diff --git a/b/8b0b5899ed/shaders/f786d74d90624a82.wgsl b/b/8b0b5899ed/shaders/f786d74d90624a82.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..2c01961e5d78e692461ed696d6866643b8a6169f --- /dev/null +++ b/b/8b0b5899ed/shaders/f786d74d90624a82.wgsl @@ -0,0 +1,261 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb3_struct { + tint_symbol : array, 3u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb3_struct; + +@group(1u) @binding(37u) var t5 : texture_multisampled_2d; + +@group(1u) @binding(39u) var t7 : texture_multisampled_2d; + +var v0 : vec4; + +var o0 : vec4; + +struct tint_symbol_2 { + tint_symbol_1 : array, 2u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_2; + +fn main_inner(v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v0 = v_2; + let v_3 = v0.xy; + let v_4 = max(v_3, vec2(-2147483648.0f)); + let v_5 = bitcast>(select(select(vec2(v_4), vec2(2147483647i), (v_4 >= vec2(2147483648.0f))), vec2(), !((v_3 == v_3)))); + r0 = vec4(v_5.xy, r0.zw); + r0 = vec4(r0.xy, vec2()); + r1.x = textureLoad(t7, bitcast>(r0.xy), 0i).x; + r1.x = ((-(r1.xxxx)).x + cb10_10.tint_symbol[0u].w); + r1.x = (r1.x + 1.0f); + r1.x = (cb10_10.tint_symbol[0u].z / r1.x); + let v_6 = (v0.xy * cb10_10.tint_symbol[1u].zw); + let v_7 = r1; + r1 = vec4(v_7.x, v_6.xy, v_7.w); + let v_8 = fma(r1.yz, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + let v_9 = r1; + r1 = vec4(v_9.x, v_8.xy, v_9.w); + let v_10 = (r1.yz * cb10_10.tint_symbol[0u].xy); + r2 = vec4(v_10.xy, r2.zw); + r2.z = 1.0f; + let v_11 = (r1.xxx * r2.xyz); + r1 = vec4(r1.x, v_11.xyz); + let v_12 = (cb10_10.tint_symbol[1u].xy * vec2(0.5f)); + r2 = vec4(v_12.xy, r2.zw); + let v_13 = (cb10_10.tint_symbol[2u].xx / cb10_10.tint_symbol[0u].xy); + r3 = vec4(v_13.xy, r3.zw); + let v_14 = (r2.xy * r3.xy); + r2 = vec4(v_14.xy, r2.zw); + let v_15 = (r2.xy / r1.ww); + r2 = vec4(v_15.xy, r2.zw); + let v_16 = min(r2.xy, cb10_10.tint_symbol[2u].yy); + r2 = vec4(v_16.xy, r2.zw); + r1.w = max(r2.y, r2.x); + let v_17 = textureLoad(t5, bitcast>(r0.xy), 0i).xy; + r0 = vec4(v_17.xy, r0.zw); + r0.z = bitcast(select(0u, 4294967295u, (r1.w >= 1.0f))); + if ((bitcast(r0.z) != 0u)) { + r0.z = trunc(r1.w); + let v_18 = r0.z; + let v_19 = max(v_18, -2147483648.0f); + r0.z = bitcast(select(select(i32(v_19), 2147483647i, (v_19 >= 2147483648.0f)), 0i, !((v_18 == v_18)))); + let v_20 = -(cb10_10.tint_symbol[0u].xxxx); + r0.w = fma(cb10_10.tint_symbol[2u].z, v0.x, v_20.w); + r1.w = fma((-(cb10_10.tint_symbol[2u].wwww)).w, v0.y, cb10_10.tint_symbol[0u].y); + let v_21 = v0.xyxy; + let v_22 = max(v_21, vec4(-2147483648.0f)); + r3 = bitcast>(select(select(vec4(v_22), vec4(2147483647i), (v_22 >= vec4(2147483648.0f))), vec4(), !((v_21 == v_21)))); + r4 = bitcast>((bitcast>(r3) + vec4(1i, 1i, -1i, -1i))); + r5 = vec4(r5.xy, vec2()); + r6 = vec4(r6.xy, vec2()); + r7 = vec4(r7.xy, vec2()); + r8 = vec4(r8.xy, vec2()); + r9 = r0.wwww; + r10 = r1.wwww; + r2.x = r0.x; + r3.x = r4.x; + r3.y = r3.w; + r11.x = r3.z; + r11.y = r4.y; + r12.x = r4.z; + r12.y = r3.w; + r13.x = r3.z; + r13.y = r4.w; + let v_23 = r2; + r2 = vec4(v_23.x, 1.0f, v_23.z, 0.0f); + loop { + r11.z = bitcast(select(0u, 4294967295u, (bitcast(r0.z) < bitcast(r2.w)))); + if ((bitcast(r11.z) != 0u)) { + break; + } + r11.z = bitcast((bitcast(r2.w) & 1u)); + if ((bitcast(r11.z) != 0u)) { + r14 = fma(cb10_10.tint_symbol[2u].zzzz, vec4(2.0f, 0.0f, -2.0f, 0.0f), r9); + r15 = fma(cb10_10.tint_symbol[2u].wwww, vec4(0.0f, -2.0f, 0.0f, 2.0f), r10); + let v_24 = bitcast>((bitcast>(r3.xy) + vec2(1i, 0i))); + r11 = vec4(r11.xy, v_24.xy); + let v_25 = bitcast>((bitcast>(r11.xy) + vec2(0i, 1i))); + r12 = vec4(r12.xy, v_25.xy); + let v_26 = bitcast>((bitcast>(r12.xy) + vec2(-1i, 0i))); + r13 = vec4(r13.xy, v_26.xy); + let v_27 = bitcast>((bitcast>(r13.xy) + vec2(0i, -1i))); + r16 = vec4(v_27.xy, r16.zw); + r16.z = bitcast(v.tint_symbol_1[0i].x); + } else { + r14 = fma(cb10_10.tint_symbol[2u].zzzz, vec4(1.0f, 0.0f, -1.0f, 0.0f), r9); + r15 = fma(cb10_10.tint_symbol[2u].wwww, vec4(0.0f, -1.0f, 0.0f, 1.0f), r10); + let v_28 = r3; + r11 = vec4(r11.xy, v_28.xy); + let v_29 = r11; + r12 = vec4(r12.xy, v_29.xy); + let v_30 = r12; + r13 = vec4(r13.xy, v_30.xy); + let v_31 = r13; + r16 = vec4(v_31.xy, r16.zw); + r16.z = bitcast(v.tint_symbol_1[1i].x); + } + r17 = r14; + r18 = r15; + let v_32 = r2; + r19 = vec4(v_32.xy, r19.zw); + let v_33 = r11; + r19 = vec4(r19.xy, v_33.zw); + let v_34 = r12; + r20 = vec4(v_34.zw, r20.zw); + let v_35 = r13; + r20 = vec4(r20.xy, v_35.zw); + let v_36 = r16; + r21 = vec4(v_36.xy, r21.zw); + r16.w = r16.z; + loop { + r21.z = bitcast(select(0u, 4294967295u, (bitcast(r0.z) < bitcast(r16.w)))); + if ((bitcast(r21.z) != 0u)) { + break; + } + let v_37 = r19; + r5 = vec4(v_37.zw, r5.zw); + r21.z = textureLoad(t7, bitcast>(r5.xy), 0i).x; + r22.x = ((-(r21.zzzz)).x + cb10_10.tint_symbol[0u].w); + r23.x = textureLoad(t5, bitcast>(r5.xy), 0i).x; + let v_38 = r20; + r6 = vec4(v_38.xy, r6.zw); + r5.x = textureLoad(t7, bitcast>(r6.xy), 0i).x; + r22.y = ((-(r5.xxxx)).y + cb10_10.tint_symbol[0u].w); + r23.y = textureLoad(t5, bitcast>(r6.xy), 0i).x; + let v_39 = r20; + r7 = vec4(v_39.zw, r7.zw); + r5.x = textureLoad(t7, bitcast>(r7.xy), 0i).x; + r22.z = ((-(r5.xxxx)).z + cb10_10.tint_symbol[0u].w); + r23.z = textureLoad(t5, bitcast>(r7.xy), 0i).x; + let v_40 = r21; + r8 = vec4(v_40.xy, r8.zw); + r5.x = textureLoad(t7, bitcast>(r8.xy), 0i).x; + r22.w = ((-(r5.xxxx)).w + cb10_10.tint_symbol[0u].w); + r23.w = textureLoad(t5, bitcast>(r8.xy), 0i).x; + r22 = (r22 + vec4(1.0f)); + r22 = (cb10_10.tint_symbol[0u].zzzz / r22); + let v_41 = -(r1.yyyy); + r24 = fma(r17, r22, v_41); + let v_42 = -(r1.zzzz); + r25 = fma(r18, r22, v_42); + r22 = fma(-(r2.zzzz), r1.xxxx, r22); + r25 = (r25 * r25); + r24 = fma(r24, r24, r25); + r22 = fma(r22, r22, r24); + r22 = bitcast>(select(vec4(), vec4(4294967295u), (cb10_10.tint_symbol[2u].xxxx >= r22))); + r22 = bitcast>((bitcast>(r22) & vec4(1065353216u))); + r5.x = dot(r23, r22); + r19.x = (r5.x + r19.x); + r5.x = dot(r22, vec4(1.0f)); + r19.y = (r5.x + r19.y); + r17 = fma(cb10_10.tint_symbol[2u].zzzz, vec4(2.0f, 0.0f, -2.0f, 0.0f), r17); + r18 = fma(cb10_10.tint_symbol[2u].wwww, vec4(0.0f, -2.0f, 0.0f, 2.0f), r18); + let v_43 = bitcast>((bitcast>(r19.zw) + vec2(2i, 0i))); + r19 = vec4(r19.xy, v_43.xy); + r20 = bitcast>((bitcast>(r20) + vec4(0i, 2i, -2i, 0i))); + let v_44 = bitcast>((bitcast>(r21.xy) + vec2(0i, -2i))); + r21 = vec4(v_44.xy, r21.zw); + r16.w = bitcast((bitcast(r16.w) + 2i)); + } + let v_45 = r19; + r2 = vec4(v_45.xy, r2.zw); + r9 = fma(cb10_10.tint_symbol[2u].zzzz, vec4(0.0f, -1.0f, 0.0f, 1.0f), r9); + r10 = fma(cb10_10.tint_symbol[2u].wwww, vec4(-1.0f, 0.0f, 1.0f, 0.0f), r10); + let v_46 = bitcast>((bitcast>(r3.xy) + vec2(0i, 1i))); + r3 = vec4(v_46.xy, r3.zw); + let v_47 = bitcast>((bitcast>(r11.xy) + vec2(-1i, 0i))); + r11 = vec4(v_47.xy, r11.zw); + let v_48 = bitcast>((bitcast>(r12.xy) + vec2(0i, -1i))); + r12 = vec4(v_48.xy, r12.zw); + let v_49 = bitcast>((bitcast>(r13.xy) + vec2(1i, 0i))); + r13 = vec4(v_49.xy, r13.zw); + r2.w = bitcast((bitcast(r2.w) + 1i)); + } + r1 = (r2.xxxx / r2.yyyy); + } else { + r1 = r0.xxxx; + } + o0 = min(r0.yyyy, r1); +} + +@fragment +fn main(@builtin(position) v_50 : vec4) -> @location(0u) vec4 { + main_inner(v_50); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f798e87a9598cf2a.consts.json b/b/8b0b5899ed/shaders/f798e87a9598cf2a.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..6640b07fb5c6e23280838b4a36761521d33f22d6 --- /dev/null +++ b/b/8b0b5899ed/shaders/f798e87a9598cf2a.consts.json @@ -0,0 +1 @@ +[4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f798e87a9598cf2a.wgsl b/b/8b0b5899ed/shaders/f798e87a9598cf2a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..58b90611789e15d1c595403678e30ad14c73d9a3 --- /dev/null +++ b/b/8b0b5899ed/shaders/f798e87a9598cf2a.wgsl @@ -0,0 +1,334 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb50_struct { + tint_symbol_2 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb2_struct { + tint_symbol_3 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb18_struct_1 { + tint_symbol_4 : array, 18u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb18_struct_1; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +var v0 : vec4; + +var o0 : vec4; + +struct tint_symbol_6 { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_6; + +fn main_inner(v_1 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v8 : vec4, v9 : vec4, v10 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v0 = v_2; + let v_3 = (v0.xy * cb10_10.tint_symbol_4[16u].zw); + r0 = vec4(v_3.xy, r0.zw); + r1 = textureSample(t12, s12, r0.xyxx.xy); + r0.z = ((-(r1.xxxx)).z + cb10_10.tint_symbol_4[17u].w); + r0.z = (r0.z + 1.0f); + r0.z = (cb10_10.tint_symbol_4[17u].z / r0.z); + r1 = vec4(((v2.xyz / v2.www)).xyz, r1.w); + let v_4 = fma(r1.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_4.xyz, r1.w); + r0 = textureSample(t8, s8, r0.xyxx.xy); + let v_5 = fma(r0.xyz, vec3(2.0f), vec3(-1.0f)); + r0 = vec4(v_5.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_6 = (r0.www * r0.xyz); + r0 = vec4(v_6.xyz, r0.w); + r0.x = dot(v5.xyz, (-(r0.xyzx)).xyz); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < cb12_12.tint_symbol_3[0u].x))); + if ((bitcast(r0.x) != 0u)) { + r0 = vec4(r0.x, vec3()); + r1.w = 0.0f; + r2 = vec4(); + r3 = vec4(); + r4 = vec4(); + r5 = vec4(vec2(), r5.zw); + } + let v_7 = (r1.xyz + (-(v1.xyzx)).xyz); + r6 = vec4(v_7.xyz, r6.w); + r5.z = dot(v4.xyz, r6.xyz); + let v_8 = -(v3.xyzx); + r5.w = dot(v_8.xyz, r6.xyz); + r6.x = (r5.z * v4.w); + r6.y = (r5.w * v3.w); + let v_9 = fma(r6.xy, vec2(0.5f), vec2(0.5f)); + r5 = vec4(r5.xy, v_9.xy); + let v_10 = fma(r5.zw, vec2(-2.0f), vec2(1.0f)); + r6 = vec4(v_10.xy, r6.zw); + let v_11 = fma(v9.xy, r6.xy, r5.zw); + r6 = vec4(v_11.xy, r6.zw); + r5.z = bitcast(select(0u, 4294967295u, (0.0f < v9.z))); + r6.w = (v9.w / v9.z); + r7.x = floor(r6.w); + let v_12 = -(r7.xxxx); + r6.w = (r6.w + v_12.w); + r6.w = ((-(r6.wwww)).w + 1.0f); + r7.x = (1.0f / v3.w); + r7.x = (r7.x + r7.x); + r7.x = (r7.x / v9.z); + r6.w = fma(r6.y, r7.x, r6.w); + let v_13 = bitcast(r5.z); + let v_14 = r6.w; + r6.z = select(r6.y, v_14, (v_13 != 0u)); + let v_15 = (r6.xz + v7.xy); + r6 = vec4(r6.xy, v_15.xy); + let v_16 = (r6.zw * v7.zw); + r6 = vec4(r6.xy, v_16.xy); + r7 = vec4(((v3.yzx * v4.zxy)).xyz, r7.w); + let v_17 = fma(v4.yzx, v3.zxy, (-(r7.xyzx)).xyz); + r7 = vec4(v_17.xyz, r7.w); + r5.z = dot(r7.xyz, r7.xyz); + r5.z = inverseSqrt(r5.z); + let v_18 = (r5.zzz * r7.xyz); + r7 = vec4(v_18.xyz, r7.w); + let v_19 = fma(v9.xy, vec2(-2.0f), vec2(1.0f)); + r8 = vec4(v_19.xy, r8.zw); + let v_20 = (r8.xxx * v4.xyz); + r8 = vec4(v_20.x, r8.y, v_20.yz); + let v_21 = (r8.yyy * v_8.xyz); + r9 = vec4(v_21.xyz, r9.w); + r10.x = dot(r8.xzw, v8.xyz); + r10.y = dot(r9.xyz, v8.xyz); + r10.z = dot(r7.xyz, v8.xyz); + r11 = textureSample(t3, s3, r6.zwzz.xy); + r5.z = dot(r10.xyz, r10.xyz); + r5.z = inverseSqrt(r5.z); + let v_22 = (r5.zz * r10.xy); + r10 = vec4(v_22.xy, r10.zw); + r5.z = (cb12_12.tint_symbol_3[1u].y * 0.5f); + let v_23 = -(r5.zzzz); + r5.z = fma(r11.w, cb12_12.tint_symbol_3[1u].y, v_23.z); + let v_24 = fma(r5.zz, r10.xy, r6.zw); + r6 = vec4(r6.xy, v_24.xy); + r10 = textureSample(t3, s3, r6.zwzz.xy); + r11 = textureSample(t2, s2, r6.zwzz.xy); + if ((bitcast(r0.x) != 0u)) { + } else { + r0.x = ((-(v6.yyyy)).x + v6.z); + r0.x = fma(r5.w, r0.x, v6.y); + r0.x = (r0.x * v6.x); + let v_25 = bitcast>(select(vec2(), vec2(4294967295u), (r6.xy < vec2()))); + r5 = vec4(r5.xy, v_25.xy); + let v_26 = bitcast>(select(vec2(), vec2(4294967295u), (vec2(1.0f) < r6.xy))); + r6 = vec4(v_26.xy, r6.zw); + r5.z = bitcast((bitcast(r5.z) | bitcast(r6.x))); + r5.z = bitcast((bitcast(r5.w) | bitcast(r5.z))); + r5.z = bitcast((bitcast(r6.y) | bitcast(r5.z))); + let v_27 = bitcast(r5.z); + r0.x = select(r0.x, 0.0f, (v_27 != 0u)); + let v_28 = fma(r10.xy, vec2(2.0f), vec2(-1.0f)); + r5 = vec4(r5.xy, v_28.xy); + r6.x = dot(r5.zw, r5.zw); + r6.x = ((-(r6.xxxx)).x + 1.0f); + r6.x = sqrt(abs(r6.xxxx).x); + let v_29 = (r9.xyz * r5.www); + r6 = vec4(r6.x, v_29.xyz); + let v_30 = fma(r5.zzz, r8.xzw, r6.yzw); + r6 = vec4(r6.x, v_30.xyz); + let v_31 = fma(r6.xxx, r7.xyz, r6.yzw); + r4 = vec4(v_31.xyz, r4.w); + r6.x = v8.w; + r6.y = v1.w; + r6.z = v5.w; + r6.w = 1.0f; + r6 = (r6 * r11); + let v_32 = (r6.xyz * r6.xyz); + r6 = vec4(v_32.xyz, r6.w); + r5.z = dot(r10.xy, r10.xy); + r5.z = bitcast(select(0u, 4294967295u, (r5.z >= 0.00200000009499490261f))); + r5.z = bitcast((bitcast(r5.z) & 1065353216u)); + let v_33 = (r5.zzz * r6.xyz); + r0 = vec4(r0.x, v_33.xyz); + r6.x = v6.w; + r6.y = v10.w; + r6.z = 1.0f; + let v_34 = (r5.zzz * r6.xyz); + r6 = vec4(v_34.xyz, r6.w); + r3.w = (r5.z * cb12_12.tint_symbol_3[0u].z); + r1.w = (r0.x * r6.w); + let v_35 = (r6.xy * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_35.xy, r2.zw); + r5.x = (r6.z * cb12_12.tint_symbol_3[1u].x); + r2.z = cb2_2.tint_symbol_1[16u].z; + r2.w = cb12_12.tint_symbol_3[0u].y; + let v_36 = r1; + r3 = vec4(v_36.xyz, r3.w); + r4.w = cb12_12.tint_symbol_3[0u].w; + r5.y = bitcast(v.tint_symbol_5[0i].x); + } + if ((bitcast(r5.y) != 0u)) { + let v_37 = ((-(r3.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_37.xyz, r1.w); + r0.x = dot(r1.xyz, r1.xyz); + r0.x = inverseSqrt(r0.x); + let v_38 = (r0.xxx * r1.xyz); + r3 = vec4(v_38.xyz, r3.w); + let v_39 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_40 = fma(r1.xyz, r0.xxx, v_39.xyz); + r1 = vec4(v_40.xyz, r1.w); + r0.x = dot(r1.xyz, r1.xyz); + r0.x = inverseSqrt(r0.x); + let v_41 = (r0.xxx * r1.xyz); + r1 = vec4(v_41.xyz, r1.w); + r3.w = clamp(r3.wwww.w, 0.0f, 1.0f); + let v_42 = (r2.xy * r2.xy); + r2 = vec4(v_42.xy, r2.zw); + r0.x = (r2.w + -500.0f); + r0.x = max(r0.x, 0.0f); + r2.w = ((-(r0.xxxx)).w + r2.w); + r0.x = (r0.x * 558.0f); + r0.x = fma(r2.w, 3.0f, r0.x); + let v_43 = dot(r4.xyz, v_39.xyz); + r2.w = clamp(vec4(v_43, v_43, v_43, v_43).w, 0.0f, 1.0f); + let v_44 = dot(r3.xyz, r4.xyz); + r3.x = clamp(vec4(v_44, v_44, v_44, v_44).x, 0.0f, 1.0f); + let v_45 = dot(r1.xyz, v_39.xyz); + r3.y = clamp(vec4(v_45, v_45, v_45, v_45).y, 0.0f, 1.0f); + let v_46 = ((-(r3.xxyx)).yz + vec2(1.0f)); + let v_47 = r3; + r3 = vec4(v_47.x, v_46.xy, v_47.w); + let v_48 = (r3.yz * r3.yz); + let v_49 = r5; + r5 = vec4(v_49.x, v_48.xy, v_49.w); + let v_50 = (r5.yz * r5.yz); + let v_51 = r5; + r5 = vec4(v_51.x, v_50.xy, v_51.w); + let v_52 = (r3.yz * r5.yz); + let v_53 = r3; + r3 = vec4(v_53.x, v_52.xy, v_53.w); + r5.y = ((-(r4.wwww)).y + 1.0f); + let v_54 = fma(r4.ww, r3.yz, r5.yy); + let v_55 = r3; + r3 = vec4(v_55.x, v_54.xy, v_55.w); + let v_56 = (r0.xx + vec2(2.0f, 0.00000000999999993923f)); + let v_57 = r5; + r5 = vec4(v_57.x, v_56.xy, v_57.w); + r0.x = (r5.y * 0.125f); + r3.y = fma((-(r3.wwww)).y, r3.y, 1.0f); + r1.x = dot(r4.xyz, r1.xyz); + r1.x = clamp(((r1.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * r5.z); + r1.x = exp2(r1.x); + r1.x = (r3.z * r1.x); + r0.x = (r0.x * r1.x); + r0.x = (r3.w * r0.x); + r0.x = (r2.w * r0.x); + r1.x = (r2.w * r3.y); + let v_58 = fma(r0.yzw, r1.xxx, r0.xxx); + r1 = vec4(v_58.xyz, r1.w); + r0.x = (r4.z + cb3_3.tint_symbol_2[43u].w); + r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w); + r0.x = max(r0.x, 0.0f); + let v_59 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(r5.x, v_59.xyz); + r2.w = ((-(r2.zzzz)).w + 1.0f); + let v_60 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_60.xyz, r6.w); + let v_61 = (r2.zzz * r6.xyz); + r6 = vec4(v_61.xyz, r6.w); + let v_62 = fma(r5.yzw, r2.www, r6.xyz); + r5 = vec4(r5.x, v_62.xyz); + let v_63 = (r2.yyy * r5.yzw); + r2 = vec4(r2.x, v_63.xyz); + let v_64 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz); + r5 = vec4(r5.x, v_64.xyz); + r6.x = cb3_3.tint_symbol_2[46u].w; + r6.y = cb3_3.tint_symbol_2[47u].w; + r6.z = cb3_3.tint_symbol_2[48u].w; + let v_65 = dot(r6.xyz, r4.xyz); + r0.x = clamp(vec4(v_65, v_65, v_65, v_65).x, 0.0f, 1.0f); + let v_66 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.xxx, r5.yzw); + r4 = vec4(v_66.xyz, r4.w); + let v_67 = fma(r4.xyz, r2.xxx, r2.yzw); + r2 = vec4(v_67.xyz, r2.w); + let v_68 = (r3.yyy * r2.xyz); + r2 = vec4(v_68.xyz, r2.w); + let v_69 = (r0.yzw * r2.xyz); + r2 = vec4(v_69.xyz, r2.w); + let v_70 = fma(r1.xyz, cb3_3.tint_symbol_2[1u].xyz, r2.xyz); + r1 = vec4(v_70.xyz, r1.w); + r0.x = (r3.x * r5.x); + let v_71 = fma(r0.yzw, r0.xxx, r1.xyz); + r0 = vec4(v_71.xyz, r0.w); + r1.w = (r1.w * cb2_2.tint_symbol_1[15u].x); + } else { + r0 = vec4(vec3(), r0.w); + r1.w = 0.0f; + } + let v_72 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + r1 = vec4(v_72.xyz, r1.w); + o0 = r1; +} + +@fragment +fn main(@builtin(position) v_73 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @location(8u) v8 : vec4, @location(9u) v9 : vec4, @location(10u) v10 : vec4) -> @location(0u) vec4 { + main_inner(v_73, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f7be20d9266e4044.wgsl b/b/8b0b5899ed/shaders/f7be20d9266e4044.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..307a22d6a137d9153fa6b25e5beb3bf006755f8a --- /dev/null +++ b/b/8b0b5899ed/shaders/f7be20d9266e4044.wgsl @@ -0,0 +1,391 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(7u) var cb7_7 : cb1_struct; + +struct cb5_struct { + tint_symbol_2 : array, 5u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb5_struct; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec3) { + if ((bitcast(cb7_7.tint_symbol_1[0u].x) != 0u)) { + let v = (v0 + cb12_12.tint_symbol_2[1u].xyz); + r0 = vec4(v.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = sqrt(r0.w); + let v_1 = (r0.xyz / r0.www); + r0 = vec4(v_1.xyz, r0.w); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = (r0.z * 0.5f); + r1.x = dot(r0.xy, r0.xy); + r1.x = max(r1.x, 0.00000000999999993923f); + r1.x = sqrt(r1.x); + r1 = (r0.xyxy / r1.xxxx); + r1 = (r0.zzzz * r1); + r1 = fma(r1, vec4(0.5f), vec4(0.5f)); + let v_2 = (r1.zw * vec2(126.73267364501953125f)); + r0 = vec4(v_2.xy, r0.zw); + let v_3 = -(r0.xyxx); + let v_4 = bitcast>(select(vec2(), vec2(4294967295u), (r0.xy >= v_3.xy))); + r2 = vec4(v_4.xy, r2.zw); + let v_5 = fract(abs(r0.xyxx).xy); + r0 = vec4(v_5.xy, r0.zw); + let v_6 = -(r0.xyxx); + let v_7 = bitcast>(r2.xy); + let v_8 = select(v_6.xy, r0.xy, (v_7 != vec2())); + r0 = vec4(v_8.xy, r0.zw); + r2 = textureSampleLevel(t2, s2, r1.zwzz.xy, 0.0f); + r1 = fma(-(r0.xyxy), vec4(0.00789062492549419403f), r1); + r3 = (r1.zwzw + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f); + r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f); + r5 = (r1.zwzw + vec4(0.00789062492549419403f, 0.00789062492549419403f, -0.5f, -0.5f)); + r6 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f); + let v_9 = ((-(r0.xyxx)).xy + vec2(1.0f)); + r5 = vec4(v_9.xy, r5.zw); + let v_10 = (r2.xyz * r5.xxx); + r7 = vec4(v_10.xyz, r7.w); + let v_11 = (r0.xxx * r4.xyz); + r8 = vec4(v_11.xyz, r8.w); + let v_12 = (r5.yyy * r8.xyz); + r8 = vec4(v_12.xyz, r8.w); + let v_13 = fma(r7.xyz, r5.yyy, r8.xyz); + r7 = vec4(v_13.xyz, r7.w); + let v_14 = (r3.xyz * r5.xxx); + r8 = vec4(v_14.xyz, r8.w); + let v_15 = fma(r8.xyz, r0.yyy, r7.xyz); + r7 = vec4(v_15.xyz, r7.w); + let v_16 = (r0.xxx * r6.xyz); + r6 = vec4(v_16.xyz, r6.w); + let v_17 = fma(r6.xyz, r0.yyy, r7.xyz); + r0 = vec4(v_17.xyz, r0.w); + r0.w = (r0.w / cb12_12.tint_symbol_2[0u].x); + r0.w = min(r0.w, 1.0f); + let v_18 = (r0.www * r0.xyz); + r0 = vec4(v_18.xyz, r0.w); + let v_19 = (r0.xyz * cb12_12.tint_symbol_2[0u].yyy); + r0 = vec4(v_19.xyz, r0.w); + r2.w = dot(r0.xyz, r0.xyz); + r2.w = sqrt(r2.w); + r2.w = min(r2.w, 1.0f); + r2.w = fma((-(r2.wwww)).w, 4.0f, 1.0f); + o2.w = max(r2.w, 0.0f); + let v_20 = fma(r0.xyz, v1.yyy, v0); + r6 = vec4(v_20.xyz, r6.w); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_2[2u].w))); + let v_21 = -(cb12_12.tint_symbol_2[1u].xyzx); + let v_22 = (v_21.xyz + cb12_12.tint_symbol_2[2u].xyz); + r7 = vec4(v_22.xyz, r7.w); + let v_23 = -(r7.xxyz); + let v_24 = (r6.xyz + v_23.xzw); + r7 = vec4(v_24.x, r7.y, v_24.yz); + r0.y = dot(r7.xzw, r7.xzw); + r0.y = sqrt(r0.y); + r0.z = (cb12_12.tint_symbol_2[2u].w * 1.10000002384185791016f); + r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 1.0f))); + r0.y = (r7.z / r0.y); + r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f); + r0.y = (r0.y * r2.w); + r0.y = fma(r0.y, r0.z, r7.y); + let v_25 = bitcast(r3.w); + let v_26 = r0.y; + r0.y = select(r6.y, v_26, (v_25 != 0u)); + let v_27 = bitcast(r0.x); + let v_28 = r0.y; + r6.w = select(r6.y, v_28, (v_27 != 0u)); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_2[3u].w))); + let v_29 = (v_21.xyz + cb12_12.tint_symbol_2[3u].xyz); + r7 = vec4(v_29.xyz, r7.w); + let v_30 = -(r7.xxyz); + let v_31 = (r6.xwz + v_30.xzw); + r7 = vec4(v_31.x, r7.y, v_31.yz); + r0.y = dot(r7.xzw, r7.xzw); + r0.y = sqrt(r0.y); + r0.z = (cb12_12.tint_symbol_2[3u].w * 1.10000002384185791016f); + r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 1.0f))); + r0.y = (r7.z / r0.y); + r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f); + r0.y = (r0.y * r2.w); + r0.y = fma(r0.y, r0.z, r7.y); + let v_32 = bitcast(r3.w); + let v_33 = r0.y; + r0.y = select(r6.w, v_33, (v_32 != 0u)); + let v_34 = bitcast(r0.x); + let v_35 = r0.y; + r0.x = select(r6.w, v_35, (v_34 != 0u)); + let v_36 = (r5.zw + r5.zw); + let v_37 = r0; + r0 = vec4(v_37.x, v_36.xy, v_37.w); + r2.w = dot(r0.yz, r0.yz); + r3.w = bitcast(select(0u, 4294967295u, (0.0f < r2.w))); + r2.w = sqrt(r2.w); + r2.w = bitcast((bitcast(r2.w) & bitcast(r3.w))); + r3.w = fma((-(r2.wwww)).w, 2.0f, 1.0f); + r5.z = max(r3.w, -1.0f); + r3.w = bitcast(select(0u, 4294967295u, (r5.z < 1.0f))); + r4.w = bitcast(select(0u, 4294967295u, (-1.0f < r5.z))); + r3.w = bitcast((bitcast(r3.w) & bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (0.0f < r2.w))); + r3.w = bitcast((bitcast(r3.w) & bitcast(r4.w))); + r4.w = fma((-(r5.zzzz)).w, r5.z, 1.0f); + r4.w = sqrt(r4.w); + r2.w = (r4.w / r2.w); + r2.w = bitcast((bitcast(r2.w) & bitcast(r3.w))); + let v_38 = (r0.yz * r2.ww); + r5 = vec4(v_38.xy, r5.zw); + let v_39 = (r0.www * r2.xyz); + r2 = vec4(v_39.xyz, r2.w); + let v_40 = (r2.xyz * cb12_12.tint_symbol_2[0u].yyy); + r2 = vec4(v_40.xyz, r2.w); + r1 = (r1 + vec4(-0.49210938811302185059f, -0.5f, -0.5f, -0.49210938811302185059f)); + r1 = (r1 + r1); + r0.y = dot(r1.xy, r1.xy); + r0.z = bitcast(select(0u, 4294967295u, (0.0f < r0.y))); + r0.y = sqrt(r0.y); + r0.y = bitcast((bitcast(r0.y) & bitcast(r0.z))); + r0.z = fma((-(r0.yyyy)).z, 2.0f, 1.0f); + r7.z = max(r0.z, -1.0f); + r0.z = bitcast(select(0u, 4294967295u, (r7.z < 1.0f))); + r2.w = bitcast(select(0u, 4294967295u, (-1.0f < r7.z))); + r0.z = bitcast((bitcast(r0.z) & bitcast(r2.w))); + r2.w = bitcast(select(0u, 4294967295u, (0.0f < r0.y))); + r0.z = bitcast((bitcast(r0.z) & bitcast(r2.w))); + r2.w = fma((-(r7.zzzz)).w, r7.z, 1.0f); + r2.w = sqrt(r2.w); + r0.y = (r2.w / r0.y); + r0.y = bitcast((bitcast(r0.y) & bitcast(r0.z))); + let v_41 = (r0.yy * r1.xy); + r7 = vec4(v_41.xy, r7.zw); + let v_42 = (r0.www * r4.xyz); + r4 = vec4(v_42.xyz, r4.w); + let v_43 = ((-(r5.xyzx)).xyz + r7.xyz); + r7 = vec4(v_43.xyz, r7.w); + let v_44 = -(r2.xyzx); + let v_45 = fma(r4.xyz, cb12_12.tint_symbol_2[0u].yyy, v_44.xyz); + r4 = vec4(v_45.xyz, r4.w); + r0.y = dot(r4.xyz, v3); + r0.z = dot(r7.xyz, r7.xyz); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + r4.x = (r0.y / r0.z); + r4.y = 1.0f; + let v_46 = (r7.xyz * r4.xyx); + r7 = vec4(v_46.xyz, r7.w); + r4.z = v1.y; + let v_47 = (r4.zxz * r7.xyz); + r4 = vec4(v_47.xyz, r4.w); + let v_48 = r7; + r7 = vec4(0.10000000149011611938f, v_48.y, 0.33329999446868896484f, v_48.w); + r7.y = v1.y; + let v_49 = fma(r4.xyz, r7.xyz, v3); + r4 = vec4(v_49.xyz, r4.w); + let v_50 = bitcast>(r1.xxx); + let v_51 = select(v3, r4.xyz, (v_50 != vec3())); + r4 = vec4(v_51.xyz, r4.w); + r0.y = dot(r1.zw, r1.zw); + r0.z = bitcast(select(0u, 4294967295u, (0.0f < r0.y))); + r0.y = sqrt(r0.y); + r0.y = bitcast((bitcast(r0.y) & bitcast(r0.z))); + r0.z = fma((-(r0.yyyy)).z, 2.0f, 1.0f); + r8.z = max(r0.z, -1.0f); + r0.z = bitcast(select(0u, 4294967295u, (r8.z < 1.0f))); + r1.x = bitcast(select(0u, 4294967295u, (-1.0f < r8.z))); + r0.z = bitcast((bitcast(r0.z) & bitcast(r1.x))); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < r0.y))); + r0.z = bitcast((bitcast(r0.z) & bitcast(r1.x))); + r1.x = fma((-(r8.zzzz)).x, r8.z, 1.0f); + r1.x = sqrt(r1.x); + r0.y = (r1.x / r0.y); + r0.y = bitcast((bitcast(r0.y) & bitcast(r0.z))); + let v_52 = (r0.yy * r1.zw); + r8 = vec4(v_52.xy, r8.zw); + let v_53 = (r0.www * r3.xyz); + r0 = vec4(r0.x, v_53.xyz); + let v_54 = ((-(r5.xyzx)).xyz + r8.xyz); + r1 = vec4(v_54.xyz, r1.w); + let v_55 = -(r2.xxyz); + let v_56 = fma(r0.yzw, cb12_12.tint_symbol_2[0u].yyy, v_55.yzw); + r0 = vec4(r0.x, v_56.xyz); + r0.y = dot(r0.yzw, v3); + r0.z = dot(r1.xyz, r1.xyz); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + r2.x = (r0.y / r0.z); + r2.y = 1.0f; + let v_57 = (r1.xyz * r2.xyx); + r1 = vec4(v_57.xyz, r1.w); + r2.z = v1.y; + let v_58 = (r1.xyz * r2.zxz); + r1 = vec4(v_58.xyz, r1.w); + let v_59 = fma(r1.xyz, r7.xyz, r4.xyz); + r1 = vec4(v_59.xyz, r1.w); + let v_60 = bitcast>(r0.www); + let v_61 = r1.xyz; + let v_62 = select(r4.xyz, v_61, (v_60 != vec3())); + r0 = vec4(r0.x, v_62.xyz); + let v_63 = (r0.yzw + vec3(0.00009999999747378752f)); + r0 = vec4(r0.x, v_63.xyz); + r1.x = dot(r0.yzw, r0.yzw); + r1.x = inverseSqrt(r1.x); + let v_64 = (r0.yzw * r1.xxx); + r0 = vec4(r0.x, v_64.xyz); + } else { + r0.x = v0.y; + let v_65 = v0.xz; + let v_66 = r6; + r6 = vec4(v_65.x, v_66.y, v_65.y, v_66.w); + r0 = vec4(r0.x, v3.xyz); + o2.w = 1.0f; + } + let v_67 = (r0.xxx * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_67.xyz, r1.w); + let v_68 = fma(r6.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_68.xyz, r1.w); + let v_69 = fma(r6.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_69.xyz, r1.w); + let v_70 = (r1.xyz + cb1_1.tint_symbol[3u].xyz); + r1 = vec4(v_70.xyz, r1.w); + o4 = (((-(r1.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz)).xyzx; + let v_71 = (r0.zzz * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_71.xyz, r1.w); + let v_72 = fma(r0.yyy, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_72.xyz, r1.w); + let v_73 = fma(r0.www, cb1_1.tint_symbol[2u].xyz, r1.xyz); + o2 = vec4(v_73.xyz, o2.w); + if ((bitcast(cb12_12.tint_symbol_2[4u].x) != 0u)) { + let v_74 = (v0 + cb12_12.tint_symbol_2[1u].xyz); + r0 = vec4(r0.x, v_74.xyz); + r1.x = dot(r0.yzw, r0.yzw); + r1.x = sqrt(r1.x); + let v_75 = (r0.yzw / r1.xxx); + r0 = vec4(r0.x, v_75.xyz); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = (r0.w * 0.5f); + r1.y = dot(r0.yz, r0.yz); + r1.y = max(r1.y, 0.00000000999999993923f); + r1.y = sqrt(r1.y); + let v_76 = (r0.yz / r1.yy); + let v_77 = r0; + r0 = vec4(v_77.x, v_76.xy, v_77.w); + let v_78 = (r0.ww * r0.yz); + let v_79 = r0; + r0 = vec4(v_79.x, v_78.xy, v_79.w); + let v_80 = fma(r0.yz, vec2(0.5f), vec2(0.5f)); + let v_81 = r0; + r0 = vec4(v_81.x, v_80.xy, v_81.w); + let v_82 = (r0.yz * vec2(126.73267364501953125f)); + let v_83 = r1; + r1 = vec4(v_83.x, v_82.xy, v_83.w); + let v_84 = -(r1.yzyy); + let v_85 = bitcast>(select(vec2(), vec2(4294967295u), (r1.yz >= v_84.xy))); + r2 = vec4(v_85.xy, r2.zw); + let v_86 = fract(abs(r1.yyzy).yz); + let v_87 = r1; + r1 = vec4(v_87.x, v_86.xy, v_87.w); + let v_88 = -(r1.yyzy); + let v_89 = bitcast>(r2.xy); + let v_90 = select(v_88.yz, r1.yz, (v_89 != vec2())); + let v_91 = r1; + r1 = vec4(v_91.x, v_90.xy, v_91.w); + r2 = textureSampleLevel(t2, s2, r0.yzyy.xy, 0.0f); + let v_92 = fma((-(r1.yyzy)).yz, vec2(0.00789062492549419403f), r0.yz); + let v_93 = r0; + r0 = vec4(v_93.x, v_92.xy, v_93.w); + r3 = (r0.yzyz + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f); + r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f); + let v_94 = (r0.yz + vec2(0.00789062492549419403f)); + let v_95 = r0; + r0 = vec4(v_95.x, v_94.xy, v_95.w); + r5 = textureSampleLevel(t2, s2, r0.yzyy.xy, 0.0f); + let v_96 = ((-(r1.yyzy)).yz + vec2(1.0f)); + let v_97 = r0; + r0 = vec4(v_97.x, v_96.xy, v_97.w); + r2 = (r0.yyyy * r2); + r4 = (r1.yyyy * r4); + r4 = (r0.zzzz * r4); + r2 = fma(r2, r0.zzzz, r4); + r3 = (r0.yyyy * r3); + r2 = fma(r3, r1.zzzz, r2); + r3 = (r1.yyyy * r5); + r2 = fma(r3, r1.zzzz, r2); + r0.y = (r1.x / cb12_12.tint_symbol_2[0u].x); + r0.y = min(r0.y, 1.0f); + r1 = (r0.yyyy * r2); + r1 = fma(r1, vec4(0.5f), vec4(0.5f)); + } else { + r1 = v1; + } + r2.x = v1.y; + r2.w = 1.0f; + let v_98 = bitcast>(cb12_12.tint_symbol_2[4u].yyyy); + let v_99 = r2.xxxw; + o3 = select(r1, v_99, (v_98 != vec4())); + r0 = (r0.xxxx * cb1_1.tint_symbol[9u]); + r0 = fma(r6.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(r6.zzzz, cb1_1.tint_symbol[10u], r0); + o0 = (r0 + cb1_1.tint_symbol[11u]); + o1 = v2.xyxy; +} + +struct tint_symbol_3 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec3) -> tint_symbol_3 { + main_inner(v0, v1, v2, v3); + return tint_symbol_3(o0, o1, o2, o3, o4); +} diff --git a/b/8b0b5899ed/shaders/f7fa07eafb316015.consts.json b/b/8b0b5899ed/shaders/f7fa07eafb316015.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/f7fa07eafb316015.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f7fa07eafb316015.wgsl b/b/8b0b5899ed/shaders/f7fa07eafb316015.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..496dd102022a22373517862087a84a0a8c3475d0 --- /dev/null +++ b/b/8b0b5899ed/shaders/f7fa07eafb316015.wgsl @@ -0,0 +1,882 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb5_struct { + tint_symbol_4 : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v5 : vec4; + +var v6 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v5 = v_2; + x1[0u].x = v6[0u]; + x1[0u].y = v6[1u]; + x1[0u].z = v6[2u]; + x1[0u].w = v6[3u]; + r0 = textureSample(t0, s0, v0.xy.xyxx.xy); + r1.x = dot(v1.xyz, v1.xyz); + r1.x = inverseSqrt(r1.x); + let v_3 = (r1.xxx * v1.xyz); + r1 = vec4(r1.x, v_3.xyz); + r2 = textureSample(t2, s2, v0.xy.xyxx.xy); + let v_4 = (r2.xy * r2.xy); + r2 = vec4(v_4.xy, r2.zw); + r2.x = dot(r2.xyz, cb12_12.tint_symbol_4[4u].xyz); + r2.x = (r2.x * v4.x); + let v_5 = (r0.xyz * cb12_12.tint_symbol_4[0u].xyz); + r0 = vec4(v_5.xyz, r0.w); + r0.w = (r0.w * v4.w); + r2.y = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).y, 0.0f, 1.0f); + r2.y = (r2.y * cb2_2.tint_symbol_1[15u].y); + r2.z = (v4.x * cb12_12.tint_symbol_4[2u].x); + let v_6 = (r2.xz * cb12_12.tint_symbol_4[3u].zz); + let v_7 = r2; + r2 = vec4(v_6.x, v_7.y, v_6.y, v_7.w); + r2.x = clamp(((r2.xxxx * vec4(0.40000000596046447754f))).x, 0.0f, 1.0f); + let v_8 = (r0.xyz * r0.xyz); + r0 = vec4(v_8.xyz, r0.w); + let v_9 = -(v2.xyzx); + let v_10 = (v_9.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_10.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r3.w = inverseSqrt(r3.w); + let v_11 = (r3.www * r3.xyz); + r4 = vec4(v_11.xyz, r4.w); + let v_12 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_13 = fma(r3.xyz, r3.www, v_12.xyz); + r5 = vec4(v_13.xyz, r5.w); + r4.w = dot(r5.xyz, r5.xyz); + r4.w = inverseSqrt(r4.w); + let v_14 = (r4.www * r5.xyz); + r5 = vec4(v_14.xyz, r5.w); + r4.w = (cb2_2.tint_symbol_1[15u].z * cb2_2.tint_symbol_1[15u].z); + r2.y = (r2.y * r2.y); + r5.w = fma(r2.w, 512.0f, -500.0f); + r5.w = max(r5.w, 0.0f); + let v_15 = -(r5.wwww); + r2.w = fma(r2.w, 512.0f, v_15.w); + r5.w = (r5.w * 558.0f); + r2.w = fma(r2.w, 3.0f, r5.w); + r5.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_16 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_16.xyz, r6.w); + let v_17 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_17.xyz, r7.w); + let v_18 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_18.xyz, r7.w); + let v_19 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_19.xyz, r7.w); + let v_20 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_20.xyz, r8.w); + let v_21 = &(x0[0u]); + let v_22 = r8; + *(v_21) = vec4(v_22.xyz, (*(v_21)).w); + let v_23 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_23.xyz, r9.w); + let v_24 = &(x0[1u]); + let v_25 = r9; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_26.xyz, r10.w); + let v_27 = &(x0[2u]); + let v_28 = r10; + *(v_27) = vec4(v_28.xyz, (*(v_27)).w); + let v_29 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_29.xyz, r7.w); + let v_30 = &(x0[3u]); + let v_31 = r7; + *(v_30) = vec4(v_31.xyz, (*(v_30)).w); + let v_32 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_33 = r11; + r11 = vec4(v_33.x, v_32.x, v_33.z, v_32.y); + r6.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r6.w = (r6.w * 0.5f); + let v_34 = abs(r10.yyyy); + r7.z = max(v_34.z, abs(r10.xxxx).z); + r7.z = bitcast(select(0u, 4294967295u, (r7.z < r6.w))); + let v_35 = (bitcast(r7.z) != 0u); + let v_36 = bitcast(v.tint_symbol_6[0i].x); + r7.z = select(bitcast(v.tint_symbol_6[1i].x), v_36, v_35); + let v_37 = abs(r9.yyyy); + r7.w = max(v_37.w, abs(r9.xxxx).w); + r7.w = bitcast(select(0u, 4294967295u, (r7.w < r6.w))); + let v_38 = bitcast(r7.w); + r7.z = select(r7.z, bitcast(v.tint_symbol_6[2i].x), (v_38 != 0u)); + let v_39 = abs(r8.yyyy); + r7.w = max(v_39.w, abs(r8.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r7.w < r6.w))); + let v_40 = bitcast(r6.w); + r6.w = select(r7.z, 0.0f, (v_40 != 0u)); + let v_41 = x0[bitcast(r6.w)]; + r8 = vec4(v_41.xyz, r8.w); + r6.w = f32(bitcast(r6.w)); + r7.z = (r6.w + 0.5f); + r7.z = (r7.z * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r6.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r6.w = dot(r9, cb6_6.tint_symbol_5[12u]); + r7.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r7.z); + r7.z = bitcast(select(0u, 4294967295u, !((r6.w == 0.0f)))); + r6.w = ((-(r6.wwww)).w + r8.z); + let v_42 = dpdx(r9.xyy); + r10 = vec4(v_42.xy, r10.z, v_42.z); + r10.z = dpdx(r6.w); + let v_43 = dpdy(r9.yxy); + r12 = vec4(v_43.xyz, r12.w); + r12.w = dpdy(r6.w); + let v_44 = (r10.yw * r12.yw); + r8 = vec4(v_44.xy, r8.zw); + let v_45 = -(r8.xyxx); + let v_46 = fma(r10.xz, r12.xz, v_45.xy); + r13 = vec4(v_46.xy, r13.zw); + r8.x = (1.0f / r13.x); + r8.y = (r10.z * r12.y); + let v_47 = -(r8.yyyy); + r13.z = fma(r10.x, r12.w, v_47.z); + let v_48 = (r8.xx * r13.yz); + r8 = vec4(v_48.xy, r8.zw); + let v_49 = max(r8.xy, vec2()); + r8 = vec4(v_49.xy, r8.zw); + let v_50 = min(r8.xy, vec2(0.5f)); + r8 = vec4(v_50.xy, r8.zw); + r6.w = fma((-(r7.wwww)).w, r8.x, r6.w); + r6.w = fma((-(r7.wwww)).w, r8.y, r6.w); + let v_51 = bitcast(r7.z); + let v_52 = r6.w; + r11.z = select(r8.z, v_52, (v_51 != 0u)); + r9.z = 0.0f; + let v_53 = (r9.xyz + r11.ywz); + r8 = vec4(v_53.xyz, r8.w); + let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_54.xy, r11.zw); + let v_55 = (r9.xyz + r11.xyz); + r10 = vec4(v_55.xyz, r10.w); + let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_56.xy, r11.zw); + let v_57 = (r9.xyz + r11.xyz); + r12 = vec4(v_57.xyz, r12.w); + let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_58.xy, r11.zw); + let v_59 = (r9.xyz + r11.xyz); + r13 = vec4(v_59.xyz, r13.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_60.xy, r11.zw); + let v_61 = (r9.xyz + r11.xyz); + r14 = vec4(v_61.xyz, r14.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_62.xy, r11.zw); + let v_63 = (r9.xyz + r11.xyz); + r15 = vec4(v_63.xyz, r15.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_64.xy, r11.zw); + let v_65 = (r9.xyz + r11.xyz); + r16 = vec4(v_65.xyz, r16.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_66.xy, r11.zw); + let v_67 = (r9.xyz + r11.xyz); + r17 = vec4(v_67.xyz, r17.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_68.xy, r11.zw); + let v_69 = (r9.xyz + r11.xyz); + r18 = vec4(v_69.xyz, r18.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_70.xy, r11.zw); + let v_71 = (r9.xyz + r11.xyz); + r19 = vec4(v_71.xyz, r19.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_72.xy, r11.zw); + let v_73 = (r9.xyz + r11.xyz); + r20 = vec4(v_73.xyz, r20.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_74.xy, r11.zw); + let v_75 = (r9.xyz + r11.xyz); + r21 = vec4(v_75.xyz, r21.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_76.xy, r11.zw); + let v_77 = (r9.xyz + r11.xyz); + r22 = vec4(v_77.xyz, r22.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_78.xy, r11.zw); + let v_79 = (r9.xyz + r11.xyz); + r23 = vec4(v_79.xyz, r23.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_80.xy, r11.zw); + let v_81 = (r9.xyz + r11.xyz); + r24 = vec4(v_81.xyz, r24.w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_82.xy, r11.zw); + let v_83 = (r9.xyz + r11.xyz); + r9 = vec4(v_83.xyz, r9.w); + let v_84 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_84.xy, r8.z); + let v_85 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_85.xy, r10.z); + let v_86 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_86.xy, r12.z); + let v_87 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_87.xy, r13.z); + let v_88 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_88.xy, r14.z); + let v_89 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_89.xy, r15.z); + let v_90 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_90.xy, r16.z); + let v_91 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_91.xy, r17.z); + let v_92 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_92.xy, r18.z); + let v_93 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_93.xy, r19.z); + let v_94 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_94.xy, r20.z); + let v_95 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_95.xy, r21.z); + let v_96 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_96.xy, r22.z); + let v_97 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_97.xy, r23.z); + let v_98 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_98.xy, r24.z); + let v_99 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_99.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r6.w = dot(r8, vec4(1.0f)); + r5.w = clamp(fma(r5.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_100 = abs(r7.yyyy); + r7.x = max(v_100.x, abs(r7.xxxx).x); + r7.x = clamp(fma(r7.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r5.w = ((-(r5.wwww)).w + 1.0f); + r5.w = (r7.x * r5.w); + r5.w = fma(r6.w, 0.0625f, r5.w); + r5.w = (r5.w * r5.w); + r5.w = min(r5.w, 1.0f); + r6.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r6.w = sqrt(r6.w); + r6.w = (r6.w * cb6_6.tint_symbol_5[3u].z); + let v_101 = -(r5.wwww); + r5.w = fma(r6.w, v_101.w, r5.w); + let v_102 = dot(r1.yzw, v_12.xyz); + r6.w = clamp(vec4(v_102, v_102, v_102, v_102).w, 0.0f, 1.0f); + let v_103 = dot(r4.xyz, r1.yzw); + r7.x = clamp(vec4(v_103, v_103, v_103, v_103).x, 0.0f, 1.0f); + let v_104 = dot(r5.xyz, v_12.xyz); + r7.y = clamp(vec4(v_104, v_104, v_104, v_104).y, 0.0f, 1.0f); + let v_105 = ((-(r7.xxyx)).yz + vec2(1.0f)); + let v_106 = r7; + r7 = vec4(v_106.x, v_105.xy, v_106.w); + let v_107 = (r7.yz * r7.yz); + r8 = vec4(v_107.xy, r8.zw); + let v_108 = (r8.xy * r8.xy); + r8 = vec4(v_108.xy, r8.zw); + let v_109 = (r7.yz * r8.xy); + let v_110 = r7; + r7 = vec4(v_110.x, v_109.xy, v_110.w); + let v_111 = fma(r7.yz, vec2(0.96799999475479125977f), vec2(0.03200000151991844177f)); + let v_112 = r7; + r7 = vec4(v_112.x, v_111.xy, v_112.w); + let v_113 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(v_113.xy, r8.zw); + r7.w = (r8.x * 0.125f); + r7.y = fma((-(r2.xxxx)).y, r7.y, 1.0f); + r5.x = dot(r1.yzw, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r8.y); + r5.x = exp2(r5.x); + r5.x = (r7.z * r5.x); + r5.x = (r7.w * r5.x); + r5.x = (r2.x * r5.x); + r5.x = (r6.w * r5.x); + r5.y = (r6.w * r7.y); + let v_114 = fma(r0.xyz, r5.yyy, r5.xxx); + r5 = vec4(v_114.xyz, r5.w); + let v_115 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_115.xyz, r5.w); + r6.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r9 = vec4(r9.x, vec3()); + r8 = vec4(0.0f, r8.y, vec2()); + } else { + r7.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_116 = ((-(v2.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_116.x, r8.y, v_116.yz); + let v_117 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_117.xyz, r9.w); + r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r9.y = (cb3_3.tint_symbol_2[19u].w + 0.00009999999747378752f); + r9.x = clamp(((r9.xxxx / r9.yyyy)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w); + let v_118 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_118.xyz, r9.w); + let v_119 = (r9.xyz + v_9.xyz); + r9 = vec4(v_119.xyz, r9.w); + let v_120 = bitcast>(r7.zzz); + let v_121 = r8.xzw; + let v_122 = select(r9.xyz, v_121, (v_120 != vec3())); + r8 = vec4(v_122.x, r8.y, v_122.yz); + r7.z = dot(r8.xzw, r8.xzw); + let v_123 = (r8.xzw + vec3(0.00000099999999747524f)); + r8 = vec4(v_123.x, r8.y, v_123.yz); + r9.x = dot(r8.xzw, r8.xzw); + r9.x = inverseSqrt(r9.x); + let v_124 = (r8.xzw * r9.xxx); + r8 = vec4(v_124.x, r8.y, v_124.yz); + r7.z = clamp(fma(-(r7.zzzz), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.z, cb3_3.tint_symbol_2[11u].w); + r7.z = (r7.z / r9.x); + let v_125 = -(cb3_3.tint_symbol_2[11u].xyzx); + r9.x = dot(r8.xzw, v_125.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_126 = dot(r8.xzw, r1.yzw); + r9.y = clamp(vec4(v_126, v_126, v_126, v_126).y, 0.0f, 1.0f); + r9.x = (r9.x * r9.y); + r9.y = (r7.z * r9.x); + let v_127 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(r9.x, v_127.xyz); + let v_128 = (r0.xyz * r9.yzw); + r9 = vec4(r9.x, v_128.xyz); + let v_129 = fma(r3.xyz, r3.www, r8.xzw); + r8 = vec4(v_129.x, r8.y, v_129.yz); + r10.x = dot(r8.xzw, r8.xzw); + r10.x = inverseSqrt(r10.x); + let v_130 = (r8.xzw * r10.xxx); + r8 = vec4(v_130.x, r8.y, v_130.yz); + let v_131 = dot(r8.xzw, r4.xyz); + r10.x = clamp(vec4(v_131, v_131, v_131, v_131).x, 0.0f, 1.0f); + r10.x = ((-(r10.xxxx)).x + 1.0f); + r10.y = (r10.x * r10.x); + r10.y = (r10.y * r10.y); + r10.x = (r10.y * r10.x); + r10.x = fma(r10.x, 0.96799999475479125977f, 0.03200000151991844177f); + let v_132 = dot(r8.xzw, r1.yzw); + r8.x = clamp(vec4(v_132, v_132, v_132, v_132).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.y); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.x); + r8.x = (r9.x * r8.x); + r7.z = (r7.z * r8.x); + r7.z = (r7.w * r7.z); + let v_133 = (r7.zzz * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_133.x, r8.y, v_133.yz); + } + r7.z = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.z) != 0u)) { + r9.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.z = bitcast((bitcast(r6.w) | bitcast(r7.z))); + let v_134 = bitcast(r9.x); + let v_135 = r7.z; + r6.w = select(r6.w, v_135, (v_134 != 0u)); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_136 = (v_9.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_136.xyz, r10.w); + let v_137 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_137.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r10.w = (cb3_3.tint_symbol_2[20u].w + 0.00009999999747378752f); + r9.x = clamp(((r9.xxxx / r10.wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w); + let v_138 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_138.xyz, r11.w); + let v_139 = (r11.xyz + v_9.xyz); + r11 = vec4(v_139.xyz, r11.w); + let v_140 = bitcast>(r7.zzz); + let v_141 = r10.xyz; + let v_142 = select(r11.xyz, v_141, (v_140 != vec3())); + r10 = vec4(v_142.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + let v_143 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_143.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_144 = (r9.xxx * r10.xyz); + r10 = vec4(v_144.xyz, r10.w); + r7.z = clamp(fma(-(r7.zzzz), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.z, cb3_3.tint_symbol_2[12u].w); + r7.z = (r7.z / r9.x); + let v_145 = -(cb3_3.tint_symbol_2[12u].xyzx); + r9.x = dot(r10.xyz, v_145.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f); + let v_146 = dot(r10.xyz, r1.yzw); + r10.w = clamp(vec4(v_146, v_146, v_146, v_146).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.z * r9.x); + let v_147 = (r10.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_147.xyz, r11.w); + let v_148 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_148.xyz); + let v_149 = fma(r3.xyz, r3.www, r10.xyz); + r10 = vec4(v_149.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_150 = (r10.www * r10.xyz); + r10 = vec4(v_150.xyz, r10.w); + let v_151 = dot(r10.xyz, r4.xyz); + r10.w = clamp(vec4(v_151, v_151, v_151, v_151).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(r10.w, 0.96799999475479125977f, 0.03200000151991844177f); + let v_152 = dot(r10.xyz, r1.yzw); + r10.x = clamp(vec4(v_152, v_152, v_152, v_152).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.z = (r7.z * r9.x); + r7.z = (r7.w * r7.z); + let v_153 = fma(r7.zzz, cb3_3.tint_symbol_2[20u].xyz, r8.xzw); + r8 = vec4(v_153.x, r8.y, v_153.yz); + } + } else { + r6.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.z = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.z))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_154 = (v_9.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_154.xyz, r10.w); + let v_155 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_155.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r10.w = (cb3_3.tint_symbol_2[21u].w + 0.00009999999747378752f); + r9.x = clamp(((r9.xxxx / r10.wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w); + let v_156 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_156.xyz, r11.w); + let v_157 = (r11.xyz + v_9.xyz); + r11 = vec4(v_157.xyz, r11.w); + let v_158 = bitcast>(r7.zzz); + let v_159 = r10.xyz; + let v_160 = select(r11.xyz, v_159, (v_158 != vec3())); + r10 = vec4(v_160.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + let v_161 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_161.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_162 = (r9.xxx * r10.xyz); + r10 = vec4(v_162.xyz, r10.w); + r7.z = clamp(fma(-(r7.zzzz), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.z, cb3_3.tint_symbol_2[13u].w); + r7.z = (r7.z / r9.x); + let v_163 = -(cb3_3.tint_symbol_2[13u].xyzx); + r9.x = dot(r10.xyz, v_163.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f); + let v_164 = dot(r10.xyz, r1.yzw); + r10.w = clamp(vec4(v_164, v_164, v_164, v_164).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.z * r9.x); + let v_165 = (r10.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_165.xyz, r11.w); + let v_166 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_166.xyz); + let v_167 = fma(r3.xyz, r3.www, r10.xyz); + r10 = vec4(v_167.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_168 = (r10.www * r10.xyz); + r10 = vec4(v_168.xyz, r10.w); + let v_169 = dot(r10.xyz, r4.xyz); + r10.w = clamp(vec4(v_169, v_169, v_169, v_169).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(r10.w, 0.96799999475479125977f, 0.03200000151991844177f); + let v_170 = dot(r10.xyz, r1.yzw); + r10.x = clamp(vec4(v_170, v_170, v_170, v_170).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.z = (r7.z * r9.x); + r7.z = (r7.w * r7.z); + let v_171 = fma(r7.zzz, cb3_3.tint_symbol_2[21u].xyz, r8.xzw); + r8 = vec4(v_171.x, r8.y, v_171.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + } else { + r7.z = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.z))); + if ((bitcast(r6.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_172 = (v_9.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_172.xyz, r10.w); + let v_173 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_173.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r9.x = (cb3_3.tint_symbol_2[22u].w + 0.00009999999747378752f); + r7.z = clamp(((r7.zzzz / r9.xxxx)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[22u].w); + let v_174 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.zzz, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_174.xyz, r11.w); + let v_175 = (r11.xyz + v_9.xyz); + r11 = vec4(v_175.xyz, r11.w); + let v_176 = bitcast>(r6.www); + let v_177 = r10.xyz; + let v_178 = select(r11.xyz, v_177, (v_176 != vec3())); + r10 = vec4(v_178.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_179 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_179.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_180 = (r7.zzz * r10.xyz); + r10 = vec4(v_180.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[14u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r6.w, cb3_3.tint_symbol_2[14u].w); + r6.w = (r6.w / r7.z); + let v_181 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.z = dot(r10.xyz, v_181.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).z, 0.0f, 1.0f); + let v_182 = dot(r10.xyz, r1.yzw); + r9.x = clamp(vec4(v_182, v_182, v_182, v_182).x, 0.0f, 1.0f); + r7.z = (r7.z * r9.x); + r9.x = (r6.w * r7.z); + let v_183 = (r9.xxx * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_183.xyz, r11.w); + let v_184 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_184.xyz); + let v_185 = fma(r3.xyz, r3.www, r10.xyz); + r3 = vec4(v_185.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r3.w = inverseSqrt(r3.w); + let v_186 = (r3.www * r3.xyz); + r3 = vec4(v_186.xyz, r3.w); + let v_187 = dot(r3.xyz, r4.xyz); + r3.w = clamp(vec4(v_187, v_187, v_187, v_187).w, 0.0f, 1.0f); + r3.w = ((-(r3.wwww)).w + 1.0f); + r9.x = (r3.w * r3.w); + r9.x = (r9.x * r9.x); + r3.w = (r3.w * r9.x); + r3.w = fma(r3.w, 0.96799999475479125977f, 0.03200000151991844177f); + let v_188 = dot(r3.xyz, r1.yzw); + r3.x = clamp(vec4(v_188, v_188, v_188, v_188).x, 0.0f, 1.0f); + r3.x = log2(r3.x); + r3.x = (r3.x * r8.y); + r3.x = exp2(r3.x); + r3.x = (r3.x * r3.w); + r3.x = (r7.z * r3.x); + r3.x = (r6.w * r3.x); + r3.x = (r7.w * r3.x); + let v_189 = fma(r3.xxx, cb3_3.tint_symbol_2[22u].xyz, r8.xzw); + r8 = vec4(v_189.x, r8.y, v_189.yz); + } + } + r3.x = (r7.y * r7.y); + r2.x = (r2.x * r2.x); + let v_190 = (r8.xzw * r2.xxx); + r3 = vec4(r3.x, v_190.xyz); + let v_191 = fma(r3.xxx, r9.yzw, r3.yzw); + r3 = vec4(v_191.xyz, r3.w); + let v_192 = fma(r5.xyz, r5.www, r3.xyz); + r3 = vec4(v_192.xyz, r3.w); + r1.x = fma(v1.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_193 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_193.xyz, r5.w); + r2.x = ((-(cb2_2.tint_symbol_1[16u].zzzz)).x + 1.0f); + let v_194 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r8 = vec4(v_194.xyz, r8.w); + let v_195 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz); + r8 = vec4(v_195.xyz, r8.w); + let v_196 = fma(r5.xyz, r2.xxx, r8.xyz); + r5 = vec4(v_196.xyz, r5.w); + let v_197 = (r2.yyy * r5.xyz); + r5 = vec4(v_197.xyz, r5.w); + let v_198 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r8 = vec4(v_198.xyz, r8.w); + r9.x = cb3_3.tint_symbol_2[46u].w; + r9.y = cb3_3.tint_symbol_2[47u].w; + r9.z = cb3_3.tint_symbol_2[48u].w; + let v_199 = dot(r9.xyz, r1.yzw); + r1.x = clamp(vec4(v_199, v_199, v_199, v_199).x, 0.0f, 1.0f); + let v_200 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r8.xyz); + r8 = vec4(v_200.xyz, r8.w); + let v_201 = fma(r8.xyz, r4.www, r5.xyz); + r5 = vec4(v_201.xyz, r5.w); + let v_202 = (r7.yyy * r5.xyz); + r5 = vec4(v_202.xyz, r5.w); + let v_203 = fma(r5.xyz, r0.xyz, r3.xyz); + r3 = vec4(v_203.xyz, r3.w); + r1.x = ((-(r7.yyyy)).x + 1.0f); + r2.x = dot((-(r4.xyzx)).xyz, r1.yzw); + r2.x = (r2.x + r2.x); + let v_204 = -(r2.xxxx); + let v_205 = -(r4.xxyz); + let v_206 = fma(r1.yzw, v_204.yzw, v_205.yzw); + r1 = vec4(r1.x, v_206.xyz); + let v_207 = clamp(((r2.wwww * vec4(0.00066666665952652693f, 0.0f, 0.0f, 0.00177619897294789553f))).xw, vec2(), vec2(1.0f)); + r2 = vec4(v_207.x, r2.yz, v_207.y); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r3.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r4.x = (r2.x * cb5_5.tint_symbol_3[6u].z); + r4.x = bitcast(select(0u, 4294967295u, (r4.x < r3.w))); + r4.y = fma(r2.x, cb5_5.tint_symbol_3[6u].z, -5.0f); + r2.x = (r2.x * r2.x); + r2.x = fma(r2.x, 5.0f, r3.w); + let v_208 = bitcast(r4.x); + let v_209 = r4.y; + r2.x = select(r2.x, v_209, (v_208 != 0u)); + let v_210 = (r1.yzy * vec3(-0.25f, 0.5f, 0.25f)); + r4 = vec4(v_210.xyz, r4.w); + r1.y = (abs(r1.wwww).y + 1.0f); + let v_211 = (r4.xyz / r1.yyy); + r4 = vec4(v_211.xyz, r4.w); + let v_212 = ((-(r4.xyzx)).xyz + vec3(0.75f, 0.5f, 0.25f)); + r4 = vec4(v_212.xyz, r4.w); + r1.y = bitcast(select(0u, 4294967295u, (0.0f < r1.w))); + let v_213 = bitcast>(r1.yy); + let v_214 = r4.xy; + let v_215 = select(r4.zy, v_214, (v_213 != vec2())); + let v_216 = r1; + r1 = vec4(v_216.x, v_215.xy, v_216.w); + let v_217 = r2.x; + r5 = textureSampleLevel(t1, s1, r1.yzyy.xy, v_217); + r1.y = max(r2.y, r4.w); + let v_218 = (r1.yyy * r5.xyz); + r1 = vec4(r1.x, v_218.xyz); + let v_219 = (r2.www * r1.yzw); + r2 = vec4(v_219.xy, r2.z, v_219.z); + let v_220 = (r2.xyw * vec3(0.68169009685516357422f)); + r2 = vec4(v_220.xy, r2.z, v_220.z); + let v_221 = fma(r1.yzw, vec3(0.31830990314483642578f), r2.xyw); + r1 = vec4(r1.x, v_221.xyz); + let v_222 = fma(r1.yzw, r1.xxx, r3.xyz); + r1 = vec4(v_222.xyz, r1.w); + r1.w = (r2.z * r7.x); + let v_223 = fma(r0.xyz, r1.www, r1.xyz); + r0 = vec4(v_223.xyz, r0.w); + o0.w = clamp(((r0.wwww * cb2_2.tint_symbol_1[15u].xxxx)).w, 0.0f, 1.0f); + r0.w = dot(r6.xyz, r6.xyz); + r1.x = sqrt(r0.w); + let v_224 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_224.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r6.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_225 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_225 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_226 = (r0.www * r6.xyz); + r2 = vec4(v_226.xyz, r2.w); + let v_227 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_227, v_227, v_227, v_227).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_228 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_228, v_228, v_228, v_228).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_229 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_229.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_230 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_230.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_231 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_231.xyz, r2.w); + let v_232 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_232.xyz, r2.w); + let v_233 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_233.xyz, r3.w); + let v_234 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_234.xyz, r2.w); + let v_235 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_236 = (r2.xyz + v_235.xyz); + r2 = vec4(v_236.xyz, r2.w); + let v_237 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_237.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_238 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_238.xy, r1.z, v_238.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_239 = (v5.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_239.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_240 = -(r0.xyxz); + let v_241 = fma(r1.xyw, r0.www, v_240.xyw); + r1 = vec4(v_241.xy, r1.z, v_241.z); + let v_242 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_242.xyz, r0.w); + let v_243 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_243.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @builtin(position) v_244 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v4, v_244); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f80ab9d009ca046d.consts.json b/b/8b0b5899ed/shaders/f80ab9d009ca046d.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/f80ab9d009ca046d.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f80ab9d009ca046d.wgsl b/b/8b0b5899ed/shaders/f80ab9d009ca046d.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..13be7bcab4c042c493532bb9d5d560b24629a6fe --- /dev/null +++ b/b/8b0b5899ed/shaders/f80ab9d009ca046d.wgsl @@ -0,0 +1,927 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v2.xyz.xyxx.xy); + r1 = textureSample(t3, s3, v2.xyz.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[0u].w, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v5.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v3.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + let v_9 = (r0.xyz * v1.xyz); + r0 = vec4(v_9.xyz, r0.w); + r0.w = (r0.w * v0.w); + let v_10 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r1 = vec4(v_10.xy, r1.zw); + let v_11 = (r0.xyz * r0.xyz); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = -(v6.xyzx); + let v_13 = (v_12.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_13.xyz, r3.w); + r2.w = dot(r3.xyz, r3.xyz); + r2.w = inverseSqrt(r2.w); + let v_14 = (r2.www * r3.xyz); + r4 = vec4(v_14.xyz, r4.w); + let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_16 = fma(r3.xyz, r2.www, v_15.xyz); + r5 = vec4(v_16.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_17 = (r3.www * r5.xyz); + r5 = vec4(v_17.xyz, r5.w); + r3.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f); + let v_18 = (r1.xy * r1.xy); + r1 = vec4(v_18.xy, r1.zw); + r4.w = (cb12_12.tint_symbol_4[0u].y + -500.0f); + r4.w = max(r4.w, 0.0f); + r5.w = ((-(r4.wwww)).w + cb12_12.tint_symbol_4[0u].y); + r4.w = (r4.w * 558.0f); + r4.w = fma(r5.w, 3.0f, r4.w); + r5.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_19 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_19.xyz, r6.w); + let v_20 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_20.xyz, r7.w); + let v_21 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_21.xyz, r7.w); + let v_22 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_22.xyz, r7.w); + let v_23 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_23.xyz, r8.w); + let v_24 = &(x0[0u]); + let v_25 = r8; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_26.xyz, r9.w); + let v_27 = &(x0[1u]); + let v_28 = r9; + *(v_27) = vec4(v_28.xyz, (*(v_27)).w); + let v_29 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_29.xyz, r10.w); + let v_30 = &(x0[2u]); + let v_31 = r10; + *(v_30) = vec4(v_31.xyz, (*(v_30)).w); + let v_32 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_32.xyz, r7.w); + let v_33 = &(x0[3u]); + let v_34 = r7; + *(v_33) = vec4(v_34.xyz, (*(v_33)).w); + let v_35 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_36 = r11; + r11 = vec4(v_36.x, v_35.x, v_36.z, v_35.y); + r6.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r6.w = (r6.w * 0.5f); + let v_37 = abs(r10.yyyy); + r7.z = max(v_37.z, abs(r10.xxxx).z); + r7.z = bitcast(select(0u, 4294967295u, (r7.z < r6.w))); + let v_38 = (bitcast(r7.z) != 0u); + let v_39 = bitcast(v.tint_symbol_6[0i].x); + r7.z = select(bitcast(v.tint_symbol_6[1i].x), v_39, v_38); + let v_40 = abs(r9.yyyy); + r7.w = max(v_40.w, abs(r9.xxxx).w); + r7.w = bitcast(select(0u, 4294967295u, (r7.w < r6.w))); + let v_41 = bitcast(r7.w); + r7.z = select(r7.z, bitcast(v.tint_symbol_6[2i].x), (v_41 != 0u)); + let v_42 = abs(r8.yyyy); + r7.w = max(v_42.w, abs(r8.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r7.w < r6.w))); + let v_43 = bitcast(r6.w); + r6.w = select(r7.z, 0.0f, (v_43 != 0u)); + let v_44 = x0[bitcast(r6.w)]; + r8 = vec4(v_44.xyz, r8.w); + r6.w = f32(bitcast(r6.w)); + r7.z = (r6.w + 0.5f); + r7.z = (r7.z * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r6.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r6.w = dot(r9, cb6_6.tint_symbol_5[12u]); + r7.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r7.z); + r7.z = bitcast(select(0u, 4294967295u, !((r6.w == 0.0f)))); + r6.w = ((-(r6.wwww)).w + r8.z); + let v_45 = dpdx(r9.xyy); + r10 = vec4(v_45.xy, r10.z, v_45.z); + r10.z = dpdx(r6.w); + let v_46 = dpdy(r9.yxy); + r12 = vec4(v_46.xyz, r12.w); + r12.w = dpdy(r6.w); + let v_47 = (r10.yw * r12.yw); + r8 = vec4(v_47.xy, r8.zw); + let v_48 = -(r8.xyxx); + let v_49 = fma(r10.xz, r12.xz, v_48.xy); + r13 = vec4(v_49.xy, r13.zw); + r8.x = (1.0f / r13.x); + r8.y = (r10.z * r12.y); + let v_50 = -(r8.yyyy); + r13.z = fma(r10.x, r12.w, v_50.z); + let v_51 = (r8.xx * r13.yz); + r8 = vec4(v_51.xy, r8.zw); + let v_52 = max(r8.xy, vec2()); + r8 = vec4(v_52.xy, r8.zw); + let v_53 = min(r8.xy, vec2(0.5f)); + r8 = vec4(v_53.xy, r8.zw); + r6.w = fma((-(r7.wwww)).w, r8.x, r6.w); + r6.w = fma((-(r7.wwww)).w, r8.y, r6.w); + let v_54 = bitcast(r7.z); + let v_55 = r6.w; + r11.z = select(r8.z, v_55, (v_54 != 0u)); + r9.z = 0.0f; + let v_56 = (r9.xyz + r11.ywz); + r8 = vec4(v_56.xyz, r8.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_57.xy, r11.zw); + let v_58 = (r9.xyz + r11.xyz); + r10 = vec4(v_58.xyz, r10.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_59.xy, r11.zw); + let v_60 = (r9.xyz + r11.xyz); + r12 = vec4(v_60.xyz, r12.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_61.xy, r11.zw); + let v_62 = (r9.xyz + r11.xyz); + r13 = vec4(v_62.xyz, r13.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_63.xy, r11.zw); + let v_64 = (r9.xyz + r11.xyz); + r14 = vec4(v_64.xyz, r14.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_65.xy, r11.zw); + let v_66 = (r9.xyz + r11.xyz); + r15 = vec4(v_66.xyz, r15.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_67.xy, r11.zw); + let v_68 = (r9.xyz + r11.xyz); + r16 = vec4(v_68.xyz, r16.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_69.xy, r11.zw); + let v_70 = (r9.xyz + r11.xyz); + r17 = vec4(v_70.xyz, r17.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_71.xy, r11.zw); + let v_72 = (r9.xyz + r11.xyz); + r18 = vec4(v_72.xyz, r18.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_73.xy, r11.zw); + let v_74 = (r9.xyz + r11.xyz); + r19 = vec4(v_74.xyz, r19.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_75.xy, r11.zw); + let v_76 = (r9.xyz + r11.xyz); + r20 = vec4(v_76.xyz, r20.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_77.xy, r11.zw); + let v_78 = (r9.xyz + r11.xyz); + r21 = vec4(v_78.xyz, r21.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_79.xy, r11.zw); + let v_80 = (r9.xyz + r11.xyz); + r22 = vec4(v_80.xyz, r22.w); + let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_81.xy, r11.zw); + let v_82 = (r9.xyz + r11.xyz); + r23 = vec4(v_82.xyz, r23.w); + let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_83.xy, r11.zw); + let v_84 = (r9.xyz + r11.xyz); + r24 = vec4(v_84.xyz, r24.w); + let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_85.xy, r11.zw); + let v_86 = (r9.xyz + r11.xyz); + r9 = vec4(v_86.xyz, r9.w); + let v_87 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_87.xy, r8.z); + let v_88 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_88.xy, r10.z); + let v_89 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_89.xy, r12.z); + let v_90 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_90.xy, r13.z); + let v_91 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_91.xy, r14.z); + let v_92 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_92.xy, r15.z); + let v_93 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_93.xy, r16.z); + let v_94 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_94.xy, r17.z); + let v_95 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_95.xy, r18.z); + let v_96 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_96.xy, r19.z); + let v_97 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_97.xy, r20.z); + let v_98 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_98.xy, r21.z); + let v_99 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_99.xy, r22.z); + let v_100 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_100.xy, r23.z); + let v_101 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_101.xy, r24.z); + let v_102 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_102.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r6.w = dot(r8, vec4(1.0f)); + r5.w = clamp(fma(r5.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_103 = abs(r7.yyyy); + r7.x = max(v_103.x, abs(r7.xxxx).x); + r7.x = clamp(fma(r7.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r5.w = ((-(r5.wwww)).w + 1.0f); + r5.w = (r7.x * r5.w); + r5.w = fma(r6.w, 0.0625f, r5.w); + r5.w = (r5.w * r5.w); + r5.w = min(r5.w, 1.0f); + r6.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r6.w = sqrt(r6.w); + r6.w = (r6.w * cb6_6.tint_symbol_5[3u].z); + let v_104 = -(r5.wwww); + r5.w = fma(r6.w, v_104.w, r5.w); + let v_105 = dot(r2.xyz, v_15.xyz); + r6.w = clamp(vec4(v_105, v_105, v_105, v_105).w, 0.0f, 1.0f); + let v_106 = dot(r4.xyz, r2.xyz); + r7.x = clamp(vec4(v_106, v_106, v_106, v_106).x, 0.0f, 1.0f); + let v_107 = dot(r5.xyz, v_15.xyz); + r7.y = clamp(vec4(v_107, v_107, v_107, v_107).y, 0.0f, 1.0f); + let v_108 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_108.xy, r7.zw); + let v_109 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_109.xy); + let v_110 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_110.xy); + let v_111 = (r7.xy * r7.zw); + r7 = vec4(v_111.xy, r7.zw); + r7.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f); + let v_112 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r7.zz); + r7 = vec4(v_112.xy, r7.zw); + let v_113 = (r4.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(v_113.xy, r8.zw); + r4.w = (r8.x * 0.125f); + r7.x = fma((-(r3.wwww)).x, r7.x, 1.0f); + r5.x = dot(r2.xyz, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r8.y); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r5.x = (r4.w * r5.x); + r5.x = (r3.w * r5.x); + r5.x = (r6.w * r5.x); + r5.y = (r6.w * r7.x); + let v_114 = fma(r0.xyz, r5.yyy, r5.xxx); + r5 = vec4(v_114.xyz, r5.w); + let v_115 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_115.xyz, r5.w); + r6.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(0.0f, r8.y, vec2()); + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_116 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_116.x, r8.y, v_116.yz); + let v_117 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_117.xyz, r9.w); + r7.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w); + let v_118 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_118.xyz, r9.w); + let v_119 = (r9.xyz + v_12.xyz); + r9 = vec4(v_119.xyz, r9.w); + let v_120 = bitcast>(r7.yyy); + let v_121 = r8.xzw; + let v_122 = select(r9.xyz, v_121, (v_120 != vec3())); + r8 = vec4(v_122.x, r8.y, v_122.yz); + r7.y = dot(r8.xzw, r8.xzw); + let v_123 = (r8.xzw + vec3(0.00000099999999747524f)); + r8 = vec4(v_123.x, r8.y, v_123.yz); + r7.w = dot(r8.xzw, r8.xzw); + r7.w = inverseSqrt(r7.w); + let v_124 = (r7.www * r8.xzw); + r8 = vec4(v_124.x, r8.y, v_124.yz); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[11u].w); + r7.y = (r7.y / r7.w); + let v_125 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.w = dot(r8.xzw, v_125.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_126 = dot(r8.xzw, r2.xyz); + r9.x = clamp(vec4(v_126, v_126, v_126, v_126).x, 0.0f, 1.0f); + r7.w = (r7.w * r9.x); + r9.x = (r7.y * r7.w); + let v_127 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_127.xyz, r9.w); + let v_128 = (r0.xyz * r9.xyz); + r9 = vec4(v_128.xyz, r9.w); + let v_129 = fma(r3.xyz, r2.www, r8.xzw); + r8 = vec4(v_129.x, r8.y, v_129.yz); + r9.w = dot(r8.xzw, r8.xzw); + r9.w = inverseSqrt(r9.w); + let v_130 = (r8.xzw * r9.www); + r8 = vec4(v_130.x, r8.y, v_130.yz); + let v_131 = dot(r8.xzw, r4.xyz); + r9.w = clamp(vec4(v_131, v_131, v_131, v_131).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.x = (r9.w * r9.w); + r10.x = (r10.x * r10.x); + r9.w = (r9.w * r10.x); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r7.z); + let v_132 = dot(r8.xzw, r2.xyz); + r8.x = clamp(vec4(v_132, v_132, v_132, v_132).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.y); + r8.x = exp2(r8.x); + r8.x = (r8.x * r9.w); + r7.w = (r7.w * r8.x); + r7.y = (r7.y * r7.w); + r7.y = (r4.w * r7.y); + let v_133 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_133.x, r8.y, v_133.yz); + } + r7.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.y) != 0u)) { + r7.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.y = bitcast((bitcast(r6.w) | bitcast(r7.y))); + let v_134 = bitcast(r7.w); + let v_135 = r7.y; + r6.w = select(r6.w, v_135, (v_134 != 0u)); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_136 = (v_12.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_136.xyz, r10.w); + let v_137 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_137.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w); + let v_138 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_138.xyz, r11.w); + let v_139 = (r11.xyz + v_12.xyz); + r11 = vec4(v_139.xyz, r11.w); + let v_140 = bitcast>(r7.yyy); + let v_141 = r10.xyz; + let v_142 = select(r11.xyz, v_141, (v_140 != vec3())); + r10 = vec4(v_142.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_143 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_143.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_144 = (r7.www * r10.xyz); + r10 = vec4(v_144.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[12u].w); + r7.y = (r7.y / r7.w); + let v_145 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.w = dot(r10.xyz, v_145.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_146 = dot(r10.xyz, r2.xyz); + r9.w = clamp(vec4(v_146, v_146, v_146, v_146).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r7.y * r7.w); + let v_147 = (r9.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_147.xyz, r11.w); + let v_148 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_148.xyz, r9.w); + let v_149 = fma(r3.xyz, r2.www, r10.xyz); + r10 = vec4(v_149.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_150 = (r9.www * r10.xyz); + r10 = vec4(v_150.xyz, r10.w); + let v_151 = dot(r10.xyz, r4.xyz); + r9.w = clamp(vec4(v_151, v_151, v_151, v_151).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r7.z); + let v_152 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_152, v_152, v_152, v_152).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r7.y = (r7.y * r7.w); + r7.y = (r4.w * r7.y); + let v_153 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xzw); + r8 = vec4(v_153.x, r8.y, v_153.yz); + } + } else { + r6.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_154 = (v_12.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_154.xyz, r10.w); + let v_155 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_155.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w); + let v_156 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_156.xyz, r11.w); + let v_157 = (r11.xyz + v_12.xyz); + r11 = vec4(v_157.xyz, r11.w); + let v_158 = bitcast>(r7.yyy); + let v_159 = r10.xyz; + let v_160 = select(r11.xyz, v_159, (v_158 != vec3())); + r10 = vec4(v_160.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_161 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_161.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_162 = (r7.www * r10.xyz); + r10 = vec4(v_162.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[13u].w); + r7.y = (r7.y / r7.w); + let v_163 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.w = dot(r10.xyz, v_163.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_164 = dot(r10.xyz, r2.xyz); + r9.w = clamp(vec4(v_164, v_164, v_164, v_164).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r7.y * r7.w); + let v_165 = (r9.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_165.xyz, r11.w); + let v_166 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_166.xyz, r9.w); + let v_167 = fma(r3.xyz, r2.www, r10.xyz); + r10 = vec4(v_167.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_168 = (r9.www * r10.xyz); + r10 = vec4(v_168.xyz, r10.w); + let v_169 = dot(r10.xyz, r4.xyz); + r9.w = clamp(vec4(v_169, v_169, v_169, v_169).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r7.z); + let v_170 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_170, v_170, v_170, v_170).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r7.y = (r7.y * r7.w); + r7.y = (r4.w * r7.y); + let v_171 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xzw); + r8 = vec4(v_171.x, r8.y, v_171.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_172 = (v_12.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_172.xyz, r10.w); + let v_173 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_173.xyz, r11.w); + r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[22u].wwww)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[22u].w); + let v_174 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.yyy, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_174.xyz, r11.w); + let v_175 = (r11.xyz + v_12.xyz); + r11 = vec4(v_175.xyz, r11.w); + let v_176 = bitcast>(r6.www); + let v_177 = r10.xyz; + let v_178 = select(r11.xyz, v_177, (v_176 != vec3())); + r10 = vec4(v_178.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_179 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_179.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + r7.y = inverseSqrt(r7.y); + let v_180 = (r7.yyy * r10.xyz); + r10 = vec4(v_180.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.y = ((-(cb3_3.tint_symbol_2[14u].wwww)).y + 1.0f); + r7.y = fma(r7.y, r6.w, cb3_3.tint_symbol_2[14u].w); + r6.w = (r6.w / r7.y); + let v_181 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.y = dot(r10.xyz, v_181.xyz); + r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).y, 0.0f, 1.0f); + let v_182 = dot(r10.xyz, r2.xyz); + r7.w = clamp(vec4(v_182, v_182, v_182, v_182).w, 0.0f, 1.0f); + r7.y = (r7.y * r7.w); + r7.w = (r6.w * r7.y); + let v_183 = (r7.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_183.xyz, r11.w); + let v_184 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_184.xyz, r9.w); + let v_185 = fma(r3.xyz, r2.www, r10.xyz); + r3 = vec4(v_185.xyz, r3.w); + r2.w = dot(r3.xyz, r3.xyz); + r2.w = inverseSqrt(r2.w); + let v_186 = (r2.www * r3.xyz); + r3 = vec4(v_186.xyz, r3.w); + let v_187 = dot(r3.xyz, r4.xyz); + r2.w = clamp(vec4(v_187, v_187, v_187, v_187).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r4.x = (r2.w * r2.w); + r4.x = (r4.x * r4.x); + r2.w = (r2.w * r4.x); + r2.w = fma(cb12_12.tint_symbol_4[0u].x, r2.w, r7.z); + let v_188 = dot(r3.xyz, r2.xyz); + r3.x = clamp(vec4(v_188, v_188, v_188, v_188).x, 0.0f, 1.0f); + r3.x = log2(r3.x); + r3.x = (r3.x * r8.y); + r3.x = exp2(r3.x); + r2.w = (r2.w * r3.x); + r2.w = (r7.y * r2.w); + r2.w = (r6.w * r2.w); + r2.w = (r4.w * r2.w); + let v_189 = fma(r2.www, cb3_3.tint_symbol_2[22u].xyz, r8.xzw); + r8 = vec4(v_189.x, r8.y, v_189.yz); + } + } + r2.w = (r7.x * r7.x); + r3.x = (r3.w * r3.w); + let v_190 = (r8.xzw * r3.xxx); + r3 = vec4(v_190.xyz, r3.w); + let v_191 = fma(r2.www, r9.xyz, r3.xyz); + r3 = vec4(v_191.xyz, r3.w); + let v_192 = fma(r5.xyz, r5.www, r3.xyz); + r3 = vec4(v_192.xyz, r3.w); + r1.z = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.z = (r1.z * cb3_3.tint_symbol_2[44u].w); + r1.z = max(r1.z, 0.0f); + let v_193 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.zzz, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_193.xyz, r4.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_194 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.zzz, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_194.xyz, r5.w); + let v_195 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_195.xyz, r5.w); + let v_196 = fma(r4.xyz, r1.www, r5.xyz); + r4 = vec4(v_196.xyz, r4.w); + let v_197 = (r1.yyy * r4.xyz); + r4 = vec4(v_197.xyz, r4.w); + let v_198 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.zzz, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(r1.x, v_198.xyz); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_199 = dot(r5.xyz, r2.xyz); + r2.x = clamp(vec4(v_199, v_199, v_199, v_199).x, 0.0f, 1.0f); + let v_200 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.yzw); + r1 = vec4(r1.x, v_200.xyz); + let v_201 = fma(r1.yzw, r1.xxx, r4.xyz); + r1 = vec4(v_201.xyz, r1.w); + let v_202 = (r7.xxx * r1.xyz); + r1 = vec4(v_202.xyz, r1.w); + let v_203 = fma(r1.xyz, r0.xyz, r3.xyz); + r0 = vec4(v_203.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r6.xyz, r6.xyz); + r1.y = sqrt(r1.x); + let v_204 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_204.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r6.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_205 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_205 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_206 = (r1.xxx * r6.xyz); + r2 = vec4(v_206.xyz, r2.w); + let v_207 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_207, v_207, v_207, v_207).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_208 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_208, v_208, v_208, v_208).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_209 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_209.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_210 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_210.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_211 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_211.xyz); + let v_212 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_212.xyz); + let v_213 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_213.xyz, r3.w); + let v_214 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_214.xyz, r2.w); + let v_215 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_216 = (r2.xyz + v_215.xyz); + r2 = vec4(v_216.xyz, r2.w); + let v_217 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_217.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_218 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_218.xyz, r3.w); + let v_219 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_219.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_220 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_220.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_221 = -(r0.xyzx); + let v_222 = fma(r1.xyz, r2.xxx, v_221.xyz); + r1 = vec4(v_222.xyz, r1.w); + let v_223 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_223.xyz, r1.w); + } else { + r1.w = dot(r6.xyz, r6.xyz); + r2.x = sqrt(r1.w); + let v_224 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_224.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r6.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_225 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_225 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_226 = (r1.www * r6.xyz); + r3 = vec4(v_226.xyz, r3.w); + let v_227 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_227, v_227, v_227, v_227).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_228 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_228, v_228, v_228, v_228).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_229 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_229.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_230 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_230.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_231 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_231.xyz, r3.w); + let v_232 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_232.xyz, r3.w); + let v_233 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_233.xyz, r4.w); + let v_234 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_234.xyz, r3.w); + let v_235 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_236 = (r3.xyz + v_235.xyz); + r3 = vec4(v_236.xyz, r3.w); + let v_237 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_237.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_238 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_238.xyz, r4.w); + let v_239 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_239.xy, r2.z, v_239.z); + let v_240 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_240.xy, r2.z, v_240.z); + let v_241 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_241.xyz, r1.w); + } + let v_242 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_242.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v2.z); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_8 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_243 : vec4) -> tint_symbol_8 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v_243); + return tint_symbol_8(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/f81342ee1fdaa18f.wgsl b/b/8b0b5899ed/shaders/f81342ee1fdaa18f.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..3365586231500574b643514449c2e100ad9dc97b --- /dev/null +++ b/b/8b0b5899ed/shaders/f81342ee1fdaa18f.wgsl @@ -0,0 +1,37 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + r0 = vec4(((v1.xyz + vec3(0.05499999970197677612f))).xyz, r0.w); + let v = (r0.xyz * vec3(0.94786727428436279297f)); + r0 = vec4(v.xyz, r0.w); + let v_1 = log2(r0.xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = (r0.xyz * vec3(2.40000009536743164062f)); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = exp2(r0.xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = bitcast>(select(vec3(), vec3(4294967295u), (vec3(0.04044999927282333374f) >= v1.xyz))); + r1 = vec4(v_4.xyz, r1.w); + r2 = vec4(((v1.xyz * vec3(0.07739938050508499146f))).xyz, r2.w); + let v_5 = bitcast>(r1.xyz); + let v_6 = r2.xyz; + let v_7 = select(r0.xyz, v_6, (v_5 != vec3())); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = sqrt(r0.xyz); + o0 = vec4(v_8.xyz, o0.w); + o0.w = 1.0f; +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f82b8a2395fd05fe.wgsl b/b/8b0b5899ed/shaders/f82b8a2395fd05fe.