diff --git a/b/8b0b5899ed/shaders/cd346d932651842b.wgsl b/b/8b0b5899ed/shaders/cd346d932651842b.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..460f4c49f68a0157fdf582e1d84caad5355afe09 --- /dev/null +++ b/b/8b0b5899ed/shaders/cd346d932651842b.wgsl @@ -0,0 +1,100 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4) { + r0 = textureSample(t2, s2, v2.xyxx.xy); + r1 = textureSample(t2, s2, v2.zwzz.xy); + r0.y = r1.x; + r1 = textureSample(t2, s2, v3.xyxx.xy); + r0.z = r1.x; + r1 = textureSample(t2, s2, v3.zwzz.xy); + r0.w = r1.x; + r1 = textureSample(t6, s6, v2.xyxx.xy); + r2 = textureSample(t6, s6, v2.zwzz.xy); + r1.y = r2.x; + r2 = textureSample(t6, s6, v3.xyxx.xy); + r1.z = r2.x; + r2 = textureSample(t6, s6, v3.zwzz.xy); + r1.w = r2.x; + r2 = textureSample(t6, s6, v1.xy.xyxx.xy); + let v = -(r2.xxxx); + r1 = (r1 + v); + r1 = (abs(r1) / r2.xxxx); + r1 = (r1 * vec4(-72.1347503662109375f)); + r1 = exp2(r1); + r0.x = dot(r0, r1); + r0.y = dot(r1, vec4(1.0f)); + r1 = textureSample(t6, s6, v4.xyxx.xy); + r3 = textureSample(t6, s6, v4.zwzz.xy); + r1.y = r3.x; + r3 = textureSample(t6, s6, v5.xyxx.xy); + r1.z = r3.x; + r3 = textureSample(t6, s6, v5.zwzz.xy); + r1.w = r3.x; + r1 = (-(r2.xxxx) + r1); + r1 = (abs(r1) / r2.xxxx); + r1 = (r1 * vec4(-72.1347503662109375f)); + r1 = exp2(r1); + r3 = textureSample(t2, s2, v4.xyxx.xy); + r4 = textureSample(t2, s2, v4.zwzz.xy); + r3.y = r4.x; + r4 = textureSample(t2, s2, v5.xyxx.xy); + r3.z = r4.x; + r4 = textureSample(t2, s2, v5.zwzz.xy); + r3.w = r4.x; + r0.z = dot(r3, r1); + r0.w = dot(r1, vec4(1.0f)); + let v_1 = (r0.zw + r0.xy); + r0 = vec4(v_1.xy, r0.zw); + r1 = textureSample(t6, s6, v6.xyxx.xy); + r3 = textureSample(t6, s6, v6.zwzz.xy); + r1.y = r3.x; + r3 = textureSample(t6, s6, v7.xyxx.xy); + r1.z = r3.x; + r3 = textureSample(t6, s6, v7.zwzz.xy); + r1.w = r3.x; + r1 = (-(r2.xxxx) + r1); + r1 = (abs(r1) / r2.xxxx); + r1 = (r1 * vec4(-72.1347503662109375f)); + r1 = exp2(r1); + r2 = textureSample(t2, s2, v6.xyxx.xy); + r3 = textureSample(t2, s2, v6.zwzz.xy); + r2.y = r3.x; + r3 = textureSample(t2, s2, v7.xyxx.xy); + r2.z = r3.x; + r3 = textureSample(t2, s2, v7.zwzz.xy); + r2.w = r3.x; + r0.z = dot(r2, r1); + r0.w = dot(r1, vec4(1.0f)); + let v_2 = (r0.zw + r0.xy); + r0 = vec4(v_2.xy, r0.zw); + r0.y = (r0.y + 0.25f); + r1 = textureSample(t2, s2, v1.xy.xyxx.xy); + r0.x = fma(r1.x, 0.25f, r0.x); + o0 = (r0.xxxx / r0.yyyy); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2, v3, v4, v5, v6, v7); + return o0; +} diff --git a/b/8b0b5899ed/shaders/ce26f86fb425f1af.consts.json b/b/8b0b5899ed/shaders/ce26f86fb425f1af.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/ce26f86fb425f1af.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/ce907cbfba1f3756.wgsl b/b/8b0b5899ed/shaders/ce907cbfba1f3756.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..126205c006fac3179e28af433bdfccba8e5c0de9 --- /dev/null +++ b/b/8b0b5899ed/shaders/ce907cbfba1f3756.wgsl @@ -0,0 +1,197 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb5_struct { + tint_symbol_2 : array, 5u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb5_struct; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v4 : u32) { + let v = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v.xy, r0.zw); + let v_1 = fma(r0.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_2[4u].xy); + r0 = vec4(v_1.xy, r0.zw); + r0.y = (r0.y * cb11_11.tint_symbol_2[1u].w); + r0.x = (r0.x * cb11_11.tint_symbol_2[0u].w); + let v_2 = (r0.yyy * cb11_11.tint_symbol_2[1u].xyz); + r0 = vec4(r0.x, v_2.xyz); + let v_3 = fma(r0.xxx, cb11_11.tint_symbol_2[0u].xyz, r0.yzw); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = -(cb11_11.tint_symbol_2[2u].xyzx); + let v_5 = (r0.xyz + v_4.xyz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r1 = vec4(v_6.xy, r1.zw); + let v_7 = r1.xy; + let v_8 = max(v_7, vec2(-2147483648.0f)); + let v_9 = bitcast>(select(select(vec2(v_8), vec2(2147483647i), (v_8 >= vec2(2147483648.0f))), vec2(), !((v_7 == v_7)))); + r1 = vec4(v_9.xy, r1.zw); + r1 = vec4(r1.xy, vec2()); + r0.w = textureLoad(t3, bitcast>(r1.xy), bitcast(v4)).x; + r1.x = (cb11_11.tint_symbol_2[3u].w + 1.0f); + r0.w = ((-(r0.wwww)).w + r1.x); + r0.w = (cb11_11.tint_symbol_2[2u].w / r0.w); + let v_10 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_2[3u].xyz); + r0 = vec4(v_10.xyz, r0.w); + r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f); + let v_11 = (r0.yyy * cb6_6.tint_symbol_1[1u].xyz); + r1 = vec4(v_11.xyz, r1.w); + let v_12 = fma(r0.xxx, cb6_6.tint_symbol_1[0u].xyz, r1.xyz); + r1 = vec4(v_12.xyz, r1.w); + let v_13 = fma(r0.zzz, cb6_6.tint_symbol_1[2u].xyz, r1.xyz); + r0 = vec4(v_13.xyz, r0.w); + let v_14 = fma(r0.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz); + r0 = vec4(v_14.xyz, r0.w); + let v_15 = fma(r0.xyz, vec3(1.0f, 0.25f, 1.0f), vec3(0.5f, 0.875f, 0.0f)); + r1 = vec4(v_15.xyz, r1.w); + let v_16 = (r0.xy + vec2(0.5f, 3.5f)); + r2 = vec4(v_16.xy, r2.zw); + let v_17 = abs(r0.yyyy); + r0.x = max(v_17.x, abs(r0.xxxx).x); + r0.x = (r0.x + -0.44999998807907104492f); + r0.x = clamp(((r0.xxxx * vec4(15.0f))).x, 0.0f, 1.0f); + r3.x = (r2.x * cb6_6.tint_symbol_1[14u].x); + r0.y = (r2.y * 0.25f); + let v_18 = (cb6_6.tint_symbol_1[14u].yw * vec2(4.0f, 0.25f)); + r2 = vec4(v_18.xy, r2.zw); + r3.y = (r0.y * r2.x); + let v_19 = (r3.xy + vec2(0.5f)); + let v_20 = r0; + r0 = vec4(v_20.x, v_19.xy, v_20.w); + let v_21 = fract(r0.yz); + let v_22 = r0; + r0 = vec4(v_22.x, v_21.xy, v_22.w); + let v_23 = (r0.yz * vec2(3.0f)); + let v_24 = r2; + r2 = vec4(v_23.x, v_24.y, v_23.y, v_24.w); + let v_25 = fma(r2.xz, r0.yz, r2.xz); + r3 = vec4(v_25.xy, r3.zw); + let v_26 = (r3.xy + vec2(1.0f)); + r3 = vec4(v_26.xy, r3.zw); + let v_27 = (r0.yz * r2.xz); + r3 = vec4(r3.xy, v_27.xy); + let v_28 = fma((-(r3.wwzw)).xz, r0.zy, r3.yx); + let v_29 = r4; + r4 = vec4(v_28.x, v_29.y, v_28.y, v_29.w); + r5.z = r4.x; + let v_30 = fma((-(r0.yzyy)).xy, vec2(3.0f), vec2(1.0f)); + r3 = vec4(v_30.xy, r3.zw); + let v_31 = fma(r2.xz, r0.yz, r3.xy); + let v_32 = r2; + r2 = vec4(v_31.x, v_32.y, v_31.y, v_32.w); + let v_33 = (r0.yz * r0.yz); + r3 = vec4(v_33.xy, r3.zw); + let v_34 = fma((-(r3.xyxx)).xy, r0.yz, r2.xz); + r4 = vec4(v_34.xy, r4.zw); + r5.x = r4.y; + let v_35 = fma((-(r3.xxyx)).xz, vec2(6.0f), vec2(4.0f)); + let v_36 = r2; + r2 = vec4(v_35.x, v_36.y, v_35.y, v_36.w); + let v_37 = (r0.yz * r3.xy); + r3 = vec4(v_37.xy, r3.zw); + let v_38 = fma(r3.zw, r0.yz, r2.xz); + let v_39 = r2; + r2 = vec4(v_38.x, v_39.y, v_38.y, v_39.w); + r5.y = r2.z; + r4.y = r2.x; + r5.w = r3.y; + r4.w = r3.x; + r3 = (r4 * vec4(0.16666667163372039795f)); + r4 = (r5 * vec4(0.16666667163372039795f)); + let v_40 = (r4.yw + r4.xz); + let v_41 = r2; + r2 = vec4(v_40.x, v_41.y, v_40.y, v_41.w); + let v_42 = (r4.yw / r2.xz); + r4 = vec4(v_42.xy, r4.zw); + let v_43 = ((-(r0.zzzz)).xy + r4.xy); + r4 = vec4(v_43.xy, r4.zw); + let v_44 = (r4.xy + vec2(-1.0f, 1.0f)); + r4 = vec4(v_44.xy, r4.zw); + r5.y = (r2.y * r4.y); + let v_45 = (r3.yw + r3.xz); + let v_46 = r3; + r3 = vec4(v_45.x, v_46.y, v_45.y, v_46.w); + let v_47 = (r3.yw / r3.xz); + let v_48 = r3; + r3 = vec4(v_48.x, v_47.x, v_48.z, v_47.y); + let v_49 = ((-(r0.yyyy)).yz + r3.yw); + let v_50 = r0; + r0 = vec4(v_50.x, v_49.xy, v_50.w); + let v_51 = (r0.yz + vec2(-1.0f, 1.0f)); + let v_52 = r0; + r0 = vec4(v_52.x, v_51.xy, v_52.w); + r5.x = (r0.z * cb6_6.tint_symbol_1[14u].z); + r5.z = 0.0f; + let v_53 = (r1.xyz + r5.xyz); + r5 = vec4(v_53.xyz, r5.w); + let v_54 = r5.xyxx; + r1.w = textureSampleCompareLevel(t15, s15, v_54.xy, r5.z); + r1.w = (r1.w * r3.z); + r5.y = (r2.y * r4.y); + r5.x = (r0.y * cb6_6.tint_symbol_1[14u].z); + r5.z = 0.0f; + let v_55 = (r1.xyz + r5.xyz); + r4 = vec4(r4.x, v_55.xyz); + let v_56 = r4.yzyy; + r2.w = textureSampleCompareLevel(t15, s15, v_56.xy, r4.w); + r1.w = fma(r3.x, r2.w, r1.w); + r1.w = (r1.w * r2.z); + r5.y = (r2.y * r4.x); + r4.y = (r2.y * r4.x); + r5.x = (r0.z * cb6_6.tint_symbol_1[14u].z); + r4.x = (r0.y * cb6_6.tint_symbol_1[14u].z); + r5.z = 0.0f; + let v_57 = (r1.xyz + r5.xyz); + r2 = vec4(r2.x, v_57.xyz); + let v_58 = r2.yzyy; + r0.y = textureSampleCompareLevel(t15, s15, v_58.xy, r2.w); + r0.y = (r0.y * r3.z); + r4.z = 0.0f; + let v_59 = (r1.xyz + r4.xyz); + r1 = vec4(v_59.xyz, r1.w); + let v_60 = r1.xyxx; + r0.z = textureSampleCompareLevel(t15, s15, v_60.xy, r1.z); + r0.y = fma(r3.x, r0.z, r0.y); + r0.y = fma(r2.x, r0.y, r1.w); + r0.y = (r0.w + r0.y); + r0.x = (r0.x + r0.y); + o0 = min(r0.xxxx, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4, @builtin(sample_index) v4 : u32) -> @location(0u) vec4 { + main_inner(v1, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/cf4347060ab12aeb.wgsl b/b/8b0b5899ed/shaders/cf4347060ab12aeb.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..be6c5a3ebbaa21e47d1815b66a1990104d1c454c --- /dev/null +++ b/b/8b0b5899ed/shaders/cf4347060ab12aeb.wgsl @@ -0,0 +1,150 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb9_struct { + tint_symbol_1 : array, 9u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb9_struct; + +struct cb18_struct { + tint_symbol_2 : array, 18u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb18_struct; + +struct cb10_struct { + tint_symbol_3 : array, 10u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb10_struct; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + let v = (v1.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r0 = vec4(v.xyz, r0.w); + r1 = vec4(((v2.xy / v2.ww)).xy, r1.zw); + r1 = textureSample(t5, s5, r1.xyxx.xy); + r0.w = (cb11_11.tint_symbol_2[17u].w + 1.0f); + r0.w = ((-(r1.xxxx)).w + r0.w); + r0.w = (cb11_11.tint_symbol_2[17u].z / r0.w); + r0.w = (r0.w / v2.w); + let v_1 = -(cb10_10.tint_symbol_3[0u].xyzx); + let v_2 = (cb1_1.tint_symbol[15u].xyz + v_1.xyz); + r1 = vec4(v_2.xyz, r1.w); + r1.w = dot(r0.xyz, r0.xyz); + r2.x = dot(r1.xyz, r0.xyz); + r2.y = dot(r1.xyz, r1.xyz); + r1.x = dot(r1.xyz, cb10_10.tint_symbol_3[1u].xyz); + r1.y = dot(r0.xyz, cb10_10.tint_symbol_3[1u].xyz); + let v_3 = -(r2.yyyy); + r1.z = fma(cb10_10.tint_symbol_3[2u].w, cb10_10.tint_symbol_3[2u].w, v_3.z); + r2.y = fma(r1.x, r1.x, r1.z); + r2.z = (r1.y * r1.y); + r1.z = (r1.z * r2.z); + let v_4 = -(r1.zzzz); + r1.z = fma(r2.y, r1.w, v_4.z); + r2.y = (r1.x * r1.y); + r2.y = fma((-(r2.yyyy)).y, 2.0f, r2.x); + r1.z = fma(r2.x, r2.y, r1.z); + let v_5 = -(r2.xxxx); + r1.x = fma(r1.y, r1.x, v_5.x); + r2.x = sqrt(r1.z); + let v_6 = -(r2.xxxx); + r2.y = (r1.x + v_6.y); + r1.y = fma((-(r1.yyyy)).y, r1.y, r1.w); + r2.y = clamp(((r2.yyyy / r1.yyyy)).y, 0.0f, 1.0f); + r2.y = min(r0.w, r2.y); + r1.x = (r1.x + r2.x); + r1.x = clamp(((r1.xxxx / r1.yyyy)).x, 0.0f, 1.0f); + r0.w = min(r0.w, r1.x); + r0.w = clamp(((-(r2.yyyy) + r0.wwww)).w, 0.0f, 1.0f); + let v_7 = (r0.xyz * r2.yyy); + r2 = vec4(v_7.xyz, r2.w); + let v_8 = (r0.www * r0.xyz); + r0 = vec4(v_8.xyz, r0.w); + let v_9 = (r0.xyz * vec3(0.04166666790843009949f)); + r0 = vec4(v_9.xyz, r0.w); + let v_10 = (r2.yyy * cb6_6.tint_symbol_1[1u].xyz); + r3 = vec4(v_10.xyz, r3.w); + let v_11 = fma(r2.xxx, cb6_6.tint_symbol_1[0u].xyz, r3.xyz); + r2 = vec4(v_11.xy, r2.z, v_11.z); + let v_12 = fma(r2.zzz, cb6_6.tint_symbol_1[2u].xyz, r2.xyw); + r2 = vec4(v_12.xyz, r2.w); + let v_13 = fma(r2.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r2 = vec4(v_13.xyz, r2.w); + let v_14 = (r2.xyz + vec3(0.5f, 0.5f, 0.0f)); + r2 = vec4(v_14.xyz, r2.w); + let v_15 = (r0.yyy * cb6_6.tint_symbol_1[1u].xyz); + r3 = vec4(v_15.xyz, r3.w); + let v_16 = fma(r0.xxx, cb6_6.tint_symbol_1[0u].xyz, r3.xyz); + r3 = vec4(v_16.xyz, r3.w); + let v_17 = fma(r0.zzz, cb6_6.tint_symbol_1[2u].xyz, r3.xyz); + r0 = vec4(v_17.xyz, r0.w); + let v_18 = (r0.xyz * cb6_6.tint_symbol_1[4u].xyz); + r3 = vec4(v_18.xyz, r3.w); + r0.x = (r2.y * 0.25f); + r3.w = (r3.y * 0.25f); + let v_19 = r2; + let v_20 = r4; + r4 = vec4(v_19.x, v_20.y, v_19.z, v_20.w); + r4.y = r0.x; + let v_21 = r0; + r0 = vec4(v_21.x, vec2(), v_21.w); + loop { + r1.x = bitcast(select(0u, 4294967295u, (bitcast(r0.z) >= 24i))); + if ((bitcast(r1.x) != 0u)) { + break; + } + let v_22 = r4.xyxx; + r1.x = textureSampleCompareLevel(t15, s15, v_22.xy, r4.z); + r0.y = (r0.y + r1.x); + let v_23 = (r3.xwz + r4.xyz); + r4 = vec4(v_23.xyz, r4.w); + r0.z = bitcast((bitcast(r0.z) + 1i)); + } + r0.x = (r0.w * r0.y); + r0.x = (r0.x * 0.04166666790843009949f); + r0.y = sqrt(r1.w); + r0.z = bitcast(select(0u, 4294967295u, (0.0f < r1.z))); + r0.z = bitcast((bitcast(r0.z) & 1065353216u)); + r0.y = (r0.z * r0.y); + r0.x = (r0.y * r0.x); + r0.y = (r0.x * v2.z); + r0.x = fma(r0.x, v2.z, -1.0f); + r0.x = fma(cb10_10.tint_symbol_3[9u].w, r0.x, 1.0f); + r0.x = (r0.x * r0.y); + let v_24 = (r0.xxx * cb10_10.tint_symbol_3[4u].xyz); + o0 = vec4(v_24.xyz, o0.w); + o0.w = 0.0f; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/cfaee11fee37ee35.wgsl b/b/8b0b5899ed/shaders/cfaee11fee37ee35.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..c843d74aec9f5c575830843ac11b11f7dfbe11eb --- /dev/null +++ b/b/8b0b5899ed/shaders/cfaee11fee37ee35.wgsl @@ -0,0 +1,625 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v6 : vec4; + +var v7 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v6 = v_2; + x1[0u].x = v7[0u]; + x1[0u].y = v7[1u]; + x1[0u].z = v7[2u]; + x1[0u].w = v7[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1 = textureSample(t2, s2, v1.xy.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v4.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v3.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r3 = textureSample(t3, s3, v1.xy.xyxx.xy); + let v_9 = (r3.xy * r3.xy); + r3 = vec4(v_9.xy, r3.zw); + r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f); + r0.w = (r0.w * v0.w); + let v_10 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_10.xy, r3.zw); + let v_11 = (r0.xyz * r0.xyz); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = ((-(v5.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_12.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_13 = (r1.yyy * r4.xyz); + r5 = vec4(v_13.xyz, r5.w); + let v_14 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_15 = fma(r4.xyz, r1.yyy, v_14.xyz); + r6 = vec4(v_15.xyz, r6.w); + r1.y = dot(r6.xyz, r6.xyz); + r1.y = inverseSqrt(r1.y); + let v_16 = (r1.yyy * r6.xyz); + r6 = vec4(v_16.xyz, r6.w); + let v_17 = (r3.xy * r3.xy); + r3 = vec4(v_17.xy, r3.zw); + r1.y = fma(r3.w, cb12_12.tint_symbol_4[0u].y, -500.0f); + r1.y = max(r1.y, 0.0f); + let v_18 = -(r1.yyyy); + r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].y, v_18.w); + r1.y = (r1.y * 558.0f); + r1.y = fma(r2.w, 3.0f, r1.y); + r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_19 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r4 = vec4(v_19.xyz, r4.w); + let v_20 = (r4.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_20.xyz, r7.w); + let v_21 = fma(r4.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_21.xyz, r7.w); + let v_22 = fma(r4.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_22.xyz, r7.w); + let v_23 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_23.xyz, r8.w); + let v_24 = &(x0[0u]); + let v_25 = r8; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_26.xyz, r9.w); + let v_27 = &(x0[1u]); + let v_28 = r9; + *(v_27) = vec4(v_28.xyz, (*(v_27)).w); + let v_29 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_29.xyz, r10.w); + let v_30 = &(x0[2u]); + let v_31 = r10; + *(v_30) = vec4(v_31.xyz, (*(v_30)).w); + let v_32 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_32.xyz, r7.w); + let v_33 = &(x0[3u]); + let v_34 = r7; + *(v_33) = vec4(v_34.xyz, (*(v_33)).w); + let v_35 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_36 = r11; + r11 = vec4(v_36.x, v_35.x, v_36.z, v_35.y); + r3.z = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).z, 1.5f, 1.0f); + r3.z = (r3.z * 0.5f); + let v_37 = abs(r10.yyyy); + r3.w = max(v_37.w, abs(r10.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r3.z))); + let v_38 = (bitcast(r3.w) != 0u); + let v_39 = bitcast(v.tint_symbol_6[0i].x); + r3.w = select(bitcast(v.tint_symbol_6[1i].x), v_39, v_38); + let v_40 = abs(r9.yyyy); + r4.w = max(v_40.w, abs(r9.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_41 = bitcast(r4.w); + r3.w = select(r3.w, bitcast(v.tint_symbol_6[2i].x), (v_41 != 0u)); + let v_42 = abs(r8.yyyy); + r4.w = max(v_42.w, abs(r8.xxxx).w); + r3.z = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_43 = bitcast(r3.z); + r3.z = select(r3.w, 0.0f, (v_43 != 0u)); + let v_44 = x0[bitcast(r3.z)]; + r8 = vec4(v_44.xyz, r8.w); + r3.z = f32(bitcast(r3.z)); + r3.w = (r3.z + 0.5f); + r3.w = (r3.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r3.z = dot(r9, cb6_6.tint_symbol_5[12u]); + r4.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r3.z == 0.0f)))); + r3.z = ((-(r3.zzzz)).z + r8.z); + let v_45 = dpdx(r9.xyy); + r10 = vec4(v_45.xy, r10.z, v_45.z); + r10.z = dpdx(r3.z); + let v_46 = dpdy(r9.yxy); + r12 = vec4(v_46.xyz, r12.w); + r12.w = dpdy(r3.z); + let v_47 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_47.xy); + let v_48 = -(r7.zwzz); + let v_49 = fma(r10.xz, r12.xz, v_48.xy); + r13 = vec4(v_49.xy, r13.zw); + r5.w = (1.0f / r13.x); + r6.w = (r10.z * r12.y); + let v_50 = -(r6.wwww); + r13.z = fma(r10.x, r12.w, v_50.z); + let v_51 = (r5.ww * r13.yz); + r7 = vec4(r7.xy, v_51.xy); + let v_52 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_52.xy); + let v_53 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_53.xy); + r3.z = fma((-(r4.wwww)).z, r7.z, r3.z); + r3.z = fma((-(r4.wwww)).z, r7.w, r3.z); + let v_54 = bitcast(r3.w); + let v_55 = r3.z; + r11.z = select(r8.z, v_55, (v_54 != 0u)); + r9.z = 0.0f; + let v_56 = (r9.xyz + r11.ywz); + r8 = vec4(v_56.xyz, r8.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_57.xy, r11.zw); + let v_58 = (r9.xyz + r11.xyz); + r10 = vec4(v_58.xyz, r10.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_59.xy, r11.zw); + let v_60 = (r9.xyz + r11.xyz); + r12 = vec4(v_60.xyz, r12.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_61.xy, r11.zw); + let v_62 = (r9.xyz + r11.xyz); + r13 = vec4(v_62.xyz, r13.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_63.xy, r11.zw); + let v_64 = (r9.xyz + r11.xyz); + r14 = vec4(v_64.xyz, r14.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_65.xy, r11.zw); + let v_66 = (r9.xyz + r11.xyz); + r15 = vec4(v_66.xyz, r15.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_67.xy, r11.zw); + let v_68 = (r9.xyz + r11.xyz); + r16 = vec4(v_68.xyz, r16.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_69.xy, r11.zw); + let v_70 = (r9.xyz + r11.xyz); + r17 = vec4(v_70.xyz, r17.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_71.xy, r11.zw); + let v_72 = (r9.xyz + r11.xyz); + r18 = vec4(v_72.xyz, r18.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_73.xy, r11.zw); + let v_74 = (r9.xyz + r11.xyz); + r19 = vec4(v_74.xyz, r19.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_75.xy, r11.zw); + let v_76 = (r9.xyz + r11.xyz); + r20 = vec4(v_76.xyz, r20.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_77.xy, r11.zw); + let v_78 = (r9.xyz + r11.xyz); + r21 = vec4(v_78.xyz, r21.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_79.xy, r11.zw); + let v_80 = (r9.xyz + r11.xyz); + r22 = vec4(v_80.xyz, r22.w); + let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_81.xy, r11.zw); + let v_82 = (r9.xyz + r11.xyz); + r23 = vec4(v_82.xyz, r23.w); + let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_83.xy, r11.zw); + let v_84 = (r9.xyz + r11.xyz); + r24 = vec4(v_84.xyz, r24.w); + let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_85.xy, r11.zw); + let v_86 = (r9.xyz + r11.xyz); + r9 = vec4(v_86.xyz, r9.w); + let v_87 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_87.xy, r8.z); + let v_88 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_88.xy, r10.z); + let v_89 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_89.xy, r12.z); + let v_90 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_90.xy, r13.z); + let v_91 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_91.xy, r14.z); + let v_92 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_92.xy, r15.z); + let v_93 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_93.xy, r16.z); + let v_94 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_94.xy, r17.z); + let v_95 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_95.xy, r18.z); + let v_96 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_96.xy, r19.z); + let v_97 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_97.xy, r20.z); + let v_98 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_98.xy, r21.z); + let v_99 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_99.xy, r22.z); + let v_100 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_100.xy, r23.z); + let v_101 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_101.xy, r24.z); + let v_102 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_102.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r3.z = dot(r8, vec4(1.0f)); + r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_103 = abs(r7.yyyy); + r3.w = max(v_103.w, abs(r7.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = (r3.w * r2.w); + r2.w = fma(r3.z, 0.0625f, r2.w); + r2.w = (r2.w * r2.w); + r2.w = min(r2.w, 1.0f); + r3.z = clamp(fma(v5.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).z, 0.0f, 1.0f); + r3.z = sqrt(r3.z); + r3.z = (r3.z * cb6_6.tint_symbol_5[3u].z); + let v_104 = -(r2.wwww); + r2.w = fma(r3.z, v_104.w, r2.w); + let v_105 = dot(r2.xyz, v_14.xyz); + r3.z = clamp(vec4(v_105, v_105, v_105, v_105).z, 0.0f, 1.0f); + let v_106 = dot(r5.xyz, r2.xyz); + r5.x = clamp(vec4(v_106, v_106, v_106, v_106).x, 0.0f, 1.0f); + let v_107 = dot(r6.xyz, v_14.xyz); + r5.y = clamp(vec4(v_107, v_107, v_107, v_107).y, 0.0f, 1.0f); + let v_108 = ((-(r5.xyxx)).xy + vec2(1.0f)); + r5 = vec4(v_108.xy, r5.zw); + let v_109 = (r5.xy * r5.xy); + r5 = vec4(r5.xy, v_109.xy); + let v_110 = (r5.zw * r5.zw); + r5 = vec4(r5.xy, v_110.xy); + let v_111 = (r5.xy * r5.zw); + r5 = vec4(v_111.xy, r5.zw); + r3.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_112 = fma(cb12_12.tint_symbol_4[0u].xx, r5.xy, r3.ww); + r5 = vec4(v_112.xy, r5.zw); + let v_113 = (r1.yy + vec2(2.0f, 0.00000000999999993923f)); + r5 = vec4(r5.xy, v_113.xy); + r1.y = (r5.z * 0.125f); + r3.w = fma((-(r1.xxxx)).w, r5.x, 1.0f); + r4.w = dot(r2.xyz, r6.xyz); + r4.w = clamp(((r4.wwww + vec4(0.00000000999999993923f))).w, 0.0f, 1.0f); + r4.w = log2(r4.w); + r4.w = (r4.w * r5.w); + r4.w = exp2(r4.w); + r4.w = (r5.y * r4.w); + r1.y = (r1.y * r4.w); + r1.x = (r1.x * r1.y); + r1.x = (r3.z * r1.x); + r1.y = (r3.w * r3.z); + let v_114 = fma(r0.xyz, r1.yyy, r1.xxx); + r5 = vec4(v_114.xyz, r5.w); + let v_115 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_115.xyz, r5.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_116 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r1 = vec4(r1.x, v_116.xyz); + r3.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_117 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_117.xyz, r6.w); + let v_118 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_118.xyz, r6.w); + let v_119 = fma(r1.yzw, r3.zzz, r6.xyz); + r1 = vec4(r1.x, v_119.xyz); + let v_120 = (r3.yyy * r1.yzw); + r1 = vec4(r1.x, v_120.xyz); + let v_121 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_121.xyz, r6.w); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_122 = dot(r7.xyz, r2.xyz); + r1.x = clamp(vec4(v_122, v_122, v_122, v_122).x, 0.0f, 1.0f); + let v_123 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz); + r2 = vec4(v_123.xyz, r2.w); + let v_124 = fma(r2.xyz, r3.xxx, r1.yzw); + r1 = vec4(v_124.xyz, r1.w); + let v_125 = (r3.www * r1.xyz); + r1 = vec4(v_125.xyz, r1.w); + let v_126 = (r0.xyz * r1.xyz); + r0 = vec4(v_126.xyz, r0.w); + let v_127 = fma(r5.xyz, r2.www, r0.xyz); + r0 = vec4(v_127.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r4.xyz, r4.xyz); + r1.x = sqrt(r0.w); + let v_128 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_128.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r4.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_129 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_129 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_130 = (r0.www * r4.xyz); + r2 = vec4(v_130.xyz, r2.w); + let v_131 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_131, v_131, v_131, v_131).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_132 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_132, v_132, v_132, v_132).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_133 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_133.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_134 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_134.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_135 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_135.xyz, r2.w); + let v_136 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_136.xyz, r2.w); + let v_137 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_137.xyz, r3.w); + let v_138 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_138.xyz, r2.w); + let v_139 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_140 = (r2.xyz + v_139.xyz); + r2 = vec4(v_140.xyz, r2.w); + let v_141 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_141.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_142 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_142.xyz, r3.w); + let v_143 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_143.xy, r1.z, v_143.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_144 = (v6.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_144.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_145 = -(r0.xyxz); + let v_146 = fma(r1.xyw, r0.www, v_145.xyw); + r1 = vec4(v_146.xy, r1.z, v_146.z); + let v_147 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_147.xyz, r1.w); + } else { + r0.w = dot(r4.xyz, r4.xyz); + r1.w = sqrt(r0.w); + let v_148 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_148.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r4.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_149 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_149 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_150 = (r0.www * r4.xyz); + r3 = vec4(v_150.xyz, r3.w); + let v_151 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_151, v_151, v_151, v_151).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_152 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_152, v_152, v_152, v_152).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_153 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_153.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_154 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_154.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_155 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_155.xyz, r3.w); + let v_156 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_156.xyz, r3.w); + let v_157 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_157.xyz, r4.w); + let v_158 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_158.xyz, r3.w); + let v_159 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_160 = (r3.xyz + v_159.xyz); + r3 = vec4(v_160.xyz, r3.w); + let v_161 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_161.x, r2.y, v_161.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_162 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_162.xyz, r3.w); + let v_163 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_163.x, r2.y, v_163.yz); + let v_164 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_164.x, r2.y, v_164.yz); + let v_165 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_165.xyz, r1.w); + } + let v_166 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_166.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @builtin(position) v_167 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v_167); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d0a9232abc02c225.wgsl b/b/8b0b5899ed/shaders/d0a9232abc02c225.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..166c6d993a28fa9ca9a0f383dfadfcc692cbc775 --- /dev/null +++ b/b/8b0b5899ed/shaders/d0a9232abc02c225.wgsl @@ -0,0 +1,184 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb3_struct { + tint_symbol_3 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4) { + let v = (v3.xy * cb11_11.tint_symbol_4[0u].zw); + r0 = vec4(v.xy, r0.zw); + let v_1 = (r0.xy * vec2(3.1700000762939453125f)); + r0 = vec4(r0.xy, v_1.xy); + r1 = textureSample(t3, s3, r0.xyxx.xy); + let v_2 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v_2.xy, r0.zw); + r1 = textureSample(t3, s3, r0.zwzz.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(r0.xy, v_3.xy); + let v_4 = (r0.zw * vec2(0.5f)); + r0 = vec4(r0.xy, v_4.xy); + let v_5 = fma(r0.xy, vec2(0.5f), r0.zw); + r0 = vec4(v_5.xy, r0.zw); + let v_6 = (r0.xy * cb11_11.tint_symbol_4[0u].yy); + let v_7 = r0; + r0 = vec4(v_7.x, v_6.xy, v_7.w); + r0.x = ((-(r0.xxxx)).x * cb11_11.tint_symbol_4[0u].x); + r1 = textureSample(t4, s4, v3.xy.xyxx.xy); + r2 = textureSample(t5, s5, v3.xy.xyxx.xy); + let v_8 = fma(r0.yz, r2.ww, r1.xy); + let v_9 = r0; + r0 = vec4(v_9.x, v_8.xy, v_9.w); + let v_10 = fma(r0.yz, vec2(2.0f), vec2(-1.0f)); + let v_11 = r0; + r0 = vec4(v_11.x, v_10.xy, v_11.w); + r0.w = max(cb12_12.tint_symbol_3[1u].w, 0.00100000004749745131f); + let v_12 = (r0.ww * r0.yz); + r1 = vec4(v_12.xy, r1.zw); + r0.y = dot(r0.yz, r0.yz); + r0.y = ((-(r0.yyyy)).y + 1.0f); + r0.y = sqrt(abs(r0.yyyy).y); + let v_13 = (r1.yyy * v6.xyz); + r1 = vec4(r1.x, v_13.xyz); + let v_14 = fma(r1.xxx, v5.xyz, r1.yzw); + r1 = vec4(v_14.xyz, r1.w); + let v_15 = fma(r0.yyy, v4.xyz, r1.xyz); + r0 = vec4(r0.x, v_15.xyz); + r1.x = dot(r0.yzw, r0.yzw); + r1.x = inverseSqrt(r1.x); + r1.y = fma(r0.w, r1.x, -0.34999999403953552246f); + let v_16 = (r0.yzw * r1.xxx); + r0 = vec4(r0.x, v_16.xyz); + let v_17 = fma(r0.yzw, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_17.xyz, o1.w); + r0.y = clamp(((r1.yyyy * vec4(1.53846156597137451172f))).y, 0.0f, 1.0f); + r0.y = (r0.y * cb5_5.tint_symbol_2[3u].z); + r0.z = ((-(cb2_2.tint_symbol[16u].zzzz)).z + 1.0f); + r0.y = (r0.z * r0.y); + let v_18 = (v1.xy * cb2_2.tint_symbol[15u].zy); + let v_19 = r1; + r1 = vec4(v_19.x, v_18.xy, v_19.w); + r0.y = (r0.y * r1.y); + r0.x = fma(r0.x, r2.w, 1.0f); + let v_20 = (r2.xy * r2.xy); + r2 = vec4(v_20.xy, r2.zw); + r0.z = (r2.w * cb12_12.tint_symbol_3[0u].y); + r3.y = (r0.z * 0.001953125f); + r0.z = dot(r2.xyz, cb12_12.tint_symbol_3[1u].xyz); + r0.z = (r0.z * cb12_12.tint_symbol_3[0u].z); + r3.x = (r0.x * r0.z); + r0.z = clamp(fma(r0.zzzz, r0.xxxx, vec4(0.40000000596046447754f)).z, 0.0f, 1.0f); + let v_21 = (r0.zz * vec2(0.5f, 0.48828125f)); + r2 = vec4(v_21.xy, r2.zw); + r0.z = fma((-(r3.xxxx)).z, 0.5f, 1.0f); + r0.z = (r0.z * r0.y); + r0.y = (r0.y * cb12_12.tint_symbol_3[2u].x); + r0.z = fma(r0.z, -0.5f, 1.0f); + r4 = textureSample(t0, s0, v3.xy.xyxx.xy); + r4 = (r0.xxxx * r4); + let v_22 = (r4.xyz * v2.xyz); + r4 = vec4(v_22.xyz, r4.w); + r0.x = (r4.w * v1.w); + o0.w = (r0.x * cb2_2.tint_symbol[15u].x); + let v_23 = (r0.zzz * r4.xyz); + o0 = vec4(v_23.xyz, o0.w); + r0.x = (cb12_12.tint_symbol_3[2u].x + -0.20000000298023223877f); + r0.x = clamp(((r0.xxxx * vec4(10.0f))).x, 0.0f, 1.0f); + r0.z = clamp(fma(v4.xyz.zzzz, vec4(128.0f), vec4(-127.0f)).z, 0.0f, 1.0f); + o1.w = (r0.x * r0.z); + r2.z = 0.97000002861022949219f; + r3.z = cb12_12.tint_symbol_3[0u].x; + let v_24 = -(r3.xxyz); + let v_25 = (r2.xyz + v_24.xzw); + r0 = vec4(v_25.x, r0.y, v_25.yz); + let v_26 = max(r0.xzw, vec3()); + r0 = vec4(v_26.x, r0.y, v_26.yz); + let v_27 = fma(r0.xzw, r0.yyy, r3.xyz); + r0 = vec4(v_27.xyz, r0.w); + let v_28 = sqrt(r0.xy); + o2 = vec4(v_28.xy, o2.zw); + o2.z = r0.z; + o2.w = 1.0f; + r1.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w); + let v_29 = (r1.xz * vec2(0.5f)); + r0 = vec4(v_29.xy, r0.zw); + let v_30 = sqrt(r0.xy); + o3 = vec4(v_30.xy, o3.zw); + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> tint_symbol_5 { + main_inner(v1, v2, v3, v4, v5, v6); + return tint_symbol_5(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/d1633d16dd88e088.consts.json b/b/8b0b5899ed/shaders/d1633d16dd88e088.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..bace2a0be1726eefc636c304f3af9621039df6fa --- /dev/null +++ b/b/8b0b5899ed/shaders/d1633d16dd88e088.consts.json @@ -0,0 +1 @@ +[1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d1cabb968e9a4d16.consts.json b/b/8b0b5899ed/shaders/d1cabb968e9a4d16.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d1cabb968e9a4d16.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d24b6d038524c940.consts.json b/b/8b0b5899ed/shaders/d24b6d038524c940.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/d24b6d038524c940.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d3704b4921c05cee.wgsl b/b/8b0b5899ed/shaders/d3704b4921c05cee.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..3fe050df69c364e824ba0c52e644883415bd2415 --- /dev/null +++ b/b/8b0b5899ed/shaders/d3704b4921c05cee.wgsl @@ -0,0 +1,202 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb60_struct { + tint_symbol_2 : array, 60u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb60_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + let v = ((-(v4.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r0 = vec4(v.xyz, r0.w); + r0.z = dot(r0.xyz, r0.xyz); + r0.z = inverseSqrt(r0.z); + let v_1 = (r0.zz * r0.xy); + r0 = vec4(r0.xy, v_1.xy); + r0.x = dot(r0.xy, r0.xy); + r0.x = (r0.x + -100.0f); + r0.x = clamp(((r0.xxxx * vec4(0.00009999999747378752f))).x, 0.0f, 1.0f); + let v_2 = dot(cb3_3.tint_symbol_2[59u].xy, r0.zw); + r0.y = clamp(vec4(v_2, v_2, v_2, v_2).y, 0.0f, 1.0f); + r0.x = (r0.x + r0.y); + r0.x = min(r0.x, 1.0f); + r0.y = (cb2_2.tint_symbol_1[15u].w * cb12_12.tint_symbol_3[0u].x); + r1 = clamp(v1, vec4(), vec4(1.0f)); + r0.y = (r0.y * r1.z); + r0.y = (r0.y * cb2_2.tint_symbol_1[16u].y); + r0.y = (r1.z * r0.y); + r0.y = (r0.y * cb3_3.tint_symbol_2[59u].w); + r0.x = (r0.x * r0.y); + r2.x = cb3_3.tint_symbol_2[46u].w; + r2.y = cb3_3.tint_symbol_2[47u].w; + r2.z = cb3_3.tint_symbol_2[48u].w; + r0.y = dot(v3.xyz, v3.xyz); + r0.y = inverseSqrt(r0.y); + let v_3 = (r0.yyy * v3.xyz); + r3 = vec4(v_3.xyz, r3.w); + r0.y = fma(v3.z, r0.y, cb3_3.tint_symbol_2[43u].w); + r0.y = (r0.y * cb3_3.tint_symbol_2[44u].w); + r0.y = max(r0.y, 0.0f); + let v_4 = dot(r2.xyz, r3.xyz); + r0.z = clamp(vec4(v_4, v_4, v_4, v_4).z, 0.0f, 1.0f); + let v_5 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_6 = dot(r3.xyz, v_5.xyz); + r0.w = clamp(vec4(v_6, v_6, v_6, v_6).w, 0.0f, 1.0f); + let v_7 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.yyy, cb3_3.tint_symbol_2[44u].xyz); + r2 = vec4(v_7.xyz, r2.w); + let v_8 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.zzz, r2.xyz); + r2 = vec4(v_8.xyz, r2.w); + let v_9 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.yyy, cb3_3.tint_symbol_2[46u].xyz); + r3 = vec4(v_9.xyz, r3.w); + let v_10 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.yyy, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_10.xyz, r4.w); + let v_11 = (r3.xyz * cb2_2.tint_symbol_1[16u].zzz); + r3 = vec4(v_11.xyz, r3.w); + r0.y = ((-(cb2_2.tint_symbol_1[16u].zzzz)).y + 1.0f); + let v_12 = fma(r4.xyz, r0.yyy, r3.xyz); + r3 = vec4(v_12.xyz, r3.w); + let v_13 = (r1.xy * cb2_2.tint_symbol_1[15u].zy); + let v_14 = r0; + r0 = vec4(v_14.x, v_13.xy, v_14.w); + let v_15 = (r0.yz * r0.yz); + let v_16 = r0; + r0 = vec4(v_16.x, v_15.xy, v_16.w); + let v_17 = (r0.zzz * r3.xyz); + r1 = vec4(v_17.xyz, r1.w); + let v_18 = fma(r2.xyz, r0.yyy, r1.xyz); + r1 = vec4(v_18.xyz, r1.w); + r2 = textureSample(t0, s0, v2.xy.xyxx.xy); + let v_19 = (r2.xyz * r2.xyz); + r2 = vec4(v_19.xyz, r2.w); + r0.z = (r1.w * r2.w); + o0.w = (r0.z * cb2_2.tint_symbol_1[15u].x); + let v_20 = (r1.xyz * r2.xyz); + r1 = vec4(v_20.xyz, r1.w); + let v_21 = (r0.www * r2.xyz); + r3 = vec4(v_21.xyz, r3.w); + r0.z = (r0.y * r0.y); + r0.z = (r0.z * cb3_3.tint_symbol_2[0u].w); + let v_22 = (r0.zzz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_22.xyz, r4.w); + let v_23 = (r3.xyz * r4.xyz); + r3 = vec4(v_23.xyz, r3.w); + let v_24 = fma(r3.xyz, r0.yyy, r1.xyz); + r0 = vec4(r0.x, v_24.xyz); + let v_25 = fma(r2.xyz, r0.xxx, r0.yzw); + r0 = vec4(v_25.xyz, r0.w); + let v_26 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r1 = vec4(v_26.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r1.w = sqrt(r0.w); + r0.w = inverseSqrt(r0.w); + let v_27 = (r0.www * r1.xyz); + r2 = vec4(v_27.xyz, r2.w); + let v_28 = -(cb3_3.tint_symbol_2[50u].xxxx); + r0.w = (r1.w + v_28.w); + r0.w = max(r0.w, 0.0f); + r1.x = (r0.w / r1.w); + r1.x = (r1.x * r1.z); + r1.y = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.z = (r1.y * -1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.y = (r1.z / r1.y); + let v_29 = bitcast(r1.x); + r1.x = select(1.0f, r1.y, (v_29 != 0u)); + r1.y = (r0.w * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.y); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.y = fma((-(r1.xxxx)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[52u].y); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_30 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.z = clamp(vec4(v_30, v_30, v_30, v_30).z, 0.0f, 1.0f); + let v_31 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_31, v_31, v_31, v_31).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + r1.z = log2(r1.z); + r1.z = (r1.z * cb3_3.tint_symbol_2[53u].w); + r1.z = exp2(r1.z); + let v_32 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_32.xyz, r2.w); + let v_33 = fma(r1.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_33.xyz, r2.w); + let v_34 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_34.xyz, r3.w); + let v_35 = fma(r1.zzz, r3.xyz, r2.xyz); + r2 = vec4(v_35.xyz, r2.w); + let v_36 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_37 = (r2.xyz + v_36.xyz); + r2 = vec4(v_37.xyz, r2.w); + let v_38 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r0.w * v_38.z); + let v_39 = -(cb3_3.tint_symbol_2[52u].xxxx); + r0.w = (r0.w + v_39.w); + r0.w = max(r0.w, 0.0f); + r0.w = (r0.w * cb3_3.tint_symbol_2[51u].x); + r0.w = (r0.w * 1.44269502162933349609f); + r0.w = exp2(r0.w); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = clamp(fma(r1.yyyy, r0.wwww, r1.xxxx).w, 0.0f, 1.0f); + r1.x = (r1.z * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = ((-(r1.xxxx)).x + 1.0f); + let v_40 = fma(r1.xxx, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r1 = vec4(v_40.x, r1.y, v_40.yz); + r2.x = ((-(r1.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r2.y = ((-(r1.zzzz)).y + cb3_3.tint_symbol_2[56u].w); + r2.z = ((-(r1.wwww)).z + cb3_3.tint_symbol_2[57u].w); + let v_41 = fma(r1.yyy, r2.xyz, r1.xzw); + r1 = vec4(v_41.xyz, r1.w); + let v_42 = ((-(r0.xyzx)).xyz + r1.xyz); + r1 = vec4(v_42.xyz, r1.w); + let v_43 = fma(r0.www, r1.xyz, r0.xyz); + o0 = vec4(v_43.xyz, o0.w); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d3decb3cb34168ed.consts.json b/b/8b0b5899ed/shaders/d3decb3cb34168ed.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d3decb3cb34168ed.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d42ae466fd7d2711.wgsl b/b/8b0b5899ed/shaders/d42ae466fd7d2711.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..0542e261748cd5ff174fe0ae707e70108a76b971 --- /dev/null +++ b/b/8b0b5899ed/shaders/d42ae466fd7d2711.wgsl @@ -0,0 +1,829 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb5_struct { + tint_symbol_4 : array, 5u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb5_struct; + +struct cb4_struct_1 { + tint_symbol_5 : array, 4u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb4_struct_1; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4) { + x1[0u].x = v7[0u]; + x1[0u].y = v7[1u]; + x1[0u].z = v7[2u]; + x1[0u].w = v7[3u]; + r0 = textureSample(t0, s0, v0.xy.xyxx.xy); + r1 = textureSample(t4, s4, v0.xy.xyxx.xy); + let v_1 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_1.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb10_10.tint_symbol_5[3u].x, 0.00100000004749745131f); + let v_2 = (r1.ww * r1.xy); + r1 = vec4(v_2.xy, r1.zw); + let v_3 = (r1.yyy * v5.xyz); + r2 = vec4(v_3.xyz, r2.w); + let v_4 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_4.xy, r1.z, v_4.z); + let v_5 = fma(r1.zzz, v1.xyz, r1.xyw); + r1 = vec4(v_5.xyz, r1.w); + r1.x = dot(r1.xyz, r1.xyz); + r1.x = inverseSqrt(r1.x); + r1.x = (r1.x * r1.z); + r2 = textureSample(t5, s5, v0.xy.xyxx.xy); + let v_6 = (r2.xy * r2.xy); + let v_7 = r1; + r1 = vec4(v_7.x, v_6.xy, v_7.w); + r1.y = (r1.y * cb10_10.tint_symbol_5[3u].w); + r0.w = (r0.w * v3.w); + let v_8 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_8.xy, r2.zw); + r1.x = fma(r1.x, 0.5f, 0.5f); + r3.x = fma(r1.x, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x); + r3.y = (r1.x + 0.30000001192092895508f); + let v_9 = (r2.xy * r3.xy); + r1 = vec4(v_9.x, r1.yz, v_9.y); + let v_10 = (r0.xyz * r0.xyz); + r0 = vec4(v_10.xyz, r0.w); + let v_11 = -(v2.xyzx); + let v_12 = (v_11.xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_12.xyz, r2.w); + r2.w = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r2.w); + let v_13 = (r2.www * r2.xyz); + r3 = vec4(v_13.xyz, r3.w); + let v_14 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_15 = fma(r2.xyz, r2.www, v_14.xyz); + r4 = vec4(v_15.xyz, r4.w); + r3.w = dot(r4.xyz, r4.xyz); + r3.w = inverseSqrt(r3.w); + let v_16 = (r3.www * r4.xyz); + r4 = vec4(v_16.xyz, r4.w); + r1.y = clamp(r1.yyyy.y, 0.0f, 1.0f); + let v_17 = (r1.xw * r1.xw); + r1 = vec4(v_17.x, r1.yz, v_17.y); + r3.w = fma(r1.z, cb10_10.tint_symbol_5[3u].z, -500.0f); + r3.w = max(r3.w, 0.0f); + let v_18 = -(r3.wwww); + r1.z = fma(r1.z, cb10_10.tint_symbol_5[3u].z, v_18.z); + r3.w = (r3.w * 558.0f); + r1.z = fma(r1.z, 3.0f, r3.w); + r3.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz); + let v_19 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r5 = vec4(v_19.xyz, r5.w); + let v_20 = (r5.yyy * cb6_6.tint_symbol_6[1u].xyz); + r6 = vec4(v_20.xyz, r6.w); + let v_21 = fma(r5.xxx, cb6_6.tint_symbol_6[0u].xyz, r6.xyz); + r6 = vec4(v_21.xyz, r6.w); + let v_22 = fma(r5.zzz, cb6_6.tint_symbol_6[2u].xyz, r6.xyz); + r6 = vec4(v_22.xyz, r6.w); + let v_23 = fma(r6.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r7 = vec4(v_23.xyz, r7.w); + let v_24 = &(x0[0u]); + let v_25 = r7; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = fma(r6.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r8 = vec4(v_26.xyz, r8.w); + let v_27 = &(x0[1u]); + let v_28 = r8; + *(v_27) = vec4(v_28.xyz, (*(v_27)).w); + let v_29 = fma(r6.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r9 = vec4(v_29.xyz, r9.w); + let v_30 = &(x0[2u]); + let v_31 = r9; + *(v_30) = vec4(v_31.xyz, (*(v_30)).w); + let v_32 = fma(r6.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r6 = vec4(v_32.xyz, r6.w); + let v_33 = &(x0[3u]); + let v_34 = r6; + *(v_33) = vec4(v_34.xyz, (*(v_33)).w); + let v_35 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_36 = r10; + r10 = vec4(v_36.x, v_35.x, v_36.z, v_35.y); + r4.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r4.w = (r4.w * 0.5f); + let v_37 = abs(r9.yyyy); + r5.w = max(v_37.w, abs(r9.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r4.w))); + let v_38 = (bitcast(r5.w) != 0u); + let v_39 = bitcast(v.tint_symbol_7[0i].x); + r5.w = select(bitcast(v.tint_symbol_7[1i].x), v_39, v_38); + let v_40 = abs(r8.yyyy); + r6.z = max(v_40.z, abs(r8.xxxx).z); + r6.z = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_41 = bitcast(r6.z); + r5.w = select(r5.w, bitcast(v.tint_symbol_7[2i].x), (v_41 != 0u)); + let v_42 = abs(r7.yyyy); + r6.z = max(v_42.z, abs(r7.xxxx).z); + r4.w = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_43 = bitcast(r4.w); + r4.w = select(r5.w, 0.0f, (v_43 != 0u)); + let v_44 = x0[bitcast(r4.w)]; + r7 = vec4(v_44.xyz, r7.w); + r4.w = f32(bitcast(r4.w)); + r5.w = (r4.w + 0.5f); + r5.w = (r5.w * 0.25f); + r8 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww))); + r8 = bitcast>((bitcast>(r8) & vec4(1065353216u))); + r4.w = dot(r8, cb6_6.tint_symbol_6[12u]); + r6.z = dot(r8, cb6_6.tint_symbol_6[13u]); + r8.x = (r7.x + 0.5f); + r8.y = fma(r7.y, 0.25f, r5.w); + r5.w = bitcast(select(0u, 4294967295u, !((r4.w == 0.0f)))); + r4.w = ((-(r4.wwww)).w + r7.z); + let v_45 = dpdx(r8.xyy); + r9 = vec4(v_45.xy, r9.z, v_45.z); + r9.z = dpdx(r4.w); + let v_46 = dpdy(r8.yxy); + r11 = vec4(v_46.xyz, r11.w); + r11.w = dpdy(r4.w); + let v_47 = (r9.yw * r11.yw); + r7 = vec4(v_47.xy, r7.zw); + let v_48 = -(r7.xyxx); + let v_49 = fma(r9.xz, r11.xz, v_48.xy); + r12 = vec4(v_49.xy, r12.zw); + r6.w = (1.0f / r12.x); + r7.x = (r9.z * r11.y); + let v_50 = -(r7.xxxx); + r12.z = fma(r9.x, r11.w, v_50.z); + let v_51 = (r6.ww * r12.yz); + r7 = vec4(v_51.xy, r7.zw); + let v_52 = max(r7.xy, vec2()); + r7 = vec4(v_52.xy, r7.zw); + let v_53 = min(r7.xy, vec2(0.5f)); + r7 = vec4(v_53.xy, r7.zw); + r4.w = fma((-(r6.zzzz)).w, r7.x, r4.w); + r4.w = fma((-(r6.zzzz)).w, r7.y, r4.w); + let v_54 = bitcast(r5.w); + let v_55 = r4.w; + r10.z = select(r7.z, v_55, (v_54 != 0u)); + r8.z = 0.0f; + let v_56 = (r8.xyz + r10.ywz); + r7 = vec4(v_56.xyz, r7.w); + let v_57 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r10 = vec4(v_57.xy, r10.zw); + let v_58 = (r8.xyz + r10.xyz); + r9 = vec4(v_58.xyz, r9.w); + let v_59 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r10 = vec4(v_59.xy, r10.zw); + let v_60 = (r8.xyz + r10.xyz); + r11 = vec4(v_60.xyz, r11.w); + let v_61 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r10 = vec4(v_61.xy, r10.zw); + let v_62 = (r8.xyz + r10.xyz); + r12 = vec4(v_62.xyz, r12.w); + let v_63 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r10 = vec4(v_63.xy, r10.zw); + let v_64 = (r8.xyz + r10.xyz); + r13 = vec4(v_64.xyz, r13.w); + let v_65 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r10 = vec4(v_65.xy, r10.zw); + let v_66 = (r8.xyz + r10.xyz); + r14 = vec4(v_66.xyz, r14.w); + let v_67 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r10 = vec4(v_67.xy, r10.zw); + let v_68 = (r8.xyz + r10.xyz); + r15 = vec4(v_68.xyz, r15.w); + let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r10 = vec4(v_69.xy, r10.zw); + let v_70 = (r8.xyz + r10.xyz); + r16 = vec4(v_70.xyz, r16.w); + let v_71 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r10 = vec4(v_71.xy, r10.zw); + let v_72 = (r8.xyz + r10.xyz); + r17 = vec4(v_72.xyz, r17.w); + let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r10 = vec4(v_73.xy, r10.zw); + let v_74 = (r8.xyz + r10.xyz); + r18 = vec4(v_74.xyz, r18.w); + let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r10 = vec4(v_75.xy, r10.zw); + let v_76 = (r8.xyz + r10.xyz); + r19 = vec4(v_76.xyz, r19.w); + let v_77 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r10 = vec4(v_77.xy, r10.zw); + let v_78 = (r8.xyz + r10.xyz); + r20 = vec4(v_78.xyz, r20.w); + let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r10 = vec4(v_79.xy, r10.zw); + let v_80 = (r8.xyz + r10.xyz); + r21 = vec4(v_80.xyz, r21.w); + let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r10 = vec4(v_81.xy, r10.zw); + let v_82 = (r8.xyz + r10.xyz); + r22 = vec4(v_82.xyz, r22.w); + let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r10 = vec4(v_83.xy, r10.zw); + let v_84 = (r8.xyz + r10.xyz); + r23 = vec4(v_84.xyz, r23.w); + let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r10 = vec4(v_85.xy, r10.zw); + let v_86 = (r8.xyz + r10.xyz); + r8 = vec4(v_86.xyz, r8.w); + let v_87 = r7.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_87.xy, r7.z); + let v_88 = r9.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_88.xy, r9.z); + let v_89 = r11.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_89.xy, r11.z); + let v_90 = r12.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_90.xy, r12.z); + let v_91 = r13.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_91.xy, r13.z); + let v_92 = r14.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_92.xy, r14.z); + let v_93 = r15.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_93.xy, r15.z); + let v_94 = r16.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_94.xy, r16.z); + let v_95 = r17.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_95.xy, r17.z); + let v_96 = r18.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_96.xy, r18.z); + let v_97 = r19.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_97.xy, r19.z); + let v_98 = r20.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_98.xy, r20.z); + let v_99 = r21.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_99.xy, r21.z); + let v_100 = r22.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_100.xy, r22.z); + let v_101 = r23.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_101.xy, r23.z); + let v_102 = r8.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_102.xy, r8.z); + r7 = (r7 + r9); + r7 = (r10 + r7); + r7 = (r11 + r7); + r4.w = dot(r7, vec4(1.0f)); + r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f); + let v_103 = abs(r6.yyyy); + r5.w = max(v_103.w, abs(r6.xxxx).w); + r5.w = clamp(fma(r5.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.w = ((-(r3.wwww)).w + 1.0f); + r3.w = (r5.w * r3.w); + r3.w = fma(r4.w, 0.0625f, r3.w); + r3.w = (r3.w * r3.w); + r3.w = min(r3.w, 1.0f); + r4.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r4.w = sqrt(r4.w); + r4.w = (r4.w * cb6_6.tint_symbol_6[3u].z); + let v_104 = -(r3.wwww); + r3.w = fma(r4.w, v_104.w, r3.w); + let v_105 = dot(v_14.xyz, v_14.xyz); + r4.w = clamp(vec4(v_105, v_105, v_105, v_105).w, 0.0f, 1.0f); + let v_106 = dot(r3.xyz, v_14.xyz); + r6.x = clamp(vec4(v_106, v_106, v_106, v_106).x, 0.0f, 1.0f); + r4.x = dot(r4.xyz, v_14.xyz); + r6.y = clamp(r4.xxxx.y, 0.0f, 1.0f); + let v_107 = ((-(r6.xxyx)).yz + vec2(1.0f)); + let v_108 = r4; + r4 = vec4(v_108.x, v_107.xy, v_108.w); + let v_109 = (r4.yz * r4.yz); + r6 = vec4(v_109.xy, r6.zw); + let v_110 = (r6.xy * r6.xy); + r6 = vec4(v_110.xy, r6.zw); + let v_111 = (r4.yz * r6.xy); + let v_112 = r4; + r4 = vec4(v_112.x, v_111.xy, v_112.w); + r5.w = ((-(cb10_10.tint_symbol_5[3u].yyyy)).w + 1.0f); + let v_113 = fma(cb10_10.tint_symbol_5[3u].yy, r4.yz, r5.ww); + let v_114 = r4; + r4 = vec4(v_114.x, v_113.xy, v_114.w); + let v_115 = (r1.zz + vec2(2.0f, 0.00000000999999993923f)); + r6 = vec4(v_115.xy, r6.zw); + r1.z = (r6.x * 0.125f); + r4.y = fma((-(r1.yyyy)).y, r4.y, 1.0f); + r4.x = clamp(((r4.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r6.y); + r4.x = exp2(r4.x); + r4.x = (r4.z * r4.x); + r4.x = (r1.z * r4.x); + r4.x = (r1.y * r4.x); + r4.x = (r4.w * r4.x); + r4.z = (r4.y * r4.w); + let v_116 = fma(r0.xyz, r4.zzz, r4.xxx); + r4 = vec4(v_116.x, r4.y, v_116.yz); + let v_117 = (r4.xzw * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_117.x, r4.y, v_117.yz); + r6.x = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.x) != 0u)) { + r8 = vec4(vec3(), r8.w); + r7 = vec4(vec3(), r7.w); + } else { + r6.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_118 = (v_11.xyz + cb3_3.tint_symbol_2[3u].xyz); + r7 = vec4(v_118.xyz, r7.w); + let v_119 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r8 = vec4(v_119.xyz, r8.w); + r6.w = dot(r8.xyz, cb3_3.tint_symbol_2[11u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[19u].w); + let v_120 = fma(cb3_3.tint_symbol_2[11u].xyz, r6.www, cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_120.xyz, r8.w); + let v_121 = (r8.xyz + v_11.xyz); + r8 = vec4(v_121.xyz, r8.w); + let v_122 = bitcast>(r6.zzz); + let v_123 = r7.xyz; + let v_124 = select(r8.xyz, v_123, (v_122 != vec3())); + r7 = vec4(v_124.xyz, r7.w); + r6.z = dot(r7.xyz, r7.xyz); + let v_125 = (r7.xyz + vec3(0.00000099999999747524f)); + r7 = vec4(v_125.xyz, r7.w); + r6.w = dot(r7.xyz, r7.xyz); + r6.w = inverseSqrt(r6.w); + let v_126 = (r6.www * r7.xyz); + r7 = vec4(v_126.xyz, r7.w); + r6.z = clamp(fma(-(r6.zzzz), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r6.z, cb3_3.tint_symbol_2[11u].w); + r6.z = (r6.z / r6.w); + let v_127 = -(cb3_3.tint_symbol_2[11u].xyzx); + r6.w = dot(r7.xyz, v_127.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_128 = dot(r7.xyz, v_14.xyz); + r7.w = clamp(vec4(v_128, v_128, v_128, v_128).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r6.z * r6.w); + let v_129 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_129.xyz, r8.w); + let v_130 = (r0.xyz * r8.xyz); + r8 = vec4(v_130.xyz, r8.w); + let v_131 = fma(r2.xyz, r2.www, r7.xyz); + r7 = vec4(v_131.xyz, r7.w); + r7.w = dot(r7.xyz, r7.xyz); + r7.w = inverseSqrt(r7.w); + let v_132 = (r7.www * r7.xyz); + r7 = vec4(v_132.xyz, r7.w); + let v_133 = dot(r7.xyz, r3.xyz); + r7.w = clamp(vec4(v_133, v_133, v_133, v_133).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb10_10.tint_symbol_5[3u].y, r7.w, r5.w); + let v_134 = dot(r7.xyz, v_14.xyz); + r7.x = clamp(vec4(v_134, v_134, v_134, v_134).x, 0.0f, 1.0f); + r7.x = log2(r7.x); + r7.x = (r6.y * r7.x); + r7.x = exp2(r7.x); + r7.x = (r7.x * r7.w); + r6.w = (r6.w * r7.x); + r6.z = (r6.z * r6.w); + r6.z = (r1.z * r6.z); + let v_135 = (r6.zzz * cb3_3.tint_symbol_2[19u].xyz); + r7 = vec4(v_135.xyz, r7.w); + } + r6.z = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.z) != 0u)) { + r6.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.z = bitcast((bitcast(r6.x) | bitcast(r6.z))); + let v_136 = bitcast(r6.w); + let v_137 = r6.z; + r6.x = select(r6.x, v_137, (v_136 != 0u)); + if ((bitcast(r6.x) != 0u)) { + } else { + r6.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_138 = (v_11.xyz + cb3_3.tint_symbol_2[4u].xyz); + r9 = vec4(v_138.xyz, r9.w); + let v_139 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r10 = vec4(v_139.xyz, r10.w); + r6.w = dot(r10.xyz, cb3_3.tint_symbol_2[12u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[20u].w); + let v_140 = fma(cb3_3.tint_symbol_2[12u].xyz, r6.www, cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_140.xyz, r10.w); + let v_141 = (r10.xyz + v_11.xyz); + r10 = vec4(v_141.xyz, r10.w); + let v_142 = bitcast>(r6.zzz); + let v_143 = r9.xyz; + let v_144 = select(r10.xyz, v_143, (v_142 != vec3())); + r9 = vec4(v_144.xyz, r9.w); + r6.z = dot(r9.xyz, r9.xyz); + let v_145 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_145.xyz, r9.w); + r6.w = dot(r9.xyz, r9.xyz); + r6.w = inverseSqrt(r6.w); + let v_146 = (r6.www * r9.xyz); + r9 = vec4(v_146.xyz, r9.w); + r6.z = clamp(fma(-(r6.zzzz), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r6.z, cb3_3.tint_symbol_2[12u].w); + r6.z = (r6.z / r6.w); + let v_147 = -(cb3_3.tint_symbol_2[12u].xyzx); + r6.w = dot(r9.xyz, v_147.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_148 = dot(r9.xyz, v_14.xyz); + r7.w = clamp(vec4(v_148, v_148, v_148, v_148).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r6.z * r6.w); + let v_149 = (r7.www * cb3_3.tint_symbol_2[20u].xyz); + r10 = vec4(v_149.xyz, r10.w); + let v_150 = fma(r10.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_150.xyz, r8.w); + let v_151 = fma(r2.xyz, r2.www, r9.xyz); + r9 = vec4(v_151.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_152 = (r7.www * r9.xyz); + r9 = vec4(v_152.xyz, r9.w); + let v_153 = dot(r9.xyz, r3.xyz); + r7.w = clamp(vec4(v_153, v_153, v_153, v_153).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb10_10.tint_symbol_5[3u].y, r7.w, r5.w); + let v_154 = dot(r9.xyz, v_14.xyz); + r8.w = clamp(vec4(v_154, v_154, v_154, v_154).w, 0.0f, 1.0f); + r8.w = log2(r8.w); + r8.w = (r6.y * r8.w); + r8.w = exp2(r8.w); + r7.w = (r7.w * r8.w); + r6.w = (r6.w * r7.w); + r6.z = (r6.z * r6.w); + r6.z = (r1.z * r6.z); + let v_155 = fma(r6.zzz, cb3_3.tint_symbol_2[20u].xyz, r7.xyz); + r7 = vec4(v_155.xyz, r7.w); + } + } else { + r6.x = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r6.x) != 0u)) { + r6.x = bitcast(v.tint_symbol_7[3i].x); + } else { + r6.z = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.x = bitcast((bitcast(r6.x) | bitcast(r6.z))); + if ((bitcast(r6.x) != 0u)) { + } else { + r6.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_156 = (v_11.xyz + cb3_3.tint_symbol_2[5u].xyz); + r9 = vec4(v_156.xyz, r9.w); + let v_157 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r10 = vec4(v_157.xyz, r10.w); + r6.w = dot(r10.xyz, cb3_3.tint_symbol_2[13u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[21u].w); + let v_158 = fma(cb3_3.tint_symbol_2[13u].xyz, r6.www, cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_158.xyz, r10.w); + let v_159 = (r10.xyz + v_11.xyz); + r10 = vec4(v_159.xyz, r10.w); + let v_160 = bitcast>(r6.zzz); + let v_161 = r9.xyz; + let v_162 = select(r10.xyz, v_161, (v_160 != vec3())); + r9 = vec4(v_162.xyz, r9.w); + r6.z = dot(r9.xyz, r9.xyz); + let v_163 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_163.xyz, r9.w); + r6.w = dot(r9.xyz, r9.xyz); + r6.w = inverseSqrt(r6.w); + let v_164 = (r6.www * r9.xyz); + r9 = vec4(v_164.xyz, r9.w); + r6.z = clamp(fma(-(r6.zzzz), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r6.z, cb3_3.tint_symbol_2[13u].w); + r6.z = (r6.z / r6.w); + let v_165 = -(cb3_3.tint_symbol_2[13u].xyzx); + r6.w = dot(r9.xyz, v_165.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_166 = dot(r9.xyz, v_14.xyz); + r7.w = clamp(vec4(v_166, v_166, v_166, v_166).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r6.z * r6.w); + let v_167 = (r7.www * cb3_3.tint_symbol_2[21u].xyz); + r10 = vec4(v_167.xyz, r10.w); + let v_168 = fma(r10.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_168.xyz, r8.w); + let v_169 = fma(r2.xyz, r2.www, r9.xyz); + r9 = vec4(v_169.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_170 = (r7.www * r9.xyz); + r9 = vec4(v_170.xyz, r9.w); + let v_171 = dot(r9.xyz, r3.xyz); + r7.w = clamp(vec4(v_171, v_171, v_171, v_171).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb10_10.tint_symbol_5[3u].y, r7.w, r5.w); + let v_172 = dot(r9.xyz, v_14.xyz); + r8.w = clamp(vec4(v_172, v_172, v_172, v_172).w, 0.0f, 1.0f); + r8.w = log2(r8.w); + r8.w = (r6.y * r8.w); + r8.w = exp2(r8.w); + r7.w = (r7.w * r8.w); + r6.w = (r6.w * r7.w); + r6.z = (r6.z * r6.w); + r6.z = (r1.z * r6.z); + let v_173 = fma(r6.zzz, cb3_3.tint_symbol_2[21u].xyz, r7.xyz); + r7 = vec4(v_173.xyz, r7.w); + } + } + if ((bitcast(r6.x) != 0u)) { + } else { + r6.z = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.x = bitcast((bitcast(r6.x) | bitcast(r6.z))); + if ((bitcast(r6.x) != 0u)) { + } else { + r6.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_174 = (v_11.xyz + cb3_3.tint_symbol_2[6u].xyz); + r9 = vec4(v_174.xyz, r9.w); + let v_175 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r10 = vec4(v_175.xyz, r10.w); + r6.z = dot(r10.xyz, cb3_3.tint_symbol_2[14u].xyz); + r6.z = clamp(((r6.zzzz / cb3_3.tint_symbol_2[22u].wwww)).z, 0.0f, 1.0f); + r6.z = (r6.z * cb3_3.tint_symbol_2[22u].w); + let v_176 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.zzz, cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_176.xyz, r10.w); + let v_177 = (r10.xyz + v_11.xyz); + r10 = vec4(v_177.xyz, r10.w); + let v_178 = bitcast>(r6.xxx); + let v_179 = r9.xyz; + let v_180 = select(r10.xyz, v_179, (v_178 != vec3())); + r6 = vec4(v_180.x, r6.y, v_180.yz); + r7.w = dot(r6.xzw, r6.xzw); + let v_181 = (r6.xzw + vec3(0.00000099999999747524f)); + r6 = vec4(v_181.x, r6.y, v_181.yz); + r8.w = dot(r6.xzw, r6.xzw); + r8.w = inverseSqrt(r8.w); + let v_182 = (r6.xzw * r8.www); + r6 = vec4(v_182.x, r6.y, v_182.yz); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r8.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r8.w = fma(r8.w, r7.w, cb3_3.tint_symbol_2[14u].w); + r7.w = (r7.w / r8.w); + let v_183 = -(cb3_3.tint_symbol_2[14u].xyzx); + r8.w = dot(r6.xzw, v_183.xyz); + r8.w = clamp(fma(r8.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_184 = dot(r6.xzw, v_14.xyz); + r9.x = clamp(vec4(v_184, v_184, v_184, v_184).x, 0.0f, 1.0f); + r8.w = (r8.w * r9.x); + r9.x = (r7.w * r8.w); + let v_185 = (r9.xxx * cb3_3.tint_symbol_2[22u].xyz); + r9 = vec4(v_185.xyz, r9.w); + let v_186 = fma(r9.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_186.xyz, r8.w); + let v_187 = fma(r2.xyz, r2.www, r6.xzw); + r2 = vec4(v_187.xyz, r2.w); + r2.w = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r2.w); + let v_188 = (r2.www * r2.xyz); + r2 = vec4(v_188.xyz, r2.w); + let v_189 = dot(r2.xyz, r3.xyz); + r2.w = clamp(vec4(v_189, v_189, v_189, v_189).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r3.x = (r2.w * r2.w); + r3.x = (r3.x * r3.x); + r2.w = (r2.w * r3.x); + r2.w = fma(cb10_10.tint_symbol_5[3u].y, r2.w, r5.w); + let v_190 = dot(r2.xyz, v_14.xyz); + r2.x = clamp(vec4(v_190, v_190, v_190, v_190).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * r6.y); + r2.x = exp2(r2.x); + r2.x = (r2.x * r2.w); + r2.x = (r8.w * r2.x); + r2.x = (r7.w * r2.x); + r1.z = (r1.z * r2.x); + let v_191 = fma(r1.zzz, cb3_3.tint_symbol_2[22u].xyz, r7.xyz); + r7 = vec4(v_191.xyz, r7.w); + } + } + r1.z = (r4.y * r4.y); + r1.y = (r1.y * r1.y); + let v_192 = (r7.xyz * r1.yyy); + r2 = vec4(v_192.xyz, r2.w); + let v_193 = fma(r1.zzz, r8.xyz, r2.xyz); + r2 = vec4(v_193.xyz, r2.w); + let v_194 = fma(r4.xzw, r3.www, r2.xyz); + r2 = vec4(v_194.xyz, r2.w); + r1.y = ((-(cb3_3.tint_symbol_2[0u].zzzz)).y + cb3_3.tint_symbol_2[43u].w); + r1.y = (r1.y * cb3_3.tint_symbol_2[44u].w); + r1.y = max(r1.y, 0.0f); + let v_195 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.yyy, cb3_3.tint_symbol_2[48u].xyz); + r3 = vec4(v_195.xyz, r3.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_196 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.yyy, cb3_3.tint_symbol_2[46u].xyz); + r4 = vec4(v_196.x, r4.y, v_196.yz); + let v_197 = (r4.xzw * cb2_2.tint_symbol_1[16u].zzz); + r4 = vec4(v_197.x, r4.y, v_197.yz); + let v_198 = fma(r3.xyz, r1.zzz, r4.xzw); + r3 = vec4(v_198.xyz, r3.w); + let v_199 = (r1.www * r3.xyz); + r3 = vec4(v_199.xyz, r3.w); + let v_200 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.yyy, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(r1.x, v_200.xyz); + r6.x = cb3_3.tint_symbol_2[46u].w; + r6.y = cb3_3.tint_symbol_2[47u].w; + r6.z = cb3_3.tint_symbol_2[48u].w; + let v_201 = dot(r6.xyz, v_14.xyz); + r2.w = clamp(vec4(v_201, v_201, v_201, v_201).w, 0.0f, 1.0f); + let v_202 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.www, r1.yzw); + r1 = vec4(r1.x, v_202.xyz); + let v_203 = fma(r1.yzw, r1.xxx, r3.xyz); + r1 = vec4(v_203.xyz, r1.w); + let v_204 = (r4.yyy * r1.xyz); + r1 = vec4(v_204.xyz, r1.w); + let v_205 = fma(r1.xyz, r0.xyz, r2.xyz); + r0 = vec4(v_205.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + r0.w = dot(r5.xyz, r5.xyz); + r1.x = sqrt(r0.w); + let v_206 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_206.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r5.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_207 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_207 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_208 = (r0.www * r5.xyz); + r2 = vec4(v_208.xyz, r2.w); + let v_209 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_209, v_209, v_209, v_209).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_210 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_210, v_210, v_210, v_210).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_211 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_211.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_212 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_212.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_213 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_213.xyz, r2.w); + let v_214 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_214.xyz, r2.w); + let v_215 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_215.xyz, r3.w); + let v_216 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_216.xyz, r2.w); + let v_217 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_218 = (r2.xyz + v_217.xyz); + r2 = vec4(v_218.xyz, r2.w); + let v_219 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_219.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_220 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_220.xy, r1.z, v_220.z); + let v_221 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_221.xy, r1.z, v_221.z); + let v_222 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_222.xyz, r0.w); + let v_223 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx); + r0 = vec4(v_223.xyz, r0.w); + let v_224 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_224.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d4c009d0fba6a578.consts.json b/b/8b0b5899ed/shaders/d4c009d0fba6a578.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d4c009d0fba6a578.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d4c009d0fba6a578.wgsl b/b/8b0b5899ed/shaders/d4c009d0fba6a578.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..fbee7d34b1046320cbe9600e26c4bebb4d2aedfd --- /dev/null +++ b/b/8b0b5899ed/shaders/d4c009d0fba6a578.wgsl @@ -0,0 +1,666 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb5_struct { + tint_symbol_4 : array, 5u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb5_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(29u) var s13 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(45u) var t13 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v5 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4) { + x1[0u].x = v5[0u]; + x1[0u].y = v5[1u]; + x1[0u].z = v5[2u]; + x1[0u].w = v5[3u]; + r0 = textureSample(t0, s0, v0.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r1.x))); + v_1((bitcast(r1.x) != 0u)); + r1.x = dot(v1.xyz, v1.xyz); + r1.x = inverseSqrt(r1.x); + let v_2 = (r1.xxx * v1.xyz); + r1 = vec4(r1.x, v_2.xyz); + r2.x = (r0.w * 255.0099945068359375f); + r2.x = floor(r2.x); + r2.y = (r2.x + -32.0f); + r3.x = (r2.y * 0.0078125f); + r3.y = cb13_13.tint_symbol_4[3u].x; + r3 = textureSample(t13, s13, r3.xyxx.xy); + r2.y = bitcast(select(0u, 4294967295u, (r2.x >= 32.0f))); + r2.x = bitcast(select(0u, 4294967295u, (160.0f >= r2.x))); + r2.x = bitcast((bitcast(r2.x) & bitcast(r2.y))); + let v_3 = (r0.xyz * r3.xyz); + r3 = vec4(v_3.xyz, r3.w); + r3.w = 1.0f; + let v_4 = bitcast>(r2.xxxx); + let v_5 = r3; + r0 = select(r0, v_5, (v_4 != vec4())); + r0.w = (r0.w * v3.w); + let v_6 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_6.xy, r2.zw); + r2.z = fma(r1.w, 0.5f, 0.5f); + r3.x = fma(r2.z, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x); + r3.y = (r2.z + 0.30000001192092895508f); + let v_7 = (r2.xy * r3.xy); + r2 = vec4(v_7.xy, r2.zw); + let v_8 = (r0.xyz * r0.xyz); + r0 = vec4(v_8.xyz, r0.w); + let v_9 = -(v2.xyzx); + let v_10 = (v_9.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_10.xyz, r3.w); + r2.z = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_11 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r3 = vec4(v_11.xyz, r3.w); + let v_12 = (r3.yyy * cb6_6.tint_symbol_5[1u].xyz); + r4 = vec4(v_12.xyz, r4.w); + let v_13 = fma(r3.xxx, cb6_6.tint_symbol_5[0u].xyz, r4.xyz); + r4 = vec4(v_13.xyz, r4.w); + let v_14 = fma(r3.zzz, cb6_6.tint_symbol_5[2u].xyz, r4.xyz); + r4 = vec4(v_14.xyz, r4.w); + let v_15 = fma(r4.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r5 = vec4(v_15.xyz, r5.w); + let v_16 = &(x0[0u]); + let v_17 = r5; + *(v_16) = vec4(v_17.xyz, (*(v_16)).w); + let v_18 = fma(r4.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r6 = vec4(v_18.xyz, r6.w); + let v_19 = &(x0[1u]); + let v_20 = r6; + *(v_19) = vec4(v_20.xyz, (*(v_19)).w); + let v_21 = fma(r4.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r7 = vec4(v_21.xyz, r7.w); + let v_22 = &(x0[2u]); + let v_23 = r7; + *(v_22) = vec4(v_23.xyz, (*(v_22)).w); + let v_24 = fma(r4.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r4 = vec4(v_24.xyz, r4.w); + let v_25 = &(x0[3u]); + let v_26 = r4; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_28 = r8; + r8 = vec4(v_28.x, v_27.x, v_28.z, v_27.y); + r2.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r2.w = (r2.w * 0.5f); + let v_29 = abs(r7.yyyy); + r3.w = max(v_29.w, abs(r7.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r2.w))); + let v_30 = (bitcast(r3.w) != 0u); + let v_31 = bitcast(v.tint_symbol_6[0i].x); + r3.w = select(bitcast(v.tint_symbol_6[1i].x), v_31, v_30); + let v_32 = abs(r6.yyyy); + r4.z = max(v_32.z, abs(r6.xxxx).z); + r4.z = bitcast(select(0u, 4294967295u, (r4.z < r2.w))); + let v_33 = bitcast(r4.z); + r3.w = select(r3.w, bitcast(v.tint_symbol_6[2i].x), (v_33 != 0u)); + let v_34 = abs(r5.yyyy); + r4.z = max(v_34.z, abs(r5.xxxx).z); + r2.w = bitcast(select(0u, 4294967295u, (r4.z < r2.w))); + let v_35 = bitcast(r2.w); + r2.w = select(r3.w, 0.0f, (v_35 != 0u)); + let v_36 = x0[bitcast(r2.w)]; + r5 = vec4(v_36.xyz, r5.w); + r2.w = f32(bitcast(r2.w)); + r3.w = (r2.w + 0.5f); + r3.w = (r3.w * 0.25f); + r6 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww))); + r6 = bitcast>((bitcast>(r6) & vec4(1065353216u))); + r2.w = dot(r6, cb6_6.tint_symbol_5[12u]); + r4.z = dot(r6, cb6_6.tint_symbol_5[13u]); + r6.x = (r5.x + 0.5f); + r6.y = fma(r5.