diff --git a/b/8b0b5899ed/shaders/f44841683e62e571.wgsl b/b/8b0b5899ed/shaders/f44841683e62e571.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..fc82b5912fdc88dd12d9ad55f2e2afb498cd6b79 --- /dev/null +++ b/b/8b0b5899ed/shaders/f44841683e62e571.wgsl @@ -0,0 +1,442 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb15_struct { + tint_symbol_4 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v6 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_6 { + tint_symbol_5 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_6; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4) { + x1[0u].x = v6[0u]; + x1[0u].y = v6[1u]; + x1[0u].z = v6[2u]; + x1[0u].w = v6[3u]; + let v_1 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = (r0.yyy * cb6_6.tint_symbol_4[1u].xyz); + r1 = vec4(v_2.xyz, r1.w); + let v_3 = fma(r0.xxx, cb6_6.tint_symbol_4[0u].xyz, r1.xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = fma(r0.zzz, cb6_6.tint_symbol_4[2u].xyz, r1.xyz); + r1 = vec4(v_4.xyz, r1.w); + let v_5 = fma(r1.xyz, cb6_6.tint_symbol_4[4u].xyz, cb6_6.tint_symbol_4[8u].xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = &(x0[0u]); + let v_7 = r2; + *(v_6) = vec4(v_7.xyz, (*(v_6)).w); + let v_8 = abs(r2.yyyy); + r0.w = max(v_8.w, abs(r2.xxxx).w); + let v_9 = fma(r1.xyz, cb6_6.tint_symbol_4[5u].xyz, cb6_6.tint_symbol_4[9u].xyz); + r2 = vec4(v_9.xyz, r2.w); + let v_10 = &(x0[1u]); + let v_11 = r2; + *(v_10) = vec4(v_11.xyz, (*(v_10)).w); + let v_12 = abs(r2.yyyy); + r1.w = max(v_12.w, abs(r2.xxxx).w); + let v_13 = fma(r1.xyz, cb6_6.tint_symbol_4[6u].xyz, cb6_6.tint_symbol_4[10u].xyz); + r2 = vec4(v_13.xyz, r2.w); + let v_14 = fma(r1.xyz, cb6_6.tint_symbol_4[7u].xyz, cb6_6.tint_symbol_4[11u].xyz); + r1 = vec4(v_14.xyz, r1.w); + let v_15 = &(x0[2u]); + let v_16 = r2; + *(v_15) = vec4(v_16.xyz, (*(v_15)).w); + let v_17 = abs(r2.yyyy); + r2.x = max(v_17.x, abs(r2.xxxx).x); + let v_18 = &(x0[3u]); + let v_19 = r1; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = abs(r1.yyyy); + r1.x = max(v_20.x, abs(r1.xxxx).x); + r1.x = clamp(fma(r1.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + let v_21 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_22 = r3; + r3 = vec4(v_22.x, v_21.x, v_22.z, v_21.y); + r1.y = fma((-(cb6_6.tint_symbol_4[14u].zzzz)).y, 1.5f, 1.0f); + r1.y = (r1.y * 0.5f); + r1.z = bitcast(select(0u, 4294967295u, (r2.x < r1.y))); + let v_23 = (bitcast(r1.z) != 0u); + let v_24 = bitcast(v.tint_symbol_5[0i].x); + r1.z = select(bitcast(v.tint_symbol_5[1i].x), v_24, v_23); + r1.w = bitcast(select(0u, 4294967295u, (r1.w < r1.y))); + r0.w = bitcast(select(0u, 4294967295u, (r0.w < r1.y))); + let v_25 = bitcast(r1.w); + r1.y = select(r1.z, bitcast(v.tint_symbol_5[2i].x), (v_25 != 0u)); + let v_26 = bitcast(r0.w); + r0.w = select(r1.y, 0.0f, (v_26 != 0u)); + let v_27 = x0[bitcast(r0.w)]; + r1 = vec4(r1.x, v_27.xyz); + r0.w = f32(bitcast(r0.w)); + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.wwww))); + r0.w = (r0.w + 0.5f); + r0.w = (r0.w * 0.25f); + r4.y = fma(r1.z, 0.25f, r0.w); + r2 = bitcast>((bitcast>(r2) & vec4(1065353216u))); + r0.w = dot(r2, cb6_6.tint_symbol_4[12u]); + r1.z = dot(r2, cb6_6.tint_symbol_4[13u]); + r2.x = bitcast(select(0u, 4294967295u, !((r0.w == 0.0f)))); + r0.w = ((-(r0.wwww)).w + r1.w); + r5.z = dpdx(r0.w); + r6.w = dpdy(r0.w); + r4.x = (r1.y + 0.5f); + let v_28 = dpdx(r4.xyy); + r5 = vec4(v_28.xy, r5.z, v_28.z); + let v_29 = dpdy(r4.yxy); + r6 = vec4(v_29.xyz, r6.w); + let v_30 = (r6.yw * r5.yw); + let v_31 = r2; + r2 = vec4(v_31.x, v_30.xy, v_31.w); + let v_32 = -(r2.yzyy); + let v_33 = fma(r5.xz, r6.xz, v_32.xy); + r7 = vec4(v_33.xy, r7.zw); + r1.y = (r5.z * r6.y); + let v_34 = -(r1.yyyy); + r7.z = fma(r5.x, r6.w, v_34.z); + r1.y = (1.0f / r7.x); + let v_35 = (r1.yy * r7.yz); + let v_36 = r2; + r2 = vec4(v_36.x, v_35.xy, v_36.w); + let v_37 = max(r2.yz, vec2()); + let v_38 = r2; + r2 = vec4(v_38.x, v_37.xy, v_38.w); + let v_39 = min(r2.yz, vec2(0.5f)); + let v_40 = r2; + r2 = vec4(v_40.x, v_39.xy, v_40.w); + r0.w = fma((-(r1.zzzz)).w, r2.y, r0.w); + r0.w = fma((-(r1.zzzz)).w, r2.z, r0.w); + let v_41 = bitcast(r2.x); + let v_42 = r0.w; + r3.z = select(r1.w, v_42, (v_41 != 0u)); + r4.z = 0.0f; + let v_43 = (r3.ywz + r4.xyz); + r1 = vec4(r1.x, v_43.xyz); + let v_44 = r1.yzyy; + r2.x = textureSampleCompareLevel(t15, s15, v_44.xy, r1.w); + let v_45 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r3 = vec4(v_45.xy, r3.zw); + let v_46 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_46.xyz); + let v_47 = r1.yzyy; + r2.y = textureSampleCompareLevel(t15, s15, v_47.xy, r1.w); + let v_48 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r3 = vec4(v_48.xy, r3.zw); + let v_49 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_49.xyz); + let v_50 = r1.yzyy; + r2.z = textureSampleCompareLevel(t15, s15, v_50.xy, r1.w); + let v_51 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r3 = vec4(v_51.xy, r3.zw); + let v_52 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_52.xyz); + let v_53 = r1.yzyy; + r2.w = textureSampleCompareLevel(t15, s15, v_53.xy, r1.w); + let v_54 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r3 = vec4(v_54.xy, r3.zw); + let v_55 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_55.xyz); + let v_56 = r1.yzyy; + r5.x = textureSampleCompareLevel(t15, s15, v_56.xy, r1.w); + let v_57 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r3 = vec4(v_57.xy, r3.zw); + let v_58 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_58.xyz); + let v_59 = r1.yzyy; + r5.y = textureSampleCompareLevel(t15, s15, v_59.xy, r1.w); + let v_60 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r3 = vec4(v_60.xy, r3.zw); + let v_61 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_61.xyz); + let v_62 = r1.yzyy; + r5.z = textureSampleCompareLevel(t15, s15, v_62.xy, r1.w); + let v_63 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r3 = vec4(v_63.xy, r3.zw); + let v_64 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_64.xyz); + let v_65 = r1.yzyy; + r5.w = textureSampleCompareLevel(t15, s15, v_65.xy, r1.w); + r2 = (r2 + r5); + let v_66 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r3 = vec4(v_66.xy, r3.zw); + let v_67 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_67.xyz); + let v_68 = r1.yzyy; + r5.x = textureSampleCompareLevel(t15, s15, v_68.xy, r1.w); + let v_69 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r3 = vec4(v_69.xy, r3.zw); + let v_70 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_70.xyz); + let v_71 = r1.yzyy; + r5.y = textureSampleCompareLevel(t15, s15, v_71.xy, r1.w); + let v_72 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r3 = vec4(v_72.xy, r3.zw); + let v_73 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_73.xyz); + let v_74 = r1.yzyy; + r5.z = textureSampleCompareLevel(t15, s15, v_74.xy, r1.w); + let v_75 = (cb6_6.tint_symbol_4[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r3 = vec4(v_75.xy, r3.zw); + let v_76 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_76.xyz); + let v_77 = r1.yzyy; + r5.w = textureSampleCompareLevel(t15, s15, v_77.xy, r1.w); + r2 = (r2 + r5); + r5.z = r3.z; + r6.z = r5.z; + r7.z = r6.z; + let v_78 = (cb6_6.tint_symbol_4[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r7 = vec4(v_78.xy, r7.zw); + let v_79 = (r4.xyz + r7.xyz); + r1 = vec4(r1.x, v_79.xyz); + let v_80 = r1.yzyy; + r7.w = textureSampleCompareLevel(t15, s15, v_80.xy, r1.w); + let v_81 = (cb6_6.tint_symbol_4[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r3 = vec4(v_81.xy, r3.zw); + let v_82 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_82.xyz); + let v_83 = r1.yzyy; + r7.x = textureSampleCompareLevel(t15, s15, v_83.xy, r1.w); + let v_84 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r5 = vec4(v_84.xy, r5.zw); + let v_85 = (r4.xyz + r5.xyz); + r1 = vec4(r1.x, v_85.xyz); + let v_86 = r1.yzyy; + r7.y = textureSampleCompareLevel(t15, s15, v_86.xy, r1.w); + let v_87 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r6 = vec4(v_87.xy, r6.zw); + let v_88 = (r4.xyz + r6.xyz); + r1 = vec4(r1.x, v_88.xyz); + let v_89 = r1.yzyy; + r7.z = textureSampleCompareLevel(t15, s15, v_89.xy, r1.w); + r2 = (r2 + r7); + r0.w = dot(r2, vec4(1.0f)); + let v_90 = ((-(v2.xxyz)).yzw + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(r1.x, v_90.xyz); + r2.x = dot(r1.yzw, cb1_1.tint_symbol[14u].xyz); + r2.x = clamp(fma(r2.xxxx, cb6_6.tint_symbol_4[0u].wwww, cb6_6.tint_symbol_4[1u].wwww).x, 0.0f, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.x = (r1.x * r2.x); + r0.w = fma(r0.w, 0.0625f, r1.x); + r0.w = (r0.w * r0.w); + r0.w = min(r0.w, 1.0f); + r1.x = clamp(fma(v2.zzzz, cb6_6.tint_symbol_4[3u].xxxx, cb6_6.tint_symbol_4[3u].yyyy).x, 0.0f, 1.0f); + r1.x = sqrt(r1.x); + r1.x = (r1.x * cb6_6.tint_symbol_4[3u].z); + let v_91 = -(r0.wwww); + r0.w = fma(r1.x, v_91.w, r0.w); + r1.x = ((-(cb2_2.tint_symbol_1[16u].zzzz)).x + 1.0f); + r2.x = (v1.z + cb3_3.tint_symbol_2[43u].w); + r2.x = (r2.x * cb3_3.tint_symbol_2[44u].w); + r2.x = max(r2.x, 0.0f); + let v_92 = fma(cb3_3.tint_symbol_2[45u].xyz, r2.xxx, cb3_3.tint_symbol_2[46u].xyz); + r2 = vec4(r2.x, v_92.xyz); + let v_93 = (r2.yzw * cb2_2.tint_symbol_1[16u].zzz); + r2 = vec4(r2.x, v_93.xyz); + let v_94 = fma(cb3_3.tint_symbol_2[47u].xyz, r2.xxx, cb3_3.tint_symbol_2[48u].xyz); + r3 = vec4(v_94.xyz, r3.w); + let v_95 = fma(cb3_3.tint_symbol_2[43u].xyz, r2.xxx, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_95.xyz, r4.w); + let v_96 = fma(r3.xyz, r1.xxx, r2.yzw); + r2 = vec4(v_96.xyz, r2.w); + r1.x = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).x, 0.0f, 1.0f); + r1.x = (r1.x * cb2_2.tint_symbol_1[15u].y); + r1.x = (r1.x * r1.x); + let v_97 = (r1.xxx * r2.xyz); + r2 = vec4(v_97.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[46u].w; + r3.y = cb3_3.tint_symbol_2[47u].w; + r3.z = cb3_3.tint_symbol_2[48u].w; + let v_98 = dot(r3.xyz, v1.xyz); + r1.x = clamp(vec4(v_98, v_98, v_98, v_98).x, 0.0f, 1.0f); + let v_99 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r4.xyz); + r3 = vec4(v_99.xyz, r3.w); + r1.x = (cb2_2.tint_symbol_1[15u].z * cb2_2.tint_symbol_1[15u].z); + let v_100 = fma(r3.xyz, r1.xxx, r2.xyz); + r2 = vec4(v_100.xyz, r2.w); + r3 = textureSample(t0, s0, v0.xyz.xyxx.xy); + let v_101 = (r3.xyz * cb11_11.tint_symbol_3[0u].xyz); + r3 = vec4(v_101.xyz, r3.w); + r1.x = (r3.w * v4.w); + r1.x = (r1.x * cb2_2.tint_symbol_1[15u].x); + let v_102 = (r3.xyz * r3.xyz); + r3 = vec4(v_102.xyz, r3.w); + let v_103 = (r2.xyz * r3.xyz); + r2 = vec4(v_103.xyz, r2.w); + let v_104 = dot(v1.xyz, (-(cb3_3.tint_symbol_2[0u].xyzx)).xyz); + r2.w = clamp(vec4(v_104, v_104, v_104, v_104).w, 0.0f, 1.0f); + let v_105 = (r2.www * r3.xyz); + r4 = vec4(v_105.xyz, r4.w); + let v_106 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_106.xyz, r4.w); + let v_107 = fma(r4.xyz, r0.www, r2.xyz); + r2 = vec4(v_107.xyz, r2.w); + r0.w = dot(r1.yzw, r1.yzw); + r0.w = inverseSqrt(r0.w); + let v_108 = (r0.www * r1.yzw); + r1 = vec4(r1.x, v_108.xyz); + let v_109 = dot(r1.yzw, v1.xyz); + r0.w = clamp(vec4(v_109, v_109, v_109, v_109).w, 0.0f, 1.0f); + r1.y = (v4.x * 0.25f); + r0.w = (r0.w * r1.y); + let v_110 = fma(r3.xyz, r0.www, r2.xyz); + r1 = vec4(r1.x, v_110.xyz); + r0.w = dot(r0.xyz, r0.xyz); + r2.x = sqrt(r0.w); + r0.w = inverseSqrt(r0.w); + let v_111 = (r0.www * r0.xyz); + r0 = vec4(v_111.xy, r0.z, v_111.z); + let v_112 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_112.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r0.z = (r0.z * r2.x); + r2.x = (r0.z * cb3_3.tint_symbol_2[52u].z); + r0.z = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r0.zzzz).z))); + r2.z = (r2.x * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.x = (r2.z / r2.x); + let v_113 = bitcast(r0.z); + r0.z = select(1.0f, r2.x, (v_113 != 0u)); + r2.x = (r2.y * cb3_3.tint_symbol_2[51u].w); + r0.z = (r0.z * r2.x); + r0.z = min(r0.z, 1.0f); + r0.z = (r0.z * 1.44269502162933349609f); + r0.z = exp2(r0.z); + r0.z = min(r0.z, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r2.x = fma((-(r0.zzzz)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r0.z = (r0.z * cb3_3.tint_symbol_2[52u].y); + let v_114 = dot(r0.xyw, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_114, v_114, v_114, v_114).z, 0.0f, 1.0f); + let v_115 = dot(r0.xyw, cb3_3.tint_symbol_2[54u].xyz); + r0.x = clamp(vec4(v_115, v_115, v_115, v_115).x, 0.0f, 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * cb3_3.tint_symbol_2[54u].w); + r0.x = exp2(r0.x); + r0.y = log2(r2.z); + r0.y = (r0.y * cb3_3.tint_symbol_2[53u].w); + r0.y = exp2(r0.y); + let v_116 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_116.xyz, r3.w); + let v_117 = fma(r0.xxx, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_117.xyz, r3.w); + let v_118 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_118.xyz, r4.w); + let v_119 = fma(r0.yyy, r4.xyz, r3.xyz); + r0 = vec4(v_119.xy, r0.z, v_119.z); + let v_120 = -(cb3_3.tint_symbol_2[57u].xyxz); + let v_121 = (r0.xyw + v_120.xyw); + r0 = vec4(v_121.xy, r0.z, v_121.z); + let v_122 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.z = (r2.y * v_122.z); + let v_123 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r2.y + v_123.y); + r2.y = max(r2.y, 0.0f); + let v_124 = (r2.xy * cb3_3.tint_symbol_2[51u].yx); + r2 = vec4(v_124.xy, r2.zw); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r0.z = clamp(fma(r2.xxxx, r2.yyyy, r0.zzzz).z, 0.0f, 1.0f); + r2.y = (r2.z * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_125 = fma(r2.yyy, r0.xyw, cb3_3.tint_symbol_2[57u].xyz); + r0 = vec4(v_125.xy, r0.z, v_125.z); + r3.x = ((-(r0.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r0.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r0.wwww)).z + cb3_3.tint_symbol_2[57u].w); + let v_126 = fma(r2.xxx, r3.xyz, r0.xyw); + r0 = vec4(v_126.xy, r0.z, v_126.z); + let v_127 = ((-(r1.yzyw)).xyw + r0.xyw); + r0 = vec4(v_127.xy, r0.z, v_127.z); + let v_128 = fma(r0.zzz, r0.xyw, r1.yzw); + r0 = vec4(v_128.xyz, r0.w); + let v_129 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_129.xyz, o0.w); + o0.w = r1.x; + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r1.x))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v0.z); + o2 = r0.x; +} + +struct tint_symbol_7 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4) -> tint_symbol_7 { + main_inner(v0, v1, v2, v4); + return tint_symbol_7(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/f44972856edce861.wgsl b/b/8b0b5899ed/shaders/f44972856edce861.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..1a10cb783d249b913ceae1d76b4fb41c51cc88f9 --- /dev/null +++ b/b/8b0b5899ed/shaders/f44972856edce861.wgsl @@ -0,0 +1,422 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb16_struct { + tint_symbol_1 : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(0u) @binding(7u) var cb7_7 : cb1_struct; + +struct cb5_struct { + tint_symbol_3 : array, 5u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb5_struct; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +fn main_inner(v0 : vec3, v2 : vec4, v3 : vec2, v4 : vec2, v5 : vec3, v6 : vec4, v7 : vec4) { + if ((bitcast(cb7_7.tint_symbol_2[0u].x) != 0u)) { + let v = (v0 + cb12_12.tint_symbol_3[1u].xyz); + r0 = vec4(v.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = sqrt(r0.w); + let v_1 = (r0.xyz / r0.www); + r0 = vec4(v_1.xyz, r0.w); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = (r0.z * 0.5f); + r1.x = dot(r0.xy, r0.xy); + r1.x = max(r1.x, 0.00000000999999993923f); + r1.x = sqrt(r1.x); + r1 = (r0.xyxy / r1.xxxx); + r1 = (r0.zzzz * r1); + r1 = fma(r1, vec4(0.5f), vec4(0.5f)); + let v_2 = (r1.zw * vec2(126.73267364501953125f)); + r0 = vec4(v_2.xy, r0.zw); + let v_3 = -(r0.xyxx); + let v_4 = bitcast>(select(vec2(), vec2(4294967295u), (r0.xy >= v_3.xy))); + r2 = vec4(v_4.xy, r2.zw); + let v_5 = fract(abs(r0.xyxx).xy); + r0 = vec4(v_5.xy, r0.zw); + let v_6 = -(r0.xyxx); + let v_7 = bitcast>(r2.xy); + let v_8 = select(v_6.xy, r0.xy, (v_7 != vec2())); + r0 = vec4(v_8.xy, r0.zw); + r2 = textureSampleLevel(t2, s2, r1.zwzz.xy, 0.0f); + r1 = fma(-(r0.xyxy), vec4(0.00789062492549419403f), r1); + r3 = (r1.zwzw + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f); + r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f); + r5 = (r1.zwzw + vec4(0.00789062492549419403f, 0.00789062492549419403f, -0.5f, -0.5f)); + r6 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f); + let v_9 = ((-(r0.xyxx)).xy + vec2(1.0f)); + r5 = vec4(v_9.xy, r5.zw); + let v_10 = (r2.xyz * r5.xxx); + r7 = vec4(v_10.xyz, r7.w); + let v_11 = (r0.xxx * r4.xyz); + r8 = vec4(v_11.xyz, r8.w); + let v_12 = (r5.yyy * r8.xyz); + r8 = vec4(v_12.xyz, r8.w); + let v_13 = fma(r7.xyz, r5.yyy, r8.xyz); + r7 = vec4(v_13.xyz, r7.w); + let v_14 = (r3.xyz * r5.xxx); + r8 = vec4(v_14.xyz, r8.w); + let v_15 = fma(r8.xyz, r0.yyy, r7.xyz); + r7 = vec4(v_15.xyz, r7.w); + let v_16 = (r0.xxx * r6.xyz); + r6 = vec4(v_16.xyz, r6.w); + let v_17 = fma(r6.xyz, r0.yyy, r7.xyz); + r0 = vec4(v_17.xyz, r0.w); + r0.w = (r0.w / cb12_12.tint_symbol_3[0u].x); + r0.w = min(r0.w, 1.0f); + let v_18 = (r0.www * r0.xyz); + r0 = vec4(v_18.xyz, r0.w); + let v_19 = (r0.xyz * cb12_12.tint_symbol_3[0u].yyy); + r0 = vec4(v_19.xyz, r0.w); + r2.w = dot(r0.xyz, r0.xyz); + r2.w = sqrt(r2.w); + r2.w = min(r2.w, 1.0f); + r2.w = fma((-(r2.wwww)).w, 4.0f, 1.0f); + r6.w = max(r2.w, 0.0f); + let v_20 = fma(r0.xyz, v7.yyy, v0); + r7 = vec4(v_20.xyz, r7.w); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_3[2u].w))); + let v_21 = -(cb12_12.tint_symbol_3[1u].xyzx); + let v_22 = (v_21.xyz + cb12_12.tint_symbol_3[2u].xyz); + r8 = vec4(v_22.xyz, r8.w); + let v_23 = -(r8.xxyz); + let v_24 = (r7.xyz + v_23.xzw); + r8 = vec4(v_24.x, r8.y, v_24.yz); + r0.y = dot(r8.xzw, r8.xzw); + r0.y = sqrt(r0.y); + r0.z = (cb12_12.tint_symbol_3[2u].w * 1.10000002384185791016f); + r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 1.0f))); + r0.y = (r8.z / r0.y); + r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f); + r0.y = (r0.y * r2.w); + r0.y = fma(r0.y, r0.z, r8.y); + let v_25 = bitcast(r3.w); + let v_26 = r0.y; + r0.y = select(r7.y, v_26, (v_25 != 0u)); + let v_27 = bitcast(r0.x); + let v_28 = r0.y; + r7.w = select(r7.y, v_28, (v_27 != 0u)); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_3[3u].w))); + let