diff --git a/b/8b0b5899ed/shaders/e37ac2b61e7a6e5e.wgsl b/b/8b0b5899ed/shaders/e37ac2b61e7a6e5e.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..a5f48f92d57d560b57760993c2fa45a0f67c3446 --- /dev/null +++ b/b/8b0b5899ed/shaders/e37ac2b61e7a6e5e.wgsl @@ -0,0 +1,430 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb16_struct { + tint_symbol_1 : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb1_struct_1 { + tint_symbol_3 : array, 1u>, +} + +@group(0u) @binding(7u) var cb7_7 : cb1_struct_1; + +struct cb5_struct { + tint_symbol_4 : array, 5u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb5_struct; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v2 : vec4, v3 : vec2, v4 : vec2, v5 : vec3, v6 : vec4) { + if ((bitcast(cb7_7.tint_symbol_3[0u].x) != 0u)) { + let v_1 = (v0 + cb12_12.tint_symbol_4[1u].xyz); + r0 = vec4(v_1.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = sqrt(r0.w); + let v_2 = (r0.xyz / r0.www); + r0 = vec4(v_2.xyz, r0.w); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = (r0.z * 0.5f); + r1.x = dot(r0.xy, r0.xy); + r1.x = max(r1.x, 0.00000000999999993923f); + r1.x = sqrt(r1.x); + r1 = (r0.xyxy / r1.xxxx); + r1 = (r0.zzzz * r1); + r1 = fma(r1, vec4(0.5f), vec4(0.5f)); + let v_3 = (r1.zw * vec2(126.73267364501953125f)); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = -(r0.xyxx); + let v_5 = bitcast>(select(vec2(), vec2(4294967295u), (r0.xy >= v_4.xy))); + r2 = vec4(v_5.xy, r2.zw); + let v_6 = fract(abs(r0.xyxx).xy); + r0 = vec4(v_6.xy, r0.zw); + let v_7 = -(r0.xyxx); + let v_8 = bitcast>(r2.xy); + let v_9 = select(v_7.xy, r0.xy, (v_8 != vec2())); + r0 = vec4(v_9.xy, r0.zw); + r2 = textureSampleLevel(t2, s2, r1.zwzz.xy, 0.0f); + r1 = fma(-(r0.xyxy), vec4(0.00789062492549419403f), r1); + r3 = (r1.zwzw + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f); + r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f); + r5 = (r1.zwzw + vec4(0.00789062492549419403f, 0.00789062492549419403f, -0.5f, -0.5f)); + r6 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f); + let v_10 = ((-(r0.xyxx)).xy + vec2(1.0f)); + r5 = vec4(v_10.xy, r5.zw); + let v_11 = (r2.xyz * r5.xxx); + r7 = vec4(v_11.xyz, r7.w); + let v_12 = (r0.xxx * r4.xyz); + r8 = vec4(v_12.xyz, r8.w); + let v_13 = (r5.yyy * r8.xyz); + r8 = vec4(v_13.xyz, r8.w); + let v_14 = fma(r7.xyz, r5.yyy, r8.xyz); + r7 = vec4(v_14.xyz, r7.w); + let v_15 = (r3.xyz * r5.xxx); + r8 = vec4(v_15.xyz, r8.w); + let v_16 = fma(r8.xyz, r0.yyy, r7.xyz); + r7 = vec4(v_16.xyz, r7.w); + let v_17 = (r0.xxx * r6.xyz); + r6 = vec4(v_17.xyz, r6.w); + let v_18 = fma(r6.xyz, r0.yyy, r7.xyz); + r0 = vec4(v_18.xyz, r0.w); + r0.w = (r0.w / cb12_12.tint_symbol_4[0u].x); + r0.w = min(r0.w, 1.0f); + let v_19 = (r0.www * r0.xyz); + r0 = vec4(v_19.xyz, r0.w); + let v_20 = (r0.xyz * cb12_12.tint_symbol_4[0u].yyy); + r0 = vec4(v_20.xyz, r0.w); + r2.w = dot(r0.xyz, r0.xyz); + r2.w = sqrt(r2.w); + r2.w = min(r2.w, 1.0f); + r2.w = fma((-(r2.wwww)).w, 4.0f, 1.0f); + o1.w = max(r2.w, 0.0f); + let v_21 = fma(r0.xyz, v6.yyy, v0); + r6 = vec4(v_21.xyz, r6.w); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_4[2u].w))); + let v_22 = -(cb12_12.tint_symbol_4[1u].xyzx); + let v_23 = (v_22.xyz + cb12_12.tint_symbol_4[2u].xyz); + r7 = vec4(v_23.xyz, r7.w); + let v_24 = -(r7.xxyz); + let v_25 = (r6.xyz + v_24.xzw); + r7 = vec4(v_25.x, r7.y, v_25.yz); + r0.y = dot(r7.xzw, r7.xzw); + r0.y = sqrt(r0.y); + r0.z = (cb12_12.tint_symbol_4[2u].w * 1.10000002384185791016f); + r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 1.0f))); + r0.y = (r7.z / r0.y); + r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f); + r0.y = (r0.y * r2.w); + r0.y = fma(r0.y, r0.z, r7.y); + let v_26 = bitcast(r3.w); + let v_27 = r0.y; + r0.y = select(r6.y, v_27, (v_26 != 0u)); + let v_28 = bitcast(r0.x); + let v_29 = r0.y; + r6.w = select(r6.y, v_29, (v_28 != 0u)); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_4[3u].w))); + let v_30 = (v_22.xyz + cb12_12.tint_symbol_4[3u].xyz); + r7 = vec4(v_30.xyz, r7.w); + let v_31 = -(r7.xxyz); + let v_32 = (r6.xwz + v_31.xzw); + r7 = vec4(v_32.x, r7.y, v_32.yz); + r0.y = dot(r7.xzw, r7.xzw); + r0.y = sqrt(r0.y); + r0.z = (cb12_12.tint_symbol_4[3u].w * 1.10000002384185791016f); + r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 1.0f))); + r0.y = (r7.z / r0.y); + r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f); + r0.y = (r0.y * r2.w); + r0.y = fma(r0.y, r0.z, r7.y); + let v_33 = bitcast(r3.w); + let v_34 = r0.y; + r0.y = select(r6.w, v_34, (v_33 != 0u)); + let v_35 = bitcast(r0.x); + let v_36 = r0.y; + r6.y = select(r6.w, v_36, (v_35 != 0u)); + let v_37 = (r5.zw + r5.zw); + r0 = vec4(v_37.xy, r0.zw); + r0.z = dot(r0.xy, r0.xy); + r2.w = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + r0.z = sqrt(r0.z); + r0.z = bitcast((bitcast(r0.z) & bitcast(r2.w))); + r2.w = fma((-(r0.zzzz)).w, 2.0f, 1.0f); + r5.z = max(r2.w, -1.0f); + r2.w = bitcast(select(0u, 4294967295u, (r5.z < 1.0f))); + r3.w = bitcast(select(0u, 4294967295u, (-1.0f < r5.z))); + r2.w = bitcast((bitcast(r2.w) & bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + r2.w = bitcast((bitcast(r2.w) & bitcast(r3.w))); + r3.w = fma((-(r5.zzzz)).w, r5.z, 1.0f); + r3.w = sqrt(r3.w); + r0.z = (r3.w / r0.z); + r0.z = bitcast((bitcast(r0.z) & bitcast(r2.w))); + let v_38 = (r0.zz * r0.xy); + r5 = vec4(v_38.xy, r5.zw); + let v_39 = (r0.www * r2.xyz); + r0 = vec4(v_39.xyz, r0.w); + let v_40 = (r0.xyz * cb12_12.tint_symbol_4[0u].yyy); + r0 = vec4(v_40.xyz, r0.w); + r1 = (r1 + vec4(-0.49210938811302185059f, -0.5f, -0.5f, -0.49210938811302185059f)); + r1 = (r1 + r1); + r2.x = dot(r1.xy, r1.xy); + r2.y = bitcast(select(0u, 4294967295u, (0.0f < r2.x))); + r2.x = sqrt(r2.x); + r2.x = bitcast((bitcast(r2.x) & bitcast(r2.y))); + r2.y = fma((-(r2.xxxx)).y, 2.0f, 1.0f); + r7.z = max(r2.y, -1.0f); + r2.y = bitcast(select(0u, 4294967295u, (r7.z < 1.0f))); + r2.z = bitcast(select(0u, 4294967295u, (-1.0f < r7.z))); + r2.y = bitcast((bitcast(r2.z) & bitcast(r2.y))); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.x))); + r2.y = bitcast((bitcast(r2.z) & bitcast(r2.y))); + r2.z = fma((-(r7.zzzz)).z, r7.z, 1.0f); + r2.z = sqrt(r2.z); + r2.x = (r2.z / r2.x); + r2.x = bitcast((bitcast(r2.x) & bitcast(r2.y))); + let v_41 = (r1.xy * r2.xx); + r7 = vec4(v_41.xy, r7.zw); + let v_42 = (r0.www * r4.xyz); + r2 = vec4(v_42.xyz, r2.w); + let v_43 = ((-(r5.xyzx)).xyz + r7.xyz); + r4 = vec4(v_43.xyz, r4.w); + let v_44 = -(r0.xyzx); + let v_45 = fma(r2.xyz, cb12_12.tint_symbol_4[0u].yyy, v_44.xyz); + r2 = vec4(v_45.xyz, r2.w); + r1.x = dot(r2.xyz, v5); + r1.y = dot(r4.xyz, r4.xyz); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < r1.y))); + r7.x = (r1.x / r1.y); + r7.y = 1.0f; + let v_46 = (r4.xyz * r7.xyx); + r2 = vec4(r2.x, v_46.xyz); + r7.z = v6.y; + let v_47 = (r2.yzw * r7.zxz); + r2 = vec4(r2.x, v_47.xyz); + let v_48 = r4; + r4 = vec4(0.10000000149011611938f, v_48.y, 0.33329999446868896484f, v_48.w); + r4.y = v6.y; + let v_49 = fma(r2.yzw, r4.xyz, v5); + r2 = vec4(r2.x, v_49.xyz); + let v_50 = bitcast>(r2.xxx); + let v_51 = select(v5, r2.yzw, (v_50 != vec3())); + r2 = vec4(v_51.xyz, r2.w); + r1.x = dot(r1.zw, r1.zw); + r1.y = bitcast(select(0u, 4294967295u, (0.0f < r1.x))); + r1.x = sqrt(r1.x); + r1.x = bitcast((bitcast(r1.x) & bitcast(r1.y))); + r1.y = fma((-(r1.xxxx)).y, 2.0f, 1.0f); + r7.z = max(r1.y, -1.0f); + r1.y = bitcast(select(0u, 4294967295u, (r7.z < 1.0f))); + r2.w = bitcast(select(0u, 4294967295u, (-1.0f < r7.z))); + r1.y = bitcast((bitcast(r1.y) & bitcast(r2.w))); + r2.w = bitcast(select(0u, 4294967295u, (0.0f < r1.x))); + r1.y = bitcast((bitcast(r1.y) & bitcast(r2.w))); + r2.w = fma((-(r7.zzzz)).w, r7.z, 1.0f); + r2.w = sqrt(r2.w); + r1.x = (r2.w / r1.x); + r1.x = bitcast((bitcast(r1.x) & bitcast(r1.y))); + let v_52 = (r1.xx * r1.zw); + r7 = vec4(v_52.xy, r7.zw); + let v_53 = (r0.www * r3.xyz); + r1 = vec4(v_53.xyz, r1.w); + let v_54 = ((-(r5.xyzx)).xyz + r7.xyz); + r3 = vec4(v_54.xyz, r3.w); + let v_55 = -(r0.xyzx); + let v_56 = fma(r1.xyz, cb12_12.tint_symbol_4[0u].yyy, v_55.xyz); + r0 = vec4(v_56.xyz, r0.w); + r0.x = dot(r0.xyz, v5); + r0.y = dot(r3.xyz, r3.xyz); + r0.z = bitcast(select(0u, 4294967295u, (0.0f < r0.y))); + r1.x = (r0.x / r0.y); + r1.y = 1.0f; + let v_57 = (r3.xyz * r1.xyx); + r0 = vec4(v_57.xy, r0.z, v_57.z); + r1.z = v6.y; + let v_58 = (r0.xyw * r1.zxz); + r0 = vec4(v_58.xy, r0.z, v_58.z); + let v_59 = fma(r0.xyw, r4.xyz, r2.xyz); + r0 = vec4(v_59.xy, r0.z, v_59.z); + let v_60 = bitcast>(r0.zzz); + let v_61 = r0.xyw; + let v_62 = select(r2.xyz, v_61, (v_60 != vec3())); + r0 = vec4(v_62.xyz, r0.w); + let v_63 = (r0.xyz + vec3(0.00009999999747378752f)); + r0 = vec4(v_63.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_64 = (r0.www * r0.xyz); + r0 = vec4(v_64.xyz, r0.w); + } else { + r6 = vec4(v0.xyz, r6.w); + r0 = vec4(v5.xyz, r0.w); + o1.w = 1.0f; + } + r0.w = (v2.z * 255.001953125f); + let v_65 = r0.w; + let v_66 = max(v_65, -2147483648.0f); + r0.w = bitcast(select(select(i32(v_66), 2147483647i, (v_66 >= 2147483648.0f)), 0i, !((v_65 == v_65)))); + r0.w = bitcast((bitcast(r0.w) * 3i)); + r6.w = 1.0f; + r1.x = dot(cb4_4.tint_symbol[bitcast(r0.w)], r6); + r1.y = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], r6); + r1.z = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], r6); + let v_67 = (r1.yyy * cb1_1.tint_symbol_1[1u].xyz); + r2 = vec4(v_67.xyz, r2.w); + let v_68 = fma(r1.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.xyz); + r2 = vec4(v_68.xyz, r2.w); + let v_69 = fma(r1.zzz, cb1_1.tint_symbol_1[2u].xyz, r2.xyz); + r2 = vec4(v_69.xyz, r2.w); + let v_70 = (r2.xyz + cb1_1.tint_symbol_1[3u].xyz); + r2 = vec4(v_70.xyz, r2.w); + o3 = (((-(r2.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz)).xyzx; + r1.w = dot(cb4_4.tint_symbol[bitcast(r0.w)].xyz, r0.xyz); + r2.w = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))].xyz, r0.xyz); + r0.x = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))].xyz, r0.xyz); + let v_71 = (r2.www * cb1_1.tint_symbol_1[1u].xyz); + r0 = vec4(r0.x, v_71.xyz); + let v_72 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r0.yzw); + r0 = vec4(r0.x, v_72.xyz); + let v_73 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r0.yzw); + o1 = vec4(v_73.xyz, o1.w); + r0 = (r1.yyyy * cb1_1.tint_symbol_1[9u]); + r0 = fma(r1.xxxx, cb1_1.tint_symbol_1[8u], r0); + r0 = fma(r1.zzzz, cb1_1.tint_symbol_1[10u], r0); + r0 = (r0 + cb1_1.tint_symbol_1[11u]); + if ((bitcast(cb12_12.tint_symbol_4[4u].x) != 0u)) { + let v_74 = (v0 + cb12_12.tint_symbol_4[1u].xyz); + r1 = vec4(v_74.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = sqrt(r1.w); + let v_75 = (r1.xyz / r1.www); + r1 = vec4(v_75.xyz, r1.w); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = (r1.z * 0.5f); + r2.w = dot(r1.xy, r1.xy); + r2.w = max(r2.w, 0.00000000999999993923f); + r2.w = sqrt(r2.w); + let v_76 = (r1.xy / r2.ww); + r1 = vec4(v_76.xy, r1.zw); + let v_77 = (r1.zz * r1.xy); + r1 = vec4(v_77.xy, r1.zw); + let v_78 = fma(r1.xy, vec2(0.5f), vec2(0.5f)); + r1 = vec4(v_78.xy, r1.zw); + let v_79 = (r1.xy * vec2(126.73267364501953125f)); + r3 = vec4(v_79.xy, r3.zw); + let v_80 = -(r3.xxxy); + let v_81 = bitcast>(select(vec2(), vec2(4294967295u), (r3.xy >= v_80.zw))); + r3 = vec4(r3.xy, v_81.xy); + let v_82 = fract(abs(r3.xyxx).xy); + r3 = vec4(v_82.xy, r3.zw); + let v_83 = -(r3.xyxx); + let v_84 = bitcast>(r3.zw); + let v_85 = select(v_83.xy, r3.xy, (v_84 != vec2())); + r3 = vec4(v_85.xy, r3.zw); + r4 = textureSampleLevel(t2, s2, r1.xyxx.xy, 0.0f); + let v_86 = fma((-(r3.xyxx)).xy, vec2(0.00789062492549419403f), r1.xy); + r1 = vec4(v_86.xy, r1.zw); + r5 = (r1.xyxy + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r6 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f); + r5 = textureSampleLevel(t2, s2, r5.zwzz.xy, 0.0f); + let v_87 = (r1.xy + vec2(0.00789062492549419403f)); + r1 = vec4(v_87.xy, r1.zw); + r7 = textureSampleLevel(t2, s2, r1.xyxx.xy, 0.0f); + let v_88 = ((-(r3.xyxx)).xy + vec2(1.0f)); + r1 = vec4(v_88.xy, r1.zw); + r4 = (r1.xxxx * r4); + r6 = (r3.xxxx * r6); + r6 = (r1.yyyy * r6); + r4 = fma(r4, r1.yyyy, r6); + r5 = (r1.xxxx * r5); + r4 = fma(r5, r3.yyyy, r4); + r5 = (r3.xxxx * r7); + r3 = fma(r5, r3.yyyy, r4); + r1.x = (r1.w / cb12_12.tint_symbol_4[0u].x); + r1.x = min(r1.x, 1.0f); + r1 = (r1.xxxx * r3); + r1 = fma(r1, vec4(0.5f), vec4(0.5f)); + } else { + r1 = v6; + } + r3.x = v6.y; + r3.w = 1.0f; + let v_89 = bitcast>(cb12_12.tint_symbol_4[4u].yyyy); + let v_90 = r3.xxxw; + o4 = select(r1, v_90, (v_89 != vec4())); + x0[0u].x = dot(r0, cb0_0.tint_symbol_2[0u]); + o0 = vec4(v3.xy, o0.zw); + o0 = vec4(o0.xy, v4.xy); + let v_91 = r2; + o2 = vec4(v_91.xyz, o2.w); + o2.w = 1.0f; + o5 = r0; + let v_92 = &(x0[0u]); + *(v_92) = vec4((*(v_92)).x, vec3()); + o6[0u] = x0[0u].x; + o6[1u] = x0[0u].y; + o6[2u] = x0[0u].z; + o6[3u] = x0[0u].w; + v = vec4(o6[0u], o6[1u], o6[2u], o6[3u]); +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @builtin(position) + o5 : vec4, + @builtin(clip_distances) + o6 : array, + @location(15u) + tint_symbol_5 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec2, @location(5u) v5 : vec3, @location(6u) v6 : vec4) -> tint_symbol_6 { + main_inner(v0, v2, v3, v4, v5, v6); + return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6, v); +} diff --git a/b/8b0b5899ed/shaders/e38b6c92980bbe1b.wgsl b/b/8b0b5899ed/shaders/e38b6c92980bbe1b.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..7b9dc6b6f3bed16bbdd0d40cdbad96bcb42dbfc7 --- /dev/null +++ b/b/8b0b5899ed/shaders/e38b6c92980bbe1b.wgsl @@ -0,0 +1,136 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_2 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb1_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v4 : vec2, v5 : vec2, v6 : vec3, v7 : vec4) { + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + o0 = (r0 + cb1_1.tint_symbol[11u]); + o1 = vec4(v3.xy, o1.zw); + o1 = vec4(o1.xy, v4.xy); + o2 = vec4(v2.xyz, o2.w); + o2.w = v1.w; + let v = (v6.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v.xyz, r0.w); + let v_1 = fma(v6.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v6.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_4 = dot(r0.xyz, v_3.xyz); + r0.w = clamp(vec4(v_4, v_4, v_4, v_4).w, 0.0f, 1.0f); + let v_5 = -(cb12_12.tint_symbol_3[0u].wwww); + r0.w = (r0.w + v_5.w); + o3.w = (r0.w * 9.0f); + let v_6 = r0; + o3 = vec4(v_6.xyz, o3.w); + let v_7 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_7.xyz, r1.w); + let v_8 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_9.xyz, r1.w); + let v_10 = (r1.xyz + cb1_1.tint_symbol[3u].xyz); + r1 = vec4(v_10.xyz, r1.w); + let v_11 = -(cb1_1.tint_symbol[15u].xyzx); + let v_12 = (r1.xyz + v_11.xyz); + r1 = vec4(v_12.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = (r0.w * 0.00000399999998990097f); + r1.x = min(r0.w, 1.0f); + r1.y = ((-(r1.xxxx)).y + 1.0f); + let v_13 = -(cb2_2.tint_symbol_1[16u].zzzz); + let v_14 = clamp(((r1.xyxx + v_13)).xy, vec2(), vec2(1.0f)); + r1 = vec4(v_14.xy, r1.zw); + r0.w = (cb3_3.tint_symbol_2[49u].w + -1.0f); + let v_15 = fma(r1.xy, r0.ww, vec2(1.0f)); + r1 = vec4(v_15.xy, r1.zw); + let v_16 = clamp(((r1.xyxx * v1.xyxx)).xy, vec2(), vec2(1.0f)); + o4 = vec4(v_16.xy, o4.zw); + o4.z = v1.z; + o4.w = 0.0f; + let v_17 = (v7.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_17.xyz, r1.w); + let v_18 = fma(v7.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_18.xyz, r1.w); + let v_19 = fma(v7.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_19.xyz, r1.w); + o5 = r1.xyz.xyzx; + let v_20 = (r0.yzx * r1.zxy); + r2 = vec4(v_20.xyz, r2.w); + let v_21 = -(r2.xyzx); + let v_22 = fma(r1.yzx, r0.zxy, v_21.xyz); + r0 = vec4(v_22.xyz, r0.w); + o6 = ((r0.xyz * v7.www)).xyzx; + o7 = v5.xyxy; +} + +struct tint_symbol_4 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, + @location(7u) + o7 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec2, @location(5u) v5 : vec2, @location(6u) v6 : vec3, @location(7u) v7 : vec4) -> tint_symbol_4 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v7); + return tint_symbol_4(o0, o1, o2, o3, o4, o5, o6, o7); +} diff --git a/b/8b0b5899ed/shaders/e396f41c72aa5caf.consts.json b/b/8b0b5899ed/shaders/e396f41c72aa5caf.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/e396f41c72aa5caf.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e3a290505c12d39f.wgsl b/b/8b0b5899ed/shaders/e3a290505c12d39f.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..7358e96a316f47ef01801dcd8f6905a08c0293e5 --- /dev/null +++ b/b/8b0b5899ed/shaders/e3a290505c12d39f.wgsl @@ -0,0 +1,387 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +struct cb12_struct { + tint_symbol : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb44_struct { + tint_symbol_2 : array, 44u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb44_struct; + +struct cb1_struct_1 { + tint_symbol_3 : array, 1u>, +} + +@group(0u) @binding(7u) var cb7_7 : cb1_struct_1; + +struct cb4_struct { + tint_symbol_4 : array, 4u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb4_struct; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v4 : vec2, v5 : vec3) { + if ((bitcast(cb7_7.tint_symbol_3[0u].x) != 0u)) { + let v_1 = (v0 + cb12_12.tint_symbol_4[1u].xyz); + r0 = vec4(v_1.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = sqrt(r0.w); + let v_2 = (r0.xyz / r0.www); + r0 = vec4(v_2.xyz, r0.w); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = (r0.z * 0.5f); + r1.x = dot(r0.xy, r0.xy); + r1.x = max(r1.x, 0.00000000999999993923f); + r1.x = sqrt(r1.x); + r1 = (r0.xyxy / r1.xxxx); + r1 = (r0.zzzz * r1); + r1 = fma(r1, vec4(0.5f), vec4(0.5f)); + let v_3 = (r1.zw * vec2(126.73267364501953125f)); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = -(r0.xyxx); + let v_5 = bitcast>(select(vec2(), vec2(4294967295u), (r0.xy >= v_4.xy))); + r2 = vec4(v_5.xy, r2.zw); + let v_6 = fract(abs(r0.xyxx).xy); + r0 = vec4(v_6.xy, r0.zw); + let v_7 = -(r0.xyxx); + let v_8 = bitcast>(r2.xy); + let v_9 = select(v_7.xy, r0.xy, (v_8 != vec2())); + r0 = vec4(v_9.xy, r0.zw); + r2 = textureSampleLevel(t2, s2, r1.zwzz.xy, 0.0f); + r1 = fma(-(r0.xyxy), vec4(0.00789062492549419403f), r1); + r3 = (r1.zwzw + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f); + r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f); + r5 = (r1.zwzw + vec4(0.00789062492549419403f, 0.00789062492549419403f, -0.5f, -0.5f)); + r6 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f); + let v_10 = ((-(r0.xyxx)).xy + vec2(1.0f)); + r5 = vec4(v_10.xy, r5.zw); + let v_11 = (r2.xyz * r5.xxx); + r7 = vec4(v_11.xyz, r7.w); + let v_12 = (r0.xxx * r4.xyz); + r8 = vec4(v_12.xyz, r8.w); + let v_13 = (r5.yyy * r8.xyz); + r8 = vec4(v_13.xyz, r8.w); + let v_14 = fma(r7.xyz, r5.yyy, r8.xyz); + r7 = vec4(v_14.xyz, r7.w); + let v_15 = (r3.xyz * r5.xxx); + r8 = vec4(v_15.xyz, r8.w); + let v_16 = fma(r8.xyz, r0.yyy, r7.xyz); + r7 = vec4(v_16.xyz, r7.w); + let v_17 = (r0.xxx * r6.xyz); + r6 = vec4(v_17.xyz, r6.w); + let v_18 = fma(r6.xyz, r0.yyy, r7.xyz); + r0 = vec4(v_18.xyz, r0.w); + r0.w = (r0.w / cb12_12.tint_symbol_4[0u].x); + r0.w = min(r0.w, 1.0f); + let v_19 = (r0.www * r0.xyz); + r0 = vec4(v_19.xyz, r0.w); + let v_20 = (r0.xyz * cb12_12.tint_symbol_4[0u].yyy); + r0 = vec4(v_20.xyz, r0.w); + let v_21 = fma(r0.xyz, v4.xxx, v0); + r6 = vec4(v_21.xyz, r6.w); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_4[2u].w))); + let v_22 = -(cb12_12.tint_symbol_4[1u].xyzx); + let v_23 = (v_22.xyz + cb12_12.tint_symbol_4[2u].xyz); + r7 = vec4(v_23.xyz, r7.w); + let v_24 = -(r7.xxyz); + let v_25 = (r6.xyz + v_24.xzw); + r7 = vec4(v_25.x, r7.y, v_25.yz); + r0.y = dot(r7.xzw, r7.xzw); + r0.y = sqrt(r0.y); + r0.z = (cb12_12.tint_symbol_4[2u].w * 1.10000002384185791016f); + r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 1.0f))); + r0.y = (r7.z / r0.y); + r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f); + r0.y = (r0.y * r2.w); + r0.y = fma(r0.y, r0.z, r7.y); + let v_26 = bitcast(r3.w); + let v_27 = r0.y; + r0.y = select(r6.y, v_27, (v_26 != 0u)); + let v_28 = bitcast(r0.x); + let v_29 = r0.y; + r6.w = select(r6.y, v_29, (v_28 != 0u)); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_4[3u].w))); + let v_30 = (v_22.xyz + cb12_12.tint_symbol_4[3u].xyz); + r7 = vec4(v_30.xyz, r7.w); + let v_31 = -(r7.xxyz); + let v_32 = (r6.xwz + v_31.xzw); + r7 = vec4(v_32.x, r7.y, v_32.yz); + r0.y = dot(r7.xzw, r7.xzw); + r0.y = sqrt(r0.y); + r0.z = (cb12_12.tint_symbol_4[3u].w * 1.10000002384185791016f); + r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 1.0f))); + r0.y = (r7.z / r0.y); + r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f); + r0.y = (r0.y * r2.w); + r0.y = fma(r0.y, r0.z, r7.y); + let v_33 = bitcast(r3.w); + let v_34 = r0.y; + r0.y = select(r6.w, v_34, (v_33 != 0u)); + let v_35 = bitcast(r0.x); + let v_36 = r0.y; + r0.x = select(r6.w, v_36, (v_35 != 0u)); + let v_37 = (r5.zw + r5.zw); + let v_38 = r0; + r0 = vec4(v_38.x, v_37.xy, v_38.w); + r2.w = dot(r0.yz, r0.yz); + r3.w = bitcast(select(0u, 4294967295u, (0.0f < r2.w))); + r2.w = sqrt(r2.w); + r2.w = bitcast((bitcast(r2.w) & bitcast(r3.w))); + r3.w = fma((-(r2.wwww)).w, 2.0f, 1.0f); + r5.z = max(r3.w, -1.0f); + r3.w = bitcast(select(0u, 4294967295u, (r5.z < 1.0f))); + r4.w = bitcast(select(0u, 4294967295u, (-1.0f < r5.z))); + r3.w = bitcast((bitcast(r3.w) & bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (0.0f < r2.w))); + r3.w = bitcast((bitcast(r3.w) & bitcast(r4.w))); + r4.w = fma((-(r5.zzzz)).w, r5.z, 1.0f); + r4.w = sqrt(r4.w); + r2.w = (r4.w / r2.w); + r2.w = bitcast((bitcast(r2.w) & bitcast(r3.w))); + let v_39 = (r0.yz * r2.ww); + r5 = vec4(v_39.xy, r5.zw); + let v_40 = (r0.www * r2.xyz); + r2 = vec4(v_40.xyz, r2.w); + let v_41 = (r2.xyz * cb12_12.tint_symbol_4[0u].yyy); + r2 = vec4(v_41.xyz, r2.w); + r1 = (r1 + vec4(-0.49210938811302185059f, -0.5f, -0.5f, -0.49210938811302185059f)); + r1 = (r1 + r1); + r0.y = dot(r1.xy, r1.xy); + r0.z = bitcast(select(0u, 4294967295u, (0.0f < r0.y))); + r0.y = sqrt(r0.y); + r0.y = bitcast((bitcast(r0.y) & bitcast(r0.z))); + r0.z = fma((-(r0.yyyy)).z, 2.0f, 1.0f); + r7.z = max(r0.z, -1.0f); + r0.z = bitcast(select(0u, 4294967295u, (r7.z < 1.0f))); + r2.w = bitcast(select(0u, 4294967295u, (-1.0f < r7.z))); + r0.z = bitcast((bitcast(r0.z) & bitcast(r2.w))); + r2.w = bitcast(select(0u, 4294967295u, (0.0f < r0.y))); + r0.z = bitcast((bitcast(r0.z) & bitcast(r2.w))); + r2.w = fma((-(r7.zzzz)).w, r7.z, 1.0f); + r2.w = sqrt(r2.w); + r0.y = (r2.w / r0.y); + r0.y = bitcast((bitcast(r0.y) & bitcast(r0.z))); + let v_42 = (r0.yy * r1.xy); + r7 = vec4(v_42.xy, r7.zw); + let v_43 = (r0.www * r4.xyz); + r4 = vec4(v_43.xyz, r4.w); + let v_44 = ((-(r5.xyzx)).xyz + r7.xyz); + r7 = vec4(v_44.xyz, r7.w); + let v_45 = -(r2.xyzx); + let v_46 = fma(r4.xyz, cb12_12.tint_symbol_4[0u].yyy, v_45.xyz); + r4 = vec4(v_46.xyz, r4.w); + r0.y = dot(r4.xyz, v5); + r0.z = dot(r7.xyz, r7.xyz); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + r4.x = (r0.y / r0.z); + r4.y = 1.0f; + let v_47 = (r7.xyz * r4.xyx); + r7 = vec4(v_47.xyz, r7.w); + r4.z = v4.x; + let v_48 = (r4.zxz * r7.xyz); + r4 = vec4(v_48.xyz, r4.w); + let v_49 = r7; + r7 = vec4(0.10000000149011611938f, v_49.y, 0.33329999446868896484f, v_49.w); + r7.y = v4.x; + let v_50 = fma(r4.xyz, r7.xyz, v5); + r4 = vec4(v_50.xyz, r4.w); + let v_51 = bitcast>(r1.xxx); + let v_52 = select(v5, r4.xyz, (v_51 != vec3())); + r4 = vec4(v_52.xyz, r4.w); + r0.y = dot(r1.zw, r1.zw); + r0.z = bitcast(select(0u, 4294967295u, (0.0f < r0.y))); + r0.y = sqrt(r0.y); + r0.y = bitcast((bitcast(r0.y) & bitcast(r0.z))); + r0.z = fma((-(r0.yyyy)).z, 2.0f, 1.0f); + r8.z = max(r0.z, -1.0f); + r0.z = bitcast(select(0u, 4294967295u, (r8.z < 1.0f))); + r1.x = bitcast(select(0u, 4294967295u, (-1.0f < r8.z))); + r0.z = bitcast((bitcast(r0.z) & bitcast(r1.x))); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < r0.y))); + r0.z = bitcast((bitcast(r0.z) & bitcast(r1.x))); + r1.x = fma((-(r8.zzzz)).x, r8.z, 1.0f); + r1.x = sqrt(r1.x); + r0.y = (r1.x / r0.y); + r0.y = bitcast((bitcast(r0.y) & bitcast(r0.z))); + let v_53 = (r0.yy * r1.zw); + r8 = vec4(v_53.xy, r8.zw); + let v_54 = (r0.www * r3.xyz); + r0 = vec4(r0.x, v_54.xyz); + let v_55 = ((-(r5.xyzx)).xyz + r8.xyz); + r1 = vec4(v_55.xyz, r1.w); + let v_56 = -(r2.xxyz); + let v_57 = fma(r0.yzw, cb12_12.tint_symbol_4[0u].yyy, v_56.yzw); + r0 = vec4(r0.x, v_57.xyz); + r0.y = dot(r0.yzw, v5); + r0.z = dot(r1.xyz, r1.xyz); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + r2.x = (r0.y / r0.z); + r2.y = 1.0f; + let v_58 = (r1.xyz * r2.xyx); + r1 = vec4(v_58.xyz, r1.w); + r2.z = v4.x; + let v_59 = (r1.xyz * r2.zxz); + r1 = vec4(v_59.xyz, r1.w); + let v_60 = fma(r1.xyz, r7.xyz, r4.xyz); + r1 = vec4(v_60.xyz, r1.w); + let v_61 = bitcast>(r0.www); + let v_62 = r1.xyz; + let v_63 = select(r4.xyz, v_62, (v_61 != vec3())); + r0 = vec4(r0.x, v_63.xyz); + let v_64 = (r0.yzw + vec3(0.00009999999747378752f)); + r0 = vec4(r0.x, v_64.xyz); + r1.x = dot(r0.yzw, r0.yzw); + r1.x = inverseSqrt(r1.x); + let v_65 = (r0.yzw * r1.xxx); + r0 = vec4(r0.x, v_65.xyz); + } else { + r0.x = v0.y; + let v_66 = v0.xz; + let v_67 = r6; + r6 = vec4(v_66.x, v_67.y, v_66.y, v_67.w); + r0 = vec4(r0.x, v5.xyz); + } + let v_68 = (r0.xxx * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_68.xyz, r1.w); + let v_69 = fma(r6.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_69.xyz, r1.w); + let v_70 = fma(r6.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_70.xyz, r1.w); + o0 = ((r1.xyz + cb1_1.tint_symbol[3u].xyz)).xyzx; + r1 = (r0.xxxx * cb1_1.tint_symbol[9u]); + r1 = fma(r6.xxxx, cb1_1.tint_symbol[8u], r1); + r1 = fma(r6.zzzz, cb1_1.tint_symbol[10u], r1); + r1 = (r1 + cb1_1.tint_symbol[11u]); + r2 = (cb3_3.tint_symbol_2[1u] + cb3_3.tint_symbol_2[43u]); + r0.x = dot(r2, vec4(1.0f)); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 0.0f))); + if ((bitcast(r0.x) != 0u)) { + r0.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[43u].x >= -1.0f))); + if ((bitcast(r0.x) != 0u)) { + let v_71 = dot(-(cb3_3.tint_symbol_2[1u]), v1); + o1 = vec4(vec3(v_71, v_71, v_71).xyz, o1.w); + o1.w = 1.0f; + } else { + r0.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[43u].x == -2.0f))); + if ((bitcast(r0.x) != 0u)) { + o1 = vec4(v1.xyz, o1.w); + o1.w = 1.0f; + } else { + r0.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[43u].x == -3.0f))); + if ((bitcast(r0.x) != 0u)) { + o1 = vec4(0.0f, 0.0f, 0.0f, 1.0f); + } else { + let v_72 = (r0.zzz * cb1_1.tint_symbol[1u].xyz); + r2 = vec4(v_72.xyz, r2.w); + let v_73 = fma(r0.yyy, cb1_1.tint_symbol[0u].xyz, r2.xyz); + r0 = vec4(v_73.xyz, r0.w); + let v_74 = fma(r0.www, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_74.xyz, r0.w); + let v_75 = (r0.xyz + vec3(1.0f)); + r0 = vec4(v_75.xyz, r0.w); + let v_76 = (r0.xyz * vec3(0.5f)); + r0 = vec4(v_76.xyz, r0.w); + r2 = bitcast>(select(vec4(), vec4(4294967295u), (cb3_3.tint_symbol_2[43u].xxxx == vec4(-4.0f, -5.0f, -9.0f, -10.0f)))); + r3.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[43u].x == -11.0f))); + r3.y = bitcast(select(0u, 4294967295u, (0.00000099999999747524f < v1.z))); + r3.z = bitcast(select(0u, 4294967295u, (v1.z < 0.99999898672103881836f))); + r3.y = bitcast((bitcast(r3.z) & bitcast(r3.y))); + r4 = vec4(((v1.zzz * vec3(1.0f, 0.0f, 0.0f))).xyz, r4.w); + let v_77 = bitcast>(r3.yyy); + let v_78 = select(v1.zzz, r4.xyz, (v_77 != vec3())); + r3 = vec4(r3.x, v_78.xyz); + let v_79 = bitcast>((bitcast>(r3.yzw) & bitcast>(r3.xxx))); + r3 = vec4(v_79.xyz, r3.w); + r2.z = bitcast((bitcast(r2.z) | bitcast(r2.w))); + r3.w = 1.0f; + let v_80 = bitcast>(r2.zzzz); + r3 = select(r3, vec4(), (v_80 != vec4())); + let v_81 = bitcast>(r2.yyyy); + r3 = select(r3, vec4(0.5f, 0.5f, 0.5f, 1.0f), (v_81 != vec4())); + r0.w = 1.0f; + let v_82 = bitcast>(r2.xxxx); + let v_83 = r0; + o1 = select(r3, v_83, (v_82 != vec4())); + } + } + } + } else { + o1 = vec4(); + } + x0[0u].x = dot(r1, cb0_0.tint_symbol_1[0u]); + o2 = r1; + let v_84 = &(x0[0u]); + *(v_84) = vec4((*(v_84)).x, vec3()); + o3[0u] = x0[0u].x; + o3[1u] = x0[0u].y; + o3[2u] = x0[0u].z; + o3[3u] = x0[0u].w; + v = vec4(o3[0u], o3[1u], o3[2u], o3[3u]); +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @builtin(position) + o2 : vec4, + @builtin(clip_distances) + o3 : array, + @location(15u) + tint_symbol_5 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(4u) v4 : vec2, @location(5u) v5 : vec3) -> tint_symbol_6 { + main_inner(v0, v1, v4, v5); + return tint_symbol_6(o0, o1, o2, o3, v); +} diff --git a/b/8b0b5899ed/shaders/e3af1cd1a5725552.wgsl b/b/8b0b5899ed/shaders/e3af1cd1a5725552.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..652fab93ea32996692d69fc21e93daff0dd9ba6a --- /dev/null +++ b/b/8b0b5899ed/shaders/e3af1cd1a5725552.wgsl @@ -0,0 +1,153 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb18_struct { + tint_symbol_2 : array, 18u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb18_struct; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4) { + r0.x = (v3.w * v3.w); + r0.x = (1.0f / r0.x); + r0.y = (v5.z * (-(v5.xxxx)).y); + r0 = vec4(r0.xy, ((v1.xy / v1.ww)).xy); + r1 = textureSample(t12, s12, r0.zwzz.xy); + r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_2[17u].w); + r1.x = (r1.x + 1.0f); + r1.x = (cb12_12.tint_symbol_2[17u].z / r1.x); + r1 = vec4(r1.x, ((v2.xyz / v2.www)).xyz); + let v = fma(r1.yzw, r1.xxx, cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v.xyz, r2.w); + let v_1 = ((-(r2.xyzx)).xyz + v3.xyz); + r2 = vec4(v_1.xyz, r2.w); + r1.x = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r1.x); + let v_2 = (r2.www * r2.xyz); + r2 = vec4(v_2.xyz, r2.w); + r0.x = fma((-(r1.xxxx)).x, r0.x, 1.0f); + r0.x = max(r0.x, 0.0f); + r1.x = ((-(v4.wwww)).x + 1.0f); + r1.x = fma(r1.x, r0.x, v4.w); + r0.x = (r0.x / r1.x); + r1.x = dot(r2.xyz, (-(v4.xyzx)).xyz); + r0.y = clamp(fma(r1.xxxx, v5.zzzz, r0.yyyy).y, 0.0f, 1.0f); + r0.x = (r0.y * r0.x); + r0.y = bitcast(select(0u, 4294967295u, (r0.x < 0.00000099999999747524f))); + v_3((bitcast(r0.y) != 0u)); + let v_4 = (r0.zw * cb2_2.tint_symbol_1[18u].xy); + r3 = vec4(v_4.xy, r3.zw); + let v_5 = r3.xy; + let v_6 = max(v_5, vec2(-2147483648.0f)); + let v_7 = bitcast>(select(select(vec2(v_6), vec2(2147483647i), (v_6 >= vec2(2147483648.0f))), vec2(), !((v_5 == v_5)))); + r3 = vec4(v_7.xy, r3.zw); + r3 = vec4(r3.xy, vec2()); + r3 = bitcast>(textureLoad(t11, bitcast>(r3.xy), bitcast(r3.w))); + r0.y = bitcast((bitcast(r3.y) & 8u)); + r0.y = f32(bitcast(r0.y)); + r0.y = bitcast(select(0u, 4294967295u, (r0.y >= 8.0f))); + r3 = textureSample(t7, s7, r0.zwzz.xy); + let v_8 = (r3.xyz * r3.xyz); + r3 = vec4(v_8.xyz, r3.w); + r4 = textureSample(t9, s9, r0.zwzz.xy); + r1.x = clamp(((r4.xxxx * r4.xxxx)).x, 0.0f, 1.0f); + r5 = textureSample(t8, s8, r0.zwzz.xy); + let v_9 = (r5.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r4 = vec4(v_9.xy, r4.z, v_9.z); + let v_10 = fract(r4.xyw); + r4 = vec4(v_10.xy, r4.z, v_10.z); + let v_11 = fma((-(r4.ywyy)).xy, vec2(0.125f), r4.xy); + r4 = vec4(v_11.xy, r4.zw); + let v_12 = fma(r5.xyz, vec3(256.0f), r4.xyw); + r4 = vec4(v_12.xy, r4.z, v_12.z); + let v_13 = (r4.xyw + vec3(-128.0f)); + r4 = vec4(v_13.xy, r4.z, v_13.z); + r0.z = dot(r4.xyw, r4.xyw); + r0.z = inverseSqrt(r0.z); + let v_14 = (r0.zzz * r4.xyw); + r4 = vec4(v_14.xy, r4.z, v_14.z); + r0.z = dot(r1.yzw, r1.yzw); + r0.z = inverseSqrt(r0.z); + let v_15 = (r0.zzz * r1.yzw); + r1 = vec4(r1.x, v_15.xyz); + r0.y = select(1.0f, 0.0f, (bitcast(r0.y) != 0u)); + r0.x = (r0.y * r0.x); + r0 = vec4(r0.x, ((v5.www * v6.xyz)).xyz); + let v_16 = dot(r4.xyw, r2.xyz); + r2.x = clamp(vec4(v_16, v_16, v_16, v_16).x, 0.0f, 1.0f); + let v_17 = dot((-(r1.yzwy)).xyz, r4.xyw); + r1.y = clamp(vec4(v_17, v_17, v_17, v_17).y, 0.0f, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.z = (r1.y * r1.y); + r1.z = (r1.z * r1.z); + r1.y = (r1.y * r1.z); + r1.z = ((-(r4.zzzz)).z + 1.0f); + r1.y = fma(r4.z, r1.y, r1.z); + r1.x = fma((-(r1.xxxx)).x, r1.y, 1.0f); + r1.x = (r1.x * r2.x); + let v_18 = (r1.xxx * r3.xyz); + r1 = vec4(v_18.xyz, r1.w); + let v_19 = (r0.yzw * r1.xyz); + r0 = vec4(r0.x, v_19.xyz); + let v_20 = (r0.xxx * r0.yzw); + r0 = vec4(v_20.xyz, r0.w); + let v_21 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_21.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_3(v_22 : bool) { + if (v_22) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2, v3, v4, v5, v6); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e3b65f17c9c8e30e.wgsl b/b/8b0b5899ed/shaders/e3b65f17c9c8e30e.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..8f65eb7e05199cc9e6716ef020644962d6b53a1c --- /dev/null +++ b/b/8b0b5899ed/shaders/e3b65f17c9c8e30e.wgsl @@ -0,0 +1,43 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb2_struct { + tint_symbol : array, 2u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb2_struct; + +var o0 : vec4; + +var o1 : vec4; + +fn main_inner() { + r0 = bitcast>(select(vec4(), vec4(4294967295u), (vec4() >= cb5_5.tint_symbol[0u]))); + r0 = bitcast>((bitcast>(r0) & vec4(1065353216u))); + r0.x = dot(r0, vec4(1.0f)); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < r0.x))); + v((bitcast(r0.x) != 0u)); + o0 = cb5_5.tint_symbol[0u]; + o1 = cb5_5.tint_symbol[1u]; +} + +fn v(v_1 : bool) { + if (v_1) { + discard; + return; + } +} + +struct tint_symbol_1 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, +} + +@fragment +fn main() -> tint_symbol_1 { + main_inner(); + return tint_symbol_1(o0, o1); +} diff --git a/b/8b0b5899ed/shaders/e410f9695cfd438c.consts.json b/b/8b0b5899ed/shaders/e410f9695cfd438c.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/e410f9695cfd438c.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e410f9695cfd438c.wgsl b/b/8b0b5899ed/shaders/e410f9695cfd438c.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..264ffadea8145d8bd2006650a9b38be9727881b1 --- /dev/null +++ b/b/8b0b5899ed/shaders/e410f9695cfd438c.wgsl @@ -0,0 +1,563 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v4 : vec4; + +var v5 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v4 = v_2; + x1[0u].x = v5[0u]; + x1[0u].y = v5[1u]; + x1[0u].z = v5[2u]; + x1[0u].w = v5[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r0.x = (r0.w * cb2_2.tint_symbol_1[15u].x); + r0.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r0.x))); + v_3((bitcast(r0.x) != 0u)); + r0.x = dot(v2.xyz, v2.xyz); + r0.x = inverseSqrt(r0.x); + let v_4 = (r0.xxx * v2.xyz); + r0 = vec4(v_4.xyz, r0.w); + r1 = textureSample(t2, s2, v1.xy.xyxx.xy); + let v_5 = (r1.xy * r1.xy); + r1 = vec4(v_5.xy, r1.zw); + r0.w = dot(r1.xyz, cb12_12.tint_symbol_4[1u].xyz); + r0.w = clamp(((r0.wwww * cb12_12.tint_symbol_4[0u].zzzz)).w, 0.0f, 1.0f); + r1.x = (r1.y * v0.w); + let v_6 = ((-(v3.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_6.xyz, r2.w); + r1.y = dot(r2.xyz, r2.xyz); + r1.y = inverseSqrt(r1.y); + let v_7 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_8 = fma(r2.xyz, r1.yyy, v_7.xyz); + r3 = vec4(v_8.xyz, r3.w); + r1.y = dot(r3.xyz, r3.xyz); + r1.y = inverseSqrt(r1.y); + let v_9 = (r1.yyy * r3.xyz); + r3 = vec4(v_9.xyz, r3.w); + r1.y = fma(r1.w, cb12_12.tint_symbol_4[0u].y, -500.0f); + r1.y = max(r1.y, 0.0f); + let v_10 = -(r1.yyyy); + r1.z = fma(r1.w, cb12_12.tint_symbol_4[0u].y, v_10.z); + r1.y = (r1.y * 558.0f); + r1.y = fma(r1.z, 3.0f, r1.y); + r1.z = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz); + let v_11 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r2 = vec4(v_11.xyz, r2.w); + let v_12 = (r2.yyy * cb6_6.tint_symbol_5[1u].xyz); + r4 = vec4(v_12.xyz, r4.w); + let v_13 = fma(r2.xxx, cb6_6.tint_symbol_5[0u].xyz, r4.xyz); + r4 = vec4(v_13.xyz, r4.w); + let v_14 = fma(r2.zzz, cb6_6.tint_symbol_5[2u].xyz, r4.xyz); + r4 = vec4(v_14.xyz, r4.w); + let v_15 = fma(r4.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r5 = vec4(v_15.xyz, r5.w); + let v_16 = &(x0[0u]); + let v_17 = r5; + *(v_16) = vec4(v_17.xyz, (*(v_16)).w); + let v_18 = fma(r4.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r6 = vec4(v_18.xyz, r6.w); + let v_19 = &(x0[1u]); + let v_20 = r6; + *(v_19) = vec4(v_20.xyz, (*(v_19)).w); + let v_21 = fma(r4.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r7 = vec4(v_21.xyz, r7.w); + let v_22 = &(x0[2u]); + let v_23 = r7; + *(v_22) = vec4(v_23.xyz, (*(v_22)).w); + let v_24 = fma(r4.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r4 = vec4(v_24.xyz, r4.w); + let v_25 = &(x0[3u]); + let v_26 = r4; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_28 = r8; + r8 = vec4(v_28.x, v_27.x, v_28.z, v_27.y); + r1.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r1.w = (r1.w * 0.5f); + let v_29 = abs(r7.yyyy); + r2.w = max(v_29.w, abs(r7.xxxx).w); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r1.w))); + let v_30 = (bitcast(r2.w) != 0u); + let v_31 = bitcast(v.tint_symbol_6[0i].x); + r2.w = select(bitcast(v.tint_symbol_6[1i].x), v_31, v_30); + let v_32 = abs(r6.yyyy); + r3.w = max(v_32.w, abs(r6.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r1.w))); + let v_33 = bitcast(r3.w); + r2.w = select(r2.w, bitcast(v.tint_symbol_6[2i].x), (v_33 != 0u)); + let v_34 = abs(r5.yyyy); + r3.w = max(v_34.w, abs(r5.xxxx).w); + r1.w = bitcast(select(0u, 4294967295u, (r3.w < r1.w))); + let v_35 = bitcast(r1.w); + r1.w = select(r2.w, 0.0f, (v_35 != 0u)); + let v_36 = x0[bitcast(r1.w)]; + r5 = vec4(v_36.xyz, r5.w); + r1.w = f32(bitcast(r1.w)); + r2.w = (r1.w + 0.5f); + r2.w = (r2.w * 0.25f); + r6 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r1.wwww))); + r6 = bitcast>((bitcast>(r6) & vec4(1065353216u))); + r1.w = dot(r6, cb6_6.tint_symbol_5[12u]); + r3.w = dot(r6, cb6_6.tint_symbol_5[13u]); + r6.x = (r5.x + 0.5f); + r6.y = fma(r5.y, 0.25f, r2.w); + r2.w = bitcast(select(0u, 4294967295u, !((r1.w == 0.0f)))); + r1.w = ((-(r1.wwww)).w + r5.z); + let v_37 = dpdx(r6.xyy); + r7 = vec4(v_37.xy, r7.z, v_37.z); + r7.z = dpdx(r1.w); + let v_38 = dpdy(r6.yxy); + r9 = vec4(v_38.xyz, r9.w); + r9.w = dpdy(r1.w); + let v_39 = (r7.yw * r9.yw); + r4 = vec4(r4.xy, v_39.xy); + let v_40 = -(r4.zwzz); + let v_41 = fma(r7.xz, r9.xz, v_40.xy); + r10 = vec4(v_41.xy, r10.zw); + r4.z = (1.0f / r10.x); + r4.w = (r7.z * r9.y); + let v_42 = -(r4.wwww); + r10.z = fma(r7.x, r9.w, v_42.z); + let v_43 = (r4.zz * r10.yz); + r4 = vec4(r4.xy, v_43.xy); + let v_44 = max(r4.zw, vec2()); + r4 = vec4(r4.xy, v_44.xy); + let v_45 = min(r4.zw, vec2(0.5f)); + r4 = vec4(r4.xy, v_45.xy); + r1.w = fma((-(r3.wwww)).w, r4.z, r1.w); + r1.w = fma((-(r3.wwww)).w, r4.w, r1.w); + let v_46 = bitcast(r2.w); + let v_47 = r1.w; + r8.z = select(r5.z, v_47, (v_46 != 0u)); + r6.z = 0.0f; + let v_48 = (r6.xyz + r8.ywz); + r5 = vec4(v_48.xyz, r5.w); + let v_49 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r8 = vec4(v_49.xy, r8.zw); + let v_50 = (r6.xyz + r8.xyz); + r7 = vec4(v_50.xyz, r7.w); + let v_51 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r8 = vec4(v_51.xy, r8.zw); + let v_52 = (r6.xyz + r8.xyz); + r9 = vec4(v_52.xyz, r9.w); + let v_53 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r8 = vec4(v_53.xy, r8.zw); + let v_54 = (r6.xyz + r8.xyz); + r10 = vec4(v_54.xyz, r10.w); + let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r8 = vec4(v_55.xy, r8.zw); + let v_56 = (r6.xyz + r8.xyz); + r11 = vec4(v_56.xyz, r11.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r8 = vec4(v_57.xy, r8.zw); + let v_58 = (r6.xyz + r8.xyz); + r12 = vec4(v_58.xyz, r12.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r8 = vec4(v_59.xy, r8.zw); + let v_60 = (r6.xyz + r8.xyz); + r13 = vec4(v_60.xyz, r13.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r8 = vec4(v_61.xy, r8.zw); + let v_62 = (r6.xyz + r8.xyz); + r14 = vec4(v_62.xyz, r14.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r8 = vec4(v_63.xy, r8.zw); + let v_64 = (r6.xyz + r8.xyz); + r15 = vec4(v_64.xyz, r15.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r8 = vec4(v_65.xy, r8.zw); + let v_66 = (r6.xyz + r8.xyz); + r16 = vec4(v_66.xyz, r16.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r8 = vec4(v_67.xy, r8.zw); + let v_68 = (r6.xyz + r8.xyz); + r17 = vec4(v_68.xyz, r17.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r8 = vec4(v_69.xy, r8.zw); + let v_70 = (r6.xyz + r8.xyz); + r18 = vec4(v_70.xyz, r18.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r8 = vec4(v_71.xy, r8.zw); + let v_72 = (r6.xyz + r8.xyz); + r19 = vec4(v_72.xyz, r19.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r8 = vec4(v_73.xy, r8.zw); + let v_74 = (r6.xyz + r8.xyz); + r20 = vec4(v_74.xyz, r20.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r8 = vec4(v_75.xy, r8.zw); + let v_76 = (r6.xyz + r8.xyz); + r21 = vec4(v_76.xyz, r21.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r8 = vec4(v_77.xy, r8.zw); + let v_78 = (r6.xyz + r8.xyz); + r6 = vec4(v_78.xyz, r6.w); + let v_79 = r5.xyxx; + r5.x = textureSampleCompareLevel(t15, s15, v_79.xy, r5.z); + let v_80 = r7.xyxx; + r5.y = textureSampleCompareLevel(t15, s15, v_80.xy, r7.z); + let v_81 = r9.xyxx; + r5.z = textureSampleCompareLevel(t15, s15, v_81.xy, r9.z); + let v_82 = r10.xyxx; + r5.w = textureSampleCompareLevel(t15, s15, v_82.xy, r10.z); + let v_83 = r11.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_83.xy, r11.z); + let v_84 = r12.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_84.xy, r12.z); + let v_85 = r13.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_85.xy, r13.z); + let v_86 = r14.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_86.xy, r14.z); + let v_87 = r15.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_87.xy, r15.z); + let v_88 = r16.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_88.xy, r16.z); + let v_89 = r17.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_89.xy, r17.z); + let v_90 = r18.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_90.xy, r18.z); + let v_91 = r19.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_91.xy, r19.z); + let v_92 = r20.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_92.xy, r20.z); + let v_93 = r21.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_93.xy, r21.z); + let v_94 = r6.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_94.xy, r6.z); + r5 = (r5 + r7); + r5 = (r8 + r5); + r5 = (r9 + r5); + r1.w = dot(r5, vec4(1.0f)); + r1.z = clamp(fma(r1.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f); + let v_95 = abs(r4.yyyy); + r2.w = max(v_95.w, abs(r4.xxxx).w); + r2.w = clamp(fma(r2.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = (r2.w * r1.z); + r1.z = fma(r1.w, 0.0625f, r1.z); + r1.z = (r1.z * r1.z); + r1.z = min(r1.z, 1.0f); + r1.w = clamp(fma(v3.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r1.w = sqrt(r1.w); + r1.w = (r1.w * cb6_6.tint_symbol_5[3u].z); + let v_96 = -(r1.zzzz); + r1.z = fma(r1.w, v_96.z, r1.z); + let v_97 = dot(r0.xyz, v_7.xyz); + r1.w = clamp(vec4(v_97, v_97, v_97, v_97).w, 0.0f, 1.0f); + let v_98 = dot(r3.xyz, v_7.xyz); + r2.w = clamp(vec4(v_98, v_98, v_98, v_98).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r3.w = (r2.w * r2.w); + r3.w = (r3.w * r3.w); + r2.w = (r2.w * r3.w); + r3.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + r2.w = fma(cb12_12.tint_symbol_4[0u].x, r2.w, r3.w); + let v_99 = (r1.yy + vec2(2.0f, 0.00000000999999993923f)); + r4 = vec4(v_99.xy, r4.zw); + r1.y = (r4.x * 0.125f); + r0.x = dot(r0.xyz, r3.xyz); + r0.x = clamp(((r0.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * r4.y); + r0.x = exp2(r0.x); + r0.x = (r2.w * r0.x); + r0.x = (r1.y * r0.x); + r0.x = (r0.w * r0.x); + r0.x = (r1.w * r0.x); + let v_100 = (r0.xxx * cb3_3.tint_symbol_2[1u].xyz); + r0 = vec4(v_100.xyz, r0.w); + let v_101 = (r1.zzz * r0.xyz); + r3 = vec4(v_101.xyz, r3.w); + o0.w = (r1.x * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r2.xyz, r2.xyz); + r1.x = sqrt(r0.w); + let v_102 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_102.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r2.z); + r1.w = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r2.w = (r1.w * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r1.w = (r2.w / r1.w); + let v_103 = bitcast(r1.x); + r1.x = select(1.0f, r1.w, (v_103 != 0u)); + r1.w = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.w); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.w = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_104 = (r0.www * r2.xyz); + r4 = vec4(v_104.xyz, r4.w); + let v_105 = dot(r4.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_105, v_105, v_105, v_105).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_106 = dot(r4.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_106, v_106, v_106, v_106).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_107 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.w = (r1.y + v_107.w); + r3.w = max(r3.w, 0.0f); + r3.w = (r3.w * cb3_3.tint_symbol_2[51u].x); + r3.w = (r3.w * 1.44269502162933349609f); + r3.w = exp2(r3.w); + r3.w = ((-(r3.wwww)).w + 1.0f); + r1.w = clamp(fma(r1.xxxx, r3.wwww, r1.wwww).w, 0.0f, 1.0f); + let v_108 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_108.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_109 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r4 = vec4(v_109.xyz, r4.w); + let v_110 = fma(r0.www, r4.xyz, cb3_3.tint_symbol_2[56u].xyz); + r4 = vec4(v_110.xyz, r4.w); + let v_111 = ((-(r4.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r5 = vec4(v_111.xyz, r5.w); + let v_112 = fma(r2.www, r5.xyz, r4.xyz); + r4 = vec4(v_112.xyz, r4.w); + let v_113 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_114 = (r4.xyz + v_113.xyz); + r4 = vec4(v_114.xyz, r4.w); + let v_115 = fma(r1.yyy, r4.xyz, cb3_3.tint_symbol_2[57u].xyz); + r4 = vec4(v_115.xyz, r4.w); + r5.x = cb3_3.tint_symbol_2[55u].w; + r5.y = cb3_3.tint_symbol_2[56u].w; + r5.z = cb3_3.tint_symbol_2[57u].w; + let v_116 = ((-(r4.xyzx)).xyz + r5.xyz); + r5 = vec4(v_116.xyz, r5.w); + let v_117 = fma(r1.xxx, r5.xyz, r4.xyz); + r4 = vec4(v_117.xyz, r4.w); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_118 = (v4.xy * cb2_2.tint_symbol_1[18u].zw); + r1 = vec4(v_118.xy, r1.zw); + r5 = textureSample(t11, s11, r1.xyxx.xy); + r0.w = (r5.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_119 = -(r3.xyzx); + let v_120 = fma(r4.xyz, r0.www, v_119.xyz); + r4 = vec4(v_120.xyz, r4.w); + let v_121 = fma(r1.www, r4.xyz, r3.xyz); + r1 = vec4(v_121.xy, r1.z, v_121.z); + } else { + r0.w = dot(r2.xyz, r2.xyz); + r2.w = sqrt(r0.w); + let v_122 = -(cb3_3.tint_symbol_2[50u].xxxx); + r3.w = (r2.w + v_122.w); + r3.w = max(r3.w, 0.0f); + r2.w = (r3.w / r2.w); + r2.w = (r2.w * r2.z); + r4.x = (r2.w * cb3_3.tint_symbol_2[52u].z); + r2.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.wwww).w))); + r4.y = (r4.x * -1.44269502162933349609f); + r4.y = exp2(r4.y); + r4.y = ((-(r4.yyyy)).y + 1.0f); + r4.x = (r4.y / r4.x); + let v_123 = bitcast(r2.w); + r2.w = select(1.0f, r4.x, (v_123 != 0u)); + r4.x = (r3.w * cb3_3.tint_symbol_2[51u].w); + r2.w = (r2.w * r4.x); + r2.w = min(r2.w, 1.0f); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = min(r2.w, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r4.x = (r2.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_124 = (r0.www * r2.xyz); + r2 = vec4(v_124.xyz, r2.w); + let v_125 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_125, v_125, v_125, v_125).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_126 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_126, v_126, v_126, v_126).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r2.y = fma((-(r2.wwww)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + let v_127 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.z = (r3.w + v_127.z); + r2.z = max(r2.z, 0.0f); + let v_128 = (r2.yz * cb3_3.tint_symbol_2[51u].yx); + let v_129 = r2; + r2 = vec4(v_129.x, v_128.xy, v_129.w); + r2.z = (r2.z * 1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.z = clamp(fma(r2.yyyy, r2.zzzz, r4.xxxx).z, 0.0f, 1.0f); + let v_130 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.w = (r3.w * v_130.w); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + let v_131 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r4 = vec4(v_131.xyz, r4.w); + let v_132 = fma(r0.www, r4.xyz, cb3_3.tint_symbol_2[56u].xyz); + r4 = vec4(v_132.xyz, r4.w); + let v_133 = ((-(r4.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r5 = vec4(v_133.xyz, r5.w); + let v_134 = fma(r2.xxx, r5.xyz, r4.xyz); + r4 = vec4(v_134.xyz, r4.w); + let v_135 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_136 = (r4.xyz + v_135.xyz); + r4 = vec4(v_136.xyz, r4.w); + let v_137 = fma(r2.www, r4.xyz, cb3_3.tint_symbol_2[57u].xyz); + r4 = vec4(v_137.xyz, r4.w); + r5.x = cb3_3.tint_symbol_2[55u].w; + r5.y = cb3_3.tint_symbol_2[56u].w; + r5.z = cb3_3.tint_symbol_2[57u].w; + let v_138 = ((-(r4.xyzx)).xyz + r5.xyz); + r5 = vec4(v_138.xyz, r5.w); + let v_139 = fma(r2.yyy, r5.xyz, r4.xyz); + r2 = vec4(v_139.xy, r2.z, v_139.z); + let v_140 = fma((-(r0.xyzx)).xyz, r1.zzz, r2.xyw); + r0 = vec4(v_140.xyz, r0.w); + let v_141 = fma(r2.zzz, r0.xyz, r3.xyz); + r1 = vec4(v_141.xy, r1.z, v_141.z); + } + let v_142 = (r1.xyw * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_142.xyz, o0.w); +} + +fn v_3(v_143 : bool) { + if (v_143) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @builtin(position) v_144 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v_144); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e42771f435a9959b.consts.json b/b/8b0b5899ed/shaders/e42771f435a9959b.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/e42771f435a9959b.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e42771f435a9959b.wgsl b/b/8b0b5899ed/shaders/e42771f435a9959b.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..7fa010d81302cbf5807a6b09136cb1dcf01ab5c5 --- /dev/null +++ b/b/8b0b5899ed/shaders/e42771f435a9959b.wgsl @@ -0,0 +1,1292 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x))); + v_3((bitcast(r1.x) != 0u)); + r1 = textureSample(t4, s4, v1.xy.xyxx.xy); + let v_4 = (v1.xy * cb11_11.tint_symbol_5[0u].zw); + r2 = vec4(v_4.xy, r2.zw); + r3 = textureSample(t2, s2, r2.xyxx.xy); + let v_5 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(r2.xy, v_5.xy); + let v_6 = (r2.xy * vec2(3.1700000762939453125f)); + r2 = vec4(v_6.xy, r2.zw); + r3 = textureSample(t2, s2, r2.xyxx.xy); + let v_7 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_7.xy, r2.zw); + let v_8 = (r2.xy * vec2(0.5f)); + r2 = vec4(v_8.xy, r2.zw); + let v_9 = fma(r2.zw, vec2(0.5f), r2.xy); + r2 = vec4(v_9.xy, r2.zw); + r2.z = ((-(r2.xxxx)).z * cb11_11.tint_symbol_5[0u].x); + r2.z = fma(r2.z, r1.w, 1.0f); + let v_10 = (r2.xy * cb11_11.tint_symbol_5[0u].yy); + r2 = vec4(v_10.xy, r2.zw); + r0 = (r0 * r2.zzzz); + r3 = textureSample(t3, s3, v1.xy.xyxx.xy); + let v_11 = fma(r2.xy, r1.ww, r3.xy); + r2 = vec4(v_11.xy, r2.zw); + let v_12 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_12.xy, r2.zw); + r2.w = dot(r2.xy, r2.xy); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = sqrt(abs(r2.wwww).w); + r3.x = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_13 = (r2.xy * r3.xx); + r2 = vec4(v_13.xy, r2.zw); + let v_14 = (r2.yyy * v5.xyz); + r3 = vec4(v_14.xyz, r3.w); + let v_15 = fma(r2.xxx, v4.xyz, r3.xyz); + r3 = vec4(v_15.xyz, r3.w); + let v_16 = fma(r2.www, v2.xyz, r3.xyz); + r2 = vec4(v_16.xy, r2.z, v_16.z); + r3.x = dot(r2.xyw, r2.xyw); + r3.x = inverseSqrt(r3.x); + let v_17 = (r2.xyw * r3.xxx); + r3 = vec4(r3.x, v_17.xyz); + let v_18 = (r1.xy * r1.xy); + r1 = vec4(v_18.xy, r1.zw); + r1.x = dot(r1.xyz, cb12_12.tint_symbol_4[1u].xyz); + r1.x = (r1.x * cb12_12.tint_symbol_4[0u].z); + r1.x = clamp(((r2.zzzz * r1.xxxx)).x, 0.0f, 1.0f); + r0.w = (r0.w * v0.w); + let v_19 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + let v_20 = r1; + r1 = vec4(v_20.x, v_19.xy, v_20.w); + let v_21 = (r0.xyz * r0.xyz); + r0 = vec4(v_21.xyz, r0.w); + let v_22 = -(v6.xyzx); + let v_23 = (v_22.xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_23.xyz, r2.w); + r4.x = dot(r2.xyz, r2.xyz); + r4.x = inverseSqrt(r4.x); + let v_24 = (r2.xyz * r4.xxx); + r4 = vec4(r4.x, v_24.xyz); + let v_25 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_26 = fma(r2.xyz, r4.xxx, v_25.xyz); + r5 = vec4(v_26.xyz, r5.w); + r5.w = dot(r5.xyz, r5.xyz); + r5.w = inverseSqrt(r5.w); + let v_27 = (r5.www * r5.xyz); + r5 = vec4(v_27.xyz, r5.w); + let v_28 = (r1.yz * r1.yz); + let v_29 = r1; + r1 = vec4(v_29.x, v_28.xy, v_29.w); + r5.w = fma(r1.w, cb12_12.tint_symbol_4[0u].y, -500.0f); + r5.w = max(r5.w, 0.0f); + let v_30 = -(r5.wwww); + r1.w = fma(r1.w, cb12_12.tint_symbol_4[0u].y, v_30.w); + r5.w = (r5.w * 558.0f); + r1.w = fma(r1.w, 3.0f, r5.w); + r5.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz); + let v_31 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_31.xyz, r6.w); + let v_32 = (r6.yyy * cb6_6.tint_symbol_6[1u].xyz); + r7 = vec4(v_32.xyz, r7.w); + let v_33 = fma(r6.xxx, cb6_6.tint_symbol_6[0u].xyz, r7.xyz); + r7 = vec4(v_33.xyz, r7.w); + let v_34 = fma(r6.zzz, cb6_6.tint_symbol_6[2u].xyz, r7.xyz); + r7 = vec4(v_34.xyz, r7.w); + let v_35 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r8 = vec4(v_35.xyz, r8.w); + let v_36 = &(x0[0u]); + let v_37 = r8; + *(v_36) = vec4(v_37.xyz, (*(v_36)).w); + let v_38 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r9 = vec4(v_38.xyz, r9.w); + let v_39 = &(x0[1u]); + let v_40 = r9; + *(v_39) = vec4(v_40.xyz, (*(v_39)).w); + let v_41 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r10 = vec4(v_41.xyz, r10.w); + let v_42 = &(x0[2u]); + let v_43 = r10; + *(v_42) = vec4(v_43.xyz, (*(v_42)).w); + let v_44 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r7 = vec4(v_44.xyz, r7.w); + let v_45 = &(x0[3u]); + let v_46 = r7; + *(v_45) = vec4(v_46.xyz, (*(v_45)).w); + let v_47 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_48 = r11; + r11 = vec4(v_48.x, v_47.x, v_48.z, v_47.y); + r6.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r6.w = (r6.w * 0.5f); + let v_49 = abs(r10.yyyy); + r7.z = max(v_49.z, abs(r10.xxxx).z); + r7.z = bitcast(select(0u, 4294967295u, (r7.z < r6.w))); + let v_50 = (bitcast(r7.z) != 0u); + let v_51 = bitcast(v.tint_symbol_7[0i].x); + r7.z = select(bitcast(v.tint_symbol_7[1i].x), v_51, v_50); + let v_52 = abs(r9.yyyy); + r7.w = max(v_52.w, abs(r9.xxxx).w); + r7.w = bitcast(select(0u, 4294967295u, (r7.w < r6.w))); + let v_53 = bitcast(r7.w); + r7.z = select(r7.z, bitcast(v.tint_symbol_7[2i].x), (v_53 != 0u)); + let v_54 = abs(r8.yyyy); + r7.w = max(v_54.w, abs(r8.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r7.w < r6.w))); + let v_55 = bitcast(r6.w); + r6.w = select(r7.z, 0.0f, (v_55 != 0u)); + let v_56 = x0[bitcast(r6.w)]; + r8 = vec4(v_56.xyz, r8.w); + r6.w = f32(bitcast(r6.w)); + r7.z = (r6.w + 0.5f); + r7.z = (r7.z * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r6.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r6.w = dot(r9, cb6_6.tint_symbol_6[12u]); + r7.w = dot(r9, cb6_6.tint_symbol_6[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r7.z); + r7.z = bitcast(select(0u, 4294967295u, !((r6.w == 0.0f)))); + r6.w = ((-(r6.wwww)).w + r8.z); + let v_57 = dpdx(r9.xyy); + r10 = vec4(v_57.xy, r10.z, v_57.z); + r10.z = dpdx(r6.w); + let v_58 = dpdy(r9.yxy); + r12 = vec4(v_58.xyz, r12.w); + r12.w = dpdy(r6.w); + let v_59 = (r10.yw * r12.yw); + r8 = vec4(v_59.xy, r8.zw); + let v_60 = -(r8.xyxx); + let v_61 = fma(r10.xz, r12.xz, v_60.xy); + r13 = vec4(v_61.xy, r13.zw); + r8.x = (1.0f / r13.x); + r8.y = (r10.z * r12.y); + let v_62 = -(r8.yyyy); + r13.z = fma(r10.x, r12.w, v_62.z); + let v_63 = (r8.xx * r13.yz); + r8 = vec4(v_63.xy, r8.zw); + let v_64 = max(r8.xy, vec2()); + r8 = vec4(v_64.xy, r8.zw); + let v_65 = min(r8.xy, vec2(0.5f)); + r8 = vec4(v_65.xy, r8.zw); + r6.w = fma((-(r7.wwww)).w, r8.x, r6.w); + r6.w = fma((-(r7.wwww)).w, r8.y, r6.w); + let v_66 = bitcast(r7.z); + let v_67 = r6.w; + r11.z = select(r8.z, v_67, (v_66 != 0u)); + r9.z = 0.0f; + let v_68 = (r9.xyz + r11.ywz); + r8 = vec4(v_68.xyz, r8.w); + let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_69.xy, r11.zw); + let v_70 = (r9.xyz + r11.xyz); + r10 = vec4(v_70.xyz, r10.w); + let v_71 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_71.xy, r11.zw); + let v_72 = (r9.xyz + r11.xyz); + r12 = vec4(v_72.xyz, r12.w); + let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_73.xy, r11.zw); + let v_74 = (r9.xyz + r11.xyz); + r13 = vec4(v_74.xyz, r13.w); + let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_75.xy, r11.zw); + let v_76 = (r9.xyz + r11.xyz); + r14 = vec4(v_76.xyz, r14.w); + let v_77 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_77.xy, r11.zw); + let v_78 = (r9.xyz + r11.xyz); + r15 = vec4(v_78.xyz, r15.w); + let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_79.xy, r11.zw); + let v_80 = (r9.xyz + r11.xyz); + r16 = vec4(v_80.xyz, r16.w); + let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_81.xy, r11.zw); + let v_82 = (r9.xyz + r11.xyz); + r17 = vec4(v_82.xyz, r17.w); + let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_83.xy, r11.zw); + let v_84 = (r9.xyz + r11.xyz); + r18 = vec4(v_84.xyz, r18.w); + let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_85.xy, r11.zw); + let v_86 = (r9.xyz + r11.xyz); + r19 = vec4(v_86.xyz, r19.w); + let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_87.xy, r11.zw); + let v_88 = (r9.xyz + r11.xyz); + r20 = vec4(v_88.xyz, r20.w); + let v_89 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_89.xy, r11.zw); + let v_90 = (r9.xyz + r11.xyz); + r21 = vec4(v_90.xyz, r21.w); + let v_91 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_91.xy, r11.zw); + let v_92 = (r9.xyz + r11.xyz); + r22 = vec4(v_92.xyz, r22.w); + let v_93 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_93.xy, r11.zw); + let v_94 = (r9.xyz + r11.xyz); + r23 = vec4(v_94.xyz, r23.w); + let v_95 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_95.xy, r11.zw); + let v_96 = (r9.xyz + r11.xyz); + r24 = vec4(v_96.xyz, r24.w); + let v_97 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_97.xy, r11.zw); + let v_98 = (r9.xyz + r11.xyz); + r9 = vec4(v_98.xyz, r9.w); + let v_99 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_99.xy, r8.z); + let v_100 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_100.xy, r10.z); + let v_101 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_101.xy, r12.z); + let v_102 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_102.xy, r13.z); + let v_103 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_103.xy, r14.z); + let v_104 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_104.xy, r15.z); + let v_105 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_105.xy, r16.z); + let v_106 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_106.xy, r17.z); + let v_107 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_107.xy, r18.z); + let v_108 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_108.xy, r19.z); + let v_109 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_109.xy, r20.z); + let v_110 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_110.xy, r21.z); + let v_111 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_111.xy, r22.z); + let v_112 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_112.xy, r23.z); + let v_113 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_113.xy, r24.z); + let v_114 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_114.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r6.w = dot(r8, vec4(1.0f)); + r5.w = clamp(fma(r5.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f); + let v_115 = abs(r7.yyyy); + r7.x = max(v_115.x, abs(r7.xxxx).x); + r7.x = clamp(fma(r7.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r5.w = ((-(r5.wwww)).w + 1.0f); + r5.w = (r7.x * r5.w); + r5.w = fma(r6.w, 0.0625f, r5.w); + r5.w = (r5.w * r5.w); + r5.w = min(r5.w, 1.0f); + r6.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r6.w = sqrt(r6.w); + r6.w = (r6.w * cb6_6.tint_symbol_6[3u].z); + let v_116 = -(r5.wwww); + r5.w = fma(r6.w, v_116.w, r5.w); + let v_117 = dot(r3.yzw, v_25.xyz); + r6.w = clamp(vec4(v_117, v_117, v_117, v_117).w, 0.0f, 1.0f); + let v_118 = dot(r4.yzw, r3.yzw); + r7.x = clamp(vec4(v_118, v_118, v_118, v_118).x, 0.0f, 1.0f); + let v_119 = dot(r5.xyz, v_25.xyz); + r7.y = clamp(vec4(v_119, v_119, v_119, v_119).y, 0.0f, 1.0f); + let v_120 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_120.xy, r7.zw); + let v_121 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_121.xy); + let v_122 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_122.xy); + let v_123 = (r7.xy * r7.zw); + r7 = vec4(v_123.xy, r7.zw); + r7.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f); + let v_124 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r7.zz); + r7 = vec4(v_124.xy, r7.zw); + let v_125 = (r1.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(v_125.xy, r8.zw); + r7.w = (r8.x * 0.125f); + r7.x = fma((-(r1.xxxx)).x, r7.x, 1.0f); + r5.x = dot(r3.yzw, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r8.y); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r5.x = (r7.w * r5.x); + r5.x = (r1.x * r5.x); + r5.x = (r6.w * r5.x); + r5.y = (r6.w * r7.x); + let v_126 = fma(r0.xyz, r5.yyy, r5.xxx); + r5 = vec4(v_126.xyz, r5.w); + let v_127 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_127.xyz, r5.w); + r6.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r9 = vec4(r9.x, vec3()); + r8 = vec4(0.0f, r8.y, vec2()); + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_128 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_128.x, r8.y, v_128.yz); + let v_129 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_129.xyz, r9.w); + r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w); + let v_130 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_130.xyz, r9.w); + let v_131 = (r9.xyz + v_22.xyz); + r9 = vec4(v_131.xyz, r9.w); + let v_132 = bitcast>(r7.yyy); + let v_133 = r8.xzw; + let v_134 = select(r9.xyz, v_133, (v_132 != vec3())); + r8 = vec4(v_134.x, r8.y, v_134.yz); + r7.y = dot(r8.xzw, r8.xzw); + let v_135 = (r8.xzw + vec3(0.00000099999999747524f)); + r8 = vec4(v_135.x, r8.y, v_135.yz); + r9.x = dot(r8.xzw, r8.xzw); + r9.x = inverseSqrt(r9.x); + let v_136 = (r8.xzw * r9.xxx); + r8 = vec4(v_136.x, r8.y, v_136.yz); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[11u].w); + r7.y = (r7.y / r9.x); + let v_137 = -(cb3_3.tint_symbol_2[11u].xyzx); + r9.x = dot(r8.xzw, v_137.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_138 = dot(r8.xzw, r3.yzw); + r9.y = clamp(vec4(v_138, v_138, v_138, v_138).y, 0.0f, 1.0f); + r9.x = (r9.x * r9.y); + r9.y = (r7.y * r9.x); + let v_139 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(r9.x, v_139.xyz); + let v_140 = (r0.xyz * r9.yzw); + r9 = vec4(r9.x, v_140.xyz); + let v_141 = fma(r2.xyz, r4.xxx, r8.xzw); + r8 = vec4(v_141.x, r8.y, v_141.yz); + r10.x = dot(r8.xzw, r8.xzw); + r10.x = inverseSqrt(r10.x); + let v_142 = (r8.xzw * r10.xxx); + r8 = vec4(v_142.x, r8.y, v_142.yz); + let v_143 = dot(r8.xzw, r4.yzw); + r10.x = clamp(vec4(v_143, v_143, v_143, v_143).x, 0.0f, 1.0f); + r10.x = ((-(r10.xxxx)).x + 1.0f); + r10.y = (r10.x * r10.x); + r10.y = (r10.y * r10.y); + r10.x = (r10.y * r10.x); + r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r7.z); + let v_144 = dot(r8.xzw, r3.yzw); + r8.x = clamp(vec4(v_144, v_144, v_144, v_144).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.y); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.x); + r8.x = (r9.x * r8.x); + r7.y = (r7.y * r8.x); + r7.y = (r7.w * r7.y); + let v_145 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_145.x, r8.y, v_145.yz); + } + r7.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.y) != 0u)) { + r9.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.y = bitcast((bitcast(r6.w) | bitcast(r7.y))); + let v_146 = bitcast(r9.x); + let v_147 = r7.y; + r6.w = select(r6.w, v_147, (v_146 != 0u)); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_148 = (v_22.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_148.xyz, r10.w); + let v_149 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_149.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w); + let v_150 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_150.xyz, r11.w); + let v_151 = (r11.xyz + v_22.xyz); + r11 = vec4(v_151.xyz, r11.w); + let v_152 = bitcast>(r7.yyy); + let v_153 = r10.xyz; + let v_154 = select(r11.xyz, v_153, (v_152 != vec3())); + r10 = vec4(v_154.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_155 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_155.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_156 = (r9.xxx * r10.xyz); + r10 = vec4(v_156.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[12u].w); + r7.y = (r7.y / r9.x); + let v_157 = -(cb3_3.tint_symbol_2[12u].xyzx); + r9.x = dot(r10.xyz, v_157.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f); + let v_158 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_159 = (r10.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_159.xyz, r11.w); + let v_160 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_160.xyz); + let v_161 = fma(r2.xyz, r4.xxx, r10.xyz); + r10 = vec4(v_161.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_162 = (r10.www * r10.xyz); + r10 = vec4(v_162.xyz, r10.w); + let v_163 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_163, v_163, v_163, v_163).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_164 = dot(r10.xyz, r3.yzw); + r10.x = clamp(vec4(v_164, v_164, v_164, v_164).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_165 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xzw); + r8 = vec4(v_165.x, r8.y, v_165.yz); + } + } else { + r6.w = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_166 = (v_22.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_166.xyz, r10.w); + let v_167 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_167.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w); + let v_168 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_168.xyz, r11.w); + let v_169 = (r11.xyz + v_22.xyz); + r11 = vec4(v_169.xyz, r11.w); + let v_170 = bitcast>(r7.yyy); + let v_171 = r10.xyz; + let v_172 = select(r11.xyz, v_171, (v_170 != vec3())); + r10 = vec4(v_172.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_173 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_173.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_174 = (r9.xxx * r10.xyz); + r10 = vec4(v_174.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[13u].w); + r7.y = (r7.y / r9.x); + let v_175 = -(cb3_3.tint_symbol_2[13u].xyzx); + r9.x = dot(r10.xyz, v_175.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f); + let v_176 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_176, v_176, v_176, v_176).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_177 = (r10.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_177.xyz, r11.w); + let v_178 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_178.xyz); + let v_179 = fma(r2.xyz, r4.xxx, r10.xyz); + r10 = vec4(v_179.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_180 = (r10.www * r10.xyz); + r10 = vec4(v_180.xyz, r10.w); + let v_181 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_181, v_181, v_181, v_181).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_182 = dot(r10.xyz, r3.yzw); + r10.x = clamp(vec4(v_182, v_182, v_182, v_182).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_183 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xzw); + r8 = vec4(v_183.x, r8.y, v_183.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_184 = (v_22.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_184.xyz, r10.w); + let v_185 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_185.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[22u].w); + let v_186 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.xxx, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_186.xyz, r11.w); + let v_187 = (r11.xyz + v_22.xyz); + r11 = vec4(v_187.xyz, r11.w); + let v_188 = bitcast>(r7.yyy); + let v_189 = r10.xyz; + let v_190 = select(r11.xyz, v_189, (v_188 != vec3())); + r10 = vec4(v_190.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_191 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_191.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_192 = (r9.xxx * r10.xyz); + r10 = vec4(v_192.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[14u].w); + r7.y = (r7.y / r9.x); + let v_193 = -(cb3_3.tint_symbol_2[14u].xyzx); + r9.x = dot(r10.xyz, v_193.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f); + let v_194 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_194, v_194, v_194, v_194).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_195 = (r10.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_195.xyz, r11.w); + let v_196 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_196.xyz); + let v_197 = fma(r2.xyz, r4.xxx, r10.xyz); + r10 = vec4(v_197.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_198 = (r10.www * r10.xyz); + r10 = vec4(v_198.xyz, r10.w); + let v_199 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_199, v_199, v_199, v_199).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_200 = dot(r10.xyz, r3.yzw); + r10.x = clamp(vec4(v_200, v_200, v_200, v_200).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_201 = fma(r7.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xzw); + r8 = vec4(v_201.x, r8.y, v_201.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_202 = (v_22.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_202.xyz, r10.w); + let v_203 = (v6.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_203.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[23u].w); + let v_204 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.xxx, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_204.xyz, r11.w); + let v_205 = (r11.xyz + v_22.xyz); + r11 = vec4(v_205.xyz, r11.w); + let v_206 = bitcast>(r7.yyy); + let v_207 = r10.xyz; + let v_208 = select(r11.xyz, v_207, (v_206 != vec3())); + r10 = vec4(v_208.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_209 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_209.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_210 = (r9.xxx * r10.xyz); + r10 = vec4(v_210.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[15u].w); + r7.y = (r7.y / r9.x); + let v_211 = -(cb3_3.tint_symbol_2[15u].xyzx); + r9.x = dot(r10.xyz, v_211.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f); + let v_212 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_212, v_212, v_212, v_212).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_213 = (r10.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_213.xyz, r11.w); + let v_214 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_214.xyz); + let v_215 = fma(r2.xyz, r4.xxx, r10.xyz); + r10 = vec4(v_215.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_216 = (r10.www * r10.xyz); + r10 = vec4(v_216.xyz, r10.w); + let v_217 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_217, v_217, v_217, v_217).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_218 = dot(r10.xyz, r3.yzw); + r10.x = clamp(vec4(v_218, v_218, v_218, v_218).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_219 = fma(r7.yyy, cb3_3.tint_symbol_2[23u].xyz, r8.xzw); + r8 = vec4(v_219.x, r8.y, v_219.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_220 = (v_22.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_220.xyz, r10.w); + let v_221 = (v6.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_221.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[24u].w); + let v_222 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.xxx, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_222.xyz, r11.w); + let v_223 = (r11.xyz + v_22.xyz); + r11 = vec4(v_223.xyz, r11.w); + let v_224 = bitcast>(r7.yyy); + let v_225 = r10.xyz; + let v_226 = select(r11.xyz, v_225, (v_224 != vec3())); + r10 = vec4(v_226.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_227 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_227.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_228 = (r9.xxx * r10.xyz); + r10 = vec4(v_228.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[16u].w); + r7.y = (r7.y / r9.x); + let v_229 = -(cb3_3.tint_symbol_2[16u].xyzx); + r9.x = dot(r10.xyz, v_229.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f); + let v_230 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_230, v_230, v_230, v_230).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_231 = (r10.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_231.xyz, r11.w); + let v_232 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_232.xyz); + let v_233 = fma(r2.xyz, r4.xxx, r10.xyz); + r10 = vec4(v_233.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_234 = (r10.www * r10.xyz); + r10 = vec4(v_234.xyz, r10.w); + let v_235 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_235, v_235, v_235, v_235).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_236 = dot(r10.xyz, r3.yzw); + r10.x = clamp(vec4(v_236, v_236, v_236, v_236).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_237 = fma(r7.yyy, cb3_3.tint_symbol_2[24u].xyz, r8.xzw); + r8 = vec4(v_237.x, r8.y, v_237.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_238 = (v_22.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_238.xyz, r10.w); + let v_239 = (v6.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_239.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[25u].w); + let v_240 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.xxx, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_240.xyz, r11.w); + let v_241 = (r11.xyz + v_22.xyz); + r11 = vec4(v_241.xyz, r11.w); + let v_242 = bitcast>(r7.yyy); + let v_243 = r10.xyz; + let v_244 = select(r11.xyz, v_243, (v_242 != vec3())); + r10 = vec4(v_244.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_245 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_245.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_246 = (r9.xxx * r10.xyz); + r10 = vec4(v_246.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[17u].w); + r7.y = (r7.y / r9.x); + let v_247 = -(cb3_3.tint_symbol_2[17u].xyzx); + r9.x = dot(r10.xyz, v_247.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f); + let v_248 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_248, v_248, v_248, v_248).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_249 = (r10.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_249.xyz, r11.w); + let v_250 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_250.xyz); + let v_251 = fma(r2.xyz, r4.xxx, r10.xyz); + r10 = vec4(v_251.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_252 = (r10.www * r10.xyz); + r10 = vec4(v_252.xyz, r10.w); + let v_253 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_253, v_253, v_253, v_253).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_254 = dot(r10.xyz, r3.yzw); + r10.x = clamp(vec4(v_254, v_254, v_254, v_254).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_255 = fma(r7.yyy, cb3_3.tint_symbol_2[25u].xyz, r8.xzw); + r8 = vec4(v_255.x, r8.y, v_255.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_256 = (v_22.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_256.xyz, r10.w); + let v_257 = (v6.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_257.xyz, r11.w); + r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[26u].w); + let v_258 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.yyy, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_258.xyz, r11.w); + let v_259 = (r11.xyz + v_22.xyz); + r11 = vec4(v_259.xyz, r11.w); + let v_260 = bitcast>(r6.www); + let v_261 = r10.xyz; + let v_262 = select(r11.xyz, v_261, (v_260 != vec3())); + r10 = vec4(v_262.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_263 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_263.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + r7.y = inverseSqrt(r7.y); + let v_264 = (r7.yyy * r10.xyz); + r10 = vec4(v_264.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f); + r7.y = fma(r7.y, r6.w, cb3_3.tint_symbol_2[18u].w); + r6.w = (r6.w / r7.y); + let v_265 = -(cb3_3.tint_symbol_2[18u].xyzx); + r7.y = dot(r10.xyz, v_265.xyz); + r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f); + let v_266 = dot(r10.xyz, r3.yzw); + r9.x = clamp(vec4(v_266, v_266, v_266, v_266).x, 0.0f, 1.0f); + r7.y = (r7.y * r9.x); + r9.x = (r6.w * r7.y); + let v_267 = (r9.xxx * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_267.xyz, r11.w); + let v_268 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_268.xyz); + let v_269 = fma(r2.xyz, r4.xxx, r10.xyz); + r2 = vec4(v_269.xyz, r2.w); + r4.x = dot(r2.xyz, r2.xyz); + r4.x = inverseSqrt(r4.x); + let v_270 = (r2.xyz * r4.xxx); + r2 = vec4(v_270.xyz, r2.w); + let v_271 = dot(r2.xyz, r4.yzw); + r4.x = clamp(vec4(v_271, v_271, v_271, v_271).x, 0.0f, 1.0f); + r4.x = ((-(r4.xxxx)).x + 1.0f); + r9.x = (r4.x * r4.x); + r9.x = (r9.x * r9.x); + r4.x = (r4.x * r9.x); + r4.x = fma(cb12_12.tint_symbol_4[0u].x, r4.x, r7.z); + let v_272 = dot(r2.xyz, r3.yzw); + r2.x = clamp(vec4(v_272, v_272, v_272, v_272).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * r8.y); + r2.x = exp2(r2.x); + r2.x = (r2.x * r4.x); + r2.x = (r7.y * r2.x); + r2.x = (r6.w * r2.x); + r2.x = (r7.w * r2.x); + let v_273 = fma(r2.xxx, cb3_3.tint_symbol_2[26u].xyz, r8.xzw); + r8 = vec4(v_273.x, r8.y, v_273.yz); + } + } + r2.x = (r7.x * r7.x); + r1.x = (r1.x * r1.x); + let v_274 = (r8.xzw * r1.xxx); + r7 = vec4(r7.x, v_274.xyz); + let v_275 = fma(r2.xxx, r9.yzw, r7.yzw); + r2 = vec4(v_275.xyz, r2.w); + let v_276 = fma(r5.xyz, r5.www, r2.xyz); + r2 = vec4(v_276.xyz, r2.w); + r1.x = fma(r2.w, r3.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_277 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_277.xyz, r5.w); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_278 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r7 = vec4(r7.x, v_278.xyz); + let v_279 = (r7.yzw * cb2_2.tint_symbol_1[16u].zzz); + r7 = vec4(r7.x, v_279.xyz); + let v_280 = fma(r5.xyz, r2.www, r7.yzw); + r5 = vec4(v_280.xyz, r5.w); + let v_281 = (r1.zzz * r5.xyz); + r5 = vec4(v_281.xyz, r5.w); + let v_282 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r7 = vec4(r7.x, v_282.xyz); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_283 = dot(r8.xyz, r3.yzw); + r1.x = clamp(vec4(v_283, v_283, v_283, v_283).x, 0.0f, 1.0f); + let v_284 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r7.yzw); + r7 = vec4(r7.x, v_284.xyz); + let v_285 = fma(r7.yzw, r1.yyy, r5.xyz); + r5 = vec4(v_285.xyz, r5.w); + let v_286 = (r7.xxx * r5.xyz); + r5 = vec4(v_286.xyz, r5.w); + let v_287 = fma(r5.xyz, r0.xyz, r2.xyz); + r0 = vec4(v_287.xyz, r0.w); + r1.x = ((-(r7.xxxx)).x + 1.0f); + r2.x = dot((-(r4.yzwy)).xyz, r3.yzw); + r2.x = (r2.x + r2.x); + let v_288 = -(r2.xxxx); + let v_289 = -(r4.yzwy); + let v_290 = fma(r3.yzw, v_288.xyz, v_289.xyz); + r2 = vec4(v_290.xyz, r2.w); + let v_291 = clamp(((r1.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r3 = vec4(v_291.xy, r3.zw); + r1.w = ((-(r3.xxxx)).w + 1.0f); + r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z); + r3.x = bitcast(select(0u, 4294967295u, (r3.x < r2.w))); + r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.w = (r1.w * r1.w); + r1.w = fma(r1.w, 5.0f, r2.w); + let v_292 = bitcast(r3.x); + let v_293 = r3.z; + r1.w = select(r1.w, v_293, (v_292 != 0u)); + let v_294 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_294.xy, r2.z, v_294.z); + r3.x = (abs(r2.zzzz).x + 1.0f); + let v_295 = (r2.xyw / r3.xxx); + r2 = vec4(v_295.xy, r2.z, v_295.z); + let v_296 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_296.xy, r2.z, v_296.z); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_297 = bitcast>(r2.zz); + let v_298 = r2.xy; + let v_299 = select(r2.wy, v_298, (v_297 != vec2())); + r2 = vec4(v_299.xy, r2.zw); + let v_300 = r1.w; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_300); + r1.y = max(r1.z, r1.y); + let v_301 = (r1.yyy * r2.xyz); + r1 = vec4(r1.x, v_301.xyz); + let v_302 = (r3.yyy * r1.yzw); + r2 = vec4(v_302.xyz, r2.w); + let v_303 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_303.xyz, r2.w); + let v_304 = fma(r1.yzw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(r1.x, v_304.xyz); + let v_305 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_305.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r6.xyz, r6.xyz); + r1.x = sqrt(r0.w); + let v_306 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_306.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r6.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_307 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_307 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_308 = (r0.www * r6.xyz); + r2 = vec4(v_308.xyz, r2.w); + let v_309 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_309, v_309, v_309, v_309).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_310 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_310, v_310, v_310, v_310).