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r2.w == 0.0f)))); + r2.w = ((-(r2.wwww)).w + r5.z); + let v_37 = dpdx(r6.xyy); + r7 = vec4(v_37.xy, r7.z, v_37.z); + r7.z = dpdx(r2.w); + let v_38 = dpdy(r6.yxy); + r9 = vec4(v_38.xyz, r9.w); + r9.w = dpdy(r2.w); + let v_39 = (r7.yw * r9.yw); + r5 = vec4(v_39.xy, r5.zw); + let v_40 = -(r5.xyxx); + let v_41 = fma(r7.xz, r9.xz, v_40.xy); + r10 = vec4(v_41.xy, r10.zw); + r4.w = (1.0f / r10.x); + r5.x = (r7.z * r9.y); + let v_42 = -(r5.xxxx); + r10.z = fma(r7.x, r9.w, v_42.z); + let v_43 = (r4.ww * r10.yz); + r5 = vec4(v_43.xy, r5.zw); + let v_44 = max(r5.xy, vec2()); + r5 = vec4(v_44.xy, r5.zw); + let v_45 = min(r5.xy, vec2(0.5f)); + r5 = vec4(v_45.xy, r5.zw); + r2.w = fma((-(r4.zzzz)).w, r5.x, r2.w); + r2.w = fma((-(r4.zzzz)).w, r5.y, r2.w); + let v_46 = bitcast(r3.w); + let v_47 = r2.w; + r8.z = select(r5.z, v_47, (v_46 != 0u)); + r6.z = 0.0f; + let v_48 = (r6.xyz + r8.ywz); + r5 = vec4(v_48.xyz, r5.w); + let v_49 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r8 = vec4(v_49.xy, r8.zw); + let v_50 = (r6.xyz + r8.xyz); + r7 = vec4(v_50.xyz, r7.w); + let v_51 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r8 = vec4(v_51.xy, r8.zw); + let v_52 = (r6.xyz + r8.xyz); + r9 = vec4(v_52.xyz, r9.w); + let v_53 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r8 = vec4(v_53.xy, r8.zw); + let v_54 = (r6.xyz + r8.xyz); + r10 = vec4(v_54.xyz, r10.w); + let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r8 = vec4(v_55.xy, r8.zw); + let v_56 = (r6.xyz + r8.xyz); + r11 = vec4(v_56.xyz, r11.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r8 = vec4(v_57.xy, r8.zw); + let v_58 = (r6.xyz + r8.xyz); + r12 = vec4(v_58.xyz, r12.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r8 = vec4(v_59.xy, r8.zw); + let v_60 = (r6.xyz + r8.xyz); + r13 = vec4(v_60.xyz, r13.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r8 = vec4(v_61.xy, r8.zw); + let v_62 = (r6.xyz + r8.xyz); + r14 = vec4(v_62.xyz, r14.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r8 = vec4(v_63.xy, r8.zw); + let v_64 = (r6.xyz + r8.xyz); + r15 = vec4(v_64.xyz, r15.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r8 = vec4(v_65.xy, r8.zw); + let v_66 = (r6.xyz + r8.xyz); + r16 = vec4(v_66.xyz, r16.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r8 = vec4(v_67.xy, r8.zw); + let v_68 = (r6.xyz + r8.xyz); + r17 = vec4(v_68.xyz, r17.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r8 = vec4(v_69.xy, r8.zw); + let v_70 = (r6.xyz + r8.xyz); + r18 = vec4(v_70.xyz, r18.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r8 = vec4(v_71.xy, r8.zw); + let v_72 = (r6.xyz + r8.xyz); + r19 = vec4(v_72.xyz, r19.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r8 = vec4(v_73.xy, r8.zw); + let v_74 = (r6.xyz + r8.xyz); + r20 = vec4(v_74.xyz, r20.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r8 = vec4(v_75.xy, r8.zw); + let v_76 = (r6.xyz + r8.xyz); + r21 = vec4(v_76.xyz, r21.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r8 = vec4(v_77.xy, r8.zw); + let v_78 = (r6.xyz + r8.xyz); + r6 = vec4(v_78.xyz, r6.w); + let v_79 = r5.xyxx; + r5.x = textureSampleCompareLevel(t15, s15, v_79.xy, r5.z); + let v_80 = r7.xyxx; + r5.y = textureSampleCompareLevel(t15, s15, v_80.xy, r7.z); + let v_81 = r9.xyxx; + r5.z = textureSampleCompareLevel(t15, s15, v_81.xy, r9.z); + let v_82 = r10.xyxx; + r5.w = textureSampleCompareLevel(t15, s15, v_82.xy, r10.z); + let v_83 = r11.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_83.xy, r11.z); + let v_84 = r12.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_84.xy, r12.z); + let v_85 = r13.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_85.xy, r13.z); + let v_86 = r14.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_86.xy, r14.z); + let v_87 = r15.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_87.xy, r15.z); + let v_88 = r16.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_88.xy, r16.z); + let v_89 = r17.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_89.xy, r17.z); + let v_90 = r18.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_90.xy, r18.z); + let v_91 = r19.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_91.xy, r19.z); + let v_92 = r20.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_92.xy, r20.z); + let v_93 = r21.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_93.xy, r21.z); + let v_94 = r6.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_94.xy, r6.z); + r5 = (r5 + r7); + r5 = (r8 + r5); + r5 = (r9 + r5); + r2.w = dot(r5, vec4(1.0f)); + r2.z = clamp(fma(r2.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f); + let v_95 = abs(r4.yyyy); + r3.w = max(v_95.w, abs(r4.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.z = (r3.w * r2.z); + r2.z = fma(r2.w, 0.0625f, r2.z); + let v_96 = (r2.xyz * r2.xyz); + r2 = vec4(v_96.xyz, r2.w); + r2.z = min(r2.z, 1.0f); + r2.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r2.w = sqrt(r2.w); + r2.w = (r2.w * cb6_6.tint_symbol_5[3u].z); + let v_97 = -(r2.zzzz); + r2.z = fma(r2.w, v_97.z, r2.z); + let v_98 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_99 = dot(r1.yzw, v_98.xyz); + r2.w = clamp(vec4(v_99, v_99, v_99, v_99).w, 0.0f, 1.0f); + let v_100 = (r0.xyz * r2.www); + r4 = vec4(v_100.xyz, r4.w); + let v_101 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_101.xyz, r4.w); + r2.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_102 = (v_9.xyz + cb3_3.tint_symbol_2[3u].xyz); + r5 = vec4(v_102.xyz, r5.w); + let v_103 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r6 = vec4(v_103.xyz, r6.w); + r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[11u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[19u].w); + let v_104 = fma(cb3_3.tint_symbol_2[11u].xyz, r4.www, cb3_3.tint_symbol_2[3u].xyz); + r6 = vec4(v_104.xyz, r6.w); + let v_105 = (r6.xyz + v_9.xyz); + r6 = vec4(v_105.xyz, r6.w); + let v_106 = bitcast>(r3.www); + let v_107 = r5.xyz; + let v_108 = select(r6.xyz, v_107, (v_106 != vec3())); + r5 = vec4(v_108.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + let v_109 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_109.xyz, r5.w); + r4.w = dot(r5.xyz, r5.xyz); + r4.w = inverseSqrt(r4.w); + let v_110 = (r4.www * r5.xyz); + r5 = vec4(v_110.xyz, r5.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[11u].w); + r3.w = (r3.w / r4.w); + let v_111 = -(cb3_3.tint_symbol_2[11u].xyzx); + r4.w = dot(r5.xyz, v_111.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_112 = dot(r5.xyz, r1.yzw); + r5.x = clamp(vec4(v_112, v_112, v_112, v_112).x, 0.0f, 1.0f); + r4.w = (r4.w * r5.x); + r3.w = (r3.w * r4.w); + let v_113 = (r3.www * cb3_3.tint_symbol_2[19u].xyz); + r5 = vec4(v_113.xyz, r5.w); + let v_114 = (r0.xyz * r5.xyz); + r5 = vec4(v_114.xyz, r5.w); + let v_115 = bitcast>(r2.www); + let v_116 = select(r5.xyz, vec3(), (v_115 != vec3())); + r5 = vec4(v_116.xyz, r5.w); + r3.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_117 = (v_9.xyz + cb3_3.tint_symbol_2[4u].xyz); + r6 = vec4(v_117.xyz, r6.w); + let v_118 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r7 = vec4(v_118.xyz, r7.w); + r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[12u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[20u].w); + let v_119 = fma(cb3_3.tint_symbol_2[12u].xyz, r4.www, cb3_3.tint_symbol_2[4u].xyz); + r7 = vec4(v_119.xyz, r7.w); + let v_120 = (r7.xyz + v_9.xyz); + r7 = vec4(v_120.xyz, r7.w); + let v_121 = bitcast>(r3.www); + let v_122 = r6.xyz; + let v_123 = select(r7.xyz, v_122, (v_121 != vec3())); + r6 = vec4(v_123.xyz, r6.w); + r3.w = dot(r6.xyz, r6.xyz); + let v_124 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_124.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + r4.w = inverseSqrt(r4.w); + let v_125 = (r4.www * r6.xyz); + r6 = vec4(v_125.xyz, r6.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[12u].w); + r3.w = (r3.w / r4.w); + let v_126 = -(cb3_3.tint_symbol_2[12u].xyzx); + r4.w = dot(r6.xyz, v_126.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_127 = dot(r6.xyz, r1.yzw); + r5.w = clamp(vec4(v_127, v_127, v_127, v_127).w, 0.0f, 1.0f); + r4.w = (r4.w * r5.w); + r3.w = (r3.w * r4.w); + let v_128 = (r3.www * cb3_3.tint_symbol_2[20u].xyz); + r6 = vec4(v_128.xyz, r6.w); + let v_129 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_129.xyz, r6.w); + let v_130 = bitcast>(r2.www); + let v_131 = r5.xyz; + let v_132 = select(r6.xyz, v_131, (v_130 != vec3())); + r5 = vec4(v_132.xyz, r5.w); + } else { + r2.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r3.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_133 = (v_9.xyz + cb3_3.tint_symbol_2[5u].xyz); + r6 = vec4(v_133.xyz, r6.w); + let v_134 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r7 = vec4(v_134.xyz, r7.w); + r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[13u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[21u].w); + let v_135 = fma(cb3_3.tint_symbol_2[13u].xyz, r4.www, cb3_3.tint_symbol_2[5u].xyz); + r7 = vec4(v_135.xyz, r7.w); + let v_136 = (r7.xyz + v_9.xyz); + r7 = vec4(v_136.xyz, r7.w); + let v_137 = bitcast>(r3.www); + let v_138 = r6.xyz; + let v_139 = select(r7.xyz, v_138, (v_137 != vec3())); + r6 = vec4(v_139.xyz, r6.w); + r3.w = dot(r6.xyz, r6.xyz); + let v_140 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_140.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + r4.w = inverseSqrt(r4.w); + let v_141 = (r4.www * r6.xyz); + r6 = vec4(v_141.xyz, r6.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[13u].w); + r3.w = (r3.w / r4.w); + let v_142 = -(cb3_3.tint_symbol_2[13u].xyzx); + r4.w = dot(r6.xyz, v_142.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_143 = dot(r6.xyz, r1.yzw); + r5.w = clamp(vec4(v_143, v_143, v_143, v_143).w, 0.0f, 1.0f); + r4.w = (r4.w * r5.w); + r3.w = (r3.w * r4.w); + let v_144 = (r3.www * cb3_3.tint_symbol_2[21u].xyz); + r6 = vec4(v_144.xyz, r6.w); + let v_145 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_145.xyz, r6.w); + let v_146 = bitcast>(r2.www); + let v_147 = r5.xyz; + let v_148 = select(r6.xyz, v_147, (v_146 != vec3())); + r5 = vec4(v_148.xyz, r5.w); + } + if ((bitcast(r2.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_149 = (v_9.xyz + cb3_3.tint_symbol_2[6u].xyz); + r6 = vec4(v_149.xyz, r6.w); + let v_150 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r7 = vec4(v_150.xyz, r7.w); + r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[14u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[22u].w); + let v_151 = fma(cb3_3.tint_symbol_2[14u].xyz, r4.www, cb3_3.tint_symbol_2[6u].xyz); + r7 = vec4(v_151.xyz, r7.w); + let v_152 = (r7.xyz + v_9.xyz); + r7 = vec4(v_152.xyz, r7.w); + let v_153 = bitcast>(r3.www); + let v_154 = r6.xyz; + let v_155 = select(r7.xyz, v_154, (v_153 != vec3())); + r6 = vec4(v_155.xyz, r6.w); + r3.w = dot(r6.xyz, r6.xyz); + let v_156 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_156.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + r4.w = inverseSqrt(r4.w); + let v_157 = (r4.www * r6.xyz); + r6 = vec4(v_157.xyz, r6.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[14u].w); + r3.w = (r3.w / r4.w); + let v_158 = -(cb3_3.tint_symbol_2[14u].xyzx); + r4.w = dot(r6.xyz, v_158.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_159 = dot(r6.xyz, r1.yzw); + r5.w = clamp(vec4(v_159, v_159, v_159, v_159).w, 0.0f, 1.0f); + r4.w = (r4.w * r5.w); + r3.w = (r3.w * r4.w); + let v_160 = (r3.www * cb3_3.tint_symbol_2[22u].xyz); + r6 = vec4(v_160.xyz, r6.w); + let v_161 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_161.xyz, r6.w); + let v_162 = bitcast>(r2.www); + let v_163 = r5.xyz; + let v_164 = select(r6.xyz, v_163, (v_162 != vec3())); + r5 = vec4(v_164.xyz, r5.w); + } + let v_165 = fma(r4.xyz, r2.zzz, r5.xyz); + r4 = vec4(v_165.xyz, r4.w); + r1.x = fma(v1.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_166 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_166.xyz, r5.w); + r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_167 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_167.xyz, r6.w); + let v_168 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_168.xyz, r6.w); + let v_169 = fma(r5.xyz, r2.zzz, r6.xyz); + r5 = vec4(v_169.xyz, r5.w); + let v_170 = (r2.yyy * r5.xyz); + r2 = vec4(r2.x, v_170.xyz); + let v_171 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r5 = vec4(v_171.xyz, r5.w); + r6.x = cb3_3.tint_symbol_2[46u].w; + r6.y = cb3_3.tint_symbol_2[47u].w; + r6.z = cb3_3.tint_symbol_2[48u].w; + let v_172 = dot(r6.xyz, r1.yzw); + r1.x = clamp(vec4(v_172, v_172, v_172, v_172).x, 0.0f, 1.0f); + let v_173 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r5.xyz); + r1 = vec4(v_173.xyz, r1.w); + let v_174 = fma(r1.xyz, r2.xxx, r2.yzw); + r1 = vec4(v_174.xyz, r1.w); + let v_175 = fma(r1.xyz, r0.xyz, r4.xyz); + r0 = vec4(v_175.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + r0.w = dot(r3.xyz, r3.xyz); + r1.x = sqrt(r0.w); + let v_176 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_176.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r3.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_177 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_177 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_178 = (r0.www * r3.xyz); + r2 = vec4(v_178.xyz, r2.w); + let v_179 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_179, v_179, v_179, v_179).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_180 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_180, v_180, v_180, v_180).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_181 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_181.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_182 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_182.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_183 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_183.xyz, r2.w); + let v_184 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_184.xyz, r2.w); + let v_185 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_185.xyz, r3.w); + let v_186 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_186.xyz, r2.w); + let v_187 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_188 = (r2.xyz + v_187.xyz); + r2 = vec4(v_188.xyz, r2.w); + let v_189 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_189.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_190 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_190.xy, r1.z, v_190.z); + let v_191 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_191.xy, r1.z, v_191.z); + let v_192 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_192.xyz, r0.w); + let v_193 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx); + r0 = vec4(v_193.xyz, r0.w); + let v_194 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_194.xyz, o0.w); +} + +fn v_1(v_195 : bool) { + if (v_195) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d4d83c096577c14f.consts.json b/b/8b0b5899ed/shaders/d4d83c096577c14f.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d4d83c096577c14f.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d4d83c096577c14f.wgsl b/b/8b0b5899ed/shaders/d4d83c096577c14f.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..1ef9ce0e8881123e23debd1196ad3f64a643af95 --- /dev/null +++ b/b/8b0b5899ed/shaders/d4d83c096577c14f.wgsl @@ -0,0 +1,845 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb7_struct_1 { + tint_symbol_4 : array, 7u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb7_struct_1; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v6 : vec4) { + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v0.xyxx.xy); + r1 = textureSample(t4, s4, v0.xyxx.xy); + let v_1 = (r1.xy * r1.xy); + r1 = vec4(v_1.xy, r1.zw); + r1.x = dot(r1.xyz, cb12_12.tint_symbol_4[6u].xyz); + r1.x = (r1.x * cb12_12.tint_symbol_4[5u].y); + let v_2 = (r0.xyz * cb12_12.tint_symbol_4[0u].xyz); + r0 = vec4(v_2.xyz, r0.w); + r0 = (r0 * v6.xxxw); + let v_3 = (v6.xx * cb2_2.tint_symbol_1[15u].zy); + let v_4 = r1; + r1 = vec4(v_4.x, v_3.xy, v_4.w); + r2.x = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).x, 0.0f, 1.0f); + r1.z = (r1.z * r2.x); + r1.x = clamp(((r1.xxxx * v6.xxxx)).x, 0.0f, 1.0f); + let v_5 = (r0.xyz * r0.xyz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = -(v2.xyzx); + let v_7 = (v_6.xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_7.xyz, r2.w); + r2.w = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r2.w); + let v_8 = (r2.www * r2.xyz); + r3 = vec4(v_8.xyz, r3.w); + let v_9 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_10 = fma(r2.xyz, r2.www, v_9.xyz); + r4 = vec4(v_10.xyz, r4.w); + r3.w = dot(r4.xyz, r4.xyz); + r3.w = inverseSqrt(r3.w); + let v_11 = (r3.www * r4.xyz); + r4 = vec4(v_11.xyz, r4.w); + let v_12 = (r1.yz * r1.yz); + let v_13 = r1; + r1 = vec4(v_13.x, v_12.xy, v_13.w); + r3.w = fma(r1.w, cb12_12.tint_symbol_4[5u].x, -500.0f); + r3.w = max(r3.w, 0.0f); + let v_14 = -(r3.wwww); + r1.w = fma(r1.w, cb12_12.tint_symbol_4[5u].x, v_14.w); + r3.w = (r3.w * 558.0f); + r1.w = fma(r1.w, 3.0f, r3.w); + r3.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz); + let v_15 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r5 = vec4(v_15.xyz, r5.w); + let v_16 = (r5.yyy * cb6_6.tint_symbol_5[1u].xyz); + r6 = vec4(v_16.xyz, r6.w); + let v_17 = fma(r5.xxx, cb6_6.tint_symbol_5[0u].xyz, r6.xyz); + r6 = vec4(v_17.xyz, r6.w); + let v_18 = fma(r5.zzz, cb6_6.tint_symbol_5[2u].xyz, r6.xyz); + r6 = vec4(v_18.xyz, r6.w); + let v_19 = fma(r6.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r7 = vec4(v_19.xyz, r7.w); + let v_20 = &(x0[0u]); + let v_21 = r7; + *(v_20) = vec4(v_21.xyz, (*(v_20)).w); + let v_22 = fma(r6.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r8 = vec4(v_22.xyz, r8.w); + let v_23 = &(x0[1u]); + let v_24 = r8; + *(v_23) = vec4(v_24.xyz, (*(v_23)).w); + let v_25 = fma(r6.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r9 = vec4(v_25.xyz, r9.w); + let v_26 = &(x0[2u]); + let v_27 = r9; + *(v_26) = vec4(v_27.xyz, (*(v_26)).w); + let v_28 = fma(r6.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r6 = vec4(v_28.xyz, r6.w); + let v_29 = &(x0[3u]); + let v_30 = r6; + *(v_29) = vec4(v_30.xyz, (*(v_29)).w); + let v_31 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_32 = r10; + r10 = vec4(v_32.x, v_31.x, v_32.z, v_31.y); + r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r4.w = (r4.w * 0.5f); + let v_33 = abs(r9.yyyy); + r5.w = max(v_33.w, abs(r9.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r4.w))); + let v_34 = (bitcast(r5.w) != 0u); + let v_35 = bitcast(v.tint_symbol_6[0i].x); + r5.w = select(bitcast(v.tint_symbol_6[1i].x), v_35, v_34); + let v_36 = abs(r8.yyyy); + r6.z = max(v_36.z, abs(r8.xxxx).z); + r6.z = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_37 = bitcast(r6.z); + r5.w = select(r5.w, bitcast(v.tint_symbol_6[2i].x), (v_37 != 0u)); + let v_38 = abs(r7.yyyy); + r6.z = max(v_38.z, abs(r7.xxxx).z); + r4.w = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_39 = bitcast(r4.w); + r4.w = select(r5.w, 0.0f, (v_39 != 0u)); + let v_40 = x0[bitcast(r4.w)]; + r7 = vec4(v_40.xyz, r7.w); + r4.w = f32(bitcast(r4.w)); + r5.w = (r4.w + 0.5f); + r5.w = (r5.w * 0.25f); + r8 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww))); + r8 = bitcast>((bitcast>(r8) & vec4(1065353216u))); + r4.w = dot(r8, cb6_6.tint_symbol_5[12u]); + r6.z = dot(r8, cb6_6.tint_symbol_5[13u]); + r8.x = (r7.x + 0.5f); + r8.y = fma(r7.y, 0.25f, r5.w); + r5.w = bitcast(select(0u, 4294967295u, !((r4.w == 0.0f)))); + r4.w = ((-(r4.wwww)).w + r7.z); + let v_41 = dpdx(r8.xyy); + r9 = vec4(v_41.xy, r9.z, v_41.z); + r9.z = dpdx(r4.w); + let v_42 = dpdy(r8.yxy); + r11 = vec4(v_42.xyz, r11.w); + r11.w = dpdy(r4.w); + let v_43 = (r9.yw * r11.yw); + r7 = vec4(v_43.xy, r7.zw); + let v_44 = -(r7.xyxx); + let v_45 = fma(r9.xz, r11.xz, v_44.xy); + r12 = vec4(v_45.xy, r12.zw); + r6.w = (1.0f / r12.x); + r7.x = (r9.z * r11.y); + let v_46 = -(r7.xxxx); + r12.z = fma(r9.x, r11.w, v_46.z); + let v_47 = (r6.ww * r12.yz); + r7 = vec4(v_47.xy, r7.zw); + let v_48 = max(r7.xy, vec2()); + r7 = vec4(v_48.xy, r7.zw); + let v_49 = min(r7.xy, vec2(0.5f)); + r7 = vec4(v_49.xy, r7.zw); + r4.w = fma((-(r6.zzzz)).w, r7.x, r4.w); + r4.w = fma((-(r6.zzzz)).w, r7.y, r4.w); + let v_50 = bitcast(r5.w); + let v_51 = r4.w; + r10.z = select(r7.z, v_51, (v_50 != 0u)); + r8.z = 0.0f; + let v_52 = (r8.xyz + r10.ywz); + r7 = vec4(v_52.xyz, r7.w); + let v_53 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r10 = vec4(v_53.xy, r10.zw); + let v_54 = (r8.xyz + r10.xyz); + r9 = vec4(v_54.xyz, r9.w); + let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r10 = vec4(v_55.xy, r10.zw); + let v_56 = (r8.xyz + r10.xyz); + r11 = vec4(v_56.xyz, r11.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r10 = vec4(v_57.xy, r10.zw); + let v_58 = (r8.xyz + r10.xyz); + r12 = vec4(v_58.xyz, r12.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r10 = vec4(v_59.xy, r10.zw); + let v_60 = (r8.xyz + r10.xyz); + r13 = vec4(v_60.xyz, r13.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r10 = vec4(v_61.xy, r10.zw); + let v_62 = (r8.xyz + r10.xyz); + r14 = vec4(v_62.xyz, r14.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r10 = vec4(v_63.xy, r10.zw); + let v_64 = (r8.xyz + r10.xyz); + r15 = vec4(v_64.xyz, r15.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r10 = vec4(v_65.xy, r10.zw); + let v_66 = (r8.xyz + r10.xyz); + r16 = vec4(v_66.xyz, r16.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r10 = vec4(v_67.xy, r10.zw); + let v_68 = (r8.xyz + r10.xyz); + r17 = vec4(v_68.xyz, r17.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r10 = vec4(v_69.xy, r10.zw); + let v_70 = (r8.xyz + r10.xyz); + r18 = vec4(v_70.xyz, r18.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r10 = vec4(v_71.xy, r10.zw); + let v_72 = (r8.xyz + r10.xyz); + r19 = vec4(v_72.xyz, r19.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r10 = vec4(v_73.xy, r10.zw); + let v_74 = (r8.xyz + r10.xyz); + r20 = vec4(v_74.xyz, r20.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r10 = vec4(v_75.xy, r10.zw); + let v_76 = (r8.xyz + r10.xyz); + r21 = vec4(v_76.xyz, r21.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r10 = vec4(v_77.xy, r10.zw); + let v_78 = (r8.xyz + r10.xyz); + r22 = vec4(v_78.xyz, r22.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r10 = vec4(v_79.xy, r10.zw); + let v_80 = (r8.xyz + r10.xyz); + r23 = vec4(v_80.xyz, r23.w); + let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r10 = vec4(v_81.xy, r10.zw); + let v_82 = (r8.xyz + r10.xyz); + r8 = vec4(v_82.xyz, r8.w); + let v_83 = r7.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_83.xy, r7.z); + let v_84 = r9.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_84.xy, r9.z); + let v_85 = r11.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_85.xy, r11.z); + let v_86 = r12.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_86.xy, r12.z); + let v_87 = r13.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_87.xy, r13.z); + let v_88 = r14.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_88.xy, r14.z); + let v_89 = r15.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_89.xy, r15.z); + let v_90 = r16.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_90.xy, r16.z); + let v_91 = r17.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_91.xy, r17.z); + let v_92 = r18.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_92.xy, r18.z); + let v_93 = r19.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_93.xy, r19.z); + let v_94 = r20.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_94.xy, r20.z); + let v_95 = r21.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_95.xy, r21.z); + let v_96 = r22.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_96.xy, r22.z); + let v_97 = r23.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_97.xy, r23.z); + let v_98 = r8.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_98.xy, r8.z); + r7 = (r7 + r9); + r7 = (r10 + r7); + r7 = (r11 + r7); + r4.w = dot(r7, vec4(1.0f)); + r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_99 = abs(r6.yyyy); + r5.w = max(v_99.w, abs(r6.xxxx).w); + r5.w = clamp(fma(r5.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.w = ((-(r3.wwww)).w + 1.0f); + r3.w = (r5.w * r3.w); + r3.w = fma(r4.w, 0.0625f, r3.w); + r3.w = (r3.w * r3.w); + r3.w = min(r3.w, 1.0f); + r4.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r4.w = sqrt(r4.w); + r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z); + let v_100 = -(r3.wwww); + r3.w = fma(r4.w, v_100.w, r3.w); + let v_101 = dot(v1.xyz, v_9.xyz); + r4.w = clamp(vec4(v_101, v_101, v_101, v_101).w, 0.0f, 1.0f); + let v_102 = dot(r3.xyz, v1.xyz); + r6.x = clamp(vec4(v_102, v_102, v_102, v_102).x, 0.0f, 1.0f); + let v_103 = dot(r4.xyz, v_9.xyz); + r6.y = clamp(vec4(v_103, v_103, v_103, v_103).y, 0.0f, 1.0f); + let v_104 = ((-(r6.xyxx)).xy + vec2(1.0f)); + r6 = vec4(v_104.xy, r6.zw); + let v_105 = (r6.xy * r6.xy); + r6 = vec4(r6.xy, v_105.xy); + let v_106 = (r6.zw * r6.zw); + r6 = vec4(r6.xy, v_106.xy); + let v_107 = (r6.xy * r6.zw); + r6 = vec4(v_107.xy, r6.zw); + r5.w = ((-(cb12_12.tint_symbol_4[4u].wwww)).w + 1.0f); + let v_108 = fma(cb12_12.tint_symbol_4[4u].ww, r6.xy, r5.ww); + r6 = vec4(v_108.xy, r6.zw); + let v_109 = (r1.ww + vec2(2.0f, 0.00000000999999993923f)); + r6 = vec4(r6.xy, v_109.xy); + r6.z = (r6.z * 0.125f); + r6.x = fma((-(r1.xxxx)).x, r6.x, 1.0f); + r4.x = dot(v1.xyz, r4.xyz); + r4.x = clamp(((r4.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r6.w); + r4.x = exp2(r4.x); + r4.x = (r6.y * r4.x); + r4.x = (r6.z * r4.x); + r4.x = (r1.x * r4.x); + r4.x = (r4.w * r4.x); + r4.y = (r4.w * r6.x); + let v_110 = fma(r0.xyz, r4.yyy, r4.xxx); + r4 = vec4(v_110.xyz, r4.w); + let v_111 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_111.xyz, r4.w); + r4.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r8 = vec4(vec3(), r8.w); + r7 = vec4(vec3(), r7.w); + } else { + r6.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_112 = (v_6.xyz + cb3_3.tint_symbol_2[3u].xyz); + r7 = vec4(v_112.xyz, r7.w); + let v_113 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r8 = vec4(v_113.xyz, r8.w); + r7.w = dot(r8.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w); + let v_114 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_114.xyz, r8.w); + let v_115 = (r8.xyz + v_6.xyz); + r8 = vec4(v_115.xyz, r8.w); + let v_116 = bitcast>(r6.yyy); + let v_117 = r7.xyz; + let v_118 = select(r8.xyz, v_117, (v_116 != vec3())); + r7 = vec4(v_118.xyz, r7.w); + r6.y = dot(r7.xyz, r7.xyz); + let v_119 = (r7.xyz + vec3(0.00000099999999747524f)); + r7 = vec4(v_119.xyz, r7.w); + r7.w = dot(r7.xyz, r7.xyz); + r7.w = inverseSqrt(r7.w); + let v_120 = (r7.www * r7.xyz); + r7 = vec4(v_120.xyz, r7.w); + r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[11u].w); + r6.y = (r6.y / r7.w); + let v_121 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.w = dot(r7.xyz, v_121.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_122 = dot(r7.xyz, v1.xyz); + r8.x = clamp(vec4(v_122, v_122, v_122, v_122).x, 0.0f, 1.0f); + r7.w = (r7.w * r8.x); + r8.x = (r6.y * r7.w); + let v_123 = (r8.xxx * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_123.xyz, r8.w); + let v_124 = (r0.xyz * r8.xyz); + r8 = vec4(v_124.xyz, r8.w); + let v_125 = fma(r2.xyz, r2.www, r7.xyz); + r7 = vec4(v_125.xyz, r7.w); + r8.w = dot(r7.xyz, r7.xyz); + r8.w = inverseSqrt(r8.w); + let v_126 = (r7.xyz * r8.www); + r7 = vec4(v_126.xyz, r7.w); + let v_127 = dot(r7.xyz, r3.xyz); + r8.w = clamp(vec4(v_127, v_127, v_127, v_127).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.x = (r8.w * r8.w); + r9.x = (r9.x * r9.x); + r8.w = (r8.w * r9.x); + r8.w = fma(cb12_12.tint_symbol_4[4u].w, r8.w, r5.w); + let v_128 = dot(r7.xyz, v1.xyz); + r7.x = clamp(vec4(v_128, v_128, v_128, v_128).x, 0.0f, 1.0f); + r7.x = log2(r7.x); + r7.x = (r6.w * r7.x); + r7.x = exp2(r7.x); + r7.x = (r7.x * r8.w); + r7.x = (r7.w * r7.x); + r6.y = (r6.y * r7.x); + r6.y = (r6.z * r6.y); + let v_129 = (r6.yyy * cb3_3.tint_symbol_2[19u].xyz); + r7 = vec4(v_129.xyz, r7.w); + } + r6.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.y) != 0u)) { + r7.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.y = bitcast((bitcast(r4.w) | bitcast(r6.y))); + let v_130 = bitcast(r7.w); + let v_131 = r6.y; + r4.w = select(r4.w, v_131, (v_130 != 0u)); + if ((bitcast(r4.w) != 0u)) { + } else { + r6.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_132 = (v_6.xyz + cb3_3.tint_symbol_2[4u].xyz); + r9 = vec4(v_132.xyz, r9.w); + let v_133 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r10 = vec4(v_133.xyz, r10.w); + r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w); + let v_134 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_134.xyz, r10.w); + let v_135 = (r10.xyz + v_6.xyz); + r10 = vec4(v_135.xyz, r10.w); + let v_136 = bitcast>(r6.yyy); + let v_137 = r9.xyz; + let v_138 = select(r10.xyz, v_137, (v_136 != vec3())); + r9 = vec4(v_138.xyz, r9.w); + r6.y = dot(r9.xyz, r9.xyz); + let v_139 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_139.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_140 = (r7.www * r9.xyz); + r9 = vec4(v_140.xyz, r9.w); + r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[12u].w); + r6.y = (r6.y / r7.w); + let v_141 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.w = dot(r9.xyz, v_141.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_142 = dot(r9.xyz, v1.xyz); + r8.w = clamp(vec4(v_142, v_142, v_142, v_142).w, 0.0f, 1.0f); + r7.w = (r7.w * r8.w); + r8.w = (r6.y * r7.w); + let v_143 = (r8.www * cb3_3.tint_symbol_2[20u].xyz); + r10 = vec4(v_143.xyz, r10.w); + let v_144 = fma(r10.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_144.xyz, r8.w); + let v_145 = fma(r2.xyz, r2.www, r9.xyz); + r9 = vec4(v_145.xyz, r9.w); + r8.w = dot(r9.xyz, r9.xyz); + r8.w = inverseSqrt(r8.w); + let v_146 = (r8.www * r9.xyz); + r9 = vec4(v_146.xyz, r9.w); + let v_147 = dot(r9.xyz, r3.xyz); + r8.w = clamp(vec4(v_147, v_147, v_147, v_147).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[4u].w, r8.w, r5.w); + let v_148 = dot(r9.xyz, v1.xyz); + r9.x = clamp(vec4(v_148, v_148, v_148, v_148).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r6.w * r9.x); + r9.x = exp2(r9.x); + r8.w = (r8.w * r9.x); + r7.w = (r7.w * r8.w); + r6.y = (r6.y * r7.w); + r6.y = (r6.z * r6.y); + let v_149 = fma(r6.yyy, cb3_3.tint_symbol_2[20u].xyz, r7.xyz); + r7 = vec4(v_149.xyz, r7.w); + } + } else { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r6.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r6.y))); + if ((bitcast(r4.w) != 0u)) { + } else { + r6.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_150 = (v_6.xyz + cb3_3.tint_symbol_2[5u].xyz); + r9 = vec4(v_150.xyz, r9.w); + let v_151 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r10 = vec4(v_151.xyz, r10.w); + r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w); + let v_152 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_152.xyz, r10.w); + let v_153 = (r10.xyz + v_6.xyz); + r10 = vec4(v_153.xyz, r10.w); + let v_154 = bitcast>(r6.yyy); + let v_155 = r9.xyz; + let v_156 = select(r10.xyz, v_155, (v_154 != vec3())); + r9 = vec4(v_156.xyz, r9.w); + r6.y = dot(r9.xyz, r9.xyz); + let v_157 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_157.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_158 = (r7.www * r9.xyz); + r9 = vec4(v_158.xyz, r9.w); + r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[13u].w); + r6.y = (r6.y / r7.w); + let v_159 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.w = dot(r9.xyz, v_159.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_160 = dot(r9.xyz, v1.xyz); + r8.w = clamp(vec4(v_160, v_160, v_160, v_160).w, 0.0f, 1.0f); + r7.w = (r7.w * r8.w); + r8.w = (r6.y * r7.w); + let v_161 = (r8.www * cb3_3.tint_symbol_2[21u].xyz); + r10 = vec4(v_161.xyz, r10.w); + let v_162 = fma(r10.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_162.xyz, r8.w); + let v_163 = fma(r2.xyz, r2.www, r9.xyz); + r9 = vec4(v_163.xyz, r9.w); + r8.w = dot(r9.xyz, r9.xyz); + r8.w = inverseSqrt(r8.w); + let v_164 = (r8.www * r9.xyz); + r9 = vec4(v_164.xyz, r9.w); + let v_165 = dot(r9.xyz, r3.xyz); + r8.w = clamp(vec4(v_165, v_165, v_165, v_165).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[4u].w, r8.w, r5.w); + let v_166 = dot(r9.xyz, v1.xyz); + r9.x = clamp(vec4(v_166, v_166, v_166, v_166).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r6.w * r9.x); + r9.x = exp2(r9.x); + r8.w = (r8.w * r9.x); + r7.w = (r7.w * r8.w); + r6.y = (r6.y * r7.w); + r6.y = (r6.z * r6.y); + let v_167 = fma(r6.yyy, cb3_3.tint_symbol_2[21u].xyz, r7.xyz); + r7 = vec4(v_167.xyz, r7.w); + } + } + if ((bitcast(r4.w) != 0u)) { + } else { + r6.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r6.y))); + if ((bitcast(r4.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_168 = (v_6.xyz + cb3_3.tint_symbol_2[6u].xyz); + r9 = vec4(v_168.xyz, r9.w); + let v_169 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r10 = vec4(v_169.xyz, r10.w); + r6.y = dot(r10.xyz, cb3_3.tint_symbol_2[14u].xyz); + r6.y = clamp(((r6.yyyy / cb3_3.tint_symbol_2[22u].wwww)).y, 0.0f, 1.0f); + r6.y = (r6.y * cb3_3.tint_symbol_2[22u].w); + let v_170 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.yyy, cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_170.xyz, r10.w); + let v_171 = (r10.xyz + v_6.xyz); + r10 = vec4(v_171.xyz, r10.w); + let v_172 = bitcast>(r4.www); + let v_173 = r9.xyz; + let v_174 = select(r10.xyz, v_173, (v_172 != vec3())); + r9 = vec4(v_174.xyz, r9.w); + r4.w = dot(r9.xyz, r9.xyz); + let v_175 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_175.xyz, r9.w); + r6.y = dot(r9.xyz, r9.xyz); + r6.y = inverseSqrt(r6.y); + let v_176 = (r6.yyy * r9.xyz); + r9 = vec4(v_176.xyz, r9.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.y = ((-(cb3_3.tint_symbol_2[14u].wwww)).y + 1.0f); + r6.y = fma(r6.y, r4.w, cb3_3.tint_symbol_2[14u].w); + r4.w = (r4.w / r6.y); + let v_177 = -(cb3_3.tint_symbol_2[14u].xyzx); + r6.y = dot(r9.xyz, v_177.xyz); + r6.y = clamp(fma(r6.yyyy, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).y, 0.0f, 1.0f); + let v_178 = dot(r9.xyz, v1.xyz); + r7.w = clamp(vec4(v_178, v_178, v_178, v_178).w, 0.0f, 1.0f); + r6.y = (r6.y * r7.w); + r7.w = (r4.w * r6.y); + let v_179 = (r7.www * cb3_3.tint_symbol_2[22u].xyz); + r10 = vec4(v_179.xyz, r10.w); + let v_180 = fma(r10.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_180.xyz, r8.w); + let v_181 = fma(r2.xyz, r2.www, r9.xyz); + r2 = vec4(v_181.xyz, r2.w); + r2.w = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r2.w); + let v_182 = (r2.www * r2.xyz); + r2 = vec4(v_182.xyz, r2.w); + let v_183 = dot(r2.xyz, r3.xyz); + r2.w = clamp(vec4(v_183, v_183, v_183, v_183).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r7.w = (r2.w * r2.w); + r7.w = (r7.w * r7.w); + r2.w = (r2.w * r7.w); + r2.w = fma(cb12_12.tint_symbol_4[4u].w, r2.w, r5.w); + let v_184 = dot(r2.xyz, v1.xyz); + r2.x = clamp(vec4(v_184, v_184, v_184, v_184).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * r6.w); + r2.x = exp2(r2.x); + r2.x = (r2.x * r2.w); + r2.x = (r6.y * r2.x); + r2.x = (r4.w * r2.x); + r2.x = (r6.z * r2.x); + let v_185 = fma(r2.xxx, cb3_3.tint_symbol_2[22u].xyz, r7.xyz); + r7 = vec4(v_185.xyz, r7.w); + } + } + r2.x = (r6.x * r6.x); + r1.x = (r1.x * r1.x); + let v_186 = (r7.xyz * r1.xxx); + r2 = vec4(r2.x, v_186.xyz); + let v_187 = fma(r2.xxx, r8.xyz, r2.yzw); + r2 = vec4(v_187.xyz, r2.w); + let v_188 = fma(r4.xyz, r3.www, r2.xyz); + r2 = vec4(v_188.xyz, r2.w); + r1.x = (v1.z + cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_189 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_189.xyz, r4.w); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_190 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(r6.x, v_190.xyz); + let v_191 = (r6.yzw * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(r6.x, v_191.xyz); + let v_192 = fma(r4.xyz, r2.www, r6.yzw); + r4 = vec4(v_192.xyz, r4.w); + let v_193 = (r1.zzz * r4.xyz); + r4 = vec4(v_193.xyz, r4.w); + let v_194 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(r6.x, v_194.xyz); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_195 = dot(r7.xyz, v1.xyz); + r1.x = clamp(vec4(v_195, v_195, v_195, v_195).x, 0.0f, 1.0f); + let v_196 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.yzw); + r6 = vec4(r6.x, v_196.xyz); + let v_197 = fma(r6.yzw, r1.yyy, r4.xyz); + r4 = vec4(v_197.xyz, r4.w); + let v_198 = (r6.xxx * r4.xyz); + r4 = vec4(v_198.xyz, r4.w); + let v_199 = fma(r4.xyz, r0.xyz, r2.xyz); + r0 = vec4(v_199.xyz, r0.w); + r1.x = ((-(r6.xxxx)).x + 1.0f); + r2.x = dot((-(r3.xyzx)).xyz, v1.xyz); + r2.x = (r2.x + r2.x); + let v_200 = -(r2.xxxx); + let v_201 = fma(v1.xyz, v_200.xyz, (-(r3.xyzx)).xyz); + r2 = vec4(v_201.xyz, r2.w); + let v_202 = clamp(((r1.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r3 = vec4(v_202.xy, r3.zw); + r1.w = ((-(r3.xxxx)).w + 1.0f); + r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z); + r3.x = bitcast(select(0u, 4294967295u, (r3.x < r2.w))); + r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.w = (r1.w * r1.w); + r1.w = fma(r1.w, 5.0f, r2.w); + let v_203 = bitcast(r3.x); + let v_204 = r3.z; + r1.w = select(r1.w, v_204, (v_203 != 0u)); + let v_205 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_205.xy, r2.z, v_205.z); + r3.x = (abs(r2.zzzz).x + 1.0f); + let v_206 = (r2.xyw / r3.xxx); + r2 = vec4(v_206.xy, r2.z, v_206.z); + let v_207 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_207.xy, r2.z, v_207.z); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_208 = bitcast>(r2.zz); + let v_209 = r2.xy; + let v_210 = select(r2.wy, v_209, (v_208 != vec2())); + r2 = vec4(v_210.xy, r2.zw); + let v_211 = r1.w; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_211); + r1.y = max(r1.z, r1.y); + let v_212 = (r1.yyy * r2.xyz); + r1 = vec4(r1.x, v_212.xyz); + let v_213 = (r3.yyy * r1.yzw); + r2 = vec4(v_213.xyz, r2.w); + let v_214 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_214.xyz, r2.w); + let v_215 = fma(r1.yzw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(r1.x, v_215.xyz); + let v_216 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_216.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + r0.w = dot(r5.xyz, r5.xyz); + r1.x = sqrt(r0.w); + let v_217 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_217.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r5.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_218 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_218 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_219 = (r0.www * r5.xyz); + r2 = vec4(v_219.xyz, r2.w); + let v_220 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_220, v_220, v_220, v_220).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_221 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_221, v_221, v_221, v_221).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_222 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_222.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_223 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_223.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_224 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_224.xyz, r2.w); + let v_225 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_225.xyz, r2.w); + let v_226 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_226.xyz, r3.w); + let v_227 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_227.xyz, r2.w); + let v_228 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_229 = (r2.xyz + v_228.xyz); + r2 = vec4(v_229.xyz, r2.w); + let v_230 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_230.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_231 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_231.xy, r1.z, v_231.z); + let v_232 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_232.xy, r1.z, v_232.z); + let v_233 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_233.xyz, r0.w); + let v_234 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_234.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(6u) v6 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v6); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d4ea4bd4aa239601.consts.json b/b/8b0b5899ed/shaders/d4ea4bd4aa239601.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/d4ea4bd4aa239601.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d4ea4bd4aa239601.wgsl b/b/8b0b5899ed/shaders/d4ea4bd4aa239601.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..bd5d61fd02a77e28d7b6b049999028009a7a18a6 --- /dev/null +++ b/b/8b0b5899ed/shaders/d4ea4bd4aa239601.wgsl @@ -0,0 +1,252 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var sample_pos : array, 31u> = array, 31u>(vec2(), vec2(0.25f), vec2(-0.25f), vec2(-0.125f, -0.375f), vec2(0.375f, -0.125f), vec2(-0.375f, 0.125f), vec2(0.125f, 0.375f), vec2(0.0625f, -0.1875f), vec2(-0.0625f, 0.1875f), vec2(0.3125f, 0.0625f), vec2(-0.1875f, -0.3125f), vec2(-0.3125f, 0.3125f), vec2(-0.4375f, -0.0625f), vec2(0.1875f, 0.4375f), vec2(0.4375f, -0.4375f), vec2(0.0625f), vec2(-0.0625f, -0.1875f), vec2(-0.1875f, 0.125f), vec2(0.25f, -0.0625f), vec2(-0.3125f, -0.125f), vec2(0.125f, 0.3125f), vec2(0.3125f, 0.1875f), vec2(0.1875f, -0.3125f), vec2(-0.125f, 0.375f), vec2(0.0f, -0.4375f), vec2(-0.25f, -0.375f), vec2(-0.375f, 0.25f), vec2(-0.5f, 0.0f), vec2(0.4375f, -0.25f), vec2(0.375f, 0.4375f), vec2(-0.4375f, -0.5f)); + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4) { + let v_1 = textureNumSamples(t3); + let v_2 = sample_pos[select(0u, ((v_1 + 0u) - 1u), ((0u < v_1) & true))]; + r0 = vec4(v_2.xy, r0.zw); + let v_3 = dpdx(v3.xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = dpdy(v3.xyz); + r2 = vec4(v_4.xyz, r2.w); + let v_5 = (r0.yyy * r2.xyz); + r0 = vec4(r0.x, v_5.xyz); + let v_6 = fma(r0.xxx, r1.xyz, r0.yzw); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (r0.xyz + v3.xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r1 = vec4(v_8.xy, r1.zw); + let v_9 = r1.xy; + let v_10 = max(v_9, vec2(-2147483648.0f)); + let v_11 = bitcast>(select(select(vec2(v_10), vec2(2147483647i), (v_10 >= vec2(2147483648.0f))), vec2(), !((v_9 == v_9)))); + r2 = vec4(v_11.xy, r2.zw); + r2 = vec4(r2.xy, vec2()); + r0.w = textureLoad(t3, bitcast>(r2.xy), 0i).x; + r1.z = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.w = ((-(r0.wwww)).w + r1.z); + r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w); + let v_12 = (r0.www * r0.xyz); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = (r1.xy * vec2(0.015625f)); + r1 = vec4(v_13.xy, r1.zw); + let v_14 = textureSample(t14, s14, r1.xyxx.xy).xyz; + r1 = vec4(v_14.xyz, r1.w); + r1.z = (r1.z * cb12_12.tint_symbol_2[0u].w); + let v_15 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_15.xy, r2.zw); + let v_16 = fma(r0.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r1 = vec4(v_16.xy, r1.z, v_16.z); + let v_17 = &(x0[0u]); + let v_18 = r1; + *(v_17) = vec4(v_18.xyw, (*(v_17)).w); + let v_19 = fma(r0.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r3 = vec4(v_19.xyz, r3.w); + let v_20 = &(x0[1u]); + let v_21 = r3; + *(v_20) = vec4(v_21.xyz, (*(v_20)).w); + let v_22 = fma(r0.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r4 = vec4(v_22.xyz, r4.w); + let v_23 = &(x0[2u]); + let v_24 = r4; + *(v_23) = vec4(v_24.xyz, (*(v_23)).w); + let v_25 = fma(r0.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz); + r0 = vec4(v_25.xyz, r0.w); + let v_26 = &(x0[3u]); + let v_27 = r0; + *(v_26) = vec4(v_27.xyz, (*(v_26)).w); + let v_28 = (cb6_6.tint_symbol_1[14u].zw * vec2(1.39999997615814208984f, 0.34999999403953552246f)); + r3 = vec4(r3.xy, v_28.xy); + r0.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f); + let v_29 = -(r1.zzzz); + r0.z = fma(r0.z, 0.5f, v_29.z); + let v_30 = abs(r4.yyyy); + r1.z = max(v_30.z, abs(r4.xxxx).z); + r1.z = bitcast(select(0u, 4294967295u, (r1.z < r0.z))); + let v_31 = (bitcast(r1.z) != 0u); + let v_32 = bitcast(v.tint_symbol_4[0i].x); + r1.z = select(bitcast(v.tint_symbol_4[1i].x), v_32, v_31); + let v_33 = abs(r3.yyyy); + r1.w = max(v_33.w, abs(r3.xxxx).w); + r1.w = bitcast(select(0u, 4294967295u, (r1.w < r0.z))); + let v_34 = bitcast(r1.w); + r1.z = select(r1.z, bitcast(v.tint_symbol_4[2i].x), (v_34 != 0u)); + let v_35 = abs(r1.yyyy); + r1.x = max(v_35.x, abs(r1.xxxx).x); + r0.z = bitcast(select(0u, 4294967295u, (r1.x < r0.z))); + let v_36 = bitcast(r0.z); + r0.z = select(r1.z, 0.0f, (v_36 != 0u)); + let v_37 = x0[bitcast(r0.z)]; + r1 = vec4(v_37.xyz, r1.w); + r0.z = f32(bitcast(r0.z)); + r1.w = (r0.z + 0.5f); + r1.w = (r1.w * 0.25f); + r4 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.zzzz))); + r4 = bitcast>((bitcast>(r4) & vec4(1065353216u))); + r0.z = dot(r4, cb6_6.tint_symbol_1[12u]); + r3.x = dot(r4, cb6_6.tint_symbol_1[13u]); + r4.x = (r1.x + 0.5f); + r4.y = fma(r1.y, 0.25f, r1.w); + r1.x = bitcast(select(0u, 4294967295u, !((r0.z == 0.0f)))); + r0.z = ((-(r0.zzzz)).z + r1.z); + let v_38 = dpdx(r4.xyy); + r5 = vec4(v_38.xy, r5.z, v_38.z); + r5.z = dpdx(r0.z); + let v_39 = dpdy(r4.yxy); + r6 = vec4(v_39.xyz, r6.w); + r6.w = dpdy(r0.z); + let v_40 = (r5.yw * r6.yw); + let v_41 = r1; + r1 = vec4(v_41.x, v_40.x, v_41.z, v_40.y); + let v_42 = -(r1.ywyy); + let v_43 = fma(r5.xz, r6.xz, v_42.xy); + r7 = vec4(v_43.xy, r7.zw); + r1.y = (1.0f / r7.x); + r1.w = (r5.z * r6.y); + let v_44 = -(r1.wwww); + r7.z = fma(r5.x, r6.w, v_44.z); + let v_45 = (r1.yy * r7.yz); + let v_46 = r1; + r1 = vec4(v_46.x, v_45.x, v_46.z, v_45.y); + let v_47 = max(r1.yw, vec2()); + let v_48 = r1; + r1 = vec4(v_48.x, v_47.x, v_48.z, v_47.y); + let v_49 = min(r1.yw, vec2(0.5f)); + let v_50 = r1; + r1 = vec4(v_50.x, v_49.x, v_50.z, v_49.y); + r0.z = fma((-(r3.xxxx)).z, r1.y, r0.z); + r0.z = fma((-(r3.xxxx)).z, r1.w, r0.z); + let v_51 = bitcast(r1.x); + let v_52 = r0.z; + r4.z = select(r1.z, v_52, (v_51 != 0u)); + let v_53 = (r2.xy * r3.zw); + r1 = vec4(v_53.xy, r1.zw); + r1.z = 0.0f; + let v_54 = (r1.xyz + r4.xyz); + r1 = vec4(v_54.xyz, r1.w); + let v_55 = (-(r2.yyyx)).zw; + r2 = vec4(r2.xy, v_55.xy); + r5 = (r2.zxyw * r3.zwzw); + let v_56 = (r5.xy * vec2(0.5f)); + r6 = vec4(v_56.xy, r6.zw); + r6.z = 0.0f; + let v_57 = (r4.xyz + r6.xyz); + r6 = vec4(v_57.xyz, r6.w); + let v_58 = ((-(r2.xyxx)).xy * r3.zw); + r2 = vec4(v_58.xy, r2.zw); + let v_59 = (r2.xy * vec2(0.75f)); + r2 = vec4(v_59.xy, r2.zw); + r2.z = 0.0f; + let v_60 = (r2.xyz + r4.xyz); + r2 = vec4(v_60.xyz, r2.w); + let v_61 = (r5.zw * vec2(0.25f)); + r3 = vec4(v_61.xy, r3.zw); + r3.z = 0.0f; + let v_62 = (r3.xyz + r4.xyz); + r3 = vec4(v_62.xyz, r3.w); + let v_63 = r1.xyxx; + r1.x = textureSampleCompareLevel(t15, s15, v_63.xy, r1.z); + let v_64 = r6.xyxx; + r1.y = textureSampleCompareLevel(t15, s15, v_64.xy, r6.z); + let v_65 = r2.xyxx; + r1.z = textureSampleCompareLevel(t15, s15, v_65.xy, r2.z); + let v_66 = r3.xyxx; + r1.w = textureSampleCompareLevel(t15, s15, v_66.xy, r3.z); + r0.z = dot(r1, vec4(1.0f)); + r1.x = (r0.z * 0.25f); + r0.z = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.z) != 0u)) { + r0.z = textureSample(t2, s2, r4.xyxx.xy).w; + r1.y = ((-(r0.zzzz)).y + 1.0f); + } else { + r1.y = 1.0f; + } + r0.z = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).z, 0.0f, 1.0f); + let v_67 = abs(r0.yyyy); + r0.x = max(v_67.x, abs(r0.xxxx).x); + r0.x = clamp(fma(r0.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r0.y = ((-(r0.zzzz)).y + 1.0f); + let v_68 = fma(r0.yy, r0.xx, r1.xy); + r0 = vec4(v_68.xy, r0.zw); + let v_69 = (r0.xy * r0.xy); + r0 = vec4(v_69.xy, r0.zw); + let v_70 = min(r0.xy, vec2(1.0f)); + r0 = vec4(v_70.xy, r0.zw); + r0.z = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r0.w = (r0.y * r0.x); + let v_71 = bitcast(r0.z); + let v_72 = r0.w; + r0.x = select(r0.x, v_72, (v_71 != 0u)); + o0 = min(r0.yyyy, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d518a7acc07df293.wgsl b/b/8b0b5899ed/shaders/d518a7acc07df293.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..cd8794b7f345c81148c589cf53be1ba47231708a --- /dev/null +++ b/b/8b0b5899ed/shaders/d518a7acc07df293.wgsl @@ -0,0 +1,173 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb16_struct { + tint_symbol_1 : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_2 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_3 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb1_struct; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v4 : vec3, v5 : vec4, v6 : vec4) { + r0 = (v2 * vec4(255.001953125f)); + let v = r0; + let v_1 = max(v, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_1), vec4(2147483647i), (v_1 >= vec4(2147483648.0f))), vec4(), !((v == v)))); + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r1); + r2 = vec4(v0.xyz, r2.w); + r2.w = 1.0f; + r1.w = dot(r1, r2); + r3 = (r1.wwww * cb1_1.tint_symbol_1[9u]); + let v_2 = (r1.www * cb1_1.tint_symbol_1[1u].xyz); + r4 = vec4(v_2.xyz, r4.w); + r5 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r5 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r5); + r5 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r5); + r5 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r5); + r1.w = dot(r5, r2); + r3 = fma(r1.wwww, cb1_1.tint_symbol_1[8u], r3); + let v_3 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r4.xyz); + r4 = vec4(v_3.xyz, r4.w); + r6 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r6 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r6); + r6 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r6); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r6); + r0.w = dot(r0, r2); + r2 = fma(r0.wwww, cb1_1.tint_symbol_1[10u], r3); + let v_4 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r4.xyz); + r3 = vec4(v_4.xyz, r3.w); + let v_5 = (r3.xyz + cb1_1.tint_symbol_1[3u].xyz); + r3 = vec4(v_5.xyz, r3.w); + let v_6 = ((-(r3.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz); + r3 = vec4(v_6.xyz, r3.w); + o0 = (r2 + cb1_1.tint_symbol_1[11u]); + r0.w = dot(r3.xyz, r3.xyz); + o5 = r3.xyz.xyzx; + r0.w = (r0.w * 0.00000399999998990097f); + r2.x = min(r0.w, 1.0f); + r2.y = ((-(r2.xxxx)).y + 1.0f); + let v_7 = -(cb2_2.tint_symbol_2[16u].zzzz); + let v_8 = clamp(((r2.xyxx + v_7)).xy, vec2(), vec2(1.0f)); + r2 = vec4(v_8.xy, r2.zw); + r0.w = (cb3_3.tint_symbol_3[49u].w + -1.0f); + let v_9 = fma(r2.xy, r0.ww, vec2(1.0f)); + r2 = vec4(v_9.xy, r2.zw); + let v_10 = clamp(((r2.xyxx * v6.xyxx)).xy, vec2(), vec2(1.0f)); + o1 = vec4(v_10.xy, o1.zw); + o1 = vec4(o1.xy, v6.zw); + r2.x = v6.z; + r2.y = cb13_13.tint_symbol_4[0u].x; + o2 = textureSampleLevel(t2, s2, r2.xyxx.xy, 0.0f); + o3 = v3.xyxy; + r0.w = dot(r1.xyz, v4); + r1.x = dot(r1.xyz, v5.xyz); + let v_11 = (r1.xxx * cb1_1.tint_symbol_1[1u].xyz); + r1 = vec4(v_11.xyz, r1.w); + let v_12 = (r0.www * cb1_1.tint_symbol_1[1u].xyz); + r2 = vec4(v_12.xyz, r2.w); + r0.w = dot(r5.xyz, v4); + r1.w = dot(r5.xyz, v5.xyz); + let v_13 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r1.xyz); + r1 = vec4(v_13.xyz, r1.w); + let v_14 = fma(r0.www, cb1_1.tint_symbol_1[0u].xyz, r2.xyz); + r2 = vec4(v_14.xyz, r2.w); + r0.w = dot(r0.xyz, v4); + r0.x = dot(r0.xyz, v5.xyz); + let v_15 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r1.xyz); + r0 = vec4(v_15.xyz, r0.w); + let v_16 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r2.xyz); + r1 = vec4(v_16.xyz, r1.w); + o4 = r1.xyz.xyzx; + o6 = r0.xyz.xyzx; + let v_17 = (r0.zxy * r1.yzx); + r2 = vec4(v_17.xyz, r2.w); + let v_18 = -(r2.xyzx); + let v_19 = fma(r0.yzx, r1.zxy, v_18.xyz); + r0 = vec4(v_19.xyz, r0.w); + o7 = ((r0.xyz * v5.www)).xyzx; +} + +struct tint_symbol_5 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, + @location(7u) + o7 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec3, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> tint_symbol_5 { + main_inner(v0, v1, v2, v3, v4, v5, v6); + return tint_symbol_5(o0, o1, o2, o3, o4, o5, o6, o7); +} diff --git a/b/8b0b5899ed/shaders/d51b827c7e95f079.consts.json b/b/8b0b5899ed/shaders/d51b827c7e95f079.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d51b827c7e95f079.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d51b827c7e95f079.wgsl b/b/8b0b5899ed/shaders/d51b827c7e95f079.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..d55e4cc28991bab3f1da1af6b8bc461165c4c02c --- /dev/null +++ b/b/8b0b5899ed/shaders/d51b827c7e95f079.wgsl @@ -0,0 +1,724 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb15_struct { + tint_symbol_4 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v5 : vec4; + +var v6 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_6 { + tint_symbol_5 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_6; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v5 = v_2; + x1[0u].x = v6[0u]; + x1[0u].y = v6[1u]; + x1[0u].z = v6[2u]; + x1[0u].w = v6[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1.x = dot(v2.xyz, v2.xyz); + r1.x = inverseSqrt(r1.x); + let v_3 = (r1.xxx * v2.xyz); + r1 = vec4(r1.x, v_3.xyz); + r0.w = (r0.w * v0.w); + let v_4 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_4.xy, r2.zw); + let v_5 = (r0.xyz * r0.xyz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = -(v4.xyzx); + let v_7 = (v_6.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_7.xyz, r3.w); + r2.z = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_8 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r3 = vec4(v_8.xyz, r3.w); + let v_9 = (r3.yyy * cb6_6.tint_symbol_4[1u].xyz); + r4 = vec4(v_9.xyz, r4.w); + let v_10 = fma(r3.xxx, cb6_6.tint_symbol_4[0u].xyz, r4.xyz); + r4 = vec4(v_10.xyz, r4.w); + let v_11 = fma(r3.zzz, cb6_6.tint_symbol_4[2u].xyz, r4.xyz); + r4 = vec4(v_11.xyz, r4.w); + let v_12 = fma(r4.xyz, cb6_6.tint_symbol_4[4u].xyz, cb6_6.tint_symbol_4[8u].xyz); + r5 = vec4(v_12.xyz, r5.w); + let v_13 = &(x0[0u]); + let v_14 = r5; + *(v_13) = vec4(v_14.xyz, (*(v_13)).w); + let v_15 = fma(r4.xyz, cb6_6.tint_symbol_4[5u].xyz, cb6_6.tint_symbol_4[9u].xyz); + r6 = vec4(v_15.xyz, r6.w); + let v_16 = &(x0[1u]); + let v_17 = r6; + *(v_16) = vec4(v_17.xyz, (*(v_16)).w); + let v_18 = fma(r4.xyz, cb6_6.tint_symbol_4[6u].xyz, cb6_6.tint_symbol_4[10u].xyz); + r7 = vec4(v_18.xyz, r7.w); + let v_19 = &(x0[2u]); + let v_20 = r7; + *(v_19) = vec4(v_20.xyz, (*(v_19)).w); + let v_21 = fma(r4.xyz, cb6_6.tint_symbol_4[7u].xyz, cb6_6.tint_symbol_4[11u].xyz); + r4 = vec4(v_21.xyz, r4.w); + let v_22 = &(x0[3u]); + let v_23 = r4; + *(v_22) = vec4(v_23.xyz, (*(v_22)).w); + let v_24 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_25 = r8; + r8 = vec4(v_25.x, v_24.x, v_25.z, v_24.y); + r2.w = fma((-(cb6_6.tint_symbol_4[14u].zzzz)).w, 1.5f, 1.0f); + r2.w = (r2.w * 0.5f); + let v_26 = abs(r7.yyyy); + r3.w = max(v_26.w, abs(r7.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r2.w))); + let v_27 = (bitcast(r3.w) != 0u); + let v_28 = bitcast(v.tint_symbol_5[0i].x); + r3.w = select(bitcast(v.tint_symbol_5[1i].x), v_28, v_27); + let v_29 = abs(r6.yyyy); + r4.z = max(v_29.z, abs(r6.xxxx).z); + r4.z = bitcast(select(0u, 4294967295u, (r4.z < r2.w))); + let v_30 = bitcast(r4.z); + r3.w = select(r3.w, bitcast(v.tint_symbol_5[2i].x), (v_30 != 0u)); + let v_31 = abs(r5.yyyy); + r4.z = max(v_31.z, abs(r5.xxxx).z); + r2.w = bitcast(select(0u, 4294967295u, (r4.z < r2.w))); + let v_32 = bitcast(r2.w); + r2.w = select(r3.w, 0.0f, (v_32 != 0u)); + let v_33 = x0[bitcast(r2.w)]; + r5 = vec4(v_33.xyz, r5.w); + r2.w = f32(bitcast(r2.w)); + r3.w = (r2.w + 0.5f); + r3.w = (r3.w * 0.25f); + r6 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww))); + r6 = bitcast>((bitcast>(r6) & vec4(1065353216u))); + r2.w = dot(r6, cb6_6.tint_symbol_4[12u]); + r4.z = dot(r6, cb6_6.tint_symbol_4[13u]); + r6.x = (r5.x + 0.5f); + r6.y = fma(r5.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r2.w == 0.0f)))); + r2.w = ((-(r2.wwww)).w + r5.z); + let v_34 = dpdx(r6.xyy); + r7 = vec4(v_34.xy, r7.z, v_34.z); + r7.z = dpdx(r2.w); + let v_35 = dpdy(r6.yxy); + r9 = vec4(v_35.xyz, r9.w); + r9.w = dpdy(r2.w); + let v_36 = (r7.yw * r9.yw); + r5 = vec4(v_36.xy, r5.zw); + let v_37 = -(r5.xyxx); + let v_38 = fma(r7.xz, r9.xz, v_37.xy); + r10 = vec4(v_38.xy, r10.zw); + r4.w = (1.0f / r10.x); + r5.x = (r7.z * r9.y); + let v_39 = -(r5.xxxx); + r10.z = fma(r7.x, r9.w, v_39.z); + let v_40 = (r4.ww * r10.yz); + r5 = vec4(v_40.xy, r5.zw); + let v_41 = max(r5.xy, vec2()); + r5 = vec4(v_41.xy, r5.zw); + let v_42 = min(r5.xy, vec2(0.5f)); + r5 = vec4(v_42.xy, r5.zw); + r2.w = fma((-(r4.zzzz)).w, r5.x, r2.w); + r2.w = fma((-(r4.zzzz)).w, r5.y, r2.w); + let v_43 = bitcast(r3.w); + let v_44 = r2.w; + r8.z = select(r5.z, v_44, (v_43 != 0u)); + r6.z = 0.0f; + let v_45 = (r6.xyz + r8.ywz); + r5 = vec4(v_45.xyz, r5.w); + let v_46 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r8 = vec4(v_46.xy, r8.zw); + let v_47 = (r6.xyz + r8.xyz); + r7 = vec4(v_47.xyz, r7.w); + let v_48 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r8 = vec4(v_48.xy, r8.zw); + let v_49 = (r6.xyz + r8.xyz); + r9 = vec4(v_49.xyz, r9.w); + let v_50 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r8 = vec4(v_50.xy, r8.zw); + let v_51 = (r6.xyz + r8.xyz); + r10 = vec4(v_51.xyz, r10.w); + let v_52 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r8 = vec4(v_52.xy, r8.zw); + let v_53 = (r6.xyz + r8.xyz); + r11 = vec4(v_53.xyz, r11.w); + let v_54 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r8 = vec4(v_54.xy, r8.zw); + let v_55 = (r6.xyz + r8.xyz); + r12 = vec4(v_55.xyz, r12.w); + let v_56 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r8 = vec4(v_56.xy, r8.zw); + let v_57 = (r6.xyz + r8.xyz); + r13 = vec4(v_57.xyz, r13.w); + let v_58 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r8 = vec4(v_58.xy, r8.zw); + let v_59 = (r6.xyz + r8.xyz); + r14 = vec4(v_59.xyz, r14.w); + let v_60 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r8 = vec4(v_60.xy, r8.zw); + let v_61 = (r6.xyz + r8.xyz); + r15 = vec4(v_61.xyz, r15.w); + let v_62 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r8 = vec4(v_62.xy, r8.zw); + let v_63 = (r6.xyz + r8.xyz); + r16 = vec4(v_63.xyz, r16.w); + let v_64 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r8 = vec4(v_64.xy, r8.zw); + let v_65 = (r6.xyz + r8.xyz); + r17 = vec4(v_65.xyz, r17.w); + let v_66 = (cb6_6.tint_symbol_4[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r8 = vec4(v_66.xy, r8.zw); + let v_67 = (r6.xyz + r8.xyz); + r18 = vec4(v_67.xyz, r18.w); + let v_68 = (cb6_6.tint_symbol_4[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r8 = vec4(v_68.xy, r8.zw); + let v_69 = (r6.xyz + r8.xyz); + r19 = vec4(v_69.xyz, r19.w); + let v_70 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r8 = vec4(v_70.xy, r8.zw); + let v_71 = (r6.xyz + r8.xyz); + r20 = vec4(v_71.xyz, r20.w); + let v_72 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r8 = vec4(v_72.xy, r8.zw); + let v_73 = (r6.xyz + r8.xyz); + r21 = vec4(v_73.xyz, r21.w); + let v_74 = (cb6_6.tint_symbol_4[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r8 = vec4(v_74.xy, r8.zw); + let v_75 = (r6.xyz + r8.xyz); + r6 = vec4(v_75.xyz, r6.w); + let v_76 = r5.xyxx; + r5.x = textureSampleCompareLevel(t15, s15, v_76.xy, r5.z); + let v_77 = r7.xyxx; + r5.y = textureSampleCompareLevel(t15, s15, v_77.xy, r7.z); + let v_78 = r9.xyxx; + r5.z = textureSampleCompareLevel(t15, s15, v_78.xy, r9.z); + let v_79 = r10.xyxx; + r5.w = textureSampleCompareLevel(t15, s15, v_79.xy, r10.z); + let v_80 = r11.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_80.xy, r11.z); + let v_81 = r12.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_81.xy, r12.z); + let v_82 = r13.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_82.xy, r13.z); + let v_83 = r14.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_83.xy, r14.z); + let v_84 = r15.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_84.xy, r15.z); + let v_85 = r16.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_85.xy, r16.z); + let v_86 = r17.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_86.xy, r17.z); + let v_87 = r18.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_87.xy, r18.z); + let v_88 = r19.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_88.xy, r19.z); + let v_89 = r20.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_89.xy, r20.z); + let v_90 = r21.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_90.xy, r21.z); + let v_91 = r6.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_91.xy, r6.z); + r5 = (r5 + r7); + r5 = (r8 + r5); + r5 = (r9 + r5); + r2.w = dot(r5, vec4(1.0f)); + r2.z = clamp(fma(r2.zzzz, cb6_6.tint_symbol_4[0u].wwww, cb6_6.tint_symbol_4[1u].wwww).z, 0.0f, 1.0f); + let v_92 = abs(r4.yyyy); + r3.w = max(v_92.w, abs(r4.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.z = (r3.w * r2.z); + r2.z = fma(r2.w, 0.0625f, r2.z); + let v_93 = (r2.xyz * r2.xyz); + r2 = vec4(v_93.xyz, r2.w); + r2.z = min(r2.z, 1.0f); + r2.w = clamp(fma(v4.zzzz, cb6_6.tint_symbol_4[3u].xxxx, cb6_6.tint_symbol_4[3u].yyyy).w, 0.0f, 1.0f); + r2.w = sqrt(r2.w); + r2.w = (r2.w * cb6_6.tint_symbol_4[3u].z); + let v_94 = -(r2.zzzz); + r2.z = fma(r2.w, v_94.z, r2.z); + let v_95 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_96 = dot(r1.yzw, v_95.xyz); + r2.w = clamp(vec4(v_96, v_96, v_96, v_96).w, 0.0f, 1.0f); + let v_97 = (r0.xyz * r2.www); + r4 = vec4(v_97.xyz, r4.w); + let v_98 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_98.xyz, r4.w); + r2.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_99 = (v_6.xyz + cb3_3.tint_symbol_2[3u].xyz); + r5 = vec4(v_99.xyz, r5.w); + let v_100 = (v4.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r6 = vec4(v_100.xyz, r6.w); + r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[11u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[19u].w); + let v_101 = fma(cb3_3.tint_symbol_2[11u].xyz, r4.www, cb3_3.tint_symbol_2[3u].xyz); + r6 = vec4(v_101.xyz, r6.w); + let v_102 = (r6.xyz + v_6.xyz); + r6 = vec4(v_102.xyz, r6.w); + let v_103 = bitcast>(r3.www); + let v_104 = r5.xyz; + let v_105 = select(r6.xyz, v_104, (v_103 != vec3())); + r5 = vec4(v_105.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + let v_106 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_106.xyz, r5.w); + r4.w = dot(r5.xyz, r5.xyz); + r4.w = inverseSqrt(r4.w); + let v_107 = (r4.www * r5.xyz); + r5 = vec4(v_107.xyz, r5.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[11u].w); + r3.w = (r3.w / r4.w); + let v_108 = -(cb3_3.tint_symbol_2[11u].xyzx); + r4.w = dot(r5.xyz, v_108.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_109 = dot(r5.xyz, r1.yzw); + r5.x = clamp(vec4(v_109, v_109, v_109, v_109).x, 0.0f, 1.0f); + r4.w = (r4.w * r5.x); + r3.w = (r3.w * r4.w); + let v_110 = (r3.www * cb3_3.tint_symbol_2[19u].xyz); + r5 = vec4(v_110.xyz, r5.w); + let v_111 = (r0.xyz * r5.xyz); + r5 = vec4(v_111.xyz, r5.w); + let v_112 = bitcast>(r2.www); + let v_113 = select(r5.xyz, vec3(), (v_112 != vec3())); + r5 = vec4(v_113.xyz, r5.w); + r3.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_114 = (v_6.xyz + cb3_3.tint_symbol_2[4u].xyz); + r6 = vec4(v_114.xyz, r6.w); + let v_115 = (v4.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r7 = vec4(v_115.xyz, r7.w); + r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[12u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[20u].w); + let v_116 = fma(cb3_3.tint_symbol_2[12u].xyz, r4.www, cb3_3.tint_symbol_2[4u].xyz); + r7 = vec4(v_116.xyz, r7.w); + let v_117 = (r7.xyz + v_6.xyz); + r7 = vec4(v_117.xyz, r7.w); + let v_118 = bitcast>(r3.www); + let v_119 = r6.xyz; + let v_120 = select(r7.xyz, v_119, (v_118 != vec3())); + r6 = vec4(v_120.xyz, r6.w); + r3.w = dot(r6.xyz, r6.xyz); + let v_121 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_121.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + r4.w = inverseSqrt(r4.w); + let v_122 = (r4.www * r6.xyz); + r6 = vec4(v_122.xyz, r6.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[12u].w); + r3.w = (r3.w / r4.w); + let v_123 = -(cb3_3.tint_symbol_2[12u].xyzx); + r4.w = dot(r6.xyz, v_123.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_124 = dot(r6.xyz, r1.yzw); + r5.w = clamp(vec4(v_124, v_124, v_124, v_124).w, 0.0f, 1.0f); + r4.w = (r4.w * r5.w); + r3.w = (r3.w * r4.w); + let v_125 = (r3.www * cb3_3.tint_symbol_2[20u].xyz); + r6 = vec4(v_125.xyz, r6.w); + let v_126 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_126.xyz, r6.w); + let v_127 = bitcast>(r2.www); + let v_128 = r5.xyz; + let v_129 = select(r6.xyz, v_128, (v_127 != vec3())); + r5 = vec4(v_129.xyz, r5.w); + } else { + r2.w = bitcast(v.tint_symbol_5[3i].x); + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_5[3i].x); + } else { + r3.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_130 = (v_6.xyz + cb3_3.tint_symbol_2[5u].xyz); + r6 = vec4(v_130.xyz, r6.w); + let v_131 = (v4.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r7 = vec4(v_131.xyz, r7.w); + r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[13u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[21u].w); + let v_132 = fma(cb3_3.tint_symbol_2[13u].xyz, r4.www, cb3_3.tint_symbol_2[5u].xyz); + r7 = vec4(v_132.xyz, r7.w); + let v_133 = (r7.xyz + v_6.xyz); + r7 = vec4(v_133.xyz, r7.w); + let v_134 = bitcast>(r3.www); + let v_135 = r6.xyz; + let v_136 = select(r7.xyz, v_135, (v_134 != vec3())); + r6 = vec4(v_136.xyz, r6.w); + r3.w = dot(r6.xyz, r6.xyz); + let v_137 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_137.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + r4.w = inverseSqrt(r4.w); + let v_138 = (r4.www * r6.xyz); + r6 = vec4(v_138.xyz, r6.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[13u].w); + r3.w = (r3.w / r4.w); + let v_139 = -(cb3_3.tint_symbol_2[13u].xyzx); + r4.w = dot(r6.xyz, v_139.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_140 = dot(r6.xyz, r1.yzw); + r5.w = clamp(vec4(v_140, v_140, v_140, v_140).w, 0.0f, 1.0f); + r4.w = (r4.w * r5.w); + r3.w = (r3.w * r4.w); + let v_141 = (r3.www * cb3_3.tint_symbol_2[21u].xyz); + r6 = vec4(v_141.xyz, r6.w); + let v_142 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_142.xyz, r6.w); + let v_143 = bitcast>(r2.www); + let v_144 = r5.xyz; + let v_145 = select(r6.xyz, v_144, (v_143 != vec3())); + r5 = vec4(v_145.xyz, r5.w); + } + if ((bitcast(r2.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_146 = (v_6.xyz + cb3_3.tint_symbol_2[6u].xyz); + r6 = vec4(v_146.xyz, r6.w); + let v_147 = (v4.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r7 = vec4(v_147.xyz, r7.w); + r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[14u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[22u].w); + let v_148 = fma(cb3_3.tint_symbol_2[14u].xyz, r4.www, cb3_3.tint_symbol_2[6u].xyz); + r7 = vec4(v_148.xyz, r7.w); + let v_149 = (r7.xyz + v_6.xyz); + r7 = vec4(v_149.xyz, r7.w); + let v_150 = bitcast>(r3.www); + let v_151 = r6.xyz; + let v_152 = select(r7.xyz, v_151, (v_150 != vec3())); + r6 = vec4(v_152.xyz, r6.w); + r3.w = dot(r6.xyz, r6.xyz); + let v_153 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_153.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + r4.w = inverseSqrt(r4.w); + let v_154 = (r4.www * r6.xyz); + r6 = vec4(v_154.xyz, r6.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[14u].w); + r3.w = (r3.w / r4.w); + let v_155 = -(cb3_3.tint_symbol_2[14u].xyzx); + r4.w = dot(r6.xyz, v_155.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_156 = dot(r6.xyz, r1.yzw); + r5.w = clamp(vec4(v_156, v_156, v_156, v_156).w, 0.0f, 1.0f); + r4.w = (r4.w * r5.w); + r3.w = (r3.w * r4.w); + let v_157 = (r3.www * cb3_3.tint_symbol_2[22u].xyz); + r6 = vec4(v_157.xyz, r6.w); + let v_158 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_158.xyz, r6.w); + let v_159 = bitcast>(r2.www); + let v_160 = r5.xyz; + let v_161 = select(r6.xyz, v_160, (v_159 != vec3())); + r5 = vec4(v_161.xyz, r5.w); + } + let v_162 = fma(r4.xyz, r2.zzz, r5.xyz); + r4 = vec4(v_162.xyz, r4.w); + r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_163 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_163.xyz, r5.w); + r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_164 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_164.xyz, r6.w); + let v_165 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_165.xyz, r6.w); + let v_166 = fma(r5.xyz, r2.zzz, r6.xyz); + r5 = vec4(v_166.xyz, r5.w); + let v_167 = (r2.yyy * r5.xyz); + r2 = vec4(r2.x, v_167.xyz); + let v_168 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r5 = vec4(v_168.xyz, r5.w); + r6.x = cb3_3.tint_symbol_2[46u].w; + r6.y = cb3_3.tint_symbol_2[47u].w; + r6.z = cb3_3.tint_symbol_2[48u].w; + let v_169 = dot(r6.xyz, r1.yzw); + r1.x = clamp(vec4(v_169, v_169, v_169, v_169).x, 0.0f, 1.0f); + let v_170 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r5.xyz); + r1 = vec4(v_170.xyz, r1.w); + let v_171 = fma(r1.xyz, r2.xxx, r2.yzw); + r1 = vec4(v_171.xyz, r1.w); + let v_172 = fma(r1.xyz, r0.xyz, r4.xyz); + r0 = vec4(v_172.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r3.xyz, r3.xyz); + r1.x = sqrt(r0.w); + let v_173 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_173.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r3.