r3.xyz); + r4.z = (-(r0.zzzz)).z; + let v_35 = min(r1.yw, cb12_12.tint_symbol_1[7u].yy); + r0 = vec4(r0.xy, v_35.xy); + let v_36 = r0.zw; + let v_37 = max(v_36, vec2(-2147483648.0f)); + let v_38 = bitcast>(select(select(vec2(v_37), vec2(2147483647i), (v_37 >= vec2(2147483648.0f))), vec2(), !((v_36 == v_36)))); + r0 = vec4(r0.xy, v_38.xy); + r0.z = bitcast(max(bitcast(r0.w), bitcast(r0.z))); + r0.w = (cb12_12.tint_symbol_1[7u].x * cb12_12.tint_symbol_1[7u].x); + r3 = vec4(r3.xy, vec2()); + r5 = vec4(r5.xy, vec2()); + r6 = vec4(r6.xy, vec2()); + r7 = vec4(r7.xy, vec2()); + let v_39 = r1; + r1 = vec4(v_39.x, 0.0f, v_39.z, 0.0f); + r2.w = 0.0f; + loop { + r4.w = bitcast(select(0u, 4294967295u, (bitcast(r0.z) < bitcast(r2.w)))); + if ((bitcast(r4.w) != 0u)) { + break; + } + r4.w = bitcast((bitcast(r2.w) & 1u)); + let v_40 = (bitcast(r4.w) != 0u); + let v_41 = bitcast(v.tint_symbol_2[0i].x); + r4.w = select(bitcast(v.tint_symbol_2[1i].x), v_41, v_40); + r8.x = bitcast(-(bitcast(r2.w))); + r8.y = r2.w; + let v_42 = r1; + r9 = vec4(v_42.yw, r9.zw); + r9.z = r4.w; + loop { + r9.w = bitcast(select(0u, 4294967295u, (bitcast(r0.z) < bitcast(r9.z)))); + if ((bitcast(r9.w) != 0u)) { + break; + } + r8.z = r9.z; + r10 = bitcast>((bitcast>(r0.xyxy) + bitcast>(r8.yzzx))); + r8.w = bitcast(-(bitcast(r9.z))); + r11 = bitcast>((bitcast>(r0.xyxy) + bitcast>(r8.xwwy))); + let v_43 = r10; + r3 = vec4(v_43.xy, r3.zw); + r12 = textureLoad(t14, bitcast>(r3.xy), bitcast(r3.w)); + r12.x = ((-(r12.xxxx)).x + cb12_12.tint_symbol_1[0u].w); + let v_44 = r10; + r5 = vec4(v_44.zw, r5.zw); + r13 = textureLoad(t14, bitcast>(r5.xy), bitcast(r5.w)); + r12.y = ((-(r13.xxxx)).y + cb12_12.tint_symbol_1[0u].w); + let v_45 = r11; + r6 = vec4(v_45.xy, r6.zw); + r13 = textureLoad(t14, bitcast>(r6.xy), bitcast(r6.w)); + r12.z = ((-(r13.xxxx)).z + cb12_12.tint_symbol_1[0u].w); + let v_46 = r11; + r7 = vec4(v_46.zw, r7.zw); + r13 = textureLoad(t14, bitcast>(r7.xy), bitcast(r7.w)); + r12.w = ((-(r13.xxxx)).w + cb12_12.tint_symbol_1[0u].w); + let v_47 = vec2(bitcast>(r10.xz)); + r13 = vec4(v_47.xy, r13.zw); + let v_48 = vec2(bitcast>(r11.xz)); + r13 = vec4(r13.xy, v_48.xy); + r13 = (r13 + vec4(0.5f)); + r13 = (r13 * cb12_12.tint_symbol_1[6u].zzzz); + let v_49 = vec2(bitcast>(r10.yw)); + r10 = vec4(v_49.xy, r10.zw); + let v_50 = vec2(bitcast>(r11.yw)); + r10 = vec4(r10.xy, v_50.xy); + r10 = (r10 + vec4(0.5f)); + r10 = (r10 * cb12_12.tint_symbol_1[6u].wwww); + r11 = (r12 + vec4(1.0f)); + r11 = (cb12_12.tint_symbol_1[0u].zzzz / r11); + r12 = fma(r13, vec4(2.0f), vec4(-1.0f)); + r12 = (r11 * r12); + r12 = (r12 * cb12_12.tint_symbol_1[0u].xxxx); + r10 = fma(-(r10), vec4(2.0f), vec4(1.0f)); + r10 = (r11 * r10); + r10 = (r10 * cb12_12.tint_symbol_1[0u].yyyy); + r13.x = r12.x; + r13.y = r10.x; + r13.z = r11.x; + let v_51 = fma((-(r2.xyzx)).xyz, r1.xxx, r13.xyz); + r13 = vec4(v_51.xyz, r13.w); + r14.x = r12.y; + r14.y = r10.y; + r14.z = r11.y; + let v_52 = fma((-(r2.xyzx)).xyz, r1.xxx, r14.xyz); + r14 = vec4(v_52.xyz, r14.w); + r11.x = r12.z; + r11.y = r10.z; + let v_53 = fma((-(r2.xyzx)).xyz, r1.xxx, r11.xyz); + r10 = vec4(v_53.xyz, r10.w); + r11.x = r12.w; + r11.y = r10.w; + let v_54 = fma((-(r2.xyzx)).xyz, r1.xxx, r11.xyw); + r11 = vec4(v_54.xyz, r11.w); + r12.x = dot(r13.xyz, r13.xyz); + r12.y = dot(r14.xyz, r14.xyz); + r12.z = dot(r10.xyz, r10.xyz); + r12.w = dot(r11.xyz, r11.xyz); + r13.x = dot(r13.xyz, r4.xyz); + r13.y = dot(r14.xyz, r4.xyz); + r13.z = dot(r10.xyz, r4.xyz); + r13.w = dot(r11.xyz, r4.xyz); + r10 = max(r13, vec4()); + r10 = (r10 * r10); + r10 = (r10 / r12); + r11 = fma(r10, vec4(-0.82842713594436645508f), vec4(1.82842707633972167969f)); + r10 = (r10 * r11); + r11 = (r12 / r0.wwww); + r11 = min(r11, vec4(1.0f)); + r11 = (-(r11) + vec4(1.0f)); + r3.x = dot(r11, r10); + r9.x = (r3.x + r9.x); + r9.y = (r9.y + 4.0f); + r9.z = bitcast((bitcast(r9.z) + 2i)); + } + let v_55 = r9; + let v_56 = r1; + r1 = vec4(v_56.x, v_55.x, v_56.z, v_55.y); + r2.w = bitcast((bitcast(r2.w) + 1i)); + } + r0.x = (r1.y / r1.w); + } else { + r0.x = 0.0f; + } + o0 = max(r1.zzzz, r0.xxxx); +} + +@fragment +fn main(@builtin(position) v_57 : vec4) -> @location(0u) vec4 { + main_inner(v_57); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f11575227451add1.consts.json b/b/8b0b5899ed/shaders/f11575227451add1.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/f11575227451add1.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f11575227451add1.wgsl b/b/8b0b5899ed/shaders/f11575227451add1.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..5a1279e8fb8ec05c358d1eb57a3a4861abc404fd --- /dev/null +++ b/b/8b0b5899ed/shaders/f11575227451add1.wgsl @@ -0,0 +1,940 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb5_struct { + tint_symbol_4 : array, 5u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb5_struct; + +struct cb4_struct { + tint_symbol_5 : array, 4u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb4_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v6 : vec4; + +var v7 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v6 = v_2; + x1[0u].x = v7[0u]; + x1[0u].y = v7[1u]; + x1[0u].z = v7[2u]; + x1[0u].w = v7[3u]; + r0 = textureSample(t0, s0, v0.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r1.x))); + v_3((bitcast(r1.x) != 0u)); + r1 = textureSample(t4, s4, v0.xy.xyxx.xy); + let v_4 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_4.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb10_10.tint_symbol_5[3u].x, 0.00100000004749745131f); + let v_5 = (r1.ww * r1.xy); + r1 = vec4(v_5.xy, r1.zw); + let v_6 = (r1.yyy * v5.xyz); + r2 = vec4(v_6.xyz, r2.w); + let v_7 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_7.xy, r1.z, v_7.z); + let v_8 = fma(r1.zzz, v1.xyz, r1.xyw); + r1 = vec4(v_8.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_9 = (r1.www * r1.xyz); + r2 = vec4(v_9.xyz, r2.w); + r3 = textureSample(t5, s5, v0.xy.xyxx.xy); + let v_10 = (r3.xy * r3.xy); + r1 = vec4(v_10.xy, r1.zw); + r1.x = (r1.x * cb10_10.tint_symbol_5[3u].w); + r0.w = (r0.w * v3.w); + let v_11 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_11.xy, r3.zw); + r2.w = fma(r2.z, 0.5f, 0.5f); + r4.x = fma(r2.w, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x); + r4.y = (r2.w + 0.30000001192092895508f); + let v_12 = (r3.xy * r4.xy); + r3 = vec4(v_12.xy, r3.zw); + let v_13 = (r0.xyz * r0.xyz); + r0 = vec4(v_13.xyz, r0.w); + let v_14 = -(v2.xyzx); + let v_15 = (v_14.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_15.xyz, r4.w); + r2.w = dot(r4.xyz, r4.xyz); + r2.w = inverseSqrt(r2.w); + let v_16 = (r2.www * r4.xyz); + r5 = vec4(v_16.xyz, r5.w); + let v_17 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_18 = fma(r4.xyz, r2.www, v_17.xyz); + r6 = vec4(v_18.xyz, r6.w); + r3.z = dot(r6.xyz, r6.xyz); + r3.z = inverseSqrt(r3.z); + let v_19 = (r3.zzz * r6.xyz); + r6 = vec4(v_19.xyz, r6.w); + r1.x = clamp(r1.xxxx.x, 0.0f, 1.0f); + r3.z = fma(r1.y, cb10_10.tint_symbol_5[3u].z, -500.0f); + r3.z = max(r3.z, 0.0f); + let v_20 = -(r3.zzzz); + r1.y = fma(r1.y, cb10_10.tint_symbol_5[3u].z, v_20.y); + r3.z = (r3.z * 558.0f); + r1.y = fma(r1.y, 3.0f, r3.z); + r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_21 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_21.xyz, r7.w); + let v_22 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz); + r8 = vec4(v_22.xyz, r8.w); + let v_23 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz); + r8 = vec4(v_23.xyz, r8.w); + let v_24 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz); + r8 = vec4(v_24.xyz, r8.w); + let v_25 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r9 = vec4(v_25.xyz, r9.w); + let v_26 = &(x0[0u]); + let v_27 = r9; + *(v_26) = vec4(v_27.xyz, (*(v_26)).w); + let v_28 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r10 = vec4(v_28.xyz, r10.w); + let v_29 = &(x0[1u]); + let v_30 = r10; + *(v_29) = vec4(v_30.xyz, (*(v_29)).w); + let v_31 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r11 = vec4(v_31.xyz, r11.w); + let v_32 = &(x0[2u]); + let v_33 = r11; + *(v_32) = vec4(v_33.xyz, (*(v_32)).w); + let v_34 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r8 = vec4(v_34.xyz, r8.w); + let v_35 = &(x0[3u]); + let v_36 = r8; + *(v_35) = vec4(v_36.xyz, (*(v_35)).w); + let v_37 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_38 = r12; + r12 = vec4(v_38.x, v_37.x, v_38.z, v_37.y); + r3.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_39 = abs(r11.yyyy); + r4.w = max(v_39.w, abs(r11.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_40 = (bitcast(r4.w) != 0u); + let v_41 = bitcast(v.tint_symbol_7[0i].x); + r4.w = select(bitcast(v.tint_symbol_7[1i].x), v_41, v_40); + let v_42 = abs(r10.yyyy); + r5.w = max(v_42.w, abs(r10.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_43 = bitcast(r5.w); + r4.w = select(r4.w, bitcast(v.tint_symbol_7[2i].x), (v_43 != 0u)); + let v_44 = abs(r9.yyyy); + r5.w = max(v_44.w, abs(r9.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_45 = bitcast(r3.w); + r3.w = select(r4.w, 0.0f, (v_45 != 0u)); + let v_46 = x0[bitcast(r3.w)]; + r9 = vec4(v_46.xyz, r9.w); + r3.w = f32(bitcast(r3.w)); + r4.w = (r3.w + 0.5f); + r4.w = (r4.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r3.w = dot(r10, cb6_6.tint_symbol_6[12u]); + r5.w = dot(r10, cb6_6.tint_symbol_6[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r4.w); + r4.w = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r9.z); + let v_47 = dpdx(r10.xyy); + r11 = vec4(v_47.xy, r11.z, v_47.z); + r11.z = dpdx(r3.w); + let v_48 = dpdy(r10.yxy); + r13 = vec4(v_48.xyz, r13.w); + r13.w = dpdy(r3.w); + let v_49 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_49.xy); + let v_50 = -(r8.zwzz); + let v_51 = fma(r11.xz, r13.xz, v_50.xy); + r14 = vec4(v_51.xy, r14.zw); + r6.w = (1.0f / r14.x); + r7.w = (r11.z * r13.y); + let v_52 = -(r7.wwww); + r14.z = fma(r11.x, r13.w, v_52.z); + let v_53 = (r6.ww * r14.yz); + r8 = vec4(r8.xy, v_53.xy); + let v_54 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_54.xy); + let v_55 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_55.xy); + r3.w = fma((-(r5.wwww)).w, r8.z, r3.w); + r3.w = fma((-(r5.wwww)).w, r8.w, r3.w); + let v_56 = bitcast(r4.w); + let v_57 = r3.w; + r12.z = select(r9.z, v_57, (v_56 != 0u)); + r10.z = 0.0f; + let v_58 = (r10.xyz + r12.ywz); + r9 = vec4(v_58.xyz, r9.w); + let v_59 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_59.xy, r12.zw); + let v_60 = (r10.xyz + r12.xyz); + r11 = vec4(v_60.xyz, r11.w); + let v_61 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_61.xy, r12.zw); + let v_62 = (r10.xyz + r12.xyz); + r13 = vec4(v_62.xyz, r13.w); + let v_63 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_63.xy, r12.zw); + let v_64 = (r10.xyz + r12.xyz); + r14 = vec4(v_64.xyz, r14.w); + let v_65 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_65.xy, r12.zw); + let v_66 = (r10.xyz + r12.xyz); + r15 = vec4(v_66.xyz, r15.w); + let v_67 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_67.xy, r12.zw); + let v_68 = (r10.xyz + r12.xyz); + r16 = vec4(v_68.xyz, r16.w); + let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_69.xy, r12.zw); + let v_70 = (r10.xyz + r12.xyz); + r17 = vec4(v_70.xyz, r17.w); + let v_71 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_71.xy, r12.zw); + let v_72 = (r10.xyz + r12.xyz); + r18 = vec4(v_72.xyz, r18.w); + let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_73.xy, r12.zw); + let v_74 = (r10.xyz + r12.xyz); + r19 = vec4(v_74.xyz, r19.w); + let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_75.xy, r12.zw); + let v_76 = (r10.xyz + r12.xyz); + r20 = vec4(v_76.xyz, r20.w); + let v_77 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_77.xy, r12.zw); + let v_78 = (r10.xyz + r12.xyz); + r21 = vec4(v_78.xyz, r21.w); + let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_79.xy, r12.zw); + let v_80 = (r10.xyz + r12.xyz); + r22 = vec4(v_80.xyz, r22.w); + let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_81.xy, r12.zw); + let v_82 = (r10.xyz + r12.xyz); + r23 = vec4(v_82.xyz, r23.w); + let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_83.xy, r12.zw); + let v_84 = (r10.xyz + r12.xyz); + r24 = vec4(v_84.xyz, r24.w); + let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_85.xy, r12.zw); + let v_86 = (r10.xyz + r12.xyz); + r25 = vec4(v_86.xyz, r25.w); + let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_87.xy, r12.zw); + let v_88 = (r10.xyz + r12.xyz); + r10 = vec4(v_88.xyz, r10.w); + let v_89 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_89.xy, r9.z); + let v_90 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_90.xy, r11.z); + let v_91 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_91.xy, r13.z); + let v_92 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_92.xy, r14.z); + let v_93 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_93.xy, r15.z); + let v_94 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_94.xy, r16.z); + let v_95 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_95.xy, r17.z); + let v_96 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_96.xy, r18.z); + let v_97 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_97.xy, r19.z); + let v_98 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_98.xy, r20.z); + let v_99 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_99.xy, r21.z); + let v_100 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_100.xy, r22.z); + let v_101 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_101.xy, r23.z); + let v_102 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_102.xy, r24.z); + let v_103 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_103.xy, r25.z); + let v_104 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_104.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r3.w = dot(r9, vec4(1.0f)); + r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f); + let v_105 = abs(r8.yyyy); + r4.w = max(v_105.w, abs(r8.xxxx).w); + r4.w = clamp(fma(r4.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.z = ((-(r3.zzzz)).z + 1.0f); + r3.z = (r4.w * r3.z); + r3.z = fma(r3.w, 0.0625f, r3.z); + let v_106 = (r3.xyz * r3.xyz); + r3 = vec4(v_106.xyz, r3.w); + r3.z = min(r3.z, 1.0f); + r3.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_6[3u].z); + let v_107 = -(r3.zzzz); + r3.z = fma(r3.w, v_107.z, r3.z); + let v_108 = dot(r2.xyz, v_17.xyz); + r3.w = clamp(vec4(v_108, v_108, v_108, v_108).w, 0.0f, 1.0f); + let v_109 = dot(r5.xyz, r2.xyz); + r8.x = clamp(vec4(v_109, v_109, v_109, v_109).x, 0.0f, 1.0f); + let v_110 = dot(r6.xyz, v_17.xyz); + r8.y = clamp(vec4(v_110, v_110, v_110, v_110).y, 0.0f, 1.0f); + let v_111 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r8 = vec4(v_111.xy, r8.zw); + let v_112 = (r8.xy * r8.xy); + r8 = vec4(r8.xy, v_112.xy); + let v_113 = (r8.zw * r8.zw); + r8 = vec4(r8.xy, v_113.xy); + let v_114 = (r8.xy * r8.zw); + r8 = vec4(v_114.xy, r8.zw); + r4.w = ((-(cb10_10.tint_symbol_5[3u].yyyy)).w + 1.0f); + let v_115 = fma(cb10_10.tint_symbol_5[3u].yy, r8.xy, r4.ww); + r8 = vec4(v_115.xy, r8.zw); + let v_116 = (r1.yy + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(r8.xy, v_116.xy); + r1.y = (r8.z * 0.125f); + r5.w = fma((-(r1.xxxx)).w, r8.x, 1.0f); + r6.x = dot(r2.xyz, r6.xyz); + r6.x = clamp(((r6.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r8.w); + r6.x = exp2(r6.x); + r6.x = (r8.y * r6.x); + r6.x = (r1.y * r6.x); + r6.x = (r1.x * r6.x); + r6.x = (r3.w * r6.x); + r3.w = (r3.w * r5.w); + let v_117 = fma(r0.xyz, r3.www, r6.xxx); + r6 = vec4(v_117.xyz, r6.w); + let v_118 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_118.xyz, r6.w); + r3.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_119 = (v_14.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_119.xyz, r8.w); + let v_120 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_120.xyz, r9.w); + r7.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w); + let v_121 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_121.xyz, r9.w); + let v_122 = (r9.xyz + v_14.xyz); + r9 = vec4(v_122.xyz, r9.w); + let v_123 = bitcast>(r6.www); + let v_124 = r8.xyz; + let v_125 = select(r9.xyz, v_124, (v_123 != vec3())); + r8 = vec4(v_125.xyz, r8.w); + r6.w = dot(r8.xyz, r8.xyz); + let v_126 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_126.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + r7.w = inverseSqrt(r7.w); + let v_127 = (r7.www * r8.xyz); + r8 = vec4(v_127.xyz, r8.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[11u].w); + r6.w = (r6.w / r7.w); + let v_128 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.w = dot(r8.xyz, v_128.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_129 = dot(r8.xyz, r2.xyz); + r9.x = clamp(vec4(v_129, v_129, v_129, v_129).x, 0.0f, 1.0f); + r7.w = (r7.w * r9.x); + r9.x = (r6.w * r7.w); + let v_130 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_130.xyz, r9.w); + let v_131 = (r0.xyz * r9.xyz); + r9 = vec4(v_131.xyz, r9.w); + let v_132 = fma(r4.xyz, r2.www, r8.xyz); + r8 = vec4(v_132.xyz, r8.w); + r9.w = dot(r8.xyz, r8.xyz); + r9.w = inverseSqrt(r9.w); + let v_133 = (r8.xyz * r9.www); + r8 = vec4(v_133.xyz, r8.w); + let v_134 = dot(r8.xyz, r5.xyz); + r9.w = clamp(vec4(v_134, v_134, v_134, v_134).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.x = (r9.w * r9.w); + r10.x = (r10.x * r10.x); + r9.w = (r9.w * r10.x); + r9.w = fma(cb10_10.tint_symbol_5[3u].y, r9.w, r4.w); + let v_135 = dot(r8.xyz, r2.xyz); + r8.x = clamp(vec4(v_135, v_135, v_135, v_135).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.w); + r8.x = exp2(r8.x); + r8.x = (r8.x * r9.w); + r7.w = (r7.w * r8.x); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_136 = (r6.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_136.xyz, r8.w); + } + r6.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r7.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + let v_137 = bitcast(r7.w); + let v_138 = r6.w; + r3.w = select(r3.w, v_138, (v_137 != 0u)); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_139 = (v_14.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_139.xyz, r10.w); + let v_140 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_140.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w); + let v_141 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_141.xyz, r11.w); + let v_142 = (r11.xyz + v_14.xyz); + r11 = vec4(v_142.xyz, r11.w); + let v_143 = bitcast>(r6.www); + let v_144 = r10.xyz; + let v_145 = select(r11.xyz, v_144, (v_143 != vec3())); + r10 = vec4(v_145.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_146 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_146.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_147 = (r7.www * r10.xyz); + r10 = vec4(v_147.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[12u].w); + r6.w = (r6.w / r7.w); + let v_148 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.w = dot(r10.xyz, v_148.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_149 = dot(r10.xyz, r2.xyz); + r9.w = clamp(vec4(v_149, v_149, v_149, v_149).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_150 = (r9.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_150.xyz, r11.w); + let v_151 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_151.xyz, r9.w); + let v_152 = fma(r4.xyz, r2.www, r10.xyz); + r10 = vec4(v_152.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_153 = (r9.www * r10.xyz); + r10 = vec4(v_153.xyz, r10.w); + let v_154 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_154, v_154, v_154, v_154).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb10_10.tint_symbol_5[3u].y, r9.w, r4.w); + let v_155 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_155, v_155, v_155, v_155).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_156 = fma(r6.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_156.xyz, r8.w); + } + } else { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_157 = (v_14.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_157.xyz, r10.w); + let v_158 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_158.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w); + let v_159 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_159.xyz, r11.w); + let v_160 = (r11.xyz + v_14.xyz); + r11 = vec4(v_160.xyz, r11.w); + let v_161 = bitcast>(r6.www); + let v_162 = r10.xyz; + let v_163 = select(r11.xyz, v_162, (v_161 != vec3())); + r10 = vec4(v_163.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_164 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_164.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_165 = (r7.www * r10.xyz); + r10 = vec4(v_165.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[13u].w); + r6.w = (r6.w / r7.w); + let v_166 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.w = dot(r10.xyz, v_166.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_167 = dot(r10.xyz, r2.xyz); + r9.w = clamp(vec4(v_167, v_167, v_167, v_167).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_168 = (r9.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_168.xyz, r11.w); + let v_169 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_169.xyz, r9.w); + let v_170 = fma(r4.xyz, r2.www, r10.xyz); + r10 = vec4(v_170.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_171 = (r9.www * r10.xyz); + r10 = vec4(v_171.xyz, r10.w); + let v_172 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_172, v_172, v_172, v_172).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb10_10.tint_symbol_5[3u].y, r9.w, r4.w); + let v_173 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_173, v_173, v_173, v_173).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_174 = fma(r6.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_174.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_175 = (v_14.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_175.xyz, r10.w); + let v_176 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_176.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w); + let v_177 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_177.xyz, r11.w); + let v_178 = (r11.xyz + v_14.xyz); + r11 = vec4(v_178.xyz, r11.w); + let v_179 = bitcast>(r3.www); + let v_180 = r10.xyz; + let v_181 = select(r11.xyz, v_180, (v_179 != vec3())); + r10 = vec4(v_181.xyz, r10.w); + r3.w = dot(r10.xyz, r10.xyz); + let v_182 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_182.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_183 = (r6.www * r10.xyz); + r10 = vec4(v_183.xyz, r10.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r3.w, cb3_3.tint_symbol_2[14u].w); + r3.w = (r3.w / r6.w); + let v_184 = -(cb3_3.tint_symbol_2[14u].xyzx); + r6.w = dot(r10.xyz, v_184.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_185 = dot(r10.xyz, r2.xyz); + r7.w = clamp(vec4(v_185, v_185, v_185, v_185).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r3.w * r6.w); + let v_186 = (r7.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_186.xyz, r11.w); + let v_187 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_187.xyz, r9.w); + let v_188 = fma(r4.xyz, r2.www, r10.xyz); + r4 = vec4(v_188.xyz, r4.w); + r2.w = dot(r4.xyz, r4.xyz); + r2.w = inverseSqrt(r2.w); + let v_189 = (r2.www * r4.xyz); + r4 = vec4(v_189.xyz, r4.w); + let v_190 = dot(r4.xyz, r5.xyz); + r2.w = clamp(vec4(v_190, v_190, v_190, v_190).