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..3df54bcfd824d8f70976d0f0cce57602f4bde262 --- /dev/null +++ b/b/8b0b5899ed/shaders/f82b8a2395fd05fe.wgsl @@ -0,0 +1,13 @@ +diagnostic(off, derivative_uniformity); + +var o0 : vec4; + +fn main_inner() { + o0 = vec4(0.5f); +} + +@fragment +fn main() -> @location(0u) vec4 { + main_inner(); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f82f376b72faa662.wgsl b/b/8b0b5899ed/shaders/f82f376b72faa662.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..c5948765abbc719a8758ff53030533e3a4b13acf --- /dev/null +++ b/b/8b0b5899ed/shaders/f82f376b72faa662.wgsl @@ -0,0 +1,156 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb59_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2) { + o0 = v1; + o1 = vec4(v2.xy, o1.zw); + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + r0 = (r0 + cb1_1.tint_symbol[11u]); + o1.z = r0.w; + o1.w = 1.0f; + let v_1 = (v0 + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r1 = vec4(v_1.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r2.x = sqrt(r1.w); + r1.w = inverseSqrt(r1.w); + let v_2 = (r1.www * r1.xyz); + r1 = vec4(v_2.xy, r1.z, v_2.z); + let v_3 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_3.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r1.z = (r1.z * r2.x); + r2.x = (r1.z * cb3_3.tint_symbol_2[52u].z); + r1.z = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.zzzz).z))); + r2.z = (r2.x * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.x = (r2.z / r2.x); + let v_4 = bitcast(r1.z); + r1.z = select(1.0f, r2.x, (v_4 != 0u)); + r2.x = (r2.y * cb3_3.tint_symbol_2[51u].w); + r1.z = (r1.z * r2.x); + r1.z = min(r1.z, 1.0f); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = min(r1.z, 1.0f); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r2.x = fma((-(r1.zzzz)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.z = (r1.z * cb3_3.tint_symbol_2[52u].y); + let v_5 = dot(r1.xyw, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_5, v_5, v_5, v_5).z, 0.0f, 1.0f); + let v_6 = dot(r1.xyw, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_6, v_6, v_6, v_6).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + r1.y = log2(r2.z); + r1.y = (r1.y * cb3_3.tint_symbol_2[53u].w); + r1.y = exp2(r1.y); + let v_7 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_7.xyz, r3.w); + let v_8 = fma(r1.xxx, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_8.xyz, r3.w); + let v_9 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_9.xyz, r4.w); + let v_10 = fma(r1.yyy, r4.xyz, r3.xyz); + r1 = vec4(v_10.xy, r1.z, v_10.z); + let v_11 = -(cb3_3.tint_symbol_2[57u].xyxz); + let v_12 = (r1.xyw + v_11.xyw); + r1 = vec4(v_12.xy, r1.z, v_12.z); + let v_13 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.z = (r2.y * v_13.z); + let v_14 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r2.y + v_14.y); + r2.y = max(r2.y, 0.0f); + let v_15 = (r2.xy * cb3_3.tint_symbol_2[51u].yx); + r2 = vec4(v_15.xy, r2.zw); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + o2.w = clamp(fma(r2.xxxx, r2.yyyy, r1.zzzz).w, 0.0f, 1.0f); + r1.z = (r2.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_16 = fma(r1.zzz, r1.xyw, cb3_3.tint_symbol_2[57u].xyz); + r1 = vec4(v_16.xyz, r1.w); + r3.x = ((-(r1.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r1.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r1.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_17 = fma(r2.xxx, r3.xyz, r1.xyz); + o2 = vec4(v_17.xyz, o2.w); + o3 = r0; + x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]); + let v_18 = &(x0[0u]); + *(v_18) = vec4((*(v_18)).x, vec3()); + o4[0u] = x0[0u].x; + o4[1u] = x0[0u].y; + o4[2u] = x0[0u].z; + o4[3u] = x0[0u].w; + v = vec4(o4[0u], o4[1u], o4[2u], o4[3u]); +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @builtin(position) + o3 : vec4, + @builtin(clip_distances) + o4 : array, + @location(15u) + tint_symbol_3 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2) -> tint_symbol_4 { + main_inner(v0, v1, v2); + return tint_symbol_4(o0, o1, o2, o3, o4, v); +} diff --git a/b/8b0b5899ed/shaders/f82fb3e57cf207b9.consts.json b/b/8b0b5899ed/shaders/f82fb3e57cf207b9.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/f82fb3e57cf207b9.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f82fb3e57cf207b9.wgsl b/b/8b0b5899ed/shaders/f82fb3e57cf207b9.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..760a0f707d216ae682910196c5dbaccdd919c8af --- /dev/null +++ b/b/8b0b5899ed/shaders/f82fb3e57cf207b9.wgsl @@ -0,0 +1,1250 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1 = textureSample(t2, s2, v1.xy.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v5.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r3 = textureSample(t3, s3, v1.xy.xyxx.xy); + let v_9 = (r3.xy * r3.xy); + r3 = vec4(v_9.xy, r3.zw); + r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f); + r0.w = (r0.w * v0.w); + let v_10 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_10.xy, r3.zw); + let v_11 = (r0.xyz * r0.xyz); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = -(v6.xyzx); + let v_13 = (v_12.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_13.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_14 = (r1.yyy * r4.xyz); + r5 = vec4(v_14.xyz, r5.w); + let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_16 = fma(r4.xyz, r1.yyy, v_15.xyz); + r6 = vec4(v_16.xyz, r6.w); + r2.w = dot(r6.xyz, r6.xyz); + r2.w = inverseSqrt(r2.w); + let v_17 = (r2.www * r6.xyz); + r6 = vec4(v_17.xyz, r6.w); + r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].y, -500.0f); + r2.w = max(r2.w, 0.0f); + let v_18 = -(r2.wwww); + r3.z = fma(r3.w, cb12_12.tint_symbol_4[0u].y, v_18.z); + r2.w = (r2.w * 558.0f); + r2.w = fma(r3.z, 3.0f, r2.w); + r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_19 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_19.xyz, r7.w); + let v_20 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz); + r8 = vec4(v_20.xyz, r8.w); + let v_21 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz); + r8 = vec4(v_21.xyz, r8.w); + let v_22 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz); + r8 = vec4(v_22.xyz, r8.w); + let v_23 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r9 = vec4(v_23.xyz, r9.w); + let v_24 = &(x0[0u]); + let v_25 = r9; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r10 = vec4(v_26.xyz, r10.w); + let v_27 = &(x0[1u]); + let v_28 = r10; + *(v_27) = vec4(v_28.xyz, (*(v_27)).w); + let v_29 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r11 = vec4(v_29.xyz, r11.w); + let v_30 = &(x0[2u]); + let v_31 = r11; + *(v_30) = vec4(v_31.xyz, (*(v_30)).w); + let v_32 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r8 = vec4(v_32.xyz, r8.w); + let v_33 = &(x0[3u]); + let v_34 = r8; + *(v_33) = vec4(v_34.xyz, (*(v_33)).w); + let v_35 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_36 = r12; + r12 = vec4(v_36.x, v_35.x, v_36.z, v_35.y); + r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_37 = abs(r11.yyyy); + r4.w = max(v_37.w, abs(r11.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_38 = (bitcast(r4.w) != 0u); + let v_39 = bitcast(v.tint_symbol_6[0i].x); + r4.w = select(bitcast(v.tint_symbol_6[1i].x), v_39, v_38); + let v_40 = abs(r10.yyyy); + r5.w = max(v_40.w, abs(r10.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_41 = bitcast(r5.w); + r4.w = select(r4.w, bitcast(v.tint_symbol_6[2i].x), (v_41 != 0u)); + let v_42 = abs(r9.yyyy); + r5.w = max(v_42.w, abs(r9.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_43 = bitcast(r3.w); + r3.w = select(r4.w, 0.0f, (v_43 != 0u)); + let v_44 = x0[bitcast(r3.w)]; + r9 = vec4(v_44.xyz, r9.w); + r3.w = f32(bitcast(r3.w)); + r4.w = (r3.w + 0.5f); + r4.w = (r4.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r3.w = dot(r10, cb6_6.tint_symbol_5[12u]); + r5.w = dot(r10, cb6_6.tint_symbol_5[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r4.w); + r4.w = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r9.z); + let v_45 = dpdx(r10.xyy); + r11 = vec4(v_45.xy, r11.z, v_45.z); + r11.z = dpdx(r3.w); + let v_46 = dpdy(r10.yxy); + r13 = vec4(v_46.xyz, r13.w); + r13.w = dpdy(r3.w); + let v_47 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_47.xy); + let v_48 = -(r8.zwzz); + let v_49 = fma(r11.xz, r13.xz, v_48.xy); + r14 = vec4(v_49.xy, r14.zw); + r6.w = (1.0f / r14.x); + r7.w = (r11.z * r13.y); + let v_50 = -(r7.wwww); + r14.z = fma(r11.x, r13.w, v_50.z); + let v_51 = (r6.ww * r14.yz); + r8 = vec4(r8.xy, v_51.xy); + let v_52 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_52.xy); + let v_53 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_53.xy); + r3.w = fma((-(r5.wwww)).w, r8.z, r3.w); + r3.w = fma((-(r5.wwww)).w, r8.w, r3.w); + let v_54 = bitcast(r4.w); + let v_55 = r3.w; + r12.z = select(r9.z, v_55, (v_54 != 0u)); + r10.z = 0.0f; + let v_56 = (r10.xyz + r12.ywz); + r9 = vec4(v_56.xyz, r9.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_57.xy, r12.zw); + let v_58 = (r10.xyz + r12.xyz); + r11 = vec4(v_58.xyz, r11.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_59.xy, r12.zw); + let v_60 = (r10.xyz + r12.xyz); + r13 = vec4(v_60.xyz, r13.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_61.xy, r12.zw); + let v_62 = (r10.xyz + r12.xyz); + r14 = vec4(v_62.xyz, r14.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_63.xy, r12.zw); + let v_64 = (r10.xyz + r12.xyz); + r15 = vec4(v_64.xyz, r15.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_65.xy, r12.zw); + let v_66 = (r10.xyz + r12.xyz); + r16 = vec4(v_66.xyz, r16.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_67.xy, r12.zw); + let v_68 = (r10.xyz + r12.xyz); + r17 = vec4(v_68.xyz, r17.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_69.xy, r12.zw); + let v_70 = (r10.xyz + r12.xyz); + r18 = vec4(v_70.xyz, r18.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_71.xy, r12.zw); + let v_72 = (r10.xyz + r12.xyz); + r19 = vec4(v_72.xyz, r19.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_73.xy, r12.zw); + let v_74 = (r10.xyz + r12.xyz); + r20 = vec4(v_74.xyz, r20.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_75.xy, r12.zw); + let v_76 = (r10.xyz + r12.xyz); + r21 = vec4(v_76.xyz, r21.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_77.xy, r12.zw); + let v_78 = (r10.xyz + r12.xyz); + r22 = vec4(v_78.xyz, r22.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_79.xy, r12.zw); + let v_80 = (r10.xyz + r12.xyz); + r23 = vec4(v_80.xyz, r23.w); + let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_81.xy, r12.zw); + let v_82 = (r10.xyz + r12.xyz); + r24 = vec4(v_82.xyz, r24.w); + let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_83.xy, r12.zw); + let v_84 = (r10.xyz + r12.xyz); + r25 = vec4(v_84.xyz, r25.w); + let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_85.xy, r12.zw); + let v_86 = (r10.xyz + r12.xyz); + r10 = vec4(v_86.xyz, r10.w); + let v_87 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_87.xy, r9.z); + let v_88 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_88.xy, r11.z); + let v_89 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_89.xy, r13.z); + let v_90 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_90.xy, r14.z); + let v_91 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_91.xy, r15.z); + let v_92 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_92.xy, r16.z); + let v_93 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_93.xy, r17.z); + let v_94 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_94.xy, r18.z); + let v_95 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_95.xy, r19.z); + let v_96 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_96.xy, r20.z); + let v_97 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_97.xy, r21.z); + let v_98 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_98.xy, r22.z); + let v_99 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_99.xy, r23.z); + let v_100 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_100.xy, r24.z); + let v_101 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_101.xy, r25.z); + let v_102 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_102.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r3.w = dot(r9, vec4(1.0f)); + r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f); + let v_103 = abs(r8.yyyy); + r4.w = max(v_103.w, abs(r8.xxxx).w); + r4.w = clamp(fma(r4.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.z = ((-(r3.zzzz)).z + 1.0f); + r3.z = (r4.w * r3.z); + r3.z = fma(r3.w, 0.0625f, r3.z); + let v_104 = (r3.xyz * r3.xyz); + r3 = vec4(v_104.xyz, r3.w); + r3.z = min(r3.z, 1.0f); + r3.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z); + let v_105 = -(r3.zzzz); + r3.z = fma(r3.w, v_105.z, r3.z); + let v_106 = dot(r2.xyz, v_15.xyz); + r3.w = clamp(vec4(v_106, v_106, v_106, v_106).w, 0.0f, 1.0f); + let v_107 = dot(r5.xyz, r2.xyz); + r8.x = clamp(vec4(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f); + let v_108 = dot(r6.xyz, v_15.xyz); + r8.y = clamp(vec4(v_108, v_108, v_108, v_108).y, 0.0f, 1.0f); + let v_109 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r8 = vec4(v_109.xy, r8.zw); + let v_110 = (r8.xy * r8.xy); + r8 = vec4(r8.xy, v_110.xy); + let v_111 = (r8.zw * r8.zw); + r8 = vec4(r8.xy, v_111.xy); + let v_112 = (r8.xy * r8.zw); + r8 = vec4(v_112.xy, r8.zw); + r4.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_113 = fma(cb12_12.tint_symbol_4[0u].xx, r8.xy, r4.ww); + r8 = vec4(v_113.xy, r8.zw); + let v_114 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(r8.xy, v_114.xy); + r5.w = (r8.z * 0.125f); + r6.w = fma((-(r1.xxxx)).w, r8.x, 1.0f); + r6.x = dot(r2.xyz, r6.xyz); + r6.x = clamp(((r6.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r8.w); + r6.x = exp2(r6.x); + r6.x = (r8.y * r6.x); + r6.x = (r5.w * r6.x); + r6.x = (r1.x * r6.x); + r6.x = (r3.w * r6.x); + r3.w = (r3.w * r6.w); + let v_115 = fma(r0.xyz, r3.www, r6.xxx); + r6 = vec4(v_115.xyz, r6.w); + let v_116 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_116.xyz, r6.w); + r3.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.w) != 0u)) { + r9 = vec4(r9.x, vec3()); + r8 = vec4(vec3(), r8.w); + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_117 = (v_12.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_117.xyz, r8.w); + let v_118 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_118.xyz, r9.w); + r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w); + let v_119 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_119.xyz, r9.w); + let v_120 = (r9.xyz + v_12.xyz); + r9 = vec4(v_120.xyz, r9.w); + let v_121 = bitcast>(r7.www); + let v_122 = r8.xyz; + let v_123 = select(r9.xyz, v_122, (v_121 != vec3())); + r8 = vec4(v_123.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + let v_124 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_124.xyz, r8.w); + r9.x = dot(r8.xyz, r8.xyz); + r9.x = inverseSqrt(r9.x); + let v_125 = (r8.xyz * r9.xxx); + r8 = vec4(v_125.xyz, r8.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[11u].w); + r7.w = (r7.w / r9.x); + let v_126 = -(cb3_3.tint_symbol_2[11u].xyzx); + r9.x = dot(r8.xyz, v_126.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_127 = dot(r8.xyz, r2.xyz); + r9.y = clamp(vec4(v_127, v_127, v_127, v_127).y, 0.0f, 1.0f); + r9.x = (r9.x * r9.y); + r9.y = (r7.w * r9.x); + let v_128 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(r9.x, v_128.xyz); + let v_129 = (r0.xyz * r9.yzw); + r9 = vec4(r9.x, v_129.xyz); + let v_130 = fma(r4.xyz, r1.yyy, r8.xyz); + r8 = vec4(v_130.xyz, r8.w); + r10.x = dot(r8.xyz, r8.xyz); + r10.x = inverseSqrt(r10.x); + let v_131 = (r8.xyz * r10.xxx); + r8 = vec4(v_131.xyz, r8.w); + let v_132 = dot(r8.xyz, r5.xyz); + r10.x = clamp(vec4(v_132, v_132, v_132, v_132).x, 0.0f, 1.0f); + r10.x = ((-(r10.xxxx)).x + 1.0f); + r10.y = (r10.x * r10.x); + r10.y = (r10.y * r10.y); + r10.x = (r10.y * r10.x); + r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r4.w); + let v_133 = dot(r8.xyz, r2.xyz); + r8.x = clamp(vec4(v_133, v_133, v_133, v_133).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.w); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.x); + r8.x = (r9.x * r8.x); + r7.w = (r7.w * r8.x); + r7.w = (r5.w * r7.w); + let v_134 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_134.xyz, r8.w); + } + r7.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.w) != 0u)) { + r9.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + let v_135 = bitcast(r9.x); + let v_136 = r7.w; + r3.w = select(r3.w, v_136, (v_135 != 0u)); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_137 = (v_12.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_137.xyz, r10.w); + let v_138 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_138.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w); + let v_139 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_139.xyz, r11.w); + let v_140 = (r11.xyz + v_12.xyz); + r11 = vec4(v_140.xyz, r11.w); + let v_141 = bitcast>(r7.www); + let v_142 = r10.xyz; + let v_143 = select(r11.xyz, v_142, (v_141 != vec3())); + r10 = vec4(v_143.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_144 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_144.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_145 = (r9.xxx * r10.xyz); + r10 = vec4(v_145.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[12u].w); + r7.w = (r7.w / r9.x); + let v_146 = -(cb3_3.tint_symbol_2[12u].xyzx); + r9.x = dot(r10.xyz, v_146.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f); + let v_147 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_147, v_147, v_147, v_147).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_148 = (r10.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_148.xyz, r11.w); + let v_149 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_149.xyz); + let v_150 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_150.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_151 = (r10.www * r10.xyz); + r10 = vec4(v_151.xyz, r10.w); + let v_152 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_153 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_153, v_153, v_153, v_153).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_154 = fma(r7.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_154.xyz, r8.w); + } + } else { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_155 = (v_12.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_155.xyz, r10.w); + let v_156 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_156.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w); + let v_157 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_157.xyz, r11.w); + let v_158 = (r11.xyz + v_12.xyz); + r11 = vec4(v_158.xyz, r11.w); + let v_159 = bitcast>(r7.www); + let v_160 = r10.xyz; + let v_161 = select(r11.xyz, v_160, (v_159 != vec3())); + r10 = vec4(v_161.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_162 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_162.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_163 = (r9.xxx * r10.xyz); + r10 = vec4(v_163.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[13u].w); + r7.w = (r7.w / r9.x); + let v_164 = -(cb3_3.tint_symbol_2[13u].xyzx); + r9.x = dot(r10.xyz, v_164.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f); + let v_165 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_165, v_165, v_165, v_165).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_166 = (r10.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_166.xyz, r11.w); + let v_167 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_167.xyz); + let v_168 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_168.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_169 = (r10.www * r10.xyz); + r10 = vec4(v_169.xyz, r10.w); + let v_170 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_170, v_170, v_170, v_170).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_171 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_171, v_171, v_171, v_171).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_172 = fma(r7.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_172.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_173 = (v_12.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_173.xyz, r10.w); + let v_174 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_174.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[22u].w); + let v_175 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.xxx, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_175.xyz, r11.w); + let v_176 = (r11.xyz + v_12.xyz); + r11 = vec4(v_176.xyz, r11.w); + let v_177 = bitcast>(r7.www); + let v_178 = r10.xyz; + let v_179 = select(r11.xyz, v_178, (v_177 != vec3())); + r10 = vec4(v_179.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_180 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_180.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_181 = (r9.xxx * r10.xyz); + r10 = vec4(v_181.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[14u].w); + r7.w = (r7.w / r9.x); + let v_182 = -(cb3_3.tint_symbol_2[14u].xyzx); + r9.x = dot(r10.xyz, v_182.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f); + let v_183 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_183, v_183, v_183, v_183).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_184 = (r10.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_184.xyz, r11.w); + let v_185 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_185.xyz); + let v_186 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_186.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_187 = (r10.www * r10.xyz); + r10 = vec4(v_187.xyz, r10.w); + let v_188 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_188, v_188, v_188, v_188).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_189 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_189, v_189, v_189, v_189).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_190 = fma(r7.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_190.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_191 = (v_12.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_191.xyz, r10.w); + let v_192 = (v6.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_192.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[23u].w); + let v_193 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.xxx, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_193.xyz, r11.w); + let v_194 = (r11.xyz + v_12.xyz); + r11 = vec4(v_194.xyz, r11.w); + let v_195 = bitcast>(r7.www); + let v_196 = r10.xyz; + let v_197 = select(r11.xyz, v_196, (v_195 != vec3())); + r10 = vec4(v_197.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_198 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_198.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_199 = (r9.xxx * r10.xyz); + r10 = vec4(v_199.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[15u].w); + r7.w = (r7.w / r9.x); + let v_200 = -(cb3_3.tint_symbol_2[15u].xyzx); + r9.x = dot(r10.xyz, v_200.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f); + let v_201 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_201, v_201, v_201, v_201).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_202 = (r10.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_202.xyz, r11.w); + let v_203 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_203.xyz); + let v_204 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_204.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_205 = (r10.www * r10.xyz); + r10 = vec4(v_205.xyz, r10.w); + let v_206 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_206, v_206, v_206, v_206).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_207 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_207, v_207, v_207, v_207).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_208 = fma(r7.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz); + r8 = vec4(v_208.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_209 = (v_12.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_209.xyz, r10.w); + let v_210 = (v6.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_210.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[24u].w); + let v_211 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.xxx, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_211.xyz, r11.w); + let v_212 = (r11.xyz + v_12.xyz); + r11 = vec4(v_212.xyz, r11.w); + let v_213 = bitcast>(r7.www); + let v_214 = r10.xyz; + let v_215 = select(r11.xyz, v_214, (v_213 != vec3())); + r10 = vec4(v_215.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_216 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_216.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_217 = (r9.xxx * r10.xyz); + r10 = vec4(v_217.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[16u].w); + r7.w = (r7.w / r9.x); + let v_218 = -(cb3_3.tint_symbol_2[16u].xyzx); + r9.x = dot(r10.xyz, v_218.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f); + let v_219 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_219, v_219, v_219, v_219).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_220 = (r10.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_220.xyz, r11.w); + let v_221 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_221.xyz); + let v_222 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_222.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_223 = (r10.www * r10.xyz); + r10 = vec4(v_223.xyz, r10.w); + let v_224 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_224, v_224, v_224, v_224).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_225 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_225, v_225, v_225, v_225).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_226 = fma(r7.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz); + r8 = vec4(v_226.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_227 = (v_12.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_227.xyz, r10.w); + let v_228 = (v6.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_228.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[25u].w); + let v_229 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.xxx, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_229.xyz, r11.w); + let v_230 = (r11.xyz + v_12.xyz); + r11 = vec4(v_230.xyz, r11.w); + let v_231 = bitcast>(r7.www); + let v_232 = r10.xyz; + let v_233 = select(r11.xyz, v_232, (v_231 != vec3())); + r10 = vec4(v_233.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_234 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_234.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_235 = (r9.xxx * r10.xyz); + r10 = vec4(v_235.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[17u].w); + r7.w = (r7.w / r9.x); + let v_236 = -(cb3_3.tint_symbol_2[17u].xyzx); + r9.x = dot(r10.xyz, v_236.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f); + let v_237 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_237, v_237, v_237, v_237).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_238 = (r10.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_238.xyz, r11.w); + let v_239 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_239.xyz); + let v_240 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_240.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_241 = (r10.www * r10.xyz); + r10 = vec4(v_241.xyz, r10.w); + let v_242 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_242, v_242, v_242, v_242).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_243 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_243, v_243, v_243, v_243).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_244 = fma(r7.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz); + r8 = vec4(v_244.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_245 = (v_12.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_245.xyz, r10.w); + let v_246 = (v6.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_246.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[26u].w); + let v_247 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.www, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_247.xyz, r11.w); + let v_248 = (r11.xyz + v_12.xyz); + r11 = vec4(v_248.xyz, r11.w); + let v_249 = bitcast>(r3.www); + let v_250 = r10.xyz; + let v_251 = select(r11.xyz, v_250, (v_249 != vec3())); + r10 = vec4(v_251.xyz, r10.w); + r3.w = dot(r10.xyz, r10.xyz); + let v_252 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_252.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_253 = (r7.www * r10.xyz); + r10 = vec4(v_253.xyz, r10.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r3.w, cb3_3.tint_symbol_2[18u].w); + r3.w = (r3.w / r7.w); + let v_254 = -(cb3_3.tint_symbol_2[18u].xyzx); + r7.w = dot(r10.xyz, v_254.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_255 = dot(r10.xyz, r2.xyz); + r9.x = clamp(vec4(v_255, v_255, v_255, v_255).x, 0.0f, 1.0f); + r7.w = (r7.w * r9.x); + r9.x = (r3.w * r7.w); + let v_256 = (r9.xxx * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_256.xyz, r11.w); + let v_257 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_257.xyz); + let v_258 = fma(r4.xyz, r1.yyy, r10.xyz); + r4 = vec4(v_258.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_259 = (r1.yyy * r4.xyz); + r4 = vec4(v_259.xyz, r4.w); + let v_260 = dot(r4.xyz, r5.xyz); + r1.y = clamp(vec4(v_260, v_260, v_260, v_260).y, 0.0f, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r9.x = (r1.y * r1.y); + r9.x = (r9.x * r9.x); + r1.y = (r1.y * r9.x); + r1.y = fma(cb12_12.tint_symbol_4[0u].x, r1.y, r4.w); + let v_261 = dot(r4.xyz, r2.xyz); + r4.x = clamp(vec4(v_261, v_261, v_261, v_261).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r8.w); + r4.x = exp2(r4.x); + r1.y = (r1.y * r4.x); + r1.y = (r7.w * r1.y); + r1.y = (r3.w * r1.y); + r1.y = (r5.w * r1.y); + let v_262 = fma(r1.yyy, cb3_3.tint_symbol_2[26u].xyz, r8.xyz); + r8 = vec4(v_262.xyz, r8.w); + } + } + r1.y = (r6.w * r6.w); + r1.x = (r1.x * r1.x); + let v_263 = (r8.xyz * r1.xxx); + r4 = vec4(v_263.xyz, r4.w); + let v_264 = fma(r1.yyy, r9.yzw, r4.xyz); + r4 = vec4(v_264.xyz, r4.w); + let v_265 = fma(r6.xyz, r3.zzz, r4.xyz); + r4 = vec4(v_265.xyz, r4.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_266 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r1 = vec4(r1.x, v_266.xyz); + r3.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_267 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_267.xyz, r6.w); + let v_268 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_268.xyz, r6.w); + let v_269 = fma(r1.yzw, r3.zzz, r6.xyz); + r1 = vec4(r1.x, v_269.xyz); + let v_270 = (r3.yyy * r1.yzw); + r1 = vec4(r1.x, v_270.xyz); + let v_271 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_271.xyz, r6.w); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_272 = dot(r8.xyz, r2.xyz); + r1.x = clamp(vec4(v_272, v_272, v_272, v_272).x, 0.0f, 1.0f); + let v_273 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz); + r6 = vec4(v_273.xyz, r6.w); + let v_274 = fma(r6.xyz, r3.xxx, r1.yzw); + r1 = vec4(v_274.xyz, r1.w); + let v_275 = (r6.www * r1.xyz); + r1 = vec4(v_275.xyz, r1.w); + let v_276 = fma(r1.xyz, r0.xyz, r4.xyz); + r0 = vec4(v_276.xyz, r0.w); + r1.x = ((-(r6.wwww)).x + 1.0f); + r1.y = dot((-(r5.xyzx)).xyz, r2.xyz); + r1.y = (r1.y + r1.y); + let v_277 = -(r1.yyyy); + let v_278 = -(r5.xxyz); + let v_279 = fma(r2.xyz, v_277.yzw, v_278.yzw); + r1 = vec4(r1.x, v_279.xyz); + let v_280 = clamp(((r2.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r2 = vec4(v_280.xy, r2.zw); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r2.w = (r2.x * cb5_5.tint_symbol_3[6u].z); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r2.z))); + r3.z = fma(r2.x, cb5_5.tint_symbol_3[6u].z, -5.0f); + r2.x = (r2.x * r2.x); + r2.x = fma(r2.x, 5.0f, r2.z); + let v_281 = bitcast(r2.w); + let v_282 = r3.z; + r2.x = select(r2.x, v_282, (v_281 != 0u)); + let v_283 = (r1.yzy * vec3(-0.25f, 0.5f, 0.25f)); + r4 = vec4(v_283.xyz, r4.w); + r1.y = (abs(r1.wwww).y + 1.0f); + let v_284 = (r4.xyz / r1.yyy); + r4 = vec4(v_284.xyz, r4.w); + let v_285 = ((-(r4.xyzx)).xyz + vec3(0.75f, 0.5f, 0.25f)); + r4 = vec4(v_285.xyz, r4.w); + r1.y = bitcast(select(0u, 4294967295u, (0.0f < r1.w))); + let v_286 = bitcast>(r1.yy); + let v_287 = r4.xy; + let v_288 = select(r4.zy, v_287, (v_286 != vec2())); + let v_289 = r1; + r1 = vec4(v_289.x, v_288.xy, v_289.w); + let v_290 = r2.x; + r4 = textureSampleLevel(t1, s1, r1.yzyy.xy, v_290); + r1.y = max(r3.y, r3.x); + let v_291 = (r1.yyy * r4.xyz); + r1 = vec4(r1.x, v_291.xyz); + let v_292 = (r2.yyy * r1.yzw); + r2 = vec4(v_292.xyz, r2.w); + let v_293 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_293.xyz, r2.w); + let v_294 = fma(r1.yzw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(r1.x, v_294.xyz); + let v_295 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_295.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r7.xyz, r7.xyz); + r1.x = sqrt(r0.w); + let v_296 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_296.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r7.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_297 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_297 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_298 = (r0.www * r7.xyz); + r2 = vec4(v_298.xyz, r2.w); + let v_299 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_299, v_299, v_299, v_299).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_300 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_300, v_300, v_300, v_300).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_301 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_301.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_302 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_302.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_303 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_303.xyz, r2.w); + let v_304 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_304.xyz, r2.w); + let v_305 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_305.xyz, r3.w); + let v_306 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_306.xyz, r2.w); + let v_307 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_308 = (r2.xyz + v_307.xyz); + r2 = vec4(v_308.xyz, r2.w); + let v_309 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_309.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_310 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_310.xyz, r3.w); + let v_311 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_311.xy, r1.z, v_311.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_312 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_312.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_313 = -(r0.xyxz); + let v_314 = fma(r1.xyw, r0.www, v_313.xyw); + r1 = vec4(v_314.xy, r1.z, v_314.z); + let v_315 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_315.xyz, r1.w); + } else { + r0.w = dot(r7.xyz, r7.xyz); + r1.w = sqrt(r0.w); + let v_316 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_316.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r7.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_317 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_317 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_318 = (r0.www * r7.xyz); + r3 = vec4(v_318.xyz, r3.w); + let v_319 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_319, v_319, v_319, v_319).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_320 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_320, v_320, v_320, v_320).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_321 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_321.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_322 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_322.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_323 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_323.xyz, r3.w); + let v_324 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_324.xyz, r3.w); + let v_325 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_325.xyz, r4.w); + let v_326 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_326.xyz, r3.w); + let v_327 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_328 = (r3.xyz + v_327.xyz); + r3 = vec4(v_328.xyz, r3.w); + let v_329 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_329.x, r2.y, v_329.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_330 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_330.xyz, r3.w); + let v_331 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_331.x, r2.y, v_331.yz); + let v_332 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_332.x, r2.y, v_332.yz); + let v_333 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_333.xyz, r1.w); + } + let v_334 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_334.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_335 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v4, v5, v6, v_335); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f84350ac140338c3.wgsl b/b/8b0b5899ed/shaders/f84350ac140338c3.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..419fda7865e148e1f5c05f6c73504e8c70515b2a --- /dev/null +++ b/b/8b0b5899ed/shaders/f84350ac140338c3.wgsl @@ -0,0 +1,33 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +@group(1u) @binding(31u) var s15 : sampler; + +@group(1u) @binding(47u) var t15 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + r0 = (v1.xyxy + vec4(-0.5f, -0.5f, 0.5f, -0.5f)); + r1 = textureSample(t15, s15, r0.xyxx.xy); + r0 = textureSample(t15, s15, r0.zwzz.xy); + r1.y = r0.x; + r0 = (v1.xyxy + vec4(-0.5f, 0.5f, 0.5f, 0.5f)); + r2 = textureSample(t15, s15, r0.xyxx.xy); + r0 = textureSample(t15, s15, r0.zwzz.xy); + r2.y = r0.x; + let v = max(r1.xy, r2.xy); + r0 = vec4(v.xy, r0.zw); + o0 = max(r0.yyyy, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f84ea1df12451a58.wgsl b/b/8b0b5899ed/shaders/f84ea1df12451a58.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..1cc03d2e1998810813b01c7a08a364e326e0a461 --- /dev/null +++ b/b/8b0b5899ed/shaders/f84ea1df12451a58.wgsl @@ -0,0 +1,177 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb17_struct { + tint_symbol_2 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_3 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb1_struct_1 { + tint_symbol_4 : array, 1u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb1_struct_1; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : vec4; + +var o8 : vec4; + +var o9 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec2, v6 : vec3, v7 : vec4) { + let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = (r0.xyz + cb1_1.tint_symbol[3u].xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = r0; + o7 = vec4(v_6.xyz, o7.w); + r0.x = dot(r1.xyz, r1.xyz); + o4 = r1.xyz.xyzx; + r0.x = (r0.x * 0.00000399999998990097f); + r0.x = min(r0.x, 1.0f); + r0.y = ((-(r0.xxxx)).y + 1.0f); + let v_7 = -(cb2_2.tint_symbol_2[16u].zzzz); + let v_8 = clamp(((r0.xyxx + v_7)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_8.xy, r0.zw); + r0.z = (cb3_3.tint_symbol_3[49u].w + -1.0f); + let v_9 = fma(r0.xy, r0.zz, vec2(1.0f)); + r0 = vec4(v_9.xy, r0.zw); + let v_10 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2(), vec2(1.0f)); + o0 = vec4(v_10.xy, o0.zw); + o0 = vec4(o0.xy, v1.zw); + r0.x = v1.z; + r0.y = cb13_13.tint_symbol_4[0u].x; + o1 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f); + o2 = vec4(v2.xy, o2.zw); + o2 = vec4(o2.xy, v3.xy); + r0.x = dot(v6, v6); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f))); + let v_11 = select(v6, vec3(0.0f, 0.0f, 1.0f), (bitcast>(r0.xxx) != vec3())); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = (r0.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_12.xyz, r1.w); + let v_13 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r0 = vec4(v_13.xy, r0.z, v_13.z); + let v_14 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw); + r0 = vec4(v_14.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_15 = (r0.www * r0.xyz); + r0 = vec4(v_15.xyz, r0.w); + let v_16 = r0; + o3 = vec4(v_16.xyz, o3.w); + r1 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r1 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r1); + r1 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r1); + r1 = (r1 + cb1_1.tint_symbol[11u]); + o3.w = r1.w; + let v_17 = (v7.yyy * cb1_1.tint_symbol[1u].xyz); + r2 = vec4(v_17.xyz, r2.w); + let v_18 = fma(v7.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz); + r2 = vec4(v_18.xyz, r2.w); + let v_19 = fma(v7.zzz, cb1_1.tint_symbol[2u].xyz, r2.xyz); + r2 = vec4(v_19.xyz, r2.w); + o5 = r2.xyz.xyzx; + let v_20 = (r0.yzx * r2.zxy); + r3 = vec4(v_20.xyz, r3.w); + let v_21 = -(r3.xyzx); + let v_22 = fma(r2.yzx, r0.zxy, v_21.xyz); + r0 = vec4(v_22.xyz, r0.w); + o6 = ((r0.xyz * v7.www)).xyzx; + o7.w = 1.0f; + o8 = r1; + x0[0u].x = dot(r1, cb0_0.tint_symbol_1[0u]); + let v_23 = &(x0[0u]); + *(v_23) = vec4((*(v_23)).x, vec3()); + o9[0u] = x0[0u].x; + o9[1u] = x0[0u].y; + o9[2u] = x0[0u].z; + o9[3u] = x0[0u].w; + v = vec4(o9[0u], o9[1u], o9[2u], o9[3u]); +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, + @location(7u) + o7 : vec4, + @builtin(position) + o8 : vec4, + @builtin(clip_distances) + o9 : array, + @location(15u) + tint_symbol_5 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec2, @location(6u) v6 : vec3, @location(7u) v7 : vec4) -> tint_symbol_6 { + main_inner(v0, v1, v2, v3, v6, v7); + return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6, o7, o8, o9, v); +} diff --git a/b/8b0b5899ed/shaders/f8529bc66d18fa5d.wgsl b/b/8b0b5899ed/shaders/f8529bc66d18fa5d.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..bcf292b8378f00c0285caca49dd4bfbf39ba83cb --- /dev/null +++ b/b/8b0b5899ed/shaders/f8529bc66d18fa5d.wgsl @@ -0,0 +1,1865 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +struct cb15_struct { + tint_symbol : array, 15u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb15_struct; + +struct cb7_struct { + tint_symbol_1 : array, 7u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb7_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +var v0 : vec4; + +var o0 : vec4; + +fn main_inner(v : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = (v0.xy * cb12_12.tint_symbol_1[2u].zw); + r0 = vec4(v_2.xy, r0.zw); + r1 = textureSampleLevel(t3, s3, r0.xyxx.xy, 0.0f); + let v_3 = fma(r1.xyz, vec3(2.0f), vec3(-1.0f)); + r1 = vec4(v_3.xyz, r1.w); + r2.x = dot(cb1_1.tint_symbol[12u].xyz, r1.xyz); + r2.y = dot(cb1_1.tint_symbol[13u].xyz, r1.xyz); + r2.z = dot(cb1_1.tint_symbol[14u].xyz, r1.xyz); + let v_4 = (r2.xyz * vec3(1.0f, 1.0f, -1.0f)); + r1 = vec4(v_4.xyz, r1.w); + r0.z = dot(r1.xyz, r1.xyz); + r0.z = inverseSqrt(r0.z); + let v_5 = (r0.zzz * r1.xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = (r1.xyz * cb12_12.tint_symbol_1[3u].www); + r2 = vec4(v_6.xyz, r2.w); + let v_7 = (r1.xyz * vec3(1.0f, -1.0f, 1.0f)); + r1 = vec4(v_7.xyz, r1.w); + r3.z = 1.0f; + let v_8 = fma(r0.xy, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r0 = vec4(r0.xy, v_8.xy); + r4 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f); + let v_9 = (r0.zw + vec2(-1.0f)); + r0 = vec4(v_9.xy, r0.zw); + let v_10 = (r0.xy * cb12_12.tint_symbol_1[0u].xy); + r3 = vec4(v_10.xy, r3.zw); + r0.x = (cb12_12.tint_symbol_1[0u].w + 1.0f); + r0.y = ((-(r4.xxxx)).y + r0.x); + r0.y = (cb12_12.tint_symbol_1[0u].z / r0.y); + let v_11 = fma(r3.xyz, r0.yyy, r2.xyz); + r0 = vec4(r0.x, v_11.xyz); + r2.z = 1.0f; + r1.w = (cb12_12.tint_symbol_1[6u].y / r0.w); + r1.w = (r1.w * cb12_12.tint_symbol_1[2u].x); + r1.w = fma(r1.w, 0.10000000149011611938f, -2.0f); + r1.w = fma(cb12_12.tint_symbol_1[6u].x, r1.w, 2.0f); + r3 = (r1.wwww * vec4(-9.0f, 4.0f, -9.0f, -3.0f)); + r2.w = fma(r0.y, r0.z, r0.w); + r2.w = (r2.w * 100000.0f); + let v_12 = r2.wwww; + r4.x = sin(v_12.x); + r5.x = cos(v_12.x); + let v_13 = (r3.xw * r4.xx); + let v_14 = r6; + r6 = vec4(v_13.x, v_14.y, v_13.y, v_14.w); + let v_15 = (r3.xw * r5.xx); + let v_16 = r6; + r6 = vec4(v_16.x, v_15.x, v_16.z, v_15.y); + r7 = (r6 + v0.xyxy); + r6 = (-(r6) + v0.xyxy); + r6 = (r6 * cb12_12.tint_symbol_1[2u].zwzw); + r7 = (r7 * cb12_12.tint_symbol_1[2u].zwzw); + r8 = textureSampleLevel(t2, s2, r7.xyxx.xy, 0.0f); + let v_17 = -(r8.xxxx); + r2.w = (r0.x + v_17.w); + r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w); + r8 = fma(r7, vec4(2.0f), cb12_12.tint_symbol_1[1u].xyxy); + r8 = (r8 + vec4(-1.0f)); + let v_18 = (r8.xy * cb12_12.tint_symbol_1[0u].xy); + r2 = vec4(v_18.xy, r2.zw); + let v_19 = (r8.zw * cb12_12.tint_symbol_1[0u].xy); + r8 = vec4(v_19.xy, r8.zw); + r9 = textureSampleLevel(t3, s3, r7.xyxx.xy, 0.0f); + let v_20 = fma(r9.xyz, vec3(2.0f), vec3(-1.0f)); + r4 = vec4(r4.x, v_20.xyz); + r9.x = dot(cb1_1.tint_symbol[12u].xyz, r4.yzw); + r9.y = dot(cb1_1.tint_symbol[13u].xyz, r4.yzw); + r9.z = dot(cb1_1.tint_symbol[14u].xyz, r4.yzw); + r10.x = 1.0f; + r10.z = cb12_12.tint_symbol_1[3u].w; + let v_21 = (r9.xyz * r10.xxz); + r4 = vec4(r4.x, v_21.xyz); + r9.x = cb12_12.tint_symbol_1[3u].w; + r9.z = -1.0f; + let v_22 = (r4.yzw * r9.xxz); + r4 = vec4(r4.x, v_22.xyz); + let v_23 = fma(r2.xyz, r2.www, r4.yzw); + r2 = vec4(v_23.xyz, r2.w); + let v_24 = ((-(r0.yzwy)).xyz + r2.xyz); + r2 = vec4(v_24.xyz, r2.w); + r2.w = dot(r1.xyz, r2.xyz); + let v_25 = fma((-(r2.wwww)).yzw, r1.xyz, r2.xyz); + r4 = vec4(r4.x, v_25.xyz); + r3.x = bitcast(select(0u, 4294967295u, (r2.w < 0.0f))); + let v_26 = bitcast>(r3.xxx); + let v_27 = r4.yzw; + let v_28 = select(r2.xyz, v_27, (v_26 != vec3())); + r2 = vec4(v_28.xyz, r2.w); + r3.w = dot(r2.xyz, r2.xyz); + r4.y = sqrt(r3.w); + r11.x = sqrt(r3.w); + r2.w = (r2.w / r4.y); + r2.w = (r2.w + 1.0f); + let v_29 = bitcast(r3.x); + r2.w = select(1.0f, r2.w, (v_29 != 0u)); + r12.z = 1.0f; + r13 = textureSampleLevel(t2, s2, r6.xyxx.xy, 0.0f); + let v_30 = -(r13.xxxx); + r3.x = (r0.x + v_30.x); + r3.x = (cb12_12.tint_symbol_1[0u].z / r3.x); + r13 = fma(r6, vec4(2.0f), cb12_12.tint_symbol_1[1u].xyxy); + r13 = (r13 + vec4(-1.0f)); + r13 = (r13.zwxy * cb12_12.tint_symbol_1[0u].xyxy); + let v_31 = r13; + r12 = vec4(v_31.zw, r12.zw); + r14 = textureSampleLevel(t3, s3, r6.xyxx.xy, 0.0f); + let v_32 = fma(r14.xyz, vec3(2.0f), vec3(-1.0f)); + r4 = vec4(r4.x, v_32.xyz); + r14.x = dot(cb1_1.tint_symbol[12u].xyz, r4.yzw); + r14.y = dot(cb1_1.tint_symbol[13u].xyz, r4.yzw); + r14.z = dot(cb1_1.tint_symbol[14u].xyz, r4.yzw); + let v_33 = (r10.xxz * r14.xyz); + r4 = vec4(r4.x, v_33.xyz); + let v_34 = (r9.xxz * r4.yzw); + r4 = vec4(r4.x, v_34.xyz); + let v_35 = fma(r12.xyz, r3.xxx, r4.yzw); + r4 = vec4(r4.x, v_35.xyz); + let v_36 = ((-(r0.yyzw)).yzw + r4.yzw); + r4 = vec4(r4.x, v_36.xyz); + r3.x = dot(r1.xyz, r4.yzw); + let v_37 = fma((-(r3.xxxx)).yzw, r1.xyz, r4.yzw); + r5 = vec4(r5.x, v_37.xyz); + r3.w = bitcast(select(0u, 4294967295u, (r3.x < 0.0f))); + let v_38 = bitcast>(r3.www); + let v_39 = r5.yzw; + let v_40 = select(r4.yzw, v_39, (v_38 != vec3())); + r4 = vec4(r4.x, v_40.xyz); + r5.y = dot(r4.yzw, r4.yzw); + r2.x = dot(r2.xyz, r4.yzw); + r2.y = sqrt(r5.y); + r11.y = sqrt(r5.y); + r2.y = (r3.x / r2.y); + r2.y = (r2.y + r2.w); + let v_41 = bitcast(r3.w); + let v_42 = r2.y; + r2.y = select(r2.w, v_42, (v_41 != 0u)); + r2.y = max(r2.y, 0.0f); + let v_43 = cb12_12.tint_symbol_1[3u]; + r11 = vec4(r11.xy, v_43.xy); + r12 = (r11.xyzz / r11.wwxy); + r2.z = (r11.y * r11.x); + r2.x = (r2.x / r2.z); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.x = fma((-(r2.xxxx)).x, 0.5f, 1.0f); + r2.x = max(r2.x, 0.0f); + r11 = min(r12, vec4(1.0f)); + r2.z = (r11.y * r11.x); + r2.z = (r11.z * r2.z); + r2.z = (r11.w * r2.z); + r2.z = log2(r2.z); + r2.z = (r2.z * cb12_12.tint_symbol_1[6u].z); + r2.z = exp2(r2.z); + r2.w = (r2.z * r2.y); + r2.y = fma(r2.y, r2.z, cb12_12.tint_symbol_1[6u].w); + r11.z = 1.0f; + r12.z = r4.x; + r12.y = r5.x; + r12.x = (-(r4.xxxx)).x; + r4.x = dot(r12.yz, r3.yz); + r4.y = dot(r12.xy, r3.yz); + let v_44 = (r4.xy + v0.xy); + r3 = vec4(v_44.xy, r3.zw); + let v_45 = ((-(r4.xxxy)).zw + v0.xy); + r3 = vec4(r3.xy, v_45.xy); + r3 = (r3 * cb12_12.tint_symbol_1[2u].zwzw); + r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f); + let v_46 = -(r4.xxxx); + r2.z = (r0.x + v_46.z); + r2.z = (cb12_12.tint_symbol_1[0u].z / r2.z); + let v_47 = fma(r3.xy, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r4 = vec4(v_47.xy, r4.zw); + r5 = textureSampleLevel(t3, s3, r3.xyxx.xy, 0.0f); + let v_48 = fma(r5.xyz, vec3(2.0f), vec3(-1.0f)); + r5 = vec4(v_48.xyz, r5.w); + let v_49 = (r4.xy + vec2(-1.0f)); + r3 = vec4(v_49.xy, r3.zw); + let v_50 = (r3.xy * cb12_12.tint_symbol_1[0u].xy); + r11 = vec4(v_50.xy, r11.zw); + r4.x = dot(cb1_1.tint_symbol[12u].xyz, r5.xyz); + r4.y = dot(cb1_1.tint_symbol[13u].xyz, r5.xyz); + r4.z = dot(cb1_1.tint_symbol[14u].xyz, r5.xyz); + let v_51 = (r10.xxz * r4.xyz); + r4 = vec4(v_51.xyz, r4.w); + let v_52 = (r9.xxz * r4.xyz); + r4 = vec4(v_52.xyz, r4.w); + let v_53 = fma(r11.xyz, r2.zzz, r4.xyz); + r4 = vec4(v_53.xyz, r4.w); + let v_54 = ((-(r0.yzwy)).xyz + r4.xyz); + r4 = vec4(v_54.xyz, r4.w); + r2.z = dot(r1.xyz, r4.xyz); + let v_55 = fma((-(r2.zzzz)).xyz, r1.xyz, r4.xyz); + r5 = vec4(v_55.xyz, r5.w); + r3.x = bitcast(select(0u, 4294967295u, (r2.z < 0.0f))); + let v_56 = bitcast>(r3.xxx); + let v_57 = r5.xyz; + let v_58 = select(r4.xyz, v_57, (v_56 != vec3())); + r4 = vec4(v_58.xyz, r4.w); + r3.y = dot(r4.xyz, r4.xyz); + r4.w = sqrt(r3.y); + r5.x = sqrt(r3.y); + r2.z = (r2.z / r4.w); + r2.z = (r2.z + 1.0f); + let v_59 = bitcast(r3.x); + r2.z = select(1.0f, r2.z, (v_59 != 0u)); + r11.z = 1.0f; + r14 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f); + let v_60 = -(r14.xxxx); + r3.x = (r0.x + v_60.x); + r3.x = (cb12_12.tint_symbol_1[0u].z / r3.x); + let v_61 = fma(r3.zw, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r6 = vec4(v_61.xy, r6.zw); + r14 = textureSampleLevel(t3, s3, r3.zwzz.xy, 0.0f); + let v_62 = fma(r14.xyz, vec3(2.0f), vec3(-1.0f)); + r3 = vec4(r3.x, v_62.xyz); + let v_63 = (r6.xy + vec2(-1.0f)); + r6 = vec4(v_63.xy, r6.zw); + let v_64 = (r6.xy * cb12_12.tint_symbol_1[0u].xy); + r11 = vec4(v_64.xy, r11.zw); + r14.x = dot(cb1_1.tint_symbol[12u].xyz, r3.yzw); + r14.y = dot(cb1_1.tint_symbol[13u].xyz, r3.yzw); + r14.z = dot(cb1_1.tint_symbol[14u].xyz, r3.yzw); + let v_65 = (r10.xxz * r14.xyz); + r3 = vec4(r3.x, v_65.xyz); + let v_66 = (r9.xxz * r3.yzw); + r3 = vec4(r3.x, v_66.xyz); + let v_67 = fma(r11.xyz, r3.xxx, r3.yzw); + r3 = vec4(v_67.xyz, r3.w); + let v_68 = ((-(r0.yzwy)).xyz + r3.xyz); + r3 = vec4(v_68.xyz, r3.w); + r3.w = dot(r1.xyz, r3.xyz); + let v_69 = fma((-(r3.wwww)).xyz, r1.xyz, r3.xyz); + r11 = vec4(v_69.xyz, r11.w); + r4.w = bitcast(select(0u, 4294967295u, (r3.w < 0.0f))); + let v_70 = bitcast>(r4.www); + let v_71 = r11.xyz; + let v_72 = select(r3.xyz, v_71, (v_70 != vec3())); + r3 = vec4(v_72.xyz, r3.w); + r6.x = dot(r3.xyz, r3.xyz); + r3.x = dot(r4.xyz, r3.xyz); + r3.y = sqrt(r6.x); + r5.y = sqrt(r6.x); + r3.y = (r3.w / r3.y); + r3.y = (r2.z + r3.y); + let v_73 = bitcast(r4.w); + let v_74 = r3.y; + r2.z = select(r2.z, v_74, (v_73 != 0u)); + r2.z = max(r2.z, 0.0f); + let v_75 = cb12_12.tint_symbol_1[3u]; + r5 = vec4(r5.xy, v_75.xy); + r4 = (r5.xyzz / r5.wwxy); + r3.y = (r5.y * r5.x); + r3.x = (r3.x / r3.y); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r3.x = fma((-(r3.xxxx)).x, 0.5f, 1.0f); + r3.x = max(r3.x, 0.0f); + r4 = min(r4, vec4(1.0f)); + r3.y = (r4.y * r4.x); + r3.y = (r4.z * r3.y); + r3.y = (r4.w * r3.y); + r3.y = log2(r3.y); + r3.y = (r3.y * cb12_12.tint_symbol_1[6u].z); + r3.y = exp2(r3.y); + r3.z = (r2.z * r3.y); + r2.y = fma(r2.z, r3.y, r2.y); + r2.z = (r3.x * r3.z); + r2.x = fma(r2.w, r2.x, r2.z); + r3.z = 1.0f; + r4 = (r1.wwww * vec4(2.0f, -6.0f, 6.0f, -6.0f)); + r5.x = dot(r12.yz, r4.xy); + r5.y = dot(r12.xy, r4.xy); + let v_76 = (r5.xy + v0.xy); + r2 = vec4(r2.xy, v_76.xy); + let v_77 = ((-(r5.xyxx)).xy + v0.xy); + r5 = vec4(v_77.xy, r5.zw); + let v_78 = (r5.xy * cb12_12.tint_symbol_1[2u].zw); + r5 = vec4(v_78.xy, r5.zw); + let v_79 = (r2.zw * cb12_12.tint_symbol_1[2u].zw); + r2 = vec4(r2.xy, v_79.xy); + r11 = textureSampleLevel(t2, s2, r2.zwzz.xy, 0.0f); + let v_80 = -(r11.xxxx); + r3.w = (r0.x + v_80.w); + r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w); + let v_81 = fma(r2.zw, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r5 = vec4(r5.xy, v_81.xy); + r11 = textureSampleLevel(t3, s3, r2.zwzz.xy, 0.0f); + let v_82 = fma(r11.xyz, vec3(2.0f), vec3(-1.0f)); + r11 = vec4(v_82.xyz, r11.w); + let v_83 = (r5.zw + vec2(-1.0f)); + r2 = vec4(r2.xy, v_83.xy); + let v_84 = (r2.zw * cb12_12.tint_symbol_1[0u].xy); + r3 = vec4(v_84.xy, r3.zw); + r14.x = dot(cb1_1.tint_symbol[12u].xyz, r11.xyz); + r14.y = dot(cb1_1.tint_symbol[13u].xyz, r11.xyz); + r14.z = dot(cb1_1.tint_symbol[14u].xyz, r11.xyz); + let v_85 = (r10.xxz * r14.xyz); + r11 = vec4(v_85.xyz, r11.w); + let v_86 = (r9.xxz * r11.xyz); + r11 = vec4(v_86.xyz, r11.w); + let v_87 = fma(r3.xyz, r3.www, r11.xyz); + r3 = vec4(v_87.xyz, r3.w); + let v_88 = ((-(r0.yzwy)).xyz + r3.xyz); + r3 = vec4(v_88.xyz, r3.w); + r2.z = dot(r1.xyz, r3.xyz); + let v_89 = fma((-(r2.zzzz)).xyz, r1.xyz, r3.xyz); + r11 = vec4(v_89.xyz, r11.w); + r2.w = bitcast(select(0u, 4294967295u, (r2.z < 0.0f))); + let v_90 = bitcast>(r2.www); + let v_91 = r11.xyz; + let v_92 = select(r3.xyz, v_91, (v_90 != vec3())); + r3 = vec4(v_92.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r4.y = sqrt(r3.w); + r11.x = sqrt(r3.w); + r2.z = (r2.z / r4.y); + r2.z = (r2.z + 1.0f); + let v_93 = bitcast(r2.w); + r2.z = select(1.0f, r2.z, (v_93 != 0u)); + r14.z = 1.0f; + r15 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f); + let v_94 = -(r15.xxxx); + r2.w = (r0.x + v_94.w); + r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w); + let v_95 = fma(r5.xy, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r5 = vec4(r5.xy, v_95.xy); + r15 = textureSampleLevel(t3, s3, r5.xyxx.xy, 0.0f); + let v_96 = fma(r15.xyz, vec3(2.0f), vec3(-1.0f)); + r15 = vec4(v_96.xyz, r15.w); + let v_97 = (r5.zw + vec2(-1.0f)); + r5 = vec4(v_97.xy, r5.zw); + let v_98 = (r5.xy * cb12_12.tint_symbol_1[0u].xy); + r14 = vec4(v_98.xy, r14.zw); + r5.x = dot(cb1_1.tint_symbol[12u].xyz, r15.xyz); + r5.y = dot(cb1_1.tint_symbol[13u].xyz, r15.xyz); + r5.z = dot(cb1_1.tint_symbol[14u].xyz, r15.xyz); + let v_99 = (r10.xxz * r5.xyz); + r5 = vec4(v_99.xyz, r5.w); + let v_100 = (r9.xxz * r5.xyz); + r5 = vec4(v_100.xyz, r5.w); + let v_101 = fma(r14.xyz, r2.www, r5.xyz); + r5 = vec4(v_101.xyz, r5.w); + let v_102 = ((-(r0.yzwy)).xyz + r5.xyz); + r5 = vec4(v_102.xyz, r5.w); + r2.w = dot(r1.xyz, r5.xyz); + let v_103 = fma((-(r2.wwww)).xyz, r1.xyz, r5.xyz); + r14 = vec4(v_103.xyz, r14.w); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 0.0f))); + let v_104 = bitcast>(r3.www); + let v_105 = r14.xyz; + let v_106 = select(r5.xyz, v_105, (v_104 != vec3())); + r5 = vec4(v_106.xyz, r5.w); + r4.y = dot(r5.xyz, r5.xyz); + r3.x = dot(r3.xyz, r5.xyz); + r3.y = sqrt(r4.y); + r11.y = sqrt(r4.y); + r2.w = (r2.w / r3.y); + r2.w = (r2.w + r2.z); + let v_107 = bitcast(r3.w); + let v_108 = r2.w; + r2.z = select(r2.z, v_108, (v_107 != 0u)); + r2.z = max(r2.z, 0.0f); + let v_109 = cb12_12.tint_symbol_1[3u]; + r11 = vec4(r11.xy, v_109.xy); + r5 = (r11.xyzz / r11.wwxy); + r2.w = (r11.y * r11.x); + r2.w = (r3.x / r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = fma((-(r2.wwww)).w, 0.5f, 1.0f); + r2.w = max(r2.w, 0.0f); + r3 = min(r5, vec4(1.0f)); + r3.x = (r3.y * r3.x); + r3.x = (r3.z * r3.x); + r3.x = (r3.w * r3.x); + r3.x = log2(r3.x); + r3.x = (r3.x * cb12_12.tint_symbol_1[6u].z); + r3.x = exp2(r3.x); + r3.y = (r2.z * r3.x); + r2.y = fma(r2.z, r3.x, r2.y); + r2.x = fma(r3.y, r2.w, r2.x); + r3.z = 1.0f; + r5.x = dot(r12.yz, r4.zw); + r5.y = dot(r12.xy, r4.zw); + let v_110 = (r5.xy + v0.xy); + r2 = vec4(r2.xy, v_110.xy); + let v_111 = ((-(r5.xxxy)).yw + v0.xy); + let v_112 = r4; + r4 = vec4(v_112.x, v_111.x, v_112.z, v_111.y); + let v_113 = (r4.yw * cb12_12.tint_symbol_1[2u].zw); + let v_114 = r4; + r4 = vec4(v_114.x, v_113.x, v_114.z, v_113.y); + let v_115 = (r2.zw * cb12_12.tint_symbol_1[2u].zw); + r2 = vec4(r2.xy, v_115.xy); + r5 = textureSampleLevel(t2, s2, r2.zwzz.xy, 0.0f); + let v_116 = -(r5.xxxx); + r3.w = (r0.x + v_116.w); + r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w); + let v_117 = fma(r2.zw, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r5 = vec4(v_117.xy, r5.zw); + r11 = textureSampleLevel(t3, s3, r2.zwzz.xy, 0.0f); + let v_118 = fma(r11.xyz, vec3(2.0f), vec3(-1.0f)); + r11 = vec4(v_118.xyz, r11.w); + let v_119 = (r5.xy + vec2(-1.0f)); + r2 = vec4(r2.xy, v_119.xy); + let v_120 = (r2.zw * cb12_12.tint_symbol_1[0u].xy); + r3 = vec4(v_120.xy, r3.zw); + r5.x = dot(cb1_1.tint_symbol[12u].xyz, r11.xyz); + r5.y = dot(cb1_1.tint_symbol[13u].xyz, r11.xyz); + r5.z = dot(cb1_1.tint_symbol[14u].xyz, r11.xyz); + let v_121 = (r10.xxz * r5.xyz); + r5 = vec4(v_121.xyz, r5.w); + let v_122 = (r9.xxz * r5.xyz); + r5 = vec4(v_122.xyz, r5.w); + let v_123 = fma(r3.xyz, r3.www, r5.xyz); + r3 = vec4(v_123.xyz, r3.w); + let v_124 = ((-(r0.yzwy)).xyz + r3.xyz); + r3 = vec4(v_124.xyz, r3.w); + r2.z = dot(r1.xyz, r3.xyz); + let v_125 = fma((-(r2.zzzz)).xyz, r1.xyz, r3.xyz); + r5 = vec4(v_125.xyz, r5.w); + r2.w = bitcast(select(0u, 4294967295u, (r2.z < 0.0f))); + let v_126 = bitcast>(r2.www); + let v_127 = r5.xyz; + let v_128 = select(r3.xyz, v_127, (v_126 != vec3())); + r3 = vec4(v_128.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r5.x = sqrt(r3.w); + r11.x = sqrt(r3.w); + r2.z = (r2.z / r5.x); + r2.z = (r2.z + 1.0f); + let v_129 = bitcast(r2.w); + r2.z = select(1.0f, r2.z, (v_129 != 0u)); + r5.z = 1.0f; + r14 = textureSampleLevel(t2, s2, r4.ywyy.xy, 0.0f); + let v_130 = -(r14.xxxx); + r2.w = (r0.x + v_130.w); + r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w); + let v_131 = fma(r4.yw, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r6 = vec4(v_131.xy, r6.zw); + r14 = textureSampleLevel(t3, s3, r4.ywyy.xy, 0.0f); + let v_132 = fma(r14.xyz, vec3(2.0f), vec3(-1.0f)); + r14 = vec4(v_132.xyz, r14.w); + let v_133 = (r6.xy + vec2(-1.0f)); + let v_134 = r4; + r4 = vec4(v_134.x, v_133.x, v_134.z, v_133.y); + let v_135 = (r4.yw * cb12_12.tint_symbol_1[0u].xy); + r5 = vec4(v_135.xy, r5.zw); + r15.x = dot(cb1_1.tint_symbol[12u].xyz, r14.xyz); + r15.y = dot(cb1_1.tint_symbol[13u].xyz, r14.xyz); + r15.z = dot(cb1_1.tint_symbol[14u].xyz, r14.xyz); + let v_136 = (r10.xxz * r15.xyz); + r14 = vec4(v_136.xyz, r14.w); + let v_137 = (r9.xxz * r14.xyz); + r14 = vec4(v_137.xyz, r14.w); + let v_138 = fma(r5.xyz, r2.www, r14.xyz); + r5 = vec4(v_138.xyz, r5.w); + let v_139 = ((-(r0.yzwy)).xyz + r5.xyz); + r5 = vec4(v_139.xyz, r5.w); + r2.w = dot(r1.xyz, r5.xyz); + let v_140 = fma((-(r2.wwww)).xyz, r1.xyz, r5.xyz); + r14 = vec4(v_140.xyz, r14.w); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 0.0f))); + let v_141 = bitcast>(r3.www); + let v_142 = r14.xyz; + let v_143 = select(r5.xyz, v_142, (v_141 != vec3())); + r5 = vec4(v_143.xyz, r5.w); + r4.y = dot(r5.xyz, r5.xyz); + r3.x = dot(r3.xyz, r5.xyz); + r3.y = sqrt(r4.y); + r11.y = sqrt(r4.y); + r2.w = (r2.w / r3.y); + r2.w = (r2.w + r2.z); + let v_144 = bitcast(r3.w); + let v_145 = r2.w; + r2.z = select(r2.z, v_145, (v_144 != 0u)); + r2.z = max(r2.z, 0.0f); + let v_146 = cb12_12.tint_symbol_1[3u]; + r11 = vec4(r11.xy, v_146.xy); + r5 = (r11.xyzz / r11.wwxy); + r2.w = (r11.y * r11.x); + r2.w = (r3.x / r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = fma((-(r2.wwww)).w, 0.5f, 1.0f); + r2.w = max(r2.w, 0.0f); + r3 = min(r5, vec4(1.0f)); + r3.x = (r3.y * r3.x); + r3.x = (r3.z * r3.x); + r3.x = (r3.w * r3.x); + r3.x = log2(r3.x); + r3.x = (r3.x * cb12_12.tint_symbol_1[6u].z); + r3.x = exp2(r3.x); + r3.y = (r2.z * r3.x); + r2.y = fma(r2.z, r3.x, r2.y); + r2.x = fma(r3.y, r2.w, r2.x); + r8.z = 1.0f; + r3 = textureSampleLevel(t2, s2, r7.zwzz.xy, 0.0f); + r5 = textureSampleLevel(t3, s3, r7.zwzz.xy, 0.0f); + let v_147 = fma(r5.xyz, vec3(2.0f), vec3(-1.0f)); + r3 = vec4(r3.x, v_147.xyz); + let v_148 = -(r3.xxxx); + r2.z = (r0.x + v_148.z); + r2.z = (cb12_12.tint_symbol_1[0u].z / r2.z); + r5.x = dot(cb1_1.tint_symbol[12u].xyz, r3.yzw); + r5.y = dot(cb1_1.tint_symbol[13u].xyz, r3.yzw); + r5.z = dot(cb1_1.tint_symbol[14u].xyz, r3.yzw); + let v_149 = (r10.xxz * r5.xyz); + r3 = vec4(v_149.xyz, r3.w); + let v_150 = (r9.xxz * r3.xyz); + r3 = vec4(v_150.xyz, r3.w); + let v_151 = fma(r8.xyz, r2.zzz, r3.xyz); + r3 = vec4(v_151.xyz, r3.w); + let v_152 = ((-(r0.yzwy)).xyz + r3.xyz); + r3 = vec4(v_152.xyz, r3.w); + r2.z = dot(r1.xyz, r3.xyz); + let v_153 = fma((-(r2.zzzz)).xyz, r1.xyz, r3.xyz); + r5 = vec4(v_153.xyz, r5.w); + r2.w = bitcast(select(0u, 4294967295u, (r2.z < 0.0f))); + let v_154 = bitcast>(r2.www); + let v_155 = r5.xyz; + let v_156 = select(r3.xyz, v_155, (v_154 != vec3())); + r3 = vec4(v_156.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r4.y = sqrt(r3.w); + r5.x = sqrt(r3.w); + r2.z = (r2.z / r4.y); + r2.z = (r2.z + 1.0f); + let v_157 = bitcast(r2.w); + r2.z = select(1.0f, r2.z, (v_157 != 0u)); + r13.z = 1.0f; + r7 = textureSampleLevel(t2, s2, r6.zwzz.xy, 0.0f); + r6 = textureSampleLevel(t3, s3, r6.zwzz.xy, 0.0f); + let v_158 = fma(r6.xyz, vec3(2.0f), vec3(-1.0f)); + r6 = vec4(v_158.xyz, r6.w); + let v_159 = -(r7.xxxx); + r2.w = (r0.x + v_159.w); + r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w); + r7.x = dot(cb1_1.tint_symbol[12u].xyz, r6.xyz); + r7.y = dot(cb1_1.tint_symbol[13u].xyz, r6.xyz); + r7.z = dot(cb1_1.tint_symbol[14u].xyz, r6.xyz); + let v_160 = (r10.xxz * r7.xyz); + r6 = vec4(v_160.xyz, r6.w); + let v_161 = (r9.xxz * r6.xyz); + r6 = vec4(v_161.xyz, r6.w); + let v_162 = fma(r13.xyz, r2.www, r6.xyz); + r6 = vec4(v_162.xyz, r6.w); + let v_163 = ((-(r0.yzwy)).xyz + r6.xyz); + r6 = vec4(v_163.xyz, r6.w); + r2.w = dot(r1.xyz, r6.xyz); + let v_164 = fma((-(r2.wwww)).xyz, r1.xyz, r6.xyz); + r7 = vec4(v_164.xyz, r7.w); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 0.0f))); + let v_165 = bitcast>(r3.www); + let v_166 = r7.xyz; + let v_167 = select(r6.xyz, v_166, (v_165 != vec3())); + r6 = vec4(v_167.xyz, r6.w); + r4.y = dot(r6.xyz, r6.xyz); + r3.x = dot(r3.xyz, r6.xyz); + r3.y = sqrt(r4.y); + r5.y = sqrt(r4.y); + r2.w = (r2.w / r3.y); + r2.w = (r2.w + r2.z); + let v_168 = bitcast(r3.w); + let v_169 = r2.w; + r2.z = select(r2.z, v_169, (v_168 != 0u)); + r2.z = max(r2.z, 0.0f); + let v_170 = cb12_12.tint_symbol_1[3u]; + r5 = vec4(r5.xy, v_170.xy); + r6 = (r5.xyzz / r5.wwxy); + r2.w = (r5.y * r5.x); + r2.w = (r3.x / r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = fma((-(r2.wwww)).w, 0.5f, 1.0f); + r2.w = max(r2.w, 0.0f); + r3 = min(r6, vec4(1.0f)); + r3.x = (r3.y * r3.x); + r3.x = (r3.z * r3.x); + r3.x = (r3.w * r3.x); + r3.x = log2(r3.x); + r3.x = (r3.x * cb12_12.tint_symbol_1[6u].z); + r3.x = exp2(r3.x); + r3.y = (r2.z * r3.x); + r2.y = fma(r2.z, r3.x, r2.y); + r2.x = fma(r3.y, r2.w, r2.x); + r3.z = 1.0f; + r5 = (r1.wwww * vec4(4.0f, -3.0f, 8.0f, -3.0f)); + r6.x = dot(r12.yz, r5.xy); + r6.y = dot(r12.xy, r5.xy); + let v_171 = (r6.xy + v0.xy); + r2 = vec4(r2.xy, v_171.xy); + let v_172 = ((-(r6.xxxy)).yw + v0.xy); + let v_173 = r4; + r4 = vec4(v_173.x, v_172.x, v_173.z, v_172.y); + let v_174 = (r4.yw * cb12_12.tint_symbol_1[2u].zw); + let v_175 = r4; + r4 = vec4(v_175.x, v_174.x, v_175.z, v_174.y); + let v_176 = (r2.zw * cb12_12.tint_symbol_1[2u].zw); + r2 = vec4(r2.xy, v_176.xy); + r6 = textureSampleLevel(t2, s2, r2.zwzz.xy, 0.0f); + let v_177 = -(r6.xxxx); + r3.w = (r0.x + v_177.w); + r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w); + let v_178 = fma(r2.zw, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r5 = vec4(v_178.xy, r5.zw); + r6 = textureSampleLevel(t3, s3, r2.zwzz.xy, 0.0f); + let v_179 = fma(r6.xyz, vec3(2.0f), vec3(-1.0f)); + r6 = vec4(v_179.xyz, r6.w); + let v_180 = (r5.xy + vec2(-1.0f)); + r2 = vec4(r2.xy, v_180.xy); + let v_181 = (r2.zw * cb12_12.tint_symbol_1[0u].xy); + r3 = vec4(v_181.xy, r3.zw); + r7.x = dot(cb1_1.tint_symbol[12u].xyz, r6.xyz); + r7.y = dot(cb1_1.tint_symbol[13u].xyz, r6.xyz); + r7.z = dot(cb1_1.tint_symbol[14u].xyz, r6.xyz); + let v_182 = (r10.xxz * r7.xyz); + r6 = vec4(v_182.xyz, r6.w); + let v_183 = (r9.xxz * r6.xyz); + r6 = vec4(v_183.xyz, r6.w); + let v_184 = fma(r3.xyz, r3.www, r6.xyz); + r3 = vec4(v_184.xyz, r3.w); + let v_185 = ((-(r0.yzwy)).xyz + r3.xyz); + r3 = vec4(v_185.xyz, r3.w); + r2.z = dot(r1.xyz, r3.xyz); + let v_186 = fma((-(r2.zzzz)).xyz, r1.xyz, r3.xyz); + r6 = vec4(v_186.xyz, r6.w); + r2.w = bitcast(select(0u, 4294967295u, (r2.z < 0.0f))); + let v_187 = bitcast>(r2.www); + let v_188 = r6.xyz; + let v_189 = select(r3.xyz, v_188, (v_187 != vec3())); + r3 = vec4(v_189.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r5.x = sqrt(r3.w); + r6.x = sqrt(r3.w); + r2.z = (r2.z / r5.x); + r2.z = (r2.z + 1.0f); + let v_190 = bitcast(r2.w); + r2.z = select(1.0f, r2.z, (v_190 != 0u)); + r7.z = 1.0f; + r8 = textureSampleLevel(t2, s2, r4.ywyy.xy, 0.0f); + let v_191 = -(r8.xxxx); + r2.w = (r0.x + v_191.w); + r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w); + let v_192 = fma(r4.yw, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r5 = vec4(v_192.xy, r5.zw); + r8 = textureSampleLevel(t3, s3, r4.ywyy.xy, 0.0f); + let v_193 = fma(r8.xyz, vec3(2.0f), vec3(-1.0f)); + r8 = vec4(v_193.xyz, r8.w); + let v_194 = (r5.xy + vec2(-1.0f)); + let v_195 = r4; + r4 = vec4(v_195.x, v_194.x, v_195.z, v_194.y); + let v_196 = (r4.yw * cb12_12.tint_symbol_1[0u].xy); + r7 = vec4(v_196.xy, r7.zw); + r11.x = dot(cb1_1.tint_symbol[12u].xyz, r8.xyz); + r11.y = dot(cb1_1.tint_symbol[13u].xyz, r8.xyz); + r11.z = dot(cb1_1.tint_symbol[14u].xyz, r8.xyz); + let v_197 = (r10.xxz * r11.xyz); + r8 = vec4(v_197.xyz, r8.w); + let v_198 = (r9.xxz * r8.xyz); + r8 = vec4(v_198.xyz, r8.w); + let v_199 = fma(r7.xyz, r2.www, r8.xyz); + r7 = vec4(v_199.xyz, r7.w); + let v_200 = ((-(r0.yzwy)).xyz + r7.xyz); + r7 = vec4(v_200.xyz, r7.w); + r2.w = dot(r1.xyz, r7.xyz); + let v_201 = fma((-(r2.wwww)).xyz, r1.xyz, r7.xyz); + r8 = vec4(v_201.xyz, r8.w); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 0.0f))); + let v_202 = bitcast>(r3.www); + let v_203 = r8.xyz; + let v_204 = select(r7.xyz, v_203, (v_202 != vec3())); + r7 = vec4(v_204.xyz, r7.w); + r4.y = dot(r7.xyz, r7.xyz); + r3.x = dot(r3.xyz, r7.xyz); + r3.y = sqrt(r4.y); + r6.y = sqrt(r4.y); + r2.w = (r2.w / r3.y); + r2.w = (r2.w + r2.z); + let v_205 = bitcast(r3.w); + let v_206 = r2.w; + r2.z = select(r2.z, v_206, (v_205 != 0u)); + r2.z = max(r2.z, 0.0f); + let v_207 = cb12_12.tint_symbol_1[3u]; + r6 = vec4(r6.xy, v_207.xy); + r7 = (r6.xyzz / r6.wwxy); + r2.w = (r6.y * r6.x); + r2.w = (r3.x / r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = fma((-(r2.wwww)).w, 0.5f, 1.0f); + r2.w = max(r2.w, 0.0f); + r3 = min(r7, vec4(1.0f)); + r3.x = (r3.y * r3.x); + r3.x = (r3.z * r3.x); + r3.x = (r3.w * r3.x); + r3.x = log2(r3.x); + r3.x = (r3.x * cb12_12.tint_symbol_1[6u].z); + r3.x = exp2(r3.x); + r3.y = (r2.z * r3.x); + r2.y = fma(r2.z, r3.x, r2.y); + r2.x = fma(r3.y, r2.w, r2.x); + r3.z = 1.0f; + r5.x = dot(r12.yz, r5.zw); + r5.y = dot(r12.xy, r5.zw); + let v_208 = (r5.xy + v0.xy); + r2 = vec4(r2.xy, v_208.xy); + let v_209 = ((-(r5.xxxy)).yw + v0.xy); + let v_210 = r4; + r4 = vec4(v_210.x, v_209.x, v_210.z, v_209.y); + let v_211 = (r4.yw * cb12_12.tint_symbol_1[2u].zw); + let v_212 = r4; + r4 = vec4(v_212.x, v_211.x, v_212.z, v_211.y); + let v_213 = (r2.zw * cb12_12.tint_symbol_1[2u].zw); + r2 = vec4(r2.xy, v_213.xy); + r5 = textureSampleLevel(t2, s2, r2.zwzz.xy, 0.0f); + let v_214 = -(r5.xxxx); + r3.w = (r0.x + v_214.w); + r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w); + let v_215 = fma(r2.zw, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r5 = vec4(v_215.xy, r5.zw); + r6 = textureSampleLevel(t3, s3, r2.zwzz.xy, 0.0f); + let v_216 = fma(r6.xyz, vec3(2.0f), vec3(-1.0f)); + r6 = vec4(v_216.xyz, r6.w); + let v_217 = (r5.xy + vec2(-1.0f)); + r2 = vec4(r2.xy, v_217.xy); + let v_218 = (r2.zw * cb12_12.tint_symbol_1[0u].xy); + r3 = vec4(v_218.xy, r3.zw); + r5.x = dot(cb1_1.tint_symbol[12u].xyz, r6.xyz); + r5.y = dot(cb1_1.tint_symbol[13u].xyz, r6.xyz); + r5.z = dot(cb1_1.tint_symbol[14u].xyz, r6.xyz); + let v_219 = (r10.xxz * r5.xyz); + r5 = vec4(v_219.xyz, r5.w); + let v_220 = (r9.xxz * r5.xyz); + r5 = vec4(v_220.xyz, r5.w); + let v_221 = fma(r3.xyz, r3.www, r5.xyz); + r3 = vec4(v_221.xyz, r3.w); + let v_222 = ((-(r0.yzwy)).xyz + r3.xyz); + r3 = vec4(v_222.xyz, r3.w); + r2.z = dot(r1.xyz, r3.xyz); + let v_223 = fma((-(r2.zzzz)).xyz, r1.xyz, r3.xyz); + r5 = vec4(v_223.xyz, r5.w); + r2.w = bitcast(select(0u, 4294967295u, (r2.z < 0.0f))); + let v_224 = bitcast>(r2.www); + let v_225 = r5.xyz; + let v_226 = select(r3.xyz, v_225, (v_224 != vec3())); + r3 = vec4(v_226.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r5.x = sqrt(r3.w); + r6.x = sqrt(r3.w); + r2.z = (r2.z / r5.x); + r2.z = (r2.z + 1.0f); + let v_227 = bitcast(r2.w); + r2.z = select(1.0f, r2.z, (v_227 != 0u)); + r5.z = 1.0f; + r7 = textureSampleLevel(t2, s2, r4.ywyy.xy, 0.0f); + let v_228 = -(r7.xxxx); + r2.w = (r0.x + v_228.w); + r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w); + let v_229 = fma(r4.yw, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r7 = vec4(v_229.xy, r7.zw); + r8 = textureSampleLevel(t3, s3, r4.ywyy.xy, 0.0f); + let v_230 = fma(r8.xyz, vec3(2.0f), vec3(-1.0f)); + r8 = vec4(v_230.xyz, r8.w); + let v_231 = (r7.xy + vec2(-1.0f)); + let v_232 = r4; + r4 = vec4(v_232.x, v_231.x, v_232.z, v_231.y); + let v_233 = (r4.yw * cb12_12.tint_symbol_1[0u].xy); + r5 = vec4(v_233.xy, r5.zw); + r7.x = dot(cb1_1.tint_symbol[12u].xyz, r8.xyz); + r7.y = dot(cb1_1.tint_symbol[13u].xyz, r8.xyz); + r7.z = dot(cb1_1.tint_symbol[14u].xyz, r8.xyz); + let v_234 = (r10.xxz * r7.xyz); + r7 = vec4(v_234.xyz, r7.w); + let v_235 = (r9.xxz * r7.xyz); + r7 = vec4(v_235.xyz, r7.w); + let v_236 = fma(r5.xyz, r2.www, r7.xyz); + r5 = vec4(v_236.xyz, r5.w); + let v_237 = ((-(r0.yzwy)).xyz + r5.xyz); + r5 = vec4(v_237.xyz, r5.w); + r2.w = dot(r1.xyz, r5.xyz); + let v_238 = fma((-(r2.wwww)).xyz, r1.xyz, r5.xyz); + r7 = vec4(v_238.xyz, r7.w); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 0.0f))); + let v_239 = bitcast>(r3.www); + let v_240 = r7.xyz; + let v_241 = select(r5.xyz, v_240, (v_239 != vec3())); + r5 = vec4(v_241.xyz, r5.w); + r4.y = dot(r5.xyz, r5.xyz); + r3.x = dot(r3.xyz, r5.xyz); + r3.y = sqrt(r4.y); + r6.y = sqrt(r4.y); + r2.w = (r2.w / r3.y); + r2.w = (r2.w + r2.z); + let v_242 = bitcast(r3.w); + let v_243 = r2.w; + r2.z = select(r2.z, v_243, (v_242 != 0u)); + r2.z = max(r2.z, 0.0f); + let v_244 = cb12_12.tint_symbol_1[3u]; + r6 = vec4(r6.xy, v_244.xy); + r5 = (r6.xyzz / r6.wwxy); + r2.w = (r6.y * r6.x); + r2.w = (r3.x / r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = fma((-(r2.wwww)).w, 0.5f, 1.0f); + r2.w = max(r2.w, 0.0f); + r3 = min(r5, vec4(1.0f)); + r3.x = (r3.y * r3.x); + r3.x = (r3.z * r3.x); + r3.x = (r3.w * r3.x); + r3.x = log2(r3.x); + r3.x = (r3.x * cb12_12.tint_symbol_1[6u].z); + r3.x = exp2(r3.x); + r3.y = (r2.z * r3.x); + r2.y = fma(r2.z, r3.x, r2.y); + r2.x = fma(r3.y, r2.w, r2.x); + r3.z = 1.0f; + r5 = fma(r12.yxyx, r4.xxzz, v0.xyxy); + r5 = (r5 * cb12_12.tint_symbol_1[2u].zwzw); + r6 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f); + let v_245 = -(r6.xxxx); + r2.z = (r0.x + v_245.z); + r2.z = (cb12_12.tint_symbol_1[0u].z / r2.z); + r6 = fma(r5, vec4(2.0f), cb12_12.tint_symbol_1[1u].xyxy); + r6 = (r6 + vec4(-1.0f)); + let v_246 = (r6.xy * cb12_12.tint_symbol_1[0u].xy); + r3 = vec4(v_246.xy, r3.zw); + let v_247 = (r6.zw * cb12_12.tint_symbol_1[0u].xy); + r6 = vec4(v_247.xy, r6.zw); + r7 = textureSampleLevel(t3, s3, r5.xyxx.xy, 0.0f); + let v_248 = fma(r7.xyz, vec3(2.0f), vec3(-1.0f)); + r7 = vec4(v_248.xyz, r7.w); + r8.x = dot(cb1_1.tint_symbol[12u].xyz, r7.xyz); + r8.y = dot(cb1_1.tint_symbol[13u].xyz, r7.xyz); + r8.z = dot(cb1_1.tint_symbol[14u].xyz, r7.xyz); + let v_249 = (r10.xxz * r8.xyz); + r7 = vec4(v_249.xyz, r7.w); + let v_250 = (r9.xxz * r7.xyz); + r7 = vec4(v_250.xyz, r7.w); + let v_251 = fma(r3.xyz, r2.zzz, r7.xyz); + r3 = vec4(v_251.xyz, r3.w); + let v_252 = ((-(r0.yzwy)).xyz + r3.xyz); + r3 = vec4(v_252.xyz, r3.w); + r2.z = dot(r1.xyz, r3.xyz); + let v_253 = fma((-(r2.zzzz)).xyz, r1.xyz, r3.xyz); + r7 = vec4(v_253.xyz, r7.w); + r2.w = bitcast(select(0u, 4294967295u, (r2.z < 0.0f))); + let v_254 = bitcast>(r2.www); + let v_255 = r7.xyz; + let v_256 = select(r3.xyz, v_255, (v_254 != vec3())); + r3 = vec4(v_256.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r4.y = sqrt(r3.w); + r7.x = sqrt(r3.w); + r2.z = (r2.z / r4.y); + r2.z = (r2.z + 1.0f); + let v_257 = bitcast(r2.w); + r2.z = select(1.0f, r2.z, (v_257 != 0u)); + r8.z = 1.0f; + r11 = fma(-(r12.yxyx), r4.xxzz, v0.xyxy); + r11 = (r11 * cb12_12.tint_symbol_1[2u].zwzw); + r13 = textureSampleLevel(t2, s2, r11.xyxx.xy, 0.0f); + let v_258 = -(r13.xxxx); + r2.w = (r0.x + v_258.w); + r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w); + r13 = fma(r11, vec4(2.0f), cb12_12.tint_symbol_1[1u].xyxy); + r13 = (r13 + vec4(-1.0f)); + r13 = (r13.zwxy * cb12_12.tint_symbol_1[0u].xyxy); + let v_259 = r13; + r8 = vec4(v_259.zw, r8.zw); + r14 = textureSampleLevel(t3, s3, r11.xyxx.xy, 0.0f); + let v_260 = fma(r14.xyz, vec3(2.0f), vec3(-1.0f)); + r4 = vec4(v_260.xy, r4.z, v_260.z); + r14.x = dot(cb1_1.tint_symbol[12u].xyz, r4.xyw); + r14.y = dot(cb1_1.tint_symbol[13u].xyz, r4.xyw); + r14.z = dot(cb1_1.tint_symbol[14u].xyz, r4.xyw); + let v_261 = (r10.xxz * r14.xyz); + r4 = vec4(v_261.xy, r4.z, v_261.z); + let v_262 = (r9.xxz * r4.xyw); + r4 = vec4(v_262.xy, r4.z, v_262.z); + let v_263 = fma(r8.xyz, r2.www, r4.xyw); + r4 = vec4(v_263.xy, r4.z, v_263.z); + let v_264 = ((-(r0.yzyw)).xyw + r4.xyw); + r4 = vec4(v_264.xy, r4.z, v_264.z); + r2.w = dot(r1.xyz, r4.xyw); + let v_265 = fma((-(r2.wwww)).xyz, r1.xyz, r4.xyw); + r8 = vec4(v_265.xyz, r8.w); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 0.0f))); + let v_266 = bitcast>(r3.www); + let v_267 = r8.xyz; + let v_268 = select(r4.xyw, v_267, (v_266 != vec3())); + r4 = vec4(v_268.xy, r4.z, v_268.z); + r5.x = dot(r4.xyw, r4.xyw); + r3.x = dot(r3.xyz, r4.xyw); + r3.y = sqrt(r5.x); + r7.y = sqrt(r5.x); + r2.w = (r2.w / r3.y); + r2.w = (r2.w + r2.z); + let v_269 = bitcast(r3.w); + let v_270 = r2.w; + r2.z = select(r2.z, v_270, (v_269 != 0u)); + r2.z = max(r2.z, 0.0f); + let v_271 = cb12_12.tint_symbol_1[3u]; + r7 = vec4(r7.xy, v_271.xy); + r8 = (r7.xyzz / r7.wwxy); + r2.w = (r7.y * r7.x); + r2.w = (r3.x / r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = fma((-(r2.wwww)).w, 0.5f, 1.0f); + r2.w = max(r2.w, 0.0f); + r3 = min(r8, vec4(1.0f)); + r3.x = (r3.y * r3.x); + r3.x = (r3.z * r3.x); + r3.x = (r3.w * r3.x); + r3.x = log2(r3.x); + r3.x = (r3.x * cb12_12.tint_symbol_1[6u].z); + r3.x = exp2(r3.x); + r3.y = (r2.z * r3.x); + r2.y = fma(r2.z, r3.x, r2.y); + r2.x = fma(r3.y, r2.w, r2.x); + r6.z = 1.0f; + r3 = textureSampleLevel(t2, s2, r5.zwzz.xy, 0.0f); + r5 = textureSampleLevel(t3, s3, r5.zwzz.xy, 0.0f); + let v_272 = fma(r5.xyz, vec3(2.0f), vec3(-1.0f)); + r3 = vec4(r3.x, v_272.xyz); + let v_273 = -(r3.xxxx); + r2.z = (r0.x + v_273.z); + r2.z = (cb12_12.tint_symbol_1[0u].z / r2.z); + r5.x = dot(cb1_1.tint_symbol[12u].xyz, r3.yzw); + r5.y = dot(cb1_1.tint_symbol[13u].xyz, r3.yzw); + r5.z = dot(cb1_1.tint_symbol[14u].xyz, r3.yzw); + let v_274 = (r10.xxz * r5.xyz); + r3 = vec4(v_274.xyz, r3.w); + let v_275 = (r9.xxz * r3.xyz); + r3 = vec4(v_275.xyz, r3.w); + let v_276 = fma(r6.xyz, r2.zzz, r3.xyz); + r3 = vec4(v_276.xyz, r3.w); + let v_277 = ((-(r0.yzwy)).xyz + r3.xyz); + r3 = vec4(v_277.xyz, r3.w); + r2.z = dot(r1.xyz, r3.xyz); + let v_278 = fma((-(r2.zzzz)).xyw, r1.xyz, r3.xyz); + r4 = vec4(v_278.xy, r4.z, v_278.z); + r2.w = bitcast(select(0u, 4294967295u, (r2.z < 0.0f))); + let v_279 = bitcast>(r2.www); + let v_280 = r4.xyw; + let v_281 = select(r3.xyz, v_280, (v_279 != vec3())); + r3 = vec4(v_281.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r4.x = sqrt(r3.w); + r5.x = sqrt(r3.w); + r2.z = (r2.z / r4.x); + r2.z = (r2.z + 1.0f); + let v_282 = bitcast(r2.w); + r2.z = select(1.0f, r2.z, (v_282 != 0u)); + r13.z = 1.0f; + r6 = textureSampleLevel(t2, s2, r11.zwzz.xy, 0.0f); + r7 = textureSampleLevel(t3, s3, r11.zwzz.xy, 0.0f); + let v_283 = fma(r7.xyz, vec3(2.0f), vec3(-1.0f)); + r4 = vec4(v_283.xy, r4.z, v_283.z); + let v_284 = -(r6.xxxx); + r2.w = (r0.x + v_284.w); + r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w); + r6.x = dot(cb1_1.tint_symbol[12u].xyz, r4.xyw); + r6.y = dot(cb1_1.tint_symbol[13u].xyz, r4.xyw); + r6.z = dot(cb1_1.tint_symbol[14u].xyz, r4.xyw); + let v_285 = (r10.xxz * r6.xyz); + r4 = vec4(v_285.xy, r4.z, v_285.z); + let v_286 = (r9.xxz * r4.xyw); + r4 = vec4(v_286.xy, r4.z, v_286.z); + let v_287 = fma(r13.xyz, r2.www, r4.xyw); + r4 = vec4(v_287.xy, r4.z, v_287.z); + let v_288 = ((-(r0.yzyw)).xyw + r4.xyw); + r4 = vec4(v_288.xy, r4.z, v_288.z); + r2.w = dot(r1.xyz, r4.xyw); + let v_289 = fma((-(r2.wwww)).xyz, r1.xyz, r4.xyw); + r6 = vec4(v_289.xyz, r6.w); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 0.0f))); + let v_290 = bitcast>(r3.www); + let v_291 = r6.xyz; + let v_292 = select(r4.xyw, v_291, (v_290 != vec3())); + r4 = vec4(v_292.xy, r4.z, v_292.z); + r6.x = dot(r4.xyw, r4.xyw); + r3.x = dot(r3.xyz, r4.xyw); + r3.y = sqrt(r6.x); + r5.y = sqrt(r6.x); + r2.w = (r2.w / r3.y); + r2.w = (r2.w + r2.z); + let v_293 = bitcast(r3.w); + let v_294 = r2.w; + r2.z = select(r2.z, v_294, (v_293 != 0u)); + r2.z = max(r2.z, 0.0f); + let v_295 = cb12_12.tint_symbol_1[3u]; + r5 = vec4(r5.xy, v_295.xy); + r6 = (r5.xyzz / r5.wwxy); + r2.w = (r5.y * r5.x); + r2.w = (r3.x / r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = fma((-(r2.wwww)).w, 0.5f, 1.0f); + r2.w = max(r2.w, 0.0f); + r3 = min(r6, vec4(1.0f)); + r3.x = (r3.y * r3.x); + r3.x = (r3.z * r3.x); + r3.x = (r3.w * r3.x); + r3.x = log2(r3.x); + r3.x = (r3.x * cb12_12.tint_symbol_1[6u].z); + r3.x = exp2(r3.x); + r3.y = (r2.z * r3.x); + r2.y = fma(r2.z, r3.x, r2.y); + r2.x = fma(r3.y, r2.w, r2.x); + r3.z = 1.0f; + let v_296 = (r1.www * vec3(10.0f, 4.0f, 3.0f)); + r4 = vec4(v_296.xy, r4.z, v_296.z); + let v_297 = fma(r12.yx, r4.xx, v0.xy); + r2 = vec4(r2.xy, v_297.xy); + let v_298 = (r2.zw * cb12_12.tint_symbol_1[2u].zw); + r2 = vec4(r2.xy, v_298.xy); + r5 = textureSampleLevel(t2, s2, r2.zwzz.xy, 0.0f); + let v_299 = -(r5.xxxx); + r3.w = (r0.x + v_299.w); + r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w); + let v_300 = fma(r2.zw, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r5 = vec4(v_300.xy, r5.zw); + r6 = textureSampleLevel(t3, s3, r2.zwzz.xy, 0.0f); + let v_301 = fma(r6.xyz, vec3(2.0f), vec3(-1.0f)); + r6 = vec4(v_301.xyz, r6.w); + let v_302 = (r5.xy + vec2(-1.0f)); + r2 = vec4(r2.xy, v_302.xy); + let v_303 = (r2.zw * cb12_12.tint_symbol_1[0u].xy); + r3 = vec4(v_303.xy, r3.zw); + r5.x = dot(cb1_1.tint_symbol[12u].xyz, r6.xyz); + r5.y = dot(cb1_1.tint_symbol[13u].xyz, r6.xyz); + r5.z = dot(cb1_1.tint_symbol[14u].xyz, r6.xyz); + let v_304 = (r10.xxz * r5.xyz); + r5 = vec4(v_304.xyz, r5.w); + let v_305 = (r9.xxz * r5.xyz); + r5 = vec4(v_305.xyz, r5.w); + let v_306 = fma(r3.xyz, r3.www, r5.xyz); + r3 = vec4(v_306.xyz, r3.w); + let v_307 = ((-(r0.yzwy)).xyz + r3.xyz); + r3 = vec4(v_307.xyz, r3.w); + r2.z = dot(r1.xyz, r3.xyz); + let v_308 = fma((-(r2.zzzz)).xyz, r1.xyz, r3.xyz); + r5 = vec4(v_308.xyz, r5.w); + r2.w = bitcast(select(0u, 4294967295u, (r2.z < 0.0f))); + let v_309 = bitcast>(r2.www); + let v_310 = r5.xyz; + let v_311 = select(r3.xyz, v_310, (v_309 != vec3())); + r3 = vec4(v_311.