diff --git a/b/8b0b5899ed/shaders/ce8528b7d0dfcedf.consts.json b/b/8b0b5899ed/shaders/ce8528b7d0dfcedf.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/ce8528b7d0dfcedf.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/ce8528b7d0dfcedf.wgsl b/b/8b0b5899ed/shaders/ce8528b7d0dfcedf.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..aa88d2a34e99f01636c7d72a809d1fc0bda9201f --- /dev/null +++ b/b/8b0b5899ed/shaders/ce8528b7d0dfcedf.wgsl @@ -0,0 +1,947 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v6 : vec4; + +var v7 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v6 = v_2; + x1[0u].x = v7[0u]; + x1[0u].y = v7[1u]; + x1[0u].z = v7[2u]; + x1[0u].w = v7[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x))); + v_3((bitcast(r1.x) != 0u)); + let v_4 = (v1.xy * cb11_11.tint_symbol_5[0u].zw); + r1 = vec4(v_4.xy, r1.zw); + r2 = textureSample(t2, s2, r1.xyxx.xy); + let v_5 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(r1.xy, v_5.xy); + let v_6 = (r1.xy * vec2(3.1700000762939453125f)); + r1 = vec4(v_6.xy, r1.zw); + r2 = textureSample(t2, s2, r1.xyxx.xy); + let v_7 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_7.xy, r1.zw); + let v_8 = (r1.xy * vec2(0.5f)); + r1 = vec4(v_8.xy, r1.zw); + let v_9 = fma(r1.zw, vec2(0.5f), r1.xy); + r1 = vec4(v_9.xy, r1.zw); + r1.z = fma((-(r1.xxxx)).z, cb11_11.tint_symbol_5[0u].x, 1.0f); + r0 = (r0 * r1.zzzz); + r2 = textureSample(t4, s4, v1.xy.xyxx.xy); + let v_10 = fma(r1.xy, cb11_11.tint_symbol_5[0u].yy, r2.xy); + r1 = vec4(v_10.xy, r1.zw); + let v_11 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_11.xy, r1.zw); + r1.w = dot(r1.xy, r1.xy); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = sqrt(abs(r1.wwww).w); + r2.x = max(cb12_12.tint_symbol_4[1u].x, 0.00100000004749745131f); + let v_12 = (r1.xy * r2.xx); + r1 = vec4(v_12.xy, r1.zw); + let v_13 = (r1.yyy * v4.xyz); + r2 = vec4(v_13.xyz, r2.w); + let v_14 = fma(r1.xxx, v3.xyz, r2.xyz); + r2 = vec4(v_14.xyz, r2.w); + let v_15 = fma(r1.www, v2.xyz, r2.xyz); + r1 = vec4(v_15.xy, r1.z, v_15.z); + r2.x = dot(r1.xyw, r1.xyw); + r2.x = inverseSqrt(r2.x); + let v_16 = (r1.xyw * r2.xxx); + r2 = vec4(r2.x, v_16.xyz); + r1.x = clamp(((r1.zzzz * cb12_12.tint_symbol_4[0u].wwww)).x, 0.0f, 1.0f); + r0.w = (r0.w * v0.w); + let v_17 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + let v_18 = r1; + r1 = vec4(v_18.x, v_17.xy, v_18.w); + let v_19 = (r0.xyz * r0.xyz); + r0 = vec4(v_19.xyz, r0.w); + let v_20 = -(v5.xyzx); + let v_21 = (v_20.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_21.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r3.w = inverseSqrt(r3.w); + let v_22 = (r3.www * r3.xyz); + r4 = vec4(v_22.xyz, r4.w); + let v_23 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_24 = fma(r3.xyz, r3.www, v_23.xyz); + r5 = vec4(v_24.xyz, r5.w); + r4.w = dot(r5.xyz, r5.xyz); + r4.w = inverseSqrt(r4.w); + let v_25 = (r4.www * r5.xyz); + r5 = vec4(v_25.xyz, r5.w); + let v_26 = (r1.yz * r1.yz); + let v_27 = r1; + r1 = vec4(v_27.x, v_26.xy, v_27.w); + r4.w = (cb12_12.tint_symbol_4[0u].z + -500.0f); + r4.w = max(r4.w, 0.0f); + r5.w = ((-(r4.wwww)).w + cb12_12.tint_symbol_4[0u].z); + r4.w = (r4.w * 558.0f); + r4.w = fma(r5.w, 3.0f, r4.w); + r5.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_28 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_28.xyz, r6.w); + let v_29 = (r6.yyy * cb6_6.tint_symbol_6[1u].xyz); + r7 = vec4(v_29.xyz, r7.w); + let v_30 = fma(r6.xxx, cb6_6.tint_symbol_6[0u].xyz, r7.xyz); + r7 = vec4(v_30.xyz, r7.w); + let v_31 = fma(r6.zzz, cb6_6.tint_symbol_6[2u].xyz, r7.xyz); + r7 = vec4(v_31.xyz, r7.w); + let v_32 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r8 = vec4(v_32.xyz, r8.w); + let v_33 = &(x0[0u]); + let v_34 = r8; + *(v_33) = vec4(v_34.xyz, (*(v_33)).w); + let v_35 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r9 = vec4(v_35.xyz, r9.w); + let v_36 = &(x0[1u]); + let v_37 = r9; + *(v_36) = vec4(v_37.xyz, (*(v_36)).w); + let v_38 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r10 = vec4(v_38.xyz, r10.w); + let v_39 = &(x0[2u]); + let v_40 = r10; + *(v_39) = vec4(v_40.xyz, (*(v_39)).w); + let v_41 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r7 = vec4(v_41.xyz, r7.w); + let v_42 = &(x0[3u]); + let v_43 = r7; + *(v_42) = vec4(v_43.xyz, (*(v_42)).w); + let v_44 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_45 = r11; + r11 = vec4(v_45.x, v_44.x, v_45.z, v_44.y); + r6.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r6.w = (r6.w * 0.5f); + let v_46 = abs(r10.yyyy); + r7.z = max(v_46.z, abs(r10.xxxx).z); + r7.z = bitcast(select(0u, 4294967295u, (r7.z < r6.w))); + let v_47 = (bitcast(r7.z) != 0u); + let v_48 = bitcast(v.tint_symbol_7[0i].x); + r7.z = select(bitcast(v.tint_symbol_7[1i].x), v_48, v_47); + let v_49 = abs(r9.yyyy); + r7.w = max(v_49.w, abs(r9.xxxx).w); + r7.w = bitcast(select(0u, 4294967295u, (r7.w < r6.w))); + let v_50 = bitcast(r7.w); + r7.z = select(r7.z, bitcast(v.tint_symbol_7[2i].x), (v_50 != 0u)); + let v_51 = abs(r8.yyyy); + r7.w = max(v_51.w, abs(r8.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r7.w < r6.w))); + let v_52 = bitcast(r6.w); + r6.w = select(r7.z, 0.0f, (v_52 != 0u)); + let v_53 = x0[bitcast(r6.w)]; + r8 = vec4(v_53.xyz, r8.w); + r6.w = f32(bitcast(r6.w)); + r7.z = (r6.w + 0.5f); + r7.z = (r7.z * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r6.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r6.w = dot(r9, cb6_6.tint_symbol_6[12u]); + r7.w = dot(r9, cb6_6.tint_symbol_6[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r7.z); + r7.z = bitcast(select(0u, 4294967295u, !((r6.w == 0.0f)))); + r6.w = ((-(r6.wwww)).w + r8.z); + let v_54 = dpdx(r9.xyy); + r10 = vec4(v_54.xy, r10.z, v_54.z); + r10.z = dpdx(r6.w); + let v_55 = dpdy(r9.yxy); + r12 = vec4(v_55.xyz, r12.w); + r12.w = dpdy(r6.w); + let v_56 = (r10.yw * r12.yw); + r8 = vec4(v_56.xy, r8.zw); + let v_57 = -(r8.xyxx); + let v_58 = fma(r10.xz, r12.xz, v_57.xy); + r13 = vec4(v_58.xy, r13.zw); + r8.x = (1.0f / r13.x); + r8.y = (r10.z * r12.y); + let v_59 = -(r8.yyyy); + r13.z = fma(r10.x, r12.w, v_59.z); + let v_60 = (r8.xx * r13.yz); + r8 = vec4(v_60.xy, r8.zw); + let v_61 = max(r8.xy, vec2()); + r8 = vec4(v_61.xy, r8.zw); + let v_62 = min(r8.xy, vec2(0.5f)); + r8 = vec4(v_62.xy, r8.zw); + r6.w = fma((-(r7.wwww)).w, r8.x, r6.w); + r6.w = fma((-(r7.wwww)).w, r8.y, r6.w); + let v_63 = bitcast(r7.z); + let v_64 = r6.w; + r11.z = select(r8.z, v_64, (v_63 != 0u)); + r9.z = 0.0f; + let v_65 = (r9.xyz + r11.ywz); + r8 = vec4(v_65.xyz, r8.w); + let v_66 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_66.xy, r11.zw); + let v_67 = (r9.xyz + r11.xyz); + r10 = vec4(v_67.xyz, r10.w); + let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_68.xy, r11.zw); + let v_69 = (r9.xyz + r11.xyz); + r12 = vec4(v_69.xyz, r12.w); + let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_70.xy, r11.zw); + let v_71 = (r9.xyz + r11.xyz); + r13 = vec4(v_71.xyz, r13.w); + let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_72.xy, r11.zw); + let v_73 = (r9.xyz + r11.xyz); + r14 = vec4(v_73.xyz, r14.w); + let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_74.xy, r11.zw); + let v_75 = (r9.xyz + r11.xyz); + r15 = vec4(v_75.xyz, r15.w); + let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_76.xy, r11.zw); + let v_77 = (r9.xyz + r11.xyz); + r16 = vec4(v_77.xyz, r16.w); + let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_78.xy, r11.zw); + let v_79 = (r9.xyz + r11.xyz); + r17 = vec4(v_79.xyz, r17.w); + let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_80.xy, r11.zw); + let v_81 = (r9.xyz + r11.xyz); + r18 = vec4(v_81.xyz, r18.w); + let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_82.xy, r11.zw); + let v_83 = (r9.xyz + r11.xyz); + r19 = vec4(v_83.xyz, r19.w); + let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_84.xy, r11.zw); + let v_85 = (r9.xyz + r11.xyz); + r20 = vec4(v_85.xyz, r20.w); + let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_86.xy, r11.zw); + let v_87 = (r9.xyz + r11.xyz); + r21 = vec4(v_87.xyz, r21.w); + let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_88.xy, r11.zw); + let v_89 = (r9.xyz + r11.xyz); + r22 = vec4(v_89.xyz, r22.w); + let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_90.xy, r11.zw); + let v_91 = (r9.xyz + r11.xyz); + r23 = vec4(v_91.xyz, r23.w); + let v_92 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_92.xy, r11.zw); + let v_93 = (r9.xyz + r11.xyz); + r24 = vec4(v_93.xyz, r24.w); + let v_94 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_94.xy, r11.zw); + let v_95 = (r9.xyz + r11.xyz); + r9 = vec4(v_95.xyz, r9.w); + let v_96 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_96.xy, r8.z); + let v_97 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_97.xy, r10.z); + let v_98 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_98.xy, r12.z); + let v_99 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_99.xy, r13.z); + let v_100 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_100.xy, r14.z); + let v_101 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_101.xy, r15.z); + let v_102 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_102.xy, r16.z); + let v_103 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_103.xy, r17.z); + let v_104 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_104.xy, r18.z); + let v_105 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_105.xy, r19.z); + let v_106 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_106.xy, r20.z); + let v_107 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_107.xy, r21.z); + let v_108 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_108.xy, r22.z); + let v_109 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_109.xy, r23.z); + let v_110 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_110.xy, r24.z); + let v_111 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_111.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r6.w = dot(r8, vec4(1.0f)); + r5.w = clamp(fma(r5.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f); + let v_112 = abs(r7.yyyy); + r7.x = max(v_112.x, abs(r7.xxxx).x); + r7.x = clamp(fma(r7.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r5.w = ((-(r5.wwww)).w + 1.0f); + r5.w = (r7.x * r5.w); + r5.w = fma(r6.w, 0.0625f, r5.w); + r5.w = (r5.w * r5.w); + r5.w = min(r5.w, 1.0f); + r6.w = clamp(fma(v5.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r6.w = sqrt(r6.w); + r6.w = (r6.w * cb6_6.tint_symbol_6[3u].z); + let v_113 = -(r5.wwww); + r5.w = fma(r6.w, v_113.w, r5.w); + let v_114 = dot(r2.yzw, v_23.xyz); + r6.w = clamp(vec4(v_114, v_114, v_114, v_114).w, 0.0f, 1.0f); + let v_115 = dot(r4.xyz, r2.yzw); + r7.x = clamp(vec4(v_115, v_115, v_115, v_115).x, 0.0f, 1.0f); + let v_116 = dot(r5.xyz, v_23.xyz); + r7.y = clamp(vec4(v_116, v_116, v_116, v_116).y, 0.0f, 1.0f); + let v_117 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_117.xy, r7.zw); + let v_118 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_118.xy); + let v_119 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_119.xy); + let v_120 = (r7.xy * r7.zw); + r7 = vec4(v_120.xy, r7.zw); + r7.z = ((-(cb12_12.tint_symbol_4[0u].yyyy)).z + 1.0f); + let v_121 = fma(cb12_12.tint_symbol_4[0u].yy, r7.xy, r7.zz); + r7 = vec4(v_121.xy, r7.zw); + let v_122 = (r4.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(v_122.xy, r8.zw); + r4.w = (r8.x * 0.125f); + r7.x = fma((-(r1.xxxx)).x, r7.x, 1.0f); + r5.x = dot(r2.yzw, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r8.y); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r5.x = (r4.w * r5.x); + r5.x = (r1.x * r5.x); + r5.x = (r6.w * r5.x); + r5.y = (r6.w * r7.x); + let v_123 = fma(r0.xyz, r5.yyy, r5.xxx); + r5 = vec4(v_123.xyz, r5.w); + let v_124 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_124.xyz, r5.w); + r6.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(0.0f, r8.y, vec2()); + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_125 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_125.x, r8.y, v_125.yz); + let v_126 = (v5.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_126.xyz, r9.w); + r7.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w); + let v_127 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_127.xyz, r9.w); + let v_128 = (r9.xyz + v_20.xyz); + r9 = vec4(v_128.xyz, r9.w); + let v_129 = bitcast>(r7.yyy); + let v_130 = r8.xzw; + let v_131 = select(r9.xyz, v_130, (v_129 != vec3())); + r8 = vec4(v_131.x, r8.y, v_131.yz); + r7.y = dot(r8.xzw, r8.xzw); + let v_132 = (r8.xzw + vec3(0.00000099999999747524f)); + r8 = vec4(v_132.x, r8.y, v_132.yz); + r7.w = dot(r8.xzw, r8.xzw); + r7.w = inverseSqrt(r7.w); + let v_133 = (r7.www * r8.xzw); + r8 = vec4(v_133.x, r8.y, v_133.yz); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[11u].w); + r7.y = (r7.y / r7.w); + let v_134 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.w = dot(r8.xzw, v_134.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_135 = dot(r8.xzw, r2.yzw); + r9.x = clamp(vec4(v_135, v_135, v_135, v_135).x, 0.0f, 1.0f); + r7.w = (r7.w * r9.x); + r9.x = (r7.y * r7.w); + let v_136 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_136.xyz, r9.w); + let v_137 = (r0.xyz * r9.xyz); + r9 = vec4(v_137.xyz, r9.w); + let v_138 = fma(r3.xyz, r3.www, r8.xzw); + r8 = vec4(v_138.x, r8.y, v_138.yz); + r9.w = dot(r8.xzw, r8.xzw); + r9.w = inverseSqrt(r9.w); + let v_139 = (r8.xzw * r9.www); + r8 = vec4(v_139.x, r8.y, v_139.yz); + let v_140 = dot(r8.xzw, r4.xyz); + r9.w = clamp(vec4(v_140, v_140, v_140, v_140).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.x = (r9.w * r9.w); + r10.x = (r10.x * r10.x); + r9.w = (r9.w * r10.x); + r9.w = fma(cb12_12.tint_symbol_4[0u].y, r9.w, r7.z); + let v_141 = dot(r8.xzw, r2.yzw); + r8.x = clamp(vec4(v_141, v_141, v_141, v_141).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.y); + r8.x = exp2(r8.x); + r8.x = (r8.x * r9.w); + r7.w = (r7.w * r8.x); + r7.y = (r7.y * r7.w); + r7.y = (r4.w * r7.y); + let v_142 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_142.x, r8.y, v_142.yz); + } + r7.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.y) != 0u)) { + r7.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.y = bitcast((bitcast(r6.w) | bitcast(r7.y))); + let v_143 = bitcast(r7.w); + let v_144 = r7.y; + r6.w = select(r6.w, v_144, (v_143 != 0u)); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_145 = (v_20.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_145.xyz, r10.w); + let v_146 = (v5.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_146.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w); + let v_147 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_147.xyz, r11.w); + let v_148 = (r11.xyz + v_20.xyz); + r11 = vec4(v_148.xyz, r11.w); + let v_149 = bitcast>(r7.yyy); + let v_150 = r10.xyz; + let v_151 = select(r11.xyz, v_150, (v_149 != vec3())); + r10 = vec4(v_151.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_152 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_152.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_153 = (r7.www * r10.xyz); + r10 = vec4(v_153.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[12u].w); + r7.y = (r7.y / r7.w); + let v_154 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.w = dot(r10.xyz, v_154.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_155 = dot(r10.xyz, r2.yzw); + r9.w = clamp(vec4(v_155, v_155, v_155, v_155).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r7.y * r7.w); + let v_156 = (r9.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_156.xyz, r11.w); + let v_157 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_157.xyz, r9.w); + let v_158 = fma(r3.xyz, r3.www, r10.xyz); + r10 = vec4(v_158.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_159 = (r9.www * r10.xyz); + r10 = vec4(v_159.xyz, r10.w); + let v_160 = dot(r10.xyz, r4.xyz); + r9.w = clamp(vec4(v_160, v_160, v_160, v_160).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].y, r9.w, r7.z); + let v_161 = dot(r10.xyz, r2.yzw); + r10.x = clamp(vec4(v_161, v_161, v_161, v_161).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r7.y = (r7.y * r7.w); + r7.y = (r4.w * r7.y); + let v_162 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xzw); + r8 = vec4(v_162.x, r8.y, v_162.yz); + } + } else { + r6.w = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_163 = (v_20.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_163.xyz, r10.w); + let v_164 = (v5.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_164.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w); + let v_165 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_165.xyz, r11.w); + let v_166 = (r11.xyz + v_20.xyz); + r11 = vec4(v_166.xyz, r11.w); + let v_167 = bitcast>(r7.yyy); + let v_168 = r10.xyz; + let v_169 = select(r11.xyz, v_168, (v_167 != vec3())); + r10 = vec4(v_169.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_170 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_170.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_171 = (r7.www * r10.xyz); + r10 = vec4(v_171.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[13u].w); + r7.y = (r7.y / r7.w); + let v_172 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.w = dot(r10.xyz, v_172.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_173 = dot(r10.xyz, r2.yzw); + r9.w = clamp(vec4(v_173, v_173, v_173, v_173).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r7.y * r7.w); + let v_174 = (r9.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_174.xyz, r11.w); + let v_175 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_175.xyz, r9.w); + let v_176 = fma(r3.xyz, r3.www, r10.xyz); + r10 = vec4(v_176.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_177 = (r9.www * r10.xyz); + r10 = vec4(v_177.xyz, r10.w); + let v_178 = dot(r10.xyz, r4.xyz); + r9.w = clamp(vec4(v_178, v_178, v_178, v_178).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].y, r9.w, r7.z); + let v_179 = dot(r10.xyz, r2.yzw); + r10.x = clamp(vec4(v_179, v_179, v_179, v_179).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r7.y = (r7.y * r7.w); + r7.y = (r4.w * r7.y); + let v_180 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xzw); + r8 = vec4(v_180.x, r8.y, v_180.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_181 = (v_20.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_181.xyz, r10.w); + let v_182 = (v5.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_182.xyz, r11.w); + r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[22u].wwww)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[22u].w); + let v_183 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.yyy, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_183.xyz, r11.w); + let v_184 = (r11.xyz + v_20.xyz); + r11 = vec4(v_184.xyz, r11.w); + let v_185 = bitcast>(r6.www); + let v_186 = r10.xyz; + let v_187 = select(r11.xyz, v_186, (v_185 != vec3())); + r10 = vec4(v_187.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_188 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_188.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + r7.y = inverseSqrt(r7.y); + let v_189 = (r7.yyy * r10.xyz); + r10 = vec4(v_189.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.y = ((-(cb3_3.tint_symbol_2[14u].wwww)).y + 1.0f); + r7.y = fma(r7.y, r6.w, cb3_3.tint_symbol_2[14u].w); + r6.w = (r6.w / r7.y); + let v_190 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.y = dot(r10.xyz, v_190.xyz); + r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).y, 0.0f, 1.0f); + let v_191 = dot(r10.xyz, r2.yzw); + r7.w = clamp(vec4(v_191, v_191, v_191, v_191).w, 0.0f, 1.0f); + r7.y = (r7.y * r7.w); + r7.w = (r6.w * r7.y); + let v_192 = (r7.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_192.xyz, r11.w); + let v_193 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_193.xyz, r9.w); + let v_194 = fma(r3.xyz, r3.www, r10.xyz); + r3 = vec4(v_194.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r3.w = inverseSqrt(r3.w); + let v_195 = (r3.www * r3.xyz); + r3 = vec4(v_195.xyz, r3.w); + let v_196 = dot(r3.xyz, r4.xyz); + r3.w = clamp(vec4(v_196, v_196, v_196, v_196).w, 0.0f, 1.0f); + r3.w = ((-(r3.wwww)).w + 1.0f); + r4.x = (r3.w * r3.w); + r4.x = (r4.x * r4.x); + r3.w = (r3.w * r4.x); + r3.w = fma(cb12_12.tint_symbol_4[0u].y, r3.w, r7.z); + let v_197 = dot(r3.xyz, r2.yzw); + r3.x = clamp(vec4(v_197, v_197, v_197, v_197).x, 0.0f, 1.0f); + r3.x = log2(r3.x); + r3.x = (r3.x * r8.y); + r3.x = exp2(r3.x); + r3.x = (r3.x * r3.w); + r3.x = (r7.y * r3.x); + r3.x = (r6.w * r3.x); + r3.x = (r4.w * r3.x); + let v_198 = fma(r3.xxx, cb3_3.tint_symbol_2[22u].xyz, r8.xzw); + r8 = vec4(v_198.x, r8.y, v_198.yz); + } + } + r3.x = (r7.x * r7.x); + r1.x = (r1.x * r1.x); + let v_199 = (r8.xzw * r1.xxx); + r3 = vec4(r3.x, v_199.xyz); + let v_200 = fma(r3.xxx, r9.xyz, r3.yzw); + r3 = vec4(v_200.xyz, r3.w); + let v_201 = fma(r5.xyz, r5.www, r3.xyz); + r3 = vec4(v_201.xyz, r3.w); + r1.x = fma(r1.w, r2.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_202 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_202.xyz, r4.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_203 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_203.xyz, r5.w); + let v_204 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_204.xyz, r5.w); + let v_205 = fma(r4.xyz, r1.www, r5.xyz); + r4 = vec4(v_205.xyz, r4.w); + let v_206 = (r1.zzz * r4.xyz); + r4 = vec4(v_206.xyz, r4.w); + let v_207 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(v_207.x, r1.y, v_207.yz); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_208 = dot(r5.xyz, r2.yzw); + r2.x = clamp(vec4(v_208, v_208, v_208, v_208).x, 0.0f, 1.0f); + let v_209 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.xzw); + r1 = vec4(v_209.x, r1.y, v_209.yz); + let v_210 = fma(r1.xzw, r1.yyy, r4.xyz); + r1 = vec4(v_210.xyz, r1.w); + let v_211 = (r7.xxx * r1.xyz); + r1 = vec4(v_211.xyz, r1.w); + let v_212 = fma(r1.xyz, r0.xyz, r3.xyz); + r0 = vec4(v_212.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r6.xyz, r6.xyz); + r1.x = sqrt(r0.w); + let v_213 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_213.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r6.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_214 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_214 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_215 = (r0.www * r6.xyz); + r2 = vec4(v_215.xyz, r2.w); + let v_216 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_216, v_216, v_216, v_216).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_217 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_217, v_217, v_217, v_217).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_218 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_218.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_219 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_219.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_220 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_220.xyz, r2.w); + let v_221 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_221.xyz, r2.w); + let v_222 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_222.xyz, r3.w); + let v_223 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_223.xyz, r2.w); + let v_224 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_225 = (r2.xyz + v_224.xyz); + r2 = vec4(v_225.xyz, r2.w); + let v_226 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_226.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_227 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_227.xyz, r3.w); + let v_228 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_228.xy, r1.z, v_228.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_229 = (v6.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_229.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_230 = -(r0.xyxz); + let v_231 = fma(r1.xyw, r0.www, v_230.xyw); + r1 = vec4(v_231.xy, r1.z, v_231.z); + let v_232 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_232.xyz, r1.w); + } else { + r0.w = dot(r6.xyz, r6.xyz); + r1.w = sqrt(r0.w); + let v_233 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_233.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r6.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_234 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_234 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_235 = (r0.www * r6.xyz); + r3 = vec4(v_235.xyz, r3.w); + let v_236 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_236, v_236, v_236, v_236).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_237 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_237, v_237, v_237, v_237).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_238 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_238.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_239 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_239.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_240 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_240.xyz, r3.w); + let v_241 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_241.xyz, r3.w); + let v_242 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_242.xyz, r4.w); + let v_243 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_243.xyz, r3.w); + let v_244 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_245 = (r3.xyz + v_244.xyz); + r3 = vec4(v_245.xyz, r3.w); + let v_246 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_246.x, r2.y, v_246.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_247 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_247.xyz, r3.w); + let v_248 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_248.x, r2.y, v_248.yz); + let v_249 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_249.x, r2.y, v_249.yz); + let v_250 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_250.xyz, r1.w); + } + let v_251 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_251.xyz, o0.w); +} + +fn v_3(v_252 : bool) { + if (v_252) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @builtin(position) v_253 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v_253); + return o0; +} diff --git a/b/8b0b5899ed/shaders/ce8a53b7f055ea0c.wgsl b/b/8b0b5899ed/shaders/ce8a53b7f055ea0c.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..ec0ea6bc3133699fa62d805de830429b3905f466 --- /dev/null +++ b/b/8b0b5899ed/shaders/ce8a53b7f055ea0c.wgsl @@ -0,0 +1,86 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb1_struct { + tint_symbol : array, 1u>, +} + +@group(1u) @binding(8u) var cb8_8 : cb1_struct; + +@group(1u) @binding(40u) var t8 : texture_multisampled_2d; + +@group(1u) @binding(41u) var t9 : texture_multisampled_2d; + +@group(1u) @binding(44u) var t12 : texture_multisampled_2d; + +var v0 : vec4; + +var o0 : vec4; + +fn main_inner(v : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = max(v0.xy, vec2()); + let v_3 = bitcast>(select(vec2(v_2), vec2(4294967295u), (v_2 >= vec2(4294967296.0f)))); + r0 = vec4(v_3.xy, r0.zw); + r0 = vec4(r0.xy, vec2()); + r1.x = textureLoad(t12, bitcast>(r0.xy), 0i).x; + r2.x = dpdx(r1.x); + r2.y = dpdy(r1.x); + r1.x = dot(r2.xy, r2.xy); + r1.y = bitcast(select(0u, 4294967295u, (r1.x == 0.0f))); + v_4((bitcast(r1.y) != 0u)); + r2 = textureLoad(t8, bitcast>(r0.xy), 0i); + let v_5 = (r2.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r1 = vec4(r1.x, v_5.xyz); + let v_6 = fract(r1.yzw); + r1 = vec4(r1.x, v_6.xyz); + let v_7 = fma((-(r1.zzyz)).yz, vec2(0.125f), r1.yz); + let v_8 = r1; + r1 = vec4(v_8.x, v_7.xy, v_8.w); + let v_9 = fma(r2.xyz, vec3(256.0f), r1.yzw); + r1 = vec4(r1.x, v_9.xyz); + let v_10 = (r1.yzw + vec3(-128.0f)); + r1 = vec4(r1.x, v_10.xyz); + r2.x = dot(r1.yzw, r1.yzw); + r2.x = inverseSqrt(r2.x); + let v_11 = (r1.yzw * r2.xxx); + r1 = vec4(r1.x, v_11.xyz); + r0.x = textureLoad(t9, bitcast>(r0.xy), 0i).x; + let v_12 = dpdx(r1.yzw); + r0 = vec4(r0.x, v_12.xyz); + r0.y = dot(r0.yzw, r0.yzw); + let v_13 = dpdy(r1.yzw); + r1 = vec4(r1.x, v_13.xyz); + r0.z = dot(r1.yzw, r1.yzw); + r0.y = (r0.z + r0.y); + r2.x = dpdx(r0.x); + r2.y = dpdy(r0.x); + r0.x = dot(r2.xy, r2.xy); + r0.z = bitcast(select(0u, 4294967295u, (r1.x < cb8_8.tint_symbol[0u].w))); + r0.y = bitcast(select(0u, 4294967295u, (cb8_8.tint_symbol[0u].y < r0.y))); + r0.y = bitcast((bitcast(r0.y) & bitcast(r0.z))); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < cb8_8.tint_symbol[0u].z))); + r0.x = bitcast((bitcast(r0.x) & bitcast(r0.y))); + v_4((bitcast(r0.x) != 0u)); + o0 = vec4(1.0f); +} + +fn v_4(v_14 : bool) { + if (v_14) { + discard; + return; + } +} + +@fragment +fn main(@builtin(position) v_15 : vec4) -> @location(0u) vec4 { + main_inner(v_15); + return o0; +} diff --git a/b/8b0b5899ed/shaders/ce8aa2a90cb870b1.consts.json b/b/8b0b5899ed/shaders/ce8aa2a90cb870b1.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/ce8aa2a90cb870b1.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/ce8aa2a90cb870b1.wgsl b/b/8b0b5899ed/shaders/ce8aa2a90cb870b1.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..73cb39ed0d0e03dbbca324e269a1effe11c609bf --- /dev/null +++ b/b/8b0b5899ed/shaders/ce8aa2a90cb870b1.wgsl @@ -0,0 +1,385 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb7_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4) { + r0 = textureSample(t3, s3, v1.xy.xyxx.xy); + r0.y = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.x = ((-(r0.xxxx)).x + r0.y); + r0.x = (cb11_11.tint_symbol_3[2u].w / r0.x); + let v_1 = (cb6_6.tint_symbol_1[14u].zw * cb11_11.tint_symbol_3[6u].xx); + let v_2 = r0; + r0 = vec4(v_2.x, v_1.xy, v_2.w); + r1 = (r0.xxxx * v3.xyz.yxyz); + let v_3 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r2 = vec4(v_3.xy, r2.zw); + let v_4 = (r2.xy * vec2(0.015625f)); + r2 = vec4(v_4.xy, r2.zw); + r2 = textureSample(t14, s14, r2.xyxx.xy); + r0.w = (r2.z * cb12_12.tint_symbol_2[0u].w); + let v_5 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_5.xy, r2.zw); + let v_6 = fma(r1.yzw, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r3 = vec4(v_6.xyz, r3.w); + let v_7 = &(x0[0u]); + let v_8 = r3; + *(v_7) = vec4(v_8.xyz, (*(v_7)).w); + let v_9 = fma(r1.yzw, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r4 = vec4(v_9.xyz, r4.w); + let v_10 = &(x0[1u]); + let v_11 = r4; + *(v_10) = vec4(v_11.xyz, (*(v_10)).w); + let v_12 = fma(r1.yzw, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r5 = vec4(v_12.xyz, r5.w); + let v_13 = &(x0[2u]); + let v_14 = r5; + *(v_13) = vec4(v_14.xyz, (*(v_13)).w); + let v_15 = &(x0[3u]); + let v_16 = r5; + *(v_15) = vec4(v_16.xyz, (*(v_15)).w); + r3.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f); + let v_17 = -(r0.wwww); + r0.w = fma(r3.z, 0.5f, v_17.w); + let v_18 = abs(r5.yyyy); + let v_19 = max(v_18.zw, abs(r5.xxxx).zw); + r3 = vec4(r3.xy, v_19.xy); + r3.z = bitcast(select(0u, 4294967295u, (r3.z < r0.w))); + let v_20 = (bitcast(r3.z) != 0u); + let v_21 = bitcast(v.tint_symbol_4[0i].x); + r3.z = select(bitcast(v.tint_symbol_4[1i].x), v_21, v_20); + let v_22 = abs(r4.yyyy); + r4.x = max(v_22.x, abs(r4.xxxx).x); + r4.x = bitcast(select(0u, 4294967295u, (r4.x < r0.w))); + let v_23 = bitcast(r4.x); + r3.z = select(r3.z, bitcast(v.tint_symbol_4[2i].x), (v_23 != 0u)); + let v_24 = abs(r3.yyyy); + r3.x = max(v_24.x, abs(r3.xxxx).x); + r0.w = bitcast(select(0u, 4294967295u, (r3.x < r0.w))); + let v_25 = bitcast(r0.w); + r0.w = select(r3.z, 0.0f, (v_25 != 0u)); + let v_26 = x0[bitcast(r0.w)]; + r3 = vec4(v_26.xyz, r3.w); + r4.x = f32(bitcast(r0.w)); + r4.y = (r4.x + 0.5f); + r4.y = (r4.y * 0.25f); + r5 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.xxxx))); + r5 = bitcast>((bitcast>(r5) & vec4(1065353216u))); + r4.x = dot(r5, cb6_6.tint_symbol_1[12u]); + r4.z = dot(r5, cb6_6.tint_symbol_1[13u]); + r5.x = (r3.x + 0.5f); + r5.y = fma(r3.y, 0.25f, r4.y); + r3.x = bitcast(select(0u, 4294967295u, !((r4.x == 0.0f)))); + let v_27 = -(r4.xxxx); + r3.y = (r3.z + v_27.y); + let v_28 = dpdx(r5.xyy); + r6 = vec4(v_28.xy, r6.z, v_28.z); + r6.z = dpdx(r3.y); + let v_29 = dpdy(r5.yxy); + r7 = vec4(v_29.xyz, r7.w); + r7.w = dpdy(r3.y); + let v_30 = (r6.yw * r7.yw); + r4 = vec4(v_30.xy, r4.zw); + let v_31 = -(r4.xyxx); + let v_32 = fma(r6.xz, r7.xz, v_31.xy); + r8 = vec4(v_32.xy, r8.zw); + r4.x = (1.0f / r8.x); + r4.y = (r6.z * r7.y); + let v_33 = -(r4.yyyy); + r8.z = fma(r6.x, r7.w, v_33.z); + let v_34 = (r4.xx * r8.yz); + r4 = vec4(v_34.xy, r4.zw); + let v_35 = max(r4.xy, vec2()); + r4 = vec4(v_35.xy, r4.zw); + let v_36 = min(r4.xy, vec2(0.5f)); + r4 = vec4(v_36.xy, r4.zw); + r3.y = fma((-(r4.zzzz)).y, r4.x, r3.y); + r3.y = fma((-(r4.zzzz)).y, r4.y, r3.y); + let v_37 = bitcast(r3.x); + let v_38 = r3.y; + r3.z = select(r3.z, v_38, (v_37 != 0u)); + let v_39 = (r0.yz * vec2(1.39999997615814208984f, 0.34999999403953552246f)); + let v_40 = r0; + r0 = vec4(v_40.x, v_39.xy, v_40.w); + r0.w = bitcast((4i + bitcast(r0.w))); + r4 = (vec4(0.25f, 1.0f, 0.25f, 1.0f) * cb6_6.tint_symbol_1[bitcast(r0.w)].yxyz); + r6 = dpdx(r1.yzwz); + r6 = (r4.yzwz * r6); + r1 = dpdy(r1); + r1 = (r4 * r1); + let v_41 = (r1.yw * r6.yw); + r4 = vec4(v_41.xy, r4.zw); + let v_42 = -(r4.xyxx); + let v_43 = fma(r6.xz, r1.xz, v_42.xy); + r4 = vec4(v_43.xy, r4.zw); + r0.w = (1.0f / r4.x); + r1.x = (r1.y * r6.z); + let v_44 = -(r1.xxxx); + r4.z = fma(r6.x, r1.w, v_44.z); + let v_45 = (r0.ww * r4.yz); + r1 = vec4(v_45.xy, r1.zw); + let v_46 = max(r1.xy, vec2(-1.0f)); + r1 = vec4(v_46.xy, r1.zw); + let v_47 = min(r1.xy, vec2(1.0f)); + r1 = vec4(v_47.xy, r1.zw); + r4 = (r2.yxxy * vec4(-0.88800001144409179688f, 0.88800001144409179688f, -0.77700001001358032227f, -0.77700001001358032227f)); + let v_48 = (r2.yx * vec2(0.66600000858306884766f, -0.66600000858306884766f)); + r6 = vec4(v_48.xy, r6.zw); + let v_49 = (r2.xy * r0.yz); + r3 = vec4(v_49.xy, r3.zw); + r5.z = dot(r1.xy, r3.xy); + let v_50 = (r3.xyz + r5.xyz); + r7 = vec4(v_50.xyz, r7.w); + let v_51 = (-(r2.yyyx)).zw; + r2 = vec4(r2.xy, v_51.xy); + r8 = (r0.yzyz * r2.zxyw); + let v_52 = (r8.xy * vec2(0.5f)); + r3 = vec4(v_52.xy, r3.zw); + r5.w = dot(r1.xy, r3.xy); + let v_53 = (r3.xyz + r5.xyw); + r9 = vec4(v_53.xyz, r9.w); + let v_54 = ((-(r2.xxxy)).zw * r0.yz); + r1 = vec4(r1.xy, v_54.xy); + let v_55 = (r1.zw * vec2(0.75f)); + r3 = vec4(v_55.xy, r3.zw); + r2.x = dot(r1.xy, r3.xy); + let v_56 = r5; + let v_57 = r2; + r2 = vec4(v_57.x, v_56.xy, v_57.w); + let v_58 = (r2.yzx + r3.xyz); + r10 = vec4(v_58.xyz, r10.w); + let v_59 = (r8.zw * vec2(0.25f)); + r3 = vec4(v_59.xy, r3.zw); + r2.w = dot(r1.xy, r3.xy); + let v_60 = (r2.yzw + r3.xyz); + r8 = vec4(v_60.xyz, r8.w); + r11 = (r0.yzyz * r4); + r2.x = dot(r1.xy, r11.xy); + let v_61 = r11; + r3 = vec4(v_61.xy, r3.zw); + let v_62 = (r2.yzx + r3.xyz); + r12 = vec4(v_62.xyz, r12.w); + r13 = (r4.yxyx * vec4(-1.0f, 1.0f, 1.0f, -1.0f)); + r13 = (r0.yzyz * r13); + let v_63 = (r13.xy * vec2(0.5f)); + r3 = vec4(v_63.xy, r3.zw); + r2.w = dot(r1.xy, r3.xy); + let v_64 = (r2.yzw + r3.xyz); + r14 = vec4(v_64.xyz, r14.w); + let v_65 = -(r4); + r15 = (r0.yzyz * v_65); + r15 = (r15 * vec4(0.75f)); + r2.x = dot(r1.xy, r15.xy); + let v_66 = r15; + r3 = vec4(v_66.xy, r3.zw); + let v_67 = (r2.yzx + r3.xyz); + r16 = vec4(v_67.xyz, r16.w); + let v_68 = (r13.zw * vec2(0.25f)); + r3 = vec4(v_68.xy, r3.zw); + r2.w = dot(r1.xy, r3.xy); + let v_69 = (r2.yzw + r3.xyz); + r13 = vec4(v_69.xyz, r13.w); + r2.x = dot(r1.xy, r11.zw); + let v_70 = r11; + r3 = vec4(v_70.zw, r3.zw); + let v_71 = (r2.yzx + r3.xyz); + r11 = vec4(v_71.xyz, r11.w); + r4 = (r4.wzwz * vec4(-1.0f, 1.0f, 1.0f, -1.0f)); + r4 = (r0.yzyz * r4); + let v_72 = (r4.xy * vec2(0.5f)); + r3 = vec4(v_72.xy, r3.zw); + r2.w = dot(r1.xy, r3.xy); + let v_73 = (r2.yzw + r3.xyz); + r17 = vec4(v_73.xyz, r17.w); + r2.x = dot(r1.xy, r15.zw); + let v_74 = r15; + r3 = vec4(v_74.zw, r3.zw); + let v_75 = (r2.yzx + r3.xyz); + r15 = vec4(v_75.xyz, r15.w); + let v_76 = (r4.zw * vec2(0.25f)); + r3 = vec4(v_76.xy, r3.zw); + r2.w = dot(r1.xy, r3.xy); + let v_77 = (r2.yzw + r3.xyz); + r4 = vec4(v_77.xyz, r4.w); + let v_78 = (r0.yz * r6.xy); + r3 = vec4(v_78.xy, r3.zw); + r2.x = dot(r1.xy, r3.xy); + let v_79 = (r2.yzx + r3.xyz); + r18 = vec4(v_79.xyz, r18.w); + let v_80 = (-(r6.yyyx)).zw; + r6 = vec4(r6.xy, v_80.xy); + r19 = (r0.yzyz * r6.zxyw); + let v_81 = (r19.xy * vec2(0.5f)); + r3 = vec4(v_81.xy, r3.zw); + r2.w = dot(r1.xy, r3.xy); + let v_82 = (r2.yzw + r3.xyz); + r20 = vec4(v_82.xyz, r20.w); + let v_83 = -(r6.xxyx); + let v_84 = (r0.yz * v_83.yz); + let v_85 = r0; + r0 = vec4(v_85.x, v_84.xy, v_85.w); + let v_86 = (r0.yz * vec2(0.75f)); + r3 = vec4(v_86.xy, r3.zw); + r2.x = dot(r1.xy, r3.xy); + let v_87 = (r2.yzx + r3.xyz); + r0 = vec4(r0.x, v_87.xyz); + let v_88 = (r19.zw * vec2(0.25f)); + r3 = vec4(v_88.xy, r3.zw); + r2.w = dot(r1.xy, r3.xy); + let v_89 = (r2.yzw + r3.xyz); + r1 = vec4(v_89.xyz, r1.w); + let v_90 = r7.xyxx; + r2.x = textureSampleCompareLevel(t15, s15, v_90.xy, r7.z); + let v_91 = r9.xyxx; + r2.y = textureSampleCompareLevel(t15, s15, v_91.xy, r9.z); + let v_92 = r10.xyxx; + r2.z = textureSampleCompareLevel(t15, s15, v_92.xy, r10.z); + let v_93 = r8.xyxx; + r2.w = textureSampleCompareLevel(t15, s15, v_93.xy, r8.z); + let v_94 = r12.xyxx; + r6.x = textureSampleCompareLevel(t15, s15, v_94.xy, r12.z); + let v_95 = r14.xyxx; + r6.y = textureSampleCompareLevel(t15, s15, v_95.xy, r14.z); + let v_96 = r16.xyxx; + r6.z = textureSampleCompareLevel(t15, s15, v_96.xy, r16.z); + let v_97 = r13.xyxx; + r6.w = textureSampleCompareLevel(t15, s15, v_97.xy, r13.z); + let v_98 = r11.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_98.xy, r11.z); + let v_99 = r17.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_99.xy, r17.z); + let v_100 = r15.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_100.xy, r15.z); + let v_101 = r4.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_101.xy, r4.z); + let v_102 = r18.xyxx; + r4.x = textureSampleCompareLevel(t15, s15, v_102.xy, r18.z); + let v_103 = r20.xyxx; + r4.y = textureSampleCompareLevel(t15, s15, v_103.xy, r20.z); + let v_104 = r0.yzyy; + r4.z = textureSampleCompareLevel(t15, s15, v_104.xy, r0.w); + let v_105 = r1.xyxx; + r4.w = textureSampleCompareLevel(t15, s15, v_105.xy, r1.z); + r1 = (r2 + r6); + r1 = (r7 + r1); + r1 = (r4 + r1); + r0.y = dot(r1, vec4(1.0f)); + r1.x = (r0.y * 0.0625f); + r0.y = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.y) != 0u)) { + r2 = textureSample(t2, s2, r5.xyxx.xy); + r1.y = ((-(r2.wwww)).y + 1.0f); + } else { + r1.y = 1.0f; + } + r0.x = clamp(fma(r0.xxxx, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).x, 0.0f, 1.0f); + r0.y = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.0f)).y, 0.0f, 1.0f); + r0.x = ((-(r0.xxxx)).x + 1.0f); + let v_106 = fma(r0.xx, r0.yy, r1.xy); + r0 = vec4(v_106.xy, r0.zw); + let v_107 = (r0.xy * r0.xy); + r0 = vec4(v_107.xy, r0.zw); + let v_108 = min(r0.xy, vec2(1.0f)); + r0 = vec4(v_108.xy, r0.zw); + r0.z = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r0.w = (r0.y * r0.x); + let v_109 = bitcast(r0.z); + let v_110 = r0.w; + r0.x = select(r0.x, v_110, (v_109 != 0u)); + o0 = min(r0.yyyy, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/ce933de123000bb2.wgsl b/b/8b0b5899ed/shaders/ce933de123000bb2.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..f8a1710a8a43cf05fd61cd90578bb142f7401845 --- /dev/null +++ b/b/8b0b5899ed/shaders/ce933de123000bb2.wgsl @@ -0,0 +1,541 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb12_struct { + tint_symbol_1 : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb17_struct { + tint_symbol_2 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb1_struct; + +struct cb15_struct { + tint_symbol_4 : array, 15u>, +} + +@group(0u) @binding(11u) var cb11_11 : cb15_struct; + +struct cb2_struct { + tint_symbol_5 : array, 2u>, +} + +@group(0u) @binding(8u) var cb8_8 : cb2_struct; + +struct cb15_struct_1 { + tint_symbol_6 : array, 15u>, +} + +@group(0u) @binding(9u) var cb9_9 : cb15_struct_1; + +struct cb5_struct { + tint_symbol_7 : array, 5u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb5_struct; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(19u) var s3 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +@group(0u) @binding(35u) var t3 : texture_3d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec3, v4 : vec4, v5 : vec4, v6 : vec2, v7 : vec4) { + r0 = (v2 * vec4(255.001953125f)); + let v = r0; + let v_1 = max(v, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_1), vec4(2147483647i), (v_1 >= vec4(2147483648.0f))), vec4(), !((v == v)))); + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r2 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r1); + r2 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r2); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r3); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r1); + r2 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r2); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r3); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r1); + r2 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r2); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r3); + r3 = vec4(v0.xyz, r3.w); + r3.w = 1.0f; + r4.x = dot(r1, r3); + r4.y = dot(r2, r3); + r4.z = dot(r0, r3); + r0.w = dot(r1.xyz, v3); + r1.w = dot(r2.xyz, v3); + r2.w = dot(r0.xyz, v3); + r1.x = dot(r1.xyz, v7.xyz); + r1.y = dot(r2.xyz, v7.xyz); + r0.x = dot(r0.xyz, v7.xyz); + let v_2 = (r1.www * cb1_1.tint_symbol_1[1u].xyz); + r2 = vec4(v_2.xyz, r2.w); + let v_3 = fma(r0.www, cb1_1.tint_symbol_1[0u].xyz, r2.xyz); + r0 = vec4(r0.x, v_3.xyz); + let v_4 = fma(r2.www, cb1_1.tint_symbol_1[2u].xyz, r0.yzw); + r0 = vec4(r0.x, v_4.xyz); + let v_5 = (r1.yyy * cb1_1.tint_symbol_1[1u].xyz); + r1 = vec4(r1.x, v_5.xyz); + let v_6 = fma(r1.xxx, cb1_1.tint_symbol_1[0u].xyz, r1.yzw); + r1 = vec4(v_6.xyz, r1.w); + let v_7 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r1.xyz); + r1 = vec4(v_7.xyz, r1.w); + let v_8 = (r0.zwy * r1.zxy); + r2 = vec4(v_8.xyz, r2.w); + let v_9 = -(r2.xyzx); + let v_10 = fma(r1.yzx, r0.wyz, v_9.xyz); + r2 = vec4(v_10.xyz, r2.w); + o5 = ((r2.xyz * v7.www)).xyzx; + r0.x = dot(cb11_11.tint_symbol_4[5u].xyz, r4.xyz); + r0.x = clamp(((r0.xxxx + cb11_11.tint_symbol_4[5u].wwww)).x, 0.0f, 1.0f); + r1.w = bitcast(select(0u, 4294967295u, (0.0f < r0.x))); + if ((bitcast(r1.w) != 0u)) { + r1.w = clamp(((cb11_11.tint_symbol_4[4u].zzzz * cb12_12.tint_symbol_7[2u].zzzz)).w, 0.0f, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.x = (cb2_2.tint_symbol_2[16u].x * cb11_11.tint_symbol_4[1u].w); + r2.y = (cb2_2.tint_symbol_2[16u].x * cb11_11.tint_symbol_4[2u].w); + let v_11 = (r2.xy + v4.yy); + r2 = vec4(v_11.xy, r2.zw); + let v_12 = (r2.xy + cb11_11.tint_symbol_4[3u].ww); + r2 = vec4(v_12.xy, r2.zw); + let v_13 = fract(r2.xy); + r2 = vec4(v_13.xy, r2.zw); + let v_14 = (r2.xy + vec2(-0.5f)); + r2 = vec4(v_14.xy, r2.zw); + let v_15 = fma((-(abs(r2.xyxx))).xy, vec2(2.0f), vec2(1.0f)); + r2 = vec4(v_15.xy, r2.zw); + let v_16 = (r2.xy * r2.xy); + r2 = vec4(r2.xy, v_16.xy); + let v_17 = fma((-(r2.xyxx)).xy, vec2(2.0f), vec2(3.0f)); + r2 = vec4(v_17.xy, r2.zw); + let v_18 = (r2.xy * r2.zw); + r2 = vec4(v_18.xy, r2.zw); + let v_19 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_19.xy, r2.zw); + let v_20 = ((-(r2.yyyx)).zw + vec2(1.0f)); + r2 = vec4(r2.xy, v_20.xy); + r3.x = (r2.z * r2.w); + let v_21 = (r2.zw * r2.xy); + r2 = vec4(r2.xy, v_21.xy); + r2.x = (r2.y * r2.x); + let v_22 = (r2.zzz * cb11_11.tint_symbol_4[1u].xyz); + r3 = vec4(r3.x, v_22.xyz); + let v_23 = fma(r3.xxx, cb11_11.tint_symbol_4[0u].xyz, r3.yzw); + r3 = vec4(v_23.xyz, r3.w); + let v_24 = fma(r2.www, cb11_11.tint_symbol_4[2u].xyz, r3.xyz); + r2 = vec4(r2.x, v_24.xyz); + let v_25 = fma(r2.xxx, cb11_11.tint_symbol_4[3u].xyz, r2.yzw); + r2 = vec4(v_25.xyz, r2.w); + r2.w = ((-(cb11_11.tint_symbol_4[11u].zzzz)).w + 1.0f); + let v_26 = (r2.xyz * cb11_11.tint_symbol_4[11u].zzz); + r2 = vec4(v_26.xyz, r2.w); + let v_27 = fma(r2.www, cb11_11.tint_symbol_4[0u].xyz, r2.xyz); + r2 = vec4(v_27.xyz, r2.w); + let v_28 = fma(cb11_11.tint_symbol_4[8u].xyz, cb2_2.tint_symbol_2[16u].xxx, v4.yyy); + r3 = vec4(v_28.xyz, r3.w); + let v_29 = (r3.xyz + cb11_11.tint_symbol_4[3u].www); + r3 = vec4(v_29.xyz, r3.w); + let v_30 = fract(r3.xyz); + r3 = vec4(v_30.xyz, r3.w); + let v_31 = (r3.xyz + vec3(-0.5f)); + r3 = vec4(v_31.xyz, r3.w); + let v_32 = fma((-(abs(r3.xyzx))).xyz, vec3(2.0f), vec3(1.0f)); + r3 = vec4(v_32.xyz, r3.w); + let v_33 = (r3.xyz * r3.xyz); + r5 = vec4(v_33.xyz, r5.w); + let v_34 = fma((-(r3.xyzx)).xyz, vec3(2.0f), vec3(3.0f)); + r3 = vec4(v_34.xyz, r3.w); + let v_35 = (r3.xyz * r5.xyz); + r3 = vec4(v_35.xyz, r3.w); + r2.w = (r3.x + r3.x); + r3.w = bitcast(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_4[6u].w))); + if ((bitcast(r3.w) != 0u)) { + let v_36 = fma(r3.xyz, vec3(2.0f), vec3(-1.0f)); + r3 = vec4(v_36.xyz, r3.w); + let v_37 = fma(r3.xyz, cb11_11.tint_symbol_4[8u].www, r4.xyz); + r3 = vec4(v_37.xyz, r3.w); + let v_38 = -(cb11_11.tint_symbol_4[6u].xyzx); + let v_39 = (r3.xyz + v_38.xyz); + r3 = vec4(v_39.xyz, r3.w); + let v_40 = (r3.xyz * cb11_11.tint_symbol_4[7u].xyz); + r3 = vec4(v_40.xyz, r3.w); + r3 = textureSampleLevel(t3, s3, r3.xyzx.xyz, 0.0f); + } else { + r3 = vec4(vec3(), r3.w); + } + r3.w = ((-(cb11_11.tint_symbol_4[9u].xxxx)).w + 1.0f); + r2.w = (r2.w * cb11_11.tint_symbol_4[9u].x); + r2.w = fma(r2.w, 0.5f, r3.w); + let v_41 = (r3.xyz * r2.www); + r3 = vec4(v_41.xyz, r3.w); + let v_42 = (r3.xyz * cb11_11.tint_symbol_4[11u].yyy); + r3 = vec4(v_42.xyz, r3.w); + let v_43 = fma(cb11_11.tint_symbol_4[11u].xxx, r2.xyz, r3.xyz); + r2 = vec4(v_43.xyz, r2.w); + r2.w = max(v4.z, v4.x); + let v_44 = (r2.xyz * r2.www); + r2 = vec4(v_44.xyz, r2.w); + let v_45 = (r1.www * r2.xyz); + r2 = vec4(v_45.xyz, r2.w); + r3.x = dot(cb1_1.tint_symbol_1[0u].xyz, r2.xyz); + r3.y = dot(cb1_1.tint_symbol_1[1u].xyz, r2.xyz); + r3.z = dot(cb1_1.tint_symbol_1[2u].xyz, r2.xyz); + let v_46 = (r3.xyz * cb11_11.tint_symbol_4[10u].yyy); + r2 = vec4(v_46.xyz, r2.w); + r2.w = dot(r4.xyz, r4.xyz); + r2.w = sqrt(r2.w); + let v_47 = (abs(r2.xyzx).xyz + vec3(0.00100000004749745131f, 0.0f, 0.0f)); + r3 = vec4(v_47.xyz, r3.w); + r3.x = dot(r3.xyz, r3.xyz); + r3.x = sqrt(r3.x); + let v_48 = (r1.ww * cb11_11.tint_symbol_4[4u].xy); + let v_49 = r3; + r3 = vec4(v_49.x, v_48.xy, v_49.w); + r1.w = fma((-(cb11_11.tint_symbol_4[4u].xxxx)).w, r1.w, r3.x); + r1.w = max(r1.w, 0.0f); + r1.w = (r1.w / r3.z); + r1.w = (r1.w * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = fma(r3.z, r1.w, r3.y); + r1.w = (r1.w / r3.x); + r3.x = bitcast(select(0u, 4294967295u, (r3.y >= r3.x))); + r3.x = bitcast((bitcast(r3.x) & 1065353216u)); + r3.y = ((-(r1.wwww)).y + 1.0f); + r1.w = fma(r3.y, r3.x, r1.w); + let v_50 = fma(r2.xyz, r1.www, r4.xyz); + r2 = vec4(v_50.xyz, r2.w); + r1.w = dot(r2.xyz, r2.xyz); + r1.w = sqrt(r1.w); + r1.w = (r2.w / r1.w); + let v_51 = (r1.www * r2.xyz); + r2 = vec4(v_51.xyz, r2.w); + } else { + let v_52 = r4; + r2 = vec4(v_52.xyz, r2.w); + } + r1.w = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + let v_53 = (v4.xxz * cb12_12.tint_symbol_7[2u].xxy); + r3 = vec4(v_53.xyz, r3.w); + let v_54 = (r3.xyz * cb9_9.tint_symbol_6[13u].xxy); + r3 = vec4(v_54.xyz, r3.w); + r2.w = (v4.y + cb9_9.tint_symbol_6[0u].w); + r2.w = (abs(r2.wwww).w * 6.28318500518798828125f); + let v_55 = (cb9_9.tint_symbol_6[13u].zzw * cb12_12.tint_symbol_7[2u].zzw); + r5 = vec4(v_55.xyz, r5.w); + let v_56 = fma(cb2_2.tint_symbol_2[16u].xxx, r5.xyz, r2.www); + r5 = vec4(v_56.xyz, r5.w); + let v_57 = sin(r5.xyzx.xyz); + r5 = vec4(v_57.xyz, r5.w); + let v_58 = fma(r5.xyz, r3.xyz, r4.xyz); + r3 = vec4(v_58.xyz, r3.w); + let v_59 = bitcast>(r1.www); + let v_60 = r3.xyz; + let v_61 = select(r4.xyz, v_60, (v_59 != vec3())); + r3 = vec4(v_61.xyz, r3.w); + r1.w = ((-(r0.xxxx)).w + 1.0f); + let v_62 = (r0.xxx * r2.xyz); + r2 = vec4(v_62.xyz, r2.w); + let v_63 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_63.xyz, r2.w); + let v_64 = (cb1_1.tint_symbol_1[0u].xyz * cb9_9.tint_symbol_6[14u].zzz); + r3 = vec4(v_64.xyz, r3.w); + let v_65 = (cb1_1.tint_symbol_1[1u].xyz * cb9_9.tint_symbol_6[14u].zzz); + r4 = vec4(v_65.xyz, r4.w); + let v_66 = (cb1_1.tint_symbol_1[2u].xyz * cb9_9.tint_symbol_6[14u].www); + r5 = vec4(v_66.xyz, r5.w); + let v_67 = (r2.xyz * cb9_9.tint_symbol_6[14u].xxy); + r6 = vec4(v_67.xyz, r6.w); + r6.w = 1.0f; + r7.x = r3.x; + r7.y = r4.x; + r7.z = r5.x; + r7.w = cb1_1.tint_symbol_1[3u].x; + r8.x = dot(r6, r7); + r9.x = r3.y; + r9.y = r4.y; + r9.z = r5.y; + r9.w = cb1_1.tint_symbol_1[3u].y; + r8.y = dot(r6, r9); + r10.x = r3.z; + r10.y = r4.z; + r10.z = r5.z; + r10.w = cb1_1.tint_symbol_1[3u].z; + r8.z = dot(r6, r10); + let v_68 = -(cb9_9.tint_symbol_6[0u].xyzx); + let v_69 = (r8.xyz + v_68.xyz); + r6 = vec4(v_69.xyz, r6.w); + r0.x = dot(r6.xyz, r6.xyz); + r1.w = ((-(r0.xxxx)).w + 0.5625f); + r1.w = (r1.w * 1.77777779102325439453f); + r1.w = max(r1.w, 0.0f); + r0.x = inverseSqrt(r0.x); + let v_70 = (r0.xx * r6.xy); + r6 = vec4(v_70.xy, r6.zw); + let v_71 = (r1.ww * r6.xy); + r6 = vec4(v_71.xy, r6.zw); + let v_72 = fma(r6.xy, v4.xx, r8.xy); + r8 = vec4(v_72.xy, r8.zw); + let v_73 = -(cb1_1.tint_symbol_1[3u].xyzx); + let v_74 = (r8.xyz + v_73.xyz); + r6 = vec4(v_74.xyz, r6.w); + let v_75 = (r6.xyz * cb9_9.tint_symbol_6[14u].zzw); + r6 = vec4(v_75.xyz, r6.w); + r8.x = dot(r6.xyz, r3.xyz); + r8.y = dot(r6.xyz, r4.xyz); + r8.z = dot(r6.xyz, r5.xyz); + let v_76 = bitcast>(cb8_8.tint_symbol_5[0u].xxx); + let v_77 = r8.xyz; + let v_78 = select(r2.xyz, v_77, (v_76 != vec3())); + r2 = vec4(v_78.xyz, r2.w); + if ((bitcast(cb8_8.tint_symbol_5[0u].y) != 0u)) { + let v_79 = (r2.xyz * cb9_9.tint_symbol_6[14u].xxy); + r6 = vec4(v_79.xyz, r6.w); + r6.w = 1.0f; + r7.x = dot(r6, r7); + r7.y = dot(r6, r9); + r0.x = dot(r6, r10); + let v_80 = -(cb9_9.tint_symbol_6[1u].xyxx); + let v_81 = (r7.xy + v_80.xy); + r6 = vec4(v_81.xy, r6.zw); + r1.w = dot(cb9_9.tint_symbol_6[2u].xy, r6.xy); + r1.w = clamp(((r1.wwww * cb9_9.tint_symbol_6[2u].wwww)).w, 0.0f, 1.0f); + let v_82 = fma(r1.ww, cb9_9.tint_symbol_6[2u].xy, cb9_9.tint_symbol_6[1u].xy); + r6 = vec4(v_82.xy, r6.zw); + let v_83 = ((-(r6.xyxx)).xy + r7.xy); + r6 = vec4(v_83.xy, r6.zw); + r1.w = dot(r6.xy, r6.xy); + r2.w = ((-(r1.wwww)).w + cb9_9.tint_symbol_6[3u].y); + r2.w = clamp(((r2.wwww * cb9_9.tint_symbol_6[3u].zzzz)).w, 0.0f, 1.0f); + r3.w = (r2.w * cb9_9.tint_symbol_6[3u].x); + r4.w = inverseSqrt(r1.w); + let v_84 = (r4.ww * r6.xy); + r6 = vec4(v_84.xy, r6.zw); + let v_85 = (r3.ww * r6.xy); + r6 = vec4(v_85.xy, r6.zw); + let v_86 = fma(r6.xy, v4.xx, r7.xy); + r6 = vec4(v_86.xy, r6.zw); + r3.w = ((-(r0.xxxx)).w + cb9_9.tint_symbol_6[3u].w); + r0.x = fma(r2.w, r3.w, r0.x); + r2.w = (cb9_9.tint_symbol_6[3u].x * 0.5f); + r2.w = (r2.w * r2.w); + r1.w = bitcast(select(0u, 4294967295u, (r1.w < r2.w))); + r2.w = (cb9_9.tint_symbol_6[3u].w + -0.25f); + let v_87 = bitcast(r1.w); + let v_88 = r2.w; + r6.z = select(r0.x, v_88, (v_87 != 0u)); + if ((bitcast(cb8_8.tint_symbol_5[0u].z) != 0u)) { + let v_89 = -(cb9_9.tint_symbol_6[4u].xyxx); + let v_90 = (r6.xy + v_89.xy); + r7 = vec4(v_90.xy, r7.zw); + r0.x = dot(cb9_9.tint_symbol_6[5u].xy, r7.xy); + r0.x = clamp(((r0.xxxx * cb9_9.tint_symbol_6[5u].wwww)).x, 0.0f, 1.0f); + let v_91 = fma(r0.xx, cb9_9.tint_symbol_6[5u].xy, cb9_9.tint_symbol_6[4u].xy); + r7 = vec4(v_91.xy, r7.zw); + let v_92 = -(r7.xyxx); + let v_93 = (r6.xy + v_92.xy); + r7 = vec4(v_93.xy, r7.zw); + r0.x = dot(r7.xy, r7.xy); + r1.w = ((-(r0.xxxx)).w + cb9_9.tint_symbol_6[6u].y); + r1.w = clamp(((r1.wwww * cb9_9.tint_symbol_6[6u].zzzz)).w, 0.0f, 1.0f); + r2.w = (r1.w * cb9_9.tint_symbol_6[6u].x); + r3.w = inverseSqrt(r0.x); + let v_94 = (r3.ww * r7.xy); + r7 = vec4(v_94.xy, r7.zw); + let v_95 = (r2.ww * r7.xy); + r7 = vec4(v_95.xy, r7.zw); + let v_96 = fma(r7.xy, v4.xx, r6.xy); + r6 = vec4(v_96.xy, r6.zw); + r2.w = ((-(r6.zzzz)).w + cb9_9.tint_symbol_6[6u].w); + r1.w = fma(r1.w, r2.w, r6.z); + r2.w = (cb9_9.tint_symbol_6[6u].x * 0.5f); + r2.w = (r2.w * r2.w); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < r2.w))); + r2.w = (cb9_9.tint_symbol_6[6u].w + -0.25f); + let v_97 = bitcast(r0.x); + let v_98 = r2.w; + r6.z = select(r1.w, v_98, (v_97 != 0u)); + } + if ((bitcast(cb8_8.tint_symbol_5[0u].w) != 0u)) { + let v_99 = -(cb9_9.tint_symbol_6[7u].xyxx); + let v_100 = (r6.xy + v_99.xy); + r7 = vec4(v_100.xy, r7.zw); + r0.x = dot(cb9_9.tint_symbol_6[8u].xy, r7.xy); + r0.x = clamp(((r0.xxxx * cb9_9.tint_symbol_6[8u].wwww)).x, 0.0f, 1.0f); + let v_101 = fma(r0.xx, cb9_9.tint_symbol_6[8u].xy, cb9_9.tint_symbol_6[7u].xy); + r7 = vec4(v_101.xy, r7.zw); + let v_102 = -(r7.xyxx); + let v_103 = (r6.xy + v_102.xy); + r7 = vec4(v_103.xy, r7.zw); + r0.x = dot(r7.xy, r7.xy); + r1.w = ((-(r0.xxxx)).w + cb9_9.tint_symbol_6[9u].y); + r1.w = clamp(((r1.wwww * cb9_9.tint_symbol_6[9u].zzzz)).w, 0.0f, 1.0f); + r2.w = (r1.w * cb9_9.tint_symbol_6[9u].x); + r3.w = inverseSqrt(r0.x); + let v_104 = (r3.ww * r7.xy); + r7 = vec4(v_104.xy, r7.zw); + let v_105 = (r2.ww * r7.xy); + r7 = vec4(v_105.xy, r7.zw); + let v_106 = fma(r7.xy, v4.xx, r6.xy); + r6 = vec4(v_106.xy, r6.zw); + r2.w = ((-(r6.zzzz)).w + cb9_9.tint_symbol_6[9u].w); + r1.w = fma(r1.w, r2.w, r6.z); + r2.w = (cb9_9.tint_symbol_6[9u].x * 0.5f); + r2.w = (r2.w * r2.w); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < r2.w))); + r2.w = (cb9_9.tint_symbol_6[9u].w + -0.25f); + let v_107 = bitcast(r0.x); + let v_108 = r2.w; + r6.z = select(r1.w, v_108, (v_107 != 0u)); + } + if ((bitcast(cb8_8.tint_symbol_5[1u].x) != 0u)) { + let v_109 = -(cb9_9.tint_symbol_6[10u].xyxx); + let v_110 = (r6.xy + v_109.xy); + r7 = vec4(v_110.xy, r7.zw); + r0.x = dot(cb9_9.tint_symbol_6[11u].xy, r7.xy); + r0.x = clamp(((r0.xxxx * cb9_9.tint_symbol_6[11u].wwww)).x, 0.0f, 1.0f); + let v_111 = fma(r0.xx, cb9_9.tint_symbol_6[11u].xy, cb9_9.tint_symbol_6[10u].xy); + r7 = vec4(v_111.xy, r7.zw); + let v_112 = -(r7.xyxx); + let v_113 = (r6.xy + v_112.xy); + r7 = vec4(v_113.xy, r7.zw); + r0.x = dot(r7.xy, r7.xy); + r1.w = ((-(r0.xxxx)).w + cb9_9.tint_symbol_6[12u].y); + r1.w = clamp(((r1.wwww * cb9_9.tint_symbol_6[12u].zzzz)).w, 0.0f, 1.0f); + r2.w = (r1.w * cb9_9.tint_symbol_6[12u].x); + r3.w = inverseSqrt(r0.x); + let v_114 = (r3.ww * r7.xy); + r7 = vec4(v_114.xy, r7.zw); + let v_115 = (r2.ww * r7.xy); + r7 = vec4(v_115.xy, r7.zw); + let v_116 = fma(r7.xy, v4.xx, r6.xy); + r6 = vec4(v_116.xy, r6.zw); + r2.w = ((-(r6.zzzz)).w + cb9_9.tint_symbol_6[12u].w); + r1.w = fma(r1.w, r2.w, r6.z); + r2.w = (cb9_9.tint_symbol_6[12u].x * 0.5f); + r2.w = (r2.w * r2.w); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < r2.w))); + r2.w = (cb9_9.tint_symbol_6[12u].w + -0.25f); + let v_117 = bitcast(r0.x); + let v_118 = r2.w; + r6.z = select(r1.w, v_118, (v_117 != 0u)); + } + let v_119 = (r6.xyz + v_73.xyz); + r6 = vec4(v_119.xyz, r6.w); + let v_120 = (r6.xyz * cb9_9.tint_symbol_6[14u].zzw); + r6 = vec4(v_120.xyz, r6.w); + r2.x = dot(r6.xyz, r3.xyz); + r2.y = dot(r6.xyz, r4.xyz); + r2.z = dot(r6.xyz, r5.xyz); + } + r3 = (r2.yyyy * cb1_1.tint_symbol_1[9u]); + r3 = fma(r2.xxxx, cb1_1.tint_symbol_1[8u], r3); + r2 = fma(r2.zzzz, cb1_1.tint_symbol_1[10u], r3); + o0 = (r2 + cb1_1.tint_symbol_1[11u]); + r2.x = v5.z; + r2.y = cb13_13.tint_symbol_3[0u].x; + o1 = textureSampleLevel(t2, s2, r2.xyxx.xy, 0.0f); + let v_121 = (v4.xyz * cb11_11.tint_symbol_4[12u].xyz); + r2 = vec4(v_121.xyz, r2.w); + r0.x = max(v4.z, v4.x); + r1.w = fma((-(cb11_11.tint_symbol_4[4u].zzzz)).w, cb12_12.tint_symbol_7[2u].z, 1.0f); + r0.x = fma((-(r0.xxxx)).x, r1.w, 1.0f); + let v_122 = -(cb11_11.tint_symbol_4[13u].zzzz); + r0.x = fma(r0.x, cb11_11.tint_symbol_4[13u].x, v_122.x); + r1.w = (v_122.w + 1.0f); + r0.x = clamp(((r0.xxxx / r1.wwww)).x, 0.0f, 1.0f); + r1.w = ((-(r0.xxxx)).w + 1.0f); + let v_123 = fma(r1.www, r2.xyz, r0.xxx); + r2 = vec4(v_123.xyz, r2.w); + r0.x = ((-(cb11_11.tint_symbol_4[14u].wwww)).x + 1.0f); + let v_124 = (cb11_11.tint_symbol_4[14u].www * cb11_11.tint_symbol_4[14u].xyz); + r3 = vec4(v_124.xyz, r3.w); + let v_125 = fma(r0.xxx, r2.xyz, r3.xyz); + o6 = vec4(v_125.xyz, o6.w); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_4[12u].w))); + r1.w = bitcast(select(0u, 4294967295u, (cb11_11.tint_symbol_4[12u].w < 0.0f))); + let v_126 = -(bitcast>(r0.xxxx)); + r0.x = bitcast((bitcast(r1.w) + v_126.x)); + o6.w = f32(bitcast(r0.x)); + o2 = vec4(v6.xy, o2.zw); + o2.z = v4.w; + o2.w = cb12_12.tint_symbol_7[4u].y; + o3 = r0.yzw.xyzx; + o4 = r1.xyz.xyzx; +} + +struct tint_symbol_8 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec3, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec2, @location(7u) v7 : vec4) -> tint_symbol_8 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v7); + return tint_symbol_8(o0, o1, o2, o3, o4, o5, o6); +} diff --git a/b/8b0b5899ed/shaders/cec0a8df2381dfa8.wgsl b/b/8b0b5899ed/shaders/cec0a8df2381dfa8.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..a5f1194c22760c65a7512ae33ce1f9a3ff81e7b5 --- /dev/null +++ b/b/8b0b5899ed/shaders/cec0a8df2381dfa8.wgsl @@ -0,0 +1,265 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb17_struct { + tint_symbol_2 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_3 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb1_struct_1 { + tint_symbol_4 : array, 1u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb1_struct_1; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : vec4; + +var o8 : vec4; + +var o9 : vec4; + +var o10 : vec4; + +var o11 : vec4; + +var o12 : vec4; + +var o13 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec3) { + o0 = vec4(); + o1 = vec4(); + o2 = vec4(v2.xy, o2.zw); + o2 = vec4(o2.xy, vec2()); + let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = (r0.xyz + cb1_1.tint_symbol[3u].xyz); + r0 = vec4(v_4.xyz, r0.w); + o3 = r0.xyz.xyzx; + let v_5 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = (v3.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_6.xyz, r1.w); + let v_7 = fma(v3.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_7.xyz, r1.w); + let v_8 = fma(v3.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_8.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = inverseSqrt(r0.w); + let v_9 = (r0.www * r1.xyz); + r1 = vec4(v_9.xyz, r1.w); + r0.w = dot(r1.xyz, r0.xyz); + r1.w = bitcast(select(0u, 4294967295u, (0.0f < r0.w))); + r0.w = bitcast(select(0u, 4294967295u, (r0.w < 0.0f))); + let v_10 = -(bitcast>(r1.wwww)); + r0.w = bitcast((bitcast(r0.w) + v_10.w)); + r0.w = f32(bitcast(r0.w)); + let v_11 = (r0.www * r1.xyz); + r1 = vec4(v_11.xyz, r1.w); + o4 = r1.xyz.xyzx; + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_12 = -(cb3_3.tint_symbol_3[0u].xyzx); + let v_13 = fma(r0.xyz, r0.www, v_12.xyz); + r2 = vec4(v_13.xyz, r2.w); + let v_14 = (r0.www * r0.xyz); + r0 = vec4(v_14.xyz, r0.w); + r0.w = dot(r2.xyz, r2.xyz); + r0.w = inverseSqrt(r0.w); + let v_15 = (r0.www * r2.xyz); + r2 = vec4(v_15.xyz, r2.w); + let v_16 = dot(r2.xyz, v_12.xyz); + r3.y = clamp(vec4(v_16, v_16, v_16, v_16).y, 0.0f, 1.0f); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = inverseSqrt(r0.w); + let v_17 = (r0.www * r1.xyz); + r1 = vec4(v_17.xy, r1.z, v_17.z); + r0.w = fma(r1.z, r0.w, cb3_3.tint_symbol_3[43u].w); + r0.w = (r0.w * cb3_3.tint_symbol_3[44u].w); + r0.w = max(r0.w, 0.0f); + let v_18 = dot(r0.xyz, r1.xyw); + r3.x = clamp(vec4(v_18, v_18, v_18, v_18).x, 0.0f, 1.0f); + let v_19 = ((-(r3.xyxx)).xy + vec2(1.0f)); + r0 = vec4(v_19.xy, r0.zw); + let v_20 = (r0.xy * r0.xy); + r3 = vec4(v_20.xy, r3.zw); + let v_21 = (r3.xy * r3.xy); + r3 = vec4(v_21.xy, r3.zw); + let v_22 = (r0.xy * r3.xy); + r0 = vec4(v_22.xy, r0.zw); + r0.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f); + let v_23 = fma(cb12_12.tint_symbol_4[0u].xx, r0.xy, r0.zz); + r0 = vec4(v_23.xy, r0.zw); + r0.z = (r0.x + -1.0f); + r0.x = max(r0.x, v1.w); + r0.z = fma(r0.x, r0.z, 1.0f); + o10.w = r0.x; + r0.x = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f); + r0.z = fma((-(r0.xxxx)).z, r0.z, 1.0f); + r1.z = dot(r1.xyw, v_12.xyz); + r2.w = clamp(r1.zzzz.w, 0.0f, 1.0f); + r2.w = ((-(abs(r1.zzzz))).w + r2.w); + let v_24 = abs(r1.zzzz); + r1.z = fma(v1.w, r2.w, v_24.z); + r2.w = (r0.z * r1.z); + let v_25 = (r2.www * cb3_3.tint_symbol_3[1u].xyz); + o5 = vec4(v_25.xyz, o5.w); + o5.w = ((-(r0.zzzz)).w + 1.0f); + r2.x = dot(r1.xyw, r2.xyz); + r2.x = clamp(((r2.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.y = (cb12_12.tint_symbol_4[0u].y + -500.0f); + r2.y = max(r2.y, 0.0f); + r2.z = ((-(r2.yyyy)).z + cb12_12.tint_symbol_4[0u].y); + r2.y = (r2.y * 558.0f); + r2.y = fma(r2.z, 3.0f, r2.y); + let v_26 = (r2.yy + vec2(2.0f, 0.00000000999999993923f)); + r2 = vec4(r2.xy, v_26.xy); + o6.w = r2.y; + r2.x = (r2.x * r2.w); + r2.y = (r2.z * 0.125f); + r2.x = exp2(r2.x); + r0.y = (r0.y * r2.x); + r0.y = (r2.y * r0.y); + r0.x = (r0.x * r0.y); + r0.x = (r1.z * r0.x); + let v_27 = (r0.xxx * cb3_3.tint_symbol_3[1u].xyz); + o6 = vec4(v_27.xyz, o6.w); + o7 = vec4(vec3(), o7.w); + r0.x = (cb2_2.tint_symbol_2[15u].z * cb2_2.tint_symbol_2[15u].z); + o7.w = r0.x; + r0.y = clamp(((cb2_2.tint_symbol_2[16u].zzzz + cb3_3.tint_symbol_3[49u].wwww)).y, 0.0f, 1.0f); + r0.y = (r0.y * cb2_2.tint_symbol_2[15u].y); + r0.y = (r0.y * r0.y); + o8.w = r0.y; + o8 = vec4(vec3(), o8.w); + o9 = vec4(vec3(), o9.w); + o9.w = v1.w; + o10 = vec4(vec3(), o10.w); + let v_28 = fma(cb3_3.tint_symbol_3[45u].xyz, r0.www, cb3_3.tint_symbol_3[46u].xyz); + r2 = vec4(v_28.xyz, r2.w); + let v_29 = (r2.xyz * cb2_2.tint_symbol_2[16u].zzz); + r2 = vec4(v_29.xyz, r2.w); + let v_30 = fma(cb3_3.tint_symbol_3[47u].xyz, r0.www, cb3_3.tint_symbol_3[48u].xyz); + r3 = vec4(v_30.xyz, r3.w); + let v_31 = fma(cb3_3.tint_symbol_3[43u].xyz, r0.www, cb3_3.tint_symbol_3[44u].xyz); + r4 = vec4(v_31.xyz, r4.w); + r0.w = ((-(cb2_2.tint_symbol_2[16u].zzzz)).w + 1.0f); + let v_32 = fma(r3.xyz, r0.www, r2.xyz); + r2 = vec4(v_32.xyz, r2.w); + let v_33 = (r0.yyy * r2.xyz); + r2 = vec4(v_33.xyz, r2.w); + r3.x = cb3_3.tint_symbol_3[46u].w; + r3.y = cb3_3.tint_symbol_3[47u].w; + r3.z = cb3_3.tint_symbol_3[48u].w; + let v_34 = dot(r3.xyz, r1.xyw); + r0.y = clamp(vec4(v_34, v_34, v_34, v_34).y, 0.0f, 1.0f); + let v_35 = fma(cb3_3.tint_symbol_3[49u].xyz, r0.yyy, r4.xyz); + r1 = vec4(v_35.xyz, r1.w); + let v_36 = fma(r1.xyz, r0.xxx, r2.xyz); + r0 = vec4(v_36.xy, r0.z, v_36.z); + o11 = ((r0.zzz * r0.xyw)).xyzx; + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + r0 = (r0 + cb1_1.tint_symbol[11u]); + o12 = r0; + x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]); + let v_37 = &(x0[0u]); + *(v_37) = vec4((*(v_37)).x, vec3()); + o13[0u] = x0[0u].x; + o13[1u] = x0[0u].y; + o13[2u] = x0[0u].z; + o13[3u] = x0[0u].w; + v = vec4(o13[0u], o13[1u], o13[2u], o13[3u]); +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, + @location(7u) + o7 : vec4, + @location(8u) + o8 : vec4, + @location(9u) + o9 : vec4, + @location(10u) + o10 : vec4, + @location(11u) + o11 : vec4, + @builtin(position) + o12 : vec4, + @builtin(clip_distances) + o13 : array, + @location(15u) + tint_symbol_5 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec3) -> tint_symbol_6 { + main_inner(v0, v1, v2, v3); + return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6, o7, o8, o9, o10, o11, o12, o13, v); +} diff --git a/b/8b0b5899ed/shaders/cedf6b6a5d8b3238.wgsl b/b/8b0b5899ed/shaders/cedf6b6a5d8b3238.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e4384a47697eb8a45f3695b0b5ec416ea6321b28 --- /dev/null +++ b/b/8b0b5899ed/shaders/cedf6b6a5d8b3238.wgsl @@ -0,0 +1,56 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb16_struct; + +struct cb5_struct { + tint_symbol_1 : array, 5u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb5_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +var o0 : vec4; + +fn main_inner(v2 : vec4) { + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r0.x = (r0.w * cb2_2.tint_symbol[15u].x); + let v = -(cb5_5.tint_symbol_1[4u].xxxx); + r0.y = fma(r0.w, cb2_2.tint_symbol[15u].x, v.y); + r0.z = (v.z + 1.0f); + r0.z = (r0.z * 0.10000000149011611938f); + r0.y = (r0.y / r0.z); + r0.y = fma((-(r0.wwww)).y, cb2_2.tint_symbol[15u].x, r0.y); + r0.x = fma(cb12_12.tint_symbol_2[0u].z, r0.y, r0.x); + r0.y = bitcast(select(0u, 4294967295u, (0.0039215688593685627f >= r0.x))); + v_1((bitcast(r0.y) != 0u)); + o0 = vec4(vec3(), o0.w); + o0.w = r0.x; +} + +fn v_1(v_2 : bool) { + if (v_2) { + discard; + return; + } +} + +@fragment +fn main(@location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/cee60fe5b8d9766e.consts.json b/b/8b0b5899ed/shaders/cee60fe5b8d9766e.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/cee60fe5b8d9766e.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/cee60fe5b8d9766e.wgsl b/b/8b0b5899ed/shaders/cee60fe5b8d9766e.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..199140cefcf6e184e63c2ee403e3b8de4c5d9307 --- /dev/null +++ b/b/8b0b5899ed/shaders/cee60fe5b8d9766e.wgsl @@ -0,0 +1,420 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb15_struct { + tint_symbol_4 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v4 : vec4; + +var v5 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_6 { + tint_symbol_5 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_6; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v4 = v_2; + x1[0u].x = v5[0u]; + x1[0u].y = v5[1u]; + x1[0u].z = v5[2u]; + x1[0u].w = v5[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r0.w = bitcast(select(0u, 4294967295u, (r0.w < 0.5f))); + v_3((bitcast(r0.w) != 0u)); + r0.w = dot(v2.xyz, v2.xyz); + r0.w = inverseSqrt(r0.w); + let v_4 = (r0.www * v2.xyz); + r1 = vec4(v_4.xyz, r1.w); + let v_5 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_5.xy, r2.zw); + let v_6 = (r0.xyz * r0.xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (r2.xy * r2.xy); + r2 = vec4(v_7.xy, r2.zw); + let v_8 = ((-(v3.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_8.xyz, r3.w); + r1.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_9 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r3 = vec4(v_9.xyz, r3.w); + let v_10 = (r3.yyy * cb6_6.tint_symbol_4[1u].xyz); + r4 = vec4(v_10.xyz, r4.w); + let v_11 = fma(r3.xxx, cb6_6.tint_symbol_4[0u].xyz, r4.xyz); + r4 = vec4(v_11.xyz, r4.w); + let v_12 = fma(r3.zzz, cb6_6.tint_symbol_4[2u].xyz, r4.xyz); + r4 = vec4(v_12.xyz, r4.w); + let v_13 = fma(r4.xyz, cb6_6.tint_symbol_4[4u].xyz, cb6_6.tint_symbol_4[8u].xyz); + r5 = vec4(v_13.xyz, r5.w); + let v_14 = &(x0[0u]); + let v_15 = r5; + *(v_14) = vec4(v_15.xyz, (*(v_14)).w); + let v_16 = fma(r4.xyz, cb6_6.tint_symbol_4[5u].xyz, cb6_6.tint_symbol_4[9u].xyz); + r6 = vec4(v_16.xyz, r6.w); + let v_17 = &(x0[1u]); + let v_18 = r6; + *(v_17) = vec4(v_18.xyz, (*(v_17)).w); + let v_19 = fma(r4.xyz, cb6_6.tint_symbol_4[6u].xyz, cb6_6.tint_symbol_4[10u].xyz); + r7 = vec4(v_19.xyz, r7.w); + let v_20 = &(x0[2u]); + let v_21 = r7; + *(v_20) = vec4(v_21.xyz, (*(v_20)).w); + let v_22 = fma(r4.xyz, cb6_6.tint_symbol_4[7u].xyz, cb6_6.tint_symbol_4[11u].xyz); + r4 = vec4(v_22.xyz, r4.w); + let v_23 = &(x0[3u]); + let v_24 = r4; + *(v_23) = vec4(v_24.xyz, (*(v_23)).w); + r2.z = fma((-(cb6_6.tint_symbol_4[14u].zzzz)).z, 1.5f, 1.0f); + r2.z = (r2.z * 0.5f); + let v_25 = abs(r7.yyyy); + r2.w = max(v_25.w, abs(r7.xxxx).w); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r2.z))); + let v_26 = (bitcast(r2.w) != 0u); + let v_27 = bitcast(v.tint_symbol_5[0i].x); + r2.w = select(bitcast(v.tint_symbol_5[1i].x), v_27, v_26); + let v_28 = abs(r6.yyyy); + r3.w = max(v_28.w, abs(r6.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r2.z))); + let v_29 = bitcast(r3.w); + r2.w = select(r2.w, bitcast(v.tint_symbol_5[2i].x), (v_29 != 0u)); + let v_30 = abs(r5.yyyy); + r3.w = max(v_30.w, abs(r5.xxxx).w); + r2.z = bitcast(select(0u, 4294967295u, (r3.w < r2.z))); + let v_31 = bitcast(r2.z); + r2.z = select(r2.w, 0.0f, (v_31 != 0u)); + let v_32 = x0[bitcast(r2.z)]; + r5 = vec4(v_32.xyz, r5.w); + r2.z = f32(bitcast(r2.z)); + r2.w = (r2.z + 0.5f); + r2.w = (r2.w * 0.25f); + r6 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r2.zzzz))); + r6 = bitcast>((bitcast>(r6) & vec4(1065353216u))); + r2.z = dot(r6, cb6_6.tint_symbol_4[12u]); + r3.w = dot(r6, cb6_6.tint_symbol_4[13u]); + r4.z = (r5.x + 0.5f); + r2.w = fma(r5.y, 0.25f, r2.w); + r4.w = bitcast(select(0u, 4294967295u, !((r2.z == 0.0f)))); + r2.z = ((-(r2.zzzz)).z + r5.z); + r6.x = dpdx(r4.z); + let v_33 = dpdx(r2.ww); + r5 = vec4(v_33.xy, r5.zw); + r6.z = dpdx(r2.z); + r7.y = dpdy(r4.z); + let v_34 = dpdy(r2.wwz); + r7 = vec4(v_34.x, r7.y, v_34.yz); + let v_35 = (r5.xy * r7.yw); + r5 = vec4(v_35.xy, r5.zw); + let v_36 = -(r5.xyxx); + let v_37 = fma(r6.xz, r7.xz, v_36.xy); + r8 = vec4(v_37.xy, r8.zw); + r5.x = (1.0f / r8.x); + r5.y = (r6.z * r7.y); + let v_38 = -(r5.yyyy); + r8.z = fma(r6.x, r7.w, v_38.z); + let v_39 = (r5.xx * r8.yz); + r5 = vec4(v_39.xy, r5.zw); + let v_40 = max(r5.xy, vec2()); + r5 = vec4(v_40.xy, r5.zw); + let v_41 = min(r5.xy, vec2(0.5f)); + r5 = vec4(v_41.xy, r5.zw); + r2.z = fma((-(r3.wwww)).z, r5.x, r2.z); + r2.z = fma((-(r3.wwww)).z, r5.y, r2.z); + let v_42 = bitcast(r4.w); + let v_43 = r2.z; + r2.z = select(r5.z, v_43, (v_42 != 0u)); + r5.x = (r4.z + cb6_6.tint_symbol_4[14u].z); + r5.y = fma(cb6_6.tint_symbol_4[14u].w, 0.25f, r2.w); + let v_44 = r5.xyxx; + r2.z = textureSampleCompareLevel(t15, s15, v_44.xy, r2.z); + r1.w = clamp(fma(r1.wwww, cb6_6.tint_symbol_4[0u].wwww, cb6_6.tint_symbol_4[1u].wwww).w, 0.0f, 1.0f); + let v_45 = abs(r4.yyyy); + r2.w = max(v_45.w, abs(r4.xxxx).w); + r2.w = clamp(fma(r2.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = fma(r1.w, r2.w, r2.z); + r1.w = (r1.w * r1.w); + r1.w = min(r1.w, 1.0f); + r2.z = clamp(fma(v3.xyz.zzzz, cb6_6.tint_symbol_4[3u].xxxx, cb6_6.tint_symbol_4[3u].yyyy).z, 0.0f, 1.0f); + r2.z = sqrt(r2.z); + r2.z = (r2.z * cb6_6.tint_symbol_4[3u].z); + let v_46 = -(r1.wwww); + r1.w = fma(r2.z, v_46.w, r1.w); + let v_47 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_48 = dot(r1.xyz, v_47.xyz); + r2.z = clamp(vec4(v_48, v_48, v_48, v_48).z, 0.0f, 1.0f); + let v_49 = (r0.xyz * r2.zzz); + r4 = vec4(v_49.xyz, r4.w); + let v_50 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_50.xyz, r4.w); + r0.w = fma(v2.z, r0.w, cb3_3.tint_symbol_2[43u].w); + r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w); + r0.w = max(r0.w, 0.0f); + let v_51 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_51.xyz, r5.w); + r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_52 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_52.xyz, r6.w); + let v_53 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_53.xyz, r6.w); + let v_54 = fma(r5.xyz, r2.zzz, r6.xyz); + r5 = vec4(v_54.xyz, r5.w); + let v_55 = (r2.yyy * r5.xyz); + r2 = vec4(r2.x, v_55.xyz); + let v_56 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz); + r5 = vec4(v_56.xyz, r5.w); + r6.x = cb3_3.tint_symbol_2[46u].w; + r6.y = cb3_3.tint_symbol_2[47u].w; + r6.z = cb3_3.tint_symbol_2[48u].w; + let v_57 = dot(r6.xyz, r1.xyz); + r0.w = clamp(vec4(v_57, v_57, v_57, v_57).w, 0.0f, 1.0f); + let v_58 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r5.xyz); + r1 = vec4(v_58.xyz, r1.w); + let v_59 = fma(r1.xyz, r2.xxx, r2.yzw); + r1 = vec4(v_59.xyz, r1.w); + let v_60 = (r0.xyz * r1.xyz); + r0 = vec4(v_60.xyz, r0.w); + let v_61 = fma(r4.xyz, r1.www, r0.xyz); + r0 = vec4(v_61.xyz, r0.w); + o0.w = (v0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r3.xyz, r3.xyz); + r1.x = sqrt(r0.w); + let v_62 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_62.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r3.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_63 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_63 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_64 = (r0.www * r3.xyz); + r2 = vec4(v_64.xyz, r2.w); + let v_65 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_65, v_65, v_65, v_65).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_66 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_66, v_66, v_66, v_66).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_67 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_67.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_68 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_68.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_69 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_69.xyz, r2.w); + let v_70 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_70.xyz, r2.w); + let v_71 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_71.xyz, r4.w); + let v_72 = fma(r1.www, r4.xyz, r2.xyz); + r2 = vec4(v_72.xyz, r2.w); + let v_73 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_74 = (r2.xyz + v_73.xyz); + r2 = vec4(v_74.xyz, r2.w); + let v_75 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_75.xyz, r2.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_76 = ((-(r2.xyzx)).xyz + r4.xyz); + r4 = vec4(v_76.xyz, r4.w); + let v_77 = fma(r1.xxx, r4.xyz, r2.xyz); + r1 = vec4(v_77.xy, r1.z, v_77.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_78 = (v4.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_78.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_79 = -(r0.xyxz); + let v_80 = fma(r1.xyw, r0.www, v_79.xyw); + r1 = vec4(v_80.xy, r1.z, v_80.z); + let v_81 = fma(r1.zzz, r1.xyw, r0.xyz); + o0 = vec4(v_81.xyz, o0.w); + } else { + r0.w = dot(r3.xyz, r3.xyz); + r1.x = sqrt(r0.w); + let v_82 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_82.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r3.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_83 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_83 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_84 = (r0.www * r3.xyz); + r2 = vec4(v_84.xyz, r2.w); + let v_85 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_85, v_85, v_85, v_85).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_86 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_86, v_86, v_86, v_86).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_87 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_87.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_88 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_88.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_89 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_89.xyz, r2.w); + let v_90 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_90.xyz, r2.w); + let v_91 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_91.xyz, r3.w); + let v_92 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_92.xyz, r2.w); + let v_93 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_94 = (r2.xyz + v_93.xyz); + r2 = vec4(v_94.xyz, r2.w); + let v_95 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_95.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_96 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_96.xyz, r3.w); + let v_97 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_97.xy, r1.z, v_97.z); + let v_98 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_98.xy, r1.z, v_98.z); + let v_99 = fma(r1.zzz, r1.xyw, r0.xyz); + o0 = vec4(v_99.xyz, o0.w); + } +} + +fn v_3(v_100 : bool) { + if (v_100) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @builtin(position) v_101 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v_101); + return o0; +} diff --git a/b/8b0b5899ed/shaders/cee90a2ca1a98130.wgsl b/b/8b0b5899ed/shaders/cee90a2ca1a98130.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..25c9f4b257a01844e6749c68d43e601802437257 --- /dev/null +++ b/b/8b0b5899ed/shaders/cee90a2ca1a98130.wgsl @@ -0,0 +1,34 @@ +diagnostic(off, derivative_uniformity); + +struct cb3_struct { + tint_symbol : array, 3u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb3_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +fn main_inner() { + o0 = cb5_5.tint_symbol[2u]; + o1 = cb5_5.tint_symbol[2u]; + o2 = cb5_5.tint_symbol[2u]; +} + +struct tint_symbol_1 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, +} + +@fragment +fn main() -> tint_symbol_1 { + main_inner(); + return tint_symbol_1(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/cef3aa0aa64d3fcb.wgsl b/b/8b0b5899ed/shaders/cef3aa0aa64d3fcb.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..7873a770f2661d063266ea94034d4cf8ffe975bb --- /dev/null +++ b/b/8b0b5899ed/shaders/cef3aa0aa64d3fcb.wgsl @@ -0,0 +1,551 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb19_struct_1 { + tint_symbol_2 : array, 19u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb19_struct_1; + +struct cb21_struct { + tint_symbol_3 : array, 21u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb21_struct; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(30u) var s14 : sampler_comparison; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_multisampled_2d; + +@group(1u) @binding(40u) var t8 : texture_multisampled_2d; + +@group(1u) @binding(41u) var t9 : texture_multisampled_2d; + +@group(1u) @binding(43u) var t11 : texture_multisampled_2d; + +@group(1u) @binding(44u) var t12 : texture_multisampled_2d; + +@group(1u) @binding(46u) var t14 : texture_depth_cube; + +@group(1u) @binding(56u) var t24 : texture_depth_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v3 : u32) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + let v = fma(r0.xy, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r1 = vec4(v.xy, r1.zw); + r1.z = 1.0f; + r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz); + r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz); + r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz); + let v_1 = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = r0.xy; + let v_3 = max(v_2, vec2(-2147483648.0f)); + let v_4 = bitcast>(select(select(vec2(v_3), vec2(2147483647i), (v_3 >= vec2(2147483648.0f))), vec2(), !((v_2 == v_2)))); + r1 = vec4(v_4.xy, r1.zw); + r1 = vec4(r1.xy, vec2()); + r0.z = textureLoad(t12, bitcast>(r1.xy), bitcast(v3)).x; + r0.z = ((-(r0.zzzz)).z + cb12_12.tint_symbol_3[17u].w); + r0.z = (r0.z + 1.0f); + r0.z = (cb12_12.tint_symbol_3[17u].z / r0.z); + let v_5 = fma(r2.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_5.xyz, r3.w); + let v_6 = ((-(r3.xyzx)).xyz + cb12_12.tint_symbol_3[0u].xyz); + r4 = vec4(v_6.xyz, r4.w); + r0.w = dot(r4.xyz, r4.xyz); + r2.w = inverseSqrt(r0.w); + let v_7 = (r2.www * r4.xyz); + r5 = vec4(v_7.xyz, r5.w); + r0.