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r5.x = (r2.w * r2.w); + r5.x = (r5.x * r5.x); + r2.w = (r2.w * r5.x); + r2.w = fma(cb10_10.tint_symbol_5[3u].y, r2.w, r4.w); + let v_191 = dot(r4.xyz, r2.xyz); + r4.x = clamp(vec4(v_191, v_191, v_191, v_191).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r8.w); + r4.x = exp2(r4.x); + r2.w = (r2.w * r4.x); + r2.w = (r6.w * r2.w); + r2.w = (r3.w * r2.w); + r1.y = (r1.y * r2.w); + let v_192 = fma(r1.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_192.xyz, r8.w); + } + } + r1.y = (r5.w * r5.w); + r1.x = (r1.x * r1.x); + let v_193 = (r8.xyz * r1.xxx); + r4 = vec4(v_193.xyz, r4.w); + let v_194 = fma(r1.yyy, r9.xyz, r4.xyz); + r4 = vec4(v_194.xyz, r4.w); + let v_195 = fma(r6.xyz, r3.zzz, r4.xyz); + r4 = vec4(v_195.xyz, r4.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_196 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r1 = vec4(r1.x, v_196.xyz); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_197 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_197.xyz, r5.w); + let v_198 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_198.xyz, r5.w); + let v_199 = fma(r1.yzw, r2.www, r5.xyz); + r1 = vec4(r1.x, v_199.xyz); + let v_200 = (r3.yyy * r1.yzw); + r1 = vec4(r1.x, v_200.xyz); + let v_201 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r3 = vec4(r3.x, v_201.xyz); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_202 = dot(r5.xyz, r2.xyz); + r1.x = clamp(vec4(v_202, v_202, v_202, v_202).x, 0.0f, 1.0f); + let v_203 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r3.yzw); + r2 = vec4(v_203.xyz, r2.w); + let v_204 = fma(r2.xyz, r3.xxx, r1.yzw); + r1 = vec4(v_204.xyz, r1.w); + let v_205 = (r5.www * r1.xyz); + r1 = vec4(v_205.xyz, r1.w); + let v_206 = fma(r1.xyz, r0.xyz, r4.xyz); + r0 = vec4(v_206.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r7.xyz, r7.xyz); + r1.x = sqrt(r0.w); + let v_207 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_207.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r7.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_208 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_208 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_209 = (r0.www * r7.xyz); + r2 = vec4(v_209.xyz, r2.w); + let v_210 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_210, v_210, v_210, v_210).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_211 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_211, v_211, v_211, v_211).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_212 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_212.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_213 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_213.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_214 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_214.xyz, r2.w); + let v_215 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_215.xyz, r2.w); + let v_216 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_216.xyz, r3.w); + let v_217 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_217.xyz, r2.w); + let v_218 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_219 = (r2.xyz + v_218.xyz); + r2 = vec4(v_219.xyz, r2.w); + let v_220 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_220.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_221 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_221.xyz, r3.w); + let v_222 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_222.xy, r1.z, v_222.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_223 = (v6.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_223.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_224 = -(r0.xyxz); + let v_225 = fma(r1.xyw, r0.www, v_224.xyw); + r1 = vec4(v_225.xy, r1.z, v_225.z); + let v_226 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_226.xyz, r1.w); + } else { + r0.w = dot(r7.xyz, r7.xyz); + r1.w = sqrt(r0.w); + let v_227 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_227.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r7.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_228 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_228 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_229 = (r0.www * r7.xyz); + r3 = vec4(v_229.xyz, r3.w); + let v_230 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_230, v_230, v_230, v_230).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_231 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_231, v_231, v_231, v_231).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_232 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_232.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_233 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_233.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_234 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_234.xyz, r3.w); + let v_235 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_235.xyz, r3.w); + let v_236 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_236.xyz, r4.w); + let v_237 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_237.xyz, r3.w); + let v_238 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_239 = (r3.xyz + v_238.xyz); + r3 = vec4(v_239.xyz, r3.w); + let v_240 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_240.x, r2.y, v_240.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_241 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_241.xyz, r3.w); + let v_242 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_242.x, r2.y, v_242.yz); + let v_243 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_243.x, r2.y, v_243.yz); + let v_244 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_244.xyz, r1.w); + } + let v_245 = (r1.xyz * cb13_13.tint_symbol_4[4u].xxx); + r0 = vec4(v_245.xyz, r0.w); + let v_246 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_246.xyz, o0.w); +} + +fn v_3(v_247 : bool) { + if (v_247) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @builtin(position) v_248 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v_248); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f124d76063505a49.consts.json b/b/8b0b5899ed/shaders/f124d76063505a49.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/f124d76063505a49.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f124d76063505a49.wgsl b/b/8b0b5899ed/shaders/f124d76063505a49.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..63c855bf3b9a92e5de769f02673f4cb7d28413aa --- /dev/null +++ b/b/8b0b5899ed/shaders/f124d76063505a49.wgsl @@ -0,0 +1,1158 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v1.xyxx.xy); + r0.x = (r0.w * cb2_2.tint_symbol_1[15u].x); + r0.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r0.x))); + v_3((bitcast(r0.x) != 0u)); + let v_4 = clamp(v1.zw, vec2(), vec2(1.0f)); + r0 = vec4(v_4.xy, r0.zw); + let v_5 = bitcast>(select(vec2(), vec2(4294967295u), (cb2_2.tint_symbol_1[2u].xy == vec2(1.0f)))); + r1 = vec4(v_5.xy, r1.zw); + if ((bitcast(r1.x) != 0u)) { + r2 = vec4(v1.xy, r2.zw); + let v_6 = r1; + r1 = vec4(v1.x, v_6.y, v1.y, v_6.w); + } else { + r1.z = ((-(r0.xxxx)).z + 1.0f); + r1.w = ((-(v1.wwww)).w + 1.0f); + r1.w = max(r1.w, 0.10000000149011611938f); + r1.w = min(r1.w, 1.0f); + r2.x = dot(v4.xyz, v3.xyz); + r2.y = dot(v5.xyz, v3.xyz); + r2.z = dot(v2.xyz, v3.xyz); + r2.w = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r2.w); + let v_7 = (r2.www * r2.xyz); + r2 = vec4(v_7.xyz, r2.w); + r1.w = max(r1.w, r2.z); + r2.z = dot(v3.xyz, v3.xyz); + r2.z = inverseSqrt(r2.z); + let v_8 = (r2.zzz * v3.xyz); + r3 = vec4(v_8.xyz, r3.w); + r2.z = dot(v2.xyz, v2.xyz); + r2.z = inverseSqrt(r2.z); + let v_9 = (r2.zzz * v2.xyz); + r4 = vec4(v_9.xyz, r4.w); + r2.z = dot(r3.xyz, r4.xyz); + r2.w = ((-(cb2_2.tint_symbol_1[3u].wwww)).w + cb2_2.tint_symbol_1[3u].z); + r2.w = fma(abs(r2.zzzz).w, r2.w, cb2_2.tint_symbol_1[3u].w); + r1.z = (r1.z * cb2_2.tint_symbol_1[1u].x); + r3.x = clamp(((r2.wwww + vec4(-1.0f))).x, 0.0f, 1.0f); + r1.z = (r1.z * r3.x); + r2.z = (abs(r2.zzzz).z * 4.0f); + r2.z = min(r2.z, 1.0f); + r1.z = (r1.z * r2.z); + let v_10 = ((-(r2.xyxx)).xy / r1.ww); + r3 = vec4(v_10.xy, r3.zw); + let v_11 = (r3.xy * cb12_12.tint_symbol_4[1u].xx); + r3 = vec4(v_11.xy, r3.zw); + let v_12 = (r1.zz * r3.xy); + r3 = vec4(v_12.xy, r3.zw); + let v_13 = (r2.xy / r1.ww); + r2 = vec4(v_13.xy, r2.zw); + let v_14 = (r2.xy * cb12_12.tint_symbol_4[1u].yy); + r2 = vec4(v_14.xy, r2.zw); + let v_15 = (r1.zz * r2.xy); + r1 = vec4(r1.xy, v_15.xy); + let v_16 = r2.w; + let v_17 = max(v_16, -2147483648.0f); + r2.x = bitcast(select(select(i32(v_17), 2147483647i, (v_17 >= 2147483648.0f)), 0i, !((v_16 == v_16)))); + r2.y = bitcast(select(0u, 4294967295u, (bitcast(r2.x) == 0i))); + r1.x = bitcast((bitcast(r1.x) | bitcast(r2.y))); + if ((bitcast(r1.x) != 0u)) { + r1.x = 0.0f; + } else { + r1.x = trunc(r2.w); + r1.x = (1.0f / r1.x); + let v_18 = dpdx(v1.xy); + let v_19 = r2; + r2 = vec4(v_19.x, v_18.xy, v_19.w); + let v_20 = dpdy(v1.xy); + r3 = vec4(r3.xy, v_20.xy); + r4 = textureSampleGrad(t2, s2, v1.xyxx.xy, r2.yz, r3.zw); + r2.w = (r4.x + 0.00000099999999747524f); + let v_21 = r1; + r4 = vec4(v_21.zw, r4.zw); + r4 = vec4(r4.xy, vec2(1.0f)); + let v_22 = r2; + r5 = vec4(v_22.ww, r5.zw); + r5.z = 0.0f; + loop { + r5.w = bitcast(select(0u, 4294967295u, (bitcast(r5.z) >= bitcast(r2.x)))); + if ((bitcast(r5.w) != 0u)) { + break; + } + r5.w = bitcast(select(0u, 4294967295u, (r5.x < r4.z))); + if ((bitcast(r5.w) != 0u)) { + r5.w = ((-(r1.xxxx)).w + r4.z); + let v_23 = fma(r3.xy, r1.xx, r4.xy); + r4 = vec4(v_23.xy, r4.zw); + let v_24 = (r4.xy + v1.xy); + r6 = vec4(v_24.xy, r6.zw); + let v_25 = r2.yz; + let v_26 = r3.zw; + r6 = textureSampleGrad(t2, s2, r6.xyxx.xy, v_25, v_26); + r4.w = r4.z; + let v_27 = r5; + let v_28 = r5; + r5 = vec4(v_28.x, v_27.xz, v_28.w); + r4.z = r5.w; + r5.x = r6.x; + } else { + r5.z = r2.x; + } + r5.z = bitcast((bitcast(r5.z) + 1i)); + } + let v_29 = -(r5.xxxx); + r1.x = (r4.z + v_29.x); + let v_30 = -(r5.yyyy); + r2.x = (r4.w + v_30.x); + r2.y = ((-(r1.xxxx)).y + r2.x); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.y))); + r1.x = (r1.x * r4.w); + let v_31 = -(r1.xxxx); + r1.x = fma(r4.z, r2.x, v_31.x); + r1.x = (r1.x / r2.y); + let v_32 = bitcast>(r2.zzzz); + let v_33 = r1.xxxx; + r1.x = clamp(select(r5.xxxx, v_33, (v_32 != vec4())).x, 0.0f, 1.0f); + } + r1.x = ((-(r1.xxxx)).x + 1.0f); + let v_34 = fma(r3.xy, r1.xx, r1.zw); + let v_35 = r1; + r1 = vec4(v_34.x, v_35.y, v_34.y, v_35.w); + let v_36 = (r1.xz + v1.xy); + let v_37 = r1; + r1 = vec4(v_36.x, v_37.y, v_36.y, v_37.w); + let v_38 = r1; + r2 = vec4(v_38.xz, r2.zw); + } + r3 = textureSample(t0, s0, r2.xyxx.xy); + r4 = textureSample(t3, s3, r1.xzxx.xy); + let v_39 = fma(r4.xy, vec2(2.0f), vec2(-1.0f)); + let v_40 = r1; + r1 = vec4(v_39.x, v_40.y, v_39.y, v_40.w); + r1.w = dot(r1.xz, r1.xz); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = sqrt(abs(r1.wwww).w); + r2.z = max(cb12_12.tint_symbol_4[0u].w, 0.00100000004749745131f); + let v_41 = (r1.xz * r2.zz); + let v_42 = r1; + r1 = vec4(v_41.x, v_42.y, v_41.y, v_42.w); + let v_43 = (r1.zzz * v5.xyz); + r4 = vec4(v_43.xyz, r4.w); + let v_44 = fma(r1.xxx, v4.xyz, r4.xyz); + r4 = vec4(v_44.xyz, r4.w); + let v_45 = fma(r1.www, v2.xyz, r4.xyz); + r1 = vec4(v_45.x, r1.y, v_45.yz); + r2.z = dot(r1.xzw, r1.xzw); + r2.z = inverseSqrt(r2.z); + let v_46 = (r1.xzw * r2.zzz); + r4 = vec4(v_46.xyz, r4.w); + r5.x = dot(v4.xyz, cb3_3.tint_symbol_2[0u].xyz); + r5.y = dot(v5.xyz, cb3_3.tint_symbol_2[0u].xyz); + r1.x = dot(v2.xyz, cb3_3.tint_symbol_2[0u].xyz); + r1.z = ((-(v1.zzzz)).z + 1.0f); + r2.w = (cb2_2.tint_symbol_1[1u].x * cb12_12.tint_symbol_4[1u].x); + let v_47 = (r2.ww * r5.xy); + r5 = vec4(v_47.xy, r5.zw); + let v_48 = (r1.zz * r5.xy); + r5 = vec4(v_48.xy, r5.zw); + let v_49 = (r5.xy / r1.xx); + let v_50 = r1; + r1 = vec4(v_49.x, v_50.y, v_49.y, v_50.w); + r5 = textureSample(t2, s2, r2.xyxx.xy); + r6 = fma(r1.xzxz, vec4(0.87999999523162841797f, 0.87999999523162841797f, 0.76999998092651367188f, 0.76999998092651367188f), r2.xyxy); + r7 = textureSample(t2, s2, r6.xyxx.xy); + r2.w = ((-(r5.xxxx)).w + r7.x); + r2.w = (r2.w + -0.87999999523162841797f); + r6 = textureSample(t2, s2, r6.zwzz.xy); + r4.w = ((-(r5.xxxx)).w + r6.x); + r4.w = (r4.w + -0.76999998092651367188f); + r4.w = (r4.w + r4.w); + r6 = fma(r1.xzxz, vec4(0.66000002622604370117f, 0.66000002622604370117f, 0.55000001192092895508f, 0.55000001192092895508f), r2.xyxy); + r7 = textureSample(t2, s2, r6.xyxx.xy); + r5.y = ((-(r5.xxxx)).y + r7.x); + r5.y = (r5.y + -0.66000002622604370117f); + r6 = textureSample(t2, s2, r6.zwzz.xy); + r5.z = ((-(r5.xxxx)).z + r6.x); + r5.z = (r5.z + -0.55000001192092895508f); + r6 = fma(r1.xzxz, vec4(0.43999999761581420898f, 0.43999999761581420898f, 0.33000001311302185059f, 0.33000001311302185059f), r2.xyxy); + r7 = textureSample(t2, s2, r6.xyxx.xy); + r5.w = ((-(r5.xxxx)).w + r7.x); + r5.w = (r5.w + -0.43999999761581420898f); + let v_51 = (r5.yzw * vec3(4.0f, 6.0f, 8.0f)); + r5 = vec4(r5.x, v_51.xyz); + r6 = textureSample(t2, s2, r6.zwzz.xy); + r6.x = ((-(r5.xxxx)).x + r6.x); + r6.x = (r6.x + -0.33000001311302185059f); + r6.x = (r6.x * 10.0f); + let v_52 = fma(r1.xz, vec2(0.21999999880790710449f), r2.xy); + let v_53 = r1; + r1 = vec4(v_52.x, v_53.y, v_52.y, v_53.w); + r7 = textureSample(t2, s2, r1.xzxx.xy); + r1.x = ((-(r5.xxxx)).x + r7.x); + r1.x = (r1.x + -0.21999999880790710449f); + r1.x = (r1.x * 12.0f); + r1.z = max(r2.w, r4.w); + r1.z = max(r5.y, r1.z); + r1.z = max(r5.z, r1.z); + r1.z = max(r5.w, r1.z); + r1.z = max(r6.x, r1.z); + r1.x = clamp(max(r1.xxxx, r1.zzzz).x, 0.0f, 1.0f); + r1.x = fma((-(r1.xxxx)).x, cb12_12.tint_symbol_4[1u].z, 1.0f); + r0.z = ((-(r0.yyyy)).z + 1.0f); + r0.w = 0.0f; + let v_54 = bitcast>(r1.yyy); + let v_55 = r0.xzw; + let v_56 = select(r3.xyz, v_55, (v_54 != vec3())); + r0 = vec4(v_56.xyz, r0.w); + r0.w = (r3.w * v0.w); + let v_57 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + let v_58 = r1; + r1 = vec4(v_58.x, v_57.xy, v_58.w); + let v_59 = (r0.xyz * r0.xyz); + r0 = vec4(v_59.xyz, r0.w); + let v_60 = ((-(v6.xyxz)).xyw + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_60.xy, r2.z, v_60.z); + r3.x = dot(r2.xyw, r2.xyw); + r3.x = inverseSqrt(r3.x); + let v_61 = (r2.xyw * r3.xxx); + r3 = vec4(r3.x, v_61.xyz); + let v_62 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_63 = fma(r2.xyw, r3.xxx, v_62.xyz); + r5 = vec4(v_63.xyz, r5.w); + r4.w = dot(r5.xyz, r5.xyz); + r4.w = inverseSqrt(r4.w); + let v_64 = (r4.www * r5.xyz); + r5 = vec4(v_64.xyz, r5.w); + r4.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f); + let v_65 = (r1.yz * r1.yz); + let v_66 = r1; + r1 = vec4(v_66.x, v_65.xy, v_66.w); + r5.w = (cb12_12.tint_symbol_4[0u].y + -500.0f); + r5.w = max(r5.w, 0.0f); + r6.x = ((-(r5.wwww)).x + cb12_12.tint_symbol_4[0u].y); + r5.w = (r5.w * 558.0f); + r5.w = fma(r6.x, 3.0f, r5.w); + r6.x = dot(r2.xyw, cb1_1.tint_symbol[14u].xyz); + let v_67 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xxyz)).yzw); + r6 = vec4(r6.x, v_67.xyz); + let v_68 = (r6.zzz * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_68.xyz, r7.w); + let v_69 = fma(r6.yyy, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_69.xyz, r7.w); + let v_70 = fma(r6.www, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_70.xyz, r7.w); + let v_71 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_71.xyz, r8.w); + let v_72 = &(x0[0u]); + let v_73 = r8; + *(v_72) = vec4(v_73.xyz, (*(v_72)).w); + let v_74 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_74.xyz, r9.w); + let v_75 = &(x0[1u]); + let v_76 = r9; + *(v_75) = vec4(v_76.xyz, (*(v_75)).w); + let v_77 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_77.xyz, r10.w); + let v_78 = &(x0[2u]); + let v_79 = r10; + *(v_78) = vec4(v_79.xyz, (*(v_78)).w); + let v_80 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_80.xyz, r7.w); + let v_81 = &(x0[3u]); + let v_82 = r7; + *(v_81) = vec4(v_82.xyz, (*(v_81)).w); + let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_84 = r11; + r11 = vec4(v_84.x, v_83.x, v_84.z, v_83.y); + r7.z = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).z, 1.5f, 1.0f); + r7.z = (r7.z * 0.5f); + let v_85 = abs(r10.yyyy); + r7.w = max(v_85.w, abs(r10.xxxx).w); + r7.w = bitcast(select(0u, 4294967295u, (r7.w < r7.z))); + let v_86 = (bitcast(r7.w) != 0u); + let v_87 = bitcast(v.tint_symbol_6[0i].x); + r7.w = select(bitcast(v.tint_symbol_6[1i].x), v_87, v_86); + let v_88 = abs(r9.yyyy); + r8.z = max(v_88.z, abs(r9.xxxx).z); + r8.z = bitcast(select(0u, 4294967295u, (r8.z < r7.z))); + let v_89 = bitcast(r8.z); + r7.w = select(r7.w, bitcast(v.tint_symbol_6[2i].x), (v_89 != 0u)); + let v_90 = abs(r8.yyyy); + r8.x = max(v_90.x, abs(r8.xxxx).x); + r7.z = bitcast(select(0u, 4294967295u, (r8.x < r7.z))); + let v_91 = bitcast(r7.z); + r7.z = select(r7.w, 0.0f, (v_91 != 0u)); + let v_92 = x0[bitcast(r7.z)]; + r8 = vec4(v_92.xyz, r8.w); + r7.z = f32(bitcast(r7.z)); + r7.w = (r7.z + 0.5f); + r7.w = (r7.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r7.zzzz))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r7.z = dot(r9, cb6_6.tint_symbol_5[12u]); + r8.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r7.w); + r7.w = bitcast(select(0u, 4294967295u, !((r7.z == 0.0f)))); + r7.z = ((-(r7.zzzz)).z + r8.z); + let v_93 = dpdx(r9.xyy); + r10 = vec4(v_93.xy, r10.z, v_93.z); + r10.z = dpdx(r7.z); + let v_94 = dpdy(r9.yxy); + r12 = vec4(v_94.xyz, r12.w); + r12.w = dpdy(r7.z); + let v_95 = (r10.yw * r12.yw); + r8 = vec4(v_95.xy, r8.zw); + let v_96 = -(r8.xyxx); + let v_97 = fma(r10.xz, r12.xz, v_96.xy); + r13 = vec4(v_97.xy, r13.zw); + r8.x = (1.0f / r13.x); + r8.y = (r10.z * r12.y); + let v_98 = -(r8.yyyy); + r13.z = fma(r10.x, r12.w, v_98.z); + let v_99 = (r8.xx * r13.yz); + r8 = vec4(v_99.xy, r8.zw); + let v_100 = max(r8.xy, vec2()); + r8 = vec4(v_100.xy, r8.zw); + let v_101 = min(r8.xy, vec2(0.5f)); + r8 = vec4(v_101.xy, r8.zw); + r7.z = fma((-(r8.wwww)).z, r8.x, r7.z); + r7.z = fma((-(r8.wwww)).z, r8.y, r7.z); + let v_102 = bitcast(r7.w); + let v_103 = r7.z; + r11.z = select(r8.z, v_103, (v_102 != 0u)); + r9.z = 0.0f; + let v_104 = (r9.xyz + r11.ywz); + r8 = vec4(v_104.xyz, r8.w); + let v_105 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_105.xy, r11.zw); + let v_106 = (r9.xyz + r11.xyz); + r10 = vec4(v_106.xyz, r10.w); + let v_107 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_107.xy, r11.zw); + let v_108 = (r9.xyz + r11.xyz); + r12 = vec4(v_108.xyz, r12.w); + let v_109 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_109.xy, r11.zw); + let v_110 = (r9.xyz + r11.xyz); + r13 = vec4(v_110.xyz, r13.w); + let v_111 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_111.xy, r11.zw); + let v_112 = (r9.xyz + r11.xyz); + r14 = vec4(v_112.xyz, r14.w); + let v_113 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_113.xy, r11.zw); + let v_114 = (r9.xyz + r11.xyz); + r15 = vec4(v_114.xyz, r15.w); + let v_115 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_115.xy, r11.zw); + let v_116 = (r9.xyz + r11.xyz); + r16 = vec4(v_116.xyz, r16.w); + let v_117 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_117.xy, r11.zw); + let v_118 = (r9.xyz + r11.xyz); + r17 = vec4(v_118.xyz, r17.w); + let v_119 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_119.xy, r11.zw); + let v_120 = (r9.xyz + r11.xyz); + r18 = vec4(v_120.xyz, r18.w); + let v_121 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_121.xy, r11.zw); + let v_122 = (r9.xyz + r11.xyz); + r19 = vec4(v_122.xyz, r19.w); + let v_123 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_123.xy, r11.zw); + let v_124 = (r9.xyz + r11.xyz); + r20 = vec4(v_124.xyz, r20.w); + let v_125 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_125.xy, r11.zw); + let v_126 = (r9.xyz + r11.xyz); + r21 = vec4(v_126.xyz, r21.w); + let v_127 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_127.xy, r11.zw); + let v_128 = (r9.xyz + r11.xyz); + r22 = vec4(v_128.xyz, r22.w); + let v_129 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_129.xy, r11.zw); + let v_130 = (r9.xyz + r11.xyz); + r23 = vec4(v_130.xyz, r23.w); + let v_131 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_131.xy, r11.zw); + let v_132 = (r9.xyz + r11.xyz); + r24 = vec4(v_132.xyz, r24.w); + let v_133 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_133.xy, r11.zw); + let v_134 = (r9.xyz + r11.xyz); + r9 = vec4(v_134.xyz, r9.w); + let v_135 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_135.xy, r8.z); + let v_136 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_136.xy, r10.z); + let v_137 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_137.xy, r12.z); + let v_138 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_138.xy, r13.z); + let v_139 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_139.xy, r14.z); + let v_140 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_140.xy, r15.z); + let v_141 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_141.xy, r16.z); + let v_142 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_142.xy, r17.z); + let v_143 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_143.xy, r18.z); + let v_144 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_144.xy, r19.z); + let v_145 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_145.xy, r20.z); + let v_146 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_146.xy, r21.z); + let v_147 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_147.xy, r22.z); + let v_148 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_148.xy, r23.z); + let v_149 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_149.xy, r24.z); + let v_150 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_150.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r7.z = dot(r8, vec4(1.0f)); + r6.x = clamp(fma(r6.xxxx, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).x, 0.0f, 1.0f); + let v_151 = abs(r7.yyyy); + r7.x = max(v_151.x, abs(r7.xxxx).x); + r7.x = clamp(fma(r7.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r6.x = ((-(r6.xxxx)).x + 1.0f); + r6.x = (r7.x * r6.x); + r6.x = fma(r7.z, 0.0625f, r6.x); + r6.x = (r6.x * r6.x); + r6.x = min(r6.x, 1.0f); + r7.x = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).x, 0.0f, 1.0f); + r7.x = sqrt(r7.x); + r7.x = (r7.x * cb6_6.tint_symbol_5[3u].z); + let v_152 = -(r6.xxxx); + r6.x = fma(r7.x, v_152.x, r6.x); + r1.x = (r1.x * r6.x); + let v_153 = dot(r4.xyz, v_62.xyz); + r6.x = clamp(vec4(v_153, v_153, v_153, v_153).x, 0.0f, 1.0f); + let v_154 = dot(r3.yzw, r4.xyz); + r7.x = clamp(vec4(v_154, v_154, v_154, v_154).x, 0.0f, 1.0f); + let v_155 = dot(r5.xyz, v_62.xyz); + r7.y = clamp(vec4(v_155, v_155, v_155, v_155).y, 0.0f, 1.0f); + let v_156 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_156.xy, r7.zw); + let v_157 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_157.xy); + let v_158 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_158.xy); + let v_159 = (r7.xy * r7.zw); + r7 = vec4(v_159.xy, r7.zw); + r7.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f); + let v_160 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r7.zz); + r7 = vec4(v_160.xy, r7.zw); + let v_161 = (r5.