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r5.x = sqrt(r3.w); + r6.x = sqrt(r3.w); + r2.z = (r2.z / r5.x); + r2.z = (r2.z + 1.0f); + let v_312 = bitcast(r2.w); + r2.z = select(1.0f, r2.z, (v_312 != 0u)); + r5.z = 1.0f; + let v_313 = fma((-(r12.yxyy)).xy, r4.xx, v0.xy); + r7 = vec4(v_313.xy, r7.zw); + let v_314 = (r7.xy * cb12_12.tint_symbol_1[2u].zw); + r7 = vec4(v_314.xy, r7.zw); + r8 = textureSampleLevel(t2, s2, r7.xyxx.xy, 0.0f); + let v_315 = -(r8.xxxx); + r2.w = (r0.x + v_315.w); + r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w); + let v_316 = fma(r7.xy, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r7 = vec4(r7.xy, v_316.xy); + r8 = textureSampleLevel(t3, s3, r7.xyxx.xy, 0.0f); + let v_317 = fma(r8.xyz, vec3(2.0f), vec3(-1.0f)); + r8 = vec4(v_317.xyz, r8.w); + let v_318 = (r7.zw + vec2(-1.0f)); + r7 = vec4(v_318.xy, r7.zw); + let v_319 = (r7.xy * cb12_12.tint_symbol_1[0u].xy); + r5 = vec4(v_319.xy, r5.zw); + r7.x = dot(cb1_1.tint_symbol[12u].xyz, r8.xyz); + r7.y = dot(cb1_1.tint_symbol[13u].xyz, r8.xyz); + r7.z = dot(cb1_1.tint_symbol[14u].xyz, r8.xyz); + let v_320 = (r10.xxz * r7.xyz); + r7 = vec4(v_320.xyz, r7.w); + let v_321 = (r9.xxz * r7.xyz); + r7 = vec4(v_321.xyz, r7.w); + let v_322 = fma(r5.xyz, r2.www, r7.xyz); + r5 = vec4(v_322.xyz, r5.w); + let v_323 = ((-(r0.yzwy)).xyz + r5.xyz); + r5 = vec4(v_323.xyz, r5.w); + r2.w = dot(r1.xyz, r5.xyz); + let v_324 = fma((-(r2.wwww)).xyz, r1.xyz, r5.xyz); + r7 = vec4(v_324.xyz, r7.w); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 0.0f))); + let v_325 = bitcast>(r3.www); + let v_326 = r7.xyz; + let v_327 = select(r5.xyz, v_326, (v_325 != vec3())); + r5 = vec4(v_327.xyz, r5.w); + r4.x = dot(r5.xyz, r5.xyz); + r3.x = dot(r3.xyz, r5.xyz); + r3.y = sqrt(r4.x); + r6.y = sqrt(r4.x); + r2.w = (r2.w / r3.y); + r2.w = (r2.w + r2.z); + let v_328 = bitcast(r3.w); + let v_329 = r2.w; + r2.z = select(r2.z, v_329, (v_328 != 0u)); + r2.z = max(r2.z, 0.0f); + let v_330 = cb12_12.tint_symbol_1[3u]; + r6 = vec4(r6.xy, v_330.xy); + r5 = (r6.xyzz / r6.wwxy); + r2.w = (r6.y * r6.x); + r2.w = (r3.x / r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = fma((-(r2.wwww)).w, 0.5f, 1.0f); + r2.w = max(r2.w, 0.0f); + r3 = min(r5, vec4(1.0f)); + r3.x = (r3.y * r3.x); + r3.x = (r3.z * r3.x); + r3.x = (r3.w * r3.x); + r3.x = log2(r3.x); + r3.x = (r3.x * cb12_12.tint_symbol_1[6u].z); + r3.x = exp2(r3.x); + r3.y = (r2.z * r3.x); + r2.y = fma(r2.z, r3.x, r2.y); + r2.x = fma(r3.y, r2.w, r2.x); + r3.z = 1.0f; + r5.x = dot(r12.yz, r4.yw); + r5.y = dot(r12.xy, r4.yw); + let v_331 = (r5.xy + v0.xy); + r2 = vec4(r2.xy, v_331.xy); + let v_332 = ((-(r5.xyxx)).xy + v0.xy); + r4 = vec4(v_332.xy, r4.zw); + let v_333 = (r4.xy * cb12_12.tint_symbol_1[2u].zw); + r4 = vec4(v_333.xy, r4.zw); + let v_334 = (r2.zw * cb12_12.tint_symbol_1[2u].zw); + r2 = vec4(r2.xy, v_334.xy); + r5 = textureSampleLevel(t2, s2, r2.zwzz.xy, 0.0f); + let v_335 = -(r5.xxxx); + r3.w = (r0.x + v_335.w); + r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w); + let v_336 = fma(r2.zw, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r5 = vec4(v_336.xy, r5.zw); + r6 = textureSampleLevel(t3, s3, r2.zwzz.xy, 0.0f); + let v_337 = fma(r6.xyz, vec3(2.0f), vec3(-1.0f)); + r6 = vec4(v_337.xyz, r6.w); + let v_338 = (r5.xy + vec2(-1.0f)); + r2 = vec4(r2.xy, v_338.xy); + let v_339 = (r2.zw * cb12_12.tint_symbol_1[0u].xy); + r3 = vec4(v_339.xy, r3.zw); + r5.x = dot(cb1_1.tint_symbol[12u].xyz, r6.xyz); + r5.y = dot(cb1_1.tint_symbol[13u].xyz, r6.xyz); + r5.z = dot(cb1_1.tint_symbol[14u].xyz, r6.xyz); + let v_340 = (r10.xxz * r5.xyz); + r5 = vec4(v_340.xyz, r5.w); + let v_341 = (r9.xxz * r5.xyz); + r5 = vec4(v_341.xyz, r5.w); + let v_342 = fma(r3.xyz, r3.www, r5.xyz); + r3 = vec4(v_342.xyz, r3.w); + let v_343 = ((-(r0.yzwy)).xyz + r3.xyz); + r3 = vec4(v_343.xyz, r3.w); + r2.z = dot(r1.xyz, r3.xyz); + let v_344 = fma((-(r2.zzzz)).xyz, r1.xyz, r3.xyz); + r5 = vec4(v_344.xyz, r5.w); + r2.w = bitcast(select(0u, 4294967295u, (r2.z < 0.0f))); + let v_345 = bitcast>(r2.www); + let v_346 = r5.xyz; + let v_347 = select(r3.xyz, v_346, (v_345 != vec3())); + r3 = vec4(v_347.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r4.w = sqrt(r3.w); + r5.x = sqrt(r3.w); + r2.z = (r2.z / r4.w); + r2.z = (r2.z + 1.0f); + let v_348 = bitcast(r2.w); + r2.z = select(1.0f, r2.z, (v_348 != 0u)); + r6.z = 1.0f; + r7 = textureSampleLevel(t2, s2, r4.xyxx.xy, 0.0f); + let v_349 = -(r7.xxxx); + r2.w = (r0.x + v_349.w); + r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w); + let v_350 = fma(r4.xy, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r7 = vec4(v_350.xy, r7.zw); + r8 = textureSampleLevel(t3, s3, r4.xyxx.xy, 0.0f); + let v_351 = fma(r8.xyz, vec3(2.0f), vec3(-1.0f)); + r4 = vec4(v_351.xy, r4.z, v_351.z); + let v_352 = (r7.xy + vec2(-1.0f)); + r7 = vec4(v_352.xy, r7.zw); + let v_353 = (r7.xy * cb12_12.tint_symbol_1[0u].xy); + r6 = vec4(v_353.xy, r6.zw); + r7.x = dot(cb1_1.tint_symbol[12u].xyz, r4.xyw); + r7.y = dot(cb1_1.tint_symbol[13u].xyz, r4.xyw); + r7.z = dot(cb1_1.tint_symbol[14u].xyz, r4.xyw); + let v_354 = (r10.xxz * r7.xyz); + r4 = vec4(v_354.xy, r4.z, v_354.z); + let v_355 = (r9.xxz * r4.xyw); + r4 = vec4(v_355.xy, r4.z, v_355.z); + let v_356 = fma(r6.xyz, r2.www, r4.xyw); + r4 = vec4(v_356.xy, r4.z, v_356.z); + let v_357 = ((-(r0.yzyw)).xyw + r4.xyw); + r4 = vec4(v_357.xy, r4.z, v_357.z); + r2.w = dot(r1.xyz, r4.xyw); + let v_358 = fma((-(r2.wwww)).xyz, r1.xyz, r4.xyw); + r6 = vec4(v_358.xyz, r6.w); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 0.0f))); + let v_359 = bitcast>(r3.www); + let v_360 = r6.xyz; + let v_361 = select(r4.xyw, v_360, (v_359 != vec3())); + r4 = vec4(v_361.xy, r4.z, v_361.z); + r6.x = dot(r4.xyw, r4.xyw); + r3.x = dot(r3.xyz, r4.xyw); + r3.y = sqrt(r6.x); + r5.y = sqrt(r6.x); + r2.w = (r2.w / r3.y); + r2.w = (r2.w + r2.z); + let v_362 = bitcast(r3.w); + let v_363 = r2.w; + r2.z = select(r2.z, v_363, (v_362 != 0u)); + r2.z = max(r2.z, 0.0f); + let v_364 = cb12_12.tint_symbol_1[3u]; + r5 = vec4(r5.xy, v_364.xy); + r6 = (r5.xyzz / r5.wwxy); + r2.w = (r5.y * r5.x); + r2.w = (r3.x / r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = fma((-(r2.wwww)).w, 0.5f, 1.0f); + r2.w = max(r2.w, 0.0f); + r3 = min(r6, vec4(1.0f)); + r3.x = (r3.y * r3.x); + r3.x = (r3.z * r3.x); + r3.x = (r3.w * r3.x); + r3.x = log2(r3.x); + r3.x = (r3.x * cb12_12.tint_symbol_1[6u].z); + r3.x = exp2(r3.x); + r3.y = (r2.z * r3.x); + r2.y = fma(r2.z, r3.x, r2.y); + r2.x = fma(r3.y, r2.w, r2.x); + r3.z = 1.0f; + r5 = (r1.wwww * vec4(8.0f, 3.0f, 2.0f, 6.0f)); + r6 = (r1.wwww * vec4(10.0f, 6.0f, 4.0f, 9.0f)); + r4.x = dot(r12.yz, r5.xy); + r4.y = dot(r12.xy, r5.xy); + let v_365 = (r4.xy + v0.xy); + r2 = vec4(r2.xy, v_365.xy); + let v_366 = ((-(r4.xyxx)).xy + v0.xy); + r4 = vec4(v_366.xy, r4.zw); + let v_367 = (r4.xy * cb12_12.tint_symbol_1[2u].zw); + r4 = vec4(v_367.xy, r4.zw); + let v_368 = (r2.zw * cb12_12.tint_symbol_1[2u].zw); + r2 = vec4(r2.xy, v_368.xy); + r7 = textureSampleLevel(t2, s2, r2.zwzz.xy, 0.0f); + let v_369 = -(r7.xxxx); + r1.w = (r0.x + v_369.w); + r1.w = (cb12_12.tint_symbol_1[0u].z / r1.w); + let v_370 = fma(r2.zw, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r5 = vec4(v_370.xy, r5.zw); + r7 = textureSampleLevel(t3, s3, r2.zwzz.xy, 0.0f); + let v_371 = fma(r7.xyz, vec3(2.0f), vec3(-1.0f)); + r7 = vec4(v_371.xyz, r7.w); + let v_372 = (r5.xy + vec2(-1.0f)); + r2 = vec4(r2.xy, v_372.xy); + let v_373 = (r2.zw * cb12_12.tint_symbol_1[0u].xy); + r3 = vec4(v_373.xy, r3.zw); + r8.x = dot(cb1_1.tint_symbol[12u].xyz, r7.xyz); + r8.y = dot(cb1_1.tint_symbol[13u].xyz, r7.xyz); + r8.z = dot(cb1_1.tint_symbol[14u].xyz, r7.xyz); + let v_374 = (r10.xxz * r8.xyz); + r7 = vec4(v_374.xyz, r7.w); + let v_375 = (r9.xxz * r7.xyz); + r7 = vec4(v_375.xyz, r7.w); + let v_376 = fma(r3.xyz, r1.www, r7.xyz); + r3 = vec4(v_376.xyz, r3.w); + let v_377 = ((-(r0.yzwy)).xyz + r3.xyz); + r3 = vec4(v_377.xyz, r3.w); + r1.w = dot(r1.xyz, r3.xyz); + let v_378 = fma((-(r1.wwww)).xyz, r1.xyz, r3.xyz); + r7 = vec4(v_378.xyz, r7.w); + r2.z = bitcast(select(0u, 4294967295u, (r1.w < 0.0f))); + let v_379 = bitcast>(r2.zzz); + let v_380 = r7.xyz; + let v_381 = select(r3.xyz, v_380, (v_379 != vec3())); + r3 = vec4(v_381.xyz, r3.w); + r2.w = dot(r3.xyz, r3.xyz); + r3.w = sqrt(r2.w); + r7.x = sqrt(r2.w); + r1.w = (r1.w / r3.w); + r1.w = (r1.w + 1.0f); + let v_382 = bitcast(r2.z); + r1.w = select(1.0f, r1.w, (v_382 != 0u)); + r8.z = 1.0f; + r11 = textureSampleLevel(t2, s2, r4.xyxx.xy, 0.0f); + let v_383 = -(r11.xxxx); + r2.z = (r0.x + v_383.z); + r2.z = (cb12_12.tint_symbol_1[0u].z / r2.z); + let v_384 = fma(r4.xy, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r5 = vec4(v_384.xy, r5.zw); + r11 = textureSampleLevel(t3, s3, r4.xyxx.xy, 0.0f); + let v_385 = fma(r11.xyz, vec3(2.0f), vec3(-1.0f)); + r4 = vec4(v_385.xy, r4.z, v_385.z); + let v_386 = (r5.xy + vec2(-1.0f)); + r5 = vec4(v_386.xy, r5.zw); + let v_387 = (r5.xy * cb12_12.tint_symbol_1[0u].xy); + r8 = vec4(v_387.xy, r8.zw); + r11.x = dot(cb1_1.tint_symbol[12u].xyz, r4.xyw); + r11.y = dot(cb1_1.tint_symbol[13u].xyz, r4.xyw); + r11.z = dot(cb1_1.tint_symbol[14u].xyz, r4.xyw); + let v_388 = (r10.xxz * r11.xyz); + r4 = vec4(v_388.xy, r4.z, v_388.z); + let v_389 = (r9.xxz * r4.xyw); + r4 = vec4(v_389.xy, r4.z, v_389.z); + let v_390 = fma(r8.xyz, r2.zzz, r4.xyw); + r4 = vec4(v_390.xy, r4.z, v_390.z); + let v_391 = ((-(r0.yzyw)).xyw + r4.xyw); + r4 = vec4(v_391.xy, r4.z, v_391.z); + r2.z = dot(r1.xyz, r4.xyw); + let v_392 = fma((-(r2.zzzz)).xyz, r1.xyz, r4.xyw); + r8 = vec4(v_392.xyz, r8.w); + r2.w = bitcast(select(0u, 4294967295u, (r2.z < 0.0f))); + let v_393 = bitcast>(r2.www); + let v_394 = r8.xyz; + let v_395 = select(r4.xyw, v_394, (v_393 != vec3())); + r4 = vec4(v_395.xy, r4.z, v_395.z); + r3.w = dot(r4.xyw, r4.xyw); + r3.x = dot(r3.xyz, r4.xyw); + r3.y = sqrt(r3.w); + r7.y = sqrt(r3.w); + r2.z = (r2.z / r3.y); + r2.z = (r1.w + r2.z); + let v_396 = bitcast(r2.w); + let v_397 = r2.z; + r1.w = select(r1.w, v_397, (v_396 != 0u)); + r1.w = max(r1.w, 0.0f); + let v_398 = cb12_12.tint_symbol_1[3u]; + r7 = vec4(r7.xy, v_398.xy); + r8 = (r7.xyzz / r7.wwxy); + r2.z = (r7.y * r7.x); + r2.z = (r3.x / r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.z = fma((-(r2.zzzz)).z, 0.5f, 1.0f); + r2.z = max(r2.z, 0.0f); + r3 = min(r8, vec4(1.0f)); + r2.w = (r3.y * r3.x); + r2.w = (r3.z * r2.w); + r2.w = (r3.w * r2.w); + r2.w = log2(r2.w); + r2.w = (r2.w * cb12_12.tint_symbol_1[6u].z); + r2.w = exp2(r2.w); + r3.x = (r1.w * r2.w); + r1.w = fma(r1.w, r2.w, r2.y); + r2.x = fma(r3.x, r2.z, r2.x); + r3.z = 1.0f; + r4.x = dot(r12.yz, r5.zw); + r4.y = dot(r12.xy, r5.zw); + let v_399 = (r4.xy + v0.xy); + let v_400 = r2; + r2 = vec4(v_400.x, v_399.xy, v_400.w); + let v_401 = ((-(r4.xyxx)).xy + v0.xy); + r4 = vec4(v_401.xy, r4.zw); + let v_402 = (r4.xy * cb12_12.tint_symbol_1[2u].zw); + r4 = vec4(v_402.xy, r4.zw); + let v_403 = (r2.yz * cb12_12.tint_symbol_1[2u].zw); + let v_404 = r2; + r2 = vec4(v_404.x, v_403.xy, v_404.w); + r5 = textureSampleLevel(t2, s2, r2.yzyy.xy, 0.0f); + let v_405 = -(r5.xxxx); + r2.w = (r0.x + v_405.w); + r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w); + let v_406 = fma(r2.yz, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r5 = vec4(v_406.xy, r5.zw); + r7 = textureSampleLevel(t3, s3, r2.yzyy.xy, 0.0f); + let v_407 = fma(r7.xyz, vec3(2.0f), vec3(-1.0f)); + r7 = vec4(v_407.xyz, r7.w); + let v_408 = (r5.xy + vec2(-1.0f)); + let v_409 = r2; + r2 = vec4(v_409.x, v_408.xy, v_409.w); + let v_410 = (r2.yz * cb12_12.tint_symbol_1[0u].xy); + r3 = vec4(v_410.xy, r3.zw); + r5.x = dot(cb1_1.tint_symbol[12u].xyz, r7.xyz); + r5.y = dot(cb1_1.tint_symbol[13u].xyz, r7.xyz); + r5.z = dot(cb1_1.tint_symbol[14u].xyz, r7.xyz); + let v_411 = (r10.xxz * r5.xyz); + r5 = vec4(v_411.xyz, r5.w); + let v_412 = (r9.xxz * r5.xyz); + r5 = vec4(v_412.xyz, r5.w); + let v_413 = fma(r3.xyz, r2.www, r5.xyz); + r2 = vec4(r2.x, v_413.xyz); + let v_414 = ((-(r0.yyzw)).yzw + r2.yzw); + r2 = vec4(r2.x, v_414.xyz); + r3.x = dot(r1.xyz, r2.yzw); + let v_415 = fma((-(r3.xxxx)).yzw, r1.xyz, r2.yzw); + r3 = vec4(r3.x, v_415.xyz); + r4.w = bitcast(select(0u, 4294967295u, (r3.x < 0.0f))); + let v_416 = bitcast>(r4.www); + let v_417 = r3.yzw; + let v_418 = select(r2.yzw, v_417, (v_416 != vec3())); + r2 = vec4(r2.x, v_418.xyz); + r3.y = dot(r2.yzw, r2.yzw); + r3.z = sqrt(r3.y); + r5.x = sqrt(r3.y); + r3.x = (r3.x / r3.z); + r3.x = (r3.x + 1.0f); + let v_419 = bitcast(r4.w); + r3.x = select(1.0f, r3.x, (v_419 != 0u)); + r7.z = 1.0f; + r8 = textureSampleLevel(t2, s2, r4.xyxx.xy, 0.0f); + let v_420 = -(r8.xxxx); + r3.y = (r0.x + v_420.y); + r3.y = (cb12_12.tint_symbol_1[0u].z / r3.y); + let v_421 = fma(r4.xy, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r3 = vec4(r3.xy, v_421.xy); + r8 = textureSampleLevel(t3, s3, r4.xyxx.xy, 0.0f); + let v_422 = fma(r8.xyz, vec3(2.0f), vec3(-1.0f)); + r4 = vec4(v_422.xy, r4.z, v_422.z); + let v_423 = (r3.zw + vec2(-1.0f)); + r3 = vec4(r3.xy, v_423.xy); + let v_424 = (r3.zw * cb12_12.tint_symbol_1[0u].xy); + r7 = vec4(v_424.xy, r7.zw); + r8.x = dot(cb1_1.tint_symbol[12u].xyz, r4.xyw); + r8.y = dot(cb1_1.tint_symbol[13u].xyz, r4.xyw); + r8.z = dot(cb1_1.tint_symbol[14u].xyz, r4.xyw); + let v_425 = (r10.xxz * r8.xyz); + r4 = vec4(v_425.xy, r4.z, v_425.z); + let v_426 = (r9.xxz * r4.xyw); + r4 = vec4(v_426.xy, r4.z, v_426.z); + let v_427 = fma(r7.xyz, r3.yyy, r4.xyw); + r3 = vec4(r3.x, v_427.xyz); + let v_428 = ((-(r0.yyzw)).yzw + r3.yzw); + r3 = vec4(r3.x, v_428.xyz); + r4.x = dot(r1.xyz, r3.yzw); + let v_429 = fma((-(r4.xxxx)).xyz, r1.xyz, r3.yzw); + r7 = vec4(v_429.xyz, r7.w); + r4.y = bitcast(select(0u, 4294967295u, (r4.x < 0.0f))); + let v_430 = bitcast>(r4.yyy); + let v_431 = r7.xyz; + let v_432 = select(r3.yzw, v_431, (v_430 != vec3())); + r3 = vec4(r3.x, v_432.xyz); + r4.w = dot(r3.yzw, r3.yzw); + r2.y = dot(r2.yzw, r3.yzw); + r2.z = sqrt(r4.w); + r5.y = sqrt(r4.w); + r2.z = (r4.x / r2.z); + r2.z = (r2.z + r3.x); + let v_433 = bitcast(r4.y); + let v_434 = r2.z; + r2.z = select(r3.x, v_434, (v_433 != 0u)); + r2.z = max(r2.z, 0.0f); + let v_435 = cb12_12.tint_symbol_1[3u]; + r5 = vec4(r5.xy, v_435.xy); + r3 = (r5.xyzz / r5.wwxy); + r2.w = (r5.y * r5.x); + r2.y = (r2.y / r2.w); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r2.y = fma((-(r2.yyyy)).y, 0.5f, 1.0f); + r2.y = max(r2.y, 0.0f); + r3 = min(r3, vec4(1.0f)); + r2.w = (r3.y * r3.x); + r2.w = (r3.z * r2.w); + r2.w = (r3.w * r2.w); + r2.w = log2(r2.w); + r2.w = (r2.w * cb12_12.tint_symbol_1[6u].z); + r2.w = exp2(r2.w); + r3.x = (r2.w * r2.z); + r1.w = fma(r2.z, r2.w, r1.w); + r2.x = fma(r3.x, r2.y, r2.x); + r3.x = dot(r12.yz, r4.zz); + r3.y = dot(r12.xy, r4.zz); + let v_436 = (r3.xy + v0.xy); + let v_437 = r2; + r2 = vec4(v_437.x, v_436.xy, v_437.w); + let v_438 = ((-(r3.xyxx)).xy + v0.xy); + r3 = vec4(v_438.xy, r3.zw); + let v_439 = (r3.xy * cb12_12.tint_symbol_1[2u].zw); + r3 = vec4(v_439.xy, r3.zw); + let v_440 = (r2.yz * cb12_12.tint_symbol_1[2u].zw); + let v_441 = r2; + r2 = vec4(v_441.x, v_440.xy, v_441.w); + r4 = textureSampleLevel(t2, s2, r2.yzyy.xy, 0.0f); + let v_442 = -(r4.xxxx); + r2.w = (r0.x + v_442.w); + r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w); + let v_443 = fma(r2.yz, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r3 = vec4(r3.xy, v_443.xy); + r4 = textureSampleLevel(t3, s3, r2.yzyy.xy, 0.0f); + let v_444 = fma(r4.xyz, vec3(2.0f), vec3(-1.0f)); + r4 = vec4(v_444.xyz, r4.w); + let v_445 = (r3.zw + vec2(-1.0f)); + let v_446 = r2; + r2 = vec4(v_446.x, v_445.xy, v_446.w); + let v_447 = (r2.yz * cb12_12.tint_symbol_1[0u].xy); + r5 = vec4(v_447.xy, r5.zw); + r5.z = 1.0f; + r7.x = dot(cb1_1.tint_symbol[12u].xyz, r4.xyz); + r7.y = dot(cb1_1.tint_symbol[13u].xyz, r4.xyz); + r7.z = dot(cb1_1.tint_symbol[14u].xyz, r4.xyz); + let v_448 = (r10.xxz * r7.xyz); + r4 = vec4(v_448.xyz, r4.w); + let v_449 = (r9.xxz * r4.xyz); + r4 = vec4(v_449.xyz, r4.w); + let v_450 = fma(r5.xyz, r2.www, r4.xyz); + r2 = vec4(r2.x, v_450.xyz); + let v_451 = ((-(r0.yyzw)).yzw + r2.yzw); + r2 = vec4(r2.x, v_451.xyz); + r3.z = dot(r1.xyz, r2.yzw); + let v_452 = fma((-(r3.zzzz)).xyz, r1.xyz, r2.yzw); + r4 = vec4(v_452.xyz, r4.w); + r3.w = bitcast(select(0u, 4294967295u, (r3.z < 0.0f))); + let v_453 = bitcast>(r3.www); + let v_454 = r4.xyz; + let v_455 = select(r2.yzw, v_454, (v_453 != vec3())); + r2 = vec4(r2.x, v_455.xyz); + r4.x = dot(r2.yzw, r2.yzw); + r4.y = sqrt(r4.x); + r5.x = sqrt(r4.x); + r3.z = (r3.z / r4.y); + r3.z = (r3.z + 1.0f); + let v_456 = bitcast(r3.w); + r3.z = select(1.0f, r3.z, (v_456 != 0u)); + r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f); + let v_457 = -(r4.xxxx); + r3.w = (r0.x + v_457.w); + r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w); + r4.z = 1.0f; + let v_458 = fma(r3.xy, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r7 = vec4(v_458.xy, r7.zw); + r8 = textureSampleLevel(t3, s3, r3.xyxx.xy, 0.0f); + let v_459 = fma(r8.xyz, vec3(2.0f), vec3(-1.0f)); + r8 = vec4(v_459.xyz, r8.w); + let v_460 = (r7.xy + vec2(-1.0f)); + r3 = vec4(v_460.xy, r3.zw); + let v_461 = (r3.xy * cb12_12.tint_symbol_1[0u].xy); + r4 = vec4(v_461.xy, r4.zw); + r7.x = dot(cb1_1.tint_symbol[12u].xyz, r8.xyz); + r7.y = dot(cb1_1.tint_symbol[13u].xyz, r8.xyz); + r7.z = dot(cb1_1.tint_symbol[14u].xyz, r8.xyz); + let v_462 = (r10.xxz * r7.xyz); + r7 = vec4(v_462.xyz, r7.w); + let v_463 = (r9.xxz * r7.xyz); + r7 = vec4(v_463.xyz, r7.w); + let v_464 = fma(r4.xyz, r3.www, r7.xyz); + r3 = vec4(v_464.xy, r3.z, v_464.z); + let v_465 = ((-(r0.yzyw)).xyw + r3.xyw); + r3 = vec4(v_465.xy, r3.z, v_465.z); + r4.x = dot(r1.xyz, r3.xyw); + let v_466 = fma((-(r4.xxxx)).yzw, r1.xyz, r3.xyw); + r4 = vec4(r4.x, v_466.xyz); + r7.x = bitcast(select(0u, 4294967295u, (r4.x < 0.0f))); + let v_467 = bitcast>(r7.xxx); + let v_468 = r4.yzw; + let v_469 = select(r3.xyw, v_468, (v_467 != vec3())); + r3 = vec4(v_469.xy, r3.z, v_469.z); + r4.y = dot(r3.xyw, r3.xyw); + r2.y = dot(r2.yzw, r3.xyw); + r2.z = sqrt(r4.y); + r5.y = sqrt(r4.y); + r2.z = (r4.x / r2.z); + r2.z = (r2.z + r3.z); + let v_470 = bitcast(r7.x); + let v_471 = r2.z; + r2.z = select(r3.z, v_471, (v_470 != 0u)); + r2.z = max(r2.z, 0.0f); + let v_472 = cb12_12.tint_symbol_1[3u]; + r5 = vec4(r5.xy, v_472.xy); + r3 = (r5.xyzz / r5.wwxy); + r2.w = (r5.y * r5.x); + r2.y = (r2.y / r2.w); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r2.y = fma((-(r2.yyyy)).y, 0.5f, 1.0f); + r2.y = max(r2.y, 0.0f); + r3 = min(r3, vec4(1.0f)); + r2.w = (r3.y * r3.x); + r2.w = (r3.z * r2.w); + r2.w = (r3.w * r2.w); + r2.w = log2(r2.w); + r2.w = (r2.w * cb12_12.tint_symbol_1[6u].z); + r2.w = exp2(r2.w); + r3.x = (r2.w * r2.z); + r1.w = fma(r2.z, r2.w, r1.w); + r2.x = fma(r3.x, r2.y, r2.x); + r3.x = dot(r12.yz, r6.xy); + r4.x = dot(r12.yz, r6.zw); + r3.y = dot(r12.xy, r6.xy); + r4.y = dot(r12.xy, r6.zw); + let v_473 = (r3.xy + v0.xy); + let v_474 = r2; + r2 = vec4(v_474.x, v_473.xy, v_474.w); + let v_475 = ((-(r3.xyxx)).xy + v0.xy); + r3 = vec4(v_475.xy, r3.zw); + let v_476 = (r3.xy * cb12_12.tint_symbol_1[2u].zw); + r3 = vec4(v_476.xy, r3.zw); + let v_477 = (r2.yz * cb12_12.tint_symbol_1[2u].zw); + let v_478 = r2; + r2 = vec4(v_478.x, v_477.xy, v_478.w); + r5 = textureSampleLevel(t2, s2, r2.yzyy.xy, 0.0f); + let v_479 = -(r5.xxxx); + r2.w = (r0.x + v_479.w); + r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w); + let v_480 = fma(r2.yz, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r3 = vec4(r3.xy, v_480.xy); + r5 = textureSampleLevel(t3, s3, r2.yzyy.xy, 0.0f); + let v_481 = fma(r5.xyz, vec3(2.0f), vec3(-1.0f)); + r5 = vec4(v_481.xyz, r5.w); + let v_482 = (r3.zw + vec2(-1.0f)); + let v_483 = r2; + r2 = vec4(v_483.x, v_482.xy, v_483.w); + let v_484 = (r2.yz * cb12_12.tint_symbol_1[0u].xy); + r6 = vec4(v_484.xy, r6.zw); + r7.x = dot(cb1_1.tint_symbol[12u].xyz, r5.xyz); + r7.y = dot(cb1_1.tint_symbol[13u].xyz, r5.xyz); + r7.z = dot(cb1_1.tint_symbol[14u].xyz, r5.xyz); + let v_485 = (r10.xxz * r7.xyz); + r5 = vec4(v_485.xyz, r5.w); + let v_486 = (r9.xxz * r5.xyz); + r5 = vec4(v_486.xyz, r5.w); + r6.z = 1.0f; + let v_487 = fma(r6.xyz, r2.www, r5.xyz); + r2 = vec4(r2.x, v_487.xyz); + let v_488 = ((-(r0.yyzw)).yzw + r2.yzw); + r2 = vec4(r2.x, v_488.xyz); + r3.z = dot(r1.xyz, r2.yzw); + let v_489 = fma((-(r3.zzzz)).xyz, r1.xyz, r2.yzw); + r5 = vec4(v_489.xyz, r5.w); + r3.w = bitcast(select(0u, 4294967295u, (r3.z < 0.0f))); + let v_490 = bitcast>(r3.www); + let v_491 = r5.xyz; + let v_492 = select(r2.yzw, v_491, (v_490 != vec3())); + r2 = vec4(r2.x, v_492.xyz); + r4.z = dot(r2.yzw, r2.yzw); + r4.w = sqrt(r4.z); + r5.x = sqrt(r4.z); + r3.z = (r3.z / r4.w); + r3.z = (r3.z + 1.0f); + let v_493 = bitcast(r3.w); + r3.z = select(1.0f, r3.z, (v_493 != 0u)); + r6 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f); + let v_494 = -(r6.xxxx); + r3.w = (r0.x + v_494.w); + r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w); + let v_495 = fma(r3.xy, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r4 = vec4(r4.xy, v_495.xy); + r6 = textureSampleLevel(t3, s3, r3.xyxx.xy, 0.0f); + let v_496 = fma(r6.xyz, vec3(2.0f), vec3(-1.0f)); + r6 = vec4(v_496.xyz, r6.w); + let v_497 = (r4.zw + vec2(-1.0f)); + r3 = vec4(v_497.xy, r3.zw); + let v_498 = (r3.xy * cb12_12.tint_symbol_1[0u].xy); + r7 = vec4(v_498.xy, r7.zw); + r8.x = dot(cb1_1.tint_symbol[12u].xyz, r6.xyz); + r8.y = dot(cb1_1.tint_symbol[13u].xyz, r6.xyz); + r8.z = dot(cb1_1.tint_symbol[14u].xyz, r6.xyz); + let v_499 = (r10.xxz * r8.xyz); + r6 = vec4(v_499.xyz, r6.w); + let v_500 = (r9.xxz * r6.xyz); + r6 = vec4(v_500.xyz, r6.w); + r7.z = 1.0f; + let v_501 = fma(r7.xyz, r3.www, r6.xyz); + r3 = vec4(v_501.xy, r3.z, v_501.z); + let v_502 = ((-(r0.yzyw)).xyw + r3.xyw); + r3 = vec4(v_502.xy, r3.z, v_502.z); + r4.z = dot(r1.xyz, r3.xyw); + let v_503 = fma((-(r4.zzzz)).xyz, r1.xyz, r3.xyw); + r6 = vec4(v_503.xyz, r6.w); + r4.w = bitcast(select(0u, 4294967295u, (r4.z < 0.0f))); + let v_504 = bitcast>(r4.www); + let v_505 = r6.xyz; + let v_506 = select(r3.xyw, v_505, (v_504 != vec3())); + r3 = vec4(v_506.xy, r3.z, v_506.z); + r6.x = dot(r3.xyw, r3.xyw); + r2.y = dot(r2.yzw, r3.xyw); + r2.z = sqrt(r6.x); + r5.y = sqrt(r6.x); + r2.z = (r4.z / r2.z); + r2.z = (r2.z + r3.z); + let v_507 = bitcast(r4.w); + let v_508 = r2.z; + r2.z = select(r3.z, v_508, (v_507 != 0u)); + r2.z = max(r2.z, 0.0f); + let v_509 = cb12_12.tint_symbol_1[3u]; + r5 = vec4(r5.xy, v_509.xy); + r3 = (r5.xyzz / r5.wwxy); + r2.w = (r5.y * r5.x); + r2.y = (r2.y / r2.w); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r2.y = fma((-(r2.yyyy)).y, 0.5f, 1.0f); + r2.y = max(r2.y, 0.0f); + r3 = min(r3, vec4(1.0f)); + r2.w = (r3.y * r3.x); + r2.w = (r3.z * r2.w); + r2.w = (r3.w * r2.w); + r2.w = log2(r2.w); + r2.w = (r2.w * cb12_12.tint_symbol_1[6u].z); + r2.w = exp2(r2.w); + r3.x = (r2.w * r2.z); + r1.w = fma(r2.z, r2.w, r1.w); + r2.x = fma(r3.x, r2.y, r2.x); + let v_510 = (r4.xy + v0.xy); + let v_511 = r2; + r2 = vec4(v_511.x, v_510.xy, v_511.w); + let v_512 = ((-(r4.xyxx)).xy + v0.xy); + r3 = vec4(v_512.xy, r3.zw); + let v_513 = (r3.xy * cb12_12.tint_symbol_1[2u].zw); + r3 = vec4(v_513.xy, r3.zw); + let v_514 = (r2.yz * cb12_12.tint_symbol_1[2u].zw); + let v_515 = r2; + r2 = vec4(v_515.x, v_514.xy, v_515.w); + r4 = textureSampleLevel(t2, s2, r2.yzyy.xy, 0.0f); + let v_516 = -(r4.xxxx); + r2.w = (r0.x + v_516.w); + r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w); + r4 = textureSampleLevel(t3, s3, r2.yzyy.xy, 0.0f); + let v_517 = fma(r2.yz, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + let v_518 = r2; + r2 = vec4(v_518.x, v_517.xy, v_518.w); + let v_519 = (r2.yz + vec2(-1.0f)); + let v_520 = r2; + r2 = vec4(v_520.x, v_519.xy, v_520.w); + let v_521 = (r2.yz * cb12_12.tint_symbol_1[0u].xy); + r5 = vec4(v_521.xy, r5.zw); + let v_522 = fma(r4.xyz, vec3(2.0f), vec3(-1.0f)); + r4 = vec4(v_522.xyz, r4.w); + r6.x = dot(cb1_1.tint_symbol[12u].xyz, r4.xyz); + r6.y = dot(cb1_1.tint_symbol[13u].xyz, r4.xyz); + r6.z = dot(cb1_1.tint_symbol[14u].xyz, r4.xyz); + let v_523 = (r10.xxz * r6.xyz); + r4 = vec4(v_523.xyz, r4.w); + let v_524 = (r9.xxz * r4.xyz); + r4 = vec4(v_524.xyz, r4.w); + r5.z = 1.0f; + let v_525 = fma(r5.xyz, r2.www, r4.xyz); + r2 = vec4(r2.x, v_525.xyz); + let v_526 = ((-(r0.yyzw)).yzw + r2.yzw); + r2 = vec4(r2.x, v_526.xyz); + r3.z = dot(r1.xyz, r2.yzw); + let v_527 = fma((-(r3.zzzz)).xyz, r1.xyz, r2.yzw); + r4 = vec4(v_527.xyz, r4.w); + r3.w = bitcast(select(0u, 4294967295u, (r3.z < 0.0f))); + let v_528 = bitcast>(r3.www); + let v_529 = r4.xyz; + let v_530 = select(r2.yzw, v_529, (v_528 != vec3())); + r2 = vec4(r2.x, v_530.xyz); + r4.x = dot(r2.yzw, r2.yzw); + r4.y = sqrt(r4.x); + r5.x = sqrt(r4.x); + r3.z = (r3.z / r4.y); + r3.z = (r3.z + 1.0f); + let v_531 = bitcast(r3.w); + r3.z = select(1.0f, r3.z, (v_531 != 0u)); + r4 = textureSampleLevel(t3, s3, r3.xyxx.xy, 0.0f); + let v_532 = fma(r4.xyz, vec3(2.0f), vec3(-1.0f)); + r4 = vec4(v_532.xyz, r4.w); + r6.x = dot(cb1_1.tint_symbol[12u].xyz, r4.xyz); + r6.y = dot(cb1_1.tint_symbol[13u].xyz, r4.xyz); + r6.z = dot(cb1_1.tint_symbol[14u].xyz, r4.xyz); + let v_533 = (r10.xxz * r6.xyz); + r4 = vec4(v_533.xyz, r4.w); + let v_534 = (r9.xxz * r4.xyz); + r4 = vec4(v_534.xyz, r4.w); + r6 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f); + let v_535 = fma(r3.xy, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r3 = vec4(v_535.xy, r3.zw); + let v_536 = (r3.xy + vec2(-1.0f)); + r3 = vec4(v_536.xy, r3.zw); + let v_537 = (r3.xy * cb12_12.tint_symbol_1[0u].xy); + r7 = vec4(v_537.xy, r7.zw); + let v_538 = -(r6.xxxx); + r0.x = (r0.x + v_538.x); + r0.x = (cb12_12.tint_symbol_1[0u].z / r0.x); + r7.z = 1.0f; + let v_539 = fma(r7.xyz, r0.xxx, r4.xyz); + r3 = vec4(v_539.xy, r3.z, v_539.z); + let v_540 = ((-(r0.yzwy)).xyz + r3.xyw); + r0 = vec4(v_540.xyz, r0.w); + r0.w = dot(r1.xyz, r0.xyz); + let v_541 = fma((-(r0.wwww)).xyz, r1.xyz, r0.xyz); + r1 = vec4(v_541.xyz, r1.w); + r3.x = bitcast(select(0u, 4294967295u, (r0.w < 0.0f))); + let v_542 = bitcast>(r3.xxx); + let v_543 = r1.xyz; + let v_544 = select(r0.xyz, v_543, (v_542 != vec3())); + r0 = vec4(v_544.xyz, r0.w); + r1.x = dot(r0.xyz, r0.xyz); + r0.x = dot(r2.yzw, r0.xyz); + r0.y = sqrt(r1.x); + r5.y = sqrt(r1.x); + r0.y = (r0.w / r0.y); + r0.y = (r0.y + r3.z); + let v_545 = bitcast(r3.x); + let v_546 = r0.y; + r0.y = select(r3.z, v_546, (v_545 != 0u)); + r0.y = max(r0.y, 0.0f); + let v_547 = cb12_12.tint_symbol_1[3u]; + r5 = vec4(r5.xy, v_547.xy); + r3 = (r5.xyzz / r5.wwxy); + r0.z = (r5.y * r5.x); + r0.x = (r0.x / r0.z); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.x = fma((-(r0.xxxx)).x, 0.5f, 1.0f); + r0.x = max(r0.x, 0.0f); + r3 = min(r3, vec4(1.0f)); + r0.z = (r3.y * r3.x); + r0.z = (r3.z * r0.z); + r0.z = (r3.w * r0.z); + r0.z = log2(r0.z); + r0.z = (r0.z * cb12_12.tint_symbol_1[6u].z); + r0.z = exp2(r0.z); + r0.w = (r0.z * r0.y); + r0.y = fma(r0.y, r0.z, r1.w); + r0.x = fma(r0.w, r0.x, r2.x); + o0 = (r0.xxxx / r0.yyyy); +} + +@fragment +fn main(@builtin(position) v_548 : vec4) -> @location(0u) vec4 { + main_inner(v_548); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f855ff7940c16189.consts.json b/b/8b0b5899ed/shaders/f855ff7940c16189.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/f855ff7940c16189.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f855ff7940c16189.wgsl b/b/8b0b5899ed/shaders/f855ff7940c16189.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..f9c80150b8fef856da6c4748f6270fe9d898d99d --- /dev/null +++ b/b/8b0b5899ed/shaders/f855ff7940c16189.wgsl @@ -0,0 +1,431 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb7_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4, v4 : u32) { + let v_1 = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = fma(r0.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy); + r0 = vec4(v_2.xy, r0.zw); + r0.x = (r0.x * cb11_11.tint_symbol_3[0u].w); + r0.y = (r0.y * cb11_11.tint_symbol_3[1u].w); + let v_3 = (r0.yyy * cb11_11.tint_symbol_3[1u].xyz); + r0 = vec4(r0.x, v_3.xyz); + let v_4 = fma(r0.xxx, cb11_11.tint_symbol_3[0u].xyz, r0.yzw); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = -(cb11_11.tint_symbol_3[2u].xyzx); + let v_6 = (r0.xyz + v_5.xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r1 = vec4(v_7.xy, r1.zw); + let v_8 = r1.xy; + let v_9 = max(v_8, vec2(-2147483648.0f)); + let v_10 = bitcast>(select(select(vec2(v_9), vec2(2147483647i), (v_9 >= vec2(2147483648.0f))), vec2(), !((v_8 == v_8)))); + r2 = vec4(v_10.xy, r2.zw); + r2 = vec4(r2.xy, vec2()); + r0.w = textureLoad(t3, bitcast>(r2.xy), bitcast(v4)).x; + r1.z = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.w = ((-(r0.wwww)).w + r1.z); + r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w); + let v_11 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = (cb6_6.tint_symbol_1[14u].zw * cb11_11.tint_symbol_3[6u].xx); + r1 = vec4(r1.xy, v_12.xy); + r2 = (r0.wwww * v3.xyz.yxyz); + let v_13 = (r1.xy * vec2(0.015625f)); + r1 = vec4(v_13.xy, r1.zw); + let v_14 = textureSample(t14, s14, r1.xyxx.xy).xyz; + r3 = vec4(v_14.xyz, r3.w); + r1.x = (r3.z * cb12_12.tint_symbol_2[0u].w); + let v_15 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r3 = vec4(v_15.xy, r3.zw); + let v_16 = fma(r2.yzw, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r4 = vec4(v_16.xyz, r4.w); + let v_17 = &(x0[0u]); + let v_18 = r4; + *(v_17) = vec4(v_18.xyz, (*(v_17)).w); + let v_19 = fma(r2.yzw, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r5 = vec4(v_19.xyz, r5.w); + let v_20 = &(x0[1u]); + let v_21 = r5; + *(v_20) = vec4(v_21.xyz, (*(v_20)).w); + let v_22 = fma(r2.yzw, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r6 = vec4(v_22.xyz, r6.w); + let v_23 = &(x0[2u]); + let v_24 = r6; + *(v_23) = vec4(v_24.xyz, (*(v_23)).w); + let v_25 = fma(r2.yzw, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz); + r7 = vec4(v_25.xyz, r7.w); + let v_26 = &(x0[3u]); + let v_27 = r7; + *(v_26) = vec4(v_27.xyz, (*(v_26)).w); + r1.y = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).y, 1.5f, 1.0f); + let v_28 = -(r1.xxxx); + r1.x = fma(r1.y, 0.5f, v_28.x); + let v_29 = abs(r6.yyyy); + r1.y = max(v_29.y, abs(r6.xxxx).y); + r1.y = bitcast(select(0u, 4294967295u, (r1.y < r1.x))); + let v_30 = (bitcast(r1.y) != 0u); + let v_31 = bitcast(v.tint_symbol_4[0i].x); + r1.y = select(bitcast(v.tint_symbol_4[1i].x), v_31, v_30); + let v_32 = abs(r5.yyyy); + r4.z = max(v_32.z, abs(r5.xxxx).z); + r4.z = bitcast(select(0u, 4294967295u, (r4.z < r1.x))); + let v_33 = bitcast(r4.z); + r1.y = select(r1.y, bitcast(v.tint_symbol_4[2i].x), (v_33 != 0u)); + let v_34 = abs(r4.yyyy); + r4.x = max(v_34.x, abs(r4.xxxx).x); + r1.x = bitcast(select(0u, 4294967295u, (r4.x < r1.x))); + let v_35 = bitcast(r1.x); + r1.x = select(r1.y, 0.0f, (v_35 != 0u)); + let v_36 = x0[bitcast(r1.x)]; + r4 = vec4(v_36.xyz, r4.w); + r1.y = f32(bitcast(r1.x)); + r4.w = (r1.y + 0.5f); + r4.w = (r4.w * 0.25f); + r5 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r1.yyyy))); + r5 = bitcast>((bitcast>(r5) & vec4(1065353216u))); + r1.y = dot(r5, cb6_6.tint_symbol_1[12u]); + r5.x = dot(r5, cb6_6.tint_symbol_1[13u]); + r6.x = (r4.x + 0.5f); + r6.y = fma(r4.y, 0.25f, r4.w); + r4.x = bitcast(select(0u, 4294967295u, !((r1.y == 0.0f)))); + r1.y = ((-(r1.yyyy)).y + r4.z); + let v_37 = dpdx(r6.xyy); + r8 = vec4(v_37.xy, r8.z, v_37.z); + r8.z = dpdx(r1.y); + let v_38 = dpdy(r6.yxy); + r9 = vec4(v_38.xyz, r9.w); + r9.w = dpdy(r1.y); + let v_39 = (r8.yw * r9.yw); + let v_40 = r4; + r4 = vec4(v_40.x, v_39.x, v_40.z, v_39.y); + let v_41 = -(r4.ywyy); + let v_42 = fma(r8.xz, r9.xz, v_41.xy); + r10 = vec4(v_42.xy, r10.zw); + r4.y = (1.0f / r10.x); + r4.w = (r8.z * r9.y); + let v_43 = -(r4.wwww); + r10.z = fma(r8.x, r9.w, v_43.z); + let v_44 = (r4.yy * r10.yz); + let v_45 = r4; + r4 = vec4(v_45.x, v_44.x, v_45.z, v_44.y); + let v_46 = max(r4.yw, vec2()); + let v_47 = r4; + r4 = vec4(v_47.x, v_46.x, v_47.z, v_46.y); + let v_48 = min(r4.yw, vec2(0.5f)); + let v_49 = r4; + r4 = vec4(v_49.x, v_48.x, v_49.z, v_48.y); + r1.y = fma((-(r5.xxxx)).y, r4.y, r1.y); + r1.y = fma((-(r5.xxxx)).y, r4.w, r1.y); + let v_50 = bitcast(r4.x); + let v_51 = r1.y; + r4.z = select(r4.z, v_51, (v_50 != 0u)); + let v_52 = (r1.zw * vec2(1.39999997615814208984f, 0.34999999403953552246f)); + let v_53 = r1; + r1 = vec4(v_53.x, v_52.xy, v_53.w); + r1.x = bitcast((4i + bitcast(r1.x))); + r5 = (vec4(0.25f, 1.0f, 0.25f, 1.0f) * cb6_6.tint_symbol_1[bitcast(r1.x)].yxyz); + r8 = dpdx(r2.yzwz); + r8 = (r5.yzwz * r8); + r2 = dpdy(r2); + r2 = (r5 * r2); + let v_54 = (r2.yw * r8.yw); + r1 = vec4(v_54.x, r1.yz, v_54.y); + let v_55 = -(r1.xwxx); + let v_56 = fma(r8.xz, r2.xz, v_55.xy); + r5 = vec4(v_56.xy, r5.zw); + r1.x = (1.0f / r5.x); + r1.w = (r2.y * r8.z); + let v_57 = -(r1.wwww); + r5.z = fma(r8.x, r2.w, v_57.z); + let v_58 = (r1.xx * r5.yz); + r1 = vec4(v_58.x, r1.yz, v_58.y); + let v_59 = max(r1.xw, vec2(-1.0f)); + r1 = vec4(v_59.x, r1.yz, v_59.y); + let v_60 = min(r1.xw, vec2(1.0f)); + r1 = vec4(v_60.x, r1.yz, v_60.y); + r2 = (r3.yxxy * vec4(-0.88800001144409179688f, 0.88800001144409179688f, -0.77700001001358032227f, -0.77700001001358032227f)); + let v_61 = (r3.yx * vec2(0.66600000858306884766f, -0.66600000858306884766f)); + r5 = vec4(v_61.xy, r5.zw); + let v_62 = (r3.xy * r1.yz); + r4 = vec4(v_62.xy, r4.zw); + r6.z = dot(r1.xw, r4.xy); + let v_63 = (r4.xyz + r6.xyz); + r8 = vec4(v_63.xyz, r8.w); + let v_64 = (-(r3.yyyx)).zw; + r3 = vec4(r3.xy, v_64.xy); + r9 = (r1.yzyz * r3.zxyw); + let v_65 = (r9.xy * vec2(0.5f)); + r4 = vec4(v_65.xy, r4.zw); + r6.w = dot(r1.xw, r4.xy); + let v_66 = (r4.xyz + r6.xyw); + r10 = vec4(v_66.xyz, r10.w); + let v_67 = ((-(r3.xyxx)).xy * r1.yz); + r3 = vec4(v_67.xy, r3.zw); + let v_68 = (r3.xy * vec2(0.75f)); + r4 = vec4(v_68.xy, r4.zw); + r3.x = dot(r1.xw, r4.xy); + let v_69 = r6; + let v_70 = r3; + r3 = vec4(v_70.x, v_69.xy, v_70.w); + let v_71 = (r3.yzx + r4.xyz); + r11 = vec4(v_71.xyz, r11.w); + let v_72 = (r9.zw * vec2(0.25f)); + r4 = vec4(v_72.xy, r4.zw); + r3.w = dot(r1.xw, r4.xy); + let v_73 = (r3.yzw + r4.xyz); + r9 = vec4(v_73.xyz, r9.w); + r12 = (r1.yzyz * r2); + r3.x = dot(r1.xw, r12.xy); + let v_74 = r12; + r4 = vec4(v_74.xy, r4.zw); + let v_75 = (r3.yzx + r4.xyz); + r13 = vec4(v_75.xyz, r13.w); + r14 = (r2.yxyx * vec4(-1.0f, 1.0f, 1.0f, -1.0f)); + r14 = (r1.yzyz * r14); + let v_76 = (r14.xy * vec2(0.5f)); + r4 = vec4(v_76.xy, r4.zw); + r3.w = dot(r1.xw, r4.xy); + let v_77 = (r3.yzw + r4.xyz); + r15 = vec4(v_77.xyz, r15.w); + let v_78 = -(r2); + r16 = (r1.yzyz * v_78); + r16 = (r16 * vec4(0.75f)); + r3.x = dot(r1.xw, r16.xy); + let v_79 = r16; + r4 = vec4(v_79.xy, r4.zw); + let v_80 = (r3.yzx + r4.xyz); + r17 = vec4(v_80.xyz, r17.w); + let v_81 = (r14.zw * vec2(0.25f)); + r4 = vec4(v_81.xy, r4.zw); + r3.w = dot(r1.xw, r4.xy); + let v_82 = (r3.yzw + r4.xyz); + r14 = vec4(v_82.xyz, r14.w); + r3.x = dot(r1.xw, r12.zw); + let v_83 = r12; + r4 = vec4(v_83.zw, r4.zw); + let v_84 = (r3.yzx + r4.xyz); + r12 = vec4(v_84.xyz, r12.w); + r2 = (r2.wzwz * vec4(-1.0f, 1.0f, 1.0f, -1.0f)); + r2 = (r1.yzyz * r2); + let v_85 = (r2.xy * vec2(0.5f)); + r4 = vec4(v_85.xy, r4.zw); + r3.w = dot(r1.xw, r4.xy); + let v_86 = (r3.yzw + r4.xyz); + r18 = vec4(v_86.xyz, r18.w); + r3.x = dot(r1.xw, r16.zw); + let v_87 = r16; + r4 = vec4(v_87.zw, r4.zw); + let v_88 = (r3.yzx + r4.xyz); + r16 = vec4(v_88.xyz, r16.w); + let v_89 = (r2.zw * vec2(0.25f)); + r4 = vec4(v_89.xy, r4.zw); + r3.w = dot(r1.xw, r4.xy); + let v_90 = (r3.yzw + r4.xyz); + r2 = vec4(v_90.xyz, r2.w); + let v_91 = (r1.yz * r5.xy); + r4 = vec4(v_91.xy, r4.zw); + r3.x = dot(r1.xw, r4.xy); + let v_92 = (r3.yzx + r4.xyz); + r19 = vec4(v_92.xyz, r19.w); + let v_93 = (-(r5.yyyx)).zw; + r5 = vec4(r5.xy, v_93.xy); + r20 = (r1.yzyz * r5.zxyw); + let v_94 = (r20.xy * vec2(0.5f)); + r4 = vec4(v_94.xy, r4.zw); + r3.w = dot(r1.xw, r4.xy); + let v_95 = (r3.yzw + r4.xyz); + r21 = vec4(v_95.xyz, r21.w); + let v_96 = -(r5.xxyx); + let v_97 = (r1.yz * v_96.yz); + let v_98 = r1; + r1 = vec4(v_98.x, v_97.xy, v_98.w); + let v_99 = (r1.yz * vec2(0.75f)); + r4 = vec4(v_99.xy, r4.zw); + r3.x = dot(r1.xw, r4.xy); + let v_100 = (r3.yzx + r4.xyz); + r5 = vec4(v_100.xyz, r5.w); + let v_101 = (r20.zw * vec2(0.25f)); + r4 = vec4(v_101.xy, r4.zw); + r3.w = dot(r1.xw, r4.xy); + let v_102 = (r3.yzw + r4.xyz); + r1 = vec4(v_102.xyz, r1.w); + let v_103 = r8.xyxx; + r3.x = textureSampleCompareLevel(t15, s15, v_103.xy, r8.z); + let v_104 = r10.xyxx; + r3.y = textureSampleCompareLevel(t15, s15, v_104.xy, r10.z); + let v_105 = r11.xyxx; + r3.z = textureSampleCompareLevel(t15, s15, v_105.xy, r11.z); + let v_106 = r9.xyxx; + r3.w = textureSampleCompareLevel(t15, s15, v_106.xy, r9.z); + let v_107 = r13.xyxx; + r4.x = textureSampleCompareLevel(t15, s15, v_107.xy, r13.z); + let v_108 = r15.xyxx; + r4.y = textureSampleCompareLevel(t15, s15, v_108.xy, r15.z); + let v_109 = r17.xyxx; + r4.z = textureSampleCompareLevel(t15, s15, v_109.xy, r17.z); + let v_110 = r14.xyxx; + r4.w = textureSampleCompareLevel(t15, s15, v_110.xy, r14.z); + let v_111 = r12.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_111.xy, r12.z); + let v_112 = r18.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_112.xy, r18.z); + let v_113 = r16.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_113.xy, r16.z); + let v_114 = r2.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_114.xy, r2.z); + let v_115 = r19.xyxx; + r2.x = textureSampleCompareLevel(t15, s15, v_115.xy, r19.z); + let v_116 = r21.xyxx; + r2.y = textureSampleCompareLevel(t15, s15, v_116.xy, r21.z); + let v_117 = r5.xyxx; + r2.z = textureSampleCompareLevel(t15, s15, v_117.xy, r5.z); + let v_118 = r1.xyxx; + r2.w = textureSampleCompareLevel(t15, s15, v_118.xy, r1.z); + r1 = (r3 + r4); + r1 = (r8 + r1); + r1 = (r2 + r1); + r1.x = dot(r1, vec4(1.0f)); + r1.x = (r1.x * 0.0625f); + r1.z = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r1.z) != 0u)) { + r1.z = textureSample(t2, s2, r6.xyxx.xy).w; + r1.y = ((-(r1.zzzz)).y + 1.0f); + } else { + r1.y = 1.0f; + } + r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f); + let v_119 = abs(r7.yyyy); + r1.z = max(v_119.z, abs(r7.xxxx).z); + r1.z = clamp(fma(r1.zzzz, vec4(15.0f), vec4(-6.30000019073486328125f)).z, 0.0f, 1.0f); + r0.w = ((-(r0.wwww)).w + 1.0f); + let v_120 = fma(r0.ww, r1.zz, r1.xy); + r1 = vec4(v_120.xy, r1.zw); + let v_121 = (r1.xy * r1.xy); + r1 = vec4(v_121.xy, r1.zw); + let v_122 = min(r1.xy, vec2(1.0f)); + let v_123 = r1; + r1 = vec4(v_123.x, v_122.xy, v_123.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r1.w = (r1.z * r1.y); + let v_124 = bitcast(r0.w); + let v_125 = r1.w; + r1.x = select(r1.y, v_125, (v_124 != 0u)); + r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x; + let v_126 = r2; + r2 = vec4(v_126.x, 0.0f, v_126.z, 0.5f); + let v_127 = fma(r0.xy, vec2(0.00028571428265422583f), r2.xy); + r0 = vec4(v_127.xy, r0.zw); + r2.z = textureSample(t5, s5, r0.xyxx.xy).y; + r0.x = textureSample(t6, s6, r2.zwzz.xy).x; + r0.y = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).y, 0.0f, 1.0f); + r0.y = sqrt(r0.y); + r0.y = fma((-(r0.yyyy)).y, cb6_6.tint_symbol_1[3u].z, 1.0f); + r0.x = (r0.y * r0.x); + o0 = (r0.xxxx * r1.xzzz); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) @interpolate(perspective, sample) v3 : vec4, @builtin(sample_index) v4 : u32) -> @location(0u) vec4 { + main_inner(v1, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f85a0f4c45a341c9.wgsl b/b/8b0b5899ed/shaders/f85a0f4c45a341c9.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..fd49d8fa99718ca23735a44e25f90d8ebf69a39c --- /dev/null +++ b/b/8b0b5899ed/shaders/f85a0f4c45a341c9.wgsl @@ -0,0 +1,423 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb16_struct { + tint_symbol_1 : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb1_struct_1 { + tint_symbol_3 : array, 1u>, +} + +@group(0u) @binding(7u) var cb7_7 : cb1_struct_1; + +struct cb5_struct { + tint_symbol_4 : array, 5u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb5_struct; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v2 : vec4, v3 : vec2, v4 : vec2, v5 : vec3, v6 : vec4) { + if ((bitcast(cb7_7.tint_symbol_3[0u].x) != 0u)) { + let v_1 = (v0 + cb12_12.tint_symbol_4[1u].xyz); + r0 = vec4(v_1.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = sqrt(r0.w); + let v_2 = (r0.xyz / r0.www); + r0 = vec4(v_2.xyz, r0.w); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = (r0.z * 0.5f); + r1.x = dot(r0.xy, r0.xy); + r1.x = max(r1.x, 0.00000000999999993923f); + r1.x = sqrt(r1.x); + r1 = (r0.xyxy / r1.xxxx); + r1 = (r0.zzzz * r1); + r1 = fma(r1, vec4(0.5f), vec4(0.5f)); + let v_3 = (r1.zw * vec2(126.73267364501953125f)); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = -(r0.xyxx); + let v_5 = bitcast>(select(vec2(), vec2(4294967295u), (r0.xy >= v_4.xy))); + r2 = vec4(v_5.xy, r2.zw); + let v_6 = fract(abs(r0.xyxx).xy); + r0 = vec4(v_6.xy, r0.zw); + let v_7 = -(r0.xyxx); + let v_8 = bitcast>(r2.xy); + let v_9 = select(v_7.xy, r0.xy, (v_8 != vec2())); + r0 = vec4(v_9.xy, r0.zw); + r2 = textureSampleLevel(t2, s2, r1.zwzz.xy, 0.0f); + r1 = fma(-(r0.xyxy), vec4(0.00789062492549419403f), r1); + r3 = (r1.zwzw + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f); + r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f); + r5 = (r1.zwzw + vec4(0.00789062492549419403f, 0.00789062492549419403f, -0.5f, -0.5f)); + r6 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f); + let v_10 = ((-(r0.xyxx)).xy + vec2(1.0f)); + r5 = vec4(v_10.xy, r5.zw); + let v_11 = (r2.xyz * r5.xxx); + r7 = vec4(v_11.xyz, r7.w); + let v_12 = (r0.xxx * r4.xyz); + r8 = vec4(v_12.xyz, r8.w); + let v_13 = (r5.yyy * r8.xyz); + r8 = vec4(v_13.xyz, r8.w); + let v_14 = fma(r7.xyz, r5.yyy, r8.xyz); + r7 = vec4(v_14.xyz, r7.w); + let v_15 = (r3.xyz * r5.xxx); + r8 = vec4(v_15.xyz, r8.w); + let v_16 = fma(r8.xyz, r0.yyy, r7.xyz); + r7 = vec4(v_16.xyz, r7.w); + let v_17 = (r0.xxx * r6.xyz); + r6 = vec4(v_17.xyz, r6.w); + let v_18 = fma(r6.xyz, r0.yyy, r7.xyz); + r0 = vec4(v_18.xyz, r0.w); + r0.w = (r0.w / cb12_12.tint_symbol_4[0u].x); + r0.w = min(r0.w, 1.0f); + let v_19 = (r0.www * r0.xyz); + r0 = vec4(v_19.xyz, r0.w); + let v_20 = (r0.xyz * cb12_12.tint_symbol_4[0u].yyy); + r0 = vec4(v_20.xyz, r0.w); + let v_21 = fma(r0.xyz, v6.yyy, v0); + r6 = vec4(v_21.xyz, r6.w); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_4[2u].w))); + let v_22 = -(cb12_12.tint_symbol_4[1u].xyzx); + let v_23 = (v_22.xyz + cb12_12.tint_symbol_4[2u].xyz); + r7 = vec4(v_23.xyz, r7.w); + let v_24 = -(r7.xxyz); + let v_25 = (r6.xyz + v_24.xzw); + r7 = vec4(v_25.x, r7.y, v_25.yz); + r0.y = dot(r7.xzw, r7.xzw); + r0.y = sqrt(r0.y); + r0.z = (cb12_12.tint_symbol_4[2u].w * 1.10000002384185791016f); + r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 1.0f))); + r0.y = (r7.z / r0.y); + r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f); + r0.y = (r0.y * r2.w); + r0.y = fma(r0.y, r0.z, r7.y); + let v_26 = bitcast(r3.w); + let v_27 = r0.y; + r0.y = select(r6.y, v_27, (v_26 != 0u)); + let v_28 = bitcast(r0.x); + let v_29 = r0.y; + r6.w = select(r6.y, v_29, (v_28 != 0u)); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_4[3u].w))); + let v_30 = (v_22.xyz + cb12_12.tint_symbol_4[3u].xyz); + r7 = vec4(v_30.xyz, r7.w); + let v_31 = -(r7.xxyz); + let v_32 = (r6.xwz + v_31.xzw); + r7 = vec4(v_32.x, r7.y, v_32.yz); + r0.y = dot(r7.xzw, r7.xzw); + r0.y = sqrt(r0.y); + r0.z = (cb12_12.tint_symbol_4[3u].w * 1.10000002384185791016f); + r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 1.0f))); + r0.y = (r7.z / r0.y); + r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f); + r0.y = (r0.y * r2.w); + r0.y = fma(r0.y, r0.z, r7.y); + let v_33 = bitcast(r3.w); + let v_34 = r0.y; + r0.y = select(r6.w, v_34, (v_33 != 0u)); + let v_35 = bitcast(r0.x); + let v_36 = r0.y; + r6.y = select(r6.w, v_36, (v_35 != 0u)); + let v_37 = (r5.zw + r5.zw); + r0 = vec4(v_37.xy, r0.zw); + r0.z = dot(r0.xy, r0.xy); + r2.w = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + r0.z = sqrt(r0.z); + r0.z = bitcast((bitcast(r0.z) & bitcast(r2.w))); + r2.w = fma((-(r0.zzzz)).w, 2.0f, 1.0f); + r5.z = max(r2.w, -1.0f); + r2.w = bitcast(select(0u, 4294967295u, (r5.z < 1.0f))); + r3.w = bitcast(select(0u, 4294967295u, (-1.0f < r5.z))); + r2.w = bitcast((bitcast(r2.w) & bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + r2.w = bitcast((bitcast(r2.w) & bitcast(r3.w))); + r3.w = fma((-(r5.zzzz)).w, r5.z, 1.0f); + r3.w = sqrt(r3.w); + r0.z = (r3.w / r0.z); + r0.z = bitcast((bitcast(r0.z) & bitcast(r2.w))); + let v_38 = (r0.zz * r0.xy); + r5 = vec4(v_38.xy, r5.zw); + let v_39 = (r0.www * r2.xyz); + r0 = vec4(v_39.xyz, r0.w); + let v_40 = (r0.xyz * cb12_12.tint_symbol_4[0u].yyy); + r0 = vec4(v_40.xyz, r0.w); + r1 = (r1 + vec4(-0.49210938811302185059f, -0.5f, -0.5f, -0.49210938811302185059f)); + r1 = (r1 + r1); + r2.x = dot(r1.xy, r1.xy); + r2.y = bitcast(select(0u, 4294967295u, (0.0f < r2.x))); + r2.x = sqrt(r2.x); + r2.x = bitcast((bitcast(r2.x) & bitcast(r2.y))); + r2.y = fma((-(r2.xxxx)).y, 2.0f, 1.0f); + r7.z = max(r2.y, -1.0f); + r2.y = bitcast(select(0u, 4294967295u, (r7.z < 1.0f))); + r2.z = bitcast(select(0u, 4294967295u, (-1.0f < r7.z))); + r2.y = bitcast((bitcast(r2.z) & bitcast(r2.y))); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.x))); + r2.y = bitcast((bitcast(r2.z) & bitcast(r2.y))); + r2.z = fma((-(r7.zzzz)).z, r7.z, 1.0f); + r2.z = sqrt(r2.z); + r2.x = (r2.z / r2.x); + r2.x = bitcast((bitcast(r2.x) & bitcast(r2.y))); + let v_41 = (r1.xy * r2.xx); + r7 = vec4(v_41.xy, r7.zw); + let v_42 = (r0.www * r4.xyz); + r2 = vec4(v_42.xyz, r2.w); + let v_43 = ((-(r5.xyzx)).xyz + r7.xyz); + r4 = vec4(v_43.xyz, r4.w); + let v_44 = -(r0.xyzx); + let v_45 = fma(r2.xyz, cb12_12.tint_symbol_4[0u].yyy, v_44.xyz); + r2 = vec4(v_45.xyz, r2.w); + r1.x = dot(r2.xyz, v5); + r1.y = dot(r4.xyz, r4.xyz); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < r1.y))); + r7.x = (r1.x / r1.y); + r7.y = 1.0f; + let v_46 = (r4.xyz * r7.xyx); + r2 = vec4(r2.x, v_46.xyz); + r7.z = v6.y; + let v_47 = (r2.yzw * r7.zxz); + r2 = vec4(r2.x, v_47.xyz); + let v_48 = r4; + r4 = vec4(0.10000000149011611938f, v_48.y, 0.33329999446868896484f, v_48.w); + r4.y = v6.y; + let v_49 = fma(r2.yzw, r4.xyz, v5); + r2 = vec4(r2.x, v_49.xyz); + let v_50 = bitcast>(r2.xxx); + let v_51 = select(v5, r2.yzw, (v_50 != vec3())); + r2 = vec4(v_51.xyz, r2.w); + r1.x = dot(r1.zw, r1.zw); + r1.y = bitcast(select(0u, 4294967295u, (0.0f < r1.x))); + r1.x = sqrt(r1.x); + r1.x = bitcast((bitcast(r1.x) & bitcast(r1.y))); + r1.y = fma((-(r1.xxxx)).y, 2.0f, 1.0f); + r7.z = max(r1.y, -1.0f); + r1.y = bitcast(select(0u, 4294967295u, (r7.z < 1.0f))); + r2.w = bitcast(select(0u, 4294967295u, (-1.0f < r7.z))); + r1.y = bitcast((bitcast(r1.y) & bitcast(r2.w))); + r2.w = bitcast(select(0u, 4294967295u, (0.0f < r1.x))); + r1.y = bitcast((bitcast(r1.y) & bitcast(r2.w))); + r2.w = fma((-(r7.zzzz)).w, r7.z, 1.0f); + r2.w = sqrt(r2.w); + r1.x = (r2.w / r1.x); + r1.x = bitcast((bitcast(r1.x) & bitcast(r1.y))); + let v_52 = (r1.xx * r1.zw); + r7 = vec4(v_52.xy, r7.zw); + let v_53 = (r0.www * r3.xyz); + r1 = vec4(v_53.xyz, r1.w); + let v_54 = ((-(r5.xyzx)).xyz + r7.xyz); + r3 = vec4(v_54.xyz, r3.w); + let v_55 = -(r0.xyzx); + let v_56 = fma(r1.xyz, cb12_12.tint_symbol_4[0u].yyy, v_55.xyz); + r0 = vec4(v_56.xyz, r0.w); + r0.x = dot(r0.xyz, v5); + r0.y = dot(r3.xyz, r3.xyz); + r0.z = bitcast(select(0u, 4294967295u, (0.0f < r0.y))); + r1.x = (r0.x / r0.y); + r1.y = 1.0f; + let v_57 = (r3.xyz * r1.xyx); + r0 = vec4(v_57.xy, r0.z, v_57.z); + r1.z = v6.y; + let v_58 = (r0.xyw * r1.zxz); + r0 = vec4(v_58.xy, r0.z, v_58.z); + let v_59 = fma(r0.xyw, r4.xyz, r2.xyz); + r0 = vec4(v_59.xy, r0.z, v_59.z); + let v_60 = bitcast>(r0.zzz); + let v_61 = r0.xyw; + let v_62 = select(r2.xyz, v_61, (v_60 != vec3())); + r0 = vec4(v_62.xyz, r0.w); + let v_63 = (r0.xyz + vec3(0.00009999999747378752f)); + r0 = vec4(v_63.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_64 = (r0.www * r0.xyz); + r0 = vec4(v_64.xyz, r0.w); + } else { + r6 = vec4(v0.xyz, r6.w); + r0 = vec4(v5.xyz, r0.w); + } + r0.w = (v2.z * 255.001953125f); + let v_65 = r0.w; + let v_66 = max(v_65, -2147483648.0f); + r0.w = bitcast(select(select(i32(v_66), 2147483647i, (v_66 >= 2147483648.0f)), 0i, !((v_65 == v_65)))); + r0.w = bitcast((bitcast(r0.w) * 3i)); + r6.w = 1.0f; + r1.x = dot(cb4_4.tint_symbol[bitcast(r0.w)], r6); + r1.y = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], r6); + r1.z = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], r6); + let v_67 = (r1.yyy * cb1_1.tint_symbol_1[1u].xyz); + r2 = vec4(v_67.xyz, r2.w); + let v_68 = fma(r1.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.xyz); + r2 = vec4(v_68.xyz, r2.w); + let v_69 = fma(r1.zzz, cb1_1.tint_symbol_1[2u].xyz, r2.xyz); + r2 = vec4(v_69.xyz, r2.w); + let v_70 = (r2.xyz + cb1_1.tint_symbol_1[3u].xyz); + r2 = vec4(v_70.xyz, r2.w); + o3 = (((-(r2.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz)).xyzx; + r1.w = dot(cb4_4.tint_symbol[bitcast(r0.w)].xyz, r0.xyz); + r2.w = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))].xyz, r0.xyz); + r0.x = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))].xyz, r0.xyz); + let v_71 = (r2.www * cb1_1.tint_symbol_1[1u].xyz); + r0 = vec4(r0.x, v_71.xyz); + let v_72 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r0.yzw); + r0 = vec4(r0.x, v_72.xyz); + o1 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r0.yzw).xyzx; + r0 = (r1.yyyy * cb1_1.tint_symbol_1[9u]); + r0 = fma(r1.xxxx, cb1_1.tint_symbol_1[8u], r0); + r0 = fma(r1.zzzz, cb1_1.tint_symbol_1[10u], r0); + r0 = (r0 + cb1_1.tint_symbol_1[11u]); + if ((bitcast(cb12_12.tint_symbol_4[4u].x) != 0u)) { + let v_73 = (v0 + cb12_12.tint_symbol_4[1u].xyz); + r1 = vec4(v_73.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = sqrt(r1.w); + let v_74 = (r1.xyz / r1.www); + r1 = vec4(v_74.xyz, r1.w); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = (r1.z * 0.5f); + r2.w = dot(r1.xy, r1.xy); + r2.w = max(r2.w, 0.00000000999999993923f); + r2.w = sqrt(r2.w); + let v_75 = (r1.xy / r2.ww); + r1 = vec4(v_75.xy, r1.zw); + let v_76 = (r1.zz * r1.xy); + r1 = vec4(v_76.xy, r1.zw); + let v_77 = fma(r1.xy, vec2(0.5f), vec2(0.5f)); + r1 = vec4(v_77.xy, r1.zw); + let v_78 = (r1.xy * vec2(126.73267364501953125f)); + r3 = vec4(v_78.xy, r3.zw); + let v_79 = -(r3.xxxy); + let v_80 = bitcast>(select(vec2(), vec2(4294967295u), (r3.xy >= v_79.zw))); + r3 = vec4(r3.xy, v_80.xy); + let v_81 = fract(abs(r3.xyxx).xy); + r3 = vec4(v_81.xy, r3.zw); + let v_82 = -(r3.xyxx); + let v_83 = bitcast>(r3.zw); + let v_84 = select(v_82.xy, r3.xy, (v_83 != vec2())); + r3 = vec4(v_84.xy, r3.zw); + r4 = textureSampleLevel(t2, s2, r1.xyxx.xy, 0.0f); + let v_85 = fma((-(r3.xyxx)).xy, vec2(0.00789062492549419403f), r1.xy); + r1 = vec4(v_85.xy, r1.zw); + r5 = (r1.xyxy + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r6 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f); + r5 = textureSampleLevel(t2, s2, r5.zwzz.xy, 0.0f); + let v_86 = (r1.xy + vec2(0.00789062492549419403f)); + r1 = vec4(v_86.xy, r1.zw); + r7 = textureSampleLevel(t2, s2, r1.xyxx.xy, 0.0f); + let v_87 = ((-(r3.xyxx)).xy + vec2(1.0f)); + r1 = vec4(v_87.xy, r1.zw); + r4 = (r1.xxxx * r4); + r6 = (r3.xxxx * r6); + r6 = (r1.yyyy * r6); + r4 = fma(r4, r1.yyyy, r6); + r5 = (r1.xxxx * r5); + r4 = fma(r5, r3.yyyy, r4); + r5 = (r3.xxxx * r7); + r3 = fma(r5, r3.yyyy, r4); + r1.x = (r1.w / cb12_12.tint_symbol_4[0u].x); + r1.x = min(r1.x, 1.0f); + r1 = (r1.xxxx * r3); + r1 = fma(r1, vec4(0.5f), vec4(0.5f)); + } else { + r1 = v6; + } + r3.x = v6.y; + r3.w = 1.0f; + let v_88 = bitcast>(cb12_12.tint_symbol_4[4u].yyyy); + let v_89 = r3.xxxw; + o4 = select(r1, v_89, (v_88 != vec4())); + x0[0u].x = dot(r0, cb0_0.tint_symbol_2[0u]); + o0 = vec4(v3.xy, o0.zw); + o0 = vec4(o0.xy, v4.xy); + let v_90 = r2; + o2 = vec4(v_90.xyz, o2.w); + o2.w = 1.0f; + o5 = r0; + let v_91 = &(x0[0u]); + *(v_91) = vec4((*(v_91)).x, vec3()); + o6[0u] = x0[0u].x; + o6[1u] = x0[0u].y; + o6[2u] = x0[0u].z; + o6[3u] = x0[0u].w; + v = vec4(o6[0u], o6[1u], o6[2u], o6[3u]); +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @builtin(position) + o5 : vec4, + @builtin(clip_distances) + o6 : array, + @location(15u) + tint_symbol_5 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec2, @location(5u) v5 : vec3, @location(6u) v6 : vec4) -> tint_symbol_6 { + main_inner(v0, v2, v3, v4, v5, v6); + return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6, v); +} diff --git a/b/8b0b5899ed/shaders/f8614b7c0abf841c.wgsl b/b/8b0b5899ed/shaders/f8614b7c0abf841c.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..28efa7ef412bf0652dc0182783d51925204f1910 --- /dev/null +++ b/b/8b0b5899ed/shaders/f8614b7c0abf841c.wgsl @@ -0,0 +1,473 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb19_struct_1 { + tint_symbol_2 : array, 19u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb19_struct_1; + +struct cb21_struct { + tint_symbol_3 : array, 21u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb21_struct; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(30u) var s14 : sampler_comparison; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_depth_cube; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + let v = fma(r0.xy, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r1 = vec4(v.xy, r1.zw); + r1.z = 1.0f; + r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz); + r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz); + r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz); + r1 = textureSample(t12, s12, r0.xyxx.xy); + r0.z = ((-(r1.xxxx)).z + cb12_12.tint_symbol_3[17u].w); + r0.z = (r0.z + 1.0f); + r0.z = (cb12_12.tint_symbol_3[17u].z / r0.z); + let v_1 = fma(r2.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_1.xyz, r1.w); + let v_2 = ((-(r1.xyzx)).xyz + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_2.xyz, r3.w); + r0.w = dot(r3.xyz, r3.xyz); + r2.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r3.w = ((-(cb12_12.tint_symbol_3[7u].xxxx)).w + 1.0f); + r3.w = fma(r3.w, r2.w, cb12_12.tint_symbol_3[7u].x); + r2.w = (r2.w / r3.w); + r1.w = 1.0f; + r1.x = dot(r1, cb12_12.tint_symbol_3[6u]); + r1.x = bitcast(select(0u, 4294967295u, (r1.x >= 0.0f))); + r1.x = bitcast((bitcast(r1.x) & 1065353216u)); + r1.x = (r1.x * r2.w); + r1.y = bitcast(select(0u, 4294967295u, (r1.x < 0.00000099999999747524f))); + v_3((bitcast(r1.y) != 0u)); + let v_4 = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + let v_5 = r1; + r1 = vec4(v_5.x, v_4.xy, v_5.w); + let v_6 = r1.yz; + let v_7 = max(v_6, vec2(-2147483648.0f)); + let v_8 = bitcast>(select(select(vec2(v_7), vec2(2147483647i), (v_7 >= vec2(2147483648.0f))), vec2(), !((v_6 == v_6)))); + r4 = vec4(v_8.xy, r4.zw); + r4 = vec4(r4.xy, vec2()); + r4 = bitcast>(textureLoad(t11, bitcast>(r4.xy), bitcast(r4.w))); + r1.w = bitcast((bitcast(r4.y) & 8u)); + r1.w = f32(bitcast(r1.w)); + r1.w = bitcast(select(0u, 4294967295u, (r1.w >= 8.0f))); + r4 = textureSample(t7, s7, r0.xyxx.xy); + let v_9 = (r4.xyz * r4.xyz); + r4 = vec4(v_9.xyz, r4.w); + r5 = textureSample(t9, s9, r0.xyxx.xy); + let v_10 = (r5.xy * r5.xy); + r5 = vec4(v_10.xy, r5.zw); + r6 = textureSample(t8, s8, r0.xyxx.xy); + let v_11 = (r6.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r7 = vec4(v_11.xyz, r7.w); + let v_12 = fract(r7.xyz); + r7 = vec4(v_12.xyz, r7.w); + let v_13 = fma((-(r7.yzyy)).xy, vec2(0.125f), r7.xy); + r7 = vec4(v_13.xy, r7.zw); + let v_14 = fma(r6.xyz, vec3(256.0f), r7.xyz); + r6 = vec4(v_14.xyz, r6.w); + let v_15 = (r6.xyz + vec3(-128.0f)); + r6 = vec4(v_15.xyz, r6.w); + r0.x = dot(r6.xyz, r6.xyz); + r0.x = inverseSqrt(r0.x); + let v_16 = (r0.xxx * r6.xyz); + r6 = vec4(v_16.xyz, r6.w); + r0.x = min(r5.x, 1.0f); + r0.y = fma(r5.y, 512.0f, -500.0f); + r0.y = max(r0.y, 0.0f); + let v_17 = -(r0.yyyy); + r2.w = fma(r5.y, 512.0f, v_17.w); + r0.y = (r0.y * 558.0f); + r0.y = fma(r2.w, 3.0f, r0.y); + r0.w = inverseSqrt(r0.w); + let v_18 = (r0.www * r3.xyz); + r5 = vec4(v_18.xy, r5.z, v_18.z); + r2.w = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r2.w); + let v_19 = (r2.www * r2.xyz); + r7 = vec4(v_19.xyz, r7.w); + let v_20 = -(r7.xyzx); + let v_21 = fma(r3.xyz, r0.www, v_20.xyz); + r3 = vec4(v_21.xyz, r3.w); + r0.w = dot(r3.xyz, r3.xyz); + r0.w = inverseSqrt(r0.w); + let v_22 = (r0.www * r3.xyz); + r3 = vec4(v_22.xyz, r3.w); + let v_23 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz); + r2 = vec4(v_23.xyz, r2.w); + r8.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz); + r8.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz); + r8.z = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_24 = -(r8.xyzx); + r0.z = dot(v_24.xyz, (-(r8.xyzx)).xyz); + r0.z = sqrt(r0.z); + let v_25 = ((-(r8.xyzx)).xyz / r0.zzz); + r2 = vec4(v_25.xyz, r2.w); + r0.w = (r0.z * cb6_6.tint_symbol_2[17u].w); + let v_26 = bitcast>(select(vec3(), vec3(4294967295u), (vec3() < r2.xyz))); + r8 = vec4(v_26.xyz, r8.w); + let v_27 = bitcast>(select(vec3(), vec3(4294967295u), (r2.xyz < vec3()))); + r9 = vec4(v_27.xyz, r9.w); + let v_28 = -(bitcast>(r8.xyzx)); + let v_29 = bitcast>((bitcast>(r9.xyz) + v_28.xyz)); + r8 = vec4(v_29.xyz, r8.w); + let v_30 = vec3(bitcast>(r8.xyz)); + r8 = vec4(v_30.xyz, r8.w); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (abs(r2.zzyy) < abs(r2.xyxz)))); + let v_31 = bitcast>((bitcast>(r9.yw) | bitcast>(r9.xz))); + r9 = vec4(v_31.xy, r9.zw); + let v_32 = (-(r8.xyzx)).xyz; + r8 = vec4(v_32.xyz, r8.w); + r8.w = 0.0f; + let v_33 = bitcast>(r9.yyy); + let v_34 = r8.wxw; + let v_35 = select(r8.wwy, v_34, (v_33 != vec3())); + r9 = vec4(r9.x, v_35.xyz); + let v_36 = bitcast>(r9.xxx); + let v_37 = r9.yzw; + let v_38 = select(r8.wwz, v_37, (v_36 != vec3())); + r8 = vec4(v_38.xyz, r8.w); + let v_39 = (r2.zxy * r8.xyz); + r9 = vec4(v_39.xyz, r9.w); + let v_40 = -(r9.xyzx); + let v_41 = fma(r2.yzx, r8.yzx, v_40.xyz); + r8 = vec4(v_41.xyz, r8.w); + r2.w = dot(r8.xyz, r8.xyz); + r2.w = inverseSqrt(r2.w); + let v_42 = (r2.www * r8.xyz); + r8 = vec4(v_42.xyz, r8.w); + let v_43 = (r2.yzx * r8.zxy); + r9 = vec4(v_43.xyz, r9.w); + let v_44 = -(r9.xyzx); + let v_45 = fma(r8.yzx, r2.zxy, v_44.xyz); + r9 = vec4(v_45.xyz, r9.w); + r10 = dpdx(r2.xyzx); + r2.w = dpdx(r0.w); + r11 = dpdy(r2.xyzx); + r0.w = dpdy(r0.w); + r12.z = dot(r10.yzw, r10.yzw); + r3.w = dot(r10.yzw, r11.yzw); + r12.x = dot(r11.yzw, r11.yzw); + r4.w = (r3.w * r3.w); + let v_46 = -(r4.wwww); + r4.w = fma(r12.z, r12.x, v_46.w); + r4.w = (1.0f / r4.w); + r12.y = (-(r3.wwww)).y; + r13 = (r4.wwww * r12.xxxy); + r12 = (r12.yyyz * r4.wwww); + r14 = (r11 * r12); + r14 = fma(r10, r13, r14); + let v_47 = (r11.yz * r12.ww); + r10 = vec4(v_47.x, r10.yz, v_47.y); + let v_48 = fma(r10.yz, r13.ww, r10.xw); + r10 = vec4(v_48.xy, r10.zw); + let v_49 = (r2.www * r14.xyz); + r11 = vec4(v_49.xyz, r11.w); + r12.x = fma(r0.w, r14.w, r11.x); + let v_50 = fma(r0.ww, r10.xy, r11.yz); + let v_51 = r12; + r12 = vec4(v_51.x, v_50.xy, v_51.w); + let v_52 = max(r12.xyz, vec3(-1.0f)); + r10 = vec4(v_52.xyz, r10.w); + let v_53 = min(r10.xyz, vec3(1.0f)); + r10 = vec4(v_53.xyz, r10.w); + let v_54 = (r1.yz * vec2(0.015625f)); + let v_55 = r1; + r1 = vec4(v_55.x, v_54.xy, v_55.w); + r11 = textureSample(t1, s1, r1.yzyy.xy); + let v_56 = fma(r11.yx, vec2(2.0f), vec2(-1.0f)); + let v_57 = r1; + r1 = vec4(v_57.x, v_56.xy, v_57.w); + r0.w = (cb6_6.tint_symbol_2[18u].w * 4.0f); + let v_58 = (r0.www * r9.xyz); + r9 = vec4(v_58.xyz, r9.w); + let v_59 = (r0.www * r8.xyz); + r8 = vec4(v_59.xyz, r8.w); + let v_60 = (r1.zzz * r9.xyz); + r11 = vec4(v_60.xyz, r11.w); + let v_61 = (r1.yyy * r8.xyz); + r12 = vec4(v_61.xyz, r12.w); + let v_62 = fma(r1.zzz, r9.xyz, r12.xyz); + r13 = vec4(v_62.xyz, r13.w); + let v_63 = (r2.xyz + r13.xyz); + r14 = vec4(v_63.xyz, r14.w); + r0.w = dot(r10.xyz, r13.xyz); + r0.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r0.w); + let v_64 = r14.xyzx; + r0.w = textureSampleCompareLevel(t14, s14, v_64.xyz, r0.w); + let v_65 = -(r12.xyzx); + let v_66 = fma(r1.zzz, r9.xyz, v_65.xyz); + r12 = vec4(v_66.xyz, r12.w); + let v_67 = (r12.xyz * vec3(0.5f)); + r13 = vec4(v_67.xyz, r13.w); + let v_68 = fma(r12.xyz, vec3(0.5f), r2.xyz); + r12 = vec4(v_68.xyz, r12.w); + r2.w = dot(r10.xyz, r13.xyz); + r2.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r2.w); + let v_69 = r12.xyzx; + r2.w = textureSampleCompareLevel(t14, s14, v_69.xyz, r2.w); + r0.w = (r0.w + r2.w); + let v_70 = -(r11.xyzx); + let v_71 = fma(r1.yyy, r8.xyz, v_70.xyz); + r11 = vec4(v_71.xyz, r11.w); + let v_72 = (r11.xyz * vec3(0.25f)); + r12 = vec4(v_72.xyz, r12.w); + let v_73 = fma(r11.xyz, vec3(0.25f), r2.xyz); + r11 = vec4(v_73.xyz, r11.w); + r2.w = dot(r10.xyz, r12.xyz); + r2.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r2.w); + let v_74 = r11.xyzx; + r2.w = textureSampleCompareLevel(t14, s14, v_74.xyz, r2.w); + r0.w = (r0.w + r2.w); + let v_75 = -(r1.yyyy); + r11.x = (v_75.x + (-(r1.zzzz)).x); + r11.y = ((-(r1.yyyy)).y + r1.z); + let v_76 = (r11.xy * vec2(0.54447221755981445312f)); + r11 = vec4(v_76.xy, r11.zw); + let v_77 = (r9.xyz * r11.xxx); + r12 = vec4(v_77.xyz, r12.w); + let v_78 = (r8.xyz * r11.yyy); + r13 = vec4(v_78.xyz, r13.w); + let v_79 = fma(r11.xxx, r9.xyz, r13.xyz); + r14 = vec4(v_79.xyz, r14.w); + let v_80 = (r2.xyz + r14.xyz); + r15 = vec4(v_80.xyz, r15.w); + r2.w = dot(r10.xyz, r14.xyz); + r2.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r2.w); + let v_81 = r15.xyzx; + r2.w = textureSampleCompareLevel(t14, s14, v_81.xyz, r2.w); + r0.w = (r0.w + r2.w); + let v_82 = -(r13.xxyz); + let v_83 = fma(r11.xxx, r9.xyz, v_82.xzw); + r11 = vec4(v_83.x, r11.y, v_83.yz); + let v_84 = (r11.xzw * vec3(0.5f)); + r13 = vec4(v_84.xyz, r13.w); + let v_85 = fma(r11.xzw, vec3(0.5f), r2.xyz); + r11 = vec4(v_85.x, r11.y, v_85.yz); + r2.w = dot(r10.xyz, r13.xyz); + r2.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r2.w); + let v_86 = r11.xzwx; + r2.w = textureSampleCompareLevel(t14, s14, v_86.xyz, r2.w); + r0.w = (r0.w + r2.w); + let v_87 = -(r12.xyzx); + let v_88 = fma(r11.yyy, r8.xyz, v_87.xyz); + r11 = vec4(v_88.xyz, r11.w); + let v_89 = (r11.xyz * vec3(0.25f)); + r12 = vec4(v_89.xyz, r12.w); + let v_90 = fma(r11.xyz, vec3(0.25f), r2.xyz); + r11 = vec4(v_90.xyz, r11.w); + r2.w = dot(r10.xyz, r12.xyz); + r2.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r2.w); + let v_91 = r11.xyzx; + r2.w = textureSampleCompareLevel(t14, s14, v_91.xyz, r2.w); + r0.w = (r0.w + r2.w); + let v_92 = (r1.yz * vec2(0.43999999761581420898f, -0.43999999761581420898f)); + let v_93 = r1; + r1 = vec4(v_93.x, v_92.xy, v_93.w); + let v_94 = (r9.xyz * r1.yyy); + r11 = vec4(v_94.xyz, r11.w); + let v_95 = (r8.xyz * r1.zzz); + r12 = vec4(v_95.xyz, r12.w); + let v_96 = fma(r1.yyy, r9.xyz, r12.xyz); + r13 = vec4(v_96.xyz, r13.w); + let v_97 = (r2.xyz + r13.xyz); + r14 = vec4(v_97.xyz, r14.w); + r2.w = dot(r10.xyz, r13.xyz); + r2.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r2.w); + let v_98 = r14.xyzx; + r2.w = textureSampleCompareLevel(t14, s14, v_98.xyz, r2.w); + r0.w = (r0.w + r2.w); + let v_99 = -(r12.xyzx); + let v_100 = fma(r1.yyy, r9.xyz, v_99.xyz); + r9 = vec4(v_100.xyz, r9.w); + let v_101 = (r9.xyz * vec3(0.5f)); + r12 = vec4(v_101.xyz, r12.w); + let v_102 = fma(r9.xyz, vec3(0.5f), r2.xyz); + r9 = vec4(v_102.xyz, r9.w); + r1.y = dot(r10.xyz, r12.xyz); + r1.y = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r1.y); + let v_103 = r9.xyzx; + r1.y = textureSampleCompareLevel(t14, s14, v_103.xyz, r1.y); + r0.w = (r0.w + r1.y); + let v_104 = -(r11.xyzx); + let v_105 = fma(r1.zzz, r8.xyz, v_104.xyz); + r8 = vec4(v_105.xyz, r8.w); + let v_106 = (r8.xyz * vec3(0.25f)); + r9 = vec4(v_106.xyz, r9.w); + let v_107 = fma(r8.xyz, vec3(0.25f), r2.xyz); + r2 = vec4(v_107.xyz, r2.w); + r1.y = dot(r10.xyz, r9.xyz); + r0.z = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r1.y); + let v_108 = r2.xyzx; + r0.z = textureSampleCompareLevel(t14, s14, v_108.xyz, r0.z); + r0.z = (r0.z + r0.w); + r0.w = select(1.0f, 0.0f, (bitcast(r1.w) != 0u)); + r0.w = (r0.w * r1.x); + let v_109 = ((-(cb12_12.tint_symbol_3[1u].zxyz)).xyz * cb12_12.tint_symbol_3[2u].yzx); + r1 = vec4(v_109.xyz, r1.w); + let v_110 = -(cb12_12.tint_symbol_3[1u].yzxy); + let v_111 = -(r1.xyzx); + let v_112 = fma(v_110.xyz, cb12_12.tint_symbol_3[2u].zxy, v_111.xyz); + r1 = vec4(v_112.xyz, r1.w); + let v_113 = -(r5.xywx); + r1.x = dot(r1.xyz, v_113.xyz); + let v_114 = -(r5.xywx); + r1.y = dot(cb12_12.tint_symbol_3[2u].xyz, v_114.xyz); + let v_115 = -(cb12_12.tint_symbol_3[1u].xyzx); + r1.z = dot(v_115.xyz, (-(r5.xywx)).xyz); + let v_116 = -(r5.xywx); + r1.w = dot(v_116.xyz, (-(r5.xywx)).xyz); + r1.w = sqrt(r1.w); + r1.z = (r1.z / r1.w); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = (r1.z * r1.w); + r1.z = (1.0f / r1.z); + let v_117 = (r1.zz * r1.xy); + r1 = vec4(v_117.xy, r1.zw); + let v_118 = fma(r1.xy, vec2(0.5f), vec2(0.5f)); + r1 = vec4(v_118.xy, r1.zw); + r1 = textureSampleLevel(t2, s2, r1.xyxx.xy, 0.0f); + let v_119 = fma(r1.xyz, r1.xyz, vec3(-1.0f)); + r1 = vec4(v_119.xyz, r1.w); + let v_120 = fma(cb12_12.tint_symbol_3[11u].yyy, r1.xyz, vec3(1.0f)); + r1 = vec4(v_120.xyz, r1.w); + let v_121 = (r1.xyz * cb12_12.tint_symbol_3[3u].xyz); + r1 = vec4(v_121.xyz, r1.w); + let v_122 = (r1.xyz * cb12_12.tint_symbol_3[3u].www); + r1 = vec4(v_122.xyz, r1.w); + let v_123 = dot(r6.xyz, r5.xyw); + r1.w = clamp(vec4(v_123, v_123, v_123, v_123).w, 0.0f, 1.0f); + let v_124 = dot((-(r7.xyzx)).xyz, r6.xyz); + r2.x = clamp(vec4(v_124, v_124, v_124, v_124).x, 0.0f, 1.0f); + let v_125 = dot(r3.xyz, r5.xyw); + r2.y = clamp(vec4(v_125, v_125, v_125, v_125).y, 0.0f, 1.0f); + let v_126 = ((-(r2.xyxx)).xy + vec2(1.0f)); + r2 = vec4(v_126.xy, r2.zw); + let v_127 = (r2.xy * r2.xy); + r2 = vec4(r2.xy, v_127.xy); + let v_128 = (r2.zw * r2.zw); + r2 = vec4(r2.xy, v_128.xy); + let v_129 = (r2.xy * r2.zw); + r2 = vec4(v_129.xy, r2.zw); + r2.z = ((-(r5.zzzz)).z + 1.0f); + let v_130 = fma(r5.zz, r2.xy, r2.zz); + r2 = vec4(v_130.xy, r2.zw); + let v_131 = (r0.yy + vec2(2.0f, 0.00000000999999993923f)); + r2 = vec4(r2.xy, v_131.xy); + r0.y = (r2.z * 0.125f); + r2.x = fma((-(r0.xxxx)).x, r2.x, 1.0f); + r2.z = dot(r6.xyz, r3.xyz); + r2.z = clamp(((r2.zzzz + vec4(0.00000000999999993923f))).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * r2.w); + r2.z = exp2(r2.z); + r2.y = (r2.y * r2.z); + r0.y = (r0.y * r2.y); + r0.x = (r0.x * r0.y); + r0.x = (r1.w * r0.x); + r0.y = (r1.w * r2.x); + r0.x = (r0.x * cb12_12.tint_symbol_3[8u].z); + r0.z = fma(r0.z, 0.11111111193895339966f, -1.0f); + r0.z = fma(cb12_12.tint_symbol_3[8u].y, r0.z, 1.0f); + let v_132 = fma(r4.xyz, r0.yyy, r0.xxx); + r2 = vec4(v_132.xyz, r2.w); + let v_133 = (r1.xyz * r2.xyz); + r1 = vec4(v_133.xyz, r1.w); + let v_134 = (r0.www * r1.xyz); + r0 = vec4(v_134.xy, r0.z, v_134.z); + let v_135 = (r0.zzz * r0.xyw); + r0 = vec4(v_135.xyz, r0.w); + let v_136 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_136.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_3(v_137 : bool) { + if (v_137) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f86bdc0df494b3d1.wgsl b/b/8b0b5899ed/shaders/f86bdc0df494b3d1.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..6f857674323bca82da14c83382d29d9687339bd6 --- /dev/null +++ b/b/8b0b5899ed/shaders/f86bdc0df494b3d1.wgsl @@ -0,0 +1,137 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb12_struct { + tint_symbol : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb5_struct { + tint_symbol_2 : array, 5u>, +} + +@group(0u) @binding(10u) var cb10_10 : cb5_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : vec4; + +var o8 : vec4; + +var o9 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec3) { + let v = (v3 * cb10_10.tint_symbol_2[0u].yyy); + r0 = vec4(v.xyz, r0.w); + let v_1 = fma(r0.xyz, vec3(6.0f), v0); + r0 = vec4(v_1.xyz, r0.w); + r1 = (r0.yyyy * cb1_1.tint_symbol[9u]); + r1 = fma(r0.xxxx, cb1_1.tint_symbol[8u], r1); + r0 = fma(r0.zzzz, cb1_1.tint_symbol[10u], r1); + o0 = (r0 + cb1_1.tint_symbol[11u]); + o1 = vec4(v1.xyz, o1.w); + o1.w = 1.0f; + r0.x = (cb2_2.tint_symbol_1[16u].x + 1.04709279537200927734f); + r0.x = sin(r0.xxxx.x); + r0.x = (r0.x * cb10_10.tint_symbol_2[1u].w); + let v_2 = (r0.xx * vec2(0.75f)); + let v_3 = r0; + r0 = vec4(v_3.x, v_2.x, v_3.z, v_2.y); + r1.x = sin(cb2_2.tint_symbol_1[16u].x); + r1.x = (r1.x * cb10_10.tint_symbol_2[1u].z); + let v_4 = (r1.xx * vec2(0.75f)); + let v_5 = r0; + r0 = vec4(v_4.x, v_5.y, v_4.y, v_5.w); + r1 = (v2.xyxy + -(cb10_10.tint_symbol_2[1u].xyxy)); + r0 = (r0 + r1); + r1 = (r0 * cb10_10.tint_symbol_2[2u].xxzz); + o3 = ((r0.zw * cb10_10.tint_symbol_2[2u].yy)).xyxy; + let v_6 = r1; + o2 = vec4(v_6.xy, o2.zw); + let v_7 = cb10_10.tint_symbol_2[0u]; + o2 = vec4(o2.xy, v_7.xz); + let v_8 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_8.xyz, r0.w); + let v_9 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_9.xyz, r0.w); + let v_10 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_10.xyz, r0.w); + o4 = ((r0.xyz + cb1_1.tint_symbol[3u].xyz)).xyzx; + r0.x = dot(v3, v3); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f))); + let v_11 = select(v3, vec3(0.0f, 0.0f, 1.0f), (bitcast>(r0.xxx) != vec3())); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = (r0.yyy * cb1_1.tint_symbol[1u].xyz); + r2 = vec4(v_12.xyz, r2.w); + let v_13 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz); + r0 = vec4(v_13.xy, r0.z, v_13.z); + let v_14 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw); + r0 = vec4(v_14.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + o5 = ((r0.www * r0.xyz)).xyzx; + o6.w = r1.z; + o7.w = r1.w; + let v_15 = (v2.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_15.xyz, r0.w); + let v_16 = fma(v2.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_16.xyz, r0.w); + let v_17 = fma(v2.xxx, cb1_1.tint_symbol[2u].xyz, r0.xyz); + o6 = vec4(v_17.xyz, o6.w); + o7 = vec4(vec3(), o7.w); + o8 = cb10_10.tint_symbol_2[3u]; + o9 = cb10_10.tint_symbol_2[4u]; +} + +struct tint_symbol_3 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, + @location(7u) + o7 : vec4, + @location(8u) + o8 : vec4, + @location(9u) + o9 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec3) -> tint_symbol_3 { + main_inner(v0, v1, v2, v3); + return tint_symbol_3(o0, o1, o2, o3, o4, o5, o6, o7, o8, o9); +} diff --git a/b/8b0b5899ed/shaders/f899d7c949ca4499.wgsl b/b/8b0b5899ed/shaders/f899d7c949ca4499.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e8655d9ac5e49a174e13ccb395e891ff13efe0ef --- /dev/null +++ b/b/8b0b5899ed/shaders/f899d7c949ca4499.wgsl @@ -0,0 +1,262 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb50_struct { + tint_symbol_1 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb7_struct { + tint_symbol_2 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_multisampled_2d; + +@group(1u) @binding(40u) var t8 : texture_multisampled_2d; + +@group(1u) @binding(41u) var t9 : texture_multisampled_2d; + +@group(1u) @binding(42u) var t10 : texture_multisampled_2d; + +@group(1u) @binding(43u) var t11 : texture_multisampled_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : u32) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + let v = (r0.xy * cb2_2.tint_symbol[18u].xy); + r0 = vec4(r0.xy, v.xy); + r0.x = textureSample(t4, s4, r0.xyxx.xy).x; + let v_1 = r0.zw; + let v_2 = max(v_1, vec2(-2147483648.0f)); + let v_3 = bitcast>(select(select(vec2(v_2), vec2(2147483647i), (v_2 >= vec2(2147483648.0f))), vec2(), !((v_1 == v_1)))); + r1 = vec4(v_3.xy, r1.zw); + r1 = vec4(r1.xy, vec2()); + r2 = textureLoad(t8, bitcast>(r1.xy), bitcast(v3)); + let v_4 = (r2.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r0 = vec4(r0.x, v_4.xyz); + let v_5 = fract(r0.yzw); + r0 = vec4(r0.x, v_5.xyz); + let v_6 = fma((-(r0.zzwz)).yz, vec2(0.125f), r0.yz); + let v_7 = r0; + r0 = vec4(v_7.x, v_6.xy, v_7.w); + let v_8 = fma(r2.xyz, vec3(256.0f), r0.yzw); + r0 = vec4(r0.x, v_8.xyz); + let v_9 = (r0.yzw + vec3(-128.0f)); + r0 = vec4(r0.x, v_9.xyz); + r2.x = dot(r0.yzw, r0.yzw); + r2.x = inverseSqrt(r2.x); + r2.y = fma(r0.w, r2.x, cb3_3.tint_symbol_1[43u].w); + let v_10 = (r0.yzw * r2.xxx); + r0 = vec4(r0.x, v_10.xyz); + r2.x = (r2.y * cb3_3.tint_symbol_1[44u].w); + r2.x = max(r2.x, 0.0f); + let v_11 = fma(cb3_3.tint_symbol_1[45u].xyz, r2.xxx, cb3_3.tint_symbol_1[46u].xyz); + r2 = vec4(r2.x, v_11.xyz); + r3.x = bitcast(textureLoad(t11, bitcast>(r1.xy), bitcast(v3)).y); + r3.x = bitcast((bitcast(r3.x) & 8u)); + r3.x = f32(bitcast(r3.x)); + r3.x = bitcast(select(0u, 4294967295u, (r3.x >= 8.0f))); + r3.y = bitcast((bitcast(r3.x) & 1065353216u)); + r3.x = select(1.0f, 0.0f, (bitcast(r3.x) != 0u)); + let v_12 = (r2.yzw * r3.yyy); + r2 = vec4(r2.x, v_12.xyz); + let v_13 = fma(cb3_3.tint_symbol_1[47u].xyz, r2.xxx, cb3_3.tint_symbol_1[48u].xyz); + r3 = vec4(r3.x, v_13.xyz); + let v_14 = fma(cb3_3.tint_symbol_1[43u].xyz, r2.xxx, cb3_3.tint_symbol_1[44u].xyz); + r4 = vec4(v_14.xyz, r4.w); + let v_15 = fma(r3.yzw, r3.xxx, r2.yzw); + r2 = vec4(v_15.xyz, r2.w); + r3 = textureLoad(t10, bitcast>(r1.xy), bitcast(v3)); + let v_16 = (r0.xx * r3.xy); + r3 = vec4(v_16.xy, r3.zw); + let v_17 = (r3.xy * r3.xy); + r3 = vec4(v_17.xy, r3.zw); + let v_18 = (r3.xy + r3.xy); + r3 = vec4(v_18.xy, r3.zw); + let v_19 = (r3.xy * r3.xy); + r3 = vec4(v_19.xy, r3.zw); + let v_20 = (r2.xyz * r3.yyy); + r2 = vec4(v_20.xyz, r2.w); + r5.x = cb3_3.tint_symbol_1[46u].w; + r5.y = cb3_3.tint_symbol_1[47u].w; + r5.z = cb3_3.tint_symbol_1[48u].w; + let v_21 = dot(r5.xyz, r0.yzw); + r0.x = clamp(vec4(v_21, v_21, v_21, v_21).x, 0.0f, 1.0f); + let v_22 = fma(cb3_3.tint_symbol_1[49u].xyz, r0.xxx, r4.xyz); + r4 = vec4(v_22.xyz, r4.w); + let v_23 = fma(r4.xyz, r3.xxx, r2.xyz); + r2 = vec4(v_23.xyz, r2.w); + r0.x = max(r3.y, r3.x); + r4 = vec4(((v2.xyz / v2.www)).xyz, r4.w); + r1.z = dot(r4.xyz, r4.xyz); + r1.z = inverseSqrt(r1.z); + let v_24 = -(r4.xyzx); + let v_25 = -(cb11_11.tint_symbol_3[1u].xyzx); + let v_26 = fma(v_24.xyz, r1.zzz, v_25.xyz); + r5 = vec4(v_26.xyz, r5.w); + let v_27 = (r1.zzz * r4.xyz); + r4 = vec4(v_27.xyz, r4.w); + r1.z = dot(r5.xyz, r5.xyz); + r1.z = inverseSqrt(r1.z); + let v_28 = (r1.zzz * r5.xyz); + r5 = vec4(v_28.xyz, r5.w); + let v_29 = dot(r5.xyz, v_25.xyz); + r3.y = clamp(vec4(v_29, v_29, v_29, v_29).y, 0.0f, 1.0f); + r1.z = dot(r0.yzw, r5.xyz); + r1.z = clamp(((r1.zzzz + vec4(0.00000000999999993923f))).z, 0.0f, 1.0f); + r1.z = log2(r1.z); + let v_30 = dot((-(r4.xyzx)).xyz, r0.yzw); + r3.x = clamp(vec4(v_30, v_30, v_30, v_30).x, 0.0f, 1.0f); + let v_31 = ((-(r3.xyxx)).xy + vec2(1.0f)); + r5 = vec4(v_31.xy, r5.zw); + let v_32 = (r5.xy * r5.xy); + r5 = vec4(r5.xy, v_32.xy); + let v_33 = (r5.zw * r5.zw); + r5 = vec4(r5.xy, v_33.xy); + let v_34 = (r5.xy * r5.zw); + r5 = vec4(v_34.xy, r5.zw); + r6 = textureLoad(t9, bitcast>(r1.xy), bitcast(v3)); + let v_35 = textureLoad(t7, bitcast>(r1.xy), bitcast(v3)).xyz; + r1 = vec4(v_35.xy, r1.z, v_35.z); + let v_36 = (r1.xyw * r1.xyw); + r1 = vec4(v_36.xy, r1.z, v_36.z); + r2.w = ((-(r6.zzzz)).w + 1.0f); + let v_37 = fma(r6.zz, r5.xy, r2.ww); + r5 = vec4(v_37.xy, r5.zw); + let v_38 = (r6.xy * r6.xy); + r5 = vec4(r5.xy, v_38.xy); + r2.w = min(r5.z, 1.0f); + r3.y = fma((-(r2.wwww)).y, r5.x, 1.0f); + let v_39 = (r2.xyz * r3.yyy); + r2 = vec4(v_39.xyz, r2.w); + let v_40 = (r1.xyw * r2.xyz); + r2 = vec4(v_40.xyz, r2.w); + r4.w = fma(r5.w, 512.0f, -500.0f); + r4.w = max(r4.w, 0.0f); + let v_41 = -(r4.wwww); + r5.x = fma(r5.w, 512.0f, v_41.x); + r4.w = (r4.w * 558.0f); + r4.w = fma(r5.x, 3.0f, r4.w); + let v_42 = (r4.ww + vec2(2.0f, 0.00000000999999993923f)); + let v_43 = r5; + r5 = vec4(v_42.x, v_43.y, v_42.y, v_43.w); + let v_44 = clamp(((r4.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r6 = vec4(v_44.xy, r6.zw); + r1.z = (r1.z * r5.z); + r4.w = (r5.x * 0.125f); + r1.z = exp2(r1.z); + r1.z = (r5.y * r1.z); + r1.z = (r4.w * r1.z); + r1.z = (r2.w * r1.z); + let v_45 = dot(r0.yzw, v_25.xyz); + r2.w = clamp(vec4(v_45, v_45, v_45, v_45).w, 0.0f, 1.0f); + r1.z = (r1.z * r2.w); + r2.w = (r3.y * r2.w); + r3.y = ((-(r3.yyyy)).y + 1.0f); + let v_46 = fma(r1.xyw, r2.www, r1.zzz); + r5 = vec4(v_46.xyz, r5.w); + let v_47 = (r5.xyz * cb11_11.tint_symbol_3[3u].xyz); + r5 = vec4(v_47.xyz, r5.w); + let v_48 = fma(r5.xyz, r6.www, r2.xyz); + r2 = vec4(v_48.xyz, r2.w); + r1.z = dot(r4.xyz, r0.yzw); + r1.z = (r1.z + r1.z); + let v_49 = -(r1.zzzz); + let v_50 = fma(r0.yzw, v_49.yzw, r4.xyz); + r0 = vec4(r0.x, v_50.xyz); + let v_51 = (r0.yzy * vec3(-0.25f, 0.5f, 0.25f)); + r4 = vec4(v_51.xyz, r4.w); + r0.y = (abs(r0.wwww).y + 1.0f); + r0.z = bitcast(select(0u, 4294967295u, (0.0f < r0.w))); + let v_52 = (r4.xyz / r0.yyy); + r4 = vec4(v_52.xyz, r4.w); + let v_53 = ((-(r4.xyzx)).xyz + vec3(0.75f, 0.5f, 0.25f)); + r4 = vec4(v_53.xyz, r4.w); + let v_54 = bitcast>(r0.zz); + let v_55 = r4.xy; + let v_56 = select(r4.zy, v_55, (v_54 != vec2())); + let v_57 = r0; + r0 = vec4(v_57.x, v_56.xy, v_57.w); + r0.w = ((-(r6.xxxx)).w + 1.0f); + r1.z = fma(r0.w, cb5_5.tint_symbol_2[6u].z, -5.0f); + r2.w = (r0.w * cb5_5.tint_symbol_2[6u].z); + r0.w = (r0.w * r0.w); + r4.x = (cb5_5.tint_symbol_2[6u].z + -5.0f); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r4.x))); + r0.w = fma(r0.w, 5.0f, r4.x); + let v_58 = bitcast(r2.w); + let v_59 = r1.z; + r0.w = select(r0.w, v_59, (v_58 != 0u)); + let v_60 = r0.w; + let v_61 = textureSampleLevel(t1, s1, r0.yzyy.xy, v_60).xyz; + r0 = vec4(r0.x, v_61.xyz); + r1.z = (r3.w + -0.5f); + r2.w = bitcast(select(0u, 4294967295u, (0.5f < r3.w))); + let v_62 = bitcast(r2.w); + let v_63 = r1.z; + r1.z = select(r3.w, v_63, (v_62 != 0u)); + o0.w = select(1.0f, 0.0f, (bitcast(r2.w) != 0u)); + r2.w = (r3.z * 16.0f); + r2.w = (r3.x * r2.w); + r1.z = clamp(((r1.zzzz + r1.zzzz)).z, 0.0f, 1.0f); + r1.z = (r1.z * r1.z); + let v_64 = (r0.yzw * r1.zzz); + r0 = vec4(r0.x, v_64.xyz); + let v_65 = (r0.xxx * r0.yzw); + r0 = vec4(v_65.xyz, r0.w); + let v_66 = (r6.yyy * r0.xyz); + r3 = vec4(v_66.x, r3.y, v_66.yz); + let v_67 = (r3.xzw * vec3(0.68169009685516357422f)); + r3 = vec4(v_67.x, r3.y, v_67.yz); + let v_68 = fma(r0.xyz, vec3(0.31830990314483642578f), r3.xzw); + r0 = vec4(v_68.xyz, r0.w); + let v_69 = fma(r0.xyz, r3.yyy, r2.xyz); + r0 = vec4(v_69.xyz, r0.w); + let v_70 = fma(r1.xyw, r2.www, r0.xyz); + r0 = vec4(v_70.xyz, r0.w); + let v_71 = (r0.xyz * cb2_2.tint_symbol[17u].zzz); + o0 = vec4(v_71.xyz, o0.w); +} + +@fragment +fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4, @location(2u) v2 : vec4, @builtin(sample_index) v3 : u32) -> @location(0u) vec4 { + main_inner(v1, v2, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f8a10363cd3f78af.wgsl b/b/8b0b5899ed/shaders/f8a10363cd3f78af.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..3576992971787cb13e392bdd6c71dc1b80fcf300 --- /dev/null +++ b/b/8b0b5899ed/shaders/f8a10363cd3f78af.wgsl @@ -0,0 +1,184 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb1_struct { + tint_symbol : array, 1u>, +} + +@group(1u) @binding(8u) var cb8_8 : cb1_struct; + +@group(1u) @binding(40u) var t8 : texture_multisampled_2d; + +@group(1u) @binding(41u) var t9 : texture_multisampled_2d; + +@group(1u) @binding(44u) var t12 : texture_multisampled_2d; + +var v0 : vec4; + +var o0 : vec4; + +fn main_inner(v : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = max(v0.xy, vec2()); + let v_3 = bitcast>(select(vec2(v_2), vec2(4294967295u), (v_2 >= vec2(4294967296.0f)))); + r0 = vec4(v_3.xy, r0.zw); + r0 = vec4(r0.xy, vec2()); + r1.x = textureLoad(t12, bitcast>(r0.xy), 0i).x; + r1.y = textureLoad(t12, bitcast>(r0.xy), 3i).x; + r1.x = ((-(r1.yyyy)).x + r1.x); + r1.y = bitcast(select(0u, 4294967295u, !((abs(r1.xxxx).y == 0.0f)))); + if ((bitcast(r1.y) != 0u)) { + r2 = textureLoad(t8, bitcast>(r0.xy), 0i); + let v_4 = (r2.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r1 = vec4(r1.x, v_4.xyz); + let v_5 = fract(r1.yzw); + r1 = vec4(r1.x, v_5.xyz); + let v_6 = fma((-(r1.zzyz)).yz, vec2(0.125f), r1.yz); + let v_7 = r1; + r1 = vec4(v_7.x, v_6.xy, v_7.w); + let v_8 = fma(r2.xyz, vec3(256.0f), r1.yzw); + r1 = vec4(r1.x, v_8.xyz); + let v_9 = (r1.yzw + vec3(-128.0f)); + r1 = vec4(r1.x, v_9.xyz); + r2.x = dot(r1.yzw, r1.yzw); + r2.x = inverseSqrt(r2.x); + let v_10 = (r1.yzw * r2.xxx); + r1 = vec4(r1.x, v_10.xyz); + r2.x = textureLoad(t9, bitcast>(r0.xy), 0i).x; + r3 = textureLoad(t8, bitcast>(r0.xy), 3i); + let v_11 = (r3.