diff --git a/b/8b0b5899ed/shaders/d190a7864e3ccc6b.wgsl b/b/8b0b5899ed/shaders/d190a7864e3ccc6b.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..466c8a381db16695cdaa422a3983b0ee1e8852df --- /dev/null +++ b/b/8b0b5899ed/shaders/d190a7864e3ccc6b.wgsl @@ -0,0 +1,285 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb48_struct { + tint_symbol_2 : array, 48u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb48_struct; + +struct cb21_struct { + tint_symbol_3 : array, 21u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb21_struct; + +@group(1u) @binding(30u) var s14 : sampler_comparison; + +@group(1u) @binding(39u) var t7 : texture_multisampled_2d; + +@group(1u) @binding(40u) var t8 : texture_multisampled_2d; + +@group(1u) @binding(41u) var t9 : texture_multisampled_2d; + +@group(1u) @binding(44u) var t12 : texture_multisampled_2d; + +@group(1u) @binding(46u) var t14 : texture_depth_cube; + +@group(1u) @binding(56u) var t24 : texture_depth_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v3 : u32) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + let v = fma(r0.xy, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r1 = vec4(v.xy, r1.zw); + r1.z = 1.0f; + r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz); + r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz); + r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz); + let v_1 = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = r0.xy; + let v_3 = max(v_2, vec2(-2147483648.0f)); + let v_4 = bitcast>(select(select(vec2(v_3), vec2(2147483647i), (v_3 >= vec2(2147483648.0f))), vec2(), !((v_2 == v_2)))); + r0 = vec4(v_4.xy, r0.zw); + r0 = vec4(r0.xy, vec2()); + r1.x = textureLoad(t12, bitcast>(r0.xy), bitcast(v3)).x; + r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_3[17u].w); + r1.x = (r1.x + 1.0f); + r1.x = (cb12_12.tint_symbol_3[17u].z / r1.x); + let v_5 = fma(r2.xyz, r1.xxx, cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_5.xyz, r3.w); + let v_6 = ((-(r3.xxyz)).yzw + cb12_12.tint_symbol_3[0u].xyz); + r1 = vec4(r1.x, v_6.xyz); + r2.w = dot(r1.yzw, r1.yzw); + r4.x = inverseSqrt(r2.w); + let v_7 = (r1.yzw * r4.xxx); + r1 = vec4(r1.x, v_7.xyz); + r2.w = clamp(fma(-(r2.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r4.x = ((-(cb12_12.tint_symbol_3[7u].xxxx)).x + 1.0f); + r4.x = fma(r4.x, r2.w, cb12_12.tint_symbol_3[7u].x); + r2.w = (r2.w / r4.x); + let v_8 = -(cb12_12.tint_symbol_3[1u].xyzx); + r4.x = dot(r1.yzw, v_8.xyz); + r4.x = clamp(fma(r4.xxxx, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).x, 0.0f, 1.0f); + r2.w = (r2.w * r4.x); + r3.w = 1.0f; + r3.x = dot(r3, cb12_12.tint_symbol_3[6u]); + r3.x = bitcast(select(0u, 4294967295u, (r3.x >= 0.0f))); + r3.x = bitcast((bitcast(r3.x) & 1065353216u)); + r2.w = (r2.w * r3.x); + r3.x = bitcast(select(0u, 4294967295u, (r2.w < 0.00000099999999747524f))); + v_9((bitcast(r3.x) != 0u)); + let v_10 = textureLoad(t7, bitcast>(r0.xy), bitcast(v3)).xyz; + r3 = vec4(v_10.xyz, r3.w); + let v_11 = (r3.xyz * r3.xyz); + r3 = vec4(v_11.xyz, r3.w); + let v_12 = textureLoad(t9, bitcast>(r0.xy), bitcast(v3)).xz; + r4 = vec4(v_12.xy, r4.zw); + r3.w = (r4.x * r4.x); + r0 = textureLoad(t8, bitcast>(r0.xy), bitcast(v3)); + let v_13 = (r0.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r4 = vec4(v_13.x, r4.y, v_13.yz); + let v_14 = fract(r4.xzw); + r4 = vec4(v_14.x, r4.y, v_14.yz); + let v_15 = fma((-(r4.zzwz)).xz, vec2(0.125f), r4.xz); + let v_16 = r4; + r4 = vec4(v_15.x, v_16.y, v_15.y, v_16.w); + let v_17 = fma(r0.xyz, vec3(256.0f), r4.xzw); + r0 = vec4(v_17.xyz, r0.w); + let v_18 = (r0.xyz + vec3(-128.0f)); + r0 = vec4(v_18.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_19 = (r0.www * r0.xyz); + r0 = vec4(v_19.xyz, r0.w); + r0.w = min(r3.w, 1.0f); + r3.w = dot(r2.xyz, r2.xyz); + r3.w = inverseSqrt(r3.w); + let v_20 = (r2.xyz * r3.www); + r4 = vec4(v_20.x, r4.y, v_20.yz); + r3.w = bitcast(select(0u, 4294967295u, (cb6_6.tint_symbol_2[15u].w == 2.0f))); + if ((bitcast(r3.w) != 0u)) { + let v_21 = fma(r2.xyz, r1.xxx, cb6_6.tint_symbol_2[18u].xyz); + r5 = vec4(v_21.xyz, r5.w); + r6.x = dot(r5.xyz, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r5.xyz, cb6_6.tint_symbol_2[16u].xyz); + r6.z = dot(r5.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_22 = -(r6.xyzx); + r3.w = dot(v_22.xyz, (-(r6.xyzx)).xyz); + r3.w = sqrt(r3.w); + let v_23 = ((-(r6.xyzx)).xyz / r3.www); + r5 = vec4(v_23.xyz, r5.w); + r3.w = (r3.w * cb6_6.tint_symbol_2[17u].w); + let v_24 = bitcast>(select(vec3(), vec3(4294967295u), (vec3() < r5.xyz))); + r6 = vec4(v_24.xyz, r6.w); + let v_25 = bitcast>(select(vec3(), vec3(4294967295u), (r5.xyz < vec3()))); + r7 = vec4(v_25.xyz, r7.w); + let v_26 = -(bitcast>(r6.xyzx)); + let v_27 = bitcast>((bitcast>(r7.xyz) + v_26.xyz)); + r6 = vec4(v_27.xyz, r6.w); + let v_28 = vec3(bitcast>(r6.zxy)); + r6 = vec4(v_28.xyz, r6.w); + r7 = bitcast>(select(vec4(), vec4(4294967295u), (abs(r5.zzxx) >= abs(r5.xyyz)))); + let v_29 = bitcast>((bitcast>(r7.yw) & bitcast>(r7.xz))); + r7 = vec4(v_29.xy, r7.zw); + let v_30 = (-(r6.yzyy)).xy; + r8 = vec4(v_30.xy, r8.zw); + r8.z = 0.0f; + r8.w = abs(r5.xxxx).w; + r9 = vec4(vec2(1.0f, 0.0f), r9.zw); + r9.z = abs(r5.yyyy).z; + let v_31 = bitcast>(r7.yyy); + let v_32 = r8.zxw; + let v_33 = select(r9.xyz, v_32, (v_31 != vec3())); + r7 = vec4(r7.x, v_33.xyz); + r6.y = 0.0f; + r6.z = abs(r5.zzzz).z; + let v_34 = bitcast>(r7.xxx); + let v_35 = r6.xyz; + let v_36 = select(r7.yzw, v_35, (v_34 != vec3())); + r6 = vec4(v_36.xyz, r6.w); + let v_37 = abs(r5.yyyy); + r5.w = bitcast(select(0u, 4294967295u, (r6.z == v_37.w))); + let v_38 = bitcast>(r5.ww); + let v_39 = select(vec2(1.0f, 0.0f), r8.zy, (v_38 != vec2())); + let v_40 = r7; + r7 = vec4(v_40.x, v_39.xy, v_40.w); + r5.w = dot(r6.zz, cb6_6.tint_symbol_2[47u].zz); + let v_41 = (r5.xyz / r5.www); + r5 = vec4(v_41.xyz, r5.w); + let v_42 = (r6.xy * vec2(-0.5f)); + let v_43 = r8; + r8 = vec4(v_42.x, v_43.y, v_42.y, v_43.w); + r8.y = 0.0f; + let v_44 = (r5.xyz + r8.xyz); + r8 = vec4(v_44.xyz, r8.w); + r7.x = 0.0f; + let v_45 = fma(vec3(-0.5f), r7.xyz, r8.xyz); + r9 = vec4(v_45.xyz, r9.w); + let v_46 = r9.xyzx; + r5.w = textureSampleCompareLevel(t14, s14, v_46.xyz, r3.w); + let v_47 = (r6.xy * vec2(0.5f)); + let v_48 = r6; + r6 = vec4(v_47.x, v_48.y, v_47.y, v_48.w); + r6.y = 0.0f; + let v_49 = (r5.xyz + r6.xyz); + r5 = vec4(v_49.xyz, r5.w); + let v_50 = fma(vec3(-0.5f), r7.xyz, r5.xyz); + r6 = vec4(v_50.xyz, r6.w); + let v_51 = r6.xyzx; + r6.x = textureSampleCompareLevel(t14, s14, v_51.xyz, r3.w); + r5.w = (r5.w + r6.x); + let v_52 = fma(vec3(0.5f), r7.xyz, r8.xyz); + r6 = vec4(v_52.xyz, r6.w); + let v_53 = r6.xyzx; + r6.x = textureSampleCompareLevel(t14, s14, v_53.xyz, r3.w); + r5.w = (r5.w + r6.x); + let v_54 = fma(vec3(0.5f), r7.xyz, r5.xyz); + r5 = vec4(v_54.xyz, r5.w); + let v_55 = r5.xyzx; + r3.w = textureSampleCompareLevel(t14, s14, v_55.xyz, r3.w); + r3.w = (r3.w + r5.w); + r3.w = (r3.w * 0.25f); + } else { + let v_56 = fma(r2.xyz, r1.xxx, cb6_6.tint_symbol_2[18u].xyz); + r2 = vec4(v_56.xyz, r2.w); + r5.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz); + r5.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz); + r1.x = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_57 = -(r1.xxxx); + let v_58 = (r5.xy / v_57.xy); + r5 = vec4(v_58.xy, r5.zw); + r1.x = dot(r2.xyz, r2.xyz); + r1.x = sqrt(r1.x); + r5.z = (r1.x * cb6_6.tint_symbol_2[17u].w); + let v_59 = fma(r5.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.0f)); + r2 = vec4(v_59.xyz, r2.w); + r5 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4(-0.5f, -0.5f, 0.5f, -0.5f), r2.xyxy); + let v_60 = r5.xyxx; + r1.x = textureSampleCompareLevel(t24, s14, v_60.xy, r2.z); + let v_61 = r5.zwzz; + r5.x = textureSampleCompareLevel(t24, s14, v_61.xy, r2.z); + r1.x = (r1.x + r5.x); + r5 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4(-0.5f, 0.5f, 0.5f, 0.5f), r2.xyxy); + let v_62 = r5.xyxx; + r2.x = textureSampleCompareLevel(t24, s14, v_62.xy, r2.z); + r1.x = (r1.x + r2.x); + let v_63 = r5.zwzz; + r2.x = textureSampleCompareLevel(t24, s14, v_63.xy, r2.z); + r1.x = (r1.x + r2.x); + r3.w = (r1.x * 0.25f); + } + let v_64 = (cb12_12.tint_symbol_3[3u].www * cb12_12.tint_symbol_3[3u].xyz); + r2 = vec4(v_64.xyz, r2.w); + let v_65 = dot(r0.xyz, r1.yzw); + r1.x = clamp(vec4(v_65, v_65, v_65, v_65).x, 0.0f, 1.0f); + let v_66 = dot((-(r4.xzwx)).xyz, r0.xyz); + r0.x = clamp(vec4(v_66, v_66, v_66, v_66).x, 0.0f, 1.0f); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.y = (r0.x * r0.x); + r0.y = (r0.y * r0.y); + r0.x = (r0.x * r0.y); + r0.y = ((-(r4.yyyy)).y + 1.0f); + r0.x = fma(r4.y, r0.x, r0.y); + r0.x = fma((-(r0.wwww)).x, r0.x, 1.0f); + r0.x = (r0.x * r1.x); + r0.y = (r3.w + -1.0f); + r0.y = fma(cb12_12.tint_symbol_3[8u].y, r0.y, 1.0f); + let v_67 = (r0.xxx * r3.xyz); + r0 = vec4(v_67.x, r0.y, v_67.yz); + let v_68 = (r2.xyz * r0.xzw); + r0 = vec4(v_68.x, r0.y, v_68.yz); + let v_69 = (r2.www * r0.xzw); + r0 = vec4(v_69.x, r0.y, v_69.yz); + let v_70 = (r0.yyy * r0.xzw); + r0 = vec4(v_70.xyz, r0.w); + let v_71 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_71.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_9(v_72 : bool) { + if (v_72) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4, @builtin(sample_index) v3 : u32) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d19dfcb15d7b1598.consts.json b/b/8b0b5899ed/shaders/d19dfcb15d7b1598.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/d19dfcb15d7b1598.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d19dfcb15d7b1598.wgsl b/b/8b0b5899ed/shaders/d19dfcb15d7b1598.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..f4f241ed457db85a2465fda4c7fa37c0bb60b287 --- /dev/null +++ b/b/8b0b5899ed/shaders/d19dfcb15d7b1598.wgsl @@ -0,0 +1,664 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +struct cb1_struct_1 { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct_1; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v6 : vec4; + +var v7 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v6 = v_2; + x1[0u].x = v7[0u]; + x1[0u].y = v7[1u]; + x1[0u].z = v7[2u]; + x1[0u].w = v7[3u]; + r0 = textureSample(t0, s0, v1.xyz.xyxx.xy); + let v_3 = (v1.xyz.xy * cb11_11.tint_symbol_5[0u].zw); + r1 = vec4(v_3.xy, r1.zw); + r2 = textureSample(t2, s2, r1.xyxx.xy); + let v_4 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(r1.xy, v_4.xy); + let v_5 = (r1.xy * vec2(3.1700000762939453125f)); + r1 = vec4(v_5.xy, r1.zw); + r2 = textureSample(t2, s2, r1.xyxx.xy); + let v_6 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_6.xy, r1.zw); + let v_7 = (r1.xy * vec2(0.5f)); + r1 = vec4(v_7.xy, r1.zw); + let v_8 = fma(r1.zw, vec2(0.5f), r1.xy); + r1 = vec4(v_8.xy, r1.zw); + r1.z = fma((-(r1.xxxx)).z, cb11_11.tint_symbol_5[0u].x, 1.0f); + r0 = (r0 * r1.zzzz); + r2 = textureSample(t3, s3, v1.xyz.xyxx.xy); + let v_9 = fma(r1.xy, cb11_11.tint_symbol_5[0u].yy, r2.xy); + r1 = vec4(v_9.xy, r1.zw); + let v_10 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_10.xy, r1.zw); + r1.w = dot(r1.xy, r1.xy); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = sqrt(abs(r1.wwww).w); + r2.x = max(cb12_12.tint_symbol_4[0u].w, 0.00100000004749745131f); + let v_11 = (r1.xy * r2.xx); + r1 = vec4(v_11.xy, r1.zw); + let v_12 = (r1.yyy * v4.xyz); + r2 = vec4(v_12.xyz, r2.w); + let v_13 = fma(r1.xxx, v3.xyz, r2.xyz); + r2 = vec4(v_13.xyz, r2.w); + let v_14 = fma(r1.www, v2.xyz, r2.xyz); + r1 = vec4(v_14.xy, r1.z, v_14.z); + r2.x = dot(r1.xyw, r1.xyw); + r2.x = inverseSqrt(r2.x); + let v_15 = (r1.xyw * r2.xxx); + r2 = vec4(r2.x, v_15.xyz); + r1.x = clamp(((r1.zzzz * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f); + r0.w = (r0.w * v0.w); + let v_16 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + let v_17 = r1; + r1 = vec4(v_17.x, v_16.xy, v_17.w); + let v_18 = (r0.xyz * r0.xyz); + r0 = vec4(v_18.xyz, r0.w); + let v_19 = ((-(v5.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_19.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r3.w = inverseSqrt(r3.w); + let v_20 = (r3.www * r3.xyz); + r4 = vec4(v_20.xyz, r4.w); + let v_21 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_22 = fma(r3.xyz, r3.www, v_21.xyz); + r5 = vec4(v_22.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_23 = (r3.www * r5.xyz); + r5 = vec4(v_23.xyz, r5.w); + let v_24 = (r1.yz * r1.yz); + let v_25 = r1; + r1 = vec4(v_25.x, v_24.xy, v_25.w); + r3.w = (cb12_12.tint_symbol_4[0u].y + -500.0f); + r3.w = max(r3.w, 0.0f); + r4.w = ((-(r3.wwww)).w + cb12_12.tint_symbol_4[0u].y); + r3.w = (r3.w * 558.0f); + r3.w = fma(r4.w, 3.0f, r3.w); + r3.x = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_26 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_26.xyz, r6.w); + let v_27 = (r6.yyy * cb6_6.tint_symbol_6[1u].xyz); + r7 = vec4(v_27.xyz, r7.w); + let v_28 = fma(r6.xxx, cb6_6.tint_symbol_6[0u].xyz, r7.xyz); + r7 = vec4(v_28.xyz, r7.w); + let v_29 = fma(r6.zzz, cb6_6.tint_symbol_6[2u].xyz, r7.xyz); + r7 = vec4(v_29.xyz, r7.w); + let v_30 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r8 = vec4(v_30.xyz, r8.w); + let v_31 = &(x0[0u]); + let v_32 = r8; + *(v_31) = vec4(v_32.xyz, (*(v_31)).w); + let v_33 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r9 = vec4(v_33.xyz, r9.w); + let v_34 = &(x0[1u]); + let v_35 = r9; + *(v_34) = vec4(v_35.xyz, (*(v_34)).w); + let v_36 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r10 = vec4(v_36.xyz, r10.w); + let v_37 = &(x0[2u]); + let v_38 = r10; + *(v_37) = vec4(v_38.xyz, (*(v_37)).w); + let v_39 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r7 = vec4(v_39.xyz, r7.w); + let v_40 = &(x0[3u]); + let v_41 = r7; + *(v_40) = vec4(v_41.xyz, (*(v_40)).w); + let v_42 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_43 = r11; + r11 = vec4(v_43.x, v_42.x, v_43.z, v_42.y); + r3.y = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).y, 1.5f, 1.0f); + r3.y = (r3.y * 0.5f); + let v_44 = abs(r10.yyyy); + r3.z = max(v_44.z, abs(r10.xxxx).z); + r3.z = bitcast(select(0u, 4294967295u, (r3.z < r3.y))); + let v_45 = (bitcast(r3.z) != 0u); + let v_46 = bitcast(v.tint_symbol_7[0i].x); + r3.z = select(bitcast(v.tint_symbol_7[1i].x), v_46, v_45); + let v_47 = abs(r9.yyyy); + r4.w = max(v_47.w, abs(r9.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.y))); + let v_48 = bitcast(r4.w); + r3.z = select(r3.z, bitcast(v.tint_symbol_7[2i].x), (v_48 != 0u)); + let v_49 = abs(r8.yyyy); + r4.w = max(v_49.w, abs(r8.xxxx).w); + r3.y = bitcast(select(0u, 4294967295u, (r4.w < r3.y))); + let v_50 = bitcast(r3.y); + r3.y = select(r3.z, 0.0f, (v_50 != 0u)); + let v_51 = x0[bitcast(r3.y)]; + r8 = vec4(v_51.xyz, r8.w); + r3.y = f32(bitcast(r3.y)); + r3.z = (r3.y + 0.5f); + r3.z = (r3.z * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.yyyy))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r3.y = dot(r9, cb6_6.tint_symbol_6[12u]); + r4.w = dot(r9, cb6_6.tint_symbol_6[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r3.z); + r3.z = bitcast(select(0u, 4294967295u, !((r3.y == 0.0f)))); + r3.y = ((-(r3.yyyy)).y + r8.z); + let v_52 = dpdx(r9.xyy); + r10 = vec4(v_52.xy, r10.z, v_52.z); + r10.z = dpdx(r3.y); + let v_53 = dpdy(r9.yxy); + r12 = vec4(v_53.xyz, r12.w); + r12.w = dpdy(r3.y); + let v_54 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_54.xy); + let v_55 = -(r7.zwzz); + let v_56 = fma(r10.xz, r12.xz, v_55.xy); + r13 = vec4(v_56.xy, r13.zw); + r5.w = (1.0f / r13.x); + r6.w = (r10.z * r12.y); + let v_57 = -(r6.wwww); + r13.z = fma(r10.x, r12.w, v_57.z); + let v_58 = (r5.ww * r13.yz); + r7 = vec4(r7.xy, v_58.xy); + let v_59 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_59.xy); + let v_60 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_60.xy); + r3.y = fma((-(r4.wwww)).y, r7.z, r3.y); + r3.y = fma((-(r4.wwww)).y, r7.w, r3.y); + let v_61 = bitcast(r3.z); + let v_62 = r3.y; + r11.z = select(r8.z, v_62, (v_61 != 0u)); + r9.z = 0.0f; + let v_63 = (r9.xyz + r11.ywz); + r8 = vec4(v_63.xyz, r8.w); + let v_64 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_64.xy, r11.zw); + let v_65 = (r9.xyz + r11.xyz); + r10 = vec4(v_65.xyz, r10.w); + let v_66 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_66.xy, r11.zw); + let v_67 = (r9.xyz + r11.xyz); + r12 = vec4(v_67.xyz, r12.w); + let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_68.xy, r11.zw); + let v_69 = (r9.xyz + r11.xyz); + r13 = vec4(v_69.xyz, r13.w); + let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_70.xy, r11.zw); + let v_71 = (r9.xyz + r11.xyz); + r14 = vec4(v_71.xyz, r14.w); + let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_72.xy, r11.zw); + let v_73 = (r9.xyz + r11.xyz); + r15 = vec4(v_73.xyz, r15.w); + let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_74.xy, r11.zw); + let v_75 = (r9.xyz + r11.xyz); + r16 = vec4(v_75.xyz, r16.w); + let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_76.xy, r11.zw); + let v_77 = (r9.xyz + r11.xyz); + r17 = vec4(v_77.xyz, r17.w); + let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_78.xy, r11.zw); + let v_79 = (r9.xyz + r11.xyz); + r18 = vec4(v_79.xyz, r18.w); + let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_80.xy, r11.zw); + let v_81 = (r9.xyz + r11.xyz); + r19 = vec4(v_81.xyz, r19.w); + let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_82.xy, r11.zw); + let v_83 = (r9.xyz + r11.xyz); + r20 = vec4(v_83.xyz, r20.w); + let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_84.xy, r11.zw); + let v_85 = (r9.xyz + r11.xyz); + r21 = vec4(v_85.xyz, r21.w); + let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_86.xy, r11.zw); + let v_87 = (r9.xyz + r11.xyz); + r22 = vec4(v_87.xyz, r22.w); + let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_88.xy, r11.zw); + let v_89 = (r9.xyz + r11.xyz); + r23 = vec4(v_89.xyz, r23.w); + let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_90.xy, r11.zw); + let v_91 = (r9.xyz + r11.xyz); + r24 = vec4(v_91.xyz, r24.w); + let v_92 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_92.xy, r11.zw); + let v_93 = (r9.xyz + r11.xyz); + r9 = vec4(v_93.xyz, r9.w); + let v_94 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_94.xy, r8.z); + let v_95 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_95.xy, r10.z); + let v_96 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_96.xy, r12.z); + let v_97 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_97.xy, r13.z); + let v_98 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_98.xy, r14.z); + let v_99 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_99.xy, r15.z); + let v_100 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_100.xy, r16.z); + let v_101 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_101.xy, r17.z); + let v_102 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_102.xy, r18.z); + let v_103 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_103.xy, r19.z); + let v_104 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_104.xy, r20.z); + let v_105 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_105.xy, r21.z); + let v_106 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_106.xy, r22.z); + let v_107 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_107.xy, r23.z); + let v_108 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_108.xy, r24.z); + let v_109 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_109.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r3.y = dot(r8, vec4(1.0f)); + r3.x = clamp(fma(r3.xxxx, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).x, 0.0f, 1.0f); + let v_110 = abs(r7.yyyy); + r3.z = max(v_110.z, abs(r7.xxxx).z); + r3.z = clamp(fma(r3.zzzz, vec4(15.0f), vec4(-6.30000019073486328125f)).z, 0.0f, 1.0f); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r3.x = (r3.z * r3.x); + r3.x = fma(r3.y, 0.0625f, r3.x); + r3.x = (r3.x * r3.x); + r3.x = min(r3.x, 1.0f); + r3.y = clamp(fma(v5.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).y, 0.0f, 1.0f); + r3.y = sqrt(r3.y); + r3.y = (r3.y * cb6_6.tint_symbol_6[3u].z); + let v_111 = -(r3.xxxx); + r3.x = fma(r3.y, v_111.x, r3.x); + let v_112 = dot(r2.yzw, v_21.xyz); + r3.y = clamp(vec4(v_112, v_112, v_112, v_112).y, 0.0f, 1.0f); + let v_113 = dot(r4.xyz, r2.yzw); + r4.x = clamp(vec4(v_113, v_113, v_113, v_113).x, 0.0f, 1.0f); + let v_114 = dot(r5.xyz, v_21.xyz); + r4.y = clamp(vec4(v_114, v_114, v_114, v_114).y, 0.0f, 1.0f); + let v_115 = ((-(r4.xyxx)).xy + vec2(1.0f)); + r4 = vec4(v_115.xy, r4.zw); + let v_116 = (r4.xy * r4.xy); + r4 = vec4(r4.xy, v_116.xy); + let v_117 = (r4.zw * r4.zw); + r4 = vec4(r4.xy, v_117.xy); + let v_118 = (r4.xy * r4.zw); + r4 = vec4(v_118.xy, r4.zw); + r3.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f); + let v_119 = fma(cb12_12.tint_symbol_4[0u].xx, r4.xy, r3.zz); + r4 = vec4(v_119.xy, r4.zw); + let v_120 = (r3.ww + vec2(2.0f, 0.00000000999999993923f)); + r3 = vec4(r3.xy, v_120.xy); + r3.z = (r3.z * 0.125f); + r4.x = fma((-(r1.xxxx)).x, r4.x, 1.0f); + r4.z = dot(r2.yzw, r5.xyz); + r4.z = clamp(((r4.zzzz + vec4(0.00000000999999993923f))).z, 0.0f, 1.0f); + r4.z = log2(r4.z); + r3.w = (r3.w * r4.z); + r3.w = exp2(r3.w); + r3.w = (r4.y * r3.w); + r3.z = (r3.z * r3.w); + r1.x = (r1.x * r3.z); + r1.x = (r3.y * r1.x); + r3.y = (r3.y * r4.x); + let v_121 = fma(r0.xyz, r3.yyy, r1.xxx); + r3 = vec4(r3.x, v_121.xyz); + let v_122 = (r3.yzw * cb3_3.tint_symbol_2[1u].xyz); + r3 = vec4(r3.x, v_122.xyz); + r1.x = fma(r1.w, r2.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_123 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(r4.x, v_123.xyz); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_124 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_124.xyz, r5.w); + let v_125 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_125.xyz, r5.w); + let v_126 = fma(r4.yzw, r1.www, r5.xyz); + r4 = vec4(r4.x, v_126.xyz); + let v_127 = (r1.zzz * r4.yzw); + r4 = vec4(r4.x, v_127.xyz); + let v_128 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(v_128.x, r1.y, v_128.yz); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_129 = dot(r5.xyz, r2.yzw); + r2.x = clamp(vec4(v_129, v_129, v_129, v_129).x, 0.0f, 1.0f); + let v_130 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.xzw); + r1 = vec4(v_130.x, r1.y, v_130.yz); + let v_131 = fma(r1.xzw, r1.yyy, r4.yzw); + r1 = vec4(v_131.xyz, r1.w); + let v_132 = (r4.xxx * r1.xyz); + r1 = vec4(v_132.xyz, r1.w); + let v_133 = (r0.xyz * r1.xyz); + r0 = vec4(v_133.xyz, r0.w); + let v_134 = fma(r3.yzw, r3.xxx, r0.xyz); + r0 = vec4(v_134.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r6.xyz, r6.xyz); + r1.y = sqrt(r1.x); + let v_135 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_135.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r6.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_136 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_136 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_137 = (r1.xxx * r6.xyz); + r2 = vec4(v_137.xyz, r2.w); + let v_138 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_138, v_138, v_138, v_138).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_139 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_139, v_139, v_139, v_139).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_140 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_140.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_141 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_141.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_142 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_142.xyz); + let v_143 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_143.xyz); + let v_144 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_144.xyz, r3.w); + let v_145 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_145.xyz, r2.w); + let v_146 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_147 = (r2.xyz + v_146.xyz); + r2 = vec4(v_147.xyz, r2.w); + let v_148 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_148.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_149 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_149.xyz, r3.w); + let v_150 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_150.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_151 = (v6.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_151.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_152 = -(r0.xyzx); + let v_153 = fma(r1.xyz, r2.xxx, v_152.xyz); + r1 = vec4(v_153.xyz, r1.w); + let v_154 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_154.xyz, r1.w); + } else { + r1.w = dot(r6.xyz, r6.xyz); + r2.x = sqrt(r1.w); + let v_155 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_155.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r6.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_156 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_156 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_157 = (r1.www * r6.xyz); + r3 = vec4(v_157.xyz, r3.w); + let v_158 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_159 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_159, v_159, v_159, v_159).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_160 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_160.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_161 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_161.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_162 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_162.xyz, r3.w); + let v_163 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_163.xyz, r3.w); + let v_164 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_164.xyz, r4.w); + let v_165 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_165.xyz, r3.w); + let v_166 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_167 = (r3.xyz + v_166.xyz); + r3 = vec4(v_167.xyz, r3.w); + let v_168 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_168.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_169 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_169.xyz, r4.w); + let v_170 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_170.xy, r2.z, v_170.z); + let v_171 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_171.xy, r2.z, v_171.z); + let v_172 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_172.xyz, r1.w); + } + let v_173 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_173.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v1.z); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_9 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @builtin(position) v_174 : vec4) -> tint_symbol_9 { + main_inner(v0, v1, v2, v3, v4, v5, v_174); + return tint_symbol_9(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/d1c1977f544c5a78.wgsl b/b/8b0b5899ed/shaders/d1c1977f544c5a78.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..4007f1a234c05028e010e4ffa5397d4edbc0b3bd --- /dev/null +++ b/b/8b0b5899ed/shaders/d1c1977f544c5a78.wgsl @@ -0,0 +1,223 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_1 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb5_struct { + tint_symbol_3 : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct; + +struct cb7_struct { + tint_symbol_4 : array, 7u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb7_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + r0 = textureSample(t3, s3, v1.zwzz.xy); + r0.w = (r0.w * cb11_11.tint_symbol_4[1u].w); + r1 = textureSample(t0, s0, v1.xyxx.xy); + let v = (r1.xyz * cb11_11.tint_symbol_4[0u].xyz); + r2 = vec4(v.xyz, r2.w); + let v_1 = -(r2.xyzx); + let v_2 = fma(r0.xyz, cb11_11.tint_symbol_4[1u].xyz, v_1.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = fma(r0.www, r0.xyz, r2.xyz); + r1 = vec4(v_3.xyz, r1.w); + r0 = (r1 * v3.xxxw); + let v_4 = -(r0.xyzx); + let v_5 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_4.xyz); + r1 = vec4(v_5.xyz, r1.w); + r1.w = (cb5_5.tint_symbol_2[3u].z * cb11_11.tint_symbol_4[2u].z); + let v_6 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).xy + vec2(1.0f, 2.0f)); + r2 = vec4(v_6.xy, r2.zw); + let v_7 = (r2.yy * v1.xy); + let v_8 = r2; + r2 = vec4(v_8.x, v_7.xy, v_8.w); + r3 = textureSample(t4, s4, r2.yzyy.xy); + r2.y = ((-(r3.xxxx)).y + r3.z); + r3.x = fma(r1.w, r2.y, r3.x); + let v_9 = (r3.xy * cb11_11.tint_symbol_4[2u].xx); + let v_10 = r2; + r2 = vec4(v_10.x, v_9.xy, v_10.w); + r1.w = fma(v3.z, r2.x, -1.0f); + r1.w = fma(r2.x, r1.w, 1.0f); + r2.x = (r2.x * v3.z); + r2.x = (r2.x * cb11_11.tint_symbol_4[2u].x); + r2.y = (r1.w * r2.y); + r1.w = fma((-(r2.zzzz)).w, r1.w, 1.0f); + let v_11 = fma(r2.yyy, r1.xyz, r0.xyz); + r0 = vec4(v_11.xyz, r0.w); + r4.w = (r0.w * cb2_2.tint_symbol[15u].x); + let v_12 = ((-(r0.xyzx)).xyz + r3.zzz); + r1 = vec4(v_12.xyz, r1.w); + let v_13 = fma(r2.xxx, r1.xyz, r0.xyz); + r0 = vec4(v_13.xyz, r0.w); + r0.w = dot(v4.xyz, v4.xyz); + r0.w = inverseSqrt(r0.w); + let v_14 = ((-(cb3_3.tint_symbol_1[0u].xyzx)).xyz + vec3(0.0f, 0.0f, -1.0f)); + r1 = vec4(v_14.xyz, r1.w); + let v_15 = fma(cb11_11.tint_symbol_4[6u].www, r1.xyz, cb3_3.tint_symbol_1[0u].xyz); + r1 = vec4(v_15.xyz, r1.w); + let v_16 = -(r1.xyzx); + let v_17 = fma(v4.xyz, r0.www, v_16.xyz); + r1 = vec4(v_17.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = inverseSqrt(r0.w); + let v_18 = (r0.www * r1.xyz); + r1 = vec4(v_18.xyz, r1.w); + r0.w = dot(v2.xyz, v2.xyz); + r0.w = inverseSqrt(r0.w); + let v_19 = (r0.www * v2.xyz); + r2 = vec4(v_19.xyz, r2.w); + r0.w = fma(v2.z, r0.w, -0.34999999403953552246f); + r0.w = clamp(((r0.wwww * vec4(1.53846156597137451172f))).w, 0.0f, 1.0f); + r0.w = (r0.w * cb5_5.tint_symbol_2[3u].z); + r1.x = dot(r2.xyz, r1.xyz); + let v_20 = fma(r2.xyz, vec3(0.5f), vec3(0.5f)); + r2 = vec4(v_20.xyz, r2.w); + r1.x = clamp(((r1.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r3 = textureSample(t5, s5, v1.zwzz.xy); + r1.y = fma(r3.w, 15.0f, 0.00000000999999993923f); + r1.x = (r1.x * r1.y); + r1.x = exp2(r1.x); + let v_21 = (r3.xy * r3.xy); + r3 = vec4(v_21.xy, r3.zw); + r1.y = (r3.w * cb11_11.tint_symbol_4[4u].x); + r5.y = (r1.y * 0.001953125f); + r1.y = dot(r3.xyz, cb11_11.tint_symbol_4[5u].xyz); + r1.z = (v3.x * cb11_11.tint_symbol_4[2u].w); + r1.z = (r1.y * r1.z); + r1.y = (r1.y * cb11_11.tint_symbol_4[4u].y); + r1.y = (r1.y * v3.x); + r1.y = (r1.y * v2.w); + r1.z = (r1.z * 0.75f); + let v_22 = (r1.zzz * cb11_11.tint_symbol_4[6u].xyz); + r3 = vec4(v_22.xyz, r3.w); + let v_23 = fma(r3.xyz, r1.xxx, r0.xyz); + r0 = vec4(v_23.xyz, r0.w); + let v_24 = min(r0.xyz, vec3(240.0f)); + r0 = vec4(v_24.xyz, r0.w); + r5.x = (r1.w * r1.y); + r1.x = clamp(fma(r1.yyyy, r1.wwww, vec4(0.40000000596046447754f)).x, 0.0f, 1.0f); + let v_25 = -(r5.xyxx); + let v_26 = fma(r1.xx, vec2(0.5f, 0.48828125f), v_25.xy); + r1 = vec4(v_26.xy, r1.zw); + r1.w = fma((-(r5.xxxx)).w, 0.5f, 1.0f); + r2.w = ((-(cb2_2.tint_symbol[16u].zzzz)).w + 1.0f); + r0.w = (r0.w * r2.w); + let v_27 = (v3.xx * cb2_2.tint_symbol[15u].zy); + r3 = vec4(v_27.xy, r3.zw); + r0.w = (r0.w * r3.x); + r1.w = (r1.w * r0.w); + r1.w = fma(r1.w, -0.5f, 1.0f); + let v_28 = (r0.xyz * r1.www); + r4 = vec4(v_28.xyz, r4.w); + r0.x = bitcast((bitcast(cb12_12.tint_symbol_3[4u].x) | bitcast(cb12_12.tint_symbol_3[4u].y))); + let v_29 = bitcast>(r0.xxxx); + o0 = select(r4, v3, (v_29 != vec4())); + let v_30 = (r2.xyz * vec3(256.0f)); + r0 = vec4(v_30.xyz, r0.w); + let v_31 = floor(r0.xyz); + r0 = vec4(v_31.xyz, r0.w); + let v_32 = -(r0.xyzx); + let v_33 = fma(r2.xyz, vec3(256.0f), v_32.xyz); + r2 = vec4(v_33.xyz, r2.w); + let v_34 = (r0.xyz * vec3(0.00390625f)); + o1 = vec4(v_34.xyz, o1.w); + let v_35 = (r2.xyz * vec3(8.0f, 8.0f, 4.0f)); + r0 = vec4(v_35.xyz, r0.w); + let v_36 = floor(r0.xyz); + r0 = vec4(v_36.xyz, r0.w); + r0.x = dot(r0.yxz, vec3(4.0f, 32.0f, 1.0f)); + o1.w = (r0.x * 0.0039215688593685627f); + r1.z = 0.0f; + let v_37 = max(r1.xyz, vec3()); + r0 = vec4(v_37.xyz, r0.w); + r5.z = cb11_11.tint_symbol_4[3u].w; + let v_38 = fma(r0.xyz, r0.www, r5.xyz); + r0 = vec4(v_38.xyz, r0.w); + let v_39 = sqrt(r0.xy); + o2 = vec4(v_39.xy, o2.zw); + o2.z = r0.z; + o2.w = 1.0f; + r0.x = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).x, 0.0f, 1.0f); + r0.y = (r0.x * r3.y); + r0.x = fma(v3.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w); + let v_40 = (r0.xy * vec2(0.5f)); + r0 = vec4(v_40.xy, r0.zw); + let v_41 = sqrt(r0.xy); + o3 = vec4(v_41.xy, o3.zw); + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> tint_symbol_5 { + main_inner(v1, v2, v3, v4); + return tint_symbol_5(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/d1c43a43b39d5a95.wgsl b/b/8b0b5899ed/shaders/d1c43a43b39d5a95.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..2a10e12fea00e01a0953af9e4a95f0e99c65fb8c --- /dev/null +++ b/b/8b0b5899ed/shaders/d1c43a43b39d5a95.wgsl @@ -0,0 +1,302 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb5_struct { + tint_symbol_1 : array, 5u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb5_struct; + +struct cb3_struct { + tint_symbol_2 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + r0 = textureSample(t0, s0, v2.xyxx.xy); + r0.x = (r0.w * cb2_2.tint_symbol[15u].x); + let v_2 = -(cb5_5.tint_symbol_1[4u].xxxx); + r0.y = fma(r0.w, cb2_2.tint_symbol[15u].x, v_2.y); + r0.z = (v_2.z + 1.0f); + r0.z = (r0.z * 0.10000000149011611938f); + r0.y = (r0.y / r0.z); + r0.y = fma((-(r0.wwww)).y, cb2_2.tint_symbol[15u].x, r0.y); + r0.x = fma(cb12_12.tint_symbol_2[2u].y, r0.y, r0.x); + r0.y = dot(v0.xy, vec2(0.5f)); + r0.y = fract(r0.y); + let v_3 = bitcast>(select(vec2(), vec2(4294967295u), (r0.yx < vec2(0.5f, 1.0f)))); + let v_4 = r0; + r0 = vec4(v_4.x, v_3.xy, v_4.w); + r0.y = bitcast((bitcast(r0.z) & bitcast(r0.y))); + r0.z = bitcast(select(0u, 4294967295u, (0.0039215688593685627f >= r0.x))); + r0.y = bitcast((bitcast(r0.z) | bitcast(r0.y))); + v_5((bitcast(r0.y) != 0u)); + let v_6 = clamp(v2.zw, vec2(), vec2(1.0f)); + r1 = vec4(v_6.xy, r1.zw); + let v_7 = bitcast>(select(vec2(), vec2(4294967295u), (cb2_2.tint_symbol[2u].xy == vec2(1.0f)))); + let v_8 = r0; + r0 = vec4(v_8.x, v_7.xy, v_8.w); + if ((bitcast(r0.y) != 0u)) { + r2 = vec4(v2.xy, r2.zw); + let v_9 = r0; + r0 = vec4(v_9.x, v2.x, v_9.z, v2.y); + } else { + r0.w = ((-(r1.xxxx)).w + 1.0f); + r2.x = ((-(v2.wwww)).x + 1.0f); + r2.x = max(r2.x, 0.10000000149011611938f); + r2.x = min(r2.x, 1.0f); + r3.x = dot(v5.xyz, v4.xyz); + r3.y = dot(v6.xyz, v4.xyz); + r3.z = dot(v3.xyz, v4.xyz); + r2.y = dot(r3.xyz, r3.xyz); + r2.y = inverseSqrt(r2.y); + let v_10 = (r2.yyy * r3.xyz); + r2 = vec4(r2.x, v_10.xyz); + r2.x = max(r2.w, r2.x); + r2.w = dot(v4.xyz, v4.xyz); + r2.w = inverseSqrt(r2.w); + let v_11 = (r2.www * v4.xyz); + r3 = vec4(v_11.xyz, r3.w); + r2.w = dot(v3.xyz, v3.xyz); + r2.w = inverseSqrt(r2.w); + let v_12 = (r2.www * v3.xyz); + r4 = vec4(v_12.xyz, r4.w); + r2.w = dot(r3.xyz, r4.xyz); + r3.x = ((-(cb2_2.tint_symbol[3u].wwww)).x + cb2_2.tint_symbol[3u].z); + r3.x = fma(abs(r2.wwww).x, r3.x, cb2_2.tint_symbol[3u].w); + r0.w = (r0.w * cb2_2.tint_symbol[1u].x); + r3.y = clamp(((r3.xxxx + vec4(-1.0f))).y, 0.0f, 1.0f); + r0.w = (r0.w * r3.y); + r2.w = (abs(r2.wwww).w * 4.0f); + r2.w = min(r2.w, 1.0f); + r0.w = (r0.w * r2.w); + let v_13 = ((-(r2.yyzy)).yz / r2.xx); + let v_14 = r3; + r3 = vec4(v_14.x, v_13.xy, v_14.w); + let v_15 = (r3.yz * cb12_12.tint_symbol_2[1u].xx); + let v_16 = r3; + r3 = vec4(v_16.x, v_15.xy, v_16.w); + let v_17 = (r0.ww * r3.yz); + let v_18 = r3; + r3 = vec4(v_18.x, v_17.xy, v_18.w); + let v_19 = (r2.yz / r2.xx); + r2 = vec4(v_19.xy, r2.zw); + let v_20 = (r2.xy * cb12_12.tint_symbol_2[1u].yy); + r2 = vec4(v_20.xy, r2.zw); + let v_21 = (r0.ww * r2.xy); + r2 = vec4(v_21.xy, r2.zw); + let v_22 = r3.x; + let v_23 = max(v_22, -2147483648.0f); + r0.w = bitcast(select(select(i32(v_23), 2147483647i, (v_23 >= 2147483648.0f)), 0i, !((v_22 == v_22)))); + r2.z = bitcast(select(0u, 4294967295u, (bitcast(r0.w) == 0i))); + r0.y = bitcast((bitcast(r0.y) | bitcast(r2.z))); + if ((bitcast(r0.y) != 0u)) { + r0.y = 0.0f; + } else { + r0.y = trunc(r3.x); + r0.y = (1.0f / r0.y); + let v_24 = dpdx(v2.xy); + r2 = vec4(r2.xy, v_24.xy); + let v_25 = dpdy(v2.xy); + r3 = vec4(v_25.x, r3.yz, v_25.y); + r4 = textureSampleGrad(t2, s2, v2.xyxx.xy, r2.zw, r3.xw); + r4.x = (r4.x + 0.00000099999999747524f); + let v_26 = r2; + let v_27 = r4; + r4 = vec4(v_27.x, v_26.xy, v_27.w); + r4.w = 1.0f; + let v_28 = r4; + let v_29 = r5; + r5 = vec4(v_29.x, v_28.xx, v_29.w); + r5 = vec4(1.0f, r5.yz, 0.0f); + loop { + r6.x = bitcast(select(0u, 4294967295u, (bitcast(r5.w) >= bitcast(r0.w)))); + if ((bitcast(r6.x) != 0u)) { + break; + } + r6.x = bitcast(select(0u, 4294967295u, (r5.y < r4.w))); + if ((bitcast(r6.x) != 0u)) { + r6.x = ((-(r0.yyyy)).x + r4.w); + let v_30 = fma(r3.yz, r0.yy, r4.yz); + let v_31 = r4; + r4 = vec4(v_31.x, v_30.xy, v_31.w); + let v_32 = (r4.yz + v2.xy); + let v_33 = r6; + r6 = vec4(v_33.x, v_32.xy, v_33.w); + let v_34 = r2.zw; + let v_35 = r3.xw; + r7 = textureSampleGrad(t2, s2, r6.yzyy.xy, v_34, v_35); + r5.x = r4.w; + let v_36 = r5; + r5 = vec4(r5.xy, v_36.yw); + r4.w = r6.x; + r5.y = r7.x; + } else { + r5.w = r0.w; + } + r5.w = bitcast((bitcast(r5.w) + 1i)); + } + let v_37 = -(r5.yyyy); + r0.y = (r4.w + v_37.y); + r0.w = ((-(r5.zzzz)).w + r5.x); + r2.z = ((-(r0.yyyy)).z + r0.w); + r2.w = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + r0.y = (r0.y * r5.x); + let v_38 = -(r0.yyyy); + r0.y = fma(r4.w, r0.w, v_38.y); + r0.y = (r0.y / r2.z); + let v_39 = bitcast>(r2.wwww); + let v_40 = r0.yyyy; + r0.y = clamp(select(r5.yyyy, v_40, (v_39 != vec4())).y, 0.0f, 1.0f); + } + r0.y = ((-(r0.yyyy)).y + 1.0f); + let v_41 = fma(r3.yz, r0.yy, r2.xy); + let v_42 = r0; + r0 = vec4(v_42.x, v_41.x, v_42.z, v_41.y); + let v_43 = (r0.yw + v2.xy); + let v_44 = r0; + r0 = vec4(v_44.x, v_43.x, v_44.z, v_43.y); + let v_45 = r0; + r2 = vec4(v_45.yw, r2.zw); + } + r2 = textureSample(t0, s0, r2.xyxx.xy); + r3 = textureSample(t3, s3, r0.ywyy.xy); + let v_46 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + let v_47 = r0; + r0 = vec4(v_47.x, v_46.x, v_47.z, v_46.y); + r3.x = dot(r0.yw, r0.yw); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r3.x = sqrt(abs(r3.xxxx).x); + r3.y = max(cb12_12.tint_symbol_2[0u].w, 0.00100000004749745131f); + let v_48 = (r0.yw * r3.yy); + let v_49 = r0; + r0 = vec4(v_49.x, v_48.x, v_49.z, v_48.y); + let v_50 = (r0.www * v6.xyz); + r3 = vec4(r3.x, v_50.xyz); + let v_51 = fma(r0.yyy, v5.xyz, r3.yzw); + r3 = vec4(r3.x, v_51.xyz); + let v_52 = fma(r3.xxx, v3.xyz, r3.yzw); + r3 = vec4(v_52.xyz, r3.w); + r0.y = dot(r3.xyz, r3.xyz); + r0.y = inverseSqrt(r0.y); + let v_53 = (r0.yyy * r3.xyz); + r3 = vec4(v_53.xy, r3.z, v_53.z); + r1.z = ((-(r1.yyyy)).z + 1.0f); + r1.w = 0.0f; + let v_54 = bitcast>(r0.zzz); + let v_55 = r1.xzw; + let v_56 = select(r2.xyz, v_55, (v_54 != vec3())); + r1 = vec4(v_56.xyz, r1.w); + r0.z = (r2.w * v1.w); + r0.w = (v1.x * cb2_2.tint_symbol[15u].z); + r0.z = (r0.z * cb2_2.tint_symbol[15u].x); + let v_57 = fma(r3.xyw, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_57.xyz, o1.w); + r0.y = fma(r3.z, r0.y, -0.34999999403953552246f); + r0.y = clamp(((r0.yyyy * vec4(1.53846156597137451172f))).y, 0.0f, 1.0f); + r0.y = (r0.y * cb5_5.tint_symbol_1[3u].z); + r1.w = ((-(cb2_2.tint_symbol[16u].zzzz)).w + 1.0f); + r0.y = (r0.y * r1.w); + r0.y = (r0.w * r0.y); + r0.w = (cb12_12.tint_symbol_2[0u].y * 0.001953125f); + r2.z = (-(r0.wwww)).z; + r1.w = fma((-(cb12_12.tint_symbol_2[0u].zzzz)).w, 0.5f, 1.0f); + r1.w = (r0.y * r1.w); + r0.y = (r0.y * cb12_12.tint_symbol_2[1u].w); + r1.w = fma(r1.w, -0.5f, 1.0f); + let v_58 = (r1.www * r1.xyz); + o0 = vec4(v_58.xyz, o0.w); + r1.x = clamp(((cb12_12.tint_symbol_2[0u].zzzz + vec4(0.69999998807907104492f))).x, 0.0f, 1.0f); + let v_59 = (r1.xx * vec2(0.5f, 0.48828125f)); + r1 = vec4(v_59.xy, r1.zw); + let v_60 = (-(cb12_12.tint_symbol_2[0u].zzzx)).yw; + let v_61 = r2; + r2 = vec4(v_61.x, v_60.x, v_61.z, v_60.y); + r1.z = 0.97000002861022949219f; + let v_62 = (r1.xyz + r2.yzw); + r1 = vec4(v_62.xyz, r1.w); + let v_63 = max(r1.xyz, vec3()); + r1 = vec4(v_63.xyz, r1.w); + let v_64 = fma(r1.xz, r0.yy, cb12_12.tint_symbol_2[0u].zx); + let v_65 = r2; + r2 = vec4(v_64.x, v_65.y, v_64.y, v_65.w); + r2.y = fma(r1.y, r0.y, r0.w); + let v_66 = sqrt(r2.xy); + o2 = vec4(v_66.xy, o2.zw); + o0.w = r0.x; + o1.w = r0.z; + o2.z = r2.z; + o2.w = r0.z; + o3 = vec4(0.0f, 0.0f, 0.0f, 1.0f); +} + +fn v_5(v_67 : bool) { + if (v_67) { + discard; + return; + } +} + +struct tint_symbol_3 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_68 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> tint_symbol_3 { + main_inner(v_68, v1, v2, v3, v4, v5, v6); + return tint_symbol_3(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/d1cabb968e9a4d16.wgsl b/b/8b0b5899ed/shaders/d1cabb968e9a4d16.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..7f1ec79801eaf9c71cbd8280f6b9c4471940f391 --- /dev/null +++ b/b/8b0b5899ed/shaders/d1cabb968e9a4d16.wgsl @@ -0,0 +1,1028 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb10_struct { + tint_symbol_4 : array, 10u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb10_struct; + +struct cb16_struct_1 { + tint_symbol_5 : array, 16u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb16_struct_1; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(29u) var s13 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(45u) var t13 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : vec4; + +var v9 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v8 = v_2; + x1[0u].x = v9[0u]; + x1[0u].y = v9[1u]; + x1[0u].z = v9[2u]; + x1[0u].w = v9[3u]; + let v_3 = (v7.xyz.xy * cb11_11.tint_symbol_4[0u].xx); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = (v7.xyz.xy * cb11_11.tint_symbol_4[5u].ww); + r0 = vec4(r0.xy, v_4.xy); + r1 = textureSample(t5, s5, v0.zwzz.xy); + r2 = textureSample(t0, s0, r0.xyxx.xy); + r3 = textureSample(t8, s8, v0.xyxx.xy); + r4 = textureSample(t7, s7, v7.xyz.xyxx.xy); + r0.x = min(cb11_11.tint_symbol_4[2u].x, 0.5f); + let v_5 = ((-(r3.xxxy)).zw + r4.xy); + r3 = vec4(r3.xy, v_5.xy); + let v_6 = fma(r0.xx, r3.zw, r3.xy); + r0 = vec4(v_6.xy, r0.zw); + let v_7 = fma(r0.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v_7.xy, r0.zw); + r2.w = dot(r0.xy, r0.xy); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = sqrt(abs(r2.wwww).w); + r3.x = max(cb11_11.tint_symbol_4[8u].x, 0.00100000004749745131f); + let v_8 = (r0.xy * r3.xx); + r0 = vec4(v_8.xy, r0.zw); + let v_9 = (r0.yyy * v5.xyz); + r3 = vec4(v_9.xyz, r3.w); + let v_10 = fma(r0.xxx, v4.xyz, r3.xyz); + r3 = vec4(v_10.xyz, r3.w); + let v_11 = fma(r2.www, v1.xyz, r3.xyz); + r3 = vec4(v_11.xyz, r3.w); + r0.x = dot(r3.xyz, r3.xyz); + r0.x = inverseSqrt(r0.x); + let v_12 = (r0.xxx * r3.xyz); + r3 = vec4(v_12.xy, r3.z, v_12.z); + r4 = textureSample(t9, s9, r0.zwzz.xy); + let v_13 = (r4.xy * r4.xy); + r4 = vec4(v_13.xy, r4.zw); + r0.y = dot(r4.xyz, cb11_11.tint_symbol_4[5u].xyz); + r0.z = (r0.y * cb11_11.tint_symbol_4[4u].y); + let v_14 = (r2.xyz * cb11_11.tint_symbol_4[0u].yzw); + r4 = vec4(v_14.xyz, r4.w); + let v_15 = (v0.xy * cb11_11.tint_symbol_4[9u].zz); + r5 = vec4(v_15.xy, r5.zw); + r6 = textureSample(t3, s3, r5.xyxx.xy); + r5 = textureSample(t4, s4, r5.xyxx.xy); + r0.w = clamp(((v7.xyz.zzzz + v7.xyz.zzzz)).w, 0.0f, 1.0f); + r2.w = (v7.z + -0.5f); + r2.w = clamp(((r2.wwww + r2.wwww)).w, 0.0f, 1.0f); + r0.w = (r6.w * r0.w); + let v_16 = fma((-(r2.xyzx)).xyz, cb11_11.tint_symbol_4[0u].yzw, r6.xyz); + r2 = vec4(v_16.xyz, r2.w); + let v_17 = fma(r0.www, r2.xyz, r4.xyz); + r2 = vec4(v_17.xyz, r2.w); + let v_18 = ((-(r2.xyzx)).xyz + r5.xyz); + r4 = vec4(v_18.xyz, r4.w); + let v_19 = fma(r2.www, r4.xyz, r2.xyz); + r2 = vec4(v_19.xyz, r2.w); + r0.w = (r1.w * cb11_11.tint_symbol_4[1u].w); + let v_20 = -(r2.xyzx); + let v_21 = fma(r1.xyz, cb11_11.tint_symbol_4[1u].xyz, v_20.xyz); + r1 = vec4(v_21.xyz, r1.w); + let v_22 = fma(r0.www, r1.xyz, r2.xyz); + r1 = vec4(v_22.xyz, r1.w); + let v_23 = (r1.xyz * v6.xxx); + r1 = vec4(v_23.xyz, r1.w); + let v_24 = (v6.xx * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_24.xy, r2.zw); + r0.w = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).w, 0.0f, 1.0f); + r0.w = (r0.w * r2.y); + r0.z = (r0.z * v6.x); + r0.z = (r0.z * v1.w); + let v_25 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).yz + vec2(1.0f, 2.0f)); + let v_26 = r2; + r2 = vec4(v_26.x, v_25.xy, v_26.w); + r1.w = (r2.y * v6.z); + let v_27 = (r2.zz * v7.xyz.xy); + r2 = vec4(r2.xy, v_27.xy); + r5 = textureSample(t6, s6, r2.zwzz.xy); + r2.z = (cb5_5.tint_symbol_3[3u].z * cb11_11.tint_symbol_4[2u].z); + r2.w = ((-(r5.xxxx)).w + r5.z); + r5.x = fma(r2.z, r2.w, r5.x); + let v_28 = (r5.xy * cb11_11.tint_symbol_4[2u].xx); + r2 = vec4(r2.xy, v_28.xy); + r4.x = fma(v6.z, r2.y, -1.0f); + r2.y = fma(r2.y, r4.x, 1.0f); + r2.z = (r2.y * r2.z); + let v_29 = -(r1.xyzx); + let v_30 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_29.xyz); + r4 = vec4(v_30.xyz, r4.w); + let v_31 = fma(r2.zzz, r4.xyz, r1.xyz); + r1 = vec4(v_31.xyz, r1.w); + r1.w = (r1.w * cb11_11.tint_symbol_4[2u].x); + let v_32 = ((-(r1.xyzx)).xyz + r5.zzz); + r4 = vec4(v_32.xyz, r4.w); + let v_33 = fma(r1.www, r4.xyz, r1.xyz); + r1 = vec4(v_33.xyz, r1.w); + r1.w = fma((-(r2.wwww)).w, r2.y, 1.0f); + r0.z = clamp(((r0.zzzz * r1.wwww)).z, 0.0f, 1.0f); + r1.w = bitcast(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_4[6u].y))); + r2.y = (cb11_11.tint_symbol_4[2u].w * cb11_11.tint_symbol_4[6u].y); + r2.y = (r2.y * v6.x); + r0.y = (r0.y * r2.y); + r2.y = dot(v3.xyz, v3.xyz); + r2.y = inverseSqrt(r2.y); + let v_34 = -(cb3_3.tint_symbol_2[0u].xyzx); + r4 = vec4(((v_34.xyz + vec3(0.0f, 0.0f, -1.0f))).xyz, r4.w); + let v_35 = fma(cb11_11.tint_symbol_4[7u].www, r4.xyz, cb3_3.tint_symbol_2[0u].xyz); + r4 = vec4(v_35.xyz, r4.w); + let v_36 = (r0.yyy * cb11_11.tint_symbol_4[7u].xyz); + r5 = vec4(v_36.xyz, r5.w); + let v_37 = -(r4.xxyz); + let v_38 = fma(v3.xyz, r2.yyy, v_37.yzw); + r2 = vec4(r2.x, v_38.xyz); + r0.y = dot(r2.yzw, r2.yzw); + r0.y = inverseSqrt(r0.y); + let v_39 = (r0.yyy * r2.yzw); + r2 = vec4(r2.x, v_39.xyz); + r0.y = dot(r3.xyw, r2.yzw); + r0.y = clamp(((r0.yyyy + vec4(0.00000000999999993923f))).y, 0.0f, 1.0f); + r2.y = fma(cb11_11.tint_symbol_4[6u].x, r4.w, 0.00000000999999993923f); + r0.y = log2(r0.y); + r0.y = (r0.y * r2.y); + r0.y = exp2(r0.y); + let v_40 = fma(r5.xyz, r0.yyy, r1.xyz); + r2 = vec4(r2.x, v_40.xyz); + let v_41 = bitcast>(r1.www); + let v_42 = r2.yzw; + let v_43 = select(r1.xyz, v_42, (v_41 != vec3())); + r1 = vec4(v_43.xyz, r1.w); + let v_44 = min(r1.xyz, vec3(240.0f)); + r1 = vec4(v_44.xyz, r1.w); + let v_45 = (r1.xyz * r1.xyz); + r1 = vec4(v_45.xyz, r1.w); + let v_46 = ((-(v2.xxyz)).yzw + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(r2.x, v_46.xyz); + r0.y = dot(r2.yzw, r2.yzw); + r0.y = inverseSqrt(r0.y); + let v_47 = (r0.yyy * r2.yzw); + r4 = vec4(v_47.xyz, r4.w); + let v_48 = fma(r2.yzw, r0.yyy, v_34.xyz); + r5 = vec4(v_48.xyz, r5.w); + r1.w = dot(r5.xyz, r5.xyz); + r1.w = inverseSqrt(r1.w); + let v_49 = (r1.www * r5.xyz); + r5 = vec4(v_49.xyz, r5.w); + r1.w = (r2.x * r2.x); + r0.w = (r0.w * r0.w); + r2.x = fma(r4.w, cb11_11.tint_symbol_4[4u].x, -500.0f); + r2.x = max(r2.x, 0.0f); + let v_50 = -(r2.xxxx); + r4.w = fma(r4.w, cb11_11.tint_symbol_4[4u].x, v_50.w); + r2.x = (r2.x * 558.0f); + r2.x = fma(r4.w, 3.0f, r2.x); + r4.w = dot(r2.yzw, cb1_1.tint_symbol[14u].xyz); + let v_51 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_51.xyz, r6.w); + let v_52 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_52.xyz, r7.w); + let v_53 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_53.xyz, r7.w); + let v_54 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_54.xyz, r7.w); + let v_55 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_55.xyz, r8.w); + let v_56 = &(x0[0u]); + let v_57 = r8; + *(v_56) = vec4(v_57.xyz, (*(v_56)).w); + let v_58 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_58.xyz, r9.w); + let v_59 = &(x0[1u]); + let v_60 = r9; + *(v_59) = vec4(v_60.xyz, (*(v_59)).w); + let v_61 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_61.xyz, r10.w); + let v_62 = &(x0[2u]); + let v_63 = r10; + *(v_62) = vec4(v_63.xyz, (*(v_62)).w); + let v_64 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_64.xyz, r7.w); + let v_65 = &(x0[3u]); + let v_66 = r7; + *(v_65) = vec4(v_66.xyz, (*(v_65)).w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_68 = r11; + r11 = vec4(v_68.x, v_67.x, v_68.z, v_67.y); + r5.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r5.w = (r5.w * 0.5f); + let v_69 = abs(r10.yyyy); + r6.w = max(v_69.w, abs(r10.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r6.w < r5.w))); + let v_70 = (bitcast(r6.w) != 0u); + let v_71 = bitcast(v.tint_symbol_6[0i].x); + r6.w = select(bitcast(v.tint_symbol_6[1i].x), v_71, v_70); + let v_72 = abs(r9.yyyy); + r7.z = max(v_72.z, abs(r9.xxxx).z); + r7.z = bitcast(select(0u, 4294967295u, (r7.z < r5.w))); + let v_73 = bitcast(r7.z); + r6.w = select(r6.w, bitcast(v.tint_symbol_6[2i].x), (v_73 != 0u)); + let v_74 = abs(r8.yyyy); + r7.z = max(v_74.z, abs(r8.xxxx).z); + r5.w = bitcast(select(0u, 4294967295u, (r7.z < r5.w))); + let v_75 = bitcast(r5.w); + r5.w = select(r6.w, 0.0f, (v_75 != 0u)); + let v_76 = x0[bitcast(r5.w)]; + r8 = vec4(v_76.xyz, r8.w); + r5.w = f32(bitcast(r5.w)); + r6.w = (r5.w + 0.5f); + r6.w = (r6.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r5.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r5.w = dot(r9, cb6_6.tint_symbol_5[12u]); + r7.z = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r6.w); + r6.w = bitcast(select(0u, 4294967295u, !((r5.w == 0.0f)))); + r5.w = ((-(r5.wwww)).w + r8.z); + let v_77 = dpdx(r9.xyy); + r10 = vec4(v_77.xy, r10.z, v_77.z); + r10.z = dpdx(r5.w); + let v_78 = dpdy(r9.yxy); + r12 = vec4(v_78.xyz, r12.w); + r12.w = dpdy(r5.w); + let v_79 = (r10.yw * r12.yw); + r8 = vec4(v_79.xy, r8.zw); + let v_80 = -(r8.xyxx); + let v_81 = fma(r10.xz, r12.xz, v_80.xy); + r13 = vec4(v_81.xy, r13.zw); + r7.w = (1.0f / r13.x); + r8.x = (r10.z * r12.y); + let v_82 = -(r8.xxxx); + r13.z = fma(r10.x, r12.w, v_82.z); + let v_83 = (r7.ww * r13.yz); + r8 = vec4(v_83.xy, r8.zw); + let v_84 = max(r8.xy, vec2()); + r8 = vec4(v_84.xy, r8.zw); + let v_85 = min(r8.xy, vec2(0.5f)); + r8 = vec4(v_85.xy, r8.zw); + r5.w = fma((-(r7.zzzz)).w, r8.x, r5.w); + r5.w = fma((-(r7.zzzz)).w, r8.y, r5.w); + let v_86 = bitcast(r6.w); + let v_87 = r5.w; + r11.z = select(r8.z, v_87, (v_86 != 0u)); + r9.z = 0.0f; + let v_88 = (r9.xyz + r11.ywz); + r8 = vec4(v_88.xyz, r8.w); + let v_89 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_89.xy, r11.zw); + let v_90 = (r9.xyz + r11.xyz); + r10 = vec4(v_90.xyz, r10.w); + let v_91 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_91.xy, r11.zw); + let v_92 = (r9.xyz + r11.xyz); + r12 = vec4(v_92.xyz, r12.w); + let v_93 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_93.xy, r11.zw); + let v_94 = (r9.xyz + r11.xyz); + r13 = vec4(v_94.xyz, r13.w); + let v_95 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_95.xy, r11.zw); + let v_96 = (r9.xyz + r11.xyz); + r14 = vec4(v_96.xyz, r14.w); + let v_97 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_97.xy, r11.zw); + let v_98 = (r9.xyz + r11.xyz); + r15 = vec4(v_98.xyz, r15.w); + let v_99 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_99.xy, r11.zw); + let v_100 = (r9.xyz + r11.xyz); + r16 = vec4(v_100.xyz, r16.w); + let v_101 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_101.xy, r11.zw); + let v_102 = (r9.xyz + r11.xyz); + r17 = vec4(v_102.xyz, r17.w); + let v_103 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_103.xy, r11.zw); + let v_104 = (r9.xyz + r11.xyz); + r18 = vec4(v_104.xyz, r18.w); + let v_105 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_105.xy, r11.zw); + let v_106 = (r9.xyz + r11.xyz); + r19 = vec4(v_106.xyz, r19.w); + let v_107 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_107.xy, r11.zw); + let v_108 = (r9.xyz + r11.xyz); + r20 = vec4(v_108.xyz, r20.w); + let v_109 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_109.xy, r11.zw); + let v_110 = (r9.xyz + r11.xyz); + r21 = vec4(v_110.xyz, r21.w); + let v_111 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_111.xy, r11.zw); + let v_112 = (r9.xyz + r11.xyz); + r22 = vec4(v_112.xyz, r22.w); + let v_113 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_113.xy, r11.zw); + let v_114 = (r9.xyz + r11.xyz); + r23 = vec4(v_114.xyz, r23.w); + let v_115 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_115.xy, r11.zw); + let v_116 = (r9.xyz + r11.xyz); + r24 = vec4(v_116.xyz, r24.w); + let v_117 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_117.xy, r11.zw); + let v_118 = (r9.xyz + r11.xyz); + r9 = vec4(v_118.xyz, r9.w); + let v_119 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_119.xy, r8.z); + let v_120 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_120.xy, r10.z); + let v_121 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_121.xy, r12.z); + let v_122 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_122.xy, r13.z); + let v_123 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_123.xy, r14.z); + let v_124 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_124.xy, r15.z); + let v_125 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_125.xy, r16.z); + let v_126 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_126.xy, r17.z); + let v_127 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_127.xy, r18.z); + let v_128 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_128.xy, r19.z); + let v_129 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_129.xy, r20.z); + let v_130 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_130.xy, r21.z); + let v_131 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_131.xy, r22.z); + let v_132 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_132.xy, r23.z); + let v_133 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_133.xy, r24.z); + let v_134 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_134.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r5.w = dot(r8, vec4(1.0f)); + r4.w = clamp(fma(r4.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_135 = abs(r7.yyyy); + r6.w = max(v_135.w, abs(r7.xxxx).w); + r6.w = clamp(fma(r6.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r4.w = ((-(r4.wwww)).w + 1.0f); + r4.w = (r6.w * r4.w); + r4.w = fma(r5.w, 0.0625f, r4.w); + r4.w = (r4.w * r4.w); + r4.w = min(r4.w, 1.0f); + r5.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r5.w = sqrt(r5.w); + r5.w = (r5.w * cb6_6.tint_symbol_5[3u].z); + let v_136 = -(r4.wwww); + r4.w = fma(r5.w, v_136.w, r4.w); + r7.x = (-(cb6_6.tint_symbol_5[15u].wwww)).x; + let v_137 = r7; + r7 = vec4(v_137.x, 0.0f, v_137.z, 0.5f); + let v_138 = fma(v2.xy, vec2(0.00028571428265422583f), r7.xy); + r7 = vec4(v_138.xy, r7.zw); + r8 = textureSample(t12, s12, r7.xyxx.xy); + r7.z = r8.y; + r7 = textureSample(t13, s13, r7.zwzz.xy); + r4.w = (r4.w * r7.x); + let v_139 = dot(r3.xyw, v_34.xyz); + r5.w = clamp(vec4(v_139, v_139, v_139, v_139).w, 0.0f, 1.0f); + let v_140 = dot(r4.xyz, r3.xyw); + r7.x = clamp(vec4(v_140, v_140, v_140, v_140).x, 0.0f, 1.0f); + let v_141 = dot(r5.xyz, v_34.xyz); + r7.y = clamp(vec4(v_141, v_141, v_141, v_141).y, 0.0f, 1.0f); + let v_142 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_142.xy, r7.zw); + let v_143 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_143.xy); + let v_144 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_144.xy); + let v_145 = (r7.xy * r7.zw); + r7 = vec4(v_145.xy, r7.zw); + r6.w = ((-(cb11_11.tint_symbol_4[3u].wwww)).w + 1.0f); + let v_146 = fma(cb11_11.tint_symbol_4[3u].ww, r7.xy, r6.ww); + r7 = vec4(v_146.xy, r7.zw); + let v_147 = (r2.xx + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(r7.xy, v_147.xy); + r7.z = (r7.z * 0.125f); + r7.x = fma((-(r0.zzzz)).x, r7.x, 1.0f); + r5.x = dot(r3.xyw, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r7.w); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r5.x = (r7.z * r5.x); + r5.x = (r0.z * r5.x); + r5.x = (r5.w * r5.x); + r5.y = (r5.w * r7.x); + let v_148 = fma(r1.xyz, r5.yyy, r5.xxx); + r5 = vec4(v_148.xyz, r5.w); + let v_149 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_149.xyz, r5.w); + r5.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r5.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_150 = -(v2.xyzx); + let v_151 = (v_150.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_151.xyz, r8.w); + let v_152 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_152.xyz, r9.w); + r8.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r9.x = (cb3_3.tint_symbol_2[19u].w + 0.00009999999747378752f); + r8.w = clamp(((r8.wwww / r9.xxxx)).w, 0.0f, 1.0f); + r8.w = (r8.w * cb3_3.tint_symbol_2[19u].w); + let v_153 = fma(cb3_3.tint_symbol_2[11u].xyz, r8.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_153.xyz, r9.w); + let v_154 = (r9.xyz + v_150.xyz); + r9 = vec4(v_154.xyz, r9.w); + let v_155 = bitcast>(r7.yyy); + let v_156 = r8.xyz; + let v_157 = select(r9.xyz, v_156, (v_155 != vec3())); + r8 = vec4(v_157.xyz, r8.w); + r7.y = dot(r8.xyz, r8.xyz); + let v_158 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_158.xyz, r8.w); + r8.w = dot(r8.xyz, r8.xyz); + r8.w = inverseSqrt(r8.w); + let v_159 = (r8.www * r8.xyz); + r8 = vec4(v_159.xyz, r8.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r8.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r8.w = fma(r8.w, r7.y, cb3_3.tint_symbol_2[11u].w); + r7.y = (r7.y / r8.w); + let v_160 = -(cb3_3.tint_symbol_2[11u].xyzx); + r8.w = dot(r8.xyz, v_160.xyz); + r8.w = clamp(fma(r8.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_161 = dot(r8.xyz, r3.xyw); + r9.x = clamp(vec4(v_161, v_161, v_161, v_161).x, 0.0f, 1.0f); + r8.w = (r8.w * r9.x); + r9.x = (r7.y * r8.w); + let v_162 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_162.xyz, r9.w); + let v_163 = (r1.xyz * r9.xyz); + r9 = vec4(v_163.xyz, r9.w); + let v_164 = fma(r2.yzw, r0.yyy, r8.xyz); + r8 = vec4(v_164.xyz, r8.w); + r9.w = dot(r8.xyz, r8.xyz); + r9.w = inverseSqrt(r9.w); + let v_165 = (r8.xyz * r9.www); + r8 = vec4(v_165.xyz, r8.w); + let v_166 = dot(r8.xyz, r4.xyz); + r9.w = clamp(vec4(v_166, v_166, v_166, v_166).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.x = (r9.w * r9.w); + r10.x = (r10.x * r10.x); + r9.w = (r9.w * r10.x); + r9.w = fma(cb11_11.tint_symbol_4[3u].w, r9.w, r6.w); + let v_167 = dot(r8.xyz, r3.xyw); + r8.x = clamp(vec4(v_167, v_167, v_167, v_167).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r7.w * r8.x); + r8.x = exp2(r8.x); + r8.x = (r8.x * r9.w); + r8.x = (r8.w * r8.x); + r7.y = (r7.y * r8.x); + r7.y = (r7.z * r7.y); + let v_168 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_168.xyz, r8.w); + } + r7.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.y) != 0u)) { + r8.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.y = bitcast((bitcast(r5.w) | bitcast(r7.y))); + let v_169 = bitcast(r8.w); + let v_170 = r7.y; + r5.w = select(r5.w, v_170, (v_169 != 0u)); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_171 = -(v2.xyzx); + let v_172 = (v_171.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_172.xyz, r10.w); + let v_173 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_173.xyz, r11.w); + r8.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r9.w = (cb3_3.tint_symbol_2[20u].w + 0.00009999999747378752f); + r8.w = clamp(((r8.wwww / r9.wwww)).w, 0.0f, 1.0f); + r8.w = (r8.w * cb3_3.tint_symbol_2[20u].w); + let v_174 = fma(cb3_3.tint_symbol_2[12u].xyz, r8.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_174.xyz, r11.w); + let v_175 = (r11.xyz + v_171.xyz); + r11 = vec4(v_175.xyz, r11.w); + let v_176 = bitcast>(r7.yyy); + let v_177 = r10.xyz; + let v_178 = select(r11.xyz, v_177, (v_176 != vec3())); + r10 = vec4(v_178.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_179 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_179.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_180 = (r8.www * r10.xyz); + r10 = vec4(v_180.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r8.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r8.w = fma(r8.w, r7.y, cb3_3.tint_symbol_2[12u].w); + r7.y = (r7.y / r8.w); + let v_181 = -(cb3_3.tint_symbol_2[12u].xyzx); + r8.w = dot(r10.xyz, v_181.xyz); + r8.w = clamp(fma(r8.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_182 = dot(r10.xyz, r3.xyw); + r9.w = clamp(vec4(v_182, v_182, v_182, v_182).w, 0.0f, 1.0f); + r8.w = (r8.w * r9.w); + r9.w = (r7.y * r8.w); + let v_183 = (r9.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_183.xyz, r11.w); + let v_184 = fma(r11.xyz, r1.xyz, r9.xyz); + r9 = vec4(v_184.xyz, r9.w); + let v_185 = fma(r2.yzw, r0.yyy, r10.xyz); + r10 = vec4(v_185.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_186 = (r9.www * r10.xyz); + r10 = vec4(v_186.xyz, r10.w); + let v_187 = dot(r10.xyz, r4.xyz); + r9.w = clamp(vec4(v_187, v_187, v_187, v_187).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb11_11.tint_symbol_4[3u].w, r9.w, r6.w); + let v_188 = dot(r10.xyz, r3.xyw); + r10.x = clamp(vec4(v_188, v_188, v_188, v_188).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r7.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r8.w = (r8.w * r9.w); + r7.y = (r7.y * r8.w); + r7.y = (r7.z * r7.y); + let v_189 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_189.xyz, r8.w); + } + } else { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_190 = -(v2.xyzx); + let v_191 = (v_190.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_191.xyz, r10.w); + let v_192 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_192.xyz, r11.w); + r8.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r9.w = (cb3_3.tint_symbol_2[21u].w + 0.00009999999747378752f); + r8.w = clamp(((r8.wwww / r9.wwww)).w, 0.0f, 1.0f); + r8.w = (r8.w * cb3_3.tint_symbol_2[21u].w); + let v_193 = fma(cb3_3.tint_symbol_2[13u].xyz, r8.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_193.xyz, r11.w); + let v_194 = (r11.xyz + v_190.xyz); + r11 = vec4(v_194.xyz, r11.w); + let v_195 = bitcast>(r7.yyy); + let v_196 = r10.xyz; + let v_197 = select(r11.xyz, v_196, (v_195 != vec3())); + r10 = vec4(v_197.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_198 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_198.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_199 = (r8.www * r10.xyz); + r10 = vec4(v_199.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r8.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r8.w = fma(r8.w, r7.y, cb3_3.tint_symbol_2[13u].w); + r7.y = (r7.y / r8.w); + let v_200 = -(cb3_3.tint_symbol_2[13u].xyzx); + r8.w = dot(r10.xyz, v_200.xyz); + r8.w = clamp(fma(r8.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_201 = dot(r10.xyz, r3.xyw); + r9.w = clamp(vec4(v_201, v_201, v_201, v_201).w, 0.0f, 1.0f); + r8.w = (r8.w * r9.w); + r9.w = (r7.y * r8.w); + let v_202 = (r9.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_202.xyz, r11.w); + let v_203 = fma(r11.xyz, r1.xyz, r9.xyz); + r9 = vec4(v_203.xyz, r9.w); + let v_204 = fma(r2.yzw, r0.yyy, r10.xyz); + r10 = vec4(v_204.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_205 = (r9.www * r10.xyz); + r10 = vec4(v_205.xyz, r10.w); + let v_206 = dot(r10.xyz, r4.xyz); + r9.w = clamp(vec4(v_206, v_206, v_206, v_206).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb11_11.tint_symbol_4[3u].w, r9.w, r6.w); + let v_207 = dot(r10.xyz, r3.xyw); + r10.x = clamp(vec4(v_207, v_207, v_207, v_207).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r7.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r8.w = (r8.w * r9.w); + r7.y = (r7.y * r8.w); + r7.y = (r7.z * r7.y); + let v_208 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_208.xyz, r8.w); + } + } + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_209 = -(v2.xyzx); + let v_210 = (v_209.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_210.xyz, r10.w); + let v_211 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_211.xyz, r11.w); + r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r8.w = (cb3_3.tint_symbol_2[22u].w + 0.00009999999747378752f); + r7.y = clamp(((r7.yyyy / r8.wwww)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[22u].w); + let v_212 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.yyy, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_212.xyz, r11.w); + let v_213 = (r11.xyz + v_209.xyz); + r11 = vec4(v_213.xyz, r11.w); + let v_214 = bitcast>(r5.www); + let v_215 = r10.xyz; + let v_216 = select(r11.xyz, v_215, (v_214 != vec3())); + r10 = vec4(v_216.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + let v_217 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_217.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + r7.y = inverseSqrt(r7.y); + let v_218 = (r7.yyy * r10.xyz); + r10 = vec4(v_218.xyz, r10.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.y = ((-(cb3_3.tint_symbol_2[14u].wwww)).y + 1.0f); + r7.y = fma(r7.y, r5.w, cb3_3.tint_symbol_2[14u].w); + r5.w = (r5.w / r7.y); + let v_219 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.y = dot(r10.xyz, v_219.xyz); + r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).y, 0.0f, 1.0f); + let v_220 = dot(r10.xyz, r3.xyw); + r8.w = clamp(vec4(v_220, v_220, v_220, v_220).w, 0.0f, 1.0f); + r7.y = (r7.y * r8.w); + r8.w = (r5.w * r7.y); + let v_221 = (r8.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_221.xyz, r11.w); + let v_222 = fma(r11.xyz, r1.xyz, r9.xyz); + r9 = vec4(v_222.xyz, r9.w); + let v_223 = fma(r2.yzw, r0.yyy, r10.xyz); + r2 = vec4(r2.x, v_223.xyz); + r0.y = dot(r2.yzw, r2.yzw); + r0.y = inverseSqrt(r0.y); + let v_224 = (r0.yyy * r2.yzw); + r2 = vec4(r2.x, v_224.xyz); + let v_225 = dot(r2.yzw, r4.xyz); + r0.y = clamp(vec4(v_225, v_225, v_225, v_225).y, 0.0f, 1.0f); + r0.y = ((-(r0.yyyy)).y + 1.0f); + r8.w = (r0.y * r0.y); + r8.w = (r8.w * r8.w); + r0.y = (r0.y * r8.w); + r0.y = fma(cb11_11.tint_symbol_4[3u].w, r0.y, r6.w); + let v_226 = dot(r2.yzw, r3.xyw); + r2.y = clamp(vec4(v_226, v_226, v_226, v_226).y, 0.0f, 1.0f); + r2.y = log2(r2.y); + r2.y = (r2.y * r7.w); + r2.y = exp2(r2.y); + r0.y = (r0.y * r2.y); + r0.y = (r7.y * r0.y); + r0.y = (r5.w * r0.y); + r0.y = (r7.z * r0.y); + let v_227 = fma(r0.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_227.xyz, r8.w); + } + } + r0.y = (r7.x * r7.x); + r0.z = (r0.z * r0.z); + let v_228 = (r8.xyz * r0.zzz); + r2 = vec4(r2.x, v_228.xyz); + let v_229 = fma(r0.yyy, r9.xyz, r2.yzw); + r2 = vec4(r2.x, v_229.xyz); + let v_230 = fma(r5.xyz, r4.www, r2.yzw); + r2 = vec4(r2.x, v_230.xyz); + r0.x = fma(r3.z, r0.x, cb3_3.tint_symbol_2[43u].w); + r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w); + r0.x = max(r0.x, 0.0f); + let v_231 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_231.xyz, r5.w); + r0.y = ((-(cb2_2.tint_symbol_1[16u].zzzz)).y + 1.0f); + let v_232 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz); + r7 = vec4(r7.x, v_232.xyz); + let v_233 = (r7.yzw * cb2_2.tint_symbol_1[16u].zzz); + r7 = vec4(r7.x, v_233.xyz); + let v_234 = fma(r5.xyz, r0.yyy, r7.yzw); + r5 = vec4(v_234.xyz, r5.w); + let v_235 = (r0.www * r5.xyz); + r5 = vec4(v_235.xyz, r5.w); + let v_236 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz); + r0 = vec4(v_236.xyz, r0.w); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_237 = dot(r8.xyz, r3.xyw); + r3.z = clamp(vec4(v_237, v_237, v_237, v_237).z, 0.0f, 1.0f); + let v_238 = fma(cb3_3.tint_symbol_2[49u].xyz, r3.zzz, r0.xyz); + r0 = vec4(v_238.xyz, r0.w); + let v_239 = fma(r0.xyz, r1.www, r5.xyz); + r0 = vec4(v_239.xyz, r0.w); + let v_240 = (r7.xxx * r0.xyz); + r0 = vec4(v_240.xyz, r0.w); + let v_241 = fma(r0.xyz, r1.xyz, r2.yzw); + r0 = vec4(v_241.xyz, r0.w); + r1.x = ((-(r7.xxxx)).x + 1.0f); + r1.y = dot((-(r4.xyzx)).xyz, r3.xyw); + r1.y = (r1.y + r1.y); + let v_242 = -(r1.yyyy); + let v_243 = -(r4.xxyz); + let v_244 = fma(r3.xyw, v_242.yzw, v_243.yzw); + r2 = vec4(r2.x, v_244.xyz); + let v_245 = clamp(((r2.xxxx * vec4(0.0f, 0.00066666665952652693f, 0.00177619897294789553f, 0.0f))).yz, vec2(), vec2(1.0f)); + let v_246 = r1; + r1 = vec4(v_246.x, v_245.xy, v_246.w); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r2.x = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r3.x = (r1.y * cb5_5.tint_symbol_3[6u].z); + r3.x = bitcast(select(0u, 4294967295u, (r3.x < r2.x))); + r3.y = fma(r1.y, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.y = (r1.y * r1.y); + r1.y = fma(r1.y, 5.0f, r2.x); + let v_247 = bitcast(r3.x); + let v_248 = r3.y; + r1.y = select(r1.y, v_248, (v_247 != 0u)); + let v_249 = (r2.yzy * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_249.xyz, r2.w); + r3.x = (abs(r2.wwww).x + 1.0f); + let v_250 = (r2.xyz / r3.xxx); + r2 = vec4(v_250.xyz, r2.w); + let v_251 = ((-(r2.xyzx)).xyz + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_251.xyz, r2.w); + r2.w = bitcast(select(0u, 4294967295u, (0.0f < r2.w))); + let v_252 = bitcast>(r2.ww); + let v_253 = r2.xy; + let v_254 = select(r2.zy, v_253, (v_252 != vec2())); + r2 = vec4(v_254.xy, r2.zw); + let v_255 = r1.y; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_255); + r0.w = max(r0.w, r1.w); + let v_256 = (r0.www * r2.xyz); + r2 = vec4(v_256.xyz, r2.w); + let v_257 = (r1.zzz * r2.xyz); + r1 = vec4(r1.x, v_257.xyz); + let v_258 = (r1.yzw * vec3(0.68169009685516357422f)); + r1 = vec4(r1.x, v_258.xyz); + let v_259 = fma(r2.xyz, vec3(0.31830990314483642578f), r1.yzw); + r1 = vec4(r1.x, v_259.xyz); + let v_260 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_260.xyz, r0.w); + r0.w = dot(r6.xyz, r6.xyz); + r1.x = sqrt(r0.w); + let v_261 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_261.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r6.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_262 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_262 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_263 = (r0.www * r6.xyz); + r2 = vec4(v_263.xyz, r2.w); + let v_264 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_264, v_264, v_264, v_264).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_265 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_265, v_265, v_265, v_265).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_266 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_266.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_267 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_267.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_268 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_268.xyz, r2.w); + let v_269 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_269.xyz, r2.w); + let v_270 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_270.xyz, r3.w); + let v_271 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_271.xyz, r2.w); + let v_272 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_273 = (r2.xyz + v_272.xyz); + r2 = vec4(v_273.xyz, r2.w); + let v_274 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_274.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_275 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_275.xy, r1.z, v_275.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_276 = (v8.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_276.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_277 = -(r0.xyxz); + let v_278 = fma(r1.xyw, r0.www, v_277.xyw); + r1 = vec4(v_278.xy, r1.z, v_278.z); + let v_279 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_279.xyz, r0.w); + let v_280 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_280.xyz, o0.w); + o0.w = cb2_2.tint_symbol_1[15u].x; +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @builtin(position) v_281 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v7, v_281); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d1cd190f9e1d8b25.wgsl b/b/8b0b5899ed/shaders/d1cd190f9e1d8b25.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..25140e37631103f5cbfe674aaf3a7d17eff99586 --- /dev/null +++ b/b/8b0b5899ed/shaders/d1cd190f9e1d8b25.wgsl @@ -0,0 +1,53 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb19_struct; + +@group(0u) @binding(21u) var s5 : sampler; + +@group(0u) @binding(37u) var t5 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +fn main_inner(v0 : vec4) { + r0 = textureSampleLevel(t5, s5, v0.zwzz.xy, 0.0f); + r0.x = bitcast(select(0u, 4294967295u, (r0.z < 0.0f))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + let v = fma(v0.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v.xy, r1.zw); + r1 = vec4(r1.xy, vec2(1.0f)); + o0 = (r0.xxxx * r1); + o1 = fma(v0.xy, vec2(1.0f, -1.0f), vec2(0.0f, 1.0f)).xyxy; + let v_1 = fma(v0.xy, vec2(1.0f, -1.0f), vec2(0.0f, 1.0f)); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = fma((-(cb2_2.tint_symbol[18u].zwzz)).xy, vec2(0.5f), r0.xy); + o2 = vec4(v_2.xy, o2.zw); + let v_3 = fma(cb2_2.tint_symbol[18u].zw, vec2(0.5f), r0.xy); + o2 = vec4(o2.xy, v_3.xy); +} + +struct tint_symbol_1 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec4) -> tint_symbol_1 { + main_inner(v0); + return tint_symbol_1(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/d1ea0b19a0dac4bd.wgsl b/b/8b0b5899ed/shaders/d1ea0b19a0dac4bd.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..a4c21546f769a7679859a15f78bd1525f34b4b88 --- /dev/null +++ b/b/8b0b5899ed/shaders/d1ea0b19a0dac4bd.wgsl @@ -0,0 +1,103 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb5_struct { + tint_symbol_2 : array, 5u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb5_struct; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v4 : u32) { + let v = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v.xy, r0.zw); + let v_1 = fma(r0.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_2[4u].xy); + r0 = vec4(v_1.xy, r0.zw); + r0.y = (r0.y * cb11_11.tint_symbol_2[1u].w); + r0.x = (r0.x * cb11_11.tint_symbol_2[0u].w); + let v_2 = (r0.yyy * cb11_11.tint_symbol_2[1u].xyz); + r0 = vec4(r0.x, v_2.xyz); + let v_3 = fma(r0.xxx, cb11_11.tint_symbol_2[0u].xyz, r0.yzw); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = -(cb11_11.tint_symbol_2[2u].xyzx); + let v_5 = (r0.xyz + v_4.xyz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r1 = vec4(v_6.xy, r1.zw); + let v_7 = r1.xy; + let v_8 = max(v_7, vec2(-2147483648.0f)); + let v_9 = bitcast>(select(select(vec2(v_8), vec2(2147483647i), (v_8 >= vec2(2147483648.0f))), vec2(), !((v_7 == v_7)))); + r1 = vec4(v_9.xy, r1.zw); + r1 = vec4(r1.xy, vec2()); + r0.w = textureLoad(t3, bitcast>(r1.xy), bitcast(v4)).x; + r1.x = (cb11_11.tint_symbol_2[3u].w + 1.0f); + r0.w = ((-(r0.wwww)).w + r1.x); + r0.w = (cb11_11.tint_symbol_2[2u].w / r0.w); + let v_10 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_2[3u].xyz); + r0 = vec4(v_10.xyz, r0.w); + r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f); + let v_11 = (r0.yyy * cb6_6.tint_symbol_1[1u].xyz); + r1 = vec4(v_11.xyz, r1.w); + let v_12 = fma(r0.xxx, cb6_6.tint_symbol_1[0u].xyz, r1.xyz); + r1 = vec4(v_12.xyz, r1.w); + let v_13 = fma(r0.zzz, cb6_6.tint_symbol_1[2u].xyz, r1.xyz); + r0 = vec4(v_13.xyz, r0.w); + let v_14 = fma(r0.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz); + r0 = vec4(v_14.xyz, r0.w); + let v_15 = (r0.xzy + vec3(0.5f, 0.0f, 3.5f)); + r1 = vec4(v_15.xyz, r1.w); + r1.w = (r1.z * 0.25f); + let v_16 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.375f, 0.09375f)); + r2 = vec4(v_16.xy, r2.zw); + let v_17 = (-(r2.xyxx)).xy; + r2 = vec4(v_17.xy, r2.zw); + r2.z = 0.0f; + let v_18 = (r1.xwy + r2.xyz); + r1 = vec4(v_18.xyz, r1.w); + let v_19 = r1.xyxx; + r1.x = textureSampleCompareLevel(t15, s15, v_19.xy, r1.z); + let v_20 = fma(r0.zxy, vec3(1.0f, 1.0f, 0.25f), vec3(0.0f, 0.5f, 0.875f)); + r1 = vec4(r1.x, v_20.xyz); + let v_21 = abs(r0.yyyy); + r0.x = max(v_21.x, abs(r0.xxxx).x); + r0.x = (r0.x + -0.44999998807907104492f); + r0.x = clamp(((r0.xxxx * vec4(15.0f))).x, 0.0f, 1.0f); + let v_22 = fma(cb6_6.tint_symbol_1[14u].zw, vec2(0.375f, 0.09375f), r1.zw); + let v_23 = r0; + r0 = vec4(v_23.x, v_22.xy, v_23.w); + let v_24 = r0.yzyy; + r0.y = textureSampleCompareLevel(t15, s15, v_24.xy, r1.y); + r0.y = (r0.y + r1.x); + r0.y = fma(r0.y, 0.5f, r0.w); + o0 = (r0.xxxx + r0.yyyy); +} + +@fragment +fn main(@location(1u) v1 : vec4, @builtin(sample_index) v4 : u32) -> @location(0u) vec4 { + main_inner(v1, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d1ff56ee51016953.consts.json b/b/8b0b5899ed/shaders/d1ff56ee51016953.