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_174 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_174 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_175 = (r0.www * r3.xyz); + r2 = vec4(v_175.xyz, r2.w); + let v_176 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_176, v_176, v_176, v_176).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_177 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_177, v_177, v_177, v_177).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_178 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_178.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_179 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_179.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_180 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_180.xyz, r2.w); + let v_181 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_181.xyz, r2.w); + let v_182 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_182.xyz, r4.w); + let v_183 = fma(r1.www, r4.xyz, r2.xyz); + r2 = vec4(v_183.xyz, r2.w); + let v_184 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_185 = (r2.xyz + v_184.xyz); + r2 = vec4(v_185.xyz, r2.w); + let v_186 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_186.xyz, r2.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_187 = ((-(r2.xyzx)).xyz + r4.xyz); + r4 = vec4(v_187.xyz, r4.w); + let v_188 = fma(r1.xxx, r4.xyz, r2.xyz); + r1 = vec4(v_188.xy, r1.z, v_188.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_189 = (v5.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_189.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_190 = -(r0.xyxz); + let v_191 = fma(r1.xyw, r0.www, v_190.xyw); + r1 = vec4(v_191.xy, r1.z, v_191.z); + let v_192 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_192.xyz, r1.w); + } else { + r0.w = dot(r3.xyz, r3.xyz); + r1.w = sqrt(r0.w); + let v_193 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_193.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r3.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_194 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_194 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_195 = (r0.www * r3.xyz); + r3 = vec4(v_195.xyz, r3.w); + let v_196 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_196, v_196, v_196, v_196).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_197 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_197, v_197, v_197, v_197).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_198 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_198.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_199 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_199.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_200 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_200.xyz, r3.w); + let v_201 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_201.xyz, r3.w); + let v_202 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_202.xyz, r4.w); + let v_203 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_203.xyz, r3.w); + let v_204 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_205 = (r3.xyz + v_204.xyz); + r3 = vec4(v_205.xyz, r3.w); + let v_206 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_206.x, r2.y, v_206.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_207 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_207.xyz, r3.w); + let v_208 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_208.x, r2.y, v_208.yz); + let v_209 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_209.x, r2.y, v_209.yz); + let v_210 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_210.xyz, r1.w); + } + let v_211 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_211.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @builtin(position) v_212 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v4, v_212); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d52ee66ea39c1590.wgsl b/b/8b0b5899ed/shaders/d52ee66ea39c1590.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..d965569860e9cc8ef2158c0b76462039b563d97b --- /dev/null +++ b/b/8b0b5899ed/shaders/d52ee66ea39c1590.wgsl @@ -0,0 +1,201 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb24_struct { + tint_symbol_1 : array, 24u>, +} + +@group(0u) @binding(5u) var cb5_5 : cb24_struct; + +struct cb6_struct { + tint_symbol_2 : array, 6u>, +} + +@group(0u) @binding(6u) var cb6_6 : cb6_struct; + +struct cb17_struct { + tint_symbol_3 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb2_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(0u) @binding(8u) var cb8_8 : cb1_struct; + +struct cb258_struct { + tint_symbol_6 : array, 258u>, +} + +@group(0u) @binding(11u) var cb11_11 : cb258_struct; + +var v9 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v8 : vec4, v : i32) { + let v_1 = 0i; + v9.x = bitcast((v - v_1)); + r0 = (v2 * vec4(255.001953125f)); + let v_2 = r0; + let v_3 = max(v_2, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_3), vec4(2147483647i), (v_3 >= vec4(2147483648.0f))), vec4(), !((v_2 == v_2)))); + r1.x = bitcast(select(0u, 4294967295u, (254i < bitcast(r0.z)))); + if ((bitcast(r1.x) != 0u)) { + r2.x = dot(cb11_11.tint_symbol_6[0u].xyz, cb11_11.tint_symbol_6[bitcast((bitcast(r0.w) + 4i))].xyz); + r2.y = dot(cb11_11.tint_symbol_6[1u].xyz, cb11_11.tint_symbol_6[bitcast((bitcast(r0.w) + 4i))].xyz); + r2.z = dot(cb11_11.tint_symbol_6[2u].xyz, cb11_11.tint_symbol_6[bitcast((bitcast(r0.w) + 4i))].xyz); + r3.x = dot(cb11_11.tint_symbol_6[0u].xyz, cb11_11.tint_symbol_6[bitcast((bitcast(r0.x) + 4i))].xyz); + r3.y = dot(cb11_11.tint_symbol_6[1u].xyz, cb11_11.tint_symbol_6[bitcast((bitcast(r0.x) + 4i))].xyz); + r3.z = dot(cb11_11.tint_symbol_6[2u].xyz, cb11_11.tint_symbol_6[bitcast((bitcast(r0.x) + 4i))].xyz); + r4.x = dot(cb11_11.tint_symbol_6[0u].xyz, cb11_11.tint_symbol_6[bitcast((bitcast(r0.y) + 4i))].xyz); + r4.y = dot(cb11_11.tint_symbol_6[1u].xyz, cb11_11.tint_symbol_6[bitcast((bitcast(r0.y) + 4i))].xyz); + r4.z = dot(cb11_11.tint_symbol_6[2u].xyz, cb11_11.tint_symbol_6[bitcast((bitcast(r0.y) + 4i))].xyz); + let v_4 = -(r3.zzxy); + let v_5 = (r2.zxy + v_4.yzw); + r1 = vec4(r1.x, v_5.xyz); + let v_6 = ((-(r3.yzxy)).xyz + r4.yzx); + r5 = vec4(v_6.xyz, r5.w); + let v_7 = (r1.yzw * r5.xyz); + r6 = vec4(v_7.xyz, r6.w); + let v_8 = -(r6.xxyz); + let v_9 = fma(r1.wyz, r5.yzx, v_8.yzw); + r1 = vec4(r1.x, v_9.xyz); + r2.w = dot(r1.yzw, r1.yzw); + r2.w = inverseSqrt(r2.w); + let v_10 = (r1.yzw * r2.www); + r1 = vec4(r1.x, v_10.xyz); + let v_11 = (r3.xyz * v1.yyy); + r3 = vec4(v_11.xyz, r3.w); + let v_12 = fma(v1.zzz, r2.xyz, r3.xyz); + r2 = vec4(v_12.xyz, r2.w); + let v_13 = fma(v1.xxx, r4.xyz, r2.xyz); + r2 = vec4(v_13.xyz, r2.w); + r2.w = (v1.w + -0.5f); + r2.w = (r2.w * 0.10000000149011611938f); + let v_14 = -(r1.yyzw); + let v_15 = fma(r2.www, v_14.yzw, r2.xyz); + r1 = vec4(r1.x, v_15.xyz); + } else { + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r2 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r4 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r2 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r2); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r3); + r4 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r4); + r2 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r2); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r3); + r4 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r4); + r2 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r2); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r3); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r4); + let v_16 = bitcast>(r1.xxxx); + let v_17 = cb4_4.tint_symbol[0u]; + r2 = select(r2, v_17, (v_16 != vec4())); + let v_18 = bitcast>(r1.xxxx); + let v_19 = cb4_4.tint_symbol[1u]; + r3 = select(r3, v_19, (v_18 != vec4())); + let v_20 = bitcast>(r1.xxxx); + let v_21 = cb4_4.tint_symbol[2u]; + r0 = select(r0, v_21, (v_20 != vec4())); + r4 = vec4(v0.xyz, r4.w); + r4.w = 1.0f; + r1.y = dot(r2, r4); + r1.z = dot(r3, r4); + r1.w = dot(r0, r4); + } + let v_22 = (v8.xxz * cb8_8.tint_symbol_5[0u].xxy); + r0 = vec4(v_22.xyz, r0.w); + let v_23 = (r0.xyz * cb13_13.tint_symbol_4[1u].xxy); + r0 = vec4(v_23.xyz, r0.w); + r0.w = (v8.y * 6.28318500518798828125f); + let v_24 = (cb13_13.tint_symbol_4[1u].zzw * cb8_8.tint_symbol_5[0u].zzw); + r2 = vec4(v_24.xyz, r2.w); + let v_25 = fma(cb2_2.tint_symbol_3[16u].xxx, r2.xyz, r0.www); + r2 = vec4(v_25.xyz, r2.w); + let v_26 = sin(r2.xyzx.xyz); + r2 = vec4(v_26.xyz, r2.w); + let v_27 = fma(r2.xyz, r0.xyz, r1.yzw); + r0 = vec4(v_27.xyz, r0.w); + r0.w = bitcast((bitcast(v9.x) & 3u)); + r1.x = bitcast((bitcast(v9.x) >> 2u)); + r1.y = bitcast(-(bitcast(r0.w))); + let v_28 = bitcast>(select(vec3(), vec3(4294967295u), (bitcast>(r0.www) < vec3(1u, 2u, 3u)))); + r2 = vec4(v_28.xyz, r2.w); + r3.y = bitcast((bitcast(r1.y) & bitcast(r2.y))); + r0.w = bitcast((bitcast(r0.w) + -3i)); + let v_29 = bitcast(r2.y); + r3.z = select(r0.w, 0.0f, (v_29 != 0u)); + r3.w = bitcast(select(0u, 4294967295u, (bitcast(r2.z) == 0i))); + r3.x = r2.x; + r1 = bitcast>((bitcast>(r3) & bitcast>(cb6_6.tint_symbol_2[bitcast((bitcast(r1.x) + 4i))]))); + let v_30 = bitcast>((bitcast>(r1.yw) | bitcast>(r1.xz))); + r1 = vec4(v_30.xy, r1.zw); + r0.w = bitcast((bitcast(r1.y) | bitcast(r1.x))); + r1.x = bitcast((bitcast(r0.w) << 2u)); + r2 = (cb6_6.tint_symbol_2[0u].yyyy * cb5_5.tint_symbol_1[bitcast((bitcast(r1.x) + 1i))]); + r2 = fma(cb6_6.tint_symbol_2[0u].xxxx, cb5_5.tint_symbol_1[bitcast(r1.x)], r2); + r2 = fma(cb6_6.tint_symbol_2[0u].zzzz, cb5_5.tint_symbol_1[bitcast((bitcast(r1.x) + 2i))], r2); + r2 = fma(cb6_6.tint_symbol_2[0u].wwww, cb5_5.tint_symbol_1[bitcast((bitcast(r1.x) + 3i))], r2); + r3 = (cb6_6.tint_symbol_2[1u].yyyy * cb5_5.tint_symbol_1[bitcast((bitcast(r1.x) + 1i))]); + r3 = fma(cb6_6.tint_symbol_2[1u].xxxx, cb5_5.tint_symbol_1[bitcast(r1.x)], r3); + r3 = fma(cb6_6.tint_symbol_2[1u].zzzz, cb5_5.tint_symbol_1[bitcast((bitcast(r1.x) + 2i))], r3); + r3 = fma(cb6_6.tint_symbol_2[1u].wwww, cb5_5.tint_symbol_1[bitcast((bitcast(r1.x) + 3i))], r3); + r4 = (cb6_6.tint_symbol_2[2u].yyyy * cb5_5.tint_symbol_1[bitcast((bitcast(r1.x) + 1i))]); + r4 = fma(cb6_6.tint_symbol_2[2u].xxxx, cb5_5.tint_symbol_1[bitcast(r1.x)], r4); + r4 = fma(cb6_6.tint_symbol_2[2u].zzzz, cb5_5.tint_symbol_1[bitcast((bitcast(r1.x) + 2i))], r4); + r4 = fma(cb6_6.tint_symbol_2[2u].wwww, cb5_5.tint_symbol_1[bitcast((bitcast(r1.x) + 3i))], r4); + r5 = (cb6_6.tint_symbol_2[3u].yyyy * cb5_5.tint_symbol_1[bitcast((bitcast(r1.x) + 1i))]); + r5 = fma(cb6_6.tint_symbol_2[3u].xxxx, cb5_5.tint_symbol_1[bitcast(r1.x)], r5); + r5 = fma(cb6_6.tint_symbol_2[3u].zzzz, cb5_5.tint_symbol_1[bitcast((bitcast(r1.x) + 2i))], r5); + r1 = fma(cb6_6.tint_symbol_2[3u].wwww, cb5_5.tint_symbol_1[bitcast((bitcast(r1.x) + 3i))], r5); + r3 = (r0.yyyy * r3); + r2 = fma(r0.xxxx, r2, r3); + r2 = fma(r0.zzzz, r4, r2); + o0 = (r1 + r2); + let v_31 = bitcast(r0.w); + o1 = vec4(v_31, v_31, v_31, v_31); +} + +struct tint_symbol_7 { + @builtin(position) + o0 : vec4, + @location(1u) @interpolate(flat) + o1 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(8u) v8 : vec4, @builtin(instance_index) v_32 : u32) -> tint_symbol_7 { + main_inner(v0, v1, v2, v8, i32(v_32)); + return tint_symbol_7(o0, o1); +} diff --git a/b/8b0b5899ed/shaders/d531c62350c2ee9a.wgsl b/b/8b0b5899ed/shaders/d531c62350c2ee9a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..7567a983c2fc5f740da073f96a506b5e1b81c05a --- /dev/null +++ b/b/8b0b5899ed/shaders/d531c62350c2ee9a.wgsl @@ -0,0 +1,488 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb12_struct { + tint_symbol_1 : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb17_struct { + tint_symbol_2 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb15_struct { + tint_symbol_3 : array, 15u>, +} + +@group(0u) @binding(11u) var cb11_11 : cb15_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(0u) @binding(8u) var cb8_8 : cb2_struct; + +struct cb15_struct_1 { + tint_symbol_5 : array, 15u>, +} + +@group(0u) @binding(9u) var cb9_9 : cb15_struct_1; + +struct cb3_struct { + tint_symbol_6 : array, 3u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb3_struct; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_3d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v4 : vec4, v6 : vec2) { + r0 = (v2 * vec4(255.001953125f)); + let v = r0; + let v_1 = max(v, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_1), vec4(2147483647i), (v_1 >= vec4(2147483648.0f))), vec4(), !((v == v)))); + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r2 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r1); + r2 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r2); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r3); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r1); + r2 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r2); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r3); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r1); + r2 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r2); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r3); + r3 = vec4(v0.xyz, r3.w); + r3.w = 1.0f; + r1.x = dot(r1, r3); + r1.y = dot(r2, r3); + r1.z = dot(r0, r3); + let v_2 = fma(cb12_12.tint_symbol_6[2u].xxx, vec3(0.0f, 0.0f, -1.0f), vec3(0.0f, 0.0f, 1.0f)); + r0 = vec4(v_2.xyz, r0.w); + o2 = fma(r0.xyz, vec3(0.5f), vec3(0.5f)).xyzx; + r0.x = dot(cb11_11.tint_symbol_3[5u].xyz, r1.xyz); + r0.x = clamp(((r0.xxxx + cb11_11.tint_symbol_3[5u].wwww)).x, 0.0f, 1.0f); + r0.y = bitcast(select(0u, 4294967295u, (0.0f < r0.x))); + if ((bitcast(r0.y) != 0u)) { + r0.y = clamp(((cb11_11.tint_symbol_3[4u].zzzz * cb12_12.tint_symbol_6[0u].zzzz)).y, 0.0f, 1.0f); + r0.y = ((-(r0.yyyy)).y + 1.0f); + r2.x = (cb2_2.tint_symbol_2[16u].x * cb11_11.tint_symbol_3[1u].w); + r2.y = (cb2_2.tint_symbol_2[16u].x * cb11_11.tint_symbol_3[2u].w); + let v_3 = (r2.xy + v4.yy); + r0 = vec4(r0.xy, v_3.xy); + let v_4 = (r0.zw + cb11_11.tint_symbol_3[3u].ww); + r0 = vec4(r0.xy, v_4.xy); + let v_5 = fract(r0.zw); + r0 = vec4(r0.xy, v_5.xy); + let v_6 = (r0.zw + vec2(-0.5f)); + r0 = vec4(r0.xy, v_6.xy); + let v_7 = fma((-(abs(r0.zzzw))).zw, vec2(2.0f), vec2(1.0f)); + r0 = vec4(r0.xy, v_7.xy); + let v_8 = (r0.zw * r0.zw); + r2 = vec4(v_8.xy, r2.zw); + let v_9 = fma((-(r0.zzzw)).zw, vec2(2.0f), vec2(3.0f)); + r0 = vec4(r0.xy, v_9.xy); + let v_10 = (r0.zw * r2.xy); + r0 = vec4(r0.xy, v_10.xy); + let v_11 = fma(r0.zw, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(r0.xy, v_11.xy); + let v_12 = ((-(r0.wzww)).xy + vec2(1.0f)); + r2 = vec4(v_12.xy, r2.zw); + r1.w = (r2.x * r2.y); + let v_13 = (r0.zw * r2.xy); + r2 = vec4(v_13.xy, r2.zw); + r0.z = (r0.w * r0.z); + let v_14 = (r2.xxx * cb11_11.tint_symbol_3[1u].xyz); + r2 = vec4(v_14.x, r2.y, v_14.yz); + let v_15 = fma(r1.www, cb11_11.tint_symbol_3[0u].xyz, r2.xzw); + r2 = vec4(v_15.x, r2.y, v_15.yz); + let v_16 = fma(r2.yyy, cb11_11.tint_symbol_3[2u].xyz, r2.xzw); + r2 = vec4(v_16.xyz, r2.w); + let v_17 = fma(r0.zzz, cb11_11.tint_symbol_3[3u].xyz, r2.xyz); + r2 = vec4(v_17.xyz, r2.w); + r0.z = ((-(cb11_11.tint_symbol_3[11u].zzzz)).z + 1.0f); + let v_18 = (r2.xyz * cb11_11.tint_symbol_3[11u].zzz); + r2 = vec4(v_18.xyz, r2.w); + let v_19 = fma(r0.zzz, cb11_11.tint_symbol_3[0u].xyz, r2.xyz); + r2 = vec4(v_19.xyz, r2.w); + let v_20 = fma(cb11_11.tint_symbol_3[8u].xyz, cb2_2.tint_symbol_2[16u].xxx, v4.yyy); + r3 = vec4(v_20.xyz, r3.w); + let v_21 = (r3.xyz + cb11_11.tint_symbol_3[3u].www); + r3 = vec4(v_21.xyz, r3.w); + let v_22 = fract(r3.xyz); + r3 = vec4(v_22.xyz, r3.w); + let v_23 = (r3.xyz + vec3(-0.5f)); + r3 = vec4(v_23.xyz, r3.w); + let v_24 = fma((-(abs(r3.xyzx))).xyz, vec3(2.0f), vec3(1.0f)); + r3 = vec4(v_24.xyz, r3.w); + let v_25 = (r3.xyz * r3.xyz); + r4 = vec4(v_25.xyz, r4.w); + let v_26 = fma((-(r3.xyzx)).xyz, vec3(2.0f), vec3(3.0f)); + r3 = vec4(v_26.xyz, r3.w); + let v_27 = (r3.xyz * r4.xyz); + r3 = vec4(v_27.xyz, r3.w); + r0.z = (r3.x + r3.x); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_3[6u].w))); + if ((bitcast(r0.w) != 0u)) { + let v_28 = fma(r3.xyz, vec3(2.0f), vec3(-1.0f)); + r3 = vec4(v_28.xyz, r3.w); + let v_29 = fma(r3.xyz, cb11_11.tint_symbol_3[8u].www, r1.xyz); + r3 = vec4(v_29.xyz, r3.w); + let v_30 = -(cb11_11.tint_symbol_3[6u].xyzx); + let v_31 = (r3.xyz + v_30.xyz); + r3 = vec4(v_31.xyz, r3.w); + let v_32 = (r3.xyz * cb11_11.tint_symbol_3[7u].xyz); + r3 = vec4(v_32.xyz, r3.w); + r3 = textureSampleLevel(t2, s2, r3.xyzx.xyz, 0.0f); + } else { + r3 = vec4(vec3(), r3.w); + } + r0.w = ((-(cb11_11.tint_symbol_3[9u].xxxx)).w + 1.0f); + r0.z = (r0.z * cb11_11.tint_symbol_3[9u].x); + r0.z = fma(r0.z, 0.5f, r0.w); + let v_33 = (r3.xyz * r0.zzz); + r3 = vec4(v_33.xyz, r3.w); + let v_34 = (r3.xyz * cb11_11.tint_symbol_3[11u].yyy); + r3 = vec4(v_34.xyz, r3.w); + let v_35 = fma(cb11_11.tint_symbol_3[11u].xxx, r2.xyz, r3.xyz); + r2 = vec4(v_35.xyz, r2.w); + r0.z = max(v4.z, v4.x); + let v_36 = (r2.xyz * r0.zzz); + r2 = vec4(v_36.xyz, r2.w); + let v_37 = (r0.yyy * r2.xyz); + r2 = vec4(v_37.xyz, r2.w); + r3.x = dot(cb1_1.tint_symbol_1[0u].xyz, r2.xyz); + r3.y = dot(cb1_1.tint_symbol_1[1u].xyz, r2.xyz); + r3.z = dot(cb1_1.tint_symbol_1[2u].xyz, r2.xyz); + let v_38 = (r3.xyz * cb11_11.tint_symbol_3[10u].yyy); + r2 = vec4(v_38.xyz, r2.w); + r0.z = dot(r1.xyz, r1.xyz); + let v_39 = (abs(r2.xyzx).xyz + vec3(0.00100000004749745131f, 0.0f, 0.0f)); + r3 = vec4(v_39.xyz, r3.w); + r0.w = dot(r3.xyz, r3.xyz); + let v_40 = sqrt(r0.zw); + r0 = vec4(r0.xy, v_40.xy); + let v_41 = (r0.yy * cb11_11.tint_symbol_3[4u].xy); + r3 = vec4(v_41.xy, r3.zw); + r0.y = fma((-(cb11_11.tint_symbol_3[4u].xxxx)).y, r0.y, r0.w); + r0.y = max(r0.y, 0.0f); + r0.y = (r0.y / r3.y); + r0.y = (r0.y * -1.44269502162933349609f); + r0.y = exp2(r0.y); + r0.y = ((-(r0.yyyy)).y + 1.0f); + r0.y = fma(r3.y, r0.y, r3.x); + r0.y = (r0.y / r0.w); + r0.w = bitcast(select(0u, 4294967295u, (r3.x >= r0.w))); + r0.w = bitcast((bitcast(r0.w) & 1065353216u)); + r1.w = ((-(r0.yyyy)).w + 1.0f); + r0.y = fma(r1.w, r0.w, r0.y); + let v_42 = fma(r2.xyz, r0.yyy, r1.xyz); + r2 = vec4(v_42.xyz, r2.w); + r0.y = dot(r2.xyz, r2.xyz); + r0.y = sqrt(r0.y); + r0.y = (r0.z / r0.y); + let v_43 = (r0.yyy * r2.xyz); + r0 = vec4(r0.x, v_43.xyz); + } else { + let v_44 = r1; + r0 = vec4(r0.x, v_44.xyz); + } + r1.w = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + let v_45 = (v4.xxz * cb12_12.tint_symbol_6[0u].xxy); + r2 = vec4(v_45.xyz, r2.w); + let v_46 = (r2.xyz * cb9_9.tint_symbol_5[13u].xxy); + r2 = vec4(v_46.xyz, r2.w); + r2.w = (v4.y + cb9_9.tint_symbol_5[0u].w); + r2.w = (abs(r2.wwww).w * 6.28318500518798828125f); + let v_47 = (cb9_9.tint_symbol_5[13u].zzw * cb12_12.tint_symbol_6[0u].zzw); + r3 = vec4(v_47.xyz, r3.w); + let v_48 = fma(cb2_2.tint_symbol_2[16u].xxx, r3.xyz, r2.www); + r3 = vec4(v_48.xyz, r3.w); + let v_49 = sin(r3.xyzx.xyz); + r3 = vec4(v_49.xyz, r3.w); + let v_50 = fma(r3.xyz, r2.xyz, r1.xyz); + r2 = vec4(v_50.xyz, r2.w); + let v_51 = bitcast>(r1.www); + let v_52 = r2.xyz; + let v_53 = select(r1.xyz, v_52, (v_51 != vec3())); + r1 = vec4(v_53.xyz, r1.w); + r1.w = ((-(r0.xxxx)).w + 1.0f); + let v_54 = (r0.yzw * r0.xxx); + r0 = vec4(v_54.xyz, r0.w); + let v_55 = fma(r1.www, r1.xyz, r0.xyz); + r0 = vec4(v_55.xyz, r0.w); + let v_56 = (cb1_1.tint_symbol_1[0u].xyz * cb9_9.tint_symbol_5[14u].zzz); + r1 = vec4(v_56.xyz, r1.w); + let v_57 = (cb1_1.tint_symbol_1[1u].xyz * cb9_9.tint_symbol_5[14u].zzz); + r2 = vec4(v_57.xyz, r2.w); + let v_58 = (cb1_1.tint_symbol_1[2u].xyz * cb9_9.tint_symbol_5[14u].www); + r3 = vec4(v_58.xyz, r3.w); + let v_59 = (r0.xyz * cb9_9.tint_symbol_5[14u].xxy); + r4 = vec4(v_59.xyz, r4.w); + r4.w = 1.0f; + r5.x = r1.x; + r5.y = r2.x; + r5.z = r3.x; + r5.w = cb1_1.tint_symbol_1[3u].x; + r6.x = dot(r4, r5); + r7.x = r1.y; + r7.y = r2.y; + r7.z = r3.y; + r7.w = cb1_1.tint_symbol_1[3u].y; + r6.y = dot(r4, r7); + r8.x = r1.z; + r8.y = r2.z; + r8.z = r3.z; + r8.w = cb1_1.tint_symbol_1[3u].z; + r6.z = dot(r4, r8); + let v_60 = -(cb9_9.tint_symbol_5[0u].xyzx); + let v_61 = (r6.xyz + v_60.xyz); + r4 = vec4(v_61.xyz, r4.w); + r0.w = dot(r4.xyz, r4.xyz); + r1.w = ((-(r0.wwww)).w + 0.5625f); + r1.w = (r1.w * 1.77777779102325439453f); + r1.w = max(r1.w, 0.0f); + r0.w = inverseSqrt(r0.w); + let v_62 = (r0.ww * r4.xy); + r4 = vec4(v_62.xy, r4.zw); + let v_63 = (r1.ww * r4.xy); + r4 = vec4(v_63.xy, r4.zw); + let v_64 = fma(r4.xy, v4.xx, r6.xy); + r6 = vec4(v_64.xy, r6.zw); + let v_65 = -(cb1_1.tint_symbol_1[3u].xyzx); + let v_66 = (r6.xyz + v_65.xyz); + r4 = vec4(v_66.xyz, r4.w); + let v_67 = (r4.xyz * cb9_9.tint_symbol_5[14u].zzw); + r4 = vec4(v_67.xyz, r4.w); + r6.x = dot(r4.xyz, r1.xyz); + r6.y = dot(r4.xyz, r2.xyz); + r6.z = dot(r4.xyz, r3.xyz); + let v_68 = bitcast>(cb8_8.tint_symbol_4[0u].xxx); + let v_69 = r6.xyz; + let v_70 = select(r0.xyz, v_69, (v_68 != vec3())); + r0 = vec4(v_70.xyz, r0.w); + if ((bitcast(cb8_8.tint_symbol_4[0u].y) != 0u)) { + let v_71 = (r0.xyz * cb9_9.tint_symbol_5[14u].xxy); + r4 = vec4(v_71.xyz, r4.w); + r4.w = 1.0f; + r5.x = dot(r4, r5); + r5.y = dot(r4, r7); + r0.w = dot(r4, r8); + let v_72 = -(cb9_9.tint_symbol_5[1u].xyxx); + let v_73 = (r5.xy + v_72.xy); + r4 = vec4(v_73.xy, r4.zw); + r1.w = dot(cb9_9.tint_symbol_5[2u].xy, r4.xy); + r1.w = clamp(((r1.wwww * cb9_9.tint_symbol_5[2u].wwww)).w, 0.0f, 1.0f); + let v_74 = fma(r1.ww, cb9_9.tint_symbol_5[2u].xy, cb9_9.tint_symbol_5[1u].xy); + r4 = vec4(v_74.xy, r4.zw); + let v_75 = ((-(r4.xyxx)).xy + r5.xy); + r4 = vec4(v_75.xy, r4.zw); + r1.w = dot(r4.xy, r4.xy); + r2.w = ((-(r1.wwww)).w + cb9_9.tint_symbol_5[3u].y); + r2.w = clamp(((r2.wwww * cb9_9.tint_symbol_5[3u].zzzz)).w, 0.0f, 1.0f); + r3.w = (r2.w * cb9_9.tint_symbol_5[3u].x); + r4.z = inverseSqrt(r1.w); + let v_76 = (r4.zz * r4.xy); + r4 = vec4(v_76.xy, r4.zw); + let v_77 = (r3.ww * r4.xy); + r4 = vec4(v_77.xy, r4.zw); + let v_78 = fma(r4.xy, v4.xx, r5.xy); + r4 = vec4(v_78.xy, r4.zw); + r3.w = ((-(r0.wwww)).w + cb9_9.tint_symbol_5[3u].w); + r0.w = fma(r2.w, r3.w, r0.w); + r2.w = (cb9_9.tint_symbol_5[3u].x * 0.5f); + r2.w = (r2.w * r2.w); + r1.w = bitcast(select(0u, 4294967295u, (r1.w < r2.w))); + r2.w = (cb9_9.tint_symbol_5[3u].w + -0.25f); + let v_79 = bitcast(r1.w); + let v_80 = r2.w; + r4.z = select(r0.w, v_80, (v_79 != 0u)); + if ((bitcast(cb8_8.tint_symbol_4[0u].z) != 0u)) { + let v_81 = -(cb9_9.tint_symbol_5[4u].xyxx); + let v_82 = (r4.xy + v_81.xy); + r5 = vec4(v_82.xy, r5.zw); + r0.w = dot(cb9_9.tint_symbol_5[5u].xy, r5.xy); + r0.w = clamp(((r0.wwww * cb9_9.tint_symbol_5[5u].wwww)).w, 0.0f, 1.0f); + let v_83 = fma(r0.ww, cb9_9.tint_symbol_5[5u].xy, cb9_9.tint_symbol_5[4u].xy); + r5 = vec4(v_83.xy, r5.zw); + let v_84 = -(r5.xyxx); + let v_85 = (r4.xy + v_84.xy); + r5 = vec4(v_85.xy, r5.zw); + r0.w = dot(r5.xy, r5.xy); + r1.w = ((-(r0.wwww)).w + cb9_9.tint_symbol_5[6u].y); + r1.w = clamp(((r1.wwww * cb9_9.tint_symbol_5[6u].zzzz)).w, 0.0f, 1.0f); + r2.w = (r1.w * cb9_9.tint_symbol_5[6u].x); + r3.w = inverseSqrt(r0.w); + let v_86 = (r3.ww * r5.xy); + r5 = vec4(v_86.xy, r5.zw); + let v_87 = (r2.ww * r5.xy); + r5 = vec4(v_87.xy, r5.zw); + let v_88 = fma(r5.xy, v4.xx, r4.xy); + r4 = vec4(v_88.xy, r4.zw); + r2.w = ((-(r4.zzzz)).w + cb9_9.tint_symbol_5[6u].w); + r1.w = fma(r1.w, r2.w, r4.z); + r2.w = (cb9_9.tint_symbol_5[6u].x * 0.5f); + r2.w = (r2.w * r2.w); + r0.w = bitcast(select(0u, 4294967295u, (r0.w < r2.w))); + r2.w = (cb9_9.tint_symbol_5[6u].w + -0.25f); + let v_89 = bitcast(r0.w); + let v_90 = r2.w; + r4.z = select(r1.w, v_90, (v_89 != 0u)); + } + if ((bitcast(cb8_8.tint_symbol_4[0u].w) != 0u)) { + let v_91 = -(cb9_9.tint_symbol_5[7u].xyxx); + let v_92 = (r4.xy + v_91.xy); + r5 = vec4(v_92.xy, r5.zw); + r0.w = dot(cb9_9.tint_symbol_5[8u].xy, r5.xy); + r0.w = clamp(((r0.wwww * cb9_9.tint_symbol_5[8u].wwww)).w, 0.0f, 1.0f); + let v_93 = fma(r0.ww, cb9_9.tint_symbol_5[8u].xy, cb9_9.tint_symbol_5[7u].xy); + r5 = vec4(v_93.xy, r5.zw); + let v_94 = -(r5.xyxx); + let v_95 = (r4.xy + v_94.xy); + r5 = vec4(v_95.xy, r5.zw); + r0.w = dot(r5.xy, r5.xy); + r1.w = ((-(r0.wwww)).w + cb9_9.tint_symbol_5[9u].y); + r1.w = clamp(((r1.wwww * cb9_9.tint_symbol_5[9u].zzzz)).w, 0.0f, 1.0f); + r2.w = (r1.w * cb9_9.tint_symbol_5[9u].x); + r3.w = inverseSqrt(r0.w); + let v_96 = (r3.ww * r5.xy); + r5 = vec4(v_96.xy, r5.zw); + let v_97 = (r2.ww * r5.xy); + r5 = vec4(v_97.xy, r5.zw); + let v_98 = fma(r5.xy, v4.xx, r4.xy); + r4 = vec4(v_98.xy, r4.zw); + r2.w = ((-(r4.zzzz)).w + cb9_9.tint_symbol_5[9u].w); + r1.w = fma(r1.w, r2.w, r4.z); + r2.w = (cb9_9.tint_symbol_5[9u].x * 0.5f); + r2.w = (r2.w * r2.w); + r0.w = bitcast(select(0u, 4294967295u, (r0.w < r2.w))); + r2.w = (cb9_9.tint_symbol_5[9u].w + -0.25f); + let v_99 = bitcast(r0.w); + let v_100 = r2.w; + r4.z = select(r1.w, v_100, (v_99 != 0u)); + } + if ((bitcast(cb8_8.tint_symbol_4[1u].x) != 0u)) { + let v_101 = -(cb9_9.tint_symbol_5[10u].xyxx); + let v_102 = (r4.xy + v_101.xy); + r5 = vec4(v_102.xy, r5.zw); + r0.w = dot(cb9_9.tint_symbol_5[11u].xy, r5.xy); + r0.w = clamp(((r0.wwww * cb9_9.tint_symbol_5[11u].wwww)).w, 0.0f, 1.0f); + let v_103 = fma(r0.ww, cb9_9.tint_symbol_5[11u].xy, cb9_9.tint_symbol_5[10u].xy); + r5 = vec4(v_103.xy, r5.zw); + let v_104 = -(r5.xyxx); + let v_105 = (r4.xy + v_104.xy); + r5 = vec4(v_105.xy, r5.zw); + r0.w = dot(r5.xy, r5.xy); + r1.w = ((-(r0.wwww)).w + cb9_9.tint_symbol_5[12u].y); + r1.w = clamp(((r1.wwww * cb9_9.tint_symbol_5[12u].zzzz)).w, 0.0f, 1.0f); + r2.w = (r1.w * cb9_9.tint_symbol_5[12u].x); + r3.w = inverseSqrt(r0.w); + let v_106 = (r3.ww * r5.xy); + r5 = vec4(v_106.xy, r5.zw); + let v_107 = (r2.ww * r5.xy); + r5 = vec4(v_107.xy, r5.zw); + let v_108 = fma(r5.xy, v4.xx, r4.xy); + r4 = vec4(v_108.xy, r4.zw); + r2.w = ((-(r4.zzzz)).w + cb9_9.tint_symbol_5[12u].w); + r1.w = fma(r1.w, r2.w, r4.z); + r2.w = (cb9_9.tint_symbol_5[12u].x * 0.5f); + r2.w = (r2.w * r2.w); + r0.w = bitcast(select(0u, 4294967295u, (r0.w < r2.w))); + r2.w = (cb9_9.tint_symbol_5[12u].w + -0.25f); + let v_109 = bitcast(r0.w); + let v_110 = r2.w; + r4.z = select(r1.w, v_110, (v_109 != 0u)); + } + let v_111 = (r4.xyz + v_65.xyz); + r4 = vec4(v_111.xyz, r4.w); + let v_112 = (r4.xyz * cb9_9.tint_symbol_5[14u].zzw); + r4 = vec4(v_112.xyz, r4.w); + r0.x = dot(r4.xyz, r1.xyz); + r0.y = dot(r4.xyz, r2.xyz); + r0.z = dot(r4.xyz, r3.xyz); + } + r1 = (r0.yyyy * cb1_1.tint_symbol_1[9u]); + r1 = fma(r0.xxxx, cb1_1.tint_symbol_1[8u], r1); + r0 = fma(r0.zzzz, cb1_1.tint_symbol_1[10u], r1); + o0 = (r0 + cb1_1.tint_symbol_1[11u]); + let v_113 = (v4.xyz * cb11_11.tint_symbol_3[12u].xyz); + r0 = vec4(v_113.xyz, r0.w); + r0.w = max(v4.z, v4.x); + r1.x = fma((-(cb11_11.tint_symbol_3[4u].zzzz)).x, cb12_12.tint_symbol_6[0u].z, 1.0f); + r0.w = fma((-(r0.wwww)).w, r1.x, 1.0f); + let v_114 = -(cb11_11.tint_symbol_3[13u].zzzz); + r0.w = fma(r0.w, cb11_11.tint_symbol_3[13u].x, v_114.w); + r1.x = (v_114.x + 1.0f); + r0.w = clamp(((r0.wwww / r1.xxxx)).w, 0.0f, 1.0f); + r1.x = ((-(r0.wwww)).x + 1.0f); + let v_115 = fma(r1.xxx, r0.xyz, r0.www); + r0 = vec4(v_115.xyz, r0.w); + r0.w = ((-(cb11_11.tint_symbol_3[14u].wwww)).w + 1.0f); + let v_116 = (cb11_11.tint_symbol_3[14u].www * cb11_11.tint_symbol_3[14u].xyz); + r1 = vec4(v_116.xyz, r1.w); + let v_117 = fma(r0.www, r0.xyz, r1.xyz); + o3 = vec4(v_117.xyz, o3.w); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_3[12u].w))); + r0.y = bitcast(select(0u, 4294967295u, (cb11_11.tint_symbol_3[12u].w < 0.0f))); + let v_118 = -(bitcast>(r0.xxxx)); + r0.x = bitcast((bitcast(r0.y) + v_118.x)); + o3.w = f32(bitcast(r0.x)); + o1 = vec4(v6.xy, o1.zw); + o1.z = v4.w; + o1.w = cb12_12.tint_symbol_6[2u].y; +} + +struct tint_symbol_7 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(6u) v6 : vec2) -> tint_symbol_7 { + main_inner(v0, v1, v2, v4, v6); + return tint_symbol_7(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/d547975dfb8fe10f.wgsl b/b/8b0b5899ed/shaders/d547975dfb8fe10f.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e8e0046129c3d48750e77eb3deb8a19eb1d494f1 --- /dev/null +++ b/b/8b0b5899ed/shaders/d547975dfb8fe10f.wgsl @@ -0,0 +1,39 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb67_struct { + tint_symbol : array, 67u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb67_struct; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(42u) var t10 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + r0 = fma(cb5_5.tint_symbol[66u].xyxy, vec4(-0.5f, 0.5f, 1.0f, 0.5f), v1.xy.xyxy); + r1 = textureSample(t10, s10, r0.zwzz.xy); + r0 = textureSample(t10, s10, r0.xyxx.xy); + r1 = (r1 + r1); + r0 = fma(r0, vec4(4.0f), r1); + r1 = fma(cb5_5.tint_symbol[66u].xyxy, vec4(-0.5f, -1.0f, 1.0f, -1.0f), v1.xy.xyxy); + r2 = textureSample(t10, s10, r1.xyxx.xy); + r1 = textureSample(t10, s10, r1.zwzz.xy); + r0 = fma(r2, vec4(2.0f), r0); + r0 = (r1 + r0); + o0 = (r0 * vec4(0.11111111193895339966f)); +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d54c3c64c2157aa7.consts.json b/b/8b0b5899ed/shaders/d54c3c64c2157aa7.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/d54c3c64c2157aa7.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d54c3c64c2157aa7.wgsl b/b/8b0b5899ed/shaders/d54c3c64c2157aa7.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..ac1754513ac1baea2c496c7ad3fe3cf09b750470 --- /dev/null +++ b/b/8b0b5899ed/shaders/d54c3c64c2157aa7.wgsl @@ -0,0 +1,656 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v6 : vec4; + +var v7 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v6 = v_2; + x1[0u].x = v7[0u]; + x1[0u].y = v7[1u]; + x1[0u].z = v7[2u]; + x1[0u].w = v7[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x))); + v_3((bitcast(r1.x) != 0u)); + let v_4 = (v1.xy * cb11_11.tint_symbol_5[0u].zw); + r1 = vec4(v_4.xy, r1.zw); + r2 = textureSample(t2, s2, r1.xyxx.xy); + let v_5 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(r1.xy, v_5.xy); + let v_6 = (r1.xy * vec2(3.1700000762939453125f)); + r1 = vec4(v_6.xy, r1.zw); + r2 = textureSample(t2, s2, r1.xyxx.xy); + let v_7 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_7.xy, r1.zw); + let v_8 = (r1.xy * vec2(0.5f)); + r1 = vec4(v_8.xy, r1.zw); + let v_9 = fma(r1.zw, vec2(0.5f), r1.xy); + r1 = vec4(v_9.xy, r1.zw); + r1.z = fma((-(r1.xxxx)).z, cb11_11.tint_symbol_5[0u].x, 1.0f); + r0 = (r0 * r1.zzzz); + r2 = textureSample(t4, s4, v1.xy.xyxx.xy); + let v_10 = fma(r1.xy, cb11_11.tint_symbol_5[0u].yy, r2.xy); + r1 = vec4(v_10.xy, r1.zw); + let v_11 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_11.xy, r1.zw); + r1.w = dot(r1.xy, r1.xy); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = sqrt(abs(r1.wwww).w); + r2.x = max(cb12_12.tint_symbol_4[1u].x, 0.00100000004749745131f); + let v_12 = (r1.xy * r2.xx); + r1 = vec4(v_12.xy, r1.zw); + let v_13 = (r1.yyy * v4.xyz); + r2 = vec4(v_13.xyz, r2.w); + let v_14 = fma(r1.xxx, v3.xyz, r2.xyz); + r2 = vec4(v_14.xyz, r2.w); + let v_15 = fma(r1.www, v2.xyz, r2.xyz); + r1 = vec4(v_15.xy, r1.z, v_15.z); + r2.x = dot(r1.xyw, r1.xyw); + r2.x = inverseSqrt(r2.x); + let v_16 = (r1.xyw * r2.xxx); + r2 = vec4(r2.x, v_16.xyz); + r1.x = clamp(((r1.zzzz * cb12_12.tint_symbol_4[0u].wwww)).x, 0.0f, 1.0f); + r0.w = (r0.w * v0.w); + let v_17 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + let v_18 = r1; + r1 = vec4(v_18.x, v_17.xy, v_18.w); + let v_19 = (r0.xyz * r0.xyz); + r0 = vec4(v_19.xyz, r0.w); + let v_20 = ((-(v5.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_20.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r3.w = inverseSqrt(r3.w); + let v_21 = (r3.www * r3.xyz); + r4 = vec4(v_21.xyz, r4.w); + let v_22 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_23 = fma(r3.xyz, r3.www, v_22.xyz); + r5 = vec4(v_23.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_24 = (r3.www * r5.xyz); + r5 = vec4(v_24.xyz, r5.w); + let v_25 = (r1.yz * r1.yz); + let v_26 = r1; + r1 = vec4(v_26.x, v_25.xy, v_26.w); + r3.w = (cb12_12.tint_symbol_4[0u].z + -500.0f); + r3.w = max(r3.w, 0.0f); + r4.w = ((-(r3.wwww)).w + cb12_12.tint_symbol_4[0u].z); + r3.w = (r3.w * 558.0f); + r3.w = fma(r4.w, 3.0f, r3.w); + r3.x = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_27 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_27.xyz, r6.w); + let v_28 = (r6.yyy * cb6_6.tint_symbol_6[1u].xyz); + r7 = vec4(v_28.xyz, r7.w); + let v_29 = fma(r6.xxx, cb6_6.tint_symbol_6[0u].xyz, r7.xyz); + r7 = vec4(v_29.xyz, r7.w); + let v_30 = fma(r6.zzz, cb6_6.tint_symbol_6[2u].xyz, r7.xyz); + r7 = vec4(v_30.xyz, r7.w); + let v_31 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r8 = vec4(v_31.xyz, r8.w); + let v_32 = &(x0[0u]); + let v_33 = r8; + *(v_32) = vec4(v_33.xyz, (*(v_32)).w); + let v_34 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r9 = vec4(v_34.xyz, r9.w); + let v_35 = &(x0[1u]); + let v_36 = r9; + *(v_35) = vec4(v_36.xyz, (*(v_35)).w); + let v_37 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r10 = vec4(v_37.xyz, r10.w); + let v_38 = &(x0[2u]); + let v_39 = r10; + *(v_38) = vec4(v_39.xyz, (*(v_38)).w); + let v_40 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r7 = vec4(v_40.xyz, r7.w); + let v_41 = &(x0[3u]); + let v_42 = r7; + *(v_41) = vec4(v_42.xyz, (*(v_41)).w); + let v_43 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_44 = r11; + r11 = vec4(v_44.x, v_43.x, v_44.z, v_43.y); + r3.y = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).y, 1.5f, 1.0f); + r3.y = (r3.y * 0.5f); + let v_45 = abs(r10.yyyy); + r3.z = max(v_45.z, abs(r10.xxxx).z); + r3.z = bitcast(select(0u, 4294967295u, (r3.z < r3.y))); + let v_46 = (bitcast(r3.z) != 0u); + let v_47 = bitcast(v.tint_symbol_7[0i].x); + r3.z = select(bitcast(v.tint_symbol_7[1i].x), v_47, v_46); + let v_48 = abs(r9.yyyy); + r4.w = max(v_48.w, abs(r9.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.y))); + let v_49 = bitcast(r4.w); + r3.z = select(r3.z, bitcast(v.tint_symbol_7[2i].x), (v_49 != 0u)); + let v_50 = abs(r8.yyyy); + r4.w = max(v_50.w, abs(r8.xxxx).w); + r3.y = bitcast(select(0u, 4294967295u, (r4.w < r3.y))); + let v_51 = bitcast(r3.y); + r3.y = select(r3.z, 0.0f, (v_51 != 0u)); + let v_52 = x0[bitcast(r3.y)]; + r8 = vec4(v_52.xyz, r8.w); + r3.y = f32(bitcast(r3.y)); + r3.z = (r3.y + 0.5f); + r3.z = (r3.z * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.yyyy))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r3.y = dot(r9, cb6_6.tint_symbol_6[12u]); + r4.w = dot(r9, cb6_6.tint_symbol_6[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r3.z); + r3.z = bitcast(select(0u, 4294967295u, !((r3.y == 0.0f)))); + r3.y = ((-(r3.yyyy)).y + r8.z); + let v_53 = dpdx(r9.xyy); + r10 = vec4(v_53.xy, r10.z, v_53.z); + r10.z = dpdx(r3.y); + let v_54 = dpdy(r9.yxy); + r12 = vec4(v_54.xyz, r12.w); + r12.w = dpdy(r3.y); + let v_55 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_55.xy); + let v_56 = -(r7.zwzz); + let v_57 = fma(r10.xz, r12.xz, v_56.xy); + r13 = vec4(v_57.xy, r13.zw); + r5.w = (1.0f / r13.x); + r6.w = (r10.z * r12.y); + let v_58 = -(r6.wwww); + r13.z = fma(r10.x, r12.w, v_58.z); + let v_59 = (r5.ww * r13.yz); + r7 = vec4(r7.xy, v_59.xy); + let v_60 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_60.xy); + let v_61 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_61.xy); + r3.y = fma((-(r4.wwww)).y, r7.z, r3.y); + r3.y = fma((-(r4.wwww)).y, r7.w, r3.y); + let v_62 = bitcast(r3.z); + let v_63 = r3.y; + r11.z = select(r8.z, v_63, (v_62 != 0u)); + r9.z = 0.0f; + let v_64 = (r9.xyz + r11.ywz); + r8 = vec4(v_64.xyz, r8.w); + let v_65 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_65.xy, r11.zw); + let v_66 = (r9.xyz + r11.xyz); + r10 = vec4(v_66.xyz, r10.w); + let v_67 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_67.xy, r11.zw); + let v_68 = (r9.xyz + r11.xyz); + r12 = vec4(v_68.xyz, r12.w); + let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_69.xy, r11.zw); + let v_70 = (r9.xyz + r11.xyz); + r13 = vec4(v_70.xyz, r13.w); + let v_71 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_71.xy, r11.zw); + let v_72 = (r9.xyz + r11.xyz); + r14 = vec4(v_72.xyz, r14.w); + let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_73.xy, r11.zw); + let v_74 = (r9.xyz + r11.xyz); + r15 = vec4(v_74.xyz, r15.w); + let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_75.xy, r11.zw); + let v_76 = (r9.xyz + r11.xyz); + r16 = vec4(v_76.xyz, r16.w); + let v_77 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_77.xy, r11.zw); + let v_78 = (r9.xyz + r11.xyz); + r17 = vec4(v_78.xyz, r17.w); + let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_79.xy, r11.zw); + let v_80 = (r9.xyz + r11.xyz); + r18 = vec4(v_80.xyz, r18.w); + let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_81.xy, r11.zw); + let v_82 = (r9.xyz + r11.xyz); + r19 = vec4(v_82.xyz, r19.w); + let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_83.xy, r11.zw); + let v_84 = (r9.xyz + r11.xyz); + r20 = vec4(v_84.xyz, r20.w); + let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_85.xy, r11.zw); + let v_86 = (r9.xyz + r11.xyz); + r21 = vec4(v_86.xyz, r21.w); + let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_87.xy, r11.zw); + let v_88 = (r9.xyz + r11.xyz); + r22 = vec4(v_88.xyz, r22.w); + let v_89 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_89.xy, r11.zw); + let v_90 = (r9.xyz + r11.xyz); + r23 = vec4(v_90.xyz, r23.w); + let v_91 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_91.xy, r11.zw); + let v_92 = (r9.xyz + r11.xyz); + r24 = vec4(v_92.xyz, r24.w); + let v_93 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_93.xy, r11.zw); + let v_94 = (r9.xyz + r11.xyz); + r9 = vec4(v_94.xyz, r9.w); + let v_95 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_95.xy, r8.z); + let v_96 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_96.xy, r10.z); + let v_97 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_97.xy, r12.z); + let v_98 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_98.xy, r13.z); + let v_99 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_99.xy, r14.z); + let v_100 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_100.xy, r15.z); + let v_101 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_101.xy, r16.z); + let v_102 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_102.xy, r17.z); + let v_103 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_103.xy, r18.z); + let v_104 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_104.xy, r19.z); + let v_105 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_105.xy, r20.z); + let v_106 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_106.xy, r21.z); + let v_107 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_107.xy, r22.z); + let v_108 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_108.xy, r23.z); + let v_109 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_109.xy, r24.z); + let v_110 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_110.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r3.y = dot(r8, vec4(1.0f)); + r3.x = clamp(fma(r3.xxxx, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).x, 0.0f, 1.0f); + let v_111 = abs(r7.yyyy); + r3.z = max(v_111.z, abs(r7.xxxx).z); + r3.z = clamp(fma(r3.zzzz, vec4(15.0f), vec4(-6.30000019073486328125f)).z, 0.0f, 1.0f); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r3.x = (r3.z * r3.x); + r3.x = fma(r3.y, 0.0625f, r3.x); + r3.x = (r3.x * r3.x); + r3.x = min(r3.x, 1.0f); + r3.y = clamp(fma(v5.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).y, 0.0f, 1.0f); + r3.y = sqrt(r3.y); + r3.y = (r3.y * cb6_6.tint_symbol_6[3u].z); + let v_112 = -(r3.xxxx); + r3.x = fma(r3.y, v_112.x, r3.x); + let v_113 = dot(r2.yzw, v_22.xyz); + r3.y = clamp(vec4(v_113, v_113, v_113, v_113).y, 0.0f, 1.0f); + let v_114 = dot(r4.xyz, r2.yzw); + r4.x = clamp(vec4(v_114, v_114, v_114, v_114).x, 0.0f, 1.0f); + let v_115 = dot(r5.xyz, v_22.xyz); + r4.y = clamp(vec4(v_115, v_115, v_115, v_115).y, 0.0f, 1.0f); + let v_116 = ((-(r4.xyxx)).xy + vec2(1.0f)); + r4 = vec4(v_116.xy, r4.zw); + let v_117 = (r4.xy * r4.xy); + r4 = vec4(r4.xy, v_117.xy); + let v_118 = (r4.zw * r4.zw); + r4 = vec4(r4.xy, v_118.xy); + let v_119 = (r4.xy * r4.zw); + r4 = vec4(v_119.xy, r4.zw); + r3.z = ((-(cb12_12.tint_symbol_4[0u].yyyy)).z + 1.0f); + let v_120 = fma(cb12_12.tint_symbol_4[0u].yy, r4.xy, r3.zz); + r4 = vec4(v_120.xy, r4.zw); + let v_121 = (r3.ww + vec2(2.0f, 0.00000000999999993923f)); + r3 = vec4(r3.xy, v_121.xy); + r3.z = (r3.z * 0.125f); + r4.x = fma((-(r1.xxxx)).x, r4.x, 1.0f); + r4.z = dot(r2.yzw, r5.xyz); + r4.z = clamp(((r4.zzzz + vec4(0.00000000999999993923f))).z, 0.0f, 1.0f); + r4.z = log2(r4.z); + r3.w = (r3.w * r4.z); + r3.w = exp2(r3.w); + r3.w = (r4.y * r3.w); + r3.z = (r3.z * r3.w); + r1.x = (r1.x * r3.z); + r1.x = (r3.y * r1.x); + r3.y = (r3.y * r4.x); + let v_122 = fma(r0.xyz, r3.yyy, r1.xxx); + r3 = vec4(r3.x, v_122.xyz); + let v_123 = (r3.yzw * cb3_3.tint_symbol_2[1u].xyz); + r3 = vec4(r3.x, v_123.xyz); + r1.x = fma(r1.w, r2.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_124 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(r4.x, v_124.xyz); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_125 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_125.xyz, r5.w); + let v_126 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_126.xyz, r5.w); + let v_127 = fma(r4.yzw, r1.www, r5.xyz); + r4 = vec4(r4.x, v_127.xyz); + let v_128 = (r1.zzz * r4.yzw); + r4 = vec4(r4.x, v_128.xyz); + let v_129 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(v_129.x, r1.y, v_129.yz); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_130 = dot(r5.xyz, r2.yzw); + r2.x = clamp(vec4(v_130, v_130, v_130, v_130).x, 0.0f, 1.0f); + let v_131 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.xzw); + r1 = vec4(v_131.x, r1.y, v_131.yz); + let v_132 = fma(r1.xzw, r1.yyy, r4.yzw); + r1 = vec4(v_132.xyz, r1.w); + let v_133 = (r4.xxx * r1.xyz); + r1 = vec4(v_133.xyz, r1.w); + let v_134 = (r0.xyz * r1.xyz); + r0 = vec4(v_134.xyz, r0.w); + let v_135 = fma(r3.yzw, r3.xxx, r0.xyz); + r0 = vec4(v_135.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r6.xyz, r6.xyz); + r1.x = sqrt(r0.w); + let v_136 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_136.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r6.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_137 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_137 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_138 = (r0.www * r6.xyz); + r2 = vec4(v_138.xyz, r2.w); + let v_139 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_139, v_139, v_139, v_139).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_140 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_140, v_140, v_140, v_140).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_141 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_141.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_142 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_142.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_143 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_143.xyz, r2.w); + let v_144 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_144.xyz, r2.w); + let v_145 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_145.xyz, r3.w); + let v_146 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_146.xyz, r2.w); + let v_147 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_148 = (r2.xyz + v_147.xyz); + r2 = vec4(v_148.xyz, r2.w); + let v_149 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_149.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_150 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_150.xyz, r3.w); + let v_151 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_151.xy, r1.z, v_151.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_152 = (v6.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_152.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_153 = -(r0.xyxz); + let v_154 = fma(r1.xyw, r0.www, v_153.xyw); + r1 = vec4(v_154.xy, r1.z, v_154.z); + let v_155 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_155.xyz, r1.w); + } else { + r0.w = dot(r6.xyz, r6.xyz); + r1.w = sqrt(r0.w); + let v_156 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_156.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r6.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_157 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_157 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_158 = (r0.www * r6.xyz); + r3 = vec4(v_158.xyz, r3.w); + let v_159 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_159, v_159, v_159, v_159).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_160 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_160, v_160, v_160, v_160).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_161 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_161.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_162 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_162.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_163 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_163.xyz, r3.w); + let v_164 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_164.xyz, r3.w); + let v_165 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_165.xyz, r4.w); + let v_166 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_166.xyz, r3.w); + let v_167 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_168 = (r3.xyz + v_167.xyz); + r3 = vec4(v_168.xyz, r3.w); + let v_169 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_169.x, r2.y, v_169.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_170 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_170.xyz, r3.w); + let v_171 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_171.x, r2.y, v_171.yz); + let v_172 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_172.x, r2.y, v_172.yz); + let v_173 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_173.xyz, r1.w); + } + let v_174 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_174.xyz, o0.w); +} + +fn v_3(v_175 : bool) { + if (v_175) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @builtin(position) v_176 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v_176); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d54dcab0a12a16a9.wgsl b/b/8b0b5899ed/shaders/d54dcab0a12a16a9.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..3e37ca30e7167f48968f6afc31ead49971830409 --- /dev/null +++ b/b/8b0b5899ed/shaders/d54dcab0a12a16a9.wgsl @@ -0,0 +1,185 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb16_struct { + tint_symbol_1 : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb17_struct { + tint_symbol_3 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_4 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v4 : vec3, v5 : vec4, v6 : vec4) { + r0 = (v2 * vec4(255.001953125f)); + let v_1 = r0; + let v_2 = max(v_1, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_2), vec4(2147483647i), (v_2 >= vec4(2147483648.0f))), vec4(), !((v_1 == v_1)))); + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r1); + r2 = vec4(v0.xyz, r2.w); + r2.w = 1.0f; + r1.w = dot(r1, r2); + let v_3 = (r1.www * cb1_1.tint_symbol_1[1u].xyz); + r3 = vec4(v_3.xyz, r3.w); + r4 = (r1.wwww * cb1_1.tint_symbol_1[9u]); + r5 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r5 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r5); + r5 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r5); + r5 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r5); + r1.w = dot(r5, r2); + let v_4 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r3.xyz); + r3 = vec4(v_4.xyz, r3.w); + r4 = fma(r1.wwww, cb1_1.tint_symbol_1[8u], r4); + r6 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r6 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r6); + r6 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r6); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r6); + r0.w = dot(r0, r2); + let v_5 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r3.xyz); + r2 = vec4(v_5.xyz, r2.w); + r3 = fma(r0.wwww, cb1_1.tint_symbol_1[10u], r4); + r3 = (r3 + cb1_1.tint_symbol_1[11u]); + r3 = (r3 + vec4(0.0f, 0.0f, 0.00000999999974737875f, 0.0f)); + let v_6 = (r2.xyz + cb1_1.tint_symbol_1[3u].xyz); + r2 = vec4(v_6.xyz, r2.w); + let v_7 = ((-(r2.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz); + r4 = vec4(v_7.xyz, r4.w); + let v_8 = r2; + o5 = vec4(v_8.xyz, o5.w); + r0.w = dot(r4.xyz, r4.xyz); + r0.w = (r0.w * 0.00000399999998990097f); + r2.x = min(r0.w, 1.0f); + r2.y = ((-(r2.xxxx)).y + 1.0f); + let v_9 = -(cb2_2.tint_symbol_3[16u].zzzz); + let v_10 = clamp(((r2.xyxx + v_9)).xy, vec2(), vec2(1.0f)); + r2 = vec4(v_10.xy, r2.zw); + r0.w = (cb3_3.tint_symbol_4[49u].w + -1.0f); + let v_11 = fma(r2.xy, r0.ww, vec2(1.0f)); + r2 = vec4(v_11.xy, r2.zw); + let v_12 = clamp(((r2.xyxx * v6.xyxx)).xy, vec2(), vec2(1.0f)); + o0 = vec4(v_12.xy, o0.zw); + o0 = vec4(o0.xy, v6.zw); + o1 = v3.xyxy; + r0.w = dot(r1.xyz, v4); + r1.x = dot(r1.xyz, v5.xyz); + let v_13 = (r1.xxx * cb1_1.tint_symbol_1[1u].xyz); + r1 = vec4(v_13.xyz, r1.w); + let v_14 = (r0.www * cb1_1.tint_symbol_1[1u].xyz); + r2 = vec4(v_14.xyz, r2.w); + r0.w = dot(r5.xyz, v4); + r1.w = dot(r5.xyz, v5.xyz); + let v_15 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r1.xyz); + r1 = vec4(v_15.xyz, r1.w); + let v_16 = fma(r0.www, cb1_1.tint_symbol_1[0u].xyz, r2.xyz); + r2 = vec4(v_16.xyz, r2.w); + r0.w = dot(r0.xyz, v4); + r0.x = dot(r0.xyz, v5.xyz); + let v_17 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r1.xyz); + r0 = vec4(v_17.xyz, r0.w); + let v_18 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r2.xyz); + r1 = vec4(v_18.xyz, r1.w); + o2 = r1.xyz.xyzx; + o3 = r0.xyz.xyzx; + let v_19 = (r0.zxy * r1.yzx); + r2 = vec4(v_19.xyz, r2.w); + let v_20 = -(r2.xyzx); + let v_21 = fma(r0.yzx, r1.zxy, v_20.xyz); + r0 = vec4(v_21.xyz, r0.w); + o4 = ((r0.xyz * v5.www)).xyzx; + o5.w = 1.0f; + o6 = r3; + x0[0u].x = dot(r3, cb0_0.tint_symbol_2[0u]); + let v_22 = &(x0[0u]); + *(v_22) = vec4((*(v_22)).x, vec3()); + o7[0u] = x0[0u].x; + o7[1u] = x0[0u].y; + o7[2u] = x0[0u].z; + o7[3u] = x0[0u].w; + v = vec4(o7[0u], o7[1u], o7[2u], o7[3u]); +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @builtin(position) + o6 : vec4, + @builtin(clip_distances) + o7 : array, + @location(15u) + tint_symbol_5 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec3, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> tint_symbol_6 { + main_inner(v0, v1, v2, v3, v4, v5, v6); + return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6, o7, v); +} diff --git a/b/8b0b5899ed/shaders/d55668ebb18a9f6d.wgsl b/b/8b0b5899ed/shaders/d55668ebb18a9f6d.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..848982f3e08d0008219eda86962da8eceba03354 --- /dev/null +++ b/b/8b0b5899ed/shaders/d55668ebb18a9f6d.wgsl @@ -0,0 +1,142 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb5_struct { + tint_symbol_2 : array, 5u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb5_struct; + +struct cb2_struct { + tint_symbol_3 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol[15u].x); + let v_2 = -(cb5_5.tint_symbol_2[4u].xxxx); + r1.y = fma(r0.w, cb2_2.tint_symbol[15u].x, v_2.y); + r1.z = (v_2.z + 1.0f); + r1.z = (r1.z * 0.10000000149011611938f); + r1.y = (r1.y / r1.z); + r0.w = fma((-(r0.wwww)).w, cb2_2.tint_symbol[15u].x, r1.y); + r0.w = fma(cb12_12.tint_symbol_3[1u].x, r0.w, r1.x); + r1.x = dot(v0.xy, vec2(0.5f)); + r1.x = fract(r1.x); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < 0.5f))); + r1.y = bitcast(select(0u, 4294967295u, (r0.w < 1.0f))); + r1.x = bitcast((bitcast(r1.y) & bitcast(r1.x))); + r1.y = bitcast(select(0u, 4294967295u, (0.0039215688593685627f >= r0.w))); + r1.x = bitcast((bitcast(r1.y) | bitcast(r1.x))); + v_3((bitcast(r1.x) != 0u)); + r1.x = dot(v3.xyz, v3.xyz); + r1.x = inverseSqrt(r1.x); + let v_4 = (r1.xxx * v3.xyz); + r1 = vec4(r1.x, v_4.xyz); + o1.w = clamp(fma(v3.xyz.zzzz, vec4(128.0f), vec4(-127.0f)).w, 0.0f, 1.0f); + let v_5 = (v1.xy * cb2_2.tint_symbol[15u].zy); + let v_6 = r2; + r2 = vec4(v_6.x, v_5.xy, v_6.w); + let v_7 = fma(r1.yzw, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_7.xyz, o1.w); + r2.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w); + let v_8 = (r2.xz * vec2(0.5f)); + let v_9 = r1; + r1 = vec4(v_9.x, v_8.xy, v_9.w); + let v_10 = sqrt(r1.yz); + o3 = vec4(v_10.xy, o3.zw); + r1.x = fma(v3.z, r1.x, -0.34999999403953552246f); + r1.x = clamp(((r1.xxxx * vec4(1.53846156597137451172f))).x, 0.0f, 1.0f); + r1.x = (r1.x * cb5_5.tint_symbol_2[3u].z); + r1.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f); + r1.x = (r1.y * r1.x); + r1.x = (r2.y * r1.x); + r1.y = (cb12_12.tint_symbol_3[0u].y * 0.001953125f); + r2.z = (-(r1.yyyy)).z; + r1.z = fma((-(cb12_12.tint_symbol_3[0u].zzzz)).z, 0.5f, 1.0f); + r1.z = (r1.z * r1.x); + r1.z = fma(r1.z, -0.5f, 1.0f); + let v_11 = (r0.xyz * r1.zzz); + o0 = vec4(v_11.xyz, o0.w); + r0.x = clamp(((cb12_12.tint_symbol_3[0u].zzzz + vec4(0.40000000596046447754f))).x, 0.0f, 1.0f); + let v_12 = (r0.xx * vec2(0.5f, 0.48828125f)); + r0 = vec4(v_12.xy, r0.zw); + let v_13 = (-(cb12_12.tint_symbol_3[0u].zzzx)).yw; + let v_14 = r2; + r2 = vec4(v_14.x, v_13.x, v_14.z, v_13.y); + r0.z = 0.97000002861022949219f; + let v_15 = (r0.xyz + r2.yzw); + r0 = vec4(v_15.xyz, r0.w); + let v_16 = max(r0.xyz, vec3()); + r0 = vec4(v_16.xyz, r0.w); + let v_17 = fma(r0.xz, r1.xx, cb12_12.tint_symbol_3[0u].zx); + let v_18 = r2; + r2 = vec4(v_17.x, v_18.y, v_17.y, v_18.w); + r2.y = fma(r0.y, r1.x, r1.y); + let v_19 = sqrt(r2.xy); + o2 = vec4(v_19.xy, o2.zw); + o0.w = r0.w; + o2.z = r2.z; + o2.w = 1.0f; + o3 = vec4(o3.xy, vec2()); +} + +fn v_3(v_20 : bool) { + if (v_20) { + discard; + return; + } +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_21 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4) -> tint_symbol_4 { + main_inner(v_21, v1, v2, v3); + return tint_symbol_4(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/d556c3f13a9fe3f2.wgsl b/b/8b0b5899ed/shaders/d556c3f13a9fe3f2.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..516a58c12e118059b18db3788e6b0fcc9ad7729b --- /dev/null +++ b/b/8b0b5899ed/shaders/d556c3f13a9fe3f2.wgsl @@ -0,0 +1,177 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_1 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb7_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v5 : vec4, v6 : vec4) { + r0.x = (cb5_5.tint_symbol_2[3u].z * cb12_12.tint_symbol_3[3u].z); + let v = ((-(cb12_12.tint_symbol_3[3u].zzzz)).yz + vec2(1.0f, 2.0f)); + let v_1 = r0; + r0 = vec4(v_1.x, v.xy, v_1.w); + let v_2 = (r0.zz * v1.zw); + r0 = vec4(r0.xy, v_2.xy); + r1 = textureSample(t2, s2, r0.zwzz.xy); + r0.z = ((-(r1.xxxx)).z + r1.z); + r1.x = fma(r0.x, r0.z, r1.x); + let v_3 = (r1.xy * cb12_12.tint_symbol_3[3u].xx); + let v_4 = r0; + r0 = vec4(v_3.x, v_4.y, v_3.y, v_4.w); + r0.w = fma(v3.z, r0.y, -1.0f); + r0.w = fma(r0.y, r0.w, 1.0f); + r0.y = (r0.y * v3.z); + r0.y = (r0.y * cb12_12.tint_symbol_3[3u].x); + r0.x = (r0.w * r0.x); + r0.z = fma((-(r0.zzzz)).z, r0.w, 1.0f); + r2 = textureSample(t0, s0, v1.xyxx.xy); + let v_5 = (r2.xyz * cb12_12.tint_symbol_3[0u].xyz); + r2 = vec4(v_5.xyz, r2.w); + r2 = (r2 * v3.xxxw); + let v_6 = -(r2.xyxz); + let v_7 = fma(cb12_12.tint_symbol_3[4u].xyz, cb12_12.tint_symbol_3[3u].yyy, v_6.xyw); + r1 = vec4(v_7.xy, r1.z, v_7.z); + let v_8 = fma(r0.xxx, r1.xyw, r2.xyz); + r1 = vec4(v_8.xy, r1.z, v_8.z); + o0.w = (r2.w * cb2_2.tint_symbol[15u].x); + let v_9 = ((-(r1.xywx)).xyz + r1.zzz); + r2 = vec4(v_9.xyz, r2.w); + let v_10 = fma(r0.yyy, r2.xyz, r1.xyw); + r0 = vec4(v_10.xy, r0.z, v_10.z); + r1.x = max(cb12_12.tint_symbol_3[6u].w, 0.00100000004749745131f); + r2 = textureSample(t3, s3, v1.xyxx.xy); + let v_11 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + let v_12 = r1; + r1 = vec4(v_12.x, v_11.xy, v_12.w); + let v_13 = (r1.xx * r1.yz); + r1 = vec4(v_13.x, r1.yz, v_13.y); + r1.y = dot(r1.yz, r1.yz); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.y = sqrt(abs(r1.yyyy).y); + let v_14 = (r1.www * v6.xyz); + r2 = vec4(v_14.xyz, r2.w); + let v_15 = fma(r1.xxx, v5.xyz, r2.xyz); + r1 = vec4(v_15.x, r1.y, v_15.yz); + let v_16 = fma(r1.yyy, v2.xyz, r1.xzw); + r1 = vec4(v_16.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + r2.x = fma(r1.z, r1.w, -0.34999999403953552246f); + let v_17 = (r1.www * r1.xyz); + r1 = vec4(v_17.xyz, r1.w); + let v_18 = fma(r1.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_18.xyz, o1.w); + r1.x = clamp(((r2.xxxx * vec4(1.53846156597137451172f))).x, 0.0f, 1.0f); + r1.x = (r1.x * cb5_5.tint_symbol_2[3u].z); + r1.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f); + r1.x = (r1.y * r1.x); + let v_19 = (v3.xx * cb2_2.tint_symbol[15u].zy); + let v_20 = r1; + r1 = vec4(v_20.x, v_19.xy, v_20.w); + r1.x = (r1.y * r1.x); + r2 = textureSample(t4, s4, v1.xyxx.xy); + let v_21 = (r2.xy * r2.xy); + r2 = vec4(v_21.xy, r2.zw); + r1.y = (r2.w * cb12_12.tint_symbol_3[5u].x); + r3.y = (r1.y * 0.001953125f); + r1.y = dot(r2.xyz, cb12_12.tint_symbol_3[6u].xyz); + r1.y = (r1.y * cb12_12.tint_symbol_3[5u].y); + r1.y = (r1.y * v3.x); + r3.x = (r0.z * r1.y); + r0.z = clamp(fma(r1.yyyy, r0.zzzz, vec4(0.40000000596046447754f)).z, 0.0f, 1.0f); + let v_22 = -(r3.xyxx); + let v_23 = fma(r0.zz, vec2(0.5f, 0.48828125f), v_22.xy); + r2 = vec4(v_23.xy, r2.zw); + r0.z = fma((-(r3.xxxx)).z, 0.5f, 1.0f); + r0.z = (r0.z * r1.x); + r0.z = fma(r0.z, -0.5f, 1.0f); + let v_24 = (r0.zzz * r0.xyw); + o0 = vec4(v_24.xyz, o0.w); + o1.w = 0.0f; + r2.z = 0.0f; + let v_25 = max(r2.xyz, vec3()); + r0 = vec4(v_25.xyz, r0.w); + r3.z = cb12_12.tint_symbol_3[4u].w; + let v_26 = fma(r0.xyz, r1.xxx, r3.xyz); + r0 = vec4(v_26.xyz, r0.w); + let v_27 = sqrt(r0.xy); + o2 = vec4(v_27.xy, o2.zw); + o2.z = r0.z; + o2.w = 1.0f; + r0.x = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).x, 0.0f, 1.0f); + r0.y = (r0.x * r1.z); + r0.x = fma(v3.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w); + let v_28 = (r0.xy * vec2(0.5f)); + r0 = vec4(v_28.xy, r0.zw); + let v_29 = sqrt(r0.xy); + o3 = vec4(v_29.xy, o3.zw); + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> tint_symbol_4 { + main_inner(v1, v2, v3, v5, v6); + return tint_symbol_4(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/d55a834bdd0d3373.wgsl b/b/8b0b5899ed/shaders/d55a834bdd0d3373.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..17ea3d73a118d7acb65405b1378a87be82a957d4 --- /dev/null +++ b/b/8b0b5899ed/shaders/d55a834bdd0d3373.wgsl @@ -0,0 +1,110 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb18_struct { + tint_symbol : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb5_struct { + tint_symbol_1 : array, 5u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb5_struct; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +var o0 : vec4; + +fn main_inner(v2 : vec4) { + r0 = textureSample(t5, s5, v2.xy.xyxx.xy); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r1 = (v2.xy.xyxy * cb5_5.tint_symbol_1[0u].zwzw); + r1 = round(r1); + let v = (r1.zw * cb5_5.tint_symbol_1[0u].xy); + let v_1 = r0; + r0 = vec4(v_1.x, v.xy, v_1.w); + r2 = fma(cb5_5.tint_symbol_1[0u].xyxy, vec4(0.5f, -0.5f, -0.5f, 0.5f), r0.yzyz); + r3 = textureSample(t8, s8, r2.xyxx.xy).yxzw; + r4 = textureSample(t8, s8, r2.zwzz.xy); + r3.z = r4.x; + r4 = (cb5_5.tint_symbol_1[0u].xyxy * vec4(-0.5f, -0.5f, 0.5f, 0.5f)); + r5 = fma(r1, cb5_5.tint_symbol_1[0u].xyxy, r4); + let v_2 = fma((-(r1.zzwz)).yz, cb5_5.tint_symbol_1[0u].xy, v2.xy); + let v_3 = r0; + r0 = vec4(v_3.x, v_2.xy, v_3.w); + let v_4 = (r0.yz / r4.zw); + let v_5 = r0; + r0 = vec4(v_5.x, v_4.xy, v_5.w); + let v_6 = fma(r0.yz, vec2(0.5f), vec2(0.5f)); + let v_7 = r0; + r0 = vec4(v_7.x, v_6.xy, v_7.w); + r1 = textureSample(t8, s8, r5.xyxx.xy); + r3.x = r1.x; + r1 = textureSample(t8, s8, r5.zwzz.xy); + r3.w = r1.x; + r1 = (-(r3) + vec4(1.0f)); + r1 = (-(r0.xxxx) + r1); + r1 = (abs(r1) / cb5_5.tint_symbol_1[4u].xxxx); + r1 = (r1 * r1); + r1 = (r1 * vec4(-0.72134751081466674805f)); + r1 = exp2(r1); + r3 = bitcast>(select(vec4(), vec4(4294967295u), (r1 < vec4(0.00000999999974737875f)))); + let v_8 = bitcast>((bitcast>(r3.zw) & bitcast>(r3.xy))); + r0 = vec4(v_8.x, r0.yz, v_8.y); + r0.x = bitcast((bitcast(r0.w) & bitcast(r0.x))); + let v_9 = bitcast>(r0.xxxx); + r1 = select(r1, vec4(1.0f), (v_9 != vec4())); + r0.x = ((-(r0.yyyy)).x + 1.0f); + r0.x = ((-(r0.zzzz)).x + r0.x); + r3.x = fma(r0.y, r0.z, r0.x); + r3.w = (r0.z * r0.y); + let v_10 = fma((-(r0.yyyy)).yz, r0.zz, r0.yz); + let v_11 = r3; + r3 = vec4(v_11.x, v_10.xy, v_11.w); + r0 = (r1 * r3); + r1 = textureSampleLevel(t4, s4, r2.xyxx.xy, 0.0f); + r2 = textureSampleLevel(t4, s4, r2.zwzz.xy, 0.0f); + r1 = (r0.yyyy * r1); + r3 = textureSampleLevel(t4, s4, r5.xyxx.xy, 0.0f); + r4 = textureSampleLevel(t4, s4, r5.zwzz.xy, 0.0f); + r1 = fma(r3, r0.xxxx, r1); + r1 = fma(r2, r0.zzzz, r1); + r1 = fma(r4, r0.wwww, r1); + r0.x = dot(r0, vec4(1.0f)); + r0.y = bitcast(select(0u, 4294967295u, !((0.0f == r0.x)))); + let v_12 = bitcast(r0.y); + r0.x = select(1.0f, r0.x, (v_12 != 0u)); + r0 = (r1 / r0.xxxx); + let v_13 = (r0.xyz * cb2_2.tint_symbol[17u].zzz); + o0 = vec4(v_13.xyz, o0.w); + o0.w = r0.w; +} + +@fragment +fn main(@location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d55f5fdf68ef9dd2.wgsl b/b/8b0b5899ed/shaders/d55f5fdf68ef9dd2.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..edddc61edd013a062889166b48a5b842b336d4ac --- /dev/null +++ b/b/8b0b5899ed/shaders/d55f5fdf68ef9dd2.wgsl @@ -0,0 +1,206 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb18_struct { + tint_symbol : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb76_struct { + tint_symbol_1 : array, 76u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb76_struct; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(29u) var s13 : sampler; + +@group(1u) @binding(31u) var s15 : sampler; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +@group(1u) @binding(45u) var t13 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + r0 = textureSample(t3, s3, v1.xyxx.xy); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.y = (r0.x + cb5_5.tint_symbol_1[0u].w); + r0.y = (cb5_5.tint_symbol_1[0u].z / r0.y); + r0.x = bitcast(select(0u, 4294967295u, !((r0.x == 0.0f)))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + let v = -(cb5_5.tint_symbol_1[2u].xxxx); + r0.z = (r0.y + v.z); + r0.z = clamp(((r0.zzzz * cb5_5.tint_symbol_1[2u].yyyy)).z, 0.0f, 1.0f); + r0.z = (r0.z * cb5_5.tint_symbol_1[2u].z); + r0.x = (r0.x * r0.z); + r0.z = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_1[30u].y < r0.y))); + r0.y = bitcast(select(0u, 4294967295u, (r0.y < cb5_5.tint_symbol_1[30u].y))); + r0.y = bitcast((bitcast(r0.y) & bitcast(r0.z))); + r0.y = bitcast((bitcast(r0.y) & 1065353216u)); + r1 = textureSample(t6, s6, v1.xyxx.xy); + r0.z = (r1.x * cb5_5.tint_symbol_1[33u].z); + r0.y = (r0.y * r0.z); + r0.z = ((-(cb5_5.tint_symbol_1[30u].zzzz)).z + cb5_5.tint_symbol_1[30u].w); + r0.y = fma(r0.y, r0.z, cb5_5.tint_symbol_1[30u].z); + let v_1 = fma(v1.xy, cb5_5.tint_symbol_1[31u].xy, cb5_5.tint_symbol_1[31u].zw); + r0 = vec4(r0.xy, v_1.xy); + let v_2 = fma(v1.xy, cb5_5.tint_symbol_1[32u].xy, cb5_5.tint_symbol_1[32u].zw); + r1 = vec4(v_2.xy, r1.zw); + r2 = textureSample(t13, s13, r0.zwzz.xy); + r1 = textureSample(t13, s13, r1.xyxx.xy); + let v_3 = (r1.xy + r2.xy); + r0 = vec4(r0.xy, v_3.xy); + let v_4 = (r0.zw + vec2(-1.0f)); + r0 = vec4(r0.xy, v_4.xy); + let v_5 = (r0.zw * cb5_5.tint_symbol_1[33u].xy); + r0 = vec4(r0.xy, v_5.xy); + let v_6 = fma(r0.zw, r0.yy, v1.xy); + r0 = vec4(r0.xy, v_6.xy); + r1 = textureSample(t5, s5, r0.zwzz.xy); + let v_7 = (r1.xyz * cb2_2.tint_symbol[17u].www); + r2 = vec4(v_7.xyz, r2.w); + r0.x = clamp(max(r0.yyyy, r0.xxxx).x, 0.0f, 1.0f); + r3 = textureSample(t9, s9, r0.zwzz.xy); + let v_8 = fma((-(r1.xyzx)).xyz, cb2_2.tint_symbol[17u].www, r3.xyz); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = fma(r0.xxx, r1.xyz, r2.xyz); + r1 = vec4(v_9.xyz, r1.w); + r2 = textureSample(t10, s10, r0.zwzz.xy); + let v_10 = (r2.xyz * v1.www); + r2 = vec4(v_10.xyz, r2.w); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_1[75u].z))); + if ((bitcast(r0.x) != 0u)) { + r0 = textureSample(t15, s15, r0.zwzz.xy); + r0.x = (r0.x * r0.x); + r0.x = (r0.x * r0.x); + r0.x = (r0.x * r0.x); + let v_11 = fma(cb5_5.tint_symbol_1[46u].xyz, r0.xxx, r1.xyz); + r1 = vec4(v_11.xyz, r1.w); + } + let v_12 = (r2.xyz * cb5_5.tint_symbol_1[7u].yyy); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = fma(r0.xyz, vec3(0.25f), r1.xyz); + r0 = vec4(v_13.xyz, r0.w); + r1 = vec4(((v1.xy + vec2(-0.5f))).xy, r1.zw); + r0.w = dot(r1.xy, r1.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb5_5.tint_symbol_1[57u].y); + r0.w = exp2(r0.w); + r0.w = clamp(((r0.wwww + cb5_5.tint_symbol_1[57u].xxxx)).w, 0.0f, 1.0f); + r0.w = clamp(((r0.wwww * cb5_5.tint_symbol_1[57u].zzzz)).w, 0.0f, 1.0f); + let v_14 = ((-(cb5_5.tint_symbol_1[58u].xyzx)).xyz + vec3(1.0f)); + r1 = vec4(v_14.xyz, r1.w); + let v_15 = fma(r0.www, r1.xyz, cb5_5.tint_symbol_1[58u].xyz); + r1 = vec4(v_15.xyz, r1.w); + let v_16 = (r0.xyz * r1.xyz); + r0 = vec4(v_16.xyz, r0.w); + let v_17 = min(r0.xyz, vec3(65504.0f)); + r0 = vec4(v_17.xyz, r0.w); + let v_18 = v2.x; + r0.w = clamp(fma(vec4(v_18, v_18, v_18, v_18), cb5_5.tint_symbol_1[14u].xxxx, cb5_5.tint_symbol_1[14u].yyyy).w, 0.0f, 1.0f); + r1 = (-(cb5_5.tint_symbol_1[10u]) + cb5_5.tint_symbol_1[12u]); + r1 = fma(r0.wwww, r1, cb5_5.tint_symbol_1[10u]); + let v_19 = ((-(cb5_5.tint_symbol_1[11u].zxyz)).xyz + cb5_5.tint_symbol_1[13u].zxy); + r2 = vec4(v_19.xyz, r2.w); + let v_20 = fma(r0.www, r2.xyz, cb5_5.tint_symbol_1[11u].zxy); + r2 = vec4(v_20.xyz, r2.w); + let v_21 = (r1.ww * r2.yz); + r3 = vec4(v_21.xy, r3.zw); + r0.w = (r1.y * r1.z); + r1.z = fma(r1.x, r2.x, r0.w); + r1.z = fma(r2.x, r1.z, r3.x); + r1.w = fma(r1.x, r2.x, r1.y); + r1.w = fma(r2.x, r1.w, r3.y); + r1.z = (r1.z / r1.w); + r1.w = (r2.y / r2.z); + r1.z = ((-(r1.wwww)).z + r1.z); + r1.z = (1.0f / r1.z); + let v_22 = (r0.xyz * v1.zzz); + r0 = vec4(v_22.xyz, r0.w); + let v_23 = max(r0.xyz, vec3()); + r0 = vec4(v_23.xyz, r0.w); + let v_24 = fma(r1.xxx, r0.xyz, r0.www); + r2 = vec4(v_24.xyz, r2.w); + let v_25 = fma(r0.xyz, r2.xyz, r3.xxx); + r2 = vec4(v_25.xyz, r2.w); + let v_26 = fma(r1.xxx, r0.xyz, r1.yyy); + r3 = vec4(v_26.x, r3.y, v_26.yz); + let v_27 = fma(r0.xyz, r3.xzw, r3.yyy); + r0 = vec4(v_27.xyz, r0.w); + let v_28 = (r2.xyz / r0.xyz); + r0 = vec4(v_28.xyz, r0.w); + let v_29 = ((-(r1.wwww)).xyz + r0.xyz); + r0 = vec4(v_29.xyz, r0.w); + let v_30 = clamp(((r1.zzzz * r0.xyzx)).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_30.xyz, r0.w); + r0.w = dot(r0.xyz, vec3(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f)); + let v_31 = ((-(r0.wwww)).xyz + r0.xyz); + r0 = vec4(v_31.xyz, r0.w); + let v_32 = fma(cb5_5.tint_symbol_1[67u].xxx, r0.xyz, r0.www); + r0 = vec4(v_32.xyz, r0.w); + r1.x = clamp(((r0.wwww / cb5_5.tint_symbol_1[66u].wwww)).x, 0.0f, 1.0f); + let v_33 = -(cb5_5.tint_symbol_1[66u].xxyz); + let v_34 = (cb5_5.tint_symbol_1[65u].xyz + v_33.yzw); + r1 = vec4(r1.x, v_34.xyz); + let v_35 = fma(r1.xxx, r1.yzw, cb5_5.tint_symbol_1[66u].xyz); + r1 = vec4(v_35.xyz, r1.w); + let v_36 = (r0.xyz * r1.xyz); + r2 = vec4(v_36.xyz, r2.w); + r1.w = ((-(cb5_5.tint_symbol_1[65u].wwww)).w + 1.0f); + let v_37 = -(r1.wwww); + r0.w = (r0.w + v_37.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = max(r1.w, 0.00999999977648258209f); + r0.w = clamp(((r0.wwww / r1.wwww)).w, 0.0f, 1.0f); + let v_38 = fma((-(r0.xyzx)).xyz, r1.xyz, r0.xyz); + r0 = vec4(v_38.xyz, r0.w); + let v_39 = clamp(fma(r0.wwww, r0.xyzx, r2.xyzx).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_39.xyz, r0.w); + let v_40 = log2(r0.xyz); + r0 = vec4(v_40.xyz, r0.w); + let v_41 = (r0.xyz * cb5_5.tint_symbol_1[67u].yyy); + r0 = vec4(v_41.xyz, r0.w); + let v_42 = exp2(r0.xyz); + r0 = vec4(v_42.xyz, r0.w); + let v_43 = min(r0.xyz, vec3(1.0f)); + r0 = vec4(v_43.xyz, r0.w); + o0.w = dot(r0.xyz, vec3(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f)); + let v_44 = r0; + o0 = vec4(v_44.xyz, o0.w); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d560b0ed80a18dc2.wgsl b/b/8b0b5899ed/shaders/d560b0ed80a18dc2.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..98c88a2c8d86076e9de07e8d3fe1b086618c0bb9 --- /dev/null +++ b/b/8b0b5899ed/shaders/d560b0ed80a18dc2.wgsl @@ -0,0 +1,229 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb7_struct { + tint_symbol_2 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb18_struct { + tint_symbol_3 : array, 18u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb18_struct; + +struct cb3_struct { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb3_struct; + +struct cb2_struct { + tint_symbol_5 : array, 2u>, +} + +@group(1u) @binding(9u) var cb9_9 : cb2_struct; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_multisampled_2d; + +@group(1u) @binding(42u) var t10 : texture_multisampled_2d; + +@group(1u) @binding(44u) var t12 : texture_multisampled_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + let v = (v1.xy * cb2_2.tint_symbol_1[18u].xy); + r0 = vec4(v.xy, r0.zw); + let v_1 = r0.xy; + let v_2 = max(v_1, vec2(-2147483648.0f)); + let v_3 = bitcast>(select(select(vec2(v_2), vec2(2147483647i), (v_2 >= vec2(2147483648.0f))), vec2(), !