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r4 = vec4(v_11.xyz, r4.w); + let v_12 = fract(r4.xyz); + r4 = vec4(v_12.xyz, r4.w); + let v_13 = fma((-(r4.yxyy)).xy, vec2(0.125f), r4.xy); + r4 = vec4(v_13.xy, r4.zw); + let v_14 = fma(r3.xyz, vec3(256.0f), r4.xyz); + r3 = vec4(v_14.xyz, r3.w); + let v_15 = (r3.xyz + vec3(-128.0f)); + r3 = vec4(v_15.xyz, r3.w); + r2.y = dot(r3.xyz, r3.xyz); + r2.y = inverseSqrt(r2.y); + let v_16 = (r2.yyy * r3.xyz); + r3 = vec4(v_16.xyz, r3.w); + r2.y = textureLoad(t9, bitcast>(r0.xy), 3i).x; + let v_17 = abs(r1.xxxx); + r1.x = bitcast(select(0u, 4294967295u, (cb8_8.tint_symbol[0u].w < v_17.x))); + r1.y = dot(r1.yzw, r3.xyz); + r1.y = bitcast(select(0u, 4294967295u, (r1.y < cb8_8.tint_symbol[0u].y))); + r1.z = bitcast((bitcast(r1.x) | bitcast(r1.y))); + let v_18 = -(r3.wwww); + r1.w = (r2.w + v_18.w); + let v_19 = abs(r1.wwww); + r1.w = bitcast(select(0u, 4294967295u, (cb8_8.tint_symbol[0u].z < v_19.w))); + r2.x = ((-(r2.yyyy)).x + r2.x); + let v_20 = abs(r2.xxxx); + r2.x = bitcast(select(0u, 4294967295u, (cb8_8.tint_symbol[0u].z < v_20.x))); + r2.y = bitcast((bitcast(r1.z) | bitcast(r2.x))); + let v_21 = bitcast(r1.w); + let v_22 = r2.y; + r2.y = select(r1.z, v_22, (v_21 != 0u)); + r1.w = bitcast((bitcast(r1.w) & bitcast(r2.x))); + r1.w = bitcast((bitcast(r2.y) & bitcast(r1.w))); + let v_23 = bitcast(r1.y); + let v_24 = r1.z; + r1.y = select(r1.w, v_24, (v_23 != 0u)); + let v_25 = bitcast(r1.x); + let v_26 = r1.x; + r1.x = select(r1.y, v_26, (v_25 != 0u)); + } else { + r1.x = 0.0f; + } + r1.x = bitcast(~(bitcast(r1.x))); + r1.y = textureLoad(t12, bitcast>(r0.xy), 1i).x; + r1.z = textureLoad(t12, bitcast>(r0.xy), 2i).x; + r1.y = ((-(r1.zzzz)).y + r1.y); + r1.z = bitcast(select(0u, 4294967295u, !((abs(r1.yyyy).z == 0.0f)))); + if ((bitcast(r1.z) != 0u)) { + r2 = textureLoad(t8, bitcast>(r0.xy), 1i); + let v_27 = (r2.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r3 = vec4(v_27.xyz, r3.w); + let v_28 = fract(r3.xyz); + r3 = vec4(v_28.xyz, r3.w); + let v_29 = fma((-(r3.yxyy)).xy, vec2(0.125f), r3.xy); + r3 = vec4(v_29.xy, r3.zw); + let v_30 = fma(r2.xyz, vec3(256.0f), r3.xyz); + r2 = vec4(v_30.xyz, r2.w); + let v_31 = (r2.xyz + vec3(-128.0f)); + r2 = vec4(v_31.xyz, r2.w); + r1.z = dot(r2.xyz, r2.xyz); + r1.z = inverseSqrt(r1.z); + let v_32 = (r1.zzz * r2.xyz); + r2 = vec4(v_32.xyz, r2.w); + r1.z = textureLoad(t9, bitcast>(r0.xy), 1i).x; + r3 = textureLoad(t8, bitcast>(r0.xy), 2i); + let v_33 = (r3.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r4 = vec4(v_33.xyz, r4.w); + let v_34 = fract(r4.xyz); + r4 = vec4(v_34.xyz, r4.w); + let v_35 = fma((-(r4.yxyy)).xy, vec2(0.125f), r4.xy); + r4 = vec4(v_35.xy, r4.zw); + let v_36 = fma(r3.xyz, vec3(256.0f), r4.xyz); + r3 = vec4(v_36.xyz, r3.w); + let v_37 = (r3.xyz + vec3(-128.0f)); + r3 = vec4(v_37.xyz, r3.w); + r1.w = dot(r3.xyz, r3.xyz); + r1.w = inverseSqrt(r1.w); + let v_38 = (r1.www * r3.xyz); + r3 = vec4(v_38.xyz, r3.w); + r0.x = textureLoad(t9, bitcast>(r0.xy), 2i).x; + let v_39 = abs(r1.yyyy); + r0.y = bitcast(select(0u, 4294967295u, (cb8_8.tint_symbol[0u].w < v_39.y))); + r0.z = dot(r2.xyz, r3.xyz); + r0.z = bitcast(select(0u, 4294967295u, (r0.z < cb8_8.tint_symbol[0u].y))); + r0.w = bitcast((bitcast(r0.y) | bitcast(r0.z))); + let v_40 = -(r3.wwww); + r1.y = (r2.w + v_40.y); + let v_41 = abs(r1.yyyy); + r1.y = bitcast(select(0u, 4294967295u, (cb8_8.tint_symbol[0u].z < v_41.y))); + r0.x = ((-(r0.xxxx)).x + r1.z); + let v_42 = abs(r0.xxxx); + r0.x = bitcast(select(0u, 4294967295u, (cb8_8.tint_symbol[0u].z < v_42.x))); + r1.z = bitcast((bitcast(r0.w) | bitcast(r0.x))); + let v_43 = bitcast(r1.y); + let v_44 = r1.z; + r1.z = select(r0.w, v_44, (v_43 != 0u)); + r0.x = bitcast((bitcast(r0.x) & bitcast(r1.y))); + r0.x = bitcast((bitcast(r1.z) & bitcast(r0.x))); + let v_45 = bitcast(r0.z); + let v_46 = r0.w; + r0.x = select(r0.x, v_46, (v_45 != 0u)); + let v_47 = bitcast(r0.y); + let v_48 = r0.y; + r0.x = select(r0.x, v_48, (v_47 != 0u)); + } else { + r0.x = 0.0f; + } + r0.x = bitcast(~(bitcast(r0.x))); + r0.x = bitcast((bitcast(r0.x) & bitcast(r1.x))); + v_49((bitcast(r0.x) != 0u)); + o0 = vec4(1.0f); +} + +fn v_49(v_50 : bool) { + if (v_50) { + discard; + return; + } +} + +@fragment +fn main(@builtin(position) v_51 : vec4) -> @location(0u) vec4 { + main_inner(v_51); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f8a567e5e8834aef.consts.json b/b/8b0b5899ed/shaders/f8a567e5e8834aef.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/f8a567e5e8834aef.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f8a567e5e8834aef.wgsl b/b/8b0b5899ed/shaders/f8a567e5e8834aef.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..c4f7f4e1ab7920a42b8fccadd96137cd1913dce3 --- /dev/null +++ b/b/8b0b5899ed/shaders/f8a567e5e8834aef.wgsl @@ -0,0 +1,195 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4, v4 : u32) { + let v_1 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = r0.xy; + let v_3 = max(v_2, vec2(-2147483648.0f)); + let v_4 = bitcast>(select(select(vec2(v_3), vec2(2147483647i), (v_3 >= vec2(2147483648.0f))), vec2(), !((v_2 == v_2)))); + r1 = vec4(v_4.xy, r1.zw); + r1 = vec4(r1.xy, vec2()); + r0.z = textureLoad(t3, bitcast>(r1.xy), bitcast(v4)).x; + r0.w = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.z = ((-(r0.zzzz)).z + r0.w); + r0.z = (cb11_11.tint_symbol_3[2u].w / r0.z); + let v_5 = (r0.zzz * v3.xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = (r0.xy * vec2(0.015625f)); + r0 = vec4(v_6.xy, r0.zw); + r0.x = textureSample(t14, s14, r0.xyxx.xy).z; + r0.x = (r0.x * cb12_12.tint_symbol_2[0u].w); + let v_7 = fma(r1.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r2 = vec4(v_7.xyz, r2.w); + let v_8 = &(x0[0u]); + let v_9 = r2; + *(v_8) = vec4(v_9.xyz, (*(v_8)).w); + let v_10 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r3 = vec4(v_10.xyz, r3.w); + let v_11 = &(x0[1u]); + let v_12 = r3; + *(v_11) = vec4(v_12.xyz, (*(v_11)).w); + let v_13 = fma(r1.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r4 = vec4(v_13.xyz, r4.w); + let v_14 = &(x0[2u]); + let v_15 = r4; + *(v_14) = vec4(v_15.xyz, (*(v_14)).w); + let v_16 = fma(r1.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz); + r1 = vec4(v_16.xyz, r1.w); + let v_17 = &(x0[3u]); + let v_18 = r1; + *(v_17) = vec4(v_18.xyz, (*(v_17)).w); + r0.y = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).y, 1.5f, 1.0f); + let v_19 = -(r0.xxxx); + r0.x = fma(r0.y, 0.5f, v_19.x); + let v_20 = abs(r4.yyyy); + r0.y = max(v_20.y, abs(r4.xxxx).y); + r0.y = bitcast(select(0u, 4294967295u, (r0.y < r0.x))); + let v_21 = (bitcast(r0.y) != 0u); + let v_22 = bitcast(v.tint_symbol_4[0i].x); + r0.y = select(bitcast(v.tint_symbol_4[1i].x), v_22, v_21); + let v_23 = abs(r3.yyyy); + r0.w = max(v_23.w, abs(r3.xxxx).w); + r0.w = bitcast(select(0u, 4294967295u, (r0.w < r0.x))); + let v_24 = bitcast(r0.w); + r0.y = select(r0.y, bitcast(v.tint_symbol_4[2i].x), (v_24 != 0u)); + let v_25 = abs(r2.yyyy); + r0.w = max(v_25.w, abs(r2.xxxx).w); + r0.x = bitcast(select(0u, 4294967295u, (r0.w < r0.x))); + let v_26 = bitcast(r0.x); + r0.x = select(r0.y, 0.0f, (v_26 != 0u)); + let v_27 = x0[bitcast(r0.x)]; + r2 = vec4(v_27.xyz, r2.w); + r0.x = f32(bitcast(r0.x)); + r0.y = (r0.x + 0.5f); + r0.y = (r0.y * 0.25f); + r3 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.xxxx))); + r3 = bitcast>((bitcast>(r3) & vec4(1065353216u))); + r0.x = dot(r3, cb6_6.tint_symbol_1[12u]); + r0.w = dot(r3, cb6_6.tint_symbol_1[13u]); + r3.x = (r2.x + 0.5f); + r3.y = fma(r2.y, 0.25f, r0.y); + r0.y = bitcast(select(0u, 4294967295u, !((r0.x == 0.0f)))); + r0.x = ((-(r0.xxxx)).x + r2.z); + let v_28 = dpdx(r3.xyy); + r4 = vec4(v_28.xy, r4.z, v_28.z); + r4.z = dpdx(r0.x); + let v_29 = dpdy(r3.yxy); + r5 = vec4(v_29.xyz, r5.w); + r5.w = dpdy(r0.x); + let v_30 = (r4.yw * r5.yw); + r1 = vec4(r1.xy, v_30.xy); + let v_31 = -(r1.zwzz); + let v_32 = fma(r4.xz, r5.xz, v_31.xy); + r6 = vec4(v_32.xy, r6.zw); + r1.z = (1.0f / r6.x); + r1.w = (r4.z * r5.y); + let v_33 = -(r1.wwww); + r6.z = fma(r4.x, r5.w, v_33.z); + let v_34 = (r1.zz * r6.yz); + r1 = vec4(r1.xy, v_34.xy); + let v_35 = max(r1.zw, vec2()); + r1 = vec4(r1.xy, v_35.xy); + let v_36 = min(r1.zw, vec2(0.5f)); + r1 = vec4(r1.xy, v_36.xy); + r0.x = fma((-(r0.wwww)).x, r1.z, r0.x); + r0.x = fma((-(r0.wwww)).x, r1.w, r0.x); + let v_37 = bitcast(r0.y); + let v_38 = r0.x; + r0.x = select(r2.z, v_38, (v_37 != 0u)); + r2.x = (r3.x + cb6_6.tint_symbol_1[14u].z); + r2.y = fma(cb6_6.tint_symbol_1[14u].w, 0.25f, r3.y); + let v_39 = r2.xyxx; + r0.x = textureSampleCompareLevel(t15, s15, v_39.xy, r0.x); + r0.w = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.w) != 0u)) { + r0.w = textureSample(t2, s2, r3.xyxx.xy).w; + r0.y = ((-(r0.wwww)).y + 1.0f); + } else { + r0.y = 1.0f; + } + r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).z, 0.0f, 1.0f); + let v_40 = abs(r1.yyyy); + r0.w = max(v_40.w, abs(r1.xxxx).w); + r0.w = clamp(fma(r0.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + let v_41 = fma(r0.zz, r0.ww, r0.xy); + r0 = vec4(v_41.xy, r0.zw); + let v_42 = (r0.xy * r0.xy); + r0 = vec4(v_42.xy, r0.zw); + let v_43 = min(r0.xy, vec2(1.0f)); + r0 = vec4(v_43.xy, r0.zw); + r0.z = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r0.w = (r0.y * r0.x); + let v_44 = bitcast(r0.z); + let v_45 = r0.w; + r0.x = select(r0.x, v_45, (v_44 != 0u)); + o0 = min(r0.yyyy, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) @interpolate(perspective, sample) v3 : vec4, @builtin(sample_index) v4 : u32) -> @location(0u) vec4 { + main_inner(v1, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f8acbe1fd3b0b9e4.wgsl b/b/8b0b5899ed/shaders/f8acbe1fd3b0b9e4.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..41d5d7ab1bf1d58c7ca21eb324ef0332a1340238 --- /dev/null +++ b/b/8b0b5899ed/shaders/f8acbe1fd3b0b9e4.wgsl @@ -0,0 +1,122 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb17_struct { + tint_symbol_2 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_3 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v3 : vec3) { + let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = (r0.xyz + cb1_1.tint_symbol[3u].xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = r0; + o2 = vec4(v_6.xyz, o2.w); + r0.x = dot(r1.xyz, r1.xyz); + r0.x = (r0.x * 0.00000399999998990097f); + r0.x = min(r0.x, 1.0f); + r0.y = ((-(r0.xxxx)).y + 1.0f); + let v_7 = -(cb2_2.tint_symbol_2[16u].zzzz); + let v_8 = clamp(((r0.xyxx + v_7)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_8.xy, r0.zw); + r0.z = (cb3_3.tint_symbol_3[49u].w + -1.0f); + let v_9 = fma(r0.xy, r0.zz, vec2(1.0f)); + r0 = vec4(v_9.xy, r0.zw); + let v_10 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2(), vec2(1.0f)); + o0 = vec4(v_10.xy, o0.zw); + o0 = vec4(o0.xy, v1.zw); + r0.x = dot(v3, v3); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f))); + let v_11 = select(v3, vec3(0.0f, 0.0f, 1.0f), (bitcast>(r0.xxx) != vec3())); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = (r0.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_12.xyz, r1.w); + let v_13 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r0 = vec4(v_13.xy, r0.z, v_13.z); + let v_14 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw); + r0 = vec4(v_14.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_15 = (r0.www * r0.xyz); + o1 = vec4(v_15.xyz, o1.w); + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + r0 = (r0 + cb1_1.tint_symbol[11u]); + o1.w = r0.w; + o2.w = 1.0f; + o3 = r0; + x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]); + let v_16 = &(x0[0u]); + *(v_16) = vec4((*(v_16)).x, vec3()); + o4[0u] = x0[0u].x; + o4[1u] = x0[0u].y; + o4[2u] = x0[0u].z; + o4[3u] = x0[0u].w; + v = vec4(o4[0u], o4[1u], o4[2u], o4[3u]); +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @builtin(position) + o3 : vec4, + @builtin(clip_distances) + o4 : array, + @location(15u) + tint_symbol_4 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(3u) v3 : vec3) -> tint_symbol_5 { + main_inner(v0, v1, v3); + return tint_symbol_5(o0, o1, o2, o3, o4, v); +} diff --git a/b/8b0b5899ed/shaders/f8f3838094e9c518.consts.json b/b/8b0b5899ed/shaders/f8f3838094e9c518.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/f8f3838094e9c518.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f8f3838094e9c518.wgsl b/b/8b0b5899ed/shaders/f8f3838094e9c518.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..0501570e2a2b82e85824dd02fced290f634aaeb4 --- /dev/null +++ b/b/8b0b5899ed/shaders/f8f3838094e9c518.wgsl @@ -0,0 +1,727 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb10_struct { + tint_symbol_4 : array, 10u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb10_struct; + +struct cb16_struct_1 { + tint_symbol_5 : array, 16u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb16_struct_1; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(29u) var s13 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(45u) var t13 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : vec4; + +var v9 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v8 = v_2; + x1[0u].x = v9[0u]; + x1[0u].y = v9[1u]; + x1[0u].z = v9[2u]; + x1[0u].w = v9[3u]; + let v_3 = (v0.zw * cb11_11.tint_symbol_4[0u].xx); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = (v0.zw * cb11_11.tint_symbol_4[5u].ww); + r0 = vec4(r0.xy, v_4.xy); + r1 = textureSample(t5, s5, v0.zwzz.xy); + r2 = textureSample(t0, s0, r0.xyxx.xy); + r3 = textureSample(t8, s8, v0.xyxx.xy); + r4 = textureSample(t7, s7, v7.xyz.xyxx.xy); + r0.x = min(cb11_11.tint_symbol_4[2u].x, 0.5f); + let v_5 = ((-(r3.xxxy)).zw + r4.xy); + r3 = vec4(r3.xy, v_5.xy); + let v_6 = fma(r0.xx, r3.zw, r3.xy); + r0 = vec4(v_6.xy, r0.zw); + let v_7 = fma(r0.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v_7.xy, r0.zw); + r2.w = dot(r0.xy, r0.xy); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = sqrt(abs(r2.wwww).w); + r3.x = max(cb11_11.tint_symbol_4[8u].x, 0.00100000004749745131f); + let v_8 = (r0.xy * r3.xx); + r0 = vec4(v_8.xy, r0.zw); + let v_9 = (r0.yyy * v5.xyz); + r3 = vec4(v_9.xyz, r3.w); + let v_10 = fma(r0.xxx, v4.xyz, r3.xyz); + r3 = vec4(v_10.xyz, r3.w); + let v_11 = fma(r2.www, v1.xyz, r3.xyz); + r3 = vec4(v_11.xyz, r3.w); + r0.x = dot(r3.xyz, r3.xyz); + r0.x = inverseSqrt(r0.x); + let v_12 = (r0.xxx * r3.xyz); + r3 = vec4(v_12.xy, r3.z, v_12.z); + r4 = textureSample(t9, s9, r0.zwzz.xy); + let v_13 = (r4.xy * r4.xy); + r4 = vec4(v_13.xy, r4.zw); + r0.y = dot(r4.xyz, cb11_11.tint_symbol_4[5u].xyz); + r0.z = (r0.y * cb11_11.tint_symbol_4[4u].y); + let v_14 = (r2.xyz * cb11_11.tint_symbol_4[0u].yzw); + r4 = vec4(v_14.xyz, r4.w); + let v_15 = (v0.xy * cb11_11.tint_symbol_4[9u].zz); + r5 = vec4(v_15.xy, r5.zw); + r6 = textureSample(t3, s3, r5.xyxx.xy); + r5 = textureSample(t4, s4, r5.xyxx.xy); + r0.w = clamp(((v7.xyz.zzzz + v7.xyz.zzzz)).w, 0.0f, 1.0f); + r2.w = (v7.z + -0.5f); + r2.w = clamp(((r2.wwww + r2.wwww)).w, 0.0f, 1.0f); + r0.w = (r6.w * r0.w); + let v_16 = fma((-(r2.xyzx)).xyz, cb11_11.tint_symbol_4[0u].yzw, r6.xyz); + r2 = vec4(v_16.xyz, r2.w); + let v_17 = fma(r0.www, r2.xyz, r4.xyz); + r2 = vec4(v_17.xyz, r2.w); + let v_18 = ((-(r2.xyzx)).xyz + r5.xyz); + r4 = vec4(v_18.xyz, r4.w); + let v_19 = fma(r2.www, r4.xyz, r2.xyz); + r2 = vec4(v_19.xyz, r2.w); + r0.w = (r1.w * cb11_11.tint_symbol_4[1u].w); + let v_20 = -(r2.xyzx); + let v_21 = fma(r1.xyz, cb11_11.tint_symbol_4[1u].xyz, v_20.xyz); + r1 = vec4(v_21.xyz, r1.w); + let v_22 = fma(r0.www, r1.xyz, r2.xyz); + r1 = vec4(v_22.xyz, r1.w); + let v_23 = (r1.xyz * v6.xxx); + r1 = vec4(v_23.xyz, r1.w); + let v_24 = (v6.xx * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_24.xy, r2.zw); + r0.w = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).w, 0.0f, 1.0f); + r0.w = (r0.w * r2.y); + r0.z = (r0.z * v6.x); + r0.z = (r0.z * v1.w); + let v_25 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).yz + vec2(1.0f, 2.0f)); + let v_26 = r2; + r2 = vec4(v_26.x, v_25.xy, v_26.w); + r1.w = (r2.y * v6.z); + let v_27 = (r2.zz * v7.xyz.xy); + r2 = vec4(r2.xy, v_27.xy); + r5 = textureSample(t6, s6, r2.zwzz.xy); + r2.z = (cb5_5.tint_symbol_3[3u].z * cb11_11.tint_symbol_4[2u].z); + r2.w = ((-(r5.xxxx)).w + r5.z); + r5.x = fma(r2.z, r2.w, r5.x); + let v_28 = (r5.xy * cb11_11.tint_symbol_4[2u].xx); + r2 = vec4(r2.xy, v_28.xy); + r4.x = fma(v6.z, r2.y, -1.0f); + r2.y = fma(r2.y, r4.x, 1.0f); + r2.z = (r2.y * r2.z); + let v_29 = -(r1.xyzx); + let v_30 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_29.xyz); + r4 = vec4(v_30.xyz, r4.w); + let v_31 = fma(r2.zzz, r4.xyz, r1.xyz); + r1 = vec4(v_31.xyz, r1.w); + r1.w = (r1.w * cb11_11.tint_symbol_4[2u].x); + let v_32 = ((-(r1.xyzx)).xyz + r5.zzz); + r4 = vec4(v_32.xyz, r4.w); + let v_33 = fma(r1.www, r4.xyz, r1.xyz); + r1 = vec4(v_33.xyz, r1.w); + r1.w = fma((-(r2.wwww)).w, r2.y, 1.0f); + r0.z = clamp(((r0.zzzz * r1.wwww)).z, 0.0f, 1.0f); + r1.w = bitcast(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_4[6u].y))); + r2.y = (cb11_11.tint_symbol_4[2u].w * cb11_11.tint_symbol_4[6u].y); + r2.y = (r2.y * v6.x); + r0.y = (r0.y * r2.y); + r2.y = dot(v3.xyz, v3.xyz); + r2.y = inverseSqrt(r2.y); + let v_34 = -(cb3_3.tint_symbol_2[0u].xyzx); + r4 = vec4(((v_34.xyz + vec3(0.0f, 0.0f, -1.0f))).xyz, r4.w); + let v_35 = fma(cb11_11.tint_symbol_4[7u].www, r4.xyz, cb3_3.tint_symbol_2[0u].xyz); + r4 = vec4(v_35.xyz, r4.w); + let v_36 = (r0.yyy * cb11_11.tint_symbol_4[7u].xyz); + r5 = vec4(v_36.xyz, r5.w); + let v_37 = -(r4.xxyz); + let v_38 = fma(v3.xyz, r2.yyy, v_37.yzw); + r2 = vec4(r2.x, v_38.xyz); + r0.y = dot(r2.yzw, r2.yzw); + r0.y = inverseSqrt(r0.y); + let v_39 = (r0.yyy * r2.yzw); + r2 = vec4(r2.x, v_39.xyz); + r0.y = dot(r3.xyw, r2.yzw); + r0.y = clamp(((r0.yyyy + vec4(0.00000000999999993923f))).y, 0.0f, 1.0f); + r2.y = fma(cb11_11.tint_symbol_4[6u].x, r4.w, 0.00000000999999993923f); + r0.y = log2(r0.y); + r0.y = (r0.y * r2.y); + r0.y = exp2(r0.y); + let v_40 = fma(r5.xyz, r0.yyy, r1.xyz); + r2 = vec4(r2.x, v_40.xyz); + let v_41 = bitcast>(r1.www); + let v_42 = r2.yzw; + let v_43 = select(r1.xyz, v_42, (v_41 != vec3())); + r1 = vec4(v_43.xyz, r1.w); + let v_44 = min(r1.xyz, vec3(240.0f)); + r1 = vec4(v_44.xyz, r1.w); + let v_45 = (r1.xyz * r1.xyz); + r1 = vec4(v_45.xyz, r1.w); + let v_46 = ((-(v2.xxyz)).yzw + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(r2.x, v_46.xyz); + r0.y = dot(r2.yzw, r2.yzw); + r0.y = inverseSqrt(r0.y); + let v_47 = (r0.yyy * r2.yzw); + r4 = vec4(v_47.xyz, r4.w); + let v_48 = fma(r2.yzw, r0.yyy, v_34.xyz); + r5 = vec4(v_48.xyz, r5.w); + r0.y = dot(r5.xyz, r5.xyz); + r0.y = inverseSqrt(r0.y); + let v_49 = (r0.yyy * r5.xyz); + r5 = vec4(v_49.xyz, r5.w); + r0.y = (r2.x * r2.x); + r0.w = (r0.w * r0.w); + r1.w = fma(r4.w, cb11_11.tint_symbol_4[4u].x, -500.0f); + r1.w = max(r1.w, 0.0f); + let v_50 = -(r1.wwww); + r2.x = fma(r4.w, cb11_11.tint_symbol_4[4u].x, v_50.x); + r1.w = (r1.w * 558.0f); + r1.w = fma(r2.x, 3.0f, r1.w); + r2.x = dot(r2.yzw, cb1_1.tint_symbol[14u].xyz); + let v_51 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xxyz)).yzw); + r2 = vec4(r2.x, v_51.xyz); + let v_52 = (r2.zzz * cb6_6.tint_symbol_5[1u].xyz); + r6 = vec4(v_52.xyz, r6.w); + let v_53 = fma(r2.yyy, cb6_6.tint_symbol_5[0u].xyz, r6.xyz); + r6 = vec4(v_53.xyz, r6.w); + let v_54 = fma(r2.www, cb6_6.tint_symbol_5[2u].xyz, r6.xyz); + r6 = vec4(v_54.xyz, r6.w); + let v_55 = fma(r6.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r7 = vec4(v_55.xyz, r7.w); + let v_56 = &(x0[0u]); + let v_57 = r7; + *(v_56) = vec4(v_57.xyz, (*(v_56)).w); + let v_58 = fma(r6.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r8 = vec4(v_58.xyz, r8.w); + let v_59 = &(x0[1u]); + let v_60 = r8; + *(v_59) = vec4(v_60.xyz, (*(v_59)).w); + let v_61 = fma(r6.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r9 = vec4(v_61.xyz, r9.w); + let v_62 = &(x0[2u]); + let v_63 = r9; + *(v_62) = vec4(v_63.xyz, (*(v_62)).w); + let v_64 = fma(r6.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r6 = vec4(v_64.xyz, r6.w); + let v_65 = &(x0[3u]); + let v_66 = r6; + *(v_65) = vec4(v_66.xyz, (*(v_65)).w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_68 = r10; + r10 = vec4(v_68.x, v_67.x, v_68.z, v_67.y); + r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r4.w = (r4.w * 0.5f); + let v_69 = abs(r9.yyyy); + r5.w = max(v_69.w, abs(r9.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r4.w))); + let v_70 = (bitcast(r5.w) != 0u); + let v_71 = bitcast(v.tint_symbol_6[0i].x); + r5.w = select(bitcast(v.tint_symbol_6[1i].x), v_71, v_70); + let v_72 = abs(r8.yyyy); + r6.z = max(v_72.z, abs(r8.xxxx).z); + r6.z = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_73 = bitcast(r6.z); + r5.w = select(r5.w, bitcast(v.tint_symbol_6[2i].x), (v_73 != 0u)); + let v_74 = abs(r7.yyyy); + r6.z = max(v_74.z, abs(r7.xxxx).z); + r4.w = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_75 = bitcast(r4.w); + r4.w = select(r5.w, 0.0f, (v_75 != 0u)); + let v_76 = x0[bitcast(r4.w)]; + r7 = vec4(v_76.xyz, r7.w); + r4.w = f32(bitcast(r4.w)); + r5.w = (r4.w + 0.5f); + r5.w = (r5.w * 0.25f); + r8 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww))); + r8 = bitcast>((bitcast>(r8) & vec4(1065353216u))); + r4.w = dot(r8, cb6_6.tint_symbol_5[12u]); + r6.z = dot(r8, cb6_6.tint_symbol_5[13u]); + r8.x = (r7.x + 0.5f); + r8.y = fma(r7.y, 0.25f, r5.w); + r5.w = bitcast(select(0u, 4294967295u, !((r4.w == 0.0f)))); + r4.w = ((-(r4.wwww)).w + r7.z); + let v_77 = dpdx(r8.xyy); + r9 = vec4(v_77.xy, r9.z, v_77.z); + r9.z = dpdx(r4.w); + let v_78 = dpdy(r8.yxy); + r11 = vec4(v_78.xyz, r11.w); + r11.w = dpdy(r4.w); + let v_79 = (r9.yw * r11.yw); + r7 = vec4(v_79.xy, r7.zw); + let v_80 = -(r7.xyxx); + let v_81 = fma(r9.xz, r11.xz, v_80.xy); + r12 = vec4(v_81.xy, r12.zw); + r6.w = (1.0f / r12.x); + r7.x = (r9.z * r11.y); + let v_82 = -(r7.xxxx); + r12.z = fma(r9.x, r11.w, v_82.z); + let v_83 = (r6.ww * r12.yz); + r7 = vec4(v_83.xy, r7.zw); + let v_84 = max(r7.xy, vec2()); + r7 = vec4(v_84.xy, r7.zw); + let v_85 = min(r7.xy, vec2(0.5f)); + r7 = vec4(v_85.xy, r7.zw); + r4.w = fma((-(r6.zzzz)).w, r7.x, r4.w); + r4.w = fma((-(r6.zzzz)).w, r7.y, r4.w); + let v_86 = bitcast(r5.w); + let v_87 = r4.w; + r10.z = select(r7.z, v_87, (v_86 != 0u)); + r8.z = 0.0f; + let v_88 = (r8.xyz + r10.ywz); + r7 = vec4(v_88.xyz, r7.w); + let v_89 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r10 = vec4(v_89.xy, r10.zw); + let v_90 = (r8.xyz + r10.xyz); + r9 = vec4(v_90.xyz, r9.w); + let v_91 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r10 = vec4(v_91.xy, r10.zw); + let v_92 = (r8.xyz + r10.xyz); + r11 = vec4(v_92.xyz, r11.w); + let v_93 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r10 = vec4(v_93.xy, r10.zw); + let v_94 = (r8.xyz + r10.xyz); + r12 = vec4(v_94.xyz, r12.w); + let v_95 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r10 = vec4(v_95.xy, r10.zw); + let v_96 = (r8.xyz + r10.xyz); + r13 = vec4(v_96.xyz, r13.w); + let v_97 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r10 = vec4(v_97.xy, r10.zw); + let v_98 = (r8.xyz + r10.xyz); + r14 = vec4(v_98.xyz, r14.w); + let v_99 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r10 = vec4(v_99.xy, r10.zw); + let v_100 = (r8.xyz + r10.xyz); + r15 = vec4(v_100.xyz, r15.w); + let v_101 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r10 = vec4(v_101.xy, r10.zw); + let v_102 = (r8.xyz + r10.xyz); + r16 = vec4(v_102.xyz, r16.w); + let v_103 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r10 = vec4(v_103.xy, r10.zw); + let v_104 = (r8.xyz + r10.xyz); + r17 = vec4(v_104.xyz, r17.w); + let v_105 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r10 = vec4(v_105.xy, r10.zw); + let v_106 = (r8.xyz + r10.xyz); + r18 = vec4(v_106.xyz, r18.w); + let v_107 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r10 = vec4(v_107.xy, r10.zw); + let v_108 = (r8.xyz + r10.xyz); + r19 = vec4(v_108.xyz, r19.w); + let v_109 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r10 = vec4(v_109.xy, r10.zw); + let v_110 = (r8.xyz + r10.xyz); + r20 = vec4(v_110.xyz, r20.w); + let v_111 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r10 = vec4(v_111.xy, r10.zw); + let v_112 = (r8.xyz + r10.xyz); + r21 = vec4(v_112.xyz, r21.w); + let v_113 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r10 = vec4(v_113.xy, r10.zw); + let v_114 = (r8.xyz + r10.xyz); + r22 = vec4(v_114.xyz, r22.w); + let v_115 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r10 = vec4(v_115.xy, r10.zw); + let v_116 = (r8.xyz + r10.xyz); + r23 = vec4(v_116.xyz, r23.w); + let v_117 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r10 = vec4(v_117.xy, r10.zw); + let v_118 = (r8.xyz + r10.xyz); + r8 = vec4(v_118.xyz, r8.w); + let v_119 = r7.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_119.xy, r7.z); + let v_120 = r9.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_120.xy, r9.z); + let v_121 = r11.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_121.xy, r11.z); + let v_122 = r12.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_122.xy, r12.z); + let v_123 = r13.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_123.xy, r13.z); + let v_124 = r14.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_124.xy, r14.z); + let v_125 = r15.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_125.xy, r15.z); + let v_126 = r16.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_126.xy, r16.z); + let v_127 = r17.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_127.xy, r17.z); + let v_128 = r18.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_128.xy, r18.z); + let v_129 = r19.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_129.xy, r19.z); + let v_130 = r20.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_130.xy, r20.z); + let v_131 = r21.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_131.xy, r21.z); + let v_132 = r22.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_132.xy, r22.z); + let v_133 = r23.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_133.xy, r23.z); + let v_134 = r8.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_134.xy, r8.z); + r7 = (r7 + r9); + r7 = (r10 + r7); + r7 = (r11 + r7); + r4.w = dot(r7, vec4(1.0f)); + r2.x = clamp(fma(r2.xxxx, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).x, 0.0f, 1.0f); + let v_135 = abs(r6.yyyy); + r5.w = max(v_135.w, abs(r6.xxxx).w); + r5.w = clamp(fma(r5.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.x = (r5.w * r2.x); + r2.x = fma(r4.w, 0.0625f, r2.x); + r2.x = (r2.x * r2.x); + r2.x = min(r2.x, 1.0f); + r4.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r4.w = sqrt(r4.w); + r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z); + let v_136 = -(r2.xxxx); + r2.x = fma(r4.w, v_136.x, r2.x); + r6.x = (-(cb6_6.tint_symbol_5[15u].wwww)).x; + let v_137 = r6; + r6 = vec4(v_137.x, 0.0f, v_137.z, 0.5f); + let v_138 = fma(v2.xy, vec2(0.00028571428265422583f), r6.xy); + r6 = vec4(v_138.xy, r6.zw); + r7 = textureSample(t12, s12, r6.xyxx.xy); + r6.z = r7.y; + r6 = textureSample(t13, s13, r6.zwzz.xy); + r2.x = (r2.x * r6.x); + let v_139 = dot(r3.xyw, v_34.xyz); + r4.w = clamp(vec4(v_139, v_139, v_139, v_139).w, 0.0f, 1.0f); + let v_140 = dot(r4.xyz, r3.xyw); + r6.x = clamp(vec4(v_140, v_140, v_140, v_140).x, 0.0f, 1.0f); + let v_141 = dot(r5.xyz, v_34.xyz); + r6.y = clamp(vec4(v_141, v_141, v_141, v_141).y, 0.0f, 1.0f); + let v_142 = ((-(r6.xyxx)).xy + vec2(1.0f)); + r6 = vec4(v_142.xy, r6.zw); + let v_143 = (r6.xy * r6.xy); + r6 = vec4(r6.xy, v_143.xy); + let v_144 = (r6.zw * r6.zw); + r6 = vec4(r6.xy, v_144.xy); + let v_145 = (r6.xy * r6.zw); + r6 = vec4(v_145.xy, r6.zw); + r5.w = ((-(cb11_11.tint_symbol_4[3u].wwww)).w + 1.0f); + let v_146 = fma(cb11_11.tint_symbol_4[3u].ww, r6.xy, r5.ww); + r6 = vec4(v_146.xy, r6.zw); + let v_147 = (r1.ww + vec2(2.0f, 0.00000000999999993923f)); + r6 = vec4(r6.xy, v_147.xy); + r5.w = (r6.z * 0.125f); + r6.x = fma((-(r0.zzzz)).x, r6.x, 1.0f); + r5.x = dot(r3.xyw, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r6.w); + r5.x = exp2(r5.x); + r5.x = (r6.y * r5.x); + r5.x = (r5.w * r5.x); + r0.z = (r0.z * r5.x); + r0.z = (r4.w * r0.z); + r4.w = (r4.w * r6.x); + let v_148 = fma(r1.xyz, r4.www, r0.zzz); + r5 = vec4(v_148.xyz, r5.w); + let v_149 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_149.xyz, r5.w); + r0.x = fma(r3.z, r0.x, cb3_3.tint_symbol_2[43u].w); + r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w); + r0.x = max(r0.x, 0.0f); + let v_150 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.xxx, cb3_3.tint_symbol_2[48u].xyz); + r6 = vec4(r6.x, v_150.xyz); + r0.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_151 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz); + r7 = vec4(v_151.xyz, r7.w); + let v_152 = (r7.xyz * cb2_2.tint_symbol_1[16u].zzz); + r7 = vec4(v_152.xyz, r7.w); + let v_153 = fma(r6.yzw, r0.zzz, r7.xyz); + r6 = vec4(r6.x, v_153.xyz); + let v_154 = (r0.www * r6.yzw); + r6 = vec4(r6.x, v_154.xyz); + let v_155 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz); + r7 = vec4(v_155.xyz, r7.w); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_156 = dot(r8.xyz, r3.xyw); + r0.x = clamp(vec4(v_156, v_156, v_156, v_156).x, 0.0f, 1.0f); + let v_157 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.xxx, r7.xyz); + r7 = vec4(v_157.xyz, r7.w); + let v_158 = fma(r7.xyz, r0.yyy, r6.yzw); + r6 = vec4(r6.x, v_158.xyz); + let v_159 = (r6.xxx * r6.yzw); + r6 = vec4(r6.x, v_159.xyz); + let v_160 = (r1.xyz * r6.yzw); + r1 = vec4(v_160.xyz, r1.w); + let v_161 = fma(r5.xyz, r2.xxx, r1.xyz); + r1 = vec4(v_161.xyz, r1.w); + r0.x = ((-(r6.xxxx)).x + 1.0f); + r0.z = dot((-(r4.xyzx)).xyz, r3.xyw); + r0.z = (r0.z + r0.z); + let v_162 = -(r0.zzzz); + let v_163 = -(r4.xyzx); + let v_164 = fma(r3.xyw, v_162.xyz, v_163.xyz); + r3 = vec4(v_164.xyz, r3.w); + let v_165 = clamp(((r1.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r4 = vec4(v_165.xy, r4.zw); + r0.z = ((-(r4.xxxx)).z + 1.0f); + r1.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r2.x = (r0.z * cb5_5.tint_symbol_3[6u].z); + r2.x = bitcast(select(0u, 4294967295u, (r2.x < r1.w))); + r3.w = fma(r0.z, cb5_5.tint_symbol_3[6u].z, -5.0f); + r0.z = (r0.z * r0.z); + r0.z = fma(r0.z, 5.0f, r1.w); + let v_166 = bitcast(r2.x); + let v_167 = r3.w; + r0.z = select(r0.z, v_167, (v_166 != 0u)); + let v_168 = (r3.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r3 = vec4(v_168.xy, r3.z, v_168.z); + r1.w = (abs(r3.zzzz).w + 1.0f); + let v_169 = (r3.xyw / r1.www); + r3 = vec4(v_169.xy, r3.z, v_169.z); + let v_170 = ((-(r3.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r3 = vec4(v_170.xy, r3.z, v_170.z); + r1.w = bitcast(select(0u, 4294967295u, (0.0f < r3.z))); + let v_171 = bitcast>(r1.ww); + let v_172 = r3.xy; + let v_173 = select(r3.wy, v_172, (v_171 != vec2())); + r3 = vec4(v_173.xy, r3.zw); + let v_174 = r0.z; + r3 = textureSampleLevel(t1, s1, r3.xyxx.xy, v_174); + r0.y = max(r0.w, r0.y); + let v_175 = (r0.yyy * r3.xyz); + r0 = vec4(r0.x, v_175.xyz); + let v_176 = (r4.yyy * r0.yzw); + r3 = vec4(v_176.xyz, r3.w); + let v_177 = (r3.xyz * vec3(0.68169009685516357422f)); + r3 = vec4(v_177.xyz, r3.w); + let v_178 = fma(r0.yzw, vec3(0.31830990314483642578f), r3.xyz); + r0 = vec4(r0.x, v_178.xyz); + let v_179 = fma(r0.yzw, r0.xxx, r1.xyz); + r0 = vec4(v_179.xyz, r0.w); + r0.w = dot(r2.yzw, r2.yzw); + r1.x = sqrt(r0.w); + let v_180 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_180.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r2.w); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_181 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_181 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_182 = (r0.www * r2.yzw); + r2 = vec4(v_182.xyz, r2.w); + let v_183 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_183, v_183, v_183, v_183).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_184 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_184, v_184, v_184, v_184).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_185 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_185.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_186 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_186.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_187 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_187.xyz, r2.w); + let v_188 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_188.xyz, r2.w); + let v_189 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_189.xyz, r3.w); + let v_190 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_190.xyz, r2.w); + let v_191 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_192 = (r2.xyz + v_191.xyz); + r2 = vec4(v_192.xyz, r2.w); + let v_193 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_193.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_194 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_194.xy, r1.z, v_194.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_195 = (v8.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_195.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_196 = -(r0.xyxz); + let v_197 = fma(r1.xyw, r0.www, v_196.xyw); + r1 = vec4(v_197.xy, r1.z, v_197.z); + let v_198 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_198.xyz, r0.w); + let v_199 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_199.xyz, o0.w); + o0.w = cb2_2.tint_symbol_1[15u].x; +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @builtin(position) v_200 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v7, v_200); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f9033c9c258f8cf5.consts.json b/b/8b0b5899ed/shaders/f9033c9c258f8cf5.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/f9033c9c258f8cf5.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f9033c9c258f8cf5.wgsl b/b/8b0b5899ed/shaders/f9033c9c258f8cf5.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..7399d35c97b176b48beacbeb45b88bb9c73b1b77 --- /dev/null +++ b/b/8b0b5899ed/shaders/f9033c9c258f8cf5.wgsl @@ -0,0 +1,230 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb7_struct { + tint_symbol_2 : array, 7u>, +} + +@group(1u) @binding(4u) var cb4_4 : cb7_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(1u) @binding(9u) var cb9_9 : cb1_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v3 : array; + +var o0 : vec4; + +var o1 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v0 : vec4, v1 : vec4) { + x1[0u].x = v3[0u]; + x1[0u].y = v3[1u]; + x1[0u].z = v3[2u]; + x1[0u].w = v3[3u]; + let v_1 = -(cb1_1.tint_symbol[15u].xyzx); + r0 = vec4(((v0.xyz + v_1.xyz)).xyz, r0.w); + let v_2 = (r0.xyz / v1.zzz); + r0 = vec4(v_2.xyz, r0.w); + r1 = vec4(((v1.xy / v1.zz)).xy, r1.zw); + let v_3 = (r1.xy * cb4_4.tint_symbol_2[6u].xy); + r1 = vec4(r1.xy, v_3.xy); + r2 = textureSample(t11, s11, r1.xyxx.xy); + r0.w = (r2.x + (-(v1.zzzz)).w); + o1.y = max(r0.w, 0.0f); + r1 = textureSample(t5, s5, r1.zwzz.xy); + r0.w = (r1.x * 3.14000010490417480469f); + let v_4 = r0.wwww; + r2.x = sin(v_4.x); + r3.x = cos(v_4.x); + r2.y = r3.x; + let v_5 = (r2.xy * vec2(0.10000000149011611938f)); + r2 = vec4(v_5.xy, r2.zw); + r2.z = 0.0f; + let v_6 = (r0.xyz + r2.xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (r1.xxx * r0.xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = fma(r0.xyz, vec3(5.0f), v0.xyz); + r0 = vec4(v_8.xyz, r0.w); + let v_9 = (r0.xyz + v_1.xyz); + r1 = vec4(v_9.xyz, r1.w); + let v_10 = (r1.yyy * cb6_6.tint_symbol_1[1u].xyz); + r2 = vec4(v_10.xyz, r2.w); + let v_11 = fma(r1.xxx, cb6_6.tint_symbol_1[0u].xyz, r2.xyz); + r1 = vec4(v_11.xy, r1.z, v_11.z); + let v_12 = fma(r1.zzz, cb6_6.tint_symbol_1[2u].xyz, r1.xyw); + r1 = vec4(v_12.xyz, r1.w); + let v_13 = fma(r1.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r2 = vec4(v_13.xyz, r2.w); + let v_14 = &(x0[0u]); + let v_15 = r2; + *(v_14) = vec4(v_15.xyz, (*(v_14)).w); + let v_16 = abs(r2.yyyy); + r0.z = max(v_16.z, abs(r2.xxxx).z); + let v_17 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r2 = vec4(v_17.xyz, r2.w); + let v_18 = &(x0[1u]); + let v_19 = r2; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = abs(r2.yyyy); + r0.w = max(v_20.w, abs(r2.xxxx).w); + let v_21 = fma(r1.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r2 = vec4(v_21.xyz, r2.w); + let v_22 = fma(r1.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz); + r1 = vec4(v_22.xyz, r1.w); + let v_23 = &(x0[2u]); + let v_24 = r2; + *(v_23) = vec4(v_24.xyz, (*(v_23)).w); + let v_25 = abs(r2.yyyy); + r1.w = max(v_25.w, abs(r2.xxxx).w); + let v_26 = &(x0[3u]); + let v_27 = r1; + *(v_26) = vec4(v_27.xyz, (*(v_26)).w); + let v_28 = abs(r1.yyyy); + r1.x = max(v_28.x, abs(r1.xxxx).x); + r1.x = clamp(fma(r1.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r1.y = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).y, 1.5f, 1.0f); + r1.y = (r1.y * 0.5f); + r1.z = bitcast(select(0u, 4294967295u, (r1.w < r1.y))); + let v_29 = (bitcast(r1.z) != 0u); + let v_30 = bitcast(v.tint_symbol_4[0i].x); + r1.z = select(bitcast(v.tint_symbol_4[1i].x), v_30, v_29); + let v_31 = bitcast>(select(vec2(), vec2(4294967295u), (r0.zw < r1.yy))); + r0 = vec4(r0.xy, v_31.xy); + let v_32 = bitcast(r0.w); + r0.w = select(r1.z, bitcast(v.tint_symbol_4[2i].x), (v_32 != 0u)); + let v_33 = bitcast(r0.z); + r0.z = select(r0.w, 0.0f, (v_33 != 0u)); + r0.w = f32(bitcast(r0.z)); + let v_34 = x0[bitcast(r0.z)]; + r1 = vec4(r1.x, v_34.xyz); + r0.z = (r0.w + 0.5f); + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.wwww))); + r2 = bitcast>((bitcast>(r2) & vec4(1065353216u))); + r0.z = (r0.z * 0.25f); + r0.z = fma(r1.z, 0.25f, r0.z); + r0.w = (r1.y + 0.5f); + r4.x = dpdx(r0.w); + r1.y = dot(r2, cb6_6.tint_symbol_1[12u]); + r1.z = dot(r2, cb6_6.tint_symbol_1[13u]); + r2.x = ((-(r1.yyyy)).x + r1.w); + r1.y = bitcast(select(0u, 4294967295u, !((r1.y == 0.0f)))); + r4.z = dpdx(r2.x); + let v_35 = dpdx(r0.zz); + let v_36 = r2; + r2 = vec4(v_36.x, v_35.xy, v_36.w); + r5.y = fma(cb6_6.tint_symbol_1[14u].w, 0.25f, r0.z); + r3.w = dpdy(r2.x); + let v_37 = dpdy(r0.zwz); + r3 = vec4(v_37.xyz, r3.w); + r5.x = (r0.w + cb6_6.tint_symbol_1[14u].z); + let v_38 = (r2.yz * r3.yw); + r0 = vec4(r0.xy, v_38.xy); + r2.y = (r3.y * r4.z); + let v_39 = -(r0.zwzz); + let v_40 = fma(r4.xz, r3.xz, v_39.xy); + r3 = vec4(v_40.xy, r3.zw); + let v_41 = -(r2.yyyy); + r3.z = fma(r4.x, r3.w, v_41.z); + r0.z = (1.0f / r3.x); + let v_42 = (r0.zz * r3.yz); + r0 = vec4(r0.xy, v_42.xy); + let v_43 = max(r0.zw, vec2()); + r0 = vec4(r0.xy, v_43.xy); + let v_44 = min(r0.zw, vec2(0.5f)); + r0 = vec4(r0.xy, v_44.xy); + r0.z = fma((-(r1.zzzz)).z, r0.z, r2.x); + r0.z = fma((-(r1.zzzz)).z, r0.w, r0.z); + let v_45 = bitcast(r1.y); + let v_46 = r0.z; + r0.z = select(r1.w, v_46, (v_45 != 0u)); + let v_47 = r5.xyxx; + r0.z = textureSampleCompareLevel(t15, s15, v_47.xy, r0.z); + r0.w = clamp(fma(v1.zzzz, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.z = fma(r0.w, r1.x, r0.z); + r0.z = (r0.z * r0.z); + r0.z = min(r0.z, 1.0f); + r1.x = (-(cb4_4.tint_symbol_2[2u].wwww)).x; + let v_48 = r1; + r1 = vec4(v_48.x, 0.0f, v_48.z, 0.5f); + let v_49 = fma(r0.xy, vec2(0.00028571428265422583f), r1.xy); + r0 = vec4(v_49.xy, r0.zw); + r2 = textureSample(t2, s2, r0.xyxx.xy); + r1.z = r2.y; + r1 = textureSample(t12, s12, r1.zwzz.xy); + o0.w = (r0.z * r1.x); + let v_50 = (cb9_9.tint_symbol_3[0u].xyz * cb9_9.tint_symbol_3[0u].xyz); + o0 = vec4(v_50.xyz, o0.w); + o1.x = abs(cb9_9.tint_symbol_3[0u].w); + o1 = vec4(o1.xy, vec2()); +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4) -> tint_symbol_6 { + main_inner(v0, v1); + return tint_symbol_6(o0, o1); +} diff --git a/b/8b0b5899ed/shaders/f915ec49738f5158.wgsl b/b/8b0b5899ed/shaders/f915ec49738f5158.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..74c287ebe462b0f01623e27a0ae83bd550153636 --- /dev/null +++ b/b/8b0b5899ed/shaders/f915ec49738f5158.wgsl @@ -0,0 +1,40 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb16_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + let v = (r0.xyz * cb12_12.tint_symbol_1[0u].xxx); + r1 = vec4(v.xyz, r1.w); + let v_1 = (r0.www * r1.xyz); + r1 = vec4(v_1.xyz, r1.w); + let v_2 = fma(r1.xyz, v1.xxx, r0.xyz); + o0 = vec4(v_2.xyz, o0.w); + o0.w = (r0.w * cb2_2.tint_symbol[15u].x); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f91845c9f6d1e2b4.wgsl b/b/8b0b5899ed/shaders/f91845c9f6d1e2b4.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..279a9b93915fbab84c37856faf0081e95a2e4ad8 --- /dev/null +++ b/b/8b0b5899ed/shaders/f91845c9f6d1e2b4.wgsl @@ -0,0 +1,217 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4) { + r0 = textureSample(t3, s3, v1.xy.xyxx.xy); + r0.y = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.x = ((-(r0.xxxx)).x + r0.y); + r0.x = (cb11_11.tint_symbol_3[2u].w / r0.x); + let v_1 = (r0.xxx * v3.xyz); + r0 = vec4(r0.x, v_1.xyz); + let v_2 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r1 = vec4(v_2.xy, r1.zw); + let v_3 = (r1.xy * vec2(0.015625f)); + r1 = vec4(v_3.xy, r1.zw); + r1 = textureSample(t14, s14, r1.xyxx.xy); + r1.x = (r1.z * cb12_12.tint_symbol_2[0u].w); + let v_4 = fma(r0.yzw, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r1 = vec4(r1.x, v_4.xyz); + let v_5 = &(x0[0u]); + let v_6 = r1; + *(v_5) = vec4(v_6.yzw, (*(v_5)).w); + let v_7 = fma(r0.yzw, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r2 = vec4(v_7.xyz, r2.w); + let v_8 = &(x0[1u]); + let v_9 = r2; + *(v_8) = vec4(v_9.xyz, (*(v_8)).w); + let v_10 = fma(r0.yzw, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r0 = vec4(r0.x, v_10.xyz); + let v_11 = &(x0[2u]); + let v_12 = r0; + *(v_11) = vec4(v_12.yzw, (*(v_11)).w); + let v_13 = &(x0[3u]); + let v_14 = r0; + *(v_13) = vec4(v_14.yzw, (*(v_13)).w); + let v_15 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.5f, -0.125f)); + let v_16 = r3; + r3 = vec4(v_16.x, v_15.xy, v_16.w); + r0.w = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).w, 1.5f, 1.0f); + let v_17 = -(r1.xxxx); + r0.w = fma(r0.w, 0.5f, v_17.w); + let v_18 = abs(r0.zzzz); + let v_19 = max(v_18.yz, abs(r0.yyyy).yz); + let v_20 = r0; + r0 = vec4(v_20.x, v_19.xy, v_20.w); + r0.y = bitcast(select(0u, 4294967295u, (r0.y < r0.w))); + let v_21 = (bitcast(r0.y) != 0u); + let v_22 = bitcast(v.tint_symbol_4[0i].x); + r0.y = select(bitcast(v.tint_symbol_4[1i].x), v_22, v_21); + let v_23 = abs(r2.yyyy); + r1.x = max(v_23.x, abs(r2.xxxx).x); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < r0.w))); + let v_24 = bitcast(r1.x); + r0.y = select(r0.y, bitcast(v.tint_symbol_4[2i].x), (v_24 != 0u)); + let v_25 = abs(r1.zzzz); + r1.x = max(v_25.x, abs(r1.yyyy).x); + r0.w = bitcast(select(0u, 4294967295u, (r1.x < r0.w))); + let v_26 = bitcast(r0.w); + r0.y = select(r0.y, 0.0f, (v_26 != 0u)); + let v_27 = x0[bitcast(r0.y)]; + r1 = vec4(v_27.xyz, r1.w); + r0.y = f32(bitcast(r0.y)); + r0.w = (r0.y + 0.5f); + r0.w = (r0.w * 0.25f); + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.yyyy))); + r2 = bitcast>((bitcast>(r2) & vec4(1065353216u))); + r0.y = dot(r2, cb6_6.tint_symbol_1[12u]); + r1.w = dot(r2, cb6_6.tint_symbol_1[13u]); + r2.x = (r1.x + 0.5f); + r2.y = fma(r1.y, 0.25f, r0.w); + r0.w = bitcast(select(0u, 4294967295u, !((r0.y == 0.0f)))); + r0.y = ((-(r0.yyyy)).y + r1.z); + let v_28 = dpdx(r2.xyy); + r4 = vec4(v_28.xy, r4.z, v_28.z); + r4.z = dpdx(r0.y); + let v_29 = dpdy(r2.yxy); + r5 = vec4(v_29.xyz, r5.w); + r5.w = dpdy(r0.y); + let v_30 = (r4.yw * r5.yw); + r1 = vec4(v_30.xy, r1.zw); + let v_31 = -(r1.xyxx); + let v_32 = fma(r4.xz, r5.xz, v_31.xy); + r6 = vec4(v_32.xy, r6.zw); + r1.x = (1.0f / r6.x); + r1.y = (r4.z * r5.y); + let v_33 = -(r1.yyyy); + r6.z = fma(r4.x, r5.w, v_33.z); + let v_34 = (r1.xx * r6.yz); + r1 = vec4(v_34.xy, r1.zw); + let v_35 = max(r1.xy, vec2()); + r1 = vec4(v_35.xy, r1.zw); + let v_36 = min(r1.xy, vec2(0.5f)); + r1 = vec4(v_36.xy, r1.zw); + r0.y = fma((-(r1.wwww)).y, r1.x, r0.y); + r0.y = fma((-(r1.wwww)).y, r1.y, r0.y); + let v_37 = bitcast(r0.w); + let v_38 = r0.y; + r2.z = select(r1.z, v_38, (v_37 != 0u)); + r3.w = 0.0f; + let v_39 = (r2.xyz + r3.yzw); + r1 = vec4(v_39.xyz, r1.w); + let v_40 = r1.xyxx; + r1.x = textureSampleCompareLevel(t15, s15, v_40.xy, r1.z); + let v_41 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.5f, -0.125f)); + r3 = vec4(v_41.xy, r3.zw); + r3.z = 0.0f; + let v_42 = (r2.xyz + r3.xyz); + r3 = vec4(v_42.xyz, r3.w); + let v_43 = r3.xyxx; + r1.y = textureSampleCompareLevel(t15, s15, v_43.xy, r3.z); + let v_44 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.5f, 0.125f)); + r3 = vec4(v_44.xy, r3.zw); + r3.z = 0.0f; + let v_45 = (r2.xyz + r3.xyz); + r3 = vec4(v_45.xyz, r3.w); + let v_46 = r3.xyxx; + r1.z = textureSampleCompareLevel(t15, s15, v_46.xy, r3.z); + let v_47 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.5f, 0.125f)); + r3 = vec4(v_47.xy, r3.zw); + r3.z = 0.0f; + let v_48 = (r2.xyz + r3.xyz); + r3 = vec4(v_48.xyz, r3.w); + let v_49 = r3.xyxx; + r1.w = textureSampleCompareLevel(t15, s15, v_49.xy, r3.z); + r0.y = dot(r1, vec4(1.0f)); + r1.x = (r0.y * 0.25f); + r0.y = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.y) != 0u)) { + r2 = textureSample(t2, s2, r2.xyxx.xy); + r1.y = ((-(r2.wwww)).y + 1.0f); + } else { + r1.y = 1.0f; + } + r0.x = clamp(fma(r0.xxxx, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).x, 0.0f, 1.0f); + r0.y = clamp(fma(r0.zzzz, vec4(15.0f), vec4(-6.0f)).y, 0.0f, 1.0f); + r0.x = ((-(r0.xxxx)).x + 1.0f); + let v_50 = fma(r0.xx, r0.yy, r1.xy); + r0 = vec4(v_50.xy, r0.zw); + let v_51 = (r0.xy * r0.xy); + r0 = vec4(v_51.xy, r0.zw); + let v_52 = min(r0.xy, vec2(1.0f)); + r0 = vec4(v_52.xy, r0.zw); + r0.z = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r0.w = (r0.y * r0.x); + let v_53 = bitcast(r0.z); + let v_54 = r0.w; + r0.x = select(r0.x, v_54, (v_53 != 0u)); + o0 = min(r0.yyyy, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f92747a39b666489.consts.json b/b/8b0b5899ed/shaders/f92747a39b666489.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/f92747a39b666489.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f92747a39b666489.wgsl b/b/8b0b5899ed/shaders/f92747a39b666489.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..4d2e300c103123d06a4f7416f659360cc1c19253 --- /dev/null +++ b/b/8b0b5899ed/shaders/f92747a39b666489.wgsl @@ -0,0 +1,406 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb6_struct { + tint_symbol_3 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4, v4 : u32) { + let v_1 = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = fma(r0.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy); + r0 = vec4(v_2.xy, r0.zw); + r0.x = (r0.x * cb11_11.tint_symbol_3[0u].w); + r0.y = (r0.y * cb11_11.tint_symbol_3[1u].w); + let v_3 = (r0.yyy * cb11_11.tint_symbol_3[1u].xyz); + r0 = vec4(r0.x, v_3.xyz); + let v_4 = fma(r0.xxx, cb11_11.tint_symbol_3[0u].xyz, r0.yzw); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = -(cb11_11.tint_symbol_3[2u].xyzx); + let v_6 = (r0.xyz + v_5.xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r1 = vec4(v_7.xy, r1.zw); + let v_8 = r1.xy; + let v_9 = max(v_8, vec2(-2147483648.0f)); + let v_10 = bitcast>(select(select(vec2(v_9), vec2(2147483647i), (v_9 >= vec2(2147483648.0f))), vec2(), !((v_8 == v_8)))); + r2 = vec4(v_10.xy, r2.zw); + r2 = vec4(r2.xy, vec2()); + r0.w = textureLoad(t3, bitcast>(r2.xy), bitcast(v4)).x; + r1.z = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.w = ((-(r0.wwww)).w + r1.z); + r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w); + let v_11 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz); + r0 = vec4(v_11.xyz, r0.w); + r2 = (r0.wwww * v3.xyz.yxyz); + let v_12 = (r1.xy * vec2(0.015625f)); + r1 = vec4(v_12.xy, r1.zw); + r1.x = textureSample(t14, s14, r1.xyxx.xy).z; + r1.x = (r1.x * cb12_12.tint_symbol_2[0u].w); + let v_13 = fma(r2.yzw, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r1 = vec4(r1.x, v_13.xyz); + let v_14 = &(x0[0u]); + let v_15 = r1; + *(v_14) = vec4(v_15.yzw, (*(v_14)).w); + let v_16 = fma(r2.yzw, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r3 = vec4(v_16.xyz, r3.w); + let v_17 = &(x0[1u]); + let v_18 = r3; + *(v_17) = vec4(v_18.xyz, (*(v_17)).w); + let v_19 = fma(r2.yzw, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r4 = vec4(v_19.xyz, r4.w); + let v_20 = &(x0[2u]); + let v_21 = r4; + *(v_20) = vec4(v_21.xyz, (*(v_20)).w); + let v_22 = fma(r2.yzw, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz); + r5 = vec4(v_22.xyz, r5.w); + let v_23 = &(x0[3u]); + let v_24 = r5; + *(v_23) = vec4(v_24.xyz, (*(v_23)).w); + let v_25 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + r3 = vec4(r3.xy, v_25.xy); + r1.w = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).w, 1.5f, 1.0f); + let v_26 = -(r1.xxxx); + r1.x = fma(r1.w, 0.5f, v_26.x); + let v_27 = abs(r4.yyyy); + r1.w = max(v_27.w, abs(r4.xxxx).w); + r1.w = bitcast(select(0u, 4294967295u, (r1.w < r1.x))); + let v_28 = (bitcast(r1.w) != 0u); + let v_29 = bitcast(v.tint_symbol_4[0i].x); + r1.w = select(bitcast(v.tint_symbol_4[1i].x), v_29, v_28); + let v_30 = abs(r3.yyyy); + r3.x = max(v_30.x, abs(r3.xxxx).x); + r3.x = bitcast(select(0u, 4294967295u, (r3.x < r1.x))); + let v_31 = bitcast(r3.x); + r1.w = select(r1.w, bitcast(v.tint_symbol_4[2i].x), (v_31 != 0u)); + let v_32 = abs(r1.zzzz); + r1.y = max(v_32.y, abs(r1.yyyy).y); + r1.x = bitcast(select(0u, 4294967295u, (r1.y < r1.x))); + let v_33 = bitcast(r1.x); + r1.x = select(r1.w, 0.0f, (v_33 != 0u)); + let v_34 = x0[bitcast(r1.x)]; + r1 = vec4(r1.x, v_34.xyz); + r3.x = f32(bitcast(r1.x)); + r3.y = (r3.x + 0.5f); + r3.y = (r3.y * 0.25f); + r4 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.xxxx))); + r4 = bitcast>((bitcast>(r4) & vec4(1065353216u))); + r3.x = dot(r4, cb6_6.tint_symbol_1[12u]); + r4.x = dot(r4, cb6_6.tint_symbol_1[13u]); + r6.x = (r1.y + 0.5f); + r6.y = fma(r1.z, 0.25f, r3.y); + r1.y = bitcast(select(0u, 4294967295u, !((r3.x == 0.0f)))); + let v_35 = -(r3.xxxx); + r1.z = (r1.w + v_35.z); + let v_36 = dpdx(r6.xyy); + r7 = vec4(v_36.xy, r7.z, v_36.z); + r7.z = dpdx(r1.z); + let v_37 = dpdy(r6.yxy); + r8 = vec4(v_37.xyz, r8.w); + r8.w = dpdy(r1.z); + let v_38 = (r7.yw * r8.yw); + r3 = vec4(v_38.xy, r3.zw); + let v_39 = -(r3.xyxx); + let v_40 = fma(r7.xz, r8.xz, v_39.xy); + r9 = vec4(v_40.xy, r9.zw); + r3.x = (1.0f / r9.x); + r3.y = (r7.z * r8.y); + let v_41 = -(r3.yyyy); + r9.z = fma(r7.x, r8.w, v_41.z); + let v_42 = (r3.xx * r9.yz); + r3 = vec4(v_42.xy, r3.zw); + let v_43 = max(r3.xy, vec2()); + r3 = vec4(v_43.xy, r3.zw); + let v_44 = min(r3.xy, vec2(0.5f)); + r3 = vec4(v_44.xy, r3.zw); + r1.z = fma((-(r4.xxxx)).z, r3.x, r1.z); + r1.z = fma((-(r4.xxxx)).z, r3.y, r1.z); + let v_45 = bitcast(r1.y); + let v_46 = r1.z; + r4.z = select(r1.w, v_46, (v_45 != 0u)); + r1.x = bitcast((4i + bitcast(r1.x))); + r1 = (vec4(0.25f, 1.0f, 0.25f, 1.0f) * cb6_6.tint_symbol_1[bitcast(r1.x)].yxyz); + r7 = dpdx(r2.yzwz); + r7 = (r1.yzwz * r7); + r2 = dpdy(r2); + r1 = (r1 * r2); + let v_47 = (r1.yw * r7.yw); + r2 = vec4(v_47.xy, r2.zw); + let v_48 = -(r2.xyxx); + let v_49 = fma(r7.xz, r1.xz, v_48.xy); + r2 = vec4(v_49.xy, r2.zw); + r1.x = (1.0f / r2.x); + r1.y = (r1.y * r7.z); + let v_50 = -(r1.yyyy); + r2.z = fma(r7.x, r1.w, v_50.z); + let v_51 = (r1.xx * r2.yz); + r1 = vec4(v_51.xy, r1.zw); + let v_52 = max(r1.xy, vec2(-1.0f)); + r1 = vec4(v_52.xy, r1.zw); + let v_53 = min(r1.xy, vec2(1.0f)); + r1 = vec4(v_53.xy, r1.zw); + r6.z = dot(r1.xy, r3.zw); + let v_54 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + r4 = vec4(v_54.xy, r4.zw); + let v_55 = (r4.xyz + r6.xyz); + r2 = vec4(v_55.xyz, r2.w); + r3 = (cb6_6.tint_symbol_1[14u].zwzw * vec4(-0.79929149150848388672f, 0.20174059271812438965f, -0.03117550723254680634f, 0.17933775484561920166f)); + r6.w = dot(r1.xy, r3.xy); + let v_56 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r4 = vec4(v_56.xy, r4.zw); + let v_57 = (r6.xyw + r4.xyz); + r7 = vec4(v_57.xyz, r7.w); + r3.x = dot(r1.xy, r3.zw); + let v_58 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r4 = vec4(v_58.xy, r4.zw); + let v_59 = r6; + let v_60 = r3; + r3 = vec4(v_60.x, v_59.xy, v_60.w); + let v_61 = (r3.yzx + r4.xyz); + r8 = vec4(v_61.xyz, r8.w); + r9 = (cb6_6.tint_symbol_1[14u].zwzw * vec4(0.51474946737289428711f, 0.25350245833396911621f, -0.07286971807479858398f, 0.00809734128415584564f)); + r3.w = dot(r1.xy, r9.xy); + let v_62 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r4 = vec4(v_62.xy, r4.zw); + let v_63 = (r3.yzw + r4.xyz); + r10 = vec4(v_63.xyz, r10.w); + r3.x = dot(r1.xy, r9.zw); + let v_64 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r4 = vec4(v_64.xy, r4.zw); + let v_65 = (r3.yzx + r4.xyz); + r9 = vec4(v_65.xyz, r9.w); + r11 = (cb6_6.tint_symbol_1[14u].zwzw * vec4(-0.96978127956390380859f, 0.03452160954475402832f, 0.54554665088653564453f, 0.02412854135036468506f)); + r3.w = dot(r1.xy, r11.xy); + let v_66 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r4 = vec4(v_66.xy, r4.zw); + let v_67 = (r3.yzw + r4.xyz); + r12 = vec4(v_67.xyz, r12.w); + r3.x = dot(r1.xy, r11.zw); + let v_68 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r4 = vec4(v_68.xy, r4.zw); + let v_69 = (r3.yzx + r4.xyz); + r11 = vec4(v_69.xyz, r11.w); + r13 = (cb6_6.tint_symbol_1[14u].zwzw * vec4(-0.02890610881149768829f, -0.13678458333015441895f, -0.47951146960258483887f, -0.24483287334442138672f)); + r3.w = dot(r1.xy, r13.xy); + let v_70 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r4 = vec4(v_70.xy, r4.zw); + let v_71 = (r3.yzw + r4.xyz); + r14 = vec4(v_71.xyz, r14.w); + r3.x = dot(r1.xy, r13.zw); + let v_72 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r4 = vec4(v_72.xy, r4.zw); + let v_73 = (r3.yzx + r4.xyz); + r13 = vec4(v_73.xyz, r13.w); + r15 = (cb6_6.tint_symbol_1[14u].zwzw * vec4(0.7587884068489074707f, -0.1121091991662979126f, 0.33935257792472839355f, -0.24932782351970672607f)); + r3.w = dot(r1.xy, r15.xy); + let v_74 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r4 = vec4(v_74.xy, r4.zw); + let v_75 = (r3.yzw + r4.xyz); + r16 = vec4(v_75.xyz, r16.w); + r3.x = dot(r1.xy, r15.zw); + let v_76 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r4 = vec4(v_76.xy, r4.zw); + let v_77 = (r3.yzx + r4.xyz); + r15 = vec4(v_77.xyz, r15.w); + r17 = (cb6_6.tint_symbol_1[14u].zwzw * vec4(1.07059764862060546875f, 0.2081225961446762085f, 1.29403817653656005859f, -0.01807767525315284729f)); + r3.w = dot(r1.xy, r17.xy); + let v_78 = (cb6_6.tint_symbol_1[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r4 = vec4(v_78.xy, r4.zw); + let v_79 = (r3.yzw + r4.xyz); + r18 = vec4(v_79.xyz, r18.w); + r3.x = dot(r1.xy, r17.zw); + let v_80 = (cb6_6.tint_symbol_1[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r4 = vec4(v_80.xy, r4.zw); + let v_81 = (r3.yzx + r4.xyz); + r17 = vec4(v_81.xyz, r17.w); + r19 = (cb6_6.tint_symbol_1[14u].zwzw * vec4(-0.7475630640983581543f, -0.11397434771060943604f, 0.94772171974182128906f, -0.24876354634761810303f)); + r3.w = dot(r1.xy, r19.xy); + let v_82 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r4 = vec4(v_82.xy, r4.zw); + let v_83 = (r3.yzw + r4.xyz); + r20 = vec4(v_83.xyz, r20.w); + r3.x = dot(r1.xy, r19.zw); + let v_84 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r4 = vec4(v_84.xy, r4.zw); + let v_85 = (r3.yzx + r4.xyz); + r19 = vec4(v_85.xyz, r19.w); + let v_86 = (cb6_6.tint_symbol_1[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r1 = vec4(r1.xy, v_86.xy); + r3.w = dot(r1.xy, r1.zw); + let v_87 = (cb6_6.tint_symbol_1[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r4 = vec4(v_87.xy, r4.zw); + let v_88 = (r3.yzw + r4.xyz); + r1 = vec4(v_88.xyz, r1.w); + let v_89 = r2.xyxx; + r2.x = textureSampleCompareLevel(t15, s15, v_89.xy, r2.z); + let v_90 = r7.xyxx; + r2.y = textureSampleCompareLevel(t15, s15, v_90.xy, r7.z); + let v_91 = r8.xyxx; + r2.z = textureSampleCompareLevel(t15, s15, v_91.xy, r8.z); + let v_92 = r10.xyxx; + r2.w = textureSampleCompareLevel(t15, s15, v_92.xy, r10.z); + let v_93 = r9.xyxx; + r3.x = textureSampleCompareLevel(t15, s15, v_93.xy, r9.z); + let v_94 = r12.xyxx; + r3.y = textureSampleCompareLevel(t15, s15, v_94.xy, r12.z); + let v_95 = r11.xyxx; + r3.z = textureSampleCompareLevel(t15, s15, v_95.xy, r11.z); + let v_96 = r14.xyxx; + r3.w = textureSampleCompareLevel(t15, s15, v_96.xy, r14.z); + let v_97 = r13.xyxx; + r4.x = textureSampleCompareLevel(t15, s15, v_97.xy, r13.z); + let v_98 = r16.xyxx; + r4.y = textureSampleCompareLevel(t15, s15, v_98.xy, r16.z); + let v_99 = r15.xyxx; + r4.z = textureSampleCompareLevel(t15, s15, v_99.xy, r15.z); + let v_100 = r18.xyxx; + r4.w = textureSampleCompareLevel(t15, s15, v_100.xy, r18.z); + let v_101 = r17.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_101.xy, r17.z); + let v_102 = r20.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_102.xy, r20.z); + let v_103 = r19.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_103.xy, r19.z); + let v_104 = r1.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_104.xy, r1.z); + r1 = (r2 + r3); + r1 = (r4 + r1); + r1 = (r7 + r1); + r1.x = dot(r1, vec4(1.0f)); + r1.x = (r1.x * 0.0625f); + r1.z = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r1.z) != 0u)) { + r1.z = textureSample(t2, s2, r6.xyxx.xy).w; + r1.y = ((-(r1.zzzz)).y + 1.0f); + } else { + r1.y = 1.0f; + } + r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f); + let v_105 = abs(r5.yyyy); + r1.z = max(v_105.z, abs(r5.xxxx).z); + r1.z = clamp(fma(r1.zzzz, vec4(15.0f), vec4(-6.30000019073486328125f)).z, 0.0f, 1.0f); + r0.w = ((-(r0.wwww)).w + 1.0f); + let v_106 = fma(r0.ww, r1.zz, r1.xy); + r1 = vec4(v_106.xy, r1.zw); + let v_107 = (r1.xy * r1.xy); + r1 = vec4(v_107.xy, r1.zw); + let v_108 = min(r1.xy, vec2(1.0f)); + let v_109 = r1; + r1 = vec4(v_109.x, v_108.xy, v_109.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r1.w = (r1.z * r1.y); + let v_110 = bitcast(r0.w); + let v_111 = r1.w; + r1.x = select(r1.y, v_111, (v_110 != 0u)); + r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x; + let v_112 = r2; + r2 = vec4(v_112.x, 0.0f, v_112.z, 0.5f); + let v_113 = fma(r0.xy, vec2(0.00028571428265422583f), r2.xy); + r0 = vec4(v_113.xy, r0.zw); + r2.z = textureSample(t5, s5, r0.xyxx.xy).y; + r0.x = textureSample(t6, s6, r2.zwzz.xy).x; + r0.y = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).y, 0.0f, 1.0f); + r0.y = sqrt(r0.y); + r0.y = fma((-(r0.yyyy)).y, cb6_6.tint_symbol_1[3u].z, 1.0f); + r0.x = (r0.y * r0.x); + o0 = (r0.xxxx * r1.xzzz); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) @interpolate(perspective, sample) v3 : vec4, @builtin(sample_index) v4 : u32) -> @location(0u) vec4 { + main_inner(v1, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f9321cc69e0bc7b9.consts.json b/b/8b0b5899ed/shaders/f9321cc69e0bc7b9.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/f9321cc69e0bc7b9.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f9321cc69e0bc7b9.wgsl b/b/8b0b5899ed/shaders/f9321cc69e0bc7b9.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..af4e3808e4b22c19bea96c6c7ef3f919b451af88 --- /dev/null +++ b/b/8b0b5899ed/shaders/f9321cc69e0bc7b9.wgsl @@ -0,0 +1,945 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t2, s2, v1.xyz.xyxx.xy); + r0.x = dot(v6.xyz, v6.xyz); + r0.x = inverseSqrt(r0.x); + let v_3 = (r0.xx * v6.xy); + r0 = vec4(v_3.xy, r0.zw); + r0.z = (cb12_12.tint_symbol_4[0u].x * 0.5f); + let v_4 = -(r0.zzzz); + r0.z = fma(r0.w, cb12_12.tint_symbol_4[0u].x, v_4.z); + let v_5 = fma(r0.zz, r0.xy, v1.xyz.xy); + r0 = vec4(v_5.xy, r0.zw); + r1 = textureSample(t2, s2, r0.xyxx.xy); + r0 = textureSample(t0, s0, r0.xyxx.xy); + let v_6 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(r1.xy, v_6.xy); + r2.x = dot(r1.zw, r1.zw); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.x = sqrt(abs(r2.xxxx).x); + r2.y = max(cb12_12.tint_symbol_4[1u].x, 0.00100000004749745131f); + let v_7 = (r1.zw * r2.yy); + r1 = vec4(r1.xy, v_7.xy); + let v_8 = (r1.www * v4.xyz); + r2 = vec4(r2.x, v_8.xyz); + let v_9 = fma(r1.zzz, v3.xyz, r2.yzw); + r2 = vec4(r2.x, v_9.xyz); + let v_10 = fma(r2.xxx, v2.xyz, r2.yzw); + r2 = vec4(v_10.xyz, r2.w); + r1.z = dot(r2.xyz, r2.xyz); + r1.z = inverseSqrt(r1.z); + let v_11 = (r1.zzz * r2.xyz); + r2 = vec4(v_11.xy, r2.z, v_11.z); + r1.x = dot(r1.xy, r1.xy); + r1.x = bitcast(select(0u, 4294967295u, (r1.x >= 0.00200000009499490261f))); + r1.x = bitcast((bitcast(r1.x) & 1065353216u)); + let v_12 = (r0.xyz * r1.xxx); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = (r1.xx * v0.xy); + let v_14 = r1; + r1 = vec4(v_14.x, v_13.x, v_14.z, v_13.y); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].wwww)).x, 0.0f, 1.0f); + r0.w = (r0.w * v0.w); + let v_15 = (r1.yw * cb2_2.tint_symbol_1[15u].zy); + let v_16 = r1; + r1 = vec4(v_16.x, v_15.x, v_16.z, v_15.y); + let v_17 = (r0.xyz * r0.xyz); + r0 = vec4(v_17.xyz, r0.w); + let v_18 = -(v5.xyzx); + let v_19 = (v_18.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_19.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r3.w = inverseSqrt(r3.w); + let v_20 = (r3.www * r3.xyz); + r4 = vec4(v_20.xyz, r4.w); + let v_21 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_22 = fma(r3.xyz, r3.www, v_21.xyz); + r5 = vec4(v_22.xyz, r5.w); + r4.w = dot(r5.xyz, r5.xyz); + r4.w = inverseSqrt(r4.w); + let v_23 = (r4.www * r5.xyz); + r5 = vec4(v_23.xyz, r5.w); + let v_24 = (r1.yw * r1.yw); + let v_25 = r1; + r1 = vec4(v_25.x, v_24.x, v_25.z, v_24.y); + r4.w = (cb12_12.tint_symbol_4[0u].z + -500.0f); + r4.w = max(r4.w, 0.0f); + r5.w = ((-(r4.wwww)).w + cb12_12.tint_symbol_4[0u].z); + r4.w = (r4.w * 558.0f); + r4.w = fma(r5.w, 3.0f, r4.w); + r5.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_26 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_26.xyz, r6.w); + let v_27 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_27.xyz, r7.w); + let v_28 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_28.xyz, r7.w); + let v_29 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_29.xyz, r7.w); + let v_30 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_30.xyz, r8.w); + let v_31 = &(x0[0u]); + let v_32 = r8; + *(v_31) = vec4(v_32.xyz, (*(v_31)).w); + let v_33 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_33.xyz, r9.w); + let v_34 = &(x0[1u]); + let v_35 = r9; + *(v_34) = vec4(v_35.xyz, (*(v_34)).w); + let v_36 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_36.xyz, r10.w); + let v_37 = &(x0[2u]); + let v_38 = r10; + *(v_37) = vec4(v_38.xyz, (*(v_37)).w); + let v_39 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_39.xyz, r7.w); + let v_40 = &(x0[3u]); + let v_41 = r7; + *(v_40) = vec4(v_41.xyz, (*(v_40)).w); + let v_42 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_43 = r11; + r11 = vec4(v_43.x, v_42.x, v_43.z, v_42.y); + r6.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r6.w = (r6.w * 0.5f); + let v_44 = abs(r10.yyyy); + r7.z = max(v_44.z, abs(r10.xxxx).z); + r7.z = bitcast(select(0u, 4294967295u, (r7.z < r6.w))); + let v_45 = (bitcast(r7.z) != 0u); + let v_46 = bitcast(v.tint_symbol_6[0i].x); + r7.z = select(bitcast(v.tint_symbol_6[1i].x), v_46, v_45); + let v_47 = abs(r9.yyyy); + r7.w = max(v_47.w, abs(r9.xxxx).w); + r7.w = bitcast(select(0u, 4294967295u, (r7.w < r6.w))); + let v_48 = bitcast(r7.w); + r7.z = select(r7.z, bitcast(v.tint_symbol_6[2i].x), (v_48 != 0u)); + let v_49 = abs(r8.yyyy); + r7.w = max(v_49.w, abs(r8.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r7.w < r6.w))); + let v_50 = bitcast(r6.w); + r6.w = select(r7.z, 0.0f, (v_50 != 0u)); + let v_51 = x0[bitcast(r6.w)]; + r8 = vec4(v_51.xyz, r8.w); + r6.w = f32(bitcast(r6.w)); + r7.z = (r6.w + 0.5f); + r7.z = (r7.z * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r6.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r6.w = dot(r9, cb6_6.tint_symbol_5[12u]); + r7.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r7.z); + r7.z = bitcast(select(0u, 4294967295u, !((r6.w == 0.0f)))); + r6.w = ((-(r6.wwww)).w + r8.z); + let v_52 = dpdx(r9.xyy); + r10 = vec4(v_52.xy, r10.z, v_52.z); + r10.z = dpdx(r6.w); + let v_53 = dpdy(r9.yxy); + r12 = vec4(v_53.xyz, r12.w); + r12.w = dpdy(r6.w); + let v_54 = (r10.yw * r12.yw); + r8 = vec4(v_54.xy, r8.zw); + let v_55 = -(r8.xyxx); + let v_56 = fma(r10.xz, r12.xz, v_55.xy); + r13 = vec4(v_56.xy, r13.zw); + r8.x = (1.0f / r13.x); + r8.y = (r10.z * r12.y); + let v_57 = -(r8.yyyy); + r13.z = fma(r10.x, r12.w, v_57.z); + let v_58 = (r8.xx * r13.yz); + r8 = vec4(v_58.xy, r8.zw); + let v_59 = max(r8.xy, vec2()); + r8 = vec4(v_59.xy, r8.zw); + let v_60 = min(r8.xy, vec2(0.5f)); + r8 = vec4(v_60.xy, r8.zw); + r6.w = fma((-(r7.wwww)).w, r8.x, r6.w); + r6.w = fma((-(r7.wwww)).w, r8.y, r6.w); + let v_61 = bitcast(r7.z); + let v_62 = r6.w; + r11.z = select(r8.z, v_62, (v_61 != 0u)); + r9.z = 0.0f; + let v_63 = (r9.xyz + r11.ywz); + r8 = vec4(v_63.xyz, r8.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_64.xy, r11.zw); + let v_65 = (r9.xyz + r11.xyz); + r10 = vec4(v_65.xyz, r10.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_66.xy, r11.zw); + let v_67 = (r9.xyz + r11.xyz); + r12 = vec4(v_67.xyz, r12.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_68.xy, r11.zw); + let v_69 = (r9.xyz + r11.xyz); + r13 = vec4(v_69.xyz, r13.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_70.xy, r11.zw); + let v_71 = (r9.xyz + r11.xyz); + r14 = vec4(v_71.xyz, r14.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_72.xy, r11.zw); + let v_73 = (r9.xyz + r11.xyz); + r15 = vec4(v_73.xyz, r15.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_74.xy, r11.zw); + let v_75 = (r9.xyz + r11.xyz); + r16 = vec4(v_75.xyz, r16.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_76.xy, r11.zw); + let v_77 = (r9.xyz + r11.xyz); + r17 = vec4(v_77.xyz, r17.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_78.xy, r11.zw); + let v_79 = (r9.xyz + r11.xyz); + r18 = vec4(v_79.xyz, r18.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_80.xy, r11.zw); + let v_81 = (r9.xyz + r11.xyz); + r19 = vec4(v_81.xyz, r19.w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_82.xy, r11.zw); + let v_83 = (r9.xyz + r11.xyz); + r20 = vec4(v_83.xyz, r20.w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_84.xy, r11.zw); + let v_85 = (r9.xyz + r11.xyz); + r21 = vec4(v_85.xyz, r21.w); + let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_86.xy, r11.zw); + let v_87 = (r9.xyz + r11.xyz); + r22 = vec4(v_87.xyz, r22.w); + let v_88 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_88.xy, r11.zw); + let v_89 = (r9.xyz + r11.xyz); + r23 = vec4(v_89.xyz, r23.w); + let v_90 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_90.xy, r11.zw); + let v_91 = (r9.xyz + r11.xyz); + r24 = vec4(v_91.xyz, r24.w); + let v_92 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_92.xy, r11.zw); + let v_93 = (r9.xyz + r11.xyz); + r9 = vec4(v_93.xyz, r9.w); + let v_94 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_94.xy, r8.z); + let v_95 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_95.xy, r10.z); + let v_96 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_96.xy, r12.z); + let v_97 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_97.xy, r13.z); + let v_98 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_98.xy, r14.z); + let v_99 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_99.xy, r15.z); + let v_100 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_100.xy, r16.z); + let v_101 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_101.xy, r17.z); + let v_102 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_102.xy, r18.z); + let v_103 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_103.xy, r19.z); + let v_104 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_104.xy, r20.z); + let v_105 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_105.xy, r21.z); + let v_106 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_106.xy, r22.z); + let v_107 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_107.xy, r23.z); + let v_108 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_108.xy, r24.z); + let v_109 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_109.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r6.w = dot(r8, vec4(1.0f)); + r5.w = clamp(fma(r5.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_110 = abs(r7.yyyy); + r7.x = max(v_110.x, abs(r7.xxxx).x); + r7.x = clamp(fma(r7.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r5.w = ((-(r5.wwww)).w + 1.0f); + r5.w = (r7.x * r5.w); + r5.w = fma(r6.w, 0.0625f, r5.w); + r5.w = (r5.w * r5.w); + r5.w = min(r5.w, 1.0f); + r6.w = clamp(fma(v5.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r6.w = sqrt(r6.w); + r6.w = (r6.w * cb6_6.tint_symbol_5[3u].z); + let v_111 = -(r5.wwww); + r5.w = fma(r6.w, v_111.w, r5.w); + let v_112 = dot(r2.xyw, v_21.xyz); + r6.w = clamp(vec4(v_112, v_112, v_112, v_112).w, 0.0f, 1.0f); + let v_113 = dot(r4.xyz, r2.xyw); + r7.x = clamp(vec4(v_113, v_113, v_113, v_113).x, 0.0f, 1.0f); + let v_114 = dot(r5.xyz, v_21.xyz); + r7.y = clamp(vec4(v_114, v_114, v_114, v_114).y, 0.0f, 1.0f); + let v_115 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_115.xy, r7.zw); + let v_116 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_116.xy); + let v_117 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_117.xy); + let v_118 = (r7.xy * r7.zw); + r7 = vec4(v_118.xy, r7.zw); + r7.z = ((-(cb12_12.tint_symbol_4[0u].yyyy)).z + 1.0f); + let v_119 = fma(cb12_12.tint_symbol_4[0u].yy, r7.xy, r7.zz); + r7 = vec4(v_119.xy, r7.zw); + let v_120 = (r4.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(v_120.xy, r8.zw); + r4.w = (r8.x * 0.125f); + r7.x = fma((-(r1.xxxx)).x, r7.x, 1.0f); + r5.x = dot(r2.xyw, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r8.y); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r5.x = (r4.w * r5.x); + r5.x = (r1.x * r5.x); + r5.x = (r6.w * r5.x); + r5.y = (r6.w * r7.x); + let v_121 = fma(r0.xyz, r5.yyy, r5.xxx); + r5 = vec4(v_121.xyz, r5.w); + let v_122 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_122.xyz, r5.w); + r6.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(0.0f, r8.y, vec2()); + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_123 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_123.x, r8.y, v_123.yz); + let v_124 = (v5.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_124.xyz, r9.w); + r7.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w); + let v_125 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_125.xyz, r9.w); + let v_126 = (r9.xyz + v_18.xyz); + r9 = vec4(v_126.xyz, r9.w); + let v_127 = bitcast>(r7.yyy); + let v_128 = r8.xzw; + let v_129 = select(r9.xyz, v_128, (v_127 != vec3())); + r8 = vec4(v_129.x, r8.y, v_129.yz); + r7.y = dot(r8.xzw, r8.xzw); + let v_130 = (r8.xzw + vec3(0.00000099999999747524f)); + r8 = vec4(v_130.x, r8.y, v_130.yz); + r7.w = dot(r8.xzw, r8.xzw); + r7.w = inverseSqrt(r7.w); + let v_131 = (r7.www * r8.xzw); + r8 = vec4(v_131.x, r8.y, v_131.yz); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[11u].w); + r7.y = (r7.y / r7.w); + let v_132 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.w = dot(r8.xzw, v_132.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_133 = dot(r8.xzw, r2.xyw); + r9.x = clamp(vec4(v_133, v_133, v_133, v_133).x, 0.0f, 1.0f); + r7.w = (r7.w * r9.x); + r9.x = (r7.y * r7.w); + let v_134 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_134.xyz, r9.w); + let v_135 = (r0.xyz * r9.xyz); + r9 = vec4(v_135.xyz, r9.w); + let v_136 = fma(r3.xyz, r3.www, r8.xzw); + r8 = vec4(v_136.x, r8.y, v_136.yz); + r9.w = dot(r8.xzw, r8.xzw); + r9.w = inverseSqrt(r9.w); + let v_137 = (r8.xzw * r9.www); + r8 = vec4(v_137.x, r8.y, v_137.yz); + let v_138 = dot(r8.xzw, r4.xyz); + r9.w = clamp(vec4(v_138, v_138, v_138, v_138).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.x = (r9.w * r9.w); + r10.x = (r10.x * r10.x); + r9.w = (r9.w * r10.x); + r9.w = fma(cb12_12.tint_symbol_4[0u].y, r9.w, r7.z); + let v_139 = dot(r8.xzw, r2.xyw); + r8.x = clamp(vec4(v_139, v_139, v_139, v_139).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.y); + r8.x = exp2(r8.x); + r8.x = (r8.x * r9.w); + r7.w = (r7.w * r8.x); + r7.y = (r7.y * r7.w); + r7.y = (r4.w * r7.y); + let v_140 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_140.x, r8.y, v_140.yz); + } + r7.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.y) != 0u)) { + r7.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.y = bitcast((bitcast(r6.w) | bitcast(r7.y))); + let v_141 = bitcast(r7.w); + let v_142 = r7.y; + r6.w = select(r6.w, v_142, (v_141 != 0u)); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_143 = (v_18.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_143.xyz, r10.w); + let v_144 = (v5.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_144.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w); + let v_145 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_145.xyz, r11.w); + let v_146 = (r11.xyz + v_18.xyz); + r11 = vec4(v_146.xyz, r11.w); + let v_147 = bitcast>(r7.yyy); + let v_148 = r10.xyz; + let v_149 = select(r11.xyz, v_148, (v_147 != vec3())); + r10 = vec4(v_149.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_150 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_150.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_151 = (r7.www * r10.xyz); + r10 = vec4(v_151.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[12u].w); + r7.y = (r7.y / r7.w); + let v_152 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.w = dot(r10.xyz, v_152.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_153 = dot(r10.xyz, r2.xyw); + r9.w = clamp(vec4(v_153, v_153, v_153, v_153).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r7.y * r7.w); + let v_154 = (r9.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_154.xyz, r11.w); + let v_155 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_155.xyz, r9.w); + let v_156 = fma(r3.xyz, r3.www, r10.xyz); + r10 = vec4(v_156.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_157 = (r9.www * r10.xyz); + r10 = vec4(v_157.xyz, r10.w); + let v_158 = dot(r10.xyz, r4.xyz); + r9.w = clamp(vec4(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].y, r9.w, r7.z); + let v_159 = dot(r10.xyz, r2.xyw); + r10.x = clamp(vec4(v_159, v_159, v_159, v_159).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r7.y = (r7.y * r7.w); + r7.y = (r4.w * r7.y); + let v_160 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xzw); + r8 = vec4(v_160.x, r8.y, v_160.yz); + } + } else { + r6.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_161 = (v_18.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_161.xyz, r10.w); + let v_162 = (v5.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_162.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w); + let v_163 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_163.xyz, r11.w); + let v_164 = (r11.xyz + v_18.xyz); + r11 = vec4(v_164.xyz, r11.w); + let v_165 = bitcast>(r7.yyy); + let v_166 = r10.xyz; + let v_167 = select(r11.xyz, v_166, (v_165 != vec3())); + r10 = vec4(v_167.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_168 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_168.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_169 = (r7.www * r10.xyz); + r10 = vec4(v_169.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[13u].w); + r7.y = (r7.y / r7.w); + let v_170 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.w = dot(r10.xyz, v_170.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_171 = dot(r10.xyz, r2.xyw); + r9.w = clamp(vec4(v_171, v_171, v_171, v_171).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r7.y * r7.w); + let v_172 = (r9.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_172.xyz, r11.w); + let v_173 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_173.xyz, r9.w); + let v_174 = fma(r3.xyz, r3.www, r10.xyz); + r10 = vec4(v_174.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_175 = (r9.www * r10.xyz); + r10 = vec4(v_175.xyz, r10.w); + let v_176 = dot(r10.xyz, r4.xyz); + r9.w = clamp(vec4(v_176, v_176, v_176, v_176).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].y, r9.w, r7.z); + let v_177 = dot(r10.xyz, r2.xyw); + r10.x = clamp(vec4(v_177, v_177, v_177, v_177).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r7.y = (r7.y * r7.w); + r7.y = (r4.w * r7.y); + let v_178 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xzw); + r8 = vec4(v_178.x, r8.y, v_178.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_179 = (v_18.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_179.xyz, r10.w); + let v_180 = (v5.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_180.xyz, r11.w); + r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[22u].wwww)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[22u].w); + let v_181 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.yyy, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_181.xyz, r11.w); + let v_182 = (r11.xyz + v_18.xyz); + r11 = vec4(v_182.xyz, r11.w); + let v_183 = bitcast>(r6.www); + let v_184 = r10.xyz; + let v_185 = select(r11.xyz, v_184, (v_183 != vec3())); + r10 = vec4(v_185.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_186 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_186.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + r7.y = inverseSqrt(r7.y); + let v_187 = (r7.yyy * r10.xyz); + r10 = vec4(v_187.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.y = ((-(cb3_3.tint_symbol_2[14u].wwww)).y + 1.0f); + r7.y = fma(r7.y, r6.w, cb3_3.tint_symbol_2[14u].w); + r6.w = (r6.w / r7.y); + let v_188 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.y = dot(r10.xyz, v_188.xyz); + r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).y, 0.0f, 1.0f); + let v_189 = dot(r10.xyz, r2.xyw); + r7.w = clamp(vec4(v_189, v_189, v_189, v_189).w, 0.0f, 1.0f); + r7.y = (r7.y * r7.w); + r7.w = (r6.w * r7.y); + let v_190 = (r7.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_190.xyz, r11.w); + let v_191 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_191.xyz, r9.w); + let v_192 = fma(r3.xyz, r3.www, r10.xyz); + r3 = vec4(v_192.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r3.w = inverseSqrt(r3.w); + let v_193 = (r3.www * r3.xyz); + r3 = vec4(v_193.xyz, r3.w); + let v_194 = dot(r3.xyz, r4.xyz); + r3.w = clamp(vec4(v_194, v_194, v_194, v_194).w, 0.0f, 1.0f); + r3.w = ((-(r3.wwww)).w + 1.0f); + r4.x = (r3.w * r3.w); + r4.x = (r4.x * r4.x); + r3.w = (r3.w * r4.x); + r3.w = fma(cb12_12.tint_symbol_4[0u].y, r3.w, r7.z); + let v_195 = dot(r3.xyz, r2.xyw); + r3.x = clamp(vec4(v_195, v_195, v_195, v_195).x, 0.0f, 1.0f); + r3.x = log2(r3.x); + r3.x = (r3.x * r8.y); + r3.x = exp2(r3.x); + r3.x = (r3.x * r3.w); + r3.x = (r7.y * r3.x); + r3.x = (r6.w * r3.x); + r3.x = (r4.w * r3.x); + let v_196 = fma(r3.xxx, cb3_3.tint_symbol_2[22u].xyz, r8.xzw); + r8 = vec4(v_196.x, r8.y, v_196.yz); + } + } + r3.x = (r7.x * r7.x); + r1.x = (r1.x * r1.x); + let v_197 = (r8.xzw * r1.xxx); + r3 = vec4(r3.x, v_197.xyz); + let v_198 = fma(r3.xxx, r9.xyz, r3.yzw); + r3 = vec4(v_198.xyz, r3.w); + let v_199 = fma(r5.xyz, r5.www, r3.xyz); + r3 = vec4(v_199.xyz, r3.w); + r1.x = fma(r2.z, r1.z, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_200 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_200.xyz, r4.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_201 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_201.xyz, r5.w); + let v_202 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_202.xyz, r5.w); + let v_203 = fma(r4.xyz, r1.zzz, r5.xyz); + r4 = vec4(v_203.xyz, r4.w); + let v_204 = (r1.www * r4.xyz); + r4 = vec4(v_204.xyz, r4.w); + let v_205 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(v_205.x, r1.y, v_205.yz); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_206 = dot(r5.xyz, r2.xyw); + r2.x = clamp(vec4(v_206, v_206, v_206, v_206).x, 0.0f, 1.0f); + let v_207 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.xzw); + r1 = vec4(v_207.x, r1.y, v_207.yz); + let v_208 = fma(r1.xzw, r1.yyy, r4.xyz); + r1 = vec4(v_208.xyz, r1.w); + let v_209 = (r7.xxx * r1.xyz); + r1 = vec4(v_209.xyz, r1.w); + let v_210 = fma(r1.xyz, r0.xyz, r3.xyz); + r0 = vec4(v_210.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r6.xyz, r6.xyz); + r1.y = sqrt(r1.x); + let v_211 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_211.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r6.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_212 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_212 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_213 = (r1.xxx * r6.xyz); + r2 = vec4(v_213.xyz, r2.w); + let v_214 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_214, v_214, v_214, v_214).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_215 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_215, v_215, v_215, v_215).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_216 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_216.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_217 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_217.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_218 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_218.xyz); + let v_219 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_219.xyz); + let v_220 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_220.xyz, r3.w); + let v_221 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_221.xyz, r2.w); + let v_222 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_223 = (r2.xyz + v_222.xyz); + r2 = vec4(v_223.xyz, r2.w); + let v_224 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_224.