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(v_161.xy, r8.zw); + r7.w = (r8.x * 0.125f); + r7.x = fma((-(r4.wwww)).x, r7.x, 1.0f); + r5.x = dot(r4.xyz, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r8.y); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r5.x = (r7.w * r5.x); + r5.x = (r4.w * r5.x); + r5.x = (r6.x * r5.x); + r5.y = (r6.x * r7.x); + let v_162 = fma(r0.xyz, r5.yyy, r5.xxx); + r5 = vec4(v_162.xyz, r5.w); + let v_163 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_163.xyz, r5.w); + r6.x = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.x) != 0u)) { + r9 = vec4(r9.x, vec3()); + r8 = vec4(0.0f, r8.y, vec2()); + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_164 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_164.x, r8.y, v_164.yz); + let v_165 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_165.xyz, r9.w); + r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w); + let v_166 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_166.xyz, r9.w); + let v_167 = (r9.xyz + (-(v6.xyzx)).xyz); + r9 = vec4(v_167.xyz, r9.w); + let v_168 = bitcast>(r7.yyy); + let v_169 = r8.xzw; + let v_170 = select(r9.xyz, v_169, (v_168 != vec3())); + r8 = vec4(v_170.x, r8.y, v_170.yz); + r7.y = dot(r8.xzw, r8.xzw); + let v_171 = (r8.xzw + vec3(0.00000099999999747524f)); + r8 = vec4(v_171.x, r8.y, v_171.yz); + r9.x = dot(r8.xzw, r8.xzw); + r9.x = inverseSqrt(r9.x); + let v_172 = (r8.xzw * r9.xxx); + r8 = vec4(v_172.x, r8.y, v_172.yz); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[11u].w); + r7.y = (r7.y / r9.x); + let v_173 = -(cb3_3.tint_symbol_2[11u].xyzx); + r9.x = dot(r8.xzw, v_173.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_174 = dot(r8.xzw, r4.xyz); + r9.y = clamp(vec4(v_174, v_174, v_174, v_174).y, 0.0f, 1.0f); + r9.x = (r9.x * r9.y); + r9.y = (r7.y * r9.x); + let v_175 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(r9.x, v_175.xyz); + let v_176 = (r0.xyz * r9.yzw); + r9 = vec4(r9.x, v_176.xyz); + let v_177 = fma(r2.xyw, r3.xxx, r8.xzw); + r8 = vec4(v_177.x, r8.y, v_177.yz); + r10.x = dot(r8.xzw, r8.xzw); + r10.x = inverseSqrt(r10.x); + let v_178 = (r8.xzw * r10.xxx); + r8 = vec4(v_178.x, r8.y, v_178.yz); + let v_179 = dot(r8.xzw, r3.yzw); + r10.x = clamp(vec4(v_179, v_179, v_179, v_179).x, 0.0f, 1.0f); + r10.x = ((-(r10.xxxx)).x + 1.0f); + r10.y = (r10.x * r10.x); + r10.y = (r10.y * r10.y); + r10.x = (r10.y * r10.x); + r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r7.z); + let v_180 = dot(r8.xzw, r4.xyz); + r8.x = clamp(vec4(v_180, v_180, v_180, v_180).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.y); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.x); + r8.x = (r9.x * r8.x); + r7.y = (r7.y * r8.x); + r7.y = (r7.w * r7.y); + let v_181 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_181.x, r8.y, v_181.yz); + } + r7.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.y) != 0u)) { + r9.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.y = bitcast((bitcast(r6.x) | bitcast(r7.y))); + let v_182 = bitcast(r9.x); + let v_183 = r7.y; + r6.x = select(r6.x, v_183, (v_182 != 0u)); + if ((bitcast(r6.x) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_184 = -(v6.xyzx); + let v_185 = (v_184.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_185.xyz, r10.w); + let v_186 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_186.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w); + let v_187 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_187.xyz, r11.w); + let v_188 = (r11.xyz + v_184.xyz); + r11 = vec4(v_188.xyz, r11.w); + let v_189 = bitcast>(r7.yyy); + let v_190 = r10.xyz; + let v_191 = select(r11.xyz, v_190, (v_189 != vec3())); + r10 = vec4(v_191.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_192 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_192.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_193 = (r9.xxx * r10.xyz); + r10 = vec4(v_193.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[12u].w); + r7.y = (r7.y / r9.x); + let v_194 = -(cb3_3.tint_symbol_2[12u].xyzx); + r9.x = dot(r10.xyz, v_194.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f); + let v_195 = dot(r10.xyz, r4.xyz); + r10.w = clamp(vec4(v_195, v_195, v_195, v_195).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_196 = (r10.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_196.xyz, r11.w); + let v_197 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_197.xyz); + let v_198 = fma(r2.xyw, r3.xxx, r10.xyz); + r10 = vec4(v_198.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_199 = (r10.www * r10.xyz); + r10 = vec4(v_199.xyz, r10.w); + let v_200 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_200, v_200, v_200, v_200).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_201 = dot(r10.xyz, r4.xyz); + r10.x = clamp(vec4(v_201, v_201, v_201, v_201).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_202 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xzw); + r8 = vec4(v_202.x, r8.y, v_202.yz); + } + } else { + r6.x = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r6.x) != 0u)) { + r6.x = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.x = bitcast((bitcast(r6.x) | bitcast(r7.y))); + if ((bitcast(r6.x) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_203 = -(v6.xyzx); + let v_204 = (v_203.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_204.xyz, r10.w); + let v_205 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_205.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w); + let v_206 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_206.xyz, r11.w); + let v_207 = (r11.xyz + v_203.xyz); + r11 = vec4(v_207.xyz, r11.w); + let v_208 = bitcast>(r7.yyy); + let v_209 = r10.xyz; + let v_210 = select(r11.xyz, v_209, (v_208 != vec3())); + r10 = vec4(v_210.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_211 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_211.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_212 = (r9.xxx * r10.xyz); + r10 = vec4(v_212.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[13u].w); + r7.y = (r7.y / r9.x); + let v_213 = -(cb3_3.tint_symbol_2[13u].xyzx); + r9.x = dot(r10.xyz, v_213.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f); + let v_214 = dot(r10.xyz, r4.xyz); + r10.w = clamp(vec4(v_214, v_214, v_214, v_214).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_215 = (r10.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_215.xyz, r11.w); + let v_216 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_216.xyz); + let v_217 = fma(r2.xyw, r3.xxx, r10.xyz); + r10 = vec4(v_217.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_218 = (r10.www * r10.xyz); + r10 = vec4(v_218.xyz, r10.w); + let v_219 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_219, v_219, v_219, v_219).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_220 = dot(r10.xyz, r4.xyz); + r10.x = clamp(vec4(v_220, v_220, v_220, v_220).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_221 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xzw); + r8 = vec4(v_221.x, r8.y, v_221.yz); + } + } + if ((bitcast(r6.x) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.x = bitcast((bitcast(r6.x) | bitcast(r7.y))); + if ((bitcast(r6.x) != 0u)) { + } else { + r6.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_222 = -(v6.xyzx); + let v_223 = (v_222.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_223.xyz, r10.w); + let v_224 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_224.xyz, r11.w); + r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[22u].wwww)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[22u].w); + let v_225 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.yyy, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_225.xyz, r11.w); + let v_226 = (r11.xyz + v_222.xyz); + r11 = vec4(v_226.xyz, r11.w); + let v_227 = bitcast>(r6.xxx); + let v_228 = r10.xyz; + let v_229 = select(r11.xyz, v_228, (v_227 != vec3())); + r10 = vec4(v_229.xyz, r10.w); + r6.x = dot(r10.xyz, r10.xyz); + let v_230 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_230.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + r7.y = inverseSqrt(r7.y); + let v_231 = (r7.yyy * r10.xyz); + r10 = vec4(v_231.xyz, r10.w); + r6.x = clamp(fma(-(r6.xxxx), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).x, 0.0f, 1.0f); + r7.y = ((-(cb3_3.tint_symbol_2[14u].wwww)).y + 1.0f); + r7.y = fma(r7.y, r6.x, cb3_3.tint_symbol_2[14u].w); + r6.x = (r6.x / r7.y); + let v_232 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.y = dot(r10.xyz, v_232.xyz); + r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).y, 0.0f, 1.0f); + let v_233 = dot(r10.xyz, r4.xyz); + r9.x = clamp(vec4(v_233, v_233, v_233, v_233).x, 0.0f, 1.0f); + r7.y = (r7.y * r9.x); + r9.x = (r6.x * r7.y); + let v_234 = (r9.xxx * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_234.xyz, r11.w); + let v_235 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_235.xyz); + let v_236 = fma(r2.xyw, r3.xxx, r10.xyz); + r2 = vec4(v_236.xy, r2.z, v_236.z); + r3.x = dot(r2.xyw, r2.xyw); + r3.x = inverseSqrt(r3.x); + let v_237 = (r2.xyw * r3.xxx); + r2 = vec4(v_237.xy, r2.z, v_237.z); + let v_238 = dot(r2.xyw, r3.yzw); + r3.x = clamp(vec4(v_238, v_238, v_238, v_238).x, 0.0f, 1.0f); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r9.x = (r3.x * r3.x); + r9.x = (r9.x * r9.x); + r3.x = (r3.x * r9.x); + r3.x = fma(cb12_12.tint_symbol_4[0u].x, r3.x, r7.z); + let v_239 = dot(r2.xyw, r4.xyz); + r2.x = clamp(vec4(v_239, v_239, v_239, v_239).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * r8.y); + r2.x = exp2(r2.x); + r2.x = (r2.x * r3.x); + r2.x = (r7.y * r2.x); + r2.x = (r6.x * r2.x); + r2.x = (r7.w * r2.x); + let v_240 = fma(r2.xxx, cb3_3.tint_symbol_2[22u].xyz, r8.xzw); + r8 = vec4(v_240.x, r8.y, v_240.yz); + } + } + r2.x = (r7.x * r7.x); + r2.y = (r4.w * r4.w); + let v_241 = (r8.xzw * r2.yyy); + r7 = vec4(r7.x, v_241.xyz); + let v_242 = fma(r2.xxx, r9.yzw, r7.yzw); + r2 = vec4(v_242.xy, r2.z, v_242.z); + let v_243 = fma(r5.xyz, r1.xxx, r2.xyw); + r2 = vec4(v_243.xy, r2.z, v_243.z); + r1.x = fma(r1.w, r2.z, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_244 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_244.xyz, r5.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_245 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r7 = vec4(r7.x, v_245.xyz); + let v_246 = (r7.yzw * cb2_2.tint_symbol_1[16u].zzz); + r7 = vec4(r7.x, v_246.xyz); + let v_247 = fma(r5.xyz, r1.www, r7.yzw); + r5 = vec4(v_247.xyz, r5.w); + let v_248 = (r1.zzz * r5.xyz); + r5 = vec4(v_248.xyz, r5.w); + let v_249 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r7 = vec4(r7.x, v_249.xyz); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_250 = dot(r8.xyz, r4.xyz); + r1.x = clamp(vec4(v_250, v_250, v_250, v_250).x, 0.0f, 1.0f); + let v_251 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r7.yzw); + r7 = vec4(r7.x, v_251.xyz); + let v_252 = fma(r7.yzw, r1.yyy, r5.xyz); + r5 = vec4(v_252.xyz, r5.w); + let v_253 = (r7.xxx * r5.xyz); + r5 = vec4(v_253.xyz, r5.w); + let v_254 = fma(r5.xyz, r0.xyz, r2.xyw); + r0 = vec4(v_254.xyz, r0.w); + r1.x = ((-(r7.xxxx)).x + 1.0f); + r1.w = dot((-(r3.yzwy)).xyz, r4.xyz); + r1.w = (r1.w + r1.w); + let v_255 = -(r1.wwww); + let v_256 = -(r3.yzwy); + let v_257 = fma(r4.xyz, v_255.xyz, v_256.xyz); + r2 = vec4(v_257.xyz, r2.w); + let v_258 = clamp(((r5.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r3 = vec4(v_258.xy, r3.zw); + r1.w = ((-(r3.xxxx)).w + 1.0f); + r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z); + r3.x = bitcast(select(0u, 4294967295u, (r3.x < r2.w))); + r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.w = (r1.w * r1.w); + r1.w = fma(r1.w, 5.0f, r2.w); + let v_259 = bitcast(r3.x); + let v_260 = r3.z; + r1.w = select(r1.w, v_260, (v_259 != 0u)); + let v_261 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_261.xy, r2.z, v_261.z); + r3.x = (abs(r2.zzzz).x + 1.0f); + let v_262 = (r2.xyw / r3.xxx); + r2 = vec4(v_262.xy, r2.z, v_262.z); + let v_263 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_263.xy, r2.z, v_263.z); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_264 = bitcast>(r2.zz); + let v_265 = r2.xy; + let v_266 = select(r2.wy, v_265, (v_264 != vec2())); + r2 = vec4(v_266.xy, r2.zw); + let v_267 = r1.w; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_267); + r1.y = max(r1.z, r1.y); + let v_268 = (r1.yyy * r2.xyz); + r1 = vec4(r1.x, v_268.xyz); + let v_269 = (r3.yyy * r1.yzw); + r2 = vec4(v_269.xyz, r2.w); + let v_270 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_270.xyz, r2.w); + let v_271 = fma(r1.yzw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(r1.x, v_271.xyz); + let v_272 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_272.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r6.yzw, r6.yzw); + r1.x = sqrt(r0.w); + let v_273 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_273.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r6.w); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_274 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_274 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_275 = (r0.www * r6.yzw); + r2 = vec4(v_275.xyz, r2.w); + let v_276 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_276, v_276, v_276, v_276).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_277 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_277, v_277, v_277, v_277).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_278 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_278.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_279 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_279.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_280 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_280.xyz, r2.w); + let v_281 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_281.xyz, r2.w); + let v_282 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_282.xyz, r3.w); + let v_283 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_283.xyz, r2.w); + let v_284 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_285 = (r2.xyz + v_284.xyz); + r2 = vec4(v_285.xyz, r2.w); + let v_286 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_286.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_287 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_287.xyz, r3.w); + let v_288 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_288.xy, r1.z, v_288.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_289 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_289.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_290 = -(r0.xyxz); + let v_291 = fma(r1.xyw, r0.www, v_290.xyw); + r1 = vec4(v_291.xy, r1.z, v_291.z); + let v_292 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_292.xyz, r1.w); + } else { + r0.w = dot(r6.yzw, r6.yzw); + r1.w = sqrt(r0.w); + let v_293 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_293.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r6.w); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_294 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_294 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_295 = (r0.www * r6.yzw); + r3 = vec4(v_295.xyz, r3.w); + let v_296 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_296, v_296, v_296, v_296).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_297 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_297, v_297, v_297, v_297).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_298 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_298.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_299 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_299.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_300 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_300.xyz, r3.w); + let v_301 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_301.xyz, r3.w); + let v_302 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_302.xyz, r4.w); + let v_303 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_303.xyz, r3.w); + let v_304 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_305 = (r3.xyz + v_304.xyz); + r3 = vec4(v_305.xyz, r3.w); + let v_306 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_306.x, r2.y, v_306.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_307 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_307.xyz, r3.w); + let v_308 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_308.x, r2.y, v_308.yz); + let v_309 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_309.x, r2.y, v_309.yz); + let v_310 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_310.xyz, r1.w); + } + let v_311 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_311.xyz, o0.w); +} + +fn v_3(v_312 : bool) { + if (v_312) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_313 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v_313); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f130bafd5cb7d518.consts.json b/b/8b0b5899ed/shaders/f130bafd5cb7d518.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/f130bafd5cb7d518.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f130bafd5cb7d518.wgsl b/b/8b0b5899ed/shaders/f130bafd5cb7d518.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..c6c3ce969ba42015c19c8986ee2ec95b200460a8 --- /dev/null +++ b/b/8b0b5899ed/shaders/f130bafd5cb7d518.wgsl @@ -0,0 +1,929 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb3_struct { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x))); + v_3((bitcast(r1.x) != 0u)); + r1 = textureSample(t4, s4, v2.xy.xyxx.xy); + let v_4 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_4.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[2u].x, 0.00100000004749745131f); + let v_5 = (r1.ww * r1.xy); + r1 = vec4(v_5.xy, r1.zw); + let v_6 = (r1.yyy * v5.xyz); + r2 = vec4(v_6.xyz, r2.w); + let v_7 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_7.xy, r1.z, v_7.z); + let v_8 = fma(r1.zzz, v3.xyz, r1.xyw); + r1 = vec4(v_8.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_9 = (r1.www * r1.xyz); + r2 = vec4(v_9.xyz, r2.w); + r3 = textureSample(t5, s5, v2.xy.xyxx.xy); + let v_10 = (r3.xy * r3.xy); + r1 = vec4(v_10.xy, r1.zw); + r1.x = (r1.x * cb12_12.tint_symbol_4[0u].z); + let v_11 = (r0.xyz * v1.xyz); + r0 = vec4(v_11.xyz, r0.w); + r0.w = (r0.w * v0.w); + let v_12 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_12.xy, r3.zw); + let v_13 = (r0.xyz * r0.xyz); + r0 = vec4(v_13.xyz, r0.w); + let v_14 = -(v6.xyzx); + let v_15 = (v_14.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_15.xyz, r4.w); + r2.w = dot(r4.xyz, r4.xyz); + r2.w = inverseSqrt(r2.w); + let v_16 = (r2.www * r4.xyz); + r5 = vec4(v_16.xyz, r5.w); + let v_17 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_18 = fma(r4.xyz, r2.www, v_17.xyz); + r6 = vec4(v_18.xyz, r6.w); + r3.z = dot(r6.xyz, r6.xyz); + r3.z = inverseSqrt(r3.z); + let v_19 = (r3.zzz * r6.xyz); + r6 = vec4(v_19.xyz, r6.w); + r1.x = clamp(r1.xxxx.x, 0.0f, 1.0f); + r3.z = fma(r1.y, cb12_12.tint_symbol_4[0u].y, -500.0f); + r3.z = max(r3.z, 0.0f); + let v_20 = -(r3.zzzz); + r1.y = fma(r1.y, cb12_12.tint_symbol_4[0u].y, v_20.y); + r3.z = (r3.z * 558.0f); + r1.y = fma(r1.y, 3.0f, r3.z); + r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_21 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_21.xyz, r7.w); + let v_22 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz); + r8 = vec4(v_22.xyz, r8.w); + let v_23 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz); + r8 = vec4(v_23.xyz, r8.w); + let v_24 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz); + r8 = vec4(v_24.xyz, r8.w); + let v_25 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r9 = vec4(v_25.xyz, r9.w); + let v_26 = &(x0[0u]); + let v_27 = r9; + *(v_26) = vec4(v_27.xyz, (*(v_26)).w); + let v_28 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r10 = vec4(v_28.xyz, r10.w); + let v_29 = &(x0[1u]); + let v_30 = r10; + *(v_29) = vec4(v_30.xyz, (*(v_29)).w); + let v_31 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r11 = vec4(v_31.xyz, r11.w); + let v_32 = &(x0[2u]); + let v_33 = r11; + *(v_32) = vec4(v_33.xyz, (*(v_32)).w); + let v_34 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r8 = vec4(v_34.xyz, r8.w); + let v_35 = &(x0[3u]); + let v_36 = r8; + *(v_35) = vec4(v_36.xyz, (*(v_35)).w); + let v_37 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_38 = r12; + r12 = vec4(v_38.x, v_37.x, v_38.z, v_37.y); + r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_39 = abs(r11.yyyy); + r4.w = max(v_39.w, abs(r11.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_40 = (bitcast(r4.w) != 0u); + let v_41 = bitcast(v.tint_symbol_6[0i].x); + r4.w = select(bitcast(v.tint_symbol_6[1i].x), v_41, v_40); + let v_42 = abs(r10.yyyy); + r5.w = max(v_42.w, abs(r10.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_43 = bitcast(r5.w); + r4.w = select(r4.w, bitcast(v.tint_symbol_6[2i].x), (v_43 != 0u)); + let v_44 = abs(r9.yyyy); + r5.w = max(v_44.w, abs(r9.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_45 = bitcast(r3.w); + r3.w = select(r4.w, 0.0f, (v_45 != 0u)); + let v_46 = x0[bitcast(r3.w)]; + r9 = vec4(v_46.xyz, r9.w); + r3.w = f32(bitcast(r3.w)); + r4.w = (r3.w + 0.5f); + r4.w = (r4.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r3.w = dot(r10, cb6_6.tint_symbol_5[12u]); + r5.w = dot(r10, cb6_6.tint_symbol_5[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r4.w); + r4.w = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r9.z); + let v_47 = dpdx(r10.xyy); + r11 = vec4(v_47.xy, r11.z, v_47.z); + r11.z = dpdx(r3.w); + let v_48 = dpdy(r10.yxy); + r13 = vec4(v_48.xyz, r13.w); + r13.w = dpdy(r3.w); + let v_49 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_49.xy); + let v_50 = -(r8.zwzz); + let v_51 = fma(r11.xz, r13.xz, v_50.xy); + r14 = vec4(v_51.xy, r14.zw); + r6.w = (1.0f / r14.x); + r7.w = (r11.z * r13.y); + let v_52 = -(r7.wwww); + r14.z = fma(r11.x, r13.w, v_52.z); + let v_53 = (r6.ww * r14.yz); + r8 = vec4(r8.xy, v_53.xy); + let v_54 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_54.xy); + let v_55 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_55.xy); + r3.w = fma((-(r5.wwww)).w, r8.z, r3.w); + r3.w = fma((-(r5.wwww)).w, r8.w, r3.w); + let v_56 = bitcast(r4.w); + let v_57 = r3.w; + r12.z = select(r9.z, v_57, (v_56 != 0u)); + r10.z = 0.0f; + let v_58 = (r10.xyz + r12.ywz); + r9 = vec4(v_58.xyz, r9.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_59.xy, r12.zw); + let v_60 = (r10.xyz + r12.xyz); + r11 = vec4(v_60.xyz, r11.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_61.xy, r12.zw); + let v_62 = (r10.xyz + r12.xyz); + r13 = vec4(v_62.xyz, r13.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_63.xy, r12.zw); + let v_64 = (r10.xyz + r12.xyz); + r14 = vec4(v_64.xyz, r14.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_65.xy, r12.zw); + let v_66 = (r10.xyz + r12.xyz); + r15 = vec4(v_66.xyz, r15.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_67.xy, r12.zw); + let v_68 = (r10.xyz + r12.xyz); + r16 = vec4(v_68.xyz, r16.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_69.xy, r12.zw); + let v_70 = (r10.xyz + r12.xyz); + r17 = vec4(v_70.xyz, r17.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_71.xy, r12.zw); + let v_72 = (r10.xyz + r12.xyz); + r18 = vec4(v_72.xyz, r18.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_73.xy, r12.zw); + let v_74 = (r10.xyz + r12.xyz); + r19 = vec4(v_74.xyz, r19.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_75.xy, r12.zw); + let v_76 = (r10.xyz + r12.xyz); + r20 = vec4(v_76.xyz, r20.