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb12_12.tint_symbol_3[7u].xxxx)).w + 1.0f); + r4.w = fma(r4.w, r0.w, cb12_12.tint_symbol_3[7u].x); + r0.w = (r0.w / r4.w); + let v_8 = -(cb12_12.tint_symbol_3[1u].xyzx); + r4.w = dot(r5.xyz, v_8.xyz); + r4.w = clamp(fma(r4.wwww, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).w, 0.0f, 1.0f); + r0.w = (r0.w * r4.w); + r3.w = 1.0f; + r3.x = dot(r3, cb12_12.tint_symbol_3[6u]); + r3.x = bitcast(select(0u, 4294967295u, (r3.x >= 0.0f))); + r3.x = bitcast((bitcast(r3.x) & 1065353216u)); + r0.w = (r0.w * r3.x); + r3.x = bitcast(select(0u, 4294967295u, (r0.w < 0.00000099999999747524f))); + v_9((bitcast(r3.x) != 0u)); + r3.x = bitcast(textureLoad(t11, bitcast>(r1.xy), bitcast(v3)).y); + r3.x = bitcast((bitcast(r3.x) & 8u)); + r3.x = f32(bitcast(r3.x)); + r3.x = bitcast(select(0u, 4294967295u, (r3.x >= 8.0f))); + let v_10 = textureLoad(t7, bitcast>(r1.xy), bitcast(v3)).xyz; + r3 = vec4(r3.x, v_10.xyz); + let v_11 = (r3.yzw * r3.yzw); + r3 = vec4(r3.x, v_11.xyz); + let v_12 = textureLoad(t9, bitcast>(r1.xy), bitcast(v3)).xyz; + r6 = vec4(v_12.xyz, r6.w); + let v_13 = (r6.xy * r6.xy); + r6 = vec4(v_13.xy, r6.zw); + r1 = textureLoad(t8, bitcast>(r1.xy), bitcast(v3)); + let v_14 = (r1.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r7 = vec4(v_14.xyz, r7.w); + let v_15 = fract(r7.xyz); + r7 = vec4(v_15.xyz, r7.w); + let v_16 = fma((-(r7.yzyy)).xy, vec2(0.125f), r7.xy); + r7 = vec4(v_16.xy, r7.zw); + let v_17 = fma(r1.xyz, vec3(256.0f), r7.xyz); + r1 = vec4(v_17.xyz, r1.w); + let v_18 = (r1.xyz + vec3(-128.0f)); + r1 = vec4(v_18.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_19 = (r1.www * r1.xyz); + r1 = vec4(v_19.xyz, r1.w); + r1.w = min(r6.x, 1.0f); + r4.w = fma(r6.y, 512.0f, -500.0f); + r4.w = max(r4.w, 0.0f); + let v_20 = -(r4.wwww); + r5.w = fma(r6.y, 512.0f, v_20.w); + r4.w = (r4.w * 558.0f); + r4.w = fma(r5.w, 3.0f, r4.w); + r5.w = dot(r2.xyz, r2.xyz); + r5.w = inverseSqrt(r5.w); + let v_21 = (r2.xyz * r5.www); + r6 = vec4(v_21.xy, r6.z, v_21.z); + let v_22 = -(r6.xywx); + let v_23 = fma(r4.xyz, r2.www, v_22.xyz); + r4 = vec4(v_23.xyz, r4.w); + r2.w = dot(r4.xyz, r4.xyz); + r2.w = inverseSqrt(r2.w); + let v_24 = (r2.www * r4.xyz); + r4 = vec4(v_24.xyz, r4.w); + r2.w = bitcast(select(0u, 4294967295u, (cb6_6.tint_symbol_2[15u].w == 2.0f))); + if ((bitcast(r2.w) != 0u)) { + let v_25 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz); + r7 = vec4(v_25.xyz, r7.w); + r8.x = dot(r7.xyz, cb6_6.tint_symbol_2[15u].xyz); + r8.y = dot(r7.xyz, cb6_6.tint_symbol_2[16u].xyz); + r8.z = dot(r7.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_26 = -(r8.xyzx); + r2.w = dot(v_26.xyz, (-(r8.xyzx)).xyz); + r2.w = sqrt(r2.w); + let v_27 = ((-(r8.xyzx)).xyz / r2.www); + r7 = vec4(v_27.xyz, r7.w); + r5.w = (r2.w * cb6_6.tint_symbol_2[17u].w); + let v_28 = bitcast>(select(vec3(), vec3(4294967295u), (vec3() < r7.xyz))); + r8 = vec4(v_28.xyz, r8.w); + let v_29 = bitcast>(select(vec3(), vec3(4294967295u), (r7.xyz < vec3()))); + r9 = vec4(v_29.xyz, r9.w); + let v_30 = -(bitcast>(r8.xyzx)); + let v_31 = bitcast>((bitcast>(r9.xyz) + v_30.xyz)); + r8 = vec4(v_31.xyz, r8.w); + let v_32 = vec3(bitcast>(r8.xyz)); + r8 = vec4(v_32.xyz, r8.w); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (abs(r7.zzyy) < abs(r7.xyxz)))); + let v_33 = bitcast>((bitcast>(r9.yw) | bitcast>(r9.xz))); + r9 = vec4(v_33.xy, r9.zw); + let v_34 = (-(r8.xyzx)).xyz; + r8 = vec4(v_34.xyz, r8.w); + r8.w = 0.0f; + let v_35 = bitcast>(r9.yyy); + let v_36 = r8.wxw; + let v_37 = select(r8.wwy, v_36, (v_35 != vec3())); + r9 = vec4(r9.x, v_37.xyz); + let v_38 = bitcast>(r9.xxx); + let v_39 = r9.yzw; + let v_40 = select(r8.wwz, v_39, (v_38 != vec3())); + r8 = vec4(v_40.xyz, r8.w); + let v_41 = (r7.zxy * r8.xyz); + r9 = vec4(v_41.xyz, r9.w); + let v_42 = -(r9.xyzx); + let v_43 = fma(r7.yzx, r8.yzx, v_42.xyz); + r8 = vec4(v_43.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + r7.w = inverseSqrt(r7.w); + let v_44 = (r7.www * r8.xyz); + r8 = vec4(v_44.xyz, r8.w); + let v_45 = (r7.yzx * r8.zxy); + r9 = vec4(v_45.xyz, r9.w); + let v_46 = -(r9.xyzx); + let v_47 = fma(r8.yzx, r7.zxy, v_46.xyz); + r9 = vec4(v_47.xyz, r9.w); + r10 = dpdx(r7.xyzx); + r7.w = dpdx(r5.w); + r11 = dpdy(r7.xyzx); + r5.w = dpdy(r5.w); + r12.z = dot(r10.yzw, r10.yzw); + r8.w = dot(r10.yzw, r11.yzw); + r12.x = dot(r11.yzw, r11.yzw); + r9.w = (r8.w * r8.w); + let v_48 = -(r9.wwww); + r9.w = fma(r12.z, r12.x, v_48.w); + r9.w = (1.0f / r9.w); + r12.y = (-(r8.wwww)).y; + r13 = (r9.wwww * r12.xxxy); + r12 = (r12.yyyz * r9.wwww); + r14 = (r11 * r12); + r14 = fma(r10, r13, r14); + let v_49 = (r11.yz * r12.ww); + r10 = vec4(v_49.x, r10.yz, v_49.y); + let v_50 = fma(r10.yz, r13.ww, r10.xw); + r10 = vec4(v_50.xy, r10.zw); + let v_51 = (r7.www * r14.xyz); + r11 = vec4(v_51.xyz, r11.w); + r12.x = fma(r5.w, r14.w, r11.x); + let v_52 = fma(r5.ww, r10.xy, r11.yz); + let v_53 = r12; + r12 = vec4(v_53.x, v_52.xy, v_53.w); + let v_54 = max(r12.xyz, vec3(-1.0f)); + r10 = vec4(v_54.xyz, r10.w); + let v_55 = min(r10.xyz, vec3(1.0f)); + r10 = vec4(v_55.xyz, r10.w); + let v_56 = (r0.xy * vec2(0.015625f)); + r11 = vec4(v_56.xy, r11.zw); + let v_57 = textureSample(t1, s1, r11.xyxx.xy).xy; + r11 = vec4(v_57.xy, r11.zw); + let v_58 = fma(r11.yx, vec2(2.0f), vec2(-1.0f)); + r11 = vec4(v_58.xy, r11.zw); + r5.w = (cb6_6.tint_symbol_2[18u].w * 4.0f); + let v_59 = (r5.www * r9.xyz); + r9 = vec4(v_59.xyz, r9.w); + let v_60 = (r5.www * r8.xyz); + r8 = vec4(v_60.xyz, r8.w); + let v_61 = (r9.xyz * r11.yyy); + r12 = vec4(v_61.xyz, r12.w); + let v_62 = (r8.xyz * r11.xxx); + r13 = vec4(v_62.xyz, r13.w); + let v_63 = fma(r11.yyy, r9.xyz, r13.xyz); + r14 = vec4(v_63.xyz, r14.w); + let v_64 = (r7.xyz + r14.xyz); + r15 = vec4(v_64.xyz, r15.w); + r5.w = dot(r10.xyz, r14.xyz); + r5.w = fma(r2.w, cb6_6.tint_symbol_2[17u].w, r5.w); + let v_65 = r15.xyzx; + r5.w = textureSampleCompareLevel(t14, s14, v_65.xyz, r5.w); + let v_66 = -(r13.xyzx); + let v_67 = fma(r11.yyy, r9.xyz, v_66.xyz); + r13 = vec4(v_67.xyz, r13.w); + let v_68 = (r13.xyz * vec3(0.5f)); + r14 = vec4(v_68.xyz, r14.w); + let v_69 = fma(r13.xyz, vec3(0.5f), r7.xyz); + r13 = vec4(v_69.xyz, r13.w); + r7.w = dot(r10.xyz, r14.xyz); + r7.w = fma(r2.w, cb6_6.tint_symbol_2[17u].w, r7.w); + let v_70 = r13.xyzx; + r7.w = textureSampleCompareLevel(t14, s14, v_70.xyz, r7.w); + r5.w = (r5.w + r7.w); + let v_71 = -(r12.xyzx); + let v_72 = fma(r11.xxx, r8.xyz, v_71.xyz); + r12 = vec4(v_72.xyz, r12.w); + let v_73 = (r12.xyz * vec3(0.25f)); + r13 = vec4(v_73.xyz, r13.w); + let v_74 = fma(r12.xyz, vec3(0.25f), r7.xyz); + r12 = vec4(v_74.xyz, r12.w); + r7.w = dot(r10.xyz, r13.xyz); + r7.w = fma(r2.w, cb6_6.tint_symbol_2[17u].w, r7.w); + let v_75 = r12.xyzx; + r7.w = textureSampleCompareLevel(t14, s14, v_75.xyz, r7.w); + r5.w = (r5.w + r7.w); + let v_76 = -(r11.xxxx); + r12.x = (v_76.x + (-(r11.yyyy)).x); + r12.y = ((-(r11.xxxx)).y + r11.y); + let v_77 = (r12.xy * vec2(0.54447221755981445312f)); + r11 = vec4(r11.xy, v_77.xy); + let v_78 = (r9.xyz * r11.zzz); + r12 = vec4(v_78.xyz, r12.w); + let v_79 = (r8.xyz * r11.www); + r13 = vec4(v_79.xyz, r13.w); + let v_80 = fma(r11.zzz, r9.xyz, r13.xyz); + r14 = vec4(v_80.xyz, r14.w); + let v_81 = (r7.xyz + r14.xyz); + r15 = vec4(v_81.xyz, r15.w); + r7.w = dot(r10.xyz, r14.xyz); + r7.w = fma(r2.w, cb6_6.tint_symbol_2[17u].w, r7.w); + let v_82 = r15.xyzx; + r7.w = textureSampleCompareLevel(t14, s14, v_82.xyz, r7.w); + r5.w = (r5.w + r7.w); + let v_83 = -(r13.xyzx); + let v_84 = fma(r11.zzz, r9.xyz, v_83.xyz); + r13 = vec4(v_84.xyz, r13.w); + let v_85 = (r13.xyz * vec3(0.5f)); + r14 = vec4(v_85.xyz, r14.w); + let v_86 = fma(r13.xyz, vec3(0.5f), r7.xyz); + r13 = vec4(v_86.xyz, r13.w); + r7.w = dot(r10.xyz, r14.xyz); + r7.w = fma(r2.w, cb6_6.tint_symbol_2[17u].w, r7.w); + let v_87 = r13.xyzx; + r7.w = textureSampleCompareLevel(t14, s14, v_87.xyz, r7.w); + r5.w = (r5.w + r7.w); + let v_88 = -(r12.xyzx); + let v_89 = fma(r11.www, r8.xyz, v_88.xyz); + r12 = vec4(v_89.xyz, r12.w); + let v_90 = (r12.xyz * vec3(0.25f)); + r13 = vec4(v_90.xyz, r13.w); + let v_91 = fma(r12.xyz, vec3(0.25f), r7.xyz); + r12 = vec4(v_91.xyz, r12.w); + r7.w = dot(r10.xyz, r13.xyz); + r7.w = fma(r2.w, cb6_6.tint_symbol_2[17u].w, r7.w); + let v_92 = r12.xyzx; + r7.w = textureSampleCompareLevel(t14, s14, v_92.xyz, r7.w); + r5.w = (r5.w + r7.w); + let v_93 = (r11.xy * vec2(0.43999999761581420898f, -0.43999999761581420898f)); + r11 = vec4(v_93.xy, r11.zw); + let v_94 = (r9.xyz * r11.xxx); + r12 = vec4(v_94.xyz, r12.w); + let v_95 = (r8.xyz * r11.yyy); + r13 = vec4(v_95.xyz, r13.w); + let v_96 = fma(r11.xxx, r9.xyz, r13.xyz); + r14 = vec4(v_96.xyz, r14.w); + let v_97 = (r7.xyz + r14.xyz); + r15 = vec4(v_97.xyz, r15.w); + r7.w = dot(r10.xyz, r14.xyz); + r7.w = fma(r2.w, cb6_6.tint_symbol_2[17u].w, r7.w); + let v_98 = r15.xyzx; + r7.w = textureSampleCompareLevel(t14, s14, v_98.xyz, r7.w); + r5.w = (r5.w + r7.w); + let v_99 = -(r13.xyzx); + let v_100 = fma(r11.xxx, r9.xyz, v_99.xyz); + r9 = vec4(v_100.xyz, r9.w); + let v_101 = (r9.xyz * vec3(0.5f)); + r11 = vec4(v_101.x, r11.y, v_101.yz); + let v_102 = fma(r9.xyz, vec3(0.5f), r7.xyz); + r9 = vec4(v_102.xyz, r9.w); + r7.w = dot(r10.xyz, r11.xzw); + r7.w = fma(r2.w, cb6_6.tint_symbol_2[17u].w, r7.w); + let v_103 = r9.xyzx; + r7.w = textureSampleCompareLevel(t14, s14, v_103.xyz, r7.w); + r5.w = (r5.w + r7.w); + let v_104 = -(r12.xyzx); + let v_105 = fma(r11.yyy, r8.xyz, v_104.xyz); + r8 = vec4(v_105.xyz, r8.w); + let v_106 = (r8.xyz * vec3(0.25f)); + r9 = vec4(v_106.xyz, r9.w); + let v_107 = fma(r8.xyz, vec3(0.25f), r7.xyz); + r7 = vec4(v_107.xyz, r7.w); + r7.w = dot(r10.xyz, r9.xyz); + r2.w = fma(r2.w, cb6_6.tint_symbol_2[17u].w, r7.w); + let v_108 = r7.xyzx; + r2.w = textureSampleCompareLevel(t14, s14, v_108.xyz, r2.w); + r2.w = (r2.w + r5.w); + r2.w = (r2.w * 0.11111111193895339966f); + } else { + let v_109 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz); + r2 = vec4(v_109.xyz, r2.w); + r7.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz); + r7.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz); + r0.z = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_110 = -(r0.zzzz); + let v_111 = (r7.yxy / v_110.xyz); + r7 = vec4(v_111.xyz, r7.w); + r0.z = dot(r2.xyz, r2.xyz); + r0.z = sqrt(r0.z); + r7.w = (r0.z * cb6_6.tint_symbol_2[17u].w); + r7 = fma(r7, vec4(-0.5f, 0.5f, -0.5f, 1.0f), vec4(0.5f, 0.5f, 0.5f, 0.0f)); + let v_112 = (r0.xy * vec2(0.015625f)); + r0 = vec4(v_112.xy, r0.zw); + let v_113 = textureSample(t1, s1, r0.xyxx.xy).xy; + r0 = vec4(v_113.xy, r0.zw); + let v_114 = fma(r0.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v_114.xy, r0.zw); + let v_115 = (r0.xy * cb6_6.tint_symbol_2[18u].ww); + r2 = vec4(v_115.xy, r2.zw); + r8 = dpdx(r7.yzwz); + r9 = dpdy(r7); + let v_116 = (r8.yw * r9.yw); + let v_117 = r8; + r8 = vec4(v_117.x, v_116.x, v_117.z, v_116.y); + let v_118 = -(r8.ywyy); + let v_119 = fma(r8.xz, r9.xz, v_118.xy); + r10 = vec4(v_119.xy, r10.zw); + r0.z = (1.0f / r10.x); + r2.z = (r8.z * r9.y); + let v_120 = -(r2.zzzz); + r10.z = fma(r8.x, r9.w, v_120.z); + let v_121 = (r0.zz * r10.yz); + r8 = vec4(v_121.xy, r8.zw); + let v_122 = max(r8.xy, vec2(-1.0f)); + r8 = vec4(v_122.xy, r8.zw); + let v_123 = min(r8.xy, vec2(1.0f)); + r8 = vec4(v_123.xy, r8.zw); + let v_124 = fma(r0.xy, cb6_6.tint_symbol_2[18u].ww, r7.yz); + let v_125 = r0; + r0 = vec4(v_125.x, v_124.xy, v_125.w); + r2.z = dot(r8.xy, r2.xy); + r2.z = (r2.z + r7.w); + let v_126 = r0.yzyy; + r0.y = textureSampleCompareLevel(t24, s14, v_126.xy, r2.z); + r9 = (r2.yxyx * vec4(-0.5f, 0.5f, 0.25f, -0.25f)); + r10 = fma(r2.yxyx, vec4(-0.5f, 0.5f, 0.25f, -0.25f), r7.yzyz); + r0.z = dot(r8.xy, r9.xy); + r0.z = (r0.z + r7.w); + let v_127 = r10.xyxx; + r0.z = textureSampleCompareLevel(t24, s14, v_127.xy, r0.z); + r0.y = (r0.z + r0.y); + r0.z = dot(r8.xy, r9.zw); + r0.z = (r0.z + r7.w); + let v_128 = r10.zwzz; + r0.z = textureSampleCompareLevel(t24, s14, v_128.xy, r0.z); + r0.y = (r0.z + r0.y); + let v_129 = -(r0.xxxx); + let v_130 = -(r2.yyyy); + r9.y = fma(v_129.y, cb6_6.tint_symbol_2[18u].w, v_130.y); + let v_131 = -(r2.yyyy); + r9.x = fma(r0.x, cb6_6.tint_symbol_2[18u].w, v_131.x); + r10 = (r9.yxxy * vec4(0.54447221755981445312f, 0.54447221755981445312f, -0.27223610877990722656f, 0.27223610877990722656f)); + r11 = fma(r9.yxxy, vec4(0.54447221755981445312f, 0.54447221755981445312f, -0.27223610877990722656f, 0.27223610877990722656f), r7.yzyz); + r0.x = dot(r8.xy, r10.xy); + r0.x = (r0.x + r7.w); + let v_132 = r11.xyxx; + r0.x = textureSampleCompareLevel(t24, s14, v_132.xy, r0.x); + r0.x = (r0.x + r0.y); + r0.y = dot(r8.xy, r10.zw); + r0.y = (r0.y + r7.w); + let v_133 = r11.zwzz; + r0.y = textureSampleCompareLevel(t24, s14, v_133.xy, r0.y); + r0.x = (r0.y + r0.x); + let v_134 = (r9.xy * vec2(0.13611805438995361328f, -0.13611805438995361328f)); + let v_135 = r0; + r0 = vec4(v_135.x, v_134.xy, v_135.w); + let v_136 = fma(r9.xy, vec2(0.13611805438995361328f, -0.13611805438995361328f), r7.yz); + r8 = vec4(r8.xy, v_136.xy); + r0.y = dot(r8.xy, r0.yz); + r0.y = (r0.y + r7.w); + let v_137 = r8.zwzz; + r0.y = textureSampleCompareLevel(t24, s14, v_137.xy, r0.y); + r0.x = (r0.y + r0.x); + r9 = (r2.yxxy * vec4(0.43999999761581420898f, -0.43999999761581420898f, 0.21999999880790710449f, 0.21999999880790710449f)); + r10 = fma(r2.yxxy, vec4(0.43999999761581420898f, -0.43999999761581420898f, 0.21999999880790710449f, 0.21999999880790710449f), r7.yzyz); + r0.y = dot(r8.xy, r9.xy); + r0.y = (r0.y + r7.w); + let v_138 = r10.xyxx; + r0.y = textureSampleCompareLevel(t24, s14, v_138.xy, r0.y); + r0.x = (r0.y + r0.x); + r0.y = dot(r8.xy, r9.zw); + r0.y = (r0.y + r7.w); + let v_139 = r10.zwzz; + r0.y = textureSampleCompareLevel(t24, s14, v_139.xy, r0.y); + r0.x = (r0.y + r0.x); + let v_140 = (r2.xy * vec2(-0.10999999940395355225f)); + let v_141 = r0; + r0 = vec4(v_141.x, v_140.xy, v_141.w); + let v_142 = fma(r2.xy, vec2(-0.10999999940395355225f), r7.yz); + r2 = vec4(v_142.xy, r2.zw); + r0.y = dot(r8.xy, r0.yz); + r0.y = (r0.y + r7.w); + let v_143 = r2.xyxx; + r0.y = textureSampleCompareLevel(t24, s14, v_143.xy, r0.y); + r0.x = (r0.y + r0.x); + r2.w = (r0.x * 0.11111111193895339966f); + } + r0.x = select(1.0f, 0.0f, (bitcast(r3.x) != 0u)); + r0.x = (r0.x * r0.w); + let v_144 = (cb12_12.tint_symbol_3[3u].www * cb12_12.tint_symbol_3[3u].xyz); + r0 = vec4(r0.x, v_144.xyz); + let v_145 = dot(r1.xyz, r5.xyz); + r2.x = clamp(vec4(v_145, v_145, v_145, v_145).x, 0.0f, 1.0f); + let v_146 = dot((-(r6.xywx)).xyz, r1.xyz); + r6.x = clamp(vec4(v_146, v_146, v_146, v_146).x, 0.0f, 1.0f); + let v_147 = dot(r4.xyz, r5.xyz); + r6.y = clamp(vec4(v_147, v_147, v_147, v_147).y, 0.0f, 1.0f); + let v_148 = ((-(r6.xxyx)).yz + vec2(1.0f)); + let v_149 = r2; + r2 = vec4(v_149.x, v_148.xy, v_149.w); + let v_150 = (r2.yz * r2.yz); + r5 = vec4(v_150.xy, r5.zw); + let v_151 = (r5.xy * r5.xy); + r5 = vec4(v_151.xy, r5.zw); + let v_152 = (r2.yz * r5.xy); + let v_153 = r2; + r2 = vec4(v_153.x, v_152.xy, v_153.w); + r3.x = ((-(r6.zzzz)).x + 1.0f); + let v_154 = fma(r6.zz, r2.yz, r3.xx); + let v_155 = r2; + r2 = vec4(v_155.x, v_154.xy, v_155.w); + let v_156 = (r4.ww + vec2(2.0f, 0.00000000999999993923f)); + r5 = vec4(v_156.xy, r5.zw); + r3.x = (r5.x * 0.125f); + r2.y = fma((-(r1.wwww)).y, r2.y, 1.0f); + r1.x = dot(r1.xyz, r4.xyz); + r1.x = clamp(((r1.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * r5.y); + r1.x = exp2(r1.x); + r1.x = (r2.z * r1.x); + r1.x = (r3.x * r1.x); + r1.x = (r1.w * r1.x); + r1.x = (r2.x * r1.x); + r1.y = (r2.y * r2.x); + r1.x = (r1.x * cb12_12.tint_symbol_3[8u].z); + r1.z = (r2.w + -1.0f); + r1.z = fma(cb12_12.tint_symbol_3[8u].y, r1.z, 1.0f); + let v_157 = fma(r3.yzw, r1.yyy, r1.xxx); + r1 = vec4(v_157.xy, r1.z, v_157.z); + let v_158 = (r0.yzw * r1.xyw); + r0 = vec4(r0.x, v_158.xyz); + let v_159 = (r0.xxx * r0.yzw); + r0 = vec4(v_159.xyz, r0.w); + let v_160 = (r1.zzz * r0.xyz); + r0 = vec4(v_160.xyz, r0.w); + let v_161 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_161.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_9(v_162 : bool) { + if (v_162) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4, @builtin(sample_index) v3 : u32) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/cef80b869337164d.wgsl b/b/8b0b5899ed/shaders/cef80b869337164d.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..d04d7d2615984850d98163d2948de2d9d92feae0 --- /dev/null +++ b/b/8b0b5899ed/shaders/cef80b869337164d.wgsl @@ -0,0 +1,30 @@ +diagnostic(off, derivative_uniformity); + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +fn main_inner(v0 : vec4, v1 : vec4) { + let v = fma(v0.xy, vec2(2.0f), vec2(-1.0f)); + o0 = vec4(v.xy, o0.zw); + o0 = vec4(o0.xy, vec2(0.0f, 1.0f)); + o1 = v0.xyz.xyzx; + o2 = v1; +} + +struct tint_symbol { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4) -> tint_symbol { + main_inner(v0, v1); + return tint_symbol(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/cefe1bdf76f4caf0.wgsl b/b/8b0b5899ed/shaders/cefe1bdf76f4caf0.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..0a8a222d33bf73311d13c2979f4cf08e98259fb0 --- /dev/null +++ b/b/8b0b5899ed/shaders/cefe1bdf76f4caf0.wgsl @@ -0,0 +1,175 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb21_struct { + tint_symbol : array, 21u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb21_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + r0.x = dot(v2.xyz, v2.xyz); + r0.x = inverseSqrt(r0.x); + r0.y = fma((-(v2.xyz.zzzz)).y, r0.x, 1.0f); + let v = (r0.xxx * v2.xyz); + r0 = vec4(v.x, r0.y, v.yz); + r1.x = bitcast(select(0u, 4294967295u, (r0.w < 1.0f))); + r1.y = bitcast((bitcast(r1.x) & 1065353216u)); + r1.x = select(2.0f, 1.0f, (bitcast(r1.x) != 0u)); + r0.y = fma(r1.y, r0.y, -1.0f); + r1.z = dot(r0.zw, vec2(0.5f, -0.86602538824081420898f)); + r1.w = bitcast(select(0u, 4294967295u, (r0.y < r1.z))); + r1.z = ((-(r0.yyyy)).z + r1.z); + r1.w = bitcast((bitcast(r1.w) & 1065353216u)); + r2.x = (r1.y + r1.y); + r2.y = fma((-(r1.yyyy)).y, 2.0f, 6.0f); + r1.x = fma(r1.w, r1.x, r1.y); + r1.y = fma(r1.w, r2.y, r2.x); + r0.y = fma(r1.w, r1.z, r0.y); + r1.z = ((-(r1.yyyy)).z + 8.0f); + r1.w = dot(r0.xzw, vec3(0.43301269412040710449f, -0.25f, -0.86602538824081420898f)); + r2.x = bitcast(select(0u, 4294967295u, (r0.y < r1.w))); + r1.w = ((-(r0.yyyy)).w + r1.w); + r2.x = bitcast((bitcast(r2.x) & 1065353216u)); + r1.y = fma(r2.x, r1.z, r1.y); + r1.z = ((-(r1.yyyy)).z + 10.0f); + r0.y = fma(r2.x, r1.w, r0.y); + r1.w = dot(r0.xzw, vec3(-0.43301269412040710449f, -0.25f, -0.86602538824081420898f)); + r2.y = bitcast(select(0u, 4294967295u, (r0.y < r1.w))); + r1.w = ((-(r0.yyyy)).w + r1.w); + r2.y = bitcast((bitcast(r2.y) & 1065353216u)); + r1.y = fma(r2.y, r1.z, r1.y); + r1.z = ((-(r1.yyyy)).z + 11.0f); + r0.y = fma(r2.y, r1.w, r0.y); + r1.w = dot(r0.zw, vec2(0.93969261646270751953f, 0.34202015399932861328f)); + r2.z = bitcast(select(0u, 4294967295u, (r0.y < r1.w))); + r1.w = ((-(r0.yyyy)).w + r1.w); + r2.z = bitcast((bitcast(r2.z) & 1065353216u)); + r1.y = fma(r2.z, r1.z, r1.y); + r1.z = ((-(r1.yyyy)).z + 7.0f); + r0.y = fma(r2.z, r1.w, r0.y); + r1.w = dot(r0.xzw, vec3(0.8137976527214050293f, 0.46984630823135375977f, -0.34202015399932861328f)); + r2.w = bitcast(select(0u, 4294967295u, (r0.y < r1.w))); + r1.w = ((-(r0.yyyy)).w + r1.w); + r2.w = bitcast((bitcast(r2.w) & 1065353216u)); + r1.y = fma(r2.w, r1.z, r1.y); + r1.z = ((-(r1.yyyy)).z + 12.0f); + r0.y = fma(r2.w, r1.w, r0.y); + r1.w = dot(r0.xzw, vec3(0.8137976527214050293f, -0.46984630823135375977f, 0.34202015399932861328f)); + r3.x = bitcast(select(0u, 4294967295u, (r0.y < r1.w))); + r1.w = ((-(r0.yyyy)).w + r1.w); + r3.x = bitcast((bitcast(r3.x) & 1065353216u)); + r1.y = fma(r3.x, r1.z, r1.y); + r1.z = ((-(r1.yyyy)).z + 9.0f); + r0.y = fma(r3.x, r1.w, r0.y); + r1.w = dot(r0.zw, vec2(-0.93969261646270751953f, -0.34202015399932861328f)); + r3.y = bitcast(select(0u, 4294967295u, (r0.y < r1.w))); + r1.w = ((-(r0.yyyy)).w + r1.w); + r3.y = bitcast((bitcast(r3.y) & 1065353216u)); + r1.y = fma(r3.y, r1.z, r1.y); + r1.z = ((-(r1.yyyy)).z + 13.0f); + r0.y = fma(r3.y, r1.w, r0.y); + r1.w = dot(r0.xzw, vec3(-0.8137976527214050293f, -0.46984630823135375977f, 0.34202015399932861328f)); + r3.z = bitcast(select(0u, 4294967295u, (r0.y < r1.w))); + r1.w = ((-(r0.yyyy)).w + r1.w); + r3.z = bitcast((bitcast(r3.z) & 1065353216u)); + r1.y = fma(r3.z, r1.z, r1.y); + r1.z = ((-(r1.yyyy)).z + 5.0f); + r0.y = fma(r3.z, r1.w, r0.y); + r1.w = dot(r0.xzw, vec3(-0.8137976527214050293f, 0.46984630823135375977f, -0.34202015399932861328f)); + r3.w = bitcast(select(0u, 4294967295u, (r0.y < r1.w))); + r1.w = ((-(r0.yyyy)).w + r1.w); + r3.w = bitcast((bitcast(r3.w) & 1065353216u)); + r1.y = fma(r3.w, r1.z, r1.y); + r1.z = ((-(r1.yyyy)).z + 14.0f); + r0.y = fma(r3.w, r1.w, r0.y); + r1.w = dot(r0.xzw, vec3(-0.43301269412040710449f, 0.25f, 0.86602538824081420898f)); + r4.x = bitcast(select(0u, 4294967295u, (r0.y < r1.w))); + r1.w = ((-(r0.yyyy)).w + r1.w); + r4.x = bitcast((bitcast(r4.x) & 1065353216u)); + r1.y = fma(r4.x, r1.z, r1.y); + r1.z = ((-(r1.yyyy)).z + 14.0f); + r0.y = fma(r4.x, r1.w, r0.y); + r0.x = dot(r0.xzw, vec3(0.43301269412040710449f, 0.25f, 0.86602538824081420898f)); + r1.w = bitcast(select(0u, 4294967295u, (r0.y < r0.x))); + r0.x = ((-(r0.yyyy)).x + r0.x); + r1.w = bitcast((bitcast(r1.w) & 1065353216u)); + r1.y = fma(r1.w, r1.z, r1.y); + r1.z = ((-(r1.yyyy)).z + 14.0f); + r0.x = fma(r1.w, r0.x, r0.y); + r0.y = dot(r0.zw, vec2(-0.5f, -0.86602538824081420898f)); + r0.z = bitcast(select(0u, 4294967295u, (r0.x < r0.y))); + r0.y = ((-(r0.xxxx)).y + r0.y); + r0.z = bitcast((bitcast(r0.z) & 1065353216u)); + r1.y = fma(r0.z, r1.z, r1.y); + r1.z = ((-(r1.yyyy)).z + 13.0f); + r0.x = fma(r0.z, r0.y, r0.x); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + r0.y = fma(r0.x, r1.z, r1.y); + r0.w = ((-(r1.xxxx)).w + 3.0f); + r0.w = fma(r2.x, r0.w, r1.x); + r1.x = ((-(r0.wwww)).x + 4.0f); + r0.w = fma(r2.y, r1.x, r0.w); + r1.x = ((-(r0.wwww)).x + 5.0f); + r0.w = fma(r2.z, r1.x, r0.w); + r1.x = ((-(r0.wwww)).x + 6.0f); + r0.w = fma(r2.w, r1.x, r0.w); + r1.x = ((-(r0.wwww)).x + 7.0f); + r0.w = fma(r3.x, r1.x, r0.w); + r1.x = ((-(r0.wwww)).x + 8.0f); + r0.w = fma(r3.y, r1.x, r0.w); + r1.x = ((-(r0.wwww)).x + 9.0f); + r0.w = fma(r3.z, r1.x, r0.w); + r1.x = ((-(r0.wwww)).x + 10.0f); + r0.w = fma(r3.w, r1.x, r0.w); + r1.x = ((-(r0.wwww)).x + 11.0f); + r0.w = fma(r4.x, r1.x, r0.w); + r1.x = ((-(r0.wwww)).x + 12.0f); + r0.w = fma(r1.w, r1.x, r0.w); + r1.x = ((-(r0.wwww)).x + 13.0f); + r0.z = fma(r0.z, r1.x, r0.w); + r0.w = ((-(r0.zzzz)).w + 14.0f); + r0.x = fma(r0.x, r0.w, r0.z); + r0.y = ((-(r0.xxxx)).y + r0.y); + r1 = textureSample(t0, s0, v1.xyz.xyxx.xy); + r0.z = bitcast(select(0u, 4294967295u, (r1.w < 0.5f))); + r0.z = bitcast((bitcast(r0.z) & 1065353216u)); + r0.x = fma(r0.z, r0.y, r0.x); + r1 = bitcast>(select(vec4(), vec4(4294967295u), (cb2_2.tint_symbol[20u].xxxx == vec4(0.0f, 1.0f, 2.0f, 3.0f)))); + r1 = bitcast>((bitcast>(r1) & vec4(1065353216u))); + r1 = (r0.xxxx * r1); + let v_1 = fma(r1.yw, vec2(16.0f), r1.xz); + let v_2 = r0; + r0 = vec4(v_2.x, v_1.xy, v_2.w); + let v_3 = (r0.yz * vec2(0.0039215688593685627f)); + o0 = vec4(v_3.xy, o0.zw); + r1 = bitcast>(select(vec4(), vec4(4294967295u), (cb2_2.tint_symbol[20u].xxxx == vec4(4.0f, 5.0f, 6.0f, 7.0f)))); + r1 = bitcast>((bitcast>(r1) & vec4(1065353216u))); + r0 = (r0.xxxx * r1); + let v_4 = fma(r0.yw, vec2(16.0f), r0.xz); + r0 = vec4(v_4.xy, r0.zw); + let v_5 = (r0.xy * vec2(0.0039215688593685627f)); + o0 = vec4(o0.xy, v_5.xy); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/cf1d9430c9af7752.wgsl b/b/8b0b5899ed/shaders/cf1d9430c9af7752.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..38f609a5780be833234107badab5a956ac0a24b3 --- /dev/null +++ b/b/8b0b5899ed/shaders/cf1d9430c9af7752.wgsl @@ -0,0 +1,55 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb31_struct { + tint_symbol : array, 31u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb31_struct; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol[29u].y))); + let v = r0; + r0 = vec4(v.x, ((v1.xy.yx + vec2(-0.5f))).xy, v.w); + let v_1 = abs(r0.yyyy); + let v_2 = abs(r0.zzzz); + r0.x = select(v_2.x, v_1.x, (bitcast(r0.x) != 0u)); + r0.x = (r0.x + r0.x); + r0.y = ((-(cb5_5.tint_symbol[29u].zzzz)).y + cb5_5.tint_symbol[29u].w); + r0.x = fma(r0.y, r0.x, cb5_5.tint_symbol[29u].z); + r0.x = (r0.x * r0.x); + r0.x = min(r0.x, 1.0f); + r0.x = (r0.x * cb5_5.tint_symbol[29u].x); + let v_3 = -(cb5_5.tint_symbol[28u].zzwz); + let v_4 = r0; + r0 = vec4(v_4.x, ((v1.xy + v_3.yz)).xy, v_4.w); + let v_5 = fma(r0.yz, cb5_5.tint_symbol[28u].xy, v_3.yz); + let v_6 = r0; + r0 = vec4(v_6.x, v_5.xy, v_6.w); + let v_7 = (r0.yz + vec2(1.0f)); + let v_8 = r0; + r0 = vec4(v_8.x, v_7.xy, v_8.w); + r1 = textureSample(t5, s5, r0.yzyy.xy); + let v_9 = min(r1.xyz, vec3(65504.0f)); + r0 = vec4(r0.x, v_9.xyz); + let v_10 = (r0.yzw * cb5_5.tint_symbol[30u].xyz); + r0 = vec4(r0.x, v_10.xyz); + let v_11 = (r0.xxx * r0.yzw); + o0 = vec4(v_11.xyz, o0.w); + o0.w = 0.0f; +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/cf24738e3e31ed8c.wgsl b/b/8b0b5899ed/shaders/cf24738e3e31ed8c.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..a7c0d35e46226aafd3d904a23406a3b46a820556 --- /dev/null +++ b/b/8b0b5899ed/shaders/cf24738e3e31ed8c.wgsl @@ -0,0 +1,188 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb18_struct { + tint_symbol : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb76_struct { + tint_symbol_1 : array, 76u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb76_struct; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(29u) var s13 : sampler; + +@group(1u) @binding(31u) var s15 : sampler; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +@group(1u) @binding(45u) var t13 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + r0 = textureSample(t3, s3, v1.xyxx.xy); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.y = (r0.x + cb5_5.tint_symbol_1[0u].w); + r0.y = (cb5_5.tint_symbol_1[0u].z / r0.y); + r0.x = bitcast(select(0u, 4294967295u, !((r0.x == 0.0f)))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + let v = -(cb5_5.tint_symbol_1[2u].xxxx); + r0.y = (r0.y + v.y); + r0.y = clamp(((r0.yyyy * cb5_5.tint_symbol_1[2u].yyyy)).y, 0.0f, 1.0f); + r0.y = (r0.y * cb5_5.tint_symbol_1[2u].z); + r0.x = clamp(((r0.xxxx * r0.yyyy)).x, 0.0f, 1.0f); + r1 = textureSample(t5, s5, v1.xyxx.xy); + let v_1 = (r1.xyz * cb2_2.tint_symbol[17u].www); + r0 = vec4(r0.x, v_1.xyz); + r2 = textureSample(t9, s9, v1.xyxx.xy); + let v_2 = fma((-(r1.xyzx)).xyz, cb2_2.tint_symbol[17u].www, r2.xyz); + r1 = vec4(v_2.xyz, r1.w); + let v_3 = fma(r0.xxx, r1.xyz, r0.yzw); + r0 = vec4(v_3.xyz, r0.w); + r1 = textureSample(t10, s10, v1.xyxx.xy); + let v_4 = (r1.xyz * v1.www); + r1 = vec4(v_4.xyz, r1.w); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_1[75u].z))); + if ((bitcast(r0.w) != 0u)) { + r2 = textureSample(t15, s15, v1.xyxx.xy); + r0.w = (r2.x * r2.x); + r0.w = (r0.w * r0.w); + r0.w = (r0.w * r0.w); + let v_5 = fma(cb5_5.tint_symbol_1[46u].xyz, r0.www, r0.xyz); + r0 = vec4(v_5.xyz, r0.w); + } + r2 = textureSample(t13, s13, v1.xyxx.xy); + r0.w = (v1.z + (-(cb5_5.tint_symbol_1[34u].xxxx)).w); + r0.w = clamp(((r0.wwww * cb5_5.tint_symbol_1[34u].yyyy)).w, 0.0f, 1.0f); + r1.w = ((-(cb5_5.tint_symbol_1[34u].zzzz)).w + cb5_5.tint_symbol_1[34u].w); + r0.w = fma(r0.w, r1.w, cb5_5.tint_symbol_1[34u].z); + r0.w = (r0.w + -1.0f); + r0.w = fma(cb5_5.tint_symbol_1[35u].x, r0.w, 1.0f); + r0.w = (r0.w * cb5_5.tint_symbol_1[36u].w); + let v_6 = fma(r2.xyz, r0.www, r0.xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (r1.xyz * cb5_5.tint_symbol_1[7u].yyy); + r1 = vec4(v_7.xyz, r1.w); + let v_8 = fma(r1.xyz, vec3(0.25f), r0.xyz); + r0 = vec4(v_8.xyz, r0.w); + r1 = vec4(((v1.xy + vec2(-0.5f))).xy, r1.zw); + r0.w = dot(r1.xy, r1.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb5_5.tint_symbol_1[57u].y); + r0.w = exp2(r0.w); + r0.w = clamp(((r0.wwww + cb5_5.tint_symbol_1[57u].xxxx)).w, 0.0f, 1.0f); + r0.w = clamp(((r0.wwww * cb5_5.tint_symbol_1[57u].zzzz)).w, 0.0f, 1.0f); + let v_9 = ((-(cb5_5.tint_symbol_1[58u].xyzx)).xyz + vec3(1.0f)); + r1 = vec4(v_9.xyz, r1.w); + let v_10 = fma(r0.www, r1.xyz, cb5_5.tint_symbol_1[58u].xyz); + r1 = vec4(v_10.xyz, r1.w); + let v_11 = (r0.xyz * r1.xyz); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = min(r0.xyz, vec3(65504.0f)); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = v2.x; + r0.w = clamp(fma(vec4(v_13, v_13, v_13, v_13), cb5_5.tint_symbol_1[14u].xxxx, cb5_5.tint_symbol_1[14u].yyyy).w, 0.0f, 1.0f); + r1 = (-(cb5_5.tint_symbol_1[10u]) + cb5_5.tint_symbol_1[12u]); + r1 = fma(r0.wwww, r1, cb5_5.tint_symbol_1[10u]); + let v_14 = ((-(cb5_5.tint_symbol_1[11u].zxyz)).xyz + cb5_5.tint_symbol_1[13u].zxy); + r2 = vec4(v_14.xyz, r2.w); + let v_15 = fma(r0.www, r2.xyz, cb5_5.tint_symbol_1[11u].zxy); + r2 = vec4(v_15.xyz, r2.w); + let v_16 = (r1.ww * r2.yz); + r3 = vec4(v_16.xy, r3.zw); + r0.w = (r1.y * r1.z); + r1.z = fma(r1.x, r2.x, r0.w); + r1.z = fma(r2.x, r1.z, r3.x); + r1.w = fma(r1.x, r2.x, r1.y); + r1.w = fma(r2.x, r1.w, r3.y); + r1.z = (r1.z / r1.w); + r1.w = (r2.y / r2.z); + r1.z = ((-(r1.wwww)).z + r1.z); + r1.z = (1.0f / r1.z); + let v_17 = (r0.xyz * v1.zzz); + r0 = vec4(v_17.xyz, r0.w); + let v_18 = max(r0.xyz, vec3()); + r0 = vec4(v_18.xyz, r0.w); + let v_19 = fma(r1.xxx, r0.xyz, r0.www); + r2 = vec4(v_19.xyz, r2.w); + let v_20 = fma(r0.xyz, r2.xyz, r3.xxx); + r2 = vec4(v_20.xyz, r2.w); + let v_21 = fma(r1.xxx, r0.xyz, r1.yyy); + r3 = vec4(v_21.x, r3.y, v_21.yz); + let v_22 = fma(r0.xyz, r3.xzw, r3.yyy); + r0 = vec4(v_22.xyz, r0.w); + let v_23 = (r2.xyz / r0.xyz); + r0 = vec4(v_23.xyz, r0.w); + let v_24 = ((-(r1.wwww)).xyz + r0.xyz); + r0 = vec4(v_24.xyz, r0.w); + let v_25 = clamp(((r1.zzzz * r0.xyzx)).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_25.xyz, r0.w); + r0.w = dot(r0.xyz, vec3(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f)); + let v_26 = ((-(r0.wwww)).xyz + r0.xyz); + r0 = vec4(v_26.xyz, r0.w); + let v_27 = fma(cb5_5.tint_symbol_1[67u].xxx, r0.xyz, r0.www); + r0 = vec4(v_27.xyz, r0.w); + r1.x = clamp(((r0.wwww / cb5_5.tint_symbol_1[66u].wwww)).x, 0.0f, 1.0f); + let v_28 = -(cb5_5.tint_symbol_1[66u].xxyz); + let v_29 = (cb5_5.tint_symbol_1[65u].xyz + v_28.yzw); + r1 = vec4(r1.x, v_29.xyz); + let v_30 = fma(r1.xxx, r1.yzw, cb5_5.tint_symbol_1[66u].xyz); + r1 = vec4(v_30.xyz, r1.w); + let v_31 = (r0.xyz * r1.xyz); + r2 = vec4(v_31.xyz, r2.w); + r1.w = ((-(cb5_5.tint_symbol_1[65u].wwww)).w + 1.0f); + let v_32 = -(r1.wwww); + r0.w = (r0.w + v_32.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = max(r1.w, 0.00999999977648258209f); + r0.w = clamp(((r0.wwww / r1.wwww)).w, 0.0f, 1.0f); + let v_33 = fma((-(r0.xyzx)).xyz, r1.xyz, r0.xyz); + r0 = vec4(v_33.xyz, r0.w); + let v_34 = clamp(fma(r0.wwww, r0.xyzx, r2.xyzx).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_34.xyz, r0.w); + let v_35 = log2(r0.xyz); + r0 = vec4(v_35.xyz, r0.w); + let v_36 = (r0.xyz * cb5_5.tint_symbol_1[67u].yyy); + r0 = vec4(v_36.xyz, r0.w); + let v_37 = exp2(r0.xyz); + r0 = vec4(v_37.xyz, r0.w); + let v_38 = min(r0.xyz, vec3(1.0f)); + r0 = vec4(v_38.xyz, r0.w); + o0.w = dot(r0.xyz, vec3(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f)); + let v_39 = r0; + o0 = vec4(v_39.xyz, o0.w); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/cf334320e84c16bd.consts.json b/b/8b0b5899ed/shaders/cf334320e84c16bd.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/cf334320e84c16bd.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/cf334320e84c16bd.wgsl b/b/8b0b5899ed/shaders/cf334320e84c16bd.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..f1640e678dec6be17d00179aeb01f6f2ce144a08 --- /dev/null +++ b/b/8b0b5899ed/shaders/cf334320e84c16bd.wgsl @@ -0,0 +1,560 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v5 : vec4; + +var v6 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v5 = v_2; + x1[0u].x = v6[0u]; + x1[0u].y = v6[1u]; + x1[0u].z = v6[2u]; + x1[0u].w = v6[3u]; + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x))); + v_3((bitcast(r1.x) != 0u)); + r1.x = dot(v3.xyz, v3.xyz); + r1.x = inverseSqrt(r1.x); + let v_4 = (r1.xxx * v3.xyz); + r1 = vec4(r1.x, v_4.xyz); + r2.x = (r0.w * cb12_12.tint_symbol_4[0u].x); + r2.x = (r2.x * cb2_2.tint_symbol_1[15u].w); + let v_5 = (r0.xyz * v1.xyz); + r0 = vec4(v_5.xyz, r0.w); + r0.w = (r0.w * v0.w); + let v_6 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + let v_7 = r2; + r2 = vec4(v_7.x, v_6.xy, v_7.w); + let v_8 = (r0.xyz * r0.xyz); + r0 = vec4(v_8.xyz, r0.w); + let v_9 = ((-(v4.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_9.xyz, r3.w); + r2.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_10 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r3 = vec4(v_10.xyz, r3.w); + let v_11 = (r3.yyy * cb6_6.tint_symbol_5[1u].xyz); + r4 = vec4(v_11.xyz, r4.w); + let v_12 = fma(r3.xxx, cb6_6.tint_symbol_5[0u].xyz, r4.xyz); + r4 = vec4(v_12.xyz, r4.w); + let v_13 = fma(r3.zzz, cb6_6.tint_symbol_5[2u].xyz, r4.xyz); + r4 = vec4(v_13.xyz, r4.w); + let v_14 = fma(r4.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r5 = vec4(v_14.xyz, r5.w); + let v_15 = &(x0[0u]); + let v_16 = r5; + *(v_15) = vec4(v_16.xyz, (*(v_15)).w); + let v_17 = fma(r4.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r6 = vec4(v_17.xyz, r6.w); + let v_18 = &(x0[1u]); + let v_19 = r6; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = fma(r4.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r7 = vec4(v_20.xyz, r7.w); + let v_21 = &(x0[2u]); + let v_22 = r7; + *(v_21) = vec4(v_22.xyz, (*(v_21)).w); + let v_23 = fma(r4.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r4 = vec4(v_23.xyz, r4.w); + let v_24 = &(x0[3u]); + let v_25 = r4; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_27 = r8; + r8 = vec4(v_27.x, v_26.x, v_27.z, v_26.y); + r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_28 = abs(r7.yyyy); + r4.z = max(v_28.z, abs(r7.xxxx).z); + r4.z = bitcast(select(0u, 4294967295u, (r4.z < r3.w))); + let v_29 = (bitcast(r4.z) != 0u); + let v_30 = bitcast(v.tint_symbol_6[0i].x); + r4.z = select(bitcast(v.tint_symbol_6[1i].x), v_30, v_29); + let v_31 = abs(r6.yyyy); + r4.w = max(v_31.w, abs(r6.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_32 = bitcast(r4.w); + r4.z = select(r4.z, bitcast(v.tint_symbol_6[2i].x), (v_32 != 0u)); + let v_33 = abs(r5.yyyy); + r4.w = max(v_33.w, abs(r5.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_34 = bitcast(r3.w); + r3.w = select(r4.z, 0.0f, (v_34 != 0u)); + let v_35 = x0[bitcast(r3.w)]; + r5 = vec4(v_35.xyz, r5.w); + r3.w = f32(bitcast(r3.w)); + r4.z = (r3.w + 0.5f); + r4.z = (r4.z * 0.25f); + r6 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r6 = bitcast>((bitcast>(r6) & vec4(1065353216u))); + r3.w = dot(r6, cb6_6.tint_symbol_5[12u]); + r4.w = dot(r6, cb6_6.tint_symbol_5[13u]); + r6.x = (r5.x + 0.5f); + r6.y = fma(r5.y, 0.25f, r4.z); + r4.z = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r5.z); + let v_36 = dpdx(r6.xyy); + r7 = vec4(v_36.xy, r7.z, v_36.z); + r7.z = dpdx(r3.w); + let v_37 = dpdy(r6.yxy); + r9 = vec4(v_37.xyz, r9.w); + r9.w = dpdy(r3.w); + let v_38 = (r7.yw * r9.yw); + r5 = vec4(v_38.xy, r5.zw); + let v_39 = -(r5.xyxx); + let v_40 = fma(r7.xz, r9.xz, v_39.xy); + r10 = vec4(v_40.xy, r10.zw); + r5.x = (1.0f / r10.x); + r5.y = (r7.z * r9.y); + let v_41 = -(r5.yyyy); + r10.z = fma(r7.x, r9.w, v_41.z); + let v_42 = (r5.xx * r10.yz); + r5 = vec4(v_42.xy, r5.zw); + let v_43 = max(r5.xy, vec2()); + r5 = vec4(v_43.xy, r5.zw); + let v_44 = min(r5.xy, vec2(0.5f)); + r5 = vec4(v_44.xy, r5.zw); + r3.w = fma((-(r4.wwww)).w, r5.x, r3.w); + r3.w = fma((-(r4.wwww)).w, r5.y, r3.w); + let v_45 = bitcast(r4.z); + let v_46 = r3.w; + r8.z = select(r5.z, v_46, (v_45 != 0u)); + r6.z = 0.0f; + let v_47 = (r6.xyz + r8.ywz); + r5 = vec4(v_47.xyz, r5.w); + let v_48 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r8 = vec4(v_48.xy, r8.zw); + let v_49 = (r6.xyz + r8.xyz); + r7 = vec4(v_49.xyz, r7.w); + let v_50 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r8 = vec4(v_50.xy, r8.zw); + let v_51 = (r6.xyz + r8.xyz); + r9 = vec4(v_51.xyz, r9.w); + let v_52 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r8 = vec4(v_52.xy, r8.zw); + let v_53 = (r6.xyz + r8.xyz); + r10 = vec4(v_53.xyz, r10.w); + let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r8 = vec4(v_54.xy, r8.zw); + let v_55 = (r6.xyz + r8.xyz); + r11 = vec4(v_55.xyz, r11.w); + let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r8 = vec4(v_56.xy, r8.zw); + let v_57 = (r6.xyz + r8.xyz); + r12 = vec4(v_57.xyz, r12.w); + let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r8 = vec4(v_58.xy, r8.zw); + let v_59 = (r6.xyz + r8.xyz); + r13 = vec4(v_59.xyz, r13.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r8 = vec4(v_60.xy, r8.zw); + let v_61 = (r6.xyz + r8.xyz); + r14 = vec4(v_61.xyz, r14.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r8 = vec4(v_62.xy, r8.zw); + let v_63 = (r6.xyz + r8.xyz); + r15 = vec4(v_63.xyz, r15.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r8 = vec4(v_64.xy, r8.zw); + let v_65 = (r6.xyz + r8.xyz); + r16 = vec4(v_65.xyz, r16.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r8 = vec4(v_66.xy, r8.zw); + let v_67 = (r6.xyz + r8.xyz); + r17 = vec4(v_67.xyz, r17.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r8 = vec4(v_68.xy, r8.zw); + let v_69 = (r6.xyz + r8.xyz); + r18 = vec4(v_69.xyz, r18.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r8 = vec4(v_70.xy, r8.zw); + let v_71 = (r6.xyz + r8.xyz); + r19 = vec4(v_71.xyz, r19.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r8 = vec4(v_72.xy, r8.zw); + let v_73 = (r6.xyz + r8.xyz); + r20 = vec4(v_73.xyz, r20.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r8 = vec4(v_74.xy, r8.zw); + let v_75 = (r6.xyz + r8.xyz); + r21 = vec4(v_75.xyz, r21.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r8 = vec4(v_76.xy, r8.zw); + let v_77 = (r6.xyz + r8.xyz); + r6 = vec4(v_77.xyz, r6.w); + let v_78 = r5.xyxx; + r5.x = textureSampleCompareLevel(t15, s15, v_78.xy, r5.z); + let v_79 = r7.xyxx; + r5.y = textureSampleCompareLevel(t15, s15, v_79.xy, r7.z); + let v_80 = r9.xyxx; + r5.z = textureSampleCompareLevel(t15, s15, v_80.xy, r9.z); + let v_81 = r10.xyxx; + r5.w = textureSampleCompareLevel(t15, s15, v_81.xy, r10.z); + let v_82 = r11.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_82.xy, r11.z); + let v_83 = r12.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_83.xy, r12.z); + let v_84 = r13.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_84.xy, r13.z); + let v_85 = r14.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_85.xy, r14.z); + let v_86 = r15.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_86.xy, r15.z); + let v_87 = r16.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_87.xy, r16.z); + let v_88 = r17.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_88.xy, r17.z); + let v_89 = r18.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_89.xy, r18.z); + let v_90 = r19.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_90.xy, r19.z); + let v_91 = r20.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_91.xy, r20.z); + let v_92 = r21.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_92.xy, r21.z); + let v_93 = r6.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_93.xy, r6.z); + r5 = (r5 + r7); + r5 = (r8 + r5); + r5 = (r9 + r5); + r3.w = dot(r5, vec4(1.0f)); + r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_94 = abs(r4.yyyy); + r4.x = max(v_94.x, abs(r4.xxxx).x); + r4.x = clamp(fma(r4.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = (r4.x * r2.w); + r2.w = fma(r3.w, 0.0625f, r2.w); + let v_95 = (r2.yzw * r2.yzw); + r2 = vec4(r2.x, v_95.xyz); + r2.w = min(r2.w, 1.0f); + r3.w = clamp(fma(v4.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z); + let v_96 = -(r2.wwww); + r2.w = fma(r3.w, v_96.w, r2.w); + let v_97 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_98 = dot(r1.yzw, v_97.xyz); + r3.w = clamp(vec4(v_98, v_98, v_98, v_98).w, 0.0f, 1.0f); + let v_99 = (r0.xyz * r3.www); + r4 = vec4(v_99.xyz, r4.w); + let v_100 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_100.xyz, r4.w); + r1.x = fma(v3.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_101 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_101.xyz, r5.w); + r3.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_102 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_102.xyz, r6.w); + let v_103 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_103.xyz, r6.w); + let v_104 = fma(r5.xyz, r3.www, r6.xyz); + r5 = vec4(v_104.xyz, r5.w); + let v_105 = (r2.zzz * r5.xyz); + r5 = vec4(v_105.xyz, r5.w); + let v_106 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_106.xyz, r6.w); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_107 = dot(r7.xyz, r1.yzw); + r1.x = clamp(vec4(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f); + let v_108 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz); + r1 = vec4(v_108.xyz, r1.w); + let v_109 = fma(r1.xyz, r2.yyy, r5.xyz); + r1 = vec4(v_109.xyz, r1.w); + let v_110 = (r0.xyz * r1.xyz); + r1 = vec4(v_110.xyz, r1.w); + let v_111 = fma(r4.xyz, r2.www, r1.xyz); + r1 = vec4(v_111.xyz, r1.w); + let v_112 = fma(r0.xyz, r2.xxx, r1.xyz); + r0 = vec4(v_112.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r3.xyz, r3.xyz); + r1.x = sqrt(r0.w); + let v_113 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_113.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r3.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_114 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_114 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_115 = (r0.www * r3.xyz); + r2 = vec4(v_115.xyz, r2.w); + let v_116 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_116, v_116, v_116, v_116).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_117 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_117, v_117, v_117, v_117).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_118 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_118.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_119 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_119.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_120 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_120.xyz, r2.w); + let v_121 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_121.xyz, r2.w); + let v_122 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_122.xyz, r4.w); + let v_123 = fma(r1.www, r4.xyz, r2.xyz); + r2 = vec4(v_123.xyz, r2.w); + let v_124 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_125 = (r2.xyz + v_124.xyz); + r2 = vec4(v_125.xyz, r2.w); + let v_126 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_126.xyz, r2.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_127 = ((-(r2.xyzx)).xyz + r4.xyz); + r4 = vec4(v_127.xyz, r4.w); + let v_128 = fma(r1.xxx, r4.xyz, r2.xyz); + r1 = vec4(v_128.xy, r1.z, v_128.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_129 = (v5.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_129.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_130 = -(r0.xyxz); + let v_131 = fma(r1.xyw, r0.www, v_130.xyw); + r1 = vec4(v_131.xy, r1.z, v_131.z); + let v_132 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_132.xyz, r1.w); + } else { + r0.w = dot(r3.xyz, r3.xyz); + r1.w = sqrt(r0.w); + let v_133 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_133.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r3.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_134 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_134 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_135 = (r0.www * r3.xyz); + r3 = vec4(v_135.xyz, r3.w); + let v_136 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_136, v_136, v_136, v_136).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_137 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_137, v_137, v_137, v_137).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_138 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_138.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_139 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_139.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_140 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_140.xyz, r3.w); + let v_141 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_141.xyz, r3.w); + let v_142 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_142.xyz, r4.w); + let v_143 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_143.xyz, r3.w); + let v_144 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_145 = (r3.xyz + v_144.xyz); + r3 = vec4(v_145.xyz, r3.w); + let v_146 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_146.x, r2.y, v_146.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_147 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_147.xyz, r3.w); + let v_148 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_148.x, r2.y, v_148.yz); + let v_149 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_149.x, r2.y, v_149.yz); + let v_150 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_150.xyz, r1.w); + } + let v_151 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_151.xyz, o0.w); +} + +fn v_3(v_152 : bool) { + if (v_152) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @builtin(position) v_153 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v_153); + return o0; +} diff --git a/b/8b0b5899ed/shaders/cf3bfaa2e9f94764.wgsl b/b/8b0b5899ed/shaders/cf3bfaa2e9f94764.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e7f6d08ca1e0c58f5ac3a4068aa0a21c85217c77 --- /dev/null +++ b/b/8b0b5899ed/shaders/cf3bfaa2e9f94764.wgsl @@ -0,0 +1,250 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_1 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb5_struct { + tint_symbol_3 : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct; + +struct cb9_struct { + tint_symbol_4 : array, 9u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb9_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + let v = (v1.xyz.xy * cb11_11.tint_symbol_4[5u].ww); + r0 = vec4(v.xy, r0.zw); + r1 = textureSample(t0, s0, v1.xyz.xyxx.xy); + r0.z = dot(v2.xyz, v2.xyz); + r0.z = inverseSqrt(r0.z); + let v_1 = (r0.zzz * v2.xyz); + r2 = vec4(v_1.xyz, r2.w); + r3 = textureSample(t6, s6, r0.xyxx.xy); + let v_2 = (r3.xy * r3.xy); + r3 = vec4(v_2.xy, r3.zw); + r0.x = dot(r3.xyz, cb11_11.tint_symbol_4[5u].xyz); + r0.y = (r0.x * cb11_11.tint_symbol_4[4u].y); + let v_3 = (r1.xyz * cb11_11.tint_symbol_4[0u].xyz); + r1 = vec4(v_3.xyz, r1.w); + r4 = (r1 * v3.xxxw); + r0.w = (v3.x * cb2_2.tint_symbol[15u].z); + let v_4 = (v1.xyz.xy * cb11_11.tint_symbol_4[8u].xx); + r3 = vec4(v_4.xy, r3.zw); + r5 = textureSample(t3, s3, r3.xyxx.xy); + r6 = textureSample(t4, s4, r3.xyxx.xy); + r1.w = clamp(((v1.xyz.zzzz + v1.xyz.zzzz)).w, 0.0f, 1.0f); + r2.w = (v1.z + -0.5f); + r2.w = clamp(((r2.wwww + r2.wwww)).w, 0.0f, 1.0f); + r1.w = (r5.w * r1.w); + let v_5 = fma((-(r1.xyzx)).xyz, v3.xxx, r5.xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = fma(r1.www, r1.xyz, r4.xyz); + r1 = vec4(v_6.xyz, r1.w); + let v_7 = ((-(r1.xyzx)).xyz + r6.xyz); + r3 = vec4(v_7.xyz, r3.w); + let v_8 = fma(r2.www, r3.xyz, r1.xyz); + r1 = vec4(v_8.xyz, r1.w); + r0.y = (r0.y * v3.x); + r0.y = (r0.y * v2.w); + let v_9 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).xy + vec2(1.0f, 2.0f)); + r3 = vec4(v_9.xy, r3.zw); + r1.w = (r3.x * v3.z); + let v_10 = (r3.yy * v1.xyz.xy); + let v_11 = r3; + r3 = vec4(v_11.x, v_10.xy, v_11.w); + r5 = textureSample(t5, s5, r3.yzyy.xy); + r2.w = (cb5_5.tint_symbol_2[3u].z * cb11_11.tint_symbol_4[2u].z); + r3.y = ((-(r5.xxxx)).y + r5.z); + r5.x = fma(r2.w, r3.y, r5.x); + let v_12 = (r5.xy * cb11_11.tint_symbol_4[2u].xx); + let v_13 = r3; + r3 = vec4(v_13.x, v_12.xy, v_13.w); + r2.w = fma(v3.z, r3.x, -1.0f); + r2.w = fma(r3.x, r2.w, 1.0f); + r3.x = (r2.w * r3.y); + let v_14 = -(r1.xyzx); + let v_15 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_14.xyz); + r4 = vec4(v_15.xyz, r4.w); + let v_16 = fma(r3.xxx, r4.xyz, r1.xyz); + r1 = vec4(v_16.xyz, r1.w); + r1.w = (r1.w * cb11_11.tint_symbol_4[2u].x); + let v_17 = ((-(r1.xyzx)).xyz + r5.zzz); + r4 = vec4(v_17.xyz, r4.w); + let v_18 = fma(r1.www, r4.xyz, r1.xyz); + r1 = vec4(v_18.xyz, r1.w); + r1.w = fma((-(r3.zzzz)).w, r2.w, 1.0f); + r3.x = (r0.y * r1.w); + r2.w = (v3.x * cb11_11.tint_symbol_4[2u].w); + r0.x = (r0.x * r2.w); + r0.x = (r0.x * 0.75f); + r2.w = dot(v4.xyz, v4.xyz); + r2.w = inverseSqrt(r2.w); + let v_19 = ((-(cb3_3.tint_symbol_1[0u].xyzx)).xyz + vec3(0.0f, 0.0f, -1.0f)); + r4 = vec4(v_19.xyz, r4.w); + let v_20 = fma(cb11_11.tint_symbol_4[6u].www, r4.xyz, cb3_3.tint_symbol_1[0u].xyz); + r4 = vec4(v_20.xyz, r4.w); + let v_21 = (r0.xxx * cb11_11.tint_symbol_4[6u].xyz); + r5 = vec4(v_21.xyz, r5.w); + let v_22 = -(r4.xyzx); + let v_23 = fma(v4.xyz, r2.www, v_22.xyz); + r4 = vec4(v_23.xyz, r4.w); + r0.x = dot(r4.xyz, r4.xyz); + r0.x = inverseSqrt(r0.x); + let v_24 = (r0.xxx * r4.xyz); + r4 = vec4(v_24.xyz, r4.w); + r0.x = dot(r2.xyz, r4.xyz); + r0.x = clamp(((r0.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r2.w = fma(r3.w, 15.0f, 0.00000000999999993923f); + r0.x = log2(r0.x); + r0.x = (r0.x * r2.w); + r0.x = exp2(r0.x); + let v_25 = fma(r5.xyz, r0.xxx, r1.xyz); + r1 = vec4(v_25.xyz, r1.w); + let v_26 = min(r1.xyz, vec3(240.0f)); + r1 = vec4(v_26.xyz, r1.w); + r4.w = (r4.w * cb2_2.tint_symbol[15u].x); + r0.x = fma(v2.z, r0.z, -0.34999999403953552246f); + r0.x = clamp(((r0.xxxx * vec4(1.53846156597137451172f))).x, 0.0f, 1.0f); + r0.x = (r0.x * cb5_5.tint_symbol_2[3u].z); + r0.z = ((-(cb2_2.tint_symbol[16u].zzzz)).z + 1.0f); + r0.x = (r0.z * r0.x); + r0.x = (r0.w * r0.x); + r0.z = fma((-(r3.xxxx)).z, 0.5f, 1.0f); + r0.z = (r0.z * r0.x); + r0.z = fma(r0.z, -0.5f, 1.0f); + let v_27 = (r0.zzz * r1.xyz); + r4 = vec4(v_27.xyz, r4.w); + r0.z = bitcast((bitcast(cb12_12.tint_symbol_3[4u].x) | bitcast(cb12_12.tint_symbol_3[4u].y))); + let v_28 = bitcast>(r0.zzzz); + r4 = select(r4, v3, (v_28 != vec4())); + r0.z = bitcast(select(0u, 4294967295u, (0.0039215688593685627f >= r4.w))); + v_29((bitcast(r0.z) != 0u)); + r0.z = (r3.w * cb11_11.tint_symbol_4[4u].x); + r0.w = (v3.x * cb2_2.tint_symbol[15u].y); + r1.x = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).x, 0.0f, 1.0f); + r1.y = (r0.w * r1.x); + let v_30 = fma(r2.xyz, vec3(0.5f), vec3(0.5f)); + r2 = vec4(v_30.xyz, r2.w); + let v_31 = (r2.xyz * vec3(256.0f)); + r5 = vec4(v_31.xyz, r5.w); + let v_32 = floor(r5.xyz); + r5 = vec4(v_32.xyz, r5.w); + let v_33 = -(r5.xyzx); + let v_34 = fma(r2.xyz, vec3(256.0f), v_33.xyz); + r2 = vec4(v_34.xyz, r2.w); + let v_35 = (r2.xyz * vec3(8.0f, 8.0f, 4.0f)); + r2 = vec4(v_35.xyz, r2.w); + let v_36 = floor(r2.xyz); + r2 = vec4(v_36.xyz, r2.w); + r0.w = dot(r2.yxz, vec3(4.0f, 32.0f, 1.0f)); + o1.w = (r0.w * 0.0039215688593685627f); + let v_37 = (r5.xyz * vec3(0.00390625f)); + o1 = vec4(v_37.xyz, o1.w); + r3.y = (r0.z * 0.001953125f); + r1.x = fma(v3.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w); + let v_38 = (r1.xy * vec2(0.5f)); + r0 = vec4(r0.xy, v_38.xy); + let v_39 = sqrt(r0.zw); + o3 = vec4(v_39.xy, o3.zw); + r0.y = clamp(fma(r0.yyyy, r1.wwww, vec4(0.40000000596046447754f)).y, 0.0f, 1.0f); + r3.z = cb11_11.tint_symbol_4[3u].w; + let v_40 = -(r3.xyxx); + let v_41 = fma(r0.yy, vec2(0.5f, 0.48828125f), v_40.xy); + r1 = vec4(v_41.xy, r1.zw); + r1.z = 0.0f; + let v_42 = max(r1.xyz, vec3()); + r0 = vec4(r0.x, v_42.xyz); + let v_43 = fma(r0.yzw, r0.xxx, r3.xyz); + r0 = vec4(v_43.xyz, r0.w); + let v_44 = sqrt(r0.xy); + o2 = vec4(v_44.xy, o2.zw); + o0 = r4; + o2.z = r0.z; + o2.w = 1.0f; + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +fn v_29(v_45 : bool) { + if (v_45) { + discard; + return; + } +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> tint_symbol_5 { + main_inner(v1, v2, v3, v4); + return tint_symbol_5(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/cf41753844860905.wgsl b/b/8b0b5899ed/shaders/cf41753844860905.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..ab0eb4096ca12434ad395353393dc6b7f6e29081 --- /dev/null +++ b/b/8b0b5899ed/shaders/cf41753844860905.wgsl @@ -0,0 +1,40 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +@group(1u) @binding(40u) var t8 : texture_multisampled_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v3 : u32) { + let v = (v1.xy * cb2_2.tint_symbol[18u].xy); + r0 = vec4(v.xy, r0.zw); + let v_1 = r0.xy; + let v_2 = max(v_1, vec2(-2147483648.0f)); + let v_3 = bitcast>(select(select(vec2(v_2), vec2(2147483647i), (v_2 >= vec2(2147483648.0f))), vec2(), !((v_1 == v_1)))); + r0 = vec4(v_3.xy, r0.zw); + r0 = vec4(r0.xy, vec2()); + r0.x = textureLoad(t8, bitcast>(r0.xy), bitcast(v3)).w; + r0.x = bitcast(select(0u, 4294967295u, (r0.x == 1.0f))); + v_4((bitcast(r0.x) != 0u)); + o0 = vec4(); +} + +fn v_4(v_5 : bool) { + if (v_5) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) v1 : vec4, @builtin(sample_index) v3 : u32) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/cf45419b31617ca5.wgsl b/b/8b0b5899ed/shaders/cf45419b31617ca5.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..35d4fd14d5758d82342ebdddcfde40e886bcb918 --- /dev/null +++ b/b/8b0b5899ed/shaders/cf45419b31617ca5.wgsl @@ -0,0 +1,13 @@ +diagnostic(off, derivative_uniformity); + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + o0 = v1; +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/cf4b3b5d76747cd1.consts.json b/b/8b0b5899ed/shaders/cf4b3b5d76747cd1.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/cf4b3b5d76747cd1.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/cf4b3b5d76747cd1.wgsl b/b/8b0b5899ed/shaders/cf4b3b5d76747cd1.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..71cf14f4c4676099634937cfd7e67ead6804e4cd --- /dev/null +++ b/b/8b0b5899ed/shaders/cf4b3b5d76747cd1.wgsl @@ -0,0 +1,1475 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb50_struct { + tint_symbol_2 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb8_struct { + tint_symbol_4 : array, 8u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb8_struct; + +struct cb48_struct { + tint_symbol_5 : array, 48u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb48_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(30u) var s14 : sampler_comparison; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_depth_cube; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +@group(1u) @binding(56u) var t24 : texture_depth_2d; + +@group(1u) @binding(57u) var t25 : texture_depth_cube; + +@group(1u) @binding(58u) var t26 : texture_depth_2d; + +@group(1u) @binding(59u) var t27 : texture_depth_cube; + +@group(1u) @binding(60u) var t28 : texture_depth_2d; + +@group(1u) @binding(61u) var t29 : texture_depth_cube; + +@group(1u) @binding(62u) var t30 : texture_depth_2d; + +@group(1u) @binding(63u) var t31 : texture_depth_cube; + +@group(1u) @binding(64u) var t32 : texture_depth_2d; + +@group(1u) @binding(65u) var t33 : texture_depth_cube; + +@group(1u) @binding(66u) var t34 : texture_depth_2d; + +@group(1u) @binding(67u) var t35 : texture_depth_cube; + +@group(1u) @binding(68u) var t36 : texture_depth_2d; + +@group(1u) @binding(69u) var t37 : texture_depth_cube; + +@group(1u) @binding(70u) var t38 : texture_depth_2d; + +var v6 : vec4; + +var v7 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v6 = v_2; + x1[0u].x = v7[0u]; + x1[0u].y = v7[1u]; + x1[0u].z = v7[2u]; + x1[0u].w = v7[3u]; + let v_3 = -(v2.xyzx); + let v_4 = (v_3.xyz + cb1_1.tint_symbol[15u].xyz); + r0 = vec4(v_4.xyz, r0.w); + r0.w = dot(v1.xyz, r0.xyz); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < r0.w))); + r0.w = bitcast(select(0u, 4294967295u, (r0.w < 0.0f))); + let v_5 = -(bitcast>(r1.xxxx)); + r0.w = bitcast((bitcast(r0.w) + v_5.w)); + r0.w = f32(bitcast(r0.w)); + let v_6 = (r0.www * v1.xyz); + r1 = vec4(v_6.xyz, r1.w); + r2 = textureSample(t0, s0, v0.xyxx.xy); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = inverseSqrt(r0.w); + let v_7 = (r0.www * r1.xyz); + r3 = vec4(v_7.xyz, r3.w); + r4 = textureSample(t4, s4, v0.xyxx.xy); + let v_8 = (r4.xy * r4.xy); + r4 = vec4(v_8.xy, r4.zw); + r0.w = dot(r4.xyz, cb11_11.tint_symbol_4[4u].xyz); + r1.w = bitcast(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_4[6u].x))); + if ((bitcast(r1.w) != 0u)) { + let v_9 = (r1.zxy * vec3(0.0f, 1.0f, 0.0f)); + r4 = vec4(v_9.xyz, r4.w); + let v_10 = -(r4.xyzx); + let v_11 = fma(r1.yzx, vec3(1.0f, 0.0f, 0.0f), v_10.xyz); + r4 = vec4(v_11.xyz, r4.w); + r1.w = dot(r4.xy, r4.xy); + r1.w = inverseSqrt(r1.w); + let v_12 = (r1.www * r4.xyz); + r4 = vec4(v_12.xyz, r4.w); + let v_13 = (r1.yzx * r4.zxy); + r5 = vec4(v_13.xyz, r5.w); + let v_14 = -(r5.xyzx); + let v_15 = fma(r4.yzx, r1.zxy, v_14.xyz); + r5 = vec4(v_15.xyz, r5.w); + let v_16 = (v0.zw * cb11_11.tint_symbol_4[6u].yy); + r6 = vec4(v_16.xy, r6.zw); + r6 = textureSample(t5, s5, r6.xyxx.xy); + let v_17 = (r6.ww * cb11_11.tint_symbol_4[6u].xz); + r7 = vec4(v_17.xy, r7.zw); + r8 = (-(r2) + vec4(1.0f)); + r2 = fma(r7.xxxx, r8, r2); + r1.w = (r6.w * cb11_11.tint_symbol_4[7u].w); + let v_18 = ((-(r2.xxyz)).xzw + cb11_11.tint_symbol_4[7u].xyz); + r7 = vec4(v_18.x, r7.y, v_18.yz); + let v_19 = fma(r1.www, r7.xzw, r2.xyz); + r2 = vec4(v_19.xyz, r2.w); + let v_20 = fma(r6.xy, vec2(2.0f), vec2(-1.0f)); + r6 = vec4(v_20.xy, r6.zw); + r1.w = dot(r6.xy, r6.xy); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = sqrt(abs(r1.wwww).w); + r3.w = max(cb11_11.tint_symbol_4[6u].w, 0.00100000004749745131f); + let v_21 = (r3.ww * r6.xy); + r6 = vec4(v_21.xy, r6.zw); + let v_22 = (r5.xyz * r6.yyy); + r5 = vec4(v_22.xyz, r5.w); + let v_23 = fma(r6.xxx, r4.xyz, r5.xyz); + r4 = vec4(v_23.xyz, r4.w); + let v_24 = fma(r1.www, r1.xyz, r4.xyz); + r1 = vec4(v_24.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_25 = (r1.www * r1.xyz); + r1 = vec4(v_25.xyz, r1.w); + let v_26 = fma(r1.xyz, r7.yyy, r3.xyz); + r1 = vec4(v_26.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_27 = (r1.www * r1.xyz); + r3 = vec4(v_27.xyz, r3.w); + r1.x = ((-(r6.wwww)).x + 1.0f); + } else { + r1.x = 1.0f; + } + r1.x = (r1.x * v4.w); + let v_28 = (cb11_11.tint_symbol_4[1u].xyz + vec3(-1.0f)); + r1 = vec4(r1.x, v_28.xyz); + let v_29 = fma(r1.xxx, r1.yzw, vec3(1.0f)); + r1 = vec4(v_29.xyz, r1.w); + let v_30 = (r1.xyz * r2.xyz); + r1 = vec4(v_30.xyz, r1.w); + r1.w = clamp(fma(cb11_11.tint_symbol_4[1u].wwww, v4.wwww, r2.wwww).w, 0.0f, 1.0f); + let v_31 = (r1.xyz * v4.xxx); + r1 = vec4(v_31.xyz, r1.w); + let v_32 = (v4.xx * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_32.xy, r2.zw); + r2.z = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).z, 0.0f, 1.0f); + r2.y = (r2.z * r2.y); + r0.w = (r0.w * v4.x); + let v_33 = (r1.xyz * r1.xyz); + r1 = vec4(v_33.xyz, r1.w); + let v_34 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).zw + vec2(1.0f, 2.0f)); + r2 = vec4(r2.xy, v_34.xy); + r3.w = (r2.z * v4.z); + let v_35 = (r2.ww * v0.zw); + r4 = vec4(v_35.xy, r4.zw); + r5 = textureSample(t3, s3, r4.xyxx.xy); + r2.w = (cb5_5.tint_symbol_3[3u].z * cb11_11.tint_symbol_4[2u].z); + r4.x = ((-(r5.xxxx)).x + r5.z); + r5.x = fma(r2.w, r4.x, r5.x); + let v_36 = (r5.xy * cb11_11.tint_symbol_4[2u].xx); + r4 = vec4(v_36.xy, r4.zw); + r2.w = fma(v4.z, r2.z, -1.0f); + r2.z = fma(r2.z, r2.w, 1.0f); + r2.w = (r2.z * r4.x); + let v_37 = -(r1.xyxz); + let v_38 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_37.xyw); + r5 = vec4(v_38.xy, r5.z, v_38.z); + let v_39 = fma(r2.www, r5.xyw, r1.xyz); + r1 = vec4(v_39.xyz, r1.w); + r2.w = (r3.w * cb11_11.tint_symbol_4[2u].x); + let v_40 = ((-(r1.xyzx)).xyz + r5.zzz); + r5 = vec4(v_40.xyz, r5.w); + let v_41 = fma(r2.www, r5.xyz, r1.xyz); + r1 = vec4(v_41.xyz, r1.w); + r1.w = fma(r4.x, r2.z, r1.w); + r2.z = fma((-(r4.yyyy)).z, r2.z, 1.0f); + r0.w = clamp(((r0.wwww * r2.zzzz)).w, 0.0f, 1.0f); + r2.z = dot(r0.xyz, r0.xyz); + r2.z = inverseSqrt(r2.z); + let v_42 = (r0.xyz * r2.zzz); + r4 = vec4(v_42.xyz, r4.w); + let v_43 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_44 = fma(r0.xyz, r2.zzz, v_43.xyz); + r5 = vec4(v_44.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + r2.w = inverseSqrt(r2.w); + let v_45 = (r2.www * r5.xyz); + r5 = vec4(v_45.xyz, r5.w); + let v_46 = (r2.xy * r2.xy); + r2 = vec4(v_46.xy, r2.zw); + r2.w = fma(r4.w, 510.0f, -500.0f); + r2.w = max(r2.w, 0.0f); + let v_47 = -(r2.wwww); + r3.w = fma(r4.w, 510.0f, v_47.w); + r2.w = (r2.w * 558.0f); + r2.w = fma(r3.w, 3.0f, r2.w); + r3.w = dot(r0.xyz, cb1_1.tint_symbol[14u].xyz); + let v_48 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_48.xyz, r6.w); + let v_49 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_49.xyz, r7.w); + let v_50 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_50.xyz, r7.w); + let v_51 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_51.xyz, r7.w); + let v_52 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_52.xyz, r8.w); + let v_53 = &(x0[0u]); + let v_54 = r8; + *(v_53) = vec4(v_54.xyz, (*(v_53)).w); + let v_55 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_55.xyz, r9.w); + let v_56 = &(x0[1u]); + let v_57 = r9; + *(v_56) = vec4(v_57.xyz, (*(v_56)).w); + let v_58 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_58.xyz, r10.w); + let v_59 = &(x0[2u]); + let v_60 = r10; + *(v_59) = vec4(v_60.xyz, (*(v_59)).w); + let v_61 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_61.xyz, r7.w); + let v_62 = &(x0[3u]); + let v_63 = r7; + *(v_62) = vec4(v_63.xyz, (*(v_62)).w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.0f, -0.25f)); + let v_65 = r11; + r11 = vec4(v_65.x, v_64.xy, v_65.w); + r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 3.0f, 1.0f); + r4.w = (r4.w * 0.5f); + let v_66 = abs(r10.yyyy); + r5.w = max(v_66.w, abs(r10.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r4.w))); + let v_67 = (bitcast(r5.w) != 0u); + let v_68 = bitcast(v.tint_symbol_6[0i].x); + r5.w = select(bitcast(v.tint_symbol_6[1i].x), v_68, v_67); + let v_69 = abs(r9.yyyy); + r6.w = max(v_69.w, abs(r9.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r6.w < r4.w))); + let v_70 = bitcast(r6.w); + r5.w = select(r5.w, bitcast(v.tint_symbol_6[2i].x), (v_70 != 0u)); + let v_71 = abs(r8.yyyy); + r6.w = max(v_71.w, abs(r8.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r6.w < r4.w))); + let v_72 = bitcast(r4.w); + r4.w = select(r5.w, 0.0f, (v_72 != 0u)); + let v_73 = x0[bitcast(r4.w)]; + r8 = vec4(v_73.xyz, r8.w); + r4.w = f32(bitcast(r4.w)); + r5.w = (r4.w + 0.5f); + r5.w = (r5.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r4.w = dot(r9, cb6_6.tint_symbol_5[12u]); + r6.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r5.w); + r5.w = bitcast(select(0u, 4294967295u, !((r4.w == 0.0f)))); + r4.w = ((-(r4.wwww)).w + r8.z); + let v_74 = dpdx(r9.xyy); + r10 = vec4(v_74.xy, r10.z, v_74.z); + r10.z = dpdx(r4.w); + let v_75 = dpdy(r9.yxy); + r12 = vec4(v_75.xyz, r12.w); + r12.w = dpdy(r4.w); + let v_76 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_76.xy); + let v_77 = -(r7.zwzz); + let v_78 = fma(r10.xz, r12.xz, v_77.xy); + r13 = vec4(v_78.xy, r13.zw); + r7.z = (1.0f / r13.x); + r7.w = (r10.z * r12.y); + let v_79 = -(r7.wwww); + r13.z = fma(r10.x, r12.w, v_79.z); + let v_80 = (r7.zz * r13.yz); + r7 = vec4(r7.xy, v_80.xy); + let v_81 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_81.xy); + let v_82 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_82.xy); + r4.w = fma((-(r6.wwww)).w, r7.z, r4.w); + r4.w = fma((-(r6.wwww)).w, r7.w, r4.w); + let v_83 = bitcast(r5.w); + let v_84 = r4.w; + r9.z = select(r8.z, v_84, (v_83 != 0u)); + r11.w = 0.0f; + let v_85 = (r9.xyz + r11.yzw); + r8 = vec4(v_85.xyz, r8.w); + let v_86 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_86.xy, r8.z); + let v_87 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.0f, -0.25f)); + r10 = vec4(v_87.xy, r10.zw); + r10.z = 0.0f; + let v_88 = (r9.xyz + r10.xyz); + r10 = vec4(v_88.xyz, r10.w); + let v_89 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_89.xy, r10.z); + let v_90 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.0f, -0.25f)); + r10 = vec4(v_90.xy, r10.zw); + r10.z = 0.0f; + let v_91 = (r9.xyz + r10.xyz); + r10 = vec4(v_91.xyz, r10.w); + let v_92 = r10.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_92.xy, r10.z); + let v_93 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.0f, 0.0f)); + r10 = vec4(v_93.xy, r10.zw); + r10.z = 0.0f; + let v_94 = (r9.xyz + r10.xyz); + r10 = vec4(v_94.xyz, r10.w); + let v_95 = r10.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_95.xy, r10.z); + let v_96 = r9.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_96.xy, r9.z); + let v_97 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.0f, 0.0f)); + r11 = vec4(v_97.xy, r11.zw); + r11.z = 0.0f; + let v_98 = (r9.xyz + r11.xyz); + r11 = vec4(v_98.xyz, r11.w); + let v_99 = r11.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_99.xy, r11.z); + let v_100 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.0f, 0.25f)); + r11 = vec4(v_100.xy, r11.zw); + r11.z = 0.0f; + let v_101 = (r9.xyz + r11.xyz); + r11 = vec4(v_101.xyz, r11.w); + let v_102 = r11.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_102.xy, r11.z); + let v_103 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.0f, 0.25f)); + r12 = vec4(v_103.xy, r12.zw); + r12.z = 0.0f; + let v_104 = (r9.xyz + r12.xyz); + r12 = vec4(v_104.xyz, r12.w); + let v_105 = r12.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_105.xy, r12.z); + let v_106 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.0f, 0.25f)); + r12 = vec4(v_106.xy, r12.zw); + r12.z = 0.0f; + let v_107 = (r9.xyz + r12.xyz); + r9 = vec4(v_107.xyz, r9.w); + let v_108 = r9.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_108.xy, r9.z); + let v_109 = (r8.xyz + r10.xyz); + r8 = vec4(v_109.xyz, r8.w); + let v_110 = (r11.xyz + r8.xyz); + r8 = vec4(v_110.xyz, r8.w); + r4.w = dot(r8.xyz, vec3(1.0f)); + r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_111 = abs(r7.yyyy); + r5.w = max(v_111.w, abs(r7.xxxx).w); + r5.w = clamp(fma(r5.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.w = ((-(r3.wwww)).w + 1.0f); + r3.w = (r5.w * r3.w); + r3.w = fma(r4.w, 0.11111111193895339966f, r3.w); + r3.w = (r3.w * r3.w); + r3.w = min(r3.w, 1.0f); + r4.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r4.w = sqrt(r4.w); + r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z); + let v_112 = -(r3.wwww); + r3.w = fma(r4.w, v_112.w, r3.w); + r4.w = dot(r3.xyz, v_43.xyz); + r5.w = clamp(r4.wwww.w, 0.0f, 1.0f); + r5.w = ((-(abs(r4.wwww))).w + r5.w); + let v_113 = abs(r4.wwww); + r4.w = fma(r1.w, r5.w, v_113.w); + let v_114 = dot(r4.xyz, r3.xyz); + r7.x = clamp(vec4(v_114, v_114, v_114, v_114).x, 0.0f, 1.0f); + let v_115 = dot(r5.xyz, v_43.xyz); + r7.y = clamp(vec4(v_115, v_115, v_115, v_115).y, 0.0f, 1.0f); + let v_116 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_116.xy, r7.zw); + let v_117 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_117.xy); + let v_118 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_118.xy); + let v_119 = (r7.xy * r7.zw); + r7 = vec4(v_119.xy, r7.zw); + let v_120 = fma(r7.xy, vec2(0.95999997854232788086f), vec2(0.03999999910593032837f)); + r7 = vec4(v_120.xy, r7.zw); + let v_121 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(r7.xy, v_121.xy); + r5.w = (r7.z * 0.125f); + r6.w = fma((-(r0.wwww)).w, r7.x, 1.0f); + r5.x = dot(r3.xyz, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r7.w); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r5.x = (r5.w * r5.x); + r5.x = (r0.w * r5.x); + r5.x = (r4.w * r5.x); + r4.w = (r4.w * r6.w); + let v_122 = fma(r1.xyz, r4.www, r5.xxx); + r5 = vec4(v_122.xyz, r5.w); + let v_123 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_123.xyz, r5.w); + r4.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r7 = vec4(vec3(), r7.w); + } else { + r7.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_124 = (v_3.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_124.xyz, r8.w); + let v_125 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_125.xyz, r9.w); + r7.y = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[19u].wwww)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[19u].w); + let v_126 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.yyy, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_126.xyz, r9.w); + let v_127 = (r9.xyz + v_3.xyz); + r9 = vec4(v_127.xyz, r9.w); + let v_128 = bitcast>(r7.xxx); + let v_129 = r8.xyz; + let v_130 = select(r9.xyz, v_129, (v_128 != vec3())); + r7 = vec4(v_130.xyz, r7.w); + r8.x = dot(r7.xyz, r7.xyz); + let v_131 = (r7.xyz + vec3(0.00000099999999747524f)); + r7 = vec4(v_131.xyz, r7.w); + r8.y = dot(r7.xyz, r7.xyz); + r8.y = inverseSqrt(r8.y); + let v_132 = (r7.xyz * r8.yyy); + r7 = vec4(v_132.xyz, r7.w); + r8.x = clamp(fma(-(r8.xxxx), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).x, 0.0f, 1.0f); + r8.y = ((-(cb3_3.tint_symbol_2[11u].wwww)).y + 1.0f); + r8.y = fma(r8.y, r8.x, cb3_3.tint_symbol_2[11u].w); + r8.x = (r8.x / r8.y); + let v_133 = -(cb3_3.tint_symbol_2[11u].xyzx); + r8.y = dot(r7.xyz, v_133.xyz); + r8.y = clamp(fma(r8.yyyy, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).y, 0.0f, 1.0f); + r8.z = dot(r7.xyz, r3.xyz); + r8.w = clamp(r8.zzzz.w, 0.0f, 1.0f); + r8.w = ((-(abs(r8.zzzz))).w + r8.w); + let v_134 = abs(r8.zzzz); + r8.z = fma(r1.w, r8.w, v_134.z); + r8.w = bitcast(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[15u].w == 0.0f)))); + r9.x = bitcast(select(0u, 4294967295u, (cb6_6.tint_symbol_5[47u].x == 1.0f))); + r8.w = bitcast((bitcast(r8.w) & bitcast(r9.x))); + if ((bitcast(r8.w) != 0u)) { + let v_135 = (r6.xyz + cb6_6.tint_symbol_5[18u].xyz); + r9 = vec4(v_135.xyz, r9.w); + r10.x = dot(r9.xyz, cb6_6.tint_symbol_5[15u].xyz); + r10.y = dot(r9.xyz, cb6_6.tint_symbol_5[16u].xyz); + r10.z = dot(r9.xyz, cb6_6.tint_symbol_5[17u].xyz); + r8.w = bitcast(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[15u].w == 3.0f)))); + if ((bitcast(r8.w) != 0u)) { + let v_136 = (-(r10.xyzx)).xyz; + r11 = vec4(v_136.xyz, r11.w); + r8.w = dot(r11.xyz, r11.xyz); + r8.w = sqrt(r8.w); + r8.w = (r8.w * cb6_6.tint_symbol_5[17u].w); + let v_137 = r11.xyzx; + r8.w = textureSampleCompareLevel(t14, s14, v_137.xyz, r8.w); + } else { + let v_138 = -(r10.zzzz); + let v_139 = (r10.xy / v_138.xy); + r10 = vec4(v_139.xy, r10.zw); + let v_140 = fma(r10.xy, vec2(0.5f, -0.5f), vec2(0.5f)); + r10 = vec4(v_140.xy, r10.zw); + r9.x = dot(r9.xyz, r9.xyz); + r9.x = sqrt(r9.x); + r9.x = (r9.x * cb6_6.tint_symbol_5[17u].w); + let v_141 = r10.xyxx; + r8.w = textureSampleCompareLevel(t24, s14, v_141.xy, r9.x); + } + } else { + r8.w = 1.0f; + } + r9.x = (r8.z * r8.w); + r9.x = (r8.y * r9.x); + r9.x = (r8.x * r9.x); + let v_142 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_142.xyz, r9.w); + let v_143 = (r1.xyz * r9.xyz); + r9 = vec4(v_143.xyz, r9.w); + let v_144 = fma(r0.xyz, r2.zzz, r7.xyz); + r7 = vec4(v_144.xyz, r7.w); + r9.w = dot(r7.xyz, r7.xyz); + r9.w = inverseSqrt(r9.w); + let v_145 = (r7.xyz * r9.www); + r7 = vec4(v_145.xyz, r7.w); + let v_146 = dot(r7.xyz, r4.xyz); + r9.w = clamp(vec4(v_146, v_146, v_146, v_146).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.x = (r9.w * r9.w); + r10.x = (r10.x * r10.x); + r9.w = (r9.w * r10.x); + r9.w = fma(r9.w, 0.95999997854232788086f, 0.03999999910593032837f); + let v_147 = dot(r7.xyz, r3.xyz); + r7.x = clamp(vec4(v_147, v_147, v_147, v_147).x, 0.0f, 1.0f); + r7.x = log2(r7.x); + r7.x = (r7.x * r7.w); + r7.x = exp2(r7.x); + r7.x = (r7.x * r9.w); + r7.x = (r7.x * r8.w); + r7.y = (r8.y * r8.z); + r7.x = (r7.y * r7.x); + r7.x = (r8.x * r7.x); + r7.x = (r5.w * r7.x); + let v_148 = (r7.xxx * cb3_3.tint_symbol_2[19u].xyz); + r7 = vec4(v_148.xyz, r7.w); + } + r8.x = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r8.x) != 0u)) { + r8.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r8.x))); + r8.x = bitcast(select(0u, 4294967295u, (1i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r8.x) != 0u)) { + r8.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_149 = ((-(v2.xxyz)).yzw + cb3_3.tint_symbol_2[4u].xyz); + r8 = vec4(r8.x, v_149.xyz); + let v_150 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r10 = vec4(v_150.xyz, r10.w); + r9.w = dot(r10.xyz, cb3_3.tint_symbol_2[12u].xyz); + r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r9.w = (r9.w * cb3_3.tint_symbol_2[20u].w); + let v_151 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.www, cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_151.xyz, r10.w); + let v_152 = (r10.xyz + v_3.xyz); + r10 = vec4(v_152.xyz, r10.w); + let v_153 = bitcast>(r8.xxx); + let v_154 = r8.yzw; + let v_155 = select(r10.xyz, v_154, (v_153 != vec3())); + r8 = vec4(v_155.xyz, r8.w); + r8.w = dot(r8.xyz, r8.xyz); + let v_156 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_156.xyz, r8.w); + r9.w = dot(r8.xyz, r8.xyz); + r9.w = inverseSqrt(r9.w); + let v_157 = (r8.xyz * r9.www); + r8 = vec4(v_157.xyz, r8.w); + r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r9.w = fma(r9.w, r8.w, cb3_3.tint_symbol_2[12u].w); + r8.w = (r8.w / r9.w); + let v_158 = -(cb3_3.tint_symbol_2[12u].xyzx); + r9.w = dot(r8.xyz, v_158.xyz); + r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + r10.x = dot(r8.xyz, r3.xyz); + r10.y = clamp(r10.xxxx.y, 0.0f, 1.0f); + r10.y = ((-(abs(r10.xxxx))).y + r10.y); + let v_159 = abs(r10.xxxx); + r10.x = fma(r1.w, r10.y, v_159.x); + r10.y = bitcast(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[19u].w == 0.0f)))); + r10.z = bitcast(select(0u, 4294967295u, (cb6_6.tint_symbol_5[47u].x == 1.0f))); + r10.y = bitcast((bitcast(r10.z) & bitcast(r10.y))); + if ((bitcast(r10.y) != 0u)) { + let v_160 = (r6.xyz + cb6_6.tint_symbol_5[22u].xyz); + r10 = vec4(r10.x, v_160.xyz); + r11.x = dot(r10.yzw, cb6_6.tint_symbol_5[19u].xyz); + r11.y = dot(r10.yzw, cb6_6.tint_symbol_5[20u].xyz); + r11.z = dot(r10.yzw, cb6_6.tint_symbol_5[21u].xyz); + r11.w = bitcast(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[19u].w == 3.0f)))); + if ((bitcast(r11.w) != 0u)) { + let v_161 = (-(r11.xyzx)).xyz; + r12 = vec4(v_161.xyz, r12.w); + r11.w = dot(r12.xyz, r12.xyz); + r11.w = sqrt(r11.w); + r11.w = (r11.w * cb6_6.tint_symbol_5[21u].w); + let v_162 = r12.xyzx; + r11.w = textureSampleCompareLevel(t25, s14, v_162.xyz, r11.w); + } else { + let v_163 = -(r11.zzzz); + let v_164 = (r11.xy / v_163.xy); + r11 = vec4(v_164.xy, r11.zw); + let v_165 = fma(r11.xy, vec2(0.5f, -0.5f), vec2(0.5f)); + r11 = vec4(v_165.xy, r11.zw); + r10.y = dot(r10.yzw, r10.yzw); + r10.y = sqrt(r10.y); + r10.y = (r10.y * cb6_6.tint_symbol_5[21u].w); + let v_166 = r11.xyxx; + r11.w = textureSampleCompareLevel(t26, s14, v_166.xy, r10.y); + } + } else { + r11.w = 1.0f; + } + r10.y = (r10.x * r11.w); + r10.y = (r9.w * r10.y); + r10.y = (r8.w * r10.y); + let v_167 = (r10.yyy * cb3_3.tint_symbol_2[20u].xyz); + r10 = vec4(r10.x, v_167.xyz); + let v_168 = fma(r10.yzw, r1.xyz, r9.xyz); + r9 = vec4(v_168.xyz, r9.w); + let v_169 = fma(r0.xyz, r2.zzz, r8.xyz); + r8 = vec4(v_169.xyz, r8.w); + r10.y = dot(r8.xyz, r8.xyz); + r10.y = inverseSqrt(r10.y); + let v_170 = (r8.xyz * r10.yyy); + r8 = vec4(v_170.xyz, r8.w); + let v_171 = dot(r8.xyz, r4.xyz); + r10.y = clamp(vec4(v_171, v_171, v_171, v_171).y, 0.0f, 1.0f); + r10.y = ((-(r10.yyyy)).y + 1.0f); + r10.z = (r10.y * r10.y); + r10.z = (r10.z * r10.z); + r10.y = (r10.z * r10.y); + r10.y = fma(r10.y, 0.95999997854232788086f, 0.03999999910593032837f); + let v_172 = dot(r8.xyz, r3.xyz); + r8.x = clamp(vec4(v_172, v_172, v_172, v_172).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r7.w * r8.x); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.y); + r8.x = (r8.x * r11.w); + r8.y = (r9.w * r10.x); + r8.x = (r8.y * r8.x); + r8.x = (r8.w * r8.x); + r8.x = (r5.w * r8.x); + let v_173 = fma(r8.xxx, cb3_3.tint_symbol_2[20u].xyz, r7.xyz); + r7 = vec4(v_173.xyz, r7.w); + } + } else { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r8.x = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r8.x))); + if ((bitcast(r4.w) != 0u)) { + } else { + r8.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_174 = ((-(v2.xxyz)).yzw + cb3_3.tint_symbol_2[5u].xyz); + r8 = vec4(r8.x, v_174.xyz); + let v_175 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r10 = vec4(v_175.xyz, r10.w); + r9.w = dot(r10.xyz, cb3_3.tint_symbol_2[13u].xyz); + r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r9.w = (r9.w * cb3_3.tint_symbol_2[21u].w); + let v_176 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.www, cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_176.xyz, r10.w); + let v_177 = (r10.xyz + v_3.xyz); + r10 = vec4(v_177.xyz, r10.w); + let v_178 = bitcast>(r8.xxx); + let v_179 = r8.yzw; + let v_180 = select(r10.xyz, v_179, (v_178 != vec3())); + r8 = vec4(v_180.xyz, r8.w); + r8.w = dot(r8.xyz, r8.xyz); + let v_181 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_181.xyz, r8.w); + r9.w = dot(r8.xyz, r8.xyz); + r9.w = inverseSqrt(r9.w); + let v_182 = (r8.xyz * r9.www); + r8 = vec4(v_182.xyz, r8.w); + r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r9.w = fma(r9.w, r8.w, cb3_3.tint_symbol_2[13u].w); + r8.w = (r8.w / r9.w); + let v_183 = -(cb3_3.tint_symbol_2[13u].xyzx); + r9.w = dot(r8.xyz, v_183.xyz); + r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + r10.x = dot(r8.xyz, r3.xyz); + r10.y = clamp(r10.xxxx.y, 0.0f, 1.0f); + r10.y = ((-(abs(r10.xxxx))).y + r10.y); + let v_184 = abs(r10.xxxx); + r10.x = fma(r1.w, r10.y, v_184.x); + r10.y = bitcast(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[23u].w == 0.0f)))); + r10.z = bitcast(select(0u, 4294967295u, (cb6_6.tint_symbol_5[47u].x == 1.0f))); + r10.y = bitcast((bitcast(r10.z) & bitcast(r10.y))); + if ((bitcast(r10.y) != 0u)) { + let v_185 = (r6.xyz + cb6_6.tint_symbol_5[26u].xyz); + r10 = vec4(r10.x, v_185.xyz); + r11.x = dot(r10.yzw, cb6_6.tint_symbol_5[23u].xyz); + r11.y = dot(r10.yzw, cb6_6.tint_symbol_5[24u].xyz); + r11.z = dot(r10.yzw, cb6_6.tint_symbol_5[25u].xyz); + r11.w = bitcast(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[23u].w == 3.0f)))); + if ((bitcast(r11.w) != 0u)) { + let v_186 = (-(r11.xyzx)).xyz; + r12 = vec4(v_186.xyz, r12.w); + r11.w = dot(r12.xyz, r12.xyz); + r11.w = sqrt(r11.w); + r11.w = (r11.w * cb6_6.tint_symbol_5[25u].w); + let v_187 = r12.xyzx; + r11.w = textureSampleCompareLevel(t27, s14, v_187.xyz, r11.w); + } else { + let v_188 = -(r11.zzzz); + let v_189 = (r11.xy / v_188.xy); + r11 = vec4(v_189.xy, r11.zw); + let v_190 = fma(r11.xy, vec2(0.5f, -0.5f), vec2(0.5f)); + r11 = vec4(v_190.xy, r11.zw); + r10.y = dot(r10.yzw, r10.yzw); + r10.y = sqrt(r10.y); + r10.y = (r10.y * cb6_6.tint_symbol_5[25u].w); + let v_191 = r11.xyxx; + r11.w = textureSampleCompareLevel(t28, s14, v_191.xy, r10.y); + } + } else { + r11.w = 1.0f; + } + r10.y = (r10.x * r11.w); + r10.y = (r9.w * r10.y); + r10.y = (r8.w * r10.y); + let v_192 = (r10.yyy * cb3_3.tint_symbol_2[21u].xyz); + r10 = vec4(r10.x, v_192.xyz); + let v_193 = fma(r10.yzw, r1.xyz, r9.xyz); + r9 = vec4(v_193.xyz, r9.w); + let v_194 = fma(r0.xyz, r2.zzz, r8.xyz); + r8 = vec4(v_194.xyz, r8.w); + r10.y = dot(r8.xyz, r8.xyz); + r10.y = inverseSqrt(r10.y); + let v_195 = (r8.xyz * r10.yyy); + r8 = vec4(v_195.xyz, r8.w); + let v_196 = dot(r8.xyz, r4.xyz); + r10.y = clamp(vec4(v_196, v_196, v_196, v_196).y, 0.0f, 1.0f); + r10.y = ((-(r10.yyyy)).y + 1.0f); + r10.z = (r10.y * r10.y); + r10.z = (r10.z * r10.z); + r10.y = (r10.z * r10.y); + r10.y = fma(r10.y, 0.95999997854232788086f, 0.03999999910593032837f); + let v_197 = dot(r8.xyz, r3.xyz); + r8.x = clamp(vec4(v_197, v_197, v_197, v_197).