((v_1 == v_1)))); + r0 = vec4(v_3.xy, r0.zw); + r0 = vec4(r0.xy, vec2()); + r1.x = textureLoad(t12, bitcast>(r0.xy), 0i).x; + r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_3[17u].w); + r1.x = (r1.x + 1.0f); + r1.x = (cb12_12.tint_symbol_3[17u].z / r1.x); + let v_4 = r1; + r1 = vec4(v_4.x, ((v2.xy / v2.ww)).xy, v_4.w); + let v_5 = fma(r1.yz, r1.xx, cb1_1.tint_symbol[15u].xy); + let v_6 = r1; + r1 = vec4(v_6.x, v_5.xy, v_6.w); + r1.w = (r1.x + -140.0f); + r2.x = (r1.w * 0.01250000018626451492f); + r1.w = clamp(fma(-(r1.wwww), vec4(0.01250000018626451492f), vec4(1.0f)).w, 0.0f, 1.0f); + let v_7 = (r1.yz * cb10_10.tint_symbol_4[0u].xx); + let v_8 = r1; + r1 = vec4(v_8.x, v_7.xy, v_8.w); + r1.y = textureSample(t5, s5, r1.yzyy.xy).x; + let v_9 = -(cb10_10.tint_symbol_4[1u].xxxx); + r1.y = clamp(((r1.yyyy + v_9)).y, 0.0f, 1.0f); + r1.y = (r1.w * r1.y); + r1.y = bitcast(select(0u, 4294967295u, (0.0f < r1.y))); + r2 = vec4(r2.x, ((v2.xyz / v2.www)).xyz); + let v_10 = fma(r2.yzw, r1.xxx, cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_10.x, r1.y, v_10.yz); + let v_11 = (r1.xz * cb10_10.tint_symbol_4[0u].xx); + let v_12 = r2; + r2 = vec4(v_12.x, v_11.xy, v_12.w); + r2.y = textureSample(t5, s5, r2.yzyy.xy).x; + let v_13 = (r1.xz * vec2(0.5f)); + r2 = vec4(r2.xy, v_13.xy); + let v_14 = textureSample(t6, s6, r2.zwzz.xy).xy; + r2 = vec4(r2.xy, v_14.xy); + let v_15 = fma(r1.xz, cb9_9.tint_symbol_5[1u].xy, cb9_9.tint_symbol_5[1u].zw); + r3 = vec4(v_15.xy, r3.zw); + let v_16 = fma(r3.xy, vec2(1.0f, -1.0f), vec2(0.0f, 1.0f)); + r3 = vec4(v_16.xy, r3.zw); + let v_17 = textureSample(t7, s7, r3.xyxx.xy).xy; + r3 = vec4(v_17.xy, r3.zw); + if ((bitcast(r1.y) != 0u)) { + r1.y = textureLoad(t8, bitcast>(r0.xy), 0i).w; + r0.x = textureLoad(t10, bitcast>(r0.xy), 0i).x; + r0.y = textureSample(t4, s4, v1.xyxx.xy).x; + r0.x = (r0.y * r0.x); + r0.x = dot(r0.xx, r0.xx); + r2.x = clamp(r2.xxxx.x, 0.0f, 1.0f); + r0.y = ((-(r2.xxxx)).y + 1.0f); + r0.z = (r1.y + cb10_10.tint_symbol_4[0u].y); + r0.z = clamp(((r0.zzzz * cb10_10.tint_symbol_4[0u].zzzz)).z, 0.0f, 1.0f); + r0.y = (r0.y * r0.z); + let v_18 = (v1.xy * cb10_10.tint_symbol_4[2u].xy); + r0 = vec4(r0.xy, v_18.xy); + let v_19 = r0.zw; + let v_20 = max(v_19, vec2(-2147483648.0f)); + let v_21 = bitcast>(select(select(vec2(v_20), vec2(2147483647i), (v_20 >= vec2(2147483648.0f))), vec2(), !((v_19 == v_19)))); + r4 = vec4(v_21.xy, r4.zw); + r4 = vec4(r4.xy, vec2()); + r0.z = textureLoad(t10, bitcast>(r4.xy), 0i).x; + r0.w = (r0.z + -0.5f); + r0.z = clamp(((r0.zzzz + r0.zzzz)).z, 0.0f, 1.0f); + r0.z = (r0.z * r0.z); + r0.z = (r0.z * r0.z); + r0.y = (r0.z * r0.y); + r0.z = clamp(((r2.yyyy + v_9)).z, 0.0f, 1.0f); + r0.y = fma(r0.z, r0.y, -0.078125f); + let v_22 = clamp(((r0.yyyw * vec4(0.0f, 1.18518519401550292969f, 0.0f, 8.0f))).yw, vec2(), vec2(1.0f)); + let v_23 = r0; + r0 = vec4(v_23.x, v_22.x, v_23.z, v_22.y); + let v_24 = ((-(r1.xzwx)).xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_24.xyz, r1.w); + r0.z = dot(r1.xyz, r1.xyz); + r0.z = inverseSqrt(r0.z); + let v_25 = (r0.zzz * r1.xyz); + r1 = vec4(v_25.xyz, r1.w); + let v_26 = fma(r2.zw, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_26.xy, r2.zw); + let v_27 = (r3.xy + vec2(-0.00196078442968428135f)); + r2 = vec4(r2.xy, v_27.xy); + let v_28 = fma(r2.zw, vec2(2.0f), r2.xy); + r2 = vec4(v_28.xy, r2.zw); + let v_29 = (r2.xy + vec2(-1.0f)); + r2 = vec4(v_29.xy, r2.zw); + let v_30 = (r0.ww * r2.xy); + r2 = vec4(v_30.xy, r2.zw); + r0.z = dot(r2.xy, r2.xy); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r2.z = sqrt(abs(r0.zzzz).z); + let v_31 = dot(r1.xyz, r2.xyz); + r0.z = clamp(vec4(v_31, v_31, v_31, v_31).z, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.w = (r0.z * r0.z); + r0.w = (r0.w * r0.w); + r0.z = (r0.w * r0.z); + r0.z = fma(r0.z, 0.97962999343872070312f, 0.02036999911069869995f); + r0.w = dot((-(r1.xyzx)).xyz, r2.xyz); + r0.w = min(r0.w, 0.0f); + let v_32 = (r0.www * r2.xyz); + r2 = vec4(v_32.xyz, r2.w); + let v_33 = -(r2.xyxz); + let v_34 = fma(v_33.xyw, vec3(2.0f), (-(r1.xyxz)).xyw); + r1 = vec4(v_34.xy, r1.z, v_34.z); + r0.w = bitcast(select(0u, 4294967295u, (r1.w < 0.0f))); + let v_35 = bitcast(r0.w); + let v_36 = r1.z; + r0.w = select(r1.w, v_36, (v_35 != 0u)); + r1.z = (cb5_5.tint_symbol_2[6u].z + -5.0f); + r1.w = bitcast(select(0u, 4294967295u, (0.0f < r1.z))); + let v_37 = bitcast(r1.w); + r1.z = select(r1.z, -5.0f, (v_37 != 0u)); + let v_38 = (r1.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r1 = vec4(v_38.xy, r1.z, v_38.z); + r2.x = (abs(r0.wwww).x + 1.0f); + let v_39 = (r1.xyw / r2.xxx); + r1 = vec4(v_39.xy, r1.z, v_39.z); + let v_40 = ((-(r1.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r1 = vec4(v_40.xy, r1.z, v_40.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < r0.w))); + let v_41 = bitcast>(r0.ww); + let v_42 = r1.xy; + let v_43 = select(r1.wy, v_42, (v_41 != vec2())); + r1 = vec4(v_43.xy, r1.zw); + let v_44 = r1.z; + let v_45 = textureSampleLevel(t1, s1, r1.xyxx.xy, v_44).xyz; + r1 = vec4(v_45.xyz, r1.w); + let v_46 = (r0.zzz * r1.xyz); + r1 = vec4(v_46.xyz, r1.w); + let v_47 = -(cb10_10.tint_symbol_4[1u].wwww); + r0.x = (r0.x + v_47.x); + r0.x = clamp(((r0.xxxx * vec4(1.5f))).x, 0.0f, 1.0f); + r0.w = ((-(cb10_10.tint_symbol_4[1u].zzzz)).w + 1.0f); + r0.z = fma(r0.w, r0.z, cb10_10.tint_symbol_4[1u].z); + r0.y = (r0.y * 3.0f); + r0.y = min(r0.y, 1.0f); + r0.y = (r0.y * r0.z); + o0.w = (r0.x * r0.y); + let v_48 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_48.xyz, o0.w); + } else { + o0 = vec4(); + } +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d584c63d24f2bd3e.consts.json b/b/8b0b5899ed/shaders/d584c63d24f2bd3e.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/d584c63d24f2bd3e.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d584c63d24f2bd3e.wgsl b/b/8b0b5899ed/shaders/d584c63d24f2bd3e.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e706660c4f281ebe3a9ff37a8214b7f0480d01ce --- /dev/null +++ b/b/8b0b5899ed/shaders/d584c63d24f2bd3e.wgsl @@ -0,0 +1,224 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4, v4 : u32) { + let v_1 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = r0.xy; + let v_3 = max(v_2, vec2(-2147483648.0f)); + let v_4 = bitcast>(select(select(vec2(v_3), vec2(2147483647i), (v_3 >= vec2(2147483648.0f))), vec2(), !((v_2 == v_2)))); + r1 = vec4(v_4.xy, r1.zw); + r1 = vec4(r1.xy, vec2()); + r0.z = textureLoad(t3, bitcast>(r1.xy), bitcast(v4)).x; + r0.w = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.z = ((-(r0.zzzz)).z + r0.w); + r0.z = (cb11_11.tint_symbol_3[2u].w / r0.z); + let v_5 = (r0.zzz * v3.xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = (r0.xy * vec2(0.015625f)); + r0 = vec4(v_6.xy, r0.zw); + r0.x = textureSample(t14, s14, r0.xyxx.xy).z; + r0.x = (r0.x * cb12_12.tint_symbol_2[0u].w); + let v_7 = fma(r1.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r2 = vec4(v_7.xyz, r2.w); + let v_8 = &(x0[0u]); + let v_9 = r2; + *(v_8) = vec4(v_9.xyz, (*(v_8)).w); + let v_10 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r3 = vec4(v_10.xyz, r3.w); + let v_11 = &(x0[1u]); + let v_12 = r3; + *(v_11) = vec4(v_12.xyz, (*(v_11)).w); + let v_13 = fma(r1.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r4 = vec4(v_13.xyz, r4.w); + let v_14 = &(x0[2u]); + let v_15 = r4; + *(v_14) = vec4(v_15.xyz, (*(v_14)).w); + let v_16 = fma(r1.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz); + r1 = vec4(v_16.xyz, r1.w); + let v_17 = &(x0[3u]); + let v_18 = r1; + *(v_17) = vec4(v_18.xyz, (*(v_17)).w); + let v_19 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.5f, -0.125f)); + let v_20 = r5; + r5 = vec4(v_20.x, v_19.xy, v_20.w); + r0.y = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).y, 1.5f, 1.0f); + let v_21 = -(r0.xxxx); + r0.x = fma(r0.y, 0.5f, v_21.x); + let v_22 = abs(r4.yyyy); + r0.y = max(v_22.y, abs(r4.xxxx).y); + r0.y = bitcast(select(0u, 4294967295u, (r0.y < r0.x))); + let v_23 = (bitcast(r0.y) != 0u); + let v_24 = bitcast(v.tint_symbol_4[0i].x); + r0.y = select(bitcast(v.tint_symbol_4[1i].x), v_24, v_23); + let v_25 = abs(r3.yyyy); + r0.w = max(v_25.w, abs(r3.xxxx).w); + r0.w = bitcast(select(0u, 4294967295u, (r0.w < r0.x))); + let v_26 = bitcast(r0.w); + r0.y = select(r0.y, bitcast(v.tint_symbol_4[2i].x), (v_26 != 0u)); + let v_27 = abs(r2.yyyy); + r0.w = max(v_27.w, abs(r2.xxxx).w); + r0.x = bitcast(select(0u, 4294967295u, (r0.w < r0.x))); + let v_28 = bitcast(r0.x); + r0.x = select(r0.y, 0.0f, (v_28 != 0u)); + let v_29 = x0[bitcast(r0.x)]; + r2 = vec4(v_29.xyz, r2.w); + r0.x = f32(bitcast(r0.x)); + r0.y = (r0.x + 0.5f); + r0.y = (r0.y * 0.25f); + r3 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.xxxx))); + r3 = bitcast>((bitcast>(r3) & vec4(1065353216u))); + r0.x = dot(r3, cb6_6.tint_symbol_1[12u]); + r0.w = dot(r3, cb6_6.tint_symbol_1[13u]); + r3.x = (r2.x + 0.5f); + r3.y = fma(r2.y, 0.25f, r0.y); + r0.y = bitcast(select(0u, 4294967295u, !((r0.x == 0.0f)))); + r0.x = ((-(r0.xxxx)).x + r2.z); + let v_30 = dpdx(r3.xyy); + r4 = vec4(v_30.xy, r4.z, v_30.z); + r4.z = dpdx(r0.x); + let v_31 = dpdy(r3.yxy); + r6 = vec4(v_31.xyz, r6.w); + r6.w = dpdy(r0.x); + let v_32 = (r4.yw * r6.yw); + r1 = vec4(r1.xy, v_32.xy); + let v_33 = -(r1.zwzz); + let v_34 = fma(r4.xz, r6.xz, v_33.xy); + r7 = vec4(v_34.xy, r7.zw); + r1.z = (1.0f / r7.x); + r1.w = (r4.z * r6.y); + let v_35 = -(r1.wwww); + r7.z = fma(r4.x, r6.w, v_35.z); + let v_36 = (r1.zz * r7.yz); + r1 = vec4(r1.xy, v_36.xy); + let v_37 = max(r1.zw, vec2()); + r1 = vec4(r1.xy, v_37.xy); + let v_38 = min(r1.zw, vec2(0.5f)); + r1 = vec4(r1.xy, v_38.xy); + r0.x = fma((-(r0.wwww)).x, r1.z, r0.x); + r0.x = fma((-(r0.wwww)).x, r1.w, r0.x); + let v_39 = bitcast(r0.y); + let v_40 = r0.x; + r3.z = select(r2.z, v_40, (v_39 != 0u)); + r5.w = 0.0f; + let v_41 = (r3.xyz + r5.yzw); + r0 = vec4(v_41.xy, r0.z, v_41.z); + let v_42 = r0.xyxx; + r2.x = textureSampleCompareLevel(t15, s15, v_42.xy, r0.w); + let v_43 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.5f, -0.125f)); + r4 = vec4(v_43.xy, r4.zw); + r4.z = 0.0f; + let v_44 = (r3.xyz + r4.xyz); + r0 = vec4(v_44.xy, r0.z, v_44.z); + let v_45 = r0.xyxx; + r2.y = textureSampleCompareLevel(t15, s15, v_45.xy, r0.w); + let v_46 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.5f, 0.125f)); + r4 = vec4(v_46.xy, r4.zw); + r4.z = 0.0f; + let v_47 = (r3.xyz + r4.xyz); + r0 = vec4(v_47.xy, r0.z, v_47.z); + let v_48 = r0.xyxx; + r2.z = textureSampleCompareLevel(t15, s15, v_48.xy, r0.w); + let v_49 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.5f, 0.125f)); + r4 = vec4(v_49.xy, r4.zw); + r4.z = 0.0f; + let v_50 = (r3.xyz + r4.xyz); + r0 = vec4(v_50.xy, r0.z, v_50.z); + let v_51 = r0.xyxx; + r2.w = textureSampleCompareLevel(t15, s15, v_51.xy, r0.w); + r0.x = dot(r2, vec4(1.0f)); + r0.x = (r0.x * 0.25f); + r0.w = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.w) != 0u)) { + r0.w = textureSample(t2, s2, r3.xyxx.xy).w; + r0.y = ((-(r0.wwww)).y + 1.0f); + } else { + r0.y = 1.0f; + } + r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).z, 0.0f, 1.0f); + let v_52 = abs(r1.yyyy); + r0.w = max(v_52.w, abs(r1.xxxx).w); + r0.w = clamp(fma(r0.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + let v_53 = fma(r0.zz, r0.ww, r0.xy); + r0 = vec4(v_53.xy, r0.zw); + let v_54 = (r0.xy * r0.xy); + r0 = vec4(v_54.xy, r0.zw); + let v_55 = min(r0.xy, vec2(1.0f)); + r0 = vec4(v_55.xy, r0.zw); + r0.z = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r0.w = (r0.y * r0.x); + let v_56 = bitcast(r0.z); + let v_57 = r0.w; + r0.x = select(r0.x, v_57, (v_56 != 0u)); + o0 = min(r0.yyyy, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) @interpolate(perspective, sample) v3 : vec4, @builtin(sample_index) v4 : u32) -> @location(0u) vec4 { + main_inner(v1, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d587fa8b5db58c2a.consts.json b/b/8b0b5899ed/shaders/d587fa8b5db58c2a.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d587fa8b5db58c2a.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d587fa8b5db58c2a.wgsl b/b/8b0b5899ed/shaders/d587fa8b5db58c2a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..a7e6fd5e7b71f0e4f058ce71c110d1d3b5bb5f2e --- /dev/null +++ b/b/8b0b5899ed/shaders/d587fa8b5db58c2a.wgsl @@ -0,0 +1,1220 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb5_struct { + tint_symbol_4 : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : vec4; + +var v9 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v8 = v_2; + x1[0u].x = v9[0u]; + x1[0u].y = v9[1u]; + x1[0u].z = v9[2u]; + x1[0u].w = v9[3u]; + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + let v_3 = (v2.xy * cb11_11.tint_symbol_5[0u].zw); + r1 = vec4(v_3.xy, r1.zw); + r2 = textureSample(t3, s3, r1.xyxx.xy); + let v_4 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(r1.xy, v_4.xy); + let v_5 = (r1.xy * vec2(3.1700000762939453125f)); + r1 = vec4(v_5.xy, r1.zw); + r2 = textureSample(t3, s3, r1.xyxx.xy); + let v_6 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_6.xy, r1.zw); + let v_7 = (r1.xy * vec2(0.5f)); + r1 = vec4(v_7.xy, r1.zw); + let v_8 = fma(r1.zw, vec2(0.5f), r1.xy); + r1 = vec4(v_8.xy, r1.zw); + r1.z = ((-(r1.xxxx)).z * cb11_11.tint_symbol_5[0u].x); + r1.z = fma(r1.z, r0.w, 1.0f); + let v_9 = (r1.xy * cb11_11.tint_symbol_5[0u].yy); + r1 = vec4(v_9.xy, r1.zw); + r2 = (r0 * r1.zzzz); + r3 = textureSample(t5, s5, v2.xy.xyxx.xy); + let v_10 = fma(r1.xy, r0.ww, r3.xy); + r1 = vec4(v_10.xy, r1.zw); + let v_11 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_11.xy, r1.zw); + r0.w = dot(r1.xy, r1.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = sqrt(abs(r0.wwww).w); + r1.w = max(cb12_12.tint_symbol_4[4u].x, 0.00100000004749745131f); + let v_12 = (r1.ww * r1.xy); + r1 = vec4(v_12.xy, r1.zw); + let v_13 = (r1.yyy * v6.xyz); + r3 = vec4(v_13.xyz, r3.w); + let v_14 = fma(r1.xxx, v5.xyz, r3.xyz); + r1 = vec4(v_14.xy, r1.z, v_14.z); + let v_15 = fma(r0.www, v3.xyz, r1.xyw); + r1 = vec4(v_15.xy, r1.z, v_15.z); + r0.w = dot(r1.xyw, r1.xyw); + r0.w = inverseSqrt(r0.w); + let v_16 = (r0.www * r1.xyw); + r3 = vec4(v_16.xyz, r3.w); + r1.x = dot(r0.xyz, cb12_12.tint_symbol_4[2u].xyz); + r0.x = dot(r0.xyz, cb12_12.tint_symbol_4[3u].xyz); + r0.y = bitcast(select(0u, 4294967295u, (r1.x < 0.5f))); + r0.z = dot(cb12_12.tint_symbol_4[2u].ww, r1.xx); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.x = (r1.x + r1.x); + r1.y = ((-(cb12_12.tint_symbol_4[2u].wwww)).y + 1.0f); + r1.x = fma((-(r1.xxxx)).x, r1.y, 1.0f); + let v_17 = bitcast(r0.y); + let v_18 = r0.z; + r1.x = select(r1.x, v_18, (v_17 != 0u)); + r0.y = bitcast(select(0u, 4294967295u, (r0.x < 0.5f))); + r0.z = dot(cb12_12.tint_symbol_4[3u].ww, r0.xx); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.x = (r0.x + r0.x); + r3.w = ((-(cb12_12.tint_symbol_4[3u].wwww)).w + 1.0f); + r0.x = fma((-(r0.xxxx)).x, r3.w, 1.0f); + let v_19 = bitcast(r0.y); + let v_20 = r0.z; + r1.y = select(r0.x, v_20, (v_19 != 0u)); + r0.x = dot(r1.xy, cb12_12.tint_symbol_4[1u].xy); + r0.x = (r0.x * cb12_12.tint_symbol_4[0u].w); + r0.x = clamp(((r1.zzzz * r0.xxxx)).x, 0.0f, 1.0f); + let v_21 = (r2.xyz * v1.xyz); + r1 = vec4(v_21.xyz, r1.w); + r0.y = (r2.w * v0.w); + let v_22 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_22.xy, r2.zw); + let v_23 = (r1.xyz * r1.xyz); + r1 = vec4(v_23.xyz, r1.w); + let v_24 = -(v7.xyzx); + let v_25 = (v_24.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_25.xyz, r4.w); + r0.z = dot(r4.xyz, r4.xyz); + r0.z = inverseSqrt(r0.z); + let v_26 = (r0.zzz * r4.xyz); + r5 = vec4(v_26.xyz, r5.w); + let v_27 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_28 = fma(r4.xyz, r0.zzz, v_27.xyz); + r6 = vec4(v_28.xyz, r6.w); + r2.z = dot(r6.xyz, r6.xyz); + r2.z = inverseSqrt(r2.z); + let v_29 = (r2.zzz * r6.xyz); + r6 = vec4(v_29.xyz, r6.w); + r2.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_30 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_30.xyz, r7.w); + let v_31 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz); + r8 = vec4(v_31.xyz, r8.w); + let v_32 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz); + r8 = vec4(v_32.xyz, r8.w); + let v_33 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz); + r8 = vec4(v_33.xyz, r8.w); + let v_34 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r9 = vec4(v_34.xyz, r9.w); + let v_35 = &(x0[0u]); + let v_36 = r9; + *(v_35) = vec4(v_36.xyz, (*(v_35)).w); + let v_37 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r10 = vec4(v_37.xyz, r10.w); + let v_38 = &(x0[1u]); + let v_39 = r10; + *(v_38) = vec4(v_39.xyz, (*(v_38)).w); + let v_40 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r11 = vec4(v_40.xyz, r11.w); + let v_41 = &(x0[2u]); + let v_42 = r11; + *(v_41) = vec4(v_42.xyz, (*(v_41)).w); + let v_43 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r8 = vec4(v_43.xyz, r8.w); + let v_44 = &(x0[3u]); + let v_45 = r8; + *(v_44) = vec4(v_45.xyz, (*(v_44)).w); + let v_46 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_47 = r12; + r12 = vec4(v_47.x, v_46.x, v_47.z, v_46.y); + r2.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r2.w = (r2.w * 0.5f); + let v_48 = abs(r11.yyyy); + r3.w = max(v_48.w, abs(r11.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r2.w))); + let v_49 = (bitcast(r3.w) != 0u); + let v_50 = bitcast(v.tint_symbol_7[0i].x); + r3.w = select(bitcast(v.tint_symbol_7[1i].x), v_50, v_49); + let v_51 = abs(r10.yyyy); + r4.w = max(v_51.w, abs(r10.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r2.w))); + let v_52 = bitcast(r4.w); + r3.w = select(r3.w, bitcast(v.tint_symbol_7[2i].x), (v_52 != 0u)); + let v_53 = abs(r9.yyyy); + r4.w = max(v_53.w, abs(r9.xxxx).w); + r2.w = bitcast(select(0u, 4294967295u, (r4.w < r2.w))); + let v_54 = bitcast(r2.w); + r2.w = select(r3.w, 0.0f, (v_54 != 0u)); + let v_55 = x0[bitcast(r2.w)]; + r9 = vec4(v_55.xyz, r9.w); + r2.w = f32(bitcast(r2.w)); + r3.w = (r2.w + 0.5f); + r3.w = (r3.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r2.w = dot(r10, cb6_6.tint_symbol_6[12u]); + r4.w = dot(r10, cb6_6.tint_symbol_6[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r2.w == 0.0f)))); + r2.w = ((-(r2.wwww)).w + r9.z); + let v_56 = dpdx(r10.xyy); + r11 = vec4(v_56.xy, r11.z, v_56.z); + r11.z = dpdx(r2.w); + let v_57 = dpdy(r10.yxy); + r13 = vec4(v_57.xyz, r13.w); + r13.w = dpdy(r2.w); + let v_58 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_58.xy); + let v_59 = -(r8.zwzz); + let v_60 = fma(r11.xz, r13.xz, v_59.xy); + r14 = vec4(v_60.xy, r14.zw); + r5.w = (1.0f / r14.x); + r6.w = (r11.z * r13.y); + let v_61 = -(r6.wwww); + r14.z = fma(r11.x, r13.w, v_61.z); + let v_62 = (r5.ww * r14.yz); + r8 = vec4(r8.xy, v_62.xy); + let v_63 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_63.xy); + let v_64 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_64.xy); + r2.w = fma((-(r4.wwww)).w, r8.z, r2.w); + r2.w = fma((-(r4.wwww)).w, r8.w, r2.w); + let v_65 = bitcast(r3.w); + let v_66 = r2.w; + r12.z = select(r9.z, v_66, (v_65 != 0u)); + r10.z = 0.0f; + let v_67 = (r10.xyz + r12.ywz); + r9 = vec4(v_67.xyz, r9.w); + let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_68.xy, r12.zw); + let v_69 = (r10.xyz + r12.xyz); + r11 = vec4(v_69.xyz, r11.w); + let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_70.xy, r12.zw); + let v_71 = (r10.xyz + r12.xyz); + r13 = vec4(v_71.xyz, r13.w); + let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_72.xy, r12.zw); + let v_73 = (r10.xyz + r12.xyz); + r14 = vec4(v_73.xyz, r14.w); + let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_74.xy, r12.zw); + let v_75 = (r10.xyz + r12.xyz); + r15 = vec4(v_75.xyz, r15.w); + let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_76.xy, r12.zw); + let v_77 = (r10.xyz + r12.xyz); + r16 = vec4(v_77.xyz, r16.w); + let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_78.xy, r12.zw); + let v_79 = (r10.xyz + r12.xyz); + r17 = vec4(v_79.xyz, r17.w); + let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_80.xy, r12.zw); + let v_81 = (r10.xyz + r12.xyz); + r18 = vec4(v_81.xyz, r18.w); + let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_82.xy, r12.zw); + let v_83 = (r10.xyz + r12.xyz); + r19 = vec4(v_83.xyz, r19.w); + let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_84.xy, r12.zw); + let v_85 = (r10.xyz + r12.xyz); + r20 = vec4(v_85.xyz, r20.w); + let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_86.xy, r12.zw); + let v_87 = (r10.xyz + r12.xyz); + r21 = vec4(v_87.xyz, r21.w); + let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_88.xy, r12.zw); + let v_89 = (r10.xyz + r12.xyz); + r22 = vec4(v_89.xyz, r22.w); + let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_90.xy, r12.zw); + let v_91 = (r10.xyz + r12.xyz); + r23 = vec4(v_91.xyz, r23.w); + let v_92 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_92.xy, r12.zw); + let v_93 = (r10.xyz + r12.xyz); + r24 = vec4(v_93.xyz, r24.w); + let v_94 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_94.xy, r12.zw); + let v_95 = (r10.xyz + r12.xyz); + r25 = vec4(v_95.xyz, r25.w); + let v_96 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_96.xy, r12.zw); + let v_97 = (r10.xyz + r12.xyz); + r10 = vec4(v_97.xyz, r10.w); + let v_98 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_98.xy, r9.z); + let v_99 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_99.xy, r11.z); + let v_100 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_100.xy, r13.z); + let v_101 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_101.xy, r14.z); + let v_102 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_102.xy, r15.z); + let v_103 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_103.xy, r16.z); + let v_104 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_104.xy, r17.z); + let v_105 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_105.xy, r18.z); + let v_106 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_106.xy, r19.z); + let v_107 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_107.xy, r20.z); + let v_108 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_108.xy, r21.z); + let v_109 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_109.xy, r22.z); + let v_110 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_110.xy, r23.z); + let v_111 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_111.xy, r24.z); + let v_112 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_112.xy, r25.z); + let v_113 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_113.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r2.w = dot(r9, vec4(1.0f)); + r2.z = clamp(fma(r2.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f); + let v_114 = abs(r8.yyyy); + r3.w = max(v_114.w, abs(r8.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.z = (r3.w * r2.z); + r2.z = fma(r2.w, 0.0625f, r2.z); + let v_115 = (r2.xyz * r2.xyz); + r2 = vec4(v_115.xyz, r2.w); + r2.z = min(r2.z, 1.0f); + r2.w = clamp(fma(v7.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r2.w = sqrt(r2.w); + r2.w = (r2.w * cb6_6.tint_symbol_6[3u].z); + let v_116 = -(r2.zzzz); + r2.z = fma(r2.w, v_116.z, r2.z); + let v_117 = dot(r3.xyz, v_27.xyz); + r2.w = clamp(vec4(v_117, v_117, v_117, v_117).w, 0.0f, 1.0f); + let v_118 = dot(r5.xyz, r3.xyz); + r8.x = clamp(vec4(v_118, v_118, v_118, v_118).x, 0.0f, 1.0f); + let v_119 = dot(r6.xyz, v_27.xyz); + r8.y = clamp(vec4(v_119, v_119, v_119, v_119).y, 0.0f, 1.0f); + let v_120 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r6 = vec4(v_120.xy, r6.zw); + let v_121 = (r6.xy * r6.xy); + r6 = vec4(r6.xy, v_121.xy); + let v_122 = (r6.zw * r6.zw); + r6 = vec4(r6.xy, v_122.xy); + let v_123 = (r6.xy * r6.zw); + r6 = vec4(v_123.xy, r6.zw); + r3.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f); + let v_124 = fma(cb12_12.tint_symbol_4[0u].yy, r6.xy, r3.ww); + r6 = vec4(v_124.xy, r6.zw); + r4.w = (r0.x * r6.y); + r5.w = fma((-(r0.xxxx)).w, r6.x, 1.0f); + r4.w = (r2.w * r4.w); + r4.w = (r4.w * 0.25f); + r2.w = (r2.w * r5.w); + let v_125 = fma(r1.xyz, r2.www, r4.www); + r6 = vec4(v_125.xyz, r6.w); + let v_126 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_126.xyz, r6.w); + r2.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r2.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_127 = (v_24.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_127.xyz, r8.w); + let v_128 = (v7.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_128.xyz, r9.w); + r6.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[19u].w); + let v_129 = fma(cb3_3.tint_symbol_2[11u].xyz, r6.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_129.xyz, r9.w); + let v_130 = (r9.xyz + v_24.xyz); + r9 = vec4(v_130.xyz, r9.w); + let v_131 = bitcast>(r4.www); + let v_132 = r8.xyz; + let v_133 = select(r9.xyz, v_132, (v_131 != vec3())); + r8 = vec4(v_133.xyz, r8.w); + r4.w = dot(r8.xyz, r8.xyz); + let v_134 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_134.xyz, r8.w); + r6.w = dot(r8.xyz, r8.xyz); + r6.w = inverseSqrt(r6.w); + let v_135 = (r6.www * r8.xyz); + r8 = vec4(v_135.xyz, r8.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[11u].w); + r4.w = (r4.w / r6.w); + let v_136 = -(cb3_3.tint_symbol_2[11u].xyzx); + r6.w = dot(r8.xyz, v_136.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_137 = dot(r8.xyz, r3.xyz); + r7.w = clamp(vec4(v_137, v_137, v_137, v_137).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_138 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_138.xyz, r9.w); + let v_139 = (r1.xyz * r9.xyz); + r9 = vec4(v_139.xyz, r9.w); + let v_140 = fma(r4.xyz, r0.zzz, r8.xyz); + r8 = vec4(v_140.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + r7.w = inverseSqrt(r7.w); + let v_141 = (r7.www * r8.xyz); + r8 = vec4(v_141.xyz, r8.w); + let v_142 = dot(r8.xyz, r5.xyz); + r7.w = clamp(vec4(v_142, v_142, v_142, v_142).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.x = (r7.w * r7.w); + r8.x = (r8.x * r8.x); + r7.w = (r7.w * r8.x); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_143 = (r4.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_143.xyz, r8.w); + } + r4.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r6.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + let v_144 = bitcast(r6.w); + let v_145 = r4.w; + r2.w = select(r2.w, v_145, (v_144 != 0u)); + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_146 = (v_24.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_146.xyz, r10.w); + let v_147 = (v7.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_147.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[20u].w); + let v_148 = fma(cb3_3.tint_symbol_2[12u].xyz, r6.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_148.xyz, r11.w); + let v_149 = (r11.xyz + v_24.xyz); + r11 = vec4(v_149.xyz, r11.w); + let v_150 = bitcast>(r4.www); + let v_151 = r10.xyz; + let v_152 = select(r11.xyz, v_151, (v_150 != vec3())); + r10 = vec4(v_152.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_153 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_153.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_154 = (r6.www * r10.xyz); + r10 = vec4(v_154.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[12u].w); + r4.w = (r4.w / r6.w); + let v_155 = -(cb3_3.tint_symbol_2[12u].xyzx); + r6.w = dot(r10.xyz, v_155.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_156 = dot(r10.xyz, r3.xyz); + r7.w = clamp(vec4(v_156, v_156, v_156, v_156).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_157 = (r7.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_157.xyz, r11.w); + let v_158 = fma(r11.xyz, r1.xyz, r9.xyz); + r9 = vec4(v_158.xyz, r9.w); + let v_159 = fma(r4.xyz, r0.zzz, r10.xyz); + r10 = vec4(v_159.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_160 = (r7.www * r10.xyz); + r10 = vec4(v_160.xyz, r10.w); + let v_161 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_161, v_161, v_161, v_161).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_162 = fma(r4.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_162.xyz, r8.w); + } + } else { + r2.w = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_163 = (v_24.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_163.xyz, r10.w); + let v_164 = (v7.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_164.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[21u].w); + let v_165 = fma(cb3_3.tint_symbol_2[13u].xyz, r6.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_165.xyz, r11.w); + let v_166 = (r11.xyz + v_24.xyz); + r11 = vec4(v_166.xyz, r11.w); + let v_167 = bitcast>(r4.www); + let v_168 = r10.xyz; + let v_169 = select(r11.xyz, v_168, (v_167 != vec3())); + r10 = vec4(v_169.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_170 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_170.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_171 = (r6.www * r10.xyz); + r10 = vec4(v_171.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[13u].w); + r4.w = (r4.w / r6.w); + let v_172 = -(cb3_3.tint_symbol_2[13u].xyzx); + r6.w = dot(r10.xyz, v_172.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_173 = dot(r10.xyz, r3.xyz); + r7.w = clamp(vec4(v_173, v_173, v_173, v_173).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_174 = (r7.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_174.xyz, r11.w); + let v_175 = fma(r11.xyz, r1.xyz, r9.xyz); + r9 = vec4(v_175.xyz, r9.w); + let v_176 = fma(r4.xyz, r0.zzz, r10.xyz); + r10 = vec4(v_176.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_177 = (r7.www * r10.xyz); + r10 = vec4(v_177.xyz, r10.w); + let v_178 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_178, v_178, v_178, v_178).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_179 = fma(r4.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_179.xyz, r8.w); + } + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_180 = (v_24.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_180.xyz, r10.w); + let v_181 = (v7.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_181.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w); + let v_182 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_182.xyz, r11.w); + let v_183 = (r11.xyz + v_24.xyz); + r11 = vec4(v_183.xyz, r11.w); + let v_184 = bitcast>(r4.www); + let v_185 = r10.xyz; + let v_186 = select(r11.xyz, v_185, (v_184 != vec3())); + r10 = vec4(v_186.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_187 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_187.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_188 = (r6.www * r10.xyz); + r10 = vec4(v_188.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[14u].w); + r4.w = (r4.w / r6.w); + let v_189 = -(cb3_3.tint_symbol_2[14u].xyzx); + r6.w = dot(r10.xyz, v_189.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_190 = dot(r10.xyz, r3.xyz); + r7.w = clamp(vec4(v_190, v_190, v_190, v_190).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_191 = (r7.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_191.xyz, r11.w); + let v_192 = fma(r11.xyz, r1.xyz, r9.xyz); + r9 = vec4(v_192.xyz, r9.w); + let v_193 = fma(r4.xyz, r0.zzz, r10.xyz); + r10 = vec4(v_193.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_194 = (r7.www * r10.xyz); + r10 = vec4(v_194.xyz, r10.w); + let v_195 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_195, v_195, v_195, v_195).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_196 = fma(r4.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_196.xyz, r8.w); + } + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_197 = (v_24.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_197.xyz, r10.w); + let v_198 = (v7.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_198.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[23u].w); + let v_199 = fma(cb3_3.tint_symbol_2[15u].xyz, r6.www, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_199.xyz, r11.w); + let v_200 = (r11.xyz + v_24.xyz); + r11 = vec4(v_200.xyz, r11.w); + let v_201 = bitcast>(r4.www); + let v_202 = r10.xyz; + let v_203 = select(r11.xyz, v_202, (v_201 != vec3())); + r10 = vec4(v_203.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_204 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_204.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_205 = (r6.www * r10.xyz); + r10 = vec4(v_205.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[15u].w); + r4.w = (r4.w / r6.w); + let v_206 = -(cb3_3.tint_symbol_2[15u].xyzx); + r6.w = dot(r10.xyz, v_206.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f); + let v_207 = dot(r10.xyz, r3.xyz); + r7.w = clamp(vec4(v_207, v_207, v_207, v_207).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_208 = (r7.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_208.xyz, r11.w); + let v_209 = fma(r11.xyz, r1.xyz, r9.xyz); + r9 = vec4(v_209.xyz, r9.w); + let v_210 = fma(r4.xyz, r0.zzz, r10.xyz); + r10 = vec4(v_210.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_211 = (r7.www * r10.xyz); + r10 = vec4(v_211.xyz, r10.w); + let v_212 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_212, v_212, v_212, v_212).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_213 = fma(r4.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz); + r8 = vec4(v_213.xyz, r8.w); + } + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_214 = (v_24.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_214.xyz, r10.w); + let v_215 = (v7.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_215.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[24u].w); + let v_216 = fma(cb3_3.tint_symbol_2[16u].xyz, r6.www, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_216.xyz, r11.w); + let v_217 = (r11.xyz + v_24.xyz); + r11 = vec4(v_217.xyz, r11.w); + let v_218 = bitcast>(r4.www); + let v_219 = r10.xyz; + let v_220 = select(r11.xyz, v_219, (v_218 != vec3())); + r10 = vec4(v_220.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_221 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_221.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_222 = (r6.www * r10.xyz); + r10 = vec4(v_222.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[16u].w); + r4.w = (r4.w / r6.w); + let v_223 = -(cb3_3.tint_symbol_2[16u].xyzx); + r6.w = dot(r10.xyz, v_223.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f); + let v_224 = dot(r10.xyz, r3.xyz); + r7.w = clamp(vec4(v_224, v_224, v_224, v_224).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_225 = (r7.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_225.xyz, r11.w); + let v_226 = fma(r11.xyz, r1.xyz, r9.xyz); + r9 = vec4(v_226.xyz, r9.w); + let v_227 = fma(r4.xyz, r0.zzz, r10.xyz); + r10 = vec4(v_227.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_228 = (r7.www * r10.xyz); + r10 = vec4(v_228.xyz, r10.w); + let v_229 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_229, v_229, v_229, v_229).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_230 = fma(r4.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz); + r8 = vec4(v_230.xyz, r8.w); + } + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_231 = (v_24.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_231.xyz, r10.w); + let v_232 = (v7.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_232.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[25u].w); + let v_233 = fma(cb3_3.tint_symbol_2[17u].xyz, r6.www, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_233.xyz, r11.w); + let v_234 = (r11.xyz + v_24.xyz); + r11 = vec4(v_234.xyz, r11.w); + let v_235 = bitcast>(r4.www); + let v_236 = r10.xyz; + let v_237 = select(r11.xyz, v_236, (v_235 != vec3())); + r10 = vec4(v_237.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_238 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_238.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_239 = (r6.www * r10.xyz); + r10 = vec4(v_239.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[17u].w); + r4.w = (r4.w / r6.w); + let v_240 = -(cb3_3.tint_symbol_2[17u].xyzx); + r6.w = dot(r10.xyz, v_240.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f); + let v_241 = dot(r10.xyz, r3.xyz); + r7.w = clamp(vec4(v_241, v_241, v_241, v_241).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_242 = (r7.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_242.xyz, r11.w); + let v_243 = fma(r11.xyz, r1.xyz, r9.xyz); + r9 = vec4(v_243.xyz, r9.w); + let v_244 = fma(r4.xyz, r0.zzz, r10.xyz); + r10 = vec4(v_244.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_245 = (r7.www * r10.xyz); + r10 = vec4(v_245.xyz, r10.w); + let v_246 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_246, v_246, v_246, v_246).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_247 = fma(r4.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz); + r8 = vec4(v_247.xyz, r8.w); + } + } + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r2.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_248 = (v_24.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_248.xyz, r10.w); + let v_249 = (v7.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_249.xyz, r11.w); + r4.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[26u].w); + let v_250 = fma(cb3_3.tint_symbol_2[18u].xyz, r4.www, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_250.xyz, r11.w); + let v_251 = (r11.xyz + v_24.xyz); + r11 = vec4(v_251.xyz, r11.w); + let v_252 = bitcast>(r2.www); + let v_253 = r10.xyz; + let v_254 = select(r11.xyz, v_253, (v_252 != vec3())); + r10 = vec4(v_254.xyz, r10.w); + r2.w = dot(r10.xyz, r10.xyz); + let v_255 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_255.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + r4.w = inverseSqrt(r4.w); + let v_256 = (r4.www * r10.xyz); + r10 = vec4(v_256.xyz, r10.w); + r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r2.w, cb3_3.tint_symbol_2[18u].w); + r2.w = (r2.w / r4.w); + let v_257 = -(cb3_3.tint_symbol_2[18u].xyzx); + r4.w = dot(r10.xyz, v_257.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_258 = dot(r10.xyz, r3.xyz); + r6.w = clamp(vec4(v_258, v_258, v_258, v_258).w, 0.0f, 1.0f); + r4.w = (r4.w * r6.w); + r6.w = (r2.w * r4.w); + let v_259 = (r6.www * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_259.xyz, r11.w); + let v_260 = fma(r11.xyz, r1.xyz, r9.xyz); + r9 = vec4(v_260.xyz, r9.w); + let v_261 = fma(r4.xyz, r0.zzz, r10.xyz); + r4 = vec4(v_261.xyz, r4.w); + r0.z = dot(r4.xyz, r4.xyz); + r0.z = inverseSqrt(r0.z); + let v_262 = (r0.zzz * r4.xyz); + r4 = vec4(v_262.xyz, r4.w); + let v_263 = dot(r4.xyz, r5.xyz); + r0.z = clamp(vec4(v_263, v_263, v_263, v_263).z, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r4.x = (r0.z * r0.z); + r4.x = (r4.x * r4.x); + r0.z = (r0.z * r4.x); + r0.z = fma(cb12_12.tint_symbol_4[0u].y, r0.z, r3.w); + r0.z = (r4.w * r0.z); + r0.z = (r2.w * r0.z); + r0.z = (r0.z * 0.25f); + let v_264 = fma(r0.zzz, cb3_3.tint_symbol_2[26u].xyz, r8.xyz); + r8 = vec4(v_264.xyz, r8.w); + } + } + r0.z = (r5.w * r5.w); + r0.x = (r0.x * r0.x); + let v_265 = (r8.xyz * r0.xxx); + r4 = vec4(v_265.xyz, r4.w); + let v_266 = fma(r0.zzz, r9.xyz, r4.xyz); + r4 = vec4(v_266.xyz, r4.w); + let v_267 = fma(r6.xyz, r2.zzz, r4.xyz); + r4 = vec4(v_267.xyz, r4.w); + r0.x = fma(r1.w, r0.w, cb3_3.tint_symbol_2[43u].w); + r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w); + r0.x = max(r0.x, 0.0f); + let v_268 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.xxx, cb3_3.tint_symbol_2[48u].xyz); + r6 = vec4(v_268.xyz, r6.w); + r0.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_269 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz); + r8 = vec4(v_269.xyz, r8.w); + let v_270 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz); + r8 = vec4(v_270.xyz, r8.w); + let v_271 = fma(r6.xyz, r0.zzz, r8.xyz); + r6 = vec4(v_271.xyz, r6.w); + let v_272 = (r2.yyy * r6.xyz); + r6 = vec4(v_272.xyz, r6.w); + let v_273 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz); + r0 = vec4(v_273.x, r0.y, v_273.yz); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_274 = dot(r8.xyz, r3.xyz); + r1.w = clamp(vec4(v_274, v_274, v_274, v_274).w, 0.0f, 1.0f); + let v_275 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.www, r0.xzw); + r0 = vec4(v_275.x, r0.y, v_275.yz); + let v_276 = fma(r0.xzw, r2.xxx, r6.xyz); + r0 = vec4(v_276.x, r0.y, v_276.yz); + let v_277 = (r5.www * r0.xzw); + r0 = vec4(v_277.x, r0.y, v_277.yz); + let v_278 = fma(r0.xzw, r1.xyz, r4.xyz); + r0 = vec4(v_278.x, r0.y, v_278.yz); + r1.x = ((-(r5.wwww)).x + 1.0f); + r1.y = dot((-(r5.xyzx)).xyz, r3.xyz); + r1.y = (r1.y + r1.y); + let v_279 = -(r1.yyyy); + let v_280 = -(r5.xxyz); + let v_281 = fma(r3.xyz, v_279.yzw, v_280.yzw); + r1 = vec4(r1.x, v_281.xyz); + r2.z = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r2.z = max(r2.z, cb5_5.tint_symbol_3[6u].z); + let v_282 = (r1.yzy * vec3(-0.25f, 0.5f, 0.25f)); + r3 = vec4(v_282.xyz, r3.w); + r1.y = (abs(r1.wwww).y + 1.0f); + let v_283 = (r3.xyz / r1.yyy); + r3 = vec4(v_283.xyz, r3.w); + let v_284 = ((-(r3.xyzx)).xyz + vec3(0.75f, 0.5f, 0.25f)); + r3 = vec4(v_284.xyz, r3.w); + r1.y = bitcast(select(0u, 4294967295u, (0.0f < r1.w))); + let v_285 = bitcast>(r1.yy); + let v_286 = r3.xy; + let v_287 = select(r3.zy, v_286, (v_285 != vec2())); + let v_288 = r1; + r1 = vec4(v_288.x, v_287.xy, v_288.w); + let v_289 = r2.z; + r3 = textureSampleLevel(t1, s1, r1.yzyy.xy, v_289); + r1.y = max(r2.y, r2.x); + let v_290 = (r1.yyy * r3.xyz); + r1 = vec4(r1.x, v_290.xyz); + let v_291 = (r1.xxx * r1.yzw); + r1 = vec4(v_291.xyz, r1.w); + let v_292 = fma(r1.xyz, vec3(0.31830990314483642578f), r0.xzw); + r0 = vec4(v_292.x, r0.y, v_292.yz); + o0.w = (r0.y * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.y = dot(r7.xyz, r7.xyz); + r1.x = sqrt(r0.y); + let v_293 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_293.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r7.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_294 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_294 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.y = inverseSqrt(r0.y); + let v_295 = (r0.yyy * r7.xyz); + r2 = vec4(v_295.xyz, r2.w); + let v_296 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.y = clamp(vec4(v_296, v_296, v_296, v_296).y, 0.0f, 1.0f); + r0.y = log2(r0.y); + r0.y = (r0.y * cb3_3.tint_symbol_2[54u].w); + r0.y = exp2(r0.y); + let v_297 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_297, v_297, v_297, v_297).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_298 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_298.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_299 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_299.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_300 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_300.xyz, r2.w); + let v_301 = fma(r0.yyy, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_301.xyz, r2.w); + let v_302 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_302.xyz, r3.w); + let v_303 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_303.xyz, r2.w); + let v_304 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_305 = (r2.xyz + v_304.xyz); + r2 = vec4(v_305.xyz, r2.w); + let v_306 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_306.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_307 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_307.xyz, r3.w); + let v_308 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_308.xy, r1.z, v_308.z); + r0.y = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.y) != 0u)) { + let v_309 = (v8.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_309.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.y = (r2.x + -1.0f); + r0.y = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.yyyy, vec4(1.0f)).y, 0.0f, 1.0f); + } else { + r0.y = 1.0f; + } + let v_310 = -(r0.xzxw); + let v_311 = fma(r1.xyw, r0.yyy, v_310.xyw); + r1 = vec4(v_311.xy, r1.z, v_311.z); + let v_312 = fma(r1.zzz, r1.xyw, r0.xzw); + r1 = vec4(v_312.xyz, r1.w); + } else { + r0.y = dot(r7.xyz, r7.xyz); + r1.w = sqrt(r0.y); + let v_313 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_313.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r7.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_314 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_314 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.y = inverseSqrt(r0.y); + let v_315 = (r0.yyy * r7.xyz); + r3 = vec4(v_315.xyz, r3.w); + let v_316 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.y = clamp(vec4(v_316, v_316, v_316, v_316).y, 0.0f, 1.0f); + r0.y = log2(r0.y); + r0.y = (r0.y * cb3_3.tint_symbol_2[54u].w); + r0.y = exp2(r0.y); + let v_317 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_317, v_317, v_317, v_317).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_318 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_318.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_319 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_319.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_320 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_320.xyz, r3.w); + let v_321 = fma(r0.yyy, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_321.xyz, r3.w); + let v_322 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_322.xyz, r4.w); + let v_323 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_323.xyz, r3.w); + let v_324 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_325 = (r3.xyz + v_324.xyz); + r3 = vec4(v_325.xyz, r3.w); + let v_326 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_326.x, r2.y, v_326.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_327 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_327.xyz, r3.w); + let v_328 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_328.x, r2.y, v_328.yz); + let v_329 = ((-(r0.xxzw)).xzw + r2.xzw); + r2 = vec4(v_329.x, r2.y, v_329.yz); + let v_330 = fma(r2.yyy, r2.xzw, r0.xzw); + r1 = vec4(v_330.xyz, r1.w); + } + let v_331 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_331.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @builtin(position) v_332 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v5, v6, v7, v_332); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d59401a4081161b1.wgsl b/b/8b0b5899ed/shaders/d59401a4081161b1.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..53adeeab259bd948cdd25745b542d65a75990012 --- /dev/null +++ b/b/8b0b5899ed/shaders/d59401a4081161b1.wgsl @@ -0,0 +1,176 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb6_struct { + tint_symbol_2 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + let v = (cb6_6.tint_symbol_1[14u].zw * vec2(-1.0f, -0.25f)); + r0 = vec4(v.xy, r0.zw); + r0.z = 0.0f; + let v_1 = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_1.xy, r1.zw); + let v_2 = fma(r1.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_2[4u].xy); + r1 = vec4(v_2.xy, r1.zw); + r0.w = (r1.y * cb11_11.tint_symbol_2[1u].w); + r1.x = (r1.x * cb11_11.tint_symbol_2[0u].w); + let v_3 = (r0.www * cb11_11.tint_symbol_2[1u].xyz); + r1 = vec4(r1.x, v_3.xyz); + let v_4 = fma(r1.xxx, cb11_11.tint_symbol_2[0u].xyz, r1.yzw); + r1 = vec4(v_4.xyz, r1.w); + let v_5 = -(cb11_11.tint_symbol_2[2u].xyzx); + let v_6 = (r1.xyz + v_5.xyz); + r1 = vec4(v_6.xyz, r1.w); + let v_7 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r2 = vec4(v_7.xy, r2.zw); + let v_8 = r2.xy; + let v_9 = max(v_8, vec2(-2147483648.0f)); + let v_10 = bitcast>(select(select(vec2(v_9), vec2(2147483647i), (v_9 >= vec2(2147483648.0f))), vec2(), !((v_8 == v_8)))); + r2 = vec4(v_10.xy, r2.zw); + r2 = vec4(r2.xy, vec2()); + r0.w = textureLoad(t3, bitcast>(r2.xy), 0i).x; + r1.w = (cb11_11.tint_symbol_2[3u].w + 1.0f); + r0.w = ((-(r0.wwww)).w + r1.w); + r0.w = (cb11_11.tint_symbol_2[2u].w / r0.w); + let v_11 = fma(r1.xyz, r0.www, cb11_11.tint_symbol_2[3u].xyz); + r1 = vec4(v_11.xyz, r1.w); + r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f); + let v_12 = (r1.yyy * cb6_6.tint_symbol_1[1u].xyz); + r2 = vec4(v_12.xyz, r2.w); + let v_13 = fma(r1.xxx, cb6_6.tint_symbol_1[0u].xyz, r2.xyz); + r2 = vec4(v_13.xyz, r2.w); + let v_14 = fma(r1.zzz, cb6_6.tint_symbol_1[2u].xyz, r2.xyz); + r2 = vec4(v_14.xyz, r2.w); + let v_15 = fma(r2.zxy, cb6_6.tint_symbol_1[7u].zxy, cb6_6.tint_symbol_1[11u].zxy); + r2 = vec4(v_15.xyz, r2.w); + let v_16 = fma(r2.yzx, vec3(1.0f, 0.25f, 1.0f), vec3(0.5f, 0.875f, 0.0f)); + r3 = vec4(v_16.xyz, r3.w); + let v_17 = (r0.xyz + r3.xyz); + r0 = vec4(v_17.xyz, r0.w); + let v_18 = r0.xyxx; + r0.x = textureSampleCompareLevel(t15, s15, v_18.xy, r0.z); + let v_19 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.0f, -0.25f)); + r4 = vec4(v_19.xy, r4.zw); + r4.z = 0.0f; + let v_20 = (r3.xyz + r4.xyz); + r4 = vec4(v_20.xyz, r4.w); + let v_21 = r4.xyxx; + r0.y = textureSampleCompareLevel(t15, s15, v_21.xy, r4.z); + let v_22 = (cb6_6.tint_symbol_1[14u].zw * vec2(1.0f, -0.25f)); + r4 = vec4(v_22.xy, r4.zw); + r4.z = 0.0f; + let v_23 = (r3.xyz + r4.xyz); + r4 = vec4(v_23.xyz, r4.w); + let v_24 = r4.xyxx; + r0.z = textureSampleCompareLevel(t15, s15, v_24.xy, r4.z); + let v_25 = (cb6_6.tint_symbol_1[14u].zw * vec2(-1.0f, 0.0f)); + r4 = vec4(v_25.xy, r4.zw); + r4.z = 0.0f; + let v_26 = (r3.xyz + r4.xyz); + r4 = vec4(v_26.xyz, r4.w); + let v_27 = r4.xyxx; + r4.x = textureSampleCompareLevel(t15, s15, v_27.xy, r4.z); + let v_28 = (cb6_6.tint_symbol_1[14u].zw * vec2(1.0f, 0.0f)); + r5 = vec4(v_28.xy, r5.zw); + r5.z = 0.0f; + let v_29 = (r3.xyz + r5.xyz); + r5 = vec4(v_29.xyz, r5.w); + let v_30 = r5.xyxx; + r4.z = textureSampleCompareLevel(t15, s15, v_30.xy, r5.z); + let v_31 = abs(r2.zzzz); + r1.w = max(v_31.w, abs(r2.yyyy).w); + r1.w = (r1.w + -0.44999998807907104492f); + r1.w = clamp(((r1.wwww * vec4(15.0f))).w, 0.0f, 1.0f); + let v_32 = r3.xyxx; + r4.y = textureSampleCompareLevel(t15, s15, v_32.xy, r2.x); + let v_33 = (r0.xyz + r4.xyz); + r0 = vec4(v_33.xyz, r0.w); + let v_34 = (cb6_6.tint_symbol_1[14u].zw * vec2(-1.0f, 0.25f)); + r2 = vec4(v_34.xy, r2.zw); + r2.z = 0.0f; + let v_35 = (r2.xyz + r3.xyz); + r2 = vec4(v_35.xyz, r2.w); + let v_36 = r2.xyxx; + r2.x = textureSampleCompareLevel(t15, s15, v_36.xy, r2.z); + let v_37 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.0f, 0.25f)); + r4 = vec4(v_37.xy, r4.zw); + r4.z = 0.0f; + let v_38 = (r3.xyz + r4.xyz); + r4 = vec4(v_38.xyz, r4.w); + let v_39 = r4.xyxx; + r2.y = textureSampleCompareLevel(t15, s15, v_39.xy, r4.z); + let v_40 = (cb6_6.tint_symbol_1[14u].zw * vec2(1.0f, 0.25f)); + r4 = vec4(v_40.xy, r4.zw); + r4.z = 0.0f; + let v_41 = (r3.xyz + r4.xyz); + r3 = vec4(v_41.xyz, r3.w); + let v_42 = r3.xyxx; + r2.z = textureSampleCompareLevel(t15, s15, v_42.xy, r3.z); + let v_43 = (r0.xyz + r2.xyz); + r0 = vec4(v_43.xyz, r0.w); + r0.x = dot(r0.xyz, vec3(1.0f)); + r0.x = fma(r0.x, 0.11111111193895339966f, r0.w); + r0.x = (r1.w + r0.x); + r2.x = (-(cb11_11.tint_symbol_2[5u].wwww)).x; + let v_44 = r2; + r2 = vec4(v_44.x, 0.0f, v_44.z, 0.5f); + let v_45 = fma(r1.xy, vec2(0.00028571428265422583f), r2.xy); + let v_46 = r0; + r0 = vec4(v_46.x, v_45.xy, v_46.w); + r0.w = clamp(fma(r1.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).w, 0.0f, 1.0f); + r0.w = sqrt(r0.w); + r0.w = fma((-(r0.wwww)).w, cb6_6.tint_symbol_1[3u].z, 1.0f); + r2.z = textureSample(t5, s5, r0.yzyy.xy).y; + r0.y = textureSample(t6, s6, r2.zwzz.xy).x; + r0.y = (r0.w * r0.y); + r0.x = (r0.y * r0.x); + o0 = min(r0.xxxx, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d59ba393bb6dcaa4.wgsl b/b/8b0b5899ed/shaders/d59ba393bb6dcaa4.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..2a9aaadeb6fe3effe1d0af6b43cb660c016a2aa7 --- /dev/null +++ b/b/8b0b5899ed/shaders/d59ba393bb6dcaa4.wgsl @@ -0,0 +1,150 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb18_struct { + tint_symbol_2 : array, 18u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb18_struct; + +@group(1u) @binding(39u) var t7 : texture_multisampled_2d; + +@group(1u) @binding(40u) var t8 : texture_multisampled_2d; + +@group(1u) @binding(41u) var t9 : texture_multisampled_2d; + +@group(1u) @binding(43u) var t11 : texture_multisampled_2d; + +@group(1u) @binding(44u) var t12 : texture_multisampled_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : u32) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + let v = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + r0 = vec4(v.xy, r0.zw); + let v_1 = r0.xy; + let v_2 = max(v_1, vec2(-2147483648.0f)); + let v_3 = bitcast>(select(select(vec2(v_2), vec2(2147483647i), (v_2 >= vec2(2147483648.0f))), vec2(), !((v_1 == v_1)))); + r0 = vec4(v_3.xy, r0.zw); + r0 = vec4(r0.xy, vec2()); + r1.x = textureLoad(t12, bitcast>(r0.xy), bitcast(v3)).x; + r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_2[17u].w); + r1.x = (r1.x + 1.0f); + r1.x = (cb12_12.tint_symbol_2[17u].z / r1.x); + r1 = vec4(r1.x, ((v2.xyz / v2.www)).xyz); + let v_4 = fma(r1.yzw, r1.xxx, cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_4.xyz, r2.w); + let v_5 = ((-(r2.xyzx)).xyz + cb12_12.tint_symbol_2[0u].xyz); + r3 = vec4(v_5.xyz, r3.w); + r1.x = dot(r3.xyz, r3.xyz); + r3.w = inverseSqrt(r1.x); + let v_6 = (r3.www * r3.xyz); + r3 = vec4(v_6.xyz, r3.w); + r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r3.w = ((-(cb12_12.tint_symbol_2[7u].xxxx)).w + 1.0f); + r3.w = fma(r3.w, r1.x, cb12_12.tint_symbol_2[7u].x); + r1.x = (r1.x / r3.w); + let v_7 = -(cb12_12.tint_symbol_2[1u].xyzx); + r3.w = dot(r3.xyz, v_7.xyz); + r3.w = clamp(fma(r3.wwww, cb12_12.tint_symbol_2[5u].wwww, cb12_12.tint_symbol_2[5u].zzzz).w, 0.0f, 1.0f); + r1.x = (r1.x * r3.w); + r2.w = 1.0f; + r2.x = dot(r2, cb12_12.tint_symbol_2[6u]); + r2.x = bitcast(select(0u, 4294967295u, (r2.x >= 0.0f))); + r2.x = bitcast((bitcast(r2.x) & 1065353216u)); + r1.x = (r1.x * r2.x); + r2.x = bitcast(select(0u, 4294967295u, (r1.x < 0.00000099999999747524f))); + v_8((bitcast(r2.x) != 0u)); + r2.x = bitcast(textureLoad(t11, bitcast>(r0.xy), bitcast(v3)).y); + r2.x = bitcast((bitcast(r2.x) & 8u)); + r2.x = f32(bitcast(r2.x)); + r2.x = bitcast(select(0u, 4294967295u, (r2.x >= 8.0f))); + r2.x = bitcast((bitcast(r2.x) & 1065353216u)); + let v_9 = textureLoad(t7, bitcast>(r0.xy), bitcast(v3)).xyz; + r2 = vec4(r2.x, v_9.xyz); + let v_10 = (r2.yzw * r2.yzw); + r2 = vec4(r2.x, v_10.xyz); + let v_11 = textureLoad(t9, bitcast>(r0.xy), bitcast(v3)).xz; + r4 = vec4(v_11.xy, r4.zw); + r3.w = (r4.x * r4.x); + r0 = textureLoad(t8, bitcast>(r0.xy), bitcast(v3)); + let v_12 = (r0.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r4 = vec4(v_12.x, r4.y, v_12.yz); + let v_13 = fract(r4.xzw); + r4 = vec4(v_13.x, r4.y, v_13.yz); + let v_14 = fma((-(r4.zzwz)).xz, vec2(0.125f), r4.xz); + let v_15 = r4; + r4 = vec4(v_14.x, v_15.y, v_14.y, v_15.w); + let v_16 = fma(r0.xyz, vec3(256.0f), r4.xzw); + r0 = vec4(v_16.xyz, r0.w); + let v_17 = (r0.xyz + vec3(-128.0f)); + r0 = vec4(v_17.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_18 = (r0.www * r0.xyz); + r0 = vec4(v_18.xyz, r0.w); + r0.w = min(r3.w, 1.0f); + r3.w = dot(r1.yzw, r1.yzw); + r3.w = inverseSqrt(r3.w); + let v_19 = (r1.yzw * r3.www); + r1 = vec4(r1.x, v_19.xyz); + r1.x = (r1.x * r2.x); + let v_20 = (cb12_12.tint_symbol_2[3u].www * cb12_12.tint_symbol_2[3u].xyz); + r4 = vec4(v_20.x, r4.y, v_20.yz); + let v_21 = dot(r0.xyz, r3.xyz); + r2.x = clamp(vec4(v_21, v_21, v_21, v_21).x, 0.0f, 1.0f); + let v_22 = dot((-(r1.yzwy)).xyz, r0.xyz); + r0.x = clamp(vec4(v_22, v_22, v_22, v_22).x, 0.0f, 1.0f); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.y = (r0.x * r0.x); + r0.y = (r0.y * r0.y); + r0.x = (r0.x * r0.y); + r0.y = ((-(r4.yyyy)).y + 1.0f); + r0.x = fma(r4.y, r0.x, r0.y); + r0.x = fma((-(r0.wwww)).x, r0.x, 1.0f); + r0.x = (r0.x * r2.x); + let v_23 = (r0.xxx * r2.yzw); + r0 = vec4(v_23.xyz, r0.w); + let v_24 = (r4.xzw * r0.xyz); + r0 = vec4(v_24.xyz, r0.w); + let v_25 = (r1.xxx * r0.xyz); + r0 = vec4(v_25.xyz, r0.w); + let v_26 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_26.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_8(v_27 : bool) { + if (v_27) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4, @location(2u) v2 : vec4, @builtin(sample_index) v3 : u32) -> @location(0u) vec4 { + main_inner(v1, v2, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d5ad024fae523fc9.consts.json b/b/8b0b5899ed/shaders/d5ad024fae523fc9.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d5ad024fae523fc9.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d5ad024fae523fc9.wgsl b/b/8b0b5899ed/shaders/d5ad024fae523fc9.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..82eee6c28b18fa617f1ddb7254edb63e59af3737 --- /dev/null +++ b/b/8b0b5899ed/shaders/d5ad024fae523fc9.wgsl @@ -0,0 +1,1172 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v4 : vec4; + +var v5 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v4 = v_2; + x1[0u].x = v5[0u]; + x1[0u].y = v5[1u]; + x1[0u].z = v5[2u]; + x1[0u].w = v5[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1.x = dot(v2.xyz, v2.xyz); + r1.x = inverseSqrt(r1.x); + let v_3 = (r1.xxx * v2.xyz); + r1 = vec4(r1.x, v_3.xyz); + r0.w = (r0.w * v0.w); + let v_4 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_4.xy, r2.zw); + let v_5 = (r0.xyz * r0.xyz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = -(v3.xyzx); + let v_7 = (v_6.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_7.xyz, r3.w); + r2.z = dot(r3.xyz, r3.xyz); + r2.z = inverseSqrt(r2.z); + let v_8 = (r2.zzz * r3.xyz); + r4 = vec4(v_8.xyz, r4.w); + let v_9 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_10 = fma(r3.xyz, r2.zzz, v_9.xyz); + r5 = vec4(v_10.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + r2.w = inverseSqrt(r2.w); + let v_11 = (r2.www * r5.xyz); + r5 = vec4(v_11.xyz, r5.w); + r2.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f); + let v_12 = (r2.xy * r2.xy); + r2 = vec4(v_12.xy, r2.zw); + r3.w = (cb12_12.tint_symbol_4[0u].y + -500.0f); + r3.w = max(r3.w, 0.0f); + r4.w = ((-(r3.wwww)).w + cb12_12.tint_symbol_4[0u].y); + r3.w = (r3.w * 558.0f); + r3.w = fma(r4.w, 3.0f, r3.w); + r4.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_13 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_13.xyz, r6.w); + let v_14 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_14.xyz, r7.w); + let v_15 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_15.xyz, r7.w); + let v_16 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_16.xyz, r7.w); + let v_17 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_17.xyz, r8.w); + let v_18 = &(x0[0u]); + let v_19 = r8; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_20.xyz, r9.w); + let v_21 = &(x0[1u]); + let v_22 = r9; + *(v_21) = vec4(v_22.xyz, (*(v_21)).w); + let v_23 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_23.xyz, r10.w); + let v_24 = &(x0[2u]); + let v_25 = r10; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_26.xyz, r7.w); + let v_27 = &(x0[3u]); + let v_28 = r7; + *(v_27) = vec4(v_28.xyz, (*(v_27)).w); + let v_29 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_30 = r11; + r11 = vec4(v_30.x, v_29.x, v_30.z, v_29.y); + r5.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r5.w = (r5.w * 0.5f); + let v_31 = abs(r10.yyyy); + r6.w = max(v_31.w, abs(r10.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r6.w < r5.w))); + let v_32 = (bitcast(r6.w) != 0u); + let v_33 = bitcast(v.tint_symbol_6[0i].x); + r6.w = select(bitcast(v.tint_symbol_6[1i].x), v_33, v_32); + let v_34 = abs(r9.yyyy); + r7.z = max(v_34.z, abs(r9.xxxx).z); + r7.z = bitcast(select(0u, 4294967295u, (r7.z < r5.w))); + let v_35 = bitcast(r7.z); + r6.w = select(r6.w, bitcast(v.tint_symbol_6[2i].x), (v_35 != 0u)); + let v_36 = abs(r8.yyyy); + r7.z = max(v_36.z, abs(r8.xxxx).z); + r5.w = bitcast(select(0u, 4294967295u, (r7.z < r5.w))); + let v_37 = bitcast(r5.w); + r5.w = select(r6.w, 0.0f, (v_37 != 0u)); + let v_38 = x0[bitcast(r5.w)]; + r8 = vec4(v_38.xyz, r8.w); + r5.w = f32(bitcast(r5.w)); + r6.w = (r5.w + 0.5f); + r6.w = (r6.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r5.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r5.w = dot(r9, cb6_6.tint_symbol_5[12u]); + r7.z = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r6.w); + r6.w = bitcast(select(0u, 4294967295u, !((r5.w == 0.0f)))); + r5.w = ((-(r5.wwww)).w + r8.z); + let v_39 = dpdx(r9.xyy); + r10 = vec4(v_39.xy, r10.z, v_39.z); + r10.z = dpdx(r5.w); + let v_40 = dpdy(r9.yxy); + r12 = vec4(v_40.xyz, r12.w); + r12.w = dpdy(r5.w); + let v_41 = (r10.yw * r12.yw); + r8 = vec4(v_41.xy, r8.zw); + let v_42 = -(r8.xyxx); + let v_43 = fma(r10.xz, r12.xz, v_42.xy); + r13 = vec4(v_43.xy, r13.zw); + r7.w = (1.0f / r13.x); + r8.x = (r10.z * r12.y); + let v_44 = -(r8.xxxx); + r13.z = fma(r10.x, r12.w, v_44.z); + let v_45 = (r7.ww * r13.yz); + r8 = vec4(v_45.xy, r8.zw); + let v_46 = max(r8.xy, vec2()); + r8 = vec4(v_46.xy, r8.zw); + let v_47 = min(r8.xy, vec2(0.5f)); + r8 = vec4(v_47.xy, r8.zw); + r5.w = fma((-(r7.zzzz)).w, r8.x, r5.w); + r5.w = fma((-(r7.zzzz)).w, r8.y, r5.w); + let v_48 = bitcast(r6.w); + let v_49 = r5.w; + r11.z = select(r8.z, v_49, (v_48 != 0u)); + r9.z = 0.0f; + let v_50 = (r9.xyz + r11.ywz); + r8 = vec4(v_50.xyz, r8.w); + let v_51 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_51.xy, r11.zw); + let v_52 = (r9.xyz + r11.xyz); + r10 = vec4(v_52.xyz, r10.w); + let v_53 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_53.xy, r11.zw); + let v_54 = (r9.xyz + r11.xyz); + r12 = vec4(v_54.xyz, r12.w); + let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_55.xy, r11.zw); + let v_56 = (r9.xyz + r11.xyz); + r13 = vec4(v_56.xyz, r13.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_57.xy, r11.zw); + let v_58 = (r9.xyz + r11.xyz); + r14 = vec4(v_58.xyz, r14.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_59.xy, r11.zw); + let v_60 = (r9.xyz + r11.xyz); + r15 = vec4(v_60.xyz, r15.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_61.xy, r11.zw); + let v_62 = (r9.xyz + r11.xyz); + r16 = vec4(v_62.xyz, r16.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_63.xy, r11.zw); + let v_64 = (r9.xyz + r11.xyz); + r17 = vec4(v_64.xyz, r17.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_65.xy, r11.zw); + let v_66 = (r9.xyz + r11.xyz); + r18 = vec4(v_66.xyz, r18.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_67.xy, r11.zw); + let v_68 = (r9.xyz + r11.xyz); + r19 = vec4(v_68.xyz, r19.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_69.xy, r11.zw); + let v_70 = (r9.xyz + r11.xyz); + r20 = vec4(v_70.xyz, r20.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_71.xy, r11.zw); + let v_72 = (r9.xyz + r11.xyz); + r21 = vec4(v_72.xyz, r21.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_73.xy, r11.zw); + let v_74 = (r9.xyz + r11.xyz); + r22 = vec4(v_74.xyz, r22.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_75.xy, r11.zw); + let v_76 = (r9.xyz + r11.xyz); + r23 = vec4(v_76.xyz, r23.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_77.xy, r11.zw); + let v_78 = (r9.xyz + r11.xyz); + r24 = vec4(v_78.xyz, r24.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_79.xy, r11.zw); + let v_80 = (r9.xyz + r11.xyz); + r9 = vec4(v_80.xyz, r9.w); + let v_81 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_81.xy, r8.z); + let v_82 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_82.xy, r10.z); + let v_83 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_83.xy, r12.z); + let v_84 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_84.xy, r13.z); + let v_85 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_85.xy, r14.z); + let v_86 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_86.xy, r15.z); + let v_87 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_87.xy, r16.z); + let v_88 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_88.xy, r17.z); + let v_89 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_89.xy, r18.z); + let v_90 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_90.xy, r19.z); + let v_91 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_91.xy, r20.z); + let v_92 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_92.xy, r21.z); + let v_93 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_93.xy, r22.z); + let v_94 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_94.xy, r23.z); + let v_95 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_95.xy, r24.z); + let v_96 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_96.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r5.w = dot(r8, vec4(1.0f)); + r4.w = clamp(fma(r4.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_97 = abs(r7.yyyy); + r6.w = max(v_97.w, abs(r7.xxxx).w); + r6.w = clamp(fma(r6.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r4.w = ((-(r4.wwww)).w + 1.0f); + r4.w = (r6.w * r4.w); + r4.w = fma(r5.w, 0.0625f, r4.w); + r4.w = (r4.w * r4.w); + r4.w = min(r4.w, 1.0f); + r5.w = clamp(fma(v3.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r5.w = sqrt(r5.w); + r5.w = (r5.w * cb6_6.tint_symbol_5[3u].z); + let v_98 = -(r4.wwww); + r4.w = fma(r5.w, v_98.w, r4.w); + let v_99 = dot(r1.yzw, v_9.xyz); + r5.w = clamp(vec4(v_99, v_99, v_99, v_99).w, 0.0f, 1.0f); + let v_100 = dot(r4.xyz, r1.yzw); + r7.x = clamp(vec4(v_100, v_100, v_100, v_100).x, 0.0f, 1.0f); + let v_101 = dot(r5.xyz, v_9.xyz); + r7.y = clamp(vec4(v_101, v_101, v_101, v_101).y, 0.0f, 1.0f); + let v_102 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_102.xy, r7.zw); + let v_103 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_103.xy); + let v_104 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_104.xy); + let v_105 = (r7.xy * r7.zw); + r7 = vec4(v_105.xy, r7.zw); + r6.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_106 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r6.ww); + r7 = vec4(v_106.xy, r7.zw); + let v_107 = (r3.ww + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(r7.xy, v_107.xy); + r3.w = (r7.z * 0.125f); + r7.x = fma((-(r2.wwww)).x, r7.x, 1.0f); + r5.x = dot(r1.yzw, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r7.w); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r5.x = (r3.w * r5.x); + r5.x = (r2.w * r5.x); + r5.x = (r5.w * r5.x); + r5.y = (r5.w * r7.x); + let v_108 = fma(r0.xyz, r5.yyy, r5.xxx); + r5 = vec4(v_108.xyz, r5.w); + let v_109 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_109.xyz, r5.w); + r5.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r5.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_110 = (v_6.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_110.xyz, r8.w); + let v_111 = (v3.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_111.xyz, r9.w); + r7.z = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[19u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[19u].w); + let v_112 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.zzz, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_112.xyz, r9.w); + let v_113 = (r9.xyz + v_6.xyz); + r9 = vec4(v_113.xyz, r9.w); + let v_114 = bitcast>(r7.yyy); + let v_115 = r8.xyz; + let v_116 = select(r9.xyz, v_115, (v_114 != vec3())); + r8 = vec4(v_116.xyz, r8.w); + r7.y = dot(r8.xyz, r8.xyz); + let v_117 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_117.xyz, r8.w); + r7.z = dot(r8.xyz, r8.xyz); + r7.z = inverseSqrt(r7.z); + let v_118 = (r7.zzz * r8.xyz); + r8 = vec4(v_118.xyz, r8.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[11u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[11u].w); + r7.y = (r7.y / r7.z); + let v_119 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.z = dot(r8.xyz, v_119.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).z, 0.0f, 1.0f); + let v_120 = dot(r8.xyz, r1.yzw); + r8.w = clamp(vec4(v_120, v_120, v_120, v_120).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_121 = (r8.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_121.xyz, r9.w); + let v_122 = (r0.xyz * r9.xyz); + r9 = vec4(v_122.xyz, r9.w); + let v_123 = fma(r3.xyz, r2.zzz, r8.xyz); + r8 = vec4(v_123.xyz, r8.w); + r8.w = dot(r8.xyz, r8.xyz); + r8.w = inverseSqrt(r8.w); + let v_124 = (r8.www * r8.xyz); + r8 = vec4(v_124.xyz, r8.w); + let v_125 = dot(r8.xyz, r4.xyz); + r8.w = clamp(vec4(v_125, v_125, v_125, v_125).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w); + let v_126 = dot(r8.xyz, r1.yzw); + r8.x = clamp(vec4(v_126, v_126, v_126, v_126).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r7.w * r8.x); + r8.x = exp2(r8.x); + r8.x = (r8.x * r8.w); + r7.z = (r7.z * r8.x); + r7.y = (r7.y * r7.z); + r7.y = (r3.w * r7.y); + let v_127 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_127.xyz, r8.w); + } + r7.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.y) != 0u)) { + r7.z = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.y = bitcast((bitcast(r5.w) | bitcast(r7.y))); + let v_128 = bitcast(r7.z); + let v_129 = r7.y; + r5.w = select(r5.w, v_129, (v_128 != 0u)); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_130 = (v_6.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_130.xyz, r10.w); + let v_131 = (v3.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_131.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[20u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[20u].w); + let v_132 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.zzz, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_132.xyz, r11.w); + let v_133 = (r11.xyz + v_6.xyz); + r11 = vec4(v_133.xyz, r11.w); + let v_134 = bitcast>(r7.yyy); + let v_135 = r10.xyz; + let v_136 = select(r11.xyz, v_135, (v_134 != vec3())); + r10 = vec4(v_136.