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_225 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_225.xyz, r3.w); + let v_226 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_226.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_227 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_227.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_228 = -(r0.xyzx); + let v_229 = fma(r1.xyz, r2.xxx, v_228.xyz); + r1 = vec4(v_229.xyz, r1.w); + let v_230 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_230.xyz, r1.w); + } else { + r1.w = dot(r6.xyz, r6.xyz); + r2.x = sqrt(r1.w); + let v_231 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_231.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r6.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_232 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_232 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_233 = (r1.www * r6.xyz); + r3 = vec4(v_233.xyz, r3.w); + let v_234 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_234, v_234, v_234, v_234).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_235 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_235, v_235, v_235, v_235).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_236 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_236.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_237 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_237.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_238 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_238.xyz, r3.w); + let v_239 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_239.xyz, r3.w); + let v_240 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_240.xyz, r4.w); + let v_241 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_241.xyz, r3.w); + let v_242 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_243 = (r3.xyz + v_242.xyz); + r3 = vec4(v_243.xyz, r3.w); + let v_244 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_244.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_245 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_245.xyz, r4.w); + let v_246 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_246.xy, r2.z, v_246.z); + let v_247 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_247.xy, r2.z, v_247.z); + let v_248 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_248.xyz, r1.w); + } + let v_249 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_249.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v1.z); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_8 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_250 : vec4) -> tint_symbol_8 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v_250); + return tint_symbol_8(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/f93d9e4fc736c9a0.consts.json b/b/8b0b5899ed/shaders/f93d9e4fc736c9a0.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/f93d9e4fc736c9a0.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f93d9e4fc736c9a0.wgsl b/b/8b0b5899ed/shaders/f93d9e4fc736c9a0.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..016f0c44e4d6dc9743f2b9f247bc4ab6eb642ff2 --- /dev/null +++ b/b/8b0b5899ed/shaders/f93d9e4fc736c9a0.wgsl @@ -0,0 +1,810 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb15_struct { + tint_symbol_4 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_6 { + tint_symbol_5 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_6; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v6 : vec4) { + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v0.xy.xyxx.xy); + let v_1 = (r0.xyz * cb11_11.tint_symbol_3[0u].xyz); + r0 = vec4(v_1.xyz, r0.w); + r0 = (r0 * v6.xxxw); + let v_2 = (v6.xx * cb2_2.tint_symbol_1[15u].zy); + r1 = vec4(v_2.xy, r1.zw); + r1.z = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).z, 0.0f, 1.0f); + r1.y = (r1.z * r1.y); + let v_3 = (r0.xyz * r0.xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = -(v2.xyzx); + let v_5 = (v_4.xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_5.xyz, r2.w); + r1.z = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz); + let v_6 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r2 = vec4(v_6.xyz, r2.w); + let v_7 = (r2.yyy * cb6_6.tint_symbol_4[1u].xyz); + r3 = vec4(v_7.xyz, r3.w); + let v_8 = fma(r2.xxx, cb6_6.tint_symbol_4[0u].xyz, r3.xyz); + r3 = vec4(v_8.xyz, r3.w); + let v_9 = fma(r2.zzz, cb6_6.tint_symbol_4[2u].xyz, r3.xyz); + r3 = vec4(v_9.xyz, r3.w); + let v_10 = fma(r3.xyz, cb6_6.tint_symbol_4[4u].xyz, cb6_6.tint_symbol_4[8u].xyz); + r4 = vec4(v_10.xyz, r4.w); + let v_11 = &(x0[0u]); + let v_12 = r4; + *(v_11) = vec4(v_12.xyz, (*(v_11)).w); + let v_13 = fma(r3.xyz, cb6_6.tint_symbol_4[5u].xyz, cb6_6.tint_symbol_4[9u].xyz); + r5 = vec4(v_13.xyz, r5.w); + let v_14 = &(x0[1u]); + let v_15 = r5; + *(v_14) = vec4(v_15.xyz, (*(v_14)).w); + let v_16 = fma(r3.xyz, cb6_6.tint_symbol_4[6u].xyz, cb6_6.tint_symbol_4[10u].xyz); + r6 = vec4(v_16.xyz, r6.w); + let v_17 = &(x0[2u]); + let v_18 = r6; + *(v_17) = vec4(v_18.xyz, (*(v_17)).w); + let v_19 = fma(r3.xyz, cb6_6.tint_symbol_4[7u].xyz, cb6_6.tint_symbol_4[11u].xyz); + r3 = vec4(v_19.xyz, r3.w); + let v_20 = &(x0[3u]); + let v_21 = r3; + *(v_20) = vec4(v_21.xyz, (*(v_20)).w); + let v_22 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_23 = r7; + r7 = vec4(v_23.x, v_22.x, v_23.z, v_22.y); + r1.w = fma((-(cb6_6.tint_symbol_4[14u].zzzz)).w, 1.5f, 1.0f); + r1.w = (r1.w * 0.5f); + let v_24 = abs(r6.yyyy); + r2.w = max(v_24.w, abs(r6.xxxx).w); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r1.w))); + let v_25 = (bitcast(r2.w) != 0u); + let v_26 = bitcast(v.tint_symbol_5[0i].x); + r2.w = select(bitcast(v.tint_symbol_5[1i].x), v_26, v_25); + let v_27 = abs(r5.yyyy); + r3.z = max(v_27.z, abs(r5.xxxx).z); + r3.z = bitcast(select(0u, 4294967295u, (r3.z < r1.w))); + let v_28 = bitcast(r3.z); + r2.w = select(r2.w, bitcast(v.tint_symbol_5[2i].x), (v_28 != 0u)); + let v_29 = abs(r4.yyyy); + r3.z = max(v_29.z, abs(r4.xxxx).z); + r1.w = bitcast(select(0u, 4294967295u, (r3.z < r1.w))); + let v_30 = bitcast(r1.w); + r1.w = select(r2.w, 0.0f, (v_30 != 0u)); + let v_31 = x0[bitcast(r1.w)]; + r4 = vec4(v_31.xyz, r4.w); + r1.w = f32(bitcast(r1.w)); + r2.w = (r1.w + 0.5f); + r2.w = (r2.w * 0.25f); + r5 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r1.wwww))); + r5 = bitcast>((bitcast>(r5) & vec4(1065353216u))); + r1.w = dot(r5, cb6_6.tint_symbol_4[12u]); + r3.z = dot(r5, cb6_6.tint_symbol_4[13u]); + r5.x = (r4.x + 0.5f); + r5.y = fma(r4.y, 0.25f, r2.w); + r2.w = bitcast(select(0u, 4294967295u, !((r1.w == 0.0f)))); + r1.w = ((-(r1.wwww)).w + r4.z); + let v_32 = dpdx(r5.xyy); + r6 = vec4(v_32.xy, r6.z, v_32.z); + r6.z = dpdx(r1.w); + let v_33 = dpdy(r5.yxy); + r8 = vec4(v_33.xyz, r8.w); + r8.w = dpdy(r1.w); + let v_34 = (r6.yw * r8.yw); + r4 = vec4(v_34.xy, r4.zw); + let v_35 = -(r4.xyxx); + let v_36 = fma(r6.xz, r8.xz, v_35.xy); + r9 = vec4(v_36.xy, r9.zw); + r3.w = (1.0f / r9.x); + r4.x = (r6.z * r8.y); + let v_37 = -(r4.xxxx); + r9.z = fma(r6.x, r8.w, v_37.z); + let v_38 = (r3.ww * r9.yz); + r4 = vec4(v_38.xy, r4.zw); + let v_39 = max(r4.xy, vec2()); + r4 = vec4(v_39.xy, r4.zw); + let v_40 = min(r4.xy, vec2(0.5f)); + r4 = vec4(v_40.xy, r4.zw); + r1.w = fma((-(r3.zzzz)).w, r4.x, r1.w); + r1.w = fma((-(r3.zzzz)).w, r4.y, r1.w); + let v_41 = bitcast(r2.w); + let v_42 = r1.w; + r7.z = select(r4.z, v_42, (v_41 != 0u)); + r5.z = 0.0f; + let v_43 = (r5.xyz + r7.ywz); + r4 = vec4(v_43.xyz, r4.w); + let v_44 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r7 = vec4(v_44.xy, r7.zw); + let v_45 = (r5.xyz + r7.xyz); + r6 = vec4(v_45.xyz, r6.w); + let v_46 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r7 = vec4(v_46.xy, r7.zw); + let v_47 = (r5.xyz + r7.xyz); + r8 = vec4(v_47.xyz, r8.w); + let v_48 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r7 = vec4(v_48.xy, r7.zw); + let v_49 = (r5.xyz + r7.xyz); + r9 = vec4(v_49.xyz, r9.w); + let v_50 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r7 = vec4(v_50.xy, r7.zw); + let v_51 = (r5.xyz + r7.xyz); + r10 = vec4(v_51.xyz, r10.w); + let v_52 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r7 = vec4(v_52.xy, r7.zw); + let v_53 = (r5.xyz + r7.xyz); + r11 = vec4(v_53.xyz, r11.w); + let v_54 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r7 = vec4(v_54.xy, r7.zw); + let v_55 = (r5.xyz + r7.xyz); + r12 = vec4(v_55.xyz, r12.w); + let v_56 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r7 = vec4(v_56.xy, r7.zw); + let v_57 = (r5.xyz + r7.xyz); + r13 = vec4(v_57.xyz, r13.w); + let v_58 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r7 = vec4(v_58.xy, r7.zw); + let v_59 = (r5.xyz + r7.xyz); + r14 = vec4(v_59.xyz, r14.w); + let v_60 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r7 = vec4(v_60.xy, r7.zw); + let v_61 = (r5.xyz + r7.xyz); + r15 = vec4(v_61.xyz, r15.w); + let v_62 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r7 = vec4(v_62.xy, r7.zw); + let v_63 = (r5.xyz + r7.xyz); + r16 = vec4(v_63.xyz, r16.w); + let v_64 = (cb6_6.tint_symbol_4[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r7 = vec4(v_64.xy, r7.zw); + let v_65 = (r5.xyz + r7.xyz); + r17 = vec4(v_65.xyz, r17.w); + let v_66 = (cb6_6.tint_symbol_4[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r7 = vec4(v_66.xy, r7.zw); + let v_67 = (r5.xyz + r7.xyz); + r18 = vec4(v_67.xyz, r18.w); + let v_68 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r7 = vec4(v_68.xy, r7.zw); + let v_69 = (r5.xyz + r7.xyz); + r19 = vec4(v_69.xyz, r19.w); + let v_70 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r7 = vec4(v_70.xy, r7.zw); + let v_71 = (r5.xyz + r7.xyz); + r20 = vec4(v_71.xyz, r20.w); + let v_72 = (cb6_6.tint_symbol_4[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r7 = vec4(v_72.xy, r7.zw); + let v_73 = (r5.xyz + r7.xyz); + r5 = vec4(v_73.xyz, r5.w); + let v_74 = r4.xyxx; + r4.x = textureSampleCompareLevel(t15, s15, v_74.xy, r4.z); + let v_75 = r6.xyxx; + r4.y = textureSampleCompareLevel(t15, s15, v_75.xy, r6.z); + let v_76 = r8.xyxx; + r4.z = textureSampleCompareLevel(t15, s15, v_76.xy, r8.z); + let v_77 = r9.xyxx; + r4.w = textureSampleCompareLevel(t15, s15, v_77.xy, r9.z); + let v_78 = r10.xyxx; + r6.x = textureSampleCompareLevel(t15, s15, v_78.xy, r10.z); + let v_79 = r11.xyxx; + r6.y = textureSampleCompareLevel(t15, s15, v_79.xy, r11.z); + let v_80 = r12.xyxx; + r6.z = textureSampleCompareLevel(t15, s15, v_80.xy, r12.z); + let v_81 = r13.xyxx; + r6.w = textureSampleCompareLevel(t15, s15, v_81.xy, r13.z); + let v_82 = r14.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_82.xy, r14.z); + let v_83 = r15.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_83.xy, r15.z); + let v_84 = r16.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_84.xy, r16.z); + let v_85 = r17.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_85.xy, r17.z); + let v_86 = r18.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_86.xy, r18.z); + let v_87 = r19.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_87.xy, r19.z); + let v_88 = r20.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_88.xy, r20.z); + let v_89 = r5.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_89.xy, r5.z); + r4 = (r4 + r6); + r4 = (r7 + r4); + r4 = (r8 + r4); + r1.w = dot(r4, vec4(1.0f)); + r1.z = clamp(fma(r1.zzzz, cb6_6.tint_symbol_4[0u].wwww, cb6_6.tint_symbol_4[1u].wwww).z, 0.0f, 1.0f); + let v_90 = abs(r3.yyyy); + r2.w = max(v_90.w, abs(r3.xxxx).w); + r2.w = clamp(fma(r2.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = (r2.w * r1.z); + r1.z = fma(r1.w, 0.0625f, r1.z); + let v_91 = (r1.xyz * r1.xyz); + r1 = vec4(v_91.xyz, r1.w); + r1.z = min(r1.z, 1.0f); + r1.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_4[3u].xxxx, cb6_6.tint_symbol_4[3u].yyyy).w, 0.0f, 1.0f); + r1.w = sqrt(r1.w); + r1.w = (r1.w * cb6_6.tint_symbol_4[3u].z); + let v_92 = -(r1.zzzz); + r1.z = fma(r1.w, v_92.z, r1.z); + let v_93 = dot(v1.xyz, (-(cb3_3.tint_symbol_2[0u].xyzx)).xyz); + r1.w = clamp(vec4(v_93, v_93, v_93, v_93).w, 0.0f, 1.0f); + let v_94 = (r0.xyz * r1.www); + r3 = vec4(v_94.xyz, r3.w); + let v_95 = (r3.xyz * cb3_3.tint_symbol_2[1u].xyz); + r3 = vec4(v_95.xyz, r3.w); + r1.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r1.w) != 0u)) { + r4 = vec4(vec3(), r4.w); + } else { + r2.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_96 = (v_4.xyz + cb3_3.tint_symbol_2[3u].xyz); + r4 = vec4(v_96.xyz, r4.w); + let v_97 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r5 = vec4(v_97.xyz, r5.w); + r3.w = dot(r5.xyz, cb3_3.tint_symbol_2[11u].xyz); + r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r3.w = (r3.w * cb3_3.tint_symbol_2[19u].w); + let v_98 = fma(cb3_3.tint_symbol_2[11u].xyz, r3.www, cb3_3.tint_symbol_2[3u].xyz); + r5 = vec4(v_98.xyz, r5.w); + let v_99 = (r5.xyz + v_4.xyz); + r5 = vec4(v_99.xyz, r5.w); + let v_100 = bitcast>(r2.www); + let v_101 = r4.xyz; + let v_102 = select(r5.xyz, v_101, (v_100 != vec3())); + r4 = vec4(v_102.xyz, r4.w); + r2.w = dot(r4.xyz, r4.xyz); + let v_103 = (r4.xyz + vec3(0.00000099999999747524f)); + r4 = vec4(v_103.xyz, r4.w); + r3.w = dot(r4.xyz, r4.xyz); + r3.w = inverseSqrt(r3.w); + let v_104 = (r3.www * r4.xyz); + r4 = vec4(v_104.xyz, r4.w); + r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r3.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[11u].w); + r2.w = (r2.w / r3.w); + let v_105 = -(cb3_3.tint_symbol_2[11u].xyzx); + r3.w = dot(r4.xyz, v_105.xyz); + r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_106 = dot(r4.xyz, v1.xyz); + r4.x = clamp(vec4(v_106, v_106, v_106, v_106).x, 0.0f, 1.0f); + r3.w = (r3.w * r4.x); + r2.w = (r2.w * r3.w); + let v_107 = (r2.www * cb3_3.tint_symbol_2[19u].xyz); + r4 = vec4(v_107.xyz, r4.w); + let v_108 = (r0.xyz * r4.xyz); + r4 = vec4(v_108.xyz, r4.w); + } + r2.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r2.w) != 0u)) { + r3.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r1.w) | bitcast(r2.w))); + let v_109 = bitcast(r3.w); + let v_110 = r2.w; + r1.w = select(r1.w, v_110, (v_109 != 0u)); + if ((bitcast(r1.w) != 0u)) { + } else { + r2.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_111 = (v_4.xyz + cb3_3.tint_symbol_2[4u].xyz); + r5 = vec4(v_111.xyz, r5.w); + let v_112 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r6 = vec4(v_112.xyz, r6.w); + r3.w = dot(r6.xyz, cb3_3.tint_symbol_2[12u].xyz); + r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r3.w = (r3.w * cb3_3.tint_symbol_2[20u].w); + let v_113 = fma(cb3_3.tint_symbol_2[12u].xyz, r3.www, cb3_3.tint_symbol_2[4u].xyz); + r6 = vec4(v_113.xyz, r6.w); + let v_114 = (r6.xyz + v_4.xyz); + r6 = vec4(v_114.xyz, r6.w); + let v_115 = bitcast>(r2.www); + let v_116 = r5.xyz; + let v_117 = select(r6.xyz, v_116, (v_115 != vec3())); + r5 = vec4(v_117.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + let v_118 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_118.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_119 = (r3.www * r5.xyz); + r5 = vec4(v_119.xyz, r5.w); + r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r3.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[12u].w); + r2.w = (r2.w / r3.w); + let v_120 = -(cb3_3.tint_symbol_2[12u].xyzx); + r3.w = dot(r5.xyz, v_120.xyz); + r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_121 = dot(r5.xyz, v1.xyz); + r4.w = clamp(vec4(v_121, v_121, v_121, v_121).w, 0.0f, 1.0f); + r3.w = (r3.w * r4.w); + r2.w = (r2.w * r3.w); + let v_122 = (r2.www * cb3_3.tint_symbol_2[20u].xyz); + r5 = vec4(v_122.xyz, r5.w); + let v_123 = fma(r5.xyz, r0.xyz, r4.xyz); + r4 = vec4(v_123.xyz, r4.w); + } + } else { + r1.w = bitcast(v.tint_symbol_5[3i].x); + } + if ((bitcast(r1.w) != 0u)) { + r1.w = bitcast(v.tint_symbol_5[3i].x); + } else { + r2.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r1.w = bitcast((bitcast(r1.w) | bitcast(r2.w))); + if ((bitcast(r1.w) != 0u)) { + } else { + r2.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_124 = (v_4.xyz + cb3_3.tint_symbol_2[5u].xyz); + r5 = vec4(v_124.xyz, r5.w); + let v_125 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r6 = vec4(v_125.xyz, r6.w); + r3.w = dot(r6.xyz, cb3_3.tint_symbol_2[13u].xyz); + r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r3.w = (r3.w * cb3_3.tint_symbol_2[21u].w); + let v_126 = fma(cb3_3.tint_symbol_2[13u].xyz, r3.www, cb3_3.tint_symbol_2[5u].xyz); + r6 = vec4(v_126.xyz, r6.w); + let v_127 = (r6.xyz + v_4.xyz); + r6 = vec4(v_127.xyz, r6.w); + let v_128 = bitcast>(r2.www); + let v_129 = r5.xyz; + let v_130 = select(r6.xyz, v_129, (v_128 != vec3())); + r5 = vec4(v_130.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + let v_131 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_131.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_132 = (r3.www * r5.xyz); + r5 = vec4(v_132.xyz, r5.w); + r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r3.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[13u].w); + r2.w = (r2.w / r3.w); + let v_133 = -(cb3_3.tint_symbol_2[13u].xyzx); + r3.w = dot(r5.xyz, v_133.xyz); + r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_134 = dot(r5.xyz, v1.xyz); + r4.w = clamp(vec4(v_134, v_134, v_134, v_134).w, 0.0f, 1.0f); + r3.w = (r3.w * r4.w); + r2.w = (r2.w * r3.w); + let v_135 = (r2.www * cb3_3.tint_symbol_2[21u].xyz); + r5 = vec4(v_135.xyz, r5.w); + let v_136 = fma(r5.xyz, r0.xyz, r4.xyz); + r4 = vec4(v_136.xyz, r4.w); + } + } + if ((bitcast(r1.w) != 0u)) { + r1.w = bitcast(v.tint_symbol_5[3i].x); + } else { + r2.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r1.w = bitcast((bitcast(r1.w) | bitcast(r2.w))); + if ((bitcast(r1.w) != 0u)) { + } else { + r2.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_137 = (v_4.xyz + cb3_3.tint_symbol_2[6u].xyz); + r5 = vec4(v_137.xyz, r5.w); + let v_138 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r6 = vec4(v_138.xyz, r6.w); + r3.w = dot(r6.xyz, cb3_3.tint_symbol_2[14u].xyz); + r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r3.w = (r3.w * cb3_3.tint_symbol_2[22u].w); + let v_139 = fma(cb3_3.tint_symbol_2[14u].xyz, r3.www, cb3_3.tint_symbol_2[6u].xyz); + r6 = vec4(v_139.xyz, r6.w); + let v_140 = (r6.xyz + v_4.xyz); + r6 = vec4(v_140.xyz, r6.w); + let v_141 = bitcast>(r2.www); + let v_142 = r5.xyz; + let v_143 = select(r6.xyz, v_142, (v_141 != vec3())); + r5 = vec4(v_143.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + let v_144 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_144.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_145 = (r3.www * r5.xyz); + r5 = vec4(v_145.xyz, r5.w); + r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r3.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[14u].w); + r2.w = (r2.w / r3.w); + let v_146 = -(cb3_3.tint_symbol_2[14u].xyzx); + r3.w = dot(r5.xyz, v_146.xyz); + r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_147 = dot(r5.xyz, v1.xyz); + r4.w = clamp(vec4(v_147, v_147, v_147, v_147).w, 0.0f, 1.0f); + r3.w = (r3.w * r4.w); + r2.w = (r2.w * r3.w); + let v_148 = (r2.www * cb3_3.tint_symbol_2[22u].xyz); + r5 = vec4(v_148.xyz, r5.w); + let v_149 = fma(r5.xyz, r0.xyz, r4.xyz); + r4 = vec4(v_149.xyz, r4.w); + } + } + if ((bitcast(r1.w) != 0u)) { + r1.w = bitcast(v.tint_symbol_5[3i].x); + } else { + r2.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r1.w = bitcast((bitcast(r1.w) | bitcast(r2.w))); + if ((bitcast(r1.w) != 0u)) { + } else { + r2.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_150 = (v_4.xyz + cb3_3.tint_symbol_2[7u].xyz); + r5 = vec4(v_150.xyz, r5.w); + let v_151 = (v2.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r6 = vec4(v_151.xyz, r6.w); + r3.w = dot(r6.xyz, cb3_3.tint_symbol_2[15u].xyz); + r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f); + r3.w = (r3.w * cb3_3.tint_symbol_2[23u].w); + let v_152 = fma(cb3_3.tint_symbol_2[15u].xyz, r3.www, cb3_3.tint_symbol_2[7u].xyz); + r6 = vec4(v_152.xyz, r6.w); + let v_153 = (r6.xyz + v_4.xyz); + r6 = vec4(v_153.xyz, r6.w); + let v_154 = bitcast>(r2.www); + let v_155 = r5.xyz; + let v_156 = select(r6.xyz, v_155, (v_154 != vec3())); + r5 = vec4(v_156.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + let v_157 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_157.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_158 = (r3.www * r5.xyz); + r5 = vec4(v_158.xyz, r5.w); + r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r3.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f); + r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[15u].w); + r2.w = (r2.w / r3.w); + let v_159 = -(cb3_3.tint_symbol_2[15u].xyzx); + r3.w = dot(r5.xyz, v_159.xyz); + r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f); + let v_160 = dot(r5.xyz, v1.xyz); + r4.w = clamp(vec4(v_160, v_160, v_160, v_160).w, 0.0f, 1.0f); + r3.w = (r3.w * r4.w); + r2.w = (r2.w * r3.w); + let v_161 = (r2.www * cb3_3.tint_symbol_2[23u].xyz); + r5 = vec4(v_161.xyz, r5.w); + let v_162 = fma(r5.xyz, r0.xyz, r4.xyz); + r4 = vec4(v_162.xyz, r4.w); + } + } + if ((bitcast(r1.w) != 0u)) { + r1.w = bitcast(v.tint_symbol_5[3i].x); + } else { + r2.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r1.w = bitcast((bitcast(r1.w) | bitcast(r2.w))); + if ((bitcast(r1.w) != 0u)) { + } else { + r2.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_163 = (v_4.xyz + cb3_3.tint_symbol_2[8u].xyz); + r5 = vec4(v_163.xyz, r5.w); + let v_164 = (v2.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r6 = vec4(v_164.xyz, r6.w); + r3.w = dot(r6.xyz, cb3_3.tint_symbol_2[16u].xyz); + r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f); + r3.w = (r3.w * cb3_3.tint_symbol_2[24u].w); + let v_165 = fma(cb3_3.tint_symbol_2[16u].xyz, r3.www, cb3_3.tint_symbol_2[8u].xyz); + r6 = vec4(v_165.xyz, r6.w); + let v_166 = (r6.xyz + v_4.xyz); + r6 = vec4(v_166.xyz, r6.w); + let v_167 = bitcast>(r2.www); + let v_168 = r5.xyz; + let v_169 = select(r6.xyz, v_168, (v_167 != vec3())); + r5 = vec4(v_169.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + let v_170 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_170.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_171 = (r3.www * r5.xyz); + r5 = vec4(v_171.xyz, r5.w); + r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r3.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f); + r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[16u].w); + r2.w = (r2.w / r3.w); + let v_172 = -(cb3_3.tint_symbol_2[16u].xyzx); + r3.w = dot(r5.xyz, v_172.xyz); + r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f); + let v_173 = dot(r5.xyz, v1.xyz); + r4.w = clamp(vec4(v_173, v_173, v_173, v_173).w, 0.0f, 1.0f); + r3.w = (r3.w * r4.w); + r2.w = (r2.w * r3.w); + let v_174 = (r2.www * cb3_3.tint_symbol_2[24u].xyz); + r5 = vec4(v_174.xyz, r5.w); + let v_175 = fma(r5.xyz, r0.xyz, r4.xyz); + r4 = vec4(v_175.xyz, r4.w); + } + } + if ((bitcast(r1.w) != 0u)) { + r1.w = bitcast(v.tint_symbol_5[3i].x); + } else { + r2.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r1.w = bitcast((bitcast(r1.w) | bitcast(r2.w))); + if ((bitcast(r1.w) != 0u)) { + } else { + r2.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_176 = (v_4.xyz + cb3_3.tint_symbol_2[9u].xyz); + r5 = vec4(v_176.xyz, r5.w); + let v_177 = (v2.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r6 = vec4(v_177.xyz, r6.w); + r3.w = dot(r6.xyz, cb3_3.tint_symbol_2[17u].xyz); + r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f); + r3.w = (r3.w * cb3_3.tint_symbol_2[25u].w); + let v_178 = fma(cb3_3.tint_symbol_2[17u].xyz, r3.www, cb3_3.tint_symbol_2[9u].xyz); + r6 = vec4(v_178.xyz, r6.w); + let v_179 = (r6.xyz + v_4.xyz); + r6 = vec4(v_179.xyz, r6.w); + let v_180 = bitcast>(r2.www); + let v_181 = r5.xyz; + let v_182 = select(r6.xyz, v_181, (v_180 != vec3())); + r5 = vec4(v_182.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + let v_183 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_183.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_184 = (r3.www * r5.xyz); + r5 = vec4(v_184.xyz, r5.w); + r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r3.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f); + r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[17u].w); + r2.w = (r2.w / r3.w); + let v_185 = -(cb3_3.tint_symbol_2[17u].xyzx); + r3.w = dot(r5.xyz, v_185.xyz); + r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f); + let v_186 = dot(r5.xyz, v1.xyz); + r4.w = clamp(vec4(v_186, v_186, v_186, v_186).w, 0.0f, 1.0f); + r3.w = (r3.w * r4.w); + r2.w = (r2.w * r3.w); + let v_187 = (r2.www * cb3_3.tint_symbol_2[25u].xyz); + r5 = vec4(v_187.xyz, r5.w); + let v_188 = fma(r5.xyz, r0.xyz, r4.xyz); + r4 = vec4(v_188.xyz, r4.w); + } + } + if ((bitcast(r1.w) != 0u)) { + } else { + r2.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r1.w = bitcast((bitcast(r1.w) | bitcast(r2.w))); + if ((bitcast(r1.w) != 0u)) { + } else { + r1.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_189 = (v_4.xyz + cb3_3.tint_symbol_2[10u].xyz); + r5 = vec4(v_189.xyz, r5.w); + let v_190 = (v2.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r6 = vec4(v_190.xyz, r6.w); + r2.w = dot(r6.xyz, cb3_3.tint_symbol_2[18u].xyz); + r2.w = clamp(((r2.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[26u].w); + let v_191 = fma(cb3_3.tint_symbol_2[18u].xyz, r2.www, cb3_3.tint_symbol_2[10u].xyz); + r6 = vec4(v_191.xyz, r6.w); + let v_192 = (r6.xyz + v_4.xyz); + r6 = vec4(v_192.xyz, r6.w); + let v_193 = bitcast>(r1.www); + let v_194 = r5.xyz; + let v_195 = select(r6.xyz, v_194, (v_193 != vec3())); + r5 = vec4(v_195.xyz, r5.w); + r1.w = dot(r5.xyz, r5.xyz); + let v_196 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_196.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + r2.w = inverseSqrt(r2.w); + let v_197 = (r2.www * r5.xyz); + r5 = vec4(v_197.xyz, r5.w); + r1.w = clamp(fma(-(r1.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r2.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r2.w = fma(r2.w, r1.w, cb3_3.tint_symbol_2[18u].w); + r1.w = (r1.w / r2.w); + let v_198 = -(cb3_3.tint_symbol_2[18u].xyzx); + r2.w = dot(r5.xyz, v_198.xyz); + r2.w = clamp(fma(r2.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_199 = dot(r5.xyz, v1.xyz); + r3.w = clamp(vec4(v_199, v_199, v_199, v_199).w, 0.0f, 1.0f); + r2.w = (r2.w * r3.w); + r1.w = (r1.w * r2.w); + let v_200 = (r1.www * cb3_3.tint_symbol_2[26u].xyz); + r5 = vec4(v_200.xyz, r5.w); + let v_201 = fma(r5.xyz, r0.xyz, r4.xyz); + r4 = vec4(v_201.xyz, r4.w); + } + } + let v_202 = fma(r3.xyz, r1.zzz, r4.xyz); + r3 = vec4(v_202.xyz, r3.w); + r1.z = (v1.z + cb3_3.tint_symbol_2[43u].w); + r1.z = (r1.z * cb3_3.tint_symbol_2[44u].w); + r1.z = max(r1.z, 0.0f); + let v_203 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.zzz, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_203.xyz, r4.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_204 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.zzz, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_204.xyz, r5.w); + let v_205 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_205.xyz, r5.w); + let v_206 = fma(r4.xyz, r1.www, r5.xyz); + r4 = vec4(v_206.xyz, r4.w); + let v_207 = (r1.yyy * r4.xyz); + r4 = vec4(v_207.xyz, r4.w); + let v_208 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.zzz, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(r1.x, v_208.xyz); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_209 = dot(r5.xyz, v1.xyz); + r2.w = clamp(vec4(v_209, v_209, v_209, v_209).w, 0.0f, 1.0f); + let v_210 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.www, r1.yzw); + r1 = vec4(r1.x, v_210.xyz); + let v_211 = fma(r1.yzw, r1.xxx, r4.xyz); + r1 = vec4(v_211.xyz, r1.w); + let v_212 = fma(r1.xyz, r0.xyz, r3.xyz); + r0 = vec4(v_212.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + r0.w = dot(r2.xyz, r2.xyz); + r1.x = sqrt(r0.w); + let v_213 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_213.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r2.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_214 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_214 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_215 = (r0.www * r2.xyz); + r2 = vec4(v_215.xyz, r2.w); + let v_216 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_216, v_216, v_216, v_216).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_217 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_217, v_217, v_217, v_217).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_218 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_218.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_219 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_219.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_220 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_220.xyz, r2.w); + let v_221 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_221.xyz, r2.w); + let v_222 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_222.xyz, r3.w); + let v_223 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_223.xyz, r2.w); + let v_224 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_225 = (r2.xyz + v_224.xyz); + r2 = vec4(v_225.xyz, r2.w); + let v_226 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_226.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_227 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_227.xy, r1.z, v_227.z); + let v_228 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_228.xy, r1.z, v_228.z); + let v_229 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_229.xyz, r0.w); + let v_230 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_230.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(6u) v6 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v6); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f93f468911dd8930.wgsl b/b/8b0b5899ed/shaders/f93f468911dd8930.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..074e1e523a7c051fd5ee325f4ac225e44faf29db --- /dev/null +++ b/b/8b0b5899ed/shaders/f93f468911dd8930.wgsl @@ -0,0 +1,194 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_1 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb6_struct { + tint_symbol_3 : array, 6u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb6_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4) { + r0.x = (cb5_5.tint_symbol_2[3u].z * cb12_12.tint_symbol_3[3u].z); + let v = ((-(cb12_12.tint_symbol_3[3u].zzzz)).yz + vec2(1.0f, 2.0f)); + let v_1 = r0; + r0 = vec4(v_1.x, v.xy, v_1.w); + let v_2 = (r0.zz * v1.zw); + r0 = vec4(r0.xy, v_2.xy); + r1 = textureSample(t2, s2, r0.zwzz.xy); + r0.z = ((-(r1.xxxx)).z + r1.z); + r1.x = fma(r0.x, r0.z, r1.x); + let v_3 = (r1.xy * cb12_12.tint_symbol_3[3u].xx); + let v_4 = r0; + r0 = vec4(v_3.x, v_4.y, v_3.y, v_4.w); + r0.w = fma(v3.z, r0.y, -1.0f); + r0.w = fma(r0.y, r0.w, 1.0f); + r0.y = (r0.y * v3.z); + r0.y = (r0.y * cb12_12.tint_symbol_3[3u].x); + r0.x = (r0.w * r0.x); + r0.z = fma((-(r0.zzzz)).z, r0.w, 1.0f); + r2 = textureSample(t0, s0, v1.xyxx.xy); + let v_5 = (r2.xyz * cb12_12.tint_symbol_3[0u].xyz); + r1 = vec4(v_5.xy, r1.z, v_5.z); + r0.w = (r2.w * v3.w); + o0.w = (r0.w * cb2_2.tint_symbol[15u].x); + let v_6 = -(r1.xywx); + let v_7 = fma(cb12_12.tint_symbol_3[4u].xyz, cb12_12.tint_symbol_3[3u].yyy, v_6.xyz); + r2 = vec4(v_7.xyz, r2.w); + let v_8 = fma(r0.xxx, r2.xyz, r1.xyw); + r1 = vec4(v_8.xy, r1.z, v_8.z); + let v_9 = ((-(r1.xywx)).xyz + r1.zzz); + r2 = vec4(v_9.xyz, r2.w); + let v_10 = fma(r0.yyy, r2.xyz, r1.xyw); + r0 = vec4(v_10.xy, r0.z, v_10.z); + r1.x = dot(v4.xyz, v4.xyz); + r1.x = inverseSqrt(r1.x); + let v_11 = ((-(cb3_3.tint_symbol_1[0u].xxyz)).yzw + vec3(0.0f, 0.0f, -1.0f)); + r1 = vec4(r1.x, v_11.xyz); + let v_12 = fma(cb12_12.tint_symbol_3[5u].www, r1.yzw, cb3_3.tint_symbol_1[0u].xyz); + r1 = vec4(r1.x, v_12.xyz); + let v_13 = -(r1.yzwy); + let v_14 = fma(v4.xyz, r1.xxx, v_13.xyz); + r1 = vec4(v_14.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_15 = (r1.www * r1.xyz); + r1 = vec4(v_15.xyz, r1.w); + r2 = textureSample(t3, s3, v1.xyxx.xy); + let v_16 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_16.xy, r2.zw); + let v_17 = (r2.yyy * v6.xyz); + r3 = vec4(v_17.xyz, r3.w); + let v_18 = fma(r2.xxx, v5.xyz, r3.xyz); + r3 = vec4(v_18.xyz, r3.w); + r1.w = dot(r2.xy, r2.xy); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = sqrt(abs(r1.wwww).w); + let v_19 = fma(r1.www, v2.xyz, r3.xyz); + r2 = vec4(v_19.xyz, r2.w); + r1.w = dot(r2.xyz, r2.xyz); + r1.w = inverseSqrt(r1.w); + let v_20 = (r1.www * r2.xyz); + r2 = vec4(v_20.xy, r2.z, v_20.z); + r1.w = fma(r2.z, r1.w, -0.34999999403953552246f); + r1.w = clamp(((r1.wwww * vec4(1.53846156597137451172f))).w, 0.0f, 1.0f); + r1.w = (r1.w * cb5_5.tint_symbol_2[3u].z); + r1.x = dot(r2.xyw, r1.xyz); + let v_21 = fma(r2.xyw, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_21.xyz, o1.w); + r1.x = clamp(((r1.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r2 = textureSample(t4, s4, v1.xyxx.xy); + let v_22 = (r2.xy * r2.xy); + let v_23 = r3; + r3 = vec4(v_23.x, v_22.xy, v_23.w); + r3.w = ((-(r2.zzzz)).w + 1.0f); + r1.y = fma(r3.z, 7.0f, 0.00000000999999993923f); + r1.x = (r1.x * r1.y); + r1.x = exp2(r1.x); + r1.y = (v3.x * cb12_12.tint_symbol_3[3u].w); + r1.y = (r3.y * r1.y); + r1.y = (r1.y * 1.5f); + let v_24 = fma(r1.yyy, r1.xxx, r0.xyw); + r0 = vec4(v_24.xy, r0.z, v_24.z); + r1.x = ((-(cb2_2.tint_symbol[16u].zzzz)).x + 1.0f); + r1.x = (r1.x * r1.w); + r1.x = (r1.x * cb2_2.tint_symbol[15u].z); + r1.y = (r3.y * v3.x); + r3.x = (r0.z * r1.y); + r0.z = clamp(fma(r1.yyyy, r0.zzzz, vec4(0.40000000596046447754f)).z, 0.0f, 1.0f); + let v_25 = -(r3.xzxx); + let v_26 = fma(r0.zz, vec2(0.5f, 0.48828125f), v_25.xy); + r2 = vec4(v_26.xy, r2.zw); + r0.z = fma((-(r3.xxxx)).z, 0.5f, 1.0f); + r0.z = (r0.z * r1.x); + r0.z = fma(r0.z, -0.5f, 1.0f); + let v_27 = (r0.zzz * r0.xyw); + o0 = vec4(v_27.xyz, o0.w); + o1.w = 0.0f; + r2.z = 0.0f; + let v_28 = max(r2.xyz, vec3()); + r0 = vec4(v_28.xyz, r0.w); + let v_29 = fma(r0.xyz, r1.xxx, r3.xzw); + r0 = vec4(v_29.xyz, r0.w); + let v_30 = sqrt(r0.xy); + o2 = vec4(v_30.xy, o2.zw); + o2.z = r0.z; + o2.w = 1.0f; + r0.x = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).x, 0.0f, 1.0f); + r0.y = (r0.x * cb2_2.tint_symbol[15u].y); + r0.x = (cb2_2.tint_symbol[15u].z + cb3_3.tint_symbol_1[45u].w); + let v_31 = (r0.xy * vec2(0.5f)); + r0 = vec4(v_31.xy, r0.zw); + let v_32 = sqrt(r0.xy); + o3 = vec4(v_32.xy, o3.zw); + r0.x = (v3.x * cb12_12.tint_symbol_3[2u].x); + r0.x = (r0.x * cb12_12.tint_symbol_3[3u].z); + o3.z = clamp(((r0.xxxx * vec4(0.0625f))).z, 0.0f, 1.0f); + o3.w = 1.00188386440277099609f; +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> tint_symbol_4 { + main_inner(v1, v2, v3, v4, v5, v6); + return tint_symbol_4(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/f9451f1f8857e6af.consts.json b/b/8b0b5899ed/shaders/f9451f1f8857e6af.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/f9451f1f8857e6af.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f9451f1f8857e6af.wgsl b/b/8b0b5899ed/shaders/f9451f1f8857e6af.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..ef7264ea92674655273a3dd4083ed3faa7d4b606 --- /dev/null +++ b/b/8b0b5899ed/shaders/f9451f1f8857e6af.wgsl @@ -0,0 +1,972 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : vec4; + +var v9 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v8 = v_2; + x1[0u].x = v9[0u]; + x1[0u].y = v9[1u]; + x1[0u].z = v9[2u]; + x1[0u].w = v9[3u]; + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1 = textureSample(t3, s3, v2.xy.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v6.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v5.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v3.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r3 = textureSample(t4, s4, v2.xy.xyxx.xy); + let v_9 = (r3.xy * r3.xy); + r3 = vec4(v_9.xy, r3.zw); + r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f); + let v_10 = (r0.xyz * v1.xyz); + r0 = vec4(v_10.xyz, r0.w); + r0.w = (r0.w * v0.w); + let v_11 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_11.xy, r3.zw); + let v_12 = (r0.xyz * r0.xyz); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = -(v7.xyzx); + let v_14 = (v_13.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_14.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_15 = (r1.yyy * r4.xyz); + r5 = vec4(v_15.xyz, r5.w); + let v_16 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_17 = fma(r4.xyz, r1.yyy, v_16.xyz); + r6 = vec4(v_17.xyz, r6.w); + r2.w = dot(r6.xyz, r6.xyz); + r2.w = inverseSqrt(r2.w); + let v_18 = (r2.www * r6.xyz); + r6 = vec4(v_18.xyz, r6.w); + r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].y, -500.0f); + r2.w = max(r2.w, 0.0f); + let v_19 = -(r2.wwww); + r3.z = fma(r3.w, cb12_12.tint_symbol_4[0u].y, v_19.z); + r2.w = (r2.w * 558.0f); + r2.w = fma(r3.z, 3.0f, r2.w); + r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_20 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_20.xyz, r7.w); + let v_21 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz); + r8 = vec4(v_21.xyz, r8.w); + let v_22 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz); + r8 = vec4(v_22.xyz, r8.w); + let v_23 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz); + r8 = vec4(v_23.xyz, r8.w); + let v_24 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r9 = vec4(v_24.xyz, r9.w); + let v_25 = &(x0[0u]); + let v_26 = r9; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r10 = vec4(v_27.xyz, r10.w); + let v_28 = &(x0[1u]); + let v_29 = r10; + *(v_28) = vec4(v_29.xyz, (*(v_28)).w); + let v_30 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r11 = vec4(v_30.xyz, r11.w); + let v_31 = &(x0[2u]); + let v_32 = r11; + *(v_31) = vec4(v_32.xyz, (*(v_31)).w); + let v_33 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r8 = vec4(v_33.xyz, r8.w); + let v_34 = &(x0[3u]); + let v_35 = r8; + *(v_34) = vec4(v_35.xyz, (*(v_34)).w); + let v_36 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_37 = r12; + r12 = vec4(v_37.x, v_36.x, v_37.z, v_36.y); + r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_38 = abs(r11.yyyy); + r4.w = max(v_38.w, abs(r11.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_39 = (bitcast(r4.w) != 0u); + let v_40 = bitcast(v.tint_symbol_6[0i].x); + r4.w = select(bitcast(v.tint_symbol_6[1i].x), v_40, v_39); + let v_41 = abs(r10.yyyy); + r5.w = max(v_41.w, abs(r10.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_42 = bitcast(r5.w); + r4.w = select(r4.w, bitcast(v.tint_symbol_6[2i].x), (v_42 != 0u)); + let v_43 = abs(r9.yyyy); + r5.w = max(v_43.w, abs(r9.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_44 = bitcast(r3.w); + r3.w = select(r4.w, 0.0f, (v_44 != 0u)); + let v_45 = x0[bitcast(r3.w)]; + r9 = vec4(v_45.xyz, r9.w); + r3.w = f32(bitcast(r3.w)); + r4.w = (r3.w + 0.5f); + r4.w = (r4.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r3.w = dot(r10, cb6_6.tint_symbol_5[12u]); + r5.w = dot(r10, cb6_6.tint_symbol_5[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r4.w); + r4.w = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r9.z); + let v_46 = dpdx(r10.xyy); + r11 = vec4(v_46.xy, r11.z, v_46.z); + r11.z = dpdx(r3.w); + let v_47 = dpdy(r10.yxy); + r13 = vec4(v_47.xyz, r13.w); + r13.w = dpdy(r3.w); + let v_48 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_48.xy); + let v_49 = -(r8.zwzz); + let v_50 = fma(r11.xz, r13.xz, v_49.xy); + r14 = vec4(v_50.xy, r14.zw); + r6.w = (1.0f / r14.x); + r7.w = (r11.z * r13.y); + let v_51 = -(r7.wwww); + r14.z = fma(r11.x, r13.w, v_51.z); + let v_52 = (r6.ww * r14.yz); + r8 = vec4(r8.xy, v_52.xy); + let v_53 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_53.xy); + let v_54 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_54.xy); + r3.w = fma((-(r5.wwww)).w, r8.z, r3.w); + r3.w = fma((-(r5.wwww)).w, r8.w, r3.w); + let v_55 = bitcast(r4.w); + let v_56 = r3.w; + r12.z = select(r9.z, v_56, (v_55 != 0u)); + r10.z = 0.0f; + let v_57 = (r10.xyz + r12.ywz); + r9 = vec4(v_57.xyz, r9.w); + let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_58.xy, r12.zw); + let v_59 = (r10.xyz + r12.xyz); + r11 = vec4(v_59.xyz, r11.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_60.xy, r12.zw); + let v_61 = (r10.xyz + r12.xyz); + r13 = vec4(v_61.xyz, r13.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_62.xy, r12.zw); + let v_63 = (r10.xyz + r12.xyz); + r14 = vec4(v_63.xyz, r14.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_64.xy, r12.zw); + let v_65 = (r10.xyz + r12.xyz); + r15 = vec4(v_65.xyz, r15.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_66.xy, r12.zw); + let v_67 = (r10.xyz + r12.xyz); + r16 = vec4(v_67.xyz, r16.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_68.xy, r12.zw); + let v_69 = (r10.xyz + r12.xyz); + r17 = vec4(v_69.xyz, r17.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_70.xy, r12.zw); + let v_71 = (r10.xyz + r12.xyz); + r18 = vec4(v_71.xyz, r18.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_72.xy, r12.zw); + let v_73 = (r10.xyz + r12.xyz); + r19 = vec4(v_73.xyz, r19.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_74.xy, r12.zw); + let v_75 = (r10.xyz + r12.xyz); + r20 = vec4(v_75.xyz, r20.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_76.xy, r12.zw); + let v_77 = (r10.xyz + r12.xyz); + r21 = vec4(v_77.xyz, r21.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_78.xy, r12.zw); + let v_79 = (r10.xyz + r12.xyz); + r22 = vec4(v_79.xyz, r22.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_80.xy, r12.zw); + let v_81 = (r10.xyz + r12.xyz); + r23 = vec4(v_81.xyz, r23.w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_82.xy, r12.zw); + let v_83 = (r10.xyz + r12.xyz); + r24 = vec4(v_83.xyz, r24.w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_84.xy, r12.zw); + let v_85 = (r10.xyz + r12.xyz); + r25 = vec4(v_85.xyz, r25.w); + let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_86.xy, r12.zw); + let v_87 = (r10.xyz + r12.xyz); + r10 = vec4(v_87.xyz, r10.w); + let v_88 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_88.xy, r9.z); + let v_89 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_89.xy, r11.z); + let v_90 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_90.xy, r13.z); + let v_91 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_91.xy, r14.z); + let v_92 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_92.xy, r15.z); + let v_93 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_93.xy, r16.z); + let v_94 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_94.xy, r17.z); + let v_95 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_95.xy, r18.z); + let v_96 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_96.xy, r19.z); + let v_97 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_97.xy, r20.z); + let v_98 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_98.xy, r21.z); + let v_99 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_99.xy, r22.z); + let v_100 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_100.xy, r23.z); + let v_101 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_101.xy, r24.z); + let v_102 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_102.xy, r25.z); + let v_103 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_103.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r3.w = dot(r9, vec4(1.0f)); + r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f); + let v_104 = abs(r8.yyyy); + r4.w = max(v_104.w, abs(r8.xxxx).w); + r4.w = clamp(fma(r4.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.z = ((-(r3.zzzz)).z + 1.0f); + r3.z = (r4.w * r3.z); + r3.z = fma(r3.w, 0.0625f, r3.z); + let v_105 = (r3.xyz * r3.xyz); + r3 = vec4(v_105.xyz, r3.w); + r3.z = min(r3.z, 1.0f); + r3.w = clamp(fma(v7.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z); + let v_106 = -(r3.zzzz); + r3.z = fma(r3.w, v_106.z, r3.z); + let v_107 = dot(r2.xyz, v_16.xyz); + r3.w = clamp(vec4(v_107, v_107, v_107, v_107).w, 0.0f, 1.0f); + let v_108 = dot(r5.xyz, r2.xyz); + r8.x = clamp(vec4(v_108, v_108, v_108, v_108).x, 0.0f, 1.0f); + let v_109 = dot(r6.xyz, v_16.xyz); + r8.y = clamp(vec4(v_109, v_109, v_109, v_109).y, 0.0f, 1.0f); + let v_110 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r8 = vec4(v_110.xy, r8.zw); + let v_111 = (r8.xy * r8.xy); + r8 = vec4(r8.xy, v_111.xy); + let v_112 = (r8.zw * r8.zw); + r8 = vec4(r8.xy, v_112.xy); + let v_113 = (r8.xy * r8.zw); + r8 = vec4(v_113.xy, r8.zw); + r4.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_114 = fma(cb12_12.tint_symbol_4[0u].xx, r8.xy, r4.ww); + r8 = vec4(v_114.xy, r8.zw); + let v_115 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(r8.xy, v_115.xy); + r5.w = (r8.z * 0.125f); + r6.w = fma((-(r1.xxxx)).w, r8.x, 1.0f); + r6.x = dot(r2.xyz, r6.xyz); + r6.x = clamp(((r6.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r8.w); + r6.x = exp2(r6.x); + r6.x = (r8.y * r6.x); + r6.x = (r5.w * r6.x); + r6.x = (r1.x * r6.x); + r6.x = (r3.w * r6.x); + r3.w = (r3.w * r6.w); + let v_116 = fma(r0.xyz, r3.www, r6.xxx); + r6 = vec4(v_116.xyz, r6.w); + let v_117 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_117.xyz, r6.w); + r3.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.w) != 0u)) { + r9 = vec4(r9.x, vec3()); + r8 = vec4(vec3(), r8.w); + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_118 = (v_13.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_118.xyz, r8.w); + let v_119 = (v7.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_119.xyz, r9.w); + r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r9.y = (cb3_3.tint_symbol_2[19u].w + 0.00009999999747378752f); + r9.x = clamp(((r9.xxxx / r9.yyyy)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w); + let v_120 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_120.xyz, r9.w); + let v_121 = (r9.xyz + v_13.xyz); + r9 = vec4(v_121.xyz, r9.w); + let v_122 = bitcast>(r7.www); + let v_123 = r8.xyz; + let v_124 = select(r9.xyz, v_123, (v_122 != vec3())); + r8 = vec4(v_124.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + let v_125 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_125.xyz, r8.w); + r9.x = dot(r8.xyz, r8.xyz); + r9.x = inverseSqrt(r9.x); + let v_126 = (r8.xyz * r9.xxx); + r8 = vec4(v_126.xyz, r8.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[11u].w); + r7.w = (r7.w / r9.x); + let v_127 = -(cb3_3.tint_symbol_2[11u].xyzx); + r9.x = dot(r8.xyz, v_127.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_128 = dot(r8.xyz, r2.xyz); + r9.y = clamp(vec4(v_128, v_128, v_128, v_128).y, 0.0f, 1.0f); + r9.x = (r9.x * r9.y); + r9.y = (r7.w * r9.x); + let v_129 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(r9.x, v_129.xyz); + let v_130 = (r0.xyz * r9.yzw); + r9 = vec4(r9.x, v_130.xyz); + let v_131 = fma(r4.xyz, r1.yyy, r8.xyz); + r8 = vec4(v_131.xyz, r8.w); + r10.x = dot(r8.xyz, r8.xyz); + r10.x = inverseSqrt(r10.x); + let v_132 = (r8.xyz * r10.xxx); + r8 = vec4(v_132.xyz, r8.w); + let v_133 = dot(r8.xyz, r5.xyz); + r10.x = clamp(vec4(v_133, v_133, v_133, v_133).x, 0.0f, 1.0f); + r10.x = ((-(r10.xxxx)).x + 1.0f); + r10.y = (r10.x * r10.x); + r10.y = (r10.y * r10.y); + r10.x = (r10.y * r10.x); + r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r4.w); + let v_134 = dot(r8.xyz, r2.xyz); + r8.x = clamp(vec4(v_134, v_134, v_134, v_134).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.w); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.x); + r8.x = (r9.x * r8.x); + r7.w = (r7.w * r8.x); + r7.w = (r5.w * r7.w); + let v_135 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_135.xyz, r8.w); + } + r7.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.w) != 0u)) { + r9.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + let v_136 = bitcast(r9.x); + let v_137 = r7.w; + r3.w = select(r3.w, v_137, (v_136 != 0u)); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_138 = (v_13.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_138.xyz, r10.w); + let v_139 = (v7.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_139.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r10.w = (cb3_3.tint_symbol_2[20u].w + 0.00009999999747378752f); + r9.x = clamp(((r9.xxxx / r10.wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w); + let v_140 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_140.xyz, r11.w); + let v_141 = (r11.xyz + v_13.xyz); + r11 = vec4(v_141.xyz, r11.w); + let v_142 = bitcast>(r7.www); + let v_143 = r10.xyz; + let v_144 = select(r11.xyz, v_143, (v_142 != vec3())); + r10 = vec4(v_144.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_145 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_145.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_146 = (r9.xxx * r10.xyz); + r10 = vec4(v_146.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[12u].w); + r7.w = (r7.w / r9.x); + let v_147 = -(cb3_3.tint_symbol_2[12u].xyzx); + r9.x = dot(r10.xyz, v_147.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f); + let v_148 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_148, v_148, v_148, v_148).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_149 = (r10.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_149.xyz, r11.w); + let v_150 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_150.xyz); + let v_151 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_151.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_152 = (r10.www * r10.xyz); + r10 = vec4(v_152.xyz, r10.w); + let v_153 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_153, v_153, v_153, v_153).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_154 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_154, v_154, v_154, v_154).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_155 = fma(r7.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_155.xyz, r8.w); + } + } else { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_156 = (v_13.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_156.xyz, r10.w); + let v_157 = (v7.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_157.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r10.w = (cb3_3.tint_symbol_2[21u].w + 0.00009999999747378752f); + r9.x = clamp(((r9.xxxx / r10.wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w); + let v_158 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_158.xyz, r11.w); + let v_159 = (r11.xyz + v_13.xyz); + r11 = vec4(v_159.xyz, r11.w); + let v_160 = bitcast>(r7.www); + let v_161 = r10.xyz; + let v_162 = select(r11.xyz, v_161, (v_160 != vec3())); + r10 = vec4(v_162.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_163 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_163.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_164 = (r9.xxx * r10.xyz); + r10 = vec4(v_164.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[13u].w); + r7.w = (r7.w / r9.x); + let v_165 = -(cb3_3.tint_symbol_2[13u].xyzx); + r9.x = dot(r10.xyz, v_165.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f); + let v_166 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_166, v_166, v_166, v_166).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_167 = (r10.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_167.xyz, r11.w); + let v_168 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_168.xyz); + let v_169 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_169.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_170 = (r10.www * r10.xyz); + r10 = vec4(v_170.xyz, r10.w); + let v_171 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_171, v_171, v_171, v_171).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_172 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_172, v_172, v_172, v_172).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_173 = fma(r7.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_173.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_174 = (v_13.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_174.xyz, r10.w); + let v_175 = (v7.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_175.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r9.x = (cb3_3.tint_symbol_2[22u].w + 0.00009999999747378752f); + r7.w = clamp(((r7.wwww / r9.xxxx)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[22u].w); + let v_176 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_176.xyz, r11.w); + let v_177 = (r11.xyz + v_13.xyz); + r11 = vec4(v_177.xyz, r11.w); + let v_178 = bitcast>(r3.www); + let v_179 = r10.xyz; + let v_180 = select(r11.xyz, v_179, (v_178 != vec3())); + r10 = vec4(v_180.xyz, r10.w); + r3.w = dot(r10.xyz, r10.xyz); + let v_181 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_181.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_182 = (r7.www * r10.xyz); + r10 = vec4(v_182.xyz, r10.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r3.w, cb3_3.tint_symbol_2[14u].w); + r3.w = (r3.w / r7.w); + let v_183 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.w = dot(r10.xyz, v_183.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_184 = dot(r10.xyz, r2.xyz); + r9.x = clamp(vec4(v_184, v_184, v_184, v_184).x, 0.0f, 1.0f); + r7.w = (r7.w * r9.x); + r9.x = (r3.w * r7.w); + let v_185 = (r9.xxx * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_185.xyz, r11.w); + let v_186 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_186.xyz); + let v_187 = fma(r4.xyz, r1.yyy, r10.xyz); + r4 = vec4(v_187.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_188 = (r1.yyy * r4.xyz); + r4 = vec4(v_188.xyz, r4.w); + let v_189 = dot(r4.xyz, r5.xyz); + r1.y = clamp(vec4(v_189, v_189, v_189, v_189).y, 0.0f, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r9.x = (r1.y * r1.y); + r9.x = (r9.x * r9.x); + r1.y = (r1.y * r9.x); + r1.y = fma(cb12_12.tint_symbol_4[0u].x, r1.y, r4.w); + let v_190 = dot(r4.xyz, r2.xyz); + r4.x = clamp(vec4(v_190, v_190, v_190, v_190).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r8.w); + r4.x = exp2(r4.x); + r1.y = (r1.y * r4.x); + r1.y = (r7.w * r1.y); + r1.y = (r3.w * r1.y); + r1.y = (r5.w * r1.y); + let v_191 = fma(r1.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_191.xyz, r8.w); + } + } + r1.y = (r6.w * r6.w); + r1.x = (r1.x * r1.x); + let v_192 = (r8.xyz * r1.xxx); + r4 = vec4(v_192.xyz, r4.w); + let v_193 = fma(r1.yyy, r9.yzw, r4.xyz); + r4 = vec4(v_193.xyz, r4.w); + let v_194 = fma(r6.xyz, r3.zzz, r4.xyz); + r4 = vec4(v_194.xyz, r4.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_195 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r1 = vec4(r1.x, v_195.xyz); + r3.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_196 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_196.xyz, r6.w); + let v_197 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_197.xyz, r6.w); + let v_198 = fma(r1.yzw, r3.zzz, r6.xyz); + r1 = vec4(r1.x, v_198.xyz); + let v_199 = (r3.yyy * r1.yzw); + r1 = vec4(r1.x, v_199.xyz); + let v_200 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_200.xyz, r6.w); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_201 = dot(r8.xyz, r2.xyz); + r1.x = clamp(vec4(v_201, v_201, v_201, v_201).x, 0.0f, 1.0f); + let v_202 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz); + r6 = vec4(v_202.xyz, r6.w); + let v_203 = fma(r6.xyz, r3.xxx, r1.yzw); + r1 = vec4(v_203.xyz, r1.w); + let v_204 = (r6.www * r1.xyz); + r1 = vec4(v_204.xyz, r1.w); + let v_205 = fma(r1.xyz, r0.xyz, r4.xyz); + r0 = vec4(v_205.xyz, r0.w); + r1.x = ((-(r6.wwww)).x + 1.0f); + r1.y = dot((-(r5.xyzx)).xyz, r2.xyz); + r1.y = (r1.y + r1.y); + let v_206 = -(r1.yyyy); + let v_207 = -(r5.xxyz); + let v_208 = fma(r2.xyz, v_206.yzw, v_207.yzw); + r1 = vec4(r1.x, v_208.xyz); + let v_209 = clamp(((r2.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r2 = vec4(v_209.xy, r2.zw); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r2.w = (r2.x * cb5_5.tint_symbol_3[6u].z); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r2.z))); + r3.z = fma(r2.x, cb5_5.tint_symbol_3[6u].z, -5.0f); + r2.x = (r2.x * r2.x); + r2.x = fma(r2.x, 5.0f, r2.z); + let v_210 = bitcast(r2.w); + let v_211 = r3.z; + r2.x = select(r2.x, v_211, (v_210 != 0u)); + let v_212 = (r1.yzy * vec3(-0.25f, 0.5f, 0.25f)); + r4 = vec4(v_212.xyz, r4.w); + r1.y = (abs(r1.wwww).y + 1.0f); + let v_213 = (r4.xyz / r1.yyy); + r4 = vec4(v_213.xyz, r4.w); + let v_214 = ((-(r4.xyzx)).xyz + vec3(0.75f, 0.5f, 0.25f)); + r4 = vec4(v_214.xyz, r4.w); + r1.y = bitcast(select(0u, 4294967295u, (0.0f < r1.w))); + let v_215 = bitcast>(r1.yy); + let v_216 = r4.xy; + let v_217 = select(r4.zy, v_216, (v_215 != vec2())); + let v_218 = r1; + r1 = vec4(v_218.x, v_217.xy, v_218.w); + let v_219 = r2.x; + r4 = textureSampleLevel(t1, s1, r1.yzyy.xy, v_219); + r1.y = max(r3.y, r3.x); + let v_220 = (r1.yyy * r4.xyz); + r1 = vec4(r1.x, v_220.xyz); + let v_221 = (r2.yyy * r1.yzw); + r2 = vec4(v_221.xyz, r2.w); + let v_222 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_222.xyz, r2.w); + let v_223 = fma(r1.yzw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(r1.x, v_223.xyz); + let v_224 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_224.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r7.xyz, r7.xyz); + r1.x = sqrt(r0.w); + let v_225 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_225.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r7.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_226 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_226 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_227 = (r0.www * r7.xyz); + r2 = vec4(v_227.xyz, r2.w); + let v_228 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_228, v_228, v_228, v_228).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_229 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_229, v_229, v_229, v_229).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_230 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_230.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_231 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_231.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_232 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_232.xyz, r2.w); + let v_233 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_233.xyz, r2.w); + let v_234 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_234.xyz, r3.w); + let v_235 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_235.xyz, r2.w); + let v_236 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_237 = (r2.xyz + v_236.xyz); + r2 = vec4(v_237.xyz, r2.w); + let v_238 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_238.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_239 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_239.xyz, r3.w); + let v_240 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_240.xy, r1.z, v_240.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_241 = (v8.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_241.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_242 = -(r0.xyxz); + let v_243 = fma(r1.xyw, r0.www, v_242.xyw); + r1 = vec4(v_243.xy, r1.z, v_243.z); + let v_244 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_244.xyz, r1.w); + } else { + r0.w = dot(r7.xyz, r7.xyz); + r1.w = sqrt(r0.w); + let v_245 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_245.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r7.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_246 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_246 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_247 = (r0.www * r7.xyz); + r3 = vec4(v_247.xyz, r3.w); + let v_248 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_248, v_248, v_248, v_248).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_249 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_249, v_249, v_249, v_249).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_250 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_250.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_251 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_251.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_252 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_252.xyz, r3.w); + let v_253 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_253.xyz, r3.w); + let v_254 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_254.xyz, r4.w); + let v_255 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_255.xyz, r3.w); + let v_256 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_257 = (r3.xyz + v_256.xyz); + r3 = vec4(v_257.xyz, r3.w); + let v_258 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_258.x, r2.y, v_258.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_259 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_259.xyz, r3.w); + let v_260 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_260.x, r2.y, v_260.yz); + let v_261 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_261.x, r2.y, v_261.yz); + let v_262 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_262.xyz, r1.w); + } + let v_263 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_263.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @builtin(position) v_264 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v5, v6, v7, v_264); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f97b3024a0297cce.wgsl b/b/8b0b5899ed/shaders/f97b3024a0297cce.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..70b90786e3ac37e61e68bcf188c46a672af648e3 --- /dev/null +++ b/b/8b0b5899ed/shaders/f97b3024a0297cce.wgsl @@ -0,0 +1,175 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb17_struct { + tint_symbol_2 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_3 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb1_struct_1 { + tint_symbol_4 : array, 1u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb1_struct_1; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : vec4; + +var o8 : vec4; + +var o9 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v5 : vec3, v6 : vec4) { + let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = (r0.xyz + cb1_1.tint_symbol[3u].xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = r0; + o7 = vec4(v_6.xyz, o7.w); + r0.x = dot(r1.xyz, r1.xyz); + o4 = r1.xyz.xyzx; + r0.x = (r0.x * 0.00000399999998990097f); + r0.x = min(r0.x, 1.0f); + r0.y = ((-(r0.xxxx)).y + 1.0f); + let v_7 = -(cb2_2.tint_symbol_2[16u].zzzz); + let v_8 = clamp(((r0.xyxx + v_7)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_8.xy, r0.zw); + r0.z = (cb3_3.tint_symbol_3[49u].w + -1.0f); + let v_9 = fma(r0.xy, r0.zz, vec2(1.0f)); + r0 = vec4(v_9.xy, r0.zw); + let v_10 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2(), vec2(1.0f)); + o0 = vec4(v_10.xy, o0.zw); + o0 = vec4(o0.xy, v1.zw); + r0.x = v1.z; + r0.y = cb13_13.tint_symbol_4[0u].x; + o1 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f); + o2 = vec3(v2.xy, o2.xyz.z).xyzx; + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + r0 = (r0 + cb1_1.tint_symbol[11u]); + o2.z = r0.w; + r1.x = dot(v5, v5); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < 0.10000000149011611938f))); + let v_11 = select(v5, vec3(0.0f, 0.0f, 1.0f), (bitcast>(r1.xxx) != vec3())); + r1 = vec4(v_11.xyz, r1.w); + let v_12 = (r1.yyy * cb1_1.tint_symbol[1u].xyz); + r2 = vec4(v_12.xyz, r2.w); + let v_13 = fma(r1.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz); + r1 = vec4(v_13.xy, r1.z, v_13.z); + let v_14 = fma(r1.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyw); + r1 = vec4(v_14.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_15 = (r1.www * r1.xyz); + r1 = vec4(v_15.xyz, r1.w); + o3 = r1.xyz.xyzx; + let v_16 = (v6.yyy * cb1_1.tint_symbol[1u].xyz); + r2 = vec4(v_16.xyz, r2.w); + let v_17 = fma(v6.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz); + r2 = vec4(v_17.xyz, r2.w); + let v_18 = fma(v6.zzz, cb1_1.tint_symbol[2u].xyz, r2.xyz); + r2 = vec4(v_18.xyz, r2.w); + o5 = r2.xyz.xyzx; + let v_19 = (r1.yzx * r2.zxy); + r3 = vec4(v_19.xyz, r3.w); + let v_20 = -(r3.xyzx); + let v_21 = fma(r2.yzx, r1.zxy, v_20.xyz); + r1 = vec4(v_21.xyz, r1.w); + o6 = ((r1.xyz * v6.www)).xyzx; + o7.w = 1.0f; + o8 = r0; + x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]); + let v_22 = &(x0[0u]); + *(v_22) = vec4((*(v_22)).x, vec3()); + o9[0u] = x0[0u].x; + o9[1u] = x0[0u].y; + o9[2u] = x0[0u].z; + o9[3u] = x0[0u].w; + v = vec4(o9[0u], o9[1u], o9[2u], o9[3u]); +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, + @location(7u) + o7 : vec4, + @builtin(position) + o8 : vec4, + @builtin(clip_distances) + o9 : array, + @location(15u) + tint_symbol_5 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(5u) v5 : vec3, @location(6u) v6 : vec4) -> tint_symbol_6 { + main_inner(v0, v1, v2, v5, v6); + return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6, o7, o8, o9, v); +} diff --git a/b/8b0b5899ed/shaders/f9816c3b2c3cf74b.consts.json b/b/8b0b5899ed/shaders/f9816c3b2c3cf74b.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/f9816c3b2c3cf74b.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f9816c3b2c3cf74b.wgsl b/b/8b0b5899ed/shaders/f9816c3b2c3cf74b.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..c26be3032caba69f345fb7fdbbe770f986a15557 --- /dev/null +++ b/b/8b0b5899ed/shaders/f9816c3b2c3cf74b.wgsl @@ -0,0 +1,384 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb6_struct { + tint_symbol_3 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4) { + let v_1 = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = fma(r0.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy); + r0 = vec4(v_2.xy, r0.zw); + r0.x = (r0.x * cb11_11.tint_symbol_3[0u].w); + r0.y = (r0.y * cb11_11.tint_symbol_3[1u].w); + let v_3 = (r0.yyy * cb11_11.tint_symbol_3[1u].xyz); + r0 = vec4(r0.x, v_3.xyz); + let v_4 = fma(r0.xxx, cb11_11.tint_symbol_3[0u].xyz, r0.yzw); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = -(cb11_11.tint_symbol_3[2u].xyzx); + let v_6 = (r0.xyz + v_5.xyz); + r0 = vec4(v_6.xyz, r0.w); + r1 = textureSample(t3, s3, v1.xy.xyxx.xy); + r0.w = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.w = ((-(r1.xxxx)).w + r0.w); + r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w); + let v_7 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = (r0.www * v3.xyz); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r2 = vec4(v_9.xy, r2.zw); + let v_10 = (r2.xy * vec2(0.015625f)); + r2 = vec4(v_10.xy, r2.zw); + r2 = textureSample(t14, s14, r2.xyxx.xy); + r1.w = (r2.z * cb12_12.tint_symbol_2[0u].w); + let v_11 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_11.xy, r2.zw); + let v_12 = fma(r1.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r3 = vec4(v_12.xyz, r3.w); + let v_13 = &(x0[0u]); + let v_14 = r3; + *(v_13) = vec4(v_14.xyz, (*(v_13)).w); + let v_15 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r4 = vec4(v_15.xyz, r4.w); + let v_16 = &(x0[1u]); + let v_17 = r4; + *(v_16) = vec4(v_17.xyz, (*(v_16)).w); + let v_18 = fma(r1.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r1 = vec4(v_18.xyz, r1.w); + let v_19 = &(x0[2u]); + let v_20 = r1; + *(v_19) = vec4(v_20.xyz, (*(v_19)).w); + let v_21 = &(x0[3u]); + let v_22 = r1; + *(v_21) = vec4(v_22.xyz, (*(v_21)).w); + let v_23 = (cb6_6.tint_symbol_1[14u].zw * vec2(5.59999990463256835938f, 1.39999997615814208984f)); + r3 = vec4(r3.xy, v_23.xy); + r1.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f); + let v_24 = -(r1.wwww); + r1.z = fma(r1.z, 0.5f, v_24.z); + let v_25 = abs(r1.yyyy); + let v_26 = max(v_25.xy, abs(r1.xxxx).xy); + r1 = vec4(v_26.xy, r1.zw); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < r1.z))); + let v_27 = (bitcast(r1.x) != 0u); + let v_28 = bitcast(v.tint_symbol_4[0i].x); + r1.x = select(bitcast(v.tint_symbol_4[1i].x), v_28, v_27); + let v_29 = abs(r4.yyyy); + r1.w = max(v_29.w, abs(r4.xxxx).w); + r1.w = bitcast(select(0u, 4294967295u, (r1.w < r1.z))); + let v_30 = bitcast(r1.w); + r1.x = select(r1.x, bitcast(v.tint_symbol_4[2i].x), (v_30 != 0u)); + let v_31 = abs(r3.yyyy); + r1.w = max(v_31.w, abs(r3.xxxx).w); + r1.z = bitcast(select(0u, 4294967295u, (r1.w < r1.z))); + let v_32 = bitcast(r1.z); + r1.x = select(r1.x, 0.0f, (v_32 != 0u)); + let v_33 = x0[bitcast(r1.x)]; + r4 = vec4(v_33.xyz, r4.w); + r1.x = f32(bitcast(r1.x)); + r1.z = (r1.x + 0.5f); + r1.z = (r1.z * 0.25f); + r5 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r1.xxxx))); + r5 = bitcast>((bitcast>(r5) & vec4(1065353216u))); + r1.x = dot(r5, cb6_6.tint_symbol_1[12u]); + r1.w = dot(r5, cb6_6.tint_symbol_1[13u]); + r5.x = (r4.x + 0.5f); + r5.y = fma(r4.y, 0.25f, r1.z); + r1.z = bitcast(select(0u, 4294967295u, !((r1.x == 0.0f)))); + r1.x = ((-(r1.xxxx)).x + r4.z); + let v_34 = dpdx(r5.xyy); + r6 = vec4(v_34.xy, r6.z, v_34.z); + r6.z = dpdx(r1.x); + let v_35 = dpdy(r5.yxy); + r7 = vec4(v_35.xyz, r7.w); + r7.w = dpdy(r1.x); + let v_36 = (r6.yw * r7.yw); + r3 = vec4(v_36.xy, r3.zw); + let v_37 = -(r3.xyxx); + let v_38 = fma(r6.xz, r7.xz, v_37.xy); + r8 = vec4(v_38.xy, r8.zw); + r3.x = (1.0f / r8.x); + r3.y = (r6.z * r7.y); + let v_39 = -(r3.yyyy); + r8.z = fma(r6.x, r7.w, v_39.z); + let v_40 = (r3.xx * r8.yz); + r3 = vec4(v_40.xy, r3.zw); + let v_41 = max(r3.xy, vec2()); + r3 = vec4(v_41.xy, r3.zw); + let v_42 = min(r3.xy, vec2(0.5f)); + r3 = vec4(v_42.xy, r3.zw); + r1.x = fma((-(r1.wwww)).x, r3.x, r1.x); + r1.x = fma((-(r1.wwww)).x, r3.y, r1.x); + let v_43 = bitcast(r1.z); + let v_44 = r1.x; + r5.z = select(r4.z, v_44, (v_43 != 0u)); + r4 = (r2.yxxy * vec4(-0.88800001144409179688f, 0.88800001144409179688f, -0.77700001001358032227f, -0.77700001001358032227f)); + let v_45 = (r2.yx * vec2(0.66600000858306884766f, -0.66600000858306884766f)); + r6 = vec4(v_45.xy, r6.zw); + let v_46 = (r2.xy * r3.zw); + r7 = vec4(v_46.xy, r7.zw); + r7.z = 0.0f; + let v_47 = (r5.xyz + r7.xyz); + r1 = vec4(v_47.x, r1.y, v_47.yz); + let v_48 = (-(r2.yyyx)).zw; + r2 = vec4(r2.xy, v_48.xy); + r7 = (r2.zxyw * r3.zwzw); + let v_49 = (r7.xy * vec2(0.5f)); + r8 = vec4(v_49.xy, r8.zw); + r8.z = 0.0f; + let v_50 = (r5.xyz + r8.xyz); + r8 = vec4(v_50.xyz, r8.w); + let v_51 = ((-(r2.xyxx)).xy * r3.zw); + r2 = vec4(v_51.xy, r2.zw); + let v_52 = (r2.xy * vec2(0.75f)); + r2 = vec4(v_52.xy, r2.zw); + r2.z = 0.0f; + let v_53 = (r2.xyz + r5.xyz); + r2 = vec4(v_53.xyz, r2.w); + let v_54 = (r7.zw * vec2(0.25f)); + r7 = vec4(v_54.xy, r7.zw); + r7.z = 0.0f; + let v_55 = (r5.xyz + r7.xyz); + r7 = vec4(v_55.xyz, r7.w); + r9 = (r3.zwzw * r4.zwxy); + let v_56 = r9; + r10 = vec4(v_56.zw, r10.zw); + r10.z = 0.0f; + let v_57 = (r5.xyz + r10.xyz); + r10 = vec4(v_57.xyz, r10.w); + r11 = (r4.yxyx * vec4(-1.0f, 1.0f, 1.0f, -1.0f)); + r11 = (r3.zwzw * r11); + let v_58 = (r11.xy * vec2(0.5f)); + r12 = vec4(v_58.xy, r12.zw); + r12.z = 0.0f; + let v_59 = (r5.xyz + r12.xyz); + r12 = vec4(v_59.xyz, r12.w); + let v_60 = -(r4); + r13 = (r3.zwzw * v_60); + r13 = (r13.zwxy * vec4(0.75f)); + let v_61 = r13; + r14 = vec4(v_61.zw, r14.zw); + r14.z = 0.0f; + let v_62 = (r5.xyz + r14.xyz); + r14 = vec4(v_62.xyz, r14.w); + let v_63 = (r11.zw * vec2(0.25f)); + r11 = vec4(v_63.xy, r11.zw); + r11.z = 0.0f; + let v_64 = (r5.xyz + r11.xyz); + r11 = vec4(v_64.xyz, r11.w); + r9.z = 0.0f; + let v_65 = (r5.xyz + r9.xyz); + r9 = vec4(v_65.xyz, r9.w); + r4 = (r4.wzwz * vec4(-1.0f, 1.0f, 1.0f, -1.0f)); + r4 = (r3.zwzw * r4); + let v_66 = (r4.xy * vec2(0.5f)); + r15 = vec4(v_66.xy, r15.zw); + r15.z = 0.0f; + let v_67 = (r5.xyz + r15.xyz); + r15 = vec4(v_67.xyz, r15.w); + r13.z = 0.0f; + let v_68 = (r5.xyz + r13.xyz); + r13 = vec4(v_68.xyz, r13.w); + let v_69 = (r4.zw * vec2(0.25f)); + r4 = vec4(v_69.xy, r4.zw); + r4.z = 0.0f; + let v_70 = (r4.xyz + r5.xyz); + r4 = vec4(v_70.xyz, r4.w); + let v_71 = (r3.zw * r6.xy); + r16 = vec4(v_71.xy, r16.zw); + r16.z = 0.0f; + let v_72 = (r5.xyz + r16.xyz); + r16 = vec4(v_72.xyz, r16.w); + let v_73 = (-(r6.yyyx)).zw; + r6 = vec4(r6.xy, v_73.xy); + r17 = (r3.zwzw * r6.zxyw); + let v_74 = (r17.xy * vec2(0.5f)); + r18 = vec4(v_74.xy, r18.zw); + r18.z = 0.0f; + let v_75 = (r5.xyz + r18.xyz); + r18 = vec4(v_75.xyz, r18.w); + let v_76 = -(r6.xyxx); + let v_77 = (r3.zw * v_76.xy); + r3 = vec4(v_77.xy, r3.zw); + let v_78 = (r3.xy * vec2(0.75f)); + r3 = vec4(v_78.xy, r3.zw); + r3.z = 0.0f; + let v_79 = (r3.xyz + r5.xyz); + r3 = vec4(v_79.xyz, r3.w); + let v_80 = (r17.zw * vec2(0.25f)); + r6 = vec4(v_80.xy, r6.zw); + r6.z = 0.0f; + let v_81 = (r5.xyz + r6.xyz); + r6 = vec4(v_81.xyz, r6.w); + let v_82 = r1.xzxx; + r17.x = textureSampleCompareLevel(t15, s15, v_82.xy, r1.w); + let v_83 = r8.xyxx; + r17.y = textureSampleCompareLevel(t15, s15, v_83.xy, r8.z); + let v_84 = r2.xyxx; + r17.z = textureSampleCompareLevel(t15, s15, v_84.xy, r2.z); + let v_85 = r7.xyxx; + r17.w = textureSampleCompareLevel(t15, s15, v_85.xy, r7.z); + let v_86 = r10.xyxx; + r2.x = textureSampleCompareLevel(t15, s15, v_86.xy, r10.z); + let v_87 = r12.xyxx; + r2.y = textureSampleCompareLevel(t15, s15, v_87.xy, r12.z); + let v_88 = r14.xyxx; + r2.z = textureSampleCompareLevel(t15, s15, v_88.xy, r14.z); + let v_89 = r11.xyxx; + r2.w = textureSampleCompareLevel(t15, s15, v_89.xy, r11.z); + let v_90 = r9.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_90.xy, r9.z); + let v_91 = r15.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_91.xy, r15.z); + let v_92 = r13.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_92.xy, r13.z); + let v_93 = r4.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_93.xy, r4.z); + let v_94 = r16.xyxx; + r4.x = textureSampleCompareLevel(t15, s15, v_94.xy, r16.z); + let v_95 = r18.xyxx; + r4.y = textureSampleCompareLevel(t15, s15, v_95.xy, r18.z); + let v_96 = r3.xyxx; + r4.z = textureSampleCompareLevel(t15, s15, v_96.xy, r3.z); + let v_97 = r6.xyxx; + r4.w = textureSampleCompareLevel(t15, s15, v_97.xy, r6.z); + r2 = (r2 + r17); + r2 = (r7 + r2); + r2 = (r4 + r2); + r1.x = dot(r2, vec4(1.0f)); + r2.x = (r1.x * 0.0625f); + r1.x = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r1.x) != 0u)) { + r3 = textureSample(t2, s2, r5.xyxx.xy); + r2.y = ((-(r3.wwww)).y + 1.0f); + } else { + r2.y = 1.0f; + } + r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f); + r1.x = clamp(fma(r1.yyyy, vec4(15.0f), vec4(-6.0f)).x, 0.0f, 1.0f); + r0.w = ((-(r0.wwww)).w + 1.0f); + let v_98 = fma(r0.ww, r1.xx, r2.xy); + r1 = vec4(v_98.xy, r1.zw); + let v_99 = (r1.xy * r1.xy); + r1 = vec4(v_99.xy, r1.zw); + let v_100 = min(r1.xy, vec2(1.0f)); + let v_101 = r1; + r1 = vec4(v_101.x, v_100.xy, v_101.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r1.w = (r1.z * r1.y); + let v_102 = bitcast(r0.w); + let v_103 = r1.w; + r1.x = select(r1.y, v_103, (v_102 != 0u)); + r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x; + let v_104 = r2; + r2 = vec4(v_104.x, 0.0f, v_104.z, 0.5f); + let v_105 = fma(r0.xy, vec2(0.00028571428265422583f), r2.xy); + r0 = vec4(v_105.xy, r0.zw); + r3 = textureSample(t5, s5, r0.xyxx.xy); + r2.z = r3.y; + r2 = textureSample(t6, s6, r2.zwzz.xy); + r0.x = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).x, 0.0f, 1.0f); + r0.x = sqrt(r0.x); + r0.x = fma((-(r0.xxxx)).x, cb6_6.tint_symbol_1[3u].z, 1.0f); + r0.x = (r0.x * r2.x); + o0 = (r0.xxxx * r1.xzzz); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f98bbfb7c76b34d5.wgsl b/b/8b0b5899ed/shaders/f98bbfb7c76b34d5.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..0545b3fd0e1b3abd4308f18821e5ccd6d1c1820b --- /dev/null +++ b/b/8b0b5899ed/shaders/f98bbfb7c76b34d5.wgsl @@ -0,0 +1,420 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb19_struct_1 { + tint_symbol_2 : array, 19u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb19_struct_1; + +struct cb21_struct { + tint_symbol_3 : array, 21u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb21_struct; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(30u) var s14 : sampler_comparison; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_depth_cube; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + let v = fma(r0.xy, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r1 = vec4(v.xy, r1.zw); + r1.z = 1.0f; + r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz); + r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz); + r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz); + r1 = textureSample(t12, s12, r0.xyxx.xy); + r0.z = ((-(r1.xxxx)).z + cb12_12.tint_symbol_3[17u].w); + r0.z = (r0.z + 1.0f); + r0.z = (cb12_12.tint_symbol_3[17u].z / r0.z); + let v_1 = fma(r2.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_1.xyz, r1.w); + let v_2 = ((-(r1.xyzx)).xyz + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_2.xyz, r3.w); + r0.w = dot(r3.xyz, r3.xyz); + r2.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r3.w = ((-(cb12_12.tint_symbol_3[7u].xxxx)).w + 1.0f); + r3.w = fma(r3.w, r2.w, cb12_12.tint_symbol_3[7u].x); + r2.w = (r2.w / r3.w); + r1.w = 1.0f; + r1.x = dot(r1, cb12_12.tint_symbol_3[6u]); + r1.x = bitcast(select(0u, 4294967295u, (r1.x >= 0.0f))); + r1.x = bitcast((bitcast(r1.x) & 1065353216u)); + r1.x = (r1.x * r2.w); + r1.y = bitcast(select(0u, 4294967295u, (r1.x < 0.00000099999999747524f))); + v_3((bitcast(r1.y) != 0u)); + r4 = textureSample(t7, s7, r0.xyxx.xy); + let v_4 = (r4.xyz * r4.xyz); + r1 = vec4(r1.x, v_4.xyz); + r4 = textureSample(t9, s9, r0.xyxx.xy); + r2.w = (r4.x * r4.x); + r5 = textureSample(t8, s8, r0.xyxx.xy); + let v_5 = (r5.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r4 = vec4(v_5.xy, r4.z, v_5.z); + let v_6 = fract(r4.xyw); + r4 = vec4(v_6.xy, r4.z, v_6.z); + let v_7 = fma((-(r4.ywyy)).xy, vec2(0.125f), r4.xy); + r4 = vec4(v_7.xy, r4.zw); + let v_8 = fma(r5.xyz, vec3(256.0f), r4.xyw); + r4 = vec4(v_8.xy, r4.z, v_8.z); + let v_9 = (r4.xyw + vec3(-128.0f)); + r4 = vec4(v_9.xy, r4.z, v_9.z); + r3.w = dot(r4.xyw, r4.xyw); + r3.w = inverseSqrt(r3.w); + let v_10 = (r3.www * r4.xyw); + r4 = vec4(v_10.xy, r4.z, v_10.z); + r2.w = min(r2.w, 1.0f); + r0.w = inverseSqrt(r0.w); + let v_11 = (r0.www * r3.xyz); + r3 = vec4(v_11.xyz, r3.w); + r0.w = dot(r2.xyz, r2.xyz); + r0.w = inverseSqrt(r0.w); + let v_12 = (r0.www * r2.xyz); + r5 = vec4(v_12.xyz, r5.w); + let v_13 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz); + r2 = vec4(v_13.xyz, r2.w); + r6.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz); + r6.z = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_14 = -(r6.xyzx); + r0.z = dot(v_14.xyz, (-(r6.xyzx)).xyz); + r0.z = sqrt(r0.z); + let v_15 = ((-(r6.xyzx)).xyz / r0.zzz); + r2 = vec4(v_15.xyz, r2.w); + r0.w = (r0.z * cb6_6.tint_symbol_2[17u].w); + let v_16 = bitcast>(select(vec3(), vec3(4294967295u), (vec3() < r2.xyz))); + r6 = vec4(v_16.xyz, r6.w); + let v_17 = bitcast>(select(vec3(), vec3(4294967295u), (r2.xyz < vec3()))); + r7 = vec4(v_17.xyz, r7.w); + let v_18 = -(bitcast>(r6.xyzx)); + let v_19 = bitcast>((bitcast>(r7.xyz) + v_18.xyz)); + r6 = vec4(v_19.xyz, r6.w); + let v_20 = vec3(bitcast>(r6.xyz)); + r6 = vec4(v_20.xyz, r6.w); + r7 = bitcast>(select(vec4(), vec4(4294967295u), (abs(r2.zzyy) < abs(r2.xyxz)))); + let v_21 = bitcast>((bitcast>(r7.yw) | bitcast>(r7.xz))); + r7 = vec4(v_21.xy, r7.zw); + let v_22 = (-(r6.xyzx)).xyz; + r6 = vec4(v_22.xyz, r6.w); + r6.w = 0.0f; + let v_23 = bitcast>(r7.yyy); + let v_24 = r6.wxw; + let v_25 = select(r6.wwy, v_24, (v_23 != vec3())); + r7 = vec4(r7.x, v_25.xyz); + let v_26 = bitcast>(r7.xxx); + let v_27 = r7.yzw; + let v_28 = select(r6.wwz, v_27, (v_26 != vec3())); + r6 = vec4(v_28.xyz, r6.w); + let v_29 = (r2.zxy * r6.xyz); + r7 = vec4(v_29.xyz, r7.w); + let v_30 = -(r7.xyzx); + let v_31 = fma(r2.yzx, r6.yzx, v_30.xyz); + r6 = vec4(v_31.xyz, r6.w); + r3.w = dot(r6.xyz, r6.xyz); + r3.w = inverseSqrt(r3.w); + let v_32 = (r3.www * r6.xyz); + r6 = vec4(v_32.xyz, r6.w); + let v_33 = (r2.yzx * r6.zxy); + r7 = vec4(v_33.xyz, r7.w); + let v_34 = -(r7.xyzx); + let v_35 = fma(r6.yzx, r2.zxy, v_34.xyz); + r7 = vec4(v_35.xyz, r7.w); + r8 = dpdx(r2.xyzx); + r3.w = dpdx(r0.w); + r9 = dpdy(r2.xyzx); + r0.w = dpdy(r0.w); + r10.z = dot(r8.yzw, r8.yzw); + r5.w = dot(r8.yzw, r9.yzw); + r10.x = dot(r9.yzw, r9.yzw); + r6.w = (r5.w * r5.w); + let v_36 = -(r6.wwww); + r6.w = fma(r10.z, r10.x, v_36.w); + r6.w = (1.0f / r6.w); + r10.y = (-(r5.wwww)).y; + r11 = (r6.wwww * r10.xxxy); + r10 = (r10.yyyz * r6.wwww); + r12 = (r9 * r10); + r12 = fma(r8, r11, r12); + let v_37 = (r9.yz * r10.ww); + r8 = vec4(v_37.x, r8.yz, v_37.y); + let v_38 = fma(r8.yz, r11.ww, r8.xw); + r8 = vec4(v_38.xy, r8.zw); + let v_39 = (r3.www * r12.xyz); + r9 = vec4(v_39.xyz, r9.w); + r10.x = fma(r0.w, r12.w, r9.x); + let v_40 = fma(r0.ww, r8.xy, r9.yz); + let v_41 = r10; + r10 = vec4(v_41.x, v_40.xy, v_41.w); + let v_42 = max(r10.xyz, vec3(-1.0f)); + r8 = vec4(v_42.xyz, r8.w); + let v_43 = min(r8.xyz, vec3(1.0f)); + r8 = vec4(v_43.xyz, r8.w); + let v_44 = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + r0 = vec4(v_44.xy, r0.zw); + let v_45 = (r0.xy * vec2(0.015625f)); + r0 = vec4(v_45.xy, r0.zw); + r9 = textureSample(t1, s1, r0.xyxx.xy); + let v_46 = fma(r9.yx, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v_46.xy, r0.zw); + r0.w = (cb6_6.tint_symbol_2[18u].w * 4.0f); + let v_47 = (r0.www * r7.xyz); + r7 = vec4(v_47.xyz, r7.w); + let v_48 = (r0.www * r6.xyz); + r6 = vec4(v_48.xyz, r6.w); + let v_49 = (r0.yyy * r7.xyz); + r9 = vec4(v_49.xyz, r9.w); + let v_50 = (r0.xxx * r6.xyz); + r10 = vec4(v_50.xyz, r10.w); + let v_51 = fma(r0.yyy, r7.xyz, r10.xyz); + r11 = vec4(v_51.xyz, r11.w); + let v_52 = (r2.xyz + r11.xyz); + r12 = vec4(v_52.xyz, r12.w); + r0.w = dot(r8.xyz, r11.xyz); + r0.