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_311 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_311.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_312 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_312.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_313 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_313.xyz, r2.w); + let v_314 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_314.xyz, r2.w); + let v_315 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_315.xyz, r3.w); + let v_316 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_316.xyz, r2.w); + let v_317 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_318 = (r2.xyz + v_317.xyz); + r2 = vec4(v_318.xyz, r2.w); + let v_319 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_319.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_320 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_320.xyz, r3.w); + let v_321 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_321.xy, r1.z, v_321.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_322 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_322.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_323 = -(r0.xyxz); + let v_324 = fma(r1.xyw, r0.www, v_323.xyw); + r1 = vec4(v_324.xy, r1.z, v_324.z); + let v_325 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_325.xyz, r1.w); + } else { + r0.w = dot(r6.xyz, r6.xyz); + r1.w = sqrt(r0.w); + let v_326 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_326.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r6.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_327 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_327 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_328 = (r0.www * r6.xyz); + r3 = vec4(v_328.xyz, r3.w); + let v_329 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_329, v_329, v_329, v_329).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_330 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_330, v_330, v_330, v_330).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_331 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_331.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_332 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_332.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_333 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_333.xyz, r3.w); + let v_334 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_334.xyz, r3.w); + let v_335 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_335.xyz, r4.w); + let v_336 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_336.xyz, r3.w); + let v_337 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_338 = (r3.xyz + v_337.xyz); + r3 = vec4(v_338.xyz, r3.w); + let v_339 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_339.x, r2.y, v_339.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_340 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_340.xyz, r3.w); + let v_341 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_341.x, r2.y, v_341.yz); + let v_342 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_342.x, r2.y, v_342.yz); + let v_343 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_343.xyz, r1.w); + } + let v_344 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_344.xyz, o0.w); +} + +fn v_3(v_345 : bool) { + if (v_345) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_346 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v4, v5, v6, v_346); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e42dc3e34d0846c6.wgsl b/b/8b0b5899ed/shaders/e42dc3e34d0846c6.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..7c88a9eb923cc84ff10321bea3b0cd2359c53b63 --- /dev/null +++ b/b/8b0b5899ed/shaders/e42dc3e34d0846c6.wgsl @@ -0,0 +1,456 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb15_struct { + tint_symbol : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb40_struct { + tint_symbol_1 : array, 40u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb40_struct; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v0 : vec4; + +var o0 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + r0.x = textureSample(t4, s4, v1.xyxx.xy).x; + r0.x = ((-(r0.xxxx)).x + cb5_5.tint_symbol_1[0u].w); + r0.x = (r0.x + 1.0f); + r0.x = (cb5_5.tint_symbol_1[0u].z / r0.x); + let v_2 = (r0.xxx * v2.xyz); + r0 = vec4(v_2.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = sqrt(r0.w); + let v_3 = (r0.ww * vec2(0.10000000149011611938f, 0.20000000298023223877f)); + r1 = vec4(v_3.xy, r1.zw); + let v_4 = min(r1.xy, vec2(1.0f, 85.0f)); + r1 = vec4(v_4.xy, r1.zw); + r1.z = fma(r1.x, -2.0f, 3.0f); + r1.x = (r1.x * r1.x); + r1.x = (r1.x * r1.z); + let v_5 = (v0.xy * vec2(0.3333333432674407959f)); + r1 = vec4(r1.xy, v_5.xy); + let v_6 = -(r1.zwzz); + let v_7 = bitcast>(select(vec2(), vec2(4294967295u), (r1.zw >= v_6.xy))); + r2 = vec4(v_7.xy, r2.zw); + let v_8 = fract(abs(r1.zzzw).zw); + r1 = vec4(r1.xy, v_8.xy); + let v_9 = -(r1.zzzw); + let v_10 = bitcast>(r2.xy); + let v_11 = select(v_9.zw, r1.zw, (v_10 != vec2())); + r1 = vec4(r1.xy, v_11.xy); + let v_12 = (r1.yzw * vec3(-1.44269502162933349609f, 3.0f, 9.0f)); + r1 = vec4(r1.x, v_12.xyz); + r1.z = (r1.w + r1.z); + let v_13 = (r0.xyz * vec3(0.11111111193895339966f)); + r0 = vec4(v_13.xyz, r0.w); + let v_14 = (r1.zzz * r0.xyz); + r2 = vec4(v_14.xyz, r2.w); + let v_15 = (r2.xyz * vec3(0.11111111193895339966f)); + r2 = vec4(v_15.xyz, r2.w); + r1.z = fma((-(cb6_6.tint_symbol[14u].zzzz)).z, 1.5f, 1.0f); + r1.z = (r1.z * 0.5f); + let v_16 = (r2.yyy * cb6_6.tint_symbol[1u].xyz); + r3 = vec4(v_16.xyz, r3.w); + let v_17 = fma(r2.xxx, cb6_6.tint_symbol[0u].xyz, r3.xyz); + r2 = vec4(v_17.xy, r2.z, v_17.z); + let v_18 = fma(r2.zzz, cb6_6.tint_symbol[2u].xyz, r2.xyw); + r2 = vec4(v_18.xyz, r2.w); + let v_19 = (r0.yyy * cb6_6.tint_symbol[1u].xyz); + r3 = vec4(v_19.xyz, r3.w); + let v_20 = fma(r0.xxx, cb6_6.tint_symbol[0u].xyz, r3.xyz); + r3 = vec4(v_20.xyz, r3.w); + let v_21 = fma(r0.zzz, cb6_6.tint_symbol[2u].xyz, r3.xyz); + r0 = vec4(v_21.xyz, r0.w); + let v_22 = fma(r2.xyz, cb6_6.tint_symbol[4u].xyz, cb6_6.tint_symbol[8u].xyz); + r3 = vec4(v_22.xyz, r3.w); + let v_23 = fma(r2.xyz, cb6_6.tint_symbol[5u].xyz, cb6_6.tint_symbol[9u].xyz); + r4 = vec4(v_23.xyz, r4.w); + let v_24 = fma(r2.xyz, cb6_6.tint_symbol[6u].xyz, cb6_6.tint_symbol[10u].xyz); + r5 = vec4(v_24.xyz, r5.w); + let v_25 = fma(r2.xyz, cb6_6.tint_symbol[7u].xyz, cb6_6.tint_symbol[11u].xyz); + r2 = vec4(v_25.xyz, r2.w); + let v_26 = abs(r3.yyyy); + r1.w = max(v_26.w, abs(r3.xxxx).w); + r1.w = bitcast(select(0u, 4294967295u, (r1.w < r1.z))); + let v_27 = abs(r4.yyyy); + r6.x = max(v_27.x, abs(r4.xxxx).x); + let v_28 = abs(r5.yyyy); + r6.y = max(v_28.y, abs(r5.xxxx).y); + let v_29 = abs(r2.yyyy); + r6.z = max(v_29.z, abs(r2.xxxx).z); + let v_30 = bitcast>(select(vec3(), vec3(4294967295u), (r6.xyz < r1.zzz))); + r6 = vec4(v_30.xyz, r6.w); + r2.w = 0.875f; + let v_31 = bitcast>(r6.zzzz); + r7 = select(vec4(0.0f, 0.0f, 0.0f, 5.0f), r2, (v_31 != vec4())); + r5.w = 0.625f; + let v_32 = bitcast>(r6.yyyy); + let v_33 = r5; + r7 = select(r7, v_33, (v_32 != vec4())); + r4.w = 0.375f; + let v_34 = bitcast>(r6.xxxx); + let v_35 = r4; + r6 = select(r7, v_35, (v_34 != vec4())); + r3.w = 0.125f; + let v_36 = bitcast>(r1.wwww); + let v_37 = r3; + r6 = select(r6, v_37, (v_36 != vec4())); + r1.w = bitcast(select(0u, 4294967295u, !((r6.w == 5.0f)))); + if ((bitcast(r1.w) != 0u)) { + r7.x = (r6.x + 0.5f); + r7.y = fma(r6.y, 0.25f, r6.w); + let v_38 = r7.xyxx; + r1.w = textureSampleCompareLevel(t15, s15, v_38.xy, r6.z); + } else { + r1.w = 1.0f; + } + let v_39 = fma(r0.xyz, cb6_6.tint_symbol[4u].xyz, r3.xyz); + r3 = vec4(v_39.xyz, r3.w); + let v_40 = fma(r0.xyz, cb6_6.tint_symbol[5u].xyz, r4.xyz); + r4 = vec4(v_40.xyz, r4.w); + let v_41 = fma(r0.xyz, cb6_6.tint_symbol[6u].xyz, r5.xyz); + r5 = vec4(v_41.xyz, r5.w); + let v_42 = fma(r0.xyz, cb6_6.tint_symbol[7u].xyz, r2.xyz); + r2 = vec4(v_42.xyz, r2.w); + let v_43 = abs(r3.yyyy); + r6.x = max(v_43.x, abs(r3.xxxx).x); + let v_44 = abs(r4.yyyy); + r6.y = max(v_44.y, abs(r4.xxxx).y); + let v_45 = abs(r5.yyyy); + r6.z = max(v_45.z, abs(r5.xxxx).z); + let v_46 = abs(r2.yyyy); + r6.w = max(v_46.w, abs(r2.xxxx).w); + r6 = bitcast>(select(vec4(), vec4(4294967295u), (r6 < r1.zzzz))); + r2.w = 0.875f; + let v_47 = bitcast>(r6.wwww); + r7 = select(vec4(0.0f, 0.0f, 0.0f, 5.0f), r2, (v_47 != vec4())); + r5.w = 0.625f; + let v_48 = bitcast>(r6.zzzz); + let v_49 = r5; + r7 = select(r7, v_49, (v_48 != vec4())); + r4.w = 0.375f; + let v_50 = bitcast>(r6.yyyy); + let v_51 = r4; + r7 = select(r7, v_51, (v_50 != vec4())); + r3.w = 0.125f; + let v_52 = bitcast>(r6.xxxx); + let v_53 = r3; + r6 = select(r7, v_53, (v_52 != vec4())); + r2.w = bitcast(select(0u, 4294967295u, !((r6.w == 5.0f)))); + if ((bitcast(r2.w) != 0u)) { + r7.x = (r6.x + 0.5f); + r7.y = fma(r6.y, 0.25f, r6.w); + let v_54 = r7.xyxx; + r2.w = textureSampleCompareLevel(t15, s15, v_54.xy, r6.z); + } else { + r2.w = 1.0f; + } + r1.w = (r1.w + r2.w); + let v_55 = fma(r0.xyz, cb6_6.tint_symbol[4u].xyz, r3.xyz); + r3 = vec4(v_55.xyz, r3.w); + let v_56 = fma(r0.xyz, cb6_6.tint_symbol[5u].xyz, r4.xyz); + r4 = vec4(v_56.xyz, r4.w); + let v_57 = fma(r0.xyz, cb6_6.tint_symbol[6u].xyz, r5.xyz); + r5 = vec4(v_57.xyz, r5.w); + let v_58 = fma(r0.xyz, cb6_6.tint_symbol[7u].xyz, r2.xyz); + r2 = vec4(v_58.xyz, r2.w); + let v_59 = abs(r3.yyyy); + r6.x = max(v_59.x, abs(r3.xxxx).x); + let v_60 = abs(r4.yyyy); + r6.y = max(v_60.y, abs(r4.xxxx).y); + let v_61 = abs(r5.yyyy); + r6.z = max(v_61.z, abs(r5.xxxx).z); + let v_62 = abs(r2.yyyy); + r6.w = max(v_62.w, abs(r2.xxxx).w); + r6 = bitcast>(select(vec4(), vec4(4294967295u), (r6 < r1.zzzz))); + r2.w = 0.875f; + let v_63 = bitcast>(r6.wwww); + r7 = select(vec4(0.0f, 0.0f, 0.0f, 5.0f), r2, (v_63 != vec4())); + r5.w = 0.625f; + let v_64 = bitcast>(r6.zzzz); + let v_65 = r5; + r7 = select(r7, v_65, (v_64 != vec4())); + r4.w = 0.375f; + let v_66 = bitcast>(r6.yyyy); + let v_67 = r4; + r7 = select(r7, v_67, (v_66 != vec4())); + r3.w = 0.125f; + let v_68 = bitcast>(r6.xxxx); + let v_69 = r3; + r6 = select(r7, v_69, (v_68 != vec4())); + r2.w = bitcast(select(0u, 4294967295u, !((r6.w == 5.0f)))); + if ((bitcast(r2.w) != 0u)) { + r7.x = (r6.x + 0.5f); + r7.y = fma(r6.y, 0.25f, r6.w); + let v_70 = r7.xyxx; + r2.w = textureSampleCompareLevel(t15, s15, v_70.xy, r6.z); + } else { + r2.w = 1.0f; + } + r1.w = (r1.w + r2.w); + let v_71 = fma(r0.xyz, cb6_6.tint_symbol[4u].xyz, r3.xyz); + r3 = vec4(v_71.xyz, r3.w); + let v_72 = fma(r0.xyz, cb6_6.tint_symbol[5u].xyz, r4.xyz); + r4 = vec4(v_72.xyz, r4.w); + let v_73 = fma(r0.xyz, cb6_6.tint_symbol[6u].xyz, r5.xyz); + r5 = vec4(v_73.xyz, r5.w); + let v_74 = fma(r0.xyz, cb6_6.tint_symbol[7u].xyz, r2.xyz); + r2 = vec4(v_74.xyz, r2.w); + let v_75 = abs(r3.yyyy); + r6.x = max(v_75.x, abs(r3.xxxx).x); + let v_76 = abs(r4.yyyy); + r6.y = max(v_76.y, abs(r4.xxxx).y); + let v_77 = abs(r5.yyyy); + r6.z = max(v_77.z, abs(r5.xxxx).z); + let v_78 = abs(r2.yyyy); + r6.w = max(v_78.w, abs(r2.xxxx).w); + r6 = bitcast>(select(vec4(), vec4(4294967295u), (r6 < r1.zzzz))); + r2.w = 0.875f; + let v_79 = bitcast>(r6.wwww); + r7 = select(vec4(0.0f, 0.0f, 0.0f, 5.0f), r2, (v_79 != vec4())); + r5.w = 0.625f; + let v_80 = bitcast>(r6.zzzz); + let v_81 = r5; + r7 = select(r7, v_81, (v_80 != vec4())); + r4.w = 0.375f; + let v_82 = bitcast>(r6.yyyy); + let v_83 = r4; + r7 = select(r7, v_83, (v_82 != vec4())); + r3.w = 0.125f; + let v_84 = bitcast>(r6.xxxx); + let v_85 = r3; + r6 = select(r7, v_85, (v_84 != vec4())); + r2.w = bitcast(select(0u, 4294967295u, !((r6.w == 5.0f)))); + if ((bitcast(r2.w) != 0u)) { + r7.x = (r6.x + 0.5f); + r7.y = fma(r6.y, 0.25f, r6.w); + let v_86 = r7.xyxx; + r2.w = textureSampleCompareLevel(t15, s15, v_86.xy, r6.z); + } else { + r2.w = 1.0f; + } + r1.w = (r1.w + r2.w); + let v_87 = fma(r0.xyz, cb6_6.tint_symbol[4u].xyz, r3.xyz); + r3 = vec4(v_87.xyz, r3.w); + let v_88 = fma(r0.xyz, cb6_6.tint_symbol[5u].xyz, r4.xyz); + r4 = vec4(v_88.xyz, r4.w); + let v_89 = fma(r0.xyz, cb6_6.tint_symbol[6u].xyz, r5.xyz); + r5 = vec4(v_89.xyz, r5.w); + let v_90 = fma(r0.xyz, cb6_6.tint_symbol[7u].xyz, r2.xyz); + r2 = vec4(v_90.xyz, r2.w); + let v_91 = abs(r3.yyyy); + r6.x = max(v_91.x, abs(r3.xxxx).x); + let v_92 = abs(r4.yyyy); + r6.y = max(v_92.y, abs(r4.xxxx).y); + let v_93 = abs(r5.yyyy); + r6.z = max(v_93.z, abs(r5.xxxx).z); + let v_94 = abs(r2.yyyy); + r6.w = max(v_94.w, abs(r2.xxxx).w); + r6 = bitcast>(select(vec4(), vec4(4294967295u), (r6 < r1.zzzz))); + r2.w = 0.875f; + let v_95 = bitcast>(r6.wwww); + r7 = select(vec4(0.0f, 0.0f, 0.0f, 5.0f), r2, (v_95 != vec4())); + r5.w = 0.625f; + let v_96 = bitcast>(r6.zzzz); + let v_97 = r5; + r7 = select(r7, v_97, (v_96 != vec4())); + r4.w = 0.375f; + let v_98 = bitcast>(r6.yyyy); + let v_99 = r4; + r7 = select(r7, v_99, (v_98 != vec4())); + r3.w = 0.125f; + let v_100 = bitcast>(r6.xxxx); + let v_101 = r3; + r6 = select(r7, v_101, (v_100 != vec4())); + r2.w = bitcast(select(0u, 4294967295u, !((r6.w == 5.0f)))); + if ((bitcast(r2.w) != 0u)) { + r7.x = (r6.x + 0.5f); + r7.y = fma(r6.y, 0.25f, r6.w); + let v_102 = r7.xyxx; + r2.w = textureSampleCompareLevel(t15, s15, v_102.xy, r6.z); + } else { + r2.w = 1.0f; + } + r1.w = (r1.w + r2.w); + let v_103 = fma(r0.xyz, cb6_6.tint_symbol[4u].xyz, r3.xyz); + r3 = vec4(v_103.xyz, r3.w); + let v_104 = fma(r0.xyz, cb6_6.tint_symbol[5u].xyz, r4.xyz); + r4 = vec4(v_104.xyz, r4.w); + let v_105 = fma(r0.xyz, cb6_6.tint_symbol[6u].xyz, r5.xyz); + r5 = vec4(v_105.xyz, r5.w); + let v_106 = fma(r0.xyz, cb6_6.tint_symbol[7u].xyz, r2.xyz); + r2 = vec4(v_106.xyz, r2.w); + let v_107 = abs(r3.yyyy); + r6.x = max(v_107.x, abs(r3.xxxx).x); + let v_108 = abs(r4.yyyy); + r6.y = max(v_108.y, abs(r4.xxxx).y); + let v_109 = abs(r5.yyyy); + r6.z = max(v_109.z, abs(r5.xxxx).z); + let v_110 = abs(r2.yyyy); + r6.w = max(v_110.w, abs(r2.xxxx).w); + r6 = bitcast>(select(vec4(), vec4(4294967295u), (r6 < r1.zzzz))); + r2.w = 0.875f; + let v_111 = bitcast>(r6.wwww); + r7 = select(vec4(0.0f, 0.0f, 0.0f, 5.0f), r2, (v_111 != vec4())); + r5.w = 0.625f; + let v_112 = bitcast>(r6.zzzz); + let v_113 = r5; + r7 = select(r7, v_113, (v_112 != vec4())); + r4.w = 0.375f; + let v_114 = bitcast>(r6.yyyy); + let v_115 = r4; + r7 = select(r7, v_115, (v_114 != vec4())); + r3.w = 0.125f; + let v_116 = bitcast>(r6.xxxx); + let v_117 = r3; + r6 = select(r7, v_117, (v_116 != vec4())); + r2.w = bitcast(select(0u, 4294967295u, !((r6.w == 5.0f)))); + if ((bitcast(r2.w) != 0u)) { + r7.x = (r6.x + 0.5f); + r7.y = fma(r6.y, 0.25f, r6.w); + let v_118 = r7.xyxx; + r2.w = textureSampleCompareLevel(t15, s15, v_118.xy, r6.z); + } else { + r2.w = 1.0f; + } + r1.w = (r1.w + r2.w); + let v_119 = fma(r0.xyz, cb6_6.tint_symbol[4u].xyz, r3.xyz); + r3 = vec4(v_119.xyz, r3.w); + let v_120 = fma(r0.xyz, cb6_6.tint_symbol[5u].xyz, r4.xyz); + r4 = vec4(v_120.xyz, r4.w); + let v_121 = fma(r0.xyz, cb6_6.tint_symbol[6u].xyz, r5.xyz); + r5 = vec4(v_121.xyz, r5.w); + let v_122 = fma(r0.xyz, cb6_6.tint_symbol[7u].xyz, r2.xyz); + r2 = vec4(v_122.xyz, r2.w); + let v_123 = abs(r3.yyyy); + r6.x = max(v_123.x, abs(r3.xxxx).x); + let v_124 = abs(r4.yyyy); + r6.y = max(v_124.y, abs(r4.xxxx).y); + let v_125 = abs(r5.yyyy); + r6.z = max(v_125.z, abs(r5.xxxx).z); + let v_126 = abs(r2.yyyy); + r6.w = max(v_126.w, abs(r2.xxxx).w); + r6 = bitcast>(select(vec4(), vec4(4294967295u), (r6 < r1.zzzz))); + r2.w = 0.875f; + let v_127 = bitcast>(r6.wwww); + r7 = select(vec4(0.0f, 0.0f, 0.0f, 5.0f), r2, (v_127 != vec4())); + r5.w = 0.625f; + let v_128 = bitcast>(r6.zzzz); + let v_129 = r5; + r7 = select(r7, v_129, (v_128 != vec4())); + r4.w = 0.375f; + let v_130 = bitcast>(r6.yyyy); + let v_131 = r4; + r7 = select(r7, v_131, (v_130 != vec4())); + r3.w = 0.125f; + let v_132 = bitcast>(r6.xxxx); + let v_133 = r3; + r6 = select(r7, v_133, (v_132 != vec4())); + r2.w = bitcast(select(0u, 4294967295u, !((r6.w == 5.0f)))); + if ((bitcast(r2.w) != 0u)) { + r7.x = (r6.x + 0.5f); + r7.y = fma(r6.y, 0.25f, r6.w); + let v_134 = r7.xyxx; + r2.w = textureSampleCompareLevel(t15, s15, v_134.xy, r6.z); + } else { + r2.w = 1.0f; + } + r1.w = (r1.w + r2.w); + let v_135 = fma(r0.xyz, cb6_6.tint_symbol[4u].xyz, r3.xyz); + r3 = vec4(v_135.xyz, r3.w); + let v_136 = fma(r0.xyz, cb6_6.tint_symbol[5u].xyz, r4.xyz); + r4 = vec4(v_136.xyz, r4.w); + let v_137 = fma(r0.xyz, cb6_6.tint_symbol[6u].xyz, r5.xyz); + r5 = vec4(v_137.xyz, r5.w); + let v_138 = fma(r0.xyz, cb6_6.tint_symbol[7u].xyz, r2.xyz); + r2 = vec4(v_138.xyz, r2.w); + let v_139 = abs(r3.yyyy); + r0.x = max(v_139.x, abs(r3.xxxx).x); + let v_140 = abs(r4.yyyy); + r0.y = max(v_140.y, abs(r4.xxxx).y); + let v_141 = abs(r5.yyyy); + r0.z = max(v_141.z, abs(r5.xxxx).z); + let v_142 = bitcast>(select(vec3(), vec3(4294967295u), (r0.xyz < r1.zzz))); + r0 = vec4(v_142.xyz, r0.w); + let v_143 = abs(r2.yyyy); + r6.x = max(v_143.x, abs(r2.xxxx).x); + r1.z = bitcast(select(0u, 4294967295u, (r6.x < r1.z))); + r2.w = 0.875f; + let v_144 = bitcast>(r1.zzzz); + r2 = select(vec4(0.0f, 0.0f, 0.0f, 5.0f), r2, (v_144 != vec4())); + r5.w = 0.625f; + let v_145 = bitcast>(r0.zzzz); + let v_146 = r5; + r2 = select(r2, v_146, (v_145 != vec4())); + r4.w = 0.375f; + let v_147 = bitcast>(r0.yyyy); + let v_148 = r4; + r2 = select(r2, v_148, (v_147 != vec4())); + r3.w = 0.125f; + let v_149 = bitcast>(r0.xxxx); + let v_150 = r3; + r2 = select(r2, v_150, (v_149 != vec4())); + r0.x = bitcast(select(0u, 4294967295u, !((r2.w == 5.0f)))); + if ((bitcast(r0.x) != 0u)) { + r0.x = (r2.x + 0.5f); + r0.y = fma(r2.y, 0.25f, r2.w); + let v_151 = r0.xyxx; + r0.x = textureSampleCompareLevel(t15, s15, v_151.xy, r2.z); + } else { + r0.x = 1.0f; + } + r0.x = (r0.x + r1.w); + r0.x = (r0.x * 0.125f); + r0.y = exp2(r1.y); + r0.y = fma(r0.y, cb5_5.tint_symbol_1[38u].z, 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * r0.y); + r0.x = exp2(r0.x); + r0.y = (r1.x * -1.44269502162933349609f); + r0.y = exp2(r0.y); + r0.y = ((-(r0.yyyy)).y + 1.0f); + r0.x = (r0.y * r0.x); + let v_152 = -(cb5_5.tint_symbol_1[39u].xxxx); + r0.y = (r0.w + v_152.y); + r0.y = clamp(((r0.yyyy * cb5_5.tint_symbol_1[39u].yyyy)).y, 0.0f, 1.0f); + r0.z = ((-(r0.yyyy)).z + 1.0f); + o0 = fma(r0.zzzz, r0.xxxx, r0.yyyy); +} + +@fragment +fn main(@builtin(position) v_153 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v_153, v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e43bce3e6fdb5025.wgsl b/b/8b0b5899ed/shaders/e43bce3e6fdb5025.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..3ecb26e2376d7329b0b3aae190ce70c4d44fa85e --- /dev/null +++ b/b/8b0b5899ed/shaders/e43bce3e6fdb5025.wgsl @@ -0,0 +1,172 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb2_struct { + tint_symbol_3 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4) { + r0 = textureSample(t2, s2, v2.xy.xyxx.xy); + r0.z = dot(v6.xyz, v6.xyz); + r0.z = inverseSqrt(r0.z); + let v = (r0.zz * v6.xy); + r1 = vec4(v.xy, r1.zw); + let v_1 = ((-(r1.xyxx)).xy * cb12_12.tint_symbol_3[0u].xx); + r1 = vec4(v_1.xy, r1.zw); + r1 = vec4(r1.xy, v2.xy.xy); + r2.x = 1.0f; + let v_2 = r0; + r2 = vec4(r2.x, v_2.xyw); + r0.z = 0.0f; + loop { + r3.x = bitcast(select(0u, 4294967295u, (bitcast(r0.z) >= 8i))); + if ((bitcast(r3.x) != 0u)) { + break; + } + let v_3 = fma(r1.xy, vec2(0.125f), r1.zw); + r3 = vec4(v_3.xy, r3.zw); + r4 = textureSample(t2, s2, r3.xyxx.xy).zxyw; + r3.z = bitcast(select(0u, 4294967295u, (r2.w < r2.x))); + r4.x = (r2.x + -0.125f); + let v_4 = bitcast>(r3.zz); + let v_5 = r3.xy; + let v_6 = select(r1.zw, v_5, (v_4 != vec2())); + r1 = vec4(r1.xy, v_6.xy); + let v_7 = bitcast>(r3.zzzz); + let v_8 = r4; + r2 = select(r2, v_8, (v_7 != vec4())); + r0.z = bitcast((bitcast(r0.z) + 1i)); + } + r0 = textureSample(t0, s0, r1.zwzz.xy); + let v_9 = fma(r2.yz, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_9.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_3[1u].x, 0.00100000004749745131f); + let v_10 = (r1.ww * r1.xy); + r1 = vec4(v_10.xy, r1.zw); + let v_11 = (r1.yyy * v5.xyz); + r3 = vec4(v_11.xyz, r3.w); + let v_12 = fma(r1.xxx, v4.xyz, r3.xyz); + r1 = vec4(v_12.xy, r1.z, v_12.z); + let v_13 = fma(r1.zzz, v3.xyz, r1.xyw); + r1 = vec4(v_13.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_14 = (r1.www * r1.xyz); + r3 = vec4(v_14.xyz, r3.w); + r1.x = dot(r2.yz, r2.yz); + r1.x = bitcast(select(0u, 4294967295u, (r1.x >= 0.00200000009499490261f))); + r1.x = bitcast((bitcast(r1.x) & 1065353216u)); + let v_15 = (r0.xyz * r1.xxx); + r0 = vec4(v_15.xyz, r0.w); + let v_16 = (r1.xx * v1.xy); + r2 = vec4(v_16.xy, r2.zw); + r1.y = (r1.x * cb12_12.tint_symbol_3[0u].w); + o1.w = clamp(fma(v3.xyz.zzzz, vec4(128.0f), vec4(-127.0f)).w, 0.0f, 1.0f); + r0.w = (r0.w * v1.w); + let v_17 = (r2.xy * cb2_2.tint_symbol[15u].zy); + let v_18 = r4; + r4 = vec4(v_18.x, v_17.xy, v_18.w); + o0.w = (r0.w * cb2_2.tint_symbol[15u].x); + let v_19 = fma(r3.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_19.xyz, o1.w); + r0.w = (cb12_12.tint_symbol_3[0u].z * 0.001953125f); + r4.x = fma(r2.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w); + let v_20 = (r4.xz * vec2(0.5f)); + r2 = vec4(v_20.xy, r2.zw); + let v_21 = sqrt(r2.xy); + o3 = vec4(v_21.xy, o3.zw); + r1.z = fma(r1.z, r1.w, -0.34999999403953552246f); + r1.z = clamp(((r1.zzzz * vec4(1.53846156597137451172f))).z, 0.0f, 1.0f); + r1.z = (r1.z * cb5_5.tint_symbol_2[3u].z); + r1.w = ((-(cb2_2.tint_symbol[16u].zzzz)).w + 1.0f); + r1.z = (r1.w * r1.z); + r1.z = (r4.y * r1.z); + r1.w = fma((-(r1.yyyy)).w, 0.5f, 1.0f); + r1.w = (r1.w * r1.z); + r1.w = fma(r1.w, -0.5f, 1.0f); + let v_22 = (r0.xyz * r1.www); + o0 = vec4(v_22.xyz, o0.w); + r0.x = clamp(fma(cb12_12.tint_symbol_3[0u].wwww, r1.xxxx, vec4(0.40000000596046447754f)).x, 0.0f, 1.0f); + let v_23 = (r0.xx * vec2(0.5f, 0.48828125f)); + r0 = vec4(v_23.xy, r0.zw); + r2.x = (-(r1.yyyy)).x; + r2.y = (-(r0.wwww)).y; + r2.z = (-(cb12_12.tint_symbol_3[0u].yyyy)).z; + r0.z = 0.97000002861022949219f; + let v_24 = (r0.xyz + r2.xyz); + r0 = vec4(v_24.xyz, r0.w); + let v_25 = max(r0.xyz, vec3()); + r0 = vec4(v_25.xyz, r0.w); + r1.x = fma(r0.x, r1.z, r1.y); + r1.y = fma(r0.y, r1.z, r0.w); + o2.z = fma(r0.z, r1.z, cb12_12.tint_symbol_3[0u].y); + let v_26 = sqrt(r1.xy); + o2 = vec4(v_26.xy, o2.zw); + o2.w = 1.0f; + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> tint_symbol_4 { + main_inner(v1, v2, v3, v4, v5, v6); + return tint_symbol_4(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/e444fb25f970a363.wgsl b/b/8b0b5899ed/shaders/e444fb25f970a363.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..53df863e68952be0cf578a27160b9f401434cf8e --- /dev/null +++ b/b/8b0b5899ed/shaders/e444fb25f970a363.wgsl @@ -0,0 +1,269 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_1 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb5_struct { + tint_symbol_3 : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct; + +struct cb10_struct { + tint_symbol_4 : array, 10u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb10_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + let v = (v1.xy * cb11_11.tint_symbol_4[0u].xx); + r0 = vec4(v.xy, r0.zw); + let v_1 = (v1.xy * cb11_11.tint_symbol_4[5u].ww); + r0 = vec4(r0.xy, v_1.xy); + r1 = textureSample(t5, s5, v1.zwzz.xy); + r2 = textureSample(t0, s0, r0.xyxx.xy); + r0.x = dot(v2.xyz, v2.xyz); + r0.x = inverseSqrt(r0.x); + let v_2 = (r0.xxx * v2.xyz); + r3 = vec4(v_2.xyz, r3.w); + r4 = textureSample(t7, s7, r0.zwzz.xy); + let v_3 = (r4.xy * r4.xy); + r4 = vec4(v_3.xy, r4.zw); + r0.y = dot(r4.xyz, cb11_11.tint_symbol_4[5u].xyz); + r0.z = (r0.y * cb11_11.tint_symbol_4[4u].y); + let v_4 = (r2.xyz * cb11_11.tint_symbol_4[0u].yzw); + r4 = vec4(v_4.xyz, r4.w); + let v_5 = (v1.xy * cb11_11.tint_symbol_4[9u].zz); + r5 = vec4(v_5.xy, r5.zw); + r6 = textureSample(t3, s3, r5.xyxx.xy); + r5 = textureSample(t4, s4, r5.xyxx.xy); + r0.w = clamp(((v4.wwww + v4.wwww)).w, 0.0f, 1.0f); + r3.w = (v4.w + -0.5f); + r3.w = clamp(((r3.wwww + r3.wwww)).w, 0.0f, 1.0f); + r0.w = (r6.w * r0.w); + let v_6 = fma((-(r2.xyzx)).xyz, cb11_11.tint_symbol_4[0u].yzw, r6.xyz); + r6 = vec4(v_6.xyz, r6.w); + let v_7 = fma(r0.www, r6.xyz, r4.xyz); + r4 = vec4(v_7.xyz, r4.w); + let v_8 = ((-(r4.xyzx)).xyz + r5.xyz); + r5 = vec4(v_8.xyz, r5.w); + let v_9 = fma(r3.www, r5.xyz, r4.xyz); + r4 = vec4(v_9.xyz, r4.w); + r0.w = (r1.w * cb11_11.tint_symbol_4[1u].w); + let v_10 = -(r4.xyzx); + let v_11 = fma(r1.xyz, cb11_11.tint_symbol_4[1u].xyz, v_10.xyz); + r1 = vec4(v_11.xyz, r1.w); + let v_12 = fma(r0.www, r1.xyz, r4.xyz); + r2 = vec4(v_12.xyz, r2.w); + r1 = (r2 * v3.xxxw); + r0.w = (v3.x * cb2_2.tint_symbol[15u].z); + r0.z = (r0.z * v3.x); + r0.z = (r0.z * v2.w); + let v_13 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).xy + vec2(1.0f, 2.0f)); + r2 = vec4(v_13.xy, r2.zw); + r2.z = (r2.x * v3.z); + let v_14 = (r2.yy * v1.xy); + let v_15 = r2; + r2 = vec4(v_15.x, v_14.x, v_15.z, v_14.y); + r5 = textureSample(t6, s6, r2.ywyy.xy); + r2.y = (cb5_5.tint_symbol_2[3u].z * cb11_11.tint_symbol_4[2u].z); + r2.w = ((-(r5.xxxx)).w + r5.z); + r5.x = fma(r2.y, r2.w, r5.x); + let v_16 = (r5.xy * cb11_11.tint_symbol_4[2u].xx); + let v_17 = r2; + r2 = vec4(v_17.x, v_16.x, v_17.z, v_16.y); + r3.w = fma(v3.z, r2.x, -1.0f); + r2.x = fma(r2.x, r3.w, 1.0f); + r2.y = (r2.x * r2.y); + let v_18 = -(r1.xyzx); + let v_19 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_18.xyz); + r4 = vec4(v_19.xyz, r4.w); + let v_20 = fma(r2.yyy, r4.xyz, r1.xyz); + r1 = vec4(v_20.xyz, r1.w); + r2.y = (r2.z * cb11_11.tint_symbol_4[2u].x); + let v_21 = ((-(r1.xyzx)).xyz + r5.zzz); + r4 = vec4(v_21.xyz, r4.w); + let v_22 = fma(r2.yyy, r4.xyz, r1.xyz); + r1 = vec4(v_22.xyz, r1.w); + r2.x = fma((-(r2.wwww)).x, r2.x, 1.0f); + r4.x = (r0.z * r2.x); + r2.y = bitcast(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_4[6u].y))); + r2.z = (cb11_11.tint_symbol_4[2u].w * cb11_11.tint_symbol_4[6u].y); + r2.z = (r2.z * v3.x); + r0.y = (r0.y * r2.z); + r2.z = dot(v4.xyz, v4.xyz); + r2.z = inverseSqrt(r2.z); + let v_23 = ((-(cb3_3.tint_symbol_1[0u].xyzx)).xyz + vec3(0.0f, 0.0f, -1.0f)); + r5 = vec4(v_23.xyz, r5.w); + let v_24 = fma(cb11_11.tint_symbol_4[7u].www, r5.xyz, cb3_3.tint_symbol_1[0u].xyz); + r5 = vec4(v_24.xyz, r5.w); + let v_25 = (r0.yyy * cb11_11.tint_symbol_4[7u].xyz); + r6 = vec4(v_25.xyz, r6.w); + let v_26 = -(r5.xyzx); + let v_27 = fma(v4.xyz, r2.zzz, v_26.xyz); + r5 = vec4(v_27.xyz, r5.w); + r0.y = dot(r5.xyz, r5.xyz); + r0.y = inverseSqrt(r0.y); + let v_28 = (r0.yyy * r5.xyz); + r5 = vec4(v_28.xyz, r5.w); + r0.y = dot(r3.xyz, r5.xyz); + r0.y = clamp(((r0.yyyy + vec4(0.00000000999999993923f))).y, 0.0f, 1.0f); + r2.z = fma(cb11_11.tint_symbol_4[6u].x, r4.w, 0.00000000999999993923f); + r0.y = log2(r0.y); + r0.y = (r0.y * r2.z); + r0.y = exp2(r0.y); + let v_29 = fma(r6.xyz, r0.yyy, r1.xyz); + r5 = vec4(v_29.xyz, r5.w); + let v_30 = bitcast>(r2.yyy); + let v_31 = r5.xyz; + let v_32 = select(r1.xyz, v_31, (v_30 != vec3())); + r1 = vec4(v_32.xyz, r1.w); + let v_33 = min(r1.xyz, vec3(240.0f)); + r1 = vec4(v_33.xyz, r1.w); + r5.w = (r1.w * cb2_2.tint_symbol[15u].x); + r0.x = fma(v2.z, r0.x, -0.34999999403953552246f); + r0.x = clamp(((r0.xxxx * vec4(1.53846156597137451172f))).x, 0.0f, 1.0f); + r0.x = (r0.x * cb5_5.tint_symbol_2[3u].z); + r0.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f); + r0.x = (r0.y * r0.x); + r0.x = (r0.w * r0.x); + r0.y = fma((-(r4.xxxx)).y, 0.5f, 1.0f); + r0.y = (r0.y * r0.x); + r0.y = fma(r0.y, -0.5f, 1.0f); + let v_34 = (r0.yyy * r1.xyz); + r5 = vec4(v_34.xyz, r5.w); + r0.y = bitcast((bitcast(cb12_12.tint_symbol_3[4u].x) | bitcast(cb12_12.tint_symbol_3[4u].y))); + let v_35 = bitcast>(r0.yyyy); + r1 = select(r5, v3, (v_35 != vec4())); + r0.y = bitcast(select(0u, 4294967295u, (0.0039215688593685627f >= r1.w))); + v_36((bitcast(r0.y) != 0u)); + r0.y = (r4.w * cb11_11.tint_symbol_4[4u].x); + r0.w = (v3.x * cb2_2.tint_symbol[15u].y); + r2.y = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).y, 0.0f, 1.0f); + r5.y = (r0.w * r2.y); + let v_37 = fma(r3.xyz, vec3(0.5f), vec3(0.5f)); + r2 = vec4(r2.x, v_37.xyz); + let v_38 = (r2.yzw * vec3(256.0f)); + r3 = vec4(v_38.xyz, r3.w); + let v_39 = floor(r3.xyz); + r3 = vec4(v_39.xyz, r3.w); + let v_40 = -(r3.xxyz); + let v_41 = fma(r2.yzw, vec3(256.0f), v_40.yzw); + r2 = vec4(r2.x, v_41.xyz); + let v_42 = (r2.yzw * vec3(8.0f, 8.0f, 4.0f)); + r2 = vec4(r2.x, v_42.xyz); + let v_43 = floor(r2.yzw); + r2 = vec4(r2.x, v_43.xyz); + r0.w = dot(r2.zyw, vec3(4.0f, 32.0f, 1.0f)); + o1.w = (r0.w * 0.0039215688593685627f); + let v_44 = (r3.xyz * vec3(0.00390625f)); + o1 = vec4(v_44.xyz, o1.w); + r4.y = (r0.y * 0.001953125f); + r5.x = fma(v3.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w); + let v_45 = (r5.xy * vec2(0.5f)); + let v_46 = r0; + r0 = vec4(v_46.x, v_45.x, v_46.z, v_45.y); + let v_47 = sqrt(r0.yw); + o3 = vec4(v_47.xy, o3.zw); + r0.y = clamp(fma(r0.zzzz, r2.xxxx, vec4(0.40000000596046447754f)).y, 0.0f, 1.0f); + r4.z = cb11_11.tint_symbol_4[3u].w; + let v_48 = -(r4.xyxx); + let v_49 = fma(r0.yy, vec2(0.5f, 0.48828125f), v_48.xy); + r2 = vec4(v_49.xy, r2.zw); + r2.z = 0.0f; + let v_50 = max(r2.xyz, vec3()); + r0 = vec4(r0.x, v_50.xyz); + let v_51 = fma(r0.yzw, r0.xxx, r4.xyz); + r0 = vec4(v_51.xyz, r0.w); + let v_52 = sqrt(r0.xy); + o2 = vec4(v_52.xy, o2.zw); + o0 = r1; + o2.z = r0.z; + o2.w = 1.0f; + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +fn v_36(v_53 : bool) { + if (v_53) { + discard; + return; + } +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> tint_symbol_5 { + main_inner(v1, v2, v3, v4); + return tint_symbol_5(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/e467fcdb83a67b69.wgsl b/b/8b0b5899ed/shaders/e467fcdb83a67b69.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..3dfaa119d56cb85d54b2e1310520a00aa1d24164 --- /dev/null +++ b/b/8b0b5899ed/shaders/e467fcdb83a67b69.wgsl @@ -0,0 +1,242 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb18_struct_1 { + tint_symbol_2 : array, 18u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb18_struct_1; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + r1 = textureSample(t12, s12, r0.xyxx.xy); + r0.z = ((-(r1.xxxx)).z + cb12_12.tint_symbol_2[17u].w); + r0.z = (r0.z + 1.0f); + r0.z = (cb12_12.tint_symbol_2[17u].z / r0.z); + r1 = vec4(((v2.xyz / v2.www)).xyz, r1.w); + let v = fma(r1.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v.xyz, r2.w); + let v_1 = ((-(r2.xyzx)).xyz + cb12_12.tint_symbol_2[9u].xyz); + r3 = vec4(v_1.xyz, r3.w); + r0.z = dot(r3.xyz, r3.xyz); + r0.w = inverseSqrt(r0.z); + let v_2 = (r0.www * r3.xyz); + r4 = vec4(v_2.xyz, r4.w); + let v_3 = ((-(r2.xyzx)).xyz + cb12_12.tint_symbol_2[10u].xyz); + r5 = vec4(v_3.xyz, r5.w); + r1.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r1.w); + let v_4 = (r3.www * r5.xyz); + r6 = vec4(v_4.xyz, r6.w); + r0.z = clamp(fma(-(r0.zzzz), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).z, 0.0f, 1.0f); + r4.w = ((-(cb12_12.tint_symbol_2[7u].xxxx)).w + 1.0f); + r5.w = fma(r4.w, r0.z, cb12_12.tint_symbol_2[7u].x); + r0.z = (r0.z / r5.w); + let v_5 = -(cb12_12.tint_symbol_2[12u].xyzx); + r5.w = dot(r4.xyz, v_5.xyz); + r5.w = clamp(fma(r5.wwww, cb12_12.tint_symbol_2[5u].wwww, cb12_12.tint_symbol_2[5u].zzzz).w, 0.0f, 1.0f); + r0.z = (r0.z * r5.w); + r2.w = 1.0f; + r2.x = dot(r2, cb12_12.tint_symbol_2[6u]); + r2.x = bitcast(select(0u, 4294967295u, (r2.x >= 0.0f))); + r2.x = bitcast((bitcast(r2.x) & 1065353216u)); + r0.z = (r0.z * r2.x); + r1.w = clamp(fma(-(r1.wwww), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r2.y = fma(r4.w, r1.w, cb12_12.tint_symbol_2[7u].x); + r1.w = (r1.w / r2.y); + let v_6 = -(cb12_12.tint_symbol_2[13u].xyzx); + r2.y = dot(r6.xyz, v_6.xyz); + r2.y = clamp(fma(r2.yyyy, cb12_12.tint_symbol_2[5u].wwww, cb12_12.tint_symbol_2[5u].zzzz).y, 0.0f, 1.0f); + r1.w = (r1.w * r2.y); + r1.w = (r2.x * r1.w); + r2.x = max(r0.z, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (r2.x < 0.00000099999999747524f))); + v_7((bitcast(r2.x) != 0u)); + r2 = textureSample(t7, s7, r0.xyxx.xy); + let v_8 = (r2.xyz * r2.xyz); + r2 = vec4(v_8.xyz, r2.w); + r7 = textureSample(t9, s9, r0.xyxx.xy); + let v_9 = (r7.xy * r7.xy); + r7 = vec4(v_9.xy, r7.zw); + r8 = textureSample(t8, s8, r0.xyxx.xy); + let v_10 = (r8.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r9 = vec4(v_10.xyz, r9.w); + let v_11 = fract(r9.xyz); + r9 = vec4(v_11.xyz, r9.w); + let v_12 = fma((-(r9.yzyy)).xy, vec2(0.125f), r9.xy); + r9 = vec4(v_12.xy, r9.zw); + let v_13 = fma(r8.xyz, vec3(256.0f), r9.xyz); + r8 = vec4(v_13.xyz, r8.w); + let v_14 = (r8.xyz + vec3(-128.0f)); + r8 = vec4(v_14.xyz, r8.w); + r0.x = dot(r8.xyz, r8.xyz); + r0.x = inverseSqrt(r0.x); + let v_15 = (r0.xxx * r8.xyz); + r8 = vec4(v_15.xyz, r8.w); + r0.x = min(r7.x, 1.0f); + r0.y = fma(r7.y, 512.0f, -500.0f); + r0.y = max(r0.y, 0.0f); + let v_16 = -(r0.yyyy); + r2.w = fma(r7.y, 512.0f, v_16.w); + r0.y = (r0.y * 558.0f); + r0.y = fma(r2.w, 3.0f, r0.y); + r2.w = dot(r1.xyz, r1.xyz); + r2.w = inverseSqrt(r2.w); + let v_17 = (r1.xyz * r2.www); + r1 = vec4(v_17.xyz, r1.w); + let v_18 = -(r1.xyzx); + let v_19 = fma(r3.xyz, r0.www, v_18.xyz); + r3 = vec4(v_19.xyz, r3.w); + r0.w = dot(r3.xyz, r3.xyz); + r0.w = inverseSqrt(r0.w); + let v_20 = (r0.www * r3.xyz); + r3 = vec4(v_20.xyz, r3.w); + let v_21 = -(r1.xyzx); + let v_22 = fma(r5.xyz, r3.www, v_21.xyz); + r5 = vec4(v_22.xyz, r5.w); + r0.w = dot(r5.xyz, r5.xyz); + r0.w = inverseSqrt(r0.w); + let v_23 = (r0.www * r5.xyz); + r5 = vec4(v_23.xyz, r5.w); + let v_24 = (cb12_12.tint_symbol_2[3u].www * cb12_12.tint_symbol_2[3u].xyz); + r7 = vec4(v_24.xy, r7.z, v_24.z); + let v_25 = dot(r8.xyz, r4.xyz); + r0.w = clamp(vec4(v_25, v_25, v_25, v_25).w, 0.0f, 1.0f); + let v_26 = dot((-(r1.xyzx)).xyz, r8.xyz); + r1.x = clamp(vec4(v_26, v_26, v_26, v_26).x, 0.0f, 1.0f); + let v_27 = dot(r3.xyz, r4.xyz); + r1.y = clamp(vec4(v_27, v_27, v_27, v_27).y, 0.0f, 1.0f); + let v_28 = ((-(r1.xyxx)).xy + vec2(1.0f)); + r4 = vec4(v_28.xy, r4.zw); + let v_29 = (r4.xy * r4.xy); + r4 = vec4(r4.xy, v_29.xy); + let v_30 = (r4.zw * r4.zw); + r4 = vec4(r4.xy, v_30.xy); + let v_31 = (r4.xy * r4.zw); + r4 = vec4(v_31.xy, r4.zw); + r1.y = ((-(r7.zzzz)).y + 1.0f); + let v_32 = fma(r7.zz, r4.xy, r1.yy); + r4 = vec4(v_32.xy, r4.zw); + let v_33 = (r0.yy + vec2(2.0f, 0.00000000999999993923f)); + r4 = vec4(r4.xy, v_33.xy); + r0.y = (r4.z * 0.125f); + r2.w = fma((-(r0.xxxx)).w, r4.x, 1.0f); + r3.x = dot(r8.xyz, r3.xyz); + r3.x = clamp(((r3.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r3.x = log2(r3.x); + r3.x = (r3.x * r4.w); + r3.x = exp2(r3.x); + r3.x = (r4.y * r3.x); + r3.x = (r0.y * r3.x); + r3.x = (r0.x * r3.x); + r3.x = (r0.w * r3.x); + r0.w = (r0.w * r2.w); + let v_34 = dot(r8.xyz, r6.xyz); + r2.w = clamp(vec4(v_34, v_34, v_34, v_34).w, 0.0f, 1.0f); + let v_35 = dot(r5.xyz, r6.xyz); + r1.z = clamp(vec4(v_35, v_35, v_35, v_35).z, 0.0f, 1.0f); + let v_36 = ((-(r1.xxzx)).xz + vec2(1.0f)); + let v_37 = r1; + r1 = vec4(v_36.x, v_37.y, v_36.y, v_37.w); + let v_38 = (r1.xz * r1.xz); + let v_39 = r3; + r3 = vec4(v_39.x, v_38.xy, v_39.w); + let v_40 = (r3.yz * r3.yz); + let v_41 = r3; + r3 = vec4(v_41.x, v_40.xy, v_41.w); + let v_42 = (r1.xz * r3.yz); + let v_43 = r1; + r1 = vec4(v_42.x, v_43.y, v_42.y, v_43.w); + let v_44 = fma(r7.zz, r1.xz, r1.yy); + r1 = vec4(v_44.xy, r1.zw); + r1.x = fma((-(r0.xxxx)).x, r1.x, 1.0f); + r1.z = dot(r8.xyz, r5.xyz); + r1.z = clamp(((r1.zzzz + vec4(0.00000000999999993923f))).z, 0.0f, 1.0f); + r1.z = log2(r1.z); + r1.z = (r1.z * r4.w); + r1.z = exp2(r1.z); + r1.y = (r1.y * r1.z); + r0.y = (r0.y * r1.y); + r0.x = (r0.x * r0.y); + r0.x = (r2.w * r0.x); + r0.y = (r1.x * r2.w); + r1.x = (r3.x * cb12_12.tint_symbol_2[8u].z); + r0.x = (r0.x * cb12_12.tint_symbol_2[8u].z); + let v_45 = fma(r2.xyz, r0.www, r1.xxx); + r1 = vec4(v_45.xyz, r1.w); + let v_46 = (r7.xyw * r1.xyz); + r1 = vec4(v_46.xyz, r1.w); + let v_47 = fma(r2.xyz, r0.yyy, r0.xxx); + r0 = vec4(v_47.xy, r0.z, v_47.z); + let v_48 = (r7.xyw * r0.xyw); + r0 = vec4(v_48.xy, r0.z, v_48.z); + let v_49 = (r1.www * r0.xyw); + r0 = vec4(v_49.xy, r0.z, v_49.z); + let v_50 = fma(r1.xyz, r0.zzz, r0.xyw); + r0 = vec4(v_50.xyz, r0.w); + let v_51 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_51.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_7(v_52 : bool) { + if (v_52) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e49181f4a47e7a63.wgsl b/b/8b0b5899ed/shaders/e49181f4a47e7a63.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..257fa7279fdc36bf91c4294966c3e49018623bd8 --- /dev/null +++ b/b/8b0b5899ed/shaders/e49181f4a47e7a63.wgsl @@ -0,0 +1,169 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb13_struct { + tint_symbol_1 : array, 13u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb13_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + let v = -(v1.xyz.xyzx); + let v_1 = (v.xyz + cb2_2.tint_symbol_1[6u].xyz); + r0 = vec4(v_1.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = sqrt(r0.w); + let v_2 = (r0.xyz / r0.www); + r1 = vec4(v_2.xyz, r1.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == r0.w)))); + let v_3 = bitcast>(r0.www); + let v_4 = r1.xyz; + let v_5 = select(r0.xyz, v_4, (v_3 != vec3())); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = (r0.xyz + cb2_2.tint_symbol_1[6u].xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = min(cb2_2.tint_symbol_1[0u].xyz, vec3(1.0f)); + r1 = vec4(v_7.xyz, r1.w); + let v_8 = -(cb2_2.tint_symbol_1[6u].xyzx); + let v_9 = fma(r1.xxx, r0.xyz, v_8.xyz); + r0 = vec4(v_9.xyz, r0.w); + let v_10 = (v.xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_10.xyz, r2.w); + r0.w = dot(r2.xyz, r2.xyz); + r0.w = inverseSqrt(r0.w); + let v_11 = fma(r2.xyz, r0.www, r0.xyz); + r3 = vec4(v_11.xyz, r3.w); + r1.x = dot(r3.xyz, r3.xyz); + r1.x = inverseSqrt(r1.x); + let v_12 = (r1.xxx * r3.xyz); + r3 = vec4(v_12.xyz, r3.w); + r1.x = dot(v3.xyz, v3.xyz); + r1.x = inverseSqrt(r1.x); + let v_13 = (r1.xxx * v3.xyz); + r4 = vec4(v_13.xyz, r4.w); + let v_14 = dot(r3.xyz, r4.xyz); + r3.x = clamp(vec4(v_14, v_14, v_14, v_14).x, 0.0f, 1.0f); + let v_15 = (v.xyz + cb2_2.tint_symbol_1[7u].xyz); + r5 = vec4(v_15.xyz, r5.w); + r1.x = dot(r5.xyz, r5.xyz); + r1.x = sqrt(r1.x); + let v_16 = (r5.xyz / r1.xxx); + r6 = vec4(v_16.xyz, r6.w); + r1.x = bitcast(select(0u, 4294967295u, !((0.0f == r1.x)))); + let v_17 = bitcast>(r1.xxx); + let v_18 = r6.xyz; + let v_19 = select(r5.xyz, v_18, (v_17 != vec3())); + r5 = vec4(v_19.xyz, r5.w); + let v_20 = (r5.xyz + cb2_2.tint_symbol_1[7u].xyz); + r5 = vec4(v_20.xyz, r5.w); + let v_21 = -(cb2_2.tint_symbol_1[7u].xyxz); + let v_22 = fma(r1.yyy, r5.xyz, v_21.xyw); + r1 = vec4(v_22.xy, r1.z, v_22.z); + let v_23 = fma(r2.xyz, r0.www, r1.xyw); + r5 = vec4(v_23.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + r2.w = inverseSqrt(r2.w); + let v_24 = (r2.www * r5.xyz); + r5 = vec4(v_24.xyz, r5.w); + let v_25 = dot(r5.xyz, r4.xyz); + r3.y = clamp(vec4(v_25, v_25, v_25, v_25).y, 0.0f, 1.0f); + let v_26 = (v.xyz + cb2_2.tint_symbol_1[8u].xyz); + r5 = vec4(v_26.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + r2.w = sqrt(r2.w); + let v_27 = (r5.xyz / r2.www); + r6 = vec4(v_27.xyz, r6.w); + r2.w = bitcast(select(0u, 4294967295u, !((0.0f == r2.w)))); + let v_28 = bitcast>(r2.www); + let v_29 = r6.xyz; + let v_30 = select(r5.xyz, v_29, (v_28 != vec3())); + r5 = vec4(v_30.xyz, r5.w); + let v_31 = (r5.xyz + cb2_2.tint_symbol_1[8u].xyz); + r5 = vec4(v_31.xyz, r5.w); + let v_32 = -(cb2_2.tint_symbol_1[8u].xyzx); + let v_33 = fma(r1.zzz, r5.xyz, v_32.xyz); + r5 = vec4(v_33.xyz, r5.w); + let v_34 = fma(r2.xyz, r0.www, r5.xyz); + r2 = vec4(v_34.xyz, r2.w); + r0.w = dot(r2.xyz, r2.xyz); + r0.w = inverseSqrt(r0.w); + let v_35 = (r0.www * r2.xyz); + r2 = vec4(v_35.xyz, r2.w); + let v_36 = dot(r2.xyz, r4.xyz); + r3.z = clamp(vec4(v_36, v_36, v_36, v_36).z, 0.0f, 1.0f); + let v_37 = (r3.xyz * r3.xyz); + r2 = vec4(v_37.xyz, r2.w); + let v_38 = (r2.xyz * r2.xyz); + r2 = vec4(v_38.xyz, r2.w); + let v_39 = (r2.xyz * r2.xyz); + r2 = vec4(v_39.xyz, r2.w); + let v_40 = (r2.xyz * r2.xyz); + r2 = vec4(v_40.xyz, r2.w); + let v_41 = (r2.xyz * r2.xyz); + r2 = vec4(v_41.xyz, r2.w); + let v_42 = (r2.xyz * r2.xyz); + r2 = vec4(v_42.xyz, r2.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_43 = (r0.www * r0.xyz); + r0 = vec4(v_43.xyz, r0.w); + let v_44 = dot(r0.xyz, r4.xyz); + r0.x = clamp(vec4(v_44, v_44, v_44, v_44).x, 0.0f, 1.0f); + r0.w = dot(r1.xyw, r1.xyw); + r0.w = inverseSqrt(r0.w); + let v_45 = (r0.www * r1.xyw); + r1 = vec4(v_45.xyz, r1.w); + let v_46 = dot(r1.xyz, r4.xyz); + r0.y = clamp(vec4(v_46, v_46, v_46, v_46).y, 0.0f, 1.0f); + r0.w = dot(r5.xyz, r5.xyz); + r0.w = inverseSqrt(r0.w); + let v_47 = (r0.www * r5.xyz); + r1 = vec4(v_47.xyz, r1.w); + let v_48 = dot(r1.xyz, r4.xyz); + r0.z = clamp(vec4(v_48, v_48, v_48, v_48).z, 0.0f, 1.0f); + let v_49 = fma(r0.xyz, vec3(0.5f), r2.xyz); + r0 = vec4(v_49.xyz, r0.w); + let v_50 = (r0.yyy * cb2_2.tint_symbol_1[11u].xyz); + r1 = vec4(v_50.xyz, r1.w); + let v_51 = fma(r0.xxx, cb2_2.tint_symbol_1[10u].xyz, r1.xyz); + r0 = vec4(v_51.xy, r0.z, v_51.z); + let v_52 = fma(r0.zzz, cb2_2.tint_symbol_1[12u].xyz, r0.xyw); + r0 = vec4(v_52.xyz, r0.w); + let v_53 = (r0.xyz + vec3(0.10000000149011611938f)); + r0 = vec4(v_53.xyz, r0.w); + r1 = textureSample(t0, s0, v2.xy.yxyy.xy); + let v_54 = (r0.xyz * r1.xyz); + o0 = vec4(v_54.xyz, o0.w); + o0.w = v4.w; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e49c81b6dda88462.consts.json b/b/8b0b5899ed/shaders/e49c81b6dda88462.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/e49c81b6dda88462.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e49c81b6dda88462.wgsl b/b/8b0b5899ed/shaders/e49c81b6dda88462.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..b6b6f1acbcd182a53f35104fc51a6a99f35aeee5 --- /dev/null +++ b/b/8b0b5899ed/shaders/e49c81b6dda88462.wgsl @@ -0,0 +1,622 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb15_struct { + tint_symbol_4 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v6 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_6 { + tint_symbol_5 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_6; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4) { + x1[0u].x = v6[0u]; + x1[0u].y = v6[1u]; + x1[0u].z = v6[2u]; + x1[0u].w = v6[3u]; + r0 = textureSample(t0, s0, v0.xy.xyxx.xy); + let v_1 = (r0.xyz * cb11_11.tint_symbol_3[0u].xyz); + r0 = vec4(v_1.xyz, r0.w); + r0 = (r0 * v4.xxxw); + let v_2 = (v4.xx * cb2_2.tint_symbol_1[15u].zy); + r1 = vec4(v_2.xy, r1.zw); + r1.z = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).z, 0.0f, 1.0f); + r1.y = (r1.z * r1.y); + let v_3 = (r0.xyz * r0.xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = -(v2.xyzx); + let v_5 = (v_4.xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_5.xyz, r2.w); + r1.z = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz); + let v_6 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r2 = vec4(v_6.xyz, r2.w); + let v_7 = (r2.yyy * cb6_6.tint_symbol_4[1u].xyz); + r3 = vec4(v_7.xyz, r3.w); + let v_8 = fma(r2.xxx, cb6_6.tint_symbol_4[0u].xyz, r3.xyz); + r3 = vec4(v_8.xyz, r3.w); + let v_9 = fma(r2.zzz, cb6_6.tint_symbol_4[2u].xyz, r3.xyz); + r3 = vec4(v_9.xyz, r3.w); + let v_10 = fma(r3.xyz, cb6_6.tint_symbol_4[4u].xyz, cb6_6.tint_symbol_4[8u].xyz); + r4 = vec4(v_10.xyz, r4.w); + let v_11 = &(x0[0u]); + let v_12 = r4; + *(v_11) = vec4(v_12.xyz, (*(v_11)).w); + let v_13 = fma(r3.xyz, cb6_6.tint_symbol_4[5u].xyz, cb6_6.tint_symbol_4[9u].xyz); + r5 = vec4(v_13.xyz, r5.w); + let v_14 = &(x0[1u]); + let v_15 = r5; + *(v_14) = vec4(v_15.xyz, (*(v_14)).w); + let v_16 = fma(r3.xyz, cb6_6.tint_symbol_4[6u].xyz, cb6_6.tint_symbol_4[10u].xyz); + r6 = vec4(v_16.xyz, r6.w); + let v_17 = &(x0[2u]); + let v_18 = r6; + *(v_17) = vec4(v_18.xyz, (*(v_17)).w); + let v_19 = fma(r3.xyz, cb6_6.tint_symbol_4[7u].xyz, cb6_6.tint_symbol_4[11u].xyz); + r3 = vec4(v_19.xyz, r3.w); + let v_20 = &(x0[3u]); + let v_21 = r3; + *(v_20) = vec4(v_21.xyz, (*(v_20)).w); + let v_22 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_23 = r7; + r7 = vec4(v_23.x, v_22.x, v_23.z, v_22.y); + r1.w = fma((-(cb6_6.tint_symbol_4[14u].zzzz)).w, 1.5f, 1.0f); + r1.w = (r1.w * 0.5f); + let v_24 = abs(r6.yyyy); + r2.w = max(v_24.w, abs(r6.xxxx).w); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r1.w))); + let v_25 = (bitcast(r2.w) != 0u); + let v_26 = bitcast(v.tint_symbol_5[0i].x); + r2.w = select(bitcast(v.tint_symbol_5[1i].x), v_26, v_25); + let v_27 = abs(r5.yyyy); + r3.z = max(v_27.z, abs(r5.xxxx).z); + r3.z = bitcast(select(0u, 4294967295u, (r3.z < r1.w))); + let v_28 = bitcast(r3.z); + r2.w = select(r2.w, bitcast(v.tint_symbol_5[2i].x), (v_28 != 0u)); + let v_29 = abs(r4.yyyy); + r3.z = max(v_29.z, abs(r4.xxxx).z); + r1.w = bitcast(select(0u, 4294967295u, (r3.z < r1.w))); + let v_30 = bitcast(r1.w); + r1.w = select(r2.w, 0.0f, (v_30 != 0u)); + let v_31 = x0[bitcast(r1.w)]; + r4 = vec4(v_31.xyz, r4.w); + r1.w = f32(bitcast(r1.w)); + r2.w = (r1.w + 0.5f); + r2.w = (r2.w * 0.25f); + r5 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r1.wwww))); + r5 = bitcast>((bitcast>(r5) & vec4(1065353216u))); + r1.w = dot(r5, cb6_6.tint_symbol_4[12u]); + r3.z = dot(r5, cb6_6.tint_symbol_4[13u]); + r5.x = (r4.x + 0.5f); + r5.y = fma(r4.y, 0.25f, r2.w); + r2.w = bitcast(select(0u, 4294967295u, !((r1.w == 0.0f)))); + r1.w = ((-(r1.wwww)).w + r4.z); + let v_32 = dpdx(r5.xyy); + r6 = vec4(v_32.xy, r6.z, v_32.z); + r6.z = dpdx(r1.w); + let v_33 = dpdy(r5.yxy); + r8 = vec4(v_33.xyz, r8.w); + r8.w = dpdy(r1.w); + let v_34 = (r6.yw * r8.yw); + r4 = vec4(v_34.xy, r4.zw); + let v_35 = -(r4.xyxx); + let v_36 = fma(r6.xz, r8.xz, v_35.xy); + r9 = vec4(v_36.xy, r9.zw); + r3.w = (1.0f / r9.x); + r4.x = (r6.z * r8.y); + let v_37 = -(r4.xxxx); + r9.z = fma(r6.x, r8.w, v_37.z); + let v_38 = (r3.ww * r9.yz); + r4 = vec4(v_38.xy, r4.zw); + let v_39 = max(r4.xy, vec2()); + r4 = vec4(v_39.xy, r4.zw); + let v_40 = min(r4.xy, vec2(0.5f)); + r4 = vec4(v_40.xy, r4.zw); + r1.w = fma((-(r3.zzzz)).w, r4.x, r1.w); + r1.w = fma((-(r3.zzzz)).w, r4.y, r1.w); + let v_41 = bitcast(r2.w); + let v_42 = r1.w; + r7.z = select(r4.z, v_42, (v_41 != 0u)); + r5.z = 0.0f; + let v_43 = (r5.xyz + r7.ywz); + r4 = vec4(v_43.xyz, r4.w); + let v_44 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r7 = vec4(v_44.xy, r7.zw); + let v_45 = (r5.xyz + r7.xyz); + r6 = vec4(v_45.xyz, r6.w); + let v_46 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r7 = vec4(v_46.xy, r7.zw); + let v_47 = (r5.xyz + r7.xyz); + r8 = vec4(v_47.xyz, r8.w); + let v_48 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r7 = vec4(v_48.xy, r7.zw); + let v_49 = (r5.xyz + r7.xyz); + r9 = vec4(v_49.xyz, r9.w); + let v_50 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r7 = vec4(v_50.xy, r7.zw); + let v_51 = (r5.xyz + r7.xyz); + r10 = vec4(v_51.xyz, r10.w); + let v_52 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r7 = vec4(v_52.xy, r7.zw); + let v_53 = (r5.xyz + r7.xyz); + r11 = vec4(v_53.xyz, r11.w); + let v_54 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r7 = vec4(v_54.xy, r7.zw); + let v_55 = (r5.xyz + r7.xyz); + r12 = vec4(v_55.xyz, r12.w); + let v_56 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r7 = vec4(v_56.xy, r7.zw); + let v_57 = (r5.xyz + r7.xyz); + r13 = vec4(v_57.xyz, r13.w); + let v_58 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r7 = vec4(v_58.xy, r7.zw); + let v_59 = (r5.xyz + r7.xyz); + r14 = vec4(v_59.xyz, r14.w); + let v_60 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r7 = vec4(v_60.xy, r7.zw); + let v_61 = (r5.xyz + r7.xyz); + r15 = vec4(v_61.xyz, r15.w); + let v_62 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r7 = vec4(v_62.xy, r7.zw); + let v_63 = (r5.xyz + r7.xyz); + r16 = vec4(v_63.xyz, r16.w); + let v_64 = (cb6_6.tint_symbol_4[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r7 = vec4(v_64.xy, r7.zw); + let v_65 = (r5.xyz + r7.xyz); + r17 = vec4(v_65.xyz, r17.w); + let v_66 = (cb6_6.tint_symbol_4[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r7 = vec4(v_66.xy, r7.zw); + let v_67 = (r5.xyz + r7.xyz); + r18 = vec4(v_67.xyz, r18.w); + let v_68 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r7 = vec4(v_68.xy, r7.zw); + let v_69 = (r5.xyz + r7.xyz); + r19 = vec4(v_69.xyz, r19.w); + let v_70 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r7 = vec4(v_70.xy, r7.zw); + let v_71 = (r5.xyz + r7.xyz); + r20 = vec4(v_71.xyz, r20.w); + let v_72 = (cb6_6.tint_symbol_4[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r7 = vec4(v_72.xy, r7.zw); + let v_73 = (r5.xyz + r7.xyz); + r5 = vec4(v_73.xyz, r5.w); + let v_74 = r4.xyxx; + r4.x = textureSampleCompareLevel(t15, s15, v_74.xy, r4.z); + let v_75 = r6.xyxx; + r4.y = textureSampleCompareLevel(t15, s15, v_75.xy, r6.z); + let v_76 = r8.xyxx; + r4.z = textureSampleCompareLevel(t15, s15, v_76.xy, r8.z); + let v_77 = r9.xyxx; + r4.w = textureSampleCompareLevel(t15, s15, v_77.xy, r9.z); + let v_78 = r10.xyxx; + r6.x = textureSampleCompareLevel(t15, s15, v_78.xy, r10.z); + let v_79 = r11.xyxx; + r6.y = textureSampleCompareLevel(t15, s15, v_79.xy, r11.z); + let v_80 = r12.xyxx; + r6.z = textureSampleCompareLevel(t15, s15, v_80.xy, r12.z); + let v_81 = r13.xyxx; + r6.w = textureSampleCompareLevel(t15, s15, v_81.xy, r13.z); + let v_82 = r14.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_82.xy, r14.z); + let v_83 = r15.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_83.xy, r15.z); + let v_84 = r16.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_84.xy, r16.z); + let v_85 = r17.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_85.xy, r17.z); + let v_86 = r18.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_86.xy, r18.z); + let v_87 = r19.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_87.xy, r19.z); + let v_88 = r20.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_88.xy, r20.z); + let v_89 = r5.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_89.xy, r5.z); + r4 = (r4 + r6); + r4 = (r7 + r4); + r4 = (r8 + r4); + r1.w = dot(r4, vec4(1.0f)); + r1.z = clamp(fma(r1.zzzz, cb6_6.tint_symbol_4[0u].wwww, cb6_6.tint_symbol_4[1u].wwww).z, 0.0f, 1.0f); + let v_90 = abs(r3.yyyy); + r2.w = max(v_90.w, abs(r3.xxxx).w); + r2.w = clamp(fma(r2.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = (r2.w * r1.z); + r1.z = fma(r1.w, 0.0625f, r1.z); + let v_91 = (r1.xyz * r1.xyz); + r1 = vec4(v_91.xyz, r1.w); + r1.z = min(r1.z, 1.0f); + r1.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_4[3u].xxxx, cb6_6.tint_symbol_4[3u].yyyy).w, 0.0f, 1.0f); + r1.w = sqrt(r1.w); + r1.w = (r1.w * cb6_6.tint_symbol_4[3u].z); + let v_92 = -(r1.zzzz); + r1.z = fma(r1.w, v_92.z, r1.z); + let v_93 = dot(v1.xyz, (-(cb3_3.tint_symbol_2[0u].xyzx)).xyz); + r1.w = clamp(vec4(v_93, v_93, v_93, v_93).w, 0.0f, 1.0f); + let v_94 = (r0.xyz * r1.www); + r3 = vec4(v_94.xyz, r3.w); + let v_95 = (r3.xyz * cb3_3.tint_symbol_2[1u].xyz); + r3 = vec4(v_95.xyz, r3.w); + r1.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r1.w) != 0u)) { + r4 = vec4(vec3(), r4.w); + } else { + r2.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_96 = (v_4.xyz + cb3_3.tint_symbol_2[3u].xyz); + r4 = vec4(v_96.xyz, r4.w); + let v_97 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r5 = vec4(v_97.xyz, r5.w); + r3.w = dot(r5.xyz, cb3_3.tint_symbol_2[11u].xyz); + r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r3.w = (r3.w * cb3_3.tint_symbol_2[19u].w); + let v_98 = fma(cb3_3.tint_symbol_2[11u].xyz, r3.www, cb3_3.tint_symbol_2[3u].xyz); + r5 = vec4(v_98.xyz, r5.w); + let v_99 = (r5.xyz + v_4.xyz); + r5 = vec4(v_99.xyz, r5.w); + let v_100 = bitcast>(r2.www); + let v_101 = r4.xyz; + let v_102 = select(r5.xyz, v_101, (v_100 != vec3())); + r4 = vec4(v_102.xyz, r4.w); + r2.w = dot(r4.xyz, r4.xyz); + let v_103 = (r4.xyz + vec3(0.00000099999999747524f)); + r4 = vec4(v_103.xyz, r4.w); + r3.w = dot(r4.xyz, r4.xyz); + r3.w = inverseSqrt(r3.w); + let v_104 = (r3.www * r4.xyz); + r4 = vec4(v_104.xyz, r4.w); + r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r3.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[11u].w); + r2.w = (r2.w / r3.w); + let v_105 = -(cb3_3.tint_symbol_2[11u].xyzx); + r3.w = dot(r4.xyz, v_105.xyz); + r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_106 = dot(r4.xyz, v1.xyz); + r4.x = clamp(vec4(v_106, v_106, v_106, v_106).x, 0.0f, 1.0f); + r3.w = (r3.w * r4.x); + r2.w = (r2.w * r3.w); + let v_107 = (r2.www * cb3_3.tint_symbol_2[19u].xyz); + r4 = vec4(v_107.xyz, r4.w); + let v_108 = (r0.xyz * r4.xyz); + r4 = vec4(v_108.xyz, r4.w); + } + r2.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r2.w) != 0u)) { + r3.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r1.w) | bitcast(r2.w))); + let v_109 = bitcast(r3.w); + let v_110 = r2.w; + r1.w = select(r1.w, v_110, (v_109 != 0u)); + if ((bitcast(r1.w) != 0u)) { + } else { + r2.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_111 = (v_4.xyz + cb3_3.tint_symbol_2[4u].xyz); + r5 = vec4(v_111.xyz, r5.w); + let v_112 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r6 = vec4(v_112.xyz, r6.w); + r3.w = dot(r6.xyz, cb3_3.tint_symbol_2[12u].xyz); + r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r3.w = (r3.w * cb3_3.tint_symbol_2[20u].w); + let v_113 = fma(cb3_3.tint_symbol_2[12u].xyz, r3.www, cb3_3.tint_symbol_2[4u].xyz); + r6 = vec4(v_113.xyz, r6.w); + let v_114 = (r6.xyz + v_4.xyz); + r6 = vec4(v_114.xyz, r6.w); + let v_115 = bitcast>(r2.www); + let v_116 = r5.xyz; + let v_117 = select(r6.xyz, v_116, (v_115 != vec3())); + r5 = vec4(v_117.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + let v_118 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_118.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_119 = (r3.www * r5.xyz); + r5 = vec4(v_119.xyz, r5.w); + r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r3.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[12u].w); + r2.w = (r2.w / r3.w); + let v_120 = -(cb3_3.tint_symbol_2[12u].xyzx); + r3.w = dot(r5.xyz, v_120.xyz); + r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_121 = dot(r5.xyz, v1.xyz); + r4.w = clamp(vec4(v_121, v_121, v_121, v_121).w, 0.0f, 1.0f); + r3.w = (r3.w * r4.w); + r2.w = (r2.w * r3.w); + let v_122 = (r2.www * cb3_3.tint_symbol_2[20u].xyz); + r5 = vec4(v_122.xyz, r5.w); + let v_123 = fma(r5.xyz, r0.xyz, r4.xyz); + r4 = vec4(v_123.xyz, r4.w); + } + } else { + r1.w = bitcast(v.tint_symbol_5[3i].x); + } + if ((bitcast(r1.w) != 0u)) { + r1.w = bitcast(v.tint_symbol_5[3i].x); + } else { + r2.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r1.w = bitcast((bitcast(r1.w) | bitcast(r2.w))); + if ((bitcast(r1.w) != 0u)) { + } else { + r2.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_124 = (v_4.xyz + cb3_3.tint_symbol_2[5u].xyz); + r5 = vec4(v_124.xyz, r5.w); + let v_125 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r6 = vec4(v_125.xyz, r6.w); + r3.w = dot(r6.xyz, cb3_3.tint_symbol_2[13u].xyz); + r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r3.w = (r3.w * cb3_3.tint_symbol_2[21u].w); + let v_126 = fma(cb3_3.tint_symbol_2[13u].xyz, r3.www, cb3_3.tint_symbol_2[5u].xyz); + r6 = vec4(v_126.xyz, r6.w); + let v_127 = (r6.xyz + v_4.xyz); + r6 = vec4(v_127.xyz, r6.w); + let v_128 = bitcast>(r2.www); + let v_129 = r5.xyz; + let v_130 = select(r6.xyz, v_129, (v_128 != vec3())); + r5 = vec4(v_130.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + let v_131 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_131.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_132 = (r3.www * r5.xyz); + r5 = vec4(v_132.xyz, r5.w); + r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r3.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[13u].w); + r2.w = (r2.w / r3.w); + let v_133 = -(cb3_3.tint_symbol_2[13u].xyzx); + r3.w = dot(r5.xyz, v_133.xyz); + r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_134 = dot(r5.xyz, v1.xyz); + r4.w = clamp(vec4(v_134, v_134, v_134, v_134).w, 0.0f, 1.0f); + r3.w = (r3.w * r4.w); + r2.w = (r2.w * r3.w); + let v_135 = (r2.www * cb3_3.tint_symbol_2[21u].xyz); + r5 = vec4(v_135.xyz, r5.w); + let v_136 = fma(r5.xyz, r0.xyz, r4.xyz); + r4 = vec4(v_136.xyz, r4.w); + } + } + if ((bitcast(r1.w) != 0u)) { + } else { + r2.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r1.w = bitcast((bitcast(r1.w) | bitcast(r2.w))); + if ((bitcast(r1.w) != 0u)) { + } else { + r1.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_137 = (v_4.xyz + cb3_3.tint_symbol_2[6u].xyz); + r5 = vec4(v_137.xyz, r5.w); + let v_138 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r6 = vec4(v_138.xyz, r6.w); + r2.w = dot(r6.xyz, cb3_3.tint_symbol_2[14u].xyz); + r2.w = clamp(((r2.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[22u].w); + let v_139 = fma(cb3_3.tint_symbol_2[14u].xyz, r2.www, cb3_3.tint_symbol_2[6u].xyz); + r6 = vec4(v_139.xyz, r6.w); + let v_140 = (r6.xyz + v_4.xyz); + r6 = vec4(v_140.xyz, r6.w); + let v_141 = bitcast>(r1.www); + let v_142 = r5.xyz; + let v_143 = select(r6.xyz, v_142, (v_141 != vec3())); + r5 = vec4(v_143.xyz, r5.w); + r1.w = dot(r5.xyz, r5.xyz); + let v_144 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_144.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + r2.w = inverseSqrt(r2.w); + let v_145 = (r2.www * r5.xyz); + r5 = vec4(v_145.xyz, r5.w); + r1.w = clamp(fma(-(r1.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r2.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r2.w = fma(r2.w, r1.w, cb3_3.tint_symbol_2[14u].w); + r1.w = (r1.w / r2.w); + let v_146 = -(cb3_3.tint_symbol_2[14u].xyzx); + r2.w = dot(r5.xyz, v_146.xyz); + r2.w = clamp(fma(r2.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_147 = dot(r5.xyz, v1.xyz); + r3.w = clamp(vec4(v_147, v_147, v_147, v_147).w, 0.0f, 1.0f); + r2.w = (r2.w * r3.w); + r1.w = (r1.w * r2.w); + let v_148 = (r1.www * cb3_3.tint_symbol_2[22u].xyz); + r5 = vec4(v_148.xyz, r5.w); + let v_149 = fma(r5.xyz, r0.xyz, r4.xyz); + r4 = vec4(v_149.xyz, r4.w); + } + } + let v_150 = fma(r3.xyz, r1.zzz, r4.xyz); + r3 = vec4(v_150.xyz, r3.w); + r1.z = (v1.z + cb3_3.tint_symbol_2[43u].w); + r1.z = (r1.z * cb3_3.tint_symbol_2[44u].w); + r1.z = max(r1.z, 0.0f); + let v_151 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.zzz, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_151.xyz, r4.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_152 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.zzz, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_152.xyz, r5.w); + let v_153 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_153.xyz, r5.w); + let v_154 = fma(r4.xyz, r1.www, r5.xyz); + r4 = vec4(v_154.xyz, r4.w); + let v_155 = (r1.yyy * r4.xyz); + r4 = vec4(v_155.xyz, r4.w); + let v_156 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.zzz, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(r1.x, v_156.xyz); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_157 = dot(r5.xyz, v1.xyz); + r2.w = clamp(vec4(v_157, v_157, v_157, v_157).w, 0.0f, 1.0f); + let v_158 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.www, r1.yzw); + r1 = vec4(r1.x, v_158.xyz); + let v_159 = fma(r1.yzw, r1.xxx, r4.xyz); + r1 = vec4(v_159.xyz, r1.w); + let v_160 = fma(r1.xyz, r0.xyz, r3.xyz); + r0 = vec4(v_160.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + r0.w = dot(r2.xyz, r2.xyz); + r1.x = sqrt(r0.w); + let v_161 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_161.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r2.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_162 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_162 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_163 = (r0.www * r2.xyz); + r2 = vec4(v_163.xyz, r2.w); + let v_164 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_164, v_164, v_164, v_164).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_165 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_165, v_165, v_165, v_165).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_166 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_166.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_167 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_167.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_168 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_168.xyz, r2.w); + let v_169 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_169.xyz, r2.w); + let v_170 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_170.xyz, r3.w); + let v_171 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_171.xyz, r2.w); + let v_172 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_173 = (r2.xyz + v_172.xyz); + r2 = vec4(v_173.xyz, r2.w); + let v_174 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_174.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_175 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_175.xy, r1.z, v_175.z); + let v_176 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_176.xy, r1.z, v_176.z); + let v_177 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_177.xyz, r0.w); + let v_178 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_178.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e49e22cedc4602c6.consts.json b/b/8b0b5899ed/shaders/e49e22cedc4602c6.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/e49e22cedc4602c6.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e4a9c380d40111ad.wgsl b/b/8b0b5899ed/shaders/e4a9c380d40111ad.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..d56c91be5ef56ab209cf490486d9ac0bfac223d9 --- /dev/null +++ b/b/8b0b5899ed/shaders/e4a9c380d40111ad.wgsl @@ -0,0 +1,284 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb18_struct { + tint_symbol : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb92_struct { + tint_symbol_1 : array, 92u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb92_struct; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(29u) var s13 : sampler; + +@group(1u) @binding(31u) var s15 : sampler; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(45u) var t13 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + r0 = textureSample(t5, s5, v1.xyxx.xy); + let v = (r0.xyz * cb2_2.tint_symbol[17u].www); + r0 = vec4(v.xyz, r0.w); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_1[91u].w))); + if ((bitcast(r0.w) != 0u)) { + } else { + r1 = textureSample(t3, s3, v1.xyxx.xy); + r0.w = ((-(r1.xxxx)).w + cb5_5.tint_symbol_1[0u].w); + r0.w = (r0.w + 1.0f); + r0.w = (cb5_5.tint_symbol_1[0u].z / r0.w); + r1 = fma(cb5_5.tint_symbol_1[72u].xyxy, vec4(-1.0f, -0.5f, 0.5f, -1.0f), v1.xyxy); + r2 = textureSample(t4, s4, r1.xyxx.xy); + r3 = textureSample(t4, s4, r1.zwzz.xy); + r4 = fma(cb5_5.tint_symbol_1[72u].xyxy, vec4(-0.5f, 1.0f, 1.0f, 0.5f), v1.xyxy); + r5 = textureSample(t4, s4, r4.xyxx.xy); + r6 = textureSample(t4, s4, r4.zwzz.xy); + r7 = textureSample(t4, s4, v1.xyxx.xy); + let v_1 = (r2.xyz + r3.xyz); + r2 = vec4(v_1.xyz, r2.w); + let v_2 = (r5.xyz + r2.xyz); + r2 = vec4(v_2.xyz, r2.w); + let v_3 = (r6.xyz + r2.xyz); + r2 = vec4(v_3.xyz, r2.w); + let v_4 = (r7.xyz * vec3(0.5f)); + r3 = vec4(v_4.xyz, r3.w); + let v_5 = fma(r7.xyz, vec3(0.5f), r2.xyz); + r2 = vec4(v_5.xyz, r2.w); + r5 = textureSample(t9, s9, r1.xyxx.xy); + r1 = textureSample(t9, s9, r1.zwzz.xy); + r6 = textureSample(t9, s9, r4.xyxx.xy); + r4 = textureSample(t9, s9, r4.zwzz.xy); + r7 = textureSample(t9, s9, v1.xyxx.xy); + let v_6 = (r1.xyz + r5.xyz); + r1 = vec4(v_6.xyz, r1.w); + let v_7 = (r6.xyz + r1.xyz); + r1 = vec4(v_7.xyz, r1.w); + let v_8 = (r4.xyz + r1.xyz); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = fma(r7.xyz, vec3(0.5f), r1.xyz); + r1 = vec4(v_9.xyz, r1.w); + let v_10 = fma(r7.xyz, vec3(0.5f), r3.xyz); + r3 = vec4(v_10.xyz, r3.w); + let v_11 = (r2.xyz * vec3(0.11111111193895339966f)); + r2 = vec4(v_11.xyz, r2.w); + let v_12 = fma(r1.xyz, vec3(0.11111111193895339966f), r2.xyz); + r1 = vec4(v_12.xyz, r1.w); + r1.w = bitcast(select(0u, 4294967295u, !((cb5_5.tint_symbol_1[4u].x == 0.0f)))); + let v_13 = bitcast>(r1.www); + let v_14 = r7.xyz; + let v_15 = select(r3.xyz, v_14, (v_13 != vec3())); + r2 = vec4(v_15.xyz, r2.w); + let v_16 = bitcast>(r1.www); + let v_17 = r7.xyz; + let v_18 = select(r1.xyz, v_17, (v_16 != vec3())); + r1 = vec4(v_18.xyz, r1.w); + let v_19 = -(cb5_5.tint_symbol_1[3u].xzxx); + let v_20 = (r0.ww + v_19.xy); + r3 = vec4(v_20.xy, r3.zw); + r4.x = (r3.y * cb5_5.tint_symbol_1[3u].w); + r0.w = clamp(fma(-(r3.xxxx), cb5_5.tint_symbol_1[3u].yyyy, vec4(1.0f)).w, 0.0f, 1.0f); + r4.x = clamp(r4.xxxx.x, 0.0f, 1.0f); + r0.w = max(r0.w, r4.x); + let v_21 = clamp(fma(r0.wwww, vec4(-2.00400805473327636719f, -2.00400805473327636719f, -1000.0f, 0.0f), vec4(1.0f, 2.00200390815734863281f, 1000.0f, 0.0f)).xyz, vec3(), vec3(1.0f)); + r3 = vec4(v_21.xyz, r3.w); + r0.w = ((-(r3.xxxx)).w + 1.0f); + r0.w = min(r0.w, r3.y); + r1.w = (r0.w + r3.x); + r2.w = ((-(r1.wwww)).w + 1.0f); + r2.w = min(r2.w, r3.z); + r1.w = (r1.w + r2.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + let v_22 = (r0.www * r7.xyz); + r3 = vec4(r3.x, v_22.xyz); + let v_23 = fma(r0.xyz, r3.xxx, r3.yzw); + r3 = vec4(v_23.xyz, r3.w); + let v_24 = fma(r2.xyz, r2.www, r3.xyz); + r2 = vec4(v_24.xyz, r2.w); + let v_25 = fma(r1.xyz, r1.www, r2.xyz); + r0 = vec4(v_25.xyz, r0.w); + } + if ((bitcast(cb5_5.tint_symbol_1[90u].z) != 0u)) { + r1 = textureSample(t11, s11, v1.xyxx.xy); + let v_26 = ((-(r0.xyzx)).xyz + r1.xyz); + r1 = vec4(v_26.xyz, r1.w); + let v_27 = fma(r1.www, r1.xyz, r0.xyz); + r0 = vec4(v_27.xyz, r0.w); + } + r1 = textureSample(t10, s10, v1.xyxx.xy); + let v_28 = (r1.xyz * v1.www); + r1 = vec4(v_28.xyz, r1.w); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_1[75u].z))); + if ((bitcast(r0.w) != 0u)) { + r2 = textureSample(t15, s15, v1.xyxx.xy); + r0.w = (r2.x * r2.x); + r0.w = (r0.w * r0.w); + r0.w = (r0.w * r0.w); + let v_29 = fma(cb5_5.tint_symbol_1[46u].xyz, r0.www, r0.xyz); + r0 = vec4(v_29.xyz, r0.w); + } + r2 = textureSample(t13, s13, v1.xyxx.xy); + r0.w = (v1.z + (-(cb5_5.tint_symbol_1[34u].xxxx)).w); + r0.w = clamp(((r0.wwww * cb5_5.tint_symbol_1[34u].yyyy)).w, 0.0f, 1.0f); + r1.w = ((-(cb5_5.tint_symbol_1[34u].zzzz)).w + cb5_5.tint_symbol_1[34u].w); + r0.w = fma(r0.w, r1.w, cb5_5.tint_symbol_1[34u].z); + r0.w = (r0.w + -1.0f); + r0.w = fma(cb5_5.tint_symbol_1[35u].x, r0.w, 1.0f); + r0.w = (r0.w * cb5_5.tint_symbol_1[36u].w); + let v_30 = fma(r2.xyz, r0.www, r0.xyz); + r0 = vec4(v_30.xyz, r0.w); + let v_31 = (r1.xyz * cb5_5.tint_symbol_1[7u].yyy); + r1 = vec4(v_31.xyz, r1.w); + let v_32 = fma(r1.xyz, vec3(0.25f), r0.xyz); + r0 = vec4(v_32.xyz, r0.w); + r1 = vec4(((v1.xy + vec2(-0.5f))).xy, r1.zw); + r0.w = dot(r1.xy, r1.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb5_5.tint_symbol_1[57u].y); + r0.w = exp2(r0.w); + r0.w = clamp(((r0.wwww + cb5_5.tint_symbol_1[57u].xxxx)).w, 0.0f, 1.0f); + r0.w = clamp(((r0.wwww * cb5_5.tint_symbol_1[57u].zzzz)).w, 0.0f, 1.0f); + let v_33 = ((-(cb5_5.tint_symbol_1[58u].xyzx)).xyz + vec3(1.0f)); + r1 = vec4(v_33.xyz, r1.w); + let v_34 = fma(r0.www, r1.xyz, cb5_5.tint_symbol_1[58u].xyz); + r1 = vec4(v_34.xyz, r1.w); + let v_35 = (r0.xyz * r1.xyz); + r0 = vec4(v_35.xyz, r0.w); + let v_36 = min(r0.xyz, vec3(65504.0f)); + r0 = vec4(v_36.xyz, r0.w); + let v_37 = v2.x; + r0.w = clamp(fma(vec4(v_37, v_37, v_37, v_37), cb5_5.tint_symbol_1[14u].xxxx, cb5_5.tint_symbol_1[14u].yyyy).w, 0.0f, 1.0f); + r1 = (-(cb5_5.tint_symbol_1[10u]) + cb5_5.tint_symbol_1[12u]); + r1 = fma(r0.wwww, r1, cb5_5.tint_symbol_1[10u]); + let v_38 = ((-(cb5_5.tint_symbol_1[11u].zxyz)).xyz + cb5_5.tint_symbol_1[13u].zxy); + r2 = vec4(v_38.xyz, r2.w); + let v_39 = fma(r0.www, r2.xyz, cb5_5.tint_symbol_1[11u].zxy); + r2 = vec4(v_39.xyz, r2.w); + let v_40 = (r1.ww * r2.yz); + r3 = vec4(v_40.xy, r3.zw); + r0.w = (r1.y * r1.z); + r1.z = fma(r1.x, r2.x, r0.w); + r1.z = fma(r2.x, r1.z, r3.x); + r1.w = fma(r1.x, r2.x, r1.y); + r1.w = fma(r2.x, r1.w, r3.y); + r1.z = (r1.z / r1.w); + r1.w = (r2.y / r2.z); + r1.z = ((-(r1.wwww)).z + r1.z); + r1.z = (1.0f / r1.z); + let v_41 = (r0.xyz * v1.zzz); + r0 = vec4(v_41.xyz, r0.w); + let v_42 = max(r0.xyz, vec3()); + r0 = vec4(v_42.xyz, r0.w); + let v_43 = fma(r1.xxx, r0.xyz, r0.www); + r2 = vec4(v_43.xyz, r2.w); + let v_44 = fma(r0.xyz, r2.xyz, r3.xxx); + r2 = vec4(v_44.xyz, r2.w); + let v_45 = fma(r1.xxx, r0.xyz, r1.yyy); + r3 = vec4(v_45.x, r3.y, v_45.yz); + let v_46 = fma(r0.xyz, r3.xzw, r3.yyy); + r0 = vec4(v_46.xyz, r0.w); + let v_47 = (r2.xyz / r0.xyz); + r0 = vec4(v_47.xyz, r0.w); + let v_48 = ((-(r1.wwww)).xyz + r0.xyz); + r0 = vec4(v_48.xyz, r0.w); + let v_49 = clamp(((r1.zzzz * r0.xyzx)).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_49.xyz, r0.w); + r0.w = dot(r0.xyz, vec3(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f)); + let v_50 = ((-(r0.wwww)).xyz + r0.xyz); + r0 = vec4(v_50.xyz, r0.w); + let v_51 = fma(cb5_5.tint_symbol_1[67u].xxx, r0.xyz, r0.www); + r0 = vec4(v_51.xyz, r0.w); + r1.x = clamp(((r0.wwww / cb5_5.tint_symbol_1[66u].wwww)).x, 0.0f, 1.0f); + let v_52 = -(cb5_5.tint_symbol_1[66u].xxyz); + let v_53 = (cb5_5.tint_symbol_1[65u].xyz + v_52.yzw); + r1 = vec4(r1.x, v_53.xyz); + let v_54 = fma(r1.xxx, r1.yzw, cb5_5.tint_symbol_1[66u].xyz); + r1 = vec4(v_54.xyz, r1.w); + let v_55 = (r0.xyz * r1.xyz); + r2 = vec4(v_55.xyz, r2.w); + r1.w = ((-(cb5_5.tint_symbol_1[65u].wwww)).w + 1.0f); + let v_56 = -(r1.wwww); + r0.w = (r0.w + v_56.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = max(r1.w, 0.00999999977648258209f); + r0.w = clamp(((r0.wwww / r1.wwww)).w, 0.0f, 1.0f); + let v_57 = fma((-(r0.xyzx)).xyz, r1.xyz, r0.xyz); + r0 = vec4(v_57.xyz, r0.w); + let v_58 = clamp(fma(r0.wwww, r0.xyzx, r2.xyzx).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_58.xyz, r0.w); + let v_59 = log2(r0.xyz); + r0 = vec4(v_59.xyz, r0.w); + let v_60 = (r0.xyz * cb5_5.tint_symbol_1[67u].yyy); + r0 = vec4(v_60.xyz, r0.w); + let v_61 = exp2(r0.xyz); + r0 = vec4(v_61.xyz, r0.w); + let v_62 = (v1.xy * cb5_5.tint_symbol_1[15u].ww); + r1 = vec4(v_62.xy, r1.zw); + let v_63 = fma(r1.xy, vec2(1.60000002384185791016f, 0.89999997615814208984f), cb5_5.tint_symbol_1[15u].xy); + r1 = vec4(v_63.xy, r1.zw); + let v_64 = fract(r1.xy); + r1 = vec4(v_64.xy, r1.zw); + r1 = textureSample(t7, s7, r1.xyxx.xy); + r0.w = (r1.w + -0.5f); + let v_65 = clamp(fma(r0.wwww, cb5_5.tint_symbol_1[15u].zzzz, r0.xyzx).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_65.xyz, r0.w); + o0.w = dot(r0.xyz, vec3(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f)); + let v_66 = r0; + o0 = vec4(v_66.xyz, o0.w); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e4c5f2a4abae9bcb.wgsl b/b/8b0b5899ed/shaders/e4c5f2a4abae9bcb.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..64a2dbc41ad6c0b0c46cd02ca653c3f8ce299484 --- /dev/null +++ b/b/8b0b5899ed/shaders/e4c5f2a4abae9bcb.wgsl @@ -0,0 +1,158 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_1 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb5_struct { + tint_symbol_3 : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct; + +struct cb5_struct_1 { + tint_symbol_4 : array, 5u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb5_struct_1; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v5 : vec4, v6 : vec4) { + r0.x = max(cb11_11.tint_symbol_4[4u].w, 0.00100000004749745131f); + r1 = textureSample(t3, s3, v1.xy.xyxx.xy); + let v = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + let v_1 = r0; + r0 = vec4(v_1.x, v.xy, v_1.w); + let v_2 = (r0.xx * r0.yz); + r0 = vec4(v_2.x, r0.yz, v_2.y); + r0.y = dot(r0.yz, r0.yz); + r0.y = ((-(r0.yyyy)).y + 1.0f); + r0.y = sqrt(abs(r0.yyyy).y); + let v_3 = (r0.www * v6.xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = fma(r0.xxx, v5.xyz, r1.xyz); + r0 = vec4(v_4.x, r0.y, v_4.yz); + let v_5 = fma(r0.yyy, v2.xyz, r0.xzw); + r0 = vec4(v_5.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + r1.x = fma(r0.z, r0.w, -0.34999999403953552246f); + let v_6 = (r0.www * r0.xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = fma(r0.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_7.xyz, o1.w); + r0.x = clamp(((r1.xxxx * vec4(1.53846156597137451172f))).x, 0.0f, 1.0f); + r0.x = (r0.x * cb5_5.tint_symbol_2[3u].z); + r0.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f); + r0.x = (r0.y * r0.x); + let v_8 = (v3.xx * cb2_2.tint_symbol[15u].zy); + let v_9 = r0; + r0 = vec4(v_9.x, v_8.xy, v_9.w); + r0.x = (r0.y * r0.x); + r1 = textureSample(t4, s4, v1.xy.xyxx.xy); + let v_10 = (r1.xy * r1.xy); + r1 = vec4(v_10.xy, r1.zw); + r0.y = (r1.w * cb11_11.tint_symbol_4[3u].y); + r2.y = (r0.y * 0.001953125f); + r0.y = dot(r1.xyz, cb11_11.tint_symbol_4[4u].xyz); + r0.y = (r0.y * cb11_11.tint_symbol_4[3u].z); + r0.y = (r0.y * v3.x); + r0.y = (r0.y * v2.w); + r2.x = (r0.y * cb11_11.tint_symbol_4[2u].z); + r0.y = clamp(fma(r0.yyyy, cb11_11.tint_symbol_4[2u].zzzz, vec4(0.40000000596046447754f)).y, 0.0f, 1.0f); + let v_11 = -(r2.xyxx); + let v_12 = fma(r0.yy, vec2(0.5f, 0.48828125f), v_11.xy); + r1 = vec4(v_12.xy, r1.zw); + r0.y = fma((-(r2.xxxx)).y, 0.5f, 1.0f); + r0.y = (r0.y * r0.x); + r0.y = fma(r0.y, -0.5f, 1.0f); + r3 = textureSample(t0, s0, v1.xy.xyxx.xy); + let v_13 = (r3.xyz * cb11_11.tint_symbol_4[0u].xyz); + r3 = vec4(v_13.xyz, r3.w); + r3 = (r3 * v3.xxxw); + let v_14 = (r0.yyy * r3.xyz); + r4 = vec4(v_14.xyz, r4.w); + r4.w = (r3.w * cb2_2.tint_symbol[15u].x); + r0.y = bitcast((bitcast(cb12_12.tint_symbol_3[4u].x) | bitcast(cb12_12.tint_symbol_3[4u].y))); + let v_15 = bitcast>(r0.yyyy); + o0 = select(r4, v3, (v_15 != vec4())); + o1.w = 0.0f; + r1.z = 0.0f; + let v_16 = max(r1.xyz, vec3()); + r1 = vec4(v_16.xyz, r1.w); + r2.z = cb11_11.tint_symbol_4[3u].x; + let v_17 = fma(r1.xyz, r0.xxx, r2.xyz); + r0 = vec4(v_17.xy, r0.z, v_17.z); + let v_18 = sqrt(r0.xy); + o2 = vec4(v_18.xy, o2.zw); + o2.z = r0.w; + o2.w = 1.0f; + r0.x = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).x, 0.0f, 1.0f); + r0.y = (r0.x * r0.z); + r0.x = fma(v3.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w); + let v_19 = (r0.xy * vec2(0.5f)); + r0 = vec4(v_19.xy, r0.zw); + let v_20 = sqrt(r0.xy); + o3 = vec4(v_20.xy, o3.zw); + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> tint_symbol_5 { + main_inner(v1, v2, v3, v5, v6); + return tint_symbol_5(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/e4d6890599342f0f.wgsl b/b/8b0b5899ed/shaders/e4d6890599342f0f.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..4934b1a4346f0c9d33d1df228cbeb5566303df5b --- /dev/null +++ b/b/8b0b5899ed/shaders/e4d6890599342f0f.wgsl @@ -0,0 +1,416 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb12_struct { + tint_symbol_1 : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb44_struct { + tint_symbol_3 : array, 44u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb44_struct; + +struct cb1_struct_1 { + tint_symbol_4 : array, 1u>, +} + +@group(0u) @binding(7u) var cb7_7 : cb1_struct_1; + +struct cb4_struct { + tint_symbol_5 : array, 4u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb4_struct; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v2 : vec4, v6 : vec3, v7 : vec4, v8 : vec4) { + if ((bitcast(cb7_7.tint_symbol_4[0u].x) != 0u)) { + let v_1 = (v0 + cb12_12.tint_symbol_5[1u].xyz); + r0 = vec4(v_1.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = sqrt(r0.w); + let v_2 = (r0.xyz / r0.www); + r0 = vec4(v_2.xyz, r0.w); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = (r0.z * 0.5f); + r1.x = dot(r0.xy, r0.xy); + r1.x = max(r1.x, 0.00000000999999993923f); + r1.x = sqrt(r1.x); + r1 = (r0.xyxy / r1.xxxx); + r1 = (r0.zzzz * r1); + r1 = fma(r1, vec4(0.5f), vec4(0.5f)); + let v_3 = (r1.zw * vec2(126.73267364501953125f)); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = -(r0.xyxx); + let v_5 = bitcast>(select(vec2(), vec2(4294967295u), (r0.xy >= v_4.xy))); + r2 = vec4(v_5.xy, r2.zw); + let v_6 = fract(abs(r0.xyxx).xy); + r0 = vec4(v_6.xy, r0.zw); + let v_7 = -(r0.xyxx); + let v_8 = bitcast>(r2.xy); + let v_9 = select(v_7.xy, r0.xy, (v_8 != vec2())); + r0 = vec4(v_9.xy, r0.zw); + r2 = textureSampleLevel(t2, s2, r1.zwzz.xy, 0.0f); + r1 = fma(-(r0.xyxy), vec4(0.00789062492549419403f), r1); + r3 = (r1.zwzw + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f); + r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f); + r5 = (r1.zwzw + vec4(0.00789062492549419403f, 0.00789062492549419403f, -0.5f, -0.5f)); + r6 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f); + let v_10 = ((-(r0.xyxx)).xy + vec2(1.0f)); + r5 = vec4(v_10.xy, r5.zw); + let v_11 = (r2.xyz * r5.xxx); + r7 = vec4(v_11.xyz, r7.w); + let v_12 = (r0.xxx * r4.xyz); + r8 = vec4(v_12.xyz, r8.w); + let v_13 = (r5.yyy * r8.xyz); + r8 = vec4(v_13.xyz, r8.w); + let v_14 = fma(r7.xyz, r5.yyy, r8.xyz); + r7 = vec4(v_14.xyz, r7.w); + let v_15 = (r3.xyz * r5.xxx); + r8 = vec4(v_15.xyz, r8.w); + let v_16 = fma(r8.xyz, r0.yyy, r7.xyz); + r7 = vec4(v_16.xyz, r7.w); + let v_17 = (r0.xxx * r6.xyz); + r6 = vec4(v_17.xyz, r6.w); + let v_18 = fma(r6.xyz, r0.yyy, r7.xyz); + r0 = vec4(v_18.xyz, r0.w); + r0.w = (r0.w / cb12_12.tint_symbol_5[0u].x); + r0.w = min(r0.w, 1.0f); + let v_19 = (r0.www * r0.xyz); + r0 = vec4(v_19.xyz, r0.w); + let v_20 = (r0.xyz * cb12_12.tint_symbol_5[0u].yyy); + r0 = vec4(v_20.xyz, r0.w); + let v_21 = fma(r0.xyz, v8.yyy, v0); + r6 = vec4(v_21.xyz, r6.w); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_5[2u].w))); + let v_22 = -(cb12_12.tint_symbol_5[1u].xyzx); + let v_23 = (v_22.xyz + cb12_12.tint_symbol_5[2u].xyz); + r7 = vec4(v_23.xyz, r7.w); + let v_24 = -(r7.xxyz); + let v_25 = (r6.xyz + v_24.xzw); + r7 = vec4(v_25.x, r7.y, v_25.yz); + r0.y = dot(r7.xzw, r7.xzw); + r0.y = sqrt(r0.y); + r0.z = (cb12_12.tint_symbol_5[2u].w * 1.10000002384185791016f); + r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 1.0f))); + r0.y = (r7.z / r0.y); + r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f); + r0.y = (r0.y * r2.w); + r0.y = fma(r0.y, r0.z, r7.y); + let v_26 = bitcast(r3.w); + let v_27 = r0.y; + r0.y = select(r6.y, v_27, (v_26 != 0u)); + let v_28 = bitcast(r0.x); + let v_29 = r0.y; + r6.w = select(r6.y, v_29, (v_28 != 0u)); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_5[3u].w))); + let v_30 = (v_22.xyz + cb12_12.tint_symbol_5[3u].xyz); + r7 = vec4(v_30.xyz, r7.w); + let v_31 = -(r7.xxyz); + let v_32 = (r6.xwz + v_31.xzw); + r7 = vec4(v_32.x, r7.y, v_32.yz); + r0.y = dot(r7.xzw, r7.xzw); + r0.y = sqrt(r0.y); + r0.z = (cb12_12.tint_symbol_5[3u].w * 1.10000002384185791016f); + r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 1.0f))); + r0.y = (r7.z / r0.y); + r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f); + r0.y = (r0.y * r2.w); + r0.y = fma(r0.y, r0.z, r7.y); + let v_33 = bitcast(r3.w); + let v_34 = r0.y; + r0.y = select(r6.w, v_34, (v_33 != 0u)); + let v_35 = bitcast(r0.x); + let v_36 = r0.y; + r6.y = select(r6.w, v_36, (v_35 != 0u)); + let v_37 = (r5.zw + r5.zw); + r0 = vec4(v_37.xy, r0.zw); + r0.z = dot(r0.xy, r0.xy); + r2.w = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + r0.z = sqrt(r0.z); + r0.z = bitcast((bitcast(r0.z) & bitcast(r2.w))); + r2.w = fma((-(r0.zzzz)).w, 2.0f, 1.0f); + r5.z = max(r2.w, -1.0f); + r2.w = bitcast(select(0u, 4294967295u, (r5.z < 1.0f))); + r3.w = bitcast(select(0u, 4294967295u, (-1.0f < r5.z))); + r2.w = bitcast((bitcast(r2.w) & bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + r2.w = bitcast((bitcast(r2.w) & bitcast(r3.w))); + r3.w = fma((-(r5.zzzz)).w, r5.z, 1.0f); + r3.w = sqrt(r3.w); + r0.z = (r3.w / r0.z); + r0.z = bitcast((bitcast(r0.z) & bitcast(r2.w))); + let v_38 = (r0.zz * r0.xy); + r5 = vec4(v_38.xy, r5.zw); + let v_39 = (r0.www * r2.xyz); + r0 = vec4(v_39.xyz, r0.w); + let v_40 = (r0.xyz * cb12_12.tint_symbol_5[0u].yyy); + r0 = vec4(v_40.xyz, r0.w); + r1 = (r1 + vec4(-0.49210938811302185059f, -0.5f, -0.5f, -0.49210938811302185059f)); + r1 = (r1 + r1); + r2.x = dot(r1.xy, r1.xy); + r2.y = bitcast(select(0u, 4294967295u, (0.0f < r2.x))); + r2.x = sqrt(r2.x); + r2.x = bitcast((bitcast(r2.x) & bitcast(r2.y))); + r2.y = fma((-(r2.xxxx)).y, 2.0f, 1.0f); + r7.z = max(r2.y, -1.0f); + r2.y = bitcast(select(0u, 4294967295u, (r7.z < 1.0f))); + r2.z = bitcast(select(0u, 4294967295u, (-1.0f < r7.z))); + r2.y = bitcast((bitcast(r2.z) & bitcast(r2.y))); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.x))); + r2.y = bitcast((bitcast(r2.z) & bitcast(r2.y))); + r2.z = fma((-(r7.zzzz)).z, r7.z, 1.0f); + r2.z = sqrt(r2.z); + r2.x = (r2.z / r2.x); + r2.x = bitcast((bitcast(r2.x) & bitcast(r2.y))); + let v_41 = (r1.xy * r2.xx); + r7 = vec4(v_41.xy, r7.zw); + let v_42 = (r0.www * r4.xyz); + r2 = vec4(v_42.xyz, r2.w); + let v_43 = ((-(r5.xyzx)).xyz + r7.xyz); + r4 = vec4(v_43.xyz, r4.w); + let v_44 = -(r0.xyzx); + let v_45 = fma(r2.xyz, cb12_12.tint_symbol_5[0u].yyy, v_44.xyz); + r2 = vec4(v_45.xyz, r2.w); + r1.x = dot(r2.xyz, v6); + r1.y = dot(r4.xyz, r4.xyz); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < r1.y))); + r7.x = (r1.x / r1.y); + r7.y = 1.0f; + let v_46 = (r4.xyz * r7.xyx); + r2 = vec4(r2.x, v_46.xyz); + r7.z = v8.y; + let v_47 = (r2.yzw * r7.zxz); + r2 = vec4(r2.x, v_47.xyz); + let v_48 = r4; + r4 = vec4(0.10000000149011611938f, v_48.y, 0.33329999446868896484f, v_48.w); + r4.y = v8.y; + let v_49 = fma(r2.yzw, r4.xyz, v6); + r2 = vec4(r2.x, v_49.xyz); + let v_50 = bitcast>(r2.xxx); + let v_51 = select(v6, r2.yzw, (v_50 != vec3())); + r2 = vec4(v_51.xyz, r2.w); + r1.x = dot(r1.zw, r1.zw); + r1.y = bitcast(select(0u, 4294967295u, (0.0f < r1.x))); + r1.x = sqrt(r1.x); + r1.x = bitcast((bitcast(r1.x) & bitcast(r1.y))); + r1.y = fma((-(r1.xxxx)).y, 2.0f, 1.0f); + r7.z = max(r1.y, -1.0f); + r1.y = bitcast(select(0u, 4294967295u, (r7.z < 1.0f))); + r2.w = bitcast(select(0u, 4294967295u, (-1.0f < r7.z))); + r1.y = bitcast((bitcast(r1.y) & bitcast(r2.w))); + r2.w = bitcast(select(0u, 4294967295u, (0.0f < r1.x))); + r1.y = bitcast((bitcast(r1.y) & bitcast(r2.w))); + r2.w = fma((-(r7.zzzz)).w, r7.z, 1.0f); + r2.w = sqrt(r2.w); + r1.x = (r2.w / r1.x); + r1.x = bitcast((bitcast(r1.x) & bitcast(r1.y))); + let v_52 = (r1.xx * r1.zw); + r7 = vec4(v_52.xy, r7.zw); + let v_53 = (r0.www * r3.xyz); + r1 = vec4(v_53.xyz, r1.w); + let v_54 = ((-(r5.xyzx)).xyz + r7.xyz); + r3 = vec4(v_54.xyz, r3.w); + let v_55 = -(r0.xyzx); + let v_56 = fma(r1.xyz, cb12_12.tint_symbol_5[0u].yyy, v_55.xyz); + r0 = vec4(v_56.xyz, r0.w); + r0.x = dot(r0.xyz, v6); + r0.y = dot(r3.xyz, r3.xyz); + r0.z = bitcast(select(0u, 4294967295u, (0.0f < r0.y))); + r1.x = (r0.x / r0.y); + r1.y = 1.0f; + let v_57 = (r3.xyz * r1.xyx); + r0 = vec4(v_57.xy, r0.z, v_57.z); + r1.z = v8.y; + let v_58 = (r0.xyw * r1.zxz); + r0 = vec4(v_58.xy, r0.z, v_58.z); + let v_59 = fma(r0.xyw, r4.xyz, r2.xyz); + r0 = vec4(v_59.xy, r0.z, v_59.z); + let v_60 = bitcast>(r0.zzz); + let v_61 = r0.xyw; + let v_62 = select(r2.xyz, v_61, (v_60 != vec3())); + r0 = vec4(v_62.xyz, r0.w); + let v_63 = (r0.xyz + vec3(0.00009999999747378752f)); + r0 = vec4(v_63.