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r7.w * r8.x); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.y); + r8.x = (r8.x * r11.w); + r8.y = (r9.w * r10.x); + r8.x = (r8.y * r8.x); + r8.x = (r8.w * r8.x); + r8.x = (r5.w * r8.x); + let v_198 = fma(r8.xxx, cb3_3.tint_symbol_2[21u].xyz, r7.xyz); + r7 = vec4(v_198.xyz, r7.w); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r8.x = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r8.x))); + if ((bitcast(r4.w) != 0u)) { + } else { + r8.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_199 = ((-(v2.xxyz)).yzw + cb3_3.tint_symbol_2[6u].xyz); + r8 = vec4(r8.x, v_199.xyz); + let v_200 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r10 = vec4(v_200.xyz, r10.w); + r9.w = dot(r10.xyz, cb3_3.tint_symbol_2[14u].xyz); + r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r9.w = (r9.w * cb3_3.tint_symbol_2[22u].w); + let v_201 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.www, cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_201.xyz, r10.w); + let v_202 = (r10.xyz + v_3.xyz); + r10 = vec4(v_202.xyz, r10.w); + let v_203 = bitcast>(r8.xxx); + let v_204 = r8.yzw; + let v_205 = select(r10.xyz, v_204, (v_203 != vec3())); + r8 = vec4(v_205.xyz, r8.w); + r8.w = dot(r8.xyz, r8.xyz); + let v_206 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_206.xyz, r8.w); + r9.w = dot(r8.xyz, r8.xyz); + r9.w = inverseSqrt(r9.w); + let v_207 = (r8.xyz * r9.www); + r8 = vec4(v_207.xyz, r8.w); + r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r9.w = fma(r9.w, r8.w, cb3_3.tint_symbol_2[14u].w); + r8.w = (r8.w / r9.w); + let v_208 = -(cb3_3.tint_symbol_2[14u].xyzx); + r9.w = dot(r8.xyz, v_208.xyz); + r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + r10.x = dot(r8.xyz, r3.xyz); + r10.y = clamp(r10.xxxx.y, 0.0f, 1.0f); + r10.y = ((-(abs(r10.xxxx))).y + r10.y); + let v_209 = abs(r10.xxxx); + r10.x = fma(r1.w, r10.y, v_209.x); + r10.y = bitcast(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[27u].w == 0.0f)))); + r10.z = bitcast(select(0u, 4294967295u, (cb6_6.tint_symbol_5[47u].x == 1.0f))); + r10.y = bitcast((bitcast(r10.z) & bitcast(r10.y))); + if ((bitcast(r10.y) != 0u)) { + let v_210 = (r6.xyz + cb6_6.tint_symbol_5[30u].xyz); + r10 = vec4(r10.x, v_210.xyz); + r11.x = dot(r10.yzw, cb6_6.tint_symbol_5[27u].xyz); + r11.y = dot(r10.yzw, cb6_6.tint_symbol_5[28u].xyz); + r11.z = dot(r10.yzw, cb6_6.tint_symbol_5[29u].xyz); + r11.w = bitcast(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[27u].w == 3.0f)))); + if ((bitcast(r11.w) != 0u)) { + let v_211 = (-(r11.xyzx)).xyz; + r12 = vec4(v_211.xyz, r12.w); + r11.w = dot(r12.xyz, r12.xyz); + r11.w = sqrt(r11.w); + r11.w = (r11.w * cb6_6.tint_symbol_5[29u].w); + let v_212 = r12.xyzx; + r11.w = textureSampleCompareLevel(t29, s14, v_212.xyz, r11.w); + } else { + let v_213 = -(r11.zzzz); + let v_214 = (r11.xy / v_213.xy); + r11 = vec4(v_214.xy, r11.zw); + let v_215 = fma(r11.xy, vec2(0.5f, -0.5f), vec2(0.5f)); + r11 = vec4(v_215.xy, r11.zw); + r10.y = dot(r10.yzw, r10.yzw); + r10.y = sqrt(r10.y); + r10.y = (r10.y * cb6_6.tint_symbol_5[29u].w); + let v_216 = r11.xyxx; + r11.w = textureSampleCompareLevel(t30, s14, v_216.xy, r10.y); + } + } else { + r11.w = 1.0f; + } + r10.y = (r10.x * r11.w); + r10.y = (r9.w * r10.y); + r10.y = (r8.w * r10.y); + let v_217 = (r10.yyy * cb3_3.tint_symbol_2[22u].xyz); + r10 = vec4(r10.x, v_217.xyz); + let v_218 = fma(r10.yzw, r1.xyz, r9.xyz); + r9 = vec4(v_218.xyz, r9.w); + let v_219 = fma(r0.xyz, r2.zzz, r8.xyz); + r8 = vec4(v_219.xyz, r8.w); + r10.y = dot(r8.xyz, r8.xyz); + r10.y = inverseSqrt(r10.y); + let v_220 = (r8.xyz * r10.yyy); + r8 = vec4(v_220.xyz, r8.w); + let v_221 = dot(r8.xyz, r4.xyz); + r10.y = clamp(vec4(v_221, v_221, v_221, v_221).y, 0.0f, 1.0f); + r10.y = ((-(r10.yyyy)).y + 1.0f); + r10.z = (r10.y * r10.y); + r10.z = (r10.z * r10.z); + r10.y = (r10.z * r10.y); + r10.y = fma(r10.y, 0.95999997854232788086f, 0.03999999910593032837f); + let v_222 = dot(r8.xyz, r3.xyz); + r8.x = clamp(vec4(v_222, v_222, v_222, v_222).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r7.w * r8.x); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.y); + r8.x = (r8.x * r11.w); + r8.y = (r9.w * r10.x); + r8.x = (r8.y * r8.x); + r8.x = (r8.w * r8.x); + r8.x = (r5.w * r8.x); + let v_223 = fma(r8.xxx, cb3_3.tint_symbol_2[22u].xyz, r7.xyz); + r7 = vec4(v_223.xyz, r7.w); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r8.x = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r8.x))); + if ((bitcast(r4.w) != 0u)) { + } else { + r8.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_224 = ((-(v2.xxyz)).yzw + cb3_3.tint_symbol_2[7u].xyz); + r8 = vec4(r8.x, v_224.xyz); + let v_225 = (v2.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r10 = vec4(v_225.xyz, r10.w); + r9.w = dot(r10.xyz, cb3_3.tint_symbol_2[15u].xyz); + r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f); + r9.w = (r9.w * cb3_3.tint_symbol_2[23u].w); + let v_226 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.www, cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_226.xyz, r10.w); + let v_227 = (r10.xyz + v_3.xyz); + r10 = vec4(v_227.xyz, r10.w); + let v_228 = bitcast>(r8.xxx); + let v_229 = r8.yzw; + let v_230 = select(r10.xyz, v_229, (v_228 != vec3())); + r8 = vec4(v_230.xyz, r8.w); + r8.w = dot(r8.xyz, r8.xyz); + let v_231 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_231.xyz, r8.w); + r9.w = dot(r8.xyz, r8.xyz); + r9.w = inverseSqrt(r9.w); + let v_232 = (r8.xyz * r9.www); + r8 = vec4(v_232.xyz, r8.w); + r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f); + r9.w = fma(r9.w, r8.w, cb3_3.tint_symbol_2[15u].w); + r8.w = (r8.w / r9.w); + let v_233 = -(cb3_3.tint_symbol_2[15u].xyzx); + r9.w = dot(r8.xyz, v_233.xyz); + r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f); + r10.x = dot(r8.xyz, r3.xyz); + r10.y = clamp(r10.xxxx.y, 0.0f, 1.0f); + r10.y = ((-(abs(r10.xxxx))).y + r10.y); + let v_234 = abs(r10.xxxx); + r10.x = fma(r1.w, r10.y, v_234.x); + r10.y = bitcast(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[31u].w == 0.0f)))); + r10.z = bitcast(select(0u, 4294967295u, (cb6_6.tint_symbol_5[47u].x == 1.0f))); + r10.y = bitcast((bitcast(r10.z) & bitcast(r10.y))); + if ((bitcast(r10.y) != 0u)) { + let v_235 = (r6.xyz + cb6_6.tint_symbol_5[34u].xyz); + r10 = vec4(r10.x, v_235.xyz); + r11.x = dot(r10.yzw, cb6_6.tint_symbol_5[31u].xyz); + r11.y = dot(r10.yzw, cb6_6.tint_symbol_5[32u].xyz); + r11.z = dot(r10.yzw, cb6_6.tint_symbol_5[33u].xyz); + r11.w = bitcast(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[31u].w == 3.0f)))); + if ((bitcast(r11.w) != 0u)) { + let v_236 = (-(r11.xyzx)).xyz; + r12 = vec4(v_236.xyz, r12.w); + r11.w = dot(r12.xyz, r12.xyz); + r11.w = sqrt(r11.w); + r11.w = (r11.w * cb6_6.tint_symbol_5[33u].w); + let v_237 = r12.xyzx; + r11.w = textureSampleCompareLevel(t31, s14, v_237.xyz, r11.w); + } else { + let v_238 = -(r11.zzzz); + let v_239 = (r11.xy / v_238.xy); + r11 = vec4(v_239.xy, r11.zw); + let v_240 = fma(r11.xy, vec2(0.5f, -0.5f), vec2(0.5f)); + r11 = vec4(v_240.xy, r11.zw); + r10.y = dot(r10.yzw, r10.yzw); + r10.y = sqrt(r10.y); + r10.y = (r10.y * cb6_6.tint_symbol_5[33u].w); + let v_241 = r11.xyxx; + r11.w = textureSampleCompareLevel(t32, s14, v_241.xy, r10.y); + } + } else { + r11.w = 1.0f; + } + r10.y = (r10.x * r11.w); + r10.y = (r9.w * r10.y); + r10.y = (r8.w * r10.y); + let v_242 = (r10.yyy * cb3_3.tint_symbol_2[23u].xyz); + r10 = vec4(r10.x, v_242.xyz); + let v_243 = fma(r10.yzw, r1.xyz, r9.xyz); + r9 = vec4(v_243.xyz, r9.w); + let v_244 = fma(r0.xyz, r2.zzz, r8.xyz); + r8 = vec4(v_244.xyz, r8.w); + r10.y = dot(r8.xyz, r8.xyz); + r10.y = inverseSqrt(r10.y); + let v_245 = (r8.xyz * r10.yyy); + r8 = vec4(v_245.xyz, r8.w); + let v_246 = dot(r8.xyz, r4.xyz); + r10.y = clamp(vec4(v_246, v_246, v_246, v_246).y, 0.0f, 1.0f); + r10.y = ((-(r10.yyyy)).y + 1.0f); + r10.z = (r10.y * r10.y); + r10.z = (r10.z * r10.z); + r10.y = (r10.z * r10.y); + r10.y = fma(r10.y, 0.95999997854232788086f, 0.03999999910593032837f); + let v_247 = dot(r8.xyz, r3.xyz); + r8.x = clamp(vec4(v_247, v_247, v_247, v_247).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r7.w * r8.x); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.y); + r8.x = (r8.x * r11.w); + r8.y = (r9.w * r10.x); + r8.x = (r8.y * r8.x); + r8.x = (r8.w * r8.x); + r8.x = (r5.w * r8.x); + let v_248 = fma(r8.xxx, cb3_3.tint_symbol_2[23u].xyz, r7.xyz); + r7 = vec4(v_248.xyz, r7.w); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r8.x = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r8.x))); + if ((bitcast(r4.w) != 0u)) { + } else { + r8.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_249 = ((-(v2.xxyz)).yzw + cb3_3.tint_symbol_2[8u].xyz); + r8 = vec4(r8.x, v_249.xyz); + let v_250 = (v2.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r10 = vec4(v_250.xyz, r10.w); + r9.w = dot(r10.xyz, cb3_3.tint_symbol_2[16u].xyz); + r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f); + r9.w = (r9.w * cb3_3.tint_symbol_2[24u].w); + let v_251 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.www, cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_251.xyz, r10.w); + let v_252 = (r10.xyz + v_3.xyz); + r10 = vec4(v_252.xyz, r10.w); + let v_253 = bitcast>(r8.xxx); + let v_254 = r8.yzw; + let v_255 = select(r10.xyz, v_254, (v_253 != vec3())); + r8 = vec4(v_255.xyz, r8.w); + r8.w = dot(r8.xyz, r8.xyz); + let v_256 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_256.xyz, r8.w); + r9.w = dot(r8.xyz, r8.xyz); + r9.w = inverseSqrt(r9.w); + let v_257 = (r8.xyz * r9.www); + r8 = vec4(v_257.xyz, r8.w); + r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f); + r9.w = fma(r9.w, r8.w, cb3_3.tint_symbol_2[16u].w); + r8.w = (r8.w / r9.w); + let v_258 = -(cb3_3.tint_symbol_2[16u].xyzx); + r9.w = dot(r8.xyz, v_258.xyz); + r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f); + r10.x = dot(r8.xyz, r3.xyz); + r10.y = clamp(r10.xxxx.y, 0.0f, 1.0f); + r10.y = ((-(abs(r10.xxxx))).y + r10.y); + let v_259 = abs(r10.xxxx); + r10.x = fma(r1.w, r10.y, v_259.x); + r10.y = bitcast(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[35u].w == 0.0f)))); + r10.z = bitcast(select(0u, 4294967295u, (cb6_6.tint_symbol_5[47u].x == 1.0f))); + r10.y = bitcast((bitcast(r10.z) & bitcast(r10.y))); + if ((bitcast(r10.y) != 0u)) { + let v_260 = (r6.xyz + cb6_6.tint_symbol_5[38u].xyz); + r10 = vec4(r10.x, v_260.xyz); + r11.x = dot(r10.yzw, cb6_6.tint_symbol_5[35u].xyz); + r11.y = dot(r10.yzw, cb6_6.tint_symbol_5[36u].xyz); + r11.z = dot(r10.yzw, cb6_6.tint_symbol_5[37u].xyz); + r11.w = bitcast(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[35u].w == 3.0f)))); + if ((bitcast(r11.w) != 0u)) { + let v_261 = (-(r11.xyzx)).xyz; + r12 = vec4(v_261.xyz, r12.w); + r11.w = dot(r12.xyz, r12.xyz); + r11.w = sqrt(r11.w); + r11.w = (r11.w * cb6_6.tint_symbol_5[37u].w); + let v_262 = r12.xyzx; + r11.w = textureSampleCompareLevel(t33, s14, v_262.xyz, r11.w); + } else { + let v_263 = -(r11.zzzz); + let v_264 = (r11.xy / v_263.xy); + r11 = vec4(v_264.xy, r11.zw); + let v_265 = fma(r11.xy, vec2(0.5f, -0.5f), vec2(0.5f)); + r11 = vec4(v_265.xy, r11.zw); + r10.y = dot(r10.yzw, r10.yzw); + r10.y = sqrt(r10.y); + r10.y = (r10.y * cb6_6.tint_symbol_5[37u].w); + let v_266 = r11.xyxx; + r11.w = textureSampleCompareLevel(t34, s14, v_266.xy, r10.y); + } + } else { + r11.w = 1.0f; + } + r10.y = (r10.x * r11.w); + r10.y = (r9.w * r10.y); + r10.y = (r8.w * r10.y); + let v_267 = (r10.yyy * cb3_3.tint_symbol_2[24u].xyz); + r10 = vec4(r10.x, v_267.xyz); + let v_268 = fma(r10.yzw, r1.xyz, r9.xyz); + r9 = vec4(v_268.xyz, r9.w); + let v_269 = fma(r0.xyz, r2.zzz, r8.xyz); + r8 = vec4(v_269.xyz, r8.w); + r10.y = dot(r8.xyz, r8.xyz); + r10.y = inverseSqrt(r10.y); + let v_270 = (r8.xyz * r10.yyy); + r8 = vec4(v_270.xyz, r8.w); + let v_271 = dot(r8.xyz, r4.xyz); + r10.y = clamp(vec4(v_271, v_271, v_271, v_271).y, 0.0f, 1.0f); + r10.y = ((-(r10.yyyy)).y + 1.0f); + r10.z = (r10.y * r10.y); + r10.z = (r10.z * r10.z); + r10.y = (r10.z * r10.y); + r10.y = fma(r10.y, 0.95999997854232788086f, 0.03999999910593032837f); + let v_272 = dot(r8.xyz, r3.xyz); + r8.x = clamp(vec4(v_272, v_272, v_272, v_272).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r7.w * r8.x); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.y); + r8.x = (r8.x * r11.w); + r8.y = (r9.w * r10.x); + r8.x = (r8.y * r8.x); + r8.x = (r8.w * r8.x); + r8.x = (r5.w * r8.x); + let v_273 = fma(r8.xxx, cb3_3.tint_symbol_2[24u].xyz, r7.xyz); + r7 = vec4(v_273.xyz, r7.w); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r8.x = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r8.x))); + if ((bitcast(r4.w) != 0u)) { + } else { + r8.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_274 = ((-(v2.xxyz)).yzw + cb3_3.tint_symbol_2[9u].xyz); + r8 = vec4(r8.x, v_274.xyz); + let v_275 = (v2.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r10 = vec4(v_275.xyz, r10.w); + r9.w = dot(r10.xyz, cb3_3.tint_symbol_2[17u].xyz); + r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f); + r9.w = (r9.w * cb3_3.tint_symbol_2[25u].w); + let v_276 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.www, cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_276.xyz, r10.w); + let v_277 = (r10.xyz + v_3.xyz); + r10 = vec4(v_277.xyz, r10.w); + let v_278 = bitcast>(r8.xxx); + let v_279 = r8.yzw; + let v_280 = select(r10.xyz, v_279, (v_278 != vec3())); + r8 = vec4(v_280.xyz, r8.w); + r8.w = dot(r8.xyz, r8.xyz); + let v_281 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_281.xyz, r8.w); + r9.w = dot(r8.xyz, r8.xyz); + r9.w = inverseSqrt(r9.w); + let v_282 = (r8.xyz * r9.www); + r8 = vec4(v_282.xyz, r8.w); + r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f); + r9.w = fma(r9.w, r8.w, cb3_3.tint_symbol_2[17u].w); + r8.w = (r8.w / r9.w); + let v_283 = -(cb3_3.tint_symbol_2[17u].xyzx); + r9.w = dot(r8.xyz, v_283.xyz); + r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f); + r10.x = dot(r8.xyz, r3.xyz); + r10.y = clamp(r10.xxxx.y, 0.0f, 1.0f); + r10.y = ((-(abs(r10.xxxx))).y + r10.y); + let v_284 = abs(r10.xxxx); + r10.x = fma(r1.w, r10.y, v_284.x); + r10.y = bitcast(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[39u].w == 0.0f)))); + r10.z = bitcast(select(0u, 4294967295u, (cb6_6.tint_symbol_5[47u].x == 1.0f))); + r10.y = bitcast((bitcast(r10.z) & bitcast(r10.y))); + if ((bitcast(r10.y) != 0u)) { + let v_285 = (r6.xyz + cb6_6.tint_symbol_5[42u].xyz); + r10 = vec4(r10.x, v_285.xyz); + r11.x = dot(r10.yzw, cb6_6.tint_symbol_5[39u].xyz); + r11.y = dot(r10.yzw, cb6_6.tint_symbol_5[40u].xyz); + r11.z = dot(r10.yzw, cb6_6.tint_symbol_5[41u].xyz); + r11.w = bitcast(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[39u].w == 3.0f)))); + if ((bitcast(r11.w) != 0u)) { + let v_286 = (-(r11.xyzx)).xyz; + r12 = vec4(v_286.xyz, r12.w); + r11.w = dot(r12.xyz, r12.xyz); + r11.w = sqrt(r11.w); + r11.w = (r11.w * cb6_6.tint_symbol_5[41u].w); + let v_287 = r12.xyzx; + r11.w = textureSampleCompareLevel(t35, s14, v_287.xyz, r11.w); + } else { + let v_288 = -(r11.zzzz); + let v_289 = (r11.xy / v_288.xy); + r11 = vec4(v_289.xy, r11.zw); + let v_290 = fma(r11.xy, vec2(0.5f, -0.5f), vec2(0.5f)); + r11 = vec4(v_290.xy, r11.zw); + r10.y = dot(r10.yzw, r10.yzw); + r10.y = sqrt(r10.y); + r10.y = (r10.y * cb6_6.tint_symbol_5[41u].w); + let v_291 = r11.xyxx; + r11.w = textureSampleCompareLevel(t36, s14, v_291.xy, r10.y); + } + } else { + r11.w = 1.0f; + } + r10.y = (r10.x * r11.w); + r10.y = (r9.w * r10.y); + r10.y = (r8.w * r10.y); + let v_292 = (r10.yyy * cb3_3.tint_symbol_2[25u].xyz); + r10 = vec4(r10.x, v_292.xyz); + let v_293 = fma(r10.yzw, r1.xyz, r9.xyz); + r9 = vec4(v_293.xyz, r9.w); + let v_294 = fma(r0.xyz, r2.zzz, r8.xyz); + r8 = vec4(v_294.xyz, r8.w); + r10.y = dot(r8.xyz, r8.xyz); + r10.y = inverseSqrt(r10.y); + let v_295 = (r8.xyz * r10.yyy); + r8 = vec4(v_295.xyz, r8.w); + let v_296 = dot(r8.xyz, r4.xyz); + r10.y = clamp(vec4(v_296, v_296, v_296, v_296).y, 0.0f, 1.0f); + r10.y = ((-(r10.yyyy)).y + 1.0f); + r10.z = (r10.y * r10.y); + r10.z = (r10.z * r10.z); + r10.y = (r10.z * r10.y); + r10.y = fma(r10.y, 0.95999997854232788086f, 0.03999999910593032837f); + let v_297 = dot(r8.xyz, r3.xyz); + r8.x = clamp(vec4(v_297, v_297, v_297, v_297).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r7.w * r8.x); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.y); + r8.x = (r8.x * r11.w); + r8.y = (r9.w * r10.x); + r8.x = (r8.y * r8.x); + r8.x = (r8.w * r8.x); + r8.x = (r5.w * r8.x); + let v_298 = fma(r8.xxx, cb3_3.tint_symbol_2[25u].xyz, r7.xyz); + r7 = vec4(v_298.xyz, r7.w); + } + } + if ((bitcast(r4.w) != 0u)) { + } else { + r8.x = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r8.x))); + if ((bitcast(r4.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_299 = (v_3.xyz + cb3_3.tint_symbol_2[10u].xyz); + r8 = vec4(v_299.xyz, r8.w); + let v_300 = (v2.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r10 = vec4(v_300.xyz, r10.w); + r8.w = dot(r10.xyz, cb3_3.tint_symbol_2[18u].xyz); + r8.w = clamp(((r8.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r8.w = (r8.w * cb3_3.tint_symbol_2[26u].w); + let v_301 = fma(cb3_3.tint_symbol_2[18u].xyz, r8.www, cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_301.xyz, r10.w); + let v_302 = (r10.xyz + v_3.xyz); + r10 = vec4(v_302.xyz, r10.w); + let v_303 = bitcast>(r4.www); + let v_304 = r8.xyz; + let v_305 = select(r10.xyz, v_304, (v_303 != vec3())); + r8 = vec4(v_305.xyz, r8.w); + r4.w = dot(r8.xyz, r8.xyz); + let v_306 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_306.xyz, r8.w); + r8.w = dot(r8.xyz, r8.xyz); + r8.w = inverseSqrt(r8.w); + let v_307 = (r8.www * r8.xyz); + r8 = vec4(v_307.xyz, r8.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r8.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r8.w = fma(r8.w, r4.w, cb3_3.tint_symbol_2[18u].w); + r4.w = (r4.w / r8.w); + let v_308 = -(cb3_3.tint_symbol_2[18u].xyzx); + r8.w = dot(r8.xyz, v_308.xyz); + r8.w = clamp(fma(r8.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + r9.w = dot(r8.xyz, r3.xyz); + r10.x = clamp(r9.wwww.x, 0.0f, 1.0f); + r10.x = ((-(abs(r9.wwww))).x + r10.x); + let v_309 = abs(r9.wwww); + r9.w = fma(r1.w, r10.x, v_309.w); + r10.x = bitcast(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[43u].w == 0.0f)))); + r10.y = bitcast(select(0u, 4294967295u, (cb6_6.tint_symbol_5[47u].x == 1.0f))); + r10.x = bitcast((bitcast(r10.y) & bitcast(r10.x))); + if ((bitcast(r10.x) != 0u)) { + let v_310 = (r6.xyz + cb6_6.tint_symbol_5[46u].xyz); + r6 = vec4(v_310.xyz, r6.w); + r10.x = dot(r6.xyz, cb6_6.tint_symbol_5[43u].xyz); + r10.y = dot(r6.xyz, cb6_6.tint_symbol_5[44u].xyz); + r10.z = dot(r6.xyz, cb6_6.tint_symbol_5[45u].xyz); + r10.w = bitcast(select(0u, 4294967295u, !((cb6_6.tint_symbol_5[43u].w == 3.0f)))); + if ((bitcast(r10.w) != 0u)) { + let v_311 = (-(r10.xyzx)).xyz; + r11 = vec4(v_311.xyz, r11.w); + r10.w = dot(r11.xyz, r11.xyz); + r10.w = sqrt(r10.w); + r10.w = (r10.w * cb6_6.tint_symbol_5[45u].w); + let v_312 = r11.xyzx; + r10.w = textureSampleCompareLevel(t37, s14, v_312.xyz, r10.w); + } else { + let v_313 = -(r10.zzzz); + let v_314 = (r10.xy / v_313.xy); + r10 = vec4(v_314.xy, r10.zw); + let v_315 = fma(r10.xy, vec2(0.5f, -0.5f), vec2(0.5f)); + r10 = vec4(v_315.xy, r10.zw); + r6.x = dot(r6.xyz, r6.xyz); + r6.x = sqrt(r6.x); + r6.x = (r6.x * cb6_6.tint_symbol_5[45u].w); + let v_316 = r10.xyxx; + r10.w = textureSampleCompareLevel(t38, s14, v_316.xy, r6.x); + } + } else { + r10.w = 1.0f; + } + r6.x = (r9.w * r10.w); + r6.x = (r8.w * r6.x); + r6.x = (r4.w * r6.x); + let v_317 = (r6.xxx * cb3_3.tint_symbol_2[26u].xyz); + r6 = vec4(v_317.xyz, r6.w); + let v_318 = fma(r6.xyz, r1.xyz, r9.xyz); + r9 = vec4(v_318.xyz, r9.w); + let v_319 = fma(r0.xyz, r2.zzz, r8.xyz); + r0 = vec4(v_319.xyz, r0.w); + r2.z = dot(r0.xyz, r0.xyz); + r2.z = inverseSqrt(r2.z); + let v_320 = (r0.xyz * r2.zzz); + r0 = vec4(v_320.xyz, r0.w); + let v_321 = dot(r0.xyz, r4.xyz); + r2.z = clamp(vec4(v_321, v_321, v_321, v_321).z, 0.0f, 1.0f); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r6.x = (r2.z * r2.z); + r6.x = (r6.x * r6.x); + r2.z = (r2.z * r6.x); + r2.z = fma(r2.z, 0.95999997854232788086f, 0.03999999910593032837f); + let v_322 = dot(r0.xyz, r3.xyz); + r0.x = clamp(vec4(v_322, v_322, v_322, v_322).x, 0.0f, 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * r7.w); + r0.x = exp2(r0.x); + r0.x = (r0.x * r2.z); + r0.x = (r0.x * r10.w); + r0.y = (r8.w * r9.w); + r0.x = (r0.y * r0.x); + r0.x = (r4.w * r0.x); + r0.x = (r5.w * r0.x); + let v_323 = fma(r0.xxx, cb3_3.tint_symbol_2[26u].xyz, r7.xyz); + r7 = vec4(v_323.xyz, r7.w); + } + } + r0.x = (r6.w * r6.w); + r0.y = (r0.w * r0.w); + let v_324 = (r7.xyz * r0.yyy); + r0 = vec4(r0.x, v_324.xyz); + let v_325 = fma(r0.xxx, r9.xyz, r0.yzw); + r0 = vec4(v_325.xyz, r0.w); + let v_326 = fma(r5.xyz, r3.www, r0.xyz); + r0 = vec4(v_326.xyz, r0.w); + r0.w = (r3.z + cb3_3.tint_symbol_2[43u].w); + r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w); + r0.w = max(r0.w, 0.0f); + let v_327 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_327.xyz, r5.w); + r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_328 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_328.xyz, r6.w); + let v_329 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_329.xyz, r6.w); + let v_330 = fma(r5.xyz, r2.zzz, r6.xyz); + r5 = vec4(v_330.xyz, r5.w); + let v_331 = (r2.yyy * r5.xyz); + r5 = vec4(v_331.xyz, r5.w); + let v_332 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_332.xyz, r6.w); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_333 = dot(r7.xyz, r3.xyz); + r0.w = clamp(vec4(v_333, v_333, v_333, v_333).w, 0.0f, 1.0f); + let v_334 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r6.xyz); + r6 = vec4(v_334.xyz, r6.w); + let v_335 = fma(r6.xyz, r2.xxx, r5.xyz); + r5 = vec4(v_335.xyz, r5.w); + let v_336 = (r6.www * r5.xyz); + r5 = vec4(v_336.xyz, r5.w); + let v_337 = fma(r5.xyz, r1.xyz, r0.xyz); + r0 = vec4(v_337.xyz, r0.w); + r0.w = ((-(r6.wwww)).w + 1.0f); + r1.x = dot((-(r4.xyzx)).xyz, r3.xyz); + r1.x = (r1.x + r1.x); + let v_338 = -(r1.xxxx); + let v_339 = -(r4.xyzx); + let v_340 = fma(r3.xyz, v_338.xyz, v_339.xyz); + r1 = vec4(v_340.xyz, r1.w); + let v_341 = clamp(((r2.wwww * vec4(0.0f, 0.0f, 0.00066666665952652693f, 0.00177619897294789553f))).zw, vec2(), vec2(1.0f)); + r2 = vec4(r2.xy, v_341.xy); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r3.x = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r3.y = (r2.z * cb5_5.tint_symbol_3[6u].z); + r3.y = bitcast(select(0u, 4294967295u, (r3.y < r3.x))); + r3.z = fma(r2.z, cb5_5.tint_symbol_3[6u].z, -5.0f); + r2.z = (r2.z * r2.z); + r2.z = fma(r2.z, 5.0f, r3.x); + let v_342 = bitcast(r3.y); + let v_343 = r3.z; + r2.z = select(r2.z, v_343, (v_342 != 0u)); + let v_344 = (r1.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r3 = vec4(v_344.xyz, r3.w); + r1.x = (abs(r1.zzzz).x + 1.0f); + let v_345 = (r3.xyz / r1.xxx); + r3 = vec4(v_345.xyz, r3.w); + let v_346 = ((-(r3.xyzx)).xyz + vec3(0.75f, 0.5f, 0.25f)); + r3 = vec4(v_346.xyz, r3.w); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < r1.z))); + let v_347 = bitcast>(r1.xx); + let v_348 = r3.xy; + let v_349 = select(r3.zy, v_348, (v_347 != vec2())); + r1 = vec4(v_349.xy, r1.zw); + let v_350 = r2.z; + r3 = textureSampleLevel(t1, s1, r1.xyxx.xy, v_350); + r1.x = max(r2.y, r2.x); + let v_351 = (r1.xxx * r3.xyz); + r1 = vec4(v_351.xyz, r1.w); + let v_352 = (r2.www * r1.xyz); + r2 = vec4(v_352.xyz, r2.w); + let v_353 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_353.xyz, r2.w); + let v_354 = fma(r1.xyz, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(v_354.xyz, r1.w); + let v_355 = fma(r1.xyz, r0.www, r0.xyz); + r0 = vec4(v_355.xyz, r0.w); + o0.w = clamp(((r1.wwww * cb2_2.tint_symbol_1[15u].xxxx)).w, 0.0f, 1.0f); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_356 = (v6.xy * cb2_2.tint_symbol_1[18u].zw); + r1 = vec4(v_356.xy, r1.zw); + r1 = textureSample(t11, s11, r1.xyxx.xy); + r0.w = (r1.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + r0.w = (r0.w * v5.w); + let v_357 = ((-(r0.xyzx)).xyz + v5.xyz); + r1 = vec4(v_357.xyz, r1.w); + let v_358 = fma(r0.www, r1.xyz, r0.xyz); + r0 = vec4(v_358.xyz, r0.w); + let v_359 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_359.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @builtin(position) v_360 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v4, v5, v_360); + return o0; +} diff --git a/b/8b0b5899ed/shaders/cf51cfea7e6d94fe.consts.json b/b/8b0b5899ed/shaders/cf51cfea7e6d94fe.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/cf51cfea7e6d94fe.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/cf51cfea7e6d94fe.wgsl b/b/8b0b5899ed/shaders/cf51cfea7e6d94fe.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..326a7c2f548975c6982aae5216aa55f3b5f32f37 --- /dev/null +++ b/b/8b0b5899ed/shaders/cf51cfea7e6d94fe.wgsl @@ -0,0 +1,692 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v1.xyz.xyxx.xy); + r1 = textureSample(t2, s2, v1.xyz.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v5.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r3 = textureSample(t3, s3, v1.xyz.xyxx.xy); + let v_9 = (r3.xy * r3.xy); + r3 = vec4(v_9.xy, r3.zw); + r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f); + r0.w = (r0.w * v0.w); + let v_10 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_10.xy, r3.zw); + let v_11 = (r0.xyz * r0.xyz); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = ((-(v6.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_12.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_13 = (r1.yyy * r4.xyz); + r5 = vec4(v_13.xyz, r5.w); + let v_14 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_15 = fma(r4.xyz, r1.yyy, v_14.xyz); + r6 = vec4(v_15.xyz, r6.w); + r1.y = dot(r6.xyz, r6.xyz); + r1.y = inverseSqrt(r1.y); + let v_16 = (r1.yyy * r6.xyz); + r6 = vec4(v_16.xyz, r6.w); + let v_17 = (r3.xy * r3.xy); + r3 = vec4(v_17.xy, r3.zw); + r1.y = fma(r3.w, cb12_12.tint_symbol_4[0u].y, -500.0f); + r1.y = max(r1.y, 0.0f); + let v_18 = -(r1.yyyy); + r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].y, v_18.w); + r1.y = (r1.y * 558.0f); + r1.y = fma(r2.w, 3.0f, r1.y); + r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_19 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r4 = vec4(v_19.xyz, r4.w); + let v_20 = (r4.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_20.xyz, r7.w); + let v_21 = fma(r4.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_21.xyz, r7.w); + let v_22 = fma(r4.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_22.xyz, r7.w); + let v_23 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_23.xyz, r8.w); + let v_24 = &(x0[0u]); + let v_25 = r8; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_26.xyz, r9.w); + let v_27 = &(x0[1u]); + let v_28 = r9; + *(v_27) = vec4(v_28.xyz, (*(v_27)).w); + let v_29 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_29.xyz, r10.w); + let v_30 = &(x0[2u]); + let v_31 = r10; + *(v_30) = vec4(v_31.xyz, (*(v_30)).w); + let v_32 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_32.xyz, r7.w); + let v_33 = &(x0[3u]); + let v_34 = r7; + *(v_33) = vec4(v_34.xyz, (*(v_33)).w); + let v_35 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_36 = r11; + r11 = vec4(v_36.x, v_35.x, v_36.z, v_35.y); + r3.z = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).z, 1.5f, 1.0f); + r3.z = (r3.z * 0.5f); + let v_37 = abs(r10.yyyy); + r3.w = max(v_37.w, abs(r10.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r3.z))); + let v_38 = (bitcast(r3.w) != 0u); + let v_39 = bitcast(v.tint_symbol_6[0i].x); + r3.w = select(bitcast(v.tint_symbol_6[1i].x), v_39, v_38); + let v_40 = abs(r9.yyyy); + r4.w = max(v_40.w, abs(r9.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_41 = bitcast(r4.w); + r3.w = select(r3.w, bitcast(v.tint_symbol_6[2i].x), (v_41 != 0u)); + let v_42 = abs(r8.yyyy); + r4.w = max(v_42.w, abs(r8.xxxx).w); + r3.z = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_43 = bitcast(r3.z); + r3.z = select(r3.w, 0.0f, (v_43 != 0u)); + let v_44 = x0[bitcast(r3.z)]; + r8 = vec4(v_44.xyz, r8.w); + r3.z = f32(bitcast(r3.z)); + r3.w = (r3.z + 0.5f); + r3.w = (r3.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r3.z = dot(r9, cb6_6.tint_symbol_5[12u]); + r4.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r3.z == 0.0f)))); + r3.z = ((-(r3.zzzz)).z + r8.z); + let v_45 = dpdx(r9.xyy); + r10 = vec4(v_45.xy, r10.z, v_45.z); + r10.z = dpdx(r3.z); + let v_46 = dpdy(r9.yxy); + r12 = vec4(v_46.xyz, r12.w); + r12.w = dpdy(r3.z); + let v_47 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_47.xy); + let v_48 = -(r7.zwzz); + let v_49 = fma(r10.xz, r12.xz, v_48.xy); + r13 = vec4(v_49.xy, r13.zw); + r5.w = (1.0f / r13.x); + r6.w = (r10.z * r12.y); + let v_50 = -(r6.wwww); + r13.z = fma(r10.x, r12.w, v_50.z); + let v_51 = (r5.ww * r13.yz); + r7 = vec4(r7.xy, v_51.xy); + let v_52 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_52.xy); + let v_53 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_53.xy); + r3.z = fma((-(r4.wwww)).z, r7.z, r3.z); + r3.z = fma((-(r4.wwww)).z, r7.w, r3.z); + let v_54 = bitcast(r3.w); + let v_55 = r3.z; + r11.z = select(r8.z, v_55, (v_54 != 0u)); + r9.z = 0.0f; + let v_56 = (r9.xyz + r11.ywz); + r8 = vec4(v_56.xyz, r8.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_57.xy, r11.zw); + let v_58 = (r9.xyz + r11.xyz); + r10 = vec4(v_58.xyz, r10.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_59.xy, r11.zw); + let v_60 = (r9.xyz + r11.xyz); + r12 = vec4(v_60.xyz, r12.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_61.xy, r11.zw); + let v_62 = (r9.xyz + r11.xyz); + r13 = vec4(v_62.xyz, r13.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_63.xy, r11.zw); + let v_64 = (r9.xyz + r11.xyz); + r14 = vec4(v_64.xyz, r14.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_65.xy, r11.zw); + let v_66 = (r9.xyz + r11.xyz); + r15 = vec4(v_66.xyz, r15.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_67.xy, r11.zw); + let v_68 = (r9.xyz + r11.xyz); + r16 = vec4(v_68.xyz, r16.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_69.xy, r11.zw); + let v_70 = (r9.xyz + r11.xyz); + r17 = vec4(v_70.xyz, r17.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_71.xy, r11.zw); + let v_72 = (r9.xyz + r11.xyz); + r18 = vec4(v_72.xyz, r18.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_73.xy, r11.zw); + let v_74 = (r9.xyz + r11.xyz); + r19 = vec4(v_74.xyz, r19.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_75.xy, r11.zw); + let v_76 = (r9.xyz + r11.xyz); + r20 = vec4(v_76.xyz, r20.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_77.xy, r11.zw); + let v_78 = (r9.xyz + r11.xyz); + r21 = vec4(v_78.xyz, r21.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_79.xy, r11.zw); + let v_80 = (r9.xyz + r11.xyz); + r22 = vec4(v_80.xyz, r22.w); + let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_81.xy, r11.zw); + let v_82 = (r9.xyz + r11.xyz); + r23 = vec4(v_82.xyz, r23.w); + let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_83.xy, r11.zw); + let v_84 = (r9.xyz + r11.xyz); + r24 = vec4(v_84.xyz, r24.w); + let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_85.xy, r11.zw); + let v_86 = (r9.xyz + r11.xyz); + r9 = vec4(v_86.xyz, r9.w); + let v_87 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_87.xy, r8.z); + let v_88 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_88.xy, r10.z); + let v_89 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_89.xy, r12.z); + let v_90 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_90.xy, r13.z); + let v_91 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_91.xy, r14.z); + let v_92 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_92.xy, r15.z); + let v_93 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_93.xy, r16.z); + let v_94 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_94.xy, r17.z); + let v_95 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_95.xy, r18.z); + let v_96 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_96.xy, r19.z); + let v_97 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_97.xy, r20.z); + let v_98 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_98.xy, r21.z); + let v_99 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_99.xy, r22.z); + let v_100 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_100.xy, r23.z); + let v_101 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_101.xy, r24.z); + let v_102 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_102.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r3.z = dot(r8, vec4(1.0f)); + r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_103 = abs(r7.yyyy); + r3.w = max(v_103.w, abs(r7.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = (r3.w * r2.w); + r2.w = fma(r3.z, 0.0625f, r2.w); + r2.w = (r2.w * r2.w); + r2.w = min(r2.w, 1.0f); + r3.z = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).z, 0.0f, 1.0f); + r3.z = sqrt(r3.z); + r3.z = (r3.z * cb6_6.tint_symbol_5[3u].z); + let v_104 = -(r2.wwww); + r2.w = fma(r3.z, v_104.w, r2.w); + let v_105 = dot(r2.xyz, v_14.xyz); + r3.z = clamp(vec4(v_105, v_105, v_105, v_105).z, 0.0f, 1.0f); + let v_106 = dot(r5.xyz, r2.xyz); + r7.x = clamp(vec4(v_106, v_106, v_106, v_106).x, 0.0f, 1.0f); + let v_107 = dot(r6.xyz, v_14.xyz); + r7.y = clamp(vec4(v_107, v_107, v_107, v_107).y, 0.0f, 1.0f); + let v_108 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_108.xy, r7.zw); + let v_109 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_109.xy); + let v_110 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_110.xy); + let v_111 = (r7.xy * r7.zw); + r7 = vec4(v_111.xy, r7.zw); + r3.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_112 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r3.ww); + r7 = vec4(v_112.xy, r7.zw); + let v_113 = (r1.yy + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(r7.xy, v_113.xy); + r3.w = (r7.z * 0.125f); + r4.w = fma((-(r1.xxxx)).w, r7.x, 1.0f); + r5.w = dot(r2.xyz, r6.xyz); + r5.w = clamp(((r5.wwww + vec4(0.00000000999999993923f))).w, 0.0f, 1.0f); + r5.w = log2(r5.w); + r5.w = (r5.w * r7.w); + r5.w = exp2(r5.w); + r5.w = (r7.y * r5.w); + r3.w = (r3.w * r5.w); + r1.x = (r1.x * r3.w); + r1.x = (r3.z * r1.x); + r3.z = (r3.z * r4.w); + let v_114 = fma(r0.xyz, r3.zzz, r1.xxx); + r6 = vec4(v_114.xyz, r6.w); + let v_115 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_115.xyz, r6.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_116 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r7 = vec4(v_116.xyz, r7.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_117 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r8 = vec4(v_117.xyz, r8.w); + let v_118 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz); + r8 = vec4(v_118.xyz, r8.w); + let v_119 = fma(r7.xyz, r1.zzz, r8.xyz); + r7 = vec4(v_119.xyz, r7.w); + let v_120 = (r3.yyy * r7.xyz); + r7 = vec4(v_120.xyz, r7.w); + let v_121 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(v_121.x, r1.y, v_121.yz); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_122 = dot(r8.xyz, r2.xyz); + r3.z = clamp(vec4(v_122, v_122, v_122, v_122).z, 0.0f, 1.0f); + let v_123 = fma(cb3_3.tint_symbol_2[49u].xyz, r3.zzz, r1.xzw); + r1 = vec4(v_123.x, r1.y, v_123.yz); + let v_124 = fma(r1.xzw, r3.xxx, r7.xyz); + r1 = vec4(v_124.x, r1.y, v_124.yz); + let v_125 = (r4.www * r1.xzw); + r1 = vec4(v_125.x, r1.y, v_125.yz); + let v_126 = (r0.xyz * r1.xzw); + r0 = vec4(v_126.xyz, r0.w); + let v_127 = fma(r6.xyz, r2.www, r0.xyz); + r0 = vec4(v_127.xyz, r0.w); + r1.x = ((-(r4.wwww)).x + 1.0f); + r1.z = dot((-(r5.xyzx)).xyz, r2.xyz); + r1.z = (r1.z + r1.z); + let v_128 = -(r1.zzzz); + let v_129 = -(r5.xyzx); + let v_130 = fma(r2.xyz, v_128.xyz, v_129.xyz); + r2 = vec4(v_130.xyz, r2.w); + let v_131 = clamp(((r1.yyyy * vec4(0.0f, 0.00066666665952652693f, 0.00177619897294789553f, 0.0f))).yz, vec2(), vec2(1.0f)); + let v_132 = r1; + r1 = vec4(v_132.x, v_131.xy, v_132.w); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r2.w = (r1.y * cb5_5.tint_symbol_3[6u].z); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r1.w))); + r3.z = fma(r1.y, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.y = (r1.y * r1.y); + r1.y = fma(r1.y, 5.0f, r1.w); + let v_133 = bitcast(r2.w); + let v_134 = r3.z; + r1.y = select(r1.y, v_134, (v_133 != 0u)); + let v_135 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_135.xy, r2.z, v_135.z); + r1.w = (abs(r2.zzzz).w + 1.0f); + let v_136 = (r2.xyw / r1.www); + r2 = vec4(v_136.xy, r2.z, v_136.z); + let v_137 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_137.xy, r2.z, v_137.z); + r1.w = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_138 = bitcast>(r1.ww); + let v_139 = r2.xy; + let v_140 = select(r2.wy, v_139, (v_138 != vec2())); + r2 = vec4(v_140.xy, r2.zw); + let v_141 = r1.y; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_141); + r1.y = max(r3.y, r3.x); + let v_142 = (r1.yyy * r2.xyz); + r2 = vec4(v_142.xyz, r2.w); + let v_143 = (r1.zzz * r2.xyz); + r1 = vec4(r1.x, v_143.xyz); + let v_144 = (r1.yzw * vec3(0.68169009685516357422f)); + r1 = vec4(r1.x, v_144.xyz); + let v_145 = fma(r2.xyz, vec3(0.31830990314483642578f), r1.yzw); + r1 = vec4(r1.x, v_145.xyz); + let v_146 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_146.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r4.xyz, r4.xyz); + r1.y = sqrt(r1.x); + let v_147 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_147.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r4.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_148 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_148 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_149 = (r1.xxx * r4.xyz); + r2 = vec4(v_149.xyz, r2.w); + let v_150 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_150, v_150, v_150, v_150).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_151 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_151, v_151, v_151, v_151).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_152 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_152.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_153 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_153.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_154 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_154.xyz); + let v_155 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_155.xyz); + let v_156 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_156.xyz, r3.w); + let v_157 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_157.xyz, r2.w); + let v_158 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_159 = (r2.xyz + v_158.xyz); + r2 = vec4(v_159.xyz, r2.w); + let v_160 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_160.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_161 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_161.xyz, r3.w); + let v_162 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_162.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_163 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_163.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_164 = -(r0.xyzx); + let v_165 = fma(r1.xyz, r2.xxx, v_164.xyz); + r1 = vec4(v_165.xyz, r1.w); + let v_166 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_166.xyz, r1.w); + } else { + r1.w = dot(r4.xyz, r4.xyz); + r2.x = sqrt(r1.w); + let v_167 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_167.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r4.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_168 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_168 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_169 = (r1.www * r4.xyz); + r3 = vec4(v_169.xyz, r3.w); + let v_170 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_170, v_170, v_170, v_170).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_171 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_171, v_171, v_171, v_171).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_172 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_172.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_173 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_173.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_174 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_174.xyz, r3.w); + let v_175 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_175.xyz, r3.w); + let v_176 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_176.xyz, r4.w); + let v_177 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_177.xyz, r3.w); + let v_178 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_179 = (r3.xyz + v_178.xyz); + r3 = vec4(v_179.xyz, r3.w); + let v_180 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_180.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_181 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_181.xyz, r4.w); + let v_182 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_182.xy, r2.z, v_182.z); + let v_183 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_183.xy, r2.z, v_183.z); + let v_184 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_184.xyz, r1.w); + } + let v_185 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_185.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v1.z); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_8 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_186 : vec4) -> tint_symbol_8 { + main_inner(v0, v1, v2, v4, v5, v6, v_186); + return tint_symbol_8(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/cf749a07628d5f36.consts.json b/b/8b0b5899ed/shaders/cf749a07628d5f36.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/cf749a07628d5f36.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/cf749a07628d5f36.wgsl b/b/8b0b5899ed/shaders/cf749a07628d5f36.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..ffd7a38d881a7804147451896b52bf996ed0bc38 --- /dev/null +++ b/b/8b0b5899ed/shaders/cf749a07628d5f36.wgsl @@ -0,0 +1,1302 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : vec4; + +var v9 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v8 = v_2; + x1[0u].x = v9[0u]; + x1[0u].y = v9[1u]; + x1[0u].z = v9[2u]; + x1[0u].w = v9[3u]; + r0 = textureSample(t0, s0, v2.xyz.xyxx.xy); + r1 = textureSample(t6, s6, v2.xyz.xyxx.xy); + let v_3 = (v2.xyz.xy * cb11_11.tint_symbol_5[0u].zw); + r2 = vec4(v_3.xy, r2.zw); + r3 = textureSample(t3, s3, r2.xyxx.xy); + let v_4 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(r2.xy, v_4.xy); + let v_5 = (r2.xy * vec2(3.1700000762939453125f)); + r2 = vec4(v_5.xy, r2.zw); + r3 = textureSample(t3, s3, r2.xyxx.xy); + let v_6 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_6.xy, r2.zw); + let v_7 = (r2.xy * vec2(0.5f)); + r2 = vec4(v_7.xy, r2.zw); + let v_8 = fma(r2.zw, vec2(0.5f), r2.xy); + r2 = vec4(v_8.xy, r2.zw); + r2.z = ((-(r2.xxxx)).z * cb11_11.tint_symbol_5[0u].x); + r2.z = fma(r2.z, r1.w, 1.0f); + let v_9 = (r2.xy * cb11_11.tint_symbol_5[0u].yy); + r2 = vec4(v_9.xy, r2.zw); + r0 = (r0 * r2.zzzz); + r3 = textureSample(t5, s5, v2.xyz.xyxx.xy); + let v_10 = fma(r2.xy, r1.ww, r3.xy); + r2 = vec4(v_10.xy, r2.zw); + let v_11 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_11.xy, r2.zw); + r2.w = dot(r2.xy, r2.xy); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = sqrt(abs(r2.wwww).w); + r3.x = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_12 = (r2.xy * r3.xx); + r2 = vec4(v_12.xy, r2.zw); + let v_13 = (r2.yyy * v6.xyz); + r3 = vec4(v_13.xyz, r3.w); + let v_14 = fma(r2.xxx, v5.xyz, r3.xyz); + r3 = vec4(v_14.xyz, r3.w); + let v_15 = fma(r2.www, v3.xyz, r3.xyz); + r2 = vec4(v_15.xy, r2.z, v_15.z); + r3.x = dot(r2.xyw, r2.xyw); + r3.x = inverseSqrt(r3.x); + let v_16 = (r2.xyw * r3.xxx); + r3 = vec4(r3.x, v_16.xyz); + let v_17 = (r1.xy * r1.xy); + r1 = vec4(v_17.xy, r1.zw); + r1.x = dot(r1.xyz, cb12_12.tint_symbol_4[1u].xyz); + r1.x = (r1.x * cb12_12.tint_symbol_4[0u].w); + r1.x = clamp(((r2.zzzz * r1.xxxx)).x, 0.0f, 1.0f); + let v_18 = (r0.xyz * v1.xyz); + r0 = vec4(v_18.xyz, r0.w); + r0.w = (r0.w * v0.w); + let v_19 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + let v_20 = r1; + r1 = vec4(v_20.x, v_19.xy, v_20.w); + let v_21 = (r0.xyz * r0.xyz); + r0 = vec4(v_21.xyz, r0.w); + let v_22 = -(v7.xyzx); + let v_23 = (v_22.xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_23.xyz, r2.w); + r4.x = dot(r2.xyz, r2.xyz); + r4.x = inverseSqrt(r4.x); + let v_24 = (r2.xyz * r4.xxx); + r4 = vec4(r4.x, v_24.xyz); + let v_25 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_26 = fma(r2.xyz, r4.xxx, v_25.xyz); + r5 = vec4(v_26.xyz, r5.w); + r5.w = dot(r5.xyz, r5.xyz); + r5.w = inverseSqrt(r5.w); + let v_27 = (r5.www * r5.xyz); + r5 = vec4(v_27.xyz, r5.w); + let v_28 = (r1.yz * r1.yz); + let v_29 = r1; + r1 = vec4(v_29.x, v_28.xy, v_29.w); + r5.w = fma(r1.w, cb12_12.tint_symbol_4[0u].z, -500.0f); + r5.w = max(r5.w, 0.0f); + let v_30 = -(r5.wwww); + r1.w = fma(r1.w, cb12_12.tint_symbol_4[0u].z, v_30.w); + r5.w = (r5.w * 558.0f); + r1.w = fma(r1.w, 3.0f, r5.w); + r5.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz); + let v_31 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_31.xyz, r6.w); + let v_32 = (r6.yyy * cb6_6.tint_symbol_6[1u].xyz); + r7 = vec4(v_32.xyz, r7.w); + let v_33 = fma(r6.xxx, cb6_6.tint_symbol_6[0u].xyz, r7.xyz); + r7 = vec4(v_33.xyz, r7.w); + let v_34 = fma(r6.zzz, cb6_6.tint_symbol_6[2u].xyz, r7.xyz); + r7 = vec4(v_34.xyz, r7.w); + let v_35 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r8 = vec4(v_35.xyz, r8.w); + let v_36 = &(x0[0u]); + let v_37 = r8; + *(v_36) = vec4(v_37.xyz, (*(v_36)).w); + let v_38 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r9 = vec4(v_38.xyz, r9.w); + let v_39 = &(x0[1u]); + let v_40 = r9; + *(v_39) = vec4(v_40.xyz, (*(v_39)).w); + let v_41 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r10 = vec4(v_41.xyz, r10.w); + let v_42 = &(x0[2u]); + let v_43 = r10; + *(v_42) = vec4(v_43.xyz, (*(v_42)).w); + let v_44 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r7 = vec4(v_44.xyz, r7.w); + let v_45 = &(x0[3u]); + let v_46 = r7; + *(v_45) = vec4(v_46.xyz, (*(v_45)).w); + let v_47 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_48 = r11; + r11 = vec4(v_48.x, v_47.x, v_48.z, v_47.y); + r6.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r6.w = (r6.w * 0.5f); + let v_49 = abs(r10.yyyy); + r7.z = max(v_49.z, abs(r10.xxxx).z); + r7.z = bitcast(select(0u, 4294967295u, (r7.z < r6.w))); + let v_50 = (bitcast(r7.z) != 0u); + let v_51 = bitcast(v.tint_symbol_7[0i].x); + r7.z = select(bitcast(v.tint_symbol_7[1i].x), v_51, v_50); + let v_52 = abs(r9.yyyy); + r7.w = max(v_52.w, abs(r9.xxxx).w); + r7.w = bitcast(select(0u, 4294967295u, (r7.w < r6.w))); + let v_53 = bitcast(r7.w); + r7.z = select(r7.z, bitcast(v.tint_symbol_7[2i].x), (v_53 != 0u)); + let v_54 = abs(r8.yyyy); + r7.w = max(v_54.w, abs(r8.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r7.w < r6.w))); + let v_55 = bitcast(r6.w); + r6.w = select(r7.z, 0.0f, (v_55 != 0u)); + let v_56 = x0[bitcast(r6.w)]; + r8 = vec4(v_56.xyz, r8.w); + r6.w = f32(bitcast(r6.w)); + r7.z = (r6.w + 0.5f); + r7.z = (r7.z * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r6.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r6.w = dot(r9, cb6_6.tint_symbol_6[12u]); + r7.w = dot(r9, cb6_6.tint_symbol_6[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r7.z); + r7.z = bitcast(select(0u, 4294967295u, !((r6.w == 0.0f)))); + r6.w = ((-(r6.wwww)).w + r8.z); + let v_57 = dpdx(r9.xyy); + r10 = vec4(v_57.xy, r10.z, v_57.z); + r10.z = dpdx(r6.w); + let v_58 = dpdy(r9.yxy); + r12 = vec4(v_58.xyz, r12.w); + r12.w = dpdy(r6.w); + let v_59 = (r10.yw * r12.yw); + r8 = vec4(v_59.xy, r8.zw); + let v_60 = -(r8.xyxx); + let v_61 = fma(r10.xz, r12.xz, v_60.xy); + r13 = vec4(v_61.xy, r13.zw); + r8.x = (1.0f / r13.x); + r8.y = (r10.z * r12.y); + let v_62 = -(r8.yyyy); + r13.z = fma(r10.x, r12.w, v_62.z); + let v_63 = (r8.xx * r13.yz); + r8 = vec4(v_63.xy, r8.zw); + let v_64 = max(r8.xy, vec2()); + r8 = vec4(v_64.xy, r8.zw); + let v_65 = min(r8.xy, vec2(0.5f)); + r8 = vec4(v_65.xy, r8.zw); + r6.w = fma((-(r7.wwww)).w, r8.x, r6.w); + r6.w = fma((-(r7.wwww)).w, r8.y, r6.w); + let v_66 = bitcast(r7.z); + let v_67 = r6.w; + r11.z = select(r8.z, v_67, (v_66 != 0u)); + r9.z = 0.0f; + let v_68 = (r9.xyz + r11.ywz); + r8 = vec4(v_68.xyz, r8.w); + let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_69.xy, r11.zw); + let v_70 = (r9.xyz + r11.xyz); + r10 = vec4(v_70.xyz, r10.w); + let v_71 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_71.xy, r11.zw); + let v_72 = (r9.xyz + r11.xyz); + r12 = vec4(v_72.xyz, r12.w); + let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_73.xy, r11.zw); + let v_74 = (r9.xyz + r11.xyz); + r13 = vec4(v_74.xyz, r13.w); + let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_75.xy, r11.zw); + let v_76 = (r9.xyz + r11.xyz); + r14 = vec4(v_76.xyz, r14.w); + let v_77 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_77.xy, r11.zw); + let v_78 = (r9.xyz + r11.xyz); + r15 = vec4(v_78.xyz, r15.w); + let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_79.xy, r11.zw); + let v_80 = (r9.xyz + r11.xyz); + r16 = vec4(v_80.xyz, r16.w); + let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_81.xy, r11.zw); + let v_82 = (r9.xyz + r11.xyz); + r17 = vec4(v_82.xyz, r17.w); + let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_83.xy, r11.zw); + let v_84 = (r9.xyz + r11.xyz); + r18 = vec4(v_84.xyz, r18.w); + let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_85.xy, r11.zw); + let v_86 = (r9.xyz + r11.xyz); + r19 = vec4(v_86.xyz, r19.w); + let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_87.xy, r11.zw); + let v_88 = (r9.xyz + r11.xyz); + r20 = vec4(v_88.xyz, r20.w); + let v_89 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_89.xy, r11.zw); + let v_90 = (r9.xyz + r11.xyz); + r21 = vec4(v_90.xyz, r21.w); + let v_91 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_91.xy, r11.zw); + let v_92 = (r9.xyz + r11.xyz); + r22 = vec4(v_92.xyz, r22.w); + let v_93 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_93.xy, r11.zw); + let v_94 = (r9.xyz + r11.xyz); + r23 = vec4(v_94.xyz, r23.w); + let v_95 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_95.xy, r11.zw); + let v_96 = (r9.xyz + r11.xyz); + r24 = vec4(v_96.xyz, r24.w); + let v_97 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_97.xy, r11.zw); + let v_98 = (r9.xyz + r11.xyz); + r9 = vec4(v_98.xyz, r9.w); + let v_99 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_99.xy, r8.z); + let v_100 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_100.xy, r10.z); + let v_101 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_101.xy, r12.z); + let v_102 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_102.xy, r13.z); + let v_103 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_103.xy, r14.z); + let v_104 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_104.xy, r15.z); + let v_105 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_105.xy, r16.z); + let v_106 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_106.xy, r17.z); + let v_107 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_107.xy, r18.z); + let v_108 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_108.xy, r19.z); + let v_109 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_109.xy, r20.z); + let v_110 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_110.xy, r21.z); + let v_111 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_111.xy, r22.z); + let v_112 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_112.xy, r23.z); + let v_113 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_113.xy, r24.z); + let v_114 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_114.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r6.w = dot(r8, vec4(1.0f)); + r5.w = clamp(fma(r5.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f); + let v_115 = abs(r7.yyyy); + r7.x = max(v_115.x, abs(r7.xxxx).x); + r7.x = clamp(fma(r7.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r5.w = ((-(r5.wwww)).w + 1.0f); + r5.w = (r7.x * r5.w); + r5.w = fma(r6.w, 0.0625f, r5.w); + r5.w = (r5.w * r5.w); + r5.w = min(r5.w, 1.0f); + r6.w = clamp(fma(v7.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r6.w = sqrt(r6.w); + r6.w = (r6.w * cb6_6.tint_symbol_6[3u].z); + let v_116 = -(r5.wwww); + r5.w = fma(r6.w, v_116.w, r5.w); + let v_117 = dot(r3.yzw, v_25.xyz); + r6.w = clamp(vec4(v_117, v_117, v_117, v_117).w, 0.0f, 1.0f); + let v_118 = dot(r4.yzw, r3.yzw); + r7.x = clamp(vec4(v_118, v_118, v_118, v_118).x, 0.0f, 1.0f); + let v_119 = dot(r5.xyz, v_25.xyz); + r7.y = clamp(vec4(v_119, v_119, v_119, v_119).y, 0.0f, 1.0f); + let v_120 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_120.xy, r7.zw); + let v_121 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_121.xy); + let v_122 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_122.xy); + let v_123 = (r7.xy * r7.zw); + r7 = vec4(v_123.xy, r7.zw); + r7.z = ((-(cb12_12.tint_symbol_4[0u].yyyy)).z + 1.0f); + let v_124 = fma(cb12_12.tint_symbol_4[0u].yy, r7.xy, r7.zz); + r7 = vec4(v_124.xy, r7.zw); + let v_125 = (r1.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(v_125.xy, r8.zw); + r7.w = (r8.x * 0.125f); + r7.x = fma((-(r1.xxxx)).x, r7.x, 1.0f); + r5.x = dot(r3.yzw, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r8.y); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r5.x = (r7.w * r5.x); + r5.x = (r1.x * r5.x); + r5.x = (r6.w * r5.x); + r5.y = (r6.w * r7.x); + let v_126 = fma(r0.xyz, r5.yyy, r5.xxx); + r5 = vec4(v_126.xyz, r5.w); + let v_127 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_127.xyz, r5.w); + r6.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r9 = vec4(r9.x, vec3()); + r8 = vec4(0.0f, r8.y, vec2()); + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_128 = ((-(v7.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_128.x, r8.y, v_128.yz); + let v_129 = (v7.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_129.xyz, r9.w); + r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w); + let v_130 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_130.xyz, r9.w); + let v_131 = (r9.xyz + v_22.xyz); + r9 = vec4(v_131.xyz, r9.w); + let v_132 = bitcast>(r7.yyy); + let v_133 = r8.xzw; + let v_134 = select(r9.xyz, v_133, (v_132 != vec3())); + r8 = vec4(v_134.x, r8.y, v_134.yz); + r7.y = dot(r8.xzw, r8.xzw); + let v_135 = (r8.xzw + vec3(0.00000099999999747524f)); + r8 = vec4(v_135.x, r8.y, v_135.yz); + r9.x = dot(r8.xzw, r8.xzw); + r9.x = inverseSqrt(r9.x); + let v_136 = (r8.xzw * r9.xxx); + r8 = vec4(v_136.x, r8.y, v_136.yz); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[11u].w); + r7.y = (r7.y / r9.x); + let v_137 = -(cb3_3.tint_symbol_2[11u].xyzx); + r9.x = dot(r8.xzw, v_137.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_138 = dot(r8.xzw, r3.yzw); + r9.y = clamp(vec4(v_138, v_138, v_138, v_138).y, 0.0f, 1.0f); + r9.x = (r9.x * r9.y); + r9.y = (r7.y * r9.x); + let v_139 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(r9.x, v_139.xyz); + let v_140 = (r0.xyz * r9.yzw); + r9 = vec4(r9.x, v_140.xyz); + let v_141 = fma(r2.xyz, r4.xxx, r8.xzw); + r8 = vec4(v_141.x, r8.y, v_141.yz); + r10.x = dot(r8.xzw, r8.xzw); + r10.x = inverseSqrt(r10.x); + let v_142 = (r8.xzw * r10.xxx); + r8 = vec4(v_142.x, r8.y, v_142.yz); + let v_143 = dot(r8.xzw, r4.yzw); + r10.x = clamp(vec4(v_143, v_143, v_143, v_143).x, 0.0f, 1.0f); + r10.x = ((-(r10.xxxx)).x + 1.0f); + r10.y = (r10.x * r10.x); + r10.y = (r10.y * r10.y); + r10.x = (r10.y * r10.x); + r10.x = fma(cb12_12.tint_symbol_4[0u].y, r10.x, r7.z); + let v_144 = dot(r8.xzw, r3.yzw); + r8.x = clamp(vec4(v_144, v_144, v_144, v_144).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.y); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.x); + r8.x = (r9.x * r8.x); + r7.y = (r7.y * r8.x); + r7.y = (r7.w * r7.y); + let v_145 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_145.x, r8.y, v_145.yz); + } + r7.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.y) != 0u)) { + r9.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.y = bitcast((bitcast(r6.w) | bitcast(r7.y))); + let v_146 = bitcast(r9.x); + let v_147 = r7.y; + r6.w = select(r6.w, v_147, (v_146 != 0u)); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_148 = (v_22.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_148.xyz, r10.w); + let v_149 = (v7.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_149.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w); + let v_150 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_150.xyz, r11.w); + let v_151 = (r11.xyz + v_22.xyz); + r11 = vec4(v_151.xyz, r11.w); + let v_152 = bitcast>(r7.yyy); + let v_153 = r10.xyz; + let v_154 = select(r11.xyz, v_153, (v_152 != vec3())); + r10 = vec4(v_154.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_155 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_155.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_156 = (r9.xxx * r10.xyz); + r10 = vec4(v_156.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[12u].w); + r7.y = (r7.y / r9.x); + let v_157 = -(cb3_3.tint_symbol_2[12u].xyzx); + r9.x = dot(r10.xyz, v_157.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f); + let v_158 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_159 = (r10.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_159.xyz, r11.w); + let v_160 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_160.xyz); + let v_161 = fma(r2.xyz, r4.xxx, r10.xyz); + r10 = vec4(v_161.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_162 = (r10.www * r10.xyz); + r10 = vec4(v_162.xyz, r10.w); + let v_163 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_163, v_163, v_163, v_163).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r7.z); + let v_164 = dot(r10.xyz, r3.yzw); + r10.x = clamp(vec4(v_164, v_164, v_164, v_164).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_165 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xzw); + r8 = vec4(v_165.x, r8.y, v_165.yz); + } + } else { + r6.w = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_166 = (v_22.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_166.xyz, r10.w); + let v_167 = (v7.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_167.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w); + let v_168 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_168.xyz, r11.w); + let v_169 = (r11.xyz + v_22.xyz); + r11 = vec4(v_169.xyz, r11.w); + let v_170 = bitcast>(r7.yyy); + let v_171 = r10.xyz; + let v_172 = select(r11.xyz, v_171, (v_170 != vec3())); + r10 = vec4(v_172.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_173 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_173.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_174 = (r9.xxx * r10.xyz); + r10 = vec4(v_174.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[13u].w); + r7.y = (r7.y / r9.x); + let v_175 = -(cb3_3.tint_symbol_2[13u].xyzx); + r9.x = dot(r10.xyz, v_175.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f); + let v_176 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_176, v_176, v_176, v_176).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_177 = (r10.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_177.xyz, r11.w); + let v_178 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_178.xyz); + let v_179 = fma(r2.xyz, r4.xxx, r10.xyz); + r10 = vec4(v_179.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_180 = (r10.www * r10.xyz); + r10 = vec4(v_180.xyz, r10.w); + let v_181 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_181, v_181, v_181, v_181).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r7.z); + let v_182 = dot(r10.xyz, r3.yzw); + r10.x = clamp(vec4(v_182, v_182, v_182, v_182).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_183 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xzw); + r8 = vec4(v_183.x, r8.y, v_183.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_184 = (v_22.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_184.xyz, r10.w); + let v_185 = (v7.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_185.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[22u].w); + let v_186 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.xxx, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_186.xyz, r11.w); + let v_187 = (r11.xyz + v_22.xyz); + r11 = vec4(v_187.xyz, r11.w); + let v_188 = bitcast>(r7.yyy); + let v_189 = r10.xyz; + let v_190 = select(r11.xyz, v_189, (v_188 != vec3())); + r10 = vec4(v_190.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_191 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_191.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_192 = (r9.xxx * r10.xyz); + r10 = vec4(v_192.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[14u].w); + r7.y = (r7.y / r9.x); + let v_193 = -(cb3_3.tint_symbol_2[14u].xyzx); + r9.x = dot(r10.xyz, v_193.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f); + let v_194 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_194, v_194, v_194, v_194).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_195 = (r10.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_195.xyz, r11.w); + let v_196 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_196.xyz); + let v_197 = fma(r2.xyz, r4.xxx, r10.xyz); + r10 = vec4(v_197.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_198 = (r10.www * r10.xyz); + r10 = vec4(v_198.xyz, r10.w); + let v_199 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_199, v_199, v_199, v_199).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r7.z); + let v_200 = dot(r10.xyz, r3.yzw); + r10.x = clamp(vec4(v_200, v_200, v_200, v_200).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_201 = fma(r7.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xzw); + r8 = vec4(v_201.x, r8.y, v_201.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_202 = (v_22.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_202.xyz, r10.w); + let v_203 = (v7.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_203.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[23u].w); + let v_204 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.xxx, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_204.xyz, r11.w); + let v_205 = (r11.xyz + v_22.xyz); + r11 = vec4(v_205.xyz, r11.w); + let v_206 = bitcast>(r7.yyy); + let v_207 = r10.xyz; + let v_208 = select(r11.xyz, v_207, (v_206 != vec3())); + r10 = vec4(v_208.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_209 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_209.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_210 = (r9.xxx * r10.xyz); + r10 = vec4(v_210.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[15u].w); + r7.y = (r7.y / r9.x); + let v_211 = -(cb3_3.tint_symbol_2[15u].xyzx); + r9.x = dot(r10.xyz, v_211.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f); + let v_212 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_212, v_212, v_212, v_212).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_213 = (r10.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_213.xyz, r11.w); + let v_214 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_214.xyz); + let v_215 = fma(r2.xyz, r4.xxx, r10.xyz); + r10 = vec4(v_215.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_216 = (r10.www * r10.xyz); + r10 = vec4(v_216.xyz, r10.w); + let v_217 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_217, v_217, v_217, v_217).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r7.z); + let v_218 = dot(r10.xyz, r3.yzw); + r10.x = clamp(vec4(v_218, v_218, v_218, v_218).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_219 = fma(r7.yyy, cb3_3.tint_symbol_2[23u].xyz, r8.xzw); + r8 = vec4(v_219.x, r8.y, v_219.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_220 = (v_22.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_220.xyz, r10.w); + let v_221 = (v7.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_221.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[24u].w); + let v_222 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.xxx, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_222.xyz, r11.w); + let v_223 = (r11.xyz + v_22.xyz); + r11 = vec4(v_223.xyz, r11.w); + let v_224 = bitcast>(r7.yyy); + let v_225 = r10.xyz; + let v_226 = select(r11.xyz, v_225, (v_224 != vec3())); + r10 = vec4(v_226.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_227 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_227.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_228 = (r9.xxx * r10.xyz); + r10 = vec4(v_228.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[16u].w); + r7.y = (r7.y / r9.x); + let v_229 = -(cb3_3.tint_symbol_2[16u].xyzx); + r9.x = dot(r10.xyz, v_229.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f); + let v_230 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_230, v_230, v_230, v_230).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_231 = (r10.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_231.xyz, r11.w); + let v_232 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_232.xyz); + let v_233 = fma(r2.xyz, r4.xxx, r10.xyz); + r10 = vec4(v_233.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_234 = (r10.www * r10.xyz); + r10 = vec4(v_234.xyz, r10.w); + let v_235 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_235, v_235, v_235, v_235).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r7.z); + let v_236 = dot(r10.xyz, r3.yzw); + r10.x = clamp(vec4(v_236, v_236, v_236, v_236).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_237 = fma(r7.yyy, cb3_3.tint_symbol_2[24u].xyz, r8.xzw); + r8 = vec4(v_237.x, r8.y, v_237.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_238 = (v_22.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_238.xyz, r10.w); + let v_239 = (v7.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_239.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[25u].w); + let v_240 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.xxx, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_240.xyz, r11.w); + let v_241 = (r11.xyz + v_22.xyz); + r11 = vec4(v_241.xyz, r11.w); + let v_242 = bitcast>(r7.yyy); + let v_243 = r10.xyz; + let v_244 = select(r11.xyz, v_243, (v_242 != vec3())); + r10 = vec4(v_244.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_245 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_245.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_246 = (r9.xxx * r10.xyz); + r10 = vec4(v_246.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[17u].w); + r7.y = (r7.y / r9.x); + let v_247 = -(cb3_3.tint_symbol_2[17u].xyzx); + r9.x = dot(r10.xyz, v_247.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f); + let v_248 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_248, v_248, v_248, v_248).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_249 = (r10.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_249.xyz, r11.w); + let v_250 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_250.xyz); + let v_251 = fma(r2.xyz, r4.xxx, r10.xyz); + r10 = vec4(v_251.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_252 = (r10.www * r10.xyz); + r10 = vec4(v_252.xyz, r10.w); + let v_253 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_253, v_253, v_253, v_253).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r7.z); + let v_254 = dot(r10.xyz, r3.yzw); + r10.x = clamp(vec4(v_254, v_254, v_254, v_254).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_255 = fma(r7.yyy, cb3_3.tint_symbol_2[25u].xyz, r8.xzw); + r8 = vec4(v_255.x, r8.y, v_255.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_256 = (v_22.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_256.xyz, r10.w); + let v_257 = (v7.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_257.xyz, r11.w); + r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[26u].w); + let v_258 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.yyy, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_258.xyz, r11.w); + let v_259 = (r11.xyz + v_22.xyz); + r11 = vec4(v_259.xyz, r11.w); + let v_260 = bitcast>(r6.www); + let v_261 = r10.xyz; + let v_262 = select(r11.xyz, v_261, (v_260 != vec3())); + r10 = vec4(v_262.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_263 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_263.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + r7.y = inverseSqrt(r7.y); + let v_264 = (r7.yyy * r10.xyz); + r10 = vec4(v_264.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f); + r7.y = fma(r7.y, r6.w, cb3_3.tint_symbol_2[18u].w); + r6.w = (r6.w / r7.y); + let v_265 = -(cb3_3.tint_symbol_2[18u].xyzx); + r7.y = dot(r10.xyz, v_265.xyz); + r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f); + let v_266 = dot(r10.xyz, r3.yzw); + r9.x = clamp(vec4(v_266, v_266, v_266, v_266).x, 0.0f, 1.0f); + r7.y = (r7.y * r9.x); + r9.x = (r6.w * r7.y); + let v_267 = (r9.xxx * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_267.xyz, r11.w); + let v_268 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_268.xyz); + let v_269 = fma(r2.xyz, r4.xxx, r10.xyz); + r2 = vec4(v_269.xyz, r2.w); + r4.x = dot(r2.xyz, r2.xyz); + r4.x = inverseSqrt(r4.x); + let v_270 = (r2.xyz * r4.xxx); + r2 = vec4(v_270.xyz, r2.w); + let v_271 = dot(r2.xyz, r4.yzw); + r4.x = clamp(vec4(v_271, v_271, v_271, v_271).x, 0.0f, 1.0f); + r4.x = ((-(r4.xxxx)).x + 1.0f); + r9.x = (r4.x * r4.x); + r9.x = (r9.x * r9.x); + r4.x = (r4.x * r9.x); + r4.x = fma(cb12_12.tint_symbol_4[0u].y, r4.x, r7.z); + let v_272 = dot(r2.xyz, r3.yzw); + r2.x = clamp(vec4(v_272, v_272, v_272, v_272).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * r8.y); + r2.x = exp2(r2.x); + r2.x = (r2.x * r4.x); + r2.x = (r7.y * r2.x); + r2.x = (r6.w * r2.x); + r2.x = (r7.w * r2.x); + let v_273 = fma(r2.xxx, cb3_3.tint_symbol_2[26u].xyz, r8.xzw); + r8 = vec4(v_273.x, r8.y, v_273.yz); + } + } + r2.x = (r7.x * r7.x); + r1.x = (r1.x * r1.x); + let v_274 = (r8.xzw * r1.xxx); + r7 = vec4(r7.x, v_274.xyz); + let v_275 = fma(r2.xxx, r9.yzw, r7.yzw); + r2 = vec4(v_275.xyz, r2.w); + let v_276 = fma(r5.xyz, r5.www, r2.xyz); + r2 = vec4(v_276.xyz, r2.w); + r1.x = fma(r2.w, r3.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_277 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_277.xyz, r5.w); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_278 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r7 = vec4(r7.x, v_278.xyz); + let v_279 = (r7.yzw * cb2_2.tint_symbol_1[16u].zzz); + r7 = vec4(r7.x, v_279.xyz); + let v_280 = fma(r5.xyz, r2.www, r7.yzw); + r5 = vec4(v_280.xyz, r5.w); + let v_281 = (r1.zzz * r5.xyz); + r5 = vec4(v_281.xyz, r5.w); + let v_282 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r7 = vec4(r7.x, v_282.xyz); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_283 = dot(r8.xyz, r3.yzw); + r1.x = clamp(vec4(v_283, v_283, v_283, v_283).x, 0.0f, 1.0f); + let v_284 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r7.yzw); + r7 = vec4(r7.x, v_284.xyz); + let v_285 = fma(r7.yzw, r1.yyy, r5.xyz); + r5 = vec4(v_285.xyz, r5.w); + let v_286 = (r7.xxx * r5.xyz); + r5 = vec4(v_286.xyz, r5.w); + let v_287 = fma(r5.xyz, r0.xyz, r2.xyz); + r0 = vec4(v_287.xyz, r0.w); + r1.x = ((-(r7.xxxx)).x + 1.0f); + r2.x = dot((-(r4.yzwy)).xyz, r3.yzw); + r2.x = (r2.x + r2.x); + let v_288 = -(r2.xxxx); + let v_289 = -(r4.yzwy); + let v_290 = fma(r3.yzw, v_288.xyz, v_289.xyz); + r2 = vec4(v_290.xyz, r2.w); + let v_291 = clamp(((r1.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r3 = vec4(v_291.xy, r3.zw); + r1.w = ((-(r3.xxxx)).w + 1.0f); + r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z); + r3.x = bitcast(select(0u, 4294967295u, (r3.x < r2.w))); + r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.w = (r1.w * r1.w); + r1.w = fma(r1.w, 5.0f, r2.w); + let v_292 = bitcast(r3.x); + let v_293 = r3.z; + r1.w = select(r1.w, v_293, (v_292 != 0u)); + let v_294 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_294.xy, r2.z, v_294.z); + r3.x = (abs(r2.zzzz).x + 1.0f); + let v_295 = (r2.xyw / r3.xxx); + r2 = vec4(v_295.xy, r2.z, v_295.z); + let v_296 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_296.xy, r2.z, v_296.z); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_297 = bitcast>(r2.zz); + let v_298 = r2.xy; + let v_299 = select(r2.wy, v_298, (v_297 != vec2())); + r2 = vec4(v_299.xy, r2.zw); + let v_300 = r1.w; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_300); + r1.y = max(r1.z, r1.y); + let v_301 = (r1.yyy * r2.xyz); + r1 = vec4(r1.x, v_301.xyz); + let v_302 = (r3.yyy * r1.yzw); + r2 = vec4(v_302.xyz, r2.w); + let v_303 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_303.xyz, r2.w); + let v_304 = fma(r1.yzw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(r1.x, v_304.xyz); + let v_305 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_305.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r6.xyz, r6.xyz); + r1.y = sqrt(r1.x); + let v_306 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_306.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r6.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_307 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_307 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_308 = (r1.xxx * r6.xyz); + r2 = vec4(v_308.xyz, r2.w); + let v_309 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_309, v_309, v_309, v_309).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_310 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_310, v_310, v_310, v_310).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_311 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_311.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_312 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_312.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_313 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_313.xyz); + let v_314 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_314.xyz); + let v_315 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_315.xyz, r3.w); + let v_316 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_316.xyz, r2.w); + let v_317 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_318 = (r2.xyz + v_317.xyz); + r2 = vec4(v_318.xyz, r2.w); + let v_319 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_319.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_320 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_320.xyz, r3.w); + let v_321 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_321.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_322 = (v8.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_322.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_323 = -(r0.xyzx); + let v_324 = fma(r1.xyz, r2.xxx, v_323.xyz); + r1 = vec4(v_324.xyz, r1.w); + let v_325 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_325.xyz, r1.w); + } else { + r1.w = dot(r6.xyz, r6.xyz); + r2.x = sqrt(r1.w); + let v_326 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_326.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r6.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_327 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_327 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_328 = (r1.www * r6.xyz); + r3 = vec4(v_328.xyz, r3.w); + let v_329 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_329, v_329, v_329, v_329).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_330 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_330, v_330, v_330, v_330).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_331 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_331.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_332 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_332.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_333 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_333.xyz, r3.w); + let v_334 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_334.xyz, r3.w); + let v_335 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_335.xyz, r4.w); + let v_336 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_336.xyz, r3.w); + let v_337 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_338 = (r3.xyz + v_337.xyz); + r3 = vec4(v_338.xyz, r3.w); + let v_339 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_339.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_340 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_340.xyz, r4.w); + let v_341 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_341.xy, r2.z, v_341.z); + let v_342 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_342.xy, r2.z, v_342.z); + let v_343 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_343.xyz, r1.w); + } + let v_344 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_344.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v2.z); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_9 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @builtin(position) v_345 : vec4) -> tint_symbol_9 { + main_inner(v0, v1, v2, v3, v5, v6, v7, v_345); + return tint_symbol_9(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/cf7b10ca82d7670a.consts.json b/b/8b0b5899ed/shaders/cf7b10ca82d7670a.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/cf7b10ca82d7670a.