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d1ff56ee51016953.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d1ff56ee51016953.wgsl b/b/8b0b5899ed/shaders/d1ff56ee51016953.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..83093add2845c36e9cd495c95d3278fdbe041d73 --- /dev/null +++ b/b/8b0b5899ed/shaders/d1ff56ee51016953.wgsl @@ -0,0 +1,889 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v4 : vec4; + +var v5 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v4 = v_2; + x1[0u].x = v5[0u]; + x1[0u].y = v5[1u]; + x1[0u].z = v5[2u]; + x1[0u].w = v5[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1.x = dot(v2.xyz, v2.xyz); + r1.x = inverseSqrt(r1.x); + let v_3 = (r1.xxx * v2.xyz); + r1 = vec4(r1.x, v_3.xyz); + r0 = (r0 * cb2_2.tint_symbol_1[20u]); + r0.w = (r0.w * v0.w); + let v_4 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_4.xy, r2.zw); + let v_5 = (r0.xyz * r0.xyz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = -(v3.xyzx); + let v_7 = (v_6.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_7.xyz, r3.w); + r2.z = dot(r3.xyz, r3.xyz); + r2.z = inverseSqrt(r2.z); + let v_8 = (r2.zzz * r3.xyz); + r4 = vec4(v_8.xyz, r4.w); + let v_9 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_10 = fma(r3.xyz, r2.zzz, v_9.xyz); + r5 = vec4(v_10.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + r2.w = inverseSqrt(r2.w); + let v_11 = (r2.www * r5.xyz); + r5 = vec4(v_11.xyz, r5.w); + r2.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f); + let v_12 = (r2.xy * r2.xy); + r2 = vec4(v_12.xy, r2.zw); + r3.w = (cb12_12.tint_symbol_4[0u].y + -500.0f); + r3.w = max(r3.w, 0.0f); + r4.w = ((-(r3.wwww)).w + cb12_12.tint_symbol_4[0u].y); + r3.w = (r3.w * 558.0f); + r3.w = fma(r4.w, 3.0f, r3.w); + r4.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_13 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_13.xyz, r6.w); + let v_14 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_14.xyz, r7.w); + let v_15 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_15.xyz, r7.w); + let v_16 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_16.xyz, r7.w); + let v_17 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_17.xyz, r8.w); + let v_18 = &(x0[0u]); + let v_19 = r8; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_20.xyz, r9.w); + let v_21 = &(x0[1u]); + let v_22 = r9; + *(v_21) = vec4(v_22.xyz, (*(v_21)).w); + let v_23 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_23.xyz, r10.w); + let v_24 = &(x0[2u]); + let v_25 = r10; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_26.xyz, r7.w); + let v_27 = &(x0[3u]); + let v_28 = r7; + *(v_27) = vec4(v_28.xyz, (*(v_27)).w); + let v_29 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_30 = r11; + r11 = vec4(v_30.x, v_29.x, v_30.z, v_29.y); + r5.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r5.w = (r5.w * 0.5f); + let v_31 = abs(r10.yyyy); + r6.w = max(v_31.w, abs(r10.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r6.w < r5.w))); + let v_32 = (bitcast(r6.w) != 0u); + let v_33 = bitcast(v.tint_symbol_6[0i].x); + r6.w = select(bitcast(v.tint_symbol_6[1i].x), v_33, v_32); + let v_34 = abs(r9.yyyy); + r7.z = max(v_34.z, abs(r9.xxxx).z); + r7.z = bitcast(select(0u, 4294967295u, (r7.z < r5.w))); + let v_35 = bitcast(r7.z); + r6.w = select(r6.w, bitcast(v.tint_symbol_6[2i].x), (v_35 != 0u)); + let v_36 = abs(r8.yyyy); + r7.z = max(v_36.z, abs(r8.xxxx).z); + r5.w = bitcast(select(0u, 4294967295u, (r7.z < r5.w))); + let v_37 = bitcast(r5.w); + r5.w = select(r6.w, 0.0f, (v_37 != 0u)); + let v_38 = x0[bitcast(r5.w)]; + r8 = vec4(v_38.xyz, r8.w); + r5.w = f32(bitcast(r5.w)); + r6.w = (r5.w + 0.5f); + r6.w = (r6.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r5.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r5.w = dot(r9, cb6_6.tint_symbol_5[12u]); + r7.z = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r6.w); + r6.w = bitcast(select(0u, 4294967295u, !((r5.w == 0.0f)))); + r5.w = ((-(r5.wwww)).w + r8.z); + let v_39 = dpdx(r9.xyy); + r10 = vec4(v_39.xy, r10.z, v_39.z); + r10.z = dpdx(r5.w); + let v_40 = dpdy(r9.yxy); + r12 = vec4(v_40.xyz, r12.w); + r12.w = dpdy(r5.w); + let v_41 = (r10.yw * r12.yw); + r8 = vec4(v_41.xy, r8.zw); + let v_42 = -(r8.xyxx); + let v_43 = fma(r10.xz, r12.xz, v_42.xy); + r13 = vec4(v_43.xy, r13.zw); + r7.w = (1.0f / r13.x); + r8.x = (r10.z * r12.y); + let v_44 = -(r8.xxxx); + r13.z = fma(r10.x, r12.w, v_44.z); + let v_45 = (r7.ww * r13.yz); + r8 = vec4(v_45.xy, r8.zw); + let v_46 = max(r8.xy, vec2()); + r8 = vec4(v_46.xy, r8.zw); + let v_47 = min(r8.xy, vec2(0.5f)); + r8 = vec4(v_47.xy, r8.zw); + r5.w = fma((-(r7.zzzz)).w, r8.x, r5.w); + r5.w = fma((-(r7.zzzz)).w, r8.y, r5.w); + let v_48 = bitcast(r6.w); + let v_49 = r5.w; + r11.z = select(r8.z, v_49, (v_48 != 0u)); + r9.z = 0.0f; + let v_50 = (r9.xyz + r11.ywz); + r8 = vec4(v_50.xyz, r8.w); + let v_51 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_51.xy, r11.zw); + let v_52 = (r9.xyz + r11.xyz); + r10 = vec4(v_52.xyz, r10.w); + let v_53 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_53.xy, r11.zw); + let v_54 = (r9.xyz + r11.xyz); + r12 = vec4(v_54.xyz, r12.w); + let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_55.xy, r11.zw); + let v_56 = (r9.xyz + r11.xyz); + r13 = vec4(v_56.xyz, r13.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_57.xy, r11.zw); + let v_58 = (r9.xyz + r11.xyz); + r14 = vec4(v_58.xyz, r14.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_59.xy, r11.zw); + let v_60 = (r9.xyz + r11.xyz); + r15 = vec4(v_60.xyz, r15.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_61.xy, r11.zw); + let v_62 = (r9.xyz + r11.xyz); + r16 = vec4(v_62.xyz, r16.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_63.xy, r11.zw); + let v_64 = (r9.xyz + r11.xyz); + r17 = vec4(v_64.xyz, r17.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_65.xy, r11.zw); + let v_66 = (r9.xyz + r11.xyz); + r18 = vec4(v_66.xyz, r18.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_67.xy, r11.zw); + let v_68 = (r9.xyz + r11.xyz); + r19 = vec4(v_68.xyz, r19.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_69.xy, r11.zw); + let v_70 = (r9.xyz + r11.xyz); + r20 = vec4(v_70.xyz, r20.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_71.xy, r11.zw); + let v_72 = (r9.xyz + r11.xyz); + r21 = vec4(v_72.xyz, r21.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_73.xy, r11.zw); + let v_74 = (r9.xyz + r11.xyz); + r22 = vec4(v_74.xyz, r22.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_75.xy, r11.zw); + let v_76 = (r9.xyz + r11.xyz); + r23 = vec4(v_76.xyz, r23.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_77.xy, r11.zw); + let v_78 = (r9.xyz + r11.xyz); + r24 = vec4(v_78.xyz, r24.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_79.xy, r11.zw); + let v_80 = (r9.xyz + r11.xyz); + r9 = vec4(v_80.xyz, r9.w); + let v_81 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_81.xy, r8.z); + let v_82 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_82.xy, r10.z); + let v_83 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_83.xy, r12.z); + let v_84 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_84.xy, r13.z); + let v_85 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_85.xy, r14.z); + let v_86 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_86.xy, r15.z); + let v_87 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_87.xy, r16.z); + let v_88 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_88.xy, r17.z); + let v_89 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_89.xy, r18.z); + let v_90 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_90.xy, r19.z); + let v_91 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_91.xy, r20.z); + let v_92 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_92.xy, r21.z); + let v_93 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_93.xy, r22.z); + let v_94 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_94.xy, r23.z); + let v_95 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_95.xy, r24.z); + let v_96 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_96.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r5.w = dot(r8, vec4(1.0f)); + r4.w = clamp(fma(r4.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_97 = abs(r7.yyyy); + r6.w = max(v_97.w, abs(r7.xxxx).w); + r6.w = clamp(fma(r6.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r4.w = ((-(r4.wwww)).w + 1.0f); + r4.w = (r6.w * r4.w); + r4.w = fma(r5.w, 0.0625f, r4.w); + r4.w = (r4.w * r4.w); + r4.w = min(r4.w, 1.0f); + r5.w = clamp(fma(v3.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r5.w = sqrt(r5.w); + r5.w = (r5.w * cb6_6.tint_symbol_5[3u].z); + let v_98 = -(r4.wwww); + r4.w = fma(r5.w, v_98.w, r4.w); + let v_99 = dot(r1.yzw, v_9.xyz); + r5.w = clamp(vec4(v_99, v_99, v_99, v_99).w, 0.0f, 1.0f); + let v_100 = dot(r4.xyz, r1.yzw); + r7.x = clamp(vec4(v_100, v_100, v_100, v_100).x, 0.0f, 1.0f); + let v_101 = dot(r5.xyz, v_9.xyz); + r7.y = clamp(vec4(v_101, v_101, v_101, v_101).y, 0.0f, 1.0f); + let v_102 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_102.xy, r7.zw); + let v_103 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_103.xy); + let v_104 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_104.xy); + let v_105 = (r7.xy * r7.zw); + r7 = vec4(v_105.xy, r7.zw); + r6.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_106 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r6.ww); + r7 = vec4(v_106.xy, r7.zw); + let v_107 = (r3.ww + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(r7.xy, v_107.xy); + r3.w = (r7.z * 0.125f); + r7.x = fma((-(r2.wwww)).x, r7.x, 1.0f); + r5.x = dot(r1.yzw, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r7.w); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r5.x = (r3.w * r5.x); + r5.x = (r2.w * r5.x); + r5.x = (r5.w * r5.x); + r5.y = (r5.w * r7.x); + let v_108 = fma(r0.xyz, r5.yyy, r5.xxx); + r5 = vec4(v_108.xyz, r5.w); + let v_109 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_109.xyz, r5.w); + r5.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r5.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_110 = (v_6.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_110.xyz, r8.w); + let v_111 = (v3.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_111.xyz, r9.w); + r7.z = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[19u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[19u].w); + let v_112 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.zzz, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_112.xyz, r9.w); + let v_113 = (r9.xyz + v_6.xyz); + r9 = vec4(v_113.xyz, r9.w); + let v_114 = bitcast>(r7.yyy); + let v_115 = r8.xyz; + let v_116 = select(r9.xyz, v_115, (v_114 != vec3())); + r8 = vec4(v_116.xyz, r8.w); + r7.y = dot(r8.xyz, r8.xyz); + let v_117 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_117.xyz, r8.w); + r7.z = dot(r8.xyz, r8.xyz); + r7.z = inverseSqrt(r7.z); + let v_118 = (r7.zzz * r8.xyz); + r8 = vec4(v_118.xyz, r8.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[11u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[11u].w); + r7.y = (r7.y / r7.z); + let v_119 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.z = dot(r8.xyz, v_119.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).z, 0.0f, 1.0f); + let v_120 = dot(r8.xyz, r1.yzw); + r8.w = clamp(vec4(v_120, v_120, v_120, v_120).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_121 = (r8.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_121.xyz, r9.w); + let v_122 = (r0.xyz * r9.xyz); + r9 = vec4(v_122.xyz, r9.w); + let v_123 = fma(r3.xyz, r2.zzz, r8.xyz); + r8 = vec4(v_123.xyz, r8.w); + r8.w = dot(r8.xyz, r8.xyz); + r8.w = inverseSqrt(r8.w); + let v_124 = (r8.www * r8.xyz); + r8 = vec4(v_124.xyz, r8.w); + let v_125 = dot(r8.xyz, r4.xyz); + r8.w = clamp(vec4(v_125, v_125, v_125, v_125).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w); + let v_126 = dot(r8.xyz, r1.yzw); + r8.x = clamp(vec4(v_126, v_126, v_126, v_126).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r7.w * r8.x); + r8.x = exp2(r8.x); + r8.x = (r8.x * r8.w); + r7.z = (r7.z * r8.x); + r7.y = (r7.y * r7.z); + r7.y = (r3.w * r7.y); + let v_127 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_127.xyz, r8.w); + } + r7.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.y) != 0u)) { + r7.z = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.y = bitcast((bitcast(r5.w) | bitcast(r7.y))); + let v_128 = bitcast(r7.z); + let v_129 = r7.y; + r5.w = select(r5.w, v_129, (v_128 != 0u)); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_130 = (v_6.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_130.xyz, r10.w); + let v_131 = (v3.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_131.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[20u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[20u].w); + let v_132 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.zzz, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_132.xyz, r11.w); + let v_133 = (r11.xyz + v_6.xyz); + r11 = vec4(v_133.xyz, r11.w); + let v_134 = bitcast>(r7.yyy); + let v_135 = r10.xyz; + let v_136 = select(r11.xyz, v_135, (v_134 != vec3())); + r10 = vec4(v_136.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_137 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_137.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_138 = (r7.zzz * r10.xyz); + r10 = vec4(v_138.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[12u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[12u].w); + r7.y = (r7.y / r7.z); + let v_139 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.z = dot(r10.xyz, v_139.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).z, 0.0f, 1.0f); + let v_140 = dot(r10.xyz, r1.yzw); + r8.w = clamp(vec4(v_140, v_140, v_140, v_140).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_141 = (r8.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_141.xyz, r11.w); + let v_142 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_142.xyz, r9.w); + let v_143 = fma(r3.xyz, r2.zzz, r10.xyz); + r10 = vec4(v_143.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_144 = (r8.www * r10.xyz); + r10 = vec4(v_144.xyz, r10.w); + let v_145 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_145, v_145, v_145, v_145).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w); + let v_146 = dot(r10.xyz, r1.yzw); + r9.w = clamp(vec4(v_146, v_146, v_146, v_146).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r3.w * r7.y); + let v_147 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_147.xyz, r8.w); + } + } else { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_148 = (v_6.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_148.xyz, r10.w); + let v_149 = (v3.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_149.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[21u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[21u].w); + let v_150 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.zzz, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_150.xyz, r11.w); + let v_151 = (r11.xyz + v_6.xyz); + r11 = vec4(v_151.xyz, r11.w); + let v_152 = bitcast>(r7.yyy); + let v_153 = r10.xyz; + let v_154 = select(r11.xyz, v_153, (v_152 != vec3())); + r10 = vec4(v_154.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_155 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_155.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_156 = (r7.zzz * r10.xyz); + r10 = vec4(v_156.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[13u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[13u].w); + r7.y = (r7.y / r7.z); + let v_157 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.z = dot(r10.xyz, v_157.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).z, 0.0f, 1.0f); + let v_158 = dot(r10.xyz, r1.yzw); + r8.w = clamp(vec4(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_159 = (r8.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_159.xyz, r11.w); + let v_160 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_160.xyz, r9.w); + let v_161 = fma(r3.xyz, r2.zzz, r10.xyz); + r10 = vec4(v_161.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_162 = (r8.www * r10.xyz); + r10 = vec4(v_162.xyz, r10.w); + let v_163 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_163, v_163, v_163, v_163).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w); + let v_164 = dot(r10.xyz, r1.yzw); + r9.w = clamp(vec4(v_164, v_164, v_164, v_164).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r3.w * r7.y); + let v_165 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_165.xyz, r8.w); + } + } + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_166 = (v_6.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_166.xyz, r10.w); + let v_167 = (v3.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_167.xyz, r11.w); + r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[22u].wwww)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[22u].w); + let v_168 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.yyy, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_168.xyz, r11.w); + let v_169 = (r11.xyz + v_6.xyz); + r11 = vec4(v_169.xyz, r11.w); + let v_170 = bitcast>(r5.www); + let v_171 = r10.xyz; + let v_172 = select(r11.xyz, v_171, (v_170 != vec3())); + r10 = vec4(v_172.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + let v_173 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_173.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + r7.y = inverseSqrt(r7.y); + let v_174 = (r7.yyy * r10.xyz); + r10 = vec4(v_174.xyz, r10.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.y = ((-(cb3_3.tint_symbol_2[14u].wwww)).y + 1.0f); + r7.y = fma(r7.y, r5.w, cb3_3.tint_symbol_2[14u].w); + r5.w = (r5.w / r7.y); + let v_175 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.y = dot(r10.xyz, v_175.xyz); + r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).y, 0.0f, 1.0f); + let v_176 = dot(r10.xyz, r1.yzw); + r7.z = clamp(vec4(v_176, v_176, v_176, v_176).z, 0.0f, 1.0f); + r7.y = (r7.y * r7.z); + r7.z = (r5.w * r7.y); + let v_177 = (r7.zzz * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_177.xyz, r11.w); + let v_178 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_178.xyz, r9.w); + let v_179 = fma(r3.xyz, r2.zzz, r10.xyz); + r3 = vec4(v_179.xyz, r3.w); + r2.z = dot(r3.xyz, r3.xyz); + r2.z = inverseSqrt(r2.z); + let v_180 = (r2.zzz * r3.xyz); + r3 = vec4(v_180.xyz, r3.w); + let v_181 = dot(r3.xyz, r4.xyz); + r2.z = clamp(vec4(v_181, v_181, v_181, v_181).z, 0.0f, 1.0f); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r4.x = (r2.z * r2.z); + r4.x = (r4.x * r4.x); + r2.z = (r2.z * r4.x); + r2.z = fma(cb12_12.tint_symbol_4[0u].x, r2.z, r6.w); + let v_182 = dot(r3.xyz, r1.yzw); + r3.x = clamp(vec4(v_182, v_182, v_182, v_182).x, 0.0f, 1.0f); + r3.x = log2(r3.x); + r3.x = (r3.x * r7.w); + r3.x = exp2(r3.x); + r2.z = (r2.z * r3.x); + r2.z = (r7.y * r2.z); + r2.z = (r5.w * r2.z); + r2.z = (r3.w * r2.z); + let v_183 = fma(r2.zzz, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_183.xyz, r8.w); + } + } + r2.z = (r7.x * r7.x); + r2.w = (r2.w * r2.w); + let v_184 = (r8.xyz * r2.www); + r3 = vec4(v_184.xyz, r3.w); + let v_185 = fma(r2.zzz, r9.xyz, r3.xyz); + r3 = vec4(v_185.xyz, r3.w); + let v_186 = fma(r5.xyz, r4.www, r3.xyz); + r3 = vec4(v_186.xyz, r3.w); + r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_187 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_187.xyz, r4.w); + r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_188 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_188.xyz, r5.w); + let v_189 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_189.xyz, r5.w); + let v_190 = fma(r4.xyz, r2.zzz, r5.xyz); + r4 = vec4(v_190.xyz, r4.w); + let v_191 = (r2.yyy * r4.xyz); + r2 = vec4(r2.x, v_191.xyz); + let v_192 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_192.xyz, r4.w); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_193 = dot(r5.xyz, r1.yzw); + r1.x = clamp(vec4(v_193, v_193, v_193, v_193).x, 0.0f, 1.0f); + let v_194 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r4.xyz); + r1 = vec4(v_194.xyz, r1.w); + let v_195 = fma(r1.xyz, r2.xxx, r2.yzw); + r1 = vec4(v_195.xyz, r1.w); + let v_196 = (r7.xxx * r1.xyz); + r1 = vec4(v_196.xyz, r1.w); + let v_197 = fma(r1.xyz, r0.xyz, r3.xyz); + r0 = vec4(v_197.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r6.xyz, r6.xyz); + r1.x = sqrt(r0.w); + let v_198 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_198.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r6.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_199 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_199 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_200 = (r0.www * r6.xyz); + r2 = vec4(v_200.xyz, r2.w); + let v_201 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_201, v_201, v_201, v_201).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_202 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_202, v_202, v_202, v_202).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_203 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_203.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_204 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_204.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_205 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_205.xyz, r2.w); + let v_206 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_206.xyz, r2.w); + let v_207 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_207.xyz, r3.w); + let v_208 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_208.xyz, r2.w); + let v_209 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_210 = (r2.xyz + v_209.xyz); + r2 = vec4(v_210.xyz, r2.w); + let v_211 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_211.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_212 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_212.xyz, r3.w); + let v_213 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_213.xy, r1.z, v_213.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_214 = (v4.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_214.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_215 = -(r0.xyxz); + let v_216 = fma(r1.xyw, r0.www, v_215.xyw); + r1 = vec4(v_216.xy, r1.z, v_216.z); + let v_217 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_217.xyz, r1.w); + } else { + r0.w = dot(r6.xyz, r6.xyz); + r1.w = sqrt(r0.w); + let v_218 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_218.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r6.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_219 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_219 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_220 = (r0.www * r6.xyz); + r3 = vec4(v_220.xyz, r3.w); + let v_221 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_221, v_221, v_221, v_221).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_222 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_222, v_222, v_222, v_222).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_223 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_223.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_224 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_224.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_225 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_225.xyz, r3.w); + let v_226 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_226.xyz, r3.w); + let v_227 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_227.xyz, r4.w); + let v_228 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_228.xyz, r3.w); + let v_229 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_230 = (r3.xyz + v_229.xyz); + r3 = vec4(v_230.xyz, r3.w); + let v_231 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_231.x, r2.y, v_231.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_232 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_232.xyz, r3.w); + let v_233 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_233.x, r2.y, v_233.yz); + let v_234 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_234.x, r2.y, v_234.yz); + let v_235 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_235.xyz, r1.w); + } + let v_236 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_236.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @builtin(position) v_237 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v_237); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d2087be3bdff9233.consts.json b/b/8b0b5899ed/shaders/d2087be3bdff9233.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d2087be3bdff9233.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d2087be3bdff9233.wgsl b/b/8b0b5899ed/shaders/d2087be3bdff9233.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..37a3be1032aa18791e7597ebc821de833a86f80d --- /dev/null +++ b/b/8b0b5899ed/shaders/d2087be3bdff9233.wgsl @@ -0,0 +1,1219 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb17_struct { + tint_symbol_4 : array, 17u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb17_struct; + +struct cb2_struct { + tint_symbol_5 : array, 2u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb2_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4) { + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v0.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r1.x))); + v_1((bitcast(r1.x) != 0u)); + r1 = textureSample(t3, s3, v0.xyxx.xy); + let v_2 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_2.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb10_10.tint_symbol_5[0u].y, 0.00100000004749745131f); + let v_3 = (r1.ww * r1.xy); + r1 = vec4(v_3.xy, r1.zw); + let v_4 = (r1.yyy * v5.xyz); + r2 = vec4(v_4.xyz, r2.w); + let v_5 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_5.xy, r1.z, v_5.z); + let v_6 = fma(r1.zzz, v1.xyz, r1.xyw); + r1 = vec4(v_6.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_7 = (r1.www * r1.xyz); + r2 = vec4(v_7.xyz, r2.w); + r3 = textureSample(t4, s4, v0.xyxx.xy); + let v_8 = (r3.xy * r3.xy); + r1 = vec4(v_8.xy, r1.zw); + r2.w = fma((-(r3.zzzz)).w, 16.0f, 14.0f); + r2.w = bitcast(select(0u, 4294967295u, (1.0f >= abs(r2.wwww).w))); + o0.w = bitcast((bitcast(r2.w) & 1065353216u)); + r2.w = (r1.x * cb10_10.tint_symbol_5[1u].x); + r3.x = (r1.y * cb10_10.tint_symbol_5[0u].w); + r0.w = (r0.w * cb10_10.tint_symbol_5[0u].x); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].w); + let v_9 = (v3.xy * cb2_2.tint_symbol_1[15u].zy); + let v_10 = r3; + r3 = vec4(v_10.x, v_9.x, v_10.z, v_9.y); + r4.x = fma(r2.z, 0.5f, 0.5f); + r5.x = fma(r4.x, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x); + r5.y = (r4.x + 0.30000001192092895508f); + let v_11 = (r3.yw * r5.xy); + let v_12 = r3; + r3 = vec4(v_12.x, v_11.x, v_12.z, v_11.y); + r0.w = (r0.w * v3.z); + r4.x = (v6.z * cb13_13.tint_symbol_4[16u].x); + r4.x = bitcast(select(0u, 4294967295u, !((r4.x == 0.0f)))); + if ((bitcast(r4.x) != 0u)) { + r3.z = bitcast(select(0u, 4294967295u, (r3.z >= 0.8125f))); + let v_13 = fract(v6.yx); + let v_14 = r4; + r4 = vec4(v_13.x, v_14.y, v_13.y, v_14.w); + r4.w = fma(r4.x, v0.w, v1.w); + r5.x = fract(cb13_13.tint_symbol_4[16u].z); + r4.y = ((-(r4.zzzz)).y + 1.0f); + r5.y = bitcast(select(0u, 4294967295u, (cb13_13.tint_symbol_4[16u].z >= 1.0f))); + let v_15 = bitcast>(r5.yy); + let v_16 = r4.wy; + let v_17 = select(r4.zw, v_16, (v_15 != vec2())); + let v_18 = r5; + r5 = vec4(v_18.x, v_17.xy, v_18.w); + r6 = textureSampleLevel(t6, s6, r5.yzyy.xy, 0.0f); + r4.w = bitcast(select(0u, 4294967295u, (0.60000002384185791016f < r5.x))); + if ((bitcast(r4.w) != 0u)) { + let v_19 = abs(v6.zzzz); + let v_20 = abs(v6.wwww); + r4.x = fma(r4.x, v_19.x, v_20.x); + r4.w = bitcast(select(0u, 4294967295u, (0.10000000149011611938f < r5.x))); + let v_21 = bitcast>(r4.ww); + let v_22 = r4.xy; + let v_23 = select(r4.zx, v_22, (v_21 != vec2())); + r4 = vec4(v_23.xy, r4.zw); + r4 = textureSampleLevel(t6, s6, r4.xyxx.xy, 0.0f); + } else { + r4 = vec4(vec3(0.0f, 0.0f, 1.0f), r4.w); + } + r4.w = bitcast(select(0u, 4294967295u, (r6.w >= 0.50196081399917602539f))); + r5.x = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r6.w))); + let v_24 = bitcast(r3.z); + let v_25 = r4.w; + r4.w = select(r5.x, v_25, (v_24 != 0u)); + r5.x = bitcast(select(0u, 4294967295u, (0.0f < cb13_13.tint_symbol_4[16u].x))); + r4.w = bitcast((bitcast(r4.w) & bitcast(r5.x))); + let v_26 = bitcast>(r4.wwww); + r5 = select(vec4(0.0f, 0.0f, 0.0f, 0.5f), r6, (v_26 != vec4())); + r4.w = fma(r5.w, 2.0f, -1.0f); + r4.w = ((-(abs(r4.wwww))).w + 1.0f); + r5.w = ((-(r4.zzzz)).w + 1.0f); + r5.w = (r5.w * r5.w); + r5.w = (r4.x * r5.w); + r1.y = fma((-(r1.yyyy)).y, cb10_10.tint_symbol_5[0u].w, cb13_13.tint_symbol_4[6u].w); + r3.x = fma(r5.w, r1.y, r3.x); + r1.x = fma((-(r1.xxxx)).x, cb10_10.tint_symbol_5[1u].x, cb13_13.tint_symbol_4[7u].w); + r2.w = fma(r5.w, r1.x, r2.w); + let v_27 = bitcast>(r3.zzz); + let v_28 = select(vec3(1.0f), r0.xyz, (v_27 != vec3())); + r6 = vec4(v_28.xyz, r6.w); + let v_29 = (r5.xyz * r6.xyz); + r5 = vec4(v_29.xyz, r5.w); + let v_30 = fma(r0.xyz, r4.www, r5.xyz); + r5 = vec4(v_30.xyz, r5.w); + let v_31 = bitcast(r3.z); + r1.x = select(r4.y, 0.0f, (v_31 != 0u)); + let v_32 = -(r5.xyzx); + let v_33 = fma(r5.xyz, cb13_13.tint_symbol_4[7u].xyz, v_32.xyz); + r6 = vec4(v_33.xyz, r6.w); + let v_34 = fma(r1.xxx, r6.xyz, r5.xyz); + r5 = vec4(v_34.xyz, r5.w); + let v_35 = (r4.xxx * cb13_13.tint_symbol_4[6u].xyz); + r4 = vec4(v_35.xy, r4.z, v_35.z); + let v_36 = fma(r5.xyz, r4.zzz, r4.xyw); + r0 = vec4(v_36.xyz, r0.w); + } + let v_37 = (r0.xyz * r0.xyz); + r0 = vec4(v_37.xyz, r0.w); + let v_38 = -(v2.xyzx); + let v_39 = (v_38.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_39.xyz, r4.w); + r1.x = dot(r4.xyz, r4.xyz); + r1.x = inverseSqrt(r1.x); + let v_40 = (r1.xxx * r4.xyz); + r5 = vec4(v_40.xyz, r5.w); + let v_41 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_42 = fma(r4.xyz, r1.xxx, v_41.xyz); + r6 = vec4(v_42.xyz, r6.w); + r1.y = dot(r6.xyz, r6.xyz); + r1.y = inverseSqrt(r1.y); + let v_43 = (r1.yyy * r6.xyz); + r6 = vec4(v_43.xyz, r6.w); + r2.w = clamp(r2.wwww.w, 0.0f, 1.0f); + let v_44 = (r3.yw * r3.yw); + let v_45 = r3; + r3 = vec4(v_45.x, v_44.xy, v_45.w); + r1.y = (r3.x + -500.0f); + r1.y = max(r1.y, 0.0f); + r3.x = ((-(r1.yyyy)).x + r3.x); + r1.y = (r1.y * 558.0f); + r1.y = fma(r3.x, 3.0f, r1.y); + let v_46 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx); + r0 = vec4(v_46.xyz, r0.w); + r3.x = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_47 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_47.xyz, r7.w); + let v_48 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz); + r8 = vec4(v_48.xyz, r8.w); + let v_49 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz); + r8 = vec4(v_49.xyz, r8.w); + let v_50 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz); + r8 = vec4(v_50.xyz, r8.w); + let v_51 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r9 = vec4(v_51.xyz, r9.w); + let v_52 = &(x0[0u]); + let v_53 = r9; + *(v_52) = vec4(v_53.xyz, (*(v_52)).w); + let v_54 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r10 = vec4(v_54.xyz, r10.w); + let v_55 = &(x0[1u]); + let v_56 = r10; + *(v_55) = vec4(v_56.xyz, (*(v_55)).w); + let v_57 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r11 = vec4(v_57.xyz, r11.w); + let v_58 = &(x0[2u]); + let v_59 = r11; + *(v_58) = vec4(v_59.xyz, (*(v_58)).w); + let v_60 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r8 = vec4(v_60.xyz, r8.w); + let v_61 = &(x0[3u]); + let v_62 = r8; + *(v_61) = vec4(v_62.xyz, (*(v_61)).w); + let v_63 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_64 = r12; + r12 = vec4(v_64.x, v_63.x, v_64.z, v_63.y); + r3.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_65 = abs(r11.yyyy); + r4.w = max(v_65.w, abs(r11.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_66 = (bitcast(r4.w) != 0u); + let v_67 = bitcast(v.tint_symbol_7[0i].x); + r4.w = select(bitcast(v.tint_symbol_7[1i].x), v_67, v_66); + let v_68 = abs(r10.yyyy); + r5.w = max(v_68.w, abs(r10.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_69 = bitcast(r5.w); + r4.w = select(r4.w, bitcast(v.tint_symbol_7[2i].x), (v_69 != 0u)); + let v_70 = abs(r9.yyyy); + r5.w = max(v_70.w, abs(r9.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_71 = bitcast(r3.w); + r3.w = select(r4.w, 0.0f, (v_71 != 0u)); + let v_72 = x0[bitcast(r3.w)]; + r9 = vec4(v_72.xyz, r9.w); + r3.w = f32(bitcast(r3.w)); + r4.w = (r3.w + 0.5f); + r4.w = (r4.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r3.w = dot(r10, cb6_6.tint_symbol_6[12u]); + r5.w = dot(r10, cb6_6.tint_symbol_6[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r4.w); + r4.w = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r9.z); + let v_73 = dpdx(r10.xyy); + r11 = vec4(v_73.xy, r11.z, v_73.z); + r11.z = dpdx(r3.w); + let v_74 = dpdy(r10.yxy); + r13 = vec4(v_74.xyz, r13.w); + r13.w = dpdy(r3.w); + let v_75 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_75.xy); + let v_76 = -(r8.zwzz); + let v_77 = fma(r11.xz, r13.xz, v_76.xy); + r14 = vec4(v_77.xy, r14.zw); + r6.w = (1.0f / r14.x); + r7.w = (r11.z * r13.y); + let v_78 = -(r7.wwww); + r14.z = fma(r11.x, r13.w, v_78.z); + let v_79 = (r6.ww * r14.yz); + r8 = vec4(r8.xy, v_79.xy); + let v_80 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_80.xy); + let v_81 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_81.xy); + r3.w = fma((-(r5.wwww)).w, r8.z, r3.w); + r3.w = fma((-(r5.wwww)).w, r8.w, r3.w); + let v_82 = bitcast(r4.w); + let v_83 = r3.w; + r12.z = select(r9.z, v_83, (v_82 != 0u)); + r10.z = 0.0f; + let v_84 = (r10.xyz + r12.ywz); + r9 = vec4(v_84.xyz, r9.w); + let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_85.xy, r12.zw); + let v_86 = (r10.xyz + r12.xyz); + r11 = vec4(v_86.xyz, r11.w); + let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_87.xy, r12.zw); + let v_88 = (r10.xyz + r12.xyz); + r13 = vec4(v_88.xyz, r13.w); + let v_89 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_89.xy, r12.zw); + let v_90 = (r10.xyz + r12.xyz); + r14 = vec4(v_90.xyz, r14.w); + let v_91 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_91.xy, r12.zw); + let v_92 = (r10.xyz + r12.xyz); + r15 = vec4(v_92.xyz, r15.w); + let v_93 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_93.xy, r12.zw); + let v_94 = (r10.xyz + r12.xyz); + r16 = vec4(v_94.xyz, r16.w); + let v_95 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_95.xy, r12.zw); + let v_96 = (r10.xyz + r12.xyz); + r17 = vec4(v_96.xyz, r17.w); + let v_97 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_97.xy, r12.zw); + let v_98 = (r10.xyz + r12.xyz); + r18 = vec4(v_98.xyz, r18.w); + let v_99 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_99.xy, r12.zw); + let v_100 = (r10.xyz + r12.xyz); + r19 = vec4(v_100.xyz, r19.w); + let v_101 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_101.xy, r12.zw); + let v_102 = (r10.xyz + r12.xyz); + r20 = vec4(v_102.xyz, r20.w); + let v_103 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_103.xy, r12.zw); + let v_104 = (r10.xyz + r12.xyz); + r21 = vec4(v_104.xyz, r21.w); + let v_105 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_105.xy, r12.zw); + let v_106 = (r10.xyz + r12.xyz); + r22 = vec4(v_106.xyz, r22.w); + let v_107 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_107.xy, r12.zw); + let v_108 = (r10.xyz + r12.xyz); + r23 = vec4(v_108.xyz, r23.w); + let v_109 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_109.xy, r12.zw); + let v_110 = (r10.xyz + r12.xyz); + r24 = vec4(v_110.xyz, r24.w); + let v_111 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_111.xy, r12.zw); + let v_112 = (r10.xyz + r12.xyz); + r25 = vec4(v_112.xyz, r25.w); + let v_113 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_113.xy, r12.zw); + let v_114 = (r10.xyz + r12.xyz); + r10 = vec4(v_114.xyz, r10.w); + let v_115 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_115.xy, r9.z); + let v_116 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_116.xy, r11.z); + let v_117 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_117.xy, r13.z); + let v_118 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_118.xy, r14.z); + let v_119 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_119.xy, r15.z); + let v_120 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_120.xy, r16.z); + let v_121 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_121.xy, r17.z); + let v_122 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_122.xy, r18.z); + let v_123 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_123.xy, r19.z); + let v_124 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_124.xy, r20.z); + let v_125 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_125.xy, r21.z); + let v_126 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_126.xy, r22.z); + let v_127 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_127.xy, r23.z); + let v_128 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_128.xy, r24.z); + let v_129 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_129.xy, r25.z); + let v_130 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_130.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r3.w = dot(r9, vec4(1.0f)); + r3.x = clamp(fma(r3.xxxx, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).x, 0.0f, 1.0f); + let v_131 = abs(r8.yyyy); + r4.w = max(v_131.w, abs(r8.xxxx).w); + r4.w = clamp(fma(r4.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r3.x = (r4.w * r3.x); + r3.x = fma(r3.w, 0.0625f, r3.x); + r3.x = (r3.x * r3.x); + r3.x = min(r3.x, 1.0f); + r3.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_6[3u].z); + let v_132 = -(r3.xxxx); + r3.x = fma(r3.w, v_132.x, r3.x); + let v_133 = dot(r2.xyz, v_41.xyz); + r3.w = clamp(vec4(v_133, v_133, v_133, v_133).w, 0.0f, 1.0f); + let v_134 = dot(r5.xyz, r2.xyz); + r8.x = clamp(vec4(v_134, v_134, v_134, v_134).x, 0.0f, 1.0f); + let v_135 = dot(r6.xyz, v_41.xyz); + r8.y = clamp(vec4(v_135, v_135, v_135, v_135).y, 0.0f, 1.0f); + let v_136 = ((-(r8.xxyx)).yz + vec2(1.0f)); + let v_137 = r8; + r8 = vec4(v_137.x, v_136.xy, v_137.w); + let v_138 = (r8.yz * r8.yz); + r9 = vec4(v_138.xy, r9.zw); + let v_139 = (r9.xy * r9.xy); + r9 = vec4(v_139.xy, r9.zw); + let v_140 = (r8.yz * r9.xy); + let v_141 = r8; + r8 = vec4(v_141.x, v_140.xy, v_141.w); + r4.w = ((-(cb10_10.tint_symbol_5[0u].zzzz)).w + 1.0f); + let v_142 = fma(cb10_10.tint_symbol_5[0u].zz, r8.yz, r4.ww); + let v_143 = r8; + r8 = vec4(v_143.x, v_142.xy, v_143.w); + let v_144 = (r1.yy + vec2(2.0f, 0.00000000999999993923f)); + r9 = vec4(v_144.xy, r9.zw); + r1.y = (r9.x * 0.125f); + r5.w = fma((-(r2.wwww)).w, r8.y, 1.0f); + r6.x = dot(r2.xyz, r6.xyz); + r6.x = clamp(((r6.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r9.y); + r6.x = exp2(r6.x); + r6.x = (r8.z * r6.x); + r6.x = (r1.y * r6.x); + r6.x = (r2.w * r6.x); + r6.x = (r3.w * r6.x); + r3.w = (r3.w * r5.w); + let v_145 = fma(r0.xyz, r3.www, r6.xxx); + r6 = vec4(v_145.xyz, r6.w); + let v_146 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_146.xyz, r6.w); + r3.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.w) != 0u)) { + r9 = vec4(0.0f, r9.y, vec2()); + r8 = vec4(r8.x, vec3()); + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_147 = -(v2.xxyz); + let v_148 = (v_147.yzw + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(r8.x, v_148.xyz); + let v_149 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xxyz)).xzw); + r9 = vec4(v_149.x, r9.y, v_149.yz); + r7.w = dot(r9.xzw, cb3_3.tint_symbol_2[11u].xyz); + r9.x = (cb3_3.tint_symbol_2[19u].w + 0.00009999999747378752f); + r7.w = clamp(((r7.wwww / r9.xxxx)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w); + let v_150 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_150.x, r9.y, v_150.yz); + let v_151 = (r9.xzw + v_147.xzw); + r9 = vec4(v_151.x, r9.y, v_151.yz); + let v_152 = bitcast>(r6.www); + let v_153 = r8.yzw; + let v_154 = select(r9.xzw, v_153, (v_152 != vec3())); + r8 = vec4(r8.x, v_154.xyz); + r6.w = dot(r8.yzw, r8.yzw); + let v_155 = (r8.yzw + vec3(0.00000099999999747524f)); + r8 = vec4(r8.x, v_155.xyz); + r7.w = dot(r8.yzw, r8.yzw); + r7.w = inverseSqrt(r7.w); + let v_156 = (r7.www * r8.yzw); + r8 = vec4(r8.x, v_156.xyz); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[11u].w); + r6.w = (r6.w / r7.w); + let v_157 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.w = dot(r8.yzw, v_157.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_158 = dot(r8.yzw, r2.xyz); + r9.x = clamp(vec4(v_158, v_158, v_158, v_158).x, 0.0f, 1.0f); + r7.w = (r7.w * r9.x); + r9.x = (r6.w * r7.w); + let v_159 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_159.x, r9.y, v_159.yz); + let v_160 = (r0.xyz * r9.xzw); + r9 = vec4(v_160.x, r9.y, v_160.yz); + let v_161 = fma(r4.xyz, r1.xxx, r8.yzw); + r8 = vec4(r8.x, v_161.xyz); + r10.x = dot(r8.yzw, r8.yzw); + r10.x = inverseSqrt(r10.x); + let v_162 = (r8.yzw * r10.xxx); + r8 = vec4(r8.x, v_162.xyz); + let v_163 = dot(r8.yzw, r5.xyz); + r10.x = clamp(vec4(v_163, v_163, v_163, v_163).x, 0.0f, 1.0f); + r10.x = ((-(r10.xxxx)).x + 1.0f); + r10.y = (r10.x * r10.x); + r10.y = (r10.y * r10.y); + r10.x = (r10.y * r10.x); + r10.x = fma(cb10_10.tint_symbol_5[0u].z, r10.x, r4.w); + let v_164 = dot(r8.yzw, r2.xyz); + r8.y = clamp(vec4(v_164, v_164, v_164, v_164).y, 0.0f, 1.0f); + r8.y = log2(r8.y); + r8.y = (r8.y * r9.y); + r8.y = exp2(r8.y); + r8.y = (r8.y * r10.x); + r7.w = (r7.w * r8.y); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_165 = (r6.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(r8.x, v_165.xyz); + } + r6.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r7.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + let v_166 = bitcast(r7.w); + let v_167 = r6.w; + r3.w = select(r3.w, v_167, (v_166 != 0u)); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_168 = (v_38.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_168.xyz, r10.w); + let v_169 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_169.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r10.w = (cb3_3.tint_symbol_2[20u].w + 0.00009999999747378752f); + r7.w = clamp(((r7.wwww / r10.wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w); + let v_170 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_170.xyz, r11.w); + let v_171 = (r11.xyz + v_38.xyz); + r11 = vec4(v_171.xyz, r11.w); + let v_172 = bitcast>(r6.www); + let v_173 = r10.xyz; + let v_174 = select(r11.xyz, v_173, (v_172 != vec3())); + r10 = vec4(v_174.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_175 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_175.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_176 = (r7.www * r10.xyz); + r10 = vec4(v_176.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[12u].w); + r6.w = (r6.w / r7.w); + let v_177 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.w = dot(r10.xyz, v_177.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_178 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_178, v_178, v_178, v_178).w, 0.0f, 1.0f); + r7.w = (r7.w * r10.w); + r10.w = (r6.w * r7.w); + let v_179 = (r10.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_179.xyz, r11.w); + let v_180 = fma(r11.xyz, r0.xyz, r9.xzw); + r9 = vec4(v_180.x, r9.y, v_180.yz); + let v_181 = fma(r4.xyz, r1.xxx, r10.xyz); + r10 = vec4(v_181.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_182 = (r10.www * r10.xyz); + r10 = vec4(v_182.xyz, r10.w); + let v_183 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_183, v_183, v_183, v_183).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb10_10.tint_symbol_5[0u].z, r10.w, r4.w); + let v_184 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_184, v_184, v_184, v_184).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r9.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r7.w = (r7.w * r10.x); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_185 = fma(r6.www, cb3_3.tint_symbol_2[20u].xyz, r8.yzw); + r8 = vec4(r8.x, v_185.xyz); + } + } else { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_186 = (v_38.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_186.xyz, r10.w); + let v_187 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_187.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r10.w = (cb3_3.tint_symbol_2[21u].w + 0.00009999999747378752f); + r7.w = clamp(((r7.wwww / r10.wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w); + let v_188 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_188.xyz, r11.w); + let v_189 = (r11.xyz + v_38.xyz); + r11 = vec4(v_189.xyz, r11.w); + let v_190 = bitcast>(r6.www); + let v_191 = r10.xyz; + let v_192 = select(r11.xyz, v_191, (v_190 != vec3())); + r10 = vec4(v_192.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_193 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_193.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_194 = (r7.www * r10.xyz); + r10 = vec4(v_194.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[13u].w); + r6.w = (r6.w / r7.w); + let v_195 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.w = dot(r10.xyz, v_195.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_196 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_196, v_196, v_196, v_196).w, 0.0f, 1.0f); + r7.w = (r7.w * r10.w); + r10.w = (r6.w * r7.w); + let v_197 = (r10.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_197.xyz, r11.w); + let v_198 = fma(r11.xyz, r0.xyz, r9.xzw); + r9 = vec4(v_198.x, r9.y, v_198.yz); + let v_199 = fma(r4.xyz, r1.xxx, r10.xyz); + r10 = vec4(v_199.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_200 = (r10.www * r10.xyz); + r10 = vec4(v_200.xyz, r10.w); + let v_201 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_201, v_201, v_201, v_201).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb10_10.tint_symbol_5[0u].z, r10.w, r4.w); + let v_202 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_202, v_202, v_202, v_202).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r9.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r7.w = (r7.w * r10.x); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_203 = fma(r6.www, cb3_3.tint_symbol_2[21u].xyz, r8.yzw); + r8 = vec4(r8.x, v_203.xyz); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_204 = (v_38.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_204.xyz, r10.w); + let v_205 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_205.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r10.w = (cb3_3.tint_symbol_2[22u].w + 0.00009999999747378752f); + r7.w = clamp(((r7.wwww / r10.wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[22u].w); + let v_206 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_206.xyz, r11.w); + let v_207 = (r11.xyz + v_38.xyz); + r11 = vec4(v_207.xyz, r11.w); + let v_208 = bitcast>(r6.www); + let v_209 = r10.xyz; + let v_210 = select(r11.xyz, v_209, (v_208 != vec3())); + r10 = vec4(v_210.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_211 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_211.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_212 = (r7.www * r10.xyz); + r10 = vec4(v_212.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[14u].w); + r6.w = (r6.w / r7.w); + let v_213 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.w = dot(r10.xyz, v_213.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_214 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_214, v_214, v_214, v_214).w, 0.0f, 1.0f); + r7.w = (r7.w * r10.w); + r10.w = (r6.w * r7.w); + let v_215 = (r10.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_215.xyz, r11.w); + let v_216 = fma(r11.xyz, r0.xyz, r9.xzw); + r9 = vec4(v_216.x, r9.y, v_216.yz); + let v_217 = fma(r4.xyz, r1.xxx, r10.xyz); + r10 = vec4(v_217.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_218 = (r10.www * r10.xyz); + r10 = vec4(v_218.xyz, r10.w); + let v_219 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_219, v_219, v_219, v_219).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb10_10.tint_symbol_5[0u].z, r10.w, r4.w); + let v_220 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_220, v_220, v_220, v_220).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r9.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r7.w = (r7.w * r10.x); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_221 = fma(r6.www, cb3_3.tint_symbol_2[22u].xyz, r8.yzw); + r8 = vec4(r8.x, v_221.xyz); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_222 = (v_38.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_222.xyz, r10.w); + let v_223 = (v2.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_223.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r10.w = (cb3_3.tint_symbol_2[23u].w + 0.00009999999747378752f); + r7.w = clamp(((r7.wwww / r10.wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[23u].w); + let v_224 = fma(cb3_3.tint_symbol_2[15u].xyz, r7.www, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_224.xyz, r11.w); + let v_225 = (r11.xyz + v_38.xyz); + r11 = vec4(v_225.xyz, r11.w); + let v_226 = bitcast>(r6.www); + let v_227 = r10.xyz; + let v_228 = select(r11.xyz, v_227, (v_226 != vec3())); + r10 = vec4(v_228.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_229 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_229.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_230 = (r7.www * r10.xyz); + r10 = vec4(v_230.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[15u].w); + r6.w = (r6.w / r7.w); + let v_231 = -(cb3_3.tint_symbol_2[15u].xyzx); + r7.w = dot(r10.xyz, v_231.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f); + let v_232 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_232, v_232, v_232, v_232).w, 0.0f, 1.0f); + r7.w = (r7.w * r10.w); + r10.w = (r6.w * r7.w); + let v_233 = (r10.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_233.xyz, r11.w); + let v_234 = fma(r11.xyz, r0.xyz, r9.xzw); + r9 = vec4(v_234.x, r9.y, v_234.yz); + let v_235 = fma(r4.xyz, r1.xxx, r10.xyz); + r10 = vec4(v_235.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_236 = (r10.www * r10.xyz); + r10 = vec4(v_236.xyz, r10.w); + let v_237 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_237, v_237, v_237, v_237).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb10_10.tint_symbol_5[0u].z, r10.w, r4.w); + let v_238 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_238, v_238, v_238, v_238).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r9.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r7.w = (r7.w * r10.x); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_239 = fma(r6.www, cb3_3.tint_symbol_2[23u].xyz, r8.yzw); + r8 = vec4(r8.x, v_239.xyz); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_240 = (v_38.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_240.xyz, r10.w); + let v_241 = (v2.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_241.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r10.w = (cb3_3.tint_symbol_2[24u].w + 0.00009999999747378752f); + r7.w = clamp(((r7.wwww / r10.wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[24u].w); + let v_242 = fma(cb3_3.tint_symbol_2[16u].xyz, r7.www, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_242.xyz, r11.w); + let v_243 = (r11.xyz + v_38.xyz); + r11 = vec4(v_243.xyz, r11.w); + let v_244 = bitcast>(r6.www); + let v_245 = r10.xyz; + let v_246 = select(r11.xyz, v_245, (v_244 != vec3())); + r10 = vec4(v_246.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_247 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_247.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_248 = (r7.www * r10.xyz); + r10 = vec4(v_248.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[16u].w); + r6.w = (r6.w / r7.w); + let v_249 = -(cb3_3.tint_symbol_2[16u].xyzx); + r7.w = dot(r10.xyz, v_249.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f); + let v_250 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_250, v_250, v_250, v_250).w, 0.0f, 1.0f); + r7.w = (r7.w * r10.w); + r10.w = (r6.w * r7.w); + let v_251 = (r10.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_251.xyz, r11.w); + let v_252 = fma(r11.xyz, r0.xyz, r9.xzw); + r9 = vec4(v_252.x, r9.y, v_252.yz); + let v_253 = fma(r4.xyz, r1.xxx, r10.xyz); + r10 = vec4(v_253.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_254 = (r10.www * r10.xyz); + r10 = vec4(v_254.xyz, r10.w); + let v_255 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_255, v_255, v_255, v_255).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb10_10.tint_symbol_5[0u].z, r10.w, r4.w); + let v_256 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_256, v_256, v_256, v_256).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r9.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r7.w = (r7.w * r10.x); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_257 = fma(r6.www, cb3_3.tint_symbol_2[24u].xyz, r8.yzw); + r8 = vec4(r8.x, v_257.xyz); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_258 = (v_38.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_258.xyz, r10.w); + let v_259 = (v2.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_259.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r10.w = (cb3_3.tint_symbol_2[25u].w + 0.00009999999747378752f); + r7.w = clamp(((r7.wwww / r10.wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[25u].w); + let v_260 = fma(cb3_3.tint_symbol_2[17u].xyz, r7.www, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_260.xyz, r11.w); + let v_261 = (r11.xyz + v_38.xyz); + r11 = vec4(v_261.xyz, r11.w); + let v_262 = bitcast>(r6.www); + let v_263 = r10.xyz; + let v_264 = select(r11.xyz, v_263, (v_262 != vec3())); + r10 = vec4(v_264.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_265 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_265.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_266 = (r7.www * r10.xyz); + r10 = vec4(v_266.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[17u].w); + r6.w = (r6.w / r7.w); + let v_267 = -(cb3_3.tint_symbol_2[17u].xyzx); + r7.w = dot(r10.xyz, v_267.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f); + let v_268 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_268, v_268, v_268, v_268).w, 0.0f, 1.0f); + r7.w = (r7.w * r10.w); + r10.w = (r6.w * r7.w); + let v_269 = (r10.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_269.xyz, r11.w); + let v_270 = fma(r11.xyz, r0.xyz, r9.xzw); + r9 = vec4(v_270.x, r9.y, v_270.yz); + let v_271 = fma(r4.xyz, r1.xxx, r10.xyz); + r10 = vec4(v_271.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_272 = (r10.www * r10.xyz); + r10 = vec4(v_272.xyz, r10.w); + let v_273 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_273, v_273, v_273, v_273).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb10_10.tint_symbol_5[0u].z, r10.w, r4.w); + let v_274 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_274, v_274, v_274, v_274).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r9.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r7.w = (r7.w * r10.x); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_275 = fma(r6.www, cb3_3.tint_symbol_2[25u].xyz, r8.yzw); + r8 = vec4(r8.x, v_275.xyz); + } + } + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_276 = (v_38.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_276.xyz, r10.w); + let v_277 = (v2.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_277.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r7.w = (cb3_3.tint_symbol_2[26u].w + 0.00009999999747378752f); + r6.w = clamp(((r6.wwww / r7.wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[26u].w); + let v_278 = fma(cb3_3.tint_symbol_2[18u].xyz, r6.www, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_278.xyz, r11.w); + let v_279 = (r11.xyz + v_38.xyz); + r11 = vec4(v_279.xyz, r11.w); + let v_280 = bitcast>(r3.www); + let v_281 = r10.xyz; + let v_282 = select(r11.xyz, v_281, (v_280 != vec3())); + r10 = vec4(v_282.xyz, r10.w); + r3.w = dot(r10.xyz, r10.xyz); + let v_283 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_283.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_284 = (r6.www * r10.xyz); + r10 = vec4(v_284.xyz, r10.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r3.w, cb3_3.tint_symbol_2[18u].w); + r3.w = (r3.w / r6.w); + let v_285 = -(cb3_3.tint_symbol_2[18u].xyzx); + r6.w = dot(r10.xyz, v_285.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_286 = dot(r10.xyz, r2.xyz); + r7.w = clamp(vec4(v_286, v_286, v_286, v_286).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r3.w * r6.w); + let v_287 = (r7.www * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_287.xyz, r11.w); + let v_288 = fma(r11.xyz, r0.xyz, r9.xzw); + r9 = vec4(v_288.x, r9.y, v_288.yz); + let v_289 = fma(r4.xyz, r1.xxx, r10.xyz); + r4 = vec4(v_289.xyz, r4.w); + r1.x = dot(r4.xyz, r4.xyz); + r1.x = inverseSqrt(r1.x); + let v_290 = (r1.xxx * r4.xyz); + r4 = vec4(v_290.xyz, r4.w); + let v_291 = dot(r4.xyz, r5.xyz); + r1.x = clamp(vec4(v_291, v_291, v_291, v_291).x, 0.0f, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r5.x = (r1.x * r1.x); + r5.x = (r5.x * r5.x); + r1.x = (r1.x * r5.x); + r1.x = fma(cb10_10.tint_symbol_5[0u].z, r1.x, r4.w); + let v_292 = dot(r4.xyz, r2.xyz); + r4.x = clamp(vec4(v_292, v_292, v_292, v_292).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r9.y); + r4.x = exp2(r4.x); + r1.x = (r1.x * r4.x); + r1.x = (r6.w * r1.x); + r1.x = (r3.w * r1.x); + r1.x = (r1.y * r1.x); + let v_293 = fma(r1.xxx, cb3_3.tint_symbol_2[26u].xyz, r8.yzw); + r8 = vec4(r8.x, v_293.xyz); + } + } + r1.x = (r5.w * r5.w); + r1.y = (r2.w * r2.w); + let v_294 = (r8.yzw * r1.yyy); + r4 = vec4(v_294.xyz, r4.w); + let v_295 = fma(r1.xxx, r9.xzw, r4.xyz); + r4 = vec4(v_295.xyz, r4.w); + let v_296 = fma(r6.xyz, r3.xxx, r4.xyz); + r4 = vec4(v_296.xyz, r4.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_297 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r1 = vec4(r1.x, v_297.xyz); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_298 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_298.xyz, r5.w); + let v_299 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_299.xyz, r5.w); + let v_300 = fma(r1.yzw, r2.www, r5.xyz); + r1 = vec4(r1.x, v_300.xyz); + let v_301 = (r3.zzz * r1.yzw); + r1 = vec4(r1.x, v_301.xyz); + let v_302 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r3 = vec4(v_302.x, r3.y, v_302.yz); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_303 = dot(r5.xyz, r2.xyz); + r1.x = clamp(vec4(v_303, v_303, v_303, v_303).x, 0.0f, 1.0f); + let v_304 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r3.xzw); + r2 = vec4(v_304.xyz, r2.w); + let v_305 = fma(r2.xyz, r3.yyy, r1.yzw); + r1 = vec4(v_305.xyz, r1.w); + let v_306 = (r5.www * r1.xyz); + r1 = vec4(v_306.xyz, r1.w); + let v_307 = fma(r1.xyz, r0.xyz, r4.xyz); + r1 = vec4(v_307.xyz, r1.w); + r0.w = (r0.w * r8.x); + let v_308 = fma(r0.xyz, r0.www, r1.xyz); + r0 = vec4(v_308.xyz, r0.w); + r0.w = dot(r7.xyz, r7.xyz); + r1.x = sqrt(r0.w); + let v_309 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_309.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r7.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_310 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_310 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_311 = (r0.www * r7.xyz); + r2 = vec4(v_311.xyz, r2.w); + let v_312 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_312, v_312, v_312, v_312).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_313 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_313, v_313, v_313, v_313).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_314 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_314.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_315 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_315.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_316 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_316.xyz, r2.w); + let v_317 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_317.xyz, r2.w); + let v_318 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_318.xyz, r3.w); + let v_319 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_319.xyz, r2.w); + let v_320 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_321 = (r2.xyz + v_320.xyz); + r2 = vec4(v_321.xyz, r2.w); + let v_322 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_322.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_323 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_323.xy, r1.z, v_323.z); + let v_324 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_324.xy, r1.z, v_324.z); + let v_325 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_325.xyz, r0.w); + let v_326 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_326.xyz, o0.w); +} + +fn v_1(v_327 : bool) { + if (v_327) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v6); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d211c46fcb6514dc.wgsl b/b/8b0b5899ed/shaders/d211c46fcb6514dc.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..09a80cd1e279a13ed39d203c72fb34fd3af42cd6 --- /dev/null +++ b/b/8b0b5899ed/shaders/d211c46fcb6514dc.wgsl @@ -0,0 +1,123 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb16_struct { + tint_symbol_1 : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_2 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_3 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v4 : vec3, v5 : vec4) { + r0 = (v2 * vec4(255.001953125f)); + let v = r0; + let v_1 = max(v, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_1), vec4(2147483647i), (v_1 >= vec4(2147483648.0f))), vec4(), !((v == v)))); + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r1); + r2 = vec4(v0.xyz, r2.w); + r2.w = 1.0f; + r1.w = dot(r1, r2); + r1.x = dot(r1.xyz, v4); + let v_2 = (r1.xxx * cb1_1.tint_symbol_1[1u].xyz); + r1 = vec4(v_2.xyz, r1.w); + r3 = (r1.wwww * cb1_1.tint_symbol_1[9u]); + let v_3 = (r1.www * cb1_1.tint_symbol_1[1u].xyz); + r4 = vec4(v_3.xyz, r4.w); + r5 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r5 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r5); + r5 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r5); + r5 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r5); + r1.w = dot(r5, r2); + r4.w = dot(r5.xyz, v4); + let v_4 = fma(r4.www, cb1_1.tint_symbol_1[0u].xyz, r1.xyz); + r1 = vec4(v_4.xyz, r1.w); + r3 = fma(r1.wwww, cb1_1.tint_symbol_1[8u], r3); + let v_5 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r4.xyz); + r4 = vec4(v_5.xyz, r4.w); + r5 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r5 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r5); + r5 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r5); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r5); + r0.w = dot(r0, r2); + r0.x = dot(r0.xyz, v4); + o3 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r1.xyz).xyzx; + r1 = fma(r0.wwww, cb1_1.tint_symbol_1[10u], r3); + let v_6 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r4.xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (r0.xyz + cb1_1.tint_symbol_1[3u].xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz); + r0 = vec4(v_8.xyz, r0.w); + r0.x = dot(r0.xyz, r0.xyz); + r0.x = (r0.x * 0.00000399999998990097f); + r0.x = min(r0.x, 1.0f); + o0 = (r1 + cb1_1.tint_symbol_1[11u]); + r0.y = ((-(r0.xxxx)).y + 1.0f); + let v_9 = -(cb2_2.tint_symbol_2[16u].zzzz); + let v_10 = clamp(((r0.xyxx + v_9)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_10.xy, r0.zw); + r0.z = (cb3_3.tint_symbol_3[49u].w + -1.0f); + let v_11 = fma(r0.xy, r0.zz, vec2(1.0f)); + r0 = vec4(v_11.xy, r0.zw); + let v_12 = clamp(((r0.xyxx * v5.xyxx)).xy, vec2(), vec2(1.0f)); + o1 = vec4(v_12.xy, o1.zw); + o1 = vec4(o1.xy, v5.zw); + o2 = v3.xyxy; +} + +struct tint_symbol_4 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec3, @location(5u) v5 : vec4) -> tint_symbol_4 { + main_inner(v0, v1, v2, v3, v4, v5); + return tint_symbol_4(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/d22155aff943e29a.consts.json b/b/8b0b5899ed/shaders/d22155aff943e29a.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/d22155aff943e29a.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d22155aff943e29a.wgsl b/b/8b0b5899ed/shaders/d22155aff943e29a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..a96582e0ebbc833765e52e9726288a9081861e6f --- /dev/null +++ b/b/8b0b5899ed/shaders/d22155aff943e29a.wgsl @@ -0,0 +1,638 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb5_struct { + tint_symbol_4 : array, 5u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb5_struct; + +struct cb4_struct { + tint_symbol_5 : array, 4u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb4_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v6 : vec4; + +var v7 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v6 = v_2; + x1[0u].x = v7[0u]; + x1[0u].y = v7[1u]; + x1[0u].z = v7[2u]; + x1[0u].w = v7[3u]; + r0 = textureSample(t0, s0, v0.xy.xyxx.xy); + r1 = textureSample(t4, s4, v0.xy.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb10_10.tint_symbol_5[3u].x, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v5.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v1.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r3 = textureSample(t5, s5, v0.xy.xyxx.xy); + let v_9 = (r3.xy * r3.xy); + r1 = vec4(v_9.xy, r1.zw); + r1.x = (r1.x * cb10_10.tint_symbol_5[3u].w); + r0.w = (r0.w * v3.w); + let v_10 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_10.xy, r3.zw); + r2.w = fma(r2.z, 0.5f, 0.5f); + r4.x = fma(r2.w, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x); + r4.y = (r2.w + 0.30000001192092895508f); + let v_11 = (r3.xy * r4.xy); + r3 = vec4(v_11.xy, r3.zw); + let v_12 = (r0.xyz * r0.xyz); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = ((-(v2.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_13.xyz, r4.w); + r2.w = dot(r4.xyz, r4.xyz); + r2.w = inverseSqrt(r2.w); + let v_14 = (r2.www * r4.xyz); + r5 = vec4(v_14.xyz, r5.w); + let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_16 = fma(r4.xyz, r2.www, v_15.xyz); + r6 = vec4(v_16.xyz, r6.w); + r2.w = dot(r6.xyz, r6.xyz); + r2.w = inverseSqrt(r2.w); + let v_17 = (r2.www * r6.xyz); + r6 = vec4(v_17.xyz, r6.w); + r1.x = clamp(r1.xxxx.x, 0.0f, 1.0f); + let v_18 = (r3.xy * r3.xy); + r3 = vec4(v_18.xy, r3.zw); + r2.w = fma(r1.y, cb10_10.tint_symbol_5[3u].z, -500.0f); + r2.w = max(r2.w, 0.0f); + let v_19 = -(r2.wwww); + r1.y = fma(r1.y, cb10_10.tint_symbol_5[3u].z, v_19.y); + r2.w = (r2.w * 558.0f); + r1.y = fma(r1.y, 3.0f, r2.w); + r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_20 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r4 = vec4(v_20.xyz, r4.w); + let v_21 = (r4.yyy * cb6_6.tint_symbol_6[1u].xyz); + r7 = vec4(v_21.xyz, r7.w); + let v_22 = fma(r4.xxx, cb6_6.tint_symbol_6[0u].xyz, r7.xyz); + r7 = vec4(v_22.xyz, r7.w); + let v_23 = fma(r4.zzz, cb6_6.tint_symbol_6[2u].xyz, r7.xyz); + r7 = vec4(v_23.xyz, r7.w); + let v_24 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r8 = vec4(v_24.xyz, r8.w); + let v_25 = &(x0[0u]); + let v_26 = r8; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r9 = vec4(v_27.xyz, r9.w); + let v_28 = &(x0[1u]); + let v_29 = r9; + *(v_28) = vec4(v_29.xyz, (*(v_28)).w); + let v_30 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r10 = vec4(v_30.xyz, r10.w); + let v_31 = &(x0[2u]); + let v_32 = r10; + *(v_31) = vec4(v_32.xyz, (*(v_31)).w); + let v_33 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r7 = vec4(v_33.xyz, r7.w); + let v_34 = &(x0[3u]); + let v_35 = r7; + *(v_34) = vec4(v_35.xyz, (*(v_34)).w); + let v_36 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_37 = r11; + r11 = vec4(v_37.x, v_36.x, v_37.z, v_36.y); + r3.z = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).z, 1.5f, 1.0f); + r3.z = (r3.z * 0.5f); + let v_38 = abs(r10.yyyy); + r3.w = max(v_38.w, abs(r10.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r3.z))); + let v_39 = (bitcast(r3.w) != 0u); + let v_40 = bitcast(v.tint_symbol_7[0i].x); + r3.w = select(bitcast(v.tint_symbol_7[1i].x), v_40, v_39); + let v_41 = abs(r9.yyyy); + r4.w = max(v_41.w, abs(r9.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_42 = bitcast(r4.w); + r3.w = select(r3.w, bitcast(v.tint_symbol_7[2i].x), (v_42 != 0u)); + let v_43 = abs(r8.yyyy); + r4.w = max(v_43.w, abs(r8.xxxx).w); + r3.z = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_44 = bitcast(r3.z); + r3.z = select(r3.w, 0.0f, (v_44 != 0u)); + let v_45 = x0[bitcast(r3.z)]; + r8 = vec4(v_45.xyz, r8.w); + r3.z = f32(bitcast(r3.z)); + r3.w = (r3.z + 0.5f); + r3.w = (r3.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r3.z = dot(r9, cb6_6.tint_symbol_6[12u]); + r4.w = dot(r9, cb6_6.tint_symbol_6[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r3.z == 0.0f)))); + r3.z = ((-(r3.zzzz)).z + r8.z); + let v_46 = dpdx(r9.xyy); + r10 = vec4(v_46.xy, r10.z, v_46.z); + r10.z = dpdx(r3.z); + let v_47 = dpdy(r9.yxy); + r12 = vec4(v_47.xyz, r12.w); + r12.w = dpdy(r3.z); + let v_48 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_48.xy); + let v_49 = -(r7.zwzz); + let v_50 = fma(r10.xz, r12.xz, v_49.xy); + r13 = vec4(v_50.xy, r13.zw); + r5.w = (1.0f / r13.x); + r6.w = (r10.z * r12.y); + let v_51 = -(r6.wwww); + r13.z = fma(r10.x, r12.w, v_51.z); + let v_52 = (r5.ww * r13.yz); + r7 = vec4(r7.xy, v_52.xy); + let v_53 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_53.xy); + let v_54 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_54.xy); + r3.z = fma((-(r4.wwww)).z, r7.z, r3.z); + r3.z = fma((-(r4.wwww)).z, r7.w, r3.z); + let v_55 = bitcast(r3.w); + let v_56 = r3.z; + r11.z = select(r8.z, v_56, (v_55 != 0u)); + r9.z = 0.0f; + let v_57 = (r9.xyz + r11.ywz); + r8 = vec4(v_57.xyz, r8.w); + let v_58 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_58.xy, r11.zw); + let v_59 = (r9.xyz + r11.xyz); + r10 = vec4(v_59.xyz, r10.w); + let v_60 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_60.xy, r11.zw); + let v_61 = (r9.xyz + r11.xyz); + r12 = vec4(v_61.xyz, r12.w); + let v_62 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_62.xy, r11.zw); + let v_63 = (r9.xyz + r11.xyz); + r13 = vec4(v_63.xyz, r13.w); + let v_64 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_64.xy, r11.zw); + let v_65 = (r9.xyz + r11.xyz); + r14 = vec4(v_65.xyz, r14.w); + let v_66 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_66.xy, r11.zw); + let v_67 = (r9.xyz + r11.xyz); + r15 = vec4(v_67.xyz, r15.w); + let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_68.xy, r11.zw); + let v_69 = (r9.xyz + r11.xyz); + r16 = vec4(v_69.xyz, r16.w); + let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_70.xy, r11.zw); + let v_71 = (r9.xyz + r11.xyz); + r17 = vec4(v_71.xyz, r17.w); + let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_72.xy, r11.zw); + let v_73 = (r9.xyz + r11.xyz); + r18 = vec4(v_73.xyz, r18.w); + let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_74.xy, r11.zw); + let v_75 = (r9.xyz + r11.xyz); + r19 = vec4(v_75.xyz, r19.w); + let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_76.xy, r11.zw); + let v_77 = (r9.xyz + r11.xyz); + r20 = vec4(v_77.xyz, r20.w); + let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_78.xy, r11.zw); + let v_79 = (r9.xyz + r11.xyz); + r21 = vec4(v_79.xyz, r21.w); + let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_80.xy, r11.zw); + let v_81 = (r9.xyz + r11.xyz); + r22 = vec4(v_81.xyz, r22.w); + let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_82.xy, r11.zw); + let v_83 = (r9.xyz + r11.xyz); + r23 = vec4(v_83.xyz, r23.w); + let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_84.xy, r11.zw); + let v_85 = (r9.xyz + r11.xyz); + r24 = vec4(v_85.xyz, r24.w); + let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_86.xy, r11.zw); + let v_87 = (r9.xyz + r11.xyz); + r9 = vec4(v_87.xyz, r9.w); + let v_88 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_88.xy, r8.z); + let v_89 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_89.xy, r10.z); + let v_90 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_90.xy, r12.z); + let v_91 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_91.xy, r13.z); + let v_92 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_92.xy, r14.z); + let v_93 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_93.xy, r15.z); + let v_94 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_94.xy, r16.z); + let v_95 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_95.xy, r17.z); + let v_96 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_96.xy, r18.z); + let v_97 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_97.xy, r19.z); + let v_98 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_98.xy, r20.z); + let v_99 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_99.xy, r21.z); + let v_100 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_100.xy, r22.z); + let v_101 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_101.xy, r23.z); + let v_102 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_102.xy, r24.z); + let v_103 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_103.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r3.z = dot(r8, vec4(1.0f)); + r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f); + let v_104 = abs(r7.yyyy); + r3.w = max(v_104.w, abs(r7.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = (r3.w * r2.w); + r2.w = fma(r3.z, 0.0625f, r2.w); + r2.w = (r2.w * r2.w); + r2.w = min(r2.w, 1.0f); + r3.z = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).z, 0.0f, 1.0f); + r3.z = sqrt(r3.z); + r3.z = (r3.z * cb6_6.tint_symbol_6[3u].z); + let v_105 = -(r2.wwww); + r2.w = fma(r3.z, v_105.w, r2.w); + let v_106 = dot(r2.xyz, v_15.xyz); + r3.z = clamp(vec4(v_106, v_106, v_106, v_106).z, 0.0f, 1.0f); + let v_107 = dot(r5.xyz, r2.xyz); + r5.x = clamp(vec4(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f); + let v_108 = dot(r6.xyz, v_15.xyz); + r5.y = clamp(vec4(v_108, v_108, v_108, v_108).y, 0.0f, 1.0f); + let v_109 = ((-(r5.xyxx)).xy + vec2(1.0f)); + r5 = vec4(v_109.xy, r5.zw); + let v_110 = (r5.xy * r5.xy); + r5 = vec4(r5.xy, v_110.xy); + let v_111 = (r5.zw * r5.zw); + r5 = vec4(r5.xy, v_111.xy); + let v_112 = (r5.xy * r5.zw); + r5 = vec4(v_112.xy, r5.zw); + r3.w = ((-(cb10_10.tint_symbol_5[3u].yyyy)).w + 1.0f); + let v_113 = fma(cb10_10.tint_symbol_5[3u].yy, r5.xy, r3.ww); + r5 = vec4(v_113.xy, r5.zw); + let v_114 = (r1.yy + vec2(2.0f, 0.00000000999999993923f)); + r5 = vec4(r5.xy, v_114.xy); + r1.y = (r5.z * 0.125f); + r3.w = fma((-(r1.xxxx)).w, r5.x, 1.0f); + r4.w = dot(r2.xyz, r6.xyz); + r4.w = clamp(((r4.wwww + vec4(0.00000000999999993923f))).w, 0.0f, 1.0f); + r4.w = log2(r4.w); + r4.w = (r4.w * r5.w); + r4.w = exp2(r4.w); + r4.w = (r5.y * r4.w); + r1.y = (r1.y * r4.w); + r1.x = (r1.x * r1.y); + r1.x = (r3.z * r1.x); + r1.y = (r3.w * r3.z); + let v_115 = fma(r0.xyz, r1.yyy, r1.xxx); + r5 = vec4(v_115.xyz, r5.w); + let v_116 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_116.xyz, r5.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_117 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r1 = vec4(r1.x, v_117.xyz); + r3.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_118 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_118.xyz, r6.w); + let v_119 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_119.xyz, r6.w); + let v_120 = fma(r1.yzw, r3.zzz, r6.xyz); + r1 = vec4(r1.x, v_120.xyz); + let v_121 = (r3.yyy * r1.yzw); + r1 = vec4(r1.x, v_121.xyz); + let v_122 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_122.xyz, r6.w); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_123 = dot(r7.xyz, r2.xyz); + r1.x = clamp(vec4(v_123, v_123, v_123, v_123).x, 0.0f, 1.0f); + let v_124 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz); + r2 = vec4(v_124.xyz, r2.w); + let v_125 = fma(r2.xyz, r3.xxx, r1.yzw); + r1 = vec4(v_125.xyz, r1.w); + let v_126 = (r3.www * r1.xyz); + r1 = vec4(v_126.xyz, r1.w); + let v_127 = (r0.xyz * r1.xyz); + r0 = vec4(v_127.xyz, r0.w); + let v_128 = fma(r5.xyz, r2.www, r0.xyz); + r0 = vec4(v_128.