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_64 = (r0.www * r0.xyz); + r0 = vec4(v_64.xyz, r0.w); + } else { + r6 = vec4(v0.xyz, r6.w); + r0 = vec4(v6.xyz, r0.w); + } + r0.w = (v2.z * 255.001953125f); + let v_65 = r0.w; + let v_66 = max(v_65, -2147483648.0f); + r0.w = bitcast(select(select(i32(v_66), 2147483647i, (v_66 >= 2147483648.0f)), 0i, !((v_65 == v_65)))); + r0.w = bitcast((bitcast(r0.w) * 3i)); + r6.w = 1.0f; + r1.x = dot(cb4_4.tint_symbol[bitcast(r0.w)], r6); + r1.y = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], r6); + r1.z = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], r6); + let v_67 = (r1.yyy * cb1_1.tint_symbol_1[1u].xyz); + r2 = vec4(v_67.xyz, r2.w); + let v_68 = fma(r1.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.xyz); + r2 = vec4(v_68.xyz, r2.w); + let v_69 = fma(r1.zzz, cb1_1.tint_symbol_1[2u].xyz, r2.xyz); + r2 = vec4(v_69.xyz, r2.w); + o0 = ((r2.xyz + cb1_1.tint_symbol_1[3u].xyz)).xyzx; + r2 = (r1.yyyy * cb1_1.tint_symbol_1[9u]); + r2 = fma(r1.xxxx, cb1_1.tint_symbol_1[8u], r2); + r1 = fma(r1.zzzz, cb1_1.tint_symbol_1[10u], r2); + r1 = (r1 + cb1_1.tint_symbol_1[11u]); + r2 = (cb3_3.tint_symbol_3[1u] + cb3_3.tint_symbol_3[43u]); + r2.x = dot(r2, vec4(1.0f)); + r2.x = bitcast(select(0u, 4294967295u, (r2.x < 0.0f))); + if ((bitcast(r2.x) != 0u)) { + r2.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x >= -1.0f))); + if ((bitcast(r2.x) != 0u)) { + let v_70 = dot(-(cb3_3.tint_symbol_3[1u]), v8); + o1 = vec4(vec3(v_70, v_70, v_70).xyz, o1.w); + o1.w = 1.0f; + } else { + r2.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x == -2.0f))); + if ((bitcast(r2.x) != 0u)) { + o1 = vec4(v8.xyz, o1.w); + o1.w = 1.0f; + } else { + r2.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x == -3.0f))); + if ((bitcast(r2.x) != 0u)) { + o1 = vec4(0.0f, 0.0f, 0.0f, 1.0f); + } else { + r2.x = dot(cb4_4.tint_symbol[bitcast(r0.w)].xyz, r0.xyz); + r2.y = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))].xyz, r0.xyz); + r0.x = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))].xyz, r0.xyz); + let v_71 = (r2.yyy * cb1_1.tint_symbol_1[1u].xyz); + r2 = vec4(r2.x, v_71.xyz); + let v_72 = fma(r2.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.yzw); + r2 = vec4(v_72.xyz, r2.w); + let v_73 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r2.xyz); + r0 = vec4(v_73.xyz, r0.w); + r2.x = dot(cb4_4.tint_symbol[bitcast(r0.w)].xyz, v7.xyz); + r2.y = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))].xyz, v7.xyz); + r0.w = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))].xyz, v7.xyz); + let v_74 = (r2.yyy * cb1_1.tint_symbol_1[1u].xyz); + r2 = vec4(r2.x, v_74.xyz); + let v_75 = fma(r2.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.yzw); + r2 = vec4(v_75.xyz, r2.w); + let v_76 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r2.xyz); + r2 = vec4(v_76.xyz, r2.w); + let v_77 = (r0.xyz + vec3(1.0f)); + r0 = vec4(v_77.xyz, r0.w); + let v_78 = (r0.xyz * vec3(0.5f)); + r0 = vec4(v_78.xyz, r0.w); + let v_79 = (r2.xyz + vec3(1.0f)); + r2 = vec4(v_79.xyz, r2.w); + let v_80 = (r2.xyz * vec3(0.5f)); + r2 = vec4(v_80.xyz, r2.w); + r3 = bitcast>(select(vec4(), vec4(4294967295u), (cb3_3.tint_symbol_3[43u].xxxx == vec4(-4.0f, -5.0f, -9.0f, -10.0f)))); + r4.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x == -11.0f))); + r4.y = bitcast(select(0u, 4294967295u, (0.00000099999999747524f < v8.z))); + r4.z = bitcast(select(0u, 4294967295u, (v8.z < 0.99999898672103881836f))); + r4.y = bitcast((bitcast(r4.z) & bitcast(r4.y))); + r5 = vec4(((v8.zzz * vec3(1.0f, 0.0f, 0.0f))).xyz, r5.w); + let v_81 = bitcast>(r4.yyy); + let v_82 = select(v8.zzz, r5.xyz, (v_81 != vec3())); + r4 = vec4(r4.x, v_82.xyz); + let v_83 = bitcast>((bitcast>(r4.yzw) & bitcast>(r4.xxx))); + r4 = vec4(v_83.xyz, r4.w); + r3.z = bitcast((bitcast(r3.z) | bitcast(r3.w))); + r4.w = 1.0f; + let v_84 = bitcast>(r3.zzzz); + r4 = select(r4, vec4(), (v_84 != vec4())); + r2.w = 1.0f; + let v_85 = bitcast>(r3.yyyy); + let v_86 = r2; + r2 = select(r4, v_86, (v_85 != vec4())); + r0.w = 1.0f; + let v_87 = bitcast>(r3.xxxx); + let v_88 = r0; + o1 = select(r2, v_88, (v_87 != vec4())); + } + } + } + } else { + o1 = vec4(); + } + x0[0u].x = dot(r1, cb0_0.tint_symbol_2[0u]); + o2 = r1; + let v_89 = &(x0[0u]); + *(v_89) = vec4((*(v_89)).x, vec3()); + o3[0u] = x0[0u].x; + o3[1u] = x0[0u].y; + o3[2u] = x0[0u].z; + o3[3u] = x0[0u].w; + v = vec4(o3[0u], o3[1u], o3[2u], o3[3u]); +} + +struct tint_symbol_7 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @builtin(position) + o2 : vec4, + @builtin(clip_distances) + o3 : array, + @location(15u) + tint_symbol_6 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(2u) v2 : vec4, @location(6u) v6 : vec3, @location(7u) v7 : vec4, @location(8u) v8 : vec4) -> tint_symbol_7 { + main_inner(v0, v2, v6, v7, v8); + return tint_symbol_7(o0, o1, o2, o3, v); +} diff --git a/b/8b0b5899ed/shaders/e4daa8425ed0c954.consts.json b/b/8b0b5899ed/shaders/e4daa8425ed0c954.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..2f3c76633ba7133fe92bfd67888fad4aca857010 --- /dev/null +++ b/b/8b0b5899ed/shaders/e4daa8425ed0c954.consts.json @@ -0,0 +1 @@ +[2, 6, 15, 7, 31, 23, 4294967294, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e4daa8425ed0c954.wgsl b/b/8b0b5899ed/shaders/e4daa8425ed0c954.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e56c8179f6586f6593a19d03e6aa4c1141a3555f --- /dev/null +++ b/b/8b0b5899ed/shaders/e4daa8425ed0c954.wgsl @@ -0,0 +1,1513 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb5_struct { + tint_symbol_4 : array, 5u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb5_struct; + +struct cb4_struct { + tint_symbol_5 : array, 4u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb4_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var icb0 : array, 14u> = array, 14u>(vec4(0.0f, 0.25f, 0.25f, 0.0f), vec4(0x1p-148f, -0.25f, -0.25f, 0.0f), vec4(0x1.8p-147f, -0.125f, -0.375f, 0.0f), vec4(0.0f, 0.375f, -0.125f, 0.0f), vec4(0.0f, -0.375f, 0.125f, 0.0f), vec4(0.0f, 0.125f, 0.375f, 0.0f), vec4(0.0f, 0.0625f, -0.1875f, 0.0f), vec4(0.0f, -0.0625f, 0.1875f, 0.0f), vec4(0.0f, 0.3125f, 0.0625f, 0.0f), vec4(0.0f, -0.1875f, -0.3125f, 0.0f), vec4(0.0f, -0.3125f, 0.3125f, 0.0f), vec4(0.0f, -0.4375f, -0.0625f, 0.0f), vec4(0.0f, 0.1875f, 0.4375f, 0.0f), vec4(0.0f, 0.4375f, -0.4375f, 0.0f)); + +var v6 : vec4; + +var v7 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 10u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v6 = v_2; + x1[0u].x = v7[0u]; + x1[0u].y = v7[1u]; + x1[0u].z = v7[2u]; + x1[0u].w = v7[3u]; + r0.x = bitcast(select(0u, 4294967295u, (bitcast(cb5_5.tint_symbol_3[6u].w) != 0i))); + r0.y = bitcast(select(0u, 4294967295u, (1u < bitcast(cb2_2.tint_symbol_1[19u].x)))); + r0.x = bitcast((bitcast(r0.y) & bitcast(r0.x))); + if ((bitcast(r0.x) != 0u)) { + if ((bitcast(r0.x) != 0u)) { + let v_3 = dpdx(v0.xy); + r0 = vec4(r0.xy, v_3.xy); + let v_4 = dpdy(v0.xy); + r1 = vec4(v_4.xy, r1.zw); + r1.z = bitcast((bitcast(cb2_2.tint_symbol_1[19u].x) << 16u)); + let v_5 = bitcast(r1.z); + let v_6 = r1.z; + r1.w = select(cb2_2.tint_symbol_1[19u].x, v_6, (v_5 != 0u)); + r2.x = bitcast((bitcast(r1.w) << 8u)); + let v_7 = bitcast(r2.x); + let v_8 = r2.x; + r1.w = select(r1.w, v_8, (v_7 != 0u)); + let v_9 = (bitcast>(r1.zz) != vec2()); + let v_10 = vec2(bitcast(v.tint_symbol_7[2i].x), bitcast(v.tint_symbol_7[3i].x)); + let v_11 = select(vec2(bitcast(v.tint_symbol_7[4i].x), bitcast(v.tint_symbol_7[5i].x)), v_10, v_9); + let v_12 = r2; + r2 = vec4(v_12.x, v_11.xy, v_12.w); + let v_13 = bitcast(r2.x); + let v_14 = r2.z; + r1.z = select(r2.y, v_14, (v_13 != 0u)); + r2.x = bitcast((bitcast(r1.w) << 4u)); + r2.y = bitcast((bitcast(r1.z) + -4i)); + let v_15 = bitcast>(r2.xx); + let v_16 = r2.yx; + let v_17 = select(r1.zw, v_16, (v_15 != vec2())); + r1 = vec4(r1.xy, v_17.xy); + r2.x = bitcast((bitcast(r1.w) << 2u)); + r2.y = bitcast((bitcast(r1.z) + -2i)); + let v_18 = bitcast>(r2.xx); + let v_19 = r2.yx; + let v_20 = select(r1.zw, v_19, (v_18 != vec2())); + r1 = vec4(r1.xy, v_20.xy); + r1.w = bitcast((bitcast(r1.w) << 1u)); + r2.x = bitcast((bitcast(r1.z) + -1i)); + let v_21 = bitcast(r1.w); + let v_22 = r2.x; + r1.z = select(r1.z, v_22, (v_21 != 0u)); + r1.z = bitcast((bitcast(r1.z) + -1i)); + let v_23 = bitcast(cb2_2.tint_symbol_1[19u].x); + let v_24 = r1.z; + r1.z = select(bitcast(v.tint_symbol_7[6i].x), v_24, (v_23 != 0u)); + let v_25 = bitcast>(select(vec3(), vec3(4294967295u), (vec3(2u, 3u, 4u) < bitcast>(cb2_2.tint_symbol_1[19u].xxx)))); + r2 = vec4(v_25.xyz, r2.w); + if ((bitcast(cb2_2.tint_symbol_1[19u].x) != 0u)) { + r1.w = icb0[bitcast(r1.z)].x; + let v_26 = (r1.xy * icb0[bitcast(r1.w)].zz); + r3 = vec4(v_26.xy, r3.zw); + let v_27 = fma(icb0[bitcast(r1.w)].yy, r0.zw, r3.xy); + r3 = vec4(v_27.xy, r3.zw); + let v_28 = (r3.xy + v0.xy); + r3 = vec4(v_28.xy, r3.zw); + r3 = textureSample(t0, s0, r3.xyxx.xy); + r1.w = (r3.w * cb2_2.tint_symbol_1[15u].x); + r1.w = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r1.w))); + r1.w = bitcast((bitcast(r1.w) & 1u)); + } else { + r1.w = 0.0f; + } + if ((bitcast(r0.y) != 0u)) { + r0.y = bitcast((bitcast(icb0[bitcast(r1.z)].x) + 1i)); + let v_29 = (r1.xy * icb0[bitcast(r0.y)].zz); + r3 = vec4(v_29.xy, r3.zw); + let v_30 = fma(icb0[bitcast(r0.y)].yy, r0.zw, r3.xy); + r3 = vec4(v_30.xy, r3.zw); + let v_31 = (r3.xy + v0.xy); + r3 = vec4(v_31.xy, r3.zw); + r3 = textureSample(t0, s0, r3.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.w = bitcast((bitcast(r1.w) + 2i)); + let v_32 = bitcast(r0.y); + let v_33 = r2.w; + r1.w = select(r1.w, v_33, (v_32 != 0u)); + } + if ((bitcast(r2.x) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_34 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 2i))].zz); + r2 = vec4(v_34.x, r2.yz, v_34.y); + let v_35 = fma(icb0[bitcast((bitcast(r0.y) + 2i))].yy, r0.zw, r2.xw); + r2 = vec4(v_35.x, r2.yz, v_35.y); + let v_36 = (r2.xw + v0.xy); + r2 = vec4(v_36.x, r2.yz, v_36.y); + r3 = textureSample(t0, s0, r2.xwxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 4i)); + let v_37 = bitcast(r0.y); + let v_38 = r2.x; + r1.w = select(r1.w, v_38, (v_37 != 0u)); + } + if ((bitcast(r2.y) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_39 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 3i))].zz); + r2 = vec4(v_39.xy, r2.zw); + let v_40 = fma(icb0[bitcast((bitcast(r0.y) + 3i))].yy, r0.zw, r2.xy); + r2 = vec4(v_40.xy, r2.zw); + let v_41 = (r2.xy + v0.xy); + r2 = vec4(v_41.xy, r2.zw); + r3 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 8i)); + let v_42 = bitcast(r0.y); + let v_43 = r2.x; + r1.w = select(r1.w, v_43, (v_42 != 0u)); + } + if ((bitcast(r2.z) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_44 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 4i))].zz); + r2 = vec4(v_44.xy, r2.zw); + let v_45 = fma(icb0[bitcast((bitcast(r0.y) + 4i))].yy, r0.zw, r2.xy); + r2 = vec4(v_45.xy, r2.zw); + let v_46 = (r2.xy + v0.xy); + r2 = vec4(v_46.xy, r2.zw); + r2 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r2.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 16i)); + let v_47 = bitcast(r0.y); + let v_48 = r2.x; + r1.w = select(r1.w, v_48, (v_47 != 0u)); + } + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(5u, 6u, 7u, 8u) < bitcast>(cb2_2.tint_symbol_1[19u].xxxx)))); + if ((bitcast(r2.x) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_49 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 5i))].zz); + r3 = vec4(v_49.xy, r3.zw); + let v_50 = fma(icb0[bitcast((bitcast(r0.y) + 5i))].yy, r0.zw, r3.xy); + r3 = vec4(v_50.xy, r3.zw); + let v_51 = (r3.xy + v0.xy); + r3 = vec4(v_51.xy, r3.zw); + r3 = textureSample(t0, s0, r3.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 32i)); + let v_52 = bitcast(r0.y); + let v_53 = r2.x; + r1.w = select(r1.w, v_53, (v_52 != 0u)); + } + if ((bitcast(r2.y) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_54 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 6i))].zz); + r2 = vec4(v_54.xy, r2.zw); + let v_55 = fma(icb0[bitcast((bitcast(r0.y) + 6i))].yy, r0.zw, r2.xy); + r2 = vec4(v_55.xy, r2.zw); + let v_56 = (r2.xy + v0.xy); + r2 = vec4(v_56.xy, r2.zw); + r3 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 64i)); + let v_57 = bitcast(r0.y); + let v_58 = r2.x; + r1.w = select(r1.w, v_58, (v_57 != 0u)); + } + if ((bitcast(r2.z) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_59 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 7i))].zz); + r2 = vec4(v_59.xy, r2.zw); + let v_60 = fma(icb0[bitcast((bitcast(r0.y) + 7i))].yy, r0.zw, r2.xy); + r2 = vec4(v_60.xy, r2.zw); + let v_61 = (r2.xy + v0.xy); + r2 = vec4(v_61.xy, r2.zw); + r3 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 128i)); + let v_62 = bitcast(r0.y); + let v_63 = r2.x; + r1.w = select(r1.w, v_63, (v_62 != 0u)); + } + if ((bitcast(r2.w) != 0u)) { + r0.y = bitcast((bitcast(icb0[bitcast(r1.z)].x) + 8i)); + let v_64 = (r1.xy * icb0[bitcast(r0.y)].zz); + r2 = vec4(v_64.xy, r2.zw); + let v_65 = fma(icb0[bitcast(r0.y)].yy, r0.zw, r2.xy); + r2 = vec4(v_65.xy, r2.zw); + let v_66 = (r2.xy + v0.xy); + r2 = vec4(v_66.xy, r2.zw); + r2 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r2.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 256i)); + let v_67 = bitcast(r0.y); + let v_68 = r2.x; + r1.w = select(r1.w, v_68, (v_67 != 0u)); + } + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(9u, 10u, 11u, 12u) < bitcast>(cb2_2.tint_symbol_1[19u].xxxx)))); + if ((bitcast(r2.x) != 0u)) { + r0.y = bitcast((bitcast(icb0[bitcast(r1.z)].x) + 9i)); + let v_69 = (r1.xy * icb0[bitcast(r0.y)].zz); + r3 = vec4(v_69.xy, r3.zw); + let v_70 = fma(icb0[bitcast(r0.y)].yy, r0.zw, r3.xy); + r3 = vec4(v_70.xy, r3.zw); + let v_71 = (r3.xy + v0.xy); + r3 = vec4(v_71.xy, r3.zw); + r3 = textureSample(t0, s0, r3.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 512i)); + let v_72 = bitcast(r0.y); + let v_73 = r2.x; + r1.w = select(r1.w, v_73, (v_72 != 0u)); + } + if ((bitcast(r2.y) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_74 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 10i))].zz); + r2 = vec4(v_74.xy, r2.zw); + let v_75 = fma(icb0[bitcast((bitcast(r0.y) + 10i))].yy, r0.zw, r2.xy); + r2 = vec4(v_75.xy, r2.zw); + let v_76 = (r2.xy + v0.xy); + r2 = vec4(v_76.xy, r2.zw); + r3 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 1024i)); + let v_77 = bitcast(r0.y); + let v_78 = r2.x; + r1.w = select(r1.w, v_78, (v_77 != 0u)); + } + if ((bitcast(r2.z) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_79 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 11i))].zz); + r2 = vec4(v_79.xy, r2.zw); + let v_80 = fma(icb0[bitcast((bitcast(r0.y) + 11i))].yy, r0.zw, r2.xy); + r2 = vec4(v_80.xy, r2.zw); + let v_81 = (r2.xy + v0.xy); + r2 = vec4(v_81.xy, r2.zw); + r3 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 2048i)); + let v_82 = bitcast(r0.y); + let v_83 = r2.x; + r1.w = select(r1.w, v_83, (v_82 != 0u)); + } + if ((bitcast(r2.w) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_84 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 12i))].zz); + r2 = vec4(v_84.xy, r2.zw); + let v_85 = fma(icb0[bitcast((bitcast(r0.y) + 12i))].yy, r0.zw, r2.xy); + r2 = vec4(v_85.xy, r2.zw); + let v_86 = (r2.xy + v0.xy); + r2 = vec4(v_86.xy, r2.zw); + r2 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r2.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r1.z = bitcast((bitcast(r1.w) + 4096i)); + let v_87 = bitcast(r0.y); + let v_88 = r1.z; + r1.w = select(r1.w, v_88, (v_87 != 0u)); + } + r0.y = bitcast(select(0u, 4294967295u, (13u < bitcast(cb2_2.tint_symbol_1[19u].x)))); + if ((bitcast(r0.y) != 0u)) { + let v_89 = (r1.xy * vec2(-0.4375f)); + r1 = vec4(v_89.xy, r1.zw); + let v_90 = fma(r0.zw, vec2(0.4375f), r1.xy); + let v_91 = r0; + r0 = vec4(v_91.x, v_90.xy, v_91.w); + let v_92 = (r0.yz + v0.xy); + let v_93 = r0; + r0 = vec4(v_93.x, v_92.xy, v_93.w); + r2 = textureSample(t0, s0, r0.yzyy.xy); + r0.y = (r2.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r0.z = bitcast((bitcast(r1.w) + 8192i)); + let v_94 = bitcast(r0.y); + let v_95 = r0.z; + r1.w = select(r1.w, v_95, (v_94 != 0u)); + } + } else { + r1.w = 0.0f; + } + r0.y = bitcast(select(0u, 4294967295u, (bitcast(r1.w) == 0i))); + v_96((bitcast(r0.y) != 0u)); + } else { + if ((bitcast(r0.x) != 0u)) { + r0.x = 1.0f; + } else { + r1 = textureSample(t0, s0, v0.xy.xyxx.xy); + r0.x = (r1.w * cb2_2.tint_symbol_1[15u].x); + } + r0.x = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r0.x))); + v_96((bitcast(r0.x) != 0u)); + } + r0 = textureSample(t0, s0, v0.xy.xyxx.xy); + r1 = textureSample(t4, s4, v0.xy.xyxx.xy); + let v_97 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_97.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb10_10.tint_symbol_5[3u].x, 0.00100000004749745131f); + let v_98 = (r1.ww * r1.xy); + r1 = vec4(v_98.xy, r1.zw); + let v_99 = (r1.yyy * v5.xyz); + r2 = vec4(v_99.xyz, r2.w); + let v_100 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_100.xy, r1.z, v_100.z); + let v_101 = fma(r1.zzz, v1.xyz, r1.xyw); + r1 = vec4(v_101.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_102 = (r1.www * r1.xyz); + r2 = vec4(v_102.xyz, r2.w); + r3 = textureSample(t5, s5, v0.xy.xyxx.xy); + let v_103 = (r3.xy * r3.xy); + r1 = vec4(v_103.xy, r1.zw); + r1.x = (r1.x * cb10_10.tint_symbol_5[3u].w); + r0.w = (r0.w * v3.w); + let v_104 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_104.xy, r3.zw); + r2.w = fma(r2.z, 0.5f, 0.5f); + r4.x = fma(r2.w, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x); + r4.y = (r2.w + 0.30000001192092895508f); + let v_105 = (r3.xy * r4.xy); + r3 = vec4(v_105.xy, r3.zw); + let v_106 = (r0.xyz * r0.xyz); + r0 = vec4(v_106.xyz, r0.w); + let v_107 = -(v2.xyzx); + let v_108 = (v_107.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_108.xyz, r4.w); + r2.w = dot(r4.xyz, r4.xyz); + r2.w = inverseSqrt(r2.w); + let v_109 = (r2.www * r4.xyz); + r5 = vec4(v_109.xyz, r5.w); + let v_110 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_111 = fma(r4.xyz, r2.www, v_110.xyz); + r6 = vec4(v_111.xyz, r6.w); + r3.z = dot(r6.xyz, r6.xyz); + r3.z = inverseSqrt(r3.z); + let v_112 = (r3.zzz * r6.xyz); + r6 = vec4(v_112.xyz, r6.w); + r1.x = clamp(r1.xxxx.x, 0.0f, 1.0f); + r3.z = fma(r1.y, cb10_10.tint_symbol_5[3u].z, -500.0f); + r3.z = max(r3.z, 0.0f); + let v_113 = -(r3.zzzz); + r1.y = fma(r1.y, cb10_10.tint_symbol_5[3u].z, v_113.y); + r3.z = (r3.z * 558.0f); + r1.y = fma(r1.y, 3.0f, r3.z); + r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_114 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_114.xyz, r7.w); + let v_115 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz); + r8 = vec4(v_115.xyz, r8.w); + let v_116 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz); + r8 = vec4(v_116.xyz, r8.w); + let v_117 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz); + r8 = vec4(v_117.xyz, r8.w); + let v_118 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r9 = vec4(v_118.xyz, r9.w); + let v_119 = &(x0[0u]); + let v_120 = r9; + *(v_119) = vec4(v_120.xyz, (*(v_119)).w); + let v_121 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r10 = vec4(v_121.xyz, r10.w); + let v_122 = &(x0[1u]); + let v_123 = r10; + *(v_122) = vec4(v_123.xyz, (*(v_122)).w); + let v_124 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r11 = vec4(v_124.xyz, r11.w); + let v_125 = &(x0[2u]); + let v_126 = r11; + *(v_125) = vec4(v_126.xyz, (*(v_125)).w); + let v_127 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r8 = vec4(v_127.xyz, r8.w); + let v_128 = &(x0[3u]); + let v_129 = r8; + *(v_128) = vec4(v_129.xyz, (*(v_128)).w); + let v_130 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_131 = r12; + r12 = vec4(v_131.x, v_130.x, v_131.z, v_130.y); + r3.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_132 = abs(r11.yyyy); + r4.w = max(v_132.w, abs(r11.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_133 = (bitcast(r4.w) != 0u); + let v_134 = bitcast(v.tint_symbol_7[0i].x); + r4.w = select(bitcast(v.tint_symbol_7[7i].x), v_134, v_133); + let v_135 = abs(r10.yyyy); + r5.w = max(v_135.w, abs(r10.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_136 = bitcast(r5.w); + r4.w = select(r4.w, bitcast(v.tint_symbol_7[8i].x), (v_136 != 0u)); + let v_137 = abs(r9.yyyy); + r5.w = max(v_137.w, abs(r9.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_138 = bitcast(r3.w); + r3.w = select(r4.w, 0.0f, (v_138 != 0u)); + let v_139 = x0[bitcast(r3.w)]; + r9 = vec4(v_139.xyz, r9.w); + r3.w = f32(bitcast(r3.w)); + r4.w = (r3.w + 0.5f); + r4.w = (r4.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r3.w = dot(r10, cb6_6.tint_symbol_6[12u]); + r5.w = dot(r10, cb6_6.tint_symbol_6[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r4.w); + r4.w = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r9.z); + let v_140 = dpdx(r10.xyy); + r11 = vec4(v_140.xy, r11.z, v_140.z); + r11.z = dpdx(r3.w); + let v_141 = dpdy(r10.yxy); + r13 = vec4(v_141.xyz, r13.w); + r13.w = dpdy(r3.w); + let v_142 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_142.xy); + let v_143 = -(r8.zwzz); + let v_144 = fma(r11.xz, r13.xz, v_143.xy); + r14 = vec4(v_144.xy, r14.zw); + r6.w = (1.0f / r14.x); + r7.w = (r11.z * r13.y); + let v_145 = -(r7.wwww); + r14.z = fma(r11.x, r13.w, v_145.z); + let v_146 = (r6.ww * r14.yz); + r8 = vec4(r8.xy, v_146.xy); + let v_147 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_147.xy); + let v_148 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_148.xy); + r3.w = fma((-(r5.wwww)).w, r8.z, r3.w); + r3.w = fma((-(r5.wwww)).w, r8.w, r3.w); + let v_149 = bitcast(r4.w); + let v_150 = r3.w; + r12.z = select(r9.z, v_150, (v_149 != 0u)); + r10.z = 0.0f; + let v_151 = (r10.xyz + r12.ywz); + r9 = vec4(v_151.xyz, r9.w); + let v_152 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_152.xy, r12.zw); + let v_153 = (r10.xyz + r12.xyz); + r11 = vec4(v_153.xyz, r11.w); + let v_154 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_154.xy, r12.zw); + let v_155 = (r10.xyz + r12.xyz); + r13 = vec4(v_155.xyz, r13.w); + let v_156 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_156.xy, r12.zw); + let v_157 = (r10.xyz + r12.xyz); + r14 = vec4(v_157.xyz, r14.w); + let v_158 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_158.xy, r12.zw); + let v_159 = (r10.xyz + r12.xyz); + r15 = vec4(v_159.xyz, r15.w); + let v_160 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_160.xy, r12.zw); + let v_161 = (r10.xyz + r12.xyz); + r16 = vec4(v_161.xyz, r16.w); + let v_162 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_162.xy, r12.zw); + let v_163 = (r10.xyz + r12.xyz); + r17 = vec4(v_163.xyz, r17.w); + let v_164 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_164.xy, r12.zw); + let v_165 = (r10.xyz + r12.xyz); + r18 = vec4(v_165.xyz, r18.w); + let v_166 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_166.xy, r12.zw); + let v_167 = (r10.xyz + r12.xyz); + r19 = vec4(v_167.xyz, r19.w); + let v_168 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_168.xy, r12.zw); + let v_169 = (r10.xyz + r12.xyz); + r20 = vec4(v_169.xyz, r20.w); + let v_170 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_170.xy, r12.zw); + let v_171 = (r10.xyz + r12.xyz); + r21 = vec4(v_171.xyz, r21.w); + let v_172 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_172.xy, r12.zw); + let v_173 = (r10.xyz + r12.xyz); + r22 = vec4(v_173.xyz, r22.w); + let v_174 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_174.xy, r12.zw); + let v_175 = (r10.xyz + r12.xyz); + r23 = vec4(v_175.xyz, r23.w); + let v_176 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_176.xy, r12.zw); + let v_177 = (r10.xyz + r12.xyz); + r24 = vec4(v_177.xyz, r24.w); + let v_178 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_178.xy, r12.zw); + let v_179 = (r10.xyz + r12.xyz); + r25 = vec4(v_179.xyz, r25.w); + let v_180 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_180.xy, r12.zw); + let v_181 = (r10.xyz + r12.xyz); + r10 = vec4(v_181.xyz, r10.w); + let v_182 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_182.xy, r9.z); + let v_183 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_183.xy, r11.z); + let v_184 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_184.xy, r13.z); + let v_185 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_185.xy, r14.z); + let v_186 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_186.xy, r15.z); + let v_187 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_187.xy, r16.z); + let v_188 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_188.xy, r17.z); + let v_189 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_189.xy, r18.z); + let v_190 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_190.xy, r19.z); + let v_191 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_191.xy, r20.z); + let v_192 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_192.xy, r21.z); + let v_193 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_193.xy, r22.z); + let v_194 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_194.xy, r23.z); + let v_195 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_195.xy, r24.z); + let v_196 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_196.xy, r25.z); + let v_197 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_197.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r3.w = dot(r9, vec4(1.0f)); + r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f); + let v_198 = abs(r8.yyyy); + r4.w = max(v_198.w, abs(r8.xxxx).w); + r4.w = clamp(fma(r4.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.z = ((-(r3.zzzz)).z + 1.0f); + r3.z = (r4.w * r3.z); + r3.z = fma(r3.w, 0.0625f, r3.z); + let v_199 = (r3.xyz * r3.xyz); + r3 = vec4(v_199.xyz, r3.w); + r3.z = min(r3.z, 1.0f); + r3.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_6[3u].z); + let v_200 = -(r3.zzzz); + r3.z = fma(r3.w, v_200.z, r3.z); + let v_201 = dot(r2.xyz, v_110.xyz); + r3.w = clamp(vec4(v_201, v_201, v_201, v_201).w, 0.0f, 1.0f); + let v_202 = dot(r5.xyz, r2.xyz); + r8.x = clamp(vec4(v_202, v_202, v_202, v_202).x, 0.0f, 1.0f); + let v_203 = dot(r6.xyz, v_110.xyz); + r8.y = clamp(vec4(v_203, v_203, v_203, v_203).y, 0.0f, 1.0f); + let v_204 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r8 = vec4(v_204.xy, r8.zw); + let v_205 = (r8.xy * r8.xy); + r8 = vec4(r8.xy, v_205.xy); + let v_206 = (r8.zw * r8.zw); + r8 = vec4(r8.xy, v_206.xy); + let v_207 = (r8.xy * r8.zw); + r8 = vec4(v_207.xy, r8.zw); + r4.w = ((-(cb10_10.tint_symbol_5[3u].yyyy)).w + 1.0f); + let v_208 = fma(cb10_10.tint_symbol_5[3u].yy, r8.xy, r4.ww); + r8 = vec4(v_208.xy, r8.zw); + let v_209 = (r1.yy + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(r8.xy, v_209.xy); + r1.y = (r8.z * 0.125f); + r5.w = fma((-(r1.xxxx)).w, r8.x, 1.0f); + r6.x = dot(r2.xyz, r6.xyz); + r6.x = clamp(((r6.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r8.w); + r6.x = exp2(r6.x); + r6.x = (r8.y * r6.x); + r6.x = (r1.y * r6.x); + r6.x = (r1.x * r6.x); + r6.x = (r3.w * r6.x); + r3.w = (r3.w * r5.w); + let v_210 = fma(r0.xyz, r3.www, r6.xxx); + r6 = vec4(v_210.xyz, r6.w); + let v_211 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_211.xyz, r6.w); + r3.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_212 = (v_107.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_212.xyz, r8.w); + let v_213 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_213.xyz, r9.w); + r7.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w); + let v_214 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_214.xyz, r9.w); + let v_215 = (r9.xyz + v_107.xyz); + r9 = vec4(v_215.xyz, r9.w); + let v_216 = bitcast>(r6.www); + let v_217 = r8.xyz; + let v_218 = select(r9.xyz, v_217, (v_216 != vec3())); + r8 = vec4(v_218.xyz, r8.w); + r6.w = dot(r8.xyz, r8.xyz); + let v_219 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_219.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + r7.w = inverseSqrt(r7.w); + let v_220 = (r7.www * r8.xyz); + r8 = vec4(v_220.xyz, r8.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[11u].w); + r6.w = (r6.w / r7.w); + let v_221 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.w = dot(r8.xyz, v_221.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_222 = dot(r8.xyz, r2.xyz); + r9.x = clamp(vec4(v_222, v_222, v_222, v_222).x, 0.0f, 1.0f); + r7.w = (r7.w * r9.x); + r9.x = (r6.w * r7.w); + let v_223 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_223.xyz, r9.w); + let v_224 = (r0.xyz * r9.xyz); + r9 = vec4(v_224.xyz, r9.w); + let v_225 = fma(r4.xyz, r2.www, r8.xyz); + r8 = vec4(v_225.xyz, r8.w); + r9.w = dot(r8.xyz, r8.xyz); + r9.w = inverseSqrt(r9.w); + let v_226 = (r8.xyz * r9.www); + r8 = vec4(v_226.xyz, r8.w); + let v_227 = dot(r8.xyz, r5.xyz); + r9.w = clamp(vec4(v_227, v_227, v_227, v_227).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.x = (r9.w * r9.w); + r10.x = (r10.x * r10.x); + r9.w = (r9.w * r10.x); + r9.w = fma(cb10_10.tint_symbol_5[3u].y, r9.w, r4.w); + let v_228 = dot(r8.xyz, r2.xyz); + r8.x = clamp(vec4(v_228, v_228, v_228, v_228).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.w); + r8.x = exp2(r8.x); + r8.x = (r8.x * r9.w); + r7.w = (r7.w * r8.x); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_229 = (r6.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_229.xyz, r8.w); + } + r6.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r7.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + let v_230 = bitcast(r7.w); + let v_231 = r6.w; + r3.w = select(r3.w, v_231, (v_230 != 0u)); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_232 = (v_107.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_232.xyz, r10.w); + let v_233 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_233.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w); + let v_234 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_234.xyz, r11.w); + let v_235 = (r11.xyz + v_107.xyz); + r11 = vec4(v_235.xyz, r11.w); + let v_236 = bitcast>(r6.www); + let v_237 = r10.xyz; + let v_238 = select(r11.xyz, v_237, (v_236 != vec3())); + r10 = vec4(v_238.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_239 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_239.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_240 = (r7.www * r10.xyz); + r10 = vec4(v_240.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[12u].w); + r6.w = (r6.w / r7.w); + let v_241 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.w = dot(r10.xyz, v_241.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_242 = dot(r10.xyz, r2.xyz); + r9.w = clamp(vec4(v_242, v_242, v_242, v_242).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_243 = (r9.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_243.xyz, r11.w); + let v_244 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_244.xyz, r9.w); + let v_245 = fma(r4.xyz, r2.www, r10.xyz); + r10 = vec4(v_245.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_246 = (r9.www * r10.xyz); + r10 = vec4(v_246.xyz, r10.w); + let v_247 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_247, v_247, v_247, v_247).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb10_10.tint_symbol_5[3u].y, r9.w, r4.w); + let v_248 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_248, v_248, v_248, v_248).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_249 = fma(r6.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_249.xyz, r8.w); + } + } else { + r3.w = bitcast(v.tint_symbol_7[9i].x); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[9i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_250 = (v_107.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_250.xyz, r10.w); + let v_251 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_251.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w); + let v_252 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_252.xyz, r11.w); + let v_253 = (r11.xyz + v_107.xyz); + r11 = vec4(v_253.xyz, r11.w); + let v_254 = bitcast>(r6.www); + let v_255 = r10.xyz; + let v_256 = select(r11.xyz, v_255, (v_254 != vec3())); + r10 = vec4(v_256.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_257 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_257.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_258 = (r7.www * r10.xyz); + r10 = vec4(v_258.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[13u].w); + r6.w = (r6.w / r7.w); + let v_259 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.w = dot(r10.xyz, v_259.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_260 = dot(r10.xyz, r2.xyz); + r9.w = clamp(vec4(v_260, v_260, v_260, v_260).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_261 = (r9.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_261.xyz, r11.w); + let v_262 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_262.xyz, r9.w); + let v_263 = fma(r4.xyz, r2.www, r10.xyz); + r10 = vec4(v_263.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_264 = (r9.www * r10.xyz); + r10 = vec4(v_264.xyz, r10.w); + let v_265 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_265, v_265, v_265, v_265).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb10_10.tint_symbol_5[3u].y, r9.w, r4.w); + let v_266 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_266, v_266, v_266, v_266).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_267 = fma(r6.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_267.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[9i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_268 = (v_107.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_268.xyz, r10.w); + let v_269 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_269.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[22u].w); + let v_270 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_270.xyz, r11.w); + let v_271 = (r11.xyz + v_107.xyz); + r11 = vec4(v_271.xyz, r11.w); + let v_272 = bitcast>(r6.www); + let v_273 = r10.xyz; + let v_274 = select(r11.xyz, v_273, (v_272 != vec3())); + r10 = vec4(v_274.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_275 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_275.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_276 = (r7.www * r10.xyz); + r10 = vec4(v_276.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[14u].w); + r6.w = (r6.w / r7.w); + let v_277 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.w = dot(r10.xyz, v_277.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_278 = dot(r10.xyz, r2.xyz); + r9.w = clamp(vec4(v_278, v_278, v_278, v_278).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_279 = (r9.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_279.xyz, r11.w); + let v_280 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_280.xyz, r9.w); + let v_281 = fma(r4.xyz, r2.www, r10.xyz); + r10 = vec4(v_281.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_282 = (r9.www * r10.xyz); + r10 = vec4(v_282.xyz, r10.w); + let v_283 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_283, v_283, v_283, v_283).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb10_10.tint_symbol_5[3u].y, r9.w, r4.w); + let v_284 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_284, v_284, v_284, v_284).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_285 = fma(r6.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_285.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[9i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_286 = (v_107.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_286.xyz, r10.w); + let v_287 = (v2.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_287.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[23u].w); + let v_288 = fma(cb3_3.tint_symbol_2[15u].xyz, r7.www, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_288.xyz, r11.w); + let v_289 = (r11.xyz + v_107.xyz); + r11 = vec4(v_289.xyz, r11.w); + let v_290 = bitcast>(r6.www); + let v_291 = r10.xyz; + let v_292 = select(r11.xyz, v_291, (v_290 != vec3())); + r10 = vec4(v_292.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_293 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_293.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_294 = (r7.www * r10.xyz); + r10 = vec4(v_294.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[15u].w); + r6.w = (r6.w / r7.w); + let v_295 = -(cb3_3.tint_symbol_2[15u].xyzx); + r7.w = dot(r10.xyz, v_295.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f); + let v_296 = dot(r10.xyz, r2.xyz); + r9.w = clamp(vec4(v_296, v_296, v_296, v_296).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_297 = (r9.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_297.xyz, r11.w); + let v_298 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_298.xyz, r9.w); + let v_299 = fma(r4.xyz, r2.www, r10.xyz); + r10 = vec4(v_299.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_300 = (r9.www * r10.xyz); + r10 = vec4(v_300.xyz, r10.w); + let v_301 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_301, v_301, v_301, v_301).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb10_10.tint_symbol_5[3u].y, r9.w, r4.w); + let v_302 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_302, v_302, v_302, v_302).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_303 = fma(r6.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz); + r8 = vec4(v_303.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[9i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_304 = (v_107.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_304.xyz, r10.w); + let v_305 = (v2.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_305.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[24u].w); + let v_306 = fma(cb3_3.tint_symbol_2[16u].xyz, r7.www, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_306.xyz, r11.w); + let v_307 = (r11.xyz + v_107.xyz); + r11 = vec4(v_307.xyz, r11.w); + let v_308 = bitcast>(r6.www); + let v_309 = r10.xyz; + let v_310 = select(r11.xyz, v_309, (v_308 != vec3())); + r10 = vec4(v_310.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_311 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_311.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_312 = (r7.www * r10.xyz); + r10 = vec4(v_312.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[16u].w); + r6.w = (r6.w / r7.w); + let v_313 = -(cb3_3.tint_symbol_2[16u].xyzx); + r7.w = dot(r10.xyz, v_313.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f); + let v_314 = dot(r10.xyz, r2.xyz); + r9.w = clamp(vec4(v_314, v_314, v_314, v_314).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_315 = (r9.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_315.xyz, r11.w); + let v_316 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_316.xyz, r9.w); + let v_317 = fma(r4.xyz, r2.www, r10.xyz); + r10 = vec4(v_317.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_318 = (r9.www * r10.xyz); + r10 = vec4(v_318.xyz, r10.w); + let v_319 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_319, v_319, v_319, v_319).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb10_10.tint_symbol_5[3u].y, r9.w, r4.w); + let v_320 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_320, v_320, v_320, v_320).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_321 = fma(r6.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz); + r8 = vec4(v_321.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[9i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_322 = (v_107.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_322.xyz, r10.w); + let v_323 = (v2.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_323.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[25u].w); + let v_324 = fma(cb3_3.tint_symbol_2[17u].xyz, r7.www, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_324.xyz, r11.w); + let v_325 = (r11.xyz + v_107.xyz); + r11 = vec4(v_325.xyz, r11.w); + let v_326 = bitcast>(r6.www); + let v_327 = r10.xyz; + let v_328 = select(r11.xyz, v_327, (v_326 != vec3())); + r10 = vec4(v_328.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_329 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_329.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_330 = (r7.www * r10.xyz); + r10 = vec4(v_330.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[17u].w); + r6.w = (r6.w / r7.w); + let v_331 = -(cb3_3.tint_symbol_2[17u].xyzx); + r7.w = dot(r10.xyz, v_331.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f); + let v_332 = dot(r10.xyz, r2.xyz); + r9.w = clamp(vec4(v_332, v_332, v_332, v_332).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_333 = (r9.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_333.xyz, r11.w); + let v_334 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_334.xyz, r9.w); + let v_335 = fma(r4.xyz, r2.www, r10.xyz); + r10 = vec4(v_335.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_336 = (r9.www * r10.xyz); + r10 = vec4(v_336.xyz, r10.w); + let v_337 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_337, v_337, v_337, v_337).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb10_10.tint_symbol_5[3u].y, r9.w, r4.w); + let v_338 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_338, v_338, v_338, v_338).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_339 = fma(r6.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz); + r8 = vec4(v_339.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_340 = (v_107.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_340.xyz, r10.w); + let v_341 = (v2.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_341.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[26u].w); + let v_342 = fma(cb3_3.tint_symbol_2[18u].xyz, r6.www, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_342.xyz, r11.w); + let v_343 = (r11.xyz + v_107.xyz); + r11 = vec4(v_343.xyz, r11.w); + let v_344 = bitcast>(r3.www); + let v_345 = r10.xyz; + let v_346 = select(r11.xyz, v_345, (v_344 != vec3())); + r10 = vec4(v_346.xyz, r10.w); + r3.w = dot(r10.xyz, r10.xyz); + let v_347 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_347.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_348 = (r6.www * r10.xyz); + r10 = vec4(v_348.xyz, r10.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r3.w, cb3_3.tint_symbol_2[18u].w); + r3.w = (r3.w / r6.w); + let v_349 = -(cb3_3.tint_symbol_2[18u].xyzx); + r6.w = dot(r10.xyz, v_349.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_350 = dot(r10.xyz, r2.xyz); + r7.w = clamp(vec4(v_350, v_350, v_350, v_350).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r3.w * r6.w); + let v_351 = (r7.www * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_351.xyz, r11.w); + let v_352 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_352.xyz, r9.w); + let v_353 = fma(r4.xyz, r2.www, r10.xyz); + r4 = vec4(v_353.xyz, r4.w); + r2.w = dot(r4.xyz, r4.xyz); + r2.w = inverseSqrt(r2.w); + let v_354 = (r2.www * r4.xyz); + r4 = vec4(v_354.xyz, r4.w); + let v_355 = dot(r4.xyz, r5.xyz); + r2.w = clamp(vec4(v_355, v_355, v_355, v_355).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r5.x = (r2.w * r2.w); + r5.x = (r5.x * r5.x); + r2.w = (r2.w * r5.x); + r2.w = fma(cb10_10.tint_symbol_5[3u].y, r2.w, r4.w); + let v_356 = dot(r4.xyz, r2.xyz); + r4.x = clamp(vec4(v_356, v_356, v_356, v_356).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r8.w); + r4.x = exp2(r4.x); + r2.w = (r2.w * r4.x); + r2.w = (r6.w * r2.w); + r2.w = (r3.w * r2.w); + r1.y = (r1.y * r2.w); + let v_357 = fma(r1.yyy, cb3_3.tint_symbol_2[26u].xyz, r8.xyz); + r8 = vec4(v_357.xyz, r8.w); + } + } + r1.y = (r5.w * r5.w); + r1.x = (r1.x * r1.x); + let v_358 = (r8.xyz * r1.xxx); + r4 = vec4(v_358.xyz, r4.w); + let v_359 = fma(r1.yyy, r9.xyz, r4.xyz); + r4 = vec4(v_359.xyz, r4.w); + let v_360 = fma(r6.xyz, r3.zzz, r4.xyz); + r4 = vec4(v_360.xyz, r4.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_361 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r1 = vec4(r1.x, v_361.xyz); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_362 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_362.xyz, r5.w); + let v_363 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_363.xyz, r5.w); + let v_364 = fma(r1.yzw, r2.www, r5.xyz); + r1 = vec4(r1.x, v_364.xyz); + let v_365 = (r3.yyy * r1.yzw); + r1 = vec4(r1.x, v_365.xyz); + let v_366 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r3 = vec4(r3.x, v_366.xyz); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_367 = dot(r5.xyz, r2.xyz); + r1.x = clamp(vec4(v_367, v_367, v_367, v_367).x, 0.0f, 1.0f); + let v_368 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r3.yzw); + r2 = vec4(v_368.xyz, r2.w); + let v_369 = fma(r2.xyz, r3.xxx, r1.yzw); + r1 = vec4(v_369.xyz, r1.w); + let v_370 = (r5.www * r1.xyz); + r1 = vec4(v_370.xyz, r1.w); + let v_371 = fma(r1.xyz, r0.xyz, r4.xyz); + r0 = vec4(v_371.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r7.xyz, r7.xyz); + r1.x = sqrt(r0.w); + let v_372 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_372.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r7.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_373 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_373 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_374 = (r0.www * r7.xyz); + r2 = vec4(v_374.xyz, r2.w); + let v_375 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_375, v_375, v_375, v_375).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_376 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_376, v_376, v_376, v_376).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_377 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_377.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_378 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_378.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_379 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_379.xyz, r2.w); + let v_380 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_380.xyz, r2.w); + let v_381 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_381.xyz, r3.w); + let v_382 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_382.xyz, r2.w); + let v_383 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_384 = (r2.xyz + v_383.xyz); + r2 = vec4(v_384.xyz, r2.w); + let v_385 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_385.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_386 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_386.xyz, r3.w); + let v_387 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_387.xy, r1.z, v_387.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_388 = (v6.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_388.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_389 = -(r0.xyxz); + let v_390 = fma(r1.xyw, r0.www, v_389.xyw); + r1 = vec4(v_390.xy, r1.z, v_390.z); + let v_391 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_391.xyz, r1.w); + } else { + r0.w = dot(r7.xyz, r7.xyz); + r1.w = sqrt(r0.w); + let v_392 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_392.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r7.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_393 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_393 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_394 = (r0.www * r7.xyz); + r3 = vec4(v_394.xyz, r3.w); + let v_395 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_395, v_395, v_395, v_395).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_396 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_396, v_396, v_396, v_396).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_397 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_397.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_398 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_398.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_399 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_399.xyz, r3.w); + let v_400 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_400.xyz, r3.w); + let v_401 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_401.xyz, r4.w); + let v_402 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_402.xyz, r3.w); + let v_403 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_404 = (r3.xyz + v_403.xyz); + r3 = vec4(v_404.xyz, r3.w); + let v_405 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_405.x, r2.y, v_405.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_406 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_406.xyz, r3.w); + let v_407 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_407.x, r2.y, v_407.yz); + let v_408 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_408.x, r2.y, v_408.yz); + let v_409 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_409.xyz, r1.w); + } + let v_410 = (r1.xyz * cb13_13.tint_symbol_4[4u].xxx); + r0 = vec4(v_410.xyz, r0.w); + let v_411 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_411.xyz, o0.w); +} + +fn v_96(v_412 : bool) { + if (v_412) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @builtin(position) v_413 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v_413); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e4dfb2ec5bf31ee3.wgsl b/b/8b0b5899ed/shaders/e4dfb2ec5bf31ee3.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..3778908d75100b1ac5e42ec969cfad50a87e0698 --- /dev/null +++ b/b/8b0b5899ed/shaders/e4dfb2ec5bf31ee3.wgsl @@ -0,0 +1,98 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_1 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb3_struct { + tint_symbol_2 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + r0 = textureSample(t0, s0, v2.xyxx.xy); + r1.x = bitcast(select(0u, 4294967295u, (r0.w < 0.75f))); + r1.y = dot(v0.xy, vec2(0.5f)); + r1.y = fract(r1.y); + r1.y = bitcast(select(0u, 4294967295u, (r1.y < 0.5f))); + r1.z = bitcast(select(0u, 4294967295u, (0.10000000149011611938f >= r0.w))); + r1.y = bitcast((bitcast(r1.z) | bitcast(r1.y))); + r1.x = bitcast((bitcast(r1.y) & bitcast(r1.x))); + v_2((bitcast(r1.x) != 0u)); + r0.w = (r0.w * v1.w); + r1.x = (cb2_2.tint_symbol[15u].x * cb12_12.tint_symbol_2[1u].z); + r0.w = dot(r1.xx, r0.ww); + r1.x = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_2[1u].w >= r0.w))); + v_2((bitcast(r1.x) != 0u)); + let v_3 = (r0.xyz * v1.xyz); + o0 = vec4(v_3.xyz, o0.w); + let v_4 = (v2.zw * cb2_2.tint_symbol[15u].zy); + r0 = vec4(v_4.xy, r0.zw); + r1.x = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).x, 0.0f, 1.0f); + r0.z = (r0.y * r1.x); + let v_5 = (r0.xz * vec2(0.5f)); + r0 = vec4(v_5.xy, r0.zw); + let v_6 = sqrt(r0.xy); + o3 = vec4(v_6.xy, o3.zw); + o0.w = r0.w; + o1 = vec4(v3.xyz, o1.w); + o1.w = 0.0f; + o2 = vec4(vec3(), o2.w); + o2.w = v3.w; + o3.z = 0.0f; + o3.w = (cb12_12.tint_symbol_2[2u].x * 0.49607843160629272461f); +} + +fn v_2(v_7 : bool) { + if (v_7) { + discard; + return; + } +} + +struct tint_symbol_3 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_8 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4) -> tint_symbol_3 { + main_inner(v_8, v1, v2, v3); + return tint_symbol_3(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/e4e8389027a2574f.wgsl b/b/8b0b5899ed/shaders/e4e8389027a2574f.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..dfe439f162802953db941388d9236e7eb255963f --- /dev/null +++ b/b/8b0b5899ed/shaders/e4e8389027a2574f.wgsl @@ -0,0 +1,162 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb17_struct { + tint_symbol_2 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_3 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : vec4; + +var o8 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec3, v4 : vec4) { + let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = (r0.xyz + cb1_1.tint_symbol[3u].xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = r0; + o5 = vec4(v_6.xyz, o5.w); + r0.x = dot(r1.xyz, r1.xyz); + r0.x = (r0.x * 0.00000399999998990097f); + r0.x = min(r0.x, 1.0f); + r0.y = ((-(r0.xxxx)).y + 1.0f); + let v_7 = -(cb2_2.tint_symbol_2[16u].zzzz); + let v_8 = clamp(((r0.xyxx + v_7)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_8.xy, r0.zw); + r0.z = (cb3_3.tint_symbol_3[49u].w + -1.0f); + let v_9 = fma(r0.xy, r0.zz, vec2(1.0f)); + r0 = vec4(v_9.xy, r0.zw); + let v_10 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2(), vec2(1.0f)); + o0 = vec4(v_10.xy, o0.zw); + o0 = vec4(o0.xy, v1.zw); + o1 = v2.xyxy; + r0.x = dot(v3, v3); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f))); + let v_11 = select(v3, vec3(0.0f, 0.0f, 1.0f), (bitcast>(r0.xxx) != vec3())); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = (r0.yyy * cb1_1.tint_symbol[1u].xyz); + r2 = vec4(v_12.xyz, r2.w); + let v_13 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz); + r0 = vec4(v_13.xy, r0.z, v_13.z); + let v_14 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw); + r0 = vec4(v_14.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_15 = (r0.www * r0.xyz); + r0 = vec4(v_15.xyz, r0.w); + o2 = r0.xyz.xyzx; + let v_16 = (v4.yyy * cb1_1.tint_symbol[1u].xyz); + r2 = vec4(v_16.xyz, r2.w); + let v_17 = fma(v4.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz); + r2 = vec4(v_17.xyz, r2.w); + let v_18 = fma(v4.zzz, cb1_1.tint_symbol[2u].xyz, r2.xyz); + r2 = vec4(v_18.xyz, r2.w); + o3 = r2.xyz.xyzx; + let v_19 = (r0.yzx * r2.zxy); + r3 = vec4(v_19.xyz, r3.w); + let v_20 = -(r3.xyzx); + let v_21 = fma(r2.yzx, r0.zxy, v_20.xyz); + r3 = vec4(v_21.xyz, r3.w); + o6.z = dot(r0.xyz, r1.xyz); + o6.x = dot(r2.xyz, r1.xyz); + let v_22 = (r3.xyz * v4.www); + r0 = vec4(v_22.xyz, r0.w); + o4 = r0.xyz.xyzx; + o6.y = dot(r0.xyz, r1.xyz); + o5.w = 1.0f; + o6.w = 1.0f; + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + r0 = (r0 + cb1_1.tint_symbol[11u]); + o7 = r0; + x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]); + let v_23 = &(x0[0u]); + *(v_23) = vec4((*(v_23)).x, vec3()); + o8[0u] = x0[0u].x; + o8[1u] = x0[0u].y; + o8[2u] = x0[0u].z; + o8[3u] = x0[0u].w; + v = vec4(o8[0u], o8[1u], o8[2u], o8[3u]); +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, + @builtin(position) + o7 : vec4, + @builtin(clip_distances) + o8 : array, + @location(15u) + tint_symbol_4 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec3, @location(4u) v4 : vec4) -> tint_symbol_5 { + main_inner(v0, v1, v2, v3, v4); + return tint_symbol_5(o0, o1, o2, o3, o4, o5, o6, o7, o8, v); +} diff --git a/b/8b0b5899ed/shaders/e4f104d8b65a0bed.wgsl b/b/8b0b5899ed/shaders/e4f104d8b65a0bed.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..71c6b5296fd87523acdffd3110a491a3a4bbd3c9 --- /dev/null +++ b/b/8b0b5899ed/shaders/e4f104d8b65a0bed.wgsl @@ -0,0 +1,67 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb1_struct { + tint_symbol : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct; + +struct cb2_struct { + tint_symbol_1 : array, 2u>, +} + +@group(1u) @binding(9u) var cb9_9 : cb2_struct; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + let v = fma(v2.xy, cb9_9.tint_symbol_1[1u].xy, cb9_9.tint_symbol_1[1u].zw); + r0 = vec4(v.xy, r0.zw); + let v_1 = (r0.xy * cb10_10.tint_symbol[0u].xx); + r0 = vec4(v_1.xy, r0.zw); + r0 = textureSample(t5, s5, r0.xyxx.xy); + r0.x = bitcast(select(0u, 4294967295u, (0.60000002384185791016f < r0.x))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + r0.x = (r0.x * v1.z); + let v_2 = r0; + r0 = vec4(v_2.x, ((v1.xyz.xy + (-(v2.xxyx)).yz)).xy, v_2.w); + r0.w = dot(r0.yz, r0.yz); + r0.w = sqrt(r0.w); + r1.x = fma(r0.w, v2.z, (-(v2.wwww)).x); + r1.y = (abs(r1.xxxx).y * 0.6666666865348815918f); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * r1.y); + r1.y = fma((-(r1.yyyy)).y, r1.y, 1.0f); + r0.x = (r0.x * r1.y); + r1.y = bitcast(select(0u, 4294967295u, (-1.0f < r1.x))); + r1.z = bitcast(select(0u, 4294967295u, (r1.x < 1.5f))); + r1.x = max(r1.x, -1.0f); + r1.x = min(r1.x, 1.5f); + r1.x = (r1.x * 6.28318500518798828125f); + r1.x = cos(r1.xxxx.x); + r0.w = (r1.x / r0.w); + let v_3 = (r0.ww * r0.yz); + let v_4 = r0; + r0 = vec4(v_4.x, v_3.xy, v_4.w); + let v_5 = fma(r0.yz, vec2(0.5f), vec2(0.5f)); + o0 = vec4(v_5.xy, o0.zw); + r0.y = bitcast((bitcast(r1.y) & bitcast(r1.z))); + r0.y = bitcast((bitcast(r0.y) & 1065353216u)); + r0.x = (r0.x * r0.y); + o0.w = (r0.x * cb9_9.tint_symbol_1[0u].z); + o0.z = 0.0f; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e4f25cd59b22625a.wgsl b/b/8b0b5899ed/shaders/e4f25cd59b22625a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..efbc2616004d435db7224af4d06796503ade610e --- /dev/null +++ b/b/8b0b5899ed/shaders/e4f25cd59b22625a.wgsl @@ -0,0 +1,109 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb5_struct { + tint_symbol_1 : array, 5u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb5_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol[15u].x); + let v_2 = -(cb5_5.tint_symbol_1[4u].xxxx); + r1.y = fma(r0.w, cb2_2.tint_symbol[15u].x, v_2.y); + r1.z = (v_2.z + 1.0f); + r1.z = (r1.z * 0.10000000149011611938f); + r1.y = (r1.y / r1.z); + r1.y = fma((-(r0.wwww)).y, cb2_2.tint_symbol[15u].x, r1.y); + r1.x = fma(cb12_12.tint_symbol_2[0u].z, r1.y, r1.x); + r1.y = dot(v0.xy, vec2(0.5f)); + r1.y = fract(r1.y); + let v_3 = bitcast>(select(vec2(), vec2(4294967295u), (r1.yx < vec2(0.5f, 1.0f)))); + let v_4 = r1; + r1 = vec4(v_4.x, v_3.xy, v_4.w); + r1.y = bitcast((bitcast(r1.z) & bitcast(r1.y))); + r1.z = bitcast(select(0u, 4294967295u, (0.0039215688593685627f >= r1.x))); + r1.y = bitcast((bitcast(r1.z) | bitcast(r1.y))); + v_5((bitcast(r1.y) != 0u)); + r1.y = (r0.w * cb12_12.tint_symbol_2[0u].x); + r1.y = (r1.y * cb2_2.tint_symbol[15u].w); + r0.w = (r0.w * v1.w); + r1.z = (v1.x * cb2_2.tint_symbol[15u].z); + r1.y = (r1.y * v1.z); + r1.w = dot(r0.xyz, vec3(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f)); + r1.y = (r1.w * r1.y); + o3.z = clamp(((r1.yyyy * vec4(0.0625f))).z, 0.0f, 1.0f); + o3.w = (r0.w * cb2_2.tint_symbol[15u].x); + r0.w = ((-(cb2_2.tint_symbol[16u].zzzz)).w + 1.0f); + r0.w = (r0.w * cb5_5.tint_symbol_1[3u].z); + r0.w = (r1.z * r0.w); + let v_6 = (r0.ww * vec2(0.5f, 0.48828125f)); + let v_7 = r1; + r1 = vec4(v_7.x, v_6.xy, v_7.w); + r0.w = fma(r0.w, -0.5f, 1.0f); + let v_8 = (r0.www * r0.xyz); + o0 = vec4(v_8.xyz, o0.w); + let v_9 = sqrt(r1.yz); + o2 = vec4(v_9.xy, o2.zw); + o0.w = r1.x; + o1 = vec4(); + o2 = vec4(o2.xy, vec2()); + o3 = vec4(vec2(), o3.zw); +} + +fn v_5(v_10 : bool) { + if (v_10) { + discard; + return; + } +} + +struct tint_symbol_3 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_11 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4) -> tint_symbol_3 { + main_inner(v_11, v1, v2); + return tint_symbol_3(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/e5067eb94546fa99.wgsl b/b/8b0b5899ed/shaders/e5067eb94546fa99.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..4b382203ee99ca433dd4ca78332af37404b152d5 --- /dev/null +++ b/b/8b0b5899ed/shaders/e5067eb94546fa99.wgsl @@ -0,0 +1,243 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb21_struct { + tint_symbol_2 : array, 21u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb21_struct; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(36u) var t4 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + r0.w = 1.0f; + r1.x = (cb12_12.tint_symbol_2[17u].w + 1.0f); + let v = r1; + r1 = vec4(v.x, ((v2.xy / v2.ww)).xy, v.w); + r2 = textureSample(t4, s4, r1.yzyy.xy); + let v_1 = fma(r1.yz, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r3 = vec4(v_1.xy, r3.zw); + let v_2 = -(r2.xxxx); + r1.x = (r1.x + v_2.x); + r1.x = (cb12_12.tint_symbol_2[17u].z / r1.x); + r3.z = 1.0f; + r2.x = dot(r3.xyz, cb12_12.tint_symbol_2[18u].xyz); + r2.y = dot(r3.xyz, cb12_12.tint_symbol_2[19u].xyz); + r2.z = dot(r3.xyz, cb12_12.tint_symbol_2[20u].xyz); + let v_3 = fma(r2.xyz, r1.xxx, cb1_1.tint_symbol[15u].xyz); + r1 = vec4(r1.x, v_3.xyz); + let v_4 = (r1.xxx * r2.xyz); + r2 = vec4(v_4.xyz, r2.w); + r1.x = dot(r2.xyz, r2.xyz); + let v_5 = -(cb1_1.tint_symbol[15u].xyzx); + r2 = vec4(((v1.xyz + v_5.xyz)).xyz, r2.w); + let v_6 = (r2.xyz * v3.xyz.yyy); + r3 = vec4(v_6.xyz, r3.w); + r2.w = dot(r3.xyz, r3.xyz); + r3.x = bitcast(select(0u, 4294967295u, (r1.x >= r2.w))); + r2.w = (r1.x / r2.w); + let v_7 = bitcast(r3.x); + r2.w = select(r2.w, 1.0f, (v_7 != 0u)); + let v_8 = fma(r2.xyz, v3.xyz.yyy, cb1_1.tint_symbol[15u].xyz); + r3 = vec4(r3.x, v_8.xyz); + let v_9 = bitcast>(r3.xxx); + let v_10 = r3.yzw; + let v_11 = select(r1.yzw, v_10, (v_9 != vec3())); + r1 = vec4(r1.x, v_11.xyz); + let v_12 = fma(r2.xyz, v3.xyz.xxx, cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_12.xyz, r3.w); + let v_13 = (r2.xyz * v3.xyz.xxx); + r2 = vec4(v_13.xyz, r2.w); + r2.x = dot(r2.xyz, r2.xyz); + r2.x = bitcast(select(0u, 4294967295u, (r1.x >= r2.x))); + let v_14 = -(r3.xxyz); + let v_15 = (r1.yzw + v_14.yzw); + r1 = vec4(r1.x, v_15.xyz); + let v_16 = fma(r1.yzw, vec3(0.125f), r3.xyz); + r0 = vec4(v_16.xyz, r0.w); + r0.w = dot(r0, cb12_12.tint_symbol_2[6u]); + r0.w = bitcast(select(0u, 4294967295u, (r0.w >= 0.0f))); + r0.w = bitcast((bitcast(r0.w) & 1065353216u)); + let v_17 = ((-(r0.xyzx)).xyz + cb12_12.tint_symbol_2[0u].xyz); + r4 = vec4(v_17.xyz, r4.w); + r2.y = dot(r4.xyz, r4.xyz); + r2.y = clamp(fma(-(r2.yyyy), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).y, 0.0f, 1.0f); + r2.z = ((-(cb12_12.tint_symbol_2[7u].xxxx)).z + 1.0f); + r4.x = fma(r2.z, r2.y, cb12_12.tint_symbol_2[7u].x); + r2.y = (r2.y / r4.x); + r0.w = (r0.w * r2.y); + let v_18 = (r0.xyz + v_5.xyz); + r4 = vec4(v_18.xyz, r4.w); + let v_19 = fma(r1.yzw, vec3(0.125f), r0.xyz); + r5 = vec4(v_19.xyz, r5.w); + r0.x = dot(r4.xyz, r4.xyz); + r0.x = bitcast(select(0u, 4294967295u, (r1.x >= r0.x))); + r0.x = bitcast((bitcast(r0.w) & bitcast(r0.x))); + r3.w = 1.0f; + r0.y = dot(r3, cb12_12.tint_symbol_2[6u]); + let v_20 = ((-(r3.xyzx)).xyz + cb12_12.tint_symbol_2[0u].xyz); + r3 = vec4(v_20.xyz, r3.w); + r0.z = dot(r3.xyz, r3.xyz); + r0.z = clamp(fma(-(r0.zzzz), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).z, 0.0f, 1.0f); + r0.y = bitcast(select(0u, 4294967295u, (r0.y >= 0.0f))); + r0.y = bitcast((bitcast(r0.y) & 1065353216u)); + r0.w = fma(r2.z, r0.z, cb12_12.tint_symbol_2[7u].x); + r0.z = (r0.z / r0.w); + r0.y = (r0.y * r0.z); + r0.y = bitcast((bitcast(r0.y) & bitcast(r2.x))); + r0.x = (r0.x + r0.y); + let v_21 = -(cb1_1.tint_symbol[15u].xxyz); + let v_22 = (r5.xyz + v_21.yzw); + r0 = vec4(r0.x, v_22.xyz); + r0.y = dot(r0.yzw, r0.yzw); + r0.y = bitcast(select(0u, 4294967295u, (r1.x >= r0.y))); + r5.w = 1.0f; + r0.z = dot(r5, cb12_12.tint_symbol_2[6u]); + r0.z = bitcast(select(0u, 4294967295u, (r0.z >= 0.0f))); + r0.z = bitcast((bitcast(r0.z) & 1065353216u)); + let v_23 = ((-(r5.xyzx)).xyz + cb12_12.tint_symbol_2[0u].xyz); + r3 = vec4(v_23.xyz, r3.w); + let v_24 = fma(r1.yzw, vec3(0.125f), r5.xyz); + r4 = vec4(v_24.xyz, r4.w); + r0.w = dot(r3.xyz, r3.xyz); + r0.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r2.x = fma(r2.z, r0.w, cb12_12.tint_symbol_2[7u].x); + r0.w = (r0.w / r2.x); + r0.z = (r0.z * r0.w); + r0.y = bitcast((bitcast(r0.z) & bitcast(r0.y))); + r0.x = (r0.y + r0.x); + let v_25 = (r4.xyz + v_21.yzw); + r0 = vec4(r0.x, v_25.xyz); + r0.y = dot(r0.yzw, r0.yzw); + r0.y = bitcast(select(0u, 4294967295u, (r1.x >= r0.y))); + r4.w = 1.0f; + r0.z = dot(r4, cb12_12.tint_symbol_2[6u]); + r0.z = bitcast(select(0u, 4294967295u, (r0.z >= 0.0f))); + r0.z = bitcast((bitcast(r0.z) & 1065353216u)); + let v_26 = ((-(r4.xyzx)).xyz + cb12_12.tint_symbol_2[0u].xyz); + r3 = vec4(v_26.xyz, r3.w); + let v_27 = fma(r1.yzw, vec3(0.125f), r4.xyz); + r4 = vec4(v_27.xyz, r4.w); + r0.w = dot(r3.xyz, r3.xyz); + r0.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r2.x = fma(r2.z, r0.w, cb12_12.tint_symbol_2[7u].x); + r0.w = (r0.w / r2.x); + r0.z = (r0.z * r0.w); + r0.y = bitcast((bitcast(r0.z) & bitcast(r0.y))); + r0.x = (r0.y + r0.x); + r4.w = 1.0f; + r0.y = dot(r4, cb12_12.tint_symbol_2[6u]); + r0.y = bitcast(select(0u, 4294967295u, (r0.y >= 0.0f))); + r0.y = bitcast((bitcast(r0.y) & 1065353216u)); + let v_28 = ((-(r4.xyzx)).xyz + cb12_12.tint_symbol_2[0u].xyz); + r3 = vec4(v_28.xyz, r3.w); + r0.z = dot(r3.xyz, r3.xyz); + r0.z = clamp(fma(-(r0.zzzz), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).z, 0.0f, 1.0f); + r0.w = fma(r2.z, r0.z, cb12_12.tint_symbol_2[7u].x); + r0.z = (r0.z / r0.w); + r0.y = (r0.y * r0.z); + let v_29 = (r4.xyz + v_5.xyz); + r3 = vec4(v_29.xyz, r3.w); + let v_30 = fma(r1.yzw, vec3(0.125f), r4.xyz); + r4 = vec4(v_30.xyz, r4.w); + r0.z = dot(r3.xyz, r3.xyz); + r0.z = bitcast(select(0u, 4294967295u, (r1.x >= r0.z))); + r0.y = bitcast((bitcast(r0.y) & bitcast(r0.z))); + r0.x = (r0.y + r0.x); + r4.w = 1.0f; + r0.y = dot(r4, cb12_12.tint_symbol_2[6u]); + r0.y = bitcast(select(0u, 4294967295u, (r0.y >= 0.0f))); + r0.y = bitcast((bitcast(r0.y) & 1065353216u)); + let v_31 = ((-(r4.xyzx)).xyz + cb12_12.tint_symbol_2[0u].xyz); + r3 = vec4(v_31.xyz, r3.w); + r0.z = dot(r3.xyz, r3.xyz); + r0.z = clamp(fma(-(r0.zzzz), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).z, 0.0f, 1.0f); + r0.w = fma(r2.z, r0.z, cb12_12.tint_symbol_2[7u].x); + r0.z = (r0.z / r0.w); + r0.y = (r0.y * r0.z); + let v_32 = (r4.xyz + v_5.xyz); + r3 = vec4(v_32.xyz, r3.w); + let v_33 = fma(r1.yzw, vec3(0.125f), r4.xyz); + r4 = vec4(v_33.xyz, r4.w); + let v_34 = fma(r1.yzw, vec3(0.125f), r4.xyz); + r5 = vec4(v_34.xyz, r5.w); + r0.z = dot(r3.xyz, r3.xyz); + r0.z = bitcast(select(0u, 4294967295u, (r1.x >= r0.z))); + r0.y = bitcast((bitcast(r0.y) & bitcast(r0.z))); + r0.x = (r0.y + r0.x); + let v_35 = ((-(r4.xxyz)).yzw + cb12_12.tint_symbol_2[0u].xyz); + r0 = vec4(r0.x, v_35.xyz); + r0.y = dot(r0.yzw, r0.yzw); + r0.y = clamp(fma(-(r0.yyyy), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).y, 0.0f, 1.0f); + r0.z = fma(r2.z, r0.y, cb12_12.tint_symbol_2[7u].x); + r0.y = (r0.y / r0.z); + r4.w = 1.0f; + r0.z = dot(r4, cb12_12.tint_symbol_2[6u]); + let v_36 = (r4.xyz + v_21.yzw); + r1 = vec4(r1.x, v_36.xyz); + r0.w = dot(r1.yzw, r1.yzw); + r0.w = bitcast(select(0u, 4294967295u, (r1.x >= r0.w))); + r0.z = bitcast(select(0u, 4294967295u, (r0.z >= 0.0f))); + r0.z = bitcast((bitcast(r0.z) & 1065353216u)); + r0.y = (r0.z * r0.y); + r0.y = bitcast((bitcast(r0.y) & bitcast(r0.w))); + r0.x = (r0.y + r0.x); + let v_37 = ((-(r5.xxyz)).yzw + cb12_12.tint_symbol_2[0u].xyz); + r0 = vec4(r0.x, v_37.xyz); + r0.y = dot(r0.yzw, r0.yzw); + r0.y = clamp(fma(-(r0.yyyy), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).y, 0.0f, 1.0f); + r0.z = fma(r2.z, r0.y, cb12_12.tint_symbol_2[7u].x); + r0.y = (r0.y / r0.z); + r5.w = 1.0f; + r0.z = dot(r5, cb12_12.tint_symbol_2[6u]); + let v_38 = (r5.xyz + v_21.yzw); + r1 = vec4(r1.x, v_38.xyz); + r0.w = dot(r1.yzw, r1.yzw); + r0.w = bitcast(select(0u, 4294967295u, (r1.x >= r0.w))); + r0.z = bitcast(select(0u, 4294967295u, (r0.z >= 0.0f))); + r0.z = bitcast((bitcast(r0.z) & 1065353216u)); + r0.y = (r0.z * r0.y); + r0.y = bitcast((bitcast(r0.y) & bitcast(r0.w))); + r0.x = (r0.y + r0.x); + r0.x = (r2.w * r0.x); + r0.x = (r0.x * 0.125f); + r0 = vec4(r0.x, ((v2.zzz * v4.xyz)).xyz); + let v_39 = (r0.xxx * r0.yzw); + r0 = vec4(v_39.xyz, r0.w); + let v_40 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_40.xyz, o0.w); + o0.w = 1.0f; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e538e54aa918811a.wgsl b/b/8b0b5899ed/shaders/e538e54aa918811a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..61d9e4f087604edf0e353901d71560d7e35f9dfc --- /dev/null +++ b/b/8b0b5899ed/shaders/e538e54aa918811a.wgsl @@ -0,0 +1,46 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb4_struct { + tint_symbol : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +@group(1u) @binding(32u) var t0 : texture_multisampled_2d; + +var v0 : vec4; + +var o0 : vec4; + +fn main_inner(v : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = v0.xy; + let v_3 = max(v_2, vec2(-2147483648.0f)); + let v_4 = bitcast>(select(select(vec2(v_3), vec2(2147483647i), (v_3 >= vec2(2147483648.0f))), vec2(), !((v_2 == v_2)))); + r0 = vec4(v_4.xy, r0.zw); + r0 = vec4(r0.xy, vec2()); + r0.x = textureLoad(t0, bitcast>(r0.xy), 0i).x; + r0.y = (r0.x + cb5_5.tint_symbol[3u].w); + r0.y = (cb5_5.tint_symbol[3u].z / r0.y); + let v_5 = -(cb5_5.tint_symbol[3u].xxxx); + r0.y = (r0.y + v_5.y); + r0.z = (v_5.z + cb5_5.tint_symbol[3u].y); + r0.y = (r0.y / r0.z); + let v_6 = bitcast>(select(vec2(), vec2(4294967295u), !((cb5_5.tint_symbol[3u].zw == vec2())))); + r0 = vec4(r0.xy, v_6.xy); + r0.z = bitcast((bitcast(r0.w) | bitcast(r0.z))); + let v_7 = bitcast(r0.z); + let v_8 = r0.y; + r0.x = select(r0.x, v_8, (v_7 != 0u)); + o0 = (r0.xxxx * cb5_5.tint_symbol[2u]); +} + +@fragment +fn main(@builtin(position) v_9 : vec4) -> @location(0u) vec4 { + main_inner(v_9); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e54ed3383dffe8e8.consts.json b/b/8b0b5899ed/shaders/e54ed3383dffe8e8.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/e54ed3383dffe8e8.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e54ed3383dffe8e8.wgsl b/b/8b0b5899ed/shaders/e54ed3383dffe8e8.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..c76a13fc7e03ce900ab5e05a84d35a247403fe34 --- /dev/null +++ b/b/8b0b5899ed/shaders/e54ed3383dffe8e8.wgsl @@ -0,0 +1,288 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb6_struct { + tint_symbol_3 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4) { + let v_1 = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = fma(r0.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy); + r0 = vec4(v_2.xy, r0.zw); + r0.x = (r0.x * cb11_11.tint_symbol_3[0u].w); + r0.y = (r0.y * cb11_11.tint_symbol_3[1u].w); + let v_3 = (r0.yyy * cb11_11.tint_symbol_3[1u].xyz); + r0 = vec4(r0.x, v_3.xyz); + let v_4 = fma(r0.xxx, cb11_11.tint_symbol_3[0u].xyz, r0.yzw); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = -(cb11_11.tint_symbol_3[2u].xyzx); + let v_6 = (r0.xyz + v_5.xyz); + r0 = vec4(v_6.xyz, r0.w); + r1 = textureSample(t3, s3, v1.xy.xyxx.xy); + r0.w = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.w = ((-(r1.xxxx)).w + r0.w); + r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w); + let v_7 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = (r0.www * v3.xyz); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r2 = vec4(v_9.xy, r2.zw); + let v_10 = (r2.xy * vec2(0.015625f)); + r2 = vec4(v_10.xy, r2.zw); + r2 = textureSample(t14, s14, r2.xyxx.xy); + r1.w = (r2.z * cb12_12.tint_symbol_2[0u].w); + let v_11 = fma(r1.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r2 = vec4(v_11.xyz, r2.w); + let v_12 = &(x0[0u]); + let v_13 = r2; + *(v_12) = vec4(v_13.xyz, (*(v_12)).w); + let v_14 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r3 = vec4(v_14.xyz, r3.w); + let v_15 = &(x0[1u]); + let v_16 = r3; + *(v_15) = vec4(v_16.xyz, (*(v_15)).w); + let v_17 = fma(r1.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r1 = vec4(v_17.xyz, r1.w); + let v_18 = &(x0[2u]); + let v_19 = r1; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = &(x0[3u]); + let v_21 = r1; + *(v_20) = vec4(v_21.xyz, (*(v_20)).w); + let v_22 = (cb6_6.tint_symbol_1[14u].zw * vec2(-1.0f, -0.25f)); + let v_23 = r4; + r4 = vec4(v_23.x, v_22.xy, v_23.w); + r1.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f); + let v_24 = -(r1.wwww); + r1.z = fma(r1.z, 0.5f, v_24.z); + let v_25 = abs(r1.yyyy); + let v_26 = max(v_25.xy, abs(r1.xxxx).xy); + r1 = vec4(v_26.xy, r1.zw); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < r1.z))); + let v_27 = (bitcast(r1.x) != 0u); + let v_28 = bitcast(v.tint_symbol_4[0i].x); + r1.x = select(bitcast(v.tint_symbol_4[1i].x), v_28, v_27); + let v_29 = abs(r3.yyyy); + r1.w = max(v_29.w, abs(r3.xxxx).w); + r1.w = bitcast(select(0u, 4294967295u, (r1.w < r1.z))); + let v_30 = bitcast(r1.w); + r1.x = select(r1.x, bitcast(v.tint_symbol_4[2i].x), (v_30 != 0u)); + let v_31 = abs(r2.yyyy); + r1.w = max(v_31.w, abs(r2.xxxx).w); + r1.z = bitcast(select(0u, 4294967295u, (r1.w < r1.z))); + let v_32 = bitcast(r1.z); + r1.x = select(r1.x, 0.0f, (v_32 != 0u)); + let v_33 = x0[bitcast(r1.x)]; + r2 = vec4(v_33.xyz, r2.w); + r1.x = f32(bitcast(r1.x)); + r1.z = (r1.x + 0.5f); + r1.z = (r1.z * 0.25f); + r3 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r1.xxxx))); + r3 = bitcast>((bitcast>(r3) & vec4(1065353216u))); + r1.x = dot(r3, cb6_6.tint_symbol_1[12u]); + r1.w = dot(r3, cb6_6.tint_symbol_1[13u]); + r3.x = (r2.x + 0.5f); + r3.y = fma(r2.y, 0.25f, r1.z); + r1.z = bitcast(select(0u, 4294967295u, !((r1.x == 0.0f)))); + r1.x = ((-(r1.xxxx)).x + r2.z); + let v_34 = dpdx(r3.xyy); + r5 = vec4(v_34.xy, r5.z, v_34.z); + r5.z = dpdx(r1.x); + let v_35 = dpdy(r3.yxy); + r6 = vec4(v_35.xyz, r6.w); + r6.w = dpdy(r1.x); + let v_36 = (r5.yw * r6.yw); + r2 = vec4(v_36.xy, r2.zw); + let v_37 = -(r2.xyxx); + let v_38 = fma(r5.xz, r6.xz, v_37.xy); + r7 = vec4(v_38.xy, r7.zw); + r2.x = (1.0f / r7.x); + r2.y = (r5.z * r6.y); + let v_39 = -(r2.yyyy); + r7.z = fma(r5.x, r6.w, v_39.z); + let v_40 = (r2.xx * r7.yz); + r2 = vec4(v_40.xy, r2.zw); + let v_41 = max(r2.xy, vec2()); + r2 = vec4(v_41.xy, r2.zw); + let v_42 = min(r2.xy, vec2(0.5f)); + r2 = vec4(v_42.xy, r2.zw); + r1.x = fma((-(r1.wwww)).x, r2.x, r1.x); + r1.x = fma((-(r1.wwww)).x, r2.y, r1.x); + let v_43 = bitcast(r1.z); + let v_44 = r1.x; + r3.z = select(r2.z, v_44, (v_43 != 0u)); + r4.w = 0.0f; + let v_45 = (r3.xyz + r4.yzw); + r1 = vec4(v_45.x, r1.y, v_45.yz); + let v_46 = r1.xzxx; + r2.x = textureSampleCompareLevel(t15, s15, v_46.xy, r1.w); + let v_47 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.0f, -0.25f)); + r4 = vec4(v_47.xy, r4.zw); + r4.z = 0.0f; + let v_48 = (r3.xyz + r4.xyz); + r1 = vec4(v_48.x, r1.y, v_48.yz); + let v_49 = r1.xzxx; + r2.y = textureSampleCompareLevel(t15, s15, v_49.xy, r1.w); + let v_50 = (cb6_6.tint_symbol_1[14u].zw * vec2(1.0f, -0.25f)); + r4 = vec4(v_50.xy, r4.zw); + r4.z = 0.0f; + let v_51 = (r3.xyz + r4.xyz); + r1 = vec4(v_51.x, r1.y, v_51.yz); + let v_52 = r1.xzxx; + r2.z = textureSampleCompareLevel(t15, s15, v_52.xy, r1.w); + let v_53 = (cb6_6.tint_symbol_1[14u].zw * vec2(-1.0f, 0.0f)); + r4 = vec4(v_53.xy, r4.zw); + r4.z = 0.0f; + let v_54 = (r3.xyz + r4.xyz); + r1 = vec4(v_54.x, r1.y, v_54.yz); + let v_55 = r1.xzxx; + r4.x = textureSampleCompareLevel(t15, s15, v_55.xy, r1.w); + let v_56 = r3.xyxx; + r4.y = textureSampleCompareLevel(t15, s15, v_56.xy, r3.z); + let v_57 = (cb6_6.tint_symbol_1[14u].zw * vec2(1.0f, 0.0f)); + r5 = vec4(v_57.xy, r5.zw); + r5.z = 0.0f; + let v_58 = (r3.xyz + r5.xyz); + r1 = vec4(v_58.x, r1.y, v_58.yz); + let v_59 = r1.xzxx; + r4.z = textureSampleCompareLevel(t15, s15, v_59.xy, r1.w); + let v_60 = (cb6_6.tint_symbol_1[14u].zw * vec2(-1.0f, 0.25f)); + r5 = vec4(v_60.xy, r5.zw); + r5.z = 0.0f; + let v_61 = (r3.xyz + r5.xyz); + r1 = vec4(v_61.x, r1.y, v_61.yz); + let v_62 = r1.xzxx; + r5.x = textureSampleCompareLevel(t15, s15, v_62.xy, r1.w); + let v_63 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.0f, 0.25f)); + r6 = vec4(v_63.xy, r6.zw); + r6.z = 0.0f; + let v_64 = (r3.xyz + r6.xyz); + r1 = vec4(v_64.x, r1.y, v_64.yz); + let v_65 = r1.xzxx; + r5.y = textureSampleCompareLevel(t15, s15, v_65.xy, r1.w); + let v_66 = (cb6_6.tint_symbol_1[14u].zw * vec2(1.0f, 0.25f)); + r6 = vec4(v_66.xy, r6.zw); + r6.z = 0.0f; + let v_67 = (r3.xyz + r6.xyz); + r1 = vec4(v_67.x, r1.y, v_67.yz); + let v_68 = r1.xzxx; + r5.z = textureSampleCompareLevel(t15, s15, v_68.xy, r1.w); + let v_69 = (r2.xyz + r4.xyz); + r1 = vec4(v_69.x, r1.y, v_69.yz); + let v_70 = (r5.xyz + r1.xzw); + r1 = vec4(v_70.x, r1.y, v_70.yz); + r1.x = dot(r1.xzw, vec3(1.0f)); + r2.x = (r1.x * 0.11111111193895339966f); + r1.x = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r1.x) != 0u)) { + r3 = textureSample(t2, s2, r3.xyxx.xy); + r2.y = ((-(r3.wwww)).y + 1.0f); + } else { + r2.y = 1.0f; + } + r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f); + r1.x = clamp(fma(r1.yyyy, vec4(15.0f), vec4(-6.0f)).x, 0.0f, 1.0f); + r0.w = ((-(r0.wwww)).w + 1.0f); + let v_71 = fma(r0.ww, r1.xx, r2.xy); + r1 = vec4(v_71.xy, r1.zw); + let v_72 = (r1.xy * r1.xy); + r1 = vec4(v_72.xy, r1.zw); + let v_73 = min(r1.xy, vec2(1.0f)); + let v_74 = r1; + r1 = vec4(v_74.x, v_73.xy, v_74.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r1.w = (r1.z * r1.y); + let v_75 = bitcast(r0.w); + let v_76 = r1.w; + r1.x = select(r1.y, v_76, (v_75 != 0u)); + r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x; + let v_77 = r2; + r2 = vec4(v_77.x, 0.0f, v_77.z, 0.5f); + let v_78 = fma(r0.xy, vec2(0.00028571428265422583f), r2.xy); + r0 = vec4(v_78.xy, r0.zw); + r3 = textureSample(t5, s5, r0.xyxx.xy); + r2.z = r3.y; + r2 = textureSample(t6, s6, r2.zwzz.xy); + r0.x = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).x, 0.0f, 1.0f); + r0.x = sqrt(r0.x); + r0.x = fma((-(r0.xxxx)).x, cb6_6.tint_symbol_1[3u].z, 1.0f); + r0.x = (r0.x * r2.x); + o0 = (r0.xxxx * r1.xzzz); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e553e98d237e6e68.wgsl b/b/8b0b5899ed/shaders/e553e98d237e6e68.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..25b99a4e91e8645b8cfbc6230c068ac109fbea88 --- /dev/null +++ b/b/8b0b5899ed/shaders/e553e98d237e6e68.wgsl @@ -0,0 +1,29 @@ +diagnostic(off, derivative_uniformity); + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2) { + o0 = vec4(v0.xyz, o0.w); + o0.w = 1.0f; + o1 = v1; + o2 = v2.xyxy; +} + +struct tint_symbol { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2) -> tint_symbol { + main_inner(v0, v1, v2); + return tint_symbol(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/e55eb708bf04a883.consts.json b/b/8b0b5899ed/shaders/e55eb708bf04a883.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/e55eb708bf04a883.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e5774cba1e793da4.consts.json b/b/8b0b5899ed/shaders/e5774cba1e793da4.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/e5774cba1e793da4.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e5774cba1e793da4.wgsl b/b/8b0b5899ed/shaders/e5774cba1e793da4.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e75a06625df3b973200dd6ae790a0faeb903cfef --- /dev/null +++ b/b/8b0b5899ed/shaders/e5774cba1e793da4.wgsl @@ -0,0 +1,1260 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x))); + v_3((bitcast(r1.x) != 0u)); + r1 = textureSample(t2, s2, v1.xy.xyxx.xy); + let v_4 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_4.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_5 = (r1.ww * r1.xy); + r1 = vec4(v_5.xy, r1.zw); + let v_6 = (r1.yyy * v5.xyz); + r2 = vec4(v_6.xyz, r2.w); + let v_7 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_7.xy, r1.z, v_7.z); + let v_8 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_8.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_9 = (r1.www * r1.xyz); + r2 = vec4(v_9.xyz, r2.w); + r3 = textureSample(t3, s3, v1.xy.xyxx.xy); + let v_10 = (r3.xy * r3.xy); + r3 = vec4(v_10.xy, r3.zw); + r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f); + r0.w = (r0.w * v0.w); + let v_11 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_11.xy, r3.zw); + let v_12 = (r0.xyz * r0.xyz); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = -(v6.xyzx); + let v_14 = (v_13.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_14.