v_29 = (v_21.xyz + cb12_12.tint_symbol_3[3u].xyz); + r8 = vec4(v_29.xyz, r8.w); + let v_30 = -(r8.xxyz); + let v_31 = (r7.xwz + v_30.xzw); + r8 = vec4(v_31.x, r8.y, v_31.yz); + r0.y = dot(r8.xzw, r8.xzw); + r0.y = sqrt(r0.y); + r0.z = (cb12_12.tint_symbol_3[3u].w * 1.10000002384185791016f); + r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 1.0f))); + r0.y = (r8.z / r0.y); + r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f); + r0.y = (r0.y * r2.w); + r0.y = fma(r0.y, r0.z, r8.y); + let v_32 = bitcast(r3.w); + let v_33 = r0.y; + r0.y = select(r7.w, v_33, (v_32 != 0u)); + let v_34 = bitcast(r0.x); + let v_35 = r0.y; + r7.y = select(r7.w, v_35, (v_34 != 0u)); + let v_36 = (r5.zw + r5.zw); + r0 = vec4(v_36.xy, r0.zw); + r0.z = dot(r0.xy, r0.xy); + r2.w = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + r0.z = sqrt(r0.z); + r0.z = bitcast((bitcast(r0.z) & bitcast(r2.w))); + r2.w = fma((-(r0.zzzz)).w, 2.0f, 1.0f); + r5.z = max(r2.w, -1.0f); + r2.w = bitcast(select(0u, 4294967295u, (r5.z < 1.0f))); + r3.w = bitcast(select(0u, 4294967295u, (-1.0f < r5.z))); + r2.w = bitcast((bitcast(r2.w) & bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + r2.w = bitcast((bitcast(r2.w) & bitcast(r3.w))); + r3.w = fma((-(r5.zzzz)).w, r5.z, 1.0f); + r3.w = sqrt(r3.w); + r0.z = (r3.w / r0.z); + r0.z = bitcast((bitcast(r0.z) & bitcast(r2.w))); + let v_37 = (r0.zz * r0.xy); + r5 = vec4(v_37.xy, r5.zw); + let v_38 = (r0.www * r2.xyz); + r0 = vec4(v_38.xyz, r0.w); + let v_39 = (r0.xyz * cb12_12.tint_symbol_3[0u].yyy); + r0 = vec4(v_39.xyz, r0.w); + r1 = (r1 + vec4(-0.49210938811302185059f, -0.5f, -0.5f, -0.49210938811302185059f)); + r1 = (r1 + r1); + r2.x = dot(r1.xy, r1.xy); + r2.y = bitcast(select(0u, 4294967295u, (0.0f < r2.x))); + r2.x = sqrt(r2.x); + r2.x = bitcast((bitcast(r2.x) & bitcast(r2.y))); + r2.y = fma((-(r2.xxxx)).y, 2.0f, 1.0f); + r8.z = max(r2.y, -1.0f); + r2.y = bitcast(select(0u, 4294967295u, (r8.z < 1.0f))); + r2.z = bitcast(select(0u, 4294967295u, (-1.0f < r8.z))); + r2.y = bitcast((bitcast(r2.z) & bitcast(r2.y))); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.x))); + r2.y = bitcast((bitcast(r2.z) & bitcast(r2.y))); + r2.z = fma((-(r8.zzzz)).z, r8.z, 1.0f); + r2.z = sqrt(r2.z); + r2.x = (r2.z / r2.x); + r2.x = bitcast((bitcast(r2.x) & bitcast(r2.y))); + let v_40 = (r1.xy * r2.xx); + r8 = vec4(v_40.xy, r8.zw); + let v_41 = (r0.www * r4.xyz); + r2 = vec4(v_41.xyz, r2.w); + let v_42 = ((-(r5.xyzx)).xyz + r8.xyz); + r4 = vec4(v_42.xyz, r4.w); + let v_43 = -(r0.xyzx); + let v_44 = fma(r2.xyz, cb12_12.tint_symbol_3[0u].yyy, v_43.xyz); + r2 = vec4(v_44.xyz, r2.w); + r1.x = dot(r2.xyz, v5); + r1.y = dot(r4.xyz, r4.xyz); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < r1.y))); + r8.x = (r1.x / r1.y); + r8.y = 1.0f; + let v_45 = (r4.xyz * r8.xyx); + r2 = vec4(r2.x, v_45.xyz); + r8.z = v7.y; + let v_46 = (r2.yzw * r8.zxz); + r2 = vec4(r2.x, v_46.xyz); + let v_47 = r4; + r4 = vec4(0.10000000149011611938f, v_47.y, 0.33329999446868896484f, v_47.w); + r4.y = v7.y; + let v_48 = fma(r2.yzw, r4.xyz, v5); + r2 = vec4(r2.x, v_48.xyz); + let v_49 = bitcast>(r2.xxx); + let v_50 = select(v5, r2.yzw, (v_49 != vec3())); + r2 = vec4(v_50.xyz, r2.w); + r1.x = dot(r1.zw, r1.zw); + r1.y = bitcast(select(0u, 4294967295u, (0.0f < r1.x))); + r1.x = sqrt(r1.x); + r1.x = bitcast((bitcast(r1.x) & bitcast(r1.y))); + r1.y = fma((-(r1.xxxx)).y, 2.0f, 1.0f); + r8.z = max(r1.y, -1.0f); + r1.y = bitcast(select(0u, 4294967295u, (r8.z < 1.0f))); + r2.w = bitcast(select(0u, 4294967295u, (-1.0f < r8.z))); + r1.y = bitcast((bitcast(r1.y) & bitcast(r2.w))); + r2.w = bitcast(select(0u, 4294967295u, (0.0f < r1.x))); + r1.y = bitcast((bitcast(r1.y) & bitcast(r2.w))); + r2.w = fma((-(r8.zzzz)).w, r8.z, 1.0f); + r2.w = sqrt(r2.w); + r1.x = (r2.w / r1.x); + r1.x = bitcast((bitcast(r1.x) & bitcast(r1.y))); + let v_51 = (r1.xx * r1.zw); + r8 = vec4(v_51.xy, r8.zw); + let v_52 = (r0.www * r3.xyz); + r1 = vec4(v_52.xyz, r1.w); + let v_53 = ((-(r5.xyzx)).xyz + r8.xyz); + r3 = vec4(v_53.xyz, r3.w); + let v_54 = -(r0.xyzx); + let v_55 = fma(r1.xyz, cb12_12.tint_symbol_3[0u].yyy, v_54.xyz); + r0 = vec4(v_55.xyz, r0.w); + r0.x = dot(r0.xyz, v5); + r0.y = dot(r3.xyz, r3.xyz); + r0.z = bitcast(select(0u, 4294967295u, (0.0f < r0.y))); + r1.x = (r0.x / r0.y); + r1.y = 1.0f; + let v_56 = (r3.xyz * r1.xyx); + r0 = vec4(v_56.xy, r0.z, v_56.z); + r1.z = v7.y; + let v_57 = (r0.xyw * r1.zxz); + r0 = vec4(v_57.xy, r0.z, v_57.z); + let v_58 = fma(r0.xyw, r4.xyz, r2.xyz); + r0 = vec4(v_58.xy, r0.z, v_58.z); + let v_59 = bitcast>(r0.zzz); + let v_60 = r0.xyw; + let v_61 = select(r2.xyz, v_60, (v_59 != vec3())); + r0 = vec4(v_61.xyz, r0.w); + let v_62 = (r0.xyz + vec3(0.00009999999747378752f)); + r0 = vec4(v_62.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_63 = (r0.www * r0.xyz); + r0 = vec4(v_63.xyz, r0.w); + } else { + r7 = vec4(v0.xyz, r7.w); + r0 = vec4(v5.xyz, r0.w); + r6.w = 1.0f; + } + r0.w = (v2.z * 255.001953125f); + let v_64 = r0.w; + let v_65 = max(v_64, -2147483648.0f); + r0.w = bitcast(select(select(i32(v_65), 2147483647i, (v_65 >= 2147483648.0f)), 0i, !((v_64 == v_64)))); + r0.w = bitcast((bitcast(r0.w) * 3i)); + r7.w = 1.0f; + r1.x = dot(cb4_4.tint_symbol[bitcast(r0.w)], r7); + r1.y = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], r7); + r1.z = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], r7); + let v_66 = (r1.yyy * cb1_1.tint_symbol_1[1u].xyz); + r2 = vec4(v_66.xyz, r2.w); + let v_67 = fma(r1.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.xyz); + r2 = vec4(v_67.xyz, r2.w); + let v_68 = fma(r1.zzz, cb1_1.tint_symbol_1[2u].xyz, r2.xyz); + r2 = vec4(v_68.xyz, r2.w); + let v_69 = (r2.xyz + cb1_1.tint_symbol_1[3u].xyz); + r2 = vec4(v_69.xyz, r2.w); + o4 = (((-(r2.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz)).xyzx; + r1.w = dot(cb4_4.tint_symbol[bitcast(r0.w)].xyz, r0.xyz); + r2.x = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))].xyz, r0.xyz); + r0.x = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))].xyz, r0.xyz); + let v_70 = (r2.xxx * cb1_1.tint_symbol_1[1u].xyz); + r2 = vec4(v_70.xyz, r2.w); + let v_71 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r2.xyz); + r2 = vec4(v_71.xyz, r2.w); + let v_72 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r2.xyz); + r6 = vec4(v_72.xyz, r6.w); + r0.x = dot(cb4_4.tint_symbol[bitcast(r0.w)].xyz, v6.xyz); + r0.y = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))].xyz, v6.xyz); + r0.z = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))].xyz, v6.xyz); + let v_73 = (r0.yyy * cb1_1.tint_symbol_1[1u].xyz); + r2 = vec4(v_73.xyz, r2.w); + let v_74 = fma(r0.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.xyz); + r0 = vec4(v_74.xy, r0.z, v_74.z); + let v_75 = fma(r0.zzz, cb1_1.tint_symbol_1[2u].xyz, r0.xyw); + r0 = vec4(v_75.xyz, r0.w); + let v_76 = (r6.yzx * r0.zxy); + r2 = vec4(v_76.xyz, r2.w); + let v_77 = -(r2.xyzx); + let v_78 = fma(r0.yzx, r6.zxy, v_77.xyz); + r2 = vec4(v_78.xyz, r2.w); + o6 = ((r2.xyz * v6.www)).xyzx; + r2 = (r1.yyyy * cb1_1.tint_symbol_1[9u]); + r2 = fma(r1.xxxx, cb1_1.tint_symbol_1[8u], r2); + r1 = fma(r1.zzzz, cb1_1.tint_symbol_1[10u], r2); + o0 = (r1 + cb1_1.tint_symbol_1[11u]); + if ((bitcast(cb12_12.tint_symbol_3[4u].x) != 0u)) { + let v_79 = (v0 + cb12_12.tint_symbol_3[1u].xyz); + r1 = vec4(v_79.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = sqrt(r0.w); + let v_80 = (r1.xyz / r0.www); + r1 = vec4(v_80.xyz, r1.w); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = (r1.z * 0.5f); + r1.w = dot(r1.xy, r1.xy); + r1.w = max(r1.w, 0.00000000999999993923f); + r1.w = sqrt(r1.w); + let v_81 = (r1.xy / r1.ww); + r1 = vec4(v_81.xy, r1.zw); + let v_82 = (r1.zz * r1.xy); + r1 = vec4(v_82.xy, r1.zw); + let v_83 = fma(r1.xy, vec2(0.5f), vec2(0.5f)); + r1 = vec4(v_83.xy, r1.zw); + let v_84 = (r1.xy * vec2(126.73267364501953125f)); + r1 = vec4(r1.xy, v_84.xy); + let v_85 = -(r1.zwzz); + let v_86 = bitcast>(select(vec2(), vec2(4294967295u), (r1.zw >= v_85.xy))); + r2 = vec4(v_86.xy, r2.zw); + let v_87 = fract(abs(r1.zzzw).zw); + r1 = vec4(r1.xy, v_87.xy); + let v_88 = -(r1.zzzw); + let v_89 = bitcast>(r2.xy); + let v_90 = select(v_88.zw, r1.zw, (v_89 != vec2())); + r1 = vec4(r1.xy, v_90.xy); + r2 = textureSampleLevel(t2, s2, r1.xyxx.xy, 0.0f); + let v_91 = fma((-(r1.zwzz)).xy, vec2(0.00789062492549419403f), r1.xy); + r1 = vec4(v_91.xy, r1.zw); + r3 = (r1.xyxy + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f); + r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f); + let v_92 = (r1.xy + vec2(0.00789062492549419403f)); + r1 = vec4(v_92.xy, r1.zw); + r5 = textureSampleLevel(t2, s2, r1.xyxx.xy, 0.0f); + let v_93 = ((-(r1.zwzz)).xy + vec2(1.0f)); + r1 = vec4(v_93.xy, r1.zw); + r2 = (r1.xxxx * r2); + r4 = (r1.zzzz * r4); + r4 = (r1.yyyy * r4); + r2 = fma(r2, r1.yyyy, r4); + r3 = (r1.xxxx * r3); + r2 = fma(r3, r1.wwww, r2); + r3 = (r1.zzzz * r5); + r1 = fma(r3, r1.wwww, r2); + r0.w = (r0.w / cb12_12.tint_symbol_3[0u].x); + r0.w = min(r0.w, 1.0f); + r1 = (r0.wwww * r1); + r1 = fma(r1, vec4(0.5f), vec4(0.5f)); + } else { + r1 = v7; + } + r2.x = v7.y; + r2.w = 1.0f; + let v_94 = bitcast>(cb12_12.tint_symbol_3[4u].yyyy); + let v_95 = r2.xxxw; + o3 = select(r1, v_95, (v_94 != vec4())); + o1 = vec4(v3.xy, o1.zw); + o1 = vec4(o1.xy, v4.xy); + o2 = r6; + o5 = r0.xyz.xyzx; +} + +struct tint_symbol_4 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec2, @location(5u) v5 : vec3, @location(6u) v6 : vec4, @location(7u) v7 : vec4) -> tint_symbol_4 { + main_inner(v0, v2, v3, v4, v5, v6, v7); + return tint_symbol_4(o0, o1, o2, o3, o4, o5, o6); +} diff --git a/b/8b0b5899ed/shaders/f44b761450862ab5.wgsl b/b/8b0b5899ed/shaders/f44b761450862ab5.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..c15daab0634cea5d8ef548c5c5e2866fbfb7e0e4 --- /dev/null +++ b/b/8b0b5899ed/shaders/f44b761450862ab5.wgsl @@ -0,0 +1,257 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_2 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb2_struct { + tint_symbol_3 : array, 2u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb2_struct; + +struct cb15_struct { + tint_symbol_4 : array, 15u>, +} + +@group(0u) @binding(11u) var cb11_11 : cb15_struct; + +struct cb4_struct { + tint_symbol_5 : array, 4u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb4_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v4 : vec3, v5 : vec4) { + r0.x = (cb2_2.tint_symbol_1[16u].x * cb11_11.tint_symbol_4[1u].w); + r0.y = (cb2_2.tint_symbol_1[16u].x * cb11_11.tint_symbol_4[2u].w); + let v = (r0.xy + v2.yy); + r0 = vec4(v.xy, r0.zw); + let v_1 = (r0.xy + cb11_11.tint_symbol_4[3u].ww); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = fract(r0.xy); + r0 = vec4(v_2.xy, r0.zw); + let v_3 = (r0.xy + vec2(-0.5f)); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = fma((-(abs(r0.xyxx))).xy, vec2(2.0f), vec2(1.0f)); + r0 = vec4(v_4.xy, r0.zw); + let v_5 = (r0.xy * r0.xy); + r0 = vec4(r0.xy, v_5.xy); + let v_6 = fma((-(r0.xyxx)).xy, vec2(2.0f), vec2(3.0f)); + r0 = vec4(v_6.xy, r0.zw); + let v_7 = (r0.xy * r0.zw); + r0 = vec4(v_7.xy, r0.zw); + let v_8 = fma(r0.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v_8.xy, r0.zw); + let v_9 = ((-(r0.yyyx)).zw + vec2(1.0f)); + r0 = vec4(r0.xy, v_9.xy); + let v_10 = (r0.zw * r0.xy); + r1 = vec4(v_10.xy, r1.zw); + r0.x = (r0.y * r0.x); + r0.y = (r0.z * r0.w); + let v_11 = (r1.xxx * cb11_11.tint_symbol_4[1u].xyz); + r1 = vec4(v_11.x, r1.y, v_11.yz); + let v_12 = fma(r0.yyy, cb11_11.tint_symbol_4[0u].xyz, r1.xzw); + r0 = vec4(r0.x, v_12.xyz); + let v_13 = fma(r1.yyy, cb11_11.tint_symbol_4[2u].xyz, r0.yzw); + r0 = vec4(r0.x, v_13.xyz); + let v_14 = fma(r0.xxx, cb11_11.tint_symbol_4[3u].xyz, r0.yzw); + r0 = vec4(v_14.xyz, r0.w); + let v_15 = -(cb11_11.tint_symbol_4[0u].xyzx); + let v_16 = (r0.xyz + v_15.xyz); + r0 = vec4(v_16.xyz, r0.w); + let v_17 = ((-(cb12_12.tint_symbol_5[3u].zxzz)).xy + cb12_12.tint_symbol_5[3u].wy); + r1 = vec4(v_17.xy, r1.zw); + let v_18 = fma(v2.xx, r1.xy, cb12_12.tint_symbol_5[3u].zx); + r1 = vec4(v_18.xy, r1.zw); + let v_19 = (r1.xy * vec2(-1.44269502162933349609f)); + r1 = vec4(v_19.xy, r1.zw); + let v_20 = exp2(r1.xy); + r1 = vec4(v_20.xy, r1.zw); + let v_21 = ((-(r1.xyxx)).xy + vec2(1.0f)); + r1 = vec4(v_21.xy, r1.zw); + let v_22 = ((-(r1.yyyx)).zw + vec2(1.0f)); + r1 = vec4(r1.xy, v_22.xy); + let v_23 = (r1.xy * cb11_11.tint_symbol_4[13u].wx); + r1 = vec4(v_23.xy, r1.zw); + r0.w = (r1.y + r1.x); + let v_24 = -(cb11_11.tint_symbol_4[13u].zzzz); + r0.w = (r0.w + v_24.w); + let v_25 = (r0.xyz * r1.www); + r0 = vec4(v_25.xyz, r0.w); + let v_26 = (r0.xyz * cb11_11.tint_symbol_4[10u].www); + r0 = vec4(v_26.xyz, r0.w); + let v_27 = fma(cb11_11.tint_symbol_4[0u].xyz, r1.zzz, r0.xyz); + r0 = vec4(v_27.xyz, r0.w); + let v_28 = (r0.xyz * cb11_11.tint_symbol_4[11u].xxx); + r0 = vec4(v_28.xyz, r0.w); + r2.x = dot(cb1_1.tint_symbol[0u].xyz, r0.xyz); + r2.y = dot(cb1_1.tint_symbol[1u].xyz, r0.xyz); + r2.z = dot(cb1_1.tint_symbol[2u].xyz, r0.xyz); + let v_29 = (r2.xyz * cb11_11.tint_symbol_4[10u].yyy); + r0 = vec4(v_29.xyz, r0.w); + let v_30 = (abs(r0.xyxz).xyw + vec3(0.00100000004749745131f, 0.0f, 0.0f)); + r1 = vec4(v_30.xy, r1.z, v_30.z); + r1.x = dot(r1.xyw, r1.xyw); + r1.x = sqrt(r1.x); + r1.y = fma((-(cb11_11.tint_symbol_4[4u].xxxx)).y, r1.z, r1.x); + let v_31 = (r1.zz * cb11_11.tint_symbol_4[4u].xy); + r1 = vec4(r1.xy, v_31.xy); + r1.y = max(r1.y, 0.0f); + r1.y = (r1.y / r1.w); + r1.y = (r1.y * -1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.y = fma(r1.w, r1.y, r1.z); + r1.z = bitcast(select(0u, 4294967295u, (r1.z >= r1.x))); + r1.x = (r1.y / r1.x); + r1.y = bitcast((bitcast(r1.z) & 1065353216u)); + r1.z = ((-(r1.xxxx)).z + 1.0f); + r1.x = fma(r1.z, r1.y, r1.x); + r2 = vec4(vec2(), r2.zw); + r2.z = cb12_12.tint_symbol_5[2u].x; + let v_32 = ((-(r2.yyyz)).yzw + v0); + r1 = vec4(r1.x, v_32.xyz); + let v_33 = fma(r0.xyz, r1.xxx, r1.yzw); + r0 = vec4(v_33.xyz, r0.w); + r1.x = dot(r1.yzw, r1.yzw); + r1.y = dot(r0.xyz, r0.xyz); + let v_34 = sqrt(r1.xy); + r1 = vec4(v_34.xy, r1.zw); + r1.x = (r1.x / r1.y); + let v_35 = fma(r0.xyz, r1.xxx, r2.xyz); + r0 = vec4(v_35.xyz, r0.w); + r1 = (r0.yyyy * cb1_1.tint_symbol[9u]); + r1 = fma(r0.xxxx, cb1_1.tint_symbol[8u], r1); + r1 = fma(r0.zzzz, cb1_1.tint_symbol[10u], r1); + o0 = (r1 + cb1_1.tint_symbol[11u]); + let v_36 = (r0.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_36.xyz, r1.w); + let v_37 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_37.xyz, r1.w); + let v_38 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r0 = vec4(v_38.xyz, r0.w); + let v_39 = (r0.xyz + cb1_1.tint_symbol[3u].xyz); + r0 = vec4(v_39.xyz, r0.w); + let v_40 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r0 = vec4(v_40.xyz, r0.w); + r0.x = dot(r0.xyz, r0.xyz); + r0.x = (r0.x * 0.00000399999998990097f); + r0.x = min(r0.x, 1.0f); + r0.y = ((-(r0.xxxx)).y + 1.0f); + let v_41 = -(cb2_2.tint_symbol_1[16u].zzzz); + let v_42 = clamp(((r0.xyxx + v_41)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_42.xy, r0.zw); + r0.z = (cb3_3.tint_symbol_2[49u].w + -1.0f); + let v_43 = fma(r0.xy, r0.zz, vec2(1.0f)); + r0 = vec4(v_43.xy, r0.zw); + let v_44 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2(), vec2(1.0f)); + o1 = vec4(v_44.xy, o1.zw); + o1 = vec4(o1.xy, v1.zw); + r0 = vec4(v3.xy, r0.zw); + r0.z = 1.0f; + o2.x = dot(cb13_13.tint_symbol_3[0u].xyz, r0.xyz); + o2.y = dot(cb13_13.tint_symbol_3[1u].xyz, r0.xyz); + r0.x = dot(v4, v4); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f))); + let v_45 = select(v4, vec3(0.0f, 0.0f, 1.0f), (bitcast>(r0.xxx) != vec3())); + r0 = vec4(v_45.xyz, r0.w); + let v_46 = (r0.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_46.xyz, r1.w); + let v_47 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_47.xyz, r1.w); + let v_48 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r0 = vec4(v_48.xyz, r0.w); + r1.x = dot(r0.xyz, r0.xyz); + r1.x = inverseSqrt(r1.x); + let v_49 = (r0.xyz * r1.xxx); + r0 = vec4(v_49.xyz, r0.w); + o3 = r0.xyz.xyzx; + let v_50 = (v5.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_50.xyz, r1.w); + let v_51 = fma(v5.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_51.xyz, r1.w); + let v_52 = fma(v5.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_52.xyz, r1.w); + o4 = r1.xyz.xyzx; + let v_53 = (r0.yzx * r1.zxy); + r2 = vec4(v_53.xyz, r2.w); + let v_54 = -(r2.xyzx); + let v_55 = fma(r1.yzx, r0.zxy, v_54.xyz); + r0 = vec4(v_55.xyz, r0.w); + o5 = ((r0.xyz * v5.www)).xyzx; + r0.x = (v_24.x + 1.0f); + r0.x = clamp(((r0.wwww / r0.xxxx)).x, 0.0f, 1.0f); + r0.y = ((-(r0.xxxx)).y + 1.0f); + let v_56 = (v2.zyz * cb11_11.tint_symbol_4[12u].xyz); + r1 = vec4(v_56.xyz, r1.w); + let v_57 = fma(r0.yyy, r1.xyz, r0.xxx); + r0 = vec4(v_57.xyz, r0.w); + r0.w = ((-(cb11_11.tint_symbol_4[14u].wwww)).w + 1.0f); + let v_58 = (cb11_11.tint_symbol_4[14u].www * cb11_11.tint_symbol_4[14u].xyz); + r1 = vec4(v_58.xyz, r1.w); + let v_59 = fma(r0.www, r0.xyz, r1.xyz); + o6 = vec4(v_59.xyz, o6.w); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_4[12u].w))); + r0.y = bitcast(select(0u, 4294967295u, (cb11_11.tint_symbol_4[12u].w < 0.0f))); + let v_60 = -(bitcast>(r0.xxxx)); + r0.x = bitcast((bitcast(r0.y) + v_60.x)); + o6.w = f32(bitcast(r0.x)); +} + +struct tint_symbol_6 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec3, @location(5u) v5 : vec4) -> tint_symbol_6 { + main_inner(v0, v1, v2, v3, v4, v5); + return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6); +} diff --git a/b/8b0b5899ed/shaders/f44c49e7f6757694.wgsl b/b/8b0b5899ed/shaders/f44c49e7f6757694.