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r4.xyz, r4.xyz); + r1.x = sqrt(r0.w); + let v_129 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_129.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r4.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_130 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_130 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_131 = (r0.www * r4.xyz); + r2 = vec4(v_131.xyz, r2.w); + let v_132 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_132, v_132, v_132, v_132).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_133 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_133, v_133, v_133, v_133).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_134 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_134.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_135 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_135.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_136 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_136.xyz, r2.w); + let v_137 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_137.xyz, r2.w); + let v_138 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_138.xyz, r3.w); + let v_139 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_139.xyz, r2.w); + let v_140 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_141 = (r2.xyz + v_140.xyz); + r2 = vec4(v_141.xyz, r2.w); + let v_142 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_142.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_143 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_143.xyz, r3.w); + let v_144 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_144.xy, r1.z, v_144.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_145 = (v6.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_145.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_146 = -(r0.xyxz); + let v_147 = fma(r1.xyw, r0.www, v_146.xyw); + r1 = vec4(v_147.xy, r1.z, v_147.z); + let v_148 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_148.xyz, r1.w); + } else { + r0.w = dot(r4.xyz, r4.xyz); + r1.w = sqrt(r0.w); + let v_149 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_149.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r4.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_150 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_150 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_151 = (r0.www * r4.xyz); + r3 = vec4(v_151.xyz, r3.w); + let v_152 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_153 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_153, v_153, v_153, v_153).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_154 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_154.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_155 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_155.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_156 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_156.xyz, r3.w); + let v_157 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_157.xyz, r3.w); + let v_158 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_158.xyz, r4.w); + let v_159 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_159.xyz, r3.w); + let v_160 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_161 = (r3.xyz + v_160.xyz); + r3 = vec4(v_161.xyz, r3.w); + let v_162 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_162.x, r2.y, v_162.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_163 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_163.xyz, r3.w); + let v_164 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_164.x, r2.y, v_164.yz); + let v_165 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_165.x, r2.y, v_165.yz); + let v_166 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_166.xyz, r1.w); + } + let v_167 = (r1.xyz * cb13_13.tint_symbol_4[4u].xxx); + r0 = vec4(v_167.xyz, r0.w); + let v_168 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_168.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @builtin(position) v_169 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v_169); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d223eb307776a438.consts.json b/b/8b0b5899ed/shaders/d223eb307776a438.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/d223eb307776a438.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d223eb307776a438.wgsl b/b/8b0b5899ed/shaders/d223eb307776a438.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e33b40d8be0e741074a05313c55a806e7933d891 --- /dev/null +++ b/b/8b0b5899ed/shaders/d223eb307776a438.wgsl @@ -0,0 +1,271 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb6_struct { + tint_symbol_3 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var sample_pos : array, 31u> = array, 31u>(vec2(), vec2(0.25f), vec2(-0.25f), vec2(-0.125f, -0.375f), vec2(0.375f, -0.125f), vec2(-0.375f, 0.125f), vec2(0.125f, 0.375f), vec2(0.0625f, -0.1875f), vec2(-0.0625f, 0.1875f), vec2(0.3125f, 0.0625f), vec2(-0.1875f, -0.3125f), vec2(-0.3125f, 0.3125f), vec2(-0.4375f, -0.0625f), vec2(0.1875f, 0.4375f), vec2(0.4375f, -0.4375f), vec2(0.0625f), vec2(-0.0625f, -0.1875f), vec2(-0.1875f, 0.125f), vec2(0.25f, -0.0625f), vec2(-0.3125f, -0.125f), vec2(0.125f, 0.3125f), vec2(0.3125f, 0.1875f), vec2(0.1875f, -0.3125f), vec2(-0.125f, 0.375f), vec2(0.0f, -0.4375f), vec2(-0.25f, -0.375f), vec2(-0.375f, 0.25f), vec2(-0.5f, 0.0f), vec2(0.4375f, -0.25f), vec2(0.375f, 0.4375f), vec2(-0.4375f, -0.5f)); + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4) { + let v_1 = textureNumSamples(t3); + let v_2 = sample_pos[select(0u, ((v_1 + 0u) - 1u), ((0u < v_1) & true))]; + r0 = vec4(v_2.xy, r0.zw); + let v_3 = dpdx(v3.xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = dpdy(v3.xyz); + r2 = vec4(v_4.xyz, r2.w); + let v_5 = (r0.yyy * r2.xyz); + r0 = vec4(r0.x, v_5.xyz); + let v_6 = fma(r0.xxx, r1.xyz, r0.yzw); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (r0.xyz + v3.xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_8.xy, r1.zw); + let v_9 = fma(r1.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy); + r1 = vec4(v_9.xy, r1.zw); + r0.w = (r1.x * cb11_11.tint_symbol_3[0u].w); + r1.x = (r1.y * cb11_11.tint_symbol_3[1u].w); + let v_10 = (r1.xxx * cb11_11.tint_symbol_3[1u].xyz); + r1 = vec4(v_10.xyz, r1.w); + let v_11 = fma(r0.www, cb11_11.tint_symbol_3[0u].xyz, r1.xyz); + r1 = vec4(v_11.xyz, r1.w); + let v_12 = -(cb11_11.tint_symbol_3[2u].xyzx); + let v_13 = (r1.xyz + v_12.xyz); + r1 = vec4(v_13.xyz, r1.w); + let v_14 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r2 = vec4(v_14.xy, r2.zw); + let v_15 = r2.xy; + let v_16 = max(v_15, vec2(-2147483648.0f)); + let v_17 = bitcast>(select(select(vec2(v_16), vec2(2147483647i), (v_16 >= vec2(2147483648.0f))), vec2(), !((v_15 == v_15)))); + r3 = vec4(v_17.xy, r3.zw); + r3 = vec4(r3.xy, vec2()); + r0.w = textureLoad(t3, bitcast>(r3.xy), 0i).x; + r1.w = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.w = ((-(r0.wwww)).w + r1.w); + r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w); + let v_18 = fma(r1.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz); + r1 = vec4(v_18.xyz, r1.w); + let v_19 = (r0.www * r0.xyz); + r0 = vec4(v_19.xyz, r0.w); + let v_20 = (r2.xy * vec2(0.015625f)); + r2 = vec4(v_20.xy, r2.zw); + let v_21 = textureSample(t14, s14, r2.xyxx.xy).xyz; + r2 = vec4(v_21.xyz, r2.w); + r1.w = (r2.z * cb12_12.tint_symbol_2[0u].w); + r2 = fma(r2.xyyx, vec4(2.0f), vec4(-1.0f)); + let v_22 = fma(r0.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r3 = vec4(v_22.xyz, r3.w); + let v_23 = &(x0[0u]); + let v_24 = r3; + *(v_23) = vec4(v_24.xyz, (*(v_23)).w); + let v_25 = fma(r0.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r4 = vec4(v_25.xyz, r4.w); + let v_26 = &(x0[1u]); + let v_27 = r4; + *(v_26) = vec4(v_27.xyz, (*(v_26)).w); + let v_28 = fma(r0.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r5 = vec4(v_28.xyz, r5.w); + let v_29 = &(x0[2u]); + let v_30 = r5; + *(v_29) = vec4(v_30.xyz, (*(v_29)).w); + let v_31 = fma(r0.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz); + r0 = vec4(v_31.xyz, r0.w); + let v_32 = &(x0[3u]); + let v_33 = r0; + *(v_32) = vec4(v_33.xyz, (*(v_32)).w); + let v_34 = (cb6_6.tint_symbol_1[14u].zw * vec2(1.39999997615814208984f, 0.34999999403953552246f)); + r3 = vec4(r3.xy, v_34.xy); + r0.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f); + let v_35 = -(r1.wwww); + r0.z = fma(r0.z, 0.5f, v_35.z); + let v_36 = abs(r5.yyyy); + r1.w = max(v_36.w, abs(r5.xxxx).w); + r1.w = bitcast(select(0u, 4294967295u, (r1.w < r0.z))); + let v_37 = (bitcast(r1.w) != 0u); + let v_38 = bitcast(v.tint_symbol_4[0i].x); + r1.w = select(bitcast(v.tint_symbol_4[1i].x), v_38, v_37); + let v_39 = abs(r4.yyyy); + r4.x = max(v_39.x, abs(r4.xxxx).x); + r4.x = bitcast(select(0u, 4294967295u, (r4.x < r0.z))); + let v_40 = bitcast(r4.x); + r1.w = select(r1.w, bitcast(v.tint_symbol_4[2i].x), (v_40 != 0u)); + let v_41 = abs(r3.yyyy); + r3.x = max(v_41.x, abs(r3.xxxx).x); + r0.z = bitcast(select(0u, 4294967295u, (r3.x < r0.z))); + let v_42 = bitcast(r0.z); + r0.z = select(r1.w, 0.0f, (v_42 != 0u)); + let v_43 = x0[bitcast(r0.z)]; + r4 = vec4(v_43.xyz, r4.w); + r0.z = f32(bitcast(r0.z)); + r1.w = (r0.z + 0.5f); + r1.w = (r1.w * 0.25f); + r5 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.zzzz))); + r5 = bitcast>((bitcast>(r5) & vec4(1065353216u))); + r0.z = dot(r5, cb6_6.tint_symbol_1[12u]); + r3.x = dot(r5, cb6_6.tint_symbol_1[13u]); + r5.x = (r4.x + 0.5f); + r5.y = fma(r4.y, 0.25f, r1.w); + r1.w = bitcast(select(0u, 4294967295u, !((r0.z == 0.0f)))); + r0.z = ((-(r0.zzzz)).z + r4.z); + let v_44 = dpdx(r5.xyy); + r6 = vec4(v_44.xy, r6.z, v_44.z); + r6.z = dpdx(r0.z); + let v_45 = dpdy(r5.yxy); + r7 = vec4(v_45.xyz, r7.w); + r7.w = dpdy(r0.z); + let v_46 = (r6.yw * r7.yw); + r4 = vec4(v_46.xy, r4.zw); + let v_47 = -(r4.xyxx); + let v_48 = fma(r6.xz, r7.xz, v_47.xy); + r8 = vec4(v_48.xy, r8.zw); + r3.y = (1.0f / r8.x); + r4.x = (r6.z * r7.y); + let v_49 = -(r4.xxxx); + r8.z = fma(r6.x, r7.w, v_49.z); + let v_50 = (r3.yy * r8.yz); + r4 = vec4(v_50.xy, r4.zw); + let v_51 = max(r4.xy, vec2()); + r4 = vec4(v_51.xy, r4.zw); + let v_52 = min(r4.xy, vec2(0.5f)); + r4 = vec4(v_52.xy, r4.zw); + r0.z = fma((-(r3.xxxx)).z, r4.x, r0.z); + r0.z = fma((-(r3.xxxx)).z, r4.y, r0.z); + let v_53 = bitcast(r1.w); + let v_54 = r0.z; + r4.z = select(r4.z, v_54, (v_53 != 0u)); + let v_55 = (r2.zw * r3.zw); + r2 = vec4(r2.xy, v_55.xy); + let v_56 = fma(r3.zw, r2.xy, r5.xy); + r4 = vec4(v_56.xy, r4.zw); + let v_57 = (cb6_6.tint_symbol_1[14u].zw * vec2(1.0f, 0.25f)); + r3 = vec4(v_57.xy, r3.zw); + r3.z = 0.0f; + let v_58 = (r3.xyz + r4.xyz); + r6 = vec4(v_58.xyz, r6.w); + let v_59 = r6.xyxx; + r0.z = textureSampleCompareLevel(t15, s15, v_59.xy, r6.z); + let v_60 = fma(r2.zw, vec2(-0.5f, 0.5f), r5.xy); + r4 = vec4(v_60.xy, r4.zw); + let v_61 = (r3.xyz + r4.xyz); + r2 = vec4(v_61.xyz, r2.w); + let v_62 = r2.xyxx; + r1.w = textureSampleCompareLevel(t15, s15, v_62.xy, r2.z); + r0.z = (r0.z + r1.w); + r2.x = (r0.z * 0.5f); + r0.z = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.z) != 0u)) { + r0.z = textureSample(t2, s2, r5.xyxx.xy).w; + r2.y = ((-(r0.zzzz)).y + 1.0f); + } else { + r2.y = 1.0f; + } + r0.z = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).z, 0.0f, 1.0f); + let v_63 = abs(r0.yyyy); + r0.x = max(v_63.x, abs(r0.xxxx).x); + r0.x = clamp(fma(r0.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r0.y = ((-(r0.zzzz)).y + 1.0f); + let v_64 = fma(r0.yy, r0.xx, r2.xy); + r0 = vec4(v_64.xy, r0.zw); + let v_65 = (r0.xy * r0.xy); + r0 = vec4(v_65.xy, r0.zw); + let v_66 = min(r0.xy, vec2(1.0f)); + let v_67 = r0; + r0 = vec4(v_67.x, v_66.xy, v_67.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r1.w = (r0.z * r0.y); + let v_68 = bitcast(r0.w); + let v_69 = r1.w; + r0.x = select(r0.y, v_69, (v_68 != 0u)); + r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x; + let v_70 = r2; + r2 = vec4(v_70.x, 0.0f, v_70.z, 0.5f); + let v_71 = fma(r1.xy, vec2(0.00028571428265422583f), r2.xy); + let v_72 = r0; + r0 = vec4(v_72.x, v_71.x, v_72.z, v_71.y); + r2.z = textureSample(t5, s5, r0.ywyy.xy).y; + r0.y = textureSample(t6, s6, r2.zwzz.xy).x; + r0.w = clamp(fma(r1.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).w, 0.0f, 1.0f); + r0.w = sqrt(r0.w); + r0.w = fma((-(r0.wwww)).w, cb6_6.tint_symbol_1[3u].z, 1.0f); + r0.y = (r0.w * r0.y); + let v_73 = (r0.yy * r0.xz); + r0 = vec4(v_73.xy, r0.zw); + o0 = min(r0.yyyy, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d23965fe0299b339.wgsl b/b/8b0b5899ed/shaders/d23965fe0299b339.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..53de6c6db1e74d711629e9e66b3e76a099ed8501 --- /dev/null +++ b/b/8b0b5899ed/shaders/d23965fe0299b339.wgsl @@ -0,0 +1,439 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_1 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb18_struct { + tint_symbol_3 : array, 18u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb18_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb1_struct_1 { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct_1; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_3d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v8 : vec4) { + r0 = textureSample(t0, s0, v1.xyxx.xy); + r1 = textureSample(t4, s4, v1.xyxx.xy); + let v = (r1.xy * r1.xy); + r2 = vec4(v.xy, r2.zw); + r2.z = bitcast(select(0u, 4294967295u, (r1.z >= 0.8125f))); + r2.w = fma((-(r1.zzzz)).w, 16.0f, 14.0f); + r2.w = bitcast(select(0u, 4294967295u, (1.0f >= abs(r2.wwww).w))); + let v_1 = (r2.xy * cb10_10.tint_symbol_5[0u].wz); + r3 = vec4(v_1.xy, r3.zw); + r4 = textureSample(t5, s5, v1.xyxx.xy); + r3.z = dot(cb13_13.tint_symbol_3[10u], r4); + r4 = textureSample(t6, s6, v1.xyxx.xy); + r3.w = dot(cb13_13.tint_symbol_3[11u], r4); + r3.z = (r3.w + r3.z); + r4 = textureSample(t7, s7, v1.xyxx.xy); + r3.w = dot(cb13_13.tint_symbol_3[12u], r4); + r4 = textureSample(t8, s8, v1.xyxx.xy); + r4.x = dot(cb13_13.tint_symbol_3[13u], r4); + r3.w = (r3.w + r4.x); + r4 = textureSample(t3, s3, v1.xyxx.xy); + r5 = textureSample(t9, s9, v1.xyxx.xy); + let v_2 = ((-(r4.xxxy)).zw + r5.xy); + r4 = vec4(r4.xy, v_2.xy); + let v_3 = fma(r3.zz, r4.zw, r4.xy); + r4 = vec4(v_3.xy, r4.zw); + r5 = textureSample(t10, s10, v1.xyxx.xy); + let v_4 = ((-(r4.xxxy)).zw + r5.xy); + r4 = vec4(r4.xy, v_4.xy); + let v_5 = fma(r3.ww, r4.zw, r4.xy); + r3 = vec4(r3.xy, v_5.xy); + let v_6 = fma(r3.zw, vec2(2.0f), vec2(-1.0f)); + r3 = vec4(r3.xy, v_6.xy); + r4.x = dot(r3.zw, r3.zw); + r4.x = ((-(r4.xxxx)).x + 1.0f); + r4.x = sqrt(abs(r4.xxxx).x); + r4.y = max(cb10_10.tint_symbol_5[0u].x, 0.00100000004749745131f); + let v_7 = (r3.zw * r4.yy); + r3 = vec4(r3.xy, v_7.xy); + let v_8 = (r3.www * v6.xyz); + r4 = vec4(r4.x, v_8.xyz); + let v_9 = fma(r3.zzz, v5.xyz, r4.yzw); + r4 = vec4(r4.x, v_9.xyz); + let v_10 = fma(r4.xxx, v2.xyz, r4.yzw); + r4 = vec4(v_10.xyz, r4.w); + r3.z = dot(r4.xyz, r4.xyz); + r3.z = inverseSqrt(r3.z); + let v_11 = (r3.zzz * r4.xyz); + r4 = vec4(v_11.xyz, r4.w); + r0.w = (r0.w * v3.w); + let v_12 = (v3.xx * cb2_2.tint_symbol[15u].zy); + r3 = vec4(r3.xy, v_12.xy); + r4.w = fma(r4.z, 0.5f, 0.5f); + r5.x = fma(r4.w, cb5_5.tint_symbol_2[3u].y, cb5_5.tint_symbol_2[3u].x); + r4.w = (r4.w + 0.30000001192092895508f); + r3.w = (r3.w * r4.w); + r4.w = (v7.z * cb13_13.tint_symbol_3[16u].x); + r4.w = bitcast(select(0u, 4294967295u, !((r4.w == 0.0f)))); + if ((bitcast(r4.w) != 0u)) { + let v_13 = fract(v7.yx); + let v_14 = r6; + r6 = vec4(v_13.x, v_14.y, v_13.y, v_14.w); + let v_15 = abs(v7.zzzz); + let v_16 = abs(v7.wwww); + r6.w = fma(r6.x, v_15.w, v_16.w); + r6.x = fma(r6.x, v1.w, v2.w); + r4.w = fract(cb13_13.tint_symbol_3[16u].z); + r4.w = bitcast(select(0u, 4294967295u, (0.10000000149011611938f < r4.w))); + r6.y = ((-(r6.zzzz)).y + 1.0f); + let v_17 = bitcast>(r4.wwww); + let v_18 = r6.wywy; + r7 = select(r6.zwzw, v_18, (v_17 != vec4())); + r5.y = bitcast(select(0u, 4294967295u, (cb13_13.tint_symbol_3[16u].z >= 1.0f))); + let v_19 = bitcast>(r5.yy); + let v_20 = r6.xy; + let v_21 = select(r6.zx, v_20, (v_19 != vec2())); + let v_22 = r5; + r5 = vec4(v_22.x, v_21.xy, v_22.w); + r6 = textureSampleLevel(t14, s14, r5.yzyy.xy, 0.0f); + r8 = textureSampleLevel(t15, s15, r7.zwzz.xy, 0.0f).zxyw; + r5.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r6.w))); + r5.z = bitcast(select(0u, 4294967295u, (0.0f < cb13_13.tint_symbol_3[16u].x))); + r5.y = bitcast((bitcast(r5.y) & bitcast(r5.z))); + let v_23 = bitcast>(r5.yyyy); + r6 = select(vec4(0.0f, 0.0f, 0.0f, 0.5f), r6, (v_23 != vec4())); + r5.y = fma(r6.w, 2.0f, -1.0f); + r5.y = ((-(abs(r5.yyyy))).y + 1.0f); + r5.z = ((-(r8.xxxx)).z + 1.0f); + r5.w = (r5.z * r5.z); + r5.w = (r8.y * r5.w); + r2.y = fma((-(r2.yyyy)).y, cb10_10.tint_symbol_5[0u].z, cb13_13.tint_symbol_3[6u].w); + r3.y = fma(r5.w, r2.y, r3.y); + r2.x = fma((-(r2.xxxx)).x, cb10_10.tint_symbol_5[0u].w, cb13_13.tint_symbol_3[7u].w); + r3.x = fma(r5.w, r2.x, r3.x); + let v_24 = fma(r0.xyz, r5.yyy, r6.xyz); + r6 = vec4(v_24.xyz, r6.w); + let v_25 = -(r6.xyzx); + let v_26 = fma(r6.xyz, cb13_13.tint_symbol_3[7u].xyz, v_25.xyz); + r9 = vec4(v_26.xyz, r9.w); + let v_27 = fma(r8.zzz, r9.xyz, r6.xyz); + r6 = vec4(v_27.xyz, r6.w); + let v_28 = (r8.yyy * cb13_13.tint_symbol_3[6u].xyz); + r9 = vec4(v_28.xyz, r9.w); + let v_29 = fma(r6.xyz, r8.xxx, r9.xyz); + r0 = vec4(v_29.xyz, r0.w); + r2.x = bitcast(select(0u, 4294967295u, !((cb13_13.tint_symbol_3[16u].y == 0.0f)))); + if ((bitcast(r2.x) != 0u)) { + r2.x = bitcast(select(0u, 4294967295u, (0.15000000596046447754f < v7.z))); + let v_30 = fract(cb13_13.tint_symbol_3[16u].ww); + let v_31 = r6; + r6 = vec4(v_31.x, v_30.x, v_31.z, v_30.y); + let v_32 = (r6.ww * vec2(0.40000000596046447754f)); + let v_33 = r6; + r6 = vec4(v_32.x, v_33.y, v_32.y, v_33.w); + let v_34 = bitcast>(r4.wwww); + let v_35 = r6; + r6 = select(r6.wzwz, v_35, (v_34 != vec4())); + r2.x = bitcast(select(0u, 4294967295u, (bitcast(r4.w) == bitcast(r2.x)))); + r9 = select(vec4(0.0f, -1.0f, -1.0f, 0.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f), (bitcast>(r2.xxxx) != vec4())); + r6 = fma(r9, r6, r7); + r7 = textureSampleLevel(t15, s15, r6.xyxx.xy, 0.0f); + r6 = textureSampleLevel(t15, s15, r6.zwzz.xy, 0.0f).yzxw; + r6.x = r8.y; + r6.y = r7.x; + r2.x = (r5.z * r6.x); + let v_36 = -(r2.xxxx); + let v_37 = fma(r6.zy, r5.zz, v_36.xy); + r2 = vec4(v_37.xy, r2.zw); + let v_38 = (r2.xy * cb13_13.tint_symbol_3[16u].yy); + r6 = vec4(v_38.xy, r6.zw); + r2.x = dot(r6.xy, r6.xy); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.x = max(r2.x, 0.0f); + let v_39 = bitcast>(select(vec2(), vec2(4294967295u), (v7.zw < vec2()))); + let v_40 = r5; + r5 = vec4(v_40.x, v_39.xy, v_40.w); + let v_41 = bitcast>(r5.zz); + let v_42 = r6.yx; + let v_43 = select(r6.xy, v_42, (v_41 != vec2())); + r5 = vec4(r5.xy, v_43.xy); + r6.z = (-(r6.xxxx)).z; + let v_44 = bitcast>(r5.yy); + let v_45 = r6.yz; + let v_46 = select(r5.zw, v_45, (v_44 != vec2())); + let v_47 = r5; + r5 = vec4(v_47.x, v_46.xy, v_47.w); + let v_48 = (r5.zzz * v6.xyz); + r6 = vec4(v_48.xyz, r6.w); + let v_49 = fma(r5.yyy, v5.xyz, r6.xyz); + r5 = vec4(r5.x, v_49.xyz); + let v_50 = fma(r2.xxx, r4.xyz, r5.yzw); + r5 = vec4(r5.x, v_50.xyz); + r2.x = dot(r5.yzw, r5.yzw); + r2.x = inverseSqrt(r2.x); + let v_51 = (r2.xxx * r5.yzw); + r4 = vec4(v_51.xyz, r4.w); + } + } else { + r8.x = 1.0f; + } + r2.x = bitcast(select(0u, 4294967295u, !((cb13_13.tint_symbol_3[3u].z == 0.0f)))); + if ((bitcast(r2.x) != 0u)) { + r1.w = (r1.w * r8.x); + r2.x = bitcast(select(0u, 4294967295u, (cb13_13.tint_symbol_3[5u].x == 1.0f))); + if ((bitcast(r2.x) != 0u)) { + let v_52 = (v1.xy * cb11_11.tint_symbol_4[0u].zz); + r1 = vec4(v_52.xy, r1.zw); + r6 = textureSample(t2, s2, r1.xyzx.xyz).yzxw; + let v_53 = fma(r6.xy, vec2(2.0f), vec2(-1.0f)); + r6 = vec4(v_53.xy, r6.zw); + } else { + let v_54 = (v1.xy * cb11_11.tint_symbol_4[0u].zz); + r1 = vec4(v_54.xy, r1.zw); + r7 = textureSample(t2, s2, r1.xyzx.xyz); + r2.x = select(3.0f, 2.0f, (bitcast(r2.z) != 0u)); + let v_55 = (r2.xx * v1.xy); + r1 = vec4(v_55.xy, r1.zw); + r9 = textureSample(t2, s2, r1.xyzx.xyz); + let v_56 = fma(r9.yzx, vec3(2.0f, 2.0f, 1.0f), vec3(-1.0f, -1.0f, 0.0f)); + r1 = vec4(v_56.xyz, r1.w); + let v_57 = fma(r7.yzx, vec3(2.0f, 2.0f, 1.0f), vec3(-1.0f, -1.0f, 0.0f)); + r5 = vec4(r5.x, v_57.xyz); + let v_58 = ((-(r1.xxyz)).yzw + r5.yzw); + r5 = vec4(r5.x, v_58.xyz); + let v_59 = fma(cb13_13.tint_symbol_3[5u].xxx, r5.yzw, r1.xyz); + r6 = vec4(v_59.xyz, r6.w); + } + r7 = select(vec4(1.0f, -1.0f, 1.5f, -1.5f), vec4(2.0f, -2.0f, 2.0f, -2.0f), (bitcast>(r2.zzzz) != vec4())); + let v_60 = (r7.yw + cb11_11.tint_symbol_4[0u].xy); + r1 = vec4(v_60.xy, r1.zw); + let v_61 = fma(cb13_13.tint_symbol_3[5u].xx, r1.xy, r7.xz); + r1 = vec4(v_61.xy, r1.zw); + r1.z = (r7.y + cb13_13.tint_symbol_3[3u].z); + r1.z = fma(cb13_13.tint_symbol_3[5u].x, r1.z, r7.x); + r2.x = fma(r6.z, 2.0f, -1.0f); + r1.x = (r1.x * r2.x); + r1.x = (r1.w * r1.x); + r1.x = fma(r1.x, r1.z, 1.0f); + let v_62 = (r0.xyz * r1.xxx); + r0 = vec4(v_62.xyz, r0.w); + let v_63 = (r6.yyy * v6.xyz); + r5 = vec4(r5.x, v_63.xyz); + let v_64 = fma(v5.xyz, r6.xxx, r5.yzw); + r5 = vec4(r5.x, v_64.xyz); + let v_65 = (r1.yyy * r5.yzw); + r5 = vec4(r5.x, v_65.xyz); + let v_66 = (r1.www * r5.yzw); + r1 = vec4(v_66.xy, r1.z, v_66.z); + let v_67 = fma(r1.xyw, r1.zzz, r4.xyz); + r1 = vec4(v_67.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_68 = (r1.www * r1.xyz); + r4 = vec4(v_68.xyz, r4.w); + } + r1 = vec4(((v1.zz + vec2(0.0f, -0.75f))).xy, r1.zw); + let v_69 = clamp(((r1.xyxx * vec4(4.0f, 4.0f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r1 = vec4(v_69.xy, r1.zw); + r1.z = bitcast(select(0u, 4294967295u, (bitcast(r2.z) == 0i))); + let v_70 = (r0.xyz * cb13_13.tint_symbol_3[17u].xxx); + r5 = vec4(r5.x, v_70.xyz); + let v_71 = (r1.xxx * r5.yzw); + r5 = vec4(r5.x, v_71.xyz); + let v_72 = bitcast>((bitcast>(r1.zzz) & bitcast>(r5.yzw))); + r1 = vec4(v_72.x, r1.y, v_72.yz); + let v_73 = -(r1.xzwx); + let v_74 = (r0.xyz + v_73.xyz); + r0 = vec4(v_74.xyz, r0.w); + let v_75 = fma(cb13_13.tint_symbol_3[17u].yz, r1.yy, r3.yx); + r1 = vec4(v_75.xy, r1.zw); + let v_76 = (r0.xyz * cb13_13.tint_symbol_3[4u].xxx); + r0 = vec4(v_76.xyz, r0.w); + r1.z = bitcast((bitcast(r2.z) & 1008981770u)); + r1.w = select(0.0f, -0.00999999977648258209f, (bitcast(r2.z) != 0u)); + r1.y = (r1.w + r1.y); + r1.y = fma(cb13_13.tint_symbol_3[4u].z, r1.y, r1.z); + r1.z = dot(v4.xyz, v4.xyz); + r1.z = inverseSqrt(r1.z); + let v_77 = (r1.zzz * v4.xyz); + r2 = vec4(v_77.xyz, r2.w); + r1.w = dot(r4.xyz, r4.xyz); + r1.w = inverseSqrt(r1.w); + let v_78 = (r1.www * r4.xyz); + r5 = vec4(r5.x, v_78.xyz); + let v_79 = dot(r2.xyz, r5.yzw); + r1.w = clamp(vec4(v_79, v_79, v_79, v_79).w, 0.0f, 1.0f); + r1.w = ((-(r1.wwww)).w + 0.5f); + r1.w = clamp(((r1.wwww * vec4(2.5f))).w, 0.0f, 1.0f); + r2.x = fma(r1.w, -2.0f, 3.0f); + r1.w = (r1.w * r1.w); + r1.w = (r1.w * r2.x); + r2.x = (r4.z + 1.0f); + r2.x = clamp(fma(r2.xxxx, vec4(0.5f), vec4(-0.30000001192092895508f)).x, 0.0f, 1.0f); + r2.x = (r2.x * 1.42857146263122558594f); + let v_80 = clamp(v8.xyz, vec3(), vec3(1.0f)); + r5 = vec4(r5.x, v_80.xyz); + r1.w = (r1.w * r5.y); + r1.w = (r2.x * r1.w); + let v_81 = (r0.xyz * r1.www); + r2 = vec4(v_81.xyz, r2.w); + let v_82 = fma(r2.xyz, cb13_13.tint_symbol_3[4u].yyy, r0.xyz); + o0 = vec4(v_82.xyz, o0.w); + let v_83 = -(r4.xyzx); + let v_84 = fma(v4.xyz, r1.zzz, v_83.xyz); + r0 = vec4(v_84.xyz, r0.w); + let v_85 = fma(r5.zzz, r0.xyz, r4.xyz); + r0 = vec4(v_85.xyz, r0.w); + r1.z = ((-(r8.xxxx)).z + 1.0f); + r1.w = ((-(r5.wwww)).w + cb13_13.tint_symbol_3[8u].y); + r1.z = fma(r1.z, r1.w, r5.w); + r1.w = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).w, 0.0f, 1.0f); + r2.y = (r1.w * r3.w); + o0.w = (r0.w * cb2_2.tint_symbol[15u].x); + let v_86 = fma(r0.xyz, vec3(0.5f), vec3(0.5f)); + r0 = vec4(v_86.xyz, r0.w); + let v_87 = (r0.xyz * vec3(256.0f)); + r3 = vec4(v_87.xy, r3.z, v_87.z); + let v_88 = floor(r3.xyw); + r3 = vec4(v_88.xy, r3.z, v_88.z); + let v_89 = -(r3.xywx); + let v_90 = fma(r0.xyz, vec3(256.0f), v_89.xyz); + r0 = vec4(v_90.xyz, r0.w); + let v_91 = (r0.xyz * vec3(8.0f, 8.0f, 4.0f)); + r0 = vec4(v_91.xyz, r0.w); + let v_92 = floor(r0.xyz); + r0 = vec4(v_92.xyz, r0.w); + r0.x = dot(r0.yxz, vec3(4.0f, 32.0f, 1.0f)); + o1.w = (r0.x * 0.0039215688593685627f); + let v_93 = (r3.xyw * vec3(0.00390625f)); + o1 = vec4(v_93.xyz, o1.w); + r0.x = (r1.x * 0.001953125f); + r2.x = fma(r5.x, r3.z, cb3_3.tint_symbol_1[45u].w); + let v_94 = (r2.xy * vec2(0.5f)); + let v_95 = r0; + r0 = vec4(v_95.x, v_94.xy, v_95.w); + let v_96 = sqrt(r0.yz); + o3 = vec4(v_96.xy, o3.zw); + r0.y = (r1.z + 1.01960790157318115234f); + let v_97 = bitcast(r2.w); + let v_98 = r1.z; + r0.y = select(r0.y, v_98, (v_97 != 0u)); + o3.w = (r0.y * 0.49607843160629272461f); + o2.x = sqrt(r1.y); + o2.y = sqrt(r0.x); + o2.z = cb10_10.tint_symbol_5[0u].y; + o2.w = 1.0f; + o3.z = 0.0f; +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @location(8u) v8 : vec4) -> tint_symbol_6 { + main_inner(v1, v2, v3, v4, v5, v6, v7, v8); + return tint_symbol_6(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/d24172d586298012.wgsl b/b/8b0b5899ed/shaders/d24172d586298012.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..ced7bd451e06009d8a787bf22ea8b95c4f4e6403 --- /dev/null +++ b/b/8b0b5899ed/shaders/d24172d586298012.wgsl @@ -0,0 +1,194 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb1_struct; + +struct cb17_struct { + tint_symbol_3 : array, 17u>, +} + +@group(1u) @binding(4u) var cb4_4 : cb17_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb2_struct; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(31u) var s15 : sampler; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_2d; + +var v3 : array; + +var o0 : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec4, v1 : vec4) { + x0[0u].x = v3[0u]; + x0[0u].y = v3[1u]; + x0[0u].z = v3[2u]; + x0[0u].w = v3[3u]; + let v = (v0.xy * cb10_10.tint_symbol_4[0u].zz); + r0 = vec4(v.xy, r0.zw); + r0 = textureSample(t10, s10, r0.xyxx.xy); + let v_1 = fma(r0.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = (r0.xy * cb10_10.tint_symbol_4[0u].xx); + r0 = vec4(v_2.xy, r0.zw); + r0.z = 1.0f; + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_3 = fma((-(r0.xyzx)).xyz, r0.www, vec3(0.0f, 0.0f, 1.0f)); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = (r0.www * r0.xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = fma(r1.xyz, vec3(0.8333333134651184082f), r0.xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = (v0.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r2 = vec4(v_6.xyz, r2.w); + r0.w = dot(r2.xyz, r2.xyz); + r0.w = inverseSqrt(r0.w); + let v_7 = (r0.www * r2.xyz); + r3 = vec4(v_7.xyz, r3.w); + r1.w = dot(r3.xyz, r1.xyz); + r1.w = (r1.w + r1.w); + let v_8 = -(r1.wwww); + let v_9 = fma(r1.xyz, v_8.xyz, r3.xyz); + r1 = vec4(v_9.xyz, r1.w); + r1.w = dot((-(r3.xyzx)).xyz, r0.xyz); + let v_10 = (r1.xy * vec2(0.25f, 0.5f)); + r1 = vec4(v_10.xy, r1.zw); + r2.w = (abs(r1.zzzz).w + 1.0f); + r1.z = bitcast(select(0u, 4294967295u, (0.0f < r1.z))); + let v_11 = (r1.xy / r2.ww); + r1 = vec4(v_11.xy, r1.zw); + let v_12 = ((-(r1.xxyx)).yz + vec2(0.25f, 0.5f)); + let v_13 = r3; + r3 = vec4(v_13.x, v_12.xy, v_13.w); + r1.x = ((-(r3.yyyy)).x + 1.0f); + let v_14 = bitcast(r1.z); + let v_15 = r1.x; + r3.x = select(r3.y, v_15, (v_14 != 0u)); + r3 = textureSample(t1, s1, r3.xzxx.xy); + let v_16 = (-(r0.xyxx)).xy; + r1 = vec4(v_16.xy, r1.zw); + r1.z = 0.0f; + let v_17 = fma(r2.xyz, r0.www, r1.xyz); + r1 = vec4(v_17.xyz, r1.w); + let v_18 = fma(r2.xyz, r0.www, cb3_3.tint_symbol_2[0u].xyz); + r2 = vec4(v_18.xyz, r2.w); + r4 = vec4(((v1.xy / v1.ww)).xy, r4.zw); + r5 = textureSample(t15, s15, r4.xyxx.xy); + let v_19 = fma(r1.xyz, r5.yyy, v0.xyz); + r1 = vec4(v_19.xyz, r1.w); + r4.z = r5.y; + let v_20 = (r1.yyy * cb4_4.tint_symbol_3[14u].xwy); + r5 = vec4(v_20.xyz, r5.w); + let v_21 = fma(r1.xxx, cb4_4.tint_symbol_3[13u].xwy, r5.xyz); + r5 = vec4(v_21.xyz, r5.w); + let v_22 = fma(r1.zzz, cb4_4.tint_symbol_3[15u].xwy, r5.xyz); + r1 = vec4(v_22.xyz, r1.w); + let v_23 = (r1.xyz + cb4_4.tint_symbol_3[16u].xwy); + r1 = vec4(v_23.xyz, r1.w); + let v_24 = (r1.xyz * vec3(0.5f)); + r5 = vec4(v_24.xyz, r5.w); + let v_25 = -(r5.zzzz); + r6.y = fma(r1.y, 0.5f, v_25.y); + r6.x = (r5.y + r5.x); + let v_26 = (r6.xy / r1.yy); + r1 = vec4(v_26.xy, r1.zw); + r5 = textureSample(t15, s15, r1.xyxx.xy); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == r5.z)))); + r1.z = r5.y; + let v_27 = bitcast>(r0.www); + let v_28 = r4.xyz; + let v_29 = select(r1.xyz, v_28, (v_27 != vec3())); + r1 = vec4(v_29.xyz, r1.w); + r4 = textureSample(t12, s12, r1.xyxx.xy); + let v_30 = -(r4.xyzx); + let v_31 = (r3.xyz + v_30.xyz); + r3 = vec4(v_31.xyz, r3.w); + r0.w = ((-(r1.wwww)).w + 1.0f); + r1.x = fma(r0.w, 0.30000001192092895508f, r1.w); + r1.y = 0.5f; + r6 = textureSample(t6, s6, r1.xyxx.xy); + let v_32 = fma(r6.xxx, r3.xyz, r4.xyz); + r1 = vec4(v_32.xy, r1.z, v_32.z); + r0.w = dot(r2.xyz, r2.xyz); + r0.w = inverseSqrt(r0.w); + let v_33 = (r0.www * r2.xyz); + r2 = vec4(v_33.xyz, r2.w); + let v_34 = dot((-(r2.xyzx)).xyz, r0.xyz); + r0.x = clamp(vec4(v_34, v_34, v_34, v_34).x, 0.0f, 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * cb10_10.tint_symbol_4[1u].x); + r0.x = exp2(r0.x); + r0.x = (r0.x * cb10_10.tint_symbol_4[0u].w); + r0.x = (r5.w * r0.x); + let v_35 = fma(cb4_4.tint_symbol_3[4u].xyz, r0.xxx, r1.xyw); + r0 = vec4(v_35.xyz, r0.w); + let v_36 = ((-(r4.xyzx)).xyz + r0.xyz); + r0 = vec4(v_36.xyz, r0.w); + let v_37 = fma(r1.zzz, r0.xyz, r4.xyz); + r0 = vec4(v_37.xyz, r0.w); + let v_38 = ((-(r0.xyzx)).xyz + vec3(0.0f, 0.0f, 64.0f)); + r1 = vec4(v_38.xyz, r1.w); + let v_39 = fma(cb4_4.tint_symbol_3[4u].www, r1.xyz, r0.xyz); + r0 = vec4(v_39.xyz, r0.w); + let v_40 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_40.xyz, o0.w); + o0.w = 0.0f; +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d2444cd2b7f8c751.wgsl b/b/8b0b5899ed/shaders/d2444cd2b7f8c751.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..0fdf1b32b47c61850036f8f5b09f9071bd5dfdae --- /dev/null +++ b/b/8b0b5899ed/shaders/d2444cd2b7f8c751.wgsl @@ -0,0 +1,27 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb4_struct { + tint_symbol : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(38u) var t6 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + r0 = textureSampleLevel(t6, s6, v2.xy.xyxx.xy, cb5_5.tint_symbol[3u].x); + r0 = (r0 * v1); + o0 = (r0 * cb5_5.tint_symbol[2u]); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d24b6d038524c940.wgsl b/b/8b0b5899ed/shaders/d24b6d038524c940.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..bdfb2c44e7cfdc75fb2db4d504646ed1e292e83d --- /dev/null +++ b/b/8b0b5899ed/shaders/d24b6d038524c940.wgsl @@ -0,0 +1,196 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4, v4 : u32) { + let v_1 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = r0.xy; + let v_3 = max(v_2, vec2(-2147483648.0f)); + let v_4 = bitcast>(select(select(vec2(v_3), vec2(2147483647i), (v_3 >= vec2(2147483648.0f))), vec2(), !((v_2 == v_2)))); + r1 = vec4(v_4.xy, r1.zw); + r1 = vec4(r1.xy, vec2()); + r0.z = textureLoad(t3, bitcast>(r1.xy), bitcast(v4)).x; + r0.w = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.z = ((-(r0.zzzz)).z + r0.w); + r0.z = (cb11_11.tint_symbol_3[2u].w / r0.z); + let v_5 = (r0.zzz * v3.xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = (r0.xy * vec2(0.015625f)); + r0 = vec4(v_6.xy, r0.zw); + r0.x = textureSample(t14, s14, r0.xyxx.xy).z; + r0.x = (r0.x * cb12_12.tint_symbol_2[0u].w); + let v_7 = fma(r1.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r2 = vec4(v_7.xyz, r2.w); + let v_8 = &(x0[0u]); + let v_9 = r2; + *(v_8) = vec4(v_9.xyz, (*(v_8)).w); + let v_10 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r3 = vec4(v_10.xyz, r3.w); + let v_11 = &(x0[1u]); + let v_12 = r3; + *(v_11) = vec4(v_12.xyz, (*(v_11)).w); + let v_13 = fma(r1.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r4 = vec4(v_13.xyz, r4.w); + let v_14 = &(x0[2u]); + let v_15 = r4; + *(v_14) = vec4(v_15.xyz, (*(v_14)).w); + let v_16 = fma(r1.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz); + r1 = vec4(v_16.xyz, r1.w); + let v_17 = &(x0[3u]); + let v_18 = r1; + *(v_17) = vec4(v_18.xyz, (*(v_17)).w); + r0.y = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).y, 1.5f, 1.0f); + let v_19 = -(r0.xxxx); + r0.x = fma(r0.y, 0.5f, v_19.x); + let v_20 = abs(r4.yyyy); + r0.y = max(v_20.y, abs(r4.xxxx).y); + r0.y = bitcast(select(0u, 4294967295u, (r0.y < r0.x))); + let v_21 = (bitcast(r0.y) != 0u); + let v_22 = bitcast(v.tint_symbol_4[0i].x); + r0.y = select(bitcast(v.tint_symbol_4[1i].x), v_22, v_21); + let v_23 = abs(r3.yyyy); + r0.w = max(v_23.w, abs(r3.xxxx).w); + r0.w = bitcast(select(0u, 4294967295u, (r0.w < r0.x))); + let v_24 = bitcast(r0.w); + r0.y = select(r0.y, bitcast(v.tint_symbol_4[2i].x), (v_24 != 0u)); + let v_25 = abs(r2.yyyy); + r0.w = max(v_25.w, abs(r2.xxxx).w); + r0.x = bitcast(select(0u, 4294967295u, (r0.w < r0.x))); + let v_26 = bitcast(r0.x); + r0.x = select(r0.y, 0.0f, (v_26 != 0u)); + let v_27 = x0[bitcast(r0.x)]; + r2 = vec4(v_27.xyz, r2.w); + r0.x = f32(bitcast(r0.x)); + r0.y = (r0.x + 0.5f); + r0.y = (r0.y * 0.25f); + r3 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.xxxx))); + r3 = bitcast>((bitcast>(r3) & vec4(1065353216u))); + r0.x = dot(r3, cb6_6.tint_symbol_1[12u]); + r0.w = dot(r3, cb6_6.tint_symbol_1[13u]); + r3.x = (r2.x + 0.5f); + r3.y = fma(r2.y, 0.25f, r0.y); + r0.y = bitcast(select(0u, 4294967295u, !((r0.x == 0.0f)))); + r0.x = ((-(r0.xxxx)).x + r2.z); + let v_28 = dpdx(r3.xyy); + r4 = vec4(v_28.xy, r4.z, v_28.z); + r4.z = dpdx(r0.x); + let v_29 = dpdy(r3.yxy); + r5 = vec4(v_29.xyz, r5.w); + r5.w = dpdy(r0.x); + let v_30 = (r4.yw * r5.yw); + r1 = vec4(r1.xy, v_30.xy); + let v_31 = -(r1.zwzz); + let v_32 = fma(r4.xz, r5.xz, v_31.xy); + r6 = vec4(v_32.xy, r6.zw); + r1.z = (1.0f / r6.x); + r1.w = (r4.z * r5.y); + let v_33 = -(r1.wwww); + r6.z = fma(r4.x, r5.w, v_33.z); + let v_34 = (r1.zz * r6.yz); + r1 = vec4(r1.xy, v_34.xy); + let v_35 = max(r1.zw, vec2()); + r1 = vec4(r1.xy, v_35.xy); + let v_36 = min(r1.zw, vec2(0.5f)); + r1 = vec4(r1.xy, v_36.xy); + r0.x = fma((-(r0.wwww)).x, r1.z, r0.x); + r0.x = fma((-(r0.wwww)).x, r1.w, r0.x); + let v_37 = bitcast(r0.y); + let v_38 = r0.x; + r0.x = select(r2.z, v_38, (v_37 != 0u)); + r2.x = (r3.x + cb6_6.tint_symbol_1[14u].z); + r2.y = fma(cb6_6.tint_symbol_1[14u].w, 0.25f, r3.y); + let v_39 = r2.xyxx; + r0.x = textureSampleCompareLevel(t15, s15, v_39.xy, r0.x); + r0.w = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.w) != 0u)) { + r0.w = textureSample(t2, s2, r3.xyxx.xy).w; + r0.y = ((-(r0.wwww)).y + 1.0f); + } else { + r0.y = 1.0f; + } + r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).z, 0.0f, 1.0f); + let v_40 = abs(r1.yyyy); + r0.w = max(v_40.w, abs(r1.xxxx).w); + r0.w = clamp(fma(r0.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + let v_41 = fma(r0.zz, r0.ww, r0.xy); + r0 = vec4(v_41.xy, r0.zw); + let v_42 = (r0.xy * r0.xy); + r0 = vec4(v_42.xy, r0.zw); + let v_43 = min(r0.xy, vec2(1.0f)); + let v_44 = r0; + r0 = vec4(v_44.x, v_43.xy, v_44.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r1.x = (r0.z * r0.y); + let v_45 = bitcast(r0.w); + let v_46 = r1.x; + r0.x = select(r0.y, v_46, (v_45 != 0u)); + o0 = r0.xzzz; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) @interpolate(perspective, sample) v3 : vec4, @builtin(sample_index) v4 : u32) -> @location(0u) vec4 { + main_inner(v1, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d26189fa6cfc7edb.consts.json b/b/8b0b5899ed/shaders/d26189fa6cfc7edb.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/d26189fa6cfc7edb.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d26189fa6cfc7edb.wgsl b/b/8b0b5899ed/shaders/d26189fa6cfc7edb.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..fc82110140ae4b186c5e36eb82746e997413f129 --- /dev/null +++ b/b/8b0b5899ed/shaders/d26189fa6cfc7edb.wgsl @@ -0,0 +1,610 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v4 : vec4; + +var v5 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v4 = v_2; + x1[0u].x = v5[0u]; + x1[0u].y = v5[1u]; + x1[0u].z = v5[2u]; + x1[0u].w = v5[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1.x = dot(v2.xyz, v2.xyz); + r1.x = inverseSqrt(r1.x); + let v_3 = (r1.xxx * v2.xyz); + r1 = vec4(r1.x, v_3.xyz); + r2.x = dot(r0.xyz, vec3(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f)); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r3.x = (r2.x * cb12_12.tint_symbol_4[0u].w); + r2.y = (r0.w * cb12_12.tint_symbol_4[0u].x); + r2.y = (r2.y * cb2_2.tint_symbol_1[15u].w); + r0.w = (r0.w * v0.w); + let v_4 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(r2.xy, v_4.xy); + r2.y = (r2.y * v0.z); + let v_5 = (r0.xyz * r0.xyz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = ((-(v3.xxyz)).yzw + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(r3.x, v_6.xyz); + r4.x = dot(r3.yzw, r3.yzw); + r4.x = inverseSqrt(r4.x); + let v_7 = (r3.yzw * r4.xxx); + r4 = vec4(r4.x, v_7.xyz); + let v_8 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_9 = fma(r3.yzw, r4.xxx, v_8.xyz); + r5 = vec4(v_9.xyz, r5.w); + r4.x = dot(r5.xyz, r5.xyz); + r4.x = inverseSqrt(r4.x); + let v_10 = (r4.xxx * r5.xyz); + r5 = vec4(v_10.xyz, r5.w); + r3.x = clamp(r3.xxxx.x, 0.0f, 1.0f); + let v_11 = (r2.zw * r2.zw); + r2 = vec4(r2.xy, v_11.xy); + r4.x = fma(r2.x, cb12_12.tint_symbol_4[0u].z, -500.0f); + r4.x = max(r4.x, 0.0f); + let v_12 = -(r4.xxxx); + r2.x = fma(r2.x, cb12_12.tint_symbol_4[0u].z, v_12.x); + r4.x = (r4.x * 558.0f); + r2.x = fma(r2.x, 3.0f, r4.x); + r3.y = dot(r3.yzw, cb1_1.tint_symbol[14u].xyz); + let v_13 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_13.xyz, r6.w); + let v_14 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_14.xyz, r7.w); + let v_15 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_15.xyz, r7.w); + let v_16 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_16.xyz, r7.w); + let v_17 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_17.xyz, r8.w); + let v_18 = &(x0[0u]); + let v_19 = r8; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_20.xyz, r9.w); + let v_21 = &(x0[1u]); + let v_22 = r9; + *(v_21) = vec4(v_22.xyz, (*(v_21)).w); + let v_23 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_23.xyz, r10.w); + let v_24 = &(x0[2u]); + let v_25 = r10; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_26.xyz, r7.w); + let v_27 = &(x0[3u]); + let v_28 = r7; + *(v_27) = vec4(v_28.xyz, (*(v_27)).w); + let v_29 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_30 = r11; + r11 = vec4(v_30.x, v_29.x, v_30.z, v_29.y); + r3.z = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).z, 1.5f, 1.0f); + r3.z = (r3.z * 0.5f); + let v_31 = abs(r10.yyyy); + r3.w = max(v_31.w, abs(r10.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r3.z))); + let v_32 = (bitcast(r3.w) != 0u); + let v_33 = bitcast(v.tint_symbol_6[0i].x); + r3.w = select(bitcast(v.tint_symbol_6[1i].x), v_33, v_32); + let v_34 = abs(r9.yyyy); + r4.x = max(v_34.x, abs(r9.xxxx).x); + r4.x = bitcast(select(0u, 4294967295u, (r4.x < r3.z))); + let v_35 = bitcast(r4.x); + r3.w = select(r3.w, bitcast(v.tint_symbol_6[2i].x), (v_35 != 0u)); + let v_36 = abs(r8.yyyy); + r4.x = max(v_36.x, abs(r8.xxxx).x); + r3.z = bitcast(select(0u, 4294967295u, (r4.x < r3.z))); + let v_37 = bitcast(r3.z); + r3.z = select(r3.w, 0.0f, (v_37 != 0u)); + let v_38 = x0[bitcast(r3.z)]; + r8 = vec4(v_38.xyz, r8.w); + r3.z = f32(bitcast(r3.z)); + r3.w = (r3.z + 0.5f); + r3.w = (r3.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r3.z = dot(r9, cb6_6.tint_symbol_5[12u]); + r4.x = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r3.z == 0.0f)))); + r3.z = ((-(r3.zzzz)).z + r8.z); + let v_39 = dpdx(r9.xyy); + r10 = vec4(v_39.xy, r10.z, v_39.z); + r10.z = dpdx(r3.z); + let v_40 = dpdy(r9.yxy); + r12 = vec4(v_40.xyz, r12.w); + r12.w = dpdy(r3.z); + let v_41 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_41.xy); + let v_42 = -(r7.zwzz); + let v_43 = fma(r10.xz, r12.xz, v_42.xy); + r13 = vec4(v_43.xy, r13.zw); + r5.w = (1.0f / r13.x); + r6.w = (r10.z * r12.y); + let v_44 = -(r6.wwww); + r13.z = fma(r10.x, r12.w, v_44.z); + let v_45 = (r5.ww * r13.yz); + r7 = vec4(r7.xy, v_45.xy); + let v_46 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_46.xy); + let v_47 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_47.xy); + r3.z = fma((-(r4.xxxx)).z, r7.z, r3.z); + r3.z = fma((-(r4.xxxx)).z, r7.w, r3.z); + let v_48 = bitcast(r3.w); + let v_49 = r3.z; + r11.z = select(r8.z, v_49, (v_48 != 0u)); + r9.z = 0.0f; + let v_50 = (r9.xyz + r11.ywz); + r8 = vec4(v_50.xyz, r8.w); + let v_51 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_51.xy, r11.zw); + let v_52 = (r9.xyz + r11.xyz); + r10 = vec4(v_52.xyz, r10.w); + let v_53 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_53.xy, r11.zw); + let v_54 = (r9.xyz + r11.xyz); + r12 = vec4(v_54.xyz, r12.w); + let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_55.xy, r11.zw); + let v_56 = (r9.xyz + r11.xyz); + r13 = vec4(v_56.xyz, r13.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_57.xy, r11.zw); + let v_58 = (r9.xyz + r11.xyz); + r14 = vec4(v_58.xyz, r14.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_59.xy, r11.zw); + let v_60 = (r9.xyz + r11.xyz); + r15 = vec4(v_60.xyz, r15.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_61.xy, r11.zw); + let v_62 = (r9.xyz + r11.xyz); + r16 = vec4(v_62.xyz, r16.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_63.xy, r11.zw); + let v_64 = (r9.xyz + r11.xyz); + r17 = vec4(v_64.xyz, r17.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_65.xy, r11.zw); + let v_66 = (r9.xyz + r11.xyz); + r18 = vec4(v_66.xyz, r18.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_67.xy, r11.zw); + let v_68 = (r9.xyz + r11.xyz); + r19 = vec4(v_68.xyz, r19.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_69.xy, r11.zw); + let v_70 = (r9.xyz + r11.xyz); + r20 = vec4(v_70.xyz, r20.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_71.xy, r11.zw); + let v_72 = (r9.xyz + r11.xyz); + r21 = vec4(v_72.xyz, r21.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_73.xy, r11.zw); + let v_74 = (r9.xyz + r11.xyz); + r22 = vec4(v_74.xyz, r22.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_75.xy, r11.zw); + let v_76 = (r9.xyz + r11.xyz); + r23 = vec4(v_76.xyz, r23.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_77.xy, r11.zw); + let v_78 = (r9.xyz + r11.xyz); + r24 = vec4(v_78.xyz, r24.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_79.xy, r11.zw); + let v_80 = (r9.xyz + r11.xyz); + r9 = vec4(v_80.xyz, r9.w); + let v_81 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_81.xy, r8.z); + let v_82 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_82.xy, r10.z); + let v_83 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_83.xy, r12.z); + let v_84 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_84.xy, r13.z); + let v_85 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_85.xy, r14.z); + let v_86 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_86.xy, r15.z); + let v_87 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_87.xy, r16.z); + let v_88 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_88.xy, r17.z); + let v_89 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_89.xy, r18.z); + let v_90 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_90.xy, r19.z); + let v_91 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_91.xy, r20.z); + let v_92 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_92.xy, r21.z); + let v_93 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_93.xy, r22.z); + let v_94 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_94.xy, r23.z); + let v_95 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_95.xy, r24.z); + let v_96 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_96.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r3.z = dot(r8, vec4(1.0f)); + r3.y = clamp(fma(r3.yyyy, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).y, 0.0f, 1.0f); + let v_97 = abs(r7.yyyy); + r3.w = max(v_97.w, abs(r7.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.y = ((-(r3.yyyy)).y + 1.0f); + r3.y = (r3.w * r3.y); + r3.y = fma(r3.z, 0.0625f, r3.y); + r3.y = (r3.y * r3.y); + r3.y = min(r3.y, 1.0f); + r3.z = clamp(fma(v3.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).z, 0.0f, 1.0f); + r3.z = sqrt(r3.z); + r3.z = (r3.z * cb6_6.tint_symbol_5[3u].z); + let v_98 = -(r3.yyyy); + r3.y = fma(r3.z, v_98.y, r3.y); + let v_99 = dot(r1.yzw, v_8.xyz); + r3.z = clamp(vec4(v_99, v_99, v_99, v_99).z, 0.0f, 1.0f); + let v_100 = dot(r4.yzw, r1.yzw); + r4.x = clamp(vec4(v_100, v_100, v_100, v_100).x, 0.0f, 1.0f); + let v_101 = dot(r5.xyz, v_8.xyz); + r4.y = clamp(vec4(v_101, v_101, v_101, v_101).y, 0.0f, 1.0f); + let v_102 = ((-(r4.xxyx)).yz + vec2(1.0f)); + let v_103 = r4; + r4 = vec4(v_103.x, v_102.xy, v_103.w); + let v_104 = (r4.yz * r4.yz); + r7 = vec4(v_104.xy, r7.zw); + let v_105 = (r7.xy * r7.xy); + r7 = vec4(v_105.xy, r7.zw); + let v_106 = (r4.yz * r7.xy); + let v_107 = r4; + r4 = vec4(v_107.x, v_106.xy, v_107.w); + r3.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f); + let v_108 = fma(cb12_12.tint_symbol_4[0u].yy, r4.yz, r3.ww); + let v_109 = r4; + r4 = vec4(v_109.x, v_108.xy, v_109.w); + let v_110 = (r2.xx + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(v_110.xy, r7.zw); + r2.x = (r7.x * 0.125f); + r3.w = fma((-(r3.xxxx)).w, r4.y, 1.0f); + r4.y = dot(r1.yzw, r5.xyz); + r4.y = clamp(((r4.yyyy + vec4(0.00000000999999993923f))).y, 0.0f, 1.0f); + r4.y = log2(r4.y); + r4.y = (r4.y * r7.y); + r4.y = exp2(r4.y); + r4.y = (r4.z * r4.y); + r2.x = (r2.x * r4.y); + r2.x = (r3.x * r2.x); + r2.x = (r3.z * r2.x); + r3.x = (r3.w * r3.z); + let v_111 = fma(r0.xyz, r3.xxx, r2.xxx); + r4 = vec4(r4.x, v_111.xyz); + let v_112 = (r4.yzw * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(r4.x, v_112.xyz); + r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_113 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_113.xyz, r5.w); + r2.x = ((-(cb2_2.tint_symbol_1[16u].zzzz)).x + 1.0f); + let v_114 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r7 = vec4(v_114.xyz, r7.w); + let v_115 = (r7.xyz * cb2_2.tint_symbol_1[16u].zzz); + r7 = vec4(v_115.xyz, r7.w); + let v_116 = fma(r5.xyz, r2.xxx, r7.xyz); + r5 = vec4(v_116.xyz, r5.w); + let v_117 = (r2.www * r5.xyz); + r5 = vec4(v_117.xyz, r5.w); + let v_118 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r7 = vec4(v_118.xyz, r7.w); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_119 = dot(r8.xyz, r1.yzw); + r1.x = clamp(vec4(v_119, v_119, v_119, v_119).x, 0.0f, 1.0f); + let v_120 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r7.xyz); + r1 = vec4(v_120.xyz, r1.w); + let v_121 = fma(r1.xyz, r2.zzz, r5.xyz); + r1 = vec4(v_121.xyz, r1.w); + let v_122 = (r3.www * r1.xyz); + r1 = vec4(v_122.xyz, r1.w); + let v_123 = (r0.xyz * r1.xyz); + r1 = vec4(v_123.xyz, r1.w); + let v_124 = fma(r4.yzw, r3.yyy, r1.xyz); + r1 = vec4(v_124.xyz, r1.w); + r1.w = (r2.y * r4.x); + let v_125 = fma(r0.xyz, r1.www, r1.xyz); + r0 = vec4(v_125.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r6.xyz, r6.xyz); + r1.x = sqrt(r0.w); + let v_126 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_126.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r6.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_127 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_127 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_128 = (r0.www * r6.xyz); + r2 = vec4(v_128.xyz, r2.w); + let v_129 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_129, v_129, v_129, v_129).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_130 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_130, v_130, v_130, v_130).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_131 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_131.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_132 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_132.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_133 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_133.xyz, r2.w); + let v_134 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_134.xyz, r2.w); + let v_135 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_135.xyz, r3.w); + let v_136 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_136.xyz, r2.w); + let v_137 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_138 = (r2.xyz + v_137.xyz); + r2 = vec4(v_138.xyz, r2.w); + let v_139 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_139.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_140 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_140.xyz, r3.w); + let v_141 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_141.xy, r1.z, v_141.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_142 = (v4.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_142.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_143 = -(r0.xyxz); + let v_144 = fma(r1.xyw, r0.www, v_143.xyw); + r1 = vec4(v_144.xy, r1.z, v_144.z); + let v_145 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_145.xyz, r1.w); + } else { + r0.w = dot(r6.xyz, r6.xyz); + r1.w = sqrt(r0.w); + let v_146 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_146.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r6.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_147 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_147 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_148 = (r0.www * r6.xyz); + r3 = vec4(v_148.xyz, r3.w); + let v_149 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_149, v_149, v_149, v_149).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_150 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_150, v_150, v_150, v_150).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_151 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_151.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_152 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_152.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_153 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_153.xyz, r3.w); + let v_154 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_154.xyz, r3.w); + let v_155 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_155.xyz, r4.w); + let v_156 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_156.xyz, r3.w); + let v_157 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_158 = (r3.xyz + v_157.xyz); + r3 = vec4(v_158.xyz, r3.w); + let v_159 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_159.x, r2.y, v_159.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_160 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_160.xyz, r3.w); + let v_161 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_161.x, r2.y, v_161.yz); + let v_162 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_162.x, r2.y, v_162.yz); + let v_163 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_163.xyz, r1.w); + } + let v_164 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_164.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @builtin(position) v_165 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v_165); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d26af49c63f9b124.consts.json b/b/8b0b5899ed/shaders/d26af49c63f9b124.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/d26af49c63f9b124.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d26af49c63f9b124.wgsl b/b/8b0b5899ed/shaders/d26af49c63f9b124.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..64f95640bab3999c9bf4ef26ab7a35b0e5d25d75 --- /dev/null +++ b/b/8b0b5899ed/shaders/d26af49c63f9b124.wgsl @@ -0,0 +1,674 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x))); + v_3((bitcast(r1.x) != 0u)); + r1 = textureSample(t2, s2, v1.xy.xyxx.xy); + let v_4 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_4.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[0u].w, 0.00100000004749745131f); + let v_5 = (r1.ww * r1.xy); + r1 = vec4(v_5.xy, r1.zw); + let v_6 = (r1.yyy * v5.xyz); + r2 = vec4(v_6.xyz, r2.w); + let v_7 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_7.xy, r1.z, v_7.z); + let v_8 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_8.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_9 = (r1.www * r1.xyz); + r2 = vec4(v_9.xyz, r2.w); + r0.w = (r0.w * v0.w); + let v_10 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r1 = vec4(v_10.xy, r1.zw); + let v_11 = (r0.xyz * r0.xyz); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = ((-(v6.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_12.xyz, r3.w); + r2.w = dot(r3.xyz, r3.xyz); + r2.w = inverseSqrt(r2.w); + let v_13 = (r2.www * r3.xyz); + r4 = vec4(v_13.xyz, r4.w); + let v_14 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_15 = fma(r3.xyz, r2.www, v_14.xyz); + r5 = vec4(v_15.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + r2.w = inverseSqrt(r2.w); + let v_16 = (r2.www * r5.xyz); + r5 = vec4(v_16.xyz, r5.w); + r2.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f); + let v_17 = (r1.xy * r1.xy); + r1 = vec4(v_17.xy, r1.zw); + r3.w = (cb12_12.tint_symbol_4[0u].y + -500.0f); + r3.w = max(r3.w, 0.0f); + r4.w = ((-(r3.wwww)).w + cb12_12.tint_symbol_4[0u].y); + r3.w = (r3.w * 558.0f); + r3.w = fma(r4.w, 3.0f, r3.w); + r3.x = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_18 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_18.xyz, r6.w); + let v_19 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_19.xyz, r7.w); + let v_20 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_20.xyz, r7.w); + let v_21 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_21.xyz, r7.w); + let v_22 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_22.xyz, r8.w); + let v_23 = &(x0[0u]); + let v_24 = r8; + *(v_23) = vec4(v_24.xyz, (*(v_23)).w); + let v_25 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_25.xyz, r9.w); + let v_26 = &(x0[1u]); + let v_27 = r9; + *(v_26) = vec4(v_27.xyz, (*(v_26)).w); + let v_28 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_28.xyz, r10.w); + let v_29 = &(x0[2u]); + let v_30 = r10; + *(v_29) = vec4(v_30.xyz, (*(v_29)).w); + let v_31 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_31.xyz, r7.w); + let v_32 = &(x0[3u]); + let v_33 = r7; + *(v_32) = vec4(v_33.xyz, (*(v_32)).w); + let v_34 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_35 = r11; + r11 = vec4(v_35.x, v_34.x, v_35.z, v_34.y); + r3.y = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).y, 1.5f, 1.0f); + r3.y = (r3.y * 0.5f); + let v_36 = abs(r10.yyyy); + r3.z = max(v_36.z, abs(r10.xxxx).z); + r3.z = bitcast(select(0u, 4294967295u, (r3.z < r3.y))); + let v_37 = (bitcast(r3.z) != 0u); + let v_38 = bitcast(v.tint_symbol_6[0i].x); + r3.z = select(bitcast(v.tint_symbol_6[1i].x), v_38, v_37); + let v_39 = abs(r9.yyyy); + r4.w = max(v_39.w, abs(r9.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.y))); + let v_40 = bitcast(r4.w); + r3.z = select(r3.z, bitcast(v.tint_symbol_6[2i].x), (v_40 != 0u)); + let v_41 = abs(r8.yyyy); + r4.w = max(v_41.w, abs(r8.xxxx).w); + r3.y = bitcast(select(0u, 4294967295u, (r4.w < r3.y))); + let v_42 = bitcast(r3.y); + r3.y = select(r3.z, 0.0f, (v_42 != 0u)); + let v_43 = x0[bitcast(r3.y)]; + r8 = vec4(v_43.xyz, r8.w); + r3.y = f32(bitcast(r3.y)); + r3.z = (r3.y + 0.5f); + r3.z = (r3.z * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.yyyy))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r3.y = dot(r9, cb6_6.tint_symbol_5[12u]); + r4.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r3.z); + r3.z = bitcast(select(0u, 4294967295u, !((r3.y == 0.0f)))); + r3.y = ((-(r3.yyyy)).y + r8.z); + let v_44 = dpdx(r9.xyy); + r10 = vec4(v_44.xy, r10.z, v_44.z); + r10.z = dpdx(r3.y); + let v_45 = dpdy(r9.yxy); + r12 = vec4(v_45.xyz, r12.w); + r12.w = dpdy(r3.y); + let v_46 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_46.xy); + let v_47 = -(r7.zwzz); + let v_48 = fma(r10.xz, r12.xz, v_47.xy); + r13 = vec4(v_48.xy, r13.zw); + r5.w = (1.0f / r13.x); + r6.w = (r10.z * r12.y); + let v_49 = -(r6.wwww); + r13.z = fma(r10.x, r12.w, v_49.z); + let v_50 = (r5.ww * r13.yz); + r7 = vec4(r7.xy, v_50.xy); + let v_51 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_51.xy); + let v_52 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_52.xy); + r3.y = fma((-(r4.wwww)).y, r7.z, r3.y); + r3.y = fma((-(r4.wwww)).y, r7.w, r3.y); + let v_53 = bitcast(r3.z); + let v_54 = r3.y; + r11.z = select(r8.z, v_54, (v_53 != 0u)); + r9.z = 0.0f; + let v_55 = (r9.xyz + r11.ywz); + r8 = vec4(v_55.xyz, r8.w); + let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_56.xy, r11.zw); + let v_57 = (r9.xyz + r11.xyz); + r10 = vec4(v_57.xyz, r10.w); + let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_58.xy, r11.zw); + let v_59 = (r9.xyz + r11.xyz); + r12 = vec4(v_59.xyz, r12.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_60.xy, r11.zw); + let v_61 = (r9.xyz + r11.xyz); + r13 = vec4(v_61.xyz, r13.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_62.xy, r11.zw); + let v_63 = (r9.xyz + r11.xyz); + r14 = vec4(v_63.xyz, r14.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_64.xy, r11.zw); + let v_65 = (r9.xyz + r11.xyz); + r15 = vec4(v_65.xyz, r15.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_66.xy, r11.zw); + let v_67 = (r9.xyz + r11.xyz); + r16 = vec4(v_67.xyz, r16.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_68.xy, r11.zw); + let v_69 = (r9.xyz + r11.xyz); + r17 = vec4(v_69.xyz, r17.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_70.xy, r11.zw); + let v_71 = (r9.xyz + r11.xyz); + r18 = vec4(v_71.xyz, r18.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_72.xy, r11.zw); + let v_73 = (r9.xyz + r11.xyz); + r19 = vec4(v_73.xyz, r19.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_74.xy, r11.zw); + let v_75 = (r9.xyz + r11.xyz); + r20 = vec4(v_75.xyz, r20.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_76.xy, r11.zw); + let v_77 = (r9.xyz + r11.xyz); + r21 = vec4(v_77.xyz, r21.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_78.xy, r11.zw); + let v_79 = (r9.xyz + r11.xyz); + r22 = vec4(v_79.xyz, r22.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_80.xy, r11.zw); + let v_81 = (r9.xyz + r11.xyz); + r23 = vec4(v_81.xyz, r23.w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_82.xy, r11.zw); + let v_83 = (r9.xyz + r11.xyz); + r24 = vec4(v_83.xyz, r24.w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_84.xy, r11.zw); + let v_85 = (r9.xyz + r11.xyz); + r9 = vec4(v_85.xyz, r9.w); + let v_86 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_86.xy, r8.z); + let v_87 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_87.xy, r10.z); + let v_88 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_88.xy, r12.z); + let v_89 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_89.xy, r13.z); + let v_90 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_90.xy, r14.z); + let v_91 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_91.xy, r15.z); + let v_92 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_92.xy, r16.z); + let v_93 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_93.xy, r17.z); + let v_94 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_94.xy, r18.z); + let v_95 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_95.xy, r19.z); + let v_96 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_96.xy, r20.z); + let v_97 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_97.xy, r21.z); + let v_98 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_98.xy, r22.z); + let v_99 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_99.xy, r23.z); + let v_100 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_100.xy, r24.z); + let v_101 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_101.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r3.y = dot(r8, vec4(1.0f)); + r3.x = clamp(fma(r3.xxxx, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).x, 0.0f, 1.0f); + let v_102 = abs(r7.yyyy); + r3.z = max(v_102.z, abs(r7.xxxx).z); + r3.z = clamp(fma(r3.zzzz, vec4(15.0f), vec4(-6.30000019073486328125f)).z, 0.0f, 1.0f); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r3.x = (r3.z * r3.x); + r3.x = fma(r3.y, 0.0625f, r3.x); + r3.x = (r3.x * r3.x); + r3.x = min(r3.x, 1.0f); + r3.y = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).y, 0.0f, 1.0f); + r3.y = sqrt(r3.y); + r3.y = (r3.y * cb6_6.tint_symbol_5[3u].z); + let v_103 = -(r3.xxxx); + r3.x = fma(r3.y, v_103.x, r3.x); + let v_104 = dot(r2.xyz, v_14.xyz); + r3.y = clamp(vec4(v_104, v_104, v_104, v_104).y, 0.0f, 1.0f); + let v_105 = dot(r4.xyz, r2.xyz); + r7.x = clamp(vec4(v_105, v_105, v_105, v_105).x, 0.0f, 1.0f); + let v_106 = dot(r5.xyz, v_14.xyz); + r7.y = clamp(vec4(v_106, v_106, v_106, v_106).y, 0.0f, 1.0f); + let v_107 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_107.xy, r7.zw); + let v_108 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_108.xy); + let v_109 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_109.xy); + let v_110 = (r7.xy * r7.zw); + r7 = vec4(v_110.xy, r7.zw); + r3.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f); + let v_111 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r3.zz); + r7 = vec4(v_111.xy, r7.zw); + let v_112 = (r3.ww + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(r7.xy, v_112.xy); + r3.z = (r7.z * 0.125f); + r4.w = fma((-(r2.wwww)).w, r7.x, 1.0f); + r5.x = dot(r2.xyz, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r7.w); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r3.z = (r3.z * r5.x); + r2.w = (r2.w * r3.z); + r2.w = (r3.y * r2.w); + r3.y = (r3.y * r4.w); + let v_113 = fma(r0.xyz, r3.yyy, r2.www); + r5 = vec4(v_113.xyz, r5.w); + let v_114 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_114.xyz, r5.w); + r1.z = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.z = (r1.z * cb3_3.tint_symbol_2[44u].w); + r1.z = max(r1.z, 0.0f); + let v_115 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.zzz, cb3_3.tint_symbol_2[48u].xyz); + r7 = vec4(v_115.xyz, r7.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_116 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.zzz, cb3_3.tint_symbol_2[46u].xyz); + r8 = vec4(v_116.xyz, r8.w); + let v_117 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz); + r8 = vec4(v_117.xyz, r8.w); + let v_118 = fma(r7.xyz, r1.www, r8.xyz); + r7 = vec4(v_118.xyz, r7.w); + let v_119 = (r1.yyy * r7.xyz); + r7 = vec4(v_119.xyz, r7.w); + let v_120 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.zzz, cb3_3.tint_symbol_2[44u].xyz); + r8 = vec4(v_120.xyz, r8.w); + r9.x = cb3_3.tint_symbol_2[46u].w; + r9.y = cb3_3.tint_symbol_2[47u].w; + r9.z = cb3_3.tint_symbol_2[48u].w; + let v_121 = dot(r9.xyz, r2.xyz); + r1.z = clamp(vec4(v_121, v_121, v_121, v_121).z, 0.0f, 1.0f); + let v_122 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.zzz, r8.xyz); + r8 = vec4(v_122.xyz, r8.w); + let v_123 = fma(r8.xyz, r1.xxx, r7.xyz); + r7 = vec4(v_123.xyz, r7.w); + let v_124 = (r4.www * r7.xyz); + r7 = vec4(v_124.xyz, r7.w); + let v_125 = (r0.xyz * r7.xyz); + r0 = vec4(v_125.xyz, r0.w); + let v_126 = fma(r5.xyz, r3.xxx, r0.xyz); + r0 = vec4(v_126.xyz, r0.w); + r1.z = ((-(r4.wwww)).z + 1.0f); + r1.w = dot((-(r4.xyzx)).xyz, r2.xyz); + r1.w = (r1.w + r1.w); + let v_127 = -(r1.wwww); + let v_128 = -(r4.xyzx); + let v_129 = fma(r2.xyz, v_127.xyz, v_128.xyz); + r2 = vec4(v_129.xyz, r2.w); + let v_130 = clamp(((r3.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r3 = vec4(v_130.xy, r3.zw); + r1.w = ((-(r3.xxxx)).w + 1.0f); + r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z); + r3.x = bitcast(select(0u, 4294967295u, (r3.x < r2.w))); + r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.w = (r1.w * r1.w); + r1.w = fma(r1.w, 5.0f, r2.w); + let v_131 = bitcast(r3.x); + let v_132 = r3.z; + r1.w = select(r1.w, v_132, (v_131 != 0u)); + let v_133 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_133.xy, r2.z, v_133.z); + r3.x = (abs(r2.zzzz).x + 1.0f); + let v_134 = (r2.xyw / r3.xxx); + r2 = vec4(v_134.xy, r2.z, v_134.z); + let v_135 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_135.xy, r2.z, v_135.z); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_136 = bitcast>(r2.zz); + let v_137 = r2.xy; + let v_138 = select(r2.wy, v_137, (v_136 != vec2())); + r2 = vec4(v_138.xy, r2.zw); + let v_139 = r1.w; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_139); + r1.x = max(r1.y, r1.x); + let v_140 = (r1.xxx * r2.xyz); + r1 = vec4(v_140.xy, r1.z, v_140.z); + let v_141 = (r3.yyy * r1.xyw); + r2 = vec4(v_141.xyz, r2.w); + let v_142 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_142.xyz, r2.w); + let v_143 = fma(r1.xyw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(v_143.xy, r1.z, v_143.z); + let v_144 = fma(r1.xyw, r1.zzz, r0.xyz); + r0 = vec4(v_144.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r6.xyz, r6.xyz); + r1.x = sqrt(r0.w); + let v_145 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_145.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r6.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_146 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_146 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_147 = (r0.www * r6.xyz); + r2 = vec4(v_147.xyz, r2.w); + let v_148 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_148, v_148, v_148, v_148).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_149 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_149, v_149, v_149, v_149).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_150 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_150.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_151 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_151.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_152 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_152.xyz, r2.w); + let v_153 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_153.xyz, r2.w); + let v_154 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_154.xyz, r3.w); + let v_155 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_155.xyz, r2.w); + let v_156 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_157 = (r2.xyz + v_156.xyz); + r2 = vec4(v_157.xyz, r2.w); + let v_158 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_158.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_159 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_159.xyz, r3.w); + let v_160 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_160.xy, r1.z, v_160.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_161 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_161.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_162 = -(r0.xyxz); + let v_163 = fma(r1.xyw, r0.www, v_162.xyw); + r1 = vec4(v_163.xy, r1.z, v_163.z); + let v_164 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_164.xyz, r1.w); + } else { + r0.w = dot(r6.xyz, r6.xyz); + r1.w = sqrt(r0.w); + let v_165 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_165.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r6.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_166 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_166 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_167 = (r0.www * r6.xyz); + r3 = vec4(v_167.xyz, r3.w); + let v_168 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_168, v_168, v_168, v_168).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_169 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_169, v_169, v_169, v_169).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_170 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_170.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_171 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_171.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_172 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_172.xyz, r3.w); + let v_173 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_173.xyz, r3.w); + let v_174 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_174.xyz, r4.w); + let v_175 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_175.xyz, r3.w); + let v_176 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_177 = (r3.xyz + v_176.xyz); + r3 = vec4(v_177.xyz, r3.w); + let v_178 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_178.x, r2.y, v_178.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_179 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_179.xyz, r3.w); + let v_180 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_180.x, r2.y, v_180.yz); + let v_181 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_181.x, r2.y, v_181.yz); + let v_182 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_182.xyz, r1.w); + } + let v_183 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_183.xyz, o0.w); +} + +fn v_3(v_184 : bool) { + if (v_184) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_185 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v4, v5, v6, v_185); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d26e6975b2949cfe.wgsl b/b/8b0b5899ed/shaders/d26e6975b2949cfe.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..2972680dea1afde2d788df48e6d0dcca16ee5255 --- /dev/null +++ b/b/8b0b5899ed/shaders/d26e6975b2949cfe.wgsl @@ -0,0 +1,189 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb18_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb2_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +var v0 : vec4; + +var o0 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = (v0.xy * cb12_12.tint_symbol_1[16u].zw); + r0 = vec4(v_2.xy, r0.zw); + r0 = textureSample(t2, s2, r0.xyxx.xy); + r0.w = bitcast(select(0u, 4294967295u, (r0.w >= 0.94999998807907104492f))); + r1 = textureSample(t12, s12, v1.xyxx.xy); + r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_1[17u].w); + r1.x = (r1.x + 1.0f); + r1.x = (cb12_12.tint_symbol_1[17u].z / r1.x); + r1 = vec4(r1.x, ((v2.xyz / v2.www)).xyz); + let v_3 = fma(r1.yzw, r1.xxx, cb1_1.tint_symbol[15u].xyz); + r1 = vec4(r1.x, v_3.xyz); + r2 = textureSample(t8, s8, v1.xyxx.xy); + let v_4 = (r2.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r3 = vec4(v_4.xyz, r3.w); + let v_5 = fract(r3.xyz); + r3 = vec4(v_5.xyz, r3.w); + let v_6 = fma((-(r3.yzyy)).xy, vec2(0.125f), r3.xy); + r3 = vec4(v_6.xy, r3.zw); + let v_7 = fma(r2.xyz, vec3(256.0f), r3.xyz); + r2 = vec4(v_7.xyz, r2.w); + let v_8 = (r2.xyz + vec3(-128.0f)); + r2 = vec4(v_8.xyz, r2.w); + r2.w = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r2.w); + let v_9 = (r2.www * r2.xyz); + r2 = vec4(v_9.xyz, r2.w); + let v_10 = ((-(r1.yyzw)).yzw + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(r1.x, v_10.xyz); + r2.w = dot(r1.yzw, r1.yzw); + r2.w = inverseSqrt(r2.w); + let v_11 = (r1.yzw * r2.www); + r1 = vec4(r1.x, v_11.xyz); + let v_12 = dot(r2.xyz, r1.yzw); + r1.y = clamp(vec4(v_12, v_12, v_12, v_12).y, 0.0f, 1.0f); + let v_13 = -(r1.xxxx); + r1.x = (cb11_11.tint_symbol_2[1u].w / v_13.x); + r1.y = sqrt(r1.y); + let v_14 = (cb12_12.tint_symbol_1[16u].xy * vec2(3.0f, 4.27199983596801757812f)); + r1 = vec4(r1.xy, v_14.xy); + r1.z = dot(v1.xy, r1.zw); + let v_15 = r1.zzzz; + r2.x = sin(v_15.x); + r3.x = cos(v_15.x); + r1.x = (r1.y * r1.x); + r4.y = (-(r2.xxxx)).y; + r4.z = r3.x; + r4.w = r2.x; + let v_16 = (r1.xx * r4.wz); + let v_17 = r1; + r1 = vec4(v_17.x, v_16.xy, v_17.w); + r4.x = (-(r3.xxxx)).x; + let v_18 = (r1.xx * r4.xw); + r2 = vec4(v_18.xy, r2.zw); + r3 = (r1.xxxx * r4.yxyx); + let v_19 = fma(r4.zy, r1.xx, v0.xy); + r1 = vec4(v_19.x, r1.yz, v_19.y); + let v_20 = (r1.xw * cb12_12.tint_symbol_1[16u].zw); + r1 = vec4(v_20.x, r1.yz, v_20.y); + r4 = textureSample(t2, s2, r1.xwxx.xy); + let v_21 = fma(r1.yz, vec2(0.75f), v0.xy); + r1 = vec4(v_21.xy, r1.zw); + let v_22 = (r1.xy * cb12_12.tint_symbol_1[16u].zw); + r1 = vec4(v_22.xy, r1.zw); + r1 = textureSample(t2, s2, r1.xyxx.xy); + let v_23 = fma(r2.xy, vec2(0.5f), v0.xy); + r2 = vec4(v_23.xy, r2.zw); + let v_24 = (r2.xy * cb12_12.tint_symbol_1[16u].zw); + r2 = vec4(v_24.xy, r2.zw); + r2 = textureSample(t2, s2, r2.xyxx.xy); + r3 = fma(r3, vec4(0.25f, 0.25f, 1.25f, 1.25f), v0.xyxy); + r3 = (r3 * cb12_12.tint_symbol_1[16u].zwzw); + r5 = textureSample(t2, s2, r3.xyxx.xy); + r3 = textureSample(t2, s2, r3.zwzz.xy); + if ((bitcast(r0.w) != 0u)) { + r0.w = ((-(r4.wwww)).w + 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r4.w = ((-(r5.wwww)).w + 1.0f); + r3.w = ((-(r3.wwww)).w + 1.0f); + let v_25 = -(r5.xyzx); + let v_26 = (r0.xyz + v_25.xyz); + r6 = vec4(v_26.xyz, r6.w); + let v_27 = fma(r4.www, r6.xyz, r5.xyz); + r5 = vec4(v_27.xyz, r5.w); + let v_28 = -(r2.xyzx); + let v_29 = (r0.xyz + v_28.xyz); + r6 = vec4(v_29.xyz, r6.w); + let v_30 = fma(r2.www, r6.xyz, r2.xyz); + r2 = vec4(v_30.xyz, r2.w); + let v_31 = (r2.xyz * vec3(0.1180000007152557373f, 0.19799999892711639404f, 0.0f)); + r2 = vec4(v_31.xyz, r2.w); + let v_32 = fma(r5.xyz, vec3(0.10000000149011611938f, 0.33599999547004699707f, 0.34400001168251037598f), r2.xyz); + r2 = vec4(v_32.xyz, r2.w); + let v_33 = -(r1.xyzx); + let v_34 = (r0.xyz + v_33.xyz); + r5 = vec4(v_34.xyz, r5.w); + let v_35 = fma(r1.www, r5.xyz, r1.xyz); + r1 = vec4(v_35.xyz, r1.w); + let v_36 = fma(r1.xyz, vec3(0.11299999803304672241f, 0.00700000021606683731f, 0.00700000021606683731f), r2.xyz); + r1 = vec4(v_36.xyz, r1.w); + let v_37 = -(r4.xyzx); + let v_38 = (r0.xyz + v_37.xyz); + r2 = vec4(v_38.xyz, r2.w); + let v_39 = fma(r0.www, r2.xyz, r4.xyz); + r2 = vec4(v_39.xyz, r2.w); + let v_40 = fma(r2.xyz, vec3(0.25799998641014099121f, 0.00400000018998980522f, 0.0f), r1.xyz); + r1 = vec4(v_40.xyz, r1.w); + let v_41 = -(r3.xyzx); + let v_42 = (r0.xyz + v_41.xyz); + r2 = vec4(v_42.xyz, r2.w); + let v_43 = fma(r3.www, r2.xyz, r3.xyz); + r2 = vec4(v_43.xyz, r2.w); + let v_44 = fma(r2.xyz, vec3(0.17800000309944152832f, 0.0f, 0.0f), r1.xyz); + r1 = vec4(v_44.xyz, r1.w); + let v_45 = (r0.xyz * vec3(0.23330000042915344238f, 0.45500001311302185059f, 0.64899998903274536133f)); + r2 = vec4(v_45.xyz, r2.w); + let v_46 = fma(r1.xyz, cb11_11.tint_symbol_2[0u].xyz, r2.xyz); + r1 = vec4(v_46.xyz, r1.w); + let v_47 = ((-(r0.xyzx)).xyz + r1.xyz); + r1 = vec4(v_47.xyz, r1.w); + let v_48 = fma(cb11_11.tint_symbol_2[1u].xxx, r1.xyz, r0.xyz); + o0 = vec4(v_48.xyz, o0.w); + o0.w = 1.0f; + } else { + let v_49 = r0; + o0 = vec4(v_49.xyz, o0.w); + o0.w = 1.0f; + } +} + +@fragment +fn main(@builtin(position) v_50 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v_50, v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d2a700a2ca374d9d.wgsl b/b/8b0b5899ed/shaders/d2a700a2ca374d9d.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e76475db1ebcd09b4c6e4de87a173409f23a6dcf --- /dev/null +++ b/b/8b0b5899ed/shaders/d2a700a2ca374d9d.wgsl @@ -0,0 +1,178 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb16_struct { + tint_symbol_1 : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_2 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb18_struct { + tint_symbol_3 : array, 18u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb18_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(0u) @binding(9u) var cb9_9 : cb1_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v4 : vec3, v5 : vec4, v6 : vec4, v7 : vec4) { + r0 = (v2 * vec4(255.001953125f)); + let v = r0; + let v_1 = max(v, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_1), vec4(2147483647i), (v_1 >= vec4(2147483648.0f))), vec4(), !