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_15 = (r1.yyy * r4.xyz); + r5 = vec4(v_15.xyz, r5.w); + let v_16 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_17 = fma(r4.xyz, r1.yyy, v_16.xyz); + r6 = vec4(v_17.xyz, r6.w); + r2.w = dot(r6.xyz, r6.xyz); + r2.w = inverseSqrt(r2.w); + let v_18 = (r2.www * r6.xyz); + r6 = vec4(v_18.xyz, r6.w); + r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].y, -500.0f); + r2.w = max(r2.w, 0.0f); + let v_19 = -(r2.wwww); + r3.z = fma(r3.w, cb12_12.tint_symbol_4[0u].y, v_19.z); + r2.w = (r2.w * 558.0f); + r2.w = fma(r3.z, 3.0f, r2.w); + r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_20 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_20.xyz, r7.w); + let v_21 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz); + r8 = vec4(v_21.xyz, r8.w); + let v_22 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz); + r8 = vec4(v_22.xyz, r8.w); + let v_23 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz); + r8 = vec4(v_23.xyz, r8.w); + let v_24 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r9 = vec4(v_24.xyz, r9.w); + let v_25 = &(x0[0u]); + let v_26 = r9; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r10 = vec4(v_27.xyz, r10.w); + let v_28 = &(x0[1u]); + let v_29 = r10; + *(v_28) = vec4(v_29.xyz, (*(v_28)).w); + let v_30 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r11 = vec4(v_30.xyz, r11.w); + let v_31 = &(x0[2u]); + let v_32 = r11; + *(v_31) = vec4(v_32.xyz, (*(v_31)).w); + let v_33 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r8 = vec4(v_33.xyz, r8.w); + let v_34 = &(x0[3u]); + let v_35 = r8; + *(v_34) = vec4(v_35.xyz, (*(v_34)).w); + let v_36 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_37 = r12; + r12 = vec4(v_37.x, v_36.x, v_37.z, v_36.y); + r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_38 = abs(r11.yyyy); + r4.w = max(v_38.w, abs(r11.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_39 = (bitcast(r4.w) != 0u); + let v_40 = bitcast(v.tint_symbol_6[0i].x); + r4.w = select(bitcast(v.tint_symbol_6[1i].x), v_40, v_39); + let v_41 = abs(r10.yyyy); + r5.w = max(v_41.w, abs(r10.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_42 = bitcast(r5.w); + r4.w = select(r4.w, bitcast(v.tint_symbol_6[2i].x), (v_42 != 0u)); + let v_43 = abs(r9.yyyy); + r5.w = max(v_43.w, abs(r9.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_44 = bitcast(r3.w); + r3.w = select(r4.w, 0.0f, (v_44 != 0u)); + let v_45 = x0[bitcast(r3.w)]; + r9 = vec4(v_45.xyz, r9.w); + r3.w = f32(bitcast(r3.w)); + r4.w = (r3.w + 0.5f); + r4.w = (r4.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r3.w = dot(r10, cb6_6.tint_symbol_5[12u]); + r5.w = dot(r10, cb6_6.tint_symbol_5[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r4.w); + r4.w = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r9.z); + let v_46 = dpdx(r10.xyy); + r11 = vec4(v_46.xy, r11.z, v_46.z); + r11.z = dpdx(r3.w); + let v_47 = dpdy(r10.yxy); + r13 = vec4(v_47.xyz, r13.w); + r13.w = dpdy(r3.w); + let v_48 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_48.xy); + let v_49 = -(r8.zwzz); + let v_50 = fma(r11.xz, r13.xz, v_49.xy); + r14 = vec4(v_50.xy, r14.zw); + r6.w = (1.0f / r14.x); + r7.w = (r11.z * r13.y); + let v_51 = -(r7.wwww); + r14.z = fma(r11.x, r13.w, v_51.z); + let v_52 = (r6.ww * r14.yz); + r8 = vec4(r8.xy, v_52.xy); + let v_53 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_53.xy); + let v_54 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_54.xy); + r3.w = fma((-(r5.wwww)).w, r8.z, r3.w); + r3.w = fma((-(r5.wwww)).w, r8.w, r3.w); + let v_55 = bitcast(r4.w); + let v_56 = r3.w; + r12.z = select(r9.z, v_56, (v_55 != 0u)); + r10.z = 0.0f; + let v_57 = (r10.xyz + r12.ywz); + r9 = vec4(v_57.xyz, r9.w); + let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_58.xy, r12.zw); + let v_59 = (r10.xyz + r12.xyz); + r11 = vec4(v_59.xyz, r11.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_60.xy, r12.zw); + let v_61 = (r10.xyz + r12.xyz); + r13 = vec4(v_61.xyz, r13.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_62.xy, r12.zw); + let v_63 = (r10.xyz + r12.xyz); + r14 = vec4(v_63.xyz, r14.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_64.xy, r12.zw); + let v_65 = (r10.xyz + r12.xyz); + r15 = vec4(v_65.xyz, r15.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_66.xy, r12.zw); + let v_67 = (r10.xyz + r12.xyz); + r16 = vec4(v_67.xyz, r16.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_68.xy, r12.zw); + let v_69 = (r10.xyz + r12.xyz); + r17 = vec4(v_69.xyz, r17.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_70.xy, r12.zw); + let v_71 = (r10.xyz + r12.xyz); + r18 = vec4(v_71.xyz, r18.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_72.xy, r12.zw); + let v_73 = (r10.xyz + r12.xyz); + r19 = vec4(v_73.xyz, r19.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_74.xy, r12.zw); + let v_75 = (r10.xyz + r12.xyz); + r20 = vec4(v_75.xyz, r20.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_76.xy, r12.zw); + let v_77 = (r10.xyz + r12.xyz); + r21 = vec4(v_77.xyz, r21.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_78.xy, r12.zw); + let v_79 = (r10.xyz + r12.xyz); + r22 = vec4(v_79.xyz, r22.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_80.xy, r12.zw); + let v_81 = (r10.xyz + r12.xyz); + r23 = vec4(v_81.xyz, r23.w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_82.xy, r12.zw); + let v_83 = (r10.xyz + r12.xyz); + r24 = vec4(v_83.xyz, r24.w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_84.xy, r12.zw); + let v_85 = (r10.xyz + r12.xyz); + r25 = vec4(v_85.xyz, r25.w); + let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_86.xy, r12.zw); + let v_87 = (r10.xyz + r12.xyz); + r10 = vec4(v_87.xyz, r10.w); + let v_88 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_88.xy, r9.z); + let v_89 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_89.xy, r11.z); + let v_90 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_90.xy, r13.z); + let v_91 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_91.xy, r14.z); + let v_92 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_92.xy, r15.z); + let v_93 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_93.xy, r16.z); + let v_94 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_94.xy, r17.z); + let v_95 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_95.xy, r18.z); + let v_96 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_96.xy, r19.z); + let v_97 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_97.xy, r20.z); + let v_98 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_98.xy, r21.z); + let v_99 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_99.xy, r22.z); + let v_100 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_100.xy, r23.z); + let v_101 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_101.xy, r24.z); + let v_102 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_102.xy, r25.z); + let v_103 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_103.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r3.w = dot(r9, vec4(1.0f)); + r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f); + let v_104 = abs(r8.yyyy); + r4.w = max(v_104.w, abs(r8.xxxx).w); + r4.w = clamp(fma(r4.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.z = ((-(r3.zzzz)).z + 1.0f); + r3.z = (r4.w * r3.z); + r3.z = fma(r3.w, 0.0625f, r3.z); + let v_105 = (r3.xyz * r3.xyz); + r3 = vec4(v_105.xyz, r3.w); + r3.z = min(r3.z, 1.0f); + r3.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z); + let v_106 = -(r3.zzzz); + r3.z = fma(r3.w, v_106.z, r3.z); + let v_107 = dot(r2.xyz, v_16.xyz); + r3.w = clamp(vec4(v_107, v_107, v_107, v_107).w, 0.0f, 1.0f); + let v_108 = dot(r5.xyz, r2.xyz); + r8.x = clamp(vec4(v_108, v_108, v_108, v_108).x, 0.0f, 1.0f); + let v_109 = dot(r6.xyz, v_16.xyz); + r8.y = clamp(vec4(v_109, v_109, v_109, v_109).y, 0.0f, 1.0f); + let v_110 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r8 = vec4(v_110.xy, r8.zw); + let v_111 = (r8.xy * r8.xy); + r8 = vec4(r8.xy, v_111.xy); + let v_112 = (r8.zw * r8.zw); + r8 = vec4(r8.xy, v_112.xy); + let v_113 = (r8.xy * r8.zw); + r8 = vec4(v_113.xy, r8.zw); + r4.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_114 = fma(cb12_12.tint_symbol_4[0u].xx, r8.xy, r4.ww); + r8 = vec4(v_114.xy, r8.zw); + let v_115 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(r8.xy, v_115.xy); + r5.w = (r8.z * 0.125f); + r6.w = fma((-(r1.xxxx)).w, r8.x, 1.0f); + r6.x = dot(r2.xyz, r6.xyz); + r6.x = clamp(((r6.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r8.w); + r6.x = exp2(r6.x); + r6.x = (r8.y * r6.x); + r6.x = (r5.w * r6.x); + r6.x = (r1.x * r6.x); + r6.x = (r3.w * r6.x); + r3.w = (r3.w * r6.w); + let v_116 = fma(r0.xyz, r3.www, r6.xxx); + r6 = vec4(v_116.xyz, r6.w); + let v_117 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_117.xyz, r6.w); + r3.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.w) != 0u)) { + r9 = vec4(r9.x, vec3()); + r8 = vec4(vec3(), r8.w); + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_118 = (v_13.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_118.xyz, r8.w); + let v_119 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_119.xyz, r9.w); + r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w); + let v_120 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_120.xyz, r9.w); + let v_121 = (r9.xyz + v_13.xyz); + r9 = vec4(v_121.xyz, r9.w); + let v_122 = bitcast>(r7.www); + let v_123 = r8.xyz; + let v_124 = select(r9.xyz, v_123, (v_122 != vec3())); + r8 = vec4(v_124.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + let v_125 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_125.xyz, r8.w); + r9.x = dot(r8.xyz, r8.xyz); + r9.x = inverseSqrt(r9.x); + let v_126 = (r8.xyz * r9.xxx); + r8 = vec4(v_126.xyz, r8.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[11u].w); + r7.w = (r7.w / r9.x); + let v_127 = -(cb3_3.tint_symbol_2[11u].xyzx); + r9.x = dot(r8.xyz, v_127.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_128 = dot(r8.xyz, r2.xyz); + r9.y = clamp(vec4(v_128, v_128, v_128, v_128).y, 0.0f, 1.0f); + r9.x = (r9.x * r9.y); + r9.y = (r7.w * r9.x); + let v_129 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(r9.x, v_129.xyz); + let v_130 = (r0.xyz * r9.yzw); + r9 = vec4(r9.x, v_130.xyz); + let v_131 = fma(r4.xyz, r1.yyy, r8.xyz); + r8 = vec4(v_131.xyz, r8.w); + r10.x = dot(r8.xyz, r8.xyz); + r10.x = inverseSqrt(r10.x); + let v_132 = (r8.xyz * r10.xxx); + r8 = vec4(v_132.xyz, r8.w); + let v_133 = dot(r8.xyz, r5.xyz); + r10.x = clamp(vec4(v_133, v_133, v_133, v_133).x, 0.0f, 1.0f); + r10.x = ((-(r10.xxxx)).x + 1.0f); + r10.y = (r10.x * r10.x); + r10.y = (r10.y * r10.y); + r10.x = (r10.y * r10.x); + r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r4.w); + let v_134 = dot(r8.xyz, r2.xyz); + r8.x = clamp(vec4(v_134, v_134, v_134, v_134).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.w); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.x); + r8.x = (r9.x * r8.x); + r7.w = (r7.w * r8.x); + r7.w = (r5.w * r7.w); + let v_135 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_135.xyz, r8.w); + } + r7.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.w) != 0u)) { + r9.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + let v_136 = bitcast(r9.x); + let v_137 = r7.w; + r3.w = select(r3.w, v_137, (v_136 != 0u)); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_138 = (v_13.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_138.xyz, r10.w); + let v_139 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_139.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w); + let v_140 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_140.xyz, r11.w); + let v_141 = (r11.xyz + v_13.xyz); + r11 = vec4(v_141.xyz, r11.w); + let v_142 = bitcast>(r7.www); + let v_143 = r10.xyz; + let v_144 = select(r11.xyz, v_143, (v_142 != vec3())); + r10 = vec4(v_144.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_145 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_145.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_146 = (r9.xxx * r10.xyz); + r10 = vec4(v_146.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[12u].w); + r7.w = (r7.w / r9.x); + let v_147 = -(cb3_3.tint_symbol_2[12u].xyzx); + r9.x = dot(r10.xyz, v_147.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f); + let v_148 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_148, v_148, v_148, v_148).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_149 = (r10.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_149.xyz, r11.w); + let v_150 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_150.xyz); + let v_151 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_151.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_152 = (r10.www * r10.xyz); + r10 = vec4(v_152.xyz, r10.w); + let v_153 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_153, v_153, v_153, v_153).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_154 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_154, v_154, v_154, v_154).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_155 = fma(r7.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_155.xyz, r8.w); + } + } else { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_156 = (v_13.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_156.xyz, r10.w); + let v_157 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_157.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w); + let v_158 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_158.xyz, r11.w); + let v_159 = (r11.xyz + v_13.xyz); + r11 = vec4(v_159.xyz, r11.w); + let v_160 = bitcast>(r7.www); + let v_161 = r10.xyz; + let v_162 = select(r11.xyz, v_161, (v_160 != vec3())); + r10 = vec4(v_162.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_163 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_163.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_164 = (r9.xxx * r10.xyz); + r10 = vec4(v_164.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[13u].w); + r7.w = (r7.w / r9.x); + let v_165 = -(cb3_3.tint_symbol_2[13u].xyzx); + r9.x = dot(r10.xyz, v_165.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f); + let v_166 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_166, v_166, v_166, v_166).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_167 = (r10.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_167.xyz, r11.w); + let v_168 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_168.xyz); + let v_169 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_169.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_170 = (r10.www * r10.xyz); + r10 = vec4(v_170.xyz, r10.w); + let v_171 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_171, v_171, v_171, v_171).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_172 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_172, v_172, v_172, v_172).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_173 = fma(r7.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_173.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_174 = (v_13.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_174.xyz, r10.w); + let v_175 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_175.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[22u].w); + let v_176 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.xxx, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_176.xyz, r11.w); + let v_177 = (r11.xyz + v_13.xyz); + r11 = vec4(v_177.xyz, r11.w); + let v_178 = bitcast>(r7.www); + let v_179 = r10.xyz; + let v_180 = select(r11.xyz, v_179, (v_178 != vec3())); + r10 = vec4(v_180.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_181 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_181.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_182 = (r9.xxx * r10.xyz); + r10 = vec4(v_182.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[14u].w); + r7.w = (r7.w / r9.x); + let v_183 = -(cb3_3.tint_symbol_2[14u].xyzx); + r9.x = dot(r10.xyz, v_183.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f); + let v_184 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_184, v_184, v_184, v_184).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_185 = (r10.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_185.xyz, r11.w); + let v_186 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_186.xyz); + let v_187 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_187.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_188 = (r10.www * r10.xyz); + r10 = vec4(v_188.xyz, r10.w); + let v_189 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_189, v_189, v_189, v_189).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_190 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_190, v_190, v_190, v_190).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_191 = fma(r7.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_191.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_192 = (v_13.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_192.xyz, r10.w); + let v_193 = (v6.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_193.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[23u].w); + let v_194 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.xxx, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_194.xyz, r11.w); + let v_195 = (r11.xyz + v_13.xyz); + r11 = vec4(v_195.xyz, r11.w); + let v_196 = bitcast>(r7.www); + let v_197 = r10.xyz; + let v_198 = select(r11.xyz, v_197, (v_196 != vec3())); + r10 = vec4(v_198.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_199 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_199.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_200 = (r9.xxx * r10.xyz); + r10 = vec4(v_200.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[15u].w); + r7.w = (r7.w / r9.x); + let v_201 = -(cb3_3.tint_symbol_2[15u].xyzx); + r9.x = dot(r10.xyz, v_201.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f); + let v_202 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_202, v_202, v_202, v_202).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_203 = (r10.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_203.xyz, r11.w); + let v_204 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_204.xyz); + let v_205 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_205.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_206 = (r10.www * r10.xyz); + r10 = vec4(v_206.xyz, r10.w); + let v_207 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_207, v_207, v_207, v_207).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_208 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_208, v_208, v_208, v_208).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_209 = fma(r7.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz); + r8 = vec4(v_209.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_210 = (v_13.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_210.xyz, r10.w); + let v_211 = (v6.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_211.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[24u].w); + let v_212 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.xxx, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_212.xyz, r11.w); + let v_213 = (r11.xyz + v_13.xyz); + r11 = vec4(v_213.xyz, r11.w); + let v_214 = bitcast>(r7.www); + let v_215 = r10.xyz; + let v_216 = select(r11.xyz, v_215, (v_214 != vec3())); + r10 = vec4(v_216.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_217 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_217.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_218 = (r9.xxx * r10.xyz); + r10 = vec4(v_218.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[16u].w); + r7.w = (r7.w / r9.x); + let v_219 = -(cb3_3.tint_symbol_2[16u].xyzx); + r9.x = dot(r10.xyz, v_219.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f); + let v_220 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_220, v_220, v_220, v_220).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_221 = (r10.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_221.xyz, r11.w); + let v_222 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_222.xyz); + let v_223 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_223.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_224 = (r10.www * r10.xyz); + r10 = vec4(v_224.xyz, r10.w); + let v_225 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_225, v_225, v_225, v_225).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_226 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_226, v_226, v_226, v_226).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_227 = fma(r7.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz); + r8 = vec4(v_227.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_228 = (v_13.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_228.xyz, r10.w); + let v_229 = (v6.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_229.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[25u].w); + let v_230 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.xxx, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_230.xyz, r11.w); + let v_231 = (r11.xyz + v_13.xyz); + r11 = vec4(v_231.xyz, r11.w); + let v_232 = bitcast>(r7.www); + let v_233 = r10.xyz; + let v_234 = select(r11.xyz, v_233, (v_232 != vec3())); + r10 = vec4(v_234.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_235 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_235.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_236 = (r9.xxx * r10.xyz); + r10 = vec4(v_236.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[17u].w); + r7.w = (r7.w / r9.x); + let v_237 = -(cb3_3.tint_symbol_2[17u].xyzx); + r9.x = dot(r10.xyz, v_237.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f); + let v_238 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_238, v_238, v_238, v_238).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_239 = (r10.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_239.xyz, r11.w); + let v_240 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_240.xyz); + let v_241 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_241.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_242 = (r10.www * r10.xyz); + r10 = vec4(v_242.xyz, r10.w); + let v_243 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_243, v_243, v_243, v_243).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_244 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_244, v_244, v_244, v_244).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_245 = fma(r7.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz); + r8 = vec4(v_245.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_246 = (v_13.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_246.xyz, r10.w); + let v_247 = (v6.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_247.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[26u].w); + let v_248 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.www, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_248.xyz, r11.w); + let v_249 = (r11.xyz + v_13.xyz); + r11 = vec4(v_249.xyz, r11.w); + let v_250 = bitcast>(r3.www); + let v_251 = r10.xyz; + let v_252 = select(r11.xyz, v_251, (v_250 != vec3())); + r10 = vec4(v_252.xyz, r10.w); + r3.w = dot(r10.xyz, r10.xyz); + let v_253 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_253.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_254 = (r7.www * r10.xyz); + r10 = vec4(v_254.xyz, r10.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r3.w, cb3_3.tint_symbol_2[18u].w); + r3.w = (r3.w / r7.w); + let v_255 = -(cb3_3.tint_symbol_2[18u].xyzx); + r7.w = dot(r10.xyz, v_255.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_256 = dot(r10.xyz, r2.xyz); + r9.x = clamp(vec4(v_256, v_256, v_256, v_256).x, 0.0f, 1.0f); + r7.w = (r7.w * r9.x); + r9.x = (r3.w * r7.w); + let v_257 = (r9.xxx * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_257.xyz, r11.w); + let v_258 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_258.xyz); + let v_259 = fma(r4.xyz, r1.yyy, r10.xyz); + r4 = vec4(v_259.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_260 = (r1.yyy * r4.xyz); + r4 = vec4(v_260.xyz, r4.w); + let v_261 = dot(r4.xyz, r5.xyz); + r1.y = clamp(vec4(v_261, v_261, v_261, v_261).y, 0.0f, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r9.x = (r1.y * r1.y); + r9.x = (r9.x * r9.x); + r1.y = (r1.y * r9.x); + r1.y = fma(cb12_12.tint_symbol_4[0u].x, r1.y, r4.w); + let v_262 = dot(r4.xyz, r2.xyz); + r4.x = clamp(vec4(v_262, v_262, v_262, v_262).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r8.w); + r4.x = exp2(r4.x); + r1.y = (r1.y * r4.x); + r1.y = (r7.w * r1.y); + r1.y = (r3.w * r1.y); + r1.y = (r5.w * r1.y); + let v_263 = fma(r1.yyy, cb3_3.tint_symbol_2[26u].xyz, r8.xyz); + r8 = vec4(v_263.xyz, r8.w); + } + } + r1.y = (r6.w * r6.w); + r1.x = (r1.x * r1.x); + let v_264 = (r8.xyz * r1.xxx); + r4 = vec4(v_264.xyz, r4.w); + let v_265 = fma(r1.yyy, r9.yzw, r4.xyz); + r4 = vec4(v_265.xyz, r4.w); + let v_266 = fma(r6.xyz, r3.zzz, r4.xyz); + r4 = vec4(v_266.xyz, r4.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_267 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r1 = vec4(r1.x, v_267.xyz); + r3.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_268 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_268.xyz, r6.w); + let v_269 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_269.xyz, r6.w); + let v_270 = fma(r1.yzw, r3.zzz, r6.xyz); + r1 = vec4(r1.x, v_270.xyz); + let v_271 = (r3.yyy * r1.yzw); + r1 = vec4(r1.x, v_271.xyz); + let v_272 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_272.xyz, r6.w); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_273 = dot(r8.xyz, r2.xyz); + r1.x = clamp(vec4(v_273, v_273, v_273, v_273).x, 0.0f, 1.0f); + let v_274 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz); + r6 = vec4(v_274.xyz, r6.w); + let v_275 = fma(r6.xyz, r3.xxx, r1.yzw); + r1 = vec4(v_275.xyz, r1.w); + let v_276 = (r6.www * r1.xyz); + r1 = vec4(v_276.xyz, r1.w); + let v_277 = fma(r1.xyz, r0.xyz, r4.xyz); + r0 = vec4(v_277.xyz, r0.w); + r1.x = ((-(r6.wwww)).x + 1.0f); + r1.y = dot((-(r5.xyzx)).xyz, r2.xyz); + r1.y = (r1.y + r1.y); + let v_278 = -(r1.yyyy); + let v_279 = -(r5.xxyz); + let v_280 = fma(r2.xyz, v_278.yzw, v_279.yzw); + r1 = vec4(r1.x, v_280.xyz); + let v_281 = clamp(((r2.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r2 = vec4(v_281.xy, r2.zw); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r2.w = (r2.x * cb5_5.tint_symbol_3[6u].z); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r2.z))); + r3.z = fma(r2.x, cb5_5.tint_symbol_3[6u].z, -5.0f); + r2.x = (r2.x * r2.x); + r2.x = fma(r2.x, 5.0f, r2.z); + let v_282 = bitcast(r2.w); + let v_283 = r3.z; + r2.x = select(r2.x, v_283, (v_282 != 0u)); + let v_284 = (r1.yzy * vec3(-0.25f, 0.5f, 0.25f)); + r4 = vec4(v_284.xyz, r4.w); + r1.y = (abs(r1.wwww).y + 1.0f); + let v_285 = (r4.xyz / r1.yyy); + r4 = vec4(v_285.xyz, r4.w); + let v_286 = ((-(r4.xyzx)).xyz + vec3(0.75f, 0.5f, 0.25f)); + r4 = vec4(v_286.xyz, r4.w); + r1.y = bitcast(select(0u, 4294967295u, (0.0f < r1.w))); + let v_287 = bitcast>(r1.yy); + let v_288 = r4.xy; + let v_289 = select(r4.zy, v_288, (v_287 != vec2())); + let v_290 = r1; + r1 = vec4(v_290.x, v_289.xy, v_290.w); + let v_291 = r2.x; + r4 = textureSampleLevel(t1, s1, r1.yzyy.xy, v_291); + r1.y = max(r3.y, r3.x); + let v_292 = (r1.yyy * r4.xyz); + r1 = vec4(r1.x, v_292.xyz); + let v_293 = (r2.yyy * r1.yzw); + r2 = vec4(v_293.xyz, r2.w); + let v_294 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_294.xyz, r2.w); + let v_295 = fma(r1.yzw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(r1.x, v_295.xyz); + let v_296 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_296.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r7.xyz, r7.xyz); + r1.x = sqrt(r0.w); + let v_297 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_297.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r7.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_298 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_298 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_299 = (r0.www * r7.xyz); + r2 = vec4(v_299.xyz, r2.w); + let v_300 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_300, v_300, v_300, v_300).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_301 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_301, v_301, v_301, v_301).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_302 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_302.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_303 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_303.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_304 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_304.xyz, r2.w); + let v_305 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_305.xyz, r2.w); + let v_306 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_306.xyz, r3.w); + let v_307 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_307.xyz, r2.w); + let v_308 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_309 = (r2.xyz + v_308.xyz); + r2 = vec4(v_309.xyz, r2.w); + let v_310 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_310.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_311 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_311.xyz, r3.w); + let v_312 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_312.xy, r1.z, v_312.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_313 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_313.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_314 = -(r0.xyxz); + let v_315 = fma(r1.xyw, r0.www, v_314.xyw); + r1 = vec4(v_315.xy, r1.z, v_315.z); + let v_316 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_316.xyz, r1.w); + } else { + r0.w = dot(r7.xyz, r7.xyz); + r1.w = sqrt(r0.w); + let v_317 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_317.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r7.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_318 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_318 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_319 = (r0.www * r7.xyz); + r3 = vec4(v_319.xyz, r3.w); + let v_320 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_320, v_320, v_320, v_320).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_321 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_321, v_321, v_321, v_321).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_322 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_322.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_323 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_323.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_324 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_324.xyz, r3.w); + let v_325 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_325.xyz, r3.w); + let v_326 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_326.xyz, r4.w); + let v_327 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_327.xyz, r3.w); + let v_328 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_329 = (r3.xyz + v_328.xyz); + r3 = vec4(v_329.xyz, r3.w); + let v_330 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_330.x, r2.y, v_330.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_331 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_331.xyz, r3.w); + let v_332 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_332.x, r2.y, v_332.yz); + let v_333 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_333.x, r2.y, v_333.yz); + let v_334 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_334.xyz, r1.w); + } + let v_335 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_335.xyz, o0.w); +} + +fn v_3(v_336 : bool) { + if (v_336) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_337 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v4, v5, v6, v_337); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e583e9834878072d.wgsl b/b/8b0b5899ed/shaders/e583e9834878072d.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..365af08114e1f16ba458df998c0575b9f2d3a846 --- /dev/null +++ b/b/8b0b5899ed/shaders/e583e9834878072d.wgsl @@ -0,0 +1,86 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb1_struct { + tint_symbol : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb8_struct { + tint_symbol_1 : array, 8u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb8_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec2, v4 : vec3) { + o0 = vec4(v2.xy, o0.zw); + o0 = vec4(o0.xy, v3.xy); + let v_1 = (v4.yyy * cb4_4.tint_symbol_1[1u].xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v4.xxx, cb4_4.tint_symbol_1[0u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + o1 = fma(v4.zzz, cb4_4.tint_symbol_1[2u].xyz, r0.xyz).xyzx; + let v_3 = (v0.yyy * cb4_4.tint_symbol_1[1u].xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = fma(v0.xxx, cb4_4.tint_symbol_1[0u].xyz, r0.xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = fma(v0.zzz, cb4_4.tint_symbol_1[2u].xyz, r0.xyz); + r0 = vec4(v_5.xyz, r0.w); + o2 = ((r0.xyz + cb4_4.tint_symbol_1[3u].xyz)).xyzx; + o3 = v1; + r0 = (v0.yyyy * cb4_4.tint_symbol_1[5u]); + r0 = fma(v0.xxxx, cb4_4.tint_symbol_1[4u], r0); + r0 = fma(v0.zzzz, cb4_4.tint_symbol_1[6u], r0); + r0 = (r0 + cb4_4.tint_symbol_1[7u]); + o4 = r0; + x0[0u].x = dot(r0, cb0_0.tint_symbol[0u]); + let v_6 = &(x0[0u]); + *(v_6) = vec4((*(v_6)).x, vec3()); + o5[0u] = x0[0u].x; + o5[1u] = x0[0u].y; + o5[2u] = x0[0u].z; + o5[3u] = x0[0u].w; + v = vec4(o5[0u], o5[1u], o5[2u], o5[3u]); +} + +struct tint_symbol_3 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @builtin(position) + o4 : vec4, + @builtin(clip_distances) + o5 : array, + @location(15u) + tint_symbol_2 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec2, @location(4u) v4 : vec3) -> tint_symbol_3 { + main_inner(v0, v1, v2, v3, v4); + return tint_symbol_3(o0, o1, o2, o3, o4, o5, v); +} diff --git a/b/8b0b5899ed/shaders/e5cae81999de43bd.consts.json b/b/8b0b5899ed/shaders/e5cae81999de43bd.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/e5cae81999de43bd.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e5cae81999de43bd.wgsl b/b/8b0b5899ed/shaders/e5cae81999de43bd.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..7986babe98f020cdfdb4c9fcfd18ee71550d5eae --- /dev/null +++ b/b/8b0b5899ed/shaders/e5cae81999de43bd.wgsl @@ -0,0 +1,1268 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v1.xyz.xyxx.xy); + r1 = textureSample(t2, s2, v1.xyz.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v5.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r3 = textureSample(t3, s3, v1.xyz.xyxx.xy); + let v_9 = (r3.xy * r3.xy); + r3 = vec4(v_9.xy, r3.zw); + r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f); + r0.w = (r0.w * v0.w); + let v_10 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_10.xy, r3.zw); + let v_11 = (r0.xyz * r0.xyz); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = -(v6.xyzx); + let v_13 = (v_12.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_13.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_14 = (r1.yyy * r4.xyz); + r5 = vec4(v_14.xyz, r5.w); + let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_16 = fma(r4.xyz, r1.yyy, v_15.xyz); + r6 = vec4(v_16.xyz, r6.w); + r2.w = dot(r6.xyz, r6.xyz); + r2.w = inverseSqrt(r2.w); + let v_17 = (r2.www * r6.xyz); + r6 = vec4(v_17.xyz, r6.w); + r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].y, -500.0f); + r2.w = max(r2.w, 0.0f); + let v_18 = -(r2.wwww); + r3.z = fma(r3.w, cb12_12.tint_symbol_4[0u].y, v_18.z); + r2.w = (r2.w * 558.0f); + r2.w = fma(r3.z, 3.0f, r2.w); + r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_19 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_19.xyz, r7.w); + let v_20 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz); + r8 = vec4(v_20.xyz, r8.w); + let v_21 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz); + r8 = vec4(v_21.xyz, r8.w); + let v_22 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz); + r8 = vec4(v_22.xyz, r8.w); + let v_23 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r9 = vec4(v_23.xyz, r9.w); + let v_24 = &(x0[0u]); + let v_25 = r9; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r10 = vec4(v_26.xyz, r10.w); + let v_27 = &(x0[1u]); + let v_28 = r10; + *(v_27) = vec4(v_28.xyz, (*(v_27)).w); + let v_29 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r11 = vec4(v_29.xyz, r11.w); + let v_30 = &(x0[2u]); + let v_31 = r11; + *(v_30) = vec4(v_31.xyz, (*(v_30)).w); + let v_32 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r8 = vec4(v_32.xyz, r8.w); + let v_33 = &(x0[3u]); + let v_34 = r8; + *(v_33) = vec4(v_34.xyz, (*(v_33)).w); + let v_35 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_36 = r12; + r12 = vec4(v_36.x, v_35.x, v_36.z, v_35.y); + r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_37 = abs(r11.yyyy); + r4.w = max(v_37.w, abs(r11.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_38 = (bitcast(r4.w) != 0u); + let v_39 = bitcast(v.tint_symbol_6[0i].x); + r4.w = select(bitcast(v.tint_symbol_6[1i].x), v_39, v_38); + let v_40 = abs(r10.yyyy); + r5.w = max(v_40.w, abs(r10.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_41 = bitcast(r5.w); + r4.w = select(r4.w, bitcast(v.tint_symbol_6[2i].x), (v_41 != 0u)); + let v_42 = abs(r9.yyyy); + r5.w = max(v_42.w, abs(r9.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_43 = bitcast(r3.w); + r3.w = select(r4.w, 0.0f, (v_43 != 0u)); + let v_44 = x0[bitcast(r3.w)]; + r9 = vec4(v_44.xyz, r9.w); + r3.w = f32(bitcast(r3.w)); + r4.w = (r3.w + 0.5f); + r4.w = (r4.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r3.w = dot(r10, cb6_6.tint_symbol_5[12u]); + r5.w = dot(r10, cb6_6.tint_symbol_5[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r4.w); + r4.w = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r9.z); + let v_45 = dpdx(r10.xyy); + r11 = vec4(v_45.xy, r11.z, v_45.z); + r11.z = dpdx(r3.w); + let v_46 = dpdy(r10.yxy); + r13 = vec4(v_46.xyz, r13.w); + r13.w = dpdy(r3.w); + let v_47 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_47.xy); + let v_48 = -(r8.zwzz); + let v_49 = fma(r11.xz, r13.xz, v_48.xy); + r14 = vec4(v_49.xy, r14.zw); + r6.w = (1.0f / r14.x); + r7.w = (r11.z * r13.y); + let v_50 = -(r7.wwww); + r14.z = fma(r11.x, r13.w, v_50.z); + let v_51 = (r6.ww * r14.yz); + r8 = vec4(r8.xy, v_51.xy); + let v_52 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_52.xy); + let v_53 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_53.xy); + r3.w = fma((-(r5.wwww)).w, r8.z, r3.w); + r3.w = fma((-(r5.wwww)).w, r8.w, r3.w); + let v_54 = bitcast(r4.w); + let v_55 = r3.w; + r12.z = select(r9.z, v_55, (v_54 != 0u)); + r10.z = 0.0f; + let v_56 = (r10.xyz + r12.ywz); + r9 = vec4(v_56.xyz, r9.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_57.xy, r12.zw); + let v_58 = (r10.xyz + r12.xyz); + r11 = vec4(v_58.xyz, r11.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_59.xy, r12.zw); + let v_60 = (r10.xyz + r12.xyz); + r13 = vec4(v_60.xyz, r13.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_61.xy, r12.zw); + let v_62 = (r10.xyz + r12.xyz); + r14 = vec4(v_62.xyz, r14.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_63.xy, r12.zw); + let v_64 = (r10.xyz + r12.xyz); + r15 = vec4(v_64.xyz, r15.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_65.xy, r12.zw); + let v_66 = (r10.xyz + r12.xyz); + r16 = vec4(v_66.xyz, r16.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_67.xy, r12.zw); + let v_68 = (r10.xyz + r12.xyz); + r17 = vec4(v_68.xyz, r17.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_69.xy, r12.zw); + let v_70 = (r10.xyz + r12.xyz); + r18 = vec4(v_70.xyz, r18.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_71.xy, r12.zw); + let v_72 = (r10.xyz + r12.xyz); + r19 = vec4(v_72.xyz, r19.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_73.xy, r12.zw); + let v_74 = (r10.xyz + r12.xyz); + r20 = vec4(v_74.xyz, r20.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_75.xy, r12.zw); + let v_76 = (r10.xyz + r12.xyz); + r21 = vec4(v_76.xyz, r21.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_77.xy, r12.zw); + let v_78 = (r10.xyz + r12.xyz); + r22 = vec4(v_78.xyz, r22.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_79.xy, r12.zw); + let v_80 = (r10.xyz + r12.xyz); + r23 = vec4(v_80.xyz, r23.w); + let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_81.xy, r12.zw); + let v_82 = (r10.xyz + r12.xyz); + r24 = vec4(v_82.xyz, r24.w); + let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_83.xy, r12.zw); + let v_84 = (r10.xyz + r12.xyz); + r25 = vec4(v_84.xyz, r25.w); + let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_85.xy, r12.zw); + let v_86 = (r10.xyz + r12.xyz); + r10 = vec4(v_86.xyz, r10.w); + let v_87 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_87.xy, r9.z); + let v_88 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_88.xy, r11.z); + let v_89 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_89.xy, r13.z); + let v_90 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_90.xy, r14.z); + let v_91 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_91.xy, r15.z); + let v_92 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_92.xy, r16.z); + let v_93 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_93.xy, r17.z); + let v_94 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_94.xy, r18.z); + let v_95 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_95.xy, r19.z); + let v_96 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_96.xy, r20.z); + let v_97 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_97.xy, r21.z); + let v_98 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_98.xy, r22.z); + let v_99 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_99.xy, r23.z); + let v_100 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_100.xy, r24.z); + let v_101 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_101.xy, r25.z); + let v_102 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_102.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r3.w = dot(r9, vec4(1.0f)); + r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f); + let v_103 = abs(r8.yyyy); + r4.w = max(v_103.w, abs(r8.xxxx).w); + r4.w = clamp(fma(r4.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.z = ((-(r3.zzzz)).z + 1.0f); + r3.z = (r4.w * r3.z); + r3.z = fma(r3.w, 0.0625f, r3.z); + let v_104 = (r3.xyz * r3.xyz); + r3 = vec4(v_104.xyz, r3.w); + r3.z = min(r3.z, 1.0f); + r3.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z); + let v_105 = -(r3.zzzz); + r3.z = fma(r3.w, v_105.z, r3.z); + let v_106 = dot(r2.xyz, v_15.xyz); + r3.w = clamp(vec4(v_106, v_106, v_106, v_106).w, 0.0f, 1.0f); + let v_107 = dot(r5.xyz, r2.xyz); + r8.x = clamp(vec4(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f); + let v_108 = dot(r6.xyz, v_15.xyz); + r8.y = clamp(vec4(v_108, v_108, v_108, v_108).y, 0.0f, 1.0f); + let v_109 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r8 = vec4(v_109.xy, r8.zw); + let v_110 = (r8.xy * r8.xy); + r8 = vec4(r8.xy, v_110.xy); + let v_111 = (r8.zw * r8.zw); + r8 = vec4(r8.xy, v_111.xy); + let v_112 = (r8.xy * r8.zw); + r8 = vec4(v_112.xy, r8.zw); + r4.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_113 = fma(cb12_12.tint_symbol_4[0u].xx, r8.xy, r4.ww); + r8 = vec4(v_113.xy, r8.zw); + let v_114 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(r8.xy, v_114.xy); + r5.w = (r8.z * 0.125f); + r6.w = fma((-(r1.xxxx)).w, r8.x, 1.0f); + r6.x = dot(r2.xyz, r6.xyz); + r6.x = clamp(((r6.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r8.w); + r6.x = exp2(r6.x); + r6.x = (r8.y * r6.x); + r6.x = (r5.w * r6.x); + r6.x = (r1.x * r6.x); + r6.x = (r3.w * r6.x); + r3.w = (r3.w * r6.w); + let v_115 = fma(r0.xyz, r3.www, r6.xxx); + r6 = vec4(v_115.xyz, r6.w); + let v_116 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_116.xyz, r6.w); + r3.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.w) != 0u)) { + r9 = vec4(r9.x, vec3()); + r8 = vec4(vec3(), r8.w); + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_117 = (v_12.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_117.xyz, r8.w); + let v_118 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_118.xyz, r9.w); + r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w); + let v_119 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_119.xyz, r9.w); + let v_120 = (r9.xyz + v_12.xyz); + r9 = vec4(v_120.xyz, r9.w); + let v_121 = bitcast>(r7.www); + let v_122 = r8.xyz; + let v_123 = select(r9.xyz, v_122, (v_121 != vec3())); + r8 = vec4(v_123.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + let v_124 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_124.xyz, r8.w); + r9.x = dot(r8.xyz, r8.xyz); + r9.x = inverseSqrt(r9.x); + let v_125 = (r8.xyz * r9.xxx); + r8 = vec4(v_125.xyz, r8.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[11u].w); + r7.w = (r7.w / r9.x); + let v_126 = -(cb3_3.tint_symbol_2[11u].xyzx); + r9.x = dot(r8.xyz, v_126.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_127 = dot(r8.xyz, r2.xyz); + r9.y = clamp(vec4(v_127, v_127, v_127, v_127).y, 0.0f, 1.0f); + r9.x = (r9.x * r9.y); + r9.y = (r7.w * r9.x); + let v_128 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(r9.x, v_128.xyz); + let v_129 = (r0.xyz * r9.yzw); + r9 = vec4(r9.x, v_129.xyz); + let v_130 = fma(r4.xyz, r1.yyy, r8.xyz); + r8 = vec4(v_130.xyz, r8.w); + r10.x = dot(r8.xyz, r8.xyz); + r10.x = inverseSqrt(r10.x); + let v_131 = (r8.xyz * r10.xxx); + r8 = vec4(v_131.xyz, r8.w); + let v_132 = dot(r8.xyz, r5.xyz); + r10.x = clamp(vec4(v_132, v_132, v_132, v_132).x, 0.0f, 1.0f); + r10.x = ((-(r10.xxxx)).x + 1.0f); + r10.y = (r10.x * r10.x); + r10.y = (r10.y * r10.y); + r10.x = (r10.y * r10.x); + r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r4.w); + let v_133 = dot(r8.xyz, r2.xyz); + r8.x = clamp(vec4(v_133, v_133, v_133, v_133).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.w); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.x); + r8.x = (r9.x * r8.x); + r7.w = (r7.w * r8.x); + r7.w = (r5.w * r7.w); + let v_134 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_134.xyz, r8.w); + } + r7.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.w) != 0u)) { + r9.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + let v_135 = bitcast(r9.x); + let v_136 = r7.w; + r3.w = select(r3.w, v_136, (v_135 != 0u)); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_137 = (v_12.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_137.xyz, r10.w); + let v_138 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_138.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w); + let v_139 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_139.xyz, r11.w); + let v_140 = (r11.xyz + v_12.xyz); + r11 = vec4(v_140.xyz, r11.w); + let v_141 = bitcast>(r7.www); + let v_142 = r10.xyz; + let v_143 = select(r11.xyz, v_142, (v_141 != vec3())); + r10 = vec4(v_143.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_144 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_144.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_145 = (r9.xxx * r10.xyz); + r10 = vec4(v_145.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[12u].w); + r7.w = (r7.w / r9.x); + let v_146 = -(cb3_3.tint_symbol_2[12u].xyzx); + r9.x = dot(r10.xyz, v_146.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f); + let v_147 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_147, v_147, v_147, v_147).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_148 = (r10.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_148.xyz, r11.w); + let v_149 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_149.xyz); + let v_150 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_150.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_151 = (r10.www * r10.xyz); + r10 = vec4(v_151.xyz, r10.w); + let v_152 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_153 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_153, v_153, v_153, v_153).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_154 = fma(r7.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_154.xyz, r8.w); + } + } else { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_155 = (v_12.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_155.xyz, r10.w); + let v_156 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_156.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w); + let v_157 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_157.xyz, r11.w); + let v_158 = (r11.xyz + v_12.xyz); + r11 = vec4(v_158.xyz, r11.w); + let v_159 = bitcast>(r7.www); + let v_160 = r10.xyz; + let v_161 = select(r11.xyz, v_160, (v_159 != vec3())); + r10 = vec4(v_161.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_162 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_162.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_163 = (r9.xxx * r10.xyz); + r10 = vec4(v_163.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[13u].w); + r7.w = (r7.w / r9.x); + let v_164 = -(cb3_3.tint_symbol_2[13u].xyzx); + r9.x = dot(r10.xyz, v_164.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f); + let v_165 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_165, v_165, v_165, v_165).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_166 = (r10.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_166.xyz, r11.w); + let v_167 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_167.xyz); + let v_168 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_168.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_169 = (r10.www * r10.xyz); + r10 = vec4(v_169.xyz, r10.w); + let v_170 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_170, v_170, v_170, v_170).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_171 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_171, v_171, v_171, v_171).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_172 = fma(r7.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_172.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_173 = (v_12.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_173.xyz, r10.w); + let v_174 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_174.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[22u].w); + let v_175 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.xxx, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_175.xyz, r11.w); + let v_176 = (r11.xyz + v_12.xyz); + r11 = vec4(v_176.xyz, r11.w); + let v_177 = bitcast>(r7.www); + let v_178 = r10.xyz; + let v_179 = select(r11.xyz, v_178, (v_177 != vec3())); + r10 = vec4(v_179.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_180 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_180.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_181 = (r9.xxx * r10.xyz); + r10 = vec4(v_181.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[14u].w); + r7.w = (r7.w / r9.x); + let v_182 = -(cb3_3.tint_symbol_2[14u].xyzx); + r9.x = dot(r10.xyz, v_182.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f); + let v_183 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_183, v_183, v_183, v_183).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_184 = (r10.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_184.xyz, r11.w); + let v_185 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_185.xyz); + let v_186 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_186.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_187 = (r10.www * r10.xyz); + r10 = vec4(v_187.xyz, r10.w); + let v_188 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_188, v_188, v_188, v_188).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_189 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_189, v_189, v_189, v_189).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_190 = fma(r7.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_190.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_191 = (v_12.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_191.xyz, r10.w); + let v_192 = (v6.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_192.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[23u].w); + let v_193 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.xxx, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_193.xyz, r11.w); + let v_194 = (r11.xyz + v_12.xyz); + r11 = vec4(v_194.xyz, r11.w); + let v_195 = bitcast>(r7.www); + let v_196 = r10.xyz; + let v_197 = select(r11.xyz, v_196, (v_195 != vec3())); + r10 = vec4(v_197.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_198 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_198.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_199 = (r9.xxx * r10.xyz); + r10 = vec4(v_199.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[15u].w); + r7.w = (r7.w / r9.x); + let v_200 = -(cb3_3.tint_symbol_2[15u].xyzx); + r9.x = dot(r10.xyz, v_200.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f); + let v_201 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_201, v_201, v_201, v_201).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_202 = (r10.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_202.xyz, r11.w); + let v_203 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_203.xyz); + let v_204 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_204.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_205 = (r10.www * r10.xyz); + r10 = vec4(v_205.xyz, r10.w); + let v_206 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_206, v_206, v_206, v_206).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_207 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_207, v_207, v_207, v_207).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_208 = fma(r7.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz); + r8 = vec4(v_208.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_209 = (v_12.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_209.xyz, r10.w); + let v_210 = (v6.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_210.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[24u].w); + let v_211 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.xxx, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_211.xyz, r11.w); + let v_212 = (r11.xyz + v_12.xyz); + r11 = vec4(v_212.xyz, r11.w); + let v_213 = bitcast>(r7.www); + let v_214 = r10.xyz; + let v_215 = select(r11.xyz, v_214, (v_213 != vec3())); + r10 = vec4(v_215.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_216 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_216.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_217 = (r9.xxx * r10.xyz); + r10 = vec4(v_217.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[16u].w); + r7.w = (r7.w / r9.x); + let v_218 = -(cb3_3.tint_symbol_2[16u].xyzx); + r9.x = dot(r10.xyz, v_218.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f); + let v_219 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_219, v_219, v_219, v_219).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_220 = (r10.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_220.xyz, r11.w); + let v_221 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_221.xyz); + let v_222 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_222.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_223 = (r10.www * r10.xyz); + r10 = vec4(v_223.xyz, r10.w); + let v_224 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_224, v_224, v_224, v_224).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_225 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_225, v_225, v_225, v_225).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_226 = fma(r7.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz); + r8 = vec4(v_226.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_227 = (v_12.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_227.xyz, r10.w); + let v_228 = (v6.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_228.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[25u].w); + let v_229 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.xxx, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_229.xyz, r11.w); + let v_230 = (r11.xyz + v_12.xyz); + r11 = vec4(v_230.xyz, r11.w); + let v_231 = bitcast>(r7.www); + let v_232 = r10.xyz; + let v_233 = select(r11.xyz, v_232, (v_231 != vec3())); + r10 = vec4(v_233.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_234 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_234.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_235 = (r9.xxx * r10.xyz); + r10 = vec4(v_235.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[17u].w); + r7.w = (r7.w / r9.x); + let v_236 = -(cb3_3.tint_symbol_2[17u].xyzx); + r9.x = dot(r10.xyz, v_236.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f); + let v_237 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_237, v_237, v_237, v_237).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_238 = (r10.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_238.xyz, r11.w); + let v_239 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_239.xyz); + let v_240 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_240.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_241 = (r10.www * r10.xyz); + r10 = vec4(v_241.xyz, r10.w); + let v_242 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_242, v_242, v_242, v_242).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r4.w); + let v_243 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_243, v_243, v_243, v_243).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_244 = fma(r7.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz); + r8 = vec4(v_244.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_245 = (v_12.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_245.xyz, r10.w); + let v_246 = (v6.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_246.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[26u].w); + let v_247 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.www, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_247.xyz, r11.w); + let v_248 = (r11.xyz + v_12.xyz); + r11 = vec4(v_248.xyz, r11.w); + let v_249 = bitcast>(r3.www); + let v_250 = r10.xyz; + let v_251 = select(r11.xyz, v_250, (v_249 != vec3())); + r10 = vec4(v_251.xyz, r10.w); + r3.w = dot(r10.xyz, r10.xyz); + let v_252 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_252.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_253 = (r7.www * r10.xyz); + r10 = vec4(v_253.xyz, r10.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r3.w, cb3_3.tint_symbol_2[18u].w); + r3.w = (r3.w / r7.w); + let v_254 = -(cb3_3.tint_symbol_2[18u].xyzx); + r7.w = dot(r10.xyz, v_254.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_255 = dot(r10.xyz, r2.xyz); + r9.x = clamp(vec4(v_255, v_255, v_255, v_255).x, 0.0f, 1.0f); + r7.w = (r7.w * r9.x); + r9.x = (r3.w * r7.w); + let v_256 = (r9.xxx * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_256.xyz, r11.w); + let v_257 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_257.xyz); + let v_258 = fma(r4.xyz, r1.yyy, r10.xyz); + r4 = vec4(v_258.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_259 = (r1.yyy * r4.xyz); + r4 = vec4(v_259.xyz, r4.w); + let v_260 = dot(r4.xyz, r5.xyz); + r1.y = clamp(vec4(v_260, v_260, v_260, v_260).y, 0.0f, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r9.x = (r1.y * r1.y); + r9.x = (r9.x * r9.x); + r1.y = (r1.y * r9.x); + r1.y = fma(cb12_12.tint_symbol_4[0u].x, r1.y, r4.w); + let v_261 = dot(r4.xyz, r2.xyz); + r4.x = clamp(vec4(v_261, v_261, v_261, v_261).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r8.w); + r4.x = exp2(r4.x); + r1.y = (r1.y * r4.x); + r1.y = (r7.w * r1.y); + r1.y = (r3.w * r1.y); + r1.y = (r5.w * r1.y); + let v_262 = fma(r1.yyy, cb3_3.tint_symbol_2[26u].xyz, r8.xyz); + r8 = vec4(v_262.xyz, r8.w); + } + } + r1.y = (r6.w * r6.w); + r1.x = (r1.x * r1.x); + let v_263 = (r8.xyz * r1.xxx); + r4 = vec4(v_263.xyz, r4.w); + let v_264 = fma(r1.yyy, r9.yzw, r4.xyz); + r4 = vec4(v_264.xyz, r4.w); + let v_265 = fma(r6.xyz, r3.zzz, r4.xyz); + r4 = vec4(v_265.xyz, r4.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_266 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r1 = vec4(r1.x, v_266.xyz); + r3.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_267 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_267.xyz, r6.w); + let v_268 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_268.xyz, r6.w); + let v_269 = fma(r1.yzw, r3.zzz, r6.xyz); + r1 = vec4(r1.x, v_269.xyz); + let v_270 = (r3.yyy * r1.yzw); + r1 = vec4(r1.x, v_270.xyz); + let v_271 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_271.xyz, r6.w); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_272 = dot(r8.xyz, r2.xyz); + r1.x = clamp(vec4(v_272, v_272, v_272, v_272).x, 0.0f, 1.0f); + let v_273 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz); + r6 = vec4(v_273.xyz, r6.w); + let v_274 = fma(r6.xyz, r3.xxx, r1.yzw); + r1 = vec4(v_274.xyz, r1.w); + let v_275 = (r6.www * r1.xyz); + r1 = vec4(v_275.xyz, r1.w); + let v_276 = fma(r1.xyz, r0.xyz, r4.xyz); + r0 = vec4(v_276.xyz, r0.w); + r1.x = ((-(r6.wwww)).x + 1.0f); + r1.y = dot((-(r5.xyzx)).xyz, r2.xyz); + r1.y = (r1.y + r1.y); + let v_277 = -(r1.yyyy); + let v_278 = -(r5.xxyz); + let v_279 = fma(r2.xyz, v_277.yzw, v_278.yzw); + r1 = vec4(r1.x, v_279.xyz); + let v_280 = clamp(((r2.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r2 = vec4(v_280.xy, r2.zw); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r2.w = (r2.x * cb5_5.tint_symbol_3[6u].z); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r2.z))); + r3.z = fma(r2.x, cb5_5.tint_symbol_3[6u].z, -5.0f); + r2.x = (r2.x * r2.x); + r2.x = fma(r2.x, 5.0f, r2.z); + let v_281 = bitcast(r2.w); + let v_282 = r3.z; + r2.x = select(r2.x, v_282, (v_281 != 0u)); + let v_283 = (r1.yzy * vec3(-0.25f, 0.5f, 0.25f)); + r4 = vec4(v_283.xyz, r4.w); + r1.y = (abs(r1.wwww).y + 1.0f); + let v_284 = (r4.xyz / r1.yyy); + r4 = vec4(v_284.xyz, r4.w); + let v_285 = ((-(r4.xyzx)).xyz + vec3(0.75f, 0.5f, 0.25f)); + r4 = vec4(v_285.xyz, r4.w); + r1.y = bitcast(select(0u, 4294967295u, (0.0f < r1.w))); + let v_286 = bitcast>(r1.yy); + let v_287 = r4.xy; + let v_288 = select(r4.zy, v_287, (v_286 != vec2())); + let v_289 = r1; + r1 = vec4(v_289.x, v_288.xy, v_289.w); + let v_290 = r2.x; + r4 = textureSampleLevel(t1, s1, r1.yzyy.xy, v_290); + r1.y = max(r3.y, r3.x); + let v_291 = (r1.yyy * r4.xyz); + r1 = vec4(r1.x, v_291.xyz); + let v_292 = (r2.yyy * r1.yzw); + r2 = vec4(v_292.xyz, r2.w); + let v_293 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_293.xyz, r2.w); + let v_294 = fma(r1.yzw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(r1.x, v_294.xyz); + let v_295 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_295.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r7.xyz, r7.xyz); + r1.y = sqrt(r1.x); + let v_296 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_296.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r7.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_297 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_297 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_298 = (r1.xxx * r7.xyz); + r2 = vec4(v_298.xyz, r2.w); + let v_299 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_299, v_299, v_299, v_299).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_300 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_300, v_300, v_300, v_300).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_301 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_301.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_302 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_302.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_303 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_303.xyz); + let v_304 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_304.xyz); + let v_305 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_305.xyz, r3.w); + let v_306 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_306.xyz, r2.w); + let v_307 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_308 = (r2.xyz + v_307.xyz); + r2 = vec4(v_308.xyz, r2.w); + let v_309 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_309.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_310 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_310.xyz, r3.w); + let v_311 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_311.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_312 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_312.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_313 = -(r0.xyzx); + let v_314 = fma(r1.xyz, r2.xxx, v_313.xyz); + r1 = vec4(v_314.xyz, r1.w); + let v_315 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_315.xyz, r1.w); + } else { + r1.w = dot(r7.xyz, r7.xyz); + r2.x = sqrt(r1.w); + let v_316 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_316.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r7.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_317 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_317 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_318 = (r1.www * r7.xyz); + r3 = vec4(v_318.xyz, r3.w); + let v_319 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_319, v_319, v_319, v_319).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_320 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_320, v_320, v_320, v_320).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_321 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_321.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_322 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_322.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_323 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_323.xyz, r3.w); + let v_324 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_324.xyz, r3.w); + let v_325 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_325.xyz, r4.w); + let v_326 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_326.xyz, r3.w); + let v_327 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_328 = (r3.xyz + v_327.xyz); + r3 = vec4(v_328.xyz, r3.w); + let v_329 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_329.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_330 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_330.xyz, r4.w); + let v_331 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_331.xy, r2.z, v_331.z); + let v_332 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_332.xy, r2.z, v_332.z); + let v_333 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_333.xyz, r1.w); + } + let v_334 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_334.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v1.z); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_8 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_335 : vec4) -> tint_symbol_8 { + main_inner(v0, v1, v2, v4, v5, v6, v_335); + return tint_symbol_8(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/e5cbd65c471b92ee.wgsl b/b/8b0b5899ed/shaders/e5cbd65c471b92ee.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..6f632ab9e1d35e25b861f253ce69501cf5979646 --- /dev/null +++ b/b/8b0b5899ed/shaders/e5cbd65c471b92ee.wgsl @@ -0,0 +1,204 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb18_struct { + tint_symbol : array, 18u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb18_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +fn main_inner(v1 : vec4) { + r0 = textureSample(t2, s2, v1.xyxx.xy); + let v = (cb11_11.tint_symbol[7u].xyz + cb11_11.tint_symbol[8u].xyz); + r1 = vec4(v.xyz, r1.w); + let v_1 = (r0.xyz + r1.xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = (cb11_11.tint_symbol[4u].yzx * cb11_11.tint_symbol[5u].zxy); + r1 = vec4(v_2.xyz, r1.w); + let v_3 = -(r1.xyzx); + let v_4 = fma(cb11_11.tint_symbol[5u].yzx, cb11_11.tint_symbol[4u].zxy, v_3.xyz); + r1 = vec4(v_4.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_5 = (r1.www * r1.xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = abs(r0.wwww); + r0.w = (v_6.w + (-(cb11_11.tint_symbol[9u].zzzz)).w); + r1.w = bitcast(select(0u, 4294967295u, (0.0f >= r0.w))); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol[10u].x))); + r1.w = bitcast((bitcast(r1.w) | bitcast(r2.x))); + let v_7 = fma(r0.xy, vec2(0.0625f), v1.xy); + r2 = vec4(v_7.xy, r2.zw); + r2 = textureSample(t5, s5, r2.xyxx.xy); + if ((bitcast(r1.w) != 0u)) { + r3 = textureSample(t5, s5, v1.xyxx.xy); + r4 = (r2.xwzy + vec4(-0.00400000018998980522f, -0.5f, -0.5f, -0.5f)); + let v_8 = (cb11_11.tint_symbol[5u].xyz * cb11_11.tint_symbol[10u].yyy); + r2 = vec4(v_8.xyz, r2.w); + let v_9 = fma(r2.xyz, r4.yyy, cb11_11.tint_symbol[6u].xyz); + r2 = vec4(v_9.xyz, r2.w); + let v_10 = (cb11_11.tint_symbol[4u].xyz * cb11_11.tint_symbol[10u].zzz); + r5 = vec4(v_10.xyz, r5.w); + let v_11 = fma(r5.xyz, r4.zzz, r2.xyz); + r2 = vec4(v_11.xyz, r2.w); + let v_12 = (r1.xyz * cb11_11.tint_symbol[10u].www); + r5 = vec4(v_12.xyz, r5.w); + let v_13 = fma(r5.xyz, r4.www, r2.xyz); + r0 = vec4(v_13.xyz, r0.w); + let v_14 = ((-(cb11_11.tint_symbol[12u].xyzx)).xyz + cb11_11.tint_symbol[13u].xyz); + r2 = vec4(v_14.xyz, r2.w); + let v_15 = fma(r2.xyz, r3.xyz, cb11_11.tint_symbol[12u].xyz); + r3 = vec4(v_15.xyz, r3.w); + r1.w = ((-(cb11_11.tint_symbol[11u].xxxx)).w + cb11_11.tint_symbol[11u].y); + r0.w = fma(r1.w, r2.w, cb11_11.tint_symbol[11u].x); + r4.x = clamp(r4.xxxx.x, 0.0f, 1.0f); + r1.w = r0.w; + } else { + r3 = textureSample(t3, s3, v1.xyxx.xy); + r4.x = fract(r3.w); + let v_16 = -(r4.xxxx); + r2.x = (r3.w + v_16.x); + r2.x = (r2.x * cb11_11.tint_symbol[11u].y); + r1.w = (r2.x * 0.0039215688593685627f); + } + let v_17 = fma(r3.xyz, cb11_11.tint_symbol[9u].zzz, r0.xyz); + r0 = vec4(v_17.xyz, r0.w); + let v_18 = -(cb11_11.tint_symbol[6u].xyzx); + let v_19 = (r0.xyz + v_18.xyz); + r2 = vec4(v_19.xyz, r2.w); + r2.w = dot(cb11_11.tint_symbol[5u].xyz, r2.xyz); + r3.w = dot(cb11_11.tint_symbol[4u].xyz, r2.xyz); + r2.x = dot(r1.xyz, r2.xyz); + let v_20 = (cb11_11.tint_symbol[5u].xyz * cb11_11.tint_symbol[10u].yyy); + r4 = vec4(r4.x, v_20.xyz); + let v_21 = (r2.xw / cb11_11.tint_symbol[10u].wy); + r2 = vec4(v_21.xy, r2.zw); + let v_22 = (r2.xy + vec2(-0.5f)); + r2 = vec4(v_22.xy, r2.zw); + let v_23 = ceil(r2.xy); + r2 = vec4(v_23.xy, r2.zw); + let v_24 = fma((-(r4.yzwy)).xyz, r2.yyy, r0.xyz); + r0 = vec4(v_24.xyz, r0.w); + let v_25 = (cb11_11.tint_symbol[4u].xyz * cb11_11.tint_symbol[10u].zzz); + r2 = vec4(r2.x, v_25.xyz); + r3.w = (r3.w / cb11_11.tint_symbol[10u].z); + r3.w = (r3.w + -0.5f); + r3.w = ceil(r3.w); + let v_26 = fma((-(r2.yzwy)).xyz, r3.www, r0.xyz); + r0 = vec4(v_26.xyz, r0.w); + let v_27 = (r1.xyz * cb11_11.tint_symbol[10u].www); + r1 = vec4(v_27.xyz, r1.w); + let v_28 = fma((-(r1.xyzx)).xyz, r2.xxx, r0.xyz); + r0 = vec4(v_28.xyz, r0.w); + let v_29 = (r0.yyy * cb11_11.tint_symbol[1u].xyz); + r1 = vec4(v_29.xyz, r1.w); + let v_30 = fma(r0.xxx, cb11_11.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_30.xyz, r1.w); + let v_31 = fma(r0.zzz, cb11_11.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_31.xyz, r1.w); + let v_32 = (r1.xyz + cb11_11.tint_symbol[3u].xyz); + r2 = vec4(v_32.xyz, r2.w); + r2.w = ((-(r2.yyyy)).w + 1.0f); + r5 = textureSample(t4, s4, r2.xwxx.xy); + r1.x = bitcast(select(0u, 4294967295u, (r2.z < r5.x))); + r1.x = select(-1.0f, 1.0f, (bitcast(r1.x) != 0u)); + let v_33 = r2; + r2 = vec4(v_33.x, vec2(), v_33.w); + let v_34 = (cb11_11.tint_symbol[9u].zz * cb11_11.tint_symbol[9u].yx); + r2 = vec4(v_34.x, r2.yz, v_34.y); + let v_35 = (r2.yzw + r3.xyz); + r2 = vec4(r2.x, v_35.xyz); + let v_36 = (cb11_11.tint_symbol[14u].xyz + cb11_11.tint_symbol[15u].xyz); + r3 = vec4(v_36.xyz, r3.w); + let v_37 = (cb11_11.tint_symbol[9u].zz * cb11_11.tint_symbol[17u].yw); + let v_38 = r1; + r1 = vec4(v_38.x, v_37.xy, v_38.w); + let v_39 = fma(r0.xy, cb11_11.tint_symbol[17u].xz, r1.yz); + let v_40 = r1; + r1 = vec4(v_40.x, v_39.xy, v_40.w); + let v_41 = sin(r1.yyzy.yz); + let v_42 = r1; + r1 = vec4(v_42.x, v_41.xy, v_42.w); + let v_43 = (r1.yz + vec2(1.0f)); + let v_44 = r1; + r1 = vec4(v_44.x, v_43.xy, v_44.w); + let v_45 = (r1.yz * cb11_11.tint_symbol[16u].xy); + let v_46 = r1; + r1 = vec4(v_46.x, v_45.xy, v_46.w); + let v_47 = (r1.yz * vec2(0.5f)); + r5 = vec4(v_47.xy, r5.zw); + r5.z = cb11_11.tint_symbol[16u].z; + let v_48 = (r3.xyz + r5.xyz); + r3 = vec4(v_48.xyz, r3.w); + let v_49 = fma(r0.xy, vec2(0.0625f), v1.xy); + let v_50 = r1; + r1 = vec4(v_50.x, v_49.xy, v_50.w); + r5 = textureSample(t5, s5, r1.yzyy.xy); + let v_51 = fma(r5.xyz, vec3(2.0f), vec3(-1.0f)); + r4 = vec4(r4.x, v_51.xyz); + r1.y = dot(r4.yzw, r4.yzw); + r1.y = inverseSqrt(r1.y); + let v_52 = (r1.yyy * r4.yzw); + r4 = vec4(r4.x, v_52.xyz); + let v_53 = (r4.yzw * cb11_11.tint_symbol[14u].www); + r4 = vec4(r4.x, v_53.xyz); + let v_54 = fma(r4.yzw, cb11_11.tint_symbol[16u].www, r3.xyz); + r3 = vec4(v_54.xyz, r3.w); + let v_55 = ((-(r2.yzwy)).xyz + r3.xyz); + r3 = vec4(v_55.xyz, r3.w); + r2.x = clamp(r2.xxxx.x, 0.0f, 1.0f); + let v_56 = fma(r3.xyz, r2.xxx, r2.yzw); + o1 = vec4(v_56.xyz, o1.w); + let v_57 = -(cb11_11.tint_symbol[7u].xyzx); + let v_58 = (r0.xyz + v_57.xyz); + o0 = vec4(v_58.xyz, o0.w); + o0.w = (r0.w * r1.x); + r0.x = (r1.w / cb11_11.tint_symbol[11u].y); + r0.x = (r0.x * 255.0f); + r0.x = ceil(r0.x); + o1.w = (r4.x + r0.x); +} + +struct tint_symbol_1 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4) -> tint_symbol_1 { + main_inner(v1); + return tint_symbol_1(o0, o1); +} diff --git a/b/8b0b5899ed/shaders/e5e82a632a748476.consts.json b/b/8b0b5899ed/shaders/e5e82a632a748476.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..97aa0ec2063375410133fb22a06b48d32366b362 --- /dev/null +++ b/b/8b0b5899ed/shaders/e5e82a632a748476.consts.json @@ -0,0 +1 @@ +[2, 6, 15, 7, 31, 23, 4294967294, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e5e82a632a748476.wgsl b/b/8b0b5899ed/shaders/e5e82a632a748476.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..ed9dc288d05974dff87ba0fc83bc8e57820502a4 --- /dev/null +++ b/b/8b0b5899ed/shaders/e5e82a632a748476.wgsl @@ -0,0 +1,832 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb20_struct { + tint_symbol_1 : array, 20u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb20_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb5_struct { + tint_symbol_4 : array, 5u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb5_struct; + +struct cb4_struct { + tint_symbol_5 : array, 4u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb4_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var icb0 : array, 14u> = array, 14u>(vec4(0.0f, 0.25f, 0.25f, 0.0f), vec4(0x1p-148f, -0.25f, -0.25f, 0.0f), vec4(0x1.8p-147f, -0.125f, -0.375f, 0.0f), vec4(0.0f, 0.375f, -0.125f, 0.0f), vec4(0.0f, -0.375f, 0.125f, 0.0f), vec4(0.0f, 0.125f, 0.375f, 0.0f), vec4(0.0f, 0.0625f, -0.1875f, 0.0f), vec4(0.0f, -0.0625f, 0.1875f, 0.0f), vec4(0.0f, 0.3125f, 0.0625f, 0.0f), vec4(0.0f, -0.1875f, -0.3125f, 0.0f), vec4(0.0f, -0.3125f, 0.3125f, 0.0f), vec4(0.0f, -0.4375f, -0.0625f, 0.0f), vec4(0.0f, 0.1875f, 0.4375f, 0.0f), vec4(0.0f, 0.4375f, -0.4375f, 0.0f)); + +var v7 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 9u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4) { + x1[0u].x = v7[0u]; + x1[0u].y = v7[1u]; + x1[0u].z = v7[2u]; + x1[0u].w = v7[3u]; + r0.x = bitcast(select(0u, 4294967295u, (bitcast(cb5_5.tint_symbol_3[6u].w) != 0i))); + r0.y = bitcast(select(0u, 4294967295u, (1u < bitcast(cb2_2.tint_symbol_1[19u].x)))); + r0.x = bitcast((bitcast(r0.y) & bitcast(r0.x))); + if ((bitcast(r0.x) != 0u)) { + if ((bitcast(r0.x) != 0u)) { + let v_1 = dpdx(v0.xy); + r0 = vec4(r0.xy, v_1.xy); + let v_2 = dpdy(v0.xy); + r1 = vec4(v_2.xy, r1.zw); + r1.z = bitcast((bitcast(cb2_2.tint_symbol_1[19u].x) << 16u)); + let v_3 = bitcast(r1.z); + let v_4 = r1.z; + r1.w = select(cb2_2.tint_symbol_1[19u].x, v_4, (v_3 != 0u)); + r2.x = bitcast((bitcast(r1.w) << 8u)); + let v_5 = bitcast(r2.x); + let v_6 = r2.x; + r1.w = select(r1.w, v_6, (v_5 != 0u)); + let v_7 = (bitcast>(r1.zz) != vec2()); + let v_8 = vec2(bitcast(v.tint_symbol_7[2i].x), bitcast(v.tint_symbol_7[3i].x)); + let v_9 = select(vec2(bitcast(v.tint_symbol_7[4i].x), bitcast(v.tint_symbol_7[5i].x)), v_8, v_7); + let v_10 = r2; + r2 = vec4(v_10.x, v_9.xy, v_10.w); + let v_11 = bitcast(r2.x); + let v_12 = r2.z; + r1.z = select(r2.y, v_12, (v_11 != 0u)); + r2.x = bitcast((bitcast(r1.w) << 4u)); + r2.y = bitcast((bitcast(r1.z) + -4i)); + let v_13 = bitcast>(r2.xx); + let v_14 = r2.yx; + let v_15 = select(r1.zw, v_14, (v_13 != vec2())); + r1 = vec4(r1.xy, v_15.xy); + r2.x = bitcast((bitcast(r1.w) << 2u)); + r2.y = bitcast((bitcast(r1.z) + -2i)); + let v_16 = bitcast>(r2.xx); + let v_17 = r2.yx; + let v_18 = select(r1.zw, v_17, (v_16 != vec2())); + r1 = vec4(r1.xy, v_18.xy); + r1.w = bitcast((bitcast(r1.w) << 1u)); + r2.x = bitcast((bitcast(r1.z) + -1i)); + let v_19 = bitcast(r1.w); + let v_20 = r2.x; + r1.z = select(r1.z, v_20, (v_19 != 0u)); + r1.z = bitcast((bitcast(r1.z) + -1i)); + let v_21 = bitcast(cb2_2.tint_symbol_1[19u].x); + let v_22 = r1.z; + r1.z = select(bitcast(v.tint_symbol_7[6i].x), v_22, (v_21 != 0u)); + let v_23 = bitcast>(select(vec3(), vec3(4294967295u), (vec3(2u, 3u, 4u) < bitcast>(cb2_2.tint_symbol_1[19u].xxx)))); + r2 = vec4(v_23.xyz, r2.w); + if ((bitcast(cb2_2.tint_symbol_1[19u].x) != 0u)) { + r1.w = icb0[bitcast(r1.z)].x; + let v_24 = (r1.xy * icb0[bitcast(r1.w)].zz); + r3 = vec4(v_24.xy, r3.zw); + let v_25 = fma(icb0[bitcast(r1.w)].yy, r0.zw, r3.xy); + r3 = vec4(v_25.xy, r3.zw); + let v_26 = (r3.xy + v0.xy); + r3 = vec4(v_26.xy, r3.zw); + r3 = textureSample(t0, s0, r3.xyxx.xy); + r1.w = (r3.w * cb2_2.tint_symbol_1[15u].x); + r1.w = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r1.w))); + r1.w = bitcast((bitcast(r1.w) & 1u)); + } else { + r1.w = 0.0f; + } + if ((bitcast(r0.y) != 0u)) { + r0.y = bitcast((bitcast(icb0[bitcast(r1.z)].x) + 1i)); + let v_27 = (r1.xy * icb0[bitcast(r0.y)].zz); + r3 = vec4(v_27.xy, r3.zw); + let v_28 = fma(icb0[bitcast(r0.y)].yy, r0.zw, r3.xy); + r3 = vec4(v_28.xy, r3.zw); + let v_29 = (r3.xy + v0.xy); + r3 = vec4(v_29.xy, r3.zw); + r3 = textureSample(t0, s0, r3.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.w = bitcast((bitcast(r1.w) + 2i)); + let v_30 = bitcast(r0.y); + let v_31 = r2.w; + r1.w = select(r1.w, v_31, (v_30 != 0u)); + } + if ((bitcast(r2.x) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_32 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 2i))].zz); + r2 = vec4(v_32.x, r2.yz, v_32.y); + let v_33 = fma(icb0[bitcast((bitcast(r0.y) + 2i))].yy, r0.zw, r2.xw); + r2 = vec4(v_33.x, r2.yz, v_33.y); + let v_34 = (r2.xw + v0.xy); + r2 = vec4(v_34.x, r2.yz, v_34.y); + r3 = textureSample(t0, s0, r2.xwxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 4i)); + let v_35 = bitcast(r0.y); + let v_36 = r2.x; + r1.w = select(r1.w, v_36, (v_35 != 0u)); + } + if ((bitcast(r2.y) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_37 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 3i))].zz); + r2 = vec4(v_37.xy, r2.zw); + let v_38 = fma(icb0[bitcast((bitcast(r0.y) + 3i))].yy, r0.zw, r2.xy); + r2 = vec4(v_38.xy, r2.zw); + let v_39 = (r2.xy + v0.xy); + r2 = vec4(v_39.xy, r2.zw); + r3 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 8i)); + let v_40 = bitcast(r0.y); + let v_41 = r2.x; + r1.w = select(r1.w, v_41, (v_40 != 0u)); + } + if ((bitcast(r2.z) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_42 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 4i))].zz); + r2 = vec4(v_42.xy, r2.zw); + let v_43 = fma(icb0[bitcast((bitcast(r0.y) + 4i))].yy, r0.zw, r2.xy); + r2 = vec4(v_43.xy, r2.zw); + let v_44 = (r2.xy + v0.xy); + r2 = vec4(v_44.xy, r2.zw); + r2 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r2.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 16i)); + let v_45 = bitcast(r0.y); + let v_46 = r2.x; + r1.w = select(r1.w, v_46, (v_45 != 0u)); + } + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(5u, 6u, 7u, 8u) < bitcast>(cb2_2.tint_symbol_1[19u].xxxx)))); + if ((bitcast(r2.x) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_47 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 5i))].zz); + r3 = vec4(v_47.xy, r3.zw); + let v_48 = fma(icb0[bitcast((bitcast(r0.y) + 5i))].yy, r0.zw, r3.xy); + r3 = vec4(v_48.xy, r3.zw); + let v_49 = (r3.xy + v0.xy); + r3 = vec4(v_49.xy, r3.zw); + r3 = textureSample(t0, s0, r3.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 32i)); + let v_50 = bitcast(r0.y); + let v_51 = r2.x; + r1.w = select(r1.w, v_51, (v_50 != 0u)); + } + if ((bitcast(r2.y) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_52 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 6i))].zz); + r2 = vec4(v_52.xy, r2.zw); + let v_53 = fma(icb0[bitcast((bitcast(r0.y) + 6i))].yy, r0.zw, r2.xy); + r2 = vec4(v_53.xy, r2.zw); + let v_54 = (r2.xy + v0.xy); + r2 = vec4(v_54.xy, r2.zw); + r3 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 64i)); + let v_55 = bitcast(r0.y); + let v_56 = r2.x; + r1.w = select(r1.w, v_56, (v_55 != 0u)); + } + if ((bitcast(r2.z) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_57 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 7i))].zz); + r2 = vec4(v_57.xy, r2.zw); + let v_58 = fma(icb0[bitcast((bitcast(r0.y) + 7i))].yy, r0.zw, r2.xy); + r2 = vec4(v_58.xy, r2.zw); + let v_59 = (r2.xy + v0.xy); + r2 = vec4(v_59.xy, r2.zw); + r3 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 128i)); + let v_60 = bitcast(r0.y); + let v_61 = r2.x; + r1.w = select(r1.w, v_61, (v_60 != 0u)); + } + if ((bitcast(r2.w) != 0u)) { + r0.y = bitcast((bitcast(icb0[bitcast(r1.z)].x) + 8i)); + let v_62 = (r1.xy * icb0[bitcast(r0.y)].zz); + r2 = vec4(v_62.xy, r2.zw); + let v_63 = fma(icb0[bitcast(r0.y)].yy, r0.zw, r2.xy); + r2 = vec4(v_63.xy, r2.zw); + let v_64 = (r2.xy + v0.xy); + r2 = vec4(v_64.xy, r2.zw); + r2 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r2.