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/cf7b10ca82d7670a.wgsl b/b/8b0b5899ed/shaders/cf7b10ca82d7670a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..cf69e31c98ea2e775dc09c52fedd75a97346eb79 --- /dev/null +++ b/b/8b0b5899ed/shaders/cf7b10ca82d7670a.wgsl @@ -0,0 +1,937 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v5 : vec4; + +var v6 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v5 = v_2; + x1[0u].x = v6[0u]; + x1[0u].y = v6[1u]; + x1[0u].z = v6[2u]; + x1[0u].w = v6[3u]; + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1.x = dot(v3.xyz, v3.xyz); + r1.x = inverseSqrt(r1.x); + let v_3 = (r1.xxx * v3.xyz); + r1 = vec4(r1.x, v_3.xyz); + r2.x = (r0.w * cb12_12.tint_symbol_4[0u].x); + r2.x = (r2.x * cb2_2.tint_symbol_1[15u].w); + let v_4 = (r0.xyz * v1.xyz); + r0 = vec4(v_4.xyz, r0.w); + r0.w = (r0.w * v0.w); + let v_5 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + let v_6 = r2; + r2 = vec4(v_6.x, v_5.xy, v_6.w); + let v_7 = (r0.xyz * r0.xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = -(v4.xyzx); + let v_9 = (v_8.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_9.xyz, r3.w); + r2.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_10 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r3 = vec4(v_10.xyz, r3.w); + let v_11 = (r3.yyy * cb6_6.tint_symbol_5[1u].xyz); + r4 = vec4(v_11.xyz, r4.w); + let v_12 = fma(r3.xxx, cb6_6.tint_symbol_5[0u].xyz, r4.xyz); + r4 = vec4(v_12.xyz, r4.w); + let v_13 = fma(r3.zzz, cb6_6.tint_symbol_5[2u].xyz, r4.xyz); + r4 = vec4(v_13.xyz, r4.w); + let v_14 = fma(r4.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r5 = vec4(v_14.xyz, r5.w); + let v_15 = &(x0[0u]); + let v_16 = r5; + *(v_15) = vec4(v_16.xyz, (*(v_15)).w); + let v_17 = fma(r4.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r6 = vec4(v_17.xyz, r6.w); + let v_18 = &(x0[1u]); + let v_19 = r6; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = fma(r4.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r7 = vec4(v_20.xyz, r7.w); + let v_21 = &(x0[2u]); + let v_22 = r7; + *(v_21) = vec4(v_22.xyz, (*(v_21)).w); + let v_23 = fma(r4.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r4 = vec4(v_23.xyz, r4.w); + let v_24 = &(x0[3u]); + let v_25 = r4; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_27 = r8; + r8 = vec4(v_27.x, v_26.x, v_27.z, v_26.y); + r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_28 = abs(r7.yyyy); + r4.z = max(v_28.z, abs(r7.xxxx).z); + r4.z = bitcast(select(0u, 4294967295u, (r4.z < r3.w))); + let v_29 = (bitcast(r4.z) != 0u); + let v_30 = bitcast(v.tint_symbol_6[0i].x); + r4.z = select(bitcast(v.tint_symbol_6[1i].x), v_30, v_29); + let v_31 = abs(r6.yyyy); + r4.w = max(v_31.w, abs(r6.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_32 = bitcast(r4.w); + r4.z = select(r4.z, bitcast(v.tint_symbol_6[2i].x), (v_32 != 0u)); + let v_33 = abs(r5.yyyy); + r4.w = max(v_33.w, abs(r5.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_34 = bitcast(r3.w); + r3.w = select(r4.z, 0.0f, (v_34 != 0u)); + let v_35 = x0[bitcast(r3.w)]; + r5 = vec4(v_35.xyz, r5.w); + r3.w = f32(bitcast(r3.w)); + r4.z = (r3.w + 0.5f); + r4.z = (r4.z * 0.25f); + r6 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r6 = bitcast>((bitcast>(r6) & vec4(1065353216u))); + r3.w = dot(r6, cb6_6.tint_symbol_5[12u]); + r4.w = dot(r6, cb6_6.tint_symbol_5[13u]); + r6.x = (r5.x + 0.5f); + r6.y = fma(r5.y, 0.25f, r4.z); + r4.z = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r5.z); + let v_36 = dpdx(r6.xyy); + r7 = vec4(v_36.xy, r7.z, v_36.z); + r7.z = dpdx(r3.w); + let v_37 = dpdy(r6.yxy); + r9 = vec4(v_37.xyz, r9.w); + r9.w = dpdy(r3.w); + let v_38 = (r7.yw * r9.yw); + r5 = vec4(v_38.xy, r5.zw); + let v_39 = -(r5.xyxx); + let v_40 = fma(r7.xz, r9.xz, v_39.xy); + r10 = vec4(v_40.xy, r10.zw); + r5.x = (1.0f / r10.x); + r5.y = (r7.z * r9.y); + let v_41 = -(r5.yyyy); + r10.z = fma(r7.x, r9.w, v_41.z); + let v_42 = (r5.xx * r10.yz); + r5 = vec4(v_42.xy, r5.zw); + let v_43 = max(r5.xy, vec2()); + r5 = vec4(v_43.xy, r5.zw); + let v_44 = min(r5.xy, vec2(0.5f)); + r5 = vec4(v_44.xy, r5.zw); + r3.w = fma((-(r4.wwww)).w, r5.x, r3.w); + r3.w = fma((-(r4.wwww)).w, r5.y, r3.w); + let v_45 = bitcast(r4.z); + let v_46 = r3.w; + r8.z = select(r5.z, v_46, (v_45 != 0u)); + r6.z = 0.0f; + let v_47 = (r6.xyz + r8.ywz); + r5 = vec4(v_47.xyz, r5.w); + let v_48 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r8 = vec4(v_48.xy, r8.zw); + let v_49 = (r6.xyz + r8.xyz); + r7 = vec4(v_49.xyz, r7.w); + let v_50 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r8 = vec4(v_50.xy, r8.zw); + let v_51 = (r6.xyz + r8.xyz); + r9 = vec4(v_51.xyz, r9.w); + let v_52 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r8 = vec4(v_52.xy, r8.zw); + let v_53 = (r6.xyz + r8.xyz); + r10 = vec4(v_53.xyz, r10.w); + let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r8 = vec4(v_54.xy, r8.zw); + let v_55 = (r6.xyz + r8.xyz); + r11 = vec4(v_55.xyz, r11.w); + let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r8 = vec4(v_56.xy, r8.zw); + let v_57 = (r6.xyz + r8.xyz); + r12 = vec4(v_57.xyz, r12.w); + let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r8 = vec4(v_58.xy, r8.zw); + let v_59 = (r6.xyz + r8.xyz); + r13 = vec4(v_59.xyz, r13.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r8 = vec4(v_60.xy, r8.zw); + let v_61 = (r6.xyz + r8.xyz); + r14 = vec4(v_61.xyz, r14.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r8 = vec4(v_62.xy, r8.zw); + let v_63 = (r6.xyz + r8.xyz); + r15 = vec4(v_63.xyz, r15.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r8 = vec4(v_64.xy, r8.zw); + let v_65 = (r6.xyz + r8.xyz); + r16 = vec4(v_65.xyz, r16.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r8 = vec4(v_66.xy, r8.zw); + let v_67 = (r6.xyz + r8.xyz); + r17 = vec4(v_67.xyz, r17.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r8 = vec4(v_68.xy, r8.zw); + let v_69 = (r6.xyz + r8.xyz); + r18 = vec4(v_69.xyz, r18.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r8 = vec4(v_70.xy, r8.zw); + let v_71 = (r6.xyz + r8.xyz); + r19 = vec4(v_71.xyz, r19.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r8 = vec4(v_72.xy, r8.zw); + let v_73 = (r6.xyz + r8.xyz); + r20 = vec4(v_73.xyz, r20.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r8 = vec4(v_74.xy, r8.zw); + let v_75 = (r6.xyz + r8.xyz); + r21 = vec4(v_75.xyz, r21.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r8 = vec4(v_76.xy, r8.zw); + let v_77 = (r6.xyz + r8.xyz); + r6 = vec4(v_77.xyz, r6.w); + let v_78 = r5.xyxx; + r5.x = textureSampleCompareLevel(t15, s15, v_78.xy, r5.z); + let v_79 = r7.xyxx; + r5.y = textureSampleCompareLevel(t15, s15, v_79.xy, r7.z); + let v_80 = r9.xyxx; + r5.z = textureSampleCompareLevel(t15, s15, v_80.xy, r9.z); + let v_81 = r10.xyxx; + r5.w = textureSampleCompareLevel(t15, s15, v_81.xy, r10.z); + let v_82 = r11.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_82.xy, r11.z); + let v_83 = r12.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_83.xy, r12.z); + let v_84 = r13.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_84.xy, r13.z); + let v_85 = r14.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_85.xy, r14.z); + let v_86 = r15.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_86.xy, r15.z); + let v_87 = r16.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_87.xy, r16.z); + let v_88 = r17.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_88.xy, r17.z); + let v_89 = r18.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_89.xy, r18.z); + let v_90 = r19.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_90.xy, r19.z); + let v_91 = r20.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_91.xy, r20.z); + let v_92 = r21.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_92.xy, r21.z); + let v_93 = r6.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_93.xy, r6.z); + r5 = (r5 + r7); + r5 = (r8 + r5); + r5 = (r9 + r5); + r3.w = dot(r5, vec4(1.0f)); + r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_94 = abs(r4.yyyy); + r4.x = max(v_94.x, abs(r4.xxxx).x); + r4.x = clamp(fma(r4.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = (r4.x * r2.w); + r2.w = fma(r3.w, 0.0625f, r2.w); + let v_95 = (r2.yzw * r2.yzw); + r2 = vec4(r2.x, v_95.xyz); + r2.w = min(r2.w, 1.0f); + r3.w = clamp(fma(v4.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z); + let v_96 = -(r2.wwww); + r2.w = fma(r3.w, v_96.w, r2.w); + let v_97 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_98 = dot(r1.yzw, v_97.xyz); + r3.w = clamp(vec4(v_98, v_98, v_98, v_98).w, 0.0f, 1.0f); + let v_99 = (r0.xyz * r3.www); + r4 = vec4(v_99.xyz, r4.w); + let v_100 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_100.xyz, r4.w); + r3.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_101 = (v_8.xyz + cb3_3.tint_symbol_2[3u].xyz); + r5 = vec4(v_101.xyz, r5.w); + let v_102 = (v4.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r6 = vec4(v_102.xyz, r6.w); + r5.w = dot(r6.xyz, cb3_3.tint_symbol_2[11u].xyz); + r6.x = (cb3_3.tint_symbol_2[19u].w + 0.00009999999747378752f); + r5.w = clamp(((r5.wwww / r6.xxxx)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[19u].w); + let v_103 = fma(cb3_3.tint_symbol_2[11u].xyz, r5.www, cb3_3.tint_symbol_2[3u].xyz); + r6 = vec4(v_103.xyz, r6.w); + let v_104 = (r6.xyz + v_8.xyz); + r6 = vec4(v_104.xyz, r6.w); + let v_105 = bitcast>(r4.www); + let v_106 = r5.xyz; + let v_107 = select(r6.xyz, v_106, (v_105 != vec3())); + r5 = vec4(v_107.xyz, r5.w); + r4.w = dot(r5.xyz, r5.xyz); + let v_108 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_108.xyz, r5.w); + r5.w = dot(r5.xyz, r5.xyz); + r5.w = inverseSqrt(r5.w); + let v_109 = (r5.www * r5.xyz); + r5 = vec4(v_109.xyz, r5.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[11u].w); + r4.w = (r4.w / r5.w); + let v_110 = -(cb3_3.tint_symbol_2[11u].xyzx); + r5.w = dot(r5.xyz, v_110.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_111 = dot(r5.xyz, r1.yzw); + r5.x = clamp(vec4(v_111, v_111, v_111, v_111).x, 0.0f, 1.0f); + r5.x = (r5.w * r5.x); + r4.w = (r4.w * r5.x); + let v_112 = (r4.www * cb3_3.tint_symbol_2[19u].xyz); + r5 = vec4(v_112.xyz, r5.w); + let v_113 = (r0.xyz * r5.xyz); + r5 = vec4(v_113.xyz, r5.w); + let v_114 = bitcast>(r3.www); + let v_115 = select(r5.xyz, vec3(), (v_114 != vec3())); + r5 = vec4(v_115.xyz, r5.w); + r4.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_116 = (v_8.xyz + cb3_3.tint_symbol_2[4u].xyz); + r6 = vec4(v_116.xyz, r6.w); + let v_117 = (v4.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r7 = vec4(v_117.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[12u].xyz); + r6.w = (cb3_3.tint_symbol_2[20u].w + 0.00009999999747378752f); + r5.w = clamp(((r5.wwww / r6.wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[20u].w); + let v_118 = fma(cb3_3.tint_symbol_2[12u].xyz, r5.www, cb3_3.tint_symbol_2[4u].xyz); + r7 = vec4(v_118.xyz, r7.w); + let v_119 = (r7.xyz + v_8.xyz); + r7 = vec4(v_119.xyz, r7.w); + let v_120 = bitcast>(r4.www); + let v_121 = r6.xyz; + let v_122 = select(r7.xyz, v_121, (v_120 != vec3())); + r6 = vec4(v_122.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_123 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_123.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_124 = (r5.www * r6.xyz); + r6 = vec4(v_124.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[12u].w); + r4.w = (r4.w / r5.w); + let v_125 = -(cb3_3.tint_symbol_2[12u].xyzx); + r5.w = dot(r6.xyz, v_125.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_126 = dot(r6.xyz, r1.yzw); + r6.x = clamp(vec4(v_126, v_126, v_126, v_126).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_127 = (r4.www * cb3_3.tint_symbol_2[20u].xyz); + r6 = vec4(v_127.xyz, r6.w); + let v_128 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_128.xyz, r6.w); + let v_129 = bitcast>(r3.www); + let v_130 = r5.xyz; + let v_131 = select(r6.xyz, v_130, (v_129 != vec3())); + r5 = vec4(v_131.xyz, r5.w); + } else { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_132 = (v_8.xyz + cb3_3.tint_symbol_2[5u].xyz); + r6 = vec4(v_132.xyz, r6.w); + let v_133 = (v4.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r7 = vec4(v_133.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[13u].xyz); + r6.w = (cb3_3.tint_symbol_2[21u].w + 0.00009999999747378752f); + r5.w = clamp(((r5.wwww / r6.wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[21u].w); + let v_134 = fma(cb3_3.tint_symbol_2[13u].xyz, r5.www, cb3_3.tint_symbol_2[5u].xyz); + r7 = vec4(v_134.xyz, r7.w); + let v_135 = (r7.xyz + v_8.xyz); + r7 = vec4(v_135.xyz, r7.w); + let v_136 = bitcast>(r4.www); + let v_137 = r6.xyz; + let v_138 = select(r7.xyz, v_137, (v_136 != vec3())); + r6 = vec4(v_138.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_139 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_139.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_140 = (r5.www * r6.xyz); + r6 = vec4(v_140.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[13u].w); + r4.w = (r4.w / r5.w); + let v_141 = -(cb3_3.tint_symbol_2[13u].xyzx); + r5.w = dot(r6.xyz, v_141.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_142 = dot(r6.xyz, r1.yzw); + r6.x = clamp(vec4(v_142, v_142, v_142, v_142).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_143 = (r4.www * cb3_3.tint_symbol_2[21u].xyz); + r6 = vec4(v_143.xyz, r6.w); + let v_144 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_144.xyz, r6.w); + let v_145 = bitcast>(r3.www); + let v_146 = r5.xyz; + let v_147 = select(r6.xyz, v_146, (v_145 != vec3())); + r5 = vec4(v_147.xyz, r5.w); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_148 = (v_8.xyz + cb3_3.tint_symbol_2[6u].xyz); + r6 = vec4(v_148.xyz, r6.w); + let v_149 = (v4.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r7 = vec4(v_149.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[14u].xyz); + r6.w = (cb3_3.tint_symbol_2[22u].w + 0.00009999999747378752f); + r5.w = clamp(((r5.wwww / r6.wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[22u].w); + let v_150 = fma(cb3_3.tint_symbol_2[14u].xyz, r5.www, cb3_3.tint_symbol_2[6u].xyz); + r7 = vec4(v_150.xyz, r7.w); + let v_151 = (r7.xyz + v_8.xyz); + r7 = vec4(v_151.xyz, r7.w); + let v_152 = bitcast>(r4.www); + let v_153 = r6.xyz; + let v_154 = select(r7.xyz, v_153, (v_152 != vec3())); + r6 = vec4(v_154.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_155 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_155.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_156 = (r5.www * r6.xyz); + r6 = vec4(v_156.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[14u].w); + r4.w = (r4.w / r5.w); + let v_157 = -(cb3_3.tint_symbol_2[14u].xyzx); + r5.w = dot(r6.xyz, v_157.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_158 = dot(r6.xyz, r1.yzw); + r6.x = clamp(vec4(v_158, v_158, v_158, v_158).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_159 = (r4.www * cb3_3.tint_symbol_2[22u].xyz); + r6 = vec4(v_159.xyz, r6.w); + let v_160 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_160.xyz, r6.w); + let v_161 = bitcast>(r3.www); + let v_162 = r5.xyz; + let v_163 = select(r6.xyz, v_162, (v_161 != vec3())); + r5 = vec4(v_163.xyz, r5.w); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_164 = (v_8.xyz + cb3_3.tint_symbol_2[7u].xyz); + r6 = vec4(v_164.xyz, r6.w); + let v_165 = (v4.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r7 = vec4(v_165.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[15u].xyz); + r6.w = (cb3_3.tint_symbol_2[23u].w + 0.00009999999747378752f); + r5.w = clamp(((r5.wwww / r6.wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[23u].w); + let v_166 = fma(cb3_3.tint_symbol_2[15u].xyz, r5.www, cb3_3.tint_symbol_2[7u].xyz); + r7 = vec4(v_166.xyz, r7.w); + let v_167 = (r7.xyz + v_8.xyz); + r7 = vec4(v_167.xyz, r7.w); + let v_168 = bitcast>(r4.www); + let v_169 = r6.xyz; + let v_170 = select(r7.xyz, v_169, (v_168 != vec3())); + r6 = vec4(v_170.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_171 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_171.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_172 = (r5.www * r6.xyz); + r6 = vec4(v_172.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[15u].w); + r4.w = (r4.w / r5.w); + let v_173 = -(cb3_3.tint_symbol_2[15u].xyzx); + r5.w = dot(r6.xyz, v_173.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f); + let v_174 = dot(r6.xyz, r1.yzw); + r6.x = clamp(vec4(v_174, v_174, v_174, v_174).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_175 = (r4.www * cb3_3.tint_symbol_2[23u].xyz); + r6 = vec4(v_175.xyz, r6.w); + let v_176 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_176.xyz, r6.w); + let v_177 = bitcast>(r3.www); + let v_178 = r5.xyz; + let v_179 = select(r6.xyz, v_178, (v_177 != vec3())); + r5 = vec4(v_179.xyz, r5.w); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_180 = (v_8.xyz + cb3_3.tint_symbol_2[8u].xyz); + r6 = vec4(v_180.xyz, r6.w); + let v_181 = (v4.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r7 = vec4(v_181.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[16u].xyz); + r6.w = (cb3_3.tint_symbol_2[24u].w + 0.00009999999747378752f); + r5.w = clamp(((r5.wwww / r6.wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[24u].w); + let v_182 = fma(cb3_3.tint_symbol_2[16u].xyz, r5.www, cb3_3.tint_symbol_2[8u].xyz); + r7 = vec4(v_182.xyz, r7.w); + let v_183 = (r7.xyz + v_8.xyz); + r7 = vec4(v_183.xyz, r7.w); + let v_184 = bitcast>(r4.www); + let v_185 = r6.xyz; + let v_186 = select(r7.xyz, v_185, (v_184 != vec3())); + r6 = vec4(v_186.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_187 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_187.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_188 = (r5.www * r6.xyz); + r6 = vec4(v_188.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[16u].w); + r4.w = (r4.w / r5.w); + let v_189 = -(cb3_3.tint_symbol_2[16u].xyzx); + r5.w = dot(r6.xyz, v_189.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f); + let v_190 = dot(r6.xyz, r1.yzw); + r6.x = clamp(vec4(v_190, v_190, v_190, v_190).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_191 = (r4.www * cb3_3.tint_symbol_2[24u].xyz); + r6 = vec4(v_191.xyz, r6.w); + let v_192 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_192.xyz, r6.w); + let v_193 = bitcast>(r3.www); + let v_194 = r5.xyz; + let v_195 = select(r6.xyz, v_194, (v_193 != vec3())); + r5 = vec4(v_195.xyz, r5.w); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_196 = (v_8.xyz + cb3_3.tint_symbol_2[9u].xyz); + r6 = vec4(v_196.xyz, r6.w); + let v_197 = (v4.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r7 = vec4(v_197.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[17u].xyz); + r6.w = (cb3_3.tint_symbol_2[25u].w + 0.00009999999747378752f); + r5.w = clamp(((r5.wwww / r6.wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[25u].w); + let v_198 = fma(cb3_3.tint_symbol_2[17u].xyz, r5.www, cb3_3.tint_symbol_2[9u].xyz); + r7 = vec4(v_198.xyz, r7.w); + let v_199 = (r7.xyz + v_8.xyz); + r7 = vec4(v_199.xyz, r7.w); + let v_200 = bitcast>(r4.www); + let v_201 = r6.xyz; + let v_202 = select(r7.xyz, v_201, (v_200 != vec3())); + r6 = vec4(v_202.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_203 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_203.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_204 = (r5.www * r6.xyz); + r6 = vec4(v_204.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[17u].w); + r4.w = (r4.w / r5.w); + let v_205 = -(cb3_3.tint_symbol_2[17u].xyzx); + r5.w = dot(r6.xyz, v_205.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f); + let v_206 = dot(r6.xyz, r1.yzw); + r6.x = clamp(vec4(v_206, v_206, v_206, v_206).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_207 = (r4.www * cb3_3.tint_symbol_2[25u].xyz); + r6 = vec4(v_207.xyz, r6.w); + let v_208 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_208.xyz, r6.w); + let v_209 = bitcast>(r3.www); + let v_210 = r5.xyz; + let v_211 = select(r6.xyz, v_210, (v_209 != vec3())); + r5 = vec4(v_211.xyz, r5.w); + } + if ((bitcast(r3.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_212 = (v_8.xyz + cb3_3.tint_symbol_2[10u].xyz); + r6 = vec4(v_212.xyz, r6.w); + let v_213 = (v4.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r7 = vec4(v_213.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[18u].xyz); + r6.w = (cb3_3.tint_symbol_2[26u].w + 0.00009999999747378752f); + r5.w = clamp(((r5.wwww / r6.wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[26u].w); + let v_214 = fma(cb3_3.tint_symbol_2[18u].xyz, r5.www, cb3_3.tint_symbol_2[10u].xyz); + r7 = vec4(v_214.xyz, r7.w); + let v_215 = (r7.xyz + v_8.xyz); + r7 = vec4(v_215.xyz, r7.w); + let v_216 = bitcast>(r4.www); + let v_217 = r6.xyz; + let v_218 = select(r7.xyz, v_217, (v_216 != vec3())); + r6 = vec4(v_218.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_219 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_219.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_220 = (r5.www * r6.xyz); + r6 = vec4(v_220.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[18u].w); + r4.w = (r4.w / r5.w); + let v_221 = -(cb3_3.tint_symbol_2[18u].xyzx); + r5.w = dot(r6.xyz, v_221.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_222 = dot(r6.xyz, r1.yzw); + r6.x = clamp(vec4(v_222, v_222, v_222, v_222).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_223 = (r4.www * cb3_3.tint_symbol_2[26u].xyz); + r6 = vec4(v_223.xyz, r6.w); + let v_224 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_224.xyz, r6.w); + let v_225 = bitcast>(r3.www); + let v_226 = r5.xyz; + let v_227 = select(r6.xyz, v_226, (v_225 != vec3())); + r5 = vec4(v_227.xyz, r5.w); + } + let v_228 = fma(r4.xyz, r2.www, r5.xyz); + r4 = vec4(v_228.xyz, r4.w); + r1.x = fma(v3.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_229 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_229.xyz, r5.w); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_230 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_230.xyz, r6.w); + let v_231 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_231.xyz, r6.w); + let v_232 = fma(r5.xyz, r2.www, r6.xyz); + r5 = vec4(v_232.xyz, r5.w); + let v_233 = (r2.zzz * r5.xyz); + r5 = vec4(v_233.xyz, r5.w); + let v_234 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_234.xyz, r6.w); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_235 = dot(r7.xyz, r1.yzw); + r1.x = clamp(vec4(v_235, v_235, v_235, v_235).x, 0.0f, 1.0f); + let v_236 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz); + r1 = vec4(v_236.xyz, r1.w); + let v_237 = fma(r1.xyz, r2.yyy, r5.xyz); + r1 = vec4(v_237.xyz, r1.w); + let v_238 = fma(r1.xyz, r0.xyz, r4.xyz); + r1 = vec4(v_238.xyz, r1.w); + let v_239 = fma(r0.xyz, r2.xxx, r1.xyz); + r0 = vec4(v_239.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r3.xyz, r3.xyz); + r1.x = sqrt(r0.w); + let v_240 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_240.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r3.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_241 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_241 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_242 = (r0.www * r3.xyz); + r2 = vec4(v_242.xyz, r2.w); + let v_243 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_243, v_243, v_243, v_243).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_244 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_244, v_244, v_244, v_244).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_245 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_245.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_246 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_246.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_247 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_247.xyz, r2.w); + let v_248 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_248.xyz, r2.w); + let v_249 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_249.xyz, r4.w); + let v_250 = fma(r1.www, r4.xyz, r2.xyz); + r2 = vec4(v_250.xyz, r2.w); + let v_251 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_252 = (r2.xyz + v_251.xyz); + r2 = vec4(v_252.xyz, r2.w); + let v_253 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_253.xyz, r2.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_254 = ((-(r2.xyzx)).xyz + r4.xyz); + r4 = vec4(v_254.xyz, r4.w); + let v_255 = fma(r1.xxx, r4.xyz, r2.xyz); + r1 = vec4(v_255.xy, r1.z, v_255.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_256 = (v5.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_256.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_257 = -(r0.xyxz); + let v_258 = fma(r1.xyw, r0.www, v_257.xyw); + r1 = vec4(v_258.xy, r1.z, v_258.z); + let v_259 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_259.xyz, r1.w); + } else { + r0.w = dot(r3.xyz, r3.xyz); + r1.w = sqrt(r0.w); + let v_260 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_260.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r3.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_261 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_261 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_262 = (r0.www * r3.xyz); + r3 = vec4(v_262.xyz, r3.w); + let v_263 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_263, v_263, v_263, v_263).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_264 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_264, v_264, v_264, v_264).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_265 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_265.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_266 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_266.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_267 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_267.xyz, r3.w); + let v_268 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_268.xyz, r3.w); + let v_269 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_269.xyz, r4.w); + let v_270 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_270.xyz, r3.w); + let v_271 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_272 = (r3.xyz + v_271.xyz); + r3 = vec4(v_272.xyz, r3.w); + let v_273 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_273.x, r2.y, v_273.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_274 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_274.xyz, r3.w); + let v_275 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_275.x, r2.y, v_275.yz); + let v_276 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_276.x, r2.y, v_276.yz); + let v_277 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_277.xyz, r1.w); + } + let v_278 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_278.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @builtin(position) v_279 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v_279); + return o0; +} diff --git a/b/8b0b5899ed/shaders/cf7eaa6059ea511e.wgsl b/b/8b0b5899ed/shaders/cf7eaa6059ea511e.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..b1534c7a4ce5ce879d04e0621fdb6b129b4fa085 --- /dev/null +++ b/b/8b0b5899ed/shaders/cf7eaa6059ea511e.wgsl @@ -0,0 +1,85 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb4_struct { + tint_symbol_1 : array, 4u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb4_struct; + +struct cb6_struct { + tint_symbol_2 : array, 6u>, +} + +@group(0u) @binding(6u) var cb6_6 : cb6_struct; + +var o0 : vec4; + +var o1 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4) { + r0 = (v2 * vec4(255.001953125f)); + let v = r0; + let v_1 = max(v, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_1), vec4(2147483647i), (v_1 >= vec4(2147483648.0f))), vec4(), !((v == v)))); + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r1); + r2 = vec4(v0.xyz, r2.w); + r2.w = 1.0f; + r1.x = dot(r1, r2); + let v_2 = (r1.xxx * cb1_1.tint_symbol_1[1u].xyz); + r1 = vec4(v_2.xyz, r1.w); + r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r3 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r3); + r3 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r3); + r3 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r3); + r1.w = dot(r3, r2); + let v_3 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r1.xyz); + r1 = vec4(v_3.xyz, r1.w); + r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r3); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r3); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r3); + r0.x = dot(r0, r2); + let v_4 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r1.xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = (r0.xyz + cb1_1.tint_symbol_1[3u].xyz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = -(cb6_6.tint_symbol_2[0u].xyzx); + let v_7 = (r0.xyz + v_6.xyz); + r0 = vec4(v_7.xyz, r0.w); + r1 = (r0.yyyy * cb6_6.tint_symbol_2[3u]); + r1 = fma(r0.xxxx, cb6_6.tint_symbol_2[2u], r1); + r1 = fma(r0.zzzz, cb6_6.tint_symbol_2[4u], r1); + o1 = r0.xyz.xyzx; + o0 = (r1 + cb6_6.tint_symbol_2[5u]); +} + +struct tint_symbol_3 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4) -> tint_symbol_3 { + main_inner(v0, v1, v2); + return tint_symbol_3(o0, o1); +} diff --git a/b/8b0b5899ed/shaders/cf8f3c144c296e97.wgsl b/b/8b0b5899ed/shaders/cf8f3c144c296e97.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..94a6c7041c6dd5cb3d9c247d3f7dfd471fce9f81 --- /dev/null +++ b/b/8b0b5899ed/shaders/cf8f3c144c296e97.wgsl @@ -0,0 +1,156 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb14_struct { + tint_symbol : array, 14u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb14_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(0u) @binding(10u) var cb10_10 : cb23_struct; + +struct cb1280_struct { + tint_symbol_2 : array, 1280u>, +} + +@group(0u) @binding(5u) var cb5_5 : cb1280_struct; + +var v1 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +fn main_inner(v0 : vec2, v : i32) { + let v_1 = 0i; + v1.x = bitcast((v - v_1)); + r0.w = 1.0f; + r1 = vec4(((v0 + vec2(-0.5f, -0.0f))).xy, r1.zw); + r2 = bitcast>(((bitcast>(v1.xxxx) * vec4(5i)) + vec4(1i, 2i, 3i, 4i))); + let v_2 = ((-(cb1_1.tint_symbol[13u].xyzx)).xyz * cb5_5.tint_symbol_2[bitcast(r2.w)].yyy); + r3 = vec4(v_2.xyz, r3.w); + let v_3 = (r1.yyy * r3.xyz); + r1 = vec4(r1.x, v_3.xyz); + let v_4 = (cb1_1.tint_symbol[12u].xyz * cb5_5.tint_symbol_2[bitcast(r2.w)].xxx); + r3 = vec4(v_4.xyz, r3.w); + let v_5 = fma(r1.xxx, r3.xyz, r1.yzw); + r0 = vec4(v_5.xyz, r0.w); + r0.z = (r0.z + cb5_5.tint_symbol_2[bitcast(r2.w)].y); + r1.x = bitcast((bitcast(v1.x) * 5i)); + r3.x = cb5_5.tint_symbol_2[bitcast(r1.x)].y; + r3.y = cb5_5.tint_symbol_2[bitcast(r2.x)].y; + r3.z = cb5_5.tint_symbol_2[bitcast(r2.y)].y; + r3.w = cb5_5.tint_symbol_2[bitcast(r2.z)].y; + r3.y = dot(r0, r3); + r4 = (r3.yyyy * cb1_1.tint_symbol[9u]); + r5.x = cb5_5.tint_symbol_2[bitcast(r1.x)].x; + r5.y = cb5_5.tint_symbol_2[bitcast(r2.x)].x; + r5.z = cb5_5.tint_symbol_2[bitcast(r2.y)].x; + r5.w = cb5_5.tint_symbol_2[bitcast(r2.z)].x; + r3.x = dot(r0, r5); + r4 = fma(r3.xxxx, cb1_1.tint_symbol[8u], r4); + r5.x = cb5_5.tint_symbol_2[bitcast(r1.x)].z; + r5.y = cb5_5.tint_symbol_2[bitcast(r2.x)].z; + r5.z = cb5_5.tint_symbol_2[bitcast(r2.y)].z; + r5.w = cb5_5.tint_symbol_2[bitcast(r2.z)].z; + r3.z = dot(r0, r5); + r0 = fma(r3.zzzz, cb1_1.tint_symbol[10u], r4); + let v_6 = r3; + o3 = vec4(v_6.xyz, o3.w); + let v_7 = -(cb10_10.tint_symbol_1[0u].xxyx); + let v_8 = (r3.xy + v_7.yz); + let v_9 = r1; + r1 = vec4(v_9.x, v_8.xy, v_9.w); + r1.y = dot(r1.yz, r1.yz); + o0 = (r0 + cb1_1.tint_symbol[11u]); + r0.x = bitcast((bitcast(cb5_5.tint_symbol_2[bitcast(r1.x)].w) >> 16u)); + r0.y = bitcast((bitcast(cb5_5.tint_symbol_2[bitcast(r1.x)].w) >> 8u)); + let v_10 = bitcast>((bitcast>(r0.xy) & vec2(255u))); + r0 = vec4(v_10.xy, r0.zw); + let v_11 = vec2(bitcast>(r0.xy)); + r0 = vec4(v_11.xy, r0.zw); + r1.z = bitcast((255u & bitcast(cb5_5.tint_symbol_2[bitcast(r1.x)].w))); + r1.x = bitcast((bitcast(cb5_5.tint_symbol_2[bitcast(r1.x)].w) >> 24u)); + let v_12 = vec2(bitcast>(r1.zx)); + r0 = vec4(r0.xy, v_12.xy); + r0 = (r0 * vec4(0.0039215688593685627f)); + let v_13 = r0; + o1 = vec4(v_13.xyz, o1.w); + r0.x = clamp(fma(r1.yyyy, cb10_10.tint_symbol_1[19u].yyyy, cb10_10.tint_symbol_1[19u].xxxx).x, -0.0f, 1.0f); + let v_14 = clamp(fma(r1.yyyy, cb10_10.tint_symbol_1[18u].yywy, cb10_10.tint_symbol_1[18u].xxzx).yz, vec2(), vec2(1.0f)); + let v_15 = r0; + r0 = vec4(v_15.x, v_14.xy, v_15.w); + r1.x = bitcast(select(0u, 4294967295u, (-0.0f < cb5_5.tint_symbol_2[bitcast(r2.w)].z))); + let v_16 = bitcast(r1.x); + let v_17 = r0.x; + r0.x = select(r0.z, v_17, (v_16 != 0u)); + r0.y = ((-(r0.yyyy)).y + 1.0f); + r0.x = (r0.x * r0.y); + r0.x = (r0.x * r0.w); + o1.w = (r0.x * cb10_10.tint_symbol_1[22u].w); + let v_18 = cb10_10.tint_symbol_1[21u]; + o2 = vec4(v_18.xyz, o2.w); + o2.w = v0.x; + r0.x = fma(v0.y, 0.5f, 0.5f); + o3.w = min(r0.x, 1.0f); + r0.x = bitcast((bitcast(cb5_5.tint_symbol_2[bitcast(r2.x)].w) >> 16u)); + r0.y = bitcast((bitcast(cb5_5.tint_symbol_2[bitcast(r2.x)].w) >> 8u)); + let v_19 = bitcast>((bitcast>(r0.xy) & vec2(255u))); + r0 = vec4(v_19.xy, r0.zw); + let v_20 = vec2(bitcast>(r0.xy)); + r0 = vec4(v_20.xy, r0.zw); + r1.x = bitcast((255u & bitcast(cb5_5.tint_symbol_2[bitcast(r2.x)].w))); + r1.y = bitcast((bitcast(cb5_5.tint_symbol_2[bitcast(r2.x)].w) >> 24u)); + let v_21 = vec2(bitcast>(r1.xy)); + r0 = vec4(r0.xy, v_21.xy); + r0 = (r0 * vec4(0.0039215688593685627f)); + let v_22 = r0; + o4 = vec4(v_22.xyz, o4.w); + o5.x = r0.w; + o4.w = (v0.y * 0.5f); + o5 = vec4(o5.x, vec3()); +} + +struct tint_symbol_3 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec2, @builtin(instance_index) v_23 : u32) -> tint_symbol_3 { + main_inner(v0, i32(v_23)); + return tint_symbol_3(o0, o1, o2, o3, o4, o5); +} diff --git a/b/8b0b5899ed/shaders/cf9630507524dcb0.wgsl b/b/8b0b5899ed/shaders/cf9630507524dcb0.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..9def10424c208a1a93dcf21ba69ad80bbd0c8515 --- /dev/null +++ b/b/8b0b5899ed/shaders/cf9630507524dcb0.wgsl @@ -0,0 +1,399 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +struct cb12_struct { + tint_symbol : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb44_struct { + tint_symbol_2 : array, 44u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb44_struct; + +struct cb1_struct_1 { + tint_symbol_3 : array, 1u>, +} + +@group(0u) @binding(7u) var cb7_7 : cb1_struct_1; + +struct cb4_struct { + tint_symbol_4 : array, 4u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb4_struct; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v4 : vec3, v5 : vec4) { + if ((bitcast(cb7_7.tint_symbol_3[0u].x) != 0u)) { + let v_1 = (v0 + cb12_12.tint_symbol_4[1u].xyz); + r0 = vec4(v_1.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = sqrt(r0.w); + let v_2 = (r0.xyz / r0.www); + r0 = vec4(v_2.xyz, r0.w); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = (r0.z * 0.5f); + r1.x = dot(r0.xy, r0.xy); + r1.x = max(r1.x, 0.00000000999999993923f); + r1.x = sqrt(r1.x); + r1 = (r0.xyxy / r1.xxxx); + r1 = (r0.zzzz * r1); + r1 = fma(r1, vec4(0.5f), vec4(0.5f)); + let v_3 = (r1.zw * vec2(126.73267364501953125f)); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = -(r0.xyxx); + let v_5 = bitcast>(select(vec2(), vec2(4294967295u), (r0.xy >= v_4.xy))); + r2 = vec4(v_5.xy, r2.zw); + let v_6 = fract(abs(r0.xyxx).xy); + r0 = vec4(v_6.xy, r0.zw); + let v_7 = -(r0.xyxx); + let v_8 = bitcast>(r2.xy); + let v_9 = select(v_7.xy, r0.xy, (v_8 != vec2())); + r0 = vec4(v_9.xy, r0.zw); + r2 = textureSampleLevel(t2, s2, r1.zwzz.xy, 0.0f); + r1 = fma(-(r0.xyxy), vec4(0.00789062492549419403f), r1); + r3 = (r1.zwzw + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f); + r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f); + r5 = (r1.zwzw + vec4(0.00789062492549419403f, 0.00789062492549419403f, -0.5f, -0.5f)); + r6 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f); + let v_10 = ((-(r0.xyxx)).xy + vec2(1.0f)); + r5 = vec4(v_10.xy, r5.zw); + let v_11 = (r2.xyz * r5.xxx); + r7 = vec4(v_11.xyz, r7.w); + let v_12 = (r0.xxx * r4.xyz); + r8 = vec4(v_12.xyz, r8.w); + let v_13 = (r5.yyy * r8.xyz); + r8 = vec4(v_13.xyz, r8.w); + let v_14 = fma(r7.xyz, r5.yyy, r8.xyz); + r7 = vec4(v_14.xyz, r7.w); + let v_15 = (r3.xyz * r5.xxx); + r8 = vec4(v_15.xyz, r8.w); + let v_16 = fma(r8.xyz, r0.yyy, r7.xyz); + r7 = vec4(v_16.xyz, r7.w); + let v_17 = (r0.xxx * r6.xyz); + r6 = vec4(v_17.xyz, r6.w); + let v_18 = fma(r6.xyz, r0.yyy, r7.xyz); + r0 = vec4(v_18.xyz, r0.w); + r0.w = (r0.w / cb12_12.tint_symbol_4[0u].x); + r0.w = min(r0.w, 1.0f); + let v_19 = (r0.www * r0.xyz); + r0 = vec4(v_19.xyz, r0.w); + let v_20 = (r0.xyz * cb12_12.tint_symbol_4[0u].yyy); + r0 = vec4(v_20.xyz, r0.w); + let v_21 = fma(r0.xyz, v1.yyy, v0); + r6 = vec4(v_21.xyz, r6.w); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_4[2u].w))); + let v_22 = -(cb12_12.tint_symbol_4[1u].xyzx); + let v_23 = (v_22.xyz + cb12_12.tint_symbol_4[2u].xyz); + r7 = vec4(v_23.xyz, r7.w); + let v_24 = -(r7.xxyz); + let v_25 = (r6.xyz + v_24.xzw); + r7 = vec4(v_25.x, r7.y, v_25.yz); + r0.y = dot(r7.xzw, r7.xzw); + r0.y = sqrt(r0.y); + r0.z = (cb12_12.tint_symbol_4[2u].w * 1.10000002384185791016f); + r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 1.0f))); + r0.y = (r7.z / r0.y); + r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f); + r0.y = (r0.y * r2.w); + r0.y = fma(r0.y, r0.z, r7.y); + let v_26 = bitcast(r3.w); + let v_27 = r0.y; + r0.y = select(r6.y, v_27, (v_26 != 0u)); + let v_28 = bitcast(r0.x); + let v_29 = r0.y; + r6.w = select(r6.y, v_29, (v_28 != 0u)); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_4[3u].w))); + let v_30 = (v_22.xyz + cb12_12.tint_symbol_4[3u].xyz); + r7 = vec4(v_30.xyz, r7.w); + let v_31 = -(r7.xxyz); + let v_32 = (r6.xwz + v_31.xzw); + r7 = vec4(v_32.x, r7.y, v_32.yz); + r0.y = dot(r7.xzw, r7.xzw); + r0.y = sqrt(r0.y); + r0.z = (cb12_12.tint_symbol_4[3u].w * 1.10000002384185791016f); + r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 1.0f))); + r0.y = (r7.z / r0.y); + r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f); + r0.y = (r0.y * r2.w); + r0.y = fma(r0.y, r0.z, r7.y); + let v_33 = bitcast(r3.w); + let v_34 = r0.y; + r0.y = select(r6.w, v_34, (v_33 != 0u)); + let v_35 = bitcast(r0.x); + let v_36 = r0.y; + r0.x = select(r6.w, v_36, (v_35 != 0u)); + let v_37 = (r5.zw + r5.zw); + let v_38 = r0; + r0 = vec4(v_38.x, v_37.xy, v_38.w); + r2.w = dot(r0.yz, r0.yz); + r3.w = bitcast(select(0u, 4294967295u, (0.0f < r2.w))); + r2.w = sqrt(r2.w); + r2.w = bitcast((bitcast(r2.w) & bitcast(r3.w))); + r3.w = fma((-(r2.wwww)).w, 2.0f, 1.0f); + r5.z = max(r3.w, -1.0f); + r3.w = bitcast(select(0u, 4294967295u, (r5.z < 1.0f))); + r4.w = bitcast(select(0u, 4294967295u, (-1.0f < r5.z))); + r3.w = bitcast((bitcast(r3.w) & bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (0.0f < r2.w))); + r3.w = bitcast((bitcast(r3.w) & bitcast(r4.w))); + r4.w = fma((-(r5.zzzz)).w, r5.z, 1.0f); + r4.w = sqrt(r4.w); + r2.w = (r4.w / r2.w); + r2.w = bitcast((bitcast(r2.w) & bitcast(r3.w))); + let v_39 = (r0.yz * r2.ww); + r5 = vec4(v_39.xy, r5.zw); + let v_40 = (r0.www * r2.xyz); + r2 = vec4(v_40.xyz, r2.w); + let v_41 = (r2.xyz * cb12_12.tint_symbol_4[0u].yyy); + r2 = vec4(v_41.xyz, r2.w); + r1 = (r1 + vec4(-0.49210938811302185059f, -0.5f, -0.5f, -0.49210938811302185059f)); + r1 = (r1 + r1); + r0.y = dot(r1.xy, r1.xy); + r0.z = bitcast(select(0u, 4294967295u, (0.0f < r0.y))); + r0.y = sqrt(r0.y); + r0.y = bitcast((bitcast(r0.y) & bitcast(r0.z))); + r0.z = fma((-(r0.yyyy)).z, 2.0f, 1.0f); + r7.z = max(r0.z, -1.0f); + r0.z = bitcast(select(0u, 4294967295u, (r7.z < 1.0f))); + r2.w = bitcast(select(0u, 4294967295u, (-1.0f < r7.z))); + r0.z = bitcast((bitcast(r0.z) & bitcast(r2.w))); + r2.w = bitcast(select(0u, 4294967295u, (0.0f < r0.y))); + r0.z = bitcast((bitcast(r0.z) & bitcast(r2.w))); + r2.w = fma((-(r7.zzzz)).w, r7.z, 1.0f); + r2.w = sqrt(r2.w); + r0.y = (r2.w / r0.y); + r0.y = bitcast((bitcast(r0.y) & bitcast(r0.z))); + let v_42 = (r0.yy * r1.xy); + r7 = vec4(v_42.xy, r7.zw); + let v_43 = (r0.www * r4.xyz); + r4 = vec4(v_43.xyz, r4.w); + let v_44 = ((-(r5.xyzx)).xyz + r7.xyz); + r7 = vec4(v_44.xyz, r7.w); + let v_45 = -(r2.xyzx); + let v_46 = fma(r4.xyz, cb12_12.tint_symbol_4[0u].yyy, v_45.xyz); + r4 = vec4(v_46.xyz, r4.w); + r0.y = dot(r4.xyz, v4); + r0.z = dot(r7.xyz, r7.xyz); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + r4.x = (r0.y / r0.z); + r4.y = 1.0f; + let v_47 = (r7.xyz * r4.xyx); + r7 = vec4(v_47.xyz, r7.w); + r4.z = v1.y; + let v_48 = (r4.zxz * r7.xyz); + r4 = vec4(v_48.xyz, r4.w); + let v_49 = r7; + r7 = vec4(0.10000000149011611938f, v_49.y, 0.33329999446868896484f, v_49.w); + r7.y = v1.y; + let v_50 = fma(r4.xyz, r7.xyz, v4); + r4 = vec4(v_50.xyz, r4.w); + let v_51 = bitcast>(r1.xxx); + let v_52 = select(v4, r4.xyz, (v_51 != vec3())); + r4 = vec4(v_52.xyz, r4.w); + r0.y = dot(r1.zw, r1.zw); + r0.z = bitcast(select(0u, 4294967295u, (0.0f < r0.y))); + r0.y = sqrt(r0.y); + r0.y = bitcast((bitcast(r0.y) & bitcast(r0.z))); + r0.z = fma((-(r0.yyyy)).z, 2.0f, 1.0f); + r8.z = max(r0.z, -1.0f); + r0.z = bitcast(select(0u, 4294967295u, (r8.z < 1.0f))); + r1.x = bitcast(select(0u, 4294967295u, (-1.0f < r8.z))); + r0.z = bitcast((bitcast(r0.z) & bitcast(r1.x))); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < r0.y))); + r0.z = bitcast((bitcast(r0.z) & bitcast(r1.x))); + r1.x = fma((-(r8.zzzz)).x, r8.z, 1.0f); + r1.x = sqrt(r1.x); + r0.y = (r1.x / r0.y); + r0.y = bitcast((bitcast(r0.y) & bitcast(r0.z))); + let v_53 = (r0.yy * r1.zw); + r8 = vec4(v_53.xy, r8.zw); + let v_54 = (r0.www * r3.xyz); + r0 = vec4(r0.x, v_54.xyz); + let v_55 = ((-(r5.xyzx)).xyz + r8.xyz); + r1 = vec4(v_55.xyz, r1.w); + let v_56 = -(r2.xxyz); + let v_57 = fma(r0.yzw, cb12_12.tint_symbol_4[0u].yyy, v_56.yzw); + r0 = vec4(r0.x, v_57.xyz); + r0.y = dot(r0.yzw, v4); + r0.z = dot(r1.xyz, r1.xyz); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + r2.x = (r0.y / r0.z); + r2.y = 1.0f; + let v_58 = (r1.xyz * r2.xyx); + r1 = vec4(v_58.xyz, r1.w); + r2.z = v1.y; + let v_59 = (r1.xyz * r2.zxz); + r1 = vec4(v_59.xyz, r1.w); + let v_60 = fma(r1.xyz, r7.xyz, r4.xyz); + r1 = vec4(v_60.xyz, r1.w); + let v_61 = bitcast>(r0.www); + let v_62 = r1.xyz; + let v_63 = select(r4.xyz, v_62, (v_61 != vec3())); + r0 = vec4(r0.x, v_63.xyz); + let v_64 = (r0.yzw + vec3(0.00009999999747378752f)); + r0 = vec4(r0.x, v_64.xyz); + r1.x = dot(r0.yzw, r0.yzw); + r1.x = inverseSqrt(r1.x); + let v_65 = (r0.yzw * r1.xxx); + r0 = vec4(r0.x, v_65.xyz); + } else { + r0.x = v0.y; + let v_66 = v0.xz; + let v_67 = r6; + r6 = vec4(v_66.x, v_67.y, v_66.y, v_67.w); + r0 = vec4(r0.x, v4.xyz); + } + let v_68 = (r0.xxx * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_68.xyz, r1.w); + let v_69 = fma(r6.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_69.xyz, r1.w); + let v_70 = fma(r6.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_70.xyz, r1.w); + o0 = ((r1.xyz + cb1_1.tint_symbol[3u].xyz)).xyzx; + r1 = (r0.xxxx * cb1_1.tint_symbol[9u]); + r1 = fma(r6.xxxx, cb1_1.tint_symbol[8u], r1); + r1 = fma(r6.zzzz, cb1_1.tint_symbol[10u], r1); + r1 = (r1 + cb1_1.tint_symbol[11u]); + r2 = (cb3_3.tint_symbol_2[1u] + cb3_3.tint_symbol_2[43u]); + r0.x = dot(r2, vec4(1.0f)); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 0.0f))); + if ((bitcast(r0.x) != 0u)) { + r0.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[43u].x >= -1.0f))); + if ((bitcast(r0.x) != 0u)) { + let v_71 = dot(-(cb3_3.tint_symbol_2[1u]), v1); + o1 = vec4(vec3(v_71, v_71, v_71).xyz, o1.w); + o1.w = 1.0f; + } else { + r0.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[43u].x == -2.0f))); + if ((bitcast(r0.x) != 0u)) { + o1 = vec4(v1.xyz, o1.w); + o1.w = 1.0f; + } else { + r0.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[43u].x == -3.0f))); + if ((bitcast(r0.x) != 0u)) { + o1 = vec4(0.0f, 0.0f, 0.0f, 1.0f); + } else { + let v_72 = (r0.zzz * cb1_1.tint_symbol[1u].xyz); + r2 = vec4(v_72.xyz, r2.w); + let v_73 = fma(r0.yyy, cb1_1.tint_symbol[0u].xyz, r2.xyz); + r0 = vec4(v_73.xyz, r0.w); + let v_74 = fma(r0.www, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_74.xyz, r0.w); + let v_75 = (v5.yyy * cb1_1.tint_symbol[1u].xyz); + r2 = vec4(v_75.xyz, r2.w); + let v_76 = fma(v5.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz); + r2 = vec4(v_76.xyz, r2.w); + let v_77 = fma(v5.zzz, cb1_1.tint_symbol[2u].xyz, r2.xyz); + r2 = vec4(v_77.xyz, r2.w); + let v_78 = (r0.xyz + vec3(1.0f)); + r0 = vec4(v_78.xyz, r0.w); + let v_79 = (r0.xyz * vec3(0.5f)); + r0 = vec4(v_79.xyz, r0.w); + let v_80 = (r2.xyz + vec3(1.0f)); + r2 = vec4(v_80.xyz, r2.w); + let v_81 = (r2.xyz * vec3(0.5f)); + r2 = vec4(v_81.xyz, r2.w); + r3 = bitcast>(select(vec4(), vec4(4294967295u), (cb3_3.tint_symbol_2[43u].xxxx == vec4(-4.0f, -5.0f, -9.0f, -10.0f)))); + r4.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[43u].x == -11.0f))); + r4.y = bitcast(select(0u, 4294967295u, (0.00000099999999747524f < v1.z))); + r4.z = bitcast(select(0u, 4294967295u, (v1.z < 0.99999898672103881836f))); + r4.y = bitcast((bitcast(r4.z) & bitcast(r4.y))); + r5 = vec4(((v1.zzz * vec3(1.0f, 0.0f, 0.0f))).xyz, r5.w); + let v_82 = bitcast>(r4.yyy); + let v_83 = select(v1.zzz, r5.xyz, (v_82 != vec3())); + r4 = vec4(r4.x, v_83.xyz); + let v_84 = bitcast>((bitcast>(r4.yzw) & bitcast>(r4.xxx))); + r4 = vec4(v_84.xyz, r4.w); + r3.z = bitcast((bitcast(r3.z) | bitcast(r3.w))); + r4.w = 1.0f; + let v_85 = bitcast>(r3.zzzz); + r4 = select(r4, vec4(), (v_85 != vec4())); + r2.w = 1.0f; + let v_86 = bitcast>(r3.yyyy); + let v_87 = r2; + r2 = select(r4, v_87, (v_86 != vec4())); + r0.w = 1.0f; + let v_88 = bitcast>(r3.xxxx); + let v_89 = r0; + o1 = select(r2, v_89, (v_88 != vec4())); + } + } + } + } else { + o1 = vec4(); + } + x0[0u].x = dot(r1, cb0_0.tint_symbol_1[0u]); + o2 = r1; + let v_90 = &(x0[0u]); + *(v_90) = vec4((*(v_90)).x, vec3()); + o3[0u] = x0[0u].x; + o3[1u] = x0[0u].y; + o3[2u] = x0[0u].z; + o3[3u] = x0[0u].w; + v = vec4(o3[0u], o3[1u], o3[2u], o3[3u]); +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @builtin(position) + o2 : vec4, + @builtin(clip_distances) + o3 : array, + @location(15u) + tint_symbol_5 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(4u) v4 : vec3, @location(5u) v5 : vec4) -> tint_symbol_6 { + main_inner(v0, v1, v4, v5); + return tint_symbol_6(o0, o1, o2, o3, v); +} diff --git a/b/8b0b5899ed/shaders/cfa927f833406631.consts.json b/b/8b0b5899ed/shaders/cfa927f833406631.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/cfa927f833406631.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/cfa927f833406631.wgsl b/b/8b0b5899ed/shaders/cfa927f833406631.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e082dfd735c410f3f7b46583e2e4a07b843e669c --- /dev/null +++ b/b/8b0b5899ed/shaders/cfa927f833406631.wgsl @@ -0,0 +1,624 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v4 : vec4; + +var v5 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v4 = v_2; + x1[0u].x = v5[0u]; + x1[0u].y = v5[1u]; + x1[0u].z = v5[2u]; + x1[0u].w = v5[3u]; + r0 = textureSample(t0, s0, v1.xyz.xyxx.xy); + r1.x = dot(v2.xyz, v2.xyz); + r1.x = inverseSqrt(r1.x); + let v_3 = (r1.xxx * v2.xyz); + r1 = vec4(r1.x, v_3.xyz); + r2 = textureSample(t2, s2, v1.xyz.xyxx.xy); + let v_4 = (r2.xy * r2.xy); + r2 = vec4(v_4.xy, r2.zw); + r2.x = dot(r2.xyz, cb12_12.tint_symbol_4[1u].xyz); + r2.x = clamp(((r2.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f); + r0.w = (r0.w * v0.w); + let v_5 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + let v_6 = r2; + r2 = vec4(v_6.x, v_5.xy, v_6.w); + let v_7 = (r0.xyz * r0.xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = ((-(v3.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_8.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r3.w = inverseSqrt(r3.w); + let v_9 = (r3.www * r3.xyz); + r4 = vec4(v_9.xyz, r4.w); + let v_10 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_11 = fma(r3.xyz, r3.www, v_10.xyz); + r5 = vec4(v_11.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_12 = (r3.www * r5.xyz); + r5 = vec4(v_12.xyz, r5.w); + let v_13 = (r2.yz * r2.yz); + let v_14 = r2; + r2 = vec4(v_14.x, v_13.xy, v_14.w); + r3.w = fma(r2.w, cb12_12.tint_symbol_4[0u].y, -500.0f); + r3.w = max(r3.w, 0.0f); + let v_15 = -(r3.wwww); + r2.w = fma(r2.w, cb12_12.tint_symbol_4[0u].y, v_15.w); + r3.w = (r3.w * 558.0f); + r2.w = fma(r2.w, 3.0f, r3.w); + r3.x = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_16 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xxyz)).yzw); + r3 = vec4(r3.x, v_16.xyz); + let v_17 = (r3.zzz * cb6_6.tint_symbol_5[1u].xyz); + r6 = vec4(v_17.xyz, r6.w); + let v_18 = fma(r3.yyy, cb6_6.tint_symbol_5[0u].xyz, r6.xyz); + r6 = vec4(v_18.xyz, r6.w); + let v_19 = fma(r3.www, cb6_6.tint_symbol_5[2u].xyz, r6.xyz); + r6 = vec4(v_19.xyz, r6.w); + let v_20 = fma(r6.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r7 = vec4(v_20.xyz, r7.w); + let v_21 = &(x0[0u]); + let v_22 = r7; + *(v_21) = vec4(v_22.xyz, (*(v_21)).w); + let v_23 = fma(r6.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r8 = vec4(v_23.xyz, r8.w); + let v_24 = &(x0[1u]); + let v_25 = r8; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = fma(r6.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r9 = vec4(v_26.xyz, r9.w); + let v_27 = &(x0[2u]); + let v_28 = r9; + *(v_27) = vec4(v_28.xyz, (*(v_27)).w); + let v_29 = fma(r6.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r6 = vec4(v_29.xyz, r6.w); + let v_30 = &(x0[3u]); + let v_31 = r6; + *(v_30) = vec4(v_31.xyz, (*(v_30)).w); + let v_32 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_33 = r10; + r10 = vec4(v_33.x, v_32.x, v_33.z, v_32.y); + r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r4.w = (r4.w * 0.5f); + let v_34 = abs(r9.yyyy); + r5.w = max(v_34.w, abs(r9.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r4.w))); + let v_35 = (bitcast(r5.w) != 0u); + let v_36 = bitcast(v.tint_symbol_6[0i].x); + r5.w = select(bitcast(v.tint_symbol_6[1i].x), v_36, v_35); + let v_37 = abs(r8.yyyy); + r6.z = max(v_37.z, abs(r8.xxxx).z); + r6.z = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_38 = bitcast(r6.z); + r5.w = select(r5.w, bitcast(v.tint_symbol_6[2i].x), (v_38 != 0u)); + let v_39 = abs(r7.yyyy); + r6.z = max(v_39.z, abs(r7.xxxx).z); + r4.w = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_40 = bitcast(r4.w); + r4.w = select(r5.w, 0.0f, (v_40 != 0u)); + let v_41 = x0[bitcast(r4.w)]; + r7 = vec4(v_41.xyz, r7.w); + r4.w = f32(bitcast(r4.w)); + r5.w = (r4.w + 0.5f); + r5.w = (r5.w * 0.25f); + r8 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww))); + r8 = bitcast>((bitcast>(r8) & vec4(1065353216u))); + r4.w = dot(r8, cb6_6.tint_symbol_5[12u]); + r6.z = dot(r8, cb6_6.tint_symbol_5[13u]); + r8.x = (r7.x + 0.5f); + r8.y = fma(r7.y, 0.25f, r5.w); + r5.w = bitcast(select(0u, 4294967295u, !((r4.w == 0.0f)))); + r4.w = ((-(r4.wwww)).w + r7.z); + let v_42 = dpdx(r8.xyy); + r9 = vec4(v_42.xy, r9.z, v_42.z); + r9.z = dpdx(r4.w); + let v_43 = dpdy(r8.yxy); + r11 = vec4(v_43.xyz, r11.w); + r11.w = dpdy(r4.w); + let v_44 = (r9.yw * r11.yw); + r7 = vec4(v_44.xy, r7.zw); + let v_45 = -(r7.xyxx); + let v_46 = fma(r9.xz, r11.xz, v_45.xy); + r12 = vec4(v_46.xy, r12.zw); + r6.w = (1.0f / r12.x); + r7.x = (r9.z * r11.y); + let v_47 = -(r7.xxxx); + r12.z = fma(r9.x, r11.w, v_47.z); + let v_48 = (r6.ww * r12.yz); + r7 = vec4(v_48.xy, r7.zw); + let v_49 = max(r7.xy, vec2()); + r7 = vec4(v_49.xy, r7.zw); + let v_50 = min(r7.xy, vec2(0.5f)); + r7 = vec4(v_50.xy, r7.zw); + r4.w = fma((-(r6.zzzz)).w, r7.x, r4.w); + r4.w = fma((-(r6.zzzz)).w, r7.y, r4.w); + let v_51 = bitcast(r5.w); + let v_52 = r4.w; + r10.z = select(r7.z, v_52, (v_51 != 0u)); + r8.z = 0.0f; + let v_53 = (r8.xyz + r10.ywz); + r7 = vec4(v_53.xyz, r7.w); + let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r10 = vec4(v_54.xy, r10.zw); + let v_55 = (r8.xyz + r10.xyz); + r9 = vec4(v_55.xyz, r9.w); + let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r10 = vec4(v_56.xy, r10.zw); + let v_57 = (r8.xyz + r10.xyz); + r11 = vec4(v_57.xyz, r11.w); + let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r10 = vec4(v_58.xy, r10.zw); + let v_59 = (r8.xyz + r10.xyz); + r12 = vec4(v_59.xyz, r12.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r10 = vec4(v_60.xy, r10.zw); + let v_61 = (r8.xyz + r10.xyz); + r13 = vec4(v_61.xyz, r13.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r10 = vec4(v_62.xy, r10.zw); + let v_63 = (r8.xyz + r10.xyz); + r14 = vec4(v_63.xyz, r14.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r10 = vec4(v_64.xy, r10.zw); + let v_65 = (r8.xyz + r10.xyz); + r15 = vec4(v_65.xyz, r15.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r10 = vec4(v_66.xy, r10.zw); + let v_67 = (r8.xyz + r10.xyz); + r16 = vec4(v_67.xyz, r16.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r10 = vec4(v_68.xy, r10.zw); + let v_69 = (r8.xyz + r10.xyz); + r17 = vec4(v_69.xyz, r17.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r10 = vec4(v_70.xy, r10.zw); + let v_71 = (r8.xyz + r10.xyz); + r18 = vec4(v_71.xyz, r18.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r10 = vec4(v_72.xy, r10.zw); + let v_73 = (r8.xyz + r10.xyz); + r19 = vec4(v_73.xyz, r19.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r10 = vec4(v_74.xy, r10.zw); + let v_75 = (r8.xyz + r10.xyz); + r20 = vec4(v_75.xyz, r20.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r10 = vec4(v_76.xy, r10.zw); + let v_77 = (r8.xyz + r10.xyz); + r21 = vec4(v_77.xyz, r21.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r10 = vec4(v_78.xy, r10.zw); + let v_79 = (r8.xyz + r10.xyz); + r22 = vec4(v_79.xyz, r22.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r10 = vec4(v_80.xy, r10.zw); + let v_81 = (r8.xyz + r10.xyz); + r23 = vec4(v_81.xyz, r23.w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r10 = vec4(v_82.xy, r10.zw); + let v_83 = (r8.xyz + r10.xyz); + r8 = vec4(v_83.xyz, r8.w); + let v_84 = r7.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_84.xy, r7.z); + let v_85 = r9.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_85.xy, r9.z); + let v_86 = r11.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_86.xy, r11.z); + let v_87 = r12.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_87.xy, r12.z); + let v_88 = r13.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_88.xy, r13.z); + let v_89 = r14.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_89.xy, r14.z); + let v_90 = r15.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_90.xy, r15.z); + let v_91 = r16.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_91.xy, r16.z); + let v_92 = r17.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_92.xy, r17.z); + let v_93 = r18.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_93.xy, r18.z); + let v_94 = r19.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_94.xy, r19.z); + let v_95 = r20.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_95.xy, r20.z); + let v_96 = r21.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_96.xy, r21.z); + let v_97 = r22.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_97.xy, r22.z); + let v_98 = r23.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_98.xy, r23.z); + let v_99 = r8.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_99.xy, r8.z); + r7 = (r7 + r9); + r7 = (r10 + r7); + r7 = (r11 + r7); + r4.w = dot(r7, vec4(1.0f)); + r3.x = clamp(fma(r3.xxxx, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).x, 0.0f, 1.0f); + let v_100 = abs(r6.yyyy); + r5.w = max(v_100.w, abs(r6.xxxx).w); + r5.w = clamp(fma(r5.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r3.x = (r5.w * r3.x); + r3.x = fma(r4.w, 0.0625f, r3.x); + r3.x = (r3.x * r3.x); + r3.x = min(r3.x, 1.0f); + r4.w = clamp(fma(v3.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r4.w = sqrt(r4.w); + r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z); + let v_101 = -(r3.xxxx); + r3.x = fma(r4.w, v_101.x, r3.x); + let v_102 = dot(r1.yzw, v_10.xyz); + r4.w = clamp(vec4(v_102, v_102, v_102, v_102).w, 0.0f, 1.0f); + let v_103 = dot(r4.xyz, r1.yzw); + r4.x = clamp(vec4(v_103, v_103, v_103, v_103).x, 0.0f, 1.0f); + let v_104 = dot(r5.xyz, v_10.xyz); + r4.y = clamp(vec4(v_104, v_104, v_104, v_104).y, 0.0f, 1.0f); + let v_105 = ((-(r4.xyxx)).xy + vec2(1.0f)); + r4 = vec4(v_105.xy, r4.zw); + let v_106 = (r4.xy * r4.xy); + r6 = vec4(v_106.xy, r6.zw); + let v_107 = (r6.xy * r6.xy); + r6 = vec4(v_107.xy, r6.zw); + let v_108 = (r4.xy * r6.xy); + r4 = vec4(v_108.xy, r4.zw); + r4.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f); + let v_109 = fma(cb12_12.tint_symbol_4[0u].xx, r4.xy, r4.zz); + r4 = vec4(v_109.xy, r4.zw); + let v_110 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r6 = vec4(v_110.xy, r6.zw); + r2.w = (r6.x * 0.125f); + r4.x = fma((-(r2.xxxx)).x, r4.x, 1.0f); + r4.z = dot(r1.yzw, r5.xyz); + r4.z = clamp(((r4.zzzz + vec4(0.00000000999999993923f))).z, 0.0f, 1.0f); + r4.z = log2(r4.z); + r4.z = (r4.z * r6.y); + r4.z = exp2(r4.z); + r4.y = (r4.y * r4.z); + r2.w = (r2.w * r4.y); + r2.x = (r2.x * r2.w); + r2.x = (r4.w * r2.x); + r2.w = (r4.x * r4.w); + let v_111 = fma(r0.xyz, r2.www, r2.xxx); + r4 = vec4(r4.x, v_111.xyz); + let v_112 = (r4.yzw * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(r4.x, v_112.xyz); + r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_113 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_113.xyz, r5.w); + r2.x = ((-(cb2_2.tint_symbol_1[16u].zzzz)).x + 1.0f); + let v_114 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_114.xyz, r6.w); + let v_115 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_115.xyz, r6.w); + let v_116 = fma(r5.xyz, r2.xxx, r6.xyz); + r5 = vec4(v_116.xyz, r5.w); + let v_117 = (r2.zzz * r5.xyz); + r2 = vec4(v_117.x, r2.y, v_117.yz); + let v_118 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r5 = vec4(v_118.xyz, r5.w); + r6.x = cb3_3.tint_symbol_2[46u].w; + r6.y = cb3_3.tint_symbol_2[47u].w; + r6.z = cb3_3.tint_symbol_2[48u].w; + let v_119 = dot(r6.xyz, r1.yzw); + r1.x = clamp(vec4(v_119, v_119, v_119, v_119).x, 0.0f, 1.0f); + let v_120 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r5.xyz); + r1 = vec4(v_120.xyz, r1.w); + let v_121 = fma(r1.xyz, r2.yyy, r2.xzw); + r1 = vec4(v_121.xyz, r1.w); + let v_122 = (r4.xxx * r1.xyz); + r1 = vec4(v_122.xyz, r1.w); + let v_123 = (r0.xyz * r1.xyz); + r0 = vec4(v_123.xyz, r0.w); + let v_124 = fma(r4.yzw, r3.xxx, r0.xyz); + r0 = vec4(v_124.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r3.yzw, r3.yzw); + r1.y = sqrt(r1.x); + let v_125 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_125.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r3.w); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_126 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_126 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_127 = (r1.xxx * r3.yzw); + r2 = vec4(v_127.xyz, r2.w); + let v_128 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_128, v_128, v_128, v_128).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_129 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_129, v_129, v_129, v_129).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_130 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_130.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_131 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_131.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_132 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_132.xyz); + let v_133 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_133.xyz); + let v_134 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_134.xyz, r4.w); + let v_135 = fma(r2.xxx, r4.xyz, r2.yzw); + r2 = vec4(v_135.xyz, r2.w); + let v_136 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_137 = (r2.xyz + v_136.xyz); + r2 = vec4(v_137.xyz, r2.w); + let v_138 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_138.xyz, r2.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_139 = ((-(r2.xyzx)).xyz + r4.xyz); + r4 = vec4(v_139.xyz, r4.w); + let v_140 = fma(r1.yyy, r4.xyz, r2.xyz); + r1 = vec4(v_140.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_141 = (v4.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_141.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_142 = -(r0.xyzx); + let v_143 = fma(r1.xyz, r2.xxx, v_142.xyz); + r1 = vec4(v_143.xyz, r1.w); + let v_144 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_144.xyz, r1.w); + } else { + r1.w = dot(r3.yzw, r3.yzw); + r2.x = sqrt(r1.w); + let v_145 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_145.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r3.w); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_146 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_146 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_147 = (r1.www * r3.yzw); + r3 = vec4(v_147.xyz, r3.w); + let v_148 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_148, v_148, v_148, v_148).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_149 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_149, v_149, v_149, v_149).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_150 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_150.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_151 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_151.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_152 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_152.xyz, r3.w); + let v_153 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_153.xyz, r3.w); + let v_154 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_154.xyz, r4.w); + let v_155 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_155.xyz, r3.w); + let v_156 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_157 = (r3.xyz + v_156.xyz); + r3 = vec4(v_157.xyz, r3.w); + let v_158 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_158.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_159 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_159.xyz, r4.w); + let v_160 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_160.xy, r2.z, v_160.z); + let v_161 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_161.xy, r2.z, v_161.z); + let v_162 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_162.xyz, r1.w); + } + let v_163 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_163.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v1.z); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_8 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @builtin(position) v_164 : vec4) -> tint_symbol_8 { + main_inner(v0, v1, v2, v3, v_164); + return tint_symbol_8(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/cfaee11fee37ee35.consts.json b/b/8b0b5899ed/shaders/cfaee11fee37ee35.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/cfaee11fee37ee35.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/cfdeb0769c02ef30.consts.json b/b/8b0b5899ed/shaders/cfdeb0769c02ef30.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/cfdeb0769c02ef30.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/cfdeb0769c02ef30.wgsl b/b/8b0b5899ed/shaders/cfdeb0769c02ef30.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..4eb543382428178f48f82566f79bacc482c34d54 --- /dev/null +++ b/b/8b0b5899ed/shaders/cfdeb0769c02ef30.wgsl @@ -0,0 +1,269 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var sample_pos : array, 31u> = array, 31u>(vec2(), vec2(0.25f), vec2(-0.25f), vec2(-0.125f, -0.375f), vec2(0.375f, -0.125f), vec2(-0.375f, 0.125f), vec2(0.125f, 0.375f), vec2(0.0625f, -0.1875f), vec2(-0.0625f, 0.1875f), vec2(0.3125f, 0.0625f), vec2(-0.1875f, -0.3125f), vec2(-0.3125f, 0.3125f), vec2(-0.4375f, -0.0625f), vec2(0.1875f, 0.4375f), vec2(0.4375f, -0.4375f), vec2(0.0625f), vec2(-0.0625f, -0.1875f), vec2(-0.1875f, 0.125f), vec2(0.25f, -0.0625f), vec2(-0.3125f, -0.125f), vec2(0.125f, 0.3125f), vec2(0.3125f, 0.1875f), vec2(0.1875f, -0.3125f), vec2(-0.125f, 0.375f), vec2(0.0f, -0.4375f), vec2(-0.25f, -0.375f), vec2(-0.375f, 0.25f), vec2(-0.5f, 0.0f), vec2(0.4375f, -0.25f), vec2(0.375f, 0.4375f), vec2(-0.4375f, -0.5f)); + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4) { + let v_1 = textureNumSamples(t3); + let v_2 = sample_pos[select(0u, ((v_1 + 0u) - 1u), ((0u < v_1) & true))]; + r0 = vec4(v_2.xy, r0.zw); + let v_3 = dpdx(v3.xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = dpdy(v3.xyz); + r2 = vec4(v_4.xyz, r2.w); + let v_5 = (r0.yyy * r2.xyz); + r0 = vec4(r0.x, v_5.xyz); + let v_6 = fma(r0.xxx, r1.xyz, r0.yzw); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (r0.xyz + v3.xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r1 = vec4(v_8.xy, r1.zw); + let v_9 = r1.xy; + let v_10 = max(v_9, vec2(-2147483648.0f)); + let v_11 = bitcast>(select(select(vec2(v_10), vec2(2147483647i), (v_10 >= vec2(2147483648.0f))), vec2(), !((v_9 == v_9)))); + r2 = vec4(v_11.xy, r2.zw); + r2 = vec4(r2.xy, vec2()); + r0.w = textureLoad(t3, bitcast>(r2.xy), 0i).x; + r1.z = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.w = ((-(r0.wwww)).w + r1.z); + r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w); + let v_12 = (r0.www * r0.xyz); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = (r1.xy * vec2(0.015625f)); + r1 = vec4(v_13.xy, r1.zw); + r1.x = textureSample(t14, s14, r1.xyxx.xy).z; + r1.x = (r1.x * cb12_12.tint_symbol_2[0u].w); + let v_14 = fma(r0.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r1 = vec4(r1.x, v_14.xyz); + let v_15 = &(x0[0u]); + let v_16 = r1; + *(v_15) = vec4(v_16.yzw, (*(v_15)).w); + let v_17 = fma(r0.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r2 = vec4(v_17.xyz, r2.w); + let v_18 = &(x0[1u]); + let v_19 = r2; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = fma(r0.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r0 = vec4(v_20.xyz, r0.w); + let v_21 = &(x0[2u]); + let v_22 = r0; + *(v_21) = vec4(v_22.xyz, (*(v_21)).w); + let v_23 = &(x0[3u]); + let v_24 = r0; + *(v_23) = vec4(v_24.xyz, (*(v_23)).w); + let v_25 = (cb6_6.tint_symbol_1[14u].zw * vec2(-1.0f, -0.25f)); + let v_26 = r3; + r3 = vec4(v_26.x, v_25.xy, v_26.w); + r0.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 3.0f, 1.0f); + let v_27 = -(r1.xxxx); + r0.z = fma(r0.z, 0.5f, v_27.z); + let v_28 = abs(r0.yyyy); + let v_29 = max(v_28.xy, abs(r0.xxxx).xy); + r0 = vec4(v_29.xy, r0.zw); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < r0.z))); + let v_30 = (bitcast(r0.x) != 0u); + let v_31 = bitcast(v.tint_symbol_4[0i].x); + r0.x = select(bitcast(v.tint_symbol_4[1i].x), v_31, v_30); + let v_32 = abs(r2.yyyy); + r1.x = max(v_32.x, abs(r2.xxxx).x); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < r0.z))); + let v_33 = bitcast(r1.x); + r0.x = select(r0.x, bitcast(v.tint_symbol_4[2i].x), (v_33 != 0u)); + let v_34 = abs(r1.zzzz); + r1.x = max(v_34.x, abs(r1.yyyy).x); + r0.z = bitcast(select(0u, 4294967295u, (r1.x < r0.z))); + let v_35 = bitcast(r0.z); + r0.x = select(r0.x, 0.0f, (v_35 != 0u)); + let v_36 = x0[bitcast(r0.x)]; + r1 = vec4(v_36.xyz, r1.w); + r0.x = f32(bitcast(r0.x)); + r0.z = (r0.x + 0.5f); + r0.z = (r0.z * 0.25f); + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.xxxx))); + r2 = bitcast>((bitcast>(r2) & vec4(1065353216u))); + r0.x = dot(r2, cb6_6.tint_symbol_1[12u]); + r1.w = dot(r2, cb6_6.tint_symbol_1[13u]); + r2.x = (r1.x + 0.5f); + r2.y = fma(r1.y, 0.25f, r0.z); + r0.z = bitcast(select(0u, 4294967295u, !((r0.x == 0.0f)))); + r0.x = ((-(r0.xxxx)).x + r1.z); + let v_37 = dpdx(r2.xyy); + r4 = vec4(v_37.xy, r4.z, v_37.z); + r4.z = dpdx(r0.x); + let v_38 = dpdy(r2.yxy); + r5 = vec4(v_38.xyz, r5.w); + r5.w = dpdy(r0.x); + let v_39 = (r4.yw * r5.yw); + r1 = vec4(v_39.xy, r1.zw); + let v_40 = -(r1.xyxx); + let v_41 = fma(r4.xz, r5.xz, v_40.xy); + r6 = vec4(v_41.xy, r6.zw); + r1.x = (1.0f / r6.x); + r1.y = (r4.z * r5.y); + let v_42 = -(r1.yyyy); + r6.z = fma(r4.x, r5.w, v_42.z); + let v_43 = (r1.xx * r6.yz); + r1 = vec4(v_43.xy, r1.zw); + let v_44 = max(r1.xy, vec2()); + r1 = vec4(v_44.xy, r1.zw); + let v_45 = min(r1.xy, vec2(0.5f)); + r1 = vec4(v_45.xy, r1.zw); + r0.x = fma((-(r1.wwww)).x, r1.x, r0.x); + r0.x = fma((-(r1.wwww)).x, r1.y, r0.x); + let v_46 = bitcast(r0.z); + let v_47 = r0.x; + r2.z = select(r1.z, v_47, (v_46 != 0u)); + r3.w = 0.0f; + let v_48 = (r2.xyz + r3.yzw); + r1 = vec4(v_48.xyz, r1.w); + let v_49 = r1.xyxx; + r1.x = textureSampleCompareLevel(t15, s15, v_49.xy, r1.z); + let v_50 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.0f, -0.25f)); + r3 = vec4(v_50.xy, r3.zw); + r3.z = 0.0f; + let v_51 = (r2.xyz + r3.xyz); + r3 = vec4(v_51.xyz, r3.w); + let v_52 = r3.xyxx; + r1.y = textureSampleCompareLevel(t15, s15, v_52.xy, r3.z); + let v_53 = (cb6_6.tint_symbol_1[14u].zw * vec2(1.0f, -0.25f)); + r3 = vec4(v_53.xy, r3.zw); + r3.z = 0.0f; + let v_54 = (r2.xyz + r3.xyz); + r3 = vec4(v_54.xyz, r3.w); + let v_55 = r3.xyxx; + r1.z = textureSampleCompareLevel(t15, s15, v_55.xy, r3.z); + let v_56 = (cb6_6.tint_symbol_1[14u].zw * vec2(-1.0f, 0.0f)); + r3 = vec4(v_56.xy, r3.zw); + r3.z = 0.0f; + let v_57 = (r2.xyz + r3.xyz); + r3 = vec4(v_57.xyz, r3.w); + let v_58 = r3.xyxx; + r3.x = textureSampleCompareLevel(t15, s15, v_58.xy, r3.z); + let v_59 = r2.xyxx; + r3.y = textureSampleCompareLevel(t15, s15, v_59.xy, r2.z); + let v_60 = (cb6_6.tint_symbol_1[14u].zw * vec2(1.0f, 0.0f)); + r4 = vec4(v_60.xy, r4.zw); + r4.z = 0.0f; + let v_61 = (r2.xyz + r4.xyz); + r4 = vec4(v_61.xyz, r4.w); + let v_62 = r4.xyxx; + r3.z = textureSampleCompareLevel(t15, s15, v_62.xy, r4.z); + let v_63 = (cb6_6.tint_symbol_1[14u].zw * vec2(-1.0f, 0.25f)); + r4 = vec4(v_63.xy, r4.zw); + r4.z = 0.0f; + let v_64 = (r2.xyz + r4.xyz); + r4 = vec4(v_64.xyz, r4.w); + let v_65 = r4.xyxx; + r4.x = textureSampleCompareLevel(t15, s15, v_65.xy, r4.z); + let v_66 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.0f, 0.25f)); + r5 = vec4(v_66.xy, r5.zw); + r5.z = 0.0f; + let v_67 = (r2.xyz + r5.xyz); + r5 = vec4(v_67.xyz, r5.w); + let v_68 = r5.xyxx; + r4.y = textureSampleCompareLevel(t15, s15, v_68.xy, r5.z); + let v_69 = (cb6_6.tint_symbol_1[14u].zw * vec2(1.0f, 0.25f)); + r5 = vec4(v_69.xy, r5.zw); + r5.z = 0.0f; + let v_70 = (r2.xyz + r5.xyz); + r5 = vec4(v_70.xyz, r5.w); + let v_71 = r5.xyxx; + r4.z = textureSampleCompareLevel(t15, s15, v_71.xy, r5.z); + let v_72 = (r1.xyz + r3.xyz); + r1 = vec4(v_72.xyz, r1.w); + let v_73 = (r4.xyz + r1.xyz); + r1 = vec4(v_73.xyz, r1.w); + r0.x = dot(r1.xyz, vec3(1.0f)); + r1.x = (r0.x * 0.11111111193895339966f); + r0.x = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.x) != 0u)) { + r0.x = textureSample(t2, s2, r2.xyxx.xy).w; + r1.y = ((-(r0.xxxx)).y + 1.0f); + } else { + r1.y = 1.0f; + } + r0.x = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).x, 0.0f, 1.0f); + r0.y = clamp(fma(r0.yyyy, vec4(15.0f), vec4(-6.0f)).y, 0.0f, 1.0f); + r0.x = ((-(r0.xxxx)).x + 1.0f); + let v_74 = fma(r0.xx, r0.yy, r1.xy); + r0 = vec4(v_74.xy, r0.zw); + let v_75 = (r0.xy * r0.xy); + r0 = vec4(v_75.xy, r0.zw); + let v_76 = min(r0.xy, vec2(1.0f)); + let v_77 = r0; + r0 = vec4(v_77.x, v_76.xy, v_77.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r1.x = (r0.z * r0.y); + let v_78 = bitcast(r0.w); + let v_79 = r1.x; + r0.x = select(r0.y, v_79, (v_78 != 0u)); + o0 = r0.xzzz; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d00d431314ab38dc.consts.json b/b/8b0b5899ed/shaders/d00d431314ab38dc.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d00d431314ab38dc.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d00d431314ab38dc.wgsl b/b/8b0b5899ed/shaders/d00d431314ab38dc.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..afb5c65f6118d360d03eff5d9b5568c54ee728be --- /dev/null +++ b/b/8b0b5899ed/shaders/d00d431314ab38dc.wgsl @@ -0,0 +1,1117 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb5_struct { + tint_symbol_4 : array, 5u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb5_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v6 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4) { + x1[0u].x = v6[0u]; + x1[0u].y = v6[1u]; + x1[0u].z = v6[2u]; + x1[0u].w = v6[3u]; + r0 = textureSample(t0, s0, v0.xyxx.xy); + let v_1 = (r0.xyz * cb11_11.tint_symbol_4[0u].xyz); + r0 = vec4(v_1.xyz, r0.w); + r0 = (r0 * v4.xxxw); + let v_2 = (v4.xx * cb2_2.tint_symbol_1[15u].zy); + r1 = vec4(v_2.xy, r1.zw); + r1.z = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).z, 0.0f, 1.0f); + r1.y = (r1.z * r1.y); + r1.z = clamp(((v4.xxxx * cb11_11.tint_symbol_4[4u].yyyy)).z, 0.0f, 1.0f); + let v_3 = (r0.xyz * r0.xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = -(v2.xyzx); + let v_5 = (v_4.xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_5.xyz, r2.w); + r1.w = dot(r2.xyz, r2.xyz); + r1.w = inverseSqrt(r1.w); + let v_6 = (r1.www * r2.xyz); + r3 = vec4(v_6.xyz, r3.w); + let v_7 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_8 = fma(r2.xyz, r1.www, v_7.xyz); + r4 = vec4(v_8.xyz, r4.w); + r2.w = dot(r4.xyz, r4.xyz); + r2.w = inverseSqrt(r2.w); + let v_9 = (r2.www * r4.xyz); + r4 = vec4(v_9.xyz, r4.w); + let v_10 = (r1.xy * r1.xy); + r1 = vec4(v_10.xy, r1.zw); + r2.w = (cb11_11.tint_symbol_4[4u].x + -500.0f); + r2.w = max(r2.w, 0.0f); + r3.w = ((-(r2.wwww)).w + cb11_11.tint_symbol_4[4u].x); + r2.w = (r2.w * 558.0f); + r2.w = fma(r3.w, 3.0f, r2.w); + r3.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz); + let v_11 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r5 = vec4(v_11.xyz, r5.w); + let v_12 = (r5.yyy * cb6_6.tint_symbol_5[1u].xyz); + r6 = vec4(v_12.xyz, r6.w); + let v_13 = fma(r5.xxx, cb6_6.tint_symbol_5[0u].xyz, r6.xyz); + r6 = vec4(v_13.xyz, r6.w); + let v_14 = fma(r5.zzz, cb6_6.tint_symbol_5[2u].xyz, r6.xyz); + r6 = vec4(v_14.xyz, r6.w); + let v_15 = fma(r6.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r7 = vec4(v_15.xyz, r7.w); + let v_16 = &(x0[0u]); + let v_17 = r7; + *(v_16) = vec4(v_17.xyz, (*(v_16)).w); + let v_18 = fma(r6.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r8 = vec4(v_18.xyz, r8.w); + let v_19 = &(x0[1u]); + let v_20 = r8; + *(v_19) = vec4(v_20.xyz, (*(v_19)).w); + let v_21 = fma(r6.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r9 = vec4(v_21.xyz, r9.w); + let v_22 = &(x0[2u]); + let v_23 = r9; + *(v_22) = vec4(v_23.xyz, (*(v_22)).w); + let v_24 = fma(r6.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r6 = vec4(v_24.xyz, r6.w); + let v_25 = &(x0[3u]); + let v_26 = r6; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_28 = r10; + r10 = vec4(v_28.x, v_27.x, v_28.z, v_27.y); + r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r4.w = (r4.w * 0.5f); + let v_29 = abs(r9.yyyy); + r5.w = max(v_29.w, abs(r9.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r4.w))); + let v_30 = (bitcast(r5.w) != 0u); + let v_31 = bitcast(v.tint_symbol_6[0i].x); + r5.w = select(bitcast(v.tint_symbol_6[1i].x), v_31, v_30); + let v_32 = abs(r8.yyyy); + r6.z = max(v_32.z, abs(r8.xxxx).z); + r6.z = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_33 = bitcast(r6.z); + r5.w = select(r5.w, bitcast(v.tint_symbol_6[2i].x), (v_33 != 0u)); + let v_34 = abs(r7.yyyy); + r6.z = max(v_34.z, abs(r7.xxxx).z); + r4.w = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_35 = bitcast(r4.w); + r4.w = select(r5.w, 0.0f, (v_35 != 0u)); + let v_36 = x0[bitcast(r4.w)]; + r7 = vec4(v_36.xyz, r7.w); + r4.w = f32(bitcast(r4.w)); + r5.w = (r4.w + 0.5f); + r5.w = (r5.w * 0.25f); + r8 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww))); + r8 = bitcast>((bitcast>(r8) & vec4(1065353216u))); + r4.w = dot(r8, cb6_6.tint_symbol_5[12u]); + r6.z = dot(r8, cb6_6.tint_symbol_5[13u]); + r8.x = (r7.x + 0.5f); + r8.y = fma(r7.y, 0.25f, r5.w); + r5.w = bitcast(select(0u, 4294967295u, !((r4.w == 0.0f)))); + r4.w = ((-(r4.wwww)).w + r7.z); + let v_37 = dpdx(r8.xyy); + r9 = vec4(v_37.xy, r9.z, v_37.z); + r9.z = dpdx(r4.w); + let v_38 = dpdy(r8.yxy); + r11 = vec4(v_38.xyz, r11.w); + r11.w = dpdy(r4.w); + let v_39 = (r9.yw * r11.yw); + r7 = vec4(v_39.xy, r7.zw); + let v_40 = -(r7.xyxx); + let v_41 = fma(r9.xz, r11.xz, v_40.xy); + r12 = vec4(v_41.xy, r12.zw); + r6.w = (1.0f / r12.x); + r7.x = (r9.z * r11.y); + let v_42 = -(r7.xxxx); + r12.z = fma(r9.x, r11.w, v_42.z); + let v_43 = (r6.ww * r12.yz); + r7 = vec4(v_43.xy, r7.zw); + let v_44 = max(r7.xy, vec2()); + r7 = vec4(v_44.xy, r7.zw); + let v_45 = min(r7.xy, vec2(0.5f)); + r7 = vec4(v_45.xy, r7.zw); + r4.w = fma((-(r6.zzzz)).w, r7.x, r4.w); + r4.w = fma((-(r6.zzzz)).w, r7.y, r4.w); + let v_46 = bitcast(r5.w); + let v_47 = r4.w; + r10.z = select(r7.z, v_47, (v_46 != 0u)); + r8.z = 0.0f; + let v_48 = (r8.xyz + r10.ywz); + r7 = vec4(v_48.xyz, r7.w); + let v_49 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r10 = vec4(v_49.xy, r10.zw); + let v_50 = (r8.xyz + r10.xyz); + r9 = vec4(v_50.xyz, r9.w); + let v_51 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r10 = vec4(v_51.xy, r10.zw); + let v_52 = (r8.xyz + r10.xyz); + r11 = vec4(v_52.xyz, r11.w); + let v_53 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r10 = vec4(v_53.xy, r10.zw); + let v_54 = (r8.xyz + r10.xyz); + r12 = vec4(v_54.xyz, r12.w); + let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r10 = vec4(v_55.xy, r10.zw); + let v_56 = (r8.xyz + r10.xyz); + r13 = vec4(v_56.xyz, r13.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r10 = vec4(v_57.xy, r10.zw); + let v_58 = (r8.xyz + r10.xyz); + r14 = vec4(v_58.xyz, r14.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r10 = vec4(v_59.xy, r10.zw); + let v_60 = (r8.xyz + r10.xyz); + r15 = vec4(v_60.xyz, r15.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r10 = vec4(v_61.xy, r10.zw); + let v_62 = (r8.xyz + r10.xyz); + r16 = vec4(v_62.xyz, r16.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r10 = vec4(v_63.xy, r10.zw); + let v_64 = (r8.xyz + r10.xyz); + r17 = vec4(v_64.xyz, r17.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r10 = vec4(v_65.xy, r10.zw); + let v_66 = (r8.xyz + r10.xyz); + r18 = vec4(v_66.xyz, r18.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r10 = vec4(v_67.xy, r10.zw); + let v_68 = (r8.xyz + r10.xyz); + r19 = vec4(v_68.xyz, r19.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r10 = vec4(v_69.xy, r10.zw); + let v_70 = (r8.xyz + r10.xyz); + r20 = vec4(v_70.xyz, r20.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r10 = vec4(v_71.xy, r10.zw); + let v_72 = (r8.xyz + r10.xyz); + r21 = vec4(v_72.xyz, r21.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r10 = vec4(v_73.xy, r10.zw); + let v_74 = (r8.xyz + r10.xyz); + r22 = vec4(v_74.xyz, r22.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r10 = vec4(v_75.xy, r10.zw); + let v_76 = (r8.xyz + r10.xyz); + r23 = vec4(v_76.xyz, r23.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r10 = vec4(v_77.xy, r10.zw); + let v_78 = (r8.xyz + r10.xyz); + r8 = vec4(v_78.xyz, r8.w); + let v_79 = r7.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_79.xy, r7.z); + let v_80 = r9.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_80.xy, r9.z); + let v_81 = r11.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_81.xy, r11.z); + let v_82 = r12.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_82.xy, r12.z); + let v_83 = r13.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_83.xy, r13.z); + let v_84 = r14.