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_77.xy, r12.zw); + let v_78 = (r10.xyz + r12.xyz); + r21 = vec4(v_78.xyz, r21.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_79.xy, r12.zw); + let v_80 = (r10.xyz + r12.xyz); + r22 = vec4(v_80.xyz, r22.w); + let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_81.xy, r12.zw); + let v_82 = (r10.xyz + r12.xyz); + r23 = vec4(v_82.xyz, r23.w); + let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_83.xy, r12.zw); + let v_84 = (r10.xyz + r12.xyz); + r24 = vec4(v_84.xyz, r24.w); + let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_85.xy, r12.zw); + let v_86 = (r10.xyz + r12.xyz); + r25 = vec4(v_86.xyz, r25.w); + let v_87 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_87.xy, r12.zw); + let v_88 = (r10.xyz + r12.xyz); + r10 = vec4(v_88.xyz, r10.w); + let v_89 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_89.xy, r9.z); + let v_90 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_90.xy, r11.z); + let v_91 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_91.xy, r13.z); + let v_92 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_92.xy, r14.z); + let v_93 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_93.xy, r15.z); + let v_94 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_94.xy, r16.z); + let v_95 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_95.xy, r17.z); + let v_96 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_96.xy, r18.z); + let v_97 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_97.xy, r19.z); + let v_98 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_98.xy, r20.z); + let v_99 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_99.xy, r21.z); + let v_100 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_100.xy, r22.z); + let v_101 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_101.xy, r23.z); + let v_102 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_102.xy, r24.z); + let v_103 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_103.xy, r25.z); + let v_104 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_104.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r3.w = dot(r9, vec4(1.0f)); + r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f); + let v_105 = abs(r8.yyyy); + r4.w = max(v_105.w, abs(r8.xxxx).w); + r4.w = clamp(fma(r4.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.z = ((-(r3.zzzz)).z + 1.0f); + r3.z = (r4.w * r3.z); + r3.z = fma(r3.w, 0.0625f, r3.z); + let v_106 = (r3.xyz * r3.xyz); + r3 = vec4(v_106.xyz, r3.w); + r3.z = min(r3.z, 1.0f); + r3.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z); + let v_107 = -(r3.zzzz); + r3.z = fma(r3.w, v_107.z, r3.z); + let v_108 = dot(r2.xyz, v_17.xyz); + r3.w = clamp(vec4(v_108, v_108, v_108, v_108).w, 0.0f, 1.0f); + let v_109 = dot(r5.xyz, r2.xyz); + r8.x = clamp(vec4(v_109, v_109, v_109, v_109).x, 0.0f, 1.0f); + let v_110 = dot(r6.xyz, v_17.xyz); + r8.y = clamp(vec4(v_110, v_110, v_110, v_110).y, 0.0f, 1.0f); + let v_111 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r8 = vec4(v_111.xy, r8.zw); + let v_112 = (r8.xy * r8.xy); + r8 = vec4(r8.xy, v_112.xy); + let v_113 = (r8.zw * r8.zw); + r8 = vec4(r8.xy, v_113.xy); + let v_114 = (r8.xy * r8.zw); + r8 = vec4(v_114.xy, r8.zw); + r4.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_115 = fma(cb12_12.tint_symbol_4[0u].xx, r8.xy, r4.ww); + r8 = vec4(v_115.xy, r8.zw); + let v_116 = (r1.yy + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(r8.xy, v_116.xy); + r1.y = (r8.z * 0.125f); + r5.w = fma((-(r1.xxxx)).w, r8.x, 1.0f); + r6.x = dot(r2.xyz, r6.xyz); + r6.x = clamp(((r6.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r8.w); + r6.x = exp2(r6.x); + r6.x = (r8.y * r6.x); + r6.x = (r1.y * r6.x); + r6.x = (r1.x * r6.x); + r6.x = (r3.w * r6.x); + r3.w = (r3.w * r5.w); + let v_117 = fma(r0.xyz, r3.www, r6.xxx); + r6 = vec4(v_117.xyz, r6.w); + let v_118 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_118.xyz, r6.w); + r3.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_119 = (v_14.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_119.xyz, r8.w); + let v_120 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_120.xyz, r9.w); + r7.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w); + let v_121 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_121.xyz, r9.w); + let v_122 = (r9.xyz + v_14.xyz); + r9 = vec4(v_122.xyz, r9.w); + let v_123 = bitcast>(r6.www); + let v_124 = r8.xyz; + let v_125 = select(r9.xyz, v_124, (v_123 != vec3())); + r8 = vec4(v_125.xyz, r8.w); + r6.w = dot(r8.xyz, r8.xyz); + let v_126 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_126.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + r7.w = inverseSqrt(r7.w); + let v_127 = (r7.www * r8.xyz); + r8 = vec4(v_127.xyz, r8.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[11u].w); + r6.w = (r6.w / r7.w); + let v_128 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.w = dot(r8.xyz, v_128.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_129 = dot(r8.xyz, r2.xyz); + r9.x = clamp(vec4(v_129, v_129, v_129, v_129).x, 0.0f, 1.0f); + r7.w = (r7.w * r9.x); + r9.x = (r6.w * r7.w); + let v_130 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_130.xyz, r9.w); + let v_131 = (r0.xyz * r9.xyz); + r9 = vec4(v_131.xyz, r9.w); + let v_132 = fma(r4.xyz, r2.www, r8.xyz); + r8 = vec4(v_132.xyz, r8.w); + r9.w = dot(r8.xyz, r8.xyz); + r9.w = inverseSqrt(r9.w); + let v_133 = (r8.xyz * r9.www); + r8 = vec4(v_133.xyz, r8.w); + let v_134 = dot(r8.xyz, r5.xyz); + r9.w = clamp(vec4(v_134, v_134, v_134, v_134).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.x = (r9.w * r9.w); + r10.x = (r10.x * r10.x); + r9.w = (r9.w * r10.x); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w); + let v_135 = dot(r8.xyz, r2.xyz); + r8.x = clamp(vec4(v_135, v_135, v_135, v_135).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.w); + r8.x = exp2(r8.x); + r8.x = (r8.x * r9.w); + r7.w = (r7.w * r8.x); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_136 = (r6.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_136.xyz, r8.w); + } + r6.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r7.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + let v_137 = bitcast(r7.w); + let v_138 = r6.w; + r3.w = select(r3.w, v_138, (v_137 != 0u)); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_139 = (v_14.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_139.xyz, r10.w); + let v_140 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_140.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w); + let v_141 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_141.xyz, r11.w); + let v_142 = (r11.xyz + v_14.xyz); + r11 = vec4(v_142.xyz, r11.w); + let v_143 = bitcast>(r6.www); + let v_144 = r10.xyz; + let v_145 = select(r11.xyz, v_144, (v_143 != vec3())); + r10 = vec4(v_145.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_146 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_146.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_147 = (r7.www * r10.xyz); + r10 = vec4(v_147.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[12u].w); + r6.w = (r6.w / r7.w); + let v_148 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.w = dot(r10.xyz, v_148.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_149 = dot(r10.xyz, r2.xyz); + r9.w = clamp(vec4(v_149, v_149, v_149, v_149).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_150 = (r9.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_150.xyz, r11.w); + let v_151 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_151.xyz, r9.w); + let v_152 = fma(r4.xyz, r2.www, r10.xyz); + r10 = vec4(v_152.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_153 = (r9.www * r10.xyz); + r10 = vec4(v_153.xyz, r10.w); + let v_154 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_154, v_154, v_154, v_154).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w); + let v_155 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_155, v_155, v_155, v_155).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_156 = fma(r6.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_156.xyz, r8.w); + } + } else { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_157 = (v_14.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_157.xyz, r10.w); + let v_158 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_158.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w); + let v_159 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_159.xyz, r11.w); + let v_160 = (r11.xyz + v_14.xyz); + r11 = vec4(v_160.xyz, r11.w); + let v_161 = bitcast>(r6.www); + let v_162 = r10.xyz; + let v_163 = select(r11.xyz, v_162, (v_161 != vec3())); + r10 = vec4(v_163.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_164 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_164.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_165 = (r7.www * r10.xyz); + r10 = vec4(v_165.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[13u].w); + r6.w = (r6.w / r7.w); + let v_166 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.w = dot(r10.xyz, v_166.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_167 = dot(r10.xyz, r2.xyz); + r9.w = clamp(vec4(v_167, v_167, v_167, v_167).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_168 = (r9.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_168.xyz, r11.w); + let v_169 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_169.xyz, r9.w); + let v_170 = fma(r4.xyz, r2.www, r10.xyz); + r10 = vec4(v_170.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_171 = (r9.www * r10.xyz); + r10 = vec4(v_171.xyz, r10.w); + let v_172 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_172, v_172, v_172, v_172).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w); + let v_173 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_173, v_173, v_173, v_173).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_174 = fma(r6.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_174.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_175 = (v_14.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_175.xyz, r10.w); + let v_176 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_176.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w); + let v_177 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_177.xyz, r11.w); + let v_178 = (r11.xyz + v_14.xyz); + r11 = vec4(v_178.xyz, r11.w); + let v_179 = bitcast>(r3.www); + let v_180 = r10.xyz; + let v_181 = select(r11.xyz, v_180, (v_179 != vec3())); + r10 = vec4(v_181.xyz, r10.w); + r3.w = dot(r10.xyz, r10.xyz); + let v_182 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_182.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_183 = (r6.www * r10.xyz); + r10 = vec4(v_183.xyz, r10.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r3.w, cb3_3.tint_symbol_2[14u].w); + r3.w = (r3.w / r6.w); + let v_184 = -(cb3_3.tint_symbol_2[14u].xyzx); + r6.w = dot(r10.xyz, v_184.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_185 = dot(r10.xyz, r2.xyz); + r7.w = clamp(vec4(v_185, v_185, v_185, v_185).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r3.w * r6.w); + let v_186 = (r7.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_186.xyz, r11.w); + let v_187 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_187.xyz, r9.w); + let v_188 = fma(r4.xyz, r2.www, r10.xyz); + r4 = vec4(v_188.xyz, r4.w); + r2.w = dot(r4.xyz, r4.xyz); + r2.w = inverseSqrt(r2.w); + let v_189 = (r2.www * r4.xyz); + r4 = vec4(v_189.xyz, r4.w); + let v_190 = dot(r4.xyz, r5.xyz); + r2.w = clamp(vec4(v_190, v_190, v_190, v_190).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r5.x = (r2.w * r2.w); + r5.x = (r5.x * r5.x); + r2.w = (r2.w * r5.x); + r2.w = fma(cb12_12.tint_symbol_4[0u].x, r2.w, r4.w); + let v_191 = dot(r4.xyz, r2.xyz); + r4.x = clamp(vec4(v_191, v_191, v_191, v_191).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r8.w); + r4.x = exp2(r4.x); + r2.w = (r2.w * r4.x); + r2.w = (r6.w * r2.w); + r2.w = (r3.w * r2.w); + r1.y = (r1.y * r2.w); + let v_192 = fma(r1.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_192.xyz, r8.w); + } + } + r1.y = (r5.w * r5.w); + r1.x = (r1.x * r1.x); + let v_193 = (r8.xyz * r1.xxx); + r4 = vec4(v_193.xyz, r4.w); + let v_194 = fma(r1.yyy, r9.xyz, r4.xyz); + r4 = vec4(v_194.xyz, r4.w); + let v_195 = fma(r6.xyz, r3.zzz, r4.xyz); + r4 = vec4(v_195.xyz, r4.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_196 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r1 = vec4(r1.x, v_196.xyz); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_197 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_197.xyz, r5.w); + let v_198 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_198.xyz, r5.w); + let v_199 = fma(r1.yzw, r2.www, r5.xyz); + r1 = vec4(r1.x, v_199.xyz); + let v_200 = (r3.yyy * r1.yzw); + r1 = vec4(r1.x, v_200.xyz); + let v_201 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r3 = vec4(r3.x, v_201.xyz); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_202 = dot(r5.xyz, r2.xyz); + r1.x = clamp(vec4(v_202, v_202, v_202, v_202).x, 0.0f, 1.0f); + let v_203 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r3.yzw); + r2 = vec4(v_203.xyz, r2.w); + let v_204 = fma(r2.xyz, r3.xxx, r1.yzw); + r1 = vec4(v_204.xyz, r1.w); + let v_205 = (r5.www * r1.xyz); + r1 = vec4(v_205.xyz, r1.w); + let v_206 = fma(r1.xyz, r0.xyz, r4.xyz); + r0 = vec4(v_206.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r7.xyz, r7.xyz); + r1.x = sqrt(r0.w); + let v_207 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_207.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r7.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_208 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_208 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_209 = (r0.www * r7.xyz); + r2 = vec4(v_209.xyz, r2.w); + let v_210 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_210, v_210, v_210, v_210).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_211 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_211, v_211, v_211, v_211).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_212 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_212.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_213 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_213.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_214 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_214.xyz, r2.w); + let v_215 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_215.xyz, r2.w); + let v_216 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_216.xyz, r3.w); + let v_217 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_217.xyz, r2.w); + let v_218 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_219 = (r2.xyz + v_218.xyz); + r2 = vec4(v_219.xyz, r2.w); + let v_220 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_220.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_221 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_221.xyz, r3.w); + let v_222 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_222.xy, r1.z, v_222.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_223 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_223.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_224 = -(r0.xyxz); + let v_225 = fma(r1.xyw, r0.www, v_224.xyw); + r1 = vec4(v_225.xy, r1.z, v_225.z); + let v_226 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_226.xyz, r1.w); + } else { + r0.w = dot(r7.xyz, r7.xyz); + r1.w = sqrt(r0.w); + let v_227 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_227.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r7.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_228 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_228 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_229 = (r0.www * r7.xyz); + r3 = vec4(v_229.xyz, r3.w); + let v_230 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_230, v_230, v_230, v_230).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_231 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_231, v_231, v_231, v_231).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_232 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_232.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_233 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_233.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_234 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_234.xyz, r3.w); + let v_235 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_235.xyz, r3.w); + let v_236 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_236.xyz, r4.w); + let v_237 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_237.xyz, r3.w); + let v_238 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_239 = (r3.xyz + v_238.xyz); + r3 = vec4(v_239.xyz, r3.w); + let v_240 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_240.x, r2.y, v_240.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_241 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_241.xyz, r3.w); + let v_242 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_242.x, r2.y, v_242.yz); + let v_243 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_243.x, r2.y, v_243.yz); + let v_244 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_244.xyz, r1.w); + } + let v_245 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_245.xyz, o0.w); +} + +fn v_3(v_246 : bool) { + if (v_246) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_247 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v_247); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f13332574ca96a85.wgsl b/b/8b0b5899ed/shaders/f13332574ca96a85.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..9794f9f491147ce3d7da607bc502a3967a0619b5 --- /dev/null +++ b/b/8b0b5899ed/shaders/f13332574ca96a85.wgsl @@ -0,0 +1,115 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb18_struct { + tint_symbol : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb2_struct { + tint_symbol_1 : array, 2u>, +} + +@group(1u) @binding(7u) var cb7_7 : cb2_struct; + +struct cb6_struct { + tint_symbol_2 : array, 6u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb6_struct; + +struct cb12_struct { + tint_symbol_3 : array, 12u>, +} + +@group(1u) @binding(8u) var cb8_8 : cb12_struct; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +var v6 : vec4; + +var v7 : array; + +var o0 : vec4; + +var x0 : array, 1u>; + +fn main_inner(v1 : vec4, v3 : vec4, v4 : vec4, v : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v6 = v_1; + x0[0u].x = v7[0u]; + x0[0u].y = v7[1u]; + x0[0u].z = v7[2u]; + x0[0u].w = v7[3u]; + r0 = textureSample(t7, s7, v1.xyxx.xy); + r0.x = (r0.w * v3.w); + let v_2 = (v6.xy * cb7_7.tint_symbol_1[1u].xy); + let v_3 = r0; + r0 = vec4(v_3.x, v_2.xy, v_3.w); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb8_8.tint_symbol_3[11u].w))); + if ((bitcast(r0.w) != 0u)) { + r0.w = fma((-(v6.zzzz)).w, v6.z, 1.0f); + r1 = textureSample(t9, s9, v1.xyxx.xy); + let v_4 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.xy * r1.zz); + r1 = vec4(v_5.xy, r1.zw); + let v_6 = (r1.xy * cb7_7.tint_symbol_1[1u].xy); + r1 = vec4(v_6.xy, r1.zw); + r0.w = (r0.w * cb8_8.tint_symbol_3[11u].w); + let v_7 = (r0.ww * r1.xy); + r1 = vec4(v_7.xy, r1.zw); + } else { + r1 = vec4(vec2(), r1.zw); + } + let v_8 = fma(v6.xy, cb7_7.tint_symbol_1[1u].xy, r1.xy); + r1 = vec4(v_8.xy, r1.zw); + r1 = textureSample(t8, s8, r1.xyxx.xy); + let v_9 = (r1.xyz * cb8_8.tint_symbol_3[11u].yyy); + r1 = vec4(v_9.xyz, r1.w); + let v_10 = fma(v3.xyz, v4.xyz, r1.xyz); + r1 = vec4(v_10.xyz, r1.w); + r2 = textureSample(t12, s12, r0.yzyy.xy); + r0.y = ((-(r2.xxxx)).y + 1.0f); + r0.z = bitcast(select(0u, 4294967295u, !((0.0f == cb10_10.tint_symbol_2[5u].z)))); + r0.w = ((-(r0.yyyy)).w + 1.0f); + let v_11 = bitcast(r0.z); + let v_12 = r0.w; + r0.y = select(r0.y, v_12, (v_11 != 0u)); + r0.y = ((-(r0.yyyy)).y + 1.0f); + r0.y = fma(r0.y, cb7_7.tint_symbol_1[0u].z, cb7_7.tint_symbol_1[0u].w); + r0.y = (1.0f / r0.y); + r0.y = (r0.y + (-(v4.wwww)).y); + r0.y = (r0.y * r0.y); + r0.y = clamp(((r0.yyyy * cb8_8.tint_symbol_3[9u].wwww)).y, 0.0f, 1.0f); + o0.w = (r0.y * r0.x); + let v_13 = (r1.xyz * cb2_2.tint_symbol[17u].zzz); + o0 = vec4(v_13.xyz, o0.w); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) @interpolate(flat) v3 : vec4, @location(4u) v4 : vec4, @builtin(position) v_14 : vec4) -> @location(0u) vec4 { + main_inner(v1, v3, v4, v_14); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f133ce2aa380618a.wgsl b/b/8b0b5899ed/shaders/f133ce2aa380618a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..2eb09f4160c37150cd4886a646aa1e653051bfba --- /dev/null +++ b/b/8b0b5899ed/shaders/f133ce2aa380618a.wgsl @@ -0,0 +1,80 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb12_struct { + tint_symbol : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v3 : vec3) { + o0 = clamp(v1, vec4(), vec4(1.0f)); + let v_1 = (v3.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v3.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + o1 = fma(v3.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz).xyzx; + let v_3 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_5.xyz, r0.w); + o2 = ((r0.xyz + cb1_1.tint_symbol[3u].xyz)).xyzx; + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + r0 = (r0 + cb1_1.tint_symbol[11u]); + o3 = r0; + x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]); + let v_6 = &(x0[0u]); + *(v_6) = vec4((*(v_6)).x, vec3()); + o4[0u] = x0[0u].x; + o4[1u] = x0[0u].y; + o4[2u] = x0[0u].z; + o4[3u] = x0[0u].w; + v = vec4(o4[0u], o4[1u], o4[2u], o4[3u]); +} + +struct tint_symbol_3 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @builtin(position) + o3 : vec4, + @builtin(clip_distances) + o4 : array, + @location(15u) + tint_symbol_2 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(3u) v3 : vec3) -> tint_symbol_3 { + main_inner(v0, v1, v3); + return tint_symbol_3(o0, o1, o2, o3, o4, v); +} diff --git a/b/8b0b5899ed/shaders/f154433bade8ee7b.wgsl b/b/8b0b5899ed/shaders/f154433bade8ee7b.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e2eb55c5c026dec92ac67b1d07558bc80e705a75 --- /dev/null +++ b/b/8b0b5899ed/shaders/f154433bade8ee7b.wgsl @@ -0,0 +1,53 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb16_struct; + +struct cb3_struct { + tint_symbol_1 : array, 3u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb3_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(1u) @binding(8u) var cb8_8 : cb1_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + let v = (v1.xyz.xy * cb10_10.tint_symbol_1[2u].xy); + r0 = vec4(v.xy, r0.zw); + let v_1 = (r0.xy * vec2(0.5f)); + r0 = vec4(v_1.xy, r0.zw); + r0 = textureSample(t3, s3, r0.xyxx.xy); + r0.x = clamp(fma(r0.wwww, vec4(2.0f), cb8_8.tint_symbol_2[0u].xxxx).x, 0.0f, 1.0f); + r1 = textureSample(t0, s0, v1.xyz.xyxx.xy); + r0.y = (r1.w * cb2_2.tint_symbol[15u].x); + r0.x = fma(r0.y, r0.x, -0.50196081399917602539f); + r0.x = fma(r0.x, 2.23194742202758789062f, 0.0078431377187371254f); + o0 = clamp(r0.xxxx, vec4(), vec4(1.0f)); +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f163626b6c1308b9.wgsl b/b/8b0b5899ed/shaders/f163626b6c1308b9.