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 256i)); + let v_65 = bitcast(r0.y); + let v_66 = r2.x; + r1.w = select(r1.w, v_66, (v_65 != 0u)); + } + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(9u, 10u, 11u, 12u) < bitcast>(cb2_2.tint_symbol_1[19u].xxxx)))); + if ((bitcast(r2.x) != 0u)) { + r0.y = bitcast((bitcast(icb0[bitcast(r1.z)].x) + 9i)); + let v_67 = (r1.xy * icb0[bitcast(r0.y)].zz); + r3 = vec4(v_67.xy, r3.zw); + let v_68 = fma(icb0[bitcast(r0.y)].yy, r0.zw, r3.xy); + r3 = vec4(v_68.xy, r3.zw); + let v_69 = (r3.xy + v0.xy); + r3 = vec4(v_69.xy, r3.zw); + r3 = textureSample(t0, s0, r3.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 512i)); + let v_70 = bitcast(r0.y); + let v_71 = r2.x; + r1.w = select(r1.w, v_71, (v_70 != 0u)); + } + if ((bitcast(r2.y) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_72 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 10i))].zz); + r2 = vec4(v_72.xy, r2.zw); + let v_73 = fma(icb0[bitcast((bitcast(r0.y) + 10i))].yy, r0.zw, r2.xy); + r2 = vec4(v_73.xy, r2.zw); + let v_74 = (r2.xy + v0.xy); + r2 = vec4(v_74.xy, r2.zw); + r3 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 1024i)); + let v_75 = bitcast(r0.y); + let v_76 = r2.x; + r1.w = select(r1.w, v_76, (v_75 != 0u)); + } + if ((bitcast(r2.z) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_77 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 11i))].zz); + r2 = vec4(v_77.xy, r2.zw); + let v_78 = fma(icb0[bitcast((bitcast(r0.y) + 11i))].yy, r0.zw, r2.xy); + r2 = vec4(v_78.xy, r2.zw); + let v_79 = (r2.xy + v0.xy); + r2 = vec4(v_79.xy, r2.zw); + r3 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 2048i)); + let v_80 = bitcast(r0.y); + let v_81 = r2.x; + r1.w = select(r1.w, v_81, (v_80 != 0u)); + } + if ((bitcast(r2.w) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_82 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 12i))].zz); + r2 = vec4(v_82.xy, r2.zw); + let v_83 = fma(icb0[bitcast((bitcast(r0.y) + 12i))].yy, r0.zw, r2.xy); + r2 = vec4(v_83.xy, r2.zw); + let v_84 = (r2.xy + v0.xy); + r2 = vec4(v_84.xy, r2.zw); + r2 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r2.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r1.z = bitcast((bitcast(r1.w) + 4096i)); + let v_85 = bitcast(r0.y); + let v_86 = r1.z; + r1.w = select(r1.w, v_86, (v_85 != 0u)); + } + r0.y = bitcast(select(0u, 4294967295u, (13u < bitcast(cb2_2.tint_symbol_1[19u].x)))); + if ((bitcast(r0.y) != 0u)) { + let v_87 = (r1.xy * vec2(-0.4375f)); + r1 = vec4(v_87.xy, r1.zw); + let v_88 = fma(r0.zw, vec2(0.4375f), r1.xy); + let v_89 = r0; + r0 = vec4(v_89.x, v_88.xy, v_89.w); + let v_90 = (r0.yz + v0.xy); + let v_91 = r0; + r0 = vec4(v_91.x, v_90.xy, v_91.w); + r2 = textureSample(t0, s0, r0.yzyy.xy); + r0.y = (r2.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r0.z = bitcast((bitcast(r1.w) + 8192i)); + let v_92 = bitcast(r0.y); + let v_93 = r0.z; + r1.w = select(r1.w, v_93, (v_92 != 0u)); + } + } else { + r1.w = 0.0f; + } + r0.y = bitcast(select(0u, 4294967295u, (bitcast(r1.w) == 0i))); + v_94((bitcast(r0.y) != 0u)); + } else { + if ((bitcast(r0.x) != 0u)) { + r0.x = 1.0f; + } else { + r1 = textureSample(t0, s0, v0.xy.xyxx.xy); + r0.x = (r1.w * cb2_2.tint_symbol_1[15u].x); + } + r0.x = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r0.x))); + v_94((bitcast(r0.x) != 0u)); + } + r0 = textureSample(t0, s0, v0.xy.xyxx.xy); + r1 = textureSample(t4, s4, v0.xy.xyxx.xy); + let v_95 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_95.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb10_10.tint_symbol_5[3u].x, 0.00100000004749745131f); + let v_96 = (r1.ww * r1.xy); + r1 = vec4(v_96.xy, r1.zw); + let v_97 = (r1.yyy * v5.xyz); + r2 = vec4(v_97.xyz, r2.w); + let v_98 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_98.xy, r1.z, v_98.z); + let v_99 = fma(r1.zzz, v1.xyz, r1.xyw); + r1 = vec4(v_99.xyz, r1.w); + r1.x = dot(r1.xyz, r1.xyz); + r1.x = inverseSqrt(r1.x); + r1.x = (r1.x * r1.z); + r2 = textureSample(t5, s5, v0.xy.xyxx.xy); + let v_100 = (r2.xy * r2.xy); + let v_101 = r1; + r1 = vec4(v_101.x, v_100.xy, v_101.w); + r1.y = (r1.y * cb10_10.tint_symbol_5[3u].w); + r0.w = (r0.w * v3.w); + let v_102 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_102.xy, r2.zw); + r1.x = fma(r1.x, 0.5f, 0.5f); + r3.x = fma(r1.x, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x); + r3.y = (r1.x + 0.30000001192092895508f); + let v_103 = (r2.xy * r3.xy); + r1 = vec4(v_103.x, r1.yz, v_103.y); + let v_104 = (r0.xyz * r0.xyz); + r0 = vec4(v_104.xyz, r0.w); + let v_105 = ((-(v2.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_105.xyz, r2.w); + r2.w = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r2.w); + let v_106 = (r2.www * r2.xyz); + r3 = vec4(v_106.xyz, r3.w); + let v_107 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_108 = fma(r2.xyz, r2.www, v_107.xyz); + r4 = vec4(v_108.xyz, r4.w); + r2.w = dot(r4.xyz, r4.xyz); + r2.w = inverseSqrt(r2.w); + let v_109 = (r2.www * r4.xyz); + r4 = vec4(v_109.xyz, r4.w); + r1.y = clamp(r1.yyyy.y, 0.0f, 1.0f); + let v_110 = (r1.xw * r1.xw); + r1 = vec4(v_110.x, r1.yz, v_110.y); + r2.w = fma(r1.z, cb10_10.tint_symbol_5[3u].z, -500.0f); + r2.w = max(r2.w, 0.0f); + let v_111 = -(r2.wwww); + r1.z = fma(r1.z, cb10_10.tint_symbol_5[3u].z, v_111.z); + r2.w = (r2.w * 558.0f); + r1.z = fma(r1.z, 3.0f, r2.w); + r2.x = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz); + let v_112 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xxyz)).yzw); + r2 = vec4(r2.x, v_112.xyz); + let v_113 = (r2.zzz * cb6_6.tint_symbol_6[1u].xyz); + r5 = vec4(v_113.xyz, r5.w); + let v_114 = fma(r2.yyy, cb6_6.tint_symbol_6[0u].xyz, r5.xyz); + r5 = vec4(v_114.xyz, r5.w); + let v_115 = fma(r2.www, cb6_6.tint_symbol_6[2u].xyz, r5.xyz); + r5 = vec4(v_115.xyz, r5.w); + let v_116 = fma(r5.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r6 = vec4(v_116.xyz, r6.w); + let v_117 = &(x0[0u]); + let v_118 = r6; + *(v_117) = vec4(v_118.xyz, (*(v_117)).w); + let v_119 = fma(r5.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r7 = vec4(v_119.xyz, r7.w); + let v_120 = &(x0[1u]); + let v_121 = r7; + *(v_120) = vec4(v_121.xyz, (*(v_120)).w); + let v_122 = fma(r5.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r8 = vec4(v_122.xyz, r8.w); + let v_123 = &(x0[2u]); + let v_124 = r8; + *(v_123) = vec4(v_124.xyz, (*(v_123)).w); + let v_125 = fma(r5.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r5 = vec4(v_125.xyz, r5.w); + let v_126 = &(x0[3u]); + let v_127 = r5; + *(v_126) = vec4(v_127.xyz, (*(v_126)).w); + let v_128 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_129 = r9; + r9 = vec4(v_129.x, v_128.x, v_129.z, v_128.y); + r3.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_130 = abs(r8.yyyy); + r4.w = max(v_130.w, abs(r8.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_131 = (bitcast(r4.w) != 0u); + let v_132 = bitcast(v.tint_symbol_7[0i].x); + r4.w = select(bitcast(v.tint_symbol_7[7i].x), v_132, v_131); + let v_133 = abs(r7.yyyy); + r5.z = max(v_133.z, abs(r7.xxxx).z); + r5.z = bitcast(select(0u, 4294967295u, (r5.z < r3.w))); + let v_134 = bitcast(r5.z); + r4.w = select(r4.w, bitcast(v.tint_symbol_7[8i].x), (v_134 != 0u)); + let v_135 = abs(r6.yyyy); + r5.z = max(v_135.z, abs(r6.xxxx).z); + r3.w = bitcast(select(0u, 4294967295u, (r5.z < r3.w))); + let v_136 = bitcast(r3.w); + r3.w = select(r4.w, 0.0f, (v_136 != 0u)); + let v_137 = x0[bitcast(r3.w)]; + r6 = vec4(v_137.xyz, r6.w); + r3.w = f32(bitcast(r3.w)); + r4.w = (r3.w + 0.5f); + r4.w = (r4.w * 0.25f); + r7 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r7 = bitcast>((bitcast>(r7) & vec4(1065353216u))); + r3.w = dot(r7, cb6_6.tint_symbol_6[12u]); + r5.z = dot(r7, cb6_6.tint_symbol_6[13u]); + r7.x = (r6.x + 0.5f); + r7.y = fma(r6.y, 0.25f, r4.w); + r4.w = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r6.z); + let v_138 = dpdx(r7.xyy); + r8 = vec4(v_138.xy, r8.z, v_138.z); + r8.z = dpdx(r3.w); + let v_139 = dpdy(r7.yxy); + r10 = vec4(v_139.xyz, r10.w); + r10.w = dpdy(r3.w); + let v_140 = (r8.yw * r10.yw); + r6 = vec4(v_140.xy, r6.zw); + let v_141 = -(r6.xyxx); + let v_142 = fma(r8.xz, r10.xz, v_141.xy); + r11 = vec4(v_142.xy, r11.zw); + r5.w = (1.0f / r11.x); + r6.x = (r8.z * r10.y); + let v_143 = -(r6.xxxx); + r11.z = fma(r8.x, r10.w, v_143.z); + let v_144 = (r5.ww * r11.yz); + r6 = vec4(v_144.xy, r6.zw); + let v_145 = max(r6.xy, vec2()); + r6 = vec4(v_145.xy, r6.zw); + let v_146 = min(r6.xy, vec2(0.5f)); + r6 = vec4(v_146.xy, r6.zw); + r3.w = fma((-(r5.zzzz)).w, r6.x, r3.w); + r3.w = fma((-(r5.zzzz)).w, r6.y, r3.w); + let v_147 = bitcast(r4.w); + let v_148 = r3.w; + r9.z = select(r6.z, v_148, (v_147 != 0u)); + r7.z = 0.0f; + let v_149 = (r7.xyz + r9.ywz); + r6 = vec4(v_149.xyz, r6.w); + let v_150 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r9 = vec4(v_150.xy, r9.zw); + let v_151 = (r7.xyz + r9.xyz); + r8 = vec4(v_151.xyz, r8.w); + let v_152 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r9 = vec4(v_152.xy, r9.zw); + let v_153 = (r7.xyz + r9.xyz); + r10 = vec4(v_153.xyz, r10.w); + let v_154 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r9 = vec4(v_154.xy, r9.zw); + let v_155 = (r7.xyz + r9.xyz); + r11 = vec4(v_155.xyz, r11.w); + let v_156 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r9 = vec4(v_156.xy, r9.zw); + let v_157 = (r7.xyz + r9.xyz); + r12 = vec4(v_157.xyz, r12.w); + let v_158 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r9 = vec4(v_158.xy, r9.zw); + let v_159 = (r7.xyz + r9.xyz); + r13 = vec4(v_159.xyz, r13.w); + let v_160 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r9 = vec4(v_160.xy, r9.zw); + let v_161 = (r7.xyz + r9.xyz); + r14 = vec4(v_161.xyz, r14.w); + let v_162 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r9 = vec4(v_162.xy, r9.zw); + let v_163 = (r7.xyz + r9.xyz); + r15 = vec4(v_163.xyz, r15.w); + let v_164 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r9 = vec4(v_164.xy, r9.zw); + let v_165 = (r7.xyz + r9.xyz); + r16 = vec4(v_165.xyz, r16.w); + let v_166 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r9 = vec4(v_166.xy, r9.zw); + let v_167 = (r7.xyz + r9.xyz); + r17 = vec4(v_167.xyz, r17.w); + let v_168 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r9 = vec4(v_168.xy, r9.zw); + let v_169 = (r7.xyz + r9.xyz); + r18 = vec4(v_169.xyz, r18.w); + let v_170 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r9 = vec4(v_170.xy, r9.zw); + let v_171 = (r7.xyz + r9.xyz); + r19 = vec4(v_171.xyz, r19.w); + let v_172 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r9 = vec4(v_172.xy, r9.zw); + let v_173 = (r7.xyz + r9.xyz); + r20 = vec4(v_173.xyz, r20.w); + let v_174 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r9 = vec4(v_174.xy, r9.zw); + let v_175 = (r7.xyz + r9.xyz); + r21 = vec4(v_175.xyz, r21.w); + let v_176 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r9 = vec4(v_176.xy, r9.zw); + let v_177 = (r7.xyz + r9.xyz); + r22 = vec4(v_177.xyz, r22.w); + let v_178 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r9 = vec4(v_178.xy, r9.zw); + let v_179 = (r7.xyz + r9.xyz); + r7 = vec4(v_179.xyz, r7.w); + let v_180 = r6.xyxx; + r6.x = textureSampleCompareLevel(t15, s15, v_180.xy, r6.z); + let v_181 = r8.xyxx; + r6.y = textureSampleCompareLevel(t15, s15, v_181.xy, r8.z); + let v_182 = r10.xyxx; + r6.z = textureSampleCompareLevel(t15, s15, v_182.xy, r10.z); + let v_183 = r11.xyxx; + r6.w = textureSampleCompareLevel(t15, s15, v_183.xy, r11.z); + let v_184 = r12.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_184.xy, r12.z); + let v_185 = r13.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_185.xy, r13.z); + let v_186 = r14.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_186.xy, r14.z); + let v_187 = r15.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_187.xy, r15.z); + let v_188 = r16.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_188.xy, r16.z); + let v_189 = r17.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_189.xy, r17.z); + let v_190 = r18.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_190.xy, r18.z); + let v_191 = r19.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_191.xy, r19.z); + let v_192 = r20.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_192.xy, r20.z); + let v_193 = r21.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_193.xy, r21.z); + let v_194 = r22.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_194.xy, r22.z); + let v_195 = r7.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_195.xy, r7.z); + r6 = (r6 + r8); + r6 = (r9 + r6); + r6 = (r10 + r6); + r3.w = dot(r6, vec4(1.0f)); + r2.x = clamp(fma(r2.xxxx, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).x, 0.0f, 1.0f); + let v_196 = abs(r5.yyyy); + r4.w = max(v_196.w, abs(r5.xxxx).w); + r4.w = clamp(fma(r4.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.x = (r4.w * r2.x); + r2.x = fma(r3.w, 0.0625f, r2.x); + r2.x = (r2.x * r2.x); + r2.x = min(r2.x, 1.0f); + r3.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_6[3u].z); + let v_197 = -(r2.xxxx); + r2.x = fma(r3.w, v_197.x, r2.x); + r3.w = dot(v_107.xyz, v_107.xyz); + r3.w = min(r3.w, 1.0f); + let v_198 = dot(r3.xyz, v_107.xyz); + r3.x = clamp(vec4(v_198, v_198, v_198, v_198).x, 0.0f, 1.0f); + r3.z = dot(r4.xyz, v_107.xyz); + r3.y = clamp(r3.zzzz.y, 0.0f, 1.0f); + let v_199 = ((-(r3.xyxx)).xy + vec2(1.0f)); + r3 = vec4(v_199.xy, r3.zw); + let v_200 = (r3.xy * r3.xy); + r4 = vec4(v_200.xy, r4.zw); + let v_201 = (r4.xy * r4.xy); + r4 = vec4(v_201.xy, r4.zw); + let v_202 = (r3.xy * r4.xy); + r3 = vec4(v_202.xy, r3.zw); + r4.x = ((-(cb10_10.tint_symbol_5[3u].yyyy)).x + 1.0f); + let v_203 = fma(cb10_10.tint_symbol_5[3u].yy, r3.xy, r4.xx); + r3 = vec4(v_203.xy, r3.zw); + let v_204 = (r1.zz + vec2(2.0f, 0.00000000999999993923f)); + r4 = vec4(v_204.xy, r4.zw); + r1.z = (r4.x * 0.125f); + r3.x = fma((-(r1.yyyy)).x, r3.x, 1.0f); + r3.z = clamp(((r3.zzzz + vec4(0.00000000999999993923f))).z, 0.0f, 1.0f); + r3.z = log2(r3.z); + r3.z = (r3.z * r4.y); + r3.z = exp2(r3.z); + r3.y = (r3.y * r3.z); + r1.z = (r1.z * r3.y); + r1.y = (r1.y * r1.z); + r1.y = (r3.w * r1.y); + r1.z = (r3.x * r3.w); + let v_205 = fma(r0.xyz, r1.zzz, r1.yyy); + r3 = vec4(r3.x, v_205.xyz); + let v_206 = (r3.yzw * cb3_3.tint_symbol_2[1u].xyz); + r3 = vec4(r3.x, v_206.xyz); + r1.y = ((-(cb3_3.tint_symbol_2[0u].zzzz)).y + cb3_3.tint_symbol_2[43u].w); + r1.y = (r1.y * cb3_3.tint_symbol_2[44u].w); + r1.y = max(r1.y, 0.0f); + let v_207 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.yyy, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_207.xyz, r4.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_208 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.yyy, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_208.xyz, r5.w); + let v_209 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_209.xyz, r5.w); + let v_210 = fma(r4.xyz, r1.zzz, r5.xyz); + r4 = vec4(v_210.xyz, r4.w); + let v_211 = (r1.www * r4.xyz); + r4 = vec4(v_211.xyz, r4.w); + let v_212 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.yyy, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(r1.x, v_212.xyz); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_213 = dot(r5.xyz, v_107.xyz); + r4.w = clamp(vec4(v_213, v_213, v_213, v_213).w, 0.0f, 1.0f); + let v_214 = fma(cb3_3.tint_symbol_2[49u].xyz, r4.www, r1.yzw); + r1 = vec4(r1.x, v_214.xyz); + let v_215 = fma(r1.yzw, r1.xxx, r4.xyz); + r1 = vec4(v_215.xyz, r1.w); + let v_216 = (r3.xxx * r1.xyz); + r1 = vec4(v_216.xyz, r1.w); + let v_217 = (r0.xyz * r1.xyz); + r0 = vec4(v_217.xyz, r0.w); + let v_218 = fma(r3.yzw, r2.xxx, r0.xyz); + r0 = vec4(v_218.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + r0.w = dot(r2.yzw, r2.yzw); + r1.x = sqrt(r0.w); + let v_219 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_219.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r2.w); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_220 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_220 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_221 = (r0.www * r2.yzw); + r2 = vec4(v_221.xyz, r2.w); + let v_222 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_222, v_222, v_222, v_222).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_223 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_223, v_223, v_223, v_223).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_224 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_224.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_225 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_225.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_226 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_226.xyz, r2.w); + let v_227 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_227.xyz, r2.w); + let v_228 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_228.xyz, r3.w); + let v_229 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_229.xyz, r2.w); + let v_230 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_231 = (r2.xyz + v_230.xyz); + r2 = vec4(v_231.xyz, r2.w); + let v_232 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_232.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_233 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_233.xy, r1.z, v_233.z); + let v_234 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_234.xy, r1.z, v_234.z); + let v_235 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_235.xyz, r0.w); + let v_236 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx); + r0 = vec4(v_236.xyz, r0.w); + let v_237 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_237.xyz, o0.w); +} + +fn v_94(v_238 : bool) { + if (v_238) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e60ca86914d11177.wgsl b/b/8b0b5899ed/shaders/e60ca86914d11177.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..07b13cfd777971ccabb56056092e23e562b55e88 --- /dev/null +++ b/b/8b0b5899ed/shaders/e60ca86914d11177.wgsl @@ -0,0 +1,109 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb2_struct { + tint_symbol : array, 2u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb2_struct; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + r0 = (v1.xy.xyxy + vec4(-0.0078125f, 0.0f, 0.0f, -0.0078125f)); + r1 = textureSample(t4, s4, r0.xyxx.xy).yzxw; + r0 = textureSample(t4, s4, r0.zwzz.xy).yzwx; + r2 = (v1.xy.xyxy + vec4(0.0078125f, 0.0f, 0.0f, 0.0078125f)); + r3 = textureSample(t4, s4, r2.zwzz.xy).yxwz; + r2 = textureSample(t4, s4, r2.xyxx.xy); + r4 = (v1.xy.xyxy + vec4(0.00390625f, 0.0f, 0.0f, 0.00390625f)); + r5 = textureSample(t4, s4, r4.xyxx.xy); + r4 = textureSample(t4, s4, r4.zwzz.xy); + r5.y = r4.x; + r4 = (v1.xy.xyxy + vec4(-0.00390625f, 0.0f, 0.0f, -0.00390625f)); + r6 = textureSample(t4, s4, r4.xyxx.xy); + r4 = textureSample(t4, s4, r4.zwzz.xy); + r5.w = r4.x; + r5.z = r6.x; + r4 = (v1.xy.xyxy + vec4(0.00390625f, 0.00390625f, 0.00390625f, -0.00390625f)); + r6 = textureSample(t4, s4, r4.xyxx.xy); + r4 = textureSample(t4, s4, r4.zwzz.xy); + r2.w = r4.x; + r2.y = r6.x; + r4 = textureSample(t4, s4, v1.xy.xyxx.xy); + r2.z = r4.x; + r6 = min(r2, r5); + let v = r2; + let v_1 = r3; + r3 = vec4(v.y, v_1.y, v.z, v_1.w); + let v_2 = r2; + r0 = vec4(v_2.wz, r0.zw); + r2 = (v1.xy.xyxy + vec4(-0.00390625f, -0.00390625f, -0.00390625f, 0.00390625f)); + r7 = textureSample(t4, s4, r2.zwzz.xy); + r2 = textureSample(t4, s4, r2.xyxx.xy); + r1.w = r2.x; + r3.w = r7.x; + r2 = min(r3.xywz, r6); + let v_3 = r3; + r1 = vec4(v_3.zw, r1.zw); + r2 = min(r1, r2); + r0.z = r1.w; + r1 = min(r0, r2); + let v_4 = r0; + let v_5 = r3; + r3 = vec4(v_5.x, v_4.xz, v_5.w); + r0 = (r3 * vec4(0.07000000029802322388f)); + r0 = fma(r5, vec4(0.18000000715255737305f), r0); + r0.x = dot(r0, vec4(1.0f)); + r0.x = ((-(r4.xxxx)).x + r0.x); + r0.x = (r0.x * cb11_11.tint_symbol[0u].x); + let v_6 = ((-(r1.xxyx)).yz + r1.zw); + let v_7 = r0; + r0 = vec4(v_7.x, v_6.xy, v_7.w); + let v_8 = fma(r0.yz, vec2(3.0f), vec2(0.5f)); + o0 = vec4(o0.xy, v_8.xy); + r0.y = ((-(r4.xxxx)).y + 0.5f); + r0.x = fma(r0.y, cb11_11.tint_symbol[0u].y, r0.x); + let v_9 = r0; + r0 = vec4(v_9.x, ((v1.xy + v2.xy)).xy, v_9.w); + r1 = textureSample(t6, s6, r0.yzyy.xy); + r0.y = fma(r1.y, 2.0f, -1.0f); + r0.x = fma(r0.y, cb11_11.tint_symbol[1u].y, r0.x); + r0.x = (r0.x * cb11_11.tint_symbol[0u].w); + r0.y = (r0.x * cb11_11.tint_symbol[1u].w); + o0.y = fma(r0.x, cb11_11.tint_symbol[1u].w, r4.y); + r0.x = (r0.y * cb11_11.tint_symbol[1u].w); + r0.y = (r4.y + -0.5f); + r0.y = (r0.y * cb11_11.tint_symbol[1u].x); + r0.y = fma(r0.y, cb11_11.tint_symbol[1u].w, r4.x); + o0.x = fma(r0.x, 0.5f, r0.y); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e60e91654782f8bd.wgsl b/b/8b0b5899ed/shaders/e60e91654782f8bd.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..faf8d8348772820c6a4cf5c38a4b0c95b040f6a2 --- /dev/null +++ b/b/8b0b5899ed/shaders/e60e91654782f8bd.wgsl @@ -0,0 +1,400 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb19_struct_1 { + tint_symbol_2 : array, 19u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb19_struct_1; + +struct cb21_struct { + tint_symbol_3 : array, 21u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb21_struct; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(30u) var s14 : sampler_comparison; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_depth_cube; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + let v = fma(r0.xy, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r1 = vec4(v.xy, r1.zw); + r1.z = 1.0f; + r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz); + r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz); + r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz); + r1 = textureSample(t12, s12, r0.xyxx.xy); + r0.z = ((-(r1.xxxx)).z + cb12_12.tint_symbol_3[17u].w); + r0.z = (r0.z + 1.0f); + r0.z = (cb12_12.tint_symbol_3[17u].z / r0.z); + let v_1 = fma(r2.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_1.xyz, r1.w); + let v_2 = ((-(r1.xyzx)).xyz + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_2.xyz, r3.w); + r0.w = dot(r3.xyz, r3.xyz); + r2.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r3.w = ((-(cb12_12.tint_symbol_3[7u].xxxx)).w + 1.0f); + r3.w = fma(r3.w, r2.w, cb12_12.tint_symbol_3[7u].x); + r2.w = (r2.w / r3.w); + r1.w = 1.0f; + r1.x = dot(r1, cb12_12.tint_symbol_3[6u]); + r1.x = bitcast(select(0u, 4294967295u, (r1.x >= 0.0f))); + r1.x = bitcast((bitcast(r1.x) & 1065353216u)); + r1.x = (r1.x * r2.w); + r1.y = bitcast(select(0u, 4294967295u, (r1.x < 0.00000099999999747524f))); + v_3((bitcast(r1.y) != 0u)); + let v_4 = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + let v_5 = r1; + r1 = vec4(v_5.x, v_4.xy, v_5.w); + let v_6 = r1.yz; + let v_7 = max(v_6, vec2(-2147483648.0f)); + let v_8 = bitcast>(select(select(vec2(v_7), vec2(2147483647i), (v_7 >= vec2(2147483648.0f))), vec2(), !((v_6 == v_6)))); + r4 = vec4(v_8.xy, r4.zw); + r4 = vec4(r4.xy, vec2()); + r4 = bitcast>(textureLoad(t11, bitcast>(r4.xy), bitcast(r4.w))); + r1.w = bitcast((bitcast(r4.y) & 8u)); + r1.w = f32(bitcast(r1.w)); + r1.w = bitcast(select(0u, 4294967295u, (r1.w >= 8.0f))); + r1.w = bitcast((bitcast(r1.w) & 1065353216u)); + r4 = textureSample(t7, s7, r0.xyxx.xy); + let v_9 = (r4.xyz * r4.xyz); + r4 = vec4(v_9.xyz, r4.w); + r5 = textureSample(t9, s9, r0.xyxx.xy); + r2.w = (r5.x * r5.x); + r6 = textureSample(t8, s8, r0.xyxx.xy); + let v_10 = (r6.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r5 = vec4(v_10.xy, r5.z, v_10.z); + let v_11 = fract(r5.xyw); + r5 = vec4(v_11.xy, r5.z, v_11.z); + let v_12 = fma((-(r5.ywyy)).xy, vec2(0.125f), r5.xy); + r5 = vec4(v_12.xy, r5.zw); + let v_13 = fma(r6.xyz, vec3(256.0f), r5.xyw); + r5 = vec4(v_13.xy, r5.z, v_13.z); + let v_14 = (r5.xyw + vec3(-128.0f)); + r5 = vec4(v_14.xy, r5.z, v_14.z); + r0.x = dot(r5.xyw, r5.xyw); + r0.x = inverseSqrt(r0.x); + let v_15 = (r0.xxx * r5.xyw); + r5 = vec4(v_15.xy, r5.z, v_15.z); + r0.x = min(r2.w, 1.0f); + r0.y = inverseSqrt(r0.w); + let v_16 = (r0.yyy * r3.xyz); + r3 = vec4(v_16.xyz, r3.w); + r0.y = dot(r2.xyz, r2.xyz); + r0.y = inverseSqrt(r0.y); + let v_17 = (r0.yyy * r2.xyz); + r6 = vec4(v_17.xyz, r6.w); + let v_18 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz); + r0 = vec4(r0.x, v_18.xyz); + r2.x = dot(r0.yzw, cb6_6.tint_symbol_2[15u].xyz); + r2.y = dot(r0.yzw, cb6_6.tint_symbol_2[16u].xyz); + r2.z = dot(r0.yzw, cb6_6.tint_symbol_2[17u].xyz); + let v_19 = -(r2.xyzx); + r0.y = dot(v_19.xyz, (-(r2.xyzx)).xyz); + r0.y = sqrt(r0.y); + let v_20 = ((-(r2.xyzx)).xyz / r0.yyy); + r2 = vec4(v_20.xyz, r2.w); + r0.z = (r0.y * cb6_6.tint_symbol_2[17u].w); + let v_21 = bitcast>(select(vec3(), vec3(4294967295u), (vec3() < r2.xyz))); + r7 = vec4(v_21.xyz, r7.w); + let v_22 = bitcast>(select(vec3(), vec3(4294967295u), (r2.xyz < vec3()))); + r8 = vec4(v_22.xyz, r8.w); + let v_23 = -(bitcast>(r7.xyzx)); + let v_24 = bitcast>((bitcast>(r8.xyz) + v_23.xyz)); + r7 = vec4(v_24.xyz, r7.w); + let v_25 = vec3(bitcast>(r7.xyz)); + r7 = vec4(v_25.xyz, r7.w); + r8 = bitcast>(select(vec4(), vec4(4294967295u), (abs(r2.zzyy) < abs(r2.xyxz)))); + let v_26 = bitcast>((bitcast>(r8.yw) | bitcast>(r8.xz))); + r8 = vec4(v_26.xy, r8.zw); + let v_27 = (-(r7.xyzx)).xyz; + r7 = vec4(v_27.xyz, r7.w); + r7.w = 0.0f; + let v_28 = bitcast>(r8.yyy); + let v_29 = r7.wxw; + let v_30 = select(r7.wwy, v_29, (v_28 != vec3())); + r8 = vec4(r8.x, v_30.xyz); + let v_31 = bitcast>(r8.xxx); + let v_32 = r8.yzw; + let v_33 = select(r7.wwz, v_32, (v_31 != vec3())); + r7 = vec4(v_33.xyz, r7.w); + let v_34 = (r2.zxy * r7.xyz); + r8 = vec4(v_34.xyz, r8.w); + let v_35 = -(r8.xyzx); + let v_36 = fma(r2.yzx, r7.yzx, v_35.xyz); + r7 = vec4(v_36.xyz, r7.w); + r0.w = dot(r7.xyz, r7.xyz); + r0.w = inverseSqrt(r0.w); + let v_37 = (r0.www * r7.xyz); + r7 = vec4(v_37.xyz, r7.w); + let v_38 = (r2.yzx * r7.zxy); + r8 = vec4(v_38.xyz, r8.w); + let v_39 = -(r8.xyzx); + let v_40 = fma(r7.yzx, r2.zxy, v_39.xyz); + r8 = vec4(v_40.xyz, r8.w); + r9 = dpdx(r2.xyzx); + r0.w = dpdx(r0.z); + r10 = dpdy(r2.xyzx); + r0.z = dpdy(r0.z); + r11.z = dot(r9.yzw, r9.yzw); + r2.w = dot(r9.yzw, r10.yzw); + r11.x = dot(r10.yzw, r10.yzw); + r3.w = (r2.w * r2.w); + let v_41 = -(r3.wwww); + r3.w = fma(r11.z, r11.x, v_41.w); + r3.w = (1.0f / r3.w); + r11.y = (-(r2.wwww)).y; + r12 = (r3.wwww * r11.xxxy); + r11 = (r11.yyyz * r3.wwww); + r13 = (r10 * r11); + r13 = fma(r9, r12, r13); + let v_42 = (r10.yz * r11.ww); + r9 = vec4(v_42.x, r9.yz, v_42.y); + let v_43 = fma(r9.yz, r12.ww, r9.xw); + r9 = vec4(v_43.xy, r9.zw); + let v_44 = (r0.www * r13.xyz); + r10 = vec4(v_44.xyz, r10.w); + r11.x = fma(r0.z, r13.w, r10.x); + let v_45 = fma(r0.zz, r9.xy, r10.yz); + let v_46 = r11; + r11 = vec4(v_46.x, v_45.xy, v_46.w); + let v_47 = max(r11.xyz, vec3(-1.0f)); + r9 = vec4(v_47.xyz, r9.w); + let v_48 = min(r9.xyz, vec3(1.0f)); + r9 = vec4(v_48.xyz, r9.w); + let v_49 = (r1.yz * vec2(0.015625f)); + r0 = vec4(r0.xy, v_49.xy); + r10 = textureSample(t1, s1, r0.zwzz.xy); + let v_50 = fma(r10.yx, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(r0.xy, v_50.xy); + r1.y = (cb6_6.tint_symbol_2[18u].w * 4.0f); + let v_51 = (r1.yyy * r8.xyz); + r8 = vec4(v_51.xyz, r8.w); + let v_52 = (r1.yyy * r7.xyz); + r7 = vec4(v_52.xyz, r7.w); + let v_53 = (r0.www * r8.xyz); + r10 = vec4(v_53.xyz, r10.w); + let v_54 = (r0.zzz * r7.xyz); + r11 = vec4(v_54.xyz, r11.w); + let v_55 = fma(r0.www, r8.xyz, r11.xyz); + r12 = vec4(v_55.xyz, r12.w); + let v_56 = (r2.xyz + r12.xyz); + r13 = vec4(v_56.xyz, r13.w); + r1.y = dot(r9.xyz, r12.xyz); + r1.y = fma(r0.y, cb6_6.tint_symbol_2[17u].w, r1.y); + let v_57 = r13.xyzx; + r1.y = textureSampleCompareLevel(t14, s14, v_57.xyz, r1.y); + let v_58 = -(r11.xyzx); + let v_59 = fma(r0.www, r8.xyz, v_58.xyz); + r11 = vec4(v_59.xyz, r11.w); + let v_60 = (r11.xyz * vec3(0.5f)); + r12 = vec4(v_60.xyz, r12.w); + let v_61 = fma(r11.xyz, vec3(0.5f), r2.xyz); + r11 = vec4(v_61.xyz, r11.w); + r1.z = dot(r9.xyz, r12.xyz); + r1.z = fma(r0.y, cb6_6.tint_symbol_2[17u].w, r1.z); + let v_62 = r11.xyzx; + r1.z = textureSampleCompareLevel(t14, s14, v_62.xyz, r1.z); + r1.y = (r1.z + r1.y); + let v_63 = -(r10.xyzx); + let v_64 = fma(r0.zzz, r7.xyz, v_63.xyz); + r10 = vec4(v_64.xyz, r10.w); + let v_65 = (r10.xyz * vec3(0.25f)); + r11 = vec4(v_65.xyz, r11.w); + let v_66 = fma(r10.xyz, vec3(0.25f), r2.xyz); + r10 = vec4(v_66.xyz, r10.w); + r1.z = dot(r9.xyz, r11.xyz); + r1.z = fma(r0.y, cb6_6.tint_symbol_2[17u].w, r1.z); + let v_67 = r10.xyzx; + r1.z = textureSampleCompareLevel(t14, s14, v_67.xyz, r1.z); + r1.y = (r1.z + r1.y); + let v_68 = -(r0.zzzz); + r10.x = (v_68.x + (-(r0.wwww)).x); + r10.y = ((-(r0.zzzz)).y + r0.w); + let v_69 = (r10.xy * vec2(0.54447221755981445312f)); + r10 = vec4(v_69.xy, r10.zw); + let v_70 = (r8.xyz * r10.xxx); + r11 = vec4(v_70.xyz, r11.w); + let v_71 = (r7.xyz * r10.yyy); + r12 = vec4(v_71.xyz, r12.w); + let v_72 = fma(r10.xxx, r8.xyz, r12.xyz); + r13 = vec4(v_72.xyz, r13.w); + let v_73 = (r2.xyz + r13.xyz); + r14 = vec4(v_73.xyz, r14.w); + r1.z = dot(r9.xyz, r13.xyz); + r1.z = fma(r0.y, cb6_6.tint_symbol_2[17u].w, r1.z); + let v_74 = r14.xyzx; + r1.z = textureSampleCompareLevel(t14, s14, v_74.xyz, r1.z); + r1.y = (r1.z + r1.y); + let v_75 = -(r12.xxyz); + let v_76 = fma(r10.xxx, r8.xyz, v_75.xzw); + r10 = vec4(v_76.x, r10.y, v_76.yz); + let v_77 = (r10.xzw * vec3(0.5f)); + r12 = vec4(v_77.xyz, r12.w); + let v_78 = fma(r10.xzw, vec3(0.5f), r2.xyz); + r10 = vec4(v_78.x, r10.y, v_78.yz); + r1.z = dot(r9.xyz, r12.xyz); + r1.z = fma(r0.y, cb6_6.tint_symbol_2[17u].w, r1.z); + let v_79 = r10.xzwx; + r1.z = textureSampleCompareLevel(t14, s14, v_79.xyz, r1.z); + r1.y = (r1.z + r1.y); + let v_80 = -(r11.xyzx); + let v_81 = fma(r10.yyy, r7.xyz, v_80.xyz); + r10 = vec4(v_81.xyz, r10.w); + let v_82 = (r10.xyz * vec3(0.25f)); + r11 = vec4(v_82.xyz, r11.w); + let v_83 = fma(r10.xyz, vec3(0.25f), r2.xyz); + r10 = vec4(v_83.xyz, r10.w); + r1.z = dot(r9.xyz, r11.xyz); + r1.z = fma(r0.y, cb6_6.tint_symbol_2[17u].w, r1.z); + let v_84 = r10.xyzx; + r1.z = textureSampleCompareLevel(t14, s14, v_84.xyz, r1.z); + r1.y = (r1.z + r1.y); + let v_85 = (r0.zw * vec2(0.43999999761581420898f, -0.43999999761581420898f)); + r0 = vec4(r0.xy, v_85.xy); + let v_86 = (r8.xyz * r0.zzz); + r10 = vec4(v_86.xyz, r10.w); + let v_87 = (r7.xyz * r0.www); + r11 = vec4(v_87.xyz, r11.w); + let v_88 = fma(r0.zzz, r8.xyz, r11.xyz); + r12 = vec4(v_88.xyz, r12.w); + let v_89 = (r2.xyz + r12.xyz); + r13 = vec4(v_89.xyz, r13.w); + r1.z = dot(r9.xyz, r12.xyz); + r1.z = fma(r0.y, cb6_6.tint_symbol_2[17u].w, r1.z); + let v_90 = r13.xyzx; + r1.z = textureSampleCompareLevel(t14, s14, v_90.xyz, r1.z); + r1.y = (r1.z + r1.y); + let v_91 = -(r11.xyzx); + let v_92 = fma(r0.zzz, r8.xyz, v_91.xyz); + r8 = vec4(v_92.xyz, r8.w); + let v_93 = (r8.xyz * vec3(0.5f)); + r11 = vec4(v_93.xyz, r11.w); + let v_94 = fma(r8.xyz, vec3(0.5f), r2.xyz); + r8 = vec4(v_94.xyz, r8.w); + r0.z = dot(r9.xyz, r11.xyz); + r0.z = fma(r0.y, cb6_6.tint_symbol_2[17u].w, r0.z); + let v_95 = r8.xyzx; + r0.z = textureSampleCompareLevel(t14, s14, v_95.xyz, r0.z); + r0.z = (r0.z + r1.y); + let v_96 = -(r10.xyzx); + let v_97 = fma(r0.www, r7.xyz, v_96.xyz); + r7 = vec4(v_97.xyz, r7.w); + let v_98 = (r7.xyz * vec3(0.25f)); + r8 = vec4(v_98.xyz, r8.w); + let v_99 = fma(r7.xyz, vec3(0.25f), r2.xyz); + r2 = vec4(v_99.xyz, r2.w); + r0.w = dot(r9.xyz, r8.xyz); + r0.y = fma(r0.y, cb6_6.tint_symbol_2[17u].w, r0.w); + let v_100 = r2.xyzx; + r0.y = textureSampleCompareLevel(t14, s14, v_100.xyz, r0.y); + r0.y = (r0.y + r0.z); + r0.z = (r1.w * r1.x); + let v_101 = (cb12_12.tint_symbol_3[3u].www * cb12_12.tint_symbol_3[3u].xyz); + r1 = vec4(v_101.xyz, r1.w); + let v_102 = dot(r5.xyw, r3.xyz); + r0.w = clamp(vec4(v_102, v_102, v_102, v_102).w, 0.0f, 1.0f); + let v_103 = dot((-(r6.xyzx)).xyz, r5.xyw); + r1.w = clamp(vec4(v_103, v_103, v_103, v_103).w, 0.0f, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.x = (r1.w * r1.w); + r2.x = (r2.x * r2.x); + r1.w = (r1.w * r2.x); + r2.x = ((-(r5.zzzz)).x + 1.0f); + r1.w = fma(r5.z, r1.w, r2.x); + r0.x = fma((-(r0.xxxx)).x, r1.w, 1.0f); + r0.x = (r0.x * r0.w); + r0.y = fma(r0.y, 0.11111111193895339966f, -1.0f); + r0.y = fma(cb12_12.tint_symbol_3[8u].y, r0.y, 1.0f); + let v_104 = (r0.xxx * r4.xyz); + r2 = vec4(v_104.xyz, r2.w); + let v_105 = (r1.xyz * r2.xyz); + r1 = vec4(v_105.xyz, r1.w); + let v_106 = (r0.zzz * r1.xyz); + r0 = vec4(v_106.x, r0.y, v_106.yz); + let v_107 = (r0.yyy * r0.xzw); + r0 = vec4(v_107.xyz, r0.w); + let v_108 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_108.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_3(v_109 : bool) { + if (v_109) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e612c5d7d6269610.consts.json b/b/8b0b5899ed/shaders/e612c5d7d6269610.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/e612c5d7d6269610.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e612c5d7d6269610.wgsl b/b/8b0b5899ed/shaders/e612c5d7d6269610.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..719ffd1823443a2fa36b9df46d92432ea322c2ba --- /dev/null +++ b/b/8b0b5899ed/shaders/e612c5d7d6269610.wgsl @@ -0,0 +1,571 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb9_struct { + tint_symbol_4 : array, 9u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb9_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v6 : vec4) { + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + let v_1 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = (r0.yyy * cb6_6.tint_symbol_5[1u].xyz); + r1 = vec4(v_2.xyz, r1.w); + let v_3 = fma(r0.xxx, cb6_6.tint_symbol_5[0u].xyz, r1.xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = fma(r0.zzz, cb6_6.tint_symbol_5[2u].xyz, r1.xyz); + r1 = vec4(v_4.xyz, r1.w); + let v_5 = fma(r1.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = &(x0[0u]); + let v_7 = r2; + *(v_6) = vec4(v_7.xyz, (*(v_6)).w); + let v_8 = abs(r2.yyyy); + r0.w = max(v_8.w, abs(r2.xxxx).w); + let v_9 = fma(r1.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r2 = vec4(v_9.xyz, r2.w); + let v_10 = &(x0[1u]); + let v_11 = r2; + *(v_10) = vec4(v_11.xyz, (*(v_10)).w); + let v_12 = abs(r2.yyyy); + r1.w = max(v_12.w, abs(r2.xxxx).w); + let v_13 = fma(r1.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r2 = vec4(v_13.xyz, r2.w); + let v_14 = fma(r1.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r1 = vec4(v_14.xyz, r1.w); + let v_15 = &(x0[2u]); + let v_16 = r2; + *(v_15) = vec4(v_16.xyz, (*(v_15)).w); + let v_17 = abs(r2.yyyy); + r2.x = max(v_17.x, abs(r2.xxxx).x); + let v_18 = &(x0[3u]); + let v_19 = r1; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = abs(r1.yyyy); + r1.x = max(v_20.x, abs(r1.xxxx).x); + r1.x = clamp(fma(r1.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + let v_21 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_22 = r3; + r3 = vec4(v_22.x, v_21.x, v_22.z, v_21.y); + r1.y = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).y, 1.5f, 1.0f); + r1.y = (r1.y * 0.5f); + r1.z = bitcast(select(0u, 4294967295u, (r2.x < r1.y))); + let v_23 = (bitcast(r1.z) != 0u); + let v_24 = bitcast(v.tint_symbol_6[0i].x); + r1.z = select(bitcast(v.tint_symbol_6[1i].x), v_24, v_23); + r1.w = bitcast(select(0u, 4294967295u, (r1.w < r1.y))); + r0.w = bitcast(select(0u, 4294967295u, (r0.w < r1.y))); + let v_25 = bitcast(r1.w); + r1.y = select(r1.z, bitcast(v.tint_symbol_6[2i].x), (v_25 != 0u)); + let v_26 = bitcast(r0.w); + r0.w = select(r1.y, 0.0f, (v_26 != 0u)); + let v_27 = x0[bitcast(r0.w)]; + r1 = vec4(r1.x, v_27.xyz); + r0.w = f32(bitcast(r0.w)); + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.wwww))); + r0.w = (r0.w + 0.5f); + r0.w = (r0.w * 0.25f); + r4.y = fma(r1.z, 0.25f, r0.w); + r2 = bitcast>((bitcast>(r2) & vec4(1065353216u))); + r0.w = dot(r2, cb6_6.tint_symbol_5[12u]); + r1.z = dot(r2, cb6_6.tint_symbol_5[13u]); + r2.x = bitcast(select(0u, 4294967295u, !((r0.w == 0.0f)))); + r0.w = ((-(r0.wwww)).w + r1.w); + r5.z = dpdx(r0.w); + r6.w = dpdy(r0.w); + r4.x = (r1.y + 0.5f); + let v_28 = dpdx(r4.xyy); + r5 = vec4(v_28.xy, r5.z, v_28.z); + let v_29 = dpdy(r4.yxy); + r6 = vec4(v_29.xyz, r6.w); + let v_30 = (r6.yw * r5.yw); + let v_31 = r2; + r2 = vec4(v_31.x, v_30.xy, v_31.w); + let v_32 = -(r2.yzyy); + let v_33 = fma(r5.xz, r6.xz, v_32.xy); + r7 = vec4(v_33.xy, r7.zw); + r1.y = (r5.z * r6.y); + let v_34 = -(r1.yyyy); + r7.z = fma(r5.x, r6.w, v_34.z); + r1.y = (1.0f / r7.x); + let v_35 = (r1.yy * r7.yz); + let v_36 = r2; + r2 = vec4(v_36.x, v_35.xy, v_36.w); + let v_37 = max(r2.yz, vec2()); + let v_38 = r2; + r2 = vec4(v_38.x, v_37.xy, v_38.w); + let v_39 = min(r2.yz, vec2(0.5f)); + let v_40 = r2; + r2 = vec4(v_40.x, v_39.xy, v_40.w); + r0.w = fma((-(r1.zzzz)).w, r2.y, r0.w); + r0.w = fma((-(r1.zzzz)).w, r2.z, r0.w); + let v_41 = bitcast(r2.x); + let v_42 = r0.w; + r3.z = select(r1.w, v_42, (v_41 != 0u)); + r4.z = 0.0f; + let v_43 = (r3.ywz + r4.xyz); + r1 = vec4(r1.x, v_43.xyz); + let v_44 = r1.yzyy; + r2.x = textureSampleCompareLevel(t15, s15, v_44.xy, r1.w); + let v_45 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r3 = vec4(v_45.xy, r3.zw); + let v_46 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_46.xyz); + let v_47 = r1.yzyy; + r2.y = textureSampleCompareLevel(t15, s15, v_47.xy, r1.w); + let v_48 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r3 = vec4(v_48.xy, r3.zw); + let v_49 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_49.xyz); + let v_50 = r1.yzyy; + r2.z = textureSampleCompareLevel(t15, s15, v_50.xy, r1.w); + let v_51 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r3 = vec4(v_51.xy, r3.zw); + let v_52 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_52.xyz); + let v_53 = r1.yzyy; + r2.w = textureSampleCompareLevel(t15, s15, v_53.xy, r1.w); + let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r3 = vec4(v_54.xy, r3.zw); + let v_55 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_55.xyz); + let v_56 = r1.yzyy; + r5.x = textureSampleCompareLevel(t15, s15, v_56.xy, r1.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r3 = vec4(v_57.xy, r3.zw); + let v_58 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_58.xyz); + let v_59 = r1.yzyy; + r5.y = textureSampleCompareLevel(t15, s15, v_59.xy, r1.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r3 = vec4(v_60.xy, r3.zw); + let v_61 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_61.xyz); + let v_62 = r1.yzyy; + r5.z = textureSampleCompareLevel(t15, s15, v_62.xy, r1.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r3 = vec4(v_63.xy, r3.zw); + let v_64 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_64.xyz); + let v_65 = r1.yzyy; + r5.w = textureSampleCompareLevel(t15, s15, v_65.xy, r1.w); + r2 = (r2 + r5); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r3 = vec4(v_66.xy, r3.zw); + let v_67 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_67.xyz); + let v_68 = r1.yzyy; + r5.x = textureSampleCompareLevel(t15, s15, v_68.xy, r1.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r3 = vec4(v_69.xy, r3.zw); + let v_70 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_70.xyz); + let v_71 = r1.yzyy; + r5.y = textureSampleCompareLevel(t15, s15, v_71.xy, r1.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r3 = vec4(v_72.xy, r3.zw); + let v_73 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_73.xyz); + let v_74 = r1.yzyy; + r5.z = textureSampleCompareLevel(t15, s15, v_74.xy, r1.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r3 = vec4(v_75.xy, r3.zw); + let v_76 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_76.xyz); + let v_77 = r1.yzyy; + r5.w = textureSampleCompareLevel(t15, s15, v_77.xy, r1.w); + r2 = (r2 + r5); + r5.z = r3.z; + r6.z = r5.z; + r7.z = r6.z; + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r7 = vec4(v_78.xy, r7.zw); + let v_79 = (r4.xyz + r7.xyz); + r1 = vec4(r1.x, v_79.xyz); + let v_80 = r1.yzyy; + r7.w = textureSampleCompareLevel(t15, s15, v_80.xy, r1.w); + let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r3 = vec4(v_81.xy, r3.zw); + let v_82 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_82.xyz); + let v_83 = r1.yzyy; + r7.x = textureSampleCompareLevel(t15, s15, v_83.xy, r1.w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r5 = vec4(v_84.xy, r5.zw); + let v_85 = (r4.xyz + r5.xyz); + r1 = vec4(r1.x, v_85.xyz); + let v_86 = r1.yzyy; + r7.y = textureSampleCompareLevel(t15, s15, v_86.xy, r1.w); + let v_87 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r6 = vec4(v_87.xy, r6.zw); + let v_88 = (r4.xyz + r6.xyz); + r1 = vec4(r1.x, v_88.xyz); + let v_89 = r1.yzyy; + r7.z = textureSampleCompareLevel(t15, s15, v_89.xy, r1.w); + r2 = (r2 + r7); + r0.w = dot(r2, vec4(1.0f)); + let v_90 = ((-(v2.xxyz)).yzw + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(r1.x, v_90.xyz); + r2.x = dot(r1.yzw, cb1_1.tint_symbol[14u].xyz); + r2.x = clamp(fma(r2.xxxx, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).x, 0.0f, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.x = (r1.x * r2.x); + r0.w = fma(r0.w, 0.0625f, r1.x); + r0.w = (r0.w * r0.w); + r0.w = min(r0.w, 1.0f); + r1.x = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).x, 0.0f, 1.0f); + r1.x = sqrt(r1.x); + r1.x = (r1.x * cb6_6.tint_symbol_5[3u].z); + let v_91 = -(r0.wwww); + r0.w = fma(r1.x, v_91.w, r0.w); + r1.x = dot(r1.yzw, r1.yzw); + r1.x = inverseSqrt(r1.x); + let v_92 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_93 = fma(r1.yzw, r1.xxx, v_92.xyz); + r2 = vec4(v_93.xyz, r2.w); + let v_94 = (r1.xxx * r1.yzw); + r1 = vec4(v_94.xyz, r1.w); + r1.w = dot(r2.xyz, r2.xyz); + r1.w = inverseSqrt(r1.w); + let v_95 = (r1.www * r2.xyz); + r2 = vec4(v_95.xyz, r2.w); + let v_96 = dot(r2.xyz, v_92.xyz); + r3.y = clamp(vec4(v_96, v_96, v_96, v_96).y, 0.0f, 1.0f); + r1.w = max(cb11_11.tint_symbol_4[8u].x, 0.00100000004749745131f); + r4 = textureSample(t7, s7, v0.zwzz.xy); + let v_97 = fma(r4.xy, vec2(2.0f), vec2(-1.0f)); + r3 = vec4(r3.xy, v_97.xy); + let v_98 = (r1.ww * r3.zw); + r4 = vec4(v_98.xy, r4.zw); + r1.w = dot(r3.zw, r3.zw); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = sqrt(abs(r1.wwww).w); + let v_99 = (r4.yyy * v5.xyz); + r4 = vec4(r4.x, v_99.xyz); + let v_100 = fma(r4.xxx, v4.xyz, r4.yzw); + r4 = vec4(v_100.xyz, r4.w); + let v_101 = fma(r1.www, v1.xyz, r4.xyz); + r4 = vec4(v_101.xyz, r4.w); + r1.w = dot(r4.xyz, r4.xyz); + r1.w = inverseSqrt(r1.w); + let v_102 = fma(r4.xyz, r1.www, (-(v1.xyz.xyzx)).xyz); + r4 = vec4(v_102.xyz, r4.w); + r5 = textureSample(t5, s5, v0.zwzz.xy); + r1.w = (r5.w * cb11_11.tint_symbol_4[1u].w); + let v_103 = fma(r1.www, r4.xyz, v1.xyz); + r4 = vec4(v_103.xyz, r4.w); + let v_104 = dot(r1.xyz, r4.xyz); + r3.x = clamp(vec4(v_104, v_104, v_104, v_104).x, 0.0f, 1.0f); + let v_105 = ((-(r3.xyxx)).xy + vec2(1.0f)); + r3 = vec4(v_105.xy, r3.zw); + let v_106 = (r3.xy * r3.xy); + r3 = vec4(r3.xy, v_106.xy); + let v_107 = (r3.zw * r3.zw); + r3 = vec4(r3.xy, v_107.xy); + let v_108 = (r3.xy * r3.zw); + r3 = vec4(v_108.xy, r3.zw); + r2.w = ((-(cb11_11.tint_symbol_4[3u].wwww)).w + 1.0f); + let v_109 = fma(cb11_11.tint_symbol_4[3u].ww, r3.xy, r2.ww); + r3 = vec4(v_109.xy, r3.zw); + r2.x = dot(r4.xyz, r2.xyz); + r2.x = clamp(((r2.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + let v_110 = (v0.xy * cb11_11.tint_symbol_4[5u].ww); + let v_111 = r2; + r2 = vec4(v_111.x, v_110.xy, v_111.w); + r6 = textureSample(t8, s8, r2.yzyy.xy); + r2.y = fma(r6.w, cb11_11.tint_symbol_4[4u].x, -500.0f); + r2.y = max(r2.y, 0.0f); + let v_112 = -(r2.yyyy); + r2.z = fma(r6.w, cb11_11.tint_symbol_4[4u].x, v_112.z); + r2.y = (r2.y * 558.0f); + r2.y = fma(r2.z, 3.0f, r2.y); + let v_113 = (r2.yy + vec2(2.0f, 0.00000000999999993923f)); + r2 = vec4(r2.xy, v_113.xy); + let v_114 = clamp(((r2.yyyy * vec4(0.0f, 0.0f, 0.00066666665952652693f, 0.00177619897294789553f))).zw, vec2(), vec2(1.0f)); + r3 = vec4(r3.xy, v_114.xy); + r2.x = (r2.x * r2.w); + r2.y = (r2.z * 0.125f); + r2.x = exp2(r2.x); + r2.x = (r3.y * r2.x); + r2.x = (r2.y * r2.x); + let v_115 = (r6.xy * r6.xy); + r6 = vec4(v_115.xy, r6.zw); + r2.y = dot(r6.xyz, cb11_11.tint_symbol_4[5u].xyz); + r2.y = (r2.y * cb11_11.tint_symbol_4[4u].y); + r2.y = clamp(((r2.yyyy * v6.xxxx)).y, 0.0f, 1.0f); + r2.x = (r2.y * r2.x); + r2.y = fma((-(r2.yyyy)).y, r3.x, 1.0f); + let v_116 = dot(r4.xyz, v_92.xyz); + r2.z = clamp(vec4(v_116, v_116, v_116, v_116).z, 0.0f, 1.0f); + r2.x = (r2.z * r2.x); + r2.z = (r2.y * r2.z); + let v_117 = (v0.xy * cb11_11.tint_symbol_4[0u].xx); + r3 = vec4(v_117.xy, r3.zw); + r6 = textureSample(t0, s0, r3.xyxx.xy); + let v_118 = (r6.xyz * cb11_11.tint_symbol_4[0u].yzw); + r7 = vec4(v_118.xyz, r7.w); + let v_119 = -(r7.xyzx); + let v_120 = fma(r5.xyz, cb11_11.tint_symbol_4[1u].xyz, v_119.xyz); + r5 = vec4(v_120.xyz, r5.w); + let v_121 = fma(r1.www, r5.xyz, r7.xyz); + r6 = vec4(v_121.xyz, r6.w); + r5 = (r6 * v6.xxxw); + let v_122 = (r5.xyz * r5.xyz); + r5 = vec4(v_122.xyz, r5.w); + o0.w = (r5.w * cb2_2.tint_symbol_1[15u].x); + let v_123 = fma(r5.xyz, r2.zzz, r2.xxx); + r2 = vec4(v_123.x, r2.y, v_123.yz); + let v_124 = (r2.xzw * cb3_3.tint_symbol_2[1u].xyz); + r2 = vec4(v_124.x, r2.y, v_124.yz); + r6.x = cb3_3.tint_symbol_2[46u].w; + r6.y = cb3_3.tint_symbol_2[47u].w; + r6.z = cb3_3.tint_symbol_2[48u].w; + let v_125 = dot(r6.xyz, r4.xyz); + r1.w = clamp(vec4(v_125, v_125, v_125, v_125).w, 0.0f, 1.0f); + r3.x = (r4.z + cb3_3.tint_symbol_2[43u].w); + r3.x = (r3.x * cb3_3.tint_symbol_2[44u].w); + r3.x = max(r3.x, 0.0f); + let v_126 = fma(cb3_3.tint_symbol_2[43u].xyz, r3.xxx, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_126.xyz, r6.w); + let v_127 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.www, r6.xyz); + r6 = vec4(v_127.xyz, r6.w); + let v_128 = fma(cb3_3.tint_symbol_2[45u].xyz, r3.xxx, cb3_3.tint_symbol_2[46u].xyz); + r7 = vec4(v_128.xyz, r7.w); + let v_129 = fma(cb3_3.tint_symbol_2[47u].xyz, r3.xxx, cb3_3.tint_symbol_2[48u].xyz); + r8 = vec4(v_129.xyz, r8.w); + let v_130 = (r7.xyz * cb2_2.tint_symbol_1[16u].zzz); + r7 = vec4(v_130.xyz, r7.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_131 = fma(r8.xyz, r1.www, r7.xyz); + r7 = vec4(v_131.xyz, r7.w); + r1.w = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).w, 0.0f, 1.0f); + let v_132 = (v6.xx * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_132.xy, r3.zw); + r1.w = (r1.w * r3.y); + r3.x = (r3.x * r3.x); + r1.w = (r1.w * r1.w); + let v_133 = (r1.www * r7.xyz); + r7 = vec4(v_133.xyz, r7.w); + r1.w = max(r1.w, r3.x); + let v_134 = fma(r6.xyz, r3.xxx, r7.xyz); + r6 = vec4(v_134.xyz, r6.w); + let v_135 = (r2.yyy * r6.xyz); + r6 = vec4(v_135.xyz, r6.w); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_136 = (r5.xyz * r6.xyz); + r5 = vec4(v_136.xyz, r5.w); + let v_137 = fma(r2.xzw, r0.www, r5.xyz); + r2 = vec4(v_137.x, r2.y, v_137.yz); + r0.w = dot((-(r1.xyzx)).xyz, r4.xyz); + r0.w = (r0.w + r0.w); + let v_138 = -(r0.wwww); + let v_139 = -(r1.xyzx); + let v_140 = fma(r4.xyz, v_138.xyz, v_139.xyz); + r1 = vec4(v_140.xyz, r1.w); + let v_141 = (r1.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r4 = vec4(v_141.xyz, r4.w); + r0.w = (abs(r1.zzzz).w + 1.0f); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < r1.z))); + let v_142 = (r4.xyz / r0.www); + r4 = vec4(v_142.xyz, r4.w); + let v_143 = ((-(r4.xyzx)).xyz + vec3(0.75f, 0.5f, 0.25f)); + r4 = vec4(v_143.xyz, r4.w); + let v_144 = bitcast>(r1.xx); + let v_145 = r4.xy; + let v_146 = select(r4.zy, v_145, (v_144 != vec2())); + r1 = vec4(v_146.xy, r1.zw); + r0.w = ((-(r3.zzzz)).w + 1.0f); + r1.z = fma(r0.w, cb5_5.tint_symbol_3[6u].z, -5.0f); + r3.x = (r0.w * cb5_5.tint_symbol_3[6u].z); + r0.w = (r0.w * r0.w); + r3.y = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r3.x = bitcast(select(0u, 4294967295u, (r3.x < r3.y))); + r0.w = fma(r0.w, 5.0f, r3.y); + let v_147 = bitcast(r3.x); + let v_148 = r1.z; + r0.w = select(r0.w, v_148, (v_147 != 0u)); + let v_149 = r0.w; + r4 = textureSampleLevel(t1, s1, r1.xyxx.xy, v_149); + let v_150 = (r1.www * r4.xyz); + r1 = vec4(v_150.xyz, r1.w); + let v_151 = (r3.www * r1.xyz); + r3 = vec4(v_151.xyz, r3.w); + let v_152 = (r3.xyz * vec3(0.68169009685516357422f)); + r3 = vec4(v_152.xyz, r3.w); + let v_153 = fma(r1.xyz, vec3(0.31830990314483642578f), r3.xyz); + r1 = vec4(v_153.xyz, r1.w); + let v_154 = fma(r1.xyz, r2.yyy, r2.xzw); + r1 = vec4(v_154.xyz, r1.w); + r0.w = dot(r0.xyz, r0.xyz); + r1.w = sqrt(r0.w); + r0.w = inverseSqrt(r0.w); + let v_155 = (r0.www * r0.xyz); + r0 = vec4(v_155.xy, r0.z, v_155.z); + let v_156 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_156.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r0.z = (r0.z * r1.w); + r1.w = (r0.z * cb3_3.tint_symbol_2[52u].z); + r0.z = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r0.zzzz).z))); + r2.y = (r1.w * -1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = (r2.y / r1.w); + let v_157 = bitcast(r0.z); + r0.z = select(1.0f, r1.w, (v_157 != 0u)); + r1.w = (r2.x * cb3_3.tint_symbol_2[51u].w); + r0.z = (r0.z * r1.w); + r0.z = min(r0.z, 1.0f); + r0.z = (r0.z * 1.44269502162933349609f); + r0.z = exp2(r0.z); + r0.z = min(r0.z, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r1.w = fma((-(r0.zzzz)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r0.z = (r0.z * cb3_3.tint_symbol_2[52u].y); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_158 = dot(r0.xyw, cb3_3.tint_symbol_2[53u].xyz); + r2.y = clamp(vec4(v_158, v_158, v_158, v_158).y, 0.0f, 1.0f); + let v_159 = dot(r0.xyw, cb3_3.tint_symbol_2[54u].xyz); + r0.x = clamp(vec4(v_159, v_159, v_159, v_159).x, 0.0f, 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * cb3_3.tint_symbol_2[54u].w); + r0.x = exp2(r0.x); + r0.y = log2(r2.y); + r0.y = (r0.y * cb3_3.tint_symbol_2[53u].w); + r0.y = exp2(r0.y); + let v_160 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_160.xyz); + let v_161 = fma(r0.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_161.xyz); + let v_162 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_162.xyz, r3.w); + let v_163 = fma(r0.yyy, r3.xyz, r2.yzw); + r0 = vec4(v_163.xy, r0.z, v_163.z); + let v_164 = -(cb3_3.tint_symbol_2[57u].xyxz); + let v_165 = (r0.xyw + v_164.xyw); + r0 = vec4(v_165.xy, r0.z, v_165.z); + let v_166 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.x * v_166.y); + let v_167 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r2.x + v_167.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r0.z = clamp(fma(r1.wwww, r2.xxxx, r0.zzzz).z, 0.0f, 1.0f); + r2.x = (r2.y * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_168 = fma(r2.xxx, r0.xyw, cb3_3.tint_symbol_2[57u].xyz); + r0 = vec4(v_168.xy, r0.z, v_168.z); + r2.x = ((-(r0.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r2.y = ((-(r0.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r2.z = ((-(r0.wwww)).z + cb3_3.tint_symbol_2[57u].w); + let v_169 = fma(r1.www, r2.xyz, r0.xyw); + r0 = vec4(v_169.xy, r0.z, v_169.z); + let v_170 = ((-(r1.xyxz)).xyw + r0.xyw); + r0 = vec4(v_170.xy, r0.z, v_170.z); + let v_171 = fma(r0.zzz, r0.xyw, r1.xyz); + r0 = vec4(v_171.xyz, r0.w); + let v_172 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_172.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v4, v5, v6); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e618748ea8a164c3.wgsl b/b/8b0b5899ed/shaders/e618748ea8a164c3.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..55e97d65cd8a3e19dbacd04b63394054882362d3 --- /dev/null +++ b/b/8b0b5899ed/shaders/e618748ea8a164c3.wgsl @@ -0,0 +1,498 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb1_struct_1 { + tint_symbol_3 : array, 1u>, +} + +@group(0u) @binding(7u) var cb7_7 : cb1_struct_1; + +struct cb5_struct { + tint_symbol_4 : array, 5u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb5_struct; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec2, v4 : vec2, v5 : vec3) { + if ((bitcast(cb7_7.tint_symbol_3[0u].x) != 0u)) { + let v_1 = (v0 + cb12_12.tint_symbol_4[1u].xyz); + r0 = vec4(v_1.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = sqrt(r0.w); + let v_2 = (r0.xyz / r0.www); + r0 = vec4(v_2.xyz, r0.w); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = (r0.z * 0.5f); + r1.x = dot(r0.xy, r0.xy); + r1.x = max(r1.x, 0.00000000999999993923f); + r1.x = sqrt(r1.x); + r1 = (r0.xyxy / r1.xxxx); + r1 = (r0.zzzz * r1); + r1 = fma(r1, vec4(0.5f), vec4(0.5f)); + let v_3 = (r1.zw * vec2(126.73267364501953125f)); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = -(r0.xyxx); + let v_5 = bitcast>(select(vec2(), vec2(4294967295u), (r0.xy >= v_4.xy))); + r2 = vec4(v_5.xy, r2.zw); + let v_6 = fract(abs(r0.xyxx).xy); + r0 = vec4(v_6.xy, r0.zw); + let v_7 = -(r0.xyxx); + let v_8 = bitcast>(r2.xy); + let v_9 = select(v_7.xy, r0.xy, (v_8 != vec2())); + r0 = vec4(v_9.xy, r0.zw); + r2 = textureSampleLevel(t2, s2, r1.zwzz.xy, 0.0f); + r1 = fma(-(r0.xyxy), vec4(0.00789062492549419403f), r1); + r3 = (r1.zwzw + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f); + r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f); + r5 = (r1.zwzw + vec4(0.00789062492549419403f, 0.00789062492549419403f, -0.5f, -0.5f)); + r6 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f); + let v_10 = ((-(r0.xyxx)).xy + vec2(1.0f)); + r5 = vec4(v_10.xy, r5.zw); + let v_11 = (r2.xyz * r5.xxx); + r7 = vec4(v_11.xyz, r7.w); + let v_12 = (r0.xxx * r4.xyz); + r8 = vec4(v_12.xyz, r8.w); + let v_13 = (r5.yyy * r8.xyz); + r8 = vec4(v_13.xyz, r8.w); + let v_14 = fma(r7.xyz, r5.yyy, r8.xyz); + r7 = vec4(v_14.xyz, r7.w); + let v_15 = (r3.xyz * r5.xxx); + r8 = vec4(v_15.xyz, r8.w); + let v_16 = fma(r8.xyz, r0.yyy, r7.xyz); + r7 = vec4(v_16.xyz, r7.w); + let v_17 = (r0.xxx * r6.xyz); + r6 = vec4(v_17.xyz, r6.w); + let v_18 = fma(r6.xyz, r0.yyy, r7.xyz); + r0 = vec4(v_18.xyz, r0.w); + r0.w = (r0.w / cb12_12.tint_symbol_4[0u].x); + r0.w = min(r0.w, 1.0f); + let v_19 = (r0.www * r0.xyz); + r0 = vec4(v_19.xyz, r0.w); + let v_20 = (r0.xyz * cb12_12.tint_symbol_4[0u].yyy); + r0 = vec4(v_20.xyz, r0.w); + let v_21 = fma(r0.xyz, v4.xxx, v0); + r6 = vec4(v_21.xyz, r6.w); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_4[2u].w))); + let v_22 = -(cb12_12.tint_symbol_4[1u].xyzx); + let v_23 = (v_22.xyz + cb12_12.tint_symbol_4[2u].xyz); + r7 = vec4(v_23.xyz, r7.w); + let v_24 = -(r7.xxyz); + let v_25 = (r6.xyz + v_24.xzw); + r7 = vec4(v_25.x, r7.y, v_25.yz); + r0.y = dot(r7.xzw, r7.xzw); + r0.y = sqrt(r0.y); + r0.z = (cb12_12.tint_symbol_4[2u].w * 1.10000002384185791016f); + r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 1.0f))); + r0.y = (r7.z / r0.y); + r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f); + r0.y = (r0.y * r2.w); + r0.y = fma(r0.y, r0.z, r7.y); + let v_26 = bitcast(r3.w); + let v_27 = r0.y; + r0.y = select(r6.y, v_27, (v_26 != 0u)); + let v_28 = bitcast(r0.x); + let v_29 = r0.y; + r6.w = select(r6.y, v_29, (v_28 != 0u)); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_4[3u].w))); + let v_30 = (v_22.xyz + cb12_12.tint_symbol_4[3u].xyz); + r7 = vec4(v_30.xyz, r7.w); + let v_31 = -(r7.xxyz); + let v_32 = (r6.xwz + v_31.xzw); + r7 = vec4(v_32.x, r7.y, v_32.yz); + r0.y = dot(r7.xzw, r7.xzw); + r0.y = sqrt(r0.y); + r0.z = (cb12_12.tint_symbol_4[3u].w * 1.10000002384185791016f); + r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 1.0f))); + r0.y = (r7.z / r0.y); + r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f); + r0.y = (r0.y * r2.w); + r0.y = fma(r0.y, r0.z, r7.y); + let v_33 = bitcast(r3.w); + let v_34 = r0.y; + r0.y = select(r6.w, v_34, (v_33 != 0u)); + let v_35 = bitcast(r0.x); + let v_36 = r0.y; + r0.x = select(r6.w, v_36, (v_35 != 0u)); + let v_37 = (r5.zw + r5.zw); + let v_38 = r0; + r0 = vec4(v_38.x, v_37.xy, v_38.w); + r2.w = dot(r0.yz, r0.yz); + r3.w = bitcast(select(0u, 4294967295u, (0.0f < r2.w))); + r2.w = sqrt(r2.w); + r2.w = bitcast((bitcast(r2.w) & bitcast(r3.w))); + r3.w = fma((-(r2.wwww)).w, 2.0f, 1.0f); + r5.z = max(r3.w, -1.0f); + r3.w = bitcast(select(0u, 4294967295u, (r5.z < 1.0f))); + r4.w = bitcast(select(0u, 4294967295u, (-1.0f < r5.z))); + r3.w = bitcast((bitcast(r3.w) & bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (0.0f < r2.w))); + r3.w = bitcast((bitcast(r3.w) & bitcast(r4.w))); + r4.w = fma((-(r5.zzzz)).w, r5.z, 1.0f); + r4.w = sqrt(r4.w); + r2.w = (r4.w / r2.w); + r2.w = bitcast((bitcast(r2.w) & bitcast(r3.w))); + let v_39 = (r0.yz * r2.ww); + r5 = vec4(v_39.xy, r5.zw); + let v_40 = (r0.www * r2.xyz); + r2 = vec4(v_40.xyz, r2.w); + let v_41 = (r2.xyz * cb12_12.tint_symbol_4[0u].yyy); + r2 = vec4(v_41.xyz, r2.w); + r1 = (r1 + vec4(-0.49210938811302185059f, -0.5f, -0.5f, -0.49210938811302185059f)); + r1 = (r1 + r1); + r0.y = dot(r1.xy, r1.xy); + r0.z = bitcast(select(0u, 4294967295u, (0.0f < r0.y))); + r0.y = sqrt(r0.y); + r0.y = bitcast((bitcast(r0.y) & bitcast(r0.z))); + r0.z = fma((-(r0.yyyy)).z, 2.0f, 1.0f); + r7.z = max(r0.z, -1.0f); + r0.z = bitcast(select(0u, 4294967295u, (r7.z < 1.0f))); + r2.w = bitcast(select(0u, 4294967295u, (-1.0f < r7.z))); + r0.z = bitcast((bitcast(r0.z) & bitcast(r2.w))); + r2.w = bitcast(select(0u, 4294967295u, (0.0f < r0.y))); + r0.z = bitcast((bitcast(r0.z) & bitcast(r2.w))); + r2.w = fma((-(r7.zzzz)).w, r7.z, 1.0f); + r2.w = sqrt(r2.w); + r0.y = (r2.w / r0.y); + r0.y = bitcast((bitcast(r0.y) & bitcast(r0.z))); + let v_42 = (r0.yy * r1.xy); + r7 = vec4(v_42.xy, r7.zw); + let v_43 = (r0.www * r4.xyz); + r4 = vec4(v_43.xyz, r4.w); + let v_44 = ((-(r5.xyzx)).xyz + r7.xyz); + r7 = vec4(v_44.xyz, r7.w); + let v_45 = -(r2.xyzx); + let v_46 = fma(r4.xyz, cb12_12.tint_symbol_4[0u].yyy, v_45.xyz); + r4 = vec4(v_46.xyz, r4.w); + r0.y = dot(r4.xyz, v5); + r0.z = dot(r7.xyz, r7.xyz); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + r4.x = (r0.y / r0.z); + r4.y = 1.0f; + let v_47 = (r7.xyz * r4.xyx); + r7 = vec4(v_47.xyz, r7.w); + r4.z = v4.x; + let v_48 = (r4.zxz * r7.xyz); + r4 = vec4(v_48.xyz, r4.w); + let v_49 = r7; + r7 = vec4(0.10000000149011611938f, v_49.y, 0.33329999446868896484f, v_49.w); + r7.y = v4.x; + let v_50 = fma(r4.xyz, r7.xyz, v5); + r4 = vec4(v_50.xyz, r4.w); + let v_51 = bitcast>(r1.xxx); + let v_52 = select(v5, r4.xyz, (v_51 != vec3())); + r4 = vec4(v_52.xyz, r4.w); + r0.y = dot(r1.zw, r1.zw); + r0.z = bitcast(select(0u, 4294967295u, (0.0f < r0.y))); + r0.y = sqrt(r0.y); + r0.y = bitcast((bitcast(r0.y) & bitcast(r0.z))); + r0.z = fma((-(r0.yyyy)).z, 2.0f, 1.0f); + r8.z = max(r0.z, -1.0f); + r0.z = bitcast(select(0u, 4294967295u, (r8.z < 1.0f))); + r1.x = bitcast(select(0u, 4294967295u, (-1.0f < r8.z))); + r0.z = bitcast((bitcast(r0.z) & bitcast(r1.x))); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < r0.y))); + r0.z = bitcast((bitcast(r0.z) & bitcast(r1.x))); + r1.x = fma((-(r8.zzzz)).x, r8.z, 1.0f); + r1.x = sqrt(r1.x); + r0.y = (r1.x / r0.y); + r0.y = bitcast((bitcast(r0.y) & bitcast(r0.z))); + let v_53 = (r0.yy * r1.zw); + r8 = vec4(v_53.xy, r8.zw); + let v_54 = (r0.www * r3.xyz); + r0 = vec4(r0.x, v_54.xyz); + let v_55 = ((-(r5.xyzx)).xyz + r8.xyz); + r1 = vec4(v_55.xyz, r1.w); + let v_56 = -(r2.xxyz); + let v_57 = fma(r0.yzw, cb12_12.tint_symbol_4[0u].yyy, v_56.yzw); + r0 = vec4(r0.x, v_57.xyz); + r0.y = dot(r0.yzw, v5); + r0.z = dot(r1.xyz, r1.xyz); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + r2.x = (r0.y / r0.z); + r2.y = 1.0f; + let v_58 = (r1.xyz * r2.xyx); + r1 = vec4(v_58.xyz, r1.w); + r2.z = v4.x; + let v_59 = (r1.xyz * r2.zxz); + r1 = vec4(v_59.xyz, r1.w); + let v_60 = fma(r1.xyz, r7.xyz, r4.xyz); + r1 = vec4(v_60.xyz, r1.w); + let v_61 = bitcast>(r0.www); + let v_62 = r1.xyz; + let v_63 = select(r4.xyz, v_62, (v_61 != vec3())); + r0 = vec4(r0.x, v_63.xyz); + let v_64 = (r0.yzw + vec3(0.00009999999747378752f)); + r0 = vec4(r0.x, v_64.xyz); + r1.x = dot(r0.yzw, r0.yzw); + r1.x = inverseSqrt(r1.x); + let v_65 = (r0.yzw * r1.xxx); + r0 = vec4(r0.x, v_65.xyz); + } else { + r0.x = v0.y; + let v_66 = v0.xz; + let v_67 = r6; + r6 = vec4(v_66.x, v_67.y, v_66.y, v_67.w); + r0 = vec4(r0.x, v5.xyz); + } + let v_68 = (r0.xxx * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_68.xyz, r1.w); + let v_69 = fma(r6.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_69.xyz, r1.w); + let v_70 = fma(r6.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_70.xyz, r1.w); + let v_71 = (r1.xyz + cb1_1.tint_symbol[3u].xyz); + r1 = vec4(v_71.xyz, r1.w); + o3 = (((-(r1.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz)).xyzx; + let v_72 = (r0.zzz * cb1_1.tint_symbol[1u].xyz); + r2 = vec4(v_72.xyz, r2.w); + let v_73 = fma(r0.yyy, cb1_1.tint_symbol[0u].xyz, r2.xyz); + r2 = vec4(v_73.xyz, r2.w); + o1 = fma(r0.www, cb1_1.tint_symbol[2u].xyz, r2.xyz).xyzx; + if ((bitcast(cb12_12.tint_symbol_4[4u].x) != 0u)) { + let v_74 = (v0 + cb12_12.tint_symbol_4[1u].xyz); + r0 = vec4(r0.x, v_74.xyz); + r1.w = dot(r0.yzw, r0.yzw); + r1.w = sqrt(r1.w); + let v_75 = (r0.yzw / r1.www); + r0 = vec4(r0.x, v_75.xyz); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = (r0.w * 0.5f); + r2.x = dot(r0.yz, r0.yz); + r2.x = max(r2.x, 0.00000000999999993923f); + r2.x = sqrt(r2.x); + let v_76 = (r0.yz / r2.xx); + let v_77 = r0; + r0 = vec4(v_77.x, v_76.xy, v_77.w); + let v_78 = (r0.ww * r0.yz); + let v_79 = r0; + r0 = vec4(v_79.x, v_78.xy, v_79.w); + let v_80 = fma(r0.yz, vec2(0.5f), vec2(0.5f)); + let v_81 = r0; + r0 = vec4(v_81.x, v_80.xy, v_81.w); + let v_82 = (r0.yz * vec2(126.73267364501953125f)); + r2 = vec4(v_82.xy, r2.zw); + let v_83 = -(r2.xxxy); + let v_84 = bitcast>(select(vec2(), vec2(4294967295u), (r2.xy >= v_83.zw))); + r2 = vec4(r2.xy, v_84.xy); + let v_85 = fract(abs(r2.xyxx).xy); + r2 = vec4(v_85.xy, r2.zw); + let v_86 = -(r2.xyxx); + let v_87 = bitcast>(r2.zw); + let v_88 = select(v_86.xy, r2.xy, (v_87 != vec2())); + r2 = vec4(v_88.xy, r2.zw); + r3 = textureSampleLevel(t2, s2, r0.yzyy.xy, 0.0f); + let v_89 = fma((-(r2.xxyx)).yz, vec2(0.00789062492549419403f), r0.yz); + let v_90 = r0; + r0 = vec4(v_90.x, v_89.xy, v_90.w); + r4 = (r0.yzyz + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r5 = textureSampleLevel(t2, s2, r4.xyxx.xy, 0.0f); + r4 = textureSampleLevel(t2, s2, r4.zwzz.xy, 0.0f); + let v_91 = (r0.yz + vec2(0.00789062492549419403f)); + let v_92 = r0; + r0 = vec4(v_92.x, v_91.xy, v_92.w); + r7 = textureSampleLevel(t2, s2, r0.yzyy.xy, 0.0f); + let v_93 = ((-(r2.xxyx)).yz + vec2(1.0f)); + let v_94 = r0; + r0 = vec4(v_94.x, v_93.xy, v_94.w); + r3 = (r0.yyyy * r3); + r5 = (r2.xxxx * r5); + r5 = (r0.zzzz * r5); + r3 = fma(r3, r0.zzzz, r5); + r4 = (r0.yyyy * r4); + r3 = fma(r4, r2.yyyy, r3); + r4 = (r2.xxxx * r7); + r2 = fma(r4, r2.yyyy, r3); + r0.y = (r1.w / cb12_12.tint_symbol_4[0u].x); + r0.y = min(r0.y, 1.0f); + r2 = (r0.yyyy * r2); + r2 = fma(r2, vec4(0.5f), vec4(0.5f)); + } else { + r2 = v1; + } + r3.x = v4.x; + r3.w = 1.0f; + let v_95 = bitcast>(cb12_12.tint_symbol_4[4u].yyyy); + let v_96 = r3.xxxw; + o4 = select(r2, v_96, (v_95 != vec4())); + r0 = (r0.xxxx * cb1_1.tint_symbol[9u]); + r0 = fma(r6.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(r6.zzzz, cb1_1.tint_symbol[10u], r0); + r0 = (r0 + cb1_1.tint_symbol[11u]); + let v_97 = -(cb1_1.tint_symbol[15u].xyzx); + let v_98 = (r1.xyz + v_97.xyz); + r2 = vec4(v_98.xyz, r2.w); + r1.w = dot(r2.xyz, r2.xyz); + r2.w = sqrt(r1.w); + let v_99 = -(cb3_3.tint_symbol_2[50u].xxxx); + r3.x = (r2.w + v_99.x); + r3.x = max(r3.x, 0.0f); + r2.w = (r3.x / r2.w); + r2.w = (r2.w * r2.z); + r3.y = (r2.w * cb3_3.tint_symbol_2[52u].z); + r2.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.wwww).w))); + r3.z = (r3.y * -1.44269502162933349609f); + r3.z = exp2(r3.z); + r3.z = ((-(r3.zzzz)).z + 1.0f); + r3.y = (r3.z / r3.y); + let v_100 = bitcast(r2.w); + r2.w = select(1.0f, r3.y, (v_100 != 0u)); + r3.y = (r3.x * cb3_3.tint_symbol_2[51u].w); + r2.w = (r2.w * r3.y); + r2.w = min(r2.w, 1.0f); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = min(r2.w, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r3.y = (r2.w * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_101 = (r1.www * r2.xyz); + r2 = vec4(v_101.xyz, r2.w); + let v_102 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_102, v_102, v_102, v_102).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_103 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_103, v_103, v_103, v_103).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r2.y = fma((-(r2.wwww)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + let v_104 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.z = (r3.x + v_104.z); + r2.z = max(r2.z, 0.0f); + let v_105 = (r2.yz * cb3_3.tint_symbol_2[51u].yx); + let v_106 = r2; + r2 = vec4(v_106.x, v_105.xy, v_106.w); + r2.z = (r2.z * 1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + o5.w = clamp(fma(r2.yyyy, r2.zzzz, r3.yyyy).w, 0.0f, 1.0f); + let v_107 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.z = (r3.x * v_107.z); + r2.z = (r2.z * 1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + let v_108 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_108.xyz, r3.w); + let v_109 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_109.xyz, r3.w); + let v_110 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_110.xyz, r4.w); + let v_111 = fma(r2.xxx, r4.xyz, r3.xyz); + r3 = vec4(v_111.xyz, r3.w); + let v_112 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_113 = (r3.xyz + v_112.xyz); + r3 = vec4(v_113.xyz, r3.w); + let v_114 = fma(r2.zzz, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_114.x, r2.y, v_114.yz); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.zzzz)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.wwww)).z + cb3_3.tint_symbol_2[57u].w); + let v_115 = fma(r2.yyy, r3.xyz, r2.xzw); + o5 = vec4(v_115.xyz, o5.w); + x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]); + o0 = vec4(v2.xy, o0.zw); + o0 = vec4(o0.xy, v3.xy); + let v_116 = r1; + o2 = vec4(v_116.xyz, o2.w); + o2.w = 1.0f; + o6 = r0; + let v_117 = &(x0[0u]); + *(v_117) = vec4((*(v_117)).x, vec3()); + o7[0u] = x0[0u].x; + o7[1u] = x0[0u].y; + o7[2u] = x0[0u].z; + o7[3u] = x0[0u].w; + v = vec4(o7[0u], o7[1u], o7[2u], o7[3u]); +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @builtin(position) + o6 : vec4, + @builtin(clip_distances) + o7 : array, + @location(15u) + tint_symbol_5 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec2, @location(4u) v4 : vec2, @location(5u) v5 : vec3) -> tint_symbol_6 { + main_inner(v0, v1, v2, v3, v4, v5); + return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6, o7, v); +} diff --git a/b/8b0b5899ed/shaders/e61d577f7a1add20.consts.json b/b/8b0b5899ed/shaders/e61d577f7a1add20.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/e61d577f7a1add20.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e61d577f7a1add20.wgsl b/b/8b0b5899ed/shaders/e61d577f7a1add20.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..01335f54706ae0dd77bec4420569ffeb3d6255a8 --- /dev/null +++ b/b/8b0b5899ed/shaders/e61d577f7a1add20.wgsl @@ -0,0 +1,1244 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb3_struct { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x))); + v_3((bitcast(r1.x) != 0u)); + r1 = textureSample(t6, s6, v2.xy.xyxx.xy); + let v_4 = (v2.xy * cb11_11.tint_symbol_5[0u].zw); + r2 = vec4(v_4.xy, r2.zw); + r3 = textureSample(t3, s3, r2.xyxx.xy); + let v_5 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(r2.xy, v_5.xy); + let v_6 = (r2.xy * vec2(3.1700000762939453125f)); + r2 = vec4(v_6.xy, r2.zw); + r3 = textureSample(t3, s3, r2.xyxx.xy); + let v_7 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_7.xy, r2.zw); + let v_8 = (r2.xy * vec2(0.5f)); + r2 = vec4(v_8.xy, r2.zw); + let v_9 = fma(r2.zw, vec2(0.5f), r2.xy); + r2 = vec4(v_9.xy, r2.zw); + r1.z = ((-(r2.xxxx)).z * cb11_11.tint_symbol_5[0u].x); + r1.z = fma(r1.z, r1.w, 1.0f); + let v_10 = (r2.xy * cb11_11.tint_symbol_5[0u].yy); + r2 = vec4(v_10.xy, r2.zw); + r0 = (r0 * r1.zzzz); + r3 = textureSample(t5, s5, v2.xy.xyxx.xy); + let v_11 = fma(r2.xy, r1.ww, r3.xy); + r2 = vec4(v_11.xy, r2.zw); + let v_12 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_12.xy, r2.zw); + r1.w = dot(r2.xy, r2.xy); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = sqrt(abs(r1.wwww).w); + r2.z = max(cb12_12.tint_symbol_4[2u].x, 0.00100000004749745131f); + let v_13 = (r2.zz * r2.xy); + r2 = vec4(v_13.xy, r2.zw); + let v_14 = (r2.yyy * v5.xyz); + r2 = vec4(r2.x, v_14.xyz); + let v_15 = fma(r2.xxx, v4.xyz, r2.yzw); + r2 = vec4(v_15.xyz, r2.w); + let v_16 = fma(r1.www, v3.xyz, r2.xyz); + r2 = vec4(v_16.xyz, r2.w); + r1.w = dot(r2.xyz, r2.xyz); + r1.w = inverseSqrt(r1.w); + let v_17 = (r1.www * r2.xyz); + r2 = vec4(v_17.xy, r2.z, v_17.z); + let v_18 = (r1.xy * r1.xy); + r1 = vec4(v_18.xy, r1.zw); + r1.x = (r1.x * cb12_12.tint_symbol_4[0u].z); + r1.x = clamp(((r1.zzzz * r1.xxxx)).x, 0.0f, 1.0f); + let v_19 = (r0.xyz * v1.xyz); + r0 = vec4(v_19.xyz, r0.w); + r0.w = (r0.w * v0.w); + let v_20 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_20.xy, r3.zw); + let v_21 = (r0.xyz * r0.xyz); + r0 = vec4(v_21.xyz, r0.w); + let v_22 = -(v6.xyzx); + let v_23 = (v_22.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_23.xyz, r4.w); + r1.z = dot(r4.xyz, r4.xyz); + r1.z = inverseSqrt(r1.z); + let v_24 = (r1.zzz * r4.xyz); + r5 = vec4(v_24.xyz, r5.w); + let v_25 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_26 = fma(r4.xyz, r1.zzz, v_25.xyz); + r6 = vec4(v_26.xyz, r6.w); + r3.z = dot(r6.xyz, r6.xyz); + r3.z = inverseSqrt(r3.z); + let v_27 = (r3.zzz * r6.xyz); + r6 = vec4(v_27.xyz, r6.w); + r3.z = fma(r1.y, cb12_12.tint_symbol_4[0u].y, -500.0f); + r3.z = max(r3.z, 0.0f); + let v_28 = -(r3.zzzz); + r1.y = fma(r1.y, cb12_12.tint_symbol_4[0u].y, v_28.y); + r3.z = (r3.z * 558.0f); + r1.y = fma(r1.y, 3.0f, r3.z); + r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_29 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_29.xyz, r7.w); + let v_30 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz); + r8 = vec4(v_30.xyz, r8.w); + let v_31 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz); + r8 = vec4(v_31.xyz, r8.w); + let v_32 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz); + r8 = vec4(v_32.xyz, r8.w); + let v_33 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r9 = vec4(v_33.xyz, r9.w); + let v_34 = &(x0[0u]); + let v_35 = r9; + *(v_34) = vec4(v_35.xyz, (*(v_34)).w); + let v_36 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r10 = vec4(v_36.xyz, r10.w); + let v_37 = &(x0[1u]); + let v_38 = r10; + *(v_37) = vec4(v_38.xyz, (*(v_37)).w); + let v_39 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r11 = vec4(v_39.xyz, r11.w); + let v_40 = &(x0[2u]); + let v_41 = r11; + *(v_40) = vec4(v_41.xyz, (*(v_40)).w); + let v_42 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r8 = vec4(v_42.xyz, r8.w); + let v_43 = &(x0[3u]); + let v_44 = r8; + *(v_43) = vec4(v_44.xyz, (*(v_43)).w); + let v_45 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_46 = r12; + r12 = vec4(v_46.x, v_45.x, v_46.z, v_45.y); + r3.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_47 = abs(r11.yyyy); + r4.w = max(v_47.w, abs(r11.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_48 = (bitcast(r4.w) != 0u); + let v_49 = bitcast(v.tint_symbol_7[0i].x); + r4.w = select(bitcast(v.tint_symbol_7[1i].x), v_49, v_48); + let v_50 = abs(r10.yyyy); + r5.w = max(v_50.w, abs(r10.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_51 = bitcast(r5.w); + r4.w = select(r4.w, bitcast(v.tint_symbol_7[2i].x), (v_51 != 0u)); + let v_52 = abs(r9.yyyy); + r5.w = max(v_52.w, abs(r9.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_53 = bitcast(r3.w); + r3.w = select(r4.w, 0.0f, (v_53 != 0u)); + let v_54 = x0[bitcast(r3.w)]; + r9 = vec4(v_54.xyz, r9.w); + r3.w = f32(bitcast(r3.w)); + r4.w = (r3.w + 0.5f); + r4.w = (r4.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r3.w = dot(r10, cb6_6.tint_symbol_6[12u]); + r5.w = dot(r10, cb6_6.tint_symbol_6[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r4.w); + r4.w = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r9.z); + let v_55 = dpdx(r10.xyy); + r11 = vec4(v_55.xy, r11.z, v_55.z); + r11.z = dpdx(r3.w); + let v_56 = dpdy(r10.yxy); + r13 = vec4(v_56.xyz, r13.w); + r13.w = dpdy(r3.w); + let v_57 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_57.xy); + let v_58 = -(r8.zwzz); + let v_59 = fma(r11.xz, r13.xz, v_58.xy); + r14 = vec4(v_59.xy, r14.zw); + r6.w = (1.0f / r14.x); + r7.w = (r11.z * r13.y); + let v_60 = -(r7.wwww); + r14.z = fma(r11.x, r13.w, v_60.z); + let v_61 = (r6.ww * r14.yz); + r8 = vec4(r8.xy, v_61.xy); + let v_62 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_62.xy); + let v_63 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_63.xy); + r3.w = fma((-(r5.wwww)).w, r8.z, r3.w); + r3.w = fma((-(r5.wwww)).w, r8.w, r3.w); + let v_64 = bitcast(r4.w); + let v_65 = r3.w; + r12.z = select(r9.z, v_65, (v_64 != 0u)); + r10.z = 0.0f; + let v_66 = (r10.xyz + r12.ywz); + r9 = vec4(v_66.xyz, r9.w); + let v_67 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_67.xy, r12.zw); + let v_68 = (r10.xyz + r12.xyz); + r11 = vec4(v_68.xyz, r11.w); + let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_69.xy, r12.zw); + let v_70 = (r10.xyz + r12.xyz); + r13 = vec4(v_70.xyz, r13.w); + let v_71 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_71.xy, r12.zw); + let v_72 = (r10.xyz + r12.xyz); + r14 = vec4(v_72.xyz, r14.w); + let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_73.xy, r12.zw); + let v_74 = (r10.xyz + r12.xyz); + r15 = vec4(v_74.xyz, r15.w); + let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_75.xy, r12.zw); + let v_76 = (r10.xyz + r12.xyz); + r16 = vec4(v_76.xyz, r16.w); + let v_77 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_77.xy, r12.zw); + let v_78 = (r10.xyz + r12.xyz); + r17 = vec4(v_78.xyz, r17.w); + let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_79.xy, r12.zw); + let v_80 = (r10.xyz + r12.xyz); + r18 = vec4(v_80.xyz, r18.w); + let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_81.xy, r12.zw); + let v_82 = (r10.xyz + r12.xyz); + r19 = vec4(v_82.xyz, r19.w); + let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_83.xy, r12.zw); + let v_84 = (r10.xyz + r12.xyz); + r20 = vec4(v_84.xyz, r20.w); + let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_85.xy, r12.zw); + let v_86 = (r10.xyz + r12.xyz); + r21 = vec4(v_86.xyz, r21.w); + let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_87.xy, r12.zw); + let v_88 = (r10.xyz + r12.xyz); + r22 = vec4(v_88.xyz, r22.w); + let v_89 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_89.xy, r12.zw); + let v_90 = (r10.xyz + r12.xyz); + r23 = vec4(v_90.xyz, r23.w); + let v_91 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_91.xy, r12.zw); + let v_92 = (r10.xyz + r12.xyz); + r24 = vec4(v_92.xyz, r24.w); + let v_93 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_93.xy, r12.zw); + let v_94 = (r10.xyz + r12.xyz); + r25 = vec4(v_94.xyz, r25.w); + let v_95 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_95.xy, r12.zw); + let v_96 = (r10.xyz + r12.xyz); + r10 = vec4(v_96.xyz, r10.w); + let v_97 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_97.xy, r9.z); + let v_98 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_98.xy, r11.z); + let v_99 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_99.xy, r13.z); + let v_100 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_100.xy, r14.z); + let v_101 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_101.xy, r15.z); + let v_102 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_102.xy, r16.z); + let v_103 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_103.xy, r17.z); + let v_104 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_104.xy, r18.z); + let v_105 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_105.xy, r19.z); + let v_106 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_106.xy, r20.z); + let v_107 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_107.xy, r21.z); + let v_108 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_108.xy, r22.z); + let v_109 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_109.xy, r23.z); + let v_110 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_110.xy, r24.z); + let v_111 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_111.xy, r25.z); + let v_112 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_112.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r3.w = dot(r9, vec4(1.0f)); + r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f); + let v_113 = abs(r8.yyyy); + r4.w = max(v_113.w, abs(r8.xxxx).w); + r4.w = clamp(fma(r4.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.z = ((-(r3.zzzz)).z + 1.0f); + r3.z = (r4.w * r3.z); + r3.z = fma(r3.w, 0.0625f, r3.z); + let v_114 = (r3.xyz * r3.xyz); + r3 = vec4(v_114.xyz, r3.w); + r3.z = min(r3.z, 1.0f); + r3.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_6[3u].z); + let v_115 = -(r3.zzzz); + r3.z = fma(r3.w, v_115.z, r3.z); + let v_116 = dot(r2.xyw, v_25.xyz); + r3.w = clamp(vec4(v_116, v_116, v_116, v_116).w, 0.0f, 1.0f); + let v_117 = dot(r5.xyz, r2.xyw); + r8.x = clamp(vec4(v_117, v_117, v_117, v_117).x, 0.0f, 1.0f); + let v_118 = dot(r6.xyz, v_25.xyz); + r8.y = clamp(vec4(v_118, v_118, v_118, v_118).y, 0.0f, 1.0f); + let v_119 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r8 = vec4(v_119.xy, r8.zw); + let v_120 = (r8.xy * r8.xy); + r8 = vec4(r8.xy, v_120.xy); + let v_121 = (r8.zw * r8.zw); + r8 = vec4(r8.xy, v_121.xy); + let v_122 = (r8.xy * r8.zw); + r8 = vec4(v_122.xy, r8.zw); + r4.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_123 = fma(cb12_12.tint_symbol_4[0u].xx, r8.xy, r4.ww); + r8 = vec4(v_123.xy, r8.zw); + let v_124 = (r1.yy + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(r8.xy, v_124.xy); + r1.y = (r8.z * 0.125f); + r5.w = fma((-(r1.xxxx)).w, r8.x, 1.0f); + r6.x = dot(r2.xyw, r6.xyz); + r6.x = clamp(((r6.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r8.w); + r6.x = exp2(r6.x); + r6.x = (r8.y * r6.x); + r6.x = (r1.y * r6.x); + r6.x = (r1.x * r6.x); + r6.x = (r3.w * r6.x); + r3.w = (r3.w * r5.w); + let v_125 = fma(r0.xyz, r3.www, r6.xxx); + r6 = vec4(v_125.xyz, r6.w); + let v_126 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_126.xyz, r6.w); + r3.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_127 = (v_22.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_127.xyz, r8.w); + let v_128 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_128.xyz, r9.w); + r7.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w); + let v_129 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_129.xyz, r9.w); + let v_130 = (r9.xyz + v_22.xyz); + r9 = vec4(v_130.xyz, r9.w); + let v_131 = bitcast>(r6.www); + let v_132 = r8.xyz; + let v_133 = select(r9.xyz, v_132, (v_131 != vec3())); + r8 = vec4(v_133.xyz, r8.w); + r6.w = dot(r8.xyz, r8.xyz); + let v_134 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_134.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + r7.w = inverseSqrt(r7.w); + let v_135 = (r7.www * r8.xyz); + r8 = vec4(v_135.xyz, r8.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[11u].w); + r6.w = (r6.w / r7.w); + let v_136 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.w = dot(r8.xyz, v_136.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_137 = dot(r8.xyz, r2.xyw); + r9.x = clamp(vec4(v_137, v_137, v_137, v_137).x, 0.0f, 1.0f); + r7.w = (r7.w * r9.x); + r9.x = (r6.w * r7.w); + let v_138 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_138.xyz, r9.w); + let v_139 = (r0.xyz * r9.xyz); + r9 = vec4(v_139.xyz, r9.w); + let v_140 = fma(r4.xyz, r1.zzz, r8.xyz); + r8 = vec4(v_140.xyz, r8.w); + r9.w = dot(r8.xyz, r8.xyz); + r9.w = inverseSqrt(r9.w); + let v_141 = (r8.xyz * r9.www); + r8 = vec4(v_141.xyz, r8.w); + let v_142 = dot(r8.xyz, r5.xyz); + r9.w = clamp(vec4(v_142, v_142, v_142, v_142).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.x = (r9.w * r9.w); + r10.x = (r10.x * r10.x); + r9.w = (r9.w * r10.x); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w); + let v_143 = dot(r8.xyz, r2.xyw); + r8.x = clamp(vec4(v_143, v_143, v_143, v_143).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.w); + r8.x = exp2(r8.x); + r8.x = (r8.x * r9.w); + r7.w = (r7.w * r8.x); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_144 = (r6.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_144.xyz, r8.w); + } + r6.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r7.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + let v_145 = bitcast(r7.w); + let v_146 = r6.w; + r3.w = select(r3.w, v_146, (v_145 != 0u)); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_147 = (v_22.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_147.xyz, r10.w); + let v_148 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_148.