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_137 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_137.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_138 = (r7.zzz * r10.xyz); + r10 = vec4(v_138.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[12u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[12u].w); + r7.y = (r7.y / r7.z); + let v_139 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.z = dot(r10.xyz, v_139.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).z, 0.0f, 1.0f); + let v_140 = dot(r10.xyz, r1.yzw); + r8.w = clamp(vec4(v_140, v_140, v_140, v_140).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_141 = (r8.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_141.xyz, r11.w); + let v_142 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_142.xyz, r9.w); + let v_143 = fma(r3.xyz, r2.zzz, r10.xyz); + r10 = vec4(v_143.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_144 = (r8.www * r10.xyz); + r10 = vec4(v_144.xyz, r10.w); + let v_145 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_145, v_145, v_145, v_145).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w); + let v_146 = dot(r10.xyz, r1.yzw); + r9.w = clamp(vec4(v_146, v_146, v_146, v_146).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r3.w * r7.y); + let v_147 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_147.xyz, r8.w); + } + } else { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_148 = (v_6.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_148.xyz, r10.w); + let v_149 = (v3.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_149.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[21u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[21u].w); + let v_150 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.zzz, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_150.xyz, r11.w); + let v_151 = (r11.xyz + v_6.xyz); + r11 = vec4(v_151.xyz, r11.w); + let v_152 = bitcast>(r7.yyy); + let v_153 = r10.xyz; + let v_154 = select(r11.xyz, v_153, (v_152 != vec3())); + r10 = vec4(v_154.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_155 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_155.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_156 = (r7.zzz * r10.xyz); + r10 = vec4(v_156.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[13u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[13u].w); + r7.y = (r7.y / r7.z); + let v_157 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.z = dot(r10.xyz, v_157.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).z, 0.0f, 1.0f); + let v_158 = dot(r10.xyz, r1.yzw); + r8.w = clamp(vec4(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_159 = (r8.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_159.xyz, r11.w); + let v_160 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_160.xyz, r9.w); + let v_161 = fma(r3.xyz, r2.zzz, r10.xyz); + r10 = vec4(v_161.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_162 = (r8.www * r10.xyz); + r10 = vec4(v_162.xyz, r10.w); + let v_163 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_163, v_163, v_163, v_163).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w); + let v_164 = dot(r10.xyz, r1.yzw); + r9.w = clamp(vec4(v_164, v_164, v_164, v_164).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r3.w * r7.y); + let v_165 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_165.xyz, r8.w); + } + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_166 = (v_6.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_166.xyz, r10.w); + let v_167 = (v3.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_167.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[22u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[22u].w); + let v_168 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.zzz, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_168.xyz, r11.w); + let v_169 = (r11.xyz + v_6.xyz); + r11 = vec4(v_169.xyz, r11.w); + let v_170 = bitcast>(r7.yyy); + let v_171 = r10.xyz; + let v_172 = select(r11.xyz, v_171, (v_170 != vec3())); + r10 = vec4(v_172.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_173 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_173.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_174 = (r7.zzz * r10.xyz); + r10 = vec4(v_174.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[14u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[14u].w); + r7.y = (r7.y / r7.z); + let v_175 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.z = dot(r10.xyz, v_175.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).z, 0.0f, 1.0f); + let v_176 = dot(r10.xyz, r1.yzw); + r8.w = clamp(vec4(v_176, v_176, v_176, v_176).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_177 = (r8.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_177.xyz, r11.w); + let v_178 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_178.xyz, r9.w); + let v_179 = fma(r3.xyz, r2.zzz, r10.xyz); + r10 = vec4(v_179.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_180 = (r8.www * r10.xyz); + r10 = vec4(v_180.xyz, r10.w); + let v_181 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_181, v_181, v_181, v_181).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w); + let v_182 = dot(r10.xyz, r1.yzw); + r9.w = clamp(vec4(v_182, v_182, v_182, v_182).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r3.w * r7.y); + let v_183 = fma(r7.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_183.xyz, r8.w); + } + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_184 = (v_6.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_184.xyz, r10.w); + let v_185 = (v3.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_185.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[23u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[23u].w); + let v_186 = fma(cb3_3.tint_symbol_2[15u].xyz, r7.zzz, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_186.xyz, r11.w); + let v_187 = (r11.xyz + v_6.xyz); + r11 = vec4(v_187.xyz, r11.w); + let v_188 = bitcast>(r7.yyy); + let v_189 = r10.xyz; + let v_190 = select(r11.xyz, v_189, (v_188 != vec3())); + r10 = vec4(v_190.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_191 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_191.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_192 = (r7.zzz * r10.xyz); + r10 = vec4(v_192.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[15u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[15u].w); + r7.y = (r7.y / r7.z); + let v_193 = -(cb3_3.tint_symbol_2[15u].xyzx); + r7.z = dot(r10.xyz, v_193.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).z, 0.0f, 1.0f); + let v_194 = dot(r10.xyz, r1.yzw); + r8.w = clamp(vec4(v_194, v_194, v_194, v_194).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_195 = (r8.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_195.xyz, r11.w); + let v_196 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_196.xyz, r9.w); + let v_197 = fma(r3.xyz, r2.zzz, r10.xyz); + r10 = vec4(v_197.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_198 = (r8.www * r10.xyz); + r10 = vec4(v_198.xyz, r10.w); + let v_199 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_199, v_199, v_199, v_199).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w); + let v_200 = dot(r10.xyz, r1.yzw); + r9.w = clamp(vec4(v_200, v_200, v_200, v_200).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r3.w * r7.y); + let v_201 = fma(r7.yyy, cb3_3.tint_symbol_2[23u].xyz, r8.xyz); + r8 = vec4(v_201.xyz, r8.w); + } + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_202 = (v_6.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_202.xyz, r10.w); + let v_203 = (v3.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_203.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[24u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[24u].w); + let v_204 = fma(cb3_3.tint_symbol_2[16u].xyz, r7.zzz, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_204.xyz, r11.w); + let v_205 = (r11.xyz + v_6.xyz); + r11 = vec4(v_205.xyz, r11.w); + let v_206 = bitcast>(r7.yyy); + let v_207 = r10.xyz; + let v_208 = select(r11.xyz, v_207, (v_206 != vec3())); + r10 = vec4(v_208.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_209 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_209.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_210 = (r7.zzz * r10.xyz); + r10 = vec4(v_210.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[16u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[16u].w); + r7.y = (r7.y / r7.z); + let v_211 = -(cb3_3.tint_symbol_2[16u].xyzx); + r7.z = dot(r10.xyz, v_211.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).z, 0.0f, 1.0f); + let v_212 = dot(r10.xyz, r1.yzw); + r8.w = clamp(vec4(v_212, v_212, v_212, v_212).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_213 = (r8.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_213.xyz, r11.w); + let v_214 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_214.xyz, r9.w); + let v_215 = fma(r3.xyz, r2.zzz, r10.xyz); + r10 = vec4(v_215.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_216 = (r8.www * r10.xyz); + r10 = vec4(v_216.xyz, r10.w); + let v_217 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_217, v_217, v_217, v_217).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w); + let v_218 = dot(r10.xyz, r1.yzw); + r9.w = clamp(vec4(v_218, v_218, v_218, v_218).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r3.w * r7.y); + let v_219 = fma(r7.yyy, cb3_3.tint_symbol_2[24u].xyz, r8.xyz); + r8 = vec4(v_219.xyz, r8.w); + } + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_220 = (v_6.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_220.xyz, r10.w); + let v_221 = (v3.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_221.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[25u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[25u].w); + let v_222 = fma(cb3_3.tint_symbol_2[17u].xyz, r7.zzz, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_222.xyz, r11.w); + let v_223 = (r11.xyz + v_6.xyz); + r11 = vec4(v_223.xyz, r11.w); + let v_224 = bitcast>(r7.yyy); + let v_225 = r10.xyz; + let v_226 = select(r11.xyz, v_225, (v_224 != vec3())); + r10 = vec4(v_226.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_227 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_227.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_228 = (r7.zzz * r10.xyz); + r10 = vec4(v_228.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[17u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[17u].w); + r7.y = (r7.y / r7.z); + let v_229 = -(cb3_3.tint_symbol_2[17u].xyzx); + r7.z = dot(r10.xyz, v_229.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).z, 0.0f, 1.0f); + let v_230 = dot(r10.xyz, r1.yzw); + r8.w = clamp(vec4(v_230, v_230, v_230, v_230).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_231 = (r8.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_231.xyz, r11.w); + let v_232 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_232.xyz, r9.w); + let v_233 = fma(r3.xyz, r2.zzz, r10.xyz); + r10 = vec4(v_233.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_234 = (r8.www * r10.xyz); + r10 = vec4(v_234.xyz, r10.w); + let v_235 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_235, v_235, v_235, v_235).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w); + let v_236 = dot(r10.xyz, r1.yzw); + r9.w = clamp(vec4(v_236, v_236, v_236, v_236).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r3.w * r7.y); + let v_237 = fma(r7.yyy, cb3_3.tint_symbol_2[25u].xyz, r8.xyz); + r8 = vec4(v_237.xyz, r8.w); + } + } + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_238 = (v_6.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_238.xyz, r10.w); + let v_239 = (v3.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_239.xyz, r11.w); + r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[26u].w); + let v_240 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.yyy, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_240.xyz, r11.w); + let v_241 = (r11.xyz + v_6.xyz); + r11 = vec4(v_241.xyz, r11.w); + let v_242 = bitcast>(r5.www); + let v_243 = r10.xyz; + let v_244 = select(r11.xyz, v_243, (v_242 != vec3())); + r10 = vec4(v_244.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + let v_245 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_245.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + r7.y = inverseSqrt(r7.y); + let v_246 = (r7.yyy * r10.xyz); + r10 = vec4(v_246.xyz, r10.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f); + r7.y = fma(r7.y, r5.w, cb3_3.tint_symbol_2[18u].w); + r5.w = (r5.w / r7.y); + let v_247 = -(cb3_3.tint_symbol_2[18u].xyzx); + r7.y = dot(r10.xyz, v_247.xyz); + r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f); + let v_248 = dot(r10.xyz, r1.yzw); + r7.z = clamp(vec4(v_248, v_248, v_248, v_248).z, 0.0f, 1.0f); + r7.y = (r7.y * r7.z); + r7.z = (r5.w * r7.y); + let v_249 = (r7.zzz * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_249.xyz, r11.w); + let v_250 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_250.xyz, r9.w); + let v_251 = fma(r3.xyz, r2.zzz, r10.xyz); + r3 = vec4(v_251.xyz, r3.w); + r2.z = dot(r3.xyz, r3.xyz); + r2.z = inverseSqrt(r2.z); + let v_252 = (r2.zzz * r3.xyz); + r3 = vec4(v_252.xyz, r3.w); + let v_253 = dot(r3.xyz, r4.xyz); + r2.z = clamp(vec4(v_253, v_253, v_253, v_253).z, 0.0f, 1.0f); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r4.x = (r2.z * r2.z); + r4.x = (r4.x * r4.x); + r2.z = (r2.z * r4.x); + r2.z = fma(cb12_12.tint_symbol_4[0u].x, r2.z, r6.w); + let v_254 = dot(r3.xyz, r1.yzw); + r3.x = clamp(vec4(v_254, v_254, v_254, v_254).x, 0.0f, 1.0f); + r3.x = log2(r3.x); + r3.x = (r3.x * r7.w); + r3.x = exp2(r3.x); + r2.z = (r2.z * r3.x); + r2.z = (r7.y * r2.z); + r2.z = (r5.w * r2.z); + r2.z = (r3.w * r2.z); + let v_255 = fma(r2.zzz, cb3_3.tint_symbol_2[26u].xyz, r8.xyz); + r8 = vec4(v_255.xyz, r8.w); + } + } + r2.z = (r7.x * r7.x); + r2.w = (r2.w * r2.w); + let v_256 = (r8.xyz * r2.www); + r3 = vec4(v_256.xyz, r3.w); + let v_257 = fma(r2.zzz, r9.xyz, r3.xyz); + r3 = vec4(v_257.xyz, r3.w); + let v_258 = fma(r5.xyz, r4.www, r3.xyz); + r3 = vec4(v_258.xyz, r3.w); + r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_259 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_259.xyz, r4.w); + r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_260 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_260.xyz, r5.w); + let v_261 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_261.xyz, r5.w); + let v_262 = fma(r4.xyz, r2.zzz, r5.xyz); + r4 = vec4(v_262.xyz, r4.w); + let v_263 = (r2.yyy * r4.xyz); + r2 = vec4(r2.x, v_263.xyz); + let v_264 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_264.xyz, r4.w); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_265 = dot(r5.xyz, r1.yzw); + r1.x = clamp(vec4(v_265, v_265, v_265, v_265).x, 0.0f, 1.0f); + let v_266 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r4.xyz); + r1 = vec4(v_266.xyz, r1.w); + let v_267 = fma(r1.xyz, r2.xxx, r2.yzw); + r1 = vec4(v_267.xyz, r1.w); + let v_268 = (r7.xxx * r1.xyz); + r1 = vec4(v_268.xyz, r1.w); + let v_269 = fma(r1.xyz, r0.xyz, r3.xyz); + r0 = vec4(v_269.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r6.xyz, r6.xyz); + r1.x = sqrt(r0.w); + let v_270 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_270.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r6.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_271 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_271 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_272 = (r0.www * r6.xyz); + r2 = vec4(v_272.xyz, r2.w); + let v_273 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_273, v_273, v_273, v_273).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_274 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_274, v_274, v_274, v_274).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_275 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_275.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_276 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_276.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_277 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_277.xyz, r2.w); + let v_278 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_278.xyz, r2.w); + let v_279 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_279.xyz, r3.w); + let v_280 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_280.xyz, r2.w); + let v_281 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_282 = (r2.xyz + v_281.xyz); + r2 = vec4(v_282.xyz, r2.w); + let v_283 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_283.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_284 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_284.xyz, r3.w); + let v_285 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_285.xy, r1.z, v_285.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_286 = (v4.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_286.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_287 = -(r0.xyxz); + let v_288 = fma(r1.xyw, r0.www, v_287.xyw); + r1 = vec4(v_288.xy, r1.z, v_288.z); + let v_289 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_289.xyz, r1.w); + } else { + r0.w = dot(r6.xyz, r6.xyz); + r1.w = sqrt(r0.w); + let v_290 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_290.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r6.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_291 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_291 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_292 = (r0.www * r6.xyz); + r3 = vec4(v_292.xyz, r3.w); + let v_293 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_293, v_293, v_293, v_293).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_294 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_294, v_294, v_294, v_294).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_295 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_295.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_296 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_296.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_297 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_297.xyz, r3.w); + let v_298 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_298.xyz, r3.w); + let v_299 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_299.xyz, r4.w); + let v_300 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_300.xyz, r3.w); + let v_301 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_302 = (r3.xyz + v_301.xyz); + r3 = vec4(v_302.xyz, r3.w); + let v_303 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_303.x, r2.y, v_303.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_304 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_304.xyz, r3.w); + let v_305 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_305.x, r2.y, v_305.yz); + let v_306 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_306.x, r2.y, v_306.yz); + let v_307 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_307.xyz, r1.w); + } + let v_308 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_308.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @builtin(position) v_309 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v_309); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d5c0c46bb86e0def.consts.json b/b/8b0b5899ed/shaders/d5c0c46bb86e0def.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d5c0c46bb86e0def.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d5c0c46bb86e0def.wgsl b/b/8b0b5899ed/shaders/d5c0c46bb86e0def.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..595504327d54084f6db231b9ebf617ecec9efbac --- /dev/null +++ b/b/8b0b5899ed/shaders/d5c0c46bb86e0def.wgsl @@ -0,0 +1,1131 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb6_struct { + tint_symbol_4 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v6 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4) { + x1[0u].x = v6[0u]; + x1[0u].y = v6[1u]; + x1[0u].z = v6[2u]; + x1[0u].w = v6[3u]; + r0 = textureSample(t0, s0, v0.xyxx.xy); + r1 = textureSample(t4, s4, v0.xyxx.xy); + let v_1 = (r1.xy * r1.xy); + r1 = vec4(v_1.xy, r1.zw); + r1.x = dot(r1.xyz, cb11_11.tint_symbol_4[5u].xyz); + r1.x = (r1.x * v4.x); + let v_2 = (r0.xyz * cb11_11.tint_symbol_4[0u].xyz); + r0 = vec4(v_2.xyz, r0.w); + r0.w = (r0.w * v4.w); + r1.y = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).y, 0.0f, 1.0f); + r1.y = (r1.y * cb2_2.tint_symbol_1[15u].y); + r1.z = (v4.x * cb11_11.tint_symbol_4[2u].x); + r1.x = clamp(((r1.xxxx * vec4(0.80000001192092895508f))).x, 0.0f, 1.0f); + let v_3 = (r0.xyz * r0.xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = -(v2.xyzx); + let v_5 = (v_4.xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_5.xyz, r2.w); + r2.w = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r2.w); + let v_6 = (r2.www * r2.xyz); + r3 = vec4(v_6.xyz, r3.w); + let v_7 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_8 = fma(r2.xyz, r2.www, v_7.xyz); + r4 = vec4(v_8.xyz, r4.w); + r3.w = dot(r4.xyz, r4.xyz); + r3.w = inverseSqrt(r3.w); + let v_9 = (r3.www * r4.xyz); + r4 = vec4(v_9.xyz, r4.w); + r3.w = (cb2_2.tint_symbol_1[15u].z * cb2_2.tint_symbol_1[15u].z); + r1.y = (r1.y * r1.y); + r4.w = fma(r1.w, 510.0f, -500.0f); + r4.w = max(r4.w, 0.0f); + let v_10 = -(r4.wwww); + r1.w = fma(r1.w, 510.0f, v_10.w); + r4.w = (r4.w * 558.0f); + r1.w = fma(r1.w, 3.0f, r4.w); + r4.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz); + let v_11 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r5 = vec4(v_11.xyz, r5.w); + let v_12 = (r5.yyy * cb6_6.tint_symbol_5[1u].xyz); + r6 = vec4(v_12.xyz, r6.w); + let v_13 = fma(r5.xxx, cb6_6.tint_symbol_5[0u].xyz, r6.xyz); + r6 = vec4(v_13.xyz, r6.w); + let v_14 = fma(r5.zzz, cb6_6.tint_symbol_5[2u].xyz, r6.xyz); + r6 = vec4(v_14.xyz, r6.w); + let v_15 = fma(r6.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r7 = vec4(v_15.xyz, r7.w); + let v_16 = &(x0[0u]); + let v_17 = r7; + *(v_16) = vec4(v_17.xyz, (*(v_16)).w); + let v_18 = fma(r6.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r8 = vec4(v_18.xyz, r8.w); + let v_19 = &(x0[1u]); + let v_20 = r8; + *(v_19) = vec4(v_20.xyz, (*(v_19)).w); + let v_21 = fma(r6.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r9 = vec4(v_21.xyz, r9.w); + let v_22 = &(x0[2u]); + let v_23 = r9; + *(v_22) = vec4(v_23.xyz, (*(v_22)).w); + let v_24 = fma(r6.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r6 = vec4(v_24.xyz, r6.w); + let v_25 = &(x0[3u]); + let v_26 = r6; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_28 = r10; + r10 = vec4(v_28.x, v_27.x, v_28.z, v_27.y); + r5.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r5.w = (r5.w * 0.5f); + let v_29 = abs(r9.yyyy); + r6.z = max(v_29.z, abs(r9.xxxx).z); + r6.z = bitcast(select(0u, 4294967295u, (r6.z < r5.w))); + let v_30 = (bitcast(r6.z) != 0u); + let v_31 = bitcast(v.tint_symbol_6[0i].x); + r6.z = select(bitcast(v.tint_symbol_6[1i].x), v_31, v_30); + let v_32 = abs(r8.yyyy); + r6.w = max(v_32.w, abs(r8.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r6.w < r5.w))); + let v_33 = bitcast(r6.w); + r6.z = select(r6.z, bitcast(v.tint_symbol_6[2i].x), (v_33 != 0u)); + let v_34 = abs(r7.yyyy); + r6.w = max(v_34.w, abs(r7.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r6.w < r5.w))); + let v_35 = bitcast(r5.w); + r5.w = select(r6.z, 0.0f, (v_35 != 0u)); + let v_36 = x0[bitcast(r5.w)]; + r7 = vec4(v_36.xyz, r7.w); + r5.w = f32(bitcast(r5.w)); + r6.z = (r5.w + 0.5f); + r6.z = (r6.z * 0.25f); + r8 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r5.wwww))); + r8 = bitcast>((bitcast>(r8) & vec4(1065353216u))); + r5.w = dot(r8, cb6_6.tint_symbol_5[12u]); + r6.w = dot(r8, cb6_6.tint_symbol_5[13u]); + r8.x = (r7.x + 0.5f); + r8.y = fma(r7.y, 0.25f, r6.z); + r6.z = bitcast(select(0u, 4294967295u, !((r5.w == 0.0f)))); + r5.w = ((-(r5.wwww)).w + r7.z); + let v_37 = dpdx(r8.xyy); + r9 = vec4(v_37.xy, r9.z, v_37.z); + r9.z = dpdx(r5.w); + let v_38 = dpdy(r8.yxy); + r11 = vec4(v_38.xyz, r11.w); + r11.w = dpdy(r5.w); + let v_39 = (r9.yw * r11.yw); + r7 = vec4(v_39.xy, r7.zw); + let v_40 = -(r7.xyxx); + let v_41 = fma(r9.xz, r11.xz, v_40.xy); + r12 = vec4(v_41.xy, r12.zw); + r7.x = (1.0f / r12.x); + r7.y = (r9.z * r11.y); + let v_42 = -(r7.yyyy); + r12.z = fma(r9.x, r11.w, v_42.z); + let v_43 = (r7.xx * r12.yz); + r7 = vec4(v_43.xy, r7.zw); + let v_44 = max(r7.xy, vec2()); + r7 = vec4(v_44.xy, r7.zw); + let v_45 = min(r7.xy, vec2(0.5f)); + r7 = vec4(v_45.xy, r7.zw); + r5.w = fma((-(r6.wwww)).w, r7.x, r5.w); + r5.w = fma((-(r6.wwww)).w, r7.y, r5.w); + let v_46 = bitcast(r6.z); + let v_47 = r5.w; + r10.z = select(r7.z, v_47, (v_46 != 0u)); + r8.z = 0.0f; + let v_48 = (r8.xyz + r10.ywz); + r7 = vec4(v_48.xyz, r7.w); + let v_49 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r10 = vec4(v_49.xy, r10.zw); + let v_50 = (r8.xyz + r10.xyz); + r9 = vec4(v_50.xyz, r9.w); + let v_51 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r10 = vec4(v_51.xy, r10.zw); + let v_52 = (r8.xyz + r10.xyz); + r11 = vec4(v_52.xyz, r11.w); + let v_53 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r10 = vec4(v_53.xy, r10.zw); + let v_54 = (r8.xyz + r10.xyz); + r12 = vec4(v_54.xyz, r12.w); + let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r10 = vec4(v_55.xy, r10.zw); + let v_56 = (r8.xyz + r10.xyz); + r13 = vec4(v_56.xyz, r13.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r10 = vec4(v_57.xy, r10.zw); + let v_58 = (r8.xyz + r10.xyz); + r14 = vec4(v_58.xyz, r14.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r10 = vec4(v_59.xy, r10.zw); + let v_60 = (r8.xyz + r10.xyz); + r15 = vec4(v_60.xyz, r15.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r10 = vec4(v_61.xy, r10.zw); + let v_62 = (r8.xyz + r10.xyz); + r16 = vec4(v_62.xyz, r16.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r10 = vec4(v_63.xy, r10.zw); + let v_64 = (r8.xyz + r10.xyz); + r17 = vec4(v_64.xyz, r17.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r10 = vec4(v_65.xy, r10.zw); + let v_66 = (r8.xyz + r10.xyz); + r18 = vec4(v_66.xyz, r18.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r10 = vec4(v_67.xy, r10.zw); + let v_68 = (r8.xyz + r10.xyz); + r19 = vec4(v_68.xyz, r19.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r10 = vec4(v_69.xy, r10.zw); + let v_70 = (r8.xyz + r10.xyz); + r20 = vec4(v_70.xyz, r20.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r10 = vec4(v_71.xy, r10.zw); + let v_72 = (r8.xyz + r10.xyz); + r21 = vec4(v_72.xyz, r21.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r10 = vec4(v_73.xy, r10.zw); + let v_74 = (r8.xyz + r10.xyz); + r22 = vec4(v_74.xyz, r22.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r10 = vec4(v_75.xy, r10.zw); + let v_76 = (r8.xyz + r10.xyz); + r23 = vec4(v_76.xyz, r23.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r10 = vec4(v_77.xy, r10.zw); + let v_78 = (r8.xyz + r10.xyz); + r8 = vec4(v_78.xyz, r8.w); + let v_79 = r7.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_79.xy, r7.z); + let v_80 = r9.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_80.xy, r9.z); + let v_81 = r11.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_81.xy, r11.z); + let v_82 = r12.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_82.xy, r12.z); + let v_83 = r13.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_83.xy, r13.z); + let v_84 = r14.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_84.xy, r14.z); + let v_85 = r15.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_85.xy, r15.z); + let v_86 = r16.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_86.xy, r16.z); + let v_87 = r17.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_87.xy, r17.z); + let v_88 = r18.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_88.xy, r18.z); + let v_89 = r19.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_89.xy, r19.z); + let v_90 = r20.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_90.xy, r20.z); + let v_91 = r21.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_91.xy, r21.z); + let v_92 = r22.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_92.xy, r22.z); + let v_93 = r23.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_93.xy, r23.z); + let v_94 = r8.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_94.xy, r8.z); + r7 = (r7 + r9); + r7 = (r10 + r7); + r7 = (r11 + r7); + r5.w = dot(r7, vec4(1.0f)); + r4.w = clamp(fma(r4.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_95 = abs(r6.yyyy); + r6.x = max(v_95.x, abs(r6.xxxx).x); + r6.x = clamp(fma(r6.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r4.w = ((-(r4.wwww)).w + 1.0f); + r4.w = (r6.x * r4.w); + r4.w = fma(r5.w, 0.0625f, r4.w); + r4.w = (r4.w * r4.w); + r4.w = min(r4.w, 1.0f); + r5.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r5.w = sqrt(r5.w); + r5.w = (r5.w * cb6_6.tint_symbol_5[3u].z); + let v_96 = -(r4.wwww); + r4.w = fma(r5.w, v_96.w, r4.w); + let v_97 = dot(v1.xyz, v_7.xyz); + r5.w = clamp(vec4(v_97, v_97, v_97, v_97).w, 0.0f, 1.0f); + let v_98 = dot(r3.xyz, v1.xyz); + r6.x = clamp(vec4(v_98, v_98, v_98, v_98).x, 0.0f, 1.0f); + let v_99 = dot(r4.xyz, v_7.xyz); + r6.y = clamp(vec4(v_99, v_99, v_99, v_99).y, 0.0f, 1.0f); + let v_100 = ((-(r6.xxyx)).yz + vec2(1.0f)); + let v_101 = r6; + r6 = vec4(v_101.x, v_100.xy, v_101.w); + let v_102 = (r6.yz * r6.yz); + r7 = vec4(v_102.xy, r7.zw); + let v_103 = (r7.xy * r7.xy); + r7 = vec4(v_103.xy, r7.zw); + let v_104 = (r6.yz * r7.xy); + let v_105 = r6; + r6 = vec4(v_105.x, v_104.xy, v_105.w); + let v_106 = fma(r6.yz, vec2(0.95999997854232788086f), vec2(0.03999999910593032837f)); + let v_107 = r6; + r6 = vec4(v_107.x, v_106.xy, v_107.w); + let v_108 = (r1.ww + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(v_108.xy, r7.zw); + r6.w = (r7.x * 0.125f); + r6.y = fma((-(r1.xxxx)).y, r6.y, 1.0f); + r4.x = dot(v1.xyz, r4.xyz); + r4.x = clamp(((r4.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r7.y); + r4.x = exp2(r4.x); + r4.x = (r6.z * r4.x); + r4.x = (r6.w * r4.x); + r4.x = (r1.x * r4.x); + r4.x = (r5.w * r4.x); + r4.y = (r5.w * r6.y); + let v_109 = fma(r0.xyz, r4.yyy, r4.xxx); + r4 = vec4(v_109.xyz, r4.w); + let v_110 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_110.xyz, r4.w); + r5.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r5.w) != 0u)) { + r8 = vec4(r8.x, vec3()); + r7 = vec4(0.0f, r7.y, vec2()); + } else { + r6.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_111 = ((-(v2.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz); + r7 = vec4(v_111.x, r7.y, v_111.yz); + let v_112 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r8 = vec4(v_112.xyz, r8.w); + r8.x = dot(r8.xyz, cb3_3.tint_symbol_2[11u].xyz); + r8.x = clamp(((r8.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f); + r8.x = (r8.x * cb3_3.tint_symbol_2[19u].w); + let v_113 = fma(cb3_3.tint_symbol_2[11u].xyz, r8.xxx, cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_113.xyz, r8.w); + let v_114 = (r8.xyz + v_4.xyz); + r8 = vec4(v_114.xyz, r8.w); + let v_115 = bitcast>(r6.zzz); + let v_116 = r7.xzw; + let v_117 = select(r8.xyz, v_116, (v_115 != vec3())); + r7 = vec4(v_117.x, r7.y, v_117.yz); + r6.z = dot(r7.xzw, r7.xzw); + let v_118 = (r7.xzw + vec3(0.00000099999999747524f)); + r7 = vec4(v_118.x, r7.y, v_118.yz); + r8.x = dot(r7.xzw, r7.xzw); + r8.x = inverseSqrt(r8.x); + let v_119 = (r7.xzw * r8.xxx); + r7 = vec4(v_119.x, r7.y, v_119.yz); + r6.z = clamp(fma(-(r6.zzzz), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r8.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r8.x = fma(r8.x, r6.z, cb3_3.tint_symbol_2[11u].w); + r6.z = (r6.z / r8.x); + let v_120 = -(cb3_3.tint_symbol_2[11u].xyzx); + r8.x = dot(r7.xzw, v_120.xyz); + r8.x = clamp(fma(r8.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_121 = dot(r7.xzw, v1.xyz); + r8.y = clamp(vec4(v_121, v_121, v_121, v_121).y, 0.0f, 1.0f); + r8.x = (r8.x * r8.y); + r8.y = (r6.z * r8.x); + let v_122 = (r8.yyy * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(r8.x, v_122.xyz); + let v_123 = (r0.xyz * r8.yzw); + r8 = vec4(r8.x, v_123.xyz); + let v_124 = fma(r2.xyz, r2.www, r7.xzw); + r7 = vec4(v_124.x, r7.y, v_124.yz); + r9.x = dot(r7.xzw, r7.xzw); + r9.x = inverseSqrt(r9.x); + let v_125 = (r7.xzw * r9.xxx); + r7 = vec4(v_125.x, r7.y, v_125.yz); + let v_126 = dot(r7.xzw, r3.xyz); + r9.x = clamp(vec4(v_126, v_126, v_126, v_126).x, 0.0f, 1.0f); + r9.x = ((-(r9.xxxx)).x + 1.0f); + r9.y = (r9.x * r9.x); + r9.y = (r9.y * r9.y); + r9.x = (r9.y * r9.x); + r9.x = fma(r9.x, 0.95999997854232788086f, 0.03999999910593032837f); + let v_127 = dot(r7.xzw, v1.xyz); + r7.x = clamp(vec4(v_127, v_127, v_127, v_127).x, 0.0f, 1.0f); + r7.x = log2(r7.x); + r7.x = (r7.x * r7.y); + r7.x = exp2(r7.x); + r7.x = (r7.x * r9.x); + r7.x = (r8.x * r7.x); + r6.z = (r6.z * r7.x); + r6.z = (r6.w * r6.z); + let v_128 = (r6.zzz * cb3_3.tint_symbol_2[19u].xyz); + r7 = vec4(v_128.x, r7.y, v_128.yz); + } + r6.z = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.z) != 0u)) { + r8.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.z = bitcast((bitcast(r5.w) | bitcast(r6.z))); + let v_129 = bitcast(r8.x); + let v_130 = r6.z; + r5.w = select(r5.w, v_130, (v_129 != 0u)); + if ((bitcast(r5.w) != 0u)) { + } else { + r6.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_131 = (v_4.xyz + cb3_3.tint_symbol_2[4u].xyz); + r9 = vec4(v_131.xyz, r9.w); + let v_132 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r10 = vec4(v_132.xyz, r10.w); + r8.x = dot(r10.xyz, cb3_3.tint_symbol_2[12u].xyz); + r8.x = clamp(((r8.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f); + r8.x = (r8.x * cb3_3.tint_symbol_2[20u].w); + let v_133 = fma(cb3_3.tint_symbol_2[12u].xyz, r8.xxx, cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_133.xyz, r10.w); + let v_134 = (r10.xyz + v_4.xyz); + r10 = vec4(v_134.xyz, r10.w); + let v_135 = bitcast>(r6.zzz); + let v_136 = r9.xyz; + let v_137 = select(r10.xyz, v_136, (v_135 != vec3())); + r9 = vec4(v_137.xyz, r9.w); + r6.z = dot(r9.xyz, r9.xyz); + let v_138 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_138.xyz, r9.w); + r8.x = dot(r9.xyz, r9.xyz); + r8.x = inverseSqrt(r8.x); + let v_139 = (r8.xxx * r9.xyz); + r9 = vec4(v_139.xyz, r9.w); + r6.z = clamp(fma(-(r6.zzzz), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r8.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f); + r8.x = fma(r8.x, r6.z, cb3_3.tint_symbol_2[12u].w); + r6.z = (r6.z / r8.x); + let v_140 = -(cb3_3.tint_symbol_2[12u].xyzx); + r8.x = dot(r9.xyz, v_140.xyz); + r8.x = clamp(fma(r8.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f); + let v_141 = dot(r9.xyz, v1.xyz); + r9.w = clamp(vec4(v_141, v_141, v_141, v_141).w, 0.0f, 1.0f); + r8.x = (r8.x * r9.w); + r9.w = (r6.z * r8.x); + let v_142 = (r9.www * cb3_3.tint_symbol_2[20u].xyz); + r10 = vec4(v_142.xyz, r10.w); + let v_143 = fma(r10.xyz, r0.xyz, r8.yzw); + r8 = vec4(r8.x, v_143.xyz); + let v_144 = fma(r2.xyz, r2.www, r9.xyz); + r9 = vec4(v_144.xyz, r9.w); + r9.w = dot(r9.xyz, r9.xyz); + r9.w = inverseSqrt(r9.w); + let v_145 = (r9.www * r9.xyz); + r9 = vec4(v_145.xyz, r9.w); + let v_146 = dot(r9.xyz, r3.xyz); + r9.w = clamp(vec4(v_146, v_146, v_146, v_146).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.x = (r9.w * r9.w); + r10.x = (r10.x * r10.x); + r9.w = (r9.w * r10.x); + r9.w = fma(r9.w, 0.95999997854232788086f, 0.03999999910593032837f); + let v_147 = dot(r9.xyz, v1.xyz); + r9.x = clamp(vec4(v_147, v_147, v_147, v_147).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r7.y * r9.x); + r9.x = exp2(r9.x); + r9.x = (r9.x * r9.w); + r8.x = (r8.x * r9.x); + r6.z = (r6.z * r8.x); + r6.z = (r6.w * r6.z); + let v_148 = fma(r6.zzz, cb3_3.tint_symbol_2[20u].xyz, r7.xzw); + r7 = vec4(v_148.x, r7.y, v_148.yz); + } + } else { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r6.z = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r6.z))); + if ((bitcast(r5.w) != 0u)) { + } else { + r6.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_149 = (v_4.xyz + cb3_3.tint_symbol_2[5u].xyz); + r9 = vec4(v_149.xyz, r9.w); + let v_150 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r10 = vec4(v_150.xyz, r10.w); + r8.x = dot(r10.xyz, cb3_3.tint_symbol_2[13u].xyz); + r8.x = clamp(((r8.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f); + r8.x = (r8.x * cb3_3.tint_symbol_2[21u].w); + let v_151 = fma(cb3_3.tint_symbol_2[13u].xyz, r8.xxx, cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_151.xyz, r10.w); + let v_152 = (r10.xyz + v_4.xyz); + r10 = vec4(v_152.xyz, r10.w); + let v_153 = bitcast>(r6.zzz); + let v_154 = r9.xyz; + let v_155 = select(r10.xyz, v_154, (v_153 != vec3())); + r9 = vec4(v_155.xyz, r9.w); + r6.z = dot(r9.xyz, r9.xyz); + let v_156 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_156.xyz, r9.w); + r8.x = dot(r9.xyz, r9.xyz); + r8.x = inverseSqrt(r8.x); + let v_157 = (r8.xxx * r9.xyz); + r9 = vec4(v_157.xyz, r9.w); + r6.z = clamp(fma(-(r6.zzzz), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r8.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f); + r8.x = fma(r8.x, r6.z, cb3_3.tint_symbol_2[13u].w); + r6.z = (r6.z / r8.x); + let v_158 = -(cb3_3.tint_symbol_2[13u].xyzx); + r8.x = dot(r9.xyz, v_158.xyz); + r8.x = clamp(fma(r8.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f); + let v_159 = dot(r9.xyz, v1.xyz); + r9.w = clamp(vec4(v_159, v_159, v_159, v_159).w, 0.0f, 1.0f); + r8.x = (r8.x * r9.w); + r9.w = (r6.z * r8.x); + let v_160 = (r9.www * cb3_3.tint_symbol_2[21u].xyz); + r10 = vec4(v_160.xyz, r10.w); + let v_161 = fma(r10.xyz, r0.xyz, r8.yzw); + r8 = vec4(r8.x, v_161.xyz); + let v_162 = fma(r2.xyz, r2.www, r9.xyz); + r9 = vec4(v_162.xyz, r9.w); + r9.w = dot(r9.xyz, r9.xyz); + r9.w = inverseSqrt(r9.w); + let v_163 = (r9.www * r9.xyz); + r9 = vec4(v_163.xyz, r9.w); + let v_164 = dot(r9.xyz, r3.xyz); + r9.w = clamp(vec4(v_164, v_164, v_164, v_164).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.x = (r9.w * r9.w); + r10.x = (r10.x * r10.x); + r9.w = (r9.w * r10.x); + r9.w = fma(r9.w, 0.95999997854232788086f, 0.03999999910593032837f); + let v_165 = dot(r9.xyz, v1.xyz); + r9.x = clamp(vec4(v_165, v_165, v_165, v_165).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r7.y * r9.x); + r9.x = exp2(r9.x); + r9.x = (r9.x * r9.w); + r8.x = (r8.x * r9.x); + r6.z = (r6.z * r8.x); + r6.z = (r6.w * r6.z); + let v_166 = fma(r6.zzz, cb3_3.tint_symbol_2[21u].xyz, r7.xzw); + r7 = vec4(v_166.x, r7.y, v_166.yz); + } + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r6.z = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r6.z))); + if ((bitcast(r5.w) != 0u)) { + } else { + r6.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_167 = (v_4.xyz + cb3_3.tint_symbol_2[6u].xyz); + r9 = vec4(v_167.xyz, r9.w); + let v_168 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r10 = vec4(v_168.xyz, r10.w); + r8.x = dot(r10.xyz, cb3_3.tint_symbol_2[14u].xyz); + r8.x = clamp(((r8.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f); + r8.x = (r8.x * cb3_3.tint_symbol_2[22u].w); + let v_169 = fma(cb3_3.tint_symbol_2[14u].xyz, r8.xxx, cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_169.xyz, r10.w); + let v_170 = (r10.xyz + v_4.xyz); + r10 = vec4(v_170.xyz, r10.w); + let v_171 = bitcast>(r6.zzz); + let v_172 = r9.xyz; + let v_173 = select(r10.xyz, v_172, (v_171 != vec3())); + r9 = vec4(v_173.xyz, r9.w); + r6.z = dot(r9.xyz, r9.xyz); + let v_174 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_174.xyz, r9.w); + r8.x = dot(r9.xyz, r9.xyz); + r8.x = inverseSqrt(r8.x); + let v_175 = (r8.xxx * r9.xyz); + r9 = vec4(v_175.xyz, r9.w); + r6.z = clamp(fma(-(r6.zzzz), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r8.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f); + r8.x = fma(r8.x, r6.z, cb3_3.tint_symbol_2[14u].w); + r6.z = (r6.z / r8.x); + let v_176 = -(cb3_3.tint_symbol_2[14u].xyzx); + r8.x = dot(r9.xyz, v_176.xyz); + r8.x = clamp(fma(r8.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f); + let v_177 = dot(r9.xyz, v1.xyz); + r9.w = clamp(vec4(v_177, v_177, v_177, v_177).w, 0.0f, 1.0f); + r8.x = (r8.x * r9.w); + r9.w = (r6.z * r8.x); + let v_178 = (r9.www * cb3_3.tint_symbol_2[22u].xyz); + r10 = vec4(v_178.xyz, r10.w); + let v_179 = fma(r10.xyz, r0.xyz, r8.yzw); + r8 = vec4(r8.x, v_179.xyz); + let v_180 = fma(r2.xyz, r2.www, r9.xyz); + r9 = vec4(v_180.xyz, r9.w); + r9.w = dot(r9.xyz, r9.xyz); + r9.w = inverseSqrt(r9.w); + let v_181 = (r9.www * r9.xyz); + r9 = vec4(v_181.xyz, r9.w); + let v_182 = dot(r9.xyz, r3.xyz); + r9.w = clamp(vec4(v_182, v_182, v_182, v_182).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.x = (r9.w * r9.w); + r10.x = (r10.x * r10.x); + r9.w = (r9.w * r10.x); + r9.w = fma(r9.w, 0.95999997854232788086f, 0.03999999910593032837f); + let v_183 = dot(r9.xyz, v1.xyz); + r9.x = clamp(vec4(v_183, v_183, v_183, v_183).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r7.y * r9.x); + r9.x = exp2(r9.x); + r9.x = (r9.x * r9.w); + r8.x = (r8.x * r9.x); + r6.z = (r6.z * r8.x); + r6.z = (r6.w * r6.z); + let v_184 = fma(r6.zzz, cb3_3.tint_symbol_2[22u].xyz, r7.xzw); + r7 = vec4(v_184.x, r7.y, v_184.yz); + } + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r6.z = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r6.z))); + if ((bitcast(r5.w) != 0u)) { + } else { + r6.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_185 = (v_4.xyz + cb3_3.tint_symbol_2[7u].xyz); + r9 = vec4(v_185.xyz, r9.w); + let v_186 = (v2.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r10 = vec4(v_186.xyz, r10.w); + r8.x = dot(r10.xyz, cb3_3.tint_symbol_2[15u].xyz); + r8.x = clamp(((r8.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f); + r8.x = (r8.x * cb3_3.tint_symbol_2[23u].w); + let v_187 = fma(cb3_3.tint_symbol_2[15u].xyz, r8.xxx, cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_187.xyz, r10.w); + let v_188 = (r10.xyz + v_4.xyz); + r10 = vec4(v_188.xyz, r10.w); + let v_189 = bitcast>(r6.zzz); + let v_190 = r9.xyz; + let v_191 = select(r10.xyz, v_190, (v_189 != vec3())); + r9 = vec4(v_191.xyz, r9.w); + r6.z = dot(r9.xyz, r9.xyz); + let v_192 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_192.xyz, r9.w); + r8.x = dot(r9.xyz, r9.xyz); + r8.x = inverseSqrt(r8.x); + let v_193 = (r8.xxx * r9.xyz); + r9 = vec4(v_193.xyz, r9.w); + r6.z = clamp(fma(-(r6.zzzz), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r8.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f); + r8.x = fma(r8.x, r6.z, cb3_3.tint_symbol_2[15u].w); + r6.z = (r6.z / r8.x); + let v_194 = -(cb3_3.tint_symbol_2[15u].xyzx); + r8.x = dot(r9.xyz, v_194.xyz); + r8.x = clamp(fma(r8.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f); + let v_195 = dot(r9.xyz, v1.xyz); + r9.w = clamp(vec4(v_195, v_195, v_195, v_195).w, 0.0f, 1.0f); + r8.x = (r8.x * r9.w); + r9.w = (r6.z * r8.x); + let v_196 = (r9.www * cb3_3.tint_symbol_2[23u].xyz); + r10 = vec4(v_196.xyz, r10.w); + let v_197 = fma(r10.xyz, r0.xyz, r8.yzw); + r8 = vec4(r8.x, v_197.xyz); + let v_198 = fma(r2.xyz, r2.www, r9.xyz); + r9 = vec4(v_198.xyz, r9.w); + r9.w = dot(r9.xyz, r9.xyz); + r9.w = inverseSqrt(r9.w); + let v_199 = (r9.www * r9.xyz); + r9 = vec4(v_199.xyz, r9.w); + let v_200 = dot(r9.xyz, r3.xyz); + r9.w = clamp(vec4(v_200, v_200, v_200, v_200).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.x = (r9.w * r9.w); + r10.x = (r10.x * r10.x); + r9.w = (r9.w * r10.x); + r9.w = fma(r9.w, 0.95999997854232788086f, 0.03999999910593032837f); + let v_201 = dot(r9.xyz, v1.xyz); + r9.x = clamp(vec4(v_201, v_201, v_201, v_201).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r7.y * r9.x); + r9.x = exp2(r9.x); + r9.x = (r9.x * r9.w); + r8.x = (r8.x * r9.x); + r6.z = (r6.z * r8.x); + r6.z = (r6.w * r6.z); + let v_202 = fma(r6.zzz, cb3_3.tint_symbol_2[23u].xyz, r7.xzw); + r7 = vec4(v_202.x, r7.y, v_202.yz); + } + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r6.z = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r6.z))); + if ((bitcast(r5.w) != 0u)) { + } else { + r6.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_203 = (v_4.xyz + cb3_3.tint_symbol_2[8u].xyz); + r9 = vec4(v_203.xyz, r9.w); + let v_204 = (v2.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r10 = vec4(v_204.xyz, r10.w); + r8.x = dot(r10.xyz, cb3_3.tint_symbol_2[16u].xyz); + r8.x = clamp(((r8.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f); + r8.x = (r8.x * cb3_3.tint_symbol_2[24u].w); + let v_205 = fma(cb3_3.tint_symbol_2[16u].xyz, r8.xxx, cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_205.xyz, r10.w); + let v_206 = (r10.xyz + v_4.xyz); + r10 = vec4(v_206.xyz, r10.w); + let v_207 = bitcast>(r6.zzz); + let v_208 = r9.xyz; + let v_209 = select(r10.xyz, v_208, (v_207 != vec3())); + r9 = vec4(v_209.xyz, r9.w); + r6.z = dot(r9.xyz, r9.xyz); + let v_210 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_210.xyz, r9.w); + r8.x = dot(r9.xyz, r9.xyz); + r8.x = inverseSqrt(r8.x); + let v_211 = (r8.xxx * r9.xyz); + r9 = vec4(v_211.xyz, r9.w); + r6.z = clamp(fma(-(r6.zzzz), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r8.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f); + r8.x = fma(r8.x, r6.z, cb3_3.tint_symbol_2[16u].w); + r6.z = (r6.z / r8.x); + let v_212 = -(cb3_3.tint_symbol_2[16u].xyzx); + r8.x = dot(r9.xyz, v_212.xyz); + r8.x = clamp(fma(r8.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f); + let v_213 = dot(r9.xyz, v1.xyz); + r9.w = clamp(vec4(v_213, v_213, v_213, v_213).w, 0.0f, 1.0f); + r8.x = (r8.x * r9.w); + r9.w = (r6.z * r8.x); + let v_214 = (r9.www * cb3_3.tint_symbol_2[24u].xyz); + r10 = vec4(v_214.xyz, r10.w); + let v_215 = fma(r10.xyz, r0.xyz, r8.yzw); + r8 = vec4(r8.x, v_215.xyz); + let v_216 = fma(r2.xyz, r2.www, r9.xyz); + r9 = vec4(v_216.xyz, r9.w); + r9.w = dot(r9.xyz, r9.xyz); + r9.w = inverseSqrt(r9.w); + let v_217 = (r9.www * r9.xyz); + r9 = vec4(v_217.xyz, r9.w); + let v_218 = dot(r9.xyz, r3.xyz); + r9.w = clamp(vec4(v_218, v_218, v_218, v_218).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.x = (r9.w * r9.w); + r10.x = (r10.x * r10.x); + r9.w = (r9.w * r10.x); + r9.w = fma(r9.w, 0.95999997854232788086f, 0.03999999910593032837f); + let v_219 = dot(r9.xyz, v1.xyz); + r9.x = clamp(vec4(v_219, v_219, v_219, v_219).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r7.y * r9.x); + r9.x = exp2(r9.x); + r9.x = (r9.x * r9.w); + r8.x = (r8.x * r9.x); + r6.z = (r6.z * r8.x); + r6.z = (r6.w * r6.z); + let v_220 = fma(r6.zzz, cb3_3.tint_symbol_2[24u].xyz, r7.xzw); + r7 = vec4(v_220.x, r7.y, v_220.yz); + } + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r6.z = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r6.z))); + if ((bitcast(r5.w) != 0u)) { + } else { + r6.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_221 = (v_4.xyz + cb3_3.tint_symbol_2[9u].xyz); + r9 = vec4(v_221.xyz, r9.w); + let v_222 = (v2.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r10 = vec4(v_222.xyz, r10.w); + r8.x = dot(r10.xyz, cb3_3.tint_symbol_2[17u].xyz); + r8.x = clamp(((r8.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f); + r8.x = (r8.x * cb3_3.tint_symbol_2[25u].w); + let v_223 = fma(cb3_3.tint_symbol_2[17u].xyz, r8.xxx, cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_223.xyz, r10.w); + let v_224 = (r10.xyz + v_4.xyz); + r10 = vec4(v_224.xyz, r10.w); + let v_225 = bitcast>(r6.zzz); + let v_226 = r9.xyz; + let v_227 = select(r10.xyz, v_226, (v_225 != vec3())); + r9 = vec4(v_227.xyz, r9.w); + r6.z = dot(r9.xyz, r9.xyz); + let v_228 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_228.xyz, r9.w); + r8.x = dot(r9.xyz, r9.xyz); + r8.x = inverseSqrt(r8.x); + let v_229 = (r8.xxx * r9.xyz); + r9 = vec4(v_229.xyz, r9.w); + r6.z = clamp(fma(-(r6.zzzz), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r8.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f); + r8.x = fma(r8.x, r6.z, cb3_3.tint_symbol_2[17u].w); + r6.z = (r6.z / r8.x); + let v_230 = -(cb3_3.tint_symbol_2[17u].xyzx); + r8.x = dot(r9.xyz, v_230.xyz); + r8.x = clamp(fma(r8.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f); + let v_231 = dot(r9.xyz, v1.xyz); + r9.w = clamp(vec4(v_231, v_231, v_231, v_231).w, 0.0f, 1.0f); + r8.x = (r8.x * r9.w); + r9.w = (r6.z * r8.x); + let v_232 = (r9.www * cb3_3.tint_symbol_2[25u].xyz); + r10 = vec4(v_232.xyz, r10.w); + let v_233 = fma(r10.xyz, r0.xyz, r8.yzw); + r8 = vec4(r8.x, v_233.xyz); + let v_234 = fma(r2.xyz, r2.www, r9.xyz); + r9 = vec4(v_234.xyz, r9.w); + r9.w = dot(r9.xyz, r9.xyz); + r9.w = inverseSqrt(r9.w); + let v_235 = (r9.www * r9.xyz); + r9 = vec4(v_235.xyz, r9.w); + let v_236 = dot(r9.xyz, r3.xyz); + r9.w = clamp(vec4(v_236, v_236, v_236, v_236).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.x = (r9.w * r9.w); + r10.x = (r10.x * r10.x); + r9.w = (r9.w * r10.x); + r9.w = fma(r9.w, 0.95999997854232788086f, 0.03999999910593032837f); + let v_237 = dot(r9.xyz, v1.xyz); + r9.x = clamp(vec4(v_237, v_237, v_237, v_237).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r7.y * r9.x); + r9.x = exp2(r9.x); + r9.x = (r9.x * r9.w); + r8.x = (r8.x * r9.x); + r6.z = (r6.z * r8.x); + r6.z = (r6.w * r6.z); + let v_238 = fma(r6.zzz, cb3_3.tint_symbol_2[25u].xyz, r7.xzw); + r7 = vec4(v_238.x, r7.y, v_238.yz); + } + } + if ((bitcast(r5.w) != 0u)) { + } else { + r6.z = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r6.z))); + if ((bitcast(r5.w) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_239 = (v_4.xyz + cb3_3.tint_symbol_2[10u].xyz); + r9 = vec4(v_239.xyz, r9.w); + let v_240 = (v2.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r10 = vec4(v_240.xyz, r10.w); + r6.z = dot(r10.xyz, cb3_3.tint_symbol_2[18u].xyz); + r6.z = clamp(((r6.zzzz / cb3_3.tint_symbol_2[26u].wwww)).z, 0.0f, 1.0f); + r6.z = (r6.z * cb3_3.tint_symbol_2[26u].w); + let v_241 = fma(cb3_3.tint_symbol_2[18u].xyz, r6.zzz, cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_241.xyz, r10.w); + let v_242 = (r10.xyz + v_4.xyz); + r10 = vec4(v_242.xyz, r10.w); + let v_243 = bitcast>(r5.www); + let v_244 = r9.xyz; + let v_245 = select(r10.xyz, v_244, (v_243 != vec3())); + r9 = vec4(v_245.xyz, r9.w); + r5.w = dot(r9.xyz, r9.xyz); + let v_246 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_246.xyz, r9.w); + r6.z = dot(r9.xyz, r9.xyz); + r6.z = inverseSqrt(r6.z); + let v_247 = (r6.zzz * r9.xyz); + r9 = vec4(v_247.xyz, r9.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.z = ((-(cb3_3.tint_symbol_2[18u].wwww)).z + 1.0f); + r6.z = fma(r6.z, r5.w, cb3_3.tint_symbol_2[18u].w); + r5.w = (r5.w / r6.z); + let v_248 = -(cb3_3.tint_symbol_2[18u].xyzx); + r6.z = dot(r9.xyz, v_248.xyz); + r6.z = clamp(fma(r6.zzzz, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).z, 0.0f, 1.0f); + let v_249 = dot(r9.xyz, v1.xyz); + r8.x = clamp(vec4(v_249, v_249, v_249, v_249).x, 0.0f, 1.0f); + r6.z = (r6.z * r8.x); + r8.x = (r5.w * r6.z); + let v_250 = (r8.xxx * cb3_3.tint_symbol_2[26u].xyz); + r10 = vec4(v_250.xyz, r10.w); + let v_251 = fma(r10.xyz, r0.xyz, r8.yzw); + r8 = vec4(r8.x, v_251.xyz); + let v_252 = fma(r2.xyz, r2.www, r9.xyz); + r2 = vec4(v_252.xyz, r2.w); + r2.w = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r2.w); + let v_253 = (r2.www * r2.xyz); + r2 = vec4(v_253.xyz, r2.w); + let v_254 = dot(r2.xyz, r3.xyz); + r2.w = clamp(vec4(v_254, v_254, v_254, v_254).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r8.x = (r2.w * r2.w); + r8.x = (r8.x * r8.x); + r2.w = (r2.w * r8.x); + r2.w = fma(r2.w, 0.95999997854232788086f, 0.03999999910593032837f); + let v_255 = dot(r2.xyz, v1.xyz); + r2.x = clamp(vec4(v_255, v_255, v_255, v_255).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * r7.y); + r2.x = exp2(r2.x); + r2.x = (r2.x * r2.w); + r2.x = (r6.z * r2.x); + r2.x = (r5.w * r2.x); + r2.x = (r6.w * r2.x); + let v_256 = fma(r2.xxx, cb3_3.tint_symbol_2[26u].xyz, r7.xzw); + r7 = vec4(v_256.x, r7.y, v_256.yz); + } + } + r2.x = (r6.y * r6.y); + r1.x = (r1.x * r1.x); + let v_257 = (r7.xzw * r1.xxx); + r2 = vec4(r2.x, v_257.xyz); + let v_258 = fma(r2.xxx, r8.yzw, r2.yzw); + r2 = vec4(v_258.xyz, r2.w); + let v_259 = fma(r4.xyz, r4.www, r2.xyz); + r2 = vec4(v_259.xyz, r2.w); + r1.x = (v1.z + cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_260 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_260.xyz, r4.w); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_261 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r7 = vec4(v_261.xyz, r7.w); + let v_262 = (r7.xyz * cb2_2.tint_symbol_1[16u].zzz); + r7 = vec4(v_262.xyz, r7.w); + let v_263 = fma(r4.xyz, r2.www, r7.xyz); + r4 = vec4(v_263.xyz, r4.w); + let v_264 = (r1.yyy * r4.xyz); + r4 = vec4(v_264.xyz, r4.w); + let v_265 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r7 = vec4(v_265.xyz, r7.w); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_266 = dot(r8.xyz, v1.xyz); + r1.x = clamp(vec4(v_266, v_266, v_266, v_266).x, 0.0f, 1.0f); + let v_267 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r7.xyz); + r7 = vec4(v_267.xyz, r7.w); + let v_268 = fma(r7.xyz, r3.www, r4.xyz); + r4 = vec4(v_268.xyz, r4.w); + let v_269 = (r6.yyy * r4.xyz); + r4 = vec4(v_269.xyz, r4.w); + let v_270 = fma(r4.xyz, r0.xyz, r2.xyz); + r2 = vec4(v_270.xyz, r2.w); + r1.x = ((-(r6.yyyy)).x + 1.0f); + r2.w = dot((-(r3.xyzx)).xyz, v1.xyz); + r2.w = (r2.w + r2.w); + let v_271 = -(r2.wwww); + let v_272 = fma(v1.xyz, v_271.xyz, (-(r3.xyzx)).xyz); + r3 = vec4(v_272.xyz, r3.w); + let v_273 = clamp(((r1.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r4 = vec4(v_273.xy, r4.zw); + r1.w = ((-(r4.xxxx)).w + 1.0f); + r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r4.x = (r1.w * cb5_5.tint_symbol_3[6u].z); + r4.x = bitcast(select(0u, 4294967295u, (r4.x < r2.w))); + r4.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.w = (r1.w * r1.w); + r1.w = fma(r1.w, 5.0f, r2.w); + let v_274 = bitcast(r4.x); + let v_275 = r4.z; + r1.w = select(r1.w, v_275, (v_274 != 0u)); + let v_276 = (r3.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r4 = vec4(v_276.x, r4.y, v_276.yz); + r2.w = (abs(r3.zzzz).w + 1.0f); + let v_277 = (r4.xzw / r2.www); + r4 = vec4(v_277.x, r4.y, v_277.yz); + let v_278 = ((-(r4.xxzw)).xzw + vec3(0.75f, 0.5f, 0.25f)); + r4 = vec4(v_278.x, r4.y, v_278.yz); + r2.w = bitcast(select(0u, 4294967295u, (0.0f < r3.z))); + let v_279 = bitcast>(r2.ww); + let v_280 = r4.xz; + let v_281 = select(r4.wz, v_280, (v_279 != vec2())); + r3 = vec4(v_281.xy, r3.zw); + let v_282 = r1.w; + r7 = textureSampleLevel(t1, s1, r3.xyxx.xy, v_282); + r1.y = max(r1.y, r3.w); + let v_283 = (r1.yyy * r7.xyz); + r3 = vec4(v_283.xyz, r3.w); + let v_284 = (r4.yyy * r3.xyz); + r4 = vec4(v_284.xyz, r4.w); + let v_285 = (r4.xyz * vec3(0.68169009685516357422f)); + r4 = vec4(v_285.xyz, r4.w); + let v_286 = fma(r3.xyz, vec3(0.31830990314483642578f), r4.xyz); + r3 = vec4(v_286.xyz, r3.w); + let v_287 = fma(r3.xyz, r1.xxx, r2.xyz); + r1 = vec4(v_287.xy, r1.z, v_287.z); + r1.z = (r1.z * r6.x); + let v_288 = fma(r0.xyz, r1.zzz, r1.xyw); + r0 = vec4(v_288.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + r0.w = dot(r5.xyz, r5.xyz); + r1.x = sqrt(r0.w); + let v_289 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_289.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r5.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_290 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_290 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_291 = (r0.www * r5.xyz); + r2 = vec4(v_291.xyz, r2.w); + let v_292 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_292, v_292, v_292, v_292).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_293 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_293, v_293, v_293, v_293).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_294 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_294.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_295 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_295.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_296 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_296.xyz, r2.w); + let v_297 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_297.xyz, r2.w); + let v_298 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_298.xyz, r3.w); + let v_299 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_299.xyz, r2.w); + let v_300 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_301 = (r2.xyz + v_300.xyz); + r2 = vec4(v_301.xyz, r2.w); + let v_302 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_302.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_303 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_303.xy, r1.z, v_303.z); + let v_304 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_304.xy, r1.z, v_304.z); + let v_305 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_305.xyz, r0.w); + let v_306 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_306.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d5cea16ae86d5421.consts.json b/b/8b0b5899ed/shaders/d5cea16ae86d5421.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d5cea16ae86d5421.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d5cea16ae86d5421.wgsl b/b/8b0b5899ed/shaders/d5cea16ae86d5421.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..517ac9a2423fcdec98870c37a70a8d02e8362d9c --- /dev/null +++ b/b/8b0b5899ed/shaders/d5cea16ae86d5421.wgsl @@ -0,0 +1,966 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1 = textureSample(t3, s3, v1.xy.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v5.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r3 = textureSample(t4, s4, v1.xy.xyxx.xy); + let v_9 = (r3.xy * r3.xy); + r3 = vec4(v_9.xy, r3.zw); + r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].wwww)).x, 0.0f, 1.0f); + r0.w = (r0.w * v0.w); + let v_10 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_10.xy, r3.zw); + let v_11 = (r0.xyz * r0.xyz); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = -(v6.xyzx); + let v_13 = (v_12.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_13.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_14 = (r1.yyy * r4.xyz); + r5 = vec4(v_14.xyz, r5.w); + let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_16 = fma(r4.xyz, r1.yyy, v_15.xyz); + r6 = vec4(v_16.xyz, r6.w); + r2.w = dot(r6.xyz, r6.xyz); + r2.w = inverseSqrt(r2.w); + let v_17 = (r2.www * r6.xyz); + r6 = vec4(v_17.xyz, r6.w); + r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].z, -500.0f); + r2.w = max(r2.w, 0.0f); + let v_18 = -(r2.wwww); + r3.z = fma(r3.w, cb12_12.tint_symbol_4[0u].z, v_18.z); + r2.w = (r2.w * 558.0f); + r2.w = fma(r3.z, 3.0f, r2.w); + r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_19 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_19.xyz, r7.w); + let v_20 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz); + r8 = vec4(v_20.xyz, r8.w); + let v_21 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz); + r8 = vec4(v_21.xyz, r8.w); + let v_22 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz); + r8 = vec4(v_22.xyz, r8.w); + let v_23 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r9 = vec4(v_23.xyz, r9.w); + let v_24 = &(x0[0u]); + let v_25 = r9; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r10 = vec4(v_26.xyz, r10.w); + let v_27 = &(x0[1u]); + let v_28 = r10; + *(v_27) = vec4(v_28.xyz, (*(v_27)).w); + let v_29 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r11 = vec4(v_29.xyz, r11.w); + let v_30 = &(x0[2u]); + let v_31 = r11; + *(v_30) = vec4(v_31.xyz, (*(v_30)).w); + let v_32 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r8 = vec4(v_32.xyz, r8.w); + let v_33 = &(x0[3u]); + let v_34 = r8; + *(v_33) = vec4(v_34.xyz, (*(v_33)).w); + let v_35 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_36 = r12; + r12 = vec4(v_36.x, v_35.x, v_36.z, v_35.y); + r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_37 = abs(r11.yyyy); + r4.w = max(v_37.w, abs(r11.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_38 = (bitcast(r4.w) != 0u); + let v_39 = bitcast(v.tint_symbol_6[0i].x); + r4.w = select(bitcast(v.tint_symbol_6[1i].x), v_39, v_38); + let v_40 = abs(r10.yyyy); + r5.w = max(v_40.w, abs(r10.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_41 = bitcast(r5.w); + r4.w = select(r4.w, bitcast(v.tint_symbol_6[2i].x), (v_41 != 0u)); + let v_42 = abs(r9.yyyy); + r5.w = max(v_42.w, abs(r9.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_43 = bitcast(r3.w); + r3.w = select(r4.w, 0.0f, (v_43 != 0u)); + let v_44 = x0[bitcast(r3.w)]; + r9 = vec4(v_44.xyz, r9.w); + r3.w = f32(bitcast(r3.w)); + r4.w = (r3.w + 0.5f); + r4.w = (r4.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r3.w = dot(r10, cb6_6.tint_symbol_5[12u]); + r5.w = dot(r10, cb6_6.tint_symbol_5[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r4.w); + r4.w = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r9.z); + let v_45 = dpdx(r10.xyy); + r11 = vec4(v_45.xy, r11.z, v_45.z); + r11.z = dpdx(r3.w); + let v_46 = dpdy(r10.yxy); + r13 = vec4(v_46.xyz, r13.w); + r13.w = dpdy(r3.w); + let v_47 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_47.xy); + let v_48 = -(r8.zwzz); + let v_49 = fma(r11.xz, r13.xz, v_48.xy); + r14 = vec4(v_49.xy, r14.zw); + r6.w = (1.0f / r14.x); + r7.w = (r11.z * r13.y); + let v_50 = -(r7.wwww); + r14.z = fma(r11.x, r13.w, v_50.z); + let v_51 = (r6.ww * r14.yz); + r8 = vec4(r8.xy, v_51.xy); + let v_52 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_52.xy); + let v_53 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_53.xy); + r3.w = fma((-(r5.wwww)).w, r8.z, r3.w); + r3.w = fma((-(r5.wwww)).w, r8.w, r3.w); + let v_54 = bitcast(r4.w); + let v_55 = r3.w; + r12.z = select(r9.z, v_55, (v_54 != 0u)); + r10.z = 0.0f; + let v_56 = (r10.xyz + r12.ywz); + r9 = vec4(v_56.xyz, r9.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_57.xy, r12.zw); + let v_58 = (r10.xyz + r12.xyz); + r11 = vec4(v_58.xyz, r11.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_59.xy, r12.zw); + let v_60 = (r10.xyz + r12.xyz); + r13 = vec4(v_60.xyz, r13.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_61.xy, r12.zw); + let v_62 = (r10.xyz + r12.xyz); + r14 = vec4(v_62.xyz, r14.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_63.xy, r12.zw); + let v_64 = (r10.xyz + r12.xyz); + r15 = vec4(v_64.xyz, r15.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_65.xy, r12.zw); + let v_66 = (r10.xyz + r12.xyz); + r16 = vec4(v_66.xyz, r16.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_67.xy, r12.zw); + let v_68 = (r10.xyz + r12.xyz); + r17 = vec4(v_68.xyz, r17.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_69.xy, r12.zw); + let v_70 = (r10.xyz + r12.xyz); + r18 = vec4(v_70.xyz, r18.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_71.xy, r12.zw); + let v_72 = (r10.xyz + r12.xyz); + r19 = vec4(v_72.xyz, r19.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_73.xy, r12.zw); + let v_74 = (r10.xyz + r12.xyz); + r20 = vec4(v_74.xyz, r20.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_75.xy, r12.zw); + let v_76 = (r10.xyz + r12.xyz); + r21 = vec4(v_76.xyz, r21.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_77.xy, r12.zw); + let v_78 = (r10.xyz + r12.xyz); + r22 = vec4(v_78.xyz, r22.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_79.xy, r12.zw); + let v_80 = (r10.xyz + r12.xyz); + r23 = vec4(v_80.xyz, r23.w); + let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_81.xy, r12.zw); + let v_82 = (r10.xyz + r12.xyz); + r24 = vec4(v_82.xyz, r24.w); + let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_83.xy, r12.zw); + let v_84 = (r10.xyz + r12.xyz); + r25 = vec4(v_84.xyz, r25.w); + let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_85.xy, r12.zw); + let v_86 = (r10.xyz + r12.xyz); + r10 = vec4(v_86.xyz, r10.w); + let v_87 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_87.xy, r9.z); + let v_88 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_88.xy, r11.z); + let v_89 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_89.xy, r13.z); + let v_90 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_90.xy, r14.z); + let v_91 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_91.xy, r15.z); + let v_92 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_92.xy, r16.z); + let v_93 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_93.xy, r17.z); + let v_94 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_94.xy, r18.z); + let v_95 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_95.xy, r19.z); + let v_96 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_96.xy, r20.z); + let v_97 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_97.xy, r21.z); + let v_98 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_98.xy, r22.z); + let v_99 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_99.xy, r23.z); + let v_100 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_100.xy, r24.z); + let v_101 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_101.xy, r25.z); + let v_102 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_102.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r3.w = dot(r9, vec4(1.0f)); + r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f); + let v_103 = abs(r8.yyyy); + r4.w = max(v_103.w, abs(r8.xxxx).w); + r4.w = clamp(fma(r4.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.z = ((-(r3.zzzz)).z + 1.0f); + r3.z = (r4.w * r3.z); + r3.z = fma(r3.w, 0.0625f, r3.z); + let v_104 = (r3.xyz * r3.xyz); + r3 = vec4(v_104.xyz, r3.w); + r3.z = min(r3.z, 1.0f); + r3.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z); + let v_105 = -(r3.zzzz); + r3.z = fma(r3.w, v_105.z, r3.z); + let v_106 = dot(r2.xyz, v_15.xyz); + r3.w = clamp(vec4(v_106, v_106, v_106, v_106).w, 0.0f, 1.0f); + let v_107 = dot(r5.xyz, r2.xyz); + r8.x = clamp(vec4(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f); + let v_108 = dot(r6.xyz, v_15.xyz); + r8.y = clamp(vec4(v_108, v_108, v_108, v_108).y, 0.0f, 1.0f); + let v_109 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r8 = vec4(v_109.xy, r8.zw); + let v_110 = (r8.xy * r8.xy); + r8 = vec4(r8.xy, v_110.xy); + let v_111 = (r8.zw * r8.zw); + r8 = vec4(r8.xy, v_111.xy); + let v_112 = (r8.xy * r8.zw); + r8 = vec4(v_112.xy, r8.zw); + r4.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f); + let v_113 = fma(cb12_12.tint_symbol_4[0u].yy, r8.xy, r4.ww); + r8 = vec4(v_113.xy, r8.zw); + let v_114 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(r8.xy, v_114.xy); + r5.w = (r8.z * 0.125f); + r6.w = fma((-(r1.xxxx)).w, r8.x, 1.0f); + r6.x = dot(r2.xyz, r6.xyz); + r6.x = clamp(((r6.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r8.w); + r6.x = exp2(r6.x); + r6.x = (r8.y * r6.x); + r6.x = (r5.w * r6.x); + r6.x = (r1.x * r6.x); + r6.x = (r3.w * r6.x); + r3.w = (r3.w * r6.w); + let v_115 = fma(r0.xyz, r3.www, r6.xxx); + r6 = vec4(v_115.xyz, r6.w); + let v_116 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_116.xyz, r6.w); + r3.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.w) != 0u)) { + r9 = vec4(r9.x, vec3()); + r8 = vec4(vec3(), r8.w); + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_117 = (v_12.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_117.xyz, r8.w); + let v_118 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_118.xyz, r9.w); + r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w); + let v_119 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_119.xyz, r9.w); + let v_120 = (r9.xyz + v_12.xyz); + r9 = vec4(v_120.xyz, r9.w); + let v_121 = bitcast>(r7.www); + let v_122 = r8.xyz; + let v_123 = select(r9.xyz, v_122, (v_121 != vec3())); + r8 = vec4(v_123.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + let v_124 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_124.xyz, r8.w); + r9.x = dot(r8.xyz, r8.xyz); + r9.x = inverseSqrt(r9.x); + let v_125 = (r8.xyz * r9.xxx); + r8 = vec4(v_125.xyz, r8.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[11u].w); + r7.w = (r7.w / r9.x); + let v_126 = -(cb3_3.tint_symbol_2[11u].xyzx); + r9.x = dot(r8.xyz, v_126.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_127 = dot(r8.xyz, r2.xyz); + r9.y = clamp(vec4(v_127, v_127, v_127, v_127).y, 0.0f, 1.0f); + r9.x = (r9.x * r9.y); + r9.y = (r7.w * r9.x); + let v_128 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(r9.x, v_128.xyz); + let v_129 = (r0.xyz * r9.yzw); + r9 = vec4(r9.x, v_129.xyz); + let v_130 = fma(r4.xyz, r1.yyy, r8.xyz); + r8 = vec4(v_130.xyz, r8.w); + r10.x = dot(r8.xyz, r8.xyz); + r10.x = inverseSqrt(r10.x); + let v_131 = (r8.xyz * r10.xxx); + r8 = vec4(v_131.xyz, r8.w); + let v_132 = dot(r8.xyz, r5.xyz); + r10.x = clamp(vec4(v_132, v_132, v_132, v_132).x, 0.0f, 1.0f); + r10.x = ((-(r10.xxxx)).x + 1.0f); + r10.y = (r10.x * r10.x); + r10.y = (r10.y * r10.y); + r10.x = (r10.y * r10.x); + r10.x = fma(cb12_12.tint_symbol_4[0u].y, r10.x, r4.w); + let v_133 = dot(r8.xyz, r2.xyz); + r8.x = clamp(vec4(v_133, v_133, v_133, v_133).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.w); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.x); + r8.x = (r9.x * r8.x); + r7.w = (r7.w * r8.x); + r7.w = (r5.w * r7.w); + let v_134 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_134.xyz, r8.w); + } + r7.