diff --git a/b/8b0b5899ed/shaders/d736b9ecb9d9a157.wgsl b/b/8b0b5899ed/shaders/d736b9ecb9d9a157.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..5ee1cafd97f8b2ca0c220d4ca7f9389aa091af1b --- /dev/null +++ b/b/8b0b5899ed/shaders/d736b9ecb9d9a157.wgsl @@ -0,0 +1,208 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb1_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb5_struct { + tint_symbol_3 : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct; + +struct cb9_struct { + tint_symbol_4 : array, 9u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb9_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +var icb0 : array, 4u> = array, 4u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f)); + +var v0 : vec4; + +var o0 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = max(v0.xy, vec2()); + let v_3 = bitcast>(select(vec2(v_2), vec2(4294967295u), (v_2 >= vec2(4294967296.0f)))); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = bitcast>((bitcast>(r0.xy) & vec2(1u))); + r0 = vec4(v_4.xy, r0.zw); + r0.y = bitcast((bitcast(r0.y) << 1u)); + r0.x = bitcast((bitcast(r0.x) + bitcast(r0.y))); + r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast(r0.x)]); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + v_5((bitcast(r0.x) != 0u)); + let v_6 = (v1.xyz.xy * cb11_11.tint_symbol_4[5u].ww); + r0 = vec4(v_6.xy, r0.zw); + r1 = textureSample(t0, s0, v1.xyz.xyxx.xy); + r0.z = dot(v2.xyz, v2.xyz); + r0.z = inverseSqrt(r0.z); + let v_7 = (r0.zzz * v2.xyz); + r2 = vec4(v_7.xyz, r2.w); + r3 = textureSample(t6, s6, r0.xyxx.xy); + let v_8 = (r3.xy * r3.xy); + r3 = vec4(v_8.xy, r3.zw); + r0.x = dot(r3.xyz, cb11_11.tint_symbol_4[5u].xyz); + r0.y = (r0.x * cb11_11.tint_symbol_4[4u].y); + let v_9 = (r1.xyz * cb11_11.tint_symbol_4[0u].xyz); + r1 = vec4(v_9.xyz, r1.w); + r4 = (r1 * v3.xxxw); + r0.w = (v3.x * cb2_2.tint_symbol[15u].z); + let v_10 = (v1.xyz.xy * cb11_11.tint_symbol_4[8u].xx); + r3 = vec4(v_10.xy, r3.zw); + r5 = textureSample(t3, s3, r3.xyxx.xy); + r6 = textureSample(t4, s4, r3.xyxx.xy); + r1.w = clamp(((v1.xyz.zzzz + v1.xyz.zzzz)).w, 0.0f, 1.0f); + r2.w = (v1.z + -0.5f); + r2.w = clamp(((r2.wwww + r2.wwww)).w, 0.0f, 1.0f); + r1.w = (r5.w * r1.w); + let v_11 = fma((-(r1.xyzx)).xyz, v3.xxx, r5.xyz); + r1 = vec4(v_11.xyz, r1.w); + let v_12 = fma(r1.www, r1.xyz, r4.xyz); + r1 = vec4(v_12.xyz, r1.w); + let v_13 = ((-(r1.xyzx)).xyz + r6.xyz); + r3 = vec4(v_13.xyz, r3.w); + let v_14 = fma(r2.www, r3.xyz, r1.xyz); + r1 = vec4(v_14.xyz, r1.w); + r0.y = (r0.y * v3.x); + r0.y = (r0.y * v2.w); + let v_15 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).xy + vec2(1.0f, 2.0f)); + r3 = vec4(v_15.xy, r3.zw); + r1.w = (r3.x * v3.z); + let v_16 = (r3.yy * v1.xyz.xy); + let v_17 = r3; + r3 = vec4(v_17.x, v_16.xy, v_17.w); + r5 = textureSample(t5, s5, r3.yzyy.xy); + r2.w = (cb5_5.tint_symbol_2[3u].z * cb11_11.tint_symbol_4[2u].z); + r3.y = ((-(r5.xxxx)).y + r5.z); + r5.x = fma(r2.w, r3.y, r5.x); + let v_18 = (r5.xy * cb11_11.tint_symbol_4[2u].xx); + let v_19 = r3; + r3 = vec4(v_19.x, v_18.xy, v_19.w); + r2.w = fma(v3.z, r3.x, -1.0f); + r2.w = fma(r3.x, r2.w, 1.0f); + r3.x = (r2.w * r3.y); + let v_20 = -(r1.xyzx); + let v_21 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_20.xyz); + r4 = vec4(v_21.xyz, r4.w); + let v_22 = fma(r3.xxx, r4.xyz, r1.xyz); + r1 = vec4(v_22.xyz, r1.w); + r1.w = (r1.w * cb11_11.tint_symbol_4[2u].x); + let v_23 = ((-(r1.xyzx)).xyz + r5.zzz); + r4 = vec4(v_23.xyz, r4.w); + let v_24 = fma(r1.www, r4.xyz, r1.xyz); + r1 = vec4(v_24.xyz, r1.w); + r1.w = fma((-(r3.zzzz)).w, r2.w, 1.0f); + r0.y = (r0.y * r1.w); + r1.w = (v3.x * cb11_11.tint_symbol_4[2u].w); + r0.x = (r0.x * r1.w); + r0.x = (r0.x * 0.75f); + r1.w = dot(v4.xyz, v4.xyz); + r1.w = inverseSqrt(r1.w); + let v_25 = ((-(cb3_3.tint_symbol_1[0u].xyzx)).xyz + vec3(0.0f, 0.0f, -1.0f)); + r3 = vec4(v_25.xyz, r3.w); + let v_26 = fma(cb11_11.tint_symbol_4[6u].www, r3.xyz, cb3_3.tint_symbol_1[0u].xyz); + r3 = vec4(v_26.xyz, r3.w); + let v_27 = (r0.xxx * cb11_11.tint_symbol_4[6u].xyz); + r4 = vec4(v_27.xyz, r4.w); + let v_28 = -(r3.xyzx); + let v_29 = fma(v4.xyz, r1.www, v_28.xyz); + r3 = vec4(v_29.xyz, r3.w); + r0.x = dot(r3.xyz, r3.xyz); + r0.x = inverseSqrt(r0.x); + let v_30 = (r0.xxx * r3.xyz); + r3 = vec4(v_30.xyz, r3.w); + r0.x = dot(r2.xyz, r3.xyz); + r0.x = clamp(((r0.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r1.w = fma(r3.w, 15.0f, 0.00000000999999993923f); + r0.x = log2(r0.x); + r0.x = (r0.x * r1.w); + r0.x = exp2(r0.x); + let v_31 = fma(r4.xyz, r0.xxx, r1.xyz); + r1 = vec4(v_31.xyz, r1.w); + let v_32 = min(r1.xyz, vec3(240.0f)); + r1 = vec4(v_32.xyz, r1.w); + r2.w = (r4.w * cb2_2.tint_symbol[15u].x); + r0.x = fma(v2.z, r0.z, -0.34999999403953552246f); + r0.x = clamp(((r0.xxxx * vec4(1.53846156597137451172f))).x, 0.0f, 1.0f); + r0.x = (r0.x * cb5_5.tint_symbol_2[3u].z); + r0.z = ((-(cb2_2.tint_symbol[16u].zzzz)).z + 1.0f); + r0.x = (r0.z * r0.x); + r0.x = (r0.w * r0.x); + r0.y = fma((-(r0.yyyy)).y, 0.5f, 1.0f); + r0.x = (r0.y * r0.x); + r0.x = fma(r0.x, -0.5f, 1.0f); + let v_33 = (r0.xxx * r1.xyz); + r2 = vec4(v_33.xyz, r2.w); + r0.x = bitcast((bitcast(cb12_12.tint_symbol_3[4u].x) | bitcast(cb12_12.tint_symbol_3[4u].y))); + let v_34 = bitcast>(r0.xxxx); + r0 = select(r2, v3, (v_34 != vec4())); + r1.x = bitcast(select(0u, 4294967295u, (0.0039215688593685627f >= r0.w))); + v_5((bitcast(r1.x) != 0u)); + o0 = r0; +} + +fn v_5(v_35 : bool) { + if (v_35) { + discard; + return; + } +} + +@fragment +fn main(@builtin(position) v_36 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> @location(0u) vec4 { + main_inner(v_36, v1, v2, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d75014dfd2c1f848.wgsl b/b/8b0b5899ed/shaders/d75014dfd2c1f848.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..363b47e627a7a43fe587e42f1400540272cc1eb2 --- /dev/null +++ b/b/8b0b5899ed/shaders/d75014dfd2c1f848.wgsl @@ -0,0 +1,190 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb44_struct { + tint_symbol_2 : array, 44u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb44_struct; + +struct cb2_struct { + tint_symbol_3 : array, 2u>, +} + +@group(1u) @binding(7u) var cb7_7 : cb2_struct; + +struct cb7_struct { + tint_symbol_4 : array, 7u>, +} + +@group(1u) @binding(9u) var cb9_9 : cb7_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var v11 : vec4; + +var v12 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v8 : vec4, v9 : vec4, v10 : vec4, v : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v11 = v_1; + x0[0u].x = v12[0u]; + x0[0u].y = v12[1u]; + x0[0u].z = v12[2u]; + x0[0u].w = v12[3u]; + let v_2 = (v11.xy * cb9_9.tint_symbol_4[0u].zw); + r0 = vec4(v_2.xy, r0.zw); + r0 = textureSample(t2, s2, r0.xyxx.xy); + r0.y = (cb9_9.tint_symbol_4[1u].w + 1.0f); + r0.x = ((-(r0.xxxx)).x + r0.y); + r0.x = (cb9_9.tint_symbol_4[1u].z / r0.x); + let v_3 = r0; + r0 = vec4(v_3.x, ((v10.xy / v10.ww)).xy, v_3.w); + let v_4 = fma(r0.yz, r0.xx, cb1_1.tint_symbol[15u].xy); + r0 = vec4(v_4.xy, r0.zw); + let v_5 = (r0.xy + (-(v8.xyxx)).xy); + r0 = vec4(v_5.xy, r0.zw); + r1.x = dot(v2.zw, r0.xy); + r1.y = dot(v9.xyz.xy, r0.xy); + r0.x = (v8.w * 0.5f); + r0 = fma(r1.xyxy, r0.xxxx, vec4(0.5f)); + let v_6 = bitcast>(select(vec2(), vec2(4294967295u), (r0.zw < vec2()))); + r1 = vec4(v_6.xy, r1.zw); + let v_7 = bitcast>(select(vec2(), vec2(4294967295u), (vec2(1.0f) < r0.zw))); + r1 = vec4(r1.xy, v_7.xy); + r1.x = bitcast((bitcast(r1.z) | bitcast(r1.x))); + r1.x = bitcast((bitcast(r1.y) | bitcast(r1.x))); + r1.x = bitcast((bitcast(r1.w) | bitcast(r1.x))); + r1.w = select(v0.w, 0.0f, (bitcast(r1.x) != 0u)); + r0 = (r0 + v1); + r0 = (r0 * v6.zwzw); + r2 = textureSample(t5, s5, r0.xyxx.xy); + let v_8 = (r2.xyz * r2.xyz); + r2 = vec4(v_8.xyz, r2.w); + r0 = textureSample(t5, s5, r0.zwzz.xy); + let v_9 = (r0.xyz * r0.xyz); + r0 = vec4(v_9.xyz, r0.w); + let v_10 = -(r2); + r0 = (r0 + v_10); + r0 = fma(v3.xy.xxxx, r0, r2); + let v_11 = fma(v5.xyz, v7.zzz, v0.xyz); + r1 = vec4(v_11.xyz, r1.w); + r2 = (r1 * r0); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_12 = (v11.xy * cb7_7.tint_symbol_3[1u].xy); + r3 = vec4(v_12.xy, r3.zw); + r3 = textureSample(t4, s4, r3.xyxx.xy); + r0.w = (r3.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r0.w = (r0.w * v4.w); + } else { + r0.w = v4.w; + } + let v_13 = bitcast>(select(vec2(), vec2(4294967295u), !((vec2() == cb9_9.tint_symbol_4[5u].xy)))); + r3 = vec4(v_13.xy, r3.zw); + if ((bitcast(r3.x) != 0u)) { + let v_14 = (v11.xy * cb7_7.tint_symbol_3[1u].xy); + let v_15 = r3; + r3 = vec4(v_14.x, v_15.y, v_14.y, v_15.w); + r4 = textureSample(t3, s3, r3.xzxx.xy); + let v_16 = (r4.xyz * r4.xyz); + r3 = vec4(v_16.x, r3.y, v_16.yz); + let v_17 = fma((-(cb3_3.tint_symbol_2[0u].zzzz)).xyz, cb3_3.tint_symbol_2[1u].xyz, cb3_3.tint_symbol_2[43u].xyz); + r5 = vec4(v_17.xyz, r5.w); + let v_18 = (r3.xzw * r5.xyz); + r3 = vec4(v_18.x, r3.y, v_18.yz); + let v_19 = (r3.xzw * cb9_9.tint_symbol_4[6u].zzz); + r5 = vec4(v_19.xyz, r5.w); + let v_20 = (r2.xyz * r4.xyz); + r4 = vec4(v_20.xyz, r4.w); + let v_21 = (r4.xyz + r4.xyz); + r4 = vec4(v_21.xyz, r4.w); + let v_22 = -(r4.xyzx); + let v_23 = fma(r0.xyz, r1.xyz, v_22.xyz); + r6 = vec4(v_23.xyz, r6.w); + let v_24 = fma(v4.yyy, r6.xyz, r4.xyz); + r4 = vec4(v_24.xyz, r4.w); + let v_25 = fma((-(r3.xxzw)).xzw, cb9_9.tint_symbol_4[6u].zzz, r4.xyz); + r3 = vec4(v_25.x, r3.y, v_25.yz); + let v_26 = fma(v4.xxx, r3.xzw, r5.xyz); + r3 = vec4(v_26.x, r3.y, v_26.yz); + } else { + let v_27 = fma((-(r0.xyzx)).xyz, r1.xyz, v4.xyz); + r0 = vec4(v_27.xyz, r0.w); + let v_28 = fma(r0.www, r0.xyz, r2.xyz); + r3 = vec4(v_28.x, r3.y, v_28.yz); + } + let v_29 = (r3.xzw * cb2_2.tint_symbol_1[17u].zzz); + r0 = vec4(v_29.xyz, r0.w); + let v_30 = bitcast>(r3.yyy); + let v_31 = r3.xzw; + let v_32 = select(r0.xyz, v_31, (v_30 != vec3())); + r2 = vec4(v_32.xyz, r2.w); + o2 = (r2.w * cb2_2.tint_symbol_1[22u].x); + o0 = r2; + o1 = 0.0f; +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) @interpolate(flat) v3 : vec4, @location(4u) v4 : vec4, @location(5u) @interpolate(flat) v5 : vec4, @location(6u) @interpolate(flat) v6 : vec4, @location(7u) v7 : vec4, @location(8u) v8 : vec4, @location(9u) v9 : vec4, @location(10u) v10 : vec4, @builtin(position) v_33 : vec4) -> tint_symbol_5 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v_33); + return tint_symbol_5(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/d75e40628117d6b5.wgsl b/b/8b0b5899ed/shaders/d75e40628117d6b5.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..fbf4d45c8f74182b0e948037fea641a906c83433 --- /dev/null +++ b/b/8b0b5899ed/shaders/d75e40628117d6b5.wgsl @@ -0,0 +1,25 @@ +diagnostic(off, derivative_uniformity); + +var o0 : vec4; + +var o1 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4) { + let v = fma(v0, vec3(2.0f, 2.0f, 1.0f), vec3(-1.0f, -1.0f, 0.0f)); + o0 = vec4(v.xyz, o0.w); + o0.w = 1.0f; + o1 = v1; +} + +struct tint_symbol { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4) -> tint_symbol { + main_inner(v0, v1); + return tint_symbol(o0, o1); +} diff --git a/b/8b0b5899ed/shaders/d75e706692b226b7.consts.json b/b/8b0b5899ed/shaders/d75e706692b226b7.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d75e706692b226b7.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d768886023ac0a6a.wgsl b/b/8b0b5899ed/shaders/d768886023ac0a6a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..1169157fdf018b6569a4902bee0baefba778e169 --- /dev/null +++ b/b/8b0b5899ed/shaders/d768886023ac0a6a.wgsl @@ -0,0 +1,98 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb46_struct { + tint_symbol_2 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb1_struct; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(33u) var t1 : texture_2d; + +var v2 : vec4; + +var v3 : array; + +var o0 : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec4, v1 : vec4, v : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v2 = v_1; + x0[0u].x = v3[0u]; + x0[0u].y = v3[1u]; + x0[0u].z = v3[2u]; + x0[0u].w = v3[3u]; + let v_2 = (v2.xy + vec2(0.5f)); + r0 = vec4(v_2.xy, r0.zw); + let v_3 = (r0.xy * cb2_2.tint_symbol_1[18u].zw); + r0 = vec4(v_3.xy, r0.zw); + r0 = textureSample(t1, s1, r0.xyxx.xy); + r0.y = (cb3_3.tint_symbol_2[45u].w + 1.0f); + r0.y = ((-(r0.xxxx)).y + r0.y); + r0.y = (cb3_3.tint_symbol_2[45u].z / r0.y); + let v_4 = -(cb3_3.tint_symbol_2[0u].xxxx); + r0.y = (r0.y + v_4.y); + let v_5 = ((-(cb3_3.tint_symbol_2[0u].xxxz)).zw + cb3_3.tint_symbol_2[0u].yw); + r0 = vec4(r0.xy, v_5.xy); + r0.y = clamp(((r0.yyyy / r0.zzzz)).y, 0.0f, 1.0f); + r0.y = fma(r0.y, r0.w, cb3_3.tint_symbol_2[0u].z); + r0.y = (r0.y + v2.z); + r0.x = bitcast(select(0u, 4294967295u, (r0.y >= r0.x))); + let v_6 = (v0.xyz + (-(cb1_1.tint_symbol[15u].xxyz)).yzw); + r0 = vec4(r0.x, v_6.xyz); + let v_7 = -(cb1_1.tint_symbol[14u].xyzx); + r0.y = dot(r0.yzw, v_7.xyz); + let v_8 = -(cb3_3.tint_symbol_2[44u].xxxx); + r0.y = (r0.y + v_8.y); + r0.z = (v_8.z + cb3_3.tint_symbol_2[44u].y); + r0.y = clamp(((r0.yyyy / r0.zzzz)).y, 0.0f, 1.0f); + r1 = (-(cb3_3.tint_symbol_2[1u]) + cb3_3.tint_symbol_2[43u]); + r1 = fma(r0.yyyy, r1, cb3_3.tint_symbol_2[1u]); + r0.y = bitcast(select(0u, 4294967295u, (0.99998998641967773438f < v1.w))); + let v_9 = bitcast>(r0.yyyy); + r1 = select(r1, v1, (v_9 != vec4())); + r0.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[44u].y < 0.0f))); + let v_10 = bitcast>(r0.yyyy); + let v_11 = cb5_5.tint_symbol_3[0u]; + r1 = select(r1, v_11, (v_10 != vec4())); + let v_12 = (r1.ww * cb3_3.tint_symbol_2[44u].zw); + let v_13 = r0; + r0 = vec4(v_13.x, v_12.xy, v_13.w); + let v_14 = r1; + o0 = vec4(v_14.xyz, o0.w); + let v_15 = bitcast(r0.x); + let v_16 = r0.y; + o0.w = select(r0.z, v_16, (v_15 != 0u)); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @builtin(position) v_17 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v_17); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d76d36482fb57585.wgsl b/b/8b0b5899ed/shaders/d76d36482fb57585.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..b8e364330991cfcde658b77a492f7d889b0761b4 --- /dev/null +++ b/b/8b0b5899ed/shaders/d76d36482fb57585.wgsl @@ -0,0 +1,67 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb1_struct { + tint_symbol : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct; + +struct cb2_struct { + tint_symbol_1 : array, 2u>, +} + +@group(1u) @binding(9u) var cb9_9 : cb2_struct; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + let v = fma(v2.xy, cb9_9.tint_symbol_1[1u].xy, cb9_9.tint_symbol_1[1u].zw); + r0 = vec4(v.xy, r0.zw); + let v_1 = (r0.xy * cb10_10.tint_symbol[0u].xx); + r0 = vec4(v_1.xy, r0.zw); + r0.x = textureSample(t5, s5, r0.xyxx.xy).x; + r0.x = bitcast(select(0u, 4294967295u, (0.60000002384185791016f < r0.x))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + r0.x = (r0.x * v1.z); + let v_2 = r0; + r0 = vec4(v_2.x, ((v1.xyz.xy + (-(v2.xxyx)).yz)).xy, v_2.w); + r0.w = dot(r0.yz, r0.yz); + r0.w = sqrt(r0.w); + r1.x = fma(r0.w, v2.z, (-(v2.wwww)).x); + r1.y = (abs(r1.xxxx).y * 0.6666666865348815918f); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * r1.y); + r1.y = fma((-(r1.yyyy)).y, r1.y, 1.0f); + r0.x = (r0.x * r1.y); + r1.y = bitcast(select(0u, 4294967295u, (-1.0f < r1.x))); + r1.z = bitcast(select(0u, 4294967295u, (r1.x < 1.5f))); + r1.x = max(r1.x, -1.0f); + r1.x = min(r1.x, 1.5f); + r1.x = (r1.x * 6.28318500518798828125f); + r1.x = cos(r1.xxxx.x); + r0.w = (r1.x / r0.w); + let v_3 = (r0.ww * r0.yz); + let v_4 = r0; + r0 = vec4(v_4.x, v_3.xy, v_4.w); + let v_5 = fma(r0.yz, vec2(0.5f), vec2(0.5f)); + o0 = vec4(v_5.xy, o0.zw); + r0.y = bitcast((bitcast(r1.y) & bitcast(r1.z))); + r0.y = bitcast((bitcast(r0.y) & 1065353216u)); + r0.x = (r0.x * r0.y); + o0.w = (r0.x * cb9_9.tint_symbol_1[0u].z); + o0.z = 0.0f; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d77c92cc423b5fcf.wgsl b/b/8b0b5899ed/shaders/d77c92cc423b5fcf.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e2f6864ee274cf30c4e38ecf53ee7f687f32c970 --- /dev/null +++ b/b/8b0b5899ed/shaders/d77c92cc423b5fcf.wgsl @@ -0,0 +1,161 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb5_struct { + tint_symbol_1 : array, 5u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb5_struct; + +struct cb3_struct { + tint_symbol_2 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol[15u].x); + let v_2 = -(cb5_5.tint_symbol_1[4u].xxxx); + r1.y = fma(r0.w, cb2_2.tint_symbol[15u].x, v_2.y); + r1.z = (v_2.z + 1.0f); + r1.z = (r1.z * 0.10000000149011611938f); + r1.y = (r1.y / r1.z); + r1.y = fma((-(r0.wwww)).y, cb2_2.tint_symbol[15u].x, r1.y); + r1.x = fma(cb12_12.tint_symbol_2[2u].z, r1.y, r1.x); + r1.y = dot(v0.xy, vec2(0.5f)); + r1.y = fract(r1.y); + let v_3 = bitcast>(select(vec2(), vec2(4294967295u), (r1.yx < vec2(0.5f, 1.0f)))); + let v_4 = r1; + r1 = vec4(v_4.x, v_3.xy, v_4.w); + r1.y = bitcast((bitcast(r1.z) & bitcast(r1.y))); + r1.z = bitcast(select(0u, 4294967295u, (0.0039215688593685627f >= r1.x))); + r1.y = bitcast((bitcast(r1.z) | bitcast(r1.y))); + v_5((bitcast(r1.y) != 0u)); + r2 = textureSample(t2, s2, v2.xy.xyxx.xy); + let v_6 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + let v_7 = r1; + r1 = vec4(v_7.x, v_6.xy, v_7.w); + r1.w = dot(r1.yz, r1.yz); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = sqrt(abs(r1.wwww).w); + r2.x = max(cb12_12.tint_symbol_2[1u].w, 0.00100000004749745131f); + let v_8 = (r1.yz * r2.xx); + let v_9 = r1; + r1 = vec4(v_9.x, v_8.xy, v_9.w); + let v_10 = (r1.zzz * v5.xyz); + r2 = vec4(v_10.xyz, r2.w); + let v_11 = fma(r1.yyy, v4.xyz, r2.xyz); + r2 = vec4(v_11.xyz, r2.w); + let v_12 = fma(r1.www, v3.xyz, r2.xyz); + r1 = vec4(r1.x, v_12.xyz); + r2.x = dot(r1.yzw, r1.yzw); + r2.x = inverseSqrt(r2.x); + let v_13 = (r1.yzw * r2.xxx); + r2 = vec4(r2.x, v_13.xyz); + r3 = textureSample(t3, s3, v2.xy.xyxx.xy); + let v_14 = (r3.xy * r3.xy); + r3 = vec4(v_14.xy, r3.zw); + r1.y = dot(r3.xyz, cb12_12.tint_symbol_2[1u].xyz); + r3.x = (r1.y * cb12_12.tint_symbol_2[0u].z); + r1.z = (r3.w * cb12_12.tint_symbol_2[0u].y); + r0.w = (r0.w * v1.w); + r3.w = (v1.x * cb2_2.tint_symbol[15u].z); + r0.w = (r0.w * cb2_2.tint_symbol[15u].x); + let v_15 = fma(r2.yzw, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_15.xyz, o1.w); + r3.y = (r1.z * 0.001953125f); + r1.z = fma(r1.w, r2.x, -0.34999999403953552246f); + r1.z = clamp(((r1.zzzz * vec4(1.53846156597137451172f))).z, 0.0f, 1.0f); + r1.z = (r1.z * cb5_5.tint_symbol_1[3u].z); + r1.w = ((-(cb2_2.tint_symbol[16u].zzzz)).w + 1.0f); + r1.z = (r1.w * r1.z); + r1.z = (r3.w * r1.z); + r1.w = fma((-(r3.xxxx)).w, 0.5f, 1.0f); + r1.w = (r1.w * r1.z); + r1.z = (r1.z * cb12_12.tint_symbol_2[2u].x); + r1.w = fma(r1.w, -0.5f, 1.0f); + let v_16 = (r0.xyz * r1.www); + o0 = vec4(v_16.xyz, o0.w); + r0.x = clamp(fma(r1.yyyy, cb12_12.tint_symbol_2[0u].zzzz, vec4(0.69999998807907104492f)).x, 0.0f, 1.0f); + let v_17 = (r0.xx * vec2(0.5f, 0.48828125f)); + r0 = vec4(v_17.xy, r0.zw); + r3.z = cb12_12.tint_symbol_2[0u].x; + r0.z = 0.97000002861022949219f; + let v_18 = -(r3.xyzx); + let v_19 = (r0.xyz + v_18.xyz); + r0 = vec4(v_19.xyz, r0.w); + let v_20 = max(r0.xyz, vec3()); + r0 = vec4(v_20.xyz, r0.w); + let v_21 = fma(r0.xyz, r1.zzz, r3.xyz); + r0 = vec4(v_21.xyz, r0.w); + let v_22 = sqrt(r0.xy); + o2 = vec4(v_22.xy, o2.zw); + o0.w = r1.x; + o1.w = r0.w; + let v_23 = r0; + o2 = vec4(o2.xy, v_23.zw); + o3 = vec4(0.0f, 0.0f, 0.0f, 1.0f); +} + +fn v_5(v_24 : bool) { + if (v_24) { + discard; + return; + } +} + +struct tint_symbol_3 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_25 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4) -> tint_symbol_3 { + main_inner(v_25, v1, v2, v3, v4, v5); + return tint_symbol_3(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/d783589a1cd7db97.consts.json b/b/8b0b5899ed/shaders/d783589a1cd7db97.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/d783589a1cd7db97.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d783589a1cd7db97.wgsl b/b/8b0b5899ed/shaders/d783589a1cd7db97.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..00cbb6edebe3bf764ceb79d34e9aec3a32d5a5ae --- /dev/null +++ b/b/8b0b5899ed/shaders/d783589a1cd7db97.wgsl @@ -0,0 +1,421 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb15_struct { + tint_symbol_4 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v4 : vec4; + +var v5 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_6 { + tint_symbol_5 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_6; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v4 = v_2; + x1[0u].x = v5[0u]; + x1[0u].y = v5[1u]; + x1[0u].z = v5[2u]; + x1[0u].w = v5[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1.x = dot(v2.xyz, v2.xyz); + r1.x = inverseSqrt(r1.x); + let v_3 = (r1.xxx * v2.xyz); + r1 = vec4(r1.x, v_3.xyz); + r0.w = (r0.w * v0.w); + let v_4 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_4.xy, r2.zw); + let v_5 = (r0.xyz * r0.xyz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = ((-(v3.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_6.xyz, r3.w); + r2.z = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_7 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r3 = vec4(v_7.xyz, r3.w); + let v_8 = (r3.yyy * cb6_6.tint_symbol_4[1u].xyz); + r4 = vec4(v_8.xyz, r4.w); + let v_9 = fma(r3.xxx, cb6_6.tint_symbol_4[0u].xyz, r4.xyz); + r4 = vec4(v_9.xyz, r4.w); + let v_10 = fma(r3.zzz, cb6_6.tint_symbol_4[2u].xyz, r4.xyz); + r4 = vec4(v_10.xyz, r4.w); + let v_11 = fma(r4.xyz, cb6_6.tint_symbol_4[4u].xyz, cb6_6.tint_symbol_4[8u].xyz); + r5 = vec4(v_11.xyz, r5.w); + let v_12 = &(x0[0u]); + let v_13 = r5; + *(v_12) = vec4(v_13.xyz, (*(v_12)).w); + let v_14 = fma(r4.xyz, cb6_6.tint_symbol_4[5u].xyz, cb6_6.tint_symbol_4[9u].xyz); + r6 = vec4(v_14.xyz, r6.w); + let v_15 = &(x0[1u]); + let v_16 = r6; + *(v_15) = vec4(v_16.xyz, (*(v_15)).w); + let v_17 = fma(r4.xyz, cb6_6.tint_symbol_4[6u].xyz, cb6_6.tint_symbol_4[10u].xyz); + r7 = vec4(v_17.xyz, r7.w); + let v_18 = &(x0[2u]); + let v_19 = r7; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = fma(r4.xyz, cb6_6.tint_symbol_4[7u].xyz, cb6_6.tint_symbol_4[11u].xyz); + r4 = vec4(v_20.xyz, r4.w); + let v_21 = &(x0[3u]); + let v_22 = r4; + *(v_21) = vec4(v_22.xyz, (*(v_21)).w); + r2.w = fma((-(cb6_6.tint_symbol_4[14u].zzzz)).w, 1.5f, 1.0f); + r2.w = (r2.w * 0.5f); + let v_23 = abs(r7.yyyy); + r3.w = max(v_23.w, abs(r7.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r2.w))); + let v_24 = (bitcast(r3.w) != 0u); + let v_25 = bitcast(v.tint_symbol_5[0i].x); + r3.w = select(bitcast(v.tint_symbol_5[1i].x), v_25, v_24); + let v_26 = abs(r6.yyyy); + r4.z = max(v_26.z, abs(r6.xxxx).z); + r4.z = bitcast(select(0u, 4294967295u, (r4.z < r2.w))); + let v_27 = bitcast(r4.z); + r3.w = select(r3.w, bitcast(v.tint_symbol_5[2i].x), (v_27 != 0u)); + let v_28 = abs(r5.yyyy); + r4.z = max(v_28.z, abs(r5.xxxx).z); + r2.w = bitcast(select(0u, 4294967295u, (r4.z < r2.w))); + let v_29 = bitcast(r2.w); + r2.w = select(r3.w, 0.0f, (v_29 != 0u)); + let v_30 = x0[bitcast(r2.w)]; + r5 = vec4(v_30.xyz, r5.w); + r2.w = f32(bitcast(r2.w)); + r3.w = (r2.w + 0.5f); + r3.w = (r3.w * 0.25f); + r6 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww))); + r6 = bitcast>((bitcast>(r6) & vec4(1065353216u))); + r2.w = dot(r6, cb6_6.tint_symbol_4[12u]); + r4.z = dot(r6, cb6_6.tint_symbol_4[13u]); + r4.w = (r5.x + 0.5f); + r3.w = fma(r5.y, 0.25f, r3.w); + r5.x = bitcast(select(0u, 4294967295u, !((r2.w == 0.0f)))); + r2.w = ((-(r2.wwww)).w + r5.z); + r6.x = dpdx(r4.w); + let v_31 = dpdx(r3.ww); + let v_32 = r5; + r5 = vec4(v_32.x, v_31.x, v_32.z, v_31.y); + r6.z = dpdx(r2.w); + r7.y = dpdy(r4.w); + let v_33 = dpdy(r3.ww); + let v_34 = r7; + r7 = vec4(v_33.x, v_34.y, v_33.y, v_34.w); + r7.w = dpdy(r2.w); + let v_35 = (r5.yw * r7.yw); + let v_36 = r5; + r5 = vec4(v_36.x, v_35.x, v_36.z, v_35.y); + let v_37 = -(r5.ywyy); + let v_38 = fma(r6.xz, r7.xz, v_37.xy); + r8 = vec4(v_38.xy, r8.zw); + r5.y = (1.0f / r8.x); + r5.w = (r6.z * r7.y); + let v_39 = -(r5.wwww); + r8.z = fma(r6.x, r7.w, v_39.z); + let v_40 = (r5.yy * r8.yz); + let v_41 = r5; + r5 = vec4(v_41.x, v_40.x, v_41.z, v_40.y); + let v_42 = max(r5.yw, vec2()); + let v_43 = r5; + r5 = vec4(v_43.x, v_42.x, v_43.z, v_42.y); + let v_44 = min(r5.yw, vec2(0.5f)); + let v_45 = r5; + r5 = vec4(v_45.x, v_44.x, v_45.z, v_44.y); + r2.w = fma((-(r4.zzzz)).w, r5.y, r2.w); + r2.w = fma((-(r4.zzzz)).w, r5.w, r2.w); + let v_46 = bitcast(r5.x); + let v_47 = r2.w; + r2.w = select(r5.z, v_47, (v_46 != 0u)); + r5.x = (r4.w + cb6_6.tint_symbol_4[14u].z); + r5.y = fma(cb6_6.tint_symbol_4[14u].w, 0.25f, r3.w); + let v_48 = r5.xyxx; + r2.w = textureSampleCompareLevel(t15, s15, v_48.xy, r2.w); + r2.z = clamp(fma(r2.zzzz, cb6_6.tint_symbol_4[0u].wwww, cb6_6.tint_symbol_4[1u].wwww).z, 0.0f, 1.0f); + let v_49 = abs(r4.yyyy); + r3.w = max(v_49.w, abs(r4.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.z = fma(r2.z, r3.w, r2.w); + let v_50 = (r2.xyz * r2.xyz); + r2 = vec4(v_50.xyz, r2.w); + r2.z = min(r2.z, 1.0f); + r2.w = clamp(fma(v3.xyz.zzzz, cb6_6.tint_symbol_4[3u].xxxx, cb6_6.tint_symbol_4[3u].yyyy).w, 0.0f, 1.0f); + r2.w = sqrt(r2.w); + r2.w = (r2.w * cb6_6.tint_symbol_4[3u].z); + let v_51 = -(r2.zzzz); + r2.z = fma(r2.w, v_51.z, r2.z); + let v_52 = -(cb3_3.tint_symbol_2[0u].xyzx); + r2.w = dot(r1.yzw, v_52.xyz); + r3.w = clamp(r2.wwww.w, 0.0f, 1.0f); + r3.w = ((-(abs(r2.wwww))).w + r3.w); + let v_53 = abs(r2.wwww); + r2.w = fma(r0.w, r3.w, v_53.w); + let v_54 = (r0.xyz * r2.www); + r4 = vec4(v_54.xyz, r4.w); + let v_55 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_55.xyz, r4.w); + r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_56 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_56.xyz, r5.w); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_57 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_57.xyz, r6.w); + let v_58 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_58.xyz, r6.w); + let v_59 = fma(r5.xyz, r2.www, r6.xyz); + r5 = vec4(v_59.xyz, r5.w); + let v_60 = (r2.yyy * r5.xyz); + r5 = vec4(v_60.xyz, r5.w); + let v_61 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_61.xyz, r6.w); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_62 = dot(r7.xyz, r1.yzw); + r1.x = clamp(vec4(v_62, v_62, v_62, v_62).x, 0.0f, 1.0f); + let v_63 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz); + r1 = vec4(v_63.xyz, r1.w); + let v_64 = fma(r1.xyz, r2.xxx, r5.xyz); + r1 = vec4(v_64.xyz, r1.w); + let v_65 = (r0.xyz * r1.xyz); + r0 = vec4(v_65.xyz, r0.w); + let v_66 = fma(r4.xyz, r2.zzz, r0.xyz); + r0 = vec4(v_66.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r3.xyz, r3.xyz); + r1.x = sqrt(r0.w); + let v_67 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_67.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r3.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_68 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_68 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_69 = (r0.www * r3.xyz); + r2 = vec4(v_69.xyz, r2.w); + let v_70 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_70, v_70, v_70, v_70).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_71 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_71, v_71, v_71, v_71).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_72 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_72.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_73 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_73.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_74 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_74.xyz, r2.w); + let v_75 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_75.xyz, r2.w); + let v_76 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_76.xyz, r4.w); + let v_77 = fma(r1.www, r4.xyz, r2.xyz); + r2 = vec4(v_77.xyz, r2.w); + let v_78 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_79 = (r2.xyz + v_78.xyz); + r2 = vec4(v_79.xyz, r2.w); + let v_80 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_80.xyz, r2.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_81 = ((-(r2.xyzx)).xyz + r4.xyz); + r4 = vec4(v_81.xyz, r4.w); + let v_82 = fma(r1.xxx, r4.xyz, r2.xyz); + r1 = vec4(v_82.xy, r1.z, v_82.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_83 = (v4.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_83.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_84 = -(r0.xyxz); + let v_85 = fma(r1.xyw, r0.www, v_84.xyw); + r1 = vec4(v_85.xy, r1.z, v_85.z); + let v_86 = fma(r1.zzz, r1.xyw, r0.xyz); + o0 = vec4(v_86.xyz, o0.w); + } else { + r0.w = dot(r3.xyz, r3.xyz); + r1.x = sqrt(r0.w); + let v_87 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_87.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r3.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_88 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_88 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_89 = (r0.www * r3.xyz); + r2 = vec4(v_89.xyz, r2.w); + let v_90 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_90, v_90, v_90, v_90).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_91 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_91, v_91, v_91, v_91).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_92 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_92.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_93 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_93.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_94 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_94.xyz, r2.w); + let v_95 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_95.xyz, r2.w); + let v_96 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_96.xyz, r3.w); + let v_97 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_97.xyz, r2.w); + let v_98 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_99 = (r2.xyz + v_98.xyz); + r2 = vec4(v_99.xyz, r2.w); + let v_100 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_100.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_101 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_101.xyz, r3.w); + let v_102 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_102.xy, r1.z, v_102.z); + let v_103 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_103.xy, r1.z, v_103.z); + let v_104 = fma(r1.zzz, r1.xyw, r0.xyz); + o0 = vec4(v_104.xyz, o0.w); + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @builtin(position) v_105 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v_105); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d78613a755e2923b.wgsl b/b/8b0b5899ed/shaders/d78613a755e2923b.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..bfb785f08a086fef7183339493a6050d8312b68f --- /dev/null +++ b/b/8b0b5899ed/shaders/d78613a755e2923b.wgsl @@ -0,0 +1,131 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb4_struct { + tint_symbol_1 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb3_struct { + tint_symbol_2 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4) { + r0.x = max(cb12_12.tint_symbol_2[1u].w, 0.00100000004749745131f); + r1 = textureSample(t2, s2, v2.xy.xyxx.xy); + let v = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + let v_1 = r0; + r0 = vec4(v_1.x, v.xy, v_1.w); + let v_2 = (r0.xx * r0.yz); + r0 = vec4(v_2.x, r0.yz, v_2.y); + r0.y = dot(r0.yz, r0.yz); + r0.y = ((-(r0.yyyy)).y + 1.0f); + r0.y = sqrt(abs(r0.yyyy).y); + let v_3 = (r0.www * v5.xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = fma(r0.xxx, v4.xyz, r1.xyz); + r0 = vec4(v_4.x, r0.y, v_4.yz); + let v_5 = fma(r0.yyy, v3.xyz, r0.xzw); + r0 = vec4(v_5.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + r1.x = fma(r0.z, r0.w, -0.34999999403953552246f); + let v_6 = (r0.www * r0.xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = fma(r0.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_7.xyz, o1.w); + r0.x = clamp(((r1.xxxx * vec4(1.53846156597137451172f))).x, 0.0f, 1.0f); + r0.x = (r0.x * cb5_5.tint_symbol_1[3u].z); + r0.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f); + r0.x = (r0.y * r0.x); + r0.y = (v1.x * cb2_2.tint_symbol[15u].z); + r0.x = (r0.y * r0.x); + r1 = textureSample(t3, s3, v2.xy.xyxx.xy); + let v_8 = (r1.xy * r1.xy); + r1 = vec4(v_8.xy, r1.zw); + r0.y = (r1.w * cb12_12.tint_symbol_2[0u].y); + r2.y = (r0.y * 0.001953125f); + r0.y = dot(r1.xyz, cb12_12.tint_symbol_2[1u].xyz); + r2.x = (r0.y * cb12_12.tint_symbol_2[0u].z); + r0.y = clamp(fma(r0.yyyy, cb12_12.tint_symbol_2[0u].zzzz, vec4(0.69999998807907104492f)).y, 0.0f, 1.0f); + let v_9 = (r0.yy * vec2(0.5f, 0.48828125f)); + r1 = vec4(v_9.xy, r1.zw); + r0.y = fma((-(r2.xxxx)).y, 0.5f, 1.0f); + r0.y = (r0.y * r0.x); + r0.x = (r0.x * cb12_12.tint_symbol_2[2u].x); + r0.y = fma(r0.y, -0.5f, 1.0f); + r3 = textureSample(t0, s0, v2.xy.xyxx.xy); + let v_10 = (r0.yyy * r3.xyz); + o0 = vec4(v_10.xyz, o0.w); + r0.y = (r3.w * v1.w); + r0.y = (r0.y * cb2_2.tint_symbol[15u].x); + o0.w = r0.y; + o1.w = r0.y; + o2.w = r0.y; + r1.z = 0.97000002861022949219f; + r2.z = cb12_12.tint_symbol_2[0u].x; + let v_11 = -(r2.xxyz); + let v_12 = (r1.xyz + v_11.yzw); + r0 = vec4(r0.x, v_12.xyz); + let v_13 = max(r0.yzw, vec3()); + r0 = vec4(r0.x, v_13.xyz); + let v_14 = fma(r0.yzw, r0.xxx, r2.xyz); + r0 = vec4(v_14.xyz, r0.w); + let v_15 = sqrt(r0.xy); + o2 = vec4(v_15.xy, o2.zw); + o2.z = r0.z; + o3 = vec4(0.0f, 0.0f, 0.0f, 1.0f); +} + +struct tint_symbol_3 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4) -> tint_symbol_3 { + main_inner(v1, v2, v3, v4, v5); + return tint_symbol_3(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/d798c6ebecdc74c4.wgsl b/b/8b0b5899ed/shaders/d798c6ebecdc74c4.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..812cc8da1032e2e2db45b96f1c60e950bcb18712 --- /dev/null +++ b/b/8b0b5899ed/shaders/d798c6ebecdc74c4.wgsl @@ -0,0 +1,371 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb70_struct { + tint_symbol_2 : array, 70u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb70_struct; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(31u) var s15 : sampler; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(37u) var t5 : texture_multisampled_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_multisampled_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : u32) { + let v = (v1.xy * cb2_2.tint_symbol_1[18u].xy); + r0 = vec4(v.xy, r0.zw); + let v_1 = r0.xy; + let v_2 = max(v_1, vec2(-2147483648.0f)); + let v_3 = bitcast>(select(select(vec2(v_2), vec2(2147483647i), (v_2 >= vec2(2147483648.0f))), vec2(), !((v_1 == v_1)))); + r0 = vec4(v_3.xy, r0.zw); + r0 = vec4(r0.xy, vec2()); + r1.x = textureLoad(t3, bitcast>(r0.xy), bitcast(v2)).x; + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.y = (r1.x + cb5_5.tint_symbol_2[0u].w); + r1.y = (cb5_5.tint_symbol_2[0u].z / r1.y); + r1.x = bitcast(select(0u, 4294967295u, !((r1.x == 0.0f)))); + r1.x = bitcast((bitcast(r1.x) & 1065353216u)); + let v_4 = -(cb5_5.tint_symbol_2[2u].xxxx); + r1.z = (r1.y + v_4.z); + r1.z = clamp(((r1.zzzz * cb5_5.tint_symbol_2[2u].yyyy)).z, 0.0f, 1.0f); + r1.z = (r1.z * cb5_5.tint_symbol_2[2u].z); + r1.x = clamp(((r1.xxxx * r1.zzzz)).x, 0.0f, 1.0f); + let v_5 = textureLoad(t5, bitcast>(r0.xy), bitcast(v2)).xyz; + r2 = vec4(v_5.xyz, r2.w); + let v_6 = (r2.xyz * cb2_2.tint_symbol_1[17u].www); + r3 = vec4(v_6.xyz, r3.w); + let v_7 = textureSample(t9, s9, v1.xyxx.xy).xyz; + r4 = vec4(v_7.xyz, r4.w); + let v_8 = fma((-(r2.xyzx)).xyz, cb2_2.tint_symbol_1[17u].www, r4.xyz); + r2 = vec4(v_8.xyz, r2.w); + let v_9 = fma(r1.xxx, r2.xyz, r3.xyz); + r1 = vec4(v_9.x, r1.y, v_9.yz); + r0.x = bitcast(textureLoad(t8, bitcast>(r0.xy), bitcast(v2)).y); + r0.x = f32(bitcast(r0.x)); + r0.x = (r0.x * 0.0039215688593685627f); + r0.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[50u].x < r0.x))); + r0.x = select(1.0f, 0.0f, (bitcast(r0.x) != 0u)); + r2 = fma(v1.xyxy, vec4(2.0f), vec4(-1.0f)); + let v_10 = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r3 = vec4(v_10.xy, r3.zw); + r3 = vec4(r3.xy, vec2(1.0f)); + r4.x = dot(r3.xyz, cb5_5.tint_symbol_2[15u].xyz); + r4.y = dot(r3.xyz, cb5_5.tint_symbol_2[16u].xyz); + r4.z = dot(r3.xyz, cb5_5.tint_symbol_2[17u].xyz); + let v_11 = fma(r4.xyz, r1.yyy, cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_11.xyz, r3.w); + r4.x = dot(r3, cb5_5.tint_symbol_2[12u]); + r4.y = dot(r3, cb5_5.tint_symbol_2[13u]); + r0.y = dot(r3, cb5_5.tint_symbol_2[14u]); + r0.z = bitcast(select(0u, 4294967295u, (r0.y == 0.0f))); + let v_12 = bitcast(r0.z); + r0.y = select(r0.y, 0.00000999999974737875f, (v_12 != 0u)); + r3 = (r4.xyxy / r0.yyyy); + let v_13 = -(r3); + r2 = (r2 + v_13); + r2 = (r2 * vec4(40.0f, -22.5f, 40.0f, -22.5f)); + r0.y = dot(r2.zw, r2.zw); + r0.z = bitcast(select(0u, 4294967295u, (1.0f < r0.y))); + r0.y = inverseSqrt(r0.y); + r3 = (r0.yyyy * r2.zwzw); + let v_14 = bitcast>(r0.zzzz); + let v_15 = r3; + r2 = select(r2, v_15, (v_14 != vec4())); + r2 = (r2 * cb5_5.tint_symbol_2[11u].xxxx); + r2 = (r2 * cb5_5.tint_symbol_2[11u].zwzw); + r3 = (r2.zwzw * vec4(0.01250000018626451492f, 0.02222222276031970978f, 0.00208333344198763371f, 0.00370370363816618919f)); + let v_16 = r0; + r0 = vec4(v_16.x, ((v1.xy * vec2(58.16400146484375f, 47.130001068115234375f))).xy, v_16.w); + let v_17 = fma(r1.xz, vec2(8.0f), r0.yz); + let v_18 = r0; + r0 = vec4(v_18.x, v_17.xy, v_18.w); + r0.y = textureSample(t12, s12, r0.yzyy.xy).x; + r0.y = (r0.y + -0.5f); + r4 = (r0.yyyy * r3.zwzw); + r4 = fma(r4, vec4(0.5f), v1.xyxy); + let v_19 = fma(r2.zw, vec2(0.00208333344198763371f, 0.00370370363816618919f), r4.zw); + let v_20 = r0; + r0 = vec4(v_20.x, v_19.xy, v_20.w); + let v_21 = (r0.yz * cb2_2.tint_symbol_1[18u].xy); + let v_22 = r0; + r0 = vec4(v_22.x, v_21.xy, v_22.w); + let v_23 = round(r0.yz); + let v_24 = r0; + r0 = vec4(v_24.x, v_23.xy, v_24.w); + let v_25 = (r0.yz + vec2(0.5f)); + let v_26 = r0; + r0 = vec4(v_26.x, v_25.xy, v_26.w); + let v_27 = (r0.yz / cb2_2.tint_symbol_1[18u].xy); + r3 = vec4(r3.xy, v_27.xy); + let v_28 = r0.yz; + let v_29 = max(v_28, vec2(-2147483648.0f)); + let v_30 = bitcast>(select(select(vec2(v_29), vec2(2147483647i), (v_29 >= vec2(2147483648.0f))), vec2(), !((v_28 == v_28)))); + r5 = vec4(v_30.xy, r5.zw); + r5 = vec4(r5.xy, vec2()); + r0.y = bitcast(textureLoad(t8, bitcast>(r5.xy), bitcast(v2)).y); + r0.y = f32(bitcast(r0.y)); + r0.y = (r0.y * 0.0039215688593685627f); + let v_31 = textureSample(t9, s9, r3.zwzz.xy).xyz; + r5 = vec4(v_31.xyz, r5.w); + r0.y = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[50u].x < r0.y))); + r0.y = select(1.0f, 0.0f, (bitcast(r0.y) != 0u)); + r6 = fma(r2.zwzw, vec4(0.00416666688397526741f, 0.00740740727633237839f, 0.00625000009313225746f, 0.01111111138015985489f), r4.zwzw); + r6 = (r6 * cb2_2.tint_symbol_1[18u].xyxy); + r6 = round(r6); + r6 = (r6 + vec4(0.5f)); + r7 = (r6 / cb2_2.tint_symbol_1[18u].xyxy); + let v_32 = r6.zwxy; + let v_33 = max(v_32, vec4(-2147483648.0f)); + r6 = bitcast>(select(select(vec4(v_33), vec4(2147483647i), (v_33 >= vec4(2147483648.0f))), vec4(), !((v_32 == v_32)))); + let v_34 = r6; + r8 = vec4(v_34.zw, r8.zw); + r8 = vec4(r8.xy, vec2()); + r0.z = bitcast(textureLoad(t8, bitcast>(r8.xy), bitcast(v2)).y); + r0.z = f32(bitcast(r0.z)); + r0.z = (r0.z * 0.0039215688593685627f); + let v_35 = textureSample(t9, s9, r7.xyxx.xy).xyz; + r8 = vec4(v_35.xyz, r8.w); + r0.z = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[50u].x < r0.z))); + r0.z = select(1.0f, 0.0f, (bitcast(r0.z) != 0u)); + r6 = vec4(r6.xy, vec2()); + r0.w = bitcast(textureLoad(t8, bitcast>(r6.xy), bitcast(v2)).y); + r0.w = f32(bitcast(r0.w)); + r0.w = (r0.w * 0.0039215688593685627f); + let v_36 = textureSample(t9, s9, r7.zwzz.xy).xyz; + r6 = vec4(v_36.xyz, r6.w); + r0.w = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[50u].x < r0.w))); + r0.w = select(1.0f, 0.0f, (bitcast(r0.w) != 0u)); + r2 = fma(r2, vec4(0.00833333376795053482f, 0.01481481455266475677f, 0.01041666697710752487f, 0.01851851865649223328f), r4); + r2 = (r2 * cb2_2.tint_symbol_1[18u].xyxy); + r2 = round(r2); + r2 = (r2 + vec4(0.5f)); + r4 = (r2 / cb2_2.tint_symbol_1[18u].xyxy); + let v_37 = r2.zwxy; + let v_38 = max(v_37, vec4(-2147483648.0f)); + r2 = bitcast>(select(select(vec4(v_38), vec4(2147483647i), (v_38 >= vec4(2147483648.0f))), vec4(), !((v_37 == v_37)))); + let v_39 = r2; + r7 = vec4(v_39.zw, r7.zw); + r7 = vec4(r7.xy, vec2()); + r1.y = bitcast(textureLoad(t8, bitcast>(r7.xy), bitcast(v2)).y); + r1.y = f32(bitcast(r1.y)); + r1.y = (r1.y * 0.0039215688593685627f); + let v_40 = textureSample(t9, s9, r4.xyxx.xy).xyz; + r7 = vec4(v_40.xyz, r7.w); + r1.y = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[50u].x < r1.y))); + r1.y = select(1.0f, 0.0f, (bitcast(r1.y) != 0u)); + r2 = vec4(r2.xy, vec2()); + r2.x = bitcast(textureLoad(t8, bitcast>(r2.xy), bitcast(v2)).y); + r2.x = f32(bitcast(r2.x)); + r2.x = (r2.x * 0.0039215688593685627f); + let v_41 = textureSample(t9, s9, r4.zwzz.xy).xyz; + r2 = vec4(r2.x, v_41.xyz); + r2.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[50u].x < r2.x))); + r2.x = select(1.0f, 0.0f, (bitcast(r2.x) != 0u)); + let v_42 = (r0.yyy * r5.xyz); + r4 = vec4(v_42.xyz, r4.w); + let v_43 = fma(r1.xzw, r0.xxx, r4.xyz); + r4 = vec4(v_43.xyz, r4.w); + r0.y = (r0.y + r0.x); + let v_44 = fma(r8.xyz, r0.zzz, r4.xyz); + r4 = vec4(v_44.xyz, r4.w); + r0.y = (r0.z + r0.y); + let v_45 = fma(r6.xyz, r0.www, r4.xyz); + r4 = vec4(v_45.xyz, r4.w); + r0.y = (r0.w + r0.y); + let v_46 = fma(r7.xyz, r1.yyy, r4.xyz); + r4 = vec4(v_46.xyz, r4.w); + r0.y = (r1.y + r0.y); + let v_47 = fma(r2.yzw, r2.xxx, r4.xyz); + r2 = vec4(r2.x, v_47.xyz); + r0.y = (r2.x + r0.y); + r0.y = max(r0.y, 0.10000000149011611938f); + let v_48 = (r2.yzw / r0.yyy); + r0 = vec4(r0.x, v_48.xyz); + r1.y = dot(r3.xy, r3.xy); + r1.y = (r1.y * 100000.0f); + r1.y = min(r1.y, 1.0f); + r0.x = (r0.x * r1.y); + let v_49 = ((-(r1.xxzw)).yzw + r0.yzw); + r0 = vec4(r0.x, v_49.xyz); + let v_50 = fma(r0.xxx, r0.yzw, r1.xzw); + r0 = vec4(v_50.xyz, r0.w); + let v_51 = textureSample(t10, s10, v1.xyxx.xy).xyz; + r1 = vec4(v_51.xyz, r1.w); + let v_52 = (r1.xyz * v1.www); + r1 = vec4(v_52.xyz, r1.w); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_2[69u].z))); + if ((bitcast(r0.w) != 0u)) { + r0.w = textureSample(t15, s15, v1.xyxx.xy).x; + r0.w = (r0.w * r0.w); + r0.w = (r0.w * r0.w); + r0.w = (r0.w * r0.w); + let v_53 = fma(cb5_5.tint_symbol_2[40u].xyz, r0.www, r0.xyz); + r0 = vec4(v_53.xyz, r0.w); + } + let v_54 = min(r0.xyz, vec3(65504.0f)); + r0 = vec4(v_54.xyz, r0.w); + let v_55 = (r0.xyz * v1.zzz); + r0 = vec4(v_55.xyz, r0.w); + let v_56 = max(r0.xyz, vec3()); + r0 = vec4(v_56.xyz, r0.w); + let v_57 = fma(cb5_5.tint_symbol_2[8u].xxx, r0.xyz, cb5_5.tint_symbol_2[9u].xxx); + r2 = vec4(v_57.xyz, r2.w); + let v_58 = fma(r0.xyz, r2.xyz, cb5_5.tint_symbol_2[9u].yyy); + r2 = vec4(v_58.xyz, r2.w); + let v_59 = fma(cb5_5.tint_symbol_2[8u].xxx, r0.xyz, cb5_5.tint_symbol_2[8u].yyy); + r3 = vec4(v_59.xyz, r3.w); + let v_60 = fma(r0.xyz, r3.xyz, cb5_5.tint_symbol_2[9u].zzz); + r0 = vec4(v_60.xyz, r0.w); + let v_61 = (r2.xyz / r0.xyz); + r0 = vec4(v_61.xyz, r0.w); + let v_62 = -(cb5_5.tint_symbol_2[9u].wwww); + let v_63 = (r0.xyz + v_62.xyz); + r0 = vec4(v_63.xyz, r0.w); + let v_64 = clamp(((r0.xyzx * cb5_5.tint_symbol_2[8u].zzzz)).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_64.xyz, r0.w); + r0.w = dot(r0.xyz, vec3(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f)); + let v_65 = ((-(r0.wwww)).xyz + r0.xyz); + r0 = vec4(v_65.xyz, r0.w); + let v_66 = fma(cb5_5.tint_symbol_2[61u].xxx, r0.xyz, r0.www); + r0 = vec4(v_66.xyz, r0.w); + r1.w = clamp(((r0.wwww / cb5_5.tint_symbol_2[60u].wwww)).w, 0.0f, 1.0f); + let v_67 = -(cb5_5.tint_symbol_2[60u].xyzx); + let v_68 = (cb5_5.tint_symbol_2[59u].xyz + v_67.xyz); + r2 = vec4(v_68.xyz, r2.w); + let v_69 = fma(r1.www, r2.xyz, cb5_5.tint_symbol_2[60u].xyz); + r2 = vec4(v_69.xyz, r2.w); + let v_70 = (r0.xyz * r2.xyz); + r3 = vec4(v_70.xyz, r3.w); + r1.w = ((-(cb5_5.tint_symbol_2[59u].wwww)).w + 1.0f); + let v_71 = -(r1.wwww); + r0.w = (r0.w + v_71.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = max(r1.w, 0.00999999977648258209f); + r0.w = clamp(((r0.wwww / r1.wwww)).w, 0.0f, 1.0f); + let v_72 = fma((-(r0.xyzx)).xyz, r2.xyz, r0.xyz); + r0 = vec4(v_72.xyz, r0.w); + let v_73 = clamp(fma(r0.wwww, r0.xyzx, r3.xyzx).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_73.xyz, r0.w); + r0.x = dot(r0.xyz, vec3(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f)); + r0.y = (r0.x * cb5_5.tint_symbol_2[18u].z); + r0.y = clamp(((r0.yyyy / cb5_5.tint_symbol_2[17u].wwww)).y, 0.0f, 1.0f); + r0.y = ((-(r0.yyyy)).y + 1.0f); + let v_74 = -(cb5_5.tint_symbol_2[18u].xxxx); + r0.z = fma(r0.x, cb5_5.tint_symbol_2[18u].z, v_74.z); + r0.w = (v_74.w + cb5_5.tint_symbol_2[18u].y); + r0.z = clamp(((r0.zzzz / r0.wwww)).z, 0.0f, 1.0f); + r0.w = (r0.z + r0.y); + r0.w = ((-(r0.wwww)).w + 1.0f); + let v_75 = (r0.yy * cb5_5.tint_symbol_2[19u].xw); + r2 = vec4(v_75.xy, r2.zw); + r1.w = fma(r0.z, cb5_5.tint_symbol_2[19u].y, r2.x); + r1.w = fma(r0.w, cb5_5.tint_symbol_2[18u].w, r1.w); + r0.x = fma(r0.x, cb5_5.tint_symbol_2[18u].z, r1.w); + let v_76 = fma(v1.xy, vec2(2.40000009536743164062f, 1.35000002384185791016f), cb5_5.tint_symbol_2[10u].xy); + let v_77 = r2; + r2 = vec4(v_76.x, v_77.y, v_76.y, v_77.w); + let v_78 = fract(r2.xz); + let v_79 = r2; + r2 = vec4(v_78.x, v_79.y, v_78.y, v_79.w); + r2.x = textureSample(t7, s7, r2.xzxx.xy).y; + r2.y = fma(r0.w, cb5_5.tint_symbol_2[19u].z, r2.y); + r2.x = (r2.x + -0.5f); + r0.x = fma(r2.x, r2.y, r0.x); + r2.y = (r0.z * cb5_5.tint_symbol_2[20u].x); + r2.x = (r2.y * r2.x); + r2.x = max(r2.x, 0.0f); + r0.x = (r0.x + r2.x); + let v_80 = (r1.xyz * v1.zzz); + r1 = vec4(v_80.xyz, r1.w); + let v_81 = max(r1.xyz, vec3()); + r1 = vec4(v_81.xyz, r1.w); + let v_82 = fma(cb5_5.tint_symbol_2[8u].xxx, r1.xyz, cb5_5.tint_symbol_2[9u].xxx); + r2 = vec4(v_82.xyz, r2.w); + let v_83 = fma(r1.xyz, r2.xyz, cb5_5.tint_symbol_2[9u].yyy); + r2 = vec4(v_83.xyz, r2.w); + let v_84 = fma(cb5_5.tint_symbol_2[8u].xxx, r1.xyz, cb5_5.tint_symbol_2[8u].yyy); + r3 = vec4(v_84.xyz, r3.w); + let v_85 = fma(r1.xyz, r3.xyz, cb5_5.tint_symbol_2[9u].zzz); + r1 = vec4(v_85.xyz, r1.w); + let v_86 = (r2.xyz / r1.xyz); + r1 = vec4(v_86.xyz, r1.w); + let v_87 = (r1.xyz + v_62.xyz); + r1 = vec4(v_87.xyz, r1.w); + let v_88 = clamp(((r1.xyzx * cb5_5.tint_symbol_2[8u].zzzz)).xyz, vec3(), vec3(1.0f)); + r1 = vec4(v_88.xyz, r1.w); + r1.x = dot(r1.xyz, vec3(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f)); + r1.x = fma(r1.x, cb5_5.tint_symbol_2[18u].z, r1.w); + r1.x = ((-(r0.zzzz)).x + r1.x); + r1.x = max(r1.x, 0.0f); + r0.x = fma(r1.x, cb5_5.tint_symbol_2[20u].y, r0.x); + let v_89 = (r0.zzz * cb5_5.tint_symbol_2[23u].xyz); + r1 = vec4(v_89.xyz, r1.w); + let v_90 = fma(r0.yyy, cb5_5.tint_symbol_2[22u].xyz, r1.xyz); + r1 = vec4(v_90.xyz, r1.w); + let v_91 = fma(r0.www, cb5_5.tint_symbol_2[21u].xyz, r1.xyz); + r0 = vec4(r0.x, v_91.xyz); + let v_92 = clamp(((r0.xxxx * r0.yzwy)).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_92.xyz, r0.w); + o0.w = dot(r0.xyz, vec3(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f)); + let v_93 = r0; + o0 = vec4(v_93.xyz, o0.w); +} + +@fragment +fn main(@location(1u) v1 : vec4, @builtin(sample_index) v2 : u32) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d79be658d9f915da.consts.json b/b/8b0b5899ed/shaders/d79be658d9f915da.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d79be658d9f915da.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d79be658d9f915da.wgsl b/b/8b0b5899ed/shaders/d79be658d9f915da.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..460298f2abcee77f6a81a68d9207f948eff5caa0 --- /dev/null +++ b/b/8b0b5899ed/shaders/d79be658d9f915da.wgsl @@ -0,0 +1,946 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v4 : vec4; + +var v5 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v4 = v_2; + x1[0u].x = v5[0u]; + x1[0u].y = v5[1u]; + x1[0u].z = v5[2u]; + x1[0u].w = v5[3u]; + r0 = textureSample(t0, s0, v1.xyz.xyxx.xy); + r1.x = dot(v2.xyz, v2.xyz); + r1.x = inverseSqrt(r1.x); + let v_3 = (r1.xxx * v2.xyz); + r1 = vec4(r1.x, v_3.xyz); + r2.x = (r0.w * cb12_12.tint_symbol_4[0u].x); + r2.x = (r2.x * cb2_2.tint_symbol_1[15u].w); + r0.w = (r0.w * v0.w); + let v_4 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + let v_5 = r2; + r2 = vec4(v_5.x, v_4.xy, v_5.w); + r2.x = (r2.x * v0.z); + let v_6 = (r0.xyz * r0.xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = -(v3.xyzx); + let v_8 = (v_7.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_8.xyz, r3.w); + r2.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_9 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r3 = vec4(v_9.xyz, r3.w); + let v_10 = (r3.yyy * cb6_6.tint_symbol_5[1u].xyz); + r4 = vec4(v_10.xyz, r4.w); + let v_11 = fma(r3.xxx, cb6_6.tint_symbol_5[0u].xyz, r4.xyz); + r4 = vec4(v_11.xyz, r4.w); + let v_12 = fma(r3.zzz, cb6_6.tint_symbol_5[2u].xyz, r4.xyz); + r4 = vec4(v_12.xyz, r4.w); + let v_13 = fma(r4.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r5 = vec4(v_13.xyz, r5.w); + let v_14 = &(x0[0u]); + let v_15 = r5; + *(v_14) = vec4(v_15.xyz, (*(v_14)).w); + let v_16 = fma(r4.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r6 = vec4(v_16.xyz, r6.w); + let v_17 = &(x0[1u]); + let v_18 = r6; + *(v_17) = vec4(v_18.xyz, (*(v_17)).w); + let v_19 = fma(r4.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r7 = vec4(v_19.xyz, r7.w); + let v_20 = &(x0[2u]); + let v_21 = r7; + *(v_20) = vec4(v_21.xyz, (*(v_20)).w); + let v_22 = fma(r4.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r4 = vec4(v_22.xyz, r4.w); + let v_23 = &(x0[3u]); + let v_24 = r4; + *(v_23) = vec4(v_24.xyz, (*(v_23)).w); + let v_25 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_26 = r8; + r8 = vec4(v_26.x, v_25.x, v_26.z, v_25.y); + r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_27 = abs(r7.yyyy); + r4.z = max(v_27.z, abs(r7.xxxx).z); + r4.z = bitcast(select(0u, 4294967295u, (r4.z < r3.w))); + let v_28 = (bitcast(r4.z) != 0u); + let v_29 = bitcast(v.tint_symbol_6[0i].x); + r4.z = select(bitcast(v.tint_symbol_6[1i].x), v_29, v_28); + let v_30 = abs(r6.yyyy); + r4.w = max(v_30.w, abs(r6.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_31 = bitcast(r4.w); + r4.z = select(r4.z, bitcast(v.tint_symbol_6[2i].x), (v_31 != 0u)); + let v_32 = abs(r5.yyyy); + r4.w = max(v_32.w, abs(r5.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_33 = bitcast(r3.w); + r3.w = select(r4.z, 0.0f, (v_33 != 0u)); + let v_34 = x0[bitcast(r3.w)]; + r5 = vec4(v_34.xyz, r5.w); + r3.w = f32(bitcast(r3.w)); + r4.z = (r3.w + 0.5f); + r4.z = (r4.z * 0.25f); + r6 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r6 = bitcast>((bitcast>(r6) & vec4(1065353216u))); + r3.w = dot(r6, cb6_6.tint_symbol_5[12u]); + r4.w = dot(r6, cb6_6.tint_symbol_5[13u]); + r6.x = (r5.x + 0.5f); + r6.y = fma(r5.y, 0.25f, r4.z); + r4.z = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r5.z); + let v_35 = dpdx(r6.xyy); + r7 = vec4(v_35.xy, r7.z, v_35.z); + r7.z = dpdx(r3.w); + let v_36 = dpdy(r6.yxy); + r9 = vec4(v_36.xyz, r9.w); + r9.w = dpdy(r3.w); + let v_37 = (r7.yw * r9.yw); + r5 = vec4(v_37.xy, r5.zw); + let v_38 = -(r5.xyxx); + let v_39 = fma(r7.xz, r9.xz, v_38.xy); + r10 = vec4(v_39.xy, r10.zw); + r5.x = (1.0f / r10.x); + r5.y = (r7.z * r9.y); + let v_40 = -(r5.yyyy); + r10.z = fma(r7.x, r9.w, v_40.z); + let v_41 = (r5.xx * r10.yz); + r5 = vec4(v_41.xy, r5.zw); + let v_42 = max(r5.xy, vec2()); + r5 = vec4(v_42.xy, r5.zw); + let v_43 = min(r5.xy, vec2(0.5f)); + r5 = vec4(v_43.xy, r5.zw); + r3.w = fma((-(r4.wwww)).w, r5.x, r3.w); + r3.w = fma((-(r4.wwww)).w, r5.y, r3.w); + let v_44 = bitcast(r4.z); + let v_45 = r3.w; + r8.z = select(r5.z, v_45, (v_44 != 0u)); + r6.z = 0.0f; + let v_46 = (r6.xyz + r8.ywz); + r5 = vec4(v_46.xyz, r5.w); + let v_47 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r8 = vec4(v_47.xy, r8.zw); + let v_48 = (r6.xyz + r8.xyz); + r7 = vec4(v_48.xyz, r7.w); + let v_49 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r8 = vec4(v_49.xy, r8.zw); + let v_50 = (r6.xyz + r8.xyz); + r9 = vec4(v_50.xyz, r9.w); + let v_51 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r8 = vec4(v_51.xy, r8.zw); + let v_52 = (r6.xyz + r8.xyz); + r10 = vec4(v_52.xyz, r10.w); + let v_53 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r8 = vec4(v_53.xy, r8.zw); + let v_54 = (r6.xyz + r8.xyz); + r11 = vec4(v_54.xyz, r11.w); + let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r8 = vec4(v_55.xy, r8.zw); + let v_56 = (r6.xyz + r8.xyz); + r12 = vec4(v_56.xyz, r12.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r8 = vec4(v_57.xy, r8.zw); + let v_58 = (r6.xyz + r8.xyz); + r13 = vec4(v_58.xyz, r13.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r8 = vec4(v_59.xy, r8.zw); + let v_60 = (r6.xyz + r8.xyz); + r14 = vec4(v_60.xyz, r14.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r8 = vec4(v_61.xy, r8.zw); + let v_62 = (r6.xyz + r8.xyz); + r15 = vec4(v_62.xyz, r15.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r8 = vec4(v_63.xy, r8.zw); + let v_64 = (r6.xyz + r8.xyz); + r16 = vec4(v_64.xyz, r16.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r8 = vec4(v_65.xy, r8.zw); + let v_66 = (r6.xyz + r8.xyz); + r17 = vec4(v_66.xyz, r17.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r8 = vec4(v_67.xy, r8.zw); + let v_68 = (r6.xyz + r8.xyz); + r18 = vec4(v_68.xyz, r18.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r8 = vec4(v_69.xy, r8.zw); + let v_70 = (r6.xyz + r8.xyz); + r19 = vec4(v_70.xyz, r19.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r8 = vec4(v_71.xy, r8.zw); + let v_72 = (r6.xyz + r8.xyz); + r20 = vec4(v_72.xyz, r20.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r8 = vec4(v_73.xy, r8.zw); + let v_74 = (r6.xyz + r8.xyz); + r21 = vec4(v_74.xyz, r21.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r8 = vec4(v_75.xy, r8.zw); + let v_76 = (r6.xyz + r8.xyz); + r6 = vec4(v_76.xyz, r6.w); + let v_77 = r5.xyxx; + r5.x = textureSampleCompareLevel(t15, s15, v_77.xy, r5.z); + let v_78 = r7.xyxx; + r5.y = textureSampleCompareLevel(t15, s15, v_78.xy, r7.z); + let v_79 = r9.xyxx; + r5.z = textureSampleCompareLevel(t15, s15, v_79.xy, r9.z); + let v_80 = r10.xyxx; + r5.w = textureSampleCompareLevel(t15, s15, v_80.xy, r10.z); + let v_81 = r11.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_81.xy, r11.z); + let v_82 = r12.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_82.xy, r12.z); + let v_83 = r13.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_83.xy, r13.z); + let v_84 = r14.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_84.xy, r14.z); + let v_85 = r15.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_85.xy, r15.z); + let v_86 = r16.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_86.xy, r16.z); + let v_87 = r17.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_87.xy, r17.z); + let v_88 = r18.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_88.xy, r18.z); + let v_89 = r19.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_89.xy, r19.z); + let v_90 = r20.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_90.xy, r20.z); + let v_91 = r21.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_91.xy, r21.z); + let v_92 = r6.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_92.xy, r6.z); + r5 = (r5 + r7); + r5 = (r8 + r5); + r5 = (r9 + r5); + r3.w = dot(r5, vec4(1.0f)); + r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_93 = abs(r4.yyyy); + r4.x = max(v_93.x, abs(r4.xxxx).x); + r4.x = clamp(fma(r4.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = (r4.x * r2.w); + r2.w = fma(r3.w, 0.0625f, r2.w); + let v_94 = (r2.yzw * r2.yzw); + r2 = vec4(r2.x, v_94.xyz); + r2.w = min(r2.w, 1.0f); + r3.w = clamp(fma(v3.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z); + let v_95 = -(r2.wwww); + r2.w = fma(r3.w, v_95.w, r2.w); + let v_96 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_97 = dot(r1.yzw, v_96.xyz); + r3.w = clamp(vec4(v_97, v_97, v_97, v_97).w, 0.0f, 1.0f); + let v_98 = (r0.xyz * r3.www); + r4 = vec4(v_98.xyz, r4.w); + let v_99 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_99.xyz, r4.w); + r3.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_100 = (v_7.xyz + cb3_3.tint_symbol_2[3u].xyz); + r5 = vec4(v_100.xyz, r5.w); + let v_101 = (v3.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r6 = vec4(v_101.xyz, r6.w); + r5.w = dot(r6.xyz, cb3_3.tint_symbol_2[11u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[19u].w); + let v_102 = fma(cb3_3.tint_symbol_2[11u].xyz, r5.www, cb3_3.tint_symbol_2[3u].xyz); + r6 = vec4(v_102.xyz, r6.w); + let v_103 = (r6.xyz + v_7.xyz); + r6 = vec4(v_103.xyz, r6.w); + let v_104 = bitcast>(r4.www); + let v_105 = r5.xyz; + let v_106 = select(r6.xyz, v_105, (v_104 != vec3())); + r5 = vec4(v_106.xyz, r5.w); + r4.w = dot(r5.xyz, r5.xyz); + let v_107 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_107.xyz, r5.w); + r5.w = dot(r5.xyz, r5.xyz); + r5.w = inverseSqrt(r5.w); + let v_108 = (r5.www * r5.xyz); + r5 = vec4(v_108.xyz, r5.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[11u].w); + r4.w = (r4.w / r5.w); + let v_109 = -(cb3_3.tint_symbol_2[11u].xyzx); + r5.w = dot(r5.xyz, v_109.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_110 = dot(r5.xyz, r1.yzw); + r5.x = clamp(vec4(v_110, v_110, v_110, v_110).x, 0.0f, 1.0f); + r5.x = (r5.w * r5.x); + r4.w = (r4.w * r5.x); + let v_111 = (r4.www * cb3_3.tint_symbol_2[19u].xyz); + r5 = vec4(v_111.xyz, r5.w); + let v_112 = (r0.xyz * r5.xyz); + r5 = vec4(v_112.xyz, r5.w); + let v_113 = bitcast>(r3.www); + let v_114 = select(r5.xyz, vec3(), (v_113 != vec3())); + r5 = vec4(v_114.xyz, r5.w); + r4.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_115 = (v_7.xyz + cb3_3.tint_symbol_2[4u].xyz); + r6 = vec4(v_115.xyz, r6.w); + let v_116 = (v3.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r7 = vec4(v_116.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[12u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[20u].w); + let v_117 = fma(cb3_3.tint_symbol_2[12u].xyz, r5.www, cb3_3.tint_symbol_2[4u].xyz); + r7 = vec4(v_117.xyz, r7.w); + let v_118 = (r7.xyz + v_7.xyz); + r7 = vec4(v_118.xyz, r7.w); + let v_119 = bitcast>(r4.www); + let v_120 = r6.xyz; + let v_121 = select(r7.xyz, v_120, (v_119 != vec3())); + r6 = vec4(v_121.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_122 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_122.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_123 = (r5.www * r6.xyz); + r6 = vec4(v_123.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[12u].w); + r4.w = (r4.w / r5.w); + let v_124 = -(cb3_3.tint_symbol_2[12u].xyzx); + r5.w = dot(r6.xyz, v_124.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_125 = dot(r6.xyz, r1.yzw); + r6.x = clamp(vec4(v_125, v_125, v_125, v_125).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_126 = (r4.www * cb3_3.tint_symbol_2[20u].xyz); + r6 = vec4(v_126.xyz, r6.w); + let v_127 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_127.xyz, r6.w); + let v_128 = bitcast>(r3.www); + let v_129 = r5.xyz; + let v_130 = select(r6.xyz, v_129, (v_128 != vec3())); + r5 = vec4(v_130.xyz, r5.w); + } else { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_131 = (v_7.xyz + cb3_3.tint_symbol_2[5u].xyz); + r6 = vec4(v_131.xyz, r6.w); + let v_132 = (v3.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r7 = vec4(v_132.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[13u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[21u].w); + let v_133 = fma(cb3_3.tint_symbol_2[13u].xyz, r5.www, cb3_3.tint_symbol_2[5u].xyz); + r7 = vec4(v_133.xyz, r7.w); + let v_134 = (r7.xyz + v_7.xyz); + r7 = vec4(v_134.xyz, r7.w); + let v_135 = bitcast>(r4.www); + let v_136 = r6.xyz; + let v_137 = select(r7.xyz, v_136, (v_135 != vec3())); + r6 = vec4(v_137.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_138 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_138.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_139 = (r5.www * r6.xyz); + r6 = vec4(v_139.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[13u].w); + r4.w = (r4.w / r5.w); + let v_140 = -(cb3_3.tint_symbol_2[13u].xyzx); + r5.w = dot(r6.xyz, v_140.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_141 = dot(r6.xyz, r1.yzw); + r6.x = clamp(vec4(v_141, v_141, v_141, v_141).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_142 = (r4.www * cb3_3.tint_symbol_2[21u].xyz); + r6 = vec4(v_142.xyz, r6.w); + let v_143 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_143.xyz, r6.w); + let v_144 = bitcast>(r3.www); + let v_145 = r5.xyz; + let v_146 = select(r6.xyz, v_145, (v_144 != vec3())); + r5 = vec4(v_146.xyz, r5.w); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_147 = (v_7.xyz + cb3_3.tint_symbol_2[6u].xyz); + r6 = vec4(v_147.xyz, r6.w); + let v_148 = (v3.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r7 = vec4(v_148.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[14u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[22u].w); + let v_149 = fma(cb3_3.tint_symbol_2[14u].xyz, r5.www, cb3_3.tint_symbol_2[6u].xyz); + r7 = vec4(v_149.xyz, r7.w); + let v_150 = (r7.xyz + v_7.xyz); + r7 = vec4(v_150.xyz, r7.w); + let v_151 = bitcast>(r4.www); + let v_152 = r6.xyz; + let v_153 = select(r7.xyz, v_152, (v_151 != vec3())); + r6 = vec4(v_153.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_154 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_154.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_155 = (r5.www * r6.xyz); + r6 = vec4(v_155.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[14u].w); + r4.w = (r4.w / r5.w); + let v_156 = -(cb3_3.tint_symbol_2[14u].xyzx); + r5.w = dot(r6.xyz, v_156.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_157 = dot(r6.xyz, r1.yzw); + r6.x = clamp(vec4(v_157, v_157, v_157, v_157).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_158 = (r4.www * cb3_3.tint_symbol_2[22u].xyz); + r6 = vec4(v_158.xyz, r6.w); + let v_159 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_159.xyz, r6.w); + let v_160 = bitcast>(r3.www); + let v_161 = r5.xyz; + let v_162 = select(r6.xyz, v_161, (v_160 != vec3())); + r5 = vec4(v_162.xyz, r5.w); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_163 = (v_7.xyz + cb3_3.tint_symbol_2[7u].xyz); + r6 = vec4(v_163.xyz, r6.w); + let v_164 = (v3.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r7 = vec4(v_164.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[15u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[23u].w); + let v_165 = fma(cb3_3.tint_symbol_2[15u].xyz, r5.www, cb3_3.tint_symbol_2[7u].xyz); + r7 = vec4(v_165.xyz, r7.w); + let v_166 = (r7.xyz + v_7.xyz); + r7 = vec4(v_166.xyz, r7.w); + let v_167 = bitcast>(r4.www); + let v_168 = r6.xyz; + let v_169 = select(r7.xyz, v_168, (v_167 != vec3())); + r6 = vec4(v_169.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_170 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_170.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_171 = (r5.www * r6.xyz); + r6 = vec4(v_171.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[15u].w); + r4.w = (r4.w / r5.w); + let v_172 = -(cb3_3.tint_symbol_2[15u].xyzx); + r5.w = dot(r6.xyz, v_172.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f); + let v_173 = dot(r6.xyz, r1.yzw); + r6.x = clamp(vec4(v_173, v_173, v_173, v_173).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_174 = (r4.www * cb3_3.tint_symbol_2[23u].xyz); + r6 = vec4(v_174.xyz, r6.w); + let v_175 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_175.xyz, r6.w); + let v_176 = bitcast>(r3.www); + let v_177 = r5.xyz; + let v_178 = select(r6.xyz, v_177, (v_176 != vec3())); + r5 = vec4(v_178.xyz, r5.w); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_179 = (v_7.xyz + cb3_3.tint_symbol_2[8u].xyz); + r6 = vec4(v_179.xyz, r6.w); + let v_180 = (v3.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r7 = vec4(v_180.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[16u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[24u].w); + let v_181 = fma(cb3_3.tint_symbol_2[16u].xyz, r5.www, cb3_3.tint_symbol_2[8u].xyz); + r7 = vec4(v_181.xyz, r7.w); + let v_182 = (r7.xyz + v_7.xyz); + r7 = vec4(v_182.xyz, r7.w); + let v_183 = bitcast>(r4.www); + let v_184 = r6.xyz; + let v_185 = select(r7.xyz, v_184, (v_183 != vec3())); + r6 = vec4(v_185.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_186 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_186.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_187 = (r5.www * r6.xyz); + r6 = vec4(v_187.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[16u].w); + r4.w = (r4.w / r5.w); + let v_188 = -(cb3_3.tint_symbol_2[16u].xyzx); + r5.w = dot(r6.xyz, v_188.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f); + let v_189 = dot(r6.xyz, r1.yzw); + r6.x = clamp(vec4(v_189, v_189, v_189, v_189).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_190 = (r4.www * cb3_3.tint_symbol_2[24u].xyz); + r6 = vec4(v_190.xyz, r6.w); + let v_191 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_191.xyz, r6.w); + let v_192 = bitcast>(r3.www); + let v_193 = r5.xyz; + let v_194 = select(r6.xyz, v_193, (v_192 != vec3())); + r5 = vec4(v_194.xyz, r5.w); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_195 = (v_7.xyz + cb3_3.tint_symbol_2[9u].xyz); + r6 = vec4(v_195.xyz, r6.w); + let v_196 = (v3.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r7 = vec4(v_196.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[17u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[25u].w); + let v_197 = fma(cb3_3.tint_symbol_2[17u].xyz, r5.www, cb3_3.tint_symbol_2[9u].xyz); + r7 = vec4(v_197.xyz, r7.w); + let v_198 = (r7.xyz + v_7.xyz); + r7 = vec4(v_198.xyz, r7.w); + let v_199 = bitcast>(r4.www); + let v_200 = r6.xyz; + let v_201 = select(r7.xyz, v_200, (v_199 != vec3())); + r6 = vec4(v_201.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_202 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_202.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_203 = (r5.www * r6.xyz); + r6 = vec4(v_203.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[17u].w); + r4.w = (r4.w / r5.w); + let v_204 = -(cb3_3.tint_symbol_2[17u].xyzx); + r5.w = dot(r6.xyz, v_204.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f); + let v_205 = dot(r6.xyz, r1.yzw); + r6.x = clamp(vec4(v_205, v_205, v_205, v_205).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_206 = (r4.www * cb3_3.tint_symbol_2[25u].xyz); + r6 = vec4(v_206.xyz, r6.w); + let v_207 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_207.xyz, r6.w); + let v_208 = bitcast>(r3.www); + let v_209 = r5.xyz; + let v_210 = select(r6.xyz, v_209, (v_208 != vec3())); + r5 = vec4(v_210.xyz, r5.w); + } + if ((bitcast(r3.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_211 = (v_7.xyz + cb3_3.tint_symbol_2[10u].xyz); + r6 = vec4(v_211.xyz, r6.w); + let v_212 = (v3.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r7 = vec4(v_212.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[18u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[26u].w); + let v_213 = fma(cb3_3.tint_symbol_2[18u].xyz, r5.www, cb3_3.tint_symbol_2[10u].xyz); + r7 = vec4(v_213.xyz, r7.w); + let v_214 = (r7.xyz + v_7.xyz); + r7 = vec4(v_214.xyz, r7.w); + let v_215 = bitcast>(r4.www); + let v_216 = r6.xyz; + let v_217 = select(r7.xyz, v_216, (v_215 != vec3())); + r6 = vec4(v_217.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_218 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_218.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_219 = (r5.www * r6.xyz); + r6 = vec4(v_219.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[18u].w); + r4.w = (r4.w / r5.w); + let v_220 = -(cb3_3.tint_symbol_2[18u].xyzx); + r5.w = dot(r6.xyz, v_220.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_221 = dot(r6.xyz, r1.yzw); + r6.x = clamp(vec4(v_221, v_221, v_221, v_221).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_222 = (r4.www * cb3_3.tint_symbol_2[26u].xyz); + r6 = vec4(v_222.xyz, r6.w); + let v_223 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_223.xyz, r6.w); + let v_224 = bitcast>(r3.www); + let v_225 = r5.xyz; + let v_226 = select(r6.xyz, v_225, (v_224 != vec3())); + r5 = vec4(v_226.xyz, r5.w); + } + let v_227 = fma(r4.xyz, r2.www, r5.xyz); + r4 = vec4(v_227.xyz, r4.w); + r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_228 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_228.xyz, r5.w); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_229 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_229.xyz, r6.w); + let v_230 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_230.xyz, r6.w); + let v_231 = fma(r5.xyz, r2.www, r6.xyz); + r5 = vec4(v_231.xyz, r5.w); + let v_232 = (r2.zzz * r5.xyz); + r5 = vec4(v_232.xyz, r5.w); + let v_233 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_233.xyz, r6.w); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_234 = dot(r7.xyz, r1.yzw); + r1.x = clamp(vec4(v_234, v_234, v_234, v_234).x, 0.0f, 1.0f); + let v_235 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz); + r1 = vec4(v_235.xyz, r1.w); + let v_236 = fma(r1.xyz, r2.yyy, r5.xyz); + r1 = vec4(v_236.xyz, r1.w); + let v_237 = fma(r1.xyz, r0.xyz, r4.xyz); + r1 = vec4(v_237.xyz, r1.w); + let v_238 = fma(r0.xyz, r2.xxx, r1.xyz); + r0 = vec4(v_238.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r3.xyz, r3.xyz); + r1.y = sqrt(r1.x); + let v_239 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_239.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r3.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_240 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_240 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_241 = (r1.xxx * r3.xyz); + r2 = vec4(v_241.xyz, r2.w); + let v_242 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_242, v_242, v_242, v_242).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_243 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_243, v_243, v_243, v_243).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_244 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_244.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_245 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_245.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_246 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_246.xyz); + let v_247 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_247.xyz); + let v_248 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_248.xyz, r4.w); + let v_249 = fma(r2.xxx, r4.xyz, r2.yzw); + r2 = vec4(v_249.xyz, r2.w); + let v_250 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_251 = (r2.xyz + v_250.xyz); + r2 = vec4(v_251.xyz, r2.w); + let v_252 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_252.xyz, r2.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_253 = ((-(r2.xyzx)).xyz + r4.xyz); + r4 = vec4(v_253.xyz, r4.w); + let v_254 = fma(r1.yyy, r4.xyz, r2.xyz); + r1 = vec4(v_254.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_255 = (v4.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_255.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_256 = -(r0.xyzx); + let v_257 = fma(r1.xyz, r2.xxx, v_256.xyz); + r1 = vec4(v_257.xyz, r1.w); + let v_258 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_258.xyz, r1.w); + } else { + r1.w = dot(r3.xyz, r3.xyz); + r2.x = sqrt(r1.w); + let v_259 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_259.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r3.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_260 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_260 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_261 = (r1.www * r3.xyz); + r3 = vec4(v_261.xyz, r3.w); + let v_262 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_262, v_262, v_262, v_262).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_263 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_263, v_263, v_263, v_263).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_264 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_264.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_265 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_265.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_266 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_266.xyz, r3.w); + let v_267 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_267.xyz, r3.w); + let v_268 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_268.xyz, r4.w); + let v_269 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_269.xyz, r3.w); + let v_270 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_271 = (r3.xyz + v_270.xyz); + r3 = vec4(v_271.xyz, r3.w); + let v_272 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_272.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_273 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_273.xyz, r4.w); + let v_274 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_274.xy, r2.z, v_274.z); + let v_275 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_275.xy, r2.z, v_275.z); + let v_276 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_276.xyz, r1.w); + } + let v_277 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_277.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v1.z); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_8 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @builtin(position) v_278 : vec4) -> tint_symbol_8 { + main_inner(v0, v1, v2, v3, v_278); + return tint_symbol_8(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/d7b89913aa91810a.consts.json b/b/8b0b5899ed/shaders/d7b89913aa91810a.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d7b89913aa91810a.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d7b89913aa91810a.wgsl b/b/8b0b5899ed/shaders/d7b89913aa91810a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..72ea610744af60b32bb03b7e9403e07cd97b1a6d --- /dev/null +++ b/b/8b0b5899ed/shaders/d7b89913aa91810a.wgsl @@ -0,0 +1,1252 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : vec4; + +var v9 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v8 = v_2; + x1[0u].x = v9[0u]; + x1[0u].y = v9[1u]; + x1[0u].z = v9[2u]; + x1[0u].w = v9[3u]; + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1 = textureSample(t3, s3, v2.xy.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v6.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v5.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v3.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r3 = textureSample(t4, s4, v2.xy.xyxx.xy); + let v_9 = (r3.xy * r3.xy); + r3 = vec4(v_9.xy, r3.zw); + r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f); + let v_10 = (r0.xyz * v1.xyz); + r0 = vec4(v_10.xyz, r0.w); + r0.w = (r0.w * v0.w); + let v_11 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_11.xy, r3.zw); + let v_12 = (r0.xyz * r0.xyz); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = -(v7.xyzx); + let v_14 = (v_13.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_14.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_15 = (r1.yyy * r4.xyz); + r5 = vec4(v_15.xyz, r5.w); + let v_16 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_17 = fma(r4.xyz, r1.yyy, v_16.xyz); + r6 = vec4(v_17.xyz, r6.w); + r2.w = dot(r6.xyz, r6.xyz); + r2.w = inverseSqrt(r2.w); + let v_18 = (r2.www * r6.xyz); + r6 = vec4(v_18.xyz, r6.w); + r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].y, -500.0f); + r2.w = max(r2.w, 0.0f); + let v_19 = -(r2.wwww); + r3.z = fma(r3.w, cb12_12.tint_symbol_4[0u].y, v_19.z); + r2.w = (r2.w * 558.0f); + r2.w = fma(r3.z, 3.0f, r2.w); + r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_20 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_20.xyz, r7.w); + let v_21 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz); + r8 = vec4(v_21.xyz, r8.w); + let v_22 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz); + r8 = vec4(v_22.xyz, r8.w); + let v_23 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz); + r8 = vec4(v_23.xyz, r8.w); + let v_24 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r9 = vec4(v_24.xyz, r9.w); + let v_25 = &(x0[0u]); + let v_26 = r9; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r10 = vec4(v_27.xyz, r10.w); + let v_28 = &(x0[1u]); + let v_29 = r10; + *(v_28) = vec4(v_29.xyz, (*(v_28)).w); + let v_30 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r11 = vec4(v_30.xyz, r11.w); + let v_31 = &(x0[2u]); + let v_32 = r11; + *(v_31) = vec4(v_32.xyz, (*(v_31)).w); + let v_33 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r8 = vec4(v_33.xyz, r8.w); + let v_34 = &(x0[3u]); + let v_35 = r8; + *(v_34) = vec4(v_35.xyz, (*(v_34)).w); + let v_36 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_37 = r12; + r12 = vec4(v_37.x, v_36.x, v_37.z, v_36.y); + r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_38 = abs(r11.yyyy); + r4.w = max(v_38.w, abs(r11.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_39 = (bitcast(r4.w) != 0u); + let v_40 = bitcast(v.tint_symbol_6[0i].x); + r4.w = select(bitcast(v.tint_symbol_6[1i].x), v_40, v_39); + let v_41 = abs(r10.yyyy); + r5.w = max(v_41.w, abs(r10.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_42 = bitcast(r5.w); + r4.w = select(r4.w, bitcast(v.tint_symbol_6[2i].x), (v_42 != 0u)); + let v_43 = abs(r9.yyyy); + r5.w = max(v_43.w, abs(r9.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_44 = bitcast(r3.w); + r3.w = select(r4.w, 0.0f, (v_44 != 0u)); + let v_45 = x0[bitcast(r3.w)]; + r9 = vec4(v_45.xyz, r9.w); + r3.w = f32(bitcast(r3.w)); + r4.w = (r3.w + 0.5f); + r4.w = (r4.