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w); + let v_149 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_149.xyz, r11.w); + let v_150 = (r11.xyz + v_22.xyz); + r11 = vec4(v_150.xyz, r11.w); + let v_151 = bitcast>(r6.www); + let v_152 = r10.xyz; + let v_153 = select(r11.xyz, v_152, (v_151 != vec3())); + r10 = vec4(v_153.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_154 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_154.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_155 = (r7.www * r10.xyz); + r10 = vec4(v_155.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[12u].w); + r6.w = (r6.w / r7.w); + let v_156 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.w = dot(r10.xyz, v_156.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_157 = dot(r10.xyz, r2.xyw); + r9.w = clamp(vec4(v_157, v_157, v_157, v_157).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_158 = (r9.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_158.xyz, r11.w); + let v_159 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_159.xyz, r9.w); + let v_160 = fma(r4.xyz, r1.zzz, r10.xyz); + r10 = vec4(v_160.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_161 = (r9.www * r10.xyz); + r10 = vec4(v_161.xyz, r10.w); + let v_162 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_162, v_162, v_162, v_162).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w); + let v_163 = dot(r10.xyz, r2.xyw); + r10.x = clamp(vec4(v_163, v_163, v_163, v_163).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_164 = fma(r6.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_164.xyz, r8.w); + } + } else { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_165 = (v_22.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_165.xyz, r10.w); + let v_166 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_166.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w); + let v_167 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_167.xyz, r11.w); + let v_168 = (r11.xyz + v_22.xyz); + r11 = vec4(v_168.xyz, r11.w); + let v_169 = bitcast>(r6.www); + let v_170 = r10.xyz; + let v_171 = select(r11.xyz, v_170, (v_169 != vec3())); + r10 = vec4(v_171.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_172 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_172.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_173 = (r7.www * r10.xyz); + r10 = vec4(v_173.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[13u].w); + r6.w = (r6.w / r7.w); + let v_174 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.w = dot(r10.xyz, v_174.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_175 = dot(r10.xyz, r2.xyw); + r9.w = clamp(vec4(v_175, v_175, v_175, v_175).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_176 = (r9.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_176.xyz, r11.w); + let v_177 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_177.xyz, r9.w); + let v_178 = fma(r4.xyz, r1.zzz, r10.xyz); + r10 = vec4(v_178.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_179 = (r9.www * r10.xyz); + r10 = vec4(v_179.xyz, r10.w); + let v_180 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_180, v_180, v_180, v_180).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w); + let v_181 = dot(r10.xyz, r2.xyw); + r10.x = clamp(vec4(v_181, v_181, v_181, v_181).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_182 = fma(r6.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_182.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_183 = (v_22.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_183.xyz, r10.w); + let v_184 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_184.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[22u].w); + let v_185 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_185.xyz, r11.w); + let v_186 = (r11.xyz + v_22.xyz); + r11 = vec4(v_186.xyz, r11.w); + let v_187 = bitcast>(r6.www); + let v_188 = r10.xyz; + let v_189 = select(r11.xyz, v_188, (v_187 != vec3())); + r10 = vec4(v_189.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_190 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_190.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_191 = (r7.www * r10.xyz); + r10 = vec4(v_191.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[14u].w); + r6.w = (r6.w / r7.w); + let v_192 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.w = dot(r10.xyz, v_192.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_193 = dot(r10.xyz, r2.xyw); + r9.w = clamp(vec4(v_193, v_193, v_193, v_193).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_194 = (r9.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_194.xyz, r11.w); + let v_195 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_195.xyz, r9.w); + let v_196 = fma(r4.xyz, r1.zzz, r10.xyz); + r10 = vec4(v_196.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_197 = (r9.www * r10.xyz); + r10 = vec4(v_197.xyz, r10.w); + let v_198 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_198, v_198, v_198, v_198).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w); + let v_199 = dot(r10.xyz, r2.xyw); + r10.x = clamp(vec4(v_199, v_199, v_199, v_199).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_200 = fma(r6.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_200.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_201 = (v_22.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_201.xyz, r10.w); + let v_202 = (v6.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_202.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[23u].w); + let v_203 = fma(cb3_3.tint_symbol_2[15u].xyz, r7.www, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_203.xyz, r11.w); + let v_204 = (r11.xyz + v_22.xyz); + r11 = vec4(v_204.xyz, r11.w); + let v_205 = bitcast>(r6.www); + let v_206 = r10.xyz; + let v_207 = select(r11.xyz, v_206, (v_205 != vec3())); + r10 = vec4(v_207.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_208 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_208.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_209 = (r7.www * r10.xyz); + r10 = vec4(v_209.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[15u].w); + r6.w = (r6.w / r7.w); + let v_210 = -(cb3_3.tint_symbol_2[15u].xyzx); + r7.w = dot(r10.xyz, v_210.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f); + let v_211 = dot(r10.xyz, r2.xyw); + r9.w = clamp(vec4(v_211, v_211, v_211, v_211).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_212 = (r9.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_212.xyz, r11.w); + let v_213 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_213.xyz, r9.w); + let v_214 = fma(r4.xyz, r1.zzz, r10.xyz); + r10 = vec4(v_214.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_215 = (r9.www * r10.xyz); + r10 = vec4(v_215.xyz, r10.w); + let v_216 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_216, v_216, v_216, v_216).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w); + let v_217 = dot(r10.xyz, r2.xyw); + r10.x = clamp(vec4(v_217, v_217, v_217, v_217).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_218 = fma(r6.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz); + r8 = vec4(v_218.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_219 = (v_22.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_219.xyz, r10.w); + let v_220 = (v6.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_220.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[24u].w); + let v_221 = fma(cb3_3.tint_symbol_2[16u].xyz, r7.www, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_221.xyz, r11.w); + let v_222 = (r11.xyz + v_22.xyz); + r11 = vec4(v_222.xyz, r11.w); + let v_223 = bitcast>(r6.www); + let v_224 = r10.xyz; + let v_225 = select(r11.xyz, v_224, (v_223 != vec3())); + r10 = vec4(v_225.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_226 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_226.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_227 = (r7.www * r10.xyz); + r10 = vec4(v_227.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[16u].w); + r6.w = (r6.w / r7.w); + let v_228 = -(cb3_3.tint_symbol_2[16u].xyzx); + r7.w = dot(r10.xyz, v_228.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f); + let v_229 = dot(r10.xyz, r2.xyw); + r9.w = clamp(vec4(v_229, v_229, v_229, v_229).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_230 = (r9.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_230.xyz, r11.w); + let v_231 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_231.xyz, r9.w); + let v_232 = fma(r4.xyz, r1.zzz, r10.xyz); + r10 = vec4(v_232.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_233 = (r9.www * r10.xyz); + r10 = vec4(v_233.xyz, r10.w); + let v_234 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_234, v_234, v_234, v_234).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w); + let v_235 = dot(r10.xyz, r2.xyw); + r10.x = clamp(vec4(v_235, v_235, v_235, v_235).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_236 = fma(r6.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz); + r8 = vec4(v_236.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_237 = (v_22.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_237.xyz, r10.w); + let v_238 = (v6.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_238.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[25u].w); + let v_239 = fma(cb3_3.tint_symbol_2[17u].xyz, r7.www, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_239.xyz, r11.w); + let v_240 = (r11.xyz + v_22.xyz); + r11 = vec4(v_240.xyz, r11.w); + let v_241 = bitcast>(r6.www); + let v_242 = r10.xyz; + let v_243 = select(r11.xyz, v_242, (v_241 != vec3())); + r10 = vec4(v_243.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_244 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_244.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_245 = (r7.www * r10.xyz); + r10 = vec4(v_245.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[17u].w); + r6.w = (r6.w / r7.w); + let v_246 = -(cb3_3.tint_symbol_2[17u].xyzx); + r7.w = dot(r10.xyz, v_246.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f); + let v_247 = dot(r10.xyz, r2.xyw); + r9.w = clamp(vec4(v_247, v_247, v_247, v_247).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_248 = (r9.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_248.xyz, r11.w); + let v_249 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_249.xyz, r9.w); + let v_250 = fma(r4.xyz, r1.zzz, r10.xyz); + r10 = vec4(v_250.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_251 = (r9.www * r10.xyz); + r10 = vec4(v_251.xyz, r10.w); + let v_252 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_252, v_252, v_252, v_252).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w); + let v_253 = dot(r10.xyz, r2.xyw); + r10.x = clamp(vec4(v_253, v_253, v_253, v_253).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_254 = fma(r6.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz); + r8 = vec4(v_254.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_255 = (v_22.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_255.xyz, r10.w); + let v_256 = (v6.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_256.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[26u].w); + let v_257 = fma(cb3_3.tint_symbol_2[18u].xyz, r6.www, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_257.xyz, r11.w); + let v_258 = (r11.xyz + v_22.xyz); + r11 = vec4(v_258.xyz, r11.w); + let v_259 = bitcast>(r3.www); + let v_260 = r10.xyz; + let v_261 = select(r11.xyz, v_260, (v_259 != vec3())); + r10 = vec4(v_261.xyz, r10.w); + r3.w = dot(r10.xyz, r10.xyz); + let v_262 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_262.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_263 = (r6.www * r10.xyz); + r10 = vec4(v_263.xyz, r10.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r3.w, cb3_3.tint_symbol_2[18u].w); + r3.w = (r3.w / r6.w); + let v_264 = -(cb3_3.tint_symbol_2[18u].xyzx); + r6.w = dot(r10.xyz, v_264.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_265 = dot(r10.xyz, r2.xyw); + r7.w = clamp(vec4(v_265, v_265, v_265, v_265).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r3.w * r6.w); + let v_266 = (r7.www * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_266.xyz, r11.w); + let v_267 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_267.xyz, r9.w); + let v_268 = fma(r4.xyz, r1.zzz, r10.xyz); + r4 = vec4(v_268.xyz, r4.w); + r1.z = dot(r4.xyz, r4.xyz); + r1.z = inverseSqrt(r1.z); + let v_269 = (r1.zzz * r4.xyz); + r4 = vec4(v_269.xyz, r4.w); + let v_270 = dot(r4.xyz, r5.xyz); + r1.z = clamp(vec4(v_270, v_270, v_270, v_270).z, 0.0f, 1.0f); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r5.x = (r1.z * r1.z); + r5.x = (r5.x * r5.x); + r1.z = (r1.z * r5.x); + r1.z = fma(cb12_12.tint_symbol_4[0u].x, r1.z, r4.w); + let v_271 = dot(r4.xyz, r2.xyw); + r4.x = clamp(vec4(v_271, v_271, v_271, v_271).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r8.w); + r4.x = exp2(r4.x); + r1.z = (r1.z * r4.x); + r1.z = (r6.w * r1.z); + r1.z = (r3.w * r1.z); + r1.y = (r1.y * r1.z); + let v_272 = fma(r1.yyy, cb3_3.tint_symbol_2[26u].xyz, r8.xyz); + r8 = vec4(v_272.xyz, r8.w); + } + } + r1.y = (r5.w * r5.w); + r1.x = (r1.x * r1.x); + let v_273 = (r8.xyz * r1.xxx); + r4 = vec4(v_273.xyz, r4.w); + let v_274 = fma(r1.yyy, r9.xyz, r4.xyz); + r1 = vec4(v_274.xyz, r1.w); + let v_275 = fma(r6.xyz, r3.zzz, r1.xyz); + r1 = vec4(v_275.xyz, r1.w); + r1.w = fma(r2.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.w = (r1.w * cb3_3.tint_symbol_2[44u].w); + r1.w = max(r1.w, 0.0f); + let v_276 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.www, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_276.xyz, r4.w); + r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_277 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.www, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_277.xyz, r5.w); + let v_278 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_278.xyz, r5.w); + let v_279 = fma(r4.xyz, r2.zzz, r5.xyz); + r4 = vec4(v_279.xyz, r4.w); + let v_280 = (r3.yyy * r4.xyz); + r3 = vec4(r3.x, v_280.xyz); + let v_281 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.www, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_281.xyz, r4.w); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_282 = dot(r5.xyz, r2.xyw); + r1.w = clamp(vec4(v_282, v_282, v_282, v_282).w, 0.0f, 1.0f); + let v_283 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.www, r4.xyz); + r2 = vec4(v_283.xyz, r2.w); + let v_284 = fma(r2.xyz, r3.xxx, r3.yzw); + r2 = vec4(v_284.xyz, r2.w); + let v_285 = (r5.www * r2.xyz); + r2 = vec4(v_285.xyz, r2.w); + let v_286 = fma(r2.xyz, r0.xyz, r1.xyz); + r0 = vec4(v_286.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r7.xyz, r7.xyz); + r1.x = sqrt(r0.w); + let v_287 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_287.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r7.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_288 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_288 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_289 = (r0.www * r7.xyz); + r2 = vec4(v_289.xyz, r2.w); + let v_290 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_290, v_290, v_290, v_290).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_291 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_291, v_291, v_291, v_291).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_292 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_292.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_293 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_293.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_294 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_294.xyz, r2.w); + let v_295 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_295.xyz, r2.w); + let v_296 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_296.xyz, r3.w); + let v_297 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_297.xyz, r2.w); + let v_298 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_299 = (r2.xyz + v_298.xyz); + r2 = vec4(v_299.xyz, r2.w); + let v_300 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_300.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_301 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_301.xyz, r3.w); + let v_302 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_302.xy, r1.z, v_302.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_303 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_303.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_304 = -(r0.xyxz); + let v_305 = fma(r1.xyw, r0.www, v_304.xyw); + r1 = vec4(v_305.xy, r1.z, v_305.z); + let v_306 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_306.xyz, r1.w); + } else { + r0.w = dot(r7.xyz, r7.xyz); + r1.w = sqrt(r0.w); + let v_307 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_307.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r7.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_308 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_308 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_309 = (r0.www * r7.xyz); + r3 = vec4(v_309.xyz, r3.w); + let v_310 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_310, v_310, v_310, v_310).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_311 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_311, v_311, v_311, v_311).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_312 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_312.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_313 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_313.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_314 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_314.xyz, r3.w); + let v_315 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_315.xyz, r3.w); + let v_316 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_316.xyz, r4.w); + let v_317 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_317.xyz, r3.w); + let v_318 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_319 = (r3.xyz + v_318.xyz); + r3 = vec4(v_319.xyz, r3.w); + let v_320 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_320.x, r2.y, v_320.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_321 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_321.xyz, r3.w); + let v_322 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_322.x, r2.y, v_322.yz); + let v_323 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_323.x, r2.y, v_323.yz); + let v_324 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_324.xyz, r1.w); + } + let v_325 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_325.xyz, o0.w); +} + +fn v_3(v_326 : bool) { + if (v_326) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_327 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v_327); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e62346b155004bc5.wgsl b/b/8b0b5899ed/shaders/e62346b155004bc5.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..82eee6c28b18fa617f1ddb7254edb63e59af3737 --- /dev/null +++ b/b/8b0b5899ed/shaders/e62346b155004bc5.wgsl @@ -0,0 +1,1172 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v4 : vec4; + +var v5 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v4 = v_2; + x1[0u].x = v5[0u]; + x1[0u].y = v5[1u]; + x1[0u].z = v5[2u]; + x1[0u].w = v5[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1.x = dot(v2.xyz, v2.xyz); + r1.x = inverseSqrt(r1.x); + let v_3 = (r1.xxx * v2.xyz); + r1 = vec4(r1.x, v_3.xyz); + r0.w = (r0.w * v0.w); + let v_4 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_4.xy, r2.zw); + let v_5 = (r0.xyz * r0.xyz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = -(v3.xyzx); + let v_7 = (v_6.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_7.xyz, r3.w); + r2.z = dot(r3.xyz, r3.xyz); + r2.z = inverseSqrt(r2.z); + let v_8 = (r2.zzz * r3.xyz); + r4 = vec4(v_8.xyz, r4.w); + let v_9 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_10 = fma(r3.xyz, r2.zzz, v_9.xyz); + r5 = vec4(v_10.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + r2.w = inverseSqrt(r2.w); + let v_11 = (r2.www * r5.xyz); + r5 = vec4(v_11.xyz, r5.w); + r2.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f); + let v_12 = (r2.xy * r2.xy); + r2 = vec4(v_12.xy, r2.zw); + r3.w = (cb12_12.tint_symbol_4[0u].y + -500.0f); + r3.w = max(r3.w, 0.0f); + r4.w = ((-(r3.wwww)).w + cb12_12.tint_symbol_4[0u].y); + r3.w = (r3.w * 558.0f); + r3.w = fma(r4.w, 3.0f, r3.w); + r4.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_13 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_13.xyz, r6.w); + let v_14 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_14.xyz, r7.w); + let v_15 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_15.xyz, r7.w); + let v_16 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_16.xyz, r7.w); + let v_17 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_17.xyz, r8.w); + let v_18 = &(x0[0u]); + let v_19 = r8; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_20.xyz, r9.w); + let v_21 = &(x0[1u]); + let v_22 = r9; + *(v_21) = vec4(v_22.xyz, (*(v_21)).w); + let v_23 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_23.xyz, r10.w); + let v_24 = &(x0[2u]); + let v_25 = r10; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_26.xyz, r7.w); + let v_27 = &(x0[3u]); + let v_28 = r7; + *(v_27) = vec4(v_28.xyz, (*(v_27)).w); + let v_29 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_30 = r11; + r11 = vec4(v_30.x, v_29.x, v_30.z, v_29.y); + r5.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r5.w = (r5.w * 0.5f); + let v_31 = abs(r10.yyyy); + r6.w = max(v_31.w, abs(r10.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r6.w < r5.w))); + let v_32 = (bitcast(r6.w) != 0u); + let v_33 = bitcast(v.tint_symbol_6[0i].x); + r6.w = select(bitcast(v.tint_symbol_6[1i].x), v_33, v_32); + let v_34 = abs(r9.yyyy); + r7.z = max(v_34.z, abs(r9.xxxx).z); + r7.z = bitcast(select(0u, 4294967295u, (r7.z < r5.w))); + let v_35 = bitcast(r7.z); + r6.w = select(r6.w, bitcast(v.tint_symbol_6[2i].x), (v_35 != 0u)); + let v_36 = abs(r8.yyyy); + r7.z = max(v_36.z, abs(r8.xxxx).z); + r5.w = bitcast(select(0u, 4294967295u, (r7.z < r5.w))); + let v_37 = bitcast(r5.w); + r5.w = select(r6.w, 0.0f, (v_37 != 0u)); + let v_38 = x0[bitcast(r5.w)]; + r8 = vec4(v_38.xyz, r8.w); + r5.w = f32(bitcast(r5.w)); + r6.w = (r5.w + 0.5f); + r6.w = (r6.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r5.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r5.w = dot(r9, cb6_6.tint_symbol_5[12u]); + r7.z = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r6.w); + r6.w = bitcast(select(0u, 4294967295u, !((r5.w == 0.0f)))); + r5.w = ((-(r5.wwww)).w + r8.z); + let v_39 = dpdx(r9.xyy); + r10 = vec4(v_39.xy, r10.z, v_39.z); + r10.z = dpdx(r5.w); + let v_40 = dpdy(r9.yxy); + r12 = vec4(v_40.xyz, r12.w); + r12.w = dpdy(r5.w); + let v_41 = (r10.yw * r12.yw); + r8 = vec4(v_41.xy, r8.zw); + let v_42 = -(r8.xyxx); + let v_43 = fma(r10.xz, r12.xz, v_42.xy); + r13 = vec4(v_43.xy, r13.zw); + r7.w = (1.0f / r13.x); + r8.x = (r10.z * r12.y); + let v_44 = -(r8.xxxx); + r13.z = fma(r10.x, r12.w, v_44.z); + let v_45 = (r7.ww * r13.yz); + r8 = vec4(v_45.xy, r8.zw); + let v_46 = max(r8.xy, vec2()); + r8 = vec4(v_46.xy, r8.zw); + let v_47 = min(r8.xy, vec2(0.5f)); + r8 = vec4(v_47.xy, r8.zw); + r5.w = fma((-(r7.zzzz)).w, r8.x, r5.w); + r5.w = fma((-(r7.zzzz)).w, r8.y, r5.w); + let v_48 = bitcast(r6.w); + let v_49 = r5.w; + r11.z = select(r8.z, v_49, (v_48 != 0u)); + r9.z = 0.0f; + let v_50 = (r9.xyz + r11.ywz); + r8 = vec4(v_50.xyz, r8.w); + let v_51 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_51.xy, r11.zw); + let v_52 = (r9.xyz + r11.xyz); + r10 = vec4(v_52.xyz, r10.w); + let v_53 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_53.xy, r11.zw); + let v_54 = (r9.xyz + r11.xyz); + r12 = vec4(v_54.xyz, r12.w); + let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_55.xy, r11.zw); + let v_56 = (r9.xyz + r11.xyz); + r13 = vec4(v_56.xyz, r13.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_57.xy, r11.zw); + let v_58 = (r9.xyz + r11.xyz); + r14 = vec4(v_58.xyz, r14.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_59.xy, r11.zw); + let v_60 = (r9.xyz + r11.xyz); + r15 = vec4(v_60.xyz, r15.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_61.xy, r11.zw); + let v_62 = (r9.xyz + r11.xyz); + r16 = vec4(v_62.xyz, r16.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_63.xy, r11.zw); + let v_64 = (r9.xyz + r11.xyz); + r17 = vec4(v_64.xyz, r17.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_65.xy, r11.zw); + let v_66 = (r9.xyz + r11.xyz); + r18 = vec4(v_66.xyz, r18.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_67.xy, r11.zw); + let v_68 = (r9.xyz + r11.xyz); + r19 = vec4(v_68.xyz, r19.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_69.xy, r11.zw); + let v_70 = (r9.xyz + r11.xyz); + r20 = vec4(v_70.xyz, r20.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_71.xy, r11.zw); + let v_72 = (r9.xyz + r11.xyz); + r21 = vec4(v_72.xyz, r21.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_73.xy, r11.zw); + let v_74 = (r9.xyz + r11.xyz); + r22 = vec4(v_74.xyz, r22.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_75.xy, r11.zw); + let v_76 = (r9.xyz + r11.xyz); + r23 = vec4(v_76.xyz, r23.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_77.xy, r11.zw); + let v_78 = (r9.xyz + r11.xyz); + r24 = vec4(v_78.xyz, r24.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_79.xy, r11.zw); + let v_80 = (r9.xyz + r11.xyz); + r9 = vec4(v_80.xyz, r9.w); + let v_81 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_81.xy, r8.z); + let v_82 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_82.xy, r10.z); + let v_83 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_83.xy, r12.z); + let v_84 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_84.xy, r13.z); + let v_85 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_85.xy, r14.z); + let v_86 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_86.xy, r15.z); + let v_87 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_87.xy, r16.z); + let v_88 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_88.xy, r17.z); + let v_89 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_89.xy, r18.z); + let v_90 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_90.xy, r19.z); + let v_91 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_91.xy, r20.z); + let v_92 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_92.xy, r21.z); + let v_93 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_93.xy, r22.z); + let v_94 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_94.xy, r23.z); + let v_95 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_95.xy, r24.z); + let v_96 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_96.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r5.w = dot(r8, vec4(1.0f)); + r4.w = clamp(fma(r4.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_97 = abs(r7.yyyy); + r6.w = max(v_97.w, abs(r7.xxxx).w); + r6.w = clamp(fma(r6.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r4.w = ((-(r4.wwww)).w + 1.0f); + r4.w = (r6.w * r4.w); + r4.w = fma(r5.w, 0.0625f, r4.w); + r4.w = (r4.w * r4.w); + r4.w = min(r4.w, 1.0f); + r5.w = clamp(fma(v3.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r5.w = sqrt(r5.w); + r5.w = (r5.w * cb6_6.tint_symbol_5[3u].z); + let v_98 = -(r4.wwww); + r4.w = fma(r5.w, v_98.w, r4.w); + let v_99 = dot(r1.yzw, v_9.xyz); + r5.w = clamp(vec4(v_99, v_99, v_99, v_99).w, 0.0f, 1.0f); + let v_100 = dot(r4.xyz, r1.yzw); + r7.x = clamp(vec4(v_100, v_100, v_100, v_100).x, 0.0f, 1.0f); + let v_101 = dot(r5.xyz, v_9.xyz); + r7.y = clamp(vec4(v_101, v_101, v_101, v_101).y, 0.0f, 1.0f); + let v_102 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_102.xy, r7.zw); + let v_103 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_103.xy); + let v_104 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_104.xy); + let v_105 = (r7.xy * r7.zw); + r7 = vec4(v_105.xy, r7.zw); + r6.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_106 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r6.ww); + r7 = vec4(v_106.xy, r7.zw); + let v_107 = (r3.ww + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(r7.xy, v_107.xy); + r3.w = (r7.z * 0.125f); + r7.x = fma((-(r2.wwww)).x, r7.x, 1.0f); + r5.x = dot(r1.yzw, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r7.w); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r5.x = (r3.w * r5.x); + r5.x = (r2.w * r5.x); + r5.x = (r5.w * r5.x); + r5.y = (r5.w * r7.x); + let v_108 = fma(r0.xyz, r5.yyy, r5.xxx); + r5 = vec4(v_108.xyz, r5.w); + let v_109 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_109.xyz, r5.w); + r5.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r5.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_110 = (v_6.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_110.xyz, r8.w); + let v_111 = (v3.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_111.xyz, r9.w); + r7.z = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[19u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[19u].w); + let v_112 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.zzz, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_112.xyz, r9.w); + let v_113 = (r9.xyz + v_6.xyz); + r9 = vec4(v_113.xyz, r9.w); + let v_114 = bitcast>(r7.yyy); + let v_115 = r8.xyz; + let v_116 = select(r9.xyz, v_115, (v_114 != vec3())); + r8 = vec4(v_116.xyz, r8.w); + r7.y = dot(r8.xyz, r8.xyz); + let v_117 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_117.xyz, r8.w); + r7.z = dot(r8.xyz, r8.xyz); + r7.z = inverseSqrt(r7.z); + let v_118 = (r7.zzz * r8.xyz); + r8 = vec4(v_118.xyz, r8.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[11u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[11u].w); + r7.y = (r7.y / r7.z); + let v_119 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.z = dot(r8.xyz, v_119.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).z, 0.0f, 1.0f); + let v_120 = dot(r8.xyz, r1.yzw); + r8.w = clamp(vec4(v_120, v_120, v_120, v_120).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_121 = (r8.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_121.xyz, r9.w); + let v_122 = (r0.xyz * r9.xyz); + r9 = vec4(v_122.xyz, r9.w); + let v_123 = fma(r3.xyz, r2.zzz, r8.xyz); + r8 = vec4(v_123.xyz, r8.w); + r8.w = dot(r8.xyz, r8.xyz); + r8.w = inverseSqrt(r8.w); + let v_124 = (r8.www * r8.xyz); + r8 = vec4(v_124.xyz, r8.w); + let v_125 = dot(r8.xyz, r4.xyz); + r8.w = clamp(vec4(v_125, v_125, v_125, v_125).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w); + let v_126 = dot(r8.xyz, r1.yzw); + r8.x = clamp(vec4(v_126, v_126, v_126, v_126).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r7.w * r8.x); + r8.x = exp2(r8.x); + r8.x = (r8.x * r8.w); + r7.z = (r7.z * r8.x); + r7.y = (r7.y * r7.z); + r7.y = (r3.w * r7.y); + let v_127 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_127.xyz, r8.w); + } + r7.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.y) != 0u)) { + r7.z = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.y = bitcast((bitcast(r5.w) | bitcast(r7.y))); + let v_128 = bitcast(r7.z); + let v_129 = r7.y; + r5.w = select(r5.w, v_129, (v_128 != 0u)); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_130 = (v_6.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_130.xyz, r10.w); + let v_131 = (v3.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_131.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[20u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[20u].w); + let v_132 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.zzz, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_132.xyz, r11.w); + let v_133 = (r11.xyz + v_6.xyz); + r11 = vec4(v_133.xyz, r11.w); + let v_134 = bitcast>(r7.yyy); + let v_135 = r10.xyz; + let v_136 = select(r11.xyz, v_135, (v_134 != vec3())); + r10 = vec4(v_136.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_137 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_137.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_138 = (r7.zzz * r10.xyz); + r10 = vec4(v_138.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[12u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[12u].w); + r7.y = (r7.y / r7.z); + let v_139 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.z = dot(r10.xyz, v_139.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).z, 0.0f, 1.0f); + let v_140 = dot(r10.xyz, r1.yzw); + r8.w = clamp(vec4(v_140, v_140, v_140, v_140).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_141 = (r8.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_141.xyz, r11.w); + let v_142 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_142.xyz, r9.w); + let v_143 = fma(r3.xyz, r2.zzz, r10.xyz); + r10 = vec4(v_143.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_144 = (r8.www * r10.xyz); + r10 = vec4(v_144.xyz, r10.w); + let v_145 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_145, v_145, v_145, v_145).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w); + let v_146 = dot(r10.xyz, r1.yzw); + r9.w = clamp(vec4(v_146, v_146, v_146, v_146).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r3.w * r7.y); + let v_147 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_147.xyz, r8.w); + } + } else { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_148 = (v_6.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_148.xyz, r10.w); + let v_149 = (v3.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_149.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[21u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[21u].w); + let v_150 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.zzz, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_150.xyz, r11.w); + let v_151 = (r11.xyz + v_6.xyz); + r11 = vec4(v_151.xyz, r11.w); + let v_152 = bitcast>(r7.yyy); + let v_153 = r10.xyz; + let v_154 = select(r11.xyz, v_153, (v_152 != vec3())); + r10 = vec4(v_154.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_155 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_155.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_156 = (r7.zzz * r10.xyz); + r10 = vec4(v_156.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[13u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[13u].w); + r7.y = (r7.y / r7.z); + let v_157 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.z = dot(r10.xyz, v_157.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).z, 0.0f, 1.0f); + let v_158 = dot(r10.xyz, r1.yzw); + r8.w = clamp(vec4(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_159 = (r8.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_159.xyz, r11.w); + let v_160 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_160.xyz, r9.w); + let v_161 = fma(r3.xyz, r2.zzz, r10.xyz); + r10 = vec4(v_161.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_162 = (r8.www * r10.xyz); + r10 = vec4(v_162.xyz, r10.w); + let v_163 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_163, v_163, v_163, v_163).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w); + let v_164 = dot(r10.xyz, r1.yzw); + r9.w = clamp(vec4(v_164, v_164, v_164, v_164).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r3.w * r7.y); + let v_165 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_165.xyz, r8.w); + } + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_166 = (v_6.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_166.xyz, r10.w); + let v_167 = (v3.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_167.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[22u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[22u].w); + let v_168 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.zzz, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_168.xyz, r11.w); + let v_169 = (r11.xyz + v_6.xyz); + r11 = vec4(v_169.xyz, r11.w); + let v_170 = bitcast>(r7.yyy); + let v_171 = r10.xyz; + let v_172 = select(r11.xyz, v_171, (v_170 != vec3())); + r10 = vec4(v_172.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_173 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_173.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_174 = (r7.zzz * r10.xyz); + r10 = vec4(v_174.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[14u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[14u].w); + r7.y = (r7.y / r7.z); + let v_175 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.z = dot(r10.xyz, v_175.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).z, 0.0f, 1.0f); + let v_176 = dot(r10.xyz, r1.yzw); + r8.w = clamp(vec4(v_176, v_176, v_176, v_176).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_177 = (r8.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_177.xyz, r11.w); + let v_178 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_178.xyz, r9.w); + let v_179 = fma(r3.xyz, r2.zzz, r10.xyz); + r10 = vec4(v_179.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_180 = (r8.www * r10.xyz); + r10 = vec4(v_180.xyz, r10.w); + let v_181 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_181, v_181, v_181, v_181).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w); + let v_182 = dot(r10.xyz, r1.yzw); + r9.w = clamp(vec4(v_182, v_182, v_182, v_182).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r3.w * r7.y); + let v_183 = fma(r7.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_183.xyz, r8.w); + } + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_184 = (v_6.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_184.xyz, r10.w); + let v_185 = (v3.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_185.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[23u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[23u].w); + let v_186 = fma(cb3_3.tint_symbol_2[15u].xyz, r7.zzz, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_186.xyz, r11.w); + let v_187 = (r11.xyz + v_6.xyz); + r11 = vec4(v_187.xyz, r11.w); + let v_188 = bitcast>(r7.yyy); + let v_189 = r10.xyz; + let v_190 = select(r11.xyz, v_189, (v_188 != vec3())); + r10 = vec4(v_190.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_191 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_191.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_192 = (r7.zzz * r10.xyz); + r10 = vec4(v_192.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[15u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[15u].w); + r7.y = (r7.y / r7.z); + let v_193 = -(cb3_3.tint_symbol_2[15u].xyzx); + r7.z = dot(r10.xyz, v_193.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).z, 0.0f, 1.0f); + let v_194 = dot(r10.xyz, r1.yzw); + r8.w = clamp(vec4(v_194, v_194, v_194, v_194).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_195 = (r8.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_195.xyz, r11.w); + let v_196 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_196.xyz, r9.w); + let v_197 = fma(r3.xyz, r2.zzz, r10.xyz); + r10 = vec4(v_197.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_198 = (r8.www * r10.xyz); + r10 = vec4(v_198.xyz, r10.w); + let v_199 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_199, v_199, v_199, v_199).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w); + let v_200 = dot(r10.xyz, r1.yzw); + r9.w = clamp(vec4(v_200, v_200, v_200, v_200).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r3.w * r7.y); + let v_201 = fma(r7.yyy, cb3_3.tint_symbol_2[23u].xyz, r8.xyz); + r8 = vec4(v_201.xyz, r8.w); + } + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_202 = (v_6.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_202.xyz, r10.w); + let v_203 = (v3.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_203.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[24u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[24u].w); + let v_204 = fma(cb3_3.tint_symbol_2[16u].xyz, r7.zzz, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_204.xyz, r11.w); + let v_205 = (r11.xyz + v_6.xyz); + r11 = vec4(v_205.xyz, r11.w); + let v_206 = bitcast>(r7.yyy); + let v_207 = r10.xyz; + let v_208 = select(r11.xyz, v_207, (v_206 != vec3())); + r10 = vec4(v_208.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_209 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_209.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_210 = (r7.zzz * r10.xyz); + r10 = vec4(v_210.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[16u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[16u].w); + r7.y = (r7.y / r7.z); + let v_211 = -(cb3_3.tint_symbol_2[16u].xyzx); + r7.z = dot(r10.xyz, v_211.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).z, 0.0f, 1.0f); + let v_212 = dot(r10.xyz, r1.yzw); + r8.w = clamp(vec4(v_212, v_212, v_212, v_212).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_213 = (r8.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_213.xyz, r11.w); + let v_214 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_214.xyz, r9.w); + let v_215 = fma(r3.xyz, r2.zzz, r10.xyz); + r10 = vec4(v_215.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_216 = (r8.www * r10.xyz); + r10 = vec4(v_216.xyz, r10.w); + let v_217 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_217, v_217, v_217, v_217).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w); + let v_218 = dot(r10.xyz, r1.yzw); + r9.w = clamp(vec4(v_218, v_218, v_218, v_218).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r3.w * r7.y); + let v_219 = fma(r7.yyy, cb3_3.tint_symbol_2[24u].xyz, r8.xyz); + r8 = vec4(v_219.xyz, r8.w); + } + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_220 = (v_6.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_220.xyz, r10.w); + let v_221 = (v3.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_221.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[25u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[25u].w); + let v_222 = fma(cb3_3.tint_symbol_2[17u].xyz, r7.zzz, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_222.xyz, r11.w); + let v_223 = (r11.xyz + v_6.xyz); + r11 = vec4(v_223.xyz, r11.w); + let v_224 = bitcast>(r7.yyy); + let v_225 = r10.xyz; + let v_226 = select(r11.xyz, v_225, (v_224 != vec3())); + r10 = vec4(v_226.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_227 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_227.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_228 = (r7.zzz * r10.xyz); + r10 = vec4(v_228.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[17u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[17u].w); + r7.y = (r7.y / r7.z); + let v_229 = -(cb3_3.tint_symbol_2[17u].xyzx); + r7.z = dot(r10.xyz, v_229.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).z, 0.0f, 1.0f); + let v_230 = dot(r10.xyz, r1.yzw); + r8.w = clamp(vec4(v_230, v_230, v_230, v_230).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_231 = (r8.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_231.xyz, r11.w); + let v_232 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_232.xyz, r9.w); + let v_233 = fma(r3.xyz, r2.zzz, r10.xyz); + r10 = vec4(v_233.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_234 = (r8.www * r10.xyz); + r10 = vec4(v_234.xyz, r10.w); + let v_235 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_235, v_235, v_235, v_235).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w); + let v_236 = dot(r10.xyz, r1.yzw); + r9.w = clamp(vec4(v_236, v_236, v_236, v_236).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r3.w * r7.y); + let v_237 = fma(r7.yyy, cb3_3.tint_symbol_2[25u].xyz, r8.xyz); + r8 = vec4(v_237.xyz, r8.w); + } + } + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_238 = (v_6.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_238.xyz, r10.w); + let v_239 = (v3.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_239.xyz, r11.w); + r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[26u].w); + let v_240 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.yyy, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_240.xyz, r11.w); + let v_241 = (r11.xyz + v_6.xyz); + r11 = vec4(v_241.xyz, r11.w); + let v_242 = bitcast>(r5.www); + let v_243 = r10.xyz; + let v_244 = select(r11.xyz, v_243, (v_242 != vec3())); + r10 = vec4(v_244.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + let v_245 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_245.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + r7.y = inverseSqrt(r7.y); + let v_246 = (r7.yyy * r10.xyz); + r10 = vec4(v_246.xyz, r10.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f); + r7.y = fma(r7.y, r5.w, cb3_3.tint_symbol_2[18u].w); + r5.w = (r5.w / r7.y); + let v_247 = -(cb3_3.tint_symbol_2[18u].xyzx); + r7.y = dot(r10.xyz, v_247.xyz); + r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f); + let v_248 = dot(r10.xyz, r1.yzw); + r7.z = clamp(vec4(v_248, v_248, v_248, v_248).z, 0.0f, 1.0f); + r7.y = (r7.y * r7.z); + r7.z = (r5.w * r7.y); + let v_249 = (r7.zzz * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_249.xyz, r11.w); + let v_250 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_250.xyz, r9.w); + let v_251 = fma(r3.xyz, r2.zzz, r10.xyz); + r3 = vec4(v_251.xyz, r3.w); + r2.z = dot(r3.xyz, r3.xyz); + r2.z = inverseSqrt(r2.z); + let v_252 = (r2.zzz * r3.xyz); + r3 = vec4(v_252.xyz, r3.w); + let v_253 = dot(r3.xyz, r4.xyz); + r2.z = clamp(vec4(v_253, v_253, v_253, v_253).z, 0.0f, 1.0f); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r4.x = (r2.z * r2.z); + r4.x = (r4.x * r4.x); + r2.z = (r2.z * r4.x); + r2.z = fma(cb12_12.tint_symbol_4[0u].x, r2.z, r6.w); + let v_254 = dot(r3.xyz, r1.yzw); + r3.x = clamp(vec4(v_254, v_254, v_254, v_254).x, 0.0f, 1.0f); + r3.x = log2(r3.x); + r3.x = (r3.x * r7.w); + r3.x = exp2(r3.x); + r2.z = (r2.z * r3.x); + r2.z = (r7.y * r2.z); + r2.z = (r5.w * r2.z); + r2.z = (r3.w * r2.z); + let v_255 = fma(r2.zzz, cb3_3.tint_symbol_2[26u].xyz, r8.xyz); + r8 = vec4(v_255.xyz, r8.w); + } + } + r2.z = (r7.x * r7.x); + r2.w = (r2.w * r2.w); + let v_256 = (r8.xyz * r2.www); + r3 = vec4(v_256.xyz, r3.w); + let v_257 = fma(r2.zzz, r9.xyz, r3.xyz); + r3 = vec4(v_257.xyz, r3.w); + let v_258 = fma(r5.xyz, r4.www, r3.xyz); + r3 = vec4(v_258.xyz, r3.w); + r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_259 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_259.xyz, r4.w); + r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_260 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_260.xyz, r5.w); + let v_261 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_261.xyz, r5.w); + let v_262 = fma(r4.xyz, r2.zzz, r5.xyz); + r4 = vec4(v_262.xyz, r4.w); + let v_263 = (r2.yyy * r4.xyz); + r2 = vec4(r2.x, v_263.xyz); + let v_264 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_264.xyz, r4.w); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_265 = dot(r5.xyz, r1.yzw); + r1.x = clamp(vec4(v_265, v_265, v_265, v_265).x, 0.0f, 1.0f); + let v_266 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r4.xyz); + r1 = vec4(v_266.xyz, r1.w); + let v_267 = fma(r1.xyz, r2.xxx, r2.yzw); + r1 = vec4(v_267.xyz, r1.w); + let v_268 = (r7.xxx * r1.xyz); + r1 = vec4(v_268.xyz, r1.w); + let v_269 = fma(r1.xyz, r0.xyz, r3.xyz); + r0 = vec4(v_269.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r6.xyz, r6.xyz); + r1.x = sqrt(r0.w); + let v_270 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_270.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r6.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_271 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_271 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_272 = (r0.www * r6.xyz); + r2 = vec4(v_272.xyz, r2.w); + let v_273 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_273, v_273, v_273, v_273).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_274 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_274, v_274, v_274, v_274).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_275 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_275.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_276 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_276.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_277 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_277.xyz, r2.w); + let v_278 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_278.xyz, r2.w); + let v_279 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_279.xyz, r3.w); + let v_280 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_280.xyz, r2.w); + let v_281 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_282 = (r2.xyz + v_281.xyz); + r2 = vec4(v_282.xyz, r2.w); + let v_283 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_283.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_284 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_284.xyz, r3.w); + let v_285 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_285.xy, r1.z, v_285.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_286 = (v4.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_286.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_287 = -(r0.xyxz); + let v_288 = fma(r1.xyw, r0.www, v_287.xyw); + r1 = vec4(v_288.xy, r1.z, v_288.z); + let v_289 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_289.xyz, r1.w); + } else { + r0.w = dot(r6.xyz, r6.xyz); + r1.w = sqrt(r0.w); + let v_290 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_290.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r6.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_291 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_291 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_292 = (r0.www * r6.xyz); + r3 = vec4(v_292.xyz, r3.w); + let v_293 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_293, v_293, v_293, v_293).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_294 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_294, v_294, v_294, v_294).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_295 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_295.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_296 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_296.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_297 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_297.xyz, r3.w); + let v_298 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_298.xyz, r3.w); + let v_299 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_299.xyz, r4.w); + let v_300 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_300.xyz, r3.w); + let v_301 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_302 = (r3.xyz + v_301.xyz); + r3 = vec4(v_302.xyz, r3.w); + let v_303 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_303.x, r2.y, v_303.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_304 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_304.xyz, r3.w); + let v_305 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_305.x, r2.y, v_305.yz); + let v_306 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_306.x, r2.y, v_306.yz); + let v_307 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_307.xyz, r1.w); + } + let v_308 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_308.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @builtin(position) v_309 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v_309); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e6453058b68c08e0.wgsl b/b/8b0b5899ed/shaders/e6453058b68c08e0.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..b77a86f8bb67f7bef2e5a247bf91863a0d2592ea --- /dev/null +++ b/b/8b0b5899ed/shaders/e6453058b68c08e0.wgsl @@ -0,0 +1,63 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb5_struct { + tint_symbol : array, 5u>, +} + +@group(0u) @binding(5u) var cb5_5 : cb5_struct; + +@group(0u) @binding(16u) var s0 : sampler; + +@group(0u) @binding(17u) var s1 : sampler; + +@group(0u) @binding(32u) var t0 : texture_2d; + +@group(0u) @binding(33u) var t1 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +fn main_inner(v0 : vec4) { + r0 = textureSampleLevel(t0, s0, v0.zwzz.xy, 0.0f); + r0.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol[4u].x >= r0.x))); + r0.y = bitcast(select(0u, 4294967295u, (r0.y >= cb5_5.tint_symbol[4u].y))); + r0.x = bitcast((bitcast(r0.y) | bitcast(r0.x))); + let v = select(vec2(1.0f, 0.0f), vec2(0.0f, -1.0f), (bitcast>(r0.xx) != vec2())); + let v_1 = r0; + r0 = vec4(v_1.x, v.xy, v_1.w); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + r0.y = (r0.z + r0.y); + r0.x = fma(cb5_5.tint_symbol[4u].w, r0.y, r0.x); + let v_2 = fma(v0.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_2.xy, r1.zw); + r1 = vec4(r1.xy, vec2(1.0f)); + o0 = (r0.xxxx * r1); + let v_3 = fma(v0.xy, vec2(1.0f, -1.0f), vec2(0.0f, 1.0f)); + o1 = vec4(v_3.xy, o1.zw); + r0 = textureSampleLevel(t1, s1, vec2(), 0.0f); + o1.w = (1.0f / r0.x); + o1.z = r0.x; + o2 = vec4(); +} + +struct tint_symbol_1 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec4) -> tint_symbol_1 { + main_inner(v0); + return tint_symbol_1(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/e6592250ece76ba2.consts.json b/b/8b0b5899ed/shaders/e6592250ece76ba2.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/e6592250ece76ba2.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e6592250ece76ba2.wgsl b/b/8b0b5899ed/shaders/e6592250ece76ba2.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..27379971cbf5b21e709bf704c28065c3eabc5d80 --- /dev/null +++ b/b/8b0b5899ed/shaders/e6592250ece76ba2.wgsl @@ -0,0 +1,937 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb5_struct { + tint_symbol_4 : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x))); + v_3((bitcast(r1.x) != 0u)); + r1 = textureSample(t2, s2, v1.xy.xyxx.xy); + let v_4 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_4.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[4u].x, 0.00100000004749745131f); + let v_5 = (r1.ww * r1.xy); + r1 = vec4(v_5.xy, r1.zw); + let v_6 = (r1.yyy * v5.xyz); + r2 = vec4(v_6.xyz, r2.w); + let v_7 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_7.xy, r1.z, v_7.z); + let v_8 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_8.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_9 = (r1.www * r1.xyz); + r2 = vec4(v_9.xyz, r2.w); + r1.x = dot(r0.xyz, cb12_12.tint_symbol_4[2u].xyz); + r1.y = dot(r0.xyz, cb12_12.tint_symbol_4[3u].xyz); + r2.w = bitcast(select(0u, 4294967295u, (r1.x < 0.5f))); + r3.x = dot(cb12_12.tint_symbol_4[2u].ww, r1.xx); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.x = (r1.x + r1.x); + r3.y = ((-(cb12_12.tint_symbol_4[2u].wwww)).y + 1.0f); + r1.x = fma((-(r1.xxxx)).x, r3.y, 1.0f); + let v_10 = bitcast(r2.w); + let v_11 = r3.x; + r3.x = select(r1.x, v_11, (v_10 != 0u)); + r1.x = bitcast(select(0u, 4294967295u, (r1.y < 0.5f))); + r2.w = dot(cb12_12.tint_symbol_4[3u].ww, r1.yy); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.y = (r1.y + r1.y); + r3.z = ((-(cb12_12.tint_symbol_4[3u].wwww)).z + 1.0f); + r1.y = fma((-(r1.yyyy)).y, r3.z, 1.0f); + let v_12 = bitcast(r1.x); + let v_13 = r2.w; + r3.y = select(r1.y, v_13, (v_12 != 0u)); + r1.x = dot(r3.xy, cb12_12.tint_symbol_4[1u].xy); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f); + r0.w = (r0.w * v0.w); + let v_14 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_14.xy, r3.zw); + let v_15 = (r0.xyz * r0.xyz); + r0 = vec4(v_15.xyz, r0.w); + let v_16 = -(v6.xyzx); + let v_17 = (v_16.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_17.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_18 = (r1.yyy * r4.xyz); + r5 = vec4(v_18.xyz, r5.w); + let v_19 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_20 = fma(r4.xyz, r1.yyy, v_19.xyz); + r6 = vec4(v_20.xyz, r6.w); + r2.w = dot(r6.xyz, r6.xyz); + r2.w = inverseSqrt(r2.w); + let v_21 = (r2.www * r6.xyz); + r6 = vec4(v_21.xyz, r6.w); + let v_22 = (r3.xy * r3.xy); + r3 = vec4(v_22.xy, r3.zw); + r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_23 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_23.xyz, r7.w); + let v_24 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz); + r8 = vec4(v_24.xyz, r8.w); + let v_25 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz); + r8 = vec4(v_25.xyz, r8.w); + let v_26 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz); + r8 = vec4(v_26.xyz, r8.w); + let v_27 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r9 = vec4(v_27.xyz, r9.w); + let v_28 = &(x0[0u]); + let v_29 = r9; + *(v_28) = vec4(v_29.xyz, (*(v_28)).w); + let v_30 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r10 = vec4(v_30.xyz, r10.w); + let v_31 = &(x0[1u]); + let v_32 = r10; + *(v_31) = vec4(v_32.xyz, (*(v_31)).w); + let v_33 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r11 = vec4(v_33.xyz, r11.w); + let v_34 = &(x0[2u]); + let v_35 = r11; + *(v_34) = vec4(v_35.xyz, (*(v_34)).w); + let v_36 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r8 = vec4(v_36.xyz, r8.w); + let v_37 = &(x0[3u]); + let v_38 = r8; + *(v_37) = vec4(v_38.xyz, (*(v_37)).w); + let v_39 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_40 = r12; + r12 = vec4(v_40.x, v_39.x, v_40.z, v_39.y); + r3.z = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).z, 1.5f, 1.0f); + r3.z = (r3.z * 0.5f); + let v_41 = abs(r11.yyyy); + r3.w = max(v_41.w, abs(r11.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r3.z))); + let v_42 = (bitcast(r3.w) != 0u); + let v_43 = bitcast(v.tint_symbol_6[0i].x); + r3.w = select(bitcast(v.tint_symbol_6[1i].x), v_43, v_42); + let v_44 = abs(r10.yyyy); + r4.w = max(v_44.w, abs(r10.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_45 = bitcast(r4.w); + r3.w = select(r3.w, bitcast(v.tint_symbol_6[2i].x), (v_45 != 0u)); + let v_46 = abs(r9.yyyy); + r4.w = max(v_46.w, abs(r9.xxxx).w); + r3.z = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_47 = bitcast(r3.z); + r3.z = select(r3.w, 0.0f, (v_47 != 0u)); + let v_48 = x0[bitcast(r3.z)]; + r9 = vec4(v_48.xyz, r9.w); + r3.z = f32(bitcast(r3.z)); + r3.w = (r3.z + 0.5f); + r3.w = (r3.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r3.z = dot(r10, cb6_6.tint_symbol_5[12u]); + r4.w = dot(r10, cb6_6.tint_symbol_5[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r3.z == 0.0f)))); + r3.z = ((-(r3.zzzz)).z + r9.z); + let v_49 = dpdx(r10.xyy); + r11 = vec4(v_49.xy, r11.z, v_49.z); + r11.z = dpdx(r3.z); + let v_50 = dpdy(r10.yxy); + r13 = vec4(v_50.xyz, r13.w); + r13.w = dpdy(r3.z); + let v_51 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_51.xy); + let v_52 = -(r8.zwzz); + let v_53 = fma(r11.xz, r13.xz, v_52.xy); + r14 = vec4(v_53.xy, r14.zw); + r5.w = (1.0f / r14.x); + r6.w = (r11.z * r13.y); + let v_54 = -(r6.wwww); + r14.z = fma(r11.x, r13.w, v_54.z); + let v_55 = (r5.ww * r14.yz); + r8 = vec4(r8.xy, v_55.xy); + let v_56 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_56.xy); + let v_57 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_57.xy); + r3.z = fma((-(r4.wwww)).z, r8.z, r3.z); + r3.z = fma((-(r4.wwww)).z, r8.w, r3.z); + let v_58 = bitcast(r3.w); + let v_59 = r3.z; + r12.z = select(r9.z, v_59, (v_58 != 0u)); + r10.z = 0.0f; + let v_60 = (r10.xyz + r12.ywz); + r9 = vec4(v_60.xyz, r9.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_61.xy, r12.zw); + let v_62 = (r10.xyz + r12.xyz); + r11 = vec4(v_62.xyz, r11.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_63.xy, r12.zw); + let v_64 = (r10.xyz + r12.xyz); + r13 = vec4(v_64.xyz, r13.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_65.xy, r12.zw); + let v_66 = (r10.xyz + r12.xyz); + r14 = vec4(v_66.xyz, r14.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_67.xy, r12.zw); + let v_68 = (r10.xyz + r12.xyz); + r15 = vec4(v_68.xyz, r15.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_69.xy, r12.zw); + let v_70 = (r10.xyz + r12.xyz); + r16 = vec4(v_70.xyz, r16.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_71.xy, r12.zw); + let v_72 = (r10.xyz + r12.xyz); + r17 = vec4(v_72.xyz, r17.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_73.xy, r12.zw); + let v_74 = (r10.xyz + r12.xyz); + r18 = vec4(v_74.xyz, r18.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_75.xy, r12.zw); + let v_76 = (r10.xyz + r12.xyz); + r19 = vec4(v_76.xyz, r19.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_77.xy, r12.zw); + let v_78 = (r10.xyz + r12.xyz); + r20 = vec4(v_78.xyz, r20.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_79.xy, r12.zw); + let v_80 = (r10.xyz + r12.xyz); + r21 = vec4(v_80.xyz, r21.w); + let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_81.xy, r12.zw); + let v_82 = (r10.xyz + r12.xyz); + r22 = vec4(v_82.xyz, r22.w); + let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_83.xy, r12.zw); + let v_84 = (r10.xyz + r12.xyz); + r23 = vec4(v_84.xyz, r23.w); + let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_85.xy, r12.zw); + let v_86 = (r10.xyz + r12.xyz); + r24 = vec4(v_86.xyz, r24.w); + let v_87 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_87.xy, r12.zw); + let v_88 = (r10.xyz + r12.xyz); + r25 = vec4(v_88.xyz, r25.w); + let v_89 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_89.xy, r12.zw); + let v_90 = (r10.xyz + r12.xyz); + r10 = vec4(v_90.xyz, r10.w); + let v_91 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_91.xy, r9.z); + let v_92 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_92.xy, r11.z); + let v_93 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_93.xy, r13.z); + let v_94 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_94.xy, r14.z); + let v_95 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_95.xy, r15.z); + let v_96 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_96.xy, r16.z); + let v_97 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_97.xy, r17.z); + let v_98 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_98.xy, r18.z); + let v_99 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_99.xy, r19.z); + let v_100 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_100.xy, r20.z); + let v_101 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_101.xy, r21.z); + let v_102 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_102.xy, r22.z); + let v_103 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_103.xy, r23.z); + let v_104 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_104.xy, r24.z); + let v_105 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_105.xy, r25.z); + let v_106 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_106.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r3.z = dot(r9, vec4(1.0f)); + r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_107 = abs(r8.yyyy); + r3.w = max(v_107.w, abs(r8.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = (r3.w * r2.w); + r2.w = fma(r3.z, 0.0625f, r2.w); + r2.w = (r2.w * r2.w); + r2.w = min(r2.w, 1.0f); + r3.z = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).z, 0.0f, 1.0f); + r3.z = sqrt(r3.z); + r3.z = (r3.z * cb6_6.tint_symbol_5[3u].z); + let v_108 = -(r2.wwww); + r2.w = fma(r3.z, v_108.w, r2.w); + let v_109 = dot(r2.xyz, v_19.xyz); + r3.z = clamp(vec4(v_109, v_109, v_109, v_109).z, 0.0f, 1.0f); + let v_110 = dot(r5.xyz, r2.xyz); + r8.x = clamp(vec4(v_110, v_110, v_110, v_110).x, 0.0f, 1.0f); + let v_111 = dot(r6.xyz, v_19.xyz); + r8.y = clamp(vec4(v_111, v_111, v_111, v_111).y, 0.0f, 1.0f); + let v_112 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r6 = vec4(v_112.xy, r6.zw); + let v_113 = (r6.xy * r6.xy); + r6 = vec4(r6.xy, v_113.xy); + let v_114 = (r6.zw * r6.zw); + r6 = vec4(r6.xy, v_114.xy); + let v_115 = (r6.xy * r6.zw); + r6 = vec4(v_115.xy, r6.zw); + r3.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_116 = fma(cb12_12.tint_symbol_4[0u].xx, r6.xy, r3.ww); + r6 = vec4(v_116.xy, r6.zw); + r4.w = (r1.x * r6.y); + r5.w = fma((-(r1.xxxx)).w, r6.x, 1.0f); + r4.w = (r3.z * r4.w); + r4.w = (r4.w * 0.25f); + r3.z = (r3.z * r5.w); + let v_117 = fma(r0.xyz, r3.zzz, r4.www); + r6 = vec4(v_117.xyz, r6.w); + let v_118 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_118.xyz, r6.w); + r3.z = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.z) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_119 = (v_16.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_119.xyz, r8.w); + let v_120 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_120.xyz, r9.w); + r6.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[19u].w); + let v_121 = fma(cb3_3.tint_symbol_2[11u].xyz, r6.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_121.xyz, r9.w); + let v_122 = (r9.xyz + v_16.xyz); + r9 = vec4(v_122.xyz, r9.w); + let v_123 = bitcast>(r4.www); + let v_124 = r8.xyz; + let v_125 = select(r9.xyz, v_124, (v_123 != vec3())); + r8 = vec4(v_125.xyz, r8.w); + r4.w = dot(r8.xyz, r8.xyz); + let v_126 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_126.xyz, r8.w); + r6.w = dot(r8.xyz, r8.xyz); + r6.w = inverseSqrt(r6.w); + let v_127 = (r6.www * r8.xyz); + r8 = vec4(v_127.xyz, r8.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[11u].w); + r4.w = (r4.w / r6.w); + let v_128 = -(cb3_3.tint_symbol_2[11u].xyzx); + r6.w = dot(r8.xyz, v_128.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_129 = dot(r8.xyz, r2.xyz); + r7.w = clamp(vec4(v_129, v_129, v_129, v_129).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_130 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_130.xyz, r9.w); + let v_131 = (r0.xyz * r9.xyz); + r9 = vec4(v_131.xyz, r9.w); + let v_132 = fma(r4.xyz, r1.yyy, r8.xyz); + r8 = vec4(v_132.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + r7.w = inverseSqrt(r7.w); + let v_133 = (r7.www * r8.xyz); + r8 = vec4(v_133.xyz, r8.w); + let v_134 = dot(r8.xyz, r5.xyz); + r7.w = clamp(vec4(v_134, v_134, v_134, v_134).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.x = (r7.w * r7.w); + r8.x = (r8.x * r8.x); + r7.w = (r7.w * r8.x); + r7.w = fma(cb12_12.tint_symbol_4[0u].x, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_135 = (r4.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_135.xyz, r8.w); + } + r4.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r6.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r3.z) | bitcast(r4.w))); + let v_136 = bitcast(r6.w); + let v_137 = r4.w; + r3.z = select(r3.z, v_137, (v_136 != 0u)); + if ((bitcast(r3.z) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_138 = (v_16.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_138.xyz, r10.w); + let v_139 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_139.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[20u].w); + let v_140 = fma(cb3_3.tint_symbol_2[12u].xyz, r6.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_140.xyz, r11.w); + let v_141 = (r11.xyz + v_16.xyz); + r11 = vec4(v_141.xyz, r11.w); + let v_142 = bitcast>(r4.www); + let v_143 = r10.xyz; + let v_144 = select(r11.xyz, v_143, (v_142 != vec3())); + r10 = vec4(v_144.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_145 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_145.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_146 = (r6.www * r10.xyz); + r10 = vec4(v_146.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[12u].w); + r4.w = (r4.w / r6.w); + let v_147 = -(cb3_3.tint_symbol_2[12u].xyzx); + r6.w = dot(r10.xyz, v_147.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_148 = dot(r10.xyz, r2.xyz); + r7.w = clamp(vec4(v_148, v_148, v_148, v_148).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_149 = (r7.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_149.xyz, r11.w); + let v_150 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_150.xyz, r9.w); + let v_151 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_151.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_152 = (r7.www * r10.xyz); + r10 = vec4(v_152.xyz, r10.w); + let v_153 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_153, v_153, v_153, v_153).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].x, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_154 = fma(r4.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_154.xyz, r8.w); + } + } else { + r3.z = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r3.z) != 0u)) { + r3.z = bitcast(v.tint_symbol_6[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.z = bitcast((bitcast(r3.z) | bitcast(r4.w))); + if ((bitcast(r3.z) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_155 = (v_16.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_155.xyz, r10.w); + let v_156 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_156.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[21u].w); + let v_157 = fma(cb3_3.tint_symbol_2[13u].xyz, r6.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_157.xyz, r11.w); + let v_158 = (r11.xyz + v_16.xyz); + r11 = vec4(v_158.xyz, r11.w); + let v_159 = bitcast>(r4.www); + let v_160 = r10.xyz; + let v_161 = select(r11.xyz, v_160, (v_159 != vec3())); + r10 = vec4(v_161.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_162 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_162.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_163 = (r6.www * r10.xyz); + r10 = vec4(v_163.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[13u].w); + r4.w = (r4.w / r6.w); + let v_164 = -(cb3_3.tint_symbol_2[13u].xyzx); + r6.w = dot(r10.xyz, v_164.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_165 = dot(r10.xyz, r2.xyz); + r7.w = clamp(vec4(v_165, v_165, v_165, v_165).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_166 = (r7.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_166.xyz, r11.w); + let v_167 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_167.xyz, r9.w); + let v_168 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_168.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_169 = (r7.www * r10.xyz); + r10 = vec4(v_169.xyz, r10.w); + let v_170 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_170, v_170, v_170, v_170).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].x, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_171 = fma(r4.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_171.xyz, r8.w); + } + } + if ((bitcast(r3.z) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.z = bitcast((bitcast(r3.z) | bitcast(r4.w))); + if ((bitcast(r3.z) != 0u)) { + } else { + r3.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_172 = (v_16.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_172.xyz, r10.w); + let v_173 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_173.xyz, r11.w); + r4.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[22u].w); + let v_174 = fma(cb3_3.tint_symbol_2[14u].xyz, r4.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_174.xyz, r11.w); + let v_175 = (r11.xyz + v_16.xyz); + r11 = vec4(v_175.xyz, r11.w); + let v_176 = bitcast>(r3.zzz); + let v_177 = r10.xyz; + let v_178 = select(r11.xyz, v_177, (v_176 != vec3())); + r10 = vec4(v_178.xyz, r10.w); + r3.z = dot(r10.xyz, r10.xyz); + let v_179 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_179.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + r4.w = inverseSqrt(r4.w); + let v_180 = (r4.www * r10.xyz); + r10 = vec4(v_180.xyz, r10.w); + r3.z = clamp(fma(-(r3.zzzz), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.z, cb3_3.tint_symbol_2[14u].w); + r3.z = (r3.z / r4.w); + let v_181 = -(cb3_3.tint_symbol_2[14u].xyzx); + r4.w = dot(r10.xyz, v_181.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_182 = dot(r10.xyz, r2.xyz); + r6.w = clamp(vec4(v_182, v_182, v_182, v_182).w, 0.0f, 1.0f); + r4.w = (r4.w * r6.w); + r6.w = (r3.z * r4.w); + let v_183 = (r6.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_183.xyz, r11.w); + let v_184 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_184.xyz, r9.w); + let v_185 = fma(r4.xyz, r1.yyy, r10.xyz); + r4 = vec4(v_185.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_186 = (r1.yyy * r4.xyz); + r4 = vec4(v_186.xyz, r4.w); + let v_187 = dot(r4.xyz, r5.xyz); + r1.y = clamp(vec4(v_187, v_187, v_187, v_187).y, 0.0f, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r4.x = (r1.y * r1.y); + r4.x = (r4.x * r4.x); + r1.y = (r1.y * r4.x); + r1.y = fma(cb12_12.tint_symbol_4[0u].x, r1.y, r3.w); + r1.y = (r4.w * r1.y); + r1.y = (r3.z * r1.y); + r1.y = (r1.y * 0.25f); + let v_188 = fma(r1.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_188.xyz, r8.w); + } + } + r1.y = (r5.w * r5.w); + r1.x = (r1.x * r1.x); + let v_189 = (r8.xyz * r1.xxx); + r4 = vec4(v_189.xyz, r4.w); + let v_190 = fma(r1.yyy, r9.xyz, r4.xyz); + r4 = vec4(v_190.xyz, r4.w); + let v_191 = fma(r6.xyz, r2.www, r4.xyz); + r4 = vec4(v_191.xyz, r4.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_192 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r1 = vec4(r1.x, v_192.xyz); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_193 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_193.xyz, r6.w); + let v_194 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_194.xyz, r6.w); + let v_195 = fma(r1.yzw, r2.www, r6.xyz); + r1 = vec4(r1.x, v_195.xyz); + let v_196 = (r3.yyy * r1.yzw); + r1 = vec4(r1.x, v_196.xyz); + let v_197 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_197.xyz, r6.w); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_198 = dot(r8.xyz, r2.xyz); + r1.x = clamp(vec4(v_198, v_198, v_198, v_198).x, 0.0f, 1.0f); + let v_199 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz); + r6 = vec4(v_199.xyz, r6.w); + let v_200 = fma(r6.xyz, r3.xxx, r1.yzw); + r1 = vec4(v_200.xyz, r1.w); + let v_201 = (r5.www * r1.xyz); + r1 = vec4(v_201.xyz, r1.w); + let v_202 = fma(r1.xyz, r0.xyz, r4.xyz); + r0 = vec4(v_202.xyz, r0.w); + r1.x = ((-(r5.wwww)).x + 1.0f); + r1.y = dot((-(r5.xyzx)).xyz, r2.xyz); + r1.y = (r1.y + r1.y); + let v_203 = -(r1.yyyy); + let v_204 = -(r5.xxyz); + let v_205 = fma(r2.xyz, v_203.yzw, v_204.yzw); + r1 = vec4(r1.x, v_205.xyz); + r2.x = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r2.x = max(r2.x, cb5_5.tint_symbol_3[6u].z); + let v_206 = (r1.yzy * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(r2.x, v_206.xyz); + r1.y = (abs(r1.wwww).y + 1.0f); + let v_207 = (r2.yzw / r1.yyy); + r2 = vec4(r2.x, v_207.xyz); + let v_208 = ((-(r2.yyzw)).yzw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(r2.x, v_208.xyz); + r1.y = bitcast(select(0u, 4294967295u, (0.0f < r1.w))); + let v_209 = bitcast>(r1.yy); + let v_210 = r2.yz; + let v_211 = select(r2.wz, v_210, (v_209 != vec2())); + let v_212 = r1; + r1 = vec4(v_212.x, v_211.xy, v_212.w); + let v_213 = r2.x; + r2 = textureSampleLevel(t1, s1, r1.yzyy.xy, v_213); + r1.y = max(r3.y, r3.x); + let v_214 = (r1.yyy * r2.xyz); + r1 = vec4(r1.x, v_214.xyz); + let v_215 = (r1.xxx * r1.yzw); + r1 = vec4(v_215.xyz, r1.w); + let v_216 = fma(r1.xyz, vec3(0.31830990314483642578f), r0.xyz); + r0 = vec4(v_216.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r7.xyz, r7.xyz); + r1.x = sqrt(r0.w); + let v_217 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_217.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r7.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_218 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_218 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_219 = (r0.www * r7.xyz); + r2 = vec4(v_219.xyz, r2.w); + let v_220 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_220, v_220, v_220, v_220).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_221 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_221, v_221, v_221, v_221).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_222 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_222.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_223 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_223.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_224 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_224.xyz, r2.w); + let v_225 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_225.xyz, r2.w); + let v_226 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_226.xyz, r3.w); + let v_227 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_227.xyz, r2.w); + let v_228 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_229 = (r2.xyz + v_228.xyz); + r2 = vec4(v_229.xyz, r2.w); + let v_230 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_230.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_231 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_231.xyz, r3.w); + let v_232 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_232.xy, r1.z, v_232.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_233 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_233.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_234 = -(r0.xyxz); + let v_235 = fma(r1.xyw, r0.www, v_234.xyw); + r1 = vec4(v_235.xy, r1.z, v_235.z); + let v_236 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_236.xyz, r1.w); + } else { + r0.w = dot(r7.xyz, r7.xyz); + r1.w = sqrt(r0.w); + let v_237 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_237.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r7.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_238 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_238 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_239 = (r0.www * r7.xyz); + r3 = vec4(v_239.xyz, r3.w); + let v_240 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_240, v_240, v_240, v_240).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_241 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_241, v_241, v_241, v_241).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_242 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_242.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_243 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_243.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_244 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_244.xyz, r3.w); + let v_245 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_245.xyz, r3.w); + let v_246 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_246.xyz, r4.w); + let v_247 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_247.xyz, r3.w); + let v_248 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_249 = (r3.xyz + v_248.xyz); + r3 = vec4(v_249.xyz, r3.w); + let v_250 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_250.x, r2.y, v_250.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_251 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_251.xyz, r3.w); + let v_252 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_252.x, r2.y, v_252.yz); + let v_253 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_253.x, r2.y, v_253.yz); + let v_254 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_254.xyz, r1.w); + } + let v_255 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_255.xyz, o0.w); +} + +fn v_3(v_256 : bool) { + if (v_256) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_257 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v4, v5, v6, v_257); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e68972d9f0aa2a54.wgsl b/b/8b0b5899ed/shaders/e68972d9f0aa2a54.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..88d72c38fdcbac51a948c06e35a9df1f16e442f8 --- /dev/null +++ b/b/8b0b5899ed/shaders/e68972d9f0aa2a54.wgsl @@ -0,0 +1,28 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb2_struct { + tint_symbol : array, 2u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb2_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + r0 = textureSample(t2, s2, v1.xyxx.xy); + let v = r0; + o0 = vec4(v.xyz, o0.w); + o0.w = cb5_5.tint_symbol[1u].x; +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e68a194f9acfc69c.wgsl b/b/8b0b5899ed/shaders/e68a194f9acfc69c.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..f8bcebcf168b08ffed04a81e4e3d238e3ae31d84 --- /dev/null +++ b/b/8b0b5899ed/shaders/e68a194f9acfc69c.wgsl @@ -0,0 +1,121 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4) { + r0.x = dot(v3.xyz, v3.xyz); + r0.x = inverseSqrt(r0.x); + r0.y = fma(v3.z, r0.x, -0.34999999403953552246f); + let v = (r0.xxx * v3.xyz); + r0 = vec4(v.x, r0.y, v.yz); + let v_1 = fma(r0.xzw, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_1.xyz, o1.w); + r0.x = clamp(((r0.yyyy * vec4(1.53846156597137451172f))).x, 0.0f, 1.0f); + r0.x = (r0.x * cb5_5.tint_symbol_2[3u].z); + r0.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f); + r0.x = (r0.y * r0.x); + let v_2 = (v1.xy * cb2_2.tint_symbol[15u].zy); + let v_3 = r1; + r1 = vec4(v_3.x, v_2.xy, v_3.w); + r0.x = (r0.x * r1.y); + r2 = textureSample(t0, s0, v2.xy.xyxx.xy); + r0.y = dot(r2.xyz, vec3(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f)); + r0.y = ((-(r0.yyyy)).y + 1.0f); + let v_4 = (r0.yy * cb12_12.tint_symbol_3[0u].zw); + r3 = vec4(v_4.xy, r3.zw); + r0.y = clamp(fma(r0.yyyy, cb12_12.tint_symbol_3[0u].wwww, vec4(0.40000000596046447754f)).y, 0.0f, 1.0f); + let v_5 = (r0.yy * vec2(0.5f, 0.48828125f)); + r4 = vec4(v_5.xy, r4.zw); + r0.y = fma((-(r3.yyyy)).y, 0.5f, 1.0f); + r0.y = (r0.y * r0.x); + r0.y = fma(r0.y, -0.5f, 1.0f); + let v_6 = (r0.yyy * r2.xyz); + o0 = vec4(v_6.xyz, o0.w); + r0.y = (r2.w * v1.w); + r0.z = (r2.w * cb12_12.tint_symbol_3[0u].x); + r0.z = (r0.z * cb2_2.tint_symbol[15u].w); + r0.z = (r0.z * v1.z); + o3.z = clamp(((r0.zzzz * vec4(0.0625f))).z, 0.0f, 1.0f); + o0.w = (r0.y * cb2_2.tint_symbol[15u].x); + o1.w = clamp(fma(v3.xyz.zzzz, vec4(128.0f), vec4(-127.0f)).w, 0.0f, 1.0f); + r3.z = (r3.x * 0.001953125f); + r4.z = 0.97000002861022949219f; + r3.w = cb12_12.tint_symbol_3[0u].y; + let v_7 = ((-(r3.yyzw)).yzw + r4.xyz); + r0 = vec4(r0.x, v_7.xyz); + let v_8 = max(r0.yzw, vec3()); + r0 = vec4(r0.x, v_8.xyz); + let v_9 = fma(r0.yzw, r0.xxx, r3.yzw); + r0 = vec4(v_9.xyz, r0.w); + let v_10 = sqrt(r0.xy); + o2 = vec4(v_10.xy, o2.zw); + o2.z = r0.z; + o2.w = 1.0f; + r1.