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_84.xy, r14.z); + let v_85 = r15.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_85.xy, r15.z); + let v_86 = r16.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_86.xy, r16.z); + let v_87 = r17.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_87.xy, r17.z); + let v_88 = r18.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_88.xy, r18.z); + let v_89 = r19.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_89.xy, r19.z); + let v_90 = r20.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_90.xy, r20.z); + let v_91 = r21.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_91.xy, r21.z); + let v_92 = r22.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_92.xy, r22.z); + let v_93 = r23.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_93.xy, r23.z); + let v_94 = r8.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_94.xy, r8.z); + r7 = (r7 + r9); + r7 = (r10 + r7); + r7 = (r11 + r7); + r4.w = dot(r7, vec4(1.0f)); + r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_95 = abs(r6.yyyy); + r5.w = max(v_95.w, abs(r6.xxxx).w); + r5.w = clamp(fma(r5.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.w = ((-(r3.wwww)).w + 1.0f); + r3.w = (r5.w * r3.w); + r3.w = fma(r4.w, 0.0625f, r3.w); + r3.w = (r3.w * r3.w); + r3.w = min(r3.w, 1.0f); + r4.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r4.w = sqrt(r4.w); + r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z); + let v_96 = -(r3.wwww); + r3.w = fma(r4.w, v_96.w, r3.w); + let v_97 = dot(v1.xyz, v_7.xyz); + r4.w = clamp(vec4(v_97, v_97, v_97, v_97).w, 0.0f, 1.0f); + let v_98 = dot(r3.xyz, v1.xyz); + r6.x = clamp(vec4(v_98, v_98, v_98, v_98).x, 0.0f, 1.0f); + let v_99 = dot(r4.xyz, v_7.xyz); + r6.y = clamp(vec4(v_99, v_99, v_99, v_99).y, 0.0f, 1.0f); + let v_100 = ((-(r6.xyxx)).xy + vec2(1.0f)); + r6 = vec4(v_100.xy, r6.zw); + let v_101 = (r6.xy * r6.xy); + r6 = vec4(r6.xy, v_101.xy); + let v_102 = (r6.zw * r6.zw); + r6 = vec4(r6.xy, v_102.xy); + let v_103 = (r6.xy * r6.zw); + r6 = vec4(v_103.xy, r6.zw); + r5.w = ((-(cb11_11.tint_symbol_4[3u].wwww)).w + 1.0f); + let v_104 = fma(cb11_11.tint_symbol_4[3u].ww, r6.xy, r5.ww); + r6 = vec4(v_104.xy, r6.zw); + let v_105 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r6 = vec4(r6.xy, v_105.xy); + r6.z = (r6.z * 0.125f); + r6.x = fma((-(r1.zzzz)).x, r6.x, 1.0f); + r4.x = dot(v1.xyz, r4.xyz); + r4.x = clamp(((r4.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r6.w); + r4.x = exp2(r4.x); + r4.x = (r6.y * r4.x); + r4.x = (r6.z * r4.x); + r4.x = (r1.z * r4.x); + r4.x = (r4.w * r4.x); + r4.y = (r4.w * r6.x); + let v_106 = fma(r0.xyz, r4.yyy, r4.xxx); + r4 = vec4(v_106.xyz, r4.w); + let v_107 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_107.xyz, r4.w); + r4.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r8 = vec4(vec3(), r8.w); + r7 = vec4(vec3(), r7.w); + } else { + r6.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_108 = (v_4.xyz + cb3_3.tint_symbol_2[3u].xyz); + r7 = vec4(v_108.xyz, r7.w); + let v_109 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r8 = vec4(v_109.xyz, r8.w); + r7.w = dot(r8.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w); + let v_110 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_110.xyz, r8.w); + let v_111 = (r8.xyz + v_4.xyz); + r8 = vec4(v_111.xyz, r8.w); + let v_112 = bitcast>(r6.yyy); + let v_113 = r7.xyz; + let v_114 = select(r8.xyz, v_113, (v_112 != vec3())); + r7 = vec4(v_114.xyz, r7.w); + r6.y = dot(r7.xyz, r7.xyz); + let v_115 = (r7.xyz + vec3(0.00000099999999747524f)); + r7 = vec4(v_115.xyz, r7.w); + r7.w = dot(r7.xyz, r7.xyz); + r7.w = inverseSqrt(r7.w); + let v_116 = (r7.www * r7.xyz); + r7 = vec4(v_116.xyz, r7.w); + r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[11u].w); + r6.y = (r6.y / r7.w); + let v_117 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.w = dot(r7.xyz, v_117.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_118 = dot(r7.xyz, v1.xyz); + r8.x = clamp(vec4(v_118, v_118, v_118, v_118).x, 0.0f, 1.0f); + r7.w = (r7.w * r8.x); + r8.x = (r6.y * r7.w); + let v_119 = (r8.xxx * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_119.xyz, r8.w); + let v_120 = (r0.xyz * r8.xyz); + r8 = vec4(v_120.xyz, r8.w); + let v_121 = fma(r2.xyz, r1.www, r7.xyz); + r7 = vec4(v_121.xyz, r7.w); + r8.w = dot(r7.xyz, r7.xyz); + r8.w = inverseSqrt(r8.w); + let v_122 = (r7.xyz * r8.www); + r7 = vec4(v_122.xyz, r7.w); + let v_123 = dot(r7.xyz, r3.xyz); + r8.w = clamp(vec4(v_123, v_123, v_123, v_123).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.x = (r8.w * r8.w); + r9.x = (r9.x * r9.x); + r8.w = (r8.w * r9.x); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_124 = dot(r7.xyz, v1.xyz); + r7.x = clamp(vec4(v_124, v_124, v_124, v_124).x, 0.0f, 1.0f); + r7.x = log2(r7.x); + r7.x = (r6.w * r7.x); + r7.x = exp2(r7.x); + r7.x = (r7.x * r8.w); + r7.x = (r7.w * r7.x); + r6.y = (r6.y * r7.x); + r6.y = (r6.z * r6.y); + let v_125 = (r6.yyy * cb3_3.tint_symbol_2[19u].xyz); + r7 = vec4(v_125.xyz, r7.w); + } + r6.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.y) != 0u)) { + r7.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.y = bitcast((bitcast(r4.w) | bitcast(r6.y))); + let v_126 = bitcast(r7.w); + let v_127 = r6.y; + r4.w = select(r4.w, v_127, (v_126 != 0u)); + if ((bitcast(r4.w) != 0u)) { + } else { + r6.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_128 = (v_4.xyz + cb3_3.tint_symbol_2[4u].xyz); + r9 = vec4(v_128.xyz, r9.w); + let v_129 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r10 = vec4(v_129.xyz, r10.w); + r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w); + let v_130 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_130.xyz, r10.w); + let v_131 = (r10.xyz + v_4.xyz); + r10 = vec4(v_131.xyz, r10.w); + let v_132 = bitcast>(r6.yyy); + let v_133 = r9.xyz; + let v_134 = select(r10.xyz, v_133, (v_132 != vec3())); + r9 = vec4(v_134.xyz, r9.w); + r6.y = dot(r9.xyz, r9.xyz); + let v_135 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_135.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_136 = (r7.www * r9.xyz); + r9 = vec4(v_136.xyz, r9.w); + r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[12u].w); + r6.y = (r6.y / r7.w); + let v_137 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.w = dot(r9.xyz, v_137.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_138 = dot(r9.xyz, v1.xyz); + r8.w = clamp(vec4(v_138, v_138, v_138, v_138).w, 0.0f, 1.0f); + r7.w = (r7.w * r8.w); + r8.w = (r6.y * r7.w); + let v_139 = (r8.www * cb3_3.tint_symbol_2[20u].xyz); + r10 = vec4(v_139.xyz, r10.w); + let v_140 = fma(r10.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_140.xyz, r8.w); + let v_141 = fma(r2.xyz, r1.www, r9.xyz); + r9 = vec4(v_141.xyz, r9.w); + r8.w = dot(r9.xyz, r9.xyz); + r8.w = inverseSqrt(r8.w); + let v_142 = (r8.www * r9.xyz); + r9 = vec4(v_142.xyz, r9.w); + let v_143 = dot(r9.xyz, r3.xyz); + r8.w = clamp(vec4(v_143, v_143, v_143, v_143).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_144 = dot(r9.xyz, v1.xyz); + r9.x = clamp(vec4(v_144, v_144, v_144, v_144).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r6.w * r9.x); + r9.x = exp2(r9.x); + r8.w = (r8.w * r9.x); + r7.w = (r7.w * r8.w); + r6.y = (r6.y * r7.w); + r6.y = (r6.z * r6.y); + let v_145 = fma(r6.yyy, cb3_3.tint_symbol_2[20u].xyz, r7.xyz); + r7 = vec4(v_145.xyz, r7.w); + } + } else { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r6.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r6.y))); + if ((bitcast(r4.w) != 0u)) { + } else { + r6.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_146 = (v_4.xyz + cb3_3.tint_symbol_2[5u].xyz); + r9 = vec4(v_146.xyz, r9.w); + let v_147 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r10 = vec4(v_147.xyz, r10.w); + r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w); + let v_148 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_148.xyz, r10.w); + let v_149 = (r10.xyz + v_4.xyz); + r10 = vec4(v_149.xyz, r10.w); + let v_150 = bitcast>(r6.yyy); + let v_151 = r9.xyz; + let v_152 = select(r10.xyz, v_151, (v_150 != vec3())); + r9 = vec4(v_152.xyz, r9.w); + r6.y = dot(r9.xyz, r9.xyz); + let v_153 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_153.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_154 = (r7.www * r9.xyz); + r9 = vec4(v_154.xyz, r9.w); + r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[13u].w); + r6.y = (r6.y / r7.w); + let v_155 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.w = dot(r9.xyz, v_155.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_156 = dot(r9.xyz, v1.xyz); + r8.w = clamp(vec4(v_156, v_156, v_156, v_156).w, 0.0f, 1.0f); + r7.w = (r7.w * r8.w); + r8.w = (r6.y * r7.w); + let v_157 = (r8.www * cb3_3.tint_symbol_2[21u].xyz); + r10 = vec4(v_157.xyz, r10.w); + let v_158 = fma(r10.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_158.xyz, r8.w); + let v_159 = fma(r2.xyz, r1.www, r9.xyz); + r9 = vec4(v_159.xyz, r9.w); + r8.w = dot(r9.xyz, r9.xyz); + r8.w = inverseSqrt(r8.w); + let v_160 = (r8.www * r9.xyz); + r9 = vec4(v_160.xyz, r9.w); + let v_161 = dot(r9.xyz, r3.xyz); + r8.w = clamp(vec4(v_161, v_161, v_161, v_161).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_162 = dot(r9.xyz, v1.xyz); + r9.x = clamp(vec4(v_162, v_162, v_162, v_162).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r6.w * r9.x); + r9.x = exp2(r9.x); + r8.w = (r8.w * r9.x); + r7.w = (r7.w * r8.w); + r6.y = (r6.y * r7.w); + r6.y = (r6.z * r6.y); + let v_163 = fma(r6.yyy, cb3_3.tint_symbol_2[21u].xyz, r7.xyz); + r7 = vec4(v_163.xyz, r7.w); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r6.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r6.y))); + if ((bitcast(r4.w) != 0u)) { + } else { + r6.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_164 = (v_4.xyz + cb3_3.tint_symbol_2[6u].xyz); + r9 = vec4(v_164.xyz, r9.w); + let v_165 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r10 = vec4(v_165.xyz, r10.w); + r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[14u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[22u].w); + let v_166 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.www, cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_166.xyz, r10.w); + let v_167 = (r10.xyz + v_4.xyz); + r10 = vec4(v_167.xyz, r10.w); + let v_168 = bitcast>(r6.yyy); + let v_169 = r9.xyz; + let v_170 = select(r10.xyz, v_169, (v_168 != vec3())); + r9 = vec4(v_170.xyz, r9.w); + r6.y = dot(r9.xyz, r9.xyz); + let v_171 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_171.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_172 = (r7.www * r9.xyz); + r9 = vec4(v_172.xyz, r9.w); + r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[14u].w); + r6.y = (r6.y / r7.w); + let v_173 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.w = dot(r9.xyz, v_173.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_174 = dot(r9.xyz, v1.xyz); + r8.w = clamp(vec4(v_174, v_174, v_174, v_174).w, 0.0f, 1.0f); + r7.w = (r7.w * r8.w); + r8.w = (r6.y * r7.w); + let v_175 = (r8.www * cb3_3.tint_symbol_2[22u].xyz); + r10 = vec4(v_175.xyz, r10.w); + let v_176 = fma(r10.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_176.xyz, r8.w); + let v_177 = fma(r2.xyz, r1.www, r9.xyz); + r9 = vec4(v_177.xyz, r9.w); + r8.w = dot(r9.xyz, r9.xyz); + r8.w = inverseSqrt(r8.w); + let v_178 = (r8.www * r9.xyz); + r9 = vec4(v_178.xyz, r9.w); + let v_179 = dot(r9.xyz, r3.xyz); + r8.w = clamp(vec4(v_179, v_179, v_179, v_179).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_180 = dot(r9.xyz, v1.xyz); + r9.x = clamp(vec4(v_180, v_180, v_180, v_180).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r6.w * r9.x); + r9.x = exp2(r9.x); + r8.w = (r8.w * r9.x); + r7.w = (r7.w * r8.w); + r6.y = (r6.y * r7.w); + r6.y = (r6.z * r6.y); + let v_181 = fma(r6.yyy, cb3_3.tint_symbol_2[22u].xyz, r7.xyz); + r7 = vec4(v_181.xyz, r7.w); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r6.y = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r6.y))); + if ((bitcast(r4.w) != 0u)) { + } else { + r6.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_182 = (v_4.xyz + cb3_3.tint_symbol_2[7u].xyz); + r9 = vec4(v_182.xyz, r9.w); + let v_183 = (v2.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r10 = vec4(v_183.xyz, r10.w); + r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[15u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[23u].w); + let v_184 = fma(cb3_3.tint_symbol_2[15u].xyz, r7.www, cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_184.xyz, r10.w); + let v_185 = (r10.xyz + v_4.xyz); + r10 = vec4(v_185.xyz, r10.w); + let v_186 = bitcast>(r6.yyy); + let v_187 = r9.xyz; + let v_188 = select(r10.xyz, v_187, (v_186 != vec3())); + r9 = vec4(v_188.xyz, r9.w); + r6.y = dot(r9.xyz, r9.xyz); + let v_189 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_189.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_190 = (r7.www * r9.xyz); + r9 = vec4(v_190.xyz, r9.w); + r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[15u].w); + r6.y = (r6.y / r7.w); + let v_191 = -(cb3_3.tint_symbol_2[15u].xyzx); + r7.w = dot(r9.xyz, v_191.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f); + let v_192 = dot(r9.xyz, v1.xyz); + r8.w = clamp(vec4(v_192, v_192, v_192, v_192).w, 0.0f, 1.0f); + r7.w = (r7.w * r8.w); + r8.w = (r6.y * r7.w); + let v_193 = (r8.www * cb3_3.tint_symbol_2[23u].xyz); + r10 = vec4(v_193.xyz, r10.w); + let v_194 = fma(r10.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_194.xyz, r8.w); + let v_195 = fma(r2.xyz, r1.www, r9.xyz); + r9 = vec4(v_195.xyz, r9.w); + r8.w = dot(r9.xyz, r9.xyz); + r8.w = inverseSqrt(r8.w); + let v_196 = (r8.www * r9.xyz); + r9 = vec4(v_196.xyz, r9.w); + let v_197 = dot(r9.xyz, r3.xyz); + r8.w = clamp(vec4(v_197, v_197, v_197, v_197).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_198 = dot(r9.xyz, v1.xyz); + r9.x = clamp(vec4(v_198, v_198, v_198, v_198).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r6.w * r9.x); + r9.x = exp2(r9.x); + r8.w = (r8.w * r9.x); + r7.w = (r7.w * r8.w); + r6.y = (r6.y * r7.w); + r6.y = (r6.z * r6.y); + let v_199 = fma(r6.yyy, cb3_3.tint_symbol_2[23u].xyz, r7.xyz); + r7 = vec4(v_199.xyz, r7.w); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r6.y = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r6.y))); + if ((bitcast(r4.w) != 0u)) { + } else { + r6.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_200 = (v_4.xyz + cb3_3.tint_symbol_2[8u].xyz); + r9 = vec4(v_200.xyz, r9.w); + let v_201 = (v2.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r10 = vec4(v_201.xyz, r10.w); + r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[16u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[24u].w); + let v_202 = fma(cb3_3.tint_symbol_2[16u].xyz, r7.www, cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_202.xyz, r10.w); + let v_203 = (r10.xyz + v_4.xyz); + r10 = vec4(v_203.xyz, r10.w); + let v_204 = bitcast>(r6.yyy); + let v_205 = r9.xyz; + let v_206 = select(r10.xyz, v_205, (v_204 != vec3())); + r9 = vec4(v_206.xyz, r9.w); + r6.y = dot(r9.xyz, r9.xyz); + let v_207 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_207.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_208 = (r7.www * r9.xyz); + r9 = vec4(v_208.xyz, r9.w); + r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[16u].w); + r6.y = (r6.y / r7.w); + let v_209 = -(cb3_3.tint_symbol_2[16u].xyzx); + r7.w = dot(r9.xyz, v_209.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f); + let v_210 = dot(r9.xyz, v1.xyz); + r8.w = clamp(vec4(v_210, v_210, v_210, v_210).w, 0.0f, 1.0f); + r7.w = (r7.w * r8.w); + r8.w = (r6.y * r7.w); + let v_211 = (r8.www * cb3_3.tint_symbol_2[24u].xyz); + r10 = vec4(v_211.xyz, r10.w); + let v_212 = fma(r10.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_212.xyz, r8.w); + let v_213 = fma(r2.xyz, r1.www, r9.xyz); + r9 = vec4(v_213.xyz, r9.w); + r8.w = dot(r9.xyz, r9.xyz); + r8.w = inverseSqrt(r8.w); + let v_214 = (r8.www * r9.xyz); + r9 = vec4(v_214.xyz, r9.w); + let v_215 = dot(r9.xyz, r3.xyz); + r8.w = clamp(vec4(v_215, v_215, v_215, v_215).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_216 = dot(r9.xyz, v1.xyz); + r9.x = clamp(vec4(v_216, v_216, v_216, v_216).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r6.w * r9.x); + r9.x = exp2(r9.x); + r8.w = (r8.w * r9.x); + r7.w = (r7.w * r8.w); + r6.y = (r6.y * r7.w); + r6.y = (r6.z * r6.y); + let v_217 = fma(r6.yyy, cb3_3.tint_symbol_2[24u].xyz, r7.xyz); + r7 = vec4(v_217.xyz, r7.w); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r6.y = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r6.y))); + if ((bitcast(r4.w) != 0u)) { + } else { + r6.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_218 = (v_4.xyz + cb3_3.tint_symbol_2[9u].xyz); + r9 = vec4(v_218.xyz, r9.w); + let v_219 = (v2.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r10 = vec4(v_219.xyz, r10.w); + r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[17u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[25u].w); + let v_220 = fma(cb3_3.tint_symbol_2[17u].xyz, r7.www, cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_220.xyz, r10.w); + let v_221 = (r10.xyz + v_4.xyz); + r10 = vec4(v_221.xyz, r10.w); + let v_222 = bitcast>(r6.yyy); + let v_223 = r9.xyz; + let v_224 = select(r10.xyz, v_223, (v_222 != vec3())); + r9 = vec4(v_224.xyz, r9.w); + r6.y = dot(r9.xyz, r9.xyz); + let v_225 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_225.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_226 = (r7.www * r9.xyz); + r9 = vec4(v_226.xyz, r9.w); + r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[17u].w); + r6.y = (r6.y / r7.w); + let v_227 = -(cb3_3.tint_symbol_2[17u].xyzx); + r7.w = dot(r9.xyz, v_227.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f); + let v_228 = dot(r9.xyz, v1.xyz); + r8.w = clamp(vec4(v_228, v_228, v_228, v_228).w, 0.0f, 1.0f); + r7.w = (r7.w * r8.w); + r8.w = (r6.y * r7.w); + let v_229 = (r8.www * cb3_3.tint_symbol_2[25u].xyz); + r10 = vec4(v_229.xyz, r10.w); + let v_230 = fma(r10.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_230.xyz, r8.w); + let v_231 = fma(r2.xyz, r1.www, r9.xyz); + r9 = vec4(v_231.xyz, r9.w); + r8.w = dot(r9.xyz, r9.xyz); + r8.w = inverseSqrt(r8.w); + let v_232 = (r8.www * r9.xyz); + r9 = vec4(v_232.xyz, r9.w); + let v_233 = dot(r9.xyz, r3.xyz); + r8.w = clamp(vec4(v_233, v_233, v_233, v_233).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_234 = dot(r9.xyz, v1.xyz); + r9.x = clamp(vec4(v_234, v_234, v_234, v_234).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r6.w * r9.x); + r9.x = exp2(r9.x); + r8.w = (r8.w * r9.x); + r7.w = (r7.w * r8.w); + r6.y = (r6.y * r7.w); + r6.y = (r6.z * r6.y); + let v_235 = fma(r6.yyy, cb3_3.tint_symbol_2[25u].xyz, r7.xyz); + r7 = vec4(v_235.xyz, r7.w); + } + } + if ((bitcast(r4.w) != 0u)) { + } else { + r6.y = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r6.y))); + if ((bitcast(r4.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_236 = (v_4.xyz + cb3_3.tint_symbol_2[10u].xyz); + r9 = vec4(v_236.xyz, r9.w); + let v_237 = (v2.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r10 = vec4(v_237.xyz, r10.w); + r6.y = dot(r10.xyz, cb3_3.tint_symbol_2[18u].xyz); + r6.y = clamp(((r6.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f); + r6.y = (r6.y * cb3_3.tint_symbol_2[26u].w); + let v_238 = fma(cb3_3.tint_symbol_2[18u].xyz, r6.yyy, cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_238.xyz, r10.w); + let v_239 = (r10.xyz + v_4.xyz); + r10 = vec4(v_239.xyz, r10.w); + let v_240 = bitcast>(r4.www); + let v_241 = r9.xyz; + let v_242 = select(r10.xyz, v_241, (v_240 != vec3())); + r9 = vec4(v_242.xyz, r9.w); + r4.w = dot(r9.xyz, r9.xyz); + let v_243 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_243.xyz, r9.w); + r6.y = dot(r9.xyz, r9.xyz); + r6.y = inverseSqrt(r6.y); + let v_244 = (r6.yyy * r9.xyz); + r9 = vec4(v_244.xyz, r9.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f); + r6.y = fma(r6.y, r4.w, cb3_3.tint_symbol_2[18u].w); + r4.w = (r4.w / r6.y); + let v_245 = -(cb3_3.tint_symbol_2[18u].xyzx); + r6.y = dot(r9.xyz, v_245.xyz); + r6.y = clamp(fma(r6.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f); + let v_246 = dot(r9.xyz, v1.xyz); + r7.w = clamp(vec4(v_246, v_246, v_246, v_246).w, 0.0f, 1.0f); + r6.y = (r6.y * r7.w); + r7.w = (r4.w * r6.y); + let v_247 = (r7.www * cb3_3.tint_symbol_2[26u].xyz); + r10 = vec4(v_247.xyz, r10.w); + let v_248 = fma(r10.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_248.xyz, r8.w); + let v_249 = fma(r2.xyz, r1.www, r9.xyz); + r2 = vec4(v_249.xyz, r2.w); + r1.w = dot(r2.xyz, r2.xyz); + r1.w = inverseSqrt(r1.w); + let v_250 = (r1.www * r2.xyz); + r2 = vec4(v_250.xyz, r2.w); + let v_251 = dot(r2.xyz, r3.xyz); + r1.w = clamp(vec4(v_251, v_251, v_251, v_251).w, 0.0f, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r7.w = (r1.w * r1.w); + r7.w = (r7.w * r7.w); + r1.w = (r1.w * r7.w); + r1.w = fma(cb11_11.tint_symbol_4[3u].w, r1.w, r5.w); + let v_252 = dot(r2.xyz, v1.xyz); + r2.x = clamp(vec4(v_252, v_252, v_252, v_252).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * r6.w); + r2.x = exp2(r2.x); + r1.w = (r1.w * r2.x); + r1.w = (r6.y * r1.w); + r1.w = (r4.w * r1.w); + r1.w = (r6.z * r1.w); + let v_253 = fma(r1.www, cb3_3.tint_symbol_2[26u].xyz, r7.xyz); + r7 = vec4(v_253.xyz, r7.w); + } + } + r1.w = (r6.x * r6.x); + r1.z = (r1.z * r1.z); + let v_254 = (r7.xyz * r1.zzz); + r2 = vec4(v_254.xyz, r2.w); + let v_255 = fma(r1.www, r8.xyz, r2.xyz); + r2 = vec4(v_255.xyz, r2.w); + let v_256 = fma(r4.xyz, r3.www, r2.xyz); + r2 = vec4(v_256.xyz, r2.w); + r1.z = (v1.z + cb3_3.tint_symbol_2[43u].w); + r1.z = (r1.z * cb3_3.tint_symbol_2[44u].w); + r1.z = max(r1.z, 0.0f); + let v_257 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.zzz, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_257.xyz, r4.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_258 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.zzz, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(r6.x, v_258.xyz); + let v_259 = (r6.yzw * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(r6.x, v_259.xyz); + let v_260 = fma(r4.xyz, r1.www, r6.yzw); + r4 = vec4(v_260.xyz, r4.w); + let v_261 = (r1.yyy * r4.xyz); + r4 = vec4(v_261.xyz, r4.w); + let v_262 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.zzz, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(r6.x, v_262.xyz); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_263 = dot(r7.xyz, v1.xyz); + r1.z = clamp(vec4(v_263, v_263, v_263, v_263).z, 0.0f, 1.0f); + let v_264 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.zzz, r6.yzw); + r6 = vec4(r6.x, v_264.xyz); + let v_265 = fma(r6.yzw, r1.xxx, r4.xyz); + r4 = vec4(v_265.xyz, r4.w); + let v_266 = (r6.xxx * r4.xyz); + r4 = vec4(v_266.xyz, r4.w); + let v_267 = fma(r4.xyz, r0.xyz, r2.xyz); + r0 = vec4(v_267.xyz, r0.w); + r1.z = ((-(r6.xxxx)).z + 1.0f); + r1.w = dot((-(r3.xyzx)).xyz, v1.xyz); + r1.w = (r1.w + r1.w); + let v_268 = -(r1.wwww); + let v_269 = fma(v1.xyz, v_268.xyz, (-(r3.xyzx)).xyz); + r2 = vec4(v_269.xyz, r2.w); + let v_270 = clamp(((r2.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r3 = vec4(v_270.xy, r3.zw); + r1.w = ((-(r3.xxxx)).w + 1.0f); + r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z); + r3.x = bitcast(select(0u, 4294967295u, (r3.x < r2.w))); + r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.w = (r1.w * r1.w); + r1.w = fma(r1.w, 5.0f, r2.w); + let v_271 = bitcast(r3.x); + let v_272 = r3.z; + r1.w = select(r1.w, v_272, (v_271 != 0u)); + let v_273 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_273.xy, r2.z, v_273.z); + r3.x = (abs(r2.zzzz).x + 1.0f); + let v_274 = (r2.xyw / r3.xxx); + r2 = vec4(v_274.xy, r2.z, v_274.z); + let v_275 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_275.xy, r2.z, v_275.z); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_276 = bitcast>(r2.zz); + let v_277 = r2.xy; + let v_278 = select(r2.wy, v_277, (v_276 != vec2())); + r2 = vec4(v_278.xy, r2.zw); + let v_279 = r1.w; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_279); + r1.x = max(r1.y, r1.x); + let v_280 = (r1.xxx * r2.xyz); + r1 = vec4(v_280.xy, r1.z, v_280.z); + let v_281 = (r3.yyy * r1.xyw); + r2 = vec4(v_281.xyz, r2.w); + let v_282 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_282.xyz, r2.w); + let v_283 = fma(r1.xyw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(v_283.xy, r1.z, v_283.z); + let v_284 = fma(r1.xyw, r1.zzz, r0.xyz); + r0 = vec4(v_284.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + r0.w = dot(r5.xyz, r5.xyz); + r1.x = sqrt(r0.w); + let v_285 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_285.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r5.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_286 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_286 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_287 = (r0.www * r5.xyz); + r2 = vec4(v_287.xyz, r2.w); + let v_288 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_288, v_288, v_288, v_288).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_289 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_289, v_289, v_289, v_289).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_290 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_290.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_291 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_291.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_292 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_292.xyz, r2.w); + let v_293 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_293.xyz, r2.w); + let v_294 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_294.xyz, r3.w); + let v_295 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_295.xyz, r2.w); + let v_296 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_297 = (r2.xyz + v_296.xyz); + r2 = vec4(v_297.xyz, r2.w); + let v_298 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_298.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_299 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_299.xy, r1.z, v_299.z); + let v_300 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_300.xy, r1.z, v_300.z); + let v_301 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_301.xyz, r0.w); + let v_302 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_302.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d010c4cbd374a2f6.wgsl b/b/8b0b5899ed/shaders/d010c4cbd374a2f6.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..ba837744dfeaea1b1bb5507b17c85c72601fae9b --- /dev/null +++ b/b/8b0b5899ed/shaders/d010c4cbd374a2f6.wgsl @@ -0,0 +1,75 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb18_struct { + tint_symbol : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb4_struct { + tint_symbol_1 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb5_struct { + tint_symbol_2 : array, 5u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb5_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + r0.x = (cb5_5.tint_symbol_1[3u].z * cb11_11.tint_symbol_2[3u].z); + let v = ((-(cb11_11.tint_symbol_2[3u].zzzz)).yz + vec2(1.0f, 2.0f)); + let v_1 = r0; + r0 = vec4(v_1.x, v.xy, v_1.w); + let v_2 = (r0.zz * v1.zw); + r0 = vec4(r0.xy, v_2.xy); + r1 = textureSample(t3, s3, r0.zwzz.xy); + r0.z = ((-(r1.xxxx)).z + r1.z); + r0.x = fma(r0.x, r0.z, r1.x); + r0.z = fma(v2.z, r0.y, -1.0f); + r0.z = fma(r0.y, r0.z, 1.0f); + r0.y = (r0.y * v2.z); + let v_3 = (r0.xy * cb11_11.tint_symbol_2[3u].xx); + r0 = vec4(v_3.xy, r0.zw); + r0.x = (r0.z * r0.x); + r2 = textureSample(t0, s0, v1.xyxx.xy); + let v_4 = (r2.xyz * cb11_11.tint_symbol_2[0u].xyz); + r2 = vec4(v_4.xyz, r2.w); + r2 = (r2 * v2.xxxw); + let v_5 = -(r2.xyxz); + let v_6 = fma(cb11_11.tint_symbol_2[4u].xyz, cb11_11.tint_symbol_2[3u].yyy, v_5.xyw); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r0.xxx, r1.xyw, r2.xyz); + r1 = vec4(v_7.xy, r1.z, v_7.z); + o0.w = fma(r2.w, cb2_2.tint_symbol[15u].x, r0.x); + let v_8 = ((-(r1.xxyw)).xzw + r1.zzz); + r0 = vec4(v_8.x, r0.y, v_8.yz); + let v_9 = fma(r0.yyy, r0.xzw, r1.xyw); + r0 = vec4(v_9.xyz, r0.w); + let v_10 = (r0.xyz * cb2_2.tint_symbol[17u].zzz); + o0 = vec4(v_10.xyz, o0.w); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d01d80db71be27e0.wgsl b/b/8b0b5899ed/shaders/d01d80db71be27e0.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..0e2cfc30d84cd5d73c0d598c12559bb1f8d4d8c4 --- /dev/null +++ b/b/8b0b5899ed/shaders/d01d80db71be27e0.wgsl @@ -0,0 +1,184 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb15_struct { + tint_symbol : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb5_struct { + tint_symbol_1 : array, 5u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb5_struct; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + let v = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v.xy, r0.zw); + let v_1 = fma(r0.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_1[4u].xy); + r0 = vec4(v_1.xy, r0.zw); + r0.y = (r0.y * cb11_11.tint_symbol_1[1u].w); + r0.x = (r0.x * cb11_11.tint_symbol_1[0u].w); + let v_2 = (r0.yyy * cb11_11.tint_symbol_1[1u].xyz); + r0 = vec4(r0.x, v_2.xyz); + let v_3 = fma(r0.xxx, cb11_11.tint_symbol_1[0u].xyz, r0.yzw); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = -(cb11_11.tint_symbol_1[2u].xyzx); + let v_5 = (r0.xyz + v_4.xyz); + r0 = vec4(v_5.xyz, r0.w); + r1 = textureSample(t3, s3, v1.xy.xyxx.xy); + r0.w = (cb11_11.tint_symbol_1[3u].w + 1.0f); + r0.w = ((-(r1.xxxx)).w + r0.w); + r0.w = (cb11_11.tint_symbol_1[2u].w / r0.w); + let v_6 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_1[3u].xyz); + r0 = vec4(v_6.xyz, r0.w); + r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol[0u].wwww, cb6_6.tint_symbol[1u].wwww).w, 0.0f, 1.0f); + let v_7 = (r0.yyy * cb6_6.tint_symbol[1u].xyz); + r1 = vec4(v_7.xyz, r1.w); + let v_8 = fma(r0.xxx, cb6_6.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = fma(r0.zzz, cb6_6.tint_symbol[2u].xyz, r1.xyz); + r0 = vec4(v_9.xyz, r0.w); + let v_10 = fma(r0.xyz, cb6_6.tint_symbol[7u].xyz, cb6_6.tint_symbol[11u].xyz); + r0 = vec4(v_10.xyz, r0.w); + let v_11 = (r0.xy + vec2(0.5f, 3.5f)); + r1 = vec4(v_11.xy, r1.zw); + r2.x = (r1.x * cb6_6.tint_symbol[14u].x); + r1.x = (r1.y * 0.25f); + let v_12 = (cb6_6.tint_symbol[14u].yw * vec2(4.0f, 0.25f)); + let v_13 = r1; + r1 = vec4(v_13.x, v_12.xy, v_13.w); + r2.y = (r1.y * r1.x); + let v_14 = (r2.xy + vec2(0.5f)); + r1 = vec4(v_14.xy, r1.zw); + let v_15 = fract(r1.xy); + r1 = vec4(v_15.xy, r1.zw); + let v_16 = (r1.xy * vec2(3.0f)); + r2 = vec4(v_16.xy, r2.zw); + let v_17 = fma(r2.xy, r1.xy, r2.xy); + r2 = vec4(r2.xy, v_17.xy); + let v_18 = (r2.zw + vec2(1.0f)); + r2 = vec4(r2.xy, v_18.xy); + let v_19 = (r1.xy * r2.xy); + r3 = vec4(v_19.xy, r3.zw); + let v_20 = fma((-(r3.yyxy)).xz, r1.yx, r2.wz); + let v_21 = r4; + r4 = vec4(v_20.x, v_21.y, v_20.y, v_21.w); + r5.z = r4.x; + let v_22 = fma((-(r1.xxxy)).zw, vec2(3.0f), vec2(1.0f)); + r2 = vec4(r2.xy, v_22.xy); + let v_23 = fma(r2.xy, r1.xy, r2.zw); + r2 = vec4(v_23.xy, r2.zw); + let v_24 = (r1.xy * r1.xy); + r2 = vec4(r2.xy, v_24.xy); + let v_25 = fma((-(r2.zwzz)).xy, r1.xy, r2.xy); + r4 = vec4(v_25.xy, r4.zw); + r5.x = r4.y; + let v_26 = fma((-(r2.zwzz)).xy, vec2(6.0f), vec2(4.0f)); + r2 = vec4(v_26.xy, r2.zw); + let v_27 = (r1.xy * r2.zw); + r2 = vec4(r2.xy, v_27.xy); + let v_28 = fma(r3.xy, r1.xy, r2.xy); + r2 = vec4(v_28.xy, r2.zw); + let v_29 = r2; + let v_30 = r5; + r5 = vec4(v_30.x, v_29.y, v_30.z, v_29.w); + let v_31 = r2; + let v_32 = r4; + r4 = vec4(v_32.x, v_31.x, v_32.z, v_31.z); + r2 = (r4 * vec4(0.16666667163372039795f)); + r3 = (r5 * vec4(0.16666667163372039795f)); + let v_33 = (r3.yw + r3.xz); + let v_34 = r3; + r3 = vec4(v_33.x, v_34.y, v_33.y, v_34.w); + let v_35 = (r3.yw / r3.xz); + let v_36 = r3; + r3 = vec4(v_36.x, v_35.x, v_36.z, v_35.y); + let v_37 = ((-(r1.yyyy)).yw + r3.yw); + let v_38 = r1; + r1 = vec4(v_38.x, v_37.x, v_38.z, v_37.y); + let v_39 = (r1.yw + vec2(-1.0f, 1.0f)); + let v_40 = r1; + r1 = vec4(v_40.x, v_39.x, v_40.z, v_39.y); + r4.y = (r1.z * r1.w); + let v_41 = fma(r0.xyz, vec3(1.0f, 0.25f, 1.0f), vec3(0.5f, 0.875f, 0.0f)); + r5 = vec4(v_41.xyz, r5.w); + let v_42 = abs(r0.yyyy); + r0.x = max(v_42.x, abs(r0.xxxx).x); + r0.x = (r0.x + -0.44999998807907104492f); + r0.x = clamp(((r0.xxxx * vec4(15.0f))).x, 0.0f, 1.0f); + let v_43 = (r2.yw + r2.xz); + let v_44 = r0; + r0 = vec4(v_44.x, v_43.xy, v_44.w); + let v_45 = (r2.yw / r0.yz); + r2 = vec4(v_45.xy, r2.zw); + let v_46 = ((-(r1.xxxx)).xy + r2.xy); + r2 = vec4(v_46.xy, r2.zw); + let v_47 = (r2.xy + vec2(-1.0f, 1.0f)); + r2 = vec4(v_47.xy, r2.zw); + r4.x = (r2.y * cb6_6.tint_symbol[14u].z); + r4.z = 0.0f; + let v_48 = (r4.xyz + r5.xyz); + r4 = vec4(v_48.xyz, r4.w); + let v_49 = r4.xyxx; + r1.x = textureSampleCompareLevel(t15, s15, v_49.xy, r4.z); + r1.x = (r0.z * r1.x); + r4.y = (r1.z * r1.w); + r4.x = (r2.x * cb6_6.tint_symbol[14u].z); + r4.z = 0.0f; + let v_50 = (r4.xyz + r5.xyz); + r4 = vec4(v_50.xyz, r4.w); + let v_51 = r4.xyxx; + r1.w = textureSampleCompareLevel(t15, s15, v_51.xy, r4.z); + r1.x = fma(r0.y, r1.w, r1.x); + r1.x = (r1.x * r3.z); + r4.y = (r1.z * r1.y); + r6.y = (r1.z * r1.y); + r4.x = (r2.y * cb6_6.tint_symbol[14u].z); + r6.x = (r2.x * cb6_6.tint_symbol[14u].z); + r4.z = 0.0f; + let v_52 = (r4.xyz + r5.xyz); + r1 = vec4(r1.x, v_52.xyz); + let v_53 = r1.yzyy; + r1.y = textureSampleCompareLevel(t15, s15, v_53.xy, r1.w); + r0.z = (r0.z * r1.y); + r6.z = 0.0f; + let v_54 = (r5.xyz + r6.xyz); + r1 = vec4(r1.x, v_54.xyz); + let v_55 = r1.yzyy; + r1.y = textureSampleCompareLevel(t15, s15, v_55.xy, r1.w); + r0.y = fma(r0.y, r1.y, r0.z); + r0.y = fma(r3.x, r0.y, r1.x); + r0.y = (r0.w + r0.y); + o0 = (r0.xxxx + r0.yyyy); +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d0285eb6c5f871b9.wgsl b/b/8b0b5899ed/shaders/d0285eb6c5f871b9.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e84b7d9624fb95fae83ee199754c6145a718505b --- /dev/null +++ b/b/8b0b5899ed/shaders/d0285eb6c5f871b9.wgsl @@ -0,0 +1,170 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb18_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb2_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + r0 = textureSample(t2, s2, v1.xyxx.xy); + r0.w = bitcast(select(0u, 4294967295u, (r0.w >= 0.94999998807907104492f))); + r1 = textureSample(t12, s12, v1.xyxx.xy); + r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_1[17u].w); + r1.x = (r1.x + 1.0f); + r1.x = (cb12_12.tint_symbol_1[17u].z / r1.x); + r1 = vec4(r1.x, ((v2.xyz / v2.www)).xyz); + let v = fma(r1.yzw, r1.xxx, cb1_1.tint_symbol[15u].xyz); + r1 = vec4(r1.x, v.xyz); + r2 = textureSample(t8, s8, v1.xyxx.xy); + let v_1 = (r2.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r3 = vec4(v_1.xyz, r3.w); + let v_2 = fract(r3.xyz); + r3 = vec4(v_2.xyz, r3.w); + let v_3 = fma((-(r3.yzyy)).xy, vec2(0.125f), r3.xy); + r3 = vec4(v_3.xy, r3.zw); + let v_4 = fma(r2.xyz, vec3(256.0f), r3.xyz); + r2 = vec4(v_4.xyz, r2.w); + let v_5 = (r2.xyz + vec3(-128.0f)); + r2 = vec4(v_5.xyz, r2.w); + r2.w = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r2.w); + let v_6 = (r2.www * r2.xyz); + r2 = vec4(v_6.xyz, r2.w); + let v_7 = ((-(r1.yyzw)).yzw + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(r1.x, v_7.xyz); + r2.w = dot(r1.yzw, r1.yzw); + r2.w = inverseSqrt(r2.w); + let v_8 = (r1.yzw * r2.www); + r1 = vec4(r1.x, v_8.xyz); + let v_9 = dot(r2.xyz, r1.yzw); + r1.y = clamp(vec4(v_9, v_9, v_9, v_9).y, 0.0f, 1.0f); + let v_10 = -(r1.xxxx); + r1.x = (cb11_11.tint_symbol_2[1u].w / v_10.x); + r1.y = sqrt(r1.y); + let v_11 = (cb12_12.tint_symbol_1[16u].xy * vec2(3.0f, 4.27199983596801757812f)); + r1 = vec4(r1.xy, v_11.xy); + r1.z = dot(v1.xy, r1.zw); + let v_12 = r1.zzzz; + r2.x = sin(v_12.x); + r3.x = cos(v_12.x); + r4 = (r1.xxxx * cb12_12.tint_symbol_1[16u].zwzw); + r1 = (r1.yyyy * r4); + r4.y = (-(r2.xxxx)).y; + r4.z = r3.x; + r4.w = r2.x; + r4.x = (-(r3.xxxx)).x; + r2 = (r1.zwzw * r4.wzxw); + r3 = (r1 * r4.yxyx); + let v_13 = fma(r4.zy, r1.zw, v1.xy); + r1 = vec4(v_13.xy, r1.zw); + r1 = textureSample(t2, s2, r1.xyxx.xy); + let v_14 = fma(r2.xy, vec2(0.75f), v1.xy); + r2 = vec4(v_14.xy, r2.zw); + r4 = textureSample(t2, s2, r2.xyxx.xy); + let v_15 = fma(r2.zw, vec2(0.5f), v1.xy); + r2 = vec4(v_15.xy, r2.zw); + r2 = textureSample(t2, s2, r2.xyxx.xy); + r3 = fma(r3, vec4(0.25f, 0.25f, 1.25f, 1.25f), v1.xyxy); + r5 = textureSample(t2, s2, r3.xyxx.xy); + r3 = textureSample(t2, s2, r3.zwzz.xy); + if ((bitcast(r0.w) != 0u)) { + r0.w = ((-(r1.wwww)).w + 1.0f); + r1.w = ((-(r4.wwww)).w + 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r4.w = ((-(r5.wwww)).w + 1.0f); + r3.w = ((-(r3.wwww)).w + 1.0f); + let v_16 = -(r5.xyzx); + let v_17 = (r0.xyz + v_16.xyz); + r6 = vec4(v_17.xyz, r6.w); + let v_18 = fma(r4.www, r6.xyz, r5.xyz); + r5 = vec4(v_18.xyz, r5.w); + let v_19 = -(r2.xyzx); + let v_20 = (r0.xyz + v_19.xyz); + r6 = vec4(v_20.xyz, r6.w); + let v_21 = fma(r2.www, r6.xyz, r2.xyz); + r2 = vec4(v_21.xyz, r2.w); + let v_22 = (r2.xyz * vec3(0.1180000007152557373f, 0.19799999892711639404f, 0.0f)); + r2 = vec4(v_22.xyz, r2.w); + let v_23 = fma(r5.xyz, vec3(0.10000000149011611938f, 0.33599999547004699707f, 0.34400001168251037598f), r2.xyz); + r2 = vec4(v_23.xyz, r2.w); + let v_24 = -(r4.xyzx); + let v_25 = (r0.xyz + v_24.xyz); + r5 = vec4(v_25.xyz, r5.w); + let v_26 = fma(r1.www, r5.xyz, r4.xyz); + r4 = vec4(v_26.xyz, r4.w); + let v_27 = fma(r4.xyz, vec3(0.11299999803304672241f, 0.00700000021606683731f, 0.00700000021606683731f), r2.xyz); + r2 = vec4(v_27.xyz, r2.w); + let v_28 = -(r1.xyzx); + let v_29 = (r0.xyz + v_28.xyz); + r4 = vec4(v_29.xyz, r4.w); + let v_30 = fma(r0.www, r4.xyz, r1.xyz); + r1 = vec4(v_30.xyz, r1.w); + let v_31 = fma(r1.xyz, vec3(0.25799998641014099121f, 0.00400000018998980522f, 0.0f), r2.xyz); + r1 = vec4(v_31.xyz, r1.w); + let v_32 = -(r3.xyzx); + let v_33 = (r0.xyz + v_32.xyz); + r2 = vec4(v_33.xyz, r2.w); + let v_34 = fma(r3.www, r2.xyz, r3.xyz); + r2 = vec4(v_34.xyz, r2.w); + let v_35 = fma(r2.xyz, vec3(0.17800000309944152832f, 0.0f, 0.0f), r1.xyz); + r1 = vec4(v_35.xyz, r1.w); + let v_36 = (r0.xyz * vec3(0.23330000042915344238f, 0.45500001311302185059f, 0.64899998903274536133f)); + r2 = vec4(v_36.xyz, r2.w); + let v_37 = fma(r1.xyz, cb11_11.tint_symbol_2[0u].xyz, r2.xyz); + r1 = vec4(v_37.xyz, r1.w); + let v_38 = ((-(r0.xyzx)).xyz + r1.xyz); + r1 = vec4(v_38.xyz, r1.w); + let v_39 = fma(cb11_11.tint_symbol_2[1u].xxx, r1.xyz, r0.xyz); + r0 = vec4(v_39.xyz, r0.w); + } + let v_40 = r0; + o0 = vec4(v_40.xyz, o0.w); + o0.w = 1.0f; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d02dff6cc3ce9c44.wgsl b/b/8b0b5899ed/shaders/d02dff6cc3ce9c44.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..ad210a3957fa03f5193013e59ed3088e5f8b5655 --- /dev/null +++ b/b/8b0b5899ed/shaders/d02dff6cc3ce9c44.wgsl @@ -0,0 +1,46 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb1_struct { + tint_symbol : array, 1u>, +} + +@group(1u) @binding(9u) var cb9_9 : cb1_struct; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + r0 = vec4(((v1.xyz.xy + (-(v2.xyxx)).xy)).xy, r0.zw); + r0.z = dot(r0.xy, r0.xy); + r0.z = sqrt(r0.z); + r0.w = fma(r0.z, v2.z, (-(v2.wwww)).w); + r1.x = bitcast(select(0u, 4294967295u, (-1.0f < r0.w))); + r1.y = bitcast(select(0u, 4294967295u, (r0.w < 1.5f))); + r1.x = bitcast((bitcast(r1.x) & bitcast(r1.y))); + r1.x = bitcast((bitcast(r1.x) & 1065353216u)); + r1.y = clamp(((abs(r0.wwww) * vec4(0.6666666865348815918f))).y, 0.0f, 1.0f); + r0.w = max(r0.w, -1.0f); + r0.w = min(r0.w, 1.5f); + r0.w = (r0.w * 6.28318500518798828125f); + r0.w = cos(r0.wwww.w); + r0.z = (r0.w / r0.z); + let v = (r0.zz * r0.xy); + r0 = vec4(v.xy, r0.zw); + let v_1 = fma(r0.xy, vec2(0.5f), vec2(0.5f)); + o0 = vec4(v_1.xy, o0.zw); + r0.x = (r1.y * r1.y); + r0.x = fma((-(r0.xxxx)).x, r0.x, 1.0f); + r0.x = (r0.x * v1.z); + r0.x = (r0.x * r1.x); + o0.w = (r0.x * cb9_9.tint_symbol[0u].z); + o0.z = 0.0f; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d03718323dc7022b.wgsl b/b/8b0b5899ed/shaders/d03718323dc7022b.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..ed415abde6670111349deedb165ad1d80f4eb48d --- /dev/null +++ b/b/8b0b5899ed/shaders/d03718323dc7022b.wgsl @@ -0,0 +1,77 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb12_struct { + tint_symbol_1 : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb17_struct { + tint_symbol_2 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +var o0 : vec4; + +var o1 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2) { + r0 = (v2 * vec4(255.001953125f)); + let v = r0; + let v_1 = max(v, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_1), vec4(2147483647i), (v_1 >= vec4(2147483648.0f))), vec4(), !((v == v)))); + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r1); + r2 = vec4(v0.xyz, r2.w); + r2.w = 1.0f; + r1.x = dot(r1, r2); + r1 = (r1.xxxx * cb1_1.tint_symbol_1[9u]); + r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r3 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r3); + r3 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r3); + r3 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r3); + r3.x = dot(r3, r2); + r1 = fma(r3.xxxx, cb1_1.tint_symbol_1[8u], r1); + r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r3); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r3); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r3); + r0.x = dot(r0, r2); + r0 = fma(r0.xxxx, cb1_1.tint_symbol_1[10u], r1); + r0 = (r0 + cb1_1.tint_symbol_1[11u]); + o0 = r0; + o1.x = clamp(((r0.wwww / cb2_2.tint_symbol_2[16u].yyyy)).x, 0.0f, 1.0f); + o1.y = r0.w; + o1 = vec4(o1.xy, v3.xy); +} + +struct tint_symbol_3 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2) -> tint_symbol_3 { + main_inner(v0, v1, v2, v3); + return tint_symbol_3(o0, o1); +} diff --git a/b/8b0b5899ed/shaders/d050662fb781801d.wgsl b/b/8b0b5899ed/shaders/d050662fb781801d.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..4e3c21ffaf50bdbd3cd56428fd7c0835a3286d73 --- /dev/null +++ b/b/8b0b5899ed/shaders/d050662fb781801d.wgsl @@ -0,0 +1,24 @@ +diagnostic(off, derivative_uniformity); + +var o0 : vec4; + +var o1 : vec4; + +fn main_inner(v0 : vec3, v2 : vec2) { + o0 = vec4(v0.xyz, o0.w); + o0.w = 1.0f; + o1 = v2.xyxy; +} + +struct tint_symbol { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(2u) v2 : vec2) -> tint_symbol { + main_inner(v0, v2); + return tint_symbol(o0, o1); +} diff --git a/b/8b0b5899ed/shaders/d063dfb7f0bf630a.consts.json b/b/8b0b5899ed/shaders/d063dfb7f0bf630a.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/d063dfb7f0bf630a.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d063dfb7f0bf630a.wgsl b/b/8b0b5899ed/shaders/d063dfb7f0bf630a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..590b5219e29e8b24fcedda2f7bb2a2e293554ecc --- /dev/null +++ b/b/8b0b5899ed/shaders/d063dfb7f0bf630a.wgsl @@ -0,0 +1,612 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v5 : vec4; + +var v6 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v5 = v_2; + x1[0u].x = v6[0u]; + x1[0u].y = v6[1u]; + x1[0u].z = v6[2u]; + x1[0u].w = v6[3u]; + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1.x = dot(v3.xyz, v3.xyz); + r1.x = inverseSqrt(r1.x); + let v_3 = (r1.xxx * v3.xyz); + r1 = vec4(r1.x, v_3.xyz); + r2 = textureSample(t3, s3, v2.xy.xyxx.xy); + let v_4 = (r2.xy * r2.xy); + r2 = vec4(v_4.xy, r2.zw); + r2.x = dot(r2.xyz, cb12_12.tint_symbol_4[1u].xyz); + r2.x = clamp(((r2.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f); + let v_5 = (r0.xyz * v1.xyz); + r0 = vec4(v_5.xyz, r0.w); + r0.w = (r0.w * v0.w); + let v_6 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + let v_7 = r2; + r2 = vec4(v_7.x, v_6.xy, v_7.w); + let v_8 = (r0.xyz * r0.xyz); + r0 = vec4(v_8.xyz, r0.w); + let v_9 = ((-(v4.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_9.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r3.w = inverseSqrt(r3.w); + let v_10 = (r3.www * r3.xyz); + r4 = vec4(v_10.xyz, r4.w); + let v_11 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_12 = fma(r3.xyz, r3.www, v_11.xyz); + r5 = vec4(v_12.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_13 = (r3.www * r5.xyz); + r5 = vec4(v_13.xyz, r5.w); + let v_14 = (r2.yz * r2.yz); + let v_15 = r2; + r2 = vec4(v_15.x, v_14.xy, v_15.w); + r3.w = fma(r2.w, cb12_12.tint_symbol_4[0u].y, -500.0f); + r3.w = max(r3.w, 0.0f); + let v_16 = -(r3.wwww); + r2.w = fma(r2.w, cb12_12.tint_symbol_4[0u].y, v_16.w); + r3.w = (r3.w * 558.0f); + r2.w = fma(r2.w, 3.0f, r3.w); + r3.x = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_17 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xxyz)).yzw); + r3 = vec4(r3.x, v_17.xyz); + let v_18 = (r3.zzz * cb6_6.tint_symbol_5[1u].xyz); + r6 = vec4(v_18.xyz, r6.w); + let v_19 = fma(r3.yyy, cb6_6.tint_symbol_5[0u].xyz, r6.xyz); + r6 = vec4(v_19.xyz, r6.w); + let v_20 = fma(r3.www, cb6_6.tint_symbol_5[2u].xyz, r6.xyz); + r6 = vec4(v_20.xyz, r6.w); + let v_21 = fma(r6.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r7 = vec4(v_21.xyz, r7.w); + let v_22 = &(x0[0u]); + let v_23 = r7; + *(v_22) = vec4(v_23.xyz, (*(v_22)).w); + let v_24 = fma(r6.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r8 = vec4(v_24.xyz, r8.w); + let v_25 = &(x0[1u]); + let v_26 = r8; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = fma(r6.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r9 = vec4(v_27.xyz, r9.w); + let v_28 = &(x0[2u]); + let v_29 = r9; + *(v_28) = vec4(v_29.xyz, (*(v_28)).w); + let v_30 = fma(r6.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r6 = vec4(v_30.xyz, r6.w); + let v_31 = &(x0[3u]); + let v_32 = r6; + *(v_31) = vec4(v_32.xyz, (*(v_31)).w); + let v_33 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_34 = r10; + r10 = vec4(v_34.x, v_33.x, v_34.z, v_33.y); + r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r4.w = (r4.w * 0.5f); + let v_35 = abs(r9.yyyy); + r5.w = max(v_35.w, abs(r9.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r4.w))); + let v_36 = (bitcast(r5.w) != 0u); + let v_37 = bitcast(v.tint_symbol_6[0i].x); + r5.w = select(bitcast(v.tint_symbol_6[1i].x), v_37, v_36); + let v_38 = abs(r8.yyyy); + r6.z = max(v_38.z, abs(r8.xxxx).z); + r6.z = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_39 = bitcast(r6.z); + r5.w = select(r5.w, bitcast(v.tint_symbol_6[2i].x), (v_39 != 0u)); + let v_40 = abs(r7.yyyy); + r6.z = max(v_40.z, abs(r7.xxxx).z); + r4.w = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_41 = bitcast(r4.w); + r4.w = select(r5.w, 0.0f, (v_41 != 0u)); + let v_42 = x0[bitcast(r4.w)]; + r7 = vec4(v_42.xyz, r7.w); + r4.w = f32(bitcast(r4.w)); + r5.w = (r4.w + 0.5f); + r5.w = (r5.w * 0.25f); + r8 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww))); + r8 = bitcast>((bitcast>(r8) & vec4(1065353216u))); + r4.w = dot(r8, cb6_6.tint_symbol_5[12u]); + r6.z = dot(r8, cb6_6.tint_symbol_5[13u]); + r8.x = (r7.x + 0.5f); + r8.y = fma(r7.y, 0.25f, r5.w); + r5.w = bitcast(select(0u, 4294967295u, !((r4.w == 0.0f)))); + r4.w = ((-(r4.wwww)).w + r7.z); + let v_43 = dpdx(r8.xyy); + r9 = vec4(v_43.xy, r9.z, v_43.z); + r9.z = dpdx(r4.w); + let v_44 = dpdy(r8.yxy); + r11 = vec4(v_44.xyz, r11.w); + r11.w = dpdy(r4.w); + let v_45 = (r9.yw * r11.yw); + r7 = vec4(v_45.xy, r7.zw); + let v_46 = -(r7.xyxx); + let v_47 = fma(r9.xz, r11.xz, v_46.xy); + r12 = vec4(v_47.xy, r12.zw); + r6.w = (1.0f / r12.x); + r7.x = (r9.z * r11.y); + let v_48 = -(r7.xxxx); + r12.z = fma(r9.x, r11.w, v_48.z); + let v_49 = (r6.ww * r12.yz); + r7 = vec4(v_49.xy, r7.zw); + let v_50 = max(r7.xy, vec2()); + r7 = vec4(v_50.xy, r7.zw); + let v_51 = min(r7.xy, vec2(0.5f)); + r7 = vec4(v_51.xy, r7.zw); + r4.w = fma((-(r6.zzzz)).w, r7.x, r4.w); + r4.w = fma((-(r6.zzzz)).w, r7.y, r4.w); + let v_52 = bitcast(r5.w); + let v_53 = r4.w; + r10.z = select(r7.z, v_53, (v_52 != 0u)); + r8.z = 0.0f; + let v_54 = (r8.xyz + r10.ywz); + r7 = vec4(v_54.xyz, r7.w); + let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r10 = vec4(v_55.xy, r10.zw); + let v_56 = (r8.xyz + r10.xyz); + r9 = vec4(v_56.xyz, r9.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r10 = vec4(v_57.xy, r10.zw); + let v_58 = (r8.xyz + r10.xyz); + r11 = vec4(v_58.xyz, r11.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r10 = vec4(v_59.xy, r10.zw); + let v_60 = (r8.xyz + r10.xyz); + r12 = vec4(v_60.xyz, r12.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r10 = vec4(v_61.xy, r10.zw); + let v_62 = (r8.xyz + r10.xyz); + r13 = vec4(v_62.xyz, r13.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r10 = vec4(v_63.xy, r10.zw); + let v_64 = (r8.xyz + r10.xyz); + r14 = vec4(v_64.xyz, r14.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r10 = vec4(v_65.xy, r10.zw); + let v_66 = (r8.xyz + r10.xyz); + r15 = vec4(v_66.xyz, r15.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r10 = vec4(v_67.xy, r10.zw); + let v_68 = (r8.xyz + r10.xyz); + r16 = vec4(v_68.xyz, r16.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r10 = vec4(v_69.xy, r10.zw); + let v_70 = (r8.xyz + r10.xyz); + r17 = vec4(v_70.xyz, r17.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r10 = vec4(v_71.xy, r10.zw); + let v_72 = (r8.xyz + r10.xyz); + r18 = vec4(v_72.xyz, r18.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r10 = vec4(v_73.xy, r10.zw); + let v_74 = (r8.xyz + r10.xyz); + r19 = vec4(v_74.xyz, r19.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r10 = vec4(v_75.xy, r10.zw); + let v_76 = (r8.xyz + r10.xyz); + r20 = vec4(v_76.xyz, r20.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r10 = vec4(v_77.xy, r10.zw); + let v_78 = (r8.xyz + r10.xyz); + r21 = vec4(v_78.xyz, r21.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r10 = vec4(v_79.xy, r10.zw); + let v_80 = (r8.xyz + r10.xyz); + r22 = vec4(v_80.xyz, r22.w); + let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r10 = vec4(v_81.xy, r10.zw); + let v_82 = (r8.xyz + r10.xyz); + r23 = vec4(v_82.xyz, r23.w); + let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r10 = vec4(v_83.xy, r10.zw); + let v_84 = (r8.xyz + r10.xyz); + r8 = vec4(v_84.xyz, r8.w); + let v_85 = r7.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_85.xy, r7.z); + let v_86 = r9.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_86.xy, r9.z); + let v_87 = r11.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_87.xy, r11.z); + let v_88 = r12.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_88.xy, r12.z); + let v_89 = r13.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_89.xy, r13.z); + let v_90 = r14.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_90.xy, r14.z); + let v_91 = r15.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_91.xy, r15.z); + let v_92 = r16.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_92.xy, r16.z); + let v_93 = r17.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_93.xy, r17.z); + let v_94 = r18.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_94.xy, r18.z); + let v_95 = r19.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_95.xy, r19.z); + let v_96 = r20.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_96.xy, r20.z); + let v_97 = r21.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_97.xy, r21.z); + let v_98 = r22.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_98.xy, r22.z); + let v_99 = r23.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_99.xy, r23.z); + let v_100 = r8.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_100.xy, r8.z); + r7 = (r7 + r9); + r7 = (r10 + r7); + r7 = (r11 + r7); + r4.w = dot(r7, vec4(1.0f)); + r3.x = clamp(fma(r3.xxxx, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).x, 0.0f, 1.0f); + let v_101 = abs(r6.yyyy); + r5.w = max(v_101.w, abs(r6.xxxx).w); + r5.w = clamp(fma(r5.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r3.x = (r5.w * r3.x); + r3.x = fma(r4.w, 0.0625f, r3.x); + r3.x = (r3.x * r3.x); + r3.x = min(r3.x, 1.0f); + r4.w = clamp(fma(v4.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r4.w = sqrt(r4.w); + r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z); + let v_102 = -(r3.xxxx); + r3.x = fma(r4.w, v_102.x, r3.x); + let v_103 = dot(r1.yzw, v_11.xyz); + r4.w = clamp(vec4(v_103, v_103, v_103, v_103).w, 0.0f, 1.0f); + let v_104 = dot(r4.xyz, r1.yzw); + r4.x = clamp(vec4(v_104, v_104, v_104, v_104).x, 0.0f, 1.0f); + let v_105 = dot(r5.xyz, v_11.xyz); + r4.y = clamp(vec4(v_105, v_105, v_105, v_105).y, 0.0f, 1.0f); + let v_106 = ((-(r4.xyxx)).xy + vec2(1.0f)); + r4 = vec4(v_106.xy, r4.zw); + let v_107 = (r4.xy * r4.xy); + r6 = vec4(v_107.xy, r6.zw); + let v_108 = (r6.xy * r6.xy); + r6 = vec4(v_108.xy, r6.zw); + let v_109 = (r4.xy * r6.xy); + r4 = vec4(v_109.xy, r4.zw); + r4.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f); + let v_110 = fma(cb12_12.tint_symbol_4[0u].xx, r4.xy, r4.zz); + r4 = vec4(v_110.xy, r4.zw); + let v_111 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r6 = vec4(v_111.xy, r6.zw); + r2.w = (r6.x * 0.125f); + r4.x = fma((-(r2.xxxx)).x, r4.x, 1.0f); + r4.z = dot(r1.yzw, r5.xyz); + r4.z = clamp(((r4.zzzz + vec4(0.00000000999999993923f))).z, 0.0f, 1.0f); + r4.z = log2(r4.z); + r4.z = (r4.z * r6.y); + r4.z = exp2(r4.z); + r4.y = (r4.y * r4.z); + r2.w = (r2.w * r4.y); + r2.x = (r2.x * r2.w); + r2.x = (r4.w * r2.x); + r2.w = (r4.x * r4.w); + let v_112 = fma(r0.xyz, r2.www, r2.xxx); + r4 = vec4(r4.x, v_112.xyz); + let v_113 = (r4.yzw * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(r4.x, v_113.xyz); + r1.x = fma(v3.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_114 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_114.xyz, r5.w); + r2.x = ((-(cb2_2.tint_symbol_1[16u].zzzz)).x + 1.0f); + let v_115 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_115.xyz, r6.w); + let v_116 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_116.xyz, r6.w); + let v_117 = fma(r5.xyz, r2.xxx, r6.xyz); + r5 = vec4(v_117.xyz, r5.w); + let v_118 = (r2.zzz * r5.xyz); + r2 = vec4(v_118.x, r2.y, v_118.yz); + let v_119 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r5 = vec4(v_119.xyz, r5.w); + r6.x = cb3_3.tint_symbol_2[46u].w; + r6.y = cb3_3.tint_symbol_2[47u].w; + r6.z = cb3_3.tint_symbol_2[48u].w; + let v_120 = dot(r6.xyz, r1.yzw); + r1.x = clamp(vec4(v_120, v_120, v_120, v_120).x, 0.0f, 1.0f); + let v_121 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r5.xyz); + r1 = vec4(v_121.xyz, r1.w); + let v_122 = fma(r1.xyz, r2.yyy, r2.xzw); + r1 = vec4(v_122.xyz, r1.w); + let v_123 = (r4.xxx * r1.xyz); + r1 = vec4(v_123.xyz, r1.w); + let v_124 = (r0.xyz * r1.xyz); + r0 = vec4(v_124.xyz, r0.w); + let v_125 = fma(r4.yzw, r3.xxx, r0.xyz); + r0 = vec4(v_125.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r3.yzw, r3.yzw); + r1.x = sqrt(r0.w); + let v_126 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_126.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r3.w); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_127 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_127 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_128 = (r0.www * r3.yzw); + r2 = vec4(v_128.xyz, r2.w); + let v_129 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_129, v_129, v_129, v_129).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_130 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_130, v_130, v_130, v_130).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_131 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_131.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_132 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_132.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_133 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_133.xyz, r2.w); + let v_134 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_134.xyz, r2.w); + let v_135 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_135.xyz, r4.w); + let v_136 = fma(r1.www, r4.xyz, r2.xyz); + r2 = vec4(v_136.xyz, r2.w); + let v_137 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_138 = (r2.xyz + v_137.xyz); + r2 = vec4(v_138.xyz, r2.w); + let v_139 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_139.xyz, r2.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_140 = ((-(r2.xyzx)).xyz + r4.xyz); + r4 = vec4(v_140.xyz, r4.w); + let v_141 = fma(r1.xxx, r4.xyz, r2.xyz); + r1 = vec4(v_141.xy, r1.z, v_141.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_142 = (v5.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_142.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_143 = -(r0.xyxz); + let v_144 = fma(r1.xyw, r0.www, v_143.xyw); + r1 = vec4(v_144.xy, r1.z, v_144.z); + let v_145 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_145.xyz, r1.w); + } else { + r0.w = dot(r3.yzw, r3.yzw); + r1.w = sqrt(r0.w); + let v_146 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_146.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r3.w); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_147 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_147 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_148 = (r0.www * r3.yzw); + r3 = vec4(v_148.xyz, r3.w); + let v_149 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_149, v_149, v_149, v_149).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_150 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_150, v_150, v_150, v_150).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_151 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_151.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_152 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_152.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_153 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_153.xyz, r3.w); + let v_154 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_154.xyz, r3.w); + let v_155 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_155.xyz, r4.w); + let v_156 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_156.xyz, r3.w); + let v_157 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_158 = (r3.xyz + v_157.xyz); + r3 = vec4(v_158.xyz, r3.w); + let v_159 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_159.x, r2.y, v_159.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_160 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_160.xyz, r3.w); + let v_161 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_161.x, r2.y, v_161.yz); + let v_162 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_162.x, r2.y, v_162.yz); + let v_163 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_163.xyz, r1.w); + } + let v_164 = log2(r1.xyz); + r0 = vec4(v_164.xyz, r0.w); + let v_165 = (r0.xyz * vec3(0.45454546809196472168f)); + r0 = vec4(v_165.xyz, r0.w); + let v_166 = exp2(r0.xyz); + o0 = vec4(v_166.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @builtin(position) v_167 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v_167); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d070830819d1c41e.wgsl b/b/8b0b5899ed/shaders/d070830819d1c41e.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..37419cd9c0be723d3e4b05ea18a0ce7608ff7c1b --- /dev/null +++ b/b/8b0b5899ed/shaders/d070830819d1c41e.wgsl @@ -0,0 +1,211 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb5_struct { + tint_symbol_2 : array, 5u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb5_struct; + +struct cb3_struct { + tint_symbol_3 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +var icb0 : array, 4u> = array, 4u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f)); + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = max(v0.xy, vec2()); + let v_3 = bitcast>(select(vec2(v_2), vec2(4294967295u), (v_2 >= vec2(4294967296.0f)))); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = bitcast>((bitcast>(r0.xy) & vec2(1u))); + r0 = vec4(v_4.xy, r0.zw); + r0.y = bitcast((bitcast(r0.y) << 1u)); + r0.x = bitcast((bitcast(r0.x) + bitcast(r0.y))); + r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast(r0.x)]); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + v_5((bitcast(r0.x) != 0u)); + r0 = textureSample(t0, s0, v3.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[4u].x >= r1.x))); + v_5((bitcast(r1.x) != 0u)); + r1 = textureSample(t6, s6, v3.xy.xyxx.xy); + let v_6 = (v3.xy * cb11_11.tint_symbol_4[0u].zw); + r2 = vec4(v_6.xy, r2.zw); + r3 = textureSample(t3, s3, r2.xyxx.xy); + let v_7 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(r2.xy, v_7.xy); + let v_8 = (r2.xy * vec2(3.1700000762939453125f)); + r2 = vec4(v_8.xy, r2.zw); + r3 = textureSample(t3, s3, r2.xyxx.xy); + let v_9 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_9.xy, r2.zw); + let v_10 = (r2.xy * vec2(0.5f)); + r2 = vec4(v_10.xy, r2.zw); + let v_11 = fma(r2.zw, vec2(0.5f), r2.xy); + r2 = vec4(v_11.xy, r2.zw); + r2.z = ((-(r2.xxxx)).z * cb11_11.tint_symbol_4[0u].x); + r2.z = fma(r2.z, r1.w, 1.0f); + let v_12 = (r2.xy * cb11_11.tint_symbol_4[0u].yy); + r2 = vec4(v_12.xy, r2.zw); + r0 = (r0 * r2.zzzz); + r3 = textureSample(t5, s5, v3.xy.xyxx.xy); + let v_13 = fma(r2.xy, r1.ww, r3.xy); + r2 = vec4(v_13.xy, r2.zw); + let v_14 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_14.xy, r2.zw); + r2.w = dot(r2.xy, r2.xy); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = sqrt(abs(r2.wwww).w); + r3.x = max(cb12_12.tint_symbol_3[1u].w, 0.00100000004749745131f); + let v_15 = (r2.xy * r3.xx); + r2 = vec4(v_15.xy, r2.zw); + let v_16 = (r2.yyy * v6.xyz); + r3 = vec4(v_16.xyz, r3.w); + let v_17 = fma(r2.xxx, v5.xyz, r3.xyz); + r3 = vec4(v_17.xyz, r3.w); + let v_18 = fma(r2.www, v4.xyz, r3.xyz); + r2 = vec4(v_18.xy, r2.z, v_18.z); + r3.x = dot(r2.xyw, r2.xyw); + r3.x = inverseSqrt(r3.x); + let v_19 = (r2.xyw * r3.xxx); + r3 = vec4(r3.x, v_19.xyz); + let v_20 = (r1.xy * r1.xy); + r1 = vec4(v_20.xy, r1.zw); + r1.x = dot(r1.xyz, cb12_12.tint_symbol_3[1u].xyz); + let v_21 = (r1.xw * cb12_12.tint_symbol_3[0u].wz); + r1 = vec4(v_21.xy, r1.zw); + r4.x = (r2.z * r1.x); + r1.z = clamp(fma(v4.xyz.zzzz, vec4(128.0f), vec4(-127.0f)).z, 0.0f, 1.0f); + let v_22 = (r0.xyz * v2.xyz); + r0 = vec4(v_22.xyz, r0.w); + r0.w = (r0.w * v1.w); + let v_23 = (v1.xy * cb2_2.tint_symbol[15u].zy); + let v_24 = r5; + r5 = vec4(v_24.x, v_23.xy, v_24.w); + o0.w = (r0.w * cb2_2.tint_symbol[15u].x); + let v_25 = fma(r3.yzw, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_25.xyz, o1.w); + r0.w = (cb12_12.tint_symbol_3[2u].z + -0.20000000298023223877f); + r0.w = clamp(((r0.wwww * vec4(10.0f))).w, 0.0f, 1.0f); + o1.w = (r0.w * r1.z); + r4.y = (r1.y * 0.001953125f); + r5.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w); + let v_26 = (r5.xz * vec2(0.5f)); + let v_27 = r1; + r1 = vec4(v_27.x, v_26.xy, v_27.w); + let v_28 = sqrt(r1.yz); + o3 = vec4(v_28.xy, o3.zw); + r0.w = fma(r2.w, r3.x, -0.34999999403953552246f); + r0.w = clamp(((r0.wwww * vec4(1.53846156597137451172f))).w, 0.0f, 1.0f); + r0.w = (r0.w * cb5_5.tint_symbol_2[3u].z); + r1.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f); + r0.w = (r0.w * r1.y); + r0.w = (r5.y * r0.w); + r1.y = fma((-(r4.xxxx)).y, 0.5f, 1.0f); + r1.y = (r0.w * r1.y); + r0.w = (r0.w * cb12_12.tint_symbol_3[2u].z); + r1.y = fma(r1.y, -0.5f, 1.0f); + let v_29 = (r0.xyz * r1.yyy); + o0 = vec4(v_29.xyz, o0.w); + r0.x = clamp(fma(r1.xxxx, r2.zzzz, vec4(0.40000000596046447754f)).x, 0.0f, 1.0f); + let v_30 = (r0.xx * vec2(0.5f, 0.48828125f)); + r0 = vec4(v_30.xy, r0.zw); + r4.z = cb12_12.tint_symbol_3[0u].y; + r0.z = 0.97000002861022949219f; + let v_31 = -(r4.xyzx); + let v_32 = (r0.xyz + v_31.xyz); + r0 = vec4(v_32.xyz, r0.w); + let v_33 = max(r0.xyz, vec3()); + r0 = vec4(v_33.xyz, r0.w); + let v_34 = fma(r0.xyz, r0.www, r4.xyz); + r0 = vec4(v_34.xyz, r0.w); + let v_35 = sqrt(r0.xy); + o2 = vec4(v_35.xy, o2.zw); + o2.z = r0.z; + o2.w = 1.0f; + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +fn v_5(v_36 : bool) { + if (v_36) { + discard; + return; + } +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_37 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> tint_symbol_5 { + main_inner(v_37, v1, v2, v3, v4, v5, v6); + return tint_symbol_5(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/d09f02b58b1b9486.consts.json b/b/8b0b5899ed/shaders/d09f02b58b1b9486.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d09f02b58b1b9486.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d09f02b58b1b9486.wgsl b/b/8b0b5899ed/shaders/d09f02b58b1b9486.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e687522d26dff201e269db5c557e67bcd3eb86fc --- /dev/null +++ b/b/8b0b5899ed/shaders/d09f02b58b1b9486.wgsl @@ -0,0 +1,848 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb5_struct { + tint_symbol_4 : array, 5u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb5_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(29u) var s13 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(45u) var t13 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v5 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4) { + x1[0u].x = v5[0u]; + x1[0u].y = v5[1u]; + x1[0u].z = v5[2u]; + x1[0u].w = v5[3u]; + r0 = textureSample(t0, s0, v0.xy.xyxx.xy); + r1.x = dot(v1.xyz, v1.xyz); + r1.x = inverseSqrt(r1.x); + let v_1 = (r1.xxx * v1.xyz); + r1 = vec4(r1.x, v_1.xyz); + r2.x = (r0.w * 255.0099945068359375f); + r2.x = floor(r2.x); + r2.y = (r2.x + -32.0f); + r3.x = (r2.y * 0.0078125f); + r3.y = cb13_13.tint_symbol_4[3u].x; + r3 = textureSample(t13, s13, r3.xyxx.xy); + r2.y = bitcast(select(0u, 4294967295u, (r2.x >= 32.0f))); + r2.x = bitcast(select(0u, 4294967295u, (160.0f >= r2.x))); + r2.x = bitcast((bitcast(r2.x) & bitcast(r2.y))); + let v_2 = (r0.xyz * r3.xyz); + r3 = vec4(v_2.xyz, r3.w); + r3.w = 1.0f; + let v_3 = bitcast>(r2.xxxx); + let v_4 = r3; + r0 = select(r0, v_4, (v_3 != vec4())); + r0.w = (r0.w * v3.w); + let v_5 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_5.xy, r2.zw); + r2.z = fma(r1.w, 0.5f, 0.5f); + r3.x = fma(r2.z, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x); + r3.y = (r2.z + 0.30000001192092895508f); + let v_6 = (r2.xy * r3.xy); + r2 = vec4(v_6.xy, r2.zw); + let v_7 = (r0.xyz * r0.xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = -(v2.xyzx); + let v_9 = (v_8.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_9.xyz, r3.w); + r2.z = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_10 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r3 = vec4(v_10.xyz, r3.w); + let v_11 = (r3.yyy * cb6_6.tint_symbol_5[1u].xyz); + r4 = vec4(v_11.xyz, r4.w); + let v_12 = fma(r3.xxx, cb6_6.tint_symbol_5[0u].xyz, r4.xyz); + r4 = vec4(v_12.xyz, r4.w); + let v_13 = fma(r3.zzz, cb6_6.tint_symbol_5[2u].xyz, r4.xyz); + r4 = vec4(v_13.xyz, r4.w); + let v_14 = fma(r4.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r5 = vec4(v_14.xyz, r5.w); + let v_15 = &(x0[0u]); + let v_16 = r5; + *(v_15) = vec4(v_16.xyz, (*(v_15)).w); + let v_17 = fma(r4.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r6 = vec4(v_17.xyz, r6.w); + let v_18 = &(x0[1u]); + let v_19 = r6; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = fma(r4.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r7 = vec4(v_20.xyz, r7.w); + let v_21 = &(x0[2u]); + let v_22 = r7; + *(v_21) = vec4(v_22.xyz, (*(v_21)).w); + let v_23 = fma(r4.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r4 = vec4(v_23.xyz, r4.w); + let v_24 = &(x0[3u]); + let v_25 = r4; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_27 = r8; + r8 = vec4(v_27.x, v_26.x, v_27.z, v_26.y); + r2.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r2.w = (r2.w * 0.5f); + let v_28 = abs(r7.yyyy); + r3.w = max(v_28.w, abs(r7.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r2.w))); + let v_29 = (bitcast(r3.w) != 0u); + let v_30 = bitcast(v.tint_symbol_6[0i].x); + r3.w = select(bitcast(v.tint_symbol_6[1i].x), v_30, v_29); + let v_31 = abs(r6.yyyy); + r4.z = max(v_31.z, abs(r6.xxxx).z); + r4.z = bitcast(select(0u, 4294967295u, (r4.z < r2.w))); + let v_32 = bitcast(r4.z); + r3.w = select(r3.w, bitcast(v.tint_symbol_6[2i].x), (v_32 != 0u)); + let v_33 = abs(r5.yyyy); + r4.z = max(v_33.z, abs(r5.xxxx).z); + r2.w = bitcast(select(0u, 4294967295u, (r4.z < r2.w))); + let v_34 = bitcast(r2.w); + r2.w = select(r3.w, 0.0f, (v_34 != 0u)); + let v_35 = x0[bitcast(r2.w)]; + r5 = vec4(v_35.xyz, r5.w); + r2.w = f32(bitcast(r2.w)); + r3.w = (r2.w + 0.5f); + r3.w = (r3.w * 0.25f); + r6 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww))); + r6 = bitcast>((bitcast>(r6) & vec4(1065353216u))); + r2.w = dot(r6, cb6_6.tint_symbol_5[12u]); + r4.z = dot(r6, cb6_6.tint_symbol_5[13u]); + r6.x = (r5.x + 0.5f); + r6.y = fma(r5.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r2.w == 0.0f)))); + r2.w = ((-(r2.wwww)).w + r5.z); + let v_36 = dpdx(r6.xyy); + r7 = vec4(v_36.xy, r7.z, v_36.z); + r7.z = dpdx(r2.w); + let v_37 = dpdy(r6.yxy); + r9 = vec4(v_37.xyz, r9.w); + r9.w = dpdy(r2.w); + let v_38 = (r7.yw * r9.yw); + r5 = vec4(v_38.xy, r5.zw); + let v_39 = -(r5.xyxx); + let v_40 = fma(r7.xz, r9.xz, v_39.xy); + r10 = vec4(v_40.xy, r10.zw); + r4.w = (1.0f / r10.x); + r5.x = (r7.z * r9.y); + let v_41 = -(r5.xxxx); + r10.z = fma(r7.x, r9.w, v_41.z); + let v_42 = (r4.ww * r10.yz); + r5 = vec4(v_42.xy, r5.zw); + let v_43 = max(r5.xy, vec2()); + r5 = vec4(v_43.xy, r5.zw); + let v_44 = min(r5.xy, vec2(0.5f)); + r5 = vec4(v_44.xy, r5.zw); + r2.w = fma((-(r4.zzzz)).w, r5.x, r2.w); + r2.w = fma((-(r4.zzzz)).w, r5.y, r2.w); + let v_45 = bitcast(r3.w); + let v_46 = r2.w; + r8.z = select(r5.z, v_46, (v_45 != 0u)); + r6.z = 0.0f; + let v_47 = (r6.xyz + r8.ywz); + r5 = vec4(v_47.xyz, r5.w); + let v_48 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r8 = vec4(v_48.xy, r8.zw); + let v_49 = (r6.xyz + r8.xyz); + r7 = vec4(v_49.xyz, r7.w); + let v_50 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r8 = vec4(v_50.xy, r8.zw); + let v_51 = (r6.xyz + r8.xyz); + r9 = vec4(v_51.xyz, r9.w); + let v_52 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r8 = vec4(v_52.xy, r8.zw); + let v_53 = (r6.xyz + r8.xyz); + r10 = vec4(v_53.xyz, r10.w); + let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r8 = vec4(v_54.xy, r8.zw); + let v_55 = (r6.xyz + r8.xyz); + r11 = vec4(v_55.xyz, r11.w); + let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r8 = vec4(v_56.xy, r8.zw); + let v_57 = (r6.xyz + r8.xyz); + r12 = vec4(v_57.xyz, r12.w); + let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r8 = vec4(v_58.xy, r8.zw); + let v_59 = (r6.xyz + r8.xyz); + r13 = vec4(v_59.xyz, r13.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r8 = vec4(v_60.xy, r8.zw); + let v_61 = (r6.xyz + r8.xyz); + r14 = vec4(v_61.xyz, r14.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r8 = vec4(v_62.xy, r8.zw); + let v_63 = (r6.xyz + r8.xyz); + r15 = vec4(v_63.xyz, r15.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r8 = vec4(v_64.xy, r8.zw); + let v_65 = (r6.xyz + r8.xyz); + r16 = vec4(v_65.xyz, r16.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r8 = vec4(v_66.xy, r8.zw); + let v_67 = (r6.xyz + r8.xyz); + r17 = vec4(v_67.xyz, r17.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r8 = vec4(v_68.xy, r8.zw); + let v_69 = (r6.xyz + r8.xyz); + r18 = vec4(v_69.xyz, r18.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r8 = vec4(v_70.xy, r8.zw); + let v_71 = (r6.xyz + r8.xyz); + r19 = vec4(v_71.xyz, r19.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r8 = vec4(v_72.xy, r8.zw); + let v_73 = (r6.xyz + r8.xyz); + r20 = vec4(v_73.xyz, r20.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r8 = vec4(v_74.xy, r8.zw); + let v_75 = (r6.xyz + r8.xyz); + r21 = vec4(v_75.xyz, r21.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r8 = vec4(v_76.xy, r8.zw); + let v_77 = (r6.xyz + r8.xyz); + r6 = vec4(v_77.xyz, r6.w); + let v_78 = r5.xyxx; + r5.x = textureSampleCompareLevel(t15, s15, v_78.xy, r5.z); + let v_79 = r7.xyxx; + r5.y = textureSampleCompareLevel(t15, s15, v_79.xy, r7.z); + let v_80 = r9.xyxx; + r5.z = textureSampleCompareLevel(t15, s15, v_80.xy, r9.z); + let v_81 = r10.xyxx; + r5.w = textureSampleCompareLevel(t15, s15, v_81.xy, r10.z); + let v_82 = r11.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_82.xy, r11.z); + let v_83 = r12.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_83.xy, r12.z); + let v_84 = r13.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_84.xy, r13.z); + let v_85 = r14.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_85.xy, r14.z); + let v_86 = r15.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_86.xy, r15.z); + let v_87 = r16.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_87.xy, r16.z); + let v_88 = r17.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_88.xy, r17.z); + let v_89 = r18.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_89.xy, r18.z); + let v_90 = r19.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_90.xy, r19.z); + let v_91 = r20.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_91.xy, r20.z); + let v_92 = r21.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_92.xy, r21.z); + let v_93 = r6.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_93.xy, r6.z); + r5 = (r5 + r7); + r5 = (r8 + r5); + r5 = (r9 + r5); + r2.w = dot(r5, vec4(1.0f)); + r2.z = clamp(fma(r2.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f); + let v_94 = abs(r4.yyyy); + r3.w = max(v_94.w, abs(r4.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.z = (r3.w * r2.z); + r2.z = fma(r2.w, 0.0625f, r2.z); + let v_95 = (r2.xyz * r2.xyz); + r2 = vec4(v_95.xyz, r2.w); + r2.z = min(r2.z, 1.0f); + r2.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r2.w = sqrt(r2.w); + r2.w = (r2.w * cb6_6.tint_symbol_5[3u].z); + let v_96 = -(r2.zzzz); + r2.z = fma(r2.w, v_96.z, r2.z); + let v_97 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_98 = dot(r1.yzw, v_97.xyz); + r2.w = clamp(vec4(v_98, v_98, v_98, v_98).w, 0.0f, 1.0f); + let v_99 = (r0.xyz * r2.www); + r4 = vec4(v_99.xyz, r4.w); + let v_100 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_100.xyz, r4.w); + r2.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_101 = (v_8.xyz + cb3_3.tint_symbol_2[3u].xyz); + r5 = vec4(v_101.xyz, r5.w); + let v_102 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r6 = vec4(v_102.xyz, r6.w); + r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[11u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[19u].w); + let v_103 = fma(cb3_3.tint_symbol_2[11u].xyz, r4.www, cb3_3.tint_symbol_2[3u].xyz); + r6 = vec4(v_103.xyz, r6.w); + let v_104 = (r6.xyz + v_8.xyz); + r6 = vec4(v_104.xyz, r6.w); + let v_105 = bitcast>(r3.www); + let v_106 = r5.xyz; + let v_107 = select(r6.xyz, v_106, (v_105 != vec3())); + r5 = vec4(v_107.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + let v_108 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_108.xyz, r5.w); + r4.w = dot(r5.xyz, r5.xyz); + r4.w = inverseSqrt(r4.w); + let v_109 = (r4.www * r5.xyz); + r5 = vec4(v_109.xyz, r5.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[11u].w); + r3.w = (r3.w / r4.w); + let v_110 = -(cb3_3.tint_symbol_2[11u].xyzx); + r4.w = dot(r5.xyz, v_110.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_111 = dot(r5.xyz, r1.yzw); + r5.x = clamp(vec4(v_111, v_111, v_111, v_111).x, 0.0f, 1.0f); + r4.w = (r4.w * r5.x); + r3.w = (r3.w * r4.w); + let v_112 = (r3.www * cb3_3.tint_symbol_2[19u].xyz); + r5 = vec4(v_112.xyz, r5.w); + let v_113 = (r0.xyz * r5.xyz); + r5 = vec4(v_113.xyz, r5.w); + let v_114 = bitcast>(r2.www); + let v_115 = select(r5.xyz, vec3(), (v_114 != vec3())); + r5 = vec4(v_115.xyz, r5.w); + r3.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_116 = (v_8.xyz + cb3_3.tint_symbol_2[4u].xyz); + r6 = vec4(v_116.xyz, r6.w); + let v_117 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r7 = vec4(v_117.xyz, r7.w); + r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[12u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[20u].w); + let v_118 = fma(cb3_3.tint_symbol_2[12u].xyz, r4.www, cb3_3.tint_symbol_2[4u].xyz); + r7 = vec4(v_118.xyz, r7.w); + let v_119 = (r7.xyz + v_8.xyz); + r7 = vec4(v_119.xyz, r7.w); + let v_120 = bitcast>(r3.www); + let v_121 = r6.xyz; + let v_122 = select(r7.xyz, v_121, (v_120 != vec3())); + r6 = vec4(v_122.xyz, r6.w); + r3.w = dot(r6.xyz, r6.xyz); + let v_123 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_123.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + r4.w = inverseSqrt(r4.w); + let v_124 = (r4.www * r6.xyz); + r6 = vec4(v_124.xyz, r6.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[12u].w); + r3.w = (r3.w / r4.w); + let v_125 = -(cb3_3.tint_symbol_2[12u].xyzx); + r4.w = dot(r6.xyz, v_125.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_126 = dot(r6.xyz, r1.yzw); + r5.w = clamp(vec4(v_126, v_126, v_126, v_126).w, 0.0f, 1.0f); + r4.w = (r4.w * r5.w); + r3.w = (r3.w * r4.w); + let v_127 = (r3.www * cb3_3.tint_symbol_2[20u].xyz); + r6 = vec4(v_127.xyz, r6.w); + let v_128 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_128.xyz, r6.w); + let v_129 = bitcast>(r2.www); + let v_130 = r5.xyz; + let v_131 = select(r6.xyz, v_130, (v_129 != vec3())); + r5 = vec4(v_131.xyz, r5.w); + } else { + r2.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r3.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_132 = (v_8.xyz + cb3_3.tint_symbol_2[5u].xyz); + r6 = vec4(v_132.xyz, r6.w); + let v_133 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r7 = vec4(v_133.xyz, r7.w); + r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[13u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[21u].w); + let v_134 = fma(cb3_3.tint_symbol_2[13u].xyz, r4.www, cb3_3.tint_symbol_2[5u].xyz); + r7 = vec4(v_134.xyz, r7.w); + let v_135 = (r7.xyz + v_8.xyz); + r7 = vec4(v_135.xyz, r7.w); + let v_136 = bitcast>(r3.www); + let v_137 = r6.xyz; + let v_138 = select(r7.xyz, v_137, (v_136 != vec3())); + r6 = vec4(v_138.xyz, r6.w); + r3.w = dot(r6.xyz, r6.xyz); + let v_139 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_139.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + r4.w = inverseSqrt(r4.w); + let v_140 = (r4.www * r6.xyz); + r6 = vec4(v_140.xyz, r6.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[13u].w); + r3.w = (r3.w / r4.w); + let v_141 = -(cb3_3.tint_symbol_2[13u].xyzx); + r4.w = dot(r6.xyz, v_141.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_142 = dot(r6.xyz, r1.yzw); + r5.w = clamp(vec4(v_142, v_142, v_142, v_142).w, 0.0f, 1.0f); + r4.w = (r4.w * r5.w); + r3.w = (r3.w * r4.w); + let v_143 = (r3.www * cb3_3.tint_symbol_2[21u].xyz); + r6 = vec4(v_143.xyz, r6.w); + let v_144 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_144.xyz, r6.w); + let v_145 = bitcast>(r2.www); + let v_146 = r5.xyz; + let v_147 = select(r6.xyz, v_146, (v_145 != vec3())); + r5 = vec4(v_147.xyz, r5.w); + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r3.