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r3.w = dot(r10, cb6_6.tint_symbol_5[12u]); + r5.w = dot(r10, cb6_6.tint_symbol_5[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r4.w); + r4.w = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r9.z); + let v_46 = dpdx(r10.xyy); + r11 = vec4(v_46.xy, r11.z, v_46.z); + r11.z = dpdx(r3.w); + let v_47 = dpdy(r10.yxy); + r13 = vec4(v_47.xyz, r13.w); + r13.w = dpdy(r3.w); + let v_48 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_48.xy); + let v_49 = -(r8.zwzz); + let v_50 = fma(r11.xz, r13.xz, v_49.xy); + r14 = vec4(v_50.xy, r14.zw); + r6.w = (1.0f / r14.x); + r7.w = (r11.z * r13.y); + let v_51 = -(r7.wwww); + r14.z = fma(r11.x, r13.w, v_51.z); + let v_52 = (r6.ww * r14.yz); + r8 = vec4(r8.xy, v_52.xy); + let v_53 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_53.xy); + let v_54 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_54.xy); + r3.w = fma((-(r5.wwww)).w, r8.z, r3.w); + r3.w = fma((-(r5.wwww)).w, r8.w, r3.w); + let v_55 = bitcast(r4.w); + let v_56 = r3.w; + r12.z = select(r9.z, v_56, (v_55 != 0u)); + r10.z = 0.0f; + let v_57 = (r10.xyz + r12.ywz); + r9 = vec4(v_57.xyz, r9.w); + let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_58.xy, r12.zw); + let v_59 = (r10.xyz + r12.xyz); + r11 = vec4(v_59.xyz, r11.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_60.xy, r12.zw); + let v_61 = (r10.xyz + r12.xyz); + r13 = vec4(v_61.xyz, r13.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_62.xy, r12.zw); + let v_63 = (r10.xyz + r12.xyz); + r14 = vec4(v_63.xyz, r14.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_64.xy, r12.zw); + let v_65 = (r10.xyz + r12.xyz); + r15 = vec4(v_65.xyz, r15.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_66.xy, r12.zw); + let v_67 = (r10.xyz + r12.xyz); + r16 = vec4(v_67.xyz, r16.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_68.xy, r12.zw); + let v_69 = (r10.xyz + r12.xyz); + r17 = vec4(v_69.xyz, r17.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_70.xy, r12.zw); + let v_71 = (r10.xyz + r12.xyz); + r18 = vec4(v_71.xyz, r18.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_72.xy, r12.zw); + let v_73 = (r10.xyz + r12.xyz); + r19 = vec4(v_73.xyz, r19.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_74.xy, r12.zw); + let v_75 = (r10.xyz + r12.xyz); + r20 = vec4(v_75.xyz, r20.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_76.xy, r12.zw); + let v_77 = (r10.xyz + r12.xyz); + r21 = vec4(v_77.xyz, r21.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_78.xy, r12.zw); + let v_79 = (r10.xyz + r12.xyz); + r22 = vec4(v_79.xyz, r22.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_80.xy, r12.zw); + let v_81 = (r10.xyz + r12.xyz); + r23 = vec4(v_81.xyz, r23.w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_82.xy, r12.zw); + let v_83 = (r10.xyz + r12.xyz); + r24 = vec4(v_83.xyz, r24.w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_84.xy, r12.zw); + let v_85 = (r10.xyz + r12.xyz); + r25 = vec4(v_85.xyz, r25.w); + let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_86.xy, r12.zw); + let v_87 = (r10.xyz + r12.xyz); + r10 = vec4(v_87.xyz, r10.w); + let v_88 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_88.xy, r9.z); + let v_89 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_89.xy, r11.z); + let v_90 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_90.xy, r13.z); + let v_91 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_91.xy, r14.z); + let v_92 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_92.xy, r15.z); + let v_93 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_93.xy, r16.z); + let v_94 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_94.xy, r17.z); + let v_95 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_95.xy, r18.z); + let v_96 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_96.xy, r19.z); + let v_97 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_97.xy, r20.z); + let v_98 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_98.xy, r21.z); + let v_99 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_99.xy, r22.z); + let v_100 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_100.xy, r23.z); + let v_101 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_101.xy, r24.z); + let v_102 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_102.xy, r25.z); + let v_103 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_103.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r3.w = dot(r9, vec4(1.0f)); + r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f); + let v_104 = abs(r8.yyyy); + r4.w = max(v_104.w, abs(r8.xxxx).w); + r4.w = clamp(fma(r4.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.z = ((-(r3.zzzz)).z + 1.0f); + r3.z = (r4.w * r3.z); + r3.z = fma(r3.w, 0.0625f, r3.z); + let v_105 = (r3.xyz * r3.xyz); + r3 = vec4(v_105.xyz, r3.w); + r3.z = min(r3.z, 1.0f); + r3.w = clamp(fma(v7.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z); + let v_106 = -(r3.zzzz); + r3.z = fma(r3.w, v_106.z, r3.z); + let v_107 = dot(r2.xyz, v_16.xyz); + r3.w = clamp(vec4(v_107, v_107, v_107, v_107).w, 0.0f, 1.0f); + let v_108 = dot(r5.xyz, r2.xyz); + r8.x = clamp(vec4(v_108, v_108, v_108, v_108).x, 0.0f, 1.0f); + let v_109 = dot(r6.xyz, v_16.xyz); + r8.y = clamp(vec4(v_109, v_109, v_109, v_109).y, 0.0f, 1.0f); + let v_110 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r8 = vec4(v_110.xy, r8.zw); + let v_111 = (r8.xy * r8.xy); + r8 = vec4(r8.xy, v_111.xy); + let v_112 = (r8.zw * r8.zw); + r8 = vec4(r8.xy, v_112.xy); + let v_113 = (r8.xy * r8.zw); + r8 = vec4(v_113.xy, r8.zw); + r4.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_114 = fma(cb12_12.tint_symbol_4[0u].xx, r8.xy, r4.ww); + r8 = vec4(v_114.xy, r8.zw); + let v_115 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(r8.xy, v_115.xy); + r5.w = (r8.z * 0.125f); + r6.w = fma((-(r1.xxxx)).w, r8.x, 1.0f); + r6.x = dot(r2.xyz, r6.xyz); + r6.x = clamp(((r6.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r8.w); + r6.x = exp2(r6.x); + r6.x = (r8.y * r6.x); + r6.x = (r5.w * r6.x); + r6.x = (r1.x * r6.x); + r6.x = (r3.w * r6.x); + r3.w = (r3.w * r6.w); + let v_116 = fma(r0.xyz, r3.www, r6.xxx); + r6 = vec4(v_116.xyz, r6.w); + let v_117 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_117.xyz, r6.w); + r3.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.w) != 0u)) { + r9 = vec4(r9.x, vec3()); + r8 = vec4(vec3(), r8.w); + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_118 = (v_13.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_118.xyz, r8.w); + let v_119 = (v7.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_119.xyz, r9.w); + r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w); + let v_120 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_120.xyz, r9.w); + let v_121 = (r9.xyz + v_13.xyz); + r9 = vec4(v_121.xyz, r9.w); + let v_122 = bitcast>(r7.www); + let v_123 = r8.xyz; + let v_124 = select(r9.xyz, v_123, (v_122 != vec3())); + r8 = vec4(v_124.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + let v_125 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_125.xyz, r8.w); + r9.x = dot(r8.xyz, r8.xyz); + r9.x = inverseSqrt(r9.x); + let v_126 = (r8.xyz * r9.xxx); + r8 = vec4(v_126.xyz, r8.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[11u].w); + r7.w = (r7.w / r9.x); + let v_127 = -(cb3_3.tint_symbol_2[11u].xyzx); + r9.x = dot(r8.xyz, v_127.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_128 = dot(r8.xyz, r2.xyz); + r9.y = clamp(vec4(v_128, v_128, v_128, v_128).y, 0.0f, 1.0f); + r9.x = (r9.x * r9.y); + r9.y = (r7.w * r9.x); + let v_129 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(r9.x, v_129.xyz); + let v_130 = (r0.xyz * r9.yzw); + r9 = vec4(r9.x, v_130.xyz); + let v_131 = fma(r4.xyz, r1.yyy, r8.xyz); + r8 = vec4(v_131.xyz, r8.w); + r10.x = dot(r8.xyz, r8.xyz); + r10.x = inverseSqrt(r10.x); + let v_132 = (r8.xyz * r10.xxx); + r8 = vec4(v_132.xyz, r8.w); + let v_133 = dot(r8.xyz, r5.xyz); + r10.x = clamp(vec4(v_133, v_133, v_133, v_133).x, 0.0f, 1.0f); + r10.x = ((-(r10.xxxx)).x + 1.0f); + r10.y = (r10.x * r10.x); + r10.y = (r10.y * r10.y); + r10.x = (r10.y * r10.x); + r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r4.w); + let v_134 = dot(r8.xyz, r2.xyz); + r8.x = clamp(vec4(v_134, v_134, v_134, v_134).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.w); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.x); + r8.x = (r9.x * r8.x); + r7.w = (r7.w * r8.x); + r7.w = (r5.w * r7.w); + let v_135 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_135.xyz, r8.w); + } + r7.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.w) != 0u)) { + r9.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + let v_136 = bitcast(r9.x); + let v_137 = r7.w; + r3.w = select(r3.w, v_137, (v_136 != 0u)); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_138 = (v_13.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_138.xyz, r10.w); + let v_139 = (v7.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_139.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w); + let v_140 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_140.xyz, r11.w); + let v_141 = (r11.xyz + v_13.xyz); + r11 = vec4(v_141.xyz, r11.w); + let v_142 = bitcast>(r7.www); + let v_143 = r10.xyz; + let v_144 = select(r11.xyz, v_143, (v_142 != vec3())); + r10 = vec4(v_144.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_145 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_145.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_146 = (r9.xxx * r10.xyz); + r10 = vec4(v_146.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[12u].w); + r7.w = (r7.w / r9.x); + let v_147 = -(cb3_3.tint_symbol_2[12u].xyzx); + r9.x = dot(r10.xyz, v_147.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f); + let v_148 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_148, v_148, v_148, v_148).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_149 = (r10.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_149.xyz, r11.w); + let v_150 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_150.xyz); + let v_151 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_151.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_152 = (r10.www * r10.xyz); + r10 = vec4(v_152.xyz, r10.w); + let v_153 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_153, v_153, v_153, v_153).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_154 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_154, v_154, v_154, v_154).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_155 = fma(r7.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_155.xyz, r8.w); + } + } else { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_156 = (v_13.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_156.xyz, r10.w); + let v_157 = (v7.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_157.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w); + let v_158 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_158.xyz, r11.w); + let v_159 = (r11.xyz + v_13.xyz); + r11 = vec4(v_159.xyz, r11.w); + let v_160 = bitcast>(r7.www); + let v_161 = r10.xyz; + let v_162 = select(r11.xyz, v_161, (v_160 != vec3())); + r10 = vec4(v_162.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_163 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_163.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_164 = (r9.xxx * r10.xyz); + r10 = vec4(v_164.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[13u].w); + r7.w = (r7.w / r9.x); + let v_165 = -(cb3_3.tint_symbol_2[13u].xyzx); + r9.x = dot(r10.xyz, v_165.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f); + let v_166 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_166, v_166, v_166, v_166).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_167 = (r10.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_167.xyz, r11.w); + let v_168 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_168.xyz); + let v_169 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_169.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_170 = (r10.www * r10.xyz); + r10 = vec4(v_170.xyz, r10.w); + let v_171 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_171, v_171, v_171, v_171).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_172 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_172, v_172, v_172, v_172).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_173 = fma(r7.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_173.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_174 = (v_13.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_174.xyz, r10.w); + let v_175 = (v7.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_175.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[22u].w); + let v_176 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.xxx, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_176.xyz, r11.w); + let v_177 = (r11.xyz + v_13.xyz); + r11 = vec4(v_177.xyz, r11.w); + let v_178 = bitcast>(r7.www); + let v_179 = r10.xyz; + let v_180 = select(r11.xyz, v_179, (v_178 != vec3())); + r10 = vec4(v_180.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_181 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_181.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_182 = (r9.xxx * r10.xyz); + r10 = vec4(v_182.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[14u].w); + r7.w = (r7.w / r9.x); + let v_183 = -(cb3_3.tint_symbol_2[14u].xyzx); + r9.x = dot(r10.xyz, v_183.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f); + let v_184 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_184, v_184, v_184, v_184).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_185 = (r10.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_185.xyz, r11.w); + let v_186 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_186.xyz); + let v_187 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_187.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_188 = (r10.www * r10.xyz); + r10 = vec4(v_188.xyz, r10.w); + let v_189 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_189, v_189, v_189, v_189).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_190 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_190, v_190, v_190, v_190).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_191 = fma(r7.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_191.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_192 = (v_13.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_192.xyz, r10.w); + let v_193 = (v7.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_193.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[23u].w); + let v_194 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.xxx, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_194.xyz, r11.w); + let v_195 = (r11.xyz + v_13.xyz); + r11 = vec4(v_195.xyz, r11.w); + let v_196 = bitcast>(r7.www); + let v_197 = r10.xyz; + let v_198 = select(r11.xyz, v_197, (v_196 != vec3())); + r10 = vec4(v_198.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_199 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_199.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_200 = (r9.xxx * r10.xyz); + r10 = vec4(v_200.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[15u].w); + r7.w = (r7.w / r9.x); + let v_201 = -(cb3_3.tint_symbol_2[15u].xyzx); + r9.x = dot(r10.xyz, v_201.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f); + let v_202 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_202, v_202, v_202, v_202).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_203 = (r10.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_203.xyz, r11.w); + let v_204 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_204.xyz); + let v_205 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_205.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_206 = (r10.www * r10.xyz); + r10 = vec4(v_206.xyz, r10.w); + let v_207 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_207, v_207, v_207, v_207).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_208 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_208, v_208, v_208, v_208).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_209 = fma(r7.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz); + r8 = vec4(v_209.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_210 = (v_13.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_210.xyz, r10.w); + let v_211 = (v7.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_211.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[24u].w); + let v_212 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.xxx, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_212.xyz, r11.w); + let v_213 = (r11.xyz + v_13.xyz); + r11 = vec4(v_213.xyz, r11.w); + let v_214 = bitcast>(r7.www); + let v_215 = r10.xyz; + let v_216 = select(r11.xyz, v_215, (v_214 != vec3())); + r10 = vec4(v_216.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_217 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_217.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_218 = (r9.xxx * r10.xyz); + r10 = vec4(v_218.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[16u].w); + r7.w = (r7.w / r9.x); + let v_219 = -(cb3_3.tint_symbol_2[16u].xyzx); + r9.x = dot(r10.xyz, v_219.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f); + let v_220 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_220, v_220, v_220, v_220).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_221 = (r10.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_221.xyz, r11.w); + let v_222 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_222.xyz); + let v_223 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_223.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_224 = (r10.www * r10.xyz); + r10 = vec4(v_224.xyz, r10.w); + let v_225 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_225, v_225, v_225, v_225).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_226 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_226, v_226, v_226, v_226).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_227 = fma(r7.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz); + r8 = vec4(v_227.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_228 = (v_13.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_228.xyz, r10.w); + let v_229 = (v7.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_229.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[25u].w); + let v_230 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.xxx, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_230.xyz, r11.w); + let v_231 = (r11.xyz + v_13.xyz); + r11 = vec4(v_231.xyz, r11.w); + let v_232 = bitcast>(r7.www); + let v_233 = r10.xyz; + let v_234 = select(r11.xyz, v_233, (v_232 != vec3())); + r10 = vec4(v_234.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_235 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_235.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_236 = (r9.xxx * r10.xyz); + r10 = vec4(v_236.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[17u].w); + r7.w = (r7.w / r9.x); + let v_237 = -(cb3_3.tint_symbol_2[17u].xyzx); + r9.x = dot(r10.xyz, v_237.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f); + let v_238 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_238, v_238, v_238, v_238).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_239 = (r10.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_239.xyz, r11.w); + let v_240 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_240.xyz); + let v_241 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_241.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_242 = (r10.www * r10.xyz); + r10 = vec4(v_242.xyz, r10.w); + let v_243 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_243, v_243, v_243, v_243).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_244 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_244, v_244, v_244, v_244).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_245 = fma(r7.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz); + r8 = vec4(v_245.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_246 = (v_13.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_246.xyz, r10.w); + let v_247 = (v7.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_247.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[26u].w); + let v_248 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.www, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_248.xyz, r11.w); + let v_249 = (r11.xyz + v_13.xyz); + r11 = vec4(v_249.xyz, r11.w); + let v_250 = bitcast>(r3.www); + let v_251 = r10.xyz; + let v_252 = select(r11.xyz, v_251, (v_250 != vec3())); + r10 = vec4(v_252.xyz, r10.w); + r3.w = dot(r10.xyz, r10.xyz); + let v_253 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_253.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_254 = (r7.www * r10.xyz); + r10 = vec4(v_254.xyz, r10.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r3.w, cb3_3.tint_symbol_2[18u].w); + r3.w = (r3.w / r7.w); + let v_255 = -(cb3_3.tint_symbol_2[18u].xyzx); + r7.w = dot(r10.xyz, v_255.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_256 = dot(r10.xyz, r2.xyz); + r9.x = clamp(vec4(v_256, v_256, v_256, v_256).x, 0.0f, 1.0f); + r7.w = (r7.w * r9.x); + r9.x = (r3.w * r7.w); + let v_257 = (r9.xxx * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_257.xyz, r11.w); + let v_258 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_258.xyz); + let v_259 = fma(r4.xyz, r1.yyy, r10.xyz); + r4 = vec4(v_259.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_260 = (r1.yyy * r4.xyz); + r4 = vec4(v_260.xyz, r4.w); + let v_261 = dot(r4.xyz, r5.xyz); + r1.y = clamp(vec4(v_261, v_261, v_261, v_261).y, 0.0f, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r9.x = (r1.y * r1.y); + r9.x = (r9.x * r9.x); + r1.y = (r1.y * r9.x); + r1.y = fma(cb12_12.tint_symbol_4[0u].x, r1.y, r4.w); + let v_262 = dot(r4.xyz, r2.xyz); + r4.x = clamp(vec4(v_262, v_262, v_262, v_262).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r8.w); + r4.x = exp2(r4.x); + r1.y = (r1.y * r4.x); + r1.y = (r7.w * r1.y); + r1.y = (r3.w * r1.y); + r1.y = (r5.w * r1.y); + let v_263 = fma(r1.yyy, cb3_3.tint_symbol_2[26u].xyz, r8.xyz); + r8 = vec4(v_263.xyz, r8.w); + } + } + r1.y = (r6.w * r6.w); + r1.x = (r1.x * r1.x); + let v_264 = (r8.xyz * r1.xxx); + r4 = vec4(v_264.xyz, r4.w); + let v_265 = fma(r1.yyy, r9.yzw, r4.xyz); + r4 = vec4(v_265.xyz, r4.w); + let v_266 = fma(r6.xyz, r3.zzz, r4.xyz); + r4 = vec4(v_266.xyz, r4.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_267 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r1 = vec4(r1.x, v_267.xyz); + r3.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_268 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_268.xyz, r6.w); + let v_269 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_269.xyz, r6.w); + let v_270 = fma(r1.yzw, r3.zzz, r6.xyz); + r1 = vec4(r1.x, v_270.xyz); + let v_271 = (r3.yyy * r1.yzw); + r1 = vec4(r1.x, v_271.xyz); + let v_272 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_272.xyz, r6.w); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_273 = dot(r8.xyz, r2.xyz); + r1.x = clamp(vec4(v_273, v_273, v_273, v_273).x, 0.0f, 1.0f); + let v_274 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz); + r6 = vec4(v_274.xyz, r6.w); + let v_275 = fma(r6.xyz, r3.xxx, r1.yzw); + r1 = vec4(v_275.xyz, r1.w); + let v_276 = (r6.www * r1.xyz); + r1 = vec4(v_276.xyz, r1.w); + let v_277 = fma(r1.xyz, r0.xyz, r4.xyz); + r0 = vec4(v_277.xyz, r0.w); + r1.x = ((-(r6.wwww)).x + 1.0f); + r1.y = dot((-(r5.xyzx)).xyz, r2.xyz); + r1.y = (r1.y + r1.y); + let v_278 = -(r1.yyyy); + let v_279 = -(r5.xxyz); + let v_280 = fma(r2.xyz, v_278.yzw, v_279.yzw); + r1 = vec4(r1.x, v_280.xyz); + let v_281 = clamp(((r2.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r2 = vec4(v_281.xy, r2.zw); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r2.w = (r2.x * cb5_5.tint_symbol_3[6u].z); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r2.z))); + r3.z = fma(r2.x, cb5_5.tint_symbol_3[6u].z, -5.0f); + r2.x = (r2.x * r2.x); + r2.x = fma(r2.x, 5.0f, r2.z); + let v_282 = bitcast(r2.w); + let v_283 = r3.z; + r2.x = select(r2.x, v_283, (v_282 != 0u)); + let v_284 = (r1.yzy * vec3(-0.25f, 0.5f, 0.25f)); + r4 = vec4(v_284.xyz, r4.w); + r1.y = (abs(r1.wwww).y + 1.0f); + let v_285 = (r4.xyz / r1.yyy); + r4 = vec4(v_285.xyz, r4.w); + let v_286 = ((-(r4.xyzx)).xyz + vec3(0.75f, 0.5f, 0.25f)); + r4 = vec4(v_286.xyz, r4.w); + r1.y = bitcast(select(0u, 4294967295u, (0.0f < r1.w))); + let v_287 = bitcast>(r1.yy); + let v_288 = r4.xy; + let v_289 = select(r4.zy, v_288, (v_287 != vec2())); + let v_290 = r1; + r1 = vec4(v_290.x, v_289.xy, v_290.w); + let v_291 = r2.x; + r4 = textureSampleLevel(t1, s1, r1.yzyy.xy, v_291); + r1.y = max(r3.y, r3.x); + let v_292 = (r1.yyy * r4.xyz); + r1 = vec4(r1.x, v_292.xyz); + let v_293 = (r2.yyy * r1.yzw); + r2 = vec4(v_293.xyz, r2.w); + let v_294 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_294.xyz, r2.w); + let v_295 = fma(r1.yzw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(r1.x, v_295.xyz); + let v_296 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_296.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r7.xyz, r7.xyz); + r1.x = sqrt(r0.w); + let v_297 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_297.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r7.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_298 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_298 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_299 = (r0.www * r7.xyz); + r2 = vec4(v_299.xyz, r2.w); + let v_300 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_300, v_300, v_300, v_300).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_301 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_301, v_301, v_301, v_301).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_302 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_302.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_303 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_303.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_304 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_304.xyz, r2.w); + let v_305 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_305.xyz, r2.w); + let v_306 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_306.xyz, r3.w); + let v_307 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_307.xyz, r2.w); + let v_308 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_309 = (r2.xyz + v_308.xyz); + r2 = vec4(v_309.xyz, r2.w); + let v_310 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_310.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_311 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_311.xyz, r3.w); + let v_312 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_312.xy, r1.z, v_312.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_313 = (v8.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_313.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_314 = -(r0.xyxz); + let v_315 = fma(r1.xyw, r0.www, v_314.xyw); + r1 = vec4(v_315.xy, r1.z, v_315.z); + let v_316 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_316.xyz, r1.w); + } else { + r0.w = dot(r7.xyz, r7.xyz); + r1.w = sqrt(r0.w); + let v_317 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_317.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r7.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_318 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_318 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_319 = (r0.www * r7.xyz); + r3 = vec4(v_319.xyz, r3.w); + let v_320 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_320, v_320, v_320, v_320).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_321 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_321, v_321, v_321, v_321).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_322 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_322.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_323 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_323.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_324 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_324.xyz, r3.w); + let v_325 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_325.xyz, r3.w); + let v_326 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_326.xyz, r4.w); + let v_327 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_327.xyz, r3.w); + let v_328 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_329 = (r3.xyz + v_328.xyz); + r3 = vec4(v_329.xyz, r3.w); + let v_330 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_330.x, r2.y, v_330.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_331 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_331.xyz, r3.w); + let v_332 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_332.x, r2.y, v_332.yz); + let v_333 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_333.x, r2.y, v_333.yz); + let v_334 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_334.xyz, r1.w); + } + let v_335 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_335.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @builtin(position) v_336 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v5, v6, v7, v_336); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d7cba581c8f04cb4.wgsl b/b/8b0b5899ed/shaders/d7cba581c8f04cb4.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..327044cf9c06f5be0437ad0af7c9883b2b9e6e57 --- /dev/null +++ b/b/8b0b5899ed/shaders/d7cba581c8f04cb4.wgsl @@ -0,0 +1,111 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb12_struct { + tint_symbol_1 : array, 12u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb12_struct; + +struct cb6_struct { + tint_symbol_2 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v4 : u32) { + let v = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v.xy, r0.zw); + let v_1 = fma(r0.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_2[4u].xy); + r0 = vec4(v_1.xy, r0.zw); + r0.y = (r0.y * cb11_11.tint_symbol_2[1u].w); + r0.x = (r0.x * cb11_11.tint_symbol_2[0u].w); + let v_2 = (r0.yyy * cb11_11.tint_symbol_2[1u].xyz); + r0 = vec4(r0.x, v_2.xyz); + let v_3 = fma(r0.xxx, cb11_11.tint_symbol_2[0u].xyz, r0.yzw); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = -(cb11_11.tint_symbol_2[2u].xyzx); + let v_5 = (r0.xyz + v_4.xyz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r1 = vec4(v_6.xy, r1.zw); + let v_7 = r1.xy; + let v_8 = max(v_7, vec2(-2147483648.0f)); + let v_9 = bitcast>(select(select(vec2(v_8), vec2(2147483647i), (v_8 >= vec2(2147483648.0f))), vec2(), !((v_7 == v_7)))); + r1 = vec4(v_9.xy, r1.zw); + r1 = vec4(r1.xy, vec2()); + r0.w = textureLoad(t3, bitcast>(r1.xy), bitcast(v4)).x; + r1.x = (cb11_11.tint_symbol_2[3u].w + 1.0f); + r0.w = ((-(r0.wwww)).w + r1.x); + r0.w = (cb11_11.tint_symbol_2[2u].w / r0.w); + let v_10 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_2[3u].xyz); + r0 = vec4(v_10.xyz, r0.w); + r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f); + let v_11 = (r0.yyy * cb6_6.tint_symbol_1[1u].xzy); + r1 = vec4(v_11.xyz, r1.w); + let v_12 = fma(r0.xxx, cb6_6.tint_symbol_1[0u].xzy, r1.xyz); + r1 = vec4(v_12.xyz, r1.w); + let v_13 = fma(r0.zzz, cb6_6.tint_symbol_1[2u].xzy, r1.xyz); + r1 = vec4(v_13.xyz, r1.w); + let v_14 = fma(r1.xyz, cb6_6.tint_symbol_1[7u].xzy, cb6_6.tint_symbol_1[11u].xzy); + r1 = vec4(v_14.xyz, r1.w); + let v_15 = (r1.xyz + vec3(0.5f, 0.0f, 3.5f)); + r2 = vec4(v_15.xyz, r2.w); + let v_16 = abs(r1.zzzz); + r1.x = max(v_16.x, abs(r1.xxxx).x); + r1.x = (r1.x + -0.44999998807907104492f); + r1.x = clamp(((r1.xxxx * vec4(15.0f))).x, 0.0f, 1.0f); + r2.w = (r2.z * 0.25f); + let v_17 = r2.xwxx; + r1.y = textureSampleCompareLevel(t15, s15, v_17.xy, r2.y); + r1.y = (r1.y * 4.0f); + r1.y = dot(r1.yyyy, vec4(1.0f)); + r0.w = fma(r1.y, 0.0625f, r0.w); + r0.w = (r1.x + r0.w); + r1.x = (-(cb11_11.tint_symbol_2[5u].wwww)).x; + let v_18 = r1; + r1 = vec4(v_18.x, 0.0f, v_18.z, 0.5f); + let v_19 = fma(r0.xy, vec2(0.00028571428265422583f), r1.xy); + r0 = vec4(v_19.xy, r0.zw); + r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).z, 0.0f, 1.0f); + r0.z = sqrt(r0.z); + r0.z = fma((-(r0.zzzz)).z, cb6_6.tint_symbol_1[3u].z, 1.0f); + r1.z = textureSample(t5, s5, r0.xyxx.xy).y; + r0.x = textureSample(t6, s6, r1.zwzz.xy).x; + r0.x = (r0.z * r0.x); + r0.x = (r0.x * r0.w); + o0 = min(r0.xxxx, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4, @builtin(sample_index) v4 : u32) -> @location(0u) vec4 { + main_inner(v1, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d7e9bd5c627b67b4.wgsl b/b/8b0b5899ed/shaders/d7e9bd5c627b67b4.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..a9580d08be7e42f8bc3e6468b8af68cc7fd0f05e --- /dev/null +++ b/b/8b0b5899ed/shaders/d7e9bd5c627b67b4.wgsl @@ -0,0 +1,191 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb12_struct { + tint_symbol_1 : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb44_struct { + tint_symbol_3 : array, 44u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb44_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v4 : vec3, v5 : vec4, v6 : vec4, v7 : vec4) { + r0 = (v2 * vec4(255.001953125f)); + let v_1 = r0; + let v_2 = max(v_1, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_2), vec4(2147483647i), (v_2 >= vec4(2147483648.0f))), vec4(), !((v_1 == v_1)))); + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r2 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r1); + r2 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r2); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r3); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r1); + r2 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r2); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r3); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r1); + r2 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r2); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r3); + r3 = vec4(v0.xyz, r3.w); + r3.w = 1.0f; + r1.w = dot(r1, r3); + r2.w = dot(r2, r3); + r0.w = dot(r0, r3); + let v_3 = (r2.www * cb1_1.tint_symbol_1[1u].xyz); + r3 = vec4(v_3.xyz, r3.w); + let v_4 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r3.xyz); + r3 = vec4(v_4.xyz, r3.w); + let v_5 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r3.xyz); + r3 = vec4(v_5.xyz, r3.w); + o0 = ((r3.xyz + cb1_1.tint_symbol_1[3u].xyz)).xyzx; + r3 = (r2.wwww * cb1_1.tint_symbol_1[9u]); + r3 = fma(r1.wwww, cb1_1.tint_symbol_1[8u], r3); + r3 = fma(r0.wwww, cb1_1.tint_symbol_1[10u], r3); + r3 = (r3 + cb1_1.tint_symbol_1[11u]); + r4 = (cb3_3.tint_symbol_3[1u] + cb3_3.tint_symbol_3[43u]); + r0.w = dot(r4, vec4(1.0f)); + r0.w = bitcast(select(0u, 4294967295u, (r0.w < 0.0f))); + if ((bitcast(r0.w) != 0u)) { + r0.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x >= -1.0f))); + if ((bitcast(r0.w) != 0u)) { + r0.w = dot(-(cb3_3.tint_symbol_3[1u]), v6); + r1.w = dot(-(cb3_3.tint_symbol_3[43u]), v7); + let v_6 = (r0.www + r1.www); + o1 = vec4(v_6.xyz, o1.w); + o1.w = 1.0f; + } else { + r0.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x == -2.0f))); + if ((bitcast(r0.w) != 0u)) { + o1 = vec4(v6.xyz, o1.w); + o1.w = 1.0f; + } else { + r0.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x == -3.0f))); + if ((bitcast(r0.w) != 0u)) { + o1 = vec4(v7.xyz, o1.w); + o1.w = 1.0f; + } else { + r0.w = dot(r1.xyz, v4); + r1.w = dot(r2.xyz, v4); + r2.w = dot(r0.xyz, v4); + let v_7 = (r1.www * cb1_1.tint_symbol_1[1u].xyz); + r4 = vec4(v_7.xyz, r4.w); + let v_8 = fma(r0.www, cb1_1.tint_symbol_1[0u].xyz, r4.xyz); + r4 = vec4(v_8.xyz, r4.w); + let v_9 = fma(r2.www, cb1_1.tint_symbol_1[2u].xyz, r4.xyz); + r4 = vec4(v_9.xyz, r4.w); + r0.w = dot(r1.xyz, v5.xyz); + r1.x = dot(r2.xyz, v5.xyz); + r0.x = dot(r0.xyz, v5.xyz); + let v_10 = (r1.xxx * cb1_1.tint_symbol_1[1u].xyz); + r1 = vec4(v_10.xyz, r1.w); + let v_11 = fma(r0.www, cb1_1.tint_symbol_1[0u].xyz, r1.xyz); + r0 = vec4(r0.x, v_11.xyz); + let v_12 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r0.yzw); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = (r4.xyz + vec3(1.0f)); + r1 = vec4(v_13.xyz, r1.w); + let v_14 = (r1.xyz * vec3(0.5f)); + r1 = vec4(v_14.xyz, r1.w); + let v_15 = (r0.xyz + vec3(1.0f)); + r0 = vec4(v_15.xyz, r0.w); + let v_16 = (r0.xyz * vec3(0.5f)); + r0 = vec4(v_16.xyz, r0.w); + r2 = bitcast>(select(vec4(), vec4(4294967295u), (cb3_3.tint_symbol_3[43u].xxxx == vec4(-4.0f, -5.0f, -9.0f, -10.0f)))); + r4.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x == -11.0f))); + r4.y = bitcast(select(0u, 4294967295u, (0.00000099999999747524f < v6.z))); + r4.z = bitcast(select(0u, 4294967295u, (v6.z < 0.99999898672103881836f))); + r4.y = bitcast((bitcast(r4.z) & bitcast(r4.y))); + r5 = vec4(((v6.zzz * vec3(1.0f, 0.0f, 0.0f))).xyz, r5.w); + let v_17 = bitcast>(r4.yyy); + let v_18 = select(v6.zzz, r5.xyz, (v_17 != vec3())); + r4 = vec4(r4.x, v_18.xyz); + let v_19 = bitcast>((bitcast>(r4.yzw) & bitcast>(r4.xxx))); + r4 = vec4(v_19.xyz, r4.w); + r2.z = bitcast((bitcast(r2.z) | bitcast(r2.w))); + r4.w = 1.0f; + let v_20 = bitcast>(r2.zzzz); + r4 = select(r4, vec4(), (v_20 != vec4())); + r0.w = 1.0f; + let v_21 = bitcast>(r2.yyyy); + let v_22 = r0; + r0 = select(r4, v_22, (v_21 != vec4())); + r1.w = 1.0f; + let v_23 = bitcast>(r2.xxxx); + let v_24 = r1; + o1 = select(r0, v_24, (v_23 != vec4())); + } + } + } + } else { + o1 = vec4(); + } + x0[0u].x = dot(r3, cb0_0.tint_symbol_2[0u]); + o2 = r3; + let v_25 = &(x0[0u]); + *(v_25) = vec4((*(v_25)).x, vec3()); + o3[0u] = x0[0u].x; + o3[1u] = x0[0u].y; + o3[2u] = x0[0u].z; + o3[3u] = x0[0u].w; + v = vec4(o3[0u], o3[1u], o3[2u], o3[3u]); +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @builtin(position) + o2 : vec4, + @builtin(clip_distances) + o3 : array, + @location(15u) + tint_symbol_4 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec3, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4) -> tint_symbol_5 { + main_inner(v0, v1, v2, v4, v5, v6, v7); + return tint_symbol_5(o0, o1, o2, o3, v); +} diff --git a/b/8b0b5899ed/shaders/d7f505b5e827c8d4.wgsl b/b/8b0b5899ed/shaders/d7f505b5e827c8d4.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..68d80367b5bad9202e1ea43dcec8f0c146283e38 --- /dev/null +++ b/b/8b0b5899ed/shaders/d7f505b5e827c8d4.wgsl @@ -0,0 +1,30 @@ +diagnostic(off, derivative_uniformity); + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +fn main_inner(v0 : vec3, v1 : vec3, v2 : vec2) { + let v = fma(v0.xy, vec2(2.0f), vec2(-1.0f)); + o0 = vec4(v.xy, o0.zw); + o0 = vec4(o0.xy, vec2(0.0f, 1.0f)); + o1 = v1.xyzx; + o2 = v2.xyxy; +} + +struct tint_symbol { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec3, @location(2u) v2 : vec2) -> tint_symbol { + main_inner(v0, v1, v2); + return tint_symbol(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/d7f5ae396528c78f.wgsl b/b/8b0b5899ed/shaders/d7f5ae396528c78f.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..40afad81514eaee0d47bde446922d61375134a89 --- /dev/null +++ b/b/8b0b5899ed/shaders/d7f5ae396528c78f.wgsl @@ -0,0 +1,56 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb16_struct; + +struct cb5_struct { + tint_symbol_1 : array, 5u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb5_struct; + +struct cb3_struct { + tint_symbol_2 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +var o0 : vec4; + +fn main_inner(v3 : vec4) { + r0 = textureSample(t0, s0, v3.xyxx.xy); + r0.x = (r0.w * cb2_2.tint_symbol[15u].x); + let v = -(cb5_5.tint_symbol_1[4u].xxxx); + r0.y = fma(r0.w, cb2_2.tint_symbol[15u].x, v.y); + r0.z = (v.z + 1.0f); + r0.z = (r0.z * 0.10000000149011611938f); + r0.y = (r0.y / r0.z); + r0.y = fma((-(r0.wwww)).y, cb2_2.tint_symbol[15u].x, r0.y); + r0.x = fma(cb12_12.tint_symbol_2[2u].x, r0.y, r0.x); + r0.y = bitcast(select(0u, 4294967295u, (0.0039215688593685627f >= r0.x))); + v_1((bitcast(r0.y) != 0u)); + o0 = vec4(vec3(), o0.w); + o0.w = r0.x; +} + +fn v_1(v_2 : bool) { + if (v_2) { + discard; + return; + } +} + +@fragment +fn main(@location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d7fea2087774239e.wgsl b/b/8b0b5899ed/shaders/d7fea2087774239e.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..b1f3ac3746c9168e563ebf44433c5532361b5e42 --- /dev/null +++ b/b/8b0b5899ed/shaders/d7fea2087774239e.wgsl @@ -0,0 +1,214 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb16_struct; + +@group(0u) @binding(17u) var s1 : sampler; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(32u) var t0 : texture_2d; + +@group(0u) @binding(160u) var u0 : texture_storage_2d; + +var g0 : array; + +struct tint_symbol_2 { + tint_symbol_1 : array, 2u>, +} + +@group(0u) @binding(15u) var v : tint_symbol_2; + +@compute @workgroup_size(64u, 2u, 1u) +fn main(@builtin(workgroup_id) vThreadGroupID : vec3, @builtin(local_invocation_id) vThreadIDInGroup : vec3) { + let v_1 = vec3(vThreadIDInGroup); + r0.x = bitcast((v_1.x << 1u)); + let v_2 = bitcast>((vec3(vThreadGroupID).xy << vec2(7u, 1u))); + let v_3 = r1; + r1 = vec4(v_3.x, v_2.xy, v_3.w); + r0.y = bitcast((bitcast(r1.y) + -6i)); + r1.x = bitcast((bitcast(r0.y) + bitcast(r0.x))); + let v_4 = bitcast>((v_1.yx * vec2(1680i, 24i))); + let v_5 = r0; + r0 = vec4(v_4.x, v_5.y, v_4.y, v_5.w); + let v_6 = bitcast>((bitcast>(r0.xz) + bitcast>(r0.zx))); + r0 = vec4(r0.xy, v_6.xy); + r2.x = 0.0f; + let v_7 = bitcast>(v_1.yyy); + r2 = vec4(r2.x, v_7.xyz); + let v_8 = bitcast>((bitcast>(r2.xw) + bitcast>(r1.xz))); + r3 = vec4(v_8.xy, r3.zw); + let v_9 = vec2(bitcast>(r3.xy)); + r3 = vec4(v_9.xy, r3.zw); + let v_10 = (r3.xy + vec2(1.0f, 0.5f)); + r3 = vec4(v_10.xy, r3.zw); + let v_11 = (r3.xy * cb12_12.tint_symbol[15u].zw); + r3 = vec4(v_11.xy, r3.zw); + let v_12 = textureSampleLevel(t0, s2, r3.xyxx.xy, 0.0f).xyz; + r3 = vec4(v_12.xyz, r3.w); + let v_13 = (bitcast(r0.z) >> 2u); + let v_14 = bitcast>(r3.xyz); + g0[v_13] = v_14.x; + g0[(v_13 + 1u)] = v_14.y; + g0[(v_13 + 2u)] = v_14.z; + r1.y = bitcast((12i + bitcast(r0.w))); + r3.x = bitcast(v.tint_symbol_1[0i].x); + r3.y = bitcast(v_1.y); + let v_15 = bitcast>((bitcast>(r3.xy) + bitcast>(r1.xz))); + r3 = vec4(v_15.xy, r3.zw); + let v_16 = vec2(bitcast>(r3.xy)); + r3 = vec4(v_16.xy, r3.zw); + let v_17 = (r3.xy + vec2(1.0f, 0.5f)); + r3 = vec4(v_17.xy, r3.zw); + let v_18 = (r3.xy * cb12_12.tint_symbol[15u].zw); + r3 = vec4(v_18.xy, r3.zw); + let v_19 = textureSampleLevel(t0, s2, r3.xyxx.xy, 0.0f).xyz; + r3 = vec4(v_19.xyz, r3.w); + let v_20 = (bitcast(r1.y) >> 2u); + let v_21 = bitcast>(r3.xyz); + g0[v_20] = v_21.x; + g0[(v_20 + 1u)] = v_21.y; + g0[(v_20 + 2u)] = v_21.z; + r3.x = bitcast(select(0u, 4294967295u, (bitcast(v_1.x) < 12u))); + if ((bitcast(r3.x) != 0u)) { + r0.x = bitcast(((v_1.x * -12i) + bitcast(r0.x))); + r0.x = bitcast((1668i + bitcast(r0.x))); + r3.x = bitcast((bitcast(r0.y) + (-(v_1.xxxx)).x)); + r1.w = bitcast(v.tint_symbol_1[1i].x); + r3.y = bitcast(v_1.y); + let v_22 = bitcast>((bitcast>(r1.wz) + bitcast>(r3.xy))); + r3 = vec4(v_22.xy, r3.zw); + let v_23 = vec2(bitcast>(r3.xy)); + r3 = vec4(v_23.xy, r3.zw); + let v_24 = (r3.xy + vec2(1.0f, 0.5f)); + r3 = vec4(v_24.xy, r3.zw); + let v_25 = (r3.xy * cb12_12.tint_symbol[15u].zw); + r3 = vec4(v_25.xy, r3.zw); + let v_26 = textureSampleLevel(t0, s2, r3.xyxx.xy, 0.0f).xyz; + r3 = vec4(v_26.xyz, r3.w); + let v_27 = (bitcast(r0.x) >> 2u); + let v_28 = bitcast>(r3.xyz); + g0[v_27] = v_28.x; + g0[(v_27 + 1u)] = v_28.y; + g0[(v_27 + 2u)] = v_28.z; + } + workgroupBarrier(); + r3.x = bitcast((bitcast(r1.x) + 6i)); + r0.x = f32(bitcast(r3.x)); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < cb12_12.tint_symbol[15u].x))); + if ((bitcast(r0.x) != 0u)) { + let v_29 = r1; + r3 = vec4(r3.x, v_29.zzz); + r2 = bitcast>((bitcast>(r2) + bitcast>(r3))); + let v_30 = vec2(bitcast>(r2.xw)); + r0 = vec4(v_30.xy, r0.zw); + let v_31 = (r0.xy + vec2(0.5f)); + r0 = vec4(v_31.xy, r0.zw); + let v_32 = (r0.xy * cb12_12.tint_symbol[15u].zw); + r0 = vec4(v_32.xy, r0.zw); + let v_33 = textureSampleLevel(t0, s1, r0.xyxx.xy, 0.0f).xyz; + r3 = vec4(v_33.xyz, r3.w); + r4 = bitcast>((bitcast>(r2.xwww) + vec4(1i, 0i, 0i, 0i))); + let v_34 = vec2(bitcast>(r4.xw)); + r0 = vec4(v_34.xy, r0.zw); + let v_35 = (r0.xy + vec2(0.5f)); + r0 = vec4(v_35.xy, r0.zw); + let v_36 = (r0.xy * cb12_12.tint_symbol[15u].zw); + r0 = vec4(v_36.xy, r0.zw); + let v_37 = textureSampleLevel(t0, s1, r0.xyxx.xy, 0.0f).xyz; + r5 = vec4(v_37.xyz, r5.w); + let v_38 = (bitcast(bitcast(r0.z)) >> 2u); + let v_39 = bitcast>(vec3(g0[v_38], g0[(v_38 + 1u)], g0[(v_38 + 2u)])); + r0 = vec4(v_39.xyz, r0.w); + let v_40 = (bitcast(bitcast(r1.y)) >> 2u); + let v_41 = bitcast>(vec3(g0[v_40], g0[(v_40 + 1u)], g0[(v_40 + 2u)])); + r1 = vec4(r1.x, v_41.xyz); + let v_42 = (r0.xyz * vec3(0.03937169164419174194f)); + r0 = vec4(v_42.xyz, r0.w); + let v_43 = fma(r3.xyz, vec3(0.0498677864670753479f), r0.xyz); + r0 = vec4(v_43.xyz, r0.w); + let v_44 = (r1.yzw * vec3(0.03937169164419174194f)); + r1 = vec4(r1.x, v_44.xyz); + let v_45 = fma(r5.xyz, vec3(0.0498677864670753479f), r1.yzw); + r1 = vec4(r1.x, v_45.xyz); + r3 = bitcast>((vec4(24i, 36i, 48i, 60i) + bitcast>(r0.wwww))); + let v_46 = (bitcast(bitcast(r3.x)) >> 2u); + let v_47 = bitcast>(vec3(g0[v_46], g0[(v_46 + 1u)], g0[(v_46 + 2u)])); + r5 = vec4(v_47.xyz, r5.w); + let v_48 = (bitcast(bitcast(r3.y)) >> 2u); + let v_49 = bitcast>(vec3(g0[v_48], g0[(v_48 + 1u)], g0[(v_48 + 2u)])); + r6 = vec4(v_49.xyz, r6.w); + let v_50 = fma(r5.xyz, vec3(0.0453165397047996521f), r0.xyz); + r0 = vec4(v_50.xyz, r0.w); + let v_51 = fma(r6.xyz, vec3(0.0453165397047996521f), r1.yzw); + r1 = vec4(r1.x, v_51.xyz); + let v_52 = (bitcast(bitcast(r3.z)) >> 2u); + let v_53 = bitcast>(vec3(g0[v_52], g0[(v_52 + 1u)], g0[(v_52 + 2u)])); + r3 = vec4(v_53.xyz, r3.w); + let v_54 = (bitcast(bitcast(r3.w)) >> 2u); + let v_55 = bitcast>(vec3(g0[v_54], g0[(v_54 + 1u)], g0[(v_54 + 2u)])); + r5 = vec4(v_55.xyz, r5.w); + let v_56 = fma(r3.xyz, vec3(0.04899886250495910645f), r0.xyz); + r0 = vec4(v_56.xyz, r0.w); + let v_57 = fma(r5.xyz, vec3(0.04899886250495910645f), r1.yzw); + r1 = vec4(r1.x, v_57.xyz); + r3 = bitcast>((vec4(84i, 96i, 108i, 120i) + bitcast>(r0.wwww))); + let v_58 = (bitcast(bitcast(r3.x)) >> 2u); + let v_59 = bitcast>(vec3(g0[v_58], g0[(v_58 + 1u)], g0[(v_58 + 2u)])); + r5 = vec4(v_59.xyz, r5.w); + let v_60 = (bitcast(bitcast(r3.y)) >> 2u); + let v_61 = bitcast>(vec3(g0[v_60], g0[(v_60 + 1u)], g0[(v_60 + 2u)])); + r6 = vec4(v_61.xyz, r6.w); + let v_62 = fma(r5.xyz, vec3(0.04899886250495910645f), r0.xyz); + r0 = vec4(v_62.xyz, r0.w); + let v_63 = fma(r6.xyz, vec3(0.04899886250495910645f), r1.yzw); + r1 = vec4(r1.x, v_63.xyz); + let v_64 = (bitcast(bitcast(r3.z)) >> 2u); + let v_65 = bitcast>(vec3(g0[v_64], g0[(v_64 + 1u)], g0[(v_64 + 2u)])); + r3 = vec4(v_65.xyz, r3.w); + let v_66 = (bitcast(bitcast(r3.w)) >> 2u); + let v_67 = bitcast>(vec3(g0[v_66], g0[(v_66 + 1u)], g0[(v_66 + 2u)])); + r5 = vec4(v_67.xyz, r5.w); + let v_68 = fma(r3.xyz, vec3(0.0453165397047996521f), r0.xyz); + r0 = vec4(v_68.xyz, r0.w); + let v_69 = fma(r5.xyz, vec3(0.0453165397047996521f), r1.yzw); + r1 = vec4(r1.x, v_69.xyz); + let v_70 = bitcast>((vec2(132i, 144i) + bitcast>(r0.ww))); + r3 = vec4(v_70.xy, r3.zw); + let v_71 = (bitcast(bitcast(r3.x)) >> 2u); + let v_72 = bitcast>(vec3(g0[v_71], g0[(v_71 + 1u)], g0[(v_71 + 2u)])); + r3 = vec4(v_72.x, r3.y, v_72.yz); + let v_73 = (bitcast(bitcast(r3.y)) >> 2u); + let v_74 = bitcast>(vec3(g0[v_73], g0[(v_73 + 1u)], g0[(v_73 + 2u)])); + r5 = vec4(v_74.xyz, r5.w); + let v_75 = fma(r3.xzw, vec3(0.03937169164419174194f), r0.xyz); + r0 = vec4(v_75.xyz, r0.w); + let v_76 = fma(r5.xyz, vec3(0.03937169164419174194f), r1.yzw); + r1 = vec4(r1.x, v_76.xyz); + let v_77 = (r0.xyz * vec3(3.15216803550720214844f)); + r0 = vec4(v_77.xyz, r0.w); + let v_78 = (r1.yzw * vec3(3.15216803550720214844f)); + r3 = vec4(v_78.xyz, r3.w); + r0.w = 1.0f; + textureStore(u0, bitcast>(r2.xy), r0); + r3.w = 1.0f; + textureStore(u0, bitcast>(r4.xy), r3); + } +} diff --git a/b/8b0b5899ed/shaders/d80f09c7d7196da6.wgsl b/b/8b0b5899ed/shaders/d80f09c7d7196da6.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..44c746a00bdb92432af4b23123663a14a0e6d632 --- /dev/null +++ b/b/8b0b5899ed/shaders/d80f09c7d7196da6.wgsl @@ -0,0 +1,128 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb12_struct { + tint_symbol_1 : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v4 : vec3, v5 : vec4) { + let v_1 = clamp(v5.xy, vec2(), vec2(1.0f)); + o0 = vec4(v_1.xy, o0.zw); + o0 = vec4(o0.xy, v5.zw); + o1 = v3.xyxy; + r0 = (v2 * vec4(255.001953125f)); + let v_2 = r0; + let v_3 = max(v_2, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_3), vec4(2147483647i), (v_3 >= vec4(2147483648.0f))), vec4(), !((v_2 == v_2)))); + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r1); + r2.x = dot(r1.xyz, v4); + let v_4 = (r2.xxx * cb1_1.tint_symbol_1[1u].xyz); + r2 = vec4(v_4.xyz, r2.w); + r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r3 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r3); + r3 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r3); + r3 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r3); + r2.w = dot(r3.xyz, v4); + let v_5 = fma(r2.www, cb1_1.tint_symbol_1[0u].xyz, r2.xyz); + r2 = vec4(v_5.xyz, r2.w); + r4 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r4 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r4); + r4 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r4); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r4); + r2.w = dot(r0.xyz, v4); + o2 = fma(r2.www, cb1_1.tint_symbol_1[2u].xyz, r2.xyz).xyzx; + r2 = vec4(v0.xyz, r2.w); + r2.w = 1.0f; + r1.x = dot(r1, r2); + let v_6 = (r1.xxx * cb1_1.tint_symbol_1[1u].xyz); + r1 = vec4(r1.x, v_6.xyz); + r4 = (r1.xxxx * cb1_1.tint_symbol_1[9u]); + r1.x = dot(r3, r2); + r0.x = dot(r0, r2); + let v_7 = fma(r1.xxx, cb1_1.tint_symbol_1[0u].xyz, r1.yzw); + r0 = vec4(r0.x, v_7.xyz); + r1 = fma(r1.xxxx, cb1_1.tint_symbol_1[8u], r4); + r1 = fma(r0.xxxx, cb1_1.tint_symbol_1[10u], r1); + let v_8 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r0.yzw); + r0 = vec4(v_8.xyz, r0.w); + let v_9 = (r0.xyz + cb1_1.tint_symbol_1[3u].xyz); + o3 = vec4(v_9.xyz, o3.w); + r0 = (r1 + cb1_1.tint_symbol_1[11u]); + o3.w = 1.0f; + o4 = r0; + x0[0u].x = dot(r0, cb0_0.tint_symbol_2[0u]); + let v_10 = &(x0[0u]); + *(v_10) = vec4((*(v_10)).x, vec3()); + o5[0u] = x0[0u].x; + o5[1u] = x0[0u].y; + o5[2u] = x0[0u].z; + o5[3u] = x0[0u].w; + v = vec4(o5[0u], o5[1u], o5[2u], o5[3u]); +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @builtin(position) + o4 : vec4, + @builtin(clip_distances) + o5 : array, + @location(15u) + tint_symbol_3 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec3, @location(5u) v5 : vec4) -> tint_symbol_4 { + main_inner(v0, v1, v2, v3, v4, v5); + return tint_symbol_4(o0, o1, o2, o3, o4, o5, v); +} diff --git a/b/8b0b5899ed/shaders/d8200ea66a50add7.consts.json b/b/8b0b5899ed/shaders/d8200ea66a50add7.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d8200ea66a50add7.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d8200ea66a50add7.wgsl b/b/8b0b5899ed/shaders/d8200ea66a50add7.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..70cb7af1f4c26961c5ec871ced4490bba8232a9c --- /dev/null +++ b/b/8b0b5899ed/shaders/d8200ea66a50add7.wgsl @@ -0,0 +1,699 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb17_struct { + tint_symbol_4 : array, 17u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb17_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v6 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + x1[0u].x = v6[0u]; + x1[0u].y = v6[1u]; + x1[0u].z = v6[2u]; + x1[0u].w = v6[3u]; + r0 = textureSample(t0, s0, v0.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r1.x))); + v_1((bitcast(r1.x) != 0u)); + r1.x = dot(v1.xyz, v1.xyz); + r1.x = inverseSqrt(r1.x); + let v_2 = (r1.xxx * v1.xyz); + r1 = vec4(r1.x, v_2.xyz); + r0.w = (r0.w * v3.w); + let v_3 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_3.xy, r2.zw); + r2.z = fma(r1.w, 0.5f, 0.5f); + r3.x = fma(r2.z, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x); + r3.y = (r2.z + 0.30000001192092895508f); + let v_4 = (r2.xy * r3.xy); + r2 = vec4(v_4.xy, r2.zw); + r2.z = (v4.z * cb13_13.tint_symbol_4[16u].x); + r2.z = bitcast(select(0u, 4294967295u, !((r2.z == 0.0f)))); + if ((bitcast(r2.z) != 0u)) { + let v_5 = fract(v4.yx); + let v_6 = r3; + r3 = vec4(v_5.x, v_6.y, v_5.y, v_6.w); + r3.w = fma(r3.x, v0.w, v1.w); + r2.z = fract(cb13_13.tint_symbol_4[16u].z); + r3.y = ((-(r3.zzzz)).y + 1.0f); + r2.w = bitcast(select(0u, 4294967295u, (cb13_13.tint_symbol_4[16u].z >= 1.0f))); + let v_7 = bitcast>(r2.ww); + let v_8 = r3.wy; + let v_9 = select(r3.zw, v_8, (v_7 != vec2())); + r4 = vec4(v_9.xy, r4.zw); + r4 = textureSampleLevel(t14, s14, r4.xyxx.xy, 0.0f); + r2.w = bitcast(select(0u, 4294967295u, (0.60000002384185791016f < r2.z))); + if ((bitcast(r2.w) != 0u)) { + let v_10 = abs(v4.zzzz); + let v_11 = abs(v4.wwww); + r3.x = fma(r3.x, v_10.x, v_11.x); + r2.z = bitcast(select(0u, 4294967295u, (0.10000000149011611938f < r2.z))); + let v_12 = bitcast>(r2.zz); + let v_13 = r3.xy; + let v_14 = select(r3.zx, v_13, (v_12 != vec2())); + r2 = vec4(r2.xy, v_14.xy); + r3 = textureSampleLevel(t14, s14, r2.zwzz.xy, 0.0f); + } else { + r3 = vec4(vec3(0.0f, 0.0f, 1.0f), r3.w); + } + r2.z = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r4.w))); + r2.w = bitcast(select(0u, 4294967295u, (0.0f < cb13_13.tint_symbol_4[16u].x))); + r2.z = bitcast((bitcast(r2.z) & bitcast(r2.w))); + let v_15 = bitcast>(r2.zzzz); + r4 = select(vec4(0.0f, 0.0f, 0.0f, 0.5f), r4, (v_15 != vec4())); + r2.z = fma(r4.w, 2.0f, -1.0f); + r2.z = ((-(abs(r2.zzzz))).z + 1.0f); + let v_16 = fma(r0.xyz, r2.zzz, r4.xyz); + r4 = vec4(v_16.xyz, r4.w); + let v_17 = -(r4.xyzx); + let v_18 = fma(r4.xyz, cb13_13.tint_symbol_4[7u].xyz, v_17.xyz); + r5 = vec4(v_18.xyz, r5.w); + let v_19 = fma(r3.yyy, r5.xyz, r4.xyz); + r4 = vec4(v_19.xyz, r4.w); + let v_20 = (r3.xxx * cb13_13.tint_symbol_4[6u].xyz); + r3 = vec4(v_20.xy, r3.z, v_20.z); + let v_21 = fma(r4.xyz, r3.zzz, r3.xyw); + r0 = vec4(v_21.xyz, r0.w); + } + let v_22 = (r0.xyz * r0.xyz); + r0 = vec4(v_22.xyz, r0.w); + let v_23 = -(v2.xyzx); + let v_24 = (v_23.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_24.xyz, r3.w); + r2.z = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_25 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r3 = vec4(v_25.xyz, r3.w); + let v_26 = (r3.yyy * cb6_6.tint_symbol_5[1u].xyz); + r4 = vec4(v_26.xyz, r4.w); + let v_27 = fma(r3.xxx, cb6_6.tint_symbol_5[0u].xyz, r4.xyz); + r4 = vec4(v_27.xyz, r4.w); + let v_28 = fma(r3.zzz, cb6_6.tint_symbol_5[2u].xyz, r4.xyz); + r4 = vec4(v_28.xyz, r4.w); + let v_29 = fma(r4.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r5 = vec4(v_29.xyz, r5.w); + let v_30 = &(x0[0u]); + let v_31 = r5; + *(v_30) = vec4(v_31.xyz, (*(v_30)).w); + let v_32 = fma(r4.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r6 = vec4(v_32.xyz, r6.w); + let v_33 = &(x0[1u]); + let v_34 = r6; + *(v_33) = vec4(v_34.xyz, (*(v_33)).w); + let v_35 = fma(r4.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r7 = vec4(v_35.xyz, r7.w); + let v_36 = &(x0[2u]); + let v_37 = r7; + *(v_36) = vec4(v_37.xyz, (*(v_36)).w); + let v_38 = fma(r4.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r4 = vec4(v_38.xyz, r4.w); + let v_39 = &(x0[3u]); + let v_40 = r4; + *(v_39) = vec4(v_40.xyz, (*(v_39)).w); + let v_41 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_42 = r8; + r8 = vec4(v_42.x, v_41.x, v_42.z, v_41.y); + r2.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r2.w = (r2.w * 0.5f); + let v_43 = abs(r7.yyyy); + r3.w = max(v_43.w, abs(r7.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r2.w))); + let v_44 = (bitcast(r3.w) != 0u); + let v_45 = bitcast(v.tint_symbol_6[0i].x); + r3.w = select(bitcast(v.tint_symbol_6[1i].x), v_45, v_44); + let v_46 = abs(r6.yyyy); + r4.z = max(v_46.z, abs(r6.xxxx).z); + r4.z = bitcast(select(0u, 4294967295u, (r4.z < r2.w))); + let v_47 = bitcast(r4.z); + r3.w = select(r3.w, bitcast(v.tint_symbol_6[2i].x), (v_47 != 0u)); + let v_48 = abs(r5.yyyy); + r4.z = max(v_48.z, abs(r5.xxxx).z); + r2.w = bitcast(select(0u, 4294967295u, (r4.z < r2.w))); + let v_49 = bitcast(r2.w); + r2.w = select(r3.w, 0.0f, (v_49 != 0u)); + let v_50 = x0[bitcast(r2.w)]; + r5 = vec4(v_50.xyz, r5.w); + r2.w = f32(bitcast(r2.w)); + r3.w = (r2.w + 0.5f); + r3.w = (r3.w * 0.25f); + r6 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww))); + r6 = bitcast>((bitcast>(r6) & vec4(1065353216u))); + r2.w = dot(r6, cb6_6.tint_symbol_5[12u]); + r4.z = dot(r6, cb6_6.tint_symbol_5[13u]); + r6.x = (r5.x + 0.5f); + r6.y = fma(r5.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r2.w == 0.0f)))); + r2.w = ((-(r2.wwww)).w + r5.z); + let v_51 = dpdx(r6.xyy); + r7 = vec4(v_51.xy, r7.z, v_51.z); + r7.z = dpdx(r2.w); + let v_52 = dpdy(r6.yxy); + r9 = vec4(v_52.xyz, r9.w); + r9.w = dpdy(r2.w); + let v_53 = (r7.yw * r9.yw); + r5 = vec4(v_53.xy, r5.zw); + let v_54 = -(r5.xyxx); + let v_55 = fma(r7.xz, r9.xz, v_54.xy); + r10 = vec4(v_55.xy, r10.zw); + r4.w = (1.0f / r10.x); + r5.x = (r7.z * r9.y); + let v_56 = -(r5.xxxx); + r10.z = fma(r7.x, r9.w, v_56.z); + let v_57 = (r4.ww * r10.yz); + r5 = vec4(v_57.xy, r5.zw); + let v_58 = max(r5.xy, vec2()); + r5 = vec4(v_58.xy, r5.zw); + let v_59 = min(r5.xy, vec2(0.5f)); + r5 = vec4(v_59.xy, r5.zw); + r2.w = fma((-(r4.zzzz)).w, r5.x, r2.w); + r2.w = fma((-(r4.zzzz)).w, r5.y, r2.w); + let v_60 = bitcast(r3.w); + let v_61 = r2.w; + r8.z = select(r5.z, v_61, (v_60 != 0u)); + r6.z = 0.0f; + let v_62 = (r6.xyz + r8.ywz); + r5 = vec4(v_62.xyz, r5.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r8 = vec4(v_63.xy, r8.zw); + let v_64 = (r6.xyz + r8.xyz); + r7 = vec4(v_64.xyz, r7.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r8 = vec4(v_65.xy, r8.zw); + let v_66 = (r6.xyz + r8.xyz); + r9 = vec4(v_66.xyz, r9.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r8 = vec4(v_67.xy, r8.zw); + let v_68 = (r6.xyz + r8.xyz); + r10 = vec4(v_68.xyz, r10.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r8 = vec4(v_69.xy, r8.zw); + let v_70 = (r6.xyz + r8.xyz); + r11 = vec4(v_70.xyz, r11.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r8 = vec4(v_71.xy, r8.zw); + let v_72 = (r6.xyz + r8.xyz); + r12 = vec4(v_72.xyz, r12.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r8 = vec4(v_73.xy, r8.zw); + let v_74 = (r6.xyz + r8.xyz); + r13 = vec4(v_74.xyz, r13.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r8 = vec4(v_75.xy, r8.zw); + let v_76 = (r6.xyz + r8.xyz); + r14 = vec4(v_76.xyz, r14.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r8 = vec4(v_77.xy, r8.zw); + let v_78 = (r6.xyz + r8.xyz); + r15 = vec4(v_78.xyz, r15.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r8 = vec4(v_79.xy, r8.zw); + let v_80 = (r6.xyz + r8.xyz); + r16 = vec4(v_80.xyz, r16.w); + let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r8 = vec4(v_81.xy, r8.zw); + let v_82 = (r6.xyz + r8.xyz); + r17 = vec4(v_82.xyz, r17.w); + let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r8 = vec4(v_83.xy, r8.zw); + let v_84 = (r6.xyz + r8.xyz); + r18 = vec4(v_84.xyz, r18.w); + let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r8 = vec4(v_85.xy, r8.zw); + let v_86 = (r6.xyz + r8.xyz); + r19 = vec4(v_86.xyz, r19.w); + let v_87 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r8 = vec4(v_87.xy, r8.zw); + let v_88 = (r6.xyz + r8.xyz); + r20 = vec4(v_88.xyz, r20.w); + let v_89 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r8 = vec4(v_89.xy, r8.zw); + let v_90 = (r6.xyz + r8.xyz); + r21 = vec4(v_90.xyz, r21.w); + let v_91 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r8 = vec4(v_91.xy, r8.zw); + let v_92 = (r6.xyz + r8.xyz); + r6 = vec4(v_92.xyz, r6.w); + let v_93 = r5.xyxx; + r5.x = textureSampleCompareLevel(t15, s15, v_93.xy, r5.z); + let v_94 = r7.xyxx; + r5.y = textureSampleCompareLevel(t15, s15, v_94.xy, r7.z); + let v_95 = r9.xyxx; + r5.z = textureSampleCompareLevel(t15, s15, v_95.xy, r9.z); + let v_96 = r10.xyxx; + r5.w = textureSampleCompareLevel(t15, s15, v_96.xy, r10.z); + let v_97 = r11.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_97.xy, r11.z); + let v_98 = r12.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_98.xy, r12.z); + let v_99 = r13.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_99.xy, r13.z); + let v_100 = r14.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_100.xy, r14.z); + let v_101 = r15.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_101.xy, r15.z); + let v_102 = r16.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_102.xy, r16.z); + let v_103 = r17.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_103.xy, r17.z); + let v_104 = r18.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_104.xy, r18.z); + let v_105 = r19.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_105.xy, r19.z); + let v_106 = r20.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_106.xy, r20.z); + let v_107 = r21.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_107.xy, r21.z); + let v_108 = r6.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_108.xy, r6.z); + r5 = (r5 + r7); + r5 = (r8 + r5); + r5 = (r9 + r5); + r2.w = dot(r5, vec4(1.0f)); + r2.z = clamp(fma(r2.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f); + let v_109 = abs(r4.yyyy); + r3.w = max(v_109.w, abs(r4.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.z = (r3.w * r2.z); + r2.z = fma(r2.w, 0.0625f, r2.z); + let v_110 = (r2.xyz * r2.xyz); + r2 = vec4(v_110.xyz, r2.w); + r2.z = min(r2.z, 1.0f); + r2.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r2.w = sqrt(r2.w); + r2.w = (r2.w * cb6_6.tint_symbol_5[3u].z); + let v_111 = -(r2.zzzz); + r2.z = fma(r2.w, v_111.z, r2.z); + let v_112 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_113 = dot(r1.yzw, v_112.xyz); + r2.w = clamp(vec4(v_113, v_113, v_113, v_113).w, 0.0f, 1.0f); + let v_114 = (r0.xyz * r2.www); + r4 = vec4(v_114.xyz, r4.w); + let v_115 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_115.xyz, r4.w); + r2.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_116 = (v_23.xyz + cb3_3.tint_symbol_2[3u].xyz); + r5 = vec4(v_116.xyz, r5.w); + let v_117 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r6 = vec4(v_117.xyz, r6.w); + r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[11u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[19u].w); + let v_118 = fma(cb3_3.tint_symbol_2[11u].xyz, r4.www, cb3_3.tint_symbol_2[3u].xyz); + r6 = vec4(v_118.xyz, r6.w); + let v_119 = (r6.xyz + v_23.xyz); + r6 = vec4(v_119.xyz, r6.w); + let v_120 = bitcast>(r3.www); + let v_121 = r5.xyz; + let v_122 = select(r6.xyz, v_121, (v_120 != vec3())); + r5 = vec4(v_122.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + let v_123 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_123.xyz, r5.w); + r4.w = dot(r5.xyz, r5.xyz); + r4.w = inverseSqrt(r4.w); + let v_124 = (r4.www * r5.xyz); + r5 = vec4(v_124.xyz, r5.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[11u].w); + r3.w = (r3.w / r4.w); + let v_125 = -(cb3_3.tint_symbol_2[11u].xyzx); + r4.w = dot(r5.xyz, v_125.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_126 = dot(r5.xyz, r1.yzw); + r5.x = clamp(vec4(v_126, v_126, v_126, v_126).x, 0.0f, 1.0f); + r4.w = (r4.w * r5.x); + r3.w = (r3.w * r4.w); + let v_127 = (r3.www * cb3_3.tint_symbol_2[19u].xyz); + r5 = vec4(v_127.xyz, r5.w); + let v_128 = (r0.xyz * r5.xyz); + r5 = vec4(v_128.xyz, r5.w); + let v_129 = bitcast>(r2.www); + let v_130 = select(r5.xyz, vec3(), (v_129 != vec3())); + r5 = vec4(v_130.xyz, r5.w); + r3.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_131 = (v_23.xyz + cb3_3.tint_symbol_2[4u].xyz); + r6 = vec4(v_131.xyz, r6.w); + let v_132 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r7 = vec4(v_132.xyz, r7.w); + r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[12u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[20u].w); + let v_133 = fma(cb3_3.tint_symbol_2[12u].xyz, r4.www, cb3_3.tint_symbol_2[4u].xyz); + r7 = vec4(v_133.xyz, r7.w); + let v_134 = (r7.xyz + v_23.xyz); + r7 = vec4(v_134.xyz, r7.w); + let v_135 = bitcast>(r3.www); + let v_136 = r6.xyz; + let v_137 = select(r7.xyz, v_136, (v_135 != vec3())); + r6 = vec4(v_137.xyz, r6.w); + r3.w = dot(r6.xyz, r6.xyz); + let v_138 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_138.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + r4.w = inverseSqrt(r4.w); + let v_139 = (r4.www * r6.xyz); + r6 = vec4(v_139.xyz, r6.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[12u].w); + r3.w = (r3.w / r4.w); + let v_140 = -(cb3_3.tint_symbol_2[12u].xyzx); + r4.w = dot(r6.xyz, v_140.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_141 = dot(r6.xyz, r1.yzw); + r5.w = clamp(vec4(v_141, v_141, v_141, v_141).w, 0.0f, 1.0f); + r4.w = (r4.w * r5.w); + r3.w = (r3.w * r4.w); + let v_142 = (r3.www * cb3_3.tint_symbol_2[20u].xyz); + r6 = vec4(v_142.xyz, r6.w); + let v_143 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_143.xyz, r6.w); + let v_144 = bitcast>(r2.www); + let v_145 = r5.xyz; + let v_146 = select(r6.xyz, v_145, (v_144 != vec3())); + r5 = vec4(v_146.xyz, r5.w); + } else { + r2.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r3.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_147 = (v_23.xyz + cb3_3.tint_symbol_2[5u].xyz); + r6 = vec4(v_147.xyz, r6.w); + let v_148 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r7 = vec4(v_148.xyz, r7.w); + r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[13u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[21u].w); + let v_149 = fma(cb3_3.tint_symbol_2[13u].xyz, r4.www, cb3_3.tint_symbol_2[5u].xyz); + r7 = vec4(v_149.xyz, r7.w); + let v_150 = (r7.xyz + v_23.xyz); + r7 = vec4(v_150.xyz, r7.w); + let v_151 = bitcast>(r3.www); + let v_152 = r6.xyz; + let v_153 = select(r7.xyz, v_152, (v_151 != vec3())); + r6 = vec4(v_153.xyz, r6.w); + r3.w = dot(r6.xyz, r6.xyz); + let v_154 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_154.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + r4.w = inverseSqrt(r4.w); + let v_155 = (r4.www * r6.xyz); + r6 = vec4(v_155.xyz, r6.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[13u].w); + r3.w = (r3.w / r4.w); + let v_156 = -(cb3_3.tint_symbol_2[13u].xyzx); + r4.w = dot(r6.xyz, v_156.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_157 = dot(r6.xyz, r1.yzw); + r5.w = clamp(vec4(v_157, v_157, v_157, v_157).w, 0.0f, 1.0f); + r4.w = (r4.w * r5.w); + r3.w = (r3.w * r4.w); + let v_158 = (r3.www * cb3_3.tint_symbol_2[21u].xyz); + r6 = vec4(v_158.xyz, r6.w); + let v_159 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_159.xyz, r6.w); + let v_160 = bitcast>(r2.www); + let v_161 = r5.xyz; + let v_162 = select(r6.xyz, v_161, (v_160 != vec3())); + r5 = vec4(v_162.xyz, r5.w); + } + if ((bitcast(r2.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_163 = (v_23.xyz + cb3_3.tint_symbol_2[6u].xyz); + r6 = vec4(v_163.xyz, r6.w); + let v_164 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r7 = vec4(v_164.xyz, r7.w); + r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[14u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[22u].w); + let v_165 = fma(cb3_3.tint_symbol_2[14u].xyz, r4.www, cb3_3.tint_symbol_2[6u].xyz); + r7 = vec4(v_165.xyz, r7.w); + let v_166 = (r7.xyz + v_23.xyz); + r7 = vec4(v_166.xyz, r7.w); + let v_167 = bitcast>(r3.www); + let v_168 = r6.xyz; + let v_169 = select(r7.xyz, v_168, (v_167 != vec3())); + r6 = vec4(v_169.xyz, r6.w); + r3.w = dot(r6.xyz, r6.xyz); + let v_170 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_170.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + r4.w = inverseSqrt(r4.w); + let v_171 = (r4.www * r6.xyz); + r6 = vec4(v_171.xyz, r6.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[14u].w); + r3.w = (r3.w / r4.w); + let v_172 = -(cb3_3.tint_symbol_2[14u].xyzx); + r4.w = dot(r6.xyz, v_172.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_173 = dot(r6.xyz, r1.yzw); + r5.w = clamp(vec4(v_173, v_173, v_173, v_173).w, 0.0f, 1.0f); + r4.w = (r4.w * r5.w); + r3.w = (r3.w * r4.w); + let v_174 = (r3.www * cb3_3.tint_symbol_2[22u].xyz); + r6 = vec4(v_174.xyz, r6.w); + let v_175 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_175.xyz, r6.w); + let v_176 = bitcast>(r2.www); + let v_177 = r5.xyz; + let v_178 = select(r6.xyz, v_177, (v_176 != vec3())); + r5 = vec4(v_178.xyz, r5.w); + } + let v_179 = fma(r4.xyz, r2.zzz, r5.xyz); + r4 = vec4(v_179.xyz, r4.w); + r1.x = fma(v1.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_180 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_180.xyz, r5.w); + r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_181 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_181.xyz, r6.w); + let v_182 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_182.xyz, r6.w); + let v_183 = fma(r5.xyz, r2.zzz, r6.xyz); + r5 = vec4(v_183.xyz, r5.w); + let v_184 = (r2.yyy * r5.xyz); + r2 = vec4(r2.x, v_184.xyz); + let v_185 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r5 = vec4(v_185.xyz, r5.w); + r6.x = cb3_3.tint_symbol_2[46u].w; + r6.y = cb3_3.tint_symbol_2[47u].w; + r6.z = cb3_3.tint_symbol_2[48u].w; + let v_186 = dot(r6.xyz, r1.yzw); + r1.x = clamp(vec4(v_186, v_186, v_186, v_186).x, 0.0f, 1.0f); + let v_187 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r5.xyz); + r1 = vec4(v_187.xyz, r1.w); + let v_188 = fma(r1.xyz, r2.xxx, r2.yzw); + r1 = vec4(v_188.xyz, r1.w); + let v_189 = fma(r1.xyz, r0.xyz, r4.xyz); + r0 = vec4(v_189.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + r0.w = dot(r3.xyz, r3.xyz); + r1.x = sqrt(r0.w); + let v_190 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_190.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r3.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_191 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_191 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_192 = (r0.www * r3.xyz); + r2 = vec4(v_192.xyz, r2.w); + let v_193 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_193, v_193, v_193, v_193).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_194 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_194, v_194, v_194, v_194).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_195 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_195.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_196 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_196.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_197 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_197.xyz, r2.w); + let v_198 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_198.xyz, r2.w); + let v_199 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_199.xyz, r3.w); + let v_200 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_200.xyz, r2.w); + let v_201 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_202 = (r2.xyz + v_201.xyz); + r2 = vec4(v_202.xyz, r2.w); + let v_203 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_203.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_204 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_204.xy, r1.z, v_204.z); + let v_205 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_205.xy, r1.z, v_205.z); + let v_206 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_206.xyz, r0.w); + let v_207 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx); + r0 = vec4(v_207.xyz, r0.w); + let v_208 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_208.xyz, o0.w); +} + +fn v_1(v_209 : bool) { + if (v_209) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d820b4f8ef964969.consts.json b/b/8b0b5899ed/shaders/d820b4f8ef964969.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d820b4f8ef964969.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d820b4f8ef964969.wgsl b/b/8b0b5899ed/shaders/d820b4f8ef964969.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..513c609c4421ec96751f80a7808fba00382255c4 --- /dev/null +++ b/b/8b0b5899ed/shaders/d820b4f8ef964969.wgsl @@ -0,0 +1,1238 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb5_struct { + tint_symbol_4 : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : vec4; + +var v9 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v8 = v_2; + x1[0u].x = v9[0u]; + x1[0u].y = v9[1u]; + x1[0u].z = v9[2u]; + x1[0u].w = v9[3u]; + r0 = textureSample(t0, s0, v2.xyz.xyxx.xy); + let v_3 = (v2.xyz.xy * cb11_11.tint_symbol_5[0u].zw); + r1 = vec4(v_3.xy, r1.zw); + r2 = textureSample(t3, s3, r1.xyxx.xy); + let v_4 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(r1.xy, v_4.xy); + let v_5 = (r1.xy * vec2(3.1700000762939453125f)); + r1 = vec4(v_5.xy, r1.zw); + r2 = textureSample(t3, s3, r1.xyxx.xy); + let v_6 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_6.xy, r1.zw); + let v_7 = (r1.xy * vec2(0.5f)); + r1 = vec4(v_7.xy, r1.zw); + let v_8 = fma(r1.zw, vec2(0.5f), r1.xy); + r1 = vec4(v_8.xy, r1.zw); + r1.z = ((-(r1.xxxx)).z * cb11_11.tint_symbol_5[0u].x); + r1.z = fma(r1.z, r0.w, 1.0f); + let v_9 = (r1.xy * cb11_11.tint_symbol_5[0u].yy); + r1 = vec4(v_9.xy, r1.zw); + r2 = (r0 * r1.zzzz); + r3 = textureSample(t5, s5, v2.xyz.xyxx.xy); + let v_10 = fma(r1.xy, r0.ww, r3.xy); + r1 = vec4(v_10.xy, r1.zw); + let v_11 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_11.xy, r1.zw); + r0.w = dot(r1.xy, r1.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = sqrt(abs(r0.wwww).w); + r1.w = max(cb12_12.tint_symbol_4[4u].x, 0.00100000004749745131f); + let v_12 = (r1.ww * r1.xy); + r1 = vec4(v_12.xy, r1.zw); + let v_13 = (r1.yyy * v6.xyz); + r3 = vec4(v_13.xyz, r3.w); + let v_14 = fma(r1.xxx, v5.xyz, r3.xyz); + r1 = vec4(v_14.xy, r1.z, v_14.z); + let v_15 = fma(r0.www, v3.xyz, r1.xyw); + r1 = vec4(v_15.xy, r1.z, v_15.z); + r0.w = dot(r1.xyw, r1.xyw); + r0.w = inverseSqrt(r0.w); + let v_16 = (r0.www * r1.xyw); + r3 = vec4(v_16.xyz, r3.w); + r1.x = dot(r0.xyz, cb12_12.tint_symbol_4[2u].xyz); + r0.x = dot(r0.xyz, cb12_12.tint_symbol_4[3u].xyz); + r0.y = bitcast(select(0u, 4294967295u, (r1.x < 0.5f))); + r0.z = dot(cb12_12.tint_symbol_4[2u].ww, r1.xx); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.x = (r1.x + r1.x); + r1.y = ((-(cb12_12.tint_symbol_4[2u].wwww)).y + 1.0f); + r1.x = fma((-(r1.xxxx)).x, r1.y, 1.0f); + let v_17 = bitcast(r0.y); + let v_18 = r0.z; + r1.x = select(r1.x, v_18, (v_17 != 0u)); + r0.y = bitcast(select(0u, 4294967295u, (r0.x < 0.5f))); + r0.z = dot(cb12_12.tint_symbol_4[3u].ww, r0.xx); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.x = (r0.x + r0.x); + r3.w = ((-(cb12_12.tint_symbol_4[3u].wwww)).w + 1.0f); + r0.x = fma((-(r0.xxxx)).x, r3.w, 1.0f); + let v_19 = bitcast(r0.y); + let v_20 = r0.z; + r1.y = select(r0.x, v_20, (v_19 != 0u)); + r0.x = dot(r1.xy, cb12_12.tint_symbol_4[1u].xy); + r0.x = (r0.x * cb12_12.tint_symbol_4[0u].w); + r0.x = clamp(((r1.zzzz * r0.xxxx)).x, 0.0f, 1.0f); + let v_21 = (r2.xyz * v1.xyz); + r1 = vec4(v_21.xyz, r1.w); + r0.y = (r2.w * v0.w); + let v_22 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_22.xy, r2.zw); + let v_23 = (r1.xyz * r1.xyz); + r1 = vec4(v_23.xyz, r1.w); + let v_24 = -(v7.xyzx); + let v_25 = (v_24.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_25.xyz, r4.w); + r0.z = dot(r4.xyz, r4.xyz); + r0.z = inverseSqrt(r0.z); + let v_26 = (r0.zzz * r4.xyz); + r5 = vec4(v_26.xyz, r5.w); + let v_27 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_28 = fma(r4.xyz, r0.zzz, v_27.xyz); + r6 = vec4(v_28.xyz, r6.w); + r2.z = dot(r6.xyz, r6.xyz); + r2.z = inverseSqrt(r2.z); + let v_29 = (r2.zzz * r6.xyz); + r6 = vec4(v_29.xyz, r6.w); + r2.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_30 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_30.xyz, r7.w); + let v_31 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz); + r8 = vec4(v_31.xyz, r8.w); + let v_32 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz); + r8 = vec4(v_32.xyz, r8.w); + let v_33 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz); + r8 = vec4(v_33.xyz, r8.w); + let v_34 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r9 = vec4(v_34.xyz, r9.w); + let v_35 = &(x0[0u]); + let v_36 = r9; + *(v_35) = vec4(v_36.xyz, (*(v_35)).w); + let v_37 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r10 = vec4(v_37.xyz, r10.w); + let v_38 = &(x0[1u]); + let v_39 = r10; + *(v_38) = vec4(v_39.xyz, (*(v_38)).w); + let v_40 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r11 = vec4(v_40.xyz, r11.w); + let v_41 = &(x0[2u]); + let v_42 = r11; + *(v_41) = vec4(v_42.xyz, (*(v_41)).w); + let v_43 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r8 = vec4(v_43.xyz, r8.w); + let v_44 = &(x0[3u]); + let v_45 = r8; + *(v_44) = vec4(v_45.xyz, (*(v_44)).w); + let v_46 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_47 = r12; + r12 = vec4(v_47.x, v_46.x, v_47.z, v_46.y); + r2.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r2.w = (r2.w * 0.5f); + let v_48 = abs(r11.yyyy); + r3.w = max(v_48.w, abs(r11.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r2.w))); + let v_49 = (bitcast(r3.w) != 0u); + let v_50 = bitcast(v.tint_symbol_7[0i].x); + r3.w = select(bitcast(v.tint_symbol_7[1i].x), v_50, v_49); + let v_51 = abs(r10.yyyy); + r4.w = max(v_51.w, abs(r10.