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..657094c8e1426146997520a30f2120e562ceca8b --- /dev/null +++ b/b/8b0b5899ed/shaders/f44c49e7f6757694.wgsl @@ -0,0 +1,132 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb22_struct { + tint_symbol : array, 22u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb22_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb6_struct { + tint_symbol_2 : array, 6u>, +} + +@group(1u) @binding(9u) var cb9_9 : cb6_struct; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +var v11 : vec4; + +var v12 : array; + +var o0 : vec4; + +var oDepth : f32; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec4, v1 : vec4, v3 : vec4, v5 : vec4, v7 : vec4, v : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v11 = v_1; + x0[0u].x = v12[0u]; + x0[0u].y = v12[1u]; + x0[0u].z = v12[2u]; + x0[0u].w = v12[3u]; + let v_2 = max(v5.z, 0.0f); + r0.x = bitcast(select(u32(v_2), 4294967295u, (v_2 >= 4294967296.0f))); + r0.x = f32(bitcast(r0.x)); + r0.y = (r0.x * cb6_6.tint_symbol_1[14u].y); + r0.x = fma(r0.x, cb6_6.tint_symbol_1[14u].y, cb6_6.tint_symbol_1[14u].y); + r0.y = bitcast(select(0u, 4294967295u, (v11.y < r0.y))); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < v11.y))); + r0.x = bitcast((bitcast(r0.x) | bitcast(r0.y))); + v_3((bitcast(r0.x) != 0u)); + r0 = textureSample(t5, s5, v1.xyxx.xy); + r1 = textureSample(t5, s5, v1.zwzz.xy); + r0.x = ((-(r0.wwww)).x + r1.w); + r0.x = fma(v3.x, r0.x, r0.w); + r0.x = clamp(((r0.xxxx * v0.wwww)).x, 0.0f, 1.0f); + r0.y = bitcast(select(0u, 4294967295u, !((0.0f == cb9_9.tint_symbol_2[5u].x)))); + if ((bitcast(r0.y) != 0u)) { + } + o0 = r0.xxxx; + r0.x = (cb2_2.tint_symbol[21u].z + cb2_2.tint_symbol[21u].y); + r0.x = bitcast(select(0u, 4294967295u, (v7.z < r0.x))); + if ((bitcast(r0.x) != 0u)) { + r0.x = (cb6_6.tint_symbol_1[14u].w * 0.25f); + r1 = (v11.xyxy + vec4(1.0f, 0.0f, -1.0f, 0.0f)); + let v_4 = (r1.xz * cb6_6.tint_symbol_1[14u].zz); + let v_5 = r2; + r2 = vec4(v_4.x, v_5.y, v_4.y, v_5.w); + let v_6 = (r0.xx * r1.yw); + let v_7 = r2; + r2 = vec4(v_7.x, v_6.x, v_7.z, v_6.y); + r1 = textureSampleLevel(t12, s12, r2.xyxx.xy, 0.0f); + r2 = textureSampleLevel(t12, s12, r2.zwzz.xy, 0.0f); + r3 = (v11.xyxy + vec4(0.0f, 1.0f, 0.0f, -1.0f)); + let v_8 = (r3.xz * cb6_6.tint_symbol_1[14u].zz); + let v_9 = r4; + r4 = vec4(v_8.x, v_9.y, v_8.y, v_9.w); + let v_10 = (r0.xx * r3.yw); + let v_11 = r4; + r4 = vec4(v_11.x, v_10.x, v_11.z, v_10.y); + r0 = textureSampleLevel(t12, s12, r4.xyxx.xy, 0.0f); + r3 = textureSampleLevel(t12, s12, r4.zwzz.xy, 0.0f); + let v_12 = -(r2.xxxx); + r0.y = (r1.x + v_12.y); + let v_13 = -(r3.xxxx); + r0.x = (r0.x + v_13.x); + let v_14 = abs(r0.xxxx); + r0.x = max(v_14.x, abs(r0.yyyy).x); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.x = fma(r0.x, cb2_2.tint_symbol[21u].x, v11.z); + r0.y = (v7.z + (-(cb2_2.tint_symbol[21u].yyyy)).y); + r0.y = clamp(((r0.yyyy * cb2_2.tint_symbol[21u].wwww)).y, 0.0f, 1.0f); + r0.z = ((-(r0.xxxx)).z + v11.z); + oDepth = fma(r0.y, r0.z, r0.x); + } else { + oDepth = v11.z; + } +} + +fn v_3(v_15 : bool) { + if (v_15) { + discard; + return; + } +} + +struct tint_symbol_3 { + @location(0u) + o0 : vec4, + @builtin(frag_depth) + oDepth : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(3u) @interpolate(flat) v3 : vec4, @location(5u) @interpolate(flat) v5 : vec4, @location(7u) v7 : vec4, @builtin(position) v_16 : vec4) -> tint_symbol_3 { + main_inner(v0, v1, v3, v5, v7, v_16); + return tint_symbol_3(o0, oDepth); +} diff --git a/b/8b0b5899ed/shaders/f46b70bb439a90e9.wgsl b/b/8b0b5899ed/shaders/f46b70bb439a90e9.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..94642322315eab2e04a50c72731ba5e81e1eb39f --- /dev/null +++ b/b/8b0b5899ed/shaders/f46b70bb439a90e9.wgsl @@ -0,0 +1,131 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_2 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb1_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v4 : vec2, v5 : vec3, v6 : vec4) { + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + o0 = (r0 + cb1_1.tint_symbol[11u]); + o1 = vec4(v3.xy, o1.zw); + o1 = vec4(o1.xy, v4.xy); + o2 = vec4(v2.xyz, o2.w); + o2.w = v1.w; + let v = (v5.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v.xyz, r0.w); + let v_1 = fma(v5.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v5.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_4 = dot(r0.xyz, v_3.xyz); + r0.w = clamp(vec4(v_4, v_4, v_4, v_4).w, 0.0f, 1.0f); + let v_5 = -(cb12_12.tint_symbol_3[0u].wwww); + r0.w = (r0.w + v_5.w); + o3.w = (r0.w * 9.0f); + let v_6 = r0; + o3 = vec4(v_6.xyz, o3.w); + let v_7 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_7.xyz, r1.w); + let v_8 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_9.xyz, r1.w); + let v_10 = (r1.xyz + cb1_1.tint_symbol[3u].xyz); + r1 = vec4(v_10.xyz, r1.w); + let v_11 = -(cb1_1.tint_symbol[15u].xyzx); + let v_12 = (r1.xyz + v_11.xyz); + r1 = vec4(v_12.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = (r0.w * 0.00000399999998990097f); + r1.x = min(r0.w, 1.0f); + r1.y = ((-(r1.xxxx)).y + 1.0f); + let v_13 = -(cb2_2.tint_symbol_1[16u].zzzz); + let v_14 = clamp(((r1.xyxx + v_13)).xy, vec2(), vec2(1.0f)); + r1 = vec4(v_14.xy, r1.zw); + r0.w = (cb3_3.tint_symbol_2[49u].w + -1.0f); + let v_15 = fma(r1.xy, r0.ww, vec2(1.0f)); + r1 = vec4(v_15.xy, r1.zw); + let v_16 = clamp(((r1.xyxx * v1.xyxx)).xy, vec2(), vec2(1.0f)); + o4 = vec4(v_16.xy, o4.zw); + o4.z = v1.z; + o4.w = 0.0f; + let v_17 = (v6.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_17.xyz, r1.w); + let v_18 = fma(v6.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_18.xyz, r1.w); + let v_19 = fma(v6.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_19.xyz, r1.w); + o5 = r1.xyz.xyzx; + let v_20 = (r0.yzx * r1.zxy); + r2 = vec4(v_20.xyz, r2.w); + let v_21 = -(r2.xyzx); + let v_22 = fma(r1.yzx, r0.zxy, v_21.xyz); + r0 = vec4(v_22.xyz, r0.w); + o6 = ((r0.xyz * v6.www)).xyzx; +} + +struct tint_symbol_4 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec2, @location(5u) v5 : vec3, @location(6u) v6 : vec4) -> tint_symbol_4 { + main_inner(v0, v1, v2, v3, v4, v5, v6); + return tint_symbol_4(o0, o1, o2, o3, o4, o5, o6); +} diff --git a/b/8b0b5899ed/shaders/f48b405fc7d7e1be.wgsl b/b/8b0b5899ed/shaders/f48b405fc7d7e1be.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..7949ab944733a98cdd2fdcb92c9cb9d0fb0ccc98 --- /dev/null +++ b/b/8b0b5899ed/shaders/f48b405fc7d7e1be.wgsl @@ -0,0 +1,150 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb5_struct { + tint_symbol_2 : array, 5u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb5_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +var icb0 : array, 4u> = array, 4u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f)); + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = max(v0.xy, vec2()); + let v_3 = bitcast>(select(vec2(v_2), vec2(4294967295u), (v_2 >= vec2(4294967296.0f)))); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = bitcast>((bitcast>(r0.xy) & vec2(1u))); + r0 = vec4(v_4.xy, r0.zw); + r0.y = bitcast((bitcast(r0.y) << 1u)); + r0.x = bitcast((bitcast(r0.x) + bitcast(r0.y))); + r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast(r0.x)]); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + v_5((bitcast(r0.x) != 0u)); + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[4u].x >= r1.x))); + v_5((bitcast(r1.x) != 0u)); + r1.x = dot(v3.xyz, v3.xyz); + r1.x = inverseSqrt(r1.x); + let v_6 = (r1.xxx * v3.xyz); + r1 = vec4(r1.x, v_6.xyz); + r2.x = dot(r0.xyz, vec3(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f)); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_7 = (r2.xx * cb12_12.tint_symbol_3[0u].zw); + r3 = vec4(v_7.xy, r3.zw); + o1.w = clamp(fma(v3.xyz.zzzz, vec4(128.0f), vec4(-127.0f)).w, 0.0f, 1.0f); + r2.y = (r0.w * cb12_12.tint_symbol_3[0u].x); + r2.y = (r2.y * cb2_2.tint_symbol[15u].w); + r0.w = (r0.w * v1.w); + let v_8 = (v1.xy * cb2_2.tint_symbol[15u].zy); + let v_9 = r4; + r4 = vec4(v_9.x, v_8.xy, v_9.w); + r2.y = (r2.y * v1.z); + o0.w = (r0.w * cb2_2.tint_symbol[15u].x); + let v_10 = fma(r1.yzw, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_10.xyz, o1.w); + r4.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w); + let v_11 = (r4.xz * vec2(0.5f)); + let v_12 = r1; + r1 = vec4(v_12.x, v_11.xy, v_12.w); + let v_13 = sqrt(r1.yz); + o3 = vec4(v_13.xy, o3.zw); + o3.z = clamp(((r2.yyyy * vec4(0.0625f))).z, 0.0f, 1.0f); + r0.w = fma(v3.z, r1.x, -0.34999999403953552246f); + r0.w = clamp(((r0.wwww * vec4(1.53846156597137451172f))).w, 0.0f, 1.0f); + r0.w = (r0.w * cb5_5.tint_symbol_2[3u].z); + r1.x = ((-(cb2_2.tint_symbol[16u].zzzz)).x + 1.0f); + r0.w = (r0.w * r1.x); + r0.w = (r4.y * r0.w); + r1.x = fma((-(r3.yyyy)).x, 0.5f, 1.0f); + r1.x = (r0.w * r1.x); + r1.x = fma(r1.x, -0.5f, 1.0f); + let v_14 = (r0.xyz * r1.xxx); + o0 = vec4(v_14.xyz, o0.w); + r0.x = clamp(fma(r2.xxxx, cb12_12.tint_symbol_3[0u].wwww, vec4(0.40000000596046447754f)).x, 0.0f, 1.0f); + let v_15 = (r0.xx * vec2(0.5f, 0.48828125f)); + r0 = vec4(v_15.xy, r0.zw); + r3.z = (r3.x * 0.001953125f); + r3.w = cb12_12.tint_symbol_3[0u].y; + r0.z = 0.97000002861022949219f; + let v_16 = -(r3.yzwy); + let v_17 = (r0.xyz + v_16.xyz); + r0 = vec4(v_17.xyz, r0.w); + let v_18 = max(r0.xyz, vec3()); + r0 = vec4(v_18.xyz, r0.w); + let v_19 = fma(r0.xyz, r0.www, r3.yzw); + r0 = vec4(v_19.xyz, r0.w); + let v_20 = sqrt(r0.xy); + o2 = vec4(v_20.xy, o2.zw); + o2.z = r0.z; + o2.w = 1.0f; + o3.w = 1.00188386440277099609f; +} + +fn v_5(v_21 : bool) { + if (v_21) { + discard; + return; + } +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_22 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4) -> tint_symbol_4 { + main_inner(v_22, v1, v2, v3); + return tint_symbol_4(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/f48d0d9b18e38f8f.wgsl b/b/8b0b5899ed/shaders/f48d0d9b18e38f8f.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..a988748f3f90c559b933f49b3460a4af60ff9741 --- /dev/null +++ b/b/8b0b5899ed/shaders/f48d0d9b18e38f8f.wgsl @@ -0,0 +1,134 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb24_struct { + tint_symbol_1 : array, 24u>, +} + +@group(0u) @binding(5u) var cb5_5 : cb24_struct; + +struct cb6_struct { + tint_symbol_2 : array, 6u>, +} + +@group(0u) @binding(6u) var cb6_6 : cb6_struct; + +struct cb3_struct { + tint_symbol_3 : array, 3u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb3_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(0u) @binding(9u) var cb9_9 : cb1_struct; + +var v8 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v5 : vec3, v7 : vec4, v : i32) { + let v_1 = 0i; + v8.x = bitcast((v - v_1)); + r0 = (v2 * vec4(255.001953125f)); + let v_2 = r0; + let v_3 = max(v_2, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_3), vec4(2147483647i), (v_3 >= vec4(2147483648.0f))), vec4(), !((v_2 == v_2)))); + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r1); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r1); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r1); + r2.x = dot(r1.xyz, v5); + r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r3); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r3); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r3); + r2.y = dot(r3.xyz, v5); + r4 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r4 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r4); + r4 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r4); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r4); + r2.z = dot(r0.xyz, v5); + let v_4 = (r2.xyz * cb9_9.tint_symbol_4[0u].yyy); + r2 = vec4(v_4.xyz, r2.w); + let v_5 = (r2.xyz * v7.www); + r2 = vec4(v_5.xyz, r2.w); + r4 = vec4(v0.xyz, r4.w); + r4.w = 1.0f; + r1.x = dot(r1, r4); + r1.y = dot(r3, r4); + r1.z = dot(r0, r4); + let v_6 = fma(r2.xyz, cb13_13.tint_symbol_3[2u].zzz, r1.xyz); + r0 = vec4(v_6.xyz, r0.w); + r0.w = bitcast((bitcast(v8.x) >> 2u)); + r1.x = bitcast((bitcast(v8.x) & 3u)); + r1.y = bitcast(-(bitcast(r1.x))); + let v_7 = bitcast>(select(vec3(), vec3(4294967295u), (bitcast>(r1.xxx) < vec3(1u, 2u, 3u)))); + r2 = vec4(v_7.xyz, r2.w); + r1.x = bitcast((bitcast(r1.x) + -3i)); + let v_8 = bitcast(r2.y); + r3.z = select(r1.x, 0.0f, (v_8 != 0u)); + r3.y = bitcast((bitcast(r1.y) & bitcast(r2.y))); + r3.w = bitcast(select(0u, 4294967295u, (bitcast(r2.z) == 0i))); + r3.x = r2.x; + r1 = bitcast>((bitcast>(r3) & bitcast>(cb6_6.tint_symbol_2[bitcast((bitcast(r0.w) + 4i))]))); + let v_9 = bitcast>((bitcast>(r1.yw) | bitcast>(r1.xz))); + r1 = vec4(v_9.xy, r1.zw); + r0.w = bitcast((bitcast(r1.y) | bitcast(r1.x))); + r1.x = bitcast((bitcast(r0.w) << 2u)); + let v_10 = bitcast(r0.w); + o1 = vec4(v_10, v_10, v_10, v_10); + r2 = (cb6_6.tint_symbol_2[1u].yyyy * cb5_5.tint_symbol_1[bitcast((bitcast(r1.x) + 1i))]); + r2 = fma(cb6_6.tint_symbol_2[1u].xxxx, cb5_5.tint_symbol_1[bitcast(r1.x)], r2); + r2 = fma(cb6_6.tint_symbol_2[1u].zzzz, cb5_5.tint_symbol_1[bitcast((bitcast(r1.x) + 2i))], r2); + r2 = fma(cb6_6.tint_symbol_2[1u].wwww, cb5_5.tint_symbol_1[bitcast((bitcast(r1.x) + 3i))], r2); + r2 = (r0.yyyy * r2); + r3 = (cb6_6.tint_symbol_2[0u].yyyy * cb5_5.tint_symbol_1[bitcast((bitcast(r1.x) + 1i))]); + r3 = fma(cb6_6.tint_symbol_2[0u].xxxx, cb5_5.tint_symbol_1[bitcast(r1.x)], r3); + r3 = fma(cb6_6.tint_symbol_2[0u].zzzz, cb5_5.tint_symbol_1[bitcast((bitcast(r1.x) + 2i))], r3); + r3 = fma(cb6_6.tint_symbol_2[0u].wwww, cb5_5.tint_symbol_1[bitcast((bitcast(r1.x) + 3i))], r3); + r2 = fma(r0.xxxx, r3, r2); + r3 = (cb6_6.tint_symbol_2[2u].yyyy * cb5_5.tint_symbol_1[bitcast((bitcast(r1.x) + 1i))]); + r3 = fma(cb6_6.tint_symbol_2[2u].xxxx, cb5_5.tint_symbol_1[bitcast(r1.x)], r3); + r3 = fma(cb6_6.tint_symbol_2[2u].zzzz, cb5_5.tint_symbol_1[bitcast((bitcast(r1.x) + 2i))], r3); + r3 = fma(cb6_6.tint_symbol_2[2u].wwww, cb5_5.tint_symbol_1[bitcast((bitcast(r1.x) + 3i))], r3); + r0 = fma(r0.zzzz, r3, r2); + r2 = (cb6_6.tint_symbol_2[3u].yyyy * cb5_5.tint_symbol_1[bitcast((bitcast(r1.x) + 1i))]); + r2 = fma(cb6_6.tint_symbol_2[3u].xxxx, cb5_5.tint_symbol_1[bitcast(r1.x)], r2); + r2 = fma(cb6_6.tint_symbol_2[3u].zzzz, cb5_5.tint_symbol_1[bitcast((bitcast(r1.x) + 2i))], r2); + r1 = fma(cb6_6.tint_symbol_2[3u].wwww, cb5_5.tint_symbol_1[bitcast((bitcast(r1.x) + 3i))], r2); + o0 = (r0 + r1); +} + +struct tint_symbol_5 { + @builtin(position) + o0 : vec4, + @location(1u) @interpolate(flat) + o1 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(5u) v5 : vec3, @location(7u) v7 : vec4, @builtin(instance_index) v_11 : u32) -> tint_symbol_5 { + main_inner(v0, v1, v2, v5, v7, i32(v_11)); + return tint_symbol_5(o0, o1); +} diff --git a/b/8b0b5899ed/shaders/f495a9bcd6b9608f.wgsl b/b/8b0b5899ed/shaders/f495a9bcd6b9608f.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..7e8a4bc5c0629434890546ca81178a2334a51950 --- /dev/null +++ b/b/8b0b5899ed/shaders/f495a9bcd6b9608f.wgsl @@ -0,0 +1,190 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb5_struct { + tint_symbol_1 : array, 5u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb5_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +var icb0 : array, 4u> = array, 4u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f)); + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = max(v0.xy, vec2()); + let v_3 = bitcast>(select(vec2(v_2), vec2(4294967295u), (v_2 >= vec2(4294967296.0f)))); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = bitcast>((bitcast>(r0.xy) & vec2(1u))); + r0 = vec4(v_4.xy, r0.zw); + r0.y = bitcast((bitcast(r0.y) << 1u)); + r0.x = bitcast((bitcast(r0.x) + bitcast(r0.y))); + r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast(r0.x)]); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + v_5((bitcast(r0.x) != 0u)); + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_1[4u].x >= r1.x))); + v_5((bitcast(r1.x) != 0u)); + r1 = textureSample(t4, s4, v2.xy.xyxx.xy); + let v_6 = (v2.xy * cb11_11.tint_symbol_3[0u].zw); + r2 = vec4(v_6.xy, r2.zw); + r3 = textureSample(t2, s2, r2.xyxx.xy); + let v_7 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(r2.xy, v_7.xy); + let v_8 = (r2.xy * vec2(3.1700000762939453125f)); + r2 = vec4(v_8.xy, r2.zw); + r3 = textureSample(t2, s2, r2.xyxx.xy); + let v_9 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_9.xy, r2.zw); + let v_10 = (r2.xy * vec2(0.5f)); + r2 = vec4(v_10.xy, r2.zw); + let v_11 = fma(r2.zw, vec2(0.5f), r2.xy); + r2 = vec4(v_11.xy, r2.zw); + r2.z = ((-(r2.xxxx)).z * cb11_11.tint_symbol_3[0u].x); + r2.z = fma(r2.z, r1.w, 1.0f); + let v_12 = (r2.xy * cb11_11.tint_symbol_3[0u].yy); + r2 = vec4(v_12.xy, r2.zw); + r0 = (r0 * r2.zzzz); + r3 = textureSample(t3, s3, v2.xy.xyxx.xy); + let v_13 = fma(r2.xy, r1.ww, r3.xy); + r2 = vec4(v_13.xy, r2.zw); + let v_14 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_14.xy, r2.zw); + r2.w = dot(r2.xy, r2.xy); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = sqrt(abs(r2.wwww).w); + r3.x = max(cb12_12.tint_symbol_2[1u].w, 0.00100000004749745131f); + let v_15 = (r2.xy * r3.xx); + r2 = vec4(v_15.xy, r2.zw); + let v_16 = (r2.yyy * v5.xyz); + r3 = vec4(v_16.xyz, r3.w); + let v_17 = fma(r2.xxx, v4.xyz, r3.xyz); + r3 = vec4(v_17.xyz, r3.w); + let v_18 = fma(r2.www, v3.xyz, r3.xyz); + r2 = vec4(v_18.xy, r2.z, v_18.z); + r3.x = dot(r2.xyw, r2.xyw); + r3.x = inverseSqrt(r3.x); + let v_19 = (r2.xyw * r3.xxx); + r3 = vec4(r3.x, v_19.xyz); + let v_20 = (r1.xy * r1.xy); + r1 = vec4(v_20.xy, r1.zw); + r1.x = dot(r1.xyz, cb12_12.tint_symbol_2[1u].xyz); + let v_21 = (r1.xw * cb12_12.tint_symbol_2[0u].zy); + r1 = vec4(v_21.xy, r1.zw); + r4.x = (r2.z * r1.x); + r0.w = (r0.w * v1.w); + r1.z = (v1.x * cb2_2.tint_symbol[15u].z); + r0.w = (r0.w * cb2_2.tint_symbol[15u].x); + let v_22 = fma(r3.yzw, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_22.xyz, o1.w); + r4.y = (r1.y * 0.001953125f); + r1.y = fma(r2.w, r3.x, -0.34999999403953552246f); + r1.y = clamp(((r1.yyyy * vec4(1.53846156597137451172f))).y, 0.0f, 1.0f); + r1.y = (r1.y * cb5_5.tint_symbol_1[3u].z); + r1.w = ((-(cb2_2.tint_symbol[16u].zzzz)).w + 1.0f); + r1.y = (r1.w * r1.y); + r1.y = (r1.z * r1.y); + r1.z = fma((-(r4.xxxx)).z, 0.5f, 1.0f); + r1.z = (r1.z * r1.y); + r1.z = fma(r1.z, -0.5f, 1.0f); + let v_23 = (r0.xyz * r1.zzz); + o0 = vec4(v_23.xyz, o0.w); + r0.x = clamp(fma(r1.xxxx, r2.zzzz, vec4(0.69999998807907104492f)).x, 0.0f, 1.0f); + let v_24 = (r0.xx * vec2(0.5f, 0.48828125f)); + r0 = vec4(v_24.xy, r0.zw); + r4.z = cb12_12.tint_symbol_2[0u].x; + r0.z = 0.97000002861022949219f; + let v_25 = -(r4.xyzx); + let v_26 = (r0.xyz + v_25.xyz); + r0 = vec4(v_26.xyz, r0.w); + let v_27 = max(r0.xyz, vec3()); + r0 = vec4(v_27.xyz, r0.w); + let v_28 = fma(r0.xyz, r1.yyy, r4.xyz); + r0 = vec4(v_28.xyz, r0.w); + let v_29 = sqrt(r0.xy); + o2 = vec4(v_29.xy, o2.zw); + o0.w = r0.w; + o1.w = r0.w; + let v_30 = r0; + o2 = vec4(o2.xy, v_30.zw); + o3 = vec4(0.0f, 0.0f, 0.0f, 1.0f); +} + +fn v_5(v_31 : bool) { + if (v_31) { + discard; + return; + } +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_32 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4) -> tint_symbol_4 { + main_inner(v_32, v1, v2, v3, v4, v5); + return tint_symbol_4(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/f4a0a9e1cc0b245d.wgsl b/b/8b0b5899ed/shaders/f4a0a9e1cc0b245d.