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w); + let v_11 = (r1.xz * vec2(0.5f)); + r0 = vec4(v_11.xy, r0.zw); + let v_12 = sqrt(r0.xy); + o3 = vec4(v_12.xy, o3.zw); + o3.w = 1.00188386440277099609f; +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4) -> tint_symbol_4 { + main_inner(v1, v2, v3); + return tint_symbol_4(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/e68b62994b100b78.consts.json b/b/8b0b5899ed/shaders/e68b62994b100b78.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/e68b62994b100b78.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e68b62994b100b78.wgsl b/b/8b0b5899ed/shaders/e68b62994b100b78.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..4cccc17650b752f52fb916f8d49b809af9b28fd0 --- /dev/null +++ b/b/8b0b5899ed/shaders/e68b62994b100b78.wgsl @@ -0,0 +1,960 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v1.xyz.xyxx.xy); + r1 = textureSample(t2, s2, v1.xyz.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[0u].x, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v5.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r0.w = (r0.w * v0.w); + let v_9 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r1 = vec4(v_9.xy, r1.zw); + let v_10 = (r0.xyz * r0.xyz); + r0 = vec4(v_10.xyz, r0.w); + let v_11 = (r1.xy * r1.xy); + r1 = vec4(v_11.xy, r1.zw); + let v_12 = -(v6.xyzx); + let v_13 = (v_12.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_13.xyz, r3.w); + r2.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_14 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r3 = vec4(v_14.xyz, r3.w); + let v_15 = (r3.yyy * cb6_6.tint_symbol_5[1u].xyz); + r4 = vec4(v_15.xyz, r4.w); + let v_16 = fma(r3.xxx, cb6_6.tint_symbol_5[0u].xyz, r4.xyz); + r4 = vec4(v_16.xyz, r4.w); + let v_17 = fma(r3.zzz, cb6_6.tint_symbol_5[2u].xyz, r4.xyz); + r4 = vec4(v_17.xyz, r4.w); + let v_18 = fma(r4.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r5 = vec4(v_18.xyz, r5.w); + let v_19 = &(x0[0u]); + let v_20 = r5; + *(v_19) = vec4(v_20.xyz, (*(v_19)).w); + let v_21 = fma(r4.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r6 = vec4(v_21.xyz, r6.w); + let v_22 = &(x0[1u]); + let v_23 = r6; + *(v_22) = vec4(v_23.xyz, (*(v_22)).w); + let v_24 = fma(r4.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r7 = vec4(v_24.xyz, r7.w); + let v_25 = &(x0[2u]); + let v_26 = r7; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = fma(r4.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r4 = vec4(v_27.xyz, r4.w); + let v_28 = &(x0[3u]); + let v_29 = r4; + *(v_28) = vec4(v_29.xyz, (*(v_28)).w); + let v_30 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_31 = r8; + r8 = vec4(v_31.x, v_30.x, v_31.z, v_30.y); + r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_32 = abs(r7.yyyy); + r4.z = max(v_32.z, abs(r7.xxxx).z); + r4.z = bitcast(select(0u, 4294967295u, (r4.z < r3.w))); + let v_33 = (bitcast(r4.z) != 0u); + let v_34 = bitcast(v.tint_symbol_6[0i].x); + r4.z = select(bitcast(v.tint_symbol_6[1i].x), v_34, v_33); + let v_35 = abs(r6.yyyy); + r4.w = max(v_35.w, abs(r6.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_36 = bitcast(r4.w); + r4.z = select(r4.z, bitcast(v.tint_symbol_6[2i].x), (v_36 != 0u)); + let v_37 = abs(r5.yyyy); + r4.w = max(v_37.w, abs(r5.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_38 = bitcast(r3.w); + r3.w = select(r4.z, 0.0f, (v_38 != 0u)); + let v_39 = x0[bitcast(r3.w)]; + r5 = vec4(v_39.xyz, r5.w); + r3.w = f32(bitcast(r3.w)); + r4.z = (r3.w + 0.5f); + r4.z = (r4.z * 0.25f); + r6 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r6 = bitcast>((bitcast>(r6) & vec4(1065353216u))); + r3.w = dot(r6, cb6_6.tint_symbol_5[12u]); + r4.w = dot(r6, cb6_6.tint_symbol_5[13u]); + r6.x = (r5.x + 0.5f); + r6.y = fma(r5.y, 0.25f, r4.z); + r4.z = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r5.z); + let v_40 = dpdx(r6.xyy); + r7 = vec4(v_40.xy, r7.z, v_40.z); + r7.z = dpdx(r3.w); + let v_41 = dpdy(r6.yxy); + r9 = vec4(v_41.xyz, r9.w); + r9.w = dpdy(r3.w); + let v_42 = (r7.yw * r9.yw); + r5 = vec4(v_42.xy, r5.zw); + let v_43 = -(r5.xyxx); + let v_44 = fma(r7.xz, r9.xz, v_43.xy); + r10 = vec4(v_44.xy, r10.zw); + r5.x = (1.0f / r10.x); + r5.y = (r7.z * r9.y); + let v_45 = -(r5.yyyy); + r10.z = fma(r7.x, r9.w, v_45.z); + let v_46 = (r5.xx * r10.yz); + r5 = vec4(v_46.xy, r5.zw); + let v_47 = max(r5.xy, vec2()); + r5 = vec4(v_47.xy, r5.zw); + let v_48 = min(r5.xy, vec2(0.5f)); + r5 = vec4(v_48.xy, r5.zw); + r3.w = fma((-(r4.wwww)).w, r5.x, r3.w); + r3.w = fma((-(r4.wwww)).w, r5.y, r3.w); + let v_49 = bitcast(r4.z); + let v_50 = r3.w; + r8.z = select(r5.z, v_50, (v_49 != 0u)); + r6.z = 0.0f; + let v_51 = (r6.xyz + r8.ywz); + r5 = vec4(v_51.xyz, r5.w); + let v_52 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r8 = vec4(v_52.xy, r8.zw); + let v_53 = (r6.xyz + r8.xyz); + r7 = vec4(v_53.xyz, r7.w); + let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r8 = vec4(v_54.xy, r8.zw); + let v_55 = (r6.xyz + r8.xyz); + r9 = vec4(v_55.xyz, r9.w); + let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r8 = vec4(v_56.xy, r8.zw); + let v_57 = (r6.xyz + r8.xyz); + r10 = vec4(v_57.xyz, r10.w); + let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r8 = vec4(v_58.xy, r8.zw); + let v_59 = (r6.xyz + r8.xyz); + r11 = vec4(v_59.xyz, r11.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r8 = vec4(v_60.xy, r8.zw); + let v_61 = (r6.xyz + r8.xyz); + r12 = vec4(v_61.xyz, r12.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r8 = vec4(v_62.xy, r8.zw); + let v_63 = (r6.xyz + r8.xyz); + r13 = vec4(v_63.xyz, r13.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r8 = vec4(v_64.xy, r8.zw); + let v_65 = (r6.xyz + r8.xyz); + r14 = vec4(v_65.xyz, r14.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r8 = vec4(v_66.xy, r8.zw); + let v_67 = (r6.xyz + r8.xyz); + r15 = vec4(v_67.xyz, r15.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r8 = vec4(v_68.xy, r8.zw); + let v_69 = (r6.xyz + r8.xyz); + r16 = vec4(v_69.xyz, r16.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r8 = vec4(v_70.xy, r8.zw); + let v_71 = (r6.xyz + r8.xyz); + r17 = vec4(v_71.xyz, r17.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r8 = vec4(v_72.xy, r8.zw); + let v_73 = (r6.xyz + r8.xyz); + r18 = vec4(v_73.xyz, r18.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r8 = vec4(v_74.xy, r8.zw); + let v_75 = (r6.xyz + r8.xyz); + r19 = vec4(v_75.xyz, r19.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r8 = vec4(v_76.xy, r8.zw); + let v_77 = (r6.xyz + r8.xyz); + r20 = vec4(v_77.xyz, r20.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r8 = vec4(v_78.xy, r8.zw); + let v_79 = (r6.xyz + r8.xyz); + r21 = vec4(v_79.xyz, r21.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r8 = vec4(v_80.xy, r8.zw); + let v_81 = (r6.xyz + r8.xyz); + r6 = vec4(v_81.xyz, r6.w); + let v_82 = r5.xyxx; + r5.x = textureSampleCompareLevel(t15, s15, v_82.xy, r5.z); + let v_83 = r7.xyxx; + r5.y = textureSampleCompareLevel(t15, s15, v_83.xy, r7.z); + let v_84 = r9.xyxx; + r5.z = textureSampleCompareLevel(t15, s15, v_84.xy, r9.z); + let v_85 = r10.xyxx; + r5.w = textureSampleCompareLevel(t15, s15, v_85.xy, r10.z); + let v_86 = r11.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_86.xy, r11.z); + let v_87 = r12.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_87.xy, r12.z); + let v_88 = r13.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_88.xy, r13.z); + let v_89 = r14.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_89.xy, r14.z); + let v_90 = r15.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_90.xy, r15.z); + let v_91 = r16.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_91.xy, r16.z); + let v_92 = r17.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_92.xy, r17.z); + let v_93 = r18.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_93.xy, r18.z); + let v_94 = r19.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_94.xy, r19.z); + let v_95 = r20.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_95.xy, r20.z); + let v_96 = r21.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_96.xy, r21.z); + let v_97 = r6.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_97.xy, r6.z); + r5 = (r5 + r7); + r5 = (r8 + r5); + r5 = (r9 + r5); + r3.w = dot(r5, vec4(1.0f)); + r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_98 = abs(r4.yyyy); + r4.x = max(v_98.x, abs(r4.xxxx).x); + r4.x = clamp(fma(r4.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = (r4.x * r2.w); + r2.w = fma(r3.w, 0.0625f, r2.w); + r2.w = (r2.w * r2.w); + r2.w = min(r2.w, 1.0f); + r3.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z); + let v_99 = -(r2.wwww); + r2.w = fma(r3.w, v_99.w, r2.w); + let v_100 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_101 = dot(r2.xyz, v_100.xyz); + r3.w = clamp(vec4(v_101, v_101, v_101, v_101).w, 0.0f, 1.0f); + let v_102 = (r0.xyz * r3.www); + r4 = vec4(v_102.xyz, r4.w); + let v_103 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_103.xyz, r4.w); + r3.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_104 = (v_12.xyz + cb3_3.tint_symbol_2[3u].xyz); + r5 = vec4(v_104.xyz, r5.w); + let v_105 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r6 = vec4(v_105.xyz, r6.w); + r5.w = dot(r6.xyz, cb3_3.tint_symbol_2[11u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[19u].w); + let v_106 = fma(cb3_3.tint_symbol_2[11u].xyz, r5.www, cb3_3.tint_symbol_2[3u].xyz); + r6 = vec4(v_106.xyz, r6.w); + let v_107 = (r6.xyz + v_12.xyz); + r6 = vec4(v_107.xyz, r6.w); + let v_108 = bitcast>(r4.www); + let v_109 = r5.xyz; + let v_110 = select(r6.xyz, v_109, (v_108 != vec3())); + r5 = vec4(v_110.xyz, r5.w); + r4.w = dot(r5.xyz, r5.xyz); + let v_111 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_111.xyz, r5.w); + r5.w = dot(r5.xyz, r5.xyz); + r5.w = inverseSqrt(r5.w); + let v_112 = (r5.www * r5.xyz); + r5 = vec4(v_112.xyz, r5.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[11u].w); + r4.w = (r4.w / r5.w); + let v_113 = -(cb3_3.tint_symbol_2[11u].xyzx); + r5.w = dot(r5.xyz, v_113.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_114 = dot(r5.xyz, r2.xyz); + r5.x = clamp(vec4(v_114, v_114, v_114, v_114).x, 0.0f, 1.0f); + r5.x = (r5.w * r5.x); + r4.w = (r4.w * r5.x); + let v_115 = (r4.www * cb3_3.tint_symbol_2[19u].xyz); + r5 = vec4(v_115.xyz, r5.w); + let v_116 = (r0.xyz * r5.xyz); + r5 = vec4(v_116.xyz, r5.w); + let v_117 = bitcast>(r3.www); + let v_118 = select(r5.xyz, vec3(), (v_117 != vec3())); + r5 = vec4(v_118.xyz, r5.w); + r4.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_119 = (v_12.xyz + cb3_3.tint_symbol_2[4u].xyz); + r6 = vec4(v_119.xyz, r6.w); + let v_120 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r7 = vec4(v_120.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[12u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[20u].w); + let v_121 = fma(cb3_3.tint_symbol_2[12u].xyz, r5.www, cb3_3.tint_symbol_2[4u].xyz); + r7 = vec4(v_121.xyz, r7.w); + let v_122 = (r7.xyz + v_12.xyz); + r7 = vec4(v_122.xyz, r7.w); + let v_123 = bitcast>(r4.www); + let v_124 = r6.xyz; + let v_125 = select(r7.xyz, v_124, (v_123 != vec3())); + r6 = vec4(v_125.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_126 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_126.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_127 = (r5.www * r6.xyz); + r6 = vec4(v_127.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[12u].w); + r4.w = (r4.w / r5.w); + let v_128 = -(cb3_3.tint_symbol_2[12u].xyzx); + r5.w = dot(r6.xyz, v_128.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_129 = dot(r6.xyz, r2.xyz); + r6.x = clamp(vec4(v_129, v_129, v_129, v_129).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_130 = (r4.www * cb3_3.tint_symbol_2[20u].xyz); + r6 = vec4(v_130.xyz, r6.w); + let v_131 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_131.xyz, r6.w); + let v_132 = bitcast>(r3.www); + let v_133 = r5.xyz; + let v_134 = select(r6.xyz, v_133, (v_132 != vec3())); + r5 = vec4(v_134.xyz, r5.w); + } else { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_135 = (v_12.xyz + cb3_3.tint_symbol_2[5u].xyz); + r6 = vec4(v_135.xyz, r6.w); + let v_136 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r7 = vec4(v_136.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[13u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[21u].w); + let v_137 = fma(cb3_3.tint_symbol_2[13u].xyz, r5.www, cb3_3.tint_symbol_2[5u].xyz); + r7 = vec4(v_137.xyz, r7.w); + let v_138 = (r7.xyz + v_12.xyz); + r7 = vec4(v_138.xyz, r7.w); + let v_139 = bitcast>(r4.www); + let v_140 = r6.xyz; + let v_141 = select(r7.xyz, v_140, (v_139 != vec3())); + r6 = vec4(v_141.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_142 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_142.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_143 = (r5.www * r6.xyz); + r6 = vec4(v_143.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[13u].w); + r4.w = (r4.w / r5.w); + let v_144 = -(cb3_3.tint_symbol_2[13u].xyzx); + r5.w = dot(r6.xyz, v_144.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_145 = dot(r6.xyz, r2.xyz); + r6.x = clamp(vec4(v_145, v_145, v_145, v_145).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_146 = (r4.www * cb3_3.tint_symbol_2[21u].xyz); + r6 = vec4(v_146.xyz, r6.w); + let v_147 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_147.xyz, r6.w); + let v_148 = bitcast>(r3.www); + let v_149 = r5.xyz; + let v_150 = select(r6.xyz, v_149, (v_148 != vec3())); + r5 = vec4(v_150.xyz, r5.w); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_151 = (v_12.xyz + cb3_3.tint_symbol_2[6u].xyz); + r6 = vec4(v_151.xyz, r6.w); + let v_152 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r7 = vec4(v_152.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[14u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[22u].w); + let v_153 = fma(cb3_3.tint_symbol_2[14u].xyz, r5.www, cb3_3.tint_symbol_2[6u].xyz); + r7 = vec4(v_153.xyz, r7.w); + let v_154 = (r7.xyz + v_12.xyz); + r7 = vec4(v_154.xyz, r7.w); + let v_155 = bitcast>(r4.www); + let v_156 = r6.xyz; + let v_157 = select(r7.xyz, v_156, (v_155 != vec3())); + r6 = vec4(v_157.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_158 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_158.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_159 = (r5.www * r6.xyz); + r6 = vec4(v_159.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[14u].w); + r4.w = (r4.w / r5.w); + let v_160 = -(cb3_3.tint_symbol_2[14u].xyzx); + r5.w = dot(r6.xyz, v_160.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_161 = dot(r6.xyz, r2.xyz); + r6.x = clamp(vec4(v_161, v_161, v_161, v_161).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_162 = (r4.www * cb3_3.tint_symbol_2[22u].xyz); + r6 = vec4(v_162.xyz, r6.w); + let v_163 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_163.xyz, r6.w); + let v_164 = bitcast>(r3.www); + let v_165 = r5.xyz; + let v_166 = select(r6.xyz, v_165, (v_164 != vec3())); + r5 = vec4(v_166.xyz, r5.w); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_167 = (v_12.xyz + cb3_3.tint_symbol_2[7u].xyz); + r6 = vec4(v_167.xyz, r6.w); + let v_168 = (v6.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r7 = vec4(v_168.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[15u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[23u].w); + let v_169 = fma(cb3_3.tint_symbol_2[15u].xyz, r5.www, cb3_3.tint_symbol_2[7u].xyz); + r7 = vec4(v_169.xyz, r7.w); + let v_170 = (r7.xyz + v_12.xyz); + r7 = vec4(v_170.xyz, r7.w); + let v_171 = bitcast>(r4.www); + let v_172 = r6.xyz; + let v_173 = select(r7.xyz, v_172, (v_171 != vec3())); + r6 = vec4(v_173.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_174 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_174.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_175 = (r5.www * r6.xyz); + r6 = vec4(v_175.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[15u].w); + r4.w = (r4.w / r5.w); + let v_176 = -(cb3_3.tint_symbol_2[15u].xyzx); + r5.w = dot(r6.xyz, v_176.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f); + let v_177 = dot(r6.xyz, r2.xyz); + r6.x = clamp(vec4(v_177, v_177, v_177, v_177).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_178 = (r4.www * cb3_3.tint_symbol_2[23u].xyz); + r6 = vec4(v_178.xyz, r6.w); + let v_179 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_179.xyz, r6.w); + let v_180 = bitcast>(r3.www); + let v_181 = r5.xyz; + let v_182 = select(r6.xyz, v_181, (v_180 != vec3())); + r5 = vec4(v_182.xyz, r5.w); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_183 = (v_12.xyz + cb3_3.tint_symbol_2[8u].xyz); + r6 = vec4(v_183.xyz, r6.w); + let v_184 = (v6.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r7 = vec4(v_184.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[16u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[24u].w); + let v_185 = fma(cb3_3.tint_symbol_2[16u].xyz, r5.www, cb3_3.tint_symbol_2[8u].xyz); + r7 = vec4(v_185.xyz, r7.w); + let v_186 = (r7.xyz + v_12.xyz); + r7 = vec4(v_186.xyz, r7.w); + let v_187 = bitcast>(r4.www); + let v_188 = r6.xyz; + let v_189 = select(r7.xyz, v_188, (v_187 != vec3())); + r6 = vec4(v_189.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_190 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_190.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_191 = (r5.www * r6.xyz); + r6 = vec4(v_191.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[16u].w); + r4.w = (r4.w / r5.w); + let v_192 = -(cb3_3.tint_symbol_2[16u].xyzx); + r5.w = dot(r6.xyz, v_192.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f); + let v_193 = dot(r6.xyz, r2.xyz); + r6.x = clamp(vec4(v_193, v_193, v_193, v_193).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_194 = (r4.www * cb3_3.tint_symbol_2[24u].xyz); + r6 = vec4(v_194.xyz, r6.w); + let v_195 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_195.xyz, r6.w); + let v_196 = bitcast>(r3.www); + let v_197 = r5.xyz; + let v_198 = select(r6.xyz, v_197, (v_196 != vec3())); + r5 = vec4(v_198.xyz, r5.w); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_199 = (v_12.xyz + cb3_3.tint_symbol_2[9u].xyz); + r6 = vec4(v_199.xyz, r6.w); + let v_200 = (v6.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r7 = vec4(v_200.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[17u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[25u].w); + let v_201 = fma(cb3_3.tint_symbol_2[17u].xyz, r5.www, cb3_3.tint_symbol_2[9u].xyz); + r7 = vec4(v_201.xyz, r7.w); + let v_202 = (r7.xyz + v_12.xyz); + r7 = vec4(v_202.xyz, r7.w); + let v_203 = bitcast>(r4.www); + let v_204 = r6.xyz; + let v_205 = select(r7.xyz, v_204, (v_203 != vec3())); + r6 = vec4(v_205.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_206 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_206.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_207 = (r5.www * r6.xyz); + r6 = vec4(v_207.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[17u].w); + r4.w = (r4.w / r5.w); + let v_208 = -(cb3_3.tint_symbol_2[17u].xyzx); + r5.w = dot(r6.xyz, v_208.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f); + let v_209 = dot(r6.xyz, r2.xyz); + r6.x = clamp(vec4(v_209, v_209, v_209, v_209).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_210 = (r4.www * cb3_3.tint_symbol_2[25u].xyz); + r6 = vec4(v_210.xyz, r6.w); + let v_211 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_211.xyz, r6.w); + let v_212 = bitcast>(r3.www); + let v_213 = r5.xyz; + let v_214 = select(r6.xyz, v_213, (v_212 != vec3())); + r5 = vec4(v_214.xyz, r5.w); + } + if ((bitcast(r3.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_215 = (v_12.xyz + cb3_3.tint_symbol_2[10u].xyz); + r6 = vec4(v_215.xyz, r6.w); + let v_216 = (v6.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r7 = vec4(v_216.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[18u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[26u].w); + let v_217 = fma(cb3_3.tint_symbol_2[18u].xyz, r5.www, cb3_3.tint_symbol_2[10u].xyz); + r7 = vec4(v_217.xyz, r7.w); + let v_218 = (r7.xyz + v_12.xyz); + r7 = vec4(v_218.xyz, r7.w); + let v_219 = bitcast>(r4.www); + let v_220 = r6.xyz; + let v_221 = select(r7.xyz, v_220, (v_219 != vec3())); + r6 = vec4(v_221.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_222 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_222.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_223 = (r5.www * r6.xyz); + r6 = vec4(v_223.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[18u].w); + r4.w = (r4.w / r5.w); + let v_224 = -(cb3_3.tint_symbol_2[18u].xyzx); + r5.w = dot(r6.xyz, v_224.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_225 = dot(r6.xyz, r2.xyz); + r6.x = clamp(vec4(v_225, v_225, v_225, v_225).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_226 = (r4.www * cb3_3.tint_symbol_2[26u].xyz); + r6 = vec4(v_226.xyz, r6.w); + let v_227 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_227.xyz, r6.w); + let v_228 = bitcast>(r3.www); + let v_229 = r5.xyz; + let v_230 = select(r6.xyz, v_229, (v_228 != vec3())); + r5 = vec4(v_230.xyz, r5.w); + } + let v_231 = fma(r4.xyz, r2.www, r5.xyz); + r4 = vec4(v_231.xyz, r4.w); + r1.z = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.z = (r1.z * cb3_3.tint_symbol_2[44u].w); + r1.z = max(r1.z, 0.0f); + let v_232 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.zzz, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_232.xyz, r5.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_233 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.zzz, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_233.xyz, r6.w); + let v_234 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_234.xyz, r6.w); + let v_235 = fma(r5.xyz, r1.www, r6.xyz); + r5 = vec4(v_235.xyz, r5.w); + let v_236 = (r1.yyy * r5.xyz); + r5 = vec4(v_236.xyz, r5.w); + let v_237 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.zzz, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(r1.x, v_237.xyz); + r6.x = cb3_3.tint_symbol_2[46u].w; + r6.y = cb3_3.tint_symbol_2[47u].w; + r6.z = cb3_3.tint_symbol_2[48u].w; + let v_238 = dot(r6.xyz, r2.xyz); + r2.x = clamp(vec4(v_238, v_238, v_238, v_238).x, 0.0f, 1.0f); + let v_239 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.yzw); + r1 = vec4(r1.x, v_239.xyz); + let v_240 = fma(r1.yzw, r1.xxx, r5.xyz); + r1 = vec4(v_240.xyz, r1.w); + let v_241 = fma(r1.xyz, r0.xyz, r4.xyz); + r0 = vec4(v_241.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r3.xyz, r3.xyz); + r1.y = sqrt(r1.x); + let v_242 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_242.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r3.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_243 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_243 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_244 = (r1.xxx * r3.xyz); + r2 = vec4(v_244.xyz, r2.w); + let v_245 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_245, v_245, v_245, v_245).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_246 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_246, v_246, v_246, v_246).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_247 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_247.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_248 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_248.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_249 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_249.xyz); + let v_250 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_250.xyz); + let v_251 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_251.xyz, r4.w); + let v_252 = fma(r2.xxx, r4.xyz, r2.yzw); + r2 = vec4(v_252.xyz, r2.w); + let v_253 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_254 = (r2.xyz + v_253.xyz); + r2 = vec4(v_254.xyz, r2.w); + let v_255 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_255.xyz, r2.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_256 = ((-(r2.xyzx)).xyz + r4.xyz); + r4 = vec4(v_256.xyz, r4.w); + let v_257 = fma(r1.yyy, r4.xyz, r2.xyz); + r1 = vec4(v_257.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_258 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_258.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_259 = -(r0.xyzx); + let v_260 = fma(r1.xyz, r2.xxx, v_259.xyz); + r1 = vec4(v_260.xyz, r1.w); + let v_261 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_261.xyz, r1.w); + } else { + r1.w = dot(r3.xyz, r3.xyz); + r2.x = sqrt(r1.w); + let v_262 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_262.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r3.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_263 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_263 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_264 = (r1.www * r3.xyz); + r3 = vec4(v_264.xyz, r3.w); + let v_265 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_265, v_265, v_265, v_265).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_266 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_266, v_266, v_266, v_266).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_267 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_267.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_268 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_268.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_269 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_269.xyz, r3.w); + let v_270 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_270.xyz, r3.w); + let v_271 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_271.xyz, r4.w); + let v_272 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_272.xyz, r3.w); + let v_273 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_274 = (r3.xyz + v_273.xyz); + r3 = vec4(v_274.xyz, r3.w); + let v_275 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_275.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_276 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_276.xyz, r4.w); + let v_277 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_277.xy, r2.z, v_277.z); + let v_278 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_278.xy, r2.z, v_278.z); + let v_279 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_279.xyz, r1.w); + } + let v_280 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_280.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v1.z); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_8 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_281 : vec4) -> tint_symbol_8 { + main_inner(v0, v1, v2, v4, v5, v6, v_281); + return tint_symbol_8(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/e696813315029d66.consts.json b/b/8b0b5899ed/shaders/e696813315029d66.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/e696813315029d66.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e696813315029d66.wgsl b/b/8b0b5899ed/shaders/e696813315029d66.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..af767572590a2ebcf8b77728ee3d4cfed4968200 --- /dev/null +++ b/b/8b0b5899ed/shaders/e696813315029d66.wgsl @@ -0,0 +1,1035 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb4_struct { + tint_symbol_4 : array, 4u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb4_struct; + +struct cb2_struct { + tint_symbol_5 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v1.xyz.xyxx.xy); + r1 = textureSample(t3, s3, v1.xyz.xyxx.xy); + r1.x = dot(cb13_13.tint_symbol_4[0u], r1); + r2 = textureSample(t4, s4, v1.xyz.xyxx.xy); + r1.y = dot(cb13_13.tint_symbol_4[1u], r2); + r1.x = (r1.y + r1.x); + r2 = textureSample(t5, s5, v1.xyz.xyxx.xy); + r1.y = dot(cb13_13.tint_symbol_4[2u], r2); + r2 = textureSample(t6, s6, v1.xyz.xyxx.xy); + r1.z = dot(cb13_13.tint_symbol_4[3u], r2); + r1.y = (r1.z + r1.y); + r2 = textureSample(t9, s9, v1.xyz.xyxx.xy); + r3 = textureSample(t7, s7, v1.xyz.xyxx.xy); + let v_3 = ((-(r2.xxxy)).zw + r3.xy); + r1 = vec4(r1.xy, v_3.xy); + let v_4 = fma(r1.xx, r1.zw, r2.xy); + let v_5 = r1; + r1 = vec4(v_4.x, v_5.y, v_4.y, v_5.w); + r2 = textureSample(t8, s8, v1.xyz.xyxx.xy); + let v_6 = ((-(r1.xzxx)).xy + r2.xy); + r2 = vec4(v_6.xy, r2.zw); + let v_7 = fma(r1.yy, r2.xy, r1.xz); + r1 = vec4(v_7.xy, r1.zw); + let v_8 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_8.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_5[1u].w, 0.00100000004749745131f); + let v_9 = (r1.ww * r1.xy); + r1 = vec4(v_9.xy, r1.zw); + let v_10 = (r1.yyy * v5.xyz); + r2 = vec4(v_10.xyz, r2.w); + let v_11 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_11.xy, r1.z, v_11.z); + let v_12 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_12.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_13 = (r1.www * r1.xyz); + r2 = vec4(v_13.xyz, r2.w); + r3 = textureSample(t10, s10, v1.xyz.xyxx.xy); + let v_14 = (r3.xy * r3.xy); + r3 = vec4(v_14.xy, r3.zw); + r1.x = dot(r3.xyz, cb12_12.tint_symbol_5[1u].xyz); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_5[0u].zzzz)).x, 0.0f, 1.0f); + r0.w = (r0.w * v0.w); + let v_15 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_15.xy, r3.zw); + let v_16 = (r0.xyz * r0.xyz); + r0 = vec4(v_16.xyz, r0.w); + let v_17 = -(v6.xyzx); + let v_18 = (v_17.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_18.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_19 = (r1.yyy * r4.xyz); + r5 = vec4(v_19.xyz, r5.w); + let v_20 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_21 = fma(r4.xyz, r1.yyy, v_20.xyz); + r6 = vec4(v_21.xyz, r6.w); + r2.w = dot(r6.xyz, r6.xyz); + r2.w = inverseSqrt(r2.w); + let v_22 = (r2.www * r6.xyz); + r6 = vec4(v_22.xyz, r6.w); + r2.w = fma(r3.w, cb12_12.tint_symbol_5[0u].y, -500.0f); + r2.w = max(r2.w, 0.0f); + let v_23 = -(r2.wwww); + r3.z = fma(r3.w, cb12_12.tint_symbol_5[0u].y, v_23.z); + r2.w = (r2.w * 558.0f); + r2.w = fma(r3.z, 3.0f, r2.w); + r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_24 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_24.xyz, r7.w); + let v_25 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz); + r8 = vec4(v_25.xyz, r8.w); + let v_26 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz); + r8 = vec4(v_26.xyz, r8.w); + let v_27 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz); + r8 = vec4(v_27.xyz, r8.w); + let v_28 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r9 = vec4(v_28.xyz, r9.w); + let v_29 = &(x0[0u]); + let v_30 = r9; + *(v_29) = vec4(v_30.xyz, (*(v_29)).w); + let v_31 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r10 = vec4(v_31.xyz, r10.w); + let v_32 = &(x0[1u]); + let v_33 = r10; + *(v_32) = vec4(v_33.xyz, (*(v_32)).w); + let v_34 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r11 = vec4(v_34.xyz, r11.w); + let v_35 = &(x0[2u]); + let v_36 = r11; + *(v_35) = vec4(v_36.xyz, (*(v_35)).w); + let v_37 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r8 = vec4(v_37.xyz, r8.w); + let v_38 = &(x0[3u]); + let v_39 = r8; + *(v_38) = vec4(v_39.xyz, (*(v_38)).w); + let v_40 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_41 = r12; + r12 = vec4(v_41.x, v_40.x, v_41.z, v_40.y); + r3.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_42 = abs(r11.yyyy); + r4.w = max(v_42.w, abs(r11.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_43 = (bitcast(r4.w) != 0u); + let v_44 = bitcast(v.tint_symbol_7[0i].x); + r4.w = select(bitcast(v.tint_symbol_7[1i].x), v_44, v_43); + let v_45 = abs(r10.yyyy); + r5.w = max(v_45.w, abs(r10.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_46 = bitcast(r5.w); + r4.w = select(r4.w, bitcast(v.tint_symbol_7[2i].x), (v_46 != 0u)); + let v_47 = abs(r9.yyyy); + r5.w = max(v_47.w, abs(r9.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_48 = bitcast(r3.w); + r3.w = select(r4.w, 0.0f, (v_48 != 0u)); + let v_49 = x0[bitcast(r3.w)]; + r9 = vec4(v_49.xyz, r9.w); + r3.w = f32(bitcast(r3.w)); + r4.w = (r3.w + 0.5f); + r4.w = (r4.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r3.w = dot(r10, cb6_6.tint_symbol_6[12u]); + r5.w = dot(r10, cb6_6.tint_symbol_6[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r4.w); + r4.w = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r9.z); + let v_50 = dpdx(r10.xyy); + r11 = vec4(v_50.xy, r11.z, v_50.z); + r11.z = dpdx(r3.w); + let v_51 = dpdy(r10.yxy); + r13 = vec4(v_51.xyz, r13.w); + r13.w = dpdy(r3.w); + let v_52 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_52.xy); + let v_53 = -(r8.zwzz); + let v_54 = fma(r11.xz, r13.xz, v_53.xy); + r14 = vec4(v_54.xy, r14.zw); + r6.w = (1.0f / r14.x); + r7.w = (r11.z * r13.y); + let v_55 = -(r7.wwww); + r14.z = fma(r11.x, r13.w, v_55.z); + let v_56 = (r6.ww * r14.yz); + r8 = vec4(r8.xy, v_56.xy); + let v_57 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_57.xy); + let v_58 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_58.xy); + r3.w = fma((-(r5.wwww)).w, r8.z, r3.w); + r3.w = fma((-(r5.wwww)).w, r8.w, r3.w); + let v_59 = bitcast(r4.w); + let v_60 = r3.w; + r12.z = select(r9.z, v_60, (v_59 != 0u)); + r10.z = 0.0f; + let v_61 = (r10.xyz + r12.ywz); + r9 = vec4(v_61.xyz, r9.w); + let v_62 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_62.xy, r12.zw); + let v_63 = (r10.xyz + r12.xyz); + r11 = vec4(v_63.xyz, r11.w); + let v_64 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_64.xy, r12.zw); + let v_65 = (r10.xyz + r12.xyz); + r13 = vec4(v_65.xyz, r13.w); + let v_66 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_66.xy, r12.zw); + let v_67 = (r10.xyz + r12.xyz); + r14 = vec4(v_67.xyz, r14.w); + let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_68.xy, r12.zw); + let v_69 = (r10.xyz + r12.xyz); + r15 = vec4(v_69.xyz, r15.w); + let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_70.xy, r12.zw); + let v_71 = (r10.xyz + r12.xyz); + r16 = vec4(v_71.xyz, r16.w); + let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_72.xy, r12.zw); + let v_73 = (r10.xyz + r12.xyz); + r17 = vec4(v_73.xyz, r17.w); + let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_74.xy, r12.zw); + let v_75 = (r10.xyz + r12.xyz); + r18 = vec4(v_75.xyz, r18.w); + let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_76.xy, r12.zw); + let v_77 = (r10.xyz + r12.xyz); + r19 = vec4(v_77.xyz, r19.w); + let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_78.xy, r12.zw); + let v_79 = (r10.xyz + r12.xyz); + r20 = vec4(v_79.xyz, r20.w); + let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_80.xy, r12.zw); + let v_81 = (r10.xyz + r12.xyz); + r21 = vec4(v_81.xyz, r21.w); + let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_82.xy, r12.zw); + let v_83 = (r10.xyz + r12.xyz); + r22 = vec4(v_83.xyz, r22.w); + let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_84.xy, r12.zw); + let v_85 = (r10.xyz + r12.xyz); + r23 = vec4(v_85.xyz, r23.w); + let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_86.xy, r12.zw); + let v_87 = (r10.xyz + r12.xyz); + r24 = vec4(v_87.xyz, r24.w); + let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_88.xy, r12.zw); + let v_89 = (r10.xyz + r12.xyz); + r25 = vec4(v_89.xyz, r25.w); + let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_90.xy, r12.zw); + let v_91 = (r10.xyz + r12.xyz); + r10 = vec4(v_91.xyz, r10.w); + let v_92 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_92.xy, r9.z); + let v_93 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_93.xy, r11.z); + let v_94 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_94.xy, r13.z); + let v_95 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_95.xy, r14.z); + let v_96 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_96.xy, r15.z); + let v_97 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_97.xy, r16.z); + let v_98 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_98.xy, r17.z); + let v_99 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_99.xy, r18.z); + let v_100 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_100.xy, r19.z); + let v_101 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_101.xy, r20.z); + let v_102 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_102.xy, r21.z); + let v_103 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_103.xy, r22.z); + let v_104 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_104.xy, r23.z); + let v_105 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_105.xy, r24.z); + let v_106 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_106.xy, r25.z); + let v_107 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_107.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r3.w = dot(r9, vec4(1.0f)); + r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f); + let v_108 = abs(r8.yyyy); + r4.w = max(v_108.w, abs(r8.xxxx).w); + r4.w = clamp(fma(r4.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.z = ((-(r3.zzzz)).z + 1.0f); + r3.z = (r4.w * r3.z); + r3.z = fma(r3.w, 0.0625f, r3.z); + let v_109 = (r3.xyz * r3.xyz); + r3 = vec4(v_109.xyz, r3.w); + r3.z = min(r3.z, 1.0f); + r3.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_6[3u].z); + let v_110 = -(r3.zzzz); + r3.z = fma(r3.w, v_110.z, r3.z); + let v_111 = dot(r2.xyz, v_20.xyz); + r3.w = clamp(vec4(v_111, v_111, v_111, v_111).w, 0.0f, 1.0f); + let v_112 = dot(r5.xyz, r2.xyz); + r8.x = clamp(vec4(v_112, v_112, v_112, v_112).x, 0.0f, 1.0f); + let v_113 = dot(r6.xyz, v_20.xyz); + r8.y = clamp(vec4(v_113, v_113, v_113, v_113).y, 0.0f, 1.0f); + let v_114 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r8 = vec4(v_114.xy, r8.zw); + let v_115 = (r8.xy * r8.xy); + r8 = vec4(r8.xy, v_115.xy); + let v_116 = (r8.zw * r8.zw); + r8 = vec4(r8.xy, v_116.xy); + let v_117 = (r8.xy * r8.zw); + r8 = vec4(v_117.xy, r8.zw); + r4.w = ((-(cb12_12.tint_symbol_5[0u].xxxx)).w + 1.0f); + let v_118 = fma(cb12_12.tint_symbol_5[0u].xx, r8.xy, r4.ww); + r8 = vec4(v_118.xy, r8.zw); + let v_119 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(r8.xy, v_119.xy); + r5.w = (r8.z * 0.125f); + r6.w = fma((-(r1.xxxx)).w, r8.x, 1.0f); + r6.x = dot(r2.xyz, r6.xyz); + r6.x = clamp(((r6.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r8.w); + r6.x = exp2(r6.x); + r6.x = (r8.y * r6.x); + r6.x = (r5.w * r6.x); + r6.x = (r1.x * r6.x); + r6.x = (r3.w * r6.x); + r3.w = (r3.w * r6.w); + let v_120 = fma(r0.xyz, r3.www, r6.xxx); + r6 = vec4(v_120.xyz, r6.w); + let v_121 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_121.xyz, r6.w); + r3.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.w) != 0u)) { + r9 = vec4(r9.x, vec3()); + r8 = vec4(vec3(), r8.w); + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_122 = (v_17.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_122.xyz, r8.w); + let v_123 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_123.xyz, r9.w); + r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w); + let v_124 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_124.xyz, r9.w); + let v_125 = (r9.xyz + v_17.xyz); + r9 = vec4(v_125.xyz, r9.w); + let v_126 = bitcast>(r7.www); + let v_127 = r8.xyz; + let v_128 = select(r9.xyz, v_127, (v_126 != vec3())); + r8 = vec4(v_128.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + let v_129 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_129.xyz, r8.w); + r9.x = dot(r8.xyz, r8.xyz); + r9.x = inverseSqrt(r9.x); + let v_130 = (r8.xyz * r9.xxx); + r8 = vec4(v_130.xyz, r8.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[11u].w); + r7.w = (r7.w / r9.x); + let v_131 = -(cb3_3.tint_symbol_2[11u].xyzx); + r9.x = dot(r8.xyz, v_131.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_132 = dot(r8.xyz, r2.xyz); + r9.y = clamp(vec4(v_132, v_132, v_132, v_132).y, 0.0f, 1.0f); + r9.x = (r9.x * r9.y); + r9.y = (r7.w * r9.x); + let v_133 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(r9.x, v_133.xyz); + let v_134 = (r0.xyz * r9.yzw); + r9 = vec4(r9.x, v_134.xyz); + let v_135 = fma(r4.xyz, r1.yyy, r8.xyz); + r8 = vec4(v_135.xyz, r8.w); + r10.x = dot(r8.xyz, r8.xyz); + r10.x = inverseSqrt(r10.x); + let v_136 = (r8.xyz * r10.xxx); + r8 = vec4(v_136.xyz, r8.w); + let v_137 = dot(r8.xyz, r5.xyz); + r10.x = clamp(vec4(v_137, v_137, v_137, v_137).x, 0.0f, 1.0f); + r10.x = ((-(r10.xxxx)).x + 1.0f); + r10.y = (r10.x * r10.x); + r10.y = (r10.y * r10.y); + r10.x = (r10.y * r10.x); + r10.x = fma(cb12_12.tint_symbol_5[0u].x, r10.x, r4.w); + let v_138 = dot(r8.xyz, r2.xyz); + r8.x = clamp(vec4(v_138, v_138, v_138, v_138).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.w); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.x); + r8.x = (r9.x * r8.x); + r7.w = (r7.w * r8.x); + r7.w = (r5.w * r7.w); + let v_139 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_139.xyz, r8.w); + } + r7.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.w) != 0u)) { + r9.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + let v_140 = bitcast(r9.x); + let v_141 = r7.w; + r3.w = select(r3.w, v_141, (v_140 != 0u)); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_142 = (v_17.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_142.xyz, r10.w); + let v_143 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_143.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w); + let v_144 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_144.xyz, r11.w); + let v_145 = (r11.xyz + v_17.xyz); + r11 = vec4(v_145.xyz, r11.w); + let v_146 = bitcast>(r7.www); + let v_147 = r10.xyz; + let v_148 = select(r11.xyz, v_147, (v_146 != vec3())); + r10 = vec4(v_148.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_149 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_149.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_150 = (r9.xxx * r10.xyz); + r10 = vec4(v_150.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[12u].w); + r7.w = (r7.w / r9.x); + let v_151 = -(cb3_3.tint_symbol_2[12u].xyzx); + r9.x = dot(r10.xyz, v_151.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f); + let v_152 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_153 = (r10.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_153.xyz, r11.w); + let v_154 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_154.xyz); + let v_155 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_155.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_156 = (r10.www * r10.xyz); + r10 = vec4(v_156.xyz, r10.w); + let v_157 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_157, v_157, v_157, v_157).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_5[0u].x, r10.w, r4.w); + let v_158 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_158, v_158, v_158, v_158).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_159 = fma(r7.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_159.xyz, r8.w); + } + } else { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_160 = (v_17.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_160.xyz, r10.w); + let v_161 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_161.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w); + let v_162 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_162.xyz, r11.w); + let v_163 = (r11.xyz + v_17.xyz); + r11 = vec4(v_163.xyz, r11.w); + let v_164 = bitcast>(r7.www); + let v_165 = r10.xyz; + let v_166 = select(r11.xyz, v_165, (v_164 != vec3())); + r10 = vec4(v_166.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_167 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_167.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_168 = (r9.xxx * r10.xyz); + r10 = vec4(v_168.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[13u].w); + r7.w = (r7.w / r9.x); + let v_169 = -(cb3_3.tint_symbol_2[13u].xyzx); + r9.x = dot(r10.xyz, v_169.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f); + let v_170 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_170, v_170, v_170, v_170).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_171 = (r10.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_171.xyz, r11.w); + let v_172 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_172.xyz); + let v_173 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_173.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_174 = (r10.www * r10.xyz); + r10 = vec4(v_174.xyz, r10.w); + let v_175 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_175, v_175, v_175, v_175).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_5[0u].x, r10.w, r4.w); + let v_176 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_176, v_176, v_176, v_176).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_177 = fma(r7.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_177.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_178 = (v_17.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_178.xyz, r10.w); + let v_179 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_179.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[22u].w); + let v_180 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_180.xyz, r11.w); + let v_181 = (r11.xyz + v_17.xyz); + r11 = vec4(v_181.xyz, r11.w); + let v_182 = bitcast>(r3.www); + let v_183 = r10.xyz; + let v_184 = select(r11.xyz, v_183, (v_182 != vec3())); + r10 = vec4(v_184.xyz, r10.w); + r3.w = dot(r10.xyz, r10.xyz); + let v_185 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_185.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_186 = (r7.www * r10.xyz); + r10 = vec4(v_186.xyz, r10.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r3.w, cb3_3.tint_symbol_2[14u].w); + r3.w = (r3.w / r7.w); + let v_187 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.w = dot(r10.xyz, v_187.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_188 = dot(r10.xyz, r2.xyz); + r9.x = clamp(vec4(v_188, v_188, v_188, v_188).x, 0.0f, 1.0f); + r7.w = (r7.w * r9.x); + r9.x = (r3.w * r7.w); + let v_189 = (r9.xxx * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_189.xyz, r11.w); + let v_190 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_190.xyz); + let v_191 = fma(r4.xyz, r1.yyy, r10.xyz); + r4 = vec4(v_191.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_192 = (r1.yyy * r4.xyz); + r4 = vec4(v_192.xyz, r4.w); + let v_193 = dot(r4.xyz, r5.xyz); + r1.y = clamp(vec4(v_193, v_193, v_193, v_193).y, 0.0f, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r9.x = (r1.y * r1.y); + r9.x = (r9.x * r9.x); + r1.y = (r1.y * r9.x); + r1.y = fma(cb12_12.tint_symbol_5[0u].x, r1.y, r4.w); + let v_194 = dot(r4.xyz, r2.xyz); + r4.x = clamp(vec4(v_194, v_194, v_194, v_194).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r8.w); + r4.x = exp2(r4.x); + r1.y = (r1.y * r4.x); + r1.y = (r7.w * r1.y); + r1.y = (r3.w * r1.y); + r1.y = (r5.w * r1.y); + let v_195 = fma(r1.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_195.xyz, r8.w); + } + } + r1.y = (r6.w * r6.w); + r1.x = (r1.x * r1.x); + let v_196 = (r8.xyz * r1.xxx); + r4 = vec4(v_196.xyz, r4.w); + let v_197 = fma(r1.yyy, r9.yzw, r4.xyz); + r4 = vec4(v_197.xyz, r4.w); + let v_198 = fma(r6.xyz, r3.zzz, r4.xyz); + r4 = vec4(v_198.xyz, r4.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_199 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r1 = vec4(r1.x, v_199.xyz); + r3.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_200 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_200.xyz, r6.w); + let v_201 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_201.xyz, r6.w); + let v_202 = fma(r1.yzw, r3.zzz, r6.xyz); + r1 = vec4(r1.x, v_202.xyz); + let v_203 = (r3.yyy * r1.yzw); + r1 = vec4(r1.x, v_203.xyz); + let v_204 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_204.xyz, r6.w); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_205 = dot(r8.xyz, r2.xyz); + r1.x = clamp(vec4(v_205, v_205, v_205, v_205).x, 0.0f, 1.0f); + let v_206 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz); + r6 = vec4(v_206.xyz, r6.w); + let v_207 = fma(r6.xyz, r3.xxx, r1.yzw); + r1 = vec4(v_207.xyz, r1.w); + let v_208 = (r6.www * r1.xyz); + r1 = vec4(v_208.xyz, r1.w); + let v_209 = fma(r1.xyz, r0.xyz, r4.xyz); + r0 = vec4(v_209.xyz, r0.w); + r1.x = ((-(r6.wwww)).x + 1.0f); + r1.y = dot((-(r5.xyzx)).xyz, r2.xyz); + r1.y = (r1.y + r1.y); + let v_210 = -(r1.yyyy); + let v_211 = -(r5.xxyz); + let v_212 = fma(r2.xyz, v_210.yzw, v_211.yzw); + r1 = vec4(r1.x, v_212.xyz); + let v_213 = clamp(((r2.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r2 = vec4(v_213.xy, r2.zw); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r2.w = (r2.x * cb5_5.tint_symbol_3[6u].z); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r2.z))); + r3.z = fma(r2.x, cb5_5.tint_symbol_3[6u].z, -5.0f); + r2.x = (r2.x * r2.x); + r2.x = fma(r2.x, 5.0f, r2.z); + let v_214 = bitcast(r2.w); + let v_215 = r3.z; + r2.x = select(r2.x, v_215, (v_214 != 0u)); + let v_216 = (r1.yzy * vec3(-0.25f, 0.5f, 0.25f)); + r4 = vec4(v_216.xyz, r4.w); + r1.y = (abs(r1.wwww).y + 1.0f); + let v_217 = (r4.xyz / r1.yyy); + r4 = vec4(v_217.xyz, r4.w); + let v_218 = ((-(r4.xyzx)).xyz + vec3(0.75f, 0.5f, 0.25f)); + r4 = vec4(v_218.xyz, r4.w); + r1.y = bitcast(select(0u, 4294967295u, (0.0f < r1.w))); + let v_219 = bitcast>(r1.yy); + let v_220 = r4.xy; + let v_221 = select(r4.zy, v_220, (v_219 != vec2())); + let v_222 = r1; + r1 = vec4(v_222.x, v_221.xy, v_222.w); + let v_223 = r2.x; + r4 = textureSampleLevel(t1, s1, r1.yzyy.xy, v_223); + r1.y = max(r3.y, r3.x); + let v_224 = (r1.yyy * r4.xyz); + r1 = vec4(r1.x, v_224.xyz); + let v_225 = (r2.yyy * r1.yzw); + r2 = vec4(v_225.xyz, r2.w); + let v_226 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_226.xyz, r2.w); + let v_227 = fma(r1.yzw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(r1.x, v_227.xyz); + let v_228 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_228.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r7.xyz, r7.xyz); + r1.y = sqrt(r1.x); + let v_229 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_229.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r7.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_230 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_230 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_231 = (r1.xxx * r7.xyz); + r2 = vec4(v_231.xyz, r2.w); + let v_232 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_232, v_232, v_232, v_232).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_233 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_233, v_233, v_233, v_233).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_234 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_234.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_235 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_235.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_236 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_236.xyz); + let v_237 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_237.xyz); + let v_238 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_238.xyz, r3.w); + let v_239 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_239.xyz, r2.w); + let v_240 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_241 = (r2.xyz + v_240.xyz); + r2 = vec4(v_241.xyz, r2.w); + let v_242 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_242.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_243 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_243.xyz, r3.w); + let v_244 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_244.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_245 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_245.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_246 = -(r0.xyzx); + let v_247 = fma(r1.xyz, r2.xxx, v_246.xyz); + r1 = vec4(v_247.xyz, r1.w); + let v_248 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_248.xyz, r1.w); + } else { + r1.w = dot(r7.xyz, r7.xyz); + r2.x = sqrt(r1.w); + let v_249 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_249.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r7.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_250 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_250 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_251 = (r1.www * r7.xyz); + r3 = vec4(v_251.xyz, r3.w); + let v_252 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_252, v_252, v_252, v_252).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_253 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_253, v_253, v_253, v_253).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_254 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_254.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_255 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_255.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_256 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_256.xyz, r3.w); + let v_257 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_257.xyz, r3.w); + let v_258 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_258.xyz, r4.w); + let v_259 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_259.xyz, r3.w); + let v_260 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_261 = (r3.xyz + v_260.xyz); + r3 = vec4(v_261.xyz, r3.w); + let v_262 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_262.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_263 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_263.xyz, r4.w); + let v_264 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_264.xy, r2.z, v_264.z); + let v_265 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_265.xy, r2.z, v_265.z); + let v_266 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_266.xyz, r1.w); + } + let v_267 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_267.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v1.z); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_9 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_268 : vec4) -> tint_symbol_9 { + main_inner(v0, v1, v2, v4, v5, v6, v_268); + return tint_symbol_9(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/e6986806c2a9da37.consts.json b/b/8b0b5899ed/shaders/e6986806c2a9da37.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..6640b07fb5c6e23280838b4a36761521d33f22d6 --- /dev/null +++ b/b/8b0b5899ed/shaders/e6986806c2a9da37.consts.json @@ -0,0 +1 @@ +[4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e6986806c2a9da37.wgsl b/b/8b0b5899ed/shaders/e6986806c2a9da37.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..339eeb65018c95d9fe6dca2c795897ac8bb39c61 --- /dev/null +++ b/b/8b0b5899ed/shaders/e6986806c2a9da37.wgsl @@ -0,0 +1,505 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb5_struct { + tint_symbol_3 : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(29u) var s13 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(45u) var t13 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +var icb0 : array, 5u> = array, 5u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.80000001192092895508f, 0.0f, 0.0f, 0.0f), vec4(0.5f, 0.0f, 0.0f, 0.0f), vec4(0.10000000149011611938f, 0.0f, 0.0f, 0.0f), vec4()); + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +struct tint_symbol_5 { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4) { + r0 = textureSample(t14, s14, v1.zwzz.xy); + r0.w = dot(v6.xyz, v6.xyz); + r0.w = inverseSqrt(r0.w); + let v_1 = (r0.www * v6.xyz); + r1 = vec4(v_1.xyz, r1.w); + r0.w = dot(v2.xyz, v2.xyz); + r0.w = inverseSqrt(r0.w); + let v_2 = (r0.www * v2.xyz); + r2 = vec4(v_2.xyz, r2.w); + r0.w = dot(r1.xyz, r2.xyz); + let v_3 = clamp(v7.xy, vec2(), vec2(1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r2.x = ((-(r1.xxxx)).x + 1.0f); + let v_4 = -(cb2_2.tint_symbol[3u].xxxx); + r2.y = (v4.w + v_4.y); + r2.w = clamp(((r2.yyyy / cb2_2.tint_symbol[3u].yyyy)).w, 0.0f, 1.0f); + r3.x = ((-(cb2_2.tint_symbol[3u].wwww)).x + cb2_2.tint_symbol[3u].z); + r3.x = fma(abs(r0.wwww).x, r3.x, cb2_2.tint_symbol[3u].w); + r4 = bitcast>(select(vec4(), vec4(4294967295u), (cb2_2.tint_symbol[2u].zxwy == vec4(1.0f)))); + if ((bitcast(r4.x) != 0u)) { + r3.y = (v_4.y + cb2_2.tint_symbol[3u].y); + r3.z = (r3.y * 0.34999999403953552246f); + let v_5 = -(cb2_2.tint_symbol[3u].yyyy); + r2.y = (r2.y + v_5.y); + r2.y = fma(r3.y, 0.34999999403953552246f, r2.y); + r2.y = clamp(((r2.yyyy / r3.zzzz)).y, 0.0f, 1.0f); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r2.x = (r2.y * r2.x); + r2.y = bitcast(select(0u, 4294967295u, !((r2.w == 1.0f)))); + if ((bitcast(r2.y) != 0u)) { + r2.y = (r2.w * 5.0f); + let v_6 = r2.y; + let v_7 = max(v_6, -2147483648.0f); + r3.y = bitcast(select(select(i32(v_7), 2147483647i, (v_7 >= 2147483648.0f)), 0i, !((v_6 == v_6)))); + r3.y = bitcast(min(bitcast(r3.y), 4i)); + r3.z = bitcast((bitcast(r3.y) + 1i)); + r3.z = bitcast(min(bitcast(r3.z), 4i)); + r2.y = trunc(r2.y); + let v_8 = -(r2.yyyy); + r2.y = fma(r2.w, 5.0f, v_8.y); + r3.z = ((-(icb0[bitcast(r3.y)].xxxx)).z + icb0[bitcast(r3.z)].x); + r2.y = fma(r2.y, r3.z, icb0[bitcast(r3.y)].x); + } else { + r2.y = 0.0f; + } + r3.x = (r2.y * r3.x); + } + r2.y = clamp(((r3.xxxx + vec4(-1.0f))).y, 0.0f, 1.0f); + r0.w = (abs(r0.wwww).w * 4.0f); + r0.w = min(r0.w, 1.0f); + r0.w = (r0.w * r2.y); + r5.x = (r0.w * r2.x); + let v_9 = r3.x; + let v_10 = max(v_9, -2147483648.0f); + r0.w = bitcast(select(select(i32(v_10), 2147483647i, (v_10 >= 2147483648.0f)), 0i, !((v_9 == v_9)))); + r2.x = bitcast(select(0u, 4294967295u, (0i >= bitcast(r0.w)))); + r2.x = bitcast((bitcast(r4.y) | bitcast(r2.x))); + if ((bitcast(r2.x) != 0u)) { + r3 = vec4(r3.x, vec3(0.0f, 0.0f, 1.0f)); + } else { + r2.x = (r5.x * cb2_2.tint_symbol[1u].x); + r2.y = bitcast(select(0u, 4294967295u, (0.0f < r2.x))); + if ((bitcast(r2.y) != 0u)) { + let v_11 = ((-(r0.xxyz)).yzw + vec3(1.0f)); + r3 = vec4(r3.x, v_11.xyz); + r2.y = (r3.z * r3.y); + r3.z = (r3.w * r2.y); + r2.y = (r0.z * r2.y); + r3.y = (r0.y * r3.y); + r3.w = (r3.w * r3.y); + r3.y = (r0.z * r3.y); + let v_12 = (r2.yy * cb12_12.tint_symbol_3[1u].zw); + r4 = vec4(v_12.xy, r4.zw); + let v_13 = fma(cb12_12.tint_symbol_3[1u].xy, r3.zz, r4.xy); + r4 = vec4(v_13.xy, r4.zw); + let v_14 = fma(cb12_12.tint_symbol_3[2u].xy, r3.ww, r4.xy); + r4 = vec4(v_14.xy, r4.zw); + let v_15 = fma(cb12_12.tint_symbol_3[2u].zw, r3.yy, r4.xy); + r4 = vec4(v_15.xy, r4.zw); + r4.x = (r2.x * r4.x); + r6.x = bitcast(select(0u, 4294967295u, !((r4.x == 0.0f)))); + if ((bitcast(r6.x) != 0u)) { + r6.x = dot(v4.xyz, v6.xyz); + r6.y = dot(v5.xyz, v6.xyz); + r6.z = dot(v2.xyz, v6.xyz); + r6.w = max(v7.y, 0.10000000149011611938f); + r6.w = min(r6.w, 1.0f); + r6.w = ((-(r6.wwww)).w + 1.0f); + r7.x = dot(v4.xyz, cb3_3.tint_symbol_1[0u].xyz); + r7.y = dot(v5.xyz, cb3_3.tint_symbol_1[0u].xyz); + r7.z = dot(v2.xyz, cb3_3.tint_symbol_1[0u].xyz); + r7.w = dot(r7.xyz, r7.xyz); + r7.w = inverseSqrt(r7.w); + let v_16 = (r7.www * r7.xyz); + r7 = vec4(v_16.xyz, r7.w); + r7.w = dot(v2.xyz, r7.xyz); + r7.w = bitcast(select(0u, 4294967295u, (0.0f < r7.w))); + r8.x = trunc(r3.x); + r8.x = (1.0f / r8.x); + r8.y = dot(r6.xyz, r6.xyz); + r8.y = inverseSqrt(r8.y); + let v_17 = (r6.xyz * r8.yyy); + r6 = vec4(v_17.xyz, r6.w); + r6.z = max(r6.z, r6.w); + let v_18 = ((-(r6.xxyx)).yz / r6.zz); + let v_19 = r8; + r8 = vec4(v_19.x, v_18.xy, v_19.w); + let v_20 = (r4.xx * r8.yz); + let v_21 = r8; + r8 = vec4(v_21.x, v_20.xy, v_21.w); + let v_22 = (r6.xy / r6.zz); + r6 = vec4(v_22.xy, r6.zw); + let v_23 = (r4.yy * r6.xy); + r6 = vec4(v_23.xy, r6.zw); + let v_24 = (r2.xx * r6.xy); + r6 = vec4(v_24.xy, r6.zw); + r9 = textureSampleLevel(t4, s4, v1.xyxx.xy, 0.0f); + r10 = textureSampleLevel(t7, s7, v1.xyxx.xy, 0.0f); + r2.x = (r2.y * r10.x); + r2.x = fma(r9.x, r3.z, r2.x); + r9 = textureSampleLevel(t10, s10, v1.xyxx.xy, 0.0f); + r2.x = fma(r9.x, r3.w, r2.x); + r9 = textureSampleLevel(t13, s13, v1.xyxx.xy, 0.0f); + r2.x = fma(r9.x, r3.y, r2.x); + r2.x = (r2.x + 0.00000099999999747524f); + let v_25 = r6; + r6 = vec4(r6.xy, v_25.xy); + r4.y = 1.0f; + r8.w = 1.0f; + let v_26 = r2; + r9 = vec4(v_26.xx, r9.zw); + r9.z = 0.0f; + loop { + r9.w = bitcast(select(0u, 4294967295u, (bitcast(r9.z) >= bitcast(r0.w)))); + if ((bitcast(r9.w) != 0u)) { + break; + } + r9.w = bitcast(select(0u, 4294967295u, (r9.x < r4.y))); + if ((bitcast(r9.w) != 0u)) { + r9.w = ((-(r8.xxxx)).w + r4.y); + let v_27 = fma(r8.yz, r8.xx, r6.zw); + r6 = vec4(r6.xy, v_27.xy); + let v_28 = (r6.zw + v1.xy); + r10 = vec4(v_28.xy, r10.zw); + r11 = textureSampleLevel(t4, s4, r10.xyxx.xy, 0.0f); + r12 = textureSampleLevel(t7, s7, r10.xyxx.xy, 0.0f); + r10.z = (r2.y * r12.x); + r10.z = fma(r11.x, r3.z, r10.z); + r11 = textureSampleLevel(t10, s10, r10.xyxx.xy, 0.0f); + r10.z = fma(r11.x, r3.w, r10.z); + r11 = textureSampleLevel(t13, s13, r10.xyxx.xy, 0.0f); + r10.x = fma(r11.x, r3.y, r10.z); + r8.w = r4.y; + let v_29 = r9; + let v_30 = r9; + r9 = vec4(v_30.x, v_29.xz, v_30.w); + r4.y = r9.w; + r9.x = r10.x; + } else { + r9.z = r0.w; + } + r9.z = bitcast((bitcast(r9.z) + 1i)); + } + let v_31 = -(r9.xxxx); + r0.w = (r4.y + v_31.w); + let v_32 = -(r9.yyyy); + r6.z = (r8.w + v_32.z); + r6.w = ((-(r0.wwww)).w + r6.z); + r8.x = bitcast(select(0u, 4294967295u, !((r6.w == 0.0f)))); + r0.w = (r0.w * r8.w); + let v_33 = -(r0.wwww); + r0.w = fma(r4.y, r6.z, v_33.w); + r0.w = (r0.w / r6.w); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = bitcast((bitcast(r0.w) & bitcast(r8.x))); + let v_34 = fma(r8.yz, r0.ww, r6.xy); + r6 = vec4(v_34.xy, r6.zw); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_3[0u].w))); + r0.w = bitcast((bitcast(r0.w) & bitcast(r7.w))); + if ((bitcast(r0.w) != 0u)) { + let v_35 = (r7.xy / r7.zz); + r7 = vec4(v_35.xy, r7.zw); + let v_36 = (r4.xx * r7.xy); + r4 = vec4(v_36.xy, r4.zw); + r0.w = 0.0f; + r6.w = 0.0f; + loop { + r7.x = bitcast(select(0u, 4294967295u, (bitcast(r6.w) >= 7i))); + if ((bitcast(r7.x) != 0u)) { + break; + } + r7.x = f32(bitcast(r6.w)); + r7.x = fma((-(r7.xxxx)).x, 0.14285714924335479736f, 1.0f); + let v_37 = fma(r4.xy, r7.xx, v1.xy); + let v_38 = r7; + r7 = vec4(v_38.x, v_37.xy, v_38.w); + r8 = textureSampleLevel(t4, s4, r7.yzyy.xy, 0.0f); + r9 = textureSampleLevel(t7, s7, r7.yzyy.xy, 0.0f); + r7.w = (r2.y * r9.x); + r7.w = fma(r8.x, r3.z, r7.w); + r8 = textureSampleLevel(t10, s10, r7.yzyy.xy, 0.0f); + r7.w = fma(r8.x, r3.w, r7.w); + r8 = textureSampleLevel(t13, s13, r7.yzyy.xy, 0.0f); + r7.y = fma(r8.x, r3.y, r7.w); + r7.y = ((-(r2.xxxx)).y + r7.y); + r7.x = ((-(r7.xxxx)).x + r7.y); + r6.w = bitcast((bitcast(r6.w) + 1i)); + r7.y = f32(bitcast(r6.w)); + r7.x = (r7.y * r7.x); + r0.w = max(r0.w, r7.x); + } + r0.w = min(r0.w, 1.0f); + r6.z = fma((-(r0.wwww)).z, cb12_12.tint_symbol_3[0u].w, 1.0f); + } else { + r6.z = 1.0f; + } + } else { + r6 = vec4(vec3(0.0f, 0.0f, 1.0f), r6.w); + } + r0.w = bitcast(v.tint_symbol_4[0i].x); + } else { + r6 = vec4(vec3(0.0f, 0.0f, 1.0f), r6.w); + r0.w = 0.0f; + } + let v_39 = bitcast>(r0.www); + let v_40 = select(vec3(0.0f, 0.0f, 1.0f), r6.xyz, (v_39 != vec3())); + r3 = vec4(r3.x, v_40.xyz); + } + let v_41 = (r3.yz + v1.xy); + r2 = vec4(v_41.xy, r2.zw); + let v_42 = clamp(r0.xyzx.xyz, vec3(), vec3(1.0f)); + r6 = vec4(v_42.xyz, r6.w); + let v_43 = ((-(r6.xyzx)).xyz + vec3(1.0f)); + r7 = vec4(v_43.xyz, r7.w); + r0.w = (r7.y * r7.x); + r3.y = (r7.z * r0.w); + r0.w = (r6.z * r0.w); + r3.z = (r6.y * r7.x); + r4.x = (r7.z * r3.z); + r3.z = (r6.z * r3.z); + r6 = textureSample(t2, s2, r2.xyxx.xy); + r7 = textureSample(t5, s5, r2.xyxx.xy); + let v_44 = (r0.www * r7.xyz); + r7 = vec4(v_44.xyz, r7.w); + let v_45 = fma(r6.xyz, r3.yyy, r7.xyz); + r6 = vec4(v_45.xyz, r6.w); + r7 = textureSample(t8, s8, r2.xyxx.xy); + let v_46 = fma(r7.xyz, r4.xxx, r6.xyz); + r6 = vec4(v_46.xyz, r6.w); + r7 = textureSample(t11, s11, r2.xyxx.xy); + let v_47 = fma(r7.xyz, r3.zzz, r6.xyz); + r6 = vec4(v_47.xyz, r6.w); + let v_48 = ((-(r0.xyzx)).xyz + vec3(1.0f)); + r7 = vec4(v_48.xyz, r7.w); + r0.x = (r7.y * r7.x); + r0.w = (r7.z * r0.x); + r0.y = (r0.y * r7.x); + r3.y = (r7.z * r0.y); + let v_49 = (r0.zz * r0.xy); + r0 = vec4(v_49.xy, r0.zw); + r7 = textureSample(t3, s3, r2.xyxx.xy); + r8 = textureSample(t6, s6, r2.xyxx.xy); + let v_50 = (r0.xx * r8.xy); + r4 = vec4(v_50.xy, r4.zw); + let v_51 = fma(r7.xy, r0.ww, r4.xy); + r4 = vec4(v_51.xy, r4.zw); + r7 = textureSample(t9, s9, r2.xyxx.xy); + let v_52 = fma(r7.xy, r3.yy, r4.xy); + r4 = vec4(v_52.xy, r4.zw); + r7 = textureSample(t12, s12, r2.xyxx.xy); + let v_53 = fma(r7.xy, r0.yy, r4.xy); + r2 = vec4(v_53.xy, r2.zw); + let v_54 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_54.xy, r2.zw); + r0.z = dot(r2.xy, r2.xy); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = sqrt(abs(r0.zzzz).z); + r3.z = max(cb12_12.tint_symbol_3[0u].z, 0.00100000004749745131f); + let v_55 = (r2.xy * r3.zz); + r2 = vec4(v_55.xy, r2.zw); + let v_56 = (r2.yyy * v5.xyz); + r7 = vec4(v_56.xyz, r7.w); + let v_57 = fma(r2.xxx, v4.xyz, r7.xyz); + r7 = vec4(v_57.xyz, r7.w); + let v_58 = fma(r0.zzz, v2.xyz, r7.xyz); + r7 = vec4(v_58.xyz, r7.w); + r0.z = dot(r7.xyz, r7.xyz); + r0.z = inverseSqrt(r0.z); + let v_59 = (r0.zzz * r7.xyz); + r7 = vec4(v_59.xy, r7.z, v_59.z); + r0.x = (r0.x * cb12_12.tint_symbol_3[4u].y); + r0.x = fma(cb12_12.tint_symbol_3[4u].x, r0.w, r0.x); + r0.x = fma(cb12_12.tint_symbol_3[4u].z, r3.y, r0.x); + r0.x = fma(cb12_12.tint_symbol_3[4u].w, r0.y, r0.x); + r0.y = (cb12_12.tint_symbol_3[0u].y * cb12_12.tint_symbol_3[0u].y); + r0.w = bitcast(select(0u, 4294967295u, (r2.w < 1.0f))); + r5.y = (r3.x / cb2_2.tint_symbol[3u].w); + r5 = vec4(r5.xy, vec2()); + r6.w = 1.0f; + let v_60 = bitcast>(r0.wwww); + let v_61 = r5; + r5 = select(r6, v_61, (v_60 != vec4())); + let v_62 = bitcast>(r4.zzzz); + let v_63 = r5; + r5 = select(r6, v_63, (v_62 != vec4())); + r1.z = ((-(r1.yyyy)).z + 1.0f); + r1.w = 0.0f; + let v_64 = bitcast>(r4.www); + let v_65 = r1.xzw; + let v_66 = select(r5.xyz, v_65, (v_64 != vec3())); + r1 = vec4(v_66.xyz, r1.w); + r0.w = bitcast(select(0u, 4294967295u, (r2.w == 1.0f))); + r1.w = dot(r6.xyz, vec3(1.27499997615814208984f, 4.29239988327026367188f, 0.4325999915599822998f)); + r1.w = ((-(r1.wwww)).w + 0.5f); + r1.w = clamp(((-(r1.wwww) + v2.wwww)).w, 0.0f, 1.0f); + r2.x = bitcast(select(0u, 4294967295u, (0.80000001192092895508f < r2.w))); + r2.y = (r2.w + -0.80000001192092895508f); + r2.y = (r2.y * 5.0f); + r2.w = ((-(r3.wwww)).w + r1.w); + r2.y = fma(r2.y, r2.w, r3.w); + let v_67 = bitcast(r2.x); + let v_68 = r2.y; + r2.x = select(r3.w, v_68, (v_67 != 0u)); + let v_69 = bitcast(r0.w); + let v_70 = r1.w; + o2.w = select(r2.x, v_70, (v_69 != 0u)); + r0.w = clamp(fma(r2.zzzz, vec4(128.0f), vec4(-127.0f)).w, 0.0f, 1.0f); + o0.w = (r5.w * cb2_2.tint_symbol[15u].x); + let v_71 = fma(r7.xyw, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_71.xyz, o1.w); + r1.w = (r0.x + -0.10000000149011611938f); + r1.w = clamp(((r1.wwww * vec4(10.0f))).w, 0.0f, 1.0f); + o1.w = (r0.w * r1.w); + r0.w = (cb12_12.tint_symbol_3[0u].x * 0.001953125f); + r2.x = (v3.x + cb3_3.tint_symbol_1[45u].w); + r2.y = v3.y; + let v_72 = (r2.xy * vec2(0.5f)); + r2 = vec4(v_72.xy, r2.zw); + let v_73 = sqrt(r2.xy); + o3 = vec4(v_73.xy, o3.zw); + r0.z = fma(r7.z, r0.z, -0.34999999403953552246f); + r0.z = clamp(((r0.zzzz * vec4(1.53846156597137451172f))).z, 0.0f, 1.0f); + r0.z = (r0.z * cb5_5.tint_symbol_2[3u].z); + r1.w = ((-(cb2_2.tint_symbol[16u].zzzz)).w + 1.0f); + r0.z = (r0.z * r1.w); + r0.z = (r0.z * v3.x); + r1.w = fma((-(r0.yyyy)).w, 0.5f, 1.0f); + r1.w = (r0.z * r1.w); + r2.x = ((-(r0.xxxx)).x + 1.0f); + r1.w = (r1.w * r2.x); + r0.x = (r0.x * r0.z); + r0.z = fma(r1.w, -0.5f, 1.0f); + let v_74 = (r0.zzz * r1.xyz); + o0 = vec4(v_74.xyz, o0.w); + let v_75 = (-(r0.ywyy)).xy; + r1 = vec4(v_75.xy, r1.zw); + let v_76 = (r1.xy + vec2(0.5f, 0.48828125f)); + r1 = vec4(v_76.xy, r1.zw); + let v_77 = max(r1.xy, vec2()); + r1 = vec4(v_77.xy, r1.zw); + r2.x = fma(r1.x, r0.x, r0.y); + r2.y = fma(r1.y, r0.x, r0.w); + o2.z = 0.98000001907348632812f; + let v_78 = sqrt(r2.xy); + o2 = vec4(v_78.xy, o2.zw); + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4) -> tint_symbol_6 { + main_inner(v1, v2, v3, v4, v5, v6, v7); + return tint_symbol_6(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/e6bc3483f45d37e8.wgsl b/b/8b0b5899ed/shaders/e6bc3483f45d37e8.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..7fa6edf2594e7bf4ee609b2d1754b39d04555956 --- /dev/null +++ b/b/8b0b5899ed/shaders/e6bc3483f45d37e8.wgsl @@ -0,0 +1,272 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb50_struct { + tint_symbol_1 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb7_struct { + tint_symbol_2 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + r0 = vec4(((v2.xyz / v2.www)).xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v = -(r0.xyzx); + let v_1 = -(cb11_11.tint_symbol_3[1u].xyzx); + let v_2 = fma(v.xyz, r0.www, v_1.xyz); + r1 = vec4(v_2.xyz, r1.w); + let v_3 = (r0.www * r0.xyz); + r0 = vec4(v_3.xyz, r0.w); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = inverseSqrt(r0.w); + let v_4 = (r0.www * r1.xyz); + r1 = vec4(v_4.xyz, r1.w); + let v_5 = dot(r1.xyz, v_1.xyz); + r2.y = clamp(vec4(v_5, v_5, v_5, v_5).y, 0.0f, 1.0f); + r2 = vec4(r2.xy, ((v1.xy / v1.ww)).xy); + r3 = textureSample(t8, s8, r2.zwzz.xy); + let v_6 = (r3.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r4 = vec4(v_6.xyz, r4.w); + let v_7 = fract(r4.xyz); + r4 = vec4(v_7.xyz, r4.w); + let v_8 = fma((-(r4.yzyy)).xy, vec2(0.125f), r4.xy); + r4 = vec4(v_8.xy, r4.zw); + let v_9 = fma(r3.xyz, vec3(256.0f), r4.xyz); + r3 = vec4(v_9.xyz, r3.w); + let v_10 = (r3.xyz + vec3(-128.0f)); + r3 = vec4(v_10.xyz, r3.w); + r0.w = dot(r3.xyz, r3.xyz); + r0.w = inverseSqrt(r0.w); + let v_11 = (r0.www * r3.xyz); + r3 = vec4(v_11.xy, r3.z, v_11.z); + r0.w = fma(r3.z, r0.w, cb3_3.tint_symbol_1[43u].w); + r0.w = (r0.w * cb3_3.tint_symbol_1[44u].w); + r0.w = max(r0.w, 0.0f); + let v_12 = dot((-(r0.xyzx)).xyz, r3.xyw); + r2.x = clamp(vec4(v_12, v_12, v_12, v_12).x, 0.0f, 1.0f); + let v_13 = ((-(r2.xyxx)).xy + vec2(1.0f)); + r4 = vec4(v_13.xy, r4.zw); + let v_14 = (r4.xy * r4.xy); + r4 = vec4(r4.xy, v_14.xy); + let v_15 = (r4.zw * r4.zw); + r4 = vec4(r4.xy, v_15.xy); + let v_16 = (r4.xy * r4.zw); + r4 = vec4(v_16.xy, r4.zw); + r5 = textureSample(t9, s9, r2.zwzz.xy); + r1.w = ((-(r5.zzzz)).w + 1.0f); + let v_17 = fma(r5.zz, r4.xy, r1.ww); + r4 = vec4(v_17.xy, r4.zw); + r1.x = dot(r3.xyw, r1.xyz); + r1.x = clamp(((r1.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + let v_18 = (r5.xy * r5.xy); + let v_19 = r1; + r1 = vec4(v_19.x, v_18.xy, v_19.w); + r1.w = fma(r1.z, 512.0f, -500.0f); + r1.w = max(r1.w, 0.0f); + let v_20 = -(r1.wwww); + r1.z = fma(r1.z, 512.0f, v_20.z); + r1.w = (r1.w * 558.0f); + r1.z = fma(r1.z, 3.0f, r1.w); + r1.y = min(r1.y, 1.0f); + let v_21 = (r1.zz + vec2(2.0f, 0.00000000999999993923f)); + r4 = vec4(r4.xy, v_21.xy); + let v_22 = clamp(((r1.zzzz * vec4(0.0f, 0.0f, 0.00066666665952652693f, 0.00177619897294789553f))).zw, vec2(), vec2(1.0f)); + r1 = vec4(r1.xy, v_22.xy); + r1.x = (r1.x * r4.w); + r2.y = (r4.z * 0.125f); + r1.x = exp2(r1.x); + r1.x = (r4.y * r1.x); + r3.z = fma((-(r1.yyyy)).z, r4.x, 1.0f); + r1.x = (r2.y * r1.x); + r1.x = (r1.y * r1.x); + let v_23 = dot(r3.xyw, v_1.xyz); + r1.y = clamp(vec4(v_23, v_23, v_23, v_23).y, 0.0f, 1.0f); + r1.x = (r1.y * r1.x); + r1.y = (r3.z * r1.y); + r4 = textureSample(t7, s7, r2.zwzz.xy); + let v_24 = (r4.xyz * r4.xyz); + r4 = vec4(v_24.xyz, r4.w); + let v_25 = fma(r4.xyz, r1.yyy, r1.xxx); + r5 = vec4(v_25.xyz, r5.w); + let v_26 = (r5.xyz * cb11_11.tint_symbol_3[3u].xyz); + r5 = vec4(v_26.xyz, r5.w); + let v_27 = (r2.zw * cb2_2.tint_symbol[18u].xy); + r1 = vec4(v_27.xy, r1.zw); + let v_28 = r1.xy; + let v_29 = max(v_28, vec2(-2147483648.0f)); + let v_30 = bitcast>(select(select(vec2(v_29), vec2(2147483647i), (v_29 >= vec2(2147483648.0f))), vec2(), !((v_28 == v_28)))); + r6 = vec4(v_30.xy, r6.zw); + r6 = vec4(r6.xy, vec2()); + r6 = bitcast>(textureLoad(t11, bitcast>(r6.xy), bitcast(r6.w))); + r1.x = bitcast((bitcast(r6.y) & 8u)); + r1.x = f32(bitcast(r1.x)); + r1.x = bitcast(select(0u, 4294967295u, (r1.x >= 8.0f))); + r1.y = bitcast((bitcast(r1.x) & 1065353216u)); + r1.x = select(1.0f, 0.0f, (bitcast(r1.x) != 0u)); + let v_31 = fma(cb3_3.tint_symbol_1[45u].xyz, r0.www, cb3_3.tint_symbol_1[46u].xyz); + r6 = vec4(v_31.xyz, r6.w); + let v_32 = (r1.yyy * r6.xyz); + r6 = vec4(v_32.xyz, r6.w); + let v_33 = fma(cb3_3.tint_symbol_1[47u].xyz, r0.www, cb3_3.tint_symbol_1[48u].xyz); + r7 = vec4(v_33.xyz, r7.w); + let v_34 = fma(cb3_3.tint_symbol_1[43u].xyz, r0.www, cb3_3.tint_symbol_1[44u].xyz); + r8 = vec4(v_34.xyz, r8.w); + let v_35 = fma(r7.xyz, r1.xxx, r6.xyz); + r6 = vec4(v_35.xyz, r6.w); + r7 = textureSample(t4, s4, r2.zwzz.xy); + r9 = textureSample(t10, s10, r2.zwzz.xy); + let v_36 = (r7.xx * r9.xy); + r1 = vec4(v_36.xy, r1.zw); + let v_37 = (r1.xy * r1.xy); + r1 = vec4(v_37.xy, r1.zw); + let v_38 = (r1.xy + r1.xy); + r1 = vec4(v_38.xy, r1.zw); + let v_39 = (r1.xy * r1.xy); + r1 = vec4(v_39.xy, r1.zw); + let v_40 = (r1.yyy * r6.xyz); + r2 = vec4(r2.x, v_40.xyz); + r6.x = cb3_3.tint_symbol_1[46u].w; + r6.y = cb3_3.tint_symbol_1[47u].w; + r6.z = cb3_3.tint_symbol_1[48u].w; + let v_41 = dot(r6.xyz, r3.xyw); + r0.w = clamp(vec4(v_41, v_41, v_41, v_41).w, 0.0f, 1.0f); + let v_42 = fma(cb3_3.tint_symbol_1[49u].xyz, r0.www, r8.xyz); + r6 = vec4(v_42.xyz, r6.w); + let v_43 = fma(r6.xyz, r1.xxx, r2.yzw); + r2 = vec4(r2.x, v_43.xyz); + r0.w = max(r1.y, r1.x); + let v_44 = (r3.zzz * r2.yzw); + r2 = vec4(r2.x, v_44.xyz); + r1.x = ((-(r3.zzzz)).x + 1.0f); + let v_45 = (r4.xyz * r2.yzw); + r2 = vec4(r2.x, v_45.xyz); + let v_46 = fma(r5.xyz, r5.www, r2.yzw); + r2 = vec4(r2.x, v_46.xyz); + r1.y = dot(r0.xyz, r3.xyw); + r1.y = (r1.y + r1.y); + let v_47 = -(r1.yyyy); + let v_48 = fma(r3.xyw, v_47.xyz, r0.xyz); + r0 = vec4(v_48.xyz, r0.w); + let v_49 = (r0.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r3 = vec4(v_49.xyz, r3.w); + r0.x = (abs(r0.zzzz).x + 1.0f); + r0.y = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + let v_50 = (r3.xyz / r0.xxx); + r3 = vec4(v_50.xyz, r3.w); + let v_51 = ((-(r3.xyzx)).xyz + vec3(0.75f, 0.5f, 0.25f)); + r3 = vec4(v_51.xyz, r3.w); + let v_52 = bitcast>(r0.yy); + let v_53 = r3.xy; + let v_54 = select(r3.zy, v_53, (v_52 != vec2())); + r0 = vec4(v_54.xy, r0.zw); + r0.z = ((-(r1.zzzz)).z + 1.0f); + r1.y = fma(r0.z, cb5_5.tint_symbol_2[6u].z, -5.0f); + r1.z = (r0.z * cb5_5.tint_symbol_2[6u].z); + r0.z = (r0.z * r0.z); + r3.x = (cb5_5.tint_symbol_2[6u].z + -5.0f); + r1.z = bitcast(select(0u, 4294967295u, (r1.z < r3.x))); + r0.z = fma(r0.z, 5.0f, r3.x); + let v_55 = bitcast(r1.z); + let v_56 = r1.y; + r0.z = select(r0.z, v_56, (v_55 != 0u)); + let v_57 = r0.z; + r3 = textureSampleLevel(t1, s1, r0.xyxx.xy, v_57); + r0.x = (r9.w + -0.5f); + r0.y = bitcast(select(0u, 4294967295u, (0.5f < r9.w))); + let v_58 = bitcast(r0.y); + let v_59 = r0.x; + r0.x = select(r9.w, v_59, (v_58 != 0u)); + o0.w = select(1.0f, 0.0f, (bitcast(r0.y) != 0u)); + r0.y = (r9.z * 16.0f); + r0.y = (r2.x * r0.y); + r0.x = clamp(((r0.xxxx + r0.xxxx)).x, 0.0f, 1.0f); + r0.x = (r0.x * r0.x); + let v_60 = (r0.xxx * r3.xyz); + r3 = vec4(v_60.xyz, r3.w); + let v_61 = (r0.www * r3.xyz); + r0 = vec4(v_61.x, r0.y, v_61.yz); + let v_62 = (r1.www * r0.xzw); + r1 = vec4(r1.x, v_62.xyz); + let v_63 = (r1.yzw * vec3(0.68169009685516357422f)); + r1 = vec4(r1.x, v_63.xyz); + let v_64 = fma(r0.xzw, vec3(0.31830990314483642578f), r1.yzw); + r0 = vec4(v_64.x, r0.y, v_64.yz); + let v_65 = fma(r0.xzw, r1.xxx, r2.yzw); + r0 = vec4(v_65.x, r0.y, v_65.yz); + let v_66 = fma(r4.xyz, r0.yyy, r0.xzw); + r0 = vec4(v_66.xyz, r0.w); + let v_67 = (r0.xyz * cb2_2.tint_symbol[17u].zzz); + o0 = vec4(v_67.xyz, o0.w); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e6c4b01f5fdfa146.consts.json b/b/8b0b5899ed/shaders/e6c4b01f5fdfa146.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/e6c4b01f5fdfa146.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e6c4b01f5fdfa146.wgsl b/b/8b0b5899ed/shaders/e6c4b01f5fdfa146.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..74938799ec295b56af54e6b6558a2e6e8f8ea68a --- /dev/null +++ b/b/8b0b5899ed/shaders/e6c4b01f5fdfa146.wgsl @@ -0,0 +1,242 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb6_struct { + tint_symbol_3 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4, v4 : u32) { + let v_1 = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = fma(r0.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy); + r0 = vec4(v_2.xy, r0.zw); + r0.x = (r0.x * cb11_11.tint_symbol_3[0u].w); + r0.y = (r0.y * cb11_11.tint_symbol_3[1u].w); + let v_3 = (r0.yyy * cb11_11.tint_symbol_3[1u].xyz); + r0 = vec4(r0.x, v_3.xyz); + let v_4 = fma(r0.xxx, cb11_11.tint_symbol_3[0u].xyz, r0.yzw); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = -(cb11_11.tint_symbol_3[2u].xyzx); + let v_6 = (r0.xyz + v_5.xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r1 = vec4(v_7.xy, r1.zw); + let v_8 = r1.xy; + let v_9 = max(v_8, vec2(-2147483648.0f)); + let v_10 = bitcast>(select(select(vec2(v_9), vec2(2147483647i), (v_9 >= vec2(2147483648.0f))), vec2(), !((v_8 == v_8)))); + r2 = vec4(v_10.xy, r2.zw); + r2 = vec4(r2.xy, vec2()); + r0.w = textureLoad(t3, bitcast>(r2.xy), bitcast(v4)).x; + r1.z = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.w = ((-(r0.wwww)).w + r1.z); + r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w); + let v_11 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = (r0.www * v3.xyz); + r2 = vec4(v_12.xyz, r2.w); + let v_13 = (r1.xy * vec2(0.015625f)); + r1 = vec4(v_13.xy, r1.zw); + r1.x = textureSample(t14, s14, r1.xyxx.xy).z; + r1.x = (r1.x * cb12_12.tint_symbol_2[0u].w); + let v_14 = fma(r2.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r1 = vec4(r1.x, v_14.xyz); + let v_15 = &(x0[0u]); + let v_16 = r1; + *(v_15) = vec4(v_16.yzw, (*(v_15)).w); + let v_17 = fma(r2.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r3 = vec4(v_17.xyz, r3.w); + let v_18 = &(x0[1u]); + let v_19 = r3; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = fma(r2.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r2 = vec4(v_20.xyz, r2.w); + let v_21 = &(x0[2u]); + let v_22 = r2; + *(v_21) = vec4(v_22.xyz, (*(v_21)).w); + let v_23 = &(x0[3u]); + let v_24 = r2; + *(v_23) = vec4(v_24.xyz, (*(v_23)).w); + let v_25 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.375f, 0.09375f)); + r2 = vec4(r2.xy, v_25.xy); + let v_26 = (-(r2.zzwz)).yz; + let v_27 = r4; + r4 = vec4(v_27.x, v_26.xy, v_27.w); + r4.w = 0.0f; + r1.w = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).w, 1.5f, 1.0f); + let v_28 = -(r1.xxxx); + r1.x = fma(r1.w, 0.5f, v_28.x); + let v_29 = abs(r2.yyyy); + let v_30 = max(v_29.xy, abs(r2.xxxx).xy); + r2 = vec4(v_30.xy, r2.zw); + r1.w = bitcast(select(0u, 4294967295u, (r2.x < r1.x))); + let v_31 = (bitcast(r1.w) != 0u); + let v_32 = bitcast(v.tint_symbol_4[0i].x); + r1.w = select(bitcast(v.tint_symbol_4[1i].x), v_32, v_31); + let v_33 = abs(r3.yyyy); + r2.x = max(v_33.x, abs(r3.xxxx).x); + r2.x = bitcast(select(0u, 4294967295u, (r2.x < r1.x))); + let v_34 = bitcast(r2.x); + r1.w = select(r1.w, bitcast(v.tint_symbol_4[2i].x), (v_34 != 0u)); + let v_35 = abs(r1.zzzz); + r1.y = max(v_35.y, abs(r1.yyyy).y); + r1.x = bitcast(select(0u, 4294967295u, (r1.y < r1.x))); + let v_36 = bitcast(r1.x); + r1.x = select(r1.w, 0.0f, (v_36 != 0u)); + let v_37 = x0[bitcast(r1.x)]; + r1 = vec4(r1.x, v_37.xyz); + r1.x = f32(bitcast(r1.x)); + r2.x = (r1.x + 0.5f); + r2.x = (r2.x * 0.25f); + r3 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r1.xxxx))); + r3 = bitcast>((bitcast>(r3) & vec4(1065353216u))); + r1.x = dot(r3, cb6_6.tint_symbol_1[12u]); + r2.z = dot(r3, cb6_6.tint_symbol_1[13u]); + r3.y = (r1.y + 0.5f); + r3.z = fma(r1.z, 0.25f, r2.x); + r1.y = bitcast(select(0u, 4294967295u, !((r1.x == 0.0f)))); + r1.x = ((-(r1.xxxx)).x + r1.w); + let v_38 = dpdx(r3.yzz); + r5 = vec4(v_38.xy, r5.z, v_38.z); + r5.z = dpdx(r1.x); + let v_39 = dpdy(r3.zyz); + r6 = vec4(v_39.xyz, r6.w); + r6.w = dpdy(r1.x); + let v_40 = (r5.yw * r6.yw); + r2 = vec4(v_40.x, r2.yz, v_40.y); + let v_41 = -(r2.xwxx); + let v_42 = fma(r5.xz, r6.xz, v_41.xy); + r7 = vec4(v_42.xy, r7.zw); + r1.z = (1.0f / r7.x); + r2.x = (r5.z * r6.y); + let v_43 = -(r2.xxxx); + r7.z = fma(r5.x, r6.w, v_43.z); + let v_44 = (r1.zz * r7.yz); + r2 = vec4(v_44.x, r2.yz, v_44.y); + let v_45 = max(r2.xw, vec2()); + r2 = vec4(v_45.x, r2.yz, v_45.y); + let v_46 = min(r2.xw, vec2(0.5f)); + r2 = vec4(v_46.x, r2.yz, v_46.y); + r1.x = fma((-(r2.zzzz)).x, r2.x, r1.x); + r1.x = fma((-(r2.zzzz)).x, r2.w, r1.x); + let v_47 = bitcast(r1.y); + let v_48 = r1.x; + r3.x = select(r1.w, v_48, (v_47 != 0u)); + let v_49 = (r4.yzw + r3.yzx); + r1 = vec4(v_49.xyz, r1.w); + let v_50 = r1.xyxx; + r1.x = textureSampleCompareLevel(t15, s15, v_50.xy, r1.z); + let v_51 = fma(cb6_6.tint_symbol_1[14u].zw, vec2(0.375f, 0.09375f), r3.yz); + let v_52 = r1; + r1 = vec4(v_52.x, v_51.xy, v_52.w); + let v_53 = r1.yzyy; + r1.y = textureSampleCompareLevel(t15, s15, v_53.xy, r3.x); + r1.x = (r1.y + r1.x); + r1.x = (r1.x * 0.5f); + r1.z = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r1.z) != 0u)) { + r1.z = textureSample(t2, s2, r3.yzyy.xy).w; + r1.y = ((-(r1.zzzz)).y + 1.0f); + } else { + r1.y = 1.0f; + } + r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f); + r1.z = clamp(fma(r2.yyyy, vec4(15.0f), vec4(-6.0f)).z, 0.0f, 1.0f); + r0.w = ((-(r0.wwww)).w + 1.0f); + let v_54 = fma(r0.ww, r1.zz, r1.xy); + r1 = vec4(v_54.xy, r1.zw); + let v_55 = (r1.xy * r1.xy); + r1 = vec4(v_55.xy, r1.zw); + let v_56 = min(r1.xy, vec2(1.0f)); + let v_57 = r1; + r1 = vec4(v_57.x, v_56.xy, v_57.