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r0.w); + let v_53 = r12.xyzx; + r0.w = textureSampleCompareLevel(t14, s14, v_53.xyz, r0.w); + let v_54 = -(r10.xyzx); + let v_55 = fma(r0.yyy, r7.xyz, v_54.xyz); + r10 = vec4(v_55.xyz, r10.w); + let v_56 = (r10.xyz * vec3(0.5f)); + r11 = vec4(v_56.xyz, r11.w); + let v_57 = fma(r10.xyz, vec3(0.5f), r2.xyz); + r10 = vec4(v_57.xyz, r10.w); + r3.w = dot(r8.xyz, r11.xyz); + r3.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r3.w); + let v_58 = r10.xyzx; + r3.w = textureSampleCompareLevel(t14, s14, v_58.xyz, r3.w); + r0.w = (r0.w + r3.w); + let v_59 = -(r9.xyzx); + let v_60 = fma(r0.xxx, r6.xyz, v_59.xyz); + r9 = vec4(v_60.xyz, r9.w); + let v_61 = (r9.xyz * vec3(0.25f)); + r10 = vec4(v_61.xyz, r10.w); + let v_62 = fma(r9.xyz, vec3(0.25f), r2.xyz); + r9 = vec4(v_62.xyz, r9.w); + r3.w = dot(r8.xyz, r10.xyz); + r3.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r3.w); + let v_63 = r9.xyzx; + r3.w = textureSampleCompareLevel(t14, s14, v_63.xyz, r3.w); + r0.w = (r0.w + r3.w); + let v_64 = -(r0.xxxx); + r9.x = (v_64.x + (-(r0.yyyy)).x); + r9.y = ((-(r0.xxxx)).y + r0.y); + let v_65 = (r9.xy * vec2(0.54447221755981445312f)); + r9 = vec4(v_65.xy, r9.zw); + let v_66 = (r7.xyz * r9.xxx); + r10 = vec4(v_66.xyz, r10.w); + let v_67 = (r6.xyz * r9.yyy); + r11 = vec4(v_67.xyz, r11.w); + let v_68 = fma(r9.xxx, r7.xyz, r11.xyz); + r12 = vec4(v_68.xyz, r12.w); + let v_69 = (r2.xyz + r12.xyz); + r13 = vec4(v_69.xyz, r13.w); + r3.w = dot(r8.xyz, r12.xyz); + r3.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r3.w); + let v_70 = r13.xyzx; + r3.w = textureSampleCompareLevel(t14, s14, v_70.xyz, r3.w); + r0.w = (r0.w + r3.w); + let v_71 = -(r11.xxyz); + let v_72 = fma(r9.xxx, r7.xyz, v_71.xzw); + r9 = vec4(v_72.x, r9.y, v_72.yz); + let v_73 = (r9.xzw * vec3(0.5f)); + r11 = vec4(v_73.xyz, r11.w); + let v_74 = fma(r9.xzw, vec3(0.5f), r2.xyz); + r9 = vec4(v_74.x, r9.y, v_74.yz); + r3.w = dot(r8.xyz, r11.xyz); + r3.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r3.w); + let v_75 = r9.xzwx; + r3.w = textureSampleCompareLevel(t14, s14, v_75.xyz, r3.w); + r0.w = (r0.w + r3.w); + let v_76 = -(r10.xyzx); + let v_77 = fma(r9.yyy, r6.xyz, v_76.xyz); + r9 = vec4(v_77.xyz, r9.w); + let v_78 = (r9.xyz * vec3(0.25f)); + r10 = vec4(v_78.xyz, r10.w); + let v_79 = fma(r9.xyz, vec3(0.25f), r2.xyz); + r9 = vec4(v_79.xyz, r9.w); + r3.w = dot(r8.xyz, r10.xyz); + r3.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r3.w); + let v_80 = r9.xyzx; + r3.w = textureSampleCompareLevel(t14, s14, v_80.xyz, r3.w); + r0.w = (r0.w + r3.w); + let v_81 = (r0.xy * vec2(0.43999999761581420898f, -0.43999999761581420898f)); + r0 = vec4(v_81.xy, r0.zw); + let v_82 = (r7.xyz * r0.xxx); + r9 = vec4(v_82.xyz, r9.w); + let v_83 = (r6.xyz * r0.yyy); + r10 = vec4(v_83.xyz, r10.w); + let v_84 = fma(r0.xxx, r7.xyz, r10.xyz); + r11 = vec4(v_84.xyz, r11.w); + let v_85 = (r2.xyz + r11.xyz); + r12 = vec4(v_85.xyz, r12.w); + r3.w = dot(r8.xyz, r11.xyz); + r3.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r3.w); + let v_86 = r12.xyzx; + r3.w = textureSampleCompareLevel(t14, s14, v_86.xyz, r3.w); + r0.w = (r0.w + r3.w); + let v_87 = -(r10.xyzx); + let v_88 = fma(r0.xxx, r7.xyz, v_87.xyz); + r7 = vec4(v_88.xyz, r7.w); + let v_89 = (r7.xyz * vec3(0.5f)); + r10 = vec4(v_89.xyz, r10.w); + let v_90 = fma(r7.xyz, vec3(0.5f), r2.xyz); + r7 = vec4(v_90.xyz, r7.w); + r0.x = dot(r8.xyz, r10.xyz); + r0.x = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r0.x); + let v_91 = r7.xyzx; + r0.x = textureSampleCompareLevel(t14, s14, v_91.xyz, r0.x); + r0.x = (r0.x + r0.w); + let v_92 = -(r9.xyzx); + let v_93 = fma(r0.yyy, r6.xyz, v_92.xyz); + r6 = vec4(v_93.xyz, r6.w); + let v_94 = (r6.xyz * vec3(0.25f)); + r7 = vec4(v_94.xyz, r7.w); + let v_95 = fma(r6.xyz, vec3(0.25f), r2.xyz); + r2 = vec4(v_95.xyz, r2.w); + r0.y = dot(r8.xyz, r7.xyz); + r0.y = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r0.y); + let v_96 = r2.xyzx; + r0.y = textureSampleCompareLevel(t14, s14, v_96.xyz, r0.y); + r0.x = (r0.y + r0.x); + let v_97 = ((-(cb12_12.tint_symbol_3[1u].zzxy)).yzw * cb12_12.tint_symbol_3[2u].yzx); + r0 = vec4(r0.x, v_97.xyz); + let v_98 = -(cb12_12.tint_symbol_3[1u].yyzx); + let v_99 = -(r0.yyzw); + let v_100 = fma(v_98.yzw, cb12_12.tint_symbol_3[2u].zxy, v_99.yzw); + r0 = vec4(r0.x, v_100.xyz); + let v_101 = -(r3.xyzx); + r2.x = dot(r0.yzw, v_101.xyz); + let v_102 = -(r3.xyzx); + r2.y = dot(cb12_12.tint_symbol_3[2u].xyz, v_102.xyz); + let v_103 = -(cb12_12.tint_symbol_3[1u].xyzx); + r0.y = dot(v_103.xyz, (-(r3.xyzx)).xyz); + let v_104 = -(r3.xyzx); + r0.z = dot(v_104.xyz, (-(r3.xyzx)).xyz); + r0.z = sqrt(r0.z); + r0.y = (r0.y / r0.z); + r0.y = ((-(r0.yyyy)).y + 1.0f); + r0.y = (r0.y * r0.z); + r0.y = (1.0f / r0.y); + let v_105 = (r0.yy * r2.xy); + let v_106 = r0; + r0 = vec4(v_106.x, v_105.xy, v_106.w); + let v_107 = fma(r0.yz, vec2(0.5f), vec2(0.5f)); + let v_108 = r0; + r0 = vec4(v_108.x, v_107.xy, v_108.w); + r6 = textureSampleLevel(t2, s2, r0.yzyy.xy, 0.0f); + let v_109 = fma(r6.xyz, r6.xyz, vec3(-1.0f)); + r0 = vec4(r0.x, v_109.xyz); + let v_110 = fma(cb12_12.tint_symbol_3[11u].yyy, r0.yzw, vec3(1.0f)); + r0 = vec4(r0.x, v_110.xyz); + let v_111 = (r0.yzw * cb12_12.tint_symbol_3[3u].xyz); + r0 = vec4(r0.x, v_111.xyz); + let v_112 = (r0.yzw * cb12_12.tint_symbol_3[3u].www); + r0 = vec4(r0.x, v_112.xyz); + let v_113 = dot(r4.xyw, r3.xyz); + r2.x = clamp(vec4(v_113, v_113, v_113, v_113).x, 0.0f, 1.0f); + let v_114 = dot((-(r5.xyzx)).xyz, r4.xyw); + r2.y = clamp(vec4(v_114, v_114, v_114, v_114).y, 0.0f, 1.0f); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r2.z = (r2.y * r2.y); + r2.z = (r2.z * r2.z); + r2.y = (r2.y * r2.z); + r2.z = ((-(r4.zzzz)).z + 1.0f); + r2.y = fma(r4.z, r2.y, r2.z); + r2.y = fma((-(r2.wwww)).y, r2.y, 1.0f); + r2.x = (r2.y * r2.x); + r0.x = fma(r0.x, 0.11111111193895339966f, -1.0f); + r0.x = fma(cb12_12.tint_symbol_3[8u].y, r0.x, 1.0f); + let v_115 = (r1.yzw * r2.xxx); + r1 = vec4(r1.x, v_115.xyz); + let v_116 = (r0.yzw * r1.yzw); + r0 = vec4(r0.x, v_116.xyz); + let v_117 = (r1.xxx * r0.yzw); + r0 = vec4(r0.x, v_117.xyz); + let v_118 = (r0.xxx * r0.yzw); + r0 = vec4(v_118.xyz, r0.w); + let v_119 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_119.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_3(v_120 : bool) { + if (v_120) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f98d8fb044e26b93.wgsl b/b/8b0b5899ed/shaders/f98d8fb044e26b93.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..7509a9c13430514ed68b100d383998b2ae22b350 --- /dev/null +++ b/b/8b0b5899ed/shaders/f98d8fb044e26b93.wgsl @@ -0,0 +1,130 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb4_struct { + tint_symbol_1 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +var icb0 : array, 4u> = array, 4u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f)); + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v5 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = max(v0.xy, vec2()); + let v_3 = bitcast>(select(vec2(v_2), vec2(4294967295u), (v_2 >= vec2(4294967296.0f)))); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = bitcast>((bitcast>(r0.xy) & vec2(1u))); + r0 = vec4(v_4.xy, r0.zw); + r0.y = bitcast((bitcast(r0.y) << 1u)); + r0.x = bitcast((bitcast(r0.x) + bitcast(r0.y))); + r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast(r0.x)]); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + v_5((bitcast(r0.x) != 0u)); + r0 = textureSample(t9, s9, v5.zwzz.xy); + r1.y = dot(r0.xx, cb10_10.tint_symbol_2[0u].zz); + r1.x = 0.0f; + let v_6 = ((-(r1.xxyx)).yz + v5.xy); + let v_7 = r0; + r0 = vec4(v_7.x, v_6.xy, v_7.w); + let v_8 = (r0.yz + cb10_10.tint_symbol_2[0u].xx); + let v_9 = r0; + r0 = vec4(v_9.x, v_8.xy, v_9.w); + r0.w = (v1.z + (-(cb10_10.tint_symbol_2[0u].yyyy)).w); + r0.w = max(r0.w, 0.0f); + r0.w = (r0.w * cb10_10.tint_symbol_2[0u].w); + r1 = textureSample(t3, s3, r0.yzyy.xy); + let v_10 = (r0.yz + v5.xy); + let v_11 = r0; + r0 = vec4(v_11.x, v_10.xy, v_11.w); + r2 = textureSample(t10, s10, r0.yzyy.xy); + r0.y = (r1.y * r2.x); + r0.y = (r0.w * r0.y); + r0.y = (r0.y * v1.w); + r0.x = clamp(((r0.xxxx * r0.yyyy)).x, 0.0f, 1.0f); + r0.x = (r0.x * cb2_2.tint_symbol[15u].x); + r0.y = (v2.z + -0.34999999403953552246f); + r0.y = clamp(((r0.yyyy * vec4(1.53846156597137451172f))).y, 0.0f, 1.0f); + r0.y = (r0.y * cb5_5.tint_symbol_1[3u].z); + r0.z = ((-(cb2_2.tint_symbol[16u].zzzz)).z + 1.0f); + r0.y = (r0.z * r0.y); + r0.y = (r0.y * cb2_2.tint_symbol[15u].z); + let v_12 = (r0.yy * vec2(0.5f, 0.48828125f)); + r0 = vec4(r0.xy, v_12.xy); + let v_13 = fma(r0.yyy, vec3(-0.5f), vec3(1.0f)); + o0 = vec4(v_13.xyz, o0.w); + let v_14 = sqrt(r0.zw); + o2 = vec4(v_14.xy, o2.zw); + o0.w = r0.x; + let v_15 = fma(v2.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_15.xyz, o1.w); + o1.w = r0.x; + o2.z = 0.98000001907348632812f; + o2.w = r0.x; + o3 = vec4(); +} + +fn v_5(v_16 : bool) { + if (v_16) { + discard; + return; + } +} + +struct tint_symbol_3 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_17 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(5u) v5 : vec4) -> tint_symbol_3 { + main_inner(v_17, v1, v2, v5); + return tint_symbol_3(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/f99792c6c27ba07d.consts.json b/b/8b0b5899ed/shaders/f99792c6c27ba07d.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/f99792c6c27ba07d.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f99792c6c27ba07d.wgsl b/b/8b0b5899ed/shaders/f99792c6c27ba07d.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e8231ed15095ec8010e538969093459aba8b8c29 --- /dev/null +++ b/b/8b0b5899ed/shaders/f99792c6c27ba07d.wgsl @@ -0,0 +1,904 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v4 : vec4; + +var v5 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v4 = v_2; + x1[0u].x = v5[0u]; + x1[0u].y = v5[1u]; + x1[0u].z = v5[2u]; + x1[0u].w = v5[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1.x = dot(v2.xyz, v2.xyz); + r1.x = inverseSqrt(r1.x); + let v_3 = (r1.xxx * v2.xyz); + r1 = vec4(r1.x, v_3.xyz); + r2.x = dot(r0.xyz, vec3(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f)); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r3.x = (r2.x * cb12_12.tint_symbol_4[0u].w); + r2.y = (r0.w * cb12_12.tint_symbol_4[0u].x); + r2.y = (r2.y * cb2_2.tint_symbol_1[15u].w); + r0.w = (r0.w * v0.w); + let v_4 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(r2.xy, v_4.xy); + r2.y = (r2.y * v0.z); + let v_5 = (r0.xyz * r0.xyz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = -(v3.xxyz); + let v_7 = (v_6.yzw + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(r3.x, v_7.xyz); + r4.x = dot(r3.yzw, r3.yzw); + r4.x = inverseSqrt(r4.x); + let v_8 = (r3.yzw * r4.xxx); + r4 = vec4(r4.x, v_8.xyz); + let v_9 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_10 = fma(r3.yzw, r4.xxx, v_9.xyz); + r5 = vec4(v_10.xyz, r5.w); + r5.w = dot(r5.xyz, r5.xyz); + r5.w = inverseSqrt(r5.w); + let v_11 = (r5.www * r5.xyz); + r5 = vec4(v_11.xyz, r5.w); + r3.x = clamp(r3.xxxx.x, 0.0f, 1.0f); + let v_12 = (r2.zw * r2.zw); + r2 = vec4(r2.xy, v_12.xy); + r5.w = fma(r2.x, cb12_12.tint_symbol_4[0u].z, -500.0f); + r5.w = max(r5.w, 0.0f); + let v_13 = -(r5.wwww); + r2.x = fma(r2.x, cb12_12.tint_symbol_4[0u].z, v_13.x); + r5.w = (r5.w * 558.0f); + r2.x = fma(r2.x, 3.0f, r5.w); + r5.w = dot(r3.yzw, cb1_1.tint_symbol[14u].xyz); + let v_14 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_14.xyz, r6.w); + let v_15 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_15.xyz, r7.w); + let v_16 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_16.xyz, r7.w); + let v_17 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_17.xyz, r7.w); + let v_18 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_18.xyz, r8.w); + let v_19 = &(x0[0u]); + let v_20 = r8; + *(v_19) = vec4(v_20.xyz, (*(v_19)).w); + let v_21 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_21.xyz, r9.w); + let v_22 = &(x0[1u]); + let v_23 = r9; + *(v_22) = vec4(v_23.xyz, (*(v_22)).w); + let v_24 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_24.xyz, r10.w); + let v_25 = &(x0[2u]); + let v_26 = r10; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_27.xyz, r7.w); + let v_28 = &(x0[3u]); + let v_29 = r7; + *(v_28) = vec4(v_29.xyz, (*(v_28)).w); + let v_30 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_31 = r11; + r11 = vec4(v_31.x, v_30.x, v_31.z, v_30.y); + r6.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r6.w = (r6.w * 0.5f); + let v_32 = abs(r10.yyyy); + r7.z = max(v_32.z, abs(r10.xxxx).z); + r7.z = bitcast(select(0u, 4294967295u, (r7.z < r6.w))); + let v_33 = (bitcast(r7.z) != 0u); + let v_34 = bitcast(v.tint_symbol_6[0i].x); + r7.z = select(bitcast(v.tint_symbol_6[1i].x), v_34, v_33); + let v_35 = abs(r9.yyyy); + r7.w = max(v_35.w, abs(r9.xxxx).w); + r7.w = bitcast(select(0u, 4294967295u, (r7.w < r6.w))); + let v_36 = bitcast(r7.w); + r7.z = select(r7.z, bitcast(v.tint_symbol_6[2i].x), (v_36 != 0u)); + let v_37 = abs(r8.yyyy); + r7.w = max(v_37.w, abs(r8.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r7.w < r6.w))); + let v_38 = bitcast(r6.w); + r6.w = select(r7.z, 0.0f, (v_38 != 0u)); + let v_39 = x0[bitcast(r6.w)]; + r8 = vec4(v_39.xyz, r8.w); + r6.w = f32(bitcast(r6.w)); + r7.z = (r6.w + 0.5f); + r7.z = (r7.z * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r6.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r6.w = dot(r9, cb6_6.tint_symbol_5[12u]); + r7.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r7.z); + r7.z = bitcast(select(0u, 4294967295u, !((r6.w == 0.0f)))); + r6.w = ((-(r6.wwww)).w + r8.z); + let v_40 = dpdx(r9.xyy); + r10 = vec4(v_40.xy, r10.z, v_40.z); + r10.z = dpdx(r6.w); + let v_41 = dpdy(r9.yxy); + r12 = vec4(v_41.xyz, r12.w); + r12.w = dpdy(r6.w); + let v_42 = (r10.yw * r12.yw); + r8 = vec4(v_42.xy, r8.zw); + let v_43 = -(r8.xyxx); + let v_44 = fma(r10.xz, r12.xz, v_43.xy); + r13 = vec4(v_44.xy, r13.zw); + r8.x = (1.0f / r13.x); + r8.y = (r10.z * r12.y); + let v_45 = -(r8.yyyy); + r13.z = fma(r10.x, r12.w, v_45.z); + let v_46 = (r8.xx * r13.yz); + r8 = vec4(v_46.xy, r8.zw); + let v_47 = max(r8.xy, vec2()); + r8 = vec4(v_47.xy, r8.zw); + let v_48 = min(r8.xy, vec2(0.5f)); + r8 = vec4(v_48.xy, r8.zw); + r6.w = fma((-(r7.wwww)).w, r8.x, r6.w); + r6.w = fma((-(r7.wwww)).w, r8.y, r6.w); + let v_49 = bitcast(r7.z); + let v_50 = r6.w; + r11.z = select(r8.z, v_50, (v_49 != 0u)); + r9.z = 0.0f; + let v_51 = (r9.xyz + r11.ywz); + r8 = vec4(v_51.xyz, r8.w); + let v_52 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_52.xy, r11.zw); + let v_53 = (r9.xyz + r11.xyz); + r10 = vec4(v_53.xyz, r10.w); + let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_54.xy, r11.zw); + let v_55 = (r9.xyz + r11.xyz); + r12 = vec4(v_55.xyz, r12.w); + let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_56.xy, r11.zw); + let v_57 = (r9.xyz + r11.xyz); + r13 = vec4(v_57.xyz, r13.w); + let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_58.xy, r11.zw); + let v_59 = (r9.xyz + r11.xyz); + r14 = vec4(v_59.xyz, r14.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_60.xy, r11.zw); + let v_61 = (r9.xyz + r11.xyz); + r15 = vec4(v_61.xyz, r15.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_62.xy, r11.zw); + let v_63 = (r9.xyz + r11.xyz); + r16 = vec4(v_63.xyz, r16.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_64.xy, r11.zw); + let v_65 = (r9.xyz + r11.xyz); + r17 = vec4(v_65.xyz, r17.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_66.xy, r11.zw); + let v_67 = (r9.xyz + r11.xyz); + r18 = vec4(v_67.xyz, r18.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_68.xy, r11.zw); + let v_69 = (r9.xyz + r11.xyz); + r19 = vec4(v_69.xyz, r19.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_70.xy, r11.zw); + let v_71 = (r9.xyz + r11.xyz); + r20 = vec4(v_71.xyz, r20.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_72.xy, r11.zw); + let v_73 = (r9.xyz + r11.xyz); + r21 = vec4(v_73.xyz, r21.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_74.xy, r11.zw); + let v_75 = (r9.xyz + r11.xyz); + r22 = vec4(v_75.xyz, r22.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_76.xy, r11.zw); + let v_77 = (r9.xyz + r11.xyz); + r23 = vec4(v_77.xyz, r23.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_78.xy, r11.zw); + let v_79 = (r9.xyz + r11.xyz); + r24 = vec4(v_79.xyz, r24.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_80.xy, r11.zw); + let v_81 = (r9.xyz + r11.xyz); + r9 = vec4(v_81.xyz, r9.w); + let v_82 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_82.xy, r8.z); + let v_83 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_83.xy, r10.z); + let v_84 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_84.xy, r12.z); + let v_85 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_85.xy, r13.z); + let v_86 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_86.xy, r14.z); + let v_87 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_87.xy, r15.z); + let v_88 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_88.xy, r16.z); + let v_89 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_89.xy, r17.z); + let v_90 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_90.xy, r18.z); + let v_91 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_91.xy, r19.z); + let v_92 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_92.xy, r20.z); + let v_93 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_93.xy, r21.z); + let v_94 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_94.xy, r22.z); + let v_95 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_95.xy, r23.z); + let v_96 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_96.xy, r24.z); + let v_97 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_97.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r6.w = dot(r8, vec4(1.0f)); + r5.w = clamp(fma(r5.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_98 = abs(r7.yyyy); + r7.x = max(v_98.x, abs(r7.xxxx).x); + r7.x = clamp(fma(r7.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r5.w = ((-(r5.wwww)).w + 1.0f); + r5.w = (r7.x * r5.w); + r5.w = fma(r6.w, 0.0625f, r5.w); + r5.w = (r5.w * r5.w); + r5.w = min(r5.w, 1.0f); + r6.w = clamp(fma(v3.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r6.w = sqrt(r6.w); + r6.w = (r6.w * cb6_6.tint_symbol_5[3u].z); + let v_99 = -(r5.wwww); + r5.w = fma(r6.w, v_99.w, r5.w); + let v_100 = dot(r1.yzw, v_9.xyz); + r6.w = clamp(vec4(v_100, v_100, v_100, v_100).w, 0.0f, 1.0f); + let v_101 = dot(r4.yzw, r1.yzw); + r7.x = clamp(vec4(v_101, v_101, v_101, v_101).x, 0.0f, 1.0f); + let v_102 = dot(r5.xyz, v_9.xyz); + r7.y = clamp(vec4(v_102, v_102, v_102, v_102).y, 0.0f, 1.0f); + let v_103 = ((-(r7.xxyx)).yz + vec2(1.0f)); + let v_104 = r7; + r7 = vec4(v_104.x, v_103.xy, v_104.w); + let v_105 = (r7.yz * r7.yz); + r8 = vec4(v_105.xy, r8.zw); + let v_106 = (r8.xy * r8.xy); + r8 = vec4(v_106.xy, r8.zw); + let v_107 = (r7.yz * r8.xy); + let v_108 = r7; + r7 = vec4(v_108.x, v_107.xy, v_108.w); + r7.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f); + let v_109 = fma(cb12_12.tint_symbol_4[0u].yy, r7.yz, r7.ww); + let v_110 = r7; + r7 = vec4(v_110.x, v_109.xy, v_110.w); + let v_111 = (r2.xx + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(v_111.xy, r8.zw); + r2.x = (r8.x * 0.125f); + r7.y = fma((-(r3.xxxx)).y, r7.y, 1.0f); + r5.x = dot(r1.yzw, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r8.y); + r5.x = exp2(r5.x); + r5.x = (r7.z * r5.x); + r5.x = (r2.x * r5.x); + r5.x = (r3.x * r5.x); + r5.x = (r6.w * r5.x); + r5.y = (r6.w * r7.y); + let v_112 = fma(r0.xyz, r5.yyy, r5.xxx); + r5 = vec4(v_112.xyz, r5.w); + let v_113 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_113.xyz, r5.w); + r6.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r9 = vec4(r9.x, vec3()); + r8 = vec4(0.0f, r8.y, vec2()); + } else { + r7.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_114 = (v_6.xzw + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_114.x, r8.y, v_114.yz); + let v_115 = (v3.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_115.xyz, r9.w); + r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w); + let v_116 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_116.xyz, r9.w); + let v_117 = (r9.xyz + (-(v3.xyzx)).xyz); + r9 = vec4(v_117.xyz, r9.w); + let v_118 = bitcast>(r7.zzz); + let v_119 = r8.xzw; + let v_120 = select(r9.xyz, v_119, (v_118 != vec3())); + r8 = vec4(v_120.x, r8.y, v_120.yz); + r7.z = dot(r8.xzw, r8.xzw); + let v_121 = (r8.xzw + vec3(0.00000099999999747524f)); + r8 = vec4(v_121.x, r8.y, v_121.yz); + r9.x = dot(r8.xzw, r8.xzw); + r9.x = inverseSqrt(r9.x); + let v_122 = (r8.xzw * r9.xxx); + r8 = vec4(v_122.x, r8.y, v_122.yz); + r7.z = clamp(fma(-(r7.zzzz), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.z, cb3_3.tint_symbol_2[11u].w); + r7.z = (r7.z / r9.x); + let v_123 = -(cb3_3.tint_symbol_2[11u].xyzx); + r9.x = dot(r8.xzw, v_123.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_124 = dot(r8.xzw, r1.yzw); + r9.y = clamp(vec4(v_124, v_124, v_124, v_124).y, 0.0f, 1.0f); + r9.x = (r9.x * r9.y); + r9.y = (r7.z * r9.x); + let v_125 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(r9.x, v_125.xyz); + let v_126 = (r0.xyz * r9.yzw); + r9 = vec4(r9.x, v_126.xyz); + let v_127 = fma(r3.yzw, r4.xxx, r8.xzw); + r8 = vec4(v_127.x, r8.y, v_127.yz); + r10.x = dot(r8.xzw, r8.xzw); + r10.x = inverseSqrt(r10.x); + let v_128 = (r8.xzw * r10.xxx); + r8 = vec4(v_128.x, r8.y, v_128.yz); + let v_129 = dot(r8.xzw, r4.yzw); + r10.x = clamp(vec4(v_129, v_129, v_129, v_129).x, 0.0f, 1.0f); + r10.x = ((-(r10.xxxx)).x + 1.0f); + r10.y = (r10.x * r10.x); + r10.y = (r10.y * r10.y); + r10.x = (r10.y * r10.x); + r10.x = fma(cb12_12.tint_symbol_4[0u].y, r10.x, r7.w); + let v_130 = dot(r8.xzw, r1.yzw); + r8.x = clamp(vec4(v_130, v_130, v_130, v_130).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.y); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.x); + r8.x = (r9.x * r8.x); + r7.z = (r7.z * r8.x); + r7.z = (r2.x * r7.z); + let v_131 = (r7.zzz * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_131.x, r8.y, v_131.yz); + } + r7.z = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.z) != 0u)) { + r9.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.z = bitcast((bitcast(r6.w) | bitcast(r7.z))); + let v_132 = bitcast(r9.x); + let v_133 = r7.z; + r6.w = select(r6.w, v_133, (v_132 != 0u)); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_134 = -(v3.xyzx); + let v_135 = (v_134.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_135.xyz, r10.w); + let v_136 = (v3.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_136.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w); + let v_137 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_137.xyz, r11.w); + let v_138 = (r11.xyz + v_134.xyz); + r11 = vec4(v_138.xyz, r11.w); + let v_139 = bitcast>(r7.zzz); + let v_140 = r10.xyz; + let v_141 = select(r11.xyz, v_140, (v_139 != vec3())); + r10 = vec4(v_141.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + let v_142 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_142.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_143 = (r9.xxx * r10.xyz); + r10 = vec4(v_143.xyz, r10.w); + r7.z = clamp(fma(-(r7.zzzz), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.z, cb3_3.tint_symbol_2[12u].w); + r7.z = (r7.z / r9.x); + let v_144 = -(cb3_3.tint_symbol_2[12u].xyzx); + r9.x = dot(r10.xyz, v_144.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f); + let v_145 = dot(r10.xyz, r1.yzw); + r10.w = clamp(vec4(v_145, v_145, v_145, v_145).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.z * r9.x); + let v_146 = (r10.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_146.xyz, r11.w); + let v_147 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_147.xyz); + let v_148 = fma(r3.yzw, r4.xxx, r10.xyz); + r10 = vec4(v_148.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_149 = (r10.www * r10.xyz); + r10 = vec4(v_149.xyz, r10.w); + let v_150 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_150, v_150, v_150, v_150).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r7.w); + let v_151 = dot(r10.xyz, r1.yzw); + r10.x = clamp(vec4(v_151, v_151, v_151, v_151).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.z = (r7.z * r9.x); + r7.z = (r2.x * r7.z); + let v_152 = fma(r7.zzz, cb3_3.tint_symbol_2[20u].xyz, r8.xzw); + r8 = vec4(v_152.x, r8.y, v_152.yz); + } + } else { + r6.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.z = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.z))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_153 = -(v3.xyzx); + let v_154 = (v_153.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_154.xyz, r10.w); + let v_155 = (v3.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_155.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w); + let v_156 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_156.xyz, r11.w); + let v_157 = (r11.xyz + v_153.xyz); + r11 = vec4(v_157.xyz, r11.w); + let v_158 = bitcast>(r7.zzz); + let v_159 = r10.xyz; + let v_160 = select(r11.xyz, v_159, (v_158 != vec3())); + r10 = vec4(v_160.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + let v_161 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_161.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_162 = (r9.xxx * r10.xyz); + r10 = vec4(v_162.xyz, r10.w); + r7.z = clamp(fma(-(r7.zzzz), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.z, cb3_3.tint_symbol_2[13u].w); + r7.z = (r7.z / r9.x); + let v_163 = -(cb3_3.tint_symbol_2[13u].xyzx); + r9.x = dot(r10.xyz, v_163.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f); + let v_164 = dot(r10.xyz, r1.yzw); + r10.w = clamp(vec4(v_164, v_164, v_164, v_164).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.z * r9.x); + let v_165 = (r10.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_165.xyz, r11.w); + let v_166 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_166.xyz); + let v_167 = fma(r3.yzw, r4.xxx, r10.xyz); + r10 = vec4(v_167.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_168 = (r10.www * r10.xyz); + r10 = vec4(v_168.xyz, r10.w); + let v_169 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_169, v_169, v_169, v_169).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r7.w); + let v_170 = dot(r10.xyz, r1.yzw); + r10.x = clamp(vec4(v_170, v_170, v_170, v_170).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.z = (r7.z * r9.x); + r7.z = (r2.x * r7.z); + let v_171 = fma(r7.zzz, cb3_3.tint_symbol_2[21u].xyz, r8.xzw); + r8 = vec4(v_171.x, r8.y, v_171.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + } else { + r7.z = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.z))); + if ((bitcast(r6.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_172 = -(v3.xyzx); + let v_173 = (v_172.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_173.xyz, r10.w); + let v_174 = (v3.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_174.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[22u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[22u].w); + let v_175 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.zzz, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_175.xyz, r11.w); + let v_176 = (r11.xyz + v_172.xyz); + r11 = vec4(v_176.xyz, r11.w); + let v_177 = bitcast>(r6.www); + let v_178 = r10.xyz; + let v_179 = select(r11.xyz, v_178, (v_177 != vec3())); + r10 = vec4(v_179.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_180 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_180.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_181 = (r7.zzz * r10.xyz); + r10 = vec4(v_181.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[14u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r6.w, cb3_3.tint_symbol_2[14u].w); + r6.w = (r6.w / r7.z); + let v_182 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.z = dot(r10.xyz, v_182.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).z, 0.0f, 1.0f); + let v_183 = dot(r10.xyz, r1.yzw); + r9.x = clamp(vec4(v_183, v_183, v_183, v_183).x, 0.0f, 1.0f); + r7.z = (r7.z * r9.x); + r9.x = (r6.w * r7.z); + let v_184 = (r9.xxx * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_184.xyz, r11.w); + let v_185 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_185.xyz); + let v_186 = fma(r3.yzw, r4.xxx, r10.xyz); + r3 = vec4(r3.x, v_186.xyz); + r4.x = dot(r3.yzw, r3.yzw); + r4.x = inverseSqrt(r4.x); + let v_187 = (r3.yzw * r4.xxx); + r3 = vec4(r3.x, v_187.xyz); + let v_188 = dot(r3.yzw, r4.yzw); + r4.x = clamp(vec4(v_188, v_188, v_188, v_188).x, 0.0f, 1.0f); + r4.x = ((-(r4.xxxx)).x + 1.0f); + r4.y = (r4.x * r4.x); + r4.y = (r4.y * r4.y); + r4.x = (r4.y * r4.x); + r4.x = fma(cb12_12.tint_symbol_4[0u].y, r4.x, r7.w); + let v_189 = dot(r3.yzw, r1.yzw); + r3.y = clamp(vec4(v_189, v_189, v_189, v_189).y, 0.0f, 1.0f); + r3.y = log2(r3.y); + r3.y = (r3.y * r8.y); + r3.y = exp2(r3.y); + r3.y = (r3.y * r4.x); + r3.y = (r7.z * r3.y); + r3.y = (r6.w * r3.y); + r2.x = (r2.x * r3.y); + let v_190 = fma(r2.xxx, cb3_3.tint_symbol_2[22u].xyz, r8.xzw); + r8 = vec4(v_190.x, r8.y, v_190.yz); + } + } + r2.x = (r7.y * r7.y); + r3.x = (r3.x * r3.x); + let v_191 = (r8.xzw * r3.xxx); + r3 = vec4(v_191.xyz, r3.w); + let v_192 = fma(r2.xxx, r9.yzw, r3.xyz); + r3 = vec4(v_192.xyz, r3.w); + let v_193 = fma(r5.xyz, r5.www, r3.xyz); + r3 = vec4(v_193.xyz, r3.w); + r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_194 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_194.xyz, r4.w); + r2.x = ((-(cb2_2.tint_symbol_1[16u].zzzz)).x + 1.0f); + let v_195 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_195.xyz, r5.w); + let v_196 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_196.xyz, r5.w); + let v_197 = fma(r4.xyz, r2.xxx, r5.xyz); + r4 = vec4(v_197.xyz, r4.w); + let v_198 = (r2.www * r4.xyz); + r4 = vec4(v_198.xyz, r4.w); + let v_199 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r5 = vec4(v_199.xyz, r5.w); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_200 = dot(r8.xyz, r1.yzw); + r1.x = clamp(vec4(v_200, v_200, v_200, v_200).x, 0.0f, 1.0f); + let v_201 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r5.xyz); + r1 = vec4(v_201.xyz, r1.w); + let v_202 = fma(r1.xyz, r2.zzz, r4.xyz); + r1 = vec4(v_202.xyz, r1.w); + let v_203 = (r7.yyy * r1.xyz); + r1 = vec4(v_203.xyz, r1.w); + let v_204 = fma(r1.xyz, r0.xyz, r3.xyz); + r1 = vec4(v_204.xyz, r1.w); + r1.w = (r2.y * r7.x); + let v_205 = fma(r0.xyz, r1.www, r1.xyz); + r0 = vec4(v_205.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r6.xyz, r6.xyz); + r1.x = sqrt(r0.w); + let v_206 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_206.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r6.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_207 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_207 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_208 = (r0.www * r6.xyz); + r2 = vec4(v_208.xyz, r2.w); + let v_209 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_209, v_209, v_209, v_209).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_210 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_210, v_210, v_210, v_210).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_211 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_211.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_212 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_212.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_213 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_213.xyz, r2.w); + let v_214 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_214.xyz, r2.w); + let v_215 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_215.xyz, r3.w); + let v_216 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_216.xyz, r2.w); + let v_217 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_218 = (r2.xyz + v_217.xyz); + r2 = vec4(v_218.xyz, r2.w); + let v_219 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_219.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_220 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_220.xyz, r3.w); + let v_221 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_221.xy, r1.z, v_221.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_222 = (v4.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_222.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_223 = -(r0.xyxz); + let v_224 = fma(r1.xyw, r0.www, v_223.xyw); + r1 = vec4(v_224.xy, r1.z, v_224.z); + let v_225 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_225.xyz, r1.w); + } else { + r0.w = dot(r6.xyz, r6.xyz); + r1.w = sqrt(r0.w); + let v_226 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_226.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r6.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_227 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_227 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_228 = (r0.www * r6.xyz); + r3 = vec4(v_228.xyz, r3.w); + let v_229 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_229, v_229, v_229, v_229).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_230 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_230, v_230, v_230, v_230).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_231 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_231.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_232 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_232.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_233 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_233.xyz, r3.w); + let v_234 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_234.xyz, r3.w); + let v_235 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_235.xyz, r4.w); + let v_236 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_236.xyz, r3.w); + let v_237 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_238 = (r3.xyz + v_237.xyz); + r3 = vec4(v_238.xyz, r3.w); + let v_239 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_239.x, r2.y, v_239.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_240 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_240.xyz, r3.w); + let v_241 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_241.x, r2.y, v_241.yz); + let v_242 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_242.x, r2.y, v_242.yz); + let v_243 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_243.xyz, r1.w); + } + let v_244 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_244.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @builtin(position) v_245 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v_245); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f9c99761fe7cb0aa.consts.json b/b/8b0b5899ed/shaders/f9c99761fe7cb0aa.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/f9c99761fe7cb0aa.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f9c99761fe7cb0aa.wgsl b/b/8b0b5899ed/shaders/f9c99761fe7cb0aa.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..2c9f88533c7b7e912bbb127a010d69462c4ddc7c --- /dev/null +++ b/b/8b0b5899ed/shaders/f9c99761fe7cb0aa.wgsl @@ -0,0 +1,1005 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb6_struct { + tint_symbol_6 : array, 6u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb6_struct; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v9 : vec4; + +var v10 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v7 : vec4, v8 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v9 = v_2; + x1[0u].x = v10[0u]; + x1[0u].y = v10[1u]; + x1[0u].z = v10[2u]; + x1[0u].w = v10[3u]; + r0 = textureSample(t4, s4, v2.zwzz.xy); + r0.x = dot(v1, r0); + let v_3 = (v2.xy * cb10_10.tint_symbol_6[4u].xy); + let v_4 = r0; + r0 = vec4(v_4.x, v_3.xy, v_4.w); + r1 = textureSample(t5, s5, r0.yzyy.xy); + let v_5 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + let v_6 = r0; + r0 = vec4(v_6.x, v_5.xy, v_6.w); + let v_7 = fma(r0.yz, cb10_10.tint_symbol_6[5u].xx, v3.xyz.xy); + r1 = vec4(v_7.xy, r1.zw); + r1.z = v3.z; + r0.y = dot(r1.xyz, r1.xyz); + r0.y = inverseSqrt(r0.y); + let v_8 = (r0.yyy * r1.xyz); + r0 = vec4(r0.x, v_8.xyz); + r1 = textureSample(t2, s2, v2.xyxx.xy); + let v_9 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_9.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_10 = (r1.ww * r1.xy); + r1 = vec4(v_10.xy, r1.zw); + let v_11 = (r1.yyy * v5.xyz); + r2 = vec4(v_11.xyz, r2.w); + let v_12 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_12.xy, r1.z, v_12.z); + let v_13 = fma(r1.zzz, r0.yzw, r1.xyw); + r0 = vec4(r0.x, v_13.xyz); + r1.x = dot(r0.yzw, r0.yzw); + r1.x = inverseSqrt(r1.x); + let v_14 = (r0.yzw * r1.xxx); + r1 = vec4(r1.x, v_14.xyz); + r2 = clamp(fma(r0.xxxx, v0, cb10_10.tint_symbol_6[0u]), vec4(), vec4(1.0f)); + r0.y = clamp(v8.y, 0.0f, 1.0f); + r0.z = dot(r0.xxx, cb12_12.tint_symbol_4[1u].xyz); + r0.x = max(r0.x, cb10_10.tint_symbol_6[1u].w); + r0.y = max(r0.z, r0.y); + let v_15 = (r2.xyz * r2.xyz); + r2 = vec4(v_15.xyz, r2.w); + let v_16 = -(v7.xyz.xyzx); + let v_17 = (v_16.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_17.xyz, r3.w); + r0.z = dot(r3.xyz, r3.xyz); + r0.z = inverseSqrt(r0.z); + let v_18 = (r0.zzz * r3.xyz); + r4 = vec4(v_18.xyz, r4.w); + let v_19 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_20 = fma(r3.xyz, r0.zzz, v_19.xyz); + r5 = vec4(v_20.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_21 = (r3.www * r5.xyz); + r5 = vec4(v_21.xyz, r5.w); + r0.y = min(r0.y, 1.0f); + let v_22 = (cb2_2.tint_symbol_1[15u].zy * cb2_2.tint_symbol_1[15u].zy); + r6 = vec4(v_22.xy, r6.zw); + r3.w = (r0.x + -500.0f); + r3.w = max(r3.w, 0.0f); + let v_23 = -(r3.wwww); + r0.x = (r0.x + v_23.x); + r3.w = (r3.w * 558.0f); + r0.x = fma(r0.x, 3.0f, r3.w); + r3.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_24 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_24.xyz, r7.w); + let v_25 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz); + r8 = vec4(v_25.xyz, r8.w); + let v_26 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz); + r8 = vec4(v_26.xyz, r8.w); + let v_27 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz); + r8 = vec4(v_27.xyz, r8.w); + let v_28 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r9 = vec4(v_28.xyz, r9.w); + let v_29 = &(x0[0u]); + let v_30 = r9; + *(v_29) = vec4(v_30.xyz, (*(v_29)).w); + let v_31 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r10 = vec4(v_31.xyz, r10.w); + let v_32 = &(x0[1u]); + let v_33 = r10; + *(v_32) = vec4(v_33.xyz, (*(v_32)).w); + let v_34 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r11 = vec4(v_34.xyz, r11.w); + let v_35 = &(x0[2u]); + let v_36 = r11; + *(v_35) = vec4(v_36.xyz, (*(v_35)).w); + let v_37 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r8 = vec4(v_37.xyz, r8.w); + let v_38 = &(x0[3u]); + let v_39 = r8; + *(v_38) = vec4(v_39.xyz, (*(v_38)).w); + let v_40 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_41 = r12; + r12 = vec4(v_41.x, v_40.x, v_41.z, v_40.y); + r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r4.w = (r4.w * 0.5f); + let v_42 = abs(r11.yyyy); + r5.w = max(v_42.w, abs(r11.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r4.w))); + let v_43 = (bitcast(r5.w) != 0u); + let v_44 = bitcast(v.tint_symbol_7[0i].x); + r5.w = select(bitcast(v.tint_symbol_7[1i].x), v_44, v_43); + let v_45 = abs(r10.yyyy); + r6.z = max(v_45.z, abs(r10.xxxx).z); + r6.z = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_46 = bitcast(r6.z); + r5.w = select(r5.w, bitcast(v.tint_symbol_7[2i].x), (v_46 != 0u)); + let v_47 = abs(r9.yyyy); + r6.z = max(v_47.z, abs(r9.xxxx).z); + r4.w = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_48 = bitcast(r4.w); + r4.w = select(r5.w, 0.0f, (v_48 != 0u)); + let v_49 = x0[bitcast(r4.w)]; + r9 = vec4(v_49.xyz, r9.w); + r4.w = f32(bitcast(r4.w)); + r5.w = (r4.w + 0.5f); + r5.w = (r5.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r4.w = dot(r10, cb6_6.tint_symbol_5[12u]); + r6.z = dot(r10, cb6_6.tint_symbol_5[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r5.w); + r5.w = bitcast(select(0u, 4294967295u, !((r4.w == 0.0f)))); + r4.w = ((-(r4.wwww)).w + r9.z); + let v_50 = dpdx(r10.xyy); + r11 = vec4(v_50.xy, r11.z, v_50.z); + r11.z = dpdx(r4.w); + let v_51 = dpdy(r10.yxy); + r13 = vec4(v_51.xyz, r13.w); + r13.w = dpdy(r4.w); + let v_52 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_52.xy); + let v_53 = -(r8.zwzz); + let v_54 = fma(r11.xz, r13.xz, v_53.xy); + r14 = vec4(v_54.xy, r14.zw); + r6.w = (1.0f / r14.x); + r7.w = (r11.z * r13.y); + let v_55 = -(r7.wwww); + r14.z = fma(r11.x, r13.w, v_55.z); + let v_56 = (r6.ww * r14.yz); + r8 = vec4(r8.xy, v_56.xy); + let v_57 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_57.xy); + let v_58 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_58.xy); + r4.w = fma((-(r6.zzzz)).w, r8.z, r4.w); + r4.w = fma((-(r6.zzzz)).w, r8.w, r4.w); + let v_59 = bitcast(r5.w); + let v_60 = r4.w; + r12.z = select(r9.z, v_60, (v_59 != 0u)); + r10.z = 0.0f; + let v_61 = (r10.xyz + r12.ywz); + r9 = vec4(v_61.xyz, r9.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_62.xy, r12.zw); + let v_63 = (r10.xyz + r12.xyz); + r11 = vec4(v_63.xyz, r11.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_64.xy, r12.zw); + let v_65 = (r10.xyz + r12.xyz); + r13 = vec4(v_65.xyz, r13.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_66.xy, r12.zw); + let v_67 = (r10.xyz + r12.xyz); + r14 = vec4(v_67.xyz, r14.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_68.xy, r12.zw); + let v_69 = (r10.xyz + r12.xyz); + r15 = vec4(v_69.xyz, r15.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_70.xy, r12.zw); + let v_71 = (r10.xyz + r12.xyz); + r16 = vec4(v_71.xyz, r16.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_72.xy, r12.zw); + let v_73 = (r10.xyz + r12.xyz); + r17 = vec4(v_73.xyz, r17.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_74.xy, r12.zw); + let v_75 = (r10.xyz + r12.xyz); + r18 = vec4(v_75.xyz, r18.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_76.xy, r12.zw); + let v_77 = (r10.xyz + r12.xyz); + r19 = vec4(v_77.xyz, r19.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_78.xy, r12.zw); + let v_79 = (r10.xyz + r12.xyz); + r20 = vec4(v_79.xyz, r20.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_80.xy, r12.zw); + let v_81 = (r10.xyz + r12.xyz); + r21 = vec4(v_81.xyz, r21.w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_82.xy, r12.zw); + let v_83 = (r10.xyz + r12.xyz); + r22 = vec4(v_83.xyz, r22.w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_84.xy, r12.zw); + let v_85 = (r10.xyz + r12.xyz); + r23 = vec4(v_85.xyz, r23.w); + let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_86.xy, r12.zw); + let v_87 = (r10.xyz + r12.xyz); + r24 = vec4(v_87.xyz, r24.w); + let v_88 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_88.xy, r12.zw); + let v_89 = (r10.xyz + r12.xyz); + r25 = vec4(v_89.xyz, r25.w); + let v_90 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_90.xy, r12.zw); + let v_91 = (r10.xyz + r12.xyz); + r10 = vec4(v_91.xyz, r10.w); + let v_92 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_92.xy, r9.z); + let v_93 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_93.xy, r11.z); + let v_94 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_94.xy, r13.z); + let v_95 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_95.xy, r14.z); + let v_96 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_96.xy, r15.z); + let v_97 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_97.xy, r16.z); + let v_98 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_98.xy, r17.z); + let v_99 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_99.xy, r18.z); + let v_100 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_100.xy, r19.z); + let v_101 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_101.xy, r20.z); + let v_102 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_102.xy, r21.z); + let v_103 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_103.xy, r22.z); + let v_104 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_104.xy, r23.z); + let v_105 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_105.xy, r24.z); + let v_106 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_106.xy, r25.z); + let v_107 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_107.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r4.w = dot(r9, vec4(1.0f)); + r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_108 = abs(r8.yyyy); + r5.w = max(v_108.w, abs(r8.xxxx).w); + r5.w = clamp(fma(r5.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.w = ((-(r3.wwww)).w + 1.0f); + r3.w = (r5.w * r3.w); + r3.w = fma(r4.w, 0.0625f, r3.w); + r3.w = (r3.w * r3.w); + r3.w = min(r3.w, 1.0f); + r4.w = clamp(fma(v7.xyz.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r4.w = sqrt(r4.w); + r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z); + let v_109 = -(r3.wwww); + r3.w = fma(r4.w, v_109.w, r3.w); + r4.w = dot(r1.yzw, v_19.xyz); + r5.w = clamp(r4.wwww.w, 0.0f, 1.0f); + r5.w = ((-(abs(r4.wwww))).w + r5.w); + let v_110 = abs(r4.wwww); + r4.w = fma(r2.w, r5.w, v_110.w); + let v_111 = dot(r4.xyz, r1.yzw); + r8.x = clamp(vec4(v_111, v_111, v_111, v_111).x, 0.0f, 1.0f); + let v_112 = dot(r5.xyz, v_19.xyz); + r8.y = clamp(vec4(v_112, v_112, v_112, v_112).y, 0.0f, 1.0f); + let v_113 = ((-(r8.xxxy)).zw + vec2(1.0f)); + r6 = vec4(r6.xy, v_113.xy); + let v_114 = (r6.zw * r6.zw); + r8 = vec4(v_114.xy, r8.zw); + let v_115 = (r8.xy * r8.xy); + r8 = vec4(v_115.xy, r8.zw); + let v_116 = (r6.zw * r8.xy); + r6 = vec4(r6.xy, v_116.xy); + r5.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_117 = fma(cb12_12.tint_symbol_4[0u].xx, r6.zw, r5.ww); + r6 = vec4(r6.xy, v_117.xy); + let v_118 = (r0.xx + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(v_118.xy, r8.zw); + r7.w = (r8.x * 0.125f); + r8.x = max(r2.w, r6.z); + r6.z = (r6.z + -1.0f); + r6.z = fma(r8.x, r6.z, 1.0f); + r6.z = fma((-(r0.yyyy)).z, r6.z, 1.0f); + r5.x = dot(r1.yzw, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r8.y); + r5.x = exp2(r5.x); + r5.x = (r6.w * r5.x); + r5.x = (r7.w * r5.x); + r5.x = (r0.y * r5.x); + r5.x = (r4.w * r5.x); + r4.w = (r4.w * r6.z); + let v_119 = fma(r2.xyz, r4.www, r5.xxx); + r5 = vec4(v_119.xyz, r5.w); + let v_120 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_120.xyz, r5.w); + r4.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r10 = vec4(vec3(), r10.w); + r9 = vec4(vec3(), r9.w); + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_121 = (v_16.xyz + cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_121.xyz, r9.w); + let v_122 = (v7.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r10 = vec4(v_122.xyz, r10.w); + r8.z = dot(r10.xyz, cb3_3.tint_symbol_2[11u].xyz); + r8.z = clamp(((r8.zzzz / cb3_3.tint_symbol_2[19u].wwww)).z, 0.0f, 1.0f); + r8.z = (r8.z * cb3_3.tint_symbol_2[19u].w); + let v_123 = fma(cb3_3.tint_symbol_2[11u].xyz, r8.zzz, cb3_3.tint_symbol_2[3u].xyz); + r10 = vec4(v_123.xyz, r10.w); + let v_124 = (r10.xyz + v_16.xyz); + r10 = vec4(v_124.xyz, r10.w); + let v_125 = bitcast>(r6.www); + let v_126 = r9.xyz; + let v_127 = select(r10.xyz, v_126, (v_125 != vec3())); + r9 = vec4(v_127.xyz, r9.w); + r6.w = dot(r9.xyz, r9.xyz); + let v_128 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_128.xyz, r9.w); + r8.z = dot(r9.xyz, r9.xyz); + r8.z = inverseSqrt(r8.z); + let v_129 = (r8.zzz * r9.xyz); + r9 = vec4(v_129.xyz, r9.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r8.z = ((-(cb3_3.tint_symbol_2[11u].wwww)).z + 1.0f); + r8.z = fma(r8.z, r6.w, cb3_3.tint_symbol_2[11u].w); + r6.w = (r6.w / r8.z); + let v_130 = -(cb3_3.tint_symbol_2[11u].xyzx); + r8.z = dot(r9.xyz, v_130.xyz); + r8.z = clamp(fma(r8.zzzz, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).z, 0.0f, 1.0f); + r8.w = dot(r9.xyz, r1.yzw); + r9.w = clamp(r8.wwww.w, 0.0f, 1.0f); + r9.w = ((-(abs(r8.wwww))).w + r9.w); + let v_131 = abs(r8.wwww); + r8.w = fma(r2.w, r9.w, v_131.w); + r8.z = (r8.z * r8.w); + r8.w = (r6.w * r8.z); + let v_132 = (r8.www * cb3_3.tint_symbol_2[19u].xyz); + r10 = vec4(v_132.xyz, r10.w); + let v_133 = (r2.xyz * r10.xyz); + r10 = vec4(v_133.xyz, r10.w); + let v_134 = fma(r3.xyz, r0.zzz, r9.xyz); + r9 = vec4(v_134.xyz, r9.w); + r8.w = dot(r9.xyz, r9.xyz); + r8.w = inverseSqrt(r8.w); + let v_135 = (r8.www * r9.xyz); + r9 = vec4(v_135.xyz, r9.w); + let v_136 = dot(r9.xyz, r4.xyz); + r8.w = clamp(vec4(v_136, v_136, v_136, v_136).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r5.w); + let v_137 = dot(r9.xyz, r1.yzw); + r9.x = clamp(vec4(v_137, v_137, v_137, v_137).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r8.y * r9.x); + r9.x = exp2(r9.x); + r8.w = (r8.w * r9.x); + r8.z = (r8.z * r8.w); + r6.w = (r6.w * r8.z); + r6.w = (r7.w * r6.w); + let v_138 = (r6.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_138.xyz, r9.w); + } + r6.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r8.z = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r4.w) | bitcast(r6.w))); + let v_139 = bitcast(r8.z); + let v_140 = r6.w; + r4.w = select(r4.w, v_140, (v_139 != 0u)); + if ((bitcast(r4.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_141 = (v_16.xyz + cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_141.xyz, r11.w); + let v_142 = (v7.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r12 = vec4(v_142.xyz, r12.w); + r8.z = dot(r12.xyz, cb3_3.tint_symbol_2[12u].xyz); + r8.z = clamp(((r8.zzzz / cb3_3.tint_symbol_2[20u].wwww)).z, 0.0f, 1.0f); + r8.z = (r8.z * cb3_3.tint_symbol_2[20u].w); + let v_143 = fma(cb3_3.tint_symbol_2[12u].xyz, r8.zzz, cb3_3.tint_symbol_2[4u].xyz); + r12 = vec4(v_143.xyz, r12.w); + let v_144 = (r12.xyz + v_16.xyz); + r12 = vec4(v_144.xyz, r12.w); + let v_145 = bitcast>(r6.www); + let v_146 = r11.xyz; + let v_147 = select(r12.xyz, v_146, (v_145 != vec3())); + r11 = vec4(v_147.xyz, r11.w); + r6.w = dot(r11.xyz, r11.xyz); + let v_148 = (r11.xyz + vec3(0.00000099999999747524f)); + r11 = vec4(v_148.xyz, r11.w); + r8.z = dot(r11.xyz, r11.xyz); + r8.z = inverseSqrt(r8.z); + let v_149 = (r8.zzz * r11.xyz); + r11 = vec4(v_149.xyz, r11.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r8.z = ((-(cb3_3.tint_symbol_2[12u].wwww)).z + 1.0f); + r8.z = fma(r8.z, r6.w, cb3_3.tint_symbol_2[12u].w); + r6.w = (r6.w / r8.z); + let v_150 = -(cb3_3.tint_symbol_2[12u].xyzx); + r8.z = dot(r11.xyz, v_150.xyz); + r8.z = clamp(fma(r8.zzzz, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).z, 0.0f, 1.0f); + r8.w = dot(r11.xyz, r1.yzw); + r9.w = clamp(r8.wwww.w, 0.0f, 1.0f); + r9.w = ((-(abs(r8.wwww))).w + r9.w); + let v_151 = abs(r8.wwww); + r8.w = fma(r2.w, r9.w, v_151.w); + r8.z = (r8.z * r8.w); + r8.w = (r6.w * r8.z); + let v_152 = (r8.www * cb3_3.tint_symbol_2[20u].xyz); + r12 = vec4(v_152.xyz, r12.w); + let v_153 = fma(r12.xyz, r2.xyz, r10.xyz); + r10 = vec4(v_153.xyz, r10.w); + let v_154 = fma(r3.xyz, r0.zzz, r11.xyz); + r11 = vec4(v_154.xyz, r11.w); + r8.w = dot(r11.xyz, r11.xyz); + r8.w = inverseSqrt(r8.w); + let v_155 = (r8.www * r11.xyz); + r11 = vec4(v_155.xyz, r11.w); + let v_156 = dot(r11.xyz, r4.xyz); + r8.w = clamp(vec4(v_156, v_156, v_156, v_156).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r5.w); + let v_157 = dot(r11.xyz, r1.yzw); + r9.w = clamp(vec4(v_157, v_157, v_157, v_157).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r8.y * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r8.z = (r8.z * r8.w); + r6.w = (r6.w * r8.z); + r6.w = (r7.w * r6.w); + let v_158 = fma(r6.www, cb3_3.tint_symbol_2[20u].xyz, r9.xyz); + r9 = vec4(v_158.xyz, r9.w); + } + } else { + r4.w = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r6.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_159 = (v_16.xyz + cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_159.xyz, r11.w); + let v_160 = (v7.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r12 = vec4(v_160.xyz, r12.w); + r8.z = dot(r12.xyz, cb3_3.tint_symbol_2[13u].xyz); + r8.z = clamp(((r8.zzzz / cb3_3.tint_symbol_2[21u].wwww)).z, 0.0f, 1.0f); + r8.z = (r8.z * cb3_3.tint_symbol_2[21u].w); + let v_161 = fma(cb3_3.tint_symbol_2[13u].xyz, r8.zzz, cb3_3.tint_symbol_2[5u].xyz); + r12 = vec4(v_161.xyz, r12.w); + let v_162 = (r12.xyz + v_16.xyz); + r12 = vec4(v_162.xyz, r12.w); + let v_163 = bitcast>(r6.www); + let v_164 = r11.xyz; + let v_165 = select(r12.xyz, v_164, (v_163 != vec3())); + r11 = vec4(v_165.xyz, r11.w); + r6.w = dot(r11.xyz, r11.xyz); + let v_166 = (r11.xyz + vec3(0.00000099999999747524f)); + r11 = vec4(v_166.xyz, r11.w); + r8.z = dot(r11.xyz, r11.xyz); + r8.z = inverseSqrt(r8.z); + let v_167 = (r8.zzz * r11.xyz); + r11 = vec4(v_167.xyz, r11.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r8.z = ((-(cb3_3.tint_symbol_2[13u].wwww)).z + 1.0f); + r8.z = fma(r8.z, r6.w, cb3_3.tint_symbol_2[13u].w); + r6.w = (r6.w / r8.z); + let v_168 = -(cb3_3.tint_symbol_2[13u].xyzx); + r8.z = dot(r11.xyz, v_168.xyz); + r8.z = clamp(fma(r8.zzzz, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).z, 0.0f, 1.0f); + r8.w = dot(r11.xyz, r1.yzw); + r9.w = clamp(r8.wwww.w, 0.0f, 1.0f); + r9.w = ((-(abs(r8.wwww))).w + r9.w); + let v_169 = abs(r8.wwww); + r8.w = fma(r2.w, r9.w, v_169.w); + r8.z = (r8.z * r8.w); + r8.w = (r6.w * r8.z); + let v_170 = (r8.www * cb3_3.tint_symbol_2[21u].xyz); + r12 = vec4(v_170.xyz, r12.w); + let v_171 = fma(r12.xyz, r2.xyz, r10.xyz); + r10 = vec4(v_171.xyz, r10.w); + let v_172 = fma(r3.xyz, r0.zzz, r11.xyz); + r11 = vec4(v_172.xyz, r11.w); + r8.w = dot(r11.xyz, r11.xyz); + r8.w = inverseSqrt(r8.w); + let v_173 = (r8.www * r11.xyz); + r11 = vec4(v_173.xyz, r11.w); + let v_174 = dot(r11.xyz, r4.xyz); + r8.w = clamp(vec4(v_174, v_174, v_174, v_174).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r5.w); + let v_175 = dot(r11.xyz, r1.yzw); + r9.w = clamp(vec4(v_175, v_175, v_175, v_175).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r8.y * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r8.z = (r8.z * r8.w); + r6.w = (r6.w * r8.z); + r6.w = (r7.w * r6.w); + let v_176 = fma(r6.www, cb3_3.tint_symbol_2[21u].xyz, r9.xyz); + r9 = vec4(v_176.xyz, r9.w); + } + } + if ((bitcast(r4.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r6.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_177 = (v_16.xyz + cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_177.xyz, r11.w); + let v_178 = (v7.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r12 = vec4(v_178.xyz, r12.w); + r6.w = dot(r12.xyz, cb3_3.tint_symbol_2[14u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w); + let v_179 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz); + r12 = vec4(v_179.xyz, r12.w); + let v_180 = (r12.xyz + v_16.xyz); + r12 = vec4(v_180.xyz, r12.w); + let v_181 = bitcast>(r4.www); + let v_182 = r11.xyz; + let v_183 = select(r12.xyz, v_182, (v_181 != vec3())); + r11 = vec4(v_183.xyz, r11.w); + r4.w = dot(r11.xyz, r11.xyz); + let v_184 = (r11.xyz + vec3(0.00000099999999747524f)); + r11 = vec4(v_184.xyz, r11.w); + r6.w = dot(r11.xyz, r11.xyz); + r6.w = inverseSqrt(r6.w); + let v_185 = (r6.www * r11.xyz); + r11 = vec4(v_185.xyz, r11.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[14u].w); + r4.w = (r4.w / r6.w); + let v_186 = -(cb3_3.tint_symbol_2[14u].xyzx); + r6.w = dot(r11.xyz, v_186.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + r8.z = dot(r11.xyz, r1.yzw); + r8.w = clamp(r8.zzzz.w, 0.0f, 1.0f); + r8.w = ((-(abs(r8.zzzz))).w + r8.w); + let v_187 = abs(r8.zzzz); + r2.w = fma(r2.w, r8.w, v_187.w); + r2.w = (r6.w * r2.w); + r6.w = (r4.w * r2.w); + let v_188 = (r6.www * cb3_3.tint_symbol_2[22u].xyz); + r12 = vec4(v_188.xyz, r12.w); + let v_189 = fma(r12.xyz, r2.xyz, r10.xyz); + r10 = vec4(v_189.xyz, r10.w); + let v_190 = fma(r3.xyz, r0.zzz, r11.xyz); + r3 = vec4(v_190.xyz, r3.w); + r0.z = dot(r3.xyz, r3.xyz); + r0.z = inverseSqrt(r0.z); + let v_191 = (r0.zzz * r3.xyz); + r3 = vec4(v_191.xyz, r3.w); + let v_192 = dot(r3.xyz, r4.xyz); + r0.z = clamp(vec4(v_192, v_192, v_192, v_192).z, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r6.w = (r0.z * r0.z); + r6.w = (r6.w * r6.w); + r0.z = (r0.z * r6.w); + r0.z = fma(cb12_12.tint_symbol_4[0u].x, r0.z, r5.w); + let v_193 = dot(r3.xyz, r1.yzw); + r3.x = clamp(vec4(v_193, v_193, v_193, v_193).x, 0.0f, 1.0f); + r3.x = log2(r3.x); + r3.x = (r3.x * r8.y); + r3.x = exp2(r3.x); + r0.z = (r0.z * r3.x); + r0.z = (r2.w * r0.z); + r0.z = (r4.w * r0.z); + r0.z = (r7.w * r0.z); + let v_194 = fma(r0.zzz, cb3_3.tint_symbol_2[22u].xyz, r9.xyz); + r9 = vec4(v_194.xyz, r9.w); + } + } + r0.z = (r6.z * r6.z); + r0.y = (r0.y * r0.y); + let v_195 = (r9.xyz * r0.yyy); + r3 = vec4(v_195.xyz, r3.w); + let v_196 = fma(r0.zzz, r10.xyz, r3.xyz); + r3 = vec4(v_196.xyz, r3.w); + let v_197 = fma(r5.xyz, r3.www, r3.xyz); + r3 = vec4(v_197.xyz, r3.w); + r0.y = fma(r0.w, r1.x, cb3_3.tint_symbol_2[43u].w); + r0.y = (r0.y * cb3_3.tint_symbol_2[44u].w); + r0.y = max(r0.y, 0.0f); + let v_198 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.yyy, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_198.xyz, r5.w); + r0.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_199 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.yyy, cb3_3.tint_symbol_2[46u].xyz); + r8 = vec4(r8.x, v_199.xyz); + let v_200 = (r8.yzw * cb2_2.tint_symbol_1[16u].zzz); + r8 = vec4(r8.x, v_200.xyz); + let v_201 = fma(r5.xyz, r0.zzz, r8.yzw); + r5 = vec4(v_201.xyz, r5.w); + let v_202 = (r6.yyy * r5.xyz); + r5 = vec4(v_202.xyz, r5.w); + let v_203 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.yyy, cb3_3.tint_symbol_2[44u].xyz); + r0 = vec4(r0.x, v_203.xyz); + r9.x = cb3_3.tint_symbol_2[46u].w; + r9.y = cb3_3.tint_symbol_2[47u].w; + r9.z = cb3_3.tint_symbol_2[48u].w; + let v_204 = dot(r9.xyz, r1.yzw); + r1.x = clamp(vec4(v_204, v_204, v_204, v_204).x, 0.0f, 1.0f); + let v_205 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r0.yzw); + r0 = vec4(r0.x, v_205.xyz); + let v_206 = fma(r0.yzw, r6.xxx, r5.xyz); + r0 = vec4(r0.x, v_206.xyz); + let v_207 = (r6.zzz * r0.yzw); + r0 = vec4(r0.x, v_207.xyz); + let v_208 = fma(r0.yzw, r2.xyz, r3.xyz); + r0 = vec4(r0.x, v_208.xyz); + r1.x = ((-(r6.zzzz)).x + 1.0f); + r2.x = dot((-(r4.xyzx)).xyz, r1.yzw); + r2.x = (r2.x + r2.x); + let v_209 = -(r2.xxxx); + let v_210 = -(r4.xxyz); + let v_211 = fma(r1.yzw, v_209.yzw, v_210.yzw); + r1 = vec4(r1.x, v_211.xyz); + let v_212 = clamp(((r0.xxxx * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r2 = vec4(v_212.xy, r2.zw); + r0.x = ((-(r2.xxxx)).x + 1.0f); + r2.x = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r2.z = (r0.x * cb5_5.tint_symbol_3[6u].z); + r2.z = bitcast(select(0u, 4294967295u, (r2.z < r2.x))); + r2.w = fma(r0.x, cb5_5.tint_symbol_3[6u].z, -5.0f); + r0.x = (r0.x * r0.x); + r0.x = fma(r0.x, 5.0f, r2.x); + let v_213 = bitcast(r2.z); + let v_214 = r2.w; + r0.x = select(r0.x, v_214, (v_213 != 0u)); + let v_215 = (r1.yzy * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_215.x, r2.y, v_215.yz); + r1.y = (abs(r1.wwww).y + 1.0f); + let v_216 = (r2.xzw / r1.yyy); + r2 = vec4(v_216.x, r2.y, v_216.yz); + let v_217 = ((-(r2.xxzw)).xzw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_217.x, r2.y, v_217.yz); + r1.y = bitcast(select(0u, 4294967295u, (0.0f < r1.w))); + let v_218 = bitcast>(r1.yy); + let v_219 = r2.xz; + let v_220 = select(r2.wz, v_219, (v_218 != vec2())); + let v_221 = r1; + r1 = vec4(v_221.x, v_220.xy, v_221.w); + let v_222 = r0.x; + r3 = textureSampleLevel(t1, s1, r1.yzyy.xy, v_222); + r0.x = max(r6.y, r6.x); + let v_223 = (r0.xxx * r3.xyz); + r1 = vec4(r1.x, v_223.xyz); + let v_224 = (r2.yyy * r1.yzw); + r2 = vec4(v_224.xyz, r2.w); + let v_225 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_225.xyz, r2.w); + let v_226 = fma(r1.yzw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(r1.x, v_226.xyz); + let v_227 = fma(r1.yzw, r1.xxx, r0.yzw); + r0 = vec4(v_227.xyz, r0.w); + r0.w = (r8.x * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r7.xyz, r7.xyz); + r1.y = sqrt(r1.x); + let v_228 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_228.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r7.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_229 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_229 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_230 = (r1.xxx * r7.xyz); + r2 = vec4(v_230.xyz, r2.w); + let v_231 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_231, v_231, v_231, v_231).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_232 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_232, v_232, v_232, v_232).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_233 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_233.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_234 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_234.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_235 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_235.xyz); + let v_236 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_236.xyz); + let v_237 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_237.xyz, r3.w); + let v_238 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_238.xyz, r2.w); + let v_239 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_240 = (r2.xyz + v_239.xyz); + r2 = vec4(v_240.xyz, r2.w); + let v_241 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_241.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_242 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_242.xyz, r3.w); + let v_243 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_243.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_244 = (v9.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_244.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_245 = -(r0.xyzx); + let v_246 = fma(r1.xyz, r2.xxx, v_245.xyz); + r1 = vec4(v_246.xyz, r1.w); + let v_247 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_247.xyz, r1.w); + } else { + r1.w = dot(r7.xyz, r7.xyz); + r2.x = sqrt(r1.w); + let v_248 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_248.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r7.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_249 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_249 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_250 = (r1.www * r7.xyz); + r3 = vec4(v_250.xyz, r3.w); + let v_251 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_251, v_251, v_251, v_251).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_252 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_252, v_252, v_252, v_252).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_253 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_253.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_254 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_254.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_255 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_255.xyz, r3.w); + let v_256 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_256.xyz, r3.w); + let v_257 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_257.xyz, r4.w); + let v_258 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_258.xyz, r3.w); + let v_259 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_260 = (r3.xyz + v_259.xyz); + r3 = vec4(v_260.xyz, r3.w); + let v_261 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_261.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_262 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_262.xyz, r4.w); + let v_263 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_263.xy, r2.z, v_263.z); + let v_264 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_264.xy, r2.z, v_264.z); + let v_265 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_265.xyz, r1.w); + } + o0.w = (r0.w * v8.x); + let v_266 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_266.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(7u) v7 : vec4, @location(8u) v8 : vec4, @builtin(position) v_267 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v7, v8, v_267); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f9cf026a20863e95.wgsl b/b/8b0b5899ed/shaders/f9cf026a20863e95.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..274ad22401546746ad101fcb63b692395bbefc96 --- /dev/null +++ b/b/8b0b5899ed/shaders/f9cf026a20863e95.wgsl @@ -0,0 +1,157 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb2_struct { + tint_symbol_3 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + r0 = textureSample(t2, s2, v1.xy.xyxx.xy); + r1 = textureSample(t3, s3, v1.xy.xyxx.xy); + let v = clamp(v2.xyz, vec3(), vec3(1.0f)); + r2 = vec4(v.xyz, r2.w); + let v_1 = ((-(r2.xyzx)).xyz + vec3(1.0f)); + r3 = vec4(v_1.xyz, r3.w); + r0.w = (r3.y * r3.x); + r1.w = (r2.z * r0.w); + r0.w = (r3.z * r0.w); + let v_2 = (r1.www * r1.xyz); + r1 = vec4(v_2.xyz, r1.w); + let v_3 = fma(r0.xyz, r0.www, r1.xyz); + r0 = vec4(v_3.xyz, r0.w); + r1 = textureSample(t4, s4, v1.xy.xyxx.xy); + r0.w = (r2.y * r3.x); + r1.w = (r2.z * r0.w); + r0.w = (r3.z * r0.w); + let v_4 = fma(r1.xyz, r0.www, r0.xyz); + r0 = vec4(v_4.xyz, r0.w); + r2 = textureSample(t5, s5, v1.xy.xyxx.xy); + let v_5 = fma(r2.xyz, r1.www, r0.xyz); + r0 = vec4(v_5.xyz, r0.w); + r1 = vec4((((-(v2.xyzx)).xyz + vec3(1.0f))).xyz, r1.w); + r0.w = (r1.y * r1.x); + r1.y = (r1.z * r0.w); + r0.w = (r0.w * v2.z); + r0.w = (r0.w * cb12_12.tint_symbol_3[1u].y); + r0.w = fma(cb12_12.tint_symbol_3[1u].x, r1.y, r0.w); + r1.x = (r1.x * v2.y); + r1.y = (r1.z * r1.x); + r1.x = (r1.x * v2.z); + r0.w = fma(cb12_12.tint_symbol_3[1u].z, r1.y, r0.w); + r0.w = fma(cb12_12.tint_symbol_3[1u].w, r1.x, r0.w); + r1.x = ((-(r0.wwww)).x + 1.0f); + r1.y = (v3.z + -0.34999999403953552246f); + r1.y = clamp(((r1.yyyy * vec4(1.53846156597137451172f))).y, 0.0f, 1.0f); + r1.y = (r1.y * cb5_5.tint_symbol_2[3u].z); + r1.z = ((-(cb2_2.tint_symbol[16u].zzzz)).z + 1.0f); + r1.y = (r1.z * r1.y); + r1.y = (r1.y * v4.x); + r1.z = (cb12_12.tint_symbol_3[0u].y * cb12_12.tint_symbol_3[0u].y); + r1.w = fma((-(r1.zzzz)).w, 0.5f, 1.0f); + r1.w = (r1.w * r1.y); + r1.y = (r0.w * r1.y); + r0.w = (r0.w + -0.10000000149011611938f); + r0.w = clamp(((r0.wwww * vec4(10.0f))).w, 0.0f, 1.0f); + r1.x = (r1.x * r1.w); + r1.x = fma(r1.x, -0.5f, 1.0f); + let v_6 = (r0.xyz * r1.xxx); + o0 = vec4(v_6.xyz, o0.w); + r0.x = dot(r0.xyz, vec3(1.27499997615814208984f, 4.29239988327026367188f, 0.4325999915599822998f)); + r0.x = ((-(r0.xxxx)).x + 0.5f); + o2.w = clamp(((-(r0.xxxx) + v3.wwww)).w, 0.0f, 1.0f); + o0.w = cb2_2.tint_symbol[15u].x; + r0.x = dot(v3.xyz, v3.xyz); + r0.x = inverseSqrt(r0.x); + r0.x = (r0.x * v3.z); + r0.x = clamp(fma(r0.xxxx, vec4(128.0f), vec4(-127.0f)).x, 0.0f, 1.0f); + o1.w = (r0.w * r0.x); + let v_7 = fma(v3.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_7.xyz, o1.w); + r0.x = (-(r1.zzzz)).x; + r0.z = (cb12_12.tint_symbol_3[0u].x * 0.001953125f); + r0.y = (-(r0.zzzz)).y; + let v_8 = (r0.xy + vec2(0.5f, 0.48828125f)); + r0 = vec4(v_8.xy, r0.zw); + let v_9 = max(r0.xy, vec2()); + r0 = vec4(v_9.xy, r0.zw); + r2.x = fma(r0.x, r1.y, r1.z); + r2.y = fma(r0.y, r1.y, r0.z); + let v_10 = sqrt(r2.xy); + o2 = vec4(v_10.xy, o2.zw); + o2.z = 0.98000001907348632812f; + r0.x = (v4.x + cb3_3.tint_symbol_1[45u].w); + r0.y = v4.y; + let v_11 = (r0.xy * vec2(0.5f)); + r0 = vec4(v_11.xy, r0.zw); + let v_12 = sqrt(r0.xy); + o3 = vec4(v_12.xy, o3.zw); + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> tint_symbol_4 { + main_inner(v1, v2, v3, v4); + return tint_symbol_4(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/f9d2df0c9dcaec31.consts.json b/b/8b0b5899ed/shaders/f9d2df0c9dcaec31.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/f9d2df0c9dcaec31.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f9d2df0c9dcaec31.wgsl b/b/8b0b5899ed/shaders/f9d2df0c9dcaec31.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..9df0e24bb7037f988cc406cdeb6a52bdb76a672e --- /dev/null +++ b/b/8b0b5899ed/shaders/f9d2df0c9dcaec31.wgsl @@ -0,0 +1,403 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb6_struct { + tint_symbol_3 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4, v4 : u32) { + let v_1 = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = fma(r0.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy); + r0 = vec4(v_2.xy, r0.zw); + r0.x = (r0.x * cb11_11.tint_symbol_3[0u].w); + r0.y = (r0.y * cb11_11.tint_symbol_3[1u].w); + let v_3 = (r0.yyy * cb11_11.tint_symbol_3[1u].xyz); + r0 = vec4(r0.x, v_3.xyz); + let v_4 = fma(r0.xxx, cb11_11.tint_symbol_3[0u].xyz, r0.yzw); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = -(cb11_11.tint_symbol_3[2u].xyzx); + let v_6 = (r0.xyz + v_5.xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r1 = vec4(v_7.xy, r1.zw); + let v_8 = r1.xy; + let v_9 = max(v_8, vec2(-2147483648.0f)); + let v_10 = bitcast>(select(select(vec2(v_9), vec2(2147483647i), (v_9 >= vec2(2147483648.0f))), vec2(), !((v_8 == v_8)))); + r2 = vec4(v_10.xy, r2.zw); + r2 = vec4(r2.xy, vec2()); + r0.w = textureLoad(t3, bitcast>(r2.xy), bitcast(v4)).x; + r1.z = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.w = ((-(r0.wwww)).w + r1.z); + r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w); + let v_11 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz); + r0 = vec4(v_11.xyz, r0.w); + r2 = (r0.wwww * v3.xyz.yxyz); + let v_12 = (r1.xy * vec2(0.015625f)); + r1 = vec4(v_12.xy, r1.zw); + r1.x = textureSample(t14, s14, r1.xyxx.xy).z; + r1.x = (r1.x * cb12_12.tint_symbol_2[0u].w); + let v_13 = fma(r2.yzw, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r1 = vec4(r1.x, v_13.xyz); + let v_14 = &(x0[0u]); + let v_15 = r1; + *(v_14) = vec4(v_15.yzw, (*(v_14)).w); + let v_16 = fma(r2.yzw, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r3 = vec4(v_16.xyz, r3.w); + let v_17 = &(x0[1u]); + let v_18 = r3; + *(v_17) = vec4(v_18.xyz, (*(v_17)).w); + let v_19 = fma(r2.yzw, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r4 = vec4(v_19.xyz, r4.w); + let v_20 = &(x0[2u]); + let v_21 = r4; + *(v_20) = vec4(v_21.xyz, (*(v_20)).w); + let v_22 = &(x0[3u]); + let v_23 = r4; + *(v_22) = vec4(v_23.xyz, (*(v_22)).w); + let v_24 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + r3 = vec4(r3.xy, v_24.xy); + r1.w = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).w, 1.5f, 1.0f); + let v_25 = -(r1.xxxx); + r1.x = fma(r1.w, 0.5f, v_25.x); + let v_26 = abs(r4.yyyy); + let v_27 = max(v_26.xy, abs(r4.xxxx).xy); + r4 = vec4(v_27.xy, r4.zw); + r1.w = bitcast(select(0u, 4294967295u, (r4.x < r1.x))); + let v_28 = (bitcast(r1.w) != 0u); + let v_29 = bitcast(v.tint_symbol_4[0i].x); + r1.w = select(bitcast(v.tint_symbol_4[1i].x), v_29, v_28); + let v_30 = abs(r3.yyyy); + r3.x = max(v_30.x, abs(r3.xxxx).x); + r3.x = bitcast(select(0u, 4294967295u, (r3.x < r1.x))); + let v_31 = bitcast(r3.x); + r1.w = select(r1.w, bitcast(v.tint_symbol_4[2i].x), (v_31 != 0u)); + let v_32 = abs(r1.zzzz); + r1.y = max(v_32.y, abs(r1.yyyy).y); + r1.x = bitcast(select(0u, 4294967295u, (r1.y < r1.x))); + let v_33 = bitcast(r1.x); + r1.x = select(r1.w, 0.0f, (v_33 != 0u)); + let v_34 = x0[bitcast(r1.x)]; + r1 = vec4(r1.x, v_34.xyz); + r3.x = f32(bitcast(r1.x)); + r3.y = (r3.x + 0.5f); + r3.y = (r3.y * 0.25f); + r5 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.xxxx))); + r5 = bitcast>((bitcast>(r5) & vec4(1065353216u))); + r3.x = dot(r5, cb6_6.tint_symbol_1[12u]); + r4.x = dot(r5, cb6_6.tint_symbol_1[13u]); + r5.x = (r1.y + 0.5f); + r5.y = fma(r1.z, 0.25f, r3.y); + r1.y = bitcast(select(0u, 4294967295u, !((r3.x == 0.0f)))); + let v_35 = -(r3.xxxx); + r1.z = (r1.w + v_35.z); + let v_36 = dpdx(r5.xyy); + r6 = vec4(v_36.xy, r6.z, v_36.z); + r6.z = dpdx(r1.z); + let v_37 = dpdy(r5.yxy); + r7 = vec4(v_37.xyz, r7.w); + r7.w = dpdy(r1.z); + let v_38 = (r6.yw * r7.yw); + r3 = vec4(v_38.xy, r3.zw); + let v_39 = -(r3.xyxx); + let v_40 = fma(r6.xz, r7.xz, v_39.xy); + r8 = vec4(v_40.xy, r8.zw); + r3.x = (1.0f / r8.x); + r3.y = (r6.z * r7.y); + let v_41 = -(r3.yyyy); + r8.z = fma(r6.x, r7.w, v_41.z); + let v_42 = (r3.xx * r8.yz); + r3 = vec4(v_42.xy, r3.zw); + let v_43 = max(r3.xy, vec2()); + r3 = vec4(v_43.xy, r3.zw); + let v_44 = min(r3.xy, vec2(0.5f)); + r3 = vec4(v_44.xy, r3.zw); + r1.z = fma((-(r4.xxxx)).z, r3.x, r1.z); + r1.z = fma((-(r4.xxxx)).z, r3.y, r1.z); + let v_45 = bitcast(r1.y); + let v_46 = r1.z; + r6.z = select(r1.w, v_46, (v_45 != 0u)); + r1.x = bitcast((4i + bitcast(r1.x))); + r1 = (vec4(0.25f, 1.0f, 0.25f, 1.0f) * cb6_6.tint_symbol_1[bitcast(r1.x)].yxyz); + r7 = dpdx(r2.yzwz); + r7 = (r1.yzwz * r7); + r2 = dpdy(r2); + r1 = (r1 * r2); + let v_47 = (r1.yw * r7.yw); + r2 = vec4(v_47.xy, r2.zw); + let v_48 = -(r2.xyxx); + let v_49 = fma(r7.xz, r1.xz, v_48.xy); + r2 = vec4(v_49.xy, r2.zw); + r1.x = (1.0f / r2.x); + r1.y = (r1.y * r7.z); + let v_50 = -(r1.yyyy); + r2.z = fma(r7.x, r1.w, v_50.z); + let v_51 = (r1.xx * r2.yz); + r1 = vec4(v_51.xy, r1.zw); + let v_52 = max(r1.xy, vec2(-1.0f)); + r1 = vec4(v_52.xy, r1.zw); + let v_53 = min(r1.xy, vec2(1.0f)); + r1 = vec4(v_53.xy, r1.zw); + r5.z = dot(r1.xy, r3.zw); + let v_54 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + r6 = vec4(v_54.xy, r6.zw); + let v_55 = (r5.xyz + r6.xyz); + r2 = vec4(v_55.xyz, r2.w); + r3 = (cb6_6.tint_symbol_1[14u].zwzw * vec4(-0.79929149150848388672f, 0.20174059271812438965f, -0.03117550723254680634f, 0.17933775484561920166f)); + r5.w = dot(r1.xy, r3.xy); + let v_56 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r6 = vec4(v_56.xy, r6.zw); + let v_57 = (r5.xyw + r6.xyz); + r4 = vec4(v_57.x, r4.y, v_57.yz); + r3.x = dot(r1.xy, r3.zw); + let v_58 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r6 = vec4(v_58.xy, r6.zw); + let v_59 = r5; + let v_60 = r3; + r3 = vec4(v_60.x, v_59.xy, v_60.w); + let v_61 = (r3.yzx + r6.xyz); + r7 = vec4(v_61.xyz, r7.w); + r8 = (cb6_6.tint_symbol_1[14u].zwzw * vec4(0.51474946737289428711f, 0.25350245833396911621f, -0.07286971807479858398f, 0.00809734128415584564f)); + r3.w = dot(r1.xy, r8.xy); + let v_62 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r6 = vec4(v_62.xy, r6.zw); + let v_63 = (r3.yzw + r6.xyz); + r9 = vec4(v_63.xyz, r9.w); + r3.x = dot(r1.xy, r8.zw); + let v_64 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r6 = vec4(v_64.xy, r6.zw); + let v_65 = (r3.yzx + r6.xyz); + r8 = vec4(v_65.xyz, r8.w); + r10 = (cb6_6.tint_symbol_1[14u].zwzw * vec4(-0.96978127956390380859f, 0.03452160954475402832f, 0.54554665088653564453f, 0.02412854135036468506f)); + r3.w = dot(r1.xy, r10.xy); + let v_66 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r6 = vec4(v_66.xy, r6.zw); + let v_67 = (r3.yzw + r6.xyz); + r11 = vec4(v_67.xyz, r11.w); + r3.x = dot(r1.xy, r10.zw); + let v_68 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r6 = vec4(v_68.xy, r6.zw); + let v_69 = (r3.yzx + r6.xyz); + r10 = vec4(v_69.xyz, r10.w); + r12 = (cb6_6.tint_symbol_1[14u].zwzw * vec4(-0.02890610881149768829f, -0.13678458333015441895f, -0.47951146960258483887f, -0.24483287334442138672f)); + r3.w = dot(r1.xy, r12.xy); + let v_70 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r6 = vec4(v_70.xy, r6.zw); + let v_71 = (r3.yzw + r6.xyz); + r13 = vec4(v_71.xyz, r13.w); + r3.x = dot(r1.xy, r12.zw); + let v_72 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r6 = vec4(v_72.xy, r6.zw); + let v_73 = (r3.yzx + r6.xyz); + r12 = vec4(v_73.xyz, r12.w); + r14 = (cb6_6.tint_symbol_1[14u].zwzw * vec4(0.7587884068489074707f, -0.1121091991662979126f, 0.33935257792472839355f, -0.24932782351970672607f)); + r3.w = dot(r1.xy, r14.xy); + let v_74 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r6 = vec4(v_74.xy, r6.zw); + let v_75 = (r3.yzw + r6.xyz); + r15 = vec4(v_75.xyz, r15.w); + r3.x = dot(r1.xy, r14.zw); + let v_76 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r6 = vec4(v_76.xy, r6.zw); + let v_77 = (r3.yzx + r6.xyz); + r14 = vec4(v_77.xyz, r14.w); + r16 = (cb6_6.tint_symbol_1[14u].zwzw * vec4(1.07059764862060546875f, 0.2081225961446762085f, 1.29403817653656005859f, -0.01807767525315284729f)); + r3.w = dot(r1.xy, r16.xy); + let v_78 = (cb6_6.tint_symbol_1[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r6 = vec4(v_78.xy, r6.zw); + let v_79 = (r3.yzw + r6.xyz); + r17 = vec4(v_79.xyz, r17.w); + r3.x = dot(r1.xy, r16.zw); + let v_80 = (cb6_6.tint_symbol_1[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r6 = vec4(v_80.xy, r6.zw); + let v_81 = (r3.yzx + r6.xyz); + r16 = vec4(v_81.xyz, r16.w); + r18 = (cb6_6.tint_symbol_1[14u].zwzw * vec4(-0.7475630640983581543f, -0.11397434771060943604f, 0.94772171974182128906f, -0.24876354634761810303f)); + r3.w = dot(r1.xy, r18.xy); + let v_82 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r6 = vec4(v_82.xy, r6.zw); + let v_83 = (r3.yzw + r6.xyz); + r19 = vec4(v_83.xyz, r19.w); + r3.x = dot(r1.xy, r18.zw); + let v_84 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r6 = vec4(v_84.xy, r6.zw); + let v_85 = (r3.yzx + r6.xyz); + r18 = vec4(v_85.xyz, r18.w); + let v_86 = (cb6_6.tint_symbol_1[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r1 = vec4(r1.xy, v_86.xy); + r3.w = dot(r1.xy, r1.zw); + let v_87 = (cb6_6.tint_symbol_1[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r6 = vec4(v_87.xy, r6.zw); + let v_88 = (r3.yzw + r6.xyz); + r1 = vec4(v_88.xyz, r1.w); + let v_89 = r2.xyxx; + r2.x = textureSampleCompareLevel(t15, s15, v_89.xy, r2.z); + let v_90 = r4.xzxx; + r2.y = textureSampleCompareLevel(t15, s15, v_90.xy, r4.w); + let v_91 = r7.xyxx; + r2.z = textureSampleCompareLevel(t15, s15, v_91.xy, r7.z); + let v_92 = r9.xyxx; + r2.w = textureSampleCompareLevel(t15, s15, v_92.xy, r9.z); + let v_93 = r8.xyxx; + r3.x = textureSampleCompareLevel(t15, s15, v_93.xy, r8.z); + let v_94 = r11.xyxx; + r3.y = textureSampleCompareLevel(t15, s15, v_94.xy, r11.z); + let v_95 = r10.xyxx; + r3.z = textureSampleCompareLevel(t15, s15, v_95.xy, r10.z); + let v_96 = r13.xyxx; + r3.w = textureSampleCompareLevel(t15, s15, v_96.xy, r13.z); + let v_97 = r12.xyxx; + r6.x = textureSampleCompareLevel(t15, s15, v_97.xy, r12.z); + let v_98 = r15.xyxx; + r6.y = textureSampleCompareLevel(t15, s15, v_98.xy, r15.z); + let v_99 = r14.xyxx; + r6.z = textureSampleCompareLevel(t15, s15, v_99.xy, r14.z); + let v_100 = r17.xyxx; + r6.w = textureSampleCompareLevel(t15, s15, v_100.xy, r17.z); + let v_101 = r16.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_101.xy, r16.z); + let v_102 = r19.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_102.xy, r19.z); + let v_103 = r18.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_103.xy, r18.z); + let v_104 = r1.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_104.xy, r1.z); + r1 = (r2 + r3); + r1 = (r6 + r1); + r1 = (r7 + r1); + r1.x = dot(r1, vec4(1.0f)); + r1.x = (r1.x * 0.0625f); + r1.z = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r1.z) != 0u)) { + r1.z = textureSample(t2, s2, r5.xyxx.xy).w; + r1.y = ((-(r1.zzzz)).y + 1.0f); + } else { + r1.y = 1.0f; + } + r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f); + r1.z = clamp(fma(r4.yyyy, vec4(15.0f), vec4(-6.0f)).z, 0.0f, 1.0f); + r0.w = ((-(r0.wwww)).w + 1.0f); + let v_105 = fma(r0.ww, r1.zz, r1.xy); + r1 = vec4(v_105.xy, r1.zw); + let v_106 = (r1.xy * r1.xy); + r1 = vec4(v_106.xy, r1.zw); + let v_107 = min(r1.xy, vec2(1.0f)); + let v_108 = r1; + r1 = vec4(v_108.x, v_107.xy, v_108.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r1.w = (r1.z * r1.y); + let v_109 = bitcast(r0.w); + let v_110 = r1.w; + r1.x = select(r1.y, v_110, (v_109 != 0u)); + r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x; + let v_111 = r2; + r2 = vec4(v_111.x, 0.0f, v_111.z, 0.5f); + let v_112 = fma(r0.xy, vec2(0.00028571428265422583f), r2.xy); + r0 = vec4(v_112.xy, r0.zw); + r2.z = textureSample(t5, s5, r0.xyxx.xy).y; + r0.x = textureSample(t6, s6, r2.zwzz.xy).x; + r0.y = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).y, 0.0f, 1.0f); + r0.y = sqrt(r0.y); + r0.y = fma((-(r0.yyyy)).y, cb6_6.tint_symbol_1[3u].z, 1.0f); + r0.x = (r0.y * r0.x); + let v_113 = (r0.xx * r1.xz); + r0 = vec4(v_113.xy, r0.zw); + o0 = min(r0.yyyy, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) @interpolate(perspective, sample) v3 : vec4, @builtin(sample_index) v4 : u32) -> @location(0u) vec4 { + main_inner(v1, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f9e04406f4a05690.wgsl b/b/8b0b5899ed/shaders/f9e04406f4a05690.