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_148 = (v_8.xyz + cb3_3.tint_symbol_2[6u].xyz); + r6 = vec4(v_148.xyz, r6.w); + let v_149 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r7 = vec4(v_149.xyz, r7.w); + r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[14u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[22u].w); + let v_150 = fma(cb3_3.tint_symbol_2[14u].xyz, r4.www, cb3_3.tint_symbol_2[6u].xyz); + r7 = vec4(v_150.xyz, r7.w); + let v_151 = (r7.xyz + v_8.xyz); + r7 = vec4(v_151.xyz, r7.w); + let v_152 = bitcast>(r3.www); + let v_153 = r6.xyz; + let v_154 = select(r7.xyz, v_153, (v_152 != vec3())); + r6 = vec4(v_154.xyz, r6.w); + r3.w = dot(r6.xyz, r6.xyz); + let v_155 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_155.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + r4.w = inverseSqrt(r4.w); + let v_156 = (r4.www * r6.xyz); + r6 = vec4(v_156.xyz, r6.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[14u].w); + r3.w = (r3.w / r4.w); + let v_157 = -(cb3_3.tint_symbol_2[14u].xyzx); + r4.w = dot(r6.xyz, v_157.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_158 = dot(r6.xyz, r1.yzw); + r5.w = clamp(vec4(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f); + r4.w = (r4.w * r5.w); + r3.w = (r3.w * r4.w); + let v_159 = (r3.www * cb3_3.tint_symbol_2[22u].xyz); + r6 = vec4(v_159.xyz, r6.w); + let v_160 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_160.xyz, r6.w); + let v_161 = bitcast>(r2.www); + let v_162 = r5.xyz; + let v_163 = select(r6.xyz, v_162, (v_161 != vec3())); + r5 = vec4(v_163.xyz, r5.w); + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r3.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_164 = (v_8.xyz + cb3_3.tint_symbol_2[7u].xyz); + r6 = vec4(v_164.xyz, r6.w); + let v_165 = (v2.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r7 = vec4(v_165.xyz, r7.w); + r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[15u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[23u].w); + let v_166 = fma(cb3_3.tint_symbol_2[15u].xyz, r4.www, cb3_3.tint_symbol_2[7u].xyz); + r7 = vec4(v_166.xyz, r7.w); + let v_167 = (r7.xyz + v_8.xyz); + r7 = vec4(v_167.xyz, r7.w); + let v_168 = bitcast>(r3.www); + let v_169 = r6.xyz; + let v_170 = select(r7.xyz, v_169, (v_168 != vec3())); + r6 = vec4(v_170.xyz, r6.w); + r3.w = dot(r6.xyz, r6.xyz); + let v_171 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_171.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + r4.w = inverseSqrt(r4.w); + let v_172 = (r4.www * r6.xyz); + r6 = vec4(v_172.xyz, r6.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[15u].w); + r3.w = (r3.w / r4.w); + let v_173 = -(cb3_3.tint_symbol_2[15u].xyzx); + r4.w = dot(r6.xyz, v_173.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f); + let v_174 = dot(r6.xyz, r1.yzw); + r5.w = clamp(vec4(v_174, v_174, v_174, v_174).w, 0.0f, 1.0f); + r4.w = (r4.w * r5.w); + r3.w = (r3.w * r4.w); + let v_175 = (r3.www * cb3_3.tint_symbol_2[23u].xyz); + r6 = vec4(v_175.xyz, r6.w); + let v_176 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_176.xyz, r6.w); + let v_177 = bitcast>(r2.www); + let v_178 = r5.xyz; + let v_179 = select(r6.xyz, v_178, (v_177 != vec3())); + r5 = vec4(v_179.xyz, r5.w); + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r3.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_180 = (v_8.xyz + cb3_3.tint_symbol_2[8u].xyz); + r6 = vec4(v_180.xyz, r6.w); + let v_181 = (v2.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r7 = vec4(v_181.xyz, r7.w); + r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[16u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[24u].w); + let v_182 = fma(cb3_3.tint_symbol_2[16u].xyz, r4.www, cb3_3.tint_symbol_2[8u].xyz); + r7 = vec4(v_182.xyz, r7.w); + let v_183 = (r7.xyz + v_8.xyz); + r7 = vec4(v_183.xyz, r7.w); + let v_184 = bitcast>(r3.www); + let v_185 = r6.xyz; + let v_186 = select(r7.xyz, v_185, (v_184 != vec3())); + r6 = vec4(v_186.xyz, r6.w); + r3.w = dot(r6.xyz, r6.xyz); + let v_187 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_187.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + r4.w = inverseSqrt(r4.w); + let v_188 = (r4.www * r6.xyz); + r6 = vec4(v_188.xyz, r6.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[16u].w); + r3.w = (r3.w / r4.w); + let v_189 = -(cb3_3.tint_symbol_2[16u].xyzx); + r4.w = dot(r6.xyz, v_189.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f); + let v_190 = dot(r6.xyz, r1.yzw); + r5.w = clamp(vec4(v_190, v_190, v_190, v_190).w, 0.0f, 1.0f); + r4.w = (r4.w * r5.w); + r3.w = (r3.w * r4.w); + let v_191 = (r3.www * cb3_3.tint_symbol_2[24u].xyz); + r6 = vec4(v_191.xyz, r6.w); + let v_192 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_192.xyz, r6.w); + let v_193 = bitcast>(r2.www); + let v_194 = r5.xyz; + let v_195 = select(r6.xyz, v_194, (v_193 != vec3())); + r5 = vec4(v_195.xyz, r5.w); + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r3.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_196 = (v_8.xyz + cb3_3.tint_symbol_2[9u].xyz); + r6 = vec4(v_196.xyz, r6.w); + let v_197 = (v2.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r7 = vec4(v_197.xyz, r7.w); + r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[17u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[25u].w); + let v_198 = fma(cb3_3.tint_symbol_2[17u].xyz, r4.www, cb3_3.tint_symbol_2[9u].xyz); + r7 = vec4(v_198.xyz, r7.w); + let v_199 = (r7.xyz + v_8.xyz); + r7 = vec4(v_199.xyz, r7.w); + let v_200 = bitcast>(r3.www); + let v_201 = r6.xyz; + let v_202 = select(r7.xyz, v_201, (v_200 != vec3())); + r6 = vec4(v_202.xyz, r6.w); + r3.w = dot(r6.xyz, r6.xyz); + let v_203 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_203.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + r4.w = inverseSqrt(r4.w); + let v_204 = (r4.www * r6.xyz); + r6 = vec4(v_204.xyz, r6.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[17u].w); + r3.w = (r3.w / r4.w); + let v_205 = -(cb3_3.tint_symbol_2[17u].xyzx); + r4.w = dot(r6.xyz, v_205.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f); + let v_206 = dot(r6.xyz, r1.yzw); + r5.w = clamp(vec4(v_206, v_206, v_206, v_206).w, 0.0f, 1.0f); + r4.w = (r4.w * r5.w); + r3.w = (r3.w * r4.w); + let v_207 = (r3.www * cb3_3.tint_symbol_2[25u].xyz); + r6 = vec4(v_207.xyz, r6.w); + let v_208 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_208.xyz, r6.w); + let v_209 = bitcast>(r2.www); + let v_210 = r5.xyz; + let v_211 = select(r6.xyz, v_210, (v_209 != vec3())); + r5 = vec4(v_211.xyz, r5.w); + } + if ((bitcast(r2.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_212 = (v_8.xyz + cb3_3.tint_symbol_2[10u].xyz); + r6 = vec4(v_212.xyz, r6.w); + let v_213 = (v2.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r7 = vec4(v_213.xyz, r7.w); + r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[18u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[26u].w); + let v_214 = fma(cb3_3.tint_symbol_2[18u].xyz, r4.www, cb3_3.tint_symbol_2[10u].xyz); + r7 = vec4(v_214.xyz, r7.w); + let v_215 = (r7.xyz + v_8.xyz); + r7 = vec4(v_215.xyz, r7.w); + let v_216 = bitcast>(r3.www); + let v_217 = r6.xyz; + let v_218 = select(r7.xyz, v_217, (v_216 != vec3())); + r6 = vec4(v_218.xyz, r6.w); + r3.w = dot(r6.xyz, r6.xyz); + let v_219 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_219.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + r4.w = inverseSqrt(r4.w); + let v_220 = (r4.www * r6.xyz); + r6 = vec4(v_220.xyz, r6.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[18u].w); + r3.w = (r3.w / r4.w); + let v_221 = -(cb3_3.tint_symbol_2[18u].xyzx); + r4.w = dot(r6.xyz, v_221.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_222 = dot(r6.xyz, r1.yzw); + r5.w = clamp(vec4(v_222, v_222, v_222, v_222).w, 0.0f, 1.0f); + r4.w = (r4.w * r5.w); + r3.w = (r3.w * r4.w); + let v_223 = (r3.www * cb3_3.tint_symbol_2[26u].xyz); + r6 = vec4(v_223.xyz, r6.w); + let v_224 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_224.xyz, r6.w); + let v_225 = bitcast>(r2.www); + let v_226 = r5.xyz; + let v_227 = select(r6.xyz, v_226, (v_225 != vec3())); + r5 = vec4(v_227.xyz, r5.w); + } + let v_228 = fma(r4.xyz, r2.zzz, r5.xyz); + r4 = vec4(v_228.xyz, r4.w); + r1.x = fma(v1.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_229 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_229.xyz, r5.w); + r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_230 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_230.xyz, r6.w); + let v_231 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_231.xyz, r6.w); + let v_232 = fma(r5.xyz, r2.zzz, r6.xyz); + r5 = vec4(v_232.xyz, r5.w); + let v_233 = (r2.yyy * r5.xyz); + r2 = vec4(r2.x, v_233.xyz); + let v_234 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r5 = vec4(v_234.xyz, r5.w); + r6.x = cb3_3.tint_symbol_2[46u].w; + r6.y = cb3_3.tint_symbol_2[47u].w; + r6.z = cb3_3.tint_symbol_2[48u].w; + let v_235 = dot(r6.xyz, r1.yzw); + r1.x = clamp(vec4(v_235, v_235, v_235, v_235).x, 0.0f, 1.0f); + let v_236 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r5.xyz); + r1 = vec4(v_236.xyz, r1.w); + let v_237 = fma(r1.xyz, r2.xxx, r2.yzw); + r1 = vec4(v_237.xyz, r1.w); + let v_238 = fma(r1.xyz, r0.xyz, r4.xyz); + r0 = vec4(v_238.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + r0.w = dot(r3.xyz, r3.xyz); + r1.x = sqrt(r0.w); + let v_239 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_239.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r3.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_240 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_240 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_241 = (r0.www * r3.xyz); + r2 = vec4(v_241.xyz, r2.w); + let v_242 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_242, v_242, v_242, v_242).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_243 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_243, v_243, v_243, v_243).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_244 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_244.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_245 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_245.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_246 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_246.xyz, r2.w); + let v_247 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_247.xyz, r2.w); + let v_248 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_248.xyz, r3.w); + let v_249 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_249.xyz, r2.w); + let v_250 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_251 = (r2.xyz + v_250.xyz); + r2 = vec4(v_251.xyz, r2.w); + let v_252 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_252.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_253 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_253.xy, r1.z, v_253.z); + let v_254 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_254.xy, r1.z, v_254.z); + let v_255 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_255.xyz, r0.w); + let v_256 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx); + r0 = vec4(v_256.xyz, r0.w); + let v_257 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_257.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d0b31cc3cde130b4.wgsl b/b/8b0b5899ed/shaders/d0b31cc3cde130b4.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..ef561b94d9ba21dab210056b16db93c07d67f8e9 --- /dev/null +++ b/b/8b0b5899ed/shaders/d0b31cc3cde130b4.wgsl @@ -0,0 +1,420 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_1 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb18_struct { + tint_symbol_3 : array, 18u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb18_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb1_struct_1 { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct_1; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_3d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v8 : vec4) { + r0 = textureSample(t0, s0, v1.xyxx.xy); + r1 = textureSample(t3, s3, v1.xyxx.xy); + let v = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb10_10.tint_symbol_5[0u].x, 0.00100000004749745131f); + let v_1 = (r1.ww * r1.xy); + r1 = vec4(v_1.xy, r1.zw); + let v_2 = (r1.yyy * v6.xyz); + r2 = vec4(v_2.xyz, r2.w); + let v_3 = fma(r1.xxx, v5.xyz, r2.xyz); + r1 = vec4(v_3.xy, r1.z, v_3.z); + let v_4 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_4.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_5 = (r1.www * r1.xyz); + r1 = vec4(v_5.xyz, r1.w); + r2 = textureSample(t4, s4, v1.xyxx.xy); + let v_6 = (r2.xy * r2.xy); + r3 = vec4(v_6.xy, r3.zw); + r1.w = bitcast(select(0u, 4294967295u, (r2.z >= 0.8125f))); + r3.z = fma((-(r2.zzzz)).z, 16.0f, 14.0f); + r3.z = bitcast(select(0u, 4294967295u, (1.0f >= abs(r3.zzzz).z))); + let v_7 = (r3.xy * cb10_10.tint_symbol_5[0u].wz); + r4 = vec4(v_7.xy, r4.zw); + r3.w = bitcast(select(0u, 4294967295u, !((0.0f == v4.w)))); + if ((bitcast(r3.w) != 0u)) { + r5 = textureSample(t5, s5, v1.xyxx.xy); + let v_8 = -(r0.xyzx); + let v_9 = fma(r5.xyz, cb13_13.tint_symbol_3[9u].xyz, v_8.xyz); + r5 = vec4(v_9.xyz, r5.w); + let v_10 = fma(v4.www, r5.xyz, r0.xyz); + r0 = vec4(v_10.xyz, r0.w); + } + r0.w = (r0.w * v3.w); + let v_11 = (v3.xx * cb2_2.tint_symbol[15u].zy); + r4 = vec4(r4.xy, v_11.xy); + r3.w = fma(r1.z, 0.5f, 0.5f); + r5.x = fma(r3.w, cb5_5.tint_symbol_2[3u].y, cb5_5.tint_symbol_2[3u].x); + r3.w = (r3.w + 0.30000001192092895508f); + r3.w = (r4.w * r3.w); + r4.w = (v7.z * cb13_13.tint_symbol_3[16u].x); + r4.w = bitcast(select(0u, 4294967295u, !((r4.w == 0.0f)))); + if ((bitcast(r4.w) != 0u)) { + let v_12 = fract(v7.yx); + let v_13 = r6; + r6 = vec4(v_12.x, v_13.y, v_12.y, v_13.w); + let v_14 = abs(v7.zzzz); + let v_15 = abs(v7.wwww); + r6.w = fma(r6.x, v_14.w, v_15.w); + r6.x = fma(r6.x, v1.w, v2.w); + r4.w = fract(cb13_13.tint_symbol_3[16u].z); + r4.w = bitcast(select(0u, 4294967295u, (0.10000000149011611938f < r4.w))); + r6.y = ((-(r6.zzzz)).y + 1.0f); + let v_16 = bitcast>(r4.wwww); + let v_17 = r6.wywy; + r7 = select(r6.zwzw, v_17, (v_16 != vec4())); + r5.y = bitcast(select(0u, 4294967295u, (cb13_13.tint_symbol_3[16u].z >= 1.0f))); + let v_18 = bitcast>(r5.yy); + let v_19 = r6.xy; + let v_20 = select(r6.zx, v_19, (v_18 != vec2())); + let v_21 = r5; + r5 = vec4(v_21.x, v_20.xy, v_21.w); + r6 = textureSampleLevel(t14, s14, r5.yzyy.xy, 0.0f); + r8 = textureSampleLevel(t15, s15, r7.zwzz.xy, 0.0f).zxyw; + r5.y = bitcast(select(0u, 4294967295u, (r6.w >= 0.50196081399917602539f))); + r5.z = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r6.w))); + let v_22 = bitcast(r1.w); + let v_23 = r5.y; + r5.y = select(r5.z, v_23, (v_22 != 0u)); + r5.z = bitcast(select(0u, 4294967295u, (0.0f < cb13_13.tint_symbol_3[16u].x))); + r5.y = bitcast((bitcast(r5.y) & bitcast(r5.z))); + let v_24 = bitcast>(r5.yyyy); + r6 = select(vec4(0.0f, 0.0f, 0.0f, 0.5f), r6, (v_24 != vec4())); + r5.y = fma(r6.w, 2.0f, -1.0f); + r5.y = ((-(abs(r5.yyyy))).y + 1.0f); + r5.z = ((-(r8.xxxx)).z + 1.0f); + r5.w = (r5.z * r5.z); + r5.w = (r8.y * r5.w); + r3.y = fma((-(r3.yyyy)).y, cb10_10.tint_symbol_5[0u].z, cb13_13.tint_symbol_3[6u].w); + r4.y = fma(r5.w, r3.y, r4.y); + r3.x = fma((-(r3.xxxx)).x, cb10_10.tint_symbol_5[0u].w, cb13_13.tint_symbol_3[7u].w); + r4.x = fma(r5.w, r3.x, r4.x); + let v_25 = fma(r0.xyz, r5.yyy, r6.xyz); + r6 = vec4(v_25.xyz, r6.w); + let v_26 = bitcast(r1.w); + r3.x = select(r8.z, 0.0f, (v_26 != 0u)); + let v_27 = -(r6.xyzx); + let v_28 = fma(r6.xyz, cb13_13.tint_symbol_3[7u].xyz, v_27.xyz); + r9 = vec4(v_28.xyz, r9.w); + let v_29 = fma(r3.xxx, r9.xyz, r6.xyz); + r6 = vec4(v_29.xyz, r6.w); + let v_30 = (r8.yyy * cb13_13.tint_symbol_3[6u].xyz); + r9 = vec4(v_30.xyz, r9.w); + let v_31 = fma(r6.xyz, r8.xxx, r9.xyz); + r0 = vec4(v_31.xyz, r0.w); + r3.x = bitcast(select(0u, 4294967295u, !((cb13_13.tint_symbol_3[16u].y == 0.0f)))); + if ((bitcast(r3.x) != 0u)) { + r3.x = bitcast(select(0u, 4294967295u, (0.15000000596046447754f < v7.z))); + let v_32 = fract(cb13_13.tint_symbol_3[16u].ww); + let v_33 = r6; + r6 = vec4(v_33.x, v_32.x, v_33.z, v_32.y); + let v_34 = (r6.ww * vec2(0.40000000596046447754f)); + let v_35 = r6; + r6 = vec4(v_34.x, v_35.y, v_34.y, v_35.w); + let v_36 = bitcast>(r4.wwww); + let v_37 = r6; + r6 = select(r6.wzwz, v_37, (v_36 != vec4())); + r3.x = bitcast(select(0u, 4294967295u, (bitcast(r4.w) == bitcast(r3.x)))); + r9 = select(vec4(0.0f, -1.0f, -1.0f, 0.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f), (bitcast>(r3.xxxx) != vec4())); + r6 = fma(r9, r6, r7); + r7 = textureSampleLevel(t15, s15, r6.xyxx.xy, 0.0f); + r6 = textureSampleLevel(t15, s15, r6.zwzz.xy, 0.0f).yzxw; + r3.x = bitcast((bitcast(r1.w) & 1065353216u)); + r9.x = ((-(r8.wwww)).x + r6.w); + r9.y = ((-(r8.wwww)).y + r7.w); + r6.x = r8.y; + r6.y = r7.x; + r3.y = (r5.z * r6.x); + let v_38 = -(r3.yyyy); + let v_39 = fma(r6.zy, r5.zz, v_38.yz); + let v_40 = r5; + r5 = vec4(v_40.x, v_39.xy, v_40.w); + let v_41 = fma(r3.xx, r9.xy, r5.yz); + r3 = vec4(v_41.xy, r3.zw); + let v_42 = (r3.xy * cb13_13.tint_symbol_3[16u].yy); + r6 = vec4(v_42.xy, r6.zw); + r3.x = dot(r6.xy, r6.xy); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r3.x = max(r3.x, 0.0f); + let v_43 = bitcast>(select(vec2(), vec2(4294967295u), (v7.zw < vec2()))); + let v_44 = r5; + r5 = vec4(v_44.x, v_43.xy, v_44.w); + let v_45 = bitcast>(r5.zz); + let v_46 = r6.yx; + let v_47 = select(r6.xy, v_46, (v_45 != vec2())); + r5 = vec4(r5.xy, v_47.xy); + r6.z = (-(r6.xxxx)).z; + let v_48 = bitcast>(r5.yy); + let v_49 = r6.yz; + let v_50 = select(r5.zw, v_49, (v_48 != vec2())); + let v_51 = r5; + r5 = vec4(v_51.x, v_50.xy, v_51.w); + let v_52 = (r5.zzz * v6.xyz); + r6 = vec4(v_52.xyz, r6.w); + let v_53 = fma(r5.yyy, v5.xyz, r6.xyz); + r5 = vec4(r5.x, v_53.xyz); + let v_54 = fma(r3.xxx, r1.xyz, r5.yzw); + r5 = vec4(r5.x, v_54.xyz); + r3.x = dot(r5.yzw, r5.yzw); + r3.x = inverseSqrt(r3.x); + let v_55 = (r3.xxx * r5.yzw); + r1 = vec4(v_55.xyz, r1.w); + } + } else { + r8.x = 1.0f; + } + r3.x = bitcast(select(0u, 4294967295u, !((cb13_13.tint_symbol_3[3u].z == 0.0f)))); + if ((bitcast(r3.x) != 0u)) { + r2.w = (r2.w * r8.x); + r3.x = bitcast(select(0u, 4294967295u, (cb13_13.tint_symbol_3[5u].x == 1.0f))); + if ((bitcast(r3.x) != 0u)) { + let v_56 = (v1.xy * cb11_11.tint_symbol_4[0u].zz); + r2 = vec4(v_56.xy, r2.zw); + r6 = textureSample(t2, s2, r2.xyzx.xyz).yzxw; + let v_57 = fma(r6.xy, vec2(2.0f), vec2(-1.0f)); + r6 = vec4(v_57.xy, r6.zw); + } else { + let v_58 = (v1.xy * cb11_11.tint_symbol_4[0u].zz); + r2 = vec4(v_58.xy, r2.zw); + r7 = textureSample(t2, s2, r2.xyzx.xyz); + r3.x = select(3.0f, 2.0f, (bitcast(r1.w) != 0u)); + let v_59 = (r3.xx * v1.xy); + r2 = vec4(v_59.xy, r2.zw); + r9 = textureSample(t2, s2, r2.xyzx.xyz); + let v_60 = fma(r9.yzx, vec3(2.0f, 2.0f, 1.0f), vec3(-1.0f, -1.0f, 0.0f)); + r2 = vec4(v_60.xyz, r2.w); + let v_61 = fma(r7.yzx, vec3(2.0f, 2.0f, 1.0f), vec3(-1.0f, -1.0f, 0.0f)); + r5 = vec4(r5.x, v_61.xyz); + let v_62 = ((-(r2.xxyz)).yzw + r5.yzw); + r5 = vec4(r5.x, v_62.xyz); + let v_63 = fma(cb13_13.tint_symbol_3[5u].xxx, r5.yzw, r2.xyz); + r6 = vec4(v_63.xyz, r6.w); + } + r7 = select(vec4(1.0f, -1.0f, 1.5f, -1.5f), vec4(2.0f, -2.0f, 2.0f, -2.0f), (bitcast>(r1.wwww) != vec4())); + let v_64 = (r7.yw + cb11_11.tint_symbol_4[0u].xy); + r2 = vec4(v_64.xy, r2.zw); + let v_65 = fma(cb13_13.tint_symbol_3[5u].xx, r2.xy, r7.xz); + r2 = vec4(v_65.xy, r2.zw); + r2.z = (r7.y + cb13_13.tint_symbol_3[3u].z); + r2.z = fma(cb13_13.tint_symbol_3[5u].x, r2.z, r7.x); + r3.x = fma(r6.z, 2.0f, -1.0f); + r2.x = (r2.x * r3.x); + r2.x = (r2.w * r2.x); + r2.x = fma(r2.x, r2.z, 1.0f); + let v_66 = (r0.xyz * r2.xxx); + r0 = vec4(v_66.xyz, r0.w); + let v_67 = (r6.yyy * v6.xyz); + r5 = vec4(r5.x, v_67.xyz); + let v_68 = fma(v5.xyz, r6.xxx, r5.yzw); + r5 = vec4(r5.x, v_68.xyz); + let v_69 = (r2.yyy * r5.yzw); + r5 = vec4(r5.x, v_69.xyz); + let v_70 = (r2.www * r5.yzw); + r2 = vec4(v_70.xy, r2.z, v_70.z); + let v_71 = fma(r2.xyw, r2.zzz, r1.xyz); + r2 = vec4(v_71.xyz, r2.w); + r2.w = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r2.w); + let v_72 = (r2.www * r2.xyz); + r1 = vec4(v_72.xyz, r1.w); + } + r2 = vec4(((v1.zz + vec2(0.0f, -0.75f))).xy, r2.zw); + let v_73 = clamp(((r2.xyxx * vec4(4.0f, 4.0f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r2 = vec4(v_73.xy, r2.zw); + r2.z = bitcast(select(0u, 4294967295u, (bitcast(r1.w) == 0i))); + let v_74 = (r0.xyz * cb13_13.tint_symbol_3[17u].xxx); + r5 = vec4(r5.x, v_74.xyz); + let v_75 = (r2.xxx * r5.yzw); + r5 = vec4(r5.x, v_75.xyz); + let v_76 = bitcast>((bitcast>(r2.zzz) & bitcast>(r5.yzw))); + r2 = vec4(v_76.x, r2.y, v_76.yz); + let v_77 = -(r2.xzwx); + let v_78 = (r0.xyz + v_77.xyz); + r0 = vec4(v_78.xyz, r0.w); + let v_79 = fma(cb13_13.tint_symbol_3[17u].yz, r2.yy, r4.yx); + r2 = vec4(v_79.xy, r2.zw); + let v_80 = (r0.xyz * cb13_13.tint_symbol_3[4u].xxx); + r0 = vec4(v_80.xyz, r0.w); + r2.z = bitcast((bitcast(r1.w) & 1008981770u)); + r1.w = select(0.0f, -0.00999999977648258209f, (bitcast(r1.w) != 0u)); + r1.w = (r1.w + r2.y); + r1.w = fma(cb13_13.tint_symbol_3[4u].z, r1.w, r2.z); + r2.y = dot(v4.xyz, v4.xyz); + r2.y = inverseSqrt(r2.y); + let v_81 = (r2.yyy * v4.xyz); + r4 = vec4(v_81.xy, r4.z, v_81.z); + r2.z = dot(r1.xyz, r1.xyz); + r2.z = inverseSqrt(r2.z); + let v_82 = (r1.xyz * r2.zzz); + r5 = vec4(r5.x, v_82.xyz); + let v_83 = dot(r4.xyw, r5.yzw); + r2.z = clamp(vec4(v_83, v_83, v_83, v_83).z, 0.0f, 1.0f); + r2.z = ((-(r2.zzzz)).z + 0.5f); + r2.z = clamp(((r2.zzzz * vec4(2.5f))).z, 0.0f, 1.0f); + r2.w = fma(r2.z, -2.0f, 3.0f); + r2.z = (r2.z * r2.z); + r2.z = (r2.z * r2.w); + r2.w = (r1.z + 1.0f); + r2.w = clamp(fma(r2.wwww, vec4(0.5f), vec4(-0.30000001192092895508f)).w, 0.0f, 1.0f); + r2.w = (r2.w * 1.42857146263122558594f); + let v_84 = clamp(v8.xyz, vec3(), vec3(1.0f)); + r4 = vec4(v_84.xy, r4.z, v_84.z); + r2.z = (r2.z * r4.x); + r2.z = (r2.w * r2.z); + let v_85 = (r0.xyz * r2.zzz); + r5 = vec4(r5.x, v_85.xyz); + let v_86 = fma(r5.yzw, cb13_13.tint_symbol_3[4u].yyy, r0.xyz); + o0 = vec4(v_86.xyz, o0.w); + let v_87 = -(r1.xyzx); + let v_88 = fma(v4.xyz, r2.yyy, v_87.xyz); + r0 = vec4(v_88.xyz, r0.w); + let v_89 = fma(r4.yyy, r0.xyz, r1.xyz); + r0 = vec4(v_89.xyz, r0.w); + r1.x = ((-(r8.xxxx)).x + 1.0f); + r1.y = ((-(r4.wwww)).y + cb13_13.tint_symbol_3[8u].y); + r1.x = fma(r1.x, r1.y, r4.w); + r1.y = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).y, 0.0f, 1.0f); + r3.y = (r1.y * r3.w); + o0.w = (r0.w * cb2_2.tint_symbol[15u].x); + let v_90 = fma(r0.xyz, vec3(0.5f), vec3(0.5f)); + r0 = vec4(v_90.xyz, r0.w); + let v_91 = (r0.xyz * vec3(256.0f)); + r2 = vec4(r2.x, v_91.xyz); + let v_92 = floor(r2.yzw); + r2 = vec4(r2.x, v_92.xyz); + let v_93 = -(r2.yzwy); + let v_94 = fma(r0.xyz, vec3(256.0f), v_93.xyz); + r0 = vec4(v_94.xyz, r0.w); + let v_95 = (r0.xyz * vec3(8.0f, 8.0f, 4.0f)); + r0 = vec4(v_95.xyz, r0.w); + let v_96 = floor(r0.xyz); + r0 = vec4(v_96.xyz, r0.w); + r0.x = dot(r0.yxz, vec3(4.0f, 32.0f, 1.0f)); + o1.w = (r0.x * 0.0039215688593685627f); + let v_97 = (r2.yzw * vec3(0.00390625f)); + o1 = vec4(v_97.xyz, o1.w); + r0.x = (r2.x * 0.001953125f); + r3.x = fma(r5.x, r4.z, cb3_3.tint_symbol_1[45u].w); + let v_98 = (r3.xy * vec2(0.5f)); + let v_99 = r0; + r0 = vec4(v_99.x, v_98.xy, v_99.w); + let v_100 = sqrt(r0.yz); + o3 = vec4(v_100.xy, o3.zw); + r0.y = (r1.x + 1.01960790157318115234f); + let v_101 = bitcast(r3.z); + let v_102 = r1.x; + r0.y = select(r0.y, v_102, (v_101 != 0u)); + o3.w = (r0.y * 0.49607843160629272461f); + o2.x = sqrt(r1.w); + o2.y = sqrt(r0.x); + o2.z = cb10_10.tint_symbol_5[0u].y; + o2.w = 1.0f; + o3.z = 0.0f; +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @location(8u) v8 : vec4) -> tint_symbol_6 { + main_inner(v1, v2, v3, v4, v5, v6, v7, v8); + return tint_symbol_6(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/d0b35b5b856024a4.consts.json b/b/8b0b5899ed/shaders/d0b35b5b856024a4.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/d0b35b5b856024a4.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d0b35b5b856024a4.wgsl b/b/8b0b5899ed/shaders/d0b35b5b856024a4.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..da2f4346735bb96022aec7cd8047ec4aff1d597e --- /dev/null +++ b/b/8b0b5899ed/shaders/d0b35b5b856024a4.wgsl @@ -0,0 +1,646 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb17_struct { + tint_symbol_4 : array, 17u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb17_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4) { + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v0.xyxx.xy); + r1 = textureSample(t4, s4, v0.xyxx.xy); + let v_1 = (r1.yx * r1.yx); + r1 = vec4(v_1.xy, r1.zw); + r0.w = fma((-(r1.zzzz)).w, 16.0f, 14.0f); + r0.w = bitcast(select(0u, 4294967295u, (1.0f >= abs(r0.wwww).w))); + o0.w = bitcast((bitcast(r0.w) & 1065353216u)); + let v_2 = (r1.yx * cb10_10.tint_symbol_5[0u].wz); + r1 = vec4(r1.xy, v_2.xy); + r2 = textureSample(t6, s6, v0.xyxx.xy); + r0.w = dot(cb13_13.tint_symbol_4[10u], r2); + r2 = textureSample(t7, s7, v0.xyxx.xy); + r2.x = dot(cb13_13.tint_symbol_4[11u], r2); + r0.w = (r0.w + r2.x); + r2 = textureSample(t8, s8, v0.xyxx.xy); + r2.x = dot(cb13_13.tint_symbol_4[12u], r2); + r3 = textureSample(t9, s9, v0.xyxx.xy); + r2.y = dot(cb13_13.tint_symbol_4[13u], r3); + r2.x = (r2.y + r2.x); + r3 = textureSample(t3, s3, v0.xyxx.xy); + r4 = textureSample(t10, s10, v0.xyxx.xy); + let v_3 = ((-(r3.xxyx)).yz + r4.xy); + let v_4 = r2; + r2 = vec4(v_4.x, v_3.xy, v_4.w); + let v_5 = fma(r0.ww, r2.yz, r3.xy); + let v_6 = r2; + r2 = vec4(v_6.x, v_5.xy, v_6.w); + r3 = textureSample(t11, s11, v0.xyxx.xy); + let v_7 = ((-(r2.yzyy)).xy + r3.xy); + r3 = vec4(v_7.xy, r3.zw); + let v_8 = fma(r2.xx, r3.xy, r2.yz); + r2 = vec4(v_8.xy, r2.zw); + let v_9 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_9.xy, r2.zw); + r0.w = dot(r2.xy, r2.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = sqrt(abs(r0.wwww).w); + r2.z = max(cb10_10.tint_symbol_5[0u].x, 0.00100000004749745131f); + let v_10 = (r2.zz * r2.xy); + r2 = vec4(v_10.xy, r2.zw); + let v_11 = (r2.yyy * v5.xyz); + r2 = vec4(r2.x, v_11.xyz); + let v_12 = fma(r2.xxx, v4.xyz, r2.yzw); + r2 = vec4(v_12.xyz, r2.w); + let v_13 = fma(r0.www, v1.xyz, r2.xyz); + r2 = vec4(v_13.xyz, r2.w); + r0.w = dot(r2.xyz, r2.xyz); + r0.w = inverseSqrt(r0.w); + let v_14 = (r0.www * r2.xyz); + r2 = vec4(v_14.xy, r2.z, v_14.z); + let v_15 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_15.xy, r3.zw); + r3.z = fma(r2.w, 0.5f, 0.5f); + r4.x = fma(r3.z, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x); + r4.y = (r3.z + 0.30000001192092895508f); + let v_16 = (r3.xy * r4.xy); + r3 = vec4(v_16.xy, r3.zw); + r3.z = (v6.z * cb13_13.tint_symbol_4[16u].x); + r3.z = bitcast(select(0u, 4294967295u, !((r3.z == 0.0f)))); + if ((bitcast(r3.z) != 0u)) { + let v_17 = fract(v6.yx); + let v_18 = r4; + r4 = vec4(v_17.x, v_18.y, v_17.y, v_18.w); + r4.w = fma(r4.x, v0.w, v1.w); + r3.z = fract(cb13_13.tint_symbol_4[16u].z); + r4.y = ((-(r4.zzzz)).y + 1.0f); + r3.w = bitcast(select(0u, 4294967295u, (cb13_13.tint_symbol_4[16u].z >= 1.0f))); + let v_19 = bitcast>(r3.ww); + let v_20 = r4.wy; + let v_21 = select(r4.zw, v_20, (v_19 != vec2())); + r5 = vec4(v_21.xy, r5.zw); + r5 = textureSampleLevel(t14, s14, r5.xyxx.xy, 0.0f); + r3.w = bitcast(select(0u, 4294967295u, (0.60000002384185791016f < r3.z))); + if ((bitcast(r3.w) != 0u)) { + let v_22 = abs(v6.zzzz); + let v_23 = abs(v6.wwww); + r4.x = fma(r4.x, v_22.x, v_23.x); + r3.z = bitcast(select(0u, 4294967295u, (0.10000000149011611938f < r3.z))); + let v_24 = bitcast>(r3.zz); + let v_25 = r4.xy; + let v_26 = select(r4.zx, v_25, (v_24 != vec2())); + r3 = vec4(r3.xy, v_26.xy); + r4 = textureSampleLevel(t14, s14, r3.zwzz.xy, 0.0f); + } else { + r4 = vec4(vec3(0.0f, 0.0f, 1.0f), r4.w); + } + r3.z = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r5.w))); + r3.w = bitcast(select(0u, 4294967295u, (0.0f < cb13_13.tint_symbol_4[16u].x))); + r3.z = bitcast((bitcast(r3.z) & bitcast(r3.w))); + let v_27 = bitcast>(r3.zzzz); + r5 = select(vec4(0.0f, 0.0f, 0.0f, 0.5f), r5, (v_27 != vec4())); + r3.z = fma(r5.w, 2.0f, -1.0f); + r3.z = ((-(abs(r3.zzzz))).z + 1.0f); + r3.w = ((-(r4.zzzz)).w + 1.0f); + r3.w = (r3.w * r3.w); + r3.w = (r4.x * r3.w); + r1.x = fma((-(r1.xxxx)).x, cb10_10.tint_symbol_5[0u].z, cb13_13.tint_symbol_4[6u].w); + r1.w = fma(r3.w, r1.x, r1.w); + r1.x = fma((-(r1.yyyy)).x, cb10_10.tint_symbol_5[0u].w, cb13_13.tint_symbol_4[7u].w); + r1.z = fma(r3.w, r1.x, r1.z); + let v_28 = fma(r0.xyz, r3.zzz, r5.xyz); + r5 = vec4(v_28.xyz, r5.w); + let v_29 = -(r5.xyzx); + let v_30 = fma(r5.xyz, cb13_13.tint_symbol_4[7u].xyz, v_29.xyz); + r6 = vec4(v_30.xyz, r6.w); + let v_31 = fma(r4.yyy, r6.xyz, r5.xyz); + r5 = vec4(v_31.xyz, r5.w); + let v_32 = (r4.xxx * cb13_13.tint_symbol_4[6u].xyz); + r4 = vec4(v_32.xy, r4.z, v_32.z); + let v_33 = fma(r5.xyz, r4.zzz, r4.xyw); + r0 = vec4(v_33.xyz, r0.w); + } + let v_34 = (r0.xyz * r0.xyz); + r0 = vec4(v_34.xyz, r0.w); + let v_35 = ((-(v2.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_35.xyz, r4.w); + r1.x = dot(r4.xyz, r4.xyz); + r1.x = inverseSqrt(r1.x); + let v_36 = (r1.xxx * r4.xyz); + r5 = vec4(v_36.xyz, r5.w); + let v_37 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_38 = fma(r4.xyz, r1.xxx, v_37.xyz); + r6 = vec4(v_38.xyz, r6.w); + r1.x = dot(r6.xyz, r6.xyz); + r1.x = inverseSqrt(r1.x); + let v_39 = (r1.xxx * r6.xyz); + r6 = vec4(v_39.xyz, r6.w); + r1.z = clamp(r1.zzzz.z, 0.0f, 1.0f); + let v_40 = (r3.xy * r3.xy); + r1 = vec4(v_40.xy, r1.zw); + r3.x = (r1.w + -500.0f); + r3.x = max(r3.x, 0.0f); + let v_41 = -(r3.xxxx); + r1.w = (r1.w + v_41.w); + r3.x = (r3.x * 558.0f); + r1.w = fma(r1.w, 3.0f, r3.x); + r3.x = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_42 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xxyz)).yzw); + r3 = vec4(r3.x, v_42.xyz); + let v_43 = (r3.zzz * cb6_6.tint_symbol_6[1u].xyz); + r4 = vec4(v_43.xyz, r4.w); + let v_44 = fma(r3.yyy, cb6_6.tint_symbol_6[0u].xyz, r4.xyz); + r4 = vec4(v_44.xyz, r4.w); + let v_45 = fma(r3.www, cb6_6.tint_symbol_6[2u].xyz, r4.xyz); + r4 = vec4(v_45.xyz, r4.w); + let v_46 = fma(r4.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r7 = vec4(v_46.xyz, r7.w); + let v_47 = &(x0[0u]); + let v_48 = r7; + *(v_47) = vec4(v_48.xyz, (*(v_47)).w); + let v_49 = fma(r4.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r8 = vec4(v_49.xyz, r8.w); + let v_50 = &(x0[1u]); + let v_51 = r8; + *(v_50) = vec4(v_51.xyz, (*(v_50)).w); + let v_52 = fma(r4.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r9 = vec4(v_52.xyz, r9.w); + let v_53 = &(x0[2u]); + let v_54 = r9; + *(v_53) = vec4(v_54.xyz, (*(v_53)).w); + let v_55 = fma(r4.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r4 = vec4(v_55.xyz, r4.w); + let v_56 = &(x0[3u]); + let v_57 = r4; + *(v_56) = vec4(v_57.xyz, (*(v_56)).w); + let v_58 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_59 = r10; + r10 = vec4(v_59.x, v_58.x, v_59.z, v_58.y); + r4.z = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).z, 1.5f, 1.0f); + r4.z = (r4.z * 0.5f); + let v_60 = abs(r9.yyyy); + r4.w = max(v_60.w, abs(r9.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r4.z))); + let v_61 = (bitcast(r4.w) != 0u); + let v_62 = bitcast(v.tint_symbol_7[0i].x); + r4.w = select(bitcast(v.tint_symbol_7[1i].x), v_62, v_61); + let v_63 = abs(r8.yyyy); + r5.w = max(v_63.w, abs(r8.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r4.z))); + let v_64 = bitcast(r5.w); + r4.w = select(r4.w, bitcast(v.tint_symbol_7[2i].x), (v_64 != 0u)); + let v_65 = abs(r7.yyyy); + r5.w = max(v_65.w, abs(r7.xxxx).w); + r4.z = bitcast(select(0u, 4294967295u, (r5.w < r4.z))); + let v_66 = bitcast(r4.z); + r4.z = select(r4.w, 0.0f, (v_66 != 0u)); + let v_67 = x0[bitcast(r4.z)]; + r7 = vec4(v_67.xyz, r7.w); + r4.z = f32(bitcast(r4.z)); + r4.w = (r4.z + 0.5f); + r4.w = (r4.w * 0.25f); + r8 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.zzzz))); + r8 = bitcast>((bitcast>(r8) & vec4(1065353216u))); + r4.z = dot(r8, cb6_6.tint_symbol_6[12u]); + r5.w = dot(r8, cb6_6.tint_symbol_6[13u]); + r8.x = (r7.x + 0.5f); + r8.y = fma(r7.y, 0.25f, r4.w); + r4.w = bitcast(select(0u, 4294967295u, !((r4.z == 0.0f)))); + r4.z = ((-(r4.zzzz)).z + r7.z); + let v_68 = dpdx(r8.xyy); + r9 = vec4(v_68.xy, r9.z, v_68.z); + r9.z = dpdx(r4.z); + let v_69 = dpdy(r8.yxy); + r11 = vec4(v_69.xyz, r11.w); + r11.w = dpdy(r4.z); + let v_70 = (r9.yw * r11.yw); + r7 = vec4(v_70.xy, r7.zw); + let v_71 = -(r7.xyxx); + let v_72 = fma(r9.xz, r11.xz, v_71.xy); + r12 = vec4(v_72.xy, r12.zw); + r6.w = (1.0f / r12.x); + r7.x = (r9.z * r11.y); + let v_73 = -(r7.xxxx); + r12.z = fma(r9.x, r11.w, v_73.z); + let v_74 = (r6.ww * r12.yz); + r7 = vec4(v_74.xy, r7.zw); + let v_75 = max(r7.xy, vec2()); + r7 = vec4(v_75.xy, r7.zw); + let v_76 = min(r7.xy, vec2(0.5f)); + r7 = vec4(v_76.xy, r7.zw); + r4.z = fma((-(r5.wwww)).z, r7.x, r4.z); + r4.z = fma((-(r5.wwww)).z, r7.y, r4.z); + let v_77 = bitcast(r4.w); + let v_78 = r4.z; + r10.z = select(r7.z, v_78, (v_77 != 0u)); + r8.z = 0.0f; + let v_79 = (r8.xyz + r10.ywz); + r7 = vec4(v_79.xyz, r7.w); + let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r10 = vec4(v_80.xy, r10.zw); + let v_81 = (r8.xyz + r10.xyz); + r9 = vec4(v_81.xyz, r9.w); + let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r10 = vec4(v_82.xy, r10.zw); + let v_83 = (r8.xyz + r10.xyz); + r11 = vec4(v_83.xyz, r11.w); + let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r10 = vec4(v_84.xy, r10.zw); + let v_85 = (r8.xyz + r10.xyz); + r12 = vec4(v_85.xyz, r12.w); + let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r10 = vec4(v_86.xy, r10.zw); + let v_87 = (r8.xyz + r10.xyz); + r13 = vec4(v_87.xyz, r13.w); + let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r10 = vec4(v_88.xy, r10.zw); + let v_89 = (r8.xyz + r10.xyz); + r14 = vec4(v_89.xyz, r14.w); + let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r10 = vec4(v_90.xy, r10.zw); + let v_91 = (r8.xyz + r10.xyz); + r15 = vec4(v_91.xyz, r15.w); + let v_92 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r10 = vec4(v_92.xy, r10.zw); + let v_93 = (r8.xyz + r10.xyz); + r16 = vec4(v_93.xyz, r16.w); + let v_94 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r10 = vec4(v_94.xy, r10.zw); + let v_95 = (r8.xyz + r10.xyz); + r17 = vec4(v_95.xyz, r17.w); + let v_96 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r10 = vec4(v_96.xy, r10.zw); + let v_97 = (r8.xyz + r10.xyz); + r18 = vec4(v_97.xyz, r18.w); + let v_98 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r10 = vec4(v_98.xy, r10.zw); + let v_99 = (r8.xyz + r10.xyz); + r19 = vec4(v_99.xyz, r19.w); + let v_100 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r10 = vec4(v_100.xy, r10.zw); + let v_101 = (r8.xyz + r10.xyz); + r20 = vec4(v_101.xyz, r20.w); + let v_102 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r10 = vec4(v_102.xy, r10.zw); + let v_103 = (r8.xyz + r10.xyz); + r21 = vec4(v_103.xyz, r21.w); + let v_104 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r10 = vec4(v_104.xy, r10.zw); + let v_105 = (r8.xyz + r10.xyz); + r22 = vec4(v_105.xyz, r22.w); + let v_106 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r10 = vec4(v_106.xy, r10.zw); + let v_107 = (r8.xyz + r10.xyz); + r23 = vec4(v_107.xyz, r23.w); + let v_108 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r10 = vec4(v_108.xy, r10.zw); + let v_109 = (r8.xyz + r10.xyz); + r8 = vec4(v_109.xyz, r8.w); + let v_110 = r7.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_110.xy, r7.z); + let v_111 = r9.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_111.xy, r9.z); + let v_112 = r11.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_112.xy, r11.z); + let v_113 = r12.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_113.xy, r12.z); + let v_114 = r13.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_114.xy, r13.z); + let v_115 = r14.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_115.xy, r14.z); + let v_116 = r15.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_116.xy, r15.z); + let v_117 = r16.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_117.xy, r16.z); + let v_118 = r17.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_118.xy, r17.z); + let v_119 = r18.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_119.xy, r18.z); + let v_120 = r19.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_120.xy, r19.z); + let v_121 = r20.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_121.xy, r20.z); + let v_122 = r21.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_122.xy, r21.z); + let v_123 = r22.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_123.xy, r22.z); + let v_124 = r23.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_124.xy, r23.z); + let v_125 = r8.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_125.xy, r8.z); + r7 = (r7 + r9); + r7 = (r10 + r7); + r7 = (r11 + r7); + r4.z = dot(r7, vec4(1.0f)); + r3.x = clamp(fma(r3.xxxx, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).x, 0.0f, 1.0f); + let v_126 = abs(r4.yyyy); + r4.x = max(v_126.x, abs(r4.xxxx).x); + r4.x = clamp(fma(r4.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r3.x = (r4.x * r3.x); + r3.x = fma(r4.z, 0.0625f, r3.x); + r3.x = (r3.x * r3.x); + r3.x = min(r3.x, 1.0f); + r4.x = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).x, 0.0f, 1.0f); + r4.x = sqrt(r4.x); + r4.x = (r4.x * cb6_6.tint_symbol_6[3u].z); + let v_127 = -(r3.xxxx); + r3.x = fma(r4.x, v_127.x, r3.x); + let v_128 = dot(r2.xyw, v_37.xyz); + r4.x = clamp(vec4(v_128, v_128, v_128, v_128).x, 0.0f, 1.0f); + let v_129 = dot(r5.xyz, r2.xyw); + r5.x = clamp(vec4(v_129, v_129, v_129, v_129).x, 0.0f, 1.0f); + let v_130 = dot(r6.xyz, v_37.xyz); + r5.y = clamp(vec4(v_130, v_130, v_130, v_130).y, 0.0f, 1.0f); + let v_131 = ((-(r5.xxyx)).yz + vec2(1.0f)); + let v_132 = r4; + r4 = vec4(v_132.x, v_131.xy, v_132.w); + let v_133 = (r4.yz * r4.yz); + r5 = vec4(v_133.xy, r5.zw); + let v_134 = (r5.xy * r5.xy); + r5 = vec4(v_134.xy, r5.zw); + let v_135 = (r4.yz * r5.xy); + let v_136 = r4; + r4 = vec4(v_136.x, v_135.xy, v_136.w); + r4.w = ((-(cb10_10.tint_symbol_5[0u].yyyy)).w + 1.0f); + let v_137 = fma(cb10_10.tint_symbol_5[0u].yy, r4.yz, r4.ww); + let v_138 = r4; + r4 = vec4(v_138.x, v_137.xy, v_138.w); + let v_139 = (r1.ww + vec2(2.0f, 0.00000000999999993923f)); + r5 = vec4(v_139.xy, r5.zw); + r1.w = (r5.x * 0.125f); + r4.y = fma((-(r1.zzzz)).y, r4.y, 1.0f); + r4.w = dot(r2.xyw, r6.xyz); + r4.w = clamp(((r4.wwww + vec4(0.00000000999999993923f))).w, 0.0f, 1.0f); + r4.w = log2(r4.w); + r4.w = (r4.w * r5.y); + r4.w = exp2(r4.w); + r4.z = (r4.z * r4.w); + r1.w = (r1.w * r4.z); + r1.z = (r1.z * r1.w); + r1.z = (r4.x * r1.z); + r1.w = (r4.y * r4.x); + let v_140 = fma(r0.xyz, r1.www, r1.zzz); + r4 = vec4(v_140.x, r4.y, v_140.yz); + let v_141 = (r4.xzw * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_141.x, r4.y, v_141.yz); + r0.w = fma(r2.z, r0.w, cb3_3.tint_symbol_2[43u].w); + r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w); + r0.w = max(r0.w, 0.0f); + let v_142 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_142.xyz, r5.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_143 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_143.xyz, r6.w); + let v_144 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_144.xyz, r6.w); + let v_145 = fma(r5.xyz, r1.zzz, r6.xyz); + r5 = vec4(v_145.xyz, r5.w); + let v_146 = (r1.yyy * r5.xyz); + r1 = vec4(r1.x, v_146.xyz); + let v_147 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz); + r5 = vec4(v_147.xyz, r5.w); + r6.x = cb3_3.tint_symbol_2[46u].w; + r6.y = cb3_3.tint_symbol_2[47u].w; + r6.z = cb3_3.tint_symbol_2[48u].w; + let v_148 = dot(r6.xyz, r2.xyw); + r0.w = clamp(vec4(v_148, v_148, v_148, v_148).w, 0.0f, 1.0f); + let v_149 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r5.xyz); + r2 = vec4(v_149.xyz, r2.w); + let v_150 = fma(r2.xyz, r1.xxx, r1.yzw); + r1 = vec4(v_150.xyz, r1.w); + let v_151 = (r4.yyy * r1.xyz); + r1 = vec4(v_151.xyz, r1.w); + let v_152 = (r0.xyz * r1.xyz); + r0 = vec4(v_152.xyz, r0.w); + let v_153 = fma(r4.xzw, r3.xxx, r0.xyz); + r0 = vec4(v_153.xyz, r0.w); + r0.w = dot(r3.yzw, r3.yzw); + r1.x = sqrt(r0.w); + let v_154 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_154.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r3.w); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_155 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_155 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_156 = (r0.www * r3.yzw); + r2 = vec4(v_156.xyz, r2.w); + let v_157 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_157, v_157, v_157, v_157).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_158 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_159 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_159.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_160 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_160.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_161 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_161.xyz, r2.w); + let v_162 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_162.xyz, r2.w); + let v_163 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_163.xyz, r3.w); + let v_164 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_164.xyz, r2.w); + let v_165 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_166 = (r2.xyz + v_165.xyz); + r2 = vec4(v_166.xyz, r2.w); + let v_167 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_167.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_168 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_168.xy, r1.z, v_168.z); + let v_169 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_169.xy, r1.z, v_169.z); + let v_170 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_170.xyz, r0.w); + let v_171 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx); + r0 = vec4(v_171.xyz, r0.w); + let v_172 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_172.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v6); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d0d36060b9e3253b.wgsl b/b/8b0b5899ed/shaders/d0d36060b9e3253b.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..2450b1e33d7b9c8b131a6965ef382523f29ce1c1 --- /dev/null +++ b/b/8b0b5899ed/shaders/d0d36060b9e3253b.wgsl @@ -0,0 +1,39 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb18_struct { + tint_symbol : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4) { + r0.x = v2.w; + r0.y = v3.w; + r0 = textureSample(t0, s0, r0.xyxx.xy); + let v = -(r0.xyzx); + let v_1 = fma(r0.xyz, v1.xyz, v.xyz); + r1 = vec4(v_1.xyz, r1.w); + let v_2 = fma(v1.www, r1.xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + o0.w = r0.w; + let v_3 = (r0.xyz * cb2_2.tint_symbol[15u].www); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = (r0.xyz * cb2_2.tint_symbol[17u].zzz); + o0 = vec4(v_4.xyz, o0.w); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d0f4dd2169809b25.consts.json b/b/8b0b5899ed/shaders/d0f4dd2169809b25.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..2f3c76633ba7133fe92bfd67888fad4aca857010 --- /dev/null +++ b/b/8b0b5899ed/shaders/d0f4dd2169809b25.consts.json @@ -0,0 +1 @@ +[2, 6, 15, 7, 31, 23, 4294967294, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d0f4dd2169809b25.wgsl b/b/8b0b5899ed/shaders/d0f4dd2169809b25.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..c2e992e1989bd79277bcd2b6fc6a9f8df104b623 --- /dev/null +++ b/b/8b0b5899ed/shaders/d0f4dd2169809b25.wgsl @@ -0,0 +1,1146 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb20_struct { + tint_symbol_1 : array, 20u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb20_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb5_struct { + tint_symbol_4 : array, 5u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb5_struct; + +struct cb4_struct { + tint_symbol_5 : array, 4u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb4_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var icb0 : array, 14u> = array, 14u>(vec4(0.0f, 0.25f, 0.25f, 0.0f), vec4(0x1p-148f, -0.25f, -0.25f, 0.0f), vec4(0x1.8p-147f, -0.125f, -0.375f, 0.0f), vec4(0.0f, 0.375f, -0.125f, 0.0f), vec4(0.0f, -0.375f, 0.125f, 0.0f), vec4(0.0f, 0.125f, 0.375f, 0.0f), vec4(0.0f, 0.0625f, -0.1875f, 0.0f), vec4(0.0f, -0.0625f, 0.1875f, 0.0f), vec4(0.0f, 0.3125f, 0.0625f, 0.0f), vec4(0.0f, -0.1875f, -0.3125f, 0.0f), vec4(0.0f, -0.3125f, 0.3125f, 0.0f), vec4(0.0f, -0.4375f, -0.0625f, 0.0f), vec4(0.0f, 0.1875f, 0.4375f, 0.0f), vec4(0.0f, 0.4375f, -0.4375f, 0.0f)); + +var v7 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 10u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4) { + x1[0u].x = v7[0u]; + x1[0u].y = v7[1u]; + x1[0u].z = v7[2u]; + x1[0u].w = v7[3u]; + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_3[6u].w))); + if ((bitcast(r0.x) != 0u)) { + let v_1 = dpdx(v0.xy); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = dpdy(v0.xy); + r0 = vec4(r0.xy, v_2.xy); + r1.x = bitcast((bitcast(cb2_2.tint_symbol_1[19u].x) << 16u)); + let v_3 = bitcast(r1.x); + let v_4 = r1.x; + r1.y = select(cb2_2.tint_symbol_1[19u].x, v_4, (v_3 != 0u)); + r1.z = bitcast((bitcast(r1.y) << 8u)); + let v_5 = (bitcast>(r1.xx) != vec2()); + let v_6 = vec2(bitcast(v.tint_symbol_7[2i].x), bitcast(v.tint_symbol_7[3i].x)); + let v_7 = select(vec2(bitcast(v.tint_symbol_7[4i].x), bitcast(v.tint_symbol_7[5i].x)), v_6, v_5); + r1 = vec4(v_7.x, r1.yz, v_7.y); + let v_8 = bitcast>(r1.zz); + let v_9 = r1.wz; + let v_10 = select(r1.xy, v_9, (v_8 != vec2())); + r1 = vec4(v_10.xy, r1.zw); + r1.z = bitcast((bitcast(r1.y) << 4u)); + r1.w = bitcast((bitcast(r1.x) + -4i)); + let v_11 = bitcast>(r1.zz); + let v_12 = r1.wz; + let v_13 = select(r1.xy, v_12, (v_11 != vec2())); + r1 = vec4(v_13.xy, r1.zw); + r1.z = bitcast((bitcast(r1.y) << 2u)); + r1.w = bitcast((bitcast(r1.x) + -2i)); + let v_14 = bitcast>(r1.zz); + let v_15 = r1.wz; + let v_16 = select(r1.xy, v_15, (v_14 != vec2())); + r1 = vec4(v_16.xy, r1.zw); + r1.y = bitcast((bitcast(r1.y) << 1u)); + r1.z = bitcast((bitcast(r1.x) + -1i)); + let v_17 = bitcast(r1.y); + let v_18 = r1.z; + r1.x = select(r1.x, v_18, (v_17 != 0u)); + r1.x = bitcast((bitcast(r1.x) + -1i)); + let v_19 = bitcast(cb2_2.tint_symbol_1[19u].x); + let v_20 = r1.x; + r1.x = select(bitcast(v.tint_symbol_7[6i].x), v_20, (v_19 != 0u)); + let v_21 = bitcast>(select(vec3(), vec3(4294967295u), (vec3(1u, 2u, 3u) < bitcast>(cb2_2.tint_symbol_1[19u].xxx)))); + r1 = vec4(r1.x, v_21.xyz); + if ((bitcast(cb2_2.tint_symbol_1[19u].x) != 0u)) { + r2.x = icb0[bitcast(r1.x)].x; + let v_22 = (r0.zw * icb0[bitcast(r2.x)].zz); + let v_23 = r2; + r2 = vec4(v_23.x, v_22.xy, v_23.w); + let v_24 = fma(icb0[bitcast(r2.x)].yy, r0.xy, r2.yz); + r2 = vec4(v_24.xy, r2.zw); + let v_25 = (r2.xy + v0.xy); + r2 = vec4(v_25.xy, r2.zw); + r2 = textureSample(t0, s0, r2.xyxx.xy); + r2.x = (r2.w * cb2_2.tint_symbol_1[15u].x); + r2.x = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r2.x))); + r2.x = bitcast((bitcast(r2.x) & 1u)); + } else { + r2.x = 0.0f; + } + if ((bitcast(r1.y) != 0u)) { + r1.y = bitcast((bitcast(icb0[bitcast(r1.x)].x) + 1i)); + let v_26 = (r0.zw * icb0[bitcast(r1.y)].zz); + let v_27 = r2; + r2 = vec4(v_27.x, v_26.xy, v_27.w); + let v_28 = fma(icb0[bitcast(r1.y)].yy, r0.xy, r2.yz); + let v_29 = r2; + r2 = vec4(v_29.x, v_28.xy, v_29.w); + let v_30 = (r2.yz + v0.xy); + let v_31 = r2; + r2 = vec4(v_31.x, v_30.xy, v_31.w); + r3 = textureSample(t0, s0, r2.yzyy.xy); + r1.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r1.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r1.y))); + r2.y = bitcast((bitcast(r2.x) + 2i)); + let v_32 = bitcast(r1.y); + let v_33 = r2.y; + r2.x = select(r2.x, v_33, (v_32 != 0u)); + } + if ((bitcast(r1.z) != 0u)) { + r1.y = icb0[bitcast(r1.x)].x; + let v_34 = (r0.zw * icb0[bitcast((bitcast(r1.y) + 2i))].zz); + let v_35 = r2; + r2 = vec4(v_35.x, v_34.xy, v_35.w); + let v_36 = fma(icb0[bitcast((bitcast(r1.y) + 2i))].yy, r0.xy, r2.yz); + let v_37 = r1; + r1 = vec4(v_37.x, v_36.xy, v_37.w); + let v_38 = (r1.yz + v0.xy); + let v_39 = r1; + r1 = vec4(v_39.x, v_38.xy, v_39.w); + r3 = textureSample(t0, s0, r1.yzyy.xy); + r1.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r1.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r1.y))); + r1.z = bitcast((bitcast(r2.x) + 4i)); + let v_40 = bitcast(r1.y); + let v_41 = r1.z; + r2.x = select(r2.x, v_41, (v_40 != 0u)); + } + if ((bitcast(r1.w) != 0u)) { + r1.y = icb0[bitcast(r1.x)].x; + let v_42 = (r0.zw * icb0[bitcast((bitcast(r1.y) + 3i))].zz); + r1 = vec4(r1.xy, v_42.xy); + let v_43 = fma(icb0[bitcast((bitcast(r1.y) + 3i))].yy, r0.xy, r1.zw); + let v_44 = r1; + r1 = vec4(v_44.x, v_43.xy, v_44.w); + let v_45 = (r1.yz + v0.xy); + let v_46 = r1; + r1 = vec4(v_46.x, v_45.xy, v_46.w); + r3 = textureSample(t0, s0, r1.yzyy.xy); + r1.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r1.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r1.y))); + r1.z = bitcast((bitcast(r2.x) + 8i)); + let v_47 = bitcast(r1.y); + let v_48 = r1.z; + r2.x = select(r2.x, v_48, (v_47 != 0u)); + } + r3 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(4u, 5u, 6u, 7u) < bitcast>(cb2_2.tint_symbol_1[19u].xxxx)))); + if ((bitcast(r3.x) != 0u)) { + r1.y = icb0[bitcast(r1.x)].x; + let v_49 = (r0.zw * icb0[bitcast((bitcast(r1.y) + 4i))].zz); + r1 = vec4(r1.xy, v_49.xy); + let v_50 = fma(icb0[bitcast((bitcast(r1.y) + 4i))].yy, r0.xy, r1.zw); + let v_51 = r1; + r1 = vec4(v_51.x, v_50.xy, v_51.w); + let v_52 = (r1.yz + v0.xy); + let v_53 = r1; + r1 = vec4(v_53.x, v_52.xy, v_53.w); + r4 = textureSample(t0, s0, r1.yzyy.xy); + r1.y = (r4.w * cb2_2.tint_symbol_1[15u].x); + r1.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r1.y))); + r1.z = bitcast((bitcast(r2.x) + 16i)); + let v_54 = bitcast(r1.y); + let v_55 = r1.z; + r2.x = select(r2.x, v_55, (v_54 != 0u)); + } + if ((bitcast(r3.y) != 0u)) { + r1.y = icb0[bitcast(r1.x)].x; + let v_56 = (r0.zw * icb0[bitcast((bitcast(r1.y) + 5i))].zz); + r1 = vec4(r1.xy, v_56.xy); + let v_57 = fma(icb0[bitcast((bitcast(r1.y) + 5i))].yy, r0.xy, r1.zw); + let v_58 = r1; + r1 = vec4(v_58.x, v_57.xy, v_58.w); + let v_59 = (r1.yz + v0.xy); + let v_60 = r1; + r1 = vec4(v_60.x, v_59.xy, v_60.w); + r4 = textureSample(t0, s0, r1.yzyy.xy); + r1.y = (r4.w * cb2_2.tint_symbol_1[15u].x); + r1.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r1.y))); + r1.z = bitcast((bitcast(r2.x) + 32i)); + let v_61 = bitcast(r1.y); + let v_62 = r1.z; + r2.x = select(r2.x, v_62, (v_61 != 0u)); + } + if ((bitcast(r3.z) != 0u)) { + r1.y = icb0[bitcast(r1.x)].x; + let v_63 = (r0.zw * icb0[bitcast((bitcast(r1.y) + 6i))].zz); + r1 = vec4(r1.xy, v_63.xy); + let v_64 = fma(icb0[bitcast((bitcast(r1.y) + 6i))].yy, r0.xy, r1.zw); + let v_65 = r1; + r1 = vec4(v_65.x, v_64.xy, v_65.w); + let v_66 = (r1.yz + v0.xy); + let v_67 = r1; + r1 = vec4(v_67.x, v_66.xy, v_67.w); + r4 = textureSample(t0, s0, r1.yzyy.xy); + r1.y = (r4.w * cb2_2.tint_symbol_1[15u].x); + r1.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r1.y))); + r1.z = bitcast((bitcast(r2.x) + 64i)); + let v_68 = bitcast(r1.y); + let v_69 = r1.z; + r2.x = select(r2.x, v_69, (v_68 != 0u)); + } + if ((bitcast(r3.w) != 0u)) { + r1.y = icb0[bitcast(r1.x)].x; + let v_70 = (r0.zw * icb0[bitcast((bitcast(r1.y) + 7i))].zz); + r1 = vec4(r1.xy, v_70.xy); + let v_71 = fma(icb0[bitcast((bitcast(r1.y) + 7i))].yy, r0.xy, r1.zw); + let v_72 = r1; + r1 = vec4(v_72.x, v_71.xy, v_72.w); + let v_73 = (r1.yz + v0.xy); + let v_74 = r1; + r1 = vec4(v_74.x, v_73.xy, v_74.w); + r3 = textureSample(t0, s0, r1.yzyy.xy); + r1.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r1.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r1.y))); + r1.z = bitcast((bitcast(r2.x) + 128i)); + let v_75 = bitcast(r1.y); + let v_76 = r1.z; + r2.x = select(r2.x, v_76, (v_75 != 0u)); + } + r3 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(8u, 9u, 10u, 11u) < bitcast>(cb2_2.tint_symbol_1[19u].xxxx)))); + if ((bitcast(r3.x) != 0u)) { + r1.y = bitcast((bitcast(icb0[bitcast(r1.x)].x) + 8i)); + let v_77 = (r0.zw * icb0[bitcast(r1.y)].zz); + r1 = vec4(r1.xy, v_77.xy); + let v_78 = fma(icb0[bitcast(r1.y)].yy, r0.xy, r1.zw); + let v_79 = r1; + r1 = vec4(v_79.x, v_78.xy, v_79.w); + let v_80 = (r1.yz + v0.xy); + let v_81 = r1; + r1 = vec4(v_81.x, v_80.xy, v_81.w); + r4 = textureSample(t0, s0, r1.yzyy.xy); + r1.y = (r4.w * cb2_2.tint_symbol_1[15u].x); + r1.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r1.y))); + r1.z = bitcast((bitcast(r2.x) + 256i)); + let v_82 = bitcast(r1.y); + let v_83 = r1.z; + r2.x = select(r2.x, v_83, (v_82 != 0u)); + } + if ((bitcast(r3.y) != 0u)) { + r1.y = bitcast((bitcast(icb0[bitcast(r1.x)].x) + 9i)); + let v_84 = (r0.zw * icb0[bitcast(r1.y)].zz); + r1 = vec4(r1.xy, v_84.xy); + let v_85 = fma(icb0[bitcast(r1.y)].yy, r0.xy, r1.zw); + let v_86 = r1; + r1 = vec4(v_86.x, v_85.xy, v_86.w); + let v_87 = (r1.yz + v0.xy); + let v_88 = r1; + r1 = vec4(v_88.x, v_87.xy, v_88.w); + r4 = textureSample(t0, s0, r1.yzyy.xy); + r1.y = (r4.w * cb2_2.tint_symbol_1[15u].x); + r1.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r1.y))); + r1.z = bitcast((bitcast(r2.x) + 512i)); + let v_89 = bitcast(r1.y); + let v_90 = r1.z; + r2.x = select(r2.x, v_90, (v_89 != 0u)); + } + if ((bitcast(r3.z) != 0u)) { + r1.y = icb0[bitcast(r1.x)].x; + let v_91 = (r0.zw * icb0[bitcast((bitcast(r1.y) + 10i))].zz); + r1 = vec4(r1.xy, v_91.xy); + let v_92 = fma(icb0[bitcast((bitcast(r1.y) + 10i))].yy, r0.xy, r1.zw); + let v_93 = r1; + r1 = vec4(v_93.x, v_92.xy, v_93.w); + let v_94 = (r1.yz + v0.xy); + let v_95 = r1; + r1 = vec4(v_95.x, v_94.xy, v_95.w); + r4 = textureSample(t0, s0, r1.yzyy.xy); + r1.y = (r4.w * cb2_2.tint_symbol_1[15u].x); + r1.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r1.y))); + r1.z = bitcast((bitcast(r2.x) + 1024i)); + let v_96 = bitcast(r1.y); + let v_97 = r1.z; + r2.x = select(r2.x, v_97, (v_96 != 0u)); + } + if ((bitcast(r3.w) != 0u)) { + r1.y = icb0[bitcast(r1.x)].x; + let v_98 = (r0.zw * icb0[bitcast((bitcast(r1.y) + 11i))].zz); + r1 = vec4(r1.xy, v_98.xy); + let v_99 = fma(icb0[bitcast((bitcast(r1.y) + 11i))].yy, r0.xy, r1.zw); + let v_100 = r1; + r1 = vec4(v_100.x, v_99.xy, v_100.w); + let v_101 = (r1.yz + v0.xy); + let v_102 = r1; + r1 = vec4(v_102.x, v_101.xy, v_102.w); + r3 = textureSample(t0, s0, r1.yzyy.xy); + r1.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r1.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r1.y))); + r1.z = bitcast((bitcast(r2.x) + 2048i)); + let v_103 = bitcast(r1.y); + let v_104 = r1.z; + r2.x = select(r2.x, v_104, (v_103 != 0u)); + } + let v_105 = bitcast>(select(vec2(), vec2(4294967295u), (vec2(12u, 13u) < bitcast>(cb2_2.tint_symbol_1[19u].xx)))); + let v_106 = r1; + r1 = vec4(v_106.x, v_105.xy, v_106.w); + if ((bitcast(r1.y) != 0u)) { + r1.x = icb0[bitcast(r1.x)].x; + let v_107 = (r0.zw * icb0[bitcast((bitcast(r1.x) + 12i))].zz); + let v_108 = r1; + r1 = vec4(v_108.x, v_107.x, v_108.z, v_107.y); + let v_109 = fma(icb0[bitcast((bitcast(r1.x) + 12i))].yy, r0.xy, r1.yw); + r1 = vec4(v_109.xy, r1.zw); + let v_110 = (r1.xy + v0.xy); + r1 = vec4(v_110.xy, r1.zw); + r3 = textureSample(t0, s0, r1.xyxx.xy); + r1.x = (r3.w * cb2_2.tint_symbol_1[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r1.x))); + r1.y = bitcast((bitcast(r2.x) + 4096i)); + let v_111 = bitcast(r1.x); + let v_112 = r1.y; + r2.x = select(r2.x, v_112, (v_111 != 0u)); + } + if ((bitcast(r1.z) != 0u)) { + let v_113 = (r0.zw * vec2(-0.4375f)); + r0 = vec4(r0.xy, v_113.xy); + let v_114 = fma(r0.xy, vec2(0.4375f), r0.zw); + r0 = vec4(v_114.xy, r0.zw); + let v_115 = (r0.xy + v0.xy); + r0 = vec4(v_115.xy, r0.zw); + r0 = textureSample(t0, s0, r0.xyxx.xy); + r0.x = (r0.w * cb2_2.tint_symbol_1[15u].x); + r0.x = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.x))); + r0.y = bitcast((bitcast(r2.x) + 8192i)); + let v_116 = bitcast(r0.x); + let v_117 = r0.y; + r2.x = select(r2.x, v_117, (v_116 != 0u)); + } + r0.x = bitcast(select(0u, 4294967295u, (bitcast(r2.x) == 0i))); + v_118((bitcast(r0.x) != 0u)); + } else { + r0 = textureSample(t0, s0, v0.xy.xyxx.xy); + r0.x = (r0.w * cb2_2.tint_symbol_1[15u].x); + r0.x = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r0.x))); + v_118((bitcast(r0.x) != 0u)); + } + r0 = textureSample(t0, s0, v0.xy.xyxx.xy); + r1 = textureSample(t5, s5, v0.xy.xyxx.xy); + let v_119 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_119.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb10_10.tint_symbol_5[3u].x, 0.00100000004749745131f); + let v_120 = (r1.ww * r1.xy); + r1 = vec4(v_120.xy, r1.zw); + let v_121 = (r1.yyy * v5.xyz); + r2 = vec4(v_121.xyz, r2.w); + let v_122 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_122.xy, r1.z, v_122.z); + let v_123 = fma(r1.zzz, v1.xyz, r1.xyw); + r1 = vec4(v_123.xyz, r1.w); + r1.x = dot(r1.xyz, r1.xyz); + r1.x = inverseSqrt(r1.x); + r1.x = (r1.x * r1.z); + r2 = textureSample(t6, s6, v0.xy.xyxx.xy); + let v_124 = (r2.xy * r2.xy); + let v_125 = r1; + r1 = vec4(v_125.x, v_124.xy, v_125.w); + r1.y = (r1.y * cb10_10.tint_symbol_5[3u].w); + r0.w = (r0.w * v3.w); + let v_126 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_126.xy, r2.zw); + r1.x = fma(r1.x, 0.5f, 0.5f); + r3.x = fma(r1.x, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x); + r3.y = (r1.x + 0.30000001192092895508f); + let v_127 = (r2.xy * r3.xy); + r1 = vec4(v_127.x, r1.yz, v_127.y); + let v_128 = (r0.xyz * r0.xyz); + r0 = vec4(v_128.xyz, r0.w); + let v_129 = -(v2.xyzx); + let v_130 = (v_129.xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_130.xyz, r2.w); + r2.w = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r2.w); + let v_131 = (r2.www * r2.xyz); + r3 = vec4(v_131.xyz, r3.w); + let v_132 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_133 = fma(r2.xyz, r2.www, v_132.xyz); + r4 = vec4(v_133.xyz, r4.w); + r3.w = dot(r4.xyz, r4.xyz); + r3.w = inverseSqrt(r3.w); + let v_134 = (r3.www * r4.xyz); + r4 = vec4(v_134.xyz, r4.w); + r1.y = clamp(r1.yyyy.y, 0.0f, 1.0f); + let v_135 = (r1.xw * r1.xw); + r1 = vec4(v_135.x, r1.yz, v_135.y); + r3.w = fma(r1.z, cb10_10.tint_symbol_5[3u].z, -500.0f); + r3.w = max(r3.w, 0.0f); + let v_136 = -(r3.wwww); + r1.z = fma(r1.z, cb10_10.tint_symbol_5[3u].z, v_136.z); + r3.w = (r3.w * 558.0f); + r1.z = fma(r1.z, 3.0f, r3.w); + let v_137 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx); + r0 = vec4(v_137.xyz, r0.w); + r3.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz); + let v_138 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r5 = vec4(v_138.xyz, r5.w); + let v_139 = (r5.yyy * cb6_6.tint_symbol_6[1u].xyz); + r6 = vec4(v_139.xyz, r6.w); + let v_140 = fma(r5.xxx, cb6_6.tint_symbol_6[0u].xyz, r6.xyz); + r6 = vec4(v_140.xyz, r6.w); + let v_141 = fma(r5.zzz, cb6_6.tint_symbol_6[2u].xyz, r6.xyz); + r6 = vec4(v_141.xyz, r6.w); + let v_142 = fma(r6.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r7 = vec4(v_142.xyz, r7.w); + let v_143 = &(x0[0u]); + let v_144 = r7; + *(v_143) = vec4(v_144.xyz, (*(v_143)).w); + let v_145 = fma(r6.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r8 = vec4(v_145.xyz, r8.w); + let v_146 = &(x0[1u]); + let v_147 = r8; + *(v_146) = vec4(v_147.xyz, (*(v_146)).w); + let v_148 = fma(r6.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r9 = vec4(v_148.xyz, r9.w); + let v_149 = &(x0[2u]); + let v_150 = r9; + *(v_149) = vec4(v_150.xyz, (*(v_149)).w); + let v_151 = fma(r6.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r6 = vec4(v_151.xyz, r6.w); + let v_152 = &(x0[3u]); + let v_153 = r6; + *(v_152) = vec4(v_153.xyz, (*(v_152)).w); + let v_154 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_155 = r10; + r10 = vec4(v_155.x, v_154.x, v_155.z, v_154.y); + r4.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r4.w = (r4.w * 0.5f); + let v_156 = abs(r9.yyyy); + r5.w = max(v_156.w, abs(r9.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r4.w))); + let v_157 = (bitcast(r5.w) != 0u); + let v_158 = bitcast(v.tint_symbol_7[0i].x); + r5.w = select(bitcast(v.tint_symbol_7[7i].x), v_158, v_157); + let v_159 = abs(r8.yyyy); + r6.z = max(v_159.z, abs(r8.xxxx).z); + r6.z = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_160 = bitcast(r6.z); + r5.w = select(r5.w, bitcast(v.tint_symbol_7[8i].x), (v_160 != 0u)); + let v_161 = abs(r7.yyyy); + r6.z = max(v_161.z, abs(r7.xxxx).z); + r4.w = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_162 = bitcast(r4.w); + r4.w = select(r5.w, 0.0f, (v_162 != 0u)); + let v_163 = x0[bitcast(r4.w)]; + r7 = vec4(v_163.xyz, r7.w); + r4.w = f32(bitcast(r4.w)); + r5.w = (r4.w + 0.5f); + r5.w = (r5.w * 0.25f); + r8 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww))); + r8 = bitcast>((bitcast>(r8) & vec4(1065353216u))); + r4.w = dot(r8, cb6_6.tint_symbol_6[12u]); + r6.z = dot(r8, cb6_6.tint_symbol_6[13u]); + r8.x = (r7.x + 0.5f); + r8.y = fma(r7.y, 0.25f, r5.w); + r5.w = bitcast(select(0u, 4294967295u, !((r4.w == 0.0f)))); + r4.w = ((-(r4.wwww)).w + r7.z); + let v_164 = dpdx(r8.xyy); + r9 = vec4(v_164.xy, r9.z, v_164.z); + r9.z = dpdx(r4.w); + let v_165 = dpdy(r8.yxy); + r11 = vec4(v_165.xyz, r11.w); + r11.w = dpdy(r4.w); + let v_166 = (r9.yw * r11.yw); + r7 = vec4(v_166.xy, r7.zw); + let v_167 = -(r7.xyxx); + let v_168 = fma(r9.xz, r11.xz, v_167.xy); + r12 = vec4(v_168.xy, r12.zw); + r6.w = (1.0f / r12.x); + r7.x = (r9.z * r11.y); + let v_169 = -(r7.xxxx); + r12.z = fma(r9.x, r11.w, v_169.z); + let v_170 = (r6.ww * r12.yz); + r7 = vec4(v_170.xy, r7.zw); + let v_171 = max(r7.xy, vec2()); + r7 = vec4(v_171.xy, r7.zw); + let v_172 = min(r7.xy, vec2(0.5f)); + r7 = vec4(v_172.xy, r7.zw); + r4.w = fma((-(r6.zzzz)).w, r7.x, r4.w); + r4.w = fma((-(r6.zzzz)).w, r7.y, r4.w); + let v_173 = bitcast(r5.w); + let v_174 = r4.w; + r10.z = select(r7.z, v_174, (v_173 != 0u)); + r8.z = 0.0f; + let v_175 = (r8.xyz + r10.ywz); + r7 = vec4(v_175.xyz, r7.w); + let v_176 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r10 = vec4(v_176.xy, r10.zw); + let v_177 = (r8.xyz + r10.xyz); + r9 = vec4(v_177.xyz, r9.w); + let v_178 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r10 = vec4(v_178.xy, r10.zw); + let v_179 = (r8.xyz + r10.xyz); + r11 = vec4(v_179.xyz, r11.w); + let v_180 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r10 = vec4(v_180.xy, r10.zw); + let v_181 = (r8.xyz + r10.xyz); + r12 = vec4(v_181.xyz, r12.w); + let v_182 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r10 = vec4(v_182.xy, r10.zw); + let v_183 = (r8.xyz + r10.xyz); + r13 = vec4(v_183.xyz, r13.w); + let v_184 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r10 = vec4(v_184.xy, r10.zw); + let v_185 = (r8.xyz + r10.xyz); + r14 = vec4(v_185.xyz, r14.w); + let v_186 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r10 = vec4(v_186.xy, r10.zw); + let v_187 = (r8.xyz + r10.xyz); + r15 = vec4(v_187.xyz, r15.w); + let v_188 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r10 = vec4(v_188.xy, r10.zw); + let v_189 = (r8.xyz + r10.xyz); + r16 = vec4(v_189.xyz, r16.w); + let v_190 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r10 = vec4(v_190.xy, r10.zw); + let v_191 = (r8.xyz + r10.xyz); + r17 = vec4(v_191.xyz, r17.w); + let v_192 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r10 = vec4(v_192.xy, r10.zw); + let v_193 = (r8.xyz + r10.xyz); + r18 = vec4(v_193.xyz, r18.w); + let v_194 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r10 = vec4(v_194.xy, r10.zw); + let v_195 = (r8.xyz + r10.xyz); + r19 = vec4(v_195.xyz, r19.w); + let v_196 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r10 = vec4(v_196.xy, r10.zw); + let v_197 = (r8.xyz + r10.xyz); + r20 = vec4(v_197.xyz, r20.w); + let v_198 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r10 = vec4(v_198.xy, r10.zw); + let v_199 = (r8.xyz + r10.xyz); + r21 = vec4(v_199.xyz, r21.w); + let v_200 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r10 = vec4(v_200.xy, r10.zw); + let v_201 = (r8.xyz + r10.xyz); + r22 = vec4(v_201.xyz, r22.w); + let v_202 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r10 = vec4(v_202.xy, r10.zw); + let v_203 = (r8.xyz + r10.xyz); + r23 = vec4(v_203.xyz, r23.w); + let v_204 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r10 = vec4(v_204.xy, r10.zw); + let v_205 = (r8.xyz + r10.xyz); + r8 = vec4(v_205.xyz, r8.w); + let v_206 = r7.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_206.xy, r7.z); + let v_207 = r9.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_207.xy, r9.z); + let v_208 = r11.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_208.xy, r11.z); + let v_209 = r12.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_209.xy, r12.z); + let v_210 = r13.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_210.xy, r13.z); + let v_211 = r14.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_211.xy, r14.z); + let v_212 = r15.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_212.xy, r15.z); + let v_213 = r16.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_213.xy, r16.z); + let v_214 = r17.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_214.xy, r17.z); + let v_215 = r18.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_215.xy, r18.z); + let v_216 = r19.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_216.xy, r19.z); + let v_217 = r20.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_217.xy, r20.z); + let v_218 = r21.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_218.xy, r21.z); + let v_219 = r22.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_219.xy, r22.z); + let v_220 = r23.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_220.xy, r23.z); + let v_221 = r8.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_221.xy, r8.z); + r7 = (r7 + r9); + r7 = (r10 + r7); + r7 = (r11 + r7); + r4.w = dot(r7, vec4(1.0f)); + r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f); + let v_222 = abs(r6.yyyy); + r5.w = max(v_222.w, abs(r6.xxxx).w); + r5.w = clamp(fma(r5.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.w = ((-(r3.wwww)).w + 1.0f); + r3.w = (r5.w * r3.w); + r3.w = fma(r4.w, 0.0625f, r3.w); + r3.w = (r3.w * r3.w); + r3.w = min(r3.w, 1.0f); + r4.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r4.w = sqrt(r4.w); + r4.w = (r4.w * cb6_6.tint_symbol_6[3u].z); + let v_223 = -(r3.wwww); + r3.w = fma(r4.w, v_223.w, r3.w); + r4.w = dot(v_132.xyz, v_132.xyz); + r4.w = min(r4.w, 1.0f); + let v_224 = dot(r3.xyz, v_132.xyz); + r6.x = clamp(vec4(v_224, v_224, v_224, v_224).x, 0.0f, 1.0f); + r4.x = dot(r4.xyz, v_132.xyz); + r6.y = clamp(r4.xxxx.y, 0.0f, 1.0f); + let v_225 = ((-(r6.xxyx)).yz + vec2(1.0f)); + let v_226 = r4; + r4 = vec4(v_226.x, v_225.xy, v_226.w); + let v_227 = (r4.yz * r4.yz); + r6 = vec4(v_227.xy, r6.zw); + let v_228 = (r6.xy * r6.xy); + r6 = vec4(v_228.xy, r6.zw); + let v_229 = (r4.yz * r6.xy); + let v_230 = r4; + r4 = vec4(v_230.x, v_229.xy, v_230.w); + r5.w = ((-(cb10_10.tint_symbol_5[3u].yyyy)).w + 1.0f); + let v_231 = fma(cb10_10.tint_symbol_5[3u].yy, r4.yz, r5.ww); + let v_232 = r4; + r4 = vec4(v_232.x, v_231.xy, v_232.w); + let v_233 = (r1.zz + vec2(2.0f, 0.00000000999999993923f)); + r6 = vec4(v_233.xy, r6.zw); + r1.z = (r6.x * 0.125f); + r4.y = fma((-(r1.yyyy)).y, r4.y, 1.0f); + r4.x = clamp(((r4.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r6.y); + r4.x = exp2(r4.x); + r4.x = (r4.z * r4.x); + r4.x = (r1.z * r4.x); + r4.x = (r1.y * r4.x); + let v_234 = (r4.wy * r4.xw); + let v_235 = r4; + r4 = vec4(v_234.x, v_235.y, v_234.y, v_235.w); + let v_236 = fma(r0.xyz, r4.zzz, r4.xxx); + r4 = vec4(v_236.x, r4.y, v_236.yz); + let v_237 = (r4.xzw * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_237.x, r4.y, v_237.yz); + r6.x = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.x) != 0u)) { + r8 = vec4(vec3(), r8.w); + r7 = vec4(vec3(), r7.w); + } else { + r6.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_238 = (v_129.xyz + cb3_3.tint_symbol_2[3u].xyz); + r7 = vec4(v_238.xyz, r7.w); + let v_239 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r8 = vec4(v_239.xyz, r8.w); + r6.w = dot(r8.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.w = (cb3_3.tint_symbol_2[19u].w + 0.00009999999747378752f); + r6.w = clamp(((r6.wwww / r7.wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[19u].w); + let v_240 = fma(cb3_3.tint_symbol_2[11u].xyz, r6.www, cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_240.xyz, r8.w); + let v_241 = (r8.xyz + v_129.xyz); + r8 = vec4(v_241.xyz, r8.w); + let v_242 = bitcast>(r6.zzz); + let v_243 = r7.xyz; + let v_244 = select(r8.xyz, v_243, (v_242 != vec3())); + r7 = vec4(v_244.xyz, r7.w); + r6.z = dot(r7.xyz, r7.xyz); + let v_245 = (r7.xyz + vec3(0.00000099999999747524f)); + r7 = vec4(v_245.xyz, r7.w); + r6.w = dot(r7.xyz, r7.xyz); + r6.w = inverseSqrt(r6.w); + let v_246 = (r6.www * r7.xyz); + r7 = vec4(v_246.xyz, r7.w); + r6.z = clamp(fma(-(r6.zzzz), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r6.z, cb3_3.tint_symbol_2[11u].w); + r6.z = (r6.z / r6.w); + let v_247 = -(cb3_3.tint_symbol_2[11u].xyzx); + r6.w = dot(r7.xyz, v_247.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_248 = dot(r7.xyz, v_132.xyz); + r7.w = clamp(vec4(v_248, v_248, v_248, v_248).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r6.z * r6.w); + let v_249 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_249.xyz, r8.w); + let v_250 = (r0.xyz * r8.xyz); + r8 = vec4(v_250.xyz, r8.w); + let v_251 = fma(r2.xyz, r2.www, r7.xyz); + r7 = vec4(v_251.xyz, r7.w); + r7.w = dot(r7.xyz, r7.xyz); + r7.w = inverseSqrt(r7.w); + let v_252 = (r7.www * r7.xyz); + r7 = vec4(v_252.xyz, r7.w); + let v_253 = dot(r7.xyz, r3.xyz); + r7.w = clamp(vec4(v_253, v_253, v_253, v_253).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb10_10.tint_symbol_5[3u].y, r7.w, r5.w); + let v_254 = dot(r7.xyz, v_132.xyz); + r7.x = clamp(vec4(v_254, v_254, v_254, v_254).x, 0.0f, 1.0f); + r7.x = log2(r7.x); + r7.x = (r6.y * r7.x); + r7.x = exp2(r7.x); + r7.x = (r7.x * r7.w); + r6.w = (r6.w * r7.x); + r6.z = (r6.z * r6.w); + r6.z = (r1.z * r6.z); + let v_255 = (r6.zzz * cb3_3.tint_symbol_2[19u].xyz); + r7 = vec4(v_255.xyz, r7.w); + } + r6.z = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.z) != 0u)) { + r6.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.z = bitcast((bitcast(r6.x) | bitcast(r6.z))); + let v_256 = bitcast(r6.w); + let v_257 = r6.z; + r6.x = select(r6.x, v_257, (v_256 != 0u)); + if ((bitcast(r6.x) != 0u)) { + } else { + r6.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_258 = (v_129.xyz + cb3_3.tint_symbol_2[4u].xyz); + r9 = vec4(v_258.xyz, r9.w); + let v_259 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r10 = vec4(v_259.xyz, r10.w); + r6.w = dot(r10.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.w = (cb3_3.tint_symbol_2[20u].w + 0.00009999999747378752f); + r6.w = clamp(((r6.wwww / r7.wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[20u].w); + let v_260 = fma(cb3_3.tint_symbol_2[12u].xyz, r6.www, cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_260.xyz, r10.w); + let v_261 = (r10.xyz + v_129.xyz); + r10 = vec4(v_261.xyz, r10.w); + let v_262 = bitcast>(r6.zzz); + let v_263 = r9.xyz; + let v_264 = select(r10.xyz, v_263, (v_262 != vec3())); + r9 = vec4(v_264.xyz, r9.w); + r6.z = dot(r9.xyz, r9.xyz); + let v_265 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_265.xyz, r9.w); + r6.w = dot(r9.xyz, r9.xyz); + r6.w = inverseSqrt(r6.w); + let v_266 = (r6.www * r9.xyz); + r9 = vec4(v_266.xyz, r9.w); + r6.z = clamp(fma(-(r6.zzzz), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r6.z, cb3_3.tint_symbol_2[12u].w); + r6.z = (r6.z / r6.w); + let v_267 = -(cb3_3.tint_symbol_2[12u].xyzx); + r6.w = dot(r9.xyz, v_267.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_268 = dot(r9.xyz, v_132.xyz); + r7.w = clamp(vec4(v_268, v_268, v_268, v_268).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r6.z * r6.w); + let v_269 = (r7.www * cb3_3.tint_symbol_2[20u].xyz); + r10 = vec4(v_269.xyz, r10.w); + let v_270 = fma(r10.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_270.xyz, r8.w); + let v_271 = fma(r2.xyz, r2.www, r9.xyz); + r9 = vec4(v_271.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_272 = (r7.www * r9.xyz); + r9 = vec4(v_272.xyz, r9.w); + let v_273 = dot(r9.xyz, r3.xyz); + r7.w = clamp(vec4(v_273, v_273, v_273, v_273).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb10_10.tint_symbol_5[3u].y, r7.w, r5.w); + let v_274 = dot(r9.xyz, v_132.xyz); + r8.w = clamp(vec4(v_274, v_274, v_274, v_274).w, 0.0f, 1.0f); + r8.w = log2(r8.w); + r8.w = (r6.y * r8.w); + r8.w = exp2(r8.w); + r7.w = (r7.w * r8.w); + r6.w = (r6.w * r7.w); + r6.z = (r6.z * r6.w); + r6.z = (r1.z * r6.z); + let v_275 = fma(r6.zzz, cb3_3.tint_symbol_2[20u].xyz, r7.xyz); + r7 = vec4(v_275.xyz, r7.w); + } + } else { + r6.x = bitcast(v.tint_symbol_7[9i].x); + } + if ((bitcast(r6.x) != 0u)) { + r6.x = bitcast(v.tint_symbol_7[9i].x); + } else { + r6.z = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.x = bitcast((bitcast(r6.x) | bitcast(r6.z))); + if ((bitcast(r6.x) != 0u)) { + } else { + r6.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_276 = (v_129.xyz + cb3_3.tint_symbol_2[5u].xyz); + r9 = vec4(v_276.xyz, r9.w); + let v_277 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r10 = vec4(v_277.xyz, r10.w); + r6.w = dot(r10.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.w = (cb3_3.tint_symbol_2[21u].w + 0.00009999999747378752f); + r6.w = clamp(((r6.wwww / r7.wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[21u].w); + let v_278 = fma(cb3_3.tint_symbol_2[13u].xyz, r6.www, cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_278.xyz, r10.w); + let v_279 = (r10.xyz + v_129.xyz); + r10 = vec4(v_279.xyz, r10.w); + let v_280 = bitcast>(r6.zzz); + let v_281 = r9.xyz; + let v_282 = select(r10.xyz, v_281, (v_280 != vec3())); + r9 = vec4(v_282.xyz, r9.w); + r6.z = dot(r9.xyz, r9.xyz); + let v_283 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_283.xyz, r9.w); + r6.w = dot(r9.xyz, r9.xyz); + r6.w = inverseSqrt(r6.w); + let v_284 = (r6.www * r9.xyz); + r9 = vec4(v_284.xyz, r9.w); + r6.z = clamp(fma(-(r6.zzzz), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r6.z, cb3_3.tint_symbol_2[13u].w); + r6.z = (r6.z / r6.w); + let v_285 = -(cb3_3.tint_symbol_2[13u].xyzx); + r6.w = dot(r9.xyz, v_285.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_286 = dot(r9.xyz, v_132.xyz); + r7.w = clamp(vec4(v_286, v_286, v_286, v_286).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r6.z * r6.w); + let v_287 = (r7.www * cb3_3.tint_symbol_2[21u].xyz); + r10 = vec4(v_287.xyz, r10.w); + let v_288 = fma(r10.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_288.xyz, r8.w); + let v_289 = fma(r2.xyz, r2.www, r9.xyz); + r9 = vec4(v_289.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_290 = (r7.www * r9.xyz); + r9 = vec4(v_290.xyz, r9.w); + let v_291 = dot(r9.xyz, r3.xyz); + r7.w = clamp(vec4(v_291, v_291, v_291, v_291).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb10_10.tint_symbol_5[3u].y, r7.w, r5.w); + let v_292 = dot(r9.xyz, v_132.xyz); + r8.w = clamp(vec4(v_292, v_292, v_292, v_292).w, 0.0f, 1.0f); + r8.w = log2(r8.w); + r8.w = (r6.y * r8.w); + r8.w = exp2(r8.w); + r7.w = (r7.w * r8.w); + r6.w = (r6.w * r7.w); + r6.z = (r6.z * r6.w); + r6.z = (r1.z * r6.z); + let v_293 = fma(r6.zzz, cb3_3.tint_symbol_2[21u].xyz, r7.xyz); + r7 = vec4(v_293.xyz, r7.w); + } + } + if ((bitcast(r6.x) != 0u)) { + } else { + r6.z = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.x = bitcast((bitcast(r6.x) | bitcast(r6.z))); + if ((bitcast(r6.x) != 0u)) { + } else { + r6.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_294 = (v_129.xyz + cb3_3.tint_symbol_2[6u].xyz); + r9 = vec4(v_294.xyz, r9.w); + let v_295 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r10 = vec4(v_295.xyz, r10.w); + r6.z = dot(r10.xyz, cb3_3.tint_symbol_2[14u].xyz); + r6.w = (cb3_3.tint_symbol_2[22u].w + 0.00009999999747378752f); + r6.z = clamp(((r6.zzzz / r6.wwww)).z, 0.0f, 1.0f); + r6.z = (r6.z * cb3_3.tint_symbol_2[22u].w); + let v_296 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.zzz, cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_296.xyz, r10.w); + let v_297 = (r10.xyz + v_129.xyz); + r10 = vec4(v_297.xyz, r10.w); + let v_298 = bitcast>(r6.xxx); + let v_299 = r9.xyz; + let v_300 = select(r10.xyz, v_299, (v_298 != vec3())); + r6 = vec4(v_300.x, r6.y, v_300.yz); + r7.w = dot(r6.xzw, r6.xzw); + let v_301 = (r6.xzw + vec3(0.00000099999999747524f)); + r6 = vec4(v_301.x, r6.y, v_301.yz); + r8.w = dot(r6.xzw, r6.xzw); + r8.w = inverseSqrt(r8.w); + let v_302 = (r6.xzw * r8.www); + r6 = vec4(v_302.x, r6.y, v_302.yz); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r8.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r8.w = fma(r8.w, r7.w, cb3_3.tint_symbol_2[14u].w); + r7.w = (r7.w / r8.w); + let v_303 = -(cb3_3.tint_symbol_2[14u].xyzx); + r8.w = dot(r6.xzw, v_303.xyz); + r8.w = clamp(fma(r8.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_304 = dot(r6.xzw, v_132.xyz); + r9.x = clamp(vec4(v_304, v_304, v_304, v_304).x, 0.0f, 1.0f); + r8.w = (r8.w * r9.x); + r9.x = (r7.w * r8.w); + let v_305 = (r9.xxx * cb3_3.tint_symbol_2[22u].xyz); + r9 = vec4(v_305.xyz, r9.w); + let v_306 = fma(r9.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_306.xyz, r8.w); + let v_307 = fma(r2.xyz, r2.www, r6.xzw); + r2 = vec4(v_307.xyz, r2.w); + r2.w = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r2.w); + let v_308 = (r2.www * r2.xyz); + r2 = vec4(v_308.xyz, r2.w); + let v_309 = dot(r2.xyz, r3.xyz); + r2.w = clamp(vec4(v_309, v_309, v_309, v_309).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r3.x = (r2.w * r2.w); + r3.x = (r3.x * r3.x); + r2.w = (r2.w * r3.x); + r2.w = fma(cb10_10.tint_symbol_5[3u].y, r2.w, r5.w); + let v_310 = dot(r2.xyz, v_132.xyz); + r2.x = clamp(vec4(v_310, v_310, v_310, v_310).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * r6.y); + r2.x = exp2(r2.x); + r2.x = (r2.x * r2.w); + r2.x = (r8.w * r2.x); + r2.x = (r7.w * r2.x); + r1.z = (r1.z * r2.x); + let v_311 = fma(r1.zzz, cb3_3.tint_symbol_2[22u].xyz, r7.xyz); + r7 = vec4(v_311.xyz, r7.w); + } + } + r1.z = (r4.y * r4.y); + r1.y = (r1.y * r1.y); + let v_312 = (r7.xyz * r1.yyy); + r2 = vec4(v_312.xyz, r2.w); + let v_313 = fma(r1.zzz, r8.xyz, r2.xyz); + r2 = vec4(v_313.xyz, r2.w); + let v_314 = fma(r4.xzw, r3.www, r2.xyz); + r2 = vec4(v_314.xyz, r2.w); + r1.y = ((-(cb3_3.tint_symbol_2[0u].zzzz)).y + cb3_3.tint_symbol_2[43u].w); + r1.y = (r1.y * cb3_3.tint_symbol_2[44u].w); + r1.y = max(r1.y, 0.0f); + let v_315 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.yyy, cb3_3.tint_symbol_2[48u].xyz); + r3 = vec4(v_315.xyz, r3.