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..f4873f2e0e25a05e84632e861089efff4253a15d --- /dev/null +++ b/b/8b0b5899ed/shaders/f163626b6c1308b9.wgsl @@ -0,0 +1,123 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +var v0 : vec4; + +var o0 : vec4; + +fn main_inner(v : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = bitcast>(select(vec2(), vec2(4294967295u), (v0.yy < vec2(1.0f, 2.0f)))); + r0 = vec4(v_2.xy, r0.zw); + let v_3 = v0.x; + let v_4 = max(v_3, -2147483648.0f); + r1.x = bitcast(select(select(i32(v_4), 2147483647i, (v_4 >= 2147483648.0f)), 0i, !((v_3 == v_3)))); + r1 = vec4(r1.x, vec3()); + let v_5 = textureLoad(t4, bitcast>(r1.xw), bitcast(r1.w)).xyz; + r2 = vec4(v_5.xyz, r2.w); + let v_6 = textureLoad(t3, bitcast>(r1.xw), bitcast(r1.w)).yz; + r0 = vec4(r0.xy, v_6.xy); + r3 = (r2.yzyz * r0.zzzz); + r2 = (r2.xyzx * r0.wwwz); + let v_7 = textureLoad(t4, bitcast>(r1.xw), bitcast(r1.w)).xyz; + r4 = vec4(v_7.xyz, r4.w); + let v_8 = textureLoad(t3, bitcast>(r1.xw), bitcast(r1.w)).xyz; + r5 = vec4(v_8.xyz, r5.w); + r4.w = (r4.z * r5.x); + let v_9 = textureLoad(t3, bitcast>(r1.xw), bitcast(r1.w)).xy; + r6 = vec4(v_9.xy, r6.zw); + let v_10 = textureLoad(t4, bitcast>(r1.xy), bitcast(r1.w)).xyz; + r1 = vec4(v_10.xyz, r1.w); + let v_11 = (r4.ww * r6.yx); + r6 = vec4(r6.xy, v_11.xy); + r7 = (r0.zwzw * r5.yxzz); + r0.z = fma(r7.x, r1.z, r6.w); + let v_12 = -(r6.zzzz); + r0.w = fma(r3.y, r6.y, v_12.w); + r8.z = fma((-(r7.zzzz)).z, r1.z, r0.w); + r0.z = fma((-(r7.yyyy)).z, r1.z, r0.z); + r9.z = fma((-(r3.wwww)).z, r6.x, r0.z); + r10 = (r4.zzxy * r5.yzxx); + r4 = (r4.xxyy * r5.yzyz); + let v_13 = (r6.xx * r10.zw); + r0 = vec4(r0.xy, v_13.xy); + r0.z = fma(r7.x, r1.x, r0.z); + r0.w = fma(r7.x, r1.y, r0.w); + r0.w = fma((-(r7.yyyy)).w, r1.y, r0.w); + r9.y = fma((-(r3.zzzz)).y, r6.x, r0.w); + r0.z = fma((-(r7.yyyy)).z, r1.x, r0.z); + r9.x = fma((-(r2.wwww)).x, r6.x, r0.z); + r0.z = (r6.y * r7.y); + let v_14 = -(r0.zzzz); + r0.z = fma(r7.x, r6.y, v_14.z); + r0.z = fma((-(r7.zzzz)).z, r6.x, r0.z); + let v_15 = (r9.xyz / r0.zzz); + r3 = vec4(r3.x, v_15.xyz); + let v_16 = (r6.yy * r10.zw); + r5 = vec4(v_16.xy, r5.zw); + let v_17 = -(r5.yyyy); + r0.w = fma(r3.x, r6.y, v_17.w); + let v_18 = -(r5.xxxx); + r1.w = fma(r2.w, r6.y, v_18.w); + r8.x = fma((-(r7.zzzz)).x, r1.x, r1.w); + r8.y = fma((-(r7.zzzz)).y, r1.y, r0.w); + let v_19 = (r1.xyz * r7.www); + r1 = vec4(v_19.xyz, r1.w); + let v_20 = (r8.xyz / r0.zzz); + r5 = vec4(v_20.xyz, r5.w); + let v_21 = bitcast>(r0.yyy); + let v_22 = r5.xyz; + let v_23 = select(r3.yzw, v_22, (v_21 != vec3())); + r3 = vec4(v_23.xyz, r3.w); + let v_24 = fma(r4.xz, r6.yy, r1.xy); + let v_25 = r0; + r0 = vec4(v_25.x, v_24.x, v_25.z, v_24.y); + r1.x = fma(r10.x, r6.y, r1.z); + r1.x = fma((-(r2.zzzz)).x, r6.y, r1.x); + let v_26 = fma((-(r2.xxxy)).yw, r6.yy, r0.yw); + let v_27 = r0; + r0 = vec4(v_27.x, v_26.x, v_27.z, v_26.y); + let v_28 = fma((-(r4.ywyy)).xy, r6.xx, r0.yw); + r2 = vec4(v_28.xy, r2.zw); + r2.z = fma((-(r10.yyyy)).z, r6.x, r1.x); + let v_29 = (r2.xyz / r0.zzz); + r0 = vec4(r0.x, v_29.xyz); + let v_30 = bitcast>(r0.xxx); + let v_31 = r0.yzw; + let v_32 = select(r3.xyz, v_31, (v_30 != vec3())); + o0 = vec4(v_32.xyz, o0.w); + o0.w = 0.0f; +} + +@fragment +fn main(@builtin(position) v_33 : vec4) -> @location(0u) vec4 { + main_inner(v_33); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f18e1d659d7ace9b.wgsl b/b/8b0b5899ed/shaders/f18e1d659d7ace9b.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..415f9e76b8eac46f33b395195ce538a773c4cd29 --- /dev/null +++ b/b/8b0b5899ed/shaders/f18e1d659d7ace9b.wgsl @@ -0,0 +1,169 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb2_struct { + tint_symbol_3 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + r0 = textureSample(t6, s6, v1.zwzz.xy); + let v = ((-(r0.xyzx)).xyz + v2.xyz); + r1 = vec4(v.xyz, r1.w); + let v_1 = fma(v2.www, r1.xyz, r0.xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = ((-(r0.xyzx)).xyz + vec3(1.0f)); + r1 = vec4(v_2.xyz, r1.w); + r0.w = (r1.y * r1.x); + r1.y = (r0.z * r0.w); + r0.w = (r1.z * r0.w); + r1.y = (r1.y * cb12_12.tint_symbol_3[1u].y); + r0.w = fma(cb12_12.tint_symbol_3[1u].x, r0.w, r1.y); + r1.x = (r0.y * r1.x); + r1.y = (r1.z * r1.x); + r1.x = (r0.z * r1.x); + let v_3 = clamp(r0.xyzx.xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_3.xyz, r0.w); + r0.w = fma(cb12_12.tint_symbol_3[1u].z, r1.y, r0.w); + r0.w = fma(cb12_12.tint_symbol_3[1u].w, r1.x, r0.w); + r1.x = ((-(r0.wwww)).x + 1.0f); + r1.y = (v3.z + -0.34999999403953552246f); + r1.y = clamp(((r1.yyyy * vec4(1.53846156597137451172f))).y, 0.0f, 1.0f); + r1.y = (r1.y * cb5_5.tint_symbol_2[3u].z); + r1.z = ((-(cb2_2.tint_symbol[16u].zzzz)).z + 1.0f); + r1.y = (r1.z * r1.y); + r1.y = (r1.y * v4.x); + r1.z = (cb12_12.tint_symbol_3[0u].y * cb12_12.tint_symbol_3[0u].y); + r1.w = fma((-(r1.zzzz)).w, 0.5f, 1.0f); + r1.w = (r1.w * r1.y); + r1.y = (r0.w * r1.y); + r0.w = (r0.w + -0.10000000149011611938f); + r0.w = clamp(((r0.wwww * vec4(10.0f))).w, 0.0f, 1.0f); + r1.x = (r1.x * r1.w); + r1.x = fma(r1.x, -0.5f, 1.0f); + r2 = textureSample(t2, s2, v1.xyxx.xy); + r3 = textureSample(t3, s3, v1.xyxx.xy); + let v_4 = ((-(r0.xyzx)).xyz + vec3(1.0f)); + r4 = vec4(v_4.xyz, r4.w); + r0.x = (r4.y * r4.x); + r1.w = (r0.z * r0.x); + r0.x = (r4.z * r0.x); + let v_5 = (r1.www * r3.xyz); + r3 = vec4(v_5.xyz, r3.w); + let v_6 = fma(r2.xyz, r0.xxx, r3.xyz); + r2 = vec4(v_6.xyz, r2.w); + r0.x = (r0.y * r4.x); + r0.y = (r0.z * r0.x); + r0.x = (r4.z * r0.x); + r3 = textureSample(t4, s4, v1.xyxx.xy); + let v_7 = fma(r3.xyz, r0.xxx, r2.xyz); + r2 = vec4(v_7.xyz, r2.w); + r3 = textureSample(t5, s5, v1.xyxx.xy); + let v_8 = fma(r3.xyz, r0.yyy, r2.xyz); + r0 = vec4(v_8.xyz, r0.w); + let v_9 = (r1.xxx * r0.xyz); + o0 = vec4(v_9.xyz, o0.w); + r0.x = dot(r0.xyz, vec3(1.27499997615814208984f, 4.29239988327026367188f, 0.4325999915599822998f)); + r0.x = ((-(r0.xxxx)).x + 0.5f); + o2.w = clamp(((-(r0.xxxx) + v3.wwww)).w, 0.0f, 1.0f); + o0.w = cb2_2.tint_symbol[15u].x; + r0.x = dot(v3.xyz, v3.xyz); + r0.x = inverseSqrt(r0.x); + r0.x = (r0.x * v3.z); + r0.x = clamp(fma(r0.xxxx, vec4(128.0f), vec4(-127.0f)).x, 0.0f, 1.0f); + o1.w = (r0.w * r0.x); + let v_10 = fma(v3.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_10.xyz, o1.w); + r0.x = (-(r1.zzzz)).x; + r0.z = (cb12_12.tint_symbol_3[0u].x * 0.001953125f); + r0.y = (-(r0.zzzz)).y; + let v_11 = (r0.xy + vec2(0.5f, 0.48828125f)); + r0 = vec4(v_11.xy, r0.zw); + let v_12 = max(r0.xy, vec2()); + r0 = vec4(v_12.xy, r0.zw); + r2.x = fma(r0.x, r1.y, r1.z); + r2.y = fma(r0.y, r1.y, r0.z); + let v_13 = sqrt(r2.xy); + o2 = vec4(v_13.xy, o2.zw); + o2.z = 0.98000001907348632812f; + r0.x = (v4.x + cb3_3.tint_symbol_1[45u].w); + r0.y = v4.y; + let v_14 = (r0.xy * vec2(0.5f)); + r0 = vec4(v_14.xy, r0.zw); + let v_15 = sqrt(r0.xy); + o3 = vec4(v_15.xy, o3.zw); + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> tint_symbol_4 { + main_inner(v1, v2, v3, v4); + return tint_symbol_4(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/f190330c73ec718b.consts.json b/b/8b0b5899ed/shaders/f190330c73ec718b.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/f190330c73ec718b.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f190330c73ec718b.wgsl b/b/8b0b5899ed/shaders/f190330c73ec718b.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..6e1eba59e59859acd27131f1fe2051a1fc8df393 --- /dev/null +++ b/b/8b0b5899ed/shaders/f190330c73ec718b.wgsl @@ -0,0 +1,950 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb50_struct { + tint_symbol_2 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb8_struct { + tint_symbol_4 : array, 8u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb8_struct; + +struct cb48_struct { + tint_symbol_5 : array, 48u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb48_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(30u) var s14 : sampler_comparison; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_depth_cube; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +@group(1u) @binding(56u) var t24 : texture_depth_2d; + +@group(1u) @binding(57u) var t25 : texture_depth_cube; + +@group(1u) @binding(58u) var t26 : texture_depth_2d; + +@group(1u) @binding(59u) var t27 : texture_depth_cube; + +@group(1u) @binding(60u) var t28 : texture_depth_2d; + +@group(1u) @binding(61u) var t29 : texture_depth_cube; + +@group(1u) @binding(62u) var t30 : texture_depth_2d; + +var v6 : vec4; + +var v7 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v6 = v_2; + x1[0u].x = v7[0u]; + x1[0u].y = v7[1u]; + x1[0u].z = v7[2u]; + x1[0u].w = v7[3u]; + let v_3 = -(v2.xyzx); + let v_4 = (v_3.xyz + cb1_1.tint_symbol[15u].xyz); + r0 = vec4(v_4.xyz, r0.w); + r0.w = dot(v1.xyz, r0.xyz); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < r0.w))); + r0.w = bitcast(select(0u, 4294967295u, (r0.w < 0.0f))); + let v_5 = -(bitcast>(r1.xxxx)); + r0.w = bitcast((bitcast(r0.w) + v_5.w)); + r0.w = f32(bitcast(r0.w)); + let v_6 = (r0.www * v1.xyz); + r1 = vec4(v_6.xyz, r1.w); + r2 = textureSample(t0, s0, v0.xyxx.xy); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = inverseSqrt(r0.w); + let v_7 = (r0.www * r1.xyz); + r3 = vec4(v_7.xyz, r3.w); + r4 = textureSample(t4, s4, v0.xyxx.xy); + let v_8 = (r4.xy * r4.xy); + r4 = vec4(v_8.xy, r4.zw); + r0.w = dot(r4.xyz, cb11_11.tint_symbol_4[4u].xyz); + r1.w = bitcast(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_4[6u].x))); + if ((bitcast(r1.w) != 0u)) { + let v_9 = (r1.zxy * vec3(0.0f, 1.0f, 0.0f)); + r4 = vec4(v_9.xyz, r4.w); + let v_10 = -(r4.xyzx); + let v_11 = fma(r1.yzx, vec3(1.0f, 0.0f, 0.0f), v_10.xyz); + r4 = vec4(v_11.xyz, r4.w); + r1.w = dot(r4.xy, r4.xy); + r1.w = inverseSqrt(r1.w); + let v_12 = (r1.www * r4.xyz); + r4 = vec4(v_12.xyz, r4.w); + let v_13 = (r1.yzx * r4.zxy); + r5 = vec4(v_13.xyz, r5.w); + let v_14 = -(r5.xyzx); + let v_15 = fma(r4.yzx, r1.zxy, v_14.xyz); + r5 = vec4(v_15.xyz, r5.w); + let v_16 = (v0.zw * cb11_11.tint_symbol_4[6u].yy); + r6 = vec4(v_16.xy, r6.zw); + r6 = textureSample(t5, s5, r6.xyxx.xy); + let v_17 = (r6.ww * cb11_11.tint_symbol_4[6u].xz); + r7 = vec4(v_17.xy, r7.zw); + r8 = (-(r2) + vec4(1.0f)); + r2 = fma(r7.xxxx, r8, r2); + r1.w = (r6.w * cb11_11.tint_symbol_4[7u].w); + let v_18 = ((-(r2.xxyz)).xzw + cb11_11.tint_symbol_4[7u].xyz); + r7 = vec4(v_18.x, r7.y, v_18.yz); + let v_19 = fma(r1.www, r7.xzw, r2.xyz); + r2 = vec4(v_19.xyz, r2.w); + let v_20 = fma(r6.xy, vec2(2.0f), vec2(-1.0f)); + r6 = vec4(v_20.xy, r6.zw); + r1.w = dot(r6.xy, r6.xy); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = sqrt(abs(r1.wwww).w); + r3.w = max(cb11_11.tint_symbol_4[6u].w, 0.00100000004749745131f); + let v_21 = (r3.ww * r6.xy); + r6 = vec4(v_21.xy, r6.zw); + let v_22 = (r5.xyz * r6.yyy); + r5 = vec4(v_22.xyz, r5.w); + let v_23 = fma(r6.xxx, r4.xyz, r5.xyz); + r4 = vec4(v_23.xyz, r4.w); + let v_24 = fma(r1.www, r1.xyz, r4.xyz); + r1 = vec4(v_24.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_25 = (r1.www * r1.xyz); + r1 = vec4(v_25.xyz, r1.w); + let v_26 = fma(r1.xyz, r7.yyy, r3.xyz); + r1 = vec4(v_26.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_27 = (r1.www * r1.xyz); + r3 = vec4(v_27.xyz, r3.w); + r1.x = ((-(r6.wwww)).x + 1.0f); + } else { + r1.x = 1.0f; + } + r1.x = (r1.x * v4.w); + let v_28 = (cb11_11.tint_symbol_4[1u].xyz + vec3(-1.0f)); + r1 = vec4(r1.x, v_28.xyz); + let v_29 = fma(r1.xxx, r1.yzw, vec3(1.0f)); + r1 = vec4(v_29.xyz, r1.w); + let v_30 = (r1.xyz * r2.xyz); + r1 = vec4(v_30.xyz, r1.w); + r1.w = clamp(fma(cb11_11.tint_symbol_4[1u].wwww, v4.wwww, r2.wwww).w, 0.0f, 1.0f); + let v_31 = (r1.xyz * v4.xxx); + r1 = vec4(v_31.xyz, r1.w); + let v_32 = (v4.xx * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_32.xy, r2.zw); + r2.z = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).z, 0.0f, 1.0f); + r2.y = (r2.z * r2.y); + r0.w = (r0.w * v4.x); + let v_33 = (r1.xyz * r1.xyz); + r1 = vec4(v_33.xyz, r1.w); + let v_34 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).zw + vec2(1.0f, 2.0f)); + r2 = vec4(r2.xy, v_34.xy); + r3.w = (r2.z * v4.z); + let v_35 = (r2.ww * v0.zw); + r4 = vec4(v_35.xy, r4.zw); + r5 = textureSample(t3, s3, r4.xyxx.xy); + r2.w = (cb5_5.tint_symbol_3[3u].z * cb11_11.tint_symbol_4[2u].z); + r4.x = ((-(r5.xxxx)).x + r5.z); + r5.x = fma(r2.w, r4.x, r5.x); + let v_36 = (r5.xy * cb11_11.tint_symbol_4[2u].xx); + r4 = vec4(v_36.xy, r4.zw); + r2.w = fma(v4.z, r2.z, -1.0f); + r2.z = fma(r2.z, r2.w, 1.0f); + r2.w = (r2.z * r4.x); + let v_37 = -(r1.xyxz); + let v_38 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_37.xyw); + r5 = vec4(v_38.xy, r5.z, v_38.z); + let v_39 = fma(r2.www, r5.xyw, r1.xyz); + r1 = vec4(v_39.xyz, r1.w); + r2.w = (r3.w * cb11_11.tint_symbol_4[2u].x); + let v_40 = ((-(r1.xyzx)).xyz + r5.zzz); + r5 = vec4(v_40.xyz, r5.w); + let v_41 = fma(r2.www, r5.xyz, r1.xyz); + r1 = vec4(v_41.xyz, r1.w); + r1.w = fma(r4.x, r2.z, r1.w); + r2.z = fma((-(r4.yyyy)).z, r2.z, 1.0f); + r0.w = clamp(((r0.wwww * r2.zzzz)).w, 0.0f, 1.0f); + r2.z = dot(r0.xyz, r0.xyz); + r2.z = inverseSqrt(r2.z); + let v_42 = (r0.xyz * r2.zzz); + r4 = vec4(v_42.xyz, r4.w); + let v_43 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_44 = fma(r0.xyz, r2.zzz, v_43.xyz); + r5 = vec4(v_44.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + r2.w = inverseSqrt(r2.w); + let v_45 = (r2.www * r5.xyz); + r5 = vec4(v_45.xyz, r5.w); + let v_46 = (r2.xy * r2.xy); + r2 = vec4(v_46.xy, r2.zw); + r2.w = fma(r4.w, 510.0f, -500.0f); + r2.w = max(r2.w, 0.0f); + let v_47 = -(r2.wwww); + r3.w = fma(r4.w, 510.0f, v_47.w); + r2.w = (r2.w * 558.0f); + r2.w = fma(r3.w, 3.0f, r2.w); + let v_48 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_48.xyz, r6.w); + let v_49 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_49.xyz, r7.w); + let v_50 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_50.xyz, r7.w); + let v_51 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_51.xyz, r7.w); + let v_52 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_52.xyz, r8.w); + let v_53 = &(x0[0u]); + let v_54 = r8; + *(v_53) = vec4(v_54.xyz, (*(v_53)).w); + let v_55 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_55.xyz, r9.w); + let v_56 = &(x0[1u]); + let v_57 = r9; + *(v_56) = vec4(v_57.xyz, (*(v_56)).w); + let v_58 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_58.xyz, r10.w); + let v_59 = &(x0[2u]); + let v_60 = r10; + *(v_59) = vec4(v_60.xyz, (*(v_59)).w); + let v_61 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_61.xyz, r7.w); + let v_62 = &(x0[3u]); + let v_63 = r7; + *(v_62) = vec4(v_63.xyz, (*(v_62)).w); + r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_64 = abs(r10.yyyy); + r4.w = max(v_64.w, abs(r10.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_65 = (bitcast(r4.w) != 0u); + let v_66 = bitcast(v.tint_symbol_6[0i].x); + r4.w = select(bitcast(v.tint_symbol_6[1i].x), v_66, v_65); + let v_67 = abs(r9.yyyy); + r5.w = max(v_67.w, abs(r9.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_68 = bitcast(r5.w); + r4.w = select(r4.w, bitcast(v.tint_symbol_6[2i].x), (v_68 != 0u)); + let v_69 = abs(r8.yyyy); + r5.w = max(v_69.w, abs(r8.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_70 = bitcast(r3.w); + r3.w = select(r4.w, 0.0f, (v_70 != 0u)); + let v_71 = x0[bitcast(r3.w)]; + r7 = vec4(v_71.xyz, r7.w); + r3.w = f32(bitcast(r3.w)); + r4.w = (r3.w + 0.5f); + r4.w = (r4.w * 0.25f); + r8 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r8 = bitcast>((bitcast>(r8) & vec4(1065353216u))); + r3.w = dot(r8, cb6_6.tint_symbol_5[12u]); + r5.w = dot(r8, cb6_6.tint_symbol_5[13u]); + r6.w = (r7.x + 0.5f); + r4.w = fma(r7.y, 0.25f, r4.w); + r7.x = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r7.z); + r8.x = dpdx(r6.w); + let v_72 = dpdx(r4.ww); + let v_73 = r7; + r7 = vec4(v_73.x, v_72.x, v_73.z, v_72.y); + r8.z = dpdx(r3.w); + r9.y = dpdy(r6.w); + let v_74 = dpdy(r4.ww); + let v_75 = r9; + r9 = vec4(v_74.x, v_75.y, v_74.y, v_75.w); + r9.w = dpdy(r3.w); + let v_76 = (r7.yw * r9.yw); + let v_77 = r7; + r7 = vec4(v_77.x, v_76.x, v_77.z, v_76.y); + let v_78 = -(r7.ywyy); + let v_79 = fma(r8.xz, r9.xz, v_78.xy); + r10 = vec4(v_79.xy, r10.zw); + r7.y = (1.0f / r10.x); + r7.w = (r8.z * r9.y); + let v_80 = -(r7.wwww); + r10.z = fma(r8.x, r9.w, v_80.z); + let v_81 = (r7.yy * r10.yz); + let v_82 = r7; + r7 = vec4(v_82.x, v_81.x, v_82.z, v_81.y); + let v_83 = max(r7.yw, vec2()); + let v_84 = r7; + r7 = vec4(v_84.x, v_83.x, v_84.z, v_83.y); + let v_85 = min(r7.yw, vec2(0.5f)); + let v_86 = r7; + r7 = vec4(v_86.x, v_85.x, v_86.z, v_85.y); + r3.w = fma((-(r5.wwww)).w, r7.y, r3.w); + r3.w = fma((-(r5.wwww)).w, r7.w, r3.w); + let v_87 = bitcast(r7.x); + let v_88 = r3.w; + r3.w = select(r7.z, v_88, (v_87 != 0u)); + r7.x = (r6.w + cb6_6.tint_symbol_5[14u].z); + r7.y = fma(cb6_6.tint_symbol_5[14u].w, 0.25f, r4.w); + let v_89 = r7.xyxx; + r3.w = textureSampleCompareLevel(t15, s15, v_89.xy, r3.w); + r4.w = dot(r3.xyz, v_43.xyz); + r5.w = clamp(r4.wwww.w, 0.0f, 1.0f); + r5.w = ((-(abs(r4.wwww))).w + r5.w); + let v_90 = abs(r4.wwww); + r4.w = fma(r1.w, r5.w, v_90.w); + let v_91 = dot(r4.xyz, r3.xyz); + r7.x = clamp(vec4(v_91, v_91, v_91, v_91).x, 0.0f, 1.0f); + let v_92 = dot(r5.xyz, v_43.xyz); + r7.y = clamp(vec4(v_92, v_92, v_92, v_92).y, 0.0f, 1.0f); + let v_93 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_93.xy, r7.zw); + let v_94 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_94.xy); + let v_95 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_95.xy); + let v_96 = (r7.xy * r7.zw); + r7 = vec4(v_96.xy, r7.zw); + let v_97 = fma(r7.xy, vec2(0.95999997854232788086f), vec2(0.03999999910593032837f)); + r7 = vec4(v_97.xy, r7.zw); + let v_98 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(r7.xy, v_98.xy); + r5.w = (r7.z * 0.125f); + r6.w = fma((-(r0.wwww)).w, r7.x, 1.0f); + r5.x = dot(r3.xyz, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r7.w); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r5.x = (r5.w * r5.x); + r5.x = (r0.w * r5.x); + r5.x = (r4.w * r5.x); + r4.w = (r4.w * r6.w); + let v_99 = fma(r1.xyz, r4.www, r5.xxx); + r5 = vec4(v_99.xyz, r5.w); + let v_100 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_100.xyz, r5.w); + r4.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r7 = vec4(vec3(), r7.w); + } else { + r7.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_101 = (v_3.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_101.xyz, r8.w); + let v_102 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_102.xyz, r9.w); + r7.y = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[19u].wwww)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[19u].w); + let v_103 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.yyy, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_103.xyz, r9.w); + let v_104 = (r9.xyz + v_3.xyz); + r9 = vec4(v_104.xyz, r9.w); + let v_105 = bitcast>(r7.xxx); + let v_106 = r8.xyz; + let v_107 = select(r9.xyz, v_106, (v_105 != vec3())); + r7 = vec4(v_107.xyz, r7.w); + r8.x = dot(r7.xyz, r7.xyz); + let v_108 = (r7.xyz + vec3(0.00000099999999747524f)); + r7 = vec4(v_108.xyz, r7.w); + r8.y = dot(r7.xyz, r7.xyz); + r8.y = inverseSqrt(r8.y); + let v_109 = (r7.xyz * r8.yyy); + r7 = vec4(v_109.xyz, r7.w); + r8.x = clamp(fma(-(r8.xxxx), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).x, 0.0f, 1.0f); + r8.y = ((-(cb3_3.tint_symbol_2[11u].wwww)).y + 1.0f); + r8.y = fma(r8.y, r8.x, cb3_3.tint_symbol_2[11u].w); + r8.x = (r8.x / r8.y); + let v_110 = -(cb3_3.tint_symbol_2[11u].xyzx); + r8.y = dot(r7.xyz, v_110.xyz); + r8.y = clamp(fma(r8.yyyy, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).y, 0.0f, 1.0f); + r8.z = dot(r7.xyz, r3.xyz); + r8.w = clamp(r8.zzzz.w, 0.0f, 1.0f); + r8.w = ((-(abs(r8.zzzz))).w + r8.w); + let v_111 = abs(r8.zzzz); + r8.z = fma(r1.w, r8.w, v_111.z); + r8.w = bitcast(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[15u].w == 0.0f)))); + r9.x = bitcast(select(0u, 4294967295u, (cb6_6.tint_symbol_5[47u].x == 1.0f))); + r8.w = bitcast((bitcast(r8.w) & bitcast(r9.x))); + if ((bitcast(r8.w) != 0u)) { + let v_112 = (r6.xyz + cb6_6.tint_symbol_5[18u].xyz); + r9 = vec4(v_112.xyz, r9.w); + r10.x = dot(r9.xyz, cb6_6.tint_symbol_5[15u].xyz); + r10.y = dot(r9.xyz, cb6_6.tint_symbol_5[16u].xyz); + r10.z = dot(r9.xyz, cb6_6.tint_symbol_5[17u].xyz); + r8.w = bitcast(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[15u].w == 3.0f)))); + if ((bitcast(r8.w) != 0u)) { + let v_113 = (-(r10.xyzx)).xyz; + r11 = vec4(v_113.xyz, r11.w); + r8.w = dot(r11.xyz, r11.xyz); + r8.w = sqrt(r8.w); + r8.w = (r8.w * cb6_6.tint_symbol_5[17u].w); + let v_114 = r11.xyzx; + r8.w = textureSampleCompareLevel(t14, s14, v_114.xyz, r8.w); + } else { + let v_115 = -(r10.zzzz); + let v_116 = (r10.xy / v_115.xy); + r10 = vec4(v_116.xy, r10.zw); + let v_117 = fma(r10.xy, vec2(0.5f, -0.5f), vec2(0.5f)); + r10 = vec4(v_117.xy, r10.zw); + r9.x = dot(r9.xyz, r9.xyz); + r9.x = sqrt(r9.x); + r9.x = (r9.x * cb6_6.tint_symbol_5[17u].w); + let v_118 = r10.xyxx; + r8.w = textureSampleCompareLevel(t24, s14, v_118.xy, r9.x); + } + } else { + r8.w = 1.0f; + } + r9.x = (r8.z * r8.w); + r9.x = (r8.y * r9.x); + r9.x = (r8.x * r9.x); + let v_119 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_119.xyz, r9.w); + let v_120 = (r1.xyz * r9.xyz); + r9 = vec4(v_120.xyz, r9.w); + let v_121 = fma(r0.xyz, r2.zzz, r7.xyz); + r7 = vec4(v_121.xyz, r7.w); + r9.w = dot(r7.xyz, r7.xyz); + r9.w = inverseSqrt(r9.w); + let v_122 = (r7.xyz * r9.www); + r7 = vec4(v_122.xyz, r7.w); + let v_123 = dot(r7.xyz, r4.xyz); + r9.w = clamp(vec4(v_123, v_123, v_123, v_123).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.x = (r9.w * r9.w); + r10.x = (r10.x * r10.x); + r9.w = (r9.w * r10.x); + r9.w = fma(r9.w, 0.95999997854232788086f, 0.03999999910593032837f); + let v_124 = dot(r7.xyz, r3.xyz); + r7.x = clamp(vec4(v_124, v_124, v_124, v_124).x, 0.0f, 1.0f); + r7.x = log2(r7.x); + r7.x = (r7.x * r7.w); + r7.x = exp2(r7.x); + r7.x = (r7.x * r9.w); + r7.x = (r7.x * r8.w); + r7.y = (r8.y * r8.z); + r7.x = (r7.y * r7.x); + r7.x = (r8.x * r7.x); + r7.x = (r5.w * r7.x); + let v_125 = (r7.xxx * cb3_3.tint_symbol_2[19u].xyz); + r7 = vec4(v_125.xyz, r7.w); + } + r8.x = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r8.x) != 0u)) { + r8.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r8.x))); + r8.x = bitcast(select(0u, 4294967295u, (1i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r8.x) != 0u)) { + r8.