((v == v)))); + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r1); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r1); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r1); + r2.x = dot(r1.xyz, v4); + r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r3); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r3); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r3); + r2.y = dot(r3.xyz, v4); + r4 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r4 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r4); + r4 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r4); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r4); + r2.z = dot(r0.xyz, v4); + let v_2 = (r2.xyz * cb9_9.tint_symbol_4[0u].yyy); + r4 = vec4(v_2.xyz, r4.w); + let v_3 = (r2.yyy * cb1_1.tint_symbol_1[1u].xyz); + r5 = vec4(v_3.xyz, r5.w); + let v_4 = fma(r2.xxx, cb1_1.tint_symbol_1[0u].xyz, r5.xyz); + r2 = vec4(v_4.xy, r2.z, v_4.z); + let v_5 = fma(r2.zzz, cb1_1.tint_symbol_1[2u].xyz, r2.xyw); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = (r4.xyz * v7.www); + r4 = vec4(v_6.xyz, r4.w); + r5 = vec4(v0.xyz, r5.w); + r5.w = 1.0f; + r6.x = dot(r1, r5); + r1.x = dot(r1.xyz, v5.xyz); + r6.y = dot(r3, r5); + r1.y = dot(r3.xyz, v5.xyz); + let v_7 = (r1.yyy * cb1_1.tint_symbol_1[1u].xyz); + r1 = vec4(r1.x, v_7.xyz); + let v_8 = fma(r1.xxx, cb1_1.tint_symbol_1[0u].xyz, r1.yzw); + r1 = vec4(v_8.xyz, r1.w); + r6.z = dot(r0, r5); + r0.x = dot(r0.xyz, v5.xyz); + let v_9 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r1.xyz); + r0 = vec4(v_9.xyz, r0.w); + let v_10 = fma(r4.xyz, cb13_13.tint_symbol_3[2u].zzz, r6.xyz); + r1 = vec4(v_10.xyz, r1.w); + let v_11 = (r6.yyy * cb1_1.tint_symbol_1[1u].xyz); + r3 = vec4(v_11.xyz, r3.w); + let v_12 = fma(r6.xxx, cb1_1.tint_symbol_1[0u].xyz, r3.xyz); + r3 = vec4(v_12.xyz, r3.w); + let v_13 = fma(r6.zzz, cb1_1.tint_symbol_1[2u].xyz, r3.xyz); + r3 = vec4(v_13.xyz, r3.w); + let v_14 = (r3.xyz + cb1_1.tint_symbol_1[3u].xyz); + r3 = vec4(v_14.xyz, r3.w); + o4 = (((-(r3.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz)).xyzx; + r3 = (r1.yyyy * cb1_1.tint_symbol_1[9u]); + r3 = fma(r1.xxxx, cb1_1.tint_symbol_1[8u], r3); + r1 = fma(r1.zzzz, cb1_1.tint_symbol_1[10u], r3); + o0 = (r1 + cb1_1.tint_symbol_1[11u]); + r0.w = bitcast(select(0u, 4294967295u, (cb13_13.tint_symbol_3[0u].w < 0.0f))); + r0.w = select(v0.z, 0.0f, (bitcast(r0.w) != 0u)); + let v_15 = -(cb13_13.tint_symbol_3[0u].xyxx); + let v_16 = (r0.ww + v_15.xy); + r1 = vec4(v_16.xy, r1.zw); + let v_17 = clamp(((r1.xyxx / cb13_13.tint_symbol_3[17u].wwww)).xy, vec2(), vec2(1.0f)); + r1 = vec4(v_17.xy, r1.zw); + r0.w = ((-(cb13_13.tint_symbol_3[0u].zzzz)).w + cb13_13.tint_symbol_3[0u].w); + r0.w = fma(r1.x, r0.w, cb13_13.tint_symbol_3[0u].z); + r1.x = ((-(r1.yyyy)).x + 1.0f); + r0.w = (r0.w * r1.x); + r1.x = (v7.w * cb13_13.tint_symbol_3[2u].w); + o1.z = max(abs(r0.wwww).z, r1.x); + o1 = vec3(v3.xy, o1.xyz.z).xyzx; + o2 = r2.xyz.xyzx; + o3 = vec4(v6.xyz, o3.w); + o3.w = 1.0f; + o5 = r0.xyz.xyzx; + let v_18 = (r2.yzx * r0.zxy); + r1 = vec4(v_18.xyz, r1.w); + let v_19 = -(r1.xyzx); + let v_20 = fma(r0.yzx, r2.zxy, v_19.xyz); + r0 = vec4(v_20.xyz, r0.w); + o6 = ((r0.xyz * v5.www)).xyzx; + o7.y = fma((-(v6.yyyy)).y, 25.5f, 1.0f); + r0 = vec4(((v6.yy + vec2(0.52941179275512695312f, -0.03921568766236305237f))).xy, r0.zw); + r0.z = (r0.x * r0.x); + o7.z = (r0.x * r0.z); + r0.x = (r0.y * cb2_2.tint_symbol_2[16u].w); + o7.x = (r0.x * 0.96078431606292724609f); +} + +struct tint_symbol_5 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, + @location(7u) + o7 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec3, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4) -> tint_symbol_5 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v7); + return tint_symbol_5(o0, o1, o2, o3, o4, o5, o6, o7); +} diff --git a/b/8b0b5899ed/shaders/d2ab23f721a3c5c5.wgsl b/b/8b0b5899ed/shaders/d2ab23f721a3c5c5.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..8f15d280fd26b2c7c3bdd488e3c144fa5a06c69b --- /dev/null +++ b/b/8b0b5899ed/shaders/d2ab23f721a3c5c5.wgsl @@ -0,0 +1,163 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb3_struct { + tint_symbol_3 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_cube; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4) { + r0.x = max(cb12_12.tint_symbol_3[1u].w, 0.00100000004749745131f); + r1 = textureSample(t2, s2, v2.xy.xyxx.xy); + let v = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + let v_1 = r0; + r0 = vec4(v_1.x, v.xy, v_1.w); + let v_2 = (r0.xx * r0.yz); + r0 = vec4(v_2.x, r0.yz, v_2.y); + r0.y = dot(r0.yz, r0.yz); + r0.y = ((-(r0.yyyy)).y + 1.0f); + r0.y = sqrt(abs(r0.yyyy).y); + let v_3 = (r0.www * v6.xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = fma(r0.xxx, v5.xyz, r1.xyz); + r0 = vec4(v_4.x, r0.y, v_4.yz); + let v_5 = fma(r0.yyy, v3.xyz, r0.xzw); + r0 = vec4(v_5.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_6 = (r0.www * r0.xyz); + r1 = vec4(v_6.xyz, r1.w); + r0.x = fma(r0.z, r0.w, -0.34999999403953552246f); + r0.x = clamp(((r0.xxxx * vec4(1.53846156597137451172f))).x, 0.0f, 1.0f); + r0.x = (r0.x * cb5_5.tint_symbol_2[3u].z); + r0.y = dot(v4.xyz, v4.xyz); + r0.y = inverseSqrt(r0.y); + let v_7 = (r0.yyy * v4.xyz.xzy); + r0 = vec4(r0.x, v_7.xyz); + r1.w = dot((-(r0.ywzy)).xyz, r1.xyz); + r1.w = (r1.w + r1.w); + let v_8 = -(r1.wwww); + let v_9 = -(r0.yyzw); + let v_10 = fma(r1.xzy, v_8.yzw, v_9.yzw); + r0 = vec4(r0.x, v_10.xyz); + let v_11 = fma(r1.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_11.xyz, o1.w); + r1.x = dot(r0.yzw, r0.yzw); + r1.x = inverseSqrt(r1.x); + let v_12 = (r0.yzw * r1.xxx); + r0 = vec4(r0.x, v_12.xyz); + r1 = textureSample(t4, s4, r0.yzwy.xyz); + r2 = textureSample(t0, s0, v2.xy.xyxx.xy); + let v_13 = fma(r1.xyz, cb12_12.tint_symbol_3[2u].xxx, r2.xyz); + r0 = vec4(r0.x, v_13.xyz); + r1.x = (r2.w * v1.w); + o0.w = (r1.x * cb2_2.tint_symbol[15u].x); + r1.x = ((-(cb2_2.tint_symbol[16u].zzzz)).x + 1.0f); + r0.x = (r0.x * r1.x); + let v_14 = (v1.xy * cb2_2.tint_symbol[15u].zy); + let v_15 = r1; + r1 = vec4(v_15.x, v_14.xy, v_15.w); + r0.x = (r0.x * r1.y); + r2 = textureSample(t3, s3, v2.xy.xyxx.xy); + let v_16 = (r2.xy * r2.xy); + r2 = vec4(v_16.xy, r2.zw); + r1.y = (r2.w * cb12_12.tint_symbol_3[0u].y); + r3.y = (r1.y * 0.001953125f); + r1.y = dot(r2.xyz, cb12_12.tint_symbol_3[1u].xyz); + r3.x = (r1.y * cb12_12.tint_symbol_3[0u].z); + r1.y = clamp(fma(r1.yyyy, cb12_12.tint_symbol_3[0u].zzzz, vec4(0.40000000596046447754f)).y, 0.0f, 1.0f); + let v_17 = (r1.yy * vec2(0.5f, 0.48828125f)); + r2 = vec4(v_17.xy, r2.zw); + r1.y = fma((-(r3.xxxx)).y, 0.5f, 1.0f); + r1.y = (r0.x * r1.y); + r1.y = fma(r1.y, -0.5f, 1.0f); + let v_18 = (r0.yzw * r1.yyy); + o0 = vec4(v_18.xyz, o0.w); + o1.w = clamp(fma(v3.xyz.zzzz, vec4(128.0f), vec4(-127.0f)).w, 0.0f, 1.0f); + r2.z = 0.97000002861022949219f; + r3.z = cb12_12.tint_symbol_3[0u].x; + let v_19 = -(r3.xxyz); + let v_20 = (r2.xyz + v_19.yzw); + r0 = vec4(r0.x, v_20.xyz); + let v_21 = max(r0.yzw, vec3()); + r0 = vec4(r0.x, v_21.xyz); + let v_22 = fma(r0.yzw, r0.xxx, r3.xyz); + r0 = vec4(v_22.xyz, r0.w); + let v_23 = sqrt(r0.xy); + o2 = vec4(v_23.xy, o2.zw); + o2.z = r0.z; + o2.w = 1.0f; + r1.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w); + let v_24 = (r1.xz * vec2(0.5f)); + r0 = vec4(v_24.xy, r0.zw); + let v_25 = sqrt(r0.xy); + o3 = vec4(v_25.xy, o3.zw); + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> tint_symbol_4 { + main_inner(v1, v2, v3, v4, v5, v6); + return tint_symbol_4(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/d2d0b84753befc4c.wgsl b/b/8b0b5899ed/shaders/d2d0b84753befc4c.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e16e6c3451eeda1b3d583346a1a30e4c1aa39923 --- /dev/null +++ b/b/8b0b5899ed/shaders/d2d0b84753befc4c.wgsl @@ -0,0 +1,450 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb16_struct { + tint_symbol_1 : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb1_struct_1 { + tint_symbol_3 : array, 1u>, +} + +@group(0u) @binding(7u) var cb7_7 : cb1_struct_1; + +struct cb5_struct { + tint_symbol_4 : array, 5u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb5_struct; + +struct cb9_struct { + tint_symbol_5 : array, 9u>, +} + +@group(0u) @binding(11u) var cb11_11 : cb9_struct; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var icb0 : array, 19u> = array, 19u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f), vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f), vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f), vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f), vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f)); + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v2 : vec4, v3 : vec2, v4 : vec2, v5 : vec3, v6 : vec4) { + if ((bitcast(cb7_7.tint_symbol_3[0u].x) != 0u)) { + let v_1 = (v0 + cb12_12.tint_symbol_4[1u].xyz); + r0 = vec4(v_1.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = sqrt(r0.w); + let v_2 = (r0.xyz / r0.www); + r0 = vec4(v_2.xyz, r0.w); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = (r0.z * 0.5f); + r1.x = dot(r0.xy, r0.xy); + r1.x = max(r1.x, 0.00000000999999993923f); + r1.x = sqrt(r1.x); + r1 = (r0.xyxy / r1.xxxx); + r1 = (r0.zzzz * r1); + r1 = fma(r1, vec4(0.5f), vec4(0.5f)); + let v_3 = (r1.zw * vec2(126.73267364501953125f)); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = -(r0.xyxx); + let v_5 = bitcast>(select(vec2(), vec2(4294967295u), (r0.xy >= v_4.xy))); + r2 = vec4(v_5.xy, r2.zw); + let v_6 = fract(abs(r0.xyxx).xy); + r0 = vec4(v_6.xy, r0.zw); + let v_7 = -(r0.xyxx); + let v_8 = bitcast>(r2.xy); + let v_9 = select(v_7.xy, r0.xy, (v_8 != vec2())); + r0 = vec4(v_9.xy, r0.zw); + r2 = textureSampleLevel(t2, s2, r1.zwzz.xy, 0.0f); + r1 = fma(-(r0.xyxy), vec4(0.00789062492549419403f), r1); + r3 = (r1.zwzw + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f); + r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f); + r5 = (r1.zwzw + vec4(0.00789062492549419403f, 0.00789062492549419403f, -0.5f, -0.5f)); + r6 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f); + let v_10 = ((-(r0.xyxx)).xy + vec2(1.0f)); + r5 = vec4(v_10.xy, r5.zw); + let v_11 = (r2.xyz * r5.xxx); + r7 = vec4(v_11.xyz, r7.w); + let v_12 = (r0.xxx * r4.xyz); + r8 = vec4(v_12.xyz, r8.w); + let v_13 = (r5.yyy * r8.xyz); + r8 = vec4(v_13.xyz, r8.w); + let v_14 = fma(r7.xyz, r5.yyy, r8.xyz); + r7 = vec4(v_14.xyz, r7.w); + let v_15 = (r3.xyz * r5.xxx); + r8 = vec4(v_15.xyz, r8.w); + let v_16 = fma(r8.xyz, r0.yyy, r7.xyz); + r7 = vec4(v_16.xyz, r7.w); + let v_17 = (r0.xxx * r6.xyz); + r6 = vec4(v_17.xyz, r6.w); + let v_18 = fma(r6.xyz, r0.yyy, r7.xyz); + r0 = vec4(v_18.xyz, r0.w); + r0.w = (r0.w / cb12_12.tint_symbol_4[0u].x); + r0.w = min(r0.w, 1.0f); + let v_19 = (r0.www * r0.xyz); + r0 = vec4(v_19.xyz, r0.w); + let v_20 = (r0.xyz * cb12_12.tint_symbol_4[0u].yyy); + r0 = vec4(v_20.xyz, r0.w); + r2.w = dot(r0.xyz, r0.xyz); + r2.w = sqrt(r2.w); + r2.w = min(r2.w, 1.0f); + r2.w = fma((-(r2.wwww)).w, 4.0f, 1.0f); + o1.w = max(r2.w, 0.0f); + let v_21 = fma(r0.xyz, v6.yyy, v0); + r6 = vec4(v_21.xyz, r6.w); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_4[2u].w))); + let v_22 = -(cb12_12.tint_symbol_4[1u].xyzx); + let v_23 = (v_22.xyz + cb12_12.tint_symbol_4[2u].xyz); + r7 = vec4(v_23.xyz, r7.w); + let v_24 = -(r7.xxyz); + let v_25 = (r6.xyz + v_24.xzw); + r7 = vec4(v_25.x, r7.y, v_25.yz); + r0.y = dot(r7.xzw, r7.xzw); + r0.y = sqrt(r0.y); + r0.z = (cb12_12.tint_symbol_4[2u].w * 1.10000002384185791016f); + r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 1.0f))); + r0.y = (r7.z / r0.y); + r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f); + r0.y = (r0.y * r2.w); + r0.y = fma(r0.y, r0.z, r7.y); + let v_26 = bitcast(r3.w); + let v_27 = r0.y; + r0.y = select(r6.y, v_27, (v_26 != 0u)); + let v_28 = bitcast(r0.x); + let v_29 = r0.y; + r6.w = select(r6.y, v_29, (v_28 != 0u)); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_4[3u].w))); + let v_30 = (v_22.xyz + cb12_12.tint_symbol_4[3u].xyz); + r7 = vec4(v_30.xyz, r7.w); + let v_31 = -(r7.xxyz); + let v_32 = (r6.xwz + v_31.xzw); + r7 = vec4(v_32.x, r7.y, v_32.yz); + r0.y = dot(r7.xzw, r7.xzw); + r0.y = sqrt(r0.y); + r0.z = (cb12_12.tint_symbol_4[3u].w * 1.10000002384185791016f); + r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 1.0f))); + r0.y = (r7.z / r0.y); + r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f); + r0.y = (r0.y * r2.w); + r0.y = fma(r0.y, r0.z, r7.y); + let v_33 = bitcast(r3.w); + let v_34 = r0.y; + r0.y = select(r6.w, v_34, (v_33 != 0u)); + let v_35 = bitcast(r0.x); + let v_36 = r0.y; + r6.y = select(r6.w, v_36, (v_35 != 0u)); + let v_37 = (r5.zw + r5.zw); + r0 = vec4(v_37.xy, r0.zw); + r0.z = dot(r0.xy, r0.xy); + r2.w = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + r0.z = sqrt(r0.z); + r0.z = bitcast((bitcast(r0.z) & bitcast(r2.w))); + r2.w = fma((-(r0.zzzz)).w, 2.0f, 1.0f); + r5.z = max(r2.w, -1.0f); + r2.w = bitcast(select(0u, 4294967295u, (r5.z < 1.0f))); + r3.w = bitcast(select(0u, 4294967295u, (-1.0f < r5.z))); + r2.w = bitcast((bitcast(r2.w) & bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + r2.w = bitcast((bitcast(r2.w) & bitcast(r3.w))); + r3.w = fma((-(r5.zzzz)).w, r5.z, 1.0f); + r3.w = sqrt(r3.w); + r0.z = (r3.w / r0.z); + r0.z = bitcast((bitcast(r0.z) & bitcast(r2.w))); + let v_38 = (r0.zz * r0.xy); + r5 = vec4(v_38.xy, r5.zw); + let v_39 = (r0.www * r2.xyz); + r0 = vec4(v_39.xyz, r0.w); + let v_40 = (r0.xyz * cb12_12.tint_symbol_4[0u].yyy); + r0 = vec4(v_40.xyz, r0.w); + r1 = (r1 + vec4(-0.49210938811302185059f, -0.5f, -0.5f, -0.49210938811302185059f)); + r1 = (r1 + r1); + r2.x = dot(r1.xy, r1.xy); + r2.y = bitcast(select(0u, 4294967295u, (0.0f < r2.x))); + r2.x = sqrt(r2.x); + r2.x = bitcast((bitcast(r2.x) & bitcast(r2.y))); + r2.y = fma((-(r2.xxxx)).y, 2.0f, 1.0f); + r7.z = max(r2.y, -1.0f); + r2.y = bitcast(select(0u, 4294967295u, (r7.z < 1.0f))); + r2.z = bitcast(select(0u, 4294967295u, (-1.0f < r7.z))); + r2.y = bitcast((bitcast(r2.z) & bitcast(r2.y))); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.x))); + r2.y = bitcast((bitcast(r2.z) & bitcast(r2.y))); + r2.z = fma((-(r7.zzzz)).z, r7.z, 1.0f); + r2.z = sqrt(r2.z); + r2.x = (r2.z / r2.x); + r2.x = bitcast((bitcast(r2.x) & bitcast(r2.y))); + let v_41 = (r1.xy * r2.xx); + r7 = vec4(v_41.xy, r7.zw); + let v_42 = (r0.www * r4.xyz); + r2 = vec4(v_42.xyz, r2.w); + let v_43 = ((-(r5.xyzx)).xyz + r7.xyz); + r4 = vec4(v_43.xyz, r4.w); + let v_44 = -(r0.xyzx); + let v_45 = fma(r2.xyz, cb12_12.tint_symbol_4[0u].yyy, v_44.xyz); + r2 = vec4(v_45.xyz, r2.w); + r1.x = dot(r2.xyz, v5); + r1.y = dot(r4.xyz, r4.xyz); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < r1.y))); + r7.x = (r1.x / r1.y); + r7.y = 1.0f; + let v_46 = (r4.xyz * r7.xyx); + r2 = vec4(r2.x, v_46.xyz); + r7.z = v6.y; + let v_47 = (r2.yzw * r7.zxz); + r2 = vec4(r2.x, v_47.xyz); + let v_48 = r4; + r4 = vec4(0.10000000149011611938f, v_48.y, 0.33329999446868896484f, v_48.w); + r4.y = v6.y; + let v_49 = fma(r2.yzw, r4.xyz, v5); + r2 = vec4(r2.x, v_49.xyz); + let v_50 = bitcast>(r2.xxx); + let v_51 = select(v5, r2.yzw, (v_50 != vec3())); + r2 = vec4(v_51.xyz, r2.w); + r1.x = dot(r1.zw, r1.zw); + r1.y = bitcast(select(0u, 4294967295u, (0.0f < r1.x))); + r1.x = sqrt(r1.x); + r1.x = bitcast((bitcast(r1.x) & bitcast(r1.y))); + r1.y = fma((-(r1.xxxx)).y, 2.0f, 1.0f); + r7.z = max(r1.y, -1.0f); + r1.y = bitcast(select(0u, 4294967295u, (r7.z < 1.0f))); + r2.w = bitcast(select(0u, 4294967295u, (-1.0f < r7.z))); + r1.y = bitcast((bitcast(r1.y) & bitcast(r2.w))); + r2.w = bitcast(select(0u, 4294967295u, (0.0f < r1.x))); + r1.y = bitcast((bitcast(r1.y) & bitcast(r2.w))); + r2.w = fma((-(r7.zzzz)).w, r7.z, 1.0f); + r2.w = sqrt(r2.w); + r1.x = (r2.w / r1.x); + r1.x = bitcast((bitcast(r1.x) & bitcast(r1.y))); + let v_52 = (r1.xx * r1.zw); + r7 = vec4(v_52.xy, r7.zw); + let v_53 = (r0.www * r3.xyz); + r1 = vec4(v_53.xyz, r1.w); + let v_54 = ((-(r5.xyzx)).xyz + r7.xyz); + r3 = vec4(v_54.xyz, r3.w); + let v_55 = -(r0.xyzx); + let v_56 = fma(r1.xyz, cb12_12.tint_symbol_4[0u].yyy, v_55.xyz); + r0 = vec4(v_56.xyz, r0.w); + r0.x = dot(r0.xyz, v5); + r0.y = dot(r3.xyz, r3.xyz); + r0.z = bitcast(select(0u, 4294967295u, (0.0f < r0.y))); + r1.x = (r0.x / r0.y); + r1.y = 1.0f; + let v_57 = (r3.xyz * r1.xyx); + r0 = vec4(v_57.xy, r0.z, v_57.z); + r1.z = v6.y; + let v_58 = (r0.xyw * r1.zxz); + r0 = vec4(v_58.xy, r0.z, v_58.z); + let v_59 = fma(r0.xyw, r4.xyz, r2.xyz); + r0 = vec4(v_59.xy, r0.z, v_59.z); + let v_60 = bitcast>(r0.zzz); + let v_61 = r0.xyw; + let v_62 = select(r2.xyz, v_61, (v_60 != vec3())); + r0 = vec4(v_62.xyz, r0.w); + let v_63 = (r0.xyz + vec3(0.00009999999747378752f)); + r0 = vec4(v_63.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_64 = (r0.www * r0.xyz); + r0 = vec4(v_64.xyz, r0.w); + } else { + r0 = vec4(v5.xyz, r0.w); + r6 = vec4(v0.xyz, r6.w); + o1.w = 1.0f; + } + r0.w = (v2.z * 255.001953125f); + let v_65 = r0.w; + let v_66 = max(v_65, -2147483648.0f); + r0.w = bitcast(select(select(i32(v_66), 2147483647i, (v_66 >= 2147483648.0f)), 0i, !((v_65 == v_65)))); + r0.w = bitcast((bitcast(r0.w) * 3i)); + r1.x = fma(v6.w, 255.0f, 0.5f); + let v_67 = max(r1.x, 0.0f); + r1.x = bitcast(select(u32(v_67), 4294967295u, (v_67 >= 4294967296.0f))); + r1.y = bitcast((bitcast(r1.x) >> 2u)); + r1.y = dot(cb11_11.tint_symbol_5[bitcast((bitcast(r1.y) + 3i))], icb0[bitcast(r1.x)]); + r1.x = (r1.y * v6.x); + r6.w = 1.0f; + r1.w = dot(cb4_4.tint_symbol[bitcast(r0.w)], r6); + r2.x = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], r6); + r2.y = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], r6); + let v_68 = (r2.xxx * cb1_1.tint_symbol_1[1u].xyz); + r3 = vec4(v_68.xyz, r3.w); + let v_69 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r3.xyz); + r3 = vec4(v_69.xyz, r3.w); + let v_70 = fma(r2.yyy, cb1_1.tint_symbol_1[2u].xyz, r3.xyz); + r3 = vec4(v_70.xyz, r3.w); + let v_71 = (r3.xyz + cb1_1.tint_symbol_1[3u].xyz); + r3 = vec4(v_71.xyz, r3.w); + o3 = (((-(r3.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz)).xyzx; + r2.z = dot(cb4_4.tint_symbol[bitcast(r0.w)].xyz, r0.xyz); + r2.w = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))].xyz, r0.xyz); + r0.x = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))].xyz, r0.xyz); + let v_72 = (r2.www * cb1_1.tint_symbol_1[1u].xyz); + r0 = vec4(r0.x, v_72.xyz); + let v_73 = fma(r2.zzz, cb1_1.tint_symbol_1[0u].xyz, r0.yzw); + r0 = vec4(r0.x, v_73.xyz); + let v_74 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r0.yzw); + o1 = vec4(v_74.xyz, o1.w); + r0 = (r2.xxxx * cb1_1.tint_symbol_1[9u]); + r0 = fma(r1.wwww, cb1_1.tint_symbol_1[8u], r0); + r0 = fma(r2.yyyy, cb1_1.tint_symbol_1[10u], r0); + r0 = (r0 + cb1_1.tint_symbol_1[11u]); + if ((bitcast(cb12_12.tint_symbol_4[4u].x) != 0u)) { + let v_75 = (v0 + cb12_12.tint_symbol_4[1u].xyz); + r2 = vec4(v_75.xyz, r2.w); + r1.w = dot(r2.xyz, r2.xyz); + r1.w = sqrt(r1.w); + let v_76 = (r2.xyz / r1.www); + r2 = vec4(v_76.xyz, r2.w); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.z = (r2.z * 0.5f); + r2.w = dot(r2.xy, r2.xy); + r2.w = max(r2.w, 0.00000000999999993923f); + r2.w = sqrt(r2.w); + let v_77 = (r2.xy / r2.ww); + r2 = vec4(v_77.xy, r2.zw); + let v_78 = (r2.zz * r2.xy); + r2 = vec4(v_78.xy, r2.zw); + let v_79 = fma(r2.xy, vec2(0.5f), vec2(0.5f)); + r2 = vec4(v_79.xy, r2.zw); + let v_80 = (r2.xy * vec2(126.73267364501953125f)); + r2 = vec4(r2.xy, v_80.xy); + let v_81 = -(r2.zwzz); + let v_82 = bitcast>(select(vec2(), vec2(4294967295u), (r2.zw >= v_81.xy))); + r4 = vec4(v_82.xy, r4.zw); + let v_83 = fract(abs(r2.zzzw).zw); + r2 = vec4(r2.xy, v_83.xy); + let v_84 = -(r2.zzzw); + let v_85 = bitcast>(r4.xy); + let v_86 = select(v_84.zw, r2.zw, (v_85 != vec2())); + r2 = vec4(r2.xy, v_86.xy); + r4 = textureSampleLevel(t2, s2, r2.xyxx.xy, 0.0f); + let v_87 = fma((-(r2.zwzz)).xy, vec2(0.00789062492549419403f), r2.xy); + r2 = vec4(v_87.xy, r2.zw); + r5 = (r2.xyxy + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r7 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f); + r5 = textureSampleLevel(t2, s2, r5.zwzz.xy, 0.0f); + let v_88 = (r2.xy + vec2(0.00789062492549419403f)); + r2 = vec4(v_88.xy, r2.zw); + r8 = textureSampleLevel(t2, s2, r2.xyxx.xy, 0.0f); + let v_89 = ((-(r2.zwzz)).xy + vec2(1.0f)); + r2 = vec4(v_89.xy, r2.zw); + r4 = (r2.xxxx * r4); + r7 = (r2.zzzz * r7); + r7 = (r2.yyyy * r7); + r4 = fma(r4, r2.yyyy, r7); + r5 = (r2.xxxx * r5); + r4 = fma(r5, r2.wwww, r4); + r5 = (r2.zzzz * r8); + r2 = fma(r5, r2.wwww, r4); + r1.w = (r1.w / cb12_12.tint_symbol_4[0u].x); + r1.w = min(r1.w, 1.0f); + r2 = (r1.wwww * r2); + r2 = fma(r2, vec4(0.5f), vec4(0.5f)); + } else { + r2 = r1.xxxy; + } + r1.z = 1.0f; + let v_90 = bitcast>(cb12_12.tint_symbol_4[4u].yyyy); + let v_91 = r1.xxxz; + o4 = select(r2, v_91, (v_90 != vec4())); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < r6.x))); + r1.x = bitcast((bitcast(r1.x) & 1065353216u)); + let v_92 = (v3.xx + cb11_11.tint_symbol_5[8u].xy); + let v_93 = r1; + r1 = vec4(v_93.x, v_92.xy, v_93.w); + r1.y = ((-(r1.zzzz)).y + r1.y); + o0.x = fma(r1.x, r1.y, r1.z); + x0[0u].x = dot(r0, cb0_0.tint_symbol_2[0u]); + o0.y = v3.y; + o0 = vec4(o0.xy, v4.xy); + let v_94 = r3; + o2 = vec4(v_94.xyz, o2.w); + o2.w = 1.0f; + o5 = r0; + let v_95 = &(x0[0u]); + *(v_95) = vec4((*(v_95)).x, vec3()); + o6[0u] = x0[0u].x; + o6[1u] = x0[0u].y; + o6[2u] = x0[0u].z; + o6[3u] = x0[0u].w; + v = vec4(o6[0u], o6[1u], o6[2u], o6[3u]); +} + +struct tint_symbol_7 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @builtin(position) + o5 : vec4, + @builtin(clip_distances) + o6 : array, + @location(15u) + tint_symbol_6 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec2, @location(5u) v5 : vec3, @location(6u) v6 : vec4) -> tint_symbol_7 { + main_inner(v0, v2, v3, v4, v5, v6); + return tint_symbol_7(o0, o1, o2, o3, o4, o5, o6, v); +} diff --git a/b/8b0b5899ed/shaders/d2d67b7778080cd1.consts.json b/b/8b0b5899ed/shaders/d2d67b7778080cd1.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/d2d67b7778080cd1.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d2d67b7778080cd1.wgsl b/b/8b0b5899ed/shaders/d2d67b7778080cd1.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..ddb59e210ccea21d6ef2171c8d247fb604c383b9 --- /dev/null +++ b/b/8b0b5899ed/shaders/d2d67b7778080cd1.wgsl @@ -0,0 +1,268 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_2 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb4_struct_1 { + tint_symbol_4 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct_1; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v5 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4) { + x1[0u].x = v5[0u]; + x1[0u].y = v5[1u]; + x1[0u].z = v5[2u]; + x1[0u].w = v5[3u]; + let v_1 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = (r0.yyy * cb6_6.tint_symbol_5[1u].xyz); + r1 = vec4(v_2.xyz, r1.w); + let v_3 = fma(r0.xxx, cb6_6.tint_symbol_5[0u].xyz, r1.xyz); + r0 = vec4(v_3.xy, r0.z, v_3.z); + let v_4 = fma(r0.zzz, cb6_6.tint_symbol_5[2u].xyz, r0.xyw); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = fma(r0.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = &(x0[0u]); + let v_7 = r1; + *(v_6) = vec4(v_7.xyz, (*(v_6)).w); + let v_8 = abs(r1.yyyy); + r0.w = max(v_8.w, abs(r1.xxxx).w); + let v_9 = fma(r0.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r1 = vec4(v_9.xyz, r1.w); + let v_10 = &(x0[1u]); + let v_11 = r1; + *(v_10) = vec4(v_11.xyz, (*(v_10)).w); + let v_12 = abs(r1.yyyy); + r1.x = max(v_12.x, abs(r1.xxxx).x); + let v_13 = fma(r0.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r1 = vec4(r1.x, v_13.xyz); + let v_14 = fma(r0.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r0 = vec4(v_14.xyz, r0.w); + let v_15 = &(x0[2u]); + let v_16 = r1; + *(v_15) = vec4(v_16.yzw, (*(v_15)).w); + let v_17 = abs(r1.zzzz); + r1.y = max(v_17.y, abs(r1.yyyy).y); + let v_18 = &(x0[3u]); + let v_19 = r0; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = abs(r0.yyyy); + r0.x = max(v_20.x, abs(r0.xxxx).x); + r0.x = clamp(fma(r0.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r0.y = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).y, 1.5f, 1.0f); + r0.y = (r0.y * 0.5f); + r0.z = bitcast(select(0u, 4294967295u, (r1.y < r0.y))); + let v_21 = (bitcast(r0.z) != 0u); + let v_22 = bitcast(v.tint_symbol_6[0i].x); + r0.z = select(bitcast(v.tint_symbol_6[1i].x), v_22, v_21); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < r0.y))); + r0.y = bitcast(select(0u, 4294967295u, (r0.w < r0.y))); + let v_23 = bitcast(r1.x); + r0.z = select(r0.z, bitcast(v.tint_symbol_6[2i].x), (v_23 != 0u)); + let v_24 = bitcast(r0.y); + r0.y = select(r0.z, 0.0f, (v_24 != 0u)); + r0.z = f32(bitcast(r0.y)); + let v_25 = x0[bitcast(r0.y)]; + r1 = vec4(v_25.xyz, r1.w); + r0.y = (r0.z + 0.5f); + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.zzzz))); + r2 = bitcast>((bitcast>(r2) & vec4(1065353216u))); + r0.y = (r0.y * 0.25f); + r3.y = fma(r1.y, 0.25f, r0.y); + r3.x = (r1.x + 0.5f); + let v_26 = dpdx(r3.xyy); + r4 = vec4(v_26.xy, r4.z, v_26.z); + r0.y = dot(r2, cb6_6.tint_symbol_5[12u]); + r0.z = dot(r2, cb6_6.tint_symbol_5[13u]); + r0.w = ((-(r0.yyyy)).w + r1.z); + r0.y = bitcast(select(0u, 4294967295u, !((r0.y == 0.0f)))); + r4.z = dpdx(r0.w); + let v_27 = dpdy(r3.yxy); + r2 = vec4(v_27.xyz, r2.w); + r2.w = dpdy(r0.w); + let v_28 = (r2.yw * r4.yw); + r1 = vec4(v_28.xy, r1.zw); + let v_29 = -(r1.xyxx); + let v_30 = fma(r4.xz, r2.xz, v_29.xy); + r5 = vec4(v_30.xy, r5.zw); + r1.x = (r2.y * r4.z); + let v_31 = -(r1.xxxx); + r5.z = fma(r4.x, r2.w, v_31.z); + r1.x = (1.0f / r5.x); + let v_32 = (r1.xx * r5.yz); + r1 = vec4(v_32.xy, r1.zw); + let v_33 = max(r1.xy, vec2()); + r1 = vec4(v_33.xy, r1.zw); + let v_34 = min(r1.xy, vec2(0.5f)); + r1 = vec4(v_34.xy, r1.zw); + r0.w = fma((-(r0.zzzz)).w, r1.x, r0.w); + r0.z = fma((-(r0.zzzz)).z, r1.y, r0.w); + let v_35 = bitcast(r0.y); + let v_36 = r0.z; + r0.y = select(r1.z, v_36, (v_35 != 0u)); + let v_37 = r3.xyxx; + r0.y = textureSampleCompareLevel(t15, s15, v_37.xy, r0.y); + let v_38 = ((-(v2.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_38.xyz, r1.w); + r0.z = dot(r1.xyz, cb1_1.tint_symbol[14u].xyz); + r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.x = fma(r0.z, r0.x, r0.y); + r0.x = (r0.x * r0.x); + r0.x = min(r0.x, 1.0f); + r0.y = clamp(fma(v2.xyz.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).y, 0.0f, 1.0f); + r0.y = sqrt(r0.y); + r0.y = (r0.y * cb6_6.tint_symbol_5[3u].z); + let v_39 = -(r0.xxxx); + r0.x = fma(r0.y, v_39.x, r0.x); + r0.y = ((-(cb2_2.tint_symbol_1[16u].zzzz)).y + 1.0f); + r0.z = dot(v1.xyz, v1.xyz); + r0.z = inverseSqrt(r0.z); + r0.w = fma(v1.z, r0.z, cb3_3.tint_symbol_2[43u].w); + let v_40 = (r0.zzz * v1.xyz); + r1 = vec4(v_40.xyz, r1.w); + r0.z = (r0.w * cb3_3.tint_symbol_2[44u].w); + r0.z = max(r0.z, 0.0f); + let v_41 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.zzz, cb3_3.tint_symbol_2[46u].xyz); + r2 = vec4(v_41.xyz, r2.w); + let v_42 = (r2.xyz * cb2_2.tint_symbol_1[16u].zzz); + r2 = vec4(v_42.xyz, r2.w); + let v_43 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.zzz, cb3_3.tint_symbol_2[48u].xyz); + r3 = vec4(v_43.xyz, r3.w); + let v_44 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.zzz, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_44.xyz, r4.w); + let v_45 = fma(r3.xyz, r0.yyy, r2.xyz); + r0 = vec4(r0.x, v_45.xyz); + r1.w = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).w, 0.0f, 1.0f); + let v_46 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_46.xy, r2.zw); + r1.w = (r1.w * r2.y); + r2.x = (r2.x * r2.x); + r1.w = (r1.w * r1.w); + let v_47 = (r0.yzw * r1.www); + r0 = vec4(r0.x, v_47.xyz); + r3.x = cb3_3.tint_symbol_2[46u].w; + r3.y = cb3_3.tint_symbol_2[47u].w; + r3.z = cb3_3.tint_symbol_2[48u].w; + let v_48 = dot(r3.xyz, r1.xyz); + r1.w = clamp(vec4(v_48, v_48, v_48, v_48).w, 0.0f, 1.0f); + let v_49 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_50 = dot(r1.xyz, v_49.xyz); + r1.x = clamp(vec4(v_50, v_50, v_50, v_50).x, 0.0f, 1.0f); + let v_51 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.www, r4.xyz); + r1 = vec4(r1.x, v_51.xyz); + let v_52 = fma(r1.yzw, r2.xxx, r0.yzw); + r0 = vec4(r0.x, v_52.xyz); + r1.y = (cb5_5.tint_symbol_3[3u].z * cb11_11.tint_symbol_4[2u].z); + let v_53 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).zw + vec2(1.0f, 2.0f)); + r1 = vec4(r1.xy, v_53.xy); + let v_54 = (r1.ww * v0.xy); + r2 = vec4(v_54.xy, r2.zw); + r2 = textureSample(t4, s4, r2.xyxx.xy); + r1.w = ((-(r2.xxxx)).w + r2.z); + r1.y = fma(r1.y, r1.w, r2.x); + r1.w = fma(v3.z, r1.z, -1.0f); + r1.w = fma(r1.z, r1.w, 1.0f); + r1.z = (r1.z * v3.z); + let v_55 = (r1.yz * cb11_11.tint_symbol_4[2u].xx); + let v_56 = r1; + r1 = vec4(v_56.x, v_55.xy, v_56.w); + r1.y = (r1.w * r1.y); + r3 = textureSample(t0, s0, v0.xyxx.xy); + let v_57 = (r3.xyz * cb11_11.tint_symbol_4[0u].xyz); + r3 = vec4(v_57.xyz, r3.w); + r3 = (r3 * v3.xxxw); + let v_58 = (r3.xyz * r3.xyz); + r2 = vec4(v_58.xy, r2.z, v_58.z); + o0.w = (r3.w * cb2_2.tint_symbol_1[15u].x); + let v_59 = -(r2.xywx); + let v_60 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_59.xyz); + r3 = vec4(v_60.xyz, r3.w); + let v_61 = fma(r1.yyy, r3.xyz, r2.xyw); + r2 = vec4(v_61.xy, r2.z, v_61.z); + let v_62 = ((-(r2.xywx)).xyz + r2.zzz); + r3 = vec4(v_62.xyz, r3.w); + let v_63 = fma(r1.zzz, r3.xyz, r2.xyw); + r1 = vec4(r1.x, v_63.xyz); + let v_64 = (r0.yzw * r1.yzw); + r0 = vec4(r0.x, v_64.xyz); + let v_65 = (r1.xxx * r1.yzw); + r1 = vec4(v_65.xyz, r1.w); + let v_66 = (r1.xyz * cb3_3.tint_symbol_2[1u].xyz); + r1 = vec4(v_66.xyz, r1.w); + let v_67 = fma(r1.xyz, r0.xxx, r0.yzw); + o0 = vec4(v_67.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d2de369261a362ef.wgsl b/b/8b0b5899ed/shaders/d2de369261a362ef.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..ffb74dc004963cbee172ac52190adac4436bea49 --- /dev/null +++ b/b/8b0b5899ed/shaders/d2de369261a362ef.wgsl @@ -0,0 +1,175 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb6_struct { + tint_symbol_2 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v4 : u32) { + let v = (cb6_6.tint_symbol_1[14u].zw * vec2(-1.0f, -0.25f)); + r0 = vec4(v.xy, r0.zw); + r0.z = 0.0f; + let v_1 = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_1.xy, r1.zw); + let v_2 = fma(r1.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_2[4u].xy); + r1 = vec4(v_2.xy, r1.zw); + r0.w = (r1.y * cb11_11.tint_symbol_2[1u].w); + r1.x = (r1.x * cb11_11.tint_symbol_2[0u].w); + let v_3 = (r0.www * cb11_11.tint_symbol_2[1u].xyz); + r1 = vec4(r1.x, v_3.xyz); + let v_4 = fma(r1.xxx, cb11_11.tint_symbol_2[0u].xyz, r1.yzw); + r1 = vec4(v_4.xyz, r1.w); + let v_5 = -(cb11_11.tint_symbol_2[2u].xyzx); + let v_6 = (r1.xyz + v_5.xyz); + r1 = vec4(v_6.xyz, r1.w); + let v_7 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r2 = vec4(v_7.xy, r2.zw); + let v_8 = r2.xy; + let v_9 = max(v_8, vec2(-2147483648.0f)); + let v_10 = bitcast>(select(select(vec2(v_9), vec2(2147483647i), (v_9 >= vec2(2147483648.0f))), vec2(), !((v_8 == v_8)))); + r2 = vec4(v_10.xy, r2.zw); + r2 = vec4(r2.xy, vec2()); + r0.w = textureLoad(t3, bitcast>(r2.xy), bitcast(v4)).x; + r1.w = (cb11_11.tint_symbol_2[3u].w + 1.0f); + r0.w = ((-(r0.wwww)).w + r1.w); + r0.w = (cb11_11.tint_symbol_2[2u].w / r0.w); + let v_11 = fma(r1.xyz, r0.www, cb11_11.tint_symbol_2[3u].xyz); + r1 = vec4(v_11.xyz, r1.w); + r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f); + let v_12 = (r1.yyy * cb6_6.tint_symbol_1[1u].xyz); + r2 = vec4(v_12.xyz, r2.w); + let v_13 = fma(r1.xxx, cb6_6.tint_symbol_1[0u].xyz, r2.xyz); + r2 = vec4(v_13.xyz, r2.w); + let v_14 = fma(r1.zzz, cb6_6.tint_symbol_1[2u].xyz, r2.xyz); + r2 = vec4(v_14.xyz, r2.w); + let v_15 = fma(r2.zxy, cb6_6.tint_symbol_1[7u].zxy, cb6_6.tint_symbol_1[11u].zxy); + r2 = vec4(v_15.xyz, r2.w); + let v_16 = fma(r2.yzx, vec3(1.0f, 0.25f, 1.0f), vec3(0.5f, 0.875f, 0.0f)); + r3 = vec4(v_16.xyz, r3.w); + let v_17 = (r0.xyz + r3.xyz); + r0 = vec4(v_17.xyz, r0.w); + let v_18 = r0.xyxx; + r0.x = textureSampleCompareLevel(t15, s15, v_18.xy, r0.z); + let v_19 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.0f, -0.25f)); + r4 = vec4(v_19.xy, r4.zw); + r4.z = 0.0f; + let v_20 = (r3.xyz + r4.xyz); + r4 = vec4(v_20.xyz, r4.w); + let v_21 = r4.xyxx; + r0.y = textureSampleCompareLevel(t15, s15, v_21.xy, r4.z); + let v_22 = (cb6_6.tint_symbol_1[14u].zw * vec2(1.0f, -0.25f)); + r4 = vec4(v_22.xy, r4.zw); + r4.z = 0.0f; + let v_23 = (r3.xyz + r4.xyz); + r4 = vec4(v_23.xyz, r4.w); + let v_24 = r4.xyxx; + r0.z = textureSampleCompareLevel(t15, s15, v_24.xy, r4.z); + let v_25 = (cb6_6.tint_symbol_1[14u].zw * vec2(-1.0f, 0.0f)); + r4 = vec4(v_25.xy, r4.zw); + r4.z = 0.0f; + let v_26 = (r3.xyz + r4.xyz); + r4 = vec4(v_26.xyz, r4.w); + let v_27 = r4.xyxx; + r4.x = textureSampleCompareLevel(t15, s15, v_27.xy, r4.z); + let v_28 = (cb6_6.tint_symbol_1[14u].zw * vec2(1.0f, 0.0f)); + r5 = vec4(v_28.xy, r5.zw); + r5.z = 0.0f; + let v_29 = (r3.xyz + r5.xyz); + r5 = vec4(v_29.xyz, r5.w); + let v_30 = r5.xyxx; + r4.z = textureSampleCompareLevel(t15, s15, v_30.xy, r5.z); + let v_31 = abs(r2.zzzz); + r1.w = max(v_31.w, abs(r2.yyyy).w); + r1.w = (r1.w + -0.44999998807907104492f); + r1.w = clamp(((r1.wwww * vec4(15.0f))).w, 0.0f, 1.0f); + let v_32 = r3.xyxx; + r4.y = textureSampleCompareLevel(t15, s15, v_32.xy, r2.x); + let v_33 = (r0.xyz + r4.xyz); + r0 = vec4(v_33.xyz, r0.w); + let v_34 = (cb6_6.tint_symbol_1[14u].zw * vec2(-1.0f, 0.25f)); + r2 = vec4(v_34.xy, r2.zw); + r2.z = 0.0f; + let v_35 = (r2.xyz + r3.xyz); + r2 = vec4(v_35.xyz, r2.w); + let v_36 = r2.xyxx; + r2.x = textureSampleCompareLevel(t15, s15, v_36.xy, r2.z); + let v_37 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.0f, 0.25f)); + r4 = vec4(v_37.xy, r4.zw); + r4.z = 0.0f; + let v_38 = (r3.xyz + r4.xyz); + r4 = vec4(v_38.xyz, r4.w); + let v_39 = r4.xyxx; + r2.y = textureSampleCompareLevel(t15, s15, v_39.xy, r4.z); + let v_40 = (cb6_6.tint_symbol_1[14u].zw * vec2(1.0f, 0.25f)); + r4 = vec4(v_40.xy, r4.zw); + r4.z = 0.0f; + let v_41 = (r3.xyz + r4.xyz); + r3 = vec4(v_41.xyz, r3.w); + let v_42 = r3.xyxx; + r2.z = textureSampleCompareLevel(t15, s15, v_42.xy, r3.z); + let v_43 = (r0.xyz + r2.xyz); + r0 = vec4(v_43.xyz, r0.w); + r0.x = dot(r0.xyz, vec3(1.0f)); + r0.x = fma(r0.x, 0.11111111193895339966f, r0.w); + r0.x = (r1.w + r0.x); + r2.x = (-(cb11_11.tint_symbol_2[5u].wwww)).x; + let v_44 = r2; + r2 = vec4(v_44.x, 0.0f, v_44.z, 0.5f); + let v_45 = fma(r1.xy, vec2(0.00028571428265422583f), r2.xy); + let v_46 = r0; + r0 = vec4(v_46.x, v_45.xy, v_46.w); + r0.w = clamp(fma(r1.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).w, 0.0f, 1.0f); + r0.w = sqrt(r0.w); + r0.w = fma((-(r0.wwww)).w, cb6_6.tint_symbol_1[3u].z, 1.0f); + r2.z = textureSample(t5, s5, r0.yzyy.xy).y; + r0.y = textureSample(t6, s6, r2.zwzz.xy).x; + r0.y = (r0.w * r0.y); + o0 = (r0.yyyy * r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4, @builtin(sample_index) v4 : u32) -> @location(0u) vec4 { + main_inner(v1, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d2e75d7bbee16e73.consts.json b/b/8b0b5899ed/shaders/d2e75d7bbee16e73.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d2e75d7bbee16e73.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d2e75d7bbee16e73.wgsl b/b/8b0b5899ed/shaders/d2e75d7bbee16e73.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..4962b93d8f60af2d2e9a58b428c5077bce0caae9 --- /dev/null +++ b/b/8b0b5899ed/shaders/d2e75d7bbee16e73.wgsl @@ -0,0 +1,888 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v4 : vec4; + +var v5 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v4 = v_2; + x1[0u].x = v5[0u]; + x1[0u].y = v5[1u]; + x1[0u].z = v5[2u]; + x1[0u].w = v5[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1.x = dot(v2.xyz, v2.xyz); + r1.x = inverseSqrt(r1.x); + let v_3 = (r1.xxx * v2.xyz); + r1 = vec4(r1.x, v_3.xyz); + r0.w = (r0.w * v0.w); + let v_4 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_4.xy, r2.zw); + let v_5 = (r0.xyz * r0.xyz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = -(v3.xyzx); + let v_7 = (v_6.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_7.xyz, r3.w); + r2.z = dot(r3.xyz, r3.xyz); + r2.z = inverseSqrt(r2.z); + let v_8 = (r2.zzz * r3.xyz); + r4 = vec4(v_8.xyz, r4.w); + let v_9 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_10 = fma(r3.xyz, r2.zzz, v_9.xyz); + r5 = vec4(v_10.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + r2.w = inverseSqrt(r2.w); + let v_11 = (r2.www * r5.xyz); + r5 = vec4(v_11.xyz, r5.w); + r2.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f); + let v_12 = (r2.xy * r2.xy); + r2 = vec4(v_12.xy, r2.zw); + r3.w = (cb12_12.tint_symbol_4[0u].y + -500.0f); + r3.w = max(r3.w, 0.0f); + r4.w = ((-(r3.wwww)).w + cb12_12.tint_symbol_4[0u].y); + r3.w = (r3.w * 558.0f); + r3.w = fma(r4.w, 3.0f, r3.w); + r4.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_13 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_13.xyz, r6.w); + let v_14 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_14.xyz, r7.w); + let v_15 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_15.xyz, r7.w); + let v_16 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_16.xyz, r7.w); + let v_17 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_17.xyz, r8.w); + let v_18 = &(x0[0u]); + let v_19 = r8; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_20.xyz, r9.w); + let v_21 = &(x0[1u]); + let v_22 = r9; + *(v_21) = vec4(v_22.xyz, (*(v_21)).w); + let v_23 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_23.xyz, r10.w); + let v_24 = &(x0[2u]); + let v_25 = r10; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_26.xyz, r7.w); + let v_27 = &(x0[3u]); + let v_28 = r7; + *(v_27) = vec4(v_28.xyz, (*(v_27)).w); + let v_29 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_30 = r11; + r11 = vec4(v_30.x, v_29.x, v_30.z, v_29.y); + r5.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r5.w = (r5.w * 0.5f); + let v_31 = abs(r10.yyyy); + r6.w = max(v_31.w, abs(r10.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r6.w < r5.w))); + let v_32 = (bitcast(r6.w) != 0u); + let v_33 = bitcast(v.tint_symbol_6[0i].x); + r6.w = select(bitcast(v.tint_symbol_6[1i].x), v_33, v_32); + let v_34 = abs(r9.yyyy); + r7.z = max(v_34.z, abs(r9.xxxx).z); + r7.z = bitcast(select(0u, 4294967295u, (r7.z < r5.w))); + let v_35 = bitcast(r7.z); + r6.w = select(r6.w, bitcast(v.tint_symbol_6[2i].x), (v_35 != 0u)); + let v_36 = abs(r8.yyyy); + r7.z = max(v_36.z, abs(r8.xxxx).z); + r5.w = bitcast(select(0u, 4294967295u, (r7.z < r5.w))); + let v_37 = bitcast(r5.w); + r5.w = select(r6.w, 0.0f, (v_37 != 0u)); + let v_38 = x0[bitcast(r5.w)]; + r8 = vec4(v_38.xyz, r8.w); + r5.w = f32(bitcast(r5.w)); + r6.w = (r5.w + 0.5f); + r6.w = (r6.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r5.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r5.w = dot(r9, cb6_6.tint_symbol_5[12u]); + r7.z = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r6.w); + r6.w = bitcast(select(0u, 4294967295u, !((r5.w == 0.0f)))); + r5.w = ((-(r5.wwww)).w + r8.z); + let v_39 = dpdx(r9.xyy); + r10 = vec4(v_39.xy, r10.z, v_39.z); + r10.z = dpdx(r5.w); + let v_40 = dpdy(r9.yxy); + r12 = vec4(v_40.xyz, r12.w); + r12.w = dpdy(r5.w); + let v_41 = (r10.yw * r12.yw); + r8 = vec4(v_41.xy, r8.zw); + let v_42 = -(r8.xyxx); + let v_43 = fma(r10.xz, r12.xz, v_42.xy); + r13 = vec4(v_43.xy, r13.zw); + r7.w = (1.0f / r13.x); + r8.x = (r10.z * r12.y); + let v_44 = -(r8.xxxx); + r13.z = fma(r10.x, r12.w, v_44.z); + let v_45 = (r7.ww * r13.yz); + r8 = vec4(v_45.xy, r8.zw); + let v_46 = max(r8.xy, vec2()); + r8 = vec4(v_46.xy, r8.zw); + let v_47 = min(r8.xy, vec2(0.5f)); + r8 = vec4(v_47.xy, r8.zw); + r5.w = fma((-(r7.zzzz)).w, r8.x, r5.w); + r5.w = fma((-(r7.zzzz)).w, r8.y, r5.w); + let v_48 = bitcast(r6.w); + let v_49 = r5.w; + r11.z = select(r8.z, v_49, (v_48 != 0u)); + r9.z = 0.0f; + let v_50 = (r9.xyz + r11.ywz); + r8 = vec4(v_50.xyz, r8.w); + let v_51 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_51.xy, r11.zw); + let v_52 = (r9.xyz + r11.xyz); + r10 = vec4(v_52.xyz, r10.w); + let v_53 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_53.xy, r11.zw); + let v_54 = (r9.xyz + r11.xyz); + r12 = vec4(v_54.xyz, r12.w); + let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_55.xy, r11.zw); + let v_56 = (r9.xyz + r11.xyz); + r13 = vec4(v_56.xyz, r13.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_57.xy, r11.zw); + let v_58 = (r9.xyz + r11.xyz); + r14 = vec4(v_58.xyz, r14.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_59.xy, r11.zw); + let v_60 = (r9.xyz + r11.xyz); + r15 = vec4(v_60.xyz, r15.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_61.xy, r11.zw); + let v_62 = (r9.xyz + r11.xyz); + r16 = vec4(v_62.xyz, r16.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_63.xy, r11.zw); + let v_64 = (r9.xyz + r11.xyz); + r17 = vec4(v_64.xyz, r17.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_65.xy, r11.zw); + let v_66 = (r9.xyz + r11.xyz); + r18 = vec4(v_66.xyz, r18.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_67.xy, r11.zw); + let v_68 = (r9.xyz + r11.xyz); + r19 = vec4(v_68.xyz, r19.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_69.xy, r11.zw); + let v_70 = (r9.xyz + r11.xyz); + r20 = vec4(v_70.xyz, r20.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_71.xy, r11.zw); + let v_72 = (r9.xyz + r11.xyz); + r21 = vec4(v_72.xyz, r21.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_73.xy, r11.zw); + let v_74 = (r9.xyz + r11.xyz); + r22 = vec4(v_74.xyz, r22.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_75.xy, r11.zw); + let v_76 = (r9.xyz + r11.xyz); + r23 = vec4(v_76.xyz, r23.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_77.xy, r11.zw); + let v_78 = (r9.xyz + r11.xyz); + r24 = vec4(v_78.xyz, r24.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_79.xy, r11.zw); + let v_80 = (r9.xyz + r11.xyz); + r9 = vec4(v_80.xyz, r9.w); + let v_81 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_81.xy, r8.z); + let v_82 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_82.xy, r10.z); + let v_83 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_83.xy, r12.z); + let v_84 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_84.xy, r13.z); + let v_85 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_85.xy, r14.z); + let v_86 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_86.xy, r15.z); + let v_87 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_87.xy, r16.z); + let v_88 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_88.xy, r17.z); + let v_89 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_89.xy, r18.z); + let v_90 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_90.xy, r19.z); + let v_91 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_91.xy, r20.z); + let v_92 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_92.xy, r21.z); + let v_93 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_93.xy, r22.z); + let v_94 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_94.xy, r23.z); + let v_95 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_95.xy, r24.z); + let v_96 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_96.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r5.w = dot(r8, vec4(1.0f)); + r4.w = clamp(fma(r4.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_97 = abs(r7.yyyy); + r6.w = max(v_97.w, abs(r7.xxxx).w); + r6.w = clamp(fma(r6.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r4.w = ((-(r4.wwww)).w + 1.0f); + r4.w = (r6.w * r4.w); + r4.w = fma(r5.w, 0.0625f, r4.w); + r4.w = (r4.w * r4.w); + r4.w = min(r4.w, 1.0f); + r5.w = clamp(fma(v3.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r5.w = sqrt(r5.w); + r5.w = (r5.w * cb6_6.tint_symbol_5[3u].z); + let v_98 = -(r4.wwww); + r4.w = fma(r5.w, v_98.w, r4.w); + let v_99 = dot(r1.yzw, v_9.xyz); + r5.w = clamp(vec4(v_99, v_99, v_99, v_99).w, 0.0f, 1.0f); + let v_100 = dot(r4.xyz, r1.yzw); + r7.x = clamp(vec4(v_100, v_100, v_100, v_100).x, 0.0f, 1.0f); + let v_101 = dot(r5.xyz, v_9.xyz); + r7.y = clamp(vec4(v_101, v_101, v_101, v_101).y, 0.0f, 1.0f); + let v_102 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_102.xy, r7.zw); + let v_103 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_103.xy); + let v_104 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_104.xy); + let v_105 = (r7.xy * r7.zw); + r7 = vec4(v_105.xy, r7.zw); + r6.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_106 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r6.ww); + r7 = vec4(v_106.xy, r7.zw); + let v_107 = (r3.ww + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(r7.xy, v_107.xy); + r3.w = (r7.z * 0.125f); + r7.x = fma((-(r2.wwww)).x, r7.x, 1.0f); + r5.x = dot(r1.yzw, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r7.w); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r5.x = (r3.w * r5.x); + r5.x = (r2.w * r5.x); + r5.x = (r5.w * r5.x); + r5.y = (r5.w * r7.x); + let v_108 = fma(r0.xyz, r5.yyy, r5.xxx); + r5 = vec4(v_108.xyz, r5.w); + let v_109 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_109.xyz, r5.w); + r5.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r5.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_110 = (v_6.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_110.xyz, r8.w); + let v_111 = (v3.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_111.xyz, r9.w); + r7.z = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[19u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[19u].w); + let v_112 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.zzz, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_112.xyz, r9.w); + let v_113 = (r9.xyz + v_6.xyz); + r9 = vec4(v_113.xyz, r9.w); + let v_114 = bitcast>(r7.yyy); + let v_115 = r8.xyz; + let v_116 = select(r9.xyz, v_115, (v_114 != vec3())); + r8 = vec4(v_116.xyz, r8.w); + r7.y = dot(r8.xyz, r8.xyz); + let v_117 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_117.xyz, r8.w); + r7.z = dot(r8.xyz, r8.xyz); + r7.z = inverseSqrt(r7.z); + let v_118 = (r7.zzz * r8.xyz); + r8 = vec4(v_118.xyz, r8.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[11u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[11u].w); + r7.y = (r7.y / r7.z); + let v_119 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.z = dot(r8.xyz, v_119.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).z, 0.0f, 1.0f); + let v_120 = dot(r8.xyz, r1.yzw); + r8.w = clamp(vec4(v_120, v_120, v_120, v_120).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_121 = (r8.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_121.xyz, r9.w); + let v_122 = (r0.xyz * r9.xyz); + r9 = vec4(v_122.xyz, r9.w); + let v_123 = fma(r3.xyz, r2.zzz, r8.xyz); + r8 = vec4(v_123.xyz, r8.w); + r8.w = dot(r8.xyz, r8.xyz); + r8.w = inverseSqrt(r8.w); + let v_124 = (r8.www * r8.xyz); + r8 = vec4(v_124.xyz, r8.w); + let v_125 = dot(r8.xyz, r4.xyz); + r8.w = clamp(vec4(v_125, v_125, v_125, v_125).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w); + let v_126 = dot(r8.xyz, r1.yzw); + r8.x = clamp(vec4(v_126, v_126, v_126, v_126).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r7.w * r8.x); + r8.x = exp2(r8.x); + r8.x = (r8.x * r8.w); + r7.z = (r7.z * r8.x); + r7.y = (r7.y * r7.z); + r7.y = (r3.w * r7.y); + let v_127 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_127.xyz, r8.w); + } + r7.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.y) != 0u)) { + r7.z = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.y = bitcast((bitcast(r5.w) | bitcast(r7.y))); + let v_128 = bitcast(r7.z); + let v_129 = r7.y; + r5.w = select(r5.w, v_129, (v_128 != 0u)); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_130 = (v_6.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_130.xyz, r10.w); + let v_131 = (v3.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_131.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[20u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[20u].w); + let v_132 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.zzz, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_132.xyz, r11.w); + let v_133 = (r11.xyz + v_6.xyz); + r11 = vec4(v_133.xyz, r11.w); + let v_134 = bitcast>(r7.yyy); + let v_135 = r10.xyz; + let v_136 = select(r11.xyz, v_135, (v_134 != vec3())); + r10 = vec4(v_136.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_137 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_137.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_138 = (r7.zzz * r10.xyz); + r10 = vec4(v_138.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[12u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[12u].w); + r7.y = (r7.y / r7.z); + let v_139 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.z = dot(r10.xyz, v_139.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).z, 0.0f, 1.0f); + let v_140 = dot(r10.xyz, r1.yzw); + r8.w = clamp(vec4(v_140, v_140, v_140, v_140).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_141 = (r8.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_141.xyz, r11.w); + let v_142 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_142.xyz, r9.w); + let v_143 = fma(r3.xyz, r2.zzz, r10.xyz); + r10 = vec4(v_143.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_144 = (r8.www * r10.xyz); + r10 = vec4(v_144.xyz, r10.w); + let v_145 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_145, v_145, v_145, v_145).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w); + let v_146 = dot(r10.xyz, r1.yzw); + r9.w = clamp(vec4(v_146, v_146, v_146, v_146).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r3.w * r7.y); + let v_147 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_147.xyz, r8.w); + } + } else { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_148 = (v_6.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_148.xyz, r10.w); + let v_149 = (v3.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_149.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[21u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[21u].w); + let v_150 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.zzz, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_150.xyz, r11.w); + let v_151 = (r11.xyz + v_6.xyz); + r11 = vec4(v_151.xyz, r11.w); + let v_152 = bitcast>(r7.yyy); + let v_153 = r10.xyz; + let v_154 = select(r11.xyz, v_153, (v_152 != vec3())); + r10 = vec4(v_154.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_155 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_155.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_156 = (r7.zzz * r10.xyz); + r10 = vec4(v_156.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[13u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[13u].w); + r7.y = (r7.y / r7.z); + let v_157 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.z = dot(r10.xyz, v_157.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).z, 0.0f, 1.0f); + let v_158 = dot(r10.xyz, r1.yzw); + r8.w = clamp(vec4(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_159 = (r8.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_159.xyz, r11.w); + let v_160 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_160.xyz, r9.w); + let v_161 = fma(r3.xyz, r2.zzz, r10.xyz); + r10 = vec4(v_161.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_162 = (r8.www * r10.xyz); + r10 = vec4(v_162.xyz, r10.w); + let v_163 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_163, v_163, v_163, v_163).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w); + let v_164 = dot(r10.xyz, r1.yzw); + r9.w = clamp(vec4(v_164, v_164, v_164, v_164).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r3.w * r7.y); + let v_165 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_165.xyz, r8.w); + } + } + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_166 = (v_6.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_166.xyz, r10.w); + let v_167 = (v3.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_167.xyz, r11.w); + r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[22u].wwww)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[22u].w); + let v_168 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.yyy, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_168.xyz, r11.w); + let v_169 = (r11.xyz + v_6.xyz); + r11 = vec4(v_169.xyz, r11.w); + let v_170 = bitcast>(r5.www); + let v_171 = r10.xyz; + let v_172 = select(r11.xyz, v_171, (v_170 != vec3())); + r10 = vec4(v_172.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + let v_173 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_173.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + r7.y = inverseSqrt(r7.y); + let v_174 = (r7.yyy * r10.xyz); + r10 = vec4(v_174.xyz, r10.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.y = ((-(cb3_3.tint_symbol_2[14u].wwww)).y + 1.0f); + r7.y = fma(r7.y, r5.w, cb3_3.tint_symbol_2[14u].w); + r5.w = (r5.w / r7.y); + let v_175 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.y = dot(r10.xyz, v_175.xyz); + r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).y, 0.0f, 1.0f); + let v_176 = dot(r10.xyz, r1.yzw); + r7.z = clamp(vec4(v_176, v_176, v_176, v_176).z, 0.0f, 1.0f); + r7.y = (r7.y * r7.z); + r7.z = (r5.w * r7.y); + let v_177 = (r7.zzz * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_177.xyz, r11.w); + let v_178 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_178.xyz, r9.w); + let v_179 = fma(r3.xyz, r2.zzz, r10.xyz); + r3 = vec4(v_179.xyz, r3.w); + r2.z = dot(r3.xyz, r3.xyz); + r2.z = inverseSqrt(r2.z); + let v_180 = (r2.zzz * r3.xyz); + r3 = vec4(v_180.xyz, r3.w); + let v_181 = dot(r3.xyz, r4.xyz); + r2.z = clamp(vec4(v_181, v_181, v_181, v_181).z, 0.0f, 1.0f); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r4.x = (r2.z * r2.z); + r4.x = (r4.x * r4.x); + r2.z = (r2.z * r4.x); + r2.z = fma(cb12_12.tint_symbol_4[0u].x, r2.z, r6.w); + let v_182 = dot(r3.xyz, r1.yzw); + r3.x = clamp(vec4(v_182, v_182, v_182, v_182).x, 0.0f, 1.0f); + r3.x = log2(r3.x); + r3.x = (r3.x * r7.w); + r3.x = exp2(r3.x); + r2.z = (r2.z * r3.x); + r2.z = (r7.y * r2.z); + r2.z = (r5.w * r2.z); + r2.z = (r3.w * r2.z); + let v_183 = fma(r2.zzz, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_183.xyz, r8.w); + } + } + r2.z = (r7.x * r7.x); + r2.w = (r2.w * r2.w); + let v_184 = (r8.xyz * r2.www); + r3 = vec4(v_184.xyz, r3.w); + let v_185 = fma(r2.zzz, r9.xyz, r3.xyz); + r3 = vec4(v_185.xyz, r3.w); + let v_186 = fma(r5.xyz, r4.www, r3.xyz); + r3 = vec4(v_186.xyz, r3.w); + r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_187 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_187.xyz, r4.w); + r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_188 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_188.xyz, r5.w); + let v_189 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_189.xyz, r5.w); + let v_190 = fma(r4.xyz, r2.zzz, r5.xyz); + r4 = vec4(v_190.xyz, r4.w); + let v_191 = (r2.yyy * r4.xyz); + r2 = vec4(r2.x, v_191.xyz); + let v_192 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_192.xyz, r4.w); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_193 = dot(r5.xyz, r1.yzw); + r1.x = clamp(vec4(v_193, v_193, v_193, v_193).x, 0.0f, 1.0f); + let v_194 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r4.xyz); + r1 = vec4(v_194.xyz, r1.w); + let v_195 = fma(r1.xyz, r2.xxx, r2.yzw); + r1 = vec4(v_195.xyz, r1.w); + let v_196 = (r7.xxx * r1.xyz); + r1 = vec4(v_196.xyz, r1.w); + let v_197 = fma(r1.xyz, r0.xyz, r3.xyz); + r0 = vec4(v_197.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r6.xyz, r6.xyz); + r1.x = sqrt(r0.w); + let v_198 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_198.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r6.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_199 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_199 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_200 = (r0.www * r6.xyz); + r2 = vec4(v_200.xyz, r2.w); + let v_201 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_201, v_201, v_201, v_201).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_202 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_202, v_202, v_202, v_202).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_203 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_203.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_204 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_204.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_205 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_205.xyz, r2.w); + let v_206 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_206.xyz, r2.w); + let v_207 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_207.xyz, r3.w); + let v_208 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_208.xyz, r2.w); + let v_209 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_210 = (r2.xyz + v_209.xyz); + r2 = vec4(v_210.xyz, r2.w); + let v_211 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_211.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_212 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_212.xyz, r3.w); + let v_213 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_213.xy, r1.z, v_213.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_214 = (v4.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_214.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_215 = -(r0.xyxz); + let v_216 = fma(r1.xyw, r0.www, v_215.xyw); + r1 = vec4(v_216.xy, r1.z, v_216.z); + let v_217 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_217.xyz, r1.w); + } else { + r0.w = dot(r6.xyz, r6.xyz); + r1.w = sqrt(r0.w); + let v_218 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_218.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r6.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_219 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_219 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_220 = (r0.www * r6.xyz); + r3 = vec4(v_220.xyz, r3.w); + let v_221 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_221, v_221, v_221, v_221).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_222 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_222, v_222, v_222, v_222).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_223 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_223.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_224 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_224.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_225 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_225.xyz, r3.w); + let v_226 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_226.xyz, r3.w); + let v_227 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_227.xyz, r4.w); + let v_228 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_228.xyz, r3.w); + let v_229 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_230 = (r3.xyz + v_229.xyz); + r3 = vec4(v_230.xyz, r3.w); + let v_231 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_231.x, r2.y, v_231.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_232 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_232.xyz, r3.w); + let v_233 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_233.x, r2.y, v_233.yz); + let v_234 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_234.x, r2.y, v_234.yz); + let v_235 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_235.xyz, r1.w); + } + let v_236 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_236.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @builtin(position) v_237 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v_237); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d3622b7c373b7c7b.wgsl b/b/8b0b5899ed/shaders/d3622b7c373b7c7b.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..92c46ef66e40737a7cc307530156c03a04a74cd4 --- /dev/null +++ b/b/8b0b5899ed/shaders/d3622b7c373b7c7b.wgsl @@ -0,0 +1,155 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb18_struct { + tint_symbol_2 : array, 18u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb18_struct; + +@group(1u) @binding(39u) var t7 : texture_multisampled_2d; + +@group(1u) @binding(40u) var t8 : texture_multisampled_2d; + +@group(1u) @binding(41u) var t9 : texture_multisampled_2d; + +@group(1u) @binding(43u) var t11 : texture_multisampled_2d; + +@group(1u) @binding(44u) var t12 : texture_multisampled_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : u32) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + let v = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + r0 = vec4(v.xy, r0.zw); + let v_1 = r0.xy; + let v_2 = max(v_1, vec2(-2147483648.0f)); + let v_3 = bitcast>(select(select(vec2(v_2), vec2(2147483647i), (v_2 >= vec2(2147483648.0f))), vec2(), !((v_1 == v_1)))); + r0 = vec4(v_3.xy, r0.zw); + r0 = vec4(r0.xy, vec2()); + r1.x = textureLoad(t12, bitcast>(r0.xy), bitcast(v3)).x; + r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_2[17u].w); + r1.x = (r1.x + 1.0f); + r1.x = (cb12_12.tint_symbol_2[17u].z / r1.x); + r1 = vec4(r1.x, ((v2.xyz / v2.www)).xyz); + let v_4 = fma(r1.yzw, r1.xxx, cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_4.xyz, r2.w); + let v_5 = -(cb12_12.tint_symbol_2[0u].xyzx); + let v_6 = (r2.xyz + v_5.xyz); + r3 = vec4(v_6.xyz, r3.w); + r1.x = dot(r3.xyz, cb12_12.tint_symbol_2[1u].xyz); + r1.x = clamp(((r1.xxxx / cb12_12.tint_symbol_2[5u].xxxx)).x, 0.0f, 1.0f); + r1.x = (r1.x * cb12_12.tint_symbol_2[5u].x); + let v_7 = fma(cb12_12.tint_symbol_2[1u].xyz, r1.xxx, cb12_12.tint_symbol_2[0u].xyz); + r3 = vec4(v_7.xyz, r3.w); + let v_8 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_8.xyz, r3.w); + r1.x = dot(r3.xyz, r3.xyz); + r3.w = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r4.x = ((-(cb12_12.tint_symbol_2[7u].xxxx)).x + 1.0f); + r4.x = fma(r4.x, r3.w, cb12_12.tint_symbol_2[7u].x); + r3.w = (r3.w / r4.x); + r2.w = 1.0f; + r2.x = dot(r2, cb12_12.tint_symbol_2[6u]); + r2.x = bitcast(select(0u, 4294967295u, (r2.x >= 0.0f))); + r2.x = bitcast((bitcast(r2.x) & 1065353216u)); + r2.x = (r2.x * r3.w); + r2.y = bitcast(select(0u, 4294967295u, (r2.x < 0.00000099999999747524f))); + v_9((bitcast(r2.y) != 0u)); + r2.y = bitcast(textureLoad(t11, bitcast>(r0.xy), bitcast(v3)).y); + r2.y = bitcast((bitcast(r2.y) & 8u)); + r2.y = f32(bitcast(r2.y)); + r2.y = bitcast(select(0u, 4294967295u, (r2.y >= 8.0f))); + r2.y = bitcast((bitcast(r2.y) & 1065353216u)); + let v_10 = textureLoad(t7, bitcast>(r0.xy), bitcast(v3)).xyz; + r4 = vec4(v_10.xyz, r4.w); + let v_11 = (r4.xyz * r4.xyz); + r4 = vec4(v_11.xyz, r4.w); + let v_12 = textureLoad(t9, bitcast>(r0.xy), bitcast(v3)).xz; + r2 = vec4(r2.xy, v_12.xy); + r2.z = (r2.z * r2.z); + r0 = textureLoad(t8, bitcast>(r0.xy), bitcast(v3)); + let v_13 = (r0.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r5 = vec4(v_13.xyz, r5.w); + let v_14 = fract(r5.xyz); + r5 = vec4(v_14.xyz, r5.w); + let v_15 = fma((-(r5.yzyy)).xy, vec2(0.125f), r5.xy); + r5 = vec4(v_15.xy, r5.zw); + let v_16 = fma(r0.xyz, vec3(256.0f), r5.xyz); + r0 = vec4(v_16.xyz, r0.w); + let v_17 = (r0.xyz + vec3(-128.0f)); + r0 = vec4(v_17.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_18 = (r0.www * r0.xyz); + r0 = vec4(v_18.xyz, r0.w); + r0.w = min(r2.z, 1.0f); + r2.z = dot(r1.yzw, r1.yzw); + r2.z = inverseSqrt(r2.z); + let v_19 = (r1.yzw * r2.zzz); + r1 = vec4(r1.x, v_19.xyz); + r1.x = inverseSqrt(r1.x); + let v_20 = (r1.xxx * r3.xyz); + r3 = vec4(v_20.xyz, r3.w); + r1.x = (r2.y * r2.x); + let v_21 = (cb12_12.tint_symbol_2[3u].www * cb12_12.tint_symbol_2[3u].xyz); + r2 = vec4(v_21.xyz, r2.w); + let v_22 = dot(r0.xyz, r3.xyz); + r3.x = clamp(vec4(v_22, v_22, v_22, v_22).x, 0.0f, 1.0f); + let v_23 = dot((-(r1.yzwy)).xyz, r0.xyz); + r0.x = clamp(vec4(v_23, v_23, v_23, v_23).x, 0.0f, 1.0f); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.y = (r0.x * r0.x); + r0.y = (r0.y * r0.y); + r0.x = (r0.x * r0.y); + r0.y = ((-(r2.wwww)).y + 1.0f); + r0.x = fma(r2.w, r0.x, r0.y); + r0.x = fma((-(r0.wwww)).x, r0.x, 1.0f); + r0.x = (r0.x * r3.x); + let v_24 = (r0.xxx * r4.xyz); + r0 = vec4(v_24.xyz, r0.w); + let v_25 = (r2.xyz * r0.xyz); + r0 = vec4(v_25.xyz, r0.w); + let v_26 = (r1.xxx * r0.xyz); + r0 = vec4(v_26.xyz, r0.w); + let v_27 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_27.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_9(v_28 : bool) { + if (v_28) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4, @location(2u) v2 : vec4, @builtin(sample_index) v3 : u32) -> @location(0u) vec4 { + main_inner(v1, v2, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d376f11db54e75c1.consts.json b/b/8b0b5899ed/shaders/d376f11db54e75c1.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d376f11db54e75c1.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d376f11db54e75c1.wgsl b/b/8b0b5899ed/shaders/d376f11db54e75c1.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..70cc6edb88ac632e9cb7c27b25efbe9caad653e5 --- /dev/null +++ b/b/8b0b5899ed/shaders/d376f11db54e75c1.wgsl @@ -0,0 +1,1235 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb5_struct { + tint_symbol_4 : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v1.xyz.xyxx.xy); + let v_3 = (v1.xyz.xy * cb11_11.tint_symbol_5[0u].zw); + r1 = vec4(v_3.xy, r1.zw); + r2 = textureSample(t3, s3, r1.xyxx.xy); + let v_4 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(r1.xy, v_4.xy); + let v_5 = (r1.xy * vec2(3.1700000762939453125f)); + r1 = vec4(v_5.xy, r1.zw); + r2 = textureSample(t3, s3, r1.xyxx.xy); + let v_6 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_6.xy, r1.zw); + let v_7 = (r1.xy * vec2(0.5f)); + r1 = vec4(v_7.xy, r1.zw); + let v_8 = fma(r1.zw, vec2(0.5f), r1.xy); + r1 = vec4(v_8.xy, r1.zw); + r1.z = ((-(r1.xxxx)).z * cb11_11.tint_symbol_5[0u].x); + r1.z = fma(r1.z, r0.w, 1.0f); + let v_9 = (r1.xy * cb11_11.tint_symbol_5[0u].yy); + r1 = vec4(v_9.xy, r1.zw); + r2 = (r0 * r1.zzzz); + r3 = textureSample(t5, s5, v1.xyz.xyxx.xy); + let v_10 = fma(r1.xy, r0.ww, r3.xy); + r1 = vec4(v_10.xy, r1.zw); + let v_11 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_11.xy, r1.zw); + r0.w = dot(r1.xy, r1.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = sqrt(abs(r0.wwww).w); + r1.w = max(cb12_12.tint_symbol_4[4u].x, 0.00100000004749745131f); + let v_12 = (r1.ww * r1.xy); + r1 = vec4(v_12.xy, r1.zw); + let v_13 = (r1.yyy * v5.xyz); + r3 = vec4(v_13.xyz, r3.w); + let v_14 = fma(r1.xxx, v4.xyz, r3.xyz); + r1 = vec4(v_14.xy, r1.z, v_14.z); + let v_15 = fma(r0.www, v2.xyz, r1.xyw); + r1 = vec4(v_15.xy, r1.z, v_15.z); + r0.w = dot(r1.xyw, r1.xyw); + r0.w = inverseSqrt(r0.w); + let v_16 = (r0.www * r1.xyw); + r3 = vec4(v_16.xyz, r3.w); + r1.x = dot(r0.xyz, cb12_12.tint_symbol_4[2u].xyz); + r0.x = dot(r0.xyz, cb12_12.tint_symbol_4[3u].xyz); + r0.y = bitcast(select(0u, 4294967295u, (r1.x < 0.5f))); + r0.z = dot(cb12_12.tint_symbol_4[2u].ww, r1.xx); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.x = (r1.x + r1.x); + r1.y = ((-(cb12_12.tint_symbol_4[2u].wwww)).y + 1.0f); + r1.x = fma((-(r1.xxxx)).x, r1.y, 1.0f); + let v_17 = bitcast(r0.y); + let v_18 = r0.z; + r1.x = select(r1.x, v_18, (v_17 != 0u)); + r0.y = bitcast(select(0u, 4294967295u, (r0.x < 0.5f))); + r0.z = dot(cb12_12.tint_symbol_4[3u].ww, r0.xx); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.x = (r0.x + r0.x); + r3.w = ((-(cb12_12.tint_symbol_4[3u].wwww)).w + 1.0f); + r0.x = fma((-(r0.xxxx)).x, r3.w, 1.0f); + let v_19 = bitcast(r0.y); + let v_20 = r0.z; + r1.y = select(r0.x, v_20, (v_19 != 0u)); + r0.x = dot(r1.xy, cb12_12.tint_symbol_4[1u].xy); + r0.x = (r0.x * cb12_12.tint_symbol_4[0u].w); + r0.x = clamp(((r1.zzzz * r0.xxxx)).x, 0.0f, 1.0f); + r0.y = (r2.w * v0.w); + let v_21 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r1 = vec4(v_21.xy, r1.zw); + let v_22 = (r2.xyz * r2.xyz); + r2 = vec4(v_22.xyz, r2.w); + let v_23 = -(v6.xyzx); + let v_24 = (v_23.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_24.xyz, r4.w); + r0.z = dot(r4.xyz, r4.xyz); + r0.z = inverseSqrt(r0.z); + let v_25 = (r0.zzz * r4.xyz); + r5 = vec4(v_25.xyz, r5.w); + let v_26 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_27 = fma(r4.xyz, r0.zzz, v_26.xyz); + r6 = vec4(v_27.xyz, r6.w); + r1.z = dot(r6.xyz, r6.xyz); + r1.z = inverseSqrt(r1.z); + let v_28 = (r1.zzz * r6.xyz); + r6 = vec4(v_28.xyz, r6.w); + r1.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_29 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_29.xyz, r7.w); + let v_30 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz); + r8 = vec4(v_30.xyz, r8.w); + let v_31 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz); + r8 = vec4(v_31.xyz, r8.w); + let v_32 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz); + r8 = vec4(v_32.xyz, r8.w); + let v_33 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r9 = vec4(v_33.xyz, r9.w); + let v_34 = &(x0[0u]); + let v_35 = r9; + *(v_34) = vec4(v_35.xyz, (*(v_34)).w); + let v_36 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r10 = vec4(v_36.xyz, r10.w); + let v_37 = &(x0[1u]); + let v_38 = r10; + *(v_37) = vec4(v_38.xyz, (*(v_37)).w); + let v_39 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r11 = vec4(v_39.xyz, r11.w); + let v_40 = &(x0[2u]); + let v_41 = r11; + *(v_40) = vec4(v_41.xyz, (*(v_40)).w); + let v_42 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r8 = vec4(v_42.xyz, r8.w); + let v_43 = &(x0[3u]); + let v_44 = r8; + *(v_43) = vec4(v_44.xyz, (*(v_43)).w); + let v_45 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_46 = r12; + r12 = vec4(v_46.x, v_45.x, v_46.z, v_45.y); + r2.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r2.w = (r2.w * 0.5f); + let v_47 = abs(r11.yyyy); + r3.w = max(v_47.w, abs(r11.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r2.w))); + let v_48 = (bitcast(r3.w) != 0u); + let v_49 = bitcast(v.tint_symbol_7[0i].x); + r3.w = select(bitcast(v.tint_symbol_7[1i].x), v_49, v_48); + let v_50 = abs(r10.yyyy); + r4.w = max(v_50.w, abs(r10.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r2.w))); + let v_51 = bitcast(r4.w); + r3.w = select(r3.w, bitcast(v.tint_symbol_7[2i].x), (v_51 != 0u)); + let v_52 = abs(r9.yyyy); + r4.w = max(v_52.w, abs(r9.xxxx).w); + r2.w = bitcast(select(0u, 4294967295u, (r4.w < r2.w))); + let v_53 = bitcast(r2.w); + r2.w = select(r3.w, 0.0f, (v_53 != 0u)); + let v_54 = x0[bitcast(r2.w)]; + r9 = vec4(v_54.xyz, r9.w); + r2.w = f32(bitcast(r2.w)); + r3.w = (r2.w + 0.5f); + r3.w = (r3.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r2.w = dot(r10, cb6_6.tint_symbol_6[12u]); + r4.w = dot(r10, cb6_6.tint_symbol_6[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r2.w == 0.0f)))); + r2.w = ((-(r2.wwww)).w + r9.z); + let v_55 = dpdx(r10.xyy); + r11 = vec4(v_55.xy, r11.z, v_55.z); + r11.z = dpdx(r2.w); + let v_56 = dpdy(r10.yxy); + r13 = vec4(v_56.xyz, r13.w); + r13.w = dpdy(r2.w); + let v_57 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_57.xy); + let v_58 = -(r8.zwzz); + let v_59 = fma(r11.xz, r13.xz, v_58.xy); + r14 = vec4(v_59.xy, r14.zw); + r5.w = (1.0f / r14.x); + r6.w = (r11.z * r13.y); + let v_60 = -(r6.wwww); + r14.z = fma(r11.x, r13.w, v_60.z); + let v_61 = (r5.ww * r14.yz); + r8 = vec4(r8.xy, v_61.xy); + let v_62 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_62.xy); + let v_63 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_63.xy); + r2.w = fma((-(r4.wwww)).w, r8.z, r2.w); + r2.w = fma((-(r4.wwww)).w, r8.w, r2.w); + let v_64 = bitcast(r3.w); + let v_65 = r2.w; + r12.z = select(r9.z, v_65, (v_64 != 0u)); + r10.z = 0.0f; + let v_66 = (r10.xyz + r12.ywz); + r9 = vec4(v_66.xyz, r9.w); + let v_67 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_67.xy, r12.zw); + let v_68 = (r10.xyz + r12.xyz); + r11 = vec4(v_68.xyz, r11.w); + let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_69.xy, r12.zw); + let v_70 = (r10.xyz + r12.xyz); + r13 = vec4(v_70.xyz, r13.w); + let v_71 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_71.xy, r12.zw); + let v_72 = (r10.xyz + r12.xyz); + r14 = vec4(v_72.xyz, r14.w); + let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_73.xy, r12.zw); + let v_74 = (r10.xyz + r12.xyz); + r15 = vec4(v_74.xyz, r15.w); + let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_75.xy, r12.zw); + let v_76 = (r10.xyz + r12.xyz); + r16 = vec4(v_76.xyz, r16.w); + let v_77 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_77.xy, r12.zw); + let v_78 = (r10.xyz + r12.xyz); + r17 = vec4(v_78.xyz, r17.w); + let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_79.xy, r12.zw); + let v_80 = (r10.xyz + r12.xyz); + r18 = vec4(v_80.xyz, r18.w); + let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_81.xy, r12.zw); + let v_82 = (r10.xyz + r12.xyz); + r19 = vec4(v_82.xyz, r19.w); + let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_83.xy, r12.zw); + let v_84 = (r10.xyz + r12.xyz); + r20 = vec4(v_84.xyz, r20.w); + let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_85.xy, r12.zw); + let v_86 = (r10.xyz + r12.xyz); + r21 = vec4(v_86.xyz, r21.w); + let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_87.xy, r12.zw); + let v_88 = (r10.xyz + r12.xyz); + r22 = vec4(v_88.xyz, r22.w); + let v_89 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_89.xy, r12.zw); + let v_90 = (r10.xyz + r12.xyz); + r23 = vec4(v_90.xyz, r23.w); + let v_91 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_91.xy, r12.zw); + let v_92 = (r10.xyz + r12.xyz); + r24 = vec4(v_92.xyz, r24.w); + let v_93 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_93.xy, r12.zw); + let v_94 = (r10.xyz + r12.xyz); + r25 = vec4(v_94.xyz, r25.w); + let v_95 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_95.xy, r12.zw); + let v_96 = (r10.xyz + r12.xyz); + r10 = vec4(v_96.xyz, r10.w); + let v_97 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_97.xy, r9.z); + let v_98 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_98.xy, r11.z); + let v_99 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_99.xy, r13.z); + let v_100 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_100.xy, r14.z); + let v_101 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_101.xy, r15.z); + let v_102 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_102.xy, r16.z); + let v_103 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_103.xy, r17.z); + let v_104 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_104.xy, r18.z); + let v_105 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_105.xy, r19.z); + let v_106 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_106.xy, r20.z); + let v_107 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_107.xy, r21.z); + let v_108 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_108.xy, r22.z); + let v_109 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_109.xy, r23.z); + let v_110 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_110.xy, r24.z); + let v_111 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_111.xy, r25.z); + let v_112 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_112.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r2.w = dot(r9, vec4(1.0f)); + r1.z = clamp(fma(r1.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f); + let v_113 = abs(r8.yyyy); + r3.w = max(v_113.w, abs(r8.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = (r3.w * r1.z); + r1.z = fma(r2.w, 0.0625f, r1.z); + let v_114 = (r1.xyz * r1.xyz); + r1 = vec4(v_114.xyz, r1.w); + r1.z = min(r1.z, 1.0f); + r2.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r2.w = sqrt(r2.w); + r2.w = (r2.w * cb6_6.tint_symbol_6[3u].z); + let v_115 = -(r1.zzzz); + r1.z = fma(r2.w, v_115.z, r1.z); + let v_116 = dot(r3.xyz, v_26.xyz); + r2.w = clamp(vec4(v_116, v_116, v_116, v_116).w, 0.0f, 1.0f); + let v_117 = dot(r5.xyz, r3.xyz); + r8.x = clamp(vec4(v_117, v_117, v_117, v_117).x, 0.0f, 1.0f); + let v_118 = dot(r6.xyz, v_26.xyz); + r8.y = clamp(vec4(v_118, v_118, v_118, v_118).y, 0.0f, 1.0f); + let v_119 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r6 = vec4(v_119.xy, r6.zw); + let v_120 = (r6.xy * r6.xy); + r6 = vec4(r6.xy, v_120.xy); + let v_121 = (r6.zw * r6.zw); + r6 = vec4(r6.xy, v_121.xy); + let v_122 = (r6.xy * r6.zw); + r6 = vec4(v_122.xy, r6.zw); + r3.