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r2.w))); + let v_52 = bitcast(r4.w); + r3.w = select(r3.w, bitcast(v.tint_symbol_7[2i].x), (v_52 != 0u)); + let v_53 = abs(r9.yyyy); + r4.w = max(v_53.w, abs(r9.xxxx).w); + r2.w = bitcast(select(0u, 4294967295u, (r4.w < r2.w))); + let v_54 = bitcast(r2.w); + r2.w = select(r3.w, 0.0f, (v_54 != 0u)); + let v_55 = x0[bitcast(r2.w)]; + r9 = vec4(v_55.xyz, r9.w); + r2.w = f32(bitcast(r2.w)); + r3.w = (r2.w + 0.5f); + r3.w = (r3.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r2.w = dot(r10, cb6_6.tint_symbol_6[12u]); + r4.w = dot(r10, cb6_6.tint_symbol_6[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r2.w == 0.0f)))); + r2.w = ((-(r2.wwww)).w + r9.z); + let v_56 = dpdx(r10.xyy); + r11 = vec4(v_56.xy, r11.z, v_56.z); + r11.z = dpdx(r2.w); + let v_57 = dpdy(r10.yxy); + r13 = vec4(v_57.xyz, r13.w); + r13.w = dpdy(r2.w); + let v_58 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_58.xy); + let v_59 = -(r8.zwzz); + let v_60 = fma(r11.xz, r13.xz, v_59.xy); + r14 = vec4(v_60.xy, r14.zw); + r5.w = (1.0f / r14.x); + r6.w = (r11.z * r13.y); + let v_61 = -(r6.wwww); + r14.z = fma(r11.x, r13.w, v_61.z); + let v_62 = (r5.ww * r14.yz); + r8 = vec4(r8.xy, v_62.xy); + let v_63 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_63.xy); + let v_64 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_64.xy); + r2.w = fma((-(r4.wwww)).w, r8.z, r2.w); + r2.w = fma((-(r4.wwww)).w, r8.w, r2.w); + let v_65 = bitcast(r3.w); + let v_66 = r2.w; + r12.z = select(r9.z, v_66, (v_65 != 0u)); + r10.z = 0.0f; + let v_67 = (r10.xyz + r12.ywz); + r9 = vec4(v_67.xyz, r9.w); + let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_68.xy, r12.zw); + let v_69 = (r10.xyz + r12.xyz); + r11 = vec4(v_69.xyz, r11.w); + let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_70.xy, r12.zw); + let v_71 = (r10.xyz + r12.xyz); + r13 = vec4(v_71.xyz, r13.w); + let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_72.xy, r12.zw); + let v_73 = (r10.xyz + r12.xyz); + r14 = vec4(v_73.xyz, r14.w); + let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_74.xy, r12.zw); + let v_75 = (r10.xyz + r12.xyz); + r15 = vec4(v_75.xyz, r15.w); + let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_76.xy, r12.zw); + let v_77 = (r10.xyz + r12.xyz); + r16 = vec4(v_77.xyz, r16.w); + let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_78.xy, r12.zw); + let v_79 = (r10.xyz + r12.xyz); + r17 = vec4(v_79.xyz, r17.w); + let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_80.xy, r12.zw); + let v_81 = (r10.xyz + r12.xyz); + r18 = vec4(v_81.xyz, r18.w); + let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_82.xy, r12.zw); + let v_83 = (r10.xyz + r12.xyz); + r19 = vec4(v_83.xyz, r19.w); + let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_84.xy, r12.zw); + let v_85 = (r10.xyz + r12.xyz); + r20 = vec4(v_85.xyz, r20.w); + let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_86.xy, r12.zw); + let v_87 = (r10.xyz + r12.xyz); + r21 = vec4(v_87.xyz, r21.w); + let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_88.xy, r12.zw); + let v_89 = (r10.xyz + r12.xyz); + r22 = vec4(v_89.xyz, r22.w); + let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_90.xy, r12.zw); + let v_91 = (r10.xyz + r12.xyz); + r23 = vec4(v_91.xyz, r23.w); + let v_92 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_92.xy, r12.zw); + let v_93 = (r10.xyz + r12.xyz); + r24 = vec4(v_93.xyz, r24.w); + let v_94 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_94.xy, r12.zw); + let v_95 = (r10.xyz + r12.xyz); + r25 = vec4(v_95.xyz, r25.w); + let v_96 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_96.xy, r12.zw); + let v_97 = (r10.xyz + r12.xyz); + r10 = vec4(v_97.xyz, r10.w); + let v_98 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_98.xy, r9.z); + let v_99 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_99.xy, r11.z); + let v_100 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_100.xy, r13.z); + let v_101 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_101.xy, r14.z); + let v_102 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_102.xy, r15.z); + let v_103 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_103.xy, r16.z); + let v_104 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_104.xy, r17.z); + let v_105 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_105.xy, r18.z); + let v_106 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_106.xy, r19.z); + let v_107 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_107.xy, r20.z); + let v_108 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_108.xy, r21.z); + let v_109 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_109.xy, r22.z); + let v_110 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_110.xy, r23.z); + let v_111 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_111.xy, r24.z); + let v_112 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_112.xy, r25.z); + let v_113 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_113.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r2.w = dot(r9, vec4(1.0f)); + r2.z = clamp(fma(r2.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f); + let v_114 = abs(r8.yyyy); + r3.w = max(v_114.w, abs(r8.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.z = (r3.w * r2.z); + r2.z = fma(r2.w, 0.0625f, r2.z); + let v_115 = (r2.xyz * r2.xyz); + r2 = vec4(v_115.xyz, r2.w); + r2.z = min(r2.z, 1.0f); + r2.w = clamp(fma(v7.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r2.w = sqrt(r2.w); + r2.w = (r2.w * cb6_6.tint_symbol_6[3u].z); + let v_116 = -(r2.zzzz); + r2.z = fma(r2.w, v_116.z, r2.z); + let v_117 = dot(r3.xyz, v_27.xyz); + r2.w = clamp(vec4(v_117, v_117, v_117, v_117).w, 0.0f, 1.0f); + let v_118 = dot(r5.xyz, r3.xyz); + r8.x = clamp(vec4(v_118, v_118, v_118, v_118).x, 0.0f, 1.0f); + let v_119 = dot(r6.xyz, v_27.xyz); + r8.y = clamp(vec4(v_119, v_119, v_119, v_119).y, 0.0f, 1.0f); + let v_120 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r6 = vec4(v_120.xy, r6.zw); + let v_121 = (r6.xy * r6.xy); + r6 = vec4(r6.xy, v_121.xy); + let v_122 = (r6.zw * r6.zw); + r6 = vec4(r6.xy, v_122.xy); + let v_123 = (r6.xy * r6.zw); + r6 = vec4(v_123.xy, r6.zw); + r3.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f); + let v_124 = fma(cb12_12.tint_symbol_4[0u].yy, r6.xy, r3.ww); + r6 = vec4(v_124.xy, r6.zw); + r4.w = (r0.x * r6.y); + r5.w = fma((-(r0.xxxx)).w, r6.x, 1.0f); + r4.w = (r2.w * r4.w); + r4.w = (r4.w * 0.25f); + r2.w = (r2.w * r5.w); + let v_125 = fma(r1.xyz, r2.www, r4.www); + r6 = vec4(v_125.xyz, r6.w); + let v_126 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_126.xyz, r6.w); + r2.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r2.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_127 = (v_24.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_127.xyz, r8.w); + let v_128 = (v7.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_128.xyz, r9.w); + r6.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[19u].w); + let v_129 = fma(cb3_3.tint_symbol_2[11u].xyz, r6.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_129.xyz, r9.w); + let v_130 = (r9.xyz + v_24.xyz); + r9 = vec4(v_130.xyz, r9.w); + let v_131 = bitcast>(r4.www); + let v_132 = r8.xyz; + let v_133 = select(r9.xyz, v_132, (v_131 != vec3())); + r8 = vec4(v_133.xyz, r8.w); + r4.w = dot(r8.xyz, r8.xyz); + let v_134 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_134.xyz, r8.w); + r6.w = dot(r8.xyz, r8.xyz); + r6.w = inverseSqrt(r6.w); + let v_135 = (r6.www * r8.xyz); + r8 = vec4(v_135.xyz, r8.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[11u].w); + r4.w = (r4.w / r6.w); + let v_136 = -(cb3_3.tint_symbol_2[11u].xyzx); + r6.w = dot(r8.xyz, v_136.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_137 = dot(r8.xyz, r3.xyz); + r7.w = clamp(vec4(v_137, v_137, v_137, v_137).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_138 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_138.xyz, r9.w); + let v_139 = (r1.xyz * r9.xyz); + r9 = vec4(v_139.xyz, r9.w); + let v_140 = fma(r4.xyz, r0.zzz, r8.xyz); + r8 = vec4(v_140.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + r7.w = inverseSqrt(r7.w); + let v_141 = (r7.www * r8.xyz); + r8 = vec4(v_141.xyz, r8.w); + let v_142 = dot(r8.xyz, r5.xyz); + r7.w = clamp(vec4(v_142, v_142, v_142, v_142).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.x = (r7.w * r7.w); + r8.x = (r8.x * r8.x); + r7.w = (r7.w * r8.x); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_143 = (r4.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_143.xyz, r8.w); + } + r4.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r6.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + let v_144 = bitcast(r6.w); + let v_145 = r4.w; + r2.w = select(r2.w, v_145, (v_144 != 0u)); + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_146 = (v_24.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_146.xyz, r10.w); + let v_147 = (v7.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_147.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[20u].w); + let v_148 = fma(cb3_3.tint_symbol_2[12u].xyz, r6.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_148.xyz, r11.w); + let v_149 = (r11.xyz + v_24.xyz); + r11 = vec4(v_149.xyz, r11.w); + let v_150 = bitcast>(r4.www); + let v_151 = r10.xyz; + let v_152 = select(r11.xyz, v_151, (v_150 != vec3())); + r10 = vec4(v_152.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_153 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_153.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_154 = (r6.www * r10.xyz); + r10 = vec4(v_154.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[12u].w); + r4.w = (r4.w / r6.w); + let v_155 = -(cb3_3.tint_symbol_2[12u].xyzx); + r6.w = dot(r10.xyz, v_155.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_156 = dot(r10.xyz, r3.xyz); + r7.w = clamp(vec4(v_156, v_156, v_156, v_156).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_157 = (r7.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_157.xyz, r11.w); + let v_158 = fma(r11.xyz, r1.xyz, r9.xyz); + r9 = vec4(v_158.xyz, r9.w); + let v_159 = fma(r4.xyz, r0.zzz, r10.xyz); + r10 = vec4(v_159.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_160 = (r7.www * r10.xyz); + r10 = vec4(v_160.xyz, r10.w); + let v_161 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_161, v_161, v_161, v_161).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_162 = fma(r4.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_162.xyz, r8.w); + } + } else { + r2.w = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_163 = (v_24.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_163.xyz, r10.w); + let v_164 = (v7.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_164.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[21u].w); + let v_165 = fma(cb3_3.tint_symbol_2[13u].xyz, r6.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_165.xyz, r11.w); + let v_166 = (r11.xyz + v_24.xyz); + r11 = vec4(v_166.xyz, r11.w); + let v_167 = bitcast>(r4.www); + let v_168 = r10.xyz; + let v_169 = select(r11.xyz, v_168, (v_167 != vec3())); + r10 = vec4(v_169.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_170 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_170.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_171 = (r6.www * r10.xyz); + r10 = vec4(v_171.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[13u].w); + r4.w = (r4.w / r6.w); + let v_172 = -(cb3_3.tint_symbol_2[13u].xyzx); + r6.w = dot(r10.xyz, v_172.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_173 = dot(r10.xyz, r3.xyz); + r7.w = clamp(vec4(v_173, v_173, v_173, v_173).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_174 = (r7.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_174.xyz, r11.w); + let v_175 = fma(r11.xyz, r1.xyz, r9.xyz); + r9 = vec4(v_175.xyz, r9.w); + let v_176 = fma(r4.xyz, r0.zzz, r10.xyz); + r10 = vec4(v_176.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_177 = (r7.www * r10.xyz); + r10 = vec4(v_177.xyz, r10.w); + let v_178 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_178, v_178, v_178, v_178).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_179 = fma(r4.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_179.xyz, r8.w); + } + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_180 = (v_24.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_180.xyz, r10.w); + let v_181 = (v7.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_181.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w); + let v_182 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_182.xyz, r11.w); + let v_183 = (r11.xyz + v_24.xyz); + r11 = vec4(v_183.xyz, r11.w); + let v_184 = bitcast>(r4.www); + let v_185 = r10.xyz; + let v_186 = select(r11.xyz, v_185, (v_184 != vec3())); + r10 = vec4(v_186.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_187 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_187.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_188 = (r6.www * r10.xyz); + r10 = vec4(v_188.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[14u].w); + r4.w = (r4.w / r6.w); + let v_189 = -(cb3_3.tint_symbol_2[14u].xyzx); + r6.w = dot(r10.xyz, v_189.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_190 = dot(r10.xyz, r3.xyz); + r7.w = clamp(vec4(v_190, v_190, v_190, v_190).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_191 = (r7.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_191.xyz, r11.w); + let v_192 = fma(r11.xyz, r1.xyz, r9.xyz); + r9 = vec4(v_192.xyz, r9.w); + let v_193 = fma(r4.xyz, r0.zzz, r10.xyz); + r10 = vec4(v_193.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_194 = (r7.www * r10.xyz); + r10 = vec4(v_194.xyz, r10.w); + let v_195 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_195, v_195, v_195, v_195).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_196 = fma(r4.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_196.xyz, r8.w); + } + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_197 = (v_24.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_197.xyz, r10.w); + let v_198 = (v7.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_198.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[23u].w); + let v_199 = fma(cb3_3.tint_symbol_2[15u].xyz, r6.www, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_199.xyz, r11.w); + let v_200 = (r11.xyz + v_24.xyz); + r11 = vec4(v_200.xyz, r11.w); + let v_201 = bitcast>(r4.www); + let v_202 = r10.xyz; + let v_203 = select(r11.xyz, v_202, (v_201 != vec3())); + r10 = vec4(v_203.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_204 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_204.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_205 = (r6.www * r10.xyz); + r10 = vec4(v_205.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[15u].w); + r4.w = (r4.w / r6.w); + let v_206 = -(cb3_3.tint_symbol_2[15u].xyzx); + r6.w = dot(r10.xyz, v_206.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f); + let v_207 = dot(r10.xyz, r3.xyz); + r7.w = clamp(vec4(v_207, v_207, v_207, v_207).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_208 = (r7.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_208.xyz, r11.w); + let v_209 = fma(r11.xyz, r1.xyz, r9.xyz); + r9 = vec4(v_209.xyz, r9.w); + let v_210 = fma(r4.xyz, r0.zzz, r10.xyz); + r10 = vec4(v_210.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_211 = (r7.www * r10.xyz); + r10 = vec4(v_211.xyz, r10.w); + let v_212 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_212, v_212, v_212, v_212).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_213 = fma(r4.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz); + r8 = vec4(v_213.xyz, r8.w); + } + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_214 = (v_24.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_214.xyz, r10.w); + let v_215 = (v7.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_215.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[24u].w); + let v_216 = fma(cb3_3.tint_symbol_2[16u].xyz, r6.www, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_216.xyz, r11.w); + let v_217 = (r11.xyz + v_24.xyz); + r11 = vec4(v_217.xyz, r11.w); + let v_218 = bitcast>(r4.www); + let v_219 = r10.xyz; + let v_220 = select(r11.xyz, v_219, (v_218 != vec3())); + r10 = vec4(v_220.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_221 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_221.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_222 = (r6.www * r10.xyz); + r10 = vec4(v_222.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[16u].w); + r4.w = (r4.w / r6.w); + let v_223 = -(cb3_3.tint_symbol_2[16u].xyzx); + r6.w = dot(r10.xyz, v_223.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f); + let v_224 = dot(r10.xyz, r3.xyz); + r7.w = clamp(vec4(v_224, v_224, v_224, v_224).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_225 = (r7.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_225.xyz, r11.w); + let v_226 = fma(r11.xyz, r1.xyz, r9.xyz); + r9 = vec4(v_226.xyz, r9.w); + let v_227 = fma(r4.xyz, r0.zzz, r10.xyz); + r10 = vec4(v_227.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_228 = (r7.www * r10.xyz); + r10 = vec4(v_228.xyz, r10.w); + let v_229 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_229, v_229, v_229, v_229).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_230 = fma(r4.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz); + r8 = vec4(v_230.xyz, r8.w); + } + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_231 = (v_24.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_231.xyz, r10.w); + let v_232 = (v7.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_232.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[25u].w); + let v_233 = fma(cb3_3.tint_symbol_2[17u].xyz, r6.www, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_233.xyz, r11.w); + let v_234 = (r11.xyz + v_24.xyz); + r11 = vec4(v_234.xyz, r11.w); + let v_235 = bitcast>(r4.www); + let v_236 = r10.xyz; + let v_237 = select(r11.xyz, v_236, (v_235 != vec3())); + r10 = vec4(v_237.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_238 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_238.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_239 = (r6.www * r10.xyz); + r10 = vec4(v_239.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[17u].w); + r4.w = (r4.w / r6.w); + let v_240 = -(cb3_3.tint_symbol_2[17u].xyzx); + r6.w = dot(r10.xyz, v_240.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f); + let v_241 = dot(r10.xyz, r3.xyz); + r7.w = clamp(vec4(v_241, v_241, v_241, v_241).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_242 = (r7.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_242.xyz, r11.w); + let v_243 = fma(r11.xyz, r1.xyz, r9.xyz); + r9 = vec4(v_243.xyz, r9.w); + let v_244 = fma(r4.xyz, r0.zzz, r10.xyz); + r10 = vec4(v_244.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_245 = (r7.www * r10.xyz); + r10 = vec4(v_245.xyz, r10.w); + let v_246 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_246, v_246, v_246, v_246).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_247 = fma(r4.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz); + r8 = vec4(v_247.xyz, r8.w); + } + } + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r2.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_248 = (v_24.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_248.xyz, r10.w); + let v_249 = (v7.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_249.xyz, r11.w); + r4.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[26u].w); + let v_250 = fma(cb3_3.tint_symbol_2[18u].xyz, r4.www, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_250.xyz, r11.w); + let v_251 = (r11.xyz + v_24.xyz); + r11 = vec4(v_251.xyz, r11.w); + let v_252 = bitcast>(r2.www); + let v_253 = r10.xyz; + let v_254 = select(r11.xyz, v_253, (v_252 != vec3())); + r10 = vec4(v_254.xyz, r10.w); + r2.w = dot(r10.xyz, r10.xyz); + let v_255 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_255.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + r4.w = inverseSqrt(r4.w); + let v_256 = (r4.www * r10.xyz); + r10 = vec4(v_256.xyz, r10.w); + r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r2.w, cb3_3.tint_symbol_2[18u].w); + r2.w = (r2.w / r4.w); + let v_257 = -(cb3_3.tint_symbol_2[18u].xyzx); + r4.w = dot(r10.xyz, v_257.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_258 = dot(r10.xyz, r3.xyz); + r6.w = clamp(vec4(v_258, v_258, v_258, v_258).w, 0.0f, 1.0f); + r4.w = (r4.w * r6.w); + r6.w = (r2.w * r4.w); + let v_259 = (r6.www * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_259.xyz, r11.w); + let v_260 = fma(r11.xyz, r1.xyz, r9.xyz); + r9 = vec4(v_260.xyz, r9.w); + let v_261 = fma(r4.xyz, r0.zzz, r10.xyz); + r4 = vec4(v_261.xyz, r4.w); + r0.z = dot(r4.xyz, r4.xyz); + r0.z = inverseSqrt(r0.z); + let v_262 = (r0.zzz * r4.xyz); + r4 = vec4(v_262.xyz, r4.w); + let v_263 = dot(r4.xyz, r5.xyz); + r0.z = clamp(vec4(v_263, v_263, v_263, v_263).z, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r4.x = (r0.z * r0.z); + r4.x = (r4.x * r4.x); + r0.z = (r0.z * r4.x); + r0.z = fma(cb12_12.tint_symbol_4[0u].y, r0.z, r3.w); + r0.z = (r4.w * r0.z); + r0.z = (r2.w * r0.z); + r0.z = (r0.z * 0.25f); + let v_264 = fma(r0.zzz, cb3_3.tint_symbol_2[26u].xyz, r8.xyz); + r8 = vec4(v_264.xyz, r8.w); + } + } + r0.z = (r5.w * r5.w); + r0.x = (r0.x * r0.x); + let v_265 = (r8.xyz * r0.xxx); + r4 = vec4(v_265.xyz, r4.w); + let v_266 = fma(r0.zzz, r9.xyz, r4.xyz); + r4 = vec4(v_266.xyz, r4.w); + let v_267 = fma(r6.xyz, r2.zzz, r4.xyz); + r4 = vec4(v_267.xyz, r4.w); + r0.x = fma(r1.w, r0.w, cb3_3.tint_symbol_2[43u].w); + r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w); + r0.x = max(r0.x, 0.0f); + let v_268 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.xxx, cb3_3.tint_symbol_2[48u].xyz); + r6 = vec4(v_268.xyz, r6.w); + r0.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_269 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz); + r8 = vec4(v_269.xyz, r8.w); + let v_270 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz); + r8 = vec4(v_270.xyz, r8.w); + let v_271 = fma(r6.xyz, r0.zzz, r8.xyz); + r6 = vec4(v_271.xyz, r6.w); + let v_272 = (r2.yyy * r6.xyz); + r6 = vec4(v_272.xyz, r6.w); + let v_273 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz); + r0 = vec4(v_273.x, r0.y, v_273.yz); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_274 = dot(r8.xyz, r3.xyz); + r1.w = clamp(vec4(v_274, v_274, v_274, v_274).w, 0.0f, 1.0f); + let v_275 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.www, r0.xzw); + r0 = vec4(v_275.x, r0.y, v_275.yz); + let v_276 = fma(r0.xzw, r2.xxx, r6.xyz); + r0 = vec4(v_276.x, r0.y, v_276.yz); + let v_277 = (r5.www * r0.xzw); + r0 = vec4(v_277.x, r0.y, v_277.yz); + let v_278 = fma(r0.xzw, r1.xyz, r4.xyz); + r0 = vec4(v_278.x, r0.y, v_278.yz); + r1.x = ((-(r5.wwww)).x + 1.0f); + r1.y = dot((-(r5.xyzx)).xyz, r3.xyz); + r1.y = (r1.y + r1.y); + let v_279 = -(r1.yyyy); + let v_280 = -(r5.xxyz); + let v_281 = fma(r3.xyz, v_279.yzw, v_280.yzw); + r1 = vec4(r1.x, v_281.xyz); + r2.z = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r2.z = max(r2.z, cb5_5.tint_symbol_3[6u].z); + let v_282 = (r1.yzy * vec3(-0.25f, 0.5f, 0.25f)); + r3 = vec4(v_282.xyz, r3.w); + r1.y = (abs(r1.wwww).y + 1.0f); + let v_283 = (r3.xyz / r1.yyy); + r3 = vec4(v_283.xyz, r3.w); + let v_284 = ((-(r3.xyzx)).xyz + vec3(0.75f, 0.5f, 0.25f)); + r3 = vec4(v_284.xyz, r3.w); + r1.y = bitcast(select(0u, 4294967295u, (0.0f < r1.w))); + let v_285 = bitcast>(r1.yy); + let v_286 = r3.xy; + let v_287 = select(r3.zy, v_286, (v_285 != vec2())); + let v_288 = r1; + r1 = vec4(v_288.x, v_287.xy, v_288.w); + let v_289 = r2.z; + r3 = textureSampleLevel(t1, s1, r1.yzyy.xy, v_289); + r1.y = max(r2.y, r2.x); + let v_290 = (r1.yyy * r3.xyz); + r1 = vec4(r1.x, v_290.xyz); + let v_291 = (r1.xxx * r1.yzw); + r1 = vec4(v_291.xyz, r1.w); + let v_292 = fma(r1.xyz, vec3(0.31830990314483642578f), r0.xzw); + r0 = vec4(v_292.x, r0.y, v_292.yz); + r0.y = (r0.y * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r7.xyz, r7.xyz); + r1.y = sqrt(r1.x); + let v_293 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_293.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r7.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_294 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_294 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_295 = (r1.xxx * r7.xyz); + r2 = vec4(v_295.xyz, r2.w); + let v_296 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_296, v_296, v_296, v_296).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_297 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_297, v_297, v_297, v_297).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_298 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_298.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_299 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_299.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_300 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_300.xyz); + let v_301 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_301.xyz); + let v_302 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_302.xyz, r3.w); + let v_303 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_303.xyz, r2.w); + let v_304 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_305 = (r2.xyz + v_304.xyz); + r2 = vec4(v_305.xyz, r2.w); + let v_306 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_306.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_307 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_307.xyz, r3.w); + let v_308 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_308.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_309 = (v8.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_309.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_310 = -(r0.xzwx); + let v_311 = fma(r1.xyz, r2.xxx, v_310.xyz); + r1 = vec4(v_311.xyz, r1.w); + let v_312 = fma(r1.www, r1.xyz, r0.xzw); + r1 = vec4(v_312.xyz, r1.w); + } else { + r1.w = dot(r7.xyz, r7.xyz); + r2.x = sqrt(r1.w); + let v_313 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_313.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r7.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_314 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_314 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_315 = (r1.www * r7.xyz); + r3 = vec4(v_315.xyz, r3.w); + let v_316 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_316, v_316, v_316, v_316).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_317 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_317, v_317, v_317, v_317).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_318 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_318.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_319 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_319.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_320 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_320.xyz, r3.w); + let v_321 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_321.xyz, r3.w); + let v_322 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_322.xyz, r4.w); + let v_323 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_323.xyz, r3.w); + let v_324 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_325 = (r3.xyz + v_324.xyz); + r3 = vec4(v_325.xyz, r3.w); + let v_326 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_326.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_327 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_327.xyz, r4.w); + let v_328 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_328.xy, r2.z, v_328.z); + let v_329 = ((-(r0.xzxw)).xyw + r2.xyw); + r2 = vec4(v_329.xy, r2.z, v_329.z); + let v_330 = fma(r2.zzz, r2.xyw, r0.xzw); + r1 = vec4(v_330.xyz, r1.w); + } + let v_331 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_331.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.y))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v2.z); + o0.w = r0.y; + o2 = r0.x; +} + +struct tint_symbol_9 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @builtin(position) v_332 : vec4) -> tint_symbol_9 { + main_inner(v0, v1, v2, v3, v5, v6, v7, v_332); + return tint_symbol_9(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/d82afb19b619655a.consts.json b/b/8b0b5899ed/shaders/d82afb19b619655a.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/d82afb19b619655a.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d82afb19b619655a.wgsl b/b/8b0b5899ed/shaders/d82afb19b619655a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..03ed08be23b6bc0b2f07488da92f5e308e6257d2 --- /dev/null +++ b/b/8b0b5899ed/shaders/d82afb19b619655a.wgsl @@ -0,0 +1,268 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_2 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb4_struct_1 { + tint_symbol_4 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct_1; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v6 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + x1[0u].x = v6[0u]; + x1[0u].y = v6[1u]; + x1[0u].z = v6[2u]; + x1[0u].w = v6[3u]; + let v_1 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = (r0.yyy * cb6_6.tint_symbol_5[1u].xyz); + r1 = vec4(v_2.xyz, r1.w); + let v_3 = fma(r0.xxx, cb6_6.tint_symbol_5[0u].xyz, r1.xyz); + r0 = vec4(v_3.xy, r0.z, v_3.z); + let v_4 = fma(r0.zzz, cb6_6.tint_symbol_5[2u].xyz, r0.xyw); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = fma(r0.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = &(x0[0u]); + let v_7 = r1; + *(v_6) = vec4(v_7.xyz, (*(v_6)).w); + let v_8 = abs(r1.yyyy); + r0.w = max(v_8.w, abs(r1.xxxx).w); + let v_9 = fma(r0.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r1 = vec4(v_9.xyz, r1.w); + let v_10 = &(x0[1u]); + let v_11 = r1; + *(v_10) = vec4(v_11.xyz, (*(v_10)).w); + let v_12 = abs(r1.yyyy); + r1.x = max(v_12.x, abs(r1.xxxx).x); + let v_13 = fma(r0.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r1 = vec4(r1.x, v_13.xyz); + let v_14 = fma(r0.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r0 = vec4(v_14.xyz, r0.w); + let v_15 = &(x0[2u]); + let v_16 = r1; + *(v_15) = vec4(v_16.yzw, (*(v_15)).w); + let v_17 = abs(r1.zzzz); + r1.y = max(v_17.y, abs(r1.yyyy).y); + let v_18 = &(x0[3u]); + let v_19 = r0; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = abs(r0.yyyy); + r0.x = max(v_20.x, abs(r0.xxxx).x); + r0.x = clamp(fma(r0.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r0.y = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).y, 1.5f, 1.0f); + r0.y = (r0.y * 0.5f); + r0.z = bitcast(select(0u, 4294967295u, (r1.y < r0.y))); + let v_21 = (bitcast(r0.z) != 0u); + let v_22 = bitcast(v.tint_symbol_6[0i].x); + r0.z = select(bitcast(v.tint_symbol_6[1i].x), v_22, v_21); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < r0.y))); + r0.y = bitcast(select(0u, 4294967295u, (r0.w < r0.y))); + let v_23 = bitcast(r1.x); + r0.z = select(r0.z, bitcast(v.tint_symbol_6[2i].x), (v_23 != 0u)); + let v_24 = bitcast(r0.y); + r0.y = select(r0.z, 0.0f, (v_24 != 0u)); + r0.z = f32(bitcast(r0.y)); + let v_25 = x0[bitcast(r0.y)]; + r1 = vec4(v_25.xyz, r1.w); + r0.y = (r0.z + 0.5f); + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.zzzz))); + r2 = bitcast>((bitcast>(r2) & vec4(1065353216u))); + r0.y = (r0.y * 0.25f); + r3.y = fma(r1.y, 0.25f, r0.y); + r3.x = (r1.x + 0.5f); + let v_26 = dpdx(r3.xyy); + r4 = vec4(v_26.xy, r4.z, v_26.z); + r0.y = dot(r2, cb6_6.tint_symbol_5[12u]); + r0.z = dot(r2, cb6_6.tint_symbol_5[13u]); + r0.w = ((-(r0.yyyy)).w + r1.z); + r0.y = bitcast(select(0u, 4294967295u, !((r0.y == 0.0f)))); + r4.z = dpdx(r0.w); + let v_27 = dpdy(r3.yxy); + r2 = vec4(v_27.xyz, r2.w); + r2.w = dpdy(r0.w); + let v_28 = (r2.yw * r4.yw); + r1 = vec4(v_28.xy, r1.zw); + let v_29 = -(r1.xyxx); + let v_30 = fma(r4.xz, r2.xz, v_29.xy); + r5 = vec4(v_30.xy, r5.zw); + r1.x = (r2.y * r4.z); + let v_31 = -(r1.xxxx); + r5.z = fma(r4.x, r2.w, v_31.z); + r1.x = (1.0f / r5.x); + let v_32 = (r1.xx * r5.yz); + r1 = vec4(v_32.xy, r1.zw); + let v_33 = max(r1.xy, vec2()); + r1 = vec4(v_33.xy, r1.zw); + let v_34 = min(r1.xy, vec2(0.5f)); + r1 = vec4(v_34.xy, r1.zw); + r0.w = fma((-(r0.zzzz)).w, r1.x, r0.w); + r0.z = fma((-(r0.zzzz)).z, r1.y, r0.w); + let v_35 = bitcast(r0.y); + let v_36 = r0.z; + r0.y = select(r1.z, v_36, (v_35 != 0u)); + let v_37 = r3.xyxx; + r0.y = textureSampleCompareLevel(t15, s15, v_37.xy, r0.y); + let v_38 = ((-(v2.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_38.xyz, r1.w); + r0.z = dot(r1.xyz, cb1_1.tint_symbol[14u].xyz); + r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.x = fma(r0.z, r0.x, r0.y); + r0.x = (r0.x * r0.x); + r0.x = min(r0.x, 1.0f); + r0.y = clamp(fma(v2.xyz.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).y, 0.0f, 1.0f); + r0.y = sqrt(r0.y); + r0.y = (r0.y * cb6_6.tint_symbol_5[3u].z); + let v_39 = -(r0.xxxx); + r0.x = fma(r0.y, v_39.x, r0.x); + r0.y = ((-(cb2_2.tint_symbol_1[16u].zzzz)).y + 1.0f); + r0.z = dot(v1.xyz, v1.xyz); + r0.z = inverseSqrt(r0.z); + r0.w = fma(v1.z, r0.z, cb3_3.tint_symbol_2[43u].w); + let v_40 = (r0.zzz * v1.xyz); + r1 = vec4(v_40.xyz, r1.w); + r0.z = (r0.w * cb3_3.tint_symbol_2[44u].w); + r0.z = max(r0.z, 0.0f); + let v_41 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.zzz, cb3_3.tint_symbol_2[46u].xyz); + r2 = vec4(v_41.xyz, r2.w); + let v_42 = (r2.xyz * cb2_2.tint_symbol_1[16u].zzz); + r2 = vec4(v_42.xyz, r2.w); + let v_43 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.zzz, cb3_3.tint_symbol_2[48u].xyz); + r3 = vec4(v_43.xyz, r3.w); + let v_44 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.zzz, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_44.xyz, r4.w); + let v_45 = fma(r3.xyz, r0.yyy, r2.xyz); + r0 = vec4(r0.x, v_45.xyz); + r1.w = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).w, 0.0f, 1.0f); + let v_46 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_46.xy, r2.zw); + r1.w = (r1.w * r2.y); + r2.x = (r2.x * r2.x); + r1.w = (r1.w * r1.w); + let v_47 = (r0.yzw * r1.www); + r0 = vec4(r0.x, v_47.xyz); + r3.x = cb3_3.tint_symbol_2[46u].w; + r3.y = cb3_3.tint_symbol_2[47u].w; + r3.z = cb3_3.tint_symbol_2[48u].w; + let v_48 = dot(r3.xyz, r1.xyz); + r1.w = clamp(vec4(v_48, v_48, v_48, v_48).w, 0.0f, 1.0f); + let v_49 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_50 = dot(r1.xyz, v_49.xyz); + r1.x = clamp(vec4(v_50, v_50, v_50, v_50).x, 0.0f, 1.0f); + let v_51 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.www, r4.xyz); + r1 = vec4(r1.x, v_51.xyz); + let v_52 = fma(r1.yzw, r2.xxx, r0.yzw); + r0 = vec4(r0.x, v_52.xyz); + r1.y = (cb5_5.tint_symbol_3[3u].z * cb11_11.tint_symbol_4[2u].z); + let v_53 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).zw + vec2(1.0f, 2.0f)); + r1 = vec4(r1.xy, v_53.xy); + let v_54 = (r1.ww * v4.xy); + r2 = vec4(v_54.xy, r2.zw); + r2 = textureSample(t6, s6, r2.xyxx.xy); + r1.w = ((-(r2.xxxx)).w + r2.z); + r1.y = fma(r1.y, r1.w, r2.x); + r1.w = fma(v3.z, r1.z, -1.0f); + r1.w = fma(r1.z, r1.w, 1.0f); + r1.z = (r1.z * v3.z); + let v_55 = (r1.yz * cb11_11.tint_symbol_4[2u].xx); + let v_56 = r1; + r1 = vec4(v_56.x, v_55.xy, v_56.w); + r1.y = (r1.w * r1.y); + r3 = textureSample(t0, s0, v0.zwzz.xy); + let v_57 = (r3.xyz * cb11_11.tint_symbol_4[0u].yzw); + r3 = vec4(v_57.xyz, r3.w); + r3 = (r3 * v3.xxxw); + let v_58 = (r3.xyz * r3.xyz); + r2 = vec4(v_58.xy, r2.z, v_58.z); + o0.w = (r3.w * cb2_2.tint_symbol_1[15u].x); + let v_59 = -(r2.xywx); + let v_60 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_59.xyz); + r3 = vec4(v_60.xyz, r3.w); + let v_61 = fma(r1.yyy, r3.xyz, r2.xyw); + r2 = vec4(v_61.xy, r2.z, v_61.z); + let v_62 = ((-(r2.xywx)).xyz + r2.zzz); + r3 = vec4(v_62.xyz, r3.w); + let v_63 = fma(r1.zzz, r3.xyz, r2.xyw); + r1 = vec4(r1.x, v_63.xyz); + let v_64 = (r0.yzw * r1.yzw); + r0 = vec4(r0.x, v_64.xyz); + let v_65 = (r1.xxx * r1.yzw); + r1 = vec4(v_65.xyz, r1.w); + let v_66 = (r1.xyz * cb3_3.tint_symbol_2[1u].xyz); + r1 = vec4(v_66.xyz, r1.w); + let v_67 = fma(r1.xyz, r0.xxx, r0.yzw); + o0 = vec4(v_67.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d835ebe0f5a018f3.wgsl b/b/8b0b5899ed/shaders/d835ebe0f5a018f3.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..a1efdc33fc5c6eb1190caa6205e84ebb8e465b8c --- /dev/null +++ b/b/8b0b5899ed/shaders/d835ebe0f5a018f3.wgsl @@ -0,0 +1,97 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb13_struct { + tint_symbol : array, 13u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb13_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +var v11 : array; + +var o0 : vec4; + +var x0 : array, 1u>; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v7 : vec4, v8 : vec4, v9 : vec4) { + x0[0u].x = v11[0u]; + x0[0u].y = v11[1u]; + x0[0u].z = v11[2u]; + x0[0u].w = v11[3u]; + r0 = textureSample(t3, s3, v4.xy.xyxx.xy); + let v = fma(r0.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v.xy, r0.zw); + let v_1 = (r0.yyy * v3.xyz); + r1 = vec4(v_1.xyz, r1.w); + let v_2 = fma(r0.xxx, v2.xyz, r1.xyz); + r1 = vec4(v_2.xyz, r1.w); + r0.x = dot(r0.xy, r0.xy); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.x = max(r0.x, 0.0f); + r0.x = sqrt(r0.x); + let v_3 = fma(r0.xxx, v1.xyz, r1.xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = clamp(fma(r0.xzzx, vec4(0.5f, -0.80000001192092895508f, 0.57142859697341918945f, 0.0f), vec4(0.5f, 0.20000000298023223877f, 0.42857143282890319824f, 0.0f)).xyz, vec3(), vec3(1.0f)); + r1 = vec4(v_4.xyz, r1.w); + let v_5 = fma(r1.xxx, cb12_12.tint_symbol[1u].xyz, cb12_12.tint_symbol[2u].xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(cb12_12.tint_symbol[7u].xyz, r1.yyy, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(cb12_12.tint_symbol[0u].xyz, r1.zzz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r0.w = dot(r0.xyz, cb12_12.tint_symbol[3u].xyz); + let v_8 = dot(r0.xyz, v7.xyz); + r0.x = clamp(vec4(v_8, v_8, v_8, v_8).x, 0.0f, 1.0f); + r0.x = (r0.x * cb12_12.tint_symbol[10u].z); + r0.y = clamp(fma(r0.wwww, cb12_12.tint_symbol[12u].xxxx, cb12_12.tint_symbol[12u].yyyy).y, 0.0f, 1.0f); + let v_9 = (r0.yyy * cb12_12.tint_symbol[4u].xyz); + r0 = vec4(r0.x, v_9.xyz); + let v_10 = (r0.yzw * cb12_12.tint_symbol[11u].xxx); + r0 = vec4(r0.x, v_10.xyz); + let v_11 = fma(cb12_12.tint_symbol[11u].yyy, r1.xyz, r0.yzw); + r0 = vec4(r0.x, v_11.xyz); + let v_12 = fma(cb12_12.tint_symbol[6u].xyz, cb12_12.tint_symbol[11u].zzz, r0.yzw); + r0 = vec4(r0.x, v_12.xyz); + r1 = textureSample(t2, s2, v4.xy.xyxx.xy); + r1.x = ((-(r1.yyyy)).x + 1.0f); + let v_13 = -(cb12_12.tint_symbol[8u].xxxx); + r1.x = (r1.x + v_13.x); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol[8u].yyyy)).x, 0.0f, 1.0f); + r1.y = ((-(r1.xxxx)).y + 1.0f); + o0.w = (r1.x * v1.w); + r1.x = ((-(cb12_12.tint_symbol[10u].wwww)).x + 1.0f); + r1.x = clamp(fma(r1.yyyy, cb12_12.tint_symbol[10u].wwww, r1.xxxx).x, 0.0f, 1.0f); + let v_14 = (r1.xxx * v8.xyz); + r1 = vec4(r1.x, v_14.xyz); + let v_15 = fma(cb12_12.tint_symbol[5u].xyz, r0.yzw, r1.yzw); + r0 = vec4(r0.x, v_15.xyz); + r1.y = (r0.x * v7.w); + r0.x = fma((-(r0.xxxx)).x, v7.w, v7.w); + r0.x = fma(v7.w, r0.x, r1.y); + r0.x = (r1.x * r0.x); + let v_16 = (r0.xxx * cb12_12.tint_symbol[4u].xyz); + r1 = vec4(v_16.xyz, r1.w); + let v_17 = fma(r1.xyz, cb12_12.tint_symbol[10u].yyy, r0.yzw); + r0 = vec4(v_17.xyz, r0.w); + let v_18 = fma(r0.xyz, v9.www, v9.xyz); + o0 = vec4(v_18.xyz, o0.w); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(7u) v7 : vec4, @location(8u) v8 : vec4, @location(9u) v9 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2, v3, v4, v7, v8, v9); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d8452edd55ce8a91.consts.json b/b/8b0b5899ed/shaders/d8452edd55ce8a91.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d8452edd55ce8a91.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d8452edd55ce8a91.wgsl b/b/8b0b5899ed/shaders/d8452edd55ce8a91.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..118618405237a588daeeec4319fe9afdfb8cc873 --- /dev/null +++ b/b/8b0b5899ed/shaders/d8452edd55ce8a91.wgsl @@ -0,0 +1,1455 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : vec4; + +var v9 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v8 = v_2; + x1[0u].x = v9[0u]; + x1[0u].y = v9[1u]; + x1[0u].z = v9[2u]; + x1[0u].w = v9[3u]; + let v_3 = clamp(v2.zw, vec2(), vec2(1.0f)); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = bitcast>(select(vec2(), vec2(4294967295u), (cb2_2.tint_symbol_1[2u].xy == vec2(1.0f)))); + r1 = vec4(v_4.xy, r1.zw); + if ((bitcast(r1.x) != 0u)) { + r2 = vec4(v2.xy, r2.zw); + let v_5 = r1; + r1 = vec4(v2.x, v_5.y, v2.y, v_5.w); + } else { + r1.z = ((-(r0.xxxx)).z + 1.0f); + r1.w = ((-(v2.wwww)).w + 1.0f); + r1.w = max(r1.w, 0.10000000149011611938f); + r1.w = min(r1.w, 1.0f); + r2.x = dot(v5.xyz, v4.xyz); + r2.y = dot(v6.xyz, v4.xyz); + r2.z = dot(v3.xyz, v4.xyz); + r2.w = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r2.w); + let v_6 = (r2.www * r2.xyz); + r2 = vec4(v_6.xyz, r2.w); + r1.w = max(r1.w, r2.z); + r2.z = dot(v4.xyz, v4.xyz); + r2.z = inverseSqrt(r2.z); + let v_7 = (r2.zzz * v4.xyz); + r3 = vec4(v_7.xyz, r3.w); + r2.z = dot(v3.xyz, v3.xyz); + r2.z = inverseSqrt(r2.z); + let v_8 = (r2.zzz * v3.xyz); + r4 = vec4(v_8.xyz, r4.w); + r2.z = dot(r3.xyz, r4.xyz); + r2.w = ((-(cb2_2.tint_symbol_1[3u].wwww)).w + cb2_2.tint_symbol_1[3u].z); + r2.w = fma(abs(r2.zzzz).w, r2.w, cb2_2.tint_symbol_1[3u].w); + r1.z = (r1.z * cb2_2.tint_symbol_1[1u].x); + r3.x = clamp(((r2.wwww + vec4(-1.0f))).x, 0.0f, 1.0f); + r1.z = (r1.z * r3.x); + r2.z = (abs(r2.zzzz).z * 4.0f); + r2.z = min(r2.z, 1.0f); + r1.z = (r1.z * r2.z); + let v_9 = ((-(r2.xyxx)).xy / r1.ww); + r3 = vec4(v_9.xy, r3.zw); + let v_10 = (r3.xy * cb12_12.tint_symbol_4[1u].xx); + r3 = vec4(v_10.xy, r3.zw); + let v_11 = (r1.zz * r3.xy); + r3 = vec4(v_11.xy, r3.zw); + let v_12 = (r2.xy / r1.ww); + r2 = vec4(v_12.xy, r2.zw); + let v_13 = (r2.xy * cb12_12.tint_symbol_4[1u].yy); + r2 = vec4(v_13.xy, r2.zw); + let v_14 = (r1.zz * r2.xy); + r1 = vec4(r1.xy, v_14.xy); + let v_15 = r2.w; + let v_16 = max(v_15, -2147483648.0f); + r2.x = bitcast(select(select(i32(v_16), 2147483647i, (v_16 >= 2147483648.0f)), 0i, !((v_15 == v_15)))); + r2.y = bitcast(select(0u, 4294967295u, (bitcast(r2.x) == 0i))); + r1.x = bitcast((bitcast(r1.x) | bitcast(r2.y))); + if ((bitcast(r1.x) != 0u)) { + r1.x = 0.0f; + } else { + r1.x = trunc(r2.w); + r1.x = (1.0f / r1.x); + let v_17 = dpdx(v2.xy); + let v_18 = r2; + r2 = vec4(v_18.x, v_17.xy, v_18.w); + let v_19 = dpdy(v2.xy); + r3 = vec4(r3.xy, v_19.xy); + r4 = textureSampleGrad(t3, s3, v2.xyxx.xy, r2.yz, r3.zw); + r2.w = (r4.x + 0.00000099999999747524f); + let v_20 = r1; + r4 = vec4(v_20.zw, r4.zw); + r4 = vec4(r4.xy, vec2(1.0f)); + let v_21 = r2; + r5 = vec4(v_21.ww, r5.zw); + r5.z = 0.0f; + loop { + r5.w = bitcast(select(0u, 4294967295u, (bitcast(r5.z) >= bitcast(r2.x)))); + if ((bitcast(r5.w) != 0u)) { + break; + } + r5.w = bitcast(select(0u, 4294967295u, (r5.x < r4.z))); + if ((bitcast(r5.w) != 0u)) { + r5.w = ((-(r1.xxxx)).w + r4.z); + let v_22 = fma(r3.xy, r1.xx, r4.xy); + r4 = vec4(v_22.xy, r4.zw); + let v_23 = (r4.xy + v2.xy); + r6 = vec4(v_23.xy, r6.zw); + let v_24 = r2.yz; + let v_25 = r3.zw; + r6 = textureSampleGrad(t3, s3, r6.xyxx.xy, v_24, v_25); + r4.w = r4.z; + let v_26 = r5; + let v_27 = r5; + r5 = vec4(v_27.x, v_26.xz, v_27.w); + r4.z = r5.w; + r5.x = r6.x; + } else { + r5.z = r2.x; + } + r5.z = bitcast((bitcast(r5.z) + 1i)); + } + let v_28 = -(r5.xxxx); + r1.x = (r4.z + v_28.x); + let v_29 = -(r5.yyyy); + r2.x = (r4.w + v_29.x); + r2.y = ((-(r1.xxxx)).y + r2.x); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.y))); + r1.x = (r1.x * r4.w); + let v_30 = -(r1.xxxx); + r1.x = fma(r4.z, r2.x, v_30.x); + r1.x = (r1.x / r2.y); + let v_31 = bitcast>(r2.zzzz); + let v_32 = r1.xxxx; + r1.x = clamp(select(r5.xxxx, v_32, (v_31 != vec4())).x, 0.0f, 1.0f); + } + r1.x = ((-(r1.xxxx)).x + 1.0f); + let v_33 = fma(r3.xy, r1.xx, r1.zw); + let v_34 = r1; + r1 = vec4(v_33.x, v_34.y, v_33.y, v_34.w); + let v_35 = (r1.xz + v2.xy); + let v_36 = r1; + r1 = vec4(v_35.x, v_36.y, v_35.y, v_36.w); + let v_37 = r1; + r2 = vec4(v_37.xz, r2.zw); + } + r3 = textureSample(t0, s0, r2.xyxx.xy); + r4 = textureSample(t4, s4, r1.xzxx.xy); + let v_38 = fma(r4.xy, vec2(2.0f), vec2(-1.0f)); + let v_39 = r1; + r1 = vec4(v_38.x, v_39.y, v_38.y, v_39.w); + r1.w = dot(r1.xz, r1.xz); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = sqrt(abs(r1.wwww).w); + r2.z = max(cb12_12.tint_symbol_4[0u].w, 0.00100000004749745131f); + let v_40 = (r1.xz * r2.zz); + let v_41 = r1; + r1 = vec4(v_40.x, v_41.y, v_40.y, v_41.w); + let v_42 = (r1.zzz * v6.xyz); + r4 = vec4(v_42.xyz, r4.w); + let v_43 = fma(r1.xxx, v5.xyz, r4.xyz); + r4 = vec4(v_43.xyz, r4.w); + let v_44 = fma(r1.www, v3.xyz, r4.xyz); + r1 = vec4(v_44.x, r1.y, v_44.yz); + r2.z = dot(r1.xzw, r1.xzw); + r2.z = inverseSqrt(r2.z); + let v_45 = (r1.xzw * r2.zzz); + r4 = vec4(v_45.xyz, r4.w); + r5.x = dot(v5.xyz, cb3_3.tint_symbol_2[0u].xyz); + r5.y = dot(v6.xyz, cb3_3.tint_symbol_2[0u].xyz); + r1.x = dot(v3.xyz, cb3_3.tint_symbol_2[0u].xyz); + r1.z = ((-(v2.zzzz)).z + 1.0f); + r2.w = (cb2_2.tint_symbol_1[1u].x * cb12_12.tint_symbol_4[1u].x); + let v_46 = (r2.ww * r5.xy); + r5 = vec4(v_46.xy, r5.zw); + let v_47 = (r1.zz * r5.xy); + r5 = vec4(v_47.xy, r5.zw); + let v_48 = (r5.xy / r1.xx); + let v_49 = r1; + r1 = vec4(v_48.x, v_49.y, v_48.y, v_49.w); + r5 = textureSample(t3, s3, r2.xyxx.xy); + r6 = fma(r1.xzxz, vec4(0.87999999523162841797f, 0.87999999523162841797f, 0.76999998092651367188f, 0.76999998092651367188f), r2.xyxy); + r7 = textureSample(t3, s3, r6.xyxx.xy); + r2.w = ((-(r5.xxxx)).w + r7.x); + r2.w = (r2.w + -0.87999999523162841797f); + r6 = textureSample(t3, s3, r6.zwzz.xy); + r4.w = ((-(r5.xxxx)).w + r6.x); + r4.w = (r4.w + -0.76999998092651367188f); + r4.w = (r4.w + r4.w); + r6 = fma(r1.xzxz, vec4(0.66000002622604370117f, 0.66000002622604370117f, 0.55000001192092895508f, 0.55000001192092895508f), r2.xyxy); + r7 = textureSample(t3, s3, r6.xyxx.xy); + r5.y = ((-(r5.xxxx)).y + r7.x); + r5.y = (r5.y + -0.66000002622604370117f); + r6 = textureSample(t3, s3, r6.zwzz.xy); + r5.z = ((-(r5.xxxx)).z + r6.x); + r5.z = (r5.z + -0.55000001192092895508f); + r6 = fma(r1.xzxz, vec4(0.43999999761581420898f, 0.43999999761581420898f, 0.33000001311302185059f, 0.33000001311302185059f), r2.xyxy); + r7 = textureSample(t3, s3, r6.xyxx.xy); + r5.w = ((-(r5.xxxx)).w + r7.x); + r5.w = (r5.w + -0.43999999761581420898f); + let v_50 = (r5.yzw * vec3(4.0f, 6.0f, 8.0f)); + r5 = vec4(r5.x, v_50.xyz); + r6 = textureSample(t3, s3, r6.zwzz.xy); + r6.x = ((-(r5.xxxx)).x + r6.x); + r6.x = (r6.x + -0.33000001311302185059f); + r6.x = (r6.x * 10.0f); + let v_51 = fma(r1.xz, vec2(0.21999999880790710449f), r2.xy); + let v_52 = r1; + r1 = vec4(v_51.x, v_52.y, v_51.y, v_52.w); + r7 = textureSample(t3, s3, r1.xzxx.xy); + r1.x = ((-(r5.xxxx)).x + r7.x); + r1.x = (r1.x + -0.21999999880790710449f); + r1.x = (r1.x * 12.0f); + r1.z = max(r2.w, r4.w); + r1.z = max(r5.y, r1.z); + r1.z = max(r5.z, r1.z); + r1.z = max(r5.w, r1.z); + r1.z = max(r6.x, r1.z); + r1.x = clamp(max(r1.xxxx, r1.zzzz).x, 0.0f, 1.0f); + r1.x = fma((-(r1.xxxx)).x, cb12_12.tint_symbol_4[1u].z, 1.0f); + r0.z = ((-(r0.yyyy)).z + 1.0f); + r0.w = 0.0f; + let v_53 = bitcast>(r1.yyy); + let v_54 = r0.xzw; + let v_55 = select(r3.xyz, v_54, (v_53 != vec3())); + r0 = vec4(v_55.xyz, r0.w); + let v_56 = (r0.xyz * v1.xyz); + r0 = vec4(v_56.xyz, r0.w); + r0.w = (r3.w * v0.w); + let v_57 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + let v_58 = r1; + r1 = vec4(v_58.x, v_57.xy, v_58.w); + let v_59 = (r0.xyz * r0.xyz); + r0 = vec4(v_59.xyz, r0.w); + let v_60 = ((-(v7.xyxz)).xyw + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_60.xy, r2.z, v_60.z); + r3.x = dot(r2.xyw, r2.xyw); + r3.x = inverseSqrt(r3.x); + let v_61 = (r2.xyw * r3.xxx); + r3 = vec4(r3.x, v_61.xyz); + let v_62 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_63 = fma(r2.xyw, r3.xxx, v_62.xyz); + r5 = vec4(v_63.xyz, r5.w); + r4.w = dot(r5.xyz, r5.xyz); + r4.w = inverseSqrt(r4.w); + let v_64 = (r4.www * r5.xyz); + r5 = vec4(v_64.xyz, r5.w); + r4.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f); + let v_65 = (r1.yz * r1.yz); + let v_66 = r1; + r1 = vec4(v_66.x, v_65.xy, v_66.w); + r5.w = (cb12_12.tint_symbol_4[0u].y + -500.0f); + r5.w = max(r5.w, 0.0f); + r6.x = ((-(r5.wwww)).x + cb12_12.tint_symbol_4[0u].y); + r5.w = (r5.w * 558.0f); + r5.w = fma(r6.x, 3.0f, r5.w); + r6.x = dot(r2.xyw, cb1_1.tint_symbol[14u].xyz); + let v_67 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xxyz)).yzw); + r6 = vec4(r6.x, v_67.xyz); + let v_68 = (r6.zzz * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_68.xyz, r7.w); + let v_69 = fma(r6.yyy, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_69.xyz, r7.w); + let v_70 = fma(r6.www, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_70.xyz, r7.w); + let v_71 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_71.xyz, r8.w); + let v_72 = &(x0[0u]); + let v_73 = r8; + *(v_72) = vec4(v_73.xyz, (*(v_72)).w); + let v_74 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_74.xyz, r9.w); + let v_75 = &(x0[1u]); + let v_76 = r9; + *(v_75) = vec4(v_76.xyz, (*(v_75)).w); + let v_77 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_77.xyz, r10.w); + let v_78 = &(x0[2u]); + let v_79 = r10; + *(v_78) = vec4(v_79.xyz, (*(v_78)).w); + let v_80 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_80.xyz, r7.w); + let v_81 = &(x0[3u]); + let v_82 = r7; + *(v_81) = vec4(v_82.xyz, (*(v_81)).w); + let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_84 = r11; + r11 = vec4(v_84.x, v_83.x, v_84.z, v_83.y); + r7.z = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).z, 1.5f, 1.0f); + r7.z = (r7.z * 0.5f); + let v_85 = abs(r10.yyyy); + r7.w = max(v_85.w, abs(r10.xxxx).w); + r7.w = bitcast(select(0u, 4294967295u, (r7.w < r7.z))); + let v_86 = (bitcast(r7.w) != 0u); + let v_87 = bitcast(v.tint_symbol_6[0i].x); + r7.w = select(bitcast(v.tint_symbol_6[1i].x), v_87, v_86); + let v_88 = abs(r9.yyyy); + r8.z = max(v_88.z, abs(r9.xxxx).z); + r8.z = bitcast(select(0u, 4294967295u, (r8.z < r7.z))); + let v_89 = bitcast(r8.z); + r7.w = select(r7.w, bitcast(v.tint_symbol_6[2i].x), (v_89 != 0u)); + let v_90 = abs(r8.yyyy); + r8.x = max(v_90.x, abs(r8.xxxx).x); + r7.z = bitcast(select(0u, 4294967295u, (r8.x < r7.z))); + let v_91 = bitcast(r7.z); + r7.z = select(r7.w, 0.0f, (v_91 != 0u)); + let v_92 = x0[bitcast(r7.z)]; + r8 = vec4(v_92.xyz, r8.w); + r7.z = f32(bitcast(r7.z)); + r7.w = (r7.z + 0.5f); + r7.w = (r7.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r7.zzzz))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r7.z = dot(r9, cb6_6.tint_symbol_5[12u]); + r8.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r7.w); + r7.w = bitcast(select(0u, 4294967295u, !((r7.z == 0.0f)))); + r7.z = ((-(r7.zzzz)).z + r8.z); + let v_93 = dpdx(r9.xyy); + r10 = vec4(v_93.xy, r10.z, v_93.z); + r10.z = dpdx(r7.z); + let v_94 = dpdy(r9.yxy); + r12 = vec4(v_94.xyz, r12.w); + r12.w = dpdy(r7.z); + let v_95 = (r10.yw * r12.yw); + r8 = vec4(v_95.xy, r8.zw); + let v_96 = -(r8.xyxx); + let v_97 = fma(r10.xz, r12.xz, v_96.xy); + r13 = vec4(v_97.xy, r13.zw); + r8.x = (1.0f / r13.x); + r8.y = (r10.z * r12.y); + let v_98 = -(r8.yyyy); + r13.z = fma(r10.x, r12.w, v_98.z); + let v_99 = (r8.xx * r13.yz); + r8 = vec4(v_99.xy, r8.zw); + let v_100 = max(r8.xy, vec2()); + r8 = vec4(v_100.xy, r8.zw); + let v_101 = min(r8.xy, vec2(0.5f)); + r8 = vec4(v_101.xy, r8.zw); + r7.z = fma((-(r8.wwww)).z, r8.x, r7.z); + r7.z = fma((-(r8.wwww)).z, r8.y, r7.z); + let v_102 = bitcast(r7.w); + let v_103 = r7.z; + r11.z = select(r8.z, v_103, (v_102 != 0u)); + r9.z = 0.0f; + let v_104 = (r9.xyz + r11.ywz); + r8 = vec4(v_104.xyz, r8.w); + let v_105 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_105.xy, r11.zw); + let v_106 = (r9.xyz + r11.xyz); + r10 = vec4(v_106.xyz, r10.w); + let v_107 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_107.xy, r11.zw); + let v_108 = (r9.xyz + r11.xyz); + r12 = vec4(v_108.xyz, r12.w); + let v_109 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_109.xy, r11.zw); + let v_110 = (r9.xyz + r11.xyz); + r13 = vec4(v_110.xyz, r13.w); + let v_111 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_111.xy, r11.zw); + let v_112 = (r9.xyz + r11.xyz); + r14 = vec4(v_112.xyz, r14.w); + let v_113 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_113.xy, r11.zw); + let v_114 = (r9.xyz + r11.xyz); + r15 = vec4(v_114.xyz, r15.w); + let v_115 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_115.xy, r11.zw); + let v_116 = (r9.xyz + r11.xyz); + r16 = vec4(v_116.xyz, r16.w); + let v_117 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_117.xy, r11.zw); + let v_118 = (r9.xyz + r11.xyz); + r17 = vec4(v_118.xyz, r17.w); + let v_119 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_119.xy, r11.zw); + let v_120 = (r9.xyz + r11.xyz); + r18 = vec4(v_120.xyz, r18.w); + let v_121 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_121.xy, r11.zw); + let v_122 = (r9.xyz + r11.xyz); + r19 = vec4(v_122.xyz, r19.w); + let v_123 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_123.xy, r11.zw); + let v_124 = (r9.xyz + r11.xyz); + r20 = vec4(v_124.xyz, r20.w); + let v_125 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_125.xy, r11.zw); + let v_126 = (r9.xyz + r11.xyz); + r21 = vec4(v_126.xyz, r21.w); + let v_127 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_127.xy, r11.zw); + let v_128 = (r9.xyz + r11.xyz); + r22 = vec4(v_128.xyz, r22.w); + let v_129 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_129.xy, r11.zw); + let v_130 = (r9.xyz + r11.xyz); + r23 = vec4(v_130.xyz, r23.w); + let v_131 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_131.xy, r11.zw); + let v_132 = (r9.xyz + r11.xyz); + r24 = vec4(v_132.xyz, r24.w); + let v_133 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_133.xy, r11.zw); + let v_134 = (r9.xyz + r11.xyz); + r9 = vec4(v_134.xyz, r9.w); + let v_135 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_135.xy, r8.z); + let v_136 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_136.xy, r10.z); + let v_137 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_137.xy, r12.z); + let v_138 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_138.xy, r13.z); + let v_139 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_139.xy, r14.z); + let v_140 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_140.xy, r15.z); + let v_141 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_141.xy, r16.z); + let v_142 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_142.xy, r17.z); + let v_143 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_143.xy, r18.z); + let v_144 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_144.xy, r19.z); + let v_145 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_145.xy, r20.z); + let v_146 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_146.xy, r21.z); + let v_147 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_147.xy, r22.z); + let v_148 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_148.xy, r23.z); + let v_149 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_149.xy, r24.z); + let v_150 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_150.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r7.z = dot(r8, vec4(1.0f)); + r6.x = clamp(fma(r6.xxxx, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).x, 0.0f, 1.0f); + let v_151 = abs(r7.yyyy); + r7.x = max(v_151.x, abs(r7.xxxx).x); + r7.x = clamp(fma(r7.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r6.x = ((-(r6.xxxx)).x + 1.0f); + r6.x = (r7.x * r6.x); + r6.x = fma(r7.z, 0.0625f, r6.x); + r6.x = (r6.x * r6.x); + r6.x = min(r6.x, 1.0f); + r7.x = clamp(fma(v7.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).x, 0.0f, 1.0f); + r7.x = sqrt(r7.x); + r7.x = (r7.x * cb6_6.tint_symbol_5[3u].z); + let v_152 = -(r6.xxxx); + r6.x = fma(r7.x, v_152.x, r6.x); + r1.x = (r1.x * r6.x); + let v_153 = dot(r4.xyz, v_62.xyz); + r6.x = clamp(vec4(v_153, v_153, v_153, v_153).x, 0.0f, 1.0f); + let v_154 = dot(r3.yzw, r4.xyz); + r7.x = clamp(vec4(v_154, v_154, v_154, v_154).x, 0.0f, 1.0f); + let v_155 = dot(r5.xyz, v_62.xyz); + r7.y = clamp(vec4(v_155, v_155, v_155, v_155).y, 0.0f, 1.0f); + let v_156 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_156.xy, r7.zw); + let v_157 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_157.xy); + let v_158 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_158.xy); + let v_159 = (r7.xy * r7.zw); + r7 = vec4(v_159.xy, r7.zw); + r7.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f); + let v_160 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r7.zz); + r7 = vec4(v_160.xy, r7.zw); + let v_161 = (r5.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(v_161.xy, r8.zw); + r7.w = (r8.x * 0.125f); + r7.x = fma((-(r4.wwww)).x, r7.x, 1.0f); + r5.x = dot(r4.xyz, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r8.y); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r5.x = (r7.w * r5.x); + r5.x = (r4.w * r5.x); + r5.x = (r6.x * r5.x); + r5.y = (r6.x * r7.x); + let v_162 = fma(r0.xyz, r5.yyy, r5.xxx); + r5 = vec4(v_162.xyz, r5.w); + let v_163 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_163.xyz, r5.w); + r6.x = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.x) != 0u)) { + r9 = vec4(r9.x, vec3()); + r8 = vec4(0.0f, r8.y, vec2()); + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_164 = ((-(v7.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_164.x, r8.y, v_164.yz); + let v_165 = (v7.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_165.xyz, r9.w); + r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w); + let v_166 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_166.xyz, r9.w); + let v_167 = (r9.xyz + (-(v7.xyzx)).xyz); + r9 = vec4(v_167.xyz, r9.w); + let v_168 = bitcast>(r7.yyy); + let v_169 = r8.xzw; + let v_170 = select(r9.xyz, v_169, (v_168 != vec3())); + r8 = vec4(v_170.x, r8.y, v_170.yz); + r7.y = dot(r8.xzw, r8.xzw); + let v_171 = (r8.xzw + vec3(0.00000099999999747524f)); + r8 = vec4(v_171.x, r8.y, v_171.yz); + r9.x = dot(r8.xzw, r8.xzw); + r9.x = inverseSqrt(r9.x); + let v_172 = (r8.xzw * r9.xxx); + r8 = vec4(v_172.x, r8.y, v_172.yz); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[11u].w); + r7.y = (r7.y / r9.x); + let v_173 = -(cb3_3.tint_symbol_2[11u].xyzx); + r9.x = dot(r8.xzw, v_173.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_174 = dot(r8.xzw, r4.xyz); + r9.y = clamp(vec4(v_174, v_174, v_174, v_174).y, 0.0f, 1.0f); + r9.x = (r9.x * r9.y); + r9.y = (r7.y * r9.x); + let v_175 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(r9.x, v_175.xyz); + let v_176 = (r0.xyz * r9.yzw); + r9 = vec4(r9.x, v_176.xyz); + let v_177 = fma(r2.xyw, r3.xxx, r8.xzw); + r8 = vec4(v_177.x, r8.y, v_177.yz); + r10.x = dot(r8.xzw, r8.xzw); + r10.x = inverseSqrt(r10.x); + let v_178 = (r8.xzw * r10.xxx); + r8 = vec4(v_178.x, r8.y, v_178.yz); + let v_179 = dot(r8.xzw, r3.yzw); + r10.x = clamp(vec4(v_179, v_179, v_179, v_179).x, 0.0f, 1.0f); + r10.x = ((-(r10.xxxx)).x + 1.0f); + r10.y = (r10.x * r10.x); + r10.y = (r10.y * r10.y); + r10.x = (r10.y * r10.x); + r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r7.z); + let v_180 = dot(r8.xzw, r4.xyz); + r8.x = clamp(vec4(v_180, v_180, v_180, v_180).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.y); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.x); + r8.x = (r9.x * r8.x); + r7.y = (r7.y * r8.x); + r7.y = (r7.w * r7.y); + let v_181 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_181.x, r8.y, v_181.yz); + } + r7.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.y) != 0u)) { + r9.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.y = bitcast((bitcast(r6.x) | bitcast(r7.y))); + let v_182 = bitcast(r9.x); + let v_183 = r7.y; + r6.x = select(r6.x, v_183, (v_182 != 0u)); + if ((bitcast(r6.x) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_184 = -(v7.xyzx); + let v_185 = (v_184.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_185.xyz, r10.w); + let v_186 = (v7.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_186.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w); + let v_187 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_187.xyz, r11.w); + let v_188 = (r11.xyz + v_184.xyz); + r11 = vec4(v_188.xyz, r11.w); + let v_189 = bitcast>(r7.yyy); + let v_190 = r10.xyz; + let v_191 = select(r11.xyz, v_190, (v_189 != vec3())); + r10 = vec4(v_191.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_192 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_192.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_193 = (r9.xxx * r10.xyz); + r10 = vec4(v_193.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[12u].w); + r7.y = (r7.y / r9.x); + let v_194 = -(cb3_3.tint_symbol_2[12u].xyzx); + r9.x = dot(r10.xyz, v_194.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f); + let v_195 = dot(r10.xyz, r4.xyz); + r10.w = clamp(vec4(v_195, v_195, v_195, v_195).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_196 = (r10.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_196.xyz, r11.w); + let v_197 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_197.xyz); + let v_198 = fma(r2.xyw, r3.xxx, r10.xyz); + r10 = vec4(v_198.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_199 = (r10.www * r10.xyz); + r10 = vec4(v_199.xyz, r10.w); + let v_200 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_200, v_200, v_200, v_200).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_201 = dot(r10.xyz, r4.xyz); + r10.x = clamp(vec4(v_201, v_201, v_201, v_201).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_202 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xzw); + r8 = vec4(v_202.x, r8.y, v_202.yz); + } + } else { + r6.x = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r6.x) != 0u)) { + r6.x = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.x = bitcast((bitcast(r6.x) | bitcast(r7.y))); + if ((bitcast(r6.x) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_203 = -(v7.xyzx); + let v_204 = (v_203.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_204.xyz, r10.w); + let v_205 = (v7.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_205.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w); + let v_206 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_206.xyz, r11.w); + let v_207 = (r11.xyz + v_203.xyz); + r11 = vec4(v_207.xyz, r11.w); + let v_208 = bitcast>(r7.yyy); + let v_209 = r10.xyz; + let v_210 = select(r11.xyz, v_209, (v_208 != vec3())); + r10 = vec4(v_210.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_211 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_211.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_212 = (r9.xxx * r10.xyz); + r10 = vec4(v_212.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[13u].w); + r7.y = (r7.y / r9.x); + let v_213 = -(cb3_3.tint_symbol_2[13u].xyzx); + r9.x = dot(r10.xyz, v_213.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f); + let v_214 = dot(r10.xyz, r4.xyz); + r10.w = clamp(vec4(v_214, v_214, v_214, v_214).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_215 = (r10.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_215.xyz, r11.w); + let v_216 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_216.xyz); + let v_217 = fma(r2.xyw, r3.xxx, r10.xyz); + r10 = vec4(v_217.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_218 = (r10.www * r10.xyz); + r10 = vec4(v_218.xyz, r10.w); + let v_219 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_219, v_219, v_219, v_219).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_220 = dot(r10.xyz, r4.xyz); + r10.x = clamp(vec4(v_220, v_220, v_220, v_220).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_221 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xzw); + r8 = vec4(v_221.x, r8.y, v_221.yz); + } + } + if ((bitcast(r6.x) != 0u)) { + r6.x = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.x = bitcast((bitcast(r6.x) | bitcast(r7.y))); + if ((bitcast(r6.x) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_222 = -(v7.xyzx); + let v_223 = (v_222.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_223.xyz, r10.w); + let v_224 = (v7.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_224.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[22u].w); + let v_225 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.xxx, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_225.xyz, r11.w); + let v_226 = (r11.xyz + v_222.xyz); + r11 = vec4(v_226.xyz, r11.w); + let v_227 = bitcast>(r7.yyy); + let v_228 = r10.xyz; + let v_229 = select(r11.xyz, v_228, (v_227 != vec3())); + r10 = vec4(v_229.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_230 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_230.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_231 = (r9.xxx * r10.xyz); + r10 = vec4(v_231.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[14u].w); + r7.y = (r7.y / r9.x); + let v_232 = -(cb3_3.tint_symbol_2[14u].xyzx); + r9.x = dot(r10.xyz, v_232.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f); + let v_233 = dot(r10.xyz, r4.xyz); + r10.w = clamp(vec4(v_233, v_233, v_233, v_233).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_234 = (r10.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_234.xyz, r11.w); + let v_235 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_235.xyz); + let v_236 = fma(r2.xyw, r3.xxx, r10.xyz); + r10 = vec4(v_236.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_237 = (r10.www * r10.xyz); + r10 = vec4(v_237.xyz, r10.w); + let v_238 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_238, v_238, v_238, v_238).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_239 = dot(r10.xyz, r4.xyz); + r10.x = clamp(vec4(v_239, v_239, v_239, v_239).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_240 = fma(r7.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xzw); + r8 = vec4(v_240.x, r8.y, v_240.yz); + } + } + if ((bitcast(r6.x) != 0u)) { + r6.x = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.x = bitcast((bitcast(r6.x) | bitcast(r7.y))); + if ((bitcast(r6.x) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_241 = -(v7.xyzx); + let v_242 = (v_241.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_242.xyz, r10.w); + let v_243 = (v7.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_243.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[23u].w); + let v_244 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.xxx, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_244.xyz, r11.w); + let v_245 = (r11.xyz + v_241.xyz); + r11 = vec4(v_245.xyz, r11.w); + let v_246 = bitcast>(r7.yyy); + let v_247 = r10.xyz; + let v_248 = select(r11.xyz, v_247, (v_246 != vec3())); + r10 = vec4(v_248.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_249 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_249.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_250 = (r9.xxx * r10.xyz); + r10 = vec4(v_250.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[15u].w); + r7.y = (r7.y / r9.x); + let v_251 = -(cb3_3.tint_symbol_2[15u].xyzx); + r9.x = dot(r10.xyz, v_251.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f); + let v_252 = dot(r10.xyz, r4.xyz); + r10.w = clamp(vec4(v_252, v_252, v_252, v_252).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_253 = (r10.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_253.xyz, r11.w); + let v_254 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_254.xyz); + let v_255 = fma(r2.xyw, r3.xxx, r10.xyz); + r10 = vec4(v_255.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_256 = (r10.www * r10.xyz); + r10 = vec4(v_256.xyz, r10.w); + let v_257 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_257, v_257, v_257, v_257).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_258 = dot(r10.xyz, r4.xyz); + r10.x = clamp(vec4(v_258, v_258, v_258, v_258).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_259 = fma(r7.yyy, cb3_3.tint_symbol_2[23u].xyz, r8.xzw); + r8 = vec4(v_259.x, r8.y, v_259.yz); + } + } + if ((bitcast(r6.x) != 0u)) { + r6.x = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.x = bitcast((bitcast(r6.x) | bitcast(r7.y))); + if ((bitcast(r6.x) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_260 = -(v7.xyzx); + let v_261 = (v_260.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_261.xyz, r10.w); + let v_262 = (v7.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_262.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[24u].w); + let v_263 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.xxx, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_263.xyz, r11.w); + let v_264 = (r11.xyz + v_260.xyz); + r11 = vec4(v_264.xyz, r11.w); + let v_265 = bitcast>(r7.yyy); + let v_266 = r10.xyz; + let v_267 = select(r11.xyz, v_266, (v_265 != vec3())); + r10 = vec4(v_267.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_268 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_268.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_269 = (r9.xxx * r10.xyz); + r10 = vec4(v_269.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[16u].w); + r7.y = (r7.y / r9.x); + let v_270 = -(cb3_3.tint_symbol_2[16u].xyzx); + r9.x = dot(r10.xyz, v_270.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f); + let v_271 = dot(r10.xyz, r4.xyz); + r10.w = clamp(vec4(v_271, v_271, v_271, v_271).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_272 = (r10.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_272.xyz, r11.w); + let v_273 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_273.xyz); + let v_274 = fma(r2.xyw, r3.xxx, r10.xyz); + r10 = vec4(v_274.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_275 = (r10.www * r10.xyz); + r10 = vec4(v_275.xyz, r10.w); + let v_276 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_276, v_276, v_276, v_276).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_277 = dot(r10.xyz, r4.xyz); + r10.x = clamp(vec4(v_277, v_277, v_277, v_277).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_278 = fma(r7.yyy, cb3_3.tint_symbol_2[24u].xyz, r8.xzw); + r8 = vec4(v_278.x, r8.y, v_278.yz); + } + } + if ((bitcast(r6.x) != 0u)) { + r6.x = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.x = bitcast((bitcast(r6.x) | bitcast(r7.y))); + if ((bitcast(r6.x) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_279 = -(v7.xyzx); + let v_280 = (v_279.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_280.xyz, r10.w); + let v_281 = (v7.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_281.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[25u].w); + let v_282 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.xxx, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_282.xyz, r11.w); + let v_283 = (r11.xyz + v_279.xyz); + r11 = vec4(v_283.xyz, r11.w); + let v_284 = bitcast>(r7.yyy); + let v_285 = r10.xyz; + let v_286 = select(r11.xyz, v_285, (v_284 != vec3())); + r10 = vec4(v_286.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_287 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_287.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_288 = (r9.xxx * r10.xyz); + r10 = vec4(v_288.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[17u].w); + r7.y = (r7.y / r9.x); + let v_289 = -(cb3_3.tint_symbol_2[17u].xyzx); + r9.x = dot(r10.xyz, v_289.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f); + let v_290 = dot(r10.xyz, r4.xyz); + r10.w = clamp(vec4(v_290, v_290, v_290, v_290).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_291 = (r10.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_291.xyz, r11.w); + let v_292 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_292.xyz); + let v_293 = fma(r2.xyw, r3.xxx, r10.xyz); + r10 = vec4(v_293.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_294 = (r10.www * r10.xyz); + r10 = vec4(v_294.xyz, r10.w); + let v_295 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_295, v_295, v_295, v_295).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_296 = dot(r10.xyz, r4.xyz); + r10.x = clamp(vec4(v_296, v_296, v_296, v_296).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_297 = fma(r7.yyy, cb3_3.tint_symbol_2[25u].xyz, r8.xzw); + r8 = vec4(v_297.x, r8.y, v_297.yz); + } + } + if ((bitcast(r6.x) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.x = bitcast((bitcast(r6.x) | bitcast(r7.y))); + if ((bitcast(r6.x) != 0u)) { + } else { + r6.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_298 = -(v7.xyzx); + let v_299 = (v_298.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_299.xyz, r10.w); + let v_300 = (v7.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_300.xyz, r11.w); + r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[26u].w); + let v_301 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.yyy, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_301.xyz, r11.w); + let v_302 = (r11.xyz + v_298.xyz); + r11 = vec4(v_302.xyz, r11.w); + let v_303 = bitcast>(r6.xxx); + let v_304 = r10.xyz; + let v_305 = select(r11.xyz, v_304, (v_303 != vec3())); + r10 = vec4(v_305.xyz, r10.w); + r6.x = dot(r10.xyz, r10.xyz); + let v_306 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_306.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + r7.y = inverseSqrt(r7.y); + let v_307 = (r7.yyy * r10.xyz); + r10 = vec4(v_307.xyz, r10.w); + r6.x = clamp(fma(-(r6.xxxx), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).x, 0.0f, 1.0f); + r7.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f); + r7.y = fma(r7.y, r6.x, cb3_3.tint_symbol_2[18u].w); + r6.x = (r6.x / r7.y); + let v_308 = -(cb3_3.tint_symbol_2[18u].xyzx); + r7.y = dot(r10.xyz, v_308.xyz); + r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f); + let v_309 = dot(r10.xyz, r4.xyz); + r9.x = clamp(vec4(v_309, v_309, v_309, v_309).x, 0.0f, 1.0f); + r7.y = (r7.y * r9.x); + r9.x = (r6.x * r7.y); + let v_310 = (r9.xxx * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_310.xyz, r11.w); + let v_311 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_311.xyz); + let v_312 = fma(r2.xyw, r3.xxx, r10.xyz); + r2 = vec4(v_312.xy, r2.z, v_312.z); + r3.x = dot(r2.xyw, r2.xyw); + r3.x = inverseSqrt(r3.x); + let v_313 = (r2.xyw * r3.xxx); + r2 = vec4(v_313.xy, r2.z, v_313.z); + let v_314 = dot(r2.xyw, r3.yzw); + r3.x = clamp(vec4(v_314, v_314, v_314, v_314).x, 0.0f, 1.0f); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r9.x = (r3.x * r3.x); + r9.x = (r9.x * r9.x); + r3.x = (r3.x * r9.x); + r3.x = fma(cb12_12.tint_symbol_4[0u].x, r3.x, r7.z); + let v_315 = dot(r2.xyw, r4.xyz); + r2.x = clamp(vec4(v_315, v_315, v_315, v_315).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * r8.y); + r2.x = exp2(r2.x); + r2.x = (r2.x * r3.x); + r2.x = (r7.y * r2.x); + r2.x = (r6.x * r2.x); + r2.x = (r7.w * r2.x); + let v_316 = fma(r2.xxx, cb3_3.tint_symbol_2[26u].xyz, r8.xzw); + r8 = vec4(v_316.x, r8.y, v_316.yz); + } + } + r2.x = (r7.x * r7.x); + r2.y = (r4.w * r4.w); + let v_317 = (r8.xzw * r2.yyy); + r7 = vec4(r7.x, v_317.xyz); + let v_318 = fma(r2.xxx, r9.yzw, r7.yzw); + r2 = vec4(v_318.xy, r2.z, v_318.z); + let v_319 = fma(r5.xyz, r1.xxx, r2.xyw); + r2 = vec4(v_319.xy, r2.z, v_319.z); + r1.x = fma(r1.w, r2.z, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_320 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_320.xyz, r5.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_321 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r7 = vec4(r7.x, v_321.xyz); + let v_322 = (r7.yzw * cb2_2.tint_symbol_1[16u].zzz); + r7 = vec4(r7.x, v_322.xyz); + let v_323 = fma(r5.xyz, r1.www, r7.yzw); + r5 = vec4(v_323.xyz, r5.w); + let v_324 = (r1.zzz * r5.xyz); + r5 = vec4(v_324.xyz, r5.w); + let v_325 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r7 = vec4(r7.x, v_325.xyz); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_326 = dot(r8.xyz, r4.xyz); + r1.x = clamp(vec4(v_326, v_326, v_326, v_326).x, 0.0f, 1.0f); + let v_327 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r7.yzw); + r7 = vec4(r7.x, v_327.xyz); + let v_328 = fma(r7.yzw, r1.yyy, r5.xyz); + r5 = vec4(v_328.xyz, r5.w); + let v_329 = (r7.xxx * r5.xyz); + r5 = vec4(v_329.xyz, r5.w); + let v_330 = fma(r5.xyz, r0.xyz, r2.xyw); + r0 = vec4(v_330.xyz, r0.w); + r1.x = ((-(r7.xxxx)).x + 1.0f); + r1.w = dot((-(r3.yzwy)).xyz, r4.xyz); + r1.w = (r1.w + r1.w); + let v_331 = -(r1.wwww); + let v_332 = -(r3.yzwy); + let v_333 = fma(r4.xyz, v_331.xyz, v_332.xyz); + r2 = vec4(v_333.xyz, r2.w); + let v_334 = clamp(((r5.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r3 = vec4(v_334.xy, r3.zw); + r1.w = ((-(r3.xxxx)).w + 1.0f); + r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z); + r3.x = bitcast(select(0u, 4294967295u, (r3.x < r2.w))); + r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.w = (r1.w * r1.w); + r1.w = fma(r1.w, 5.0f, r2.w); + let v_335 = bitcast(r3.x); + let v_336 = r3.z; + r1.w = select(r1.w, v_336, (v_335 != 0u)); + let v_337 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_337.xy, r2.z, v_337.z); + r3.x = (abs(r2.zzzz).x + 1.0f); + let v_338 = (r2.xyw / r3.xxx); + r2 = vec4(v_338.xy, r2.z, v_338.z); + let v_339 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_339.xy, r2.z, v_339.z); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_340 = bitcast>(r2.zz); + let v_341 = r2.xy; + let v_342 = select(r2.wy, v_341, (v_340 != vec2())); + r2 = vec4(v_342.xy, r2.zw); + let v_343 = r1.w; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_343); + r1.y = max(r1.z, r1.y); + let v_344 = (r1.yyy * r2.xyz); + r1 = vec4(r1.x, v_344.xyz); + let v_345 = (r3.yyy * r1.yzw); + r2 = vec4(v_345.xyz, r2.w); + let v_346 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_346.xyz, r2.w); + let v_347 = fma(r1.yzw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(r1.x, v_347.xyz); + let v_348 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_348.