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_316 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.yyy, cb3_3.tint_symbol_2[46u].xyz); + r4 = vec4(v_316.x, r4.y, v_316.yz); + let v_317 = (r4.xzw * cb2_2.tint_symbol_1[16u].zzz); + r4 = vec4(v_317.x, r4.y, v_317.yz); + let v_318 = fma(r3.xyz, r1.zzz, r4.xzw); + r3 = vec4(v_318.xyz, r3.w); + let v_319 = (r1.www * r3.xyz); + r3 = vec4(v_319.xyz, r3.w); + let v_320 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.yyy, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(r1.x, v_320.xyz); + r6.x = cb3_3.tint_symbol_2[46u].w; + r6.y = cb3_3.tint_symbol_2[47u].w; + r6.z = cb3_3.tint_symbol_2[48u].w; + let v_321 = dot(r6.xyz, v_132.xyz); + r2.w = clamp(vec4(v_321, v_321, v_321, v_321).w, 0.0f, 1.0f); + let v_322 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.www, r1.yzw); + r1 = vec4(r1.x, v_322.xyz); + let v_323 = fma(r1.yzw, r1.xxx, r3.xyz); + r1 = vec4(v_323.xyz, r1.w); + let v_324 = (r4.yyy * r1.xyz); + r1 = vec4(v_324.xyz, r1.w); + let v_325 = fma(r1.xyz, r0.xyz, r2.xyz); + r0 = vec4(v_325.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + r0.w = dot(r5.xyz, r5.xyz); + r1.x = sqrt(r0.w); + let v_326 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_326.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r5.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_327 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_327 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_328 = (r0.www * r5.xyz); + r2 = vec4(v_328.xyz, r2.w); + let v_329 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_329, v_329, v_329, v_329).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_330 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_330, v_330, v_330, v_330).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_331 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_331.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_332 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_332.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_333 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_333.xyz, r2.w); + let v_334 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_334.xyz, r2.w); + let v_335 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_335.xyz, r3.w); + let v_336 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_336.xyz, r2.w); + let v_337 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_338 = (r2.xyz + v_337.xyz); + r2 = vec4(v_338.xyz, r2.w); + let v_339 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_339.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_340 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_340.xy, r1.z, v_340.z); + let v_341 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_341.xy, r1.z, v_341.z); + let v_342 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_342.xyz, r0.w); + let v_343 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_343.xyz, o0.w); +} + +fn v_118(v_344 : bool) { + if (v_344) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d1021606820797d8.wgsl b/b/8b0b5899ed/shaders/d1021606820797d8.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..0513ebbb166f453b452d1ba83df677bf58fabb9e --- /dev/null +++ b/b/8b0b5899ed/shaders/d1021606820797d8.wgsl @@ -0,0 +1,217 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4) { + r0 = textureSample(t2, s2, v1.xyxx.xy); + r1 = textureSample(t5, s5, v1.xyxx.xy); + r2 = textureSample(t14, s14, v1.zwzz.xy); + let v = ((-(r2.xyzx)).xyz + v2.xyz); + r3 = vec4(v.xyz, r3.w); + let v_1 = clamp(fma(v2.wwww, r3.xyzx, r2.xyzx).xyz, vec3(), vec3(1.0f)); + r2 = vec4(v_1.xyz, r2.w); + let v_2 = ((-(r2.xyzx)).xyz + vec3(1.0f)); + r3 = vec4(v_2.xyz, r3.w); + r0.w = (r3.y * r3.x); + r1.w = (r2.z * r0.w); + r0.w = (r3.z * r0.w); + let v_3 = (r1.www * r1.xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = fma(r0.xyz, r0.www, r1.xyz); + r0 = vec4(v_4.xyz, r0.w); + r1 = textureSample(t8, s8, v1.xyxx.xy); + r0.w = (r2.y * r3.x); + r1.w = (r2.z * r0.w); + r0.w = (r3.z * r0.w); + let v_5 = fma(r1.xyz, r0.www, r0.xyz); + r0 = vec4(v_5.xyz, r0.w); + r2 = textureSample(t11, s11, v1.xyxx.xy); + let v_6 = fma(r2.xyz, r1.www, r0.xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (r0.xyz * r0.xyz); + r0 = vec4(v_7.xyz, r0.w); + r1.x = cb3_3.tint_symbol_2[46u].w; + r1.y = cb3_3.tint_symbol_2[47u].w; + r1.z = cb3_3.tint_symbol_2[48u].w; + let v_8 = dot(r1.xyz, v4.xyz); + r0.w = clamp(vec4(v_8, v_8, v_8, v_8).w, 0.0f, 1.0f); + r1.x = (v4.z + cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_9 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(r1.x, v_9.xyz); + let v_10 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r1.yzw); + r1 = vec4(r1.x, v_10.xyz); + let v_11 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r2 = vec4(v_11.xyz, r2.w); + let v_12 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r3 = vec4(v_12.xyz, r3.w); + let v_13 = (r2.xyz * cb2_2.tint_symbol_1[16u].zzz); + r2 = vec4(v_13.xyz, r2.w); + r0.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_14 = fma(r3.xyz, r0.www, r2.xyz); + r2 = vec4(v_14.xyz, r2.w); + let v_15 = clamp(v5.xy, vec2(), vec2(1.0f)); + r3 = vec4(v_15.xy, r3.zw); + let v_16 = (r3.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_16.xy, r3.zw); + let v_17 = (r3.xy * r3.xy); + r3 = vec4(v_17.xy, r3.zw); + let v_18 = (r2.xyz * r3.yyy); + r2 = vec4(v_18.xyz, r2.w); + let v_19 = fma(r1.yzw, r3.xxx, r2.xyz); + r1 = vec4(v_19.xyz, r1.w); + r0.w = clamp(cb12_12.tint_symbol_3[0u].y, 0.0f, 1.0f); + r0.w = ((-(r0.wwww)).w + 1.0f); + let v_20 = (r0.www * r1.xyz); + r1 = vec4(v_20.xyz, r1.w); + let v_21 = (r0.xyz * r1.xyz); + r1 = vec4(v_21.xyz, r1.w); + let v_22 = dot(v4.xyz, (-(cb3_3.tint_symbol_2[0u].xyzx)).xyz); + r1.w = clamp(vec4(v_22, v_22, v_22, v_22).w, 0.0f, 1.0f); + r0.w = (r0.w * r1.w); + let v_23 = (r0.www * r0.xyz); + r0 = vec4(v_23.xyz, r0.w); + r0.w = (r3.x * r3.x); + r0.w = (r0.w * cb3_3.tint_symbol_2[0u].w); + let v_24 = (r0.www * cb3_3.tint_symbol_2[1u].xyz); + r2 = vec4(v_24.xyz, r2.w); + let v_25 = (r0.xyz * r2.xyz); + r0 = vec4(v_25.xyz, r0.w); + let v_26 = fma(r0.xyz, r3.xxx, r1.xyz); + r0 = vec4(v_26.xyz, r0.w); + let v_27 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r1 = vec4(v_27.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r1.w = sqrt(r0.w); + r0.w = inverseSqrt(r0.w); + let v_28 = (r0.www * r1.xyz); + r2 = vec4(v_28.xyz, r2.w); + let v_29 = -(cb3_3.tint_symbol_2[50u].xxxx); + r0.w = (r1.w + v_29.w); + r0.w = max(r0.w, 0.0f); + r1.x = (r0.w / r1.w); + r1.x = (r1.x * r1.z); + r1.y = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.z = (r1.y * -1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.y = (r1.z / r1.y); + let v_30 = bitcast(r1.x); + r1.x = select(1.0f, r1.y, (v_30 != 0u)); + r1.y = (r0.w * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.y); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.y = fma((-(r1.xxxx)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[52u].y); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_31 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.z = clamp(vec4(v_31, v_31, v_31, v_31).z, 0.0f, 1.0f); + let v_32 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_32, v_32, v_32, v_32).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + r1.z = log2(r1.z); + r1.z = (r1.z * cb3_3.tint_symbol_2[53u].w); + r1.z = exp2(r1.z); + let v_33 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_33.xyz, r2.w); + let v_34 = fma(r1.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_34.xyz, r2.w); + let v_35 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_35.xyz, r3.w); + let v_36 = fma(r1.zzz, r3.xyz, r2.xyz); + r2 = vec4(v_36.xyz, r2.w); + let v_37 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_38 = (r2.xyz + v_37.xyz); + r2 = vec4(v_38.xyz, r2.w); + let v_39 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r0.w * v_39.z); + let v_40 = -(cb3_3.tint_symbol_2[52u].xxxx); + r0.w = (r0.w + v_40.w); + r0.w = max(r0.w, 0.0f); + r0.w = (r0.w * cb3_3.tint_symbol_2[51u].x); + r0.w = (r0.w * 1.44269502162933349609f); + r0.w = exp2(r0.w); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = clamp(fma(r1.yyyy, r0.wwww, r1.xxxx).w, 0.0f, 1.0f); + r1.x = (r1.z * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = ((-(r1.xxxx)).x + 1.0f); + let v_41 = fma(r1.xxx, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r1 = vec4(v_41.x, r1.y, v_41.yz); + r2.x = ((-(r1.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r2.y = ((-(r1.zzzz)).y + cb3_3.tint_symbol_2[56u].w); + r2.z = ((-(r1.wwww)).z + cb3_3.tint_symbol_2[57u].w); + let v_42 = fma(r1.yyy, r2.xyz, r1.xzw); + r1 = vec4(v_42.xyz, r1.w); + let v_43 = ((-(r0.xyzx)).xyz + r1.xyz); + r1 = vec4(v_43.xyz, r1.w); + let v_44 = fma(r0.www, r1.xyz, r0.xyz); + o0 = vec4(v_44.xyz, o0.w); + o0.w = 1.0f; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2, v3, v4, v5); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d10bf6a62a20cf6c.wgsl b/b/8b0b5899ed/shaders/d10bf6a62a20cf6c.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..74386f48ff69403290ce1e02ab9adc897dcc1487 --- /dev/null +++ b/b/8b0b5899ed/shaders/d10bf6a62a20cf6c.wgsl @@ -0,0 +1,226 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb2_struct { + tint_symbol_3 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +var icb0 : array, 4u> = array, 4u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f)); + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = max(v0.xy, vec2()); + let v_3 = bitcast>(select(vec2(v_2), vec2(4294967295u), (v_2 >= vec2(4294967296.0f)))); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = bitcast>((bitcast>(r0.xy) & vec2(1u))); + r0 = vec4(v_4.xy, r0.zw); + r0.y = bitcast((bitcast(r0.y) << 1u)); + r0.x = bitcast((bitcast(r0.x) + bitcast(r0.y))); + r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast(r0.x)]); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + v_5((bitcast(r0.x) != 0u)); + let v_6 = clamp(v2.xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = ((-(r0.xyzx)).xyz + vec3(1.0f)); + r1 = vec4(v_7.xyz, r1.w); + r0.x = (r1.y * r1.x); + r0.w = (r1.z * r0.x); + r0.y = (r0.y * r1.x); + r1.x = (r1.z * r0.y); + let v_8 = (r0.zz * r0.xy); + r0 = vec4(v_8.xy, r0.zw); + r2 = textureSample(t2, s2, v1.xy.xyxx.xy); + r3 = textureSample(t4, s4, v1.xy.xyxx.xy); + let v_9 = (r0.xxx * r3.xyz); + r1 = vec4(r1.x, v_9.xyz); + let v_10 = fma(r2.xyz, r0.www, r1.yzw); + r0 = vec4(v_10.x, r0.y, v_10.yz); + r2 = textureSample(t6, s6, v1.xy.xyxx.xy); + let v_11 = fma(r2.xyz, r1.xxx, r0.xzw); + r0 = vec4(v_11.x, r0.y, v_11.yz); + r1 = textureSample(t8, s8, v1.xy.xyxx.xy); + let v_12 = fma(r1.xyz, r0.yyy, r0.xzw); + r0 = vec4(v_12.xyz, r0.w); + r1 = vec4((((-(v2.xyzx)).xyz + vec3(1.0f))).xyz, r1.w); + r0.w = (r1.y * r1.x); + r1.y = (r1.z * r0.w); + r0.w = (r0.w * v2.z); + r1.x = (r1.x * v2.y); + r1.z = (r1.z * r1.x); + r1.x = (r1.x * v2.z); + r2 = textureSample(t3, s3, v1.xy.xyxx.xy); + r3 = textureSample(t5, s5, v1.xy.xyxx.xy); + let v_13 = (r0.ww * r3.xy); + r2 = vec4(r2.xy, v_13.xy); + let v_14 = fma(r2.xy, r1.yy, r2.zw); + let v_15 = r1; + r1 = vec4(v_15.x, v_14.x, v_15.z, v_14.y); + r2 = textureSample(t7, s7, v1.xy.xyxx.xy); + let v_16 = fma(r2.xy, r1.zz, r1.yw); + let v_17 = r1; + r1 = vec4(v_17.x, v_16.xy, v_17.w); + r2 = textureSample(t9, s9, v1.xy.xyxx.xy); + let v_18 = fma(r2.xy, r1.xx, r1.yz); + r1 = vec4(v_18.xy, r1.zw); + let v_19 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_19.xy, r1.zw); + r0.w = dot(r1.xy, r1.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = sqrt(abs(r0.wwww).w); + r1.z = max(cb12_12.tint_symbol_3[0u].z, 0.00100000004749745131f); + let v_20 = (r1.zz * r1.xy); + r1 = vec4(v_20.xy, r1.zw); + let v_21 = (r1.yyy * v6.xyz); + r1 = vec4(r1.x, v_21.xyz); + let v_22 = fma(r1.xxx, v5.xyz, r1.yzw); + r1 = vec4(v_22.xyz, r1.w); + let v_23 = fma(r0.www, v3.xyz, r1.xyz); + r1 = vec4(v_23.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = inverseSqrt(r0.w); + let v_24 = (r0.www * r1.xyz); + r1 = vec4(v_24.xy, r1.z, v_24.z); + r2.x = (cb12_12.tint_symbol_3[0u].y * cb12_12.tint_symbol_3[0u].y); + r2.y = dot(r0.xyz, vec3(1.27499997615814208984f, 4.29239988327026367188f, 0.4325999915599822998f)); + r2.y = ((-(r2.yyyy)).y + 0.5f); + o2.w = clamp(((-(r2.yyyy) + v3.wwww)).w, 0.0f, 1.0f); + r2.y = dot(v3.xyz, v3.xyz); + r2.y = inverseSqrt(r2.y); + r2.y = (r2.y * v3.z); + r2.y = clamp(fma(r2.yyyy, vec4(128.0f), vec4(-127.0f)).y, 0.0f, 1.0f); + let v_25 = fma(r1.xyw, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_25.xyz, o1.w); + r1.x = (cb12_12.tint_symbol_3[1u].x + -0.10000000149011611938f); + r1.x = clamp(((r1.xxxx * vec4(10.0f))).x, 0.0f, 1.0f); + o1.w = (r1.x * r2.y); + r1.x = (cb12_12.tint_symbol_3[0u].x * 0.001953125f); + r3.x = (v4.x + cb3_3.tint_symbol_1[45u].w); + r3.y = v4.y; + let v_26 = (r3.xy * vec2(0.5f)); + let v_27 = r1; + r1 = vec4(v_27.x, v_26.x, v_27.z, v_26.y); + let v_28 = sqrt(r1.yw); + o3 = vec4(v_28.xy, o3.zw); + r0.w = fma(r1.z, r0.w, -0.34999999403953552246f); + r0.w = clamp(((r0.wwww * vec4(1.53846156597137451172f))).w, 0.0f, 1.0f); + r0.w = (r0.w * cb5_5.tint_symbol_2[3u].z); + r1.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f); + r0.w = (r0.w * r1.y); + r0.w = (r0.w * v4.x); + r1.y = fma((-(r2.xxxx)).y, 0.5f, 1.0f); + r1.y = (r0.w * r1.y); + r1.z = ((-(cb12_12.tint_symbol_3[1u].xxxx)).z + 1.0f); + r1.y = (r1.z * r1.y); + r0.w = (r0.w * cb12_12.tint_symbol_3[1u].x); + r1.y = fma(r1.y, -0.5f, 1.0f); + let v_29 = (r0.xyz * r1.yyy); + o0 = vec4(v_29.xyz, o0.w); + r0.x = (-(r2.xxxx)).x; + r0.y = (-(r1.xxxx)).y; + let v_30 = (r0.xy + vec2(0.5f, 0.48828125f)); + r0 = vec4(v_30.xy, r0.zw); + let v_31 = max(r0.xy, vec2()); + r0 = vec4(v_31.xy, r0.zw); + r2.x = fma(r0.x, r0.w, r2.x); + r2.y = fma(r0.y, r0.w, r1.x); + o2.z = 0.98000001907348632812f; + let v_32 = sqrt(r2.xy); + o2 = vec4(v_32.xy, o2.zw); + o0.w = cb2_2.tint_symbol[15u].x; + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +fn v_5(v_33 : bool) { + if (v_33) { + discard; + return; + } +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_34 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> tint_symbol_4 { + main_inner(v_34, v1, v2, v3, v4, v5, v6); + return tint_symbol_4(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/d1190d03ec55c5ff.consts.json b/b/8b0b5899ed/shaders/d1190d03ec55c5ff.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..6640b07fb5c6e23280838b4a36761521d33f22d6 --- /dev/null +++ b/b/8b0b5899ed/shaders/d1190d03ec55c5ff.consts.json @@ -0,0 +1 @@ +[4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d1190d03ec55c5ff.wgsl b/b/8b0b5899ed/shaders/d1190d03ec55c5ff.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..de2934a3e52dd27839933f8bd30a646388184b10 --- /dev/null +++ b/b/8b0b5899ed/shaders/d1190d03ec55c5ff.wgsl @@ -0,0 +1,504 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb6_struct { + tint_symbol_3 : array, 6u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb6_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(29u) var s13 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(45u) var t13 : texture_2d; + +var icb0 : array, 5u> = array, 5u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.80000001192092895508f, 0.0f, 0.0f, 0.0f), vec4(0.5f, 0.0f, 0.0f, 0.0f), vec4(0.10000000149011611938f, 0.0f, 0.0f, 0.0f), vec4()); + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +struct tint_symbol_5 { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v8 : vec4) { + r0.x = dot(v7.xyz, v7.xyz); + r0.x = inverseSqrt(r0.x); + let v_1 = (r0.xxx * v7.xyz); + r0 = vec4(v_1.xyz, r0.w); + r0.w = dot(v3.xyz, v3.xyz); + r0.w = inverseSqrt(r0.w); + let v_2 = (r0.www * v3.xyz); + r1 = vec4(v_2.xyz, r1.w); + r0.x = dot(r0.xyz, r1.xyz); + let v_3 = clamp(v8.xy, vec2(), vec2(1.0f)); + r2 = vec4(v_3.xy, r2.zw); + r0.y = ((-(r2.xxxx)).y + 1.0f); + let v_4 = -(cb2_2.tint_symbol[3u].xxxx); + r0.z = (v1.z + v_4.z); + r0.w = clamp(((r0.zzzz / cb2_2.tint_symbol[3u].yyyy)).w, 0.0f, 1.0f); + r1.x = ((-(cb2_2.tint_symbol[3u].wwww)).x + cb2_2.tint_symbol[3u].z); + r1.x = fma(abs(r0.xxxx).x, r1.x, cb2_2.tint_symbol[3u].w); + r3 = bitcast>(select(vec4(), vec4(4294967295u), (cb2_2.tint_symbol[2u].zxwy == vec4(1.0f)))); + if ((bitcast(r3.x) != 0u)) { + r1.y = (v_4.y + cb2_2.tint_symbol[3u].y); + r1.w = (r1.y * 0.34999999403953552246f); + let v_5 = -(cb2_2.tint_symbol[3u].yyyy); + r0.z = (r0.z + v_5.z); + r0.z = fma(r1.y, 0.34999999403953552246f, r0.z); + r0.z = clamp(((r0.zzzz / r1.wwww)).z, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.y = (r0.z * r0.y); + r0.z = bitcast(select(0u, 4294967295u, !((r0.w == 1.0f)))); + if ((bitcast(r0.z) != 0u)) { + r0.z = (r0.w * 5.0f); + let v_6 = r0.z; + let v_7 = max(v_6, -2147483648.0f); + r1.y = bitcast(select(select(i32(v_7), 2147483647i, (v_7 >= 2147483648.0f)), 0i, !((v_6 == v_6)))); + r1.y = bitcast(min(bitcast(r1.y), 4i)); + r1.w = bitcast((bitcast(r1.y) + 1i)); + r1.w = bitcast(min(bitcast(r1.w), 4i)); + r0.z = trunc(r0.z); + let v_8 = -(r0.zzzz); + r0.z = fma(r0.w, 5.0f, v_8.z); + r1.w = ((-(icb0[bitcast(r1.y)].xxxx)).w + icb0[bitcast(r1.w)].x); + r0.z = fma(r0.z, r1.w, icb0[bitcast(r1.y)].x); + } else { + r0.z = 0.0f; + } + r1.x = (r0.z * r1.x); + } + r0.z = clamp(((r1.xxxx + vec4(-1.0f))).z, 0.0f, 1.0f); + r0.x = (abs(r0.xxxx).x * 4.0f); + r0.x = min(r0.x, 1.0f); + r0.x = (r0.x * r0.z); + r4.x = (r0.x * r0.y); + let v_9 = r1.x; + let v_10 = max(v_9, -2147483648.0f); + r0.x = bitcast(select(select(i32(v_10), 2147483647i, (v_10 >= 2147483648.0f)), 0i, !((v_9 == v_9)))); + r0.y = bitcast(select(0u, 4294967295u, (0i >= bitcast(r0.x)))); + r0.y = bitcast((bitcast(r3.y) | bitcast(r0.y))); + if ((bitcast(r0.y) != 0u)) { + r0 = vec4(vec3(0.0f, 0.0f, 1.0f), r0.w); + } else { + r0.y = (r4.x * cb2_2.tint_symbol[1u].x); + r0.z = bitcast(select(0u, 4294967295u, (0.0f < r0.y))); + if ((bitcast(r0.z) != 0u)) { + r5 = vec4((((-(v2.xyzx)).xyz + vec3(1.0f))).xyz, r5.w); + r0.z = (r5.y * r5.x); + r1.y = (r5.z * r0.z); + r0.z = (r0.z * v2.z); + r1.w = (r5.x * v2.y); + r3.x = (r5.z * r1.w); + r1.w = (r1.w * v2.z); + let v_11 = (r0.zz * cb12_12.tint_symbol_3[2u].zw); + r5 = vec4(v_11.xy, r5.zw); + let v_12 = fma(cb12_12.tint_symbol_3[2u].xy, r1.yy, r5.xy); + r5 = vec4(v_12.xy, r5.zw); + let v_13 = fma(cb12_12.tint_symbol_3[3u].xy, r3.xx, r5.xy); + r5 = vec4(v_13.xy, r5.zw); + let v_14 = fma(cb12_12.tint_symbol_3[3u].zw, r1.ww, r5.xy); + r5 = vec4(v_14.xy, r5.zw); + r3.y = (r0.y * r5.x); + r5.x = bitcast(select(0u, 4294967295u, !((r3.y == 0.0f)))); + if ((bitcast(r5.x) != 0u)) { + r6.x = dot(v5.xyz, v7.xyz); + r6.y = dot(v6.xyz, v7.xyz); + r6.z = dot(v3.xyz, v7.xyz); + r5.x = max(v8.y, 0.10000000149011611938f); + r5.x = min(r5.x, 1.0f); + r5.x = ((-(r5.xxxx)).x + 1.0f); + r7.x = dot(v5.xyz, cb3_3.tint_symbol_1[0u].xyz); + r7.y = dot(v6.xyz, cb3_3.tint_symbol_1[0u].xyz); + r7.z = dot(v3.xyz, cb3_3.tint_symbol_1[0u].xyz); + r5.z = dot(r7.xyz, r7.xyz); + r5.z = inverseSqrt(r5.z); + let v_15 = (r5.zzz * r7.xyz); + r7 = vec4(v_15.xyz, r7.w); + r5.z = dot(v3.xyz, r7.xyz); + r5.z = bitcast(select(0u, 4294967295u, (0.0f < r5.z))); + r5.w = trunc(r1.x); + r5.w = (1.0f / r5.w); + r6.w = dot(r6.xyz, r6.xyz); + r6.w = inverseSqrt(r6.w); + let v_16 = (r6.www * r6.xyz); + r6 = vec4(v_16.xyz, r6.w); + r5.x = max(r5.x, r6.z); + let v_17 = ((-(r6.xxxy)).zw / r5.xx); + r6 = vec4(r6.xy, v_17.xy); + let v_18 = (r3.yy * r6.zw); + r6 = vec4(r6.xy, v_18.xy); + let v_19 = (r6.xy / r5.xx); + r6 = vec4(v_19.xy, r6.zw); + let v_20 = (r5.yy * r6.xy); + r5 = vec4(v_20.xy, r5.zw); + let v_21 = (r0.yy * r5.xy); + r5 = vec4(v_21.xy, r5.zw); + r8 = textureSampleLevel(t4, s4, v1.xyz.xyxx.xy, 0.0f); + r9 = textureSampleLevel(t7, s7, v1.xyz.xyxx.xy, 0.0f); + r0.y = (r0.z * r9.x); + r0.y = fma(r8.x, r1.y, r0.y); + r8 = textureSampleLevel(t10, s10, v1.xyz.xyxx.xy, 0.0f); + r0.y = fma(r8.x, r3.x, r0.y); + r8 = textureSampleLevel(t13, s13, v1.xyz.xyxx.xy, 0.0f); + r0.y = fma(r8.x, r1.w, r0.y); + r0.y = (r0.y + 0.00000099999999747524f); + let v_22 = r5; + r6 = vec4(v_22.xy, r6.zw); + r7.w = 1.0f; + let v_23 = r0; + let v_24 = r8; + r8 = vec4(v_24.x, v_23.yy, v_24.w); + r8 = vec4(1.0f, r8.yz, 0.0f); + loop { + r9.x = bitcast(select(0u, 4294967295u, (bitcast(r8.w) >= bitcast(r0.x)))); + if ((bitcast(r9.x) != 0u)) { + break; + } + r9.x = bitcast(select(0u, 4294967295u, (r8.y < r7.w))); + if ((bitcast(r9.x) != 0u)) { + r9.x = ((-(r5.wwww)).x + r7.w); + let v_25 = fma(r6.zw, r5.ww, r6.xy); + r6 = vec4(v_25.xy, r6.zw); + let v_26 = (r6.xy + v1.xyz.xy); + let v_27 = r9; + r9 = vec4(v_27.x, v_26.xy, v_27.w); + r10 = textureSampleLevel(t4, s4, r9.yzyy.xy, 0.0f); + r11 = textureSampleLevel(t7, s7, r9.yzyy.xy, 0.0f); + r9.w = (r0.z * r11.x); + r9.w = fma(r10.x, r1.y, r9.w); + r10 = textureSampleLevel(t10, s10, r9.yzyy.xy, 0.0f); + r9.w = fma(r10.x, r3.x, r9.w); + r10 = textureSampleLevel(t13, s13, r9.yzyy.xy, 0.0f); + r9.y = fma(r10.x, r1.w, r9.w); + r8.x = r7.w; + let v_28 = r8; + r8 = vec4(r8.xy, v_28.yw); + r7.w = r9.x; + r8.y = r9.y; + } else { + r8.w = r0.x; + } + r8.w = bitcast((bitcast(r8.w) + 1i)); + } + let v_29 = -(r8.yyyy); + r0.x = (r7.w + v_29.x); + r5.w = ((-(r8.zzzz)).w + r8.x); + r6.x = ((-(r0.xxxx)).x + r5.w); + r6.y = bitcast(select(0u, 4294967295u, !((r6.x == 0.0f)))); + r0.x = (r0.x * r8.x); + let v_30 = -(r0.xxxx); + r0.x = fma(r7.w, r5.w, v_30.x); + r0.x = (r0.x / r6.x); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.x = bitcast((bitcast(r0.x) & bitcast(r6.y))); + let v_31 = fma(r6.zw, r0.xx, r5.xy); + r6 = vec4(v_31.xy, r6.zw); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_3[1u].w))); + r0.x = bitcast((bitcast(r0.x) & bitcast(r5.z))); + if ((bitcast(r0.x) != 0u)) { + let v_32 = (r7.xy / r7.zz); + r5 = vec4(v_32.xy, r5.zw); + let v_33 = (r3.yy * r5.xy); + r5 = vec4(v_33.xy, r5.zw); + r0.x = 0.0f; + r3.y = 0.0f; + loop { + r5.z = bitcast(select(0u, 4294967295u, (bitcast(r3.y) >= 7i))); + if ((bitcast(r5.z) != 0u)) { + break; + } + r5.z = f32(bitcast(r3.y)); + r5.z = fma((-(r5.zzzz)).z, 0.14285714924335479736f, 1.0f); + let v_34 = fma(r5.xy, r5.zz, v1.xyz.xy); + r7 = vec4(v_34.xy, r7.zw); + r8 = textureSampleLevel(t4, s4, r7.xyxx.xy, 0.0f); + r9 = textureSampleLevel(t7, s7, r7.xyxx.xy, 0.0f); + r5.w = (r0.z * r9.x); + r5.w = fma(r8.x, r1.y, r5.w); + r8 = textureSampleLevel(t10, s10, r7.xyxx.xy, 0.0f); + r5.w = fma(r8.x, r3.x, r5.w); + r7 = textureSampleLevel(t13, s13, r7.xyxx.xy, 0.0f); + r5.w = fma(r7.x, r1.w, r5.w); + r5.w = ((-(r0.yyyy)).w + r5.w); + r5.z = ((-(r5.zzzz)).z + r5.w); + r3.y = bitcast((bitcast(r3.y) + 1i)); + r5.w = f32(bitcast(r3.y)); + r5.z = (r5.w * r5.z); + r0.x = max(r0.x, r5.z); + } + r0.x = min(r0.x, 1.0f); + r6.z = fma((-(r0.xxxx)).z, cb12_12.tint_symbol_3[1u].w, 1.0f); + } else { + r6.z = 1.0f; + } + } else { + r6 = vec4(vec3(0.0f, 0.0f, 1.0f), r6.w); + } + r0.x = bitcast(v.tint_symbol_4[0i].x); + } else { + r6 = vec4(vec3(0.0f, 0.0f, 1.0f), r6.w); + r0.x = 0.0f; + } + let v_35 = bitcast>(r0.xxx); + let v_36 = select(vec3(0.0f, 0.0f, 1.0f), r6.xyz, (v_35 != vec3())); + r0 = vec4(v_36.xyz, r0.w); + } + let v_37 = (r0.xy + v1.xyz.xy); + r0 = vec4(v_37.xy, r0.zw); + let v_38 = clamp(v2.xyz, vec3(), vec3(1.0f)); + r5 = vec4(v_38.xyz, r5.w); + let v_39 = ((-(r5.xyzx)).xyz + vec3(1.0f)); + r6 = vec4(v_39.xyz, r6.w); + r1.y = (r6.y * r6.x); + r1.w = (r6.z * r1.y); + r1.y = (r5.z * r1.y); + r3.x = (r5.y * r6.x); + r3.y = (r6.z * r3.x); + r3.x = (r5.z * r3.x); + r5 = textureSample(t2, s2, r0.xyxx.xy); + r6 = textureSample(t5, s5, r0.xyxx.xy); + let v_40 = (r1.yyy * r6.xyz); + r6 = vec4(v_40.xyz, r6.w); + let v_41 = fma(r5.xyz, r1.www, r6.xyz); + r5 = vec4(v_41.xyz, r5.w); + r6 = textureSample(t8, s8, r0.xyxx.xy); + let v_42 = fma(r6.xyz, r3.yyy, r5.xyz); + r5 = vec4(v_42.xyz, r5.w); + r6 = textureSample(t11, s11, r0.xyxx.xy); + let v_43 = fma(r6.xyz, r3.xxx, r5.xyz); + r5 = vec4(v_43.xyz, r5.w); + r6 = vec4((((-(v2.xyzx)).xyz + vec3(1.0f))).xyz, r6.w); + r1.y = (r6.y * r6.x); + r1.w = (r6.z * r1.y); + r1.y = (r1.y * v2.z); + r3.x = (r6.x * v2.y); + r3.y = (r6.z * r3.x); + r3.x = (r3.x * v2.z); + r6 = textureSample(t3, s3, r0.xyxx.xy); + r7 = textureSample(t6, s6, r0.xyxx.xy); + let v_44 = (r1.yy * r7.xy); + r6 = vec4(r6.xy, v_44.xy); + let v_45 = fma(r6.xy, r1.ww, r6.zw); + r6 = vec4(v_45.xy, r6.zw); + r7 = textureSample(t9, s9, r0.xyxx.xy); + let v_46 = fma(r7.xy, r3.yy, r6.xy); + r6 = vec4(v_46.xy, r6.zw); + r7 = textureSample(t12, s12, r0.xyxx.xy); + let v_47 = fma(r7.xy, r3.xx, r6.xy); + r6 = vec4(v_47.xy, r6.zw); + let v_48 = fma(r6.xy, vec2(2.0f), vec2(-1.0f)); + r6 = vec4(v_48.xy, r6.zw); + r6.z = dot(r6.xy, r6.xy); + r6.z = ((-(r6.zzzz)).z + 1.0f); + r6.z = sqrt(abs(r6.zzzz).z); + r6.w = max(cb12_12.tint_symbol_3[1u].z, 0.00100000004749745131f); + let v_49 = (r6.ww * r6.xy); + r6 = vec4(v_49.xy, r6.zw); + let v_50 = (r6.yyy * v6.xyz); + r7 = vec4(v_50.xyz, r7.w); + let v_51 = fma(r6.xxx, v5.xyz, r7.xyz); + r6 = vec4(v_51.xy, r6.z, v_51.z); + let v_52 = fma(r6.zzz, v3.xyz, r6.xyw); + r6 = vec4(v_52.xyz, r6.w); + r6.w = dot(r6.xyz, r6.xyz); + r6.w = inverseSqrt(r6.w); + let v_53 = (r6.www * r6.xyz); + r7 = vec4(v_53.xyz, r7.w); + r6.x = (r1.y * cb12_12.tint_symbol_3[5u].y); + r6.x = fma(cb12_12.tint_symbol_3[5u].x, r1.w, r6.x); + r6.x = fma(cb12_12.tint_symbol_3[5u].z, r3.y, r6.x); + r6.x = fma(cb12_12.tint_symbol_3[5u].w, r3.x, r6.x); + r8 = textureSample(t4, s4, r0.xyxx.xy); + r9 = textureSample(t7, s7, r0.xyxx.xy); + r1.y = (r1.y * r9.y); + r1.y = fma(r8.y, r1.w, r1.y); + r8 = textureSample(t10, s10, r0.xyxx.xy); + r1.y = fma(r8.y, r3.y, r1.y); + r8 = textureSample(t13, s13, r0.xyxx.xy); + r0.x = fma(r8.y, r3.x, r1.y); + r0.x = fma(r0.x, r0.x, -1.0f); + r0.y = fma(cb12_12.tint_symbol_3[1u].y, r0.x, 1.0f); + r3.x = (r0.y * cb12_12.tint_symbol_3[1u].x); + r0.x = fma(cb12_12.tint_symbol_3[0u].z, r0.x, 1.0f); + r0.x = (r0.x * cb12_12.tint_symbol_3[0u].y); + r0.y = bitcast(select(0u, 4294967295u, (r0.w < 1.0f))); + r4.y = (r1.x / cb2_2.tint_symbol[3u].w); + r4 = vec4(r4.xy, vec2()); + r5.w = 1.0f; + let v_54 = bitcast>(r0.yyyy); + let v_55 = r4; + r4 = select(r5, v_55, (v_54 != vec4())); + let v_56 = bitcast>(r3.zzzz); + let v_57 = r4; + r4 = select(r5, v_57, (v_56 != vec4())); + r2.z = ((-(r2.yyyy)).z + 1.0f); + r2.w = 0.0f; + let v_58 = bitcast>(r3.www); + let v_59 = r2.xzw; + let v_60 = select(r4.xyz, v_59, (v_58 != vec3())); + r1 = vec4(v_60.xy, r1.z, v_60.z); + r0.y = bitcast(select(0u, 4294967295u, (r0.w == 1.0f))); + r2.x = dot(r5.xyz, vec3(1.27499997615814208984f, 4.29239988327026367188f, 0.4325999915599822998f)); + r2.x = ((-(r2.xxxx)).x + 0.5f); + r2.x = clamp(((-(r2.xxxx) + v3.wwww)).x, 0.0f, 1.0f); + r2.y = bitcast(select(0u, 4294967295u, (0.80000001192092895508f < r0.w))); + r0.w = (r0.w + -0.80000001192092895508f); + r0.w = (r0.w * 5.0f); + r2.z = ((-(r0.zzzz)).z + r2.x); + r0.w = fma(r0.w, r2.z, r0.z); + let v_61 = bitcast(r2.y); + let v_62 = r0.w; + r0.z = select(r0.z, v_62, (v_61 != 0u)); + let v_63 = bitcast(r0.y); + let v_64 = r2.x; + o2.w = select(r0.z, v_64, (v_63 != 0u)); + r0.y = clamp(fma(r1.zzzz, vec4(128.0f), vec4(-127.0f)).y, 0.0f, 1.0f); + o0.w = (r4.w * cb2_2.tint_symbol[15u].x); + let v_65 = fma(r7.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_65.xyz, o1.w); + r0.z = (r6.x + -0.10000000149011611938f); + r0.z = clamp(((r0.zzzz * vec4(10.0f))).z, 0.0f, 1.0f); + o1.w = (r0.z * r0.y); + r3.y = (r0.x * 0.001953125f); + r0.x = (v4.x + cb3_3.tint_symbol_1[45u].w); + r0.y = v4.y; + let v_66 = (r0.xy * vec2(0.5f)); + r0 = vec4(v_66.xy, r0.zw); + let v_67 = sqrt(r0.xy); + o3 = vec4(v_67.xy, o3.zw); + r0.x = fma(r6.z, r6.w, -0.34999999403953552246f); + r0.x = clamp(((r0.xxxx * vec4(1.53846156597137451172f))).x, 0.0f, 1.0f); + r0.x = (r0.x * cb5_5.tint_symbol_2[3u].z); + r0.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f); + r0.x = (r0.y * r0.x); + r0.x = (r0.x * v4.x); + r0.y = fma((-(r3.xxxx)).y, 0.5f, 1.0f); + r0.y = (r0.y * r0.x); + r0.z = ((-(r6.xxxx)).z + 1.0f); + r0.y = (r0.z * r0.y); + r0.x = (r6.x * r0.x); + r0.y = fma(r0.y, -0.5f, 1.0f); + let v_68 = (r0.yyy * r1.xyw); + o0 = vec4(v_68.xyz, o0.w); + let v_69 = ((-(r3.xxyx)).yz + vec2(0.5f, 0.48828125f)); + let v_70 = r0; + r0 = vec4(v_70.x, v_69.xy, v_70.w); + let v_71 = max(r0.yz, vec2()); + let v_72 = r0; + r0 = vec4(v_72.x, v_71.xy, v_72.w); + let v_73 = fma(r0.yz, r0.xx, r3.xy); + r0 = vec4(v_73.xy, r0.zw); + let v_74 = sqrt(r0.xy); + o2 = vec4(v_74.xy, o2.zw); + o2.z = 0.98000001907348632812f; + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @location(8u) v8 : vec4) -> tint_symbol_6 { + main_inner(v1, v2, v3, v4, v5, v6, v7, v8); + return tint_symbol_6(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/d122e5da3004c413.wgsl b/b/8b0b5899ed/shaders/d122e5da3004c413.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..5549a865c142ec465921ae61f5548ac794af4150 --- /dev/null +++ b/b/8b0b5899ed/shaders/d122e5da3004c413.wgsl @@ -0,0 +1,215 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +struct cb94_struct { + tint_symbol : array, 94u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb94_struct; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + r0.x = (cb5_5.tint_symbol[72u].x / cb5_5.tint_symbol[72u].y); + r0.y = 1.0f; + let v = (r0.xy * cb5_5.tint_symbol[93u].xy); + r0 = vec4(v.xy, r0.zw); + let v_1 = (r0.xy * cb5_5.tint_symbol[72u].xy); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = (r0.xy * cb5_5.tint_symbol[93u].ww); + r0 = vec4(r0.xy, v_2.xy); + let v_3 = (r0.zw * vec2(0.06666667014360427856f)); + r1 = vec4(v_3.xy, r1.zw); + r2 = textureSampleLevel(t5, s5, v1.xy.xyxx.xy, 0.0f); + let v_4 = (r2.xz * vec2(8.0f)); + r1 = vec4(r1.xy, v_4.xy); + let v_5 = fma(v1.xy, vec2(58.16400146484375f, 47.130001068115234375f), r1.zw); + r1 = vec4(r1.xy, v_5.xy); + r3 = textureSample(t12, s12, r1.zwzz.xy); + r1.z = (r3.x + -0.5f); + let v_6 = (r1.zz * r1.xy); + r1 = vec4(v_6.xy, r1.zw); + let v_7 = fma(r1.xy, cb5_5.tint_symbol[92u].ww, v1.xy); + r1 = vec4(v_7.xy, r1.zw); + r3 = fma(r0.zwzw, vec4(0.06666667014360427856f, 0.06666667014360427856f, 0.13333334028720855713f, 0.13333334028720855713f), r1.xyxy); + r3 = (r3 * cb5_5.tint_symbol[72u].zwzw); + r3 = round(r3); + r3 = (r3 + vec4(0.5f)); + r3 = (r3 / cb5_5.tint_symbol[72u].zwzw); + r4 = textureSampleLevel(t5, s5, r3.xyxx.xy, 0.0f); + r3 = textureSampleLevel(t5, s5, r3.zwzz.xy, 0.0f); + r1.z = (r2.w + r4.w); + r1.z = (r3.w + r1.z); + r5 = fma(r0.zwzw, vec4(0.20000000298023223877f, 0.20000000298023223877f, 0.26666668057441711426f, 0.26666668057441711426f), r1.xyxy); + r5 = (r5 * cb5_5.tint_symbol[72u].zwzw); + r5 = round(r5); + r5 = (r5 + vec4(0.5f)); + r5 = (r5 / cb5_5.tint_symbol[72u].zwzw); + r6 = textureSampleLevel(t5, s5, r5.xyxx.xy, 0.0f); + r5 = textureSampleLevel(t5, s5, r5.zwzz.xy, 0.0f); + r1.z = (r1.z + r6.w); + r1.z = (r5.w + r1.z); + r7 = fma(r0.zwzw, vec4(0.3333333432674407959f, 0.3333333432674407959f, 0.40000000596046447754f, 0.40000000596046447754f), r1.xyxy); + r7 = (r7 * cb5_5.tint_symbol[72u].zwzw); + r7 = round(r7); + r7 = (r7 + vec4(0.5f)); + r7 = (r7 / cb5_5.tint_symbol[72u].zwzw); + r8 = textureSampleLevel(t5, s5, r7.xyxx.xy, 0.0f); + r7 = textureSampleLevel(t5, s5, r7.zwzz.xy, 0.0f); + r1.z = (r1.z + r8.w); + r1.z = (r7.w + r1.z); + r9 = fma(r0.zwzw, vec4(0.46666666865348815918f, 0.46666666865348815918f, 0.53333336114883422852f, 0.53333336114883422852f), r1.xyxy); + r9 = (r9 * cb5_5.tint_symbol[72u].zwzw); + r9 = round(r9); + r9 = (r9 + vec4(0.5f)); + r9 = (r9 / cb5_5.tint_symbol[72u].zwzw); + r10 = textureSampleLevel(t5, s5, r9.xyxx.xy, 0.0f); + r9 = textureSampleLevel(t5, s5, r9.zwzz.xy, 0.0f); + r1.z = (r1.z + r10.w); + r1.z = (r9.w + r1.z); + r11 = fma(r0.zwzw, vec4(0.60000002384185791016f, 0.60000002384185791016f, 0.6666666865348815918f, 0.6666666865348815918f), r1.xyxy); + r11 = (r11 * cb5_5.tint_symbol[72u].zwzw); + r11 = round(r11); + r11 = (r11 + vec4(0.5f)); + r11 = (r11 / cb5_5.tint_symbol[72u].zwzw); + r12 = textureSampleLevel(t5, s5, r11.xyxx.xy, 0.0f); + r11 = textureSampleLevel(t5, s5, r11.zwzz.xy, 0.0f); + r1.z = (r1.z + r12.w); + r1.z = (r11.w + r1.z); + r13 = fma(r0.zwzw, vec4(0.73333334922790527344f, 0.73333334922790527344f, 0.80000001192092895508f, 0.80000001192092895508f), r1.xyxy); + r14 = fma(r0.zwzw, vec4(0.86666667461395263672f, 0.86666667461395263672f, 0.93333333730697631836f, 0.93333333730697631836f), r1.xyxy); + let v_8 = fma(r0.xy, cb5_5.tint_symbol[93u].ww, r1.xy); + r0 = vec4(v_8.xy, r0.zw); + let v_9 = (r0.xy * cb5_5.tint_symbol[72u].zw); + r0 = vec4(v_9.xy, r0.zw); + let v_10 = round(r0.xy); + r0 = vec4(v_10.xy, r0.zw); + let v_11 = (r0.xy + vec2(0.5f)); + r0 = vec4(v_11.xy, r0.zw); + let v_12 = (r0.xy / cb5_5.tint_symbol[72u].zw); + r0 = vec4(v_12.xy, r0.zw); + r0 = textureSampleLevel(t5, s5, r0.xyxx.xy, 0.0f); + r14 = (r14 * cb5_5.tint_symbol[72u].zwzw); + r14 = round(r14); + r14 = (r14 + vec4(0.5f)); + r14 = (r14 / cb5_5.tint_symbol[72u].zwzw); + r13 = (r13 * cb5_5.tint_symbol[72u].zwzw); + r13 = round(r13); + r13 = (r13 + vec4(0.5f)); + r13 = (r13 / cb5_5.tint_symbol[72u].zwzw); + r15 = textureSampleLevel(t5, s5, r13.xyxx.xy, 0.0f); + r13 = textureSampleLevel(t5, s5, r13.zwzz.xy, 0.0f); + r1.x = (r1.z + r15.w); + r1.x = (r13.w + r1.x); + r16 = textureSampleLevel(t5, s5, r14.xyxx.xy, 0.0f); + r14 = textureSampleLevel(t5, s5, r14.zwzz.xy, 0.0f); + r1.x = (r1.x + r16.w); + r1.x = (r14.w + r1.x); + r1.x = (r0.w + r1.x); + r1.y = bitcast(select(0u, 4294967295u, (r1.x == 0.0f))); + let v_13 = bitcast(r1.y); + r1.x = select(r1.x, 1.0f, (v_13 != 0u)); + let v_14 = (r4.www * r4.xyz); + r1 = vec4(r1.x, v_14.xyz); + r4.x = fma(r4.w, 0.93333333730697631836f, r2.w); + r4.x = fma(r3.w, 0.86666667461395263672f, r4.x); + r4.x = fma(r6.w, 0.80000001192092895508f, r4.x); + r4.x = fma(r5.w, 0.73333334922790527344f, r4.x); + r4.x = fma(r8.w, 0.6666666865348815918f, r4.x); + r4.x = fma(r7.w, 0.60000002384185791016f, r4.x); + r4.x = fma(r10.w, 0.53333336114883422852f, r4.x); + r4.x = fma(r9.w, 0.46666666865348815918f, r4.x); + r4.x = fma(r12.w, 0.40000000596046447754f, r4.x); + r4.x = fma(r11.w, 0.3333333432674407959f, r4.x); + r4.x = fma(r15.w, 0.26666668057441711426f, r4.x); + r4.x = fma(r13.w, 0.20000000298023223877f, r4.x); + r4.x = fma(r16.w, 0.13333334028720855713f, r4.x); + r4.x = fma(r14.w, 0.06666667014360427856f, r4.x); + let v_15 = fma(r2.xyz, r2.www, r1.yzw); + r1 = vec4(r1.x, v_15.xyz); + let v_16 = fma(r3.xyz, r3.www, r1.yzw); + r1 = vec4(r1.x, v_16.xyz); + let v_17 = fma(r6.xyz, r6.www, r1.yzw); + r1 = vec4(r1.x, v_17.xyz); + let v_18 = fma(r5.xyz, r5.www, r1.yzw); + r1 = vec4(r1.x, v_18.xyz); + let v_19 = fma(r8.xyz, r8.www, r1.yzw); + r1 = vec4(r1.x, v_19.xyz); + let v_20 = fma(r7.xyz, r7.www, r1.yzw); + r1 = vec4(r1.x, v_20.xyz); + let v_21 = fma(r10.xyz, r10.www, r1.yzw); + r1 = vec4(r1.x, v_21.xyz); + let v_22 = fma(r9.xyz, r9.www, r1.yzw); + r1 = vec4(r1.x, v_22.xyz); + let v_23 = fma(r12.xyz, r12.www, r1.yzw); + r1 = vec4(r1.x, v_23.xyz); + let v_24 = fma(r11.xyz, r11.www, r1.yzw); + r1 = vec4(r1.x, v_24.xyz); + let v_25 = fma(r15.xyz, r15.www, r1.yzw); + r1 = vec4(r1.x, v_25.xyz); + let v_26 = fma(r13.xyz, r13.www, r1.yzw); + r1 = vec4(r1.x, v_26.xyz); + let v_27 = fma(r16.xyz, r16.www, r1.yzw); + r1 = vec4(r1.x, v_27.xyz); + let v_28 = fma(r14.xyz, r14.www, r1.yzw); + r1 = vec4(r1.x, v_28.xyz); + let v_29 = fma(r0.xyz, r0.www, r1.yzw); + r0 = vec4(v_29.xyz, r0.w); + let v_30 = (r0.xyz / r1.xxx); + r0 = vec4(v_30.xyz, r0.w); + let v_31 = ((-(r2.xyzx)).xyz + r0.xyz); + r0 = vec4(v_31.xyz, r0.w); + r0.w = (cb5_5.tint_symbol[92u].x * 8.0f); + r0.w = (r4.x / r0.w); + r0.w = clamp(((r2.wwww + r0.wwww)).w, 0.0f, 1.0f); + let v_32 = fma(r0.www, r0.xyz, r2.xyz); + o0 = vec4(v_32.xyz, o0.w); + o0.w = r0.w; +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d136926c7b6a602c.wgsl b/b/8b0b5899ed/shaders/d136926c7b6a602c.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..229656fd4773738f2da4e56e0c6d1091a3fd8576 --- /dev/null +++ b/b/8b0b5899ed/shaders/d136926c7b6a602c.wgsl @@ -0,0 +1,167 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb3_struct { + tint_symbol_3 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4) { + r0.x = dot(v5.xyz, v5.xyz); + r0.x = inverseSqrt(r0.x); + let v = -(cb3_3.tint_symbol_1[0u].xyzx); + let v_1 = fma(v5.xyz, r0.xxx, v.xyz); + r0 = vec4(v_1.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_2 = (r0.www * r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + r0.w = max(cb12_12.tint_symbol_3[2u].x, 0.00100000004749745131f); + r1 = textureSample(t4, s4, v3.xy.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + let v_4 = (r0.ww * r1.xy); + r1 = vec4(r1.xy, v_4.xy); + r0.w = dot(r1.xy, r1.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = sqrt(abs(r0.wwww).w); + let v_5 = (r1.www * v7.xyz); + r1 = vec4(v_5.xy, r1.z, v_5.z); + let v_6 = fma(r1.zzz, v6.xyz, r1.xyw); + r1 = vec4(v_6.xyz, r1.w); + let v_7 = fma(r0.www, v4.xyz, r1.xyz); + r1 = vec4(v_7.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = inverseSqrt(r0.w); + let v_8 = (r0.www * r1.xyz); + r1 = vec4(v_8.xy, r1.z, v_8.z); + r0.w = fma(r1.z, r0.w, -0.34999999403953552246f); + r0.w = clamp(((r0.wwww * vec4(1.53846156597137451172f))).w, 0.0f, 1.0f); + r0.w = (r0.w * cb5_5.tint_symbol_2[3u].z); + r0.x = dot(r1.xyw, r0.xyz); + let v_9 = fma(r1.xyw, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_9.xyz, o1.w); + r0.x = clamp(((r0.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r0.x = log2(r0.x); + r1 = textureSample(t5, s5, v3.xy.xyxx.xy); + r1 = (r1.xyxy * r1.xyxy); + let v_10 = fma(r1.xw, cb12_12.tint_symbol_3[0u].zw, vec2(0.40000000596046447754f, 0.00000000999999993923f)); + let v_11 = r0; + r0 = vec4(v_11.x, v_10.xy, v_11.w); + let v_12 = (r1.xyz * cb12_12.tint_symbol_3[0u].zyx); + r1 = vec4(v_12.xyz, r1.w); + r0.x = (r0.x * r0.z); + r0.y = clamp(r0.yyyy.y, 0.0f, 1.0f); + let v_13 = (r0.yy * vec2(0.5f, 0.48828125f)); + r2 = vec4(v_13.xy, r2.zw); + r0.x = exp2(r0.x); + r0.y = (r1.z * cb12_12.tint_symbol_3[1u].x); + let v_14 = (r0.yyy * cb12_12.tint_symbol_3[1u].yzw); + r3 = vec4(v_14.xyz, r3.w); + let v_15 = (r0.xxx * r3.xyz); + r0 = vec4(v_15.xyz, r0.w); + r3 = textureSample(t0, s0, v3.xy.xyxx.xy); + let v_16 = fma(r3.xyz, v2.xyz, r0.xyz); + r0 = vec4(v_16.xyz, r0.w); + r1.z = (r3.w * v1.w); + o0.w = (r1.z * cb2_2.tint_symbol[15u].x); + r1.z = ((-(cb2_2.tint_symbol[16u].zzzz)).z + 1.0f); + r0.w = (r0.w * r1.z); + let v_17 = (v1.xy * cb2_2.tint_symbol[15u].zy); + let v_18 = r3; + r3 = vec4(v_18.x, v_17.xy, v_18.w); + r0.w = (r0.w * r3.y); + r1.z = fma((-(r1.xxxx)).z, 0.5f, 1.0f); + let v_19 = (r1.xy * vec2(1.0f, 0.001953125f)); + let v_20 = r4; + r4 = vec4(v_20.x, v_19.xy, v_20.w); + r1.x = (r0.w * r1.z); + r1.x = fma(r1.x, -0.5f, 1.0f); + let v_21 = (r0.xyz * r1.xxx); + o0 = vec4(v_21.xyz, o0.w); + o1.w = clamp(fma(v4.xyz.zzzz, vec4(128.0f), vec4(-127.0f)).w, 0.0f, 1.0f); + r2.z = 0.97000002861022949219f; + r4.w = cb12_12.tint_symbol_3[0u].x; + let v_22 = -(r4.yzwy); + let v_23 = (r2.xyz + v_22.xyz); + r0 = vec4(v_23.xyz, r0.w); + let v_24 = max(r0.xyz, vec3()); + r0 = vec4(v_24.xyz, r0.w); + let v_25 = fma(r0.xyz, r0.www, r4.yzw); + r0 = vec4(v_25.xyz, r0.w); + let v_26 = sqrt(r0.xy); + o2 = vec4(v_26.xy, o2.zw); + o2.z = r0.z; + o2.w = 1.0f; + r3.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w); + let v_27 = (r3.xz * vec2(0.5f)); + r0 = vec4(v_27.xy, r0.zw); + let v_28 = sqrt(r0.xy); + o3 = vec4(v_28.xy, o3.zw); + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4) -> tint_symbol_4 { + main_inner(v1, v2, v3, v4, v5, v6, v7); + return tint_symbol_4(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/d1473084d1083a9f.wgsl b/b/8b0b5899ed/shaders/d1473084d1083a9f.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..aa1563f916600c61d794ad4076f98fe7287d46ac --- /dev/null +++ b/b/8b0b5899ed/shaders/d1473084d1083a9f.wgsl @@ -0,0 +1,188 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb53_struct { + tint_symbol_1 : array, 53u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb53_struct; + +struct cb16_struct_1 { + tint_symbol_2 : array, 16u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb16_struct_1; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +fn main_inner(v0 : vec4) { + r0.x = dot(v0.xyz, v0.xyz); + r0.y = inverseSqrt(r0.x); + r0.x = bitcast(select(0u, 4294967295u, !((r0.x == 0.0f)))); + let v = (r0.yyy * v0.xyz); + r0 = vec4(r0.x, v.xyz); + let v_1 = bitcast>(r0.xxx); + let v_2 = select(v0.xyz, r0.yzw, (v_1 != vec3())); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = fma(r0.xyz, cb12_12.tint_symbol_2[4u].yyy, cb12_12.tint_symbol_2[0u].xyz); + r0 = vec4(v_3.xyz, r0.w); + r1 = (r0.yyyy * cb1_1.tint_symbol[9u]); + r1 = fma(r0.xxxx, cb1_1.tint_symbol[8u], r1); + r1 = fma(r0.zzzz, cb1_1.tint_symbol[10u], r1); + r1 = (r1 + cb1_1.tint_symbol[11u]); + o0 = r1; + o1 = r0.xyz.xyzx; + let v_4 = -(cb1_1.tint_symbol[15u].xyzx); + let v_5 = (r0.xyz + v_4.xyz); + r0 = vec4(v_5.xyz, r0.w); + r2.x = (r1.w + r1.x); + r2.y = ((-(r1.yyyy)).y + r1.w); + o2.w = r1.w; + let v_6 = (r2.xy * vec2(0.5f)); + o2 = vec4(v_6.xy, o2.zw); + let v_7 = -(cb12_12.tint_symbol_2[0u].xyzx); + let v_8 = (cb1_1.tint_symbol[15u].xyz + v_7.xyz); + r1 = vec4(v_8.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = fma((-(cb12_12.tint_symbol_2[4u].yyyy)).w, cb12_12.tint_symbol_2[4u].y, r0.w); + r1.w = dot(r0.xyz, r0.xyz); + r0.w = (r0.w * r1.w); + r2.x = dot(r1.xyz, r0.xyz); + let v_9 = -(r0.wwww); + r0.w = fma(r2.x, r2.x, v_9.w); + r0.w = sqrt(abs(r0.wwww).w); + let v_10 = -(r0.wwww); + r2.y = (v_10.y + (-(r2.xxxx)).y); + let v_11 = -(r2.xxxx); + r0.w = (r0.w + v_11.w); + r2.x = min(r2.x, 0.0f); + let v_12 = (r0.xyz * r2.xxx); + r2 = vec4(v_12.x, r2.y, v_12.yz); + let v_13 = (r2.xzw / r1.www); + r2 = vec4(v_13.x, r2.y, v_13.yz); + let v_14 = -(r2.xzwx); + let v_15 = (r1.xyz + v_14.xyz); + r1 = vec4(v_15.xyz, r1.w); + r1.x = dot(r1.xyz, r1.xyz); + r3.y = clamp(((r0.wwww / r1.wwww)).y, 0.0f, 1.0f); + r3.x = clamp(((r2.yyyy / r1.wwww)).x, 0.0f, 1.0f); + r0.w = sqrt(r1.w); + r1.y = bitcast(select(0u, 4294967295u, (0.0f < r0.w))); + let v_16 = bitcast>((bitcast>(r3.xy) & bitcast>(r1.yy))); + r1 = vec4(r1.xy, v_16.xy); + let v_17 = fma(r0.xyz, r1.www, cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_17.xyz, r2.w); + let v_18 = fma(r0.xyz, r1.zzz, cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_18.xyz, r3.w); + let v_19 = (r0.xyz / r0.www); + r0 = vec4(v_19.xyz, r0.w); + r0.w = bitcast(select(0u, 4294967295u, (r0.w == 0.0f))); + let v_20 = bitcast>(r0.www); + let v_21 = select(r0.xyz, vec3(), (v_20 != vec3())); + r0 = vec4(v_21.xyz, r0.w); + let v_22 = r1.zw; + o3 = vec3(v_22.xy, o3.xyz.z).xyzx; + let v_23 = -(r3.xyzx); + let v_24 = (r2.xyz + v_23.xyz); + r2 = vec4(v_24.xyz, r2.w); + r0.w = dot(r2.xyz, r2.xyz); + r0.w = sqrt(r0.w); + r1.z = (r0.w * 0.00499999988824129105f); + let v_25 = fma(r0.xyz, r1.zzz, r3.xyz); + r0 = vec4(v_25.xyz, r0.w); + let v_26 = (r0.xyz + v_4.xyz); + r0 = vec4(v_26.xyz, r0.w); + r0.x = dot(r0.xyz, r0.xyz); + r0.x = sqrt(r0.x); + let v_27 = -(cb3_3.tint_symbol_1[50u].xxxx); + r0.y = (r0.x + v_27.y); + let v_28 = max(r0.yw, vec2(0.0f, 1.0f)); + let v_29 = r0; + r0 = vec4(v_29.x, v_28.x, v_29.z, v_28.y); + r0.x = (r0.y / r0.x); + r0.x = (r0.x * r0.z); + r0.z = (r0.x * cb3_3.tint_symbol_1[52u].z); + r0.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r0.xxxx).x))); + r1.z = (r0.z * -1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r0.z = (r1.z / r0.z); + let v_30 = bitcast(r0.x); + r0.x = select(1.0f, r0.z, (v_30 != 0u)); + r0.z = (r0.y * cb3_3.tint_symbol_1[51u].w); + let v_31 = -(cb3_3.tint_symbol_1[52u].xxxx); + r0.y = (r0.y + v_31.y); + r0.y = max(r0.y, 0.0f); + r0.y = (r0.y * cb3_3.tint_symbol_1[51u].x); + r0.y = (r0.y * 1.44269502162933349609f); + r0.y = exp2(r0.y); + r0.x = (r0.x * r0.z); + r0.x = min(r0.x, 1.0f); + r0.x = (r0.x * 1.44269502162933349609f); + r0.x = exp2(r0.x); + r0.x = min(r0.x, 1.0f); + let v_32 = ((-(r0.xyxx)).xy + vec2(1.0f)); + r0 = vec4(v_32.xy, r0.zw); + r0.z = fma((-(r0.xxxx)).z, cb3_3.tint_symbol_1[52u].y, 1.0f); + r0.x = (r0.x * cb3_3.tint_symbol_1[52u].y); + r0.z = (r0.z * cb3_3.tint_symbol_1[51u].y); + r0.x = clamp(fma(r0.zzzz, r0.yyyy, r0.xxxx).x, 0.0f, 1.0f); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.y = (cb12_12.tint_symbol_2[3u].w * cb12_12.tint_symbol_2[14u].x); + r0.y = (r0.w * r0.y); + o2.z = (r0.x * r0.y); + o3.z = 0.0f; + r0.x = (cb12_12.tint_symbol_2[4u].y * cb12_12.tint_symbol_2[4u].y); + r0.x = (r1.x / r0.x); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.x = (r0.x * r0.x); + r0.y = ((-(cb12_12.tint_symbol_2[15u].wwww)).y + 1.0f); + r0.y = fma(r0.y, r0.x, cb12_12.tint_symbol_2[15u].w); + r0.x = (r0.x / r0.y); + let v_33 = -(cb12_12.tint_symbol_2[15u].xxyz); + let v_34 = (cb12_12.tint_symbol_2[3u].xyz + v_33.yzw); + r0 = vec4(r0.x, v_34.xyz); + let v_35 = fma(r0.xxx, r0.yzw, cb12_12.tint_symbol_2[15u].xyz); + r0 = vec4(v_35.xyz, r0.w); + o4 = bitcast>((bitcast>(r0.xyz) & bitcast>(r1.yyy))).xyzx; +} + +struct tint_symbol_3 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec4) -> tint_symbol_3 { + main_inner(v0); + return tint_symbol_3(o0, o1, o2, o3, o4); +} diff --git a/b/8b0b5899ed/shaders/d15beaa649a1e3f1.consts.json b/b/8b0b5899ed/shaders/d15beaa649a1e3f1.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d15beaa649a1e3f1.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d15beaa649a1e3f1.wgsl b/b/8b0b5899ed/shaders/d15beaa649a1e3f1.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..65f5b4161c3b7868b5732b4c9ade60763610fb23 --- /dev/null +++ b/b/8b0b5899ed/shaders/d15beaa649a1e3f1.wgsl @@ -0,0 +1,1191 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb17_struct { + tint_symbol_4 : array, 17u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb17_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4) { + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v0.xyxx.xy); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + r0.w = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r0.w))); + v_1((bitcast(r0.w) != 0u)); + r1 = textureSample(t3, s3, v0.xyxx.xy); + let v_2 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_2.xy, r1.zw); + r0.w = dot(r1.xy, r1.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = sqrt(abs(r0.wwww).w); + r1.z = max(cb10_10.tint_symbol_5[0u].x, 0.00100000004749745131f); + let v_3 = (r1.zz * r1.xy); + r1 = vec4(v_3.xy, r1.zw); + let v_4 = (r1.yyy * v5.xyz); + r1 = vec4(r1.x, v_4.xyz); + let v_5 = fma(r1.xxx, v4.xyz, r1.yzw); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = fma(r0.www, v1.xyz, r1.xyz); + r1 = vec4(v_6.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = inverseSqrt(r0.w); + let v_7 = (r0.www * r1.xyz); + r1 = vec4(v_7.xy, r1.z, v_7.z); + r2 = textureSample(t4, s4, v0.xyxx.xy); + let v_8 = (r2.yx * r2.yx); + r2 = vec4(v_8.xy, r2.zw); + r2.w = fma((-(r2.zzzz)).w, 16.0f, 14.0f); + r2.w = bitcast(select(0u, 4294967295u, (1.0f >= abs(r2.wwww).w))); + o0.w = bitcast((bitcast(r2.w) & 1065353216u)); + let v_9 = (r2.yx * cb10_10.tint_symbol_5[0u].wz); + r3 = vec4(v_9.xy, r3.zw); + let v_10 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(r3.xy, v_10.xy); + r2.w = fma(r1.w, 0.5f, 0.5f); + r4.x = fma(r2.w, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x); + r4.y = (r2.w + 0.30000001192092895508f); + let v_11 = (r3.zw * r4.xy); + r3 = vec4(r3.xy, v_11.xy); + r2.w = (v6.z * cb13_13.tint_symbol_4[16u].x); + r2.w = bitcast(select(0u, 4294967295u, !((r2.w == 0.0f)))); + if ((bitcast(r2.w) != 0u)) { + r2.z = bitcast(select(0u, 4294967295u, (r2.z >= 0.8125f))); + let v_12 = fract(v6.yx); + let v_13 = r4; + r4 = vec4(v_12.x, v_13.y, v_12.y, v_13.w); + r4.w = fma(r4.x, v0.w, v1.w); + r2.w = fract(cb13_13.tint_symbol_4[16u].z); + r4.y = ((-(r4.zzzz)).y + 1.0f); + r5.x = bitcast(select(0u, 4294967295u, (cb13_13.tint_symbol_4[16u].z >= 1.0f))); + let v_14 = bitcast>(r5.xx); + let v_15 = r4.wy; + let v_16 = select(r4.zw, v_15, (v_14 != vec2())); + r5 = vec4(v_16.xy, r5.zw); + r5 = textureSampleLevel(t14, s14, r5.xyxx.xy, 0.0f); + r4.w = bitcast(select(0u, 4294967295u, (0.60000002384185791016f < r2.w))); + if ((bitcast(r4.w) != 0u)) { + let v_17 = abs(v6.zzzz); + let v_18 = abs(v6.wwww); + r4.x = fma(r4.x, v_17.x, v_18.x); + r2.w = bitcast(select(0u, 4294967295u, (0.10000000149011611938f < r2.w))); + let v_19 = bitcast>(r2.ww); + let v_20 = r4.xy; + let v_21 = select(r4.zx, v_20, (v_19 != vec2())); + r4 = vec4(v_21.xy, r4.zw); + r4 = textureSampleLevel(t14, s14, r4.xyxx.xy, 0.0f); + } else { + r4 = vec4(vec3(0.0f, 0.0f, 1.0f), r4.w); + } + r2.w = bitcast(select(0u, 4294967295u, (r5.w >= 0.50196081399917602539f))); + r4.w = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r5.w))); + let v_22 = bitcast(r2.z); + let v_23 = r2.w; + r2.w = select(r4.w, v_23, (v_22 != 0u)); + r4.w = bitcast(select(0u, 4294967295u, (0.0f < cb13_13.tint_symbol_4[16u].x))); + r2.w = bitcast((bitcast(r2.w) & bitcast(r4.w))); + let v_24 = bitcast>(r2.wwww); + r5 = select(vec4(0.0f, 0.0f, 0.0f, 0.5f), r5, (v_24 != vec4())); + r2.w = fma(r5.w, 2.0f, -1.0f); + r2.w = ((-(abs(r2.wwww))).w + 1.0f); + r4.w = ((-(r4.zzzz)).w + 1.0f); + r4.w = (r4.w * r4.w); + r4.w = (r4.x * r4.w); + r2.x = fma((-(r2.xxxx)).x, cb10_10.tint_symbol_5[0u].z, cb13_13.tint_symbol_4[6u].w); + r3.y = fma(r4.w, r2.x, r3.y); + r2.x = fma((-(r2.yyyy)).x, cb10_10.tint_symbol_5[0u].w, cb13_13.tint_symbol_4[7u].w); + r3.x = fma(r4.w, r2.x, r3.x); + let v_25 = fma(r0.xyz, r2.www, r5.xyz); + r2 = vec4(v_25.xy, r2.z, v_25.z); + let v_26 = bitcast(r2.z); + r2.z = select(r4.y, 0.0f, (v_26 != 0u)); + let v_27 = -(r2.xywx); + let v_28 = fma(r2.xyw, cb13_13.tint_symbol_4[7u].xyz, v_27.xyz); + r5 = vec4(v_28.xyz, r5.w); + let v_29 = fma(r2.zzz, r5.xyz, r2.xyw); + r2 = vec4(v_29.xyz, r2.w); + let v_30 = (r4.xxx * cb13_13.tint_symbol_4[6u].xyz); + r4 = vec4(v_30.xy, r4.z, v_30.z); + let v_31 = fma(r2.xyz, r4.zzz, r4.xyw); + r0 = vec4(v_31.xyz, r0.w); + } + let v_32 = (r0.xyz * r0.xyz); + r0 = vec4(v_32.xyz, r0.w); + let v_33 = -(v2.xyzx); + let v_34 = (v_33.xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_34.xyz, r2.w); + r2.w = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r2.w); + let v_35 = (r2.www * r2.xyz); + r4 = vec4(v_35.xyz, r4.w); + let v_36 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_37 = fma(r2.xyz, r2.www, v_36.xyz); + r5 = vec4(v_37.xyz, r5.w); + r4.w = dot(r5.xyz, r5.xyz); + r4.w = inverseSqrt(r4.w); + let v_38 = (r4.www * r5.xyz); + r5 = vec4(v_38.xyz, r5.w); + r3.x = clamp(r3.xxxx.x, 0.0f, 1.0f); + let v_39 = (r3.zw * r3.zw); + r3 = vec4(r3.xy, v_39.xy); + r4.w = (r3.y + -500.0f); + r4.w = max(r4.w, 0.0f); + let v_40 = -(r4.wwww); + r3.y = (r3.y + v_40.y); + r4.w = (r4.w * 558.0f); + r3.y = fma(r3.y, 3.0f, r4.w); + r4.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz); + let v_41 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_41.xyz, r6.w); + let v_42 = (r6.yyy * cb6_6.tint_symbol_6[1u].xyz); + r7 = vec4(v_42.xyz, r7.w); + let v_43 = fma(r6.xxx, cb6_6.tint_symbol_6[0u].xyz, r7.xyz); + r7 = vec4(v_43.xyz, r7.w); + let v_44 = fma(r6.zzz, cb6_6.tint_symbol_6[2u].xyz, r7.xyz); + r7 = vec4(v_44.xyz, r7.w); + let v_45 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r8 = vec4(v_45.xyz, r8.w); + let v_46 = &(x0[0u]); + let v_47 = r8; + *(v_46) = vec4(v_47.xyz, (*(v_46)).w); + let v_48 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r9 = vec4(v_48.xyz, r9.w); + let v_49 = &(x0[1u]); + let v_50 = r9; + *(v_49) = vec4(v_50.xyz, (*(v_49)).w); + let v_51 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r10 = vec4(v_51.xyz, r10.w); + let v_52 = &(x0[2u]); + let v_53 = r10; + *(v_52) = vec4(v_53.xyz, (*(v_52)).w); + let v_54 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r7 = vec4(v_54.xyz, r7.w); + let v_55 = &(x0[3u]); + let v_56 = r7; + *(v_55) = vec4(v_56.xyz, (*(v_55)).w); + let v_57 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_58 = r11; + r11 = vec4(v_58.x, v_57.x, v_58.z, v_57.y); + r5.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r5.w = (r5.w * 0.5f); + let v_59 = abs(r10.yyyy); + r6.w = max(v_59.w, abs(r10.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r6.w < r5.w))); + let v_60 = (bitcast(r6.w) != 0u); + let v_61 = bitcast(v.tint_symbol_7[0i].x); + r6.w = select(bitcast(v.tint_symbol_7[1i].x), v_61, v_60); + let v_62 = abs(r9.yyyy); + r7.z = max(v_62.z, abs(r9.xxxx).z); + r7.z = bitcast(select(0u, 4294967295u, (r7.z < r5.w))); + let v_63 = bitcast(r7.z); + r6.w = select(r6.w, bitcast(v.tint_symbol_7[2i].x), (v_63 != 0u)); + let v_64 = abs(r8.yyyy); + r7.z = max(v_64.z, abs(r8.xxxx).z); + r5.w = bitcast(select(0u, 4294967295u, (r7.z < r5.w))); + let v_65 = bitcast(r5.w); + r5.w = select(r6.w, 0.0f, (v_65 != 0u)); + let v_66 = x0[bitcast(r5.w)]; + r8 = vec4(v_66.xyz, r8.w); + r5.w = f32(bitcast(r5.w)); + r6.w = (r5.w + 0.5f); + r6.w = (r6.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r5.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r5.w = dot(r9, cb6_6.tint_symbol_6[12u]); + r7.z = dot(r9, cb6_6.tint_symbol_6[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r6.w); + r6.w = bitcast(select(0u, 4294967295u, !((r5.w == 0.0f)))); + r5.w = ((-(r5.wwww)).w + r8.z); + let v_67 = dpdx(r9.xyy); + r10 = vec4(v_67.xy, r10.z, v_67.z); + r10.z = dpdx(r5.w); + let v_68 = dpdy(r9.yxy); + r12 = vec4(v_68.xyz, r12.w); + r12.w = dpdy(r5.w); + let v_69 = (r10.yw * r12.yw); + r8 = vec4(v_69.xy, r8.zw); + let v_70 = -(r8.xyxx); + let v_71 = fma(r10.xz, r12.xz, v_70.xy); + r13 = vec4(v_71.xy, r13.zw); + r7.w = (1.0f / r13.x); + r8.x = (r10.z * r12.y); + let v_72 = -(r8.xxxx); + r13.z = fma(r10.x, r12.w, v_72.z); + let v_73 = (r7.ww * r13.yz); + r8 = vec4(v_73.xy, r8.zw); + let v_74 = max(r8.xy, vec2()); + r8 = vec4(v_74.xy, r8.zw); + let v_75 = min(r8.xy, vec2(0.5f)); + r8 = vec4(v_75.xy, r8.zw); + r5.w = fma((-(r7.zzzz)).w, r8.x, r5.w); + r5.w = fma((-(r7.zzzz)).w, r8.y, r5.w); + let v_76 = bitcast(r6.w); + let v_77 = r5.w; + r11.z = select(r8.z, v_77, (v_76 != 0u)); + r9.z = 0.0f; + let v_78 = (r9.xyz + r11.ywz); + r8 = vec4(v_78.xyz, r8.w); + let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_79.xy, r11.zw); + let v_80 = (r9.xyz + r11.xyz); + r10 = vec4(v_80.xyz, r10.w); + let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_81.xy, r11.zw); + let v_82 = (r9.xyz + r11.xyz); + r12 = vec4(v_82.xyz, r12.w); + let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_83.xy, r11.zw); + let v_84 = (r9.xyz + r11.xyz); + r13 = vec4(v_84.xyz, r13.w); + let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_85.xy, r11.zw); + let v_86 = (r9.xyz + r11.xyz); + r14 = vec4(v_86.xyz, r14.w); + let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_87.xy, r11.zw); + let v_88 = (r9.xyz + r11.xyz); + r15 = vec4(v_88.xyz, r15.w); + let v_89 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_89.xy, r11.zw); + let v_90 = (r9.xyz + r11.xyz); + r16 = vec4(v_90.xyz, r16.w); + let v_91 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_91.xy, r11.zw); + let v_92 = (r9.xyz + r11.xyz); + r17 = vec4(v_92.xyz, r17.w); + let v_93 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_93.xy, r11.zw); + let v_94 = (r9.xyz + r11.xyz); + r18 = vec4(v_94.xyz, r18.w); + let v_95 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_95.xy, r11.zw); + let v_96 = (r9.xyz + r11.xyz); + r19 = vec4(v_96.xyz, r19.w); + let v_97 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_97.xy, r11.zw); + let v_98 = (r9.xyz + r11.xyz); + r20 = vec4(v_98.xyz, r20.w); + let v_99 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_99.xy, r11.zw); + let v_100 = (r9.xyz + r11.xyz); + r21 = vec4(v_100.xyz, r21.w); + let v_101 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_101.xy, r11.zw); + let v_102 = (r9.xyz + r11.xyz); + r22 = vec4(v_102.xyz, r22.w); + let v_103 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_103.xy, r11.zw); + let v_104 = (r9.xyz + r11.xyz); + r23 = vec4(v_104.xyz, r23.w); + let v_105 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_105.xy, r11.zw); + let v_106 = (r9.xyz + r11.xyz); + r24 = vec4(v_106.xyz, r24.w); + let v_107 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_107.xy, r11.zw); + let v_108 = (r9.xyz + r11.xyz); + r9 = vec4(v_108.xyz, r9.w); + let v_109 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_109.xy, r8.z); + let v_110 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_110.xy, r10.z); + let v_111 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_111.xy, r12.z); + let v_112 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_112.xy, r13.z); + let v_113 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_113.xy, r14.z); + let v_114 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_114.xy, r15.z); + let v_115 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_115.xy, r16.z); + let v_116 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_116.xy, r17.z); + let v_117 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_117.xy, r18.z); + let v_118 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_118.xy, r19.z); + let v_119 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_119.xy, r20.z); + let v_120 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_120.xy, r21.z); + let v_121 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_121.xy, r22.z); + let v_122 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_122.xy, r23.z); + let v_123 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_123.xy, r24.z); + let v_124 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_124.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r5.w = dot(r8, vec4(1.0f)); + r4.w = clamp(fma(r4.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f); + let v_125 = abs(r7.yyyy); + r6.w = max(v_125.w, abs(r7.xxxx).w); + r6.w = clamp(fma(r6.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r4.w = ((-(r4.wwww)).w + 1.0f); + r4.w = (r6.w * r4.w); + r4.w = fma(r5.w, 0.0625f, r4.w); + r4.w = (r4.w * r4.w); + r4.w = min(r4.w, 1.0f); + r5.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r5.w = sqrt(r5.w); + r5.w = (r5.w * cb6_6.tint_symbol_6[3u].z); + let v_126 = -(r4.wwww); + r4.w = fma(r5.w, v_126.w, r4.w); + let v_127 = dot(r1.xyw, v_36.xyz); + r5.w = clamp(vec4(v_127, v_127, v_127, v_127).w, 0.0f, 1.0f); + let v_128 = dot(r4.xyz, r1.xyw); + r7.x = clamp(vec4(v_128, v_128, v_128, v_128).x, 0.0f, 1.0f); + let v_129 = dot(r5.xyz, v_36.xyz); + r7.y = clamp(vec4(v_129, v_129, v_129, v_129).y, 0.0f, 1.0f); + let v_130 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_130.xy, r7.zw); + let v_131 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_131.xy); + let v_132 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_132.xy); + let v_133 = (r7.xy * r7.zw); + r7 = vec4(v_133.xy, r7.zw); + r6.w = ((-(cb10_10.tint_symbol_5[0u].yyyy)).w + 1.0f); + let v_134 = fma(cb10_10.tint_symbol_5[0u].yy, r7.xy, r6.ww); + r7 = vec4(v_134.xy, r7.zw); + let v_135 = (r3.yy + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(r7.xy, v_135.xy); + r3.y = (r7.z * 0.125f); + r7.x = fma((-(r3.xxxx)).x, r7.x, 1.0f); + r5.x = dot(r1.xyw, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r7.w); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r5.x = (r3.y * r5.x); + r5.x = (r3.x * r5.x); + r5.x = (r5.w * r5.x); + r5.y = (r5.w * r7.x); + let v_136 = fma(r0.xyz, r5.yyy, r5.xxx); + r5 = vec4(v_136.xyz, r5.w); + let v_137 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_137.xyz, r5.w); + r5.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r5.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_138 = (v_33.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_138.xyz, r8.w); + let v_139 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_139.xyz, r9.w); + r7.z = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[19u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[19u].w); + let v_140 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.zzz, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_140.xyz, r9.w); + let v_141 = (r9.xyz + v_33.xyz); + r9 = vec4(v_141.xyz, r9.w); + let v_142 = bitcast>(r7.yyy); + let v_143 = r8.xyz; + let v_144 = select(r9.xyz, v_143, (v_142 != vec3())); + r8 = vec4(v_144.xyz, r8.w); + r7.y = dot(r8.xyz, r8.xyz); + let v_145 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_145.xyz, r8.w); + r7.z = dot(r8.xyz, r8.xyz); + r7.z = inverseSqrt(r7.z); + let v_146 = (r7.zzz * r8.xyz); + r8 = vec4(v_146.xyz, r8.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[11u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[11u].w); + r7.y = (r7.y / r7.z); + let v_147 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.z = dot(r8.xyz, v_147.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).z, 0.0f, 1.0f); + let v_148 = dot(r8.xyz, r1.xyw); + r8.w = clamp(vec4(v_148, v_148, v_148, v_148).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_149 = (r8.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_149.xyz, r9.w); + let v_150 = (r0.xyz * r9.xyz); + r9 = vec4(v_150.xyz, r9.w); + let v_151 = fma(r2.xyz, r2.www, r8.xyz); + r8 = vec4(v_151.xyz, r8.w); + r8.w = dot(r8.xyz, r8.xyz); + r8.w = inverseSqrt(r8.w); + let v_152 = (r8.www * r8.xyz); + r8 = vec4(v_152.xyz, r8.w); + let v_153 = dot(r8.xyz, r4.xyz); + r8.w = clamp(vec4(v_153, v_153, v_153, v_153).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb10_10.tint_symbol_5[0u].y, r8.w, r6.w); + let v_154 = dot(r8.xyz, r1.xyw); + r8.x = clamp(vec4(v_154, v_154, v_154, v_154).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r7.w * r8.x); + r8.x = exp2(r8.x); + r8.x = (r8.x * r8.w); + r7.z = (r7.z * r8.x); + r7.y = (r7.y * r7.z); + r7.y = (r3.y * r7.y); + let v_155 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_155.xyz, r8.w); + } + r7.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.y) != 0u)) { + r7.z = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.y = bitcast((bitcast(r5.w) | bitcast(r7.y))); + let v_156 = bitcast(r7.z); + let v_157 = r7.y; + r5.w = select(r5.w, v_157, (v_156 != 0u)); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_158 = (v_33.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_158.xyz, r10.w); + let v_159 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_159.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[20u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[20u].w); + let v_160 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.zzz, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_160.xyz, r11.w); + let v_161 = (r11.xyz + v_33.xyz); + r11 = vec4(v_161.xyz, r11.w); + let v_162 = bitcast>(r7.yyy); + let v_163 = r10.xyz; + let v_164 = select(r11.xyz, v_163, (v_162 != vec3())); + r10 = vec4(v_164.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_165 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_165.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_166 = (r7.zzz * r10.xyz); + r10 = vec4(v_166.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[12u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[12u].w); + r7.y = (r7.y / r7.z); + let v_167 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.z = dot(r10.xyz, v_167.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).z, 0.0f, 1.0f); + let v_168 = dot(r10.xyz, r1.xyw); + r8.w = clamp(vec4(v_168, v_168, v_168, v_168).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_169 = (r8.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_169.xyz, r11.w); + let v_170 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_170.xyz, r9.w); + let v_171 = fma(r2.xyz, r2.www, r10.xyz); + r10 = vec4(v_171.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_172 = (r8.www * r10.xyz); + r10 = vec4(v_172.xyz, r10.w); + let v_173 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_173, v_173, v_173, v_173).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb10_10.tint_symbol_5[0u].y, r8.w, r6.w); + let v_174 = dot(r10.xyz, r1.xyw); + r9.w = clamp(vec4(v_174, v_174, v_174, v_174).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r3.y * r7.y); + let v_175 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_175.xyz, r8.w); + } + } else { + r5.w = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_176 = (v_33.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_176.xyz, r10.w); + let v_177 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_177.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[21u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[21u].w); + let v_178 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.zzz, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_178.xyz, r11.w); + let v_179 = (r11.xyz + v_33.xyz); + r11 = vec4(v_179.xyz, r11.w); + let v_180 = bitcast>(r7.yyy); + let v_181 = r10.xyz; + let v_182 = select(r11.xyz, v_181, (v_180 != vec3())); + r10 = vec4(v_182.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_183 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_183.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_184 = (r7.zzz * r10.xyz); + r10 = vec4(v_184.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[13u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[13u].w); + r7.y = (r7.y / r7.z); + let v_185 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.z = dot(r10.xyz, v_185.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).z, 0.0f, 1.0f); + let v_186 = dot(r10.xyz, r1.xyw); + r8.w = clamp(vec4(v_186, v_186, v_186, v_186).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_187 = (r8.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_187.xyz, r11.w); + let v_188 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_188.xyz, r9.w); + let v_189 = fma(r2.xyz, r2.www, r10.xyz); + r10 = vec4(v_189.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_190 = (r8.www * r10.xyz); + r10 = vec4(v_190.xyz, r10.w); + let v_191 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_191, v_191, v_191, v_191).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb10_10.tint_symbol_5[0u].y, r8.w, r6.w); + let v_192 = dot(r10.xyz, r1.xyw); + r9.w = clamp(vec4(v_192, v_192, v_192, v_192).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r3.y * r7.y); + let v_193 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_193.xyz, r8.w); + } + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_194 = (v_33.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_194.xyz, r10.w); + let v_195 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_195.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[22u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[22u].w); + let v_196 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.zzz, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_196.xyz, r11.w); + let v_197 = (r11.xyz + v_33.xyz); + r11 = vec4(v_197.xyz, r11.w); + let v_198 = bitcast>(r7.yyy); + let v_199 = r10.xyz; + let v_200 = select(r11.xyz, v_199, (v_198 != vec3())); + r10 = vec4(v_200.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_201 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_201.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_202 = (r7.zzz * r10.xyz); + r10 = vec4(v_202.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[14u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[14u].w); + r7.y = (r7.y / r7.z); + let v_203 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.z = dot(r10.xyz, v_203.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).z, 0.0f, 1.0f); + let v_204 = dot(r10.xyz, r1.xyw); + r8.w = clamp(vec4(v_204, v_204, v_204, v_204).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_205 = (r8.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_205.xyz, r11.w); + let v_206 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_206.xyz, r9.w); + let v_207 = fma(r2.xyz, r2.www, r10.xyz); + r10 = vec4(v_207.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_208 = (r8.www * r10.xyz); + r10 = vec4(v_208.xyz, r10.w); + let v_209 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_209, v_209, v_209, v_209).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb10_10.tint_symbol_5[0u].y, r8.w, r6.w); + let v_210 = dot(r10.xyz, r1.xyw); + r9.w = clamp(vec4(v_210, v_210, v_210, v_210).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r3.y * r7.y); + let v_211 = fma(r7.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_211.xyz, r8.w); + } + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_212 = (v_33.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_212.xyz, r10.w); + let v_213 = (v2.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_213.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[23u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[23u].w); + let v_214 = fma(cb3_3.tint_symbol_2[15u].xyz, r7.zzz, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_214.xyz, r11.w); + let v_215 = (r11.xyz + v_33.xyz); + r11 = vec4(v_215.xyz, r11.w); + let v_216 = bitcast>(r7.yyy); + let v_217 = r10.xyz; + let v_218 = select(r11.xyz, v_217, (v_216 != vec3())); + r10 = vec4(v_218.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_219 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_219.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_220 = (r7.zzz * r10.xyz); + r10 = vec4(v_220.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[15u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[15u].w); + r7.y = (r7.y / r7.z); + let v_221 = -(cb3_3.tint_symbol_2[15u].xyzx); + r7.z = dot(r10.xyz, v_221.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).z, 0.0f, 1.0f); + let v_222 = dot(r10.xyz, r1.xyw); + r8.w = clamp(vec4(v_222, v_222, v_222, v_222).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_223 = (r8.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_223.xyz, r11.w); + let v_224 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_224.xyz, r9.w); + let v_225 = fma(r2.xyz, r2.www, r10.xyz); + r10 = vec4(v_225.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_226 = (r8.www * r10.xyz); + r10 = vec4(v_226.xyz, r10.w); + let v_227 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_227, v_227, v_227, v_227).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb10_10.tint_symbol_5[0u].y, r8.w, r6.w); + let v_228 = dot(r10.xyz, r1.xyw); + r9.w = clamp(vec4(v_228, v_228, v_228, v_228).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r3.y * r7.y); + let v_229 = fma(r7.yyy, cb3_3.tint_symbol_2[23u].xyz, r8.xyz); + r8 = vec4(v_229.xyz, r8.w); + } + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_230 = (v_33.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_230.xyz, r10.w); + let v_231 = (v2.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_231.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[24u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[24u].w); + let v_232 = fma(cb3_3.tint_symbol_2[16u].xyz, r7.zzz, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_232.xyz, r11.w); + let v_233 = (r11.xyz + v_33.xyz); + r11 = vec4(v_233.xyz, r11.w); + let v_234 = bitcast>(r7.yyy); + let v_235 = r10.xyz; + let v_236 = select(r11.xyz, v_235, (v_234 != vec3())); + r10 = vec4(v_236.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_237 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_237.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_238 = (r7.zzz * r10.xyz); + r10 = vec4(v_238.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[16u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[16u].w); + r7.y = (r7.y / r7.z); + let v_239 = -(cb3_3.tint_symbol_2[16u].xyzx); + r7.z = dot(r10.xyz, v_239.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).z, 0.0f, 1.0f); + let v_240 = dot(r10.xyz, r1.xyw); + r8.w = clamp(vec4(v_240, v_240, v_240, v_240).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_241 = (r8.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_241.xyz, r11.w); + let v_242 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_242.xyz, r9.w); + let v_243 = fma(r2.xyz, r2.www, r10.xyz); + r10 = vec4(v_243.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_244 = (r8.www * r10.xyz); + r10 = vec4(v_244.xyz, r10.w); + let v_245 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_245, v_245, v_245, v_245).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb10_10.tint_symbol_5[0u].y, r8.w, r6.w); + let v_246 = dot(r10.xyz, r1.xyw); + r9.w = clamp(vec4(v_246, v_246, v_246, v_246).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r3.y * r7.y); + let v_247 = fma(r7.yyy, cb3_3.tint_symbol_2[24u].xyz, r8.xyz); + r8 = vec4(v_247.xyz, r8.w); + } + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_248 = (v_33.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_248.xyz, r10.w); + let v_249 = (v2.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_249.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[25u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[25u].w); + let v_250 = fma(cb3_3.tint_symbol_2[17u].xyz, r7.zzz, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_250.xyz, r11.w); + let v_251 = (r11.xyz + v_33.xyz); + r11 = vec4(v_251.xyz, r11.w); + let v_252 = bitcast>(r7.yyy); + let v_253 = r10.xyz; + let v_254 = select(r11.xyz, v_253, (v_252 != vec3())); + r10 = vec4(v_254.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_255 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_255.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_256 = (r7.zzz * r10.xyz); + r10 = vec4(v_256.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[17u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[17u].w); + r7.y = (r7.y / r7.z); + let v_257 = -(cb3_3.tint_symbol_2[17u].xyzx); + r7.z = dot(r10.xyz, v_257.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).z, 0.0f, 1.0f); + let v_258 = dot(r10.xyz, r1.xyw); + r8.w = clamp(vec4(v_258, v_258, v_258, v_258).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_259 = (r8.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_259.xyz, r11.w); + let v_260 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_260.xyz, r9.w); + let v_261 = fma(r2.xyz, r2.www, r10.xyz); + r10 = vec4(v_261.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_262 = (r8.www * r10.xyz); + r10 = vec4(v_262.xyz, r10.w); + let v_263 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_263, v_263, v_263, v_263).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb10_10.tint_symbol_5[0u].y, r8.w, r6.w); + let v_264 = dot(r10.xyz, r1.xyw); + r9.w = clamp(vec4(v_264, v_264, v_264, v_264).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r3.y * r7.y); + let v_265 = fma(r7.yyy, cb3_3.tint_symbol_2[25u].xyz, r8.xyz); + r8 = vec4(v_265.xyz, r8.w); + } + } + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_266 = (v_33.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_266.xyz, r10.w); + let v_267 = (v2.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_267.xyz, r11.w); + r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[26u].w); + let v_268 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.yyy, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_268.xyz, r11.w); + let v_269 = (r11.xyz + v_33.xyz); + r11 = vec4(v_269.xyz, r11.w); + let v_270 = bitcast>(r5.www); + let v_271 = r10.xyz; + let v_272 = select(r11.xyz, v_271, (v_270 != vec3())); + r10 = vec4(v_272.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + let v_273 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_273.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + r7.y = inverseSqrt(r7.y); + let v_274 = (r7.yyy * r10.xyz); + r10 = vec4(v_274.xyz, r10.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f); + r7.y = fma(r7.y, r5.w, cb3_3.tint_symbol_2[18u].w); + r5.w = (r5.w / r7.y); + let v_275 = -(cb3_3.tint_symbol_2[18u].xyzx); + r7.y = dot(r10.xyz, v_275.xyz); + r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f); + let v_276 = dot(r10.xyz, r1.xyw); + r7.z = clamp(vec4(v_276, v_276, v_276, v_276).z, 0.0f, 1.0f); + r7.y = (r7.y * r7.z); + r7.z = (r5.w * r7.y); + let v_277 = (r7.zzz * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_277.xyz, r11.w); + let v_278 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_278.xyz, r9.w); + let v_279 = fma(r2.xyz, r2.www, r10.xyz); + r2 = vec4(v_279.xyz, r2.w); + r2.w = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r2.w); + let v_280 = (r2.www * r2.xyz); + r2 = vec4(v_280.xyz, r2.w); + let v_281 = dot(r2.xyz, r4.xyz); + r2.w = clamp(vec4(v_281, v_281, v_281, v_281).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r4.x = (r2.w * r2.w); + r4.x = (r4.x * r4.x); + r2.w = (r2.w * r4.x); + r2.w = fma(cb10_10.tint_symbol_5[0u].y, r2.w, r6.w); + let v_282 = dot(r2.xyz, r1.xyw); + r2.x = clamp(vec4(v_282, v_282, v_282, v_282).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * r7.w); + r2.x = exp2(r2.x); + r2.x = (r2.x * r2.w); + r2.x = (r7.y * r2.x); + r2.x = (r5.w * r2.x); + r2.x = (r3.y * r2.x); + let v_283 = fma(r2.xxx, cb3_3.tint_symbol_2[26u].xyz, r8.xyz); + r8 = vec4(v_283.xyz, r8.w); + } + } + r2.x = (r7.x * r7.x); + r2.y = (r3.x * r3.x); + let v_284 = (r8.xyz * r2.yyy); + r2 = vec4(r2.x, v_284.xyz); + let v_285 = fma(r2.xxx, r9.xyz, r2.yzw); + r2 = vec4(v_285.xyz, r2.w); + let v_286 = fma(r5.xyz, r4.www, r2.xyz); + r2 = vec4(v_286.xyz, r2.w); + r0.w = fma(r1.z, r0.w, cb3_3.tint_symbol_2[43u].w); + r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w); + r0.w = max(r0.w, 0.0f); + let v_287 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_287.xyz, r4.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_288 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_288.xyz, r5.w); + let v_289 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_289.xyz, r5.w); + let v_290 = fma(r4.xyz, r1.zzz, r5.xyz); + r4 = vec4(v_290.xyz, r4.w); + let v_291 = (r3.www * r4.xyz); + r3 = vec4(v_291.xy, r3.z, v_291.z); + let v_292 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_292.xyz, r4.w); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_293 = dot(r5.xyz, r1.xyw); + r0.w = clamp(vec4(v_293, v_293, v_293, v_293).w, 0.0f, 1.0f); + let v_294 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r4.xyz); + r1 = vec4(v_294.xyz, r1.w); + let v_295 = fma(r1.xyz, r3.zzz, r3.xyw); + r1 = vec4(v_295.xyz, r1.w); + let v_296 = (r7.xxx * r1.xyz); + r1 = vec4(v_296.xyz, r1.w); + let v_297 = fma(r1.xyz, r0.xyz, r2.xyz); + r0 = vec4(v_297.xyz, r0.w); + r0.w = dot(r6.xyz, r6.xyz); + r1.x = sqrt(r0.w); + let v_298 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_298.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r6.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_299 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_299 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_300 = (r0.www * r6.xyz); + r2 = vec4(v_300.xyz, r2.w); + let v_301 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_301, v_301, v_301, v_301).