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_126 = ((-(v2.xxyz)).yzw + cb3_3.tint_symbol_2[4u].xyz); + r8 = vec4(r8.x, v_126.xyz); + let v_127 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r10 = vec4(v_127.xyz, r10.w); + r9.w = dot(r10.xyz, cb3_3.tint_symbol_2[12u].xyz); + r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r9.w = (r9.w * cb3_3.tint_symbol_2[20u].w); + let v_128 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.www, cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_128.xyz, r10.w); + let v_129 = (r10.xyz + v_3.xyz); + r10 = vec4(v_129.xyz, r10.w); + let v_130 = bitcast>(r8.xxx); + let v_131 = r8.yzw; + let v_132 = select(r10.xyz, v_131, (v_130 != vec3())); + r8 = vec4(v_132.xyz, r8.w); + r8.w = dot(r8.xyz, r8.xyz); + let v_133 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_133.xyz, r8.w); + r9.w = dot(r8.xyz, r8.xyz); + r9.w = inverseSqrt(r9.w); + let v_134 = (r8.xyz * r9.www); + r8 = vec4(v_134.xyz, r8.w); + r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r9.w = fma(r9.w, r8.w, cb3_3.tint_symbol_2[12u].w); + r8.w = (r8.w / r9.w); + let v_135 = -(cb3_3.tint_symbol_2[12u].xyzx); + r9.w = dot(r8.xyz, v_135.xyz); + r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + r10.x = dot(r8.xyz, r3.xyz); + r10.y = clamp(r10.xxxx.y, 0.0f, 1.0f); + r10.y = ((-(abs(r10.xxxx))).y + r10.y); + let v_136 = abs(r10.xxxx); + r10.x = fma(r1.w, r10.y, v_136.x); + r10.y = bitcast(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[19u].w == 0.0f)))); + r10.z = bitcast(select(0u, 4294967295u, (cb6_6.tint_symbol_5[47u].x == 1.0f))); + r10.y = bitcast((bitcast(r10.z) & bitcast(r10.y))); + if ((bitcast(r10.y) != 0u)) { + let v_137 = (r6.xyz + cb6_6.tint_symbol_5[22u].xyz); + r10 = vec4(r10.x, v_137.xyz); + r11.x = dot(r10.yzw, cb6_6.tint_symbol_5[19u].xyz); + r11.y = dot(r10.yzw, cb6_6.tint_symbol_5[20u].xyz); + r11.z = dot(r10.yzw, cb6_6.tint_symbol_5[21u].xyz); + r11.w = bitcast(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[19u].w == 3.0f)))); + if ((bitcast(r11.w) != 0u)) { + let v_138 = (-(r11.xyzx)).xyz; + r12 = vec4(v_138.xyz, r12.w); + r11.w = dot(r12.xyz, r12.xyz); + r11.w = sqrt(r11.w); + r11.w = (r11.w * cb6_6.tint_symbol_5[21u].w); + let v_139 = r12.xyzx; + r11.w = textureSampleCompareLevel(t25, s14, v_139.xyz, r11.w); + } else { + let v_140 = -(r11.zzzz); + let v_141 = (r11.xy / v_140.xy); + r11 = vec4(v_141.xy, r11.zw); + let v_142 = fma(r11.xy, vec2(0.5f, -0.5f), vec2(0.5f)); + r11 = vec4(v_142.xy, r11.zw); + r10.y = dot(r10.yzw, r10.yzw); + r10.y = sqrt(r10.y); + r10.y = (r10.y * cb6_6.tint_symbol_5[21u].w); + let v_143 = r11.xyxx; + r11.w = textureSampleCompareLevel(t26, s14, v_143.xy, r10.y); + } + } else { + r11.w = 1.0f; + } + r10.y = (r10.x * r11.w); + r10.y = (r9.w * r10.y); + r10.y = (r8.w * r10.y); + let v_144 = (r10.yyy * cb3_3.tint_symbol_2[20u].xyz); + r10 = vec4(r10.x, v_144.xyz); + let v_145 = fma(r10.yzw, r1.xyz, r9.xyz); + r9 = vec4(v_145.xyz, r9.w); + let v_146 = fma(r0.xyz, r2.zzz, r8.xyz); + r8 = vec4(v_146.xyz, r8.w); + r10.y = dot(r8.xyz, r8.xyz); + r10.y = inverseSqrt(r10.y); + let v_147 = (r8.xyz * r10.yyy); + r8 = vec4(v_147.xyz, r8.w); + let v_148 = dot(r8.xyz, r4.xyz); + r10.y = clamp(vec4(v_148, v_148, v_148, v_148).y, 0.0f, 1.0f); + r10.y = ((-(r10.yyyy)).y + 1.0f); + r10.z = (r10.y * r10.y); + r10.z = (r10.z * r10.z); + r10.y = (r10.z * r10.y); + r10.y = fma(r10.y, 0.95999997854232788086f, 0.03999999910593032837f); + let v_149 = dot(r8.xyz, r3.xyz); + r8.x = clamp(vec4(v_149, v_149, v_149, v_149).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r7.w * r8.x); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.y); + r8.x = (r8.x * r11.w); + r8.y = (r9.w * r10.x); + r8.x = (r8.y * r8.x); + r8.x = (r8.w * r8.x); + r8.x = (r5.w * r8.x); + let v_150 = fma(r8.xxx, cb3_3.tint_symbol_2[20u].xyz, r7.xyz); + r7 = vec4(v_150.xyz, r7.w); + } + } else { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r8.x = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r8.x))); + if ((bitcast(r4.w) != 0u)) { + } else { + r8.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_151 = ((-(v2.xxyz)).yzw + cb3_3.tint_symbol_2[5u].xyz); + r8 = vec4(r8.x, v_151.xyz); + let v_152 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r10 = vec4(v_152.xyz, r10.w); + r9.w = dot(r10.xyz, cb3_3.tint_symbol_2[13u].xyz); + r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r9.w = (r9.w * cb3_3.tint_symbol_2[21u].w); + let v_153 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.www, cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_153.xyz, r10.w); + let v_154 = (r10.xyz + v_3.xyz); + r10 = vec4(v_154.xyz, r10.w); + let v_155 = bitcast>(r8.xxx); + let v_156 = r8.yzw; + let v_157 = select(r10.xyz, v_156, (v_155 != vec3())); + r8 = vec4(v_157.xyz, r8.w); + r8.w = dot(r8.xyz, r8.xyz); + let v_158 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_158.xyz, r8.w); + r9.w = dot(r8.xyz, r8.xyz); + r9.w = inverseSqrt(r9.w); + let v_159 = (r8.xyz * r9.www); + r8 = vec4(v_159.xyz, r8.w); + r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r9.w = fma(r9.w, r8.w, cb3_3.tint_symbol_2[13u].w); + r8.w = (r8.w / r9.w); + let v_160 = -(cb3_3.tint_symbol_2[13u].xyzx); + r9.w = dot(r8.xyz, v_160.xyz); + r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + r10.x = dot(r8.xyz, r3.xyz); + r10.y = clamp(r10.xxxx.y, 0.0f, 1.0f); + r10.y = ((-(abs(r10.xxxx))).y + r10.y); + let v_161 = abs(r10.xxxx); + r10.x = fma(r1.w, r10.y, v_161.x); + r10.y = bitcast(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[23u].w == 0.0f)))); + r10.z = bitcast(select(0u, 4294967295u, (cb6_6.tint_symbol_5[47u].x == 1.0f))); + r10.y = bitcast((bitcast(r10.z) & bitcast(r10.y))); + if ((bitcast(r10.y) != 0u)) { + let v_162 = (r6.xyz + cb6_6.tint_symbol_5[26u].xyz); + r10 = vec4(r10.x, v_162.xyz); + r11.x = dot(r10.yzw, cb6_6.tint_symbol_5[23u].xyz); + r11.y = dot(r10.yzw, cb6_6.tint_symbol_5[24u].xyz); + r11.z = dot(r10.yzw, cb6_6.tint_symbol_5[25u].xyz); + r11.w = bitcast(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[23u].w == 3.0f)))); + if ((bitcast(r11.w) != 0u)) { + let v_163 = (-(r11.xyzx)).xyz; + r12 = vec4(v_163.xyz, r12.w); + r11.w = dot(r12.xyz, r12.xyz); + r11.w = sqrt(r11.w); + r11.w = (r11.w * cb6_6.tint_symbol_5[25u].w); + let v_164 = r12.xyzx; + r11.w = textureSampleCompareLevel(t27, s14, v_164.xyz, r11.w); + } else { + let v_165 = -(r11.zzzz); + let v_166 = (r11.xy / v_165.xy); + r11 = vec4(v_166.xy, r11.zw); + let v_167 = fma(r11.xy, vec2(0.5f, -0.5f), vec2(0.5f)); + r11 = vec4(v_167.xy, r11.zw); + r10.y = dot(r10.yzw, r10.yzw); + r10.y = sqrt(r10.y); + r10.y = (r10.y * cb6_6.tint_symbol_5[25u].w); + let v_168 = r11.xyxx; + r11.w = textureSampleCompareLevel(t28, s14, v_168.xy, r10.y); + } + } else { + r11.w = 1.0f; + } + r10.y = (r10.x * r11.w); + r10.y = (r9.w * r10.y); + r10.y = (r8.w * r10.y); + let v_169 = (r10.yyy * cb3_3.tint_symbol_2[21u].xyz); + r10 = vec4(r10.x, v_169.xyz); + let v_170 = fma(r10.yzw, r1.xyz, r9.xyz); + r9 = vec4(v_170.xyz, r9.w); + let v_171 = fma(r0.xyz, r2.zzz, r8.xyz); + r8 = vec4(v_171.xyz, r8.w); + r10.y = dot(r8.xyz, r8.xyz); + r10.y = inverseSqrt(r10.y); + let v_172 = (r8.xyz * r10.yyy); + r8 = vec4(v_172.xyz, r8.w); + let v_173 = dot(r8.xyz, r4.xyz); + r10.y = clamp(vec4(v_173, v_173, v_173, v_173).y, 0.0f, 1.0f); + r10.y = ((-(r10.yyyy)).y + 1.0f); + r10.z = (r10.y * r10.y); + r10.z = (r10.z * r10.z); + r10.y = (r10.z * r10.y); + r10.y = fma(r10.y, 0.95999997854232788086f, 0.03999999910593032837f); + let v_174 = dot(r8.xyz, r3.xyz); + r8.x = clamp(vec4(v_174, v_174, v_174, v_174).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r7.w * r8.x); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.y); + r8.x = (r8.x * r11.w); + r8.y = (r9.w * r10.x); + r8.x = (r8.y * r8.x); + r8.x = (r8.w * r8.x); + r8.x = (r5.w * r8.x); + let v_175 = fma(r8.xxx, cb3_3.tint_symbol_2[21u].xyz, r7.xyz); + r7 = vec4(v_175.xyz, r7.w); + } + } + if ((bitcast(r4.w) != 0u)) { + } else { + r8.x = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r8.x))); + if ((bitcast(r4.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_176 = (v_3.xyz + cb3_3.tint_symbol_2[6u].xyz); + r8 = vec4(v_176.xyz, r8.w); + let v_177 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r10 = vec4(v_177.xyz, r10.w); + r8.w = dot(r10.xyz, cb3_3.tint_symbol_2[14u].xyz); + r8.w = clamp(((r8.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r8.w = (r8.w * cb3_3.tint_symbol_2[22u].w); + let v_178 = fma(cb3_3.tint_symbol_2[14u].xyz, r8.www, cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_178.xyz, r10.w); + let v_179 = (r10.xyz + v_3.xyz); + r10 = vec4(v_179.xyz, r10.w); + let v_180 = bitcast>(r4.www); + let v_181 = r8.xyz; + let v_182 = select(r10.xyz, v_181, (v_180 != vec3())); + r8 = vec4(v_182.xyz, r8.w); + r4.w = dot(r8.xyz, r8.xyz); + let v_183 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_183.xyz, r8.w); + r8.w = dot(r8.xyz, r8.xyz); + r8.w = inverseSqrt(r8.w); + let v_184 = (r8.www * r8.xyz); + r8 = vec4(v_184.xyz, r8.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r8.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r8.w = fma(r8.w, r4.w, cb3_3.tint_symbol_2[14u].w); + r4.w = (r4.w / r8.w); + let v_185 = -(cb3_3.tint_symbol_2[14u].xyzx); + r8.w = dot(r8.xyz, v_185.xyz); + r8.w = clamp(fma(r8.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + r9.w = dot(r8.xyz, r3.xyz); + r10.x = clamp(r9.wwww.x, 0.0f, 1.0f); + r10.x = ((-(abs(r9.wwww))).x + r10.x); + let v_186 = abs(r9.wwww); + r9.w = fma(r1.w, r10.x, v_186.w); + r10.x = bitcast(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[27u].w == 0.0f)))); + r10.y = bitcast(select(0u, 4294967295u, (cb6_6.tint_symbol_5[47u].x == 1.0f))); + r10.x = bitcast((bitcast(r10.y) & bitcast(r10.x))); + if ((bitcast(r10.x) != 0u)) { + let v_187 = (r6.xyz + cb6_6.tint_symbol_5[30u].xyz); + r6 = vec4(v_187.xyz, r6.w); + r10.x = dot(r6.xyz, cb6_6.tint_symbol_5[27u].xyz); + r10.y = dot(r6.xyz, cb6_6.tint_symbol_5[28u].xyz); + r10.z = dot(r6.xyz, cb6_6.tint_symbol_5[29u].xyz); + r10.w = bitcast(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[27u].w == 3.0f)))); + if ((bitcast(r10.w) != 0u)) { + let v_188 = (-(r10.xyzx)).xyz; + r11 = vec4(v_188.xyz, r11.w); + r10.w = dot(r11.xyz, r11.xyz); + r10.w = sqrt(r10.w); + r10.w = (r10.w * cb6_6.tint_symbol_5[29u].w); + let v_189 = r11.xyzx; + r10.w = textureSampleCompareLevel(t29, s14, v_189.xyz, r10.w); + } else { + let v_190 = -(r10.zzzz); + let v_191 = (r10.xy / v_190.xy); + r10 = vec4(v_191.xy, r10.zw); + let v_192 = fma(r10.xy, vec2(0.5f, -0.5f), vec2(0.5f)); + r10 = vec4(v_192.xy, r10.zw); + r6.x = dot(r6.xyz, r6.xyz); + r6.x = sqrt(r6.x); + r6.x = (r6.x * cb6_6.tint_symbol_5[29u].w); + let v_193 = r10.xyxx; + r10.w = textureSampleCompareLevel(t30, s14, v_193.xy, r6.x); + } + } else { + r10.w = 1.0f; + } + r6.x = (r9.w * r10.w); + r6.x = (r8.w * r6.x); + r6.x = (r4.w * r6.x); + let v_194 = (r6.xxx * cb3_3.tint_symbol_2[22u].xyz); + r6 = vec4(v_194.xyz, r6.w); + let v_195 = fma(r6.xyz, r1.xyz, r9.xyz); + r9 = vec4(v_195.xyz, r9.w); + let v_196 = fma(r0.xyz, r2.zzz, r8.xyz); + r0 = vec4(v_196.xyz, r0.w); + r2.z = dot(r0.xyz, r0.xyz); + r2.z = inverseSqrt(r2.z); + let v_197 = (r0.xyz * r2.zzz); + r0 = vec4(v_197.xyz, r0.w); + let v_198 = dot(r0.xyz, r4.xyz); + r2.z = clamp(vec4(v_198, v_198, v_198, v_198).z, 0.0f, 1.0f); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r6.x = (r2.z * r2.z); + r6.x = (r6.x * r6.x); + r2.z = (r2.z * r6.x); + r2.z = fma(r2.z, 0.95999997854232788086f, 0.03999999910593032837f); + let v_199 = dot(r0.xyz, r3.xyz); + r0.x = clamp(vec4(v_199, v_199, v_199, v_199).x, 0.0f, 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * r7.w); + r0.x = exp2(r0.x); + r0.x = (r0.x * r2.z); + r0.x = (r0.x * r10.w); + r0.y = (r8.w * r9.w); + r0.x = (r0.y * r0.x); + r0.x = (r4.w * r0.x); + r0.x = (r5.w * r0.x); + let v_200 = fma(r0.xxx, cb3_3.tint_symbol_2[22u].xyz, r7.xyz); + r7 = vec4(v_200.xyz, r7.w); + } + } + r0.x = (r6.w * r6.w); + r0.y = (r0.w * r0.w); + let v_201 = (r7.xyz * r0.yyy); + r0 = vec4(r0.x, v_201.xyz); + let v_202 = fma(r0.xxx, r9.xyz, r0.yzw); + r0 = vec4(v_202.xyz, r0.w); + let v_203 = fma(r5.xyz, r3.www, r0.xyz); + r0 = vec4(v_203.xyz, r0.w); + r0.w = (r3.z + cb3_3.tint_symbol_2[43u].w); + r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w); + r0.w = max(r0.w, 0.0f); + let v_204 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_204.xyz, r5.w); + r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_205 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_205.xyz, r6.w); + let v_206 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_206.xyz, r6.w); + let v_207 = fma(r5.xyz, r2.zzz, r6.xyz); + r5 = vec4(v_207.xyz, r5.w); + let v_208 = (r2.yyy * r5.xyz); + r5 = vec4(v_208.xyz, r5.w); + let v_209 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_209.xyz, r6.w); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_210 = dot(r7.xyz, r3.xyz); + r0.w = clamp(vec4(v_210, v_210, v_210, v_210).w, 0.0f, 1.0f); + let v_211 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r6.xyz); + r6 = vec4(v_211.xyz, r6.w); + let v_212 = fma(r6.xyz, r2.xxx, r5.xyz); + r5 = vec4(v_212.xyz, r5.w); + let v_213 = (r6.www * r5.xyz); + r5 = vec4(v_213.xyz, r5.w); + let v_214 = fma(r5.xyz, r1.xyz, r0.xyz); + r0 = vec4(v_214.xyz, r0.w); + r0.w = ((-(r6.wwww)).w + 1.0f); + r1.x = dot((-(r4.xyzx)).xyz, r3.xyz); + r1.x = (r1.x + r1.x); + let v_215 = -(r1.xxxx); + let v_216 = -(r4.xyzx); + let v_217 = fma(r3.xyz, v_215.xyz, v_216.xyz); + r1 = vec4(v_217.xyz, r1.w); + let v_218 = clamp(((r2.wwww * vec4(0.0f, 0.0f, 0.00066666665952652693f, 0.00177619897294789553f))).zw, vec2(), vec2(1.0f)); + r2 = vec4(r2.xy, v_218.xy); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r3.x = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r3.y = (r2.z * cb5_5.tint_symbol_3[6u].z); + r3.y = bitcast(select(0u, 4294967295u, (r3.y < r3.x))); + r3.z = fma(r2.z, cb5_5.tint_symbol_3[6u].z, -5.0f); + r2.z = (r2.z * r2.z); + r2.z = fma(r2.z, 5.0f, r3.x); + let v_219 = bitcast(r3.y); + let v_220 = r3.z; + r2.z = select(r2.z, v_220, (v_219 != 0u)); + let v_221 = (r1.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r3 = vec4(v_221.xyz, r3.w); + r1.x = (abs(r1.zzzz).x + 1.0f); + let v_222 = (r3.xyz / r1.xxx); + r3 = vec4(v_222.xyz, r3.w); + let v_223 = ((-(r3.xyzx)).xyz + vec3(0.75f, 0.5f, 0.25f)); + r3 = vec4(v_223.xyz, r3.w); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < r1.z))); + let v_224 = bitcast>(r1.xx); + let v_225 = r3.xy; + let v_226 = select(r3.zy, v_225, (v_224 != vec2())); + r1 = vec4(v_226.xy, r1.zw); + let v_227 = r2.z; + r3 = textureSampleLevel(t1, s1, r1.xyxx.xy, v_227); + r1.x = max(r2.y, r2.x); + let v_228 = (r1.xxx * r3.xyz); + r1 = vec4(v_228.xyz, r1.w); + let v_229 = (r2.www * r1.xyz); + r2 = vec4(v_229.xyz, r2.w); + let v_230 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_230.xyz, r2.w); + let v_231 = fma(r1.xyz, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(v_231.xyz, r1.w); + let v_232 = fma(r1.xyz, r0.www, r0.xyz); + r0 = vec4(v_232.xyz, r0.w); + o0.w = clamp(((r1.wwww * cb2_2.tint_symbol_1[15u].xxxx)).w, 0.0f, 1.0f); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_233 = (v6.xy * cb2_2.tint_symbol_1[18u].zw); + r1 = vec4(v_233.xy, r1.zw); + r1 = textureSample(t11, s11, r1.xyxx.xy); + r0.w = (r1.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + r0.w = (r0.w * v5.w); + let v_234 = ((-(r0.xyzx)).xyz + v5.xyz); + r1 = vec4(v_234.xyz, r1.w); + let v_235 = fma(r0.www, r1.xyz, r0.xyz); + r0 = vec4(v_235.xyz, r0.w); + let v_236 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_236.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @builtin(position) v_237 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v4, v5, v_237); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f1923316dde06924.consts.json b/b/8b0b5899ed/shaders/f1923316dde06924.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/f1923316dde06924.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f195338e30a2fd98.wgsl b/b/8b0b5899ed/shaders/f195338e30a2fd98.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..0bc7f18507eafcd97d7995a9c50df299532d108e --- /dev/null +++ b/b/8b0b5899ed/shaders/f195338e30a2fd98.wgsl @@ -0,0 +1,129 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_2 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb1_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v4 : vec3, v5 : vec4) { + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + o0 = (r0 + cb1_1.tint_symbol[11u]); + o1 = v3.xyxy; + o2 = v2; + let v = (v4.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v.xyz, r0.w); + let v_1 = fma(v4.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v4.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_4 = dot(r0.xyz, v_3.xyz); + r0.w = clamp(vec4(v_4, v_4, v_4, v_4).w, 0.0f, 1.0f); + let v_5 = -(cb12_12.tint_symbol_3[0u].wwww); + r0.w = (r0.w + v_5.w); + o3.w = (r0.w * 9.0f); + let v_6 = r0; + o3 = vec4(v_6.xyz, o3.w); + let v_7 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_7.xyz, r1.w); + let v_8 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_9.xyz, r1.w); + let v_10 = (r1.xyz + cb1_1.tint_symbol[3u].xyz); + r1 = vec4(v_10.xyz, r1.w); + let v_11 = -(cb1_1.tint_symbol[15u].xyzx); + let v_12 = (r1.xyz + v_11.xyz); + r1 = vec4(v_12.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = (r0.w * 0.00000399999998990097f); + r1.x = min(r0.w, 1.0f); + r1.y = ((-(r1.xxxx)).y + 1.0f); + let v_13 = -(cb2_2.tint_symbol_1[16u].zzzz); + let v_14 = clamp(((r1.xyxx + v_13)).xy, vec2(), vec2(1.0f)); + r1 = vec4(v_14.xy, r1.zw); + r0.w = (cb3_3.tint_symbol_2[49u].w + -1.0f); + let v_15 = fma(r1.xy, r0.ww, vec2(1.0f)); + r1 = vec4(v_15.xy, r1.zw); + let v_16 = clamp(((r1.xyxx * v1.xyxx)).xy, vec2(), vec2(1.0f)); + o4 = vec4(v_16.xy, o4.zw); + o4.z = v1.z; + o4.w = 0.0f; + let v_17 = (v5.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_17.xyz, r1.w); + let v_18 = fma(v5.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_18.xyz, r1.w); + let v_19 = fma(v5.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_19.xyz, r1.w); + o5 = r1.xyz.xyzx; + let v_20 = (r0.yzx * r1.zxy); + r2 = vec4(v_20.xyz, r2.w); + let v_21 = -(r2.xyzx); + let v_22 = fma(r1.yzx, r0.zxy, v_21.xyz); + r0 = vec4(v_22.xyz, r0.w); + o6 = ((r0.xyz * v5.www)).xyzx; +} + +struct tint_symbol_4 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec3, @location(5u) v5 : vec4) -> tint_symbol_4 { + main_inner(v0, v1, v2, v3, v4, v5); + return tint_symbol_4(o0, o1, o2, o3, o4, o5, o6); +} diff --git a/b/8b0b5899ed/shaders/f19ca782abfdf83a.consts.json b/b/8b0b5899ed/shaders/f19ca782abfdf83a.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..bace2a0be1726eefc636c304f3af9621039df6fa --- /dev/null +++ b/b/8b0b5899ed/shaders/f19ca782abfdf83a.consts.json @@ -0,0 +1 @@ +[1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f19ca782abfdf83a.wgsl b/b/8b0b5899ed/shaders/f19ca782abfdf83a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..1ee3e4ff7b3c4c06f56ea0c3940f4e800ae59ca8 --- /dev/null +++ b/b/8b0b5899ed/shaders/f19ca782abfdf83a.wgsl @@ -0,0 +1,344 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb76_struct { + tint_symbol_2 : array, 76u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb76_struct; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(29u) var s13 : sampler; + +@group(1u) @binding(31u) var s15 : sampler; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(45u) var t13 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_2d; + +var o0 : vec4; + +struct tint_symbol_4 { + tint_symbol_3 : array, 1u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_4; + +fn main_inner(v1 : vec4, v2 : vec4) { + r0 = textureSample(t3, s3, v1.xyxx.xy); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.y = (r0.x + cb5_5.tint_symbol_2[0u].w); + r0.y = (cb5_5.tint_symbol_2[0u].z / r0.y); + r0.x = bitcast(select(0u, 4294967295u, !((r0.x == 0.0f)))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + let v_1 = -(cb5_5.tint_symbol_2[2u].xxxx); + r0.z = (r0.y + v_1.z); + r0.z = clamp(((r0.zzzz * cb5_5.tint_symbol_2[2u].yyyy)).z, 0.0f, 1.0f); + r0.z = (r0.z * cb5_5.tint_symbol_2[2u].z); + r0.x = (r0.x * r0.z); + r0.z = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[30u].y < r0.y))); + r0.w = bitcast(select(0u, 4294967295u, (r0.y < cb5_5.tint_symbol_2[30u].y))); + r0.z = bitcast((bitcast(r0.w) & bitcast(r0.z))); + r0.z = bitcast((bitcast(r0.z) & 1065353216u)); + r1 = textureSample(t6, s6, v1.xyxx.xy); + r0.w = (r1.x * cb5_5.tint_symbol_2[33u].z); + r0.z = (r0.z * r0.w); + r0.w = ((-(cb5_5.tint_symbol_2[30u].zzzz)).w + cb5_5.tint_symbol_2[30u].w); + r0.z = fma(r0.z, r0.w, cb5_5.tint_symbol_2[30u].z); + let v_2 = fma(v1.xy, cb5_5.tint_symbol_2[31u].xy, cb5_5.tint_symbol_2[31u].zw); + r1 = vec4(v_2.xy, r1.zw); + let v_3 = fma(v1.xy, cb5_5.tint_symbol_2[32u].xy, cb5_5.tint_symbol_2[32u].zw); + r1 = vec4(r1.xy, v_3.xy); + r2 = textureSample(t13, s13, r1.xyxx.xy); + r1 = textureSample(t13, s13, r1.zwzz.xy); + let v_4 = (r1.xy + r2.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.xy + vec2(-1.0f)); + r1 = vec4(v_5.xy, r1.zw); + let v_6 = (r1.xy * cb5_5.tint_symbol_2[33u].xy); + r1 = vec4(v_6.xy, r1.zw); + let v_7 = fma(r1.xy, r0.zz, v1.xy); + r1 = vec4(v_7.xy, r1.zw); + r2 = textureSample(t5, s5, r1.xyxx.xy); + let v_8 = (r2.xyz * cb2_2.tint_symbol_1[17u].www); + r3 = vec4(v_8.xyz, r3.w); + r0.x = clamp(max(r0.zzzz, r0.xxxx).x, 0.0f, 1.0f); + r4 = textureSample(t9, s9, r1.xyxx.xy); + let v_9 = fma((-(r2.xyzx)).xyz, cb2_2.tint_symbol_1[17u].www, r4.xyz); + r2 = vec4(v_9.xyz, r2.w); + let v_10 = fma(r0.xxx, r2.xyz, r3.xyz); + r0 = vec4(v_10.x, r0.y, v_10.yz); + let v_11 = (r1.xy * cb2_2.tint_symbol_1[18u].xy); + r1 = vec4(r1.xy, v_11.xy); + let v_12 = r1.zw; + let v_13 = max(v_12, vec2(-2147483648.0f)); + let v_14 = bitcast>(select(select(vec2(v_13), vec2(2147483647i), (v_13 >= vec2(2147483648.0f))), vec2(), !((v_12 == v_12)))); + r2 = vec4(v_14.xy, r2.zw); + r2 = vec4(r2.xy, vec2()); + r2 = bitcast>(textureLoad(t8, bitcast>(r2.xy), bitcast(r2.w))); + r1.z = f32(bitcast(r2.y)); + r1.z = (r1.z * 0.0039215688593685627f); + r1.z = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[56u].x < r1.z))); + r1.z = select(1.0f, 0.0f, (bitcast(r1.z) != 0u)); + let v_15 = (r1.xy * vec2(58.16400146484375f, 47.130001068115234375f)); + r2 = vec4(v_15.xy, r2.zw); + let v_16 = fma(r1.xy, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r3 = vec4(v_16.xy, r3.zw); + r3.z = 1.0f; + r4.x = dot(r3.xyz, cb5_5.tint_symbol_2[21u].xyz); + r4.y = dot(r3.xyz, cb5_5.tint_symbol_2[22u].xyz); + r4.z = dot(r3.xyz, cb5_5.tint_symbol_2[23u].xyz); + let v_17 = fma(r4.xyz, r0.yyy, cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_17.xyz, r4.w); + r4.w = 1.0f; + r5.x = dot(r4, cb5_5.tint_symbol_2[18u]); + r5.y = dot(r4, cb5_5.tint_symbol_2[19u]); + r0.y = dot(r4, cb5_5.tint_symbol_2[20u]); + r1.w = bitcast(select(0u, 4294967295u, (r0.y == 0.0f))); + let v_18 = bitcast(r1.w); + r0.y = select(r0.y, 0.00000999999974737875f, (v_18 != 0u)); + let v_19 = (r5.xy / r0.yy); + r2 = vec4(r2.xy, v_19.xy); + let v_20 = ((-(r2.zzzw)).zw + r3.xy); + r2 = vec4(r2.xy, v_20.xy); + let v_21 = (r2.zw * vec2(40.0f, -22.5f)); + r2 = vec4(r2.xy, v_21.xy); + r0.y = dot(r2.zw, r2.zw); + r1.w = bitcast(select(0u, 4294967295u, (1.0f < r0.y))); + r0.y = inverseSqrt(r0.y); + let v_22 = (r0.yy * r2.zw); + r3 = vec4(v_22.xy, r3.zw); + let v_23 = bitcast>(r1.ww); + let v_24 = r3.xy; + let v_25 = select(r2.zw, v_24, (v_23 != vec2())); + r2 = vec4(r2.xy, v_25.xy); + let v_26 = (r2.zw * cb5_5.tint_symbol_2[16u].xx); + r2 = vec4(r2.xy, v_26.xy); + let v_27 = (r2.zw * vec2(0.01250000018626451492f, 0.02222222276031970978f)); + r2 = vec4(r2.xy, v_27.xy); + let v_28 = (r0.xzw * r1.zzz); + r3 = vec4(v_28.xyz, r3.w); + let v_29 = (r2.zw * cb5_5.tint_symbol_2[17u].yy); + r4 = vec4(v_29.xy, r4.zw); + let v_30 = fma(r0.xz, vec2(8.0f), r2.xy); + r2 = vec4(v_30.xy, r2.zw); + r5 = textureSample(t12, s12, r2.xyxx.xy); + r0.y = (r5.x + -0.5f); + let v_31 = (r0.yy * r4.xy); + r2 = vec4(v_31.xy, r2.zw); + let v_32 = fma(r2.xy, vec2(0.5f), r1.xy); + r2 = vec4(v_32.xy, r2.zw); + let v_33 = cb5_5.tint_symbol_2[17u].x; + let v_34 = max(v_33, -2147483648.0f); + r0.y = bitcast(select(select(i32(v_34), 2147483647i, (v_34 >= 2147483648.0f)), 0i, !