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f); + let v_123 = fma(cb12_12.tint_symbol_4[0u].yy, r6.xy, r3.ww); + r6 = vec4(v_123.xy, r6.zw); + r4.w = (r0.x * r6.y); + r5.w = fma((-(r0.xxxx)).w, r6.x, 1.0f); + r4.w = (r2.w * r4.w); + r4.w = (r4.w * 0.25f); + r2.w = (r2.w * r5.w); + let v_124 = fma(r2.xyz, r2.www, r4.www); + r6 = vec4(v_124.xyz, r6.w); + let v_125 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_125.xyz, r6.w); + r2.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r2.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_126 = (v_23.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_126.xyz, r8.w); + let v_127 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_127.xyz, r9.w); + r6.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[19u].w); + let v_128 = fma(cb3_3.tint_symbol_2[11u].xyz, r6.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_128.xyz, r9.w); + let v_129 = (r9.xyz + v_23.xyz); + r9 = vec4(v_129.xyz, r9.w); + let v_130 = bitcast>(r4.www); + let v_131 = r8.xyz; + let v_132 = select(r9.xyz, v_131, (v_130 != vec3())); + r8 = vec4(v_132.xyz, r8.w); + r4.w = dot(r8.xyz, r8.xyz); + let v_133 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_133.xyz, r8.w); + r6.w = dot(r8.xyz, r8.xyz); + r6.w = inverseSqrt(r6.w); + let v_134 = (r6.www * r8.xyz); + r8 = vec4(v_134.xyz, r8.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[11u].w); + r4.w = (r4.w / r6.w); + let v_135 = -(cb3_3.tint_symbol_2[11u].xyzx); + r6.w = dot(r8.xyz, v_135.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_136 = dot(r8.xyz, r3.xyz); + r7.w = clamp(vec4(v_136, v_136, v_136, v_136).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_137 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_137.xyz, r9.w); + let v_138 = (r2.xyz * r9.xyz); + r9 = vec4(v_138.xyz, r9.w); + let v_139 = fma(r4.xyz, r0.zzz, r8.xyz); + r8 = vec4(v_139.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + r7.w = inverseSqrt(r7.w); + let v_140 = (r7.www * r8.xyz); + r8 = vec4(v_140.xyz, r8.w); + let v_141 = dot(r8.xyz, r5.xyz); + r7.w = clamp(vec4(v_141, v_141, v_141, v_141).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.x = (r7.w * r7.w); + r8.x = (r8.x * r8.x); + r7.w = (r7.w * r8.x); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_142 = (r4.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_142.xyz, r8.w); + } + r4.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r6.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + let v_143 = bitcast(r6.w); + let v_144 = r4.w; + r2.w = select(r2.w, v_144, (v_143 != 0u)); + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_145 = (v_23.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_145.xyz, r10.w); + let v_146 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_146.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[20u].w); + let v_147 = fma(cb3_3.tint_symbol_2[12u].xyz, r6.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_147.xyz, r11.w); + let v_148 = (r11.xyz + v_23.xyz); + r11 = vec4(v_148.xyz, r11.w); + let v_149 = bitcast>(r4.www); + let v_150 = r10.xyz; + let v_151 = select(r11.xyz, v_150, (v_149 != vec3())); + r10 = vec4(v_151.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_152 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_152.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_153 = (r6.www * r10.xyz); + r10 = vec4(v_153.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[12u].w); + r4.w = (r4.w / r6.w); + let v_154 = -(cb3_3.tint_symbol_2[12u].xyzx); + r6.w = dot(r10.xyz, v_154.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_155 = dot(r10.xyz, r3.xyz); + r7.w = clamp(vec4(v_155, v_155, v_155, v_155).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_156 = (r7.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_156.xyz, r11.w); + let v_157 = fma(r11.xyz, r2.xyz, r9.xyz); + r9 = vec4(v_157.xyz, r9.w); + let v_158 = fma(r4.xyz, r0.zzz, r10.xyz); + r10 = vec4(v_158.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_159 = (r7.www * r10.xyz); + r10 = vec4(v_159.xyz, r10.w); + let v_160 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_160, v_160, v_160, v_160).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_161 = fma(r4.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_161.xyz, r8.w); + } + } else { + r2.w = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_162 = (v_23.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_162.xyz, r10.w); + let v_163 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_163.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[21u].w); + let v_164 = fma(cb3_3.tint_symbol_2[13u].xyz, r6.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_164.xyz, r11.w); + let v_165 = (r11.xyz + v_23.xyz); + r11 = vec4(v_165.xyz, r11.w); + let v_166 = bitcast>(r4.www); + let v_167 = r10.xyz; + let v_168 = select(r11.xyz, v_167, (v_166 != vec3())); + r10 = vec4(v_168.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_169 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_169.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_170 = (r6.www * r10.xyz); + r10 = vec4(v_170.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[13u].w); + r4.w = (r4.w / r6.w); + let v_171 = -(cb3_3.tint_symbol_2[13u].xyzx); + r6.w = dot(r10.xyz, v_171.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_172 = dot(r10.xyz, r3.xyz); + r7.w = clamp(vec4(v_172, v_172, v_172, v_172).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_173 = (r7.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_173.xyz, r11.w); + let v_174 = fma(r11.xyz, r2.xyz, r9.xyz); + r9 = vec4(v_174.xyz, r9.w); + let v_175 = fma(r4.xyz, r0.zzz, r10.xyz); + r10 = vec4(v_175.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_176 = (r7.www * r10.xyz); + r10 = vec4(v_176.xyz, r10.w); + let v_177 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_177, v_177, v_177, v_177).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_178 = fma(r4.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_178.xyz, r8.w); + } + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_179 = (v_23.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_179.xyz, r10.w); + let v_180 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_180.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w); + let v_181 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_181.xyz, r11.w); + let v_182 = (r11.xyz + v_23.xyz); + r11 = vec4(v_182.xyz, r11.w); + let v_183 = bitcast>(r4.www); + let v_184 = r10.xyz; + let v_185 = select(r11.xyz, v_184, (v_183 != vec3())); + r10 = vec4(v_185.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_186 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_186.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_187 = (r6.www * r10.xyz); + r10 = vec4(v_187.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[14u].w); + r4.w = (r4.w / r6.w); + let v_188 = -(cb3_3.tint_symbol_2[14u].xyzx); + r6.w = dot(r10.xyz, v_188.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_189 = dot(r10.xyz, r3.xyz); + r7.w = clamp(vec4(v_189, v_189, v_189, v_189).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_190 = (r7.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_190.xyz, r11.w); + let v_191 = fma(r11.xyz, r2.xyz, r9.xyz); + r9 = vec4(v_191.xyz, r9.w); + let v_192 = fma(r4.xyz, r0.zzz, r10.xyz); + r10 = vec4(v_192.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_193 = (r7.www * r10.xyz); + r10 = vec4(v_193.xyz, r10.w); + let v_194 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_194, v_194, v_194, v_194).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_195 = fma(r4.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_195.xyz, r8.w); + } + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_196 = (v_23.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_196.xyz, r10.w); + let v_197 = (v6.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_197.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[23u].w); + let v_198 = fma(cb3_3.tint_symbol_2[15u].xyz, r6.www, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_198.xyz, r11.w); + let v_199 = (r11.xyz + v_23.xyz); + r11 = vec4(v_199.xyz, r11.w); + let v_200 = bitcast>(r4.www); + let v_201 = r10.xyz; + let v_202 = select(r11.xyz, v_201, (v_200 != vec3())); + r10 = vec4(v_202.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_203 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_203.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_204 = (r6.www * r10.xyz); + r10 = vec4(v_204.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[15u].w); + r4.w = (r4.w / r6.w); + let v_205 = -(cb3_3.tint_symbol_2[15u].xyzx); + r6.w = dot(r10.xyz, v_205.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f); + let v_206 = dot(r10.xyz, r3.xyz); + r7.w = clamp(vec4(v_206, v_206, v_206, v_206).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_207 = (r7.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_207.xyz, r11.w); + let v_208 = fma(r11.xyz, r2.xyz, r9.xyz); + r9 = vec4(v_208.xyz, r9.w); + let v_209 = fma(r4.xyz, r0.zzz, r10.xyz); + r10 = vec4(v_209.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_210 = (r7.www * r10.xyz); + r10 = vec4(v_210.xyz, r10.w); + let v_211 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_211, v_211, v_211, v_211).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_212 = fma(r4.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz); + r8 = vec4(v_212.xyz, r8.w); + } + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_213 = (v_23.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_213.xyz, r10.w); + let v_214 = (v6.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_214.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[24u].w); + let v_215 = fma(cb3_3.tint_symbol_2[16u].xyz, r6.www, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_215.xyz, r11.w); + let v_216 = (r11.xyz + v_23.xyz); + r11 = vec4(v_216.xyz, r11.w); + let v_217 = bitcast>(r4.www); + let v_218 = r10.xyz; + let v_219 = select(r11.xyz, v_218, (v_217 != vec3())); + r10 = vec4(v_219.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_220 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_220.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_221 = (r6.www * r10.xyz); + r10 = vec4(v_221.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[16u].w); + r4.w = (r4.w / r6.w); + let v_222 = -(cb3_3.tint_symbol_2[16u].xyzx); + r6.w = dot(r10.xyz, v_222.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f); + let v_223 = dot(r10.xyz, r3.xyz); + r7.w = clamp(vec4(v_223, v_223, v_223, v_223).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_224 = (r7.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_224.xyz, r11.w); + let v_225 = fma(r11.xyz, r2.xyz, r9.xyz); + r9 = vec4(v_225.xyz, r9.w); + let v_226 = fma(r4.xyz, r0.zzz, r10.xyz); + r10 = vec4(v_226.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_227 = (r7.www * r10.xyz); + r10 = vec4(v_227.xyz, r10.w); + let v_228 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_228, v_228, v_228, v_228).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_229 = fma(r4.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz); + r8 = vec4(v_229.xyz, r8.w); + } + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_230 = (v_23.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_230.xyz, r10.w); + let v_231 = (v6.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_231.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[25u].w); + let v_232 = fma(cb3_3.tint_symbol_2[17u].xyz, r6.www, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_232.xyz, r11.w); + let v_233 = (r11.xyz + v_23.xyz); + r11 = vec4(v_233.xyz, r11.w); + let v_234 = bitcast>(r4.www); + let v_235 = r10.xyz; + let v_236 = select(r11.xyz, v_235, (v_234 != vec3())); + r10 = vec4(v_236.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_237 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_237.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_238 = (r6.www * r10.xyz); + r10 = vec4(v_238.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[17u].w); + r4.w = (r4.w / r6.w); + let v_239 = -(cb3_3.tint_symbol_2[17u].xyzx); + r6.w = dot(r10.xyz, v_239.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f); + let v_240 = dot(r10.xyz, r3.xyz); + r7.w = clamp(vec4(v_240, v_240, v_240, v_240).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_241 = (r7.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_241.xyz, r11.w); + let v_242 = fma(r11.xyz, r2.xyz, r9.xyz); + r9 = vec4(v_242.xyz, r9.w); + let v_243 = fma(r4.xyz, r0.zzz, r10.xyz); + r10 = vec4(v_243.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_244 = (r7.www * r10.xyz); + r10 = vec4(v_244.xyz, r10.w); + let v_245 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_245, v_245, v_245, v_245).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_246 = fma(r4.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz); + r8 = vec4(v_246.xyz, r8.w); + } + } + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r2.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_247 = (v_23.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_247.xyz, r10.w); + let v_248 = (v6.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_248.xyz, r11.w); + r4.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[26u].w); + let v_249 = fma(cb3_3.tint_symbol_2[18u].xyz, r4.www, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_249.xyz, r11.w); + let v_250 = (r11.xyz + v_23.xyz); + r11 = vec4(v_250.xyz, r11.w); + let v_251 = bitcast>(r2.www); + let v_252 = r10.xyz; + let v_253 = select(r11.xyz, v_252, (v_251 != vec3())); + r10 = vec4(v_253.xyz, r10.w); + r2.w = dot(r10.xyz, r10.xyz); + let v_254 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_254.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + r4.w = inverseSqrt(r4.w); + let v_255 = (r4.www * r10.xyz); + r10 = vec4(v_255.xyz, r10.w); + r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r2.w, cb3_3.tint_symbol_2[18u].w); + r2.w = (r2.w / r4.w); + let v_256 = -(cb3_3.tint_symbol_2[18u].xyzx); + r4.w = dot(r10.xyz, v_256.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_257 = dot(r10.xyz, r3.xyz); + r6.w = clamp(vec4(v_257, v_257, v_257, v_257).w, 0.0f, 1.0f); + r4.w = (r4.w * r6.w); + r6.w = (r2.w * r4.w); + let v_258 = (r6.www * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_258.xyz, r11.w); + let v_259 = fma(r11.xyz, r2.xyz, r9.xyz); + r9 = vec4(v_259.xyz, r9.w); + let v_260 = fma(r4.xyz, r0.zzz, r10.xyz); + r4 = vec4(v_260.xyz, r4.w); + r0.z = dot(r4.xyz, r4.xyz); + r0.z = inverseSqrt(r0.z); + let v_261 = (r0.zzz * r4.xyz); + r4 = vec4(v_261.xyz, r4.w); + let v_262 = dot(r4.xyz, r5.xyz); + r0.z = clamp(vec4(v_262, v_262, v_262, v_262).z, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r4.x = (r0.z * r0.z); + r4.x = (r4.x * r4.x); + r0.z = (r0.z * r4.x); + r0.z = fma(cb12_12.tint_symbol_4[0u].y, r0.z, r3.w); + r0.z = (r4.w * r0.z); + r0.z = (r2.w * r0.z); + r0.z = (r0.z * 0.25f); + let v_263 = fma(r0.zzz, cb3_3.tint_symbol_2[26u].xyz, r8.xyz); + r8 = vec4(v_263.xyz, r8.w); + } + } + r0.z = (r5.w * r5.w); + r0.x = (r0.x * r0.x); + let v_264 = (r8.xyz * r0.xxx); + r4 = vec4(v_264.xyz, r4.w); + let v_265 = fma(r0.zzz, r9.xyz, r4.xyz); + r4 = vec4(v_265.xyz, r4.w); + let v_266 = fma(r6.xyz, r1.zzz, r4.xyz); + r4 = vec4(v_266.xyz, r4.w); + r0.x = fma(r1.w, r0.w, cb3_3.tint_symbol_2[43u].w); + r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w); + r0.x = max(r0.x, 0.0f); + let v_267 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.xxx, cb3_3.tint_symbol_2[48u].xyz); + r6 = vec4(v_267.xyz, r6.w); + r0.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_268 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz); + r8 = vec4(v_268.xyz, r8.w); + let v_269 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz); + r8 = vec4(v_269.xyz, r8.w); + let v_270 = fma(r6.xyz, r0.zzz, r8.xyz); + r6 = vec4(v_270.xyz, r6.w); + let v_271 = (r1.yyy * r6.xyz); + r6 = vec4(v_271.xyz, r6.w); + let v_272 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz); + r0 = vec4(v_272.x, r0.y, v_272.yz); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_273 = dot(r8.xyz, r3.xyz); + r1.z = clamp(vec4(v_273, v_273, v_273, v_273).z, 0.0f, 1.0f); + let v_274 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.zzz, r0.xzw); + r0 = vec4(v_274.x, r0.y, v_274.yz); + let v_275 = fma(r0.xzw, r1.xxx, r6.xyz); + r0 = vec4(v_275.x, r0.y, v_275.yz); + let v_276 = (r5.www * r0.xzw); + r0 = vec4(v_276.x, r0.y, v_276.yz); + let v_277 = fma(r0.xzw, r2.xyz, r4.xyz); + r0 = vec4(v_277.x, r0.y, v_277.yz); + r1.z = ((-(r5.wwww)).z + 1.0f); + r1.w = dot((-(r5.xyzx)).xyz, r3.xyz); + r1.w = (r1.w + r1.w); + let v_278 = -(r1.wwww); + let v_279 = -(r5.xyzx); + let v_280 = fma(r3.xyz, v_278.xyz, v_279.xyz); + r2 = vec4(v_280.xyz, r2.w); + r1.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r1.w = max(r1.w, cb5_5.tint_symbol_3[6u].z); + let v_281 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_281.xy, r2.z, v_281.z); + r3.x = (abs(r2.zzzz).x + 1.0f); + let v_282 = (r2.xyw / r3.xxx); + r2 = vec4(v_282.xy, r2.z, v_282.z); + let v_283 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_283.xy, r2.z, v_283.z); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_284 = bitcast>(r2.zz); + let v_285 = r2.xy; + let v_286 = select(r2.wy, v_285, (v_284 != vec2())); + r2 = vec4(v_286.xy, r2.zw); + let v_287 = r1.w; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_287); + r1.x = max(r1.y, r1.x); + let v_288 = (r1.xxx * r2.xyz); + r1 = vec4(v_288.xy, r1.z, v_288.z); + let v_289 = (r1.zzz * r1.xyw); + r1 = vec4(v_289.xyz, r1.w); + let v_290 = fma(r1.xyz, vec3(0.31830990314483642578f), r0.xzw); + r0 = vec4(v_290.x, r0.y, v_290.yz); + r0.y = (r0.y * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r7.xyz, r7.xyz); + r1.y = sqrt(r1.x); + let v_291 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_291.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r7.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_292 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_292 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_293 = (r1.xxx * r7.xyz); + r2 = vec4(v_293.xyz, r2.w); + let v_294 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_294, v_294, v_294, v_294).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_295 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_295, v_295, v_295, v_295).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_296 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_296.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_297 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_297.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_298 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_298.xyz); + let v_299 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_299.xyz); + let v_300 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_300.xyz, r3.w); + let v_301 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_301.xyz, r2.w); + let v_302 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_303 = (r2.xyz + v_302.xyz); + r2 = vec4(v_303.xyz, r2.w); + let v_304 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_304.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_305 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_305.xyz, r3.w); + let v_306 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_306.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_307 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_307.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_308 = -(r0.xzwx); + let v_309 = fma(r1.xyz, r2.xxx, v_308.xyz); + r1 = vec4(v_309.xyz, r1.w); + let v_310 = fma(r1.www, r1.xyz, r0.xzw); + r1 = vec4(v_310.xyz, r1.w); + } else { + r1.w = dot(r7.xyz, r7.xyz); + r2.x = sqrt(r1.w); + let v_311 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_311.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r7.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_312 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_312 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_313 = (r1.www * r7.xyz); + r3 = vec4(v_313.xyz, r3.w); + let v_314 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_314, v_314, v_314, v_314).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_315 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_315, v_315, v_315, v_315).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_316 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_316.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_317 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_317.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_318 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_318.xyz, r3.w); + let v_319 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_319.xyz, r3.w); + let v_320 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_320.xyz, r4.w); + let v_321 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_321.xyz, r3.w); + let v_322 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_323 = (r3.xyz + v_322.xyz); + r3 = vec4(v_323.xyz, r3.w); + let v_324 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_324.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_325 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_325.xyz, r4.w); + let v_326 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_326.xy, r2.z, v_326.z); + let v_327 = ((-(r0.xzxw)).xyw + r2.xyw); + r2 = vec4(v_327.xy, r2.z, v_327.z); + let v_328 = fma(r2.zzz, r2.xyw, r0.xzw); + r1 = vec4(v_328.xyz, r1.w); + } + let v_329 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_329.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.y))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v1.z); + o0.w = r0.y; + o2 = r0.x; +} + +struct tint_symbol_9 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_330 : vec4) -> tint_symbol_9 { + main_inner(v0, v1, v2, v4, v5, v6, v_330); + return tint_symbol_9(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/d385f1b50b7c0d16.consts.json b/b/8b0b5899ed/shaders/d385f1b50b7c0d16.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d385f1b50b7c0d16.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d385f1b50b7c0d16.wgsl b/b/8b0b5899ed/shaders/d385f1b50b7c0d16.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..8d4f893b881a74af5fb32a28a645b265fbb2bc15 --- /dev/null +++ b/b/8b0b5899ed/shaders/d385f1b50b7c0d16.wgsl @@ -0,0 +1,1227 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb5_struct { + tint_symbol_4 : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x))); + v_3((bitcast(r1.x) != 0u)); + let v_4 = (v1.xy * cb11_11.tint_symbol_5[0u].zw); + r1 = vec4(v_4.xy, r1.zw); + r2 = textureSample(t2, s2, r1.xyxx.xy); + let v_5 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(r1.xy, v_5.xy); + let v_6 = (r1.xy * vec2(3.1700000762939453125f)); + r1 = vec4(v_6.xy, r1.zw); + r2 = textureSample(t2, s2, r1.xyxx.xy); + let v_7 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_7.xy, r1.zw); + let v_8 = (r1.xy * vec2(0.5f)); + r1 = vec4(v_8.xy, r1.zw); + let v_9 = fma(r1.zw, vec2(0.5f), r1.xy); + r1 = vec4(v_9.xy, r1.zw); + r1.z = ((-(r1.xxxx)).z * cb11_11.tint_symbol_5[0u].x); + r1.z = fma(r1.z, r0.w, 1.0f); + let v_10 = (r1.xy * cb11_11.tint_symbol_5[0u].yy); + r1 = vec4(v_10.xy, r1.zw); + r2 = (r0 * r1.zzzz); + r3 = textureSample(t4, s4, v1.xy.xyxx.xy); + let v_11 = fma(r1.xy, r0.ww, r3.xy); + r1 = vec4(v_11.xy, r1.zw); + let v_12 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_12.xy, r1.zw); + r0.w = dot(r1.xy, r1.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = sqrt(abs(r0.wwww).w); + r1.w = max(cb12_12.tint_symbol_4[4u].x, 0.00100000004749745131f); + let v_13 = (r1.ww * r1.xy); + r1 = vec4(v_13.xy, r1.zw); + let v_14 = (r1.yyy * v5.xyz); + r3 = vec4(v_14.xyz, r3.w); + let v_15 = fma(r1.xxx, v4.xyz, r3.xyz); + r1 = vec4(v_15.xy, r1.z, v_15.z); + let v_16 = fma(r0.www, v2.xyz, r1.xyw); + r1 = vec4(v_16.xy, r1.z, v_16.z); + r0.w = dot(r1.xyw, r1.xyw); + r0.w = inverseSqrt(r0.w); + let v_17 = (r0.www * r1.xyw); + r3 = vec4(v_17.xyz, r3.w); + r1.x = dot(r0.xyz, cb12_12.tint_symbol_4[2u].xyz); + r0.x = dot(r0.xyz, cb12_12.tint_symbol_4[3u].xyz); + r0.y = bitcast(select(0u, 4294967295u, (r1.x < 0.5f))); + r0.z = dot(cb12_12.tint_symbol_4[2u].ww, r1.xx); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.x = (r1.x + r1.x); + r1.y = ((-(cb12_12.tint_symbol_4[2u].wwww)).y + 1.0f); + r1.x = fma((-(r1.xxxx)).x, r1.y, 1.0f); + let v_18 = bitcast(r0.y); + let v_19 = r0.z; + r1.x = select(r1.x, v_19, (v_18 != 0u)); + r0.y = bitcast(select(0u, 4294967295u, (r0.x < 0.5f))); + r0.z = dot(cb12_12.tint_symbol_4[3u].ww, r0.xx); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.x = (r0.x + r0.x); + r3.w = ((-(cb12_12.tint_symbol_4[3u].wwww)).w + 1.0f); + r0.x = fma((-(r0.xxxx)).x, r3.w, 1.0f); + let v_20 = bitcast(r0.y); + let v_21 = r0.z; + r1.y = select(r0.x, v_21, (v_20 != 0u)); + r0.x = dot(r1.xy, cb12_12.tint_symbol_4[1u].xy); + r0.x = (r0.x * cb12_12.tint_symbol_4[0u].w); + r0.x = clamp(((r1.zzzz * r0.xxxx)).x, 0.0f, 1.0f); + r0.y = (r2.w * v0.w); + let v_22 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r1 = vec4(v_22.xy, r1.zw); + let v_23 = (r2.xyz * r2.xyz); + r2 = vec4(v_23.xyz, r2.w); + let v_24 = -(v6.xyzx); + let v_25 = (v_24.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_25.xyz, r4.w); + r0.z = dot(r4.xyz, r4.xyz); + r0.z = inverseSqrt(r0.z); + let v_26 = (r0.zzz * r4.xyz); + r5 = vec4(v_26.xyz, r5.w); + let v_27 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_28 = fma(r4.xyz, r0.zzz, v_27.xyz); + r6 = vec4(v_28.xyz, r6.w); + r1.z = dot(r6.xyz, r6.xyz); + r1.z = inverseSqrt(r1.z); + let v_29 = (r1.zzz * r6.xyz); + r6 = vec4(v_29.xyz, r6.w); + r1.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_30 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_30.xyz, r7.w); + let v_31 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz); + r8 = vec4(v_31.xyz, r8.w); + let v_32 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz); + r8 = vec4(v_32.xyz, r8.w); + let v_33 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz); + r8 = vec4(v_33.xyz, r8.w); + let v_34 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r9 = vec4(v_34.xyz, r9.w); + let v_35 = &(x0[0u]); + let v_36 = r9; + *(v_35) = vec4(v_36.xyz, (*(v_35)).w); + let v_37 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r10 = vec4(v_37.xyz, r10.w); + let v_38 = &(x0[1u]); + let v_39 = r10; + *(v_38) = vec4(v_39.xyz, (*(v_38)).w); + let v_40 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r11 = vec4(v_40.xyz, r11.w); + let v_41 = &(x0[2u]); + let v_42 = r11; + *(v_41) = vec4(v_42.xyz, (*(v_41)).w); + let v_43 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r8 = vec4(v_43.xyz, r8.w); + let v_44 = &(x0[3u]); + let v_45 = r8; + *(v_44) = vec4(v_45.xyz, (*(v_44)).w); + let v_46 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_47 = r12; + r12 = vec4(v_47.x, v_46.x, v_47.z, v_46.y); + r2.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r2.w = (r2.w * 0.5f); + let v_48 = abs(r11.yyyy); + r3.w = max(v_48.w, abs(r11.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r2.w))); + let v_49 = (bitcast(r3.w) != 0u); + let v_50 = bitcast(v.tint_symbol_7[0i].x); + r3.w = select(bitcast(v.tint_symbol_7[1i].x), v_50, v_49); + let v_51 = abs(r10.yyyy); + r4.w = max(v_51.w, abs(r10.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r2.w))); + let v_52 = bitcast(r4.w); + r3.w = select(r3.w, bitcast(v.tint_symbol_7[2i].x), (v_52 != 0u)); + let v_53 = abs(r9.yyyy); + r4.w = max(v_53.w, abs(r9.xxxx).w); + r2.w = bitcast(select(0u, 4294967295u, (r4.w < r2.w))); + let v_54 = bitcast(r2.w); + r2.w = select(r3.w, 0.0f, (v_54 != 0u)); + let v_55 = x0[bitcast(r2.w)]; + r9 = vec4(v_55.xyz, r9.w); + r2.w = f32(bitcast(r2.w)); + r3.w = (r2.w + 0.5f); + r3.w = (r3.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r2.w = dot(r10, cb6_6.tint_symbol_6[12u]); + r4.w = dot(r10, cb6_6.tint_symbol_6[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r2.w == 0.0f)))); + r2.w = ((-(r2.wwww)).w + r9.z); + let v_56 = dpdx(r10.xyy); + r11 = vec4(v_56.xy, r11.z, v_56.z); + r11.z = dpdx(r2.w); + let v_57 = dpdy(r10.yxy); + r13 = vec4(v_57.xyz, r13.w); + r13.w = dpdy(r2.w); + let v_58 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_58.xy); + let v_59 = -(r8.zwzz); + let v_60 = fma(r11.xz, r13.xz, v_59.xy); + r14 = vec4(v_60.xy, r14.zw); + r5.w = (1.0f / r14.x); + r6.w = (r11.z * r13.y); + let v_61 = -(r6.wwww); + r14.z = fma(r11.x, r13.w, v_61.z); + let v_62 = (r5.ww * r14.yz); + r8 = vec4(r8.xy, v_62.xy); + let v_63 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_63.xy); + let v_64 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_64.xy); + r2.w = fma((-(r4.wwww)).w, r8.z, r2.w); + r2.w = fma((-(r4.wwww)).w, r8.w, r2.w); + let v_65 = bitcast(r3.w); + let v_66 = r2.w; + r12.z = select(r9.z, v_66, (v_65 != 0u)); + r10.z = 0.0f; + let v_67 = (r10.xyz + r12.ywz); + r9 = vec4(v_67.xyz, r9.w); + let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_68.xy, r12.zw); + let v_69 = (r10.xyz + r12.xyz); + r11 = vec4(v_69.xyz, r11.w); + let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_70.xy, r12.zw); + let v_71 = (r10.xyz + r12.xyz); + r13 = vec4(v_71.xyz, r13.w); + let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_72.xy, r12.zw); + let v_73 = (r10.xyz + r12.xyz); + r14 = vec4(v_73.xyz, r14.w); + let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_74.xy, r12.zw); + let v_75 = (r10.xyz + r12.xyz); + r15 = vec4(v_75.xyz, r15.w); + let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_76.xy, r12.zw); + let v_77 = (r10.xyz + r12.xyz); + r16 = vec4(v_77.xyz, r16.w); + let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_78.xy, r12.zw); + let v_79 = (r10.xyz + r12.xyz); + r17 = vec4(v_79.xyz, r17.w); + let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_80.xy, r12.zw); + let v_81 = (r10.xyz + r12.xyz); + r18 = vec4(v_81.xyz, r18.w); + let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_82.xy, r12.zw); + let v_83 = (r10.xyz + r12.xyz); + r19 = vec4(v_83.xyz, r19.w); + let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_84.xy, r12.zw); + let v_85 = (r10.xyz + r12.xyz); + r20 = vec4(v_85.xyz, r20.w); + let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_86.xy, r12.zw); + let v_87 = (r10.xyz + r12.xyz); + r21 = vec4(v_87.xyz, r21.w); + let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_88.xy, r12.zw); + let v_89 = (r10.xyz + r12.xyz); + r22 = vec4(v_89.xyz, r22.w); + let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_90.xy, r12.zw); + let v_91 = (r10.xyz + r12.xyz); + r23 = vec4(v_91.xyz, r23.w); + let v_92 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_92.xy, r12.zw); + let v_93 = (r10.xyz + r12.xyz); + r24 = vec4(v_93.xyz, r24.w); + let v_94 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_94.xy, r12.zw); + let v_95 = (r10.xyz + r12.xyz); + r25 = vec4(v_95.xyz, r25.w); + let v_96 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_96.xy, r12.zw); + let v_97 = (r10.xyz + r12.xyz); + r10 = vec4(v_97.xyz, r10.w); + let v_98 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_98.xy, r9.z); + let v_99 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_99.xy, r11.z); + let v_100 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_100.xy, r13.z); + let v_101 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_101.xy, r14.z); + let v_102 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_102.xy, r15.z); + let v_103 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_103.xy, r16.z); + let v_104 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_104.xy, r17.z); + let v_105 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_105.xy, r18.z); + let v_106 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_106.xy, r19.z); + let v_107 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_107.xy, r20.z); + let v_108 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_108.xy, r21.z); + let v_109 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_109.xy, r22.z); + let v_110 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_110.xy, r23.z); + let v_111 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_111.xy, r24.z); + let v_112 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_112.xy, r25.z); + let v_113 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_113.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r2.w = dot(r9, vec4(1.0f)); + r1.z = clamp(fma(r1.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f); + let v_114 = abs(r8.yyyy); + r3.w = max(v_114.w, abs(r8.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = (r3.w * r1.z); + r1.z = fma(r2.w, 0.0625f, r1.z); + let v_115 = (r1.xyz * r1.xyz); + r1 = vec4(v_115.xyz, r1.w); + r1.z = min(r1.z, 1.0f); + r2.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r2.w = sqrt(r2.w); + r2.w = (r2.w * cb6_6.tint_symbol_6[3u].z); + let v_116 = -(r1.zzzz); + r1.z = fma(r2.w, v_116.z, r1.z); + let v_117 = dot(r3.xyz, v_27.xyz); + r2.w = clamp(vec4(v_117, v_117, v_117, v_117).w, 0.0f, 1.0f); + let v_118 = dot(r5.xyz, r3.xyz); + r8.x = clamp(vec4(v_118, v_118, v_118, v_118).x, 0.0f, 1.0f); + let v_119 = dot(r6.xyz, v_27.xyz); + r8.y = clamp(vec4(v_119, v_119, v_119, v_119).y, 0.0f, 1.0f); + let v_120 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r6 = vec4(v_120.xy, r6.zw); + let v_121 = (r6.xy * r6.xy); + r6 = vec4(r6.xy, v_121.xy); + let v_122 = (r6.zw * r6.zw); + r6 = vec4(r6.xy, v_122.xy); + let v_123 = (r6.xy * r6.zw); + r6 = vec4(v_123.xy, r6.zw); + r3.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f); + let v_124 = fma(cb12_12.tint_symbol_4[0u].yy, r6.xy, r3.ww); + r6 = vec4(v_124.xy, r6.zw); + r4.w = (r0.x * r6.y); + r5.w = fma((-(r0.xxxx)).w, r6.x, 1.0f); + r4.w = (r2.w * r4.w); + r4.w = (r4.w * 0.25f); + r2.w = (r2.w * r5.w); + let v_125 = fma(r2.xyz, r2.www, r4.www); + r6 = vec4(v_125.xyz, r6.w); + let v_126 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_126.xyz, r6.w); + r2.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r2.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_127 = (v_24.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_127.xyz, r8.w); + let v_128 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_128.xyz, r9.w); + r6.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[19u].w); + let v_129 = fma(cb3_3.tint_symbol_2[11u].xyz, r6.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_129.xyz, r9.w); + let v_130 = (r9.xyz + v_24.xyz); + r9 = vec4(v_130.xyz, r9.w); + let v_131 = bitcast>(r4.www); + let v_132 = r8.xyz; + let v_133 = select(r9.xyz, v_132, (v_131 != vec3())); + r8 = vec4(v_133.xyz, r8.w); + r4.w = dot(r8.xyz, r8.xyz); + let v_134 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_134.xyz, r8.w); + r6.w = dot(r8.xyz, r8.xyz); + r6.w = inverseSqrt(r6.w); + let v_135 = (r6.www * r8.xyz); + r8 = vec4(v_135.xyz, r8.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[11u].w); + r4.w = (r4.w / r6.w); + let v_136 = -(cb3_3.tint_symbol_2[11u].xyzx); + r6.w = dot(r8.xyz, v_136.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_137 = dot(r8.xyz, r3.xyz); + r7.w = clamp(vec4(v_137, v_137, v_137, v_137).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_138 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_138.xyz, r9.w); + let v_139 = (r2.xyz * r9.xyz); + r9 = vec4(v_139.xyz, r9.w); + let v_140 = fma(r4.xyz, r0.zzz, r8.xyz); + r8 = vec4(v_140.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + r7.w = inverseSqrt(r7.w); + let v_141 = (r7.www * r8.xyz); + r8 = vec4(v_141.xyz, r8.w); + let v_142 = dot(r8.xyz, r5.xyz); + r7.w = clamp(vec4(v_142, v_142, v_142, v_142).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.x = (r7.w * r7.w); + r8.x = (r8.x * r8.x); + r7.w = (r7.w * r8.x); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_143 = (r4.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_143.xyz, r8.w); + } + r4.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r6.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + let v_144 = bitcast(r6.w); + let v_145 = r4.w; + r2.w = select(r2.w, v_145, (v_144 != 0u)); + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_146 = (v_24.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_146.xyz, r10.w); + let v_147 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_147.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[20u].w); + let v_148 = fma(cb3_3.tint_symbol_2[12u].xyz, r6.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_148.xyz, r11.w); + let v_149 = (r11.xyz + v_24.xyz); + r11 = vec4(v_149.xyz, r11.w); + let v_150 = bitcast>(r4.www); + let v_151 = r10.xyz; + let v_152 = select(r11.xyz, v_151, (v_150 != vec3())); + r10 = vec4(v_152.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_153 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_153.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_154 = (r6.www * r10.xyz); + r10 = vec4(v_154.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[12u].w); + r4.w = (r4.w / r6.w); + let v_155 = -(cb3_3.tint_symbol_2[12u].xyzx); + r6.w = dot(r10.xyz, v_155.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_156 = dot(r10.xyz, r3.xyz); + r7.w = clamp(vec4(v_156, v_156, v_156, v_156).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_157 = (r7.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_157.xyz, r11.w); + let v_158 = fma(r11.xyz, r2.xyz, r9.xyz); + r9 = vec4(v_158.xyz, r9.w); + let v_159 = fma(r4.xyz, r0.zzz, r10.xyz); + r10 = vec4(v_159.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_160 = (r7.www * r10.xyz); + r10 = vec4(v_160.xyz, r10.w); + let v_161 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_161, v_161, v_161, v_161).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_162 = fma(r4.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_162.xyz, r8.w); + } + } else { + r2.w = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_163 = (v_24.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_163.xyz, r10.w); + let v_164 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_164.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[21u].w); + let v_165 = fma(cb3_3.tint_symbol_2[13u].xyz, r6.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_165.xyz, r11.w); + let v_166 = (r11.xyz + v_24.xyz); + r11 = vec4(v_166.xyz, r11.w); + let v_167 = bitcast>(r4.www); + let v_168 = r10.xyz; + let v_169 = select(r11.xyz, v_168, (v_167 != vec3())); + r10 = vec4(v_169.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_170 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_170.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_171 = (r6.www * r10.xyz); + r10 = vec4(v_171.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[13u].w); + r4.w = (r4.w / r6.w); + let v_172 = -(cb3_3.tint_symbol_2[13u].xyzx); + r6.w = dot(r10.xyz, v_172.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_173 = dot(r10.xyz, r3.xyz); + r7.w = clamp(vec4(v_173, v_173, v_173, v_173).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_174 = (r7.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_174.xyz, r11.w); + let v_175 = fma(r11.xyz, r2.xyz, r9.xyz); + r9 = vec4(v_175.xyz, r9.w); + let v_176 = fma(r4.xyz, r0.zzz, r10.xyz); + r10 = vec4(v_176.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_177 = (r7.www * r10.xyz); + r10 = vec4(v_177.xyz, r10.w); + let v_178 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_178, v_178, v_178, v_178).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_179 = fma(r4.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_179.xyz, r8.w); + } + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_180 = (v_24.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_180.xyz, r10.w); + let v_181 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_181.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w); + let v_182 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_182.xyz, r11.w); + let v_183 = (r11.xyz + v_24.xyz); + r11 = vec4(v_183.xyz, r11.w); + let v_184 = bitcast>(r4.www); + let v_185 = r10.xyz; + let v_186 = select(r11.xyz, v_185, (v_184 != vec3())); + r10 = vec4(v_186.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_187 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_187.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_188 = (r6.www * r10.xyz); + r10 = vec4(v_188.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[14u].w); + r4.w = (r4.w / r6.w); + let v_189 = -(cb3_3.tint_symbol_2[14u].xyzx); + r6.w = dot(r10.xyz, v_189.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_190 = dot(r10.xyz, r3.xyz); + r7.w = clamp(vec4(v_190, v_190, v_190, v_190).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_191 = (r7.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_191.xyz, r11.w); + let v_192 = fma(r11.xyz, r2.xyz, r9.xyz); + r9 = vec4(v_192.xyz, r9.w); + let v_193 = fma(r4.xyz, r0.zzz, r10.xyz); + r10 = vec4(v_193.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_194 = (r7.www * r10.xyz); + r10 = vec4(v_194.xyz, r10.w); + let v_195 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_195, v_195, v_195, v_195).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_196 = fma(r4.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_196.xyz, r8.w); + } + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_197 = (v_24.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_197.xyz, r10.w); + let v_198 = (v6.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_198.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[23u].w); + let v_199 = fma(cb3_3.tint_symbol_2[15u].xyz, r6.www, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_199.xyz, r11.w); + let v_200 = (r11.xyz + v_24.xyz); + r11 = vec4(v_200.xyz, r11.w); + let v_201 = bitcast>(r4.www); + let v_202 = r10.xyz; + let v_203 = select(r11.xyz, v_202, (v_201 != vec3())); + r10 = vec4(v_203.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_204 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_204.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_205 = (r6.www * r10.xyz); + r10 = vec4(v_205.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[15u].w); + r4.w = (r4.w / r6.w); + let v_206 = -(cb3_3.tint_symbol_2[15u].xyzx); + r6.w = dot(r10.xyz, v_206.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f); + let v_207 = dot(r10.xyz, r3.xyz); + r7.w = clamp(vec4(v_207, v_207, v_207, v_207).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_208 = (r7.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_208.xyz, r11.w); + let v_209 = fma(r11.xyz, r2.xyz, r9.xyz); + r9 = vec4(v_209.xyz, r9.w); + let v_210 = fma(r4.xyz, r0.zzz, r10.xyz); + r10 = vec4(v_210.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_211 = (r7.www * r10.xyz); + r10 = vec4(v_211.xyz, r10.w); + let v_212 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_212, v_212, v_212, v_212).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_213 = fma(r4.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz); + r8 = vec4(v_213.xyz, r8.w); + } + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_214 = (v_24.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_214.xyz, r10.w); + let v_215 = (v6.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_215.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[24u].w); + let v_216 = fma(cb3_3.tint_symbol_2[16u].xyz, r6.www, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_216.xyz, r11.w); + let v_217 = (r11.xyz + v_24.xyz); + r11 = vec4(v_217.xyz, r11.w); + let v_218 = bitcast>(r4.www); + let v_219 = r10.xyz; + let v_220 = select(r11.xyz, v_219, (v_218 != vec3())); + r10 = vec4(v_220.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_221 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_221.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_222 = (r6.www * r10.xyz); + r10 = vec4(v_222.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[16u].w); + r4.w = (r4.w / r6.w); + let v_223 = -(cb3_3.tint_symbol_2[16u].xyzx); + r6.w = dot(r10.xyz, v_223.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f); + let v_224 = dot(r10.xyz, r3.xyz); + r7.w = clamp(vec4(v_224, v_224, v_224, v_224).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_225 = (r7.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_225.xyz, r11.w); + let v_226 = fma(r11.xyz, r2.xyz, r9.xyz); + r9 = vec4(v_226.xyz, r9.w); + let v_227 = fma(r4.xyz, r0.zzz, r10.xyz); + r10 = vec4(v_227.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_228 = (r7.www * r10.xyz); + r10 = vec4(v_228.xyz, r10.w); + let v_229 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_229, v_229, v_229, v_229).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_230 = fma(r4.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz); + r8 = vec4(v_230.xyz, r8.w); + } + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_231 = (v_24.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_231.xyz, r10.w); + let v_232 = (v6.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_232.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[25u].w); + let v_233 = fma(cb3_3.tint_symbol_2[17u].xyz, r6.www, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_233.xyz, r11.w); + let v_234 = (r11.xyz + v_24.xyz); + r11 = vec4(v_234.xyz, r11.w); + let v_235 = bitcast>(r4.www); + let v_236 = r10.xyz; + let v_237 = select(r11.xyz, v_236, (v_235 != vec3())); + r10 = vec4(v_237.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_238 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_238.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_239 = (r6.www * r10.xyz); + r10 = vec4(v_239.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[17u].w); + r4.w = (r4.w / r6.w); + let v_240 = -(cb3_3.tint_symbol_2[17u].xyzx); + r6.w = dot(r10.xyz, v_240.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f); + let v_241 = dot(r10.xyz, r3.xyz); + r7.w = clamp(vec4(v_241, v_241, v_241, v_241).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_242 = (r7.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_242.xyz, r11.w); + let v_243 = fma(r11.xyz, r2.xyz, r9.xyz); + r9 = vec4(v_243.xyz, r9.w); + let v_244 = fma(r4.xyz, r0.zzz, r10.xyz); + r10 = vec4(v_244.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_245 = (r7.www * r10.xyz); + r10 = vec4(v_245.xyz, r10.w); + let v_246 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_246, v_246, v_246, v_246).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_247 = fma(r4.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz); + r8 = vec4(v_247.xyz, r8.w); + } + } + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r2.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_248 = (v_24.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_248.xyz, r10.w); + let v_249 = (v6.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_249.xyz, r11.w); + r4.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[26u].w); + let v_250 = fma(cb3_3.tint_symbol_2[18u].xyz, r4.www, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_250.xyz, r11.w); + let v_251 = (r11.xyz + v_24.xyz); + r11 = vec4(v_251.xyz, r11.w); + let v_252 = bitcast>(r2.www); + let v_253 = r10.xyz; + let v_254 = select(r11.xyz, v_253, (v_252 != vec3())); + r10 = vec4(v_254.xyz, r10.w); + r2.w = dot(r10.xyz, r10.xyz); + let v_255 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_255.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + r4.w = inverseSqrt(r4.w); + let v_256 = (r4.www * r10.xyz); + r10 = vec4(v_256.xyz, r10.w); + r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r2.w, cb3_3.tint_symbol_2[18u].w); + r2.w = (r2.w / r4.w); + let v_257 = -(cb3_3.tint_symbol_2[18u].xyzx); + r4.w = dot(r10.xyz, v_257.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_258 = dot(r10.xyz, r3.xyz); + r6.w = clamp(vec4(v_258, v_258, v_258, v_258).w, 0.0f, 1.0f); + r4.w = (r4.w * r6.w); + r6.w = (r2.w * r4.w); + let v_259 = (r6.www * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_259.xyz, r11.w); + let v_260 = fma(r11.xyz, r2.xyz, r9.xyz); + r9 = vec4(v_260.xyz, r9.w); + let v_261 = fma(r4.xyz, r0.zzz, r10.xyz); + r4 = vec4(v_261.xyz, r4.w); + r0.z = dot(r4.xyz, r4.xyz); + r0.z = inverseSqrt(r0.z); + let v_262 = (r0.zzz * r4.xyz); + r4 = vec4(v_262.xyz, r4.w); + let v_263 = dot(r4.xyz, r5.xyz); + r0.z = clamp(vec4(v_263, v_263, v_263, v_263).z, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r4.x = (r0.z * r0.z); + r4.x = (r4.x * r4.x); + r0.z = (r0.z * r4.x); + r0.z = fma(cb12_12.tint_symbol_4[0u].y, r0.z, r3.w); + r0.z = (r4.w * r0.z); + r0.z = (r2.w * r0.z); + r0.z = (r0.z * 0.25f); + let v_264 = fma(r0.zzz, cb3_3.tint_symbol_2[26u].xyz, r8.xyz); + r8 = vec4(v_264.xyz, r8.w); + } + } + r0.z = (r5.w * r5.w); + r0.x = (r0.x * r0.x); + let v_265 = (r8.xyz * r0.xxx); + r4 = vec4(v_265.xyz, r4.w); + let v_266 = fma(r0.zzz, r9.xyz, r4.xyz); + r4 = vec4(v_266.xyz, r4.w); + let v_267 = fma(r6.xyz, r1.zzz, r4.xyz); + r4 = vec4(v_267.xyz, r4.w); + r0.x = fma(r1.w, r0.w, cb3_3.tint_symbol_2[43u].w); + r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w); + r0.x = max(r0.x, 0.0f); + let v_268 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.xxx, cb3_3.tint_symbol_2[48u].xyz); + r6 = vec4(v_268.xyz, r6.w); + r0.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_269 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz); + r8 = vec4(v_269.xyz, r8.w); + let v_270 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz); + r8 = vec4(v_270.xyz, r8.w); + let v_271 = fma(r6.xyz, r0.zzz, r8.xyz); + r6 = vec4(v_271.xyz, r6.w); + let v_272 = (r1.yyy * r6.xyz); + r6 = vec4(v_272.xyz, r6.w); + let v_273 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz); + r0 = vec4(v_273.x, r0.y, v_273.yz); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_274 = dot(r8.xyz, r3.xyz); + r1.z = clamp(vec4(v_274, v_274, v_274, v_274).z, 0.0f, 1.0f); + let v_275 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.zzz, r0.xzw); + r0 = vec4(v_275.x, r0.y, v_275.yz); + let v_276 = fma(r0.xzw, r1.xxx, r6.xyz); + r0 = vec4(v_276.x, r0.y, v_276.yz); + let v_277 = (r5.www * r0.xzw); + r0 = vec4(v_277.x, r0.y, v_277.yz); + let v_278 = fma(r0.xzw, r2.xyz, r4.xyz); + r0 = vec4(v_278.x, r0.y, v_278.yz); + r1.z = ((-(r5.wwww)).z + 1.0f); + r1.w = dot((-(r5.xyzx)).xyz, r3.xyz); + r1.w = (r1.w + r1.w); + let v_279 = -(r1.wwww); + let v_280 = -(r5.xyzx); + let v_281 = fma(r3.xyz, v_279.xyz, v_280.xyz); + r2 = vec4(v_281.xyz, r2.w); + r1.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r1.w = max(r1.w, cb5_5.tint_symbol_3[6u].z); + let v_282 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_282.xy, r2.z, v_282.z); + r3.x = (abs(r2.zzzz).x + 1.0f); + let v_283 = (r2.xyw / r3.xxx); + r2 = vec4(v_283.xy, r2.z, v_283.z); + let v_284 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_284.xy, r2.z, v_284.z); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_285 = bitcast>(r2.zz); + let v_286 = r2.xy; + let v_287 = select(r2.wy, v_286, (v_285 != vec2())); + r2 = vec4(v_287.xy, r2.zw); + let v_288 = r1.w; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_288); + r1.x = max(r1.y, r1.x); + let v_289 = (r1.xxx * r2.xyz); + r1 = vec4(v_289.xy, r1.z, v_289.z); + let v_290 = (r1.zzz * r1.xyw); + r1 = vec4(v_290.xyz, r1.w); + let v_291 = fma(r1.xyz, vec3(0.31830990314483642578f), r0.xzw); + r0 = vec4(v_291.x, r0.y, v_291.yz); + o0.w = (r0.y * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.y = dot(r7.xyz, r7.xyz); + r1.x = sqrt(r0.y); + let v_292 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_292.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r7.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_293 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_293 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.y = inverseSqrt(r0.y); + let v_294 = (r0.yyy * r7.xyz); + r2 = vec4(v_294.xyz, r2.w); + let v_295 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.y = clamp(vec4(v_295, v_295, v_295, v_295).y, 0.0f, 1.0f); + r0.y = log2(r0.y); + r0.y = (r0.y * cb3_3.tint_symbol_2[54u].w); + r0.y = exp2(r0.y); + let v_296 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_296, v_296, v_296, v_296).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_297 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_297.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_298 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_298.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_299 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_299.xyz, r2.w); + let v_300 = fma(r0.yyy, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_300.xyz, r2.w); + let v_301 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_301.xyz, r3.w); + let v_302 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_302.xyz, r2.w); + let v_303 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_304 = (r2.xyz + v_303.xyz); + r2 = vec4(v_304.xyz, r2.w); + let v_305 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_305.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_306 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_306.xyz, r3.w); + let v_307 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_307.xy, r1.z, v_307.z); + r0.y = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.y) != 0u)) { + let v_308 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_308.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.y = (r2.x + -1.0f); + r0.y = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.yyyy, vec4(1.0f)).y, 0.0f, 1.0f); + } else { + r0.y = 1.0f; + } + let v_309 = -(r0.xzxw); + let v_310 = fma(r1.xyw, r0.yyy, v_309.xyw); + r1 = vec4(v_310.xy, r1.z, v_310.z); + let v_311 = fma(r1.zzz, r1.xyw, r0.xzw); + r1 = vec4(v_311.xyz, r1.w); + } else { + r0.y = dot(r7.xyz, r7.xyz); + r1.w = sqrt(r0.y); + let v_312 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_312.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r7.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_313 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_313 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.y = inverseSqrt(r0.y); + let v_314 = (r0.yyy * r7.xyz); + r3 = vec4(v_314.xyz, r3.w); + let v_315 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.y = clamp(vec4(v_315, v_315, v_315, v_315).y, 0.0f, 1.0f); + r0.y = log2(r0.y); + r0.y = (r0.y * cb3_3.tint_symbol_2[54u].w); + r0.y = exp2(r0.y); + let v_316 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_316, v_316, v_316, v_316).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_317 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_317.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_318 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_318.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_319 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_319.xyz, r3.w); + let v_320 = fma(r0.yyy, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_320.xyz, r3.w); + let v_321 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_321.xyz, r4.w); + let v_322 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_322.xyz, r3.w); + let v_323 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_324 = (r3.xyz + v_323.xyz); + r3 = vec4(v_324.xyz, r3.w); + let v_325 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_325.x, r2.y, v_325.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_326 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_326.xyz, r3.w); + let v_327 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_327.x, r2.y, v_327.yz); + let v_328 = ((-(r0.xxzw)).xzw + r2.xzw); + r2 = vec4(v_328.x, r2.y, v_328.yz); + let v_329 = fma(r2.yyy, r2.xzw, r0.xzw); + r1 = vec4(v_329.xyz, r1.w); + } + let v_330 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_330.xyz, o0.w); +} + +fn v_3(v_331 : bool) { + if (v_331) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_332 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v4, v5, v6, v_332); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d3864c8b23294317.consts.json b/b/8b0b5899ed/shaders/d3864c8b23294317.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/d3864c8b23294317.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d3864c8b23294317.wgsl b/b/8b0b5899ed/shaders/d3864c8b23294317.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e875da35940018af8fbe2ea47f6a50c10915a2e8 --- /dev/null +++ b/b/8b0b5899ed/shaders/d3864c8b23294317.wgsl @@ -0,0 +1,875 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + let v_3 = clamp(v1.zw, vec2(), vec2(1.0f)); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = bitcast>(select(vec2(), vec2(4294967295u), (cb2_2.tint_symbol_1[2u].xy == vec2(1.0f)))); + r1 = vec4(v_4.xy, r1.zw); + if ((bitcast(r1.x) != 0u)) { + r2 = vec4(v1.xy, r2.zw); + let v_5 = r1; + r1 = vec4(v1.x, v_5.y, v1.y, v_5.w); + } else { + r1.z = ((-(r0.xxxx)).z + 1.0f); + r1.w = ((-(v1.wwww)).w + 1.0f); + r1.w = max(r1.w, 0.10000000149011611938f); + r1.w = min(r1.w, 1.0f); + r2.x = dot(v4.xyz, v3.xyz); + r2.y = dot(v5.xyz, v3.xyz); + r2.z = dot(v2.xyz, v3.xyz); + r2.w = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r2.w); + let v_6 = (r2.www * r2.xyz); + r2 = vec4(v_6.xyz, r2.w); + r1.w = max(r1.w, r2.z); + r2.z = dot(v3.xyz, v3.xyz); + r2.z = inverseSqrt(r2.z); + let v_7 = (r2.zzz * v3.xyz); + r3 = vec4(v_7.xyz, r3.w); + r2.z = dot(v2.xyz, v2.xyz); + r2.z = inverseSqrt(r2.z); + let v_8 = (r2.zzz * v2.xyz); + r4 = vec4(v_8.xyz, r4.w); + r2.z = dot(r3.xyz, r4.xyz); + r2.w = ((-(cb2_2.tint_symbol_1[3u].wwww)).w + cb2_2.tint_symbol_1[3u].z); + r2.w = fma(abs(r2.zzzz).w, r2.w, cb2_2.tint_symbol_1[3u].w); + r1.z = (r1.z * cb2_2.tint_symbol_1[1u].x); + r3.x = clamp(((r2.wwww + vec4(-1.0f))).x, 0.0f, 1.0f); + r1.z = (r1.z * r3.x); + r2.z = (abs(r2.zzzz).z * 4.0f); + r2.z = min(r2.z, 1.0f); + r1.z = (r1.z * r2.z); + let v_9 = ((-(r2.xyxx)).xy / r1.ww); + r3 = vec4(v_9.xy, r3.zw); + let v_10 = (r3.xy * cb12_12.tint_symbol_4[1u].xx); + r3 = vec4(v_10.xy, r3.zw); + let v_11 = (r1.zz * r3.xy); + r3 = vec4(v_11.xy, r3.zw); + let v_12 = (r2.xy / r1.ww); + r2 = vec4(v_12.xy, r2.zw); + let v_13 = (r2.xy * cb12_12.tint_symbol_4[1u].yy); + r2 = vec4(v_13.xy, r2.zw); + let v_14 = (r1.zz * r2.xy); + r1 = vec4(r1.xy, v_14.xy); + let v_15 = r2.w; + let v_16 = max(v_15, -2147483648.0f); + r2.x = bitcast(select(select(i32(v_16), 2147483647i, (v_16 >= 2147483648.0f)), 0i, !((v_15 == v_15)))); + r2.y = bitcast(select(0u, 4294967295u, (bitcast(r2.x) == 0i))); + r1.x = bitcast((bitcast(r1.x) | bitcast(r2.y))); + if ((bitcast(r1.x) != 0u)) { + r1.x = 0.0f; + } else { + r1.x = trunc(r2.w); + r1.x = (1.0f / r1.x); + let v_17 = dpdx(v1.xy); + let v_18 = r2; + r2 = vec4(v_18.x, v_17.xy, v_18.w); + let v_19 = dpdy(v1.xy); + r3 = vec4(r3.xy, v_19.xy); + r4 = textureSampleGrad(t2, s2, v1.xyxx.xy, r2.yz, r3.zw); + r2.w = (r4.x + 0.00000099999999747524f); + let v_20 = r1; + r4 = vec4(v_20.zw, r4.zw); + r4 = vec4(r4.xy, vec2(1.0f)); + let v_21 = r2; + r5 = vec4(v_21.ww, r5.zw); + r5.z = 0.0f; + loop { + r5.w = bitcast(select(0u, 4294967295u, (bitcast(r5.z) >= bitcast(r2.x)))); + if ((bitcast(r5.w) != 0u)) { + break; + } + r5.w = bitcast(select(0u, 4294967295u, (r5.x < r4.z))); + if ((bitcast(r5.w) != 0u)) { + r5.w = ((-(r1.xxxx)).w + r4.z); + let v_22 = fma(r3.xy, r1.xx, r4.xy); + r4 = vec4(v_22.xy, r4.zw); + let v_23 = (r4.xy + v1.xy); + r6 = vec4(v_23.xy, r6.zw); + let v_24 = r2.yz; + let v_25 = r3.zw; + r6 = textureSampleGrad(t2, s2, r6.xyxx.xy, v_24, v_25); + r4.w = r4.z; + let v_26 = r5; + let v_27 = r5; + r5 = vec4(v_27.x, v_26.xz, v_27.w); + r4.z = r5.w; + r5.x = r6.x; + } else { + r5.z = r2.x; + } + r5.z = bitcast((bitcast(r5.z) + 1i)); + } + let v_28 = -(r5.xxxx); + r1.x = (r4.z + v_28.x); + let v_29 = -(r5.yyyy); + r2.x = (r4.w + v_29.x); + r2.y = ((-(r1.xxxx)).y + r2.x); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.y))); + r1.x = (r1.x * r4.w); + let v_30 = -(r1.xxxx); + r1.x = fma(r4.z, r2.x, v_30.x); + r1.x = (r1.x / r2.y); + let v_31 = bitcast>(r2.zzzz); + let v_32 = r1.xxxx; + r1.x = clamp(select(r5.xxxx, v_32, (v_31 != vec4())).x, 0.0f, 1.0f); + } + r1.x = ((-(r1.xxxx)).x + 1.0f); + let v_33 = fma(r3.xy, r1.xx, r1.zw); + let v_34 = r1; + r1 = vec4(v_33.x, v_34.y, v_33.y, v_34.w); + let v_35 = (r1.xz + v1.xy); + let v_36 = r1; + r1 = vec4(v_35.x, v_36.y, v_35.y, v_36.w); + let v_37 = r1; + r2 = vec4(v_37.xz, r2.zw); + } + r3 = textureSample(t0, s0, r2.xyxx.xy); + r4 = textureSample(t3, s3, r1.xzxx.xy); + let v_38 = fma(r4.xy, vec2(2.0f), vec2(-1.0f)); + let v_39 = r1; + r1 = vec4(v_38.x, v_39.y, v_38.y, v_39.w); + r1.w = dot(r1.xz, r1.xz); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = sqrt(abs(r1.wwww).w); + r2.z = max(cb12_12.tint_symbol_4[0u].w, 0.00100000004749745131f); + let v_40 = (r1.xz * r2.zz); + let v_41 = r1; + r1 = vec4(v_40.x, v_41.y, v_40.y, v_41.w); + let v_42 = (r1.zzz * v5.xyz); + r4 = vec4(v_42.xyz, r4.w); + let v_43 = fma(r1.xxx, v4.xyz, r4.xyz); + r4 = vec4(v_43.xyz, r4.w); + let v_44 = fma(r1.www, v2.xyz, r4.xyz); + r1 = vec4(v_44.x, r1.y, v_44.yz); + r2.z = dot(r1.xzw, r1.xzw); + r2.z = inverseSqrt(r2.z); + let v_45 = (r1.xzw * r2.zzz); + r4 = vec4(v_45.xyz, r4.w); + r5.x = dot(v4.xyz, cb3_3.tint_symbol_2[0u].xyz); + r5.y = dot(v5.xyz, cb3_3.tint_symbol_2[0u].xyz); + r1.x = dot(v2.xyz, cb3_3.tint_symbol_2[0u].xyz); + r1.z = ((-(v1.zzzz)).z + 1.0f); + r2.w = (cb2_2.tint_symbol_1[1u].x * cb12_12.tint_symbol_4[1u].x); + let v_46 = (r2.ww * r5.xy); + r5 = vec4(v_46.xy, r5.zw); + let v_47 = (r1.zz * r5.xy); + r5 = vec4(v_47.xy, r5.zw); + let v_48 = (r5.xy / r1.xx); + let v_49 = r1; + r1 = vec4(v_48.x, v_49.y, v_48.y, v_49.w); + r5 = textureSample(t2, s2, r2.xyxx.xy); + r6 = fma(r1.xzxz, vec4(0.87999999523162841797f, 0.87999999523162841797f, 0.76999998092651367188f, 0.76999998092651367188f), r2.xyxy); + r7 = textureSample(t2, s2, r6.xyxx.xy); + r2.w = ((-(r5.xxxx)).w + r7.x); + r2.w = (r2.w + -0.87999999523162841797f); + r6 = textureSample(t2, s2, r6.zwzz.xy); + r4.w = ((-(r5.xxxx)).w + r6.x); + r4.w = (r4.w + -0.76999998092651367188f); + r4.w = (r4.w + r4.w); + r6 = fma(r1.xzxz, vec4(0.66000002622604370117f, 0.66000002622604370117f, 0.55000001192092895508f, 0.55000001192092895508f), r2.xyxy); + r7 = textureSample(t2, s2, r6.xyxx.xy); + r5.y = ((-(r5.xxxx)).y + r7.x); + r5.y = (r5.y + -0.66000002622604370117f); + r6 = textureSample(t2, s2, r6.zwzz.xy); + r5.z = ((-(r5.xxxx)).z + r6.x); + r5.z = (r5.z + -0.55000001192092895508f); + r6 = fma(r1.xzxz, vec4(0.43999999761581420898f, 0.43999999761581420898f, 0.33000001311302185059f, 0.33000001311302185059f), r2.xyxy); + r7 = textureSample(t2, s2, r6.xyxx.xy); + r5.w = ((-(r5.xxxx)).w + r7.x); + r5.w = (r5.w + -0.43999999761581420898f); + let v_50 = (r5.yzw * vec3(4.0f, 6.0f, 8.0f)); + r5 = vec4(r5.x, v_50.xyz); + r6 = textureSample(t2, s2, r6.zwzz.xy); + r6.x = ((-(r5.xxxx)).x + r6.x); + r6.x = (r6.x + -0.33000001311302185059f); + r6.x = (r6.x * 10.0f); + let v_51 = fma(r1.xz, vec2(0.21999999880790710449f), r2.xy); + let v_52 = r1; + r1 = vec4(v_51.x, v_52.y, v_51.y, v_52.w); + r7 = textureSample(t2, s2, r1.xzxx.xy); + r1.x = ((-(r5.xxxx)).x + r7.x); + r1.x = (r1.x + -0.21999999880790710449f); + r1.x = (r1.x * 12.0f); + r1.z = max(r2.w, r4.w); + r1.z = max(r5.y, r1.z); + r1.z = max(r5.z, r1.z); + r1.z = max(r5.w, r1.z); + r1.z = max(r6.x, r1.z); + r1.x = clamp(max(r1.xxxx, r1.zzzz).x, 0.0f, 1.0f); + r1.x = fma((-(r1.xxxx)).x, cb12_12.tint_symbol_4[1u].z, 1.0f); + r0.z = ((-(r0.yyyy)).z + 1.0f); + r0.w = 0.0f; + let v_53 = bitcast>(r1.yyy); + let v_54 = r0.xzw; + let v_55 = select(r3.xyz, v_54, (v_53 != vec3())); + r0 = vec4(v_55.xyz, r0.w); + r0.w = (r3.w * v0.w); + let v_56 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + let v_57 = r1; + r1 = vec4(v_57.x, v_56.xy, v_57.w); + let v_58 = (r0.xyz * r0.xyz); + r0 = vec4(v_58.xyz, r0.w); + let v_59 = ((-(v6.xyxz)).xyw + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_59.xy, r2.z, v_59.z); + r3.x = dot(r2.xyw, r2.xyw); + r3.x = inverseSqrt(r3.x); + let v_60 = (r2.xyw * r3.xxx); + r3 = vec4(r3.x, v_60.xyz); + let v_61 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_62 = fma(r2.xyw, r3.xxx, v_61.xyz); + r5 = vec4(v_62.xyz, r5.w); + r3.x = dot(r5.xyz, r5.xyz); + r3.x = inverseSqrt(r3.x); + let v_63 = (r3.xxx * r5.xyz); + r5 = vec4(v_63.xyz, r5.w); + r3.x = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f); + let v_64 = (r1.yz * r1.yz); + let v_65 = r1; + r1 = vec4(v_65.x, v_64.xy, v_65.w); + r4.w = (cb12_12.tint_symbol_4[0u].y + -500.0f); + r4.w = max(r4.w, 0.0f); + r5.w = ((-(r4.wwww)).w + cb12_12.tint_symbol_4[0u].y); + r4.w = (r4.w * 558.0f); + r4.w = fma(r5.w, 3.0f, r4.w); + r2.x = dot(r2.xyw, cb1_1.tint_symbol[14u].xyz); + let v_66 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_66.xyz, r6.w); + let v_67 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_67.xyz, r7.w); + let v_68 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_68.xyz, r7.w); + let v_69 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_69.xyz, r7.w); + let v_70 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_70.xyz, r8.w); + let v_71 = &(x0[0u]); + let v_72 = r8; + *(v_71) = vec4(v_72.xyz, (*(v_71)).w); + let v_73 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_73.xyz, r9.w); + let v_74 = &(x0[1u]); + let v_75 = r9; + *(v_74) = vec4(v_75.xyz, (*(v_74)).w); + let v_76 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_76.xyz, r10.w); + let v_77 = &(x0[2u]); + let v_78 = r10; + *(v_77) = vec4(v_78.xyz, (*(v_77)).w); + let v_79 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_79.xyz, r7.w); + let v_80 = &(x0[3u]); + let v_81 = r7; + *(v_80) = vec4(v_81.xyz, (*(v_80)).w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_83 = r11; + r11 = vec4(v_83.x, v_82.x, v_83.z, v_82.y); + r2.y = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).y, 1.5f, 1.0f); + r2.y = (r2.y * 0.5f); + let v_84 = abs(r10.yyyy); + r2.w = max(v_84.w, abs(r10.xxxx).w); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r2.y))); + let v_85 = (bitcast(r2.w) != 0u); + let v_86 = bitcast(v.tint_symbol_6[0i].x); + r2.w = select(bitcast(v.tint_symbol_6[1i].x), v_86, v_85); + let v_87 = abs(r9.yyyy); + r5.w = max(v_87.w, abs(r9.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r2.y))); + let v_88 = bitcast(r5.w); + r2.w = select(r2.w, bitcast(v.tint_symbol_6[2i].x), (v_88 != 0u)); + let v_89 = abs(r8.yyyy); + r5.w = max(v_89.w, abs(r8.xxxx).w); + r2.y = bitcast(select(0u, 4294967295u, (r5.w < r2.y))); + let v_90 = bitcast(r2.y); + r2.y = select(r2.w, 0.0f, (v_90 != 0u)); + let v_91 = x0[bitcast(r2.y)]; + r8 = vec4(v_91.xyz, r8.w); + r2.y = f32(bitcast(r2.y)); + r2.w = (r2.y + 0.5f); + r2.w = (r2.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r2.yyyy))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r2.y = dot(r9, cb6_6.tint_symbol_5[12u]); + r5.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r2.w); + r2.w = bitcast(select(0u, 4294967295u, !((r2.y == 0.0f)))); + r2.y = ((-(r2.yyyy)).y + r8.z); + let v_92 = dpdx(r9.xyy); + r10 = vec4(v_92.xy, r10.z, v_92.z); + r10.z = dpdx(r2.y); + let v_93 = dpdy(r9.yxy); + r12 = vec4(v_93.xyz, r12.w); + r12.w = dpdy(r2.y); + let v_94 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_94.xy); + let v_95 = -(r7.zwzz); + let v_96 = fma(r10.xz, r12.xz, v_95.xy); + r13 = vec4(v_96.xy, r13.zw); + r6.w = (1.0f / r13.x); + r7.z = (r10.z * r12.y); + let v_97 = -(r7.zzzz); + r13.z = fma(r10.x, r12.w, v_97.z); + let v_98 = (r6.ww * r13.yz); + r7 = vec4(r7.xy, v_98.xy); + let v_99 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_99.xy); + let v_100 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_100.xy); + r2.y = fma((-(r5.wwww)).y, r7.z, r2.y); + r2.y = fma((-(r5.wwww)).y, r7.w, r2.y); + let v_101 = bitcast(r2.w); + let v_102 = r2.y; + r11.z = select(r8.z, v_102, (v_101 != 0u)); + r9.z = 0.0f; + let v_103 = (r9.xyz + r11.ywz); + r8 = vec4(v_103.xyz, r8.w); + let v_104 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_104.xy, r11.zw); + let v_105 = (r9.xyz + r11.xyz); + r10 = vec4(v_105.xyz, r10.w); + let v_106 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_106.xy, r11.zw); + let v_107 = (r9.xyz + r11.xyz); + r12 = vec4(v_107.xyz, r12.w); + let v_108 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_108.xy, r11.zw); + let v_109 = (r9.xyz + r11.xyz); + r13 = vec4(v_109.xyz, r13.w); + let v_110 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_110.xy, r11.zw); + let v_111 = (r9.xyz + r11.xyz); + r14 = vec4(v_111.xyz, r14.w); + let v_112 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_112.xy, r11.zw); + let v_113 = (r9.xyz + r11.xyz); + r15 = vec4(v_113.xyz, r15.w); + let v_114 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_114.xy, r11.zw); + let v_115 = (r9.xyz + r11.xyz); + r16 = vec4(v_115.xyz, r16.w); + let v_116 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_116.xy, r11.zw); + let v_117 = (r9.xyz + r11.xyz); + r17 = vec4(v_117.xyz, r17.w); + let v_118 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_118.xy, r11.zw); + let v_119 = (r9.xyz + r11.xyz); + r18 = vec4(v_119.xyz, r18.w); + let v_120 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_120.xy, r11.zw); + let v_121 = (r9.xyz + r11.xyz); + r19 = vec4(v_121.xyz, r19.w); + let v_122 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_122.xy, r11.zw); + let v_123 = (r9.xyz + r11.xyz); + r20 = vec4(v_123.xyz, r20.w); + let v_124 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_124.xy, r11.zw); + let v_125 = (r9.xyz + r11.xyz); + r21 = vec4(v_125.xyz, r21.w); + let v_126 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_126.xy, r11.zw); + let v_127 = (r9.xyz + r11.xyz); + r22 = vec4(v_127.xyz, r22.w); + let v_128 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_128.xy, r11.zw); + let v_129 = (r9.xyz + r11.xyz); + r23 = vec4(v_129.xyz, r23.w); + let v_130 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_130.xy, r11.zw); + let v_131 = (r9.xyz + r11.xyz); + r24 = vec4(v_131.xyz, r24.w); + let v_132 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_132.xy, r11.zw); + let v_133 = (r9.xyz + r11.xyz); + r9 = vec4(v_133.xyz, r9.w); + let v_134 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_134.xy, r8.z); + let v_135 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_135.xy, r10.z); + let v_136 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_136.xy, r12.z); + let v_137 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_137.xy, r13.z); + let v_138 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_138.xy, r14.z); + let v_139 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_139.xy, r15.z); + let v_140 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_140.xy, r16.z); + let v_141 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_141.xy, r17.z); + let v_142 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_142.xy, r18.z); + let v_143 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_143.xy, r19.z); + let v_144 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_144.xy, r20.z); + let v_145 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_145.xy, r21.z); + let v_146 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_146.xy, r22.z); + let v_147 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_147.xy, r23.z); + let v_148 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_148.xy, r24.z); + let v_149 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_149.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r2.y = dot(r8, vec4(1.0f)); + r2.x = clamp(fma(r2.xxxx, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).x, 0.0f, 1.0f); + let v_150 = abs(r7.yyyy); + r2.w = max(v_150.w, abs(r7.xxxx).w); + r2.w = clamp(fma(r2.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.x = (r2.w * r2.x); + r2.x = fma(r2.y, 0.0625f, r2.x); + r2.x = (r2.x * r2.x); + r2.x = min(r2.x, 1.0f); + r2.y = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).y, 0.0f, 1.0f); + r2.y = sqrt(r2.y); + r2.y = (r2.y * cb6_6.tint_symbol_5[3u].z); + let v_151 = -(r2.xxxx); + r2.x = fma(r2.y, v_151.x, r2.x); + r1.x = (r1.x * r2.x); + let v_152 = dot(r4.xyz, v_61.xyz); + r2.x = clamp(vec4(v_152, v_152, v_152, v_152).x, 0.0f, 1.0f); + let v_153 = dot(r3.yzw, r4.xyz); + r7.x = clamp(vec4(v_153, v_153, v_153, v_153).x, 0.0f, 1.0f); + let v_154 = dot(r5.xyz, v_61.xyz); + r7.y = clamp(vec4(v_154, v_154, v_154, v_154).y, 0.0f, 1.0f); + let v_155 = ((-(r7.xxxy)).yw + vec2(1.0f)); + let v_156 = r2; + r2 = vec4(v_156.x, v_155.x, v_156.z, v_155.y); + let v_157 = (r2.yw * r2.yw); + r7 = vec4(v_157.xy, r7.zw); + let v_158 = (r7.xy * r7.xy); + r7 = vec4(v_158.xy, r7.zw); + let v_159 = (r2.yw * r7.xy); + let v_160 = r2; + r2 = vec4(v_160.x, v_159.x, v_160.z, v_159.y); + r5.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_161 = fma(cb12_12.tint_symbol_4[0u].xx, r2.yw, r5.ww); + let v_162 = r2; + r2 = vec4(v_162.x, v_161.x, v_162.z, v_161.y); + let v_163 = (r4.ww + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(v_163.xy, r7.zw); + r5.w = (r7.x * 0.125f); + r2.y = fma((-(r3.xxxx)).y, r2.y, 1.0f); + r5.x = dot(r4.xyz, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r7.y); + r5.x = exp2(r5.x); + r2.w = (r2.w * r5.x); + r2.w = (r5.w * r2.w); + r2.w = (r3.x * r2.w); + r2.w = (r2.x * r2.w); + r2.x = (r2.y * r2.x); + let v_164 = fma(r0.xyz, r2.xxx, r2.www); + r5 = vec4(v_164.xyz, r5.w); + let v_165 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_165.xyz, r5.w); + r1.w = fma(r1.w, r2.z, cb3_3.tint_symbol_2[43u].w); + r1.w = (r1.w * cb3_3.tint_symbol_2[44u].w); + r1.w = max(r1.w, 0.0f); + let v_166 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.www, cb3_3.tint_symbol_2[48u].xyz); + r2 = vec4(v_166.x, r2.y, v_166.yz); + r3.x = ((-(cb2_2.tint_symbol_1[16u].zzzz)).x + 1.0f); + let v_167 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.www, cb3_3.tint_symbol_2[46u].xyz); + r7 = vec4(v_167.xyz, r7.w); + let v_168 = (r7.xyz * cb2_2.tint_symbol_1[16u].zzz); + r7 = vec4(v_168.xyz, r7.w); + let v_169 = fma(r2.xzw, r3.xxx, r7.xyz); + r2 = vec4(v_169.x, r2.y, v_169.yz); + let v_170 = (r1.zzz * r2.xzw); + r2 = vec4(v_170.x, r2.y, v_170.yz); + let v_171 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.www, cb3_3.tint_symbol_2[44u].xyz); + r7 = vec4(v_171.xyz, r7.w); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_172 = dot(r8.xyz, r4.xyz); + r1.w = clamp(vec4(v_172, v_172, v_172, v_172).w, 0.0f, 1.0f); + let v_173 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.www, r7.xyz); + r7 = vec4(v_173.xyz, r7.w); + let v_174 = fma(r7.xyz, r1.yyy, r2.xzw); + r2 = vec4(v_174.x, r2.y, v_174.yz); + let v_175 = (r2.yyy * r2.xzw); + r2 = vec4(v_175.x, r2.y, v_175.yz); + let v_176 = (r0.xyz * r2.xzw); + r0 = vec4(v_176.xyz, r0.w); + let v_177 = fma(r5.xyz, r1.xxx, r0.xyz); + r0 = vec4(v_177.xyz, r0.w); + r1.x = ((-(r2.yyyy)).x + 1.0f); + r1.w = dot((-(r3.yzwy)).xyz, r4.xyz); + r1.w = (r1.w + r1.w); + let v_178 = -(r1.wwww); + let v_179 = -(r3.yzwy); + let v_180 = fma(r4.xyz, v_178.xyz, v_179.xyz); + r2 = vec4(v_180.xyz, r2.w); + let v_181 = clamp(((r4.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r3 = vec4(v_181.xy, r3.zw); + r1.w = ((-(r3.xxxx)).w + 1.0f); + r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z); + r3.x = bitcast(select(0u, 4294967295u, (r3.x < r2.w))); + r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.w = (r1.w * r1.w); + r1.w = fma(r1.w, 5.0f, r2.w); + let v_182 = bitcast(r3.x); + let v_183 = r3.z; + r1.w = select(r1.w, v_183, (v_182 != 0u)); + let v_184 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_184.xy, r2.z, v_184.z); + r3.x = (abs(r2.zzzz).x + 1.0f); + let v_185 = (r2.xyw / r3.xxx); + r2 = vec4(v_185.xy, r2.z, v_185.z); + let v_186 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_186.xy, r2.z, v_186.z); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_187 = bitcast>(r2.zz); + let v_188 = r2.xy; + let v_189 = select(r2.wy, v_188, (v_187 != vec2())); + r2 = vec4(v_189.xy, r2.zw); + let v_190 = r1.w; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_190); + r1.y = max(r1.z, r1.y); + let v_191 = (r1.yyy * r2.xyz); + r1 = vec4(r1.x, v_191.xyz); + let v_192 = (r3.yyy * r1.yzw); + r2 = vec4(v_192.xyz, r2.w); + let v_193 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_193.xyz, r2.w); + let v_194 = fma(r1.yzw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(r1.x, v_194.xyz); + let v_195 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_195.