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..84bd50b67242d2eef17ca0b1620190b1abd7b7b3 --- /dev/null +++ b/b/8b0b5899ed/shaders/f4a0a9e1cc0b245d.wgsl @@ -0,0 +1,190 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb2_struct { + tint_symbol_3 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb6_struct { + tint_symbol_4 : array, 6u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb6_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var v9 : vec4; + +var v10 : array; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v8 : vec4, v : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v9 = v_1; + x0[0u].x = v10[0u]; + x0[0u].y = v10[1u]; + x0[0u].z = v10[2u]; + x0[0u].w = v10[3u]; + r0 = textureSample(t4, s4, v2.zwzz.xy); + r0.x = dot(v1, r0); + r1 = clamp(fma(r0.xxxx, v0, cb10_10.tint_symbol_4[0u]), vec4(), vec4(1.0f)); + r0.y = (r1.w * v8.x); + r0.y = (r0.y * cb2_2.tint_symbol[15u].x); + r0.z = dot(v9.xy, vec2(0.5f)); + r0.z = fract(r0.z); + r0.z = bitcast(select(0u, 4294967295u, (r0.z < 0.5f))); + r0.w = bitcast(select(0u, 4294967295u, (0.0039215688593685627f >= r0.y))); + r0.z = bitcast((bitcast(r0.w) | bitcast(r0.z))); + v_2((bitcast(r0.z) != 0u)); + r0.z = bitcast(select(0u, 4294967295u, !((0.0f == v2.x)))); + let v_3 = bitcast>(r0.zz); + let v_4 = cb10_10.tint_symbol_4[4u].xy; + let v_5 = select(cb10_10.tint_symbol_4[4u].zw, v_4, (v_3 != vec2())); + r2 = vec4(v_5.xy, r2.zw); + r2 = textureSample(t5, s5, r2.xyxx.xy); + let v_6 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_6.xy, r2.zw); + let v_7 = bitcast(r0.z); + let v_8 = cb10_10.tint_symbol_4[5u].x; + r0.z = select(cb10_10.tint_symbol_4[5u].y, v_8, (v_7 != 0u)); + let v_9 = fma(r2.xy, r0.zz, v3.xyz.xy); + r2 = vec4(v_9.xy, r2.zw); + r2.z = v3.z; + r0.z = dot(r2.xyz, r2.xyz); + r0.z = inverseSqrt(r0.z); + let v_10 = (r0.zzz * r2.xyz); + r2 = vec4(v_10.xyz, r2.w); + r3 = textureSample(t2, s2, v2.xyxx.xy); + let v_11 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(r0.xy, v_11.xy); + r1.w = dot(r0.zw, r0.zw); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = sqrt(abs(r1.wwww).w); + r2.w = max(cb12_12.tint_symbol_3[1u].w, 0.00100000004749745131f); + let v_12 = (r0.zw * r2.ww); + r0 = vec4(r0.xy, v_12.xy); + let v_13 = (r0.www * v5.xyz); + r3 = vec4(v_13.xyz, r3.w); + let v_14 = fma(r0.zzz, v4.xyz, r3.xyz); + r3 = vec4(v_14.xyz, r3.w); + let v_15 = fma(r1.www, r2.xyz, r3.xyz); + r2 = vec4(v_15.xy, r2.z, v_15.z); + r0.z = dot(r2.xyw, r2.xyw); + r0.z = inverseSqrt(r0.z); + let v_16 = (r0.zzz * r2.xyw); + r3 = vec4(v_16.xyz, r3.w); + o1.w = clamp(fma(r2.zzzz, vec4(128.0f), vec4(-127.0f)).w, 0.0f, 1.0f); + r0.w = dot(r0.xxx, cb12_12.tint_symbol_3[1u].xyz); + r4.x = max(r0.x, cb10_10.tint_symbol_4[1u].w); + r4.y = max(r0.w, v8.y); + let v_17 = fma(r3.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_17.xyz, o1.w); + r0.x = (cb2_2.tint_symbol[15u].z + cb3_3.tint_symbol_1[45u].w); + r2.x = (r0.x * 0.5f); + r2.y = (cb2_2.tint_symbol[15u].y * 0.5f); + let v_18 = sqrt(r2.xy); + o3 = vec4(v_18.xy, o3.zw); + r0.x = fma(r2.w, r0.z, -0.34999999403953552246f); + r0.x = clamp(((r0.xxxx * vec4(1.53846156597137451172f))).x, 0.0f, 1.0f); + r0.x = (r0.x * cb5_5.tint_symbol_2[3u].z); + r0.z = ((-(cb2_2.tint_symbol[16u].zzzz)).z + 1.0f); + r0.x = (r0.z * r0.x); + r0.x = (r0.x * cb2_2.tint_symbol[15u].z); + r0.z = fma((-(r4.yyyy)).z, 0.5f, 1.0f); + r0.z = (r0.z * r0.x); + r0.z = fma(r0.z, -0.5f, 1.0f); + let v_19 = (r0.zzz * r1.xyz); + o0 = vec4(v_19.xyz, o0.w); + r0.z = clamp(((r4.yyyy + vec4(0.40000000596046447754f))).z, 0.0f, 1.0f); + let v_20 = (r0.zz * vec2(0.5f, 0.48828125f)); + r1 = vec4(v_20.xy, r1.zw); + r4.z = (r4.x * 0.001953125f); + r4.w = cb12_12.tint_symbol_3[0u].x; + r1.z = 0.97000002861022949219f; + let v_21 = -(r4.yzwy); + let v_22 = (r1.xyz + v_21.xyz); + r1 = vec4(v_22.xyz, r1.w); + let v_23 = max(r1.xyz, vec3()); + r1 = vec4(v_23.xyz, r1.w); + let v_24 = fma(r1.xyz, r0.xxx, r4.yzw); + r0 = vec4(v_24.x, r0.y, v_24.yz); + let v_25 = sqrt(r0.xz); + o2 = vec4(v_25.xy, o2.zw); + o0.w = r0.y; + o2.z = r0.w; + o2.w = 1.0f; + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +fn v_2(v_26 : bool) { + if (v_26) { + discard; + return; + } +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(8u) v8 : vec4, @builtin(position) v_27 : vec4) -> tint_symbol_5 { + main_inner(v0, v1, v2, v3, v4, v5, v8, v_27); + return tint_symbol_5(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/f4af5eef3ec8b490.consts.json b/b/8b0b5899ed/shaders/f4af5eef3ec8b490.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/f4af5eef3ec8b490.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f4af5eef3ec8b490.wgsl b/b/8b0b5899ed/shaders/f4af5eef3ec8b490.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..2090a38ea2dbb4d66ca336d4df5349efca8a75db --- /dev/null +++ b/b/8b0b5899ed/shaders/f4af5eef3ec8b490.wgsl @@ -0,0 +1,967 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb3_struct { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v6 : vec4; + +var v7 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v6 = v_2; + x1[0u].x = v7[0u]; + x1[0u].y = v7[1u]; + x1[0u].z = v7[2u]; + x1[0u].w = v7[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1 = textureSample(t5, s5, v1.xy.xyxx.xy); + let v_3 = (v1.xy * cb11_11.tint_symbol_5[0u].zw); + r2 = vec4(v_3.xy, r2.zw); + r3 = textureSample(t2, s2, r2.xyxx.xy); + let v_4 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(r2.xy, v_4.xy); + let v_5 = (r2.xy * vec2(3.1700000762939453125f)); + r2 = vec4(v_5.xy, r2.zw); + r3 = textureSample(t2, s2, r2.xyxx.xy); + let v_6 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_6.xy, r2.zw); + let v_7 = (r2.xy * vec2(0.5f)); + r2 = vec4(v_7.xy, r2.zw); + let v_8 = fma(r2.zw, vec2(0.5f), r2.xy); + r2 = vec4(v_8.xy, r2.zw); + r1.z = ((-(r2.xxxx)).z * cb11_11.tint_symbol_5[0u].x); + r1.z = fma(r1.z, r1.w, 1.0f); + let v_9 = (r2.xy * cb11_11.tint_symbol_5[0u].yy); + r2 = vec4(v_9.xy, r2.zw); + r0 = (r0 * r1.zzzz); + r3 = textureSample(t4, s4, v1.xy.xyxx.xy); + let v_10 = fma(r2.xy, r1.ww, r3.xy); + r2 = vec4(v_10.xy, r2.zw); + let v_11 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_11.xy, r2.zw); + r1.w = dot(r2.xy, r2.xy); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = sqrt(abs(r1.wwww).w); + r2.z = max(cb12_12.tint_symbol_4[2u].x, 0.00100000004749745131f); + let v_12 = (r2.zz * r2.xy); + r2 = vec4(v_12.xy, r2.zw); + let v_13 = (r2.yyy * v4.xyz); + r2 = vec4(r2.x, v_13.xyz); + let v_14 = fma(r2.xxx, v3.xyz, r2.yzw); + r2 = vec4(v_14.xyz, r2.w); + let v_15 = fma(r1.www, v2.xyz, r2.xyz); + r2 = vec4(v_15.xyz, r2.w); + r1.w = dot(r2.xyz, r2.xyz); + r1.w = inverseSqrt(r1.w); + let v_16 = (r1.www * r2.xyz); + r2 = vec4(v_16.xy, r2.z, v_16.z); + let v_17 = (r1.xy * r1.xy); + r1 = vec4(v_17.xy, r1.zw); + r1.x = (r1.x * cb12_12.tint_symbol_4[0u].z); + r1.x = clamp(((r1.zzzz * r1.xxxx)).x, 0.0f, 1.0f); + r1.z = (r0.w * 255.0099945068359375f); + r1.z = floor(r1.z); + r3.x = (r1.z + -32.0f); + r3.x = (r3.x * 0.0078125f); + r3.y = cb12_12.tint_symbol_4[2u].w; + r3 = textureSample(t6, s6, r3.xyxx.xy); + r3.w = bitcast(select(0u, 4294967295u, (r1.z >= 32.0f))); + r1.z = bitcast(select(0u, 4294967295u, (160.0f >= r1.z))); + r1.z = bitcast((bitcast(r1.z) & bitcast(r3.w))); + let v_18 = (r0.xyz * r3.xyz); + r3 = vec4(v_18.xyz, r3.w); + r3.w = 1.0f; + let v_19 = bitcast>(r1.zzzz); + let v_20 = r3; + r0 = select(r0, v_20, (v_19 != vec4())); + r0.w = (r0.w * v0.w); + let v_21 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_21.xy, r3.zw); + let v_22 = (r0.xyz * r0.xyz); + r0 = vec4(v_22.xyz, r0.w); + let v_23 = -(v5.xyzx); + let v_24 = (v_23.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_24.xyz, r4.w); + r1.z = dot(r4.xyz, r4.xyz); + r1.z = inverseSqrt(r1.z); + let v_25 = (r1.zzz * r4.xyz); + r5 = vec4(v_25.xyz, r5.w); + let v_26 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_27 = fma(r4.xyz, r1.zzz, v_26.xyz); + r6 = vec4(v_27.xyz, r6.w); + r3.z = dot(r6.xyz, r6.xyz); + r3.z = inverseSqrt(r3.z); + let v_28 = (r3.zzz * r6.xyz); + r6 = vec4(v_28.xyz, r6.w); + r3.z = fma(r1.y, cb12_12.tint_symbol_4[0u].y, -500.0f); + r3.z = max(r3.z, 0.0f); + let v_29 = -(r3.zzzz); + r1.y = fma(r1.y, cb12_12.tint_symbol_4[0u].y, v_29.y); + r3.z = (r3.z * 558.0f); + r1.y = fma(r1.y, 3.0f, r3.z); + r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_30 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_30.xyz, r7.w); + let v_31 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz); + r8 = vec4(v_31.xyz, r8.w); + let v_32 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz); + r8 = vec4(v_32.xyz, r8.w); + let v_33 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz); + r8 = vec4(v_33.xyz, r8.w); + let v_34 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r9 = vec4(v_34.xyz, r9.w); + let v_35 = &(x0[0u]); + let v_36 = r9; + *(v_35) = vec4(v_36.xyz, (*(v_35)).w); + let v_37 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r10 = vec4(v_37.xyz, r10.w); + let v_38 = &(x0[1u]); + let v_39 = r10; + *(v_38) = vec4(v_39.xyz, (*(v_38)).w); + let v_40 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r11 = vec4(v_40.xyz, r11.w); + let v_41 = &(x0[2u]); + let v_42 = r11; + *(v_41) = vec4(v_42.xyz, (*(v_41)).w); + let v_43 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r8 = vec4(v_43.xyz, r8.w); + let v_44 = &(x0[3u]); + let v_45 = r8; + *(v_44) = vec4(v_45.xyz, (*(v_44)).w); + let v_46 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_47 = r12; + r12 = vec4(v_47.x, v_46.x, v_47.z, v_46.y); + r3.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_48 = abs(r11.yyyy); + r4.w = max(v_48.w, abs(r11.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_49 = (bitcast(r4.w) != 0u); + let v_50 = bitcast(v.tint_symbol_7[0i].x); + r4.w = select(bitcast(v.tint_symbol_7[1i].x), v_50, v_49); + let v_51 = abs(r10.yyyy); + r5.w = max(v_51.w, abs(r10.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_52 = bitcast(r5.w); + r4.w = select(r4.w, bitcast(v.tint_symbol_7[2i].x), (v_52 != 0u)); + let v_53 = abs(r9.yyyy); + r5.w = max(v_53.w, abs(r9.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_54 = bitcast(r3.w); + r3.w = select(r4.w, 0.0f, (v_54 != 0u)); + let v_55 = x0[bitcast(r3.w)]; + r9 = vec4(v_55.xyz, r9.w); + r3.w = f32(bitcast(r3.w)); + r4.w = (r3.w + 0.5f); + r4.w = (r4.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r3.w = dot(r10, cb6_6.tint_symbol_6[12u]); + r5.w = dot(r10, cb6_6.tint_symbol_6[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r4.w); + r4.w = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r9.z); + let v_56 = dpdx(r10.xyy); + r11 = vec4(v_56.xy, r11.z, v_56.z); + r11.z = dpdx(r3.w); + let v_57 = dpdy(r10.yxy); + r13 = vec4(v_57.xyz, r13.w); + r13.w = dpdy(r3.w); + let v_58 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_58.xy); + let v_59 = -(r8.zwzz); + let v_60 = fma(r11.xz, r13.xz, v_59.xy); + r14 = vec4(v_60.xy, r14.zw); + r6.w = (1.0f / r14.x); + r7.w = (r11.z * r13.y); + let v_61 = -(r7.wwww); + r14.z = fma(r11.x, r13.w, v_61.z); + let v_62 = (r6.ww * r14.yz); + r8 = vec4(r8.xy, v_62.xy); + let v_63 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_63.xy); + let v_64 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_64.xy); + r3.w = fma((-(r5.wwww)).w, r8.z, r3.w); + r3.w = fma((-(r5.wwww)).w, r8.w, r3.w); + let v_65 = bitcast(r4.w); + let v_66 = r3.w; + r12.z = select(r9.z, v_66, (v_65 != 0u)); + r10.z = 0.0f; + let v_67 = (r10.xyz + r12.ywz); + r9 = vec4(v_67.xyz, r9.w); + let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_68.xy, r12.zw); + let v_69 = (r10.xyz + r12.xyz); + r11 = vec4(v_69.xyz, r11.w); + let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_70.xy, r12.zw); + let v_71 = (r10.xyz + r12.xyz); + r13 = vec4(v_71.xyz, r13.w); + let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_72.xy, r12.zw); + let v_73 = (r10.xyz + r12.xyz); + r14 = vec4(v_73.xyz, r14.w); + let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_74.xy, r12.zw); + let v_75 = (r10.xyz + r12.xyz); + r15 = vec4(v_75.xyz, r15.w); + let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_76.xy, r12.zw); + let v_77 = (r10.xyz + r12.xyz); + r16 = vec4(v_77.xyz, r16.w); + let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_78.xy, r12.zw); + let v_79 = (r10.xyz + r12.xyz); + r17 = vec4(v_79.xyz, r17.w); + let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_80.xy, r12.zw); + let v_81 = (r10.xyz + r12.xyz); + r18 = vec4(v_81.xyz, r18.w); + let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_82.xy, r12.zw); + let v_83 = (r10.xyz + r12.xyz); + r19 = vec4(v_83.xyz, r19.w); + let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_84.xy, r12.zw); + let v_85 = (r10.xyz + r12.xyz); + r20 = vec4(v_85.xyz, r20.w); + let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_86.xy, r12.zw); + let v_87 = (r10.xyz + r12.xyz); + r21 = vec4(v_87.xyz, r21.w); + let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_88.xy, r12.zw); + let v_89 = (r10.xyz + r12.xyz); + r22 = vec4(v_89.xyz, r22.w); + let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_90.xy, r12.zw); + let v_91 = (r10.xyz + r12.xyz); + r23 = vec4(v_91.xyz, r23.w); + let v_92 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_92.xy, r12.zw); + let v_93 = (r10.xyz + r12.xyz); + r24 = vec4(v_93.xyz, r24.w); + let v_94 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_94.xy, r12.zw); + let v_95 = (r10.xyz + r12.xyz); + r25 = vec4(v_95.xyz, r25.w); + let v_96 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_96.xy, r12.zw); + let v_97 = (r10.xyz + r12.xyz); + r10 = vec4(v_97.xyz, r10.w); + let v_98 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_98.xy, r9.z); + let v_99 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_99.xy, r11.z); + let v_100 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_100.xy, r13.z); + let v_101 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_101.xy, r14.z); + let v_102 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_102.xy, r15.z); + let v_103 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_103.xy, r16.z); + let v_104 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_104.xy, r17.z); + let v_105 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_105.xy, r18.z); + let v_106 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_106.xy, r19.z); + let v_107 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_107.xy, r20.z); + let v_108 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_108.xy, r21.z); + let v_109 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_109.xy, r22.z); + let v_110 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_110.xy, r23.z); + let v_111 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_111.xy, r24.z); + let v_112 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_112.xy, r25.z); + let v_113 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_113.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r3.w = dot(r9, vec4(1.0f)); + r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f); + let v_114 = abs(r8.yyyy); + r4.w = max(v_114.w, abs(r8.xxxx).w); + r4.w = clamp(fma(r4.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.z = ((-(r3.zzzz)).z + 1.0f); + r3.z = (r4.w * r3.z); + r3.z = fma(r3.w, 0.0625f, r3.z); + let v_115 = (r3.xyz * r3.xyz); + r3 = vec4(v_115.xyz, r3.w); + r3.z = min(r3.z, 1.0f); + r3.w = clamp(fma(v5.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_6[3u].z); + let v_116 = -(r3.zzzz); + r3.z = fma(r3.w, v_116.z, r3.z); + let v_117 = dot(r2.xyw, v_26.xyz); + r3.w = clamp(vec4(v_117, v_117, v_117, v_117).w, 0.0f, 1.0f); + let v_118 = dot(r5.xyz, r2.xyw); + r8.x = clamp(vec4(v_118, v_118, v_118, v_118).x, 0.0f, 1.0f); + let v_119 = dot(r6.xyz, v_26.xyz); + r8.y = clamp(vec4(v_119, v_119, v_119, v_119).y, 0.0f, 1.0f); + let v_120 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r8 = vec4(v_120.xy, r8.zw); + let v_121 = (r8.xy * r8.xy); + r8 = vec4(r8.xy, v_121.xy); + let v_122 = (r8.zw * r8.zw); + r8 = vec4(r8.xy, v_122.xy); + let v_123 = (r8.xy * r8.zw); + r8 = vec4(v_123.xy, r8.zw); + r4.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_124 = fma(cb12_12.tint_symbol_4[0u].xx, r8.xy, r4.ww); + r8 = vec4(v_124.xy, r8.zw); + let v_125 = (r1.yy + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(r8.xy, v_125.xy); + r1.y = (r8.z * 0.125f); + r5.w = fma((-(r1.xxxx)).w, r8.x, 1.0f); + r6.x = dot(r2.xyw, r6.xyz); + r6.x = clamp(((r6.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r8.w); + r6.x = exp2(r6.x); + r6.x = (r8.y * r6.x); + r6.x = (r1.y * r6.x); + r6.x = (r1.x * r6.x); + r6.x = (r3.w * r6.x); + r3.w = (r3.w * r5.w); + let v_126 = fma(r0.xyz, r3.www, r6.xxx); + r6 = vec4(v_126.xyz, r6.w); + let v_127 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_127.xyz, r6.w); + r3.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_128 = (v_23.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_128.xyz, r8.w); + let v_129 = (v5.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_129.xyz, r9.w); + r7.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w); + let v_130 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_130.xyz, r9.w); + let v_131 = (r9.xyz + v_23.xyz); + r9 = vec4(v_131.xyz, r9.w); + let v_132 = bitcast>(r6.www); + let v_133 = r8.xyz; + let v_134 = select(r9.xyz, v_133, (v_132 != vec3())); + r8 = vec4(v_134.xyz, r8.w); + r6.w = dot(r8.xyz, r8.xyz); + let v_135 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_135.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + r7.w = inverseSqrt(r7.w); + let v_136 = (r7.www * r8.xyz); + r8 = vec4(v_136.xyz, r8.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[11u].w); + r6.w = (r6.w / r7.w); + let v_137 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.w = dot(r8.xyz, v_137.