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..c6f710721fd44d1891d3a84f2afd098fa3678909 --- /dev/null +++ b/b/8b0b5899ed/shaders/f9e04406f4a05690.wgsl @@ -0,0 +1,172 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb5_struct { + tint_symbol_2 : array, 5u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb5_struct; + +struct cb2_struct { + tint_symbol_3 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +var icb0 : array, 4u> = array, 4u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f)); + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = max(v0.xy, vec2()); + let v_3 = bitcast>(select(vec2(v_2), vec2(4294967295u), (v_2 >= vec2(4294967296.0f)))); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = bitcast>((bitcast>(r0.xy) & vec2(1u))); + r0 = vec4(v_4.xy, r0.zw); + r0.y = bitcast((bitcast(r0.y) << 1u)); + r0.x = bitcast((bitcast(r0.x) + bitcast(r0.y))); + r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast(r0.x)]); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + v_5((bitcast(r0.x) != 0u)); + r0 = textureSample(t0, s0, v3.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[4u].x >= r1.x))); + v_5((bitcast(r1.x) != 0u)); + r1 = textureSample(t3, s3, v3.xy.xyxx.xy); + let v_6 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_6.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_3[1u].w, 0.00100000004749745131f); + let v_7 = (r1.ww * r1.xy); + r1 = vec4(v_7.xy, r1.zw); + let v_8 = (r1.yyy * v6.xyz); + r2 = vec4(v_8.xyz, r2.w); + let v_9 = fma(r1.xxx, v5.xyz, r2.xyz); + r1 = vec4(v_9.xy, r1.z, v_9.z); + let v_10 = fma(r1.zzz, v4.xyz, r1.xyw); + r1 = vec4(v_10.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_11 = (r1.www * r1.xyz); + r2 = vec4(v_11.xyz, r2.w); + r3 = textureSample(t4, s4, v3.xy.xyxx.xy); + let v_12 = (r3.xy * r3.xy); + r3 = vec4(v_12.xy, r3.zw); + r1.x = dot(r3.xyz, cb12_12.tint_symbol_3[1u].xyz); + r3.x = (r1.x * cb12_12.tint_symbol_3[0u].z); + r1.y = (r3.w * cb12_12.tint_symbol_3[0u].y); + o1.w = clamp(fma(v4.xyz.zzzz, vec4(128.0f), vec4(-127.0f)).w, 0.0f, 1.0f); + let v_13 = (r0.xyz * v2.xyz); + r0 = vec4(v_13.xyz, r0.w); + r0.w = (r0.w * v1.w); + let v_14 = (v1.xy * cb2_2.tint_symbol[15u].zy); + let v_15 = r4; + r4 = vec4(v_15.x, v_14.xy, v_15.w); + o0.w = (r0.w * cb2_2.tint_symbol[15u].x); + let v_16 = fma(r2.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_16.xyz, o1.w); + r3.y = (r1.y * 0.001953125f); + r4.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w); + let v_17 = (r4.xz * vec2(0.5f)); + r2 = vec4(v_17.xy, r2.zw); + let v_18 = sqrt(r2.xy); + o3 = vec4(v_18.xy, o3.zw); + r0.w = fma(r1.z, r1.w, -0.34999999403953552246f); + r0.w = clamp(((r0.wwww * vec4(1.53846156597137451172f))).w, 0.0f, 1.0f); + r0.w = (r0.w * cb5_5.tint_symbol_2[3u].z); + r1.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f); + r0.w = (r0.w * r1.y); + r0.w = (r4.y * r0.w); + r1.y = fma((-(r3.xxxx)).y, 0.5f, 1.0f); + r1.y = (r0.w * r1.y); + r1.y = fma(r1.y, -0.5f, 1.0f); + let v_19 = (r0.xyz * r1.yyy); + o0 = vec4(v_19.xyz, o0.w); + r0.x = clamp(fma(r1.xxxx, cb12_12.tint_symbol_3[0u].zzzz, vec4(0.40000000596046447754f)).x, 0.0f, 1.0f); + let v_20 = (r0.xx * vec2(0.5f, 0.48828125f)); + r0 = vec4(v_20.xy, r0.zw); + r3.z = cb12_12.tint_symbol_3[0u].x; + r0.z = 0.97000002861022949219f; + let v_21 = -(r3.xyzx); + let v_22 = (r0.xyz + v_21.xyz); + r0 = vec4(v_22.xyz, r0.w); + let v_23 = max(r0.xyz, vec3()); + r0 = vec4(v_23.xyz, r0.w); + let v_24 = fma(r0.xyz, r0.www, r3.xyz); + r0 = vec4(v_24.xyz, r0.w); + let v_25 = sqrt(r0.xy); + o2 = vec4(v_25.xy, o2.zw); + o2.z = r0.z; + o2.w = 1.0f; + o3 = vec4(o3.xy, vec2()); +} + +fn v_5(v_26 : bool) { + if (v_26) { + discard; + return; + } +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_27 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> tint_symbol_4 { + main_inner(v_27, v1, v2, v3, v4, v5, v6); + return tint_symbol_4(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/f9fc52e4322f1e32.wgsl b/b/8b0b5899ed/shaders/f9fc52e4322f1e32.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..9234d184cfb840c32554f8198e386ba473550148 --- /dev/null +++ b/b/8b0b5899ed/shaders/f9fc52e4322f1e32.wgsl @@ -0,0 +1,287 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb15_struct { + tint_symbol : array, 15u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb15_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb30_struct { + tint_symbol_3 : array, 30u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb30_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : vec4; + +var o8 : vec4; + +var o9 : vec4; + +var o10 : vec4; + +var o11 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2) { + let v_1 = (v3 * cb12_12.tint_symbol_3[29u].xy); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = (r0.xxx * cb1_1.tint_symbol[12u].xyz); + r0 = vec4(v_2.x, r0.y, v_2.yz); + let v_3 = -(cb1_1.tint_symbol[13u].xyzx); + let v_4 = (r0.yyy * v_3.xyz); + r1 = vec4(v_4.xyz, r1.w); + r2 = vec4(((v2.xy + vec2(-0.5f))).xy, r2.zw); + let v_5 = fma(r2.xxx, r0.xzw, v0); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = fma(r2.yyy, r1.xyz, r0.xyz); + r0 = vec4(v_6.xyz, r0.w); + r0.w = dot(r0.xyz, cb1_1.tint_symbol[1u].xyz); + let v_7 = (r0.www * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_7.xyz, r1.w); + r2 = (r0.wwww * cb1_1.tint_symbol[9u]); + r0.w = dot(r0.xyz, cb1_1.tint_symbol[0u].xyz); + r0.x = dot(r0.xyz, cb1_1.tint_symbol[2u].xyz); + let v_8 = fma(r0.www, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_8.xyz, r1.w); + r2 = fma(r0.wwww, cb1_1.tint_symbol[8u], r2); + r2 = fma(r0.xxxx, cb1_1.tint_symbol[10u], r2); + let v_9 = fma(r0.xxx, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r0 = vec4(v_9.xyz, r0.w); + let v_10 = (r0.xyz + cb1_1.tint_symbol[3u].xyz); + r0 = vec4(v_10.xyz, r0.w); + r1 = (r2 + cb1_1.tint_symbol[11u]); + x0[0u].x = dot(r1, cb0_0.tint_symbol_1[0u]); + r0.w = dot(r0.xyz, r0.xyz); + r1.w = sqrt(r0.w); + r0.w = inverseSqrt(r0.w); + let v_11 = (r0.www * r0.xyz); + r2 = vec4(v_11.xyz, r2.w); + let v_12 = (r0.xyz / r1.www); + r1 = vec4(v_12.xyz, r1.w); + o0 = r1; + let v_13 = cb1_1.tint_symbol[14u]; + o1 = vec4(v_13.xyz, o1.w); + o1.w = v1.w; + let v_14 = cb1_1.tint_symbol[12u]; + o2 = vec4(v_14.xyz, o2.w); + o2.w = v1.y; + let v_15 = (cb1_1.tint_symbol[12u].zxy * cb1_1.tint_symbol[14u].yzx); + r3 = vec4(v_15.xyz, r3.w); + let v_16 = -(r3.xyzx); + let v_17 = fma(cb1_1.tint_symbol[12u].yzx, cb1_1.tint_symbol[14u].zxy, v_16.xyz); + r3 = vec4(v_17.xyz, r3.w); + let v_18 = (r3.xyz * cb1_1.tint_symbol[12u].www); + o3 = vec4(v_18.xyz, o3.w); + o3.w = v1.z; + let v_19 = fma(v2.zw, cb12_12.tint_symbol_3[25u].zw, cb12_12.tint_symbol_3[24u].xy); + r3 = vec4(v_19.xy, r3.zw); + o4 = fma(cb12_12.tint_symbol_3[17u].xy, cb12_12.tint_symbol_3[27u].zw, r3.xy).xyxy; + let v_20 = fma(v2.zw, cb12_12.tint_symbol_3[26u].xy, cb12_12.tint_symbol_3[24u].zw); + r3 = vec4(v_20.xy, r3.zw); + let v_21 = fma(cb12_12.tint_symbol_3[17u].zw, cb12_12.tint_symbol_3[28u].xy, r3.xy); + o5 = vec4(v_21.xy, o5.zw); + let v_22 = fma(v2.zw, cb12_12.tint_symbol_3[26u].zw, cb12_12.tint_symbol_3[25u].xy); + r3 = vec4(v_22.xy, r3.zw); + let v_23 = fma(cb12_12.tint_symbol_3[18u].xy, cb12_12.tint_symbol_3[28u].zw, r3.xy); + o5 = vec4(o5.xy, v_23.xy); + r3 = (r0.yyyy * cb12_12.tint_symbol_3[20u]); + r3 = fma(r0.xxxx, cb12_12.tint_symbol_3[19u], r3); + r3 = fma(r0.zzzz, cb12_12.tint_symbol_3[21u], r3); + r3 = (r3 + cb12_12.tint_symbol_3[22u]); + let v_24 = (r3.xwy * vec3(0.5f)); + r0 = vec4(v_24.xy, r0.z, v_24.z); + let v_25 = -(r0.wwww); + o6.y = fma(r3.w, 0.5f, v_25.y); + o6.x = (r0.y + r0.x); + let v_26 = r3; + o6 = vec4(o6.xy, v_26.ww); + r0.x = dot((-(r1.xyzx)).xyz, cb12_12.tint_symbol_3[3u].xyz); + let v_27 = -(r0.xxxx); + let v_28 = -(r1.xyxz); + let v_29 = fma(v_27.xyw, cb12_12.tint_symbol_3[3u].xyz, v_28.xyw); + r0 = vec4(v_29.xy, r0.z, v_29.z); + r1.x = dot(r1.xyz, cb12_12.tint_symbol_3[3u].xyz); + r1.y = dot(r0.xyw, r0.xyw); + r1.y = inverseSqrt(r1.y); + let v_30 = (r0.xyw * r1.yyy); + o7 = vec4(v_30.xyz, o7.w); + r0.x = clamp(r1.xxxx.x, 0.0f, 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * cb12_12.tint_symbol_3[10u].x); + o7.w = exp2(r0.x); + r0.x = dot(r1.xx, cb12_12.tint_symbol_3[9u].xx); + r0.y = fma(r1.x, r1.x, 1.0f); + r0.w = (cb12_12.tint_symbol_3[9u].y + 1.0f); + r0.x = ((-(r0.xxxx)).x + r0.w); + r0.x = log2(abs(r0.xxxx).x); + r0.x = (r0.x * 1.5f); + r0.x = exp2(r0.x); + r0.x = (r0.y / r0.x); + r0.x = (r0.x * cb12_12.tint_symbol_3[9u].z); + let v_31 = (r0.xxx * cb12_12.tint_symbol_3[4u].xyz); + r0 = vec4(v_31.xy, r0.z, v_31.z); + o8 = ((r0.xyw * cb12_12.tint_symbol_3[9u].www)).xyzx; + let v_32 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r0.x = clamp(vec4(v_32, v_32, v_32, v_32).x, 0.0f, 1.0f); + let v_33 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.y = clamp(vec4(v_33, v_33, v_33, v_33).y, 0.0f, 1.0f); + r0.y = log2(r0.y); + r0.y = (r0.y * cb3_3.tint_symbol_2[54u].w); + r0.y = exp2(r0.y); + r0.x = log2(r0.x); + r0.x = (r0.x * cb3_3.tint_symbol_2[53u].w); + r0.x = exp2(r0.x); + let v_34 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r1 = vec4(v_34.xyz, r1.w); + let v_35 = fma(r0.yyy, r1.xyz, cb3_3.tint_symbol_2[56u].xyz); + r1 = vec4(v_35.xyz, r1.w); + let v_36 = ((-(r1.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r2 = vec4(v_36.xyz, r2.w); + let v_37 = fma(r0.xxx, r2.xyz, r1.xyz); + r0 = vec4(v_37.xy, r0.z, v_37.z); + let v_38 = -(cb3_3.tint_symbol_2[57u].xyxz); + let v_39 = (r0.xyw + v_38.xyw); + r0 = vec4(v_39.xy, r0.z, v_39.z); + let v_40 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.x = (r1.w + v_40.x); + r1.x = max(r1.x, 0.0f); + let v_41 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.x * v_41.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_42 = fma(r1.yyy, r0.xyw, cb3_3.tint_symbol_2[57u].xyz); + r0 = vec4(v_42.xy, r0.z, v_42.z); + r1.y = (r1.x / r1.w); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].w); + r0.z = (r0.z * r1.y); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r0.zzzz).y))); + r0.z = (r0.z * cb3_3.tint_symbol_2[52u].z); + r1.z = (r0.z * -1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r0.z = (r1.z / r0.z); + let v_43 = bitcast(r1.y); + r0.z = select(1.0f, r0.z, (v_43 != 0u)); + r0.z = (r0.z * r1.x); + r0.z = min(r0.z, 1.0f); + r0.z = (r0.z * 1.44269502162933349609f); + r0.z = exp2(r0.z); + r0.z = min(r0.z, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = clamp(((r0.zzzz * cb3_3.tint_symbol_2[52u].yyyy)).z, 0.0f, 1.0f); + r1.x = ((-(v1.xxxx)).x + 1.0f); + r0.z = max(r0.z, r1.x); + let v_44 = (r0.zzz * r0.xyw); + r0 = vec4(v_44.xy, r0.z, v_44.z); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r1.y = (r1.x * cb3_3.tint_symbol_2[52u].w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].w, 1.0f); + r2.x = (r1.y * cb3_3.tint_symbol_2[55u].w); + r2.y = (r1.y * cb3_3.tint_symbol_2[56u].w); + r2.z = (r1.y * cb3_3.tint_symbol_2[57u].w); + let v_45 = fma(r0.xyw, r1.xxx, r2.xyz); + o9 = vec4(v_45.xyz, o9.w); + o9.w = (r0.z * r1.x); + r0.x = bitcast(select(0u, 4294967295u, (r3.z < 0.0f))); + r0.y = (0.10000000149011611938f / r3.w); + let v_46 = bitcast(r0.x); + let v_47 = r0.y; + r0.x = select(r3.z, v_47, (v_46 != 0u)); + r0.y = bitcast(select(0u, 4294967295u, (r3.w < r3.z))); + r0.z = (r3.w + -0.10000000149011611938f); + let v_48 = bitcast(r0.y); + let v_49 = r0.z; + r0.y = select(r3.z, v_49, (v_48 != 0u)); + r0.z = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_3[23u].w)))); + let v_50 = bitcast(r0.z); + let v_51 = r0.x; + r0.x = select(r0.y, v_51, (v_50 != 0u)); + r0.y = bitcast(select(0u, 4294967295u, (0.0f < r3.w))); + let v_52 = bitcast(r0.y); + let v_53 = r0.x; + o10.z = select(r3.z, v_53, (v_52 != 0u)); + let v_54 = r3; + o10 = vec4(v_54.xy, o10.z, v_54.w); + let v_55 = &(x0[0u]); + *(v_55) = vec4((*(v_55)).x, vec3()); + o11[0u] = x0[0u].x; + o11[1u] = x0[0u].y; + o11[2u] = x0[0u].z; + o11[3u] = x0[0u].w; + v = vec4(o11[0u], o11[1u], o11[2u], o11[3u]); +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, + @location(7u) + o7 : vec4, + @location(8u) + o8 : vec4, + @location(9u) + o9 : vec4, + @builtin(position) + o10 : vec4, + @builtin(clip_distances) + o11 : array, + @location(15u) + tint_symbol_4 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2) -> tint_symbol_5 { + main_inner(v0, v1, v2, v3); + return tint_symbol_5(o0, o1, o2, o3, o4, o5, o6, o7, o8, o9, o10, o11, v); +} diff --git a/b/8b0b5899ed/shaders/fa060b4e40794321.wgsl b/b/8b0b5899ed/shaders/fa060b4e40794321.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..42e1bf1c1d7132cf3de42c6be250ace1509cf01b --- /dev/null +++ b/b/8b0b5899ed/shaders/fa060b4e40794321.wgsl @@ -0,0 +1,158 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb17_struct { + tint_symbol_2 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_3 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : vec4; + +var o8 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v3 : vec2, v4 : vec3, v5 : vec4) { + let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = (r0.xyz + cb1_1.tint_symbol[3u].xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = r0; + o6 = vec4(v_6.xyz, o6.w); + r0.x = dot(r1.xyz, r1.xyz); + o3 = r1.xyz.xyzx; + r0.x = (r0.x * 0.00000399999998990097f); + r0.x = min(r0.x, 1.0f); + r0.y = ((-(r0.xxxx)).y + 1.0f); + let v_7 = -(cb2_2.tint_symbol_2[16u].zzzz); + let v_8 = clamp(((r0.xyxx + v_7)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_8.xy, r0.zw); + r0.z = (cb3_3.tint_symbol_3[49u].w + -1.0f); + let v_9 = fma(r0.xy, r0.zz, vec2(1.0f)); + r0 = vec4(v_9.xy, r0.zw); + let v_10 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2(), vec2(1.0f)); + o0 = vec4(v_10.xy, o0.zw); + o0 = vec4(o0.xy, v1.zw); + o1 = vec3(v3.xy, o1.xyz.z).xyzx; + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + r0 = (r0 + cb1_1.tint_symbol[11u]); + o1.z = r0.w; + r1.x = dot(v4, v4); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < 0.10000000149011611938f))); + let v_11 = select(v4, vec3(0.0f, 0.0f, 1.0f), (bitcast>(r1.xxx) != vec3())); + r1 = vec4(v_11.xyz, r1.w); + let v_12 = (r1.yyy * cb1_1.tint_symbol[1u].xyz); + r2 = vec4(v_12.xyz, r2.w); + let v_13 = fma(r1.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz); + r1 = vec4(v_13.xy, r1.z, v_13.z); + let v_14 = fma(r1.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyw); + r1 = vec4(v_14.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_15 = (r1.www * r1.xyz); + r1 = vec4(v_15.xyz, r1.w); + o2 = r1.xyz.xyzx; + let v_16 = (v5.yyy * cb1_1.tint_symbol[1u].xyz); + r2 = vec4(v_16.xyz, r2.w); + let v_17 = fma(v5.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz); + r2 = vec4(v_17.xyz, r2.w); + let v_18 = fma(v5.zzz, cb1_1.tint_symbol[2u].xyz, r2.xyz); + r2 = vec4(v_18.xyz, r2.w); + o4 = r2.xyz.xyzx; + let v_19 = (r1.yzx * r2.zxy); + r3 = vec4(v_19.xyz, r3.w); + let v_20 = -(r3.xyzx); + let v_21 = fma(r2.yzx, r1.zxy, v_20.xyz); + r1 = vec4(v_21.xyz, r1.w); + o5 = ((r1.xyz * v5.www)).xyzx; + o6.w = 1.0f; + o7 = r0; + x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]); + let v_22 = &(x0[0u]); + *(v_22) = vec4((*(v_22)).x, vec3()); + o8[0u] = x0[0u].x; + o8[1u] = x0[0u].y; + o8[2u] = x0[0u].z; + o8[3u] = x0[0u].w; + v = vec4(o8[0u], o8[1u], o8[2u], o8[3u]); +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, + @builtin(position) + o7 : vec4, + @builtin(clip_distances) + o8 : array, + @location(15u) + tint_symbol_4 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec3, @location(5u) v5 : vec4) -> tint_symbol_5 { + main_inner(v0, v1, v3, v4, v5); + return tint_symbol_5(o0, o1, o2, o3, o4, o5, o6, o7, o8, v); +} diff --git a/b/8b0b5899ed/shaders/fa08b2efa5ed01b4.wgsl b/b/8b0b5899ed/shaders/fa08b2efa5ed01b4.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..f4d4573db469c07c5d55c344a5ee940dc1b9df9f --- /dev/null +++ b/b/8b0b5899ed/shaders/fa08b2efa5ed01b4.wgsl @@ -0,0 +1,152 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_2 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb4_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : vec4; + +var o8 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v4 : vec2, v5 : vec2, v6 : vec3, v7 : vec4) { + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + o0 = (r0 + cb1_1.tint_symbol[11u]); + o1 = vec4(v3.xy, o1.zw); + o1 = vec4(o1.xy, v4.xy); + o2 = v2; + let v = (v6.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v.xyz, r0.w); + let v_1 = fma(v6.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v6.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_4 = dot(r0.xyz, v_3.xyz); + r0.w = clamp(vec4(v_4, v_4, v_4, v_4).w, 0.0f, 1.0f); + let v_5 = -(cb12_12.tint_symbol_3[3u].xxxx); + r0.w = (r0.w + v_5.w); + o3.w = (r0.w * 9.0f); + let v_6 = r0; + o3 = vec4(v_6.xyz, o3.w); + let v_7 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_7.xyz, r1.w); + let v_8 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_9.xyz, r1.w); + let v_10 = (r1.xyz + cb1_1.tint_symbol[3u].xyz); + r1 = vec4(v_10.xyz, r1.w); + let v_11 = -(cb1_1.tint_symbol[15u].xyzx); + let v_12 = (r1.xyz + v_11.xyz); + r2 = vec4(v_12.xyz, r2.w); + r0.w = dot(r2.xyz, r2.xyz); + r0.w = (r0.w * 0.00000399999998990097f); + r2.x = min(r0.w, 1.0f); + r2.y = ((-(r2.xxxx)).y + 1.0f); + let v_13 = -(cb2_2.tint_symbol_1[16u].zzzz); + let v_14 = clamp(((r2.xyxx + v_13)).xy, vec2(), vec2(1.0f)); + r2 = vec4(v_14.xy, r2.zw); + r0.w = (cb3_3.tint_symbol_2[49u].w + -1.0f); + let v_15 = fma(r2.xy, r0.ww, vec2(1.0f)); + r2 = vec4(v_15.xy, r2.zw); + let v_16 = clamp(((r2.xyxx * v1.xyxx)).xy, vec2(), vec2(1.0f)); + o4 = vec4(v_16.xy, o4.zw); + o4.z = v1.z; + o4.w = 0.0f; + let v_17 = (cb1_1.tint_symbol[12u].zxy * cb1_1.tint_symbol[13u].yzx); + r2 = vec4(v_17.xyz, r2.w); + let v_18 = -(r2.xyzx); + let v_19 = fma(cb1_1.tint_symbol[12u].yzx, cb1_1.tint_symbol[13u].zxy, v_18.xyz); + r2 = vec4(v_19.xyz, r2.w); + let v_20 = fma((-(r2.xyzx)).xyz, cb2_2.tint_symbol_1[4u].xxx, cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_20.xyz, r2.w); + let v_21 = ((-(r1.xyzx)).xyz + r2.xyz); + r2 = vec4(v_21.xyz, r2.w); + o7 = (((-(r1.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz)).xyzx; + r0.w = dot(r2.xyz, r2.xyz); + o5.w = sqrt(r0.w); + let v_22 = (v7.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_22.xyz, r1.w); + let v_23 = fma(v7.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_23.xyz, r1.w); + let v_24 = fma(v7.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_24.xyz, r1.w); + let v_25 = r1; + o5 = vec4(v_25.xyz, o5.w); + let v_26 = (r0.yzx * r1.zxy); + r2 = vec4(v_26.xyz, r2.w); + let v_27 = -(r2.xyzx); + let v_28 = fma(r1.yzx, r0.zxy, v_27.xyz); + r0 = vec4(v_28.xyz, r0.w); + o6 = ((r0.xyz * v7.www)).xyzx; + o8 = v5.xyxy; +} + +struct tint_symbol_4 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, + @location(7u) + o7 : vec4, + @location(8u) + o8 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec2, @location(5u) v5 : vec2, @location(6u) v6 : vec3, @location(7u) v7 : vec4) -> tint_symbol_4 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v7); + return tint_symbol_4(o0, o1, o2, o3, o4, o5, o6, o7, o8); +} diff --git a/b/8b0b5899ed/shaders/fa0ef2fe0f3c66a4.consts.json b/b/8b0b5899ed/shaders/fa0ef2fe0f3c66a4.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/fa0ef2fe0f3c66a4.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/fa0ef2fe0f3c66a4.wgsl b/b/8b0b5899ed/shaders/fa0ef2fe0f3c66a4.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..02a5ce726bdbba5c98506c671ed5ca4b34ed6bd6 --- /dev/null +++ b/b/8b0b5899ed/shaders/fa0ef2fe0f3c66a4.wgsl @@ -0,0 +1,234 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4, v4 : u32) { + let v_1 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = r0.xy; + let v_3 = max(v_2, vec2(-2147483648.0f)); + let v_4 = bitcast>(select(select(vec2(v_3), vec2(2147483647i), (v_3 >= vec2(2147483648.0f))), vec2(), !((v_2 == v_2)))); + r1 = vec4(v_4.xy, r1.zw); + r1 = vec4(r1.xy, vec2()); + r0.z = textureLoad(t3, bitcast>(r1.xy), bitcast(v4)).x; + r0.w = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.z = ((-(r0.zzzz)).z + r0.w); + r0.z = (cb11_11.tint_symbol_3[2u].w / r0.z); + let v_5 = (r0.zzz * v3.xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = (r0.xy * vec2(0.015625f)); + r0 = vec4(v_6.xy, r0.zw); + let v_7 = textureSample(t14, s14, r0.xyxx.xy).xyz; + r0 = vec4(v_7.xy, r0.z, v_7.z); + r0.w = (r0.w * cb12_12.tint_symbol_2[0u].w); + let v_8 = fma(r0.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_8.xy, r2.zw); + let v_9 = fma(r1.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r3 = vec4(v_9.xyz, r3.w); + let v_10 = &(x0[0u]); + let v_11 = r3; + *(v_10) = vec4(v_11.xyz, (*(v_10)).w); + let v_12 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r4 = vec4(v_12.xyz, r4.w); + let v_13 = &(x0[1u]); + let v_14 = r4; + *(v_13) = vec4(v_14.xyz, (*(v_13)).w); + let v_15 = fma(r1.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r5 = vec4(v_15.xyz, r5.w); + let v_16 = &(x0[2u]); + let v_17 = r5; + *(v_16) = vec4(v_17.xyz, (*(v_16)).w); + let v_18 = fma(r1.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz); + r1 = vec4(v_18.xyz, r1.w); + let v_19 = &(x0[3u]); + let v_20 = r1; + *(v_19) = vec4(v_20.xyz, (*(v_19)).w); + let v_21 = (cb6_6.tint_symbol_1[14u].zw * vec2(1.39999997615814208984f, 0.34999999403953552246f)); + r0 = vec4(v_21.xy, r0.zw); + r1.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f); + let v_22 = -(r0.wwww); + r0.w = fma(r1.z, 0.5f, v_22.w); + let v_23 = abs(r5.yyyy); + r1.z = max(v_23.z, abs(r5.xxxx).z); + r1.z = bitcast(select(0u, 4294967295u, (r1.z < r0.w))); + let v_24 = (bitcast(r1.z) != 0u); + let v_25 = bitcast(v.tint_symbol_4[0i].x); + r1.z = select(bitcast(v.tint_symbol_4[1i].x), v_25, v_24); + let v_26 = abs(r4.yyyy); + r1.w = max(v_26.w, abs(r4.xxxx).w); + r1.w = bitcast(select(0u, 4294967295u, (r1.w < r0.w))); + let v_27 = bitcast(r1.w); + r1.z = select(r1.z, bitcast(v.tint_symbol_4[2i].x), (v_27 != 0u)); + let v_28 = abs(r3.yyyy); + r1.w = max(v_28.w, abs(r3.xxxx).w); + r0.w = bitcast(select(0u, 4294967295u, (r1.w < r0.w))); + let v_29 = bitcast(r0.w); + r0.w = select(r1.z, 0.0f, (v_29 != 0u)); + let v_30 = x0[bitcast(r0.w)]; + r3 = vec4(v_30.xyz, r3.w); + r0.w = f32(bitcast(r0.w)); + r1.z = (r0.w + 0.5f); + r1.z = (r1.z * 0.25f); + r4 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.wwww))); + r4 = bitcast>((bitcast>(r4) & vec4(1065353216u))); + r0.w = dot(r4, cb6_6.tint_symbol_1[12u]); + r1.w = dot(r4, cb6_6.tint_symbol_1[13u]); + r4.x = (r3.x + 0.5f); + r4.y = fma(r3.y, 0.25f, r1.z); + r1.z = bitcast(select(0u, 4294967295u, !((r0.w == 0.0f)))); + r0.w = ((-(r0.wwww)).w + r3.z); + let v_31 = dpdx(r4.xyy); + r5 = vec4(v_31.xy, r5.z, v_31.z); + r5.z = dpdx(r0.w); + let v_32 = dpdy(r4.yxy); + r6 = vec4(v_32.xyz, r6.w); + r6.w = dpdy(r0.w); + let v_33 = (r5.yw * r6.yw); + r3 = vec4(v_33.xy, r3.zw); + let v_34 = -(r3.xyxx); + let v_35 = fma(r5.xz, r6.xz, v_34.xy); + r7 = vec4(v_35.xy, r7.zw); + r3.x = (1.0f / r7.x); + r3.y = (r5.z * r6.y); + let v_36 = -(r3.yyyy); + r7.z = fma(r5.x, r6.w, v_36.z); + let v_37 = (r3.xx * r7.yz); + r3 = vec4(v_37.xy, r3.zw); + let v_38 = max(r3.xy, vec2()); + r3 = vec4(v_38.xy, r3.zw); + let v_39 = min(r3.xy, vec2(0.5f)); + r3 = vec4(v_39.xy, r3.zw); + r0.w = fma((-(r1.wwww)).w, r3.x, r0.w); + r0.w = fma((-(r1.wwww)).w, r3.y, r0.w); + let v_40 = bitcast(r1.z); + let v_41 = r0.w; + r4.z = select(r3.z, v_41, (v_40 != 0u)); + let v_42 = (r2.xy * r0.xy); + r3 = vec4(v_42.xy, r3.zw); + r3.z = 0.0f; + let v_43 = (r3.xyz + r4.xyz); + r3 = vec4(v_43.xyz, r3.w); + let v_44 = (-(r2.yyyx)).zw; + r2 = vec4(r2.xy, v_44.xy); + r5 = (r0.xyxy * r2.zxyw); + let v_45 = (r5.xy * vec2(0.5f)); + r6 = vec4(v_45.xy, r6.zw); + r6.z = 0.0f; + let v_46 = (r4.xyz + r6.xyz); + r6 = vec4(v_46.xyz, r6.w); + let v_47 = ((-(r2.xyxx)).xy * r0.xy); + r0 = vec4(v_47.xy, r0.zw); + let v_48 = (r0.xy * vec2(0.75f)); + r2 = vec4(v_48.xy, r2.zw); + r2.z = 0.0f; + let v_49 = (r2.xyz + r4.xyz); + r0 = vec4(v_49.xy, r0.z, v_49.z); + let v_50 = (r5.zw * vec2(0.25f)); + r2 = vec4(v_50.xy, r2.zw); + r2.z = 0.0f; + let v_51 = (r2.xyz + r4.xyz); + r2 = vec4(v_51.xyz, r2.w); + let v_52 = r3.xyxx; + r3.x = textureSampleCompareLevel(t15, s15, v_52.xy, r3.z); + let v_53 = r6.xyxx; + r3.y = textureSampleCompareLevel(t15, s15, v_53.xy, r6.z); + let v_54 = r0.xyxx; + r3.z = textureSampleCompareLevel(t15, s15, v_54.xy, r0.w); + let v_55 = r2.xyxx; + r3.w = textureSampleCompareLevel(t15, s15, v_55.xy, r2.z); + r0.x = dot(r3, vec4(1.0f)); + r0.x = (r0.x * 0.25f); + r0.w = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.w) != 0u)) { + r0.w = textureSample(t2, s2, r4.xyxx.xy).w; + r0.y = ((-(r0.wwww)).y + 1.0f); + } else { + r0.y = 1.0f; + } + r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).z, 0.0f, 1.0f); + let v_56 = abs(r1.yyyy); + r0.w = max(v_56.w, abs(r1.xxxx).w); + r0.w = clamp(fma(r0.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + let v_57 = fma(r0.zz, r0.ww, r0.xy); + r0 = vec4(v_57.xy, r0.zw); + let v_58 = (r0.xy * r0.xy); + r0 = vec4(v_58.xy, r0.zw); + let v_59 = min(r0.xy, vec2(1.0f)); + let v_60 = r0; + r0 = vec4(v_60.x, v_59.xy, v_60.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r1.x = (r0.z * r0.y); + let v_61 = bitcast(r0.w); + let v_62 = r1.x; + r0.x = select(r0.y, v_62, (v_61 != 0u)); + o0 = r0.xzzz; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) @interpolate(perspective, sample) v3 : vec4, @builtin(sample_index) v4 : u32) -> @location(0u) vec4 { + main_inner(v1, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/fa215025723cd72c.wgsl b/b/8b0b5899ed/shaders/fa215025723cd72c.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..4984f4dc610657faa2b6745067411224bb887ff9 --- /dev/null +++ b/b/8b0b5899ed/shaders/fa215025723cd72c.wgsl @@ -0,0 +1,118 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_2 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec3, v4 : vec4) { + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + r0 = (r0 + cb1_1.tint_symbol[11u]); + o0 = (r0 + vec4(0.0f, 0.0f, 0.00000999999974737875f, 0.0f)); + let v = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v.xyz, r0.w); + let v_1 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = (r0.xyz + cb1_1.tint_symbol[3u].xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r0 = vec4(v_4.xyz, r0.w); + r0.x = dot(r0.xyz, r0.xyz); + r0.x = (r0.x * 0.00000399999998990097f); + r0.x = min(r0.x, 1.0f); + r0.y = ((-(r0.xxxx)).y + 1.0f); + let v_5 = -(cb2_2.tint_symbol_1[16u].zzzz); + let v_6 = clamp(((r0.xyxx + v_5)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_6.xy, r0.zw); + r0.z = (cb3_3.tint_symbol_2[49u].w + -1.0f); + let v_7 = fma(r0.xy, r0.zz, vec2(1.0f)); + r0 = vec4(v_7.xy, r0.zw); + let v_8 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2(), vec2(1.0f)); + o1 = vec4(v_8.xy, o1.zw); + o1 = vec4(o1.xy, v1.zw); + o2 = v2.xyxy; + r0.x = dot(v3, v3); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f))); + let v_9 = select(v3, vec3(0.0f, 0.0f, 1.0f), (bitcast>(r0.xxx) != vec3())); + r0 = vec4(v_9.xyz, r0.w); + let v_10 = (r0.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_10.xyz, r1.w); + let v_11 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r0 = vec4(v_11.xy, r0.z, v_11.z); + let v_12 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw); + r0 = vec4(v_12.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_13 = (r0.www * r0.xyz); + r0 = vec4(v_13.xyz, r0.w); + o3 = r0.xyz.xyzx; + let v_14 = (v4.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_14.xyz, r1.w); + let v_15 = fma(v4.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_15.xyz, r1.w); + let v_16 = fma(v4.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_16.xyz, r1.w); + o4 = r1.xyz.xyzx; + let v_17 = (r0.yzx * r1.zxy); + r2 = vec4(v_17.xyz, r2.w); + let v_18 = -(r2.xyzx); + let v_19 = fma(r1.yzx, r0.zxy, v_18.xyz); + r0 = vec4(v_19.xyz, r0.w); + o5 = ((r0.xyz * v4.www)).xyzx; +} + +struct tint_symbol_3 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec3, @location(4u) v4 : vec4) -> tint_symbol_3 { + main_inner(v0, v1, v2, v3, v4); + return tint_symbol_3(o0, o1, o2, o3, o4, o5); +} diff --git a/b/8b0b5899ed/shaders/fa23f860b63040a3.consts.json b/b/8b0b5899ed/shaders/fa23f860b63040a3.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/fa23f860b63040a3.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/fa3551dae23467e1.wgsl b/b/8b0b5899ed/shaders/fa3551dae23467e1.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..5061d68b9f80261a89d250d9ce7d3f6b38b3e385 --- /dev/null +++ b/b/8b0b5899ed/shaders/fa3551dae23467e1.wgsl @@ -0,0 +1,209 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb24_struct { + tint_symbol_1 : array, 24u>, +} + +@group(0u) @binding(5u) var cb5_5 : cb24_struct; + +struct cb6_struct { + tint_symbol_2 : array, 6u>, +} + +@group(0u) @binding(6u) var cb6_6 : cb6_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb17_struct { + tint_symbol_4 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_5 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +var v7 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : vec4; + +var o8 : vec4; + +var o9 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v5 : vec3, v6 : vec4, v_1 : i32) { + let v_2 = 0i; + v7.x = bitcast((v_1 - v_2)); + let v_3 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = (r0.xyz + cb1_1.tint_symbol[3u].xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_7.xyz, r1.w); + let v_8 = r0; + o6 = vec4(v_8.xyz, o6.w); + r0.x = dot(r1.xyz, r1.xyz); + o3 = r1.xyz.xyzx; + r0.x = (r0.x * 0.00000399999998990097f); + r0.x = min(r0.x, 1.0f); + r0.y = ((-(r0.xxxx)).y + 1.0f); + let v_9 = -(cb2_2.tint_symbol_4[16u].zzzz); + let v_10 = clamp(((r0.xyxx + v_9)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_10.xy, r0.zw); + r0.z = (cb3_3.tint_symbol_5[49u].w + -1.0f); + let v_11 = fma(r0.xy, r0.zz, vec2(1.0f)); + r0 = vec4(v_11.xy, r0.zw); + let v_12 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2(), vec2(1.0f)); + o0 = vec4(v_12.xy, o0.zw); + o0 = vec4(o0.xy, v1.zw); + o1 = v2.xyxy; + r0.x = dot(v5, v5); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f))); + let v_13 = select(v5, vec3(0.0f, 0.0f, 1.0f), (bitcast>(r0.xxx) != vec3())); + r0 = vec4(v_13.xyz, r0.w); + let v_14 = (r0.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_14.xyz, r1.w); + let v_15 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r0 = vec4(v_15.xy, r0.z, v_15.z); + let v_16 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw); + r0 = vec4(v_16.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_17 = (r0.www * r0.xyz); + r0 = vec4(v_17.xyz, r0.w); + o2 = r0.xyz.xyzx; + let v_18 = (v6.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_18.xyz, r1.w); + let v_19 = fma(v6.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_19.xyz, r1.w); + let v_20 = fma(v6.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_20.xyz, r1.w); + o4 = r1.xyz.xyzx; + let v_21 = (r0.yzx * r1.zxy); + r2 = vec4(v_21.xyz, r2.w); + let v_22 = -(r2.xyzx); + let v_23 = fma(r1.yzx, r0.zxy, v_22.xyz); + r0 = vec4(v_23.xyz, r0.w); + o5 = ((r0.xyz * v6.www)).xyzx; + o6.w = 1.0f; + r0.x = bitcast((bitcast(v7.x) >> 2u)); + r0.y = bitcast((bitcast(v7.x) & 3u)); + r0.z = bitcast(-(bitcast(r0.y))); + let v_24 = bitcast>(select(vec3(), vec3(4294967295u), (bitcast>(r0.yyy) < vec3(1u, 2u, 3u)))); + r1 = vec4(v_24.xyz, r1.w); + r0.y = bitcast((bitcast(r0.y) + -3i)); + let v_25 = bitcast(r1.y); + r2.z = select(r0.y, 0.0f, (v_25 != 0u)); + r2.y = bitcast((bitcast(r0.z) & bitcast(r1.y))); + r2.w = bitcast(select(0u, 4294967295u, (bitcast(r1.z) == 0i))); + r2.x = r1.x; + r0 = bitcast>((bitcast>(r2) & bitcast>(cb6_6.tint_symbol_2[bitcast((bitcast(r0.x) + 4i))]))); + let v_26 = bitcast>((bitcast>(r0.yw) | bitcast>(r0.xz))); + r0 = vec4(v_26.xy, r0.zw); + r0.x = bitcast((bitcast(r0.y) | bitcast(r0.x))); + r0.y = bitcast((bitcast(r0.x) << 2u)); + let v_27 = bitcast(r0.x); + o8 = vec4(v_27, v_27, v_27, v_27); + r1 = (cb6_6.tint_symbol_2[1u].yyyy * cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 1i))]); + r1 = fma(cb6_6.tint_symbol_2[1u].xxxx, cb5_5.tint_symbol_1[bitcast(r0.y)], r1); + r1 = fma(cb6_6.tint_symbol_2[1u].zzzz, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 2i))], r1); + r1 = fma(cb6_6.tint_symbol_2[1u].wwww, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 3i))], r1); + r1 = (r1 * v0.yyyy); + r2 = (cb6_6.tint_symbol_2[0u].yyyy * cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 1i))]); + r2 = fma(cb6_6.tint_symbol_2[0u].xxxx, cb5_5.tint_symbol_1[bitcast(r0.y)], r2); + r2 = fma(cb6_6.tint_symbol_2[0u].zzzz, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 2i))], r2); + r2 = fma(cb6_6.tint_symbol_2[0u].wwww, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 3i))], r2); + r1 = fma(v0.xxxx, r2, r1); + r2 = (cb6_6.tint_symbol_2[2u].yyyy * cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 1i))]); + r2 = fma(cb6_6.tint_symbol_2[2u].xxxx, cb5_5.tint_symbol_1[bitcast(r0.y)], r2); + r2 = fma(cb6_6.tint_symbol_2[2u].zzzz, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 2i))], r2); + r2 = fma(cb6_6.tint_symbol_2[2u].wwww, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 3i))], r2); + r1 = fma(v0.zzzz, r2, r1); + r2 = (cb6_6.tint_symbol_2[3u].yyyy * cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 1i))]); + r2 = fma(cb6_6.tint_symbol_2[3u].xxxx, cb5_5.tint_symbol_1[bitcast(r0.y)], r2); + r2 = fma(cb6_6.tint_symbol_2[3u].zzzz, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 2i))], r2); + r0 = fma(cb6_6.tint_symbol_2[3u].wwww, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 3i))], r2); + r0 = (r0 + r1); + o7 = r0; + x0[0u].x = dot(r0, cb0_0.tint_symbol_3[0u]); + let v_28 = &(x0[0u]); + *(v_28) = vec4((*(v_28)).x, vec3()); + o9[0u] = x0[0u].x; + o9[1u] = x0[0u].y; + o9[2u] = x0[0u].z; + o9[3u] = x0[0u].w; + v = vec4(o9[0u], o9[1u], o9[2u], o9[3u]); +} + +struct tint_symbol_7 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, + @builtin(position) + o7 : vec4, + @location(9u) @interpolate(flat) + o8 : vec4, + @builtin(clip_distances) + o9 : array, + @location(15u) + tint_symbol_6 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(5u) v5 : vec3, @location(6u) v6 : vec4, @builtin(instance_index) v_29 : u32) -> tint_symbol_7 { + main_inner(v0, v1, v2, v5, v6, i32(v_29)); + return tint_symbol_7(o0, o1, o2, o3, o4, o5, o6, o7, o8, o9, v); +} diff --git a/b/8b0b5899ed/shaders/fa386a69f7034020.consts.json b/b/8b0b5899ed/shaders/fa386a69f7034020.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/fa386a69f7034020.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/fa386a69f7034020.wgsl b/b/8b0b5899ed/shaders/fa386a69f7034020.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..5f04599164d7b5dee3547d8c3f6a100fd30f448b --- /dev/null +++ b/b/8b0b5899ed/shaders/fa386a69f7034020.wgsl @@ -0,0 +1,965 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb17_struct { + tint_symbol_4 : array, 17u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb17_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4) { + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v0.xyxx.xy); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + r0.w = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r0.w))); + v_1((bitcast(r0.w) != 0u)); + r1 = textureSample(t4, s4, v0.xyxx.xy); + let v_2 = (r1.yx * r1.yx); + r1 = vec4(v_2.xy, r1.zw); + r0.w = fma((-(r1.zzzz)).w, 16.0f, 14.0f); + r0.w = bitcast(select(0u, 4294967295u, (1.0f >= abs(r0.wwww).w))); + o0.w = bitcast((bitcast(r0.w) & 1065353216u)); + let v_3 = (r1.yx * cb10_10.tint_symbol_5[0u].wz); + r2 = vec4(v_3.xy, r2.zw); + r3 = textureSample(t5, s5, v0.xyxx.xy); + r0.w = dot(cb13_13.tint_symbol_4[10u], r3); + r3 = textureSample(t6, s6, v0.xyxx.xy); + r1.w = dot(cb13_13.tint_symbol_4[11u], r3); + r0.w = (r0.w + r1.w); + r3 = textureSample(t7, s7, v0.xyxx.xy); + r1.w = dot(cb13_13.tint_symbol_4[12u], r3); + r0.w = (r0.w + r1.w); + r3 = textureSample(t8, s8, v0.xyxx.xy); + r1.w = dot(cb13_13.tint_symbol_4[13u], r3); + r3 = textureSample(t9, s9, v0.xyxx.xy); + r2.z = dot(cb13_13.tint_symbol_4[14u], r3); + r1.w = (r1.w + r2.z); + r3 = textureSample(t10, s10, v0.xyxx.xy); + r2.z = dot(cb13_13.tint_symbol_4[15u], r3); + r1.w = (r1.w + r2.z); + r3 = textureSample(t3, s3, v0.xyxx.xy); + r4 = textureSample(t11, s11, v0.xyxx.xy); + let v_4 = ((-(r3.xxxy)).zw + r4.xy); + r2 = vec4(r2.xy, v_4.xy); + let v_5 = fma(r0.ww, r2.zw, r3.xy); + r2 = vec4(r2.xy, v_5.xy); + r3 = textureSample(t12, s12, v0.xyxx.xy); + let v_6 = ((-(r2.zwzz)).xy + r3.xy); + r3 = vec4(v_6.xy, r3.zw); + let v_7 = fma(r1.ww, r3.xy, r2.zw); + r2 = vec4(r2.xy, v_7.xy); + let v_8 = fma(r2.zw, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(r2.xy, v_8.xy); + r0.w = dot(r2.zw, r2.zw); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = sqrt(abs(r0.wwww).w); + r1.w = max(cb10_10.tint_symbol_5[0u].x, 0.00100000004749745131f); + let v_9 = (r1.ww * r2.zw); + r2 = vec4(r2.xy, v_9.xy); + let v_10 = (r2.www * v5.xyz); + r3 = vec4(v_10.xyz, r3.w); + let v_11 = fma(r2.zzz, v4.xyz, r3.xyz); + r3 = vec4(v_11.xyz, r3.w); + let v_12 = fma(r0.www, v1.xyz, r3.xyz); + r3 = vec4(v_12.xyz, r3.w); + r0.w = dot(r3.xyz, r3.xyz); + r0.w = inverseSqrt(r0.w); + let v_13 = (r0.www * r3.xyz); + r3 = vec4(v_13.xy, r3.z, v_13.z); + let v_14 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(r2.xy, v_14.xy); + r1.w = fma(r3.w, 0.5f, 0.5f); + r4.x = fma(r1.w, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x); + r4.y = (r1.w + 0.30000001192092895508f); + let v_15 = (r2.zw * r4.xy); + r2 = vec4(r2.xy, v_15.xy); + r1.w = (v6.z * cb13_13.tint_symbol_4[16u].x); + r1.w = bitcast(select(0u, 4294967295u, !((r1.w == 0.0f)))); + if ((bitcast(r1.w) != 0u)) { + r1.z = bitcast(select(0u, 4294967295u, (r1.z >= 0.8125f))); + let v_16 = fract(v6.yx); + let v_17 = r4; + r4 = vec4(v_16.x, v_17.y, v_16.y, v_17.w); + r4.w = fma(r4.x, v0.w, v1.w); + r1.w = fract(cb13_13.tint_symbol_4[16u].z); + r4.y = ((-(r4.zzzz)).y + 1.0f); + r5.x = bitcast(select(0u, 4294967295u, (cb13_13.tint_symbol_4[16u].z >= 1.0f))); + let v_18 = bitcast>(r5.xx); + let v_19 = r4.wy; + let v_20 = select(r4.zw, v_19, (v_18 != vec2())); + r5 = vec4(v_20.xy, r5.zw); + r5 = textureSampleLevel(t14, s14, r5.xyxx.xy, 0.0f); + r4.w = bitcast(select(0u, 4294967295u, (0.60000002384185791016f < r1.w))); + if ((bitcast(r4.w) != 0u)) { + let v_21 = abs(v6.zzzz); + let v_22 = abs(v6.wwww); + r4.x = fma(r4.x, v_21.x, v_22.x); + r1.w = bitcast(select(0u, 4294967295u, (0.10000000149011611938f < r1.w))); + let v_23 = bitcast>(r1.ww); + let v_24 = r4.xy; + let v_25 = select(r4.zx, v_24, (v_23 != vec2())); + r4 = vec4(v_25.xy, r4.zw); + r4 = textureSampleLevel(t14, s14, r4.xyxx.xy, 0.0f); + } else { + r4 = vec4(vec3(0.0f, 0.0f, 1.0f), r4.w); + } + r1.w = bitcast(select(0u, 4294967295u, (r5.w >= 0.50196081399917602539f))); + r4.w = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r5.w))); + let v_26 = bitcast(r1.z); + let v_27 = r1.w; + r1.w = select(r4.w, v_27, (v_26 != 0u)); + r4.w = bitcast(select(0u, 4294967295u, (0.0f < cb13_13.tint_symbol_4[16u].x))); + r1.w = bitcast((bitcast(r1.w) & bitcast(r4.w))); + let v_28 = bitcast>(r1.wwww); + r5 = select(vec4(0.0f, 0.0f, 0.0f, 0.5f), r5, (v_28 != vec4())); + r1.w = fma(r5.w, 2.0f, -1.0f); + r1.w = ((-(abs(r1.wwww))).w + 1.0f); + r4.w = ((-(r4.zzzz)).w + 1.0f); + r4.w = (r4.w * r4.w); + r4.w = (r4.x * r4.w); + r1.x = fma((-(r1.xxxx)).x, cb10_10.tint_symbol_5[0u].z, cb13_13.tint_symbol_4[6u].w); + r2.y = fma(r4.w, r1.x, r2.y); + r1.x = fma((-(r1.yyyy)).x, cb10_10.tint_symbol_5[0u].w, cb13_13.tint_symbol_4[7u].w); + r2.x = fma(r4.w, r1.x, r2.x); + let v_29 = fma(r0.xyz, r1.www, r5.xyz); + r1 = vec4(v_29.xy, r1.z, v_29.z); + let v_30 = bitcast(r1.z); + r1.z = select(r4.y, 0.0f, (v_30 != 0u)); + let v_31 = -(r1.xywx); + let v_32 = fma(r1.xyw, cb13_13.tint_symbol_4[7u].xyz, v_31.xyz); + r5 = vec4(v_32.xyz, r5.w); + let v_33 = fma(r1.zzz, r5.xyz, r1.xyw); + r1 = vec4(v_33.xyz, r1.w); + let v_34 = (r4.xxx * cb13_13.tint_symbol_4[6u].xyz); + r4 = vec4(v_34.xy, r4.z, v_34.z); + let v_35 = fma(r1.xyz, r4.zzz, r4.xyw); + r0 = vec4(v_35.xyz, r0.w); + } + let v_36 = (r0.xyz * r0.xyz); + r0 = vec4(v_36.xyz, r0.w); + let v_37 = -(v2.xyzx); + let v_38 = (v_37.xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_38.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_39 = (r1.www * r1.xyz); + r4 = vec4(v_39.xyz, r4.w); + let v_40 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_41 = fma(r1.xyz, r1.www, v_40.xyz); + r5 = vec4(v_41.xyz, r5.w); + r4.w = dot(r5.xyz, r5.xyz); + r4.w = inverseSqrt(r4.w); + let v_42 = (r4.www * r5.xyz); + r5 = vec4(v_42.xyz, r5.w); + r2.x = clamp(r2.xxxx.x, 0.0f, 1.0f); + let v_43 = (r2.zw * r2.zw); + r2 = vec4(r2.xy, v_43.xy); + r4.w = (r2.y + -500.0f); + r4.w = max(r4.w, 0.0f); + let v_44 = -(r4.wwww); + r2.y = (r2.y + v_44.y); + r4.w = (r4.w * 558.0f); + r2.y = fma(r2.y, 3.0f, r4.w); + r4.w = dot(r1.xyz, cb1_1.tint_symbol[14u].xyz); + let v_45 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_45.xyz, r6.w); + let v_46 = (r6.yyy * cb6_6.tint_symbol_6[1u].xyz); + r7 = vec4(v_46.xyz, r7.w); + let v_47 = fma(r6.xxx, cb6_6.tint_symbol_6[0u].xyz, r7.xyz); + r7 = vec4(v_47.xyz, r7.w); + let v_48 = fma(r6.zzz, cb6_6.tint_symbol_6[2u].xyz, r7.xyz); + r7 = vec4(v_48.xyz, r7.w); + let v_49 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r8 = vec4(v_49.xyz, r8.w); + let v_50 = &(x0[0u]); + let v_51 = r8; + *(v_50) = vec4(v_51.xyz, (*(v_50)).w); + let v_52 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r9 = vec4(v_52.xyz, r9.w); + let v_53 = &(x0[1u]); + let v_54 = r9; + *(v_53) = vec4(v_54.xyz, (*(v_53)).w); + let v_55 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r10 = vec4(v_55.xyz, r10.w); + let v_56 = &(x0[2u]); + let v_57 = r10; + *(v_56) = vec4(v_57.xyz, (*(v_56)).w); + let v_58 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r7 = vec4(v_58.xyz, r7.w); + let v_59 = &(x0[3u]); + let v_60 = r7; + *(v_59) = vec4(v_60.xyz, (*(v_59)).w); + let v_61 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_62 = r11; + r11 = vec4(v_62.x, v_61.x, v_62.z, v_61.y); + r5.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r5.w = (r5.w * 0.5f); + let v_63 = abs(r10.yyyy); + r6.w = max(v_63.w, abs(r10.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r6.w < r5.w))); + let v_64 = (bitcast(r6.w) != 0u); + let v_65 = bitcast(v.tint_symbol_7[0i].x); + r6.w = select(bitcast(v.tint_symbol_7[1i].x), v_65, v_64); + let v_66 = abs(r9.yyyy); + r7.z = max(v_66.z, abs(r9.xxxx).z); + r7.z = bitcast(select(0u, 4294967295u, (r7.z < r5.w))); + let v_67 = bitcast(r7.z); + r6.w = select(r6.w, bitcast(v.tint_symbol_7[2i].x), (v_67 != 0u)); + let v_68 = abs(r8.yyyy); + r7.z = max(v_68.z, abs(r8.xxxx).z); + r5.w = bitcast(select(0u, 4294967295u, (r7.z < r5.w))); + let v_69 = bitcast(r5.w); + r5.w = select(r6.w, 0.0f, (v_69 != 0u)); + let v_70 = x0[bitcast(r5.w)]; + r8 = vec4(v_70.xyz, r8.w); + r5.w = f32(bitcast(r5.w)); + r6.w = (r5.w + 0.5f); + r6.w = (r6.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r5.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r5.w = dot(r9, cb6_6.tint_symbol_6[12u]); + r7.z = dot(r9, cb6_6.tint_symbol_6[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r6.w); + r6.w = bitcast(select(0u, 4294967295u, !((r5.w == 0.0f)))); + r5.w = ((-(r5.wwww)).w + r8.z); + let v_71 = dpdx(r9.xyy); + r10 = vec4(v_71.xy, r10.z, v_71.z); + r10.z = dpdx(r5.w); + let v_72 = dpdy(r9.yxy); + r12 = vec4(v_72.xyz, r12.w); + r12.w = dpdy(r5.w); + let v_73 = (r10.yw * r12.yw); + r8 = vec4(v_73.xy, r8.zw); + let v_74 = -(r8.xyxx); + let v_75 = fma(r10.xz, r12.xz, v_74.xy); + r13 = vec4(v_75.xy, r13.zw); + r7.w = (1.0f / r13.x); + r8.x = (r10.z * r12.y); + let v_76 = -(r8.xxxx); + r13.z = fma(r10.x, r12.w, v_76.z); + let v_77 = (r7.ww * r13.yz); + r8 = vec4(v_77.xy, r8.zw); + let v_78 = max(r8.xy, vec2()); + r8 = vec4(v_78.xy, r8.zw); + let v_79 = min(r8.xy, vec2(0.5f)); + r8 = vec4(v_79.xy, r8.zw); + r5.w = fma((-(r7.zzzz)).w, r8.x, r5.w); + r5.w = fma((-(r7.zzzz)).w, r8.y, r5.w); + let v_80 = bitcast(r6.w); + let v_81 = r5.w; + r11.z = select(r8.z, v_81, (v_80 != 0u)); + r9.z = 0.0f; + let v_82 = (r9.xyz + r11.ywz); + r8 = vec4(v_82.xyz, r8.w); + let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_83.xy, r11.zw); + let v_84 = (r9.xyz + r11.xyz); + r10 = vec4(v_84.xyz, r10.w); + let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_85.xy, r11.zw); + let v_86 = (r9.xyz + r11.xyz); + r12 = vec4(v_86.xyz, r12.w); + let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_87.xy, r11.zw); + let v_88 = (r9.xyz + r11.xyz); + r13 = vec4(v_88.xyz, r13.w); + let v_89 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_89.xy, r11.zw); + let v_90 = (r9.xyz + r11.xyz); + r14 = vec4(v_90.xyz, r14.w); + let v_91 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_91.xy, r11.zw); + let v_92 = (r9.xyz + r11.xyz); + r15 = vec4(v_92.xyz, r15.w); + let v_93 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_93.xy, r11.zw); + let v_94 = (r9.xyz + r11.xyz); + r16 = vec4(v_94.xyz, r16.w); + let v_95 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_95.xy, r11.zw); + let v_96 = (r9.xyz + r11.xyz); + r17 = vec4(v_96.xyz, r17.w); + let v_97 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_97.xy, r11.zw); + let v_98 = (r9.xyz + r11.xyz); + r18 = vec4(v_98.xyz, r18.w); + let v_99 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_99.xy, r11.zw); + let v_100 = (r9.xyz + r11.xyz); + r19 = vec4(v_100.xyz, r19.w); + let v_101 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_101.xy, r11.zw); + let v_102 = (r9.xyz + r11.xyz); + r20 = vec4(v_102.xyz, r20.w); + let v_103 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_103.xy, r11.zw); + let v_104 = (r9.xyz + r11.xyz); + r21 = vec4(v_104.xyz, r21.w); + let v_105 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_105.xy, r11.zw); + let v_106 = (r9.xyz + r11.xyz); + r22 = vec4(v_106.xyz, r22.w); + let v_107 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_107.xy, r11.zw); + let v_108 = (r9.xyz + r11.xyz); + r23 = vec4(v_108.xyz, r23.w); + let v_109 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_109.xy, r11.zw); + let v_110 = (r9.xyz + r11.xyz); + r24 = vec4(v_110.xyz, r24.w); + let v_111 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_111.xy, r11.zw); + let v_112 = (r9.xyz + r11.xyz); + r9 = vec4(v_112.xyz, r9.w); + let v_113 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_113.xy, r8.z); + let v_114 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_114.xy, r10.z); + let v_115 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_115.xy, r12.z); + let v_116 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_116.xy, r13.z); + let v_117 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_117.xy, r14.z); + let v_118 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_118.xy, r15.z); + let v_119 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_119.xy, r16.z); + let v_120 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_120.xy, r17.z); + let v_121 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_121.xy, r18.z); + let v_122 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_122.xy, r19.z); + let v_123 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_123.xy, r20.z); + let v_124 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_124.xy, r21.z); + let v_125 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_125.xy, r22.z); + let v_126 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_126.xy, r23.z); + let v_127 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_127.xy, r24.z); + let v_128 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_128.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r5.w = dot(r8, vec4(1.0f)); + r4.w = clamp(fma(r4.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f); + let v_129 = abs(r7.yyyy); + r6.w = max(v_129.w, abs(r7.xxxx).w); + r6.w = clamp(fma(r6.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r4.w = ((-(r4.wwww)).w + 1.0f); + r4.w = (r6.w * r4.w); + r4.w = fma(r5.w, 0.0625f, r4.w); + r4.w = (r4.w * r4.w); + r4.w = min(r4.w, 1.0f); + r5.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r5.w = sqrt(r5.w); + r5.w = (r5.w * cb6_6.tint_symbol_6[3u].z); + let v_130 = -(r4.wwww); + r4.w = fma(r5.w, v_130.w, r4.w); + let v_131 = dot(r3.xyw, v_40.xyz); + r5.w = clamp(vec4(v_131, v_131, v_131, v_131).w, 0.0f, 1.0f); + let v_132 = dot(r4.xyz, r3.xyw); + r7.x = clamp(vec4(v_132, v_132, v_132, v_132).x, 0.0f, 1.0f); + let v_133 = dot(r5.xyz, v_40.xyz); + r7.y = clamp(vec4(v_133, v_133, v_133, v_133).y, 0.0f, 1.0f); + let v_134 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_134.xy, r7.zw); + let v_135 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_135.xy); + let v_136 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_136.xy); + let v_137 = (r7.xy * r7.zw); + r7 = vec4(v_137.xy, r7.zw); + r6.w = ((-(cb10_10.tint_symbol_5[0u].yyyy)).w + 1.0f); + let v_138 = fma(cb10_10.tint_symbol_5[0u].yy, r7.xy, r6.ww); + r7 = vec4(v_138.xy, r7.zw); + let v_139 = (r2.yy + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(r7.xy, v_139.xy); + r2.y = (r7.z * 0.125f); + r7.x = fma((-(r2.xxxx)).x, r7.x, 1.0f); + r5.x = dot(r3.xyw, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r7.w); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r5.x = (r2.y * r5.x); + r5.x = (r2.x * r5.x); + r5.x = (r5.w * r5.x); + r5.y = (r5.w * r7.x); + let v_140 = fma(r0.xyz, r5.yyy, r5.xxx); + r5 = vec4(v_140.xyz, r5.w); + let v_141 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_141.xyz, r5.w); + r5.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r5.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_142 = (v_37.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_142.xyz, r8.w); + let v_143 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_143.xyz, r9.w); + r7.z = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[19u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[19u].w); + let v_144 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.zzz, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_144.xyz, r9.w); + let v_145 = (r9.xyz + v_37.xyz); + r9 = vec4(v_145.xyz, r9.w); + let v_146 = bitcast>(r7.yyy); + let v_147 = r8.xyz; + let v_148 = select(r9.xyz, v_147, (v_146 != vec3())); + r8 = vec4(v_148.xyz, r8.w); + r7.y = dot(r8.xyz, r8.xyz); + let v_149 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_149.xyz, r8.w); + r7.z = dot(r8.xyz, r8.xyz); + r7.z = inverseSqrt(r7.z); + let v_150 = (r7.zzz * r8.xyz); + r8 = vec4(v_150.xyz, r8.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[11u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[11u].w); + r7.y = (r7.y / r7.z); + let v_151 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.z = dot(r8.xyz, v_151.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).z, 0.0f, 1.0f); + let v_152 = dot(r8.xyz, r3.xyw); + r8.w = clamp(vec4(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_153 = (r8.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_153.xyz, r9.w); + let v_154 = (r0.xyz * r9.xyz); + r9 = vec4(v_154.xyz, r9.w); + let v_155 = fma(r1.xyz, r1.www, r8.xyz); + r8 = vec4(v_155.xyz, r8.w); + r8.w = dot(r8.xyz, r8.xyz); + r8.w = inverseSqrt(r8.w); + let v_156 = (r8.www * r8.xyz); + r8 = vec4(v_156.xyz, r8.w); + let v_157 = dot(r8.xyz, r4.xyz); + r8.w = clamp(vec4(v_157, v_157, v_157, v_157).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb10_10.tint_symbol_5[0u].y, r8.w, r6.w); + let v_158 = dot(r8.xyz, r3.xyw); + r8.x = clamp(vec4(v_158, v_158, v_158, v_158).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r7.w * r8.x); + r8.x = exp2(r8.x); + r8.x = (r8.x * r8.w); + r7.z = (r7.z * r8.x); + r7.y = (r7.y * r7.z); + r7.y = (r2.y * r7.y); + let v_159 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_159.xyz, r8.w); + } + r7.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.y) != 0u)) { + r7.z = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.y = bitcast((bitcast(r5.w) | bitcast(r7.y))); + let v_160 = bitcast(r7.z); + let v_161 = r7.y; + r5.w = select(r5.w, v_161, (v_160 != 0u)); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_162 = (v_37.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_162.xyz, r10.w); + let v_163 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_163.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[20u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[20u].w); + let v_164 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.zzz, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_164.xyz, r11.w); + let v_165 = (r11.xyz + v_37.xyz); + r11 = vec4(v_165.xyz, r11.w); + let v_166 = bitcast>(r7.yyy); + let v_167 = r10.xyz; + let v_168 = select(r11.xyz, v_167, (v_166 != vec3())); + r10 = vec4(v_168.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_169 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_169.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_170 = (r7.zzz * r10.xyz); + r10 = vec4(v_170.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[12u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[12u].w); + r7.y = (r7.y / r7.z); + let v_171 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.z = dot(r10.xyz, v_171.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).z, 0.0f, 1.0f); + let v_172 = dot(r10.xyz, r3.xyw); + r8.w = clamp(vec4(v_172, v_172, v_172, v_172).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_173 = (r8.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_173.xyz, r11.w); + let v_174 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_174.xyz, r9.w); + let v_175 = fma(r1.xyz, r1.www, r10.xyz); + r10 = vec4(v_175.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_176 = (r8.www * r10.xyz); + r10 = vec4(v_176.xyz, r10.w); + let v_177 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_177, v_177, v_177, v_177).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb10_10.tint_symbol_5[0u].y, r8.w, r6.w); + let v_178 = dot(r10.xyz, r3.xyw); + r9.w = clamp(vec4(v_178, v_178, v_178, v_178).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r2.y * r7.y); + let v_179 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_179.xyz, r8.w); + } + } else { + r5.w = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_180 = (v_37.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_180.xyz, r10.w); + let v_181 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_181.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[21u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[21u].w); + let v_182 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.zzz, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_182.xyz, r11.w); + let v_183 = (r11.xyz + v_37.xyz); + r11 = vec4(v_183.xyz, r11.w); + let v_184 = bitcast>(r7.yyy); + let v_185 = r10.xyz; + let v_186 = select(r11.xyz, v_185, (v_184 != vec3())); + r10 = vec4(v_186.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_187 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_187.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_188 = (r7.zzz * r10.xyz); + r10 = vec4(v_188.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[13u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[13u].w); + r7.y = (r7.y / r7.z); + let v_189 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.z = dot(r10.xyz, v_189.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).z, 0.0f, 1.0f); + let v_190 = dot(r10.xyz, r3.xyw); + r8.w = clamp(vec4(v_190, v_190, v_190, v_190).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_191 = (r8.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_191.xyz, r11.w); + let v_192 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_192.xyz, r9.w); + let v_193 = fma(r1.xyz, r1.www, r10.xyz); + r10 = vec4(v_193.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_194 = (r8.www * r10.xyz); + r10 = vec4(v_194.xyz, r10.w); + let v_195 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_195, v_195, v_195, v_195).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb10_10.tint_symbol_5[0u].y, r8.w, r6.w); + let v_196 = dot(r10.xyz, r3.xyw); + r9.w = clamp(vec4(v_196, v_196, v_196, v_196).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r2.y * r7.y); + let v_197 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_197.xyz, r8.w); + } + } + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_198 = (v_37.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_198.xyz, r10.w); + let v_199 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_199.xyz, r11.w); + r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[22u].wwww)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[22u].w); + let v_200 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.yyy, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_200.xyz, r11.w); + let v_201 = (r11.xyz + v_37.xyz); + r11 = vec4(v_201.xyz, r11.w); + let v_202 = bitcast>(r5.www); + let v_203 = r10.xyz; + let v_204 = select(r11.xyz, v_203, (v_202 != vec3())); + r10 = vec4(v_204.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + let v_205 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_205.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + r7.y = inverseSqrt(r7.y); + let v_206 = (r7.yyy * r10.xyz); + r10 = vec4(v_206.xyz, r10.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.y = ((-(cb3_3.tint_symbol_2[14u].wwww)).y + 1.0f); + r7.y = fma(r7.y, r5.w, cb3_3.tint_symbol_2[14u].w); + r5.w = (r5.w / r7.y); + let v_207 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.y = dot(r10.xyz, v_207.xyz); + r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).y, 0.0f, 1.0f); + let v_208 = dot(r10.xyz, r3.xyw); + r7.z = clamp(vec4(v_208, v_208, v_208, v_208).z, 0.0f, 1.0f); + r7.y = (r7.y * r7.z); + r7.z = (r5.w * r7.y); + let v_209 = (r7.zzz * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_209.xyz, r11.w); + let v_210 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_210.xyz, r9.w); + let v_211 = fma(r1.xyz, r1.www, r10.xyz); + r1 = vec4(v_211.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_212 = (r1.www * r1.xyz); + r1 = vec4(v_212.xyz, r1.w); + let v_213 = dot(r1.xyz, r4.xyz); + r1.w = clamp(vec4(v_213, v_213, v_213, v_213).w, 0.0f, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r4.x = (r1.w * r1.w); + r4.x = (r4.x * r4.x); + r1.w = (r1.w * r4.x); + r1.w = fma(cb10_10.tint_symbol_5[0u].y, r1.w, r6.w); + let v_214 = dot(r1.xyz, r3.xyw); + r1.x = clamp(vec4(v_214, v_214, v_214, v_214).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * r7.w); + r1.x = exp2(r1.x); + r1.x = (r1.x * r1.w); + r1.x = (r7.y * r1.x); + r1.x = (r5.w * r1.x); + r1.x = (r2.y * r1.x); + let v_215 = fma(r1.xxx, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_215.xyz, r8.w); + } + } + r1.x = (r7.x * r7.x); + r1.y = (r2.x * r2.x); + let v_216 = (r8.xyz * r1.yyy); + r1 = vec4(r1.x, v_216.xyz); + let v_217 = fma(r1.xxx, r9.xyz, r1.yzw); + r1 = vec4(v_217.xyz, r1.w); + let v_218 = fma(r5.xyz, r4.www, r1.xyz); + r1 = vec4(v_218.xyz, r1.w); + r0.w = fma(r3.z, r0.w, cb3_3.tint_symbol_2[43u].w); + r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w); + r0.w = max(r0.w, 0.0f); + let v_219 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_219.xyz, r4.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_220 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_220.xyz, r5.w); + let v_221 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_221.xyz, r5.w); + let v_222 = fma(r4.xyz, r1.www, r5.xyz); + r4 = vec4(v_222.xyz, r4.w); + let v_223 = (r2.www * r4.xyz); + r2 = vec4(v_223.xy, r2.z, v_223.z); + let v_224 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_224.xyz, r4.w); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_225 = dot(r5.xyz, r3.xyw); + r0.w = clamp(vec4(v_225, v_225, v_225, v_225).w, 0.0f, 1.0f); + let v_226 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r4.xyz); + r3 = vec4(v_226.xyz, r3.w); + let v_227 = fma(r3.xyz, r2.zzz, r2.xyw); + r2 = vec4(v_227.xyz, r2.w); + let v_228 = (r7.xxx * r2.xyz); + r2 = vec4(v_228.xyz, r2.w); + let v_229 = fma(r2.xyz, r0.xyz, r1.xyz); + r0 = vec4(v_229.xyz, r0.w); + r0.w = dot(r6.xyz, r6.xyz); + r1.x = sqrt(r0.w); + let v_230 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_230.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r6.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_231 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_231 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_232 = (r0.www * r6.xyz); + r2 = vec4(v_232.xyz, r2.w); + let v_233 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_233, v_233, v_233, v_233).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_234 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_234, v_234, v_234, v_234).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_235 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_235.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_236 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_236.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_237 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_237.xyz, r2.w); + let v_238 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_238.xyz, r2.w); + let v_239 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_239.xyz, r3.w); + let v_240 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_240.xyz, r2.w); + let v_241 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_242 = (r2.xyz + v_241.xyz); + r2 = vec4(v_242.xyz, r2.w); + let v_243 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_243.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_244 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_244.xy, r1.z, v_244.z); + let v_245 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_245.xy, r1.z, v_245.z); + let v_246 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_246.xyz, r0.w); + let v_247 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx); + r0 = vec4(v_247.xyz, r0.w); + let v_248 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_248.xyz, o0.w); +} + +fn v_1(v_249 : bool) { + if (v_249) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v6); + return o0; +} diff --git a/b/8b0b5899ed/shaders/fa3be641c0553c06.wgsl b/b/8b0b5899ed/shaders/fa3be641c0553c06.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..00ed7b0286b210e1232fc893fa1bd2858bcaec33 --- /dev/null +++ b/b/8b0b5899ed/shaders/fa3be641c0553c06.wgsl @@ -0,0 +1,109 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_1 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb7_struct { + tint_symbol_2 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb4_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +var icb0 : array, 4u> = array, 4u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f)); + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + r0.x = bitcast(select(0u, 4294967295u, (bitcast(cb5_5.tint_symbol_2[6u].y) != 0i))); + let v_2 = max(v0.xy, vec2()); + let v_3 = bitcast>(select(vec2(v_2), vec2(4294967295u), (v_2 >= vec2(4294967296.0f)))); + let v_4 = r0; + r0 = vec4(v_4.x, v_3.xy, v_4.w); + let v_5 = bitcast>((bitcast>(r0.yz) & vec2(1u))); + let v_6 = r0; + r0 = vec4(v_6.x, v_5.xy, v_6.w); + r0.z = bitcast((bitcast(r0.z) << 1u)); + r0.y = bitcast((bitcast(r0.y) + bitcast(r0.z))); + r0.y = dot(cb2_2.tint_symbol[0u], icb0[bitcast(r0.y)]); + r0.y = bitcast(select(0u, 4294967295u, (r0.y < 1.0f))); + r0.x = bitcast((bitcast(r0.y) & bitcast(r0.x))); + v_7((bitcast(r0.x) != 0u)); + r0 = textureSample(t0, s0, v1.xyxx.xy); + r1.x = (cb2_2.tint_symbol[15u].x * cb12_12.tint_symbol_3[3u].y); + r0.w = dot(r1.xx, r0.ww); + r1.x = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[3u].z >= r0.w))); + v_7((bitcast(r1.x) != 0u)); + o0 = r0; + let v_8 = (v1.zw * cb2_2.tint_symbol[15u].zy); + r0 = vec4(v_8.xy, r0.zw); + r0.w = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).w, 0.0f, 1.0f); + r0.z = (r0.w * r0.y); + let v_9 = (r0.xz * vec2(0.5f)); + r0 = vec4(v_9.xy, r0.zw); + let v_10 = sqrt(r0.xy); + o3 = vec4(v_10.xy, o3.zw); + let v_11 = fma(v2.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_11.xyz, o1.w); + o1.w = 0.0f; + o3.z = 0.0f; + o3.w = (cb12_12.tint_symbol_3[3u].w * 0.49607843160629272461f); + o2 = vec4(0.0f, 1.0f, 0.49990001320838928223f, 1.0f); +} + +fn v_7(v_12 : bool) { + if (v_12) { + discard; + return; + } +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_13 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4) -> tint_symbol_4 { + main_inner(v_13, v1, v2); + return tint_symbol_4(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/fa3de7ba6c13b870.wgsl b/b/8b0b5899ed/shaders/fa3de7ba6c13b870.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..b30ca1e3370ff0e90a48d407468dec2514e97cc6 --- /dev/null +++ b/b/8b0b5899ed/shaders/fa3de7ba6c13b870.wgsl @@ -0,0 +1,540 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb19_struct_1 { + tint_symbol_2 : array, 19u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb19_struct_1; + +struct cb21_struct { + tint_symbol_3 : array, 21u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb21_struct; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(30u) var s14 : sampler_comparison; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_multisampled_2d; + +@group(1u) @binding(40u) var t8 : texture_multisampled_2d; + +@group(1u) @binding(41u) var t9 : texture_multisampled_2d; + +@group(1u) @binding(44u) var t12 : texture_multisampled_2d; + +@group(1u) @binding(46u) var t14 : texture_depth_cube; + +@group(1u) @binding(56u) var t24 : texture_depth_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v3 : u32) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + let v = fma(r0.xy, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r1 = vec4(v.xy, r1.zw); + r1.z = 1.0f; + r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz); + r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz); + r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz); + let v_1 = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = r0.xy; + let v_3 = max(v_2, vec2(-2147483648.0f)); + let v_4 = bitcast>(select(select(vec2(v_3), vec2(2147483647i), (v_3 >= vec2(2147483648.0f))), vec2(), !((v_2 == v_2)))); + r1 = vec4(v_4.xy, r1.zw); + r1 = vec4(r1.xy, vec2()); + r0.z = textureLoad(t12, bitcast>(r1.xy), bitcast(v3)).x; + r0.z = ((-(r0.zzzz)).z + cb12_12.tint_symbol_3[17u].w); + r0.z = (r0.z + 1.0f); + r0.z = (cb12_12.tint_symbol_3[17u].z / r0.z); + let v_5 = fma(r2.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_5.xyz, r3.w); + let v_6 = ((-(r3.xyzx)).xyz + cb12_12.tint_symbol_3[0u].xyz); + r4 = vec4(v_6.xyz, r4.w); + r0.w = dot(r4.xyz, r4.xyz); + r2.w = inverseSqrt(r0.w); + let v_7 = (r2.www * r4.xyz); + r4 = vec4(v_7.xyz, r4.w); + r0.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r2.w = ((-(cb12_12.tint_symbol_3[7u].xxxx)).w + 1.0f); + r2.w = fma(r2.w, r0.w, cb12_12.tint_symbol_3[7u].x); + r0.w = (r0.w / r2.w); + let v_8 = -(cb12_12.tint_symbol_3[1u].xyzx); + r2.w = dot(r4.xyz, v_8.xyz); + r2.w = clamp(fma(r2.wwww, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).w, 0.0f, 1.0f); + r0.w = (r0.w * r2.w); + r3.w = 1.0f; + r2.w = dot(r3, cb12_12.tint_symbol_3[6u]); + r2.w = bitcast(select(0u, 4294967295u, (r2.w >= 0.0f))); + r2.w = bitcast((bitcast(r2.w) & 1065353216u)); + r0.w = (r0.w * r2.w); + r2.w = bitcast(select(0u, 4294967295u, (r0.w < 0.00000099999999747524f))); + v_9((bitcast(r2.w) != 0u)); + let v_10 = textureLoad(t7, bitcast>(r1.xy), bitcast(v3)).xyz; + r3 = vec4(v_10.xyz, r3.w); + let v_11 = (r3.xyz * r3.xyz); + r3 = vec4(v_11.xyz, r3.w); + let v_12 = textureLoad(t9, bitcast>(r1.xy), bitcast(v3)).xz; + r5 = vec4(v_12.xy, r5.zw); + r2.w = (r5.x * r5.x); + r1 = textureLoad(t8, bitcast>(r1.xy), bitcast(v3)); + let v_13 = (r1.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r5 = vec4(v_13.x, r5.y, v_13.yz); + let v_14 = fract(r5.xzw); + r5 = vec4(v_14.x, r5.y, v_14.yz); + let v_15 = fma((-(r5.zzwz)).xz, vec2(0.125f), r5.xz); + let v_16 = r5; + r5 = vec4(v_15.x, v_16.y, v_15.y, v_16.w); + let v_17 = fma(r1.xyz, vec3(256.0f), r5.xzw); + r1 = vec4(v_17.xyz, r1.w); + let v_18 = (r1.xyz + vec3(-128.0f)); + r1 = vec4(v_18.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_19 = (r1.www * r1.xyz); + r1 = vec4(v_19.xyz, r1.w); + r1.w = min(r2.w, 1.0f); + r2.w = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r2.w); + let v_20 = (r2.www * r2.xyz); + r5 = vec4(v_20.x, r5.y, v_20.yz); + r2.w = bitcast(select(0u, 4294967295u, (cb6_6.tint_symbol_2[15u].w == 2.0f))); + if ((bitcast(r2.w) != 0u)) { + let v_21 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz); + r6 = vec4(v_21.xyz, r6.w); + r7.x = dot(r6.xyz, cb6_6.tint_symbol_2[15u].xyz); + r7.y = dot(r6.xyz, cb6_6.tint_symbol_2[16u].xyz); + r7.z = dot(r6.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_22 = -(r7.xyzx); + r2.w = dot(v_22.xyz, (-(r7.xyzx)).xyz); + r2.w = sqrt(r2.w); + let v_23 = ((-(r7.xyzx)).xyz / r2.www); + r6 = vec4(v_23.xyz, r6.w); + r3.w = (r2.w * cb6_6.tint_symbol_2[17u].w); + let v_24 = bitcast>(select(vec3(), vec3(4294967295u), (vec3() < r6.xyz))); + r7 = vec4(v_24.xyz, r7.w); + let v_25 = bitcast>(select(vec3(), vec3(4294967295u), (r6.xyz < vec3()))); + r8 = vec4(v_25.xyz, r8.w); + let v_26 = -(bitcast>(r7.xyzx)); + let v_27 = bitcast>((bitcast>(r8.xyz) + v_26.xyz)); + r7 = vec4(v_27.xyz, r7.w); + let v_28 = vec3(bitcast>(r7.xyz)); + r7 = vec4(v_28.xyz, r7.w); + r8 = bitcast>(select(vec4(), vec4(4294967295u), (abs(r6.zzyy) < abs(r6.xyxz)))); + let v_29 = bitcast>((bitcast>(r8.yw) | bitcast>(r8.xz))); + r8 = vec4(v_29.xy, r8.zw); + let v_30 = (-(r7.xyzx)).xyz; + r7 = vec4(v_30.xyz, r7.w); + r7.w = 0.0f; + let v_31 = bitcast>(r8.yyy); + let v_32 = r7.wxw; + let v_33 = select(r7.wwy, v_32, (v_31 != vec3())); + r8 = vec4(r8.x, v_33.xyz); + let v_34 = bitcast>(r8.xxx); + let v_35 = r8.yzw; + let v_36 = select(r7.wwz, v_35, (v_34 != vec3())); + r7 = vec4(v_36.xyz, r7.w); + let v_37 = (r6.zxy * r7.xyz); + r8 = vec4(v_37.xyz, r8.w); + let v_38 = -(r8.xyzx); + let v_39 = fma(r6.yzx, r7.yzx, v_38.xyz); + r7 = vec4(v_39.xyz, r7.w); + r4.w = dot(r7.xyz, r7.xyz); + r4.w = inverseSqrt(r4.w); + let v_40 = (r4.www * r7.xyz); + r7 = vec4(v_40.xyz, r7.w); + let v_41 = (r6.yzx * r7.zxy); + r8 = vec4(v_41.xyz, r8.w); + let v_42 = -(r8.xyzx); + let v_43 = fma(r7.yzx, r6.zxy, v_42.xyz); + r8 = vec4(v_43.xyz, r8.w); + r9 = dpdx(r6.xyzx); + r4.w = dpdx(r3.w); + r10 = dpdy(r6.xyzx); + r3.w = dpdy(r3.w); + r11.z = dot(r9.yzw, r9.yzw); + r6.w = dot(r9.yzw, r10.yzw); + r11.x = dot(r10.yzw, r10.yzw); + r7.w = (r6.w * r6.w); + let v_44 = -(r7.wwww); + r7.w = fma(r11.z, r11.x, v_44.w); + r7.w = (1.0f / r7.w); + r11.y = (-(r6.wwww)).y; + r12 = (r7.wwww * r11.xxxy); + r11 = (r11.yyyz * r7.wwww); + r13 = (r10 * r11); + r13 = fma(r9, r12, r13); + let v_45 = (r10.yz * r11.ww); + r9 = vec4(v_45.x, r9.yz, v_45.y); + let v_46 = fma(r9.yz, r12.ww, r9.xw); + r9 = vec4(v_46.xy, r9.zw); + let v_47 = (r4.www * r13.xyz); + r10 = vec4(v_47.xyz, r10.w); + r11.x = fma(r3.w, r13.w, r10.x); + let v_48 = fma(r3.ww, r9.xy, r10.yz); + let v_49 = r11; + r11 = vec4(v_49.x, v_48.xy, v_49.w); + let v_50 = max(r11.xyz, vec3(-1.0f)); + r9 = vec4(v_50.xyz, r9.w); + let v_51 = min(r9.xyz, vec3(1.0f)); + r9 = vec4(v_51.xyz, r9.w); + let v_52 = (r0.xy * vec2(0.015625f)); + r10 = vec4(v_52.xy, r10.zw); + let v_53 = textureSample(t1, s1, r10.xyxx.xy).xy; + r10 = vec4(v_53.xy, r10.zw); + let v_54 = fma(r10.yx, vec2(2.0f), vec2(-1.0f)); + r10 = vec4(v_54.xy, r10.zw); + r3.w = (cb6_6.tint_symbol_2[18u].w * 4.0f); + let v_55 = (r3.www * r8.xyz); + r8 = vec4(v_55.xyz, r8.w); + let v_56 = (r3.www * r7.xyz); + r7 = vec4(v_56.xyz, r7.w); + let v_57 = (r8.xyz * r10.yyy); + r11 = vec4(v_57.xyz, r11.w); + let v_58 = (r7.xyz * r10.xxx); + r12 = vec4(v_58.xyz, r12.w); + let v_59 = fma(r10.yyy, r8.xyz, r12.xyz); + r13 = vec4(v_59.xyz, r13.w); + let v_60 = (r6.xyz + r13.xyz); + r14 = vec4(v_60.xyz, r14.w); + r3.w = dot(r9.xyz, r13.xyz); + r3.w = fma(r2.w, cb6_6.tint_symbol_2[17u].w, r3.w); + let v_61 = r14.xyzx; + r3.w = textureSampleCompareLevel(t14, s14, v_61.xyz, r3.w); + let v_62 = -(r12.xyzx); + let v_63 = fma(r10.yyy, r8.xyz, v_62.xyz); + r12 = vec4(v_63.xyz, r12.w); + let v_64 = (r12.xyz * vec3(0.5f)); + r13 = vec4(v_64.xyz, r13.w); + let v_65 = fma(r12.xyz, vec3(0.5f), r6.xyz); + r12 = vec4(v_65.xyz, r12.w); + r4.w = dot(r9.xyz, r13.xyz); + r4.w = fma(r2.w, cb6_6.tint_symbol_2[17u].w, r4.w); + let v_66 = r12.xyzx; + r4.w = textureSampleCompareLevel(t14, s14, v_66.xyz, r4.w); + r3.w = (r3.w + r4.w); + let v_67 = -(r11.xyzx); + let v_68 = fma(r10.xxx, r7.xyz, v_67.xyz); + r11 = vec4(v_68.xyz, r11.w); + let v_69 = (r11.xyz * vec3(0.25f)); + r12 = vec4(v_69.xyz, r12.w); + let v_70 = fma(r11.xyz, vec3(0.25f), r6.xyz); + r11 = vec4(v_70.xyz, r11.w); + r4.w = dot(r9.xyz, r12.xyz); + r4.w = fma(r2.w, cb6_6.tint_symbol_2[17u].w, r4.w); + let v_71 = r11.xyzx; + r4.w = textureSampleCompareLevel(t14, s14, v_71.xyz, r4.w); + r3.w = (r3.w + r4.w); + let v_72 = -(r10.xxxx); + r11.x = (v_72.x + (-(r10.yyyy)).x); + r11.y = ((-(r10.xxxx)).y + r10.y); + let v_73 = (r11.xy * vec2(0.54447221755981445312f)); + r10 = vec4(r10.xy, v_73.xy); + let v_74 = (r8.xyz * r10.zzz); + r11 = vec4(v_74.xyz, r11.w); + let v_75 = (r7.xyz * r10.www); + r12 = vec4(v_75.xyz, r12.w); + let v_76 = fma(r10.zzz, r8.xyz, r12.xyz); + r13 = vec4(v_76.xyz, r13.w); + let v_77 = (r6.xyz + r13.xyz); + r14 = vec4(v_77.xyz, r14.w); + r4.w = dot(r9.xyz, r13.xyz); + r4.w = fma(r2.w, cb6_6.tint_symbol_2[17u].w, r4.w); + let v_78 = r14.xyzx; + r4.w = textureSampleCompareLevel(t14, s14, v_78.xyz, r4.w); + r3.w = (r3.w + r4.w); + let v_79 = -(r12.xyzx); + let v_80 = fma(r10.zzz, r8.xyz, v_79.xyz); + r12 = vec4(v_80.xyz, r12.w); + let v_81 = (r12.xyz * vec3(0.5f)); + r13 = vec4(v_81.xyz, r13.w); + let v_82 = fma(r12.xyz, vec3(0.5f), r6.xyz); + r12 = vec4(v_82.xyz, r12.w); + r4.w = dot(r9.xyz, r13.xyz); + r4.w = fma(r2.w, cb6_6.tint_symbol_2[17u].w, r4.w); + let v_83 = r12.xyzx; + r4.w = textureSampleCompareLevel(t14, s14, v_83.xyz, r4.w); + r3.w = (r3.w + r4.w); + let v_84 = -(r11.xyzx); + let v_85 = fma(r10.www, r7.xyz, v_84.xyz); + r11 = vec4(v_85.xyz, r11.w); + let v_86 = (r11.xyz * vec3(0.25f)); + r12 = vec4(v_86.xyz, r12.w); + let v_87 = fma(r11.xyz, vec3(0.25f), r6.xyz); + r11 = vec4(v_87.xyz, r11.w); + r4.w = dot(r9.xyz, r12.xyz); + r4.w = fma(r2.w, cb6_6.tint_symbol_2[17u].w, r4.w); + let v_88 = r11.xyzx; + r4.w = textureSampleCompareLevel(t14, s14, v_88.xyz, r4.w); + r3.w = (r3.w + r4.w); + let v_89 = (r10.xy * vec2(0.43999999761581420898f, -0.43999999761581420898f)); + r10 = vec4(v_89.xy, r10.zw); + let v_90 = (r8.xyz * r10.xxx); + r11 = vec4(v_90.xyz, r11.w); + let v_91 = (r7.xyz * r10.yyy); + r12 = vec4(v_91.xyz, r12.w); + let v_92 = fma(r10.xxx, r8.xyz, r12.xyz); + r13 = vec4(v_92.xyz, r13.w); + let v_93 = (r6.xyz + r13.xyz); + r14 = vec4(v_93.xyz, r14.w); + r4.w = dot(r9.xyz, r13.xyz); + r4.w = fma(r2.w, cb6_6.tint_symbol_2[17u].w, r4.w); + let v_94 = r14.xyzx; + r4.w = textureSampleCompareLevel(t14, s14, v_94.xyz, r4.w); + r3.w = (r3.w + r4.w); + let v_95 = -(r12.xyzx); + let v_96 = fma(r10.xxx, r8.xyz, v_95.xyz); + r8 = vec4(v_96.xyz, r8.w); + let v_97 = (r8.xyz * vec3(0.5f)); + r10 = vec4(v_97.x, r10.y, v_97.yz); + let v_98 = fma(r8.xyz, vec3(0.5f), r6.xyz); + r8 = vec4(v_98.xyz, r8.w); + r4.w = dot(r9.xyz, r10.xzw); + r4.w = fma(r2.w, cb6_6.tint_symbol_2[17u].w, r4.w); + let v_99 = r8.xyzx; + r4.w = textureSampleCompareLevel(t14, s14, v_99.xyz, r4.w); + r3.w = (r3.w + r4.w); + let v_100 = -(r11.xyzx); + let v_101 = fma(r10.yyy, r7.xyz, v_100.xyz); + r7 = vec4(v_101.xyz, r7.w); + let v_102 = (r7.xyz * vec3(0.25f)); + r8 = vec4(v_102.xyz, r8.w); + let v_103 = fma(r7.xyz, vec3(0.25f), r6.xyz); + r6 = vec4(v_103.xyz, r6.w); + r4.w = dot(r9.xyz, r8.xyz); + r2.w = fma(r2.w, cb6_6.tint_symbol_2[17u].w, r4.w); + let v_104 = r6.xyzx; + r2.w = textureSampleCompareLevel(t14, s14, v_104.xyz, r2.w); + r2.w = (r2.w + r3.w); + r2.w = (r2.w * 0.11111111193895339966f); + } else { + let v_105 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz); + r2 = vec4(v_105.xyz, r2.w); + r6.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz); + r0.z = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_106 = -(r0.zzzz); + let v_107 = (r6.yxy / v_106.xyz); + r6 = vec4(v_107.xyz, r6.w); + r0.z = dot(r2.xyz, r2.xyz); + r0.z = sqrt(r0.z); + r6.w = (r0.z * cb6_6.tint_symbol_2[17u].w); + r6 = fma(r6, vec4(-0.5f, 0.5f, -0.5f, 1.0f), vec4(0.5f, 0.5f, 0.5f, 0.0f)); + let v_108 = (r0.xy * vec2(0.015625f)); + r0 = vec4(v_108.xy, r0.zw); + let v_109 = textureSample(t1, s1, r0.xyxx.xy).xy; + r0 = vec4(v_109.xy, r0.zw); + let v_110 = fma(r0.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v_110.xy, r0.zw); + let v_111 = (r0.xy * cb6_6.tint_symbol_2[18u].ww); + r2 = vec4(v_111.xy, r2.zw); + r7 = dpdx(r6.yzwz); + r8 = dpdy(r6); + let v_112 = (r7.yw * r8.yw); + let v_113 = r7; + r7 = vec4(v_113.x, v_112.x, v_113.z, v_112.y); + let v_114 = -(r7.ywyy); + let v_115 = fma(r7.xz, r8.xz, v_114.xy); + r9 = vec4(v_115.xy, r9.zw); + r0.z = (1.0f / r9.x); + r2.z = (r7.z * r8.y); + let v_116 = -(r2.zzzz); + r9.z = fma(r7.x, r8.w, v_116.z); + let v_117 = (r0.zz * r9.yz); + r7 = vec4(v_117.xy, r7.zw); + let v_118 = max(r7.xy, vec2(-1.0f)); + r7 = vec4(v_118.xy, r7.zw); + let v_119 = min(r7.xy, vec2(1.0f)); + r7 = vec4(v_119.xy, r7.zw); + let v_120 = fma(r0.xy, cb6_6.tint_symbol_2[18u].ww, r6.yz); + let v_121 = r0; + r0 = vec4(v_121.x, v_120.xy, v_121.w); + r2.z = dot(r7.xy, r2.xy); + r2.z = (r2.z + r6.w); + let v_122 = r0.yzyy; + r0.y = textureSampleCompareLevel(t24, s14, v_122.xy, r2.z); + r8 = (r2.yxyx * vec4(-0.5f, 0.5f, 0.25f, -0.25f)); + r9 = fma(r2.yxyx, vec4(-0.5f, 0.5f, 0.25f, -0.25f), r6.yzyz); + r0.z = dot(r7.xy, r8.xy); + r0.z = (r0.z + r6.w); + let v_123 = r9.xyxx; + r0.z = textureSampleCompareLevel(t24, s14, v_123.xy, r0.z); + r0.y = (r0.z + r0.y); + r0.z = dot(r7.xy, r8.zw); + r0.z = (r0.z + r6.w); + let v_124 = r9.zwzz; + r0.z = textureSampleCompareLevel(t24, s14, v_124.xy, r0.z); + r0.y = (r0.z + r0.y); + let v_125 = -(r0.xxxx); + let v_126 = -(r2.yyyy); + r8.y = fma(v_125.y, cb6_6.tint_symbol_2[18u].w, v_126.y); + let v_127 = -(r2.yyyy); + r8.x = fma(r0.x, cb6_6.tint_symbol_2[18u].w, v_127.x); + r9 = (r8.yxxy * vec4(0.54447221755981445312f, 0.54447221755981445312f, -0.27223610877990722656f, 0.27223610877990722656f)); + r10 = fma(r8.yxxy, vec4(0.54447221755981445312f, 0.54447221755981445312f, -0.27223610877990722656f, 0.27223610877990722656f), r6.yzyz); + r0.x = dot(r7.xy, r9.xy); + r0.x = (r0.x + r6.w); + let v_128 = r10.xyxx; + r0.x = textureSampleCompareLevel(t24, s14, v_128.xy, r0.x); + r0.x = (r0.x + r0.y); + r0.y = dot(r7.xy, r9.zw); + r0.y = (r0.y + r6.w); + let v_129 = r10.zwzz; + r0.y = textureSampleCompareLevel(t24, s14, v_129.xy, r0.y); + r0.x = (r0.y + r0.x); + let v_130 = (r8.xy * vec2(0.13611805438995361328f, -0.13611805438995361328f)); + let v_131 = r0; + r0 = vec4(v_131.x, v_130.xy, v_131.w); + let v_132 = fma(r8.xy, vec2(0.13611805438995361328f, -0.13611805438995361328f), r6.yz); + r7 = vec4(r7.xy, v_132.xy); + r0.y = dot(r7.xy, r0.yz); + r0.y = (r0.y + r6.w); + let v_133 = r7.zwzz; + r0.y = textureSampleCompareLevel(t24, s14, v_133.xy, r0.y); + r0.x = (r0.y + r0.x); + r8 = (r2.yxxy * vec4(0.43999999761581420898f, -0.43999999761581420898f, 0.21999999880790710449f, 0.21999999880790710449f)); + r9 = fma(r2.yxxy, vec4(0.43999999761581420898f, -0.43999999761581420898f, 0.21999999880790710449f, 0.21999999880790710449f), r6.yzyz); + r0.y = dot(r7.xy, r8.xy); + r0.y = (r0.y + r6.w); + let v_134 = r9.xyxx; + r0.y = textureSampleCompareLevel(t24, s14, v_134.xy, r0.y); + r0.x = (r0.y + r0.x); + r0.y = dot(r7.xy, r8.zw); + r0.y = (r0.y + r6.w); + let v_135 = r9.zwzz; + r0.y = textureSampleCompareLevel(t24, s14, v_135.xy, r0.y); + r0.x = (r0.y + r0.x); + let v_136 = (r2.xy * vec2(-0.10999999940395355225f)); + let v_137 = r0; + r0 = vec4(v_137.x, v_136.xy, v_137.w); + let v_138 = fma(r2.xy, vec2(-0.10999999940395355225f), r6.yz); + r2 = vec4(v_138.xy, r2.zw); + r0.y = dot(r7.xy, r0.yz); + r0.y = (r0.y + r6.w); + let v_139 = r2.xyxx; + r0.y = textureSampleCompareLevel(t24, s14, v_139.xy, r0.y); + r0.x = (r0.y + r0.x); + r2.w = (r0.x * 0.11111111193895339966f); + } + let v_140 = ((-(cb12_12.tint_symbol_3[1u].zxyz)).xyz * cb12_12.tint_symbol_3[2u].yzx); + r0 = vec4(v_140.xyz, r0.w); + let v_141 = -(cb12_12.tint_symbol_3[1u].yzxy); + let v_142 = -(r0.xyzx); + let v_143 = fma(v_141.xyz, cb12_12.tint_symbol_3[2u].zxy, v_142.xyz); + r0 = vec4(v_143.xyz, r0.w); + let v_144 = -(r4.xyzx); + r0.x = dot(r0.xyz, v_144.xyz); + let v_145 = -(r4.xyzx); + r0.y = dot(cb12_12.tint_symbol_3[2u].xyz, v_145.xyz); + r0.z = dot(v_8.xyz, (-(r4.xyzx)).xyz); + r2.x = fma((-(cb12_12.tint_symbol_3[5u].xxxx)).x, cb12_12.tint_symbol_3[5u].x, 1.0f); + r2.x = sqrt(r2.x); + r2.x = (cb12_12.tint_symbol_3[5u].x / r2.x); + r2.x = (r2.x * 0.5f); + r0.z = (r2.x / r0.z); + let v_146 = clamp(fma(r0.xyxx, r0.zzzz, vec4(0.5f, 0.5f, 0.0f, 0.0f)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_146.xy, r0.zw); + r2.x = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[11u].x == 1.0f))); + r2.y = ((-(r0.yyyy)).y + 1.0f); + let v_147 = bitcast(r2.x); + let v_148 = r2.y; + r0.z = select(r0.y, v_148, (v_147 != 0u)); + let v_149 = textureSampleLevel(t2, s2, r0.xzxx.xy, 0.0f).xyz; + r0 = vec4(v_149.xyz, r0.w); + let v_150 = fma(r0.xyz, r0.xyz, vec3(-1.0f)); + r0 = vec4(v_150.xyz, r0.w); + let v_151 = fma(cb12_12.tint_symbol_3[11u].yyy, r0.xyz, vec3(1.0f)); + r0 = vec4(v_151.xyz, r0.w); + let v_152 = (r0.xyz * cb12_12.tint_symbol_3[3u].xyz); + r0 = vec4(v_152.xyz, r0.w); + let v_153 = (r0.xyz * cb12_12.tint_symbol_3[3u].www); + r0 = vec4(v_153.xyz, r0.w); + let v_154 = dot(r1.xyz, r4.xyz); + r2.x = clamp(vec4(v_154, v_154, v_154, v_154).x, 0.0f, 1.0f); + let v_155 = dot((-(r5.xzwx)).xyz, r1.xyz); + r1.x = clamp(vec4(v_155, v_155, v_155, v_155).x, 0.0f, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.y = (r1.x * r1.x); + r1.y = (r1.y * r1.y); + r1.x = (r1.x * r1.y); + r1.y = ((-(r5.yyyy)).y + 1.0f); + r1.x = fma(r5.y, r1.x, r1.y); + r1.x = fma((-(r1.wwww)).x, r1.x, 1.0f); + r1.x = (r1.x * r2.x); + r1.y = (r2.w + -1.0f); + r1.y = fma(cb12_12.tint_symbol_3[8u].y, r1.y, 1.0f); + let v_156 = (r1.xxx * r3.xyz); + r1 = vec4(v_156.x, r1.y, v_156.yz); + let v_157 = (r0.xyz * r1.xzw); + r0 = vec4(v_157.xyz, r0.w); + let v_158 = (r0.www * r0.xyz); + r0 = vec4(v_158.xyz, r0.w); + let v_159 = (r1.yyy * r0.xyz); + r0 = vec4(v_159.xyz, r0.w); + let v_160 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_160.