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r6.xyz, r6.xyz); + r1.y = sqrt(r1.x); + let v_196 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_196.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r6.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_197 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_197 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_198 = (r1.xxx * r6.xyz); + r2 = vec4(v_198.xyz, r2.w); + let v_199 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_199, v_199, v_199, v_199).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_200 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_200, v_200, v_200, v_200).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_201 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_201.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_202 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_202.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_203 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_203.xyz); + let v_204 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_204.xyz); + let v_205 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_205.xyz, r3.w); + let v_206 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_206.xyz, r2.w); + let v_207 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_208 = (r2.xyz + v_207.xyz); + r2 = vec4(v_208.xyz, r2.w); + let v_209 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_209.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_210 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_210.xyz, r3.w); + let v_211 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_211.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_212 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_212.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_213 = -(r0.xyzx); + let v_214 = fma(r1.xyz, r2.xxx, v_213.xyz); + r1 = vec4(v_214.xyz, r1.w); + let v_215 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_215.xyz, r1.w); + } else { + r1.w = dot(r6.xyz, r6.xyz); + r2.x = sqrt(r1.w); + let v_216 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_216.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r6.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_217 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_217 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_218 = (r1.www * r6.xyz); + r3 = vec4(v_218.xyz, r3.w); + let v_219 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_219, v_219, v_219, v_219).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_220 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_220, v_220, v_220, v_220).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_221 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_221.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_222 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_222.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_223 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_223.xyz, r3.w); + let v_224 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_224.xyz, r3.w); + let v_225 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_225.xyz, r4.w); + let v_226 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_226.xyz, r3.w); + let v_227 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_228 = (r3.xyz + v_227.xyz); + r3 = vec4(v_228.xyz, r3.w); + let v_229 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_229.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_230 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_230.xyz, r4.w); + let v_231 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_231.xy, r2.z, v_231.z); + let v_232 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_232.xy, r2.z, v_232.z); + let v_233 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_233.xyz, r1.w); + } + let v_234 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_234.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v2.w); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_8 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_235 : vec4) -> tint_symbol_8 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v_235); + return tint_symbol_8(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/d38841ff8a23d248.consts.json b/b/8b0b5899ed/shaders/d38841ff8a23d248.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/d38841ff8a23d248.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d38841ff8a23d248.wgsl b/b/8b0b5899ed/shaders/d38841ff8a23d248.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e50a8d1604d0baf1890e05bb97ef4de958f4d24f --- /dev/null +++ b/b/8b0b5899ed/shaders/d38841ff8a23d248.wgsl @@ -0,0 +1,224 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var sample_pos : array, 31u> = array, 31u>(vec2(), vec2(0.25f), vec2(-0.25f), vec2(-0.125f, -0.375f), vec2(0.375f, -0.125f), vec2(-0.375f, 0.125f), vec2(0.125f, 0.375f), vec2(0.0625f, -0.1875f), vec2(-0.0625f, 0.1875f), vec2(0.3125f, 0.0625f), vec2(-0.1875f, -0.3125f), vec2(-0.3125f, 0.3125f), vec2(-0.4375f, -0.0625f), vec2(0.1875f, 0.4375f), vec2(0.4375f, -0.4375f), vec2(0.0625f), vec2(-0.0625f, -0.1875f), vec2(-0.1875f, 0.125f), vec2(0.25f, -0.0625f), vec2(-0.3125f, -0.125f), vec2(0.125f, 0.3125f), vec2(0.3125f, 0.1875f), vec2(0.1875f, -0.3125f), vec2(-0.125f, 0.375f), vec2(0.0f, -0.4375f), vec2(-0.25f, -0.375f), vec2(-0.375f, 0.25f), vec2(-0.5f, 0.0f), vec2(0.4375f, -0.25f), vec2(0.375f, 0.4375f), vec2(-0.4375f, -0.5f)); + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4) { + let v_1 = textureNumSamples(t3); + let v_2 = sample_pos[select(0u, ((v_1 + 0u) - 1u), ((0u < v_1) & true))]; + r0 = vec4(v_2.xy, r0.zw); + let v_3 = dpdx(v3.xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = dpdy(v3.xyz); + r2 = vec4(v_4.xyz, r2.w); + let v_5 = (r0.yyy * r2.xyz); + r0 = vec4(r0.x, v_5.xyz); + let v_6 = fma(r0.xxx, r1.xyz, r0.yzw); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (r0.xyz + v3.xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r1 = vec4(v_8.xy, r1.zw); + let v_9 = r1.xy; + let v_10 = max(v_9, vec2(-2147483648.0f)); + let v_11 = bitcast>(select(select(vec2(v_10), vec2(2147483647i), (v_10 >= vec2(2147483648.0f))), vec2(), !((v_9 == v_9)))); + r2 = vec4(v_11.xy, r2.zw); + r2 = vec4(r2.xy, vec2()); + r0.w = textureLoad(t3, bitcast>(r2.xy), 0i).x; + r1.z = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.w = ((-(r0.wwww)).w + r1.z); + r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w); + let v_12 = (r0.www * r0.xyz); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = (r1.xy * vec2(0.015625f)); + r1 = vec4(v_13.xy, r1.zw); + r1.x = textureSample(t14, s14, r1.xyxx.xy).z; + r1.x = (r1.x * cb12_12.tint_symbol_2[0u].w); + let v_14 = fma(r0.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r1 = vec4(r1.x, v_14.xyz); + let v_15 = &(x0[0u]); + let v_16 = r1; + *(v_15) = vec4(v_16.yzw, (*(v_15)).w); + let v_17 = fma(r0.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r2 = vec4(v_17.xyz, r2.w); + let v_18 = &(x0[1u]); + let v_19 = r2; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = fma(r0.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r3 = vec4(v_20.xyz, r3.w); + let v_21 = &(x0[2u]); + let v_22 = r3; + *(v_21) = vec4(v_22.xyz, (*(v_21)).w); + let v_23 = fma(r0.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz); + r0 = vec4(v_23.xyz, r0.w); + let v_24 = &(x0[3u]); + let v_25 = r0; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.375f, 0.09375f)); + r2 = vec4(r2.xy, v_26.xy); + let v_27 = (-(r2.zzwz)).yz; + let v_28 = r4; + r4 = vec4(v_28.x, v_27.xy, v_28.w); + r4.w = 0.0f; + r0.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f); + let v_29 = -(r1.xxxx); + r0.z = fma(r0.z, 0.5f, v_29.z); + let v_30 = abs(r3.yyyy); + r1.x = max(v_30.x, abs(r3.xxxx).x); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < r0.z))); + let v_31 = (bitcast(r1.x) != 0u); + let v_32 = bitcast(v.tint_symbol_4[0i].x); + r1.x = select(bitcast(v.tint_symbol_4[1i].x), v_32, v_31); + let v_33 = abs(r2.yyyy); + r1.w = max(v_33.w, abs(r2.xxxx).w); + r1.w = bitcast(select(0u, 4294967295u, (r1.w < r0.z))); + let v_34 = bitcast(r1.w); + r1.x = select(r1.x, bitcast(v.tint_symbol_4[2i].x), (v_34 != 0u)); + let v_35 = abs(r1.zzzz); + r1.y = max(v_35.y, abs(r1.yyyy).y); + r0.z = bitcast(select(0u, 4294967295u, (r1.y < r0.z))); + let v_36 = bitcast(r0.z); + r0.z = select(r1.x, 0.0f, (v_36 != 0u)); + let v_37 = x0[bitcast(r0.z)]; + r1 = vec4(v_37.xyz, r1.w); + r0.z = f32(bitcast(r0.z)); + r1.w = (r0.z + 0.5f); + r1.w = (r1.w * 0.25f); + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.zzzz))); + r2 = bitcast>((bitcast>(r2) & vec4(1065353216u))); + r0.z = dot(r2, cb6_6.tint_symbol_1[12u]); + r2.x = dot(r2, cb6_6.tint_symbol_1[13u]); + r2.z = (r1.x + 0.5f); + r2.w = fma(r1.y, 0.25f, r1.w); + r1.x = bitcast(select(0u, 4294967295u, !((r0.z == 0.0f)))); + r0.z = ((-(r0.zzzz)).z + r1.z); + let v_38 = dpdx(r2.zww); + r3 = vec4(v_38.xy, r3.z, v_38.z); + r3.z = dpdx(r0.z); + let v_39 = dpdy(r2.wzw); + r5 = vec4(v_39.xyz, r5.w); + r5.w = dpdy(r0.z); + let v_40 = (r3.yw * r5.yw); + let v_41 = r1; + r1 = vec4(v_41.x, v_40.x, v_41.z, v_40.y); + let v_42 = -(r1.ywyy); + let v_43 = fma(r3.xz, r5.xz, v_42.xy); + r6 = vec4(v_43.xy, r6.zw); + r1.y = (1.0f / r6.x); + r1.w = (r3.z * r5.y); + let v_44 = -(r1.wwww); + r6.z = fma(r3.x, r5.w, v_44.z); + let v_45 = (r1.yy * r6.yz); + let v_46 = r1; + r1 = vec4(v_46.x, v_45.x, v_46.z, v_45.y); + let v_47 = max(r1.yw, vec2()); + let v_48 = r1; + r1 = vec4(v_48.x, v_47.x, v_48.z, v_47.y); + let v_49 = min(r1.yw, vec2(0.5f)); + let v_50 = r1; + r1 = vec4(v_50.x, v_49.x, v_50.z, v_49.y); + r0.z = fma((-(r2.xxxx)).z, r1.y, r0.z); + r0.z = fma((-(r2.xxxx)).z, r1.w, r0.z); + let v_51 = bitcast(r1.x); + let v_52 = r0.z; + r2.y = select(r1.z, v_52, (v_51 != 0u)); + let v_53 = (r4.yzw + r2.zwy); + r1 = vec4(v_53.xyz, r1.w); + let v_54 = r1.xyxx; + r0.z = textureSampleCompareLevel(t15, s15, v_54.xy, r1.z); + let v_55 = fma(cb6_6.tint_symbol_1[14u].zw, vec2(0.375f, 0.09375f), r2.zw); + r1 = vec4(v_55.xy, r1.zw); + let v_56 = r1.xyxx; + r1.x = textureSampleCompareLevel(t15, s15, v_56.xy, r2.y); + r0.z = (r0.z + r1.x); + r1.x = (r0.z * 0.5f); + r0.z = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.z) != 0u)) { + r0.z = textureSample(t2, s2, r2.zwzz.xy).w; + r1.y = ((-(r0.zzzz)).y + 1.0f); + } else { + r1.y = 1.0f; + } + r0.z = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).z, 0.0f, 1.0f); + let v_57 = abs(r0.yyyy); + r0.x = max(v_57.x, abs(r0.xxxx).x); + r0.x = clamp(fma(r0.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r0.y = ((-(r0.zzzz)).y + 1.0f); + let v_58 = fma(r0.yy, r0.xx, r1.xy); + r0 = vec4(v_58.xy, r0.zw); + let v_59 = clamp(((r0.xyxx * r0.xyxx)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_59.xy, r0.zw); + r0.z = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r0.w = (r0.y * r0.x); + let v_60 = bitcast(r0.z); + let v_61 = r0.w; + r0.x = select(r0.x, v_61, (v_60 != 0u)); + o0 = min(r0.yyyy, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d3bcee33c2b16f6b.wgsl b/b/8b0b5899ed/shaders/d3bcee33c2b16f6b.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..022126d44e5d343920a453eb1da95171a0667221 --- /dev/null +++ b/b/8b0b5899ed/shaders/d3bcee33c2b16f6b.wgsl @@ -0,0 +1,108 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb18_struct { + tint_symbol : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb68_struct { + tint_symbol_1 : array, 68u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb68_struct; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + r0 = (-(cb5_5.tint_symbol_1[10u]) + cb5_5.tint_symbol_1[12u]); + let v = v2.x; + r1.x = clamp(fma(vec4(v, v, v, v), cb5_5.tint_symbol_1[14u].xxxx, cb5_5.tint_symbol_1[14u].yyyy).x, 0.0f, 1.0f); + r0 = fma(r1.xxxx, r0, cb5_5.tint_symbol_1[10u]); + r0.z = (r0.y * r0.z); + let v_1 = ((-(cb5_5.tint_symbol_1[11u].zzxy)).yzw + cb5_5.tint_symbol_1[13u].zxy); + r1 = vec4(r1.x, v_1.xyz); + let v_2 = fma(r1.xxx, r1.yzw, cb5_5.tint_symbol_1[11u].zxy); + r1 = vec4(v_2.xyz, r1.w); + r1.w = fma(r0.x, r1.x, r0.z); + let v_3 = (r0.ww * r1.yz); + r2 = vec4(v_3.xy, r2.zw); + r0.w = fma(r1.x, r1.w, r2.x); + r1.w = fma(r0.x, r1.x, r0.y); + r1.x = fma(r1.x, r1.w, r2.y); + r1.y = (r1.y / r1.z); + r0.w = (r0.w / r1.x); + r0.w = ((-(r1.yyyy)).w + r0.w); + r0.w = (1.0f / r0.w); + r3 = textureSample(t5, s5, v1.xyxx.xy); + let v_4 = (r3.xyz * cb2_2.tint_symbol[17u].www); + r1 = vec4(v_4.x, r1.y, v_4.yz); + let v_5 = (r1.xzw * v1.zzz); + r1 = vec4(v_5.x, r1.y, v_5.yz); + let v_6 = max(r1.xzw, vec3()); + r1 = vec4(v_6.x, r1.y, v_6.yz); + let v_7 = fma(r0.xxx, r1.xzw, r0.zzz); + r3 = vec4(v_7.xyz, r3.w); + let v_8 = fma(r0.xxx, r1.xzw, r0.yyy); + r0 = vec4(v_8.xyz, r0.w); + let v_9 = fma(r1.xzw, r0.xyz, r2.yyy); + r0 = vec4(v_9.xyz, r0.w); + let v_10 = fma(r1.xzw, r3.xyz, r2.xxx); + r1 = vec4(v_10.x, r1.y, v_10.yz); + let v_11 = (r1.xzw / r0.xyz); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = ((-(r1.yyyy)).xyz + r0.xyz); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = clamp(((r0.wwww * r0.xyzx)).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_13.xyz, r0.w); + r0.w = dot(r0.xyz, vec3(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f)); + let v_14 = ((-(r0.wwww)).xyz + r0.xyz); + r0 = vec4(v_14.xyz, r0.w); + let v_15 = fma(cb5_5.tint_symbol_1[67u].xxx, r0.xyz, r0.www); + r0 = vec4(v_15.xyz, r0.w); + r1.x = clamp(((r0.wwww / cb5_5.tint_symbol_1[66u].wwww)).x, 0.0f, 1.0f); + let v_16 = -(cb5_5.tint_symbol_1[66u].xxyz); + let v_17 = (cb5_5.tint_symbol_1[65u].xyz + v_16.yzw); + r1 = vec4(r1.x, v_17.xyz); + let v_18 = fma(r1.xxx, r1.yzw, cb5_5.tint_symbol_1[66u].xyz); + r1 = vec4(v_18.xyz, r1.w); + let v_19 = (r0.xyz * r1.xyz); + r2 = vec4(v_19.xyz, r2.w); + let v_20 = fma((-(r0.xyzx)).xyz, r1.xyz, r0.xyz); + r0 = vec4(v_20.xyz, r0.w); + r1.x = ((-(cb5_5.tint_symbol_1[65u].wwww)).x + 1.0f); + let v_21 = -(r1.xxxx); + r0.w = (r0.w + v_21.w); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.x = max(r1.x, 0.00999999977648258209f); + r0.w = clamp(((r0.wwww / r1.xxxx)).w, 0.0f, 1.0f); + let v_22 = clamp(fma(r0.wwww, r0.xyzx, r2.xyzx).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_22.xyz, r0.w); + let v_23 = log2(r0.xyz); + r0 = vec4(v_23.xyz, r0.w); + let v_24 = (r0.xyz * vec3(0.45449998974800109863f)); + r0 = vec4(v_24.xyz, r0.w); + let v_25 = exp2(r0.xyz); + r0 = vec4(v_25.xyz, r0.w); + o0.w = dot(r0.xyz, vec3(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f)); + let v_26 = r0; + o0 = vec4(v_26.xyz, o0.w); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d3c19de1a3863393.consts.json b/b/8b0b5899ed/shaders/d3c19de1a3863393.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..1d66972864609a81c0df489230e1951a4dd5864c --- /dev/null +++ b/b/8b0b5899ed/shaders/d3c19de1a3863393.consts.json @@ -0,0 +1 @@ +[2, 6, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d3c19de1a3863393.wgsl b/b/8b0b5899ed/shaders/d3c19de1a3863393.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..c5a2069036799ea86d2a5bd705cb87a962b3f089 --- /dev/null +++ b/b/8b0b5899ed/shaders/d3c19de1a3863393.wgsl @@ -0,0 +1,594 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb15_struct { + tint_symbol : array, 15u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb15_struct; + +struct cb20_struct { + tint_symbol_1 : array, 20u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb20_struct; + +struct cb50_struct { + tint_symbol_2 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb18_struct { + tint_symbol_4 : array, 18u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb18_struct; + +struct cb4_struct { + tint_symbol_5 : array, 4u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb4_struct; + +struct cb1_struct { + tint_symbol_6 : array, 1u>, +} + +@group(1u) @binding(8u) var cb8_8 : cb1_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(29u) var s13 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(45u) var t13 : texture_2d; + +var icb0 : array, 18u> = array, 18u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f), vec4(0x1p-148f, 0.25f, 0.25f, 0.0f), vec4(0x1.8p-147f, -0.25f, -0.25f, 0.0f), vec4(0.0f, -0.125f, -0.375f, 0.0f), vec4(0.0f, 0.375f, -0.125f, 0.0f), vec4(0.0f, -0.375f, 0.125f, 0.0f), vec4(0.0f, 0.125f, 0.375f, 0.0f), vec4(0.0f, 0.0625f, -0.1875f, 0.0f), vec4(0.0f, -0.0625f, 0.1875f, 0.0f), vec4(0.0f, 0.3125f, 0.0625f, 0.0f), vec4(0.0f, -0.1875f, -0.3125f, 0.0f), vec4(0.0f, -0.3125f, 0.3125f, 0.0f), vec4(0.0f, -0.4375f, -0.0625f, 0.0f), vec4(0.0f, 0.1875f, 0.4375f, 0.0f), vec4(0.0f, 0.4375f, -0.4375f, 0.0f)); + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var oMask : array; + +struct tint_symbol_8 { + tint_symbol_7 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v_1 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v8 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v0 = v_2; + let v_3 = max(v0.xy, vec2()); + let v_4 = bitcast>(select(vec2(v_3), vec2(4294967295u), (v_3 >= vec2(4294967296.0f)))); + r0 = vec4(v_4.xy, r0.zw); + r0.y = bitcast(insertBits(0u, bitcast(r0.y), 1u, 1u)); + let v_5 = bitcast(r0.x); + r0.x = bitcast(insertBits(bitcast(r0.y), v_5, 0u, 1u)); + r0.x = dot(cb2_2.tint_symbol_1[0u], icb0[bitcast(r0.x)]); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + v_6((bitcast(r0.x) != 0u)); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_3[6u].w))); + if ((bitcast(r0.x) != 0u)) { + let v_7 = dpdxCoarse(v1.xyz.xy); + let v_8 = r0; + r0 = vec4(v_8.x, v_7.xy, v_8.w); + let v_9 = dpdyCoarse(v1.xyz.xy); + r1 = vec4(v_9.xy, r1.zw); + r0.w = bitcast(firstTrailingBit(bitcast(cb2_2.tint_symbol_1[19u].x))); + r0.w = bitcast((bitcast(r0.w) + -1i)); + let v_10 = bitcast>(select(vec3(), vec3(4294967295u), (vec3(1u, 2u, 3u) < bitcast>(cb2_2.tint_symbol_1[19u].xxx)))); + r2 = vec4(v_10.xyz, r2.w); + if ((bitcast(cb2_2.tint_symbol_1[19u].x) != 0u)) { + r1.z = icb0[bitcast((bitcast(r0.w) + 3i))].x; + let v_11 = (r1.xy * icb0[bitcast((bitcast(r1.z) + 4i))].zz); + r3 = vec4(v_11.xy, r3.zw); + let v_12 = fma(icb0[bitcast((bitcast(r1.z) + 4i))].yy, r0.yz, r3.xy); + r1 = vec4(r1.xy, v_12.xy); + let v_13 = (r1.zw + v1.xyz.xy); + r1 = vec4(r1.xy, v_13.xy); + r1.z = textureSample(t0, s0, r1.zwzz.xy).w; + r1.z = (r1.z * cb2_2.tint_symbol_1[15u].x); + r1.z = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r1.z))); + r3.x = bitcast((bitcast(r1.z) & 1u)); + } else { + r3.x = 0.0f; + } + if ((bitcast(r2.x) != 0u)) { + r1.z = bitcast((1i + bitcast(icb0[bitcast((bitcast(r0.w) + 3i))].x))); + let v_14 = (r1.xy * icb0[bitcast((bitcast(r1.z) + 4i))].zz); + r2 = vec4(v_14.x, r2.yz, v_14.y); + let v_15 = fma(icb0[bitcast((bitcast(r1.z) + 4i))].yy, r0.yz, r2.xw); + r1 = vec4(r1.xy, v_15.xy); + let v_16 = (r1.zw + v1.xyz.xy); + r1 = vec4(r1.xy, v_16.xy); + r1.z = textureSample(t0, s0, r1.zwzz.xy).w; + r1.z = (r1.z * cb2_2.tint_symbol_1[15u].x); + r1.z = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r1.z))); + r1.w = bitcast((bitcast(r3.x) + 2i)); + let v_17 = bitcast(r1.z); + let v_18 = r1.w; + r3.x = select(r3.x, v_18, (v_17 != 0u)); + } + if ((bitcast(r2.y) != 0u)) { + r1.z = icb0[bitcast((bitcast(r0.w) + 3i))].x; + let v_19 = (r1.xy * icb0[bitcast((bitcast(r1.z) + 6i))].zz); + r2 = vec4(v_19.xy, r2.zw); + let v_20 = fma(icb0[bitcast((bitcast(r1.z) + 6i))].yy, r0.yz, r2.xy); + r1 = vec4(r1.xy, v_20.xy); + let v_21 = (r1.zw + v1.xyz.xy); + r1 = vec4(r1.xy, v_21.xy); + r1.z = textureSample(t0, s0, r1.zwzz.xy).w; + r1.z = (r1.z * cb2_2.tint_symbol_1[15u].x); + r1.z = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r1.z))); + r1.w = bitcast((bitcast(r3.x) + 4i)); + let v_22 = bitcast(r1.z); + let v_23 = r1.w; + r3.x = select(r3.x, v_23, (v_22 != 0u)); + } + if ((bitcast(r2.z) != 0u)) { + r1.z = icb0[bitcast((bitcast(r0.w) + 3i))].x; + let v_24 = (r1.xy * icb0[bitcast((bitcast(r1.z) + 7i))].zz); + r2 = vec4(v_24.xy, r2.zw); + let v_25 = fma(icb0[bitcast((bitcast(r1.z) + 7i))].yy, r0.yz, r2.xy); + r1 = vec4(r1.xy, v_25.xy); + let v_26 = (r1.zw + v1.xyz.xy); + r1 = vec4(r1.xy, v_26.xy); + r1.z = textureSample(t0, s0, r1.zwzz.xy).w; + r1.z = (r1.z * cb2_2.tint_symbol_1[15u].x); + r1.z = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r1.z))); + r1.w = bitcast((bitcast(r3.x) + 8i)); + let v_27 = bitcast(r1.z); + let v_28 = r1.w; + r3.x = select(r3.x, v_28, (v_27 != 0u)); + } + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(4u, 5u, 6u, 7u) < bitcast>(cb2_2.tint_symbol_1[19u].xxxx)))); + if ((bitcast(r2.x) != 0u)) { + r1.z = icb0[bitcast((bitcast(r0.w) + 3i))].x; + let v_29 = (r1.xy * icb0[bitcast((bitcast(r1.z) + 8i))].zz); + r4 = vec4(v_29.xy, r4.zw); + let v_30 = fma(icb0[bitcast((bitcast(r1.z) + 8i))].yy, r0.yz, r4.xy); + r1 = vec4(r1.xy, v_30.xy); + let v_31 = (r1.zw + v1.xyz.xy); + r1 = vec4(r1.xy, v_31.xy); + r1.z = textureSample(t0, s0, r1.zwzz.xy).w; + r1.z = (r1.z * cb2_2.tint_symbol_1[15u].x); + r1.z = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r1.z))); + r1.w = bitcast((bitcast(r3.x) + 16i)); + let v_32 = bitcast(r1.z); + let v_33 = r1.w; + r3.x = select(r3.x, v_33, (v_32 != 0u)); + } + if ((bitcast(r2.y) != 0u)) { + r1.z = icb0[bitcast((bitcast(r0.w) + 3i))].x; + let v_34 = (r1.xy * icb0[bitcast((bitcast(r1.z) + 9i))].zz); + r2 = vec4(v_34.xy, r2.zw); + let v_35 = fma(icb0[bitcast((bitcast(r1.z) + 9i))].yy, r0.yz, r2.xy); + r1 = vec4(r1.xy, v_35.xy); + let v_36 = (r1.zw + v1.xyz.xy); + r1 = vec4(r1.xy, v_36.xy); + r1.z = textureSample(t0, s0, r1.zwzz.xy).w; + r1.z = (r1.z * cb2_2.tint_symbol_1[15u].x); + r1.z = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r1.z))); + r1.w = bitcast((bitcast(r3.x) + 32i)); + let v_37 = bitcast(r1.z); + let v_38 = r1.w; + r3.x = select(r3.x, v_38, (v_37 != 0u)); + } + if ((bitcast(r2.z) != 0u)) { + r1.z = icb0[bitcast((bitcast(r0.w) + 3i))].x; + let v_39 = (r1.xy * icb0[bitcast((bitcast(r1.z) + 10i))].zz); + r2 = vec4(v_39.xy, r2.zw); + let v_40 = fma(icb0[bitcast((bitcast(r1.z) + 10i))].yy, r0.yz, r2.xy); + r1 = vec4(r1.xy, v_40.xy); + let v_41 = (r1.zw + v1.xyz.xy); + r1 = vec4(r1.xy, v_41.xy); + r1.z = textureSample(t0, s0, r1.zwzz.xy).w; + r1.z = (r1.z * cb2_2.tint_symbol_1[15u].x); + r1.z = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r1.z))); + r1.w = bitcast((bitcast(r3.x) + 64i)); + let v_42 = bitcast(r1.z); + let v_43 = r1.w; + r3.x = select(r3.x, v_43, (v_42 != 0u)); + } + if ((bitcast(r2.w) != 0u)) { + r1.z = icb0[bitcast((bitcast(r0.w) + 3i))].x; + let v_44 = (r1.xy * icb0[bitcast((bitcast(r1.z) + 11i))].zz); + r2 = vec4(v_44.xy, r2.zw); + let v_45 = fma(icb0[bitcast((bitcast(r1.z) + 11i))].yy, r0.yz, r2.xy); + r1 = vec4(r1.xy, v_45.xy); + let v_46 = (r1.zw + v1.xyz.xy); + r1 = vec4(r1.xy, v_46.xy); + r1.z = textureSample(t0, s0, r1.zwzz.xy).w; + r1.z = (r1.z * cb2_2.tint_symbol_1[15u].x); + r1.z = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r1.z))); + r1.w = bitcast((bitcast(r3.x) + 128i)); + let v_47 = bitcast(r1.z); + let v_48 = r1.w; + r3.x = select(r3.x, v_48, (v_47 != 0u)); + } + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(8u, 9u, 10u, 11u) < bitcast>(cb2_2.tint_symbol_1[19u].xxxx)))); + if ((bitcast(r2.x) != 0u)) { + r1.z = bitcast((bitcast(icb0[bitcast((bitcast(r0.w) + 3i))].x) + 8i)); + let v_49 = (r1.xy * icb0[bitcast((bitcast(r1.z) + 4i))].zz); + r4 = vec4(v_49.xy, r4.zw); + let v_50 = fma(icb0[bitcast((bitcast(r1.z) + 4i))].yy, r0.yz, r4.xy); + r1 = vec4(r1.xy, v_50.xy); + let v_51 = (r1.zw + v1.xyz.xy); + r1 = vec4(r1.xy, v_51.xy); + r1.z = textureSample(t0, s0, r1.zwzz.xy).w; + r1.z = (r1.z * cb2_2.tint_symbol_1[15u].x); + r1.z = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r1.z))); + r1.w = bitcast((bitcast(r3.x) + 256i)); + let v_52 = bitcast(r1.z); + let v_53 = r1.w; + r3.x = select(r3.x, v_53, (v_52 != 0u)); + } + if ((bitcast(r2.y) != 0u)) { + r1.z = bitcast((bitcast(icb0[bitcast((bitcast(r0.w) + 3i))].x) + 9i)); + let v_54 = (r1.xy * icb0[bitcast((bitcast(r1.z) + 4i))].zz); + r2 = vec4(v_54.xy, r2.zw); + let v_55 = fma(icb0[bitcast((bitcast(r1.z) + 4i))].yy, r0.yz, r2.xy); + r1 = vec4(r1.xy, v_55.xy); + let v_56 = (r1.zw + v1.xyz.xy); + r1 = vec4(r1.xy, v_56.xy); + r1.z = textureSample(t0, s0, r1.zwzz.xy).w; + r1.z = (r1.z * cb2_2.tint_symbol_1[15u].x); + r1.z = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r1.z))); + r1.w = bitcast((bitcast(r3.x) + 512i)); + let v_57 = bitcast(r1.z); + let v_58 = r1.w; + r3.x = select(r3.x, v_58, (v_57 != 0u)); + } + if ((bitcast(r2.z) != 0u)) { + r1.z = icb0[bitcast((bitcast(r0.w) + 3i))].x; + let v_59 = (r1.xy * icb0[bitcast((bitcast(r1.z) + 14i))].zz); + r2 = vec4(v_59.xy, r2.zw); + let v_60 = fma(icb0[bitcast((bitcast(r1.z) + 14i))].yy, r0.yz, r2.xy); + r1 = vec4(r1.xy, v_60.xy); + let v_61 = (r1.zw + v1.xyz.xy); + r1 = vec4(r1.xy, v_61.xy); + r1.z = textureSample(t0, s0, r1.zwzz.xy).w; + r1.z = (r1.z * cb2_2.tint_symbol_1[15u].x); + r1.z = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r1.z))); + r1.w = bitcast((bitcast(r3.x) + 1024i)); + let v_62 = bitcast(r1.z); + let v_63 = r1.w; + r3.x = select(r3.x, v_63, (v_62 != 0u)); + } + if ((bitcast(r2.w) != 0u)) { + r1.z = icb0[bitcast((bitcast(r0.w) + 3i))].x; + let v_64 = (r1.xy * icb0[bitcast((bitcast(r1.z) + 15i))].zz); + r2 = vec4(v_64.xy, r2.zw); + let v_65 = fma(icb0[bitcast((bitcast(r1.z) + 15i))].yy, r0.yz, r2.xy); + r1 = vec4(r1.xy, v_65.xy); + let v_66 = (r1.zw + v1.xyz.xy); + r1 = vec4(r1.xy, v_66.xy); + r1.z = textureSample(t0, s0, r1.zwzz.xy).w; + r1.z = (r1.z * cb2_2.tint_symbol_1[15u].x); + r1.z = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r1.z))); + r1.w = bitcast((bitcast(r3.x) + 2048i)); + let v_67 = bitcast(r1.z); + let v_68 = r1.w; + r3.x = select(r3.x, v_68, (v_67 != 0u)); + } + let v_69 = bitcast>(select(vec2(), vec2(4294967295u), (vec2(12u, 13u) < bitcast>(cb2_2.tint_symbol_1[19u].xx)))); + r1 = vec4(r1.xy, v_69.xy); + if ((bitcast(r1.z) != 0u)) { + r0.w = icb0[bitcast((bitcast(r0.w) + 3i))].x; + let v_70 = (r1.xy * icb0[bitcast((bitcast(r0.w) + 16i))].zz); + r2 = vec4(v_70.xy, r2.zw); + let v_71 = fma(icb0[bitcast((bitcast(r0.w) + 16i))].yy, r0.yz, r2.xy); + r2 = vec4(v_71.xy, r2.zw); + let v_72 = (r2.xy + v1.xyz.xy); + r2 = vec4(v_72.xy, r2.zw); + r0.w = textureSample(t0, s0, r2.xyxx.xy).w; + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + r0.w = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.w))); + r1.z = bitcast((bitcast(r3.x) + 4096i)); + let v_73 = bitcast(r0.w); + let v_74 = r1.z; + r3.x = select(r3.x, v_74, (v_73 != 0u)); + } + if ((bitcast(r1.w) != 0u)) { + let v_75 = (r1.xy * vec2(-0.4375f)); + r1 = vec4(v_75.xy, r1.zw); + let v_76 = fma(r0.yz, vec2(0.4375f), r1.xy); + let v_77 = r0; + r0 = vec4(v_77.x, v_76.xy, v_77.w); + let v_78 = (r0.yz + v1.xyz.xy); + let v_79 = r0; + r0 = vec4(v_79.x, v_78.xy, v_79.w); + r0.y = textureSample(t0, s0, r0.yzyy.xy).w; + r0.y = (r0.y * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r0.z = bitcast((bitcast(r3.x) + 8192i)); + let v_80 = bitcast(r0.y); + let v_81 = r0.z; + r3.x = select(r3.x, v_81, (v_80 != 0u)); + } + r0.y = bitcast(select(0u, 4294967295u, (bitcast(r3.x) == 0i))); + v_6((bitcast(r0.y) != 0u)); + } else { + let v_82 = (v1.xyz.xy * cb10_10.tint_symbol_5[2u].xy); + let v_83 = r0; + r0 = vec4(v_83.x, v_82.xy, v_83.w); + let v_84 = (r0.yz * vec2(0.5f)); + let v_85 = r0; + r0 = vec4(v_85.x, v_84.xy, v_85.w); + r0.y = textureSample(t3, s3, r0.yzyy.xy).w; + r0.z = textureSample(t0, s0, v1.xyz.xyxx.xy).w; + r0.z = (r0.z * cb2_2.tint_symbol_1[15u].x); + r0.y = clamp(fma(r0.yyyy, vec4(2.0f), cb8_8.tint_symbol_6[0u].xxxx).y, 0.0f, 1.0f); + r0.y = (r0.y * r0.z); + r0.z = textureSample(t4, s4, v7.xy.xyxx.xy).x; + r0.y = (r0.z * r0.y); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r0.y))); + v_6((bitcast(r0.y) != 0u)); + r3.x = bitcast(v.tint_symbol_7[2i].x); + } + let v_86 = textureSample(t0, s0, v1.xyz.xyxx.xy).xyw; + r0 = vec4(r0.x, v_86.xyz); + let v_87 = textureSample(t5, s5, v1.xyz.xyxx.xy).xy; + r1 = vec4(v_87.xy, r1.zw); + let v_88 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_88.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb10_10.tint_symbol_5[3u].x, 0.00100000004749745131f); + let v_89 = (r1.ww * r1.xy); + r1 = vec4(v_89.xy, r1.zw); + let v_90 = (r1.yyy * v6.xyz); + r2 = vec4(v_90.xyz, r2.w); + let v_91 = fma(r1.xxx, v5.xyz, r2.xyz); + r1 = vec4(v_91.xy, r1.z, v_91.z); + let v_92 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_92.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_93 = (r1.www * r1.xyz); + r2 = vec4(v_93.xyz, r2.w); + let v_94 = textureSample(t6, s6, v1.xyz.xyxx.xy).xyz; + r4 = vec4(v_94.xyz, r4.w); + let v_95 = (r4.yx * r4.yx); + r1 = vec4(v_95.xy, r1.zw); + r2.w = bitcast(select(0u, 4294967295u, (r4.z >= 0.8125f))); + o1.w = clamp(fma(v2.xyz.zzzz, vec4(128.0f), vec4(-127.0f)).w, 0.0f, 1.0f); + r4.x = textureSample(t4, s4, v7.xy.xyxx.xy).x; + r0.w = (r0.w * r4.x); + r5.x = r0.z; + r5.y = cb13_13.tint_symbol_4[3u].x; + let v_96 = textureSample(t13, s13, r5.xyxx.xy).xyz; + r4 = vec4(v_96.xy, r4.z, v_96.z); + r0.z = bitcast(select(0u, 4294967295u, !((cb13_13.tint_symbol_4[3u].y == cb13_13.tint_symbol_4[3u].x)))); + if ((bitcast(r0.z) != 0u)) { + r5.z = cb13_13.tint_symbol_4[3u].y; + let v_97 = textureSample(t13, s13, r5.xzxx.xy).xyz; + r5 = vec4(v_97.xyz, r5.w); + r0.z = ((-(r0.yyyy)).z + 1.0f); + let v_98 = (r0.zzz * r4.xyw); + r6 = vec4(v_98.xyz, r6.w); + let v_99 = fma(r5.xyz, r0.yyy, r6.xyz); + r4 = vec4(v_99.xy, r4.z, v_99.z); + } + let v_100 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + let v_101 = r0; + r0 = vec4(v_101.x, v_100.xy, v_101.w); + r5.x = fma(r2.z, 0.5f, 0.5f); + r5.y = fma(r5.x, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x); + r5.x = (r5.x + 0.30000001192092895508f); + r0.z = (r0.z * r5.x); + let v_102 = (v1.xyz.zz + vec2(0.0f, -0.75f)); + let v_103 = r5; + r5 = vec4(v_102.x, v_103.y, v_102.y, v_103.w); + let v_104 = clamp(((r5.xxzx * vec4(4.0f, 0.0f, 4.0f, 0.0f))).xz, vec2(), vec2(1.0f)); + let v_105 = r5; + r5 = vec4(v_104.x, v_105.y, v_104.y, v_105.w); + r5.w = bitcast(select(0u, 4294967295u, (bitcast(r2.w) == 0i))); + let v_106 = (r4.xyw * cb13_13.tint_symbol_4[17u].xxx); + r6 = vec4(v_106.xyz, r6.w); + let v_107 = (r5.xxx * r6.xyz); + r6 = vec4(v_107.xyz, r6.w); + let v_108 = bitcast>((bitcast>(r5.www) & bitcast>(r6.xyz))); + r6 = vec4(v_108.xyz, r6.w); + let v_109 = -(r6.xyxz); + let v_110 = (r4.xyw + v_109.xyw); + r4 = vec4(v_110.xy, r4.z, v_110.z); + let v_111 = (r5.zz * cb13_13.tint_symbol_4[17u].yz); + let v_112 = r5; + r5 = vec4(v_111.x, v_112.y, v_111.y, v_112.w); + let v_113 = fma(r1.xy, cb10_10.tint_symbol_5[3u].zw, r5.xz); + r1 = vec4(v_113.xy, r1.zw); + let v_114 = (r4.xyw * cb13_13.tint_symbol_4[4u].xxx); + r4 = vec4(v_114.xy, r4.z, v_114.z); + r5.x = bitcast((bitcast(r2.w) & 1008981770u)); + r2.w = select(0.0f, -0.00999999977648258209f, (bitcast(r2.w) != 0u)); + r1.y = (r1.y + r2.w); + r1.y = fma(cb13_13.tint_symbol_4[4u].z, r1.y, r5.x); + r2.w = dot(v4.xyz, v4.xyz); + r2.w = inverseSqrt(r2.w); + let v_115 = (r2.www * v4.xyz); + r5 = vec4(v_115.x, r5.y, v_115.yz); + let v_116 = dot(r5.xzw, r2.xyz); + r2.w = clamp(vec4(v_116, v_116, v_116, v_116).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = fma(r2.w, 0.40000000596046447754f, 0.5f); + r1.z = fma(r1.z, r1.w, 1.0f); + r1.z = clamp(fma(r1.zzzz, vec4(0.5f), vec4(-0.30000001192092895508f)).z, 0.0f, 1.0f); + r1.z = (r1.z * 1.42857146263122558594f); + r1.w = clamp(v8.x, 0.0f, 1.0f); + r1.w = (r1.w * r2.w); + r1.z = (r1.z * r1.w); + let v_117 = (r4.xyw * r1.zzz); + r6 = vec4(v_117.xyz, r6.w); + let v_118 = fma(r6.xyz, cb13_13.tint_symbol_4[4u].yyy, r4.xyw); + r4 = vec4(v_118.xy, r4.z, v_118.z); + r1.z = dot(v6.xyz, v6.xyz); + r1.z = inverseSqrt(r1.z); + let v_119 = (r1.zzz * v6.xyz); + r6 = vec4(v_119.xyz, r6.w); + r7 = (v1.xyz.xyxy * cb10_10.tint_symbol_5[2u]); + r7 = (r7 * vec4(0.5f)); + let v_120 = textureSample(t3, s3, r7.xyxx.xy).xw; + r1 = vec4(r1.xy, v_120.xy); + let v_121 = textureSample(t3, s3, r7.zwzz.xy).xy; + r7 = vec4(v_121.xy, r7.zw); + let v_122 = fma(r7.xy, vec2(2.0f), vec2(-1.0f)); + r7 = vec4(v_122.xy, r7.zw); + let v_123 = (r7.xy * vec2(0.10000000149011611938f)); + r7 = vec4(v_123.xy, r7.zw); + let v_124 = fma(v2.xyz, r7.xxx, r6.xyz); + r7 = vec4(v_124.x, r7.y, v_124.yz); + r2.w = dot(r7.xzw, r7.xzw); + r2.w = inverseSqrt(r2.w); + let v_125 = (r2.www * r7.xzw); + r7 = vec4(v_125.x, r7.y, v_125.yz); + r2.w = dot(r5.xzw, r7.xzw); + r6.w = dot(cb1_1.tint_symbol[14u].xyz, r7.xzw); + let v_126 = fma(v2.xyz, r7.yyy, r6.xyz); + r6 = vec4(v_126.xyz, r6.w); + r7.x = dot(r6.xyz, r6.xyz); + r7.x = inverseSqrt(r7.x); + let v_127 = (r6.xyz * r7.xxx); + r6 = vec4(v_127.xyz, r6.w); + r5.x = dot(r5.xzw, r6.xyz); + r5.z = dot(cb1_1.tint_symbol[14u].xyz, r6.xyz); + r5.w = fma((-(r2.wwww)).w, r2.w, 1.0f); + r5.w = sqrt(r5.w); + r6.x = fma((-(r6.wwww)).x, r6.w, 1.0f); + r6.x = sqrt(r6.x); + r2.w = (r2.w * r6.w); + let v_128 = -(r2.wwww); + r2.w = fma(r5.w, r6.x, v_128.w); + r5.w = fma((-(r5.xxxx)).w, r5.x, 1.0f); + r5.w = sqrt(r5.w); + r6.x = fma((-(r5.zzzz)).x, r5.z, 1.0f); + r6.x = sqrt(r6.x); + r5.x = (r5.z * r5.x); + let v_129 = -(r5.xxxx); + r5.x = fma(r5.w, r6.x, v_129.x); + let v_130 = (cb10_10.tint_symbol_5[0u].zw + vec2(8.0f, 16.0f)); + r5 = vec4(r5.xy, v_130.xy); + r2.w = log2(abs(r2.wwww).w); + r2.w = (r2.w * r5.z); + r2.w = exp2(r2.w); + r5.x = log2(abs(r5.xxxx).x); + r5.x = (r5.x * r5.w); + r5.x = exp2(r5.x); + r5.z = (r5.x * cb10_10.tint_symbol_5[0u].y); + r2.w = fma(r2.w, cb10_10.tint_symbol_5[0u].x, r5.z); + r4.z = bitcast(select(0u, 4294967295u, (r4.z < 0.03125f))); + r5.z = bitcast((bitcast(r4.z) & 1065353216u)); + r1.z = (r1.z * r2.w); + let v_131 = bitcast(r4.z); + r1.z = select(1.0f, r1.z, (v_131 != 0u)); + r1.y = (r1.z * r1.y); + let v_132 = (r5.xxx * cb10_10.tint_symbol_5[1u].xyz); + r6 = vec4(v_132.xyz, r6.w); + let v_133 = (r5.zzz * r6.xyz); + r5 = vec4(v_133.x, r5.y, v_133.yz); + let v_134 = fma(r5.xzw, vec3(0.5f), r4.xyw); + o0 = vec4(v_134.xyz, o0.w); + r1.z = clamp(fma(r1.wwww, vec4(2.0f), cb8_8.tint_symbol_6[0u].xxxx).z, 0.0f, 1.0f); + r0.w = (r0.w * r1.z); + r1.z = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).z, 0.0f, 1.0f); + r4.y = (r0.z * r1.z); + r3.z = (r0.w * cb2_2.tint_symbol_1[15u].x); + let v_135 = fma(r2.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_135.xyz, o1.w); + r0.z = (r1.x * 0.001953125f); + r4.x = fma(r5.y, r0.y, cb3_3.tint_symbol_2[45u].w); + let v_136 = (r4.xy * vec2(0.5f)); + let v_137 = r0; + r0 = vec4(v_137.x, v_136.x, v_137.z, v_136.y); + let v_138 = sqrt(r0.yw); + o3 = vec4(v_138.xy, o3.zw); + o2.x = sqrt(r1.y); + o2.y = sqrt(r0.z); + let v_139 = r3; + let v_140 = vec2(1.0f, bitcast(v.tint_symbol_7[2i].x)); + r3 = vec4(v_139.x, v_140.x, v_139.z, v_140.y); + let v_141 = bitcast>(r0.xx); + let v_142 = r3.yx; + let v_143 = select(r3.zw, v_142, (v_141 != vec2())); + r0 = vec4(v_143.xy, r0.zw); + o0.w = r0.x; + o2.z = cb10_10.tint_symbol_5[3u].y; + o2.w = 1.0f; + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); + oMask[0u] = bitcast(r0.y); +} + +fn v_6(v_144 : bool) { + if (v_144) { + discard; + return; + } +} + +struct tint_symbol_9 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @builtin(sample_mask) + oMask : u32, +} + +@fragment +fn main(@builtin(position) v_145 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @location(8u) v8 : vec4) -> tint_symbol_9 { + main_inner(v_145, v1, v2, v3, v4, v5, v6, v7, v8); + return tint_symbol_9(o0, o1, o2, o3, oMask[0u]); +} diff --git a/b/8b0b5899ed/shaders/d3c4cdbe91f3f750.wgsl b/b/8b0b5899ed/shaders/d3c4cdbe91f3f750.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..58c7770051008401f2dce8ebccb02e0f523bb4a2 --- /dev/null +++ b/b/8b0b5899ed/shaders/d3c4cdbe91f3f750.wgsl @@ -0,0 +1,100 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb23_struct { + tint_symbol : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb6_struct { + tint_symbol_1 : array, 6u>, +} + +@group(1u) @binding(8u) var cb8_8 : cb6_struct; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var v12 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec4, v1 : vec4, v3 : vec4, v5 : vec4, v7 : vec4, v9 : vec4) { + x0[0u].x = v12[0u]; + x0[0u].y = v12[1u]; + x0[0u].z = v12[2u]; + x0[0u].w = v12[3u]; + r0.x = (cb8_8.tint_symbol_1[5u].z + 0.00100000004749745131f); + r1 = textureSample(t5, s5, v1.xyxx.xy); + let v = (r1.xyz * r1.xyz); + r1 = vec4(v.xyz, r1.w); + r2.x = dot(r1.xyz, vec3(1.0f)); + let v_1 = -(r2.xxxx); + r0.x = (r0.x + v_1.x); + r3 = textureSample(t5, s5, v1.zwzz.xy); + let v_2 = (r3.xyz * r3.xyz); + r3 = vec4(v_2.xyz, r3.w); + r2.y = dot(r3.xyz, vec3(1.0f)); + let v_3 = -(cb8_8.tint_symbol_1[5u].yyyy); + let v_4 = (r2.xy + v_3.yz); + let v_5 = r0; + r0 = vec4(v_5.x, v_4.xy, v_5.w); + let v_6 = clamp(((r0.xyzx * vec4(10000.0f, 10000.0f, 10000.0f, 0.0f))).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = -(r2.xyxx); + let v_8 = fma(r0.yz, r0.xx, v_7.xy); + r0 = vec4(v_8.xy, r0.zw); + let v_9 = fma(cb8_8.tint_symbol_1[5u].ww, r0.xy, r2.xy); + r0 = vec4(v_9.xy, r0.zw); + r3.w = r0.y; + r1.w = r0.x; + r0 = (-(r1) + r3); + r0 = fma(v3.xy.xxxx, r0, r1); + let v_10 = (r0.xyz * v5.yzw); + r1 = vec4(v_10.xyz, r1.w); + r1.w = dot(r1.xyz, vec3(0.21259999275207519531f, 0.71520000696182250977f, 0.07220000028610229492f)); + r1.w = clamp(((r1.wwww + vec4(-0.05000000074505805969f))).w, 0.0f, 1.0f); + r1.w = (r1.w * v3.y); + let v_11 = fma(v9.xyz, v7.zzz, v0.xyz); + r2 = vec4(v_11.xyz, r2.w); + r2.w = v0.w; + r0 = (r0 * r2); + let v_12 = fma(r1.xyz, r1.www, r0.xyz); + r0 = vec4(v_12.xyz, r0.w); + r0.w = clamp(r0.wwww.w, 0.0f, 1.0f); + let v_13 = (r0.xyz * cb2_2.tint_symbol[17u].zzz); + o0 = vec4(v_13.xyz, o0.w); + o0.w = r0.w; + o2 = (r0.w * cb2_2.tint_symbol[22u].x); + o1 = v7.w; +} + +struct tint_symbol_2 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(3u) @interpolate(flat) v3 : vec4, @location(5u) @interpolate(flat) v5 : vec4, @location(7u) v7 : vec4, @location(9u) v9 : vec4) -> tint_symbol_2 { + main_inner(v0, v1, v3, v5, v7, v9); + return tint_symbol_2(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/d3c97453643e1219.wgsl b/b/8b0b5899ed/shaders/d3c97453643e1219.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..bde540165a51754256f094332ee3793388991661 --- /dev/null +++ b/b/8b0b5899ed/shaders/d3c97453643e1219.wgsl @@ -0,0 +1,180 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb28_struct { + tint_symbol : array, 28u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb28_struct; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4) { + r0 = textureSample(t4, s4, v4.xyxx.xy); + r0.x = (r0.x + -0.5f); + r0.x = (r0.x * cb12_12.tint_symbol[17u].x); + r1 = textureSample(t4, s4, v5.zwzz.xy); + r0.z = (r1.x + -0.5f); + r0.y = (r0.z * cb12_12.tint_symbol[20u].y); + r1 = textureSample(t4, s4, v4.zwzz.xy); + r1.x = (r1.x + -0.5f); + r0.z = (r1.x * cb12_12.tint_symbol[19u].z); + r2 = textureSample(t3, s3, v1.zwzz.xy); + r0.z = fma(r0.z, cb12_12.tint_symbol[17u].z, r2.x); + r0.z = (r0.z * cb12_12.tint_symbol[18u].x); + r3 = textureSample(t3, s3, v1.xyxx.xy); + r0.z = (r0.z * r3.x); + r0.w = clamp(fma(-(r0.zzzz), vec4(2.0f), vec4(1.0f)).w, 0.0f, 1.0f); + let v = (r0.ww * r0.xy); + r0 = vec4(v.xy, r0.zw); + let v_1 = (r3.zz * r0.xy); + r0 = vec4(v_1.xy, r0.zw); + r4.x = cb12_12.tint_symbol[17u].z; + r4.y = cb12_12.tint_symbol[20u].y; + r1.y = ((-(r3.zzzz)).y + 1.0f); + let v_2 = fma(r1.xy, r4.xy, r0.xy); + r0 = vec4(v_2.xy, r0.zw); + r0.w = (r0.x + r2.y); + let v_3 = fma(r0.www, cb12_12.tint_symbol[16u].xyz, cb12_12.tint_symbol[14u].xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = fma(r0.zzz, r1.xyz, cb12_12.tint_symbol[15u].xyz); + r1 = vec4(v_4.xyz, r1.w); + r3.y = 0.0f; + let v_5 = (r0.xy + r3.xy); + r0 = vec4(v_5.xy, r0.zw); + r2.x = (r0.x * cb12_12.tint_symbol[18u].y); + r2.y = (r0.y * cb12_12.tint_symbol[20u].z); + r0.x = clamp(((-(r0.xxxx) + vec4(1.0f))).x, 0.0f, 1.0f); + r3.y = (-(cb12_12.tint_symbol[20u].wwww)).y; + let v_6 = (-(cb12_12.tint_symbol[18u].zzwz)).xz; + let v_7 = r3; + r3 = vec4(v_6.x, v_7.y, v_6.y, v_7.w); + let v_8 = clamp(((r2.xxyx + r3.xxyx)).yz, vec2(), vec2(1.0f)); + let v_9 = r0; + r0 = vec4(v_9.x, v_8.xy, v_9.w); + let v_10 = (r0.yz * r0.yz); + let v_11 = r0; + r0 = vec4(v_11.x, v_10.xy, v_11.w); + r0.w = dot(v2, v2); + r0.w = inverseSqrt(r0.w); + let v_12 = (r0.www * v2.xyz); + r2 = vec4(v_12.xyz, r2.w); + r0.w = clamp(fma(r2.zzzz, vec4(5.0f), r3.zzzz).w, 0.0f, 1.0f); + let v_13 = (r0.ww * r0.yz); + r3 = vec4(v_13.xy, r3.zw); + r0.y = fma((-(r0.yyyy)).y, r0.w, 1.0f); + r0.y = (r0.y * r3.y); + r0.y = fma(r0.y, 0.30000001192092895508f, r3.x); + let v_14 = -(cb12_12.tint_symbol[12u].xyzx); + r4.x = dot(r2.xyz, v_14.xyz); + r4.y = dot(r2.xyz, cb12_12.tint_symbol[24u].yzw); + r0.z = fma((-(cb12_12.tint_symbol[11u].xxxx)).z, r4.x, cb12_12.tint_symbol[11u].y); + r0.z = log2(abs(r0.zzzz).z); + r0.z = (r0.z * 1.5f); + r0.z = exp2(r0.z); + r0.w = fma(r4.x, r4.x, 1.0f); + r4.x = clamp((-(r4.xxxx)).x, 0.0f, 1.0f); + let v_15 = ((-(r4.xyxx)).xy + vec2(1.0f)); + r2 = vec4(v_15.xy, r2.zw); + r0.z = (r0.w / r0.z); + r0.w = (r0.z * cb12_12.tint_symbol[11u].z); + r0.z = clamp(fma(-(r0.zzzz), cb12_12.tint_symbol[11u].zzzz, vec4(1.0f)).z, 0.0f, 1.0f); + r0.w = clamp(r0.wwww.w, 0.0f, 1.0f); + let v_16 = (r0.www * cb12_12.tint_symbol[9u].xyz); + r4 = vec4(v_16.xyz, r4.w); + let v_17 = (r4.xyz * cb12_12.tint_symbol[11u].www); + r4 = vec4(v_17.xyz, r4.w); + let v_18 = fma(v3.xyz, r0.zzz, r4.xyz); + r4 = vec4(v_18.xyz, r4.w); + let v_19 = ((-(r4.xyzx)).xyz + cb12_12.tint_symbol[21u].xyz); + r5 = vec4(v_19.xyz, r5.w); + let v_20 = fma(r3.yyy, r5.xyz, r4.xyz); + r4 = vec4(v_20.xyz, r4.w); + let v_21 = -(r4.xyzx); + let v_22 = fma(r1.xyz, cb12_12.tint_symbol[19u].www, v_21.xyz); + r1 = vec4(v_22.xyz, r1.w); + let v_23 = fma(r3.xxx, r1.xyz, r4.xyz); + r1 = vec4(v_23.xyz, r1.w); + r0.z = (r3.y + r3.x); + o0.w = clamp(((-(r0.zzzz) + v2.wwww)).w, 0.0f, 1.0f); + let v_24 = (r2.xy / cb12_12.tint_symbol[22u].xz); + r0 = vec4(r0.xy, v_24.xy); + r1.w = bitcast(select(0u, 4294967295u, (r2.y >= 0.00054475001525133848f))); + r1.w = bitcast((bitcast(r1.w) & 1065353216u)); + let v_25 = clamp(((r0.zzzw * vec4(0.0f, 0.0f, 100.0f, 100.0f))).zw, vec2(), vec2(1.0f)); + r0 = vec4(r0.xy, v_25.xy); + let v_26 = ((-(r0.zzzw)).zw + vec2(1.0f)); + r0 = vec4(r0.xy, v_26.xy); + let v_27 = (r0.yy * r0.zw); + r0 = vec4(r0.xy, v_27.xy); + r0.y = ((-(r0.yyyy)).y + 1.0f); + let v_28 = (r0.xx * r0.zw); + let v_29 = r0; + r0 = vec4(v_28.x, v_29.y, v_28.y, v_29.w); + let v_30 = (r0.xz * r0.xz); + let v_31 = r0; + r0 = vec4(v_30.x, v_31.y, v_30.y, v_31.w); + let v_32 = (r0.xz * r0.xz); + let v_33 = r0; + r0 = vec4(v_32.x, v_33.y, v_32.y, v_33.w); + r0.w = fma(cb12_12.tint_symbol[26u].y, 0.5f, 0.5f); + r0.w = (r0.w * cb12_12.tint_symbol[22u].w); + r0.z = (r0.w * r0.z); + r0.x = (r0.x * cb12_12.tint_symbol[22u].y); + let v_34 = (r0.zzz * cb12_12.tint_symbol[27u].xyz); + r2 = vec4(v_34.xyz, r2.w); + let v_35 = fma(cb12_12.tint_symbol[8u].yzw, r0.xxx, r2.xyz); + r0 = vec4(v_35.x, r0.y, v_35.yz); + let v_36 = (r0.xzw + r1.xyz); + r0 = vec4(v_36.x, r0.y, v_36.yz); + r2 = textureSample(t5, s5, v6.xy.xyxx.xy); + let v_37 = clamp(fma(r2.xyzx, vec4(2.0f, 2.0f, 2.0f, 0.0f), vec4(-0.10000000149011611938f, -0.10000000149011611938f, -0.10000000149011611938f, 0.0f)).xyz, vec3(), vec3(1.0f)); + r1 = vec4(v_37.xyz, r1.w); + let v_38 = (r1.xyz * cb12_12.tint_symbol[24u].xxx); + r1 = vec4(v_38.xyz, r1.w); + let v_39 = (r1.www * r1.xyz); + r1 = vec4(v_39.xyz, r1.w); + let v_40 = fma(r1.xyz, r0.yyy, r0.xzw); + r0 = vec4(v_40.xyz, r0.w); + let v_41 = ((-(r0.xyzx)).xyz + v7.xyz); + r1 = vec4(v_41.xyz, r1.w); + let v_42 = fma(v7.www, r1.xyz, r0.xyz); + r0 = vec4(v_42.xyz, r0.w); + r1 = textureSample(t6, s6, v5.xyxx.xy); + r0.w = (r1.x + -0.5f); + let v_43 = fma(r0.www, vec3(0.00009999999747378752f), r0.xyz); + o0 = vec4(v_43.xyz, o0.w); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2, v3, v4, v5, v6, v7); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d3d9f09707845c85.wgsl b/b/8b0b5899ed/shaders/d3d9f09707845c85.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..ffbaf812cdd1c93a7e5ce0496b70d768016de2b8 --- /dev/null +++ b/b/8b0b5899ed/shaders/d3d9f09707845c85.wgsl @@ -0,0 +1,55 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb16_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(36u) var t4 : texture_2d; + +var v10 : array; + +var o0 : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v8 : vec4) { + x0[0u].x = v10[0u]; + x0[0u].y = v10[1u]; + x0[0u].z = v10[2u]; + x0[0u].w = v10[3u]; + r0 = textureSample(t4, s4, v2.zwzz.xy); + r0.x = dot(v1, r0); + r0.x = clamp(fma(r0.xxxx, v0.wwww, cb10_10.tint_symbol_1[0u].wwww).x, 0.0f, 1.0f); + r0.x = (r0.x * v8.x); + r0 = (r0.xxxx * cb2_2.tint_symbol[15u].xxxx); + r1.x = bitcast(select(0u, 4294967295u, (0.0039215688593685627f >= r0.w))); + v((bitcast(r1.x) != 0u)); + o0 = r0; +} + +fn v(v_1 : bool) { + if (v_1) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(8u) v8 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v8); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d3da7340dfa2238b.wgsl b/b/8b0b5899ed/shaders/d3da7340dfa2238b.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..ba7eb03944910f3ffb11d77066ffffd9bf4ac5d5 --- /dev/null +++ b/b/8b0b5899ed/shaders/d3da7340dfa2238b.wgsl @@ -0,0 +1,62 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb92_struct { + tint_symbol : array, 92u>, +} + +@group(0u) @binding(5u) var cb5_5 : cb92_struct; + +struct tint_symbol_2 { + tint_symbol_1 : array, +} + +@group(0u) @binding(34u) var t2 : tint_symbol_2; + +struct tint_symbol_4 { + tint_symbol_3 : array, +} + +@group(0u) @binding(162u) var u2 : tint_symbol_4; + +var g0 : array; + +@compute @workgroup_size(16u, 16u, 1u) +fn main(@builtin(global_invocation_id) vThreadID : vec3, @builtin(local_invocation_id) vThreadIDInGroup : vec3, @builtin(local_invocation_index) vThreadIDInGroupFlattened : u32) { + let v = vec3(vThreadIDInGroup); + let v_1 = vec3(vThreadID); + let v_2 = max(cb5_5.tint_symbol[91u].yz, vec2()); + let v_3 = bitcast>(select(vec2(v_2), vec2(4294967295u), (v_2 >= vec2(4294967296.0f)))); + r0 = vec4(v_3.xy, r0.zw); + r0.x = bitcast(((v_1.y * bitcast(r0.x)) + v_1.x)); + let v_4 = (bitcast((bitcast(r0.x) * 2i)) + 0u); + let v_5 = t2.tint_symbol_1[v_4]; + let v_6 = t2.tint_symbol_1[(v_4 + 1u)]; + let v_7 = bitcast>(vec2(vec4(v_5, v_5, v_5, v_5).x, vec4(v_6, v_6, v_6, v_6).x)); + let v_8 = r0; + r0 = vec4(v_7.x, v_8.y, v_7.y, v_8.w); + let v_9 = (bitcast((i32(vThreadIDInGroupFlattened) * 2i)) + 0u); + let v_10 = bitcast>(r0.xz); + g0[v_9] = v_10.x; + g0[(v_9 + 1u)] = v_10.y; + workgroupBarrier(); + let v_11 = bitcast>((v_1.yx + (-(v.yyxy)).xz)); + let v_12 = r0; + r0 = vec4(v_11.x, v_12.y, v_11.y, v_12.w); + let v_13 = bitcast>((bitcast>(r0.xz) + v.xy)); + let v_14 = r0; + r0 = vec4(v_13.x, v_14.y, v_13.y, v_14.w); + let v_15 = bitcast(r0.z); + let v_16 = bitcast(r0.y); + r0.x = bitcast(((v_15 * v_16) + bitcast(r0.x))); + r0.y = bitcast(((v.x * 16i) + v.y)); + let v_17 = (bitcast((bitcast(r0.y) * 2i)) + 0u); + let v_18 = bitcast>(vec2(g0[v_17], g0[(v_17 + 1u)])); + let v_19 = r0; + r0 = vec4(v_19.x, v_18.xy, v_19.w); + let v_20 = (bitcast((bitcast(r0.x) * 2i)) + 0u); + let v_21 = bitcast>(r0.yz); + u2.tint_symbol_3[v_20] = v_21.x; + u2.tint_symbol_3[(v_20 + 1u)] = v_21.y; +} diff --git a/b/8b0b5899ed/shaders/d3decb3cb34168ed.wgsl b/b/8b0b5899ed/shaders/d3decb3cb34168ed.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..7b553a2fdb65d62dfe3e7e67eb8925b19f033acb --- /dev/null +++ b/b/8b0b5899ed/shaders/d3decb3cb34168ed.wgsl @@ -0,0 +1,877 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb17_struct { + tint_symbol_4 : array, 17u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb17_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4) { + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v0.xyxx.xy); + r1 = textureSample(t3, s3, v0.xyxx.xy); + let v_1 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_1.xy, r1.zw); + r0.w = dot(r1.xy, r1.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = sqrt(abs(r0.wwww).w); + r1.z = max(cb10_10.tint_symbol_5[0u].x, 0.00100000004749745131f); + let v_2 = (r1.zz * r1.xy); + r1 = vec4(v_2.xy, r1.zw); + let v_3 = (r1.yyy * v5.xyz); + r1 = vec4(r1.x, v_3.xyz); + let v_4 = fma(r1.xxx, v4.xyz, r1.yzw); + r1 = vec4(v_4.xyz, r1.w); + let v_5 = fma(r0.www, v1.xyz, r1.xyz); + r1 = vec4(v_5.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = inverseSqrt(r0.w); + let v_6 = (r0.www * r1.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + r2 = textureSample(t4, s4, v0.xyxx.xy); + let v_7 = (r2.yx * r2.yx); + r2 = vec4(v_7.xy, r2.zw); + r2.z = fma((-(r2.zzzz)).z, 16.0f, 14.0f); + r2.z = bitcast(select(0u, 4294967295u, (1.0f >= abs(r2.zzzz).z))); + o0.w = bitcast((bitcast(r2.z) & 1065353216u)); + let v_8 = (r2.yx * cb10_10.tint_symbol_5[0u].wz); + r2 = vec4(r2.xy, v_8.xy); + let v_9 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_9.xy, r3.zw); + r3.z = fma(r1.w, 0.5f, 0.5f); + r4.x = fma(r3.z, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x); + r4.y = (r3.z + 0.30000001192092895508f); + let v_10 = (r3.xy * r4.xy); + r3 = vec4(v_10.xy, r3.zw); + r3.z = (v6.z * cb13_13.tint_symbol_4[16u].x); + r3.z = bitcast(select(0u, 4294967295u, !((r3.z == 0.0f)))); + if ((bitcast(r3.z) != 0u)) { + r3.z = fract(cb13_13.tint_symbol_4[16u].z); + r4 = textureSampleLevel(t14, s14, v0.xyxx.xy, 0.0f); + r3.w = bitcast(select(0u, 4294967295u, (0.60000002384185791016f < r3.z))); + if ((bitcast(r3.w) != 0u)) { + let v_11 = fract(v6.xy); + r5 = vec4(v_11.xy, r5.zw); + let v_12 = abs(v6.zzzz); + let v_13 = abs(v6.wwww); + r5.z = fma(r5.y, v_12.z, v_13.z); + r3.z = bitcast(select(0u, 4294967295u, (0.10000000149011611938f < r3.z))); + r5.w = ((-(r5.xxxx)).w + 1.0f); + let v_14 = bitcast>(r3.zz); + let v_15 = r5.zw; + let v_16 = select(r5.xz, v_15, (v_14 != vec2())); + r3 = vec4(r3.xy, v_16.xy); + r5 = textureSampleLevel(t14, s14, r3.zwzz.xy, 0.0f); + } else { + r5 = vec4(vec3(0.0f, 0.0f, 1.0f), r5.w); + } + r3.z = ((-(r5.zzzz)).z + 1.0f); + r3.z = (r3.z * r3.z); + r3.z = (r5.x * r3.z); + r2.x = fma((-(r2.xxxx)).x, cb10_10.tint_symbol_5[0u].z, cb13_13.tint_symbol_4[6u].w); + r2.w = fma(r3.z, r2.x, r2.w); + r2.x = fma((-(r2.yyyy)).x, cb10_10.tint_symbol_5[0u].w, cb13_13.tint_symbol_4[7u].w); + r2.z = fma(r3.z, r2.x, r2.z); + let v_17 = fma(r0.xyz, r4.www, r4.xyz); + r4 = vec4(v_17.xyz, r4.w); + let v_18 = -(r4.xyzx); + let v_19 = fma(r4.xyz, cb13_13.tint_symbol_4[7u].xyz, v_18.xyz); + r6 = vec4(v_19.xyz, r6.w); + let v_20 = fma(r5.yyy, r6.xyz, r4.xyz); + r4 = vec4(v_20.xyz, r4.w); + let v_21 = (r5.xxx * cb13_13.tint_symbol_4[6u].xyz); + r5 = vec4(v_21.xy, r5.z, v_21.z); + let v_22 = fma(r4.xyz, r5.zzz, r5.xyw); + r0 = vec4(v_22.xyz, r0.w); + } + let v_23 = (r0.xyz * r0.xyz); + r0 = vec4(v_23.xyz, r0.w); + let v_24 = -(v2.xyzx); + let v_25 = (v_24.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_25.xyz, r4.w); + r2.x = dot(r4.xyz, r4.xyz); + r2.x = inverseSqrt(r2.x); + let v_26 = (r2.xxx * r4.xyz); + r5 = vec4(v_26.xyz, r5.w); + let v_27 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_28 = fma(r4.xyz, r2.xxx, v_27.xyz); + r6 = vec4(v_28.xyz, r6.w); + r2.y = dot(r6.xyz, r6.xyz); + r2.y = inverseSqrt(r2.y); + let v_29 = (r2.yyy * r6.xyz); + r6 = vec4(v_29.xyz, r6.w); + r2.z = clamp(r2.zzzz.z, 0.0f, 1.0f); + let v_30 = (r3.xy * r3.xy); + r3 = vec4(v_30.xy, r3.zw); + r2.y = (r2.w + -500.0f); + r2.y = max(r2.y, 0.0f); + r2.w = ((-(r2.yyyy)).w + r2.w); + r2.y = (r2.y * 558.0f); + r2.y = fma(r2.w, 3.0f, r2.y); + r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_31 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_31.xyz, r7.w); + let v_32 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz); + r8 = vec4(v_32.xyz, r8.w); + let v_33 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz); + r8 = vec4(v_33.xyz, r8.w); + let v_34 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz); + r8 = vec4(v_34.xyz, r8.w); + let v_35 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r9 = vec4(v_35.xyz, r9.w); + let v_36 = &(x0[0u]); + let v_37 = r9; + *(v_36) = vec4(v_37.xyz, (*(v_36)).w); + let v_38 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r10 = vec4(v_38.xyz, r10.w); + let v_39 = &(x0[1u]); + let v_40 = r10; + *(v_39) = vec4(v_40.xyz, (*(v_39)).w); + let v_41 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r11 = vec4(v_41.xyz, r11.w); + let v_42 = &(x0[2u]); + let v_43 = r11; + *(v_42) = vec4(v_43.xyz, (*(v_42)).w); + let v_44 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r8 = vec4(v_44.xyz, r8.w); + let v_45 = &(x0[3u]); + let v_46 = r8; + *(v_45) = vec4(v_46.xyz, (*(v_45)).w); + let v_47 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_48 = r12; + r12 = vec4(v_48.x, v_47.x, v_48.z, v_47.y); + r3.z = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).z, 1.5f, 1.0f); + r3.z = (r3.z * 0.5f); + let v_49 = abs(r11.yyyy); + r3.w = max(v_49.w, abs(r11.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r3.z))); + let v_50 = (bitcast(r3.w) != 0u); + let v_51 = bitcast(v.tint_symbol_7[0i].x); + r3.w = select(bitcast(v.tint_symbol_7[1i].x), v_51, v_50); + let v_52 = abs(r10.yyyy); + r4.w = max(v_52.w, abs(r10.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_53 = bitcast(r4.w); + r3.w = select(r3.w, bitcast(v.tint_symbol_7[2i].x), (v_53 != 0u)); + let v_54 = abs(r9.yyyy); + r4.w = max(v_54.w, abs(r9.xxxx).w); + r3.z = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_55 = bitcast(r3.z); + r3.z = select(r3.w, 0.0f, (v_55 != 0u)); + let v_56 = x0[bitcast(r3.z)]; + r9 = vec4(v_56.xyz, r9.w); + r3.z = f32(bitcast(r3.z)); + r3.w = (r3.z + 0.5f); + r3.w = (r3.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r3.z = dot(r10, cb6_6.tint_symbol_6[12u]); + r4.w = dot(r10, cb6_6.tint_symbol_6[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r3.z == 0.0f)))); + r3.z = ((-(r3.zzzz)).z + r9.z); + let v_57 = dpdx(r10.xyy); + r11 = vec4(v_57.xy, r11.z, v_57.z); + r11.z = dpdx(r3.z); + let v_58 = dpdy(r10.yxy); + r13 = vec4(v_58.xyz, r13.w); + r13.w = dpdy(r3.z); + let v_59 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_59.xy); + let v_60 = -(r8.zwzz); + let v_61 = fma(r11.xz, r13.xz, v_60.xy); + r14 = vec4(v_61.xy, r14.zw); + r5.w = (1.0f / r14.x); + r6.w = (r11.z * r13.y); + let v_62 = -(r6.wwww); + r14.z = fma(r11.x, r13.w, v_62.z); + let v_63 = (r5.ww * r14.yz); + r8 = vec4(r8.xy, v_63.xy); + let v_64 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_64.xy); + let v_65 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_65.xy); + r3.z = fma((-(r4.wwww)).z, r8.z, r3.z); + r3.z = fma((-(r4.wwww)).z, r8.w, r3.z); + let v_66 = bitcast(r3.w); + let v_67 = r3.z; + r12.z = select(r9.z, v_67, (v_66 != 0u)); + r10.z = 0.0f; + let v_68 = (r10.xyz + r12.ywz); + r9 = vec4(v_68.xyz, r9.w); + let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_69.xy, r12.zw); + let v_70 = (r10.xyz + r12.xyz); + r11 = vec4(v_70.xyz, r11.w); + let v_71 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_71.xy, r12.zw); + let v_72 = (r10.xyz + r12.xyz); + r13 = vec4(v_72.xyz, r13.w); + let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_73.xy, r12.zw); + let v_74 = (r10.xyz + r12.xyz); + r14 = vec4(v_74.xyz, r14.w); + let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_75.xy, r12.zw); + let v_76 = (r10.xyz + r12.xyz); + r15 = vec4(v_76.xyz, r15.w); + let v_77 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_77.xy, r12.zw); + let v_78 = (r10.xyz + r12.xyz); + r16 = vec4(v_78.xyz, r16.w); + let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_79.xy, r12.zw); + let v_80 = (r10.xyz + r12.xyz); + r17 = vec4(v_80.xyz, r17.w); + let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_81.xy, r12.zw); + let v_82 = (r10.xyz + r12.xyz); + r18 = vec4(v_82.xyz, r18.w); + let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_83.xy, r12.zw); + let v_84 = (r10.xyz + r12.xyz); + r19 = vec4(v_84.xyz, r19.w); + let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_85.xy, r12.zw); + let v_86 = (r10.xyz + r12.xyz); + r20 = vec4(v_86.xyz, r20.w); + let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_87.xy, r12.zw); + let v_88 = (r10.xyz + r12.xyz); + r21 = vec4(v_88.xyz, r21.w); + let v_89 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_89.xy, r12.zw); + let v_90 = (r10.xyz + r12.xyz); + r22 = vec4(v_90.xyz, r22.w); + let v_91 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_91.xy, r12.zw); + let v_92 = (r10.xyz + r12.xyz); + r23 = vec4(v_92.xyz, r23.w); + let v_93 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_93.xy, r12.zw); + let v_94 = (r10.xyz + r12.xyz); + r24 = vec4(v_94.xyz, r24.w); + let v_95 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_95.xy, r12.zw); + let v_96 = (r10.xyz + r12.xyz); + r25 = vec4(v_96.xyz, r25.w); + let v_97 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_97.xy, r12.zw); + let v_98 = (r10.xyz + r12.xyz); + r10 = vec4(v_98.xyz, r10.w); + let v_99 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_99.xy, r9.z); + let v_100 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_100.xy, r11.z); + let v_101 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_101.xy, r13.z); + let v_102 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_102.xy, r14.z); + let v_103 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_103.xy, r15.z); + let v_104 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_104.xy, r16.z); + let v_105 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_105.xy, r17.z); + let v_106 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_106.xy, r18.z); + let v_107 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_107.xy, r19.z); + let v_108 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_108.xy, r20.z); + let v_109 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_109.xy, r21.z); + let v_110 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_110.xy, r22.z); + let v_111 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_111.xy, r23.z); + let v_112 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_112.xy, r24.z); + let v_113 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_113.xy, r25.z); + let v_114 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_114.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r3.z = dot(r9, vec4(1.0f)); + r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f); + let v_115 = abs(r8.yyyy); + r3.w = max(v_115.w, abs(r8.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = (r3.w * r2.w); + r2.w = fma(r3.z, 0.0625f, r2.w); + r2.w = (r2.w * r2.w); + r2.w = min(r2.w, 1.0f); + r3.z = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).z, 0.0f, 1.0f); + r3.z = sqrt(r3.z); + r3.z = (r3.z * cb6_6.tint_symbol_6[3u].z); + let v_116 = -(r2.wwww); + r2.w = fma(r3.z, v_116.w, r2.w); + let v_117 = dot(r1.xyw, v_27.xyz); + r3.z = clamp(vec4(v_117, v_117, v_117, v_117).z, 0.0f, 1.0f); + let v_118 = dot(r5.xyz, r1.xyw); + r8.x = clamp(vec4(v_118, v_118, v_118, v_118).x, 0.0f, 1.0f); + let v_119 = dot(r6.xyz, v_27.xyz); + r8.y = clamp(vec4(v_119, v_119, v_119, v_119).y, 0.0f, 1.0f); + let v_120 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r8 = vec4(v_120.xy, r8.zw); + let v_121 = (r8.xy * r8.xy); + r8 = vec4(r8.xy, v_121.xy); + let v_122 = (r8.zw * r8.zw); + r8 = vec4(r8.xy, v_122.xy); + let v_123 = (r8.xy * r8.zw); + r8 = vec4(v_123.xy, r8.zw); + r3.w = ((-(cb10_10.tint_symbol_5[0u].yyyy)).w + 1.0f); + let v_124 = fma(cb10_10.tint_symbol_5[0u].yy, r8.xy, r3.ww); + r8 = vec4(v_124.xy, r8.zw); + let v_125 = (r2.yy + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(r8.xy, v_125.xy); + r2.y = (r8.z * 0.125f); + r4.w = fma((-(r2.zzzz)).w, r8.x, 1.0f); + r5.w = dot(r1.xyw, r6.xyz); + r5.w = clamp(((r5.wwww + vec4(0.00000000999999993923f))).w, 0.0f, 1.0f); + r5.w = log2(r5.w); + r5.w = (r5.w * r8.w); + r5.w = exp2(r5.w); + r5.w = (r8.y * r5.w); + r5.w = (r2.y * r5.w); + r5.w = (r2.z * r5.w); + r5.w = (r3.z * r5.w); + r3.z = (r3.z * r4.w); + let v_126 = fma(r0.xyz, r3.zzz, r5.www); + r6 = vec4(v_126.xyz, r6.w); + let v_127 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_127.xyz, r6.w); + r3.z = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.z) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_128 = (v_24.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_128.xyz, r8.w); + let v_129 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_129.xyz, r9.w); + r6.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[19u].w); + let v_130 = fma(cb3_3.tint_symbol_2[11u].xyz, r6.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_130.xyz, r9.w); + let v_131 = (r9.xyz + v_24.xyz); + r9 = vec4(v_131.xyz, r9.w); + let v_132 = bitcast>(r5.www); + let v_133 = r8.xyz; + let v_134 = select(r9.xyz, v_133, (v_132 != vec3())); + r8 = vec4(v_134.xyz, r8.w); + r5.w = dot(r8.xyz, r8.xyz); + let v_135 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_135.xyz, r8.w); + r6.w = dot(r8.xyz, r8.xyz); + r6.w = inverseSqrt(r6.w); + let v_136 = (r6.www * r8.xyz); + r8 = vec4(v_136.xyz, r8.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r5.w, cb3_3.tint_symbol_2[11u].w); + r5.w = (r5.w / r6.w); + let v_137 = -(cb3_3.tint_symbol_2[11u].xyzx); + r6.w = dot(r8.xyz, v_137.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_138 = dot(r8.xyz, r1.xyw); + r7.w = clamp(vec4(v_138, v_138, v_138, v_138).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r5.w * r6.w); + let v_139 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_139.xyz, r9.w); + let v_140 = (r0.xyz * r9.xyz); + r9 = vec4(v_140.xyz, r9.w); + let v_141 = fma(r4.xyz, r2.xxx, r8.xyz); + r8 = vec4(v_141.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + r7.w = inverseSqrt(r7.w); + let v_142 = (r7.www * r8.xyz); + r8 = vec4(v_142.xyz, r8.w); + let v_143 = dot(r8.xyz, r5.xyz); + r7.w = clamp(vec4(v_143, v_143, v_143, v_143).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r9.w = (r7.w * r7.w); + r9.w = (r9.w * r9.w); + r7.w = (r7.w * r9.w); + r7.w = fma(cb10_10.tint_symbol_5[0u].y, r7.w, r3.w); + let v_144 = dot(r8.xyz, r1.xyw); + r8.x = clamp(vec4(v_144, v_144, v_144, v_144).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.w); + r8.x = exp2(r8.x); + r7.w = (r7.w * r8.x); + r6.w = (r6.w * r7.w); + r5.w = (r5.w * r6.w); + r5.w = (r2.y * r5.w); + let v_145 = (r5.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_145.xyz, r8.w); + } + r5.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r5.w) != 0u)) { + r6.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r3.z) | bitcast(r5.w))); + let v_146 = bitcast(r6.w); + let v_147 = r5.w; + r3.z = select(r3.z, v_147, (v_146 != 0u)); + if ((bitcast(r3.z) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_148 = (v_24.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_148.xyz, r10.w); + let v_149 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_149.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[20u].w); + let v_150 = fma(cb3_3.tint_symbol_2[12u].xyz, r6.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_150.xyz, r11.w); + let v_151 = (r11.xyz + v_24.xyz); + r11 = vec4(v_151.xyz, r11.w); + let v_152 = bitcast>(r5.www); + let v_153 = r10.xyz; + let v_154 = select(r11.xyz, v_153, (v_152 != vec3())); + r10 = vec4(v_154.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + let v_155 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_155.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_156 = (r6.www * r10.xyz); + r10 = vec4(v_156.xyz, r10.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r5.w, cb3_3.tint_symbol_2[12u].w); + r5.w = (r5.w / r6.w); + let v_157 = -(cb3_3.tint_symbol_2[12u].xyzx); + r6.w = dot(r10.xyz, v_157.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_158 = dot(r10.xyz, r1.xyw); + r7.w = clamp(vec4(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r5.w * r6.w); + let v_159 = (r7.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_159.xyz, r11.w); + let v_160 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_160.xyz, r9.w); + let v_161 = fma(r4.xyz, r2.xxx, r10.xyz); + r10 = vec4(v_161.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_162 = (r7.www * r10.xyz); + r10 = vec4(v_162.xyz, r10.w); + let v_163 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_163, v_163, v_163, v_163).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r9.w = (r7.w * r7.w); + r9.w = (r9.w * r9.w); + r7.w = (r7.w * r9.w); + r7.w = fma(cb10_10.tint_symbol_5[0u].y, r7.w, r3.w); + let v_164 = dot(r10.xyz, r1.xyw); + r9.w = clamp(vec4(v_164, v_164, v_164, v_164).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r8.w * r9.w); + r9.w = exp2(r9.w); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r5.w = (r5.w * r6.w); + r5.w = (r2.y * r5.w); + let v_165 = fma(r5.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_165.xyz, r8.w); + } + } else { + r3.z = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r3.z) != 0u)) { + r3.z = bitcast(v.tint_symbol_7[3i].x); + } else { + r5.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.z = bitcast((bitcast(r3.z) | bitcast(r5.w))); + if ((bitcast(r3.z) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_166 = (v_24.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_166.xyz, r10.w); + let v_167 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_167.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[21u].w); + let v_168 = fma(cb3_3.tint_symbol_2[13u].xyz, r6.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_168.xyz, r11.w); + let v_169 = (r11.xyz + v_24.xyz); + r11 = vec4(v_169.xyz, r11.w); + let v_170 = bitcast>(r5.www); + let v_171 = r10.xyz; + let v_172 = select(r11.xyz, v_171, (v_170 != vec3())); + r10 = vec4(v_172.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + let v_173 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_173.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_174 = (r6.www * r10.xyz); + r10 = vec4(v_174.xyz, r10.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r5.w, cb3_3.tint_symbol_2[13u].w); + r5.w = (r5.w / r6.w); + let v_175 = -(cb3_3.tint_symbol_2[13u].xyzx); + r6.w = dot(r10.xyz, v_175.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_176 = dot(r10.xyz, r1.xyw); + r7.w = clamp(vec4(v_176, v_176, v_176, v_176).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r5.w * r6.w); + let v_177 = (r7.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_177.xyz, r11.w); + let v_178 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_178.xyz, r9.w); + let v_179 = fma(r4.xyz, r2.xxx, r10.xyz); + r10 = vec4(v_179.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_180 = (r7.www * r10.xyz); + r10 = vec4(v_180.xyz, r10.w); + let v_181 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_181, v_181, v_181, v_181).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r9.w = (r7.w * r7.w); + r9.w = (r9.w * r9.w); + r7.w = (r7.w * r9.w); + r7.w = fma(cb10_10.tint_symbol_5[0u].y, r7.w, r3.w); + let v_182 = dot(r10.xyz, r1.xyw); + r9.w = clamp(vec4(v_182, v_182, v_182, v_182).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r8.w * r9.w); + r9.w = exp2(r9.w); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r5.w = (r5.w * r6.w); + r5.w = (r2.y * r5.w); + let v_183 = fma(r5.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_183.xyz, r8.w); + } + } + if ((bitcast(r3.z) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.z = bitcast((bitcast(r3.z) | bitcast(r5.w))); + if ((bitcast(r3.z) != 0u)) { + } else { + r3.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_184 = (v_24.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_184.xyz, r10.w); + let v_185 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_185.xyz, r11.w); + r5.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[22u].w); + let v_186 = fma(cb3_3.tint_symbol_2[14u].xyz, r5.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_186.xyz, r11.w); + let v_187 = (r11.xyz + v_24.xyz); + r11 = vec4(v_187.xyz, r11.w); + let v_188 = bitcast>(r3.zzz); + let v_189 = r10.xyz; + let v_190 = select(r11.xyz, v_189, (v_188 != vec3())); + r10 = vec4(v_190.xyz, r10.w); + r3.z = dot(r10.xyz, r10.xyz); + let v_191 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_191.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + r5.w = inverseSqrt(r5.w); + let v_192 = (r5.www * r10.xyz); + r10 = vec4(v_192.xyz, r10.w); + r3.z = clamp(fma(-(r3.zzzz), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r3.z, cb3_3.tint_symbol_2[14u].w); + r3.z = (r3.z / r5.w); + let v_193 = -(cb3_3.tint_symbol_2[14u].xyzx); + r5.w = dot(r10.xyz, v_193.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_194 = dot(r10.xyz, r1.xyw); + r6.w = clamp(vec4(v_194, v_194, v_194, v_194).w, 0.0f, 1.0f); + r5.w = (r5.w * r6.w); + r6.w = (r3.z * r5.w); + let v_195 = (r6.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_195.xyz, r11.w); + let v_196 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_196.xyz, r9.w); + let v_197 = fma(r4.xyz, r2.xxx, r10.xyz); + r4 = vec4(v_197.xyz, r4.w); + r2.x = dot(r4.xyz, r4.xyz); + r2.x = inverseSqrt(r2.x); + let v_198 = (r2.xxx * r4.xyz); + r4 = vec4(v_198.xyz, r4.w); + let v_199 = dot(r4.xyz, r5.xyz); + r2.x = clamp(vec4(v_199, v_199, v_199, v_199).x, 0.0f, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r5.x = (r2.x * r2.x); + r5.x = (r5.x * r5.x); + r2.x = (r2.x * r5.x); + r2.x = fma(cb10_10.tint_symbol_5[0u].y, r2.x, r3.w); + let v_200 = dot(r4.xyz, r1.xyw); + r3.w = clamp(vec4(v_200, v_200, v_200, v_200).w, 0.0f, 1.0f); + r3.w = log2(r3.w); + r3.w = (r3.w * r8.w); + r3.w = exp2(r3.w); + r2.x = (r2.x * r3.w); + r2.x = (r5.w * r2.x); + r2.x = (r3.z * r2.x); + r2.x = (r2.y * r2.x); + let v_201 = fma(r2.xxx, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_201.xyz, r8.w); + } + } + r2.x = (r4.w * r4.w); + r2.y = (r2.z * r2.z); + let v_202 = (r8.xyz * r2.yyy); + r4 = vec4(v_202.xyz, r4.w); + let v_203 = fma(r2.xxx, r9.xyz, r4.xyz); + r2 = vec4(v_203.xyz, r2.w); + let v_204 = fma(r6.xyz, r2.www, r2.xyz); + r2 = vec4(v_204.xyz, r2.w); + r0.w = fma(r1.z, r0.w, cb3_3.tint_symbol_2[43u].w); + r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w); + r0.w = max(r0.w, 0.0f); + let v_205 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_205.xyz, r4.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_206 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_206.xyz, r5.w); + let v_207 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_207.xyz, r5.w); + let v_208 = fma(r4.xyz, r1.zzz, r5.xyz); + r4 = vec4(v_208.xyz, r4.w); + let v_209 = (r3.yyy * r4.xyz); + r3 = vec4(r3.x, v_209.xyz); + let v_210 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_210.xyz, r4.w); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_211 = dot(r5.xyz, r1.xyw); + r0.w = clamp(vec4(v_211, v_211, v_211, v_211).w, 0.0f, 1.0f); + let v_212 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r4.xyz); + r1 = vec4(v_212.xyz, r1.w); + let v_213 = fma(r1.xyz, r3.xxx, r3.yzw); + r1 = vec4(v_213.xyz, r1.w); + let v_214 = (r4.www * r1.xyz); + r1 = vec4(v_214.xyz, r1.w); + let v_215 = fma(r1.xyz, r0.xyz, r2.xyz); + r0 = vec4(v_215.xyz, r0.w); + r0.w = dot(r7.xyz, r7.xyz); + r1.x = sqrt(r0.w); + let v_216 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_216.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r7.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_217 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_217 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_218 = (r0.www * r7.xyz); + r2 = vec4(v_218.xyz, r2.w); + let v_219 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_219, v_219, v_219, v_219).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_220 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_220, v_220, v_220, v_220).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_221 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_221.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_222 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_222.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_223 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_223.xyz, r2.w); + let v_224 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_224.xyz, r2.w); + let v_225 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_225.xyz, r3.w); + let v_226 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_226.xyz, r2.w); + let v_227 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_228 = (r2.xyz + v_227.xyz); + r2 = vec4(v_228.xyz, r2.w); + let v_229 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_229.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_230 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_230.xy, r1.z, v_230.z); + let v_231 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_231.xy, r1.z, v_231.z); + let v_232 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_232.xyz, r0.w); + let v_233 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx); + r0 = vec4(v_233.xyz, r0.w); + let v_234 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_234.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v6); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d3e3e66b5d5e457c.wgsl b/b/8b0b5899ed/shaders/d3e3e66b5d5e457c.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..4a20c46079d55a1f3c56c3cf4b36f663b58401de --- /dev/null +++ b/b/8b0b5899ed/shaders/d3e3e66b5d5e457c.wgsl @@ -0,0 +1,180 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb18_struct_1 { + tint_symbol_2 : array, 18u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb18_struct_1; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + r1 = textureSample(t12, s12, r0.xyxx.xy); + r0.z = ((-(r1.xxxx)).z + cb12_12.tint_symbol_2[17u].w); + r0.z = (r0.z + 1.0f); + r0.z = (cb12_12.tint_symbol_2[17u].z / r0.z); + r1 = vec4(((v2.xyz / v2.www)).xyz, r1.w); + let v = fma(r1.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v.xyz, r2.w); + let v_1 = ((-(r2.xyzx)).xyz + cb12_12.tint_symbol_2[0u].xyz); + r3 = vec4(v_1.xyz, r3.w); + r0.z = dot(r3.xyz, r3.xyz); + r0.w = inverseSqrt(r0.z); + let v_2 = (r0.www * r3.xyz); + r4 = vec4(v_2.xyz, r4.w); + r0.z = clamp(fma(-(r0.zzzz), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).z, 0.0f, 1.0f); + r1.w = ((-(cb12_12.tint_symbol_2[7u].xxxx)).w + 1.0f); + r1.w = fma(r1.w, r0.z, cb12_12.tint_symbol_2[7u].x); + r0.z = (r0.z / r1.w); + let v_3 = -(cb12_12.tint_symbol_2[1u].xyzx); + r1.w = dot(r4.xyz, v_3.xyz); + r1.w = clamp(fma(r1.wwww, cb12_12.tint_symbol_2[5u].wwww, cb12_12.tint_symbol_2[5u].zzzz).w, 0.0f, 1.0f); + r0.z = (r0.z * r1.w); + r2.w = 1.0f; + r1.w = dot(r2, cb12_12.tint_symbol_2[6u]); + r1.w = bitcast(select(0u, 4294967295u, (r1.w >= 0.0f))); + r1.w = bitcast((bitcast(r1.w) & 1065353216u)); + r0.z = (r0.z * r1.w); + r1.w = bitcast(select(0u, 4294967295u, (r0.z < 0.00000099999999747524f))); + v_4((bitcast(r1.w) != 0u)); + r2 = textureSample(t7, s7, r0.xyxx.xy); + let v_5 = (r2.xyz * r2.xyz); + r2 = vec4(v_5.xyz, r2.w); + r5 = textureSample(t9, s9, r0.xyxx.xy); + let v_6 = (r5.xy * r5.xy); + r5 = vec4(v_6.xy, r5.zw); + r6 = textureSample(t8, s8, r0.xyxx.xy); + let v_7 = (r6.