((v_33 == v_33)))); + r5 = vec4(r5.xy, vec2()); + let v_35 = r3; + r6 = vec4(v_35.xyz, r6.w); + r1.w = r1.z; + r3.w = bitcast(v.tint_symbol_3[0i].x); + loop { + r4.z = bitcast(select(0u, 4294967295u, (bitcast(r3.w) >= bitcast(r0.y)))); + if ((bitcast(r4.z) != 0u)) { + break; + } + r4.z = f32(bitcast(r3.w)); + let v_36 = fma(r4.xy, r4.zz, r2.xy); + r4 = vec4(r4.xy, v_36.xy); + let v_37 = (r4.zw * cb2_2.tint_symbol_1[18u].xy); + r4 = vec4(r4.xy, v_37.xy); + let v_38 = round(r4.zw); + r4 = vec4(r4.xy, v_38.xy); + let v_39 = (r4.zw + vec2(0.5f)); + r4 = vec4(r4.xy, v_39.xy); + let v_40 = (r4.zw / cb2_2.tint_symbol_1[18u].xy); + r7 = vec4(v_40.xy, r7.zw); + let v_41 = r4.zw; + let v_42 = max(v_41, vec2(-2147483648.0f)); + let v_43 = bitcast>(select(select(vec2(v_42), vec2(2147483647i), (v_42 >= vec2(2147483648.0f))), vec2(), !((v_41 == v_41)))); + r5 = vec4(v_43.xy, r5.zw); + r8 = bitcast>(textureLoad(t8, bitcast>(r5.xy), bitcast(r5.w))); + r4.z = f32(bitcast(r8.y)); + r4.z = (r4.z * 0.0039215688593685627f); + r4.z = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[56u].x < r4.z))); + r4.z = select(1.0f, 0.0f, (bitcast(r4.z) != 0u)); + r7 = textureSampleLevel(t9, s9, r7.xyxx.xy, 0.0f); + let v_44 = fma(r7.xyz, r4.zzz, r6.xyz); + r6 = vec4(v_44.xyz, r6.w); + r1.w = (r1.w + r4.z); + r3.w = bitcast((bitcast(r3.w) + 1i)); + } + r0.y = max(r1.w, 0.10000000149011611938f); + let v_45 = (r6.xyz / r0.yyy); + r3 = vec4(v_45.xyz, r3.w); + r0.y = dot(r2.zw, r2.zw); + r0.y = (r0.y * 100000.0f); + r0.y = min(r0.y, 1.0f); + r0.y = (r0.y * r1.z); + let v_46 = ((-(r0.xzwx)).xyz + r3.xyz); + r2 = vec4(v_46.xyz, r2.w); + let v_47 = fma(r0.yyy, r2.xyz, r0.xzw); + r0 = vec4(v_47.xyz, r0.w); + r2 = textureSample(t10, s10, r1.xyxx.xy); + let v_48 = (r2.xyz * v1.www); + r2 = vec4(v_48.xyz, r2.w); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_2[75u].z))); + if ((bitcast(r0.w) != 0u)) { + r1 = textureSample(t15, s15, r1.xyxx.xy); + r0.w = (r1.x * r1.x); + r0.w = (r0.w * r0.w); + r0.w = (r0.w * r0.w); + let v_49 = fma(cb5_5.tint_symbol_2[46u].xyz, r0.www, r0.xyz); + r0 = vec4(v_49.xyz, r0.w); + } + let v_50 = (r2.xyz * cb5_5.tint_symbol_2[7u].yyy); + r1 = vec4(v_50.xyz, r1.w); + let v_51 = fma(r1.xyz, vec3(0.25f), r0.xyz); + r0 = vec4(v_51.xyz, r0.w); + r1 = vec4(((v1.xy + vec2(-0.5f))).xy, r1.zw); + r0.w = dot(r1.xy, r1.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb5_5.tint_symbol_2[57u].y); + r0.w = exp2(r0.w); + r0.w = clamp(((r0.wwww + cb5_5.tint_symbol_2[57u].xxxx)).w, 0.0f, 1.0f); + r0.w = clamp(((r0.wwww * cb5_5.tint_symbol_2[57u].zzzz)).w, 0.0f, 1.0f); + let v_52 = ((-(cb5_5.tint_symbol_2[58u].xyzx)).xyz + vec3(1.0f)); + r1 = vec4(v_52.xyz, r1.w); + let v_53 = fma(r0.www, r1.xyz, cb5_5.tint_symbol_2[58u].xyz); + r1 = vec4(v_53.xyz, r1.w); + let v_54 = (r0.xyz * r1.xyz); + r0 = vec4(v_54.xyz, r0.w); + let v_55 = min(r0.xyz, vec3(65504.0f)); + r0 = vec4(v_55.xyz, r0.w); + let v_56 = v2.x; + r0.w = clamp(fma(vec4(v_56, v_56, v_56, v_56), cb5_5.tint_symbol_2[14u].xxxx, cb5_5.tint_symbol_2[14u].yyyy).w, 0.0f, 1.0f); + r1 = (-(cb5_5.tint_symbol_2[10u]) + cb5_5.tint_symbol_2[12u]); + r1 = fma(r0.wwww, r1, cb5_5.tint_symbol_2[10u]); + let v_57 = ((-(cb5_5.tint_symbol_2[11u].zxyz)).xyz + cb5_5.tint_symbol_2[13u].zxy); + r2 = vec4(v_57.xyz, r2.w); + let v_58 = fma(r0.www, r2.xyz, cb5_5.tint_symbol_2[11u].zxy); + r2 = vec4(v_58.xyz, r2.w); + let v_59 = (r1.ww * r2.yz); + r3 = vec4(v_59.xy, r3.zw); + r0.w = (r1.y * r1.z); + r1.z = fma(r1.x, r2.x, r0.w); + r1.z = fma(r2.x, r1.z, r3.x); + r1.w = fma(r1.x, r2.x, r1.y); + r1.w = fma(r2.x, r1.w, r3.y); + r1.z = (r1.z / r1.w); + r1.w = (r2.y / r2.z); + r1.z = ((-(r1.wwww)).z + r1.z); + r1.z = (1.0f / r1.z); + let v_60 = (r0.xyz * v1.zzz); + r0 = vec4(v_60.xyz, r0.w); + let v_61 = max(r0.xyz, vec3()); + r0 = vec4(v_61.xyz, r0.w); + let v_62 = fma(r1.xxx, r0.xyz, r0.www); + r2 = vec4(v_62.xyz, r2.w); + let v_63 = fma(r0.xyz, r2.xyz, r3.xxx); + r2 = vec4(v_63.xyz, r2.w); + let v_64 = fma(r1.xxx, r0.xyz, r1.yyy); + r3 = vec4(v_64.x, r3.y, v_64.yz); + let v_65 = fma(r0.xyz, r3.xzw, r3.yyy); + r0 = vec4(v_65.xyz, r0.w); + let v_66 = (r2.xyz / r0.xyz); + r0 = vec4(v_66.xyz, r0.w); + let v_67 = ((-(r1.wwww)).xyz + r0.xyz); + r0 = vec4(v_67.xyz, r0.w); + let v_68 = clamp(((r1.zzzz * r0.xyzx)).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_68.xyz, r0.w); + r0.w = dot(r0.xyz, vec3(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f)); + let v_69 = ((-(r0.wwww)).xyz + r0.xyz); + r0 = vec4(v_69.xyz, r0.w); + let v_70 = fma(cb5_5.tint_symbol_2[67u].xxx, r0.xyz, r0.www); + r0 = vec4(v_70.xyz, r0.w); + r1.x = clamp(((r0.wwww / cb5_5.tint_symbol_2[66u].wwww)).x, 0.0f, 1.0f); + let v_71 = -(cb5_5.tint_symbol_2[66u].xxyz); + let v_72 = (cb5_5.tint_symbol_2[65u].xyz + v_71.yzw); + r1 = vec4(r1.x, v_72.xyz); + let v_73 = fma(r1.xxx, r1.yzw, cb5_5.tint_symbol_2[66u].xyz); + r1 = vec4(v_73.xyz, r1.w); + let v_74 = (r0.xyz * r1.xyz); + r2 = vec4(v_74.xyz, r2.w); + r1.w = ((-(cb5_5.tint_symbol_2[65u].wwww)).w + 1.0f); + let v_75 = -(r1.wwww); + r0.w = (r0.w + v_75.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = max(r1.w, 0.00999999977648258209f); + r0.w = clamp(((r0.wwww / r1.wwww)).w, 0.0f, 1.0f); + let v_76 = fma((-(r0.xyzx)).xyz, r1.xyz, r0.xyz); + r0 = vec4(v_76.xyz, r0.w); + let v_77 = clamp(fma(r0.wwww, r0.xyzx, r2.xyzx).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_77.xyz, r0.w); + let v_78 = log2(r0.xyz); + r0 = vec4(v_78.xyz, r0.w); + let v_79 = (r0.xyz * cb5_5.tint_symbol_2[67u].yyy); + r0 = vec4(v_79.xyz, r0.w); + let v_80 = exp2(r0.xyz); + r0 = vec4(v_80.xyz, r0.w); + let v_81 = min(r0.xyz, vec3(1.0f)); + r0 = vec4(v_81.xyz, r0.w); + o0.w = dot(r0.xyz, vec3(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f)); + let v_82 = r0; + o0 = vec4(v_82.xyz, o0.w); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f1b81748b948cb01.wgsl b/b/8b0b5899ed/shaders/f1b81748b948cb01.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..71c7c464450b123c2bff88b32cba143080cfd8a6 --- /dev/null +++ b/b/8b0b5899ed/shaders/f1b81748b948cb01.wgsl @@ -0,0 +1,227 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb24_struct { + tint_symbol_1 : array, 24u>, +} + +@group(0u) @binding(5u) var cb5_5 : cb24_struct; + +struct cb6_struct { + tint_symbol_2 : array, 6u>, +} + +@group(0u) @binding(6u) var cb6_6 : cb6_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb17_struct { + tint_symbol_4 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_5 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb1_struct_1 { + tint_symbol_6 : array, 1u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb1_struct_1; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var v7 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : vec4; + +var o8 : vec4; + +var o9 : vec4; + +var o10 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v4 : vec2, v5 : vec3, v6 : vec4, v_1 : i32) { + let v_2 = 0i; + v7.x = bitcast((v_1 - v_2)); + let v_3 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = (r0.xyz + cb1_1.tint_symbol[3u].xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_7.xyz, r1.w); + let v_8 = r0; + o7 = vec4(v_8.xyz, o7.w); + r0.x = dot(r1.xyz, r1.xyz); + o4 = r1.xyz.xyzx; + r0.x = (r0.x * 0.00000399999998990097f); + r0.x = min(r0.x, 1.0f); + r0.y = ((-(r0.xxxx)).y + 1.0f); + let v_9 = -(cb2_2.tint_symbol_4[16u].zzzz); + let v_10 = clamp(((r0.xyxx + v_9)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_10.xy, r0.zw); + r0.z = (cb3_3.tint_symbol_5[49u].w + -1.0f); + let v_11 = fma(r0.xy, r0.zz, vec2(1.0f)); + r0 = vec4(v_11.xy, r0.zw); + let v_12 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2(), vec2(1.0f)); + o0 = vec4(v_12.xy, o0.zw); + o0 = vec4(o0.xy, v1.zw); + r0.x = v1.z; + r0.y = cb13_13.tint_symbol_6[0u].x; + o1 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f); + o2 = vec4(v2.xy, o2.zw); + o2 = vec4(o2.xy, v4.xy); + r0.x = dot(v5, v5); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f))); + let v_13 = select(v5, vec3(0.0f, 0.0f, 1.0f), (bitcast>(r0.xxx) != vec3())); + r0 = vec4(v_13.xyz, r0.w); + let v_14 = (r0.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_14.xyz, r1.w); + let v_15 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r0 = vec4(v_15.xy, r0.z, v_15.z); + let v_16 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw); + r0 = vec4(v_16.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_17 = (r0.www * r0.xyz); + r0 = vec4(v_17.xyz, r0.w); + o3 = r0.xyz.xyzx; + let v_18 = (v6.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_18.xyz, r1.w); + let v_19 = fma(v6.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_19.xyz, r1.w); + let v_20 = fma(v6.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_20.xyz, r1.w); + o5 = r1.xyz.xyzx; + let v_21 = (r0.yzx * r1.zxy); + r2 = vec4(v_21.xyz, r2.w); + let v_22 = -(r2.xyzx); + let v_23 = fma(r1.yzx, r0.zxy, v_22.xyz); + r0 = vec4(v_23.xyz, r0.w); + o6 = ((r0.xyz * v6.www)).xyzx; + o7.w = 1.0f; + r0.x = bitcast((bitcast(v7.x) >> 2u)); + r0.y = bitcast((bitcast(v7.x) & 3u)); + r0.z = bitcast(-(bitcast(r0.y))); + let v_24 = bitcast>(select(vec3(), vec3(4294967295u), (bitcast>(r0.yyy) < vec3(1u, 2u, 3u)))); + r1 = vec4(v_24.xyz, r1.w); + r0.y = bitcast((bitcast(r0.y) + -3i)); + let v_25 = bitcast(r1.y); + r2.z = select(r0.y, 0.0f, (v_25 != 0u)); + r2.y = bitcast((bitcast(r0.z) & bitcast(r1.y))); + r2.w = bitcast(select(0u, 4294967295u, (bitcast(r1.z) == 0i))); + r2.x = r1.x; + r0 = bitcast>((bitcast>(r2) & bitcast>(cb6_6.tint_symbol_2[bitcast((bitcast(r0.x) + 4i))]))); + let v_26 = bitcast>((bitcast>(r0.yw) | bitcast>(r0.xz))); + r0 = vec4(v_26.xy, r0.zw); + r0.x = bitcast((bitcast(r0.y) | bitcast(r0.x))); + r0.y = bitcast((bitcast(r0.x) << 2u)); + let v_27 = bitcast(r0.x); + o9 = vec4(v_27, v_27, v_27, v_27); + r1 = (cb6_6.tint_symbol_2[1u].yyyy * cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 1i))]); + r1 = fma(cb6_6.tint_symbol_2[1u].xxxx, cb5_5.tint_symbol_1[bitcast(r0.y)], r1); + r1 = fma(cb6_6.tint_symbol_2[1u].zzzz, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 2i))], r1); + r1 = fma(cb6_6.tint_symbol_2[1u].wwww, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 3i))], r1); + r1 = (r1 * v0.yyyy); + r2 = (cb6_6.tint_symbol_2[0u].yyyy * cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 1i))]); + r2 = fma(cb6_6.tint_symbol_2[0u].xxxx, cb5_5.tint_symbol_1[bitcast(r0.y)], r2); + r2 = fma(cb6_6.tint_symbol_2[0u].zzzz, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 2i))], r2); + r2 = fma(cb6_6.tint_symbol_2[0u].wwww, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 3i))], r2); + r1 = fma(v0.xxxx, r2, r1); + r2 = (cb6_6.tint_symbol_2[2u].yyyy * cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 1i))]); + r2 = fma(cb6_6.tint_symbol_2[2u].xxxx, cb5_5.tint_symbol_1[bitcast(r0.y)], r2); + r2 = fma(cb6_6.tint_symbol_2[2u].zzzz, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 2i))], r2); + r2 = fma(cb6_6.tint_symbol_2[2u].wwww, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 3i))], r2); + r1 = fma(v0.zzzz, r2, r1); + r2 = (cb6_6.tint_symbol_2[3u].yyyy * cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 1i))]); + r2 = fma(cb6_6.tint_symbol_2[3u].xxxx, cb5_5.tint_symbol_1[bitcast(r0.y)], r2); + r2 = fma(cb6_6.tint_symbol_2[3u].zzzz, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 2i))], r2); + r0 = fma(cb6_6.tint_symbol_2[3u].wwww, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 3i))], r2); + r0 = (r0 + r1); + o8 = r0; + x0[0u].x = dot(r0, cb0_0.tint_symbol_3[0u]); + let v_28 = &(x0[0u]); + *(v_28) = vec4((*(v_28)).x, vec3()); + o10[0u] = x0[0u].x; + o10[1u] = x0[0u].y; + o10[2u] = x0[0u].z; + o10[3u] = x0[0u].w; + v = vec4(o10[0u], o10[1u], o10[2u], o10[3u]); +} + +struct tint_symbol_8 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, + @location(7u) + o7 : vec4, + @builtin(position) + o8 : vec4, + @location(10u) @interpolate(flat) + o9 : vec4, + @builtin(clip_distances) + o10 : array, + @location(15u) + tint_symbol_7 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(4u) v4 : vec2, @location(5u) v5 : vec3, @location(6u) v6 : vec4, @builtin(instance_index) v_29 : u32) -> tint_symbol_8 { + main_inner(v0, v1, v2, v4, v5, v6, i32(v_29)); + return tint_symbol_8(o0, o1, o2, o3, o4, o5, o6, o7, o8, o9, o10, v); +} diff --git a/b/8b0b5899ed/shaders/f1c0ca04424ff169.wgsl b/b/8b0b5899ed/shaders/f1c0ca04424ff169.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..40a1c0d02cd990bd91e5ddc3b6aa4f4b5ee58c69 --- /dev/null +++ b/b/8b0b5899ed/shaders/f1c0ca04424ff169.wgsl @@ -0,0 +1,56 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb16_struct; + +struct cb5_struct { + tint_symbol_1 : array, 5u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb5_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +var o0 : vec4; + +fn main_inner(v2 : vec4) { + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r0.x = (r0.w * cb2_2.tint_symbol[15u].x); + let v = -(cb5_5.tint_symbol_1[4u].xxxx); + r0.y = fma(r0.w, cb2_2.tint_symbol[15u].x, v.y); + r0.z = (v.z + 1.0f); + r0.z = (r0.z * 0.10000000149011611938f); + r0.y = (r0.y / r0.z); + r0.y = fma((-(r0.wwww)).y, cb2_2.tint_symbol[15u].x, r0.y); + r0.x = fma(cb12_12.tint_symbol_2[0u].w, r0.y, r0.x); + r0.y = bitcast(select(0u, 4294967295u, (0.0039215688593685627f >= r0.x))); + v_1((bitcast(r0.y) != 0u)); + o0 = vec4(vec3(), o0.w); + o0.w = r0.x; +} + +fn v_1(v_2 : bool) { + if (v_2) { + discard; + return; + } +} + +@fragment +fn main(@location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f1de2f8aa0f64a34.wgsl b/b/8b0b5899ed/shaders/f1de2f8aa0f64a34.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..cd859710c1d0c4f79bd8ff3a1e038f3d426bab5f --- /dev/null +++ b/b/8b0b5899ed/shaders/f1de2f8aa0f64a34.wgsl @@ -0,0 +1,66 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb20_struct { + tint_symbol : array, 20u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb20_struct; + +struct cb7_struct { + tint_symbol_1 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb3_struct { + tint_symbol_2 : array, 3u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb3_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(1u) @binding(8u) var cb8_8 : cb1_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + let v = (v1.xyz.xy * cb10_10.tint_symbol_2[2u].xy); + r0 = vec4(v.xy, r0.zw); + let v_1 = (r0.xy * vec2(0.5f)); + r0 = vec4(v_1.xy, r0.zw); + r0 = textureSample(t3, s3, r0.xyxx.xy); + r0.x = bitcast(select(0u, 4294967295u, (bitcast(cb5_5.tint_symbol_1[6u].w) != 0i))); + r0.y = bitcast(select(0u, 4294967295u, (1u < bitcast(cb2_2.tint_symbol[19u].x)))); + r0.x = bitcast((bitcast(r0.y) & bitcast(r0.x))); + if ((bitcast(r0.x) != 0u)) { + r0.x = 1.0f; + } else { + r1 = textureSample(t0, s0, v1.xyz.xyxx.xy); + r0.x = (r1.w * cb2_2.tint_symbol[15u].x); + } + r0.y = clamp(fma(r0.wwww, vec4(2.0f), cb8_8.tint_symbol_3[0u].xxxx).y, 0.0f, 1.0f); + r0.x = fma(r0.x, r0.y, -0.50196081399917602539f); + r0.x = fma(r0.x, 2.23194742202758789062f, 0.0078431377187371254f); + o0 = clamp(r0.xxxx, vec4(), vec4(1.0f)); +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f201864304e94019.wgsl b/b/8b0b5899ed/shaders/f201864304e94019.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..0465387ae6f0703a50d8808e4bd79c599f575c6f --- /dev/null +++ b/b/8b0b5899ed/shaders/f201864304e94019.wgsl @@ -0,0 +1,144 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb3_struct { + tint_symbol : array, 3u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb3_struct; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_multisampled_2d; + +var v0 : vec4; + +var o0 : vec4; + +fn main_inner(v : vec4, v1 : u32) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = v0.xy; + let v_3 = max(v_2, vec2(-2147483648.0f)); + let v_4 = bitcast>(select(select(vec2(v_3), vec2(2147483647i), (v_3 >= vec2(2147483648.0f))), vec2(), !((v_2 == v_2)))); + r0 = vec4(v_4.xy, r0.zw); + r0 = vec4(r0.xy, vec2()); + r0.x = textureLoad(t7, bitcast>(r0.xy), bitcast(v1)).x; + r0.x = ((-(r0.xxxx)).x + cb10_10.tint_symbol[0u].w); + r0.x = (r0.x + 1.0f); + r0.x = (cb10_10.tint_symbol[0u].z / r0.x); + let v_5 = (v0.xy * cb10_10.tint_symbol[1u].zw); + let v_6 = r0; + r0 = vec4(v_6.x, v_5.xy, v_6.w); + let v_7 = fma(r0.yz, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r1 = vec4(v_7.xy, r1.zw); + let v_8 = (r1.xy * cb10_10.tint_symbol[0u].xy); + r1 = vec4(v_8.xy, r1.zw); + r1.z = 1.0f; + let v_9 = (r0.xxx * r1.xyz); + r1 = vec4(v_9.xyz, r1.w); + let v_10 = (cb10_10.tint_symbol[1u].xy * vec2(0.5f)); + r0 = vec4(v_10.x, r0.yz, v_10.y); + let v_11 = (cb10_10.tint_symbol[2u].xx / cb10_10.tint_symbol[0u].xy); + r2 = vec4(v_11.xy, r2.zw); + let v_12 = (r0.xw * r2.xy); + r0 = vec4(v_12.x, r0.yz, v_12.y); + let v_13 = (r0.xw / r1.zz); + r0 = vec4(v_13.x, r0.yz, v_13.y); + let v_14 = min(r0.xw, cb10_10.tint_symbol[2u].yy); + r0 = vec4(v_14.x, r0.yz, v_14.y); + r0.x = max(r0.w, r0.x); + r0.w = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + if ((bitcast(r0.w) != 0u)) { + r0.y = textureSampleLevel(t4, s4, r0.yzyy.xy, 0.0f).x; + o0 = r0.yyyy; + return; + } + r0.x = trunc(r0.x); + let v_15 = r0.x; + let v_16 = max(v_15, -2147483648.0f); + r0.y = bitcast(select(select(i32(v_16), 2147483647i, (v_16 >= 2147483648.0f)), 0i, !((v_15 == v_15)))); + r0.z = bitcast(-(bitcast(r0.y))); + let v_17 = ((-(r0.xxxx)).xw + v0.yx); + r0 = vec4(v_17.x, r0.yz, v_17.y); + r2 = vec4(r2.xy, vec2()); + r3.z = 1.0f; + r4 = vec4(vec2(), r4.zw); + r1.w = r0.z; + r3.w = r0.x; + loop { + r4.z = bitcast(select(0u, 4294967295u, (bitcast(r0.y) < bitcast(r1.w)))); + if ((bitcast(r4.z) != 0u)) { + break; + } + let v_18 = r3.w; + let v_19 = max(v_18, -2147483648.0f); + r2.y = bitcast(select(select(i32(v_19), 2147483647i, (v_19 >= 2147483648.0f)), 0i, !((v_18 == v_18)))); + r5.y = r3.w; + let v_20 = r4; + r4 = vec4(r4.xy, v_20.xy); + let v_21 = r0; + r5 = vec4(r5.xy, v_21.zw); + loop { + r6.x = bitcast(select(0u, 4294967295u, (bitcast(r0.y) < bitcast(r5.z)))); + if ((bitcast(r6.x) != 0u)) { + break; + } + let v_22 = r5.w; + let v_23 = max(v_22, -2147483648.0f); + r2.x = bitcast(select(select(i32(v_23), 2147483647i, (v_23 >= 2147483648.0f)), 0i, !((v_22 == v_22)))); + r2.x = textureLoad(t7, bitcast>(r2.xy), bitcast(v1)).x; + r2.x = ((-(r2.xxxx)).x + cb10_10.tint_symbol[0u].w); + r2.x = (r2.x + 1.0f); + r2.x = (cb10_10.tint_symbol[0u].z / r2.x); + r5.x = r5.w; + let v_24 = (r5.xy * cb10_10.tint_symbol[1u].zw); + r6 = vec4(v_24.xy, r6.zw); + let v_25 = fma(r6.xy, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r6 = vec4(r6.xy, v_25.xy); + let v_26 = (r6.zw * cb10_10.tint_symbol[0u].xy); + r3 = vec4(v_26.xy, r3.zw); + r5.x = textureSampleLevel(t4, s4, r6.xyxx.xy, 0.0f).x; + let v_27 = -(r1.xyzx); + let v_28 = fma(r3.xyz, r2.xxx, v_27.xyz); + r6 = vec4(v_28.xyz, r6.w); + r2.x = dot(r6.xyz, r6.xyz); + r2.x = bitcast(select(0u, 4294967295u, (r2.x < cb10_10.tint_symbol[2u].x))); + r3.x = (r4.z + r5.x); + r3.y = (r4.w + 1.0f); + let v_29 = bitcast>(r2.xx); + let v_30 = r3.xy; + let v_31 = select(r4.zw, v_30, (v_29 != vec2())); + r4 = vec4(r4.xy, v_31.xy); + r5.w = (r5.w + 1.0f); + r5.z = bitcast((bitcast(r5.z) + 1i)); + } + let v_32 = r4; + r4 = vec4(v_32.zw, r4.zw); + r3.w = (r3.w + 1.0f); + r1.w = bitcast((bitcast(r1.w) + 1i)); + } + o0 = (r4.xxxx / r4.yyyy); +} + +@fragment +fn main(@builtin(position) v_33 : vec4, @builtin(sample_index) v1 : u32) -> @location(0u) vec4 { + main_inner(v_33, v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f202a9927f40a89c.wgsl b/b/8b0b5899ed/shaders/f202a9927f40a89c.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..4290419ed6cc363ba93509c8c3c6ef32e195c9f5 --- /dev/null +++ b/b/8b0b5899ed/shaders/f202a9927f40a89c.wgsl @@ -0,0 +1,229 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb18_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb2_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_multisampled_2d; + +var v0 : vec4; + +var o0 : vec4; + +fn main_inner(v : vec4, v1 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = (v0.xy * cb12_12.tint_symbol_1[16u].zw); + r0 = vec4(v_2.xy, r0.zw); + r0 = textureSample(t2, s2, r0.xyxx.xy); + r0.w = bitcast(select(0u, 4294967295u, (r0.w >= 0.94999998807907104492f))); + if ((bitcast(r0.w) != 0u)) { + let v_3 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r1 = vec4(v_3.xy, r1.zw); + let v_4 = r1.xy; + let v_5 = max(v_4, vec2(-2147483648.0f)); + let v_6 = bitcast>(select(select(vec2(v_5), vec2(2147483647i), (v_5 >= vec2(2147483648.0f))), vec2(), !