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r6.yzw, r6.yzw); + r1.y = sqrt(r1.x); + let v_349 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_349.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r6.w); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_350 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_350 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_351 = (r1.xxx * r6.yzw); + r2 = vec4(v_351.xyz, r2.w); + let v_352 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_352, v_352, v_352, v_352).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_353 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_353, v_353, v_353, v_353).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_354 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_354.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_355 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_355.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_356 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_356.xyz); + let v_357 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_357.xyz); + let v_358 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_358.xyz, r3.w); + let v_359 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_359.xyz, r2.w); + let v_360 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_361 = (r2.xyz + v_360.xyz); + r2 = vec4(v_361.xyz, r2.w); + let v_362 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_362.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_363 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_363.xyz, r3.w); + let v_364 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_364.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_365 = (v8.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_365.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_366 = -(r0.xyzx); + let v_367 = fma(r1.xyz, r2.xxx, v_366.xyz); + r1 = vec4(v_367.xyz, r1.w); + let v_368 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_368.xyz, r1.w); + } else { + r1.w = dot(r6.yzw, r6.yzw); + r2.x = sqrt(r1.w); + let v_369 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_369.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r6.w); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_370 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_370 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_371 = (r1.www * r6.yzw); + r3 = vec4(v_371.xyz, r3.w); + let v_372 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_372, v_372, v_372, v_372).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_373 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_373, v_373, v_373, v_373).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_374 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_374.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_375 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_375.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_376 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_376.xyz, r3.w); + let v_377 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_377.xyz, r3.w); + let v_378 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_378.xyz, r4.w); + let v_379 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_379.xyz, r3.w); + let v_380 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_381 = (r3.xyz + v_380.xyz); + r3 = vec4(v_381.xyz, r3.w); + let v_382 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_382.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_383 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_383.xyz, r4.w); + let v_384 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_384.xy, r2.z, v_384.z); + let v_385 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_385.xy, r2.z, v_385.z); + let v_386 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_386.xyz, r1.w); + } + let v_387 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_387.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v3.w); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_8 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @builtin(position) v_388 : vec4) -> tint_symbol_8 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v7, v_388); + return tint_symbol_8(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/d84879565e6327d5.wgsl b/b/8b0b5899ed/shaders/d84879565e6327d5.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..5c40068e0e4ee73948e1d878657cf09a367f39a4 --- /dev/null +++ b/b/8b0b5899ed/shaders/d84879565e6327d5.wgsl @@ -0,0 +1,278 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb18_struct { + tint_symbol : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb92_struct { + tint_symbol_1 : array, 92u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb92_struct; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(29u) var s13 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(45u) var t13 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + r0 = textureSample(t5, s5, v1.xyxx.xy); + let v = (r0.xyz * cb2_2.tint_symbol[17u].www); + r0 = vec4(v.xyz, r0.w); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_1[91u].w))); + if ((bitcast(r0.w) != 0u)) { + } else { + r1 = textureSample(t3, s3, v1.xyxx.xy); + r0.w = ((-(r1.xxxx)).w + cb5_5.tint_symbol_1[0u].w); + r0.w = (r0.w + 1.0f); + r0.w = (cb5_5.tint_symbol_1[0u].z / r0.w); + r1 = textureSample(t9, s9, v1.xyxx.xy); + r2 = textureSample(t4, s4, v1.xyxx.xy); + r3 = textureSample(t14, s14, v1.xyxx.xy); + let v_1 = (r2.xyz * vec3(0.69999998807907104492f)); + r4 = vec4(v_1.xyz, r4.w); + let v_2 = fma(r1.xyz, vec3(0.30000001192092895508f), r4.xyz); + r4 = vec4(v_2.xyz, r4.w); + let v_3 = (r3.xyz * vec3(0.5f)); + r3 = vec4(v_3.xyz, r3.w); + let v_4 = fma(r2.xyz, vec3(0.5f), r3.xyz); + r2 = vec4(v_4.xyz, r2.w); + let v_5 = -(cb5_5.tint_symbol_1[3u].xzxx); + let v_6 = (r0.ww + v_5.xy); + r3 = vec4(v_6.xy, r3.zw); + r5.x = (r3.y * cb5_5.tint_symbol_1[3u].w); + r0.w = clamp(fma(-(r3.xxxx), cb5_5.tint_symbol_1[3u].yyyy, vec4(1.0f)).w, 0.0f, 1.0f); + r5.x = clamp(r5.xxxx.x, 0.0f, 1.0f); + r0.w = max(r0.w, r5.x); + let v_7 = clamp(fma(r0.wwww, vec4(-500.0f, -0.50658559799194335938f, -100.0f, 0.0f), vec4(1.0f, 0.50151973962783813477f, 100.0f, 0.0f)).xyz, vec3(), vec3(1.0f)); + r3 = vec4(v_7.xyz, r3.w); + r0.w = ((-(r3.xxxx)).w + 1.0f); + r0.w = min(r0.w, r3.y); + r1.w = (r0.w + r3.x); + r2.w = ((-(r1.wwww)).w + 1.0f); + r2.w = min(r2.w, r3.z); + r1.w = (r1.w + r2.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + let v_8 = (r0.www * r1.xyz); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = fma(r0.xyz, r3.xxx, r1.xyz); + r1 = vec4(v_9.xyz, r1.w); + let v_10 = fma(r4.xyz, r2.www, r1.xyz); + r1 = vec4(v_10.xyz, r1.w); + let v_11 = fma(r2.xyz, r1.www, r1.xyz); + r0 = vec4(v_11.xyz, r0.w); + } + if ((bitcast(cb5_5.tint_symbol_1[90u].z) != 0u)) { + r1 = textureSample(t11, s11, v1.xyxx.xy); + let v_12 = ((-(r0.xyzx)).xyz + r1.xyz); + r2 = vec4(v_12.xyz, r2.w); + let v_13 = fma(r1.www, r2.xyz, r0.xyz); + r0 = vec4(v_13.xyz, r0.w); + } else { + r1 = vec4(); + } + r2 = textureSample(t14, s14, v1.xyxx.xy); + let v_14 = -(r2.xyzx); + let v_15 = (r1.xyz + v_14.xyz); + r1 = vec4(v_15.xyz, r1.w); + let v_16 = fma(r1.www, r1.xyz, r2.xyz); + r1 = vec4(v_16.xyz, r1.w); + let v_17 = bitcast>(cb5_5.tint_symbol_1[90u].zzz); + let v_18 = r1.xyz; + let v_19 = select(r2.xyz, v_18, (v_17 != vec3())); + r1 = vec4(v_19.xyz, r1.w); + let v_20 = ((-(r0.xyzx)).xyz + r1.xyz); + r1 = vec4(v_20.xyz, r1.w); + let v_21 = fma(cb5_5.tint_symbol_1[64u].xxx, r1.xyz, r0.xyz); + r0 = vec4(v_21.xyz, r0.w); + r1 = textureSample(t10, s10, v1.xyxx.xy); + let v_22 = (r1.xyz * v1.www); + r1 = vec4(v_22.xyz, r1.w); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_1[75u].z))); + if ((bitcast(r0.w) != 0u)) { + r2 = textureSample(t15, s15, v1.xyxx.xy); + r0.w = (r2.x * r2.x); + r0.w = (r0.w * r0.w); + r0.w = (r0.w * r0.w); + let v_23 = fma(cb5_5.tint_symbol_1[46u].xyz, r0.www, r0.xyz); + r0 = vec4(v_23.xyz, r0.w); + } + r2 = textureSample(t13, s13, v1.xyxx.xy); + r0.w = (v1.z + (-(cb5_5.tint_symbol_1[34u].xxxx)).w); + r0.w = clamp(((r0.wwww * cb5_5.tint_symbol_1[34u].yyyy)).w, 0.0f, 1.0f); + r1.w = ((-(cb5_5.tint_symbol_1[34u].zzzz)).w + cb5_5.tint_symbol_1[34u].w); + r0.w = fma(r0.w, r1.w, cb5_5.tint_symbol_1[34u].z); + r0.w = (r0.w + -1.0f); + r0.w = fma(cb5_5.tint_symbol_1[35u].x, r0.w, 1.0f); + r0.w = (r0.w * cb5_5.tint_symbol_1[36u].w); + let v_24 = fma(r2.xyz, r0.www, r0.xyz); + r0 = vec4(v_24.xyz, r0.w); + let v_25 = (r1.xyz * cb5_5.tint_symbol_1[7u].yyy); + r1 = vec4(v_25.xyz, r1.w); + let v_26 = fma(r1.xyz, vec3(0.25f), r0.xyz); + r0 = vec4(v_26.xyz, r0.w); + r1 = vec4(((v1.xy + vec2(-0.5f))).xy, r1.zw); + r0.w = dot(r1.xy, r1.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb5_5.tint_symbol_1[57u].y); + r0.w = exp2(r0.w); + r0.w = clamp(((r0.wwww + cb5_5.tint_symbol_1[57u].xxxx)).w, 0.0f, 1.0f); + r0.w = clamp(((r0.wwww * cb5_5.tint_symbol_1[57u].zzzz)).w, 0.0f, 1.0f); + let v_27 = ((-(cb5_5.tint_symbol_1[58u].xyzx)).xyz + vec3(1.0f)); + r1 = vec4(v_27.xyz, r1.w); + let v_28 = fma(r0.www, r1.xyz, cb5_5.tint_symbol_1[58u].xyz); + r1 = vec4(v_28.xyz, r1.w); + let v_29 = (r0.xyz * r1.xyz); + r0 = vec4(v_29.xyz, r0.w); + let v_30 = min(r0.xyz, vec3(65504.0f)); + r0 = vec4(v_30.xyz, r0.w); + let v_31 = v2.x; + r0.w = clamp(fma(vec4(v_31, v_31, v_31, v_31), cb5_5.tint_symbol_1[14u].xxxx, cb5_5.tint_symbol_1[14u].yyyy).w, 0.0f, 1.0f); + r1 = (-(cb5_5.tint_symbol_1[10u]) + cb5_5.tint_symbol_1[12u]); + r1 = fma(r0.wwww, r1, cb5_5.tint_symbol_1[10u]); + let v_32 = ((-(cb5_5.tint_symbol_1[11u].zxyz)).xyz + cb5_5.tint_symbol_1[13u].zxy); + r2 = vec4(v_32.xyz, r2.w); + let v_33 = fma(r0.www, r2.xyz, cb5_5.tint_symbol_1[11u].zxy); + r2 = vec4(v_33.xyz, r2.w); + let v_34 = (r1.ww * r2.yz); + r3 = vec4(v_34.xy, r3.zw); + r0.w = (r1.y * r1.z); + r1.z = fma(r1.x, r2.x, r0.w); + r1.z = fma(r2.x, r1.z, r3.x); + r1.w = fma(r1.x, r2.x, r1.y); + r1.w = fma(r2.x, r1.w, r3.y); + r1.z = (r1.z / r1.w); + r1.w = (r2.y / r2.z); + r1.z = ((-(r1.wwww)).z + r1.z); + r1.z = (1.0f / r1.z); + let v_35 = (r0.xyz * v1.zzz); + r0 = vec4(v_35.xyz, r0.w); + let v_36 = max(r0.xyz, vec3()); + r0 = vec4(v_36.xyz, r0.w); + let v_37 = fma(r1.xxx, r0.xyz, r0.www); + r2 = vec4(v_37.xyz, r2.w); + let v_38 = fma(r0.xyz, r2.xyz, r3.xxx); + r2 = vec4(v_38.xyz, r2.w); + let v_39 = fma(r1.xxx, r0.xyz, r1.yyy); + r3 = vec4(v_39.x, r3.y, v_39.yz); + let v_40 = fma(r0.xyz, r3.xzw, r3.yyy); + r0 = vec4(v_40.xyz, r0.w); + let v_41 = (r2.xyz / r0.xyz); + r0 = vec4(v_41.xyz, r0.w); + let v_42 = ((-(r1.wwww)).xyz + r0.xyz); + r0 = vec4(v_42.xyz, r0.w); + let v_43 = clamp(((r1.zzzz * r0.xyzx)).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_43.xyz, r0.w); + r0.w = dot(r0.xyz, vec3(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f)); + let v_44 = ((-(r0.wwww)).xyz + r0.xyz); + r0 = vec4(v_44.xyz, r0.w); + let v_45 = fma(cb5_5.tint_symbol_1[67u].xxx, r0.xyz, r0.www); + r0 = vec4(v_45.xyz, r0.w); + r1.x = clamp(((r0.wwww / cb5_5.tint_symbol_1[66u].wwww)).x, 0.0f, 1.0f); + let v_46 = -(cb5_5.tint_symbol_1[66u].xxyz); + let v_47 = (cb5_5.tint_symbol_1[65u].xyz + v_46.yzw); + r1 = vec4(r1.x, v_47.xyz); + let v_48 = fma(r1.xxx, r1.yzw, cb5_5.tint_symbol_1[66u].xyz); + r1 = vec4(v_48.xyz, r1.w); + let v_49 = (r0.xyz * r1.xyz); + r2 = vec4(v_49.xyz, r2.w); + r1.w = ((-(cb5_5.tint_symbol_1[65u].wwww)).w + 1.0f); + let v_50 = -(r1.wwww); + r0.w = (r0.w + v_50.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = max(r1.w, 0.00999999977648258209f); + r0.w = clamp(((r0.wwww / r1.wwww)).w, 0.0f, 1.0f); + let v_51 = fma((-(r0.xyzx)).xyz, r1.xyz, r0.xyz); + r0 = vec4(v_51.xyz, r0.w); + let v_52 = clamp(fma(r0.wwww, r0.xyzx, r2.xyzx).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_52.xyz, r0.w); + let v_53 = log2(r0.xyz); + r0 = vec4(v_53.xyz, r0.w); + let v_54 = (r0.xyz * cb5_5.tint_symbol_1[67u].yyy); + r0 = vec4(v_54.xyz, r0.w); + let v_55 = exp2(r0.xyz); + r0 = vec4(v_55.xyz, r0.w); + r0.w = (v1.y + cb5_5.tint_symbol_1[63u].w); + r0.w = (r0.w * cb5_5.tint_symbol_1[63u].y); + r0.w = sin(r0.wwww.w); + r0.w = fma(r0.w, 0.5f, 0.5f); + r1.x = fma(cb5_5.tint_symbol_1[63u].w, 0.5f, v1.y); + r1.x = (r1.x * cb5_5.tint_symbol_1[63u].z); + r1.x = sin(r1.xxxx.x); + r1.x = fma(r1.x, 0.5f, 0.5f); + r1.x = (r1.x * cb5_5.tint_symbol_1[63u].x); + r0.w = fma(r0.w, cb5_5.tint_symbol_1[63u].x, r1.x); + r0.w = ((-(r0.wwww)).w + 1.0f); + let v_56 = (v1.xy * cb5_5.tint_symbol_1[15u].ww); + r1 = vec4(v_56.xy, r1.zw); + let v_57 = fma(r1.xy, vec2(1.60000002384185791016f, 0.89999997615814208984f), cb5_5.tint_symbol_1[15u].xy); + r1 = vec4(v_57.xy, r1.zw); + let v_58 = fract(r1.xy); + r1 = vec4(v_58.xy, r1.zw); + r1 = textureSample(t7, s7, r1.xyxx.xy); + r1.x = (r1.w + -0.5f); + r1.x = (r1.x * cb5_5.tint_symbol_1[15u].z); + let v_59 = clamp(fma(r0.xyzx, r0.wwww, r1.xxxx).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_59.xyz, r0.w); + o0.w = dot(r0.xyz, vec3(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f)); + let v_60 = r0; + o0 = vec4(v_60.xyz, o0.w); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d84eb721cdbd512b.consts.json b/b/8b0b5899ed/shaders/d84eb721cdbd512b.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/d84eb721cdbd512b.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d84eb721cdbd512b.wgsl b/b/8b0b5899ed/shaders/d84eb721cdbd512b.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..dfbb28364c4e09a3325cccea235d4cd96db7548c --- /dev/null +++ b/b/8b0b5899ed/shaders/d84eb721cdbd512b.wgsl @@ -0,0 +1,195 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4) { + r0 = textureSample(t3, s3, v1.xy.xyxx.xy); + r0.y = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.x = ((-(r0.xxxx)).x + r0.y); + r0.x = (cb11_11.tint_symbol_3[2u].w / r0.x); + let v_1 = (r0.xxx * v3.xyz); + r0 = vec4(r0.x, v_1.xyz); + let v_2 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r1 = vec4(v_2.xy, r1.zw); + let v_3 = (r1.xy * vec2(0.015625f)); + r1 = vec4(v_3.xy, r1.zw); + r1 = textureSample(t14, s14, r1.xyxx.xy); + r1.x = (r1.z * cb12_12.tint_symbol_2[0u].w); + let v_4 = fma(r0.yzw, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r1 = vec4(r1.x, v_4.xyz); + let v_5 = &(x0[0u]); + let v_6 = r1; + *(v_5) = vec4(v_6.yzw, (*(v_5)).w); + let v_7 = fma(r0.yzw, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r2 = vec4(v_7.xyz, r2.w); + let v_8 = &(x0[1u]); + let v_9 = r2; + *(v_8) = vec4(v_9.xyz, (*(v_8)).w); + let v_10 = fma(r0.yzw, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r3 = vec4(v_10.xyz, r3.w); + let v_11 = &(x0[2u]); + let v_12 = r3; + *(v_11) = vec4(v_12.xyz, (*(v_11)).w); + let v_13 = fma(r0.yzw, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz); + r0 = vec4(r0.x, v_13.xyz); + let v_14 = &(x0[3u]); + let v_15 = r0; + *(v_14) = vec4(v_15.yzw, (*(v_14)).w); + r0.w = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).w, 1.5f, 1.0f); + let v_16 = -(r1.xxxx); + r0.w = fma(r0.w, 0.5f, v_16.w); + let v_17 = abs(r3.yyyy); + r1.x = max(v_17.x, abs(r3.xxxx).x); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < r0.w))); + let v_18 = (bitcast(r1.x) != 0u); + let v_19 = bitcast(v.tint_symbol_4[0i].x); + r1.x = select(bitcast(v.tint_symbol_4[1i].x), v_19, v_18); + let v_20 = abs(r2.yyyy); + r1.w = max(v_20.w, abs(r2.xxxx).w); + r1.w = bitcast(select(0u, 4294967295u, (r1.w < r0.w))); + let v_21 = bitcast(r1.w); + r1.x = select(r1.x, bitcast(v.tint_symbol_4[2i].x), (v_21 != 0u)); + let v_22 = abs(r1.zzzz); + r1.y = max(v_22.y, abs(r1.yyyy).y); + r0.w = bitcast(select(0u, 4294967295u, (r1.y < r0.w))); + let v_23 = bitcast(r0.w); + r0.w = select(r1.x, 0.0f, (v_23 != 0u)); + let v_24 = x0[bitcast(r0.w)]; + r1 = vec4(v_24.xyz, r1.w); + r0.w = f32(bitcast(r0.w)); + r1.w = (r0.w + 0.5f); + r1.w = (r1.w * 0.25f); + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.wwww))); + r2 = bitcast>((bitcast>(r2) & vec4(1065353216u))); + r0.w = dot(r2, cb6_6.tint_symbol_1[12u]); + r2.x = dot(r2, cb6_6.tint_symbol_1[13u]); + r3.x = (r1.x + 0.5f); + r3.y = fma(r1.y, 0.25f, r1.w); + r1.x = bitcast(select(0u, 4294967295u, !((r0.w == 0.0f)))); + r0.w = ((-(r0.wwww)).w + r1.z); + let v_25 = dpdx(r3.xyy); + r4 = vec4(v_25.xy, r4.z, v_25.z); + r4.z = dpdx(r0.w); + let v_26 = dpdy(r3.yxy); + r5 = vec4(v_26.xyz, r5.w); + r5.w = dpdy(r0.w); + let v_27 = (r4.yw * r5.yw); + let v_28 = r1; + r1 = vec4(v_28.x, v_27.x, v_28.z, v_27.y); + let v_29 = -(r1.ywyy); + let v_30 = fma(r4.xz, r5.xz, v_29.xy); + r6 = vec4(v_30.xy, r6.zw); + r1.y = (1.0f / r6.x); + r1.w = (r4.z * r5.y); + let v_31 = -(r1.wwww); + r6.z = fma(r4.x, r5.w, v_31.z); + let v_32 = (r1.yy * r6.yz); + let v_33 = r1; + r1 = vec4(v_33.x, v_32.x, v_33.z, v_32.y); + let v_34 = max(r1.yw, vec2()); + let v_35 = r1; + r1 = vec4(v_35.x, v_34.x, v_35.z, v_34.y); + let v_36 = min(r1.yw, vec2(0.5f)); + let v_37 = r1; + r1 = vec4(v_37.x, v_36.x, v_37.z, v_36.y); + r0.w = fma((-(r2.xxxx)).w, r1.y, r0.w); + r0.w = fma((-(r2.xxxx)).w, r1.w, r0.w); + let v_38 = bitcast(r1.x); + let v_39 = r0.w; + r0.w = select(r1.z, v_39, (v_38 != 0u)); + r1.x = (r3.x + cb6_6.tint_symbol_1[14u].z); + r1.y = fma(cb6_6.tint_symbol_1[14u].w, 0.25f, r3.y); + let v_40 = r1.xyxx; + r1.x = textureSampleCompareLevel(t15, s15, v_40.xy, r0.w); + r0.w = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.w) != 0u)) { + r2 = textureSample(t2, s2, r3.xyxx.xy); + r1.y = ((-(r2.wwww)).y + 1.0f); + } else { + r1.y = 1.0f; + } + r0.x = clamp(fma(r0.xxxx, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).x, 0.0f, 1.0f); + let v_41 = abs(r0.zzzz); + r0.y = max(v_41.y, abs(r0.yyyy).y); + r0.y = clamp(fma(r0.yyyy, vec4(15.0f), vec4(-6.30000019073486328125f)).y, 0.0f, 1.0f); + r0.x = ((-(r0.xxxx)).x + 1.0f); + let v_42 = fma(r0.xx, r0.yy, r1.xy); + r0 = vec4(v_42.xy, r0.zw); + let v_43 = clamp(((r0.xxyx * r0.xxyx)).yz, vec2(), vec2(1.0f)); + let v_44 = r0; + r0 = vec4(v_44.x, v_43.xy, v_44.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r1.x = (r0.z * r0.y); + let v_45 = bitcast(r0.w); + let v_46 = r1.x; + r0.x = select(r0.y, v_46, (v_45 != 0u)); + o0 = r0.xzzz; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d84faf9b2d055ec1.wgsl b/b/8b0b5899ed/shaders/d84faf9b2d055ec1.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..1164b669af4b6606af7c642c1e4666e495662915 --- /dev/null +++ b/b/8b0b5899ed/shaders/d84faf9b2d055ec1.wgsl @@ -0,0 +1,239 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb12_struct { + tint_symbol : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(7u) var cb7_7 : cb1_struct; + +struct cb5_struct { + tint_symbol_2 : array, 5u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb5_struct; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec2, v4 : vec2) { + if ((bitcast(cb7_7.tint_symbol_1[0u].x) != 0u)) { + let v = (v0 + cb12_12.tint_symbol_2[1u].xyz); + r0 = vec4(v.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = sqrt(r0.w); + let v_1 = (r0.xyz / r0.www); + r0 = vec4(v_1.xyz, r0.w); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = (r0.z * 0.5f); + r1.x = dot(r0.xy, r0.xy); + r1.x = max(r1.x, 0.00000000999999993923f); + r1.x = sqrt(r1.x); + let v_2 = (r0.xy / r1.xx); + r0 = vec4(v_2.xy, r0.zw); + let v_3 = (r0.zz * r0.xy); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = fma(r0.xy, vec2(0.5f), vec2(0.5f)); + r0 = vec4(v_4.xy, r0.zw); + let v_5 = (r0.xy * vec2(126.73267364501953125f)); + r1 = vec4(v_5.xy, r1.zw); + let v_6 = -(r1.xxxy); + let v_7 = bitcast>(select(vec2(), vec2(4294967295u), (r1.xy >= v_6.zw))); + r1 = vec4(r1.xy, v_7.xy); + let v_8 = fract(abs(r1.xyxx).xy); + r1 = vec4(v_8.xy, r1.zw); + let v_9 = -(r1.xyxx); + let v_10 = bitcast>(r1.zw); + let v_11 = select(v_9.xy, r1.xy, (v_10 != vec2())); + r1 = vec4(v_11.xy, r1.zw); + r2 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f); + let v_12 = fma((-(r1.xyxx)).xy, vec2(0.00789062492549419403f), r0.xy); + r0 = vec4(v_12.xy, r0.zw); + r3 = (r0.xyxy + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f); + r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f); + let v_13 = (r0.xy + vec2(0.00789062492549419403f)); + r0 = vec4(v_13.xy, r0.zw); + r5 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f); + let v_14 = ((-(r1.xyxx)).xy + vec2(1.0f)); + r0 = vec4(v_14.xy, r0.zw); + let v_15 = (r0.xxx * r2.xyz); + r2 = vec4(v_15.xyz, r2.w); + let v_16 = (r1.xxx * r4.xyz); + r4 = vec4(v_16.xyz, r4.w); + let v_17 = (r0.yyy * r4.xyz); + r4 = vec4(v_17.xyz, r4.w); + let v_18 = fma(r2.xyz, r0.yyy, r4.xyz); + r2 = vec4(v_18.xyz, r2.w); + let v_19 = (r0.xxx * r3.xyz); + r0 = vec4(v_19.xyz, r0.w); + let v_20 = fma(r0.xyz, r1.yyy, r2.xyz); + r0 = vec4(v_20.xyz, r0.w); + let v_21 = (r1.xxx * r5.xyz); + r1 = vec4(v_21.x, r1.y, v_21.yz); + let v_22 = fma(r1.xzw, r1.yyy, r0.xyz); + r0 = vec4(v_22.xyz, r0.w); + r0.w = (r0.w / cb12_12.tint_symbol_2[0u].x); + r0.w = min(r0.w, 1.0f); + let v_23 = (r0.www * r0.xyz); + r0 = vec4(v_23.xyz, r0.w); + let v_24 = (r0.xyz * cb12_12.tint_symbol_2[0u].yyy); + r0 = vec4(v_24.xyz, r0.w); + let v_25 = fma(r0.xyz, v1.yyy, v0); + r0 = vec4(v_25.xyz, r0.w); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_2[2u].w))); + let v_26 = ((-(cb12_12.tint_symbol_2[1u].xxyz)).yzw + cb12_12.tint_symbol_2[2u].xyz); + r1 = vec4(r1.x, v_26.xyz); + let v_27 = -(r1.yzwy); + let v_28 = (r0.xyz + v_27.xyz); + r2 = vec4(v_28.xyz, r2.w); + r1.y = dot(r2.xyz, r2.xyz); + r1.y = sqrt(r1.y); + r1.w = (cb12_12.tint_symbol_2[2u].w * 1.10000002384185791016f); + r2.x = clamp(((r1.yyyy / r1.wwww)).x, 0.0f, 1.0f); + r2.z = bitcast(select(0u, 4294967295u, (r2.x < 1.0f))); + r1.y = (r2.y / r1.y); + r2.x = fma(r2.x, 0.10000000149011611938f, 0.89999997615814208984f); + r1.y = (r1.y * r2.x); + r1.y = fma(r1.y, r1.w, r1.z); + let v_29 = bitcast(r2.z); + let v_30 = r1.y; + r1.y = select(r0.y, v_30, (v_29 != 0u)); + let v_31 = bitcast(r1.x); + let v_32 = r1.y; + r0.w = select(r0.y, v_32, (v_31 != 0u)); + r0.y = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_2[3u].w))); + let v_33 = ((-(cb12_12.tint_symbol_2[1u].xyzx)).xyz + cb12_12.tint_symbol_2[3u].xyz); + r1 = vec4(v_33.xyz, r1.w); + let v_34 = -(r1.xxyz); + let v_35 = (r0.xwz + v_34.xzw); + r1 = vec4(v_35.x, r1.y, v_35.yz); + r1.x = dot(r1.xzw, r1.xzw); + r1.x = sqrt(r1.x); + r1.w = (cb12_12.tint_symbol_2[3u].w * 1.10000002384185791016f); + r2.x = clamp(((r1.xxxx / r1.wwww)).x, 0.0f, 1.0f); + r2.y = bitcast(select(0u, 4294967295u, (r2.x < 1.0f))); + r1.x = (r1.z / r1.x); + r1.z = fma(r2.x, 0.10000000149011611938f, 0.89999997615814208984f); + r1.x = (r1.z * r1.x); + r1.x = fma(r1.x, r1.w, r1.y); + let v_36 = bitcast(r2.y); + let v_37 = r1.x; + r1.x = select(r0.w, v_37, (v_36 != 0u)); + let v_38 = bitcast(r0.y); + let v_39 = r1.x; + r0.y = select(r0.w, v_39, (v_38 != 0u)); + } else { + r0 = vec4(v0.xyz, r0.w); + } + r1 = (r0.yyyy * cb1_1.tint_symbol[9u]); + r1 = fma(r0.xxxx, cb1_1.tint_symbol[8u], r1); + r0 = fma(r0.zzzz, cb1_1.tint_symbol[10u], r1); + o0 = (r0 + cb1_1.tint_symbol[11u]); + if ((bitcast(cb12_12.tint_symbol_2[4u].x) != 0u)) { + let v_40 = (v0 + cb12_12.tint_symbol_2[1u].xyz); + r0 = vec4(v_40.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = sqrt(r0.w); + let v_41 = (r0.xyz / r0.www); + r0 = vec4(v_41.xyz, r0.w); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = (r0.z * 0.5f); + r1.x = dot(r0.xy, r0.xy); + r1.x = max(r1.x, 0.00000000999999993923f); + r1.x = sqrt(r1.x); + let v_42 = (r0.xy / r1.xx); + r0 = vec4(v_42.xy, r0.zw); + let v_43 = (r0.zz * r0.xy); + r0 = vec4(v_43.xy, r0.zw); + let v_44 = fma(r0.xy, vec2(0.5f), vec2(0.5f)); + r0 = vec4(v_44.xy, r0.zw); + let v_45 = (r0.xy * vec2(126.73267364501953125f)); + r1 = vec4(v_45.xy, r1.zw); + let v_46 = -(r1.xxxy); + let v_47 = bitcast>(select(vec2(), vec2(4294967295u), (r1.xy >= v_46.zw))); + r1 = vec4(r1.xy, v_47.xy); + let v_48 = fract(abs(r1.xyxx).xy); + r1 = vec4(v_48.xy, r1.zw); + let v_49 = -(r1.xyxx); + let v_50 = bitcast>(r1.zw); + let v_51 = select(v_49.xy, r1.xy, (v_50 != vec2())); + r1 = vec4(v_51.xy, r1.zw); + r2 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f); + let v_52 = fma((-(r1.xyxx)).xy, vec2(0.00789062492549419403f), r0.xy); + r0 = vec4(v_52.xy, r0.zw); + r3 = (r0.xyxy + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f); + r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f); + let v_53 = (r0.xy + vec2(0.00789062492549419403f)); + r0 = vec4(v_53.xy, r0.zw); + r5 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f); + let v_54 = ((-(r1.xyxx)).xy + vec2(1.0f)); + r0 = vec4(v_54.xy, r0.zw); + r2 = (r0.xxxx * r2); + r4 = (r1.xxxx * r4); + r4 = (r0.yyyy * r4); + r2 = fma(r2, r0.yyyy, r4); + r3 = (r0.xxxx * r3); + r2 = fma(r3, r1.yyyy, r2); + r3 = (r1.xxxx * r5); + r1 = fma(r3, r1.yyyy, r2); + r0.x = (r0.w / cb12_12.tint_symbol_2[0u].x); + r0.x = min(r0.x, 1.0f); + r0 = (r0.xxxx * r1); + r0 = fma(r0, vec4(0.5f), vec4(0.5f)); + } else { + r0 = v1; + } + r1.x = v1.y; + r1.w = 1.0f; + let v_55 = bitcast>(cb12_12.tint_symbol_2[4u].yyyy); + let v_56 = r1.xxxw; + o2 = select(r0, v_56, (v_55 != vec4())); + o1 = vec4(v2.xy, o1.zw); + o1 = vec4(o1.xy, v3.xy); + o3 = v4.xyxy; +} + +struct tint_symbol_3 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec2, @location(4u) v4 : vec2) -> tint_symbol_3 { + main_inner(v0, v1, v2, v3, v4); + return tint_symbol_3(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/d8508227d15b6309.wgsl b/b/8b0b5899ed/shaders/d8508227d15b6309.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..60139217e3b5d0e072417df0c13dcc2756034607 --- /dev/null +++ b/b/8b0b5899ed/shaders/d8508227d15b6309.wgsl @@ -0,0 +1,965 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x))); + v_3((bitcast(r1.x) != 0u)); + r1 = textureSample(t2, s2, v1.xy.xyxx.xy); + let v_4 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_4.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[0u].w, 0.00100000004749745131f); + let v_5 = (r1.ww * r1.xy); + r1 = vec4(v_5.xy, r1.zw); + let v_6 = (r1.yyy * v5.xyz); + r2 = vec4(v_6.xyz, r2.w); + let v_7 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_7.xy, r1.z, v_7.z); + let v_8 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_8.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_9 = (r1.www * r1.xyz); + r2 = vec4(v_9.xyz, r2.w); + r0.w = (r0.w * v0.w); + let v_10 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r1 = vec4(v_10.xy, r1.zw); + let v_11 = (r0.xyz * r0.xyz); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = -(v6.xyzx); + let v_13 = (v_12.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_13.xyz, r3.w); + r2.w = dot(r3.xyz, r3.xyz); + r2.w = inverseSqrt(r2.w); + let v_14 = (r2.www * r3.xyz); + r4 = vec4(v_14.xyz, r4.w); + let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_16 = fma(r3.xyz, r2.www, v_15.xyz); + r5 = vec4(v_16.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_17 = (r3.www * r5.xyz); + r5 = vec4(v_17.xyz, r5.w); + r3.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f); + let v_18 = (r1.xy * r1.xy); + r1 = vec4(v_18.xy, r1.zw); + r4.w = (cb12_12.tint_symbol_4[0u].y + -500.0f); + r4.w = max(r4.w, 0.0f); + r5.w = ((-(r4.wwww)).w + cb12_12.tint_symbol_4[0u].y); + r4.w = (r4.w * 558.0f); + r4.w = fma(r5.w, 3.0f, r4.w); + r5.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_19 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_19.xyz, r6.w); + let v_20 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_20.xyz, r7.w); + let v_21 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_21.xyz, r7.w); + let v_22 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_22.xyz, r7.w); + let v_23 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_23.xyz, r8.w); + let v_24 = &(x0[0u]); + let v_25 = r8; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_26.xyz, r9.w); + let v_27 = &(x0[1u]); + let v_28 = r9; + *(v_27) = vec4(v_28.xyz, (*(v_27)).w); + let v_29 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_29.xyz, r10.w); + let v_30 = &(x0[2u]); + let v_31 = r10; + *(v_30) = vec4(v_31.xyz, (*(v_30)).w); + let v_32 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_32.xyz, r7.w); + let v_33 = &(x0[3u]); + let v_34 = r7; + *(v_33) = vec4(v_34.xyz, (*(v_33)).w); + let v_35 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_36 = r11; + r11 = vec4(v_36.x, v_35.x, v_36.z, v_35.y); + r6.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r6.w = (r6.w * 0.5f); + let v_37 = abs(r10.yyyy); + r7.z = max(v_37.z, abs(r10.xxxx).z); + r7.z = bitcast(select(0u, 4294967295u, (r7.z < r6.w))); + let v_38 = (bitcast(r7.z) != 0u); + let v_39 = bitcast(v.tint_symbol_6[0i].x); + r7.z = select(bitcast(v.tint_symbol_6[1i].x), v_39, v_38); + let v_40 = abs(r9.yyyy); + r7.w = max(v_40.w, abs(r9.xxxx).w); + r7.w = bitcast(select(0u, 4294967295u, (r7.w < r6.w))); + let v_41 = bitcast(r7.w); + r7.z = select(r7.z, bitcast(v.tint_symbol_6[2i].x), (v_41 != 0u)); + let v_42 = abs(r8.yyyy); + r7.w = max(v_42.w, abs(r8.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r7.w < r6.w))); + let v_43 = bitcast(r6.w); + r6.w = select(r7.z, 0.0f, (v_43 != 0u)); + let v_44 = x0[bitcast(r6.w)]; + r8 = vec4(v_44.xyz, r8.w); + r6.w = f32(bitcast(r6.w)); + r7.z = (r6.w + 0.5f); + r7.z = (r7.z * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r6.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r6.w = dot(r9, cb6_6.tint_symbol_5[12u]); + r7.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r7.z); + r7.z = bitcast(select(0u, 4294967295u, !((r6.w == 0.0f)))); + r6.w = ((-(r6.wwww)).w + r8.z); + let v_45 = dpdx(r9.xyy); + r10 = vec4(v_45.xy, r10.z, v_45.z); + r10.z = dpdx(r6.w); + let v_46 = dpdy(r9.yxy); + r12 = vec4(v_46.xyz, r12.w); + r12.w = dpdy(r6.w); + let v_47 = (r10.yw * r12.yw); + r8 = vec4(v_47.xy, r8.zw); + let v_48 = -(r8.xyxx); + let v_49 = fma(r10.xz, r12.xz, v_48.xy); + r13 = vec4(v_49.xy, r13.zw); + r8.x = (1.0f / r13.x); + r8.y = (r10.z * r12.y); + let v_50 = -(r8.yyyy); + r13.z = fma(r10.x, r12.w, v_50.z); + let v_51 = (r8.xx * r13.yz); + r8 = vec4(v_51.xy, r8.zw); + let v_52 = max(r8.xy, vec2()); + r8 = vec4(v_52.xy, r8.zw); + let v_53 = min(r8.xy, vec2(0.5f)); + r8 = vec4(v_53.xy, r8.zw); + r6.w = fma((-(r7.wwww)).w, r8.x, r6.w); + r6.w = fma((-(r7.wwww)).w, r8.y, r6.w); + let v_54 = bitcast(r7.z); + let v_55 = r6.w; + r11.z = select(r8.z, v_55, (v_54 != 0u)); + r9.z = 0.0f; + let v_56 = (r9.xyz + r11.ywz); + r8 = vec4(v_56.xyz, r8.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_57.xy, r11.zw); + let v_58 = (r9.xyz + r11.xyz); + r10 = vec4(v_58.xyz, r10.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_59.xy, r11.zw); + let v_60 = (r9.xyz + r11.xyz); + r12 = vec4(v_60.xyz, r12.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_61.xy, r11.zw); + let v_62 = (r9.xyz + r11.xyz); + r13 = vec4(v_62.xyz, r13.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_63.xy, r11.zw); + let v_64 = (r9.xyz + r11.xyz); + r14 = vec4(v_64.xyz, r14.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_65.xy, r11.zw); + let v_66 = (r9.xyz + r11.xyz); + r15 = vec4(v_66.xyz, r15.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_67.xy, r11.zw); + let v_68 = (r9.xyz + r11.xyz); + r16 = vec4(v_68.xyz, r16.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_69.xy, r11.zw); + let v_70 = (r9.xyz + r11.xyz); + r17 = vec4(v_70.xyz, r17.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_71.xy, r11.zw); + let v_72 = (r9.xyz + r11.xyz); + r18 = vec4(v_72.xyz, r18.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_73.xy, r11.zw); + let v_74 = (r9.xyz + r11.xyz); + r19 = vec4(v_74.xyz, r19.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_75.xy, r11.zw); + let v_76 = (r9.xyz + r11.xyz); + r20 = vec4(v_76.xyz, r20.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_77.xy, r11.zw); + let v_78 = (r9.xyz + r11.xyz); + r21 = vec4(v_78.xyz, r21.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_79.xy, r11.zw); + let v_80 = (r9.xyz + r11.xyz); + r22 = vec4(v_80.xyz, r22.w); + let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_81.xy, r11.zw); + let v_82 = (r9.xyz + r11.xyz); + r23 = vec4(v_82.xyz, r23.w); + let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_83.xy, r11.zw); + let v_84 = (r9.xyz + r11.xyz); + r24 = vec4(v_84.xyz, r24.w); + let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_85.xy, r11.zw); + let v_86 = (r9.xyz + r11.xyz); + r9 = vec4(v_86.xyz, r9.w); + let v_87 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_87.xy, r8.z); + let v_88 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_88.xy, r10.z); + let v_89 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_89.xy, r12.z); + let v_90 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_90.xy, r13.z); + let v_91 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_91.xy, r14.z); + let v_92 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_92.xy, r15.z); + let v_93 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_93.xy, r16.z); + let v_94 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_94.xy, r17.z); + let v_95 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_95.xy, r18.z); + let v_96 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_96.xy, r19.z); + let v_97 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_97.xy, r20.z); + let v_98 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_98.xy, r21.z); + let v_99 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_99.xy, r22.z); + let v_100 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_100.xy, r23.z); + let v_101 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_101.xy, r24.z); + let v_102 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_102.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r6.w = dot(r8, vec4(1.0f)); + r5.w = clamp(fma(r5.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_103 = abs(r7.yyyy); + r7.x = max(v_103.x, abs(r7.xxxx).x); + r7.x = clamp(fma(r7.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r5.w = ((-(r5.wwww)).w + 1.0f); + r5.w = (r7.x * r5.w); + r5.w = fma(r6.w, 0.0625f, r5.w); + r5.w = (r5.w * r5.w); + r5.w = min(r5.w, 1.0f); + r6.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r6.w = sqrt(r6.w); + r6.w = (r6.w * cb6_6.tint_symbol_5[3u].z); + let v_104 = -(r5.wwww); + r5.w = fma(r6.w, v_104.w, r5.w); + let v_105 = dot(r2.xyz, v_15.xyz); + r6.w = clamp(vec4(v_105, v_105, v_105, v_105).w, 0.0f, 1.0f); + let v_106 = dot(r4.xyz, r2.xyz); + r7.x = clamp(vec4(v_106, v_106, v_106, v_106).x, 0.0f, 1.0f); + let v_107 = dot(r5.xyz, v_15.xyz); + r7.y = clamp(vec4(v_107, v_107, v_107, v_107).y, 0.0f, 1.0f); + let v_108 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_108.xy, r7.zw); + let v_109 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_109.xy); + let v_110 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_110.xy); + let v_111 = (r7.xy * r7.zw); + r7 = vec4(v_111.xy, r7.zw); + r7.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f); + let v_112 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r7.zz); + r7 = vec4(v_112.xy, r7.zw); + let v_113 = (r4.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(v_113.xy, r8.zw); + r7.w = (r8.x * 0.125f); + r7.x = fma((-(r3.wwww)).x, r7.x, 1.0f); + r5.x = dot(r2.xyz, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r8.y); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r5.x = (r7.w * r5.x); + r5.x = (r3.w * r5.x); + r5.x = (r6.w * r5.x); + r5.y = (r6.w * r7.x); + let v_114 = fma(r0.xyz, r5.yyy, r5.xxx); + r5 = vec4(v_114.xyz, r5.w); + let v_115 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_115.xyz, r5.w); + r6.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r9 = vec4(r9.x, vec3()); + r8 = vec4(0.0f, r8.y, vec2()); + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_116 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_116.x, r8.y, v_116.yz); + let v_117 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_117.xyz, r9.w); + r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w); + let v_118 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_118.xyz, r9.w); + let v_119 = (r9.xyz + v_12.xyz); + r9 = vec4(v_119.xyz, r9.w); + let v_120 = bitcast>(r7.yyy); + let v_121 = r8.xzw; + let v_122 = select(r9.xyz, v_121, (v_120 != vec3())); + r8 = vec4(v_122.x, r8.y, v_122.yz); + r7.y = dot(r8.xzw, r8.xzw); + let v_123 = (r8.xzw + vec3(0.00000099999999747524f)); + r8 = vec4(v_123.x, r8.y, v_123.yz); + r9.x = dot(r8.xzw, r8.xzw); + r9.x = inverseSqrt(r9.x); + let v_124 = (r8.xzw * r9.xxx); + r8 = vec4(v_124.x, r8.y, v_124.yz); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[11u].w); + r7.y = (r7.y / r9.x); + let v_125 = -(cb3_3.tint_symbol_2[11u].xyzx); + r9.x = dot(r8.xzw, v_125.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_126 = dot(r8.xzw, r2.xyz); + r9.y = clamp(vec4(v_126, v_126, v_126, v_126).y, 0.0f, 1.0f); + r9.x = (r9.x * r9.y); + r9.y = (r7.y * r9.x); + let v_127 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(r9.x, v_127.xyz); + let v_128 = (r0.xyz * r9.yzw); + r9 = vec4(r9.x, v_128.xyz); + let v_129 = fma(r3.xyz, r2.www, r8.xzw); + r8 = vec4(v_129.x, r8.y, v_129.yz); + r10.x = dot(r8.xzw, r8.xzw); + r10.x = inverseSqrt(r10.x); + let v_130 = (r8.xzw * r10.xxx); + r8 = vec4(v_130.x, r8.y, v_130.yz); + let v_131 = dot(r8.xzw, r4.xyz); + r10.x = clamp(vec4(v_131, v_131, v_131, v_131).x, 0.0f, 1.0f); + r10.x = ((-(r10.xxxx)).x + 1.0f); + r10.y = (r10.x * r10.x); + r10.y = (r10.y * r10.y); + r10.x = (r10.y * r10.x); + r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r7.z); + let v_132 = dot(r8.xzw, r2.xyz); + r8.x = clamp(vec4(v_132, v_132, v_132, v_132).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.y); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.x); + r8.x = (r9.x * r8.x); + r7.y = (r7.y * r8.x); + r7.y = (r7.w * r7.y); + let v_133 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_133.x, r8.y, v_133.yz); + } + r7.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.y) != 0u)) { + r9.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.y = bitcast((bitcast(r6.w) | bitcast(r7.y))); + let v_134 = bitcast(r9.x); + let v_135 = r7.y; + r6.w = select(r6.w, v_135, (v_134 != 0u)); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_136 = (v_12.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_136.xyz, r10.w); + let v_137 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_137.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w); + let v_138 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_138.xyz, r11.w); + let v_139 = (r11.xyz + v_12.xyz); + r11 = vec4(v_139.xyz, r11.w); + let v_140 = bitcast>(r7.yyy); + let v_141 = r10.xyz; + let v_142 = select(r11.xyz, v_141, (v_140 != vec3())); + r10 = vec4(v_142.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_143 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_143.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_144 = (r9.xxx * r10.xyz); + r10 = vec4(v_144.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[12u].w); + r7.y = (r7.y / r9.x); + let v_145 = -(cb3_3.tint_symbol_2[12u].xyzx); + r9.x = dot(r10.xyz, v_145.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f); + let v_146 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_146, v_146, v_146, v_146).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_147 = (r10.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_147.xyz, r11.w); + let v_148 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_148.xyz); + let v_149 = fma(r3.xyz, r2.www, r10.xyz); + r10 = vec4(v_149.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_150 = (r10.www * r10.xyz); + r10 = vec4(v_150.xyz, r10.w); + let v_151 = dot(r10.xyz, r4.xyz); + r10.w = clamp(vec4(v_151, v_151, v_151, v_151).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_152 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_152, v_152, v_152, v_152).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_153 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xzw); + r8 = vec4(v_153.x, r8.y, v_153.yz); + } + } else { + r6.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_154 = (v_12.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_154.xyz, r10.w); + let v_155 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_155.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w); + let v_156 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_156.xyz, r11.w); + let v_157 = (r11.xyz + v_12.xyz); + r11 = vec4(v_157.xyz, r11.w); + let v_158 = bitcast>(r7.yyy); + let v_159 = r10.xyz; + let v_160 = select(r11.xyz, v_159, (v_158 != vec3())); + r10 = vec4(v_160.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_161 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_161.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_162 = (r9.xxx * r10.xyz); + r10 = vec4(v_162.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[13u].w); + r7.y = (r7.y / r9.x); + let v_163 = -(cb3_3.tint_symbol_2[13u].xyzx); + r9.x = dot(r10.xyz, v_163.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f); + let v_164 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_164, v_164, v_164, v_164).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_165 = (r10.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_165.xyz, r11.w); + let v_166 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_166.xyz); + let v_167 = fma(r3.xyz, r2.www, r10.xyz); + r10 = vec4(v_167.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_168 = (r10.www * r10.xyz); + r10 = vec4(v_168.xyz, r10.w); + let v_169 = dot(r10.xyz, r4.xyz); + r10.w = clamp(vec4(v_169, v_169, v_169, v_169).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_170 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_170, v_170, v_170, v_170).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_171 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xzw); + r8 = vec4(v_171.x, r8.y, v_171.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_172 = (v_12.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_172.xyz, r10.w); + let v_173 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_173.xyz, r11.w); + r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[22u].wwww)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[22u].w); + let v_174 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.yyy, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_174.xyz, r11.w); + let v_175 = (r11.xyz + v_12.xyz); + r11 = vec4(v_175.xyz, r11.w); + let v_176 = bitcast>(r6.www); + let v_177 = r10.xyz; + let v_178 = select(r11.xyz, v_177, (v_176 != vec3())); + r10 = vec4(v_178.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_179 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_179.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + r7.y = inverseSqrt(r7.y); + let v_180 = (r7.yyy * r10.xyz); + r10 = vec4(v_180.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.y = ((-(cb3_3.tint_symbol_2[14u].wwww)).y + 1.0f); + r7.y = fma(r7.y, r6.w, cb3_3.tint_symbol_2[14u].w); + r6.w = (r6.w / r7.y); + let v_181 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.y = dot(r10.xyz, v_181.xyz); + r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).y, 0.0f, 1.0f); + let v_182 = dot(r10.xyz, r2.xyz); + r9.x = clamp(vec4(v_182, v_182, v_182, v_182).x, 0.0f, 1.0f); + r7.y = (r7.y * r9.x); + r9.x = (r6.w * r7.y); + let v_183 = (r9.xxx * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_183.xyz, r11.w); + let v_184 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_184.xyz); + let v_185 = fma(r3.xyz, r2.www, r10.xyz); + r3 = vec4(v_185.xyz, r3.w); + r2.w = dot(r3.xyz, r3.xyz); + r2.w = inverseSqrt(r2.w); + let v_186 = (r2.www * r3.xyz); + r3 = vec4(v_186.xyz, r3.w); + let v_187 = dot(r3.xyz, r4.xyz); + r2.w = clamp(vec4(v_187, v_187, v_187, v_187).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r9.x = (r2.w * r2.w); + r9.x = (r9.x * r9.x); + r2.w = (r2.w * r9.x); + r2.w = fma(cb12_12.tint_symbol_4[0u].x, r2.w, r7.z); + let v_188 = dot(r3.xyz, r2.xyz); + r3.x = clamp(vec4(v_188, v_188, v_188, v_188).x, 0.0f, 1.0f); + r3.x = log2(r3.x); + r3.x = (r3.x * r8.y); + r3.x = exp2(r3.x); + r2.w = (r2.w * r3.x); + r2.w = (r7.y * r2.w); + r2.w = (r6.w * r2.w); + r2.w = (r7.w * r2.w); + let v_189 = fma(r2.www, cb3_3.tint_symbol_2[22u].xyz, r8.xzw); + r8 = vec4(v_189.x, r8.y, v_189.yz); + } + } + r2.w = (r7.x * r7.x); + r3.x = (r3.w * r3.w); + let v_190 = (r8.xzw * r3.xxx); + r3 = vec4(v_190.xyz, r3.w); + let v_191 = fma(r2.www, r9.yzw, r3.xyz); + r3 = vec4(v_191.xyz, r3.w); + let v_192 = fma(r5.xyz, r5.www, r3.xyz); + r3 = vec4(v_192.xyz, r3.w); + r1.z = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.z = (r1.z * cb3_3.tint_symbol_2[44u].w); + r1.z = max(r1.z, 0.0f); + let v_193 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.zzz, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_193.xyz, r5.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_194 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.zzz, cb3_3.tint_symbol_2[46u].xyz); + r7 = vec4(r7.x, v_194.xyz); + let v_195 = (r7.yzw * cb2_2.tint_symbol_1[16u].zzz); + r7 = vec4(r7.x, v_195.xyz); + let v_196 = fma(r5.xyz, r1.www, r7.yzw); + r5 = vec4(v_196.xyz, r5.w); + let v_197 = (r1.yyy * r5.xyz); + r5 = vec4(v_197.xyz, r5.w); + let v_198 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.zzz, cb3_3.tint_symbol_2[44u].xyz); + r7 = vec4(r7.x, v_198.xyz); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_199 = dot(r8.xyz, r2.xyz); + r1.z = clamp(vec4(v_199, v_199, v_199, v_199).z, 0.0f, 1.0f); + let v_200 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.zzz, r7.yzw); + r7 = vec4(r7.x, v_200.xyz); + let v_201 = fma(r7.yzw, r1.xxx, r5.xyz); + r5 = vec4(v_201.xyz, r5.w); + let v_202 = (r7.xxx * r5.xyz); + r5 = vec4(v_202.xyz, r5.w); + let v_203 = fma(r5.xyz, r0.xyz, r3.xyz); + r0 = vec4(v_203.xyz, r0.w); + r1.z = ((-(r7.xxxx)).z + 1.0f); + r1.w = dot((-(r4.xyzx)).xyz, r2.xyz); + r1.w = (r1.w + r1.w); + let v_204 = -(r1.wwww); + let v_205 = -(r4.xyzx); + let v_206 = fma(r2.xyz, v_204.xyz, v_205.xyz); + r2 = vec4(v_206.xyz, r2.w); + let v_207 = clamp(((r4.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r3 = vec4(v_207.xy, r3.zw); + r1.w = ((-(r3.xxxx)).w + 1.0f); + r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z); + r3.x = bitcast(select(0u, 4294967295u, (r3.x < r2.w))); + r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.w = (r1.w * r1.w); + r1.w = fma(r1.w, 5.0f, r2.w); + let v_208 = bitcast(r3.x); + let v_209 = r3.z; + r1.w = select(r1.w, v_209, (v_208 != 0u)); + let v_210 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_210.xy, r2.z, v_210.z); + r3.x = (abs(r2.zzzz).x + 1.0f); + let v_211 = (r2.xyw / r3.xxx); + r2 = vec4(v_211.xy, r2.z, v_211.z); + let v_212 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_212.xy, r2.z, v_212.z); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_213 = bitcast>(r2.zz); + let v_214 = r2.xy; + let v_215 = select(r2.wy, v_214, (v_213 != vec2())); + r2 = vec4(v_215.xy, r2.zw); + let v_216 = r1.w; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_216); + r1.x = max(r1.y, r1.x); + let v_217 = (r1.xxx * r2.xyz); + r1 = vec4(v_217.xy, r1.z, v_217.z); + let v_218 = (r3.yyy * r1.xyw); + r2 = vec4(v_218.xyz, r2.w); + let v_219 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_219.xyz, r2.w); + let v_220 = fma(r1.xyw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(v_220.xy, r1.z, v_220.z); + let v_221 = fma(r1.xyw, r1.zzz, r0.xyz); + r0 = vec4(v_221.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r6.xyz, r6.xyz); + r1.x = sqrt(r0.w); + let v_222 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_222.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r6.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_223 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_223 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_224 = (r0.www * r6.xyz); + r2 = vec4(v_224.xyz, r2.w); + let v_225 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_225, v_225, v_225, v_225).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_226 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_226, v_226, v_226, v_226).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_227 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_227.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_228 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_228.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_229 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_229.xyz, r2.w); + let v_230 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_230.xyz, r2.w); + let v_231 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_231.xyz, r3.w); + let v_232 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_232.xyz, r2.w); + let v_233 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_234 = (r2.xyz + v_233.xyz); + r2 = vec4(v_234.xyz, r2.w); + let v_235 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_235.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_236 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_236.xyz, r3.w); + let v_237 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_237.xy, r1.z, v_237.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_238 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_238.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_239 = -(r0.xyxz); + let v_240 = fma(r1.xyw, r0.www, v_239.xyw); + r1 = vec4(v_240.xy, r1.z, v_240.z); + let v_241 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_241.xyz, r1.w); + } else { + r0.w = dot(r6.xyz, r6.xyz); + r1.w = sqrt(r0.w); + let v_242 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_242.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r6.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_243 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_243 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_244 = (r0.www * r6.xyz); + r3 = vec4(v_244.xyz, r3.w); + let v_245 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_245, v_245, v_245, v_245).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_246 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_246, v_246, v_246, v_246).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_247 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_247.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_248 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_248.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_249 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_249.xyz, r3.w); + let v_250 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_250.xyz, r3.w); + let v_251 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_251.xyz, r4.w); + let v_252 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_252.xyz, r3.w); + let v_253 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_254 = (r3.xyz + v_253.xyz); + r3 = vec4(v_254.xyz, r3.w); + let v_255 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_255.x, r2.y, v_255.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_256 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_256.xyz, r3.w); + let v_257 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_257.x, r2.y, v_257.yz); + let v_258 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_258.x, r2.y, v_258.yz); + let v_259 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_259.xyz, r1.w); + } + let v_260 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_260.xyz, o0.w); +} + +fn v_3(v_261 : bool) { + if (v_261) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_262 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v4, v5, v6, v_262); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d86322894178ead3.consts.json b/b/8b0b5899ed/shaders/d86322894178ead3.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/d86322894178ead3.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d86322894178ead3.wgsl b/b/8b0b5899ed/shaders/d86322894178ead3.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..41e24bb1be982d5e9c7232ad1f14abd57148e3bb --- /dev/null +++ b/b/8b0b5899ed/shaders/d86322894178ead3.wgsl @@ -0,0 +1,209 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4) { + r0 = textureSample(t3, s3, v1.xy.xyxx.xy); + r0.y = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.x = ((-(r0.xxxx)).x + r0.y); + r0.x = (cb11_11.tint_symbol_3[2u].w / r0.x); + let v_1 = (r0.xxx * v3.xyz); + r0 = vec4(r0.x, v_1.xyz); + let v_2 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r1 = vec4(v_2.xy, r1.zw); + let v_3 = (r1.xy * vec2(0.015625f)); + r1 = vec4(v_3.xy, r1.zw); + r1 = textureSample(t14, s14, r1.xyxx.xy); + r1.z = (r1.z * cb12_12.tint_symbol_2[0u].w); + r2 = fma(r1.xyyx, vec4(2.0f), vec4(-1.0f)); + let v_4 = fma(r0.yzw, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r1 = vec4(v_4.xy, r1.z, v_4.z); + let v_5 = &(x0[0u]); + let v_6 = r1; + *(v_5) = vec4(v_6.xyw, (*(v_5)).w); + let v_7 = fma(r0.yzw, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r3 = vec4(v_7.xyz, r3.w); + let v_8 = &(x0[1u]); + let v_9 = r3; + *(v_8) = vec4(v_9.xyz, (*(v_8)).w); + let v_10 = fma(r0.yzw, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r0 = vec4(r0.x, v_10.xyz); + let v_11 = &(x0[2u]); + let v_12 = r0; + *(v_11) = vec4(v_12.yzw, (*(v_11)).w); + let v_13 = &(x0[3u]); + let v_14 = r0; + *(v_13) = vec4(v_14.yzw, (*(v_13)).w); + let v_15 = (cb6_6.tint_symbol_1[14u].zw * vec2(1.39999997615814208984f, 0.34999999403953552246f)); + r3 = vec4(r3.xy, v_15.xy); + r0.w = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).w, 3.0f, 1.0f); + let v_16 = -(r1.zzzz); + r0.w = fma(r0.w, 0.5f, v_16.w); + let v_17 = abs(r0.zzzz); + let v_18 = max(v_17.yz, abs(r0.yyyy).yz); + let v_19 = r0; + r0 = vec4(v_19.x, v_18.xy, v_19.w); + r0.y = bitcast(select(0u, 4294967295u, (r0.y < r0.w))); + let v_20 = (bitcast(r0.y) != 0u); + let v_21 = bitcast(v.tint_symbol_4[0i].x); + r0.y = select(bitcast(v.tint_symbol_4[1i].x), v_21, v_20); + let v_22 = abs(r3.yyyy); + r1.z = max(v_22.z, abs(r3.xxxx).z); + r1.z = bitcast(select(0u, 4294967295u, (r1.z < r0.w))); + let v_23 = bitcast(r1.z); + r0.y = select(r0.y, bitcast(v.tint_symbol_4[2i].x), (v_23 != 0u)); + let v_24 = abs(r1.yyyy); + r1.x = max(v_24.x, abs(r1.xxxx).x); + r0.w = bitcast(select(0u, 4294967295u, (r1.x < r0.w))); + let v_25 = bitcast(r0.w); + r0.y = select(r0.y, 0.0f, (v_25 != 0u)); + let v_26 = x0[bitcast(r0.y)]; + r1 = vec4(v_26.xyz, r1.w); + r0.y = f32(bitcast(r0.y)); + r0.w = (r0.y + 0.5f); + r0.w = (r0.w * 0.25f); + r4 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.yyyy))); + r4 = bitcast>((bitcast>(r4) & vec4(1065353216u))); + r0.y = dot(r4, cb6_6.tint_symbol_1[12u]); + r1.w = dot(r4, cb6_6.tint_symbol_1[13u]); + r3.x = (r1.x + 0.5f); + r3.y = fma(r1.y, 0.25f, r0.w); + r0.w = bitcast(select(0u, 4294967295u, !((r0.y == 0.0f)))); + r0.y = ((-(r0.yyyy)).y + r1.z); + let v_27 = dpdx(r3.xyy); + r4 = vec4(v_27.xy, r4.z, v_27.z); + r4.z = dpdx(r0.y); + let v_28 = dpdy(r3.yxy); + r5 = vec4(v_28.xyz, r5.w); + r5.w = dpdy(r0.y); + let v_29 = (r4.yw * r5.yw); + r1 = vec4(v_29.xy, r1.zw); + let v_30 = -(r1.xyxx); + let v_31 = fma(r4.xz, r5.xz, v_30.xy); + r6 = vec4(v_31.xy, r6.zw); + r1.x = (1.0f / r6.x); + r1.y = (r4.z * r5.y); + let v_32 = -(r1.yyyy); + r6.z = fma(r4.x, r5.w, v_32.z); + let v_33 = (r1.xx * r6.yz); + r1 = vec4(v_33.xy, r1.zw); + let v_34 = max(r1.xy, vec2()); + r1 = vec4(v_34.xy, r1.zw); + let v_35 = min(r1.xy, vec2(0.5f)); + r1 = vec4(v_35.xy, r1.zw); + r0.y = fma((-(r1.wwww)).y, r1.x, r0.y); + r0.y = fma((-(r1.wwww)).y, r1.y, r0.y); + let v_36 = bitcast(r0.w); + let v_37 = r0.y; + r1.z = select(r1.z, v_37, (v_36 != 0u)); + let v_38 = (r2.zw * r3.zw); + let v_39 = r0; + r0 = vec4(v_39.x, v_38.x, v_39.z, v_38.y); + let v_40 = fma(r3.zw, r2.xy, r3.xy); + r1 = vec4(v_40.xy, r1.zw); + let v_41 = (cb6_6.tint_symbol_1[14u].zw * vec2(1.0f, 0.25f)); + r2 = vec4(v_41.xy, r2.zw); + r2.z = 0.0f; + let v_42 = (r1.xyz + r2.xyz); + r4 = vec4(v_42.xyz, r4.w); + let v_43 = r4.xyxx; + r1.w = textureSampleCompareLevel(t15, s15, v_43.xy, r4.z); + let v_44 = fma(r0.yw, vec2(-0.5f, 0.5f), r3.xy); + r1 = vec4(v_44.xy, r1.zw); + let v_45 = (r2.xyz + r1.xyz); + r1 = vec4(v_45.xyz, r1.w); + let v_46 = r1.xyxx; + r0.y = textureSampleCompareLevel(t15, s15, v_46.xy, r1.z); + r0.y = (r0.y + r1.w); + r1.x = (r0.y * 0.5f); + r0.y = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.y) != 0u)) { + r2 = textureSample(t2, s2, r3.xyxx.xy); + r1.y = ((-(r2.wwww)).y + 1.0f); + } else { + r1.y = 1.0f; + } + r0.x = clamp(fma(r0.xxxx, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).x, 0.0f, 1.0f); + r0.y = clamp(fma(r0.zzzz, vec4(15.0f), vec4(-6.0f)).y, 0.0f, 1.0f); + r0.x = ((-(r0.xxxx)).x + 1.0f); + let v_47 = fma(r0.xx, r0.yy, r1.xy); + r0 = vec4(v_47.xy, r0.zw); + let v_48 = (r0.xy * r0.xy); + r0 = vec4(v_48.xy, r0.zw); + let v_49 = min(r0.xy, vec2(1.0f)); + r0 = vec4(v_49.xy, r0.zw); + r0.z = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r0.w = (r0.y * r0.x); + let v_50 = bitcast(r0.z); + let v_51 = r0.w; + r0.x = select(r0.x, v_51, (v_50 != 0u)); + o0 = min(r0.yyyy, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d8740beb51b9bb41.wgsl b/b/8b0b5899ed/shaders/d8740beb51b9bb41.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..ac22121249d223645d3690c55f3a1f293ae9e65b --- /dev/null +++ b/b/8b0b5899ed/shaders/d8740beb51b9bb41.wgsl @@ -0,0 +1,336 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb48_struct { + tint_symbol_2 : array, 48u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb48_struct; + +struct cb21_struct { + tint_symbol_3 : array, 21u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb21_struct; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(30u) var s14 : sampler_comparison; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_depth_cube; + +@group(1u) @binding(56u) var t24 : texture_depth_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + let v = fma(r0.xy, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r1 = vec4(v.xy, r1.zw); + r1.z = 1.0f; + r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz); + r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz); + r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz); + r1 = textureSample(t12, s12, r0.xyxx.xy); + r0.z = ((-(r1.xxxx)).z + cb12_12.tint_symbol_3[17u].w); + r0.z = (r0.z + 1.0f); + r0.z = (cb12_12.tint_symbol_3[17u].z / r0.z); + let v_1 = fma(r2.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_1.xyz, r1.w); + let v_2 = ((-(r1.xyzx)).xyz + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_2.xyz, r3.w); + r0.w = dot(r3.xyz, r3.xyz); + r2.w = inverseSqrt(r0.w); + let v_3 = (r2.www * r3.xyz); + r4 = vec4(v_3.xyz, r4.w); + r0.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r3.w = ((-(cb12_12.tint_symbol_3[7u].xxxx)).w + 1.0f); + r3.w = fma(r3.w, r0.w, cb12_12.tint_symbol_3[7u].x); + r0.w = (r0.w / r3.w); + let v_4 = -(cb12_12.tint_symbol_3[1u].xyzx); + r3.w = dot(r4.xyz, v_4.xyz); + r3.w = clamp(fma(r3.wwww, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).w, 0.0f, 1.0f); + r0.w = (r0.w * r3.w); + r1.w = 1.0f; + r1.x = dot(r1, cb12_12.tint_symbol_3[6u]); + r1.x = bitcast(select(0u, 4294967295u, (r1.x >= 0.0f))); + r1.x = bitcast((bitcast(r1.x) & 1065353216u)); + r0.w = (r0.w * r1.x); + r1.x = bitcast(select(0u, 4294967295u, (r0.w < 0.00000099999999747524f))); + v_5((bitcast(r1.x) != 0u)); + let v_6 = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + r1 = vec4(v_6.xy, r1.zw); + let v_7 = r1.xy; + let v_8 = max(v_7, vec2(-2147483648.0f)); + let v_9 = bitcast>(select(select(vec2(v_8), vec2(2147483647i), (v_8 >= vec2(2147483648.0f))), vec2(), !((v_7 == v_7)))); + r1 = vec4(v_9.xy, r1.zw); + r1 = vec4(r1.xy, vec2()); + r1 = bitcast>(textureLoad(t11, bitcast>(r1.xy), bitcast(r1.w))); + r1.x = bitcast((bitcast(r1.y) & 8u)); + r1.x = f32(bitcast(r1.x)); + r1.x = bitcast(select(0u, 4294967295u, (r1.x >= 8.0f))); + r5 = textureSample(t7, s7, r0.xyxx.xy); + let v_10 = (r5.xyz * r5.xyz); + r1 = vec4(r1.x, v_10.xyz); + r5 = textureSample(t9, s9, r0.xyxx.xy); + let v_11 = (r5.xy * r5.xy); + r5 = vec4(v_11.xy, r5.zw); + r6 = textureSample(t8, s8, r0.xyxx.xy); + let v_12 = (r6.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r7 = vec4(v_12.xyz, r7.w); + let v_13 = fract(r7.xyz); + r7 = vec4(v_13.xyz, r7.w); + let v_14 = fma((-(r7.yzyy)).xy, vec2(0.125f), r7.xy); + r7 = vec4(v_14.xy, r7.zw); + let v_15 = fma(r6.xyz, vec3(256.0f), r7.xyz); + r6 = vec4(v_15.xyz, r6.w); + let v_16 = (r6.xyz + vec3(-128.0f)); + r6 = vec4(v_16.xyz, r6.w); + r0.x = dot(r6.xyz, r6.xyz); + r0.x = inverseSqrt(r0.x); + let v_17 = (r0.xxx * r6.xyz); + r6 = vec4(v_17.xyz, r6.w); + r0.x = min(r5.x, 1.0f); + r0.y = fma(r5.y, 512.0f, -500.0f); + r0.y = max(r0.y, 0.0f); + let v_18 = -(r0.yyyy); + r3.w = fma(r5.y, 512.0f, v_18.w); + r0.y = (r0.y * 558.0f); + r0.y = fma(r3.w, 3.0f, r0.y); + r3.w = dot(r2.xyz, r2.xyz); + r3.w = inverseSqrt(r3.w); + let v_19 = (r2.xyz * r3.www); + r5 = vec4(v_19.xy, r5.z, v_19.z); + let v_20 = -(r5.xywx); + let v_21 = fma(r3.xyz, r2.www, v_20.xyz); + r3 = vec4(v_21.xyz, r3.w); + r2.w = dot(r3.xyz, r3.xyz); + r2.w = inverseSqrt(r2.w); + let v_22 = (r2.www * r3.xyz); + r3 = vec4(v_22.xyz, r3.w); + r2.w = bitcast(select(0u, 4294967295u, (cb6_6.tint_symbol_2[15u].w == 2.0f))); + if ((bitcast(r2.w) != 0u)) { + let v_23 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz); + r7 = vec4(v_23.xyz, r7.w); + r8.x = dot(r7.xyz, cb6_6.tint_symbol_2[15u].xyz); + r8.y = dot(r7.xyz, cb6_6.tint_symbol_2[16u].xyz); + r8.z = dot(r7.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_24 = -(r8.xyzx); + r2.w = dot(v_24.xyz, (-(r8.xyzx)).xyz); + r2.w = sqrt(r2.w); + let v_25 = ((-(r8.xyzx)).xyz / r2.www); + r7 = vec4(v_25.xyz, r7.w); + r2.w = (r2.w * cb6_6.tint_symbol_2[17u].w); + let v_26 = bitcast>(select(vec3(), vec3(4294967295u), (vec3() < r7.xyz))); + r8 = vec4(v_26.xyz, r8.w); + let v_27 = bitcast>(select(vec3(), vec3(4294967295u), (r7.xyz < vec3()))); + r9 = vec4(v_27.xyz, r9.w); + let v_28 = -(bitcast>(r8.xyzx)); + let v_29 = bitcast>((bitcast>(r9.xyz) + v_28.xyz)); + r8 = vec4(v_29.xyz, r8.w); + let v_30 = vec3(bitcast>(r8.zxy)); + r8 = vec4(v_30.xyz, r8.w); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (abs(r7.zzxx) >= abs(r7.xyyz)))); + let v_31 = bitcast>((bitcast>(r9.yw) & bitcast>(r9.xz))); + r9 = vec4(v_31.xy, r9.zw); + let v_32 = (-(r8.yzyy)).xy; + r10 = vec4(v_32.xy, r10.zw); + r10.z = 0.0f; + r10.w = abs(r7.xxxx).w; + r11 = vec4(vec2(1.0f, 0.0f), r11.zw); + r11.z = abs(r7.yyyy).z; + let v_33 = bitcast>(r9.yyy); + let v_34 = r10.zxw; + let v_35 = select(r11.xyz, v_34, (v_33 != vec3())); + r9 = vec4(r9.x, v_35.xyz); + r8.y = 0.0f; + r8.z = abs(r7.zzzz).z; + let v_36 = bitcast>(r9.xxx); + let v_37 = r8.xyz; + let v_38 = select(r9.yzw, v_37, (v_36 != vec3())); + r8 = vec4(v_38.xyz, r8.w); + let v_39 = abs(r7.yyyy); + r3.w = bitcast(select(0u, 4294967295u, (r8.z == v_39.w))); + let v_40 = bitcast>(r3.ww); + let v_41 = select(vec2(1.0f, 0.0f), r10.zy, (v_40 != vec2())); + let v_42 = r9; + r9 = vec4(v_42.x, v_41.xy, v_42.w); + r3.w = dot(r8.zz, cb6_6.tint_symbol_2[47u].zz); + let v_43 = (r7.xyz / r3.www); + r7 = vec4(v_43.xyz, r7.w); + let v_44 = (r8.xy * vec2(-0.5f)); + let v_45 = r10; + r10 = vec4(v_44.x, v_45.y, v_44.y, v_45.w); + r10.y = 0.0f; + let v_46 = (r7.xyz + r10.xyz); + r10 = vec4(v_46.xyz, r10.w); + r9.x = 0.0f; + let v_47 = fma(vec3(-0.5f), r9.xyz, r10.xyz); + r11 = vec4(v_47.xyz, r11.w); + let v_48 = r11.xyzx; + r3.w = textureSampleCompareLevel(t14, s14, v_48.xyz, r2.w); + let v_49 = (r8.xy * vec2(0.5f)); + let v_50 = r8; + r8 = vec4(v_49.x, v_50.y, v_49.y, v_50.w); + r8.y = 0.0f; + let v_51 = (r7.xyz + r8.xyz); + r7 = vec4(v_51.xyz, r7.w); + let v_52 = fma(vec3(-0.5f), r9.xyz, r7.xyz); + r8 = vec4(v_52.xyz, r8.w); + let v_53 = r8.xyzx; + r4.w = textureSampleCompareLevel(t14, s14, v_53.xyz, r2.w); + r3.w = (r3.w + r4.w); + let v_54 = fma(vec3(0.5f), r9.xyz, r10.xyz); + r8 = vec4(v_54.xyz, r8.w); + let v_55 = r8.xyzx; + r4.w = textureSampleCompareLevel(t14, s14, v_55.xyz, r2.w); + r3.w = (r3.w + r4.w); + let v_56 = fma(vec3(0.5f), r9.xyz, r7.xyz); + r7 = vec4(v_56.xyz, r7.w); + let v_57 = r7.xyzx; + r2.w = textureSampleCompareLevel(t14, s14, v_57.xyz, r2.w); + r2.w = (r2.w + r3.w); + r2.w = (r2.w * 0.25f); + } else { + let v_58 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz); + r2 = vec4(v_58.xyz, r2.w); + r7.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz); + r7.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz); + r0.z = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_59 = -(r0.zzzz); + let v_60 = (r7.xy / v_59.xy); + r7 = vec4(v_60.xy, r7.zw); + r0.z = dot(r2.xyz, r2.xyz); + r0.z = sqrt(r0.z); + r7.z = (r0.z * cb6_6.tint_symbol_2[17u].w); + let v_61 = fma(r7.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.0f)); + r2 = vec4(v_61.xyz, r2.w); + r7 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4(-0.5f, -0.5f, 0.5f, -0.5f), r2.xyxy); + let v_62 = r7.xyxx; + r0.z = textureSampleCompareLevel(t24, s14, v_62.xy, r2.z); + let v_63 = r7.zwzz; + r3.w = textureSampleCompareLevel(t24, s14, v_63.xy, r2.z); + r0.z = (r0.z + r3.w); + r7 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4(-0.5f, 0.5f, 0.5f, 0.5f), r2.xyxy); + let v_64 = r7.xyxx; + r2.x = textureSampleCompareLevel(t24, s14, v_64.xy, r2.z); + r0.z = (r0.z + r2.x); + let v_65 = r7.zwzz; + r2.x = textureSampleCompareLevel(t24, s14, v_65.xy, r2.z); + r0.z = (r0.z + r2.x); + r2.w = (r0.z * 0.25f); + } + r0.z = select(1.0f, 0.0f, (bitcast(r1.x) != 0u)); + r0.z = (r0.z * r0.w); + let v_66 = (cb12_12.tint_symbol_3[3u].www * cb12_12.tint_symbol_3[3u].xyz); + r2 = vec4(v_66.xyz, r2.w); + let v_67 = dot(r6.xyz, r4.xyz); + r0.w = clamp(vec4(v_67, v_67, v_67, v_67).w, 0.0f, 1.0f); + let v_68 = dot((-(r5.xywx)).xyz, r6.xyz); + r5.x = clamp(vec4(v_68, v_68, v_68, v_68).x, 0.0f, 1.0f); + let v_69 = dot(r3.xyz, r4.xyz); + r5.y = clamp(vec4(v_69, v_69, v_69, v_69).y, 0.0f, 1.0f); + let v_70 = ((-(r5.xyxx)).xy + vec2(1.0f)); + r4 = vec4(v_70.xy, r4.zw); + let v_71 = (r4.xy * r4.xy); + r4 = vec4(r4.xy, v_71.xy); + let v_72 = (r4.zw * r4.zw); + r4 = vec4(r4.xy, v_72.xy); + let v_73 = (r4.xy * r4.zw); + r4 = vec4(v_73.xy, r4.zw); + r1.x = ((-(r5.zzzz)).x + 1.0f); + let v_74 = fma(r5.zz, r4.xy, r1.xx); + r4 = vec4(v_74.xy, r4.zw); + let v_75 = (r0.yy + vec2(2.0f, 0.00000000999999993923f)); + r4 = vec4(r4.xy, v_75.xy); + r0.y = (r4.z * 0.125f); + r1.x = fma((-(r0.xxxx)).x, r4.x, 1.0f); + r3.x = dot(r6.xyz, r3.xyz); + r3.x = clamp(((r3.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r3.x = log2(r3.x); + r3.x = (r3.x * r4.w); + r3.x = exp2(r3.x); + r3.x = (r4.y * r3.x); + r0.y = (r0.y * r3.x); + r0.x = (r0.x * r0.y); + r0.x = (r0.w * r0.x); + r0.y = (r0.w * r1.x); + r0.x = (r0.x * cb12_12.tint_symbol_3[8u].z); + r0.w = (r2.w + -1.0f); + r0.w = fma(cb12_12.tint_symbol_3[8u].y, r0.w, 1.0f); + let v_76 = fma(r1.yzw, r0.yyy, r0.xxx); + r1 = vec4(v_76.xyz, r1.w); + let v_77 = (r2.xyz * r1.xyz); + r1 = vec4(v_77.xyz, r1.w); + let v_78 = (r0.zzz * r1.xyz); + r0 = vec4(v_78.xyz, r0.w); + let v_79 = (r0.www * r0.xyz); + r0 = vec4(v_79.xyz, r0.w); + let v_80 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_80.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_5(v_81 : bool) { + if (v_81) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d87de47b31e1e71f.consts.json b/b/8b0b5899ed/shaders/d87de47b31e1e71f.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d87de47b31e1e71f.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d87de47b31e1e71f.wgsl b/b/8b0b5899ed/shaders/d87de47b31e1e71f.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e6cd4b5d98638c285befdfbd1a891d5c78756f11 --- /dev/null +++ b/b/8b0b5899ed/shaders/d87de47b31e1e71f.wgsl @@ -0,0 +1,1230 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v6 : vec4; + +var v7 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v6 = v_2; + x1[0u].x = v7[0u]; + x1[0u].y = v7[1u]; + x1[0u].z = v7[2u]; + x1[0u].w = v7[3u]; + r0 = textureSample(t0, s0, v1.xyz.xyxx.xy); + r1 = textureSample(t2, s2, v1.xyz.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v4.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v3.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r3 = textureSample(t3, s3, v1.xyz.xyxx.xy); + let v_9 = (r3.xy * r3.xy); + r3 = vec4(v_9.xy, r3.zw); + r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].wwww)).x, 0.0f, 1.0f); + r1.y = (r0.w * cb12_12.tint_symbol_4[0u].x); + r1.y = (r1.y * cb2_2.tint_symbol_1[15u].w); + r1.y = (r1.y * cb2_2.tint_symbol_1[16u].y); + r0.w = (r0.w * v0.w); + let v_10 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_10.xy, r3.zw); + r1.y = (r1.y * v0.z); + let v_11 = (r0.xyz * r0.xyz); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = -(v5.xyzx); + let v_13 = (v_12.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_13.xyz, r4.w); + r2.w = dot(r4.xyz, r4.xyz); + r2.w = inverseSqrt(r2.w); + let v_14 = (r2.www * r4.xyz); + r5 = vec4(v_14.xyz, r5.w); + let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_16 = fma(r4.xyz, r2.www, v_15.xyz); + r6 = vec4(v_16.xyz, r6.w); + r3.z = dot(r6.xyz, r6.xyz); + r3.z = inverseSqrt(r3.z); + let v_17 = (r3.zzz * r6.xyz); + r6 = vec4(v_17.xyz, r6.w); + r3.z = fma(r3.w, cb12_12.tint_symbol_4[0u].z, -500.0f); + r3.z = max(r3.z, 0.0f); + let v_18 = -(r3.zzzz); + r3.w = fma(r3.w, cb12_12.tint_symbol_4[0u].z, v_18.w); + r3.z = (r3.z * 558.0f); + r3.z = fma(r3.w, 3.0f, r3.z); + r3.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_19 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_19.xyz, r7.w); + let v_20 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz); + r8 = vec4(v_20.xyz, r8.w); + let v_21 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz); + r8 = vec4(v_21.xyz, r8.w); + let v_22 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz); + r8 = vec4(v_22.xyz, r8.w); + let v_23 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r9 = vec4(v_23.xyz, r9.w); + let v_24 = &(x0[0u]); + let v_25 = r9; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r10 = vec4(v_26.xyz, r10.w); + let v_27 = &(x0[1u]); + let v_28 = r10; + *(v_27) = vec4(v_28.xyz, (*(v_27)).w); + let v_29 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r11 = vec4(v_29.xyz, r11.w); + let v_30 = &(x0[2u]); + let v_31 = r11; + *(v_30) = vec4(v_31.xyz, (*(v_30)).w); + let v_32 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r8 = vec4(v_32.xyz, r8.w); + let v_33 = &(x0[3u]); + let v_34 = r8; + *(v_33) = vec4(v_34.xyz, (*(v_33)).w); + let v_35 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_36 = r12; + r12 = vec4(v_36.x, v_35.x, v_36.z, v_35.y); + r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r4.w = (r4.w * 0.5f); + let v_37 = abs(r11.yyyy); + r5.w = max(v_37.w, abs(r11.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r4.w))); + let v_38 = (bitcast(r5.w) != 0u); + let v_39 = bitcast(v.tint_symbol_6[0i].x); + r5.w = select(bitcast(v.tint_symbol_6[1i].x), v_39, v_38); + let v_40 = abs(r10.yyyy); + r6.w = max(v_40.w, abs(r10.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r6.w < r4.w))); + let v_41 = bitcast(r6.w); + r5.w = select(r5.w, bitcast(v.tint_symbol_6[2i].x), (v_41 != 0u)); + let v_42 = abs(r9.yyyy); + r6.w = max(v_42.w, abs(r9.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r6.w < r4.w))); + let v_43 = bitcast(r4.w); + r4.w = select(r5.w, 0.0f, (v_43 != 0u)); + let v_44 = x0[bitcast(r4.w)]; + r9 = vec4(v_44.xyz, r9.w); + r4.w = f32(bitcast(r4.w)); + r5.w = (r4.w + 0.5f); + r5.w = (r5.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r4.w = dot(r10, cb6_6.tint_symbol_5[12u]); + r6.w = dot(r10, cb6_6.tint_symbol_5[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r5.w); + r5.w = bitcast(select(0u, 4294967295u, !((r4.w == 0.0f)))); + r4.w = ((-(r4.wwww)).w + r9.z); + let v_45 = dpdx(r10.xyy); + r11 = vec4(v_45.xy, r11.z, v_45.z); + r11.z = dpdx(r4.w); + let v_46 = dpdy(r10.yxy); + r13 = vec4(v_46.xyz, r13.w); + r13.w = dpdy(r4.w); + let v_47 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_47.xy); + let v_48 = -(r8.zwzz); + let v_49 = fma(r11.xz, r13.xz, v_48.xy); + r14 = vec4(v_49.xy, r14.zw); + r7.w = (1.0f / r14.x); + r8.z = (r11.z * r13.y); + let v_50 = -(r8.zzzz); + r14.z = fma(r11.x, r13.w, v_50.z); + let v_51 = (r7.ww * r14.yz); + r8 = vec4(r8.xy, v_51.xy); + let v_52 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_52.xy); + let v_53 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_53.xy); + r4.w = fma((-(r6.wwww)).w, r8.z, r4.w); + r4.w = fma((-(r6.wwww)).w, r8.w, r4.w); + let v_54 = bitcast(r5.w); + let v_55 = r4.w; + r12.z = select(r9.z, v_55, (v_54 != 0u)); + r10.z = 0.0f; + let v_56 = (r10.xyz + r12.ywz); + r9 = vec4(v_56.xyz, r9.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_57.xy, r12.zw); + let v_58 = (r10.xyz + r12.xyz); + r11 = vec4(v_58.xyz, r11.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_59.xy, r12.zw); + let v_60 = (r10.xyz + r12.xyz); + r13 = vec4(v_60.xyz, r13.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_61.xy, r12.zw); + let v_62 = (r10.xyz + r12.xyz); + r14 = vec4(v_62.xyz, r14.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_63.xy, r12.zw); + let v_64 = (r10.xyz + r12.xyz); + r15 = vec4(v_64.xyz, r15.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_65.xy, r12.zw); + let v_66 = (r10.xyz + r12.xyz); + r16 = vec4(v_66.xyz, r16.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_67.xy, r12.zw); + let v_68 = (r10.xyz + r12.xyz); + r17 = vec4(v_68.xyz, r17.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_69.xy, r12.zw); + let v_70 = (r10.xyz + r12.xyz); + r18 = vec4(v_70.xyz, r18.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_71.xy, r12.zw); + let v_72 = (r10.xyz + r12.xyz); + r19 = vec4(v_72.xyz, r19.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_73.xy, r12.zw); + let v_74 = (r10.xyz + r12.xyz); + r20 = vec4(v_74.xyz, r20.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_75.xy, r12.zw); + let v_76 = (r10.xyz + r12.xyz); + r21 = vec4(v_76.xyz, r21.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_77.xy, r12.zw); + let v_78 = (r10.xyz + r12.xyz); + r22 = vec4(v_78.xyz, r22.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_79.xy, r12.zw); + let v_80 = (r10.xyz + r12.xyz); + r23 = vec4(v_80.xyz, r23.w); + let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_81.xy, r12.zw); + let v_82 = (r10.xyz + r12.xyz); + r24 = vec4(v_82.xyz, r24.w); + let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_83.xy, r12.zw); + let v_84 = (r10.xyz + r12.xyz); + r25 = vec4(v_84.xyz, r25.w); + let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_85.xy, r12.zw); + let v_86 = (r10.xyz + r12.xyz); + r10 = vec4(v_86.xyz, r10.w); + let v_87 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_87.xy, r9.z); + let v_88 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_88.xy, r11.z); + let v_89 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_89.xy, r13.z); + let v_90 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_90.xy, r14.z); + let v_91 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_91.xy, r15.z); + let v_92 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_92.xy, r16.z); + let v_93 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_93.xy, r17.z); + let v_94 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_94.xy, r18.z); + let v_95 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_95.xy, r19.z); + let v_96 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_96.xy, r20.z); + let v_97 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_97.xy, r21.z); + let v_98 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_98.xy, r22.z); + let v_99 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_99.xy, r23.z); + let v_100 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_100.xy, r24.z); + let v_101 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_101.xy, r25.z); + let v_102 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_102.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r4.w = dot(r9, vec4(1.0f)); + r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_103 = abs(r8.yyyy); + r5.w = max(v_103.w, abs(r8.xxxx).w); + r5.w = clamp(fma(r5.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.w = ((-(r3.wwww)).w + 1.0f); + r3.w = (r5.w * r3.w); + r3.w = fma(r4.w, 0.0625f, r3.w); + let v_104 = (r3.xyw * r3.xyw); + r3 = vec4(v_104.xy, r3.z, v_104.z); + r3.w = min(r3.w, 1.0f); + r4.w = clamp(fma(v5.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r4.w = sqrt(r4.w); + r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z); + let v_105 = -(r3.wwww); + r3.w = fma(r4.w, v_105.w, r3.w); + let v_106 = dot(r2.xyz, v_15.xyz); + r4.w = clamp(vec4(v_106, v_106, v_106, v_106).w, 0.0f, 1.0f); + let v_107 = dot(r5.xyz, r2.xyz); + r8.x = clamp(vec4(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f); + let v_108 = dot(r6.xyz, v_15.xyz); + r8.y = clamp(vec4(v_108, v_108, v_108, v_108).y, 0.0f, 1.0f); + let v_109 = ((-(r8.xxyx)).yz + vec2(1.0f)); + let v_110 = r8; + r8 = vec4(v_110.x, v_109.xy, v_110.w); + let v_111 = (r8.yz * r8.yz); + r9 = vec4(v_111.xy, r9.zw); + let v_112 = (r9.xy * r9.xy); + r9 = vec4(v_112.xy, r9.zw); + let v_113 = (r8.yz * r9.xy); + let v_114 = r8; + r8 = vec4(v_114.x, v_113.xy, v_114.w); + r5.