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_9(v_161 : bool) { + if (v_161) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4, @builtin(sample_index) v3 : u32) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/fa472a24ad3491a0.consts.json b/b/8b0b5899ed/shaders/fa472a24ad3491a0.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/fa472a24ad3491a0.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/fa472a24ad3491a0.wgsl b/b/8b0b5899ed/shaders/fa472a24ad3491a0.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..0e3d908dbfdba3585559588699f9355d7cc8b348 --- /dev/null +++ b/b/8b0b5899ed/shaders/fa472a24ad3491a0.wgsl @@ -0,0 +1,953 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v9 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v9[0u]; + x1[0u].y = v9[1u]; + x1[0u].z = v9[2u]; + x1[0u].w = v9[3u]; + r0 = textureSample(t0, s0, v1.xyxx.xy); + r1 = textureSample(t2, s2, v1.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v5.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r3 = textureSample(t3, s3, v1.xyxx.xy); + let v_9 = (r3.xy * r3.xy); + r3 = vec4(v_9.xy, r3.zw); + r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f); + r0.w = (r0.w * v0.w); + let v_10 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_10.xy, r3.zw); + let v_11 = (r0.xyz * r0.xyz); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = -(v6.xyzx); + let v_13 = (v_12.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_13.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_14 = (r1.yyy * r4.xyz); + r5 = vec4(v_14.xyz, r5.w); + let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_16 = fma(r4.xyz, r1.yyy, v_15.xyz); + r6 = vec4(v_16.xyz, r6.w); + r2.w = dot(r6.xyz, r6.xyz); + r2.w = inverseSqrt(r2.w); + let v_17 = (r2.www * r6.xyz); + r6 = vec4(v_17.xyz, r6.w); + r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].y, -500.0f); + r2.w = max(r2.w, 0.0f); + let v_18 = -(r2.wwww); + r3.z = fma(r3.w, cb12_12.tint_symbol_4[0u].y, v_18.z); + r2.w = (r2.w * 558.0f); + r2.w = fma(r3.z, 3.0f, r2.w); + r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_19 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_19.xyz, r7.w); + let v_20 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz); + r8 = vec4(v_20.xyz, r8.w); + let v_21 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz); + r8 = vec4(v_21.xyz, r8.w); + let v_22 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz); + r8 = vec4(v_22.xyz, r8.w); + let v_23 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r9 = vec4(v_23.xyz, r9.w); + let v_24 = &(x0[0u]); + let v_25 = r9; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r10 = vec4(v_26.xyz, r10.w); + let v_27 = &(x0[1u]); + let v_28 = r10; + *(v_27) = vec4(v_28.xyz, (*(v_27)).w); + let v_29 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r11 = vec4(v_29.xyz, r11.w); + let v_30 = &(x0[2u]); + let v_31 = r11; + *(v_30) = vec4(v_31.xyz, (*(v_30)).w); + let v_32 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r8 = vec4(v_32.xyz, r8.w); + let v_33 = &(x0[3u]); + let v_34 = r8; + *(v_33) = vec4(v_34.xyz, (*(v_33)).w); + let v_35 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_36 = r12; + r12 = vec4(v_36.x, v_35.x, v_36.z, v_35.y); + r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_37 = abs(r11.yyyy); + r4.w = max(v_37.w, abs(r11.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_38 = (bitcast(r4.w) != 0u); + let v_39 = bitcast(v.tint_symbol_6[0i].x); + r4.w = select(bitcast(v.tint_symbol_6[1i].x), v_39, v_38); + let v_40 = abs(r10.yyyy); + r5.w = max(v_40.w, abs(r10.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_41 = bitcast(r5.w); + r4.w = select(r4.w, bitcast(v.tint_symbol_6[2i].x), (v_41 != 0u)); + let v_42 = abs(r9.yyyy); + r5.w = max(v_42.w, abs(r9.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_43 = bitcast(r3.w); + r3.w = select(r4.w, 0.0f, (v_43 != 0u)); + let v_44 = x0[bitcast(r3.w)]; + r9 = vec4(v_44.xyz, r9.w); + r3.w = f32(bitcast(r3.w)); + r3.w = (r3.w + 0.5f); + r3.w = (r3.w * 0.25f); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r3.w); + r12.z = r9.z; + r10.z = 0.0f; + let v_45 = (r10.xyz + r12.ywz); + r9 = vec4(v_45.xyz, r9.w); + let v_46 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_46.xy, r12.zw); + let v_47 = (r10.xyz + r12.xyz); + r11 = vec4(v_47.xyz, r11.w); + let v_48 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_48.xy, r12.zw); + let v_49 = (r10.xyz + r12.xyz); + r13 = vec4(v_49.xyz, r13.w); + let v_50 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_50.xy, r12.zw); + let v_51 = (r10.xyz + r12.xyz); + r14 = vec4(v_51.xyz, r14.w); + let v_52 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_52.xy, r12.zw); + let v_53 = (r10.xyz + r12.xyz); + r15 = vec4(v_53.xyz, r15.w); + let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_54.xy, r12.zw); + let v_55 = (r10.xyz + r12.xyz); + r16 = vec4(v_55.xyz, r16.w); + let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_56.xy, r12.zw); + let v_57 = (r10.xyz + r12.xyz); + r17 = vec4(v_57.xyz, r17.w); + let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_58.xy, r12.zw); + let v_59 = (r10.xyz + r12.xyz); + r18 = vec4(v_59.xyz, r18.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_60.xy, r12.zw); + let v_61 = (r10.xyz + r12.xyz); + r19 = vec4(v_61.xyz, r19.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_62.xy, r12.zw); + let v_63 = (r10.xyz + r12.xyz); + r20 = vec4(v_63.xyz, r20.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_64.xy, r12.zw); + let v_65 = (r10.xyz + r12.xyz); + r21 = vec4(v_65.xyz, r21.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_66.xy, r12.zw); + let v_67 = (r10.xyz + r12.xyz); + r22 = vec4(v_67.xyz, r22.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_68.xy, r12.zw); + let v_69 = (r10.xyz + r12.xyz); + r23 = vec4(v_69.xyz, r23.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_70.xy, r12.zw); + let v_71 = (r10.xyz + r12.xyz); + r24 = vec4(v_71.xyz, r24.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_72.xy, r12.zw); + let v_73 = (r10.xyz + r12.xyz); + r25 = vec4(v_73.xyz, r25.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_74.xy, r12.zw); + let v_75 = (r10.xyz + r12.xyz); + r10 = vec4(v_75.xyz, r10.w); + let v_76 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_76.xy, r9.z); + let v_77 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_77.xy, r11.z); + let v_78 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_78.xy, r13.z); + let v_79 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_79.xy, r14.z); + let v_80 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_80.xy, r15.z); + let v_81 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_81.xy, r16.z); + let v_82 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_82.xy, r17.z); + let v_83 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_83.xy, r18.z); + let v_84 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_84.xy, r19.z); + let v_85 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_85.xy, r20.z); + let v_86 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_86.xy, r21.z); + let v_87 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_87.xy, r22.z); + let v_88 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_88.xy, r23.z); + let v_89 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_89.xy, r24.z); + let v_90 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_90.xy, r25.z); + let v_91 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_91.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r3.w = dot(r9, vec4(1.0f)); + r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f); + let v_92 = abs(r8.yyyy); + r4.w = max(v_92.w, abs(r8.xxxx).w); + r4.w = clamp(fma(r4.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.z = ((-(r3.zzzz)).z + 1.0f); + r3.z = (r4.w * r3.z); + r3.z = fma(r3.w, 0.0625f, r3.z); + let v_93 = (r3.xyz * r3.xyz); + r3 = vec4(v_93.xyz, r3.w); + r3.z = min(r3.z, 1.0f); + r3.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z); + let v_94 = -(r3.zzzz); + r3.z = fma(r3.w, v_94.z, r3.z); + let v_95 = dot(r2.xyz, v_15.xyz); + r3.w = clamp(vec4(v_95, v_95, v_95, v_95).w, 0.0f, 1.0f); + let v_96 = dot(r5.xyz, r2.xyz); + r8.x = clamp(vec4(v_96, v_96, v_96, v_96).x, 0.0f, 1.0f); + let v_97 = dot(r6.xyz, v_15.xyz); + r8.y = clamp(vec4(v_97, v_97, v_97, v_97).y, 0.0f, 1.0f); + let v_98 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r8 = vec4(v_98.xy, r8.zw); + let v_99 = (r8.xy * r8.xy); + r8 = vec4(r8.xy, v_99.xy); + let v_100 = (r8.zw * r8.zw); + r8 = vec4(r8.xy, v_100.xy); + let v_101 = (r8.xy * r8.zw); + r8 = vec4(v_101.xy, r8.zw); + r4.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_102 = fma(cb12_12.tint_symbol_4[0u].xx, r8.xy, r4.ww); + r8 = vec4(v_102.xy, r8.zw); + let v_103 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(r8.xy, v_103.xy); + r5.w = (r8.z * 0.125f); + r6.w = fma((-(r1.xxxx)).w, r8.x, 1.0f); + r6.x = dot(r2.xyz, r6.xyz); + r6.x = clamp(((r6.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r8.w); + r6.x = exp2(r6.x); + r6.x = (r8.y * r6.x); + r6.x = (r5.w * r6.x); + r6.x = (r1.x * r6.x); + r6.x = (r3.w * r6.x); + r3.w = (r3.w * r6.w); + let v_104 = fma(r0.xyz, r3.www, r6.xxx); + r6 = vec4(v_104.xyz, r6.w); + let v_105 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_105.xyz, r6.w); + r3.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.w) != 0u)) { + r9 = vec4(r9.x, vec3()); + r8 = vec4(vec3(), r8.w); + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_106 = (v_12.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_106.xyz, r8.w); + let v_107 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_107.xyz, r9.w); + r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w); + let v_108 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_108.xyz, r9.w); + let v_109 = (r9.xyz + v_12.xyz); + r9 = vec4(v_109.xyz, r9.w); + let v_110 = bitcast>(r7.www); + let v_111 = r8.xyz; + let v_112 = select(r9.xyz, v_111, (v_110 != vec3())); + r8 = vec4(v_112.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + let v_113 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_113.xyz, r8.w); + r9.x = dot(r8.xyz, r8.xyz); + r9.x = inverseSqrt(r9.x); + let v_114 = (r8.xyz * r9.xxx); + r8 = vec4(v_114.xyz, r8.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[11u].w); + r7.w = (r7.w / r9.x); + let v_115 = -(cb3_3.tint_symbol_2[11u].xyzx); + r9.x = dot(r8.xyz, v_115.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_116 = dot(r8.xyz, r2.xyz); + r9.y = clamp(vec4(v_116, v_116, v_116, v_116).y, 0.0f, 1.0f); + r9.x = (r9.x * r9.y); + r9.y = (r7.w * r9.x); + let v_117 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(r9.x, v_117.xyz); + let v_118 = (r0.xyz * r9.yzw); + r9 = vec4(r9.x, v_118.xyz); + let v_119 = fma(r4.xyz, r1.yyy, r8.xyz); + r8 = vec4(v_119.xyz, r8.w); + r10.x = dot(r8.xyz, r8.xyz); + r10.x = inverseSqrt(r10.x); + let v_120 = (r8.xyz * r10.xxx); + r8 = vec4(v_120.xyz, r8.w); + let v_121 = dot(r8.xyz, r5.xyz); + r10.x = clamp(vec4(v_121, v_121, v_121, v_121).x, 0.0f, 1.0f); + r10.x = ((-(r10.xxxx)).x + 1.0f); + r10.y = (r10.x * r10.x); + r10.y = (r10.y * r10.y); + r10.x = (r10.y * r10.x); + r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r4.w); + let v_122 = dot(r8.xyz, r2.xyz); + r8.x = clamp(vec4(v_122, v_122, v_122, v_122).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.w); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.x); + r8.x = (r9.x * r8.x); + r7.w = (r7.w * r8.x); + r7.w = (r5.w * r7.w); + let v_123 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_123.xyz, r8.w); + } + r7.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.w) != 0u)) { + r9.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + let v_124 = bitcast(r9.x); + let v_125 = r7.w; + r3.w = select(r3.w, v_125, (v_124 != 0u)); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_126 = (v_12.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_126.xyz, r10.w); + let v_127 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_127.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w); + let v_128 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_128.xyz, r11.w); + let v_129 = (r11.xyz + v_12.xyz); + r11 = vec4(v_129.xyz, r11.w); + let v_130 = bitcast>(r7.www); + let v_131 = r10.xyz; + let v_132 = select(r11.xyz, v_131, (v_130 != vec3())); + r10 = vec4(v_132.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_133 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_133.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_134 = (r9.xxx * r10.xyz); + r10 = vec4(v_134.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[12u].w); + r7.w = (r7.w / r9.x); + let v_135 = -(cb3_3.tint_symbol_2[12u].xyzx); + r9.x = dot(r10.xyz, v_135.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f); + let v_136 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_136, v_136, v_136, v_136).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_137 = (r10.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_137.xyz, r11.w); + let v_138 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_138.xyz); + let v_139 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_139.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_140 = (r10.www * r10.xyz); + r10 = vec4(v_140.xyz, r10.w); + let v_141 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_141, v_141, v_141, v_141).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_142 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_142, v_142, v_142, v_142).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_143 = fma(r7.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_143.xyz, r8.w); + } + } else { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_144 = (v_12.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_144.xyz, r10.w); + let v_145 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_145.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w); + let v_146 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_146.xyz, r11.w); + let v_147 = (r11.xyz + v_12.xyz); + r11 = vec4(v_147.xyz, r11.w); + let v_148 = bitcast>(r7.www); + let v_149 = r10.xyz; + let v_150 = select(r11.xyz, v_149, (v_148 != vec3())); + r10 = vec4(v_150.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_151 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_151.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_152 = (r9.xxx * r10.xyz); + r10 = vec4(v_152.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[13u].w); + r7.w = (r7.w / r9.x); + let v_153 = -(cb3_3.tint_symbol_2[13u].xyzx); + r9.x = dot(r10.xyz, v_153.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f); + let v_154 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_154, v_154, v_154, v_154).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_155 = (r10.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_155.xyz, r11.w); + let v_156 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_156.xyz); + let v_157 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_157.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_158 = (r10.www * r10.xyz); + r10 = vec4(v_158.xyz, r10.w); + let v_159 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_159, v_159, v_159, v_159).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_160 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_160, v_160, v_160, v_160).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_161 = fma(r7.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_161.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_162 = (v_12.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_162.xyz, r10.w); + let v_163 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_163.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[22u].w); + let v_164 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_164.xyz, r11.w); + let v_165 = (r11.xyz + v_12.xyz); + r11 = vec4(v_165.xyz, r11.w); + let v_166 = bitcast>(r3.www); + let v_167 = r10.xyz; + let v_168 = select(r11.xyz, v_167, (v_166 != vec3())); + r10 = vec4(v_168.xyz, r10.w); + r3.w = dot(r10.xyz, r10.xyz); + let v_169 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_169.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_170 = (r7.www * r10.xyz); + r10 = vec4(v_170.xyz, r10.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r3.w, cb3_3.tint_symbol_2[14u].w); + r3.w = (r3.w / r7.w); + let v_171 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.w = dot(r10.xyz, v_171.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_172 = dot(r10.xyz, r2.xyz); + r9.x = clamp(vec4(v_172, v_172, v_172, v_172).x, 0.0f, 1.0f); + r7.w = (r7.w * r9.x); + r9.x = (r3.w * r7.w); + let v_173 = (r9.xxx * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_173.xyz, r11.w); + let v_174 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_174.xyz); + let v_175 = fma(r4.xyz, r1.yyy, r10.xyz); + r4 = vec4(v_175.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_176 = (r1.yyy * r4.xyz); + r4 = vec4(v_176.xyz, r4.w); + let v_177 = dot(r4.xyz, r5.xyz); + r1.y = clamp(vec4(v_177, v_177, v_177, v_177).y, 0.0f, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r9.x = (r1.y * r1.y); + r9.x = (r9.x * r9.x); + r1.y = (r1.y * r9.x); + r1.y = fma(cb12_12.tint_symbol_4[0u].x, r1.y, r4.w); + let v_178 = dot(r4.xyz, r2.xyz); + r4.x = clamp(vec4(v_178, v_178, v_178, v_178).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r8.w); + r4.x = exp2(r4.x); + r1.y = (r1.y * r4.x); + r1.y = (r7.w * r1.y); + r1.y = (r3.w * r1.y); + r1.y = (r5.w * r1.y); + let v_179 = fma(r1.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_179.xyz, r8.w); + } + } + r1.y = (r6.w * r6.w); + r1.x = (r1.x * r1.x); + let v_180 = (r8.xyz * r1.xxx); + r4 = vec4(v_180.xyz, r4.w); + let v_181 = fma(r1.yyy, r9.yzw, r4.xyz); + r4 = vec4(v_181.xyz, r4.w); + let v_182 = fma(r6.xyz, r3.zzz, r4.xyz); + r4 = vec4(v_182.xyz, r4.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_183 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r1 = vec4(r1.x, v_183.xyz); + r3.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_184 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_184.xyz, r6.w); + let v_185 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_185.xyz, r6.w); + let v_186 = fma(r1.yzw, r3.zzz, r6.xyz); + r1 = vec4(r1.x, v_186.xyz); + let v_187 = (r3.yyy * r1.yzw); + r1 = vec4(r1.x, v_187.xyz); + let v_188 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_188.xyz, r6.w); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_189 = dot(r8.xyz, r2.xyz); + r1.x = clamp(vec4(v_189, v_189, v_189, v_189).x, 0.0f, 1.0f); + let v_190 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz); + r6 = vec4(v_190.xyz, r6.w); + let v_191 = fma(r6.xyz, r3.xxx, r1.yzw); + r1 = vec4(v_191.xyz, r1.w); + let v_192 = (r6.www * r1.xyz); + r1 = vec4(v_192.xyz, r1.w); + let v_193 = fma(r1.xyz, r0.xyz, r4.xyz); + r0 = vec4(v_193.xyz, r0.w); + r1.x = ((-(r6.wwww)).x + 1.0f); + r1.y = dot((-(r5.xyzx)).xyz, r2.xyz); + r1.y = (r1.y + r1.y); + let v_194 = -(r1.yyyy); + let v_195 = -(r5.xxyz); + let v_196 = fma(r2.xyz, v_194.yzw, v_195.yzw); + r1 = vec4(r1.x, v_196.xyz); + let v_197 = clamp(((r2.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r2 = vec4(v_197.xy, r2.zw); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r2.w = (r2.x * cb5_5.tint_symbol_3[6u].z); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r2.z))); + r3.z = fma(r2.x, cb5_5.tint_symbol_3[6u].z, -5.0f); + r2.x = (r2.x * r2.x); + r2.x = fma(r2.x, 5.0f, r2.z); + let v_198 = bitcast(r2.w); + let v_199 = r3.z; + r2.x = select(r2.x, v_199, (v_198 != 0u)); + let v_200 = (r1.yzy * vec3(-0.25f, 0.5f, 0.25f)); + r4 = vec4(v_200.xyz, r4.w); + r1.y = (abs(r1.wwww).y + 1.0f); + let v_201 = (r4.xyz / r1.yyy); + r4 = vec4(v_201.xyz, r4.w); + let v_202 = ((-(r4.xyzx)).xyz + vec3(0.75f, 0.5f, 0.25f)); + r4 = vec4(v_202.xyz, r4.w); + r1.y = bitcast(select(0u, 4294967295u, (0.0f < r1.w))); + let v_203 = bitcast>(r1.yy); + let v_204 = r4.xy; + let v_205 = select(r4.zy, v_204, (v_203 != vec2())); + let v_206 = r1; + r1 = vec4(v_206.x, v_205.xy, v_206.w); + let v_207 = r2.x; + r4 = textureSampleLevel(t1, s1, r1.yzyy.xy, v_207); + r1.y = max(r3.y, r3.x); + let v_208 = (r1.yyy * r4.xyz); + r1 = vec4(r1.x, v_208.xyz); + let v_209 = (r2.yyy * r1.yzw); + r2 = vec4(v_209.xyz, r2.w); + let v_210 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_210.xyz, r2.w); + let v_211 = fma(r1.yzw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(r1.x, v_211.xyz); + let v_212 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_212.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r7.xyz, r7.xyz); + r1.y = sqrt(r1.x); + let v_213 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_213.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r7.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_214 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_214 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_215 = (r1.xxx * r7.xyz); + r2 = vec4(v_215.xyz, r2.w); + let v_216 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_216, v_216, v_216, v_216).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_217 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_217, v_217, v_217, v_217).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_218 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_218.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_219 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_219.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_220 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_220.xyz); + let v_221 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_221.xyz); + let v_222 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_222.xyz, r3.w); + let v_223 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_223.xyz, r2.w); + let v_224 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_225 = (r2.xyz + v_224.xyz); + r2 = vec4(v_225.xyz, r2.w); + let v_226 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_226.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_227 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_227.xyz, r3.w); + let v_228 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_228.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_229 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_229.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_230 = -(r0.xyzx); + let v_231 = fma(r1.xyz, r2.xxx, v_230.xyz); + r1 = vec4(v_231.xyz, r1.w); + let v_232 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_232.xyz, r1.w); + } else { + r1.w = dot(r7.xyz, r7.xyz); + r2.x = sqrt(r1.w); + let v_233 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_233.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r7.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_234 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_234 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_235 = (r1.www * r7.xyz); + r3 = vec4(v_235.xyz, r3.w); + let v_236 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_236, v_236, v_236, v_236).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_237 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_237, v_237, v_237, v_237).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_238 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_238.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_239 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_239.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_240 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_240.xyz, r3.w); + let v_241 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_241.xyz, r3.w); + let v_242 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_242.xyz, r4.w); + let v_243 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_243.xyz, r3.w); + let v_244 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_245 = (r3.xyz + v_244.xyz); + r3 = vec4(v_245.xyz, r3.w); + let v_246 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_246.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_247 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_247.xyz, r4.w); + let v_248 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_248.xy, r2.z, v_248.z); + let v_249 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_249.xy, r2.z, v_249.z); + let v_250 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_250.xyz, r1.w); + } + let v_251 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_251.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v1.w); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_8 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_252 : vec4) -> tint_symbol_8 { + main_inner(v0, v1, v2, v4, v5, v6, v_252); + return tint_symbol_8(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/fa51df8e02987938.wgsl b/b/8b0b5899ed/shaders/fa51df8e02987938.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..111585799a6515064a0b11868d95b32698f9031d --- /dev/null +++ b/b/8b0b5899ed/shaders/fa51df8e02987938.wgsl @@ -0,0 +1,421 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb86_struct { + tint_symbol_2 : array, 86u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb86_struct; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(31u) var s15 : sampler; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(37u) var t5 : texture_multisampled_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_multisampled_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : u32) { + let v = (v1.xy * cb2_2.tint_symbol_1[18u].xy); + r0 = vec4(v.xy, r0.zw); + let v_1 = r0.xy; + let v_2 = max(v_1, vec2(-2147483648.0f)); + let v_3 = bitcast>(select(select(vec2(v_2), vec2(2147483647i), (v_2 >= vec2(2147483648.0f))), vec2(), !((v_1 == v_1)))); + r0 = vec4(v_3.xy, r0.zw); + r0 = vec4(r0.xy, vec2()); + r1.x = textureLoad(t3, bitcast>(r0.xy), bitcast(v2)).x; + r1.x = ((-(r1.xxxx)).x + cb5_5.tint_symbol_2[0u].w); + r1.x = (r1.x + 1.0f); + r1.x = (cb5_5.tint_symbol_2[0u].z / r1.x); + let v_4 = textureLoad(t5, bitcast>(r0.xy), bitcast(v2)).xyz; + r1 = vec4(r1.x, v_4.xyz); + let v_5 = (r1.yzw * cb2_2.tint_symbol_1[17u].www); + r1 = vec4(r1.x, v_5.xyz); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_2[85u].w))); + if ((bitcast(r2.x) != 0u)) { + } else { + r2 = fma(cb5_5.tint_symbol_2[66u].xyxy, vec4(-1.0f, -0.5f, 0.5f, -1.0f), v1.xyxy); + let v_6 = textureSample(t9, s9, r2.xyxx.xy).xyz; + r3 = vec4(v_6.xyz, r3.w); + let v_7 = textureSample(t9, s9, r2.zwzz.xy).xyz; + r2 = vec4(v_7.xyz, r2.w); + r4 = fma(cb5_5.tint_symbol_2[66u].xyxy, vec4(-0.5f, 1.0f, 1.0f, 0.5f), v1.xyxy); + let v_8 = textureSample(t9, s9, r4.xyxx.xy).xyz; + r5 = vec4(v_8.xyz, r5.w); + let v_9 = textureSample(t9, s9, r4.zwzz.xy).xyz; + r4 = vec4(v_9.xyz, r4.w); + let v_10 = textureSample(t9, s9, v1.xyxx.xy).xyz; + r6 = vec4(v_10.xyz, r6.w); + let v_11 = (r2.xyz + r3.xyz); + r2 = vec4(v_11.xyz, r2.w); + let v_12 = (r5.xyz + r2.xyz); + r2 = vec4(v_12.xyz, r2.w); + let v_13 = (r4.xyz + r2.xyz); + r2 = vec4(v_13.xyz, r2.w); + let v_14 = fma(r6.xyz, vec3(0.5f), r2.xyz); + r2 = vec4(v_14.xyz, r2.w); + let v_15 = (r2.xyz * vec3(0.22222222387790679932f)); + r2 = vec4(v_15.xyz, r2.w); + r2.w = bitcast(select(0u, 4294967295u, !((cb5_5.tint_symbol_2[4u].x == 0.0f)))); + let v_16 = bitcast>(r2.www); + let v_17 = r6.xyz; + let v_18 = select(r2.xyz, v_17, (v_16 != vec3())); + r2 = vec4(v_18.xyz, r2.w); + let v_19 = -(cb5_5.tint_symbol_2[3u].xzxx); + let v_20 = (r1.xx + v_19.xy); + r3 = vec4(v_20.xy, r3.zw); + r4.x = (r3.y * cb5_5.tint_symbol_2[3u].w); + r2.w = clamp(fma(-(r3.xxxx), cb5_5.tint_symbol_2[3u].yyyy, vec4(1.0f)).w, 0.0f, 1.0f); + r4.x = clamp(r4.xxxx.x, 0.0f, 1.0f); + r2.w = max(r2.w, r4.x); + r3 = clamp(fma(r2.wwww, vec4(-2.00400805473327636719f, -2.00400805473327636719f, -1000.0f, 1000.0f), vec4(1.0f, 2.00200390815734863281f, 1000.0f, -999.0f)), vec4(), vec4(1.0f)); + let v_21 = ((-(r3.xyxx)).xy + vec2(1.0f)); + r4 = vec4(v_21.xy, r4.zw); + let v_22 = min(r3.yz, r4.xy); + let v_23 = r3; + r3 = vec4(v_23.x, v_22.xy, v_23.w); + let v_24 = (r3.yyy * r6.xyz); + r4 = vec4(v_24.xyz, r4.w); + let v_25 = fma(r1.yzw, r3.xxx, r4.xyz); + r4 = vec4(v_25.xyz, r4.w); + let v_26 = fma(r2.xyz, r3.zzz, r4.xyz); + r3 = vec4(v_26.xyz, r3.w); + let v_27 = fma(r2.xyz, r3.www, r3.xyz); + r1 = vec4(r1.x, v_27.xyz); + } + if ((bitcast(cb5_5.tint_symbol_2[84u].z) != 0u)) { + r2 = textureSample(t11, s11, v1.xyxx.xy); + let v_28 = ((-(r1.yzwy)).xyz + r2.xyz); + r2 = vec4(v_28.xyz, r2.w); + let v_29 = fma(r2.www, r2.xyz, r1.yzw); + r1 = vec4(r1.x, v_29.xyz); + } + r0.x = bitcast(textureLoad(t8, bitcast>(r0.xy), bitcast(v2)).y); + r0.x = f32(bitcast(r0.x)); + r0.x = (r0.x * 0.0039215688593685627f); + r0.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[50u].x < r0.x))); + r0.x = select(1.0f, 0.0f, (bitcast(r0.x) != 0u)); + r2 = fma(v1.xyxy, vec4(2.0f), vec4(-1.0f)); + let v_30 = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r3 = vec4(v_30.xy, r3.zw); + r3 = vec4(r3.xy, vec2(1.0f)); + r4.x = dot(r3.xyz, cb5_5.tint_symbol_2[15u].xyz); + r4.y = dot(r3.xyz, cb5_5.tint_symbol_2[16u].xyz); + r4.z = dot(r3.xyz, cb5_5.tint_symbol_2[17u].xyz); + let v_31 = fma(r4.xyz, r1.xxx, cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_31.xyz, r3.w); + r4.x = dot(r3, cb5_5.tint_symbol_2[12u]); + r4.y = dot(r3, cb5_5.tint_symbol_2[13u]); + r0.y = dot(r3, cb5_5.tint_symbol_2[14u]); + r0.z = bitcast(select(0u, 4294967295u, (r0.y == 0.0f))); + let v_32 = bitcast(r0.z); + r0.y = select(r0.y, 0.00000999999974737875f, (v_32 != 0u)); + r3 = (r4.xyxy / r0.yyyy); + let v_33 = -(r3); + r2 = (r2 + v_33); + r2 = (r2 * vec4(40.0f, -22.5f, 40.0f, -22.5f)); + r0.y = dot(r2.zw, r2.zw); + r0.z = bitcast(select(0u, 4294967295u, (1.0f < r0.y))); + r0.y = inverseSqrt(r0.y); + r3 = (r0.yyyy * r2.zwzw); + let v_34 = bitcast>(r0.zzzz); + let v_35 = r3; + r2 = select(r2, v_35, (v_34 != vec4())); + r2 = (r2 * cb5_5.tint_symbol_2[11u].xxxx); + r2 = (r2 * cb5_5.tint_symbol_2[11u].zwzw); + r3 = (r2.zwzw * vec4(0.01250000018626451492f, 0.02222222276031970978f, 0.00208333344198763371f, 0.00370370363816618919f)); + let v_36 = r0; + r0 = vec4(v_36.x, ((v1.xy * vec2(58.16400146484375f, 47.130001068115234375f))).xy, v_36.w); + let v_37 = fma(r1.yz, vec2(8.0f), r0.yz); + let v_38 = r0; + r0 = vec4(v_38.x, v_37.xy, v_38.w); + r0.y = textureSample(t12, s12, r0.yzyy.xy).x; + r0.y = (r0.y + -0.5f); + r4 = (r0.yyyy * r3.zwzw); + r4 = fma(r4, vec4(0.5f), v1.xyxy); + let v_39 = fma(r2.zw, vec2(0.00208333344198763371f, 0.00370370363816618919f), r4.zw); + let v_40 = r0; + r0 = vec4(v_40.x, v_39.xy, v_40.w); + let v_41 = (r0.yz * cb2_2.tint_symbol_1[18u].xy); + let v_42 = r0; + r0 = vec4(v_42.x, v_41.xy, v_42.w); + let v_43 = round(r0.yz); + let v_44 = r0; + r0 = vec4(v_44.x, v_43.xy, v_44.w); + let v_45 = (r0.yz + vec2(0.5f)); + let v_46 = r0; + r0 = vec4(v_46.x, v_45.xy, v_46.w); + let v_47 = (r0.yz / cb2_2.tint_symbol_1[18u].xy); + r3 = vec4(r3.xy, v_47.xy); + let v_48 = r0.yz; + let v_49 = max(v_48, vec2(-2147483648.0f)); + let v_50 = bitcast>(select(select(vec2(v_49), vec2(2147483647i), (v_49 >= vec2(2147483648.0f))), vec2(), !((v_48 == v_48)))); + r5 = vec4(v_50.xy, r5.zw); + r5 = vec4(r5.xy, vec2()); + r0.y = bitcast(textureLoad(t8, bitcast>(r5.xy), bitcast(v2)).y); + r0.y = f32(bitcast(r0.y)); + r0.y = (r0.y * 0.0039215688593685627f); + let v_51 = textureSample(t9, s9, r3.zwzz.xy).xyz; + r5 = vec4(v_51.xyz, r5.w); + r0.y = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[50u].x < r0.y))); + r0.y = select(1.0f, 0.0f, (bitcast(r0.y) != 0u)); + r6 = fma(r2.zwzw, vec4(0.00416666688397526741f, 0.00740740727633237839f, 0.00625000009313225746f, 0.01111111138015985489f), r4.zwzw); + r6 = (r6 * cb2_2.tint_symbol_1[18u].xyxy); + r6 = round(r6); + r6 = (r6 + vec4(0.5f)); + r7 = (r6 / cb2_2.tint_symbol_1[18u].xyxy); + let v_52 = r6.zwxy; + let v_53 = max(v_52, vec4(-2147483648.0f)); + r6 = bitcast>(select(select(vec4(v_53), vec4(2147483647i), (v_53 >= vec4(2147483648.0f))), vec4(), !((v_52 == v_52)))); + let v_54 = r6; + r8 = vec4(v_54.zw, r8.zw); + r8 = vec4(r8.xy, vec2()); + r0.z = bitcast(textureLoad(t8, bitcast>(r8.xy), bitcast(v2)).y); + r0.z = f32(bitcast(r0.z)); + r0.z = (r0.z * 0.0039215688593685627f); + let v_55 = textureSample(t9, s9, r7.xyxx.xy).xyz; + r8 = vec4(v_55.xyz, r8.w); + r0.z = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[50u].x < r0.z))); + r0.z = select(1.0f, 0.0f, (bitcast(r0.z) != 0u)); + r6 = vec4(r6.xy, vec2()); + r0.w = bitcast(textureLoad(t8, bitcast>(r6.xy), bitcast(v2)).y); + r0.w = f32(bitcast(r0.w)); + r0.w = (r0.w * 0.0039215688593685627f); + let v_56 = textureSample(t9, s9, r7.zwzz.xy).xyz; + r6 = vec4(v_56.xyz, r6.w); + r0.w = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[50u].x < r0.w))); + r0.w = select(1.0f, 0.0f, (bitcast(r0.w) != 0u)); + r2 = fma(r2, vec4(0.00833333376795053482f, 0.01481481455266475677f, 0.01041666697710752487f, 0.01851851865649223328f), r4); + r2 = (r2 * cb2_2.tint_symbol_1[18u].xyxy); + r2 = round(r2); + r2 = (r2 + vec4(0.5f)); + r4 = (r2 / cb2_2.tint_symbol_1[18u].xyxy); + let v_57 = r2.zwxy; + let v_58 = max(v_57, vec4(-2147483648.0f)); + r2 = bitcast>(select(select(vec4(v_58), vec4(2147483647i), (v_58 >= vec4(2147483648.0f))), vec4(), !((v_57 == v_57)))); + let v_59 = r2; + r7 = vec4(v_59.zw, r7.zw); + r7 = vec4(r7.xy, vec2()); + r1.x = bitcast(textureLoad(t8, bitcast>(r7.xy), bitcast(v2)).y); + r1.x = f32(bitcast(r1.x)); + r1.x = (r1.x * 0.0039215688593685627f); + let v_60 = textureSample(t9, s9, r4.xyxx.xy).xyz; + r7 = vec4(v_60.xyz, r7.w); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[50u].x < r1.x))); + r1.x = select(1.0f, 0.0f, (bitcast(r1.x) != 0u)); + r2 = vec4(r2.xy, vec2()); + r2.x = bitcast(textureLoad(t8, bitcast>(r2.xy), bitcast(v2)).y); + r2.x = f32(bitcast(r2.x)); + r2.x = (r2.x * 0.0039215688593685627f); + let v_61 = textureSample(t9, s9, r4.zwzz.xy).xyz; + r2 = vec4(r2.x, v_61.xyz); + r2.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[50u].x < r2.x))); + r2.x = select(1.0f, 0.0f, (bitcast(r2.x) != 0u)); + let v_62 = (r0.yyy * r5.xyz); + r4 = vec4(v_62.xyz, r4.w); + let v_63 = fma(r1.yzw, r0.xxx, r4.xyz); + r4 = vec4(v_63.xyz, r4.w); + r0.y = (r0.y + r0.x); + let v_64 = fma(r8.xyz, r0.zzz, r4.xyz); + r4 = vec4(v_64.xyz, r4.w); + r0.y = (r0.z + r0.y); + let v_65 = fma(r6.xyz, r0.www, r4.xyz); + r4 = vec4(v_65.xyz, r4.w); + r0.y = (r0.w + r0.y); + let v_66 = fma(r7.xyz, r1.xxx, r4.xyz); + r4 = vec4(v_66.xyz, r4.w); + r0.y = (r1.x + r0.y); + let v_67 = fma(r2.yzw, r2.xxx, r4.xyz); + r2 = vec4(r2.x, v_67.xyz); + r0.y = (r2.x + r0.y); + r0.y = max(r0.y, 0.10000000149011611938f); + let v_68 = (r2.yzw / r0.yyy); + r0 = vec4(r0.x, v_68.xyz); + r1.x = dot(r3.xy, r3.xy); + r1.x = (r1.x * 100000.0f); + r1.x = min(r1.x, 1.0f); + r0.x = (r0.x * r1.x); + let v_69 = ((-(r1.yyzw)).yzw + r0.yzw); + r0 = vec4(r0.x, v_69.xyz); + let v_70 = fma(r0.xxx, r0.yzw, r1.yzw); + r0 = vec4(v_70.xyz, r0.w); + let v_71 = textureSample(t10, s10, v1.xyxx.xy).xyz; + r1 = vec4(v_71.xyz, r1.w); + let v_72 = (r1.xyz * v1.www); + r1 = vec4(v_72.xyz, r1.w); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_2[69u].z))); + if ((bitcast(r0.w) != 0u)) { + r0.w = textureSample(t15, s15, v1.xyxx.xy).x; + r0.w = (r0.w * r0.w); + r0.w = (r0.w * r0.w); + r0.w = (r0.w * r0.w); + let v_73 = fma(cb5_5.tint_symbol_2[40u].xyz, r0.www, r0.xyz); + r0 = vec4(v_73.xyz, r0.w); + } + let v_74 = min(r0.xyz, vec3(65504.0f)); + r0 = vec4(v_74.xyz, r0.w); + let v_75 = (r0.xyz * v1.zzz); + r0 = vec4(v_75.xyz, r0.w); + let v_76 = max(r0.xyz, vec3()); + r0 = vec4(v_76.xyz, r0.w); + let v_77 = fma(cb5_5.tint_symbol_2[8u].xxx, r0.xyz, cb5_5.tint_symbol_2[9u].xxx); + r2 = vec4(v_77.xyz, r2.w); + let v_78 = fma(r0.xyz, r2.xyz, cb5_5.tint_symbol_2[9u].yyy); + r2 = vec4(v_78.xyz, r2.w); + let v_79 = fma(cb5_5.tint_symbol_2[8u].xxx, r0.xyz, cb5_5.tint_symbol_2[8u].yyy); + r3 = vec4(v_79.xyz, r3.w); + let v_80 = fma(r0.xyz, r3.xyz, cb5_5.tint_symbol_2[9u].zzz); + r0 = vec4(v_80.xyz, r0.w); + let v_81 = (r2.xyz / r0.xyz); + r0 = vec4(v_81.xyz, r0.w); + let v_82 = -(cb5_5.tint_symbol_2[9u].wwww); + let v_83 = (r0.xyz + v_82.xyz); + r0 = vec4(v_83.xyz, r0.w); + let v_84 = clamp(((r0.xyzx * cb5_5.tint_symbol_2[8u].zzzz)).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_84.xyz, r0.w); + r0.w = dot(r0.xyz, vec3(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f)); + let v_85 = ((-(r0.wwww)).xyz + r0.xyz); + r0 = vec4(v_85.xyz, r0.w); + let v_86 = fma(cb5_5.tint_symbol_2[61u].xxx, r0.xyz, r0.www); + r0 = vec4(v_86.xyz, r0.w); + r1.w = clamp(((r0.wwww / cb5_5.tint_symbol_2[60u].wwww)).w, 0.0f, 1.0f); + let v_87 = -(cb5_5.tint_symbol_2[60u].xyzx); + let v_88 = (cb5_5.tint_symbol_2[59u].xyz + v_87.xyz); + r2 = vec4(v_88.xyz, r2.w); + let v_89 = fma(r1.www, r2.xyz, cb5_5.tint_symbol_2[60u].xyz); + r2 = vec4(v_89.xyz, r2.w); + let v_90 = (r0.xyz * r2.xyz); + r3 = vec4(v_90.xyz, r3.w); + r1.w = ((-(cb5_5.tint_symbol_2[59u].wwww)).w + 1.0f); + let v_91 = -(r1.wwww); + r0.w = (r0.w + v_91.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = max(r1.w, 0.00999999977648258209f); + r0.w = clamp(((r0.wwww / r1.wwww)).w, 0.0f, 1.0f); + let v_92 = fma((-(r0.xyzx)).xyz, r2.xyz, r0.xyz); + r0 = vec4(v_92.xyz, r0.w); + let v_93 = clamp(fma(r0.wwww, r0.xyzx, r3.xyzx).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_93.xyz, r0.w); + r0.x = dot(r0.xyz, vec3(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f)); + r0.y = (r0.x * cb5_5.tint_symbol_2[18u].z); + r0.y = clamp(((r0.yyyy / cb5_5.tint_symbol_2[17u].wwww)).y, 0.0f, 1.0f); + r0.y = ((-(r0.yyyy)).y + 1.0f); + let v_94 = -(cb5_5.tint_symbol_2[18u].xxxx); + r0.z = fma(r0.x, cb5_5.tint_symbol_2[18u].z, v_94.z); + r0.w = (v_94.w + cb5_5.tint_symbol_2[18u].y); + r0.z = clamp(((r0.zzzz / r0.wwww)).z, 0.0f, 1.0f); + r0.w = (r0.z + r0.y); + r0.w = ((-(r0.wwww)).w + 1.0f); + let v_95 = (r0.yy * cb5_5.tint_symbol_2[19u].xw); + r2 = vec4(v_95.xy, r2.zw); + r1.w = fma(r0.z, cb5_5.tint_symbol_2[19u].y, r2.x); + r1.w = fma(r0.w, cb5_5.tint_symbol_2[18u].w, r1.w); + r0.x = fma(r0.x, cb5_5.tint_symbol_2[18u].z, r1.w); + let v_96 = fma(v1.xy, vec2(2.40000009536743164062f, 1.35000002384185791016f), cb5_5.tint_symbol_2[10u].xy); + let v_97 = r2; + r2 = vec4(v_96.x, v_97.y, v_96.y, v_97.w); + let v_98 = fract(r2.xz); + let v_99 = r2; + r2 = vec4(v_98.x, v_99.y, v_98.y, v_99.w); + r2.x = textureSample(t7, s7, r2.xzxx.xy).y; + r2.y = fma(r0.w, cb5_5.tint_symbol_2[19u].z, r2.y); + r2.x = (r2.x + -0.5f); + r0.x = fma(r2.x, r2.y, r0.x); + r2.y = (r0.z * cb5_5.tint_symbol_2[20u].x); + r2.x = (r2.y * r2.x); + r2.x = max(r2.x, 0.0f); + r0.x = (r0.x + r2.x); + let v_100 = (r1.xyz * v1.zzz); + r1 = vec4(v_100.xyz, r1.w); + let v_101 = max(r1.xyz, vec3()); + r1 = vec4(v_101.xyz, r1.w); + let v_102 = fma(cb5_5.tint_symbol_2[8u].xxx, r1.xyz, cb5_5.tint_symbol_2[9u].xxx); + r2 = vec4(v_102.xyz, r2.w); + let v_103 = fma(r1.xyz, r2.xyz, cb5_5.tint_symbol_2[9u].yyy); + r2 = vec4(v_103.xyz, r2.w); + let v_104 = fma(cb5_5.tint_symbol_2[8u].xxx, r1.xyz, cb5_5.tint_symbol_2[8u].yyy); + r3 = vec4(v_104.xyz, r3.w); + let v_105 = fma(r1.xyz, r3.xyz, cb5_5.tint_symbol_2[9u].zzz); + r1 = vec4(v_105.xyz, r1.w); + let v_106 = (r2.xyz / r1.xyz); + r1 = vec4(v_106.xyz, r1.w); + let v_107 = (r1.xyz + v_82.xyz); + r1 = vec4(v_107.xyz, r1.w); + let v_108 = clamp(((r1.xyzx * cb5_5.tint_symbol_2[8u].zzzz)).xyz, vec3(), vec3(1.0f)); + r1 = vec4(v_108.xyz, r1.w); + r1.x = dot(r1.xyz, vec3(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f)); + r1.x = fma(r1.x, cb5_5.tint_symbol_2[18u].z, r1.w); + r1.x = ((-(r0.zzzz)).x + r1.x); + r1.x = max(r1.x, 0.0f); + r0.x = fma(r1.x, cb5_5.tint_symbol_2[20u].y, r0.x); + let v_109 = (r0.zzz * cb5_5.tint_symbol_2[23u].xyz); + r1 = vec4(v_109.xyz, r1.w); + let v_110 = fma(r0.yyy, cb5_5.tint_symbol_2[22u].xyz, r1.xyz); + r1 = vec4(v_110.xyz, r1.w); + let v_111 = fma(r0.www, cb5_5.tint_symbol_2[21u].xyz, r1.xyz); + r0 = vec4(r0.x, v_111.xyz); + let v_112 = clamp(((r0.xxxx * r0.yzwy)).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_112.xyz, r0.w); + o0.w = dot(r0.xyz, vec3(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f)); + let v_113 = r0; + o0 = vec4(v_113.xyz, o0.w); +} + +@fragment +fn main(@location(1u) v1 : vec4, @builtin(sample_index) v2 : u32) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/fa54e7b84375b2d9.wgsl b/b/8b0b5899ed/shaders/fa54e7b84375b2d9.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..43c63ff53a8ad050e99670ed3b24bdd8c272ba3b --- /dev/null +++ b/b/8b0b5899ed/shaders/fa54e7b84375b2d9.wgsl @@ -0,0 +1,151 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb2_struct { + tint_symbol_3 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4) { + r0.x = max(cb12_12.tint_symbol_3[1u].w, 0.00100000004749745131f); + r1 = textureSample(t2, s2, v2.xy.xyxx.xy); + let v = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + let v_1 = r0; + r0 = vec4(v_1.x, v.xy, v_1.w); + let v_2 = (r0.xx * r0.yz); + r0 = vec4(v_2.x, r0.yz, v_2.y); + r0.y = dot(r0.yz, r0.yz); + r0.y = ((-(r0.yyyy)).y + 1.0f); + r0.y = sqrt(abs(r0.yyyy).y); + let v_3 = (r0.www * v5.xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = fma(r0.xxx, v4.xyz, r1.xyz); + r0 = vec4(v_4.x, r0.y, v_4.yz); + let v_5 = fma(r0.yyy, v3.xyz, r0.xzw); + r0 = vec4(v_5.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + r1.x = fma(r0.z, r0.w, -0.34999999403953552246f); + let v_6 = (r0.www * r0.xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = fma(r0.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_7.xyz, o1.w); + r0.x = clamp(((r1.xxxx * vec4(1.53846156597137451172f))).x, 0.0f, 1.0f); + r0.x = (r0.x * cb5_5.tint_symbol_2[3u].z); + r0.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f); + r0.x = (r0.y * r0.x); + let v_8 = (v1.xy * cb2_2.tint_symbol[15u].zy); + let v_9 = r1; + r1 = vec4(v_9.x, v_8.xy, v_9.w); + r0.x = (r0.x * r1.y); + r2 = textureSample(t3, s3, v2.xy.xyxx.xy); + let v_10 = (r2.xy * r2.xy); + r2 = vec4(v_10.xy, r2.zw); + r0.y = (r2.w * cb12_12.tint_symbol_3[0u].z); + r3.y = (r0.y * 0.001953125f); + r0.y = dot(r2.xyz, cb12_12.tint_symbol_3[1u].xyz); + r3.x = (r0.y * cb12_12.tint_symbol_3[0u].w); + r0.y = clamp(fma(r0.yyyy, cb12_12.tint_symbol_3[0u].wwww, vec4(0.40000000596046447754f)).y, 0.0f, 1.0f); + let v_11 = (r0.yy * vec2(0.5f, 0.48828125f)); + r2 = vec4(v_11.xy, r2.zw); + r0.y = fma((-(r3.xxxx)).y, 0.5f, 1.0f); + r0.y = (r0.y * r0.x); + r0.y = fma(r0.y, -0.5f, 1.0f); + r4 = textureSample(t0, s0, v2.xy.xyxx.xy); + let v_12 = (r0.yyy * r4.xyz); + o0 = vec4(v_12.xyz, o0.w); + r0.y = (r4.w * v1.w); + r0.z = (r4.w * cb12_12.tint_symbol_3[0u].x); + let v_13 = (r0.yz * cb2_2.tint_symbol[15u].xw); + let v_14 = r0; + r0 = vec4(v_14.x, v_13.xy, v_14.w); + r0.z = (r0.z * cb2_2.tint_symbol[16u].y); + r0.z = (r0.z * v1.z); + o3.z = clamp(((r0.zzzz * vec4(0.0625f))).z, 0.0f, 1.0f); + o0.w = (r0.y * cb2_2.tint_symbol[16u].y); + o1.w = clamp(fma(v3.xyz.zzzz, vec4(128.0f), vec4(-127.0f)).w, 0.0f, 1.0f); + r2.z = 0.97000002861022949219f; + r3.z = cb12_12.tint_symbol_3[0u].y; + let v_15 = -(r3.xxyz); + let v_16 = (r2.xyz + v_15.yzw); + r0 = vec4(r0.x, v_16.xyz); + let v_17 = max(r0.yzw, vec3()); + r0 = vec4(r0.x, v_17.xyz); + let v_18 = fma(r0.yzw, r0.xxx, r3.xyz); + r0 = vec4(v_18.xyz, r0.w); + let v_19 = sqrt(r0.xy); + o2 = vec4(v_19.xy, o2.zw); + o2.z = r0.z; + o2.w = 1.0f; + r1.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w); + let v_20 = (r1.xz * vec2(0.5f)); + r0 = vec4(v_20.xy, r0.zw); + let v_21 = sqrt(r0.xy); + o3 = vec4(v_21.xy, o3.zw); + o3.w = 1.00188386440277099609f; +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4) -> tint_symbol_4 { + main_inner(v1, v2, v3, v4, v5); + return tint_symbol_4(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/fa60bc9311d8dc5b.wgsl b/b/8b0b5899ed/shaders/fa60bc9311d8dc5b.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..263dd99bb84da8f659e72889ce7b7d07b98c5db0 --- /dev/null +++ b/b/8b0b5899ed/shaders/fa60bc9311d8dc5b.wgsl @@ -0,0 +1,49 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var o0 : vec4; + +var oDepth : f32; + +fn main_inner(v2 : vec4) { + o0 = vec4(1.0f, 0.0f, 0.0f, 1.0f); + let v = fma(cb2_2.tint_symbol[18u].zwz, vec3(-0.5f, -0.5f, 0.5f), v2.xy.xyx); + r0 = vec4(v.xyz, r0.w); + r1 = textureSample(t5, s5, r0.xyxx.xy); + r0 = textureSample(t5, s5, r0.zyzz.xy); + r0.x = min(r0.x, r1.x); + let v_1 = fma((-(cb2_2.tint_symbol[18u].zzwz)).yzw, vec3(-0.5f, -0.5f, 0.5f), v2.xy.xyx); + r0 = vec4(r0.x, v_1.xyz); + r1 = textureSample(t5, s5, r0.yzyy.xy); + r2 = textureSample(t5, s5, r0.wzww.xy); + r0.y = min(r1.x, r2.x); + oDepth = min(r0.y, r0.x); +} + +struct tint_symbol_1 { + @location(0u) + o0 : vec4, + @builtin(frag_depth) + oDepth : f32, +} + +@fragment +fn main(@location(2u) v2 : vec4) -> tint_symbol_1 { + main_inner(v2); + return tint_symbol_1(o0, oDepth); +} diff --git a/b/8b0b5899ed/shaders/fa6e3cffd6aff255.consts.json b/b/8b0b5899ed/shaders/fa6e3cffd6aff255.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/fa6e3cffd6aff255.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/fa6e3cffd6aff255.wgsl b/b/8b0b5899ed/shaders/fa6e3cffd6aff255.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..d224cbf9e2c41d52240b6272269e40e592524170 --- /dev/null +++ b/b/8b0b5899ed/shaders/fa6e3cffd6aff255.wgsl @@ -0,0 +1,874 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb17_struct { + tint_symbol_4 : array, 17u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb17_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4) { + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v0.xyxx.xy); + r1 = textureSample(t3, s3, v0.xyxx.xy); + let v_1 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_1.xy, r1.zw); + r0.w = dot(r1.xy, r1.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = sqrt(abs(r0.wwww).w); + r1.z = max(cb10_10.tint_symbol_5[0u].x, 0.00100000004749745131f); + let v_2 = (r1.zz * r1.xy); + r1 = vec4(v_2.xy, r1.zw); + let v_3 = (r1.yyy * v5.xyz); + r1 = vec4(r1.x, v_3.xyz); + let v_4 = fma(r1.xxx, v4.xyz, r1.yzw); + r1 = vec4(v_4.xyz, r1.w); + let v_5 = fma(r0.www, v1.xyz, r1.xyz); + r1 = vec4(v_5.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = inverseSqrt(r0.w); + let v_6 = (r0.www * r1.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + r2 = textureSample(t4, s4, v0.xyxx.xy); + let v_7 = (r2.yx * r2.yx); + r2 = vec4(v_7.xy, r2.zw); + r2.z = fma((-(r2.zzzz)).z, 16.0f, 14.0f); + r2.z = bitcast(select(0u, 4294967295u, (1.0f >= abs(r2.zzzz).z))); + o0.w = bitcast((bitcast(r2.z) & 1065353216u)); + let v_8 = (r2.yx * cb10_10.tint_symbol_5[0u].wz); + r2 = vec4(r2.xy, v_8.xy); + let v_9 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_9.xy, r3.zw); + r3.z = fma(r1.w, 0.5f, 0.5f); + r4.x = fma(r3.z, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x); + r4.y = (r3.z + 0.30000001192092895508f); + let v_10 = (r3.xy * r4.xy); + r3 = vec4(v_10.xy, r3.zw); + r3.z = (v6.z * cb13_13.tint_symbol_4[16u].x); + r3.z = bitcast(select(0u, 4294967295u, !((r3.z == 0.0f)))); + if ((bitcast(r3.z) != 0u)) { + r3.z = fract(cb13_13.tint_symbol_4[16u].z); + r3.w = bitcast(select(0u, 4294967295u, (0.60000002384185791016f < r3.z))); + if ((bitcast(r3.w) != 0u)) { + let v_11 = fract(v6.xy); + r4 = vec4(v_11.xy, r4.zw); + let v_12 = abs(v6.zzzz); + let v_13 = abs(v6.wwww); + r4.z = fma(r4.y, v_12.z, v_13.z); + r3.z = bitcast(select(0u, 4294967295u, (0.10000000149011611938f < r3.z))); + r4.w = ((-(r4.xxxx)).w + 1.0f); + let v_14 = bitcast>(r3.zz); + let v_15 = r4.zw; + let v_16 = select(r4.xz, v_15, (v_14 != vec2())); + r3 = vec4(r3.xy, v_16.xy); + r4 = textureSampleLevel(t14, s14, r3.zwzz.xy, 0.0f); + } else { + r4 = vec4(vec3(0.0f, 0.0f, 1.0f), r4.w); + } + r3.z = ((-(r4.zzzz)).z + 1.0f); + r3.z = (r3.z * r3.z); + r3.z = (r4.x * r3.z); + r2.x = fma((-(r2.xxxx)).x, cb10_10.tint_symbol_5[0u].z, cb13_13.tint_symbol_4[6u].w); + r2.w = fma(r3.z, r2.x, r2.w); + r2.x = fma((-(r2.yyyy)).x, cb10_10.tint_symbol_5[0u].w, cb13_13.tint_symbol_4[7u].w); + r2.z = fma(r3.z, r2.x, r2.z); + let v_17 = -(r0.xyzx); + let v_18 = fma(r0.xyz, cb13_13.tint_symbol_4[7u].xyz, v_17.xyz); + r5 = vec4(v_18.xyz, r5.w); + let v_19 = fma(r4.yyy, r5.xyz, r0.xyz); + r5 = vec4(v_19.xyz, r5.w); + let v_20 = (r4.xxx * cb13_13.tint_symbol_4[6u].xyz); + r4 = vec4(v_20.xy, r4.z, v_20.z); + let v_21 = fma(r5.xyz, r4.zzz, r4.xyw); + r0 = vec4(v_21.xyz, r0.w); + } + let v_22 = (r0.xyz * r0.xyz); + r0 = vec4(v_22.xyz, r0.w); + let v_23 = -(v2.xyzx); + let v_24 = (v_23.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_24.xyz, r4.w); + r2.x = dot(r4.xyz, r4.xyz); + r2.x = inverseSqrt(r2.x); + let v_25 = (r2.xxx * r4.xyz); + r5 = vec4(v_25.xyz, r5.w); + let v_26 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_27 = fma(r4.xyz, r2.xxx, v_26.xyz); + r6 = vec4(v_27.xyz, r6.w); + r2.y = dot(r6.xyz, r6.xyz); + r2.y = inverseSqrt(r2.y); + let v_28 = (r2.yyy * r6.xyz); + r6 = vec4(v_28.xyz, r6.w); + r2.z = clamp(r2.zzzz.z, 0.0f, 1.0f); + let v_29 = (r3.xy * r3.xy); + r3 = vec4(v_29.xy, r3.zw); + r2.y = (r2.w + -500.0f); + r2.y = max(r2.y, 0.0f); + r2.w = ((-(r2.yyyy)).w + r2.w); + r2.y = (r2.y * 558.0f); + r2.y = fma(r2.w, 3.0f, r2.y); + r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_30 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_30.xyz, r7.w); + let v_31 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz); + r8 = vec4(v_31.xyz, r8.w); + let v_32 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz); + r8 = vec4(v_32.xyz, r8.w); + let v_33 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz); + r8 = vec4(v_33.xyz, r8.w); + let v_34 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r9 = vec4(v_34.xyz, r9.w); + let v_35 = &(x0[0u]); + let v_36 = r9; + *(v_35) = vec4(v_36.xyz, (*(v_35)).w); + let v_37 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r10 = vec4(v_37.xyz, r10.w); + let v_38 = &(x0[1u]); + let v_39 = r10; + *(v_38) = vec4(v_39.xyz, (*(v_38)).w); + let v_40 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r11 = vec4(v_40.xyz, r11.w); + let v_41 = &(x0[2u]); + let v_42 = r11; + *(v_41) = vec4(v_42.xyz, (*(v_41)).w); + let v_43 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r8 = vec4(v_43.xyz, r8.w); + let v_44 = &(x0[3u]); + let v_45 = r8; + *(v_44) = vec4(v_45.xyz, (*(v_44)).w); + let v_46 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_47 = r12; + r12 = vec4(v_47.x, v_46.x, v_47.z, v_46.y); + r3.z = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).z, 1.5f, 1.0f); + r3.z = (r3.z * 0.5f); + let v_48 = abs(r11.yyyy); + r3.w = max(v_48.w, abs(r11.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r3.z))); + let v_49 = (bitcast(r3.w) != 0u); + let v_50 = bitcast(v.tint_symbol_7[0i].x); + r3.w = select(bitcast(v.tint_symbol_7[1i].x), v_50, v_49); + let v_51 = abs(r10.yyyy); + r4.w = max(v_51.w, abs(r10.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_52 = bitcast(r4.w); + r3.w = select(r3.w, bitcast(v.tint_symbol_7[2i].x), (v_52 != 0u)); + let v_53 = abs(r9.yyyy); + r4.w = max(v_53.w, abs(r9.xxxx).w); + r3.z = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_54 = bitcast(r3.z); + r3.z = select(r3.w, 0.0f, (v_54 != 0u)); + let v_55 = x0[bitcast(r3.z)]; + r9 = vec4(v_55.xyz, r9.w); + r3.z = f32(bitcast(r3.z)); + r3.w = (r3.z + 0.5f); + r3.w = (r3.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r3.z = dot(r10, cb6_6.tint_symbol_6[12u]); + r4.w = dot(r10, cb6_6.tint_symbol_6[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r3.z == 0.0f)))); + r3.z = ((-(r3.zzzz)).z + r9.z); + let v_56 = dpdx(r10.xyy); + r11 = vec4(v_56.xy, r11.z, v_56.z); + r11.z = dpdx(r3.z); + let v_57 = dpdy(r10.yxy); + r13 = vec4(v_57.xyz, r13.w); + r13.w = dpdy(r3.z); + let v_58 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_58.xy); + let v_59 = -(r8.zwzz); + let v_60 = fma(r11.xz, r13.xz, v_59.xy); + r14 = vec4(v_60.xy, r14.zw); + r5.w = (1.0f / r14.x); + r6.w = (r11.z * r13.y); + let v_61 = -(r6.wwww); + r14.z = fma(r11.x, r13.w, v_61.z); + let v_62 = (r5.ww * r14.yz); + r8 = vec4(r8.xy, v_62.xy); + let v_63 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_63.xy); + let v_64 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_64.xy); + r3.z = fma((-(r4.wwww)).z, r8.z, r3.z); + r3.z = fma((-(r4.wwww)).z, r8.w, r3.z); + let v_65 = bitcast(r3.w); + let v_66 = r3.z; + r12.z = select(r9.z, v_66, (v_65 != 0u)); + r10.z = 0.0f; + let v_67 = (r10.xyz + r12.ywz); + r9 = vec4(v_67.xyz, r9.w); + let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_68.xy, r12.zw); + let v_69 = (r10.xyz + r12.xyz); + r11 = vec4(v_69.xyz, r11.w); + let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_70.xy, r12.zw); + let v_71 = (r10.xyz + r12.xyz); + r13 = vec4(v_71.xyz, r13.w); + let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_72.xy, r12.zw); + let v_73 = (r10.xyz + r12.xyz); + r14 = vec4(v_73.xyz, r14.w); + let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_74.xy, r12.zw); + let v_75 = (r10.xyz + r12.xyz); + r15 = vec4(v_75.xyz, r15.w); + let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_76.xy, r12.zw); + let v_77 = (r10.xyz + r12.xyz); + r16 = vec4(v_77.xyz, r16.w); + let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_78.xy, r12.zw); + let v_79 = (r10.xyz + r12.xyz); + r17 = vec4(v_79.xyz, r17.w); + let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_80.xy, r12.zw); + let v_81 = (r10.xyz + r12.xyz); + r18 = vec4(v_81.xyz, r18.w); + let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_82.xy, r12.zw); + let v_83 = (r10.xyz + r12.xyz); + r19 = vec4(v_83.xyz, r19.w); + let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_84.xy, r12.zw); + let v_85 = (r10.xyz + r12.xyz); + r20 = vec4(v_85.xyz, r20.w); + let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_86.xy, r12.zw); + let v_87 = (r10.xyz + r12.xyz); + r21 = vec4(v_87.xyz, r21.w); + let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_88.xy, r12.zw); + let v_89 = (r10.xyz + r12.xyz); + r22 = vec4(v_89.xyz, r22.w); + let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_90.xy, r12.zw); + let v_91 = (r10.xyz + r12.xyz); + r23 = vec4(v_91.xyz, r23.w); + let v_92 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_92.xy, r12.zw); + let v_93 = (r10.xyz + r12.xyz); + r24 = vec4(v_93.xyz, r24.w); + let v_94 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_94.xy, r12.zw); + let v_95 = (r10.xyz + r12.xyz); + r25 = vec4(v_95.xyz, r25.w); + let v_96 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_96.xy, r12.zw); + let v_97 = (r10.xyz + r12.xyz); + r10 = vec4(v_97.xyz, r10.w); + let v_98 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_98.xy, r9.z); + let v_99 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_99.xy, r11.z); + let v_100 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_100.xy, r13.z); + let v_101 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_101.xy, r14.z); + let v_102 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_102.xy, r15.z); + let v_103 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_103.xy, r16.z); + let v_104 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_104.xy, r17.z); + let v_105 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_105.xy, r18.z); + let v_106 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_106.xy, r19.z); + let v_107 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_107.xy, r20.z); + let v_108 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_108.xy, r21.z); + let v_109 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_109.xy, r22.z); + let v_110 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_110.xy, r23.z); + let v_111 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_111.xy, r24.z); + let v_112 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_112.xy, r25.z); + let v_113 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_113.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r3.z = dot(r9, vec4(1.0f)); + r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f); + let v_114 = abs(r8.yyyy); + r3.w = max(v_114.w, abs(r8.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = (r3.w * r2.w); + r2.w = fma(r3.z, 0.0625f, r2.w); + r2.w = (r2.w * r2.w); + r2.w = min(r2.w, 1.0f); + r3.z = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).z, 0.0f, 1.0f); + r3.z = sqrt(r3.z); + r3.z = (r3.z * cb6_6.tint_symbol_6[3u].z); + let v_115 = -(r2.wwww); + r2.w = fma(r3.z, v_115.w, r2.w); + let v_116 = dot(r1.xyw, v_26.xyz); + r3.z = clamp(vec4(v_116, v_116, v_116, v_116).z, 0.0f, 1.0f); + let v_117 = dot(r5.xyz, r1.xyw); + r8.x = clamp(vec4(v_117, v_117, v_117, v_117).x, 0.0f, 1.0f); + let v_118 = dot(r6.xyz, v_26.xyz); + r8.y = clamp(vec4(v_118, v_118, v_118, v_118).y, 0.0f, 1.0f); + let v_119 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r8 = vec4(v_119.xy, r8.zw); + let v_120 = (r8.xy * r8.xy); + r8 = vec4(r8.xy, v_120.xy); + let v_121 = (r8.zw * r8.zw); + r8 = vec4(r8.xy, v_121.xy); + let v_122 = (r8.xy * r8.zw); + r8 = vec4(v_122.xy, r8.zw); + r3.w = ((-(cb10_10.tint_symbol_5[0u].yyyy)).w + 1.0f); + let v_123 = fma(cb10_10.tint_symbol_5[0u].yy, r8.xy, r3.ww); + r8 = vec4(v_123.xy, r8.zw); + let v_124 = (r2.yy + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(r8.xy, v_124.xy); + r2.y = (r8.z * 0.125f); + r4.w = fma((-(r2.zzzz)).w, r8.x, 1.0f); + r5.w = dot(r1.xyw, r6.xyz); + r5.w = clamp(((r5.wwww + vec4(0.00000000999999993923f))).w, 0.0f, 1.0f); + r5.w = log2(r5.w); + r5.w = (r5.w * r8.w); + r5.w = exp2(r5.w); + r5.w = (r8.y * r5.w); + r5.w = (r2.y * r5.w); + r5.w = (r2.z * r5.w); + r5.w = (r3.z * r5.w); + r3.z = (r3.z * r4.w); + let v_125 = fma(r0.xyz, r3.zzz, r5.www); + r6 = vec4(v_125.xyz, r6.w); + let v_126 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_126.xyz, r6.w); + r3.z = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.z) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_127 = (v_23.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_127.xyz, r8.w); + let v_128 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_128.xyz, r9.w); + r6.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[19u].w); + let v_129 = fma(cb3_3.tint_symbol_2[11u].xyz, r6.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_129.xyz, r9.w); + let v_130 = (r9.xyz + v_23.xyz); + r9 = vec4(v_130.xyz, r9.w); + let v_131 = bitcast>(r5.www); + let v_132 = r8.xyz; + let v_133 = select(r9.xyz, v_132, (v_131 != vec3())); + r8 = vec4(v_133.xyz, r8.w); + r5.w = dot(r8.xyz, r8.xyz); + let v_134 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_134.xyz, r8.w); + r6.w = dot(r8.xyz, r8.xyz); + r6.w = inverseSqrt(r6.w); + let v_135 = (r6.www * r8.xyz); + r8 = vec4(v_135.xyz, r8.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r5.w, cb3_3.tint_symbol_2[11u].w); + r5.w = (r5.w / r6.w); + let v_136 = -(cb3_3.tint_symbol_2[11u].xyzx); + r6.w = dot(r8.xyz, v_136.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_137 = dot(r8.xyz, r1.xyw); + r7.w = clamp(vec4(v_137, v_137, v_137, v_137).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r5.w * r6.w); + let v_138 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_138.xyz, r9.w); + let v_139 = (r0.xyz * r9.xyz); + r9 = vec4(v_139.xyz, r9.w); + let v_140 = fma(r4.xyz, r2.xxx, r8.xyz); + r8 = vec4(v_140.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + r7.w = inverseSqrt(r7.w); + let v_141 = (r7.www * r8.xyz); + r8 = vec4(v_141.xyz, r8.w); + let v_142 = dot(r8.xyz, r5.xyz); + r7.w = clamp(vec4(v_142, v_142, v_142, v_142).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r9.w = (r7.w * r7.w); + r9.w = (r9.w * r9.w); + r7.w = (r7.w * r9.w); + r7.w = fma(cb10_10.tint_symbol_5[0u].y, r7.w, r3.w); + let v_143 = dot(r8.xyz, r1.xyw); + r8.x = clamp(vec4(v_143, v_143, v_143, v_143).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.w); + r8.x = exp2(r8.x); + r7.w = (r7.w * r8.x); + r6.w = (r6.w * r7.w); + r5.w = (r5.w * r6.w); + r5.w = (r2.y * r5.w); + let v_144 = (r5.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_144.xyz, r8.w); + } + r5.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r5.w) != 0u)) { + r6.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r3.z) | bitcast(r5.w))); + let v_145 = bitcast(r6.w); + let v_146 = r5.w; + r3.z = select(r3.z, v_146, (v_145 != 0u)); + if ((bitcast(r3.z) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_147 = (v_23.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_147.xyz, r10.w); + let v_148 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_148.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[20u].w); + let v_149 = fma(cb3_3.tint_symbol_2[12u].xyz, r6.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_149.xyz, r11.w); + let v_150 = (r11.xyz + v_23.xyz); + r11 = vec4(v_150.xyz, r11.w); + let v_151 = bitcast>(r5.www); + let v_152 = r10.xyz; + let v_153 = select(r11.xyz, v_152, (v_151 != vec3())); + r10 = vec4(v_153.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + let v_154 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_154.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_155 = (r6.www * r10.xyz); + r10 = vec4(v_155.xyz, r10.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r5.w, cb3_3.tint_symbol_2[12u].w); + r5.w = (r5.w / r6.w); + let v_156 = -(cb3_3.tint_symbol_2[12u].xyzx); + r6.w = dot(r10.xyz, v_156.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_157 = dot(r10.xyz, r1.xyw); + r7.w = clamp(vec4(v_157, v_157, v_157, v_157).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r5.w * r6.w); + let v_158 = (r7.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_158.xyz, r11.w); + let v_159 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_159.xyz, r9.w); + let v_160 = fma(r4.xyz, r2.xxx, r10.xyz); + r10 = vec4(v_160.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_161 = (r7.www * r10.xyz); + r10 = vec4(v_161.xyz, r10.w); + let v_162 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_162, v_162, v_162, v_162).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r9.w = (r7.w * r7.w); + r9.w = (r9.w * r9.w); + r7.w = (r7.w * r9.w); + r7.w = fma(cb10_10.tint_symbol_5[0u].y, r7.w, r3.w); + let v_163 = dot(r10.xyz, r1.xyw); + r9.w = clamp(vec4(v_163, v_163, v_163, v_163).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r8.w * r9.w); + r9.w = exp2(r9.w); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r5.w = (r5.w * r6.w); + r5.w = (r2.y * r5.w); + let v_164 = fma(r5.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_164.xyz, r8.w); + } + } else { + r3.z = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r3.z) != 0u)) { + r3.z = bitcast(v.tint_symbol_7[3i].x); + } else { + r5.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.z = bitcast((bitcast(r3.z) | bitcast(r5.w))); + if ((bitcast(r3.z) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_165 = (v_23.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_165.xyz, r10.w); + let v_166 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_166.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[21u].w); + let v_167 = fma(cb3_3.tint_symbol_2[13u].xyz, r6.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_167.xyz, r11.w); + let v_168 = (r11.xyz + v_23.xyz); + r11 = vec4(v_168.xyz, r11.w); + let v_169 = bitcast>(r5.www); + let v_170 = r10.xyz; + let v_171 = select(r11.xyz, v_170, (v_169 != vec3())); + r10 = vec4(v_171.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + let v_172 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_172.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_173 = (r6.www * r10.xyz); + r10 = vec4(v_173.xyz, r10.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r5.w, cb3_3.tint_symbol_2[13u].w); + r5.w = (r5.w / r6.w); + let v_174 = -(cb3_3.tint_symbol_2[13u].xyzx); + r6.w = dot(r10.xyz, v_174.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_175 = dot(r10.xyz, r1.xyw); + r7.w = clamp(vec4(v_175, v_175, v_175, v_175).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r5.w * r6.w); + let v_176 = (r7.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_176.xyz, r11.w); + let v_177 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_177.xyz, r9.w); + let v_178 = fma(r4.xyz, r2.xxx, r10.xyz); + r10 = vec4(v_178.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_179 = (r7.www * r10.xyz); + r10 = vec4(v_179.xyz, r10.w); + let v_180 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_180, v_180, v_180, v_180).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r9.w = (r7.w * r7.w); + r9.w = (r9.w * r9.w); + r7.w = (r7.w * r9.w); + r7.w = fma(cb10_10.tint_symbol_5[0u].y, r7.w, r3.w); + let v_181 = dot(r10.xyz, r1.xyw); + r9.w = clamp(vec4(v_181, v_181, v_181, v_181).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r8.w * r9.w); + r9.w = exp2(r9.w); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r5.w = (r5.w * r6.w); + r5.w = (r2.y * r5.w); + let v_182 = fma(r5.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_182.xyz, r8.w); + } + } + if ((bitcast(r3.z) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.z = bitcast((bitcast(r3.z) | bitcast(r5.w))); + if ((bitcast(r3.z) != 0u)) { + } else { + r3.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_183 = (v_23.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_183.xyz, r10.w); + let v_184 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_184.xyz, r11.w); + r5.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[22u].w); + let v_185 = fma(cb3_3.tint_symbol_2[14u].xyz, r5.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_185.xyz, r11.w); + let v_186 = (r11.xyz + v_23.xyz); + r11 = vec4(v_186.xyz, r11.w); + let v_187 = bitcast>(r3.zzz); + let v_188 = r10.xyz; + let v_189 = select(r11.xyz, v_188, (v_187 != vec3())); + r10 = vec4(v_189.xyz, r10.w); + r3.z = dot(r10.xyz, r10.xyz); + let v_190 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_190.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + r5.w = inverseSqrt(r5.w); + let v_191 = (r5.www * r10.xyz); + r10 = vec4(v_191.xyz, r10.w); + r3.z = clamp(fma(-(r3.zzzz), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r3.z, cb3_3.tint_symbol_2[14u].w); + r3.z = (r3.z / r5.w); + let v_192 = -(cb3_3.tint_symbol_2[14u].xyzx); + r5.w = dot(r10.xyz, v_192.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_193 = dot(r10.xyz, r1.xyw); + r6.w = clamp(vec4(v_193, v_193, v_193, v_193).w, 0.0f, 1.0f); + r5.w = (r5.w * r6.w); + r6.w = (r3.z * r5.w); + let v_194 = (r6.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_194.xyz, r11.w); + let v_195 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_195.xyz, r9.w); + let v_196 = fma(r4.xyz, r2.xxx, r10.xyz); + r4 = vec4(v_196.xyz, r4.w); + r2.x = dot(r4.xyz, r4.xyz); + r2.x = inverseSqrt(r2.x); + let v_197 = (r2.xxx * r4.xyz); + r4 = vec4(v_197.xyz, r4.w); + let v_198 = dot(r4.xyz, r5.xyz); + r2.x = clamp(vec4(v_198, v_198, v_198, v_198).x, 0.0f, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r5.x = (r2.x * r2.x); + r5.x = (r5.x * r5.x); + r2.x = (r2.x * r5.x); + r2.x = fma(cb10_10.tint_symbol_5[0u].y, r2.x, r3.w); + let v_199 = dot(r4.xyz, r1.xyw); + r3.w = clamp(vec4(v_199, v_199, v_199, v_199).w, 0.0f, 1.0f); + r3.w = log2(r3.w); + r3.w = (r3.w * r8.w); + r3.w = exp2(r3.w); + r2.x = (r2.x * r3.w); + r2.x = (r5.w * r2.x); + r2.x = (r3.z * r2.x); + r2.x = (r2.y * r2.x); + let v_200 = fma(r2.xxx, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_200.xyz, r8.w); + } + } + r2.x = (r4.w * r4.w); + r2.y = (r2.z * r2.z); + let v_201 = (r8.xyz * r2.yyy); + r4 = vec4(v_201.xyz, r4.w); + let v_202 = fma(r2.xxx, r9.xyz, r4.xyz); + r2 = vec4(v_202.xyz, r2.w); + let v_203 = fma(r6.xyz, r2.www, r2.xyz); + r2 = vec4(v_203.xyz, r2.w); + r0.w = fma(r1.z, r0.w, cb3_3.tint_symbol_2[43u].w); + r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w); + r0.w = max(r0.w, 0.0f); + let v_204 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_204.xyz, r4.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_205 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_205.xyz, r5.w); + let v_206 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_206.xyz, r5.w); + let v_207 = fma(r4.xyz, r1.zzz, r5.xyz); + r4 = vec4(v_207.xyz, r4.w); + let v_208 = (r3.yyy * r4.xyz); + r3 = vec4(r3.x, v_208.xyz); + let v_209 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_209.xyz, r4.w); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_210 = dot(r5.xyz, r1.xyw); + r0.w = clamp(vec4(v_210, v_210, v_210, v_210).w, 0.0f, 1.0f); + let v_211 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r4.xyz); + r1 = vec4(v_211.xyz, r1.w); + let v_212 = fma(r1.xyz, r3.xxx, r3.yzw); + r1 = vec4(v_212.xyz, r1.w); + let v_213 = (r4.www * r1.xyz); + r1 = vec4(v_213.xyz, r1.w); + let v_214 = fma(r1.xyz, r0.xyz, r2.xyz); + r0 = vec4(v_214.xyz, r0.w); + r0.w = dot(r7.xyz, r7.xyz); + r1.x = sqrt(r0.w); + let v_215 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_215.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r7.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_216 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_216 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_217 = (r0.www * r7.xyz); + r2 = vec4(v_217.xyz, r2.w); + let v_218 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_218, v_218, v_218, v_218).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_219 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_219, v_219, v_219, v_219).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_220 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_220.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_221 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_221.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_222 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_222.xyz, r2.w); + let v_223 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_223.xyz, r2.w); + let v_224 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_224.xyz, r3.w); + let v_225 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_225.xyz, r2.w); + let v_226 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_227 = (r2.xyz + v_226.xyz); + r2 = vec4(v_227.xyz, r2.w); + let v_228 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_228.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_229 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_229.xy, r1.z, v_229.z); + let v_230 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_230.xy, r1.z, v_230.z); + let v_231 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_231.xyz, r0.w); + let v_232 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx); + r0 = vec4(v_232.xyz, r0.w); + let v_233 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_233.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v6); + return o0; +} diff --git a/b/8b0b5899ed/shaders/fa76efca8dd64894.wgsl b/b/8b0b5899ed/shaders/fa76efca8dd64894.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..c016ad0a9dfa556032c9ffbd30cfba47f98b1c75 --- /dev/null +++ b/b/8b0b5899ed/shaders/fa76efca8dd64894.wgsl @@ -0,0 +1,205 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb2_struct { + tint_symbol_3 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4) { + r0 = textureSample(t2, s2, v1.xy.xyxx.xy); + r1 = textureSample(t4, s4, v1.xy.xyxx.xy); + let v = clamp(v2.xyz, vec3(), vec3(1.0f)); + r2 = vec4(v.xyz, r2.w); + let v_1 = ((-(r2.xyzx)).xyz + vec3(1.0f)); + r3 = vec4(v_1.xyz, r3.w); + r0.w = (r3.y * r3.x); + r1.w = (r2.z * r0.w); + r0.w = (r3.z * r0.w); + let v_2 = (r1.www * r1.xyz); + r1 = vec4(v_2.xyz, r1.w); + let v_3 = fma(r0.xyz, r0.www, r1.xyz); + r0 = vec4(v_3.xyz, r0.w); + r1 = textureSample(t6, s6, v1.xy.xyxx.xy); + r0.w = (r2.y * r3.x); + r1.w = (r2.z * r0.w); + r0.w = (r3.z * r0.w); + let v_4 = fma(r1.xyz, r0.www, r0.xyz); + r0 = vec4(v_4.xyz, r0.w); + r2 = textureSample(t8, s8, v1.xy.xyxx.xy); + let v_5 = fma(r2.xyz, r1.www, r0.xyz); + r0 = vec4(v_5.xyz, r0.w); + r1 = textureSample(t7, s7, v1.xy.xyxx.xy); + r2 = textureSample(t3, s3, v1.xy.xyxx.xy); + r3 = textureSample(t5, s5, v1.xy.xyxx.xy); + r4 = vec4((((-(v2.xyzx)).xyz + vec3(1.0f))).xyz, r4.w); + r0.w = (r4.y * r4.x); + r1.z = (r0.w * v2.z); + r0.w = (r4.z * r0.w); + let v_6 = (r1.zz * r3.xy); + r2 = vec4(r2.xy, v_6.xy); + r1.z = (r1.z * cb12_12.tint_symbol_3[1u].y); + r1.z = fma(cb12_12.tint_symbol_3[1u].x, r0.w, r1.z); + let v_7 = fma(r2.xy, r0.ww, r2.zw); + r2 = vec4(v_7.xy, r2.zw); + r0.w = (r4.x * v2.y); + r1.w = (r4.z * r0.w); + r0.w = (r0.w * v2.z); + let v_8 = fma(r1.xy, r1.ww, r2.xy); + r1 = vec4(v_8.xy, r1.zw); + r1.z = fma(cb12_12.tint_symbol_3[1u].z, r1.w, r1.z); + r1.z = fma(cb12_12.tint_symbol_3[1u].w, r0.w, r1.z); + r2 = textureSample(t9, s9, v1.xy.xyxx.xy); + let v_9 = fma(r2.xy, r0.ww, r1.xy); + r1 = vec4(v_9.xy, r1.zw); + let v_10 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_10.xy, r1.zw); + r0.w = max(cb12_12.tint_symbol_3[0u].z, 0.00100000004749745131f); + let v_11 = (r0.ww * r1.xy); + r2 = vec4(v_11.xy, r2.zw); + r0.w = dot(r1.xy, r1.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = sqrt(abs(r0.wwww).w); + let v_12 = (r2.yyy * v6.xyz); + r1 = vec4(v_12.xy, r1.z, v_12.z); + let v_13 = fma(r2.xxx, v5.xyz, r1.xyw); + r1 = vec4(v_13.xy, r1.z, v_13.z); + let v_14 = fma(r0.www, v3.xyz, r1.xyw); + r1 = vec4(v_14.xy, r1.z, v_14.z); + r0.w = dot(r1.xyw, r1.xyw); + r0.w = inverseSqrt(r0.w); + r2.x = fma(r1.w, r0.w, -0.34999999403953552246f); + let v_15 = (r0.www * r1.xyw); + r1 = vec4(v_15.xy, r1.z, v_15.z); + let v_16 = fma(r1.xyw, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_16.xyz, o1.w); + r0.w = clamp(((r2.xxxx * vec4(1.53846156597137451172f))).w, 0.0f, 1.0f); + r0.w = (r0.w * cb5_5.tint_symbol_2[3u].z); + r1.x = ((-(cb2_2.tint_symbol[16u].zzzz)).x + 1.0f); + r0.w = (r0.w * r1.x); + r0.w = (r0.w * v4.x); + r1.x = (cb12_12.tint_symbol_3[0u].y * cb12_12.tint_symbol_3[0u].y); + r1.y = fma((-(r1.xxxx)).y, 0.5f, 1.0f); + r1.y = (r0.w * r1.y); + r0.w = (r1.z * r0.w); + r1.w = ((-(r1.zzzz)).w + 1.0f); + r1.z = (r1.z + -0.10000000149011611938f); + r1.z = clamp(((r1.zzzz * vec4(10.0f))).z, 0.0f, 1.0f); + r1.y = (r1.w * r1.y); + r1.y = fma(r1.y, -0.5f, 1.0f); + let v_17 = (r0.xyz * r1.yyy); + o0 = vec4(v_17.xyz, o0.w); + r0.x = dot(r0.xyz, vec3(1.27499997615814208984f, 4.29239988327026367188f, 0.4325999915599822998f)); + r0.x = ((-(r0.xxxx)).x + 0.5f); + o2.w = clamp(((-(r0.xxxx) + v3.wwww)).w, 0.0f, 1.0f); + o0.w = cb2_2.tint_symbol[15u].x; + r0.x = dot(v3.xyz, v3.xyz); + r0.x = inverseSqrt(r0.x); + r0.x = (r0.x * v3.z); + r0.x = clamp(fma(r0.xxxx, vec4(128.0f), vec4(-127.0f)).x, 0.0f, 1.0f); + o1.w = (r1.z * r0.x); + r0.x = (-(r1.xxxx)).x; + r0.z = (cb12_12.tint_symbol_3[0u].x * 0.001953125f); + r0.y = (-(r0.zzzz)).y; + let v_18 = (r0.xy + vec2(0.5f, 0.48828125f)); + r0 = vec4(v_18.xy, r0.zw); + let v_19 = max(r0.xy, vec2()); + r0 = vec4(v_19.xy, r0.zw); + r1.x = fma(r0.x, r0.w, r1.x); + r1.y = fma(r0.y, r0.w, r0.z); + let v_20 = sqrt(r1.xy); + o2 = vec4(v_20.xy, o2.zw); + o2.z = 0.98000001907348632812f; + r0.x = (v4.x + cb3_3.tint_symbol_1[45u].w); + r0.y = v4.y; + let v_21 = (r0.xy * vec2(0.5f)); + r0 = vec4(v_21.xy, r0.zw); + let v_22 = sqrt(r0.xy); + o3 = vec4(v_22.xy, o3.zw); + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> tint_symbol_4 { + main_inner(v1, v2, v3, v4, v5, v6); + return tint_symbol_4(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/faa327dbe4d21ec5.wgsl b/b/8b0b5899ed/shaders/faa327dbe4d21ec5.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..041f4d184e30c1f1cd91aeed5ed55833881f2be6 --- /dev/null +++ b/b/8b0b5899ed/shaders/faa327dbe4d21ec5.wgsl @@ -0,0 +1,142 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_2 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb1_struct; + +struct cb1_struct_1 { + tint_symbol_4 : array, 1u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb1_struct_1; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec2, v4 : vec3, v5 : vec4) { + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + o0 = (r0 + cb1_1.tint_symbol[11u]); + o1 = vec4(v2.xy, o1.zw); + o1 = vec4(o1.xy, v3.xy); + r0.x = v1.z; + r0.y = cb13_13.tint_symbol_3[0u].x; + o2 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f); + let v = (v4.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v.xyz, r0.w); + let v_1 = fma(v4.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v4.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_4 = dot(r0.xyz, v_3.xyz); + r0.w = clamp(vec4(v_4, v_4, v_4, v_4).w, 0.0f, 1.0f); + let v_5 = -(cb12_12.tint_symbol_4[0u].wwww); + r0.w = (r0.w + v_5.w); + o3.w = (r0.w * 9.0f); + let v_6 = r0; + o3 = vec4(v_6.xyz, o3.w); + let v_7 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_7.xyz, r1.w); + let v_8 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_9.xyz, r1.w); + let v_10 = (r1.xyz + cb1_1.tint_symbol[3u].xyz); + r1 = vec4(v_10.xyz, r1.w); + let v_11 = -(cb1_1.tint_symbol[15u].xyzx); + let v_12 = (r1.xyz + v_11.xyz); + r1 = vec4(v_12.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = (r0.w * 0.00000399999998990097f); + r1.x = min(r0.w, 1.0f); + r1.y = ((-(r1.xxxx)).y + 1.0f); + let v_13 = -(cb2_2.tint_symbol_1[16u].zzzz); + let v_14 = clamp(((r1.xyxx + v_13)).xy, vec2(), vec2(1.0f)); + r1 = vec4(v_14.xy, r1.zw); + r0.w = (cb3_3.tint_symbol_2[49u].w + -1.0f); + let v_15 = fma(r1.xy, r0.ww, vec2(1.0f)); + r1 = vec4(v_15.xy, r1.zw); + let v_16 = clamp(((r1.xyxx * v1.xyxx)).xy, vec2(), vec2(1.0f)); + o4 = vec4(v_16.xy, o4.zw); + o4.z = v1.z; + o4.w = 0.0f; + let v_17 = (v5.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_17.xyz, r1.w); + let v_18 = fma(v5.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_18.xyz, r1.w); + let v_19 = fma(v5.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_19.xyz, r1.w); + o5 = r1.xyz.xyzx; + let v_20 = (r0.yzx * r1.zxy); + r2 = vec4(v_20.xyz, r2.w); + let v_21 = -(r2.xyzx); + let v_22 = fma(r1.yzx, r0.zxy, v_21.xyz); + r0 = vec4(v_22.xyz, r0.w); + o6 = ((r0.xyz * v5.www)).xyzx; +} + +struct tint_symbol_5 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec2, @location(4u) v4 : vec3, @location(5u) v5 : vec4) -> tint_symbol_5 { + main_inner(v0, v1, v2, v3, v4, v5); + return tint_symbol_5(o0, o1, o2, o3, o4, o5, o6); +}