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r7 = vec4(v_7.xyz, r7.w); + let v_8 = fract(r7.xyz); + r7 = vec4(v_8.xyz, r7.w); + let v_9 = fma((-(r7.yzyy)).xy, vec2(0.125f), r7.xy); + r7 = vec4(v_9.xy, r7.zw); + let v_10 = fma(r6.xyz, vec3(256.0f), r7.xyz); + r6 = vec4(v_10.xyz, r6.w); + let v_11 = (r6.xyz + vec3(-128.0f)); + r6 = vec4(v_11.xyz, r6.w); + r0.x = dot(r6.xyz, r6.xyz); + r0.x = inverseSqrt(r0.x); + let v_12 = (r0.xxx * r6.xyz); + r6 = vec4(v_12.xyz, r6.w); + r0.x = min(r5.x, 1.0f); + r0.y = fma(r5.y, 512.0f, -500.0f); + r0.y = max(r0.y, 0.0f); + let v_13 = -(r0.yyyy); + r1.w = fma(r5.y, 512.0f, v_13.w); + r0.y = (r0.y * 558.0f); + r0.y = fma(r1.w, 3.0f, r0.y); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_14 = (r1.www * r1.xyz); + r1 = vec4(v_14.xyz, r1.w); + let v_15 = -(r1.xyzx); + let v_16 = fma(r3.xyz, r0.www, v_15.xyz); + r3 = vec4(v_16.xyz, r3.w); + r0.w = dot(r3.xyz, r3.xyz); + r0.w = inverseSqrt(r0.w); + let v_17 = (r0.www * r3.xyz); + r3 = vec4(v_17.xyz, r3.w); + let v_18 = (cb12_12.tint_symbol_2[3u].www * cb12_12.tint_symbol_2[3u].xyz); + r5 = vec4(v_18.xy, r5.z, v_18.z); + let v_19 = dot(r6.xyz, r4.xyz); + r0.w = clamp(vec4(v_19, v_19, v_19, v_19).w, 0.0f, 1.0f); + let v_20 = dot((-(r1.xyzx)).xyz, r6.xyz); + r1.x = clamp(vec4(v_20, v_20, v_20, v_20).x, 0.0f, 1.0f); + let v_21 = dot(r3.xyz, r4.xyz); + r1.y = clamp(vec4(v_21, v_21, v_21, v_21).y, 0.0f, 1.0f); + let v_22 = ((-(r1.xyxx)).xy + vec2(1.0f)); + r1 = vec4(v_22.xy, r1.zw); + let v_23 = (r1.xy * r1.xy); + r1 = vec4(r1.xy, v_23.xy); + let v_24 = (r1.zw * r1.zw); + r1 = vec4(r1.xy, v_24.xy); + let v_25 = (r1.xy * r1.zw); + r1 = vec4(v_25.xy, r1.zw); + r1.z = ((-(r5.zzzz)).z + 1.0f); + let v_26 = fma(r5.zz, r1.xy, r1.zz); + r1 = vec4(v_26.xy, r1.zw); + let v_27 = (r0.yy + vec2(2.0f, 0.00000000999999993923f)); + r1 = vec4(r1.xy, v_27.xy); + r0.y = (r1.z * 0.125f); + r1.x = fma((-(r0.xxxx)).x, r1.x, 1.0f); + r1.z = dot(r6.xyz, r3.xyz); + r1.z = clamp(((r1.zzzz + vec4(0.00000000999999993923f))).z, 0.0f, 1.0f); + r1.z = log2(r1.z); + r1.z = (r1.z * r1.w); + r1.z = exp2(r1.z); + r1.y = (r1.y * r1.z); + r0.y = (r0.y * r1.y); + r0.x = (r0.x * r0.y); + r0.x = (r0.w * r0.x); + r0.y = (r0.w * r1.x); + r0.x = (r0.x * cb12_12.tint_symbol_2[8u].z); + let v_28 = fma(r2.xyz, r0.yyy, r0.xxx); + r0 = vec4(v_28.xy, r0.z, v_28.z); + let v_29 = (r5.xyw * r0.xyw); + r0 = vec4(v_29.xy, r0.z, v_29.z); + let v_30 = (r0.zzz * r0.xyw); + r0 = vec4(v_30.xyz, r0.w); + let v_31 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_31.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_4(v_32 : bool) { + if (v_32) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d3e7aa972c9023aa.consts.json b/b/8b0b5899ed/shaders/d3e7aa972c9023aa.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d3e7aa972c9023aa.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d3e7aa972c9023aa.wgsl b/b/8b0b5899ed/shaders/d3e7aa972c9023aa.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..9132c6e9c3c594ac7bb96511520783dd1d703e4b --- /dev/null +++ b/b/8b0b5899ed/shaders/d3e7aa972c9023aa.wgsl @@ -0,0 +1,713 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb15_struct { + tint_symbol_4 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v3 : vec4; + +var v4 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_6 { + tint_symbol_5 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_6; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v3 = v_2; + x1[0u].x = v4[0u]; + x1[0u].y = v4[1u]; + x1[0u].z = v4[2u]; + x1[0u].w = v4[3u]; + r0.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= 1.0f))); + v_3((bitcast(r0.x) != 0u)); + r0.x = dot(v1.xyz, v1.xyz); + r0.x = inverseSqrt(r0.x); + let v_4 = (r0.xxx * v1.xyz); + r0 = vec4(r0.x, v_4.xyz); + let v_5 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r1 = vec4(v_5.xy, r1.zw); + let v_6 = -(v2.xyzx); + let v_7 = (v_6.xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_7.xyz, r2.w); + r1.z = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz); + let v_8 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r2 = vec4(v_8.xyz, r2.w); + let v_9 = (r2.yyy * cb6_6.tint_symbol_4[1u].xyz); + r3 = vec4(v_9.xyz, r3.w); + let v_10 = fma(r2.xxx, cb6_6.tint_symbol_4[0u].xyz, r3.xyz); + r3 = vec4(v_10.xyz, r3.w); + let v_11 = fma(r2.zzz, cb6_6.tint_symbol_4[2u].xyz, r3.xyz); + r3 = vec4(v_11.xyz, r3.w); + let v_12 = fma(r3.xyz, cb6_6.tint_symbol_4[4u].xyz, cb6_6.tint_symbol_4[8u].xyz); + r4 = vec4(v_12.xyz, r4.w); + let v_13 = &(x0[0u]); + let v_14 = r4; + *(v_13) = vec4(v_14.xyz, (*(v_13)).w); + let v_15 = fma(r3.xyz, cb6_6.tint_symbol_4[5u].xyz, cb6_6.tint_symbol_4[9u].xyz); + r5 = vec4(v_15.xyz, r5.w); + let v_16 = &(x0[1u]); + let v_17 = r5; + *(v_16) = vec4(v_17.xyz, (*(v_16)).w); + let v_18 = fma(r3.xyz, cb6_6.tint_symbol_4[6u].xyz, cb6_6.tint_symbol_4[10u].xyz); + r6 = vec4(v_18.xyz, r6.w); + let v_19 = &(x0[2u]); + let v_20 = r6; + *(v_19) = vec4(v_20.xyz, (*(v_19)).w); + let v_21 = fma(r3.xyz, cb6_6.tint_symbol_4[7u].xyz, cb6_6.tint_symbol_4[11u].xyz); + r3 = vec4(v_21.xyz, r3.w); + let v_22 = &(x0[3u]); + let v_23 = r3; + *(v_22) = vec4(v_23.xyz, (*(v_22)).w); + let v_24 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_25 = r7; + r7 = vec4(v_25.x, v_24.x, v_25.z, v_24.y); + r1.w = fma((-(cb6_6.tint_symbol_4[14u].zzzz)).w, 1.5f, 1.0f); + r1.w = (r1.w * 0.5f); + let v_26 = abs(r6.yyyy); + r2.w = max(v_26.w, abs(r6.xxxx).w); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r1.w))); + let v_27 = (bitcast(r2.w) != 0u); + let v_28 = bitcast(v.tint_symbol_5[0i].x); + r2.w = select(bitcast(v.tint_symbol_5[1i].x), v_28, v_27); + let v_29 = abs(r5.yyyy); + r3.z = max(v_29.z, abs(r5.xxxx).z); + r3.z = bitcast(select(0u, 4294967295u, (r3.z < r1.w))); + let v_30 = bitcast(r3.z); + r2.w = select(r2.w, bitcast(v.tint_symbol_5[2i].x), (v_30 != 0u)); + let v_31 = abs(r4.yyyy); + r3.z = max(v_31.z, abs(r4.xxxx).z); + r1.w = bitcast(select(0u, 4294967295u, (r3.z < r1.w))); + let v_32 = bitcast(r1.w); + r1.w = select(r2.w, 0.0f, (v_32 != 0u)); + let v_33 = x0[bitcast(r1.w)]; + r4 = vec4(v_33.xyz, r4.w); + r1.w = f32(bitcast(r1.w)); + r2.w = (r1.w + 0.5f); + r2.w = (r2.w * 0.25f); + r5 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r1.wwww))); + r5 = bitcast>((bitcast>(r5) & vec4(1065353216u))); + r1.w = dot(r5, cb6_6.tint_symbol_4[12u]); + r3.z = dot(r5, cb6_6.tint_symbol_4[13u]); + r5.x = (r4.x + 0.5f); + r5.y = fma(r4.y, 0.25f, r2.w); + r2.w = bitcast(select(0u, 4294967295u, !((r1.w == 0.0f)))); + r1.w = ((-(r1.wwww)).w + r4.z); + let v_34 = dpdx(r5.xyy); + r6 = vec4(v_34.xy, r6.z, v_34.z); + r6.z = dpdx(r1.w); + let v_35 = dpdy(r5.yxy); + r8 = vec4(v_35.xyz, r8.w); + r8.w = dpdy(r1.w); + let v_36 = (r6.yw * r8.yw); + r4 = vec4(v_36.xy, r4.zw); + let v_37 = -(r4.xyxx); + let v_38 = fma(r6.xz, r8.xz, v_37.xy); + r9 = vec4(v_38.xy, r9.zw); + r3.w = (1.0f / r9.x); + r4.x = (r6.z * r8.y); + let v_39 = -(r4.xxxx); + r9.z = fma(r6.x, r8.w, v_39.z); + let v_40 = (r3.ww * r9.yz); + r4 = vec4(v_40.xy, r4.zw); + let v_41 = max(r4.xy, vec2()); + r4 = vec4(v_41.xy, r4.zw); + let v_42 = min(r4.xy, vec2(0.5f)); + r4 = vec4(v_42.xy, r4.zw); + r1.w = fma((-(r3.zzzz)).w, r4.x, r1.w); + r1.w = fma((-(r3.zzzz)).w, r4.y, r1.w); + let v_43 = bitcast(r2.w); + let v_44 = r1.w; + r7.z = select(r4.z, v_44, (v_43 != 0u)); + r5.z = 0.0f; + let v_45 = (r5.xyz + r7.ywz); + r4 = vec4(v_45.xyz, r4.w); + let v_46 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r7 = vec4(v_46.xy, r7.zw); + let v_47 = (r5.xyz + r7.xyz); + r6 = vec4(v_47.xyz, r6.w); + let v_48 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r7 = vec4(v_48.xy, r7.zw); + let v_49 = (r5.xyz + r7.xyz); + r8 = vec4(v_49.xyz, r8.w); + let v_50 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r7 = vec4(v_50.xy, r7.zw); + let v_51 = (r5.xyz + r7.xyz); + r9 = vec4(v_51.xyz, r9.w); + let v_52 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r7 = vec4(v_52.xy, r7.zw); + let v_53 = (r5.xyz + r7.xyz); + r10 = vec4(v_53.xyz, r10.w); + let v_54 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r7 = vec4(v_54.xy, r7.zw); + let v_55 = (r5.xyz + r7.xyz); + r11 = vec4(v_55.xyz, r11.w); + let v_56 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r7 = vec4(v_56.xy, r7.zw); + let v_57 = (r5.xyz + r7.xyz); + r12 = vec4(v_57.xyz, r12.w); + let v_58 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r7 = vec4(v_58.xy, r7.zw); + let v_59 = (r5.xyz + r7.xyz); + r13 = vec4(v_59.xyz, r13.w); + let v_60 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r7 = vec4(v_60.xy, r7.zw); + let v_61 = (r5.xyz + r7.xyz); + r14 = vec4(v_61.xyz, r14.w); + let v_62 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r7 = vec4(v_62.xy, r7.zw); + let v_63 = (r5.xyz + r7.xyz); + r15 = vec4(v_63.xyz, r15.w); + let v_64 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r7 = vec4(v_64.xy, r7.zw); + let v_65 = (r5.xyz + r7.xyz); + r16 = vec4(v_65.xyz, r16.w); + let v_66 = (cb6_6.tint_symbol_4[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r7 = vec4(v_66.xy, r7.zw); + let v_67 = (r5.xyz + r7.xyz); + r17 = vec4(v_67.xyz, r17.w); + let v_68 = (cb6_6.tint_symbol_4[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r7 = vec4(v_68.xy, r7.zw); + let v_69 = (r5.xyz + r7.xyz); + r18 = vec4(v_69.xyz, r18.w); + let v_70 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r7 = vec4(v_70.xy, r7.zw); + let v_71 = (r5.xyz + r7.xyz); + r19 = vec4(v_71.xyz, r19.w); + let v_72 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r7 = vec4(v_72.xy, r7.zw); + let v_73 = (r5.xyz + r7.xyz); + r20 = vec4(v_73.xyz, r20.w); + let v_74 = (cb6_6.tint_symbol_4[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r7 = vec4(v_74.xy, r7.zw); + let v_75 = (r5.xyz + r7.xyz); + r5 = vec4(v_75.xyz, r5.w); + let v_76 = r4.xyxx; + r4.x = textureSampleCompareLevel(t15, s15, v_76.xy, r4.z); + let v_77 = r6.xyxx; + r4.y = textureSampleCompareLevel(t15, s15, v_77.xy, r6.z); + let v_78 = r8.xyxx; + r4.z = textureSampleCompareLevel(t15, s15, v_78.xy, r8.z); + let v_79 = r9.xyxx; + r4.w = textureSampleCompareLevel(t15, s15, v_79.xy, r9.z); + let v_80 = r10.xyxx; + r6.x = textureSampleCompareLevel(t15, s15, v_80.xy, r10.z); + let v_81 = r11.xyxx; + r6.y = textureSampleCompareLevel(t15, s15, v_81.xy, r11.z); + let v_82 = r12.xyxx; + r6.z = textureSampleCompareLevel(t15, s15, v_82.xy, r12.z); + let v_83 = r13.xyxx; + r6.w = textureSampleCompareLevel(t15, s15, v_83.xy, r13.z); + let v_84 = r14.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_84.xy, r14.z); + let v_85 = r15.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_85.xy, r15.z); + let v_86 = r16.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_86.xy, r16.z); + let v_87 = r17.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_87.xy, r17.z); + let v_88 = r18.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_88.xy, r18.z); + let v_89 = r19.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_89.xy, r19.z); + let v_90 = r20.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_90.xy, r20.z); + let v_91 = r5.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_91.xy, r5.z); + r4 = (r4 + r6); + r4 = (r7 + r4); + r4 = (r8 + r4); + r1.w = dot(r4, vec4(1.0f)); + r1.z = clamp(fma(r1.zzzz, cb6_6.tint_symbol_4[0u].wwww, cb6_6.tint_symbol_4[1u].wwww).z, 0.0f, 1.0f); + let v_92 = abs(r3.yyyy); + r2.w = max(v_92.w, abs(r3.xxxx).w); + r2.w = clamp(fma(r2.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = (r2.w * r1.z); + r1.z = fma(r1.w, 0.0625f, r1.z); + let v_93 = (r1.xyz * r1.xyz); + r1 = vec4(v_93.xyz, r1.w); + r1.z = min(r1.z, 1.0f); + r1.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_4[3u].xxxx, cb6_6.tint_symbol_4[3u].yyyy).w, 0.0f, 1.0f); + r1.w = sqrt(r1.w); + r1.w = (r1.w * cb6_6.tint_symbol_4[3u].z); + let v_94 = -(r1.zzzz); + r1.z = fma(r1.w, v_94.z, r1.z); + let v_95 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_96 = dot(r0.yzw, v_95.xyz); + r1.w = clamp(vec4(v_96, v_96, v_96, v_96).w, 0.0f, 1.0f); + let v_97 = (r1.www * cb3_3.tint_symbol_2[1u].xyz); + r3 = vec4(v_97.xyz, r3.w); + r1.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_98 = (v_6.xyz + cb3_3.tint_symbol_2[3u].xyz); + r4 = vec4(v_98.xyz, r4.w); + let v_99 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r5 = vec4(v_99.xyz, r5.w); + r3.w = dot(r5.xyz, cb3_3.tint_symbol_2[11u].xyz); + r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r3.w = (r3.w * cb3_3.tint_symbol_2[19u].w); + let v_100 = fma(cb3_3.tint_symbol_2[11u].xyz, r3.www, cb3_3.tint_symbol_2[3u].xyz); + r5 = vec4(v_100.xyz, r5.w); + let v_101 = (r5.xyz + v_6.xyz); + r5 = vec4(v_101.xyz, r5.w); + let v_102 = bitcast>(r2.www); + let v_103 = r4.xyz; + let v_104 = select(r5.xyz, v_103, (v_102 != vec3())); + r4 = vec4(v_104.xyz, r4.w); + r2.w = dot(r4.xyz, r4.xyz); + let v_105 = (r4.xyz + vec3(0.00000099999999747524f)); + r4 = vec4(v_105.xyz, r4.w); + r3.w = dot(r4.xyz, r4.xyz); + r3.w = inverseSqrt(r3.w); + let v_106 = (r3.www * r4.xyz); + r4 = vec4(v_106.xyz, r4.w); + r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r3.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[11u].w); + r2.w = (r2.w / r3.w); + let v_107 = -(cb3_3.tint_symbol_2[11u].xyzx); + r3.w = dot(r4.xyz, v_107.xyz); + r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_108 = dot(r4.xyz, r0.yzw); + r4.x = clamp(vec4(v_108, v_108, v_108, v_108).x, 0.0f, 1.0f); + r3.w = (r3.w * r4.x); + r2.w = (r2.w * r3.w); + let v_109 = (r2.www * cb3_3.tint_symbol_2[19u].xyz); + r4 = vec4(v_109.xyz, r4.w); + let v_110 = bitcast>(r1.www); + let v_111 = select(r4.xyz, vec3(), (v_110 != vec3())); + r4 = vec4(v_111.xyz, r4.w); + r2.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r1.w = bitcast((bitcast(r1.w) | bitcast(r2.w))); + r2.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_112 = (v_6.xyz + cb3_3.tint_symbol_2[4u].xyz); + r5 = vec4(v_112.xyz, r5.w); + let v_113 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r6 = vec4(v_113.xyz, r6.w); + r3.w = dot(r6.xyz, cb3_3.tint_symbol_2[12u].xyz); + r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r3.w = (r3.w * cb3_3.tint_symbol_2[20u].w); + let v_114 = fma(cb3_3.tint_symbol_2[12u].xyz, r3.www, cb3_3.tint_symbol_2[4u].xyz); + r6 = vec4(v_114.xyz, r6.w); + let v_115 = (r6.xyz + v_6.xyz); + r6 = vec4(v_115.xyz, r6.w); + let v_116 = bitcast>(r2.www); + let v_117 = r5.xyz; + let v_118 = select(r6.xyz, v_117, (v_116 != vec3())); + r5 = vec4(v_118.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + let v_119 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_119.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_120 = (r3.www * r5.xyz); + r5 = vec4(v_120.xyz, r5.w); + r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r3.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[12u].w); + r2.w = (r2.w / r3.w); + let v_121 = -(cb3_3.tint_symbol_2[12u].xyzx); + r3.w = dot(r5.xyz, v_121.xyz); + r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_122 = dot(r5.xyz, r0.yzw); + r4.w = clamp(vec4(v_122, v_122, v_122, v_122).w, 0.0f, 1.0f); + r3.w = (r3.w * r4.w); + r2.w = (r2.w * r3.w); + let v_123 = fma(r2.www, cb3_3.tint_symbol_2[20u].xyz, r4.xyz); + r5 = vec4(v_123.xyz, r5.w); + let v_124 = bitcast>(r1.www); + let v_125 = r4.xyz; + let v_126 = select(r5.xyz, v_125, (v_124 != vec3())); + r4 = vec4(v_126.xyz, r4.w); + } else { + r1.w = bitcast(v.tint_symbol_5[3i].x); + } + if ((bitcast(r1.w) != 0u)) { + r1.w = bitcast(v.tint_symbol_5[3i].x); + } else { + r2.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r1.w = bitcast((bitcast(r1.w) | bitcast(r2.w))); + r2.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_127 = (v_6.xyz + cb3_3.tint_symbol_2[5u].xyz); + r5 = vec4(v_127.xyz, r5.w); + let v_128 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r6 = vec4(v_128.xyz, r6.w); + r3.w = dot(r6.xyz, cb3_3.tint_symbol_2[13u].xyz); + r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r3.w = (r3.w * cb3_3.tint_symbol_2[21u].w); + let v_129 = fma(cb3_3.tint_symbol_2[13u].xyz, r3.www, cb3_3.tint_symbol_2[5u].xyz); + r6 = vec4(v_129.xyz, r6.w); + let v_130 = (r6.xyz + v_6.xyz); + r6 = vec4(v_130.xyz, r6.w); + let v_131 = bitcast>(r2.www); + let v_132 = r5.xyz; + let v_133 = select(r6.xyz, v_132, (v_131 != vec3())); + r5 = vec4(v_133.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + let v_134 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_134.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_135 = (r3.www * r5.xyz); + r5 = vec4(v_135.xyz, r5.w); + r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r3.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[13u].w); + r2.w = (r2.w / r3.w); + let v_136 = -(cb3_3.tint_symbol_2[13u].xyzx); + r3.w = dot(r5.xyz, v_136.xyz); + r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_137 = dot(r5.xyz, r0.yzw); + r4.w = clamp(vec4(v_137, v_137, v_137, v_137).w, 0.0f, 1.0f); + r3.w = (r3.w * r4.w); + r2.w = (r2.w * r3.w); + let v_138 = fma(r2.www, cb3_3.tint_symbol_2[21u].xyz, r4.xyz); + r5 = vec4(v_138.xyz, r5.w); + let v_139 = bitcast>(r1.www); + let v_140 = r4.xyz; + let v_141 = select(r5.xyz, v_140, (v_139 != vec3())); + r4 = vec4(v_141.xyz, r4.w); + } + if ((bitcast(r1.w) != 0u)) { + } else { + r2.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r1.w = bitcast((bitcast(r1.w) | bitcast(r2.w))); + r2.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_142 = (v_6.xyz + cb3_3.tint_symbol_2[6u].xyz); + r5 = vec4(v_142.xyz, r5.w); + let v_143 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r6 = vec4(v_143.xyz, r6.w); + r3.w = dot(r6.xyz, cb3_3.tint_symbol_2[14u].xyz); + r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r3.w = (r3.w * cb3_3.tint_symbol_2[22u].w); + let v_144 = fma(cb3_3.tint_symbol_2[14u].xyz, r3.www, cb3_3.tint_symbol_2[6u].xyz); + r6 = vec4(v_144.xyz, r6.w); + let v_145 = (r6.xyz + v_6.xyz); + r6 = vec4(v_145.xyz, r6.w); + let v_146 = bitcast>(r2.www); + let v_147 = r5.xyz; + let v_148 = select(r6.xyz, v_147, (v_146 != vec3())); + r5 = vec4(v_148.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + let v_149 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_149.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_150 = (r3.www * r5.xyz); + r5 = vec4(v_150.xyz, r5.w); + r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r3.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[14u].w); + r2.w = (r2.w / r3.w); + let v_151 = -(cb3_3.tint_symbol_2[14u].xyzx); + r3.w = dot(r5.xyz, v_151.xyz); + r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_152 = dot(r5.xyz, r0.yzw); + r4.w = clamp(vec4(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f); + r3.w = (r3.w * r4.w); + r2.w = (r2.w * r3.w); + let v_153 = fma(r2.www, cb3_3.tint_symbol_2[22u].xyz, r4.xyz); + r5 = vec4(v_153.xyz, r5.w); + let v_154 = bitcast>(r1.www); + let v_155 = r4.xyz; + let v_156 = select(r5.xyz, v_155, (v_154 != vec3())); + r4 = vec4(v_156.xyz, r4.w); + } + let v_157 = fma(r3.xyz, r1.zzz, r4.xyz); + r3 = vec4(v_157.xyz, r3.w); + r0.x = fma(v1.z, r0.x, cb3_3.tint_symbol_2[43u].w); + r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w); + r0.x = max(r0.x, 0.0f); + let v_158 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.xxx, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_158.xyz, r4.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_159 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_159.xyz, r5.w); + let v_160 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_160.xyz, r5.w); + let v_161 = fma(r4.xyz, r1.zzz, r5.xyz); + r4 = vec4(v_161.xyz, r4.w); + let v_162 = (r1.yyy * r4.xyz); + r1 = vec4(r1.x, v_162.xyz); + let v_163 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_163.xyz, r4.w); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_164 = dot(r5.xyz, r0.yzw); + r0.x = clamp(vec4(v_164, v_164, v_164, v_164).x, 0.0f, 1.0f); + let v_165 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.xxx, r4.xyz); + r0 = vec4(v_165.xyz, r0.w); + let v_166 = fma(r0.xyz, r1.xxx, r1.yzw); + r0 = vec4(v_166.xyz, r0.w); + let v_167 = (r0.xyz + r3.xyz); + r0 = vec4(v_167.xyz, r0.w); + o0.w = (v0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r2.xyz, r2.xyz); + r1.x = sqrt(r0.w); + let v_168 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_168.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r2.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_169 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_169 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_170 = (r0.www * r2.xyz); + r3 = vec4(v_170.xyz, r3.w); + let v_171 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_171, v_171, v_171, v_171).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_172 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_172, v_172, v_172, v_172).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_173 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r1.y + v_173.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.wwww, r1.zzzz).z, 0.0f, 1.0f); + let v_174 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_174.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_175 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_175.xyz, r3.w); + let v_176 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_176.xyz, r3.w); + let v_177 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_177.xyz, r4.w); + let v_178 = fma(r1.www, r4.xyz, r3.xyz); + r3 = vec4(v_178.xyz, r3.w); + let v_179 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_180 = (r3.xyz + v_179.xyz); + r3 = vec4(v_180.xyz, r3.w); + let v_181 = fma(r1.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_181.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_182 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_182.xyz, r4.w); + let v_183 = fma(r1.xxx, r4.xyz, r3.xyz); + r1 = vec4(v_183.xy, r1.z, v_183.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_184 = (v3.xy * cb2_2.tint_symbol_1[18u].zw); + r3 = vec4(v_184.xy, r3.zw); + r3 = textureSample(t11, s11, r3.xyxx.xy); + r0.w = (r3.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_185 = -(r0.xyxz); + let v_186 = fma(r1.xyw, r0.www, v_185.xyw); + r1 = vec4(v_186.xy, r1.z, v_186.z); + let v_187 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_187.xyz, r1.w); + } else { + r0.w = dot(r2.xyz, r2.xyz); + r1.w = sqrt(r0.w); + let v_188 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.w = (r1.w + v_188.w); + r2.w = max(r2.w, 0.0f); + r1.w = (r2.w / r1.w); + r1.w = (r1.w * r2.z); + r3.x = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r3.y = (r3.x * -1.44269502162933349609f); + r3.y = exp2(r3.y); + r3.y = ((-(r3.yyyy)).y + 1.0f); + r3.x = (r3.y / r3.x); + let v_189 = bitcast(r1.w); + r1.w = select(1.0f, r3.x, (v_189 != 0u)); + r3.x = (r2.w * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r3.x); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r3.x = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_190 = (r0.www * r2.xyz); + r2 = vec4(v_190.xyz, r2.w); + let v_191 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_191, v_191, v_191, v_191).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_192 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_192, v_192, v_192, v_192).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_193 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r2.w + v_193.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.yyyy, r3.xxxx).y, 0.0f, 1.0f); + let v_194 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.z = (r2.w * v_194.z); + r2.z = (r2.z * 1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + let v_195 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_195.xyz, r3.w); + let v_196 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_196.xyz, r3.w); + let v_197 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_197.xyz, r4.w); + let v_198 = fma(r2.xxx, r4.xyz, r3.xyz); + r3 = vec4(v_198.xyz, r3.w); + let v_199 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_200 = (r3.xyz + v_199.xyz); + r3 = vec4(v_200.xyz, r3.w); + let v_201 = fma(r2.zzz, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_201.x, r2.y, v_201.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_202 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_202.xyz, r3.w); + let v_203 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_203.x, r2.y, v_203.yz); + let v_204 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_204.x, r2.y, v_204.yz); + let v_205 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_205.xyz, r1.w); + } + let v_206 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_206.xyz, o0.w); +} + +fn v_3(v_207 : bool) { + if (v_207) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @builtin(position) v_208 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v_208); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d3f94bd295386de0.consts.json b/b/8b0b5899ed/shaders/d3f94bd295386de0.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..6640b07fb5c6e23280838b4a36761521d33f22d6 --- /dev/null +++ b/b/8b0b5899ed/shaders/d3f94bd295386de0.consts.json @@ -0,0 +1 @@ +[4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d3f94bd295386de0.wgsl b/b/8b0b5899ed/shaders/d3f94bd295386de0.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..ec9fb8204f6b2211c793191e2dac2f9ba992edf4 --- /dev/null +++ b/b/8b0b5899ed/shaders/d3f94bd295386de0.wgsl @@ -0,0 +1,529 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb5_struct { + tint_symbol_3 : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(29u) var s13 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(45u) var t13 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +var icb0 : array, 8u> = array, 8u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f), vec4(0.0f, 0.0f, 0.0f, 0.80000001192092895508f), vec4(0.0f, 0.0f, 0.0f, 0.5f), vec4(0.0f, 0.0f, 0.0f, 0.10000000149011611938f), vec4()); + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +struct tint_symbol_5 { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v_1 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v8 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v0 = v_2; + let v_3 = max(v0.xy, vec2()); + let v_4 = bitcast>(select(vec2(v_3), vec2(4294967295u), (v_3 >= vec2(4294967296.0f)))); + r0 = vec4(v_4.xy, r0.zw); + let v_5 = bitcast>((bitcast>(r0.xy) & vec2(1u))); + r0 = vec4(v_5.xy, r0.zw); + r0.y = bitcast((bitcast(r0.y) << 1u)); + r0.x = bitcast((bitcast(r0.x) + bitcast(r0.y))); + r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast(r0.x)]); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + v_6((bitcast(r0.x) != 0u)); + r0 = textureSample(t0, s0, v1.zwzz.xy); + r0.w = dot(v7.xyz, v7.xyz); + r0.w = inverseSqrt(r0.w); + let v_7 = (r0.www * v7.xyz); + r1 = vec4(v_7.xyz, r1.w); + r0.w = dot(v3.xyz, v3.xyz); + r0.w = inverseSqrt(r0.w); + let v_8 = (r0.www * v3.xyz); + r2 = vec4(v_8.xyz, r2.w); + r0.w = dot(r1.xyz, r2.xyz); + let v_9 = clamp(v8.xy, vec2(), vec2(1.0f)); + r1 = vec4(v_9.xy, r1.zw); + r2.x = ((-(r1.xxxx)).x + 1.0f); + let v_10 = -(cb2_2.tint_symbol[3u].xxxx); + r2.y = (v5.w + v_10.y); + r2.w = clamp(((r2.yyyy / cb2_2.tint_symbol[3u].yyyy)).w, 0.0f, 1.0f); + r3.x = ((-(cb2_2.tint_symbol[3u].wwww)).x + cb2_2.tint_symbol[3u].z); + r3.x = fma(abs(r0.wwww).x, r3.x, cb2_2.tint_symbol[3u].w); + r4 = bitcast>(select(vec4(), vec4(4294967295u), (cb2_2.tint_symbol[2u].zxwy == vec4(1.0f)))); + if ((bitcast(r4.x) != 0u)) { + r3.y = (v_10.y + cb2_2.tint_symbol[3u].y); + r3.z = (r3.y * 0.34999999403953552246f); + let v_11 = -(cb2_2.tint_symbol[3u].yyyy); + r2.y = (r2.y + v_11.y); + r2.y = fma(r3.y, 0.34999999403953552246f, r2.y); + r2.y = clamp(((r2.yyyy / r3.zzzz)).y, 0.0f, 1.0f); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r2.x = (r2.y * r2.x); + r2.y = bitcast(select(0u, 4294967295u, !((r2.w == 1.0f)))); + if ((bitcast(r2.y) != 0u)) { + r2.y = (r2.w * 5.0f); + let v_12 = r2.y; + let v_13 = max(v_12, -2147483648.0f); + r3.y = bitcast(select(select(i32(v_13), 2147483647i, (v_13 >= 2147483648.0f)), 0i, !((v_12 == v_12)))); + r3.y = bitcast(min(bitcast(r3.y), 4i)); + r3.z = bitcast((bitcast(r3.y) + 1i)); + r3.z = bitcast(min(bitcast(r3.z), 4i)); + r2.y = trunc(r2.y); + let v_14 = -(r2.yyyy); + r2.y = fma(r2.w, 5.0f, v_14.y); + r3.z = ((-(icb0[bitcast((bitcast(r3.y) + 3i))].wwww)).z + icb0[bitcast((bitcast(r3.z) + 3i))].w); + r2.y = fma(r2.y, r3.z, icb0[bitcast((bitcast(r3.y) + 3i))].w); + } else { + r2.y = 0.0f; + } + r3.x = (r2.y * r3.x); + } + r2.y = clamp(((r3.xxxx + vec4(-1.0f))).y, 0.0f, 1.0f); + r0.w = (abs(r0.wwww).w * 4.0f); + r0.w = min(r0.w, 1.0f); + r0.w = (r0.w * r2.y); + r5.x = (r0.w * r2.x); + let v_15 = r3.x; + let v_16 = max(v_15, -2147483648.0f); + r0.w = bitcast(select(select(i32(v_16), 2147483647i, (v_16 >= 2147483648.0f)), 0i, !((v_15 == v_15)))); + r2.x = bitcast(select(0u, 4294967295u, (0i >= bitcast(r0.w)))); + r2.x = bitcast((bitcast(r4.y) | bitcast(r2.x))); + if ((bitcast(r2.x) != 0u)) { + r3 = vec4(r3.x, vec3(0.0f, 0.0f, 1.0f)); + } else { + r2.x = (r5.x * cb2_2.tint_symbol[1u].x); + r2.y = bitcast(select(0u, 4294967295u, (0.0f < r2.x))); + if ((bitcast(r2.y) != 0u)) { + let v_17 = ((-(r0.xxyz)).yzw + vec3(1.0f)); + r3 = vec4(r3.x, v_17.xyz); + r2.y = (r3.z * r3.y); + r3.z = (r3.w * r2.y); + r2.y = (r0.z * r2.y); + r3.y = (r0.y * r3.y); + r3.w = (r3.w * r3.y); + r3.y = (r0.z * r3.y); + let v_18 = (r2.yy * cb12_12.tint_symbol_3[1u].zw); + r4 = vec4(v_18.xy, r4.zw); + let v_19 = fma(cb12_12.tint_symbol_3[1u].xy, r3.zz, r4.xy); + r4 = vec4(v_19.xy, r4.zw); + let v_20 = fma(cb12_12.tint_symbol_3[2u].xy, r3.ww, r4.xy); + r4 = vec4(v_20.xy, r4.zw); + let v_21 = fma(cb12_12.tint_symbol_3[2u].zw, r3.yy, r4.xy); + r4 = vec4(v_21.xy, r4.zw); + r4.x = (r2.x * r4.x); + r6.x = bitcast(select(0u, 4294967295u, !((r4.x == 0.0f)))); + if ((bitcast(r6.x) != 0u)) { + r6.x = dot(v5.xyz, v7.xyz); + r6.y = dot(v6.xyz, v7.xyz); + r6.z = dot(v3.xyz, v7.xyz); + r6.w = max(v8.y, 0.10000000149011611938f); + r6.w = min(r6.w, 1.0f); + r6.w = ((-(r6.wwww)).w + 1.0f); + r7.x = dot(v5.xyz, cb3_3.tint_symbol_1[0u].xyz); + r7.y = dot(v6.xyz, cb3_3.tint_symbol_1[0u].xyz); + r7.z = dot(v3.xyz, cb3_3.tint_symbol_1[0u].xyz); + r7.w = dot(r7.xyz, r7.xyz); + r7.w = inverseSqrt(r7.w); + let v_22 = (r7.www * r7.xyz); + r7 = vec4(v_22.xyz, r7.w); + r7.w = dot(v3.xyz, r7.xyz); + r7.w = bitcast(select(0u, 4294967295u, (0.0f < r7.w))); + r8.x = trunc(r3.x); + r8.x = (1.0f / r8.x); + r8.y = dot(r6.xyz, r6.xyz); + r8.y = inverseSqrt(r8.y); + let v_23 = (r6.xyz * r8.yyy); + r6 = vec4(v_23.xyz, r6.w); + r6.z = max(r6.z, r6.w); + let v_24 = ((-(r6.xxyx)).yz / r6.zz); + let v_25 = r8; + r8 = vec4(v_25.x, v_24.xy, v_25.w); + let v_26 = (r4.xx * r8.yz); + let v_27 = r8; + r8 = vec4(v_27.x, v_26.xy, v_27.w); + let v_28 = (r6.xy / r6.zz); + r6 = vec4(v_28.xy, r6.zw); + let v_29 = (r4.yy * r6.xy); + r6 = vec4(v_29.xy, r6.zw); + let v_30 = (r2.xx * r6.xy); + r6 = vec4(v_30.xy, r6.zw); + r9 = textureSampleLevel(t5, s5, v1.xyxx.xy, 0.0f); + r10 = textureSampleLevel(t8, s8, v1.xyxx.xy, 0.0f); + r2.x = (r2.y * r10.x); + r2.x = fma(r9.x, r3.z, r2.x); + r9 = textureSampleLevel(t11, s11, v1.xyxx.xy, 0.0f); + r2.x = fma(r9.x, r3.w, r2.x); + r9 = textureSampleLevel(t14, s14, v1.xyxx.xy, 0.0f); + r2.x = fma(r9.x, r3.y, r2.x); + r2.x = (r2.x + 0.00000099999999747524f); + let v_31 = r6; + r6 = vec4(r6.xy, v_31.xy); + r4.y = 1.0f; + r8.w = 1.0f; + let v_32 = r2; + r9 = vec4(v_32.xx, r9.zw); + r9.z = 0.0f; + loop { + r9.w = bitcast(select(0u, 4294967295u, (bitcast(r9.z) >= bitcast(r0.w)))); + if ((bitcast(r9.w) != 0u)) { + break; + } + r9.w = bitcast(select(0u, 4294967295u, (r9.x < r4.y))); + if ((bitcast(r9.w) != 0u)) { + r9.w = ((-(r8.xxxx)).w + r4.y); + let v_33 = fma(r8.yz, r8.xx, r6.zw); + r6 = vec4(r6.xy, v_33.xy); + let v_34 = (r6.zw + v1.xy); + r10 = vec4(v_34.xy, r10.zw); + r11 = textureSampleLevel(t5, s5, r10.xyxx.xy, 0.0f); + r12 = textureSampleLevel(t8, s8, r10.xyxx.xy, 0.0f); + r10.z = (r2.y * r12.x); + r10.z = fma(r11.x, r3.z, r10.z); + r11 = textureSampleLevel(t11, s11, r10.xyxx.xy, 0.0f); + r10.z = fma(r11.x, r3.w, r10.z); + r11 = textureSampleLevel(t14, s14, r10.xyxx.xy, 0.0f); + r10.x = fma(r11.x, r3.y, r10.z); + r8.w = r4.y; + let v_35 = r9; + let v_36 = r9; + r9 = vec4(v_36.x, v_35.xz, v_36.w); + r4.y = r9.w; + r9.x = r10.x; + } else { + r9.z = r0.w; + } + r9.z = bitcast((bitcast(r9.z) + 1i)); + } + let v_37 = -(r9.xxxx); + r0.w = (r4.y + v_37.w); + let v_38 = -(r9.yyyy); + r6.z = (r8.w + v_38.z); + r6.w = ((-(r0.wwww)).w + r6.z); + r8.x = bitcast(select(0u, 4294967295u, !((r6.w == 0.0f)))); + r0.w = (r0.w * r8.w); + let v_39 = -(r0.wwww); + r0.w = fma(r4.y, r6.z, v_39.w); + r0.w = (r0.w / r6.w); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = bitcast((bitcast(r0.w) & bitcast(r8.x))); + let v_40 = fma(r8.yz, r0.ww, r6.xy); + r6 = vec4(v_40.xy, r6.zw); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_3[0u].w))); + r0.w = bitcast((bitcast(r0.w) & bitcast(r7.w))); + if ((bitcast(r0.w) != 0u)) { + let v_41 = (r7.xy / r7.zz); + r7 = vec4(v_41.xy, r7.zw); + let v_42 = (r4.xx * r7.xy); + r4 = vec4(v_42.xy, r4.zw); + r0.w = 0.0f; + r6.w = 0.0f; + loop { + r7.x = bitcast(select(0u, 4294967295u, (bitcast(r6.w) >= 7i))); + if ((bitcast(r7.x) != 0u)) { + break; + } + r7.x = f32(bitcast(r6.w)); + r7.x = fma((-(r7.xxxx)).x, 0.14285714924335479736f, 1.0f); + let v_43 = fma(r4.xy, r7.xx, v1.xy); + let v_44 = r7; + r7 = vec4(v_44.x, v_43.xy, v_44.w); + r8 = textureSampleLevel(t5, s5, r7.yzyy.xy, 0.0f); + r9 = textureSampleLevel(t8, s8, r7.yzyy.xy, 0.0f); + r7.w = (r2.y * r9.x); + r7.w = fma(r8.x, r3.z, r7.w); + r8 = textureSampleLevel(t11, s11, r7.yzyy.xy, 0.0f); + r7.w = fma(r8.x, r3.w, r7.w); + r8 = textureSampleLevel(t14, s14, r7.yzyy.xy, 0.0f); + r7.y = fma(r8.x, r3.y, r7.w); + r7.y = ((-(r2.xxxx)).y + r7.y); + r7.x = ((-(r7.xxxx)).x + r7.y); + r6.w = bitcast((bitcast(r6.w) + 1i)); + r7.y = f32(bitcast(r6.w)); + r7.x = (r7.y * r7.x); + r0.w = max(r0.w, r7.x); + } + r0.w = min(r0.w, 1.0f); + r6.z = fma((-(r0.wwww)).z, cb12_12.tint_symbol_3[0u].w, 1.0f); + } else { + r6.z = 1.0f; + } + } else { + r6 = vec4(vec3(0.0f, 0.0f, 1.0f), r6.w); + } + r0.w = bitcast(v.tint_symbol_4[0i].x); + } else { + r6 = vec4(vec3(0.0f, 0.0f, 1.0f), r6.w); + r0.w = 0.0f; + } + let v_45 = bitcast>(r0.www); + let v_46 = select(vec3(0.0f, 0.0f, 1.0f), r6.xyz, (v_45 != vec3())); + r3 = vec4(r3.x, v_46.xyz); + } + let v_47 = (r3.yz + v1.xy); + r2 = vec4(v_47.xy, r2.zw); + let v_48 = clamp(r0.xyzx.xyz, vec3(), vec3(1.0f)); + r6 = vec4(v_48.xyz, r6.w); + let v_49 = ((-(r6.xyzx)).xyz + vec3(1.0f)); + r7 = vec4(v_49.xyz, r7.w); + r0.w = (r7.y * r7.x); + r3.y = (r7.z * r0.w); + r0.w = (r6.z * r0.w); + r3.z = (r6.y * r7.x); + r4.x = (r7.z * r3.z); + r3.z = (r6.z * r3.z); + r6 = textureSample(t3, s3, r2.xyxx.xy); + r7 = textureSample(t6, s6, r2.xyxx.xy); + let v_50 = (r0.www * r7.xyz); + r7 = vec4(v_50.xyz, r7.w); + let v_51 = fma(r6.xyz, r3.yyy, r7.xyz); + r6 = vec4(v_51.xyz, r6.w); + r7 = textureSample(t9, s9, r2.xyxx.xy); + let v_52 = fma(r7.xyz, r4.xxx, r6.xyz); + r6 = vec4(v_52.xyz, r6.w); + r7 = textureSample(t12, s12, r2.xyxx.xy); + let v_53 = fma(r7.xyz, r3.zzz, r6.xyz); + r6 = vec4(v_53.xyz, r6.w); + let v_54 = ((-(r0.xyzx)).xyz + vec3(1.0f)); + r7 = vec4(v_54.xyz, r7.w); + r0.x = (r7.y * r7.x); + r0.w = (r7.z * r0.x); + r0.y = (r0.y * r7.x); + r3.y = (r7.z * r0.y); + let v_55 = (r0.zz * r0.xy); + r0 = vec4(v_55.xy, r0.zw); + r7 = textureSample(t4, s4, r2.xyxx.xy); + r8 = textureSample(t7, s7, r2.xyxx.xy); + let v_56 = (r0.xx * r8.xy); + r4 = vec4(v_56.xy, r4.zw); + let v_57 = fma(r7.xy, r0.ww, r4.xy); + r4 = vec4(v_57.xy, r4.zw); + r7 = textureSample(t10, s10, r2.xyxx.xy); + let v_58 = fma(r7.xy, r3.yy, r4.xy); + r4 = vec4(v_58.xy, r4.zw); + r7 = textureSample(t13, s13, r2.xyxx.xy); + let v_59 = fma(r7.xy, r0.yy, r4.xy); + r2 = vec4(v_59.xy, r2.zw); + let v_60 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_60.xy, r2.zw); + r0.z = dot(r2.xy, r2.xy); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = sqrt(abs(r0.zzzz).z); + r3.z = max(cb12_12.tint_symbol_3[0u].z, 0.00100000004749745131f); + let v_61 = (r2.xy * r3.zz); + r2 = vec4(v_61.xy, r2.zw); + let v_62 = (r2.yyy * v6.xyz); + r7 = vec4(v_62.xyz, r7.w); + let v_63 = fma(r2.xxx, v5.xyz, r7.xyz); + r7 = vec4(v_63.xyz, r7.w); + let v_64 = fma(r0.zzz, v3.xyz, r7.xyz); + r7 = vec4(v_64.xyz, r7.w); + r0.z = dot(r7.xyz, r7.xyz); + r0.z = inverseSqrt(r0.z); + let v_65 = (r0.zzz * r7.xyz); + r7 = vec4(v_65.xy, r7.z, v_65.z); + r0.x = (r0.x * cb12_12.tint_symbol_3[4u].y); + r0.x = fma(cb12_12.tint_symbol_3[4u].x, r0.w, r0.x); + r0.x = fma(cb12_12.tint_symbol_3[4u].z, r3.y, r0.x); + r0.x = fma(cb12_12.tint_symbol_3[4u].w, r0.y, r0.x); + let v_66 = (r6.xyz * v2.xyz); + r8 = vec4(v_66.xyz, r8.w); + r0.y = (cb12_12.tint_symbol_3[0u].y * cb12_12.tint_symbol_3[0u].y); + r0.w = bitcast(select(0u, 4294967295u, (r2.w < 1.0f))); + r5.y = (r3.x / cb2_2.tint_symbol[3u].w); + r5 = vec4(r5.xy, vec2()); + r8.w = 1.0f; + let v_67 = bitcast>(r0.wwww); + let v_68 = r5; + r5 = select(r8, v_68, (v_67 != vec4())); + let v_69 = bitcast>(r4.zzzz); + let v_70 = r5; + r5 = select(r8, v_70, (v_69 != vec4())); + r1.z = ((-(r1.yyyy)).z + 1.0f); + r1.w = 0.0f; + let v_71 = bitcast>(r4.www); + let v_72 = r1.xzw; + let v_73 = select(r5.xyz, v_72, (v_71 != vec3())); + r1 = vec4(v_73.xyz, r1.w); + r0.w = bitcast(select(0u, 4294967295u, (r2.w == 1.0f))); + r1.w = dot(r6.xyz, vec3(1.27499997615814208984f, 4.29239988327026367188f, 0.4325999915599822998f)); + r1.w = ((-(r1.wwww)).w + 0.5f); + r1.w = clamp(((-(r1.wwww) + v3.wwww)).w, 0.0f, 1.0f); + r2.x = bitcast(select(0u, 4294967295u, (0.80000001192092895508f < r2.w))); + r2.y = (r2.w + -0.80000001192092895508f); + r2.y = (r2.y * 5.0f); + r2.w = ((-(r3.wwww)).w + r1.w); + r2.y = fma(r2.y, r2.w, r3.w); + let v_74 = bitcast(r2.x); + let v_75 = r2.y; + r2.x = select(r3.w, v_75, (v_74 != 0u)); + let v_76 = bitcast(r0.w); + let v_77 = r1.w; + o2.w = select(r2.x, v_77, (v_76 != 0u)); + r0.w = clamp(fma(r2.zzzz, vec4(128.0f), vec4(-127.0f)).w, 0.0f, 1.0f); + o0.w = (r5.w * cb2_2.tint_symbol[15u].x); + let v_78 = fma(r7.xyw, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_78.xyz, o1.w); + r1.w = (r0.x + -0.10000000149011611938f); + r1.w = clamp(((r1.wwww * vec4(10.0f))).w, 0.0f, 1.0f); + o1.w = (r0.w * r1.w); + r0.w = (cb12_12.tint_symbol_3[0u].x * 0.001953125f); + r2.x = (v4.x + cb3_3.tint_symbol_1[45u].w); + r2.y = v4.y; + let v_79 = (r2.xy * vec2(0.5f)); + r2 = vec4(v_79.xy, r2.zw); + let v_80 = sqrt(r2.xy); + o3 = vec4(v_80.xy, o3.zw); + r0.z = fma(r7.z, r0.z, -0.34999999403953552246f); + r0.z = clamp(((r0.zzzz * vec4(1.53846156597137451172f))).z, 0.0f, 1.0f); + r0.z = (r0.z * cb5_5.tint_symbol_2[3u].z); + r1.w = ((-(cb2_2.tint_symbol[16u].zzzz)).w + 1.0f); + r0.z = (r0.z * r1.w); + r0.z = (r0.z * v4.x); + r1.w = fma((-(r0.yyyy)).w, 0.5f, 1.0f); + r1.w = (r0.z * r1.w); + r2.x = ((-(r0.xxxx)).x + 1.0f); + r1.w = (r1.w * r2.x); + r0.x = (r0.x * r0.z); + r0.z = fma(r1.w, -0.5f, 1.0f); + let v_81 = (r0.zzz * r1.xyz); + o0 = vec4(v_81.xyz, o0.w); + let v_82 = (-(r0.ywyy)).xy; + r1 = vec4(v_82.xy, r1.zw); + let v_83 = (r1.xy + vec2(0.5f, 0.48828125f)); + r1 = vec4(v_83.xy, r1.zw); + let v_84 = max(r1.xy, vec2()); + r1 = vec4(v_84.xy, r1.zw); + r2.x = fma(r1.x, r0.x, r0.y); + r2.y = fma(r1.y, r0.x, r0.w); + o2.z = 0.98000001907348632812f; + let v_85 = sqrt(r2.xy); + o2 = vec4(v_85.xy, o2.zw); + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +fn v_6(v_86 : bool) { + if (v_86) { + discard; + return; + } +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_87 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @location(8u) v8 : vec4) -> tint_symbol_6 { + main_inner(v_87, v1, v2, v3, v4, v5, v6, v7, v8); + return tint_symbol_6(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/d4019f775a455e8c.consts.json b/b/8b0b5899ed/shaders/d4019f775a455e8c.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/d4019f775a455e8c.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d4019f775a455e8c.wgsl b/b/8b0b5899ed/shaders/d4019f775a455e8c.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..a663f670c68e3f70ad93d081fa4e2b219cf6559b --- /dev/null +++ b/b/8b0b5899ed/shaders/d4019f775a455e8c.wgsl @@ -0,0 +1,244 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var sample_pos : array, 31u> = array, 31u>(vec2(), vec2(0.25f), vec2(-0.25f), vec2(-0.125f, -0.375f), vec2(0.375f, -0.125f), vec2(-0.375f, 0.125f), vec2(0.125f, 0.375f), vec2(0.0625f, -0.1875f), vec2(-0.0625f, 0.1875f), vec2(0.3125f, 0.0625f), vec2(-0.1875f, -0.3125f), vec2(-0.3125f, 0.3125f), vec2(-0.4375f, -0.0625f), vec2(0.1875f, 0.4375f), vec2(0.4375f, -0.4375f), vec2(0.0625f), vec2(-0.0625f, -0.1875f), vec2(-0.1875f, 0.125f), vec2(0.25f, -0.0625f), vec2(-0.3125f, -0.125f), vec2(0.125f, 0.3125f), vec2(0.3125f, 0.1875f), vec2(0.1875f, -0.3125f), vec2(-0.125f, 0.375f), vec2(0.0f, -0.4375f), vec2(-0.25f, -0.375f), vec2(-0.375f, 0.25f), vec2(-0.5f, 0.0f), vec2(0.4375f, -0.25f), vec2(0.375f, 0.4375f), vec2(-0.4375f, -0.5f)); + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4) { + let v_1 = textureNumSamples(t3); + let v_2 = sample_pos[select(0u, ((v_1 + 0u) - 1u), ((0u < v_1) & true))]; + r0 = vec4(v_2.xy, r0.zw); + let v_3 = dpdx(v3.xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = dpdy(v3.xyz); + r2 = vec4(v_4.xyz, r2.w); + let v_5 = (r0.yyy * r2.xyz); + r0 = vec4(r0.x, v_5.xyz); + let v_6 = fma(r0.xxx, r1.xyz, r0.yzw); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (r0.xyz + v3.xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r1 = vec4(v_8.xy, r1.zw); + let v_9 = r1.xy; + let v_10 = max(v_9, vec2(-2147483648.0f)); + let v_11 = bitcast>(select(select(vec2(v_10), vec2(2147483647i), (v_10 >= vec2(2147483648.0f))), vec2(), !((v_9 == v_9)))); + r2 = vec4(v_11.xy, r2.zw); + r2 = vec4(r2.xy, vec2()); + r0.w = textureLoad(t3, bitcast>(r2.xy), 0i).x; + r1.z = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.w = ((-(r0.wwww)).w + r1.z); + r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w); + let v_12 = (r0.www * r0.xyz); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = (r1.xy * vec2(0.015625f)); + r1 = vec4(v_13.xy, r1.zw); + r1.x = textureSample(t14, s14, r1.xyxx.xy).z; + r1.x = (r1.x * cb12_12.tint_symbol_2[0u].w); + let v_14 = fma(r0.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r1 = vec4(r1.x, v_14.xyz); + let v_15 = &(x0[0u]); + let v_16 = r1; + *(v_15) = vec4(v_16.yzw, (*(v_15)).w); + let v_17 = fma(r0.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r2 = vec4(v_17.xyz, r2.w); + let v_18 = &(x0[1u]); + let v_19 = r2; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = fma(r0.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r3 = vec4(v_20.xyz, r3.w); + let v_21 = &(x0[2u]); + let v_22 = r3; + *(v_21) = vec4(v_22.xyz, (*(v_21)).w); + let v_23 = fma(r0.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz); + r0 = vec4(v_23.xyz, r0.w); + let v_24 = &(x0[3u]); + let v_25 = r0; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.5f, -0.125f)); + let v_27 = r4; + r4 = vec4(v_27.x, v_26.xy, v_27.w); + r0.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f); + let v_28 = -(r1.xxxx); + r0.z = fma(r0.z, 0.5f, v_28.z); + let v_29 = abs(r3.yyyy); + r1.x = max(v_29.x, abs(r3.xxxx).x); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < r0.z))); + let v_30 = (bitcast(r1.x) != 0u); + let v_31 = bitcast(v.tint_symbol_4[0i].x); + r1.x = select(bitcast(v.tint_symbol_4[1i].x), v_31, v_30); + let v_32 = abs(r2.yyyy); + r1.w = max(v_32.w, abs(r2.xxxx).w); + r1.w = bitcast(select(0u, 4294967295u, (r1.w < r0.z))); + let v_33 = bitcast(r1.w); + r1.x = select(r1.x, bitcast(v.tint_symbol_4[2i].x), (v_33 != 0u)); + let v_34 = abs(r1.zzzz); + r1.y = max(v_34.y, abs(r1.yyyy).y); + r0.z = bitcast(select(0u, 4294967295u, (r1.y < r0.z))); + let v_35 = bitcast(r0.z); + r0.z = select(r1.x, 0.0f, (v_35 != 0u)); + let v_36 = x0[bitcast(r0.z)]; + r1 = vec4(v_36.xyz, r1.w); + r0.z = f32(bitcast(r0.z)); + r1.w = (r0.z + 0.5f); + r1.w = (r1.w * 0.25f); + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.zzzz))); + r2 = bitcast>((bitcast>(r2) & vec4(1065353216u))); + r0.z = dot(r2, cb6_6.tint_symbol_1[12u]); + r2.x = dot(r2, cb6_6.tint_symbol_1[13u]); + r3.x = (r1.x + 0.5f); + r3.y = fma(r1.y, 0.25f, r1.w); + r1.x = bitcast(select(0u, 4294967295u, !((r0.z == 0.0f)))); + r0.z = ((-(r0.zzzz)).z + r1.z); + let v_37 = dpdx(r3.xyy); + r5 = vec4(v_37.xy, r5.z, v_37.z); + r5.z = dpdx(r0.z); + let v_38 = dpdy(r3.yxy); + r6 = vec4(v_38.xyz, r6.w); + r6.w = dpdy(r0.z); + let v_39 = (r5.yw * r6.yw); + let v_40 = r1; + r1 = vec4(v_40.x, v_39.x, v_40.z, v_39.y); + let v_41 = -(r1.ywyy); + let v_42 = fma(r5.xz, r6.xz, v_41.xy); + r7 = vec4(v_42.xy, r7.zw); + r1.y = (1.0f / r7.x); + r1.w = (r5.z * r6.y); + let v_43 = -(r1.wwww); + r7.z = fma(r5.x, r6.w, v_43.z); + let v_44 = (r1.yy * r7.yz); + let v_45 = r1; + r1 = vec4(v_45.x, v_44.x, v_45.z, v_44.y); + let v_46 = max(r1.yw, vec2()); + let v_47 = r1; + r1 = vec4(v_47.x, v_46.x, v_47.z, v_46.y); + let v_48 = min(r1.yw, vec2(0.5f)); + let v_49 = r1; + r1 = vec4(v_49.x, v_48.x, v_49.z, v_48.y); + r0.z = fma((-(r2.xxxx)).z, r1.y, r0.z); + r0.z = fma((-(r2.xxxx)).z, r1.w, r0.z); + let v_50 = bitcast(r1.x); + let v_51 = r0.z; + r3.z = select(r1.z, v_51, (v_50 != 0u)); + r4.w = 0.0f; + let v_52 = (r3.xyz + r4.yzw); + r1 = vec4(v_52.xyz, r1.w); + let v_53 = r1.xyxx; + r1.x = textureSampleCompareLevel(t15, s15, v_53.xy, r1.z); + let v_54 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.5f, -0.125f)); + r2 = vec4(v_54.xy, r2.zw); + r2.z = 0.0f; + let v_55 = (r2.xyz + r3.xyz); + r2 = vec4(v_55.xyz, r2.w); + let v_56 = r2.xyxx; + r1.y = textureSampleCompareLevel(t15, s15, v_56.xy, r2.z); + let v_57 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.5f, 0.125f)); + r2 = vec4(v_57.xy, r2.zw); + r2.z = 0.0f; + let v_58 = (r2.xyz + r3.xyz); + r2 = vec4(v_58.xyz, r2.w); + let v_59 = r2.xyxx; + r1.z = textureSampleCompareLevel(t15, s15, v_59.xy, r2.z); + let v_60 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.5f, 0.125f)); + r2 = vec4(v_60.xy, r2.zw); + r2.z = 0.0f; + let v_61 = (r2.xyz + r3.xyz); + r2 = vec4(v_61.xyz, r2.w); + let v_62 = r2.xyxx; + r1.w = textureSampleCompareLevel(t15, s15, v_62.xy, r2.z); + r0.z = dot(r1, vec4(1.0f)); + r1.x = (r0.z * 0.25f); + r0.z = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.z) != 0u)) { + r0.z = textureSample(t2, s2, r3.xyxx.xy).w; + r1.y = ((-(r0.zzzz)).y + 1.0f); + } else { + r1.y = 1.0f; + } + r0.z = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).z, 0.0f, 1.0f); + let v_63 = abs(r0.yyyy); + r0.x = max(v_63.x, abs(r0.xxxx).x); + r0.x = clamp(fma(r0.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r0.y = ((-(r0.zzzz)).y + 1.0f); + let v_64 = fma(r0.yy, r0.xx, r1.xy); + r0 = vec4(v_64.xy, r0.zw); + let v_65 = (r0.xy * r0.xy); + r0 = vec4(v_65.xy, r0.zw); + let v_66 = min(r0.xy, vec2(1.0f)); + let v_67 = r0; + r0 = vec4(v_67.x, v_66.xy, v_67.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r1.x = (r0.z * r0.y); + let v_68 = bitcast(r0.w); + let v_69 = r1.x; + r0.x = select(r0.y, v_69, (v_68 != 0u)); + o0 = r0.xzzz; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d40be3e14de052b5.consts.json b/b/8b0b5899ed/shaders/d40be3e14de052b5.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d40be3e14de052b5.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d40be3e14de052b5.wgsl b/b/8b0b5899ed/shaders/d40be3e14de052b5.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..9e6e45dc4406b705b42771bd044ece2e4b5978d7 --- /dev/null +++ b/b/8b0b5899ed/shaders/d40be3e14de052b5.wgsl @@ -0,0 +1,891 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb17_struct { + tint_symbol_4 : array, 17u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb17_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4) { + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v0.xyxx.xy); + r1 = textureSample(t3, s3, v0.xyxx.xy); + let v_1 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_1.xy, r1.zw); + r0.w = dot(r1.xy, r1.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = sqrt(abs(r0.wwww).w); + r1.z = max(cb10_10.tint_symbol_5[0u].x, 0.00100000004749745131f); + let v_2 = (r1.zz * r1.xy); + r1 = vec4(v_2.xy, r1.zw); + let v_3 = (r1.yyy * v5.xyz); + r1 = vec4(r1.x, v_3.xyz); + let v_4 = fma(r1.xxx, v4.xyz, r1.yzw); + r1 = vec4(v_4.xyz, r1.w); + let v_5 = fma(r0.www, v1.xyz, r1.xyz); + r1 = vec4(v_5.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = inverseSqrt(r0.w); + let v_6 = (r0.www * r1.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + r2 = textureSample(t4, s4, v0.xyxx.xy); + let v_7 = (r2.yx * r2.yx); + r2 = vec4(v_7.xy, r2.zw); + r2.z = fma((-(r2.zzzz)).z, 16.0f, 14.0f); + r2.z = bitcast(select(0u, 4294967295u, (1.0f >= abs(r2.zzzz).z))); + o0.w = bitcast((bitcast(r2.z) & 1065353216u)); + let v_8 = (r2.yx * cb10_10.tint_symbol_5[0u].wz); + r2 = vec4(r2.xy, v_8.xy); + let v_9 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_9.xy, r3.zw); + r3.z = fma(r1.w, 0.5f, 0.5f); + r4.x = fma(r3.z, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x); + r4.y = (r3.z + 0.30000001192092895508f); + let v_10 = (r3.xy * r4.xy); + r3 = vec4(v_10.xy, r3.zw); + r3.z = (v6.z * cb13_13.tint_symbol_4[16u].x); + r3.z = bitcast(select(0u, 4294967295u, !((r3.z == 0.0f)))); + if ((bitcast(r3.z) != 0u)) { + let v_11 = fract(v6.yx); + let v_12 = r4; + r4 = vec4(v_11.x, v_12.y, v_11.y, v_12.w); + r4.w = fma(r4.x, v0.w, v1.w); + r3.z = fract(cb13_13.tint_symbol_4[16u].z); + r4.y = ((-(r4.zzzz)).y + 1.0f); + r3.w = bitcast(select(0u, 4294967295u, (cb13_13.tint_symbol_4[16u].z >= 1.0f))); + let v_13 = bitcast>(r3.ww); + let v_14 = r4.wy; + let v_15 = select(r4.zw, v_14, (v_13 != vec2())); + r5 = vec4(v_15.xy, r5.zw); + r5 = textureSampleLevel(t14, s14, r5.xyxx.xy, 0.0f); + r3.w = bitcast(select(0u, 4294967295u, (0.60000002384185791016f < r3.z))); + if ((bitcast(r3.w) != 0u)) { + let v_16 = abs(v6.zzzz); + let v_17 = abs(v6.wwww); + r4.x = fma(r4.x, v_16.x, v_17.x); + r3.z = bitcast(select(0u, 4294967295u, (0.10000000149011611938f < r3.z))); + let v_18 = bitcast>(r3.zz); + let v_19 = r4.xy; + let v_20 = select(r4.zx, v_19, (v_18 != vec2())); + r3 = vec4(r3.xy, v_20.xy); + r4 = textureSampleLevel(t14, s14, r3.zwzz.xy, 0.0f); + } else { + r4 = vec4(vec3(0.0f, 0.0f, 1.0f), r4.w); + } + r3.z = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r5.w))); + r3.w = bitcast(select(0u, 4294967295u, (0.0f < cb13_13.tint_symbol_4[16u].x))); + r3.z = bitcast((bitcast(r3.z) & bitcast(r3.w))); + let v_21 = bitcast>(r3.zzzz); + r5 = select(vec4(0.0f, 0.0f, 0.0f, 0.5f), r5, (v_21 != vec4())); + r3.z = fma(r5.w, 2.0f, -1.0f); + r3.z = ((-(abs(r3.zzzz))).z + 1.0f); + r3.w = ((-(r4.zzzz)).w + 1.0f); + r3.w = (r3.w * r3.w); + r3.w = (r4.x * r3.w); + r2.x = fma((-(r2.xxxx)).x, cb10_10.tint_symbol_5[0u].z, cb13_13.tint_symbol_4[6u].w); + r2.w = fma(r3.w, r2.x, r2.w); + r2.x = fma((-(r2.yyyy)).x, cb10_10.tint_symbol_5[0u].w, cb13_13.tint_symbol_4[7u].w); + r2.z = fma(r3.w, r2.x, r2.z); + let v_22 = fma(r0.xyz, r3.zzz, r5.xyz); + r5 = vec4(v_22.xyz, r5.w); + let v_23 = -(r5.xyzx); + let v_24 = fma(r5.xyz, cb13_13.tint_symbol_4[7u].xyz, v_23.xyz); + r6 = vec4(v_24.xyz, r6.w); + let v_25 = fma(r4.yyy, r6.xyz, r5.xyz); + r5 = vec4(v_25.xyz, r5.w); + let v_26 = (r4.xxx * cb13_13.tint_symbol_4[6u].xyz); + r4 = vec4(v_26.xy, r4.z, v_26.z); + let v_27 = fma(r5.xyz, r4.zzz, r4.xyw); + r0 = vec4(v_27.xyz, r0.w); + } + let v_28 = (r0.xyz * r0.xyz); + r0 = vec4(v_28.xyz, r0.w); + let v_29 = -(v2.xyzx); + let v_30 = (v_29.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_30.xyz, r4.w); + r2.x = dot(r4.xyz, r4.xyz); + r2.x = inverseSqrt(r2.x); + let v_31 = (r2.xxx * r4.xyz); + r5 = vec4(v_31.xyz, r5.w); + let v_32 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_33 = fma(r4.xyz, r2.xxx, v_32.xyz); + r6 = vec4(v_33.xyz, r6.w); + r2.y = dot(r6.xyz, r6.xyz); + r2.y = inverseSqrt(r2.y); + let v_34 = (r2.yyy * r6.xyz); + r6 = vec4(v_34.xyz, r6.w); + r2.z = clamp(r2.zzzz.z, 0.0f, 1.0f); + let v_35 = (r3.xy * r3.xy); + r3 = vec4(v_35.xy, r3.zw); + r2.y = (r2.w + -500.0f); + r2.y = max(r2.y, 0.0f); + r2.w = ((-(r2.yyyy)).w + r2.w); + r2.y = (r2.y * 558.0f); + r2.y = fma(r2.w, 3.0f, r2.y); + r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_36 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_36.xyz, r7.w); + let v_37 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz); + r8 = vec4(v_37.xyz, r8.w); + let v_38 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz); + r8 = vec4(v_38.xyz, r8.w); + let v_39 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz); + r8 = vec4(v_39.xyz, r8.w); + let v_40 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r9 = vec4(v_40.xyz, r9.w); + let v_41 = &(x0[0u]); + let v_42 = r9; + *(v_41) = vec4(v_42.xyz, (*(v_41)).w); + let v_43 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r10 = vec4(v_43.xyz, r10.w); + let v_44 = &(x0[1u]); + let v_45 = r10; + *(v_44) = vec4(v_45.xyz, (*(v_44)).w); + let v_46 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r11 = vec4(v_46.xyz, r11.w); + let v_47 = &(x0[2u]); + let v_48 = r11; + *(v_47) = vec4(v_48.xyz, (*(v_47)).w); + let v_49 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r8 = vec4(v_49.xyz, r8.w); + let v_50 = &(x0[3u]); + let v_51 = r8; + *(v_50) = vec4(v_51.xyz, (*(v_50)).w); + let v_52 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_53 = r12; + r12 = vec4(v_53.x, v_52.x, v_53.z, v_52.y); + r3.z = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).z, 1.5f, 1.0f); + r3.z = (r3.z * 0.5f); + let v_54 = abs(r11.yyyy); + r3.w = max(v_54.w, abs(r11.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r3.z))); + let v_55 = (bitcast(r3.w) != 0u); + let v_56 = bitcast(v.tint_symbol_7[0i].x); + r3.w = select(bitcast(v.tint_symbol_7[1i].x), v_56, v_55); + let v_57 = abs(r10.yyyy); + r4.w = max(v_57.w, abs(r10.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_58 = bitcast(r4.w); + r3.w = select(r3.w, bitcast(v.tint_symbol_7[2i].x), (v_58 != 0u)); + let v_59 = abs(r9.yyyy); + r4.w = max(v_59.w, abs(r9.xxxx).w); + r3.z = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_60 = bitcast(r3.z); + r3.z = select(r3.w, 0.0f, (v_60 != 0u)); + let v_61 = x0[bitcast(r3.z)]; + r9 = vec4(v_61.xyz, r9.w); + r3.z = f32(bitcast(r3.z)); + r3.w = (r3.z + 0.5f); + r3.w = (r3.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r3.z = dot(r10, cb6_6.tint_symbol_6[12u]); + r4.w = dot(r10, cb6_6.tint_symbol_6[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r3.z == 0.0f)))); + r3.z = ((-(r3.zzzz)).z + r9.z); + let v_62 = dpdx(r10.xyy); + r11 = vec4(v_62.xy, r11.z, v_62.z); + r11.z = dpdx(r3.z); + let v_63 = dpdy(r10.yxy); + r13 = vec4(v_63.xyz, r13.w); + r13.w = dpdy(r3.z); + let v_64 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_64.xy); + let v_65 = -(r8.zwzz); + let v_66 = fma(r11.xz, r13.xz, v_65.xy); + r14 = vec4(v_66.xy, r14.zw); + r5.w = (1.0f / r14.x); + r6.w = (r11.z * r13.y); + let v_67 = -(r6.wwww); + r14.z = fma(r11.x, r13.w, v_67.z); + let v_68 = (r5.ww * r14.yz); + r8 = vec4(r8.xy, v_68.xy); + let v_69 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_69.xy); + let v_70 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_70.xy); + r3.z = fma((-(r4.wwww)).z, r8.z, r3.z); + r3.z = fma((-(r4.wwww)).z, r8.w, r3.z); + let v_71 = bitcast(r3.w); + let v_72 = r3.z; + r12.z = select(r9.z, v_72, (v_71 != 0u)); + r10.z = 0.0f; + let v_73 = (r10.xyz + r12.ywz); + r9 = vec4(v_73.xyz, r9.w); + let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_74.xy, r12.zw); + let v_75 = (r10.xyz + r12.xyz); + r11 = vec4(v_75.xyz, r11.w); + let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_76.xy, r12.zw); + let v_77 = (r10.xyz + r12.xyz); + r13 = vec4(v_77.xyz, r13.w); + let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_78.xy, r12.zw); + let v_79 = (r10.xyz + r12.xyz); + r14 = vec4(v_79.xyz, r14.w); + let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_80.xy, r12.zw); + let v_81 = (r10.xyz + r12.xyz); + r15 = vec4(v_81.xyz, r15.w); + let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_82.xy, r12.zw); + let v_83 = (r10.xyz + r12.xyz); + r16 = vec4(v_83.xyz, r16.w); + let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_84.xy, r12.zw); + let v_85 = (r10.xyz + r12.xyz); + r17 = vec4(v_85.xyz, r17.w); + let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_86.xy, r12.zw); + let v_87 = (r10.xyz + r12.xyz); + r18 = vec4(v_87.xyz, r18.w); + let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_88.xy, r12.zw); + let v_89 = (r10.xyz + r12.xyz); + r19 = vec4(v_89.xyz, r19.w); + let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_90.xy, r12.zw); + let v_91 = (r10.xyz + r12.xyz); + r20 = vec4(v_91.xyz, r20.w); + let v_92 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_92.xy, r12.zw); + let v_93 = (r10.xyz + r12.xyz); + r21 = vec4(v_93.xyz, r21.w); + let v_94 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_94.xy, r12.zw); + let v_95 = (r10.xyz + r12.xyz); + r22 = vec4(v_95.xyz, r22.w); + let v_96 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_96.xy, r12.zw); + let v_97 = (r10.xyz + r12.xyz); + r23 = vec4(v_97.xyz, r23.w); + let v_98 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_98.xy, r12.zw); + let v_99 = (r10.xyz + r12.xyz); + r24 = vec4(v_99.xyz, r24.w); + let v_100 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_100.xy, r12.zw); + let v_101 = (r10.xyz + r12.xyz); + r25 = vec4(v_101.xyz, r25.w); + let v_102 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_102.xy, r12.zw); + let v_103 = (r10.xyz + r12.xyz); + r10 = vec4(v_103.xyz, r10.w); + let v_104 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_104.xy, r9.z); + let v_105 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_105.xy, r11.z); + let v_106 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_106.xy, r13.z); + let v_107 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_107.xy, r14.z); + let v_108 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_108.xy, r15.z); + let v_109 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_109.xy, r16.z); + let v_110 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_110.xy, r17.z); + let v_111 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_111.xy, r18.z); + let v_112 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_112.xy, r19.z); + let v_113 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_113.xy, r20.z); + let v_114 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_114.xy, r21.z); + let v_115 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_115.xy, r22.z); + let v_116 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_116.xy, r23.z); + let v_117 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_117.xy, r24.z); + let v_118 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_118.xy, r25.z); + let v_119 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_119.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r3.z = dot(r9, vec4(1.0f)); + r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f); + let v_120 = abs(r8.yyyy); + r3.w = max(v_120.w, abs(r8.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = (r3.w * r2.w); + r2.w = fma(r3.z, 0.0625f, r2.w); + r2.w = (r2.w * r2.w); + r2.w = min(r2.w, 1.0f); + r3.z = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).z, 0.0f, 1.0f); + r3.z = sqrt(r3.z); + r3.z = (r3.z * cb6_6.tint_symbol_6[3u].z); + let v_121 = -(r2.wwww); + r2.w = fma(r3.z, v_121.w, r2.w); + let v_122 = dot(r1.xyw, v_32.xyz); + r3.z = clamp(vec4(v_122, v_122, v_122, v_122).z, 0.0f, 1.0f); + let v_123 = dot(r5.xyz, r1.xyw); + r8.x = clamp(vec4(v_123, v_123, v_123, v_123).x, 0.0f, 1.0f); + let v_124 = dot(r6.xyz, v_32.xyz); + r8.y = clamp(vec4(v_124, v_124, v_124, v_124).y, 0.0f, 1.0f); + let v_125 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r8 = vec4(v_125.xy, r8.zw); + let v_126 = (r8.xy * r8.xy); + r8 = vec4(r8.xy, v_126.xy); + let v_127 = (r8.zw * r8.zw); + r8 = vec4(r8.xy, v_127.xy); + let v_128 = (r8.xy * r8.zw); + r8 = vec4(v_128.xy, r8.zw); + r3.w = ((-(cb10_10.tint_symbol_5[0u].yyyy)).w + 1.0f); + let v_129 = fma(cb10_10.tint_symbol_5[0u].yy, r8.xy, r3.ww); + r8 = vec4(v_129.xy, r8.zw); + let v_130 = (r2.yy + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(r8.xy, v_130.xy); + r2.y = (r8.z * 0.125f); + r4.w = fma((-(r2.zzzz)).w, r8.x, 1.0f); + r5.w = dot(r1.xyw, r6.xyz); + r5.w = clamp(((r5.wwww + vec4(0.00000000999999993923f))).w, 0.0f, 1.0f); + r5.w = log2(r5.w); + r5.w = (r5.w * r8.w); + r5.w = exp2(r5.w); + r5.w = (r8.y * r5.w); + r5.w = (r2.y * r5.w); + r5.w = (r2.z * r5.w); + r5.w = (r3.z * r5.w); + r3.z = (r3.z * r4.w); + let v_131 = fma(r0.xyz, r3.zzz, r5.www); + r6 = vec4(v_131.xyz, r6.w); + let v_132 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_132.xyz, r6.w); + r3.z = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.z) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_133 = (v_29.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_133.xyz, r8.w); + let v_134 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_134.xyz, r9.w); + r6.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[19u].w); + let v_135 = fma(cb3_3.tint_symbol_2[11u].xyz, r6.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_135.xyz, r9.w); + let v_136 = (r9.xyz + v_29.xyz); + r9 = vec4(v_136.xyz, r9.w); + let v_137 = bitcast>(r5.www); + let v_138 = r8.xyz; + let v_139 = select(r9.xyz, v_138, (v_137 != vec3())); + r8 = vec4(v_139.xyz, r8.w); + r5.w = dot(r8.xyz, r8.xyz); + let v_140 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_140.xyz, r8.w); + r6.w = dot(r8.xyz, r8.xyz); + r6.w = inverseSqrt(r6.w); + let v_141 = (r6.www * r8.xyz); + r8 = vec4(v_141.xyz, r8.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r5.w, cb3_3.tint_symbol_2[11u].w); + r5.w = (r5.w / r6.w); + let v_142 = -(cb3_3.tint_symbol_2[11u].xyzx); + r6.w = dot(r8.xyz, v_142.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_143 = dot(r8.xyz, r1.xyw); + r7.w = clamp(vec4(v_143, v_143, v_143, v_143).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r5.w * r6.w); + let v_144 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_144.xyz, r9.w); + let v_145 = (r0.xyz * r9.xyz); + r9 = vec4(v_145.xyz, r9.w); + let v_146 = fma(r4.xyz, r2.xxx, r8.xyz); + r8 = vec4(v_146.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + r7.w = inverseSqrt(r7.w); + let v_147 = (r7.www * r8.xyz); + r8 = vec4(v_147.xyz, r8.w); + let v_148 = dot(r8.xyz, r5.xyz); + r7.w = clamp(vec4(v_148, v_148, v_148, v_148).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r9.w = (r7.w * r7.w); + r9.w = (r9.w * r9.w); + r7.w = (r7.w * r9.w); + r7.w = fma(cb10_10.tint_symbol_5[0u].y, r7.w, r3.w); + let v_149 = dot(r8.xyz, r1.xyw); + r8.x = clamp(vec4(v_149, v_149, v_149, v_149).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.w); + r8.x = exp2(r8.x); + r7.w = (r7.w * r8.x); + r6.w = (r6.w * r7.w); + r5.w = (r5.w * r6.w); + r5.w = (r2.y * r5.w); + let v_150 = (r5.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_150.xyz, r8.w); + } + r5.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r5.w) != 0u)) { + r6.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r3.z) | bitcast(r5.w))); + let v_151 = bitcast(r6.w); + let v_152 = r5.w; + r3.z = select(r3.z, v_152, (v_151 != 0u)); + if ((bitcast(r3.z) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_153 = (v_29.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_153.xyz, r10.w); + let v_154 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_154.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[20u].w); + let v_155 = fma(cb3_3.tint_symbol_2[12u].xyz, r6.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_155.xyz, r11.w); + let v_156 = (r11.xyz + v_29.xyz); + r11 = vec4(v_156.xyz, r11.w); + let v_157 = bitcast>(r5.www); + let v_158 = r10.xyz; + let v_159 = select(r11.xyz, v_158, (v_157 != vec3())); + r10 = vec4(v_159.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + let v_160 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_160.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_161 = (r6.www * r10.xyz); + r10 = vec4(v_161.xyz, r10.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r5.w, cb3_3.tint_symbol_2[12u].w); + r5.w = (r5.w / r6.w); + let v_162 = -(cb3_3.tint_symbol_2[12u].xyzx); + r6.w = dot(r10.xyz, v_162.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_163 = dot(r10.xyz, r1.xyw); + r7.w = clamp(vec4(v_163, v_163, v_163, v_163).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r5.w * r6.w); + let v_164 = (r7.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_164.xyz, r11.w); + let v_165 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_165.xyz, r9.w); + let v_166 = fma(r4.xyz, r2.xxx, r10.xyz); + r10 = vec4(v_166.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_167 = (r7.www * r10.xyz); + r10 = vec4(v_167.xyz, r10.w); + let v_168 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_168, v_168, v_168, v_168).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r9.w = (r7.w * r7.w); + r9.w = (r9.w * r9.w); + r7.w = (r7.w * r9.w); + r7.w = fma(cb10_10.tint_symbol_5[0u].y, r7.w, r3.w); + let v_169 = dot(r10.xyz, r1.xyw); + r9.w = clamp(vec4(v_169, v_169, v_169, v_169).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r8.w * r9.w); + r9.w = exp2(r9.w); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r5.w = (r5.w * r6.w); + r5.w = (r2.y * r5.w); + let v_170 = fma(r5.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_170.xyz, r8.w); + } + } else { + r3.z = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r3.z) != 0u)) { + r3.z = bitcast(v.tint_symbol_7[3i].x); + } else { + r5.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.z = bitcast((bitcast(r3.z) | bitcast(r5.w))); + if ((bitcast(r3.z) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_171 = (v_29.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_171.xyz, r10.w); + let v_172 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_172.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[21u].w); + let v_173 = fma(cb3_3.tint_symbol_2[13u].xyz, r6.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_173.xyz, r11.w); + let v_174 = (r11.xyz + v_29.xyz); + r11 = vec4(v_174.xyz, r11.w); + let v_175 = bitcast>(r5.www); + let v_176 = r10.xyz; + let v_177 = select(r11.xyz, v_176, (v_175 != vec3())); + r10 = vec4(v_177.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + let v_178 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_178.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_179 = (r6.www * r10.xyz); + r10 = vec4(v_179.xyz, r10.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r5.w, cb3_3.tint_symbol_2[13u].w); + r5.w = (r5.w / r6.w); + let v_180 = -(cb3_3.tint_symbol_2[13u].xyzx); + r6.w = dot(r10.xyz, v_180.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_181 = dot(r10.xyz, r1.xyw); + r7.w = clamp(vec4(v_181, v_181, v_181, v_181).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r5.w * r6.w); + let v_182 = (r7.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_182.xyz, r11.w); + let v_183 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_183.xyz, r9.w); + let v_184 = fma(r4.xyz, r2.xxx, r10.xyz); + r10 = vec4(v_184.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_185 = (r7.www * r10.xyz); + r10 = vec4(v_185.xyz, r10.w); + let v_186 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_186, v_186, v_186, v_186).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r9.w = (r7.w * r7.w); + r9.w = (r9.w * r9.w); + r7.w = (r7.w * r9.w); + r7.w = fma(cb10_10.tint_symbol_5[0u].y, r7.w, r3.w); + let v_187 = dot(r10.xyz, r1.xyw); + r9.w = clamp(vec4(v_187, v_187, v_187, v_187).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r8.w * r9.w); + r9.w = exp2(r9.w); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r5.w = (r5.w * r6.w); + r5.w = (r2.y * r5.w); + let v_188 = fma(r5.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_188.xyz, r8.w); + } + } + if ((bitcast(r3.z) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.z = bitcast((bitcast(r3.z) | bitcast(r5.w))); + if ((bitcast(r3.z) != 0u)) { + } else { + r3.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_189 = (v_29.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_189.xyz, r10.w); + let v_190 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_190.xyz, r11.w); + r5.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[22u].w); + let v_191 = fma(cb3_3.tint_symbol_2[14u].xyz, r5.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_191.xyz, r11.w); + let v_192 = (r11.xyz + v_29.xyz); + r11 = vec4(v_192.xyz, r11.w); + let v_193 = bitcast>(r3.zzz); + let v_194 = r10.xyz; + let v_195 = select(r11.xyz, v_194, (v_193 != vec3())); + r10 = vec4(v_195.xyz, r10.w); + r3.z = dot(r10.xyz, r10.xyz); + let v_196 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_196.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + r5.w = inverseSqrt(r5.w); + let v_197 = (r5.www * r10.xyz); + r10 = vec4(v_197.xyz, r10.w); + r3.z = clamp(fma(-(r3.zzzz), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r3.z, cb3_3.tint_symbol_2[14u].w); + r3.z = (r3.z / r5.w); + let v_198 = -(cb3_3.tint_symbol_2[14u].xyzx); + r5.w = dot(r10.xyz, v_198.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_199 = dot(r10.xyz, r1.xyw); + r6.w = clamp(vec4(v_199, v_199, v_199, v_199).w, 0.0f, 1.0f); + r5.w = (r5.w * r6.w); + r6.w = (r3.z * r5.w); + let v_200 = (r6.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_200.xyz, r11.w); + let v_201 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_201.xyz, r9.w); + let v_202 = fma(r4.xyz, r2.xxx, r10.xyz); + r4 = vec4(v_202.xyz, r4.w); + r2.x = dot(r4.xyz, r4.xyz); + r2.x = inverseSqrt(r2.x); + let v_203 = (r2.xxx * r4.xyz); + r4 = vec4(v_203.xyz, r4.w); + let v_204 = dot(r4.xyz, r5.xyz); + r2.x = clamp(vec4(v_204, v_204, v_204, v_204).x, 0.0f, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r5.x = (r2.x * r2.x); + r5.x = (r5.x * r5.x); + r2.x = (r2.x * r5.x); + r2.x = fma(cb10_10.tint_symbol_5[0u].y, r2.x, r3.w); + let v_205 = dot(r4.xyz, r1.xyw); + r3.w = clamp(vec4(v_205, v_205, v_205, v_205).w, 0.0f, 1.0f); + r3.w = log2(r3.w); + r3.w = (r3.w * r8.w); + r3.w = exp2(r3.w); + r2.x = (r2.x * r3.w); + r2.x = (r5.w * r2.x); + r2.x = (r3.z * r2.x); + r2.x = (r2.y * r2.x); + let v_206 = fma(r2.xxx, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_206.xyz, r8.w); + } + } + r2.x = (r4.w * r4.w); + r2.y = (r2.z * r2.z); + let v_207 = (r8.xyz * r2.yyy); + r4 = vec4(v_207.xyz, r4.w); + let v_208 = fma(r2.xxx, r9.xyz, r4.xyz); + r2 = vec4(v_208.xyz, r2.w); + let v_209 = fma(r6.xyz, r2.www, r2.xyz); + r2 = vec4(v_209.xyz, r2.w); + r0.w = fma(r1.z, r0.w, cb3_3.tint_symbol_2[43u].w); + r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w); + r0.w = max(r0.w, 0.0f); + let v_210 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_210.xyz, r4.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_211 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_211.xyz, r5.w); + let v_212 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_212.xyz, r5.w); + let v_213 = fma(r4.xyz, r1.zzz, r5.xyz); + r4 = vec4(v_213.xyz, r4.w); + let v_214 = (r3.yyy * r4.xyz); + r3 = vec4(r3.x, v_214.xyz); + let v_215 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_215.xyz, r4.w); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_216 = dot(r5.xyz, r1.xyw); + r0.w = clamp(vec4(v_216, v_216, v_216, v_216).w, 0.0f, 1.0f); + let v_217 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r4.xyz); + r1 = vec4(v_217.xyz, r1.w); + let v_218 = fma(r1.xyz, r3.xxx, r3.yzw); + r1 = vec4(v_218.xyz, r1.w); + let v_219 = (r4.www * r1.xyz); + r1 = vec4(v_219.xyz, r1.w); + let v_220 = fma(r1.xyz, r0.xyz, r2.xyz); + r0 = vec4(v_220.xyz, r0.w); + r0.w = dot(r7.xyz, r7.xyz); + r1.x = sqrt(r0.w); + let v_221 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_221.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r7.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_222 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_222 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_223 = (r0.www * r7.xyz); + r2 = vec4(v_223.xyz, r2.w); + let v_224 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_224, v_224, v_224, v_224).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_225 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_225, v_225, v_225, v_225).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_226 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_226.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_227 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_227.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_228 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_228.xyz, r2.w); + let v_229 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_229.xyz, r2.w); + let v_230 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_230.xyz, r3.w); + let v_231 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_231.xyz, r2.w); + let v_232 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_233 = (r2.xyz + v_232.xyz); + r2 = vec4(v_233.xyz, r2.w); + let v_234 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_234.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_235 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_235.xy, r1.z, v_235.z); + let v_236 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_236.xy, r1.z, v_236.z); + let v_237 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_237.xyz, r0.w); + let v_238 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx); + r0 = vec4(v_238.xyz, r0.w); + let v_239 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_239.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v6); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d40ca36eb0a9036c.consts.json b/b/8b0b5899ed/shaders/d40ca36eb0a9036c.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d40ca36eb0a9036c.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d40ca36eb0a9036c.wgsl b/b/8b0b5899ed/shaders/d40ca36eb0a9036c.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..60adda49fe2ebd60dcf228e9c83927c8c2ac28c6 --- /dev/null +++ b/b/8b0b5899ed/shaders/d40ca36eb0a9036c.wgsl @@ -0,0 +1,1102 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v4 : vec4; + +var v5 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v4 = v_2; + x1[0u].x = v5[0u]; + x1[0u].y = v5[1u]; + x1[0u].z = v5[2u]; + x1[0u].w = v5[3u]; + r0.x = dot(v2.xyz, v2.xyz); + r0.x = inverseSqrt(r0.x); + let v_3 = (r0.xxx * v2.xyz); + r0 = vec4(v_3.xyz, r0.w); + r1 = textureSample(t2, s2, v1.xyz.xyxx.xy); + let v_4 = (r1.xy * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + r0.w = dot(r1.xyz, cb12_12.tint_symbol_4[1u].xyz); + r0.w = clamp(((r0.wwww * cb12_12.tint_symbol_4[0u].zzzz)).w, 0.0f, 1.0f); + r1.x = (r1.y * v0.w); + let v_5 = -(v3.xyzx); + let v_6 = (v_5.xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_6.xyz, r2.w); + r1.y = dot(r2.xyz, r2.xyz); + r1.y = inverseSqrt(r1.y); + let v_7 = (r1.yyy * r2.xyz); + r3 = vec4(v_7.xyz, r3.w); + let v_8 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_9 = fma(r2.xyz, r1.yyy, v_8.xyz); + r4 = vec4(v_9.xyz, r4.w); + r1.z = dot(r4.xyz, r4.xyz); + r1.z = inverseSqrt(r1.z); + let v_10 = (r1.zzz * r4.xyz); + r4 = vec4(v_10.xyz, r4.w); + r1.z = fma(r1.w, cb12_12.tint_symbol_4[0u].y, -500.0f); + r1.z = max(r1.z, 0.0f); + let v_11 = -(r1.zzzz); + r1.w = fma(r1.w, cb12_12.tint_symbol_4[0u].y, v_11.w); + r1.z = (r1.z * 558.0f); + r1.z = fma(r1.w, 3.0f, r1.z); + r1.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz); + let v_12 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r5 = vec4(v_12.xyz, r5.w); + let v_13 = (r5.yyy * cb6_6.tint_symbol_5[1u].xyz); + r6 = vec4(v_13.xyz, r6.w); + let v_14 = fma(r5.xxx, cb6_6.tint_symbol_5[0u].xyz, r6.xyz); + r6 = vec4(v_14.xyz, r6.w); + let v_15 = fma(r5.zzz, cb6_6.tint_symbol_5[2u].xyz, r6.xyz); + r6 = vec4(v_15.xyz, r6.w); + let v_16 = fma(r6.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r7 = vec4(v_16.xyz, r7.w); + let v_17 = &(x0[0u]); + let v_18 = r7; + *(v_17) = vec4(v_18.xyz, (*(v_17)).w); + let v_19 = fma(r6.