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r1.w = (r1.z * r1.y); + let v_58 = bitcast(r0.w); + let v_59 = r1.w; + r1.x = select(r1.y, v_59, (v_58 != 0u)); + r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x; + let v_60 = r2; + r2 = vec4(v_60.x, 0.0f, v_60.z, 0.5f); + let v_61 = fma(r0.xy, vec2(0.00028571428265422583f), r2.xy); + r0 = vec4(v_61.xy, r0.zw); + r2.z = textureSample(t5, s5, r0.xyxx.xy).y; + r0.x = textureSample(t6, s6, r2.zwzz.xy).x; + r0.y = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).y, 0.0f, 1.0f); + r0.y = sqrt(r0.y); + r0.y = fma((-(r0.yyyy)).y, cb6_6.tint_symbol_1[3u].z, 1.0f); + r0.x = (r0.y * r0.x); + o0 = (r0.xxxx * r1.xzzz); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) @interpolate(perspective, sample) v3 : vec4, @builtin(sample_index) v4 : u32) -> @location(0u) vec4 { + main_inner(v1, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e6d161dee22f54f7.consts.json b/b/8b0b5899ed/shaders/e6d161dee22f54f7.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/e6d161dee22f54f7.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e6d161dee22f54f7.wgsl b/b/8b0b5899ed/shaders/e6d161dee22f54f7.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..bc382ca63540ea765872adf492805a100294ffe0 --- /dev/null +++ b/b/8b0b5899ed/shaders/e6d161dee22f54f7.wgsl @@ -0,0 +1,965 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb7_struct_1 { + tint_symbol_4 : array, 7u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb7_struct_1; + +struct cb16_struct_1 { + tint_symbol_5 : array, 16u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb16_struct_1; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(29u) var s13 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(45u) var t13 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v5 : vec4; + +var v6 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v5 = v_2; + x1[0u].x = v6[0u]; + x1[0u].y = v6[1u]; + x1[0u].z = v6[2u]; + x1[0u].w = v6[3u]; + let v_3 = (v0.xy * cb11_11.tint_symbol_4[0u].xx); + r0 = vec4(v_3.xy, r0.zw); + r1 = textureSample(t3, s3, v0.zwzz.xy); + r0 = textureSample(t0, s0, r0.xyxx.xy); + r0.w = dot(v1.xyz, v1.xyz); + r0.w = inverseSqrt(r0.w); + let v_4 = (r0.www * v1.xyz); + r2 = vec4(v_4.xyz, r2.w); + r3 = textureSample(t5, s5, v0.zwzz.xy); + let v_5 = (r3.xy * r3.xy); + r3 = vec4(v_5.xy, r3.zw); + r2.w = dot(r3.xyz, cb11_11.tint_symbol_4[5u].xyz); + r3.x = (r2.w * cb11_11.tint_symbol_4[4u].y); + let v_6 = (r0.xyz * cb11_11.tint_symbol_4[0u].yzw); + r0 = vec4(v_6.xyz, r0.w); + r1.w = (r1.w * cb11_11.tint_symbol_4[1u].w); + let v_7 = -(r0.xyzx); + let v_8 = fma(r1.xyz, cb11_11.tint_symbol_4[1u].xyz, v_7.xyz); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = fma(r1.www, r1.xyz, r0.xyz); + r0 = vec4(v_9.xyz, r0.w); + let v_10 = (r0.xyz * v4.xxx); + r0 = vec4(v_10.xyz, r0.w); + let v_11 = (v4.xx * cb2_2.tint_symbol_1[15u].zy); + r1 = vec4(v_11.xy, r1.zw); + r1.z = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).z, 0.0f, 1.0f); + r1.y = (r1.z * r1.y); + r1.z = (r3.x * v4.x); + r1.z = (r1.z * v1.w); + let v_12 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).xy + vec2(1.0f, 2.0f)); + r3 = vec4(v_12.xy, r3.zw); + r1.w = (r3.x * v4.z); + let v_13 = (r3.yy * v0.xy); + let v_14 = r3; + r3 = vec4(v_14.x, v_13.xy, v_14.w); + r4 = textureSample(t4, s4, r3.yzyy.xy); + r3.y = (cb5_5.tint_symbol_3[3u].z * cb11_11.tint_symbol_4[2u].z); + r3.z = ((-(r4.xxxx)).z + r4.z); + r4.x = fma(r3.y, r3.z, r4.x); + let v_15 = (r4.xy * cb11_11.tint_symbol_4[2u].xx); + let v_16 = r3; + r3 = vec4(v_16.x, v_15.xy, v_16.w); + r4.x = fma(v4.z, r3.x, -1.0f); + r3.x = fma(r3.x, r4.x, 1.0f); + r3.y = (r3.x * r3.y); + let v_17 = -(r0.xyxz); + let v_18 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_17.xyw); + r4 = vec4(v_18.xy, r4.z, v_18.z); + let v_19 = fma(r3.yyy, r4.xyw, r0.xyz); + r0 = vec4(v_19.xyz, r0.w); + r1.w = (r1.w * cb11_11.tint_symbol_4[2u].x); + let v_20 = ((-(r0.xyzx)).xyz + r4.zzz); + r4 = vec4(v_20.xyz, r4.w); + let v_21 = fma(r1.www, r4.xyz, r0.xyz); + r0 = vec4(v_21.xyz, r0.w); + r1.w = fma((-(r3.zzzz)).w, r3.x, 1.0f); + r1.z = clamp(((r1.wwww * r1.zzzz)).z, 0.0f, 1.0f); + r1.w = (v4.x * cb11_11.tint_symbol_4[2u].w); + r1.w = (r2.w * r1.w); + r1.w = (r1.w * 0.75f); + r2.w = dot(v3.xyz, v3.xyz); + r2.w = inverseSqrt(r2.w); + let v_22 = -(cb3_3.tint_symbol_2[0u].xyzx); + r3 = vec4(((v_22.xyz + vec3(0.0f, 0.0f, -1.0f))).xyz, r3.w); + let v_23 = fma(cb11_11.tint_symbol_4[6u].www, r3.xyz, cb3_3.tint_symbol_2[0u].xyz); + r3 = vec4(v_23.xyz, r3.w); + let v_24 = (r1.www * cb11_11.tint_symbol_4[6u].xyz); + r4 = vec4(v_24.xyz, r4.w); + let v_25 = -(r3.xyzx); + let v_26 = fma(v3.xyz, r2.www, v_25.xyz); + r3 = vec4(v_26.xyz, r3.w); + r1.w = dot(r3.xyz, r3.xyz); + r1.w = inverseSqrt(r1.w); + let v_27 = (r1.www * r3.xyz); + r3 = vec4(v_27.xyz, r3.w); + r1.w = dot(r2.xyz, r3.xyz); + r1.w = clamp(((r1.wwww + vec4(0.00000000999999993923f))).w, 0.0f, 1.0f); + r2.w = fma(r3.w, 15.0f, 0.00000000999999993923f); + r1.w = log2(r1.w); + r1.w = (r1.w * r2.w); + r1.w = exp2(r1.w); + let v_28 = fma(r4.xyz, r1.www, r0.xyz); + r0 = vec4(v_28.xyz, r0.w); + let v_29 = min(r0.xyz, vec3(240.0f)); + r0 = vec4(v_29.xyz, r0.w); + let v_30 = (r0.xyz * r0.xyz); + r0 = vec4(v_30.xyz, r0.w); + let v_31 = -(v2.xyzx); + let v_32 = (v_31.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_32.xyz, r3.w); + r1.w = dot(r3.xyz, r3.xyz); + r1.w = inverseSqrt(r1.w); + let v_33 = (r1.www * r3.xyz); + r4 = vec4(v_33.xyz, r4.w); + let v_34 = fma(r3.xyz, r1.www, v_22.xyz); + r5 = vec4(v_34.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + r2.w = inverseSqrt(r2.w); + let v_35 = (r2.www * r5.xyz); + r5 = vec4(v_35.xyz, r5.w); + let v_36 = (r1.xy * r1.xy); + r1 = vec4(v_36.xy, r1.zw); + r2.w = fma(r3.w, cb11_11.tint_symbol_4[4u].x, -500.0f); + r2.w = max(r2.w, 0.0f); + let v_37 = -(r2.wwww); + r3.w = fma(r3.w, cb11_11.tint_symbol_4[4u].x, v_37.w); + r2.w = (r2.w * 558.0f); + r2.w = fma(r3.w, 3.0f, r2.w); + r3.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_38 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_38.xyz, r6.w); + let v_39 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_39.xyz, r7.w); + let v_40 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_40.xyz, r7.w); + let v_41 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_41.xyz, r7.w); + let v_42 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_42.xyz, r8.w); + let v_43 = &(x0[0u]); + let v_44 = r8; + *(v_43) = vec4(v_44.xyz, (*(v_43)).w); + let v_45 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_45.xyz, r9.w); + let v_46 = &(x0[1u]); + let v_47 = r9; + *(v_46) = vec4(v_47.xyz, (*(v_46)).w); + let v_48 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_48.xyz, r10.w); + let v_49 = &(x0[2u]); + let v_50 = r10; + *(v_49) = vec4(v_50.xyz, (*(v_49)).w); + let v_51 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_51.xyz, r7.w); + let v_52 = &(x0[3u]); + let v_53 = r7; + *(v_52) = vec4(v_53.xyz, (*(v_52)).w); + let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_55 = r11; + r11 = vec4(v_55.x, v_54.x, v_55.z, v_54.y); + r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r4.w = (r4.w * 0.5f); + let v_56 = abs(r10.yyyy); + r5.w = max(v_56.w, abs(r10.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r4.w))); + let v_57 = (bitcast(r5.w) != 0u); + let v_58 = bitcast(v.tint_symbol_6[0i].x); + r5.w = select(bitcast(v.tint_symbol_6[1i].x), v_58, v_57); + let v_59 = abs(r9.yyyy); + r6.w = max(v_59.w, abs(r9.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r6.w < r4.w))); + let v_60 = bitcast(r6.w); + r5.w = select(r5.w, bitcast(v.tint_symbol_6[2i].x), (v_60 != 0u)); + let v_61 = abs(r8.yyyy); + r6.w = max(v_61.w, abs(r8.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r6.w < r4.w))); + let v_62 = bitcast(r4.w); + r4.w = select(r5.w, 0.0f, (v_62 != 0u)); + let v_63 = x0[bitcast(r4.w)]; + r8 = vec4(v_63.xyz, r8.w); + r4.w = f32(bitcast(r4.w)); + r5.w = (r4.w + 0.5f); + r5.w = (r5.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r4.w = dot(r9, cb6_6.tint_symbol_5[12u]); + r6.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r5.w); + r5.w = bitcast(select(0u, 4294967295u, !((r4.w == 0.0f)))); + r4.w = ((-(r4.wwww)).w + r8.z); + let v_64 = dpdx(r9.xyy); + r10 = vec4(v_64.xy, r10.z, v_64.z); + r10.z = dpdx(r4.w); + let v_65 = dpdy(r9.yxy); + r12 = vec4(v_65.xyz, r12.w); + r12.w = dpdy(r4.w); + let v_66 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_66.xy); + let v_67 = -(r7.zwzz); + let v_68 = fma(r10.xz, r12.xz, v_67.xy); + r13 = vec4(v_68.xy, r13.zw); + r7.z = (1.0f / r13.x); + r7.w = (r10.z * r12.y); + let v_69 = -(r7.wwww); + r13.z = fma(r10.x, r12.w, v_69.z); + let v_70 = (r7.zz * r13.yz); + r7 = vec4(r7.xy, v_70.xy); + let v_71 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_71.xy); + let v_72 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_72.xy); + r4.w = fma((-(r6.wwww)).w, r7.z, r4.w); + r4.w = fma((-(r6.wwww)).w, r7.w, r4.w); + let v_73 = bitcast(r5.w); + let v_74 = r4.w; + r11.z = select(r8.z, v_74, (v_73 != 0u)); + r9.z = 0.0f; + let v_75 = (r9.xyz + r11.ywz); + r8 = vec4(v_75.xyz, r8.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_76.xy, r11.zw); + let v_77 = (r9.xyz + r11.xyz); + r10 = vec4(v_77.xyz, r10.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_78.xy, r11.zw); + let v_79 = (r9.xyz + r11.xyz); + r12 = vec4(v_79.xyz, r12.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_80.xy, r11.zw); + let v_81 = (r9.xyz + r11.xyz); + r13 = vec4(v_81.xyz, r13.w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_82.xy, r11.zw); + let v_83 = (r9.xyz + r11.xyz); + r14 = vec4(v_83.xyz, r14.w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_84.xy, r11.zw); + let v_85 = (r9.xyz + r11.xyz); + r15 = vec4(v_85.xyz, r15.w); + let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_86.xy, r11.zw); + let v_87 = (r9.xyz + r11.xyz); + r16 = vec4(v_87.xyz, r16.w); + let v_88 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_88.xy, r11.zw); + let v_89 = (r9.xyz + r11.xyz); + r17 = vec4(v_89.xyz, r17.w); + let v_90 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_90.xy, r11.zw); + let v_91 = (r9.xyz + r11.xyz); + r18 = vec4(v_91.xyz, r18.w); + let v_92 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_92.xy, r11.zw); + let v_93 = (r9.xyz + r11.xyz); + r19 = vec4(v_93.xyz, r19.w); + let v_94 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_94.xy, r11.zw); + let v_95 = (r9.xyz + r11.xyz); + r20 = vec4(v_95.xyz, r20.w); + let v_96 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_96.xy, r11.zw); + let v_97 = (r9.xyz + r11.xyz); + r21 = vec4(v_97.xyz, r21.w); + let v_98 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_98.xy, r11.zw); + let v_99 = (r9.xyz + r11.xyz); + r22 = vec4(v_99.xyz, r22.w); + let v_100 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_100.xy, r11.zw); + let v_101 = (r9.xyz + r11.xyz); + r23 = vec4(v_101.xyz, r23.w); + let v_102 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_102.xy, r11.zw); + let v_103 = (r9.xyz + r11.xyz); + r24 = vec4(v_103.xyz, r24.w); + let v_104 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_104.xy, r11.zw); + let v_105 = (r9.xyz + r11.xyz); + r9 = vec4(v_105.xyz, r9.w); + let v_106 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_106.xy, r8.z); + let v_107 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_107.xy, r10.z); + let v_108 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_108.xy, r12.z); + let v_109 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_109.xy, r13.z); + let v_110 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_110.xy, r14.z); + let v_111 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_111.xy, r15.z); + let v_112 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_112.xy, r16.z); + let v_113 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_113.xy, r17.z); + let v_114 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_114.xy, r18.z); + let v_115 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_115.xy, r19.z); + let v_116 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_116.xy, r20.z); + let v_117 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_117.xy, r21.z); + let v_118 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_118.xy, r22.z); + let v_119 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_119.xy, r23.z); + let v_120 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_120.xy, r24.z); + let v_121 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_121.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r4.w = dot(r8, vec4(1.0f)); + r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_122 = abs(r7.yyyy); + r5.w = max(v_122.w, abs(r7.xxxx).w); + r5.w = clamp(fma(r5.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.w = ((-(r3.wwww)).w + 1.0f); + r3.w = (r5.w * r3.w); + r3.w = fma(r4.w, 0.0625f, r3.w); + r3.w = (r3.w * r3.w); + r3.w = min(r3.w, 1.0f); + r4.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r4.w = sqrt(r4.w); + r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z); + let v_123 = -(r3.wwww); + r3.w = fma(r4.w, v_123.w, r3.w); + r7.x = (-(cb6_6.tint_symbol_5[15u].wwww)).x; + let v_124 = r7; + r7 = vec4(v_124.x, 0.0f, v_124.z, 0.5f); + let v_125 = fma(v2.xy, vec2(0.00028571428265422583f), r7.xy); + r7 = vec4(v_125.xy, r7.zw); + r8 = textureSample(t12, s12, r7.xyxx.xy); + r7.z = r8.y; + r7 = textureSample(t13, s13, r7.zwzz.xy); + r3.w = (r3.w * r7.x); + let v_126 = dot(r2.xyz, v_22.xyz); + r4.w = clamp(vec4(v_126, v_126, v_126, v_126).w, 0.0f, 1.0f); + let v_127 = dot(r4.xyz, r2.xyz); + r7.x = clamp(vec4(v_127, v_127, v_127, v_127).x, 0.0f, 1.0f); + let v_128 = dot(r5.xyz, v_22.xyz); + r7.y = clamp(vec4(v_128, v_128, v_128, v_128).y, 0.0f, 1.0f); + let v_129 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_129.xy, r7.zw); + let v_130 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_130.xy); + let v_131 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_131.xy); + let v_132 = (r7.xy * r7.zw); + r7 = vec4(v_132.xy, r7.zw); + r5.w = ((-(cb11_11.tint_symbol_4[3u].wwww)).w + 1.0f); + let v_133 = fma(cb11_11.tint_symbol_4[3u].ww, r7.xy, r5.ww); + r7 = vec4(v_133.xy, r7.zw); + let v_134 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(r7.xy, v_134.xy); + r6.w = (r7.z * 0.125f); + r7.x = fma((-(r1.zzzz)).x, r7.x, 1.0f); + r5.x = dot(r2.xyz, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r7.w); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r5.x = (r6.w * r5.x); + r5.x = (r1.z * r5.x); + r5.x = (r4.w * r5.x); + r4.w = (r4.w * r7.x); + let v_135 = fma(r0.xyz, r4.www, r5.xxx); + r5 = vec4(v_135.xyz, r5.w); + let v_136 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_136.xyz, r5.w); + r4.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_137 = (v_31.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_137.xyz, r8.w); + let v_138 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_138.xyz, r9.w); + r7.z = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r8.w = (cb3_3.tint_symbol_2[19u].w + 0.00009999999747378752f); + r7.z = clamp(((r7.zzzz / r8.wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[19u].w); + let v_139 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.zzz, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_139.xyz, r9.w); + let v_140 = (r9.xyz + v_31.xyz); + r9 = vec4(v_140.xyz, r9.w); + let v_141 = bitcast>(r7.yyy); + let v_142 = r8.xyz; + let v_143 = select(r9.xyz, v_142, (v_141 != vec3())); + r8 = vec4(v_143.xyz, r8.w); + r7.y = dot(r8.xyz, r8.xyz); + let v_144 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_144.xyz, r8.w); + r7.z = dot(r8.xyz, r8.xyz); + r7.z = inverseSqrt(r7.z); + let v_145 = (r7.zzz * r8.xyz); + r8 = vec4(v_145.xyz, r8.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[11u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[11u].w); + r7.y = (r7.y / r7.z); + let v_146 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.z = dot(r8.xyz, v_146.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).z, 0.0f, 1.0f); + let v_147 = dot(r8.xyz, r2.xyz); + r8.w = clamp(vec4(v_147, v_147, v_147, v_147).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_148 = (r8.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_148.xyz, r9.w); + let v_149 = (r0.xyz * r9.xyz); + r9 = vec4(v_149.xyz, r9.w); + let v_150 = fma(r3.xyz, r1.www, r8.xyz); + r8 = vec4(v_150.xyz, r8.w); + r8.w = dot(r8.xyz, r8.xyz); + r8.w = inverseSqrt(r8.w); + let v_151 = (r8.www * r8.xyz); + r8 = vec4(v_151.xyz, r8.w); + let v_152 = dot(r8.xyz, r4.xyz); + r8.w = clamp(vec4(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_153 = dot(r8.xyz, r2.xyz); + r8.x = clamp(vec4(v_153, v_153, v_153, v_153).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r7.w * r8.x); + r8.x = exp2(r8.x); + r8.x = (r8.x * r8.w); + r7.z = (r7.z * r8.x); + r7.y = (r7.y * r7.z); + r7.y = (r6.w * r7.y); + let v_154 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_154.xyz, r8.w); + } + r7.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.y) != 0u)) { + r7.z = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.y = bitcast((bitcast(r4.w) | bitcast(r7.y))); + let v_155 = bitcast(r7.z); + let v_156 = r7.y; + r4.w = select(r4.w, v_156, (v_155 != 0u)); + if ((bitcast(r4.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_157 = (v_31.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_157.xyz, r10.w); + let v_158 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_158.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r8.w = (cb3_3.tint_symbol_2[20u].w + 0.00009999999747378752f); + r7.z = clamp(((r7.zzzz / r8.wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[20u].w); + let v_159 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.zzz, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_159.xyz, r11.w); + let v_160 = (r11.xyz + v_31.xyz); + r11 = vec4(v_160.xyz, r11.w); + let v_161 = bitcast>(r7.yyy); + let v_162 = r10.xyz; + let v_163 = select(r11.xyz, v_162, (v_161 != vec3())); + r10 = vec4(v_163.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_164 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_164.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_165 = (r7.zzz * r10.xyz); + r10 = vec4(v_165.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[12u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[12u].w); + r7.y = (r7.y / r7.z); + let v_166 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.z = dot(r10.xyz, v_166.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).z, 0.0f, 1.0f); + let v_167 = dot(r10.xyz, r2.xyz); + r8.w = clamp(vec4(v_167, v_167, v_167, v_167).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_168 = (r8.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_168.xyz, r11.w); + let v_169 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_169.xyz, r9.w); + let v_170 = fma(r3.xyz, r1.www, r10.xyz); + r10 = vec4(v_170.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_171 = (r8.www * r10.xyz); + r10 = vec4(v_171.xyz, r10.w); + let v_172 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_172, v_172, v_172, v_172).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_173 = dot(r10.xyz, r2.xyz); + r9.w = clamp(vec4(v_173, v_173, v_173, v_173).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r6.w * r7.y); + let v_174 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_174.xyz, r8.w); + } + } else { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r7.y))); + if ((bitcast(r4.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_175 = (v_31.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_175.xyz, r10.w); + let v_176 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_176.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r8.w = (cb3_3.tint_symbol_2[21u].w + 0.00009999999747378752f); + r7.z = clamp(((r7.zzzz / r8.wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[21u].w); + let v_177 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.zzz, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_177.xyz, r11.w); + let v_178 = (r11.xyz + v_31.xyz); + r11 = vec4(v_178.xyz, r11.w); + let v_179 = bitcast>(r7.yyy); + let v_180 = r10.xyz; + let v_181 = select(r11.xyz, v_180, (v_179 != vec3())); + r10 = vec4(v_181.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_182 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_182.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_183 = (r7.zzz * r10.xyz); + r10 = vec4(v_183.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[13u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[13u].w); + r7.y = (r7.y / r7.z); + let v_184 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.z = dot(r10.xyz, v_184.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).z, 0.0f, 1.0f); + let v_185 = dot(r10.xyz, r2.xyz); + r8.w = clamp(vec4(v_185, v_185, v_185, v_185).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_186 = (r8.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_186.xyz, r11.w); + let v_187 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_187.xyz, r9.w); + let v_188 = fma(r3.xyz, r1.www, r10.xyz); + r10 = vec4(v_188.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_189 = (r8.www * r10.xyz); + r10 = vec4(v_189.xyz, r10.w); + let v_190 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_190, v_190, v_190, v_190).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_191 = dot(r10.xyz, r2.xyz); + r9.w = clamp(vec4(v_191, v_191, v_191, v_191).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r6.w * r7.y); + let v_192 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_192.xyz, r8.w); + } + } + if ((bitcast(r4.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r7.y))); + if ((bitcast(r4.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_193 = (v_31.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_193.xyz, r10.w); + let v_194 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_194.xyz, r11.w); + r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r7.z = (cb3_3.tint_symbol_2[22u].w + 0.00009999999747378752f); + r7.y = clamp(((r7.yyyy / r7.zzzz)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[22u].w); + let v_195 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.yyy, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_195.xyz, r11.w); + let v_196 = (r11.xyz + v_31.xyz); + r11 = vec4(v_196.xyz, r11.w); + let v_197 = bitcast>(r4.www); + let v_198 = r10.xyz; + let v_199 = select(r11.xyz, v_198, (v_197 != vec3())); + r10 = vec4(v_199.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_200 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_200.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + r7.y = inverseSqrt(r7.y); + let v_201 = (r7.yyy * r10.xyz); + r10 = vec4(v_201.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.y = ((-(cb3_3.tint_symbol_2[14u].wwww)).y + 1.0f); + r7.y = fma(r7.y, r4.w, cb3_3.tint_symbol_2[14u].w); + r4.w = (r4.w / r7.y); + let v_202 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.y = dot(r10.xyz, v_202.xyz); + r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).y, 0.0f, 1.0f); + let v_203 = dot(r10.xyz, r2.xyz); + r7.z = clamp(vec4(v_203, v_203, v_203, v_203).z, 0.0f, 1.0f); + r7.y = (r7.y * r7.z); + r7.z = (r4.w * r7.y); + let v_204 = (r7.zzz * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_204.xyz, r11.w); + let v_205 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_205.xyz, r9.w); + let v_206 = fma(r3.xyz, r1.www, r10.xyz); + r3 = vec4(v_206.xyz, r3.w); + r1.w = dot(r3.xyz, r3.xyz); + r1.w = inverseSqrt(r1.w); + let v_207 = (r1.www * r3.xyz); + r3 = vec4(v_207.xyz, r3.w); + let v_208 = dot(r3.xyz, r4.xyz); + r1.w = clamp(vec4(v_208, v_208, v_208, v_208).w, 0.0f, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r7.z = (r1.w * r1.w); + r7.z = (r7.z * r7.z); + r1.w = (r1.w * r7.z); + r1.w = fma(cb11_11.tint_symbol_4[3u].w, r1.w, r5.w); + let v_209 = dot(r3.xyz, r2.xyz); + r3.x = clamp(vec4(v_209, v_209, v_209, v_209).x, 0.0f, 1.0f); + r3.x = log2(r3.x); + r3.x = (r3.x * r7.w); + r3.x = exp2(r3.x); + r1.w = (r1.w * r3.x); + r1.w = (r7.y * r1.w); + r1.w = (r4.w * r1.w); + r1.w = (r6.w * r1.w); + let v_210 = fma(r1.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_210.xyz, r8.w); + } + } + r1.w = (r7.x * r7.x); + r1.z = (r1.z * r1.z); + let v_211 = (r8.xyz * r1.zzz); + r3 = vec4(v_211.xyz, r3.w); + let v_212 = fma(r1.www, r9.xyz, r3.xyz); + r3 = vec4(v_212.xyz, r3.w); + let v_213 = fma(r5.xyz, r3.www, r3.xyz); + r3 = vec4(v_213.xyz, r3.w); + r0.w = fma(v1.z, r0.w, cb3_3.tint_symbol_2[43u].w); + r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w); + r0.w = max(r0.w, 0.0f); + let v_214 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_214.xyz, r5.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_215 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz); + r7 = vec4(r7.x, v_215.xyz); + let v_216 = (r7.yzw * cb2_2.tint_symbol_1[16u].zzz); + r7 = vec4(r7.x, v_216.xyz); + let v_217 = fma(r5.xyz, r1.zzz, r7.yzw); + r5 = vec4(v_217.xyz, r5.w); + let v_218 = (r1.yyy * r5.xyz); + r5 = vec4(v_218.xyz, r5.w); + let v_219 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz); + r7 = vec4(r7.x, v_219.xyz); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_220 = dot(r8.xyz, r2.xyz); + r0.w = clamp(vec4(v_220, v_220, v_220, v_220).w, 0.0f, 1.0f); + let v_221 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r7.yzw); + r7 = vec4(r7.x, v_221.xyz); + let v_222 = fma(r7.yzw, r1.xxx, r5.xyz); + r5 = vec4(v_222.xyz, r5.w); + let v_223 = (r7.xxx * r5.xyz); + r5 = vec4(v_223.xyz, r5.w); + let v_224 = fma(r5.xyz, r0.xyz, r3.xyz); + r0 = vec4(v_224.xyz, r0.w); + r0.w = ((-(r7.xxxx)).w + 1.0f); + r1.z = dot((-(r4.xyzx)).xyz, r2.xyz); + r1.z = (r1.z + r1.z); + let v_225 = -(r1.zzzz); + let v_226 = -(r4.xyzx); + let v_227 = fma(r2.xyz, v_225.xyz, v_226.xyz); + r2 = vec4(v_227.xyz, r2.w); + let v_228 = clamp(((r2.wwww * vec4(0.0f, 0.0f, 0.00066666665952652693f, 0.00177619897294789553f))).zw, vec2(), vec2(1.0f)); + r1 = vec4(r1.xy, v_228.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r3.x = (r1.z * cb5_5.tint_symbol_3[6u].z); + r3.x = bitcast(select(0u, 4294967295u, (r3.x < r2.w))); + r3.y = fma(r1.z, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.z = (r1.z * r1.z); + r1.z = fma(r1.z, 5.0f, r2.w); + let v_229 = bitcast(r3.x); + let v_230 = r3.y; + r1.z = select(r1.z, v_230, (v_229 != 0u)); + let v_231 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_231.xy, r2.z, v_231.z); + r3.x = (abs(r2.zzzz).x + 1.0f); + let v_232 = (r2.xyw / r3.xxx); + r2 = vec4(v_232.xy, r2.z, v_232.z); + let v_233 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_233.xy, r2.z, v_233.z); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_234 = bitcast>(r2.zz); + let v_235 = r2.xy; + let v_236 = select(r2.wy, v_235, (v_234 != vec2())); + r2 = vec4(v_236.xy, r2.zw); + let v_237 = r1.z; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_237); + r1.x = max(r1.y, r1.x); + let v_238 = (r1.xxx * r2.xyz); + r1 = vec4(v_238.xyz, r1.w); + let v_239 = (r1.www * r1.xyz); + r2 = vec4(v_239.xyz, r2.w); + let v_240 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_240.xyz, r2.w); + let v_241 = fma(r1.xyz, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(v_241.xyz, r1.w); + let v_242 = fma(r1.xyz, r0.www, r0.xyz); + r0 = vec4(v_242.xyz, r0.w); + r0.w = dot(r6.xyz, r6.xyz); + r1.x = sqrt(r0.w); + let v_243 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_243.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r6.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_244 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_244 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_245 = (r0.www * r6.xyz); + r2 = vec4(v_245.xyz, r2.w); + let v_246 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_246, v_246, v_246, v_246).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_247 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_247, v_247, v_247, v_247).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_248 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_248.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_249 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_249.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_250 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_250.xyz, r2.w); + let v_251 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_251.xyz, r2.w); + let v_252 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_252.xyz, r3.w); + let v_253 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_253.xyz, r2.w); + let v_254 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_255 = (r2.xyz + v_254.xyz); + r2 = vec4(v_255.xyz, r2.w); + let v_256 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_256.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_257 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_257.xy, r1.z, v_257.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_258 = (v5.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_258.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_259 = -(r0.xyxz); + let v_260 = fma(r1.xyw, r0.www, v_259.xyw); + r1 = vec4(v_260.xy, r1.z, v_260.z); + let v_261 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_261.xyz, r0.w); + let v_262 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_262.xyz, o0.w); + o0.w = cb2_2.tint_symbol_1[15u].x; +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @builtin(position) v_263 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v_263); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e6d830dd3e3a80fe.wgsl b/b/8b0b5899ed/shaders/e6d830dd3e3a80fe.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..23c63bcda5356cade3c9c30927f526797b92d02f --- /dev/null +++ b/b/8b0b5899ed/shaders/e6d830dd3e3a80fe.wgsl @@ -0,0 +1,180 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb18_struct { + tint_symbol_2 : array, 18u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb18_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(0u) @binding(8u) var cb8_8 : cb1_struct; + +var icb0 : array, 6u> = array, 6u>(vec4(0.40000000596046447754f, 0.0f, 1.0f, 1.0f), vec4(0.20000000298023223877f, 0.40000000596046447754f, 1.0f, 1.0f), vec4(0.10000000149011611938f, 0.60000002384185791016f, -1.0f, 1.0f), vec4(0.10000000149011611938f, 0.69999998807907104492f, 1.0f, -1.0f), vec4(0.10000000149011611938f, 0.80000001192092895508f, 1.0f, 1.0f), vec4(0.10000000149011611938f, 0.89999997615814208984f, 1.0f, 1.0f)); + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : vec4; + +var o8 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v4 : vec2, v5 : vec3, v6 : vec4) { + let v = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v.xyz, r0.w); + let v_1 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = (r0.xyz + cb1_1.tint_symbol[3u].xyz); + r0 = vec4(v_3.xyz, r0.w); + o4 = (((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz)).xyzx; + let v_4 = (v5.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = fma(v5.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = fma(v5.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (v6.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_7.xyz, r1.w); + let v_8 = fma(v6.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = fma(v6.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_9.xyz, r1.w); + let v_10 = (r0.yzx * r1.zxy); + r2 = vec4(v_10.xyz, r2.w); + let v_11 = -(r2.xyzx); + let v_12 = fma(r1.yzx, r0.zxy, v_11.xyz); + r2 = vec4(v_12.xyz, r2.w); + o6 = ((r2.xyz * v6.www)).xyzx; + let v_13 = (v2.xxz * cb8_8.tint_symbol_3[0u].xxy); + r2 = vec4(v_13.xyz, r2.w); + let v_14 = (r2.xyz * cb13_13.tint_symbol_2[1u].xxy); + r2 = vec4(v_14.xyz, r2.w); + r1.w = (v2.y * 6.28318500518798828125f); + let v_15 = (cb13_13.tint_symbol_2[1u].zzw * cb8_8.tint_symbol_3[0u].zzw); + r3 = vec4(v_15.xyz, r3.w); + let v_16 = fma(cb2_2.tint_symbol_1[16u].xxx, r3.xyz, r1.www); + r3 = vec4(v_16.xyz, r3.w); + let v_17 = sin(r3.xyzx.xyz); + r3 = vec4(v_17.xyz, r3.w); + let v_18 = fma(r3.xyz, r2.xyz, v0); + r2 = vec4(v_18.xyz, r2.w); + r3 = (r2.yyyy * cb1_1.tint_symbol[9u]); + r3 = fma(r2.xxxx, cb1_1.tint_symbol[8u], r3); + r2 = fma(r2.zzzz, cb1_1.tint_symbol[10u], r3); + o0 = (r2 + cb1_1.tint_symbol[11u]); + r1.w = bitcast(select(0u, 4294967295u, !((v4.x == 0.0f)))); + if ((bitcast(r1.w) != 0u)) { + r1.w = ((-(v4.yyyy)).w + 0.5f); + r1.w = (r1.w * 0.5f); + let v_19 = r1.w; + let v_20 = max(v_19, -2147483648.0f); + r1.w = bitcast(select(select(i32(v_20), 2147483647i, (v_20 >= 2147483648.0f)), 0i, !((v_19 == v_19)))); + r2.x = bitcast(select(0u, 4294967295u, (bitcast(r1.w) >= 2i))); + r3 = fma(v4.yxxy, vec4(-1.0f, 1.0f, 1.0f, -1.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f)); + let v_21 = bitcast>(r2.xx); + let v_22 = r3.xy; + let v_23 = select(r3.zw, v_22, (v_21 != vec2())); + o7 = vec4(v_23.xy, o7.zw); + r2.x = fract(cb13_13.tint_symbol_2[16u].w); + let v_24 = fma(r2.xx, vec2(-0.80000001192092895508f, 0.60000002384185791016f), icb0[bitcast(r1.w)].xy); + let v_25 = r2; + r2 = vec4(v_25.x, v_24.xy, v_25.w); + r2.x = ((-(r2.xxxx)).x + cb13_13.tint_symbol_2[16u].w); + r2.x = (1.0f / r2.x); + let v_26 = fma(r2.xx, vec2(0.60000002384185791016f, -0.80000001192092895508f), icb0[bitcast(r1.w)].yx); + r3 = vec4(v_26.xy, r3.zw); + let v_27 = (r2.yz * icb0[bitcast(r1.w)].zw); + o7 = vec4(o7.xy, v_27.xy); + r0.w = r3.x; + } else { + o7 = vec4(); + r3.y = 0.0f; + r0.w = 0.0f; + } + r1.w = bitcast(select(0u, 4294967295u, (cb13_13.tint_symbol_2[0u].w < 0.0f))); + r1.w = select(v0.z, 0.0f, (bitcast(r1.w) != 0u)); + let v_28 = -(cb13_13.tint_symbol_2[0u].xyxx); + let v_29 = (r1.ww + v_28.xy); + r2 = vec4(v_29.xy, r2.zw); + let v_30 = clamp(((r2.xyxx / cb13_13.tint_symbol_2[17u].wwww)).xy, vec2(), vec2(1.0f)); + r2 = vec4(v_30.xy, r2.zw); + r1.w = ((-(cb13_13.tint_symbol_2[0u].zzzz)).w + cb13_13.tint_symbol_2[0u].w); + r1.w = fma(r2.x, r1.w, cb13_13.tint_symbol_2[0u].z); + r2.x = ((-(r2.yyyy)).x + 1.0f); + r1.w = (r1.w * r2.x); + r2.x = (v2.w * cb13_13.tint_symbol_2[2u].w); + r3.x = max(abs(r1.wwww).x, r2.x); + r2 = vec4(((v1.yy + vec2(0.52941179275512695312f, -0.03921568766236305237f))).xy, r2.zw); + r1.w = (r2.y * cb2_2.tint_symbol_1[16u].w); + o8.x = (r1.w * 0.96078431606292724609f); + o8.y = fma((-(v1.yyyy)).y, 25.5f, 1.0f); + r1.w = (r2.x * r2.x); + o8.z = (r2.x * r1.w); + r3 = vec4(r3.xy, v3.xy); + o1 = r3.zwxy; + o2 = r0; + o3 = v1; + o5 = r1.xyz.xyzx; +} + +struct tint_symbol_4 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, + @location(7u) + o7 : vec4, + @location(8u) + o8 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec2, @location(5u) v5 : vec3, @location(6u) v6 : vec4) -> tint_symbol_4 { + main_inner(v0, v1, v2, v3, v4, v5, v6); + return tint_symbol_4(o0, o1, o2, o3, o4, o5, o6, o7, o8); +} diff --git a/b/8b0b5899ed/shaders/e6e5bb31f7317b54.consts.json b/b/8b0b5899ed/shaders/e6e5bb31f7317b54.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/e6e5bb31f7317b54.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e6e5bb31f7317b54.wgsl b/b/8b0b5899ed/shaders/e6e5bb31f7317b54.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..8eae707e44857daf59977d40a3936024974ab0a3 --- /dev/null +++ b/b/8b0b5899ed/shaders/e6e5bb31f7317b54.wgsl @@ -0,0 +1,293 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4, v4 : u32) { + let v_1 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = r0.xy; + let v_3 = max(v_2, vec2(-2147483648.0f)); + let v_4 = bitcast>(select(select(vec2(v_3), vec2(2147483647i), (v_3 >= vec2(2147483648.0f))), vec2(), !((v_2 == v_2)))); + r1 = vec4(v_4.xy, r1.zw); + r1 = vec4(r1.xy, vec2()); + r0.z = textureLoad(t3, bitcast>(r1.xy), bitcast(v4)).x; + r0.w = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.z = ((-(r0.zzzz)).z + r0.w); + r0.z = (cb11_11.tint_symbol_3[2u].w / r0.z); + let v_5 = (r0.zzz * v3.xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = (r0.xy * vec2(0.015625f)); + r0 = vec4(v_6.xy, r0.zw); + r0.x = textureSample(t14, s14, r0.xyxx.xy).z; + r0.x = (r0.x * cb12_12.tint_symbol_2[0u].w); + let v_7 = fma(r1.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r2 = vec4(v_7.xyz, r2.w); + let v_8 = &(x0[0u]); + let v_9 = r2; + *(v_8) = vec4(v_9.xyz, (*(v_8)).w); + let v_10 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r3 = vec4(v_10.xyz, r3.w); + let v_11 = &(x0[1u]); + let v_12 = r3; + *(v_11) = vec4(v_12.xyz, (*(v_11)).w); + let v_13 = fma(r1.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r1 = vec4(v_13.xyz, r1.w); + let v_14 = &(x0[2u]); + let v_15 = r1; + *(v_14) = vec4(v_15.xyz, (*(v_14)).w); + let v_16 = &(x0[3u]); + let v_17 = r1; + *(v_16) = vec4(v_17.xyz, (*(v_16)).w); + let v_18 = (cb6_6.tint_symbol_1[14u].yw * vec2(4.0f, 0.25f)); + let v_19 = r0; + r0 = vec4(v_19.x, v_18.x, v_19.z, v_18.y); + r1.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f); + let v_20 = -(r0.xxxx); + r0.x = fma(r1.z, 0.5f, v_20.x); + let v_21 = abs(r1.yyyy); + let v_22 = max(v_21.xy, abs(r1.xxxx).xy); + r1 = vec4(v_22.xy, r1.zw); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < r0.x))); + let v_23 = (bitcast(r1.x) != 0u); + let v_24 = bitcast(v.tint_symbol_4[0i].x); + r1.x = select(bitcast(v.tint_symbol_4[1i].x), v_24, v_23); + let v_25 = abs(r3.yyyy); + r1.z = max(v_25.z, abs(r3.xxxx).z); + r1.z = bitcast(select(0u, 4294967295u, (r1.z < r0.x))); + let v_26 = bitcast(r1.z); + r1.x = select(r1.x, bitcast(v.tint_symbol_4[2i].x), (v_26 != 0u)); + let v_27 = abs(r2.yyyy); + r1.z = max(v_27.z, abs(r2.xxxx).z); + r0.x = bitcast(select(0u, 4294967295u, (r1.z < r0.x))); + let v_28 = bitcast(r0.x); + r0.x = select(r1.x, 0.0f, (v_28 != 0u)); + let v_29 = x0[bitcast(r0.x)]; + r1 = vec4(v_29.x, r1.y, v_29.yz); + r0.x = f32(bitcast(r0.x)); + r2.x = (r0.x + 0.5f); + r2.x = (r2.x * 0.25f); + r3 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.xxxx))); + r3 = bitcast>((bitcast>(r3) & vec4(1065353216u))); + r0.x = dot(r3, cb6_6.tint_symbol_1[12u]); + r2.y = dot(r3, cb6_6.tint_symbol_1[13u]); + r3.x = (r1.x + 0.5f); + r3.y = fma(r1.z, 0.25f, r2.x); + r1.x = bitcast(select(0u, 4294967295u, !((r0.x == 0.0f)))); + r0.x = ((-(r0.xxxx)).x + r1.w); + let v_30 = dpdx(r3.xyy); + r4 = vec4(v_30.xy, r4.z, v_30.z); + r4.z = dpdx(r0.x); + let v_31 = dpdy(r3.yxy); + r5 = vec4(v_31.xyz, r5.w); + r5.w = dpdy(r0.x); + let v_32 = (r4.yw * r5.yw); + let v_33 = r2; + r2 = vec4(v_32.x, v_33.y, v_32.y, v_33.w); + let v_34 = -(r2.xzxx); + let v_35 = fma(r4.xz, r5.xz, v_34.xy); + r6 = vec4(v_35.xy, r6.zw); + r1.z = (1.0f / r6.x); + r2.x = (r4.z * r5.y); + let v_36 = -(r2.xxxx); + r6.z = fma(r4.x, r5.w, v_36.z); + let v_37 = (r1.zz * r6.yz); + let v_38 = r2; + r2 = vec4(v_37.x, v_38.y, v_37.y, v_38.w); + let v_39 = max(r2.xz, vec2()); + let v_40 = r2; + r2 = vec4(v_39.x, v_40.y, v_39.y, v_40.w); + let v_41 = min(r2.xz, vec2(0.5f)); + let v_42 = r2; + r2 = vec4(v_41.x, v_42.y, v_41.y, v_42.w); + r0.x = fma((-(r2.yyyy)).x, r2.x, r0.x); + r0.x = fma((-(r2.yyyy)).x, r2.z, r0.x); + let v_43 = bitcast(r1.x); + let v_44 = r0.x; + r3.z = select(r1.w, v_44, (v_43 != 0u)); + r2.x = (r3.x * cb6_6.tint_symbol_1[14u].x); + r2.y = (r0.y * r3.y); + let v_45 = (r2.xy + vec2(0.5f)); + r0 = vec4(v_45.xy, r0.zw); + let v_46 = fract(r0.xy); + r0 = vec4(v_46.xy, r0.zw); + let v_47 = (r0.xy * vec2(3.0f)); + let v_48 = r1; + r1 = vec4(v_47.x, v_48.y, v_47.y, v_48.w); + let v_49 = fma((-(r0.xyxx)).xy, vec2(3.0f), vec2(1.0f)); + r2 = vec4(v_49.xy, r2.zw); + let v_50 = (r0.xy * r1.xz); + r2 = vec4(r2.xy, v_50.xy); + let v_51 = fma(r1.xz, r0.xy, r2.xy); + r2 = vec4(v_51.xy, r2.zw); + let v_52 = (r0.xy * r0.xy); + r4 = vec4(v_52.xy, r4.zw); + let v_53 = (r0.xy * r4.xy); + r5 = vec4(v_53.x, r5.yz, v_53.y); + let v_54 = fma((-(r4.xyxx)).xy, r0.xy, r2.xy); + r2 = vec4(v_54.xy, r2.zw); + let v_55 = fma((-(r4.xyxx)).xy, vec2(6.0f), vec2(4.0f)); + r4 = vec4(v_55.xy, r4.zw); + let v_56 = fma(r2.zw, r0.xy, r4.xy); + r4 = vec4(v_56.xy, r4.zw); + let v_57 = fma(r1.xz, r0.xy, r1.xz); + let v_58 = r1; + r1 = vec4(v_57.x, v_58.y, v_57.y, v_58.w); + let v_59 = (r1.xz + vec2(1.0f)); + let v_60 = r1; + r1 = vec4(v_59.x, v_60.y, v_59.y, v_60.w); + let v_61 = fma((-(r2.zzwz)).xz, r0.xy, r1.xz); + let v_62 = r1; + r1 = vec4(v_61.x, v_62.y, v_61.y, v_62.w); + r6.x = r2.x; + r6.y = r4.x; + r6.z = r1.x; + r6.w = r5.x; + r6 = (r6 * vec4(0.16666667163372039795f)); + r5.x = r2.y; + r5.y = r4.y; + r5.z = r1.z; + r2 = (r5 * vec4(0.16666667163372039795f)); + let v_63 = (r6.yw + r6.xz); + let v_64 = r1; + r1 = vec4(v_63.x, v_64.y, v_63.y, v_64.w); + let v_65 = (r6.yw / r1.xz); + r4 = vec4(v_65.xy, r4.zw); + let v_66 = ((-(r0.xxxx)).xy + r4.xy); + r4 = vec4(v_66.xy, r4.zw); + let v_67 = (r2.yw + r2.xz); + let v_68 = r2; + r2 = vec4(v_67.x, v_68.y, v_67.y, v_68.w); + let v_69 = (r2.yw / r2.xz); + let v_70 = r2; + r2 = vec4(v_70.x, v_69.x, v_70.z, v_69.y); + let v_71 = ((-(r0.yyyy)).xy + r2.yw); + r0 = vec4(v_71.xy, r0.zw); + let v_72 = (r4.xy + vec2(-1.0f, 1.0f)); + let v_73 = r2; + r2 = vec4(v_73.x, v_72.x, v_73.z, v_72.y); + let v_74 = (r0.xy + vec2(-1.0f, 1.0f)); + r0 = vec4(v_74.xy, r0.zw); + r4.x = (r2.y * cb6_6.tint_symbol_1[14u].z); + r4.y = (r0.w * r0.x); + r4.z = 0.0f; + let v_75 = (r3.xyz + r4.xyz); + r4 = vec4(v_75.xyz, r4.w); + let v_76 = r4.xyxx; + r1.w = textureSampleCompareLevel(t15, s15, v_76.xy, r4.z); + r4.x = (r2.w * cb6_6.tint_symbol_1[14u].z); + r4.y = (r0.w * r0.x); + r4.z = 0.0f; + let v_77 = (r3.xyz + r4.xyz); + r4 = vec4(v_77.xyz, r4.w); + let v_78 = r4.xyxx; + r0.x = textureSampleCompareLevel(t15, s15, v_78.xy, r4.z); + r4.x = (r2.y * cb6_6.tint_symbol_1[14u].z); + r4.y = (r0.w * r0.y); + r4.z = 0.0f; + let v_79 = (r3.xyz + r4.xyz); + r4 = vec4(v_79.xyz, r4.w); + let v_80 = r4.xyxx; + r2.y = textureSampleCompareLevel(t15, s15, v_80.xy, r4.z); + r4.x = (r2.w * cb6_6.tint_symbol_1[14u].z); + r4.y = (r0.w * r0.y); + r4.z = 0.0f; + let v_81 = (r3.xyz + r4.xyz); + r4 = vec4(v_81.xyz, r4.w); + let v_82 = r4.xyxx; + r0.y = textureSampleCompareLevel(t15, s15, v_82.xy, r4.z); + let v_83 = (r0.xy * r1.zz); + r0 = vec4(v_83.xy, r0.zw); + r0.x = fma(r1.x, r1.w, r0.x); + r0.y = fma(r1.x, r2.y, r0.y); + r0.y = (r0.y * r2.z); + r0.x = fma(r2.x, r0.x, r0.y); + r0.w = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.w) != 0u)) { + r0.w = textureSample(t2, s2, r3.xyxx.xy).w; + r0.y = ((-(r0.wwww)).y + 1.0f); + } else { + r0.y = 1.0f; + } + r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).z, 0.0f, 1.0f); + r0.w = clamp(fma(r1.yyyy, vec4(15.0f), vec4(-6.0f)).w, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + let v_84 = fma(r0.zz, r0.ww, r0.xy); + r0 = vec4(v_84.xy, r0.zw); + let v_85 = (r0.xy * r0.xy); + r0 = vec4(v_85.xy, r0.zw); + let v_86 = min(r0.xy, vec2(1.0f)); + let v_87 = r0; + r0 = vec4(v_87.x, v_86.xy, v_87.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r1.x = (r0.z * r0.y); + let v_88 = bitcast(r0.w); + let v_89 = r1.x; + r0.x = select(r0.y, v_89, (v_88 != 0u)); + o0 = r0.xzzz; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) @interpolate(perspective, sample) v3 : vec4, @builtin(sample_index) v4 : u32) -> @location(0u) vec4 { + main_inner(v1, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e6f716e123175069.consts.json b/b/8b0b5899ed/shaders/e6f716e123175069.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/e6f716e123175069.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e6f716e123175069.wgsl b/b/8b0b5899ed/shaders/e6f716e123175069.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..2887b490964fc83666bcc384c1f711ca8ecac498 --- /dev/null +++ b/b/8b0b5899ed/shaders/e6f716e123175069.wgsl @@ -0,0 +1,399 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb6_struct { + tint_symbol_3 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4) { + let v_1 = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = fma(r0.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy); + r0 = vec4(v_2.xy, r0.zw); + r0.x = (r0.x * cb11_11.tint_symbol_3[0u].w); + r0.y = (r0.y * cb11_11.tint_symbol_3[1u].w); + let v_3 = (r0.yyy * cb11_11.tint_symbol_3[1u].xyz); + r0 = vec4(r0.x, v_3.xyz); + let v_4 = fma(r0.xxx, cb11_11.tint_symbol_3[0u].xyz, r0.yzw); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = -(cb11_11.tint_symbol_3[2u].xyzx); + let v_6 = (r0.xyz + v_5.xyz); + r0 = vec4(v_6.xyz, r0.w); + r1 = textureSample(t3, s3, v1.xy.xyxx.xy); + r0.w = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.w = ((-(r1.xxxx)).w + r0.w); + r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w); + let v_7 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz); + r0 = vec4(v_7.xyz, r0.w); + r1 = (r0.wwww * v3.xyz.yxyz); + let v_8 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r2 = vec4(v_8.xy, r2.zw); + let v_9 = (r2.xy * vec2(0.015625f)); + r2 = vec4(v_9.xy, r2.zw); + r2 = textureSample(t14, s14, r2.xyxx.xy); + r2.x = (r2.z * cb12_12.tint_symbol_2[0u].w); + let v_10 = fma(r1.yzw, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r2 = vec4(r2.x, v_10.xyz); + let v_11 = &(x0[0u]); + let v_12 = r2; + *(v_11) = vec4(v_12.yzw, (*(v_11)).w); + let v_13 = fma(r1.yzw, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r3 = vec4(v_13.xyz, r3.w); + let v_14 = &(x0[1u]); + let v_15 = r3; + *(v_14) = vec4(v_15.xyz, (*(v_14)).w); + let v_16 = fma(r1.yzw, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r4 = vec4(v_16.xyz, r4.w); + let v_17 = &(x0[2u]); + let v_18 = r4; + *(v_17) = vec4(v_18.xyz, (*(v_17)).w); + let v_19 = &(x0[3u]); + let v_20 = r4; + *(v_19) = vec4(v_20.xyz, (*(v_19)).w); + let v_21 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + r3 = vec4(r3.xy, v_21.xy); + r2.w = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).w, 1.5f, 1.0f); + let v_22 = -(r2.xxxx); + r2.x = fma(r2.w, 0.5f, v_22.x); + let v_23 = abs(r4.yyyy); + let v_24 = max(v_23.xy, abs(r4.xxxx).xy); + r4 = vec4(v_24.xy, r4.zw); + r2.w = bitcast(select(0u, 4294967295u, (r4.x < r2.x))); + let v_25 = (bitcast(r2.w) != 0u); + let v_26 = bitcast(v.tint_symbol_4[0i].x); + r2.w = select(bitcast(v.tint_symbol_4[1i].x), v_26, v_25); + let v_27 = abs(r3.yyyy); + r3.x = max(v_27.x, abs(r3.xxxx).x); + r3.x = bitcast(select(0u, 4294967295u, (r3.x < r2.x))); + let v_28 = bitcast(r3.x); + r2.w = select(r2.w, bitcast(v.tint_symbol_4[2i].x), (v_28 != 0u)); + let v_29 = abs(r2.zzzz); + r2.y = max(v_29.y, abs(r2.yyyy).y); + r2.x = bitcast(select(0u, 4294967295u, (r2.y < r2.x))); + let v_30 = bitcast(r2.x); + r2.x = select(r2.w, 0.0f, (v_30 != 0u)); + let v_31 = x0[bitcast(r2.x)]; + r2 = vec4(r2.x, v_31.xyz); + r3.x = f32(bitcast(r2.x)); + r3.y = (r3.x + 0.5f); + r3.y = (r3.y * 0.25f); + r5 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.xxxx))); + r5 = bitcast>((bitcast>(r5) & vec4(1065353216u))); + r3.x = dot(r5, cb6_6.tint_symbol_1[12u]); + r4.x = dot(r5, cb6_6.tint_symbol_1[13u]); + r5.x = (r2.y + 0.5f); + r5.y = fma(r2.z, 0.25f, r3.y); + r2.y = bitcast(select(0u, 4294967295u, !((r3.x == 0.0f)))); + let v_32 = -(r3.xxxx); + r2.z = (r2.w + v_32.z); + let v_33 = dpdx(r5.xyy); + r6 = vec4(v_33.xy, r6.z, v_33.z); + r6.z = dpdx(r2.z); + let v_34 = dpdy(r5.yxy); + r7 = vec4(v_34.xyz, r7.w); + r7.w = dpdy(r2.z); + let v_35 = (r6.yw * r7.yw); + r3 = vec4(v_35.xy, r3.zw); + let v_36 = -(r3.xyxx); + let v_37 = fma(r6.xz, r7.xz, v_36.xy); + r8 = vec4(v_37.xy, r8.zw); + r3.x = (1.0f / r8.x); + r3.y = (r6.z * r7.y); + let v_38 = -(r3.yyyy); + r8.z = fma(r6.x, r7.w, v_38.z); + let v_39 = (r3.xx * r8.yz); + r3 = vec4(v_39.xy, r3.zw); + let v_40 = max(r3.xy, vec2()); + r3 = vec4(v_40.xy, r3.zw); + let v_41 = min(r3.xy, vec2(0.5f)); + r3 = vec4(v_41.xy, r3.zw); + r2.z = fma((-(r4.xxxx)).z, r3.x, r2.z); + r2.z = fma((-(r4.xxxx)).z, r3.y, r2.z); + let v_42 = bitcast(r2.y); + let v_43 = r2.z; + r6.z = select(r2.w, v_43, (v_42 != 0u)); + r2.x = bitcast((4i + bitcast(r2.x))); + r2 = (vec4(0.25f, 1.0f, 0.25f, 1.0f) * cb6_6.tint_symbol_1[bitcast(r2.x)].yxyz); + r7 = dpdx(r1.yzwz); + r7 = (r2.yzwz * r7); + r1 = dpdy(r1); + r1 = (r2 * r1); + let v_44 = (r1.yw * r7.yw); + r2 = vec4(v_44.xy, r2.zw); + let v_45 = -(r2.xyxx); + let v_46 = fma(r7.xz, r1.xz, v_45.xy); + r2 = vec4(v_46.xy, r2.zw); + r1.x = (1.0f / r2.x); + r1.y = (r1.y * r7.z); + let v_47 = -(r1.yyyy); + r2.z = fma(r7.x, r1.w, v_47.z); + let v_48 = (r1.xx * r2.yz); + r1 = vec4(v_48.xy, r1.zw); + let v_49 = max(r1.xy, vec2(-1.0f)); + r1 = vec4(v_49.xy, r1.zw); + let v_50 = min(r1.xy, vec2(1.0f)); + r1 = vec4(v_50.xy, r1.zw); + r5.z = dot(r1.xy, r3.zw); + let v_51 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + r6 = vec4(v_51.xy, r6.zw); + let v_52 = (r5.xyz + r6.xyz); + r2 = vec4(v_52.xyz, r2.w); + r3 = (cb6_6.tint_symbol_1[14u].zwzw * vec4(-0.79929149150848388672f, 0.20174059271812438965f, -0.03117550723254680634f, 0.17933775484561920166f)); + r5.w = dot(r1.xy, r3.xy); + let v_53 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r6 = vec4(v_53.xy, r6.zw); + let v_54 = (r5.xyw + r6.xyz); + r4 = vec4(v_54.x, r4.y, v_54.yz); + r3.x = dot(r1.xy, r3.zw); + let v_55 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r6 = vec4(v_55.xy, r6.zw); + let v_56 = r5; + let v_57 = r3; + r3 = vec4(v_57.x, v_56.xy, v_57.w); + let v_58 = (r3.yzx + r6.xyz); + r7 = vec4(v_58.xyz, r7.w); + r8 = (cb6_6.tint_symbol_1[14u].zwzw * vec4(0.51474946737289428711f, 0.25350245833396911621f, -0.07286971807479858398f, 0.00809734128415584564f)); + r3.w = dot(r1.xy, r8.xy); + let v_59 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r6 = vec4(v_59.xy, r6.zw); + let v_60 = (r3.yzw + r6.xyz); + r9 = vec4(v_60.xyz, r9.w); + r3.x = dot(r1.xy, r8.zw); + let v_61 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r6 = vec4(v_61.xy, r6.zw); + let v_62 = (r3.yzx + r6.xyz); + r8 = vec4(v_62.xyz, r8.w); + r10 = (cb6_6.tint_symbol_1[14u].zwzw * vec4(-0.96978127956390380859f, 0.03452160954475402832f, 0.54554665088653564453f, 0.02412854135036468506f)); + r3.w = dot(r1.xy, r10.xy); + let v_63 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r6 = vec4(v_63.xy, r6.zw); + let v_64 = (r3.yzw + r6.xyz); + r11 = vec4(v_64.xyz, r11.w); + r3.x = dot(r1.xy, r10.zw); + let v_65 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r6 = vec4(v_65.xy, r6.zw); + let v_66 = (r3.yzx + r6.xyz); + r10 = vec4(v_66.xyz, r10.w); + r12 = (cb6_6.tint_symbol_1[14u].zwzw * vec4(-0.02890610881149768829f, -0.13678458333015441895f, -0.47951146960258483887f, -0.24483287334442138672f)); + r3.w = dot(r1.xy, r12.xy); + let v_67 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r6 = vec4(v_67.xy, r6.zw); + let v_68 = (r3.yzw + r6.xyz); + r13 = vec4(v_68.xyz, r13.w); + r3.x = dot(r1.xy, r12.zw); + let v_69 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r6 = vec4(v_69.xy, r6.zw); + let v_70 = (r3.yzx + r6.xyz); + r12 = vec4(v_70.xyz, r12.w); + r14 = (cb6_6.tint_symbol_1[14u].zwzw * vec4(0.7587884068489074707f, -0.1121091991662979126f, 0.33935257792472839355f, -0.24932782351970672607f)); + r3.w = dot(r1.xy, r14.xy); + let v_71 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r6 = vec4(v_71.xy, r6.zw); + let v_72 = (r3.yzw + r6.xyz); + r15 = vec4(v_72.xyz, r15.w); + r3.x = dot(r1.xy, r14.zw); + let v_73 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r6 = vec4(v_73.xy, r6.zw); + let v_74 = (r3.yzx + r6.xyz); + r14 = vec4(v_74.xyz, r14.w); + r16 = (cb6_6.tint_symbol_1[14u].zwzw * vec4(1.07059764862060546875f, 0.2081225961446762085f, 1.29403817653656005859f, -0.01807767525315284729f)); + r3.w = dot(r1.xy, r16.xy); + let v_75 = (cb6_6.tint_symbol_1[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r6 = vec4(v_75.xy, r6.zw); + let v_76 = (r3.yzw + r6.xyz); + r17 = vec4(v_76.xyz, r17.w); + r3.x = dot(r1.xy, r16.zw); + let v_77 = (cb6_6.tint_symbol_1[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r6 = vec4(v_77.xy, r6.zw); + let v_78 = (r3.yzx + r6.xyz); + r16 = vec4(v_78.xyz, r16.w); + r18 = (cb6_6.tint_symbol_1[14u].zwzw * vec4(-0.7475630640983581543f, -0.11397434771060943604f, 0.94772171974182128906f, -0.24876354634761810303f)); + r3.w = dot(r1.xy, r18.xy); + let v_79 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r6 = vec4(v_79.xy, r6.zw); + let v_80 = (r3.yzw + r6.xyz); + r19 = vec4(v_80.xyz, r19.w); + r3.x = dot(r1.xy, r18.zw); + let v_81 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r6 = vec4(v_81.xy, r6.zw); + let v_82 = (r3.yzx + r6.xyz); + r18 = vec4(v_82.xyz, r18.w); + let v_83 = (cb6_6.tint_symbol_1[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r1 = vec4(r1.xy, v_83.xy); + r3.w = dot(r1.xy, r1.zw); + let v_84 = (cb6_6.tint_symbol_1[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r6 = vec4(v_84.xy, r6.zw); + let v_85 = (r3.yzw + r6.xyz); + r1 = vec4(v_85.xyz, r1.w); + let v_86 = r2.xyxx; + r2.x = textureSampleCompareLevel(t15, s15, v_86.xy, r2.z); + let v_87 = r4.xzxx; + r2.y = textureSampleCompareLevel(t15, s15, v_87.xy, r4.w); + let v_88 = r7.xyxx; + r2.z = textureSampleCompareLevel(t15, s15, v_88.xy, r7.z); + let v_89 = r9.xyxx; + r2.w = textureSampleCompareLevel(t15, s15, v_89.xy, r9.z); + let v_90 = r8.xyxx; + r3.x = textureSampleCompareLevel(t15, s15, v_90.xy, r8.z); + let v_91 = r11.xyxx; + r3.y = textureSampleCompareLevel(t15, s15, v_91.xy, r11.z); + let v_92 = r10.xyxx; + r3.z = textureSampleCompareLevel(t15, s15, v_92.xy, r10.z); + let v_93 = r13.xyxx; + r3.w = textureSampleCompareLevel(t15, s15, v_93.xy, r13.z); + let v_94 = r12.xyxx; + r6.x = textureSampleCompareLevel(t15, s15, v_94.xy, r12.z); + let v_95 = r15.xyxx; + r6.y = textureSampleCompareLevel(t15, s15, v_95.xy, r15.z); + let v_96 = r14.xyxx; + r6.z = textureSampleCompareLevel(t15, s15, v_96.xy, r14.z); + let v_97 = r17.xyxx; + r6.w = textureSampleCompareLevel(t15, s15, v_97.xy, r17.z); + let v_98 = r16.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_98.xy, r16.z); + let v_99 = r19.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_99.xy, r19.z); + let v_100 = r18.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_100.xy, r18.z); + let v_101 = r1.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_101.xy, r1.z); + r1 = (r2 + r3); + r1 = (r6 + r1); + r1 = (r7 + r1); + r1.x = dot(r1, vec4(1.0f)); + r1.x = (r1.x * 0.0625f); + r1.z = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r1.z) != 0u)) { + r2 = textureSample(t2, s2, r5.xyxx.xy); + r1.y = ((-(r2.wwww)).y + 1.0f); + } else { + r1.y = 1.0f; + } + r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f); + r1.z = clamp(fma(r4.yyyy, vec4(15.0f), vec4(-6.0f)).z, 0.0f, 1.0f); + r0.w = ((-(r0.wwww)).w + 1.0f); + let v_102 = fma(r0.ww, r1.zz, r1.xy); + r1 = vec4(v_102.xy, r1.zw); + let v_103 = (r1.xy * r1.xy); + r1 = vec4(v_103.xy, r1.zw); + let v_104 = min(r1.xy, vec2(1.0f)); + let v_105 = r1; + r1 = vec4(v_105.x, v_104.xy, v_105.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r1.w = (r1.z * r1.y); + let v_106 = bitcast(r0.w); + let v_107 = r1.w; + r1.x = select(r1.y, v_107, (v_106 != 0u)); + r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x; + let v_108 = r2; + r2 = vec4(v_108.x, 0.0f, v_108.z, 0.5f); + let v_109 = fma(r0.xy, vec2(0.00028571428265422583f), r2.xy); + r0 = vec4(v_109.xy, r0.zw); + r3 = textureSample(t5, s5, r0.xyxx.xy); + r2.z = r3.y; + r2 = textureSample(t6, s6, r2.zwzz.xy); + r0.x = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).x, 0.0f, 1.0f); + r0.x = sqrt(r0.x); + r0.x = fma((-(r0.xxxx)).x, cb6_6.tint_symbol_1[3u].z, 1.0f); + r0.x = (r0.x * r2.x); + o0 = (r0.xxxx * r1.xzzz); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e6f9d04a48d8b4c3.wgsl b/b/8b0b5899ed/shaders/e6f9d04a48d8b4c3.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..c7e0251b5f8102bfc51c4d2ab621c7cb35c51e7b --- /dev/null +++ b/b/8b0b5899ed/shaders/e6f9d04a48d8b4c3.wgsl @@ -0,0 +1,221 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb18_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb1_struct_1 { + tint_symbol_3 : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct_1; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_3d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v8 : vec4) { + r0 = textureSample(t0, s0, v1.xyxx.xy); + r1 = textureSample(t3, s3, v1.xyxx.xy); + let v = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb10_10.tint_symbol_3[0u].x, 0.00100000004749745131f); + let v_1 = (r1.ww * r1.xy); + r1 = vec4(v_1.xy, r1.zw); + let v_2 = (r1.yyy * v6.xyz); + r2 = vec4(v_2.xyz, r2.w); + let v_3 = fma(r1.xxx, v5.xyz, r2.xyz); + r1 = vec4(v_3.xy, r1.z, v_3.z); + let v_4 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_4.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + r2 = textureSample(t4, s4, v1.xyxx.xy); + let v_5 = (r2.yx * r2.yx); + r3 = vec4(v_5.xy, r3.zw); + r3.z = bitcast(select(0u, 4294967295u, (r2.z >= 0.8125f))); + r0.w = (r0.w * v3.w); + r3.w = bitcast(select(0u, 4294967295u, (cb13_13.tint_symbol_1[5u].x == 1.0f))); + if ((bitcast(r3.w) != 0u)) { + let v_6 = (v1.xy * cb11_11.tint_symbol_2[0u].zz); + r2 = vec4(v_6.xy, r2.zw); + r4 = textureSample(t2, s2, r2.xyzx.xyz).yzxw; + let v_7 = fma(r4.xy, vec2(2.0f), vec2(-1.0f)); + r4 = vec4(v_7.xy, r4.zw); + } else { + let v_8 = (v1.xy * cb11_11.tint_symbol_2[0u].zz); + r2 = vec4(v_8.xy, r2.zw); + r5 = textureSample(t2, s2, r2.xyzx.xyz); + r3.w = select(3.0f, 2.0f, (bitcast(r3.z) != 0u)); + let v_9 = (r3.ww * v1.xy); + r2 = vec4(v_9.xy, r2.zw); + r6 = textureSample(t2, s2, r2.xyzx.xyz); + let v_10 = fma(r6.yzx, vec3(2.0f, 2.0f, 1.0f), vec3(-1.0f, -1.0f, 0.0f)); + r2 = vec4(v_10.xyz, r2.w); + let v_11 = fma(r5.yzx, vec3(2.0f, 2.0f, 1.0f), vec3(-1.0f, -1.0f, 0.0f)); + r5 = vec4(v_11.xyz, r5.w); + let v_12 = ((-(r2.xyzx)).xyz + r5.xyz); + r5 = vec4(v_12.xyz, r5.w); + let v_13 = fma(cb13_13.tint_symbol_1[5u].xxx, r5.xyz, r2.xyz); + r4 = vec4(v_13.xyz, r4.w); + } + r5 = select(vec4(1.0f, -1.0f, 1.5f, -1.5f), vec4(2.0f, -2.0f, 2.0f, -2.0f), (bitcast>(r3.zzzz) != vec4())); + let v_14 = (r5.yw + cb11_11.tint_symbol_2[0u].xy); + r2 = vec4(v_14.xy, r2.zw); + let v_15 = fma(cb13_13.tint_symbol_1[5u].xx, r2.xy, r5.xz); + r2 = vec4(v_15.xy, r2.zw); + r2.z = (r5.y + cb13_13.tint_symbol_1[3u].z); + r2.z = fma(cb13_13.tint_symbol_1[5u].x, r2.z, r5.x); + r3.w = fma(r4.z, 2.0f, -1.0f); + r2.x = (r2.x * r3.w); + r2.x = (r2.w * r2.x); + r2.x = fma(r2.x, r2.z, 1.0f); + let v_16 = (r0.xyz * r2.xxx); + r5 = vec4(v_16.xyz, r5.w); + let v_17 = (r4.yyy * v6.xyz); + r4 = vec4(r4.x, v_17.xyz); + let v_18 = fma(v5.xyz, r4.xxx, r4.yzw); + r4 = vec4(v_18.xyz, r4.w); + let v_19 = (r2.yyy * r4.xyz); + r4 = vec4(v_19.xyz, r4.w); + let v_20 = (r2.www * r4.xyz); + r4 = vec4(v_20.xyz, r4.w); + let v_21 = (r2.zzz * r4.xyz); + r2 = vec4(r2.x, v_21.xyz); + let v_22 = fma(r1.xyz, r1.www, r2.yzw); + r1 = vec4(v_22.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_23 = (r1.www * r1.xyz); + r2 = vec4(r2.x, v_23.xyz); + r1 = vec4(((v1.zz + vec2(0.0f, -0.75f))).xy, r1.zw); + let v_24 = clamp(((r1.xyxx * vec4(4.0f, 4.0f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r1 = vec4(v_24.xy, r1.zw); + r3.w = bitcast(select(0u, 4294967295u, (bitcast(r3.z) == 0i))); + let v_25 = (r5.xyz * cb13_13.tint_symbol_1[17u].xxx); + r4 = vec4(v_25.xyz, r4.w); + let v_26 = (r1.xxx * r4.xyz); + r4 = vec4(v_26.xyz, r4.w); + let v_27 = bitcast>((bitcast>(r3.www) & bitcast>(r4.xyz))); + r4 = vec4(v_27.xyz, r4.w); + let v_28 = -(r4.xyzx); + let v_29 = fma(r0.xyz, r2.xxx, v_28.xyz); + r0 = vec4(v_29.xyz, r0.w); + let v_30 = (r1.yy * cb13_13.tint_symbol_1[17u].yz); + r1 = vec4(v_30.xy, r1.zw); + let v_31 = fma(r3.xy, cb10_10.tint_symbol_3[0u].zw, r1.xy); + r1 = vec4(v_31.xy, r1.zw); + let v_32 = (r0.xyz * cb13_13.tint_symbol_1[4u].xxx); + r0 = vec4(v_32.xyz, r0.w); + r2.x = bitcast((bitcast(r3.z) & 1008981770u)); + r3.x = select(0.0f, -0.00999999977648258209f, (bitcast(r3.z) != 0u)); + r1.y = (r1.y + r3.x); + r1.y = fma(cb13_13.tint_symbol_1[4u].z, r1.y, r2.x); + r2.x = dot(v4.xyz, v4.xyz); + r2.x = inverseSqrt(r2.x); + let v_33 = (r2.xxx * v4.xyz); + r3 = vec4(v_33.xyz, r3.w); + let v_34 = dot(r3.xyz, r2.yzw); + r3.x = clamp(vec4(v_34, v_34, v_34, v_34).x, 0.0f, 1.0f); + r3.x = ((-(r3.xxxx)).x + 0.5f); + r3.x = clamp(((r3.xxxx * vec4(2.5f))).x, 0.0f, 1.0f); + r3.y = fma(r3.x, -2.0f, 3.0f); + r3.x = (r3.x * r3.x); + r3.x = (r3.x * r3.y); + r1.z = fma(r1.z, r1.w, 1.0f); + r1.z = clamp(fma(r1.zzzz, vec4(0.5f), vec4(-0.30000001192092895508f)).z, 0.0f, 1.0f); + r1.z = (r1.z * 1.42857146263122558594f); + let v_35 = clamp(v8.xyz.xy, vec2(), vec2(1.0f)); + let v_36 = r3; + r3 = vec4(v_36.x, v_35.xy, v_36.w); + r1.w = (r3.y * r3.x); + r1.z = (r1.z * r1.w); + let v_37 = (r0.xyz * r1.zzz); + r3 = vec4(v_37.xy, r3.z, v_37.z); + let v_38 = fma(r3.xyw, cb13_13.tint_symbol_1[4u].yyy, r0.xyz); + o0 = vec4(v_38.xyz, o0.w); + let v_39 = -(r2.yzwy); + let v_40 = fma(v4.xyz, r2.xxx, v_39.xyz); + r0 = vec4(v_40.xyz, r0.w); + let v_41 = fma(r3.zzz, r0.xyz, r2.yzw); + r0 = vec4(v_41.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol[15u].x); + let v_42 = fma(r0.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_42.xyz, o1.w); + r0.x = (r1.x * 0.001953125f); + o2.x = sqrt(r1.y); + o2.y = sqrt(r0.x); + o0.w = r0.w; + o1.w = r0.w; + o2.z = cb10_10.tint_symbol_3[0u].y; + o2.w = r0.w; + o3 = vec4(); +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(8u) v8 : vec4) -> tint_symbol_4 { + main_inner(v1, v2, v3, v4, v5, v6, v8); + return tint_symbol_4(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/e6fc65ef634fe7be.wgsl b/b/8b0b5899ed/shaders/e6fc65ef634fe7be.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..ecb9989955dbe2077937785bb2d8695e0ccd8978 --- /dev/null +++ b/b/8b0b5899ed/shaders/e6fc65ef634fe7be.wgsl @@ -0,0 +1,60 @@ +diagnostic(off, derivative_uniformity); + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb19_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : vec4; + +fn main_inner(v0 : vec3, v1 : vec2) { + o0 = vec4(v0.xy.xy, o0.zw); + o0 = vec4(o0.xy, vec2(0.0f, 1.0f)); + o1 = v1.xyxy; + o2 = fma(cb2_2.tint_symbol[18u].zwzw, vec4(-3.0f, 1.0f, -1.0f, 3.0f), v1.xyxy); + o3 = fma(cb2_2.tint_symbol[18u].zwzw, vec4(3.0f, -1.0f, 1.0f, -3.0f), v1.xyxy); + o4 = fma(cb2_2.tint_symbol[18u].zwzw, vec4(-7.0f, 1.0f, -3.0f, 5.0f), v1.xyxy); + o5 = fma(cb2_2.tint_symbol[18u].zwzw, vec4(7.0f, -1.0f, 3.0f, -5.0f), v1.xyxy); + o6 = fma(cb2_2.tint_symbol[18u].zwzw, vec4(1.0f, 7.0f, -5.0f, -3.0f), v1.xyxy); + o7 = fma(cb2_2.tint_symbol[18u].zwzw, vec4(-1.0f, -7.0f, 5.0f, 3.0f), v1.xyxy); +} + +struct tint_symbol_1 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, + @location(7u) + o7 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec2) -> tint_symbol_1 { + main_inner(v0, v1); + return tint_symbol_1(o0, o1, o2, o3, o4, o5, o6, o7); +} diff --git a/b/8b0b5899ed/shaders/e7006e1957c3ab6f.consts.json b/b/8b0b5899ed/shaders/e7006e1957c3ab6f.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/e7006e1957c3ab6f.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e7006e1957c3ab6f.wgsl b/b/8b0b5899ed/shaders/e7006e1957c3ab6f.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..96cbd84f248e7a5c29035150365c7781e89cafb3 --- /dev/null +++ b/b/8b0b5899ed/shaders/e7006e1957c3ab6f.wgsl @@ -0,0 +1,659 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v6 : vec4; + +var v7 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v6 = v_2; + x1[0u].x = v7[0u]; + x1[0u].y = v7[1u]; + x1[0u].z = v7[2u]; + x1[0u].w = v7[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1 = textureSample(t4, s4, v1.xy.xyxx.xy); + let v_3 = (v1.xy * cb11_11.tint_symbol_5[0u].zw); + r2 = vec4(v_3.xy, r2.zw); + r3 = textureSample(t2, s2, r2.xyxx.xy); + let v_4 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(r2.xy, v_4.xy); + let v_5 = (r2.xy * vec2(3.1700000762939453125f)); + r2 = vec4(v_5.xy, r2.zw); + r3 = textureSample(t2, s2, r2.xyxx.xy); + let v_6 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_6.xy, r2.zw); + let v_7 = (r2.xy * vec2(0.5f)); + r2 = vec4(v_7.xy, r2.zw); + let v_8 = fma(r2.zw, vec2(0.5f), r2.xy); + r2 = vec4(v_8.xy, r2.zw); + r2.z = ((-(r2.xxxx)).z * cb11_11.tint_symbol_5[0u].x); + r2.z = fma(r2.z, r1.w, 1.0f); + let v_9 = (r2.xy * cb11_11.tint_symbol_5[0u].yy); + r2 = vec4(v_9.xy, r2.zw); + r0 = (r0 * r2.zzzz); + r3 = textureSample(t3, s3, v1.xy.xyxx.xy); + let v_10 = fma(r2.xy, r1.ww, r3.xy); + r2 = vec4(v_10.xy, r2.zw); + let v_11 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_11.xy, r2.zw); + r2.w = dot(r2.xy, r2.xy); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = sqrt(abs(r2.wwww).w); + r3.x = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_12 = (r2.xy * r3.xx); + r2 = vec4(v_12.xy, r2.zw); + let v_13 = (r2.yyy * v4.xyz); + r3 = vec4(v_13.xyz, r3.w); + let v_14 = fma(r2.xxx, v3.xyz, r3.xyz); + r3 = vec4(v_14.xyz, r3.w); + let v_15 = fma(r2.www, v2.xyz, r3.xyz); + r2 = vec4(v_15.xy, r2.z, v_15.z); + r3.x = dot(r2.xyw, r2.xyw); + r3.x = inverseSqrt(r3.x); + let v_16 = (r2.xyw * r3.xxx); + r3 = vec4(r3.x, v_16.xyz); + let v_17 = (r1.xy * r1.xy); + r1 = vec4(v_17.xy, r1.zw); + r1.x = dot(r1.xyz, cb12_12.tint_symbol_4[1u].xyz); + r1.x = (r1.x * cb12_12.tint_symbol_4[0u].z); + r1.x = clamp(((r2.zzzz * r1.xxxx)).x, 0.0f, 1.0f); + r0.w = (r0.w * v0.w); + let v_18 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + let v_19 = r1; + r1 = vec4(v_19.x, v_18.xy, v_19.w); + let v_20 = (r0.xyz * r0.xyz); + r0 = vec4(v_20.xyz, r0.w); + let v_21 = ((-(v5.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_21.xyz, r2.w); + r4.x = dot(r2.xyz, r2.xyz); + r4.x = inverseSqrt(r4.x); + let v_22 = (r2.xyz * r4.xxx); + r4 = vec4(r4.x, v_22.xyz); + let v_23 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_24 = fma(r2.xyz, r4.xxx, v_23.xyz); + r5 = vec4(v_24.xyz, r5.w); + r4.x = dot(r5.xyz, r5.xyz); + r4.x = inverseSqrt(r4.x); + let v_25 = (r4.xxx * r5.xyz); + r5 = vec4(v_25.xyz, r5.w); + let v_26 = (r1.yz * r1.yz); + let v_27 = r1; + r1 = vec4(v_27.x, v_26.xy, v_27.w); + r4.x = fma(r1.w, cb12_12.tint_symbol_4[0u].y, -500.0f); + r4.x = max(r4.x, 0.0f); + let v_28 = -(r4.xxxx); + r1.w = fma(r1.w, cb12_12.tint_symbol_4[0u].y, v_28.w); + r4.x = (r4.x * 558.0f); + r1.w = fma(r1.w, 3.0f, r4.x); + r2.x = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz); + let v_29 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_29.xyz, r6.w); + let v_30 = (r6.yyy * cb6_6.tint_symbol_6[1u].xyz); + r7 = vec4(v_30.xyz, r7.w); + let v_31 = fma(r6.xxx, cb6_6.tint_symbol_6[0u].xyz, r7.xyz); + r7 = vec4(v_31.xyz, r7.w); + let v_32 = fma(r6.zzz, cb6_6.tint_symbol_6[2u].xyz, r7.xyz); + r7 = vec4(v_32.xyz, r7.w); + let v_33 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r8 = vec4(v_33.xyz, r8.w); + let v_34 = &(x0[0u]); + let v_35 = r8; + *(v_34) = vec4(v_35.xyz, (*(v_34)).w); + let v_36 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r9 = vec4(v_36.xyz, r9.w); + let v_37 = &(x0[1u]); + let v_38 = r9; + *(v_37) = vec4(v_38.xyz, (*(v_37)).w); + let v_39 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r10 = vec4(v_39.xyz, r10.w); + let v_40 = &(x0[2u]); + let v_41 = r10; + *(v_40) = vec4(v_41.xyz, (*(v_40)).w); + let v_42 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r7 = vec4(v_42.xyz, r7.w); + let v_43 = &(x0[3u]); + let v_44 = r7; + *(v_43) = vec4(v_44.xyz, (*(v_43)).w); + let v_45 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_46 = r11; + r11 = vec4(v_46.x, v_45.x, v_46.z, v_45.y); + r2.y = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).y, 1.5f, 1.0f); + r2.y = (r2.y * 0.5f); + let v_47 = abs(r10.yyyy); + r2.z = max(v_47.z, abs(r10.xxxx).z); + r2.z = bitcast(select(0u, 4294967295u, (r2.z < r2.y))); + let v_48 = (bitcast(r2.z) != 0u); + let v_49 = bitcast(v.tint_symbol_7[0i].x); + r2.z = select(bitcast(v.tint_symbol_7[1i].x), v_49, v_48); + let v_50 = abs(r9.yyyy); + r4.x = max(v_50.x, abs(r9.xxxx).x); + r4.x = bitcast(select(0u, 4294967295u, (r4.x < r2.y))); + let v_51 = bitcast(r4.x); + r2.z = select(r2.z, bitcast(v.tint_symbol_7[2i].x), (v_51 != 0u)); + let v_52 = abs(r8.yyyy); + r4.x = max(v_52.x, abs(r8.xxxx).x); + r2.y = bitcast(select(0u, 4294967295u, (r4.x < r2.y))); + let v_53 = bitcast(r2.y); + r2.y = select(r2.z, 0.0f, (v_53 != 0u)); + let v_54 = x0[bitcast(r2.y)]; + r8 = vec4(v_54.xyz, r8.w); + r2.y = f32(bitcast(r2.y)); + r2.z = (r2.y + 0.5f); + r2.z = (r2.z * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r2.yyyy))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r2.y = dot(r9, cb6_6.tint_symbol_6[12u]); + r4.x = dot(r9, cb6_6.tint_symbol_6[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r2.z); + r2.z = bitcast(select(0u, 4294967295u, !((r2.y == 0.0f)))); + r2.y = ((-(r2.yyyy)).y + r8.z); + let v_55 = dpdx(r9.xyy); + r10 = vec4(v_55.xy, r10.z, v_55.z); + r10.z = dpdx(r2.y); + let v_56 = dpdy(r9.yxy); + r12 = vec4(v_56.xyz, r12.w); + r12.w = dpdy(r2.y); + let v_57 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_57.xy); + let v_58 = -(r7.zwzz); + let v_59 = fma(r10.xz, r12.xz, v_58.xy); + r13 = vec4(v_59.xy, r13.zw); + r5.w = (1.0f / r13.x); + r6.w = (r10.z * r12.y); + let v_60 = -(r6.wwww); + r13.z = fma(r10.x, r12.w, v_60.z); + let v_61 = (r5.ww * r13.yz); + r7 = vec4(r7.xy, v_61.xy); + let v_62 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_62.xy); + let v_63 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_63.xy); + r2.y = fma((-(r4.xxxx)).y, r7.z, r2.y); + r2.y = fma((-(r4.xxxx)).y, r7.w, r2.y); + let v_64 = bitcast(r2.z); + let v_65 = r2.y; + r11.z = select(r8.z, v_65, (v_64 != 0u)); + r9.z = 0.0f; + let v_66 = (r9.xyz + r11.ywz); + r8 = vec4(v_66.xyz, r8.w); + let v_67 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_67.xy, r11.zw); + let v_68 = (r9.xyz + r11.xyz); + r10 = vec4(v_68.xyz, r10.w); + let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_69.xy, r11.zw); + let v_70 = (r9.xyz + r11.xyz); + r12 = vec4(v_70.xyz, r12.w); + let v_71 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_71.xy, r11.zw); + let v_72 = (r9.xyz + r11.xyz); + r13 = vec4(v_72.xyz, r13.w); + let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_73.xy, r11.zw); + let v_74 = (r9.xyz + r11.xyz); + r14 = vec4(v_74.xyz, r14.w); + let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_75.xy, r11.zw); + let v_76 = (r9.xyz + r11.xyz); + r15 = vec4(v_76.xyz, r15.w); + let v_77 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_77.xy, r11.zw); + let v_78 = (r9.xyz + r11.xyz); + r16 = vec4(v_78.xyz, r16.w); + let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_79.xy, r11.zw); + let v_80 = (r9.xyz + r11.xyz); + r17 = vec4(v_80.xyz, r17.w); + let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_81.xy, r11.zw); + let v_82 = (r9.xyz + r11.xyz); + r18 = vec4(v_82.xyz, r18.w); + let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_83.xy, r11.zw); + let v_84 = (r9.xyz + r11.xyz); + r19 = vec4(v_84.xyz, r19.w); + let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_85.xy, r11.zw); + let v_86 = (r9.xyz + r11.xyz); + r20 = vec4(v_86.xyz, r20.w); + let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_87.xy, r11.zw); + let v_88 = (r9.xyz + r11.xyz); + r21 = vec4(v_88.xyz, r21.w); + let v_89 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_89.xy, r11.zw); + let v_90 = (r9.xyz + r11.xyz); + r22 = vec4(v_90.xyz, r22.w); + let v_91 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_91.xy, r11.zw); + let v_92 = (r9.xyz + r11.xyz); + r23 = vec4(v_92.xyz, r23.w); + let v_93 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_93.xy, r11.zw); + let v_94 = (r9.xyz + r11.xyz); + r24 = vec4(v_94.xyz, r24.w); + let v_95 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_95.xy, r11.zw); + let v_96 = (r9.xyz + r11.xyz); + r9 = vec4(v_96.xyz, r9.w); + let v_97 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_97.xy, r8.z); + let v_98 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_98.xy, r10.z); + let v_99 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_99.xy, r12.z); + let v_100 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_100.xy, r13.z); + let v_101 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_101.xy, r14.z); + let v_102 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_102.xy, r15.z); + let v_103 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_103.xy, r16.z); + let v_104 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_104.xy, r17.z); + let v_105 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_105.xy, r18.z); + let v_106 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_106.xy, r19.z); + let v_107 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_107.xy, r20.z); + let v_108 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_108.xy, r21.z); + let v_109 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_109.xy, r22.z); + let v_110 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_110.xy, r23.z); + let v_111 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_111.xy, r24.z); + let v_112 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_112.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r2.y = dot(r8, vec4(1.0f)); + r2.x = clamp(fma(r2.xxxx, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).x, 0.0f, 1.0f); + let v_113 = abs(r7.yyyy); + r2.z = max(v_113.z, abs(r7.xxxx).z); + r2.z = clamp(fma(r2.zzzz, vec4(15.0f), vec4(-6.30000019073486328125f)).z, 0.0f, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.x = (r2.z * r2.x); + r2.x = fma(r2.y, 0.0625f, r2.x); + r2.x = (r2.x * r2.x); + r2.x = min(r2.x, 1.0f); + r2.y = clamp(fma(v5.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).y, 0.0f, 1.0f); + r2.y = sqrt(r2.y); + r2.y = (r2.y * cb6_6.tint_symbol_6[3u].z); + let v_114 = -(r2.xxxx); + r2.x = fma(r2.y, v_114.x, r2.x); + let v_115 = dot(r3.yzw, v_23.xyz); + r2.y = clamp(vec4(v_115, v_115, v_115, v_115).y, 0.0f, 1.0f); + let v_116 = dot(r4.yzw, r3.yzw); + r4.x = clamp(vec4(v_116, v_116, v_116, v_116).x, 0.0f, 1.0f); + let v_117 = dot(r5.xyz, v_23.xyz); + r4.y = clamp(vec4(v_117, v_117, v_117, v_117).y, 0.0f, 1.0f); + let v_118 = ((-(r4.xyxx)).xy + vec2(1.0f)); + r4 = vec4(v_118.xy, r4.zw); + let v_119 = (r4.xy * r4.xy); + r4 = vec4(r4.xy, v_119.xy); + let v_120 = (r4.zw * r4.zw); + r4 = vec4(r4.xy, v_120.xy); + let v_121 = (r4.xy * r4.zw); + r4 = vec4(v_121.xy, r4.zw); + r2.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f); + let v_122 = fma(cb12_12.tint_symbol_4[0u].xx, r4.xy, r2.zz); + r4 = vec4(v_122.xy, r4.zw); + let v_123 = (r1.ww + vec2(2.0f, 0.00000000999999993923f)); + r4 = vec4(r4.xy, v_123.xy); + r1.w = (r4.z * 0.125f); + r2.z = fma((-(r1.xxxx)).z, r4.x, 1.0f); + r4.x = dot(r3.yzw, r5.xyz); + r4.x = clamp(((r4.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r4.w); + r4.x = exp2(r4.x); + r4.x = (r4.y * r4.x); + r1.w = (r1.w * r4.x); + r1.x = (r1.x * r1.w); + r1.x = (r2.y * r1.x); + r1.w = (r2.z * r2.y); + let v_124 = fma(r0.xyz, r1.www, r1.xxx); + r4 = vec4(v_124.xyz, r4.w); + let v_125 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_125.xyz, r4.w); + r1.x = fma(r2.w, r3.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_126 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_126.xyz, r5.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_127 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r7 = vec4(v_127.xyz, r7.w); + let v_128 = (r7.xyz * cb2_2.tint_symbol_1[16u].zzz); + r7 = vec4(v_128.xyz, r7.w); + let v_129 = fma(r5.xyz, r1.www, r7.xyz); + r5 = vec4(v_129.xyz, r5.w); + let v_130 = (r1.zzz * r5.xyz); + r5 = vec4(v_130.xyz, r5.w); + let v_131 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(v_131.x, r1.y, v_131.yz); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_132 = dot(r7.xyz, r3.yzw); + r2.y = clamp(vec4(v_132, v_132, v_132, v_132).y, 0.0f, 1.0f); + let v_133 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.yyy, r1.xzw); + r1 = vec4(v_133.x, r1.y, v_133.yz); + let v_134 = fma(r1.xzw, r1.yyy, r5.xyz); + r1 = vec4(v_134.xyz, r1.w); + let v_135 = (r2.zzz * r1.xyz); + r1 = vec4(v_135.xyz, r1.w); + let v_136 = (r0.xyz * r1.xyz); + r0 = vec4(v_136.xyz, r0.w); + let v_137 = fma(r4.xyz, r2.xxx, r0.xyz); + r0 = vec4(v_137.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r6.xyz, r6.xyz); + r1.x = sqrt(r0.w); + let v_138 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_138.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r6.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_139 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_139 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_140 = (r0.www * r6.xyz); + r2 = vec4(v_140.xyz, r2.w); + let v_141 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_141, v_141, v_141, v_141).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_142 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_142, v_142, v_142, v_142).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_143 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_143.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_144 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_144.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_145 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_145.xyz, r2.w); + let v_146 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_146.xyz, r2.w); + let v_147 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_147.xyz, r3.w); + let v_148 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_148.xyz, r2.w); + let v_149 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_150 = (r2.xyz + v_149.xyz); + r2 = vec4(v_150.xyz, r2.w); + let v_151 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_151.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_152 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_152.xyz, r3.w); + let v_153 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_153.xy, r1.z, v_153.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_154 = (v6.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_154.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_155 = -(r0.xyxz); + let v_156 = fma(r1.xyw, r0.www, v_155.xyw); + r1 = vec4(v_156.xy, r1.z, v_156.z); + let v_157 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_157.xyz, r1.w); + } else { + r0.w = dot(r6.xyz, r6.xyz); + r1.w = sqrt(r0.w); + let v_158 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_158.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r6.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_159 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_159 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_160 = (r0.www * r6.xyz); + r3 = vec4(v_160.xyz, r3.w); + let v_161 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_161, v_161, v_161, v_161).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_162 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_162, v_162, v_162, v_162).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_163 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_163.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_164 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_164.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_165 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_165.xyz, r3.w); + let v_166 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_166.xyz, r3.w); + let v_167 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_167.xyz, r4.w); + let v_168 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_168.xyz, r3.w); + let v_169 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_170 = (r3.xyz + v_169.xyz); + r3 = vec4(v_170.xyz, r3.w); + let v_171 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_171.x, r2.y, v_171.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_172 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_172.xyz, r3.w); + let v_173 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_173.x, r2.y, v_173.yz); + let v_174 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_174.x, r2.y, v_174.yz); + let v_175 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_175.xyz, r1.w); + } + let v_176 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_176.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @builtin(position) v_177 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v_177); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e70071239bda918a.consts.json b/b/8b0b5899ed/shaders/e70071239bda918a.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/e70071239bda918a.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file