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_138 = dot(r8.xyz, r2.xyw); + r9.x = clamp(vec4(v_138, v_138, v_138, v_138).x, 0.0f, 1.0f); + r7.w = (r7.w * r9.x); + r9.x = (r6.w * r7.w); + let v_139 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_139.xyz, r9.w); + let v_140 = (r0.xyz * r9.xyz); + r9 = vec4(v_140.xyz, r9.w); + let v_141 = fma(r4.xyz, r1.zzz, r8.xyz); + r8 = vec4(v_141.xyz, r8.w); + r9.w = dot(r8.xyz, r8.xyz); + r9.w = inverseSqrt(r9.w); + let v_142 = (r8.xyz * r9.www); + r8 = vec4(v_142.xyz, r8.w); + let v_143 = dot(r8.xyz, r5.xyz); + r9.w = clamp(vec4(v_143, v_143, v_143, v_143).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.x = (r9.w * r9.w); + r10.x = (r10.x * r10.x); + r9.w = (r9.w * r10.x); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w); + let v_144 = dot(r8.xyz, r2.xyw); + r8.x = clamp(vec4(v_144, v_144, v_144, v_144).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.w); + r8.x = exp2(r8.x); + r8.x = (r8.x * r9.w); + r7.w = (r7.w * r8.x); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_145 = (r6.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_145.xyz, r8.w); + } + r6.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r7.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + let v_146 = bitcast(r7.w); + let v_147 = r6.w; + r3.w = select(r3.w, v_147, (v_146 != 0u)); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_148 = (v_23.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_148.xyz, r10.w); + let v_149 = (v5.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_149.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w); + let v_150 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_150.xyz, r11.w); + let v_151 = (r11.xyz + v_23.xyz); + r11 = vec4(v_151.xyz, r11.w); + let v_152 = bitcast>(r6.www); + let v_153 = r10.xyz; + let v_154 = select(r11.xyz, v_153, (v_152 != vec3())); + r10 = vec4(v_154.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_155 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_155.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_156 = (r7.www * r10.xyz); + r10 = vec4(v_156.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[12u].w); + r6.w = (r6.w / r7.w); + let v_157 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.w = dot(r10.xyz, v_157.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_158 = dot(r10.xyz, r2.xyw); + r9.w = clamp(vec4(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_159 = (r9.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_159.xyz, r11.w); + let v_160 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_160.xyz, r9.w); + let v_161 = fma(r4.xyz, r1.zzz, r10.xyz); + r10 = vec4(v_161.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_162 = (r9.www * r10.xyz); + r10 = vec4(v_162.xyz, r10.w); + let v_163 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_163, v_163, v_163, v_163).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w); + let v_164 = dot(r10.xyz, r2.xyw); + r10.x = clamp(vec4(v_164, v_164, v_164, v_164).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_165 = fma(r6.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_165.xyz, r8.w); + } + } else { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_166 = (v_23.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_166.xyz, r10.w); + let v_167 = (v5.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_167.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w); + let v_168 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_168.xyz, r11.w); + let v_169 = (r11.xyz + v_23.xyz); + r11 = vec4(v_169.xyz, r11.w); + let v_170 = bitcast>(r6.www); + let v_171 = r10.xyz; + let v_172 = select(r11.xyz, v_171, (v_170 != vec3())); + r10 = vec4(v_172.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_173 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_173.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_174 = (r7.www * r10.xyz); + r10 = vec4(v_174.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[13u].w); + r6.w = (r6.w / r7.w); + let v_175 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.w = dot(r10.xyz, v_175.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_176 = dot(r10.xyz, r2.xyw); + r9.w = clamp(vec4(v_176, v_176, v_176, v_176).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_177 = (r9.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_177.xyz, r11.w); + let v_178 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_178.xyz, r9.w); + let v_179 = fma(r4.xyz, r1.zzz, r10.xyz); + r10 = vec4(v_179.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_180 = (r9.www * r10.xyz); + r10 = vec4(v_180.xyz, r10.w); + let v_181 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_181, v_181, v_181, v_181).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w); + let v_182 = dot(r10.xyz, r2.xyw); + r10.x = clamp(vec4(v_182, v_182, v_182, v_182).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_183 = fma(r6.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_183.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_184 = (v_23.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_184.xyz, r10.w); + let v_185 = (v5.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_185.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w); + let v_186 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_186.xyz, r11.w); + let v_187 = (r11.xyz + v_23.xyz); + r11 = vec4(v_187.xyz, r11.w); + let v_188 = bitcast>(r3.www); + let v_189 = r10.xyz; + let v_190 = select(r11.xyz, v_189, (v_188 != vec3())); + r10 = vec4(v_190.xyz, r10.w); + r3.w = dot(r10.xyz, r10.xyz); + let v_191 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_191.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_192 = (r6.www * r10.xyz); + r10 = vec4(v_192.xyz, r10.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r3.w, cb3_3.tint_symbol_2[14u].w); + r3.w = (r3.w / r6.w); + let v_193 = -(cb3_3.tint_symbol_2[14u].xyzx); + r6.w = dot(r10.xyz, v_193.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_194 = dot(r10.xyz, r2.xyw); + r7.w = clamp(vec4(v_194, v_194, v_194, v_194).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r3.w * r6.w); + let v_195 = (r7.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_195.xyz, r11.w); + let v_196 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_196.xyz, r9.w); + let v_197 = fma(r4.xyz, r1.zzz, r10.xyz); + r4 = vec4(v_197.xyz, r4.w); + r1.z = dot(r4.xyz, r4.xyz); + r1.z = inverseSqrt(r1.z); + let v_198 = (r1.zzz * r4.xyz); + r4 = vec4(v_198.xyz, r4.w); + let v_199 = dot(r4.xyz, r5.xyz); + r1.z = clamp(vec4(v_199, v_199, v_199, v_199).z, 0.0f, 1.0f); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r5.x = (r1.z * r1.z); + r5.x = (r5.x * r5.x); + r1.z = (r1.z * r5.x); + r1.z = fma(cb12_12.tint_symbol_4[0u].x, r1.z, r4.w); + let v_200 = dot(r4.xyz, r2.xyw); + r4.x = clamp(vec4(v_200, v_200, v_200, v_200).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r8.w); + r4.x = exp2(r4.x); + r1.z = (r1.z * r4.x); + r1.z = (r6.w * r1.z); + r1.z = (r3.w * r1.z); + r1.y = (r1.y * r1.z); + let v_201 = fma(r1.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_201.xyz, r8.w); + } + } + r1.y = (r5.w * r5.w); + r1.x = (r1.x * r1.x); + let v_202 = (r8.xyz * r1.xxx); + r4 = vec4(v_202.xyz, r4.w); + let v_203 = fma(r1.yyy, r9.xyz, r4.xyz); + r1 = vec4(v_203.xyz, r1.w); + let v_204 = fma(r6.xyz, r3.zzz, r1.xyz); + r1 = vec4(v_204.xyz, r1.w); + r1.w = fma(r2.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.w = (r1.w * cb3_3.tint_symbol_2[44u].w); + r1.w = max(r1.w, 0.0f); + let v_205 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.www, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_205.xyz, r4.w); + r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_206 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.www, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_206.xyz, r5.w); + let v_207 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_207.xyz, r5.w); + let v_208 = fma(r4.xyz, r2.zzz, r5.xyz); + r4 = vec4(v_208.xyz, r4.w); + let v_209 = (r3.yyy * r4.xyz); + r3 = vec4(r3.x, v_209.xyz); + let v_210 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.www, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_210.xyz, r4.w); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_211 = dot(r5.xyz, r2.xyw); + r1.w = clamp(vec4(v_211, v_211, v_211, v_211).w, 0.0f, 1.0f); + let v_212 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.www, r4.xyz); + r2 = vec4(v_212.xyz, r2.w); + let v_213 = fma(r2.xyz, r3.xxx, r3.yzw); + r2 = vec4(v_213.xyz, r2.w); + let v_214 = (r5.www * r2.xyz); + r2 = vec4(v_214.xyz, r2.w); + let v_215 = fma(r2.xyz, r0.xyz, r1.xyz); + r0 = vec4(v_215.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r7.xyz, r7.xyz); + r1.x = sqrt(r0.w); + let v_216 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_216.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r7.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_217 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_217 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_218 = (r0.www * r7.xyz); + r2 = vec4(v_218.xyz, r2.w); + let v_219 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_219, v_219, v_219, v_219).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_220 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_220, v_220, v_220, v_220).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_221 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_221.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_222 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_222.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_223 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_223.xyz, r2.w); + let v_224 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_224.xyz, r2.w); + let v_225 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_225.xyz, r3.w); + let v_226 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_226.xyz, r2.w); + let v_227 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_228 = (r2.xyz + v_227.xyz); + r2 = vec4(v_228.xyz, r2.w); + let v_229 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_229.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_230 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_230.xyz, r3.w); + let v_231 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_231.xy, r1.z, v_231.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_232 = (v6.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_232.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_233 = -(r0.xyxz); + let v_234 = fma(r1.xyw, r0.www, v_233.xyw); + r1 = vec4(v_234.xy, r1.z, v_234.z); + let v_235 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_235.xyz, r1.w); + } else { + r0.w = dot(r7.xyz, r7.xyz); + r1.w = sqrt(r0.w); + let v_236 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_236.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r7.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_237 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_237 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_238 = (r0.www * r7.xyz); + r3 = vec4(v_238.xyz, r3.w); + let v_239 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_239, v_239, v_239, v_239).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_240 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_240, v_240, v_240, v_240).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_241 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_241.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_242 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_242.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_243 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_243.xyz, r3.w); + let v_244 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_244.xyz, r3.w); + let v_245 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_245.xyz, r4.w); + let v_246 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_246.xyz, r3.w); + let v_247 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_248 = (r3.xyz + v_247.xyz); + r3 = vec4(v_248.xyz, r3.w); + let v_249 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_249.x, r2.y, v_249.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_250 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_250.xyz, r3.w); + let v_251 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_251.x, r2.y, v_251.yz); + let v_252 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_252.x, r2.y, v_252.yz); + let v_253 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_253.xyz, r1.w); + } + let v_254 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_254.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @builtin(position) v_255 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v_255); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f4ddd7d6f6786d44.wgsl b/b/8b0b5899ed/shaders/f4ddd7d6f6786d44.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..5cfcc87088bd56f4eb9927cdb5fa5ae71ce915fb --- /dev/null +++ b/b/8b0b5899ed/shaders/f4ddd7d6f6786d44.wgsl @@ -0,0 +1,55 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb18_struct; + +struct cb5_struct { + tint_symbol_2 : array, 5u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb5_struct; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + r0 = vec4(((v2.xy / v2.ww)).xy, r0.zw); + r0 = textureSample(t5, s5, r0.xyxx.xy); + r0.y = (cb11_11.tint_symbol_1[17u].w + 1.0f); + r0.x = ((-(r0.xxxx)).x + r0.y); + r0.x = (cb11_11.tint_symbol_1[17u].z / r0.x); + r0.x = clamp(((r0.xxxx / v2.wwww)).x, 0.0f, 1.0f); + r0 = vec4(r0.x, ((v3.xyz / v4.xyz)).xyz); + r0.y = max(r0.z, r0.y); + r0.y = max(r0.w, r0.y); + r0.x = clamp(((-(r0.yyyy) + r0.xxxx)).x, 0.0f, 1.0f); + let v = (v1.xyz + (-(cb1_1.tint_symbol[15u].xxyz)).yzw); + r0 = vec4(r0.x, v.xyz); + r0.y = dot(r0.yzw, r0.yzw); + r0.y = sqrt(r0.y); + r0.x = (r0.y * r0.x); + r0.x = (r0.x * v2.z); + let v_1 = (r0.xxx * cb10_10.tint_symbol_2[4u].xyz); + o0 = vec4(v_1.xyz, o0.w); + o0.w = 0.0f; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f4deccaf3a8ee6d9.wgsl b/b/8b0b5899ed/shaders/f4deccaf3a8ee6d9.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..9a33617f122758c7c82016b67be6839d7896d3c0 --- /dev/null +++ b/b/8b0b5899ed/shaders/f4deccaf3a8ee6d9.wgsl @@ -0,0 +1,115 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb6_struct { + tint_symbol_2 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + let v = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v.xy, r0.zw); + let v_1 = fma(r0.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_2[4u].xy); + r0 = vec4(v_1.xy, r0.zw); + r0.y = (r0.y * cb11_11.tint_symbol_2[1u].w); + r0.x = (r0.x * cb11_11.tint_symbol_2[0u].w); + let v_2 = (r0.yyy * cb11_11.tint_symbol_2[1u].xyz); + r0 = vec4(r0.x, v_2.xyz); + let v_3 = fma(r0.xxx, cb11_11.tint_symbol_2[0u].xyz, r0.yzw); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = -(cb11_11.tint_symbol_2[2u].xyzx); + let v_5 = (r0.xyz + v_4.xyz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r1 = vec4(v_6.xy, r1.zw); + let v_7 = r1.xy; + let v_8 = max(v_7, vec2(-2147483648.0f)); + let v_9 = bitcast>(select(select(vec2(v_8), vec2(2147483647i), (v_8 >= vec2(2147483648.0f))), vec2(), !((v_7 == v_7)))); + r1 = vec4(v_9.xy, r1.zw); + r1 = vec4(r1.xy, vec2()); + r0.w = textureLoad(t3, bitcast>(r1.xy), 0i).x; + r1.x = (cb11_11.tint_symbol_2[3u].w + 1.0f); + r0.w = ((-(r0.wwww)).w + r1.x); + r0.w = (cb11_11.tint_symbol_2[2u].w / r0.w); + let v_10 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_2[3u].xyz); + r0 = vec4(v_10.xyz, r0.w); + r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f); + let v_11 = (r0.yyy * cb6_6.tint_symbol_1[1u].xyz); + r1 = vec4(v_11.xyz, r1.w); + let v_12 = fma(r0.xxx, cb6_6.tint_symbol_1[0u].xyz, r1.xyz); + r1 = vec4(v_12.xyz, r1.w); + let v_13 = fma(r0.zzz, cb6_6.tint_symbol_1[2u].xyz, r1.xyz); + r1 = vec4(v_13.xyz, r1.w); + let v_14 = fma(r1.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz); + r1 = vec4(v_14.xyz, r1.w); + r2.x = (r1.x + cb6_6.tint_symbol_1[14u].z); + let v_15 = fma(r1.yz, vec2(0.25f, 1.0f), vec2(0.875f, 0.0f)); + let v_16 = r2; + r2 = vec4(v_16.x, v_15.xy, v_16.w); + let v_17 = abs(r1.yyyy); + r1.x = max(v_17.x, abs(r1.xxxx).x); + r1.x = (r1.x + -0.44999998807907104492f); + r1.x = clamp(((r1.xxxx * vec4(15.0f))).x, 0.0f, 1.0f); + let v_18 = (r2.xz + vec2(0.5f, 0.0f)); + let v_19 = r3; + r3 = vec4(v_18.x, v_19.y, v_18.y, v_19.w); + r3.y = fma(cb6_6.tint_symbol_1[14u].w, 0.25f, r2.y); + let v_20 = r3.xyxx; + r1.y = textureSampleCompareLevel(t15, s15, v_20.xy, r3.z); + r0.w = (r0.w + r1.y); + r0.w = (r1.x + r0.w); + r1.x = (-(cb11_11.tint_symbol_2[5u].wwww)).x; + let v_21 = r1; + r1 = vec4(v_21.x, 0.0f, v_21.z, 0.5f); + let v_22 = fma(r0.xy, vec2(0.00028571428265422583f), r1.xy); + r0 = vec4(v_22.xy, r0.zw); + r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).z, 0.0f, 1.0f); + r0.z = sqrt(r0.z); + r0.z = fma((-(r0.zzzz)).z, cb6_6.tint_symbol_1[3u].z, 1.0f); + r1.z = textureSample(t5, s5, r0.xyxx.xy).y; + r0.x = textureSample(t6, s6, r1.zwzz.xy).x; + r0.x = (r0.z * r0.x); + o0 = (r0.xxxx * r0.wwww); +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f4df5f79a7e26f24.wgsl b/b/8b0b5899ed/shaders/f4df5f79a7e26f24.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..f1c533202cb5d62c5c84d4695be8e49f75a02cc1 --- /dev/null +++ b/b/8b0b5899ed/shaders/f4df5f79a7e26f24.wgsl @@ -0,0 +1,64 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var v0 : vec4; + +var o0 : vec4; + +fn main_inner(v : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + r0 = vec4(r0.xy, vec2()); + let v_2 = v0.xy; + let v_3 = max(v_2, vec2(-2147483648.0f)); + let v_4 = bitcast>(select(select(vec2(v_3), vec2(2147483647i), (v_3 >= vec2(2147483648.0f))), vec2(), !