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_302 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_302, v_302, v_302, v_302).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_303 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_303.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_304 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_304.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_305 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_305.xyz, r2.w); + let v_306 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_306.xyz, r2.w); + let v_307 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_307.xyz, r3.w); + let v_308 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_308.xyz, r2.w); + let v_309 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_310 = (r2.xyz + v_309.xyz); + r2 = vec4(v_310.xyz, r2.w); + let v_311 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_311.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_312 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_312.xy, r1.z, v_312.z); + let v_313 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_313.xy, r1.z, v_313.z); + let v_314 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_314.xyz, r0.w); + let v_315 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx); + r0 = vec4(v_315.xyz, r0.w); + let v_316 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_316.xyz, o0.w); +} + +fn v_1(v_317 : bool) { + if (v_317) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v6); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d1633d16dd88e088.wgsl b/b/8b0b5899ed/shaders/d1633d16dd88e088.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..0d5bc90d41412cbb382ce48518d2b29acb600abe --- /dev/null +++ b/b/8b0b5899ed/shaders/d1633d16dd88e088.wgsl @@ -0,0 +1,352 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb76_struct { + tint_symbol_2 : array, 76u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb76_struct; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(31u) var s15 : sampler; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_2d; + +var o0 : vec4; + +struct tint_symbol_4 { + tint_symbol_3 : array, 1u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_4; + +fn main_inner(v1 : vec4, v2 : vec4) { + r0 = textureSample(t3, s3, v1.xyxx.xy); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.y = (r0.x + cb5_5.tint_symbol_2[0u].w); + r0.y = (cb5_5.tint_symbol_2[0u].z / r0.y); + r0.x = bitcast(select(0u, 4294967295u, !((r0.x == 0.0f)))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + let v_1 = -(cb5_5.tint_symbol_2[2u].xxxx); + r0.z = (r0.y + v_1.z); + r0.z = clamp(((r0.zzzz * cb5_5.tint_symbol_2[2u].yyyy)).z, 0.0f, 1.0f); + r0.z = (r0.z * cb5_5.tint_symbol_2[2u].z); + r0.x = clamp(((r0.xxxx * r0.zzzz)).x, 0.0f, 1.0f); + r1 = textureSample(t5, s5, v1.xyxx.xy); + let v_2 = (r1.xyz * cb2_2.tint_symbol_1[17u].www); + r2 = vec4(v_2.xyz, r2.w); + r3 = textureSample(t9, s9, v1.xyxx.xy); + let v_3 = fma((-(r1.xyzx)).xyz, cb2_2.tint_symbol_1[17u].www, r3.xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = fma(r0.xxx, r1.xyz, r2.xyz); + r0 = vec4(v_4.x, r0.y, v_4.yz); + let v_5 = (v1.xy * cb2_2.tint_symbol_1[18u].xy); + r1 = vec4(v_5.xy, r1.zw); + let v_6 = r1.xy; + let v_7 = max(v_6, vec2(-2147483648.0f)); + let v_8 = bitcast>(select(select(vec2(v_7), vec2(2147483647i), (v_7 >= vec2(2147483648.0f))), vec2(), !((v_6 == v_6)))); + r1 = vec4(v_8.xy, r1.zw); + r1 = vec4(r1.xy, vec2()); + r1 = bitcast>(textureLoad(t8, bitcast>(r1.xy), bitcast(r1.w))); + r1.x = f32(bitcast(r1.y)); + r1.x = (r1.x * 0.0039215688593685627f); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[56u].x < r1.x))); + r1.x = select(1.0f, 0.0f, (bitcast(r1.x) != 0u)); + let v_9 = r1; + r1 = vec4(v_9.x, ((v1.xy * vec2(58.16400146484375f, 47.130001068115234375f))).xy, v_9.w); + let v_10 = fma(v1.xy, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r2 = vec4(v_10.xy, r2.zw); + let v_11 = fma(v1.xy, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r3 = vec4(v_11.xy, r3.zw); + r3 = vec4(r3.xy, vec2(1.0f)); + r4.x = dot(r3.xyz, cb5_5.tint_symbol_2[21u].xyz); + r4.y = dot(r3.xyz, cb5_5.tint_symbol_2[22u].xyz); + r4.z = dot(r3.xyz, cb5_5.tint_symbol_2[23u].xyz); + let v_12 = fma(r4.xyz, r0.yyy, cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_12.xyz, r3.w); + r4.x = dot(r3, cb5_5.tint_symbol_2[18u]); + r4.y = dot(r3, cb5_5.tint_symbol_2[19u]); + r0.y = dot(r3, cb5_5.tint_symbol_2[20u]); + r1.w = bitcast(select(0u, 4294967295u, (r0.y == 0.0f))); + let v_13 = bitcast(r1.w); + r0.y = select(r0.y, 0.00000999999974737875f, (v_13 != 0u)); + let v_14 = (r4.xy / r0.yy); + r2 = vec4(r2.xy, v_14.xy); + let v_15 = ((-(r2.zwzz)).xy + r2.xy); + r2 = vec4(v_15.xy, r2.zw); + let v_16 = (r2.xy * vec2(40.0f, -22.5f)); + r2 = vec4(v_16.xy, r2.zw); + r0.y = dot(r2.xy, r2.xy); + r1.w = bitcast(select(0u, 4294967295u, (1.0f < r0.y))); + r0.y = inverseSqrt(r0.y); + let v_17 = (r0.yy * r2.xy); + r2 = vec4(r2.xy, v_17.xy); + let v_18 = bitcast>(r1.ww); + let v_19 = r2.zw; + let v_20 = select(r2.xy, v_19, (v_18 != vec2())); + r2 = vec4(v_20.xy, r2.zw); + let v_21 = (r2.xy * cb5_5.tint_symbol_2[16u].xx); + r2 = vec4(v_21.xy, r2.zw); + let v_22 = (r2.xy * vec2(0.01250000018626451492f, 0.02222222276031970978f)); + r2 = vec4(v_22.xy, r2.zw); + let v_23 = (r0.xzw * r1.xxx); + r3 = vec4(v_23.xyz, r3.w); + let v_24 = (r2.xy * cb5_5.tint_symbol_2[17u].yy); + r2 = vec4(r2.xy, v_24.xy); + let v_25 = fma(r0.xz, vec2(8.0f), r1.yz); + let v_26 = r1; + r1 = vec4(v_26.x, v_25.xy, v_26.w); + r4 = textureSample(t12, s12, r1.yzyy.xy); + r0.y = (r4.x + -0.5f); + let v_27 = (r0.yy * r2.zw); + let v_28 = r1; + r1 = vec4(v_28.x, v_27.xy, v_28.w); + let v_29 = fma(r1.yz, vec2(0.5f), v1.xy); + let v_30 = r1; + r1 = vec4(v_30.x, v_29.xy, v_30.w); + let v_31 = cb5_5.tint_symbol_2[17u].x; + let v_32 = max(v_31, -2147483648.0f); + r0.y = bitcast(select(select(i32(v_32), 2147483647i, (v_32 >= 2147483648.0f)), 0i, !((v_31 == v_31)))); + r4 = vec4(r4.xy, vec2()); + let v_33 = r3; + r5 = vec4(v_33.xyz, r5.w); + r1.w = r1.x; + r3.w = bitcast(v.tint_symbol_3[0i].x); + loop { + r5.w = bitcast(select(0u, 4294967295u, (bitcast(r3.w) >= bitcast(r0.y)))); + if ((bitcast(r5.w) != 0u)) { + break; + } + r5.w = f32(bitcast(r3.w)); + let v_34 = fma(r2.zw, r5.ww, r1.yz); + r6 = vec4(v_34.xy, r6.zw); + let v_35 = (r6.xy * cb2_2.tint_symbol_1[18u].xy); + r6 = vec4(v_35.xy, r6.zw); + let v_36 = round(r6.xy); + r6 = vec4(v_36.xy, r6.zw); + let v_37 = (r6.xy + vec2(0.5f)); + r6 = vec4(v_37.xy, r6.zw); + let v_38 = (r6.xy / cb2_2.tint_symbol_1[18u].xy); + r6 = vec4(r6.xy, v_38.xy); + let v_39 = r6.xy; + let v_40 = max(v_39, vec2(-2147483648.0f)); + let v_41 = bitcast>(select(select(vec2(v_40), vec2(2147483647i), (v_40 >= vec2(2147483648.0f))), vec2(), !((v_39 == v_39)))); + r4 = vec4(v_41.xy, r4.zw); + r7 = bitcast>(textureLoad(t8, bitcast>(r4.xy), bitcast(r4.w))); + r4.x = f32(bitcast(r7.y)); + r4.x = (r4.x * 0.0039215688593685627f); + r4.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[56u].x < r4.x))); + r4.x = select(1.0f, 0.0f, (bitcast(r4.x) != 0u)); + r6 = textureSampleLevel(t9, s9, r6.zwzz.xy, 0.0f); + let v_42 = fma(r6.xyz, r4.xxx, r5.xyz); + r5 = vec4(v_42.xyz, r5.w); + r1.w = (r1.w + r4.x); + r3.w = bitcast((bitcast(r3.w) + 1i)); + } + r0.y = max(r1.w, 0.10000000149011611938f); + let v_43 = (r5.xyz / r0.yyy); + r1 = vec4(r1.x, v_43.xyz); + r0.y = dot(r2.xy, r2.xy); + r0.y = (r0.y * 100000.0f); + r0.y = min(r0.y, 1.0f); + r0.y = (r0.y * r1.x); + let v_44 = ((-(r0.xzwx)).xyz + r1.yzw); + r1 = vec4(v_44.xyz, r1.w); + let v_45 = fma(r0.yyy, r1.xyz, r0.xzw); + r0 = vec4(v_45.xyz, r0.w); + r1 = textureSample(t10, s10, v1.xyxx.xy); + let v_46 = (r1.xyz * v1.www); + r1 = vec4(v_46.xyz, r1.w); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_2[75u].z))); + if ((bitcast(r0.w) != 0u)) { + r2 = textureSample(t15, s15, v1.xyxx.xy); + r0.w = (r2.x * r2.x); + r0.w = (r0.w * r0.w); + r0.w = (r0.w * r0.w); + let v_47 = fma(cb5_5.tint_symbol_2[46u].xyz, r0.www, r0.xyz); + r0 = vec4(v_47.xyz, r0.w); + } + let v_48 = min(r0.xyz, vec3(65504.0f)); + r0 = vec4(v_48.xyz, r0.w); + let v_49 = v2.x; + r0.w = clamp(fma(vec4(v_49, v_49, v_49, v_49), cb5_5.tint_symbol_2[14u].xxxx, cb5_5.tint_symbol_2[14u].yyyy).w, 0.0f, 1.0f); + r2 = (-(cb5_5.tint_symbol_2[10u]) + cb5_5.tint_symbol_2[12u]); + r2 = fma(r0.wwww, r2, cb5_5.tint_symbol_2[10u]); + let v_50 = ((-(cb5_5.tint_symbol_2[11u].zxyz)).xyz + cb5_5.tint_symbol_2[13u].zxy); + r3 = vec4(v_50.xyz, r3.w); + let v_51 = fma(r0.www, r3.xyz, cb5_5.tint_symbol_2[11u].zxy); + r3 = vec4(v_51.xyz, r3.w); + let v_52 = (r2.ww * r3.yz); + r4 = vec4(v_52.xy, r4.zw); + r0.w = (r2.y * r2.z); + r1.w = fma(r2.x, r3.x, r0.w); + r1.w = fma(r3.x, r1.w, r4.x); + r2.z = fma(r2.x, r3.x, r2.y); + r2.z = fma(r3.x, r2.z, r4.y); + r1.w = (r1.w / r2.z); + r2.z = (r3.y / r3.z); + let v_53 = -(r2.zzzz); + r1.w = (r1.w + v_53.w); + r1.w = (1.0f / r1.w); + let v_54 = (r0.xyz * v1.zzz); + r0 = vec4(v_54.xyz, r0.w); + let v_55 = max(r0.xyz, vec3()); + r0 = vec4(v_55.xyz, r0.w); + let v_56 = fma(r2.xxx, r0.xyz, r0.www); + r3 = vec4(v_56.xyz, r3.w); + let v_57 = fma(r0.xyz, r3.xyz, r4.xxx); + r3 = vec4(v_57.xyz, r3.w); + let v_58 = fma(r2.xxx, r0.xyz, r2.yyy); + r5 = vec4(v_58.xyz, r5.w); + let v_59 = fma(r0.xyz, r5.xyz, r4.yyy); + r0 = vec4(v_59.xyz, r0.w); + let v_60 = (r3.xyz / r0.xyz); + r0 = vec4(v_60.xyz, r0.w); + let v_61 = ((-(r2.zzzz)).xyz + r0.xyz); + r0 = vec4(v_61.xyz, r0.w); + let v_62 = clamp(((r1.wwww * r0.xyzx)).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_62.xyz, r0.w); + r2.w = dot(r0.xyz, vec3(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f)); + let v_63 = -(r2.wwww); + let v_64 = (r0.xyz + v_63.xyz); + r0 = vec4(v_64.xyz, r0.w); + let v_65 = fma(cb5_5.tint_symbol_2[67u].xxx, r0.xyz, r2.www); + r0 = vec4(v_65.xyz, r0.w); + r3.x = clamp(((r2.wwww / cb5_5.tint_symbol_2[66u].wwww)).x, 0.0f, 1.0f); + let v_66 = -(cb5_5.tint_symbol_2[66u].xxyz); + let v_67 = (cb5_5.tint_symbol_2[65u].xyz + v_66.yzw); + r3 = vec4(r3.x, v_67.xyz); + let v_68 = fma(r3.xxx, r3.yzw, cb5_5.tint_symbol_2[66u].xyz); + r3 = vec4(v_68.xyz, r3.w); + let v_69 = (r0.xyz * r3.xyz); + r5 = vec4(v_69.xyz, r5.w); + r3.w = ((-(cb5_5.tint_symbol_2[65u].wwww)).w + 1.0f); + let v_70 = -(r3.wwww); + r2.w = (r2.w + v_70.w); + r3.w = ((-(r3.wwww)).w + 1.0f); + r3.w = max(r3.w, 0.00999999977648258209f); + r2.w = clamp(((r2.wwww / r3.wwww)).w, 0.0f, 1.0f); + let v_71 = fma((-(r0.xyzx)).xyz, r3.xyz, r0.xyz); + r0 = vec4(v_71.xyz, r0.w); + let v_72 = clamp(fma(r2.wwww, r0.xyzx, r5.xyzx).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_72.xyz, r0.w); + r0.x = dot(r0.xyz, vec3(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f)); + r0.y = (r0.x * cb5_5.tint_symbol_2[24u].z); + r0.y = clamp(((r0.yyyy / cb5_5.tint_symbol_2[23u].wwww)).y, 0.0f, 1.0f); + r0.y = ((-(r0.yyyy)).y + 1.0f); + let v_73 = -(cb5_5.tint_symbol_2[24u].xxxx); + r0.z = fma(r0.x, cb5_5.tint_symbol_2[24u].z, v_73.z); + r2.w = (v_73.w + cb5_5.tint_symbol_2[24u].y); + r0.z = clamp(((r0.zzzz / r2.wwww)).z, 0.0f, 1.0f); + r2.w = (r0.z + r0.y); + r2.w = ((-(r2.wwww)).w + 1.0f); + let v_74 = (r0.yy * cb5_5.tint_symbol_2[25u].xw); + r3 = vec4(v_74.xy, r3.zw); + r3.x = fma(r0.z, cb5_5.tint_symbol_2[25u].y, r3.x); + r3.x = fma(r2.w, cb5_5.tint_symbol_2[24u].w, r3.x); + r0.x = fma(r0.x, cb5_5.tint_symbol_2[24u].z, r3.x); + let v_75 = fma(v1.xy, vec2(2.40000009536743164062f, 1.35000002384185791016f), cb5_5.tint_symbol_2[15u].xy); + r3 = vec4(r3.xy, v_75.xy); + let v_76 = fract(r3.zw); + r3 = vec4(r3.xy, v_76.xy); + r5 = textureSample(t7, s7, r3.zwzz.xy); + r3.y = fma(r2.w, cb5_5.tint_symbol_2[25u].z, r3.y); + r3.z = (r5.y + -0.5f); + r0.x = fma(r3.z, r3.y, r0.x); + r3.y = (r0.z * cb5_5.tint_symbol_2[26u].x); + r3.y = (r3.y * r3.z); + r3.y = max(r3.y, 0.0f); + r0.x = (r0.x + r3.y); + let v_77 = (r1.xyz * v1.zzz); + r1 = vec4(v_77.xyz, r1.w); + let v_78 = max(r1.xyz, vec3()); + r1 = vec4(v_78.xyz, r1.w); + let v_79 = fma(r2.xxx, r1.xyz, r0.www); + r3 = vec4(r3.x, v_79.xyz); + let v_80 = fma(r1.xyz, r3.yzw, r4.xxx); + r3 = vec4(r3.x, v_80.xyz); + let v_81 = fma(r2.xxx, r1.xyz, r2.yyy); + r4 = vec4(v_81.x, r4.y, v_81.yz); + let v_82 = fma(r1.xyz, r4.xzw, r4.yyy); + r1 = vec4(v_82.xyz, r1.w); + let v_83 = (r3.yzw / r1.xyz); + r1 = vec4(v_83.xyz, r1.w); + let v_84 = ((-(r2.zzzz)).xyz + r1.xyz); + r1 = vec4(v_84.xyz, r1.w); + let v_85 = clamp(((r1.wwww * r1.xyzx)).xyz, vec3(), vec3(1.0f)); + r1 = vec4(v_85.xyz, r1.w); + r0.w = dot(r1.xyz, vec3(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f)); + r0.w = fma(r0.w, cb5_5.tint_symbol_2[24u].z, r3.x); + r0.w = ((-(r0.zzzz)).w + r0.w); + r0.w = max(r0.w, 0.0f); + r0.x = fma(r0.w, cb5_5.tint_symbol_2[26u].y, r0.x); + let v_86 = (r0.zzz * cb5_5.tint_symbol_2[29u].xyz); + r1 = vec4(v_86.xyz, r1.w); + let v_87 = fma(r0.yyy, cb5_5.tint_symbol_2[28u].xyz, r1.xyz); + r0 = vec4(r0.x, v_87.xyz); + let v_88 = fma(r2.www, cb5_5.tint_symbol_2[27u].xyz, r0.yzw); + r0 = vec4(r0.x, v_88.xyz); + let v_89 = clamp(((r0.xxxx * r0.yzwy)).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_89.xyz, r0.w); + o0.w = dot(r0.xyz, vec3(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f)); + let v_90 = r0; + o0 = vec4(v_90.xyz, o0.w); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d163ce3b57ac9386.wgsl b/b/8b0b5899ed/shaders/d163ce3b57ac9386.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..d0561323602c67ca8888e8484fe55b19f63c4cbb --- /dev/null +++ b/b/8b0b5899ed/shaders/d163ce3b57ac9386.wgsl @@ -0,0 +1,577 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb19_struct_1 { + tint_symbol_2 : array, 19u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb19_struct_1; + +struct cb21_struct { + tint_symbol_3 : array, 21u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb21_struct; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(30u) var s14 : sampler_comparison; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_depth_cube; + +@group(1u) @binding(56u) var t24 : texture_depth_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + let v = fma(r0.xy, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r1 = vec4(v.xy, r1.zw); + r1.z = 1.0f; + r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz); + r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz); + r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz); + r1 = textureSample(t12, s12, r0.xyxx.xy); + r0.z = ((-(r1.xxxx)).z + cb12_12.tint_symbol_3[17u].w); + r0.z = (r0.z + 1.0f); + r0.z = (cb12_12.tint_symbol_3[17u].z / r0.z); + let v_1 = fma(r2.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_1.xyz, r1.w); + let v_2 = ((-(r1.xyzx)).xyz + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_2.xyz, r3.w); + r0.w = dot(r3.xyz, r3.xyz); + r2.w = inverseSqrt(r0.w); + let v_3 = (r2.www * r3.xyz); + r3 = vec4(v_3.xyz, r3.w); + r0.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r2.w = ((-(cb12_12.tint_symbol_3[7u].xxxx)).w + 1.0f); + r2.w = fma(r2.w, r0.w, cb12_12.tint_symbol_3[7u].x); + r0.w = (r0.w / r2.w); + let v_4 = -(cb12_12.tint_symbol_3[1u].xyzx); + r2.w = dot(r3.xyz, v_4.xyz); + r2.w = clamp(fma(r2.wwww, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).w, 0.0f, 1.0f); + r0.w = (r0.w * r2.w); + r1.w = 1.0f; + r1.w = dot(r1, cb12_12.tint_symbol_3[6u]); + r1.w = bitcast(select(0u, 4294967295u, (r1.w >= 0.0f))); + r1.w = bitcast((bitcast(r1.w) & 1065353216u)); + r0.w = (r0.w * r1.w); + r1.w = bitcast(select(0u, 4294967295u, (r0.w < 0.00000099999999747524f))); + v_5((bitcast(r1.w) != 0u)); + let v_6 = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + r4 = vec4(v_6.xy, r4.zw); + let v_7 = r4.xy; + let v_8 = max(v_7, vec2(-2147483648.0f)); + let v_9 = bitcast>(select(select(vec2(v_8), vec2(2147483647i), (v_8 >= vec2(2147483648.0f))), vec2(), !((v_7 == v_7)))); + r5 = vec4(v_9.xy, r5.zw); + r5 = vec4(r5.xy, vec2()); + r5 = bitcast>(textureLoad(t11, bitcast>(r5.xy), bitcast(r5.w))); + r1.w = bitcast((bitcast(r5.y) & 8u)); + r1.w = f32(bitcast(r1.w)); + r1.w = bitcast(select(0u, 4294967295u, (r1.w >= 8.0f))); + r5 = textureSample(t7, s7, r0.xyxx.xy); + let v_10 = (r5.xyz * r5.xyz); + r5 = vec4(v_10.xyz, r5.w); + r6 = textureSample(t9, s9, r0.xyxx.xy); + r2.w = (r6.x * r6.x); + r7 = textureSample(t8, s8, r0.xyxx.xy); + let v_11 = (r7.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r6 = vec4(v_11.xy, r6.z, v_11.z); + let v_12 = fract(r6.xyw); + r6 = vec4(v_12.xy, r6.z, v_12.z); + let v_13 = fma((-(r6.ywyy)).xy, vec2(0.125f), r6.xy); + r6 = vec4(v_13.xy, r6.zw); + let v_14 = fma(r7.xyz, vec3(256.0f), r6.xyw); + r6 = vec4(v_14.xy, r6.z, v_14.z); + let v_15 = (r6.xyw + vec3(-128.0f)); + r6 = vec4(v_15.xy, r6.z, v_15.z); + r0.x = dot(r6.xyw, r6.xyw); + r0.x = inverseSqrt(r0.x); + let v_16 = (r0.xxx * r6.xyw); + r6 = vec4(v_16.xy, r6.z, v_16.z); + r0.x = min(r2.w, 1.0f); + r0.y = dot(r2.xyz, r2.xyz); + r0.y = inverseSqrt(r0.y); + let v_17 = (r0.yyy * r2.xyz); + r7 = vec4(v_17.xyz, r7.w); + r0.y = bitcast(select(0u, 4294967295u, (cb6_6.tint_symbol_2[15u].w == 2.0f))); + if ((bitcast(r0.y) != 0u)) { + let v_18 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz); + r8 = vec4(v_18.xyz, r8.w); + r9.x = dot(r8.xyz, cb6_6.tint_symbol_2[15u].xyz); + r9.y = dot(r8.xyz, cb6_6.tint_symbol_2[16u].xyz); + r9.z = dot(r8.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_19 = -(r9.xyzx); + r0.y = dot(v_19.xyz, (-(r9.xyzx)).xyz); + r0.y = sqrt(r0.y); + let v_20 = ((-(r9.xyzx)).xyz / r0.yyy); + r8 = vec4(v_20.xyz, r8.w); + r2.w = (r0.y * cb6_6.tint_symbol_2[17u].w); + let v_21 = bitcast>(select(vec3(), vec3(4294967295u), (vec3() < r8.xyz))); + r9 = vec4(v_21.xyz, r9.w); + let v_22 = bitcast>(select(vec3(), vec3(4294967295u), (r8.xyz < vec3()))); + r10 = vec4(v_22.xyz, r10.w); + let v_23 = -(bitcast>(r9.xyzx)); + let v_24 = bitcast>((bitcast>(r10.xyz) + v_23.xyz)); + r9 = vec4(v_24.xyz, r9.w); + let v_25 = vec3(bitcast>(r9.xyz)); + r9 = vec4(v_25.xyz, r9.w); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (abs(r8.zzyy) < abs(r8.xyxz)))); + let v_26 = bitcast>((bitcast>(r10.yw) | bitcast>(r10.xz))); + r4 = vec4(r4.xy, v_26.xy); + let v_27 = (-(r9.xyzx)).xyz; + r9 = vec4(v_27.xyz, r9.w); + r9.w = 0.0f; + let v_28 = bitcast>(r4.www); + let v_29 = r9.wxw; + let v_30 = select(r9.wwy, v_29, (v_28 != vec3())); + r10 = vec4(v_30.xyz, r10.w); + let v_31 = bitcast>(r4.zzz); + let v_32 = r10.xyz; + let v_33 = select(r9.wwz, v_32, (v_31 != vec3())); + r9 = vec4(v_33.xyz, r9.w); + let v_34 = (r8.zxy * r9.xyz); + r10 = vec4(v_34.xyz, r10.w); + let v_35 = -(r10.xyzx); + let v_36 = fma(r8.yzx, r9.yzx, v_35.xyz); + r9 = vec4(v_36.xyz, r9.w); + r3.w = dot(r9.xyz, r9.xyz); + r3.w = inverseSqrt(r3.w); + let v_37 = (r3.www * r9.xyz); + r9 = vec4(v_37.xyz, r9.w); + let v_38 = (r8.yzx * r9.zxy); + r10 = vec4(v_38.xyz, r10.w); + let v_39 = -(r10.xyzx); + let v_40 = fma(r9.yzx, r8.zxy, v_39.xyz); + r10 = vec4(v_40.xyz, r10.w); + r11 = dpdx(r8.xyzx); + r3.w = dpdx(r2.w); + r12 = dpdy(r8.xyzx); + r2.w = dpdy(r2.w); + r13.z = dot(r11.yzw, r11.yzw); + r4.z = dot(r11.yzw, r12.yzw); + r13.x = dot(r12.yzw, r12.yzw); + r4.w = (r4.z * r4.z); + let v_41 = -(r4.wwww); + r4.w = fma(r13.z, r13.x, v_41.w); + r4.w = (1.0f / r4.w); + r13.y = (-(r4.zzzz)).y; + r14 = (r4.wwww * r13.xxxy); + r13 = (r13.yyyz * r4.wwww); + r15 = (r12 * r13); + r15 = fma(r11, r14, r15); + let v_42 = (r12.yz * r13.ww); + r4 = vec4(r4.xy, v_42.xy); + let v_43 = fma(r11.yz, r14.ww, r4.zw); + r4 = vec4(r4.xy, v_43.xy); + let v_44 = (r3.www * r15.xyz); + r11 = vec4(v_44.xyz, r11.w); + r12.x = fma(r2.w, r15.w, r11.x); + let v_45 = fma(r2.ww, r4.zw, r11.yz); + let v_46 = r12; + r12 = vec4(v_46.x, v_45.xy, v_46.w); + let v_47 = max(r12.xyz, vec3(-1.0f)); + r11 = vec4(v_47.xyz, r11.w); + let v_48 = min(r11.xyz, vec3(1.0f)); + r11 = vec4(v_48.xyz, r11.w); + let v_49 = (r4.xy * vec2(0.015625f)); + r4 = vec4(r4.xy, v_49.xy); + r12 = textureSample(t1, s1, r4.zwzz.xy); + let v_50 = fma(r12.yx, vec2(2.0f), vec2(-1.0f)); + r4 = vec4(r4.xy, v_50.xy); + r2.w = (cb6_6.tint_symbol_2[18u].w * 4.0f); + let v_51 = (r2.www * r10.xyz); + r10 = vec4(v_51.xyz, r10.w); + let v_52 = (r2.www * r9.xyz); + r9 = vec4(v_52.xyz, r9.w); + let v_53 = (r4.www * r10.xyz); + r12 = vec4(v_53.xyz, r12.w); + let v_54 = (r4.zzz * r9.xyz); + r13 = vec4(v_54.xyz, r13.w); + let v_55 = fma(r4.www, r10.xyz, r13.xyz); + r14 = vec4(v_55.xyz, r14.w); + let v_56 = (r8.xyz + r14.xyz); + r15 = vec4(v_56.xyz, r15.w); + r2.w = dot(r11.xyz, r14.xyz); + r2.w = fma(r0.y, cb6_6.tint_symbol_2[17u].w, r2.w); + let v_57 = r15.xyzx; + r2.w = textureSampleCompareLevel(t14, s14, v_57.xyz, r2.w); + let v_58 = -(r13.xyzx); + let v_59 = fma(r4.www, r10.xyz, v_58.xyz); + r13 = vec4(v_59.xyz, r13.w); + let v_60 = (r13.xyz * vec3(0.5f)); + r14 = vec4(v_60.xyz, r14.w); + let v_61 = fma(r13.xyz, vec3(0.5f), r8.xyz); + r13 = vec4(v_61.xyz, r13.w); + r3.w = dot(r11.xyz, r14.xyz); + r3.w = fma(r0.y, cb6_6.tint_symbol_2[17u].w, r3.w); + let v_62 = r13.xyzx; + r3.w = textureSampleCompareLevel(t14, s14, v_62.xyz, r3.w); + r2.w = (r2.w + r3.w); + let v_63 = -(r12.xyzx); + let v_64 = fma(r4.zzz, r9.xyz, v_63.xyz); + r12 = vec4(v_64.xyz, r12.w); + let v_65 = (r12.xyz * vec3(0.25f)); + r13 = vec4(v_65.xyz, r13.w); + let v_66 = fma(r12.xyz, vec3(0.25f), r8.xyz); + r12 = vec4(v_66.xyz, r12.w); + r3.w = dot(r11.xyz, r13.xyz); + r3.w = fma(r0.y, cb6_6.tint_symbol_2[17u].w, r3.w); + let v_67 = r12.xyzx; + r3.w = textureSampleCompareLevel(t14, s14, v_67.xyz, r3.w); + r2.w = (r2.w + r3.w); + let v_68 = -(r4.zzzz); + r12.x = (v_68.x + (-(r4.wwww)).x); + r12.y = ((-(r4.zzzz)).y + r4.w); + let v_69 = (r12.xy * vec2(0.54447221755981445312f)); + r12 = vec4(v_69.xy, r12.zw); + let v_70 = (r10.xyz * r12.xxx); + r13 = vec4(v_70.xyz, r13.w); + let v_71 = (r9.xyz * r12.yyy); + r14 = vec4(v_71.xyz, r14.w); + let v_72 = fma(r12.xxx, r10.xyz, r14.xyz); + r15 = vec4(v_72.xyz, r15.w); + let v_73 = (r8.xyz + r15.xyz); + r16 = vec4(v_73.xyz, r16.w); + r3.w = dot(r11.xyz, r15.xyz); + r3.w = fma(r0.y, cb6_6.tint_symbol_2[17u].w, r3.w); + let v_74 = r16.xyzx; + r3.w = textureSampleCompareLevel(t14, s14, v_74.xyz, r3.w); + r2.w = (r2.w + r3.w); + let v_75 = -(r14.xxyz); + let v_76 = fma(r12.xxx, r10.xyz, v_75.xzw); + r12 = vec4(v_76.x, r12.y, v_76.yz); + let v_77 = (r12.xzw * vec3(0.5f)); + r14 = vec4(v_77.xyz, r14.w); + let v_78 = fma(r12.xzw, vec3(0.5f), r8.xyz); + r12 = vec4(v_78.x, r12.y, v_78.yz); + r3.w = dot(r11.xyz, r14.xyz); + r3.w = fma(r0.y, cb6_6.tint_symbol_2[17u].w, r3.w); + let v_79 = r12.xzwx; + r3.w = textureSampleCompareLevel(t14, s14, v_79.xyz, r3.w); + r2.w = (r2.w + r3.w); + let v_80 = -(r13.xyzx); + let v_81 = fma(r12.yyy, r9.xyz, v_80.xyz); + r12 = vec4(v_81.xyz, r12.w); + let v_82 = (r12.xyz * vec3(0.25f)); + r13 = vec4(v_82.xyz, r13.w); + let v_83 = fma(r12.xyz, vec3(0.25f), r8.xyz); + r12 = vec4(v_83.xyz, r12.w); + r3.w = dot(r11.xyz, r13.xyz); + r3.w = fma(r0.y, cb6_6.tint_symbol_2[17u].w, r3.w); + let v_84 = r12.xyzx; + r3.w = textureSampleCompareLevel(t14, s14, v_84.xyz, r3.w); + r2.w = (r2.w + r3.w); + let v_85 = (r4.zw * vec2(0.43999999761581420898f, -0.43999999761581420898f)); + r4 = vec4(r4.xy, v_85.xy); + let v_86 = (r10.xyz * r4.zzz); + r12 = vec4(v_86.xyz, r12.w); + let v_87 = (r9.xyz * r4.www); + r13 = vec4(v_87.xyz, r13.w); + let v_88 = fma(r4.zzz, r10.xyz, r13.xyz); + r14 = vec4(v_88.xyz, r14.w); + let v_89 = (r8.xyz + r14.xyz); + r15 = vec4(v_89.xyz, r15.w); + r3.w = dot(r11.xyz, r14.xyz); + r3.w = fma(r0.y, cb6_6.tint_symbol_2[17u].w, r3.w); + let v_90 = r15.xyzx; + r3.w = textureSampleCompareLevel(t14, s14, v_90.xyz, r3.w); + r2.w = (r2.w + r3.w); + let v_91 = -(r13.xyzx); + let v_92 = fma(r4.zzz, r10.xyz, v_91.xyz); + r10 = vec4(v_92.xyz, r10.w); + let v_93 = (r10.xyz * vec3(0.5f)); + r13 = vec4(v_93.xyz, r13.w); + let v_94 = fma(r10.xyz, vec3(0.5f), r8.xyz); + r10 = vec4(v_94.xyz, r10.w); + r3.w = dot(r11.xyz, r13.xyz); + r3.w = fma(r0.y, cb6_6.tint_symbol_2[17u].w, r3.w); + let v_95 = r10.xyzx; + r3.w = textureSampleCompareLevel(t14, s14, v_95.xyz, r3.w); + r2.w = (r2.w + r3.w); + let v_96 = -(r12.xyzx); + let v_97 = fma(r4.www, r9.xyz, v_96.xyz); + r9 = vec4(v_97.xyz, r9.w); + let v_98 = (r9.xyz * vec3(0.25f)); + r10 = vec4(v_98.xyz, r10.w); + let v_99 = fma(r9.xyz, vec3(0.25f), r8.xyz); + r8 = vec4(v_99.xyz, r8.w); + r3.w = dot(r11.xyz, r10.xyz); + r0.y = fma(r0.y, cb6_6.tint_symbol_2[17u].w, r3.w); + let v_100 = r8.xyzx; + r0.y = textureSampleCompareLevel(t14, s14, v_100.xyz, r0.y); + r0.y = (r0.y + r2.w); + r0.y = (r0.y * 0.11111111193895339966f); + } else { + let v_101 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz); + r2 = vec4(v_101.xyz, r2.w); + r8.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz); + r8.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz); + r0.z = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_102 = -(r0.zzzz); + let v_103 = (r8.yxy / v_102.xyz); + r8 = vec4(v_103.xyz, r8.w); + r0.z = dot(r2.xyz, r2.xyz); + r0.z = sqrt(r0.z); + r8.w = (r0.z * cb6_6.tint_symbol_2[17u].w); + r2 = fma(r8, vec4(-0.5f, 0.5f, -0.5f, 1.0f), vec4(0.5f, 0.5f, 0.5f, 0.0f)); + let v_104 = (r4.xy * vec2(0.015625f)); + r4 = vec4(v_104.xy, r4.zw); + r4 = textureSample(t1, s1, r4.xyxx.xy); + let v_105 = fma(r4.xy, vec2(2.0f), vec2(-1.0f)); + r4 = vec4(v_105.xy, r4.zw); + let v_106 = (r4.xy * cb6_6.tint_symbol_2[18u].ww); + r4 = vec4(r4.xy, v_106.xy); + r8 = dpdx(r2.yzwz); + r9 = dpdy(r2); + let v_107 = (r8.yw * r9.yw); + let v_108 = r8; + r8 = vec4(v_108.x, v_107.x, v_108.z, v_107.y); + let v_109 = -(r8.ywyy); + let v_110 = fma(r8.xz, r9.xz, v_109.xy); + r10 = vec4(v_110.xy, r10.zw); + r0.z = (1.0f / r10.x); + r2.x = (r8.z * r9.y); + let v_111 = -(r2.xxxx); + r10.z = fma(r8.x, r9.w, v_111.z); + let v_112 = (r0.zz * r10.yz); + r8 = vec4(v_112.xy, r8.zw); + let v_113 = max(r8.xy, vec2(-1.0f)); + r8 = vec4(v_113.xy, r8.zw); + let v_114 = min(r8.xy, vec2(1.0f)); + r8 = vec4(v_114.xy, r8.zw); + let v_115 = fma(r4.xy, cb6_6.tint_symbol_2[18u].ww, r2.yz); + r8 = vec4(r8.xy, v_115.xy); + r0.z = dot(r8.xy, r4.zw); + r0.z = (r0.z + r2.w); + let v_116 = r8.zwzz; + r0.z = textureSampleCompareLevel(t24, s14, v_116.xy, r0.z); + r9 = (r4.wzwz * vec4(-0.5f, 0.5f, 0.25f, -0.25f)); + r10 = fma(r4.wzwz, vec4(-0.5f, 0.5f, 0.25f, -0.25f), r2.yzyz); + r2.x = dot(r8.xy, r9.xy); + r2.x = (r2.x + r2.w); + let v_117 = r10.xyxx; + r2.x = textureSampleCompareLevel(t24, s14, v_117.xy, r2.x); + r0.z = (r0.z + r2.x); + r2.x = dot(r8.xy, r9.zw); + r2.x = (r2.x + r2.w); + let v_118 = r10.zwzz; + r2.x = textureSampleCompareLevel(t24, s14, v_118.xy, r2.x); + r0.z = (r0.z + r2.x); + let v_119 = -(r4.xxxx); + let v_120 = -(r4.wwww); + r9.y = fma(v_119.y, cb6_6.tint_symbol_2[18u].w, v_120.y); + let v_121 = -(r4.wwww); + r9.x = fma(r4.x, cb6_6.tint_symbol_2[18u].w, v_121.x); + r10 = (r9.yxxy * vec4(0.54447221755981445312f, 0.54447221755981445312f, -0.27223610877990722656f, 0.27223610877990722656f)); + r11 = fma(r9.yxxy, vec4(0.54447221755981445312f, 0.54447221755981445312f, -0.27223610877990722656f, 0.27223610877990722656f), r2.yzyz); + r2.x = dot(r8.xy, r10.xy); + r2.x = (r2.x + r2.w); + let v_122 = r11.xyxx; + r2.x = textureSampleCompareLevel(t24, s14, v_122.xy, r2.x); + r0.z = (r0.z + r2.x); + r2.x = dot(r8.xy, r10.zw); + r2.x = (r2.x + r2.w); + let v_123 = r11.zwzz; + r2.x = textureSampleCompareLevel(t24, s14, v_123.xy, r2.x); + r0.z = (r0.z + r2.x); + let v_124 = (r9.xy * vec2(0.13611805438995361328f, -0.13611805438995361328f)); + r4 = vec4(v_124.xy, r4.zw); + let v_125 = fma(r9.xy, vec2(0.13611805438995361328f, -0.13611805438995361328f), r2.yz); + r8 = vec4(r8.xy, v_125.xy); + r2.x = dot(r8.xy, r4.xy); + r2.x = (r2.x + r2.w); + let v_126 = r8.zwzz; + r2.x = textureSampleCompareLevel(t24, s14, v_126.xy, r2.x); + r0.z = (r0.z + r2.x); + r9 = (r4.wzzw * vec4(0.43999999761581420898f, -0.43999999761581420898f, 0.21999999880790710449f, 0.21999999880790710449f)); + r10 = fma(r4.wzzw, vec4(0.43999999761581420898f, -0.43999999761581420898f, 0.21999999880790710449f, 0.21999999880790710449f), r2.yzyz); + r2.x = dot(r8.xy, r9.xy); + r2.x = (r2.x + r2.w); + let v_127 = r10.xyxx; + r2.x = textureSampleCompareLevel(t24, s14, v_127.xy, r2.x); + r0.z = (r0.z + r2.x); + r2.x = dot(r8.xy, r9.zw); + r2.x = (r2.x + r2.w); + let v_128 = r10.zwzz; + r2.x = textureSampleCompareLevel(t24, s14, v_128.xy, r2.x); + r0.z = (r0.z + r2.x); + let v_129 = (r4.zw * vec2(-0.10999999940395355225f)); + r4 = vec4(v_129.xy, r4.zw); + let v_130 = fma(r4.zw, vec2(-0.10999999940395355225f), r2.yz); + r2 = vec4(v_130.xy, r2.zw); + r2.z = dot(r8.xy, r4.xy); + r2.z = (r2.z + r2.w); + let v_131 = r2.xyxx; + r2.x = textureSampleCompareLevel(t24, s14, v_131.xy, r2.z); + r0.z = (r0.z + r2.x); + r0.y = (r0.z * 0.11111111193895339966f); + } + r0.z = select(1.0f, 0.0f, (bitcast(r1.w) != 0u)); + r0.z = (r0.z * r0.w); + let v_132 = ((-(cb12_12.tint_symbol_3[1u].zxyz)).xyz * cb12_12.tint_symbol_3[2u].yzx); + r2 = vec4(v_132.xyz, r2.w); + let v_133 = -(cb12_12.tint_symbol_3[1u].yzxy); + let v_134 = -(r2.xyzx); + let v_135 = fma(v_133.xyz, cb12_12.tint_symbol_3[2u].zxy, v_134.xyz); + r2 = vec4(v_135.xyz, r2.w); + let v_136 = -(r3.xyzx); + r2.x = dot(r2.xyz, v_136.xyz); + let v_137 = -(r3.xyzx); + r2.y = dot(cb12_12.tint_symbol_3[2u].xyz, v_137.xyz); + r0.w = dot(v_4.xyz, (-(r3.xyzx)).xyz); + r1.w = fma((-(cb12_12.tint_symbol_3[5u].xxxx)).w, cb12_12.tint_symbol_3[5u].x, 1.0f); + r1.w = sqrt(r1.w); + r1.w = (cb12_12.tint_symbol_3[5u].x / r1.w); + r1.w = (r1.w * 0.5f); + r0.w = (r1.w / r0.w); + let v_138 = clamp(fma(r2.xyxx, r0.wwww, vec4(0.5f, 0.5f, 0.0f, 0.0f)).xy, vec2(), vec2(1.0f)); + r2 = vec4(v_138.xy, r2.zw); + r0.w = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[11u].x == 1.0f))); + r1.w = ((-(r2.yyyy)).w + 1.0f); + let v_139 = bitcast(r0.w); + let v_140 = r1.w; + r2.z = select(r2.y, v_140, (v_139 != 0u)); + r2 = textureSampleLevel(t2, s2, r2.xzxx.xy, 0.0f); + let v_141 = fma(r2.xyz, r2.xyz, vec3(-1.0f)); + r2 = vec4(v_141.xyz, r2.w); + let v_142 = fma(cb12_12.tint_symbol_3[11u].yyy, r2.xyz, vec3(1.0f)); + r2 = vec4(v_142.xyz, r2.w); + let v_143 = (r2.xyz * cb12_12.tint_symbol_3[3u].xyz); + r2 = vec4(v_143.xyz, r2.w); + let v_144 = (r2.xyz * cb12_12.tint_symbol_3[3u].www); + r2 = vec4(v_144.xyz, r2.w); + let v_145 = dot(r6.xyw, r3.xyz); + r0.w = clamp(vec4(v_145, v_145, v_145, v_145).w, 0.0f, 1.0f); + let v_146 = dot((-(r7.xyzx)).xyz, r6.xyw); + r1.w = clamp(vec4(v_146, v_146, v_146, v_146).w, 0.0f, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.w = (r1.w * r1.w); + r2.w = (r2.w * r2.w); + r1.w = (r1.w * r2.w); + r2.w = ((-(r6.zzzz)).w + 1.0f); + r1.w = fma(r6.z, r1.w, r2.w); + r0.x = fma((-(r0.xxxx)).x, r1.w, 1.0f); + r0.x = (r0.x * r0.w); + r0.w = (r1.z + cb12_12.tint_symbol_3[7u].z); + r0.w = ((-(r0.wwww)).w / r3.z); + r3 = fma(r3.xyyx, r0.wwww, r1.xyyx); + r4 = (cb12_12.tint_symbol_3[7u].wwww * vec4(15.0f, 15.0f, -15.0f, -15.0f)); + r3 = fma(r3, vec4(1.0f, 1.0f, 0.74545997381210327148f, 0.74545997381210327148f), r4); + r4 = textureSample(t3, s3, r3.xyxx.xy); + r3 = textureSample(t3, s3, r3.zwzz.xy); + let v_147 = (r3.xyz * r4.xyz); + r1 = vec4(v_147.xy, r1.z, v_147.z); + let v_148 = (r1.xyw * vec3(10.0f)); + r1 = vec4(v_148.xy, r1.z, v_148.z); + r1.z = ((-(r1.zzzz)).z + cb12_12.tint_symbol_3[7u].z); + r1.z = clamp(((r1.zzzz + r1.zzzz)).z, 0.0f, 1.0f); + r0.w = ((-(r0.wwww)).w + 25.0f); + r0.w = clamp(((r0.wwww * vec4(0.03999999910593032837f))).w, 0.0f, 1.0f); + let v_149 = (r0.www * r1.xyw); + r1 = vec4(v_149.xy, r1.z, v_149.z); + let v_150 = -(r0.xxxx); + let v_151 = fma(r0.xxx, r1.xyw, v_150.xyw); + r1 = vec4(v_151.xy, r1.z, v_151.z); + let v_152 = fma(r1.zzz, r1.xyw, r0.xxx); + r1 = vec4(v_152.xyz, r1.w); + r0.x = (r0.y + -1.0f); + r0.x = fma(cb12_12.tint_symbol_3[8u].y, r0.x, 1.0f); + let v_153 = (r1.xyz * r5.xyz); + r1 = vec4(v_153.xyz, r1.w); + let v_154 = (r2.xyz * r1.xyz); + r1 = vec4(v_154.xyz, r1.w); + let v_155 = (r0.zzz * r1.xyz); + r0 = vec4(r0.x, v_155.xyz); + let v_156 = (r0.xxx * r0.yzw); + r0 = vec4(v_156.xyz, r0.w); + let v_157 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_157.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_5(v_158 : bool) { + if (v_158) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d164ff19d1afef0e.wgsl b/b/8b0b5899ed/shaders/d164ff19d1afef0e.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..44858fed64624f8ed86386e78bfc0c7e6b294d89 --- /dev/null +++ b/b/8b0b5899ed/shaders/d164ff19d1afef0e.wgsl @@ -0,0 +1,165 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb17_struct { + tint_symbol_2 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_3 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb2_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : vec4; + +var o8 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec2, v4 : vec3, v5 : vec4) { + let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = (r0.xyz + cb1_1.tint_symbol[3u].xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = r0; + o6 = vec4(v_6.xyz, o6.w); + r0.x = dot(r1.xyz, r1.xyz); + o3 = r1.xyz.xyzx; + r0.x = (r0.x * 0.00000399999998990097f); + r0.x = min(r0.x, 1.0f); + r0.y = ((-(r0.xxxx)).y + 1.0f); + let v_7 = -(cb2_2.tint_symbol_2[16u].zzzz); + let v_8 = clamp(((r0.xyxx + v_7)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_8.xy, r0.zw); + r0.z = (cb3_3.tint_symbol_3[49u].w + -1.0f); + let v_9 = fma(r0.xy, r0.zz, vec2(1.0f)); + r0 = vec4(v_9.xy, r0.zw); + let v_10 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2(), vec2(1.0f)); + o0 = vec4(v_10.xy, o0.zw); + o0 = vec4(o0.xy, v1.zw); + o1 = vec4(o1.xy, v3.xy); + r0 = vec4(v2.xy, r0.zw); + r0.z = 1.0f; + o1.x = dot(cb13_13.tint_symbol_4[0u].xyz, r0.xyz); + o1.y = dot(cb13_13.tint_symbol_4[1u].xyz, r0.xyz); + r0.x = dot(v4, v4); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f))); + let v_11 = select(v4, vec3(0.0f, 0.0f, 1.0f), (bitcast>(r0.xxx) != vec3())); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = (r0.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_12.xyz, r1.w); + let v_13 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r0 = vec4(v_13.xy, r0.z, v_13.z); + let v_14 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw); + r0 = vec4(v_14.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_15 = (r0.www * r0.xyz); + r0 = vec4(v_15.xyz, r0.w); + o2 = r0.xyz.xyzx; + let v_16 = (v5.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_16.xyz, r1.w); + let v_17 = fma(v5.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_17.xyz, r1.w); + let v_18 = fma(v5.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_18.xyz, r1.w); + o4 = r1.xyz.xyzx; + let v_19 = (r0.yzx * r1.zxy); + r2 = vec4(v_19.xyz, r2.w); + let v_20 = -(r2.xyzx); + let v_21 = fma(r1.yzx, r0.zxy, v_20.xyz); + r0 = vec4(v_21.xyz, r0.w); + o5 = ((r0.xyz * v5.www)).xyzx; + o6.w = 1.0f; + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + r0 = (r0 + cb1_1.tint_symbol[11u]); + o7 = r0; + x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]); + let v_22 = &(x0[0u]); + *(v_22) = vec4((*(v_22)).x, vec3()); + o8[0u] = x0[0u].x; + o8[1u] = x0[0u].y; + o8[2u] = x0[0u].z; + o8[3u] = x0[0u].w; + v = vec4(o8[0u], o8[1u], o8[2u], o8[3u]); +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, + @builtin(position) + o7 : vec4, + @builtin(clip_distances) + o8 : array, + @location(15u) + tint_symbol_5 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec2, @location(4u) v4 : vec3, @location(5u) v5 : vec4) -> tint_symbol_6 { + main_inner(v0, v1, v2, v3, v4, v5); + return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6, o7, o8, v); +} diff --git a/b/8b0b5899ed/shaders/d169dfd7c2f22b94.consts.json b/b/8b0b5899ed/shaders/d169dfd7c2f22b94.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..6640b07fb5c6e23280838b4a36761521d33f22d6 --- /dev/null +++ b/b/8b0b5899ed/shaders/d169dfd7c2f22b94.consts.json @@ -0,0 +1 @@ +[4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d169dfd7c2f22b94.wgsl b/b/8b0b5899ed/shaders/d169dfd7c2f22b94.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..8666cfb29a61fda8f7bcc5c395679425915be6c4 --- /dev/null +++ b/b/8b0b5899ed/shaders/d169dfd7c2f22b94.wgsl @@ -0,0 +1,93 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb67_struct { + tint_symbol : array, 67u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb67_struct; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +var o0 : vec4; + +struct tint_symbol_2 { + tint_symbol_1 : array, 1u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_2; + +fn main_inner(v1 : vec4) { + r0 = vec4(0.0f, 0.0f, 0.0f, bitcast(v.tint_symbol_1[0i].x)); + loop { + r1.x = bitcast(select(0u, 4294967295u, (1i < bitcast(r0.w)))); + if ((bitcast(r1.x) != 0u)) { + break; + } + r1.y = f32(bitcast(r0.w)); + let v_1 = r0; + r2 = vec4(v_1.xyz, r2.w); + r1.z = bitcast(v.tint_symbol_1[0i].x); + loop { + r1.w = bitcast(select(0u, 4294967295u, (1i < bitcast(r1.z)))); + if ((bitcast(r1.w) != 0u)) { + break; + } + r1.x = f32(bitcast(r1.z)); + let v_2 = fma(cb5_5.tint_symbol[66u].xy, r1.xy, v1.xy); + r1 = vec4(v_2.x, r1.yz, v_2.y); + r3 = textureSample(t10, s10, r1.xwxx.xy); + let v_3 = fma(r3.xyz, vec3(0.11111111193895339966f), r2.xyz); + r2 = vec4(v_3.xyz, r2.w); + r1.z = bitcast((bitcast(r1.z) + 1i)); + } + let v_4 = r2; + r0 = vec4(v_4.xyz, r0.w); + r0.w = bitcast((bitcast(r0.w) + 1i)); + } + r1 = textureSample(t1, s1, vec2()); + let v_5 = (r0.xyz * r1.xxx); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = (r1.xyz * cb5_5.tint_symbol[8u].www); + r1 = vec4(v_6.xyz, r1.w); + r0.w = dot(r1.xyz, vec3(0.3333333134651184082f)); + r0.w = max(r0.w, 0.00000000099999997172f); + let v_7 = -(cb5_5.tint_symbol[7u].xxxx); + r1.x = (r0.w + v_7.x); + r1.x = clamp(((r1.xxxx * cb5_5.tint_symbol[7u].zzzz)).x, 0.0f, 1.0f); + r1.x = (r0.w * r1.x); + let v_8 = bitcast>(select(vec3(), vec3(4294967295u), !((r0.xyz == r0.xyz)))); + r1 = vec4(r1.x, v_8.xyz); + let v_9 = bitcast>((bitcast>(r0.xyz) & vec3(2147483647u))); + r2 = vec4(v_9.xyz, r2.w); + let v_10 = bitcast>(select(vec3(), vec3(4294967295u), (bitcast>(r2.xyz) == vec3(2139095040i)))); + r2 = vec4(v_10.xyz, r2.w); + let v_11 = bitcast>((bitcast>(r1.yzw) | bitcast>(r2.xyz))); + r1 = vec4(r1.x, v_11.xyz); + r0.w = (r1.x / r0.w); + let v_12 = (r0.www * r0.xyz); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = bitcast>(r1.yzw); + let v_14 = select(r0.xyz, vec3(1000.0f, 0.0f, 1000.0f), (v_13 != vec3())); + o0 = vec4(v_14.xyz, o0.w); + o0.w = 0.0f; +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d16c23a6bbbc115b.wgsl b/b/8b0b5899ed/shaders/d16c23a6bbbc115b.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..bada1360b90f28572551554b9fc804a8b7e35b8d --- /dev/null +++ b/b/8b0b5899ed/shaders/d16c23a6bbbc115b.wgsl @@ -0,0 +1,21 @@ +diagnostic(off, derivative_uniformity); + +struct cb2_struct { + tint_symbol : array, 2u>, +} + +@group(1u) @binding(9u) var cb9_9 : cb2_struct; + +var o0 : vec4; + +fn main_inner() { + let v = cb9_9.tint_symbol[1u]; + o0 = vec4(v.xyz, o0.w); + o0.w = 0.0f; +} + +@fragment +fn main() -> @location(0u) vec4 { + main_inner(); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d172b51983068fc4.wgsl b/b/8b0b5899ed/shaders/d172b51983068fc4.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e008df25fdbb924c1fe2e5a8826ccf20833d5da5 --- /dev/null +++ b/b/8b0b5899ed/shaders/d172b51983068fc4.wgsl @@ -0,0 +1,86 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_1 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb3_struct { + tint_symbol_2 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4) { + r0 = textureSample(t0, s0, v2.xyxx.xy); + r0 = (r0 + vec4(1.0f, 0.0f, 1.0f, 0.0f)); + r0.w = (r0.w * v1.w); + r1.x = (cb2_2.tint_symbol[15u].x * cb12_12.tint_symbol_2[1u].z); + r0.w = dot(r1.xx, r0.ww); + r1.x = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_2[1u].w >= r0.w))); + v((bitcast(r1.x) != 0u)); + let v_1 = (r0.xyz * v1.xyz); + o0 = vec4(v_1.xyz, o0.w); + let v_2 = (v2.zw * cb2_2.tint_symbol[15u].zy); + r0 = vec4(v_2.xy, r0.zw); + r1.x = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).x, 0.0f, 1.0f); + r0.z = (r0.y * r1.x); + let v_3 = (r0.xz * vec2(0.5f)); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = sqrt(r0.xy); + o3 = vec4(v_4.xy, o3.zw); + o0.w = r0.w; + o1 = vec4(v3.xyz, o1.w); + o1.w = 0.0f; + o2 = vec4(vec3(), o2.w); + o2.w = v3.w; + o3.z = 0.0f; + o3.w = (cb12_12.tint_symbol_2[2u].x * 0.49607843160629272461f); +} + +fn v(v_5 : bool) { + if (v_5) { + discard; + return; + } +} + +struct tint_symbol_3 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4) -> tint_symbol_3 { + main_inner(v1, v2, v3); + return tint_symbol_3(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/d18a63d7a5c81661.consts.json b/b/8b0b5899ed/shaders/d18a63d7a5c81661.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d18a63d7a5c81661.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d18a63d7a5c81661.wgsl b/b/8b0b5899ed/shaders/d18a63d7a5c81661.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..32122c14cae2a983169b09716ddacecad40ccd41 --- /dev/null +++ b/b/8b0b5899ed/shaders/d18a63d7a5c81661.wgsl @@ -0,0 +1,1237 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v9 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v9[0u]; + x1[0u].y = v9[1u]; + x1[0u].z = v9[2u]; + x1[0u].w = v9[3u]; + r0 = textureSample(t0, s0, v1.xyxx.xy); + r1 = textureSample(t2, s2, v1.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v5.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r3 = textureSample(t3, s3, v1.xyxx.xy); + let v_9 = (r3.xy * r3.xy); + r3 = vec4(v_9.xy, r3.zw); + r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f); + r0.w = (r0.w * v0.w); + let v_10 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_10.xy, r3.zw); + let v_11 = (r0.xyz * r0.xyz); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = -(v6.xyzx); + let v_13 = (v_12.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_13.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_14 = (r1.yyy * r4.xyz); + r5 = vec4(v_14.xyz, r5.w); + let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_16 = fma(r4.xyz, r1.yyy, v_15.xyz); + r6 = vec4(v_16.xyz, r6.w); + r2.w = dot(r6.xyz, r6.xyz); + r2.w = inverseSqrt(r2.w); + let v_17 = (r2.www * r6.xyz); + r6 = vec4(v_17.xyz, r6.w); + r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].y, -500.0f); + r2.w = max(r2.w, 0.0f); + let v_18 = -(r2.wwww); + r3.z = fma(r3.w, cb12_12.tint_symbol_4[0u].y, v_18.z); + r2.w = (r2.w * 558.0f); + r2.w = fma(r3.z, 3.0f, r2.w); + r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_19 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_19.xyz, r7.w); + let v_20 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz); + r8 = vec4(v_20.xyz, r8.w); + let v_21 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz); + r8 = vec4(v_21.xyz, r8.w); + let v_22 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz); + r8 = vec4(v_22.xyz, r8.w); + let v_23 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r9 = vec4(v_23.xyz, r9.w); + let v_24 = &(x0[0u]); + let v_25 = r9; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r10 = vec4(v_26.xyz, r10.w); + let v_27 = &(x0[1u]); + let v_28 = r10; + *(v_27) = vec4(v_28.xyz, (*(v_27)).w); + let v_29 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r11 = vec4(v_29.xyz, r11.w); + let v_30 = &(x0[2u]); + let v_31 = r11; + *(v_30) = vec4(v_31.xyz, (*(v_30)).w); + let v_32 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r8 = vec4(v_32.xyz, r8.w); + let v_33 = &(x0[3u]); + let v_34 = r8; + *(v_33) = vec4(v_34.xyz, (*(v_33)).w); + let v_35 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_36 = r12; + r12 = vec4(v_36.x, v_35.x, v_36.z, v_35.y); + r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_37 = abs(r11.yyyy); + r4.w = max(v_37.w, abs(r11.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_38 = (bitcast(r4.w) != 0u); + let v_39 = bitcast(v.tint_symbol_6[0i].x); + r4.w = select(bitcast(v.tint_symbol_6[1i].x), v_39, v_38); + let v_40 = abs(r10.yyyy); + r5.w = max(v_40.w, abs(r10.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_41 = bitcast(r5.w); + r4.w = select(r4.w, bitcast(v.tint_symbol_6[2i].x), (v_41 != 0u)); + let v_42 = abs(r9.yyyy); + r5.w = max(v_42.w, abs(r9.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_43 = bitcast(r3.w); + r3.w = select(r4.w, 0.0f, (v_43 != 0u)); + let v_44 = x0[bitcast(r3.w)]; + r9 = vec4(v_44.xyz, r9.w); + r3.w = f32(bitcast(r3.w)); + r3.w = (r3.w + 0.5f); + r3.w = (r3.w * 0.25f); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r3.w); + r12.z = r9.z; + r10.z = 0.0f; + let v_45 = (r10.xyz + r12.ywz); + r9 = vec4(v_45.xyz, r9.w); + let v_46 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_46.xy, r12.zw); + let v_47 = (r10.xyz + r12.xyz); + r11 = vec4(v_47.xyz, r11.w); + let v_48 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_48.xy, r12.zw); + let v_49 = (r10.xyz + r12.xyz); + r13 = vec4(v_49.xyz, r13.w); + let v_50 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_50.xy, r12.zw); + let v_51 = (r10.xyz + r12.xyz); + r14 = vec4(v_51.xyz, r14.w); + let v_52 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_52.xy, r12.zw); + let v_53 = (r10.xyz + r12.xyz); + r15 = vec4(v_53.xyz, r15.w); + let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_54.xy, r12.zw); + let v_55 = (r10.xyz + r12.xyz); + r16 = vec4(v_55.xyz, r16.w); + let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_56.xy, r12.zw); + let v_57 = (r10.xyz + r12.xyz); + r17 = vec4(v_57.xyz, r17.w); + let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_58.xy, r12.zw); + let v_59 = (r10.xyz + r12.xyz); + r18 = vec4(v_59.xyz, r18.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_60.xy, r12.zw); + let v_61 = (r10.xyz + r12.xyz); + r19 = vec4(v_61.xyz, r19.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_62.xy, r12.zw); + let v_63 = (r10.xyz + r12.xyz); + r20 = vec4(v_63.xyz, r20.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_64.xy, r12.zw); + let v_65 = (r10.xyz + r12.xyz); + r21 = vec4(v_65.xyz, r21.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_66.xy, r12.zw); + let v_67 = (r10.xyz + r12.xyz); + r22 = vec4(v_67.xyz, r22.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_68.xy, r12.zw); + let v_69 = (r10.xyz + r12.xyz); + r23 = vec4(v_69.xyz, r23.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_70.xy, r12.zw); + let v_71 = (r10.xyz + r12.xyz); + r24 = vec4(v_71.xyz, r24.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_72.xy, r12.zw); + let v_73 = (r10.xyz + r12.xyz); + r25 = vec4(v_73.xyz, r25.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_74.xy, r12.zw); + let v_75 = (r10.xyz + r12.xyz); + r10 = vec4(v_75.xyz, r10.w); + let v_76 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_76.xy, r9.z); + let v_77 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_77.xy, r11.z); + let v_78 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_78.xy, r13.z); + let v_79 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_79.xy, r14.z); + let v_80 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_80.xy, r15.z); + let v_81 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_81.xy, r16.z); + let v_82 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_82.xy, r17.z); + let v_83 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_83.xy, r18.z); + let v_84 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_84.xy, r19.z); + let v_85 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_85.xy, r20.z); + let v_86 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_86.xy, r21.z); + let v_87 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_87.xy, r22.z); + let v_88 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_88.xy, r23.z); + let v_89 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_89.xy, r24.z); + let v_90 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_90.xy, r25.z); + let v_91 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_91.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r3.w = dot(r9, vec4(1.0f)); + r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f); + let v_92 = abs(r8.yyyy); + r4.w = max(v_92.w, abs(r8.xxxx).w); + r4.w = clamp(fma(r4.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.z = ((-(r3.zzzz)).z + 1.0f); + r3.z = (r4.w * r3.z); + r3.z = fma(r3.w, 0.0625f, r3.z); + let v_93 = (r3.xyz * r3.xyz); + r3 = vec4(v_93.xyz, r3.w); + r3.z = min(r3.z, 1.0f); + r3.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z); + let v_94 = -(r3.zzzz); + r3.z = fma(r3.w, v_94.z, r3.z); + let v_95 = dot(r2.xyz, v_15.xyz); + r3.w = clamp(vec4(v_95, v_95, v_95, v_95).w, 0.0f, 1.0f); + let v_96 = dot(r5.xyz, r2.xyz); + r8.x = clamp(vec4(v_96, v_96, v_96, v_96).x, 0.0f, 1.0f); + let v_97 = dot(r6.xyz, v_15.xyz); + r8.y = clamp(vec4(v_97, v_97, v_97, v_97).y, 0.0f, 1.0f); + let v_98 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r8 = vec4(v_98.xy, r8.zw); + let v_99 = (r8.xy * r8.xy); + r8 = vec4(r8.xy, v_99.xy); + let v_100 = (r8.zw * r8.zw); + r8 = vec4(r8.xy, v_100.xy); + let v_101 = (r8.xy * r8.zw); + r8 = vec4(v_101.xy, r8.zw); + r4.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_102 = fma(cb12_12.tint_symbol_4[0u].xx, r8.xy, r4.ww); + r8 = vec4(v_102.xy, r8.zw); + let v_103 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(r8.xy, v_103.xy); + r5.w = (r8.z * 0.125f); + r6.w = fma((-(r1.xxxx)).w, r8.x, 1.0f); + r6.x = dot(r2.xyz, r6.xyz); + r6.x = clamp(((r6.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r8.w); + r6.x = exp2(r6.x); + r6.x = (r8.y * r6.x); + r6.x = (r5.w * r6.x); + r6.x = (r1.x * r6.x); + r6.x = (r3.w * r6.x); + r3.w = (r3.w * r6.w); + let v_104 = fma(r0.xyz, r3.www, r6.xxx); + r6 = vec4(v_104.xyz, r6.w); + let v_105 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_105.xyz, r6.w); + r3.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.w) != 0u)) { + r9 = vec4(r9.x, vec3()); + r8 = vec4(vec3(), r8.w); + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_106 = (v_12.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_106.xyz, r8.w); + let v_107 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_107.xyz, r9.w); + r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w); + let v_108 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_108.xyz, r9.w); + let v_109 = (r9.xyz + v_12.xyz); + r9 = vec4(v_109.xyz, r9.w); + let v_110 = bitcast>(r7.www); + let v_111 = r8.xyz; + let v_112 = select(r9.xyz, v_111, (v_110 != vec3())); + r8 = vec4(v_112.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + let v_113 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_113.xyz, r8.w); + r9.x = dot(r8.xyz, r8.xyz); + r9.x = inverseSqrt(r9.x); + let v_114 = (r8.xyz * r9.xxx); + r8 = vec4(v_114.xyz, r8.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[11u].w); + r7.w = (r7.w / r9.x); + let v_115 = -(cb3_3.tint_symbol_2[11u].xyzx); + r9.x = dot(r8.xyz, v_115.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_116 = dot(r8.xyz, r2.xyz); + r9.y = clamp(vec4(v_116, v_116, v_116, v_116).y, 0.0f, 1.0f); + r9.x = (r9.x * r9.y); + r9.y = (r7.w * r9.x); + let v_117 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(r9.x, v_117.xyz); + let v_118 = (r0.xyz * r9.yzw); + r9 = vec4(r9.x, v_118.xyz); + let v_119 = fma(r4.xyz, r1.yyy, r8.xyz); + r8 = vec4(v_119.xyz, r8.w); + r10.x = dot(r8.xyz, r8.xyz); + r10.x = inverseSqrt(r10.x); + let v_120 = (r8.xyz * r10.xxx); + r8 = vec4(v_120.xyz, r8.w); + let v_121 = dot(r8.xyz, r5.xyz); + r10.x = clamp(vec4(v_121, v_121, v_121, v_121).x, 0.0f, 1.0f); + r10.x = ((-(r10.xxxx)).x + 1.0f); + r10.y = (r10.x * r10.x); + r10.y = (r10.y * r10.y); + r10.x = (r10.y * r10.x); + r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r4.w); + let v_122 = dot(r8.xyz, r2.xyz); + r8.x = clamp(vec4(v_122, v_122, v_122, v_122).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.w); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.x); + r8.x = (r9.x * r8.x); + r7.w = (r7.w * r8.x); + r7.w = (r5.w * r7.w); + let v_123 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_123.xyz, r8.w); + } + r7.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.w) != 0u)) { + r9.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + let v_124 = bitcast(r9.x); + let v_125 = r7.w; + r3.w = select(r3.w, v_125, (v_124 != 0u)); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_126 = (v_12.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_126.xyz, r10.w); + let v_127 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_127.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w); + let v_128 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_128.xyz, r11.w); + let v_129 = (r11.xyz + v_12.xyz); + r11 = vec4(v_129.xyz, r11.w); + let v_130 = bitcast>(r7.www); + let v_131 = r10.xyz; + let v_132 = select(r11.xyz, v_131, (v_130 != vec3())); + r10 = vec4(v_132.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_133 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_133.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_134 = (r9.xxx * r10.xyz); + r10 = vec4(v_134.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[12u].w); + r7.w = (r7.w / r9.x); + let v_135 = -(cb3_3.tint_symbol_2[12u].xyzx); + r9.x = dot(r10.xyz, v_135.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f); + let v_136 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_136, v_136, v_136, v_136).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_137 = (r10.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_137.xyz, r11.w); + let v_138 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_138.xyz); + let v_139 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_139.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_140 = (r10.www * r10.xyz); + r10 = vec4(v_140.xyz, r10.w); + let v_141 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_141, v_141, v_141, v_141).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_142 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_142, v_142, v_142, v_142).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_143 = fma(r7.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_143.xyz, r8.w); + } + } else { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_144 = (v_12.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_144.xyz, r10.w); + let v_145 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_145.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w); + let v_146 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_146.xyz, r11.w); + let v_147 = (r11.xyz + v_12.xyz); + r11 = vec4(v_147.xyz, r11.w); + let v_148 = bitcast>(r7.www); + let v_149 = r10.xyz; + let v_150 = select(r11.xyz, v_149, (v_148 != vec3())); + r10 = vec4(v_150.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_151 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_151.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_152 = (r9.xxx * r10.xyz); + r10 = vec4(v_152.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[13u].w); + r7.w = (r7.w / r9.x); + let v_153 = -(cb3_3.tint_symbol_2[13u].xyzx); + r9.x = dot(r10.xyz, v_153.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f); + let v_154 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_154, v_154, v_154, v_154).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_155 = (r10.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_155.xyz, r11.w); + let v_156 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_156.xyz); + let v_157 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_157.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_158 = (r10.www * r10.xyz); + r10 = vec4(v_158.xyz, r10.w); + let v_159 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_159, v_159, v_159, v_159).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_160 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_160, v_160, v_160, v_160).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_161 = fma(r7.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_161.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_162 = (v_12.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_162.xyz, r10.w); + let v_163 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_163.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[22u].w); + let v_164 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.xxx, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_164.xyz, r11.w); + let v_165 = (r11.xyz + v_12.xyz); + r11 = vec4(v_165.xyz, r11.w); + let v_166 = bitcast>(r7.www); + let v_167 = r10.xyz; + let v_168 = select(r11.xyz, v_167, (v_166 != vec3())); + r10 = vec4(v_168.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_169 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_169.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_170 = (r9.xxx * r10.xyz); + r10 = vec4(v_170.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[14u].w); + r7.w = (r7.w / r9.x); + let v_171 = -(cb3_3.tint_symbol_2[14u].xyzx); + r9.x = dot(r10.xyz, v_171.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f); + let v_172 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_172, v_172, v_172, v_172).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_173 = (r10.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_173.xyz, r11.w); + let v_174 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_174.xyz); + let v_175 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_175.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_176 = (r10.www * r10.xyz); + r10 = vec4(v_176.xyz, r10.w); + let v_177 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_177, v_177, v_177, v_177).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_178 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_178, v_178, v_178, v_178).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_179 = fma(r7.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_179.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_180 = (v_12.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_180.xyz, r10.w); + let v_181 = (v6.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_181.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[23u].w); + let v_182 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.xxx, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_182.xyz, r11.w); + let v_183 = (r11.xyz + v_12.xyz); + r11 = vec4(v_183.xyz, r11.w); + let v_184 = bitcast>(r7.www); + let v_185 = r10.xyz; + let v_186 = select(r11.xyz, v_185, (v_184 != vec3())); + r10 = vec4(v_186.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_187 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_187.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_188 = (r9.xxx * r10.xyz); + r10 = vec4(v_188.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[15u].w); + r7.w = (r7.w / r9.x); + let v_189 = -(cb3_3.tint_symbol_2[15u].xyzx); + r9.x = dot(r10.xyz, v_189.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f); + let v_190 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_190, v_190, v_190, v_190).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_191 = (r10.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_191.xyz, r11.w); + let v_192 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_192.xyz); + let v_193 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_193.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_194 = (r10.www * r10.xyz); + r10 = vec4(v_194.xyz, r10.w); + let v_195 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_195, v_195, v_195, v_195).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_196 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_196, v_196, v_196, v_196).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_197 = fma(r7.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz); + r8 = vec4(v_197.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_198 = (v_12.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_198.xyz, r10.w); + let v_199 = (v6.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_199.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[24u].w); + let v_200 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.xxx, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_200.xyz, r11.w); + let v_201 = (r11.xyz + v_12.xyz); + r11 = vec4(v_201.xyz, r11.w); + let v_202 = bitcast>(r7.www); + let v_203 = r10.xyz; + let v_204 = select(r11.xyz, v_203, (v_202 != vec3())); + r10 = vec4(v_204.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_205 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_205.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_206 = (r9.xxx * r10.xyz); + r10 = vec4(v_206.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[16u].w); + r7.w = (r7.w / r9.x); + let v_207 = -(cb3_3.tint_symbol_2[16u].xyzx); + r9.x = dot(r10.xyz, v_207.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f); + let v_208 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_208, v_208, v_208, v_208).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_209 = (r10.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_209.xyz, r11.w); + let v_210 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_210.xyz); + let v_211 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_211.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_212 = (r10.www * r10.xyz); + r10 = vec4(v_212.xyz, r10.w); + let v_213 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_213, v_213, v_213, v_213).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_214 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_214, v_214, v_214, v_214).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_215 = fma(r7.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz); + r8 = vec4(v_215.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_216 = (v_12.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_216.xyz, r10.w); + let v_217 = (v6.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_217.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[25u].w); + let v_218 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.xxx, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_218.xyz, r11.w); + let v_219 = (r11.xyz + v_12.xyz); + r11 = vec4(v_219.xyz, r11.w); + let v_220 = bitcast>(r7.www); + let v_221 = r10.xyz; + let v_222 = select(r11.xyz, v_221, (v_220 != vec3())); + r10 = vec4(v_222.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_223 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_223.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_224 = (r9.xxx * r10.xyz); + r10 = vec4(v_224.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[17u].w); + r7.w = (r7.w / r9.x); + let v_225 = -(cb3_3.tint_symbol_2[17u].xyzx); + r9.x = dot(r10.xyz, v_225.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f); + let v_226 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_226, v_226, v_226, v_226).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_227 = (r10.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_227.xyz, r11.w); + let v_228 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_228.xyz); + let v_229 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_229.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_230 = (r10.www * r10.xyz); + r10 = vec4(v_230.xyz, r10.w); + let v_231 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_231, v_231, v_231, v_231).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_232 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_232, v_232, v_232, v_232).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_233 = fma(r7.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz); + r8 = vec4(v_233.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_234 = (v_12.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_234.xyz, r10.w); + let v_235 = (v6.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_235.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[26u].w); + let v_236 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.www, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_236.xyz, r11.w); + let v_237 = (r11.xyz + v_12.xyz); + r11 = vec4(v_237.xyz, r11.w); + let v_238 = bitcast>(r3.www); + let v_239 = r10.xyz; + let v_240 = select(r11.xyz, v_239, (v_238 != vec3())); + r10 = vec4(v_240.xyz, r10.w); + r3.w = dot(r10.xyz, r10.xyz); + let v_241 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_241.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_242 = (r7.www * r10.xyz); + r10 = vec4(v_242.xyz, r10.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r3.w, cb3_3.tint_symbol_2[18u].w); + r3.w = (r3.w / r7.w); + let v_243 = -(cb3_3.tint_symbol_2[18u].xyzx); + r7.w = dot(r10.xyz, v_243.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_244 = dot(r10.xyz, r2.xyz); + r9.x = clamp(vec4(v_244, v_244, v_244, v_244).x, 0.0f, 1.0f); + r7.w = (r7.w * r9.x); + r9.x = (r3.w * r7.w); + let v_245 = (r9.xxx * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_245.xyz, r11.w); + let v_246 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_246.xyz); + let v_247 = fma(r4.xyz, r1.yyy, r10.xyz); + r4 = vec4(v_247.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_248 = (r1.yyy * r4.xyz); + r4 = vec4(v_248.xyz, r4.w); + let v_249 = dot(r4.xyz, r5.xyz); + r1.y = clamp(vec4(v_249, v_249, v_249, v_249).y, 0.0f, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r9.x = (r1.y * r1.y); + r9.x = (r9.x * r9.x); + r1.y = (r1.y * r9.x); + r1.y = fma(cb12_12.tint_symbol_4[0u].x, r1.y, r4.w); + let v_250 = dot(r4.xyz, r2.xyz); + r4.x = clamp(vec4(v_250, v_250, v_250, v_250).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r8.w); + r4.x = exp2(r4.x); + r1.y = (r1.y * r4.x); + r1.y = (r7.w * r1.y); + r1.y = (r3.w * r1.y); + r1.y = (r5.w * r1.y); + let v_251 = fma(r1.yyy, cb3_3.tint_symbol_2[26u].xyz, r8.xyz); + r8 = vec4(v_251.xyz, r8.w); + } + } + r1.y = (r6.w * r6.w); + r1.x = (r1.x * r1.x); + let v_252 = (r8.xyz * r1.xxx); + r4 = vec4(v_252.xyz, r4.w); + let v_253 = fma(r1.yyy, r9.yzw, r4.xyz); + r4 = vec4(v_253.xyz, r4.w); + let v_254 = fma(r6.xyz, r3.zzz, r4.xyz); + r4 = vec4(v_254.xyz, r4.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_255 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r1 = vec4(r1.x, v_255.xyz); + r3.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_256 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_256.xyz, r6.w); + let v_257 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_257.xyz, r6.w); + let v_258 = fma(r1.yzw, r3.zzz, r6.xyz); + r1 = vec4(r1.x, v_258.xyz); + let v_259 = (r3.yyy * r1.yzw); + r1 = vec4(r1.x, v_259.xyz); + let v_260 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_260.xyz, r6.w); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_261 = dot(r8.xyz, r2.xyz); + r1.x = clamp(vec4(v_261, v_261, v_261, v_261).x, 0.0f, 1.0f); + let v_262 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz); + r6 = vec4(v_262.xyz, r6.w); + let v_263 = fma(r6.xyz, r3.xxx, r1.yzw); + r1 = vec4(v_263.xyz, r1.w); + let v_264 = (r6.www * r1.xyz); + r1 = vec4(v_264.xyz, r1.w); + let v_265 = fma(r1.xyz, r0.xyz, r4.xyz); + r0 = vec4(v_265.xyz, r0.w); + r1.x = ((-(r6.wwww)).x + 1.0f); + r1.y = dot((-(r5.xyzx)).xyz, r2.xyz); + r1.y = (r1.y + r1.y); + let v_266 = -(r1.yyyy); + let v_267 = -(r5.xxyz); + let v_268 = fma(r2.xyz, v_266.yzw, v_267.yzw); + r1 = vec4(r1.x, v_268.xyz); + let v_269 = clamp(((r2.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r2 = vec4(v_269.xy, r2.zw); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r2.w = (r2.x * cb5_5.tint_symbol_3[6u].z); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r2.z))); + r3.z = fma(r2.x, cb5_5.tint_symbol_3[6u].z, -5.0f); + r2.x = (r2.x * r2.x); + r2.x = fma(r2.x, 5.0f, r2.z); + let v_270 = bitcast(r2.w); + let v_271 = r3.z; + r2.x = select(r2.x, v_271, (v_270 != 0u)); + let v_272 = (r1.yzy * vec3(-0.25f, 0.5f, 0.25f)); + r4 = vec4(v_272.xyz, r4.w); + r1.y = (abs(r1.wwww).y + 1.0f); + let v_273 = (r4.xyz / r1.yyy); + r4 = vec4(v_273.xyz, r4.w); + let v_274 = ((-(r4.xyzx)).xyz + vec3(0.75f, 0.5f, 0.25f)); + r4 = vec4(v_274.xyz, r4.w); + r1.y = bitcast(select(0u, 4294967295u, (0.0f < r1.w))); + let v_275 = bitcast>(r1.yy); + let v_276 = r4.xy; + let v_277 = select(r4.zy, v_276, (v_275 != vec2())); + let v_278 = r1; + r1 = vec4(v_278.x, v_277.xy, v_278.w); + let v_279 = r2.x; + r4 = textureSampleLevel(t1, s1, r1.yzyy.xy, v_279); + r1.y = max(r3.y, r3.x); + let v_280 = (r1.yyy * r4.xyz); + r1 = vec4(r1.x, v_280.xyz); + let v_281 = (r2.yyy * r1.yzw); + r2 = vec4(v_281.xyz, r2.w); + let v_282 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_282.xyz, r2.w); + let v_283 = fma(r1.yzw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(r1.x, v_283.xyz); + let v_284 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_284.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r7.xyz, r7.xyz); + r1.y = sqrt(r1.x); + let v_285 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_285.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r7.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_286 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_286 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_287 = (r1.xxx * r7.xyz); + r2 = vec4(v_287.xyz, r2.w); + let v_288 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_288, v_288, v_288, v_288).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_289 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_289, v_289, v_289, v_289).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_290 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_290.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_291 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_291.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_292 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_292.xyz); + let v_293 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_293.xyz); + let v_294 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_294.xyz, r3.w); + let v_295 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_295.xyz, r2.w); + let v_296 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_297 = (r2.xyz + v_296.xyz); + r2 = vec4(v_297.xyz, r2.w); + let v_298 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_298.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_299 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_299.xyz, r3.w); + let v_300 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_300.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_301 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_301.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_302 = -(r0.xyzx); + let v_303 = fma(r1.xyz, r2.xxx, v_302.xyz); + r1 = vec4(v_303.xyz, r1.w); + let v_304 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_304.xyz, r1.w); + } else { + r1.w = dot(r7.xyz, r7.xyz); + r2.x = sqrt(r1.w); + let v_305 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_305.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r7.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_306 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_306 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_307 = (r1.www * r7.xyz); + r3 = vec4(v_307.xyz, r3.w); + let v_308 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_308, v_308, v_308, v_308).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_309 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_309, v_309, v_309, v_309).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_310 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_310.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_311 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_311.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_312 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_312.xyz, r3.w); + let v_313 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_313.xyz, r3.w); + let v_314 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_314.xyz, r4.w); + let v_315 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_315.xyz, r3.w); + let v_316 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_317 = (r3.xyz + v_316.xyz); + r3 = vec4(v_317.xyz, r3.w); + let v_318 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_318.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_319 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_319.xyz, r4.w); + let v_320 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_320.xy, r2.z, v_320.z); + let v_321 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_321.xy, r2.z, v_321.z); + let v_322 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_322.xyz, r1.w); + } + let v_323 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_323.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v1.w); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_8 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_324 : vec4) -> tint_symbol_8 { + main_inner(v0, v1, v2, v4, v5, v6, v_324); + return tint_symbol_8(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/d19001e21d5d2283.wgsl b/b/8b0b5899ed/shaders/d19001e21d5d2283.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..b15d11aacc9ac8d266a335ea2534ababd778280f --- /dev/null +++ b/b/8b0b5899ed/shaders/d19001e21d5d2283.wgsl @@ -0,0 +1,219 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_1 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb5_struct { + tint_symbol_3 : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct; + +struct cb7_struct { + tint_symbol_4 : array, 7u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb7_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + r0 = textureSample(t0, s0, v1.xyxx.xy); + r1.x = dot(v2.xyz, v2.xyz); + r1.x = inverseSqrt(r1.x); + let v = (r1.xxx * v2.xyz); + r1 = vec4(r1.x, v.xyz); + r2 = textureSample(t4, s4, v1.xyxx.xy); + let v_1 = (r2.xy * r2.xy); + r2 = vec4(v_1.xy, r2.zw); + let v_2 = (r0.xyz * cb11_11.tint_symbol_4[0u].xyz); + r0 = vec4(v_2.xyz, r0.w); + r0 = (r0 * v3.xxxw); + r3.x = (v3.x * cb2_2.tint_symbol[15u].z); + r3.y = (v3.x * cb11_11.tint_symbol_4[4u].y); + r3.y = (r3.y * v2.w); + let v_3 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).zw + vec2(1.0f, 2.0f)); + r3 = vec4(r3.xy, v_3.xy); + r4.x = (r3.z * v3.z); + let v_4 = (r3.ww * v1.zw); + let v_5 = r4; + r4 = vec4(v_5.x, v_4.xy, v_5.w); + r5 = textureSample(t3, s3, r4.yzyy.xy); + r3.w = (cb5_5.tint_symbol_2[3u].z * cb11_11.tint_symbol_4[2u].z); + r4.y = ((-(r5.xxxx)).y + r5.z); + r5.x = fma(r3.w, r4.y, r5.x); + let v_6 = (r5.xy * cb11_11.tint_symbol_4[2u].xx); + let v_7 = r4; + r4 = vec4(v_7.x, v_6.xy, v_7.w); + r3.w = fma(v3.z, r3.z, -1.0f); + r3.z = fma(r3.z, r3.w, 1.0f); + r3.w = (r3.z * r4.y); + let v_8 = -(r0.xyxz); + let v_9 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_8.xyw); + r5 = vec4(v_9.xy, r5.z, v_9.z); + let v_10 = fma(r3.www, r5.xyw, r0.xyz); + r0 = vec4(v_10.xyz, r0.w); + r3.w = (r4.x * cb11_11.tint_symbol_4[2u].x); + let v_11 = ((-(r0.xyxz)).xyw + r5.zzz); + r4 = vec4(v_11.xy, r4.z, v_11.z); + let v_12 = fma(r3.www, r4.xyw, r0.xyz); + r0 = vec4(v_12.xyz, r0.w); + r3.z = fma((-(r4.zzzz)).z, r3.z, 1.0f); + r3.w = (r3.z * r3.y); + r4.x = (v3.x * cb11_11.tint_symbol_4[2u].w); + r4.x = (r4.x * 0.75f); + r2.x = dot(r2.xyz, cb11_11.tint_symbol_4[5u].xyz); + r2.x = (r2.x * r4.x); + r2.y = dot(v4.xyz, v4.xyz); + r2.y = inverseSqrt(r2.y); + let v_13 = ((-(cb3_3.tint_symbol_1[0u].xyzx)).xyz + vec3(0.0f, 0.0f, -1.0f)); + r4 = vec4(v_13.xyz, r4.w); + let v_14 = fma(cb11_11.tint_symbol_4[6u].www, r4.xyz, cb3_3.tint_symbol_1[0u].xyz); + r4 = vec4(v_14.xyz, r4.w); + let v_15 = (r2.xxx * cb11_11.tint_symbol_4[6u].xyz); + r5 = vec4(v_15.xyz, r5.w); + let v_16 = -(r4.xyzx); + let v_17 = fma(v4.xyz, r2.yyy, v_16.xyz); + r2 = vec4(v_17.xyz, r2.w); + r4.x = dot(r2.xyz, r2.xyz); + r4.x = inverseSqrt(r4.x); + let v_18 = (r2.xyz * r4.xxx); + r2 = vec4(v_18.xyz, r2.w); + r2.x = dot(r1.yzw, r2.xyz); + r2.x = clamp(((r2.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r2.y = fma(r2.w, 15.0f, 0.00000000999999993923f); + r2.x = log2(r2.x); + r2.x = (r2.x * r2.y); + r2.x = exp2(r2.x); + let v_19 = fma(r5.xyz, r2.xxx, r0.xyz); + r0 = vec4(v_19.xyz, r0.w); + let v_20 = min(r0.xyz, vec3(240.0f)); + r0 = vec4(v_20.xyz, r0.w); + r2.w = (r0.w * cb2_2.tint_symbol[15u].x); + r0.w = fma(v2.z, r1.x, -0.34999999403953552246f); + r0.w = clamp(((r0.wwww * vec4(1.53846156597137451172f))).w, 0.0f, 1.0f); + r0.w = (r0.w * cb5_5.tint_symbol_2[3u].z); + r1.x = ((-(cb2_2.tint_symbol[16u].zzzz)).x + 1.0f); + r0.w = (r0.w * r1.x); + r0.w = (r3.x * r0.w); + r1.x = fma((-(r3.wwww)).x, 0.5f, 1.0f); + r1.x = (r0.w * r1.x); + r1.x = fma(r1.x, -0.5f, 1.0f); + let v_21 = (r0.xyz * r1.xxx); + r2 = vec4(v_21.xyz, r2.w); + r0.x = bitcast((bitcast(cb12_12.tint_symbol_3[4u].x) | bitcast(cb12_12.tint_symbol_3[4u].y))); + let v_22 = bitcast>(r0.xxxx); + r2 = select(r2, v3, (v_22 != vec4())); + r0.x = bitcast(select(0u, 4294967295u, (0.0039215688593685627f >= r2.w))); + v_23((bitcast(r0.x) != 0u)); + r0.x = (v3.x * cb2_2.tint_symbol[15u].y); + r0.y = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).y, 0.0f, 1.0f); + r0.y = (r0.y * r0.x); + let v_24 = fma(r1.yzw, vec3(0.5f), vec3(0.5f)); + r1 = vec4(v_24.xyz, r1.w); + let v_25 = (r1.xyz * vec3(256.0f)); + r4 = vec4(v_25.xyz, r4.w); + let v_26 = floor(r4.xyz); + r4 = vec4(v_26.xyz, r4.w); + let v_27 = -(r4.xyzx); + let v_28 = fma(r1.xyz, vec3(256.0f), v_27.xyz); + r1 = vec4(v_28.xyz, r1.w); + let v_29 = (r1.xyz * vec3(8.0f, 8.0f, 4.0f)); + r1 = vec4(v_29.xyz, r1.w); + let v_30 = floor(r1.xyz); + r1 = vec4(v_30.xyz, r1.w); + r0.z = dot(r1.yxz, vec3(4.0f, 32.0f, 1.0f)); + o1.w = (r0.z * 0.0039215688593685627f); + let v_31 = (r4.xyz * vec3(0.00390625f)); + o1 = vec4(v_31.xyz, o1.w); + r0.z = (cb11_11.tint_symbol_4[4u].x * 0.001953125f); + r0.x = fma(v3.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w); + let v_32 = (r0.xy * vec2(0.5f)); + r0 = vec4(v_32.xy, r0.zw); + let v_33 = sqrt(r0.xy); + o3 = vec4(v_33.xy, o3.zw); + r0.x = clamp(fma(r3.yyyy, r3.zzzz, vec4(0.40000000596046447754f)).x, 0.0f, 1.0f); + r1.x = (-(r3.wwww)).x; + r1.y = (-(r0.zzzz)).y; + let v_34 = fma(r0.xx, vec2(0.5f, 0.48828125f), r1.xy); + r0 = vec4(v_34.xy, r0.zw); + let v_35 = max(r0.xy, vec2()); + r0 = vec4(v_35.xy, r0.zw); + r1.x = fma(r0.x, r0.w, r3.w); + r1.y = fma(r0.y, r0.w, r0.z); + let v_36 = sqrt(r1.xy); + o2 = vec4(v_36.xy, o2.zw); + o0 = r2; + o2.z = cb11_11.tint_symbol_4[3u].w; + o2.w = 1.0f; + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +fn v_23(v_37 : bool) { + if (v_37) { + discard; + return; + } +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> tint_symbol_5 { + main_inner(v1, v2, v3, v4); + return tint_symbol_5(o0, o1, o2, o3); +}