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f); + let v_115 = fma(cb12_12.tint_symbol_4[0u].yy, r8.yz, r5.ww); + let v_116 = r8; + r8 = vec4(v_116.x, v_115.xy, v_116.w); + let v_117 = (r3.zz + vec2(2.0f, 0.00000000999999993923f)); + r9 = vec4(v_117.xy, r9.zw); + r3.z = (r9.x * 0.125f); + r6.w = fma((-(r1.xxxx)).w, r8.y, 1.0f); + r6.x = dot(r2.xyz, r6.xyz); + r6.x = clamp(((r6.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r9.y); + r6.x = exp2(r6.x); + r6.x = (r8.z * r6.x); + r6.x = (r3.z * r6.x); + r6.x = (r1.x * r6.x); + r6.x = (r4.w * r6.x); + r4.w = (r4.w * r6.w); + let v_118 = fma(r0.xyz, r4.www, r6.xxx); + r6 = vec4(v_118.xyz, r6.w); + let v_119 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_119.xyz, r6.w); + r4.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r10 = vec4(vec3(), r10.w); + r8 = vec4(r8.x, vec3()); + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_120 = -(v5.xxyz); + let v_121 = (v_120.yzw + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(r8.x, v_121.xyz); + let v_122 = (v5.xyz + (-(cb3_3.tint_symbol_2[3u].xxyz)).xzw); + r9 = vec4(v_122.x, r9.y, v_122.yz); + r9.x = dot(r9.xzw, cb3_3.tint_symbol_2[11u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w); + let v_123 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_123.x, r9.y, v_123.yz); + let v_124 = (r9.xzw + v_120.xzw); + r9 = vec4(v_124.x, r9.y, v_124.yz); + let v_125 = bitcast>(r7.www); + let v_126 = r8.yzw; + let v_127 = select(r9.xzw, v_126, (v_125 != vec3())); + r8 = vec4(r8.x, v_127.xyz); + r7.w = dot(r8.yzw, r8.yzw); + let v_128 = (r8.yzw + vec3(0.00000099999999747524f)); + r8 = vec4(r8.x, v_128.xyz); + r9.x = dot(r8.yzw, r8.yzw); + r9.x = inverseSqrt(r9.x); + let v_129 = (r8.yzw * r9.xxx); + r8 = vec4(r8.x, v_129.xyz); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[11u].w); + r7.w = (r7.w / r9.x); + let v_130 = -(cb3_3.tint_symbol_2[11u].xyzx); + r9.x = dot(r8.yzw, v_130.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_131 = dot(r8.yzw, r2.xyz); + r9.z = clamp(vec4(v_131, v_131, v_131, v_131).z, 0.0f, 1.0f); + r9.x = (r9.x * r9.z); + r9.z = (r7.w * r9.x); + let v_132 = (r9.zzz * cb3_3.tint_symbol_2[19u].xyz); + r10 = vec4(v_132.xyz, r10.w); + let v_133 = (r0.xyz * r10.xyz); + r10 = vec4(v_133.xyz, r10.w); + let v_134 = fma(r4.xyz, r2.www, r8.yzw); + r8 = vec4(r8.x, v_134.xyz); + r9.z = dot(r8.yzw, r8.yzw); + r9.z = inverseSqrt(r9.z); + let v_135 = (r8.yzw * r9.zzz); + r8 = vec4(r8.x, v_135.xyz); + let v_136 = dot(r8.yzw, r5.xyz); + r9.z = clamp(vec4(v_136, v_136, v_136, v_136).z, 0.0f, 1.0f); + r9.z = ((-(r9.zzzz)).z + 1.0f); + r9.w = (r9.z * r9.z); + r9.w = (r9.w * r9.w); + r9.z = (r9.w * r9.z); + r9.z = fma(cb12_12.tint_symbol_4[0u].y, r9.z, r5.w); + let v_137 = dot(r8.yzw, r2.xyz); + r8.y = clamp(vec4(v_137, v_137, v_137, v_137).y, 0.0f, 1.0f); + r8.y = log2(r8.y); + r8.y = (r8.y * r9.y); + r8.y = exp2(r8.y); + r8.y = (r8.y * r9.z); + r8.y = (r9.x * r8.y); + r7.w = (r7.w * r8.y); + r7.w = (r3.z * r7.w); + let v_138 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(r8.x, v_138.xyz); + } + r7.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.w) != 0u)) { + r9.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.w = bitcast((bitcast(r4.w) | bitcast(r7.w))); + let v_139 = bitcast(r9.x); + let v_140 = r7.w; + r4.w = select(r4.w, v_140, (v_139 != 0u)); + if ((bitcast(r4.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_141 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[4u].xyz); + r9 = vec4(v_141.x, r9.y, v_141.yz); + let v_142 = (v5.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_142.xyz, r11.w); + r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r10.w = (r10.w * cb3_3.tint_symbol_2[20u].w); + let v_143 = fma(cb3_3.tint_symbol_2[12u].xyz, r10.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_143.xyz, r11.w); + let v_144 = (r11.xyz + v_12.xyz); + r11 = vec4(v_144.xyz, r11.w); + let v_145 = bitcast>(r7.www); + let v_146 = r9.xzw; + let v_147 = select(r11.xyz, v_146, (v_145 != vec3())); + r9 = vec4(v_147.x, r9.y, v_147.yz); + r7.w = dot(r9.xzw, r9.xzw); + let v_148 = (r9.xzw + vec3(0.00000099999999747524f)); + r9 = vec4(v_148.x, r9.y, v_148.yz); + r10.w = dot(r9.xzw, r9.xzw); + r10.w = inverseSqrt(r10.w); + let v_149 = (r9.xzw * r10.www); + r9 = vec4(v_149.x, r9.y, v_149.yz); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r10.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[12u].w); + r7.w = (r7.w / r10.w); + let v_150 = -(cb3_3.tint_symbol_2[12u].xyzx); + r10.w = dot(r9.xzw, v_150.xyz); + r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_151 = dot(r9.xzw, r2.xyz); + r11.x = clamp(vec4(v_151, v_151, v_151, v_151).x, 0.0f, 1.0f); + r10.w = (r10.w * r11.x); + r11.x = (r7.w * r10.w); + let v_152 = (r11.xxx * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_152.xyz, r11.w); + let v_153 = fma(r11.xyz, r0.xyz, r10.xyz); + r10 = vec4(v_153.xyz, r10.w); + let v_154 = fma(r4.xyz, r2.www, r9.xzw); + r9 = vec4(v_154.x, r9.y, v_154.yz); + r11.x = dot(r9.xzw, r9.xzw); + r11.x = inverseSqrt(r11.x); + let v_155 = (r9.xzw * r11.xxx); + r9 = vec4(v_155.x, r9.y, v_155.yz); + let v_156 = dot(r9.xzw, r5.xyz); + r11.x = clamp(vec4(v_156, v_156, v_156, v_156).x, 0.0f, 1.0f); + r11.x = ((-(r11.xxxx)).x + 1.0f); + r11.y = (r11.x * r11.x); + r11.y = (r11.y * r11.y); + r11.x = (r11.y * r11.x); + r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w); + let v_157 = dot(r9.xzw, r2.xyz); + r9.x = clamp(vec4(v_157, v_157, v_157, v_157).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r9.x * r9.y); + r9.x = exp2(r9.x); + r9.x = (r9.x * r11.x); + r9.x = (r10.w * r9.x); + r7.w = (r7.w * r9.x); + r7.w = (r3.z * r7.w); + let v_158 = fma(r7.www, cb3_3.tint_symbol_2[20u].xyz, r8.yzw); + r8 = vec4(r8.x, v_158.xyz); + } + } else { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r7.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_159 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[5u].xyz); + r9 = vec4(v_159.x, r9.y, v_159.yz); + let v_160 = (v5.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_160.xyz, r11.w); + r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r10.w = (r10.w * cb3_3.tint_symbol_2[21u].w); + let v_161 = fma(cb3_3.tint_symbol_2[13u].xyz, r10.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_161.xyz, r11.w); + let v_162 = (r11.xyz + v_12.xyz); + r11 = vec4(v_162.xyz, r11.w); + let v_163 = bitcast>(r7.www); + let v_164 = r9.xzw; + let v_165 = select(r11.xyz, v_164, (v_163 != vec3())); + r9 = vec4(v_165.x, r9.y, v_165.yz); + r7.w = dot(r9.xzw, r9.xzw); + let v_166 = (r9.xzw + vec3(0.00000099999999747524f)); + r9 = vec4(v_166.x, r9.y, v_166.yz); + r10.w = dot(r9.xzw, r9.xzw); + r10.w = inverseSqrt(r10.w); + let v_167 = (r9.xzw * r10.www); + r9 = vec4(v_167.x, r9.y, v_167.yz); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r10.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[13u].w); + r7.w = (r7.w / r10.w); + let v_168 = -(cb3_3.tint_symbol_2[13u].xyzx); + r10.w = dot(r9.xzw, v_168.xyz); + r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_169 = dot(r9.xzw, r2.xyz); + r11.x = clamp(vec4(v_169, v_169, v_169, v_169).x, 0.0f, 1.0f); + r10.w = (r10.w * r11.x); + r11.x = (r7.w * r10.w); + let v_170 = (r11.xxx * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_170.xyz, r11.w); + let v_171 = fma(r11.xyz, r0.xyz, r10.xyz); + r10 = vec4(v_171.xyz, r10.w); + let v_172 = fma(r4.xyz, r2.www, r9.xzw); + r9 = vec4(v_172.x, r9.y, v_172.yz); + r11.x = dot(r9.xzw, r9.xzw); + r11.x = inverseSqrt(r11.x); + let v_173 = (r9.xzw * r11.xxx); + r9 = vec4(v_173.x, r9.y, v_173.yz); + let v_174 = dot(r9.xzw, r5.xyz); + r11.x = clamp(vec4(v_174, v_174, v_174, v_174).x, 0.0f, 1.0f); + r11.x = ((-(r11.xxxx)).x + 1.0f); + r11.y = (r11.x * r11.x); + r11.y = (r11.y * r11.y); + r11.x = (r11.y * r11.x); + r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w); + let v_175 = dot(r9.xzw, r2.xyz); + r9.x = clamp(vec4(v_175, v_175, v_175, v_175).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r9.x * r9.y); + r9.x = exp2(r9.x); + r9.x = (r9.x * r11.x); + r9.x = (r10.w * r9.x); + r7.w = (r7.w * r9.x); + r7.w = (r3.z * r7.w); + let v_176 = fma(r7.www, cb3_3.tint_symbol_2[21u].xyz, r8.yzw); + r8 = vec4(r8.x, v_176.xyz); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r7.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_177 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[6u].xyz); + r9 = vec4(v_177.x, r9.y, v_177.yz); + let v_178 = (v5.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_178.xyz, r11.w); + r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r10.w = (r10.w * cb3_3.tint_symbol_2[22u].w); + let v_179 = fma(cb3_3.tint_symbol_2[14u].xyz, r10.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_179.xyz, r11.w); + let v_180 = (r11.xyz + v_12.xyz); + r11 = vec4(v_180.xyz, r11.w); + let v_181 = bitcast>(r7.www); + let v_182 = r9.xzw; + let v_183 = select(r11.xyz, v_182, (v_181 != vec3())); + r9 = vec4(v_183.x, r9.y, v_183.yz); + r7.w = dot(r9.xzw, r9.xzw); + let v_184 = (r9.xzw + vec3(0.00000099999999747524f)); + r9 = vec4(v_184.x, r9.y, v_184.yz); + r10.w = dot(r9.xzw, r9.xzw); + r10.w = inverseSqrt(r10.w); + let v_185 = (r9.xzw * r10.www); + r9 = vec4(v_185.x, r9.y, v_185.yz); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r10.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[14u].w); + r7.w = (r7.w / r10.w); + let v_186 = -(cb3_3.tint_symbol_2[14u].xyzx); + r10.w = dot(r9.xzw, v_186.xyz); + r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_187 = dot(r9.xzw, r2.xyz); + r11.x = clamp(vec4(v_187, v_187, v_187, v_187).x, 0.0f, 1.0f); + r10.w = (r10.w * r11.x); + r11.x = (r7.w * r10.w); + let v_188 = (r11.xxx * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_188.xyz, r11.w); + let v_189 = fma(r11.xyz, r0.xyz, r10.xyz); + r10 = vec4(v_189.xyz, r10.w); + let v_190 = fma(r4.xyz, r2.www, r9.xzw); + r9 = vec4(v_190.x, r9.y, v_190.yz); + r11.x = dot(r9.xzw, r9.xzw); + r11.x = inverseSqrt(r11.x); + let v_191 = (r9.xzw * r11.xxx); + r9 = vec4(v_191.x, r9.y, v_191.yz); + let v_192 = dot(r9.xzw, r5.xyz); + r11.x = clamp(vec4(v_192, v_192, v_192, v_192).x, 0.0f, 1.0f); + r11.x = ((-(r11.xxxx)).x + 1.0f); + r11.y = (r11.x * r11.x); + r11.y = (r11.y * r11.y); + r11.x = (r11.y * r11.x); + r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w); + let v_193 = dot(r9.xzw, r2.xyz); + r9.x = clamp(vec4(v_193, v_193, v_193, v_193).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r9.x * r9.y); + r9.x = exp2(r9.x); + r9.x = (r9.x * r11.x); + r9.x = (r10.w * r9.x); + r7.w = (r7.w * r9.x); + r7.w = (r3.z * r7.w); + let v_194 = fma(r7.www, cb3_3.tint_symbol_2[22u].xyz, r8.yzw); + r8 = vec4(r8.x, v_194.xyz); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r7.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_195 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[7u].xyz); + r9 = vec4(v_195.x, r9.y, v_195.yz); + let v_196 = (v5.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_196.xyz, r11.w); + r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f); + r10.w = (r10.w * cb3_3.tint_symbol_2[23u].w); + let v_197 = fma(cb3_3.tint_symbol_2[15u].xyz, r10.www, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_197.xyz, r11.w); + let v_198 = (r11.xyz + v_12.xyz); + r11 = vec4(v_198.xyz, r11.w); + let v_199 = bitcast>(r7.www); + let v_200 = r9.xzw; + let v_201 = select(r11.xyz, v_200, (v_199 != vec3())); + r9 = vec4(v_201.x, r9.y, v_201.yz); + r7.w = dot(r9.xzw, r9.xzw); + let v_202 = (r9.xzw + vec3(0.00000099999999747524f)); + r9 = vec4(v_202.x, r9.y, v_202.yz); + r10.w = dot(r9.xzw, r9.xzw); + r10.w = inverseSqrt(r10.w); + let v_203 = (r9.xzw * r10.www); + r9 = vec4(v_203.x, r9.y, v_203.yz); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r10.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f); + r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[15u].w); + r7.w = (r7.w / r10.w); + let v_204 = -(cb3_3.tint_symbol_2[15u].xyzx); + r10.w = dot(r9.xzw, v_204.xyz); + r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f); + let v_205 = dot(r9.xzw, r2.xyz); + r11.x = clamp(vec4(v_205, v_205, v_205, v_205).x, 0.0f, 1.0f); + r10.w = (r10.w * r11.x); + r11.x = (r7.w * r10.w); + let v_206 = (r11.xxx * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_206.xyz, r11.w); + let v_207 = fma(r11.xyz, r0.xyz, r10.xyz); + r10 = vec4(v_207.xyz, r10.w); + let v_208 = fma(r4.xyz, r2.www, r9.xzw); + r9 = vec4(v_208.x, r9.y, v_208.yz); + r11.x = dot(r9.xzw, r9.xzw); + r11.x = inverseSqrt(r11.x); + let v_209 = (r9.xzw * r11.xxx); + r9 = vec4(v_209.x, r9.y, v_209.yz); + let v_210 = dot(r9.xzw, r5.xyz); + r11.x = clamp(vec4(v_210, v_210, v_210, v_210).x, 0.0f, 1.0f); + r11.x = ((-(r11.xxxx)).x + 1.0f); + r11.y = (r11.x * r11.x); + r11.y = (r11.y * r11.y); + r11.x = (r11.y * r11.x); + r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w); + let v_211 = dot(r9.xzw, r2.xyz); + r9.x = clamp(vec4(v_211, v_211, v_211, v_211).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r9.x * r9.y); + r9.x = exp2(r9.x); + r9.x = (r9.x * r11.x); + r9.x = (r10.w * r9.x); + r7.w = (r7.w * r9.x); + r7.w = (r3.z * r7.w); + let v_212 = fma(r7.www, cb3_3.tint_symbol_2[23u].xyz, r8.yzw); + r8 = vec4(r8.x, v_212.xyz); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r7.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_213 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[8u].xyz); + r9 = vec4(v_213.x, r9.y, v_213.yz); + let v_214 = (v5.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_214.xyz, r11.w); + r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f); + r10.w = (r10.w * cb3_3.tint_symbol_2[24u].w); + let v_215 = fma(cb3_3.tint_symbol_2[16u].xyz, r10.www, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_215.xyz, r11.w); + let v_216 = (r11.xyz + v_12.xyz); + r11 = vec4(v_216.xyz, r11.w); + let v_217 = bitcast>(r7.www); + let v_218 = r9.xzw; + let v_219 = select(r11.xyz, v_218, (v_217 != vec3())); + r9 = vec4(v_219.x, r9.y, v_219.yz); + r7.w = dot(r9.xzw, r9.xzw); + let v_220 = (r9.xzw + vec3(0.00000099999999747524f)); + r9 = vec4(v_220.x, r9.y, v_220.yz); + r10.w = dot(r9.xzw, r9.xzw); + r10.w = inverseSqrt(r10.w); + let v_221 = (r9.xzw * r10.www); + r9 = vec4(v_221.x, r9.y, v_221.yz); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r10.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f); + r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[16u].w); + r7.w = (r7.w / r10.w); + let v_222 = -(cb3_3.tint_symbol_2[16u].xyzx); + r10.w = dot(r9.xzw, v_222.xyz); + r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f); + let v_223 = dot(r9.xzw, r2.xyz); + r11.x = clamp(vec4(v_223, v_223, v_223, v_223).x, 0.0f, 1.0f); + r10.w = (r10.w * r11.x); + r11.x = (r7.w * r10.w); + let v_224 = (r11.xxx * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_224.xyz, r11.w); + let v_225 = fma(r11.xyz, r0.xyz, r10.xyz); + r10 = vec4(v_225.xyz, r10.w); + let v_226 = fma(r4.xyz, r2.www, r9.xzw); + r9 = vec4(v_226.x, r9.y, v_226.yz); + r11.x = dot(r9.xzw, r9.xzw); + r11.x = inverseSqrt(r11.x); + let v_227 = (r9.xzw * r11.xxx); + r9 = vec4(v_227.x, r9.y, v_227.yz); + let v_228 = dot(r9.xzw, r5.xyz); + r11.x = clamp(vec4(v_228, v_228, v_228, v_228).x, 0.0f, 1.0f); + r11.x = ((-(r11.xxxx)).x + 1.0f); + r11.y = (r11.x * r11.x); + r11.y = (r11.y * r11.y); + r11.x = (r11.y * r11.x); + r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w); + let v_229 = dot(r9.xzw, r2.xyz); + r9.x = clamp(vec4(v_229, v_229, v_229, v_229).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r9.x * r9.y); + r9.x = exp2(r9.x); + r9.x = (r9.x * r11.x); + r9.x = (r10.w * r9.x); + r7.w = (r7.w * r9.x); + r7.w = (r3.z * r7.w); + let v_230 = fma(r7.www, cb3_3.tint_symbol_2[24u].xyz, r8.yzw); + r8 = vec4(r8.x, v_230.xyz); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r7.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_231 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[9u].xyz); + r9 = vec4(v_231.x, r9.y, v_231.yz); + let v_232 = (v5.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_232.xyz, r11.w); + r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f); + r10.w = (r10.w * cb3_3.tint_symbol_2[25u].w); + let v_233 = fma(cb3_3.tint_symbol_2[17u].xyz, r10.www, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_233.xyz, r11.w); + let v_234 = (r11.xyz + v_12.xyz); + r11 = vec4(v_234.xyz, r11.w); + let v_235 = bitcast>(r7.www); + let v_236 = r9.xzw; + let v_237 = select(r11.xyz, v_236, (v_235 != vec3())); + r9 = vec4(v_237.x, r9.y, v_237.yz); + r7.w = dot(r9.xzw, r9.xzw); + let v_238 = (r9.xzw + vec3(0.00000099999999747524f)); + r9 = vec4(v_238.x, r9.y, v_238.yz); + r10.w = dot(r9.xzw, r9.xzw); + r10.w = inverseSqrt(r10.w); + let v_239 = (r9.xzw * r10.www); + r9 = vec4(v_239.x, r9.y, v_239.yz); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r10.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f); + r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[17u].w); + r7.w = (r7.w / r10.w); + let v_240 = -(cb3_3.tint_symbol_2[17u].xyzx); + r10.w = dot(r9.xzw, v_240.xyz); + r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f); + let v_241 = dot(r9.xzw, r2.xyz); + r11.x = clamp(vec4(v_241, v_241, v_241, v_241).x, 0.0f, 1.0f); + r10.w = (r10.w * r11.x); + r11.x = (r7.w * r10.w); + let v_242 = (r11.xxx * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_242.xyz, r11.w); + let v_243 = fma(r11.xyz, r0.xyz, r10.xyz); + r10 = vec4(v_243.xyz, r10.w); + let v_244 = fma(r4.xyz, r2.www, r9.xzw); + r9 = vec4(v_244.x, r9.y, v_244.yz); + r11.x = dot(r9.xzw, r9.xzw); + r11.x = inverseSqrt(r11.x); + let v_245 = (r9.xzw * r11.xxx); + r9 = vec4(v_245.x, r9.y, v_245.yz); + let v_246 = dot(r9.xzw, r5.xyz); + r11.x = clamp(vec4(v_246, v_246, v_246, v_246).x, 0.0f, 1.0f); + r11.x = ((-(r11.xxxx)).x + 1.0f); + r11.y = (r11.x * r11.x); + r11.y = (r11.y * r11.y); + r11.x = (r11.y * r11.x); + r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w); + let v_247 = dot(r9.xzw, r2.xyz); + r9.x = clamp(vec4(v_247, v_247, v_247, v_247).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r9.x * r9.y); + r9.x = exp2(r9.x); + r9.x = (r9.x * r11.x); + r9.x = (r10.w * r9.x); + r7.w = (r7.w * r9.x); + r7.w = (r3.z * r7.w); + let v_248 = fma(r7.www, cb3_3.tint_symbol_2[25u].xyz, r8.yzw); + r8 = vec4(r8.x, v_248.xyz); + } + } + if ((bitcast(r4.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r7.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_249 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[10u].xyz); + r9 = vec4(v_249.x, r9.y, v_249.yz); + let v_250 = (v5.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_250.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[26u].w); + let v_251 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.www, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_251.xyz, r11.w); + let v_252 = (r11.xyz + v_12.xyz); + r11 = vec4(v_252.xyz, r11.w); + let v_253 = bitcast>(r4.www); + let v_254 = r9.xzw; + let v_255 = select(r11.xyz, v_254, (v_253 != vec3())); + r9 = vec4(v_255.x, r9.y, v_255.yz); + r4.w = dot(r9.xzw, r9.xzw); + let v_256 = (r9.xzw + vec3(0.00000099999999747524f)); + r9 = vec4(v_256.x, r9.y, v_256.yz); + r7.w = dot(r9.xzw, r9.xzw); + r7.w = inverseSqrt(r7.w); + let v_257 = (r7.www * r9.xzw); + r9 = vec4(v_257.x, r9.y, v_257.yz); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r4.w, cb3_3.tint_symbol_2[18u].w); + r4.w = (r4.w / r7.w); + let v_258 = -(cb3_3.tint_symbol_2[18u].xyzx); + r7.w = dot(r9.xzw, v_258.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_259 = dot(r9.xzw, r2.xyz); + r10.w = clamp(vec4(v_259, v_259, v_259, v_259).w, 0.0f, 1.0f); + r7.w = (r7.w * r10.w); + r10.w = (r4.w * r7.w); + let v_260 = (r10.www * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_260.xyz, r11.w); + let v_261 = fma(r11.xyz, r0.xyz, r10.xyz); + r10 = vec4(v_261.xyz, r10.w); + let v_262 = fma(r4.xyz, r2.www, r9.xzw); + r4 = vec4(v_262.xyz, r4.w); + r2.w = dot(r4.xyz, r4.xyz); + r2.w = inverseSqrt(r2.w); + let v_263 = (r2.www * r4.xyz); + r4 = vec4(v_263.xyz, r4.w); + let v_264 = dot(r4.xyz, r5.xyz); + r2.w = clamp(vec4(v_264, v_264, v_264, v_264).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r5.x = (r2.w * r2.w); + r5.x = (r5.x * r5.x); + r2.w = (r2.w * r5.x); + r2.w = fma(cb12_12.tint_symbol_4[0u].y, r2.w, r5.w); + let v_265 = dot(r4.xyz, r2.xyz); + r4.x = clamp(vec4(v_265, v_265, v_265, v_265).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r9.y); + r4.x = exp2(r4.x); + r2.w = (r2.w * r4.x); + r2.w = (r7.w * r2.w); + r2.w = (r4.w * r2.w); + r2.w = (r3.z * r2.w); + let v_266 = fma(r2.www, cb3_3.tint_symbol_2[26u].xyz, r8.yzw); + r8 = vec4(r8.x, v_266.xyz); + } + } + r2.w = (r6.w * r6.w); + r1.x = (r1.x * r1.x); + let v_267 = (r8.yzw * r1.xxx); + r4 = vec4(v_267.xyz, r4.w); + let v_268 = fma(r2.www, r10.xyz, r4.xyz); + r4 = vec4(v_268.xyz, r4.w); + let v_269 = fma(r6.xyz, r3.www, r4.xyz); + r4 = vec4(v_269.xyz, r4.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_270 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_270.xyz, r5.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_271 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_271.xyz, r6.w); + let v_272 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_272.xyz, r6.w); + let v_273 = fma(r5.xyz, r1.zzz, r6.xyz); + r5 = vec4(v_273.xyz, r5.w); + let v_274 = (r3.yyy * r5.xyz); + r3 = vec4(r3.x, v_274.xyz); + let v_275 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(v_275.x, r1.y, v_275.yz); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_276 = dot(r5.xyz, r2.xyz); + r2.x = clamp(vec4(v_276, v_276, v_276, v_276).x, 0.0f, 1.0f); + let v_277 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.xzw); + r1 = vec4(v_277.x, r1.y, v_277.yz); + let v_278 = fma(r1.xzw, r3.xxx, r3.yzw); + r1 = vec4(v_278.x, r1.y, v_278.yz); + let v_279 = (r6.www * r1.xzw); + r1 = vec4(v_279.x, r1.y, v_279.yz); + let v_280 = fma(r1.xzw, r0.xyz, r4.xyz); + r1 = vec4(v_280.x, r1.y, v_280.yz); + r1.y = (r1.y * r8.x); + let v_281 = fma(r0.xyz, r1.yyy, r1.xzw); + r0 = vec4(v_281.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r7.xyz, r7.xyz); + r1.y = sqrt(r1.x); + let v_282 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_282.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r7.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_283 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_283 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_284 = (r1.xxx * r7.xyz); + r2 = vec4(v_284.xyz, r2.w); + let v_285 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_285, v_285, v_285, v_285).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_286 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_286, v_286, v_286, v_286).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_287 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_287.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_288 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_288.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_289 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_289.xyz); + let v_290 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_290.xyz); + let v_291 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_291.xyz, r3.w); + let v_292 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_292.xyz, r2.w); + let v_293 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_294 = (r2.xyz + v_293.xyz); + r2 = vec4(v_294.xyz, r2.w); + let v_295 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_295.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_296 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_296.xyz, r3.w); + let v_297 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_297.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_298 = (v6.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_298.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_299 = -(r0.xyzx); + let v_300 = fma(r1.xyz, r2.xxx, v_299.xyz); + r1 = vec4(v_300.xyz, r1.w); + let v_301 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_301.xyz, r1.w); + } else { + r1.w = dot(r7.xyz, r7.xyz); + r2.x = sqrt(r1.w); + let v_302 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_302.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r7.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_303 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_303 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_304 = (r1.www * r7.xyz); + r3 = vec4(v_304.xyz, r3.w); + let v_305 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_305, v_305, v_305, v_305).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_306 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_306, v_306, v_306, v_306).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_307 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_307.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_308 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_308.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_309 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_309.xyz, r3.w); + let v_310 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_310.xyz, r3.w); + let v_311 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_311.xyz, r4.w); + let v_312 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_312.xyz, r3.w); + let v_313 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_314 = (r3.xyz + v_313.xyz); + r3 = vec4(v_314.xyz, r3.w); + let v_315 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_315.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_316 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_316.xyz, r4.w); + let v_317 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_317.xy, r2.z, v_317.z); + let v_318 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_318.xy, r2.z, v_318.z); + let v_319 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_319.xyz, r1.w); + } + let v_320 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_320.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v1.z); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_8 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @builtin(position) v_321 : vec4) -> tint_symbol_8 { + main_inner(v0, v1, v2, v3, v4, v5, v_321); + return tint_symbol_8(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/d8918b75cbc3dd9e.wgsl b/b/8b0b5899ed/shaders/d8918b75cbc3dd9e.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..d48af6777c3c4261db1486aa73d8bbd80cbddb4e --- /dev/null +++ b/b/8b0b5899ed/shaders/d8918b75cbc3dd9e.wgsl @@ -0,0 +1,217 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4) { + r0 = textureSample(t3, s3, v1.xyxx.xy); + r1 = textureSample(t5, s5, v1.xyxx.xy); + r2 = textureSample(t11, s11, v1.zwzz.xy); + let v = clamp(r2.xyzx.xyz, vec3(), vec3(1.0f)); + r2 = vec4(v.xyz, r2.w); + let v_1 = ((-(r2.xyzx)).xyz + vec3(1.0f)); + r3 = vec4(v_1.xyz, r3.w); + r0.w = (r3.y * r3.x); + r1.w = (r2.z * r0.w); + r0.w = (r3.z * r0.w); + let v_2 = (r1.www * r1.xyz); + r1 = vec4(v_2.xyz, r1.w); + let v_3 = fma(r0.xyz, r0.www, r1.xyz); + r0 = vec4(v_3.xyz, r0.w); + r1 = textureSample(t7, s7, v1.xyxx.xy); + r0.w = (r2.y * r3.x); + r1.w = (r2.z * r0.w); + r0.w = (r3.z * r0.w); + let v_4 = fma(r1.xyz, r0.www, r0.xyz); + r0 = vec4(v_4.xyz, r0.w); + r2 = textureSample(t9, s9, v1.xyxx.xy); + let v_5 = fma(r2.xyz, r1.www, r0.xyz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = (r0.xyz * v2.xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (r0.xyz * r0.xyz); + r0 = vec4(v_7.xyz, r0.w); + r1.x = cb3_3.tint_symbol_2[46u].w; + r1.y = cb3_3.tint_symbol_2[47u].w; + r1.z = cb3_3.tint_symbol_2[48u].w; + let v_8 = dot(r1.xyz, v4.xyz); + r0.w = clamp(vec4(v_8, v_8, v_8, v_8).w, 0.0f, 1.0f); + r1.x = (v4.z + cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_9 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(r1.x, v_9.xyz); + let v_10 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r1.yzw); + r1 = vec4(r1.x, v_10.xyz); + let v_11 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r2 = vec4(v_11.xyz, r2.w); + let v_12 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r3 = vec4(v_12.xyz, r3.w); + let v_13 = (r2.xyz * cb2_2.tint_symbol_1[16u].zzz); + r2 = vec4(v_13.xyz, r2.w); + r0.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_14 = fma(r3.xyz, r0.www, r2.xyz); + r2 = vec4(v_14.xyz, r2.w); + let v_15 = clamp(v5.xy, vec2(), vec2(1.0f)); + r3 = vec4(v_15.xy, r3.zw); + let v_16 = (r3.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_16.xy, r3.zw); + let v_17 = (r3.xy * r3.xy); + r3 = vec4(v_17.xy, r3.zw); + let v_18 = (r2.xyz * r3.yyy); + r2 = vec4(v_18.xyz, r2.w); + let v_19 = fma(r1.yzw, r3.xxx, r2.xyz); + r1 = vec4(v_19.xyz, r1.w); + r0.w = clamp(cb12_12.tint_symbol_3[0u].y, 0.0f, 1.0f); + r0.w = ((-(r0.wwww)).w + 1.0f); + let v_20 = (r0.www * r1.xyz); + r1 = vec4(v_20.xyz, r1.w); + let v_21 = (r0.xyz * r1.xyz); + r1 = vec4(v_21.xyz, r1.w); + let v_22 = dot(v4.xyz, (-(cb3_3.tint_symbol_2[0u].xyzx)).xyz); + r1.w = clamp(vec4(v_22, v_22, v_22, v_22).w, 0.0f, 1.0f); + r0.w = (r0.w * r1.w); + let v_23 = (r0.www * r0.xyz); + r0 = vec4(v_23.xyz, r0.w); + r0.w = (r3.x * r3.x); + r0.w = (r0.w * cb3_3.tint_symbol_2[0u].w); + let v_24 = (r0.www * cb3_3.tint_symbol_2[1u].xyz); + r2 = vec4(v_24.xyz, r2.w); + let v_25 = (r0.xyz * r2.xyz); + r0 = vec4(v_25.xyz, r0.w); + let v_26 = fma(r0.xyz, r3.xxx, r1.xyz); + r0 = vec4(v_26.xyz, r0.w); + let v_27 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r1 = vec4(v_27.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r1.w = sqrt(r0.w); + r0.w = inverseSqrt(r0.w); + let v_28 = (r0.www * r1.xyz); + r2 = vec4(v_28.xyz, r2.w); + let v_29 = -(cb3_3.tint_symbol_2[50u].xxxx); + r0.w = (r1.w + v_29.w); + r0.w = max(r0.w, 0.0f); + r1.x = (r0.w / r1.w); + r1.x = (r1.x * r1.z); + r1.y = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.z = (r1.y * -1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.y = (r1.z / r1.y); + let v_30 = bitcast(r1.x); + r1.x = select(1.0f, r1.y, (v_30 != 0u)); + r1.y = (r0.w * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.y); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.y = fma((-(r1.xxxx)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[52u].y); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_31 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.z = clamp(vec4(v_31, v_31, v_31, v_31).z, 0.0f, 1.0f); + let v_32 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_32, v_32, v_32, v_32).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + r1.z = log2(r1.z); + r1.z = (r1.z * cb3_3.tint_symbol_2[53u].w); + r1.z = exp2(r1.z); + let v_33 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_33.xyz, r2.w); + let v_34 = fma(r1.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_34.xyz, r2.w); + let v_35 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_35.xyz, r3.w); + let v_36 = fma(r1.zzz, r3.xyz, r2.xyz); + r2 = vec4(v_36.xyz, r2.w); + let v_37 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_38 = (r2.xyz + v_37.xyz); + r2 = vec4(v_38.xyz, r2.w); + let v_39 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r0.w * v_39.z); + let v_40 = -(cb3_3.tint_symbol_2[52u].xxxx); + r0.w = (r0.w + v_40.w); + r0.w = max(r0.w, 0.0f); + r0.w = (r0.w * cb3_3.tint_symbol_2[51u].x); + r0.w = (r0.w * 1.44269502162933349609f); + r0.w = exp2(r0.w); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = clamp(fma(r1.yyyy, r0.wwww, r1.xxxx).w, 0.0f, 1.0f); + r1.x = (r1.z * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = ((-(r1.xxxx)).x + 1.0f); + let v_41 = fma(r1.xxx, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r1 = vec4(v_41.x, r1.y, v_41.yz); + r2.x = ((-(r1.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r2.y = ((-(r1.zzzz)).y + cb3_3.tint_symbol_2[56u].w); + r2.z = ((-(r1.wwww)).z + cb3_3.tint_symbol_2[57u].w); + let v_42 = fma(r1.yyy, r2.xyz, r1.xzw); + r1 = vec4(v_42.xyz, r1.w); + let v_43 = ((-(r0.xyzx)).xyz + r1.xyz); + r1 = vec4(v_43.xyz, r1.w); + let v_44 = fma(r0.www, r1.xyz, r0.xyz); + o0 = vec4(v_44.xyz, o0.w); + o0.w = 1.0f; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2, v3, v4, v5); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d8a97168dd5f7894.consts.json b/b/8b0b5899ed/shaders/d8a97168dd5f7894.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..6640b07fb5c6e23280838b4a36761521d33f22d6 --- /dev/null +++ b/b/8b0b5899ed/shaders/d8a97168dd5f7894.consts.json @@ -0,0 +1 @@ +[4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d8a97168dd5f7894.wgsl b/b/8b0b5899ed/shaders/d8a97168dd5f7894.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..b8ed9ce62edd1b9bd279bf3d666838ed34814d06 --- /dev/null +++ b/b/8b0b5899ed/shaders/d8a97168dd5f7894.wgsl @@ -0,0 +1,734 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb4_struct { + tint_symbol_4 : array, 4u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb4_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +var v6 : vec4; + +var v7 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 1u>; + +struct tint_symbol_6 { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_6; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v6 = v_2; + x0[0u].x = v7[0u]; + x0[0u].y = v7[1u]; + x0[0u].z = v7[2u]; + x0[0u].w = v7[3u]; + r0 = textureSample(t0, s0, v1.xyz.xyxx.xy); + r1.x = dot(v2.xyz, v2.xyz); + r1.x = inverseSqrt(r1.x); + let v_3 = (r1.xxx * v2.xyz); + r1 = vec4(r1.x, v_3.xyz); + r2 = textureSample(t3, s3, v1.xyz.xyxx.xy); + let v_4 = (r2.xy * r2.xy); + r2 = vec4(v_4.xy, r2.zw); + r2.x = dot(r2.xyz, cb12_12.tint_symbol_4[1u].xyz); + r2.x = clamp(((r2.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f); + let v_5 = r2; + r2 = vec4(v_5.x, ((v5.xy / v5.ww)).xy, v_5.w); + let v_6 = fma(cb12_12.tint_symbol_4[3u].zw, r2.yz, cb12_12.tint_symbol_4[3u].xy); + let v_7 = r2; + r2 = vec4(v_7.x, v_6.xy, v_7.w); + r3 = textureSample(t2, s2, v1.xyz.xyxx.xy); + let v_8 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r3 = vec4(v_8.xy, r3.zw); + let v_9 = (r3.xy * cb12_12.tint_symbol_4[2u].xx); + r3 = vec4(v_9.xy, r3.zw); + let v_10 = fma(r3.xy, vec2(0.001953125f, 0.00390625f), r2.yz); + let v_11 = r2; + r2 = vec4(v_11.x, v_10.xy, v_11.w); + r3 = textureSample(t1, s1, r2.yzyy.xy); + r0.w = (r0.w * v0.w); + let v_12 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + let v_13 = r2; + r2 = vec4(v_13.x, v_12.xy, v_13.w); + let v_14 = (r0.xyz * r0.xyz); + r0 = vec4(v_14.xyz, r0.w); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_15 = -(v4.xyzx); + let v_16 = (v_15.xyz + cb3_3.tint_symbol_2[3u].xyz); + r4 = vec4(v_16.xyz, r4.w); + let v_17 = (v4.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r5 = vec4(v_17.xyz, r5.w); + r4.w = dot(r5.xyz, cb3_3.tint_symbol_2[11u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[19u].w); + let v_18 = fma(cb3_3.tint_symbol_2[11u].xyz, r4.www, cb3_3.tint_symbol_2[3u].xyz); + r5 = vec4(v_18.xyz, r5.w); + let v_19 = (r5.xyz + v_15.xyz); + r5 = vec4(v_19.xyz, r5.w); + let v_20 = bitcast>(r3.www); + let v_21 = r4.xyz; + let v_22 = select(r5.xyz, v_21, (v_20 != vec3())); + r4 = vec4(v_22.xyz, r4.w); + r3.w = dot(r4.xyz, r4.xyz); + let v_23 = (r4.xyz + vec3(0.00000099999999747524f)); + r4 = vec4(v_23.xyz, r4.w); + r4.w = dot(r4.xyz, r4.xyz); + r4.w = inverseSqrt(r4.w); + let v_24 = (r4.www * r4.xyz); + r4 = vec4(v_24.xyz, r4.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[11u].w); + r3.w = (r3.w / r4.w); + let v_25 = -(cb3_3.tint_symbol_2[11u].xyzx); + r4.w = dot(r4.xyz, v_25.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_26 = dot(r4.xyz, r1.yzw); + r4.x = clamp(vec4(v_26, v_26, v_26, v_26).x, 0.0f, 1.0f); + r4.x = (r4.w * r4.x); + r3.w = (r3.w * r4.x); + let v_27 = (r3.www * cb3_3.tint_symbol_2[19u].xyz); + r4 = vec4(v_27.xyz, r4.w); + let v_28 = (r0.xyz * r4.xyz); + r4 = vec4(v_28.xyz, r4.w); + let v_29 = bitcast>(r2.www); + let v_30 = select(r4.xyz, vec3(), (v_29 != vec3())); + r4 = vec4(v_30.xyz, r4.w); + r3.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_31 = (v_15.xyz + cb3_3.tint_symbol_2[4u].xyz); + r5 = vec4(v_31.xyz, r5.w); + let v_32 = (v4.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r6 = vec4(v_32.xyz, r6.w); + r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[12u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[20u].w); + let v_33 = fma(cb3_3.tint_symbol_2[12u].xyz, r4.www, cb3_3.tint_symbol_2[4u].xyz); + r6 = vec4(v_33.xyz, r6.w); + let v_34 = (r6.xyz + v_15.xyz); + r6 = vec4(v_34.xyz, r6.w); + let v_35 = bitcast>(r3.www); + let v_36 = r5.xyz; + let v_37 = select(r6.xyz, v_36, (v_35 != vec3())); + r5 = vec4(v_37.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + let v_38 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_38.xyz, r5.w); + r4.w = dot(r5.xyz, r5.xyz); + r4.w = inverseSqrt(r4.w); + let v_39 = (r4.www * r5.xyz); + r5 = vec4(v_39.xyz, r5.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[12u].w); + r3.w = (r3.w / r4.w); + let v_40 = -(cb3_3.tint_symbol_2[12u].xyzx); + r4.w = dot(r5.xyz, v_40.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_41 = dot(r5.xyz, r1.yzw); + r5.x = clamp(vec4(v_41, v_41, v_41, v_41).x, 0.0f, 1.0f); + r4.w = (r4.w * r5.x); + r3.w = (r3.w * r4.w); + let v_42 = (r3.www * cb3_3.tint_symbol_2[20u].xyz); + r5 = vec4(v_42.xyz, r5.w); + let v_43 = fma(r5.xyz, r0.xyz, r4.xyz); + r5 = vec4(v_43.xyz, r5.w); + let v_44 = bitcast>(r2.www); + let v_45 = r4.xyz; + let v_46 = select(r5.xyz, v_45, (v_44 != vec3())); + r4 = vec4(v_46.xyz, r4.w); + } else { + r2.w = bitcast(v.tint_symbol_5[0i].x); + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_5[0i].x); + } else { + r3.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_47 = (v_15.xyz + cb3_3.tint_symbol_2[5u].xyz); + r5 = vec4(v_47.xyz, r5.w); + let v_48 = (v4.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r6 = vec4(v_48.xyz, r6.w); + r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[13u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[21u].w); + let v_49 = fma(cb3_3.tint_symbol_2[13u].xyz, r4.www, cb3_3.tint_symbol_2[5u].xyz); + r6 = vec4(v_49.xyz, r6.w); + let v_50 = (r6.xyz + v_15.xyz); + r6 = vec4(v_50.xyz, r6.w); + let v_51 = bitcast>(r3.www); + let v_52 = r5.xyz; + let v_53 = select(r6.xyz, v_52, (v_51 != vec3())); + r5 = vec4(v_53.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + let v_54 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_54.xyz, r5.w); + r4.w = dot(r5.xyz, r5.xyz); + r4.w = inverseSqrt(r4.w); + let v_55 = (r4.www * r5.xyz); + r5 = vec4(v_55.xyz, r5.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[13u].w); + r3.w = (r3.w / r4.w); + let v_56 = -(cb3_3.tint_symbol_2[13u].xyzx); + r4.w = dot(r5.xyz, v_56.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_57 = dot(r5.xyz, r1.yzw); + r5.x = clamp(vec4(v_57, v_57, v_57, v_57).x, 0.0f, 1.0f); + r4.w = (r4.w * r5.x); + r3.w = (r3.w * r4.w); + let v_58 = (r3.www * cb3_3.tint_symbol_2[21u].xyz); + r5 = vec4(v_58.xyz, r5.w); + let v_59 = fma(r5.xyz, r0.xyz, r4.xyz); + r5 = vec4(v_59.xyz, r5.w); + let v_60 = bitcast>(r2.www); + let v_61 = r4.xyz; + let v_62 = select(r5.xyz, v_61, (v_60 != vec3())); + r4 = vec4(v_62.xyz, r4.w); + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_5[0i].x); + } else { + r3.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_63 = (v_15.xyz + cb3_3.tint_symbol_2[6u].xyz); + r5 = vec4(v_63.xyz, r5.w); + let v_64 = (v4.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r6 = vec4(v_64.xyz, r6.w); + r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[14u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[22u].w); + let v_65 = fma(cb3_3.tint_symbol_2[14u].xyz, r4.www, cb3_3.tint_symbol_2[6u].xyz); + r6 = vec4(v_65.xyz, r6.w); + let v_66 = (r6.xyz + v_15.xyz); + r6 = vec4(v_66.xyz, r6.w); + let v_67 = bitcast>(r3.www); + let v_68 = r5.xyz; + let v_69 = select(r6.xyz, v_68, (v_67 != vec3())); + r5 = vec4(v_69.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + let v_70 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_70.xyz, r5.w); + r4.w = dot(r5.xyz, r5.xyz); + r4.w = inverseSqrt(r4.w); + let v_71 = (r4.www * r5.xyz); + r5 = vec4(v_71.xyz, r5.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[14u].w); + r3.w = (r3.w / r4.w); + let v_72 = -(cb3_3.tint_symbol_2[14u].xyzx); + r4.w = dot(r5.xyz, v_72.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_73 = dot(r5.xyz, r1.yzw); + r5.x = clamp(vec4(v_73, v_73, v_73, v_73).x, 0.0f, 1.0f); + r4.w = (r4.w * r5.x); + r3.w = (r3.w * r4.w); + let v_74 = (r3.www * cb3_3.tint_symbol_2[22u].xyz); + r5 = vec4(v_74.xyz, r5.w); + let v_75 = fma(r5.xyz, r0.xyz, r4.xyz); + r5 = vec4(v_75.xyz, r5.w); + let v_76 = bitcast>(r2.www); + let v_77 = r4.xyz; + let v_78 = select(r5.xyz, v_77, (v_76 != vec3())); + r4 = vec4(v_78.xyz, r4.w); + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_5[0i].x); + } else { + r3.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_79 = (v_15.xyz + cb3_3.tint_symbol_2[7u].xyz); + r5 = vec4(v_79.xyz, r5.w); + let v_80 = (v4.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r6 = vec4(v_80.xyz, r6.w); + r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[15u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[23u].w); + let v_81 = fma(cb3_3.tint_symbol_2[15u].xyz, r4.www, cb3_3.tint_symbol_2[7u].xyz); + r6 = vec4(v_81.xyz, r6.w); + let v_82 = (r6.xyz + v_15.xyz); + r6 = vec4(v_82.xyz, r6.w); + let v_83 = bitcast>(r3.www); + let v_84 = r5.xyz; + let v_85 = select(r6.xyz, v_84, (v_83 != vec3())); + r5 = vec4(v_85.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + let v_86 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_86.xyz, r5.w); + r4.w = dot(r5.xyz, r5.xyz); + r4.w = inverseSqrt(r4.w); + let v_87 = (r4.www * r5.xyz); + r5 = vec4(v_87.xyz, r5.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[15u].w); + r3.w = (r3.w / r4.w); + let v_88 = -(cb3_3.tint_symbol_2[15u].xyzx); + r4.w = dot(r5.xyz, v_88.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f); + let v_89 = dot(r5.xyz, r1.yzw); + r5.x = clamp(vec4(v_89, v_89, v_89, v_89).x, 0.0f, 1.0f); + r4.w = (r4.w * r5.x); + r3.w = (r3.w * r4.w); + let v_90 = (r3.www * cb3_3.tint_symbol_2[23u].xyz); + r5 = vec4(v_90.xyz, r5.w); + let v_91 = fma(r5.xyz, r0.xyz, r4.xyz); + r5 = vec4(v_91.xyz, r5.w); + let v_92 = bitcast>(r2.www); + let v_93 = r4.xyz; + let v_94 = select(r5.xyz, v_93, (v_92 != vec3())); + r4 = vec4(v_94.xyz, r4.w); + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_5[0i].x); + } else { + r3.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_95 = (v_15.xyz + cb3_3.tint_symbol_2[8u].xyz); + r5 = vec4(v_95.xyz, r5.w); + let v_96 = (v4.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r6 = vec4(v_96.xyz, r6.w); + r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[16u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[24u].w); + let v_97 = fma(cb3_3.tint_symbol_2[16u].xyz, r4.www, cb3_3.tint_symbol_2[8u].xyz); + r6 = vec4(v_97.xyz, r6.w); + let v_98 = (r6.xyz + v_15.xyz); + r6 = vec4(v_98.xyz, r6.w); + let v_99 = bitcast>(r3.www); + let v_100 = r5.xyz; + let v_101 = select(r6.xyz, v_100, (v_99 != vec3())); + r5 = vec4(v_101.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + let v_102 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_102.xyz, r5.w); + r4.w = dot(r5.xyz, r5.xyz); + r4.w = inverseSqrt(r4.w); + let v_103 = (r4.www * r5.xyz); + r5 = vec4(v_103.xyz, r5.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[16u].w); + r3.w = (r3.w / r4.w); + let v_104 = -(cb3_3.tint_symbol_2[16u].xyzx); + r4.w = dot(r5.xyz, v_104.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f); + let v_105 = dot(r5.xyz, r1.yzw); + r5.x = clamp(vec4(v_105, v_105, v_105, v_105).x, 0.0f, 1.0f); + r4.w = (r4.w * r5.x); + r3.w = (r3.w * r4.w); + let v_106 = (r3.www * cb3_3.tint_symbol_2[24u].xyz); + r5 = vec4(v_106.xyz, r5.w); + let v_107 = fma(r5.xyz, r0.xyz, r4.xyz); + r5 = vec4(v_107.xyz, r5.w); + let v_108 = bitcast>(r2.www); + let v_109 = r4.xyz; + let v_110 = select(r5.xyz, v_109, (v_108 != vec3())); + r4 = vec4(v_110.xyz, r4.w); + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_5[0i].x); + } else { + r3.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_111 = (v_15.xyz + cb3_3.tint_symbol_2[9u].xyz); + r5 = vec4(v_111.xyz, r5.w); + let v_112 = (v4.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r6 = vec4(v_112.xyz, r6.w); + r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[17u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[25u].w); + let v_113 = fma(cb3_3.tint_symbol_2[17u].xyz, r4.www, cb3_3.tint_symbol_2[9u].xyz); + r6 = vec4(v_113.xyz, r6.w); + let v_114 = (r6.xyz + v_15.xyz); + r6 = vec4(v_114.xyz, r6.w); + let v_115 = bitcast>(r3.www); + let v_116 = r5.xyz; + let v_117 = select(r6.xyz, v_116, (v_115 != vec3())); + r5 = vec4(v_117.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + let v_118 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_118.xyz, r5.w); + r4.w = dot(r5.xyz, r5.xyz); + r4.w = inverseSqrt(r4.w); + let v_119 = (r4.www * r5.xyz); + r5 = vec4(v_119.xyz, r5.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[17u].w); + r3.w = (r3.w / r4.w); + let v_120 = -(cb3_3.tint_symbol_2[17u].xyzx); + r4.w = dot(r5.xyz, v_120.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f); + let v_121 = dot(r5.xyz, r1.yzw); + r5.x = clamp(vec4(v_121, v_121, v_121, v_121).x, 0.0f, 1.0f); + r4.w = (r4.w * r5.x); + r3.w = (r3.w * r4.w); + let v_122 = (r3.www * cb3_3.tint_symbol_2[25u].xyz); + r5 = vec4(v_122.xyz, r5.w); + let v_123 = fma(r5.xyz, r0.xyz, r4.xyz); + r5 = vec4(v_123.xyz, r5.w); + let v_124 = bitcast>(r2.www); + let v_125 = r4.xyz; + let v_126 = select(r5.xyz, v_125, (v_124 != vec3())); + r4 = vec4(v_126.xyz, r4.w); + } + if ((bitcast(r2.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_127 = (v_15.xyz + cb3_3.tint_symbol_2[10u].xyz); + r5 = vec4(v_127.xyz, r5.w); + let v_128 = (v4.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r6 = vec4(v_128.xyz, r6.w); + r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[18u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[26u].w); + let v_129 = fma(cb3_3.tint_symbol_2[18u].xyz, r4.www, cb3_3.tint_symbol_2[10u].xyz); + r6 = vec4(v_129.xyz, r6.w); + let v_130 = (r6.xyz + v_15.xyz); + r6 = vec4(v_130.xyz, r6.w); + let v_131 = bitcast>(r3.www); + let v_132 = r5.xyz; + let v_133 = select(r6.xyz, v_132, (v_131 != vec3())); + r5 = vec4(v_133.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + let v_134 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_134.xyz, r5.w); + r4.w = dot(r5.xyz, r5.xyz); + r4.w = inverseSqrt(r4.w); + let v_135 = (r4.www * r5.xyz); + r5 = vec4(v_135.xyz, r5.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[18u].w); + r3.w = (r3.w / r4.w); + let v_136 = -(cb3_3.tint_symbol_2[18u].xyzx); + r4.w = dot(r5.xyz, v_136.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_137 = dot(r5.xyz, r1.yzw); + r5.x = clamp(vec4(v_137, v_137, v_137, v_137).x, 0.0f, 1.0f); + r4.w = (r4.w * r5.x); + r3.w = (r3.w * r4.w); + let v_138 = (r3.www * cb3_3.tint_symbol_2[26u].xyz); + r5 = vec4(v_138.xyz, r5.w); + let v_139 = fma(r5.xyz, r0.xyz, r4.xyz); + r5 = vec4(v_139.xyz, r5.w); + let v_140 = bitcast>(r2.www); + let v_141 = r4.xyz; + let v_142 = select(r5.xyz, v_141, (v_140 != vec3())); + r4 = vec4(v_142.xyz, r4.w); + } + let v_143 = (r2.yzx * r2.yzx); + r2 = vec4(r2.x, v_143.xyz); + r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_144 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_144.xyz, r5.w); + r3.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_145 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_145.xyz, r6.w); + let v_146 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_146.xyz, r6.w); + let v_147 = fma(r5.xyz, r3.www, r6.xyz); + r5 = vec4(v_147.xyz, r5.w); + let v_148 = (r2.zzz * r5.xyz); + r5 = vec4(v_148.xyz, r5.w); + let v_149 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_149.xyz, r6.w); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_150 = dot(r7.xyz, r1.yzw); + r1.x = clamp(vec4(v_150, v_150, v_150, v_150).x, 0.0f, 1.0f); + let v_151 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz); + r1 = vec4(v_151.xyz, r1.w); + let v_152 = fma(r1.xyz, r2.yyy, r5.xyz); + r1 = vec4(v_152.xyz, r1.w); + let v_153 = (r2.xxx * r1.xyz); + r1 = vec4(v_153.xyz, r1.w); + let v_154 = (r0.xyz * r1.xyz); + r0 = vec4(v_154.xyz, r0.w); + let v_155 = fma(r2.www, r4.xyz, r0.xyz); + r0 = vec4(v_155.xyz, r0.w); + r1.x = ((-(r2.xxxx)).x + 1.0f); + let v_156 = fma(r3.xyz, r1.xxx, r0.xyz); + r0 = vec4(v_156.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + let v_157 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r1 = vec4(v_157.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r2.x = sqrt(r1.w); + let v_158 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_158.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r1.z * r2.x); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_159 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_159 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_160 = (r1.www * r1.xyz); + r1 = vec4(v_160.xyz, r1.w); + let v_161 = dot(r1.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_161, v_161, v_161, v_161).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_162 = dot(r1.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.x = clamp(vec4(v_162, v_162, v_162, v_162).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[53u].w); + r1.x = exp2(r1.x); + r1.y = fma((-(r2.xxxx)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + let v_163 = -(cb3_3.tint_symbol_2[52u].xxxx); + r1.z = (r2.y + v_163.z); + r1.z = max(r1.z, 0.0f); + let v_164 = (r1.yz * cb3_3.tint_symbol_2[51u].yx); + let v_165 = r1; + r1 = vec4(v_165.x, v_164.xy, v_165.w); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = clamp(fma(r1.yyyy, r1.zzzz, r2.zzzz).z, 0.0f, 1.0f); + let v_166 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.y * v_166.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_167 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_167.xyz); + let v_168 = fma(r1.www, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_168.xyz); + let v_169 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_169.xyz, r3.w); + let v_170 = fma(r1.xxx, r3.xyz, r2.yzw); + r2 = vec4(r2.x, v_170.xyz); + let v_171 = -(cb3_3.tint_symbol_2[57u].xxyz); + let v_172 = (r2.yzw + v_171.yzw); + r2 = vec4(r2.x, v_172.xyz); + let v_173 = fma(r2.xxx, r2.yzw, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_173.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_174 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_174.xyz, r3.w); + let v_175 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_175.xy, r1.z, v_175.z); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_176 = (v6.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_176.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_177 = -(r0.xyxz); + let v_178 = fma(r1.xyw, r2.xxx, v_177.xyw); + r1 = vec4(v_178.xy, r1.z, v_178.z); + let v_179 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_179.xyz, r1.w); + } else { + let v_180 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r2 = vec4(v_180.xyz, r2.w); + r1.w = dot(r2.xyz, r2.xyz); + r2.w = sqrt(r1.w); + let v_181 = -(cb3_3.tint_symbol_2[50u].xxxx); + r3.x = (r2.w + v_181.x); + r3.x = max(r3.x, 0.0f); + r2.w = (r3.x / r2.w); + r2.w = (r2.w * r2.z); + r3.y = (r2.w * cb3_3.tint_symbol_2[52u].z); + r2.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.wwww).w))); + r3.z = (r3.y * -1.44269502162933349609f); + r3.z = exp2(r3.z); + r3.z = ((-(r3.zzzz)).z + 1.0f); + r3.y = (r3.z / r3.y); + let v_182 = bitcast(r2.w); + r2.w = select(1.0f, r3.y, (v_182 != 0u)); + r3.y = (r3.x * cb3_3.tint_symbol_2[51u].w); + r2.w = (r2.w * r3.y); + r2.w = min(r2.w, 1.0f); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = min(r2.w, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r3.y = (r2.w * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_183 = (r1.www * r2.xyz); + r2 = vec4(v_183.xyz, r2.w); + let v_184 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_184, v_184, v_184, v_184).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_185 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_185, v_185, v_185, v_185).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r2.y = fma((-(r2.wwww)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + let v_186 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.z = (r3.x + v_186.z); + r2.z = max(r2.z, 0.0f); + let v_187 = (r2.yz * cb3_3.tint_symbol_2[51u].yx); + let v_188 = r2; + r2 = vec4(v_188.x, v_187.xy, v_188.w); + r2.z = (r2.z * 1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.z = clamp(fma(r2.yyyy, r2.zzzz, r3.yyyy).z, 0.0f, 1.0f); + let v_189 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.w = (r3.x * v_189.w); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + let v_190 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_190.xyz, r3.w); + let v_191 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_191.xyz, r3.w); + let v_192 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_192.xyz, r4.w); + let v_193 = fma(r2.xxx, r4.xyz, r3.xyz); + r3 = vec4(v_193.xyz, r3.w); + let v_194 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_195 = (r3.xyz + v_194.xyz); + r3 = vec4(v_195.xyz, r3.w); + let v_196 = fma(r2.www, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_196.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_197 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_197.xyz, r4.w); + let v_198 = fma(r2.yyy, r4.xyz, r3.xyz); + r2 = vec4(v_198.xy, r2.z, v_198.z); + let v_199 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_199.xy, r2.z, v_199.z); + let v_200 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_200.xyz, r1.w); + } + let v_201 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_201.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v1.z); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_7 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @builtin(position) v_202 : vec4) -> tint_symbol_7 { + main_inner(v0, v1, v2, v4, v5, v_202); + return tint_symbol_7(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/d8bd5e615a140cc7.wgsl b/b/8b0b5899ed/shaders/d8bd5e615a140cc7.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..1cb7bc5848c2de3d885747fc9bde896fd9280d9a --- /dev/null +++ b/b/8b0b5899ed/shaders/d8bd5e615a140cc7.wgsl @@ -0,0 +1,206 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb17_struct { + tint_symbol_2 : array, 17u>, +} + +@group(1u) @binding(4u) var cb4_4 : cb17_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4) { + let v = (v5.xy * cb10_10.tint_symbol_3[0u].yy); + r0 = vec4(v.xy, r0.zw); + r1 = fma(-(r0.xyxy), cb4_4.tint_symbol_2[1u].xxyy, v2.xyxy); + r0.x = dot(r0.xy, r0.xy); + r0.x = sqrt(r0.x); + r0.x = min(r0.x, 1.0f); + let v_1 = (r1.xy * cb10_10.tint_symbol_3[0u].zz); + let v_2 = r0; + r0 = vec4(v_2.x, v_1.xy, v_2.w); + let v_3 = fma(r1.zw, cb10_10.tint_symbol_3[0u].zz, vec2(0.5f)); + r1 = vec4(v_3.xy, r1.zw); + let v_4 = (r1.xy * vec2(2.29999995231628417969f)); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r0.yz * vec2(2.29999995231628417969f)); + let v_6 = r0; + r0 = vec4(v_6.x, v_5.xy, v_6.w); + r2 = textureSample(t14, s14, r0.yzyy.xy); + r3 = textureSample(t10, s10, r0.yzyy.xy); + r4 = textureSample(t14, s14, r1.xyxx.xy); + r1 = textureSample(t10, s10, r1.xyxx.xy); + let v_7 = r1; + r3 = vec4(r3.xy, v_7.xy); + let v_8 = r4; + r2 = vec4(r2.xy, v_8.xy); + r1 = (r2 + r3); + r2 = (r3 + vec4(0.5f)); + let v_9 = -(r2); + r1 = (r1 + v_9); + r0 = fma(r0.xxxx, r1, r2); + r0 = fma(r0, vec4(2.0f), vec4(-2.0f)); + r0 = (r0 * cb4_4.tint_symbol_2[1u].zzww); + let v_10 = (r0.zw + r0.xy); + r0 = vec4(v_10.xy, r0.zw); + let v_11 = (r0.xy * cb10_10.tint_symbol_3[0u].xx); + r0 = vec4(v_11.xy, r0.zw); + let v_12 = fma(r0.xy, v2.ww, v4.xyz.xy); + r0 = vec4(v_12.xy, r0.zw); + r0.z = v4.z; + let v_13 = -(r0.xyzx); + r0.w = dot(v_13.xyz, (-(r0.xyzx)).xyz); + r0.w = inverseSqrt(r0.w); + let v_14 = -(r0.xyzx); + let v_15 = (r0.www * v_14.xyz); + r1 = vec4(v_15.xyz, r1.w); + let v_16 = fma(r0.xyz, r0.www, vec3(0.0f, 0.0f, -1.0f)); + r0 = vec4(v_16.xyz, r0.w); + let v_17 = fma(r0.xyz, vec3(0.8333333134651184082f), r1.xyz); + r0 = vec4(v_17.xyz, r0.w); + r1.w = 0.0f; + let v_18 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r2 = vec4(v_18.xyz, r2.w); + r0.w = dot(r2.xyz, r2.xyz); + r0.w = inverseSqrt(r0.w); + let v_19 = fma(r2.xyz, r0.www, r1.xyw); + r3 = vec4(v_19.xyz, r3.w); + let v_20 = (r0.www * r2.xyz); + r2 = vec4(v_20.xyz, r2.w); + r0.w = dot(r2.xyz, r1.xyz); + r1.x = fma((-(r0.wwww)).x, r0.w, 1.0f); + r1.y = (cb4_4.tint_symbol_2[2u].y * cb4_4.tint_symbol_2[2u].y); + r1.x = fma((-(r1.yyyy)).x, r1.x, 1.0f); + r1.y = sqrt(r1.x); + r1.x = bitcast(select(0u, 4294967295u, (r1.x >= 0.0f))); + r0.w = fma(cb4_4.tint_symbol_2[2u].y, r0.w, r1.y); + r0.w = (r1.z * r0.w); + let v_21 = -(r0.wwww); + r0.w = fma(cb4_4.tint_symbol_2[2u].y, r2.z, v_21.w); + r0.w = bitcast((bitcast(r0.w) & bitcast(r1.x))); + r0.w = clamp(r0.wwww.w, 0.0f, 1.0f); + r1 = vec4(((v1.xy / v1.zz)).xy, r1.zw); + r4 = textureSample(t11, s11, r1.xyxx.xy); + r1.z = (r4.x + (-(v1.zzzz)).z); + r1.z = (r0.w * r1.z); + r1.z = min(r1.z, 5.0f); + let v_22 = fma(r3.xyz, r1.zzz, v2.xyz); + r3 = vec4(v_22.xyz, r3.w); + let v_23 = (r3.yyy * cb4_4.tint_symbol_2[14u].xwy); + r4 = vec4(v_23.xyz, r4.w); + let v_24 = fma(r3.xxx, cb4_4.tint_symbol_2[13u].xwy, r4.xyz); + r3 = vec4(v_24.xy, r3.z, v_24.z); + let v_25 = fma(r3.zzz, cb4_4.tint_symbol_2[15u].xwy, r3.xyw); + r3 = vec4(v_25.xyz, r3.w); + let v_26 = (r3.xyz + cb4_4.tint_symbol_2[16u].xwy); + r3 = vec4(v_26.xyz, r3.w); + let v_27 = (r3.xyz * vec3(0.5f)); + r3 = vec4(v_27.x, r3.y, v_27.yz); + let v_28 = -(r3.wwww); + r4.y = fma(r3.y, 0.5f, v_28.y); + r4.x = (r3.z + r3.x); + let v_29 = (r4.xy / r3.yy); + r1 = vec4(r1.xy, v_29.xy); + let v_30 = ((-(r1.xxxy)).zw + r1.zw); + r1 = vec4(r1.xy, v_30.xy); + let v_31 = fma(r0.ww, r1.zw, r1.xy); + r1 = vec4(r1.xy, v_31.xy); + let v_32 = ((-(r1.zwzz)).xy + r1.xy); + r3 = vec4(v_32.xy, r3.zw); + let v_33 = (r1.xy * vec2(0.10000000149011611938f)); + r1 = vec4(v_33.xy, r1.zw); + r4 = textureSample(t11, s11, r1.zwzz.xy); + r2.w = max(r4.x, 0.0f); + r2.w = bitcast(select(0u, 4294967295u, (v1.z >= r2.w))); + r2.w = bitcast((bitcast(r2.w) & 1065353216u)); + let v_34 = fma(r2.ww, r3.xy, r1.zw); + r1 = vec4(r1.xy, v_34.xy); + let v_35 = fma(r1.zw, vec2(0.89999997615814208984f), r1.xy); + r1 = vec4(v_35.xy, r1.zw); + r3 = textureSample(t12, s12, r1.zwzz.xy); + let v_36 = (r3.xyz * vec3(1.0f, 0.5f, 0.0f)); + r3 = vec4(v_36.xyz, r3.w); + r1 = textureSample(t12, s12, r1.xyxx.xy); + let v_37 = fma(r1.xyz, vec3(0.0f, 0.5f, 1.0f), r3.xyz); + r1 = vec4(v_37.xyz, r1.w); + r1.w = dot(r2.xyz, r0.xyz); + r1.w = (r1.w + r1.w); + let v_38 = -(r1.wwww); + let v_39 = fma(r0.xyz, v_38.xyz, r2.xyz); + r0 = vec4(v_39.xyz, r0.w); + let v_40 = (r0.yyy * cb4_4.tint_symbol_2[9u].xwy); + r2 = vec4(v_40.xyz, r2.w); + let v_41 = fma(r0.xxx, cb4_4.tint_symbol_2[8u].xwy, r2.xyz); + r2 = vec4(v_41.xyz, r2.w); + let v_42 = fma(r0.zzz, cb4_4.tint_symbol_2[10u].xwy, r2.xyz); + r0 = vec4(v_42.xyz, r0.w); + let v_43 = (r0.xyz * vec3(0.5f)); + r2 = vec4(v_43.xyz, r2.w); + let v_44 = -(r2.zzzz); + r3.y = fma(r0.y, 0.5f, v_44.y); + r3.x = (r2.y + r2.x); + let v_45 = (r3.xy / r0.yy); + r0 = vec4(v_45.xy, r0.zw); + r2 = textureSample(t7, s7, r0.xyxx.xy); + let v_46 = -(r2.xyzx); + let v_47 = (r1.xyz + v_46.xyz); + r0 = vec4(v_47.xyz, r0.w); + let v_48 = fma(r0.www, r0.xyz, r2.xyz); + r0 = vec4(v_48.xyz, r0.w); + let v_49 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_49.xyz, o0.w); + o0.w = 0.0f; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2, v4, v5); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d8c2de6e6a2e1cad.consts.json b/b/8b0b5899ed/shaders/d8c2de6e6a2e1cad.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..63a6d3b9120f98341307272d26d948de4a4a5160 --- /dev/null +++ b/b/8b0b5899ed/shaders/d8c2de6e6a2e1cad.consts.json @@ -0,0 +1 @@ +[2, 6, 15, 7, 31, 23, 4294967294, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d8c2de6e6a2e1cad.wgsl b/b/8b0b5899ed/shaders/d8c2de6e6a2e1cad.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..5002132e21775d54f153e43b71cf358ca4b9b3c4 --- /dev/null +++ b/b/8b0b5899ed/shaders/d8c2de6e6a2e1cad.wgsl @@ -0,0 +1,466 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb20_struct { + tint_symbol : array, 20u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb20_struct; + +struct cb51_struct { + tint_symbol_1 : array, 51u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb51_struct; + +struct cb7_struct { + tint_symbol_2 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb6_struct { + tint_symbol_3 : array, 6u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb6_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var icb0 : array, 14u> = array, 14u>(vec4(0.0f, 0.25f, 0.25f, 0.0f), vec4(0x1p-148f, -0.25f, -0.25f, 0.0f), vec4(0x1.8p-147f, -0.125f, -0.375f, 0.0f), vec4(0.0f, 0.375f, -0.125f, 0.0f), vec4(0.0f, -0.375f, 0.125f, 0.0f), vec4(0.0f, 0.125f, 0.375f, 0.0f), vec4(0.0f, 0.0625f, -0.1875f, 0.0f), vec4(0.0f, -0.0625f, 0.1875f, 0.0f), vec4(0.0f, 0.3125f, 0.0625f, 0.0f), vec4(0.0f, -0.1875f, -0.3125f, 0.0f), vec4(0.0f, -0.3125f, 0.3125f, 0.0f), vec4(0.0f, -0.4375f, -0.0625f, 0.0f), vec4(0.0f, 0.1875f, 0.4375f, 0.0f), vec4(0.0f, 0.4375f, -0.4375f, 0.0f)); + +var v7 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +struct tint_symbol_5 { + tint_symbol_4 : array, 8u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : bool) { + v7.x = bitcast(select(0u, 4294967295u, v_1)); + r0 = textureSample(t0, s0, v2.xyxx.xy); + let v_2 = r0; + r1 = vec4(v_2.xyz, r1.w); + r1.w = v1.w; + r1 = (r1 * v1); + r0.x = bitcast(select(0u, 4294967295u, (bitcast(cb5_5.tint_symbol_2[6u].w) != 0i))); + r0.y = bitcast(select(0u, 4294967295u, (1u < bitcast(cb2_2.tint_symbol[19u].x)))); + r0.x = bitcast((bitcast(r0.y) & bitcast(r0.x))); + if ((bitcast(r0.x) != 0u)) { + let v_3 = dpdx(v2.xy); + let v_4 = r0; + r0 = vec4(v_3.x, v_4.y, v_3.y, v_4.w); + let v_5 = dpdy(v2.xy); + r2 = vec4(v_5.xy, r2.zw); + r2.z = bitcast((bitcast(cb2_2.tint_symbol[19u].x) << 16u)); + let v_6 = bitcast(r2.z); + let v_7 = r2.z; + r2.w = select(cb2_2.tint_symbol[19u].x, v_7, (v_6 != 0u)); + r3.x = bitcast((bitcast(r2.w) << 8u)); + let v_8 = bitcast(r3.x); + let v_9 = r3.x; + r2.w = select(r2.w, v_9, (v_8 != 0u)); + let v_10 = (bitcast>(r2.zz) != vec2()); + let v_11 = vec2(bitcast(v.tint_symbol_4[2i].x), bitcast(v.tint_symbol_4[3i].x)); + let v_12 = select(vec2(bitcast(v.tint_symbol_4[4i].x), bitcast(v.tint_symbol_4[5i].x)), v_11, v_10); + let v_13 = r3; + r3 = vec4(v_13.x, v_12.xy, v_13.w); + let v_14 = bitcast(r3.x); + let v_15 = r3.z; + r2.z = select(r3.y, v_15, (v_14 != 0u)); + r3.x = bitcast((bitcast(r2.w) << 4u)); + r3.y = bitcast((bitcast(r2.z) + -4i)); + let v_16 = bitcast>(r3.xx); + let v_17 = r3.yx; + let v_18 = select(r2.zw, v_17, (v_16 != vec2())); + r2 = vec4(r2.xy, v_18.xy); + r3.x = bitcast((bitcast(r2.w) << 2u)); + r3.y = bitcast((bitcast(r2.z) + -2i)); + let v_19 = bitcast>(r3.xx); + let v_20 = r3.yx; + let v_21 = select(r2.zw, v_20, (v_19 != vec2())); + r2 = vec4(r2.xy, v_21.xy); + r2.w = bitcast((bitcast(r2.w) << 1u)); + r3.x = bitcast((bitcast(r2.z) + -1i)); + let v_22 = bitcast(r2.w); + let v_23 = r3.x; + r2.z = select(r2.z, v_23, (v_22 != 0u)); + r2.z = bitcast((bitcast(r2.z) + -1i)); + let v_24 = bitcast(cb2_2.tint_symbol[19u].x); + let v_25 = r2.z; + r2.z = select(bitcast(v.tint_symbol_4[6i].x), v_25, (v_24 != 0u)); + let v_26 = bitcast>(select(vec3(), vec3(4294967295u), (vec3(2u, 3u, 4u) < bitcast>(cb2_2.tint_symbol[19u].xxx)))); + r3 = vec4(v_26.xyz, r3.w); + if ((bitcast(cb2_2.tint_symbol[19u].x) != 0u)) { + r2.w = icb0[bitcast(r2.z)].x; + let v_27 = (r2.xy * icb0[bitcast(r2.w)].zz); + r4 = vec4(v_27.xy, r4.zw); + let v_28 = fma(icb0[bitcast(r2.w)].yy, r0.xz, r4.xy); + r4 = vec4(v_28.xy, r4.zw); + let v_29 = (r4.xy + v2.xy); + r4 = vec4(v_29.xy, r4.zw); + r4 = textureSample(t0, s0, r4.xyxx.xy); + r2.w = (r4.w * v1.w); + r2.w = (r2.w * cb12_12.tint_symbol_3[4u].z); + r2.w = dot(r2.ww, cb2_2.tint_symbol[15u].xx); + r2.w = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r2.w))); + r2.w = bitcast((bitcast(r2.w) & 1u)); + } else { + r2.w = 0.0f; + } + if ((bitcast(r0.y) != 0u)) { + r0.y = bitcast((bitcast(icb0[bitcast(r2.z)].x) + 1i)); + let v_30 = (r2.xy * icb0[bitcast(r0.y)].zz); + r4 = vec4(v_30.xy, r4.zw); + let v_31 = fma(icb0[bitcast(r0.y)].yy, r0.xz, r4.xy); + r4 = vec4(v_31.xy, r4.zw); + let v_32 = (r4.xy + v2.xy); + r4 = vec4(v_32.xy, r4.zw); + r4 = textureSample(t0, s0, r4.xyxx.xy); + r0.y = (r4.w * v1.w); + r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z); + r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx); + r0.y = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y))); + r3.w = bitcast((bitcast(r2.w) + 2i)); + let v_33 = bitcast(r0.y); + let v_34 = r3.w; + r2.w = select(r2.w, v_34, (v_33 != 0u)); + } + if ((bitcast(r3.x) != 0u)) { + r0.y = icb0[bitcast(r2.z)].x; + let v_35 = (r2.xy * icb0[bitcast((bitcast(r0.y) + 2i))].zz); + r3 = vec4(v_35.x, r3.yz, v_35.y); + let v_36 = fma(icb0[bitcast((bitcast(r0.y) + 2i))].yy, r0.xz, r3.xw); + r3 = vec4(v_36.x, r3.yz, v_36.y); + let v_37 = (r3.xw + v2.xy); + r3 = vec4(v_37.x, r3.yz, v_37.y); + r4 = textureSample(t0, s0, r3.xwxx.xy); + r0.y = (r4.w * v1.w); + r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z); + r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx); + r0.y = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y))); + r3.x = bitcast((bitcast(r2.w) + 4i)); + let v_38 = bitcast(r0.y); + let v_39 = r3.x; + r2.w = select(r2.w, v_39, (v_38 != 0u)); + } + if ((bitcast(r3.y) != 0u)) { + r0.y = icb0[bitcast(r2.z)].x; + let v_40 = (r2.xy * icb0[bitcast((bitcast(r0.y) + 3i))].zz); + r3 = vec4(v_40.xy, r3.zw); + let v_41 = fma(icb0[bitcast((bitcast(r0.y) + 3i))].yy, r0.xz, r3.xy); + r3 = vec4(v_41.xy, r3.zw); + let v_42 = (r3.xy + v2.xy); + r3 = vec4(v_42.xy, r3.zw); + r4 = textureSample(t0, s0, r3.xyxx.xy); + r0.y = (r4.w * v1.w); + r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z); + r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx); + r0.y = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y))); + r3.x = bitcast((bitcast(r2.w) + 8i)); + let v_43 = bitcast(r0.y); + let v_44 = r3.x; + r2.w = select(r2.w, v_44, (v_43 != 0u)); + } + if ((bitcast(r3.z) != 0u)) { + r0.y = icb0[bitcast(r2.z)].x; + let v_45 = (r2.xy * icb0[bitcast((bitcast(r0.y) + 4i))].zz); + r3 = vec4(v_45.xy, r3.zw); + let v_46 = fma(icb0[bitcast((bitcast(r0.y) + 4i))].yy, r0.xz, r3.xy); + r3 = vec4(v_46.xy, r3.zw); + let v_47 = (r3.xy + v2.xy); + r3 = vec4(v_47.xy, r3.zw); + r3 = textureSample(t0, s0, r3.xyxx.xy); + r0.y = (r3.w * v1.w); + r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z); + r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx); + r0.y = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y))); + r3.x = bitcast((bitcast(r2.w) + 16i)); + let v_48 = bitcast(r0.y); + let v_49 = r3.x; + r2.w = select(r2.w, v_49, (v_48 != 0u)); + } + r3 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(5u, 6u, 7u, 8u) < bitcast>(cb2_2.tint_symbol[19u].xxxx)))); + if ((bitcast(r3.x) != 0u)) { + r0.y = icb0[bitcast(r2.z)].x; + let v_50 = (r2.xy * icb0[bitcast((bitcast(r0.y) + 5i))].zz); + r4 = vec4(v_50.xy, r4.zw); + let v_51 = fma(icb0[bitcast((bitcast(r0.y) + 5i))].yy, r0.xz, r4.xy); + r4 = vec4(v_51.xy, r4.zw); + let v_52 = (r4.xy + v2.xy); + r4 = vec4(v_52.xy, r4.zw); + r4 = textureSample(t0, s0, r4.xyxx.xy); + r0.y = (r4.w * v1.w); + r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z); + r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx); + r0.y = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y))); + r3.x = bitcast((bitcast(r2.w) + 32i)); + let v_53 = bitcast(r0.y); + let v_54 = r3.x; + r2.w = select(r2.w, v_54, (v_53 != 0u)); + } + if ((bitcast(r3.y) != 0u)) { + r0.y = icb0[bitcast(r2.z)].x; + let v_55 = (r2.xy * icb0[bitcast((bitcast(r0.y) + 6i))].zz); + r3 = vec4(v_55.xy, r3.zw); + let v_56 = fma(icb0[bitcast((bitcast(r0.y) + 6i))].yy, r0.xz, r3.xy); + r3 = vec4(v_56.xy, r3.zw); + let v_57 = (r3.xy + v2.xy); + r3 = vec4(v_57.xy, r3.zw); + r4 = textureSample(t0, s0, r3.xyxx.xy); + r0.y = (r4.w * v1.w); + r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z); + r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx); + r0.y = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y))); + r3.x = bitcast((bitcast(r2.w) + 64i)); + let v_58 = bitcast(r0.y); + let v_59 = r3.x; + r2.w = select(r2.w, v_59, (v_58 != 0u)); + } + if ((bitcast(r3.z) != 0u)) { + r0.y = icb0[bitcast(r2.z)].x; + let v_60 = (r2.xy * icb0[bitcast((bitcast(r0.y) + 7i))].zz); + r3 = vec4(v_60.xy, r3.zw); + let v_61 = fma(icb0[bitcast((bitcast(r0.y) + 7i))].yy, r0.xz, r3.xy); + r3 = vec4(v_61.xy, r3.zw); + let v_62 = (r3.xy + v2.xy); + r3 = vec4(v_62.xy, r3.zw); + r4 = textureSample(t0, s0, r3.xyxx.xy); + r0.y = (r4.w * v1.w); + r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z); + r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx); + r0.y = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y))); + r3.x = bitcast((bitcast(r2.w) + 128i)); + let v_63 = bitcast(r0.y); + let v_64 = r3.x; + r2.w = select(r2.w, v_64, (v_63 != 0u)); + } + if ((bitcast(r3.w) != 0u)) { + r0.y = bitcast((bitcast(icb0[bitcast(r2.z)].x) + 8i)); + let v_65 = (r2.xy * icb0[bitcast(r0.y)].zz); + r3 = vec4(v_65.xy, r3.zw); + let v_66 = fma(icb0[bitcast(r0.y)].yy, r0.xz, r3.xy); + r3 = vec4(v_66.xy, r3.zw); + let v_67 = (r3.xy + v2.xy); + r3 = vec4(v_67.xy, r3.zw); + r3 = textureSample(t0, s0, r3.xyxx.xy); + r0.y = (r3.w * v1.w); + r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z); + r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx); + r0.y = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y))); + r3.x = bitcast((bitcast(r2.w) + 256i)); + let v_68 = bitcast(r0.y); + let v_69 = r3.x; + r2.w = select(r2.w, v_69, (v_68 != 0u)); + } + r3 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(9u, 10u, 11u, 12u) < bitcast>(cb2_2.tint_symbol[19u].xxxx)))); + if ((bitcast(r3.x) != 0u)) { + r0.y = bitcast((bitcast(icb0[bitcast(r2.z)].x) + 9i)); + let v_70 = (r2.xy * icb0[bitcast(r0.y)].zz); + r4 = vec4(v_70.xy, r4.zw); + let v_71 = fma(icb0[bitcast(r0.y)].yy, r0.xz, r4.xy); + r4 = vec4(v_71.xy, r4.zw); + let v_72 = (r4.xy + v2.xy); + r4 = vec4(v_72.xy, r4.zw); + r4 = textureSample(t0, s0, r4.xyxx.xy); + r0.y = (r4.w * v1.w); + r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z); + r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx); + r0.y = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y))); + r3.x = bitcast((bitcast(r2.w) + 512i)); + let v_73 = bitcast(r0.y); + let v_74 = r3.x; + r2.w = select(r2.w, v_74, (v_73 != 0u)); + } + if ((bitcast(r3.y) != 0u)) { + r0.y = icb0[bitcast(r2.z)].x; + let v_75 = (r2.xy * icb0[bitcast((bitcast(r0.y) + 10i))].zz); + r3 = vec4(v_75.xy, r3.zw); + let v_76 = fma(icb0[bitcast((bitcast(r0.y) + 10i))].yy, r0.xz, r3.xy); + r3 = vec4(v_76.xy, r3.zw); + let v_77 = (r3.xy + v2.xy); + r3 = vec4(v_77.xy, r3.zw); + r4 = textureSample(t0, s0, r3.xyxx.xy); + r0.y = (r4.w * v1.w); + r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z); + r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx); + r0.y = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y))); + r3.x = bitcast((bitcast(r2.w) + 1024i)); + let v_78 = bitcast(r0.y); + let v_79 = r3.x; + r2.w = select(r2.w, v_79, (v_78 != 0u)); + } + if ((bitcast(r3.z) != 0u)) { + r0.y = icb0[bitcast(r2.z)].x; + let v_80 = (r2.xy * icb0[bitcast((bitcast(r0.y) + 11i))].zz); + r3 = vec4(v_80.xy, r3.zw); + let v_81 = fma(icb0[bitcast((bitcast(r0.y) + 11i))].yy, r0.xz, r3.xy); + r3 = vec4(v_81.xy, r3.zw); + let v_82 = (r3.xy + v2.xy); + r3 = vec4(v_82.xy, r3.zw); + r4 = textureSample(t0, s0, r3.xyxx.xy); + r0.y = (r4.w * v1.w); + r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z); + r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx); + r0.y = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y))); + r3.x = bitcast((bitcast(r2.w) + 2048i)); + let v_83 = bitcast(r0.y); + let v_84 = r3.x; + r2.w = select(r2.w, v_84, (v_83 != 0u)); + } + if ((bitcast(r3.w) != 0u)) { + r0.y = icb0[bitcast(r2.z)].x; + let v_85 = (r2.xy * icb0[bitcast((bitcast(r0.y) + 12i))].zz); + r3 = vec4(v_85.xy, r3.zw); + let v_86 = fma(icb0[bitcast((bitcast(r0.y) + 12i))].yy, r0.xz, r3.xy); + r3 = vec4(v_86.xy, r3.zw); + let v_87 = (r3.xy + v2.xy); + r3 = vec4(v_87.xy, r3.zw); + r3 = textureSample(t0, s0, r3.xyxx.xy); + r0.y = (r3.w * v1.w); + r0.y = (r0.y * cb12_12.tint_symbol_3[4u].z); + r0.y = dot(r0.yy, cb2_2.tint_symbol[15u].xx); + r0.y = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.y))); + r2.z = bitcast((bitcast(r2.w) + 4096i)); + let v_88 = bitcast(r0.y); + let v_89 = r2.z; + r2.w = select(r2.w, v_89, (v_88 != 0u)); + } + r0.y = bitcast(select(0u, 4294967295u, (13u < bitcast(cb2_2.tint_symbol[19u].x)))); + if ((bitcast(r0.y) != 0u)) { + let v_90 = (r2.xy * vec2(-0.4375f)); + r2 = vec4(v_90.xy, r2.zw); + let v_91 = fma(r0.xz, vec2(0.4375f), r2.xy); + r0 = vec4(v_91.xy, r0.zw); + let v_92 = (r0.xy + v2.xy); + r0 = vec4(v_92.xy, r0.zw); + r3 = textureSample(t0, s0, r0.xyxx.xy); + r0.x = (r3.w * v1.w); + r0.x = (r0.x * cb12_12.tint_symbol_3[4u].z); + r0.x = dot(r0.xx, cb2_2.tint_symbol[15u].xx); + r0.x = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r0.x))); + r0.y = bitcast((bitcast(r2.w) + 8192i)); + let v_93 = bitcast(r0.x); + let v_94 = r0.y; + r2.w = select(r2.w, v_94, (v_93 != 0u)); + } + r0.x = bitcast(select(0u, 4294967295u, (bitcast(r2.w) == 0i))); + v_95((bitcast(r0.x) != 0u)); + o0.w = 1.0f; + } else { + r0.x = (r0.w * r1.w); + r0.y = (cb2_2.tint_symbol[15u].x * cb12_12.tint_symbol_3[4u].z); + r0.x = dot(r0.yy, r0.xx); + r0.y = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w >= r0.x))); + v_95((bitcast(r0.y) != 0u)); + o0.w = r0.x; + } + r0.x = bitcast(select(0u, 4294967295u, !((0.0f == cb3_3.tint_symbol_1[50u].w)))); + let v_96 = (bitcast(v7.x) != 0u); + r0.y = select(bitcast(v.tint_symbol_4[7i].x), 0.0f, v_96); + r0.y = bitcast((bitcast(v7.x) + bitcast(r0.y))); + r0.y = f32(bitcast(r0.y)); + let v_97 = bitcast(r0.x); + r0.x = select(1.0f, r0.y, (v_97 != 0u)); + let v_98 = (r0.xxx * v3.xyz); + r0 = vec4(v_98.xyz, r0.w); + r2 = textureSample(t5, s5, v2.xyxx.xy); + let v_99 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_99.xy, r2.zw); + r0.w = dot(r2.xy, r2.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = sqrt(abs(r0.wwww).w); + r1.w = max(cb12_12.tint_symbol_3[1u].w, 0.00100000004749745131f); + let v_100 = (r1.ww * r2.xy); + r2 = vec4(v_100.xy, r2.zw); + let v_101 = (r2.yyy * v5.xyz); + r2 = vec4(r2.x, v_101.xyz); + let v_102 = fma(r2.xxx, v4.xyz, r2.yzw); + r2 = vec4(v_102.xyz, r2.w); + let v_103 = fma(r0.www, r0.xyz, r2.xyz); + r0 = vec4(v_103.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_104 = fma(r0.xyz, r0.www, vec3(0.0f, 0.0f, -1.0f)); + r0 = vec4(v_104.xyz, r0.w); + let v_105 = fma(cb12_12.tint_symbol_3[4u].xxx, r0.xyz, vec3(0.0f, 0.0f, 1.0f)); + r0 = vec4(v_105.xyz, r0.w); + r2 = textureSample(t4, s4, v2.xyxx.xy); + r0.w = (r2.w * cb12_12.tint_symbol_3[0u].y); + r1.w = dot(r2.xyz, cb12_12.tint_symbol_3[1u].xyz); + r1.w = (r1.w * cb12_12.tint_symbol_3[0u].z); + o2.x = (r1.w * 4.0f); + r0.w = (r0.w * 0.001953125f); + o2.y = sqrt(r0.w); + let v_106 = fma(r0.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_106.xyz, o1.w); + let v_107 = (v2.zz * cb2_2.tint_symbol[15u].zy); + r0 = vec4(v_107.xy, r0.zw); + r0.w = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).w, 0.0f, 1.0f); + r0.z = (r0.w * r0.y); + let v_108 = (r0.xz * vec2(0.5f)); + r0 = vec4(v_108.xy, r0.zw); + let v_109 = sqrt(r0.xy); + o3 = vec4(v_109.xy, o3.zw); + r0.x = ((-(v6.wwww)).x + 1.0f); + r0 = vec4(r0.x, ((v6.www * v6.xyz)).xyz); + let v_110 = fma(r1.xyz, r0.xxx, r0.yzw); + o0 = vec4(v_110.xyz, o0.w); + o1.w = 0.0f; + o2.z = cb12_12.tint_symbol_3[0u].x; + o2.w = v2.w; + o3.z = 0.0f; + o3.w = (cb12_12.tint_symbol_3[5u].x * 0.49607843160629272461f); +} + +fn v_95(v_111 : bool) { + if (v_111) { + discard; + return; + } +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(front_facing) v_112 : bool) -> tint_symbol_6 { + main_inner(v1, v2, v3, v4, v5, v6, v_112); + return tint_symbol_6(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/d8c3d857ad02d501.wgsl b/b/8b0b5899ed/shaders/d8c3d857ad02d501.