((v_2 == v_2)))); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = bitcast>((bitcast>(r1.xy) + vec2(-1i, 1i))); + r0 = vec4(v_5.xy, r0.zw); + r0 = textureLoad(t5, bitcast>(r0.xy), bitcast(r0.w)); + r2 = vec4(r2.xy, vec2()); + let v_6 = bitcast>((bitcast>(r1.xy) + vec2(0i, 1i))); + r2 = vec4(v_6.xy, r2.zw); + r2 = textureLoad(t5, bitcast>(r2.xy), bitcast(r2.w)); + r0.x = (r0.x + r2.x); + r2 = vec4(r2.xy, vec2()); + let v_7 = bitcast>((bitcast>(r1.xy) + vec2(1i))); + r2 = vec4(v_7.xy, r2.zw); + r2 = textureLoad(t5, bitcast>(r2.xy), bitcast(r2.w)); + r0.x = (r0.x + r2.x); + r2 = vec4(r2.xy, vec2()); + let v_8 = bitcast>((bitcast>(r1.xy) + vec2(-1i, 0i))); + r2 = vec4(v_8.xy, r2.zw); + r2 = textureLoad(t5, bitcast>(r2.xy), bitcast(r2.w)); + r0.x = (r0.x + r2.x); + r1 = vec4(r1.xy, vec2()); + r2 = textureLoad(t5, bitcast>(r1.xy), bitcast(r1.w)); + r0.x = (r0.x + r2.x); + r2 = bitcast>((bitcast>(r1.xyww) + vec4(1i, 0i, 0i, 0i))); + r2 = textureLoad(t5, bitcast>(r2.xy), bitcast(r2.w)); + r0.x = (r0.x + r2.x); + r2 = bitcast>((bitcast>(r1.xyww) + vec4(-1i, -1i, 0i, 0i))); + r2 = textureLoad(t5, bitcast>(r2.xy), bitcast(r2.w)); + r0.x = (r0.x + r2.x); + r2 = bitcast>((bitcast>(r1.xyww) + vec4(0i, -1i, 0i, 0i))); + r1 = bitcast>((bitcast>(r1) + vec4(1i, -1i, 0i, 0i))); + r1 = textureLoad(t5, bitcast>(r1.xy), bitcast(r1.w)); + r2 = textureLoad(t5, bitcast>(r2.xy), bitcast(r2.w)); + r0.x = (r0.x + r2.x); + r0.x = (r1.x + r0.x); + o0 = (r0.xxxx * vec4(0.11111111193895339966f)); +} + +@fragment +fn main(@builtin(position) v_9 : vec4) -> @location(0u) vec4 { + main_inner(v_9); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f4f38f3ffacdd2bc.wgsl b/b/8b0b5899ed/shaders/f4f38f3ffacdd2bc.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..b174807cd9f7a163ea0a622ffbf535583cefbbd6 --- /dev/null +++ b/b/8b0b5899ed/shaders/f4f38f3ffacdd2bc.wgsl @@ -0,0 +1,235 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb2_struct { + tint_symbol_3 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +var icb0 : array, 4u> = array, 4u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f)); + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = max(v0.xy, vec2()); + let v_3 = bitcast>(select(vec2(v_2), vec2(4294967295u), (v_2 >= vec2(4294967296.0f)))); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = bitcast>((bitcast>(r0.xy) & vec2(1u))); + r0 = vec4(v_4.xy, r0.zw); + r0.y = bitcast((bitcast(r0.y) << 1u)); + r0.x = bitcast((bitcast(r0.x) + bitcast(r0.y))); + r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast(r0.x)]); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + v_5((bitcast(r0.x) != 0u)); + r0 = textureSample(t11, s11, v1.zwzz.xy); + let v_6 = clamp(r0.xyzx.xyz, vec3(), vec3(1.0f)); + r1 = vec4(v_6.xyz, r1.w); + let v_7 = ((-(r1.xyzx)).xyz + vec3(1.0f)); + r2 = vec4(v_7.xyz, r2.w); + r0.w = (r2.y * r2.x); + r1.x = (r2.z * r0.w); + r0.w = (r1.z * r0.w); + r1.y = (r1.y * r2.x); + r1.w = (r2.z * r1.y); + r1.y = (r1.z * r1.y); + r2 = textureSample(t3, s3, v1.xyxx.xy); + r3 = textureSample(t5, s5, v1.xyxx.xy); + let v_8 = (r0.www * r3.xyz); + r3 = vec4(v_8.xyz, r3.w); + let v_9 = fma(r2.xyz, r1.xxx, r3.xyz); + r2 = vec4(v_9.xyz, r2.w); + r3 = textureSample(t7, s7, v1.xyxx.xy); + let v_10 = fma(r3.xyz, r1.www, r2.xyz); + r1 = vec4(v_10.x, r1.y, v_10.yz); + r2 = textureSample(t9, s9, v1.xyxx.xy); + let v_11 = fma(r2.xyz, r1.yyy, r1.xzw); + r1 = vec4(v_11.xyz, r1.w); + let v_12 = ((-(r0.xyzx)).xyz + vec3(1.0f)); + r2 = vec4(v_12.xyz, r2.w); + r0.x = (r2.y * r2.x); + r0.w = (r2.z * r0.x); + r0.y = (r0.y * r2.x); + r1.w = (r2.z * r0.y); + let v_13 = (r0.zz * r0.xy); + r0 = vec4(v_13.xy, r0.zw); + r2 = textureSample(t4, s4, v1.xyxx.xy); + r3 = textureSample(t6, s6, v1.xyxx.xy); + let v_14 = (r0.xx * r3.xy); + r2 = vec4(r2.xy, v_14.xy); + let v_15 = fma(r2.xy, r0.ww, r2.zw); + r2 = vec4(v_15.xy, r2.zw); + r3 = textureSample(t8, s8, v1.xyxx.xy); + let v_16 = fma(r3.xy, r1.ww, r2.xy); + r2 = vec4(v_16.xy, r2.zw); + r3 = textureSample(t10, s10, v1.xyxx.xy); + let v_17 = fma(r3.xy, r0.yy, r2.xy); + r2 = vec4(v_17.xy, r2.zw); + let v_18 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_18.xy, r2.zw); + r0.z = dot(r2.xy, r2.xy); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = sqrt(abs(r0.zzzz).z); + r2.z = max(cb12_12.tint_symbol_3[0u].z, 0.00100000004749745131f); + let v_19 = (r2.zz * r2.xy); + r2 = vec4(v_19.xy, r2.zw); + let v_20 = (r2.yyy * v6.xyz); + r2 = vec4(r2.x, v_20.xyz); + let v_21 = fma(r2.xxx, v5.xyz, r2.yzw); + r2 = vec4(v_21.xyz, r2.w); + let v_22 = fma(r0.zzz, v3.xyz, r2.xyz); + r2 = vec4(v_22.xyz, r2.w); + r0.z = dot(r2.xyz, r2.xyz); + r0.z = inverseSqrt(r0.z); + let v_23 = (r0.zzz * r2.xyz); + r2 = vec4(v_23.xy, r2.z, v_23.z); + r0.x = (r0.x * cb12_12.tint_symbol_3[1u].y); + r0.x = fma(cb12_12.tint_symbol_3[1u].x, r0.w, r0.x); + r0.x = fma(cb12_12.tint_symbol_3[1u].z, r1.w, r0.x); + r0.x = fma(cb12_12.tint_symbol_3[1u].w, r0.y, r0.x); + let v_24 = (r1.xyz * v2.xyz); + r3 = vec4(v_24.xyz, r3.w); + r0.y = (cb12_12.tint_symbol_3[0u].y * cb12_12.tint_symbol_3[0u].y); + r0.w = dot(r1.xyz, vec3(1.27499997615814208984f, 4.29239988327026367188f, 0.4325999915599822998f)); + r0.w = ((-(r0.wwww)).w + 0.5f); + o2.w = clamp(((-(r0.wwww) + v3.wwww)).w, 0.0f, 1.0f); + r0.w = dot(v3.xyz, v3.xyz); + r0.w = inverseSqrt(r0.w); + r0.w = (r0.w * v3.z); + r0.w = clamp(fma(r0.wwww, vec4(128.0f), vec4(-127.0f)).w, 0.0f, 1.0f); + let v_25 = fma(r2.xyw, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_25.xyz, o1.w); + r1.x = (r0.x + -0.10000000149011611938f); + r1.x = clamp(((r1.xxxx * vec4(10.0f))).x, 0.0f, 1.0f); + o1.w = (r0.w * r1.x); + r0.w = (cb12_12.tint_symbol_3[0u].x * 0.001953125f); + r1.x = (v4.x + cb3_3.tint_symbol_1[45u].w); + r1.y = v4.y; + let v_26 = (r1.xy * vec2(0.5f)); + r1 = vec4(v_26.xy, r1.zw); + let v_27 = sqrt(r1.xy); + o3 = vec4(v_27.xy, o3.zw); + r0.z = fma(r2.z, r0.z, -0.34999999403953552246f); + r0.z = clamp(((r0.zzzz * vec4(1.53846156597137451172f))).z, 0.0f, 1.0f); + r0.z = (r0.z * cb5_5.tint_symbol_2[3u].z); + r1.x = ((-(cb2_2.tint_symbol[16u].zzzz)).x + 1.0f); + r0.z = (r0.z * r1.x); + r0.z = (r0.z * v4.x); + r1.x = fma((-(r0.yyyy)).x, 0.5f, 1.0f); + r1.x = (r0.z * r1.x); + r1.y = ((-(r0.xxxx)).y + 1.0f); + r1.x = (r1.y * r1.x); + r0.x = (r0.x * r0.z); + r0.z = fma(r1.x, -0.5f, 1.0f); + let v_28 = (r0.zzz * r3.xyz); + o0 = vec4(v_28.xyz, o0.w); + let v_29 = (-(r0.ywyy)).xy; + r1 = vec4(v_29.xy, r1.zw); + let v_30 = (r1.xy + vec2(0.5f, 0.48828125f)); + r1 = vec4(v_30.xy, r1.zw); + let v_31 = max(r1.xy, vec2()); + r1 = vec4(v_31.xy, r1.zw); + r2.x = fma(r1.x, r0.x, r0.y); + r2.y = fma(r1.y, r0.x, r0.w); + o2.z = 0.98000001907348632812f; + let v_32 = sqrt(r2.xy); + o2 = vec4(v_32.xy, o2.zw); + o0.w = cb2_2.tint_symbol[15u].x; + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +fn v_5(v_33 : bool) { + if (v_33) { + discard; + return; + } +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_34 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> tint_symbol_4 { + main_inner(v_34, v1, v2, v3, v4, v5, v6); + return tint_symbol_4(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/f509d190dc92cd34.wgsl b/b/8b0b5899ed/shaders/f509d190dc92cd34.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..056a078b896d11f419909a541766e50e3cc6e6aa --- /dev/null +++ b/b/8b0b5899ed/shaders/f509d190dc92cd34.wgsl @@ -0,0 +1,226 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb1_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb5_struct { + tint_symbol_3 : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct; + +struct cb10_struct { + tint_symbol_4 : array, 10u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb10_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +var icb0 : array, 4u> = array, 4u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f)); + +var v0 : vec4; + +var o0 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = max(v0.xy, vec2()); + let v_3 = bitcast>(select(vec2(v_2), vec2(4294967295u), (v_2 >= vec2(4294967296.0f)))); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = bitcast>((bitcast>(r0.xy) & vec2(1u))); + r0 = vec4(v_4.xy, r0.zw); + r0.y = bitcast((bitcast(r0.y) << 1u)); + r0.x = bitcast((bitcast(r0.x) + bitcast(r0.y))); + r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast(r0.x)]); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + v_5((bitcast(r0.x) != 0u)); + let v_6 = (v1.xy * cb11_11.tint_symbol_4[0u].xx); + r0 = vec4(v_6.xy, r0.zw); + let v_7 = (v1.xy * cb11_11.tint_symbol_4[5u].ww); + r0 = vec4(r0.xy, v_7.xy); + r1 = textureSample(t5, s5, v1.zwzz.xy); + r2 = textureSample(t0, s0, r0.xyxx.xy); + r0.x = dot(v2.xyz, v2.xyz); + r0.x = inverseSqrt(r0.x); + let v_8 = (r0.xxx * v2.xyz); + r3 = vec4(v_8.xyz, r3.w); + r4 = textureSample(t7, s7, r0.zwzz.xy); + let v_9 = (r4.xy * r4.xy); + r4 = vec4(v_9.xy, r4.zw); + r0.y = dot(r4.xyz, cb11_11.tint_symbol_4[5u].xyz); + r0.z = (r0.y * cb11_11.tint_symbol_4[4u].y); + let v_10 = (r2.xyz * cb11_11.tint_symbol_4[0u].yzw); + r4 = vec4(v_10.xyz, r4.w); + let v_11 = (v1.xy * cb11_11.tint_symbol_4[9u].zz); + r5 = vec4(v_11.xy, r5.zw); + r6 = textureSample(t3, s3, r5.xyxx.xy); + r5 = textureSample(t4, s4, r5.xyxx.xy); + r0.w = clamp(((v4.wwww + v4.wwww)).w, 0.0f, 1.0f); + r3.w = (v4.w + -0.5f); + r3.w = clamp(((r3.wwww + r3.wwww)).w, 0.0f, 1.0f); + r0.w = (r6.w * r0.w); + let v_12 = fma((-(r2.xyzx)).xyz, cb11_11.tint_symbol_4[0u].yzw, r6.xyz); + r6 = vec4(v_12.xyz, r6.w); + let v_13 = fma(r0.www, r6.xyz, r4.xyz); + r4 = vec4(v_13.xyz, r4.w); + let v_14 = ((-(r4.xyzx)).xyz + r5.xyz); + r5 = vec4(v_14.xyz, r5.w); + let v_15 = fma(r3.www, r5.xyz, r4.xyz); + r4 = vec4(v_15.xyz, r4.w); + r0.w = (r1.w * cb11_11.tint_symbol_4[1u].w); + let v_16 = -(r4.xyzx); + let v_17 = fma(r1.xyz, cb11_11.tint_symbol_4[1u].xyz, v_16.xyz); + r1 = vec4(v_17.xyz, r1.w); + let v_18 = fma(r0.www, r1.xyz, r4.xyz); + r2 = vec4(v_18.xyz, r2.w); + r1 = (r2 * v3.xxxw); + r0.w = (v3.x * cb2_2.tint_symbol[15u].z); + r0.z = (r0.z * v3.x); + r0.z = (r0.z * v2.w); + let v_19 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).xy + vec2(1.0f, 2.0f)); + r2 = vec4(v_19.xy, r2.zw); + r2.z = (r2.x * v3.z); + let v_20 = (r2.yy * v1.xy); + let v_21 = r2; + r2 = vec4(v_21.x, v_20.x, v_21.z, v_20.y); + r5 = textureSample(t6, s6, r2.ywyy.xy); + r2.y = (cb5_5.tint_symbol_2[3u].z * cb11_11.tint_symbol_4[2u].z); + r2.w = ((-(r5.xxxx)).w + r5.z); + r5.x = fma(r2.y, r2.w, r5.x); + let v_22 = (r5.xy * cb11_11.tint_symbol_4[2u].xx); + let v_23 = r2; + r2 = vec4(v_23.x, v_22.x, v_23.z, v_22.y); + r3.w = fma(v3.z, r2.x, -1.0f); + r2.x = fma(r2.x, r3.w, 1.0f); + r2.y = (r2.x * r2.y); + let v_24 = -(r1.xyzx); + let v_25 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_24.xyz); + r4 = vec4(v_25.xyz, r4.w); + let v_26 = fma(r2.yyy, r4.xyz, r1.xyz); + r1 = vec4(v_26.xyz, r1.w); + r2.y = (r2.z * cb11_11.tint_symbol_4[2u].x); + let v_27 = ((-(r1.xyzx)).xyz + r5.zzz); + r4 = vec4(v_27.xyz, r4.w); + let v_28 = fma(r2.yyy, r4.xyz, r1.xyz); + r1 = vec4(v_28.xyz, r1.w); + r2.x = fma((-(r2.wwww)).x, r2.x, 1.0f); + r0.z = (r0.z * r2.x); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_4[6u].y))); + r2.y = (cb11_11.tint_symbol_4[2u].w * cb11_11.tint_symbol_4[6u].y); + r2.y = (r2.y * v3.x); + r0.y = (r0.y * r2.y); + r2.y = dot(v4.xyz, v4.xyz); + r2.y = inverseSqrt(r2.y); + let v_29 = ((-(cb3_3.tint_symbol_1[0u].xyzx)).xyz + vec3(0.0f, 0.0f, -1.0f)); + r4 = vec4(v_29.xyz, r4.w); + let v_30 = fma(cb11_11.tint_symbol_4[7u].www, r4.xyz, cb3_3.tint_symbol_1[0u].xyz); + r4 = vec4(v_30.xyz, r4.w); + let v_31 = (r0.yyy * cb11_11.tint_symbol_4[7u].xyz); + r5 = vec4(v_31.xyz, r5.w); + let v_32 = -(r4.xxyz); + let v_33 = fma(v4.xyz, r2.yyy, v_32.yzw); + r2 = vec4(r2.x, v_33.xyz); + r0.y = dot(r2.yzw, r2.yzw); + r0.y = inverseSqrt(r0.y); + let v_34 = (r0.yyy * r2.yzw); + r2 = vec4(r2.x, v_34.xyz); + r0.y = dot(r3.xyz, r2.yzw); + r0.y = clamp(((r0.yyyy + vec4(0.00000000999999993923f))).y, 0.0f, 1.0f); + r2.y = fma(cb11_11.tint_symbol_4[6u].x, r4.w, 0.00000000999999993923f); + r0.y = log2(r0.y); + r0.y = (r0.y * r2.y); + r0.y = exp2(r0.y); + let v_35 = fma(r5.xyz, r0.yyy, r1.xyz); + r2 = vec4(r2.x, v_35.xyz); + let v_36 = bitcast>(r2.xxx); + let v_37 = r2.yzw; + let v_38 = select(r1.xyz, v_37, (v_36 != vec3())); + r1 = vec4(v_38.xyz, r1.w); + let v_39 = min(r1.xyz, vec3(240.0f)); + r1 = vec4(v_39.xyz, r1.w); + r2.w = (r1.w * cb2_2.tint_symbol[15u].x); + r0.x = fma(v2.z, r0.x, -0.34999999403953552246f); + r0.x = clamp(((r0.xxxx * vec4(1.53846156597137451172f))).x, 0.0f, 1.0f); + r0.x = (r0.x * cb5_5.tint_symbol_2[3u].z); + r0.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f); + r0.x = (r0.y * r0.x); + r0.x = (r0.w * r0.x); + r0.y = fma((-(r0.zzzz)).y, 0.5f, 1.0f); + r0.x = (r0.y * r0.x); + r0.x = fma(r0.x, -0.5f, 1.0f); + let v_40 = (r0.xxx * r1.xyz); + r2 = vec4(v_40.xyz, r2.w); + r0.x = bitcast((bitcast(cb12_12.tint_symbol_3[4u].x) | bitcast(cb12_12.tint_symbol_3[4u].y))); + let v_41 = bitcast>(r0.xxxx); + r0 = select(r2, v3, (v_41 != vec4())); + r1.x = bitcast(select(0u, 4294967295u, (0.0039215688593685627f >= r0.w))); + v_5((bitcast(r1.x) != 0u)); + o0 = r0; +} + +fn v_5(v_42 : bool) { + if (v_42) { + discard; + return; + } +} + +@fragment +fn main(@builtin(position) v_43 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> @location(0u) vec4 { + main_inner(v_43, v1, v2, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f524dc3c430c8361.wgsl b/b/8b0b5899ed/shaders/f524dc3c430c8361.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..a0dd2cbd9a86963c3ad7a187d356c23f964122de --- /dev/null +++ b/b/8b0b5899ed/shaders/f524dc3c430c8361.wgsl @@ -0,0 +1,421 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb16_struct { + tint_symbol_1 : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(0u) @binding(7u) var cb7_7 : cb1_struct; + +struct cb5_struct { + tint_symbol_3 : array, 5u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb5_struct; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +fn main_inner(v0 : vec3, v2 : vec4, v3 : vec2, v4 : vec3, v5 : vec4, v6 : vec4) { + if ((bitcast(cb7_7.tint_symbol_2[0u].x) != 0u)) { + let v = (v0 + cb12_12.tint_symbol_3[1u].xyz); + r0 = vec4(v.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = sqrt(r0.w); + let v_1 = (r0.xyz / r0.www); + r0 = vec4(v_1.xyz, r0.w); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = (r0.z * 0.5f); + r1.x = dot(r0.xy, r0.xy); + r1.x = max(r1.x, 0.00000000999999993923f); + r1.x = sqrt(r1.x); + r1 = (r0.xyxy / r1.xxxx); + r1 = (r0.zzzz * r1); + r1 = fma(r1, vec4(0.5f), vec4(0.5f)); + let v_2 = (r1.zw * vec2(126.73267364501953125f)); + r0 = vec4(v_2.xy, r0.zw); + let v_3 = -(r0.xyxx); + let v_4 = bitcast>(select(vec2(), vec2(4294967295u), (r0.xy >= v_3.xy))); + r2 = vec4(v_4.xy, r2.zw); + let v_5 = fract(abs(r0.xyxx).xy); + r0 = vec4(v_5.xy, r0.zw); + let v_6 = -(r0.xyxx); + let v_7 = bitcast>(r2.xy); + let v_8 = select(v_6.xy, r0.xy, (v_7 != vec2())); + r0 = vec4(v_8.xy, r0.zw); + r2 = textureSampleLevel(t2, s2, r1.zwzz.xy, 0.0f); + r1 = fma(-(r0.xyxy), vec4(0.00789062492549419403f), r1); + r3 = (r1.zwzw + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f); + r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f); + r5 = (r1.zwzw + vec4(0.00789062492549419403f, 0.00789062492549419403f, -0.5f, -0.5f)); + r6 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f); + let v_9 = ((-(r0.xyxx)).xy + vec2(1.0f)); + r5 = vec4(v_9.xy, r5.zw); + let v_10 = (r2.xyz * r5.xxx); + r7 = vec4(v_10.xyz, r7.w); + let v_11 = (r0.xxx * r4.xyz); + r8 = vec4(v_11.xyz, r8.w); + let v_12 = (r5.yyy * r8.xyz); + r8 = vec4(v_12.xyz, r8.w); + let v_13 = fma(r7.xyz, r5.yyy, r8.xyz); + r7 = vec4(v_13.xyz, r7.w); + let v_14 = (r3.xyz * r5.xxx); + r8 = vec4(v_14.xyz, r8.w); + let v_15 = fma(r8.xyz, r0.yyy, r7.xyz); + r7 = vec4(v_15.xyz, r7.w); + let v_16 = (r0.xxx * r6.xyz); + r6 = vec4(v_16.xyz, r6.w); + let v_17 = fma(r6.xyz, r0.yyy, r7.xyz); + r0 = vec4(v_17.xyz, r0.w); + r0.w = (r0.w / cb12_12.tint_symbol_3[0u].x); + r0.w = min(r0.w, 1.0f); + let v_18 = (r0.www * r0.xyz); + r0 = vec4(v_18.xyz, r0.w); + let v_19 = (r0.xyz * cb12_12.tint_symbol_3[0u].yyy); + r0 = vec4(v_19.xyz, r0.w); + r2.w = dot(r0.xyz, r0.xyz); + r2.w = sqrt(r2.w); + r2.w = min(r2.w, 1.0f); + r2.w = fma((-(r2.wwww)).w, 4.0f, 1.0f); + r6.w = max(r2.w, 0.0f); + let v_20 = fma(r0.xyz, v6.yyy, v0); + r7 = vec4(v_20.xyz, r7.w); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_3[2u].w))); + let v_21 = -(cb12_12.tint_symbol_3[1u].xyzx); + let v_22 = (v_21.xyz + cb12_12.tint_symbol_3[2u].xyz); + r8 = vec4(v_22.xyz, r8.w); + let v_23 = -(r8.xxyz); + let v_24 = (r7.xyz + v_23.xzw); + r8 = vec4(v_24.x, r8.y, v_24.yz); + r0.y = dot(r8.xzw, r8.xzw); + r0.y = sqrt(r0.y); + r0.z = (cb12_12.tint_symbol_3[2u].w * 1.10000002384185791016f); + r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 1.0f))); + r0.y = (r8.z / r0.y); + r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f); + r0.y = (r0.y * r2.w); + r0.y = fma(r0.y, r0.z, r8.y); + let v_25 = bitcast(r3.w); + let v_26 = r0.y; + r0.y = select(r7.y, v_26, (v_25 != 0u)); + let v_27 = bitcast(r0.x); + let v_28 = r0.y; + r7.w = select(r7.y, v_28, (v_27 != 0u)); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_3[3u].w))); + let v_29 = (v_21.xyz + cb12_12.tint_symbol_3[3u].xyz); + r8 = vec4(v_29.xyz, r8.w); + let v_30 = -(r8.xxyz); + let v_31 = (r7.xwz + v_30.xzw); + r8 = vec4(v_31.x, r8.y, v_31.yz); + r0.y = dot(r8.xzw, r8.xzw); + r0.y = sqrt(r0.y); + r0.z = (cb12_12.tint_symbol_3[3u].w * 1.10000002384185791016f); + r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 1.0f))); + r0.y = (r8.z / r0.y); + r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f); + r0.y = (r0.y * r2.w); + r0.y = fma(r0.y, r0.z, r8.y); + let v_32 = bitcast(r3.w); + let v_33 = r0.y; + r0.y = select(r7.w, v_33, (v_32 != 0u)); + let v_34 = bitcast(r0.x); + let v_35 = r0.y; + r7.y = select(r7.w, v_35, (v_34 != 0u)); + let v_36 = (r5.zw + r5.zw); + r0 = vec4(v_36.xy, r0.zw); + r0.z = dot(r0.xy, r0.xy); + r2.w = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + r0.z = sqrt(r0.z); + r0.z = bitcast((bitcast(r0.z) & bitcast(r2.w))); + r2.w = fma((-(r0.zzzz)).w, 2.0f, 1.0f); + r5.z = max(r2.w, -1.0f); + r2.w = bitcast(select(0u, 4294967295u, (r5.z < 1.0f))); + r3.w = bitcast(select(0u, 4294967295u, (-1.0f < r5.z))); + r2.w = bitcast((bitcast(r2.w) & bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + r2.w = bitcast((bitcast(r2.w) & bitcast(r3.w))); + r3.w = fma((-(r5.zzzz)).w, r5.z, 1.0f); + r3.w = sqrt(r3.w); + r0.z = (r3.w / r0.z); + r0.z = bitcast((bitcast(r0.z) & bitcast(r2.w))); + let v_37 = (r0.zz * r0.xy); + r5 = vec4(v_37.xy, r5.zw); + let v_38 = (r0.www * r2.xyz); + r0 = vec4(v_38.xyz, r0.w); + let v_39 = (r0.xyz * cb12_12.tint_symbol_3[0u].yyy); + r0 = vec4(v_39.xyz, r0.w); + r1 = (r1 + vec4(-0.49210938811302185059f, -0.5f, -0.5f, -0.49210938811302185059f)); + r1 = (r1 + r1); + r2.x = dot(r1.xy, r1.xy); + r2.y = bitcast(select(0u, 4294967295u, (0.0f < r2.x))); + r2.x = sqrt(r2.x); + r2.x = bitcast((bitcast(r2.x) & bitcast(r2.y))); + r2.y = fma((-(r2.xxxx)).y, 2.0f, 1.0f); + r8.z = max(r2.y, -1.0f); + r2.y = bitcast(select(0u, 4294967295u, (r8.z < 1.0f))); + r2.z = bitcast(select(0u, 4294967295u, (-1.0f < r8.z))); + r2.y = bitcast((bitcast(r2.z) & bitcast(r2.y))); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.x))); + r2.y = bitcast((bitcast(r2.z) & bitcast(r2.y))); + r2.z = fma((-(r8.zzzz)).z, r8.z, 1.0f); + r2.z = sqrt(r2.z); + r2.x = (r2.z / r2.x); + r2.x = bitcast((bitcast(r2.x) & bitcast(r2.y))); + let v_40 = (r1.xy * r2.xx); + r8 = vec4(v_40.xy, r8.zw); + let v_41 = (r0.www * r4.xyz); + r2 = vec4(v_41.xyz, r2.w); + let v_42 = ((-(r5.xyzx)).xyz + r8.xyz); + r4 = vec4(v_42.xyz, r4.w); + let v_43 = -(r0.xyzx); + let v_44 = fma(r2.xyz, cb12_12.tint_symbol_3[0u].yyy, v_43.xyz); + r2 = vec4(v_44.xyz, r2.w); + r1.x = dot(r2.xyz, v4); + r1.y = dot(r4.xyz, r4.xyz); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < r1.y))); + r8.x = (r1.x / r1.y); + r8.y = 1.0f; + let v_45 = (r4.xyz * r8.xyx); + r2 = vec4(r2.x, v_45.xyz); + r8.z = v6.y; + let v_46 = (r2.yzw * r8.zxz); + r2 = vec4(r2.x, v_46.xyz); + let v_47 = r4; + r4 = vec4(0.10000000149011611938f, v_47.y, 0.33329999446868896484f, v_47.w); + r4.y = v6.y; + let v_48 = fma(r2.yzw, r4.xyz, v4); + r2 = vec4(r2.x, v_48.xyz); + let v_49 = bitcast>(r2.xxx); + let v_50 = select(v4, r2.yzw, (v_49 != vec3())); + r2 = vec4(v_50.xyz, r2.w); + r1.x = dot(r1.zw, r1.zw); + r1.y = bitcast(select(0u, 4294967295u, (0.0f < r1.x))); + r1.x = sqrt(r1.x); + r1.x = bitcast((bitcast(r1.x) & bitcast(r1.y))); + r1.y = fma((-(r1.xxxx)).y, 2.0f, 1.0f); + r8.z = max(r1.y, -1.0f); + r1.y = bitcast(select(0u, 4294967295u, (r8.z < 1.0f))); + r2.w = bitcast(select(0u, 4294967295u, (-1.0f < r8.z))); + r1.y = bitcast((bitcast(r1.y) & bitcast(r2.w))); + r2.w = bitcast(select(0u, 4294967295u, (0.0f < r1.x))); + r1.y = bitcast((bitcast(r1.y) & bitcast(r2.w))); + r2.w = fma((-(r8.zzzz)).w, r8.z, 1.0f); + r2.w = sqrt(r2.w); + r1.x = (r2.w / r1.x); + r1.x = bitcast((bitcast(r1.x) & bitcast(r1.y))); + let v_51 = (r1.xx * r1.zw); + r8 = vec4(v_51.xy, r8.zw); + let v_52 = (r0.www * r3.xyz); + r1 = vec4(v_52.xyz, r1.w); + let v_53 = ((-(r5.xyzx)).xyz + r8.xyz); + r3 = vec4(v_53.xyz, r3.w); + let v_54 = -(r0.xyzx); + let v_55 = fma(r1.xyz, cb12_12.tint_symbol_3[0u].yyy, v_54.xyz); + r0 = vec4(v_55.xyz, r0.w); + r0.x = dot(r0.xyz, v4); + r0.y = dot(r3.xyz, r3.xyz); + r0.z = bitcast(select(0u, 4294967295u, (0.0f < r0.y))); + r1.x = (r0.x / r0.y); + r1.y = 1.0f; + let v_56 = (r3.xyz * r1.xyx); + r0 = vec4(v_56.xy, r0.z, v_56.z); + r1.z = v6.y; + let v_57 = (r0.xyw * r1.zxz); + r0 = vec4(v_57.xy, r0.z, v_57.z); + let v_58 = fma(r0.xyw, r4.xyz, r2.xyz); + r0 = vec4(v_58.xy, r0.z, v_58.z); + let v_59 = bitcast>(r0.zzz); + let v_60 = r0.xyw; + let v_61 = select(r2.xyz, v_60, (v_59 != vec3())); + r0 = vec4(v_61.xyz, r0.w); + let v_62 = (r0.xyz + vec3(0.00009999999747378752f)); + r0 = vec4(v_62.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_63 = (r0.www * r0.xyz); + r0 = vec4(v_63.xyz, r0.w); + } else { + r7 = vec4(v0.xyz, r7.w); + r0 = vec4(v4.xyz, r0.w); + r6.w = 1.0f; + } + r0.w = (v2.z * 255.001953125f); + let v_64 = r0.w; + let v_65 = max(v_64, -2147483648.0f); + r0.w = bitcast(select(select(i32(v_65), 2147483647i, (v_65 >= 2147483648.0f)), 0i, !((v_64 == v_64)))); + r0.w = bitcast((bitcast(r0.w) * 3i)); + r7.w = 1.0f; + r1.x = dot(cb4_4.tint_symbol[bitcast(r0.w)], r7); + r1.y = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], r7); + r1.z = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], r7); + let v_66 = (r1.yyy * cb1_1.tint_symbol_1[1u].xyz); + r2 = vec4(v_66.xyz, r2.w); + let v_67 = fma(r1.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.xyz); + r2 = vec4(v_67.xyz, r2.w); + let v_68 = fma(r1.zzz, cb1_1.tint_symbol_1[2u].xyz, r2.xyz); + r2 = vec4(v_68.xyz, r2.w); + let v_69 = (r2.xyz + cb1_1.tint_symbol_1[3u].xyz); + r2 = vec4(v_69.xyz, r2.w); + o4 = (((-(r2.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz)).xyzx; + r1.w = dot(cb4_4.tint_symbol[bitcast(r0.w)].xyz, r0.xyz); + r2.x = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))].xyz, r0.xyz); + r0.x = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))].xyz, r0.xyz); + let v_70 = (r2.xxx * cb1_1.tint_symbol_1[1u].xyz); + r2 = vec4(v_70.xyz, r2.w); + let v_71 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r2.xyz); + r2 = vec4(v_71.xyz, r2.w); + let v_72 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r2.xyz); + r6 = vec4(v_72.xyz, r6.w); + r0.x = dot(cb4_4.tint_symbol[bitcast(r0.w)].xyz, v5.xyz); + r0.y = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))].xyz, v5.xyz); + r0.z = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))].xyz, v5.xyz); + let v_73 = (r0.yyy * cb1_1.tint_symbol_1[1u].xyz); + r2 = vec4(v_73.xyz, r2.w); + let v_74 = fma(r0.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.xyz); + r0 = vec4(v_74.xy, r0.z, v_74.z); + let v_75 = fma(r0.zzz, cb1_1.tint_symbol_1[2u].xyz, r0.xyw); + r0 = vec4(v_75.xyz, r0.w); + let v_76 = (r6.yzx * r0.zxy); + r2 = vec4(v_76.xyz, r2.w); + let v_77 = -(r2.xyzx); + let v_78 = fma(r0.yzx, r6.zxy, v_77.xyz); + r2 = vec4(v_78.xyz, r2.w); + o6 = ((r2.xyz * v5.www)).xyzx; + r2 = (r1.yyyy * cb1_1.tint_symbol_1[9u]); + r2 = fma(r1.xxxx, cb1_1.tint_symbol_1[8u], r2); + r1 = fma(r1.zzzz, cb1_1.tint_symbol_1[10u], r2); + o0 = (r1 + cb1_1.tint_symbol_1[11u]); + if ((bitcast(cb12_12.tint_symbol_3[4u].x) != 0u)) { + let v_79 = (v0 + cb12_12.tint_symbol_3[1u].xyz); + r1 = vec4(v_79.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = sqrt(r0.w); + let v_80 = (r1.xyz / r0.www); + r1 = vec4(v_80.xyz, r1.w); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = (r1.z * 0.5f); + r1.w = dot(r1.xy, r1.xy); + r1.w = max(r1.w, 0.00000000999999993923f); + r1.w = sqrt(r1.w); + let v_81 = (r1.xy / r1.ww); + r1 = vec4(v_81.xy, r1.zw); + let v_82 = (r1.zz * r1.xy); + r1 = vec4(v_82.xy, r1.zw); + let v_83 = fma(r1.xy, vec2(0.5f), vec2(0.5f)); + r1 = vec4(v_83.xy, r1.zw); + let v_84 = (r1.xy * vec2(126.73267364501953125f)); + r1 = vec4(r1.xy, v_84.xy); + let v_85 = -(r1.zwzz); + let v_86 = bitcast>(select(vec2(), vec2(4294967295u), (r1.zw >= v_85.xy))); + r2 = vec4(v_86.xy, r2.zw); + let v_87 = fract(abs(r1.zzzw).zw); + r1 = vec4(r1.xy, v_87.xy); + let v_88 = -(r1.zzzw); + let v_89 = bitcast>(r2.xy); + let v_90 = select(v_88.zw, r1.zw, (v_89 != vec2())); + r1 = vec4(r1.xy, v_90.xy); + r2 = textureSampleLevel(t2, s2, r1.xyxx.xy, 0.0f); + let v_91 = fma((-(r1.zwzz)).xy, vec2(0.00789062492549419403f), r1.xy); + r1 = vec4(v_91.xy, r1.zw); + r3 = (r1.xyxy + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f); + r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f); + let v_92 = (r1.xy + vec2(0.00789062492549419403f)); + r1 = vec4(v_92.xy, r1.zw); + r5 = textureSampleLevel(t2, s2, r1.xyxx.xy, 0.0f); + let v_93 = ((-(r1.zwzz)).xy + vec2(1.0f)); + r1 = vec4(v_93.xy, r1.zw); + r2 = (r1.xxxx * r2); + r4 = (r1.zzzz * r4); + r4 = (r1.yyyy * r4); + r2 = fma(r2, r1.yyyy, r4); + r3 = (r1.xxxx * r3); + r2 = fma(r3, r1.wwww, r2); + r3 = (r1.zzzz * r5); + r1 = fma(r3, r1.wwww, r2); + r0.w = (r0.w / cb12_12.tint_symbol_3[0u].x); + r0.w = min(r0.w, 1.0f); + r1 = (r0.wwww * r1); + r1 = fma(r1, vec4(0.5f), vec4(0.5f)); + } else { + r1 = v6; + } + r2.x = v6.y; + r2.w = 1.0f; + let v_94 = bitcast>(cb12_12.tint_symbol_3[4u].yyyy); + let v_95 = r2.xxxw; + o3 = select(r1, v_95, (v_94 != vec4())); + o2 = r6; + o5 = r0.xyz.xyzx; + o1 = v3.xyxy; +} + +struct tint_symbol_4 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec3, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> tint_symbol_4 { + main_inner(v0, v2, v3, v4, v5, v6); + return tint_symbol_4(o0, o1, o2, o3, o4, o5, o6); +} diff --git a/b/8b0b5899ed/shaders/f53281e6a68464c1.wgsl b/b/8b0b5899ed/shaders/f53281e6a68464c1.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..d988e8fd5e8e2f8cb675d2de00e10a0f2df34ac4 --- /dev/null +++ b/b/8b0b5899ed/shaders/f53281e6a68464c1.wgsl @@ -0,0 +1,217 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4) { + r0 = textureSample(t2, s2, v1.xyxx.xy); + r1 = textureSample(t5, s5, v1.xyxx.xy); + r2 = textureSample(t14, s14, v1.zwzz.xy); + let v = ((-(r2.xyzx)).xyz + v2.xyz); + r3 = vec4(v.xyz, r3.w); + let v_1 = clamp(fma(v2.wwww, r3.xyzx, r2.xyzx).xyz, vec3(), vec3(1.0f)); + r2 = vec4(v_1.xyz, r2.w); + let v_2 = ((-(r2.xyzx)).xyz + vec3(1.0f)); + r3 = vec4(v_2.xyz, r3.w); + r0.w = (r3.y * r3.x); + r1.w = (r2.z * r0.w); + r0.w = (r3.z * r0.w); + let v_3 = (r1.www * r1.xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = fma(r0.xyz, r0.www, r1.xyz); + r0 = vec4(v_4.xyz, r0.w); + r1 = textureSample(t8, s8, v1.xyxx.xy); + r0.w = (r2.y * r3.x); + r1.w = (r2.z * r0.w); + r0.w = (r3.z * r0.w); + let v_5 = fma(r1.xyz, r0.www, r0.xyz); + r0 = vec4(v_5.xyz, r0.w); + r2 = textureSample(t11, s11, v1.xyxx.xy); + let v_6 = fma(r2.xyz, r1.www, r0.xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (r0.xyz * r0.xyz); + r0 = vec4(v_7.xyz, r0.w); + r1.x = cb3_3.tint_symbol_2[46u].w; + r1.y = cb3_3.tint_symbol_2[47u].w; + r1.z = cb3_3.tint_symbol_2[48u].w; + let v_8 = dot(r1.xyz, v4.xyz); + r0.w = clamp(vec4(v_8, v_8, v_8, v_8).w, 0.0f, 1.0f); + r1.x = (v4.z + cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_9 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(r1.x, v_9.xyz); + let v_10 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r1.yzw); + r1 = vec4(r1.x, v_10.xyz); + let v_11 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r2 = vec4(v_11.xyz, r2.w); + let v_12 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r3 = vec4(v_12.xyz, r3.w); + let v_13 = (r2.xyz * cb2_2.tint_symbol_1[16u].zzz); + r2 = vec4(v_13.xyz, r2.w); + r0.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_14 = fma(r3.xyz, r0.www, r2.xyz); + r2 = vec4(v_14.xyz, r2.w); + let v_15 = clamp(v5.xy, vec2(), vec2(1.0f)); + r3 = vec4(v_15.xy, r3.zw); + let v_16 = (r3.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_16.xy, r3.zw); + let v_17 = (r3.xy * r3.xy); + r3 = vec4(v_17.xy, r3.zw); + let v_18 = (r2.xyz * r3.yyy); + r2 = vec4(v_18.xyz, r2.w); + let v_19 = fma(r1.yzw, r3.xxx, r2.xyz); + r1 = vec4(v_19.xyz, r1.w); + r0.w = clamp(cb12_12.tint_symbol_3[0u].w, 0.0f, 1.0f); + r0.w = ((-(r0.wwww)).w + 1.0f); + let v_20 = (r0.www * r1.xyz); + r1 = vec4(v_20.xyz, r1.w); + let v_21 = (r0.xyz * r1.xyz); + r1 = vec4(v_21.xyz, r1.w); + let v_22 = dot(v4.xyz, (-(cb3_3.tint_symbol_2[0u].xyzx)).xyz); + r1.w = clamp(vec4(v_22, v_22, v_22, v_22).w, 0.0f, 1.0f); + r0.w = (r0.w * r1.w); + let v_23 = (r0.www * r0.xyz); + r0 = vec4(v_23.xyz, r0.w); + r0.w = (r3.x * r3.x); + r0.w = (r0.w * cb3_3.tint_symbol_2[0u].w); + let v_24 = (r0.www * cb3_3.tint_symbol_2[1u].xyz); + r2 = vec4(v_24.xyz, r2.w); + let v_25 = (r0.xyz * r2.xyz); + r0 = vec4(v_25.xyz, r0.w); + let v_26 = fma(r0.xyz, r3.xxx, r1.xyz); + r0 = vec4(v_26.xyz, r0.w); + let v_27 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r1 = vec4(v_27.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r1.w = sqrt(r0.w); + r0.w = inverseSqrt(r0.w); + let v_28 = (r0.www * r1.xyz); + r2 = vec4(v_28.xyz, r2.w); + let v_29 = -(cb3_3.tint_symbol_2[50u].xxxx); + r0.w = (r1.w + v_29.w); + r0.w = max(r0.w, 0.0f); + r1.x = (r0.w / r1.w); + r1.x = (r1.x * r1.z); + r1.y = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.z = (r1.y * -1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.y = (r1.z / r1.y); + let v_30 = bitcast(r1.x); + r1.x = select(1.0f, r1.y, (v_30 != 0u)); + r1.y = (r0.w * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.y); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.y = fma((-(r1.xxxx)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[52u].y); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_31 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.z = clamp(vec4(v_31, v_31, v_31, v_31).z, 0.0f, 1.0f); + let v_32 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_32, v_32, v_32, v_32).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + r1.z = log2(r1.z); + r1.z = (r1.z * cb3_3.tint_symbol_2[53u].w); + r1.z = exp2(r1.z); + let v_33 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_33.xyz, r2.w); + let v_34 = fma(r1.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_34.xyz, r2.w); + let v_35 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_35.xyz, r3.w); + let v_36 = fma(r1.zzz, r3.xyz, r2.xyz); + r2 = vec4(v_36.xyz, r2.w); + let v_37 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_38 = (r2.xyz + v_37.xyz); + r2 = vec4(v_38.xyz, r2.w); + let v_39 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r0.w * v_39.z); + let v_40 = -(cb3_3.tint_symbol_2[52u].xxxx); + r0.w = (r0.w + v_40.w); + r0.w = max(r0.w, 0.0f); + r0.w = (r0.w * cb3_3.tint_symbol_2[51u].x); + r0.w = (r0.w * 1.44269502162933349609f); + r0.w = exp2(r0.w); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = clamp(fma(r1.yyyy, r0.wwww, r1.xxxx).w, 0.0f, 1.0f); + r1.x = (r1.z * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = ((-(r1.xxxx)).x + 1.0f); + let v_41 = fma(r1.xxx, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r1 = vec4(v_41.x, r1.y, v_41.yz); + r2.x = ((-(r1.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r2.y = ((-(r1.zzzz)).y + cb3_3.tint_symbol_2[56u].w); + r2.z = ((-(r1.wwww)).z + cb3_3.tint_symbol_2[57u].w); + let v_42 = fma(r1.yyy, r2.xyz, r1.xzw); + r1 = vec4(v_42.xyz, r1.w); + let v_43 = ((-(r0.xyzx)).xyz + r1.xyz); + r1 = vec4(v_43.xyz, r1.w); + let v_44 = fma(r0.www, r1.xyz, r0.xyz); + o0 = vec4(v_44.xyz, o0.w); + o0.w = 1.0f; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2, v3, v4, v5); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f53903dfdc0987eb.consts.json b/b/8b0b5899ed/shaders/f53903dfdc0987eb.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/f53903dfdc0987eb.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f53903dfdc0987eb.wgsl b/b/8b0b5899ed/shaders/f53903dfdc0987eb.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..0a3864c4248f0f90ee4daeaf0a37e9de826cca97 --- /dev/null +++ b/b/8b0b5899ed/shaders/f53903dfdc0987eb.wgsl @@ -0,0 +1,676 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : vec4; + +var v9 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v8 = v_2; + x1[0u].x = v9[0u]; + x1[0u].y = v9[1u]; + x1[0u].z = v9[2u]; + x1[0u].w = v9[3u]; + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1 = textureSample(t3, s3, v2.xy.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v6.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v5.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v3.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r3 = textureSample(t4, s4, v2.xy.xyxx.xy); + let v_9 = (r3.xy * r3.xy); + r3 = vec4(v_9.xy, r3.zw); + r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f); + let v_10 = (r0.xyz * v1.xyz); + r0 = vec4(v_10.xyz, r0.w); + r0.w = (r0.w * v0.w); + let v_11 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_11.xy, r3.zw); + let v_12 = (r0.xyz * r0.xyz); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = ((-(v7.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_13.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_14 = (r1.yyy * r4.xyz); + r5 = vec4(v_14.xyz, r5.w); + let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_16 = fma(r4.xyz, r1.yyy, v_15.xyz); + r6 = vec4(v_16.xyz, r6.w); + r1.y = dot(r6.xyz, r6.xyz); + r1.y = inverseSqrt(r1.y); + let v_17 = (r1.yyy * r6.xyz); + r6 = vec4(v_17.xyz, r6.w); + let v_18 = (r3.xy * r3.xy); + r3 = vec4(v_18.xy, r3.zw); + r1.y = fma(r3.w, cb12_12.tint_symbol_4[0u].y, -500.0f); + r1.y = max(r1.y, 0.0f); + let v_19 = -(r1.yyyy); + r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].y, v_19.w); + r1.y = (r1.y * 558.0f); + r1.y = fma(r2.w, 3.0f, r1.y); + r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_20 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r4 = vec4(v_20.xyz, r4.w); + let v_21 = (r4.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_21.xyz, r7.w); + let v_22 = fma(r4.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_22.xyz, r7.w); + let v_23 = fma(r4.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_23.xyz, r7.w); + let v_24 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_24.xyz, r8.w); + let v_25 = &(x0[0u]); + let v_26 = r8; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_27.xyz, r9.w); + let v_28 = &(x0[1u]); + let v_29 = r9; + *(v_28) = vec4(v_29.xyz, (*(v_28)).w); + let v_30 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_30.xyz, r10.w); + let v_31 = &(x0[2u]); + let v_32 = r10; + *(v_31) = vec4(v_32.xyz, (*(v_31)).w); + let v_33 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_33.xyz, r7.w); + let v_34 = &(x0[3u]); + let v_35 = r7; + *(v_34) = vec4(v_35.xyz, (*(v_34)).w); + let v_36 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_37 = r11; + r11 = vec4(v_37.x, v_36.x, v_37.z, v_36.y); + r3.z = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).z, 1.5f, 1.0f); + r3.z = (r3.z * 0.5f); + let v_38 = abs(r10.yyyy); + r3.w = max(v_38.w, abs(r10.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r3.z))); + let v_39 = (bitcast(r3.w) != 0u); + let v_40 = bitcast(v.tint_symbol_6[0i].x); + r3.w = select(bitcast(v.tint_symbol_6[1i].x), v_40, v_39); + let v_41 = abs(r9.yyyy); + r4.w = max(v_41.w, abs(r9.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_42 = bitcast(r4.w); + r3.w = select(r3.w, bitcast(v.tint_symbol_6[2i].x), (v_42 != 0u)); + let v_43 = abs(r8.yyyy); + r4.w = max(v_43.w, abs(r8.xxxx).w); + r3.z = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_44 = bitcast(r3.z); + r3.z = select(r3.w, 0.0f, (v_44 != 0u)); + let v_45 = x0[bitcast(r3.z)]; + r8 = vec4(v_45.xyz, r8.w); + r3.z = f32(bitcast(r3.z)); + r3.w = (r3.z + 0.5f); + r3.w = (r3.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r3.z = dot(r9, cb6_6.tint_symbol_5[12u]); + r4.