((v_4 == v_4)))); + r1 = vec4(v_6.xy, r1.zw); + r1 = vec4(r1.xy, vec2()); + r0.w = textureLoad(t12, bitcast>(r1.xy), 0i).x; + r0.w = ((-(r0.wwww)).w + cb12_12.tint_symbol_1[17u].w); + r0.w = (r0.w + 1.0f); + r0.w = (cb12_12.tint_symbol_1[17u].z / r0.w); + let v_7 = textureSample(t2, s2, v1.xyxx.xy).xyz; + r1 = vec4(v_7.xyz, r1.w); + r1.w = (cb11_11.tint_symbol_2[1u].w + cb11_11.tint_symbol_2[1u].w); + r0.w = (r1.w / r0.w); + r1.w = bitcast(select(0u, 4294967295u, (0.0f < r0.w))); + if ((bitcast(r1.w) != 0u)) { + r2 = (r0.wwww * cb12_12.tint_symbol_1[16u].zwzw); + r3 = fma(r2.zwzw, vec4(-0.87624317407608032227f, -0.40741339325904846191f, -0.1810252070426940918f, -0.38493719696998596191f), v1.xyxy); + r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f); + r0.w = ((-(r4.wwww)).w + 1.0f); + let v_8 = -(r4.xyzx); + let v_9 = (r1.xyz + v_8.xyz); + r5 = vec4(v_9.xyz, r5.w); + let v_10 = fma(r0.www, r5.xyz, r4.xyz); + r4 = vec4(v_10.xyz, r4.w); + let v_11 = (r4.xyz * cb11_11.tint_symbol_2[0u].xyz); + r4 = vec4(v_11.xyz, r4.w); + let v_12 = (r4.xyz * vec3(0.03119019977748394012f, 0.00106171995867043734f, 0.0003139380132779479f)); + r4 = vec4(v_12.xyz, r4.w); + let v_13 = fma(r1.xyz, vec3(0.39556199312210083008f, 0.81739199161529541016f, 0.93076699972152709961f), r4.xyz); + r4 = vec4(v_13.xyz, r4.w); + r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f); + r0.w = ((-(r3.wwww)).w + 1.0f); + let v_14 = -(r3.xyzx); + let v_15 = (r1.xyz + v_14.xyz); + r5 = vec4(v_15.xyz, r5.w); + let v_16 = fma(r0.www, r5.xyz, r3.xyz); + r3 = vec4(v_16.xyz, r3.w); + let v_17 = (r3.xyz * cb11_11.tint_symbol_2[0u].xyz); + r3 = vec4(v_17.xyz, r3.w); + let v_18 = fma(r3.xyz, vec3(0.07674080133438110352f, 0.02739620022475719452f, 0.00450140982866287231f), r4.xyz); + r3 = vec4(v_18.xyz, r3.w); + r4 = fma(r2.zwzw, vec4(-0.21483029425144195557f, 0.25383359193801879883f, -0.56793838739395141602f, -0.77376371622085571289f), v1.xyxy); + r5 = textureSampleLevel(t2, s2, r4.xyxx.xy, 0.0f); + r0.w = ((-(r5.wwww)).w + 1.0f); + let v_19 = -(r5.xyzx); + let v_20 = (r1.xyz + v_19.xyz); + r6 = vec4(v_20.xyz, r6.w); + let v_21 = fma(r0.www, r6.xyz, r5.xyz); + r5 = vec4(v_21.xyz, r5.w); + let v_22 = (r5.xyz * cb11_11.tint_symbol_2[0u].xyz); + r5 = vec4(v_22.xyz, r5.w); + let v_23 = fma(r5.xyz, vec3(0.08719749748706817627f, 0.04731789976358413696f, 0.01432709954679012299f), r3.xyz); + r3 = vec4(v_23.xyz, r3.w); + r4 = textureSampleLevel(t2, s2, r4.zwzz.xy, 0.0f); + r0.w = ((-(r4.wwww)).w + 1.0f); + let v_24 = -(r4.xyzx); + let v_25 = (r1.xyz + v_24.xyz); + r5 = vec4(v_25.xyz, r5.w); + let v_26 = fma(r0.www, r5.xyz, r4.xyz); + r4 = vec4(v_26.xyz, r4.w); + let v_27 = (r4.xyz * cb11_11.tint_symbol_2[0u].xyz); + r4 = vec4(v_27.xyz, r4.w); + let v_28 = fma(r4.xyz, vec3(0.03159229829907417297f, 0.00109697005245834589f, 0.00032296500285156071f), r3.xyz); + r3 = vec4(v_28.xyz, r3.w); + r4 = fma(r2.zwzw, vec4(-0.84108817577362060547f, 0.28475201129913330078f, 0.25046670436859130859f, -0.77865022420883178711f), v1.xyxy); + r5 = textureSampleLevel(t2, s2, r4.xyxx.xy, 0.0f); + r0.w = ((-(r5.wwww)).w + 1.0f); + let v_29 = -(r5.xyzx); + let v_30 = (r1.xyz + v_29.xyz); + r6 = vec4(v_30.xyz, r6.w); + let v_31 = fma(r0.www, r6.xyz, r5.xyz); + r5 = vec4(v_31.xyz, r5.w); + let v_32 = (r5.xyz * cb11_11.tint_symbol_2[0u].xyz); + r5 = vec4(v_32.xyz, r5.w); + let v_33 = fma(r5.xyz, vec3(0.03626539930701255798f, 0.00161670998204499483f, 0.00043618498602882028f), r3.xyz); + r3 = vec4(v_33.xyz, r3.w); + r4 = textureSampleLevel(t2, s2, r4.zwzz.xy, 0.0f); + r0.w = ((-(r4.wwww)).w + 1.0f); + let v_34 = -(r4.xyzx); + let v_35 = (r1.xyz + v_34.xyz); + r5 = vec4(v_35.xyz, r5.w); + let v_36 = fma(r0.www, r5.xyz, r4.xyz); + r4 = vec4(v_36.xyz, r4.w); + let v_37 = (r4.xyz * cb11_11.tint_symbol_2[0u].xyz); + r4 = vec4(v_37.xyz, r4.w); + let v_38 = fma(r4.xyz, vec3(0.04123120009899139404f, 0.00246015004813671112f, 0.00057173601817339659f), r3.xyz); + r3 = vec4(v_38.xyz, r3.w); + r4 = fma(r2.zwzw, vec4(0.22415879368782043457f, 0.02291071042418479919f, 0.07741809636354446411f, 0.88098371028900146484f), v1.xyxy); + r5 = textureSampleLevel(t2, s2, r4.xyxx.xy, 0.0f); + r0.w = ((-(r5.wwww)).w + 1.0f); + let v_39 = -(r5.xyzx); + let v_40 = (r1.xyz + v_39.xyz); + r6 = vec4(v_40.xyz, r6.w); + let v_41 = fma(r0.www, r6.xyz, r5.xyz); + r5 = vec4(v_41.xyz, r5.w); + let v_42 = (r5.xyz * cb11_11.tint_symbol_2[0u].xyz); + r5 = vec4(v_42.xyz, r5.w); + let v_43 = fma(r5.xyz, vec3(0.10074499994516372681f, 0.08872459828853607178f, 0.04602330178022384644f), r3.xyz); + r3 = vec4(v_43.xyz, r3.w); + r4 = textureSampleLevel(t2, s2, r4.zwzz.xy, 0.0f); + r0.w = ((-(r4.wwww)).w + 1.0f); + let v_44 = -(r4.xyzx); + let v_45 = (r1.xyz + v_44.xyz); + r5 = vec4(v_45.xyz, r5.w); + let v_46 = fma(r0.www, r5.xyz, r4.xyz); + r4 = vec4(v_46.xyz, r4.w); + let v_47 = (r4.xyz * cb11_11.tint_symbol_2[0u].xyz); + r4 = vec4(v_47.xyz, r4.w); + let v_48 = fma(r4.xyz, vec3(0.03651100024580955505f, 0.00165053003001958132f, 0.00044253800297155976f), r3.xyz); + r3 = vec4(v_48.xyz, r3.w); + r4 = fma(r2.zwzw, vec4(-0.3951734006404876709f, 0.87045937776565551758f, 0.61541378498077392578f, 0.65761041641235351562f), v1.xyxy); + r5 = textureSampleLevel(t2, s2, r4.xyxx.xy, 0.0f); + r0.w = ((-(r5.wwww)).w + 1.0f); + let v_49 = -(r5.xyzx); + let v_50 = (r1.xyz + v_49.xyz); + r6 = vec4(v_50.xyz, r6.w); + let v_51 = fma(r0.www, r6.xyz, r5.xyz); + r5 = vec4(v_51.xyz, r5.w); + let v_52 = (r5.xyz * cb11_11.tint_symbol_2[0u].xyz); + r5 = vec4(v_52.xyz, r5.w); + let v_53 = fma(r5.xyz, vec3(0.03183289989829063416f, 0.00111867999657988548f, 0.00032842298969626427f), r3.xyz); + r3 = vec4(v_53.xyz, r3.w); + r4 = textureSampleLevel(t2, s2, r4.zwzz.xy, 0.0f); + r0.w = ((-(r4.wwww)).w + 1.0f); + let v_54 = -(r4.xyzx); + let v_55 = (r1.xyz + v_54.xyz); + r5 = vec4(v_55.xyz, r5.w); + let v_56 = fma(r0.www, r5.xyz, r4.xyz); + r4 = vec4(v_56.xyz, r4.w); + let v_57 = (r4.xyz * cb11_11.tint_symbol_2[0u].xyz); + r4 = vec4(v_57.xyz, r4.w); + let v_58 = fma(r4.xyz, vec3(0.03541019931435585022f, 0.00150453997775912285f, 0.0004143610130995512f), r3.xyz); + r3 = vec4(v_58.xyz, r3.w); + r2 = fma(r2, vec4(0.67833167314529418945f, 0.1708182990550994873f, 0.63157308101654052734f, -0.4340712130069732666f), v1.xyxy); + r4 = textureSampleLevel(t2, s2, r2.xyxx.xy, 0.0f); + r0.w = ((-(r4.wwww)).w + 1.0f); + let v_59 = -(r4.xyzx); + let v_60 = (r1.xyz + v_59.xyz); + r5 = vec4(v_60.xyz, r5.w); + let v_61 = fma(r0.www, r5.xyz, r4.xyz); + r4 = vec4(v_61.xyz, r4.w); + let v_62 = (r4.xyz * cb11_11.tint_symbol_2[0u].xyz); + r4 = vec4(v_62.xyz, r4.w); + let v_63 = fma(r4.xyz, vec3(0.05056919902563095093f, 0.00524900993332266808f, 0.0008626990020275116f), r3.xyz); + r3 = vec4(v_63.xyz, r3.w); + r2 = textureSampleLevel(t2, s2, r2.zwzz.xy, 0.0f); + r0.w = ((-(r2.wwww)).w + 1.0f); + let v_64 = -(r2.xyzx); + let v_65 = (r1.xyz + v_64.xyz); + r4 = vec4(v_65.xyz, r4.w); + let v_66 = fma(r0.www, r4.xyz, r2.xyz); + r2 = vec4(v_66.xyz, r2.w); + let v_67 = (r2.xyz * cb11_11.tint_symbol_2[0u].xyz); + r2 = vec4(v_67.xyz, r2.w); + let v_68 = fma(r2.xyz, vec3(0.04515159875154495239f, 0.00341053004376590252f, 0.0006883289897814393f), r3.xyz); + r1 = vec4(v_68.xyz, r1.w); + } + let v_69 = ((-(r0.xyzx)).xyz + r1.xyz); + r1 = vec4(v_69.xyz, r1.w); + let v_70 = fma(cb11_11.tint_symbol_2[1u].xxx, r1.xyz, r0.xyz); + o0 = vec4(v_70.xyz, o0.w); + o0.w = 1.0f; + } else { + let v_71 = r0; + o0 = vec4(v_71.xyz, o0.w); + o0.w = 1.0f; + } +} + +@fragment +fn main(@builtin(position) v_72 : vec4, @location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v_72, v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f20d122b63c6d44c.consts.json b/b/8b0b5899ed/shaders/f20d122b63c6d44c.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/f20d122b63c6d44c.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f20d122b63c6d44c.wgsl b/b/8b0b5899ed/shaders/f20d122b63c6d44c.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..195a48cd0a8ec32cd40247f902cce39dbde97cfd --- /dev/null +++ b/b/8b0b5899ed/shaders/f20d122b63c6d44c.wgsl @@ -0,0 +1,265 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb6_struct { + tint_symbol_3 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var sample_pos : array, 31u> = array, 31u>(vec2(), vec2(0.25f), vec2(-0.25f), vec2(-0.125f, -0.375f), vec2(0.375f, -0.125f), vec2(-0.375f, 0.125f), vec2(0.125f, 0.375f), vec2(0.0625f, -0.1875f), vec2(-0.0625f, 0.1875f), vec2(0.3125f, 0.0625f), vec2(-0.1875f, -0.3125f), vec2(-0.3125f, 0.3125f), vec2(-0.4375f, -0.0625f), vec2(0.1875f, 0.4375f), vec2(0.4375f, -0.4375f), vec2(0.0625f), vec2(-0.0625f, -0.1875f), vec2(-0.1875f, 0.125f), vec2(0.25f, -0.0625f), vec2(-0.3125f, -0.125f), vec2(0.125f, 0.3125f), vec2(0.3125f, 0.1875f), vec2(0.1875f, -0.3125f), vec2(-0.125f, 0.375f), vec2(0.0f, -0.4375f), vec2(-0.25f, -0.375f), vec2(-0.375f, 0.25f), vec2(-0.5f, 0.0f), vec2(0.4375f, -0.25f), vec2(0.375f, 0.4375f), vec2(-0.4375f, -0.5f)); + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4) { + let v_1 = textureNumSamples(t3); + let v_2 = sample_pos[select(0u, ((v_1 + 0u) - 1u), ((0u < v_1) & true))]; + r0 = vec4(v_2.xy, r0.zw); + let v_3 = dpdx(v3.xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = dpdy(v3.xyz); + r2 = vec4(v_4.xyz, r2.w); + let v_5 = (r0.yyy * r2.xyz); + r0 = vec4(r0.x, v_5.xyz); + let v_6 = fma(r0.xxx, r1.xyz, r0.yzw); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (r0.xyz + v3.xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_8.xy, r1.zw); + let v_9 = fma(r1.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy); + r1 = vec4(v_9.xy, r1.zw); + r0.w = (r1.x * cb11_11.tint_symbol_3[0u].w); + r1.x = (r1.y * cb11_11.tint_symbol_3[1u].w); + let v_10 = (r1.xxx * cb11_11.tint_symbol_3[1u].xyz); + r1 = vec4(v_10.xyz, r1.w); + let v_11 = fma(r0.www, cb11_11.tint_symbol_3[0u].xyz, r1.xyz); + r1 = vec4(v_11.xyz, r1.w); + let v_12 = -(cb11_11.tint_symbol_3[2u].xyzx); + let v_13 = (r1.xyz + v_12.xyz); + r1 = vec4(v_13.xyz, r1.w); + let v_14 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r2 = vec4(v_14.xy, r2.zw); + let v_15 = r2.xy; + let v_16 = max(v_15, vec2(-2147483648.0f)); + let v_17 = bitcast>(select(select(vec2(v_16), vec2(2147483647i), (v_16 >= vec2(2147483648.0f))), vec2(), !((v_15 == v_15)))); + r3 = vec4(v_17.xy, r3.zw); + r3 = vec4(r3.xy, vec2()); + r0.w = textureLoad(t3, bitcast>(r3.xy), 0i).x; + r1.w = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.w = ((-(r0.wwww)).w + r1.w); + r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w); + let v_18 = fma(r1.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz); + r1 = vec4(v_18.xyz, r1.w); + let v_19 = (r0.www * r0.xyz); + r0 = vec4(v_19.xyz, r0.w); + let v_20 = (r2.xy * vec2(0.015625f)); + r2 = vec4(v_20.xy, r2.zw); + let v_21 = textureSample(t14, s14, r2.xyxx.xy).xyz; + r2 = vec4(v_21.xyz, r2.w); + r1.w = (r2.z * cb12_12.tint_symbol_2[0u].w); + r2 = fma(r2.xyyx, vec4(2.0f), vec4(-1.0f)); + let v_22 = fma(r0.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r3 = vec4(v_22.xyz, r3.w); + let v_23 = &(x0[0u]); + let v_24 = r3; + *(v_23) = vec4(v_24.xyz, (*(v_23)).w); + let v_25 = fma(r0.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r4 = vec4(v_25.xyz, r4.w); + let v_26 = &(x0[1u]); + let v_27 = r4; + *(v_26) = vec4(v_27.xyz, (*(v_26)).w); + let v_28 = fma(r0.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r0 = vec4(v_28.xyz, r0.w); + let v_29 = &(x0[2u]); + let v_30 = r0; + *(v_29) = vec4(v_30.xyz, (*(v_29)).w); + let v_31 = &(x0[3u]); + let v_32 = r0; + *(v_31) = vec4(v_32.xyz, (*(v_31)).w); + let v_33 = (cb6_6.tint_symbol_1[14u].zw * vec2(1.39999997615814208984f, 0.34999999403953552246f)); + r3 = vec4(r3.xy, v_33.xy); + r0.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f); + let v_34 = -(r1.wwww); + r0.z = fma(r0.z, 0.5f, v_34.z); + let v_35 = abs(r0.yyyy); + let v_36 = max(v_35.xy, abs(r0.xxxx).xy); + r0 = vec4(v_36.xy, r0.zw); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < r0.z))); + let v_37 = (bitcast(r0.x) != 0u); + let v_38 = bitcast(v.tint_symbol_4[0i].x); + r0.x = select(bitcast(v.tint_symbol_4[1i].x), v_38, v_37); + let v_39 = abs(r4.yyyy); + r1.w = max(v_39.w, abs(r4.xxxx).w); + r1.w = bitcast(select(0u, 4294967295u, (r1.w < r0.z))); + let v_40 = bitcast(r1.w); + r0.x = select(r0.x, bitcast(v.tint_symbol_4[2i].x), (v_40 != 0u)); + let v_41 = abs(r3.yyyy); + r1.w = max(v_41.w, abs(r3.xxxx).w); + r0.z = bitcast(select(0u, 4294967295u, (r1.w < r0.z))); + let v_42 = bitcast(r0.z); + r0.x = select(r0.x, 0.0f, (v_42 != 0u)); + let v_43 = x0[bitcast(r0.x)]; + r4 = vec4(v_43.xyz, r4.w); + r0.x = f32(bitcast(r0.x)); + r0.z = (r0.x + 0.5f); + r0.z = (r0.z * 0.25f); + r5 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.xxxx))); + r5 = bitcast>((bitcast>(r5) & vec4(1065353216u))); + r0.x = dot(r5, cb6_6.tint_symbol_1[12u]); + r1.w = dot(r5, cb6_6.tint_symbol_1[13u]); + r3.x = (r4.x + 0.5f); + r3.y = fma(r4.y, 0.25f, r0.z); + r0.z = bitcast(select(0u, 4294967295u, !((r0.x == 0.0f)))); + r0.x = ((-(r0.xxxx)).x + r4.z); + let v_44 = dpdx(r3.xyy); + r5 = vec4(v_44.xy, r5.z, v_44.z); + r5.z = dpdx(r0.x); + let v_45 = dpdy(r3.yxy); + r6 = vec4(v_45.xyz, r6.w); + r6.w = dpdy(r0.x); + let v_46 = (r5.yw * r6.yw); + r4 = vec4(v_46.xy, r4.zw); + let v_47 = -(r4.xyxx); + let v_48 = fma(r5.xz, r6.xz, v_47.xy); + r7 = vec4(v_48.xy, r7.zw); + r4.x = (1.0f / r7.x); + r4.y = (r5.z * r6.y); + let v_49 = -(r4.yyyy); + r7.z = fma(r5.x, r6.w, v_49.z); + let v_50 = (r4.xx * r7.yz); + r4 = vec4(v_50.xy, r4.zw); + let v_51 = max(r4.xy, vec2()); + r4 = vec4(v_51.xy, r4.zw); + let v_52 = min(r4.xy, vec2(0.5f)); + r4 = vec4(v_52.xy, r4.zw); + r0.x = fma((-(r1.wwww)).x, r4.x, r0.x); + r0.x = fma((-(r1.wwww)).x, r4.y, r0.x); + let v_53 = bitcast(r0.z); + let v_54 = r0.x; + r4.z = select(r4.z, v_54, (v_53 != 0u)); + let v_55 = (r2.zw * r3.zw); + let v_56 = r0; + r0 = vec4(v_55.x, v_56.y, v_55.y, v_56.w); + let v_57 = fma(r3.zw, r2.xy, r3.xy); + r4 = vec4(v_57.xy, r4.zw); + let v_58 = (cb6_6.tint_symbol_1[14u].zw * vec2(1.0f, 0.25f)); + r2 = vec4(v_58.xy, r2.zw); + r2.z = 0.0f; + let v_59 = (r2.xyz + r4.xyz); + r5 = vec4(v_59.xyz, r5.w); + let v_60 = r5.xyxx; + r1.w = textureSampleCompareLevel(t15, s15, v_60.xy, r5.z); + let v_61 = fma(r0.xz, vec2(-0.5f, 0.5f), r3.xy); + r4 = vec4(v_61.xy, r4.zw); + let v_62 = (r2.xyz + r4.xyz); + r2 = vec4(v_62.xyz, r2.w); + let v_63 = r2.xyxx; + r0.x = textureSampleCompareLevel(t15, s15, v_63.xy, r2.z); + r0.x = (r0.x + r1.w); + r2.x = (r0.x * 0.5f); + r0.x = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.x) != 0u)) { + r0.x = textureSample(t2, s2, r3.xyxx.xy).w; + r2.y = ((-(r0.xxxx)).y + 1.0f); + } else { + r2.y = 1.0f; + } + r0.x = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).x, 0.0f, 1.0f); + r0.y = clamp(fma(r0.yyyy, vec4(15.0f), vec4(-6.0f)).y, 0.0f, 1.0f); + r0.x = ((-(r0.xxxx)).x + 1.0f); + let v_64 = fma(r0.xx, r0.yy, r2.xy); + r0 = vec4(v_64.xy, r0.zw); + let v_65 = (r0.xy * r0.xy); + r0 = vec4(v_65.xy, r0.zw); + let v_66 = min(r0.xy, vec2(1.0f)); + let v_67 = r0; + r0 = vec4(v_67.x, v_66.xy, v_67.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r1.w = (r0.z * r0.y); + let v_68 = bitcast(r0.w); + let v_69 = r1.w; + r0.x = select(r0.y, v_69, (v_68 != 0u)); + r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x; + let v_70 = r2; + r2 = vec4(v_70.x, 0.0f, v_70.z, 0.5f); + let v_71 = fma(r1.xy, vec2(0.00028571428265422583f), r2.xy); + let v_72 = r0; + r0 = vec4(v_72.x, v_71.x, v_72.z, v_71.y); + r2.z = textureSample(t5, s5, r0.ywyy.xy).y; + r0.y = textureSample(t6, s6, r2.zwzz.xy).x; + r0.w = clamp(fma(r1.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).w, 0.0f, 1.0f); + r0.w = sqrt(r0.w); + r0.w = fma((-(r0.wwww)).w, cb6_6.tint_symbol_1[3u].z, 1.0f); + r0.y = (r0.w * r0.y); + o0 = (r0.yyyy * r0.xzzz); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f2149399348ebe18.wgsl b/b/8b0b5899ed/shaders/f2149399348ebe18.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..7098e520440297edefacf41e3e15c81ca4ff214a --- /dev/null +++ b/b/8b0b5899ed/shaders/f2149399348ebe18.wgsl @@ -0,0 +1,211 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb5_struct { + tint_symbol_2 : array, 5u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb5_struct; + +struct cb3_struct { + tint_symbol_3 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var icb0 : array, 4u> = array, 4u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f)); + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = max(v0.xy, vec2()); + let v_3 = bitcast>(select(vec2(v_2), vec2(4294967295u), (v_2 >= vec2(4294967296.0f)))); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = bitcast>((bitcast>(r0.xy) & vec2(1u))); + r0 = vec4(v_4.xy, r0.zw); + r0.y = bitcast((bitcast(r0.y) << 1u)); + r0.x = bitcast((bitcast(r0.x) + bitcast(r0.y))); + r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast(r0.x)]); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + v_5((bitcast(r0.x) != 0u)); + r0 = textureSample(t0, s0, v3.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[4u].x >= r1.x))); + v_5((bitcast(r1.x) != 0u)); + r1 = textureSample(t5, s5, v3.xy.xyxx.xy); + let v_6 = (v3.xy * cb11_11.tint_symbol_4[0u].zw); + r2 = vec4(v_6.xy, r2.zw); + r3 = textureSample(t3, s3, r2.xyxx.xy); + let v_7 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(r2.xy, v_7.xy); + let v_8 = (r2.xy * vec2(3.1700000762939453125f)); + r2 = vec4(v_8.xy, r2.zw); + r3 = textureSample(t3, s3, r2.xyxx.xy); + let v_9 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_9.xy, r2.zw); + let v_10 = (r2.xy * vec2(0.5f)); + r2 = vec4(v_10.xy, r2.zw); + let v_11 = fma(r2.zw, vec2(0.5f), r2.xy); + r2 = vec4(v_11.xy, r2.zw); + r2.z = ((-(r2.xxxx)).z * cb11_11.tint_symbol_4[0u].x); + r2.z = fma(r2.z, r1.w, 1.0f); + let v_12 = (r2.xy * cb11_11.tint_symbol_4[0u].yy); + r2 = vec4(v_12.xy, r2.zw); + r0 = (r0 * r2.zzzz); + r3 = textureSample(t4, s4, v3.xy.xyxx.xy); + let v_13 = fma(r2.xy, r1.ww, r3.xy); + r2 = vec4(v_13.xy, r2.zw); + let v_14 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_14.xy, r2.zw); + r2.w = dot(r2.xy, r2.xy); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = sqrt(abs(r2.wwww).w); + r3.x = max(cb12_12.tint_symbol_3[1u].w, 0.00100000004749745131f); + let v_15 = (r2.xy * r3.xx); + r2 = vec4(v_15.xy, r2.zw); + let v_16 = (r2.yyy * v6.xyz); + r3 = vec4(v_16.xyz, r3.w); + let v_17 = fma(r2.xxx, v5.xyz, r3.xyz); + r3 = vec4(v_17.xyz, r3.w); + let v_18 = fma(r2.www, v4.xyz, r3.xyz); + r2 = vec4(v_18.xy, r2.z, v_18.z); + r3.x = dot(r2.xyw, r2.xyw); + r3.x = inverseSqrt(r3.x); + let v_19 = (r2.xyw * r3.xxx); + r3 = vec4(r3.x, v_19.xyz); + let v_20 = (r1.xy * r1.xy); + r1 = vec4(v_20.xy, r1.zw); + r1.x = dot(r1.xyz, cb12_12.tint_symbol_3[1u].xyz); + let v_21 = (r1.xw * cb12_12.tint_symbol_3[0u].zy); + r1 = vec4(v_21.xy, r1.zw); + r4.x = (r2.z * r1.x); + r1.z = clamp(fma(v4.xyz.zzzz, vec4(128.0f), vec4(-127.0f)).z, 0.0f, 1.0f); + let v_22 = (r0.xyz * v2.xyz); + r0 = vec4(v_22.xyz, r0.w); + r0.w = (r0.w * v1.w); + let v_23 = (v1.xy * cb2_2.tint_symbol[15u].zy); + let v_24 = r5; + r5 = vec4(v_24.x, v_23.xy, v_24.w); + o0.w = (r0.w * cb2_2.tint_symbol[15u].x); + let v_25 = fma(r3.yzw, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_25.xyz, o1.w); + r0.w = (cb12_12.tint_symbol_3[2u].x + -0.20000000298023223877f); + r0.w = clamp(((r0.wwww * vec4(10.0f))).w, 0.0f, 1.0f); + o1.w = (r0.w * r1.z); + r4.y = (r1.y * 0.001953125f); + r5.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w); + let v_26 = (r5.xz * vec2(0.5f)); + let v_27 = r1; + r1 = vec4(v_27.x, v_26.xy, v_27.w); + let v_28 = sqrt(r1.yz); + o3 = vec4(v_28.xy, o3.zw); + r0.w = fma(r2.w, r3.x, -0.34999999403953552246f); + r0.w = clamp(((r0.wwww * vec4(1.53846156597137451172f))).w, 0.0f, 1.0f); + r0.w = (r0.w * cb5_5.tint_symbol_2[3u].z); + r1.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f); + r0.w = (r0.w * r1.y); + r0.w = (r5.y * r0.w); + r1.y = fma((-(r4.xxxx)).y, 0.5f, 1.0f); + r1.y = (r0.w * r1.y); + r0.w = (r0.w * cb12_12.tint_symbol_3[2u].x); + r1.y = fma(r1.y, -0.5f, 1.0f); + let v_29 = (r0.xyz * r1.yyy); + o0 = vec4(v_29.xyz, o0.w); + r0.x = clamp(fma(r1.xxxx, r2.zzzz, vec4(0.40000000596046447754f)).x, 0.0f, 1.0f); + let v_30 = (r0.xx * vec2(0.5f, 0.48828125f)); + r0 = vec4(v_30.xy, r0.zw); + r4.z = cb12_12.tint_symbol_3[0u].x; + r0.z = 0.97000002861022949219f; + let v_31 = -(r4.xyzx); + let v_32 = (r0.xyz + v_31.xyz); + r0 = vec4(v_32.xyz, r0.w); + let v_33 = max(r0.xyz, vec3()); + r0 = vec4(v_33.xyz, r0.w); + let v_34 = fma(r0.xyz, r0.www, r4.xyz); + r0 = vec4(v_34.xyz, r0.w); + let v_35 = sqrt(r0.xy); + o2 = vec4(v_35.xy, o2.zw); + o2.z = r0.z; + o2.w = 1.0f; + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +fn v_5(v_36 : bool) { + if (v_36) { + discard; + return; + } +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_37 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> tint_symbol_5 { + main_inner(v_37, v1, v2, v3, v4, v5, v6); + return tint_symbol_5(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/f2233567fbc33362.wgsl b/b/8b0b5899ed/shaders/f2233567fbc33362.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..48c71936e53ec513fd351b221694ede899896511 --- /dev/null +++ b/b/8b0b5899ed/shaders/f2233567fbc33362.wgsl @@ -0,0 +1,160 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb16_struct_1 { + tint_symbol_1 : array, 16u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb16_struct_1; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + let v = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r0 = vec4(v.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r1.x = sqrt(r0.w); + r0.w = inverseSqrt(r0.w); + let v_1 = (r0.www * r0.xyz); + r0 = vec4(v_1.xy, r0.z, v_1.z); + let v_2 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_2.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r0.z = (r0.z * r1.x); + r1.x = (r0.z * cb3_3.tint_symbol_2[52u].z); + r0.z = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r0.zzzz).z))); + r1.z = (r1.x * -1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.x = (r1.z / r1.x); + let v_3 = bitcast(r0.z); + r0.z = select(1.0f, r1.x, (v_3 != 0u)); + r1.x = (r1.y * cb3_3.tint_symbol_2[51u].w); + r0.z = (r0.z * r1.x); + r0.z = min(r0.z, 1.0f); + r0.z = (r0.z * 1.44269502162933349609f); + r0.z = exp2(r0.z); + r0.z = min(r0.z, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r1.x = fma((-(r0.zzzz)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r0.z = (r0.z * cb3_3.tint_symbol_2[52u].y); + let v_4 = dot(r0.xyw, cb3_3.tint_symbol_2[53u].xyz); + r1.z = clamp(vec4(v_4, v_4, v_4, v_4).z, 0.0f, 1.0f); + let v_5 = dot(r0.xyw, cb3_3.tint_symbol_2[54u].xyz); + r0.x = clamp(vec4(v_5, v_5, v_5, v_5).x, 0.0f, 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * cb3_3.tint_symbol_2[54u].w); + r0.x = exp2(r0.x); + r0.y = log2(r1.z); + r0.y = (r0.y * cb3_3.tint_symbol_2[53u].w); + r0.y = exp2(r0.y); + let v_6 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_6.xyz, r2.w); + let v_7 = fma(r0.xxx, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_7.xyz, r2.w); + let v_8 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_8.xyz, r3.w); + let v_9 = fma(r0.yyy, r3.xyz, r2.xyz); + r0 = vec4(v_9.xy, r0.z, v_9.z); + let v_10 = -(cb3_3.tint_symbol_2[57u].xyxz); + let v_11 = (r0.xyw + v_10.xyw); + r0 = vec4(v_11.xy, r0.z, v_11.z); + let v_12 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.y * v_12.z); + let v_13 = -(cb3_3.tint_symbol_2[52u].xxxx); + r1.y = (r1.y + v_13.y); + r1.y = max(r1.y, 0.0f); + let v_14 = (r1.xy * cb3_3.tint_symbol_2[51u].yx); + r1 = vec4(v_14.xy, r1.zw); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r0.z = clamp(fma(r1.xxxx, r1.yyyy, r0.zzzz).z, 0.0f, 1.0f); + r1.y = (r1.z * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_15 = fma(r1.yyy, r0.xyw, cb3_3.tint_symbol_2[57u].xyz); + r0 = vec4(v_15.xy, r0.z, v_15.z); + r2.x = ((-(r0.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r2.y = ((-(r0.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r2.z = ((-(r0.wwww)).z + cb3_3.tint_symbol_2[57u].w); + let v_16 = fma(r1.xxx, r2.xyz, r0.xyw); + r0 = vec4(v_16.xy, r0.z, v_16.z); + r1 = textureSample(t2, s2, v1.xyxx.xy); + r2 = textureSample(t5, s5, v1.xyxx.xy); + r3 = textureSample(t14, s14, v1.zwzz.xy); + let v_17 = clamp(r3.xyzx.xyz, vec3(), vec3(1.0f)); + r3 = vec4(v_17.xyz, r3.w); + let v_18 = ((-(r3.xyzx)).xyz + vec3(1.0f)); + r4 = vec4(v_18.xyz, r4.w); + r1.w = (r4.y * r4.x); + r2.w = (r3.z * r1.w); + r1.w = (r4.z * r1.w); + let v_19 = (r2.www * r2.xyz); + r2 = vec4(v_19.xyz, r2.w); + let v_20 = fma(r1.xyz, r1.www, r2.xyz); + r1 = vec4(v_20.xyz, r1.w); + r2 = textureSample(t8, s8, v1.xyxx.xy); + r1.w = (r3.y * r4.x); + r2.w = (r3.z * r1.w); + r1.w = (r4.z * r1.w); + let v_21 = fma(r2.xyz, r1.www, r1.xyz); + r1 = vec4(v_21.xyz, r1.w); + r3 = textureSample(t11, s11, v1.xyxx.xy); + let v_22 = fma(r3.xyz, r2.www, r1.xyz); + r1 = vec4(v_22.xyz, r1.w); + let v_23 = -(r1.xyxz); + let v_24 = (r0.xyw + v_23.xyw); + r0 = vec4(v_24.xy, r0.z, v_24.z); + let v_25 = fma(r0.zzz, r0.xyw, r1.xyz); + o0 = vec4(v_25.xyz, o0.w); + o0.w = cb2_2.tint_symbol_1[15u].x; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f223b9d2c2ab53b5.wgsl b/b/8b0b5899ed/shaders/f223b9d2c2ab53b5.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..b8cf22334effc8a7014640b9ae47748ecf79b33c --- /dev/null +++ b/b/8b0b5899ed/shaders/f223b9d2c2ab53b5.wgsl @@ -0,0 +1,50 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var v3 : vec4; + +var v4 : array; + +var o0 : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v3 = v_1; + x0[0u].x = v4[0u]; + x0[0u].y = v4[1u]; + x0[0u].z = v4[2u]; + x0[0u].w = v4[3u]; + let v_2 = max(v2.x, 0.0f); + r0.x = bitcast(select(u32(v_2), 4294967295u, (v_2 >= 4294967296.0f))); + r0.x = bitcast((bitcast(r0.x) << 10u)); + r0.x = f32(bitcast(r0.x)); + r0.y = (r0.x + 1024.0f); + r0.x = bitcast(select(0u, 4294967295u, (v3.y < r0.x))); + r0.y = bitcast(select(0u, 4294967295u, (r0.y < v3.y))); + r0.x = bitcast((bitcast(r0.y) | bitcast(r0.x))); + v_3((bitcast(r0.x) != 0u)); + r0 = textureSample(t5, s5, v1.xyxx.xy); + r0.x = (r0.w * v0.w); + o0 = clamp(r0.xxxx, vec4(), vec4(1.0f)); +} + +fn v_3(v_4 : bool) { + if (v_4) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @builtin(position) v_5 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v_5); + return o0; +}