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..a4dcee7eb2b2e68020c98e193dce7b7394179c4d --- /dev/null +++ b/b/8b0b5899ed/shaders/d8c3d857ad02d501.wgsl @@ -0,0 +1,336 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb48_struct { + tint_symbol_2 : array, 48u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb48_struct; + +struct cb21_struct { + tint_symbol_3 : array, 21u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb21_struct; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(30u) var s14 : sampler_comparison; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_depth_cube; + +@group(1u) @binding(56u) var t24 : texture_depth_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + let v = fma(r0.xy, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r1 = vec4(v.xy, r1.zw); + r1.z = 1.0f; + r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz); + r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz); + r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz); + r1 = textureSample(t12, s12, r0.xyxx.xy); + r0.z = ((-(r1.xxxx)).z + cb12_12.tint_symbol_3[17u].w); + r0.z = (r0.z + 1.0f); + r0.z = (cb12_12.tint_symbol_3[17u].z / r0.z); + let v_1 = fma(r2.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_1.xyz, r1.w); + let v_2 = ((-(r1.xyzx)).xyz + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_2.xyz, r3.w); + r0.w = dot(r3.xyz, r3.xyz); + r2.w = inverseSqrt(r0.w); + let v_3 = (r2.www * r3.xyz); + r4 = vec4(v_3.xyz, r4.w); + r0.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r3.w = ((-(cb12_12.tint_symbol_3[7u].xxxx)).w + 1.0f); + r3.w = fma(r3.w, r0.w, cb12_12.tint_symbol_3[7u].x); + r0.w = (r0.w / r3.w); + let v_4 = -(cb12_12.tint_symbol_3[1u].xyzx); + r3.w = dot(r4.xyz, v_4.xyz); + r3.w = clamp(fma(r3.wwww, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).w, 0.0f, 1.0f); + r0.w = (r0.w * r3.w); + r1.w = 1.0f; + r1.x = dot(r1, cb12_12.tint_symbol_3[6u]); + r1.x = bitcast(select(0u, 4294967295u, (r1.x >= 0.0f))); + r1.x = bitcast((bitcast(r1.x) & 1065353216u)); + r0.w = (r0.w * r1.x); + r1.x = bitcast(select(0u, 4294967295u, (r0.w < 0.00000099999999747524f))); + v_5((bitcast(r1.x) != 0u)); + let v_6 = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + r1 = vec4(v_6.xy, r1.zw); + let v_7 = r1.xy; + let v_8 = max(v_7, vec2(-2147483648.0f)); + let v_9 = bitcast>(select(select(vec2(v_8), vec2(2147483647i), (v_8 >= vec2(2147483648.0f))), vec2(), !((v_7 == v_7)))); + r1 = vec4(v_9.xy, r1.zw); + r1 = vec4(r1.xy, vec2()); + r1 = bitcast>(textureLoad(t11, bitcast>(r1.xy), bitcast(r1.w))); + r1.x = bitcast((bitcast(r1.y) & 8u)); + r1.x = f32(bitcast(r1.x)); + r1.x = bitcast(select(0u, 4294967295u, (r1.x >= 8.0f))); + r1.x = bitcast((bitcast(r1.x) & 1065353216u)); + r5 = textureSample(t7, s7, r0.xyxx.xy); + let v_10 = (r5.xyz * r5.xyz); + r1 = vec4(r1.x, v_10.xyz); + r5 = textureSample(t9, s9, r0.xyxx.xy); + let v_11 = (r5.xy * r5.xy); + r5 = vec4(v_11.xy, r5.zw); + r6 = textureSample(t8, s8, r0.xyxx.xy); + let v_12 = (r6.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r7 = vec4(v_12.xyz, r7.w); + let v_13 = fract(r7.xyz); + r7 = vec4(v_13.xyz, r7.w); + let v_14 = fma((-(r7.yzyy)).xy, vec2(0.125f), r7.xy); + r7 = vec4(v_14.xy, r7.zw); + let v_15 = fma(r6.xyz, vec3(256.0f), r7.xyz); + r6 = vec4(v_15.xyz, r6.w); + let v_16 = (r6.xyz + vec3(-128.0f)); + r6 = vec4(v_16.xyz, r6.w); + r0.x = dot(r6.xyz, r6.xyz); + r0.x = inverseSqrt(r0.x); + let v_17 = (r0.xxx * r6.xyz); + r6 = vec4(v_17.xyz, r6.w); + r0.x = min(r5.x, 1.0f); + r0.y = fma(r5.y, 512.0f, -500.0f); + r0.y = max(r0.y, 0.0f); + let v_18 = -(r0.yyyy); + r3.w = fma(r5.y, 512.0f, v_18.w); + r0.y = (r0.y * 558.0f); + r0.y = fma(r3.w, 3.0f, r0.y); + r3.w = dot(r2.xyz, r2.xyz); + r3.w = inverseSqrt(r3.w); + let v_19 = (r2.xyz * r3.www); + r5 = vec4(v_19.xy, r5.z, v_19.z); + let v_20 = -(r5.xywx); + let v_21 = fma(r3.xyz, r2.www, v_20.xyz); + r3 = vec4(v_21.xyz, r3.w); + r2.w = dot(r3.xyz, r3.xyz); + r2.w = inverseSqrt(r2.w); + let v_22 = (r2.www * r3.xyz); + r3 = vec4(v_22.xyz, r3.w); + r2.w = bitcast(select(0u, 4294967295u, (cb6_6.tint_symbol_2[15u].w == 2.0f))); + if ((bitcast(r2.w) != 0u)) { + let v_23 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz); + r7 = vec4(v_23.xyz, r7.w); + r8.x = dot(r7.xyz, cb6_6.tint_symbol_2[15u].xyz); + r8.y = dot(r7.xyz, cb6_6.tint_symbol_2[16u].xyz); + r8.z = dot(r7.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_24 = -(r8.xyzx); + r2.w = dot(v_24.xyz, (-(r8.xyzx)).xyz); + r2.w = sqrt(r2.w); + let v_25 = ((-(r8.xyzx)).xyz / r2.www); + r7 = vec4(v_25.xyz, r7.w); + r2.w = (r2.w * cb6_6.tint_symbol_2[17u].w); + let v_26 = bitcast>(select(vec3(), vec3(4294967295u), (vec3() < r7.xyz))); + r8 = vec4(v_26.xyz, r8.w); + let v_27 = bitcast>(select(vec3(), vec3(4294967295u), (r7.xyz < vec3()))); + r9 = vec4(v_27.xyz, r9.w); + let v_28 = -(bitcast>(r8.xyzx)); + let v_29 = bitcast>((bitcast>(r9.xyz) + v_28.xyz)); + r8 = vec4(v_29.xyz, r8.w); + let v_30 = vec3(bitcast>(r8.zxy)); + r8 = vec4(v_30.xyz, r8.w); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (abs(r7.zzxx) >= abs(r7.xyyz)))); + let v_31 = bitcast>((bitcast>(r9.yw) & bitcast>(r9.xz))); + r9 = vec4(v_31.xy, r9.zw); + let v_32 = (-(r8.yzyy)).xy; + r10 = vec4(v_32.xy, r10.zw); + r10.z = 0.0f; + r10.w = abs(r7.xxxx).w; + r11 = vec4(vec2(1.0f, 0.0f), r11.zw); + r11.z = abs(r7.yyyy).z; + let v_33 = bitcast>(r9.yyy); + let v_34 = r10.zxw; + let v_35 = select(r11.xyz, v_34, (v_33 != vec3())); + r9 = vec4(r9.x, v_35.xyz); + r8.y = 0.0f; + r8.z = abs(r7.zzzz).z; + let v_36 = bitcast>(r9.xxx); + let v_37 = r8.xyz; + let v_38 = select(r9.yzw, v_37, (v_36 != vec3())); + r8 = vec4(v_38.xyz, r8.w); + let v_39 = abs(r7.yyyy); + r3.w = bitcast(select(0u, 4294967295u, (r8.z == v_39.w))); + let v_40 = bitcast>(r3.ww); + let v_41 = select(vec2(1.0f, 0.0f), r10.zy, (v_40 != vec2())); + let v_42 = r9; + r9 = vec4(v_42.x, v_41.xy, v_42.w); + r3.w = dot(r8.zz, cb6_6.tint_symbol_2[47u].zz); + let v_43 = (r7.xyz / r3.www); + r7 = vec4(v_43.xyz, r7.w); + let v_44 = (r8.xy * vec2(-0.5f)); + let v_45 = r10; + r10 = vec4(v_44.x, v_45.y, v_44.y, v_45.w); + r10.y = 0.0f; + let v_46 = (r7.xyz + r10.xyz); + r10 = vec4(v_46.xyz, r10.w); + r9.x = 0.0f; + let v_47 = fma(vec3(-0.5f), r9.xyz, r10.xyz); + r11 = vec4(v_47.xyz, r11.w); + let v_48 = r11.xyzx; + r3.w = textureSampleCompareLevel(t14, s14, v_48.xyz, r2.w); + let v_49 = (r8.xy * vec2(0.5f)); + let v_50 = r8; + r8 = vec4(v_49.x, v_50.y, v_49.y, v_50.w); + r8.y = 0.0f; + let v_51 = (r7.xyz + r8.xyz); + r7 = vec4(v_51.xyz, r7.w); + let v_52 = fma(vec3(-0.5f), r9.xyz, r7.xyz); + r8 = vec4(v_52.xyz, r8.w); + let v_53 = r8.xyzx; + r4.w = textureSampleCompareLevel(t14, s14, v_53.xyz, r2.w); + r3.w = (r3.w + r4.w); + let v_54 = fma(vec3(0.5f), r9.xyz, r10.xyz); + r8 = vec4(v_54.xyz, r8.w); + let v_55 = r8.xyzx; + r4.w = textureSampleCompareLevel(t14, s14, v_55.xyz, r2.w); + r3.w = (r3.w + r4.w); + let v_56 = fma(vec3(0.5f), r9.xyz, r7.xyz); + r7 = vec4(v_56.xyz, r7.w); + let v_57 = r7.xyzx; + r2.w = textureSampleCompareLevel(t14, s14, v_57.xyz, r2.w); + r2.w = (r2.w + r3.w); + r2.w = (r2.w * 0.25f); + } else { + let v_58 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz); + r2 = vec4(v_58.xyz, r2.w); + r7.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz); + r7.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz); + r0.z = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_59 = -(r0.zzzz); + let v_60 = (r7.xy / v_59.xy); + r7 = vec4(v_60.xy, r7.zw); + r0.z = dot(r2.xyz, r2.xyz); + r0.z = sqrt(r0.z); + r7.z = (r0.z * cb6_6.tint_symbol_2[17u].w); + let v_61 = fma(r7.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.0f)); + r2 = vec4(v_61.xyz, r2.w); + r7 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4(-0.5f, -0.5f, 0.5f, -0.5f), r2.xyxy); + let v_62 = r7.xyxx; + r0.z = textureSampleCompareLevel(t24, s14, v_62.xy, r2.z); + let v_63 = r7.zwzz; + r3.w = textureSampleCompareLevel(t24, s14, v_63.xy, r2.z); + r0.z = (r0.z + r3.w); + r7 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4(-0.5f, 0.5f, 0.5f, 0.5f), r2.xyxy); + let v_64 = r7.xyxx; + r2.x = textureSampleCompareLevel(t24, s14, v_64.xy, r2.z); + r0.z = (r0.z + r2.x); + let v_65 = r7.zwzz; + r2.x = textureSampleCompareLevel(t24, s14, v_65.xy, r2.z); + r0.z = (r0.z + r2.x); + r2.w = (r0.z * 0.25f); + } + r0.z = (r0.w * r1.x); + let v_66 = (cb12_12.tint_symbol_3[3u].www * cb12_12.tint_symbol_3[3u].xyz); + r2 = vec4(v_66.xyz, r2.w); + let v_67 = dot(r6.xyz, r4.xyz); + r0.w = clamp(vec4(v_67, v_67, v_67, v_67).w, 0.0f, 1.0f); + let v_68 = dot((-(r5.xywx)).xyz, r6.xyz); + r5.x = clamp(vec4(v_68, v_68, v_68, v_68).x, 0.0f, 1.0f); + let v_69 = dot(r3.xyz, r4.xyz); + r5.y = clamp(vec4(v_69, v_69, v_69, v_69).y, 0.0f, 1.0f); + let v_70 = ((-(r5.xyxx)).xy + vec2(1.0f)); + r4 = vec4(v_70.xy, r4.zw); + let v_71 = (r4.xy * r4.xy); + r4 = vec4(r4.xy, v_71.xy); + let v_72 = (r4.zw * r4.zw); + r4 = vec4(r4.xy, v_72.xy); + let v_73 = (r4.xy * r4.zw); + r4 = vec4(v_73.xy, r4.zw); + r1.x = ((-(r5.zzzz)).x + 1.0f); + let v_74 = fma(r5.zz, r4.xy, r1.xx); + r4 = vec4(v_74.xy, r4.zw); + let v_75 = (r0.yy + vec2(2.0f, 0.00000000999999993923f)); + r4 = vec4(r4.xy, v_75.xy); + r0.y = (r4.z * 0.125f); + r1.x = fma((-(r0.xxxx)).x, r4.x, 1.0f); + r3.x = dot(r6.xyz, r3.xyz); + r3.x = clamp(((r3.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r3.x = log2(r3.x); + r3.x = (r3.x * r4.w); + r3.x = exp2(r3.x); + r3.x = (r4.y * r3.x); + r0.y = (r0.y * r3.x); + r0.x = (r0.x * r0.y); + r0.x = (r0.w * r0.x); + r0.y = (r0.w * r1.x); + r0.x = (r0.x * cb12_12.tint_symbol_3[8u].z); + r0.w = (r2.w + -1.0f); + r0.w = fma(cb12_12.tint_symbol_3[8u].y, r0.w, 1.0f); + let v_76 = fma(r1.yzw, r0.yyy, r0.xxx); + r1 = vec4(v_76.xyz, r1.w); + let v_77 = (r2.xyz * r1.xyz); + r1 = vec4(v_77.xyz, r1.w); + let v_78 = (r0.zzz * r1.xyz); + r0 = vec4(v_78.xyz, r0.w); + let v_79 = (r0.www * r0.xyz); + r0 = vec4(v_79.xyz, r0.w); + let v_80 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_80.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_5(v_81 : bool) { + if (v_81) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d8c6aa4c192006d7.wgsl b/b/8b0b5899ed/shaders/d8c6aa4c192006d7.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..78b002a56227859d1ad58089dd7fb9bdaba6d78a --- /dev/null +++ b/b/8b0b5899ed/shaders/d8c6aa4c192006d7.wgsl @@ -0,0 +1,99 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb16_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb47_struct { + tint_symbol_2 : array, 47u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb47_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + r0.x = v2.w; + r0.y = v3.w; + r0 = textureSample(t0, s0, r0.xyxx.xy); + r0.w = (r0.w * v4.x); + r1.x = (r0.w * cb2_2.tint_symbol[15u].x); + r1.y = bitcast(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_2[46u].x))); + r0.w = fma((-(r0.wwww)).w, cb2_2.tint_symbol[15u].x, 1.0f); + let v = bitcast(r1.y); + let v_1 = r0.w; + r0.w = select(r1.x, v_1, (v != 0u)); + r0.w = (r0.w * cb11_11.tint_symbol_2[21u].w); + r1.x = bitcast(select(0u, 4294967295u, (cb11_11.tint_symbol_2[21u].z >= r0.w))); + r1.y = bitcast(select(0u, 4294967295u, (cb11_11.tint_symbol_2[21u].w == 1.0f))); + r1.x = bitcast((bitcast(r1.y) & bitcast(r1.x))); + v_2((bitcast(r1.x) != 0u)); + r1.x = dot(v2.xyz, v2.xyz); + r1.x = inverseSqrt(r1.x); + let v_3 = (r1.xxx * v2.xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = -(r0.xyzx); + let v_5 = fma(r0.xyz, v1.xyz, v_4.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(v1.www, r2.xyz, r0.xyz); + o0 = vec4(v_6.xyz, o0.w); + let v_7 = fma(r1.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_7.xyz, o1.w); + r0.x = (v4.y + cb3_3.tint_symbol_1[45u].w); + r0.x = (r0.x * 0.5f); + r0.y = 0.0f; + let v_8 = sqrt(r0.xy); + o3 = vec4(v_8.xy, o3.zw); + o0.w = r0.w; + o1.w = 1.0f; + o2 = vec4(0.0f, 0.0f, 0.98000001907348632812f, 1.0f); + o3 = vec4(o3.xy, vec2(0.0f, 0.04960784316062927246f)); +} + +fn v_2(v_9 : bool) { + if (v_9) { + discard; + return; + } +} + +struct tint_symbol_3 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> tint_symbol_3 { + main_inner(v1, v2, v3, v4); + return tint_symbol_3(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/d8c8c278adaf8672.wgsl b/b/8b0b5899ed/shaders/d8c8c278adaf8672.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..cbb305763b6f640e50f10ba8cafa105adae16014 --- /dev/null +++ b/b/8b0b5899ed/shaders/d8c8c278adaf8672.wgsl @@ -0,0 +1,119 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb10_struct { + tint_symbol_1 : array, 10u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb10_struct; + +struct cb18_struct { + tint_symbol_2 : array, 18u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb18_struct; + +struct cb10_struct_1 { + tint_symbol_3 : array, 10u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb10_struct_1; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + let v = (v1.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r0 = vec4(v.xyz, r0.w); + r1 = vec4(((v2.xy / v2.ww)).xy, r1.zw); + r1 = textureSample(t5, s5, r1.xyxx.xy); + r0.w = (cb11_11.tint_symbol_2[17u].w + 1.0f); + r0.w = ((-(r1.xxxx)).w + r0.w); + r0.w = (cb11_11.tint_symbol_2[17u].z / r0.w); + r0.w = clamp(((r0.wwww / v2.wwww)).w, 0.0f, 1.0f); + r1 = vec4(((v3.xyz / v4.xyz)).xyz, r1.w); + r1.x = max(r1.y, r1.x); + r1.x = max(r1.z, r1.x); + let v_1 = -(r1.xxxx); + r0.w = clamp(((r0.wwww + v_1)).w, 0.0f, 1.0f); + let v_2 = (r0.xyz * r1.xxx); + r1 = vec4(v_2.xyz, r1.w); + let v_3 = (r0.www * r0.xyz); + r2 = vec4(v_3.xyz, r2.w); + let v_4 = (r2.xyz * vec3(0.125f)); + r2 = vec4(v_4.xyz, r2.w); + let v_5 = (r1.yyy * cb6_6.tint_symbol_1[1u].xzy); + r3 = vec4(v_5.xyz, r3.w); + let v_6 = fma(r1.xxx, cb6_6.tint_symbol_1[0u].xzy, r3.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, cb6_6.tint_symbol_1[2u].xzy, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + let v_8 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xzy, cb6_6.tint_symbol_1[9u].xzy); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = (r2.yyy * cb6_6.tint_symbol_1[1u].xyz); + r3 = vec4(v_9.xyz, r3.w); + let v_10 = fma(r2.xxx, cb6_6.tint_symbol_1[0u].xyz, r3.xyz); + r2 = vec4(v_10.xy, r2.z, v_10.z); + let v_11 = fma(r2.zzz, cb6_6.tint_symbol_1[2u].xyz, r2.xyw); + r2 = vec4(v_11.xyz, r2.w); + let v_12 = (r2.xyz * cb6_6.tint_symbol_1[5u].xyz); + r2 = vec4(v_12.xyz, r2.w); + let v_13 = (r1.xyz + vec3(0.5f, 0.0f, 1.5f)); + r1 = vec4(v_13.xyz, r1.w); + r1.z = (r1.z * 0.25f); + r2.w = (r2.y * 0.25f); + let v_14 = r1; + r3 = vec4(v_14.xzy, r3.w); + r1.w = 0.0f; + r2.y = 0.0f; + loop { + r3.w = bitcast(select(0u, 4294967295u, (bitcast(r2.y) >= 8i))); + if ((bitcast(r3.w) != 0u)) { + break; + } + let v_15 = r3.xyxx; + r3.w = textureSampleCompareLevel(t15, s15, v_15.xy, r3.z); + r1.w = (r1.w + r3.w); + let v_16 = (r2.xwz + r3.xyz); + r3 = vec4(v_16.xyz, r3.w); + r2.y = bitcast((bitcast(r2.y) + 1i)); + } + r0.w = (r0.w * r1.w); + r0.w = (r0.w * 0.125f); + r0.x = dot(r0.xyz, r0.xyz); + r0.x = sqrt(r0.x); + r0.x = (r0.x * r0.w); + r0.y = (r0.x * v2.z); + r0.x = fma(r0.x, v2.z, -1.0f); + r0.x = fma(cb10_10.tint_symbol_3[9u].w, r0.x, 1.0f); + r0.x = (r0.x * r0.y); + let v_17 = (r0.xxx * cb10_10.tint_symbol_3[4u].xyz); + o0 = vec4(v_17.xyz, o0.w); + o0.w = 0.0f; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d8e3f22bda2a249b.consts.json b/b/8b0b5899ed/shaders/d8e3f22bda2a249b.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..2f3c76633ba7133fe92bfd67888fad4aca857010 --- /dev/null +++ b/b/8b0b5899ed/shaders/d8e3f22bda2a249b.consts.json @@ -0,0 +1 @@ +[2, 6, 15, 7, 31, 23, 4294967294, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d8e3f22bda2a249b.wgsl b/b/8b0b5899ed/shaders/d8e3f22bda2a249b.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..d18a68897f24a5ed97af26ce70dcbe4cc53c2d81 --- /dev/null +++ b/b/8b0b5899ed/shaders/d8e3f22bda2a249b.wgsl @@ -0,0 +1,1135 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb20_struct { + tint_symbol_1 : array, 20u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb20_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb5_struct { + tint_symbol_4 : array, 5u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb5_struct; + +struct cb4_struct { + tint_symbol_5 : array, 4u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb4_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(29u) var s13 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(45u) var t13 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var icb0 : array, 14u> = array, 14u>(vec4(0.0f, 0.25f, 0.25f, 0.0f), vec4(0x1p-148f, -0.25f, -0.25f, 0.0f), vec4(0x1.8p-147f, -0.125f, -0.375f, 0.0f), vec4(0.0f, 0.375f, -0.125f, 0.0f), vec4(0.0f, -0.375f, 0.125f, 0.0f), vec4(0.0f, 0.125f, 0.375f, 0.0f), vec4(0.0f, 0.0625f, -0.1875f, 0.0f), vec4(0.0f, -0.0625f, 0.1875f, 0.0f), vec4(0.0f, 0.3125f, 0.0625f, 0.0f), vec4(0.0f, -0.1875f, -0.3125f, 0.0f), vec4(0.0f, -0.3125f, 0.3125f, 0.0f), vec4(0.0f, -0.4375f, -0.0625f, 0.0f), vec4(0.0f, 0.1875f, 0.4375f, 0.0f), vec4(0.0f, 0.4375f, -0.4375f, 0.0f)); + +var v7 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 10u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4) { + x1[0u].x = v7[0u]; + x1[0u].y = v7[1u]; + x1[0u].z = v7[2u]; + x1[0u].w = v7[3u]; + r0.x = bitcast(select(0u, 4294967295u, (bitcast(cb5_5.tint_symbol_3[6u].w) != 0i))); + r0.y = bitcast(select(0u, 4294967295u, (1u < bitcast(cb2_2.tint_symbol_1[19u].x)))); + r0.x = bitcast((bitcast(r0.y) & bitcast(r0.x))); + if ((bitcast(r0.x) != 0u)) { + if ((bitcast(r0.x) != 0u)) { + let v_1 = dpdx(v0.xy); + r0 = vec4(r0.xy, v_1.xy); + let v_2 = dpdy(v0.xy); + r1 = vec4(v_2.xy, r1.zw); + r1.z = bitcast((bitcast(cb2_2.tint_symbol_1[19u].x) << 16u)); + let v_3 = bitcast(r1.z); + let v_4 = r1.z; + r1.w = select(cb2_2.tint_symbol_1[19u].x, v_4, (v_3 != 0u)); + r2.x = bitcast((bitcast(r1.w) << 8u)); + let v_5 = bitcast(r2.x); + let v_6 = r2.x; + r1.w = select(r1.w, v_6, (v_5 != 0u)); + let v_7 = (bitcast>(r1.zz) != vec2()); + let v_8 = vec2(bitcast(v.tint_symbol_7[2i].x), bitcast(v.tint_symbol_7[3i].x)); + let v_9 = select(vec2(bitcast(v.tint_symbol_7[4i].x), bitcast(v.tint_symbol_7[5i].x)), v_8, v_7); + let v_10 = r2; + r2 = vec4(v_10.x, v_9.xy, v_10.w); + let v_11 = bitcast(r2.x); + let v_12 = r2.z; + r1.z = select(r2.y, v_12, (v_11 != 0u)); + r2.x = bitcast((bitcast(r1.w) << 4u)); + r2.y = bitcast((bitcast(r1.z) + -4i)); + let v_13 = bitcast>(r2.xx); + let v_14 = r2.yx; + let v_15 = select(r1.zw, v_14, (v_13 != vec2())); + r1 = vec4(r1.xy, v_15.xy); + r2.x = bitcast((bitcast(r1.w) << 2u)); + r2.y = bitcast((bitcast(r1.z) + -2i)); + let v_16 = bitcast>(r2.xx); + let v_17 = r2.yx; + let v_18 = select(r1.zw, v_17, (v_16 != vec2())); + r1 = vec4(r1.xy, v_18.xy); + r1.w = bitcast((bitcast(r1.w) << 1u)); + r2.x = bitcast((bitcast(r1.z) + -1i)); + let v_19 = bitcast(r1.w); + let v_20 = r2.x; + r1.z = select(r1.z, v_20, (v_19 != 0u)); + r1.z = bitcast((bitcast(r1.z) + -1i)); + let v_21 = bitcast(cb2_2.tint_symbol_1[19u].x); + let v_22 = r1.z; + r1.z = select(bitcast(v.tint_symbol_7[6i].x), v_22, (v_21 != 0u)); + let v_23 = bitcast>(select(vec3(), vec3(4294967295u), (vec3(2u, 3u, 4u) < bitcast>(cb2_2.tint_symbol_1[19u].xxx)))); + r2 = vec4(v_23.xyz, r2.w); + if ((bitcast(cb2_2.tint_symbol_1[19u].x) != 0u)) { + r1.w = icb0[bitcast(r1.z)].x; + let v_24 = (r1.xy * icb0[bitcast(r1.w)].zz); + r3 = vec4(v_24.xy, r3.zw); + let v_25 = fma(icb0[bitcast(r1.w)].yy, r0.zw, r3.xy); + r3 = vec4(v_25.xy, r3.zw); + let v_26 = (r3.xy + v0.xy); + r3 = vec4(v_26.xy, r3.zw); + r3 = textureSample(t0, s0, r3.xyxx.xy); + r1.w = (r3.w * cb2_2.tint_symbol_1[15u].x); + r1.w = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r1.w))); + r1.w = bitcast((bitcast(r1.w) & 1u)); + } else { + r1.w = 0.0f; + } + if ((bitcast(r0.y) != 0u)) { + r0.y = bitcast((bitcast(icb0[bitcast(r1.z)].x) + 1i)); + let v_27 = (r1.xy * icb0[bitcast(r0.y)].zz); + r3 = vec4(v_27.xy, r3.zw); + let v_28 = fma(icb0[bitcast(r0.y)].yy, r0.zw, r3.xy); + r3 = vec4(v_28.xy, r3.zw); + let v_29 = (r3.xy + v0.xy); + r3 = vec4(v_29.xy, r3.zw); + r3 = textureSample(t0, s0, r3.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.w = bitcast((bitcast(r1.w) + 2i)); + let v_30 = bitcast(r0.y); + let v_31 = r2.w; + r1.w = select(r1.w, v_31, (v_30 != 0u)); + } + if ((bitcast(r2.x) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_32 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 2i))].zz); + r2 = vec4(v_32.x, r2.yz, v_32.y); + let v_33 = fma(icb0[bitcast((bitcast(r0.y) + 2i))].yy, r0.zw, r2.xw); + r2 = vec4(v_33.x, r2.yz, v_33.y); + let v_34 = (r2.xw + v0.xy); + r2 = vec4(v_34.x, r2.yz, v_34.y); + r3 = textureSample(t0, s0, r2.xwxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 4i)); + let v_35 = bitcast(r0.y); + let v_36 = r2.x; + r1.w = select(r1.w, v_36, (v_35 != 0u)); + } + if ((bitcast(r2.y) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_37 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 3i))].zz); + r2 = vec4(v_37.xy, r2.zw); + let v_38 = fma(icb0[bitcast((bitcast(r0.y) + 3i))].yy, r0.zw, r2.xy); + r2 = vec4(v_38.xy, r2.zw); + let v_39 = (r2.xy + v0.xy); + r2 = vec4(v_39.xy, r2.zw); + r3 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 8i)); + let v_40 = bitcast(r0.y); + let v_41 = r2.x; + r1.w = select(r1.w, v_41, (v_40 != 0u)); + } + if ((bitcast(r2.z) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_42 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 4i))].zz); + r2 = vec4(v_42.xy, r2.zw); + let v_43 = fma(icb0[bitcast((bitcast(r0.y) + 4i))].yy, r0.zw, r2.xy); + r2 = vec4(v_43.xy, r2.zw); + let v_44 = (r2.xy + v0.xy); + r2 = vec4(v_44.xy, r2.zw); + r2 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r2.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 16i)); + let v_45 = bitcast(r0.y); + let v_46 = r2.x; + r1.w = select(r1.w, v_46, (v_45 != 0u)); + } + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(5u, 6u, 7u, 8u) < bitcast>(cb2_2.tint_symbol_1[19u].xxxx)))); + if ((bitcast(r2.x) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_47 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 5i))].zz); + r3 = vec4(v_47.xy, r3.zw); + let v_48 = fma(icb0[bitcast((bitcast(r0.y) + 5i))].yy, r0.zw, r3.xy); + r3 = vec4(v_48.xy, r3.zw); + let v_49 = (r3.xy + v0.xy); + r3 = vec4(v_49.xy, r3.zw); + r3 = textureSample(t0, s0, r3.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 32i)); + let v_50 = bitcast(r0.y); + let v_51 = r2.x; + r1.w = select(r1.w, v_51, (v_50 != 0u)); + } + if ((bitcast(r2.y) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_52 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 6i))].zz); + r2 = vec4(v_52.xy, r2.zw); + let v_53 = fma(icb0[bitcast((bitcast(r0.y) + 6i))].yy, r0.zw, r2.xy); + r2 = vec4(v_53.xy, r2.zw); + let v_54 = (r2.xy + v0.xy); + r2 = vec4(v_54.xy, r2.zw); + r3 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 64i)); + let v_55 = bitcast(r0.y); + let v_56 = r2.x; + r1.w = select(r1.w, v_56, (v_55 != 0u)); + } + if ((bitcast(r2.z) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_57 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 7i))].zz); + r2 = vec4(v_57.xy, r2.zw); + let v_58 = fma(icb0[bitcast((bitcast(r0.y) + 7i))].yy, r0.zw, r2.xy); + r2 = vec4(v_58.xy, r2.zw); + let v_59 = (r2.xy + v0.xy); + r2 = vec4(v_59.xy, r2.zw); + r3 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 128i)); + let v_60 = bitcast(r0.y); + let v_61 = r2.x; + r1.w = select(r1.w, v_61, (v_60 != 0u)); + } + if ((bitcast(r2.w) != 0u)) { + r0.y = bitcast((bitcast(icb0[bitcast(r1.z)].x) + 8i)); + let v_62 = (r1.xy * icb0[bitcast(r0.y)].zz); + r2 = vec4(v_62.xy, r2.zw); + let v_63 = fma(icb0[bitcast(r0.y)].yy, r0.zw, r2.xy); + r2 = vec4(v_63.xy, r2.zw); + let v_64 = (r2.xy + v0.xy); + r2 = vec4(v_64.xy, r2.zw); + r2 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r2.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 256i)); + let v_65 = bitcast(r0.y); + let v_66 = r2.x; + r1.w = select(r1.w, v_66, (v_65 != 0u)); + } + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(9u, 10u, 11u, 12u) < bitcast>(cb2_2.tint_symbol_1[19u].xxxx)))); + if ((bitcast(r2.x) != 0u)) { + r0.y = bitcast((bitcast(icb0[bitcast(r1.z)].x) + 9i)); + let v_67 = (r1.xy * icb0[bitcast(r0.y)].zz); + r3 = vec4(v_67.xy, r3.zw); + let v_68 = fma(icb0[bitcast(r0.y)].yy, r0.zw, r3.xy); + r3 = vec4(v_68.xy, r3.zw); + let v_69 = (r3.xy + v0.xy); + r3 = vec4(v_69.xy, r3.zw); + r3 = textureSample(t0, s0, r3.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 512i)); + let v_70 = bitcast(r0.y); + let v_71 = r2.x; + r1.w = select(r1.w, v_71, (v_70 != 0u)); + } + if ((bitcast(r2.y) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_72 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 10i))].zz); + r2 = vec4(v_72.xy, r2.zw); + let v_73 = fma(icb0[bitcast((bitcast(r0.y) + 10i))].yy, r0.zw, r2.xy); + r2 = vec4(v_73.xy, r2.zw); + let v_74 = (r2.xy + v0.xy); + r2 = vec4(v_74.xy, r2.zw); + r3 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 1024i)); + let v_75 = bitcast(r0.y); + let v_76 = r2.x; + r1.w = select(r1.w, v_76, (v_75 != 0u)); + } + if ((bitcast(r2.z) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_77 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 11i))].zz); + r2 = vec4(v_77.xy, r2.zw); + let v_78 = fma(icb0[bitcast((bitcast(r0.y) + 11i))].yy, r0.zw, r2.xy); + r2 = vec4(v_78.xy, r2.zw); + let v_79 = (r2.xy + v0.xy); + r2 = vec4(v_79.xy, r2.zw); + r3 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 2048i)); + let v_80 = bitcast(r0.y); + let v_81 = r2.x; + r1.w = select(r1.w, v_81, (v_80 != 0u)); + } + if ((bitcast(r2.w) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_82 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 12i))].zz); + r2 = vec4(v_82.xy, r2.zw); + let v_83 = fma(icb0[bitcast((bitcast(r0.y) + 12i))].yy, r0.zw, r2.xy); + r2 = vec4(v_83.xy, r2.zw); + let v_84 = (r2.xy + v0.xy); + r2 = vec4(v_84.xy, r2.zw); + r2 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r2.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r1.z = bitcast((bitcast(r1.w) + 4096i)); + let v_85 = bitcast(r0.y); + let v_86 = r1.z; + r1.w = select(r1.w, v_86, (v_85 != 0u)); + } + r0.y = bitcast(select(0u, 4294967295u, (13u < bitcast(cb2_2.tint_symbol_1[19u].x)))); + if ((bitcast(r0.y) != 0u)) { + let v_87 = (r1.xy * vec2(-0.4375f)); + r1 = vec4(v_87.xy, r1.zw); + let v_88 = fma(r0.zw, vec2(0.4375f), r1.xy); + let v_89 = r0; + r0 = vec4(v_89.x, v_88.xy, v_89.w); + let v_90 = (r0.yz + v0.xy); + let v_91 = r0; + r0 = vec4(v_91.x, v_90.xy, v_91.w); + r2 = textureSample(t0, s0, r0.yzyy.xy); + r0.y = (r2.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r0.z = bitcast((bitcast(r1.w) + 8192i)); + let v_92 = bitcast(r0.y); + let v_93 = r0.z; + r1.w = select(r1.w, v_93, (v_92 != 0u)); + } + } else { + r1.w = 0.0f; + } + r0.y = bitcast(select(0u, 4294967295u, (bitcast(r1.w) == 0i))); + v_94((bitcast(r0.y) != 0u)); + } else { + if ((bitcast(r0.x) != 0u)) { + r0.x = 1.0f; + } else { + r1 = textureSample(t0, s0, v0.xy.xyxx.xy); + r0.x = (r1.w * cb2_2.tint_symbol_1[15u].x); + } + r0.x = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r0.x))); + v_94((bitcast(r0.x) != 0u)); + } + r0 = textureSample(t0, s0, v0.xy.xyxx.xy); + r1 = textureSample(t4, s4, v0.xy.xyxx.xy); + let v_95 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_95.xy, r1.zw); + r0.z = dot(r1.xy, r1.xy); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = sqrt(abs(r0.zzzz).z); + r1.z = max(cb10_10.tint_symbol_5[3u].x, 0.00100000004749745131f); + let v_96 = (r1.zz * r1.xy); + r1 = vec4(v_96.xy, r1.zw); + let v_97 = (r1.yyy * v5.xyz); + r1 = vec4(r1.x, v_97.xyz); + let v_98 = fma(r1.xxx, v4.xyz, r1.yzw); + r1 = vec4(v_98.xyz, r1.w); + let v_99 = fma(r0.zzz, v1.xyz, r1.xyz); + r1 = vec4(v_99.xyz, r1.w); + r0.z = dot(r1.xyz, r1.xyz); + r0.z = inverseSqrt(r0.z); + r0.z = (r0.z * r1.z); + r1 = textureSample(t5, s5, v0.xy.xyxx.xy); + let v_100 = (r1.xy * r1.xy); + r1 = vec4(v_100.xy, r1.zw); + r1.x = (r1.x * cb10_10.tint_symbol_5[3u].w); + r0.y = cb13_13.tint_symbol_4[3u].x; + r2 = textureSample(t13, s13, r0.xyxx.xy); + r0.x = (r0.w * v3.w); + let v_101 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + let v_102 = r0; + r0 = vec4(v_102.x, v_101.x, v_102.z, v_101.y); + r0.z = fma(r0.z, 0.5f, 0.5f); + r3.x = fma(r0.z, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x); + r3.y = (r0.z + 0.30000001192092895508f); + let v_103 = (r0.yw * r3.xy); + let v_104 = r0; + r0 = vec4(v_104.x, v_103.xy, v_104.w); + let v_105 = (r2.xyz * r2.xyz); + r2 = vec4(v_105.xyz, r2.w); + let v_106 = -(v2.xyzx); + let v_107 = (v_106.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_107.xyz, r3.w); + r0.w = dot(r3.xyz, r3.xyz); + r0.w = inverseSqrt(r0.w); + let v_108 = (r0.www * r3.xyz); + r4 = vec4(v_108.xyz, r4.w); + let v_109 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_110 = fma(r3.xyz, r0.www, v_109.xyz); + r5 = vec4(v_110.xyz, r5.w); + r1.z = dot(r5.xyz, r5.xyz); + r1.z = inverseSqrt(r1.z); + let v_111 = (r1.zzz * r5.xyz); + r5 = vec4(v_111.xyz, r5.w); + r1.x = clamp(r1.xxxx.x, 0.0f, 1.0f); + let v_112 = (r0.yz * r0.yz); + let v_113 = r0; + r0 = vec4(v_113.x, v_112.xy, v_113.w); + r1.z = fma(r1.y, cb10_10.tint_symbol_5[3u].z, -500.0f); + r1.z = max(r1.z, 0.0f); + let v_114 = -(r1.zzzz); + r1.y = fma(r1.y, cb10_10.tint_symbol_5[3u].z, v_114.y); + r1.z = (r1.z * 558.0f); + r1.y = fma(r1.y, 3.0f, r1.z); + r1.z = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_115 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_115.xyz, r6.w); + let v_116 = (r6.yyy * cb6_6.tint_symbol_6[1u].xyz); + r7 = vec4(v_116.xyz, r7.w); + let v_117 = fma(r6.xxx, cb6_6.tint_symbol_6[0u].xyz, r7.xyz); + r7 = vec4(v_117.xyz, r7.w); + let v_118 = fma(r6.zzz, cb6_6.tint_symbol_6[2u].xyz, r7.xyz); + r7 = vec4(v_118.xyz, r7.w); + let v_119 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r8 = vec4(v_119.xyz, r8.w); + let v_120 = &(x0[0u]); + let v_121 = r8; + *(v_120) = vec4(v_121.xyz, (*(v_120)).w); + let v_122 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r9 = vec4(v_122.xyz, r9.w); + let v_123 = &(x0[1u]); + let v_124 = r9; + *(v_123) = vec4(v_124.xyz, (*(v_123)).w); + let v_125 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r10 = vec4(v_125.xyz, r10.w); + let v_126 = &(x0[2u]); + let v_127 = r10; + *(v_126) = vec4(v_127.xyz, (*(v_126)).w); + let v_128 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r7 = vec4(v_128.xyz, r7.w); + let v_129 = &(x0[3u]); + let v_130 = r7; + *(v_129) = vec4(v_130.xyz, (*(v_129)).w); + let v_131 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_132 = r11; + r11 = vec4(v_132.x, v_131.x, v_132.z, v_131.y); + r1.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r1.w = (r1.w * 0.5f); + let v_133 = abs(r10.yyyy); + r2.w = max(v_133.w, abs(r10.xxxx).w); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r1.w))); + let v_134 = (bitcast(r2.w) != 0u); + let v_135 = bitcast(v.tint_symbol_7[0i].x); + r2.w = select(bitcast(v.tint_symbol_7[7i].x), v_135, v_134); + let v_136 = abs(r9.yyyy); + r3.w = max(v_136.w, abs(r9.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r1.w))); + let v_137 = bitcast(r3.w); + r2.w = select(r2.w, bitcast(v.tint_symbol_7[8i].x), (v_137 != 0u)); + let v_138 = abs(r8.yyyy); + r3.w = max(v_138.w, abs(r8.xxxx).w); + r1.w = bitcast(select(0u, 4294967295u, (r3.w < r1.w))); + let v_139 = bitcast(r1.w); + r1.w = select(r2.w, 0.0f, (v_139 != 0u)); + let v_140 = x0[bitcast(r1.w)]; + r8 = vec4(v_140.xyz, r8.w); + r1.w = f32(bitcast(r1.w)); + r2.w = (r1.w + 0.5f); + r2.w = (r2.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r1.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r1.w = dot(r9, cb6_6.tint_symbol_6[12u]); + r3.w = dot(r9, cb6_6.tint_symbol_6[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r2.w); + r2.w = bitcast(select(0u, 4294967295u, !((r1.w == 0.0f)))); + r1.w = ((-(r1.wwww)).w + r8.z); + let v_141 = dpdx(r9.xyy); + r10 = vec4(v_141.xy, r10.z, v_141.z); + r10.z = dpdx(r1.w); + let v_142 = dpdy(r9.yxy); + r12 = vec4(v_142.xyz, r12.w); + r12.w = dpdy(r1.w); + let v_143 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_143.xy); + let v_144 = -(r7.zwzz); + let v_145 = fma(r10.xz, r12.xz, v_144.xy); + r13 = vec4(v_145.xy, r13.zw); + r4.w = (1.0f / r13.x); + r5.w = (r10.z * r12.y); + let v_146 = -(r5.wwww); + r13.z = fma(r10.x, r12.w, v_146.z); + let v_147 = (r4.ww * r13.yz); + r7 = vec4(r7.xy, v_147.xy); + let v_148 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_148.xy); + let v_149 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_149.xy); + r1.w = fma((-(r3.wwww)).w, r7.z, r1.w); + r1.w = fma((-(r3.wwww)).w, r7.w, r1.w); + let v_150 = bitcast(r2.w); + let v_151 = r1.w; + r11.z = select(r8.z, v_151, (v_150 != 0u)); + r9.z = 0.0f; + let v_152 = (r9.xyz + r11.ywz); + r8 = vec4(v_152.xyz, r8.w); + let v_153 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_153.xy, r11.zw); + let v_154 = (r9.xyz + r11.xyz); + r10 = vec4(v_154.xyz, r10.w); + let v_155 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_155.xy, r11.zw); + let v_156 = (r9.xyz + r11.xyz); + r12 = vec4(v_156.xyz, r12.w); + let v_157 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_157.xy, r11.zw); + let v_158 = (r9.xyz + r11.xyz); + r13 = vec4(v_158.xyz, r13.w); + let v_159 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_159.xy, r11.zw); + let v_160 = (r9.xyz + r11.xyz); + r14 = vec4(v_160.xyz, r14.w); + let v_161 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_161.xy, r11.zw); + let v_162 = (r9.xyz + r11.xyz); + r15 = vec4(v_162.xyz, r15.w); + let v_163 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_163.xy, r11.zw); + let v_164 = (r9.xyz + r11.xyz); + r16 = vec4(v_164.xyz, r16.w); + let v_165 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_165.xy, r11.zw); + let v_166 = (r9.xyz + r11.xyz); + r17 = vec4(v_166.xyz, r17.w); + let v_167 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_167.xy, r11.zw); + let v_168 = (r9.xyz + r11.xyz); + r18 = vec4(v_168.xyz, r18.w); + let v_169 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_169.xy, r11.zw); + let v_170 = (r9.xyz + r11.xyz); + r19 = vec4(v_170.xyz, r19.w); + let v_171 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_171.xy, r11.zw); + let v_172 = (r9.xyz + r11.xyz); + r20 = vec4(v_172.xyz, r20.w); + let v_173 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_173.xy, r11.zw); + let v_174 = (r9.xyz + r11.xyz); + r21 = vec4(v_174.xyz, r21.w); + let v_175 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_175.xy, r11.zw); + let v_176 = (r9.xyz + r11.xyz); + r22 = vec4(v_176.xyz, r22.w); + let v_177 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_177.xy, r11.zw); + let v_178 = (r9.xyz + r11.xyz); + r23 = vec4(v_178.xyz, r23.w); + let v_179 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_179.xy, r11.zw); + let v_180 = (r9.xyz + r11.xyz); + r24 = vec4(v_180.xyz, r24.w); + let v_181 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_181.xy, r11.zw); + let v_182 = (r9.xyz + r11.xyz); + r9 = vec4(v_182.xyz, r9.w); + let v_183 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_183.xy, r8.z); + let v_184 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_184.xy, r10.z); + let v_185 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_185.xy, r12.z); + let v_186 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_186.xy, r13.z); + let v_187 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_187.xy, r14.z); + let v_188 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_188.xy, r15.z); + let v_189 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_189.xy, r16.z); + let v_190 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_190.xy, r17.z); + let v_191 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_191.xy, r18.z); + let v_192 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_192.xy, r19.z); + let v_193 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_193.xy, r20.z); + let v_194 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_194.xy, r21.z); + let v_195 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_195.xy, r22.z); + let v_196 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_196.xy, r23.z); + let v_197 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_197.xy, r24.z); + let v_198 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_198.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r1.w = dot(r8, vec4(1.0f)); + r1.z = clamp(fma(r1.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f); + let v_199 = abs(r7.yyyy); + r2.w = max(v_199.w, abs(r7.xxxx).w); + r2.w = clamp(fma(r2.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = (r2.w * r1.z); + r1.z = fma(r1.w, 0.0625f, r1.z); + r1.z = (r1.z * r1.z); + r1.z = min(r1.z, 1.0f); + r1.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r1.w = sqrt(r1.w); + r1.w = (r1.w * cb6_6.tint_symbol_6[3u].z); + let v_200 = -(r1.zzzz); + r1.z = fma(r1.w, v_200.z, r1.z); + r1.w = dot(v_109.xyz, v_109.xyz); + r1.w = min(r1.w, 1.0f); + let v_201 = dot(r4.xyz, v_109.xyz); + r7.x = clamp(vec4(v_201, v_201, v_201, v_201).x, 0.0f, 1.0f); + r2.w = dot(r5.xyz, v_109.xyz); + r7.y = clamp(r2.wwww.y, 0.0f, 1.0f); + let v_202 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r5 = vec4(v_202.xy, r5.zw); + let v_203 = (r5.xy * r5.xy); + r5 = vec4(r5.xy, v_203.xy); + let v_204 = (r5.zw * r5.zw); + r5 = vec4(r5.xy, v_204.xy); + let v_205 = (r5.xy * r5.zw); + r5 = vec4(v_205.xy, r5.zw); + r3.w = ((-(cb10_10.tint_symbol_5[3u].yyyy)).w + 1.0f); + let v_206 = fma(cb10_10.tint_symbol_5[3u].yy, r5.xy, r3.ww); + r5 = vec4(v_206.xy, r5.zw); + let v_207 = (r1.yy + vec2(2.0f, 0.00000000999999993923f)); + r5 = vec4(r5.xy, v_207.xy); + r1.y = (r5.z * 0.125f); + r4.w = fma((-(r1.xxxx)).w, r5.x, 1.0f); + r2.w = clamp(((r2.wwww + vec4(0.00000000999999993923f))).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * r5.w); + r2.w = exp2(r2.w); + r2.w = (r5.y * r2.w); + r2.w = (r1.y * r2.w); + r2.w = (r1.x * r2.w); + r2.w = (r1.w * r2.w); + r1.w = (r1.w * r4.w); + let v_208 = fma(r2.xyz, r1.www, r2.www); + r5 = vec4(v_208.xyz, r5.w); + let v_209 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_209.xyz, r5.w); + r1.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r1.w) != 0u)) { + r8 = vec4(vec3(), r8.w); + r7 = vec4(vec3(), r7.w); + } else { + r2.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_210 = (v_106.xyz + cb3_3.tint_symbol_2[3u].xyz); + r7 = vec4(v_210.xyz, r7.w); + let v_211 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r8 = vec4(v_211.xyz, r8.w); + r6.w = dot(r8.xyz, cb3_3.tint_symbol_2[11u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[19u].w); + let v_212 = fma(cb3_3.tint_symbol_2[11u].xyz, r6.www, cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_212.xyz, r8.w); + let v_213 = (r8.xyz + v_106.xyz); + r8 = vec4(v_213.xyz, r8.w); + let v_214 = bitcast>(r2.www); + let v_215 = r7.xyz; + let v_216 = select(r8.xyz, v_215, (v_214 != vec3())); + r7 = vec4(v_216.xyz, r7.w); + r2.w = dot(r7.xyz, r7.xyz); + let v_217 = (r7.xyz + vec3(0.00000099999999747524f)); + r7 = vec4(v_217.xyz, r7.w); + r6.w = dot(r7.xyz, r7.xyz); + r6.w = inverseSqrt(r6.w); + let v_218 = (r6.www * r7.xyz); + r7 = vec4(v_218.xyz, r7.w); + r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r2.w, cb3_3.tint_symbol_2[11u].w); + r2.w = (r2.w / r6.w); + let v_219 = -(cb3_3.tint_symbol_2[11u].xyzx); + r6.w = dot(r7.xyz, v_219.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_220 = dot(r7.xyz, v_109.xyz); + r7.w = clamp(vec4(v_220, v_220, v_220, v_220).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r2.w * r6.w); + let v_221 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_221.xyz, r8.w); + let v_222 = (r2.xyz * r8.xyz); + r8 = vec4(v_222.xyz, r8.w); + let v_223 = fma(r3.xyz, r0.www, r7.xyz); + r7 = vec4(v_223.xyz, r7.w); + r7.w = dot(r7.xyz, r7.xyz); + r7.w = inverseSqrt(r7.w); + let v_224 = (r7.www * r7.xyz); + r7 = vec4(v_224.xyz, r7.w); + let v_225 = dot(r7.xyz, r4.xyz); + r7.w = clamp(vec4(v_225, v_225, v_225, v_225).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb10_10.tint_symbol_5[3u].y, r7.w, r3.w); + let v_226 = dot(r7.xyz, v_109.xyz); + r7.x = clamp(vec4(v_226, v_226, v_226, v_226).x, 0.0f, 1.0f); + r7.x = log2(r7.x); + r7.x = (r5.w * r7.x); + r7.x = exp2(r7.x); + r7.x = (r7.x * r7.w); + r6.w = (r6.w * r7.x); + r2.w = (r2.w * r6.w); + r2.w = (r1.y * r2.w); + let v_227 = (r2.www * cb3_3.tint_symbol_2[19u].xyz); + r7 = vec4(v_227.xyz, r7.w); + } + r2.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r2.w) != 0u)) { + r6.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r1.w) | bitcast(r2.w))); + let v_228 = bitcast(r6.w); + let v_229 = r2.w; + r1.w = select(r1.w, v_229, (v_228 != 0u)); + if ((bitcast(r1.w) != 0u)) { + } else { + r2.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_230 = (v_106.xyz + cb3_3.tint_symbol_2[4u].xyz); + r9 = vec4(v_230.xyz, r9.w); + let v_231 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r10 = vec4(v_231.xyz, r10.w); + r6.w = dot(r10.xyz, cb3_3.tint_symbol_2[12u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[20u].w); + let v_232 = fma(cb3_3.tint_symbol_2[12u].xyz, r6.www, cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_232.xyz, r10.w); + let v_233 = (r10.xyz + v_106.xyz); + r10 = vec4(v_233.xyz, r10.w); + let v_234 = bitcast>(r2.www); + let v_235 = r9.xyz; + let v_236 = select(r10.xyz, v_235, (v_234 != vec3())); + r9 = vec4(v_236.xyz, r9.w); + r2.w = dot(r9.xyz, r9.xyz); + let v_237 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_237.xyz, r9.w); + r6.w = dot(r9.xyz, r9.xyz); + r6.w = inverseSqrt(r6.w); + let v_238 = (r6.www * r9.xyz); + r9 = vec4(v_238.xyz, r9.w); + r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r2.w, cb3_3.tint_symbol_2[12u].w); + r2.w = (r2.w / r6.w); + let v_239 = -(cb3_3.tint_symbol_2[12u].xyzx); + r6.w = dot(r9.xyz, v_239.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_240 = dot(r9.xyz, v_109.xyz); + r7.w = clamp(vec4(v_240, v_240, v_240, v_240).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r2.w * r6.w); + let v_241 = (r7.www * cb3_3.tint_symbol_2[20u].xyz); + r10 = vec4(v_241.xyz, r10.w); + let v_242 = fma(r10.xyz, r2.xyz, r8.xyz); + r8 = vec4(v_242.xyz, r8.w); + let v_243 = fma(r3.xyz, r0.www, r9.xyz); + r9 = vec4(v_243.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_244 = (r7.www * r9.xyz); + r9 = vec4(v_244.xyz, r9.w); + let v_245 = dot(r9.xyz, r4.xyz); + r7.w = clamp(vec4(v_245, v_245, v_245, v_245).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb10_10.tint_symbol_5[3u].y, r7.w, r3.w); + let v_246 = dot(r9.xyz, v_109.xyz); + r8.w = clamp(vec4(v_246, v_246, v_246, v_246).w, 0.0f, 1.0f); + r8.w = log2(r8.w); + r8.w = (r5.w * r8.w); + r8.w = exp2(r8.w); + r7.w = (r7.w * r8.w); + r6.w = (r6.w * r7.w); + r2.w = (r2.w * r6.w); + r2.w = (r1.y * r2.w); + let v_247 = fma(r2.www, cb3_3.tint_symbol_2[20u].xyz, r7.xyz); + r7 = vec4(v_247.xyz, r7.w); + } + } else { + r1.w = bitcast(v.tint_symbol_7[9i].x); + } + if ((bitcast(r1.w) != 0u)) { + r1.w = bitcast(v.tint_symbol_7[9i].x); + } else { + r2.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r1.w = bitcast((bitcast(r1.w) | bitcast(r2.w))); + if ((bitcast(r1.w) != 0u)) { + } else { + r2.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_248 = (v_106.xyz + cb3_3.tint_symbol_2[5u].xyz); + r9 = vec4(v_248.xyz, r9.w); + let v_249 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r10 = vec4(v_249.xyz, r10.w); + r6.w = dot(r10.xyz, cb3_3.tint_symbol_2[13u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[21u].w); + let v_250 = fma(cb3_3.tint_symbol_2[13u].xyz, r6.www, cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_250.xyz, r10.w); + let v_251 = (r10.xyz + v_106.xyz); + r10 = vec4(v_251.xyz, r10.w); + let v_252 = bitcast>(r2.www); + let v_253 = r9.xyz; + let v_254 = select(r10.xyz, v_253, (v_252 != vec3())); + r9 = vec4(v_254.xyz, r9.w); + r2.w = dot(r9.xyz, r9.xyz); + let v_255 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_255.xyz, r9.w); + r6.w = dot(r9.xyz, r9.xyz); + r6.w = inverseSqrt(r6.w); + let v_256 = (r6.www * r9.xyz); + r9 = vec4(v_256.xyz, r9.w); + r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r2.w, cb3_3.tint_symbol_2[13u].w); + r2.w = (r2.w / r6.w); + let v_257 = -(cb3_3.tint_symbol_2[13u].xyzx); + r6.w = dot(r9.xyz, v_257.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_258 = dot(r9.xyz, v_109.xyz); + r7.w = clamp(vec4(v_258, v_258, v_258, v_258).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r2.w * r6.w); + let v_259 = (r7.www * cb3_3.tint_symbol_2[21u].xyz); + r10 = vec4(v_259.xyz, r10.w); + let v_260 = fma(r10.xyz, r2.xyz, r8.xyz); + r8 = vec4(v_260.xyz, r8.w); + let v_261 = fma(r3.xyz, r0.www, r9.xyz); + r9 = vec4(v_261.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_262 = (r7.www * r9.xyz); + r9 = vec4(v_262.xyz, r9.w); + let v_263 = dot(r9.xyz, r4.xyz); + r7.w = clamp(vec4(v_263, v_263, v_263, v_263).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb10_10.tint_symbol_5[3u].y, r7.w, r3.w); + let v_264 = dot(r9.xyz, v_109.xyz); + r8.w = clamp(vec4(v_264, v_264, v_264, v_264).w, 0.0f, 1.0f); + r8.w = log2(r8.w); + r8.w = (r5.w * r8.w); + r8.w = exp2(r8.w); + r7.w = (r7.w * r8.w); + r6.w = (r6.w * r7.w); + r2.w = (r2.w * r6.w); + r2.w = (r1.y * r2.w); + let v_265 = fma(r2.www, cb3_3.tint_symbol_2[21u].xyz, r7.xyz); + r7 = vec4(v_265.xyz, r7.w); + } + } + if ((bitcast(r1.w) != 0u)) { + } else { + r2.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r1.w = bitcast((bitcast(r1.w) | bitcast(r2.w))); + if ((bitcast(r1.w) != 0u)) { + } else { + r1.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_266 = (v_106.xyz + cb3_3.tint_symbol_2[6u].xyz); + r9 = vec4(v_266.xyz, r9.w); + let v_267 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r10 = vec4(v_267.xyz, r10.w); + r2.w = dot(r10.xyz, cb3_3.tint_symbol_2[14u].xyz); + r2.w = clamp(((r2.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[22u].w); + let v_268 = fma(cb3_3.tint_symbol_2[14u].xyz, r2.www, cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_268.xyz, r10.w); + let v_269 = (r10.xyz + v_106.xyz); + r10 = vec4(v_269.xyz, r10.w); + let v_270 = bitcast>(r1.www); + let v_271 = r9.xyz; + let v_272 = select(r10.xyz, v_271, (v_270 != vec3())); + r9 = vec4(v_272.xyz, r9.w); + r1.w = dot(r9.xyz, r9.xyz); + let v_273 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_273.xyz, r9.w); + r2.w = dot(r9.xyz, r9.xyz); + r2.w = inverseSqrt(r2.w); + let v_274 = (r2.www * r9.xyz); + r9 = vec4(v_274.xyz, r9.w); + r1.w = clamp(fma(-(r1.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r2.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r2.w = fma(r2.w, r1.w, cb3_3.tint_symbol_2[14u].w); + r1.w = (r1.w / r2.w); + let v_275 = -(cb3_3.tint_symbol_2[14u].xyzx); + r2.w = dot(r9.xyz, v_275.xyz); + r2.w = clamp(fma(r2.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_276 = dot(r9.xyz, v_109.xyz); + r6.w = clamp(vec4(v_276, v_276, v_276, v_276).w, 0.0f, 1.0f); + r2.w = (r2.w * r6.w); + r6.w = (r1.w * r2.w); + let v_277 = (r6.www * cb3_3.tint_symbol_2[22u].xyz); + r10 = vec4(v_277.xyz, r10.w); + let v_278 = fma(r10.xyz, r2.xyz, r8.xyz); + r8 = vec4(v_278.xyz, r8.w); + let v_279 = fma(r3.xyz, r0.www, r9.xyz); + r3 = vec4(v_279.xyz, r3.w); + r0.w = dot(r3.xyz, r3.xyz); + r0.w = inverseSqrt(r0.w); + let v_280 = (r0.www * r3.xyz); + r3 = vec4(v_280.xyz, r3.w); + let v_281 = dot(r3.xyz, r4.xyz); + r0.w = clamp(vec4(v_281, v_281, v_281, v_281).w, 0.0f, 1.0f); + r0.w = ((-(r0.wwww)).w + 1.0f); + r4.x = (r0.w * r0.w); + r4.x = (r4.x * r4.x); + r0.w = (r0.w * r4.x); + r0.w = fma(cb10_10.tint_symbol_5[3u].y, r0.w, r3.w); + let v_282 = dot(r3.xyz, v_109.xyz); + r3.x = clamp(vec4(v_282, v_282, v_282, v_282).x, 0.0f, 1.0f); + r3.x = log2(r3.x); + r3.x = (r3.x * r5.w); + r3.x = exp2(r3.x); + r0.w = (r0.w * r3.x); + r0.w = (r2.w * r0.w); + r0.w = (r1.w * r0.w); + r0.w = (r1.y * r0.w); + let v_283 = fma(r0.www, cb3_3.tint_symbol_2[22u].xyz, r7.xyz); + r7 = vec4(v_283.xyz, r7.w); + } + } + r0.w = (r4.w * r4.w); + r1.x = (r1.x * r1.x); + let v_284 = (r7.xyz * r1.xxx); + r1 = vec4(v_284.xy, r1.z, v_284.z); + let v_285 = fma(r0.www, r8.xyz, r1.xyw); + r1 = vec4(v_285.xy, r1.z, v_285.z); + let v_286 = fma(r5.xyz, r1.zzz, r1.xyw); + r1 = vec4(v_286.xyz, r1.w); + r0.w = ((-(cb3_3.tint_symbol_2[0u].zzzz)).w + cb3_3.tint_symbol_2[43u].w); + r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w); + r0.w = max(r0.w, 0.0f); + let v_287 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz); + r3 = vec4(v_287.xyz, r3.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_288 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz); + r4 = vec4(v_288.xyz, r4.w); + let v_289 = (r4.xyz * cb2_2.tint_symbol_1[16u].zzz); + r4 = vec4(v_289.xyz, r4.w); + let v_290 = fma(r3.xyz, r1.www, r4.xyz); + r3 = vec4(v_290.xyz, r3.w); + let v_291 = (r0.zzz * r3.xyz); + r3 = vec4(v_291.xyz, r3.w); + let v_292 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_292.xyz, r4.w); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_293 = dot(r5.xyz, v_109.xyz); + r0.z = clamp(vec4(v_293, v_293, v_293, v_293).z, 0.0f, 1.0f); + let v_294 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.zzz, r4.xyz); + r4 = vec4(v_294.xyz, r4.w); + let v_295 = fma(r4.xyz, r0.yyy, r3.xyz); + r0 = vec4(r0.x, v_295.xyz); + let v_296 = (r4.www * r0.yzw); + r0 = vec4(r0.x, v_296.xyz); + let v_297 = fma(r0.yzw, r2.xyz, r1.xyz); + r0 = vec4(r0.x, v_297.xyz); + o0.w = (r0.x * cb2_2.tint_symbol_1[15u].x); + r0.x = dot(r6.xyz, r6.xyz); + r1.x = sqrt(r0.x); + let v_298 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_298.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r6.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_299 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_299 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.x = inverseSqrt(r0.x); + let v_300 = (r0.xxx * r6.xyz); + r2 = vec4(v_300.xyz, r2.w); + let v_301 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.x = clamp(vec4(v_301, v_301, v_301, v_301).x, 0.0f, 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * cb3_3.tint_symbol_2[54u].w); + r0.x = exp2(r0.x); + let v_302 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_302, v_302, v_302, v_302).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_303 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_303.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_304 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_304.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_305 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_305.xyz, r2.w); + let v_306 = fma(r0.xxx, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_306.xyz, r2.w); + let v_307 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_307.xyz, r3.w); + let v_308 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_308.xyz, r2.w); + let v_309 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_310 = (r2.xyz + v_309.xyz); + r2 = vec4(v_310.xyz, r2.w); + let v_311 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_311.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_312 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_312.xy, r1.z, v_312.z); + let v_313 = ((-(r0.yzyw)).xyw + r1.xyw); + r1 = vec4(v_313.xy, r1.z, v_313.z); + let v_314 = fma(r1.zzz, r1.xyw, r0.yzw); + r0 = vec4(v_314.xyz, r0.w); + let v_315 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx); + r0 = vec4(v_315.xyz, r0.w); + let v_316 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_316.xyz, o0.w); +} + +fn v_94(v_317 : bool) { + if (v_317) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d8e8717e53bee922.wgsl b/b/8b0b5899ed/shaders/d8e8717e53bee922.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..bcab4d5533960754b55b5f2b900c49c126048c55 --- /dev/null +++ b/b/8b0b5899ed/shaders/d8e8717e53bee922.wgsl @@ -0,0 +1,172 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb16_struct { + tint_symbol_1 : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_2 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_3 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb2_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v4 : vec3, v5 : vec4, v6 : vec4, v7 : vec4) { + r0.x = (v7.y * 6.28318500518798828125f); + let v = (cb13_13.tint_symbol_4[0u].zzw * cb13_13.tint_symbol_4[1u].zzw); + r0 = vec4(r0.x, v.xyz); + let v_1 = fma(cb2_2.tint_symbol_2[16u].xxx, r0.yzw, r0.xxx); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = sin(r0.xyzx.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = (v7.xxz * cb13_13.tint_symbol_4[0u].xxy); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = (r1.xyz * cb13_13.tint_symbol_4[1u].xxy); + r1 = vec4(v_4.xyz, r1.w); + r2 = (v2 * vec4(255.001953125f)); + let v_5 = r2; + let v_6 = max(v_5, vec4(-2147483648.0f)); + r2 = bitcast>(select(select(vec4(v_6), vec4(2147483647i), (v_6 >= vec4(2147483648.0f))), vec4(), !((v_5 == v_5)))); + r2 = bitcast>((bitcast>(r2) * vec4(3i))); + r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r2.y)]); + r3 = fma(cb4_4.tint_symbol[bitcast(r2.x)], v1.xxxx, r3); + r3 = fma(cb4_4.tint_symbol[bitcast(r2.z)], v1.zzzz, r3); + r3 = fma(cb4_4.tint_symbol[bitcast(r2.w)], v1.wwww, r3); + r4 = vec4(v0.xyz, r4.w); + r4.w = 1.0f; + r5.x = dot(r3, r4); + r6 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r2.y) + 1i))]); + r6 = fma(cb4_4.tint_symbol[bitcast((bitcast(r2.x) + 1i))], v1.xxxx, r6); + r6 = fma(cb4_4.tint_symbol[bitcast((bitcast(r2.z) + 1i))], v1.zzzz, r6); + r6 = fma(cb4_4.tint_symbol[bitcast((bitcast(r2.w) + 1i))], v1.wwww, r6); + r5.y = dot(r6, r4); + r7 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r2.y) + 2i))]); + r7 = fma(cb4_4.tint_symbol[bitcast((bitcast(r2.x) + 2i))], v1.xxxx, r7); + r7 = fma(cb4_4.tint_symbol[bitcast((bitcast(r2.z) + 2i))], v1.zzzz, r7); + r2 = fma(cb4_4.tint_symbol[bitcast((bitcast(r2.w) + 2i))], v1.wwww, r7); + r5.z = dot(r2, r4); + let v_7 = fma(r0.xyz, r1.xyz, r5.xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = (r5.yyy * cb1_1.tint_symbol_1[1u].xyz); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = fma(r5.xxx, cb1_1.tint_symbol_1[0u].xyz, r1.xyz); + r1 = vec4(v_9.xyz, r1.w); + let v_10 = fma(r5.zzz, cb1_1.tint_symbol_1[2u].xyz, r1.xyz); + r1 = vec4(v_10.xyz, r1.w); + let v_11 = (r1.xyz + cb1_1.tint_symbol_1[3u].xyz); + r1 = vec4(v_11.xyz, r1.w); + let v_12 = ((-(r1.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz); + r1 = vec4(v_12.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = (r0.w * 0.00000399999998990097f); + r1.x = min(r0.w, 1.0f); + r4 = (r0.yyyy * cb1_1.tint_symbol_1[9u]); + r4 = fma(r0.xxxx, cb1_1.tint_symbol_1[8u], r4); + r0 = fma(r0.zzzz, cb1_1.tint_symbol_1[10u], r4); + o0 = (r0 + cb1_1.tint_symbol_1[11u]); + r1.y = ((-(r1.xxxx)).y + 1.0f); + let v_13 = -(cb2_2.tint_symbol_2[16u].zzzz); + let v_14 = clamp(((r1.xyxx + v_13)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_14.xy, r0.zw); + r0.z = (cb3_3.tint_symbol_3[49u].w + -1.0f); + let v_15 = fma(r0.xy, r0.zz, vec2(1.0f)); + r0 = vec4(v_15.xy, r0.zw); + let v_16 = clamp(((r0.xyxx * v6.xyxx)).xy, vec2(), vec2(1.0f)); + o1 = vec4(v_16.xy, o1.zw); + o1 = vec4(o1.xy, v6.zw); + o2 = v3.xyxy; + r0.x = dot(r6.xyz, v4); + r0.y = dot(r6.xyz, v5.xyz); + let v_17 = (r0.yyy * cb1_1.tint_symbol_1[1u].xyz); + r0 = vec4(r0.x, v_17.xyz); + let v_18 = (r0.xxx * cb1_1.tint_symbol_1[1u].xyz); + r1 = vec4(v_18.xyz, r1.w); + r0.x = dot(r3.xyz, v4); + r1.w = dot(r3.xyz, v5.xyz); + let v_19 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r0.yzw); + r0 = vec4(r0.x, v_19.xyz); + let v_20 = fma(r0.xxx, cb1_1.tint_symbol_1[0u].xyz, r1.xyz); + r1 = vec4(v_20.xyz, r1.w); + r0.x = dot(r2.xyz, v4); + r1.w = dot(r2.xyz, v5.xyz); + let v_21 = fma(r1.www, cb1_1.tint_symbol_1[2u].xyz, r0.yzw); + r0 = vec4(r0.x, v_21.xyz); + let v_22 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r1.xyz); + r1 = vec4(v_22.xyz, r1.w); + o3 = r1.xyz.xyzx; + o4 = r0.yzw.xyzx; + let v_23 = (r0.wyz * r1.yzx); + r2 = vec4(v_23.xyz, r2.w); + let v_24 = -(r2.xyzx); + let v_25 = fma(r0.zwy, r1.zxy, v_24.xyz); + r0 = vec4(v_25.xyz, r0.w); + o5 = ((r0.xyz * v5.www)).xyzx; +} + +struct tint_symbol_5 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec3, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4) -> tint_symbol_5 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v7); + return tint_symbol_5(o0, o1, o2, o3, o4, o5); +} diff --git a/b/8b0b5899ed/shaders/d8eff74c5ae60ed9.wgsl b/b/8b0b5899ed/shaders/d8eff74c5ae60ed9.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..04b322f18711292f854aca5a73fbfab7f2bbaf02 --- /dev/null +++ b/b/8b0b5899ed/shaders/d8eff74c5ae60ed9.wgsl @@ -0,0 +1,41 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb73_struct { + tint_symbol : array, 73u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb73_struct; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + r0 = fma(cb5_5.tint_symbol[72u].xyxy, vec4(-0.5f, -0.5f, -0.5f, 0.5f), v1.xy.xyxy); + r1 = textureSample(t5, s5, r0.xyxx.xy); + r0 = textureSample(t5, s5, r0.zwzz.xy); + let v = min(r0.xyz, r1.xyz); + r0 = vec4(v.xyz, r0.w); + r1 = fma(cb5_5.tint_symbol[72u].xyxy, vec4(0.5f, 0.5f, 0.5f, -0.5f), v1.xy.xyxy); + r2 = textureSample(t5, s5, r1.xyxx.xy); + r1 = textureSample(t5, s5, r1.zwzz.xy); + let v_1 = min(r1.xyz, r2.xyz); + r1 = vec4(v_1.xyz, r1.w); + let v_2 = min(r0.xyz, r1.xyz); + o0 = vec4(v_2.xyz, o0.w); + o0.w = 1.0f; +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d8f4a0a3db35c8e1.consts.json b/b/8b0b5899ed/shaders/d8f4a0a3db35c8e1.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..6873de376abb6ca18be4a6a9a7e73be0436447cc --- /dev/null +++ b/b/8b0b5899ed/shaders/d8f4a0a3db35c8e1.consts.json @@ -0,0 +1 @@ +[2, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d8f4a0a3db35c8e1.wgsl b/b/8b0b5899ed/shaders/d8f4a0a3db35c8e1.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..cd7712b815d7184cbc24b84f6df82a495fd2283e --- /dev/null +++ b/b/8b0b5899ed/shaders/d8f4a0a3db35c8e1.wgsl @@ -0,0 +1,256 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb3_struct { + tint_symbol : array, 3u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb3_struct; + +@group(1u) @binding(37u) var t5 : texture_multisampled_2d; + +@group(1u) @binding(39u) var t7 : texture_multisampled_2d; + +var v0 : vec4; + +var o0 : vec4; + +struct tint_symbol_2 { + tint_symbol_1 : array, 2u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_2; + +fn main_inner(v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v0 = v_2; + let v_3 = v0.xy; + let v_4 = max(v_3, vec2(-2147483648.0f)); + let v_5 = bitcast>(select(select(vec2(v_4), vec2(2147483647i), (v_4 >= vec2(2147483648.0f))), vec2(), !((v_3 == v_3)))); + r0 = vec4(v_5.xy, r0.zw); + r0 = vec4(r0.xy, vec2()); + r1.x = textureLoad(t7, bitcast>(r0.xy), 0i).x; + r1.x = ((-(r1.xxxx)).x + cb10_10.tint_symbol[0u].w); + r1.x = (r1.x + 1.0f); + r1.x = (cb10_10.tint_symbol[0u].z / r1.x); + let v_6 = (v0.xy * cb10_10.tint_symbol[1u].zw); + let v_7 = r1; + r1 = vec4(v_7.x, v_6.xy, v_7.w); + let v_8 = fma(r1.yz, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + let v_9 = r1; + r1 = vec4(v_9.x, v_8.xy, v_9.w); + let v_10 = (r1.yz * cb10_10.tint_symbol[0u].xy); + r2 = vec4(v_10.xy, r2.zw); + r2.z = 1.0f; + let v_11 = (r1.xxx * r2.xyz); + r1 = vec4(r1.x, v_11.xyz); + let v_12 = (cb10_10.tint_symbol[1u].xy * vec2(0.5f)); + r2 = vec4(v_12.xy, r2.zw); + let v_13 = (cb10_10.tint_symbol[2u].xx / cb10_10.tint_symbol[0u].xy); + r3 = vec4(v_13.xy, r3.zw); + let v_14 = (r2.xy * r3.xy); + r2 = vec4(v_14.xy, r2.zw); + let v_15 = (r2.xy / r1.ww); + r2 = vec4(v_15.xy, r2.zw); + let v_16 = min(r2.xy, cb10_10.tint_symbol[2u].yy); + r2 = vec4(v_16.xy, r2.zw); + r1.w = max(r2.y, r2.x); + r0.x = textureLoad(t5, bitcast>(r0.xy), 0i).x; + r0.y = bitcast(select(0u, 4294967295u, (r1.w >= 1.0f))); + if ((bitcast(r0.y) != 0u)) { + r0.y = trunc(r1.w); + let v_17 = r0.y; + let v_18 = max(v_17, -2147483648.0f); + r0.y = bitcast(select(select(i32(v_18), 2147483647i, (v_18 >= 2147483648.0f)), 0i, !((v_17 == v_17)))); + let v_19 = -(cb10_10.tint_symbol[0u].xxxx); + r0.z = fma(cb10_10.tint_symbol[2u].z, v0.x, v_19.z); + r0.w = fma((-(cb10_10.tint_symbol[2u].wwww)).w, v0.y, cb10_10.tint_symbol[0u].y); + let v_20 = v0.xyxy; + let v_21 = max(v_20, vec4(-2147483648.0f)); + r3 = bitcast>(select(select(vec4(v_21), vec4(2147483647i), (v_21 >= vec4(2147483648.0f))), vec4(), !((v_20 == v_20)))); + r4 = bitcast>((bitcast>(r3) + vec4(1i, 1i, -1i, -1i))); + r5 = vec4(r5.xy, vec2()); + r6 = vec4(r6.xy, vec2()); + r7 = vec4(r7.xy, vec2()); + r8 = vec4(r8.xy, vec2()); + r9 = r0.zzzz; + r10 = r0.wwww; + r2.x = r0.x; + r2.y = 1.0f; + r3.x = r4.x; + r3.y = r3.w; + r11.x = r3.z; + r11.y = r4.y; + r12.x = r4.z; + r12.y = r3.w; + r13.x = r3.z; + r13.y = r4.w; + r1.w = 0.0f; + loop { + r2.w = bitcast(select(0u, 4294967295u, (bitcast(r0.y) < bitcast(r1.w)))); + if ((bitcast(r2.w) != 0u)) { + break; + } + r2.w = bitcast((bitcast(r1.w) & 1u)); + if ((bitcast(r2.w) != 0u)) { + r14 = fma(cb10_10.tint_symbol[2u].zzzz, vec4(2.0f, 0.0f, -2.0f, 0.0f), r9); + r15 = fma(cb10_10.tint_symbol[2u].wwww, vec4(0.0f, -2.0f, 0.0f, 2.0f), r10); + let v_22 = bitcast>((bitcast>(r3.xy) + vec2(1i, 0i))); + r11 = vec4(r11.xy, v_22.xy); + let v_23 = bitcast>((bitcast>(r11.xy) + vec2(0i, 1i))); + r12 = vec4(r12.xy, v_23.xy); + let v_24 = bitcast>((bitcast>(r12.xy) + vec2(-1i, 0i))); + r13 = vec4(r13.xy, v_24.xy); + let v_25 = bitcast>((bitcast>(r13.xy) + vec2(0i, -1i))); + r16 = vec4(v_25.xy, r16.zw); + r2.w = bitcast(v.tint_symbol_1[0i].x); + } else { + r14 = fma(cb10_10.tint_symbol[2u].zzzz, vec4(1.0f, 0.0f, -1.0f, 0.0f), r9); + r15 = fma(cb10_10.tint_symbol[2u].wwww, vec4(0.0f, -1.0f, 0.0f, 1.0f), r10); + let v_26 = r3; + r11 = vec4(r11.xy, v_26.xy); + let v_27 = r11; + r12 = vec4(r12.xy, v_27.xy); + let v_28 = r12; + r13 = vec4(r13.xy, v_28.xy); + let v_29 = r13; + r16 = vec4(v_29.xy, r16.zw); + r2.w = bitcast(v.tint_symbol_1[1i].x); + } + r17 = r14; + r18 = r15; + let v_30 = r2; + r16 = vec4(r16.xy, v_30.xy); + let v_31 = r11; + r19 = vec4(v_31.zw, r19.zw); + let v_32 = r12; + r19 = vec4(r19.xy, v_32.zw); + let v_33 = r13; + r20 = vec4(v_33.zw, r20.zw); + let v_34 = r16; + r20 = vec4(r20.xy, v_34.xy); + r21.x = r2.w; + loop { + r21.y = bitcast(select(0u, 4294967295u, (bitcast(r0.y) < bitcast(r21.x)))); + if ((bitcast(r21.y) != 0u)) { + break; + } + let v_35 = r19; + r5 = vec4(v_35.xy, r5.zw); + r21.y = textureLoad(t7, bitcast>(r5.xy), 0i).x; + r22.x = ((-(r21.yyyy)).x + cb10_10.tint_symbol[0u].w); + r23.x = textureLoad(t5, bitcast>(r5.xy), 0i).x; + let v_36 = r19; + r6 = vec4(v_36.zw, r6.zw); + r5.x = textureLoad(t7, bitcast>(r6.xy), 0i).x; + r22.y = ((-(r5.xxxx)).y + cb10_10.tint_symbol[0u].w); + r23.y = textureLoad(t5, bitcast>(r6.xy), 0i).x; + let v_37 = r20; + r7 = vec4(v_37.xy, r7.zw); + r5.x = textureLoad(t7, bitcast>(r7.xy), 0i).x; + r22.z = ((-(r5.xxxx)).z + cb10_10.tint_symbol[0u].w); + r23.z = textureLoad(t5, bitcast>(r7.xy), 0i).x; + let v_38 = r20; + r8 = vec4(v_38.zw, r8.zw); + r5.x = textureLoad(t7, bitcast>(r8.xy), 0i).x; + r22.w = ((-(r5.xxxx)).w + cb10_10.tint_symbol[0u].w); + r23.w = textureLoad(t5, bitcast>(r8.xy), 0i).x; + r22 = (r22 + vec4(1.0f)); + r22 = (cb10_10.tint_symbol[0u].zzzz / r22); + let v_39 = -(r1.yyyy); + r24 = fma(r17, r22, v_39); + let v_40 = -(r1.zzzz); + r25 = fma(r18, r22, v_40); + r22 = fma(-(r2.zzzz), r1.xxxx, r22); + r25 = (r25 * r25); + r24 = fma(r24, r24, r25); + r22 = fma(r22, r22, r24); + r22 = bitcast>(select(vec4(), vec4(4294967295u), (cb10_10.tint_symbol[2u].xxxx >= r22))); + r22 = bitcast>((bitcast>(r22) & vec4(1065353216u))); + r5.x = dot(r23, r22); + r16.z = (r5.x + r16.z); + r5.x = dot(r22, vec4(1.0f)); + r16.w = (r5.x + r16.w); + r17 = fma(cb10_10.tint_symbol[2u].zzzz, vec4(2.0f, 0.0f, -2.0f, 0.0f), r17); + r18 = fma(cb10_10.tint_symbol[2u].wwww, vec4(0.0f, -2.0f, 0.0f, 2.0f), r18); + r19 = bitcast>((bitcast>(r19) + vec4(2i, 0i, 0i, 2i))); + r20 = bitcast>((bitcast>(r20) + vec4(-2i, 0i, 0i, -2i))); + r21.x = bitcast((bitcast(r21.x) + 2i)); + } + let v_41 = r16; + r2 = vec4(v_41.zw, r2.zw); + r9 = fma(cb10_10.tint_symbol[2u].zzzz, vec4(0.0f, -1.0f, 0.0f, 1.0f), r9); + r10 = fma(cb10_10.tint_symbol[2u].wwww, vec4(-1.0f, 0.0f, 1.0f, 0.0f), r10); + let v_42 = bitcast>((bitcast>(r3.xy) + vec2(0i, 1i))); + r3 = vec4(v_42.xy, r3.zw); + let v_43 = bitcast>((bitcast>(r11.xy) + vec2(-1i, 0i))); + r11 = vec4(v_43.xy, r11.zw); + let v_44 = bitcast>((bitcast>(r12.xy) + vec2(0i, -1i))); + r12 = vec4(v_44.xy, r12.zw); + let v_45 = bitcast>((bitcast>(r13.xy) + vec2(1i, 0i))); + r13 = vec4(v_45.xy, r13.zw); + r1.w = bitcast((bitcast(r1.w) + 1i)); + } + o0 = (r2.xxxx / r2.yyyy); + } else { + o0 = r0.xxxx; + } +} + +@fragment +fn main(@builtin(position) v_46 : vec4) -> @location(0u) vec4 { + main_inner(v_46); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d8f5e5387b6b302b.wgsl b/b/8b0b5899ed/shaders/d8f5e5387b6b302b.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..97c45a8ce6beda302fb7b37a16a537b27b5d1005 --- /dev/null +++ b/b/8b0b5899ed/shaders/d8f5e5387b6b302b.wgsl @@ -0,0 +1,161 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb12_struct { + tint_symbol : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb44_struct { + tint_symbol_2 : array, 44u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb44_struct; + +struct cb2_struct { + tint_symbol_3 : array, 2u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb2_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v4 : vec3) { + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + r0 = (r0 + cb1_1.tint_symbol[11u]); + let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_1.xyz, r1.w); + let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_2.xyz, r1.w); + let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_3.xyz, r1.w); + o0 = ((r1.xyz + cb1_1.tint_symbol[3u].xyz)).xyzx; + r1 = (cb3_3.tint_symbol_2[1u] + cb3_3.tint_symbol_2[43u]); + r1.x = dot(r1, vec4(1.0f)); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < 0.0f))); + if ((bitcast(r1.x) != 0u)) { + r1.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[43u].x >= -1.0f))); + if ((bitcast(r1.x) != 0u)) { + r1.x = dot(-(cb3_3.tint_symbol_2[1u]), v1); + r1.y = dot(-(cb3_3.tint_symbol_2[43u]), v2); + let v_4 = (r1.yyy + r1.xxx); + o1 = vec4(v_4.xyz, o1.w); + o1.w = 1.0f; + } else { + r1.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[43u].x == -2.0f))); + if ((bitcast(r1.x) != 0u)) { + o1 = vec4(v1.xyz, o1.w); + o1.w = 1.0f; + } else { + r1.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[43u].x == -3.0f))); + if ((bitcast(r1.x) != 0u)) { + o1 = vec4(v2.xyz, o1.w); + o1.w = 1.0f; + } else { + let v_5 = (v4.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = fma(v4.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_6.xyz, r1.w); + let v_7 = fma(v4.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_7.xyz, r1.w); + let v_8 = (r1.xyz + vec3(1.0f)); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = (r1.xyz * vec3(0.5f)); + r1 = vec4(v_9.xyz, r1.w); + r2.x = dot(cb12_12.tint_symbol_3[1u], cb12_12.tint_symbol_3[1u]); + r2.x = bitcast(select(0u, 4294967295u, !((r2.x == 0.0f)))); + r3.z = dot(cb12_12.tint_symbol_3[1u], vec4(0.25f)); + r3 = vec4(vec2(), r3.zw); + let v_10 = bitcast>(r2.xxx); + let v_11 = select(r3.xyz, vec3(1.0f, 0.0f, 0.0f), (v_10 != vec3())); + r2 = vec4(v_11.xyz, r2.w); + r3 = bitcast>(select(vec4(), vec4(4294967295u), (cb3_3.tint_symbol_2[43u].xxxx == vec4(-4.0f, -5.0f, -9.0f, -10.0f)))); + r4.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[43u].x == -11.0f))); + r4.y = bitcast(select(0u, 4294967295u, (0.00000099999999747524f < v1.z))); + r4.z = bitcast(select(0u, 4294967295u, (v1.z < 0.99999898672103881836f))); + r4.y = bitcast((bitcast(r4.z) & bitcast(r4.y))); + r5 = vec4(((v1.zzz * vec3(1.0f, 0.0f, 0.0f))).xyz, r5.w); + let v_12 = bitcast>(r4.yyy); + let v_13 = select(v1.zzz, r5.xyz, (v_12 != vec3())); + r4 = vec4(r4.x, v_13.xyz); + let v_14 = bitcast>((bitcast>(r4.yzw) & bitcast>(r4.xxx))); + r4 = vec4(v_14.xyz, r4.w); + r4.w = 1.0f; + let v_15 = bitcast>(r3.wwww); + r4 = select(r4, vec4(), (v_15 != vec4())); + r2.w = 1.0f; + let v_16 = bitcast>(r3.zzzz); + let v_17 = r2; + r2 = select(r4, v_17, (v_16 != vec4())); + let v_18 = bitcast>(r3.yyyy); + r2 = select(r2, vec4(0.5f, 0.5f, 0.5f, 1.0f), (v_18 != vec4())); + r1.w = 1.0f; + let v_19 = bitcast>(r3.xxxx); + let v_20 = r1; + o1 = select(r2, v_20, (v_19 != vec4())); + } + } + } + } else { + o1 = vec4(); + } + x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]); + o2 = r0; + let v_21 = &(x0[0u]); + *(v_21) = vec4((*(v_21)).x, vec3()); + o3[0u] = x0[0u].x; + o3[1u] = x0[0u].y; + o3[2u] = x0[0u].z; + o3[3u] = x0[0u].w; + v = vec4(o3[0u], o3[1u], o3[2u], o3[3u]); +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @builtin(position) + o2 : vec4, + @builtin(clip_distances) + o3 : array, + @location(15u) + tint_symbol_4 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec3) -> tint_symbol_5 { + main_inner(v0, v1, v2, v4); + return tint_symbol_5(o0, o1, o2, o3, v); +} diff --git a/b/8b0b5899ed/shaders/d91102e0fbc35fa5.wgsl b/b/8b0b5899ed/shaders/d91102e0fbc35fa5.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..48fb1d5ef029ecdfcb8a3a43b69e534517d99ab9 --- /dev/null +++ b/b/8b0b5899ed/shaders/d91102e0fbc35fa5.wgsl @@ -0,0 +1,182 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb9_struct { + tint_symbol_3 : array, 9u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb9_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec3, v3 : vec2) { + o0 = vec4(v3.xy, o0.zw); + o0.z = v1.w; + o0.w = cb12_12.tint_symbol_3[8u].y; + let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = (r0.xyz + cb1_1.tint_symbol[3u].xyz); + r0 = vec4(v_4.xyz, r0.w); + o1 = r0.xyz.xyzx; + let v_5 = -(cb1_1.tint_symbol[15u].xyzx); + let v_6 = (r0.xyz + v_5.xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (v2.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_7.xyz, r1.w); + let v_8 = fma(v2.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = fma(v2.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_9.xyz, r1.w); + let v_10 = (r1.xyz + vec3(-0.0f, -0.0f, -1.0f)); + r1 = vec4(v_10.xyz, r1.w); + o2 = fma(cb12_12.tint_symbol_3[8u].xxx, r1.xyz, vec3(-0.0f, -0.0f, 1.0f)).xyzx; + r0.w = dot(r0.xyz, r0.xyz); + r1.x = sqrt(r0.w); + r0.w = inverseSqrt(r0.w); + let v_11 = (r0.www * r0.xyz); + r0 = vec4(v_11.xy, r0.z, v_11.z); + let v_12 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_12.y); + r1.y = max(r1.y, -0.0f); + r1.x = (r1.y / r1.x); + r0.z = (r0.z * r1.x); + r1.x = (r0.z * cb3_3.tint_symbol_2[52u].z); + r0.z = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r0.zzzz).z))); + r1.z = (r1.x * -1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.x = (r1.z / r1.x); + let v_13 = bitcast(r0.z); + r0.z = select(1.0f, r1.x, (v_13 != 0u)); + r1.x = (r1.y * cb3_3.tint_symbol_2[51u].w); + r0.z = (r0.z * r1.x); + r0.z = min(r0.z, 1.0f); + r0.z = (r0.z * 1.44269502162933349609f); + r0.z = exp2(r0.z); + r0.z = min(r0.z, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r1.x = fma((-(r0.zzzz)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r0.z = (r0.z * cb3_3.tint_symbol_2[52u].y); + let v_14 = dot(r0.xyw, cb3_3.tint_symbol_2[53u].xyz); + r1.z = clamp(vec4(v_14, v_14, v_14, v_14).z, -0.0f, 1.0f); + let v_15 = dot(r0.xyw, cb3_3.tint_symbol_2[54u].xyz); + r0.x = clamp(vec4(v_15, v_15, v_15, v_15).x, -0.0f, 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * cb3_3.tint_symbol_2[54u].w); + r0.x = exp2(r0.x); + r0.y = log2(r1.z); + r0.y = (r0.y * cb3_3.tint_symbol_2[53u].w); + r0.y = exp2(r0.y); + let v_16 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_16.xyz, r2.w); + let v_17 = fma(r0.xxx, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_17.xyz, r2.w); + let v_18 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_18.xyz, r3.w); + let v_19 = fma(r0.yyy, r3.xyz, r2.xyz); + r0 = vec4(v_19.xy, r0.z, v_19.z); + let v_20 = -(cb3_3.tint_symbol_2[57u].xyxz); + let v_21 = (r0.xyw + v_20.xyw); + r0 = vec4(v_21.xy, r0.z, v_21.z); + let v_22 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.y * v_22.z); + let v_23 = -(cb3_3.tint_symbol_2[52u].xxxx); + r1.y = (r1.y + v_23.y); + r1.y = max(r1.y, -0.0f); + let v_24 = (r1.xy * cb3_3.tint_symbol_2[51u].yx); + r1 = vec4(v_24.xy, r1.zw); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + o3.w = clamp(fma(r1.xxxx, r1.yyyy, r0.zzzz).w, -0.0f, 1.0f); + r0.z = (r1.z * 1.44269502162933349609f); + r0.z = exp2(r0.z); + r0.z = ((-(r0.zzzz)).z + 1.0f); + let v_25 = fma(r0.zzz, r0.xyw, cb3_3.tint_symbol_2[57u].xyz); + r0 = vec4(v_25.xyz, r0.w); + r2.x = ((-(r0.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r2.y = ((-(r0.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r2.z = ((-(r0.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_26 = fma(r1.xxx, r2.xyz, r0.xyz); + o3 = vec4(v_26.xyz, o3.w); + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + r0 = (r0 + cb1_1.tint_symbol[11u]); + o4 = r0; + x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]); + let v_27 = &(x0[0u]); + *(v_27) = vec4((*(v_27)).x, vec3()); + o5[0u] = x0[0u].x; + o5[1u] = x0[0u].y; + o5[2u] = x0[0u].z; + o5[3u] = x0[0u].w; + v = vec4(o5[0u], o5[1u], o5[2u], o5[3u]); +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @builtin(position) + o4 : vec4, + @builtin(clip_distances) + o5 : array, + @location(15u) + tint_symbol_4 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec3, @location(3u) v3 : vec2) -> tint_symbol_5 { + main_inner(v0, v1, v2, v3); + return tint_symbol_5(o0, o1, o2, o3, o4, o5, v); +} diff --git a/b/8b0b5899ed/shaders/d9137be4c5569df7.wgsl b/b/8b0b5899ed/shaders/d9137be4c5569df7.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..42f0a76b105f659ce470918af2409db098c90629 --- /dev/null +++ b/b/8b0b5899ed/shaders/d9137be4c5569df7.wgsl @@ -0,0 +1,37 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb79_struct { + tint_symbol : array, 79u>, +} + +@group(0u) @binding(5u) var cb5_5 : cb79_struct; + +var o0 : vec4; + +var o1 : vec4; + +fn main_inner(v0 : vec2) { + let v = (v0 * cb5_5.tint_symbol[78u].xy); + r0 = vec4(v.xy, r0.zw); + let v_1 = fma(r0.xy, cb5_5.tint_symbol[76u].xy, cb5_5.tint_symbol[76u].zw); + o0 = vec4(v_1.xy, o0.zw); + o0 = vec4(o0.xy, vec2(0.0f, 1.0f)); + let v_2 = fma(v0, cb5_5.tint_symbol[77u].xy, cb5_5.tint_symbol[77u].zw); + o1 = vec4(v_2.xy, o1.zw); + o1 = vec4(o1.xy, vec2()); +} + +struct tint_symbol_1 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec2) -> tint_symbol_1 { + main_inner(v0); + return tint_symbol_1(o0, o1); +} diff --git a/b/8b0b5899ed/shaders/d9159c9e7498aafd.wgsl b/b/8b0b5899ed/shaders/d9159c9e7498aafd.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..ea27f9042898ca1d3a6aba690da5da10e7cf7029 --- /dev/null +++ b/b/8b0b5899ed/shaders/d9159c9e7498aafd.wgsl @@ -0,0 +1,151 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb16_struct { + tint_symbol_1 : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_2 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_3 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v4 : vec3, v5 : vec4, v6 : vec4) { + r0 = (v2 * vec4(255.001953125f)); + let v = r0; + let v_1 = max(v, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_1), vec4(2147483647i), (v_1 >= vec4(2147483648.0f))), vec4(), !((v == v)))); + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r1); + r2 = vec4(v0.xyz, r2.w); + r2.w = 1.0f; + r1.w = dot(r1, r2); + r3 = (r1.wwww * cb1_1.tint_symbol_1[9u]); + let v_2 = (r1.www * cb1_1.tint_symbol_1[1u].xyz); + r4 = vec4(v_2.xyz, r4.w); + r5 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r5 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r5); + r5 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r5); + r5 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r5); + r1.w = dot(r5, r2); + r3 = fma(r1.wwww, cb1_1.tint_symbol_1[8u], r3); + let v_3 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r4.xyz); + r4 = vec4(v_3.xyz, r4.w); + r6 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r6 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r6); + r6 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r6); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r6); + r0.w = dot(r0, r2); + r2 = fma(r0.wwww, cb1_1.tint_symbol_1[10u], r3); + let v_4 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r4.xyz); + r3 = vec4(v_4.xyz, r3.w); + let v_5 = (r3.xyz + cb1_1.tint_symbol_1[3u].xyz); + r3 = vec4(v_5.xyz, r3.w); + let v_6 = ((-(r3.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz); + r3 = vec4(v_6.xyz, r3.w); + r0.w = dot(r3.xyz, r3.xyz); + r0.w = (r0.w * 0.00000399999998990097f); + r3.x = min(r0.w, 1.0f); + o0 = (r2 + cb1_1.tint_symbol_1[11u]); + r3.y = ((-(r3.xxxx)).y + 1.0f); + let v_7 = -(cb2_2.tint_symbol_2[16u].zzzz); + let v_8 = clamp(((r3.xyxx + v_7)).xy, vec2(), vec2(1.0f)); + r2 = vec4(v_8.xy, r2.zw); + r0.w = (cb3_3.tint_symbol_3[49u].w + -1.0f); + let v_9 = fma(r2.xy, r0.ww, vec2(1.0f)); + r2 = vec4(v_9.xy, r2.zw); + let v_10 = clamp(((r2.xyxx * v6.xyxx)).xy, vec2(), vec2(1.0f)); + o1 = vec4(v_10.xy, o1.zw); + o1 = vec4(o1.xy, v6.zw); + o2 = v3.xyxy; + r0.w = dot(r1.xyz, v4); + r1.x = dot(r1.xyz, v5.xyz); + let v_11 = (r1.xxx * cb1_1.tint_symbol_1[1u].xyz); + r1 = vec4(v_11.xyz, r1.w); + let v_12 = (r0.www * cb1_1.tint_symbol_1[1u].xyz); + r2 = vec4(v_12.xyz, r2.w); + r0.w = dot(r5.xyz, v4); + r1.w = dot(r5.xyz, v5.xyz); + let v_13 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r1.xyz); + r1 = vec4(v_13.xyz, r1.w); + let v_14 = fma(r0.www, cb1_1.tint_symbol_1[0u].xyz, r2.xyz); + r2 = vec4(v_14.xyz, r2.w); + r0.w = dot(r0.xyz, v4); + r0.x = dot(r0.xyz, v5.xyz); + let v_15 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r1.xyz); + r0 = vec4(v_15.xyz, r0.w); + let v_16 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r2.xyz); + r1 = vec4(v_16.xyz, r1.w); + o3 = r1.xyz.xyzx; + o4 = r0.xyz.xyzx; + let v_17 = (r0.zxy * r1.yzx); + r2 = vec4(v_17.xyz, r2.w); + let v_18 = -(r2.xyzx); + let v_19 = fma(r0.yzx, r1.zxy, v_18.xyz); + r0 = vec4(v_19.xyz, r0.w); + o5 = ((r0.xyz * v5.www)).xyzx; +} + +struct tint_symbol_4 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec3, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> tint_symbol_4 { + main_inner(v0, v1, v2, v3, v4, v5, v6); + return tint_symbol_4(o0, o1, o2, o3, o4, o5); +} diff --git a/b/8b0b5899ed/shaders/d9169b3290d37246.wgsl b/b/8b0b5899ed/shaders/d9169b3290d37246.