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.w) != 0u)) { + r9.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + let v_135 = bitcast(r9.x); + let v_136 = r7.w; + r3.w = select(r3.w, v_136, (v_135 != 0u)); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_137 = (v_12.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_137.xyz, r10.w); + let v_138 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_138.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w); + let v_139 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_139.xyz, r11.w); + let v_140 = (r11.xyz + v_12.xyz); + r11 = vec4(v_140.xyz, r11.w); + let v_141 = bitcast>(r7.www); + let v_142 = r10.xyz; + let v_143 = select(r11.xyz, v_142, (v_141 != vec3())); + r10 = vec4(v_143.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_144 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_144.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_145 = (r9.xxx * r10.xyz); + r10 = vec4(v_145.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[12u].w); + r7.w = (r7.w / r9.x); + let v_146 = -(cb3_3.tint_symbol_2[12u].xyzx); + r9.x = dot(r10.xyz, v_146.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f); + let v_147 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_147, v_147, v_147, v_147).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_148 = (r10.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_148.xyz, r11.w); + let v_149 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_149.xyz); + let v_150 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_150.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_151 = (r10.www * r10.xyz); + r10 = vec4(v_151.xyz, r10.w); + let v_152 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r4.w); + let v_153 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_153, v_153, v_153, v_153).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_154 = fma(r7.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_154.xyz, r8.w); + } + } else { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_155 = (v_12.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_155.xyz, r10.w); + let v_156 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_156.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w); + let v_157 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_157.xyz, r11.w); + let v_158 = (r11.xyz + v_12.xyz); + r11 = vec4(v_158.xyz, r11.w); + let v_159 = bitcast>(r7.www); + let v_160 = r10.xyz; + let v_161 = select(r11.xyz, v_160, (v_159 != vec3())); + r10 = vec4(v_161.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_162 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_162.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_163 = (r9.xxx * r10.xyz); + r10 = vec4(v_163.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[13u].w); + r7.w = (r7.w / r9.x); + let v_164 = -(cb3_3.tint_symbol_2[13u].xyzx); + r9.x = dot(r10.xyz, v_164.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f); + let v_165 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_165, v_165, v_165, v_165).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_166 = (r10.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_166.xyz, r11.w); + let v_167 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_167.xyz); + let v_168 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_168.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_169 = (r10.www * r10.xyz); + r10 = vec4(v_169.xyz, r10.w); + let v_170 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_170, v_170, v_170, v_170).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r4.w); + let v_171 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_171, v_171, v_171, v_171).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_172 = fma(r7.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_172.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_173 = (v_12.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_173.xyz, r10.w); + let v_174 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_174.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[22u].w); + let v_175 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_175.xyz, r11.w); + let v_176 = (r11.xyz + v_12.xyz); + r11 = vec4(v_176.xyz, r11.w); + let v_177 = bitcast>(r3.www); + let v_178 = r10.xyz; + let v_179 = select(r11.xyz, v_178, (v_177 != vec3())); + r10 = vec4(v_179.xyz, r10.w); + r3.w = dot(r10.xyz, r10.xyz); + let v_180 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_180.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_181 = (r7.www * r10.xyz); + r10 = vec4(v_181.xyz, r10.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r3.w, cb3_3.tint_symbol_2[14u].w); + r3.w = (r3.w / r7.w); + let v_182 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.w = dot(r10.xyz, v_182.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_183 = dot(r10.xyz, r2.xyz); + r9.x = clamp(vec4(v_183, v_183, v_183, v_183).x, 0.0f, 1.0f); + r7.w = (r7.w * r9.x); + r9.x = (r3.w * r7.w); + let v_184 = (r9.xxx * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_184.xyz, r11.w); + let v_185 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_185.xyz); + let v_186 = fma(r4.xyz, r1.yyy, r10.xyz); + r4 = vec4(v_186.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_187 = (r1.yyy * r4.xyz); + r4 = vec4(v_187.xyz, r4.w); + let v_188 = dot(r4.xyz, r5.xyz); + r1.y = clamp(vec4(v_188, v_188, v_188, v_188).y, 0.0f, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r9.x = (r1.y * r1.y); + r9.x = (r9.x * r9.x); + r1.y = (r1.y * r9.x); + r1.y = fma(cb12_12.tint_symbol_4[0u].y, r1.y, r4.w); + let v_189 = dot(r4.xyz, r2.xyz); + r4.x = clamp(vec4(v_189, v_189, v_189, v_189).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r8.w); + r4.x = exp2(r4.x); + r1.y = (r1.y * r4.x); + r1.y = (r7.w * r1.y); + r1.y = (r3.w * r1.y); + r1.y = (r5.w * r1.y); + let v_190 = fma(r1.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_190.xyz, r8.w); + } + } + r1.y = (r6.w * r6.w); + r1.x = (r1.x * r1.x); + let v_191 = (r8.xyz * r1.xxx); + r4 = vec4(v_191.xyz, r4.w); + let v_192 = fma(r1.yyy, r9.yzw, r4.xyz); + r4 = vec4(v_192.xyz, r4.w); + let v_193 = fma(r6.xyz, r3.zzz, r4.xyz); + r4 = vec4(v_193.xyz, r4.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_194 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r1 = vec4(r1.x, v_194.xyz); + r3.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_195 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_195.xyz, r6.w); + let v_196 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_196.xyz, r6.w); + let v_197 = fma(r1.yzw, r3.zzz, r6.xyz); + r1 = vec4(r1.x, v_197.xyz); + let v_198 = (r3.yyy * r1.yzw); + r1 = vec4(r1.x, v_198.xyz); + let v_199 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_199.xyz, r6.w); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_200 = dot(r8.xyz, r2.xyz); + r1.x = clamp(vec4(v_200, v_200, v_200, v_200).x, 0.0f, 1.0f); + let v_201 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz); + r6 = vec4(v_201.xyz, r6.w); + let v_202 = fma(r6.xyz, r3.xxx, r1.yzw); + r1 = vec4(v_202.xyz, r1.w); + let v_203 = (r6.www * r1.xyz); + r1 = vec4(v_203.xyz, r1.w); + let v_204 = fma(r1.xyz, r0.xyz, r4.xyz); + r0 = vec4(v_204.xyz, r0.w); + r1.x = ((-(r6.wwww)).x + 1.0f); + r1.y = dot((-(r5.xyzx)).xyz, r2.xyz); + r1.y = (r1.y + r1.y); + let v_205 = -(r1.yyyy); + let v_206 = -(r5.xxyz); + let v_207 = fma(r2.xyz, v_205.yzw, v_206.yzw); + r1 = vec4(r1.x, v_207.xyz); + let v_208 = clamp(((r2.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r2 = vec4(v_208.xy, r2.zw); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r2.w = (r2.x * cb5_5.tint_symbol_3[6u].z); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r2.z))); + r3.z = fma(r2.x, cb5_5.tint_symbol_3[6u].z, -5.0f); + r2.x = (r2.x * r2.x); + r2.x = fma(r2.x, 5.0f, r2.z); + let v_209 = bitcast(r2.w); + let v_210 = r3.z; + r2.x = select(r2.x, v_210, (v_209 != 0u)); + let v_211 = (r1.yzy * vec3(-0.25f, 0.5f, 0.25f)); + r4 = vec4(v_211.xyz, r4.w); + r1.y = (abs(r1.wwww).y + 1.0f); + let v_212 = (r4.xyz / r1.yyy); + r4 = vec4(v_212.xyz, r4.w); + let v_213 = ((-(r4.xyzx)).xyz + vec3(0.75f, 0.5f, 0.25f)); + r4 = vec4(v_213.xyz, r4.w); + r1.y = bitcast(select(0u, 4294967295u, (0.0f < r1.w))); + let v_214 = bitcast>(r1.yy); + let v_215 = r4.xy; + let v_216 = select(r4.zy, v_215, (v_214 != vec2())); + let v_217 = r1; + r1 = vec4(v_217.x, v_216.xy, v_217.w); + let v_218 = r2.x; + r4 = textureSampleLevel(t1, s1, r1.yzyy.xy, v_218); + r1.y = max(r3.y, r3.x); + let v_219 = (r1.yyy * r4.xyz); + r1 = vec4(r1.x, v_219.xyz); + let v_220 = (r2.yyy * r1.yzw); + r2 = vec4(v_220.xyz, r2.w); + let v_221 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_221.xyz, r2.w); + let v_222 = fma(r1.yzw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(r1.x, v_222.xyz); + let v_223 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_223.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r7.xyz, r7.xyz); + r1.x = sqrt(r0.w); + let v_224 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_224.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r7.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_225 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_225 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_226 = (r0.www * r7.xyz); + r2 = vec4(v_226.xyz, r2.w); + let v_227 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_227, v_227, v_227, v_227).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_228 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_228, v_228, v_228, v_228).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_229 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_229.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_230 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_230.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_231 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_231.xyz, r2.w); + let v_232 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_232.xyz, r2.w); + let v_233 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_233.xyz, r3.w); + let v_234 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_234.xyz, r2.w); + let v_235 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_236 = (r2.xyz + v_235.xyz); + r2 = vec4(v_236.xyz, r2.w); + let v_237 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_237.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_238 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_238.xyz, r3.w); + let v_239 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_239.xy, r1.z, v_239.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_240 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_240.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_241 = -(r0.xyxz); + let v_242 = fma(r1.xyw, r0.www, v_241.xyw); + r1 = vec4(v_242.xy, r1.z, v_242.z); + let v_243 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_243.xyz, r1.w); + } else { + r0.w = dot(r7.xyz, r7.xyz); + r1.w = sqrt(r0.w); + let v_244 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_244.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r7.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_245 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_245 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_246 = (r0.www * r7.xyz); + r3 = vec4(v_246.xyz, r3.w); + let v_247 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_247, v_247, v_247, v_247).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_248 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_248, v_248, v_248, v_248).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_249 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_249.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_250 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_250.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_251 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_251.xyz, r3.w); + let v_252 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_252.xyz, r3.w); + let v_253 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_253.xyz, r4.w); + let v_254 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_254.xyz, r3.w); + let v_255 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_256 = (r3.xyz + v_255.xyz); + r3 = vec4(v_256.xyz, r3.w); + let v_257 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_257.x, r2.y, v_257.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_258 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_258.xyz, r3.w); + let v_259 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_259.x, r2.y, v_259.yz); + let v_260 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_260.x, r2.y, v_260.yz); + let v_261 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_261.xyz, r1.w); + } + let v_262 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_262.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_263 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v4, v5, v6, v_263); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d5cf1a6f653a6cfd.wgsl b/b/8b0b5899ed/shaders/d5cf1a6f653a6cfd.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..33c75a101d1c3ed6d44d8313e9db0e7ea0789067 --- /dev/null +++ b/b/8b0b5899ed/shaders/d5cf1a6f653a6cfd.wgsl @@ -0,0 +1,54 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb39_struct { + tint_symbol : array, 39u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb39_struct; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(33u) var t1 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + let v = -(v1.xy.yyyy); + r0.x = (v.x + v1.x); + let v_1 = r0; + r0 = vec4(v_1.x, (((-(v1.xy.xxyx)).yz + vec2(1.0f))).xy, v_1.w); + r0.w = (r0.y + v.w); + let v_2 = abs(r0.wwww); + r0.x = max(v_2.x, abs(r0.xxxx).x); + r0.x = (r0.x * r0.x); + r0.x = (r0.x * r0.x); + let v_3 = max(r0.zy, v1.xy.yx); + r1 = vec4(v_3.xy, r1.zw); + r2 = textureSample(t1, s1, r0.yzyy.xy); + r0.y = max(r1.x, r1.y); + r0.z = log2(r1.x); + r0.y = log2(r0.y); + r0.y = (r0.y * 150.0f); + r0.y = exp2(r0.y); + r0.y = ((-(r0.yyyy)).y + 1.0f); + r1.w = fma((-(r0.xxxx)).w, r0.x, r0.y); + r0.x = bitcast(select(0u, 4294967295u, (0.5f < cb3_3.tint_symbol[32u].x))); + r0.x = select(95.0f, 45.0f, (bitcast(r0.x) != 0u)); + r0.x = (r0.z * r0.x); + r0.x = exp2(r0.x); + let v_4 = fma(r0.xxx, cb3_3.tint_symbol[37u].xyz, r2.xyz); + r1 = vec4(v_4.xyz, r1.w); + o0 = (r1 * cb3_3.tint_symbol[38u].xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d5cfa9805fb1624c.wgsl b/b/8b0b5899ed/shaders/d5cfa9805fb1624c.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..7b6890478890c74bd6ddfc68c2539eefb7db7430 --- /dev/null +++ b/b/8b0b5899ed/shaders/d5cfa9805fb1624c.wgsl @@ -0,0 +1,155 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb18_struct { + tint_symbol_2 : array, 18u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb18_struct; + +@group(1u) @binding(39u) var t7 : texture_multisampled_2d; + +@group(1u) @binding(40u) var t8 : texture_multisampled_2d; + +@group(1u) @binding(41u) var t9 : texture_multisampled_2d; + +@group(1u) @binding(43u) var t11 : texture_multisampled_2d; + +@group(1u) @binding(44u) var t12 : texture_multisampled_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : u32) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + let v = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + r0 = vec4(v.xy, r0.zw); + let v_1 = r0.xy; + let v_2 = max(v_1, vec2(-2147483648.0f)); + let v_3 = bitcast>(select(select(vec2(v_2), vec2(2147483647i), (v_2 >= vec2(2147483648.0f))), vec2(), !((v_1 == v_1)))); + r0 = vec4(v_3.xy, r0.zw); + r0 = vec4(r0.xy, vec2()); + r1.x = textureLoad(t12, bitcast>(r0.xy), bitcast(v3)).x; + r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_2[17u].w); + r1.x = (r1.x + 1.0f); + r1.x = (cb12_12.tint_symbol_2[17u].z / r1.x); + r1 = vec4(r1.x, ((v2.xyz / v2.www)).xyz); + let v_4 = fma(r1.yzw, r1.xxx, cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_4.xyz, r2.w); + let v_5 = -(cb12_12.tint_symbol_2[0u].xyzx); + let v_6 = (r2.xyz + v_5.xyz); + r3 = vec4(v_6.xyz, r3.w); + r1.x = dot(r3.xyz, cb12_12.tint_symbol_2[1u].xyz); + r1.x = clamp(((r1.xxxx / cb12_12.tint_symbol_2[5u].xxxx)).x, 0.0f, 1.0f); + r1.x = (r1.x * cb12_12.tint_symbol_2[5u].x); + let v_7 = fma(cb12_12.tint_symbol_2[1u].xyz, r1.xxx, cb12_12.tint_symbol_2[0u].xyz); + r3 = vec4(v_7.xyz, r3.w); + let v_8 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_8.xyz, r3.w); + r1.x = dot(r3.xyz, r3.xyz); + r3.w = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r4.x = ((-(cb12_12.tint_symbol_2[7u].xxxx)).x + 1.0f); + r4.x = fma(r4.x, r3.w, cb12_12.tint_symbol_2[7u].x); + r3.w = (r3.w / r4.x); + r2.w = 1.0f; + r2.x = dot(r2, cb12_12.tint_symbol_2[6u]); + r2.x = bitcast(select(0u, 4294967295u, (r2.x >= 0.0f))); + r2.x = bitcast((bitcast(r2.x) & 1065353216u)); + r2.x = (r2.x * r3.w); + r2.y = bitcast(select(0u, 4294967295u, (r2.x < 0.00000099999999747524f))); + v_9((bitcast(r2.y) != 0u)); + r2.y = bitcast(textureLoad(t11, bitcast>(r0.xy), bitcast(v3)).y); + r2.y = bitcast((bitcast(r2.y) & 8u)); + r2.y = f32(bitcast(r2.y)); + r2.y = bitcast(select(0u, 4294967295u, (r2.y >= 8.0f))); + let v_10 = textureLoad(t7, bitcast>(r0.xy), bitcast(v3)).xyz; + r4 = vec4(v_10.xyz, r4.w); + let v_11 = (r4.xyz * r4.xyz); + r4 = vec4(v_11.xyz, r4.w); + let v_12 = textureLoad(t9, bitcast>(r0.xy), bitcast(v3)).xz; + r2 = vec4(r2.xy, v_12.xy); + r2.z = (r2.z * r2.z); + r0 = textureLoad(t8, bitcast>(r0.xy), bitcast(v3)); + let v_13 = (r0.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r5 = vec4(v_13.xyz, r5.w); + let v_14 = fract(r5.xyz); + r5 = vec4(v_14.xyz, r5.w); + let v_15 = fma((-(r5.yzyy)).xy, vec2(0.125f), r5.xy); + r5 = vec4(v_15.xy, r5.zw); + let v_16 = fma(r0.xyz, vec3(256.0f), r5.xyz); + r0 = vec4(v_16.xyz, r0.w); + let v_17 = (r0.xyz + vec3(-128.0f)); + r0 = vec4(v_17.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_18 = (r0.www * r0.xyz); + r0 = vec4(v_18.xyz, r0.w); + r0.w = min(r2.z, 1.0f); + r2.z = dot(r1.yzw, r1.yzw); + r2.z = inverseSqrt(r2.z); + let v_19 = (r1.yzw * r2.zzz); + r1 = vec4(r1.x, v_19.xyz); + r1.x = inverseSqrt(r1.x); + let v_20 = (r1.xxx * r3.xyz); + r3 = vec4(v_20.xyz, r3.w); + r1.x = select(1.0f, 0.0f, (bitcast(r2.y) != 0u)); + r1.x = (r1.x * r2.x); + let v_21 = (cb12_12.tint_symbol_2[3u].www * cb12_12.tint_symbol_2[3u].xyz); + r2 = vec4(v_21.xyz, r2.w); + let v_22 = dot(r0.xyz, r3.xyz); + r3.x = clamp(vec4(v_22, v_22, v_22, v_22).x, 0.0f, 1.0f); + let v_23 = dot((-(r1.yzwy)).xyz, r0.xyz); + r0.x = clamp(vec4(v_23, v_23, v_23, v_23).x, 0.0f, 1.0f); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.y = (r0.x * r0.x); + r0.y = (r0.y * r0.y); + r0.x = (r0.x * r0.y); + r0.y = ((-(r2.wwww)).y + 1.0f); + r0.x = fma(r2.w, r0.x, r0.y); + r0.x = fma((-(r0.wwww)).x, r0.x, 1.0f); + r0.x = (r0.x * r3.x); + let v_24 = (r0.xxx * r4.xyz); + r0 = vec4(v_24.xyz, r0.w); + let v_25 = (r2.xyz * r0.xyz); + r0 = vec4(v_25.xyz, r0.w); + let v_26 = (r1.xxx * r0.xyz); + r0 = vec4(v_26.xyz, r0.w); + let v_27 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_27.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_9(v_28 : bool) { + if (v_28) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4, @location(2u) v2 : vec4, @builtin(sample_index) v3 : u32) -> @location(0u) vec4 { + main_inner(v1, v2, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d5dbf6a5858c53aa.wgsl b/b/8b0b5899ed/shaders/d5dbf6a5858c53aa.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..db3bda4e1ded6c0013f307eac27f4d1a6ff4831e --- /dev/null +++ b/b/8b0b5899ed/shaders/d5dbf6a5858c53aa.wgsl @@ -0,0 +1,91 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4) { + r0.x = dot(v3.xyz, v3.xyz); + r0.x = inverseSqrt(r0.x); + r0.y = fma(v3.z, r0.x, -0.34999999403953552246f); + let v = (r0.xxx * v3.xyz); + r0 = vec4(v.x, r0.y, v.yz); + let v_1 = fma(r0.xzw, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_1.xyz, o1.w); + r0.x = clamp(((r0.yyyy * vec4(1.53846156597137451172f))).x, 0.0f, 1.0f); + r0.x = (r0.x * cb5_5.tint_symbol_2[3u].z); + r0.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f); + r0.x = (r0.y * r0.x); + let v_2 = (v1.xy * cb2_2.tint_symbol[15u].zy); + let v_3 = r1; + r1 = vec4(v_3.x, v_2.xy, v_3.w); + r0.x = (r0.x * r1.y); + r0.y = fma(r0.x, -0.5f, 1.0f); + let v_4 = (r0.xx * vec2(0.5f, 0.48828125f)); + let v_5 = r0; + r0 = vec4(v_4.x, v_5.y, v_4.y, v_5.w); + let v_6 = sqrt(r0.xz); + o2 = vec4(v_6.xy, o2.zw); + r2 = textureSample(t0, s0, v2.xy.xyxx.xy); + let v_7 = (r0.yyy * r2.xyz); + o0 = vec4(v_7.xyz, o0.w); + r0.x = (r2.w * v1.w); + o0.w = (r0.x * cb2_2.tint_symbol[15u].x); + o1.w = clamp(fma(v3.xyz.zzzz, vec4(128.0f), vec4(-127.0f)).w, 0.0f, 1.0f); + o2 = vec4(o2.xy, vec2(0.98000001907348632812f, 1.0f)); + r1.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w); + let v_8 = (r1.xz * vec2(0.5f)); + r0 = vec4(v_8.xy, r0.zw); + let v_9 = sqrt(r0.xy); + o3 = vec4(v_9.xy, o3.zw); + o3 = vec4(o3.xy, vec2(0.0f, 1.0f)); +} + +struct tint_symbol_3 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4) -> tint_symbol_3 { + main_inner(v1, v2, v3); + return tint_symbol_3(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/d5dd88e02808358e.wgsl b/b/8b0b5899ed/shaders/d5dd88e02808358e.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..6d478b993c76d7533939927357f83521552385cf --- /dev/null +++ b/b/8b0b5899ed/shaders/d5dd88e02808358e.wgsl @@ -0,0 +1,30 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + r0 = textureSample(t2, s2, v2.xyxx.xy).yxzw; + r0.y = bitcast(select(0u, 4294967295u, !((v1.w == 0.0f)))); + if ((bitcast(r0.y) != 0u)) { + r1 = textureSample(t2, s2, v2.zwzz.xy); + r0.y = ((-(r0.xxxx)).y + r1.y); + r0.x = fma(v1.w, r0.y, r0.x); + } + r0.x = (r0.x * v1.x); + o0.y = (r0.x * v1.y); + o0 = vec4(0.0f, o0.y, vec2(0.0f, 1.0f)); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d5e327c296950574.wgsl b/b/8b0b5899ed/shaders/d5e327c296950574.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..c0468e531175ec8b657ff94995163c4bf10b544c --- /dev/null +++ b/b/8b0b5899ed/shaders/d5e327c296950574.wgsl @@ -0,0 +1,463 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb19_struct_1 { + tint_symbol_2 : array, 19u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb19_struct_1; + +struct cb21_struct { + tint_symbol_3 : array, 21u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb21_struct; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(30u) var s14 : sampler_comparison; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_multisampled_2d; + +@group(1u) @binding(40u) var t8 : texture_multisampled_2d; + +@group(1u) @binding(41u) var t9 : texture_multisampled_2d; + +@group(1u) @binding(43u) var t11 : texture_multisampled_2d; + +@group(1u) @binding(44u) var t12 : texture_multisampled_2d; + +@group(1u) @binding(46u) var t14 : texture_depth_cube; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v3 : u32) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + let v = fma(r0.xy, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r1 = vec4(v.xy, r1.zw); + r1.z = 1.0f; + r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz); + r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz); + r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz); + let v_1 = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = r0.xy; + let v_3 = max(v_2, vec2(-2147483648.0f)); + let v_4 = bitcast>(select(select(vec2(v_3), vec2(2147483647i), (v_3 >= vec2(2147483648.0f))), vec2(), !((v_2 == v_2)))); + r1 = vec4(v_4.xy, r1.zw); + r1 = vec4(r1.xy, vec2()); + r0.z = textureLoad(t12, bitcast>(r1.xy), bitcast(v3)).x; + r0.z = ((-(r0.zzzz)).z + cb12_12.tint_symbol_3[17u].w); + r0.z = (r0.z + 1.0f); + r0.z = (cb12_12.tint_symbol_3[17u].z / r0.z); + let v_5 = fma(r2.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_5.xyz, r3.w); + let v_6 = ((-(r3.xyzx)).xyz + cb12_12.tint_symbol_3[0u].xyz); + r4 = vec4(v_6.xyz, r4.w); + r0.w = dot(r4.xyz, r4.xyz); + r2.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb12_12.tint_symbol_3[7u].xxxx)).w + 1.0f); + r4.w = fma(r4.w, r2.w, cb12_12.tint_symbol_3[7u].x); + r2.w = (r2.w / r4.w); + r3.w = 1.0f; + r3.x = dot(r3, cb12_12.tint_symbol_3[6u]); + r3.x = bitcast(select(0u, 4294967295u, (r3.x >= 0.0f))); + r3.x = bitcast((bitcast(r3.x) & 1065353216u)); + r2.w = (r2.w * r3.x); + r3.x = bitcast(select(0u, 4294967295u, (r2.w < 0.00000099999999747524f))); + v_7((bitcast(r3.x) != 0u)); + r3.x = bitcast(textureLoad(t11, bitcast>(r1.xy), bitcast(v3)).y); + r3.x = bitcast((bitcast(r3.x) & 8u)); + r3.x = f32(bitcast(r3.x)); + r3.x = bitcast(select(0u, 4294967295u, (r3.x >= 8.0f))); + r3.x = bitcast((bitcast(r3.x) & 1065353216u)); + let v_8 = textureLoad(t7, bitcast>(r1.xy), bitcast(v3)).xyz; + r3 = vec4(r3.x, v_8.xyz); + let v_9 = (r3.yzw * r3.yzw); + r3 = vec4(r3.x, v_9.xyz); + let v_10 = textureLoad(t9, bitcast>(r1.xy), bitcast(v3)).xyz; + r5 = vec4(v_10.xyz, r5.w); + let v_11 = (r5.xy * r5.xy); + r5 = vec4(v_11.xy, r5.zw); + r1 = textureLoad(t8, bitcast>(r1.xy), bitcast(v3)); + let v_12 = (r1.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r6 = vec4(v_12.xyz, r6.w); + let v_13 = fract(r6.xyz); + r6 = vec4(v_13.xyz, r6.w); + let v_14 = fma((-(r6.yzyy)).xy, vec2(0.125f), r6.xy); + r6 = vec4(v_14.xy, r6.zw); + let v_15 = fma(r1.xyz, vec3(256.0f), r6.xyz); + r1 = vec4(v_15.xyz, r1.w); + let v_16 = (r1.xyz + vec3(-128.0f)); + r1 = vec4(v_16.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_17 = (r1.www * r1.xyz); + r1 = vec4(v_17.xyz, r1.w); + r1.w = min(r5.x, 1.0f); + r4.w = fma(r5.y, 512.0f, -500.0f); + r4.w = max(r4.w, 0.0f); + let v_18 = -(r4.wwww); + r5.x = fma(r5.y, 512.0f, v_18.x); + r4.w = (r4.w * 558.0f); + r4.w = fma(r5.x, 3.0f, r4.w); + r0.w = inverseSqrt(r0.w); + let v_19 = (r0.www * r4.xyz); + r5 = vec4(v_19.xy, r5.z, v_19.z); + r6.x = dot(r2.xyz, r2.xyz); + r6.x = inverseSqrt(r6.x); + let v_20 = (r2.xyz * r6.xxx); + r6 = vec4(v_20.xyz, r6.w); + let v_21 = -(r6.xyzx); + let v_22 = fma(r4.xyz, r0.www, v_21.xyz); + r4 = vec4(v_22.xyz, r4.w); + r0.w = dot(r4.xyz, r4.xyz); + r0.w = inverseSqrt(r0.w); + let v_23 = (r0.www * r4.xyz); + r4 = vec4(v_23.xyz, r4.w); + let v_24 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz); + r2 = vec4(v_24.xyz, r2.w); + r7.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz); + r7.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz); + r7.z = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_25 = -(r7.xyzx); + r0.z = dot(v_25.xyz, (-(r7.xyzx)).xyz); + r0.z = sqrt(r0.z); + let v_26 = ((-(r7.xyzx)).xyz / r0.zzz); + r2 = vec4(v_26.xyz, r2.w); + r0.w = (r0.z * cb6_6.tint_symbol_2[17u].w); + let v_27 = bitcast>(select(vec3(), vec3(4294967295u), (vec3() < r2.xyz))); + r7 = vec4(v_27.xyz, r7.w); + let v_28 = bitcast>(select(vec3(), vec3(4294967295u), (r2.xyz < vec3()))); + r8 = vec4(v_28.xyz, r8.w); + let v_29 = -(bitcast>(r7.xyzx)); + let v_30 = bitcast>((bitcast>(r8.xyz) + v_29.xyz)); + r7 = vec4(v_30.xyz, r7.w); + let v_31 = vec3(bitcast>(r7.xyz)); + r7 = vec4(v_31.xyz, r7.w); + r8 = bitcast>(select(vec4(), vec4(4294967295u), (abs(r2.zzyy) < abs(r2.xyxz)))); + let v_32 = bitcast>((bitcast>(r8.yw) | bitcast>(r8.xz))); + r8 = vec4(v_32.xy, r8.zw); + let v_33 = (-(r7.xyzx)).xyz; + r7 = vec4(v_33.xyz, r7.w); + r7.w = 0.0f; + let v_34 = bitcast>(r8.yyy); + let v_35 = r7.wxw; + let v_36 = select(r7.wwy, v_35, (v_34 != vec3())); + r8 = vec4(r8.x, v_36.xyz); + let v_37 = bitcast>(r8.xxx); + let v_38 = r8.yzw; + let v_39 = select(r7.wwz, v_38, (v_37 != vec3())); + r7 = vec4(v_39.xyz, r7.w); + let v_40 = (r2.zxy * r7.xyz); + r8 = vec4(v_40.xyz, r8.w); + let v_41 = -(r8.xyzx); + let v_42 = fma(r2.yzx, r7.yzx, v_41.xyz); + r7 = vec4(v_42.xyz, r7.w); + r6.w = dot(r7.xyz, r7.xyz); + r6.w = inverseSqrt(r6.w); + let v_43 = (r6.www * r7.xyz); + r7 = vec4(v_43.xyz, r7.w); + let v_44 = (r2.yzx * r7.zxy); + r8 = vec4(v_44.xyz, r8.w); + let v_45 = -(r8.xyzx); + let v_46 = fma(r7.yzx, r2.zxy, v_45.xyz); + r8 = vec4(v_46.xyz, r8.w); + r9 = dpdx(r2.xyzx); + r6.w = dpdx(r0.w); + r10 = dpdy(r2.xyzx); + r0.w = dpdy(r0.w); + r11.z = dot(r9.yzw, r9.yzw); + r7.w = dot(r9.yzw, r10.yzw); + r11.x = dot(r10.yzw, r10.yzw); + r8.w = (r7.w * r7.w); + let v_47 = -(r8.wwww); + r8.w = fma(r11.z, r11.x, v_47.w); + r8.w = (1.0f / r8.w); + r11.y = (-(r7.wwww)).y; + r12 = (r8.wwww * r11.xxxy); + r11 = (r11.yyyz * r8.wwww); + r13 = (r10 * r11); + r13 = fma(r9, r12, r13); + let v_48 = (r10.yz * r11.ww); + r9 = vec4(v_48.x, r9.yz, v_48.y); + let v_49 = fma(r9.yz, r12.ww, r9.xw); + r9 = vec4(v_49.xy, r9.zw); + let v_50 = (r6.www * r13.xyz); + r10 = vec4(v_50.xyz, r10.w); + r11.x = fma(r0.w, r13.w, r10.x); + let v_51 = fma(r0.ww, r9.xy, r10.yz); + let v_52 = r11; + r11 = vec4(v_52.x, v_51.xy, v_52.w); + let v_53 = max(r11.xyz, vec3(-1.0f)); + r9 = vec4(v_53.xyz, r9.w); + let v_54 = min(r9.xyz, vec3(1.0f)); + r9 = vec4(v_54.xyz, r9.w); + let v_55 = (r0.xy * vec2(0.015625f)); + r0 = vec4(v_55.xy, r0.zw); + let v_56 = textureSample(t1, s1, r0.xyxx.xy).xy; + r0 = vec4(v_56.xy, r0.zw); + let v_57 = fma(r0.yx, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v_57.xy, r0.zw); + r0.w = (cb6_6.tint_symbol_2[18u].w * 4.0f); + let v_58 = (r0.www * r8.xyz); + r8 = vec4(v_58.xyz, r8.w); + let v_59 = (r0.www * r7.xyz); + r7 = vec4(v_59.xyz, r7.w); + let v_60 = (r0.yyy * r8.xyz); + r10 = vec4(v_60.xyz, r10.w); + let v_61 = (r0.xxx * r7.xyz); + r11 = vec4(v_61.xyz, r11.w); + let v_62 = fma(r0.yyy, r8.xyz, r11.xyz); + r12 = vec4(v_62.xyz, r12.w); + let v_63 = (r2.xyz + r12.xyz); + r13 = vec4(v_63.xyz, r13.w); + r0.w = dot(r9.xyz, r12.xyz); + r0.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r0.w); + let v_64 = r13.xyzx; + r0.w = textureSampleCompareLevel(t14, s14, v_64.xyz, r0.w); + let v_65 = -(r11.xyzx); + let v_66 = fma(r0.yyy, r8.xyz, v_65.xyz); + r11 = vec4(v_66.xyz, r11.w); + let v_67 = (r11.xyz * vec3(0.5f)); + r12 = vec4(v_67.xyz, r12.w); + let v_68 = fma(r11.xyz, vec3(0.5f), r2.xyz); + r11 = vec4(v_68.xyz, r11.w); + r6.w = dot(r9.xyz, r12.xyz); + r6.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r6.w); + let v_69 = r11.xyzx; + r6.w = textureSampleCompareLevel(t14, s14, v_69.xyz, r6.w); + r0.w = (r0.w + r6.w); + let v_70 = -(r10.xyzx); + let v_71 = fma(r0.xxx, r7.xyz, v_70.xyz); + r10 = vec4(v_71.xyz, r10.w); + let v_72 = (r10.xyz * vec3(0.25f)); + r11 = vec4(v_72.xyz, r11.w); + let v_73 = fma(r10.xyz, vec3(0.25f), r2.xyz); + r10 = vec4(v_73.xyz, r10.w); + r6.w = dot(r9.xyz, r11.xyz); + r6.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r6.w); + let v_74 = r10.xyzx; + r6.w = textureSampleCompareLevel(t14, s14, v_74.xyz, r6.w); + r0.w = (r0.w + r6.w); + let v_75 = -(r0.xxxx); + r10.x = (v_75.x + (-(r0.yyyy)).x); + r10.y = ((-(r0.xxxx)).y + r0.y); + let v_76 = (r10.xy * vec2(0.54447221755981445312f)); + r10 = vec4(v_76.xy, r10.zw); + let v_77 = (r8.xyz * r10.xxx); + r11 = vec4(v_77.xyz, r11.w); + let v_78 = (r7.xyz * r10.yyy); + r12 = vec4(v_78.xyz, r12.w); + let v_79 = fma(r10.xxx, r8.xyz, r12.xyz); + r13 = vec4(v_79.xyz, r13.w); + let v_80 = (r2.xyz + r13.xyz); + r14 = vec4(v_80.xyz, r14.w); + r6.w = dot(r9.xyz, r13.xyz); + r6.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r6.w); + let v_81 = r14.xyzx; + r6.w = textureSampleCompareLevel(t14, s14, v_81.xyz, r6.w); + r0.w = (r0.w + r6.w); + let v_82 = -(r12.xxyz); + let v_83 = fma(r10.xxx, r8.xyz, v_82.xzw); + r10 = vec4(v_83.x, r10.y, v_83.yz); + let v_84 = (r10.xzw * vec3(0.5f)); + r12 = vec4(v_84.xyz, r12.w); + let v_85 = fma(r10.xzw, vec3(0.5f), r2.xyz); + r10 = vec4(v_85.x, r10.y, v_85.yz); + r6.w = dot(r9.xyz, r12.xyz); + r6.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r6.w); + let v_86 = r10.xzwx; + r6.w = textureSampleCompareLevel(t14, s14, v_86.xyz, r6.w); + r0.w = (r0.w + r6.w); + let v_87 = -(r11.xyzx); + let v_88 = fma(r10.yyy, r7.xyz, v_87.xyz); + r10 = vec4(v_88.xyz, r10.w); + let v_89 = (r10.xyz * vec3(0.25f)); + r11 = vec4(v_89.xyz, r11.w); + let v_90 = fma(r10.xyz, vec3(0.25f), r2.xyz); + r10 = vec4(v_90.xyz, r10.w); + r6.w = dot(r9.xyz, r11.xyz); + r6.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r6.w); + let v_91 = r10.xyzx; + r6.w = textureSampleCompareLevel(t14, s14, v_91.xyz, r6.w); + r0.w = (r0.w + r6.w); + let v_92 = (r0.xy * vec2(0.43999999761581420898f, -0.43999999761581420898f)); + r0 = vec4(v_92.xy, r0.zw); + let v_93 = (r8.xyz * r0.xxx); + r10 = vec4(v_93.xyz, r10.w); + let v_94 = (r7.xyz * r0.yyy); + r11 = vec4(v_94.xyz, r11.w); + let v_95 = fma(r0.xxx, r8.xyz, r11.xyz); + r12 = vec4(v_95.xyz, r12.w); + let v_96 = (r2.xyz + r12.xyz); + r13 = vec4(v_96.xyz, r13.w); + r6.w = dot(r9.xyz, r12.xyz); + r6.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r6.w); + let v_97 = r13.xyzx; + r6.w = textureSampleCompareLevel(t14, s14, v_97.xyz, r6.w); + r0.w = (r0.w + r6.w); + let v_98 = -(r11.xyzx); + let v_99 = fma(r0.xxx, r8.xyz, v_98.xyz); + r8 = vec4(v_99.xyz, r8.w); + let v_100 = (r8.xyz * vec3(0.5f)); + r11 = vec4(v_100.xyz, r11.w); + let v_101 = fma(r8.xyz, vec3(0.5f), r2.xyz); + r8 = vec4(v_101.xyz, r8.w); + r0.x = dot(r9.xyz, r11.xyz); + r0.x = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r0.x); + let v_102 = r8.xyzx; + r0.x = textureSampleCompareLevel(t14, s14, v_102.xyz, r0.x); + r0.x = (r0.x + r0.w); + let v_103 = -(r10.xyzx); + let v_104 = fma(r0.yyy, r7.xyz, v_103.xyz); + r7 = vec4(v_104.xyz, r7.w); + let v_105 = (r7.xyz * vec3(0.25f)); + r8 = vec4(v_105.xyz, r8.w); + let v_106 = fma(r7.xyz, vec3(0.25f), r2.xyz); + r2 = vec4(v_106.xyz, r2.w); + r0.y = dot(r9.xyz, r8.xyz); + r0.y = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r0.y); + let v_107 = r2.xyzx; + r0.y = textureSampleCompareLevel(t14, s14, v_107.xyz, r0.y); + r0.x = (r0.y + r0.x); + r0.y = (r2.w * r3.x); + let v_108 = ((-(cb12_12.tint_symbol_3[1u].zxyz)).xyz * cb12_12.tint_symbol_3[2u].yzx); + r2 = vec4(v_108.xyz, r2.w); + let v_109 = -(cb12_12.tint_symbol_3[1u].yzxy); + let v_110 = -(r2.xyzx); + let v_111 = fma(v_109.xyz, cb12_12.tint_symbol_3[2u].zxy, v_110.xyz); + r2 = vec4(v_111.xyz, r2.w); + let v_112 = -(r5.xywx); + r2.x = dot(r2.xyz, v_112.xyz); + let v_113 = -(r5.xywx); + r2.y = dot(cb12_12.tint_symbol_3[2u].xyz, v_113.xyz); + let v_114 = -(cb12_12.tint_symbol_3[1u].xyzx); + r0.z = dot(v_114.xyz, (-(r5.xywx)).xyz); + let v_115 = -(r5.xywx); + r0.w = dot(v_115.xyz, (-(r5.xywx)).xyz); + r0.w = sqrt(r0.w); + r0.z = (r0.z / r0.w); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = (r0.z * r0.w); + r0.z = (1.0f / r0.z); + let v_116 = (r0.zz * r2.xy); + r0 = vec4(r0.xy, v_116.xy); + let v_117 = fma(r0.zw, vec2(0.5f), vec2(0.5f)); + r0 = vec4(r0.xy, v_117.xy); + let v_118 = textureSampleLevel(t2, s2, r0.zwzz.xy, 0.0f).xyz; + r2 = vec4(v_118.xyz, r2.w); + let v_119 = fma(r2.xyz, r2.xyz, vec3(-1.0f)); + r2 = vec4(v_119.xyz, r2.w); + let v_120 = fma(cb12_12.tint_symbol_3[11u].yyy, r2.xyz, vec3(1.0f)); + r2 = vec4(v_120.xyz, r2.w); + let v_121 = (r2.xyz * cb12_12.tint_symbol_3[3u].xyz); + r2 = vec4(v_121.xyz, r2.w); + let v_122 = (r2.xyz * cb12_12.tint_symbol_3[3u].www); + r2 = vec4(v_122.xyz, r2.w); + let v_123 = dot(r1.xyz, r5.xyw); + r0.z = clamp(vec4(v_123, v_123, v_123, v_123).z, 0.0f, 1.0f); + let v_124 = dot((-(r6.xyzx)).xyz, r1.xyz); + r6.x = clamp(vec4(v_124, v_124, v_124, v_124).x, 0.0f, 1.0f); + let v_125 = dot(r4.xyz, r5.xyw); + r6.y = clamp(vec4(v_125, v_125, v_125, v_125).y, 0.0f, 1.0f); + let v_126 = ((-(r6.xyxx)).xy + vec2(1.0f)); + r5 = vec4(v_126.xy, r5.zw); + let v_127 = (r5.xy * r5.xy); + r6 = vec4(v_127.xy, r6.zw); + let v_128 = (r6.xy * r6.xy); + r6 = vec4(v_128.xy, r6.zw); + let v_129 = (r5.xy * r6.xy); + r5 = vec4(v_129.xy, r5.zw); + r0.w = ((-(r5.zzzz)).w + 1.0f); + let v_130 = fma(r5.zz, r5.xy, r0.ww); + r5 = vec4(v_130.xy, r5.zw); + let v_131 = (r4.ww + vec2(2.0f, 0.00000000999999993923f)); + r5 = vec4(r5.xy, v_131.xy); + r0.w = (r5.z * 0.125f); + r2.w = fma((-(r1.wwww)).w, r5.x, 1.0f); + r1.x = dot(r1.xyz, r4.xyz); + r1.x = clamp(((r1.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * r5.w); + r1.x = exp2(r1.x); + r1.x = (r5.y * r1.x); + r0.w = (r0.w * r1.x); + r0.w = (r1.w * r0.w); + r0.w = (r0.z * r0.w); + r0.z = (r0.z * r2.w); + r0.w = (r0.w * cb12_12.tint_symbol_3[8u].z); + r0.x = fma(r0.x, 0.11111111193895339966f, -1.0f); + r0.x = fma(cb12_12.tint_symbol_3[8u].y, r0.x, 1.0f); + let v_132 = fma(r3.yzw, r0.zzz, r0.www); + r1 = vec4(v_132.xyz, r1.w); + let v_133 = (r2.xyz * r1.xyz); + r1 = vec4(v_133.xyz, r1.w); + let v_134 = (r0.yyy * r1.xyz); + r0 = vec4(r0.x, v_134.xyz); + let v_135 = (r0.xxx * r0.yzw); + r0 = vec4(v_135.xyz, r0.w); + let v_136 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_136.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_7(v_137 : bool) { + if (v_137) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4, @builtin(sample_index) v3 : u32) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d607be76aead5e83.wgsl b/b/8b0b5899ed/shaders/d607be76aead5e83.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..3083fe2bd346de1f071b9ae7683f8700019f2cce --- /dev/null +++ b/b/8b0b5899ed/shaders/d607be76aead5e83.wgsl @@ -0,0 +1,82 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb12_struct { + tint_symbol : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb3_struct { + tint_symbol_1 : array, 3u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb3_struct; + +var icb0 : array, 8u> = array, 8u>(vec4(), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(1.0f, 1.0f, 0.0f, 0.0f), vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(), vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(1.0f, 1.0f, 0.0f, 0.0f)); + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4) { + r0.x = bitcast(select(0u, 4294967295u, (v1.y == 0.0f))); + let v = select(v0.xy, vec2(-1000.0f), (bitcast>(r0.xx) != vec2())); + r0 = vec4(v.xy, r0.zw); + r1 = (r0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(r0.xxxx, cb1_1.tint_symbol[8u], r1); + o0 = (r0 + cb1_1.tint_symbol[11u]); + o1.w = fract(v0.z); + o1.z = trunc(v0.z); + o1 = vec4(v1.xy, o1.zw); + let v_1 = max(v0.z, 0.0f); + r0.x = bitcast(select(u32(v_1), 4294967295u, (v_1 >= 4294967296.0f))); + r0.y = bitcast((bitcast(r0.x) + 1i)); + let v_2 = max(cb12_12.tint_symbol_1[2u].y, 0.0f); + r0.z = bitcast(select(u32(v_2), 4294967295u, (v_2 >= 4294967296.0f))); + let v_3 = bitcast>(r0.yyyy); + let v_4 = bitcast>(r0.zzzz); + let v_5 = select(vec4(1u), v_4, (v_4 != vec4())); + r1.x = bitcast(select(4294967295u, ((v_3 / v_5)).x, (v_4.x != 0u))); + r2.x = bitcast(select(4294967295u, ((v_3 % v_5)).x, (v_4.x != 0u))); + let v_6 = bitcast>(r0.xxxx); + let v_7 = bitcast>(r0.zzzz); + let v_8 = select(vec4(1u), v_7, (v_7 != vec4())); + r0.x = bitcast(select(4294967295u, ((v_6 / v_8)).x, (v_7.x != 0u))); + r3.x = bitcast(select(4294967295u, ((v_6 % v_8)).x, (v_7.x != 0u))); + r2.z = f32(bitcast(r2.x)); + r2.w = f32(bitcast(r1.x)); + r2.x = f32(bitcast(r3.x)); + r2.y = f32(bitcast(r0.x)); + r0 = (vec4(1.0f) / cb12_12.tint_symbol_1[2u].yxyx); + r1 = (r0 * r2); + r0.x = fma(v1.z, 255.0f, 0.5f); + let v_9 = r0.x; + let v_10 = max(v_9, -2147483648.0f); + r0.x = bitcast(select(select(i32(v_10), 2147483647i, (v_10 >= 2147483648.0f)), 0i, !((v_9 == v_9)))); + o2 = fma(icb0[bitcast(r0.x)].xyxy, r0.zwzw, r1); +} + +struct tint_symbol_2 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4) -> tint_symbol_2 { + main_inner(v0, v1); + return tint_symbol_2(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/d61ff42eb8c5d526.wgsl b/b/8b0b5899ed/shaders/d61ff42eb8c5d526.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..c8495b01dab0714fcac9e355601e4e1d03110ece --- /dev/null +++ b/b/8b0b5899ed/shaders/d61ff42eb8c5d526.wgsl @@ -0,0 +1,185 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb12_struct { + tint_symbol_1 : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb17_struct { + tint_symbol_3 : array, 17u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb17_struct; + +var icb0 : array, 6u> = array, 6u>(vec4(0.40000000596046447754f, 0.0f, 1.0f, 1.0f), vec4(0.20000000298023223877f, 0.40000000596046447754f, 1.0f, 1.0f), vec4(0.10000000149011611938f, 0.60000002384185791016f, -1.0f, 1.0f), vec4(0.10000000149011611938f, 0.69999998807907104492f, 1.0f, -1.0f), vec4(0.10000000149011611938f, 0.80000001192092895508f, 1.0f, 1.0f), vec4(0.10000000149011611938f, 0.89999997615814208984f, 1.0f, 1.0f)); + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v4 : vec2, v5 : vec3, v6 : vec4) { + r0 = (v2 * vec4(255.001953125f)); + let v_1 = r0; + let v_2 = max(v_1, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_2), vec4(2147483647i), (v_2 >= vec4(2147483648.0f))), vec4(), !((v_1 == v_1)))); + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r2 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r1); + r2 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r2); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r3); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r1); + r2 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r2); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r3); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r1); + r2 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r2); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r3); + r3 = vec4(v0.xyz, r3.w); + r3.w = 1.0f; + r1.w = dot(r1, r3); + r2.w = dot(r2, r3); + r0.w = dot(r0, r3); + let v_3 = (r2.www * cb1_1.tint_symbol_1[1u].xyz); + r3 = vec4(v_3.xyz, r3.w); + let v_4 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r3.xyz); + r3 = vec4(v_4.xyz, r3.w); + let v_5 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r3.xyz); + r3 = vec4(v_5.xyz, r3.w); + let v_6 = (r3.xyz + cb1_1.tint_symbol_1[3u].xyz); + o2 = vec4(v_6.xyz, o2.w); + r1.x = dot(r1.xyz, v5); + r1.y = dot(r2.xyz, v5); + r0.x = dot(r0.xyz, v5); + let v_7 = (r1.yyy * cb1_1.tint_symbol_1[1u].xyz); + r2 = vec4(v_7.xyz, r2.w); + let v_8 = fma(r1.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.xyz); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r1.xyz); + r3 = vec4(v_9.xyz, r3.w); + r2 = (r2.wwww * cb1_1.tint_symbol_1[9u]); + r1 = fma(r1.wwww, cb1_1.tint_symbol_1[8u], r2); + r0 = fma(r0.wwww, cb1_1.tint_symbol_1[10u], r1); + r0 = (r0 + cb1_1.tint_symbol_1[11u]); + r1.x = bitcast(select(0u, 4294967295u, !((v4.x == 0.0f)))); + if ((bitcast(r1.x) != 0u)) { + r1.x = ((-(v4.yyyy)).x + 0.5f); + r1.x = (r1.x * 0.5f); + let v_10 = r1.x; + let v_11 = max(v_10, -2147483648.0f); + r1.x = bitcast(select(select(i32(v_11), 2147483647i, (v_11 >= 2147483648.0f)), 0i, !((v_10 == v_10)))); + r1.y = bitcast(select(0u, 4294967295u, (bitcast(r1.x) >= 2i))); + r2 = fma(v4.yxxy, vec4(-1.0f, 1.0f, 1.0f, -1.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f)); + let v_12 = bitcast>(r1.yy); + let v_13 = r2.xy; + let v_14 = select(r2.zw, v_13, (v_12 != vec2())); + o4 = vec4(v_14.xy, o4.zw); + let v_15 = fract(cb13_13.tint_symbol_3[16u].zw); + let v_16 = r1; + r1 = vec4(v_16.x, v_15.xy, v_16.w); + r1.y = bitcast(select(0u, 4294967295u, (0.60000002384185791016f < r1.y))); + let v_17 = fma(r1.zz, vec2(-0.80000001192092895508f, 0.60000002384185791016f), icb0[bitcast(r1.x)].xy); + r2 = vec4(v_17.xy, r2.zw); + r1.w = select(1.0f, 0.5f, (bitcast(r1.y) != 0u)); + r2.w = bitcast((bitcast(r1.y) & 1056964608u)); + r2.z = 0.0f; + let v_18 = fma(r2.xy, r1.ww, r2.zw); + r2 = vec4(v_18.xy, r2.zw); + r1.z = ((-(r1.zzzz)).z + cb13_13.tint_symbol_3[16u].w); + r1.z = (1.0f / r1.z); + let v_19 = fma(r1.zz, vec2(-0.80000001192092895508f, 0.60000002384185791016f), icb0[bitcast(r1.x)].xy); + r1 = vec4(r1.xy, v_19.xy); + r2.z = bitcast(select(0u, 4294967295u, (cb13_13.tint_symbol_3[16u].z >= 1.0f))); + r1.y = bitcast((bitcast(r1.y) & bitcast(r2.z))); + r1.y = select(1.0f, 0.5f, (bitcast(r1.y) != 0u)); + let v_20 = (r1.yy * r1.zw); + r4 = vec4(v_20.xy, r4.zw); + let v_21 = (r2.xy * icb0[bitcast(r1.x)].zw); + o4 = vec4(o4.xy, v_21.xy); + r3.w = r4.y; + } else { + o4 = vec4(); + r4.x = 0.0f; + r3.w = 0.0f; + } + x0[0u].x = dot(r0, cb0_0.tint_symbol_2[0u]); + let v_22 = r4; + r4 = vec4(v_22.x, v3.xy, v_22.w); + r4.w = 0.0f; + o0 = r4.yzwx; + o1 = r3; + o2.w = 1.0f; + o3 = vec4(v6.xyz, o3.w); + o3.w = 1.0f; + o5 = r0; + let v_23 = &(x0[0u]); + *(v_23) = vec4((*(v_23)).x, vec3()); + o6[0u] = x0[0u].x; + o6[1u] = x0[0u].y; + o6[2u] = x0[0u].z; + o6[3u] = x0[0u].w; + v = vec4(o6[0u], o6[1u], o6[2u], o6[3u]); +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @builtin(position) + o5 : vec4, + @builtin(clip_distances) + o6 : array, + @location(15u) + tint_symbol_4 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec2, @location(5u) v5 : vec3, @location(6u) v6 : vec4) -> tint_symbol_5 { + main_inner(v0, v1, v2, v3, v4, v5, v6); + return tint_symbol_5(o0, o1, o2, o3, o4, o5, o6, v); +} diff --git a/b/8b0b5899ed/shaders/d6241f22ebc025d3.wgsl b/b/8b0b5899ed/shaders/d6241f22ebc025d3.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..3d1831c2b2462437bf7e828ef24c9642b71562ad --- /dev/null +++ b/b/8b0b5899ed/shaders/d6241f22ebc025d3.wgsl @@ -0,0 +1,281 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_1 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb18_struct { + tint_symbol_3 : array, 18u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb18_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb1_struct_1 { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct_1; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_3d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v8 : vec4) { + r0 = textureSample(t0, s0, v1.xyxx.xy); + r1 = textureSample(t3, s3, v1.xyxx.xy); + let v = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb10_10.tint_symbol_5[0u].x, 0.00100000004749745131f); + let v_1 = (r1.ww * r1.xy); + r1 = vec4(v_1.xy, r1.zw); + let v_2 = (r1.yyy * v6.xyz); + r2 = vec4(v_2.xyz, r2.w); + let v_3 = fma(r1.xxx, v5.xyz, r2.xyz); + r1 = vec4(v_3.xy, r1.z, v_3.z); + let v_4 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_4.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_5 = (r1.www * r1.xyz); + r1 = vec4(v_5.xyz, r1.w); + r2 = textureSample(t4, s4, v1.xyxx.xy); + let v_6 = (r2.yx * r2.yx); + r3 = vec4(v_6.xy, r3.zw); + r1.w = bitcast(select(0u, 4294967295u, (r2.z >= 0.8125f))); + r3.z = fma((-(r2.zzzz)).z, 16.0f, 14.0f); + r3.z = bitcast(select(0u, 4294967295u, (1.0f >= abs(r3.zzzz).z))); + r3.w = bitcast(select(0u, 4294967295u, !((0.0f == v4.w)))); + if ((bitcast(r3.w) != 0u)) { + r4 = textureSample(t5, s5, v1.xyxx.xy); + let v_7 = -(r0.xyzx); + let v_8 = fma(r4.xyz, cb13_13.tint_symbol_3[9u].xyz, v_7.xyz); + r4 = vec4(v_8.xyz, r4.w); + let v_9 = fma(v4.www, r4.xyz, r0.xyz); + r0 = vec4(v_9.xyz, r0.w); + } + r0.w = (r0.w * v3.w); + let v_10 = (v3.xx * cb2_2.tint_symbol[15u].zy); + r4 = vec4(v_10.xy, r4.zw); + r3.w = fma(r1.z, 0.5f, 0.5f); + r4.z = fma(r3.w, cb5_5.tint_symbol_2[3u].y, cb5_5.tint_symbol_2[3u].x); + r3.w = (r3.w + 0.30000001192092895508f); + r3.w = (r4.y * r3.w); + r4.y = bitcast(select(0u, 4294967295u, (cb13_13.tint_symbol_3[5u].x == 1.0f))); + if ((bitcast(r4.y) != 0u)) { + let v_11 = (v1.xy * cb11_11.tint_symbol_4[0u].zz); + r2 = vec4(v_11.xy, r2.zw); + r5 = textureSample(t2, s2, r2.xyzx.xyz).yzxw; + let v_12 = fma(r5.xy, vec2(2.0f), vec2(-1.0f)); + r5 = vec4(v_12.xy, r5.zw); + } else { + let v_13 = (v1.xy * cb11_11.tint_symbol_4[0u].zz); + r2 = vec4(v_13.xy, r2.zw); + r6 = textureSample(t2, s2, r2.xyzx.xyz); + r4.y = select(3.0f, 2.0f, (bitcast(r1.w) != 0u)); + let v_14 = (r4.yy * v1.xy); + r2 = vec4(v_14.xy, r2.zw); + r7 = textureSample(t2, s2, r2.xyzx.xyz); + let v_15 = fma(r7.yzx, vec3(2.0f, 2.0f, 1.0f), vec3(-1.0f, -1.0f, 0.0f)); + r2 = vec4(v_15.xyz, r2.w); + let v_16 = fma(r6.yzx, vec3(2.0f, 2.0f, 1.0f), vec3(-1.0f, -1.0f, 0.0f)); + r6 = vec4(v_16.xyz, r6.w); + let v_17 = ((-(r2.xyzx)).xyz + r6.xyz); + r6 = vec4(v_17.xyz, r6.w); + let v_18 = fma(cb13_13.tint_symbol_3[5u].xxx, r6.xyz, r2.xyz); + r5 = vec4(v_18.xyz, r5.w); + } + r6 = select(vec4(1.0f, -1.0f, 1.5f, -1.5f), vec4(2.0f, -2.0f, 2.0f, -2.0f), (bitcast>(r1.wwww) != vec4())); + let v_19 = (r6.yw + cb11_11.tint_symbol_4[0u].xy); + r2 = vec4(v_19.xy, r2.zw); + let v_20 = fma(cb13_13.tint_symbol_3[5u].xx, r2.xy, r6.xz); + r2 = vec4(v_20.xy, r2.zw); + r2.z = (r6.y + cb13_13.tint_symbol_3[3u].z); + r2.z = fma(cb13_13.tint_symbol_3[5u].x, r2.z, r6.x); + r4.y = fma(r5.z, 2.0f, -1.0f); + r2.x = (r2.x * r4.y); + r2.x = (r2.w * r2.x); + r2.x = fma(r2.x, r2.z, 1.0f); + let v_21 = (r0.xyz * r2.xxx); + r6 = vec4(v_21.xyz, r6.w); + let v_22 = (r5.yyy * v6.xyz); + r5 = vec4(r5.x, v_22.xyz); + let v_23 = fma(v5.xyz, r5.xxx, r5.yzw); + r5 = vec4(v_23.xyz, r5.w); + let v_24 = (r2.yyy * r5.xyz); + r5 = vec4(v_24.xyz, r5.w); + let v_25 = (r2.www * r5.xyz); + r5 = vec4(v_25.xyz, r5.w); + let v_26 = fma(r5.xyz, r2.zzz, r1.xyz); + r1 = vec4(v_26.xyz, r1.w); + r2.y = dot(r1.xyz, r1.xyz); + r2.y = inverseSqrt(r2.y); + let v_27 = (r1.xyz * r2.yyy); + r5 = vec4(v_27.xyz, r5.w); + r1 = vec4(((v1.zz + vec2(0.0f, -0.75f))).xy, r1.zw); + let v_28 = clamp(((r1.xyxx * vec4(4.0f, 4.0f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r1 = vec4(v_28.xy, r1.zw); + r2.z = bitcast(select(0u, 4294967295u, (bitcast(r1.w) == 0i))); + let v_29 = (r6.xyz * cb13_13.tint_symbol_3[17u].xxx); + r6 = vec4(v_29.xyz, r6.w); + let v_30 = (r1.xxx * r6.xyz); + r6 = vec4(v_30.xyz, r6.w); + let v_31 = bitcast>((bitcast>(r2.zzz) & bitcast>(r6.xyz))); + r6 = vec4(v_31.xyz, r6.w); + let v_32 = -(r6.xyzx); + let v_33 = fma(r0.xyz, r2.xxx, v_32.xyz); + r0 = vec4(v_33.xyz, r0.w); + let v_34 = (r1.yy * cb13_13.tint_symbol_3[17u].yz); + r1 = vec4(v_34.xy, r1.zw); + let v_35 = fma(r3.xy, cb10_10.tint_symbol_5[0u].zw, r1.xy); + r1 = vec4(v_35.xy, r1.zw); + let v_36 = (r0.xyz * cb13_13.tint_symbol_3[4u].xxx); + r0 = vec4(v_36.xyz, r0.w); + r2.x = bitcast((bitcast(r1.w) & 1008981770u)); + r1.w = select(0.0f, -0.00999999977648258209f, (bitcast(r1.w) != 0u)); + r1.y = (r1.w + r1.y); + r1.y = fma(cb13_13.tint_symbol_3[4u].z, r1.y, r2.x); + r1.w = dot(v4.xyz, v4.xyz); + r1.w = inverseSqrt(r1.w); + let v_37 = (r1.www * v4.xyz); + r2 = vec4(v_37.x, r2.y, v_37.yz); + let v_38 = dot(r2.xzw, r5.xyz); + r2.x = clamp(vec4(v_38, v_38, v_38, v_38).x, 0.0f, 1.0f); + r2.x = ((-(r2.xxxx)).x + 0.5f); + r2.x = clamp(((r2.xxxx * vec4(2.5f))).x, 0.0f, 1.0f); + r2.z = fma(r2.x, -2.0f, 3.0f); + r2.x = (r2.x * r2.x); + r2.x = (r2.x * r2.z); + r1.z = fma(r1.z, r2.y, 1.0f); + r1.z = clamp(fma(r1.zzzz, vec4(0.5f), vec4(-0.30000001192092895508f)).z, 0.0f, 1.0f); + r1.z = (r1.z * 1.42857146263122558594f); + let v_39 = clamp(v8.xyz, vec3(), vec3(1.0f)); + r2 = vec4(r2.x, v_39.xyz); + r2.x = (r2.y * r2.x); + r1.z = (r1.z * r2.x); + let v_40 = (r0.xyz * r1.zzz); + r6 = vec4(v_40.xyz, r6.w); + let v_41 = fma(r6.xyz, cb13_13.tint_symbol_3[4u].yyy, r0.xyz); + o0 = vec4(v_41.xyz, o0.w); + let v_42 = -(r5.xyzx); + let v_43 = fma(v4.xyz, r1.www, v_42.xyz); + r0 = vec4(v_43.xyz, r0.w); + let v_44 = fma(r2.zzz, r0.xyz, r5.xyz); + r0 = vec4(v_44.xyz, r0.w); + r1.z = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).z, 0.0f, 1.0f); + r2.y = (r1.z * r3.w); + o0.w = (r0.w * cb2_2.tint_symbol[15u].x); + let v_45 = fma(r0.xyz, vec3(0.5f), vec3(0.5f)); + r0 = vec4(v_45.xyz, r0.w); + let v_46 = (r0.xyz * vec3(256.0f)); + r3 = vec4(v_46.xy, r3.z, v_46.z); + let v_47 = floor(r3.xyw); + r3 = vec4(v_47.xy, r3.z, v_47.z); + let v_48 = -(r3.xywx); + let v_49 = fma(r0.xyz, vec3(256.0f), v_48.xyz); + r0 = vec4(v_49.xyz, r0.w); + let v_50 = (r0.xyz * vec3(8.0f, 8.0f, 4.0f)); + r0 = vec4(v_50.xyz, r0.w); + let v_51 = floor(r0.xyz); + r0 = vec4(v_51.xyz, r0.w); + r0.x = dot(r0.xyz, vec3(32.0f, 4.0f, 1.0f)); + o1.w = (r0.x * 0.0039215688593685627f); + let v_52 = (r3.xyw * vec3(0.00390625f)); + o1 = vec4(v_52.xyz, o1.w); + r0.x = (r1.x * 0.001953125f); + r2.x = fma(r4.z, r4.x, cb3_3.tint_symbol_1[45u].w); + let v_53 = (r2.xy * vec2(0.5f)); + let v_54 = r0; + r0 = vec4(v_54.x, v_53.xy, v_54.w); + let v_55 = sqrt(r0.yz); + o3 = vec4(v_55.xy, o3.zw); + r0.y = (r2.w + 1.01960790157318115234f); + let v_56 = bitcast(r3.z); + let v_57 = r2.w; + r0.y = select(r0.y, v_57, (v_56 != 0u)); + o3.w = (r0.y * 0.49607843160629272461f); + o2.x = sqrt(r1.y); + o2.y = sqrt(r0.x); + o2.z = cb10_10.tint_symbol_5[0u].y; + o2.w = 1.0f; + o3.z = 0.0f; +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(8u) v8 : vec4) -> tint_symbol_6 { + main_inner(v1, v2, v3, v4, v5, v6, v8); + return tint_symbol_6(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/d62fa4c50a8ee9c1.consts.json b/b/8b0b5899ed/shaders/d62fa4c50a8ee9c1.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/d62fa4c50a8ee9c1.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d62fa4c50a8ee9c1.wgsl b/b/8b0b5899ed/shaders/d62fa4c50a8ee9c1.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..7a75cfbabb37c4ec01a37964bcf84eb4f06d59c3 --- /dev/null +++ b/b/8b0b5899ed/shaders/d62fa4c50a8ee9c1.wgsl @@ -0,0 +1,662 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb5_struct { + tint_symbol_4 : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1 = textureSample(t2, s2, v1.xy.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[4u].x, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v5.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r1.x = dot(r0.xyz, cb12_12.tint_symbol_4[2u].xyz); + r1.y = dot(r0.xyz, cb12_12.tint_symbol_4[3u].xyz); + r2.w = bitcast(select(0u, 4294967295u, (r1.x < 0.5f))); + r3.x = dot(cb12_12.tint_symbol_4[2u].ww, r1.xx); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.x = (r1.x + r1.x); + r3.y = ((-(cb12_12.tint_symbol_4[2u].wwww)).y + 1.0f); + r1.x = fma((-(r1.xxxx)).x, r3.y, 1.0f); + let v_9 = bitcast(r2.w); + let v_10 = r3.x; + r3.x = select(r1.x, v_10, (v_9 != 0u)); + r1.x = bitcast(select(0u, 4294967295u, (r1.y < 0.5f))); + r2.w = dot(cb12_12.tint_symbol_4[3u].ww, r1.yy); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.y = (r1.y + r1.y); + r3.z = ((-(cb12_12.tint_symbol_4[3u].wwww)).z + 1.0f); + r1.y = fma((-(r1.yyyy)).y, r3.z, 1.0f); + let v_11 = bitcast(r1.x); + let v_12 = r2.w; + r3.y = select(r1.y, v_12, (v_11 != 0u)); + r1.x = dot(r3.xy, cb12_12.tint_symbol_4[1u].xy); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f); + r0.w = (r0.w * v0.w); + let v_13 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_13.xy, r3.zw); + let v_14 = (r0.xyz * r0.xyz); + r0 = vec4(v_14.xyz, r0.w); + let v_15 = ((-(v6.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_15.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_16 = (r1.yyy * r4.xyz); + r5 = vec4(v_16.xyz, r5.w); + let v_17 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_18 = fma(r4.xyz, r1.yyy, v_17.xyz); + r6 = vec4(v_18.xyz, r6.w); + r1.y = dot(r6.xyz, r6.xyz); + r1.y = inverseSqrt(r1.y); + let v_19 = (r1.yyy * r6.xyz); + r6 = vec4(v_19.xyz, r6.w); + let v_20 = (r3.xy * r3.xy); + r3 = vec4(v_20.xy, r3.zw); + r1.y = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_21 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r4 = vec4(v_21.xyz, r4.w); + let v_22 = (r4.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_22.xyz, r7.w); + let v_23 = fma(r4.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_23.xyz, r7.w); + let v_24 = fma(r4.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_24.xyz, r7.w); + let v_25 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_25.xyz, r8.w); + let v_26 = &(x0[0u]); + let v_27 = r8; + *(v_26) = vec4(v_27.xyz, (*(v_26)).w); + let v_28 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_28.xyz, r9.w); + let v_29 = &(x0[1u]); + let v_30 = r9; + *(v_29) = vec4(v_30.xyz, (*(v_29)).w); + let v_31 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_31.xyz, r10.w); + let v_32 = &(x0[2u]); + let v_33 = r10; + *(v_32) = vec4(v_33.xyz, (*(v_32)).w); + let v_34 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_34.xyz, r7.w); + let v_35 = &(x0[3u]); + let v_36 = r7; + *(v_35) = vec4(v_36.xyz, (*(v_35)).w); + let v_37 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_38 = r11; + r11 = vec4(v_38.x, v_37.x, v_38.z, v_37.y); + r2.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r2.w = (r2.w * 0.5f); + let v_39 = abs(r10.yyyy); + r3.z = max(v_39.z, abs(r10.xxxx).z); + r3.z = bitcast(select(0u, 4294967295u, (r3.z < r2.w))); + let v_40 = (bitcast(r3.z) != 0u); + let v_41 = bitcast(v.tint_symbol_6[0i].x); + r3.z = select(bitcast(v.tint_symbol_6[1i].x), v_41, v_40); + let v_42 = abs(r9.yyyy); + r3.w = max(v_42.w, abs(r9.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r2.w))); + let v_43 = bitcast(r3.w); + r3.z = select(r3.z, bitcast(v.tint_symbol_6[2i].x), (v_43 != 0u)); + let v_44 = abs(r8.yyyy); + r3.w = max(v_44.w, abs(r8.xxxx).w); + r2.w = bitcast(select(0u, 4294967295u, (r3.w < r2.w))); + let v_45 = bitcast(r2.w); + r2.w = select(r3.z, 0.0f, (v_45 != 0u)); + let v_46 = x0[bitcast(r2.w)]; + r8 = vec4(v_46.xyz, r8.w); + r2.w = f32(bitcast(r2.w)); + r3.z = (r2.w + 0.5f); + r3.z = (r3.z * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r2.w = dot(r9, cb6_6.tint_symbol_5[12u]); + r3.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r3.z); + r3.z = bitcast(select(0u, 4294967295u, !((r2.w == 0.0f)))); + r2.w = ((-(r2.wwww)).w + r8.z); + let v_47 = dpdx(r9.xyy); + r10 = vec4(v_47.xy, r10.z, v_47.z); + r10.z = dpdx(r2.w); + let v_48 = dpdy(r9.yxy); + r12 = vec4(v_48.xyz, r12.w); + r12.w = dpdy(r2.w); + let v_49 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_49.xy); + let v_50 = -(r7.zwzz); + let v_51 = fma(r10.xz, r12.xz, v_50.xy); + r13 = vec4(v_51.xy, r13.zw); + r4.w = (1.0f / r13.x); + r5.w = (r10.z * r12.y); + let v_52 = -(r5.wwww); + r13.z = fma(r10.x, r12.w, v_52.z); + let v_53 = (r4.ww * r13.yz); + r7 = vec4(r7.xy, v_53.xy); + let v_54 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_54.xy); + let v_55 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_55.xy); + r2.w = fma((-(r3.wwww)).w, r7.z, r2.w); + r2.w = fma((-(r3.wwww)).w, r7.w, r2.w); + let v_56 = bitcast(r3.z); + let v_57 = r2.w; + r11.z = select(r8.z, v_57, (v_56 != 0u)); + r9.z = 0.0f; + let v_58 = (r9.xyz + r11.ywz); + r8 = vec4(v_58.xyz, r8.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_59.xy, r11.zw); + let v_60 = (r9.xyz + r11.xyz); + r10 = vec4(v_60.xyz, r10.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_61.xy, r11.zw); + let v_62 = (r9.xyz + r11.xyz); + r12 = vec4(v_62.xyz, r12.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_63.xy, r11.zw); + let v_64 = (r9.xyz + r11.xyz); + r13 = vec4(v_64.xyz, r13.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_65.xy, r11.zw); + let v_66 = (r9.xyz + r11.xyz); + r14 = vec4(v_66.xyz, r14.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_67.xy, r11.zw); + let v_68 = (r9.xyz + r11.xyz); + r15 = vec4(v_68.xyz, r15.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_69.xy, r11.zw); + let v_70 = (r9.xyz + r11.xyz); + r16 = vec4(v_70.xyz, r16.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_71.xy, r11.zw); + let v_72 = (r9.xyz + r11.xyz); + r17 = vec4(v_72.xyz, r17.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_73.xy, r11.zw); + let v_74 = (r9.xyz + r11.xyz); + r18 = vec4(v_74.xyz, r18.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_75.xy, r11.zw); + let v_76 = (r9.xyz + r11.xyz); + r19 = vec4(v_76.xyz, r19.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_77.xy, r11.zw); + let v_78 = (r9.xyz + r11.xyz); + r20 = vec4(v_78.xyz, r20.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_79.xy, r11.zw); + let v_80 = (r9.xyz + r11.xyz); + r21 = vec4(v_80.xyz, r21.w); + let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_81.xy, r11.zw); + let v_82 = (r9.xyz + r11.xyz); + r22 = vec4(v_82.xyz, r22.w); + let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_83.xy, r11.zw); + let v_84 = (r9.xyz + r11.xyz); + r23 = vec4(v_84.xyz, r23.w); + let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_85.xy, r11.zw); + let v_86 = (r9.xyz + r11.xyz); + r24 = vec4(v_86.xyz, r24.w); + let v_87 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_87.xy, r11.zw); + let v_88 = (r9.xyz + r11.xyz); + r9 = vec4(v_88.xyz, r9.w); + let v_89 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_89.xy, r8.z); + let v_90 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_90.xy, r10.z); + let v_91 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_91.xy, r12.z); + let v_92 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_92.xy, r13.z); + let v_93 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_93.xy, r14.z); + let v_94 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_94.xy, r15.z); + let v_95 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_95.xy, r16.z); + let v_96 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_96.xy, r17.z); + let v_97 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_97.xy, r18.z); + let v_98 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_98.xy, r19.z); + let v_99 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_99.xy, r20.z); + let v_100 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_100.xy, r21.z); + let v_101 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_101.xy, r22.z); + let v_102 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_102.xy, r23.z); + let v_103 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_103.xy, r24.z); + let v_104 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_104.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r2.w = dot(r8, vec4(1.0f)); + r1.y = clamp(fma(r1.yyyy, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).y, 0.0f, 1.0f); + let v_105 = abs(r7.yyyy); + r3.z = max(v_105.z, abs(r7.xxxx).z); + r3.z = clamp(fma(r3.zzzz, vec4(15.0f), vec4(-6.30000019073486328125f)).z, 0.0f, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.y = (r3.z * r1.y); + r1.y = fma(r2.w, 0.0625f, r1.y); + r1.y = (r1.y * r1.y); + r1.y = min(r1.y, 1.0f); + r2.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r2.w = sqrt(r2.w); + r2.w = (r2.w * cb6_6.tint_symbol_5[3u].z); + let v_106 = -(r1.yyyy); + r1.y = fma(r2.w, v_106.y, r1.y); + let v_107 = dot(r2.xyz, v_17.xyz); + r2.w = clamp(vec4(v_107, v_107, v_107, v_107).w, 0.0f, 1.0f); + let v_108 = dot(r5.xyz, r2.xyz); + r7.x = clamp(vec4(v_108, v_108, v_108, v_108).x, 0.0f, 1.0f); + let v_109 = dot(r6.xyz, v_17.xyz); + r7.y = clamp(vec4(v_109, v_109, v_109, v_109).y, 0.0f, 1.0f); + let v_110 = ((-(r7.xxxy)).zw + vec2(1.0f)); + r3 = vec4(r3.xy, v_110.xy); + let v_111 = (r3.zw * r3.zw); + r6 = vec4(v_111.xy, r6.zw); + let v_112 = (r6.xy * r6.xy); + r6 = vec4(v_112.xy, r6.zw); + let v_113 = (r3.zw * r6.xy); + r3 = vec4(r3.xy, v_113.xy); + r4.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_114 = fma(cb12_12.tint_symbol_4[0u].xx, r3.zw, r4.ww); + r3 = vec4(r3.xy, v_114.xy); + r3.w = (r1.x * r3.w); + r1.x = fma((-(r1.xxxx)).x, r3.z, 1.0f); + r3.z = (r2.w * r3.w); + r3.z = (r3.z * 0.25f); + r2.w = (r1.x * r2.w); + let v_115 = fma(r0.xyz, r2.www, r3.zzz); + r6 = vec4(v_115.xyz, r6.w); + let v_116 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_116.xyz, r6.w); + r1.z = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.z = (r1.z * cb3_3.tint_symbol_2[44u].w); + r1.z = max(r1.z, 0.0f); + let v_117 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.zzz, cb3_3.tint_symbol_2[48u].xyz); + r7 = vec4(v_117.xyz, r7.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_118 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.zzz, cb3_3.tint_symbol_2[46u].xyz); + r8 = vec4(v_118.xyz, r8.w); + let v_119 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz); + r8 = vec4(v_119.xyz, r8.w); + let v_120 = fma(r7.xyz, r1.www, r8.xyz); + r7 = vec4(v_120.xyz, r7.w); + let v_121 = (r3.yyy * r7.xyz); + r7 = vec4(v_121.xyz, r7.w); + let v_122 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.zzz, cb3_3.tint_symbol_2[44u].xyz); + r8 = vec4(v_122.xyz, r8.w); + r9.x = cb3_3.tint_symbol_2[46u].w; + r9.y = cb3_3.tint_symbol_2[47u].w; + r9.z = cb3_3.tint_symbol_2[48u].w; + let v_123 = dot(r9.xyz, r2.xyz); + r1.z = clamp(vec4(v_123, v_123, v_123, v_123).z, 0.0f, 1.0f); + let v_124 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.zzz, r8.xyz); + r8 = vec4(v_124.xyz, r8.w); + let v_125 = fma(r8.xyz, r3.xxx, r7.xyz); + r7 = vec4(v_125.xyz, r7.w); + let v_126 = (r1.xxx * r7.xyz); + r7 = vec4(v_126.xyz, r7.w); + let v_127 = (r0.xyz * r7.xyz); + r0 = vec4(v_127.xyz, r0.w); + let v_128 = fma(r6.xyz, r1.yyy, r0.xyz); + r0 = vec4(v_128.xyz, r0.w); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.y = dot((-(r5.xyzx)).xyz, r2.xyz); + r1.y = (r1.y + r1.y); + let v_129 = -(r1.yyyy); + let v_130 = -(r5.xxyz); + let v_131 = fma(r2.xyz, v_129.yzw, v_130.yzw); + r1 = vec4(r1.x, v_131.xyz); + r2.x = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r2.x = max(r2.x, cb5_5.tint_symbol_3[6u].z); + let v_132 = (r1.yzy * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(r2.x, v_132.xyz); + r1.y = (abs(r1.wwww).y + 1.0f); + let v_133 = (r2.yzw / r1.yyy); + r2 = vec4(r2.x, v_133.xyz); + let v_134 = ((-(r2.yyzw)).yzw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(r2.x, v_134.xyz); + r1.y = bitcast(select(0u, 4294967295u, (0.0f < r1.w))); + let v_135 = bitcast>(r1.yy); + let v_136 = r2.yz; + let v_137 = select(r2.wz, v_136, (v_135 != vec2())); + let v_138 = r1; + r1 = vec4(v_138.x, v_137.xy, v_138.w); + let v_139 = r2.x; + r2 = textureSampleLevel(t1, s1, r1.yzyy.xy, v_139); + r1.y = max(r3.y, r3.x); + let v_140 = (r1.yyy * r2.xyz); + r1 = vec4(r1.x, v_140.xyz); + let v_141 = (r1.xxx * r1.yzw); + r1 = vec4(v_141.xyz, r1.w); + let v_142 = fma(r1.xyz, vec3(0.31830990314483642578f), r0.xyz); + r0 = vec4(v_142.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r4.xyz, r4.xyz); + r1.x = sqrt(r0.w); + let v_143 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_143.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r4.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_144 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_144 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_145 = (r0.www * r4.xyz); + r2 = vec4(v_145.xyz, r2.w); + let v_146 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_146, v_146, v_146, v_146).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_147 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_147, v_147, v_147, v_147).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_148 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_148.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_149 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_149.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_150 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_150.xyz, r2.w); + let v_151 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_151.xyz, r2.w); + let v_152 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_152.xyz, r3.w); + let v_153 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_153.xyz, r2.w); + let v_154 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_155 = (r2.xyz + v_154.xyz); + r2 = vec4(v_155.xyz, r2.w); + let v_156 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_156.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_157 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_157.xyz, r3.w); + let v_158 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_158.xy, r1.z, v_158.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_159 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_159.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_160 = -(r0.xyxz); + let v_161 = fma(r1.xyw, r0.www, v_160.xyw); + r1 = vec4(v_161.xy, r1.z, v_161.z); + let v_162 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_162.xyz, r1.w); + } else { + r0.w = dot(r4.xyz, r4.xyz); + r1.w = sqrt(r0.w); + let v_163 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_163.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r4.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_164 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_164 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_165 = (r0.www * r4.xyz); + r3 = vec4(v_165.xyz, r3.w); + let v_166 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_166, v_166, v_166, v_166).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_167 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_167, v_167, v_167, v_167).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_168 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_168.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_169 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_169.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_170 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_170.xyz, r3.w); + let v_171 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_171.xyz, r3.w); + let v_172 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_172.xyz, r4.w); + let v_173 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_173.xyz, r3.w); + let v_174 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_175 = (r3.xyz + v_174.xyz); + r3 = vec4(v_175.xyz, r3.w); + let v_176 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_176.x, r2.y, v_176.