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r8 = vec4(v_19.xyz, r8.w); + let v_20 = &(x0[1u]); + let v_21 = r8; + *(v_20) = vec4(v_21.xyz, (*(v_20)).w); + let v_22 = fma(r6.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r9 = vec4(v_22.xyz, r9.w); + let v_23 = &(x0[2u]); + let v_24 = r9; + *(v_23) = vec4(v_24.xyz, (*(v_23)).w); + let v_25 = fma(r6.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r6 = vec4(v_25.xyz, r6.w); + let v_26 = &(x0[3u]); + let v_27 = r6; + *(v_26) = vec4(v_27.xyz, (*(v_26)).w); + let v_28 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_29 = r10; + r10 = vec4(v_29.x, v_28.x, v_29.z, v_28.y); + r2.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r2.w = (r2.w * 0.5f); + let v_30 = abs(r9.yyyy); + r3.w = max(v_30.w, abs(r9.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r2.w))); + let v_31 = (bitcast(r3.w) != 0u); + let v_32 = bitcast(v.tint_symbol_6[0i].x); + r3.w = select(bitcast(v.tint_symbol_6[1i].x), v_32, v_31); + let v_33 = abs(r8.yyyy); + r4.w = max(v_33.w, abs(r8.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r2.w))); + let v_34 = bitcast(r4.w); + r3.w = select(r3.w, bitcast(v.tint_symbol_6[2i].x), (v_34 != 0u)); + let v_35 = abs(r7.yyyy); + r4.w = max(v_35.w, abs(r7.xxxx).w); + r2.w = bitcast(select(0u, 4294967295u, (r4.w < r2.w))); + let v_36 = bitcast(r2.w); + r2.w = select(r3.w, 0.0f, (v_36 != 0u)); + let v_37 = x0[bitcast(r2.w)]; + r7 = vec4(v_37.xyz, r7.w); + r2.w = f32(bitcast(r2.w)); + r3.w = (r2.w + 0.5f); + r3.w = (r3.w * 0.25f); + r8 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww))); + r8 = bitcast>((bitcast>(r8) & vec4(1065353216u))); + r2.w = dot(r8, cb6_6.tint_symbol_5[12u]); + r4.w = dot(r8, cb6_6.tint_symbol_5[13u]); + r8.x = (r7.x + 0.5f); + r8.y = fma(r7.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r2.w == 0.0f)))); + r2.w = ((-(r2.wwww)).w + r7.z); + let v_38 = dpdx(r8.xyy); + r9 = vec4(v_38.xy, r9.z, v_38.z); + r9.z = dpdx(r2.w); + let v_39 = dpdy(r8.yxy); + r11 = vec4(v_39.xyz, r11.w); + r11.w = dpdy(r2.w); + let v_40 = (r9.yw * r11.yw); + r6 = vec4(r6.xy, v_40.xy); + let v_41 = -(r6.zwzz); + let v_42 = fma(r9.xz, r11.xz, v_41.xy); + r12 = vec4(v_42.xy, r12.zw); + r5.w = (1.0f / r12.x); + r6.z = (r9.z * r11.y); + let v_43 = -(r6.zzzz); + r12.z = fma(r9.x, r11.w, v_43.z); + let v_44 = (r5.ww * r12.yz); + r6 = vec4(r6.xy, v_44.xy); + let v_45 = max(r6.zw, vec2()); + r6 = vec4(r6.xy, v_45.xy); + let v_46 = min(r6.zw, vec2(0.5f)); + r6 = vec4(r6.xy, v_46.xy); + r2.w = fma((-(r4.wwww)).w, r6.z, r2.w); + r2.w = fma((-(r4.wwww)).w, r6.w, r2.w); + let v_47 = bitcast(r3.w); + let v_48 = r2.w; + r10.z = select(r7.z, v_48, (v_47 != 0u)); + r8.z = 0.0f; + let v_49 = (r8.xyz + r10.ywz); + r7 = vec4(v_49.xyz, r7.w); + let v_50 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r10 = vec4(v_50.xy, r10.zw); + let v_51 = (r8.xyz + r10.xyz); + r9 = vec4(v_51.xyz, r9.w); + let v_52 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r10 = vec4(v_52.xy, r10.zw); + let v_53 = (r8.xyz + r10.xyz); + r11 = vec4(v_53.xyz, r11.w); + let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r10 = vec4(v_54.xy, r10.zw); + let v_55 = (r8.xyz + r10.xyz); + r12 = vec4(v_55.xyz, r12.w); + let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r10 = vec4(v_56.xy, r10.zw); + let v_57 = (r8.xyz + r10.xyz); + r13 = vec4(v_57.xyz, r13.w); + let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r10 = vec4(v_58.xy, r10.zw); + let v_59 = (r8.xyz + r10.xyz); + r14 = vec4(v_59.xyz, r14.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r10 = vec4(v_60.xy, r10.zw); + let v_61 = (r8.xyz + r10.xyz); + r15 = vec4(v_61.xyz, r15.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r10 = vec4(v_62.xy, r10.zw); + let v_63 = (r8.xyz + r10.xyz); + r16 = vec4(v_63.xyz, r16.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r10 = vec4(v_64.xy, r10.zw); + let v_65 = (r8.xyz + r10.xyz); + r17 = vec4(v_65.xyz, r17.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r10 = vec4(v_66.xy, r10.zw); + let v_67 = (r8.xyz + r10.xyz); + r18 = vec4(v_67.xyz, r18.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r10 = vec4(v_68.xy, r10.zw); + let v_69 = (r8.xyz + r10.xyz); + r19 = vec4(v_69.xyz, r19.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r10 = vec4(v_70.xy, r10.zw); + let v_71 = (r8.xyz + r10.xyz); + r20 = vec4(v_71.xyz, r20.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r10 = vec4(v_72.xy, r10.zw); + let v_73 = (r8.xyz + r10.xyz); + r21 = vec4(v_73.xyz, r21.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r10 = vec4(v_74.xy, r10.zw); + let v_75 = (r8.xyz + r10.xyz); + r22 = vec4(v_75.xyz, r22.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r10 = vec4(v_76.xy, r10.zw); + let v_77 = (r8.xyz + r10.xyz); + r23 = vec4(v_77.xyz, r23.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r10 = vec4(v_78.xy, r10.zw); + let v_79 = (r8.xyz + r10.xyz); + r8 = vec4(v_79.xyz, r8.w); + let v_80 = r7.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_80.xy, r7.z); + let v_81 = r9.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_81.xy, r9.z); + let v_82 = r11.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_82.xy, r11.z); + let v_83 = r12.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_83.xy, r12.z); + let v_84 = r13.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_84.xy, r13.z); + let v_85 = r14.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_85.xy, r14.z); + let v_86 = r15.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_86.xy, r15.z); + let v_87 = r16.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_87.xy, r16.z); + let v_88 = r17.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_88.xy, r17.z); + let v_89 = r18.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_89.xy, r18.z); + let v_90 = r19.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_90.xy, r19.z); + let v_91 = r20.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_91.xy, r20.z); + let v_92 = r21.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_92.xy, r21.z); + let v_93 = r22.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_93.xy, r22.z); + let v_94 = r23.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_94.xy, r23.z); + let v_95 = r8.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_95.xy, r8.z); + r7 = (r7 + r9); + r7 = (r10 + r7); + r7 = (r11 + r7); + r2.w = dot(r7, vec4(1.0f)); + r1.w = clamp(fma(r1.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_96 = abs(r6.yyyy); + r3.w = max(v_96.w, abs(r6.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = (r3.w * r1.w); + r1.w = fma(r2.w, 0.0625f, r1.w); + r1.w = (r1.w * r1.w); + r1.w = min(r1.w, 1.0f); + r2.w = clamp(fma(v3.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r2.w = sqrt(r2.w); + r2.w = (r2.w * cb6_6.tint_symbol_5[3u].z); + let v_97 = -(r1.wwww); + r1.w = fma(r2.w, v_97.w, r1.w); + let v_98 = dot(r0.xyz, v_8.xyz); + r2.w = clamp(vec4(v_98, v_98, v_98, v_98).w, 0.0f, 1.0f); + let v_99 = dot(r4.xyz, v_8.xyz); + r3.w = clamp(vec4(v_99, v_99, v_99, v_99).w, 0.0f, 1.0f); + r3.w = ((-(r3.wwww)).w + 1.0f); + r4.w = (r3.w * r3.w); + r4.w = (r4.w * r4.w); + r3.w = (r3.w * r4.w); + r4.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + r3.w = fma(cb12_12.tint_symbol_4[0u].x, r3.w, r4.w); + let v_100 = (r1.zz + vec2(2.0f, 0.00000000999999993923f)); + r6 = vec4(v_100.xy, r6.zw); + r1.z = (r6.x * 0.125f); + r4.x = dot(r0.xyz, r4.xyz); + r4.x = clamp(((r4.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r6.y); + r4.x = exp2(r4.x); + r3.w = (r3.w * r4.x); + r3.w = (r1.z * r3.w); + r3.w = (r0.w * r3.w); + r2.w = (r2.w * r3.w); + let v_101 = (r2.www * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_101.xyz, r4.w); + r2.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r2.w) != 0u)) { + r6 = vec4(0.0f, r6.y, vec2()); + } else { + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_102 = ((-(v3.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz); + r6 = vec4(v_102.x, r6.y, v_102.yz); + let v_103 = (v3.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r7 = vec4(v_103.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[11u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[19u].w); + let v_104 = fma(cb3_3.tint_symbol_2[11u].xyz, r5.www, cb3_3.tint_symbol_2[3u].xyz); + r7 = vec4(v_104.xyz, r7.w); + let v_105 = (r7.xyz + v_5.xyz); + r7 = vec4(v_105.xyz, r7.w); + let v_106 = bitcast>(r3.www); + let v_107 = r6.xzw; + let v_108 = select(r7.xyz, v_107, (v_106 != vec3())); + r6 = vec4(v_108.x, r6.y, v_108.yz); + r3.w = dot(r6.xzw, r6.xzw); + let v_109 = (r6.xzw + vec3(0.00000099999999747524f)); + r6 = vec4(v_109.x, r6.y, v_109.yz); + r5.w = dot(r6.xzw, r6.xzw); + r5.w = inverseSqrt(r5.w); + let v_110 = (r5.www * r6.xzw); + r6 = vec4(v_110.x, r6.y, v_110.yz); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r3.w, cb3_3.tint_symbol_2[11u].w); + r3.w = (r3.w / r5.w); + let v_111 = -(cb3_3.tint_symbol_2[11u].xyzx); + r5.w = dot(r6.xzw, v_111.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_112 = dot(r6.xzw, r0.xyz); + r7.x = clamp(vec4(v_112, v_112, v_112, v_112).x, 0.0f, 1.0f); + let v_113 = fma(r2.xyz, r1.yyy, r6.xzw); + r6 = vec4(v_113.x, r6.y, v_113.yz); + r7.y = dot(r6.xzw, r6.xzw); + r7.y = inverseSqrt(r7.y); + let v_114 = (r6.xzw * r7.yyy); + r6 = vec4(v_114.x, r6.y, v_114.yz); + let v_115 = dot(r6.xzw, r3.xyz); + r7.y = clamp(vec4(v_115, v_115, v_115, v_115).y, 0.0f, 1.0f); + r7.y = ((-(r7.yyyy)).y + 1.0f); + r7.z = (r7.y * r7.y); + r7.z = (r7.z * r7.z); + r7.y = (r7.z * r7.y); + r7.y = fma(cb12_12.tint_symbol_4[0u].x, r7.y, r4.w); + let v_116 = dot(r6.xzw, r0.xyz); + r6.x = clamp(vec4(v_116, v_116, v_116, v_116).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r6.y); + r6.x = exp2(r6.x); + r6.x = (r6.x * r7.y); + r5.w = (r5.w * r7.x); + r5.w = (r5.w * r6.x); + r3.w = (r3.w * r5.w); + r3.w = (r1.z * r3.w); + let v_117 = (r3.www * cb3_3.tint_symbol_2[19u].xyz); + r6 = vec4(v_117.x, r6.y, v_117.yz); + } + r3.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.w) != 0u)) { + r5.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + let v_118 = bitcast(r5.w); + let v_119 = r3.w; + r2.w = select(r2.w, v_119, (v_118 != 0u)); + if ((bitcast(r2.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_120 = (v_5.xyz + cb3_3.tint_symbol_2[4u].xyz); + r7 = vec4(v_120.xyz, r7.w); + let v_121 = (v3.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r8 = vec4(v_121.xyz, r8.w); + r5.w = dot(r8.xyz, cb3_3.tint_symbol_2[12u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[20u].w); + let v_122 = fma(cb3_3.tint_symbol_2[12u].xyz, r5.www, cb3_3.tint_symbol_2[4u].xyz); + r8 = vec4(v_122.xyz, r8.w); + let v_123 = (r8.xyz + v_5.xyz); + r8 = vec4(v_123.xyz, r8.w); + let v_124 = bitcast>(r3.www); + let v_125 = r7.xyz; + let v_126 = select(r8.xyz, v_125, (v_124 != vec3())); + r7 = vec4(v_126.xyz, r7.w); + r3.w = dot(r7.xyz, r7.xyz); + let v_127 = (r7.xyz + vec3(0.00000099999999747524f)); + r7 = vec4(v_127.xyz, r7.w); + r5.w = dot(r7.xyz, r7.xyz); + r5.w = inverseSqrt(r5.w); + let v_128 = (r5.www * r7.xyz); + r7 = vec4(v_128.xyz, r7.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r3.w, cb3_3.tint_symbol_2[12u].w); + r3.w = (r3.w / r5.w); + let v_129 = -(cb3_3.tint_symbol_2[12u].xyzx); + r5.w = dot(r7.xyz, v_129.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_130 = dot(r7.xyz, r0.xyz); + r7.w = clamp(vec4(v_130, v_130, v_130, v_130).w, 0.0f, 1.0f); + let v_131 = fma(r2.xyz, r1.yyy, r7.xyz); + r7 = vec4(v_131.xyz, r7.w); + r8.x = dot(r7.xyz, r7.xyz); + r8.x = inverseSqrt(r8.x); + let v_132 = (r7.xyz * r8.xxx); + r7 = vec4(v_132.xyz, r7.w); + let v_133 = dot(r7.xyz, r3.xyz); + r8.x = clamp(vec4(v_133, v_133, v_133, v_133).x, 0.0f, 1.0f); + r8.x = ((-(r8.xxxx)).x + 1.0f); + r8.y = (r8.x * r8.x); + r8.y = (r8.y * r8.y); + r8.x = (r8.y * r8.x); + r8.x = fma(cb12_12.tint_symbol_4[0u].x, r8.x, r4.w); + let v_134 = dot(r7.xyz, r0.xyz); + r7.x = clamp(vec4(v_134, v_134, v_134, v_134).x, 0.0f, 1.0f); + r7.x = log2(r7.x); + r7.x = (r6.y * r7.x); + r7.x = exp2(r7.x); + r7.x = (r7.x * r8.x); + r5.w = (r5.w * r7.w); + r5.w = (r5.w * r7.x); + r3.w = (r3.w * r5.w); + r3.w = (r1.z * r3.w); + let v_135 = fma(r3.www, cb3_3.tint_symbol_2[20u].xyz, r6.xzw); + r6 = vec4(v_135.x, r6.y, v_135.yz); + } + } else { + r2.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r3.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_136 = (v_5.xyz + cb3_3.tint_symbol_2[5u].xyz); + r7 = vec4(v_136.xyz, r7.w); + let v_137 = (v3.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r8 = vec4(v_137.xyz, r8.w); + r5.w = dot(r8.xyz, cb3_3.tint_symbol_2[13u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[21u].w); + let v_138 = fma(cb3_3.tint_symbol_2[13u].xyz, r5.www, cb3_3.tint_symbol_2[5u].xyz); + r8 = vec4(v_138.xyz, r8.w); + let v_139 = (r8.xyz + v_5.xyz); + r8 = vec4(v_139.xyz, r8.w); + let v_140 = bitcast>(r3.www); + let v_141 = r7.xyz; + let v_142 = select(r8.xyz, v_141, (v_140 != vec3())); + r7 = vec4(v_142.xyz, r7.w); + r3.w = dot(r7.xyz, r7.xyz); + let v_143 = (r7.xyz + vec3(0.00000099999999747524f)); + r7 = vec4(v_143.xyz, r7.w); + r5.w = dot(r7.xyz, r7.xyz); + r5.w = inverseSqrt(r5.w); + let v_144 = (r5.www * r7.xyz); + r7 = vec4(v_144.xyz, r7.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r3.w, cb3_3.tint_symbol_2[13u].w); + r3.w = (r3.w / r5.w); + let v_145 = -(cb3_3.tint_symbol_2[13u].xyzx); + r5.w = dot(r7.xyz, v_145.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_146 = dot(r7.xyz, r0.xyz); + r7.w = clamp(vec4(v_146, v_146, v_146, v_146).w, 0.0f, 1.0f); + let v_147 = fma(r2.xyz, r1.yyy, r7.xyz); + r7 = vec4(v_147.xyz, r7.w); + r8.x = dot(r7.xyz, r7.xyz); + r8.x = inverseSqrt(r8.x); + let v_148 = (r7.xyz * r8.xxx); + r7 = vec4(v_148.xyz, r7.w); + let v_149 = dot(r7.xyz, r3.xyz); + r8.x = clamp(vec4(v_149, v_149, v_149, v_149).x, 0.0f, 1.0f); + r8.x = ((-(r8.xxxx)).x + 1.0f); + r8.y = (r8.x * r8.x); + r8.y = (r8.y * r8.y); + r8.x = (r8.y * r8.x); + r8.x = fma(cb12_12.tint_symbol_4[0u].x, r8.x, r4.w); + let v_150 = dot(r7.xyz, r0.xyz); + r7.x = clamp(vec4(v_150, v_150, v_150, v_150).x, 0.0f, 1.0f); + r7.x = log2(r7.x); + r7.x = (r6.y * r7.x); + r7.x = exp2(r7.x); + r7.x = (r7.x * r8.x); + r5.w = (r5.w * r7.w); + r5.w = (r5.w * r7.x); + r3.w = (r3.w * r5.w); + r3.w = (r1.z * r3.w); + let v_151 = fma(r3.www, cb3_3.tint_symbol_2[21u].xyz, r6.xzw); + r6 = vec4(v_151.x, r6.y, v_151.yz); + } + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r3.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_152 = (v_5.xyz + cb3_3.tint_symbol_2[6u].xyz); + r7 = vec4(v_152.xyz, r7.w); + let v_153 = (v3.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r8 = vec4(v_153.xyz, r8.w); + r5.w = dot(r8.xyz, cb3_3.tint_symbol_2[14u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[22u].w); + let v_154 = fma(cb3_3.tint_symbol_2[14u].xyz, r5.www, cb3_3.tint_symbol_2[6u].xyz); + r8 = vec4(v_154.xyz, r8.w); + let v_155 = (r8.xyz + v_5.xyz); + r8 = vec4(v_155.xyz, r8.w); + let v_156 = bitcast>(r3.www); + let v_157 = r7.xyz; + let v_158 = select(r8.xyz, v_157, (v_156 != vec3())); + r7 = vec4(v_158.xyz, r7.w); + r3.w = dot(r7.xyz, r7.xyz); + let v_159 = (r7.xyz + vec3(0.00000099999999747524f)); + r7 = vec4(v_159.xyz, r7.w); + r5.w = dot(r7.xyz, r7.xyz); + r5.w = inverseSqrt(r5.w); + let v_160 = (r5.www * r7.xyz); + r7 = vec4(v_160.xyz, r7.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r3.w, cb3_3.tint_symbol_2[14u].w); + r3.w = (r3.w / r5.w); + let v_161 = -(cb3_3.tint_symbol_2[14u].xyzx); + r5.w = dot(r7.xyz, v_161.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_162 = dot(r7.xyz, r0.xyz); + r7.w = clamp(vec4(v_162, v_162, v_162, v_162).w, 0.0f, 1.0f); + let v_163 = fma(r2.xyz, r1.yyy, r7.xyz); + r7 = vec4(v_163.xyz, r7.w); + r8.x = dot(r7.xyz, r7.xyz); + r8.x = inverseSqrt(r8.x); + let v_164 = (r7.xyz * r8.xxx); + r7 = vec4(v_164.xyz, r7.w); + let v_165 = dot(r7.xyz, r3.xyz); + r8.x = clamp(vec4(v_165, v_165, v_165, v_165).x, 0.0f, 1.0f); + r8.x = ((-(r8.xxxx)).x + 1.0f); + r8.y = (r8.x * r8.x); + r8.y = (r8.y * r8.y); + r8.x = (r8.y * r8.x); + r8.x = fma(cb12_12.tint_symbol_4[0u].x, r8.x, r4.w); + let v_166 = dot(r7.xyz, r0.xyz); + r7.x = clamp(vec4(v_166, v_166, v_166, v_166).x, 0.0f, 1.0f); + r7.x = log2(r7.x); + r7.x = (r6.y * r7.x); + r7.x = exp2(r7.x); + r7.x = (r7.x * r8.x); + r5.w = (r5.w * r7.w); + r5.w = (r5.w * r7.x); + r3.w = (r3.w * r5.w); + r3.w = (r1.z * r3.w); + let v_167 = fma(r3.www, cb3_3.tint_symbol_2[22u].xyz, r6.xzw); + r6 = vec4(v_167.x, r6.y, v_167.yz); + } + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r3.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_168 = (v_5.xyz + cb3_3.tint_symbol_2[7u].xyz); + r7 = vec4(v_168.xyz, r7.w); + let v_169 = (v3.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r8 = vec4(v_169.xyz, r8.w); + r5.w = dot(r8.xyz, cb3_3.tint_symbol_2[15u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[23u].w); + let v_170 = fma(cb3_3.tint_symbol_2[15u].xyz, r5.www, cb3_3.tint_symbol_2[7u].xyz); + r8 = vec4(v_170.xyz, r8.w); + let v_171 = (r8.xyz + v_5.xyz); + r8 = vec4(v_171.xyz, r8.w); + let v_172 = bitcast>(r3.www); + let v_173 = r7.xyz; + let v_174 = select(r8.xyz, v_173, (v_172 != vec3())); + r7 = vec4(v_174.xyz, r7.w); + r3.w = dot(r7.xyz, r7.xyz); + let v_175 = (r7.xyz + vec3(0.00000099999999747524f)); + r7 = vec4(v_175.xyz, r7.w); + r5.w = dot(r7.xyz, r7.xyz); + r5.w = inverseSqrt(r5.w); + let v_176 = (r5.www * r7.xyz); + r7 = vec4(v_176.xyz, r7.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r3.w, cb3_3.tint_symbol_2[15u].w); + r3.w = (r3.w / r5.w); + let v_177 = -(cb3_3.tint_symbol_2[15u].xyzx); + r5.w = dot(r7.xyz, v_177.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f); + let v_178 = dot(r7.xyz, r0.xyz); + r7.w = clamp(vec4(v_178, v_178, v_178, v_178).w, 0.0f, 1.0f); + let v_179 = fma(r2.xyz, r1.yyy, r7.xyz); + r7 = vec4(v_179.xyz, r7.w); + r8.x = dot(r7.xyz, r7.xyz); + r8.x = inverseSqrt(r8.x); + let v_180 = (r7.xyz * r8.xxx); + r7 = vec4(v_180.xyz, r7.w); + let v_181 = dot(r7.xyz, r3.xyz); + r8.x = clamp(vec4(v_181, v_181, v_181, v_181).x, 0.0f, 1.0f); + r8.x = ((-(r8.xxxx)).x + 1.0f); + r8.y = (r8.x * r8.x); + r8.y = (r8.y * r8.y); + r8.x = (r8.y * r8.x); + r8.x = fma(cb12_12.tint_symbol_4[0u].x, r8.x, r4.w); + let v_182 = dot(r7.xyz, r0.xyz); + r7.x = clamp(vec4(v_182, v_182, v_182, v_182).x, 0.0f, 1.0f); + r7.x = log2(r7.x); + r7.x = (r6.y * r7.x); + r7.x = exp2(r7.x); + r7.x = (r7.x * r8.x); + r5.w = (r5.w * r7.w); + r5.w = (r5.w * r7.x); + r3.w = (r3.w * r5.w); + r3.w = (r1.z * r3.w); + let v_183 = fma(r3.www, cb3_3.tint_symbol_2[23u].xyz, r6.xzw); + r6 = vec4(v_183.x, r6.y, v_183.yz); + } + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r3.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_184 = (v_5.xyz + cb3_3.tint_symbol_2[8u].xyz); + r7 = vec4(v_184.xyz, r7.w); + let v_185 = (v3.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r8 = vec4(v_185.xyz, r8.w); + r5.w = dot(r8.xyz, cb3_3.tint_symbol_2[16u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[24u].w); + let v_186 = fma(cb3_3.tint_symbol_2[16u].xyz, r5.www, cb3_3.tint_symbol_2[8u].xyz); + r8 = vec4(v_186.xyz, r8.w); + let v_187 = (r8.xyz + v_5.xyz); + r8 = vec4(v_187.xyz, r8.w); + let v_188 = bitcast>(r3.www); + let v_189 = r7.xyz; + let v_190 = select(r8.xyz, v_189, (v_188 != vec3())); + r7 = vec4(v_190.xyz, r7.w); + r3.w = dot(r7.xyz, r7.xyz); + let v_191 = (r7.xyz + vec3(0.00000099999999747524f)); + r7 = vec4(v_191.xyz, r7.w); + r5.w = dot(r7.xyz, r7.xyz); + r5.w = inverseSqrt(r5.w); + let v_192 = (r5.www * r7.xyz); + r7 = vec4(v_192.xyz, r7.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r3.w, cb3_3.tint_symbol_2[16u].w); + r3.w = (r3.w / r5.w); + let v_193 = -(cb3_3.tint_symbol_2[16u].xyzx); + r5.w = dot(r7.xyz, v_193.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f); + let v_194 = dot(r7.xyz, r0.xyz); + r7.w = clamp(vec4(v_194, v_194, v_194, v_194).w, 0.0f, 1.0f); + let v_195 = fma(r2.xyz, r1.yyy, r7.xyz); + r7 = vec4(v_195.xyz, r7.w); + r8.x = dot(r7.xyz, r7.xyz); + r8.x = inverseSqrt(r8.x); + let v_196 = (r7.xyz * r8.xxx); + r7 = vec4(v_196.xyz, r7.w); + let v_197 = dot(r7.xyz, r3.xyz); + r8.x = clamp(vec4(v_197, v_197, v_197, v_197).x, 0.0f, 1.0f); + r8.x = ((-(r8.xxxx)).x + 1.0f); + r8.y = (r8.x * r8.x); + r8.y = (r8.y * r8.y); + r8.x = (r8.y * r8.x); + r8.x = fma(cb12_12.tint_symbol_4[0u].x, r8.x, r4.w); + let v_198 = dot(r7.xyz, r0.xyz); + r7.x = clamp(vec4(v_198, v_198, v_198, v_198).x, 0.0f, 1.0f); + r7.x = log2(r7.x); + r7.x = (r6.y * r7.x); + r7.x = exp2(r7.x); + r7.x = (r7.x * r8.x); + r5.w = (r5.w * r7.w); + r5.w = (r5.w * r7.x); + r3.w = (r3.w * r5.w); + r3.w = (r1.z * r3.w); + let v_199 = fma(r3.www, cb3_3.tint_symbol_2[24u].xyz, r6.xzw); + r6 = vec4(v_199.x, r6.y, v_199.yz); + } + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r3.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_200 = (v_5.xyz + cb3_3.tint_symbol_2[9u].xyz); + r7 = vec4(v_200.xyz, r7.w); + let v_201 = (v3.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r8 = vec4(v_201.xyz, r8.w); + r5.w = dot(r8.xyz, cb3_3.tint_symbol_2[17u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[25u].w); + let v_202 = fma(cb3_3.tint_symbol_2[17u].xyz, r5.www, cb3_3.tint_symbol_2[9u].xyz); + r8 = vec4(v_202.xyz, r8.w); + let v_203 = (r8.xyz + v_5.xyz); + r8 = vec4(v_203.xyz, r8.w); + let v_204 = bitcast>(r3.www); + let v_205 = r7.xyz; + let v_206 = select(r8.xyz, v_205, (v_204 != vec3())); + r7 = vec4(v_206.xyz, r7.w); + r3.w = dot(r7.xyz, r7.xyz); + let v_207 = (r7.xyz + vec3(0.00000099999999747524f)); + r7 = vec4(v_207.xyz, r7.w); + r5.w = dot(r7.xyz, r7.xyz); + r5.w = inverseSqrt(r5.w); + let v_208 = (r5.www * r7.xyz); + r7 = vec4(v_208.xyz, r7.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r3.w, cb3_3.tint_symbol_2[17u].w); + r3.w = (r3.w / r5.w); + let v_209 = -(cb3_3.tint_symbol_2[17u].xyzx); + r5.w = dot(r7.xyz, v_209.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f); + let v_210 = dot(r7.xyz, r0.xyz); + r7.w = clamp(vec4(v_210, v_210, v_210, v_210).w, 0.0f, 1.0f); + let v_211 = fma(r2.xyz, r1.yyy, r7.xyz); + r7 = vec4(v_211.xyz, r7.w); + r8.x = dot(r7.xyz, r7.xyz); + r8.x = inverseSqrt(r8.x); + let v_212 = (r7.xyz * r8.xxx); + r7 = vec4(v_212.xyz, r7.w); + let v_213 = dot(r7.xyz, r3.xyz); + r8.x = clamp(vec4(v_213, v_213, v_213, v_213).x, 0.0f, 1.0f); + r8.x = ((-(r8.xxxx)).x + 1.0f); + r8.y = (r8.x * r8.x); + r8.y = (r8.y * r8.y); + r8.x = (r8.y * r8.x); + r8.x = fma(cb12_12.tint_symbol_4[0u].x, r8.x, r4.w); + let v_214 = dot(r7.xyz, r0.xyz); + r7.x = clamp(vec4(v_214, v_214, v_214, v_214).x, 0.0f, 1.0f); + r7.x = log2(r7.x); + r7.x = (r6.y * r7.x); + r7.x = exp2(r7.x); + r7.x = (r7.x * r8.x); + r5.w = (r5.w * r7.w); + r5.w = (r5.w * r7.x); + r3.w = (r3.w * r5.w); + r3.w = (r1.z * r3.w); + let v_215 = fma(r3.www, cb3_3.tint_symbol_2[25u].xyz, r6.xzw); + r6 = vec4(v_215.x, r6.y, v_215.yz); + } + } + if ((bitcast(r2.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r2.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_216 = (v_5.xyz + cb3_3.tint_symbol_2[10u].xyz); + r7 = vec4(v_216.xyz, r7.w); + let v_217 = (v3.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r8 = vec4(v_217.xyz, r8.w); + r3.w = dot(r8.xyz, cb3_3.tint_symbol_2[18u].xyz); + r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r3.w = (r3.w * cb3_3.tint_symbol_2[26u].w); + let v_218 = fma(cb3_3.tint_symbol_2[18u].xyz, r3.www, cb3_3.tint_symbol_2[10u].xyz); + r8 = vec4(v_218.xyz, r8.w); + let v_219 = (r8.xyz + v_5.xyz); + r8 = vec4(v_219.xyz, r8.w); + let v_220 = bitcast>(r2.www); + let v_221 = r7.xyz; + let v_222 = select(r8.xyz, v_221, (v_220 != vec3())); + r7 = vec4(v_222.xyz, r7.w); + r2.w = dot(r7.xyz, r7.xyz); + let v_223 = (r7.xyz + vec3(0.00000099999999747524f)); + r7 = vec4(v_223.xyz, r7.w); + r3.w = dot(r7.xyz, r7.xyz); + r3.w = inverseSqrt(r3.w); + let v_224 = (r3.www * r7.xyz); + r7 = vec4(v_224.xyz, r7.w); + r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r3.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[18u].w); + r2.w = (r2.w / r3.w); + let v_225 = -(cb3_3.tint_symbol_2[18u].xyzx); + r3.w = dot(r7.xyz, v_225.xyz); + r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_226 = dot(r7.xyz, r0.xyz); + r5.w = clamp(vec4(v_226, v_226, v_226, v_226).w, 0.0f, 1.0f); + let v_227 = fma(r2.xyz, r1.yyy, r7.xyz); + r2 = vec4(v_227.xyz, r2.w); + r1.y = dot(r2.xyz, r2.xyz); + r1.y = inverseSqrt(r1.y); + let v_228 = (r1.yyy * r2.xyz); + r2 = vec4(v_228.xyz, r2.w); + let v_229 = dot(r2.xyz, r3.xyz); + r1.y = clamp(vec4(v_229, v_229, v_229, v_229).y, 0.0f, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r3.x = (r1.y * r1.y); + r3.x = (r3.x * r3.x); + r1.y = (r1.y * r3.x); + r1.y = fma(cb12_12.tint_symbol_4[0u].x, r1.y, r4.w); + let v_230 = dot(r2.xyz, r0.xyz); + r0.x = clamp(vec4(v_230, v_230, v_230, v_230).x, 0.0f, 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * r6.y); + r0.x = exp2(r0.x); + r0.x = (r0.x * r1.y); + r0.y = (r3.w * r5.w); + r0.x = (r0.y * r0.x); + r0.x = (r2.w * r0.x); + r0.x = (r1.z * r0.x); + let v_231 = fma(r0.xxx, cb3_3.tint_symbol_2[26u].xyz, r6.xzw); + r6 = vec4(v_231.x, r6.y, v_231.yz); + } + } + r0.x = (r0.w * r0.w); + let v_232 = (r6.xzw * r0.xxx); + r0 = vec4(v_232.xyz, r0.w); + let v_233 = fma(r4.xyz, r1.www, r0.xyz); + r0 = vec4(v_233.xyz, r0.w); + r0.w = (r1.x * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r5.xyz, r5.xyz); + r1.y = sqrt(r1.x); + let v_234 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_234.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r5.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_235 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_235 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_236 = (r1.xxx * r5.xyz); + r2 = vec4(v_236.xyz, r2.w); + let v_237 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_237, v_237, v_237, v_237).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_238 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_238, v_238, v_238, v_238).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_239 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_239.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_240 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_240.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_241 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_241.xyz); + let v_242 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_242.xyz); + let v_243 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_243.xyz, r3.w); + let v_244 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_244.xyz, r2.w); + let v_245 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_246 = (r2.xyz + v_245.xyz); + r2 = vec4(v_246.xyz, r2.w); + let v_247 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_247.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_248 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_248.xyz, r3.w); + let v_249 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_249.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_250 = (v4.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_250.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_251 = -(r0.xyzx); + let v_252 = fma(r1.xyz, r2.xxx, v_251.xyz); + r1 = vec4(v_252.xyz, r1.w); + let v_253 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_253.xyz, r1.w); + } else { + r1.w = dot(r5.xyz, r5.xyz); + r2.x = sqrt(r1.w); + let v_254 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_254.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r5.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_255 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_255 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_256 = (r1.www * r5.xyz); + r3 = vec4(v_256.xyz, r3.w); + let v_257 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_257, v_257, v_257, v_257).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_258 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_258, v_258, v_258, v_258).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_259 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_259.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_260 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_260.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_261 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_261.xyz, r3.w); + let v_262 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_262.xyz, r3.w); + let v_263 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_263.xyz, r4.w); + let v_264 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_264.xyz, r3.w); + let v_265 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_266 = (r3.xyz + v_265.xyz); + r3 = vec4(v_266.xyz, r3.w); + let v_267 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_267.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_268 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_268.xyz, r4.w); + let v_269 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_269.xy, r2.z, v_269.z); + let v_270 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_270.xy, r2.z, v_270.z); + let v_271 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_271.xyz, r1.w); + } + let v_272 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_272.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v1.z); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_8 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @builtin(position) v_273 : vec4) -> tint_symbol_8 { + main_inner(v0, v1, v2, v3, v_273); + return tint_symbol_8(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/d40e1f1239b7e937.wgsl b/b/8b0b5899ed/shaders/d40e1f1239b7e937.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..81fef3d7a56453a3b9a45ecc984fb99e5f224a3e --- /dev/null +++ b/b/8b0b5899ed/shaders/d40e1f1239b7e937.wgsl @@ -0,0 +1,90 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb12_struct { + tint_symbol : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb4_struct { + tint_symbol_1 : array, 4u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb4_struct; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec3) { + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + r0 = (r0 + cb1_1.tint_symbol[11u]); + o0 = r0; + let v = (r0.xwy * vec3(0.5f)); + r0 = vec4(v.xyz, r0.w); + let v_1 = -(r0.zzzz); + o1.y = fma(r0.w, 0.5f, v_1.y); + o1.x = (r0.y + r0.x); + o4.w = r0.w; + let v_2 = (v0 + cb1_1.tint_symbol[3u].xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = -(cb4_4.tint_symbol_1[0u].xyxx); + let v_4 = (r0.xy + v_3.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = fma(r1.xy, vec2(0.001953125f), vec2(0.001953125f)); + o1 = vec4(o1.xy, v_5.xy); + let v_6 = r0; + o2 = vec4(v_6.xyz, o2.w); + let v_7 = (r0.xy * cb4_4.tint_symbol_1[3u].ww); + o3 = vec4(o3.xy, v_7.xy); + o2.w = v1.x; + o3 = vec4(v2.xy, o3.zw); + r0.x = dot(v3, v3); + r0.x = inverseSqrt(r0.x); + let v_8 = (r0.xxx * v3); + o4 = vec4(v_8.xyz, o4.w); + r0 = textureSampleLevel(t2, s2, v2.xyxx.xy, 0.0f); + let v_9 = fma(r0.xy, vec2(2.0f), vec2(-1.0f)); + o5 = vec4(o5.xy, v_9.xy); + o5.x = v1.y; + o5.y = 0.0f; +} + +struct tint_symbol_2 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec3) -> tint_symbol_2 { + main_inner(v0, v1, v2, v3); + return tint_symbol_2(o0, o1, o2, o3, o4, o5); +} diff --git a/b/8b0b5899ed/shaders/d4224b964fdb975b.wgsl b/b/8b0b5899ed/shaders/d4224b964fdb975b.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..bc0eafa33dc613f754ece4ad4c6df3800396eff9 --- /dev/null +++ b/b/8b0b5899ed/shaders/d4224b964fdb975b.wgsl @@ -0,0 +1,33 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb94_struct { + tint_symbol : array, 94u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb94_struct; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + r0.x = max(cb5_5.tint_symbol[93u].w, 1.0f); + r0.x = fma(cb5_5.tint_symbol[92u].x, r0.x, -4.0f); + r0.x = clamp(((r0.xxxx * vec4(0.5f))).x, 0.0f, 1.0f); + r1 = textureSampleLevel(t5, s5, v1.xy.xyxx.xy, 0.0f); + o0.w = (r0.x * r1.w); + let v = r1; + o0 = vec4(v.xyz, o0.w); +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d42ae466fd7d2711.consts.json b/b/8b0b5899ed/shaders/d42ae466fd7d2711.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d42ae466fd7d2711.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d4424315229d1136.wgsl b/b/8b0b5899ed/shaders/d4424315229d1136.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..97baad306eda924e675314781a0f1b87a71c0426 --- /dev/null +++ b/b/8b0b5899ed/shaders/d4424315229d1136.wgsl @@ -0,0 +1,62 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb15_struct { + tint_symbol : array, 15u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb15_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb1_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +fn main_inner(v0 : vec3, v1 : vec2) { + o0 = vec4(v0.xy.xy, o0.zw); + o0 = vec4(o0.xy, vec2(0.0f, 1.0f)); + let v = (v1 * cb2_2.tint_symbol_1[18u].xy); + r0 = vec4(v.xy, r0.zw); + let v_1 = (r0.xy * vec2(0.03125f)); + o1 = vec4(o1.xy, v_1.xy); + o1 = vec4(v1.xy, o1.zw); + let v_2 = (v0.xy * cb12_12.tint_symbol_2[0u].xy); + r0 = vec4(v_2.xy, r0.zw); + let v_3 = (r0.yyy * cb1_1.tint_symbol[13u].xyz); + r0 = vec4(r0.x, v_3.xyz); + let v_4 = fma(r0.xxx, cb1_1.tint_symbol[12u].xyz, r0.yzw); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = -(cb1_1.tint_symbol[14u].xyzx); + let v_6 = (r0.xyz + v_5.xyz); + o2 = vec4(v_6.xyz, o2.w); + o2.w = 1.0f; +} + +struct tint_symbol_3 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec2) -> tint_symbol_3 { + main_inner(v0, v1); + return tint_symbol_3(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/d454e5d0952c053e.wgsl b/b/8b0b5899ed/shaders/d454e5d0952c053e.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..11395374338ed263e1f21eecce544624b49db982 --- /dev/null +++ b/b/8b0b5899ed/shaders/d454e5d0952c053e.wgsl @@ -0,0 +1,50 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb5_struct { + tint_symbol : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + r0.x = textureSampleLevel(t3, s3, v1.xy.xyxx.xy, 0.0f).y; + let v = abs(r0.xxxx); + let v_1 = bitcast(cb12_12.tint_symbol[4u].w); + r0.x = select(r0.x, v.x, (v_1 != 0u)); + r0.y = (r0.x * cb12_12.tint_symbol[0u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.5f >= r0.y))); + v_2((bitcast(r0.y) != 0u)); + r0.x = clamp(fma(r0.xxxx, cb12_12.tint_symbol[0u].xxxx, vec4(-0.5f)).x, 0.0f, 1.0f); + r0.y = fma(r0.x, -2.0f, 3.0f); + r0.x = (r0.x * r0.x); + o0.w = (r0.x * r0.y); + let v_3 = textureSampleLevel(t2, s2, v1.xy.xyxx.xy, 0.0f).xyz; + r0 = vec4(v_3.xyz, r0.w); + let v_4 = r0; + o0 = vec4(v_4.xyz, o0.w); +} + +fn v_2(v_5 : bool) { + if (v_5) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d456ec3f1a167f8c.consts.json b/b/8b0b5899ed/shaders/d456ec3f1a167f8c.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/d456ec3f1a167f8c.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d456ec3f1a167f8c.wgsl b/b/8b0b5899ed/shaders/d456ec3f1a167f8c.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..97af2f3dd19696f0592cf4260431f3e14c1bd63c --- /dev/null +++ b/b/8b0b5899ed/shaders/d456ec3f1a167f8c.wgsl @@ -0,0 +1,608 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v5 : vec4; + +var v6 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v5 = v_2; + x1[0u].x = v6[0u]; + x1[0u].y = v6[1u]; + x1[0u].z = v6[2u]; + x1[0u].w = v6[3u]; + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1.x = dot(v3.xyz, v3.xyz); + r1.x = inverseSqrt(r1.x); + let v_3 = (r1.xxx * v3.xyz); + r1 = vec4(r1.x, v_3.xyz); + r2 = textureSample(t3, s3, v2.xy.xyxx.xy); + let v_4 = (r2.xy * r2.xy); + r2 = vec4(v_4.xy, r2.zw); + r2.x = dot(r2.xyz, cb12_12.tint_symbol_4[1u].xyz); + r2.x = clamp(((r2.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f); + let v_5 = (r0.xyz * v1.xyz); + r0 = vec4(v_5.xyz, r0.w); + r0.w = (r0.w * v0.w); + let v_6 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + let v_7 = r2; + r2 = vec4(v_7.x, v_6.xy, v_7.w); + let v_8 = (r0.xyz * r0.xyz); + r0 = vec4(v_8.xyz, r0.w); + let v_9 = ((-(v4.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_9.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r3.w = inverseSqrt(r3.w); + let v_10 = (r3.www * r3.xyz); + r4 = vec4(v_10.xyz, r4.w); + let v_11 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_12 = fma(r3.xyz, r3.www, v_11.xyz); + r5 = vec4(v_12.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_13 = (r3.www * r5.xyz); + r5 = vec4(v_13.xyz, r5.w); + let v_14 = (r2.yz * r2.yz); + let v_15 = r2; + r2 = vec4(v_15.x, v_14.xy, v_15.w); + r3.w = fma(r2.w, cb12_12.tint_symbol_4[0u].y, -500.0f); + r3.w = max(r3.w, 0.0f); + let v_16 = -(r3.wwww); + r2.w = fma(r2.w, cb12_12.tint_symbol_4[0u].y, v_16.w); + r3.w = (r3.w * 558.0f); + r2.w = fma(r2.w, 3.0f, r3.w); + r3.x = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_17 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xxyz)).yzw); + r3 = vec4(r3.x, v_17.xyz); + let v_18 = (r3.zzz * cb6_6.tint_symbol_5[1u].xyz); + r6 = vec4(v_18.xyz, r6.w); + let v_19 = fma(r3.yyy, cb6_6.tint_symbol_5[0u].xyz, r6.xyz); + r6 = vec4(v_19.xyz, r6.w); + let v_20 = fma(r3.www, cb6_6.tint_symbol_5[2u].xyz, r6.xyz); + r6 = vec4(v_20.xyz, r6.w); + let v_21 = fma(r6.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r7 = vec4(v_21.xyz, r7.w); + let v_22 = &(x0[0u]); + let v_23 = r7; + *(v_22) = vec4(v_23.xyz, (*(v_22)).w); + let v_24 = fma(r6.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r8 = vec4(v_24.xyz, r8.w); + let v_25 = &(x0[1u]); + let v_26 = r8; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = fma(r6.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r9 = vec4(v_27.xyz, r9.w); + let v_28 = &(x0[2u]); + let v_29 = r9; + *(v_28) = vec4(v_29.xyz, (*(v_28)).w); + let v_30 = fma(r6.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r6 = vec4(v_30.xyz, r6.w); + let v_31 = &(x0[3u]); + let v_32 = r6; + *(v_31) = vec4(v_32.xyz, (*(v_31)).w); + let v_33 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_34 = r10; + r10 = vec4(v_34.x, v_33.x, v_34.z, v_33.y); + r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r4.w = (r4.w * 0.5f); + let v_35 = abs(r9.yyyy); + r5.w = max(v_35.w, abs(r9.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r4.w))); + let v_36 = (bitcast(r5.w) != 0u); + let v_37 = bitcast(v.tint_symbol_6[0i].x); + r5.w = select(bitcast(v.tint_symbol_6[1i].x), v_37, v_36); + let v_38 = abs(r8.yyyy); + r6.z = max(v_38.z, abs(r8.xxxx).z); + r6.z = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_39 = bitcast(r6.z); + r5.w = select(r5.w, bitcast(v.tint_symbol_6[2i].x), (v_39 != 0u)); + let v_40 = abs(r7.yyyy); + r6.z = max(v_40.z, abs(r7.xxxx).z); + r4.w = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_41 = bitcast(r4.w); + r4.w = select(r5.w, 0.0f, (v_41 != 0u)); + let v_42 = x0[bitcast(r4.w)]; + r7 = vec4(v_42.xyz, r7.w); + r4.w = f32(bitcast(r4.w)); + r5.w = (r4.w + 0.5f); + r5.w = (r5.w * 0.25f); + r8 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww))); + r8 = bitcast>((bitcast>(r8) & vec4(1065353216u))); + r4.w = dot(r8, cb6_6.tint_symbol_5[12u]); + r6.z = dot(r8, cb6_6.tint_symbol_5[13u]); + r8.x = (r7.x + 0.5f); + r8.y = fma(r7.y, 0.25f, r5.w); + r5.w = bitcast(select(0u, 4294967295u, !((r4.w == 0.0f)))); + r4.w = ((-(r4.wwww)).w + r7.z); + let v_43 = dpdx(r8.xyy); + r9 = vec4(v_43.xy, r9.z, v_43.z); + r9.z = dpdx(r4.w); + let v_44 = dpdy(r8.yxy); + r11 = vec4(v_44.xyz, r11.w); + r11.w = dpdy(r4.w); + let v_45 = (r9.yw * r11.yw); + r7 = vec4(v_45.xy, r7.zw); + let v_46 = -(r7.xyxx); + let v_47 = fma(r9.xz, r11.xz, v_46.xy); + r12 = vec4(v_47.xy, r12.zw); + r6.w = (1.0f / r12.x); + r7.x = (r9.z * r11.y); + let v_48 = -(r7.xxxx); + r12.z = fma(r9.x, r11.w, v_48.z); + let v_49 = (r6.ww * r12.yz); + r7 = vec4(v_49.xy, r7.zw); + let v_50 = max(r7.xy, vec2()); + r7 = vec4(v_50.xy, r7.zw); + let v_51 = min(r7.xy, vec2(0.5f)); + r7 = vec4(v_51.xy, r7.zw); + r4.w = fma((-(r6.zzzz)).w, r7.x, r4.w); + r4.w = fma((-(r6.zzzz)).w, r7.y, r4.w); + let v_52 = bitcast(r5.w); + let v_53 = r4.w; + r10.z = select(r7.z, v_53, (v_52 != 0u)); + r8.z = 0.0f; + let v_54 = (r8.xyz + r10.ywz); + r7 = vec4(v_54.xyz, r7.w); + let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r10 = vec4(v_55.xy, r10.zw); + let v_56 = (r8.xyz + r10.xyz); + r9 = vec4(v_56.xyz, r9.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r10 = vec4(v_57.xy, r10.zw); + let v_58 = (r8.xyz + r10.xyz); + r11 = vec4(v_58.xyz, r11.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r10 = vec4(v_59.xy, r10.zw); + let v_60 = (r8.xyz + r10.xyz); + r12 = vec4(v_60.xyz, r12.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r10 = vec4(v_61.xy, r10.zw); + let v_62 = (r8.xyz + r10.xyz); + r13 = vec4(v_62.xyz, r13.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r10 = vec4(v_63.xy, r10.zw); + let v_64 = (r8.xyz + r10.xyz); + r14 = vec4(v_64.xyz, r14.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r10 = vec4(v_65.xy, r10.zw); + let v_66 = (r8.xyz + r10.xyz); + r15 = vec4(v_66.xyz, r15.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r10 = vec4(v_67.xy, r10.zw); + let v_68 = (r8.xyz + r10.xyz); + r16 = vec4(v_68.xyz, r16.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r10 = vec4(v_69.xy, r10.zw); + let v_70 = (r8.xyz + r10.xyz); + r17 = vec4(v_70.xyz, r17.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r10 = vec4(v_71.xy, r10.zw); + let v_72 = (r8.xyz + r10.xyz); + r18 = vec4(v_72.xyz, r18.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r10 = vec4(v_73.xy, r10.zw); + let v_74 = (r8.xyz + r10.xyz); + r19 = vec4(v_74.xyz, r19.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r10 = vec4(v_75.xy, r10.zw); + let v_76 = (r8.xyz + r10.xyz); + r20 = vec4(v_76.xyz, r20.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r10 = vec4(v_77.xy, r10.zw); + let v_78 = (r8.xyz + r10.xyz); + r21 = vec4(v_78.xyz, r21.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r10 = vec4(v_79.xy, r10.zw); + let v_80 = (r8.xyz + r10.xyz); + r22 = vec4(v_80.xyz, r22.w); + let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r10 = vec4(v_81.xy, r10.zw); + let v_82 = (r8.xyz + r10.xyz); + r23 = vec4(v_82.xyz, r23.w); + let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r10 = vec4(v_83.xy, r10.zw); + let v_84 = (r8.xyz + r10.xyz); + r8 = vec4(v_84.xyz, r8.w); + let v_85 = r7.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_85.xy, r7.z); + let v_86 = r9.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_86.xy, r9.z); + let v_87 = r11.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_87.xy, r11.z); + let v_88 = r12.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_88.xy, r12.z); + let v_89 = r13.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_89.xy, r13.z); + let v_90 = r14.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_90.xy, r14.z); + let v_91 = r15.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_91.xy, r15.z); + let v_92 = r16.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_92.xy, r16.z); + let v_93 = r17.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_93.xy, r17.z); + let v_94 = r18.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_94.xy, r18.z); + let v_95 = r19.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_95.xy, r19.z); + let v_96 = r20.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_96.xy, r20.z); + let v_97 = r21.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_97.xy, r21.z); + let v_98 = r22.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_98.xy, r22.z); + let v_99 = r23.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_99.xy, r23.z); + let v_100 = r8.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_100.xy, r8.z); + r7 = (r7 + r9); + r7 = (r10 + r7); + r7 = (r11 + r7); + r4.w = dot(r7, vec4(1.0f)); + r3.x = clamp(fma(r3.xxxx, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).x, 0.0f, 1.0f); + let v_101 = abs(r6.yyyy); + r5.w = max(v_101.w, abs(r6.xxxx).w); + r5.w = clamp(fma(r5.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r3.x = (r5.w * r3.x); + r3.x = fma(r4.w, 0.0625f, r3.x); + r3.x = (r3.x * r3.x); + r3.x = min(r3.x, 1.0f); + r4.w = clamp(fma(v4.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r4.w = sqrt(r4.w); + r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z); + let v_102 = -(r3.xxxx); + r3.x = fma(r4.w, v_102.x, r3.x); + let v_103 = dot(r1.yzw, v_11.xyz); + r4.w = clamp(vec4(v_103, v_103, v_103, v_103).w, 0.0f, 1.0f); + let v_104 = dot(r4.xyz, r1.yzw); + r4.x = clamp(vec4(v_104, v_104, v_104, v_104).x, 0.0f, 1.0f); + let v_105 = dot(r5.xyz, v_11.xyz); + r4.y = clamp(vec4(v_105, v_105, v_105, v_105).y, 0.0f, 1.0f); + let v_106 = ((-(r4.xyxx)).xy + vec2(1.0f)); + r4 = vec4(v_106.xy, r4.zw); + let v_107 = (r4.xy * r4.xy); + r6 = vec4(v_107.xy, r6.zw); + let v_108 = (r6.xy * r6.xy); + r6 = vec4(v_108.xy, r6.zw); + let v_109 = (r4.xy * r6.xy); + r4 = vec4(v_109.xy, r4.zw); + r4.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f); + let v_110 = fma(cb12_12.tint_symbol_4[0u].xx, r4.xy, r4.zz); + r4 = vec4(v_110.xy, r4.zw); + let v_111 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r6 = vec4(v_111.xy, r6.zw); + r2.w = (r6.x * 0.125f); + r4.x = fma((-(r2.xxxx)).x, r4.x, 1.0f); + r4.z = dot(r1.yzw, r5.xyz); + r4.z = clamp(((r4.zzzz + vec4(0.00000000999999993923f))).z, 0.0f, 1.0f); + r4.z = log2(r4.z); + r4.z = (r4.z * r6.y); + r4.z = exp2(r4.z); + r4.y = (r4.y * r4.z); + r2.w = (r2.w * r4.y); + r2.x = (r2.x * r2.w); + r2.x = (r4.w * r2.x); + r2.w = (r4.x * r4.w); + let v_112 = fma(r0.xyz, r2.www, r2.xxx); + r4 = vec4(r4.x, v_112.xyz); + let v_113 = (r4.yzw * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(r4.x, v_113.xyz); + r1.x = fma(v3.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_114 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_114.xyz, r5.w); + r2.x = ((-(cb2_2.tint_symbol_1[16u].zzzz)).x + 1.0f); + let v_115 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_115.xyz, r6.w); + let v_116 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_116.xyz, r6.w); + let v_117 = fma(r5.xyz, r2.xxx, r6.xyz); + r5 = vec4(v_117.xyz, r5.w); + let v_118 = (r2.zzz * r5.xyz); + r2 = vec4(v_118.x, r2.y, v_118.yz); + let v_119 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r5 = vec4(v_119.xyz, r5.w); + r6.x = cb3_3.tint_symbol_2[46u].w; + r6.y = cb3_3.tint_symbol_2[47u].w; + r6.z = cb3_3.tint_symbol_2[48u].w; + let v_120 = dot(r6.xyz, r1.yzw); + r1.x = clamp(vec4(v_120, v_120, v_120, v_120).x, 0.0f, 1.0f); + let v_121 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r5.xyz); + r1 = vec4(v_121.xyz, r1.w); + let v_122 = fma(r1.xyz, r2.yyy, r2.xzw); + r1 = vec4(v_122.xyz, r1.w); + let v_123 = (r4.xxx * r1.xyz); + r1 = vec4(v_123.xyz, r1.w); + let v_124 = (r0.xyz * r1.xyz); + r0 = vec4(v_124.xyz, r0.w); + let v_125 = fma(r4.yzw, r3.xxx, r0.xyz); + r0 = vec4(v_125.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r3.yzw, r3.yzw); + r1.x = sqrt(r0.w); + let v_126 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_126.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r3.w); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_127 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_127 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_128 = (r0.www * r3.yzw); + r2 = vec4(v_128.xyz, r2.w); + let v_129 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_129, v_129, v_129, v_129).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_130 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_130, v_130, v_130, v_130).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_131 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_131.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_132 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_132.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_133 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_133.xyz, r2.w); + let v_134 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_134.xyz, r2.w); + let v_135 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_135.xyz, r4.w); + let v_136 = fma(r1.www, r4.xyz, r2.xyz); + r2 = vec4(v_136.xyz, r2.w); + let v_137 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_138 = (r2.xyz + v_137.xyz); + r2 = vec4(v_138.xyz, r2.w); + let v_139 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_139.xyz, r2.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_140 = ((-(r2.xyzx)).xyz + r4.xyz); + r4 = vec4(v_140.xyz, r4.w); + let v_141 = fma(r1.xxx, r4.xyz, r2.xyz); + r1 = vec4(v_141.xy, r1.z, v_141.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_142 = (v5.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_142.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_143 = -(r0.xyxz); + let v_144 = fma(r1.xyw, r0.www, v_143.xyw); + r1 = vec4(v_144.xy, r1.z, v_144.z); + let v_145 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_145.xyz, r1.w); + } else { + r0.w = dot(r3.yzw, r3.yzw); + r1.w = sqrt(r0.w); + let v_146 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_146.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r3.w); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_147 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_147 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_148 = (r0.www * r3.yzw); + r3 = vec4(v_148.xyz, r3.w); + let v_149 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_149, v_149, v_149, v_149).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_150 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_150, v_150, v_150, v_150).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_151 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_151.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_152 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_152.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_153 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_153.xyz, r3.w); + let v_154 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_154.xyz, r3.w); + let v_155 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_155.xyz, r4.w); + let v_156 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_156.xyz, r3.w); + let v_157 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_158 = (r3.xyz + v_157.xyz); + r3 = vec4(v_158.xyz, r3.w); + let v_159 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_159.x, r2.y, v_159.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_160 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_160.xyz, r3.w); + let v_161 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_161.x, r2.y, v_161.yz); + let v_162 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_162.x, r2.y, v_162.yz); + let v_163 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_163.xyz, r1.w); + } + let v_164 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_164.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @builtin(position) v_165 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v_165); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d45f71591819ecba.wgsl b/b/8b0b5899ed/shaders/d45f71591819ecba.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..1ebba47df0f87b6e494f8e3739f677928b083792 --- /dev/null +++ b/b/8b0b5899ed/shaders/d45f71591819ecba.wgsl @@ -0,0 +1,65 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb76_struct { + tint_symbol : array, 76u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb76_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +var o0 : f32; + +fn main_inner(v1 : vec4) { + let v = fma((-(cb5_5.tint_symbol[75u].zwzz)).xy, vec2(0.5f), v1.xy); + r0 = vec4(v.xy, r0.zw); + let v_1 = fma(cb5_5.tint_symbol[75u].xy, vec2(0.5f), r0.xy); + r0 = vec4(r0.xy, v_1.xy); + r1 = textureSample(t0, s0, r0.zwzz.xy); + r2 = fma(cb5_5.tint_symbol[75u].xyxy, vec4(1.5f, 0.5f, 2.5f, 0.5f), r0.xyxy); + r3 = textureSample(t0, s0, r2.xyxx.xy); + r2 = textureSample(t0, s0, r2.zwzz.xy); + r0.z = (r1.x + r3.x); + r0.z = (r2.x + r0.z); + r1 = fma(cb5_5.tint_symbol[75u].xyxy, vec4(3.5f, 0.5f, 0.5f, 1.5f), r0.xyxy); + r2 = textureSample(t0, s0, r1.xyxx.xy); + r1 = textureSample(t0, s0, r1.zwzz.xy); + r0.z = (r0.z + r2.x); + r0.z = (r1.x + r0.z); + r1 = fma(cb5_5.tint_symbol[75u].xyxy, vec4(1.5f, 1.5f, 2.5f, 1.5f), r0.xyxy); + r2 = textureSample(t0, s0, r1.xyxx.xy); + r1 = textureSample(t0, s0, r1.zwzz.xy); + r0.z = (r0.z + r2.x); + r0.z = (r1.x + r0.z); + r1 = fma(cb5_5.tint_symbol[75u].xyxy, vec4(3.5f, 1.5f, 0.5f, 2.5f), r0.xyxy); + r2 = textureSample(t0, s0, r1.xyxx.xy); + r1 = textureSample(t0, s0, r1.zwzz.xy); + r0.z = (r0.z + r2.x); + r0.z = (r1.x + r0.z); + r1 = fma(cb5_5.tint_symbol[75u].xyxy, vec4(1.5f, 2.5f, 2.5f, 2.5f), r0.xyxy); + let v_2 = fma(cb5_5.tint_symbol[75u].xy, vec2(3.5f, 2.5f), r0.xy); + r0 = vec4(v_2.xy, r0.zw); + r2 = textureSample(t0, s0, r0.xyxx.xy); + r3 = textureSample(t0, s0, r1.xyxx.xy); + r1 = textureSample(t0, s0, r1.zwzz.xy); + r0.x = (r0.z + r3.x); + r0.x = (r1.x + r0.x); + r0.x = (r2.x + r0.x); + o0 = (r0.x * 0.08333333581686019897f); +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) f32 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d4654827a969c300.wgsl b/b/8b0b5899ed/shaders/d4654827a969c300.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..1dd5852b1239b1191afdacfc7e1b1f24d624e066 --- /dev/null +++ b/b/8b0b5899ed/shaders/d4654827a969c300.wgsl @@ -0,0 +1,42 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb19_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +fn main_inner(v0 : vec3) { + o0 = vec4(v0.xyz, o0.w); + o0.w = 1.0f; + o1 = fma(v0.xy, vec2(0.5f, -0.5f), vec2(0.5f)).xyxy; + let v = fma(v0.xy, vec2(0.5f, -0.5f), vec2(0.5f)); + r0 = vec4(v.xy, r0.zw); + let v_1 = fma((-(cb2_2.tint_symbol[18u].zwzz)).xy, vec2(0.5f), r0.xy); + o2 = vec4(v_1.xy, o2.zw); + let v_2 = fma(cb2_2.tint_symbol[18u].zw, vec2(0.5f), r0.xy); + o2 = vec4(o2.xy, v_2.xy); +} + +struct tint_symbol_1 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3) -> tint_symbol_1 { + main_inner(v0); + return tint_symbol_1(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/d473b39438321c93.consts.json b/b/8b0b5899ed/shaders/d473b39438321c93.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/d473b39438321c93.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d473b39438321c93.wgsl b/b/8b0b5899ed/shaders/d473b39438321c93.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..8b94ef195b0882c6d8e4e3c1a91cfc767a12deed --- /dev/null +++ b/b/8b0b5899ed/shaders/d473b39438321c93.wgsl @@ -0,0 +1,426 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb15_struct { + tint_symbol_4 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v4 : vec4; + +var v5 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_6 { + tint_symbol_5 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_6; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v4 = v_2; + x1[0u].x = v5[0u]; + x1[0u].y = v5[1u]; + x1[0u].z = v5[2u]; + x1[0u].w = v5[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1.x = bitcast(select(0u, 4294967295u, (r0.w < 0.5f))); + v_3((bitcast(r1.x) != 0u)); + r1.x = dot(v2.xyz, v2.xyz); + r1.x = inverseSqrt(r1.x); + let v_4 = (r1.xxx * v2.xyz); + r1 = vec4(r1.x, v_4.xyz); + r0 = (r0 * v0); + let v_5 = (r0.xyz * r0.xyz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = (cb2_2.tint_symbol_1[15u].zy * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_6.xy, r2.zw); + let v_7 = ((-(v3.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_7.xyz, r3.w); + r2.z = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_8 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r3 = vec4(v_8.xyz, r3.w); + let v_9 = (r3.yyy * cb6_6.tint_symbol_4[1u].xyz); + r4 = vec4(v_9.xyz, r4.w); + let v_10 = fma(r3.xxx, cb6_6.tint_symbol_4[0u].xyz, r4.xyz); + r4 = vec4(v_10.xyz, r4.w); + let v_11 = fma(r3.zzz, cb6_6.tint_symbol_4[2u].xyz, r4.xyz); + r4 = vec4(v_11.xyz, r4.w); + let v_12 = fma(r4.xyz, cb6_6.tint_symbol_4[4u].xyz, cb6_6.tint_symbol_4[8u].xyz); + r5 = vec4(v_12.xyz, r5.w); + let v_13 = &(x0[0u]); + let v_14 = r5; + *(v_13) = vec4(v_14.xyz, (*(v_13)).w); + let v_15 = fma(r4.xyz, cb6_6.tint_symbol_4[5u].xyz, cb6_6.tint_symbol_4[9u].xyz); + r6 = vec4(v_15.xyz, r6.w); + let v_16 = &(x0[1u]); + let v_17 = r6; + *(v_16) = vec4(v_17.xyz, (*(v_16)).w); + let v_18 = fma(r4.xyz, cb6_6.tint_symbol_4[6u].xyz, cb6_6.tint_symbol_4[10u].xyz); + r7 = vec4(v_18.xyz, r7.w); + let v_19 = &(x0[2u]); + let v_20 = r7; + *(v_19) = vec4(v_20.xyz, (*(v_19)).w); + let v_21 = fma(r4.xyz, cb6_6.tint_symbol_4[7u].xyz, cb6_6.tint_symbol_4[11u].xyz); + r4 = vec4(v_21.xyz, r4.w); + let v_22 = &(x0[3u]); + let v_23 = r4; + *(v_22) = vec4(v_23.xyz, (*(v_22)).w); + r2.w = fma((-(cb6_6.tint_symbol_4[14u].zzzz)).w, 1.5f, 1.0f); + r2.w = (r2.w * 0.5f); + let v_24 = abs(r7.yyyy); + r3.w = max(v_24.w, abs(r7.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r2.w))); + let v_25 = (bitcast(r3.w) != 0u); + let v_26 = bitcast(v.tint_symbol_5[0i].x); + r3.w = select(bitcast(v.tint_symbol_5[1i].x), v_26, v_25); + let v_27 = abs(r6.yyyy); + r4.z = max(v_27.z, abs(r6.xxxx).z); + r4.z = bitcast(select(0u, 4294967295u, (r4.z < r2.w))); + let v_28 = bitcast(r4.z); + r3.w = select(r3.w, bitcast(v.tint_symbol_5[2i].x), (v_28 != 0u)); + let v_29 = abs(r5.yyyy); + r4.z = max(v_29.z, abs(r5.xxxx).z); + r2.w = bitcast(select(0u, 4294967295u, (r4.z < r2.w))); + let v_30 = bitcast(r2.w); + r2.w = select(r3.w, 0.0f, (v_30 != 0u)); + let v_31 = x0[bitcast(r2.w)]; + r5 = vec4(v_31.xyz, r5.w); + r2.w = f32(bitcast(r2.w)); + r3.w = (r2.w + 0.5f); + r3.w = (r3.w * 0.25f); + r6 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww))); + r6 = bitcast>((bitcast>(r6) & vec4(1065353216u))); + r2.w = dot(r6, cb6_6.tint_symbol_4[12u]); + r4.z = dot(r6, cb6_6.tint_symbol_4[13u]); + r4.w = (r5.x + 0.5f); + r3.w = fma(r5.y, 0.25f, r3.w); + r5.x = bitcast(select(0u, 4294967295u, !((r2.w == 0.0f)))); + r2.w = ((-(r2.wwww)).w + r5.z); + r6.x = dpdx(r4.w); + let v_32 = dpdx(r3.ww); + let v_33 = r5; + r5 = vec4(v_33.x, v_32.x, v_33.z, v_32.y); + r6.z = dpdx(r2.w); + r7.y = dpdy(r4.w); + let v_34 = dpdy(r3.ww); + let v_35 = r7; + r7 = vec4(v_34.x, v_35.y, v_34.y, v_35.w); + r7.w = dpdy(r2.w); + let v_36 = (r5.yw * r7.yw); + let v_37 = r5; + r5 = vec4(v_37.x, v_36.x, v_37.z, v_36.y); + let v_38 = -(r5.ywyy); + let v_39 = fma(r6.xz, r7.xz, v_38.xy); + r8 = vec4(v_39.xy, r8.zw); + r5.y = (1.0f / r8.x); + r5.w = (r6.z * r7.y); + let v_40 = -(r5.wwww); + r8.z = fma(r6.x, r7.w, v_40.z); + let v_41 = (r5.yy * r8.yz); + let v_42 = r5; + r5 = vec4(v_42.x, v_41.x, v_42.z, v_41.y); + let v_43 = max(r5.yw, vec2()); + let v_44 = r5; + r5 = vec4(v_44.x, v_43.x, v_44.z, v_43.y); + let v_45 = min(r5.yw, vec2(0.5f)); + let v_46 = r5; + r5 = vec4(v_46.x, v_45.x, v_46.z, v_45.y); + r2.w = fma((-(r4.zzzz)).w, r5.y, r2.w); + r2.w = fma((-(r4.zzzz)).w, r5.w, r2.w); + let v_47 = bitcast(r5.x); + let v_48 = r2.w; + r2.w = select(r5.z, v_48, (v_47 != 0u)); + r5.x = (r4.w + cb6_6.tint_symbol_4[14u].z); + r5.y = fma(cb6_6.tint_symbol_4[14u].w, 0.25f, r3.w); + let v_49 = r5.xyxx; + r2.w = textureSampleCompareLevel(t15, s15, v_49.xy, r2.w); + r2.z = clamp(fma(r2.zzzz, cb6_6.tint_symbol_4[0u].wwww, cb6_6.tint_symbol_4[1u].wwww).z, 0.0f, 1.0f); + let v_50 = abs(r4.yyyy); + r3.w = max(v_50.w, abs(r4.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.z = fma(r2.z, r3.w, r2.w); + r2.z = (r2.z * r2.z); + r2.z = min(r2.z, 1.0f); + r2.w = clamp(fma(v3.xyz.zzzz, cb6_6.tint_symbol_4[3u].xxxx, cb6_6.tint_symbol_4[3u].yyyy).w, 0.0f, 1.0f); + r2.w = sqrt(r2.w); + r2.w = (r2.w * cb6_6.tint_symbol_4[3u].z); + let v_51 = -(r2.zzzz); + r2.z = fma(r2.w, v_51.z, r2.z); + let v_52 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_53 = dot(r1.yzw, v_52.xyz); + r2.w = clamp(vec4(v_53, v_53, v_53, v_53).w, 0.0f, 1.0f); + let v_54 = (r0.xyz * r2.www); + r4 = vec4(v_54.xyz, r4.w); + let v_55 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_55.xyz, r4.w); + r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_56 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_56.xyz, r5.w); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_57 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_57.xyz, r6.w); + let v_58 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_58.xyz, r6.w); + let v_59 = fma(r5.xyz, r2.www, r6.xyz); + r5 = vec4(v_59.xyz, r5.w); + let v_60 = (r2.yyy * r5.xyz); + r5 = vec4(v_60.xyz, r5.w); + let v_61 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_61.xyz, r6.w); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_62 = dot(r7.xyz, r1.yzw); + r1.x = clamp(vec4(v_62, v_62, v_62, v_62).x, 0.0f, 1.0f); + let v_63 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz); + r1 = vec4(v_63.xyz, r1.w); + let v_64 = fma(r1.xyz, r2.xxx, r5.xyz); + r1 = vec4(v_64.xyz, r1.w); + let v_65 = (r0.xyz * r1.xyz); + r0 = vec4(v_65.xyz, r0.w); + let v_66 = fma(r4.xyz, r2.zzz, r0.xyz); + r0 = vec4(v_66.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r3.xyz, r3.xyz); + r1.x = sqrt(r0.w); + let v_67 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_67.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r3.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_68 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_68 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_69 = (r0.www * r3.xyz); + r2 = vec4(v_69.xyz, r2.w); + let v_70 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_70, v_70, v_70, v_70).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_71 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_71, v_71, v_71, v_71).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_72 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_72.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_73 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_73.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_74 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_74.xyz, r2.w); + let v_75 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_75.xyz, r2.w); + let v_76 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_76.xyz, r4.w); + let v_77 = fma(r1.www, r4.xyz, r2.xyz); + r2 = vec4(v_77.xyz, r2.w); + let v_78 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_79 = (r2.xyz + v_78.xyz); + r2 = vec4(v_79.xyz, r2.w); + let v_80 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_80.xyz, r2.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_81 = ((-(r2.xyzx)).xyz + r4.xyz); + r4 = vec4(v_81.xyz, r4.w); + let v_82 = fma(r1.xxx, r4.xyz, r2.xyz); + r1 = vec4(v_82.xy, r1.z, v_82.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_83 = (v4.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_83.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_84 = -(r0.xyxz); + let v_85 = fma(r1.xyw, r0.www, v_84.xyw); + r1 = vec4(v_85.xy, r1.z, v_85.z); + let v_86 = fma(r1.zzz, r1.xyw, r0.xyz); + o0 = vec4(v_86.xyz, o0.w); + } else { + r0.w = dot(r3.xyz, r3.xyz); + r1.x = sqrt(r0.w); + let v_87 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_87.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r3.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_88 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_88 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_89 = (r0.www * r3.xyz); + r2 = vec4(v_89.xyz, r2.w); + let v_90 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_90, v_90, v_90, v_90).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_91 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_91, v_91, v_91, v_91).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_92 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_92.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_93 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_93.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_94 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_94.xyz, r2.w); + let v_95 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_95.xyz, r2.w); + let v_96 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_96.xyz, r3.w); + let v_97 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_97.xyz, r2.w); + let v_98 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_99 = (r2.xyz + v_98.xyz); + r2 = vec4(v_99.xyz, r2.w); + let v_100 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_100.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_101 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_101.xyz, r3.w); + let v_102 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_102.xy, r1.z, v_102.z); + let v_103 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_103.xy, r1.z, v_103.z); + let v_104 = fma(r1.zzz, r1.xyw, r0.xyz); + o0 = vec4(v_104.xyz, o0.w); + } +} + +fn v_3(v_105 : bool) { + if (v_105) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @builtin(position) v_106 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v_106); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d4908bff4c25497a.wgsl b/b/8b0b5899ed/shaders/d4908bff4c25497a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..8a5c49e42c68f11bc72afd4eae1ec5e39caaddcf --- /dev/null +++ b/b/8b0b5899ed/shaders/d4908bff4c25497a.wgsl @@ -0,0 +1,287 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb50_struct { + tint_symbol_1 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb7_struct { + tint_symbol_2 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_multisampled_2d; + +@group(1u) @binding(40u) var t8 : texture_multisampled_2d; + +@group(1u) @binding(41u) var t9 : texture_multisampled_2d; + +@group(1u) @binding(42u) var t10 : texture_multisampled_2d; + +@group(1u) @binding(43u) var t11 : texture_multisampled_2d; + +@group(1u) @binding(44u) var t12 : texture_multisampled_2d; + +var o0 : vec4; + +var sample_pos : array, 31u> = array, 31u>(vec2(), vec2(0.25f), vec2(-0.25f), vec2(-0.125f, -0.375f), vec2(0.375f, -0.125f), vec2(-0.375f, 0.125f), vec2(0.125f, 0.375f), vec2(0.0625f, -0.1875f), vec2(-0.0625f, 0.1875f), vec2(0.3125f, 0.0625f), vec2(-0.1875f, -0.3125f), vec2(-0.3125f, 0.3125f), vec2(-0.4375f, -0.0625f), vec2(0.1875f, 0.4375f), vec2(0.4375f, -0.4375f), vec2(0.0625f), vec2(-0.0625f, -0.1875f), vec2(-0.1875f, 0.125f), vec2(0.25f, -0.0625f), vec2(-0.3125f, -0.125f), vec2(0.125f, 0.3125f), vec2(0.3125f, 0.1875f), vec2(0.1875f, -0.3125f), vec2(-0.125f, 0.375f), vec2(0.0f, -0.4375f), vec2(-0.25f, -0.375f), vec2(-0.375f, 0.25f), vec2(-0.5f, 0.0f), vec2(0.4375f, -0.25f), vec2(0.375f, 0.4375f), vec2(-0.4375f, -0.5f)); + +fn main_inner(v1 : vec4, v2 : vec4) { + r0 = vec4(((v2.xyz / v2.www)).xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v = -(r0.xyzx); + let v_1 = -(cb11_11.tint_symbol_3[1u].xyzx); + let v_2 = fma(v.xyz, r0.www, v_1.xyz); + r1 = vec4(v_2.xyz, r1.w); + let v_3 = (r0.www * r0.xyz); + r0 = vec4(v_3.xyz, r0.w); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = inverseSqrt(r0.w); + let v_4 = (r0.www * r1.xyz); + r1 = vec4(v_4.xyz, r1.w); + let v_5 = dot(r1.xyz, v_1.xyz); + r2.y = clamp(vec4(v_5, v_5, v_5, v_5).y, 0.0f, 1.0f); + let v_6 = dpdx(v1.xyw); + r3 = vec4(v_6.xyz, r3.w); + let v_7 = dpdy(v1.xyw); + r4 = vec4(v_7.xyz, r4.w); + let v_8 = textureNumSamples(t12); + let v_9 = sample_pos[select(0u, ((v_8 + 0u) - 1u), ((0u < v_8) & true))]; + r2 = vec4(r2.xy, v_9.xy); + let v_10 = (r4.xyz * r2.www); + r4 = vec4(v_10.xyz, r4.w); + let v_11 = fma(r2.zzz, r3.xyz, r4.xyz); + r3 = vec4(v_11.xyz, r3.w); + let v_12 = (r3.xyz + v1.xyw); + r3 = vec4(v_12.xyz, r3.w); + let v_13 = (r3.xy / r3.zz); + r2 = vec4(r2.xy, v_13.xy); + let v_14 = (r2.zw * cb2_2.tint_symbol[18u].xy); + r3 = vec4(v_14.xy, r3.zw); + r0.w = textureSample(t4, s4, r2.zwzz.xy).x; + let v_15 = r3.xy; + let v_16 = max(v_15, vec2(-2147483648.0f)); + let v_17 = bitcast>(select(select(vec2(v_16), vec2(2147483647i), (v_16 >= vec2(2147483648.0f))), vec2(), !((v_15 == v_15)))); + r3 = vec4(v_17.xy, r3.zw); + r3 = vec4(r3.xy, vec2()); + r4 = textureLoad(t8, bitcast>(r3.xy), 0i); + let v_18 = (r4.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r5 = vec4(v_18.xyz, r5.w); + let v_19 = fract(r5.xyz); + r5 = vec4(v_19.xyz, r5.w); + let v_20 = fma((-(r5.yzyy)).xy, vec2(0.125f), r5.xy); + r5 = vec4(v_20.xy, r5.zw); + let v_21 = fma(r4.xyz, vec3(256.0f), r5.xyz); + r4 = vec4(v_21.xyz, r4.w); + let v_22 = (r4.xyz + vec3(-128.0f)); + r4 = vec4(v_22.xyz, r4.w); + r1.w = dot(r4.xyz, r4.xyz); + r1.w = inverseSqrt(r1.w); + let v_23 = (r1.www * r4.xyz); + r4 = vec4(v_23.xy, r4.z, v_23.z); + r1.w = fma(r4.z, r1.w, cb3_3.tint_symbol_1[43u].w); + r1.w = (r1.w * cb3_3.tint_symbol_1[44u].w); + r1.w = max(r1.w, 0.0f); + let v_24 = dot((-(r0.xyzx)).xyz, r4.xyw); + r2.x = clamp(vec4(v_24, v_24, v_24, v_24).x, 0.0f, 1.0f); + let v_25 = ((-(r2.xxyx)).yz + vec2(1.0f)); + let v_26 = r2; + r2 = vec4(v_26.x, v_25.xy, v_26.w); + let v_27 = (r2.yz * r2.yz); + r5 = vec4(v_27.xy, r5.zw); + let v_28 = (r5.xy * r5.xy); + r5 = vec4(v_28.xy, r5.zw); + let v_29 = (r2.yz * r5.xy); + let v_30 = r2; + r2 = vec4(v_30.x, v_29.xy, v_30.w); + r5 = textureLoad(t9, bitcast>(r3.xy), 0i); + r2.w = ((-(r5.zzzz)).w + 1.0f); + let v_31 = fma(r5.zz, r2.yz, r2.ww); + let v_32 = r2; + r2 = vec4(v_32.x, v_31.xy, v_32.w); + r1.x = dot(r4.xyw, r1.xyz); + r1.x = clamp(((r1.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + let v_33 = (r5.xy * r5.xy); + let v_34 = r1; + r1 = vec4(v_34.x, v_33.xy, v_34.w); + r2.w = fma(r1.z, 512.0f, -500.0f); + r2.w = max(r2.w, 0.0f); + let v_35 = -(r2.wwww); + r1.z = fma(r1.z, 512.0f, v_35.z); + r2.w = (r2.w * 558.0f); + r1.z = fma(r1.z, 3.0f, r2.w); + r1.y = clamp(r1.yyyy.y, 0.0f, 1.0f); + let v_36 = (r1.zz + vec2(2.0f, 0.00000000999999993923f)); + r5 = vec4(v_36.xy, r5.zw); + let v_37 = clamp(((r1.zzzz * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r6 = vec4(v_37.xy, r6.zw); + r1.x = (r1.x * r5.y); + r1.z = (r5.x * 0.125f); + r1.x = exp2(r1.x); + r1.x = (r2.z * r1.x); + r2.y = fma((-(r1.yyyy)).y, r2.y, 1.0f); + r1.x = (r1.z * r1.x); + r1.x = (r1.y * r1.x); + let v_38 = dot(r4.xyw, v_1.xyz); + r1.y = clamp(vec4(v_38, v_38, v_38, v_38).y, 0.0f, 1.0f); + r1.x = (r1.y * r1.x); + r1.y = (r2.y * r1.y); + let v_39 = textureLoad(t7, bitcast>(r3.xy), 0i).xyz; + r5 = vec4(v_39.xyz, r5.w); + let v_40 = (r5.xyz * r5.xyz); + r5 = vec4(v_40.xyz, r5.w); + let v_41 = fma(r5.xyz, r1.yyy, r1.xxx); + r1 = vec4(v_41.xyz, r1.w); + let v_42 = (r1.xyz * cb11_11.tint_symbol_3[3u].xyz); + r1 = vec4(v_42.xyz, r1.w); + r2.z = bitcast(textureLoad(t11, bitcast>(r3.xy), 0i).y); + r3 = textureLoad(t10, bitcast>(r3.xy), 0i); + r2.z = bitcast((bitcast(r2.z) & 8u)); + r2.z = f32(bitcast(r2.z)); + r2.z = bitcast(select(0u, 4294967295u, (r2.z >= 8.0f))); + r2.w = bitcast((bitcast(r2.z) & 1065353216u)); + r2.z = select(1.0f, 0.0f, (bitcast(r2.z) != 0u)); + let v_43 = fma(cb3_3.tint_symbol_1[45u].xyz, r1.www, cb3_3.tint_symbol_1[46u].xyz); + r7 = vec4(v_43.xyz, r7.w); + let v_44 = (r2.www * r7.xyz); + r7 = vec4(v_44.xyz, r7.w); + let v_45 = fma(cb3_3.tint_symbol_1[47u].xyz, r1.www, cb3_3.tint_symbol_1[48u].xyz); + r8 = vec4(v_45.xyz, r8.w); + let v_46 = fma(cb3_3.tint_symbol_1[43u].xyz, r1.www, cb3_3.tint_symbol_1[44u].xyz); + r9 = vec4(v_46.xyz, r9.w); + let v_47 = fma(r8.xyz, r2.zzz, r7.xyz); + r7 = vec4(v_47.xyz, r7.w); + let v_48 = (r0.ww * r3.xy); + r2 = vec4(r2.xy, v_48.xy); + let v_49 = (r2.zw * r2.zw); + r2 = vec4(r2.xy, v_49.xy); + let v_50 = (r2.zw + r2.zw); + r2 = vec4(r2.xy, v_50.xy); + let v_51 = (r2.zw * r2.zw); + r2 = vec4(r2.xy, v_51.xy); + let v_52 = (r2.www * r7.xyz); + r7 = vec4(v_52.xyz, r7.w); + r8.x = cb3_3.tint_symbol_1[46u].w; + r8.y = cb3_3.tint_symbol_1[47u].w; + r8.z = cb3_3.tint_symbol_1[48u].w; + let v_53 = dot(r8.xyz, r4.xyw); + r0.w = clamp(vec4(v_53, v_53, v_53, v_53).w, 0.0f, 1.0f); + let v_54 = fma(cb3_3.tint_symbol_1[49u].xyz, r0.www, r9.xyz); + r8 = vec4(v_54.xyz, r8.w); + let v_55 = fma(r8.xyz, r2.zzz, r7.xyz); + r7 = vec4(v_55.xyz, r7.w); + r0.w = max(r2.w, r2.z); + let v_56 = (r2.yyy * r7.xyz); + r7 = vec4(v_56.xyz, r7.w); + r1.w = ((-(r2.yyyy)).w + 1.0f); + let v_57 = (r5.xyz * r7.xyz); + r2 = vec4(r2.x, v_57.xyz); + let v_58 = fma(r1.xyz, r5.www, r2.yzw); + r1 = vec4(v_58.xyz, r1.w); + r2.y = dot(r0.xyz, r4.xyw); + r2.y = (r2.y + r2.y); + let v_59 = -(r2.yyyy); + let v_60 = fma(r4.xyw, v_59.xyz, r0.xyz); + r0 = vec4(v_60.xyz, r0.w); + let v_61 = (r0.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(r2.x, v_61.xyz); + r0.x = (abs(r0.zzzz).x + 1.0f); + r0.y = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + let v_62 = (r2.yzw / r0.xxx); + r2 = vec4(r2.x, v_62.xyz); + let v_63 = ((-(r2.yyzw)).yzw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(r2.x, v_63.xyz); + let v_64 = bitcast>(r0.yy); + let v_65 = r2.yz; + let v_66 = select(r2.wz, v_65, (v_64 != vec2())); + r0 = vec4(v_66.xy, r0.zw); + r0.z = ((-(r6.xxxx)).z + 1.0f); + r2.y = fma(r0.z, cb5_5.tint_symbol_2[6u].z, -5.0f); + r2.z = (r0.z * cb5_5.tint_symbol_2[6u].z); + r0.z = (r0.z * r0.z); + r2.w = (cb5_5.tint_symbol_2[6u].z + -5.0f); + r2.z = bitcast(select(0u, 4294967295u, (r2.z < r2.w))); + r0.z = fma(r0.z, 5.0f, r2.w); + let v_67 = bitcast(r2.z); + let v_68 = r2.y; + r0.z = select(r0.z, v_68, (v_67 != 0u)); + let v_69 = r0.z; + let v_70 = textureSampleLevel(t1, s1, r0.xyxx.xy, v_69).xyz; + r0 = vec4(v_70.xyz, r0.w); + r2.y = (r3.w + -0.5f); + r2.z = bitcast(select(0u, 4294967295u, (0.5f < r3.w))); + let v_71 = bitcast(r2.z); + let v_72 = r2.y; + r2.y = select(r3.w, v_72, (v_71 != 0u)); + o0.w = select(1.0f, 0.0f, (bitcast(r2.z) != 0u)); + r2.z = (r3.z * 16.0f); + r2.x = (r2.x * r2.z); + r2.y = clamp(((r2.yyyy + r2.yyyy)).y, 0.0f, 1.0f); + r2.y = (r2.y * r2.y); + let v_73 = (r0.xyz * r2.yyy); + r0 = vec4(v_73.xyz, r0.w); + let v_74 = (r0.www * r0.xyz); + r0 = vec4(v_74.xyz, r0.w); + let v_75 = (r6.yyy * r0.xyz); + r2 = vec4(r2.x, v_75.xyz); + let v_76 = (r2.yzw * vec3(0.68169009685516357422f)); + r2 = vec4(r2.x, v_76.xyz); + let v_77 = fma(r0.xyz, vec3(0.31830990314483642578f), r2.yzw); + r0 = vec4(v_77.xyz, r0.w); + let v_78 = fma(r0.xyz, r1.www, r1.xyz); + r0 = vec4(v_78.xyz, r0.w); + let v_79 = fma(r5.xyz, r2.xxx, r0.xyz); + r0 = vec4(v_79.xyz, r0.w); + let v_80 = (r0.xyz * cb2_2.tint_symbol[17u].zzz); + o0 = vec4(v_80.xyz, o0.w); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d4baade87f59cd2b.wgsl b/b/8b0b5899ed/shaders/d4baade87f59cd2b.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..4db2bd3f6a80a03ab90271d6066ed7416b1831e9 --- /dev/null +++ b/b/8b0b5899ed/shaders/d4baade87f59cd2b.wgsl @@ -0,0 +1,79 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb18_struct { + tint_symbol : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb12_struct { + tint_symbol_1 : array, 12u>, +} + +@group(1u) @binding(8u) var cb8_8 : cb12_struct; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(39u) var t7 : texture_2d; + +var v7 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4) { + x0[0u].x = v7[0u]; + x0[0u].y = v7[1u]; + x0[0u].z = v7[2u]; + x0[0u].w = v7[3u]; + r0 = textureSample(t7, s7, v1.zwzz.xy); + r1 = textureSample(t7, s7, v2.xyz.xyxx.xy); + let v = -(r1.wwww); + r0.x = (r0.w + v.x); + r0.x = fma(v2.z, r0.x, r1.w); + r0.x = (r0.x * v5.y); + r1 = textureSample(t7, s7, v1.xyxx.xy); + r2 = textureSample(t7, s7, v0.xyz.xyxx.xy); + let v_1 = -(r2.wwww); + r0.y = (r1.w + v_1.y); + r0.y = fma(v0.z, r0.y, r2.w); + r0.x = fma(r0.y, v5.x, r0.x); + r0.x = clamp(((r0.xxxx * v3.wwww)).x, 0.0f, 1.0f); + o0.w = r0.x; + r0.x = bitcast(select(0u, 4294967295u, (0.15000000596046447754f < r0.x))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + r0 = vec4(r0.x, ((v3.xyz * v4.xyz)).xyz); + let v_2 = (r0.yzw * cb8_8.tint_symbol_1[11u].xxx); + r0 = vec4(r0.x, v_2.xyz); + let v_3 = (r0.yzw * cb2_2.tint_symbol[17u].zzz); + o0 = vec4(v_3.xyz, o0.w); + r0.y = ((-(v4.wwww)).y + 1.0f); + o1 = (r0.x * r0.y); + o2 = r0.x; +} + +struct tint_symbol_2 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) @interpolate(flat) v3 : vec4, @location(4u) v4 : vec4, @location(5u) @interpolate(flat) v5 : vec4) -> tint_symbol_2 { + main_inner(v0, v1, v2, v3, v4, v5); + return tint_symbol_2(o0, o1, o2); +}