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..f1870e38524c2e2ca36a081bf2498667d952cdfc --- /dev/null +++ b/b/8b0b5899ed/shaders/d9169b3290d37246.wgsl @@ -0,0 +1,154 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb5_struct { + tint_symbol_2 : array, 5u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb5_struct; + +struct cb2_struct { + tint_symbol_3 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +var icb0 : array, 4u> = array, 4u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f)); + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = max(v0.xy, vec2()); + let v_3 = bitcast>(select(vec2(v_2), vec2(4294967295u), (v_2 >= vec2(4294967296.0f)))); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = bitcast>((bitcast>(r0.xy) & vec2(1u))); + r0 = vec4(v_4.xy, r0.zw); + r0.y = bitcast((bitcast(r0.y) << 1u)); + r0.x = bitcast((bitcast(r0.x) + bitcast(r0.y))); + r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast(r0.x)]); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + v_5((bitcast(r0.x) != 0u)); + r0 = textureSample(t0, s0, v3.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[4u].x >= r1.x))); + v_5((bitcast(r1.x) != 0u)); + r1.x = dot(v4.xyz, v4.xyz); + r1.x = inverseSqrt(r1.x); + let v_6 = (r1.xxx * v4.xyz); + r1 = vec4(r1.x, v_6.xyz); + r2 = textureSample(t3, s3, v3.xy.xyxx.xy); + let v_7 = (r2.xy * r2.xy); + r2 = vec4(v_7.xy, r2.zw); + r2.x = dot(r2.xyz, cb12_12.tint_symbol_3[1u].xyz); + r3.x = (r2.x * cb12_12.tint_symbol_3[0u].z); + r2.y = (r2.w * cb12_12.tint_symbol_3[0u].y); + o1.w = clamp(fma(v4.xyz.zzzz, vec4(128.0f), vec4(-127.0f)).w, 0.0f, 1.0f); + let v_8 = (r0.xyz * v2.xyz); + r0 = vec4(v_8.xyz, r0.w); + r0.w = (r0.w * v1.w); + let v_9 = (v1.xy * cb2_2.tint_symbol[15u].zy); + let v_10 = r4; + r4 = vec4(v_10.x, v_9.xy, v_10.w); + o0.w = (r0.w * cb2_2.tint_symbol[15u].x); + let v_11 = fma(r1.yzw, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_11.xyz, o1.w); + r3.y = (r2.y * 0.001953125f); + r4.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w); + let v_12 = (r4.xz * vec2(0.5f)); + let v_13 = r1; + r1 = vec4(v_13.x, v_12.xy, v_13.w); + let v_14 = sqrt(r1.yz); + o3 = vec4(v_14.xy, o3.zw); + r0.w = fma(v4.z, r1.x, -0.34999999403953552246f); + r0.w = clamp(((r0.wwww * vec4(1.53846156597137451172f))).w, 0.0f, 1.0f); + r0.w = (r0.w * cb5_5.tint_symbol_2[3u].z); + r1.x = ((-(cb2_2.tint_symbol[16u].zzzz)).x + 1.0f); + r0.w = (r0.w * r1.x); + r0.w = (r4.y * r0.w); + r1.x = fma((-(r3.xxxx)).x, 0.5f, 1.0f); + r1.x = (r0.w * r1.x); + r1.x = fma(r1.x, -0.5f, 1.0f); + let v_15 = (r0.xyz * r1.xxx); + o0 = vec4(v_15.xyz, o0.w); + r0.x = clamp(fma(r2.xxxx, cb12_12.tint_symbol_3[0u].zzzz, vec4(0.40000000596046447754f)).x, 0.0f, 1.0f); + let v_16 = (r0.xx * vec2(0.5f, 0.48828125f)); + r0 = vec4(v_16.xy, r0.zw); + r3.z = cb12_12.tint_symbol_3[0u].x; + r0.z = 0.97000002861022949219f; + let v_17 = -(r3.xyzx); + let v_18 = (r0.xyz + v_17.xyz); + r0 = vec4(v_18.xyz, r0.w); + let v_19 = max(r0.xyz, vec3()); + r0 = vec4(v_19.xyz, r0.w); + let v_20 = fma(r0.xyz, r0.www, r3.xyz); + r0 = vec4(v_20.xyz, r0.w); + let v_21 = sqrt(r0.xy); + o2 = vec4(v_21.xy, o2.zw); + o2.z = r0.z; + o2.w = 1.0f; + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +fn v_5(v_22 : bool) { + if (v_22) { + discard; + return; + } +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_23 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> tint_symbol_4 { + main_inner(v_23, v1, v2, v3, v4); + return tint_symbol_4(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/d91a6f56d3af0705.wgsl b/b/8b0b5899ed/shaders/d91a6f56d3af0705.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..fb445c4b1b039a50bbe82ebd535f6fe38c251925 --- /dev/null +++ b/b/8b0b5899ed/shaders/d91a6f56d3af0705.wgsl @@ -0,0 +1,454 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_1 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb18_struct { + tint_symbol_3 : array, 18u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb18_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb2_struct { + tint_symbol_5 : array, 2u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb2_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(31u) var s15 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_3d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_2d; + +var icb0 : array, 4u> = array, 4u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f)); + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v8 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = max(v0.xy, vec2()); + let v_3 = bitcast>(select(vec2(v_2), vec2(4294967295u), (v_2 >= vec2(4294967296.0f)))); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = bitcast>((bitcast>(r0.xy) & vec2(1u))); + r0 = vec4(v_4.xy, r0.zw); + r0.y = bitcast((bitcast(r0.y) << 1u)); + r0.x = bitcast((bitcast(r0.x) + bitcast(r0.y))); + r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast(r0.x)]); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + v_5((bitcast(r0.x) != 0u)); + r0 = textureSample(t0, s0, v1.xyxx.xy); + r1 = textureSample(t3, s3, v1.xyxx.xy); + let v_6 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_6.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb10_10.tint_symbol_5[0u].y, 0.00100000004749745131f); + let v_7 = (r1.ww * r1.xy); + r1 = vec4(v_7.xy, r1.zw); + let v_8 = (r1.yyy * v6.xyz); + r2 = vec4(v_8.xyz, r2.w); + let v_9 = fma(r1.xxx, v5.xyz, r2.xyz); + r1 = vec4(v_9.xy, r1.z, v_9.z); + let v_10 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_10.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_11 = (r1.www * r1.xyz); + r1 = vec4(v_11.xyz, r1.w); + r2 = textureSample(t4, s4, v1.xyxx.xy); + let v_12 = (r2.xy * r2.xy); + r2 = vec4(v_12.xy, r2.zw); + r1.w = bitcast(select(0u, 4294967295u, (r2.z >= 0.8125f))); + r3.x = (r2.x * cb10_10.tint_symbol_5[1u].x); + r3.y = (r2.y * cb10_10.tint_symbol_5[0u].w); + r3.z = (r0.w * v3.w); + r3.w = (v7.z * cb13_13.tint_symbol_3[16u].x); + r3.w = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + if ((bitcast(r3.w) != 0u)) { + let v_13 = fract(v7.yx); + let v_14 = r4; + r4 = vec4(v_13.x, v_14.y, v_13.y, v_14.w); + let v_15 = abs(v7.zzzz); + let v_16 = abs(v7.wwww); + r4.w = fma(r4.x, v_15.w, v_16.w); + r4.x = fma(r4.x, v1.w, v2.w); + r3.w = fract(cb13_13.tint_symbol_3[16u].z); + r3.w = bitcast(select(0u, 4294967295u, (0.10000000149011611938f < r3.w))); + r4.y = ((-(r4.zzzz)).y + 1.0f); + let v_17 = bitcast>(r3.wwww); + let v_18 = r4.wywy; + r5 = select(r4.zwzw, v_18, (v_17 != vec4())); + r4.w = bitcast(select(0u, 4294967295u, (cb13_13.tint_symbol_3[16u].z >= 1.0f))); + let v_19 = bitcast>(r4.ww); + let v_20 = r4.xy; + let v_21 = select(r4.zx, v_20, (v_19 != vec2())); + r4 = vec4(v_21.xy, r4.zw); + r4 = textureSampleLevel(t6, s6, r4.xyxx.xy, 0.0f); + r6 = textureSampleLevel(t15, s15, r5.zwzz.xy, 0.0f).zxyw; + r7.x = bitcast(select(0u, 4294967295u, (r4.w >= 0.50196081399917602539f))); + r7.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r4.w))); + let v_22 = bitcast(r1.w); + let v_23 = r7.x; + r7.x = select(r7.y, v_23, (v_22 != 0u)); + r7.y = bitcast(select(0u, 4294967295u, (0.0f < cb13_13.tint_symbol_3[16u].x))); + r7.x = bitcast((bitcast(r7.x) & bitcast(r7.y))); + let v_24 = bitcast>(r7.xxxx); + r4 = select(vec4(0.0f, 0.0f, 0.0f, 0.5f), r4, (v_24 != vec4())); + r4.w = fma(r4.w, 2.0f, -1.0f); + r4.w = ((-(abs(r4.wwww))).w + 1.0f); + r7.x = ((-(r6.xxxx)).x + 1.0f); + r7.y = (r7.x * r7.x); + r7.y = (r6.y * r7.y); + r2.y = fma((-(r2.yyyy)).y, cb10_10.tint_symbol_5[0u].w, cb13_13.tint_symbol_3[6u].w); + r3.y = fma(r7.y, r2.y, r3.y); + r2.x = fma((-(r2.xxxx)).x, cb10_10.tint_symbol_5[1u].x, cb13_13.tint_symbol_3[7u].w); + r3.x = fma(r7.y, r2.x, r3.x); + let v_25 = bitcast>(r1.www); + let v_26 = select(vec3(1.0f), r0.xyz, (v_25 != vec3())); + r7 = vec4(r7.x, v_26.xyz); + let v_27 = (r4.xyz * r7.yzw); + r4 = vec4(v_27.xyz, r4.w); + let v_28 = fma(r0.xyz, r4.www, r4.xyz); + r4 = vec4(v_28.xyz, r4.w); + let v_29 = bitcast(r1.w); + r2.x = select(r6.z, 0.0f, (v_29 != 0u)); + let v_30 = -(r4.xxyz); + let v_31 = fma(r4.xyz, cb13_13.tint_symbol_3[7u].xyz, v_30.yzw); + r7 = vec4(r7.x, v_31.xyz); + let v_32 = fma(r2.xxx, r7.yzw, r4.xyz); + r4 = vec4(v_32.xyz, r4.w); + let v_33 = (r6.yyy * cb13_13.tint_symbol_3[6u].xyz); + r7 = vec4(r7.x, v_33.xyz); + let v_34 = fma(r4.xyz, r6.xxx, r7.yzw); + r0 = vec4(v_34.xyz, r0.w); + r2.x = bitcast(select(0u, 4294967295u, !((cb13_13.tint_symbol_3[16u].y == 0.0f)))); + if ((bitcast(r2.x) != 0u)) { + r2.x = bitcast(select(0u, 4294967295u, (0.15000000596046447754f < v7.z))); + let v_35 = fract(cb13_13.tint_symbol_3[16u].ww); + let v_36 = r4; + r4 = vec4(v_36.x, v_35.x, v_36.z, v_35.y); + let v_37 = (r4.ww * vec2(0.40000000596046447754f)); + let v_38 = r4; + r4 = vec4(v_37.x, v_38.y, v_37.y, v_38.w); + let v_39 = bitcast>(r3.wwww); + let v_40 = r4; + r4 = select(r4.wzwz, v_40, (v_39 != vec4())); + r2.x = bitcast(select(0u, 4294967295u, (bitcast(r3.w) == bitcast(r2.x)))); + r8 = select(vec4(0.0f, -1.0f, -1.0f, 0.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f), (bitcast>(r2.xxxx) != vec4())); + r4 = fma(r8, r4, r5); + r5 = textureSampleLevel(t15, s15, r4.xyxx.xy, 0.0f); + r4 = textureSampleLevel(t15, s15, r4.zwzz.xy, 0.0f).yzxw; + r2.x = bitcast((bitcast(r1.w) & 1065353216u)); + r8.x = ((-(r6.wwww)).x + r4.w); + r8.y = ((-(r6.wwww)).y + r5.w); + r4.x = r6.y; + r4.y = r5.x; + r2.y = (r7.x * r4.x); + let v_41 = -(r2.yyyy); + let v_42 = fma(r4.zy, r7.xx, v_41.xy); + r4 = vec4(v_42.xy, r4.zw); + let v_43 = fma(r2.xx, r8.xy, r4.xy); + r2 = vec4(v_43.xy, r2.zw); + let v_44 = (r2.xy * cb13_13.tint_symbol_3[16u].yy); + r4 = vec4(v_44.xy, r4.zw); + r2.x = dot(r4.xy, r4.xy); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.x = max(r2.x, 0.0f); + let v_45 = bitcast>(select(vec2(), vec2(4294967295u), (v7.zw < vec2()))); + r5 = vec4(v_45.xy, r5.zw); + let v_46 = bitcast>(r5.yy); + let v_47 = r4.yx; + let v_48 = select(r4.xy, v_47, (v_46 != vec2())); + let v_49 = r5; + r5 = vec4(v_49.x, v_48.xy, v_49.w); + r4.z = (-(r4.xxxx)).z; + let v_50 = bitcast>(r5.xx); + let v_51 = r4.yz; + let v_52 = select(r5.yz, v_51, (v_50 != vec2())); + r4 = vec4(v_52.xy, r4.zw); + let v_53 = (r4.yyy * v6.xyz); + r4 = vec4(r4.x, v_53.xyz); + let v_54 = fma(r4.xxx, v5.xyz, r4.yzw); + r4 = vec4(v_54.xyz, r4.w); + let v_55 = fma(r2.xxx, r1.xyz, r4.xyz); + r4 = vec4(v_55.xyz, r4.w); + r2.x = dot(r4.xyz, r4.xyz); + r2.x = inverseSqrt(r2.x); + let v_56 = (r2.xxx * r4.xyz); + r4 = vec4(v_56.xyz, r4.w); + } else { + let v_57 = r1; + r4 = vec4(v_57.xyz, r4.w); + } + } else { + let v_58 = r1; + r4 = vec4(v_58.xyz, r4.w); + r6.x = 1.0f; + } + r1.x = bitcast(select(0u, 4294967295u, !((cb13_13.tint_symbol_3[3u].z == 0.0f)))); + if ((bitcast(r1.x) != 0u)) { + r1.x = (r2.w * r6.x); + r1.y = bitcast(select(0u, 4294967295u, (cb13_13.tint_symbol_3[5u].x == 1.0f))); + if ((bitcast(r1.y) != 0u)) { + let v_59 = (v1.xy * cb11_11.tint_symbol_4[0u].zz); + r5 = vec4(v_59.xy, r5.zw); + r5.z = r2.z; + r5 = textureSample(t2, s2, r5.xyzx.xyz).yzxw; + let v_60 = fma(r5.xy, vec2(2.0f), vec2(-1.0f)); + r5 = vec4(v_60.xy, r5.zw); + } else { + let v_61 = (v1.xy * cb11_11.tint_symbol_4[0u].zz); + r7 = vec4(v_61.xy, r7.zw); + r7.z = r2.z; + r8 = textureSample(t2, s2, r7.xyzx.xyz); + r1.y = select(3.0f, 2.0f, (bitcast(r1.w) != 0u)); + let v_62 = (r1.yy * v1.xy); + r7 = vec4(v_62.xy, r7.zw); + r7 = textureSample(t2, s2, r7.xyzx.xyz); + let v_63 = fma(r7.yzx, vec3(2.0f, 2.0f, 1.0f), vec3(-1.0f, -1.0f, 0.0f)); + r2 = vec4(v_63.xy, r2.z, v_63.z); + let v_64 = fma(r8.yzx, vec3(2.0f, 2.0f, 1.0f), vec3(-1.0f, -1.0f, 0.0f)); + r6 = vec4(r6.x, v_64.xyz); + let v_65 = ((-(r2.xxyw)).yzw + r6.yzw); + r6 = vec4(r6.x, v_65.xyz); + let v_66 = fma(cb13_13.tint_symbol_3[5u].xxx, r6.yzw, r2.xyw); + r5 = vec4(v_66.xyz, r5.w); + } + r7 = select(vec4(1.0f, -1.0f, 1.5f, -1.5f), vec4(2.0f, -2.0f, 2.0f, -2.0f), (bitcast>(r1.wwww) != vec4())); + let v_67 = (r7.yw + cb11_11.tint_symbol_4[0u].xy); + r2 = vec4(v_67.xy, r2.zw); + let v_68 = fma(cb13_13.tint_symbol_3[5u].xx, r2.xy, r7.xz); + r2 = vec4(v_68.xy, r2.zw); + r1.y = (r7.y + cb13_13.tint_symbol_3[3u].z); + r1.y = fma(cb13_13.tint_symbol_3[5u].x, r1.y, r7.x); + r2.w = fma(r5.z, 2.0f, -1.0f); + r2.x = (r2.x * r2.w); + r2.x = (r1.x * r2.x); + r2.x = fma(r2.x, r1.y, 1.0f); + let v_69 = (r0.xyz * r2.xxx); + r0 = vec4(v_69.xyz, r0.w); + let v_70 = (r5.yyy * v6.xyz); + r5 = vec4(r5.x, v_70.xyz); + let v_71 = fma(v5.xyz, r5.xxx, r5.yzw); + r5 = vec4(v_71.xyz, r5.w); + let v_72 = (r2.yyy * r5.xyz); + r2 = vec4(v_72.xy, r2.z, v_72.z); + let v_73 = (r1.xxx * r2.xyw); + r2 = vec4(v_73.xy, r2.z, v_73.z); + let v_74 = fma(r2.xyw, r1.yyy, r4.xyz); + r2 = vec4(v_74.xy, r2.z, v_74.z); + r1.x = dot(r2.xyw, r2.xyw); + r1.x = inverseSqrt(r1.x); + let v_75 = (r1.xxx * r2.xyw); + r4 = vec4(v_75.xyz, r4.w); + } + r1.x = (r3.z * cb2_2.tint_symbol[15u].x); + r1.y = dot(v0.xy, vec2(0.5f)); + r1.y = fract(r1.y); + r1.y = bitcast(select(0u, 4294967295u, (r1.y < 0.5f))); + let v_76 = bitcast>(select(vec2(), vec2(4294967295u), (vec2(0.94999998807907104492f, 0.50196081399917602539f) >= r1.xx))); + r2 = vec4(v_76.xy, r2.zw); + r1.y = bitcast((bitcast(r1.y) & bitcast(r2.x))); + r1.y = bitcast((bitcast(r2.y) | bitcast(r1.y))); + v_5((bitcast(r1.y) != 0u)); + r1.y = fma((-(r2.zzzz)).y, 16.0f, 14.0f); + r1.y = bitcast(select(0u, 4294967295u, (1.0f >= abs(r1.yyyy).y))); + r0.w = (r0.w * cb10_10.tint_symbol_5[0u].x); + r0.w = (r0.w * cb2_2.tint_symbol[15u].w); + let v_77 = (v3.xy * cb2_2.tint_symbol[15u].zy); + r2 = vec4(v_77.xy, r2.zw); + r1.z = fma(r1.z, 0.5f, 0.5f); + r2.z = fma(r1.z, cb5_5.tint_symbol_2[3u].y, cb5_5.tint_symbol_2[3u].x); + r1.z = (r1.z + 0.30000001192092895508f); + r1.z = (r2.y * r1.z); + r0.w = (r0.w * v3.z); + let v_78 = (v1.zz + vec2(0.0f, -0.75f)); + let v_79 = r2; + r2 = vec4(v_79.x, v_78.x, v_79.z, v_78.y); + let v_80 = clamp(((r2.yyyw * vec4(0.0f, 4.0f, 0.0f, 4.0f))).yw, vec2(), vec2(1.0f)); + let v_81 = r2; + r2 = vec4(v_81.x, v_80.x, v_81.z, v_80.y); + r3.z = bitcast(select(0u, 4294967295u, (bitcast(r1.w) == 0i))); + let v_82 = (r0.xyz * cb13_13.tint_symbol_3[17u].xxx); + r5 = vec4(v_82.xyz, r5.w); + let v_83 = (r2.yyy * r5.xyz); + r5 = vec4(v_83.xyz, r5.w); + let v_84 = bitcast>((bitcast>(r3.zzz) & bitcast>(r5.xyz))); + r5 = vec4(v_84.xyz, r5.w); + let v_85 = -(r5.xyzx); + let v_86 = (r0.xyz + v_85.xyz); + r0 = vec4(v_86.xyz, r0.w); + let v_87 = fma(cb13_13.tint_symbol_3[17u].yz, r2.ww, r3.yx); + let v_88 = r2; + r2 = vec4(v_88.x, v_87.x, v_88.z, v_87.y); + r0 = (r0 * cb13_13.tint_symbol_3[4u].xxxy); + r3.x = bitcast((bitcast(r1.w) & 1008981770u)); + r1.w = select(0.0f, -0.00999999977648258209f, (bitcast(r1.w) != 0u)); + r1.w = (r1.w + r2.w); + r1.w = fma(cb13_13.tint_symbol_3[4u].z, r1.w, r3.x); + r2.w = dot(v4.xyz, v4.xyz); + r2.w = inverseSqrt(r2.w); + let v_89 = (r2.www * v4.xyz); + r3 = vec4(v_89.xyz, r3.w); + r3.w = dot(r4.xyz, r4.xyz); + r3.w = inverseSqrt(r3.w); + let v_90 = (r3.www * r4.xyz); + r5 = vec4(v_90.xyz, r5.w); + let v_91 = dot(r3.xyz, r5.xyz); + r3.x = clamp(vec4(v_91, v_91, v_91, v_91).x, 0.0f, 1.0f); + r3.x = ((-(r3.xxxx)).x + 0.5f); + r3.x = clamp(((r3.xxxx * vec4(2.5f))).x, 0.0f, 1.0f); + r3.y = fma(r3.x, -2.0f, 3.0f); + r3.x = (r3.x * r3.x); + r3.x = (r3.x * r3.y); + r3.y = (r4.z + 1.0f); + r3.y = clamp(fma(r3.yyyy, vec4(0.5f), vec4(-0.30000001192092895508f)).y, 0.0f, 1.0f); + r3.y = (r3.y * 1.42857146263122558594f); + let v_92 = clamp(v8.xyz, vec3(), vec3(1.0f)); + r5 = vec4(v_92.xyz, r5.w); + r3.x = (r3.x * r5.x); + r3.x = (r3.y * r3.x); + let v_93 = (r0.xyz * r3.xxx); + r3 = vec4(v_93.xyz, r3.w); + let v_94 = fma(r3.xyz, cb13_13.tint_symbol_3[4u].yyy, r0.xyz); + o0 = vec4(v_94.xyz, o0.w); + let v_95 = -(r4.xyzx); + let v_96 = fma(v4.xyz, r2.www, v_95.xyz); + r0 = vec4(v_96.xyz, r0.w); + let v_97 = fma(r5.yyy, r0.xyz, r4.xyz); + r0 = vec4(v_97.xyz, r0.w); + r2.w = ((-(r6.xxxx)).w + 1.0f); + r3.x = ((-(r5.zzzz)).x + cb13_13.tint_symbol_3[8u].y); + r2.w = fma(r2.w, r3.x, r5.z); + r3.x = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).x, 0.0f, 1.0f); + r3.y = (r1.z * r3.x); + let v_98 = fma(r0.xyz, vec3(0.5f), vec3(0.5f)); + r0 = vec4(v_98.xyz, r0.w); + let v_99 = (r0.xyz * vec3(256.0f)); + r4 = vec4(v_99.xyz, r4.w); + let v_100 = floor(r4.xyz); + r4 = vec4(v_100.xyz, r4.w); + let v_101 = -(r4.xyzx); + let v_102 = fma(r0.xyz, vec3(256.0f), v_101.xyz); + r0 = vec4(v_102.xyz, r0.w); + let v_103 = (r0.xyz * vec3(8.0f, 8.0f, 4.0f)); + r0 = vec4(v_103.xyz, r0.w); + let v_104 = floor(r0.xyz); + r0 = vec4(v_104.xyz, r0.w); + r0.x = dot(r0.yxz, vec3(4.0f, 32.0f, 1.0f)); + o1.w = (r0.x * 0.0039215688593685627f); + let v_105 = (r4.xyz * vec3(0.00390625f)); + o1 = vec4(v_105.xyz, o1.w); + r0.x = (r2.y * 0.001953125f); + r3.x = fma(r2.z, r2.x, cb3_3.tint_symbol_1[45u].w); + let v_106 = (r3.xy * vec2(0.5f)); + let v_107 = r0; + r0 = vec4(v_107.x, v_106.xy, v_107.w); + let v_108 = sqrt(r0.yz); + o3 = vec4(v_108.xy, o3.zw); + o3.z = clamp(((r0.wwww * vec4(0.0625f))).z, 0.0f, 1.0f); + r0.y = (r2.w + 1.01960790157318115234f); + let v_109 = bitcast(r1.y); + let v_110 = r2.w; + r0.y = select(r0.y, v_110, (v_109 != 0u)); + o3.w = (r0.y * 0.49607843160629272461f); + o2.x = sqrt(r1.w); + o2.y = sqrt(r0.x); + r0.x = fma(r1.x, 1.33000004291534423828f, -0.50196081399917602539f); + o0.w = clamp(fma(r0.xxxx, vec4(2.23194742202758789062f), vec4(0.0078431377187371254f)).w, 0.0f, 1.0f); + o2.z = cb10_10.tint_symbol_5[0u].z; + o2.w = 1.0f; +} + +fn v_5(v_111 : bool) { + if (v_111) { + discard; + return; + } +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_112 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @location(8u) v8 : vec4) -> tint_symbol_6 { + main_inner(v_112, v1, v2, v3, v4, v5, v6, v7, v8); + return tint_symbol_6(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/d948c97f8a385f40.wgsl b/b/8b0b5899ed/shaders/d948c97f8a385f40.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..b93c22bb83c6af21ffdfeef6c4eb16259916682d --- /dev/null +++ b/b/8b0b5899ed/shaders/d948c97f8a385f40.wgsl @@ -0,0 +1,783 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +struct cb5_struct { + tint_symbol : array, 5u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb5_struct; + +@group(0u) @binding(20u) var s4 : sampler; + +@group(0u) @binding(21u) var s5 : sampler; + +@group(0u) @binding(36u) var t4 : texture_2d; + +@group(0u) @binding(37u) var t5 : texture_2d; + +@group(0u) @binding(160u) var u0 : texture_storage_2d; + +var g0 : array; + +@compute @workgroup_size(32u, 32u, 1u) +fn main(@builtin(workgroup_id) vThreadGroupID : vec3, @builtin(local_invocation_id) vThreadIDInGroup : vec3, @builtin(local_invocation_index) vThreadIDInGroupFlattened : u32) { + let v = i32(vThreadIDInGroupFlattened); + let v_1 = vec3(vThreadIDInGroup); + let v_2 = vec3(vThreadGroupID); + r0.x = bitcast(select(0u, 4294967295u, (bitcast(v) < 784u))); + if ((bitcast(r0.x) != 0u)) { + r0.x = bitcast(select(4294967295u, (bitcast(v) / 28u), true)); + r1.x = bitcast(select(4294967295u, (bitcast(v) % 28u), true)); + r1.x = bitcast((bitcast(r1.x) << 1u)); + r1.y = bitcast((bitcast(r0.x) << 1u)); + let v_3 = bitcast>((v_2.xy << vec2(5u))); + let v_4 = r0; + r0 = vec4(v_4.x, v_3.xy, v_4.w); + let v_5 = bitcast>((bitcast>(r0.yz) + bitcast>(r1.xy))); + let v_6 = r0; + r0 = vec4(v_6.x, v_5.xy, v_6.w); + let v_7 = bitcast>((bitcast>(r0.yz) + vec2(-12i))); + let v_8 = r0; + r0 = vec4(v_8.x, v_7.xy, v_8.w); + r2 = bitcast>((vec4(0i, 1i, 1i, 1i) + bitcast>(r0.yzyz))); + r2 = vec4(bitcast>(r2)); + r2 = (r2 * cb12_12.tint_symbol[2u].zwzw); + r3 = textureGather(0i, t4, s4, r2.zw); + r3 = (r3 + cb12_12.tint_symbol[0u].wwww); + r3 = (cb12_12.tint_symbol[0u].zzzz / r3); + r4 = fma(r2, vec4(2.0f), cb12_12.tint_symbol[1u].xyxy); + r4 = (r4 + vec4(-1.0f)); + r4 = (r4.xzwy * cb12_12.tint_symbol[0u].xxyy); + let v_9 = r4; + let v_10 = r5; + r5 = vec4(v_10.x, v_9.xw, v_10.w); + r5.w = 1.0f; + r4.w = 1.0f; + let v_11 = bitcast>((vec2(1i, 0i) + bitcast>(r0.yz))); + r1 = vec4(r1.xy, v_11.xy); + let v_12 = vec2(bitcast>(r1.zw)); + r1 = vec4(r1.xy, v_12.xy); + let v_13 = (r1.zw * cb12_12.tint_symbol[2u].zw); + r1 = vec4(r1.xy, v_13.xy); + let v_14 = fma(r1.zw, vec2(2.0f), cb12_12.tint_symbol[1u].xy); + r1 = vec4(r1.xy, v_14.xy); + let v_15 = (r1.zw + vec2(-1.0f)); + r1 = vec4(r1.xy, v_15.xy); + let v_16 = (r1.zw * cb12_12.tint_symbol[0u].xy); + let v_17 = r6; + r6 = vec4(v_17.x, v_16.xy, v_17.w); + r6.w = 1.0f; + let v_18 = vec2(bitcast>(r0.yz)); + let v_19 = r0; + r0 = vec4(v_19.x, v_18.xy, v_19.w); + let v_20 = (r0.yz * cb12_12.tint_symbol[2u].zw); + let v_21 = r0; + r0 = vec4(v_21.x, v_20.xy, v_21.w); + let v_22 = fma(r0.yz, vec2(2.0f), cb12_12.tint_symbol[1u].xy); + let v_23 = r0; + r0 = vec4(v_23.x, v_22.xy, v_23.w); + let v_24 = (r0.yz + vec2(-1.0f)); + let v_25 = r0; + r0 = vec4(v_25.x, v_24.xy, v_25.w); + let v_26 = (r0.yz * cb12_12.tint_symbol[0u].xy); + let v_27 = r0; + r0 = vec4(v_27.x, v_26.xy, v_27.w); + r0.w = 1.0f; + r7 = textureGather(0i, t5, s5, r2.zw); + r8 = textureGather(1i, t5, s5, r2.zw); + r2 = textureGather(2i, t5, s5, r2.zw); + r9.y = r7.x; + r9.z = r8.x; + r9.w = r2.x; + r10.y = r7.y; + r10.z = r8.y; + r10.w = r2.y; + r11.y = r7.z; + r11.z = r8.z; + r11.w = r2.z; + r2.y = r7.w; + r2.z = r8.w; + let v_28 = fma(r9.yzw, vec3(2.0f), vec3(-1.0f)); + r7 = vec4(v_28.xyz, r7.w); + let v_29 = fma(r10.yzw, vec3(2.0f), vec3(-1.0f)); + r8 = vec4(v_29.xyz, r8.w); + let v_30 = fma(r11.yzw, vec3(2.0f), vec3(-1.0f)); + r9 = vec4(v_30.xyz, r9.w); + let v_31 = fma(r2.yzw, vec3(2.0f), vec3(-1.0f)); + r2 = vec4(v_31.xyz, r2.w); + let v_32 = (r7.xyz * cb12_12.tint_symbol[3u].yyy); + r7 = vec4(v_32.xyz, r7.w); + let v_33 = (r8.xyz * cb12_12.tint_symbol[3u].yyy); + r8 = vec4(v_33.xyz, r8.w); + let v_34 = (r9.xyz * cb12_12.tint_symbol[3u].yyy); + r9 = vec4(v_34.xyz, r9.w); + let v_35 = (r2.xyz * cb12_12.tint_symbol[3u].yyy); + r2 = vec4(v_35.xyz, r2.w); + let v_36 = fma(r5.yzw, r3.xxx, r7.xyz); + r5 = vec4(r5.x, v_36.xyz); + let v_37 = fma(r4.yzw, r3.yyy, r8.xyz); + r4 = vec4(r4.x, v_37.xyz); + let v_38 = fma(r6.yzw, r3.zzz, r9.xyz); + r6 = vec4(r6.x, v_38.xyz); + let v_39 = fma(r0.yzw, r3.www, r2.xyz); + r2 = vec4(r2.x, v_39.xyz); + r3 = bitcast>((vec4(0i, 1i, 1i, 1i) + bitcast>(r1.xyxy))); + let v_40 = bitcast>(r3.yw); + let v_41 = bitcast>(((v_40 * vec2(56i)) + bitcast>(r3.xz))); + let v_42 = r0; + r0 = vec4(v_42.x, v_41.xy, v_42.w); + let v_43 = bitcast>(vec2(pack2x16float(vec2(r5.y, 0.0f)), pack2x16float(vec2(r5.z, 0.0f)))); + r1 = vec4(r1.xy, v_43.xy); + let v_44 = bitcast(r1.w); + r5.x = bitcast(((v_44 * 65536i) + bitcast(r1.z))); + let v_45 = (bitcast((bitcast(r0.y) * 2i)) + 0u); + let v_46 = bitcast>(r5.xw); + g0[v_45] = v_46.x; + g0[(v_45 + 1u)] = v_46.y; + let v_47 = bitcast>(vec2(pack2x16float(vec2(r4.y, 0.0f)), pack2x16float(vec2(r4.z, 0.0f)))); + let v_48 = r0; + r0 = vec4(v_48.x, v_47.x, v_48.z, v_47.y); + let v_49 = bitcast(r0.w); + r4.x = bitcast(((v_49 * 65536i) + bitcast(r0.y))); + let v_50 = (bitcast((bitcast(r0.z) * 2i)) + 0u); + let v_51 = bitcast>(r4.xw); + g0[v_50] = v_51.x; + g0[(v_50 + 1u)] = v_51.y; + let v_52 = bitcast>((vec2(1i, 0i) + bitcast>(r1.xy))); + let v_53 = r0; + r0 = vec4(v_53.x, v_52.xy, v_53.w); + let v_54 = bitcast(r0.z); + r0.y = bitcast(((v_54 * 56i) + bitcast(r0.y))); + let v_55 = bitcast>(vec2(pack2x16float(vec2(r6.y, 0.0f)), pack2x16float(vec2(r6.z, 0.0f)))); + r0 = vec4(r0.xy, v_55.xy); + let v_56 = bitcast(r0.w); + r6.x = bitcast(((v_56 * 65536i) + bitcast(r0.z))); + let v_57 = (bitcast((bitcast(r0.y) * 2i)) + 0u); + let v_58 = bitcast>(r6.xw); + g0[v_57] = v_58.x; + g0[(v_57 + 1u)] = v_58.y; + let v_59 = bitcast(r0.x); + r0.x = bitcast(((v_59 * 112i) + bitcast(r1.x))); + let v_60 = bitcast>(vec2(pack2x16float(vec2(r2.y, 0.0f)), pack2x16float(vec2(r2.z, 0.0f)))); + let v_61 = r0; + r0 = vec4(v_61.x, v_60.xy, v_61.w); + let v_62 = bitcast(r0.z); + r2.x = bitcast(((v_62 * 65536i) + bitcast(r0.y))); + let v_63 = (bitcast((bitcast(r0.x) * 2i)) + 0u); + let v_64 = bitcast>(r2.xw); + g0[v_63] = v_64.x; + g0[(v_63 + 1u)] = v_64.y; + } + workgroupBarrier(); + r0 = bitcast>(((v_2.xyyy * vec4(32i)) + v_1.xyyy)); + let v_65 = vec2(bitcast>(r0.xw)); + r1 = vec4(v_65.xy, r1.zw); + let v_66 = bitcast>(select(vec2(), vec2(4294967295u), (r1.xy < cb12_12.tint_symbol[2u].xy))); + r1 = vec4(v_66.xy, r1.zw); + r1.x = bitcast((bitcast(r1.y) & bitcast(r1.x))); + if ((bitcast(r1.x) != 0u)) { + let v_67 = bitcast>((v_1.xy + vec2(12i))); + r1 = vec4(v_67.xy, r1.zw); + let v_68 = bitcast(r1.y); + r1.z = bitcast(((v_68 * 56i) + bitcast(r1.x))); + let v_69 = (bitcast((bitcast(r1.z) * 2i)) + 0u); + let v_70 = bitcast>(vec2(g0[v_69], g0[(v_69 + 1u)])); + r2 = vec4(r2.xy, v_70.xy); + r2.x = unpack2x16float(bitcast(r2.z)).x; + r1.z = bitcast((bitcast(r2.z) >> 16u)); + r2.y = unpack2x16float(bitcast(r1.z)).x; + r1.z = bitcast((bitcast(r1.x) * bitcast(r1.y))); + let v_71 = vec3(bitcast>(r1.xyz)); + r1 = vec4(v_71.xyz, r1.w); + r1.z = (r1.z * 0.01745329238474369049f); + r1.w = sin((-(r1.zzzz)).w); + r3.x = (r1.w * cb12_12.tint_symbol[3u].z); + let v_72 = r1.zzzz; + r4.x = sin(v_72.x); + r5.x = cos(v_72.x); + r3.y = (r5.x * cb12_12.tint_symbol[3u].w); + let v_73 = (r3.xy * vec2(-9.0f)); + r3 = vec4(v_73.xy, r3.zw); + let v_74 = trunc(r3.xy); + r3 = vec4(v_74.xy, r3.zw); + let v_75 = (r1.xy + r3.xy); + r3 = vec4(r3.xy, v_75.xy); + let v_76 = max(r3.zw, vec2()); + let v_77 = bitcast>(select(vec2(v_76), vec2(4294967295u), (v_76 >= vec2(4294967296.0f)))); + r3 = vec4(r3.xy, v_77.xy); + let v_78 = bitcast(r3.w); + r1.z = bitcast(((v_78 * 56i) + bitcast(r3.z))); + let v_79 = (bitcast((bitcast(r1.z) * 2i)) + 0u); + let v_80 = bitcast>(vec2(g0[v_79], g0[(v_79 + 1u)])); + r6 = vec4(r6.xy, v_80.xy); + r6.x = unpack2x16float(bitcast(r6.z)).x; + r1.z = bitcast((bitcast(r6.z) >> 16u)); + r6.y = unpack2x16float(bitcast(r1.z)).x; + let v_81 = -(r3.xyxx); + let v_82 = (r1.xy + v_81.xy); + r3 = vec4(v_82.xy, r3.zw); + let v_83 = max(r3.xy, vec2()); + let v_84 = bitcast>(select(vec2(v_83), vec2(4294967295u), (v_83 >= vec2(4294967296.0f)))); + r3 = vec4(v_84.xy, r3.zw); + let v_85 = bitcast(r3.y); + r1.z = bitcast(((v_85 * 56i) + bitcast(r3.x))); + let v_86 = (bitcast((bitcast(r1.z) * 2i)) + 0u); + let v_87 = bitcast>(vec2(g0[v_86], g0[(v_86 + 1u)])); + r3 = vec4(r3.xy, v_87.xy); + r3.x = unpack2x16float(bitcast(r3.z)).x; + r1.z = bitcast((bitcast(r3.z) >> 16u)); + r3.y = unpack2x16float(bitcast(r1.z)).x; + r1.z = dot(r2.xyw, r2.xyw); + r1.z = sqrt(r1.z); + r2.z = dot(r6.xyw, r6.xyw); + r7.x = sqrt(r2.z); + r2.z = dot(r3.xyw, r3.xyw); + r7.y = sqrt(r2.z); + let v_88 = -(r7.xxyx); + let v_89 = (r1.zz + v_88.yz); + let v_90 = r4; + r4 = vec4(v_90.x, v_89.xy, v_90.w); + let v_91 = ((-(r4.yyzy)).yz + cb12_12.tint_symbol[4u].xx); + let v_92 = r5; + r5 = vec4(v_92.x, v_91.xy, v_92.w); + let v_93 = clamp(((r5.yyzy * cb12_12.tint_symbol[4u].zzzz)).yz, vec2(), vec2(1.0f)); + let v_94 = r5; + r5 = vec4(v_94.x, v_93.xy, v_94.w); + let v_95 = bitcast>(select(vec2(), vec2(4294967295u), (cb12_12.tint_symbol[4u].yy < r4.yz))); + let v_96 = r4; + r4 = vec4(v_96.x, v_95.xy, v_96.w); + let v_97 = bitcast>((bitcast>(r5.yz) & bitcast>(r4.yz))); + let v_98 = r4; + r4 = vec4(v_98.x, v_97.xy, v_98.w); + let v_99 = -(r6.xxyw); + let v_100 = (r2.xyw + v_99.yzw); + r5 = vec4(r5.x, v_100.xyz); + r2.z = dot(r5.yzw, r5.yzw); + r2.z = inverseSqrt(r2.z); + let v_101 = (r2.zzz * r5.yzw); + r5 = vec4(r5.x, v_101.xyz); + let v_102 = -(r3.xywx); + let v_103 = (r2.xyw + v_102.xyz); + r3 = vec4(v_103.xyz, r3.w); + r2.z = dot(r3.xyz, r3.xyz); + r2.z = inverseSqrt(r2.z); + let v_104 = (r2.zzz * r3.xyz); + r3 = vec4(v_104.xyz, r3.w); + r2.z = dot(r5.yzw, r3.xyz); + r2.z = clamp(((r2.zzzz + vec4(0.89999997615814208984f))).z, 0.0f, 1.0f); + r2.z = (r2.z * 1.20000004768371582031f); + r3.x = (r4.z * r4.y); + r3.y = (r2.z * r2.z); + r3.x = (r3.x * r3.y); + r6 = (r1.wwww * vec4(-6.0f, -3.0f, 3.0f, 6.0f)); + let v_105 = fma(r5.xx, vec2(2.0f), r6.xw); + r7 = vec4(v_105.xy, r7.zw); + let v_106 = (r5.xxx * vec3(-6.0f, -3.0f, 6.0f)); + r3 = vec4(r3.x, v_106.xyz); + let v_107 = fma(r4.xx, vec2(2.0f), r3.yw); + r7 = vec4(r7.xy, v_107.xy); + r7 = (r7.xzyw * cb12_12.tint_symbol[3u].zwzw); + r7 = trunc(r7); + r8 = (r1.xyxy + r7); + let v_108 = max(r8, vec4()); + r8 = bitcast>(select(vec4(v_108), vec4(4294967295u), (v_108 >= vec4(4294967296.0f)))); + let v_109 = bitcast>(r8.yw); + let v_110 = bitcast>(((v_109 * vec2(56i)) + bitcast>(r8.xz))); + let v_111 = r4; + r4 = vec4(v_111.x, v_110.xy, v_111.w); + let v_112 = (bitcast((bitcast(r4.y) * 2i)) + 0u); + let v_113 = bitcast>(vec2(g0[v_112], g0[(v_112 + 1u)])); + r8 = vec4(r8.xy, v_113.xy); + r8.x = unpack2x16float(bitcast(r8.z)).x; + r1.w = bitcast((bitcast(r8.z) >> 16u)); + r8.y = unpack2x16float(bitcast(r1.w)).x; + let v_114 = -(r7); + r7 = (r1.xyxy + v_114); + let v_115 = max(r7, vec4()); + r7 = bitcast>(select(vec4(v_115), vec4(4294967295u), (v_115 >= vec4(4294967296.0f)))); + let v_116 = bitcast>(r7.yw); + let v_117 = bitcast>(((v_116 * vec2(56i)) + bitcast>(r7.xz))); + let v_118 = r4; + r4 = vec4(v_118.x, v_117.x, v_118.z, v_117.y); + let v_119 = (bitcast((bitcast(r4.y) * 2i)) + 0u); + let v_120 = bitcast>(vec2(g0[v_119], g0[(v_119 + 1u)])); + r7 = vec4(r7.xy, v_120.xy); + r7.x = unpack2x16float(bitcast(r7.z)).x; + r1.w = bitcast((bitcast(r7.z) >> 16u)); + r7.y = unpack2x16float(bitcast(r1.w)).x; + r1.w = dot(r8.xyw, r8.xyw); + r9.x = sqrt(r1.w); + r1.w = dot(r7.xyw, r7.xyw); + r9.y = sqrt(r1.w); + let v_121 = -(r9.xxyx); + let v_122 = (r1.zz + v_121.yz); + let v_123 = r5; + r5 = vec4(v_123.x, v_122.xy, v_123.w); + let v_124 = ((-(r5.yzyy)).xy + cb12_12.tint_symbol[4u].xx); + r9 = vec4(v_124.xy, r9.zw); + let v_125 = clamp(((r9.xyxx * cb12_12.tint_symbol[4u].zzzz)).xy, vec2(), vec2(1.0f)); + r9 = vec4(v_125.xy, r9.zw); + let v_126 = bitcast>(select(vec2(), vec2(4294967295u), (cb12_12.tint_symbol[4u].yy < r5.yz))); + let v_127 = r5; + r5 = vec4(v_127.x, v_126.xy, v_127.w); + let v_128 = bitcast>((bitcast>(r9.xy) & bitcast>(r5.yz))); + let v_129 = r5; + r5 = vec4(v_129.x, v_128.xy, v_129.w); + let v_130 = -(r8.xywx); + let v_131 = (r2.xyw + v_130.xyz); + r8 = vec4(v_131.xyz, r8.w); + r1.w = dot(r8.xyz, r8.xyz); + r1.w = inverseSqrt(r1.w); + let v_132 = (r1.www * r8.xyz); + r8 = vec4(v_132.xyz, r8.w); + let v_133 = -(r7.xywx); + let v_134 = (r2.xyw + v_133.xyz); + r7 = vec4(v_134.xyz, r7.w); + r1.w = dot(r7.xyz, r7.xyz); + r1.w = inverseSqrt(r1.w); + let v_135 = (r1.www * r7.xyz); + r7 = vec4(v_135.xyz, r7.w); + r1.w = dot(r8.xyz, r7.xyz); + r1.w = clamp(((r1.wwww + vec4(0.89999997615814208984f))).w, 0.0f, 1.0f); + r1.w = (r1.w * 1.20000004768371582031f); + r3.y = (r5.z * r5.y); + r4.y = (r1.w * r1.w); + r3.y = (r3.y * r4.y); + r1.w = (r1.w * r3.y); + r1.w = fma(r3.x, r2.z, r1.w); + r7.x = r6.y; + let v_136 = r3; + let v_137 = r7; + r7 = vec4(v_137.x, v_136.zw, v_137.w); + let v_138 = (r7.xy * cb12_12.tint_symbol[3u].zw); + r3 = vec4(v_138.xy, r3.zw); + let v_139 = trunc(r3.xy); + r3 = vec4(v_139.xy, r3.zw); + let v_140 = (r1.xy + r3.xy); + let v_141 = r5; + r5 = vec4(v_141.x, v_140.xy, v_141.w); + let v_142 = max(r5.yz, vec2()); + let v_143 = bitcast>(select(vec2(v_142), vec2(4294967295u), (v_142 >= vec2(4294967296.0f)))); + let v_144 = r5; + r5 = vec4(v_144.x, v_143.xy, v_144.w); + let v_145 = bitcast(r5.z); + r2.z = bitcast(((v_145 * 56i) + bitcast(r5.y))); + let v_146 = (bitcast((bitcast(r2.z) * 2i)) + 0u); + let v_147 = bitcast>(vec2(g0[v_146], g0[(v_146 + 1u)])); + r8 = vec4(r8.xy, v_147.xy); + r8.x = unpack2x16float(bitcast(r8.z)).x; + r2.z = bitcast((bitcast(r8.z) >> 16u)); + r8.y = unpack2x16float(bitcast(r2.z)).x; + let v_148 = -(r3.xyxx); + let v_149 = (r1.xy + v_148.xy); + r3 = vec4(v_149.xy, r3.zw); + let v_150 = max(r3.xy, vec2()); + let v_151 = bitcast>(select(vec2(v_150), vec2(4294967295u), (v_150 >= vec2(4294967296.0f)))); + r3 = vec4(v_151.xy, r3.zw); + let v_152 = bitcast(r3.y); + r2.z = bitcast(((v_152 * 56i) + bitcast(r3.x))); + let v_153 = (bitcast((bitcast(r2.z) * 2i)) + 0u); + let v_154 = bitcast>(vec2(g0[v_153], g0[(v_153 + 1u)])); + r9 = vec4(r9.xy, v_154.xy); + r9.x = unpack2x16float(bitcast(r9.z)).x; + r2.z = bitcast((bitcast(r9.z) >> 16u)); + r9.y = unpack2x16float(bitcast(r2.z)).x; + r2.z = dot(r8.xyw, r8.xyw); + r3.x = sqrt(r2.z); + r2.z = dot(r9.xyw, r9.xyw); + r3.y = sqrt(r2.z); + let v_155 = -(r3.xyxx); + let v_156 = (r1.zz + v_155.xy); + r3 = vec4(v_156.xy, r3.zw); + let v_157 = ((-(r3.xxyx)).yz + cb12_12.tint_symbol[4u].xx); + let v_158 = r5; + r5 = vec4(v_158.x, v_157.xy, v_158.w); + let v_159 = clamp(((r5.yyzy * cb12_12.tint_symbol[4u].zzzz)).yz, vec2(), vec2(1.0f)); + let v_160 = r5; + r5 = vec4(v_160.x, v_159.xy, v_160.w); + let v_161 = bitcast>(select(vec2(), vec2(4294967295u), (cb12_12.tint_symbol[4u].yy < r3.xy))); + r3 = vec4(v_161.xy, r3.zw); + let v_162 = bitcast>((bitcast>(r5.yz) & bitcast>(r3.xy))); + r3 = vec4(v_162.xy, r3.zw); + let v_163 = -(r8.xxyw); + let v_164 = (r2.xyw + v_163.yzw); + r5 = vec4(r5.x, v_164.xyz); + r2.z = dot(r5.yzw, r5.yzw); + r2.z = inverseSqrt(r2.z); + let v_165 = (r2.zzz * r5.yzw); + r5 = vec4(r5.x, v_165.xyz); + let v_166 = -(r9.xywx); + let v_167 = (r2.xyw + v_166.xyz); + r8 = vec4(v_167.xyz, r8.w); + r2.z = dot(r8.xyz, r8.xyz); + r2.z = inverseSqrt(r2.z); + let v_168 = (r2.zzz * r8.xyz); + r8 = vec4(v_168.xyz, r8.w); + r2.z = dot(r5.yzw, r8.xyz); + r2.z = clamp(((r2.zzzz + vec4(0.89999997615814208984f))).z, 0.0f, 1.0f); + r2.z = (r2.z * 1.20000004768371582031f); + r3.x = (r3.y * r3.x); + r3.y = (r2.z * r2.z); + r3.x = (r3.x * r3.y); + r1.w = fma(r3.x, r2.z, r1.w); + r8.x = fma(r5.x, 8.0f, r6.y); + let v_169 = fma(r4.xx, vec2(8.0f, 10.0f), r3.zw); + let v_170 = r8; + r8 = vec4(v_170.x, v_169.x, v_170.z, v_169.y); + let v_171 = (r8.xy * cb12_12.tint_symbol[3u].zw); + r3 = vec4(v_171.xy, r3.zw); + let v_172 = trunc(r3.xy); + r3 = vec4(v_172.xy, r3.zw); + let v_173 = (r1.xy + r3.xy); + r3 = vec4(r3.xy, v_173.xy); + let v_174 = max(r3.zw, vec2()); + let v_175 = bitcast>(select(vec2(v_174), vec2(4294967295u), (v_174 >= vec2(4294967296.0f)))); + r3 = vec4(r3.xy, v_175.xy); + let v_176 = bitcast(r3.w); + r2.z = bitcast(((v_176 * 56i) + bitcast(r3.z))); + let v_177 = (bitcast((bitcast(r2.z) * 2i)) + 0u); + let v_178 = bitcast>(vec2(g0[v_177], g0[(v_177 + 1u)])); + r9 = vec4(r9.xy, v_178.xy); + r9.x = unpack2x16float(bitcast(r9.z)).x; + r2.z = bitcast((bitcast(r9.z) >> 16u)); + r9.y = unpack2x16float(bitcast(r2.z)).x; + let v_179 = -(r3.xyxx); + let v_180 = (r1.xy + v_179.xy); + r3 = vec4(v_180.xy, r3.zw); + let v_181 = max(r3.xy, vec2()); + let v_182 = bitcast>(select(vec2(v_181), vec2(4294967295u), (v_181 >= vec2(4294967296.0f)))); + r3 = vec4(v_182.xy, r3.zw); + let v_183 = bitcast(r3.y); + r2.z = bitcast(((v_183 * 56i) + bitcast(r3.x))); + let v_184 = (bitcast((bitcast(r2.z) * 2i)) + 0u); + let v_185 = bitcast>(vec2(g0[v_184], g0[(v_184 + 1u)])); + r3 = vec4(r3.xy, v_185.xy); + r3.x = unpack2x16float(bitcast(r3.z)).x; + r2.z = bitcast((bitcast(r3.z) >> 16u)); + r3.y = unpack2x16float(bitcast(r2.z)).x; + r2.z = dot(r9.xyw, r9.xyw); + r6.x = sqrt(r2.z); + r2.z = dot(r3.xyw, r3.xyw); + r6.y = sqrt(r2.z); + let v_186 = -(r6.xxyx); + let v_187 = (r1.zz + v_186.yz); + let v_188 = r5; + r5 = vec4(v_188.x, v_187.xy, v_188.w); + let v_189 = ((-(r5.yzyy)).xy + cb12_12.tint_symbol[4u].xx); + r6 = vec4(v_189.xy, r6.zw); + let v_190 = clamp(((r6.xyxx * cb12_12.tint_symbol[4u].zzzz)).xy, vec2(), vec2(1.0f)); + r6 = vec4(v_190.xy, r6.zw); + let v_191 = bitcast>(select(vec2(), vec2(4294967295u), (cb12_12.tint_symbol[4u].yy < r5.yz))); + let v_192 = r5; + r5 = vec4(v_192.x, v_191.xy, v_192.w); + let v_193 = bitcast>((bitcast>(r6.xy) & bitcast>(r5.yz))); + let v_194 = r5; + r5 = vec4(v_194.x, v_193.xy, v_194.w); + let v_195 = -(r9.xywx); + let v_196 = (r2.xyw + v_195.xyz); + r9 = vec4(v_196.xyz, r9.w); + r2.z = dot(r9.xyz, r9.xyz); + r2.z = inverseSqrt(r2.z); + let v_197 = (r2.zzz * r9.xyz); + r9 = vec4(v_197.xyz, r9.w); + let v_198 = -(r3.xywx); + let v_199 = (r2.xyw + v_198.xyz); + r3 = vec4(v_199.xyz, r3.w); + r2.z = dot(r3.xyz, r3.xyz); + r2.z = inverseSqrt(r2.z); + let v_200 = (r2.zzz * r3.xyz); + r3 = vec4(v_200.xyz, r3.w); + r2.z = dot(r9.xyz, r3.xyz); + r2.z = clamp(((r2.zzzz + vec4(0.89999997615814208984f))).z, 0.0f, 1.0f); + r2.z = (r2.z * 1.20000004768371582031f); + r3.x = (r5.z * r5.y); + r3.y = (r2.z * r2.z); + r3.x = (r3.x * r3.y); + r1.w = fma(r3.x, r2.z, r1.w); + r7.w = (r4.x * cb12_12.tint_symbol[3u].w); + r3.x = cb12_12.tint_symbol[3u].z; + r3.y = 6.0f; + let v_201 = (r3.xy * r7.zw); + r3 = vec4(v_201.xy, r3.zw); + let v_202 = trunc(r3.xy); + r3 = vec4(v_202.xy, r3.zw); + let v_203 = (r1.xy + r3.xy); + r3 = vec4(r3.xy, v_203.xy); + let v_204 = max(r3.zw, vec2()); + let v_205 = bitcast>(select(vec2(v_204), vec2(4294967295u), (v_204 >= vec2(4294967296.0f)))); + r3 = vec4(r3.xy, v_205.xy); + let v_206 = bitcast(r3.w); + r2.z = bitcast(((v_206 * 56i) + bitcast(r3.z))); + let v_207 = (bitcast((bitcast(r2.z) * 2i)) + 0u); + let v_208 = bitcast>(vec2(g0[v_207], g0[(v_207 + 1u)])); + r7 = vec4(r7.xy, v_208.xy); + r7.x = unpack2x16float(bitcast(r7.z)).x; + r2.z = bitcast((bitcast(r7.z) >> 16u)); + r7.y = unpack2x16float(bitcast(r2.z)).x; + let v_209 = -(r3.xyxx); + let v_210 = (r1.xy + v_209.xy); + r3 = vec4(v_210.xy, r3.zw); + let v_211 = max(r3.xy, vec2()); + let v_212 = bitcast>(select(vec2(v_211), vec2(4294967295u), (v_211 >= vec2(4294967296.0f)))); + r3 = vec4(v_212.xy, r3.zw); + let v_213 = bitcast(r3.y); + r2.z = bitcast(((v_213 * 56i) + bitcast(r3.x))); + let v_214 = (bitcast((bitcast(r2.z) * 2i)) + 0u); + let v_215 = bitcast>(vec2(g0[v_214], g0[(v_214 + 1u)])); + r3 = vec4(r3.xy, v_215.xy); + r3.x = unpack2x16float(bitcast(r3.z)).x; + r2.z = bitcast((bitcast(r3.z) >> 16u)); + r3.y = unpack2x16float(bitcast(r2.z)).x; + r2.z = dot(r7.xyw, r7.xyw); + r6.x = sqrt(r2.z); + r2.z = dot(r3.xyw, r3.xyw); + r6.y = sqrt(r2.z); + let v_216 = -(r6.xxyx); + let v_217 = (r1.zz + v_216.yz); + let v_218 = r5; + r5 = vec4(v_218.x, v_217.xy, v_218.w); + let v_219 = ((-(r5.yzyy)).xy + cb12_12.tint_symbol[4u].xx); + r6 = vec4(v_219.xy, r6.zw); + let v_220 = clamp(((r6.xyxx * cb12_12.tint_symbol[4u].zzzz)).xy, vec2(), vec2(1.0f)); + r6 = vec4(v_220.xy, r6.zw); + let v_221 = bitcast>(select(vec2(), vec2(4294967295u), (cb12_12.tint_symbol[4u].yy < r5.yz))); + let v_222 = r5; + r5 = vec4(v_222.x, v_221.xy, v_222.w); + let v_223 = bitcast>((bitcast>(r6.xy) & bitcast>(r5.yz))); + let v_224 = r5; + r5 = vec4(v_224.x, v_223.xy, v_224.w); + let v_225 = -(r7.xywx); + let v_226 = (r2.xyw + v_225.xyz); + r7 = vec4(v_226.xyz, r7.w); + r2.z = dot(r7.xyz, r7.xyz); + r2.z = inverseSqrt(r2.z); + let v_227 = (r2.zzz * r7.xyz); + r7 = vec4(v_227.xyz, r7.w); + let v_228 = -(r3.xywx); + let v_229 = (r2.xyw + v_228.xyz); + r3 = vec4(v_229.xyz, r3.w); + r2.z = dot(r3.xyz, r3.xyz); + r2.z = inverseSqrt(r2.z); + let v_230 = (r2.zzz * r3.xyz); + r3 = vec4(v_230.xyz, r3.w); + r2.z = dot(r7.xyz, r3.xyz); + r2.z = clamp(((r2.zzzz + vec4(0.89999997615814208984f))).z, 0.0f, 1.0f); + r2.z = (r2.z * 1.20000004768371582031f); + r3.x = (r5.z * r5.y); + r3.y = (r2.z * r2.z); + r3.x = (r3.x * r3.y); + r1.w = fma(r3.x, r2.z, r1.w); + r2.z = (r5.x * 3.0f); + let v_231 = fma(r5.xx, vec2(4.0f, 10.0f), r6.zw); + r8 = vec4(v_231.xy, r8.zw); + r8.z = fma(r4.x, 4.0f, r2.z); + let v_232 = (r8.xz * cb12_12.tint_symbol[3u].zw); + r3 = vec4(v_232.xy, r3.zw); + let v_233 = trunc(r3.xy); + r3 = vec4(v_233.xy, r3.zw); + let v_234 = (r1.xy + r3.xy); + r3 = vec4(r3.xy, v_234.xy); + let v_235 = max(r3.zw, vec2()); + let v_236 = bitcast>(select(vec2(v_235), vec2(4294967295u), (v_235 >= vec2(4294967296.0f)))); + r3 = vec4(r3.xy, v_236.xy); + let v_237 = bitcast(r3.w); + r2.z = bitcast(((v_237 * 56i) + bitcast(r3.z))); + let v_238 = (bitcast((bitcast(r2.z) * 2i)) + 0u); + let v_239 = bitcast>(vec2(g0[v_238], g0[(v_238 + 1u)])); + r5 = vec4(r5.xy, v_239.xy); + r5.x = unpack2x16float(bitcast(r5.z)).x; + r2.z = bitcast((bitcast(r5.z) >> 16u)); + r5.y = unpack2x16float(bitcast(r2.z)).x; + let v_240 = -(r3.xyxx); + let v_241 = (r1.xy + v_240.xy); + r3 = vec4(v_241.xy, r3.zw); + let v_242 = max(r3.xy, vec2()); + let v_243 = bitcast>(select(vec2(v_242), vec2(4294967295u), (v_242 >= vec2(4294967296.0f)))); + r3 = vec4(v_243.xy, r3.zw); + let v_244 = bitcast(r3.y); + r2.z = bitcast(((v_244 * 56i) + bitcast(r3.x))); + let v_245 = (bitcast((bitcast(r2.z) * 2i)) + 0u); + let v_246 = bitcast>(vec2(g0[v_245], g0[(v_245 + 1u)])); + r3 = vec4(r3.xy, v_246.xy); + r3.x = unpack2x16float(bitcast(r3.z)).x; + r2.z = bitcast((bitcast(r3.z) >> 16u)); + r3.y = unpack2x16float(bitcast(r2.z)).x; + r2.z = dot(r5.xyw, r5.xyw); + r4.x = sqrt(r2.z); + r2.z = dot(r3.xyw, r3.xyw); + r4.y = sqrt(r2.z); + let v_247 = -(r4.xyxx); + let v_248 = (r1.zz + v_247.xy); + r4 = vec4(v_248.xy, r4.zw); + let v_249 = ((-(r4.xyxx)).xy + cb12_12.tint_symbol[4u].xx); + r6 = vec4(v_249.xy, r6.zw); + let v_250 = clamp(((r6.xyxx * cb12_12.tint_symbol[4u].zzzz)).xy, vec2(), vec2(1.0f)); + r6 = vec4(v_250.xy, r6.zw); + let v_251 = bitcast>(select(vec2(), vec2(4294967295u), (cb12_12.tint_symbol[4u].yy < r4.xy))); + r4 = vec4(v_251.xy, r4.zw); + let v_252 = bitcast>((bitcast>(r6.xy) & bitcast>(r4.xy))); + r4 = vec4(v_252.xy, r4.zw); + let v_253 = -(r5.xywx); + let v_254 = (r2.xyw + v_253.xyz); + r5 = vec4(v_254.xyz, r5.w); + r2.z = dot(r5.xyz, r5.xyz); + r2.z = inverseSqrt(r2.z); + let v_255 = (r2.zzz * r5.xyz); + r5 = vec4(v_255.xyz, r5.w); + let v_256 = -(r3.xywx); + let v_257 = (r2.xyw + v_256.xyz); + r3 = vec4(v_257.xyz, r3.w); + r2.z = dot(r3.xyz, r3.xyz); + r2.z = inverseSqrt(r2.z); + let v_258 = (r2.zzz * r3.xyz); + r3 = vec4(v_258.xyz, r3.w); + r2.z = dot(r5.xyz, r3.xyz); + r2.z = clamp(((r2.zzzz + vec4(0.89999997615814208984f))).z, 0.0f, 1.0f); + r2.z = (r2.z * 1.20000004768371582031f); + r3.x = (r4.y * r4.x); + r3.y = (r2.z * r2.z); + r3.x = (r3.x * r3.y); + r1.w = fma(r3.x, r2.z, r1.w); + let v_259 = (bitcast((bitcast(r4.z) * 2i)) + 0u); + let v_260 = bitcast>(vec2(g0[v_259], g0[(v_259 + 1u)])); + r3 = vec4(r3.xy, v_260.xy); + r3.x = unpack2x16float(bitcast(r3.z)).x; + r2.z = bitcast((bitcast(r3.z) >> 16u)); + r3.y = unpack2x16float(bitcast(r2.z)).x; + let v_261 = (bitcast((bitcast(r4.w) * 2i)) + 0u); + let v_262 = bitcast>(vec2(g0[v_261], g0[(v_261 + 1u)])); + r4 = vec4(r4.xy, v_262.xy); + r4.x = unpack2x16float(bitcast(r4.z)).x; + r2.z = bitcast((bitcast(r4.z) >> 16u)); + r4.y = unpack2x16float(bitcast(r2.z)).x; + r2.z = dot(r3.xyw, r3.xyw); + r5.x = sqrt(r2.z); + r2.z = dot(r4.xyw, r4.xyw); + r5.y = sqrt(r2.z); + let v_263 = -(r5.xyxx); + let v_264 = (r1.zz + v_263.xy); + r5 = vec4(v_264.xy, r5.zw); + let v_265 = ((-(r5.xxxy)).zw + cb12_12.tint_symbol[4u].xx); + r5 = vec4(r5.xy, v_265.xy); + let v_266 = clamp(((r5.zzzw * cb12_12.tint_symbol[4u].zzzz)).zw, vec2(), vec2(1.0f)); + r5 = vec4(r5.xy, v_266.xy); + let v_267 = bitcast>(select(vec2(), vec2(4294967295u), (cb12_12.tint_symbol[4u].yy < r5.xy))); + r5 = vec4(v_267.xy, r5.zw); + let v_268 = bitcast>((bitcast>(r5.zw) & bitcast>(r5.xy))); + r5 = vec4(v_268.xy, r5.zw); + let v_269 = -(r3.xywx); + let v_270 = (r2.xyw + v_269.xyz); + r3 = vec4(v_270.xyz, r3.w); + r2.z = dot(r3.xyz, r3.xyz); + r2.z = inverseSqrt(r2.z); + let v_271 = (r2.zzz * r3.xyz); + r3 = vec4(v_271.xyz, r3.w); + let v_272 = -(r4.xywx); + let v_273 = (r2.xyw + v_272.xyz); + r4 = vec4(v_273.xyz, r4.w); + r2.z = dot(r4.xyz, r4.xyz); + r2.z = inverseSqrt(r2.z); + let v_274 = (r2.zzz * r4.xyz); + r4 = vec4(v_274.xyz, r4.w); + r2.z = dot(r3.xyz, r4.xyz); + r2.z = clamp(((r2.zzzz + vec4(0.89999997615814208984f))).z, 0.0f, 1.0f); + r2.z = (r2.z * 1.20000004768371582031f); + r3.x = (r5.y * r5.x); + r3.y = (r2.z * r2.z); + r3.x = (r3.x * r3.y); + r1.w = fma(r3.x, r2.z, r1.w); + let v_275 = (r8.yw * cb12_12.tint_symbol[3u].zw); + r3 = vec4(v_275.xy, r3.zw); + let v_276 = trunc(r3.xy); + r3 = vec4(v_276.xy, r3.zw); + let v_277 = (r1.xy + r3.xy); + r3 = vec4(r3.xy, v_277.xy); + let v_278 = max(r3.zw, vec2()); + let v_279 = bitcast>(select(vec2(v_278), vec2(4294967295u), (v_278 >= vec2(4294967296.0f)))); + r3 = vec4(r3.xy, v_279.xy); + let v_280 = bitcast(r3.w); + r2.z = bitcast(((v_280 * 56i) + bitcast(r3.z))); + let v_281 = (bitcast((bitcast(r2.z) * 2i)) + 0u); + let v_282 = bitcast>(vec2(g0[v_281], g0[(v_281 + 1u)])); + r4 = vec4(r4.xy, v_282.xy); + r4.x = unpack2x16float(bitcast(r4.z)).x; + r2.z = bitcast((bitcast(r4.z) >> 16u)); + r4.y = unpack2x16float(bitcast(r2.z)).x; + let v_283 = -(r3.xyxx); + let v_284 = (r1.xy + v_283.xy); + r1 = vec4(v_284.xy, r1.zw); + let v_285 = max(r1.xy, vec2()); + let v_286 = bitcast>(select(vec2(v_285), vec2(4294967295u), (v_285 >= vec2(4294967296.0f)))); + r1 = vec4(v_286.xy, r1.zw); + let v_287 = bitcast(r1.y); + r1.x = bitcast(((v_287 * 56i) + bitcast(r1.x))); + let v_288 = (bitcast((bitcast(r1.x) * 2i)) + 0u); + let v_289 = bitcast>(vec2(g0[v_288], g0[(v_288 + 1u)])); + r3 = vec4(r3.xy, v_289.xy); + r3.x = unpack2x16float(bitcast(r3.z)).x; + r1.x = bitcast((bitcast(r3.z) >> 16u)); + r3.y = unpack2x16float(bitcast(r1.x)).x; + r1.x = dot(r4.xyw, r4.xyw); + r1.x = sqrt(r1.x); + r2.z = dot(r3.xyw, r3.xyw); + r1.y = sqrt(r2.z); + let v_290 = ((-(r1.xyxx)).xy + r1.zz); + r1 = vec4(v_290.xy, r1.zw); + let v_291 = ((-(r1.xyxx)).xy + cb12_12.tint_symbol[4u].xx); + r5 = vec4(v_291.xy, r5.zw); + let v_292 = clamp(((r5.xyxx * cb12_12.tint_symbol[4u].zzzz)).xy, vec2(), vec2(1.0f)); + r5 = vec4(v_292.xy, r5.zw); + let v_293 = bitcast>(select(vec2(), vec2(4294967295u), (cb12_12.tint_symbol[4u].yy < r1.xy))); + r1 = vec4(v_293.xy, r1.zw); + let v_294 = bitcast>((bitcast>(r5.xy) & bitcast>(r1.xy))); + r1 = vec4(v_294.xy, r1.zw); + let v_295 = -(r4.xywx); + let v_296 = (r2.xyw + v_295.xyz); + r4 = vec4(v_296.xyz, r4.w); + r1.z = dot(r4.xyz, r4.xyz); + r1.z = inverseSqrt(r1.z); + let v_297 = (r1.zzz * r4.xyz); + r4 = vec4(v_297.xyz, r4.w); + let v_298 = -(r3.xywx); + let v_299 = (r2.xyw + v_298.xyz); + r2 = vec4(v_299.xyz, r2.w); + r1.z = dot(r2.xyz, r2.xyz); + r1.z = inverseSqrt(r1.z); + let v_300 = (r1.zzz * r2.xyz); + r2 = vec4(v_300.xyz, r2.w); + r1.z = dot(r4.xyz, r2.xyz); + r1.z = clamp(((r1.zzzz + vec4(0.89999997615814208984f))).z, 0.0f, 1.0f); + r1.z = (r1.z * 1.20000004768371582031f); + r1.x = (r1.y * r1.x); + r1.y = (r1.z * r1.z); + r1.x = (r1.x * r1.y); + r1.x = fma(r1.x, r1.z, r1.w); + r1.x = (r1.x * cb12_12.tint_symbol[3u].x); + r1.x = clamp(((r1.xxxx * vec4(0.125f))).x, 0.0f, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + textureStore(u0, bitcast>(r0.xy), r1.xxxx); + } +} diff --git a/b/8b0b5899ed/shaders/d94cb6da6a15a9a6.wgsl b/b/8b0b5899ed/shaders/d94cb6da6a15a9a6.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..35873f2347d8b7306014ea2f906c9455dee0aa14 --- /dev/null +++ b/b/8b0b5899ed/shaders/d94cb6da6a15a9a6.wgsl @@ -0,0 +1,77 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb12_struct { + tint_symbol : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb1_struct; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec2, v4 : vec3) { + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + o0 = (r0 + cb1_1.tint_symbol[11u]); + o1 = vec4(v2.xy, o1.zw); + o1 = vec4(o1.xy, v3.xy); + r0.x = v1.z; + r0.y = cb13_13.tint_symbol_1[0u].x; + o2 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f); + let v = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v.xyz, r0.w); + let v_1 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + o3 = ((r0.xyz + cb1_1.tint_symbol[3u].xyz)).xyzx; + let v_3 = (v4.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = fma(v4.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_4.xyz, r0.w); + o4 = fma(v4.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz).xyzx; + o5 = clamp(v1, vec4(), vec4(1.0f)); +} + +struct tint_symbol_2 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec2, @location(4u) v4 : vec3) -> tint_symbol_2 { + main_inner(v0, v1, v2, v3, v4); + return tint_symbol_2(o0, o1, o2, o3, o4, o5); +} diff --git a/b/8b0b5899ed/shaders/d9528bb462b0d5b8.wgsl b/b/8b0b5899ed/shaders/d9528bb462b0d5b8.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e0a1cf814901e691118213192c2c40a19b714b0f --- /dev/null +++ b/b/8b0b5899ed/shaders/d9528bb462b0d5b8.wgsl @@ -0,0 +1,373 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb19_struct { + tint_symbol_2 : array, 19u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb19_struct; + +struct cb21_struct { + tint_symbol_3 : array, 21u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb21_struct; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(30u) var s14 : sampler_comparison; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_depth_cube; + +var v0 : vec4; + +var o0 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = floor(v0.yx); + r0 = vec4(v_2.xy, r0.zw); + let v_3 = (r0.xy * vec2(0.3333333432674407959f)); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = fract(r0.xy); + r0 = vec4(v_4.xy, r0.zw); + let v_5 = (r0.xy * vec2(3.0f, 9.0f)); + r0 = vec4(v_5.xy, r0.zw); + r0.x = (r0.x + r0.y); + r0.y = (cb12_12.tint_symbol_3[17u].w + 1.0f); + r0 = vec4(r0.xy, ((v2.xy / v2.ww)).xy); + r1 = textureSample(t4, s4, r0.zwzz.xy); + let v_6 = fma(r0.zw, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r2 = vec4(v_6.xy, r2.zw); + let v_7 = -(r1.xxxx); + r0.y = (r0.y + v_7.y); + r0.y = (cb12_12.tint_symbol_3[17u].z / r0.y); + r2.z = 1.0f; + r1.x = dot(r2.xyz, cb12_12.tint_symbol_3[18u].xyz); + r1.y = dot(r2.xyz, cb12_12.tint_symbol_3[19u].xyz); + r1.z = dot(r2.xyz, cb12_12.tint_symbol_3[20u].xyz); + let v_8 = fma(r1.xyz, r0.yyy, cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_8.xyz, r2.w); + let v_9 = (r0.yyy * r1.xyz); + r0 = vec4(r0.x, v_9.xyz); + r0.y = dot(r0.yzw, r0.yzw); + let v_10 = -(cb1_1.tint_symbol[15u].xyzx); + r1 = vec4(((v1.xyz + v_10.xyz)).xyz, r1.w); + let v_11 = fma(r1.xyz, v3.xyz.yyy, cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_11.xyz, r3.w); + let v_12 = (r1.xyz * v3.xyz.yyy); + r4 = vec4(v_12.xyz, r4.w); + let v_13 = fma(r1.xyz, v3.xyz.xxx, cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_13.xyz, r1.w); + r0.z = dot(r4.xyz, r4.xyz); + r0.w = bitcast(select(0u, 4294967295u, (r0.y >= r0.z))); + r0.z = (r0.y / r0.z); + let v_14 = bitcast(r0.w); + r0.z = select(r0.z, 1.0f, (v_14 != 0u)); + let v_15 = bitcast>(r0.www); + let v_16 = r3.xyz; + let v_17 = select(r2.xyz, v_16, (v_15 != vec3())); + r2 = vec4(v_17.xyz, r2.w); + let v_18 = ((-(r1.xyzx)).xyz + r2.xyz); + r2 = vec4(v_18.xyz, r2.w); + let v_19 = (r0.xxx * r2.xyz); + r3 = vec4(v_19.xyz, r3.w); + let v_20 = fma(r3.xyz, vec3(0.01408450677990913391f), r1.xyz); + r1 = vec4(v_20.xyz, r1.w); + let v_21 = (r1.xyz + v_10.xyz); + r3 = vec4(v_21.xyz, r3.w); + let v_22 = (r3.xyz + cb6_6.tint_symbol_2[18u].xyz); + r4 = vec4(v_22.xyz, r4.w); + r0.x = dot(r3.xyz, r3.xyz); + r0.x = bitcast(select(0u, 4294967295u, (r0.y >= r0.x))); + r3.x = dot(r4.xyz, cb6_6.tint_symbol_2[15u].xyz); + r3.y = dot(r4.xyz, cb6_6.tint_symbol_2[16u].xyz); + r3.z = dot(r4.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_23 = (-(r3.xyzx)).xyz; + r3 = vec4(v_23.xyz, r3.w); + r0.w = dot(r3.xyz, r3.xyz); + r0.w = sqrt(r0.w); + r0.w = (r0.w * cb6_6.tint_symbol_2[17u].w); + let v_24 = r3.xyzx; + r0.w = textureSampleCompareLevel(t14, s14, v_24.xyz, r0.w); + r1.w = 1.0f; + r1.w = dot(r1, cb12_12.tint_symbol_3[6u]); + r1.w = bitcast(select(0u, 4294967295u, (r1.w >= 0.0f))); + r1.w = bitcast((bitcast(r1.w) & 1065353216u)); + let v_25 = ((-(r1.xyzx)).xyz + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_25.xyz, r3.w); + let v_26 = fma(r2.xyz, vec3(0.12676055729389190674f), r1.xyz); + r4 = vec4(v_26.xyz, r4.w); + r1.x = dot(r3.xyz, r3.xyz); + r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r1.y = ((-(cb12_12.tint_symbol_3[7u].xxxx)).y + 1.0f); + r1.z = fma(r1.y, r1.x, cb12_12.tint_symbol_3[7u].x); + r1.x = (r1.x / r1.z); + r1.x = (r1.w * r1.x); + r0.w = (r0.w * r1.x); + r0.x = bitcast((bitcast(r0.w) & bitcast(r0.x))); + let v_27 = -(cb1_1.tint_symbol[15u].xxyz); + let v_28 = (r4.xyz + v_27.xzw); + r1 = vec4(v_28.x, r1.y, v_28.yz); + let v_29 = (r1.xzw + cb6_6.tint_symbol_2[18u].xyz); + r3 = vec4(v_29.xyz, r3.w); + r0.w = dot(r1.xzw, r1.xzw); + r0.w = bitcast(select(0u, 4294967295u, (r0.y >= r0.w))); + r5.x = dot(r3.xyz, cb6_6.tint_symbol_2[15u].xyz); + r5.y = dot(r3.xyz, cb6_6.tint_symbol_2[16u].xyz); + r5.z = dot(r3.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_30 = (-(r5.xxyz)).xzw; + r1 = vec4(v_30.x, r1.y, v_30.yz); + r2.w = dot(r1.xzw, r1.xzw); + r2.w = sqrt(r2.w); + r2.w = (r2.w * cb6_6.tint_symbol_2[17u].w); + let v_31 = r1.xzwx; + r1.x = textureSampleCompareLevel(t14, s14, v_31.xyz, r2.w); + r4.w = 1.0f; + r1.z = dot(r4, cb12_12.tint_symbol_3[6u]); + r1.z = bitcast(select(0u, 4294967295u, (r1.z >= 0.0f))); + r1.z = bitcast((bitcast(r1.z) & 1065353216u)); + let v_32 = ((-(r4.xyzx)).xyz + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_32.xyz, r3.w); + let v_33 = fma(r2.xyz, vec3(0.12676055729389190674f), r4.xyz); + r4 = vec4(v_33.xyz, r4.w); + r1.w = dot(r3.xyz, r3.xyz); + r1.w = clamp(fma(-(r1.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r2.w = fma(r1.y, r1.w, cb12_12.tint_symbol_3[7u].x); + r1.w = (r1.w / r2.w); + r1.z = (r1.z * r1.w); + r1.x = (r1.x * r1.z); + r0.w = bitcast((bitcast(r0.w) & bitcast(r1.x))); + r0.x = (r0.w + r0.x); + let v_34 = (r4.xyz + v_27.xzw); + r1 = vec4(v_34.x, r1.y, v_34.yz); + let v_35 = (r1.xzw + cb6_6.tint_symbol_2[18u].xyz); + r3 = vec4(v_35.xyz, r3.w); + r0.w = dot(r1.xzw, r1.xzw); + r0.w = bitcast(select(0u, 4294967295u, (r0.y >= r0.w))); + r5.x = dot(r3.xyz, cb6_6.tint_symbol_2[15u].xyz); + r5.y = dot(r3.xyz, cb6_6.tint_symbol_2[16u].xyz); + r5.z = dot(r3.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_36 = (-(r5.xxyz)).xzw; + r1 = vec4(v_36.x, r1.y, v_36.yz); + r2.w = dot(r1.xzw, r1.xzw); + r2.w = sqrt(r2.w); + r2.w = (r2.w * cb6_6.tint_symbol_2[17u].w); + let v_37 = r1.xzwx; + r1.x = textureSampleCompareLevel(t14, s14, v_37.xyz, r2.w); + r4.w = 1.0f; + r1.z = dot(r4, cb12_12.tint_symbol_3[6u]); + r1.z = bitcast(select(0u, 4294967295u, (r1.z >= 0.0f))); + r1.z = bitcast((bitcast(r1.z) & 1065353216u)); + let v_38 = ((-(r4.xyzx)).xyz + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_38.xyz, r3.w); + let v_39 = fma(r2.xyz, vec3(0.12676055729389190674f), r4.xyz); + r4 = vec4(v_39.xyz, r4.w); + r1.w = dot(r3.xyz, r3.xyz); + r1.w = clamp(fma(-(r1.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r2.w = fma(r1.y, r1.w, cb12_12.tint_symbol_3[7u].x); + r1.w = (r1.w / r2.w); + r1.z = (r1.z * r1.w); + r1.x = (r1.x * r1.z); + r0.w = bitcast((bitcast(r0.w) & bitcast(r1.x))); + r0.x = (r0.w + r0.x); + r4.w = 1.0f; + r0.w = dot(r4, cb12_12.tint_symbol_3[6u]); + r0.w = bitcast(select(0u, 4294967295u, (r0.w >= 0.0f))); + r0.w = bitcast((bitcast(r0.w) & 1065353216u)); + let v_40 = ((-(r4.xxyz)).xzw + cb12_12.tint_symbol_3[0u].xyz); + r1 = vec4(v_40.x, r1.y, v_40.yz); + r1.x = dot(r1.xzw, r1.xzw); + r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r1.z = fma(r1.y, r1.x, cb12_12.tint_symbol_3[7u].x); + r1.x = (r1.x / r1.z); + r0.w = (r0.w * r1.x); + let v_41 = (r4.xyz + v_27.xzw); + r1 = vec4(v_41.x, r1.y, v_41.yz); + let v_42 = fma(r2.xyz, vec3(0.12676055729389190674f), r4.xyz); + r3 = vec4(v_42.xyz, r3.w); + let v_43 = (r1.xzw + cb6_6.tint_symbol_2[18u].xyz); + r4 = vec4(v_43.xyz, r4.w); + r1.x = dot(r1.xzw, r1.xzw); + r1.x = bitcast(select(0u, 4294967295u, (r0.y >= r1.x))); + r5.x = dot(r4.xyz, cb6_6.tint_symbol_2[15u].xyz); + r5.y = dot(r4.xyz, cb6_6.tint_symbol_2[16u].xyz); + r5.z = dot(r4.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_44 = (-(r5.xyzx)).xyz; + r4 = vec4(v_44.xyz, r4.w); + r1.z = dot(r4.xyz, r4.xyz); + r1.z = sqrt(r1.z); + r1.z = (r1.z * cb6_6.tint_symbol_2[17u].w); + let v_45 = r4.xyzx; + r1.z = textureSampleCompareLevel(t14, s14, v_45.xyz, r1.z); + r0.w = (r0.w * r1.z); + r0.w = bitcast((bitcast(r0.w) & bitcast(r1.x))); + r0.x = (r0.w + r0.x); + r3.w = 1.0f; + r0.w = dot(r3, cb12_12.tint_symbol_3[6u]); + r0.w = bitcast(select(0u, 4294967295u, (r0.w >= 0.0f))); + r0.w = bitcast((bitcast(r0.w) & 1065353216u)); + let v_46 = ((-(r3.xxyz)).xzw + cb12_12.tint_symbol_3[0u].xyz); + r1 = vec4(v_46.x, r1.y, v_46.yz); + r1.x = dot(r1.xzw, r1.xzw); + r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r1.z = fma(r1.y, r1.x, cb12_12.tint_symbol_3[7u].x); + r1.x = (r1.x / r1.z); + r0.w = (r0.w * r1.x); + let v_47 = (r3.xyz + v_27.xzw); + r1 = vec4(v_47.x, r1.y, v_47.yz); + let v_48 = fma(r2.xyz, vec3(0.12676055729389190674f), r3.xyz); + r3 = vec4(v_48.xyz, r3.w); + let v_49 = (r1.xzw + cb6_6.tint_symbol_2[18u].xyz); + r4 = vec4(v_49.xyz, r4.w); + r1.x = dot(r1.xzw, r1.xzw); + r1.x = bitcast(select(0u, 4294967295u, (r0.y >= r1.x))); + r5.x = dot(r4.xyz, cb6_6.tint_symbol_2[15u].xyz); + r5.y = dot(r4.xyz, cb6_6.tint_symbol_2[16u].xyz); + r5.z = dot(r4.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_50 = (-(r5.xyzx)).xyz; + r4 = vec4(v_50.xyz, r4.w); + r1.z = dot(r4.xyz, r4.xyz); + r1.z = sqrt(r1.z); + r1.z = (r1.z * cb6_6.tint_symbol_2[17u].w); + let v_51 = r4.xyzx; + r1.z = textureSampleCompareLevel(t14, s14, v_51.xyz, r1.z); + r0.w = (r0.w * r1.z); + r0.w = bitcast((bitcast(r0.w) & bitcast(r1.x))); + r0.x = (r0.w + r0.x); + r3.w = 1.0f; + r0.w = dot(r3, cb12_12.tint_symbol_3[6u]); + r0.w = bitcast(select(0u, 4294967295u, (r0.w >= 0.0f))); + r0.w = bitcast((bitcast(r0.w) & 1065353216u)); + let v_52 = ((-(r3.xxyz)).xzw + cb12_12.tint_symbol_3[0u].xyz); + r1 = vec4(v_52.x, r1.y, v_52.yz); + r1.x = dot(r1.xzw, r1.xzw); + r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r1.z = fma(r1.y, r1.x, cb12_12.tint_symbol_3[7u].x); + r1.x = (r1.x / r1.z); + r0.w = (r0.w * r1.x); + let v_53 = (r3.xyz + v_27.xzw); + r1 = vec4(v_53.x, r1.y, v_53.yz); + let v_54 = fma(r2.xyz, vec3(0.12676055729389190674f), r3.xyz); + r3 = vec4(v_54.xyz, r3.w); + let v_55 = fma(r2.xyz, vec3(0.12676055729389190674f), r3.xyz); + r2 = vec4(v_55.xyz, r2.w); + let v_56 = (r1.xzw + cb6_6.tint_symbol_2[18u].xyz); + r4 = vec4(v_56.xyz, r4.w); + r1.x = dot(r1.xzw, r1.xzw); + r1.x = bitcast(select(0u, 4294967295u, (r0.y >= r1.x))); + r5.x = dot(r4.xyz, cb6_6.tint_symbol_2[15u].xyz); + r5.y = dot(r4.xyz, cb6_6.tint_symbol_2[16u].xyz); + r5.z = dot(r4.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_57 = (-(r5.xyzx)).xyz; + r4 = vec4(v_57.xyz, r4.w); + r1.z = dot(r4.xyz, r4.xyz); + r1.z = sqrt(r1.z); + r1.z = (r1.z * cb6_6.tint_symbol_2[17u].w); + let v_58 = r4.xyzx; + r1.z = textureSampleCompareLevel(t14, s14, v_58.xyz, r1.z); + r0.w = (r0.w * r1.z); + r0.w = bitcast((bitcast(r0.w) & bitcast(r1.x))); + r0.x = (r0.w + r0.x); + let v_59 = ((-(r3.xxyz)).xzw + cb12_12.tint_symbol_3[0u].xyz); + r1 = vec4(v_59.x, r1.y, v_59.yz); + r0.w = dot(r1.xzw, r1.xzw); + r0.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r1.x = fma(r1.y, r0.w, cb12_12.tint_symbol_3[7u].x); + r0.w = (r0.w / r1.x); + r3.w = 1.0f; + r1.x = dot(r3, cb12_12.tint_symbol_3[6u]); + let v_60 = (r3.xyz + v_10.xyz); + r3 = vec4(v_60.xyz, r3.w); + r1.x = bitcast(select(0u, 4294967295u, (r1.x >= 0.0f))); + r1.x = bitcast((bitcast(r1.x) & 1065353216u)); + r0.w = (r0.w * r1.x); + let v_61 = (r3.xyz + cb6_6.tint_symbol_2[18u].xyz); + r1 = vec4(v_61.x, r1.y, v_61.yz); + r3.x = dot(r3.xyz, r3.xyz); + r3.x = bitcast(select(0u, 4294967295u, (r0.y >= r3.x))); + r4.x = dot(r1.xzw, cb6_6.tint_symbol_2[15u].xyz); + r4.y = dot(r1.xzw, cb6_6.tint_symbol_2[16u].xyz); + r4.z = dot(r1.xzw, cb6_6.tint_symbol_2[17u].xyz); + let v_62 = (-(r4.xxyz)).xzw; + r1 = vec4(v_62.x, r1.y, v_62.yz); + r3.y = dot(r1.xzw, r1.xzw); + r3.y = sqrt(r3.y); + r3.y = (r3.y * cb6_6.tint_symbol_2[17u].w); + let v_63 = r1.xzwx; + r1.x = textureSampleCompareLevel(t14, s14, v_63.xyz, r3.y); + r0.w = (r0.w * r1.x); + r0.w = bitcast((bitcast(r0.w) & bitcast(r3.x))); + r0.x = (r0.w + r0.x); + let v_64 = ((-(r2.xxyz)).xzw + cb12_12.tint_symbol_3[0u].xyz); + r1 = vec4(v_64.x, r1.y, v_64.yz); + r0.w = dot(r1.xzw, r1.xzw); + r0.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r1.x = fma(r1.y, r0.w, cb12_12.tint_symbol_3[7u].x); + r0.w = (r0.w / r1.x); + r2.w = 1.0f; + r1.x = dot(r2, cb12_12.tint_symbol_3[6u]); + let v_65 = (r2.xyz + v_27.yzw); + r1 = vec4(r1.x, v_65.xyz); + r1.x = bitcast(select(0u, 4294967295u, (r1.x >= 0.0f))); + r1.x = bitcast((bitcast(r1.x) & 1065353216u)); + r0.w = (r0.w * r1.x); + let v_66 = (r1.yzw + cb6_6.tint_symbol_2[18u].xyz); + r2 = vec4(v_66.xyz, r2.w); + r1.x = dot(r1.yzw, r1.yzw); + r0.y = bitcast(select(0u, 4294967295u, (r0.y >= r1.x))); + r1.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz); + r1.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz); + r1.z = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_67 = (-(r1.xyzx)).xyz; + r1 = vec4(v_67.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = sqrt(r1.w); + r1.w = (r1.w * cb6_6.tint_symbol_2[17u].w); + let v_68 = r1.xyzx; + r1.x = textureSampleCompareLevel(t14, s14, v_68.xyz, r1.w); + r0.w = (r0.w * r1.x); + r0.y = bitcast((bitcast(r0.w) & bitcast(r0.y))); + r0.x = (r0.y + r0.x); + r0.x = (r0.z * r0.x); + r0.x = (r0.x * 0.125f); + r0 = vec4(r0.x, ((v2.zzz * v4.xyz)).xyz); + let v_69 = (r0.xxx * r0.yzw); + r0 = vec4(v_69.xyz, r0.w); + let v_70 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_70.xyz, o0.w); + o0.w = 1.0f; +} + +@fragment +fn main(@builtin(position) v_71 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> @location(0u) vec4 { + main_inner(v_71, v1, v2, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d9781f0d86d940d0.consts.json b/b/8b0b5899ed/shaders/d9781f0d86d940d0.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..6640b07fb5c6e23280838b4a36761521d33f22d6 --- /dev/null +++ b/b/8b0b5899ed/shaders/d9781f0d86d940d0.consts.json @@ -0,0 +1 @@ +[4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d9781f0d86d940d0.wgsl b/b/8b0b5899ed/shaders/d9781f0d86d940d0.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..04e0c6ccc50768d36df4e2f5b63516cc9eba3135 --- /dev/null +++ b/b/8b0b5899ed/shaders/d9781f0d86d940d0.wgsl @@ -0,0 +1,156 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb12_struct { + tint_symbol_1 : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb17_struct { + tint_symbol_3 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : array; + +var v : vec4; + +var x0 : array, 1u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 1u>, +} + +@group(0u) @binding(15u) var v_1 : tint_symbol_5; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v4 : vec3, v5 : vec4) { + o0 = clamp(v5, vec4(), vec4(1.0f)); + o1 = v3.xyxy; + r0 = (v2 * vec4(255.001953125f)); + let v_2 = r0; + let v_3 = max(v_2, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_3), vec4(2147483647i), (v_3 >= vec4(2147483648.0f))), vec4(), !((v_2 == v_2)))); + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r1); + r2.x = dot(r1.xyz, v4); + let v_4 = (r2.xxx * cb1_1.tint_symbol_1[1u].xyz); + r2 = vec4(v_4.xyz, r2.w); + r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r3 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r3); + r3 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r3); + r3 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r3); + r2.w = dot(r3.xyz, v4); + let v_5 = fma(r2.www, cb1_1.tint_symbol_1[0u].xyz, r2.xyz); + r2 = vec4(v_5.xyz, r2.w); + r4 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r4 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r4); + r4 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r4); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r4); + r2.w = dot(r0.xyz, v4); + o2 = fma(r2.www, cb1_1.tint_symbol_1[2u].xyz, r2.xyz).xyzx; + r2 = vec4(v0.xyz, r2.w); + r2.w = 1.0f; + r1.x = dot(r1, r2); + let v_6 = (r1.xxx * cb1_1.tint_symbol_1[1u].xyz); + r1 = vec4(r1.x, v_6.xyz); + r4 = (r1.xxxx * cb1_1.tint_symbol_1[9u]); + r1.x = dot(r3, r2); + r0.x = dot(r0, r2); + let v_7 = fma(r1.xxx, cb1_1.tint_symbol_1[0u].xyz, r1.yzw); + r0 = vec4(r0.x, v_7.xyz); + r1 = fma(r1.xxxx, cb1_1.tint_symbol_1[8u], r4); + r1 = fma(r0.xxxx, cb1_1.tint_symbol_1[10u], r1); + let v_8 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r0.yzw); + r0 = vec4(v_8.xyz, r0.w); + o3 = ((r0.xyz + cb1_1.tint_symbol_1[3u].xyz)).xyzx; + r0 = (r1 + cb1_1.tint_symbol_1[11u]); + r1.x = bitcast(select(0u, 4294967295u, (0.0f >= cb2_2.tint_symbol_3[16u].y))); + r1.y = select(1.0f, 0.0f, (bitcast(r1.x) != 0u)); + r0 = (r0 * r1.yyyy); + r1.y = (cb1_1.tint_symbol_1[3u].x * 0.20000000298023223877f); + let v_9 = -(r1.yyyy); + r1.z = bitcast(select(0u, 4294967295u, (r1.y >= v_9.z))); + r1.y = fract(abs(r1.yyyy).y); + let v_10 = -(r1.yyyy); + let v_11 = bitcast(r1.z); + r1.y = select(v_10.y, r1.y, (v_11 != 0u)); + r1.y = (r1.y * 5.0f); + r1.y = fma(cb2_2.tint_symbol_3[16u].x, 2.5f, r1.y); + r1.y = sin(r1.yyyy.y); + r1.y = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < abs(r1.yyyy).y))); + r1.z = bitcast(select(0u, 4294967295u, (cb2_2.tint_symbol_3[16u].y < 0.00600000005215406418f))); + let v_12 = bitcast(r1.z); + let v_13 = r1.y; + r1.y = select(bitcast(v_1.tint_symbol_4[0i].x), v_13, (v_12 != 0u)); + let v_14 = bitcast(r1.x); + r1.x = select(r1.y, 0.0f, (v_14 != 0u)); + o4 = bitcast>((bitcast>(r0) & bitcast>(r1.xxxx))); + x0[0u].x = dot(r0, cb0_0.tint_symbol_2[0u]); + let v_15 = &(x0[0u]); + *(v_15) = vec4((*(v_15)).x, vec3()); + o5[0u] = x0[0u].x; + o5[1u] = x0[0u].y; + o5[2u] = x0[0u].z; + o5[3u] = x0[0u].w; + v = vec4(o5[0u], o5[1u], o5[2u], o5[3u]); +} + +struct tint_symbol_7 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @builtin(position) + o4 : vec4, + @builtin(clip_distances) + o5 : array, + @location(15u) + tint_symbol_6 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec3, @location(5u) v5 : vec4) -> tint_symbol_7 { + main_inner(v0, v1, v2, v3, v4, v5); + return tint_symbol_7(o0, o1, o2, o3, o4, o5, v); +} diff --git a/b/8b0b5899ed/shaders/d984b6e4d43749e7.consts.json b/b/8b0b5899ed/shaders/d984b6e4d43749e7.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d984b6e4d43749e7.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d984b6e4d43749e7.wgsl b/b/8b0b5899ed/shaders/d984b6e4d43749e7.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..da5ebc4a3c2b18e3fec918dfe6ec24bd06feb589 --- /dev/null +++ b/b/8b0b5899ed/shaders/d984b6e4d43749e7.wgsl @@ -0,0 +1,868 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb4_struct { + tint_symbol_4 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v6 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4) { + x1[0u].x = v6[0u]; + x1[0u].y = v6[1u]; + x1[0u].z = v6[2u]; + x1[0u].w = v6[3u]; + r0 = textureSample(t0, s0, v0.xyxx.xy); + r1 = textureSample(t4, s4, v0.xyxx.xy); + let v_1 = (v0.zw * cb10_10.tint_symbol_5[0u].zw); + r2 = vec4(v_1.xy, r2.zw); + r3 = textureSample(t3, s3, r2.xyxx.xy); + r2.z = fma(r3.x, 2.0f, -1.0f); + let v_2 = (r2.xy * vec2(3.1700000762939453125f)); + r2 = vec4(v_2.xy, r2.zw); + r3 = textureSample(t3, s3, r2.xyxx.xy); + r2.x = fma(r3.x, 2.0f, -1.0f); + r2.x = (r2.x * 0.5f); + r2.x = fma(r2.z, 0.5f, r2.x); + r2.x = ((-(r2.xxxx)).x * cb10_10.tint_symbol_5[0u].x); + r2.x = fma(r2.x, r1.w, 1.0f); + r0 = (r0 * r2.xxxx); + let v_3 = (r1.xy * r1.xy); + r1 = vec4(v_3.xy, r1.zw); + r1.x = dot(r1.xyz, cb11_11.tint_symbol_4[3u].xyz); + r1.x = (r2.x * r1.x); + let v_4 = (r0.xyz * cb11_11.tint_symbol_4[0u].xyz); + r0 = vec4(v_4.xyz, r0.w); + r0 = (r0 * v4.xxxw); + let v_5 = (v4.xx * cb2_2.tint_symbol_1[15u].zy); + let v_6 = r1; + r1 = vec4(v_6.x, v_5.xy, v_6.w); + r2.x = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).x, 0.0f, 1.0f); + r1.z = (r1.z * r2.x); + r1.x = (r1.x * v4.x); + let v_7 = (r0.xyz * r0.xyz); + r0 = vec4(v_7.xyz, r0.w); + r1.x = clamp(((r1.xxxx * cb11_11.tint_symbol_4[2u].zzzz)).x, 0.0f, 1.0f); + let v_8 = -(v2.xyzx); + let v_9 = (v_8.xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_9.xyz, r2.w); + r2.w = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r2.w); + let v_10 = (r2.www * r2.xyz); + r3 = vec4(v_10.xyz, r3.w); + let v_11 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_12 = fma(r2.xyz, r2.www, v_11.xyz); + r4 = vec4(v_12.xyz, r4.w); + r3.w = dot(r4.xyz, r4.xyz); + r3.w = inverseSqrt(r3.w); + let v_13 = (r3.www * r4.xyz); + r4 = vec4(v_13.xyz, r4.w); + let v_14 = (r1.yz * r1.yz); + let v_15 = r1; + r1 = vec4(v_15.x, v_14.xy, v_15.w); + r3.w = fma(r1.w, 15.0f, -500.0f); + r3.w = max(r3.w, 0.0f); + let v_16 = -(r3.wwww); + r1.w = fma(r1.w, 15.0f, v_16.w); + r3.w = (r3.w * 558.0f); + r1.w = fma(r1.w, 3.0f, r3.w); + r3.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz); + let v_17 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r5 = vec4(v_17.xyz, r5.w); + let v_18 = (r5.yyy * cb6_6.tint_symbol_6[1u].xyz); + r6 = vec4(v_18.xyz, r6.w); + let v_19 = fma(r5.xxx, cb6_6.tint_symbol_6[0u].xyz, r6.xyz); + r6 = vec4(v_19.xyz, r6.w); + let v_20 = fma(r5.zzz, cb6_6.tint_symbol_6[2u].xyz, r6.xyz); + r6 = vec4(v_20.xyz, r6.w); + let v_21 = fma(r6.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r7 = vec4(v_21.xyz, r7.w); + let v_22 = &(x0[0u]); + let v_23 = r7; + *(v_22) = vec4(v_23.xyz, (*(v_22)).w); + let v_24 = fma(r6.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r8 = vec4(v_24.xyz, r8.w); + let v_25 = &(x0[1u]); + let v_26 = r8; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = fma(r6.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r9 = vec4(v_27.xyz, r9.w); + let v_28 = &(x0[2u]); + let v_29 = r9; + *(v_28) = vec4(v_29.xyz, (*(v_28)).w); + let v_30 = fma(r6.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r6 = vec4(v_30.xyz, r6.w); + let v_31 = &(x0[3u]); + let v_32 = r6; + *(v_31) = vec4(v_32.xyz, (*(v_31)).w); + let v_33 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_34 = r10; + r10 = vec4(v_34.x, v_33.x, v_34.z, v_33.y); + r4.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r4.w = (r4.w * 0.5f); + let v_35 = abs(r9.yyyy); + r5.w = max(v_35.w, abs(r9.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r4.w))); + let v_36 = (bitcast(r5.w) != 0u); + let v_37 = bitcast(v.tint_symbol_7[0i].x); + r5.w = select(bitcast(v.tint_symbol_7[1i].x), v_37, v_36); + let v_38 = abs(r8.yyyy); + r6.z = max(v_38.z, abs(r8.xxxx).z); + r6.z = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_39 = bitcast(r6.z); + r5.w = select(r5.w, bitcast(v.tint_symbol_7[2i].x), (v_39 != 0u)); + let v_40 = abs(r7.yyyy); + r6.z = max(v_40.z, abs(r7.xxxx).z); + r4.w = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_41 = bitcast(r4.w); + r4.w = select(r5.w, 0.0f, (v_41 != 0u)); + let v_42 = x0[bitcast(r4.w)]; + r7 = vec4(v_42.xyz, r7.w); + r4.w = f32(bitcast(r4.w)); + r5.w = (r4.w + 0.5f); + r5.w = (r5.w * 0.25f); + r8 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww))); + r8 = bitcast>((bitcast>(r8) & vec4(1065353216u))); + r4.w = dot(r8, cb6_6.tint_symbol_6[12u]); + r6.z = dot(r8, cb6_6.tint_symbol_6[13u]); + r8.x = (r7.x + 0.5f); + r8.y = fma(r7.y, 0.25f, r5.w); + r5.w = bitcast(select(0u, 4294967295u, !((r4.w == 0.0f)))); + r4.w = ((-(r4.wwww)).w + r7.z); + let v_43 = dpdx(r8.xyy); + r9 = vec4(v_43.xy, r9.z, v_43.z); + r9.z = dpdx(r4.w); + let v_44 = dpdy(r8.yxy); + r11 = vec4(v_44.xyz, r11.w); + r11.w = dpdy(r4.w); + let v_45 = (r9.yw * r11.yw); + r7 = vec4(v_45.xy, r7.zw); + let v_46 = -(r7.xyxx); + let v_47 = fma(r9.xz, r11.xz, v_46.xy); + r12 = vec4(v_47.xy, r12.zw); + r6.w = (1.0f / r12.x); + r7.x = (r9.z * r11.y); + let v_48 = -(r7.xxxx); + r12.z = fma(r9.x, r11.w, v_48.z); + let v_49 = (r6.ww * r12.yz); + r7 = vec4(v_49.xy, r7.zw); + let v_50 = max(r7.xy, vec2()); + r7 = vec4(v_50.xy, r7.zw); + let v_51 = min(r7.xy, vec2(0.5f)); + r7 = vec4(v_51.xy, r7.zw); + r4.w = fma((-(r6.zzzz)).w, r7.x, r4.w); + r4.w = fma((-(r6.zzzz)).w, r7.y, r4.w); + let v_52 = bitcast(r5.w); + let v_53 = r4.w; + r10.z = select(r7.z, v_53, (v_52 != 0u)); + r8.z = 0.0f; + let v_54 = (r8.xyz + r10.ywz); + r7 = vec4(v_54.xyz, r7.w); + let v_55 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r10 = vec4(v_55.xy, r10.zw); + let v_56 = (r8.xyz + r10.xyz); + r9 = vec4(v_56.xyz, r9.w); + let v_57 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r10 = vec4(v_57.xy, r10.zw); + let v_58 = (r8.xyz + r10.xyz); + r11 = vec4(v_58.xyz, r11.w); + let v_59 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r10 = vec4(v_59.xy, r10.zw); + let v_60 = (r8.xyz + r10.xyz); + r12 = vec4(v_60.xyz, r12.w); + let v_61 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r10 = vec4(v_61.xy, r10.zw); + let v_62 = (r8.xyz + r10.xyz); + r13 = vec4(v_62.xyz, r13.w); + let v_63 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r10 = vec4(v_63.xy, r10.zw); + let v_64 = (r8.xyz + r10.xyz); + r14 = vec4(v_64.xyz, r14.w); + let v_65 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r10 = vec4(v_65.xy, r10.zw); + let v_66 = (r8.xyz + r10.xyz); + r15 = vec4(v_66.xyz, r15.w); + let v_67 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r10 = vec4(v_67.xy, r10.zw); + let v_68 = (r8.xyz + r10.xyz); + r16 = vec4(v_68.xyz, r16.w); + let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r10 = vec4(v_69.xy, r10.zw); + let v_70 = (r8.xyz + r10.xyz); + r17 = vec4(v_70.xyz, r17.w); + let v_71 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r10 = vec4(v_71.xy, r10.zw); + let v_72 = (r8.xyz + r10.xyz); + r18 = vec4(v_72.xyz, r18.w); + let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r10 = vec4(v_73.xy, r10.zw); + let v_74 = (r8.xyz + r10.xyz); + r19 = vec4(v_74.xyz, r19.w); + let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r10 = vec4(v_75.xy, r10.zw); + let v_76 = (r8.xyz + r10.xyz); + r20 = vec4(v_76.xyz, r20.w); + let v_77 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r10 = vec4(v_77.xy, r10.zw); + let v_78 = (r8.xyz + r10.xyz); + r21 = vec4(v_78.xyz, r21.w); + let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r10 = vec4(v_79.xy, r10.zw); + let v_80 = (r8.xyz + r10.xyz); + r22 = vec4(v_80.xyz, r22.w); + let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r10 = vec4(v_81.xy, r10.zw); + let v_82 = (r8.xyz + r10.xyz); + r23 = vec4(v_82.xyz, r23.w); + let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r10 = vec4(v_83.xy, r10.zw); + let v_84 = (r8.xyz + r10.xyz); + r8 = vec4(v_84.xyz, r8.w); + let v_85 = r7.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_85.xy, r7.z); + let v_86 = r9.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_86.xy, r9.z); + let v_87 = r11.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_87.xy, r11.z); + let v_88 = r12.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_88.xy, r12.z); + let v_89 = r13.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_89.xy, r13.z); + let v_90 = r14.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_90.xy, r14.z); + let v_91 = r15.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_91.xy, r15.z); + let v_92 = r16.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_92.xy, r16.z); + let v_93 = r17.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_93.xy, r17.z); + let v_94 = r18.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_94.xy, r18.z); + let v_95 = r19.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_95.xy, r19.z); + let v_96 = r20.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_96.xy, r20.z); + let v_97 = r21.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_97.xy, r21.z); + let v_98 = r22.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_98.xy, r22.z); + let v_99 = r23.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_99.xy, r23.z); + let v_100 = r8.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_100.xy, r8.z); + r7 = (r7 + r9); + r7 = (r10 + r7); + r7 = (r11 + r7); + r4.w = dot(r7, vec4(1.0f)); + r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f); + let v_101 = abs(r6.yyyy); + r5.w = max(v_101.w, abs(r6.xxxx).w); + r5.w = clamp(fma(r5.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.w = ((-(r3.wwww)).w + 1.0f); + r3.w = (r5.w * r3.w); + r3.w = fma(r4.w, 0.0625f, r3.w); + r3.w = (r3.w * r3.w); + r3.w = min(r3.w, 1.0f); + r4.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r4.w = sqrt(r4.w); + r4.w = (r4.w * cb6_6.tint_symbol_6[3u].z); + let v_102 = -(r3.wwww); + r3.w = fma(r4.w, v_102.w, r3.w); + let v_103 = dot(v1.xyz, v_11.xyz); + r4.w = clamp(vec4(v_103, v_103, v_103, v_103).w, 0.0f, 1.0f); + let v_104 = dot(r3.xyz, v1.xyz); + r6.x = clamp(vec4(v_104, v_104, v_104, v_104).x, 0.0f, 1.0f); + let v_105 = dot(r4.xyz, v_11.xyz); + r6.y = clamp(vec4(v_105, v_105, v_105, v_105).y, 0.0f, 1.0f); + let v_106 = ((-(r6.xyxx)).xy + vec2(1.0f)); + r6 = vec4(v_106.xy, r6.zw); + let v_107 = (r6.xy * r6.xy); + r6 = vec4(r6.xy, v_107.xy); + let v_108 = (r6.zw * r6.zw); + r6 = vec4(r6.xy, v_108.xy); + let v_109 = (r6.xy * r6.zw); + r6 = vec4(v_109.xy, r6.zw); + let v_110 = fma(r6.xy, vec2(0.80000001192092895508f), vec2(0.20000000298023223877f)); + r6 = vec4(v_110.xy, r6.zw); + let v_111 = (r1.ww + vec2(2.0f, 0.00000000999999993923f)); + r6 = vec4(r6.xy, v_111.xy); + r5.w = (r6.z * 0.125f); + r6.x = fma((-(r1.xxxx)).x, r6.x, 1.0f); + r4.x = dot(v1.xyz, r4.xyz); + r4.x = clamp(((r4.