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_177 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_177.xyz, r3.w); + let v_178 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_178.x, r2.y, v_178.yz); + let v_179 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_179.x, r2.y, v_179.yz); + let v_180 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_180.xyz, r1.w); + } + let v_181 = log2(r1.xyz); + r0 = vec4(v_181.xyz, r0.w); + let v_182 = (r0.xyz * vec3(0.45454546809196472168f)); + r0 = vec4(v_182.xyz, r0.w); + let v_183 = exp2(r0.xyz); + o0 = vec4(v_183.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_184 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v4, v5, v6, v_184); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d635ba3056789b07.consts.json b/b/8b0b5899ed/shaders/d635ba3056789b07.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d635ba3056789b07.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d635ba3056789b07.wgsl b/b/8b0b5899ed/shaders/d635ba3056789b07.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..21c5778a5b5e32cdfe48fe3c707286c9b165368d --- /dev/null +++ b/b/8b0b5899ed/shaders/d635ba3056789b07.wgsl @@ -0,0 +1,1010 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : vec4; + +var v9 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v8 = v_2; + x1[0u].x = v9[0u]; + x1[0u].y = v9[1u]; + x1[0u].z = v9[2u]; + x1[0u].w = v9[3u]; + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x))); + v_3((bitcast(r1.x) != 0u)); + r1 = textureSample(t6, s6, v2.xy.xyxx.xy); + let v_4 = (v2.xy * cb11_11.tint_symbol_5[0u].zw); + r2 = vec4(v_4.xy, r2.zw); + r3 = textureSample(t3, s3, r2.xyxx.xy); + let v_5 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(r2.xy, v_5.xy); + let v_6 = (r2.xy * vec2(3.1700000762939453125f)); + r2 = vec4(v_6.xy, r2.zw); + r3 = textureSample(t3, s3, r2.xyxx.xy); + let v_7 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_7.xy, r2.zw); + let v_8 = (r2.xy * vec2(0.5f)); + r2 = vec4(v_8.xy, r2.zw); + let v_9 = fma(r2.zw, vec2(0.5f), r2.xy); + r2 = vec4(v_9.xy, r2.zw); + r2.z = ((-(r2.xxxx)).z * cb11_11.tint_symbol_5[0u].x); + r2.z = fma(r2.z, r1.w, 1.0f); + let v_10 = (r2.xy * cb11_11.tint_symbol_5[0u].yy); + r2 = vec4(v_10.xy, r2.zw); + r0 = (r0 * r2.zzzz); + r3 = textureSample(t5, s5, v2.xy.xyxx.xy); + let v_11 = fma(r2.xy, r1.ww, r3.xy); + r2 = vec4(v_11.xy, r2.zw); + let v_12 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_12.xy, r2.zw); + r2.w = dot(r2.xy, r2.xy); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = sqrt(abs(r2.wwww).w); + r3.x = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_13 = (r2.xy * r3.xx); + r2 = vec4(v_13.xy, r2.zw); + let v_14 = (r2.yyy * v6.xyz); + r3 = vec4(v_14.xyz, r3.w); + let v_15 = fma(r2.xxx, v5.xyz, r3.xyz); + r3 = vec4(v_15.xyz, r3.w); + let v_16 = fma(r2.www, v3.xyz, r3.xyz); + r2 = vec4(v_16.xy, r2.z, v_16.z); + r3.x = dot(r2.xyw, r2.xyw); + r3.x = inverseSqrt(r3.x); + let v_17 = (r2.xyw * r3.xxx); + r3 = vec4(r3.x, v_17.xyz); + let v_18 = (r1.xy * r1.xy); + r1 = vec4(v_18.xy, r1.zw); + r1.x = dot(r1.xyz, cb12_12.tint_symbol_4[1u].xyz); + r1.x = (r1.x * cb12_12.tint_symbol_4[0u].w); + r1.x = clamp(((r2.zzzz * r1.xxxx)).x, 0.0f, 1.0f); + let v_19 = (r0.xyz * v1.xyz); + r0 = vec4(v_19.xyz, r0.w); + r0.w = (r0.w * v0.w); + let v_20 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + let v_21 = r1; + r1 = vec4(v_21.x, v_20.xy, v_21.w); + let v_22 = (r0.xyz * r0.xyz); + r0 = vec4(v_22.xyz, r0.w); + let v_23 = -(v7.xyzx); + let v_24 = (v_23.xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_24.xyz, r2.w); + r4.x = dot(r2.xyz, r2.xyz); + r4.x = inverseSqrt(r4.x); + let v_25 = (r2.xyz * r4.xxx); + r4 = vec4(r4.x, v_25.xyz); + let v_26 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_27 = fma(r2.xyz, r4.xxx, v_26.xyz); + r5 = vec4(v_27.xyz, r5.w); + r5.w = dot(r5.xyz, r5.xyz); + r5.w = inverseSqrt(r5.w); + let v_28 = (r5.www * r5.xyz); + r5 = vec4(v_28.xyz, r5.w); + let v_29 = (r1.yz * r1.yz); + let v_30 = r1; + r1 = vec4(v_30.x, v_29.xy, v_30.w); + r5.w = fma(r1.w, cb12_12.tint_symbol_4[0u].z, -500.0f); + r5.w = max(r5.w, 0.0f); + let v_31 = -(r5.wwww); + r1.w = fma(r1.w, cb12_12.tint_symbol_4[0u].z, v_31.w); + r5.w = (r5.w * 558.0f); + r1.w = fma(r1.w, 3.0f, r5.w); + r5.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz); + let v_32 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_32.xyz, r6.w); + let v_33 = (r6.yyy * cb6_6.tint_symbol_6[1u].xyz); + r7 = vec4(v_33.xyz, r7.w); + let v_34 = fma(r6.xxx, cb6_6.tint_symbol_6[0u].xyz, r7.xyz); + r7 = vec4(v_34.xyz, r7.w); + let v_35 = fma(r6.zzz, cb6_6.tint_symbol_6[2u].xyz, r7.xyz); + r7 = vec4(v_35.xyz, r7.w); + let v_36 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r8 = vec4(v_36.xyz, r8.w); + let v_37 = &(x0[0u]); + let v_38 = r8; + *(v_37) = vec4(v_38.xyz, (*(v_37)).w); + let v_39 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r9 = vec4(v_39.xyz, r9.w); + let v_40 = &(x0[1u]); + let v_41 = r9; + *(v_40) = vec4(v_41.xyz, (*(v_40)).w); + let v_42 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r10 = vec4(v_42.xyz, r10.w); + let v_43 = &(x0[2u]); + let v_44 = r10; + *(v_43) = vec4(v_44.xyz, (*(v_43)).w); + let v_45 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r7 = vec4(v_45.xyz, r7.w); + let v_46 = &(x0[3u]); + let v_47 = r7; + *(v_46) = vec4(v_47.xyz, (*(v_46)).w); + let v_48 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_49 = r11; + r11 = vec4(v_49.x, v_48.x, v_49.z, v_48.y); + r6.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r6.w = (r6.w * 0.5f); + let v_50 = abs(r10.yyyy); + r7.z = max(v_50.z, abs(r10.xxxx).z); + r7.z = bitcast(select(0u, 4294967295u, (r7.z < r6.w))); + let v_51 = (bitcast(r7.z) != 0u); + let v_52 = bitcast(v.tint_symbol_7[0i].x); + r7.z = select(bitcast(v.tint_symbol_7[1i].x), v_52, v_51); + let v_53 = abs(r9.yyyy); + r7.w = max(v_53.w, abs(r9.xxxx).w); + r7.w = bitcast(select(0u, 4294967295u, (r7.w < r6.w))); + let v_54 = bitcast(r7.w); + r7.z = select(r7.z, bitcast(v.tint_symbol_7[2i].x), (v_54 != 0u)); + let v_55 = abs(r8.yyyy); + r7.w = max(v_55.w, abs(r8.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r7.w < r6.w))); + let v_56 = bitcast(r6.w); + r6.w = select(r7.z, 0.0f, (v_56 != 0u)); + let v_57 = x0[bitcast(r6.w)]; + r8 = vec4(v_57.xyz, r8.w); + r6.w = f32(bitcast(r6.w)); + r7.z = (r6.w + 0.5f); + r7.z = (r7.z * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r6.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r6.w = dot(r9, cb6_6.tint_symbol_6[12u]); + r7.w = dot(r9, cb6_6.tint_symbol_6[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r7.z); + r7.z = bitcast(select(0u, 4294967295u, !((r6.w == 0.0f)))); + r6.w = ((-(r6.wwww)).w + r8.z); + let v_58 = dpdx(r9.xyy); + r10 = vec4(v_58.xy, r10.z, v_58.z); + r10.z = dpdx(r6.w); + let v_59 = dpdy(r9.yxy); + r12 = vec4(v_59.xyz, r12.w); + r12.w = dpdy(r6.w); + let v_60 = (r10.yw * r12.yw); + r8 = vec4(v_60.xy, r8.zw); + let v_61 = -(r8.xyxx); + let v_62 = fma(r10.xz, r12.xz, v_61.xy); + r13 = vec4(v_62.xy, r13.zw); + r8.x = (1.0f / r13.x); + r8.y = (r10.z * r12.y); + let v_63 = -(r8.yyyy); + r13.z = fma(r10.x, r12.w, v_63.z); + let v_64 = (r8.xx * r13.yz); + r8 = vec4(v_64.xy, r8.zw); + let v_65 = max(r8.xy, vec2()); + r8 = vec4(v_65.xy, r8.zw); + let v_66 = min(r8.xy, vec2(0.5f)); + r8 = vec4(v_66.xy, r8.zw); + r6.w = fma((-(r7.wwww)).w, r8.x, r6.w); + r6.w = fma((-(r7.wwww)).w, r8.y, r6.w); + let v_67 = bitcast(r7.z); + let v_68 = r6.w; + r11.z = select(r8.z, v_68, (v_67 != 0u)); + r9.z = 0.0f; + let v_69 = (r9.xyz + r11.ywz); + r8 = vec4(v_69.xyz, r8.w); + let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_70.xy, r11.zw); + let v_71 = (r9.xyz + r11.xyz); + r10 = vec4(v_71.xyz, r10.w); + let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_72.xy, r11.zw); + let v_73 = (r9.xyz + r11.xyz); + r12 = vec4(v_73.xyz, r12.w); + let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_74.xy, r11.zw); + let v_75 = (r9.xyz + r11.xyz); + r13 = vec4(v_75.xyz, r13.w); + let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_76.xy, r11.zw); + let v_77 = (r9.xyz + r11.xyz); + r14 = vec4(v_77.xyz, r14.w); + let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_78.xy, r11.zw); + let v_79 = (r9.xyz + r11.xyz); + r15 = vec4(v_79.xyz, r15.w); + let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_80.xy, r11.zw); + let v_81 = (r9.xyz + r11.xyz); + r16 = vec4(v_81.xyz, r16.w); + let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_82.xy, r11.zw); + let v_83 = (r9.xyz + r11.xyz); + r17 = vec4(v_83.xyz, r17.w); + let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_84.xy, r11.zw); + let v_85 = (r9.xyz + r11.xyz); + r18 = vec4(v_85.xyz, r18.w); + let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_86.xy, r11.zw); + let v_87 = (r9.xyz + r11.xyz); + r19 = vec4(v_87.xyz, r19.w); + let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_88.xy, r11.zw); + let v_89 = (r9.xyz + r11.xyz); + r20 = vec4(v_89.xyz, r20.w); + let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_90.xy, r11.zw); + let v_91 = (r9.xyz + r11.xyz); + r21 = vec4(v_91.xyz, r21.w); + let v_92 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_92.xy, r11.zw); + let v_93 = (r9.xyz + r11.xyz); + r22 = vec4(v_93.xyz, r22.w); + let v_94 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_94.xy, r11.zw); + let v_95 = (r9.xyz + r11.xyz); + r23 = vec4(v_95.xyz, r23.w); + let v_96 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_96.xy, r11.zw); + let v_97 = (r9.xyz + r11.xyz); + r24 = vec4(v_97.xyz, r24.w); + let v_98 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_98.xy, r11.zw); + let v_99 = (r9.xyz + r11.xyz); + r9 = vec4(v_99.xyz, r9.w); + let v_100 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_100.xy, r8.z); + let v_101 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_101.xy, r10.z); + let v_102 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_102.xy, r12.z); + let v_103 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_103.xy, r13.z); + let v_104 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_104.xy, r14.z); + let v_105 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_105.xy, r15.z); + let v_106 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_106.xy, r16.z); + let v_107 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_107.xy, r17.z); + let v_108 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_108.xy, r18.z); + let v_109 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_109.xy, r19.z); + let v_110 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_110.xy, r20.z); + let v_111 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_111.xy, r21.z); + let v_112 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_112.xy, r22.z); + let v_113 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_113.xy, r23.z); + let v_114 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_114.xy, r24.z); + let v_115 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_115.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r6.w = dot(r8, vec4(1.0f)); + r5.w = clamp(fma(r5.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f); + let v_116 = abs(r7.yyyy); + r7.x = max(v_116.x, abs(r7.xxxx).x); + r7.x = clamp(fma(r7.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r5.w = ((-(r5.wwww)).w + 1.0f); + r5.w = (r7.x * r5.w); + r5.w = fma(r6.w, 0.0625f, r5.w); + r5.w = (r5.w * r5.w); + r5.w = min(r5.w, 1.0f); + r6.w = clamp(fma(v7.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r6.w = sqrt(r6.w); + r6.w = (r6.w * cb6_6.tint_symbol_6[3u].z); + let v_117 = -(r5.wwww); + r5.w = fma(r6.w, v_117.w, r5.w); + let v_118 = dot(r3.yzw, v_26.xyz); + r6.w = clamp(vec4(v_118, v_118, v_118, v_118).w, 0.0f, 1.0f); + let v_119 = dot(r4.yzw, r3.yzw); + r7.x = clamp(vec4(v_119, v_119, v_119, v_119).x, 0.0f, 1.0f); + let v_120 = dot(r5.xyz, v_26.xyz); + r7.y = clamp(vec4(v_120, v_120, v_120, v_120).y, 0.0f, 1.0f); + let v_121 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_121.xy, r7.zw); + let v_122 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_122.xy); + let v_123 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_123.xy); + let v_124 = (r7.xy * r7.zw); + r7 = vec4(v_124.xy, r7.zw); + r7.z = ((-(cb12_12.tint_symbol_4[0u].yyyy)).z + 1.0f); + let v_125 = fma(cb12_12.tint_symbol_4[0u].yy, r7.xy, r7.zz); + r7 = vec4(v_125.xy, r7.zw); + let v_126 = (r1.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(v_126.xy, r8.zw); + r7.w = (r8.x * 0.125f); + r7.x = fma((-(r1.xxxx)).x, r7.x, 1.0f); + r5.x = dot(r3.yzw, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r8.y); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r5.x = (r7.w * r5.x); + r5.x = (r1.x * r5.x); + r5.x = (r6.w * r5.x); + r5.y = (r6.w * r7.x); + let v_127 = fma(r0.xyz, r5.yyy, r5.xxx); + r5 = vec4(v_127.xyz, r5.w); + let v_128 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_128.xyz, r5.w); + r6.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r9 = vec4(r9.x, vec3()); + r8 = vec4(0.0f, r8.y, vec2()); + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_129 = ((-(v7.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_129.x, r8.y, v_129.yz); + let v_130 = (v7.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_130.xyz, r9.w); + r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w); + let v_131 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_131.xyz, r9.w); + let v_132 = (r9.xyz + v_23.xyz); + r9 = vec4(v_132.xyz, r9.w); + let v_133 = bitcast>(r7.yyy); + let v_134 = r8.xzw; + let v_135 = select(r9.xyz, v_134, (v_133 != vec3())); + r8 = vec4(v_135.x, r8.y, v_135.yz); + r7.y = dot(r8.xzw, r8.xzw); + let v_136 = (r8.xzw + vec3(0.00000099999999747524f)); + r8 = vec4(v_136.x, r8.y, v_136.yz); + r9.x = dot(r8.xzw, r8.xzw); + r9.x = inverseSqrt(r9.x); + let v_137 = (r8.xzw * r9.xxx); + r8 = vec4(v_137.x, r8.y, v_137.yz); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[11u].w); + r7.y = (r7.y / r9.x); + let v_138 = -(cb3_3.tint_symbol_2[11u].xyzx); + r9.x = dot(r8.xzw, v_138.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_139 = dot(r8.xzw, r3.yzw); + r9.y = clamp(vec4(v_139, v_139, v_139, v_139).y, 0.0f, 1.0f); + r9.x = (r9.x * r9.y); + r9.y = (r7.y * r9.x); + let v_140 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(r9.x, v_140.xyz); + let v_141 = (r0.xyz * r9.yzw); + r9 = vec4(r9.x, v_141.xyz); + let v_142 = fma(r2.xyz, r4.xxx, r8.xzw); + r8 = vec4(v_142.x, r8.y, v_142.yz); + r10.x = dot(r8.xzw, r8.xzw); + r10.x = inverseSqrt(r10.x); + let v_143 = (r8.xzw * r10.xxx); + r8 = vec4(v_143.x, r8.y, v_143.yz); + let v_144 = dot(r8.xzw, r4.yzw); + r10.x = clamp(vec4(v_144, v_144, v_144, v_144).x, 0.0f, 1.0f); + r10.x = ((-(r10.xxxx)).x + 1.0f); + r10.y = (r10.x * r10.x); + r10.y = (r10.y * r10.y); + r10.x = (r10.y * r10.x); + r10.x = fma(cb12_12.tint_symbol_4[0u].y, r10.x, r7.z); + let v_145 = dot(r8.xzw, r3.yzw); + r8.x = clamp(vec4(v_145, v_145, v_145, v_145).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.y); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.x); + r8.x = (r9.x * r8.x); + r7.y = (r7.y * r8.x); + r7.y = (r7.w * r7.y); + let v_146 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_146.x, r8.y, v_146.yz); + } + r7.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.y) != 0u)) { + r9.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.y = bitcast((bitcast(r6.w) | bitcast(r7.y))); + let v_147 = bitcast(r9.x); + let v_148 = r7.y; + r6.w = select(r6.w, v_148, (v_147 != 0u)); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_149 = (v_23.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_149.xyz, r10.w); + let v_150 = (v7.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_150.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w); + let v_151 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_151.xyz, r11.w); + let v_152 = (r11.xyz + v_23.xyz); + r11 = vec4(v_152.xyz, r11.w); + let v_153 = bitcast>(r7.yyy); + let v_154 = r10.xyz; + let v_155 = select(r11.xyz, v_154, (v_153 != vec3())); + r10 = vec4(v_155.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_156 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_156.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_157 = (r9.xxx * r10.xyz); + r10 = vec4(v_157.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[12u].w); + r7.y = (r7.y / r9.x); + let v_158 = -(cb3_3.tint_symbol_2[12u].xyzx); + r9.x = dot(r10.xyz, v_158.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f); + let v_159 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_159, v_159, v_159, v_159).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_160 = (r10.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_160.xyz, r11.w); + let v_161 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_161.xyz); + let v_162 = fma(r2.xyz, r4.xxx, r10.xyz); + r10 = vec4(v_162.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_163 = (r10.www * r10.xyz); + r10 = vec4(v_163.xyz, r10.w); + let v_164 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_164, v_164, v_164, v_164).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r7.z); + let v_165 = dot(r10.xyz, r3.yzw); + r10.x = clamp(vec4(v_165, v_165, v_165, v_165).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_166 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xzw); + r8 = vec4(v_166.x, r8.y, v_166.yz); + } + } else { + r6.w = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_167 = (v_23.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_167.xyz, r10.w); + let v_168 = (v7.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_168.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w); + let v_169 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_169.xyz, r11.w); + let v_170 = (r11.xyz + v_23.xyz); + r11 = vec4(v_170.xyz, r11.w); + let v_171 = bitcast>(r7.yyy); + let v_172 = r10.xyz; + let v_173 = select(r11.xyz, v_172, (v_171 != vec3())); + r10 = vec4(v_173.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_174 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_174.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_175 = (r9.xxx * r10.xyz); + r10 = vec4(v_175.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[13u].w); + r7.y = (r7.y / r9.x); + let v_176 = -(cb3_3.tint_symbol_2[13u].xyzx); + r9.x = dot(r10.xyz, v_176.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f); + let v_177 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_177, v_177, v_177, v_177).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_178 = (r10.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_178.xyz, r11.w); + let v_179 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_179.xyz); + let v_180 = fma(r2.xyz, r4.xxx, r10.xyz); + r10 = vec4(v_180.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_181 = (r10.www * r10.xyz); + r10 = vec4(v_181.xyz, r10.w); + let v_182 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_182, v_182, v_182, v_182).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r7.z); + let v_183 = dot(r10.xyz, r3.yzw); + r10.x = clamp(vec4(v_183, v_183, v_183, v_183).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_184 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xzw); + r8 = vec4(v_184.x, r8.y, v_184.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_185 = (v_23.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_185.xyz, r10.w); + let v_186 = (v7.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_186.xyz, r11.w); + r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[22u].wwww)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[22u].w); + let v_187 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.yyy, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_187.xyz, r11.w); + let v_188 = (r11.xyz + v_23.xyz); + r11 = vec4(v_188.xyz, r11.w); + let v_189 = bitcast>(r6.www); + let v_190 = r10.xyz; + let v_191 = select(r11.xyz, v_190, (v_189 != vec3())); + r10 = vec4(v_191.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_192 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_192.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + r7.y = inverseSqrt(r7.y); + let v_193 = (r7.yyy * r10.xyz); + r10 = vec4(v_193.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.y = ((-(cb3_3.tint_symbol_2[14u].wwww)).y + 1.0f); + r7.y = fma(r7.y, r6.w, cb3_3.tint_symbol_2[14u].w); + r6.w = (r6.w / r7.y); + let v_194 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.y = dot(r10.xyz, v_194.xyz); + r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).y, 0.0f, 1.0f); + let v_195 = dot(r10.xyz, r3.yzw); + r9.x = clamp(vec4(v_195, v_195, v_195, v_195).x, 0.0f, 1.0f); + r7.y = (r7.y * r9.x); + r9.x = (r6.w * r7.y); + let v_196 = (r9.xxx * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_196.xyz, r11.w); + let v_197 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_197.xyz); + let v_198 = fma(r2.xyz, r4.xxx, r10.xyz); + r2 = vec4(v_198.xyz, r2.w); + r4.x = dot(r2.xyz, r2.xyz); + r4.x = inverseSqrt(r4.x); + let v_199 = (r2.xyz * r4.xxx); + r2 = vec4(v_199.xyz, r2.w); + let v_200 = dot(r2.xyz, r4.yzw); + r4.x = clamp(vec4(v_200, v_200, v_200, v_200).x, 0.0f, 1.0f); + r4.x = ((-(r4.xxxx)).x + 1.0f); + r9.x = (r4.x * r4.x); + r9.x = (r9.x * r9.x); + r4.x = (r4.x * r9.x); + r4.x = fma(cb12_12.tint_symbol_4[0u].y, r4.x, r7.z); + let v_201 = dot(r2.xyz, r3.yzw); + r2.x = clamp(vec4(v_201, v_201, v_201, v_201).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * r8.y); + r2.x = exp2(r2.x); + r2.x = (r2.x * r4.x); + r2.x = (r7.y * r2.x); + r2.x = (r6.w * r2.x); + r2.x = (r7.w * r2.x); + let v_202 = fma(r2.xxx, cb3_3.tint_symbol_2[22u].xyz, r8.xzw); + r8 = vec4(v_202.x, r8.y, v_202.yz); + } + } + r2.x = (r7.x * r7.x); + r1.x = (r1.x * r1.x); + let v_203 = (r8.xzw * r1.xxx); + r7 = vec4(r7.x, v_203.xyz); + let v_204 = fma(r2.xxx, r9.yzw, r7.yzw); + r2 = vec4(v_204.xyz, r2.w); + let v_205 = fma(r5.xyz, r5.www, r2.xyz); + r2 = vec4(v_205.xyz, r2.w); + r1.x = fma(r2.w, r3.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_206 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_206.xyz, r5.w); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_207 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r7 = vec4(r7.x, v_207.xyz); + let v_208 = (r7.yzw * cb2_2.tint_symbol_1[16u].zzz); + r7 = vec4(r7.x, v_208.xyz); + let v_209 = fma(r5.xyz, r2.www, r7.yzw); + r5 = vec4(v_209.xyz, r5.w); + let v_210 = (r1.zzz * r5.xyz); + r5 = vec4(v_210.xyz, r5.w); + let v_211 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r7 = vec4(r7.x, v_211.xyz); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_212 = dot(r8.xyz, r3.yzw); + r1.x = clamp(vec4(v_212, v_212, v_212, v_212).x, 0.0f, 1.0f); + let v_213 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r7.yzw); + r7 = vec4(r7.x, v_213.xyz); + let v_214 = fma(r7.yzw, r1.yyy, r5.xyz); + r5 = vec4(v_214.xyz, r5.w); + let v_215 = (r7.xxx * r5.xyz); + r5 = vec4(v_215.xyz, r5.w); + let v_216 = fma(r5.xyz, r0.xyz, r2.xyz); + r0 = vec4(v_216.xyz, r0.w); + r1.x = ((-(r7.xxxx)).x + 1.0f); + r2.x = dot((-(r4.yzwy)).xyz, r3.yzw); + r2.x = (r2.x + r2.x); + let v_217 = -(r2.xxxx); + let v_218 = -(r4.yzwy); + let v_219 = fma(r3.yzw, v_217.xyz, v_218.xyz); + r2 = vec4(v_219.xyz, r2.w); + let v_220 = clamp(((r1.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r3 = vec4(v_220.xy, r3.zw); + r1.w = ((-(r3.xxxx)).w + 1.0f); + r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z); + r3.x = bitcast(select(0u, 4294967295u, (r3.x < r2.w))); + r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.w = (r1.w * r1.w); + r1.w = fma(r1.w, 5.0f, r2.w); + let v_221 = bitcast(r3.x); + let v_222 = r3.z; + r1.w = select(r1.w, v_222, (v_221 != 0u)); + let v_223 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_223.xy, r2.z, v_223.z); + r3.x = (abs(r2.zzzz).x + 1.0f); + let v_224 = (r2.xyw / r3.xxx); + r2 = vec4(v_224.xy, r2.z, v_224.z); + let v_225 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_225.xy, r2.z, v_225.z); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_226 = bitcast>(r2.zz); + let v_227 = r2.xy; + let v_228 = select(r2.wy, v_227, (v_226 != vec2())); + r2 = vec4(v_228.xy, r2.zw); + let v_229 = r1.w; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_229); + r1.y = max(r1.z, r1.y); + let v_230 = (r1.yyy * r2.xyz); + r1 = vec4(r1.x, v_230.xyz); + let v_231 = (r3.yyy * r1.yzw); + r2 = vec4(v_231.xyz, r2.w); + let v_232 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_232.xyz, r2.w); + let v_233 = fma(r1.yzw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(r1.x, v_233.xyz); + let v_234 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_234.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r6.xyz, r6.xyz); + r1.x = sqrt(r0.w); + let v_235 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_235.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r6.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_236 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_236 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_237 = (r0.www * r6.xyz); + r2 = vec4(v_237.xyz, r2.w); + let v_238 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_238, v_238, v_238, v_238).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_239 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_239, v_239, v_239, v_239).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_240 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_240.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_241 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_241.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_242 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_242.xyz, r2.w); + let v_243 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_243.xyz, r2.w); + let v_244 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_244.xyz, r3.w); + let v_245 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_245.xyz, r2.w); + let v_246 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_247 = (r2.xyz + v_246.xyz); + r2 = vec4(v_247.xyz, r2.w); + let v_248 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_248.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_249 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_249.xyz, r3.w); + let v_250 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_250.xy, r1.z, v_250.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_251 = (v8.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_251.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_252 = -(r0.xyxz); + let v_253 = fma(r1.xyw, r0.www, v_252.xyw); + r1 = vec4(v_253.xy, r1.z, v_253.z); + let v_254 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_254.xyz, r1.w); + } else { + r0.w = dot(r6.xyz, r6.xyz); + r1.w = sqrt(r0.w); + let v_255 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_255.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r6.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_256 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_256 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_257 = (r0.www * r6.xyz); + r3 = vec4(v_257.xyz, r3.w); + let v_258 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_258, v_258, v_258, v_258).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_259 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_259, v_259, v_259, v_259).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_260 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_260.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_261 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_261.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_262 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_262.xyz, r3.w); + let v_263 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_263.xyz, r3.w); + let v_264 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_264.xyz, r4.w); + let v_265 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_265.xyz, r3.w); + let v_266 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_267 = (r3.xyz + v_266.xyz); + r3 = vec4(v_267.xyz, r3.w); + let v_268 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_268.x, r2.y, v_268.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_269 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_269.xyz, r3.w); + let v_270 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_270.x, r2.y, v_270.yz); + let v_271 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_271.x, r2.y, v_271.yz); + let v_272 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_272.xyz, r1.w); + } + let v_273 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_273.xyz, o0.w); +} + +fn v_3(v_274 : bool) { + if (v_274) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @builtin(position) v_275 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v5, v6, v7, v_275); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d6595a4063304b7d.consts.json b/b/8b0b5899ed/shaders/d6595a4063304b7d.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/d6595a4063304b7d.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d6595a4063304b7d.wgsl b/b/8b0b5899ed/shaders/d6595a4063304b7d.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..bf0e932935a2dab6570b4cae856bde23e9840583 --- /dev/null +++ b/b/8b0b5899ed/shaders/d6595a4063304b7d.wgsl @@ -0,0 +1,221 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4, v4 : u32) { + let v_1 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = r0.xy; + let v_3 = max(v_2, vec2(-2147483648.0f)); + let v_4 = bitcast>(select(select(vec2(v_3), vec2(2147483647i), (v_3 >= vec2(2147483648.0f))), vec2(), !((v_2 == v_2)))); + r1 = vec4(v_4.xy, r1.zw); + r1 = vec4(r1.xy, vec2()); + r0.z = textureLoad(t3, bitcast>(r1.xy), bitcast(v4)).x; + r0.w = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.z = ((-(r0.zzzz)).z + r0.w); + r0.z = (cb11_11.tint_symbol_3[2u].w / r0.z); + let v_5 = (r0.zzz * v3.xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = (r0.xy * vec2(0.015625f)); + r0 = vec4(v_6.xy, r0.zw); + r0.x = textureSample(t14, s14, r0.xyxx.xy).z; + r0.x = (r0.x * cb12_12.tint_symbol_2[0u].w); + let v_7 = fma(r1.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r2 = vec4(v_7.xyz, r2.w); + let v_8 = &(x0[0u]); + let v_9 = r2; + *(v_8) = vec4(v_9.xyz, (*(v_8)).w); + let v_10 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r3 = vec4(v_10.xyz, r3.w); + let v_11 = &(x0[1u]); + let v_12 = r3; + *(v_11) = vec4(v_12.xyz, (*(v_11)).w); + let v_13 = fma(r1.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r1 = vec4(v_13.xyz, r1.w); + let v_14 = &(x0[2u]); + let v_15 = r1; + *(v_14) = vec4(v_15.xyz, (*(v_14)).w); + let v_16 = &(x0[3u]); + let v_17 = r1; + *(v_16) = vec4(v_17.xyz, (*(v_16)).w); + let v_18 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.5f, -0.125f)); + let v_19 = r4; + r4 = vec4(v_19.x, v_18.xy, v_19.w); + r0.y = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).y, 1.5f, 1.0f); + let v_20 = -(r0.xxxx); + r0.x = fma(r0.y, 0.5f, v_20.x); + let v_21 = abs(r1.yyyy); + let v_22 = max(v_21.yw, abs(r1.xxxx).yw); + let v_23 = r0; + r0 = vec4(v_23.x, v_22.x, v_23.z, v_22.y); + r0.y = bitcast(select(0u, 4294967295u, (r0.y < r0.x))); + let v_24 = (bitcast(r0.y) != 0u); + let v_25 = bitcast(v.tint_symbol_4[0i].x); + r0.y = select(bitcast(v.tint_symbol_4[1i].x), v_25, v_24); + let v_26 = abs(r3.yyyy); + r1.x = max(v_26.x, abs(r3.xxxx).x); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < r0.x))); + let v_27 = bitcast(r1.x); + r0.y = select(r0.y, bitcast(v.tint_symbol_4[2i].x), (v_27 != 0u)); + let v_28 = abs(r2.yyyy); + r1.x = max(v_28.x, abs(r2.xxxx).x); + r0.x = bitcast(select(0u, 4294967295u, (r1.x < r0.x))); + let v_29 = bitcast(r0.x); + r0.x = select(r0.y, 0.0f, (v_29 != 0u)); + let v_30 = x0[bitcast(r0.x)]; + r1 = vec4(v_30.xyz, r1.w); + r0.x = f32(bitcast(r0.x)); + r0.y = (r0.x + 0.5f); + r0.y = (r0.y * 0.25f); + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.xxxx))); + r2 = bitcast>((bitcast>(r2) & vec4(1065353216u))); + r0.x = dot(r2, cb6_6.tint_symbol_1[12u]); + r1.w = dot(r2, cb6_6.tint_symbol_1[13u]); + r2.x = (r1.x + 0.5f); + r2.y = fma(r1.y, 0.25f, r0.y); + r0.y = bitcast(select(0u, 4294967295u, !((r0.x == 0.0f)))); + r0.x = ((-(r0.xxxx)).x + r1.z); + let v_31 = dpdx(r2.xyy); + r3 = vec4(v_31.xy, r3.z, v_31.z); + r3.z = dpdx(r0.x); + let v_32 = dpdy(r2.yxy); + r5 = vec4(v_32.xyz, r5.w); + r5.w = dpdy(r0.x); + let v_33 = (r3.yw * r5.yw); + r1 = vec4(v_33.xy, r1.zw); + let v_34 = -(r1.xyxx); + let v_35 = fma(r3.xz, r5.xz, v_34.xy); + r6 = vec4(v_35.xy, r6.zw); + r1.x = (1.0f / r6.x); + r1.y = (r3.z * r5.y); + let v_36 = -(r1.yyyy); + r6.z = fma(r3.x, r5.w, v_36.z); + let v_37 = (r1.xx * r6.yz); + r1 = vec4(v_37.xy, r1.zw); + let v_38 = max(r1.xy, vec2()); + r1 = vec4(v_38.xy, r1.zw); + let v_39 = min(r1.xy, vec2(0.5f)); + r1 = vec4(v_39.xy, r1.zw); + r0.x = fma((-(r1.wwww)).x, r1.x, r0.x); + r0.x = fma((-(r1.wwww)).x, r1.y, r0.x); + let v_40 = bitcast(r0.y); + let v_41 = r0.x; + r2.z = select(r1.z, v_41, (v_40 != 0u)); + r4.w = 0.0f; + let v_42 = (r2.xyz + r4.yzw); + r1 = vec4(v_42.xyz, r1.w); + let v_43 = r1.xyxx; + r1.x = textureSampleCompareLevel(t15, s15, v_43.xy, r1.z); + let v_44 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.5f, -0.125f)); + r3 = vec4(v_44.xy, r3.zw); + r3.z = 0.0f; + let v_45 = (r2.xyz + r3.xyz); + r3 = vec4(v_45.xyz, r3.w); + let v_46 = r3.xyxx; + r1.y = textureSampleCompareLevel(t15, s15, v_46.xy, r3.z); + let v_47 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.5f, 0.125f)); + r3 = vec4(v_47.xy, r3.zw); + r3.z = 0.0f; + let v_48 = (r2.xyz + r3.xyz); + r3 = vec4(v_48.xyz, r3.w); + let v_49 = r3.xyxx; + r1.z = textureSampleCompareLevel(t15, s15, v_49.xy, r3.z); + let v_50 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.5f, 0.125f)); + r3 = vec4(v_50.xy, r3.zw); + r3.z = 0.0f; + let v_51 = (r2.xyz + r3.xyz); + r3 = vec4(v_51.xyz, r3.w); + let v_52 = r3.xyxx; + r1.w = textureSampleCompareLevel(t15, s15, v_52.xy, r3.z); + r0.x = dot(r1, vec4(1.0f)); + r0.x = (r0.x * 0.25f); + r1.x = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r1.x) != 0u)) { + r1.x = textureSample(t2, s2, r2.xyxx.xy).w; + r0.y = ((-(r1.xxxx)).y + 1.0f); + } else { + r0.y = 1.0f; + } + r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).z, 0.0f, 1.0f); + r0.w = clamp(fma(r0.wwww, vec4(15.0f), vec4(-6.0f)).w, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + let v_53 = fma(r0.zz, r0.ww, r0.xy); + r0 = vec4(v_53.xy, r0.zw); + let v_54 = (r0.xy * r0.xy); + r0 = vec4(v_54.xy, r0.zw); + let v_55 = min(r0.xy, vec2(1.0f)); + let v_56 = r0; + r0 = vec4(v_56.x, v_55.xy, v_56.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r1.x = (r0.z * r0.y); + let v_57 = bitcast(r0.w); + let v_58 = r1.x; + r0.x = select(r0.y, v_58, (v_57 != 0u)); + o0 = r0.xzzz; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) @interpolate(perspective, sample) v3 : vec4, @builtin(sample_index) v4 : u32) -> @location(0u) vec4 { + main_inner(v1, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d66d88104a5eae73.wgsl b/b/8b0b5899ed/shaders/d66d88104a5eae73.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..254e58aecf49f79848fb065bbdf099852d03b11c --- /dev/null +++ b/b/8b0b5899ed/shaders/d66d88104a5eae73.wgsl @@ -0,0 +1,70 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb18_struct; + +struct cb10_struct { + tint_symbol_2 : array, 10u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb10_struct; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + let v = cb1_1.tint_symbol[15u]; + r0 = vec4(v.xyz, r0.w); + r0.w = 1.0f; + r0.x = dot(cb10_10.tint_symbol_2[8u], r0); + let v_1 = r0; + r0 = vec4(v_1.x, ((v2.xy / v2.ww)).xy, v_1.w); + r1 = textureSample(t5, s5, r0.yzyy.xy); + r0.y = (cb11_11.tint_symbol_1[17u].w + 1.0f); + r0.y = ((-(r1.xxxx)).y + r0.y); + r0.y = (cb11_11.tint_symbol_1[17u].z / r0.y); + r0.y = clamp(((r0.yyyy / v2.wwww)).y, 0.0f, 1.0f); + r1 = vec4(((v3.xyz / v4.xyz)).xyz, r1.w); + r0.z = max(r1.y, r1.x); + r0.z = max(r1.z, r0.z); + r0.w = (r0.y + r0.z); + r0.y = clamp(((-(r0.zzzz) + r0.yyyy)).y, 0.0f, 1.0f); + let v_2 = (v1.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r1 = vec4(v_2.xyz, r1.w); + r0.z = dot(cb10_10.tint_symbol_2[8u].xyz, r1.xyz); + r1.x = dot(r1.xyz, r1.xyz); + r1.x = sqrt(r1.x); + r0.z = (r0.z * r0.w); + r0.x = fma(r0.z, 0.5f, r0.x); + r0.x = (r0.x * r0.y); + r0.x = (r1.x * r0.x); + r0.y = fma(r0.x, v2.z, -1.0f); + r0.x = (r0.x * v2.z); + r0.y = fma(cb10_10.tint_symbol_2[9u].w, r0.y, 1.0f); + r0.x = (r0.y * r0.x); + let v_3 = (r0.xxx * cb10_10.tint_symbol_2[4u].xyz); + o0 = vec4(v_3.xyz, o0.w); + o0.w = 0.0f; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d672934e2f569da7.wgsl b/b/8b0b5899ed/shaders/d672934e2f569da7.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..6da8d5e002838cbed690c3da90245a436e4329ad --- /dev/null +++ b/b/8b0b5899ed/shaders/d672934e2f569da7.wgsl @@ -0,0 +1,355 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb48_struct { + tint_symbol_2 : array, 48u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb48_struct; + +struct cb21_struct { + tint_symbol_3 : array, 21u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb21_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(30u) var s14 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_depth_cube; + +@group(1u) @binding(56u) var t24 : texture_depth_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + let v = fma(r0.xy, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r1 = vec4(v.xy, r1.zw); + r1.z = 1.0f; + r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz); + r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz); + r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz); + r1 = textureSample(t12, s12, r0.xyxx.xy); + r0.z = ((-(r1.xxxx)).z + cb12_12.tint_symbol_3[17u].w); + r0.z = (r0.z + 1.0f); + r0.z = (cb12_12.tint_symbol_3[17u].z / r0.z); + let v_1 = fma(r2.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_1.xyz, r1.w); + let v_2 = ((-(r1.xyzx)).xyz + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_2.xyz, r3.w); + r0.w = dot(r3.xyz, r3.xyz); + r2.w = inverseSqrt(r0.w); + let v_3 = (r2.www * r3.xyz); + r4 = vec4(v_3.xyz, r4.w); + r0.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r3.w = ((-(cb12_12.tint_symbol_3[7u].xxxx)).w + 1.0f); + r3.w = fma(r3.w, r0.w, cb12_12.tint_symbol_3[7u].x); + r0.w = (r0.w / r3.w); + let v_4 = -(cb12_12.tint_symbol_3[1u].xyzx); + r3.w = dot(r4.xyz, v_4.xyz); + r3.w = clamp(fma(r3.wwww, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).w, 0.0f, 1.0f); + r0.w = (r0.w * r3.w); + r1.w = 1.0f; + r1.x = dot(r1, cb12_12.tint_symbol_3[6u]); + r1.x = bitcast(select(0u, 4294967295u, (r1.x >= 0.0f))); + r1.x = bitcast((bitcast(r1.x) & 1065353216u)); + r0.w = (r0.w * r1.x); + r1.x = bitcast(select(0u, 4294967295u, (r0.w < 0.00000099999999747524f))); + v_5((bitcast(r1.x) != 0u)); + r1 = textureSample(t7, s7, r0.xyxx.xy); + let v_6 = (r1.xyz * r1.xyz); + r1 = vec4(v_6.xyz, r1.w); + r5 = textureSample(t9, s9, r0.xyxx.xy); + let v_7 = (r5.xy * r5.xy); + r5 = vec4(v_7.xy, r5.zw); + r6 = textureSample(t8, s8, r0.xyxx.xy); + let v_8 = (r6.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r7 = vec4(v_8.xyz, r7.w); + let v_9 = fract(r7.xyz); + r7 = vec4(v_9.xyz, r7.w); + let v_10 = fma((-(r7.yzyy)).xy, vec2(0.125f), r7.xy); + r7 = vec4(v_10.xy, r7.zw); + let v_11 = fma(r6.xyz, vec3(256.0f), r7.xyz); + r6 = vec4(v_11.xyz, r6.w); + let v_12 = (r6.xyz + vec3(-128.0f)); + r6 = vec4(v_12.xyz, r6.w); + r0.x = dot(r6.xyz, r6.xyz); + r0.x = inverseSqrt(r0.x); + let v_13 = (r0.xxx * r6.xyz); + r6 = vec4(v_13.xyz, r6.w); + r0.x = min(r5.x, 1.0f); + r0.y = fma(r5.y, 512.0f, -500.0f); + r0.y = max(r0.y, 0.0f); + let v_14 = -(r0.yyyy); + r1.w = fma(r5.y, 512.0f, v_14.w); + r0.y = (r0.y * 558.0f); + r0.y = fma(r1.w, 3.0f, r0.y); + r1.w = dot(r2.xyz, r2.xyz); + r1.w = inverseSqrt(r1.w); + let v_15 = (r1.www * r2.xyz); + r5 = vec4(v_15.xy, r5.z, v_15.z); + let v_16 = -(r5.xywx); + let v_17 = fma(r3.xyz, r2.www, v_16.xyz); + r3 = vec4(v_17.xyz, r3.w); + r1.w = dot(r3.xyz, r3.xyz); + r1.w = inverseSqrt(r1.w); + let v_18 = (r1.www * r3.xyz); + r3 = vec4(v_18.xyz, r3.w); + r1.w = bitcast(select(0u, 4294967295u, (cb6_6.tint_symbol_2[15u].w == 2.0f))); + if ((bitcast(r1.w) != 0u)) { + let v_19 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz); + r7 = vec4(v_19.xyz, r7.w); + r8.x = dot(r7.xyz, cb6_6.tint_symbol_2[15u].xyz); + r8.y = dot(r7.xyz, cb6_6.tint_symbol_2[16u].xyz); + r8.z = dot(r7.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_20 = -(r8.xyzx); + r1.w = dot(v_20.xyz, (-(r8.xyzx)).xyz); + r1.w = sqrt(r1.w); + let v_21 = ((-(r8.xyzx)).xyz / r1.www); + r7 = vec4(v_21.xyz, r7.w); + r1.w = (r1.w * cb6_6.tint_symbol_2[17u].w); + let v_22 = bitcast>(select(vec3(), vec3(4294967295u), (vec3() < r7.xyz))); + r8 = vec4(v_22.xyz, r8.w); + let v_23 = bitcast>(select(vec3(), vec3(4294967295u), (r7.xyz < vec3()))); + r9 = vec4(v_23.xyz, r9.w); + let v_24 = -(bitcast>(r8.xyzx)); + let v_25 = bitcast>((bitcast>(r9.xyz) + v_24.xyz)); + r8 = vec4(v_25.xyz, r8.w); + let v_26 = vec3(bitcast>(r8.zxy)); + r8 = vec4(v_26.xyz, r8.w); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (abs(r7.zzxx) >= abs(r7.xyyz)))); + let v_27 = bitcast>((bitcast>(r9.yw) & bitcast>(r9.xz))); + r9 = vec4(v_27.xy, r9.zw); + let v_28 = (-(r8.yzyy)).xy; + r10 = vec4(v_28.xy, r10.zw); + r10.z = 0.0f; + r10.w = abs(r7.xxxx).w; + r11 = vec4(vec2(1.0f, 0.0f), r11.zw); + r11.z = abs(r7.yyyy).z; + let v_29 = bitcast>(r9.yyy); + let v_30 = r10.zxw; + let v_31 = select(r11.xyz, v_30, (v_29 != vec3())); + r9 = vec4(r9.x, v_31.xyz); + r8.y = 0.0f; + r8.z = abs(r7.zzzz).z; + let v_32 = bitcast>(r9.xxx); + let v_33 = r8.xyz; + let v_34 = select(r9.yzw, v_33, (v_32 != vec3())); + r8 = vec4(v_34.xyz, r8.w); + let v_35 = abs(r7.yyyy); + r2.w = bitcast(select(0u, 4294967295u, (r8.z == v_35.w))); + let v_36 = bitcast>(r2.ww); + let v_37 = select(vec2(1.0f, 0.0f), r10.zy, (v_36 != vec2())); + let v_38 = r9; + r9 = vec4(v_38.x, v_37.xy, v_38.w); + r2.w = dot(r8.zz, cb6_6.tint_symbol_2[47u].zz); + let v_39 = (r7.xyz / r2.www); + r7 = vec4(v_39.xyz, r7.w); + let v_40 = (r8.xy * vec2(-0.5f)); + let v_41 = r10; + r10 = vec4(v_40.x, v_41.y, v_40.y, v_41.w); + r10.y = 0.0f; + let v_42 = (r7.xyz + r10.xyz); + r10 = vec4(v_42.xyz, r10.w); + r9.x = 0.0f; + let v_43 = fma(vec3(-0.5f), r9.xyz, r10.xyz); + r11 = vec4(v_43.xyz, r11.w); + let v_44 = r11.xyzx; + r2.w = textureSampleCompareLevel(t14, s14, v_44.xyz, r1.w); + let v_45 = (r8.xy * vec2(0.5f)); + let v_46 = r8; + r8 = vec4(v_45.x, v_46.y, v_45.y, v_46.w); + r8.y = 0.0f; + let v_47 = (r7.xyz + r8.xyz); + r7 = vec4(v_47.xyz, r7.w); + let v_48 = fma(vec3(-0.5f), r9.xyz, r7.xyz); + r8 = vec4(v_48.xyz, r8.w); + let v_49 = r8.xyzx; + r3.w = textureSampleCompareLevel(t14, s14, v_49.xyz, r1.w); + r2.w = (r2.w + r3.w); + let v_50 = fma(vec3(0.5f), r9.xyz, r10.xyz); + r8 = vec4(v_50.xyz, r8.w); + let v_51 = r8.xyzx; + r3.w = textureSampleCompareLevel(t14, s14, v_51.xyz, r1.w); + r2.w = (r2.w + r3.w); + let v_52 = fma(vec3(0.5f), r9.xyz, r7.xyz); + r7 = vec4(v_52.xyz, r7.w); + let v_53 = r7.xyzx; + r1.w = textureSampleCompareLevel(t14, s14, v_53.xyz, r1.w); + r1.w = (r1.w + r2.w); + r1.w = (r1.w * 0.25f); + } else { + let v_54 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz); + r2 = vec4(v_54.xyz, r2.w); + r7.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz); + r7.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz); + r0.z = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_55 = -(r0.zzzz); + let v_56 = (r7.xy / v_55.xy); + r7 = vec4(v_56.xy, r7.zw); + r0.z = dot(r2.xyz, r2.xyz); + r0.z = sqrt(r0.z); + r7.z = (r0.z * cb6_6.tint_symbol_2[17u].w); + let v_57 = fma(r7.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.0f)); + r2 = vec4(v_57.xyz, r2.w); + r7 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4(-0.5f, -0.5f, 0.5f, -0.5f), r2.xyxy); + let v_58 = r7.xyxx; + r0.z = textureSampleCompareLevel(t24, s14, v_58.xy, r2.z); + let v_59 = r7.zwzz; + r2.w = textureSampleCompareLevel(t24, s14, v_59.xy, r2.z); + r0.z = (r0.z + r2.w); + r7 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4(-0.5f, 0.5f, 0.5f, 0.5f), r2.xyxy); + let v_60 = r7.xyxx; + r2.x = textureSampleCompareLevel(t24, s14, v_60.xy, r2.z); + r0.z = (r0.z + r2.x); + let v_61 = r7.zwzz; + r2.x = textureSampleCompareLevel(t24, s14, v_61.xy, r2.z); + r0.z = (r0.z + r2.x); + r1.w = (r0.z * 0.25f); + } + let v_62 = ((-(cb12_12.tint_symbol_3[1u].zxyz)).xyz * cb12_12.tint_symbol_3[2u].yzx); + r2 = vec4(v_62.xyz, r2.w); + let v_63 = -(cb12_12.tint_symbol_3[1u].yzxy); + let v_64 = -(r2.xyzx); + let v_65 = fma(v_63.xyz, cb12_12.tint_symbol_3[2u].zxy, v_64.xyz); + r2 = vec4(v_65.xyz, r2.w); + let v_66 = -(r4.xyzx); + r2.x = dot(r2.xyz, v_66.xyz); + let v_67 = -(r4.xyzx); + r2.y = dot(cb12_12.tint_symbol_3[2u].xyz, v_67.xyz); + r0.z = dot(v_4.xyz, (-(r4.xyzx)).xyz); + r2.z = fma((-(cb12_12.tint_symbol_3[5u].xxxx)).z, cb12_12.tint_symbol_3[5u].x, 1.0f); + r2.z = sqrt(r2.z); + r2.z = (cb12_12.tint_symbol_3[5u].x / r2.z); + r2.z = (r2.z * 0.5f); + r0.z = (r2.z / r0.z); + let v_68 = clamp(fma(r2.xyxx, r0.zzzz, vec4(0.5f, 0.5f, 0.0f, 0.0f)).xy, vec2(), vec2(1.0f)); + r2 = vec4(v_68.xy, r2.zw); + r0.z = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[11u].x == 1.0f))); + r2.w = ((-(r2.yyyy)).w + 1.0f); + let v_69 = bitcast(r0.z); + let v_70 = r2.w; + r2.z = select(r2.y, v_70, (v_69 != 0u)); + r2 = textureSampleLevel(t2, s2, r2.xzxx.xy, 0.0f); + let v_71 = fma(r2.xyz, r2.xyz, vec3(-1.0f)); + r2 = vec4(v_71.xyz, r2.w); + let v_72 = fma(cb12_12.tint_symbol_3[11u].yyy, r2.xyz, vec3(1.0f)); + r2 = vec4(v_72.xyz, r2.w); + let v_73 = (r2.xyz * cb12_12.tint_symbol_3[3u].xyz); + r2 = vec4(v_73.xyz, r2.w); + let v_74 = (r2.xyz * cb12_12.tint_symbol_3[3u].www); + r2 = vec4(v_74.xyz, r2.w); + let v_75 = dot(r6.xyz, r4.xyz); + r0.z = clamp(vec4(v_75, v_75, v_75, v_75).z, 0.0f, 1.0f); + let v_76 = dot((-(r5.xywx)).xyz, r6.xyz); + r5.x = clamp(vec4(v_76, v_76, v_76, v_76).x, 0.0f, 1.0f); + let v_77 = dot(r3.xyz, r4.xyz); + r5.y = clamp(vec4(v_77, v_77, v_77, v_77).y, 0.0f, 1.0f); + let v_78 = ((-(r5.xyxx)).xy + vec2(1.0f)); + r4 = vec4(v_78.xy, r4.zw); + let v_79 = (r4.xy * r4.xy); + r4 = vec4(r4.xy, v_79.xy); + let v_80 = (r4.zw * r4.zw); + r4 = vec4(r4.xy, v_80.xy); + let v_81 = (r4.xy * r4.zw); + r4 = vec4(v_81.xy, r4.zw); + r2.w = ((-(r5.zzzz)).w + 1.0f); + let v_82 = fma(r5.zz, r4.xy, r2.ww); + r4 = vec4(v_82.xy, r4.zw); + let v_83 = (r0.yy + vec2(2.0f, 0.00000000999999993923f)); + r4 = vec4(r4.xy, v_83.xy); + r0.y = (r4.z * 0.125f); + r2.w = fma((-(r0.xxxx)).w, r4.x, 1.0f); + r3.x = dot(r6.xyz, r3.xyz); + r3.x = clamp(((r3.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r3.x = log2(r3.x); + r3.x = (r3.x * r4.w); + r3.x = exp2(r3.x); + r3.x = (r4.y * r3.x); + r0.y = (r0.y * r3.x); + r0.x = (r0.x * r0.y); + r0.x = (r0.z * r0.x); + r0.y = (r0.z * r2.w); + r0.x = (r0.x * cb12_12.tint_symbol_3[8u].z); + r0.z = (r1.w + -1.0f); + r0.z = fma(cb12_12.tint_symbol_3[8u].y, r0.z, 1.0f); + let v_84 = fma(r1.xyz, r0.yyy, r0.xxx); + r1 = vec4(v_84.xyz, r1.w); + let v_85 = (r2.xyz * r1.xyz); + r1 = vec4(v_85.xyz, r1.w); + let v_86 = (r0.www * r1.xyz); + r0 = vec4(v_86.xy, r0.z, v_86.z); + let v_87 = (r0.zzz * r0.xyw); + r0 = vec4(v_87.xyz, r0.w); + let v_88 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_88.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_5(v_89 : bool) { + if (v_89) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d685813ead21bf98.consts.json b/b/8b0b5899ed/shaders/d685813ead21bf98.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/d685813ead21bf98.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d685813ead21bf98.wgsl b/b/8b0b5899ed/shaders/d685813ead21bf98.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..640bb0601799659482dd4fd4b89b926591176ccb --- /dev/null +++ b/b/8b0b5899ed/shaders/d685813ead21bf98.wgsl @@ -0,0 +1,736 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : vec4; + +var v9 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v8 = v_2; + x1[0u].x = v9[0u]; + x1[0u].y = v9[1u]; + x1[0u].z = v9[2u]; + x1[0u].w = v9[3u]; + r0 = textureSample(t5, s5, v2.zwzz.xy); + r1 = textureSample(t0, s0, v2.xyxx.xy); + r2 = textureSample(t7, s7, v2.xyxx.xy); + let v_3 = (v2.xy * cb11_11.tint_symbol_5[0u].zw); + r3 = vec4(v_3.xy, r3.zw); + r4 = textureSample(t3, s3, r3.xyxx.xy); + let v_4 = fma(r4.xy, vec2(2.0f), vec2(-1.0f)); + r3 = vec4(r3.xy, v_4.xy); + let v_5 = (r3.xy * vec2(3.1700000762939453125f)); + r3 = vec4(v_5.xy, r3.zw); + r4 = textureSample(t3, s3, r3.xyxx.xy); + let v_6 = fma(r4.xy, vec2(2.0f), vec2(-1.0f)); + r3 = vec4(v_6.xy, r3.zw); + let v_7 = (r3.xy * vec2(0.5f)); + r3 = vec4(v_7.xy, r3.zw); + let v_8 = fma(r3.zw, vec2(0.5f), r3.xy); + r3 = vec4(v_8.xy, r3.zw); + r3.z = ((-(r3.xxxx)).z * cb11_11.tint_symbol_5[0u].x); + r3.z = fma(r3.z, r2.w, 1.0f); + let v_9 = (r3.xy * cb11_11.tint_symbol_5[0u].yy); + r3 = vec4(v_9.xy, r3.zw); + r1 = (r1 * r3.zzzz); + r4 = textureSample(t6, s6, v2.xyxx.xy); + let v_10 = fma(r3.xy, r2.ww, r4.xy); + r3 = vec4(v_10.xy, r3.zw); + let v_11 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r3 = vec4(v_11.xy, r3.zw); + r3.w = dot(r3.xy, r3.xy); + r3.w = ((-(r3.wwww)).w + 1.0f); + r3.w = sqrt(abs(r3.wwww).w); + r4.x = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_12 = (r3.xy * r4.xx); + r3 = vec4(v_12.xy, r3.zw); + let v_13 = (r3.yyy * v6.xyz); + r4 = vec4(v_13.xyz, r4.w); + let v_14 = fma(r3.xxx, v5.xyz, r4.xyz); + r4 = vec4(v_14.xyz, r4.w); + let v_15 = fma(r3.www, v3.xyz, r4.xyz); + r3 = vec4(v_15.xy, r3.z, v_15.z); + r4.x = dot(r3.xyw, r3.xyw); + r4.x = inverseSqrt(r4.x); + let v_16 = (r3.xyw * r4.xxx); + r4 = vec4(r4.x, v_16.xyz); + let v_17 = (r2.xy * r2.xy); + r2 = vec4(v_17.xy, r2.zw); + r2.x = dot(r2.xyz, cb12_12.tint_symbol_4[1u].xyz); + r2.x = (r2.x * cb12_12.tint_symbol_4[0u].w); + r2.x = clamp(((r3.zzzz * r2.xxxx)).x, 0.0f, 1.0f); + let v_18 = (r1.xyz * v1.xyz); + r1 = vec4(v_18.xyz, r1.w); + r2.y = ((-(r0.wwww)).y + 1.0f); + let v_19 = (r0.www * r0.xyz); + r0 = vec4(v_19.xyz, r0.w); + let v_20 = fma(r1.xyz, r2.yyy, r0.xyz); + r0 = vec4(v_20.xyz, r0.w); + r0.w = (r1.w * v0.w); + let v_21 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r1 = vec4(v_21.xy, r1.zw); + let v_22 = (r0.xyz * r0.xyz); + r0 = vec4(v_22.xyz, r0.w); + let v_23 = ((-(v7.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_23.xyz, r3.w); + r1.z = dot(r3.xyz, r3.xyz); + r1.z = inverseSqrt(r1.z); + let v_24 = (r1.zzz * r3.xyz); + r5 = vec4(v_24.xyz, r5.w); + let v_25 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_26 = fma(r3.xyz, r1.zzz, v_25.xyz); + r6 = vec4(v_26.xyz, r6.w); + r1.z = dot(r6.xyz, r6.xyz); + r1.z = inverseSqrt(r1.z); + let v_27 = (r1.zzz * r6.xyz); + r6 = vec4(v_27.xyz, r6.w); + r1.z = fma(r2.w, cb12_12.tint_symbol_4[0u].z, -500.0f); + r1.z = max(r1.z, 0.0f); + let v_28 = -(r1.zzzz); + r1.w = fma(r2.w, cb12_12.tint_symbol_4[0u].z, v_28.w); + r1.z = (r1.z * 558.0f); + r1.z = fma(r1.w, 3.0f, r1.z); + r1.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_29 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xxyz)).yzw); + r2 = vec4(r2.x, v_29.xyz); + let v_30 = (r2.zzz * cb6_6.tint_symbol_6[1u].xyz); + r3 = vec4(v_30.xyz, r3.w); + let v_31 = fma(r2.yyy, cb6_6.tint_symbol_6[0u].xyz, r3.xyz); + r3 = vec4(v_31.xyz, r3.w); + let v_32 = fma(r2.www, cb6_6.tint_symbol_6[2u].xyz, r3.xyz); + r3 = vec4(v_32.xyz, r3.w); + let v_33 = fma(r3.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r7 = vec4(v_33.xyz, r7.w); + let v_34 = &(x0[0u]); + let v_35 = r7; + *(v_34) = vec4(v_35.xyz, (*(v_34)).w); + let v_36 = fma(r3.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r8 = vec4(v_36.xyz, r8.w); + let v_37 = &(x0[1u]); + let v_38 = r8; + *(v_37) = vec4(v_38.xyz, (*(v_37)).w); + let v_39 = fma(r3.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r9 = vec4(v_39.xyz, r9.w); + let v_40 = &(x0[2u]); + let v_41 = r9; + *(v_40) = vec4(v_41.xyz, (*(v_40)).w); + let v_42 = fma(r3.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r3 = vec4(v_42.xyz, r3.w); + let v_43 = &(x0[3u]); + let v_44 = r3; + *(v_43) = vec4(v_44.xyz, (*(v_43)).w); + let v_45 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_46 = r10; + r10 = vec4(v_46.x, v_45.x, v_46.z, v_45.y); + r3.z = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).z, 1.5f, 1.0f); + r3.z = (r3.z * 0.5f); + let v_47 = abs(r9.yyyy); + r5.w = max(v_47.w, abs(r9.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r3.z))); + let v_48 = (bitcast(r5.w) != 0u); + let v_49 = bitcast(v.tint_symbol_7[0i].x); + r5.w = select(bitcast(v.tint_symbol_7[1i].x), v_49, v_48); + let v_50 = abs(r8.yyyy); + r6.w = max(v_50.w, abs(r8.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r6.w < r3.z))); + let v_51 = bitcast(r6.w); + r5.w = select(r5.w, bitcast(v.tint_symbol_7[2i].x), (v_51 != 0u)); + let v_52 = abs(r7.yyyy); + r6.w = max(v_52.w, abs(r7.xxxx).w); + r3.z = bitcast(select(0u, 4294967295u, (r6.w < r3.z))); + let v_53 = bitcast(r3.z); + r3.z = select(r5.w, 0.0f, (v_53 != 0u)); + let v_54 = x0[bitcast(r3.z)]; + r7 = vec4(v_54.xyz, r7.w); + r3.z = f32(bitcast(r3.z)); + r5.w = (r3.z + 0.5f); + r5.w = (r5.w * 0.25f); + r8 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz))); + r8 = bitcast>((bitcast>(r8) & vec4(1065353216u))); + r3.z = dot(r8, cb6_6.tint_symbol_6[12u]); + r6.w = dot(r8, cb6_6.tint_symbol_6[13u]); + r8.x = (r7.x + 0.5f); + r8.y = fma(r7.y, 0.25f, r5.w); + r5.w = bitcast(select(0u, 4294967295u, !((r3.z == 0.0f)))); + r3.z = ((-(r3.zzzz)).z + r7.z); + let v_55 = dpdx(r8.xyy); + r9 = vec4(v_55.xy, r9.z, v_55.z); + r9.z = dpdx(r3.z); + let v_56 = dpdy(r8.yxy); + r11 = vec4(v_56.xyz, r11.w); + r11.w = dpdy(r3.z); + let v_57 = (r9.yw * r11.yw); + r7 = vec4(v_57.xy, r7.zw); + let v_58 = -(r7.xyxx); + let v_59 = fma(r9.xz, r11.xz, v_58.xy); + r12 = vec4(v_59.xy, r12.zw); + r7.x = (1.0f / r12.x); + r7.y = (r9.z * r11.y); + let v_60 = -(r7.yyyy); + r12.z = fma(r9.x, r11.w, v_60.z); + let v_61 = (r7.xx * r12.yz); + r7 = vec4(v_61.xy, r7.zw); + let v_62 = max(r7.xy, vec2()); + r7 = vec4(v_62.xy, r7.zw); + let v_63 = min(r7.xy, vec2(0.5f)); + r7 = vec4(v_63.xy, r7.zw); + r3.z = fma((-(r6.wwww)).z, r7.x, r3.z); + r3.z = fma((-(r6.wwww)).z, r7.y, r3.z); + let v_64 = bitcast(r5.w); + let v_65 = r3.z; + r10.z = select(r7.z, v_65, (v_64 != 0u)); + r8.z = 0.0f; + let v_66 = (r8.xyz + r10.ywz); + r7 = vec4(v_66.xyz, r7.w); + let v_67 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r10 = vec4(v_67.xy, r10.zw); + let v_68 = (r8.xyz + r10.xyz); + r9 = vec4(v_68.xyz, r9.w); + let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r10 = vec4(v_69.xy, r10.zw); + let v_70 = (r8.xyz + r10.xyz); + r11 = vec4(v_70.xyz, r11.w); + let v_71 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r10 = vec4(v_71.xy, r10.zw); + let v_72 = (r8.xyz + r10.xyz); + r12 = vec4(v_72.xyz, r12.w); + let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r10 = vec4(v_73.xy, r10.zw); + let v_74 = (r8.xyz + r10.xyz); + r13 = vec4(v_74.xyz, r13.w); + let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r10 = vec4(v_75.xy, r10.zw); + let v_76 = (r8.xyz + r10.xyz); + r14 = vec4(v_76.xyz, r14.w); + let v_77 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r10 = vec4(v_77.xy, r10.zw); + let v_78 = (r8.xyz + r10.xyz); + r15 = vec4(v_78.xyz, r15.w); + let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r10 = vec4(v_79.xy, r10.zw); + let v_80 = (r8.xyz + r10.xyz); + r16 = vec4(v_80.xyz, r16.w); + let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r10 = vec4(v_81.xy, r10.zw); + let v_82 = (r8.xyz + r10.xyz); + r17 = vec4(v_82.xyz, r17.w); + let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r10 = vec4(v_83.xy, r10.zw); + let v_84 = (r8.xyz + r10.xyz); + r18 = vec4(v_84.xyz, r18.w); + let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r10 = vec4(v_85.xy, r10.zw); + let v_86 = (r8.xyz + r10.xyz); + r19 = vec4(v_86.xyz, r19.w); + let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r10 = vec4(v_87.xy, r10.zw); + let v_88 = (r8.xyz + r10.xyz); + r20 = vec4(v_88.xyz, r20.w); + let v_89 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r10 = vec4(v_89.xy, r10.zw); + let v_90 = (r8.xyz + r10.xyz); + r21 = vec4(v_90.xyz, r21.w); + let v_91 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r10 = vec4(v_91.xy, r10.zw); + let v_92 = (r8.xyz + r10.xyz); + r22 = vec4(v_92.xyz, r22.w); + let v_93 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r10 = vec4(v_93.xy, r10.zw); + let v_94 = (r8.xyz + r10.xyz); + r23 = vec4(v_94.xyz, r23.w); + let v_95 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r10 = vec4(v_95.xy, r10.zw); + let v_96 = (r8.xyz + r10.xyz); + r8 = vec4(v_96.xyz, r8.w); + let v_97 = r7.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_97.xy, r7.z); + let v_98 = r9.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_98.xy, r9.z); + let v_99 = r11.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_99.xy, r11.z); + let v_100 = r12.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_100.xy, r12.z); + let v_101 = r13.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_101.xy, r13.z); + let v_102 = r14.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_102.xy, r14.z); + let v_103 = r15.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_103.xy, r15.z); + let v_104 = r16.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_104.xy, r16.z); + let v_105 = r17.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_105.xy, r17.z); + let v_106 = r18.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_106.xy, r18.z); + let v_107 = r19.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_107.xy, r19.z); + let v_108 = r20.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_108.xy, r20.z); + let v_109 = r21.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_109.xy, r21.z); + let v_110 = r22.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_110.xy, r22.z); + let v_111 = r23.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_111.xy, r23.z); + let v_112 = r8.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_112.xy, r8.z); + r7 = (r7 + r9); + r7 = (r10 + r7); + r7 = (r11 + r7); + r3.z = dot(r7, vec4(1.0f)); + r1.w = clamp(fma(r1.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f); + let v_113 = abs(r3.yyyy); + r3.x = max(v_113.x, abs(r3.xxxx).x); + r3.x = clamp(fma(r3.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = (r3.x * r1.w); + r1.w = fma(r3.z, 0.0625f, r1.w); + let v_114 = (r1.xyw * r1.xyw); + r1 = vec4(v_114.xy, r1.z, v_114.z); + r1.w = min(r1.w, 1.0f); + r3.x = clamp(fma(v7.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).x, 0.0f, 1.0f); + r3.x = sqrt(r3.x); + r3.x = (r3.x * cb6_6.tint_symbol_6[3u].z); + let v_115 = -(r1.wwww); + r1.w = fma(r3.x, v_115.w, r1.w); + let v_116 = dot(r4.yzw, v_25.xyz); + r3.x = clamp(vec4(v_116, v_116, v_116, v_116).x, 0.0f, 1.0f); + let v_117 = dot(r5.xyz, r4.yzw); + r7.x = clamp(vec4(v_117, v_117, v_117, v_117).x, 0.0f, 1.0f); + let v_118 = dot(r6.xyz, v_25.xyz); + r7.y = clamp(vec4(v_118, v_118, v_118, v_118).y, 0.0f, 1.0f); + let v_119 = ((-(r7.xxyx)).yz + vec2(1.0f)); + let v_120 = r3; + r3 = vec4(v_120.x, v_119.xy, v_120.w); + let v_121 = (r3.yz * r3.yz); + r7 = vec4(v_121.xy, r7.zw); + let v_122 = (r7.xy * r7.xy); + r7 = vec4(v_122.xy, r7.zw); + let v_123 = (r3.yz * r7.xy); + let v_124 = r3; + r3 = vec4(v_124.x, v_123.xy, v_124.w); + r5.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f); + let v_125 = fma(cb12_12.tint_symbol_4[0u].yy, r3.yz, r5.ww); + let v_126 = r3; + r3 = vec4(v_126.x, v_125.xy, v_126.w); + let v_127 = (r1.zz + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(v_127.xy, r7.zw); + r5.w = (r7.x * 0.125f); + r3.y = fma((-(r2.xxxx)).y, r3.y, 1.0f); + r6.x = dot(r4.yzw, r6.xyz); + r6.x = clamp(((r6.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r7.y); + r6.x = exp2(r6.x); + r3.z = (r3.z * r6.x); + r3.z = (r5.w * r3.z); + r2.x = (r2.x * r3.z); + r2.x = (r3.x * r2.x); + r3.x = (r3.y * r3.x); + let v_128 = fma(r0.xyz, r3.xxx, r2.xxx); + r6 = vec4(v_128.xyz, r6.w); + let v_129 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_129.xyz, r6.w); + r2.x = fma(r3.w, r4.x, cb3_3.tint_symbol_2[43u].w); + r2.x = (r2.x * cb3_3.tint_symbol_2[44u].w); + r2.x = max(r2.x, 0.0f); + let v_130 = fma(cb3_3.tint_symbol_2[47u].xyz, r2.xxx, cb3_3.tint_symbol_2[48u].xyz); + r3 = vec4(v_130.x, r3.y, v_130.yz); + r4.x = ((-(cb2_2.tint_symbol_1[16u].zzzz)).x + 1.0f); + let v_131 = fma(cb3_3.tint_symbol_2[45u].xyz, r2.xxx, cb3_3.tint_symbol_2[46u].xyz); + r7 = vec4(v_131.xyz, r7.w); + let v_132 = (r7.xyz * cb2_2.tint_symbol_1[16u].zzz); + r7 = vec4(v_132.xyz, r7.w); + let v_133 = fma(r3.xzw, r4.xxx, r7.xyz); + r3 = vec4(v_133.x, r3.y, v_133.yz); + let v_134 = (r1.yyy * r3.xzw); + r3 = vec4(v_134.x, r3.y, v_134.yz); + let v_135 = fma(cb3_3.tint_symbol_2[43u].xyz, r2.xxx, cb3_3.tint_symbol_2[44u].xyz); + r7 = vec4(v_135.xyz, r7.w); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_136 = dot(r8.xyz, r4.yzw); + r2.x = clamp(vec4(v_136, v_136, v_136, v_136).x, 0.0f, 1.0f); + let v_137 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r7.xyz); + r7 = vec4(v_137.xyz, r7.w); + let v_138 = fma(r7.xyz, r1.xxx, r3.xzw); + r3 = vec4(v_138.x, r3.y, v_138.yz); + let v_139 = (r3.yyy * r3.xzw); + r3 = vec4(v_139.x, r3.y, v_139.yz); + let v_140 = (r0.xyz * r3.xzw); + r0 = vec4(v_140.xyz, r0.w); + let v_141 = fma(r6.xyz, r1.www, r0.xyz); + r0 = vec4(v_141.xyz, r0.w); + r1.w = ((-(r3.yyyy)).w + 1.0f); + r2.x = dot((-(r5.xyzx)).xyz, r4.yzw); + r2.x = (r2.x + r2.x); + let v_142 = -(r2.xxxx); + let v_143 = -(r5.xyzx); + let v_144 = fma(r4.yzw, v_142.xyz, v_143.xyz); + r3 = vec4(v_144.xyz, r3.w); + let v_145 = clamp(((r1.zzzz * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r4 = vec4(v_145.xy, r4.zw); + r1.z = ((-(r4.xxxx)).z + 1.0f); + r2.x = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r3.w = (r1.z * cb5_5.tint_symbol_3[6u].z); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r2.x))); + r4.x = fma(r1.z, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.z = (r1.z * r1.z); + r1.z = fma(r1.z, 5.0f, r2.x); + let v_146 = bitcast(r3.w); + let v_147 = r4.x; + r1.z = select(r1.z, v_147, (v_146 != 0u)); + let v_148 = (r3.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r3 = vec4(v_148.xy, r3.z, v_148.z); + r2.x = (abs(r3.zzzz).x + 1.0f); + let v_149 = (r3.xyw / r2.xxx); + r3 = vec4(v_149.xy, r3.z, v_149.z); + let v_150 = ((-(r3.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r3 = vec4(v_150.xy, r3.z, v_150.z); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < r3.z))); + let v_151 = bitcast>(r2.xx); + let v_152 = r3.xy; + let v_153 = select(r3.wy, v_152, (v_151 != vec2())); + r3 = vec4(v_153.xy, r3.zw); + let v_154 = r1.z; + r3 = textureSampleLevel(t1, s1, r3.xyxx.xy, v_154); + r1.x = max(r1.y, r1.x); + let v_155 = (r1.xxx * r3.xyz); + r1 = vec4(v_155.xyz, r1.w); + let v_156 = (r4.yyy * r1.xyz); + r3 = vec4(v_156.xyz, r3.w); + let v_157 = (r3.xyz * vec3(0.68169009685516357422f)); + r3 = vec4(v_157.xyz, r3.w); + let v_158 = fma(r1.xyz, vec3(0.31830990314483642578f), r3.xyz); + r1 = vec4(v_158.xyz, r1.w); + let v_159 = fma(r1.xyz, r1.www, r0.xyz); + r0 = vec4(v_159.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r2.yzw, r2.yzw); + r1.y = sqrt(r1.x); + let v_160 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_160.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r2.w); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_161 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_161 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_162 = (r1.xxx * r2.yzw); + r3 = vec4(v_162.xyz, r3.w); + let v_163 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_163, v_163, v_163, v_163).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_164 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_164, v_164, v_164, v_164).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_165 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r1.z + v_165.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r1.w = clamp(fma(r1.yyyy, r3.xxxx, r1.wwww).w, 0.0f, 1.0f); + let v_166 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_166.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_167 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_167.xyz, r3.w); + let v_168 = fma(r1.xxx, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_168.xyz, r3.w); + let v_169 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_169.xyz, r4.w); + let v_170 = fma(r2.xxx, r4.xyz, r3.xyz); + r3 = vec4(v_170.xyz, r3.w); + let v_171 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_172 = (r3.xyz + v_171.xyz); + r3 = vec4(v_172.xyz, r3.w); + let v_173 = fma(r1.zzz, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_173.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_174 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_174.xyz, r4.w); + let v_175 = fma(r1.yyy, r4.xyz, r3.xyz); + r1 = vec4(v_175.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_176 = (v8.xy * cb2_2.tint_symbol_1[18u].zw); + r3 = vec4(v_176.xy, r3.zw); + r3 = textureSample(t11, s11, r3.xyxx.xy); + r2.x = (r3.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_177 = -(r0.xyzx); + let v_178 = fma(r1.xyz, r2.xxx, v_177.xyz); + r1 = vec4(v_178.xyz, r1.w); + let v_179 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_179.xyz, r1.w); + } else { + r1.w = dot(r2.yzw, r2.yzw); + r2.x = sqrt(r1.w); + let v_180 = -(cb3_3.tint_symbol_2[50u].xxxx); + r3.x = (r2.x + v_180.x); + r3.x = max(r3.x, 0.0f); + r2.x = (r3.x / r2.x); + r2.x = (r2.x * r2.w); + r3.y = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r3.z = (r3.y * -1.44269502162933349609f); + r3.z = exp2(r3.z); + r3.z = ((-(r3.zzzz)).z + 1.0f); + r3.y = (r3.z / r3.y); + let v_181 = bitcast(r2.x); + r2.x = select(1.0f, r3.y, (v_181 != 0u)); + r3.y = (r3.x * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r3.y); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r3.y = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_182 = (r1.www * r2.yzw); + r2 = vec4(r2.x, v_182.xyz); + let v_183 = dot(r2.yzw, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_183, v_183, v_183, v_183).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_184 = dot(r2.yzw, cb3_3.tint_symbol_2[53u].xyz); + r2.y = clamp(vec4(v_184, v_184, v_184, v_184).y, 0.0f, 1.0f); + r2.y = log2(r2.y); + r2.y = (r2.y * cb3_3.tint_symbol_2[53u].w); + r2.y = exp2(r2.y); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + let v_185 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.z = (r3.x + v_185.z); + r2.z = max(r2.z, 0.0f); + let v_186 = (r2.xz * cb3_3.tint_symbol_2[51u].yx); + let v_187 = r2; + r2 = vec4(v_186.x, v_187.y, v_186.y, v_187.w); + r2.z = (r2.z * 1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.z = clamp(fma(r2.xxxx, r2.zzzz, r3.yyyy).z, 0.0f, 1.0f); + let v_188 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.w = (r3.x * v_188.w); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + let v_189 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_189.xyz, r3.w); + let v_190 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_190.xyz, r3.w); + let v_191 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_191.xyz, r4.w); + let v_192 = fma(r2.yyy, r4.xyz, r3.xyz); + r3 = vec4(v_192.xyz, r3.w); + let v_193 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_194 = (r3.xyz + v_193.xyz); + r3 = vec4(v_194.xyz, r3.w); + let v_195 = fma(r2.www, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_195.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_196 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_196.xyz, r4.w); + let v_197 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_197.xy, r2.z, v_197.z); + let v_198 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_198.xy, r2.z, v_198.z); + let v_199 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_199.xyz, r1.w); + } + let v_200 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_200.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v3.w); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_9 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @builtin(position) v_201 : vec4) -> tint_symbol_9 { + main_inner(v0, v1, v2, v3, v5, v6, v7, v_201); + return tint_symbol_9(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/d6afdcc31d8fba67.wgsl b/b/8b0b5899ed/shaders/d6afdcc31d8fba67.