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r6.w); + r4.x = exp2(r4.x); + r4.x = (r6.y * r4.x); + r4.x = (r5.w * r4.x); + r4.x = (r1.x * r4.x); + r4.x = (r4.w * r4.x); + r4.y = (r4.w * r6.x); + let v_112 = fma(r0.xyz, r4.yyy, r4.xxx); + r4 = vec4(v_112.xyz, r4.w); + let v_113 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_113.xyz, r4.w); + r4.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r8 = vec4(vec3(), r8.w); + r7 = vec4(vec3(), r7.w); + } else { + r6.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_114 = (v_8.xyz + cb3_3.tint_symbol_2[3u].xyz); + r7 = vec4(v_114.xyz, r7.w); + let v_115 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r8 = vec4(v_115.xyz, r8.w); + r6.z = dot(r8.xyz, cb3_3.tint_symbol_2[11u].xyz); + r6.z = clamp(((r6.zzzz / cb3_3.tint_symbol_2[19u].wwww)).z, 0.0f, 1.0f); + r6.z = (r6.z * cb3_3.tint_symbol_2[19u].w); + let v_116 = fma(cb3_3.tint_symbol_2[11u].xyz, r6.zzz, cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_116.xyz, r8.w); + let v_117 = (r8.xyz + v_8.xyz); + r8 = vec4(v_117.xyz, r8.w); + let v_118 = bitcast>(r6.yyy); + let v_119 = r7.xyz; + let v_120 = select(r8.xyz, v_119, (v_118 != vec3())); + r7 = vec4(v_120.xyz, r7.w); + r6.y = dot(r7.xyz, r7.xyz); + let v_121 = (r7.xyz + vec3(0.00000099999999747524f)); + r7 = vec4(v_121.xyz, r7.w); + r6.z = dot(r7.xyz, r7.xyz); + r6.z = inverseSqrt(r6.z); + let v_122 = (r6.zzz * r7.xyz); + r7 = vec4(v_122.xyz, r7.w); + r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r6.z = ((-(cb3_3.tint_symbol_2[11u].wwww)).z + 1.0f); + r6.z = fma(r6.z, r6.y, cb3_3.tint_symbol_2[11u].w); + r6.y = (r6.y / r6.z); + let v_123 = -(cb3_3.tint_symbol_2[11u].xyzx); + r6.z = dot(r7.xyz, v_123.xyz); + r6.z = clamp(fma(r6.zzzz, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).z, 0.0f, 1.0f); + let v_124 = dot(r7.xyz, v1.xyz); + r7.w = clamp(vec4(v_124, v_124, v_124, v_124).w, 0.0f, 1.0f); + r6.z = (r6.z * r7.w); + r7.w = (r6.y * r6.z); + let v_125 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_125.xyz, r8.w); + let v_126 = (r0.xyz * r8.xyz); + r8 = vec4(v_126.xyz, r8.w); + let v_127 = fma(r2.xyz, r2.www, r7.xyz); + r7 = vec4(v_127.xyz, r7.w); + r7.w = dot(r7.xyz, r7.xyz); + r7.w = inverseSqrt(r7.w); + let v_128 = (r7.www * r7.xyz); + r7 = vec4(v_128.xyz, r7.w); + let v_129 = dot(r7.xyz, r3.xyz); + r7.w = clamp(vec4(v_129, v_129, v_129, v_129).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(r7.w, 0.80000001192092895508f, 0.20000000298023223877f); + let v_130 = dot(r7.xyz, v1.xyz); + r7.x = clamp(vec4(v_130, v_130, v_130, v_130).x, 0.0f, 1.0f); + r7.x = log2(r7.x); + r7.x = (r6.w * r7.x); + r7.x = exp2(r7.x); + r7.x = (r7.x * r7.w); + r6.z = (r6.z * r7.x); + r6.y = (r6.y * r6.z); + r6.y = (r5.w * r6.y); + let v_131 = (r6.yyy * cb3_3.tint_symbol_2[19u].xyz); + r7 = vec4(v_131.xyz, r7.w); + } + r6.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.y) != 0u)) { + r6.z = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.y = bitcast((bitcast(r4.w) | bitcast(r6.y))); + let v_132 = bitcast(r6.z); + let v_133 = r6.y; + r4.w = select(r4.w, v_133, (v_132 != 0u)); + if ((bitcast(r4.w) != 0u)) { + } else { + r6.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_134 = (v_8.xyz + cb3_3.tint_symbol_2[4u].xyz); + r9 = vec4(v_134.xyz, r9.w); + let v_135 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r10 = vec4(v_135.xyz, r10.w); + r6.z = dot(r10.xyz, cb3_3.tint_symbol_2[12u].xyz); + r6.z = clamp(((r6.zzzz / cb3_3.tint_symbol_2[20u].wwww)).z, 0.0f, 1.0f); + r6.z = (r6.z * cb3_3.tint_symbol_2[20u].w); + let v_136 = fma(cb3_3.tint_symbol_2[12u].xyz, r6.zzz, cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_136.xyz, r10.w); + let v_137 = (r10.xyz + v_8.xyz); + r10 = vec4(v_137.xyz, r10.w); + let v_138 = bitcast>(r6.yyy); + let v_139 = r9.xyz; + let v_140 = select(r10.xyz, v_139, (v_138 != vec3())); + r9 = vec4(v_140.xyz, r9.w); + r6.y = dot(r9.xyz, r9.xyz); + let v_141 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_141.xyz, r9.w); + r6.z = dot(r9.xyz, r9.xyz); + r6.z = inverseSqrt(r6.z); + let v_142 = (r6.zzz * r9.xyz); + r9 = vec4(v_142.xyz, r9.w); + r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r6.z = ((-(cb3_3.tint_symbol_2[12u].wwww)).z + 1.0f); + r6.z = fma(r6.z, r6.y, cb3_3.tint_symbol_2[12u].w); + r6.y = (r6.y / r6.z); + let v_143 = -(cb3_3.tint_symbol_2[12u].xyzx); + r6.z = dot(r9.xyz, v_143.xyz); + r6.z = clamp(fma(r6.zzzz, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).z, 0.0f, 1.0f); + let v_144 = dot(r9.xyz, v1.xyz); + r7.w = clamp(vec4(v_144, v_144, v_144, v_144).w, 0.0f, 1.0f); + r6.z = (r6.z * r7.w); + r7.w = (r6.y * r6.z); + let v_145 = (r7.www * cb3_3.tint_symbol_2[20u].xyz); + r10 = vec4(v_145.xyz, r10.w); + let v_146 = fma(r10.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_146.xyz, r8.w); + let v_147 = fma(r2.xyz, r2.www, r9.xyz); + r9 = vec4(v_147.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_148 = (r7.www * r9.xyz); + r9 = vec4(v_148.xyz, r9.w); + let v_149 = dot(r9.xyz, r3.xyz); + r7.w = clamp(vec4(v_149, v_149, v_149, v_149).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(r7.w, 0.80000001192092895508f, 0.20000000298023223877f); + let v_150 = dot(r9.xyz, v1.xyz); + r8.w = clamp(vec4(v_150, v_150, v_150, v_150).w, 0.0f, 1.0f); + r8.w = log2(r8.w); + r8.w = (r6.w * r8.w); + r8.w = exp2(r8.w); + r7.w = (r7.w * r8.w); + r6.z = (r6.z * r7.w); + r6.y = (r6.y * r6.z); + r6.y = (r5.w * r6.y); + let v_151 = fma(r6.yyy, cb3_3.tint_symbol_2[20u].xyz, r7.xyz); + r7 = vec4(v_151.xyz, r7.w); + } + } else { + r4.w = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r6.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r6.y))); + if ((bitcast(r4.w) != 0u)) { + } else { + r6.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_152 = (v_8.xyz + cb3_3.tint_symbol_2[5u].xyz); + r9 = vec4(v_152.xyz, r9.w); + let v_153 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r10 = vec4(v_153.xyz, r10.w); + r6.z = dot(r10.xyz, cb3_3.tint_symbol_2[13u].xyz); + r6.z = clamp(((r6.zzzz / cb3_3.tint_symbol_2[21u].wwww)).z, 0.0f, 1.0f); + r6.z = (r6.z * cb3_3.tint_symbol_2[21u].w); + let v_154 = fma(cb3_3.tint_symbol_2[13u].xyz, r6.zzz, cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_154.xyz, r10.w); + let v_155 = (r10.xyz + v_8.xyz); + r10 = vec4(v_155.xyz, r10.w); + let v_156 = bitcast>(r6.yyy); + let v_157 = r9.xyz; + let v_158 = select(r10.xyz, v_157, (v_156 != vec3())); + r9 = vec4(v_158.xyz, r9.w); + r6.y = dot(r9.xyz, r9.xyz); + let v_159 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_159.xyz, r9.w); + r6.z = dot(r9.xyz, r9.xyz); + r6.z = inverseSqrt(r6.z); + let v_160 = (r6.zzz * r9.xyz); + r9 = vec4(v_160.xyz, r9.w); + r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r6.z = ((-(cb3_3.tint_symbol_2[13u].wwww)).z + 1.0f); + r6.z = fma(r6.z, r6.y, cb3_3.tint_symbol_2[13u].w); + r6.y = (r6.y / r6.z); + let v_161 = -(cb3_3.tint_symbol_2[13u].xyzx); + r6.z = dot(r9.xyz, v_161.xyz); + r6.z = clamp(fma(r6.zzzz, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).z, 0.0f, 1.0f); + let v_162 = dot(r9.xyz, v1.xyz); + r7.w = clamp(vec4(v_162, v_162, v_162, v_162).w, 0.0f, 1.0f); + r6.z = (r6.z * r7.w); + r7.w = (r6.y * r6.z); + let v_163 = (r7.www * cb3_3.tint_symbol_2[21u].xyz); + r10 = vec4(v_163.xyz, r10.w); + let v_164 = fma(r10.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_164.xyz, r8.w); + let v_165 = fma(r2.xyz, r2.www, r9.xyz); + r9 = vec4(v_165.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_166 = (r7.www * r9.xyz); + r9 = vec4(v_166.xyz, r9.w); + let v_167 = dot(r9.xyz, r3.xyz); + r7.w = clamp(vec4(v_167, v_167, v_167, v_167).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(r7.w, 0.80000001192092895508f, 0.20000000298023223877f); + let v_168 = dot(r9.xyz, v1.xyz); + r8.w = clamp(vec4(v_168, v_168, v_168, v_168).w, 0.0f, 1.0f); + r8.w = log2(r8.w); + r8.w = (r6.w * r8.w); + r8.w = exp2(r8.w); + r7.w = (r7.w * r8.w); + r6.z = (r6.z * r7.w); + r6.y = (r6.y * r6.z); + r6.y = (r5.w * r6.y); + let v_169 = fma(r6.yyy, cb3_3.tint_symbol_2[21u].xyz, r7.xyz); + r7 = vec4(v_169.xyz, r7.w); + } + } + if ((bitcast(r4.w) != 0u)) { + } else { + r6.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r6.y))); + if ((bitcast(r4.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_170 = (v_8.xyz + cb3_3.tint_symbol_2[6u].xyz); + r9 = vec4(v_170.xyz, r9.w); + let v_171 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r10 = vec4(v_171.xyz, r10.w); + r6.y = dot(r10.xyz, cb3_3.tint_symbol_2[14u].xyz); + r6.y = clamp(((r6.yyyy / cb3_3.tint_symbol_2[22u].wwww)).y, 0.0f, 1.0f); + r6.y = (r6.y * cb3_3.tint_symbol_2[22u].w); + let v_172 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.yyy, cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_172.xyz, r10.w); + let v_173 = (r10.xyz + v_8.xyz); + r10 = vec4(v_173.xyz, r10.w); + let v_174 = bitcast>(r4.www); + let v_175 = r9.xyz; + let v_176 = select(r10.xyz, v_175, (v_174 != vec3())); + r9 = vec4(v_176.xyz, r9.w); + r4.w = dot(r9.xyz, r9.xyz); + let v_177 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_177.xyz, r9.w); + r6.y = dot(r9.xyz, r9.xyz); + r6.y = inverseSqrt(r6.y); + let v_178 = (r6.yyy * r9.xyz); + r9 = vec4(v_178.xyz, r9.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.y = ((-(cb3_3.tint_symbol_2[14u].wwww)).y + 1.0f); + r6.y = fma(r6.y, r4.w, cb3_3.tint_symbol_2[14u].w); + r4.w = (r4.w / r6.y); + let v_179 = -(cb3_3.tint_symbol_2[14u].xyzx); + r6.y = dot(r9.xyz, v_179.xyz); + r6.y = clamp(fma(r6.yyyy, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).y, 0.0f, 1.0f); + let v_180 = dot(r9.xyz, v1.xyz); + r6.z = clamp(vec4(v_180, v_180, v_180, v_180).z, 0.0f, 1.0f); + r6.y = (r6.y * r6.z); + r6.z = (r4.w * r6.y); + let v_181 = (r6.zzz * cb3_3.tint_symbol_2[22u].xyz); + r10 = vec4(v_181.xyz, r10.w); + let v_182 = fma(r10.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_182.xyz, r8.w); + let v_183 = fma(r2.xyz, r2.www, r9.xyz); + r2 = vec4(v_183.xyz, r2.w); + r2.w = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r2.w); + let v_184 = (r2.www * r2.xyz); + r2 = vec4(v_184.xyz, r2.w); + let v_185 = dot(r2.xyz, r3.xyz); + r2.w = clamp(vec4(v_185, v_185, v_185, v_185).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r6.z = (r2.w * r2.w); + r6.z = (r6.z * r6.z); + r2.w = (r2.w * r6.z); + r2.w = fma(r2.w, 0.80000001192092895508f, 0.20000000298023223877f); + let v_186 = dot(r2.xyz, v1.xyz); + r2.x = clamp(vec4(v_186, v_186, v_186, v_186).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * r6.w); + r2.x = exp2(r2.x); + r2.x = (r2.x * r2.w); + r2.x = (r6.y * r2.x); + r2.x = (r4.w * r2.x); + r2.x = (r5.w * r2.x); + let v_187 = fma(r2.xxx, cb3_3.tint_symbol_2[22u].xyz, r7.xyz); + r7 = vec4(v_187.xyz, r7.w); + } + } + r2.x = (r6.x * r6.x); + r1.x = (r1.x * r1.x); + let v_188 = (r7.xyz * r1.xxx); + r2 = vec4(r2.x, v_188.xyz); + let v_189 = fma(r2.xxx, r8.xyz, r2.yzw); + r2 = vec4(v_189.xyz, r2.w); + let v_190 = fma(r4.xyz, r3.www, r2.xyz); + r2 = vec4(v_190.xyz, r2.w); + r1.x = (v1.z + cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_191 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_191.xyz, r4.w); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_192 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(r6.x, v_192.xyz); + let v_193 = (r6.yzw * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(r6.x, v_193.xyz); + let v_194 = fma(r4.xyz, r2.www, r6.yzw); + r4 = vec4(v_194.xyz, r4.w); + let v_195 = (r1.zzz * r4.xyz); + r4 = vec4(v_195.xyz, r4.w); + let v_196 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(r6.x, v_196.xyz); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_197 = dot(r7.xyz, v1.xyz); + r1.x = clamp(vec4(v_197, v_197, v_197, v_197).x, 0.0f, 1.0f); + let v_198 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.yzw); + r6 = vec4(r6.x, v_198.xyz); + let v_199 = fma(r6.yzw, r1.yyy, r4.xyz); + r4 = vec4(v_199.xyz, r4.w); + let v_200 = (r6.xxx * r4.xyz); + r4 = vec4(v_200.xyz, r4.w); + let v_201 = fma(r4.xyz, r0.xyz, r2.xyz); + r0 = vec4(v_201.xyz, r0.w); + r1.x = ((-(r6.xxxx)).x + 1.0f); + r2.x = dot((-(r3.xyzx)).xyz, v1.xyz); + r2.x = (r2.x + r2.x); + let v_202 = -(r2.xxxx); + let v_203 = fma(v1.xyz, v_202.xyz, (-(r3.xyzx)).xyz); + r2 = vec4(v_203.xyz, r2.w); + let v_204 = clamp(((r1.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r3 = vec4(v_204.xy, r3.zw); + r1.w = ((-(r3.xxxx)).w + 1.0f); + r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z); + r3.x = bitcast(select(0u, 4294967295u, (r3.x < r2.w))); + r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.w = (r1.w * r1.w); + r1.w = fma(r1.w, 5.0f, r2.w); + let v_205 = bitcast(r3.x); + let v_206 = r3.z; + r1.w = select(r1.w, v_206, (v_205 != 0u)); + let v_207 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_207.xy, r2.z, v_207.z); + r3.x = (abs(r2.zzzz).x + 1.0f); + let v_208 = (r2.xyw / r3.xxx); + r2 = vec4(v_208.xy, r2.z, v_208.z); + let v_209 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_209.xy, r2.z, v_209.z); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_210 = bitcast>(r2.zz); + let v_211 = r2.xy; + let v_212 = select(r2.wy, v_211, (v_210 != vec2())); + r2 = vec4(v_212.xy, r2.zw); + let v_213 = r1.w; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_213); + r1.y = max(r1.z, r1.y); + let v_214 = (r1.yyy * r2.xyz); + r1 = vec4(r1.x, v_214.xyz); + let v_215 = (r3.yyy * r1.yzw); + r2 = vec4(v_215.xyz, r2.w); + let v_216 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_216.xyz, r2.w); + let v_217 = fma(r1.yzw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(r1.x, v_217.xyz); + let v_218 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_218.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + r0.w = dot(r5.xyz, r5.xyz); + r1.x = sqrt(r0.w); + let v_219 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_219.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r5.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_220 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_220 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_221 = (r0.www * r5.xyz); + r2 = vec4(v_221.xyz, r2.w); + let v_222 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_222, v_222, v_222, v_222).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_223 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_223, v_223, v_223, v_223).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_224 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_224.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_225 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_225.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_226 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_226.xyz, r2.w); + let v_227 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_227.xyz, r2.w); + let v_228 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_228.xyz, r3.w); + let v_229 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_229.xyz, r2.w); + let v_230 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_231 = (r2.xyz + v_230.xyz); + r2 = vec4(v_231.xyz, r2.w); + let v_232 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_232.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_233 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_233.xy, r1.z, v_233.z); + let v_234 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_234.xy, r1.z, v_234.z); + let v_235 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_235.xyz, r0.w); + let v_236 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_236.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d9894c95697e8555.consts.json b/b/8b0b5899ed/shaders/d9894c95697e8555.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/d9894c95697e8555.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d9894c95697e8555.wgsl b/b/8b0b5899ed/shaders/d9894c95697e8555.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..d1c2334c7348ae9d7613e4c2a0b283cab7e79e7b --- /dev/null +++ b/b/8b0b5899ed/shaders/d9894c95697e8555.wgsl @@ -0,0 +1,246 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_2 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb3_struct { + tint_symbol_3 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +struct cb15_struct { + tint_symbol_4 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v5 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_6 { + tint_symbol_5 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_6; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4) { + x1[0u].x = v5[0u]; + x1[0u].y = v5[1u]; + x1[0u].z = v5[2u]; + x1[0u].w = v5[3u]; + r0 = textureSample(t0, s0, v0.xyxx.xy); + r1.x = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[2u].w >= r0.w))); + v_1((bitcast(r1.x) != 0u)); + let v_2 = (r0.xyz * r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = (cb2_2.tint_symbol_1[15u].zy * cb2_2.tint_symbol_1[15u].zy); + r1 = vec4(v_3.xy, r1.zw); + r1.z = ((-(v0.wwww)).z + 1.0f); + let v_4 = ((-(v1.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_4.xyz, r2.w); + r1.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz); + let v_5 = (v1.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = (r2.yyy * cb6_6.tint_symbol_4[1u].xyz); + r3 = vec4(v_6.xyz, r3.w); + let v_7 = fma(r2.xxx, cb6_6.tint_symbol_4[0u].xyz, r3.xyz); + r2 = vec4(v_7.xy, r2.z, v_7.z); + let v_8 = fma(r2.zzz, cb6_6.tint_symbol_4[2u].xyz, r2.xyw); + r2 = vec4(v_8.xyz, r2.w); + let v_9 = fma(r2.xyz, cb6_6.tint_symbol_4[4u].xyz, cb6_6.tint_symbol_4[8u].xyz); + r3 = vec4(v_9.xyz, r3.w); + let v_10 = &(x0[0u]); + let v_11 = r3; + *(v_10) = vec4(v_11.xyz, (*(v_10)).w); + let v_12 = fma(r2.xyz, cb6_6.tint_symbol_4[5u].xyz, cb6_6.tint_symbol_4[9u].xyz); + r4 = vec4(v_12.xyz, r4.w); + let v_13 = &(x0[1u]); + let v_14 = r4; + *(v_13) = vec4(v_14.xyz, (*(v_13)).w); + let v_15 = fma(r2.xyz, cb6_6.tint_symbol_4[6u].xyz, cb6_6.tint_symbol_4[10u].xyz); + r5 = vec4(v_15.xyz, r5.w); + let v_16 = &(x0[2u]); + let v_17 = r5; + *(v_16) = vec4(v_17.xyz, (*(v_16)).w); + let v_18 = fma(r2.xyz, cb6_6.tint_symbol_4[7u].xyz, cb6_6.tint_symbol_4[11u].xyz); + r2 = vec4(v_18.xyz, r2.w); + let v_19 = &(x0[3u]); + let v_20 = r2; + *(v_19) = vec4(v_20.xyz, (*(v_19)).w); + r2.z = fma((-(cb6_6.tint_symbol_4[14u].zzzz)).z, 1.5f, 1.0f); + r2.z = (r2.z * 0.5f); + let v_21 = abs(r5.yyyy); + r2.w = max(v_21.w, abs(r5.xxxx).w); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r2.z))); + let v_22 = (bitcast(r2.w) != 0u); + let v_23 = bitcast(v.tint_symbol_5[0i].x); + r2.w = select(bitcast(v.tint_symbol_5[1i].x), v_23, v_22); + let v_24 = abs(r4.yyyy); + r3.z = max(v_24.z, abs(r4.xxxx).z); + r3.z = bitcast(select(0u, 4294967295u, (r3.z < r2.z))); + let v_25 = bitcast(r3.z); + r2.w = select(r2.w, bitcast(v.tint_symbol_5[2i].x), (v_25 != 0u)); + let v_26 = abs(r3.yyyy); + r3.x = max(v_26.x, abs(r3.xxxx).x); + r2.z = bitcast(select(0u, 4294967295u, (r3.x < r2.z))); + let v_27 = bitcast(r2.z); + r2.z = select(r2.w, 0.0f, (v_27 != 0u)); + let v_28 = x0[bitcast(r2.z)]; + r3 = vec4(v_28.xyz, r3.w); + r2.z = f32(bitcast(r2.z)); + r2.w = (r2.z + 0.5f); + r2.w = (r2.w * 0.25f); + r4 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r2.zzzz))); + r4 = bitcast>((bitcast>(r4) & vec4(1065353216u))); + r2.z = dot(r4, cb6_6.tint_symbol_4[12u]); + r3.w = dot(r4, cb6_6.tint_symbol_4[13u]); + r3.x = (r3.x + 0.5f); + r2.w = fma(r3.y, 0.25f, r2.w); + r3.y = bitcast(select(0u, 4294967295u, !((r2.z == 0.0f)))); + r2.z = ((-(r2.zzzz)).z + r3.z); + r4.x = dpdx(r3.x); + let v_29 = dpdx(r2.wzw); + r4 = vec4(r4.x, v_29.xyz); + r5.y = dpdy(r3.x); + let v_30 = dpdy(r2.wwz); + r5 = vec4(v_30.x, r5.y, v_30.yz); + let v_31 = (r4.yw * r5.yw); + let v_32 = r4; + r4 = vec4(v_32.x, v_31.x, v_32.z, v_31.y); + let v_33 = -(r4.ywyy); + let v_34 = fma(r4.xz, r5.xz, v_33.xy); + r6 = vec4(v_34.xy, r6.zw); + r4.y = (1.0f / r6.x); + r4.z = (r4.z * r5.y); + let v_35 = -(r4.zzzz); + r6.z = fma(r4.x, r5.w, v_35.z); + let v_36 = (r4.yy * r6.yz); + r4 = vec4(v_36.xy, r4.zw); + let v_37 = max(r4.xy, vec2()); + r4 = vec4(v_37.xy, r4.zw); + let v_38 = min(r4.xy, vec2(0.5f)); + r4 = vec4(v_38.xy, r4.zw); + r2.z = fma((-(r3.wwww)).z, r4.x, r2.z); + r2.z = fma((-(r3.wwww)).z, r4.y, r2.z); + let v_39 = bitcast(r3.y); + let v_40 = r2.z; + r2.z = select(r3.z, v_40, (v_39 != 0u)); + r3.x = (r3.x + cb6_6.tint_symbol_4[14u].z); + r3.y = fma(cb6_6.tint_symbol_4[14u].w, 0.25f, r2.w); + let v_41 = r3.xyxx; + r2.z = textureSampleCompareLevel(t15, s15, v_41.xy, r2.z); + r1.w = clamp(fma(r1.wwww, cb6_6.tint_symbol_4[0u].wwww, cb6_6.tint_symbol_4[1u].wwww).w, 0.0f, 1.0f); + let v_42 = abs(r2.yyyy); + r2.x = max(v_42.x, abs(r2.xxxx).x); + r2.x = clamp(fma(r2.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = fma(r1.w, r2.x, r2.z); + r1.w = (r1.w * r1.w); + r1.w = min(r1.w, 1.0f); + r2.x = clamp(fma(v1.xyz.zzzz, cb6_6.tint_symbol_4[3u].xxxx, cb6_6.tint_symbol_4[3u].yyyy).x, 0.0f, 1.0f); + r2.x = sqrt(r2.x); + r2.x = (r2.x * cb6_6.tint_symbol_4[3u].z); + let v_43 = -(r1.wwww); + r1.w = fma(r2.x, v_43.w, r1.w); + let v_44 = dot(v2.xyz, (-(cb3_3.tint_symbol_2[0u].xyzx)).xyz); + r2.x = clamp(vec4(v_44, v_44, v_44, v_44).x, 0.0f, 1.0f); + let v_45 = (r0.xyz * r2.xxx); + r2 = vec4(v_45.xyz, r2.w); + let v_46 = (r2.xyz * cb3_3.tint_symbol_2[1u].xyz); + r2 = vec4(v_46.xyz, r2.w); + let v_47 = (r1.www * r2.xyz); + r2 = vec4(v_47.xyz, r2.w); + r1.w = (v2.z + cb3_3.tint_symbol_2[43u].w); + r1.w = (r1.w * cb3_3.tint_symbol_2[44u].w); + r1.w = max(r1.w, 0.0f); + let v_48 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.www, cb3_3.tint_symbol_2[48u].xyz); + r3 = vec4(v_48.xyz, r3.w); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_49 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.www, cb3_3.tint_symbol_2[46u].xyz); + r4 = vec4(v_49.xyz, r4.w); + let v_50 = (r4.xyz * cb2_2.tint_symbol_1[16u].zzz); + r4 = vec4(v_50.xyz, r4.w); + let v_51 = fma(r3.xyz, r2.www, r4.xyz); + r3 = vec4(v_51.xyz, r3.w); + let v_52 = (r1.yyy * r3.xyz); + r3 = vec4(v_52.xyz, r3.w); + let v_53 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.www, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_53.xyz, r4.w); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_54 = dot(r5.xyz, v2.xyz); + r1.y = clamp(vec4(v_54, v_54, v_54, v_54).y, 0.0f, 1.0f); + let v_55 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.yyy, r4.xyz); + r4 = vec4(v_55.xyz, r4.w); + let v_56 = fma(r4.xyz, r1.xxx, r3.xyz); + r1 = vec4(v_56.xy, r1.z, v_56.z); + let v_57 = (r0.xyz * r1.xyw); + r0 = vec4(v_57.xyz, r0.w); + let v_58 = (r0.xyz * v0.zzz); + r0 = vec4(v_58.xyz, r0.w); + let v_59 = fma(r1.zzz, r2.xyz, r0.xyz); + r0 = vec4(v_59.xyz, r0.w); + let v_60 = ((-(r0.xyzx)).xyz + v3.xyz); + r1 = vec4(v_60.xyz, r1.w); + let v_61 = fma(v3.www, r1.xyz, r0.xyz); + o0 = vec4(v_61.xyz, o0.w); + r0.x = ((-(v3.wwww)).x + 1.0f); + o0.w = (r0.w * r0.x); +} + +fn v_1(v_62 : bool) { + if (v_62) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d9898e4ebfb9322f.wgsl b/b/8b0b5899ed/shaders/d9898e4ebfb9322f.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e3105f2f440f2c894cf909621407a5b395f4f924 --- /dev/null +++ b/b/8b0b5899ed/shaders/d9898e4ebfb9322f.wgsl @@ -0,0 +1,208 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb12_struct { + tint_symbol_1 : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb17_struct { + tint_symbol_3 : array, 17u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb17_struct; + +var icb0 : array, 6u> = array, 6u>(vec4(0.40000000596046447754f, 0.0f, 1.0f, 1.0f), vec4(0.20000000298023223877f, 0.40000000596046447754f, 1.0f, 1.0f), vec4(0.10000000149011611938f, 0.60000002384185791016f, -1.0f, 1.0f), vec4(0.10000000149011611938f, 0.69999998807907104492f, 1.0f, -1.0f), vec4(0.10000000149011611938f, 0.80000001192092895508f, 1.0f, 1.0f), vec4(0.10000000149011611938f, 0.89999997615814208984f, 1.0f, 1.0f)); + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : vec4; + +var o8 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v4 : vec2, v5 : vec3, v6 : vec4, v7 : vec4) { + r0 = (v2 * vec4(255.001953125f)); + let v_1 = r0; + let v_2 = max(v_1, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_2), vec4(2147483647i), (v_2 >= vec4(2147483648.0f))), vec4(), !((v_1 == v_1)))); + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r2 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r1); + r2 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r2); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r3); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r1); + r2 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r2); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r3); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r1); + r2 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r2); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r3); + r3 = vec4(v0.xyz, r3.w); + r3.w = 1.0f; + r1.w = dot(r1, r3); + r2.w = dot(r2, r3); + r0.w = dot(r0, r3); + let v_3 = (r2.www * cb1_1.tint_symbol_1[1u].xyz); + r3 = vec4(v_3.xyz, r3.w); + let v_4 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r3.xyz); + r3 = vec4(v_4.xyz, r3.w); + let v_5 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r3.xyz); + r3 = vec4(v_5.xyz, r3.w); + let v_6 = (r3.xyz + cb1_1.tint_symbol_1[3u].xyz); + o2 = vec4(v_6.xyz, o2.w); + r3.x = dot(r1.xyz, v5); + r3.y = dot(r2.xyz, v5); + r3.z = dot(r0.xyz, v5); + let v_7 = (r3.yyy * cb1_1.tint_symbol_1[1u].xyz); + r4 = vec4(v_7.xyz, r4.w); + let v_8 = fma(r3.xxx, cb1_1.tint_symbol_1[0u].xyz, r4.xyz); + r3 = vec4(v_8.xy, r3.z, v_8.z); + let v_9 = fma(r3.zzz, cb1_1.tint_symbol_1[2u].xyz, r3.xyw); + r3 = vec4(v_9.xyz, r3.w); + r1.x = dot(r1.xyz, v6.xyz); + r1.y = dot(r2.xyz, v6.xyz); + r0.x = dot(r0.xyz, v6.xyz); + let v_10 = (r1.yyy * cb1_1.tint_symbol_1[1u].xyz); + r2 = vec4(v_10.xyz, r2.w); + let v_11 = fma(r1.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.xyz); + r1 = vec4(v_11.xyz, r1.w); + let v_12 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r1.xyz); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = (r3.yzx * r0.zxy); + r1 = vec4(v_13.xyz, r1.w); + let v_14 = -(r1.xyzx); + let v_15 = fma(r0.yzx, r3.zxy, v_14.xyz); + r1 = vec4(v_15.xyz, r1.w); + o5 = ((r1.xyz * v6.www)).xyzx; + r2 = (r2.wwww * cb1_1.tint_symbol_1[9u]); + r1 = fma(r1.wwww, cb1_1.tint_symbol_1[8u], r2); + r1 = fma(r0.wwww, cb1_1.tint_symbol_1[10u], r1); + r1 = (r1 + cb1_1.tint_symbol_1[11u]); + r0.w = bitcast(select(0u, 4294967295u, !((v4.x == 0.0f)))); + if ((bitcast(r0.w) != 0u)) { + r0.w = ((-(v4.yyyy)).w + 0.5f); + r0.w = (r0.w * 0.5f); + let v_16 = r0.w; + let v_17 = max(v_16, -2147483648.0f); + r0.w = bitcast(select(select(i32(v_17), 2147483647i, (v_17 >= 2147483648.0f)), 0i, !((v_16 == v_16)))); + r2.x = bitcast(select(0u, 4294967295u, (bitcast(r0.w) >= 2i))); + r4 = fma(v4.yxxy, vec4(-1.0f, 1.0f, 1.0f, -1.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f)); + let v_18 = bitcast>(r2.xx); + let v_19 = r4.xy; + let v_20 = select(r4.zw, v_19, (v_18 != vec2())); + o6 = vec4(v_20.xy, o6.zw); + let v_21 = fract(cb13_13.tint_symbol_3[16u].zw); + r2 = vec4(v_21.xy, r2.zw); + r2.x = bitcast(select(0u, 4294967295u, (0.60000002384185791016f < r2.x))); + let v_22 = fma(r2.yy, vec2(-0.80000001192092895508f, 0.60000002384185791016f), icb0[bitcast(r0.w)].xy); + r2 = vec4(r2.xy, v_22.xy); + r4.x = select(1.0f, 0.5f, (bitcast(r2.x) != 0u)); + r4.w = bitcast((bitcast(r2.x) & 1056964608u)); + r4.z = 0.0f; + let v_23 = fma(r2.zw, r4.xx, r4.zw); + r2 = vec4(r2.xy, v_23.xy); + r2.y = ((-(r2.yyyy)).y + cb13_13.tint_symbol_3[16u].w); + r2.y = (1.0f / r2.y); + let v_24 = fma(r2.yy, vec2(-0.80000001192092895508f, 0.60000002384185791016f), icb0[bitcast(r0.w)].xy); + r4 = vec4(v_24.xy, r4.zw); + r2.y = bitcast(select(0u, 4294967295u, (cb13_13.tint_symbol_3[16u].z >= 1.0f))); + r2.x = bitcast((bitcast(r2.y) & bitcast(r2.x))); + r2.x = select(1.0f, 0.5f, (bitcast(r2.x) != 0u)); + let v_25 = (r2.xx * r4.xy); + r4 = vec4(v_25.xy, r4.zw); + let v_26 = (r2.zw * icb0[bitcast(r0.w)].zw); + o6 = vec4(o6.xy, v_26.xy); + r3.w = r4.y; + } else { + o6 = vec4(); + r4.x = 0.0f; + r3.w = 0.0f; + } + x0[0u].x = dot(r1, cb0_0.tint_symbol_2[0u]); + let v_27 = r4; + r4 = vec4(v_27.x, v3.xy, v_27.w); + r4.w = 0.0f; + o0 = r4.yzwx; + o1 = r3; + o2.w = 1.0f; + o3 = vec4(v7.xyz, o3.w); + o3.w = 1.0f; + o7 = r1; + let v_28 = &(x0[0u]); + *(v_28) = vec4((*(v_28)).x, vec3()); + o4 = r0.xyz.xyzx; + o8[0u] = x0[0u].x; + o8[1u] = x0[0u].y; + o8[2u] = x0[0u].z; + o8[3u] = x0[0u].w; + v = vec4(o8[0u], o8[1u], o8[2u], o8[3u]); +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, + @builtin(position) + o7 : vec4, + @builtin(clip_distances) + o8 : array, + @location(15u) + tint_symbol_4 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec2, @location(5u) v5 : vec3, @location(6u) v6 : vec4, @location(7u) v7 : vec4) -> tint_symbol_5 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v7); + return tint_symbol_5(o0, o1, o2, o3, o4, o5, o6, o7, o8, v); +} diff --git a/b/8b0b5899ed/shaders/d99c3636af02def3.wgsl b/b/8b0b5899ed/shaders/d99c3636af02def3.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..a14c41ad7ee6be5a9fb7d0185e4c5e7d11bbf11e --- /dev/null +++ b/b/8b0b5899ed/shaders/d99c3636af02def3.wgsl @@ -0,0 +1,333 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb48_struct { + tint_symbol_2 : array, 48u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb48_struct; + +struct cb21_struct { + tint_symbol_3 : array, 21u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb21_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(30u) var s14 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_depth_cube; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + let v = fma(r0.xy, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r1 = vec4(v.xy, r1.zw); + r1.z = 1.0f; + r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz); + r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz); + r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz); + r1 = textureSample(t12, s12, r0.xyxx.xy); + r0.z = ((-(r1.xxxx)).z + cb12_12.tint_symbol_3[17u].w); + r0.z = (r0.z + 1.0f); + r0.z = (cb12_12.tint_symbol_3[17u].z / r0.z); + let v_1 = fma(r2.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_1.xyz, r1.w); + let v_2 = ((-(r1.xyzx)).xyz + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_2.xyz, r3.w); + r0.w = dot(r3.xyz, r3.xyz); + r2.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r3.w = ((-(cb12_12.tint_symbol_3[7u].xxxx)).w + 1.0f); + r3.w = fma(r3.w, r2.w, cb12_12.tint_symbol_3[7u].x); + r2.w = (r2.w / r3.w); + r1.w = 1.0f; + r1.x = dot(r1, cb12_12.tint_symbol_3[6u]); + r1.x = bitcast(select(0u, 4294967295u, (r1.x >= 0.0f))); + r1.x = bitcast((bitcast(r1.x) & 1065353216u)); + r1.x = (r1.x * r2.w); + r1.y = bitcast(select(0u, 4294967295u, (r1.x < 0.00000099999999747524f))); + v_3((bitcast(r1.y) != 0u)); + let v_4 = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + let v_5 = r1; + r1 = vec4(v_5.x, v_4.xy, v_5.w); + let v_6 = r1.yz; + let v_7 = max(v_6, vec2(-2147483648.0f)); + let v_8 = bitcast>(select(select(vec2(v_7), vec2(2147483647i), (v_7 >= vec2(2147483648.0f))), vec2(), !((v_6 == v_6)))); + r4 = vec4(v_8.xy, r4.zw); + r4 = vec4(r4.xy, vec2()); + r4 = bitcast>(textureLoad(t11, bitcast>(r4.xy), bitcast(r4.w))); + r1.y = bitcast((bitcast(r4.y) & 8u)); + r1.y = f32(bitcast(r1.y)); + r1.y = bitcast(select(0u, 4294967295u, (r1.y >= 8.0f))); + r1.y = bitcast((bitcast(r1.y) & 1065353216u)); + r4 = textureSample(t7, s7, r0.xyxx.xy); + let v_9 = (r4.xyz * r4.xyz); + r4 = vec4(v_9.xyz, r4.w); + r5 = textureSample(t9, s9, r0.xyxx.xy); + let v_10 = (r5.xy * r5.xy); + r1 = vec4(r1.xy, v_10.xy); + r6 = textureSample(t8, s8, r0.xyxx.xy); + let v_11 = (r6.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r5 = vec4(v_11.xy, r5.z, v_11.z); + let v_12 = fract(r5.xyw); + r5 = vec4(v_12.xy, r5.z, v_12.z); + let v_13 = fma((-(r5.ywyy)).xy, vec2(0.125f), r5.xy); + r5 = vec4(v_13.xy, r5.zw); + let v_14 = fma(r6.xyz, vec3(256.0f), r5.xyw); + r5 = vec4(v_14.xy, r5.z, v_14.z); + let v_15 = (r5.xyw + vec3(-128.0f)); + r5 = vec4(v_15.xy, r5.z, v_15.z); + r0.x = dot(r5.xyw, r5.xyw); + r0.x = inverseSqrt(r0.x); + let v_16 = (r0.xxx * r5.xyw); + r5 = vec4(v_16.xy, r5.z, v_16.z); + r0.x = min(r1.z, 1.0f); + r0.y = fma(r1.w, 512.0f, -500.0f); + r0.y = max(r0.y, 0.0f); + let v_17 = -(r0.yyyy); + r1.z = fma(r1.w, 512.0f, v_17.z); + r0.y = (r0.y * 558.0f); + r0.y = fma(r1.z, 3.0f, r0.y); + r0.w = inverseSqrt(r0.w); + let v_18 = (r0.www * r3.xyz); + r6 = vec4(v_18.xyz, r6.w); + r1.z = dot(r2.xyz, r2.xyz); + r1.z = inverseSqrt(r1.z); + let v_19 = (r1.zzz * r2.xyz); + r7 = vec4(v_19.xyz, r7.w); + let v_20 = -(r7.xyzx); + let v_21 = fma(r3.xyz, r0.www, v_20.xyz); + r3 = vec4(v_21.xyz, r3.w); + r0.w = dot(r3.xyz, r3.xyz); + r0.w = inverseSqrt(r0.w); + let v_22 = (r0.www * r3.xyz); + r3 = vec4(v_22.xyz, r3.w); + let v_23 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz); + r2 = vec4(v_23.xyz, r2.w); + r8.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz); + r8.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz); + r8.z = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_24 = -(r8.xyzx); + r0.z = dot(v_24.xyz, (-(r8.xyzx)).xyz); + r0.z = sqrt(r0.z); + let v_25 = ((-(r8.xyzx)).xyz / r0.zzz); + r2 = vec4(v_25.xyz, r2.w); + r0.z = (r0.z * cb6_6.tint_symbol_2[17u].w); + let v_26 = bitcast>(select(vec3(), vec3(4294967295u), (vec3() < r2.xyz))); + r8 = vec4(v_26.xyz, r8.w); + let v_27 = bitcast>(select(vec3(), vec3(4294967295u), (r2.xyz < vec3()))); + r9 = vec4(v_27.xyz, r9.w); + let v_28 = -(bitcast>(r8.xyzx)); + let v_29 = bitcast>((bitcast>(r9.xyz) + v_28.xyz)); + r8 = vec4(v_29.xyz, r8.w); + let v_30 = vec3(bitcast>(r8.zxy)); + r8 = vec4(v_30.xyz, r8.w); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (abs(r2.zzxx) >= abs(r2.xyyz)))); + let v_31 = bitcast>((bitcast>(r9.yw) & bitcast>(r9.xz))); + r1 = vec4(r1.xy, v_31.xy); + let v_32 = (-(r8.yzyy)).xy; + r9 = vec4(v_32.xy, r9.zw); + r9.z = 0.0f; + r9.w = abs(r2.xxxx).w; + r10 = vec4(vec2(1.0f, 0.0f), r10.zw); + r10.z = abs(r2.yyyy).z; + let v_33 = bitcast>(r1.www); + let v_34 = r9.zxw; + let v_35 = select(r10.xyz, v_34, (v_33 != vec3())); + r10 = vec4(v_35.xyz, r10.w); + r8.y = 0.0f; + r8.z = abs(r2.zzzz).z; + let v_36 = bitcast>(r1.zzz); + let v_37 = r8.xyz; + let v_38 = select(r10.xyz, v_37, (v_36 != vec3())); + r8 = vec4(v_38.xyz, r8.w); + let v_39 = abs(r2.yyyy); + r0.w = bitcast(select(0u, 4294967295u, (r8.z == v_39.w))); + let v_40 = bitcast>(r0.ww); + let v_41 = select(vec2(1.0f, 0.0f), r9.zy, (v_40 != vec2())); + let v_42 = r9; + r9 = vec4(v_42.x, v_41.xy, v_42.w); + r0.w = dot(r8.zz, cb6_6.tint_symbol_2[47u].zz); + let v_43 = (r2.xyz / r0.www); + r2 = vec4(v_43.xyz, r2.w); + let v_44 = (r8.xy * vec2(-0.5f)); + let v_45 = r10; + r10 = vec4(v_44.x, v_45.y, v_44.y, v_45.w); + r10.y = 0.0f; + let v_46 = (r2.xyz + r10.xyz); + r10 = vec4(v_46.xyz, r10.w); + r9.x = 0.0f; + let v_47 = fma(vec3(-0.5f), r9.xyz, r10.xyz); + r11 = vec4(v_47.xyz, r11.w); + let v_48 = r11.xyzx; + r0.w = textureSampleCompareLevel(t14, s14, v_48.xyz, r0.z); + let v_49 = (r8.xy * vec2(0.5f)); + let v_50 = r8; + r8 = vec4(v_49.x, v_50.y, v_49.y, v_50.w); + r8.y = 0.0f; + let v_51 = (r2.xyz + r8.xyz); + r2 = vec4(v_51.xyz, r2.w); + let v_52 = fma(vec3(-0.5f), r9.xyz, r2.xyz); + r8 = vec4(v_52.xyz, r8.w); + let v_53 = r8.xyzx; + r1.z = textureSampleCompareLevel(t14, s14, v_53.xyz, r0.z); + r0.w = (r0.w + r1.z); + let v_54 = fma(vec3(0.5f), r9.xyz, r10.xyz); + r8 = vec4(v_54.xyz, r8.w); + let v_55 = r8.xyzx; + r1.z = textureSampleCompareLevel(t14, s14, v_55.xyz, r0.z); + r0.w = (r0.w + r1.z); + let v_56 = fma(vec3(0.5f), r9.xyz, r2.xyz); + r2 = vec4(v_56.xyz, r2.w); + let v_57 = r2.xyzx; + r0.z = textureSampleCompareLevel(t14, s14, v_57.xyz, r0.z); + r0.z = (r0.z + r0.w); + r0.w = (r1.y * r1.x); + let v_58 = ((-(cb12_12.tint_symbol_3[1u].zxyz)).xyz * cb12_12.tint_symbol_3[2u].yzx); + r1 = vec4(v_58.xyz, r1.w); + let v_59 = -(cb12_12.tint_symbol_3[1u].yzxy); + let v_60 = -(r1.xyzx); + let v_61 = fma(v_59.xyz, cb12_12.tint_symbol_3[2u].zxy, v_60.xyz); + r1 = vec4(v_61.xyz, r1.w); + let v_62 = -(r6.xyzx); + r1.x = dot(r1.xyz, v_62.xyz); + let v_63 = -(r6.xyzx); + r1.y = dot(cb12_12.tint_symbol_3[2u].xyz, v_63.xyz); + let v_64 = -(cb12_12.tint_symbol_3[1u].xyzx); + r1.z = dot(v_64.xyz, (-(r6.xyzx)).xyz); + let v_65 = -(r6.xyzx); + r1.w = dot(v_65.xyz, (-(r6.xyzx)).xyz); + r1.w = sqrt(r1.w); + r1.z = (r1.z / r1.w); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = (r1.z * r1.w); + r1.z = (1.0f / r1.z); + let v_66 = (r1.zz * r1.xy); + r1 = vec4(v_66.xy, r1.zw); + let v_67 = fma(r1.xy, vec2(0.5f), vec2(0.5f)); + r1 = vec4(v_67.xy, r1.zw); + r1 = textureSampleLevel(t2, s2, r1.xyxx.xy, 0.0f); + let v_68 = fma(r1.xyz, r1.xyz, vec3(-1.0f)); + r1 = vec4(v_68.xyz, r1.w); + let v_69 = fma(cb12_12.tint_symbol_3[11u].yyy, r1.xyz, vec3(1.0f)); + r1 = vec4(v_69.xyz, r1.w); + let v_70 = (r1.xyz * cb12_12.tint_symbol_3[3u].xyz); + r1 = vec4(v_70.xyz, r1.w); + let v_71 = (r1.xyz * cb12_12.tint_symbol_3[3u].www); + r1 = vec4(v_71.xyz, r1.w); + let v_72 = dot(r5.xyw, r6.xyz); + r1.w = clamp(vec4(v_72, v_72, v_72, v_72).w, 0.0f, 1.0f); + let v_73 = dot((-(r7.xyzx)).xyz, r5.xyw); + r2.x = clamp(vec4(v_73, v_73, v_73, v_73).x, 0.0f, 1.0f); + let v_74 = dot(r3.xyz, r6.xyz); + r2.y = clamp(vec4(v_74, v_74, v_74, v_74).y, 0.0f, 1.0f); + let v_75 = ((-(r2.xyxx)).xy + vec2(1.0f)); + r2 = vec4(v_75.xy, r2.zw); + let v_76 = (r2.xy * r2.xy); + r2 = vec4(r2.xy, v_76.xy); + let v_77 = (r2.zw * r2.zw); + r2 = vec4(r2.xy, v_77.xy); + let v_78 = (r2.xy * r2.zw); + r2 = vec4(v_78.xy, r2.zw); + r2.z = ((-(r5.zzzz)).z + 1.0f); + let v_79 = fma(r5.zz, r2.xy, r2.zz); + r2 = vec4(v_79.xy, r2.zw); + let v_80 = (r0.yy + vec2(2.0f, 0.00000000999999993923f)); + r2 = vec4(r2.xy, v_80.xy); + r0.y = (r2.z * 0.125f); + r2.x = fma((-(r0.xxxx)).x, r2.x, 1.0f); + r2.z = dot(r5.xyw, r3.xyz); + r2.z = clamp(((r2.zzzz + vec4(0.00000000999999993923f))).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * r2.w); + r2.z = exp2(r2.z); + r2.y = (r2.y * r2.z); + r0.y = (r0.y * r2.y); + r0.x = (r0.x * r0.y); + r0.x = (r1.w * r0.x); + r0.y = (r1.w * r2.x); + r0.x = (r0.x * cb12_12.tint_symbol_3[8u].z); + r0.z = fma(r0.z, 0.25f, -1.0f); + r0.z = fma(cb12_12.tint_symbol_3[8u].y, r0.z, 1.0f); + let v_81 = fma(r4.xyz, r0.yyy, r0.xxx); + r2 = vec4(v_81.xyz, r2.w); + let v_82 = (r1.xyz * r2.xyz); + r1 = vec4(v_82.xyz, r1.w); + let v_83 = (r0.www * r1.xyz); + r0 = vec4(v_83.xy, r0.z, v_83.z); + let v_84 = (r0.zzz * r0.xyw); + r0 = vec4(v_84.xyz, r0.w); + let v_85 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_85.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_3(v_86 : bool) { + if (v_86) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d9b16d4a1d7a705c.wgsl b/b/8b0b5899ed/shaders/d9b16d4a1d7a705c.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..646b3def19b683f8752a811ad80e5d84305182a2 --- /dev/null +++ b/b/8b0b5899ed/shaders/d9b16d4a1d7a705c.wgsl @@ -0,0 +1,310 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb18_struct { + tint_symbol_2 : array, 18u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb18_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_multisampled_2d; + +@group(1u) @binding(40u) var t8 : texture_multisampled_2d; + +@group(1u) @binding(41u) var t9 : texture_multisampled_2d; + +@group(1u) @binding(44u) var t12 : texture_multisampled_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : u32) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + let v = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + r0 = vec4(v.xy, r0.zw); + let v_1 = r0.xy; + let v_2 = max(v_1, vec2(-2147483648.0f)); + let v_3 = bitcast>(select(select(vec2(v_2), vec2(2147483647i), (v_2 >= vec2(2147483648.0f))), vec2(), !((v_1 == v_1)))); + r0 = vec4(v_3.xy, r0.zw); + r0 = vec4(r0.xy, vec2()); + r1.x = textureLoad(t12, bitcast>(r0.xy), bitcast(v3)).x; + r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_2[17u].w); + r1.x = (r1.x + 1.0f); + r1.x = (cb12_12.tint_symbol_2[17u].z / r1.x); + r1 = vec4(r1.x, ((v2.xyz / v2.www)).xyz); + let v_4 = fma(r1.yzw, r1.xxx, cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_4.xyz, r2.w); + let v_5 = ((-(r2.xyzx)).xyz + cb12_12.tint_symbol_2[9u].xyz); + r3 = vec4(v_5.xyz, r3.w); + r1.x = dot(r3.xyz, r3.xyz); + r3.w = inverseSqrt(r1.x); + let v_6 = (r3.www * r3.xyz); + r4 = vec4(v_6.xyz, r4.w); + let v_7 = ((-(r2.xyzx)).xyz + cb12_12.tint_symbol_2[10u].xyz); + r5 = vec4(v_7.xyz, r5.w); + r4.w = dot(r5.xyz, r5.xyz); + r5.w = inverseSqrt(r4.w); + let v_8 = (r5.www * r5.xyz); + r6 = vec4(v_8.xyz, r6.w); + r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r6.w = ((-(cb12_12.tint_symbol_2[7u].xxxx)).w + 1.0f); + r7.x = fma(r6.w, r1.x, cb12_12.tint_symbol_2[7u].x); + r1.x = (r1.x / r7.x); + let v_9 = -(cb12_12.tint_symbol_2[12u].xyzx); + r7.x = dot(r4.xyz, v_9.xyz); + r7.x = clamp(fma(r7.xxxx, cb12_12.tint_symbol_2[5u].wwww, cb12_12.tint_symbol_2[5u].zzzz).x, 0.0f, 1.0f); + r1.x = (r1.x * r7.x); + r2.w = 1.0f; + r2.x = dot(r2, cb12_12.tint_symbol_2[6u]); + r2.x = bitcast(select(0u, 4294967295u, (r2.x >= 0.0f))); + r2.x = bitcast((bitcast(r2.x) & 1065353216u)); + r1.x = (r1.x * r2.x); + r2.y = clamp(fma(-(r4.wwww), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).y, 0.0f, 1.0f); + r2.z = fma(r6.w, r2.y, cb12_12.tint_symbol_2[7u].x); + r2.y = (r2.y / r2.z); + let v_10 = -(cb12_12.tint_symbol_2[13u].xyzx); + r2.z = dot(r6.xyz, v_10.xyz); + r2.z = clamp(fma(r2.zzzz, cb12_12.tint_symbol_2[5u].wwww, cb12_12.tint_symbol_2[5u].zzzz).z, 0.0f, 1.0f); + r2.y = (r2.z * r2.y); + r2.x = (r2.x * r2.y); + r2.y = max(r1.x, r2.x); + r2.y = bitcast(select(0u, 4294967295u, (r2.y < 0.00000099999999747524f))); + v_11((bitcast(r2.y) != 0u)); + let v_12 = textureLoad(t7, bitcast>(r0.xy), bitcast(v3)).xyz; + r2 = vec4(r2.x, v_12.xyz); + let v_13 = (r2.yzw * r2.yzw); + r2 = vec4(r2.x, v_13.xyz); + let v_14 = textureLoad(t9, bitcast>(r0.xy), bitcast(v3)).xyz; + r7 = vec4(v_14.xyz, r7.w); + let v_15 = (r7.xy * r7.xy); + r7 = vec4(v_15.xy, r7.zw); + r0 = textureLoad(t8, bitcast>(r0.xy), bitcast(v3)); + let v_16 = (r0.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r8 = vec4(v_16.xyz, r8.w); + let v_17 = fract(r8.xyz); + r8 = vec4(v_17.xyz, r8.w); + let v_18 = fma((-(r8.yzyy)).xy, vec2(0.125f), r8.xy); + r8 = vec4(v_18.xy, r8.zw); + let v_19 = fma(r0.xyz, vec3(256.0f), r8.xyz); + r0 = vec4(v_19.xyz, r0.w); + let v_20 = (r0.xyz + vec3(-128.0f)); + r0 = vec4(v_20.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_21 = (r0.www * r0.xyz); + r0 = vec4(v_21.xyz, r0.w); + r0.w = min(r7.x, 1.0f); + r4.w = fma(r7.y, 512.0f, -500.0f); + r4.w = max(r4.w, 0.0f); + let v_22 = -(r4.wwww); + r6.w = fma(r7.y, 512.0f, v_22.w); + r4.w = (r4.w * 558.0f); + r4.w = fma(r6.w, 3.0f, r4.w); + r6.w = dot(r1.yzw, r1.yzw); + r6.w = inverseSqrt(r6.w); + let v_23 = (r1.yzw * r6.www); + r1 = vec4(r1.x, v_23.xyz); + let v_24 = -(r1.yzwy); + let v_25 = fma(r3.xyz, r3.www, v_24.xyz); + r3 = vec4(v_25.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r3.w = inverseSqrt(r3.w); + let v_26 = (r3.www * r3.xyz); + r3 = vec4(v_26.xyz, r3.w); + let v_27 = -(r1.yzwy); + let v_28 = fma(r5.xyz, r5.www, v_27.xyz); + r5 = vec4(v_28.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_29 = (r3.www * r5.xyz); + r5 = vec4(v_29.xyz, r5.w); + let v_30 = -(cb12_12.tint_symbol_2[12u].zxzy); + let v_31 = (cb12_12.tint_symbol_2[2u].yzx * v_30.xyw); + r7 = vec4(v_31.xy, r7.z, v_31.z); + let v_32 = -(cb12_12.tint_symbol_2[12u].yzyx); + let v_33 = -(r7.xyxw); + let v_34 = fma(v_32.xyw, cb12_12.tint_symbol_2[2u].zxy, v_33.xyw); + r7 = vec4(v_34.xy, r7.z, v_34.z); + let v_35 = -(r4.xyzx); + r7.x = dot(r7.xyw, v_35.xyz); + let v_36 = -(r4.xyzx); + r7.y = dot(cb12_12.tint_symbol_2[2u].xyz, v_36.xyz); + r3.w = dot(v_9.xyz, (-(r4.xyzx)).xyz); + r5.w = fma((-(cb12_12.tint_symbol_2[5u].xxxx)).w, cb12_12.tint_symbol_2[5u].x, 1.0f); + r5.w = sqrt(r5.w); + r5.w = (cb12_12.tint_symbol_2[5u].x / r5.w); + r5.w = (r5.w * 0.5f); + r3.w = (r5.w / r3.w); + let v_37 = clamp(fma(r7.xyxx, r3.wwww, vec4(0.5f, 0.5f, 0.0f, 0.0f)).xy, vec2(), vec2(1.0f)); + r8 = vec4(v_37.xy, r8.zw); + r3.w = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_2[11u].x == 1.0f))); + r6.w = ((-(r8.yyyy)).w + 1.0f); + let v_38 = bitcast(r3.w); + let v_39 = r6.w; + r8.z = select(r8.y, v_39, (v_38 != 0u)); + let v_40 = textureSampleLevel(t2, s2, r8.xzxx.xy, 0.0f).xyz; + r7 = vec4(v_40.xy, r7.z, v_40.z); + let v_41 = fma(r7.xyw, r7.xyw, vec3(-1.0f)); + r7 = vec4(v_41.xy, r7.z, v_41.z); + let v_42 = fma(cb12_12.tint_symbol_2[11u].yyy, r7.xyw, vec3(1.0f)); + r7 = vec4(v_42.xy, r7.z, v_42.z); + let v_43 = (r7.xyw * cb12_12.tint_symbol_2[3u].xyz); + r7 = vec4(v_43.xy, r7.z, v_43.z); + let v_44 = (r7.xyw * cb12_12.tint_symbol_2[3u].www); + r7 = vec4(v_44.xy, r7.z, v_44.z); + let v_45 = -(cb12_12.tint_symbol_2[13u].zxyz); + let v_46 = (cb12_12.tint_symbol_2[2u].yzx * v_45.xyz); + r8 = vec4(v_46.xyz, r8.w); + let v_47 = -(cb12_12.tint_symbol_2[13u].yzxy); + let v_48 = -(r8.xyzx); + let v_49 = fma(v_47.xyz, cb12_12.tint_symbol_2[2u].zxy, v_48.xyz); + r8 = vec4(v_49.xyz, r8.w); + let v_50 = -(r6.xyzx); + r8.x = dot(r8.xyz, v_50.xyz); + let v_51 = -(r6.xyzx); + r8.y = dot(cb12_12.tint_symbol_2[2u].xyz, v_51.xyz); + r6.w = dot(v_10.xyz, (-(r6.xyzx)).xyz); + r5.w = (r5.w / r6.w); + let v_52 = clamp(fma(r8.xyxx, r5.wwww, vec4(0.5f, 0.5f, 0.0f, 0.0f)).xy, vec2(), vec2(1.0f)); + r8 = vec4(v_52.xy, r8.zw); + r5.w = ((-(r8.yyyy)).w + 1.0f); + let v_53 = bitcast(r3.w); + let v_54 = r5.w; + r8.z = select(r8.y, v_54, (v_53 != 0u)); + let v_55 = textureSampleLevel(t2, s2, r8.xzxx.xy, 0.0f).xyz; + r8 = vec4(v_55.xyz, r8.w); + let v_56 = fma(r8.xyz, r8.xyz, vec3(-1.0f)); + r8 = vec4(v_56.xyz, r8.w); + let v_57 = fma(cb12_12.tint_symbol_2[11u].yyy, r8.xyz, vec3(1.0f)); + r8 = vec4(v_57.xyz, r8.w); + let v_58 = (r8.xyz * cb12_12.tint_symbol_2[3u].xyz); + r8 = vec4(v_58.xyz, r8.w); + let v_59 = (r8.xyz * cb12_12.tint_symbol_2[3u].www); + r8 = vec4(v_59.xyz, r8.w); + let v_60 = dot(r0.xyz, r4.xyz); + r3.w = clamp(vec4(v_60, v_60, v_60, v_60).w, 0.0f, 1.0f); + let v_61 = dot((-(r1.yzwy)).xyz, r0.xyz); + r9.x = clamp(vec4(v_61, v_61, v_61, v_61).x, 0.0f, 1.0f); + let v_62 = dot(r3.xyz, r4.xyz); + r9.y = clamp(vec4(v_62, v_62, v_62, v_62).y, 0.0f, 1.0f); + let v_63 = ((-(r9.xxyx)).yz + vec2(1.0f)); + let v_64 = r1; + r1 = vec4(v_64.x, v_63.xy, v_64.w); + let v_65 = (r1.yz * r1.yz); + r4 = vec4(v_65.xy, r4.zw); + let v_66 = (r4.xy * r4.xy); + r4 = vec4(v_66.xy, r4.zw); + let v_67 = (r1.yz * r4.xy); + let v_68 = r1; + r1 = vec4(v_68.x, v_67.xy, v_68.w); + r1.w = ((-(r7.zzzz)).w + 1.0f); + let v_69 = fma(r7.zz, r1.yz, r1.ww); + let v_70 = r1; + r1 = vec4(v_70.x, v_69.xy, v_70.w); + let v_71 = (r4.ww + vec2(2.0f, 0.00000000999999993923f)); + r4 = vec4(v_71.xy, r4.zw); + r4.x = (r4.x * 0.125f); + r1.y = fma((-(r0.wwww)).y, r1.y, 1.0f); + r3.x = dot(r0.xyz, r3.xyz); + r3.x = clamp(((r3.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r3.x = log2(r3.x); + r3.x = (r3.x * r4.y); + r3.x = exp2(r3.x); + r1.z = (r1.z * r3.x); + r1.z = (r4.x * r1.z); + r1.z = (r0.w * r1.z); + r1.z = (r3.w * r1.z); + r1.y = (r1.y * r3.w); + let v_72 = dot(r0.xyz, r6.xyz); + r3.x = clamp(vec4(v_72, v_72, v_72, v_72).x, 0.0f, 1.0f); + let v_73 = dot(r5.xyz, r6.xyz); + r9.z = clamp(vec4(v_73, v_73, v_73, v_73).z, 0.0f, 1.0f); + let v_74 = ((-(r9.xxzx)).yz + vec2(1.0f)); + let v_75 = r3; + r3 = vec4(v_75.x, v_74.xy, v_75.w); + let v_76 = (r3.yz * r3.yz); + r4 = vec4(r4.xy, v_76.xy); + let v_77 = (r4.zw * r4.zw); + r4 = vec4(r4.xy, v_77.xy); + let v_78 = (r3.yz * r4.zw); + let v_79 = r3; + r3 = vec4(v_79.x, v_78.xy, v_79.w); + let v_80 = fma(r7.zz, r3.yz, r1.ww); + let v_81 = r3; + r3 = vec4(v_81.x, v_80.xy, v_81.w); + r1.w = fma((-(r0.wwww)).w, r3.y, 1.0f); + r0.x = dot(r0.xyz, r5.xyz); + r0.x = clamp(((r0.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * r4.y); + r0.x = exp2(r0.x); + r0.x = (r3.z * r0.x); + r0.x = (r4.x * r0.x); + r0.x = (r0.w * r0.x); + r0.x = (r3.x * r0.x); + r0.y = (r1.w * r3.x); + r0.z = (r1.z * cb12_12.tint_symbol_2[8u].z); + r0.x = (r0.x * cb12_12.tint_symbol_2[8u].z); + let v_82 = fma(r2.yzw, r1.yyy, r0.zzz); + r1 = vec4(r1.x, v_82.xyz); + let v_83 = (r7.xyw * r1.yzw); + r1 = vec4(r1.x, v_83.xyz); + let v_84 = fma(r2.yzw, r0.yyy, r0.xxx); + r0 = vec4(v_84.xyz, r0.w); + let v_85 = (r8.xyz * r0.xyz); + r0 = vec4(v_85.xyz, r0.w); + let v_86 = (r2.xxx * r0.xyz); + r0 = vec4(v_86.xyz, r0.w); + let v_87 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_87.xyz, r0.w); + let v_88 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_88.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_11(v_89 : bool) { + if (v_89) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4, @location(2u) v2 : vec4, @builtin(sample_index) v3 : u32) -> @location(0u) vec4 { + main_inner(v1, v2, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d9b4d3e8ad7b2b69.consts.json b/b/8b0b5899ed/shaders/d9b4d3e8ad7b2b69.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d9b4d3e8ad7b2b69.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d9b4d3e8ad7b2b69.wgsl b/b/8b0b5899ed/shaders/d9b4d3e8ad7b2b69.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..741a370b3fdea5e22140ad6afe12c5c69c82d7b1 --- /dev/null +++ b/b/8b0b5899ed/shaders/d9b4d3e8ad7b2b69.wgsl @@ -0,0 +1,967 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb6_struct { + tint_symbol_4 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +struct cb16_struct_1 { + tint_symbol_5 : array, 16u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb16_struct_1; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(29u) var s13 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(45u) var t13 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : vec4; + +var v9 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v8 = v_2; + x1[0u].x = v9[0u]; + x1[0u].y = v9[1u]; + x1[0u].z = v9[2u]; + x1[0u].w = v9[3u]; + let v_3 = (v0.xy * cb11_11.tint_symbol_4[3u].ww); + r0 = vec4(v_3.xy, r0.zw); + r1 = textureSample(t0, s0, v0.xyxx.xy); + r2 = textureSample(t6, s6, v0.xyxx.xy); + let v_4 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(r0.xy, v_4.xy); + r1.w = dot(r0.zw, r0.zw); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = sqrt(abs(r1.wwww).w); + let v_5 = (r0.www * v5.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r0.zzz, v4.xyz, r2.xyz); + r2 = vec4(v_6.xyz, r2.w); + let v_7 = fma(r1.www, v1.xyz, r2.xyz); + r2 = vec4(v_7.xyz, r2.w); + r0.z = dot(r2.xyz, r2.xyz); + r0.z = inverseSqrt(r0.z); + let v_8 = (r0.zzz * r2.xyz); + r2 = vec4(v_8.xy, r2.z, v_8.z); + r3 = textureSample(t7, s7, r0.xyxx.xy); + let v_9 = (r3.xy * r3.xy); + r0 = vec4(v_9.xy, r0.zw); + r0.w = ((-(r3.zzzz)).w + 1.0f); + r0.x = (r0.x * v6.x); + let v_10 = (r1.xyz * cb11_11.tint_symbol_4[0u].xyz); + r1 = vec4(v_10.xyz, r1.w); + let v_11 = (r1.xyz * v6.xxx); + r3 = vec4(v_11.xyz, r3.w); + let v_12 = (v6.xx * cb2_2.tint_symbol_1[15u].zy); + r4 = vec4(v_12.xy, r4.zw); + r1.w = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).w, 0.0f, 1.0f); + r1.w = (r1.w * r4.y); + let v_13 = (v0.zw * cb11_11.tint_symbol_4[5u].xx); + let v_14 = r4; + r4 = vec4(v_14.x, v_13.xy, v_14.w); + r5 = textureSample(t3, s3, r4.yzyy.xy); + r6 = textureSample(t4, s4, r4.yzyy.xy); + r3.w = clamp(((v7.xyz.zzzz + v7.xyz.zzzz)).w, 0.0f, 1.0f); + r4.y = (v7.z + -0.5f); + r4.y = clamp(((r4.yyyy + r4.yyyy)).y, 0.0f, 1.0f); + r3.w = (r5.w * r3.w); + let v_15 = fma((-(r1.xyzx)).xyz, v6.xxx, r5.xyz); + r1 = vec4(v_15.xyz, r1.w); + let v_16 = fma(r3.www, r1.xyz, r3.xyz); + r1 = vec4(v_16.xyz, r1.w); + let v_17 = ((-(r1.xyzx)).xyz + r6.xyz); + r3 = vec4(v_17.xyz, r3.w); + let v_18 = fma(r4.yyy, r3.xyz, r1.xyz); + r1 = vec4(v_18.xyz, r1.w); + r0.x = (r0.x * v1.w); + r0.x = (r0.x * 0.40000000596046447754f); + let v_19 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).xy + vec2(1.0f, 2.0f)); + r3 = vec4(v_19.xy, r3.zw); + r3.z = (r3.x * v6.z); + let v_20 = (r3.yy * v7.xyz.xy); + let v_21 = r3; + r3 = vec4(v_21.x, v_20.x, v_21.z, v_20.y); + r5 = textureSample(t5, s5, r3.ywyy.xy); + r3.y = (cb5_5.tint_symbol_3[3u].z * cb11_11.tint_symbol_4[2u].z); + r3.w = ((-(r5.xxxx)).w + r5.z); + r5.x = fma(r3.y, r3.w, r5.x); + let v_22 = (r5.xy * cb11_11.tint_symbol_4[2u].xx); + let v_23 = r3; + r3 = vec4(v_23.x, v_22.x, v_23.z, v_22.y); + r4.y = fma(v6.z, r3.x, -1.0f); + r3.x = fma(r3.x, r4.y, 1.0f); + r3.y = (r3.x * r3.y); + let v_24 = -(r1.xxyz); + let v_25 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_24.yzw); + r4 = vec4(r4.x, v_25.xyz); + let v_26 = fma(r3.yyy, r4.yzw, r1.xyz); + r1 = vec4(v_26.xyz, r1.w); + r3.y = (r3.z * cb11_11.tint_symbol_4[2u].x); + let v_27 = ((-(r1.xxyz)).yzw + r5.zzz); + r4 = vec4(r4.x, v_27.xyz); + let v_28 = fma(r3.yyy, r4.yzw, r1.xyz); + r1 = vec4(v_28.xyz, r1.w); + r3.x = fma((-(r3.wwww)).x, r3.x, 1.0f); + r0.x = clamp(((r0.xxxx * r3.xxxx)).x, 0.0f, 1.0f); + let v_29 = -(v2.xyzx); + let v_30 = (v_29.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_30.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r3.w = inverseSqrt(r3.w); + let v_31 = (r3.www * r3.xyz); + r4 = vec4(r4.x, v_31.xyz); + let v_32 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_33 = fma(r3.xyz, r3.www, v_32.xyz); + r5 = vec4(v_33.xyz, r5.w); + r5.w = dot(r5.xyz, r5.xyz); + r5.w = inverseSqrt(r5.w); + let v_34 = (r5.www * r5.xyz); + r5 = vec4(v_34.xyz, r5.w); + r4.x = (r4.x * r4.x); + r1 = (r1 * r1); + r5.w = fma(r0.y, 512.0f, -500.0f); + r5.w = max(r5.w, 0.0f); + let v_35 = -(r5.wwww); + r0.y = fma(r0.y, 512.0f, v_35.y); + r5.w = (r5.w * 558.0f); + r0.y = fma(r0.y, 3.0f, r5.w); + r5.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_36 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_36.xyz, r6.w); + let v_37 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_37.xyz, r7.w); + let v_38 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_38.xyz, r7.w); + let v_39 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_39.xyz, r7.w); + let v_40 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_40.xyz, r8.w); + let v_41 = &(x0[0u]); + let v_42 = r8; + *(v_41) = vec4(v_42.xyz, (*(v_41)).w); + let v_43 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_43.xyz, r9.w); + let v_44 = &(x0[1u]); + let v_45 = r9; + *(v_44) = vec4(v_45.xyz, (*(v_44)).w); + let v_46 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_46.xyz, r10.w); + let v_47 = &(x0[2u]); + let v_48 = r10; + *(v_47) = vec4(v_48.xyz, (*(v_47)).w); + let v_49 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_49.xyz, r7.w); + let v_50 = &(x0[3u]); + let v_51 = r7; + *(v_50) = vec4(v_51.xyz, (*(v_50)).w); + let v_52 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_53 = r11; + r11 = vec4(v_53.x, v_52.x, v_53.z, v_52.y); + r6.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r6.w = (r6.w * 0.5f); + let v_54 = abs(r10.yyyy); + r7.z = max(v_54.z, abs(r10.xxxx).z); + r7.z = bitcast(select(0u, 4294967295u, (r7.z < r6.w))); + let v_55 = (bitcast(r7.z) != 0u); + let v_56 = bitcast(v.tint_symbol_6[0i].x); + r7.z = select(bitcast(v.tint_symbol_6[1i].x), v_56, v_55); + let v_57 = abs(r9.yyyy); + r7.w = max(v_57.w, abs(r9.xxxx).w); + r7.w = bitcast(select(0u, 4294967295u, (r7.w < r6.w))); + let v_58 = bitcast(r7.w); + r7.z = select(r7.z, bitcast(v.tint_symbol_6[2i].x), (v_58 != 0u)); + let v_59 = abs(r8.yyyy); + r7.w = max(v_59.w, abs(r8.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r7.w < r6.w))); + let v_60 = bitcast(r6.w); + r6.w = select(r7.z, 0.0f, (v_60 != 0u)); + let v_61 = x0[bitcast(r6.w)]; + r8 = vec4(v_61.xyz, r8.w); + r6.w = f32(bitcast(r6.w)); + r7.z = (r6.w + 0.5f); + r7.z = (r7.z * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r6.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r6.w = dot(r9, cb6_6.tint_symbol_5[12u]); + r7.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r7.z); + r7.z = bitcast(select(0u, 4294967295u, !((r6.w == 0.0f)))); + r6.w = ((-(r6.wwww)).w + r8.z); + let v_62 = dpdx(r9.xyy); + r10 = vec4(v_62.xy, r10.z, v_62.z); + r10.z = dpdx(r6.w); + let v_63 = dpdy(r9.yxy); + r12 = vec4(v_63.xyz, r12.w); + r12.w = dpdy(r6.w); + let v_64 = (r10.yw * r12.yw); + r8 = vec4(v_64.xy, r8.zw); + let v_65 = -(r8.xyxx); + let v_66 = fma(r10.xz, r12.xz, v_65.xy); + r13 = vec4(v_66.xy, r13.zw); + r8.x = (1.0f / r13.x); + r8.y = (r10.z * r12.y); + let v_67 = -(r8.yyyy); + r13.z = fma(r10.x, r12.w, v_67.z); + let v_68 = (r8.xx * r13.yz); + r8 = vec4(v_68.xy, r8.zw); + let v_69 = max(r8.xy, vec2()); + r8 = vec4(v_69.xy, r8.zw); + let v_70 = min(r8.xy, vec2(0.5f)); + r8 = vec4(v_70.xy, r8.zw); + r6.w = fma((-(r7.wwww)).w, r8.x, r6.w); + r6.w = fma((-(r7.wwww)).w, r8.y, r6.w); + let v_71 = bitcast(r7.z); + let v_72 = r6.w; + r11.z = select(r8.z, v_72, (v_71 != 0u)); + r9.z = 0.0f; + let v_73 = (r9.xyz + r11.ywz); + r8 = vec4(v_73.xyz, r8.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_74.xy, r11.zw); + let v_75 = (r9.xyz + r11.xyz); + r10 = vec4(v_75.xyz, r10.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_76.xy, r11.zw); + let v_77 = (r9.xyz + r11.xyz); + r12 = vec4(v_77.xyz, r12.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_78.xy, r11.zw); + let v_79 = (r9.xyz + r11.xyz); + r13 = vec4(v_79.xyz, r13.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_80.xy, r11.zw); + let v_81 = (r9.xyz + r11.xyz); + r14 = vec4(v_81.xyz, r14.w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_82.xy, r11.zw); + let v_83 = (r9.xyz + r11.xyz); + r15 = vec4(v_83.xyz, r15.w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_84.xy, r11.zw); + let v_85 = (r9.xyz + r11.xyz); + r16 = vec4(v_85.xyz, r16.w); + let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_86.xy, r11.zw); + let v_87 = (r9.xyz + r11.xyz); + r17 = vec4(v_87.xyz, r17.w); + let v_88 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_88.xy, r11.zw); + let v_89 = (r9.xyz + r11.xyz); + r18 = vec4(v_89.xyz, r18.w); + let v_90 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_90.xy, r11.zw); + let v_91 = (r9.xyz + r11.xyz); + r19 = vec4(v_91.xyz, r19.w); + let v_92 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_92.xy, r11.zw); + let v_93 = (r9.xyz + r11.xyz); + r20 = vec4(v_93.xyz, r20.w); + let v_94 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_94.xy, r11.zw); + let v_95 = (r9.xyz + r11.xyz); + r21 = vec4(v_95.xyz, r21.w); + let v_96 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_96.xy, r11.zw); + let v_97 = (r9.xyz + r11.xyz); + r22 = vec4(v_97.xyz, r22.w); + let v_98 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_98.xy, r11.zw); + let v_99 = (r9.xyz + r11.xyz); + r23 = vec4(v_99.xyz, r23.w); + let v_100 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_100.xy, r11.zw); + let v_101 = (r9.xyz + r11.xyz); + r24 = vec4(v_101.xyz, r24.w); + let v_102 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_102.xy, r11.zw); + let v_103 = (r9.xyz + r11.xyz); + r9 = vec4(v_103.xyz, r9.w); + let v_104 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_104.xy, r8.z); + let v_105 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_105.xy, r10.z); + let v_106 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_106.xy, r12.z); + let v_107 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_107.xy, r13.z); + let v_108 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_108.xy, r14.z); + let v_109 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_109.xy, r15.z); + let v_110 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_110.xy, r16.z); + let v_111 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_111.xy, r17.z); + let v_112 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_112.xy, r18.z); + let v_113 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_113.xy, r19.z); + let v_114 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_114.xy, r20.z); + let v_115 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_115.xy, r21.z); + let v_116 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_116.xy, r22.z); + let v_117 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_117.xy, r23.z); + let v_118 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_118.xy, r24.z); + let v_119 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_119.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r6.w = dot(r8, vec4(1.0f)); + r5.w = clamp(fma(r5.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_120 = abs(r7.yyyy); + r7.x = max(v_120.x, abs(r7.xxxx).x); + r7.x = clamp(fma(r7.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r5.w = ((-(r5.wwww)).w + 1.0f); + r5.w = (r7.x * r5.w); + r5.w = fma(r6.w, 0.0625f, r5.w); + r5.w = (r5.w * r5.w); + r5.w = min(r5.w, 1.0f); + r6.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r6.w = sqrt(r6.w); + r6.w = (r6.w * cb6_6.tint_symbol_5[3u].z); + let v_121 = -(r5.wwww); + r5.w = fma(r6.w, v_121.w, r5.w); + r7.x = (-(cb6_6.tint_symbol_5[15u].wwww)).x; + let v_122 = r7; + r7 = vec4(v_122.x, 0.0f, v_122.z, 0.5f); + let v_123 = fma(v2.xy, vec2(0.00028571428265422583f), r7.xy); + r7 = vec4(v_123.xy, r7.zw); + r8 = textureSample(t12, s12, r7.xyxx.xy); + r7.z = r8.y; + r7 = textureSample(t13, s13, r7.zwzz.xy); + r5.w = (r5.w * r7.x); + let v_124 = dot(r2.xyw, v_32.xyz); + r6.w = clamp(vec4(v_124, v_124, v_124, v_124).w, 0.0f, 1.0f); + let v_125 = dot(r4.yzw, r2.xyw); + r7.x = clamp(vec4(v_125, v_125, v_125, v_125).x, 0.0f, 1.0f); + let v_126 = dot(r5.xyz, v_32.xyz); + r7.y = clamp(vec4(v_126, v_126, v_126, v_126).y, 0.0f, 1.0f); + let v_127 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_127.xy, r7.zw); + let v_128 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_128.xy); + let v_129 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_129.xy); + let v_130 = (r7.xy * r7.zw); + r7 = vec4(v_130.xy, r7.zw); + r7.z = ((-(r0.wwww)).z + 1.0f); + let v_131 = fma(r0.ww, r7.xy, r7.zz); + r7 = vec4(v_131.xy, r7.zw); + let v_132 = (r0.yy + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(v_132.xy, r8.zw); + r7.w = (r8.x * 0.125f); + r7.x = fma((-(r0.xxxx)).x, r7.x, 1.0f); + r5.x = dot(r2.xyw, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r8.y); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r5.x = (r7.w * r5.x); + r5.x = (r0.x * r5.x); + r5.x = (r6.w * r5.x); + r5.y = (r6.w * r7.x); + let v_133 = fma(r1.xyz, r5.yyy, r5.xxx); + r5 = vec4(v_133.xyz, r5.w); + let v_134 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_134.xyz, r5.w); + r6.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r9 = vec4(r9.x, vec3()); + r8 = vec4(0.0f, r8.y, vec2()); + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_135 = ((-(v2.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_135.x, r8.y, v_135.yz); + let v_136 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_136.xyz, r9.w); + r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r9.y = (cb3_3.tint_symbol_2[19u].w + 0.00009999999747378752f); + r9.x = clamp(((r9.xxxx / r9.yyyy)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w); + let v_137 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_137.xyz, r9.w); + let v_138 = (r9.xyz + v_29.xyz); + r9 = vec4(v_138.xyz, r9.w); + let v_139 = bitcast>(r7.yyy); + let v_140 = r8.xzw; + let v_141 = select(r9.xyz, v_140, (v_139 != vec3())); + r8 = vec4(v_141.x, r8.y, v_141.yz); + r7.y = dot(r8.xzw, r8.xzw); + let v_142 = (r8.xzw + vec3(0.00000099999999747524f)); + r8 = vec4(v_142.x, r8.y, v_142.yz); + r9.x = dot(r8.xzw, r8.xzw); + r9.x = inverseSqrt(r9.x); + let v_143 = (r8.xzw * r9.xxx); + r8 = vec4(v_143.x, r8.y, v_143.yz); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[11u].w); + r7.y = (r7.y / r9.x); + let v_144 = -(cb3_3.tint_symbol_2[11u].xyzx); + r9.x = dot(r8.xzw, v_144.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_145 = dot(r8.xzw, r2.xyw); + r9.y = clamp(vec4(v_145, v_145, v_145, v_145).y, 0.0f, 1.0f); + r9.x = (r9.x * r9.y); + r9.y = (r7.y * r9.x); + let v_146 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(r9.x, v_146.xyz); + let v_147 = (r1.xyz * r9.yzw); + r9 = vec4(r9.x, v_147.xyz); + let v_148 = fma(r3.xyz, r3.www, r8.xzw); + r8 = vec4(v_148.x, r8.y, v_148.yz); + r10.x = dot(r8.xzw, r8.xzw); + r10.x = inverseSqrt(r10.x); + let v_149 = (r8.xzw * r10.xxx); + r8 = vec4(v_149.x, r8.y, v_149.yz); + let v_150 = dot(r8.xzw, r4.yzw); + r10.x = clamp(vec4(v_150, v_150, v_150, v_150).x, 0.0f, 1.0f); + r10.x = ((-(r10.xxxx)).x + 1.0f); + r10.y = (r10.x * r10.x); + r10.y = (r10.y * r10.y); + r10.x = (r10.y * r10.x); + r10.x = fma(r0.w, r10.x, r7.z); + let v_151 = dot(r8.xzw, r2.xyw); + r8.x = clamp(vec4(v_151, v_151, v_151, v_151).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.y); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.x); + r8.x = (r9.x * r8.x); + r7.y = (r7.y * r8.x); + r7.y = (r7.w * r7.y); + let v_152 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_152.x, r8.y, v_152.yz); + } + r7.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.y) != 0u)) { + r9.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.y = bitcast((bitcast(r6.w) | bitcast(r7.y))); + let v_153 = bitcast(r9.x); + let v_154 = r7.y; + r6.w = select(r6.w, v_154, (v_153 != 0u)); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_155 = (v_29.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_155.xyz, r10.w); + let v_156 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_156.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r10.w = (cb3_3.tint_symbol_2[20u].w + 0.00009999999747378752f); + r9.x = clamp(((r9.xxxx / r10.wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w); + let v_157 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_157.xyz, r11.w); + let v_158 = (r11.xyz + v_29.xyz); + r11 = vec4(v_158.xyz, r11.w); + let v_159 = bitcast>(r7.yyy); + let v_160 = r10.xyz; + let v_161 = select(r11.xyz, v_160, (v_159 != vec3())); + r10 = vec4(v_161.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_162 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_162.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_163 = (r9.xxx * r10.xyz); + r10 = vec4(v_163.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[12u].w); + r7.y = (r7.y / r9.x); + let v_164 = -(cb3_3.tint_symbol_2[12u].xyzx); + r9.x = dot(r10.xyz, v_164.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f); + let v_165 = dot(r10.xyz, r2.xyw); + r10.w = clamp(vec4(v_165, v_165, v_165, v_165).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_166 = (r10.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_166.xyz, r11.w); + let v_167 = fma(r11.xyz, r1.xyz, r9.yzw); + r9 = vec4(r9.x, v_167.xyz); + let v_168 = fma(r3.xyz, r3.www, r10.xyz); + r10 = vec4(v_168.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_169 = (r10.www * r10.xyz); + r10 = vec4(v_169.xyz, r10.w); + let v_170 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_170, v_170, v_170, v_170).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(r0.w, r10.w, r7.z); + let v_171 = dot(r10.xyz, r2.xyw); + r10.x = clamp(vec4(v_171, v_171, v_171, v_171).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_172 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xzw); + r8 = vec4(v_172.x, r8.y, v_172.yz); + } + } else { + r6.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_173 = (v_29.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_173.xyz, r10.w); + let v_174 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_174.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r10.w = (cb3_3.tint_symbol_2[21u].w + 0.00009999999747378752f); + r9.x = clamp(((r9.xxxx / r10.wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w); + let v_175 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_175.xyz, r11.w); + let v_176 = (r11.xyz + v_29.xyz); + r11 = vec4(v_176.xyz, r11.w); + let v_177 = bitcast>(r7.yyy); + let v_178 = r10.xyz; + let v_179 = select(r11.xyz, v_178, (v_177 != vec3())); + r10 = vec4(v_179.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_180 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_180.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_181 = (r9.xxx * r10.xyz); + r10 = vec4(v_181.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[13u].w); + r7.y = (r7.y / r9.x); + let v_182 = -(cb3_3.tint_symbol_2[13u].xyzx); + r9.x = dot(r10.xyz, v_182.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f); + let v_183 = dot(r10.xyz, r2.xyw); + r10.w = clamp(vec4(v_183, v_183, v_183, v_183).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_184 = (r10.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_184.xyz, r11.w); + let v_185 = fma(r11.xyz, r1.xyz, r9.yzw); + r9 = vec4(r9.x, v_185.xyz); + let v_186 = fma(r3.xyz, r3.www, r10.xyz); + r10 = vec4(v_186.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_187 = (r10.www * r10.xyz); + r10 = vec4(v_187.xyz, r10.w); + let v_188 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_188, v_188, v_188, v_188).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(r0.w, r10.w, r7.z); + let v_189 = dot(r10.xyz, r2.xyw); + r10.x = clamp(vec4(v_189, v_189, v_189, v_189).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_190 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xzw); + r8 = vec4(v_190.x, r8.y, v_190.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_191 = (v_29.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_191.xyz, r10.w); + let v_192 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_192.xyz, r11.w); + r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r9.x = (cb3_3.tint_symbol_2[22u].w + 0.00009999999747378752f); + r7.y = clamp(((r7.yyyy / r9.xxxx)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[22u].w); + let v_193 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.yyy, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_193.xyz, r11.w); + let v_194 = (r11.xyz + v_29.xyz); + r11 = vec4(v_194.xyz, r11.w); + let v_195 = bitcast>(r6.www); + let v_196 = r10.xyz; + let v_197 = select(r11.xyz, v_196, (v_195 != vec3())); + r10 = vec4(v_197.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_198 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_198.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + r7.y = inverseSqrt(r7.y); + let v_199 = (r7.yyy * r10.xyz); + r10 = vec4(v_199.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.y = ((-(cb3_3.tint_symbol_2[14u].wwww)).y + 1.0f); + r7.y = fma(r7.y, r6.w, cb3_3.tint_symbol_2[14u].w); + r6.w = (r6.w / r7.y); + let v_200 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.y = dot(r10.xyz, v_200.xyz); + r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).y, 0.0f, 1.0f); + let v_201 = dot(r10.xyz, r2.xyw); + r9.x = clamp(vec4(v_201, v_201, v_201, v_201).x, 0.0f, 1.0f); + r7.y = (r7.y * r9.x); + r9.x = (r6.w * r7.y); + let v_202 = (r9.xxx * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_202.xyz, r11.w); + let v_203 = fma(r11.xyz, r1.xyz, r9.yzw); + r9 = vec4(r9.x, v_203.xyz); + let v_204 = fma(r3.xyz, r3.www, r10.xyz); + r3 = vec4(v_204.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r3.w = inverseSqrt(r3.w); + let v_205 = (r3.www * r3.xyz); + r3 = vec4(v_205.xyz, r3.w); + let v_206 = dot(r3.xyz, r4.yzw); + r3.w = clamp(vec4(v_206, v_206, v_206, v_206).w, 0.0f, 1.0f); + r3.w = ((-(r3.wwww)).w + 1.0f); + r9.x = (r3.w * r3.w); + r9.x = (r9.x * r9.x); + r3.w = (r3.w * r9.x); + r0.w = fma(r0.w, r3.w, r7.z); + let v_207 = dot(r3.xyz, r2.xyw); + r3.x = clamp(vec4(v_207, v_207, v_207, v_207).x, 0.0f, 1.0f); + r3.x = log2(r3.x); + r3.x = (r3.x * r8.y); + r3.x = exp2(r3.x); + r0.w = (r0.w * r3.x); + r0.w = (r7.y * r0.w); + r0.w = (r6.w * r0.w); + r0.w = (r7.w * r0.w); + let v_208 = fma(r0.www, cb3_3.tint_symbol_2[22u].xyz, r8.xzw); + r8 = vec4(v_208.x, r8.y, v_208.yz); + } + } + r0.w = (r7.x * r7.x); + r0.x = (r0.x * r0.x); + let v_209 = (r8.xzw * r0.xxx); + r3 = vec4(v_209.xyz, r3.w); + let v_210 = fma(r0.www, r9.yzw, r3.xyz); + r3 = vec4(v_210.xyz, r3.w); + let v_211 = fma(r5.xyz, r5.www, r3.xyz); + r3 = vec4(v_211.xyz, r3.w); + r0.x = fma(r2.z, r0.z, cb3_3.tint_symbol_2[43u].w); + r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w); + r0.x = max(r0.x, 0.0f); + let v_212 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_212.xyz, r5.w); + r0.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_213 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz); + r7 = vec4(r7.x, v_213.xyz); + let v_214 = (r7.yzw * cb2_2.tint_symbol_1[16u].zzz); + r7 = vec4(r7.x, v_214.xyz); + let v_215 = fma(r5.xyz, r0.zzz, r7.yzw); + r5 = vec4(v_215.xyz, r5.w); + let v_216 = (r1.www * r5.xyz); + r5 = vec4(v_216.xyz, r5.w); + let v_217 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz); + r0 = vec4(v_217.x, r0.y, v_217.yz); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_218 = dot(r8.xyz, r2.xyw); + r2.z = clamp(vec4(v_218, v_218, v_218, v_218).z, 0.0f, 1.0f); + let v_219 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.zzz, r0.xzw); + r0 = vec4(v_219.x, r0.y, v_219.yz); + let v_220 = fma(r0.xzw, r4.xxx, r5.xyz); + r0 = vec4(v_220.x, r0.y, v_220.yz); + let v_221 = (r7.xxx * r0.xzw); + r0 = vec4(v_221.x, r0.y, v_221.yz); + let v_222 = fma(r0.xzw, r1.xyz, r3.xyz); + r0 = vec4(v_222.x, r0.y, v_222.yz); + r1.x = ((-(r7.xxxx)).x + 1.0f); + r1.y = dot((-(r4.yzwy)).xyz, r2.xyw); + r1.y = (r1.y + r1.y); + let v_223 = -(r1.yyyy); + let v_224 = -(r4.yzwy); + let v_225 = fma(r2.xyw, v_223.xyz, v_224.xyz); + r2 = vec4(v_225.xyz, r2.w); + let v_226 = clamp(((r0.yyyy * vec4(0.0f, 0.00066666665952652693f, 0.00177619897294789553f, 0.0f))).yz, vec2(), vec2(1.0f)); + let v_227 = r1; + r1 = vec4(v_227.x, v_226.xy, v_227.w); + r0.y = ((-(r1.yyyy)).y + 1.0f); + r1.y = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r2.w = (r0.y * cb5_5.tint_symbol_3[6u].z); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r1.y))); + r3.x = fma(r0.y, cb5_5.tint_symbol_3[6u].z, -5.0f); + r0.y = (r0.y * r0.y); + r0.y = fma(r0.y, 5.0f, r1.y); + let v_228 = bitcast(r2.w); + let v_229 = r3.x; + r0.y = select(r0.y, v_229, (v_228 != 0u)); + let v_230 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_230.xy, r2.z, v_230.z); + r1.y = (abs(r2.zzzz).y + 1.0f); + let v_231 = (r2.xyw / r1.yyy); + r2 = vec4(v_231.xy, r2.z, v_231.z); + let v_232 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_232.xy, r2.z, v_232.z); + r1.y = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_233 = bitcast>(r1.yy); + let v_234 = r2.xy; + let v_235 = select(r2.wy, v_234, (v_233 != vec2())); + r2 = vec4(v_235.xy, r2.zw); + let v_236 = r0.y; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_236); + r0.y = max(r1.w, r4.x); + let v_237 = (r0.yyy * r2.xyz); + r2 = vec4(v_237.xyz, r2.w); + let v_238 = (r1.zzz * r2.xyz); + r1 = vec4(r1.x, v_238.xyz); + let v_239 = (r1.yzw * vec3(0.68169009685516357422f)); + r1 = vec4(r1.x, v_239.xyz); + let v_240 = fma(r2.xyz, vec3(0.31830990314483642578f), r1.yzw); + r1 = vec4(r1.x, v_240.xyz); + let v_241 = fma(r1.yzw, r1.xxx, r0.xzw); + r0 = vec4(v_241.xyz, r0.w); + r0.w = dot(r6.xyz, r6.xyz); + r1.x = sqrt(r0.w); + let v_242 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_242.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r6.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_243 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_243 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_244 = (r0.www * r6.xyz); + r2 = vec4(v_244.xyz, r2.w); + let v_245 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_245, v_245, v_245, v_245).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_246 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_246, v_246, v_246, v_246).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_247 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_247.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_248 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_248.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_249 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_249.xyz, r2.w); + let v_250 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_250.xyz, r2.w); + let v_251 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_251.xyz, r3.w); + let v_252 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_252.xyz, r2.w); + let v_253 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_254 = (r2.xyz + v_253.xyz); + r2 = vec4(v_254.xyz, r2.w); + let v_255 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_255.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_256 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_256.xy, r1.z, v_256.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_257 = (v8.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_257.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_258 = -(r0.xyxz); + let v_259 = fma(r1.xyw, r0.www, v_258.xyw); + r1 = vec4(v_259.xy, r1.z, v_259.z); + let v_260 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_260.xyz, r0.w); + let v_261 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_261.xyz, o0.w); + o0.w = cb2_2.tint_symbol_1[15u].x; +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @builtin(position) v_262 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v4, v5, v6, v7, v_262); + return o0; +}