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..687de353a5cc608708e887b4ed625351ffce4881 --- /dev/null +++ b/b/8b0b5899ed/shaders/d6afdcc31d8fba67.wgsl @@ -0,0 +1,101 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb2_struct { + tint_symbol : array, 2u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb2_struct; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(36u) var t4 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + r0.x = bitcast(select(0u, 4294967295u, (v1.x >= 0.5f))); + let v = select(vec3(0.75f, 0.25f, 0.5f), vec3(0.25f, 0.75f, 0.5f), (bitcast>(r0.xxx) != vec3())); + r1 = vec4(v.x, r1.y, v.yz); + let v_1 = select(vec2(-0.25f, -0.5f), vec2(-0.75f, -0.5f), (bitcast>(r0.xx) != vec2())); + r0 = vec4(v_1.xy, r0.zw); + r0.z = trunc(cb5_5.tint_symbol[1u].x); + r0.z = (r0.z + -1.0f); + let v_2 = (cb5_5.tint_symbol[1u].ww * vec2(0.5f, 1.0f)); + r2 = vec4(v_2.xy, r2.zw); + let v_3 = r1; + r3 = vec4(r3.xy, v_3.xw); + r4 = vec4(vec3(), r4.w); + r0.w = 0.0f; + loop { + r2.z = bitcast(select(0u, 4294967295u, (bitcast(r0.w) >= 5i))); + if ((bitcast(r2.z) != 0u)) { + break; + } + r2.z = f32(bitcast(r0.w)); + r5.y = (r2.z + -2.0f); + let v_4 = r4; + r6 = vec4(v_4.xyz, r6.w); + r2.z = 0.0f; + loop { + r2.w = bitcast(select(0u, 4294967295u, (bitcast(r2.z) >= 5i))); + if ((bitcast(r2.w) != 0u)) { + break; + } + r2.w = f32(bitcast(r2.z)); + r5.x = (r2.w + -2.0f); + let v_5 = fma(r5.xy, r2.xy, v1.xy); + let v_6 = r5; + r5 = vec4(v_5.x, v_6.y, v_5.y, v_6.w); + let v_7 = (r0.xy + r5.xz); + let v_8 = r5; + r5 = vec4(v_7.x, v_8.y, v_7.y, v_8.w); + let v_9 = (r5.xz * vec2(4.0f, 2.0f)); + r1 = vec4(v_9.xy, r1.zw); + r2.w = dot(r1.xy, r1.xy); + r4.w = bitcast(select(0u, 4294967295u, (r2.w >= 1.0f))); + let v_10 = (r1.xy / r2.ww); + let v_11 = r5; + r5 = vec4(v_10.x, v_11.y, v_10.y, v_11.w); + let v_12 = (r5.xz * vec2(-1.0f, 1.0f)); + r3 = vec4(v_12.xy, r3.zw); + let v_13 = bitcast>(r4.wwww); + let v_14 = r3; + r7 = select(r1, v_14, (v_13 != vec4())); + let v_15 = fma(r7.xy, vec2(0.25f, 0.5f), r7.zw); + r1 = vec4(v_15.xy, r1.zw); + let v_16 = r0.z; + r7 = textureSampleLevel(t4, s4, r1.xyxx.xy, v_16); + let v_17 = (r6.xyz + r7.xyz); + r6 = vec4(v_17.xyz, r6.w); + r2.z = bitcast((bitcast(r2.z) + 1i)); + } + let v_18 = r6; + r4 = vec4(v_18.xyz, r4.w); + r0.w = bitcast((bitcast(r0.w) + 1i)); + } + let v_19 = (r4.xyz * vec3(0.03999999910593032837f)); + o0 = vec4(v_19.xyz, o0.w); + o0.w = 1.0f; +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d6b08704a7255ca4.wgsl b/b/8b0b5899ed/shaders/d6b08704a7255ca4.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..5981afcf9bb3564d95ef9c31ca846c477bec36f1 --- /dev/null +++ b/b/8b0b5899ed/shaders/d6b08704a7255ca4.wgsl @@ -0,0 +1,106 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_2 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb1_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v4 : vec2, v5 : vec3) { + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + o0 = (r0 + cb1_1.tint_symbol[11u]); + o1 = vec4(v3.xy, o1.zw); + o1 = vec4(o1.xy, v4.xy); + o2 = vec4(v2.xyz, o2.w); + o2.w = v1.w; + let v = (v5.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v.xyz, r0.w); + let v_1 = fma(v5.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v5.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_4 = dot(r0.xyz, v_3.xyz); + r0.w = clamp(vec4(v_4, v_4, v_4, v_4).w, 0.0f, 1.0f); + let v_5 = r0; + o3 = vec4(v_5.xyz, o3.w); + let v_6 = -(cb12_12.tint_symbol_3[0u].zzzz); + r0.x = (r0.w + v_6.x); + o3.w = (r0.x * 9.0f); + let v_7 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_8.xyz, r0.w); + let v_9 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_9.xyz, r0.w); + let v_10 = (r0.xyz + cb1_1.tint_symbol[3u].xyz); + r0 = vec4(v_10.xyz, r0.w); + let v_11 = -(cb1_1.tint_symbol[15u].xyzx); + let v_12 = (r0.xyz + v_11.xyz); + r0 = vec4(v_12.xyz, r0.w); + r0.x = dot(r0.xyz, r0.xyz); + r0.x = (r0.x * 0.00000399999998990097f); + r0.x = min(r0.x, 1.0f); + r0.y = ((-(r0.xxxx)).y + 1.0f); + let v_13 = -(cb2_2.tint_symbol_1[16u].zzzz); + let v_14 = clamp(((r0.xyxx + v_13)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_14.xy, r0.zw); + r0.z = (cb3_3.tint_symbol_2[49u].w + -1.0f); + let v_15 = fma(r0.xy, r0.zz, vec2(1.0f)); + r0 = vec4(v_15.xy, r0.zw); + let v_16 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2(), vec2(1.0f)); + o4 = vec4(v_16.xy, o4.zw); + o4.z = v1.z; + o4.w = 0.0f; +} + +struct tint_symbol_4 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec2, @location(5u) v5 : vec3) -> tint_symbol_4 { + main_inner(v0, v1, v2, v3, v4, v5); + return tint_symbol_4(o0, o1, o2, o3, o4); +} diff --git a/b/8b0b5899ed/shaders/d6c131349711a7f4.wgsl b/b/8b0b5899ed/shaders/d6c131349711a7f4.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..ea5a5489a6b512f3639c6bad044fe8f40f3bf3a1 --- /dev/null +++ b/b/8b0b5899ed/shaders/d6c131349711a7f4.wgsl @@ -0,0 +1,186 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4) { + r0 = textureSample(t3, s3, v1.xy.xyxx.xy); + r0.y = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.x = ((-(r0.xxxx)).x + r0.y); + r0.x = (cb11_11.tint_symbol_3[2u].w / r0.x); + let v_1 = (r0.xxx * v3.xyz); + r0 = vec4(r0.x, v_1.xyz); + let v_2 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r1 = vec4(v_2.xy, r1.zw); + let v_3 = (r1.xy * vec2(0.015625f)); + r1 = vec4(v_3.xy, r1.zw); + r1 = textureSample(t14, s14, r1.xyxx.xy); + r1.x = (r1.z * cb12_12.tint_symbol_2[0u].w); + let v_4 = fma(r0.yzw, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r1 = vec4(r1.x, v_4.xyz); + let v_5 = &(x0[0u]); + let v_6 = r1; + *(v_5) = vec4(v_6.yzw, (*(v_5)).w); + let v_7 = fma(r0.yzw, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r2 = vec4(v_7.xyz, r2.w); + let v_8 = &(x0[1u]); + let v_9 = r2; + *(v_8) = vec4(v_9.xyz, (*(v_8)).w); + let v_10 = fma(r0.yzw, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r0 = vec4(r0.x, v_10.xyz); + let v_11 = &(x0[2u]); + let v_12 = r0; + *(v_11) = vec4(v_12.yzw, (*(v_11)).w); + let v_13 = &(x0[3u]); + let v_14 = r0; + *(v_13) = vec4(v_14.yzw, (*(v_13)).w); + r0.w = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).w, 1.5f, 1.0f); + let v_15 = -(r1.xxxx); + r0.w = fma(r0.w, 0.5f, v_15.w); + let v_16 = abs(r0.zzzz); + let v_17 = max(v_16.yz, abs(r0.yyyy).yz); + let v_18 = r0; + r0 = vec4(v_18.x, v_17.xy, v_18.w); + r0.y = bitcast(select(0u, 4294967295u, (r0.y < r0.w))); + let v_19 = (bitcast(r0.y) != 0u); + let v_20 = bitcast(v.tint_symbol_4[0i].x); + r0.y = select(bitcast(v.tint_symbol_4[1i].x), v_20, v_19); + let v_21 = abs(r2.yyyy); + r1.x = max(v_21.x, abs(r2.xxxx).x); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < r0.w))); + let v_22 = bitcast(r1.x); + r0.y = select(r0.y, bitcast(v.tint_symbol_4[2i].x), (v_22 != 0u)); + let v_23 = abs(r1.zzzz); + r1.x = max(v_23.x, abs(r1.yyyy).x); + r0.w = bitcast(select(0u, 4294967295u, (r1.x < r0.w))); + let v_24 = bitcast(r0.w); + r0.y = select(r0.y, 0.0f, (v_24 != 0u)); + let v_25 = x0[bitcast(r0.y)]; + r1 = vec4(v_25.xyz, r1.w); + r0.y = f32(bitcast(r0.y)); + r0.w = (r0.y + 0.5f); + r0.w = (r0.w * 0.25f); + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.yyyy))); + r2 = bitcast>((bitcast>(r2) & vec4(1065353216u))); + r0.y = dot(r2, cb6_6.tint_symbol_1[12u]); + r1.w = dot(r2, cb6_6.tint_symbol_1[13u]); + r2.x = (r1.x + 0.5f); + r2.y = fma(r1.y, 0.25f, r0.w); + r0.w = bitcast(select(0u, 4294967295u, !((r0.y == 0.0f)))); + r0.y = ((-(r0.yyyy)).y + r1.z); + let v_26 = dpdx(r2.xyy); + r3 = vec4(v_26.xy, r3.z, v_26.z); + r3.z = dpdx(r0.y); + let v_27 = dpdy(r2.yxy); + r4 = vec4(v_27.xyz, r4.w); + r4.w = dpdy(r0.y); + let v_28 = (r3.yw * r4.yw); + r1 = vec4(v_28.xy, r1.zw); + let v_29 = -(r1.xyxx); + let v_30 = fma(r3.xz, r4.xz, v_29.xy); + r5 = vec4(v_30.xy, r5.zw); + r1.x = (1.0f / r5.x); + r1.y = (r3.z * r4.y); + let v_31 = -(r1.yyyy); + r5.z = fma(r3.x, r4.w, v_31.z); + let v_32 = (r1.xx * r5.yz); + r1 = vec4(v_32.xy, r1.zw); + let v_33 = max(r1.xy, vec2()); + r1 = vec4(v_33.xy, r1.zw); + let v_34 = min(r1.xy, vec2(0.5f)); + r1 = vec4(v_34.xy, r1.zw); + r0.y = fma((-(r1.wwww)).y, r1.x, r0.y); + r0.y = fma((-(r1.wwww)).y, r1.y, r0.y); + let v_35 = bitcast(r0.w); + let v_36 = r0.y; + r0.y = select(r1.z, v_36, (v_35 != 0u)); + let v_37 = r2.xyxx; + r1.x = textureSampleCompareLevel(t15, s15, v_37.xy, r0.y); + r0.y = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.y) != 0u)) { + r2 = textureSample(t2, s2, r2.xyxx.xy); + r1.y = ((-(r2.wwww)).y + 1.0f); + } else { + r1.y = 1.0f; + } + r0.x = clamp(fma(r0.xxxx, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).x, 0.0f, 1.0f); + r0.y = clamp(fma(r0.zzzz, vec4(15.0f), vec4(-6.0f)).y, 0.0f, 1.0f); + r0.x = ((-(r0.xxxx)).x + 1.0f); + let v_38 = fma(r0.xx, r0.yy, r1.xy); + r0 = vec4(v_38.xy, r0.zw); + let v_39 = (r0.xy * r0.xy); + r0 = vec4(v_39.xy, r0.zw); + let v_40 = min(r0.xy, vec2(1.0f)); + r0 = vec4(v_40.xy, r0.zw); + r0.z = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r0.w = (r0.y * r0.x); + let v_41 = bitcast(r0.z); + let v_42 = r0.w; + r0.x = select(r0.x, v_42, (v_41 != 0u)); + o0 = min(r0.yyyy, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d6c6f9b226ff5ada.wgsl b/b/8b0b5899ed/shaders/d6c6f9b226ff5ada.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..2ec5ae1c41ac05bfd8100b4f5aa9b3973ba03955 --- /dev/null +++ b/b/8b0b5899ed/shaders/d6c6f9b226ff5ada.wgsl @@ -0,0 +1,61 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb39_struct { + tint_symbol : array, 39u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb39_struct; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(33u) var t1 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + let v = -(v1.xy.yyyy); + r0.x = (v.x + v1.x); + let v_1 = r0; + r0 = vec4(v_1.x, (((-(v1.xy.yyxy)).yz + vec2(1.0f))).xy, v_1.w); + r0.w = (r0.z + v.w); + let v_2 = max(r0.yz, v1.xy.yx); + let v_3 = r0; + r0 = vec4(v_3.x, v_2.xy, v_3.w); + let v_4 = abs(r0.wwww); + r0.x = max(v_4.x, abs(r0.xxxx).x); + r0.x = (r0.x * r0.x); + r0.x = (r0.x * r0.x); + r0.z = max(r0.y, r0.z); + r0.z = log2(r0.z); + r0.z = (r0.z * 1500.0f); + r0.z = exp2(r0.z); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r1.w = fma((-(r0.xxxx)).w, r0.x, r0.z); + r0.x = log2(r0.y); + r0.y = (r0.y * r0.y); + r0.y = (r0.y * r0.y); + let v_5 = fma(r0.yyy, vec3(0.5f, 0.5f, 0.20000000298023223877f), vec3(0.0f, 0.0f, 0.80000001192092895508f)); + r0 = vec4(r0.x, v_5.xyz); + r2.x = bitcast(select(0u, 4294967295u, (0.5f < cb3_3.tint_symbol[32u].x))); + r2.x = select(950.0f, 450.0f, (bitcast(r2.x) != 0u)); + r0.x = (r0.x * r2.x); + r0.x = exp2(r0.x); + r2 = textureSample(t1, s1, v1.xy.xyxx.xy); + let v_6 = (r0.yzw * r2.xxx); + r0 = vec4(r0.x, v_6.xyz); + let v_7 = fma(r0.xxx, cb3_3.tint_symbol[37u].xyz, r0.yzw); + r1 = vec4(v_7.xyz, r1.w); + o0 = (r1 * cb3_3.tint_symbol[38u].xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d6cce73902f49d87.consts.json b/b/8b0b5899ed/shaders/d6cce73902f49d87.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d6cce73902f49d87.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d6cce73902f49d87.wgsl b/b/8b0b5899ed/shaders/d6cce73902f49d87.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..3e43442177db38bc8f85fb202fea56ea9451c09f --- /dev/null +++ b/b/8b0b5899ed/shaders/d6cce73902f49d87.wgsl @@ -0,0 +1,1257 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v1.xyz.xyxx.xy); + r1 = textureSample(t2, s2, v1.xyz.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[0u].w, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v5.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r0.w = (r0.w * v0.w); + let v_9 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r1 = vec4(v_9.xy, r1.zw); + let v_10 = (r0.xyz * r0.xyz); + r0 = vec4(v_10.xyz, r0.w); + let v_11 = -(v6.xyzx); + let v_12 = (v_11.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_12.xyz, r3.w); + r2.w = dot(r3.xyz, r3.xyz); + r2.w = inverseSqrt(r2.w); + let v_13 = (r2.www * r3.xyz); + r4 = vec4(v_13.xyz, r4.w); + let v_14 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_15 = fma(r3.xyz, r2.www, v_14.xyz); + r5 = vec4(v_15.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_16 = (r3.www * r5.xyz); + r5 = vec4(v_16.xyz, r5.w); + r3.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f); + let v_17 = (r1.xy * r1.xy); + r1 = vec4(v_17.xy, r1.zw); + r4.w = (cb12_12.tint_symbol_4[0u].y + -500.0f); + r4.w = max(r4.w, 0.0f); + r5.w = ((-(r4.wwww)).w + cb12_12.tint_symbol_4[0u].y); + r4.w = (r4.w * 558.0f); + r4.w = fma(r5.w, 3.0f, r4.w); + r5.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_18 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_18.xyz, r6.w); + let v_19 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_19.xyz, r7.w); + let v_20 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_20.xyz, r7.w); + let v_21 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_21.xyz, r7.w); + let v_22 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_22.xyz, r8.w); + let v_23 = &(x0[0u]); + let v_24 = r8; + *(v_23) = vec4(v_24.xyz, (*(v_23)).w); + let v_25 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_25.xyz, r9.w); + let v_26 = &(x0[1u]); + let v_27 = r9; + *(v_26) = vec4(v_27.xyz, (*(v_26)).w); + let v_28 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_28.xyz, r10.w); + let v_29 = &(x0[2u]); + let v_30 = r10; + *(v_29) = vec4(v_30.xyz, (*(v_29)).w); + let v_31 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_31.xyz, r7.w); + let v_32 = &(x0[3u]); + let v_33 = r7; + *(v_32) = vec4(v_33.xyz, (*(v_32)).w); + let v_34 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_35 = r11; + r11 = vec4(v_35.x, v_34.x, v_35.z, v_34.y); + r6.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r6.w = (r6.w * 0.5f); + let v_36 = abs(r10.yyyy); + r7.z = max(v_36.z, abs(r10.xxxx).z); + r7.z = bitcast(select(0u, 4294967295u, (r7.z < r6.w))); + let v_37 = (bitcast(r7.z) != 0u); + let v_38 = bitcast(v.tint_symbol_6[0i].x); + r7.z = select(bitcast(v.tint_symbol_6[1i].x), v_38, v_37); + let v_39 = abs(r9.yyyy); + r7.w = max(v_39.w, abs(r9.xxxx).w); + r7.w = bitcast(select(0u, 4294967295u, (r7.w < r6.w))); + let v_40 = bitcast(r7.w); + r7.z = select(r7.z, bitcast(v.tint_symbol_6[2i].x), (v_40 != 0u)); + let v_41 = abs(r8.yyyy); + r7.w = max(v_41.w, abs(r8.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r7.w < r6.w))); + let v_42 = bitcast(r6.w); + r6.w = select(r7.z, 0.0f, (v_42 != 0u)); + let v_43 = x0[bitcast(r6.w)]; + r8 = vec4(v_43.xyz, r8.w); + r6.w = f32(bitcast(r6.w)); + r7.z = (r6.w + 0.5f); + r7.z = (r7.z * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r6.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r6.w = dot(r9, cb6_6.tint_symbol_5[12u]); + r7.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r7.z); + r7.z = bitcast(select(0u, 4294967295u, !((r6.w == 0.0f)))); + r6.w = ((-(r6.wwww)).w + r8.z); + let v_44 = dpdx(r9.xyy); + r10 = vec4(v_44.xy, r10.z, v_44.z); + r10.z = dpdx(r6.w); + let v_45 = dpdy(r9.yxy); + r12 = vec4(v_45.xyz, r12.w); + r12.w = dpdy(r6.w); + let v_46 = (r10.yw * r12.yw); + r8 = vec4(v_46.xy, r8.zw); + let v_47 = -(r8.xyxx); + let v_48 = fma(r10.xz, r12.xz, v_47.xy); + r13 = vec4(v_48.xy, r13.zw); + r8.x = (1.0f / r13.x); + r8.y = (r10.z * r12.y); + let v_49 = -(r8.yyyy); + r13.z = fma(r10.x, r12.w, v_49.z); + let v_50 = (r8.xx * r13.yz); + r8 = vec4(v_50.xy, r8.zw); + let v_51 = max(r8.xy, vec2()); + r8 = vec4(v_51.xy, r8.zw); + let v_52 = min(r8.xy, vec2(0.5f)); + r8 = vec4(v_52.xy, r8.zw); + r6.w = fma((-(r7.wwww)).w, r8.x, r6.w); + r6.w = fma((-(r7.wwww)).w, r8.y, r6.w); + let v_53 = bitcast(r7.z); + let v_54 = r6.w; + r11.z = select(r8.z, v_54, (v_53 != 0u)); + r9.z = 0.0f; + let v_55 = (r9.xyz + r11.ywz); + r8 = vec4(v_55.xyz, r8.w); + let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_56.xy, r11.zw); + let v_57 = (r9.xyz + r11.xyz); + r10 = vec4(v_57.xyz, r10.w); + let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_58.xy, r11.zw); + let v_59 = (r9.xyz + r11.xyz); + r12 = vec4(v_59.xyz, r12.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_60.xy, r11.zw); + let v_61 = (r9.xyz + r11.xyz); + r13 = vec4(v_61.xyz, r13.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_62.xy, r11.zw); + let v_63 = (r9.xyz + r11.xyz); + r14 = vec4(v_63.xyz, r14.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_64.xy, r11.zw); + let v_65 = (r9.xyz + r11.xyz); + r15 = vec4(v_65.xyz, r15.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_66.xy, r11.zw); + let v_67 = (r9.xyz + r11.xyz); + r16 = vec4(v_67.xyz, r16.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_68.xy, r11.zw); + let v_69 = (r9.xyz + r11.xyz); + r17 = vec4(v_69.xyz, r17.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_70.xy, r11.zw); + let v_71 = (r9.xyz + r11.xyz); + r18 = vec4(v_71.xyz, r18.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_72.xy, r11.zw); + let v_73 = (r9.xyz + r11.xyz); + r19 = vec4(v_73.xyz, r19.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_74.xy, r11.zw); + let v_75 = (r9.xyz + r11.xyz); + r20 = vec4(v_75.xyz, r20.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_76.xy, r11.zw); + let v_77 = (r9.xyz + r11.xyz); + r21 = vec4(v_77.xyz, r21.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_78.xy, r11.zw); + let v_79 = (r9.xyz + r11.xyz); + r22 = vec4(v_79.xyz, r22.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_80.xy, r11.zw); + let v_81 = (r9.xyz + r11.xyz); + r23 = vec4(v_81.xyz, r23.w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_82.xy, r11.zw); + let v_83 = (r9.xyz + r11.xyz); + r24 = vec4(v_83.xyz, r24.w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_84.xy, r11.zw); + let v_85 = (r9.xyz + r11.xyz); + r9 = vec4(v_85.xyz, r9.w); + let v_86 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_86.xy, r8.z); + let v_87 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_87.xy, r10.z); + let v_88 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_88.xy, r12.z); + let v_89 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_89.xy, r13.z); + let v_90 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_90.xy, r14.z); + let v_91 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_91.xy, r15.z); + let v_92 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_92.xy, r16.z); + let v_93 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_93.xy, r17.z); + let v_94 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_94.xy, r18.z); + let v_95 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_95.xy, r19.z); + let v_96 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_96.xy, r20.z); + let v_97 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_97.xy, r21.z); + let v_98 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_98.xy, r22.z); + let v_99 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_99.xy, r23.z); + let v_100 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_100.xy, r24.z); + let v_101 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_101.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r6.w = dot(r8, vec4(1.0f)); + r5.w = clamp(fma(r5.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_102 = abs(r7.yyyy); + r7.x = max(v_102.x, abs(r7.xxxx).x); + r7.x = clamp(fma(r7.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r5.w = ((-(r5.wwww)).w + 1.0f); + r5.w = (r7.x * r5.w); + r5.w = fma(r6.w, 0.0625f, r5.w); + r5.w = (r5.w * r5.w); + r5.w = min(r5.w, 1.0f); + r6.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r6.w = sqrt(r6.w); + r6.w = (r6.w * cb6_6.tint_symbol_5[3u].z); + let v_103 = -(r5.wwww); + r5.w = fma(r6.w, v_103.w, r5.w); + let v_104 = dot(r2.xyz, v_14.xyz); + r6.w = clamp(vec4(v_104, v_104, v_104, v_104).w, 0.0f, 1.0f); + let v_105 = dot(r4.xyz, r2.xyz); + r7.x = clamp(vec4(v_105, v_105, v_105, v_105).x, 0.0f, 1.0f); + let v_106 = dot(r5.xyz, v_14.xyz); + r7.y = clamp(vec4(v_106, v_106, v_106, v_106).y, 0.0f, 1.0f); + let v_107 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_107.xy, r7.zw); + let v_108 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_108.xy); + let v_109 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_109.xy); + let v_110 = (r7.xy * r7.zw); + r7 = vec4(v_110.xy, r7.zw); + r7.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f); + let v_111 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r7.zz); + r7 = vec4(v_111.xy, r7.zw); + let v_112 = (r4.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(v_112.xy, r8.zw); + r7.w = (r8.x * 0.125f); + r7.x = fma((-(r3.wwww)).x, r7.x, 1.0f); + r5.x = dot(r2.xyz, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r8.y); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r5.x = (r7.w * r5.x); + r5.x = (r3.w * r5.x); + r5.x = (r6.w * r5.x); + r5.y = (r6.w * r7.x); + let v_113 = fma(r0.xyz, r5.yyy, r5.xxx); + r5 = vec4(v_113.xyz, r5.w); + let v_114 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_114.xyz, r5.w); + r6.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r9 = vec4(r9.x, vec3()); + r8 = vec4(0.0f, r8.y, vec2()); + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_115 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_115.x, r8.y, v_115.yz); + let v_116 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_116.xyz, r9.w); + r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w); + let v_117 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_117.xyz, r9.w); + let v_118 = (r9.xyz + v_11.xyz); + r9 = vec4(v_118.xyz, r9.w); + let v_119 = bitcast>(r7.yyy); + let v_120 = r8.xzw; + let v_121 = select(r9.xyz, v_120, (v_119 != vec3())); + r8 = vec4(v_121.x, r8.y, v_121.yz); + r7.y = dot(r8.xzw, r8.xzw); + let v_122 = (r8.xzw + vec3(0.00000099999999747524f)); + r8 = vec4(v_122.x, r8.y, v_122.yz); + r9.x = dot(r8.xzw, r8.xzw); + r9.x = inverseSqrt(r9.x); + let v_123 = (r8.xzw * r9.xxx); + r8 = vec4(v_123.x, r8.y, v_123.yz); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[11u].w); + r7.y = (r7.y / r9.x); + let v_124 = -(cb3_3.tint_symbol_2[11u].xyzx); + r9.x = dot(r8.xzw, v_124.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_125 = dot(r8.xzw, r2.xyz); + r9.y = clamp(vec4(v_125, v_125, v_125, v_125).y, 0.0f, 1.0f); + r9.x = (r9.x * r9.y); + r9.y = (r7.y * r9.x); + let v_126 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(r9.x, v_126.xyz); + let v_127 = (r0.xyz * r9.yzw); + r9 = vec4(r9.x, v_127.xyz); + let v_128 = fma(r3.xyz, r2.www, r8.xzw); + r8 = vec4(v_128.x, r8.y, v_128.yz); + r10.x = dot(r8.xzw, r8.xzw); + r10.x = inverseSqrt(r10.x); + let v_129 = (r8.xzw * r10.xxx); + r8 = vec4(v_129.x, r8.y, v_129.yz); + let v_130 = dot(r8.xzw, r4.xyz); + r10.x = clamp(vec4(v_130, v_130, v_130, v_130).x, 0.0f, 1.0f); + r10.x = ((-(r10.xxxx)).x + 1.0f); + r10.y = (r10.x * r10.x); + r10.y = (r10.y * r10.y); + r10.x = (r10.y * r10.x); + r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r7.z); + let v_131 = dot(r8.xzw, r2.xyz); + r8.x = clamp(vec4(v_131, v_131, v_131, v_131).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.y); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.x); + r8.x = (r9.x * r8.x); + r7.y = (r7.y * r8.x); + r7.y = (r7.w * r7.y); + let v_132 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_132.x, r8.y, v_132.yz); + } + r7.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.y) != 0u)) { + r9.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.y = bitcast((bitcast(r6.w) | bitcast(r7.y))); + let v_133 = bitcast(r9.x); + let v_134 = r7.y; + r6.w = select(r6.w, v_134, (v_133 != 0u)); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_135 = (v_11.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_135.xyz, r10.w); + let v_136 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_136.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w); + let v_137 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_137.xyz, r11.w); + let v_138 = (r11.xyz + v_11.xyz); + r11 = vec4(v_138.xyz, r11.w); + let v_139 = bitcast>(r7.yyy); + let v_140 = r10.xyz; + let v_141 = select(r11.xyz, v_140, (v_139 != vec3())); + r10 = vec4(v_141.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_142 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_142.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_143 = (r9.xxx * r10.xyz); + r10 = vec4(v_143.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[12u].w); + r7.y = (r7.y / r9.x); + let v_144 = -(cb3_3.tint_symbol_2[12u].xyzx); + r9.x = dot(r10.xyz, v_144.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f); + let v_145 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_145, v_145, v_145, v_145).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_146 = (r10.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_146.xyz, r11.w); + let v_147 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_147.xyz); + let v_148 = fma(r3.xyz, r2.www, r10.xyz); + r10 = vec4(v_148.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_149 = (r10.www * r10.xyz); + r10 = vec4(v_149.xyz, r10.w); + let v_150 = dot(r10.xyz, r4.xyz); + r10.w = clamp(vec4(v_150, v_150, v_150, v_150).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_151 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_151, v_151, v_151, v_151).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_152 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xzw); + r8 = vec4(v_152.x, r8.y, v_152.yz); + } + } else { + r6.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_153 = (v_11.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_153.xyz, r10.w); + let v_154 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_154.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w); + let v_155 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_155.xyz, r11.w); + let v_156 = (r11.xyz + v_11.xyz); + r11 = vec4(v_156.xyz, r11.w); + let v_157 = bitcast>(r7.yyy); + let v_158 = r10.xyz; + let v_159 = select(r11.xyz, v_158, (v_157 != vec3())); + r10 = vec4(v_159.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_160 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_160.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_161 = (r9.xxx * r10.xyz); + r10 = vec4(v_161.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[13u].w); + r7.y = (r7.y / r9.x); + let v_162 = -(cb3_3.tint_symbol_2[13u].xyzx); + r9.x = dot(r10.xyz, v_162.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f); + let v_163 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_163, v_163, v_163, v_163).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_164 = (r10.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_164.xyz, r11.w); + let v_165 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_165.xyz); + let v_166 = fma(r3.xyz, r2.www, r10.xyz); + r10 = vec4(v_166.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_167 = (r10.www * r10.xyz); + r10 = vec4(v_167.xyz, r10.w); + let v_168 = dot(r10.xyz, r4.xyz); + r10.w = clamp(vec4(v_168, v_168, v_168, v_168).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_169 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_169, v_169, v_169, v_169).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_170 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xzw); + r8 = vec4(v_170.x, r8.y, v_170.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_171 = (v_11.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_171.xyz, r10.w); + let v_172 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_172.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[22u].w); + let v_173 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.xxx, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_173.xyz, r11.w); + let v_174 = (r11.xyz + v_11.xyz); + r11 = vec4(v_174.xyz, r11.w); + let v_175 = bitcast>(r7.yyy); + let v_176 = r10.xyz; + let v_177 = select(r11.xyz, v_176, (v_175 != vec3())); + r10 = vec4(v_177.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_178 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_178.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_179 = (r9.xxx * r10.xyz); + r10 = vec4(v_179.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[14u].w); + r7.y = (r7.y / r9.x); + let v_180 = -(cb3_3.tint_symbol_2[14u].xyzx); + r9.x = dot(r10.xyz, v_180.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f); + let v_181 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_181, v_181, v_181, v_181).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_182 = (r10.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_182.xyz, r11.w); + let v_183 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_183.xyz); + let v_184 = fma(r3.xyz, r2.www, r10.xyz); + r10 = vec4(v_184.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_185 = (r10.www * r10.xyz); + r10 = vec4(v_185.xyz, r10.w); + let v_186 = dot(r10.xyz, r4.xyz); + r10.w = clamp(vec4(v_186, v_186, v_186, v_186).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_187 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_187, v_187, v_187, v_187).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_188 = fma(r7.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xzw); + r8 = vec4(v_188.x, r8.y, v_188.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_189 = (v_11.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_189.xyz, r10.w); + let v_190 = (v6.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_190.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[23u].w); + let v_191 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.xxx, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_191.xyz, r11.w); + let v_192 = (r11.xyz + v_11.xyz); + r11 = vec4(v_192.xyz, r11.w); + let v_193 = bitcast>(r7.yyy); + let v_194 = r10.xyz; + let v_195 = select(r11.xyz, v_194, (v_193 != vec3())); + r10 = vec4(v_195.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_196 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_196.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_197 = (r9.xxx * r10.xyz); + r10 = vec4(v_197.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[15u].w); + r7.y = (r7.y / r9.x); + let v_198 = -(cb3_3.tint_symbol_2[15u].xyzx); + r9.x = dot(r10.xyz, v_198.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f); + let v_199 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_199, v_199, v_199, v_199).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_200 = (r10.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_200.xyz, r11.w); + let v_201 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_201.xyz); + let v_202 = fma(r3.xyz, r2.www, r10.xyz); + r10 = vec4(v_202.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_203 = (r10.www * r10.xyz); + r10 = vec4(v_203.xyz, r10.w); + let v_204 = dot(r10.xyz, r4.xyz); + r10.w = clamp(vec4(v_204, v_204, v_204, v_204).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_205 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_205, v_205, v_205, v_205).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_206 = fma(r7.yyy, cb3_3.tint_symbol_2[23u].xyz, r8.xzw); + r8 = vec4(v_206.x, r8.y, v_206.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_207 = (v_11.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_207.xyz, r10.w); + let v_208 = (v6.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_208.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[24u].w); + let v_209 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.xxx, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_209.xyz, r11.w); + let v_210 = (r11.xyz + v_11.xyz); + r11 = vec4(v_210.xyz, r11.w); + let v_211 = bitcast>(r7.yyy); + let v_212 = r10.xyz; + let v_213 = select(r11.xyz, v_212, (v_211 != vec3())); + r10 = vec4(v_213.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_214 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_214.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_215 = (r9.xxx * r10.xyz); + r10 = vec4(v_215.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[16u].w); + r7.y = (r7.y / r9.x); + let v_216 = -(cb3_3.tint_symbol_2[16u].xyzx); + r9.x = dot(r10.xyz, v_216.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f); + let v_217 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_217, v_217, v_217, v_217).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_218 = (r10.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_218.xyz, r11.w); + let v_219 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_219.xyz); + let v_220 = fma(r3.xyz, r2.www, r10.xyz); + r10 = vec4(v_220.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_221 = (r10.www * r10.xyz); + r10 = vec4(v_221.xyz, r10.w); + let v_222 = dot(r10.xyz, r4.xyz); + r10.w = clamp(vec4(v_222, v_222, v_222, v_222).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_223 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_223, v_223, v_223, v_223).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_224 = fma(r7.yyy, cb3_3.tint_symbol_2[24u].xyz, r8.xzw); + r8 = vec4(v_224.x, r8.y, v_224.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_225 = (v_11.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_225.xyz, r10.w); + let v_226 = (v6.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_226.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[25u].w); + let v_227 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.xxx, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_227.xyz, r11.w); + let v_228 = (r11.xyz + v_11.xyz); + r11 = vec4(v_228.xyz, r11.w); + let v_229 = bitcast>(r7.yyy); + let v_230 = r10.xyz; + let v_231 = select(r11.xyz, v_230, (v_229 != vec3())); + r10 = vec4(v_231.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_232 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_232.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_233 = (r9.xxx * r10.xyz); + r10 = vec4(v_233.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[17u].w); + r7.y = (r7.y / r9.x); + let v_234 = -(cb3_3.tint_symbol_2[17u].xyzx); + r9.x = dot(r10.xyz, v_234.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f); + let v_235 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_235, v_235, v_235, v_235).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_236 = (r10.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_236.xyz, r11.w); + let v_237 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_237.xyz); + let v_238 = fma(r3.xyz, r2.www, r10.xyz); + r10 = vec4(v_238.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_239 = (r10.www * r10.xyz); + r10 = vec4(v_239.xyz, r10.w); + let v_240 = dot(r10.xyz, r4.xyz); + r10.w = clamp(vec4(v_240, v_240, v_240, v_240).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_241 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_241, v_241, v_241, v_241).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_242 = fma(r7.yyy, cb3_3.tint_symbol_2[25u].xyz, r8.xzw); + r8 = vec4(v_242.x, r8.y, v_242.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_243 = (v_11.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_243.xyz, r10.w); + let v_244 = (v6.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_244.xyz, r11.w); + r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[26u].w); + let v_245 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.yyy, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_245.xyz, r11.w); + let v_246 = (r11.xyz + v_11.xyz); + r11 = vec4(v_246.xyz, r11.w); + let v_247 = bitcast>(r6.www); + let v_248 = r10.xyz; + let v_249 = select(r11.xyz, v_248, (v_247 != vec3())); + r10 = vec4(v_249.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_250 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_250.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + r7.y = inverseSqrt(r7.y); + let v_251 = (r7.yyy * r10.xyz); + r10 = vec4(v_251.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f); + r7.y = fma(r7.y, r6.w, cb3_3.tint_symbol_2[18u].w); + r6.w = (r6.w / r7.y); + let v_252 = -(cb3_3.tint_symbol_2[18u].xyzx); + r7.y = dot(r10.xyz, v_252.xyz); + r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f); + let v_253 = dot(r10.xyz, r2.xyz); + r9.x = clamp(vec4(v_253, v_253, v_253, v_253).x, 0.0f, 1.0f); + r7.y = (r7.y * r9.x); + r9.x = (r6.w * r7.y); + let v_254 = (r9.xxx * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_254.xyz, r11.w); + let v_255 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_255.xyz); + let v_256 = fma(r3.xyz, r2.www, r10.xyz); + r3 = vec4(v_256.xyz, r3.w); + r2.w = dot(r3.xyz, r3.xyz); + r2.w = inverseSqrt(r2.w); + let v_257 = (r2.www * r3.xyz); + r3 = vec4(v_257.xyz, r3.w); + let v_258 = dot(r3.xyz, r4.xyz); + r2.w = clamp(vec4(v_258, v_258, v_258, v_258).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r9.x = (r2.w * r2.w); + r9.x = (r9.x * r9.x); + r2.w = (r2.w * r9.x); + r2.w = fma(cb12_12.tint_symbol_4[0u].x, r2.w, r7.z); + let v_259 = dot(r3.xyz, r2.xyz); + r3.x = clamp(vec4(v_259, v_259, v_259, v_259).x, 0.0f, 1.0f); + r3.x = log2(r3.x); + r3.x = (r3.x * r8.y); + r3.x = exp2(r3.x); + r2.w = (r2.w * r3.x); + r2.w = (r7.y * r2.w); + r2.w = (r6.w * r2.w); + r2.w = (r7.w * r2.w); + let v_260 = fma(r2.www, cb3_3.tint_symbol_2[26u].xyz, r8.xzw); + r8 = vec4(v_260.x, r8.y, v_260.yz); + } + } + r2.w = (r7.x * r7.x); + r3.x = (r3.w * r3.w); + let v_261 = (r8.xzw * r3.xxx); + r3 = vec4(v_261.xyz, r3.w); + let v_262 = fma(r2.www, r9.yzw, r3.xyz); + r3 = vec4(v_262.xyz, r3.w); + let v_263 = fma(r5.xyz, r5.www, r3.xyz); + r3 = vec4(v_263.xyz, r3.w); + r1.z = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.z = (r1.z * cb3_3.tint_symbol_2[44u].w); + r1.z = max(r1.z, 0.0f); + let v_264 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.zzz, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_264.xyz, r5.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_265 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.zzz, cb3_3.tint_symbol_2[46u].xyz); + r7 = vec4(r7.x, v_265.xyz); + let v_266 = (r7.yzw * cb2_2.tint_symbol_1[16u].zzz); + r7 = vec4(r7.x, v_266.xyz); + let v_267 = fma(r5.xyz, r1.www, r7.yzw); + r5 = vec4(v_267.xyz, r5.w); + let v_268 = (r1.yyy * r5.xyz); + r5 = vec4(v_268.xyz, r5.w); + let v_269 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.zzz, cb3_3.tint_symbol_2[44u].xyz); + r7 = vec4(r7.x, v_269.xyz); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_270 = dot(r8.xyz, r2.xyz); + r1.z = clamp(vec4(v_270, v_270, v_270, v_270).z, 0.0f, 1.0f); + let v_271 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.zzz, r7.yzw); + r7 = vec4(r7.x, v_271.xyz); + let v_272 = fma(r7.yzw, r1.xxx, r5.xyz); + r5 = vec4(v_272.xyz, r5.w); + let v_273 = (r7.xxx * r5.xyz); + r5 = vec4(v_273.xyz, r5.w); + let v_274 = fma(r5.xyz, r0.xyz, r3.xyz); + r0 = vec4(v_274.xyz, r0.w); + r1.z = ((-(r7.xxxx)).z + 1.0f); + r1.w = dot((-(r4.xyzx)).xyz, r2.xyz); + r1.w = (r1.w + r1.w); + let v_275 = -(r1.wwww); + let v_276 = -(r4.xyzx); + let v_277 = fma(r2.xyz, v_275.xyz, v_276.xyz); + r2 = vec4(v_277.xyz, r2.w); + let v_278 = clamp(((r4.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r3 = vec4(v_278.xy, r3.zw); + r1.w = ((-(r3.xxxx)).w + 1.0f); + r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z); + r3.x = bitcast(select(0u, 4294967295u, (r3.x < r2.w))); + r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.w = (r1.w * r1.w); + r1.w = fma(r1.w, 5.0f, r2.w); + let v_279 = bitcast(r3.x); + let v_280 = r3.z; + r1.w = select(r1.w, v_280, (v_279 != 0u)); + let v_281 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_281.xy, r2.z, v_281.z); + r3.x = (abs(r2.zzzz).x + 1.0f); + let v_282 = (r2.xyw / r3.xxx); + r2 = vec4(v_282.xy, r2.z, v_282.z); + let v_283 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_283.xy, r2.z, v_283.z); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_284 = bitcast>(r2.zz); + let v_285 = r2.xy; + let v_286 = select(r2.wy, v_285, (v_284 != vec2())); + r2 = vec4(v_286.xy, r2.zw); + let v_287 = r1.w; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_287); + r1.x = max(r1.y, r1.x); + let v_288 = (r1.xxx * r2.xyz); + r1 = vec4(v_288.xy, r1.z, v_288.z); + let v_289 = (r3.yyy * r1.xyw); + r2 = vec4(v_289.xyz, r2.w); + let v_290 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_290.xyz, r2.w); + let v_291 = fma(r1.xyw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(v_291.xy, r1.z, v_291.z); + let v_292 = fma(r1.xyw, r1.zzz, r0.xyz); + r0 = vec4(v_292.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r6.xyz, r6.xyz); + r1.y = sqrt(r1.x); + let v_293 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_293.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r6.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_294 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_294 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_295 = (r1.xxx * r6.xyz); + r2 = vec4(v_295.xyz, r2.w); + let v_296 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_296, v_296, v_296, v_296).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_297 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_297, v_297, v_297, v_297).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_298 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_298.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_299 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_299.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_300 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_300.xyz); + let v_301 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_301.xyz); + let v_302 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_302.xyz, r3.w); + let v_303 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_303.xyz, r2.w); + let v_304 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_305 = (r2.xyz + v_304.xyz); + r2 = vec4(v_305.xyz, r2.w); + let v_306 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_306.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_307 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_307.xyz, r3.w); + let v_308 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_308.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_309 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_309.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_310 = -(r0.xyzx); + let v_311 = fma(r1.xyz, r2.xxx, v_310.xyz); + r1 = vec4(v_311.xyz, r1.w); + let v_312 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_312.xyz, r1.w); + } else { + r1.w = dot(r6.xyz, r6.xyz); + r2.x = sqrt(r1.w); + let v_313 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_313.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r6.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_314 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_314 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_315 = (r1.www * r6.xyz); + r3 = vec4(v_315.xyz, r3.w); + let v_316 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_316, v_316, v_316, v_316).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_317 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_317, v_317, v_317, v_317).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_318 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_318.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_319 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_319.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_320 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_320.xyz, r3.w); + let v_321 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_321.xyz, r3.w); + let v_322 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_322.xyz, r4.w); + let v_323 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_323.xyz, r3.w); + let v_324 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_325 = (r3.xyz + v_324.xyz); + r3 = vec4(v_325.xyz, r3.w); + let v_326 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_326.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_327 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_327.xyz, r4.w); + let v_328 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_328.xy, r2.z, v_328.z); + let v_329 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_329.xy, r2.z, v_329.z); + let v_330 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_330.xyz, r1.w); + } + let v_331 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_331.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v1.z); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_8 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_332 : vec4) -> tint_symbol_8 { + main_inner(v0, v1, v2, v4, v5, v6, v_332); + return tint_symbol_8(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/d6e7d35a84de3576.wgsl b/b/8b0b5899ed/shaders/d6e7d35a84de3576.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..3033ac75a27459264b4f1b19795dff77db3d5b94 --- /dev/null +++ b/b/8b0b5899ed/shaders/d6e7d35a84de3576.wgsl @@ -0,0 +1,90 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb23_struct { + tint_symbol : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb2_struct { + tint_symbol_1 : array, 2u>, +} + +@group(1u) @binding(7u) var cb7_7 : cb2_struct; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var v3 : vec4; + +var v4 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v3 = v_1; + x0[0u].x = v4[0u]; + x0[0u].y = v4[1u]; + x0[0u].z = v4[2u]; + x0[0u].w = v4[3u]; + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol[22u].y))); + if ((bitcast(r0.x) != 0u)) { + let v_2 = (v3.xy * cb7_7.tint_symbol_1[1u].xy); + r0 = vec4(v_2.xy, r0.zw); + r0 = textureSample(t4, s4, r0.xyxx.xy); + r0.x = (r0.x + -1.0f); + r0.x = clamp(fma(cb2_2.tint_symbol[22u].yyyy, r0.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + r0.x = (r0.x * v2.w); + } else { + r0.x = v2.w; + } + r1 = textureSample(t5, s5, v1.xyxx.xy); + let v_3 = (r1.xyz * r1.xyz); + r0 = vec4(r0.x, v_3.xyz); + let v_4 = (r0.yzw * v0.xyz); + r0 = vec4(r0.x, v_4.xyz); + let v_5 = (r0.yzw * vec3(16.0f)); + r1 = vec4(v_5.xyz, r1.w); + r1.w = clamp(((r1.wwww * v0.wwww)).w, 0.0f, 1.0f); + let v_6 = fma((-(r0.yyzw)).yzw, vec3(16.0f), v2.xyz); + r0 = vec4(r0.x, v_6.xyz); + let v_7 = fma(r0.xxx, r0.yzw, r1.xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = (r0.xyz * cb2_2.tint_symbol[17u].zzz); + o0 = vec4(v_8.xyz, o0.w); + o2 = (r1.w * cb2_2.tint_symbol[22u].x); + o0.w = r1.w; + o1 = v1.z; +} + +struct tint_symbol_2 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @builtin(position) v_9 : vec4) -> tint_symbol_2 { + main_inner(v0, v1, v2, v_9); + return tint_symbol_2(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/d6eae30de1a1a1d4.wgsl b/b/8b0b5899ed/shaders/d6eae30de1a1a1d4.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..8ef911180cd76cdd80da926ea6a94a3a9e86952c --- /dev/null +++ b/b/8b0b5899ed/shaders/d6eae30de1a1a1d4.wgsl @@ -0,0 +1,119 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb23_struct { + tint_symbol : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb2_struct { + tint_symbol_1 : array, 2u>, +} + +@group(1u) @binding(7u) var cb7_7 : cb2_struct; + +struct cb6_struct { + tint_symbol_2 : array, 6u>, +} + +@group(1u) @binding(8u) var cb8_8 : cb6_struct; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var v11 : vec4; + +var v12 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec4, v1 : vec4, v3 : vec4, v4 : vec4, v7 : vec4, v : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v11 = v_1; + x0[0u].x = v12[0u]; + x0[0u].y = v12[1u]; + x0[0u].z = v12[2u]; + x0[0u].w = v12[3u]; + r0 = textureSample(t5, s5, v1.xyxx.xy); + let v_2 = (r0.xyz * r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + r1 = textureSample(t5, s5, v1.zwzz.xy); + let v_3 = (r1.xyz * r1.xyz); + r1 = vec4(v_3.xyz, r1.w); + r2.x = dot(r0.xyz, vec3(1.0f)); + r2.y = dot(r1.xyz, vec3(1.0f)); + let v_4 = -(cb8_8.tint_symbol_2[5u].yyyy); + let v_5 = (r2.xy + v_4.zw); + r2 = vec4(r2.xy, v_5.xy); + let v_6 = clamp(((r2.zzzw * vec4(0.0f, 0.0f, 10000.0f, 10000.0f))).zw, vec2(), vec2(1.0f)); + r2 = vec4(r2.xy, v_6.xy); + r3.x = (cb8_8.tint_symbol_2[5u].z + 0.00100000004749745131f); + r3.x = ((-(r2.xxxx)).x + r3.x); + r3.x = clamp(((r3.xxxx * vec4(10000.0f))).x, 0.0f, 1.0f); + let v_7 = -(r2.xxxy); + let v_8 = fma(r2.zw, r3.xx, v_7.zw); + r2 = vec4(r2.xy, v_8.xy); + let v_9 = fma(cb8_8.tint_symbol_2[5u].ww, r2.zw, r2.xy); + r2 = vec4(v_9.xy, r2.zw); + r0.w = r2.x; + r1.w = r2.y; + r1 = (-(r0) + r1); + r0 = fma(v3.xy.xxxx, r1, r0); + r1 = (r0 * v0); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_10 = (v11.xy * cb7_7.tint_symbol_1[1u].xy); + r2 = vec4(v_10.xy, r2.zw); + r2 = textureSample(t4, s4, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r0.w = (r0.w * v4.w); + } else { + r0.w = v4.w; + } + r1.w = clamp(r1.wwww.w, 0.0f, 1.0f); + let v_11 = fma((-(v0.xyzx)).xyz, r0.xyz, v4.xyz); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = fma(r0.www, r0.xyz, r1.xyz); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = (r0.xyz * cb2_2.tint_symbol[17u].zzz); + o0 = vec4(v_13.xyz, o0.w); + o2 = (r1.w * cb2_2.tint_symbol[22u].x); + o0.w = r1.w; + o1 = v7.w; +} + +struct tint_symbol_3 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(3u) @interpolate(flat) v3 : vec4, @location(4u) v4 : vec4, @location(7u) v7 : vec4, @builtin(position) v_14 : vec4) -> tint_symbol_3 { + main_inner(v0, v1, v3, v4, v7, v_14); + return tint_symbol_3(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/d6eed117a8643d7f.wgsl b/b/8b0b5899ed/shaders/d6eed117a8643d7f.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..85c18012e8b060cf0162103c844a285ce3f125ba --- /dev/null +++ b/b/8b0b5899ed/shaders/d6eed117a8643d7f.wgsl @@ -0,0 +1,42 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb16_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4) { + r0 = textureSample(t0, s0, v3.xy.xyxx.xy); + let v = (r0.xyz * v2.xyz); + r0 = vec4(v.xyz, r0.w); + let v_1 = (r0.xyz * cb12_12.tint_symbol_1[0u].xxx); + r1 = vec4(v_1.xyz, r1.w); + let v_2 = (r0.www * r1.xyz); + r1 = vec4(v_2.xyz, r1.w); + o0.w = (r0.w * cb2_2.tint_symbol[15u].x); + let v_3 = fma(r1.xyz, v1.xxx, r0.xyz); + o0 = vec4(v_3.xyz, o0.w); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d6fd8377ce82d85f.wgsl b/b/8b0b5899ed/shaders/d6fd8377ce82d85f.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..b6eef4b8e747bd67cca66ea4523483a9566f30a8 --- /dev/null +++ b/b/8b0b5899ed/shaders/d6fd8377ce82d85f.wgsl @@ -0,0 +1,73 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb18_struct { + tint_symbol : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb4_struct { + tint_symbol_1 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb4_struct_1 { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct_1; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + r0.x = (cb5_5.tint_symbol_1[3u].z * cb11_11.tint_symbol_2[2u].z); + let v = ((-(cb11_11.tint_symbol_2[2u].zzzz)).yz + vec2(1.0f, 2.0f)); + let v_1 = r0; + r0 = vec4(v_1.x, v.xy, v_1.w); + let v_2 = (r0.zz * v1.zw); + r0 = vec4(r0.xy, v_2.xy); + r1 = textureSample(t3, s3, r0.zwzz.xy); + r0.z = ((-(r1.xxxx)).z + r1.z); + r0.x = fma(r0.x, r0.z, r1.x); + r0.z = fma(v2.z, r0.y, -1.0f); + r0.z = fma(r0.y, r0.z, 1.0f); + r0.y = (r0.y * v2.z); + let v_3 = (r0.xy * cb11_11.tint_symbol_2[2u].xx); + r0 = vec4(v_3.xy, r0.zw); + r0.x = (r0.z * r0.x); + r2 = textureSample(t0, s0, v1.xyxx.xy); + r2 = (r2 * v2.xxxw); + let v_4 = -(r2.xyxz); + let v_5 = fma(cb11_11.tint_symbol_2[3u].xyz, cb11_11.tint_symbol_2[2u].yyy, v_4.xyw); + r1 = vec4(v_5.xy, r1.z, v_5.z); + let v_6 = fma(r0.xxx, r1.xyw, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + o0.w = fma(r2.w, cb2_2.tint_symbol[15u].x, r0.x); + let v_7 = ((-(r1.xxyw)).xzw + r1.zzz); + r0 = vec4(v_7.x, r0.y, v_7.yz); + let v_8 = fma(r0.yyy, r0.xzw, r1.xyw); + r0 = vec4(v_8.xyz, r0.w); + let v_9 = (r0.xyz * cb2_2.tint_symbol[17u].zzz); + o0 = vec4(v_9.xyz, o0.w); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d6ff3b94cf5ffede.wgsl b/b/8b0b5899ed/shaders/d6ff3b94cf5ffede.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..2e4c99f1f5cb3aa49142978de7daa0382f28f1c9 --- /dev/null +++ b/b/8b0b5899ed/shaders/d6ff3b94cf5ffede.wgsl @@ -0,0 +1,14 @@ +diagnostic(off, derivative_uniformity); + +var o0 : vec4; + +fn main_inner(v0 : vec3) { + o0 = vec4(v0.xyz, o0.w); + o0.w = 1.0f; +} + +@vertex +fn main(@location(0u) v0 : vec3) -> @builtin(position) vec4 { + main_inner(v0); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d6ff4833db12b98d.wgsl b/b/8b0b5899ed/shaders/d6ff4833db12b98d.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..1d9f7e1f247a24bae15bbc5bd164bbddf76e6301 --- /dev/null +++ b/b/8b0b5899ed/shaders/d6ff4833db12b98d.wgsl @@ -0,0 +1,80 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb12_struct { + tint_symbol : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb1_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +fn main_inner(v0 : vec3, v1 : vec3, v2 : vec3, v3 : vec2, v4 : vec4) { + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + o0 = (r0 + cb1_1.tint_symbol[11u]); + let v = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v.xyz, r0.w); + let v_1 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = (r0.xyz + cb1_1.tint_symbol[3u].xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = r0; + o1 = vec4(v_4.xyz, o1.w); + let v_5 = -(cb4_4.tint_symbol_1[0u].xyxx); + let v_6 = (r0.xy + v_5.xy); + r0 = vec4(v_6.xy, r0.zw); + let v_7 = (r0.xy * vec2(0.001953125f)); + o5 = vec4(o5.xy, v_7.xy); + o1.w = v4.w; + o2 = v1.xyzx; + o3 = v2.xyzx; + r0 = vec4(((v1.zxy * v2.yzx)).xyz, r0.w); + let v_8 = fma(v1.yzx, v2.zxy, (-(r0.xyzx)).xyz); + r0 = vec4(v_8.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + o4 = ((r0.www * r0.xyz)).xyzx; + o5 = vec4(v3.xy, o5.zw); +} + +struct tint_symbol_2 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec3, @location(2u) v2 : vec3, @location(3u) v3 : vec2, @location(4u) v4 : vec4) -> tint_symbol_2 { + main_inner(v0, v1, v2, v3, v4); + return tint_symbol_2(o0, o1, o2, o3, o4, o5); +} diff --git a/b/8b0b5899ed/shaders/d71f6484513ee09d.wgsl b/b/8b0b5899ed/shaders/d71f6484513ee09d.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..8478687ab02892e4bed165a85e33a63ca36a3d42 --- /dev/null +++ b/b/8b0b5899ed/shaders/d71f6484513ee09d.wgsl @@ -0,0 +1,496 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +struct cb12_struct { + tint_symbol : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb17_struct { + tint_symbol_2 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb44_struct { + tint_symbol_3 : array, 44u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb44_struct; + +struct cb12_struct_1 { + tint_symbol_4 : array, 12u>, +} + +@group(0u) @binding(11u) var cb11_11 : cb12_struct_1; + +struct cb2_struct { + tint_symbol_5 : array, 2u>, +} + +@group(0u) @binding(8u) var cb8_8 : cb2_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(0u) @binding(9u) var cb9_9 : cb15_struct; + +struct cb1_struct_1 { + tint_symbol_7 : array, 1u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb1_struct_1; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_3d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4) { + r0.x = dot(cb11_11.tint_symbol_4[5u].xyz, v0); + r0.x = clamp(((r0.xxxx + cb11_11.tint_symbol_4[5u].wwww)).x, 0.0f, 1.0f); + r0.y = bitcast(select(0u, 4294967295u, (0.0f < r0.x))); + if ((bitcast(r0.y) != 0u)) { + r0.y = clamp(((cb11_11.tint_symbol_4[4u].zzzz * cb12_12.tint_symbol_7[0u].zzzz)).y, 0.0f, 1.0f); + r0.y = ((-(r0.yyyy)).y + 1.0f); + r1.x = (cb2_2.tint_symbol_2[16u].x * cb11_11.tint_symbol_4[1u].w); + r1.y = (cb2_2.tint_symbol_2[16u].x * cb11_11.tint_symbol_4[2u].w); + let v_1 = (r1.xy + v1.yy); + r0 = vec4(r0.xy, v_1.xy); + let v_2 = (r0.zw + cb11_11.tint_symbol_4[3u].ww); + r0 = vec4(r0.xy, v_2.xy); + let v_3 = fract(r0.zw); + r0 = vec4(r0.xy, v_3.xy); + let v_4 = (r0.zw + vec2(-0.5f)); + r0 = vec4(r0.xy, v_4.xy); + let v_5 = fma((-(abs(r0.zzzw))).zw, vec2(2.0f), vec2(1.0f)); + r0 = vec4(r0.xy, v_5.xy); + let v_6 = (r0.zw * r0.zw); + r1 = vec4(v_6.xy, r1.zw); + let v_7 = fma((-(r0.zzzw)).zw, vec2(2.0f), vec2(3.0f)); + r0 = vec4(r0.xy, v_7.xy); + let v_8 = (r0.zw * r1.xy); + r0 = vec4(r0.xy, v_8.xy); + let v_9 = fma(r0.zw, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(r0.xy, v_9.xy); + let v_10 = ((-(r0.wzww)).xy + vec2(1.0f)); + r1 = vec4(v_10.xy, r1.zw); + r1.z = (r1.x * r1.y); + let v_11 = (r0.zw * r1.xy); + r1 = vec4(v_11.xy, r1.zw); + r0.z = (r0.w * r0.z); + let v_12 = (r1.xxx * cb11_11.tint_symbol_4[1u].xyz); + r2 = vec4(v_12.xyz, r2.w); + let v_13 = fma(r1.zzz, cb11_11.tint_symbol_4[0u].xyz, r2.xyz); + r1 = vec4(v_13.x, r1.y, v_13.yz); + let v_14 = fma(r1.yyy, cb11_11.tint_symbol_4[2u].xyz, r1.xzw); + r1 = vec4(v_14.xyz, r1.w); + let v_15 = fma(r0.zzz, cb11_11.tint_symbol_4[3u].xyz, r1.xyz); + r1 = vec4(v_15.xyz, r1.w); + r0.z = ((-(cb11_11.tint_symbol_4[11u].zzzz)).z + 1.0f); + let v_16 = (r1.xyz * cb11_11.tint_symbol_4[11u].zzz); + r1 = vec4(v_16.xyz, r1.w); + let v_17 = fma(r0.zzz, cb11_11.tint_symbol_4[0u].xyz, r1.xyz); + r1 = vec4(v_17.xyz, r1.w); + let v_18 = fma(cb11_11.tint_symbol_4[8u].xyz, cb2_2.tint_symbol_2[16u].xxx, v1.yyy); + r2 = vec4(v_18.xyz, r2.w); + let v_19 = (r2.xyz + cb11_11.tint_symbol_4[3u].www); + r2 = vec4(v_19.xyz, r2.w); + let v_20 = fract(r2.xyz); + r2 = vec4(v_20.xyz, r2.w); + let v_21 = (r2.xyz + vec3(-0.5f)); + r2 = vec4(v_21.xyz, r2.w); + let v_22 = fma((-(abs(r2.xyzx))).xyz, vec3(2.0f), vec3(1.0f)); + r2 = vec4(v_22.xyz, r2.w); + let v_23 = (r2.xyz * r2.xyz); + r3 = vec4(v_23.xyz, r3.w); + let v_24 = fma((-(r2.xyzx)).xyz, vec3(2.0f), vec3(3.0f)); + r2 = vec4(v_24.xyz, r2.w); + let v_25 = (r2.xyz * r3.xyz); + r2 = vec4(v_25.xyz, r2.w); + r0.z = (r2.x + r2.x); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_4[6u].w))); + if ((bitcast(r0.w) != 0u)) { + let v_26 = fma(r2.xyz, vec3(2.0f), vec3(-1.0f)); + r2 = vec4(v_26.xyz, r2.w); + let v_27 = fma(r2.xyz, cb11_11.tint_symbol_4[8u].www, v0); + r2 = vec4(v_27.xyz, r2.w); + let v_28 = -(cb11_11.tint_symbol_4[6u].xyzx); + let v_29 = (r2.xyz + v_28.xyz); + r2 = vec4(v_29.xyz, r2.w); + let v_30 = (r2.xyz * cb11_11.tint_symbol_4[7u].xyz); + r2 = vec4(v_30.xyz, r2.w); + r2 = textureSampleLevel(t2, s2, r2.xyzx.xyz, 0.0f); + } else { + r2 = vec4(vec3(), r2.w); + } + r0.w = ((-(cb11_11.tint_symbol_4[9u].xxxx)).w + 1.0f); + r0.z = (r0.z * cb11_11.tint_symbol_4[9u].x); + r0.z = fma(r0.z, 0.5f, r0.w); + let v_31 = (r2.xyz * r0.zzz); + r2 = vec4(v_31.xyz, r2.w); + let v_32 = (r2.xyz * cb11_11.tint_symbol_4[11u].yyy); + r2 = vec4(v_32.xyz, r2.w); + let v_33 = fma(cb11_11.tint_symbol_4[11u].xxx, r1.xyz, r2.xyz); + r1 = vec4(v_33.xyz, r1.w); + r0.z = max(v1.z, v1.x); + let v_34 = (r1.xyz * r0.zzz); + r1 = vec4(v_34.xyz, r1.w); + let v_35 = (r0.yyy * r1.xyz); + r1 = vec4(v_35.xyz, r1.w); + r2.x = dot(cb1_1.tint_symbol[0u].xyz, r1.xyz); + r2.y = dot(cb1_1.tint_symbol[1u].xyz, r1.xyz); + r2.z = dot(cb1_1.tint_symbol[2u].xyz, r1.xyz); + let v_36 = (r2.xyz * cb11_11.tint_symbol_4[10u].yyy); + r1 = vec4(v_36.xyz, r1.w); + r0.z = dot(v0, v0); + let v_37 = (abs(r1.xyzx).xyz + vec3(0.00100000004749745131f, 0.0f, 0.0f)); + r2 = vec4(v_37.xyz, r2.w); + r0.w = dot(r2.xyz, r2.xyz); + let v_38 = sqrt(r0.zw); + r0 = vec4(r0.xy, v_38.xy); + let v_39 = (r0.yy * cb11_11.tint_symbol_4[4u].xy); + r2 = vec4(v_39.xy, r2.zw); + r0.y = fma((-(cb11_11.tint_symbol_4[4u].xxxx)).y, r0.y, r0.w); + r0.y = max(r0.y, 0.0f); + r0.y = (r0.y / r2.y); + r0.y = (r0.y * -1.44269502162933349609f); + r0.y = exp2(r0.y); + r0.y = ((-(r0.yyyy)).y + 1.0f); + r0.y = fma(r2.y, r0.y, r2.x); + r0.y = (r0.y / r0.w); + r0.w = bitcast(select(0u, 4294967295u, (r2.x >= r0.w))); + r0.w = bitcast((bitcast(r0.w) & 1065353216u)); + r1.w = ((-(r0.yyyy)).w + 1.0f); + r0.y = fma(r1.w, r0.w, r0.y); + let v_40 = fma(r1.xyz, r0.yyy, v0); + r1 = vec4(v_40.xyz, r1.w); + r0.y = dot(r1.xyz, r1.xyz); + r0.y = sqrt(r0.y); + r0.y = (r0.z / r0.y); + let v_41 = (r0.yyy * r1.xyz); + r0 = vec4(r0.x, v_41.xyz); + } else { + r0 = vec4(r0.x, v0.xyz); + } + r1.x = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + let v_42 = (v1.xxz * cb12_12.tint_symbol_7[0u].xxy); + r1 = vec4(r1.x, v_42.xyz); + let v_43 = (r1.yzw * cb9_9.tint_symbol_6[13u].xxy); + r1 = vec4(r1.x, v_43.xyz); + r2.x = (v1.y + cb9_9.tint_symbol_6[0u].w); + r2.x = (abs(r2.xxxx).x * 6.28318500518798828125f); + let v_44 = (cb9_9.tint_symbol_6[13u].zzw * cb12_12.tint_symbol_7[0u].zzw); + r2 = vec4(r2.x, v_44.xyz); + let v_45 = fma(cb2_2.tint_symbol_2[16u].xxx, r2.yzw, r2.xxx); + r2 = vec4(v_45.xyz, r2.w); + let v_46 = sin(r2.xyzx.xyz); + r2 = vec4(v_46.xyz, r2.w); + let v_47 = fma(r2.xyz, r1.yzw, v0); + r1 = vec4(r1.x, v_47.xyz); + let v_48 = bitcast>(r1.xxx); + let v_49 = select(v0, r1.yzw, (v_48 != vec3())); + r1 = vec4(v_49.xyz, r1.w); + r1.w = ((-(r0.xxxx)).w + 1.0f); + let v_50 = (r0.yzw * r0.xxx); + r0 = vec4(v_50.xyz, r0.w); + let v_51 = fma(r1.www, r1.xyz, r0.xyz); + r0 = vec4(v_51.xyz, r0.w); + let v_52 = (cb1_1.tint_symbol[0u].xyz * cb9_9.tint_symbol_6[14u].zzz); + r1 = vec4(v_52.xyz, r1.w); + let v_53 = (cb1_1.tint_symbol[1u].xyz * cb9_9.tint_symbol_6[14u].zzz); + r2 = vec4(v_53.xyz, r2.w); + let v_54 = (cb1_1.tint_symbol[2u].xyz * cb9_9.tint_symbol_6[14u].www); + r3 = vec4(v_54.xyz, r3.w); + let v_55 = (r0.xyz * cb9_9.tint_symbol_6[14u].xxy); + r4 = vec4(v_55.xyz, r4.w); + r4.w = 1.0f; + r5.x = r1.x; + r5.y = r2.x; + r5.z = r3.x; + r5.w = cb1_1.tint_symbol[3u].x; + r6.x = dot(r4, r5); + r7.x = r1.y; + r7.y = r2.y; + r7.z = r3.y; + r7.w = cb1_1.tint_symbol[3u].y; + r6.y = dot(r4, r7); + r8.x = r1.z; + r8.y = r2.z; + r8.z = r3.z; + r8.w = cb1_1.tint_symbol[3u].z; + r6.z = dot(r4, r8); + let v_56 = -(cb9_9.tint_symbol_6[0u].xyzx); + let v_57 = (r6.xyz + v_56.xyz); + r4 = vec4(v_57.xyz, r4.w); + r0.w = dot(r4.xyz, r4.xyz); + r1.w = ((-(r0.wwww)).w + 0.5625f); + r1.w = (r1.w * 1.77777779102325439453f); + r1.w = max(r1.w, 0.0f); + r0.w = inverseSqrt(r0.w); + let v_58 = (r0.ww * r4.xy); + r4 = vec4(v_58.xy, r4.zw); + let v_59 = (r1.ww * r4.xy); + r4 = vec4(v_59.xy, r4.zw); + let v_60 = fma(r4.xy, v1.xx, r6.xy); + r6 = vec4(v_60.xy, r6.zw); + let v_61 = -(cb1_1.tint_symbol[3u].xyzx); + let v_62 = (r6.xyz + v_61.xyz); + r4 = vec4(v_62.xyz, r4.w); + let v_63 = (r4.xyz * cb9_9.tint_symbol_6[14u].zzw); + r4 = vec4(v_63.xyz, r4.w); + r6.x = dot(r4.xyz, r1.xyz); + r6.y = dot(r4.xyz, r2.xyz); + r6.z = dot(r4.xyz, r3.xyz); + let v_64 = bitcast>(cb8_8.tint_symbol_5[0u].xxx); + let v_65 = r6.xyz; + let v_66 = select(r0.xyz, v_65, (v_64 != vec3())); + r0 = vec4(v_66.xyz, r0.w); + if ((bitcast(cb8_8.tint_symbol_5[0u].y) != 0u)) { + let v_67 = (r0.xyz * cb9_9.tint_symbol_6[14u].xxy); + r4 = vec4(v_67.xyz, r4.w); + r4.w = 1.0f; + r5.x = dot(r4, r5); + r5.y = dot(r4, r7); + r0.w = dot(r4, r8); + let v_68 = -(cb9_9.tint_symbol_6[1u].xyxx); + let v_69 = (r5.xy + v_68.xy); + r4 = vec4(v_69.xy, r4.zw); + r1.w = dot(cb9_9.tint_symbol_6[2u].xy, r4.xy); + r1.w = clamp(((r1.wwww * cb9_9.tint_symbol_6[2u].wwww)).w, 0.0f, 1.0f); + let v_70 = fma(r1.ww, cb9_9.tint_symbol_6[2u].xy, cb9_9.tint_symbol_6[1u].xy); + r4 = vec4(v_70.xy, r4.zw); + let v_71 = ((-(r4.xyxx)).xy + r5.xy); + r4 = vec4(v_71.xy, r4.zw); + r1.w = dot(r4.xy, r4.xy); + r2.w = ((-(r1.wwww)).w + cb9_9.tint_symbol_6[3u].y); + r2.w = clamp(((r2.wwww * cb9_9.tint_symbol_6[3u].zzzz)).w, 0.0f, 1.0f); + r3.w = (r2.w * cb9_9.tint_symbol_6[3u].x); + r4.z = inverseSqrt(r1.w); + let v_72 = (r4.zz * r4.xy); + r4 = vec4(v_72.xy, r4.zw); + let v_73 = (r3.ww * r4.xy); + r4 = vec4(v_73.xy, r4.zw); + let v_74 = fma(r4.xy, v1.xx, r5.xy); + r4 = vec4(v_74.xy, r4.zw); + r3.w = ((-(r0.wwww)).w + cb9_9.tint_symbol_6[3u].w); + r0.w = fma(r2.w, r3.w, r0.w); + r2.w = (cb9_9.tint_symbol_6[3u].x * 0.5f); + r2.w = (r2.w * r2.w); + r1.w = bitcast(select(0u, 4294967295u, (r1.w < r2.w))); + r2.w = (cb9_9.tint_symbol_6[3u].w + -0.25f); + let v_75 = bitcast(r1.w); + let v_76 = r2.w; + r4.z = select(r0.w, v_76, (v_75 != 0u)); + if ((bitcast(cb8_8.tint_symbol_5[0u].z) != 0u)) { + let v_77 = -(cb9_9.tint_symbol_6[4u].xyxx); + let v_78 = (r4.xy + v_77.xy); + r5 = vec4(v_78.xy, r5.zw); + r0.w = dot(cb9_9.tint_symbol_6[5u].xy, r5.xy); + r0.w = clamp(((r0.wwww * cb9_9.tint_symbol_6[5u].wwww)).w, 0.0f, 1.0f); + let v_79 = fma(r0.ww, cb9_9.tint_symbol_6[5u].xy, cb9_9.tint_symbol_6[4u].xy); + r5 = vec4(v_79.xy, r5.zw); + let v_80 = -(r5.xyxx); + let v_81 = (r4.xy + v_80.xy); + r5 = vec4(v_81.xy, r5.zw); + r0.w = dot(r5.xy, r5.xy); + r1.w = ((-(r0.wwww)).w + cb9_9.tint_symbol_6[6u].y); + r1.w = clamp(((r1.wwww * cb9_9.tint_symbol_6[6u].zzzz)).w, 0.0f, 1.0f); + r2.w = (r1.w * cb9_9.tint_symbol_6[6u].x); + r3.w = inverseSqrt(r0.w); + let v_82 = (r3.ww * r5.xy); + r5 = vec4(v_82.xy, r5.zw); + let v_83 = (r2.ww * r5.xy); + r5 = vec4(v_83.xy, r5.zw); + let v_84 = fma(r5.xy, v1.xx, r4.xy); + r4 = vec4(v_84.xy, r4.zw); + r2.w = ((-(r4.zzzz)).w + cb9_9.tint_symbol_6[6u].w); + r1.w = fma(r1.w, r2.w, r4.z); + r2.w = (cb9_9.tint_symbol_6[6u].x * 0.5f); + r2.w = (r2.w * r2.w); + r0.w = bitcast(select(0u, 4294967295u, (r0.w < r2.w))); + r2.w = (cb9_9.tint_symbol_6[6u].w + -0.25f); + let v_85 = bitcast(r0.w); + let v_86 = r2.w; + r4.z = select(r1.w, v_86, (v_85 != 0u)); + } + if ((bitcast(cb8_8.tint_symbol_5[0u].w) != 0u)) { + let v_87 = -(cb9_9.tint_symbol_6[7u].xyxx); + let v_88 = (r4.xy + v_87.xy); + r5 = vec4(v_88.xy, r5.zw); + r0.w = dot(cb9_9.tint_symbol_6[8u].xy, r5.xy); + r0.w = clamp(((r0.wwww * cb9_9.tint_symbol_6[8u].wwww)).w, 0.0f, 1.0f); + let v_89 = fma(r0.ww, cb9_9.tint_symbol_6[8u].xy, cb9_9.tint_symbol_6[7u].xy); + r5 = vec4(v_89.xy, r5.zw); + let v_90 = -(r5.xyxx); + let v_91 = (r4.xy + v_90.xy); + r5 = vec4(v_91.xy, r5.zw); + r0.w = dot(r5.xy, r5.xy); + r1.w = ((-(r0.wwww)).w + cb9_9.tint_symbol_6[9u].y); + r1.w = clamp(((r1.wwww * cb9_9.tint_symbol_6[9u].zzzz)).w, 0.0f, 1.0f); + r2.w = (r1.w * cb9_9.tint_symbol_6[9u].x); + r3.w = inverseSqrt(r0.w); + let v_92 = (r3.ww * r5.xy); + r5 = vec4(v_92.xy, r5.zw); + let v_93 = (r2.ww * r5.xy); + r5 = vec4(v_93.xy, r5.zw); + let v_94 = fma(r5.xy, v1.xx, r4.xy); + r4 = vec4(v_94.xy, r4.zw); + r2.w = ((-(r4.zzzz)).w + cb9_9.tint_symbol_6[9u].w); + r1.w = fma(r1.w, r2.w, r4.z); + r2.w = (cb9_9.tint_symbol_6[9u].x * 0.5f); + r2.w = (r2.w * r2.w); + r0.w = bitcast(select(0u, 4294967295u, (r0.w < r2.w))); + r2.w = (cb9_9.tint_symbol_6[9u].w + -0.25f); + let v_95 = bitcast(r0.w); + let v_96 = r2.w; + r4.z = select(r1.w, v_96, (v_95 != 0u)); + } + if ((bitcast(cb8_8.tint_symbol_5[1u].x) != 0u)) { + let v_97 = -(cb9_9.tint_symbol_6[10u].xyxx); + let v_98 = (r4.xy + v_97.xy); + r5 = vec4(v_98.xy, r5.zw); + r0.w = dot(cb9_9.tint_symbol_6[11u].xy, r5.xy); + r0.w = clamp(((r0.wwww * cb9_9.tint_symbol_6[11u].wwww)).w, 0.0f, 1.0f); + let v_99 = fma(r0.ww, cb9_9.tint_symbol_6[11u].xy, cb9_9.tint_symbol_6[10u].xy); + r5 = vec4(v_99.xy, r5.zw); + let v_100 = -(r5.xyxx); + let v_101 = (r4.xy + v_100.xy); + r5 = vec4(v_101.xy, r5.zw); + r0.w = dot(r5.xy, r5.xy); + r1.w = ((-(r0.wwww)).w + cb9_9.tint_symbol_6[12u].y); + r1.w = clamp(((r1.wwww * cb9_9.tint_symbol_6[12u].zzzz)).w, 0.0f, 1.0f); + r2.w = (r1.w * cb9_9.tint_symbol_6[12u].x); + r3.w = inverseSqrt(r0.w); + let v_102 = (r3.ww * r5.xy); + r5 = vec4(v_102.xy, r5.zw); + let v_103 = (r2.ww * r5.xy); + r5 = vec4(v_103.xy, r5.zw); + let v_104 = fma(r5.xy, v1.xx, r4.xy); + r4 = vec4(v_104.xy, r4.zw); + r2.w = ((-(r4.zzzz)).w + cb9_9.tint_symbol_6[12u].w); + r1.w = fma(r1.w, r2.w, r4.z); + r2.w = (cb9_9.tint_symbol_6[12u].x * 0.5f); + r2.w = (r2.w * r2.w); + r0.w = bitcast(select(0u, 4294967295u, (r0.w < r2.w))); + r2.w = (cb9_9.tint_symbol_6[12u].w + -0.25f); + let v_105 = bitcast(r0.w); + let v_106 = r2.w; + r4.z = select(r1.w, v_106, (v_105 != 0u)); + } + let v_107 = (r4.xyz + v_61.xyz); + r4 = vec4(v_107.xyz, r4.w); + let v_108 = (r4.xyz * cb9_9.tint_symbol_6[14u].zzw); + r4 = vec4(v_108.xyz, r4.w); + r0.x = dot(r4.xyz, r1.xyz); + r0.y = dot(r4.xyz, r2.xyz); + r0.z = dot(r4.xyz, r3.xyz); + } + r1 = (r0.yyyy * cb1_1.tint_symbol[9u]); + r1 = fma(r0.xxxx, cb1_1.tint_symbol[8u], r1); + r1 = fma(r0.zzzz, cb1_1.tint_symbol[10u], r1); + r1 = (r1 + cb1_1.tint_symbol[11u]); + let v_109 = (r0.yyy * cb1_1.tint_symbol[1u].xyz); + r2 = vec4(v_109.xyz, r2.w); + let v_110 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz); + r0 = vec4(v_110.xy, r0.z, v_110.z); + let v_111 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw); + r0 = vec4(v_111.xyz, r0.w); + o0 = ((r0.xyz + cb1_1.tint_symbol[3u].xyz)).xyzx; + r0 = (cb3_3.tint_symbol_3[1u] + cb3_3.tint_symbol_3[43u]); + r0.x = dot(r0, vec4(1.0f)); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 0.0f))); + if ((bitcast(r0.x) != 0u)) { + r0.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x >= -1.0f))); + if ((bitcast(r0.x) != 0u)) { + let v_112 = dot(-(cb3_3.tint_symbol_3[43u]), v1); + o1 = vec4(vec3(v_112, v_112, v_112).xyz, o1.w); + o1.w = 1.0f; + } else { + r0.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x == -2.0f))); + if ((bitcast(r0.x) != 0u)) { + o1 = vec4(0.0f, 0.0f, 0.0f, 1.0f); + } else { + r0 = bitcast>(select(vec4(), vec4(4294967295u), (cb3_3.tint_symbol_3[43u].xxxx == vec4(-3.0f, -4.0f, -5.0f, -9.0f)))); + r2.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x == -10.0f))); + r0.w = bitcast((bitcast(r0.w) | bitcast(r2.x))); + r2 = select(vec4(0.0f, 0.0f, 0.0f, 1.0f), vec4(), (bitcast>(r0.wwww) != vec4())); + r0.y = bitcast((bitcast(r0.y) | bitcast(r0.z))); + let v_113 = bitcast>(r0.yyyy); + r2 = select(r2, vec4(0.5f, 0.5f, 0.5f, 1.0f), (v_113 != vec4())); + r3 = vec4(v1.xyz, r3.w); + r3.w = 1.0f; + let v_114 = bitcast>(r0.xxxx); + let v_115 = r3; + o1 = select(r2, v_115, (v_114 != vec4())); + } + } + } else { + o1 = vec4(); + } + x0[0u].x = dot(r1, cb0_0.tint_symbol_1[0u]); + o2 = r1; + let v_116 = &(x0[0u]); + *(v_116) = vec4((*(v_116)).x, vec3()); + o3[0u] = x0[0u].x; + o3[1u] = x0[0u].y; + o3[2u] = x0[0u].z; + o3[3u] = x0[0u].w; + v = vec4(o3[0u], o3[1u], o3[2u], o3[3u]); +} + +struct tint_symbol_9 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @builtin(position) + o2 : vec4, + @builtin(clip_distances) + o3 : array, + @location(15u) + tint_symbol_8 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4) -> tint_symbol_9 { + main_inner(v0, v1); + return tint_symbol_9(o0, o1, o2, o3, v); +}