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r3.z == 0.0f)))); + r3.z = ((-(r3.zzzz)).z + r8.z); + let v_46 = dpdx(r9.xyy); + r10 = vec4(v_46.xy, r10.z, v_46.z); + r10.z = dpdx(r3.z); + let v_47 = dpdy(r9.yxy); + r12 = vec4(v_47.xyz, r12.w); + r12.w = dpdy(r3.z); + let v_48 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_48.xy); + let v_49 = -(r7.zwzz); + let v_50 = fma(r10.xz, r12.xz, v_49.xy); + r13 = vec4(v_50.xy, r13.zw); + r5.w = (1.0f / r13.x); + r6.w = (r10.z * r12.y); + let v_51 = -(r6.wwww); + r13.z = fma(r10.x, r12.w, v_51.z); + let v_52 = (r5.ww * r13.yz); + r7 = vec4(r7.xy, v_52.xy); + let v_53 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_53.xy); + let v_54 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_54.xy); + r3.z = fma((-(r4.wwww)).z, r7.z, r3.z); + r3.z = fma((-(r4.wwww)).z, r7.w, r3.z); + let v_55 = bitcast(r3.w); + let v_56 = r3.z; + r11.z = select(r8.z, v_56, (v_55 != 0u)); + r9.z = 0.0f; + let v_57 = (r9.xyz + r11.ywz); + r8 = vec4(v_57.xyz, r8.w); + let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_58.xy, r11.zw); + let v_59 = (r9.xyz + r11.xyz); + r10 = vec4(v_59.xyz, r10.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_60.xy, r11.zw); + let v_61 = (r9.xyz + r11.xyz); + r12 = vec4(v_61.xyz, r12.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_62.xy, r11.zw); + let v_63 = (r9.xyz + r11.xyz); + r13 = vec4(v_63.xyz, r13.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_64.xy, r11.zw); + let v_65 = (r9.xyz + r11.xyz); + r14 = vec4(v_65.xyz, r14.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_66.xy, r11.zw); + let v_67 = (r9.xyz + r11.xyz); + r15 = vec4(v_67.xyz, r15.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_68.xy, r11.zw); + let v_69 = (r9.xyz + r11.xyz); + r16 = vec4(v_69.xyz, r16.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_70.xy, r11.zw); + let v_71 = (r9.xyz + r11.xyz); + r17 = vec4(v_71.xyz, r17.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_72.xy, r11.zw); + let v_73 = (r9.xyz + r11.xyz); + r18 = vec4(v_73.xyz, r18.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_74.xy, r11.zw); + let v_75 = (r9.xyz + r11.xyz); + r19 = vec4(v_75.xyz, r19.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_76.xy, r11.zw); + let v_77 = (r9.xyz + r11.xyz); + r20 = vec4(v_77.xyz, r20.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_78.xy, r11.zw); + let v_79 = (r9.xyz + r11.xyz); + r21 = vec4(v_79.xyz, r21.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_80.xy, r11.zw); + let v_81 = (r9.xyz + r11.xyz); + r22 = vec4(v_81.xyz, r22.w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_82.xy, r11.zw); + let v_83 = (r9.xyz + r11.xyz); + r23 = vec4(v_83.xyz, r23.w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_84.xy, r11.zw); + let v_85 = (r9.xyz + r11.xyz); + r24 = vec4(v_85.xyz, r24.w); + let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_86.xy, r11.zw); + let v_87 = (r9.xyz + r11.xyz); + r9 = vec4(v_87.xyz, r9.w); + let v_88 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_88.xy, r8.z); + let v_89 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_89.xy, r10.z); + let v_90 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_90.xy, r12.z); + let v_91 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_91.xy, r13.z); + let v_92 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_92.xy, r14.z); + let v_93 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_93.xy, r15.z); + let v_94 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_94.xy, r16.z); + let v_95 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_95.xy, r17.z); + let v_96 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_96.xy, r18.z); + let v_97 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_97.xy, r19.z); + let v_98 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_98.xy, r20.z); + let v_99 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_99.xy, r21.z); + let v_100 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_100.xy, r22.z); + let v_101 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_101.xy, r23.z); + let v_102 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_102.xy, r24.z); + let v_103 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_103.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r3.z = dot(r8, vec4(1.0f)); + r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_104 = abs(r7.yyyy); + r3.w = max(v_104.w, abs(r7.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = (r3.w * r2.w); + r2.w = fma(r3.z, 0.0625f, r2.w); + r2.w = (r2.w * r2.w); + r2.w = min(r2.w, 1.0f); + r3.z = clamp(fma(v7.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).z, 0.0f, 1.0f); + r3.z = sqrt(r3.z); + r3.z = (r3.z * cb6_6.tint_symbol_5[3u].z); + let v_105 = -(r2.wwww); + r2.w = fma(r3.z, v_105.w, r2.w); + let v_106 = dot(r2.xyz, v_15.xyz); + r3.z = clamp(vec4(v_106, v_106, v_106, v_106).z, 0.0f, 1.0f); + let v_107 = dot(r5.xyz, r2.xyz); + r7.x = clamp(vec4(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f); + let v_108 = dot(r6.xyz, v_15.xyz); + r7.y = clamp(vec4(v_108, v_108, v_108, v_108).y, 0.0f, 1.0f); + let v_109 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_109.xy, r7.zw); + let v_110 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_110.xy); + let v_111 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_111.xy); + let v_112 = (r7.xy * r7.zw); + r7 = vec4(v_112.xy, r7.zw); + r3.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_113 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r3.ww); + r7 = vec4(v_113.xy, r7.zw); + let v_114 = (r1.yy + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(r7.xy, v_114.xy); + r3.w = (r7.z * 0.125f); + r4.w = fma((-(r1.xxxx)).w, r7.x, 1.0f); + r5.w = dot(r2.xyz, r6.xyz); + r5.w = clamp(((r5.wwww + vec4(0.00000000999999993923f))).w, 0.0f, 1.0f); + r5.w = log2(r5.w); + r5.w = (r5.w * r7.w); + r5.w = exp2(r5.w); + r5.w = (r7.y * r5.w); + r3.w = (r3.w * r5.w); + r1.x = (r1.x * r3.w); + r1.x = (r3.z * r1.x); + r3.z = (r3.z * r4.w); + let v_115 = fma(r0.xyz, r3.zzz, r1.xxx); + r6 = vec4(v_115.xyz, r6.w); + let v_116 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_116.xyz, r6.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_117 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r7 = vec4(v_117.xyz, r7.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_118 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r8 = vec4(v_118.xyz, r8.w); + let v_119 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz); + r8 = vec4(v_119.xyz, r8.w); + let v_120 = fma(r7.xyz, r1.zzz, r8.xyz); + r7 = vec4(v_120.xyz, r7.w); + let v_121 = (r3.yyy * r7.xyz); + r7 = vec4(v_121.xyz, r7.w); + let v_122 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(v_122.x, r1.y, v_122.yz); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_123 = dot(r8.xyz, r2.xyz); + r3.z = clamp(vec4(v_123, v_123, v_123, v_123).z, 0.0f, 1.0f); + let v_124 = fma(cb3_3.tint_symbol_2[49u].xyz, r3.zzz, r1.xzw); + r1 = vec4(v_124.x, r1.y, v_124.yz); + let v_125 = fma(r1.xzw, r3.xxx, r7.xyz); + r1 = vec4(v_125.x, r1.y, v_125.yz); + let v_126 = (r4.www * r1.xzw); + r1 = vec4(v_126.x, r1.y, v_126.yz); + let v_127 = (r0.xyz * r1.xzw); + r0 = vec4(v_127.xyz, r0.w); + let v_128 = fma(r6.xyz, r2.www, r0.xyz); + r0 = vec4(v_128.xyz, r0.w); + r1.x = ((-(r4.wwww)).x + 1.0f); + r1.z = dot((-(r5.xyzx)).xyz, r2.xyz); + r1.z = (r1.z + r1.z); + let v_129 = -(r1.zzzz); + let v_130 = -(r5.xyzx); + let v_131 = fma(r2.xyz, v_129.xyz, v_130.xyz); + r2 = vec4(v_131.xyz, r2.w); + let v_132 = clamp(((r1.yyyy * vec4(0.0f, 0.00066666665952652693f, 0.00177619897294789553f, 0.0f))).yz, vec2(), vec2(1.0f)); + let v_133 = r1; + r1 = vec4(v_133.x, v_132.xy, v_133.w); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r2.w = (r1.y * cb5_5.tint_symbol_3[6u].z); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r1.w))); + r3.z = fma(r1.y, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.y = (r1.y * r1.y); + r1.y = fma(r1.y, 5.0f, r1.w); + let v_134 = bitcast(r2.w); + let v_135 = r3.z; + r1.y = select(r1.y, v_135, (v_134 != 0u)); + let v_136 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_136.xy, r2.z, v_136.z); + r1.w = (abs(r2.zzzz).w + 1.0f); + let v_137 = (r2.xyw / r1.www); + r2 = vec4(v_137.xy, r2.z, v_137.z); + let v_138 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_138.xy, r2.z, v_138.z); + r1.w = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_139 = bitcast>(r1.ww); + let v_140 = r2.xy; + let v_141 = select(r2.wy, v_140, (v_139 != vec2())); + r2 = vec4(v_141.xy, r2.zw); + let v_142 = r1.y; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_142); + r1.y = max(r3.y, r3.x); + let v_143 = (r1.yyy * r2.xyz); + r2 = vec4(v_143.xyz, r2.w); + let v_144 = (r1.zzz * r2.xyz); + r1 = vec4(r1.x, v_144.xyz); + let v_145 = (r1.yzw * vec3(0.68169009685516357422f)); + r1 = vec4(r1.x, v_145.xyz); + let v_146 = fma(r2.xyz, vec3(0.31830990314483642578f), r1.yzw); + r1 = vec4(r1.x, v_146.xyz); + let v_147 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_147.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r4.xyz, r4.xyz); + r1.x = sqrt(r0.w); + let v_148 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_148.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r4.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_149 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_149 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_150 = (r0.www * r4.xyz); + r2 = vec4(v_150.xyz, r2.w); + let v_151 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_151, v_151, v_151, v_151).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_152 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_153 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_153.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_154 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_154.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_155 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_155.xyz, r2.w); + let v_156 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_156.xyz, r2.w); + let v_157 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_157.xyz, r3.w); + let v_158 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_158.xyz, r2.w); + let v_159 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_160 = (r2.xyz + v_159.xyz); + r2 = vec4(v_160.xyz, r2.w); + let v_161 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_161.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_162 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_162.xyz, r3.w); + let v_163 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_163.xy, r1.z, v_163.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_164 = (v8.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_164.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_165 = -(r0.xyxz); + let v_166 = fma(r1.xyw, r0.www, v_165.xyw); + r1 = vec4(v_166.xy, r1.z, v_166.z); + let v_167 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_167.xyz, r1.w); + } else { + r0.w = dot(r4.xyz, r4.xyz); + r1.w = sqrt(r0.w); + let v_168 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_168.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r4.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_169 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_169 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_170 = (r0.www * r4.xyz); + r3 = vec4(v_170.xyz, r3.w); + let v_171 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_171, v_171, v_171, v_171).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_172 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_172, v_172, v_172, v_172).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_173 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_173.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_174 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_174.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_175 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_175.xyz, r3.w); + let v_176 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_176.xyz, r3.w); + let v_177 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_177.xyz, r4.w); + let v_178 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_178.xyz, r3.w); + let v_179 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_180 = (r3.xyz + v_179.xyz); + r3 = vec4(v_180.xyz, r3.w); + let v_181 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_181.x, r2.y, v_181.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_182 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_182.xyz, r3.w); + let v_183 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_183.x, r2.y, v_183.yz); + let v_184 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_184.x, r2.y, v_184.yz); + let v_185 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_185.xyz, r1.w); + } + let v_186 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_186.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @builtin(position) v_187 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v5, v6, v7, v_187); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f55b40d072ef2695.wgsl b/b/8b0b5899ed/shaders/f55b40d072ef2695.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..7877e8780152a54f3789b96947e4086ec5da125b --- /dev/null +++ b/b/8b0b5899ed/shaders/f55b40d072ef2695.wgsl @@ -0,0 +1,174 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb5_struct { + tint_symbol_2 : array, 5u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb5_struct; + +struct cb3_struct { + tint_symbol_3 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +var icb0 : array, 4u> = array, 4u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f)); + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = max(v0.xy, vec2()); + let v_3 = bitcast>(select(vec2(v_2), vec2(4294967295u), (v_2 >= vec2(4294967296.0f)))); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = bitcast>((bitcast>(r0.xy) & vec2(1u))); + r0 = vec4(v_4.xy, r0.zw); + r0.y = bitcast((bitcast(r0.y) << 1u)); + r0.x = bitcast((bitcast(r0.x) + bitcast(r0.y))); + r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast(r0.x)]); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + v_5((bitcast(r0.x) != 0u)); + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[4u].x >= r1.x))); + v_5((bitcast(r1.x) != 0u)); + r1 = textureSample(t3, s3, v2.xy.xyxx.xy); + let v_6 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_6.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_3[1u].w, 0.00100000004749745131f); + let v_7 = (r1.ww * r1.xy); + r1 = vec4(v_7.xy, r1.zw); + let v_8 = (r1.yyy * v5.xyz); + r2 = vec4(v_8.xyz, r2.w); + let v_9 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_9.xy, r1.z, v_9.z); + let v_10 = fma(r1.zzz, v3.xyz, r1.xyw); + r1 = vec4(v_10.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_11 = (r1.www * r1.xyz); + r2 = vec4(v_11.xyz, r2.w); + r3 = textureSample(t4, s4, v2.xy.xyxx.xy); + let v_12 = (r3.xy * r3.xy); + r3 = vec4(v_12.xy, r3.zw); + r1.x = dot(r3.xyz, cb12_12.tint_symbol_3[1u].xyz); + r3.x = (r1.x * cb12_12.tint_symbol_3[0u].w); + r1.y = (r3.w * cb12_12.tint_symbol_3[0u].z); + r2.w = clamp(fma(v3.xyz.zzzz, vec4(128.0f), vec4(-127.0f)).w, 0.0f, 1.0f); + r0.w = (r0.w * v1.w); + let v_13 = (v1.xy * cb2_2.tint_symbol[15u].zy); + let v_14 = r4; + r4 = vec4(v_14.x, v_13.xy, v_14.w); + o0.w = (r0.w * cb2_2.tint_symbol[15u].x); + let v_15 = fma(r2.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_15.xyz, o1.w); + r0.w = (cb12_12.tint_symbol_3[2u].z + -0.20000000298023223877f); + r0.w = clamp(((r0.wwww * vec4(10.0f))).w, 0.0f, 1.0f); + o1.w = (r0.w * r2.w); + r3.y = (r1.y * 0.001953125f); + r4.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w); + let v_16 = (r4.xz * vec2(0.5f)); + r2 = vec4(v_16.xy, r2.zw); + let v_17 = sqrt(r2.xy); + o3 = vec4(v_17.xy, o3.zw); + r0.w = fma(r1.z, r1.w, -0.34999999403953552246f); + r0.w = clamp(((r0.wwww * vec4(1.53846156597137451172f))).w, 0.0f, 1.0f); + r0.w = (r0.w * cb5_5.tint_symbol_2[3u].z); + r1.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f); + r0.w = (r0.w * r1.y); + r0.w = (r4.y * r0.w); + r1.y = fma((-(r3.xxxx)).y, 0.5f, 1.0f); + r1.y = (r0.w * r1.y); + r0.w = (r0.w * cb12_12.tint_symbol_3[2u].z); + r1.y = fma(r1.y, -0.5f, 1.0f); + let v_18 = (r0.xyz * r1.yyy); + o0 = vec4(v_18.xyz, o0.w); + r0.x = clamp(fma(r1.xxxx, cb12_12.tint_symbol_3[0u].wwww, vec4(0.40000000596046447754f)).x, 0.0f, 1.0f); + let v_19 = (r0.xx * vec2(0.5f, 0.48828125f)); + r0 = vec4(v_19.xy, r0.zw); + r3.z = cb12_12.tint_symbol_3[0u].y; + r0.z = 0.97000002861022949219f; + let v_20 = -(r3.xyzx); + let v_21 = (r0.xyz + v_20.xyz); + r0 = vec4(v_21.xyz, r0.w); + let v_22 = max(r0.xyz, vec3()); + r0 = vec4(v_22.xyz, r0.w); + let v_23 = fma(r0.xyz, r0.www, r3.xyz); + r0 = vec4(v_23.xyz, r0.w); + let v_24 = sqrt(r0.xy); + o2 = vec4(v_24.xy, o2.zw); + o2.z = r0.z; + o2.w = 1.0f; + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +fn v_5(v_25 : bool) { + if (v_25) { + discard; + return; + } +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_26 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4) -> tint_symbol_4 { + main_inner(v_26, v1, v2, v3, v4, v5); + return tint_symbol_4(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/f55f1c7e30a17950.consts.json b/b/8b0b5899ed/shaders/f55f1c7e30a17950.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/f55f1c7e30a17950.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f55f1c7e30a17950.wgsl b/b/8b0b5899ed/shaders/f55f1c7e30a17950.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..b1011ba1d9d1e79f256213e4cd9228efce196f7f --- /dev/null +++ b/b/8b0b5899ed/shaders/f55f1c7e30a17950.wgsl @@ -0,0 +1,1184 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v5 : vec4; + +var v6 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v5 = v_2; + x1[0u].x = v6[0u]; + x1[0u].y = v6[1u]; + x1[0u].z = v6[2u]; + x1[0u].w = v6[3u]; + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x))); + v_3((bitcast(r1.x) != 0u)); + r1.x = dot(v3.xyz, v3.xyz); + r1.x = inverseSqrt(r1.x); + let v_4 = (r1.xxx * v3.xyz); + r1 = vec4(r1.x, v_4.xyz); + let v_5 = (r0.xyz * v1.xyz); + r0 = vec4(v_5.xyz, r0.w); + r0.w = (r0.w * v0.w); + let v_6 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_6.xy, r2.zw); + let v_7 = (r0.xyz * r0.xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = -(v4.xyzx); + let v_9 = (v_8.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_9.xyz, r3.w); + r2.z = dot(r3.xyz, r3.xyz); + r2.z = inverseSqrt(r2.z); + let v_10 = (r2.zzz * r3.xyz); + r4 = vec4(v_10.xyz, r4.w); + let v_11 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_12 = fma(r3.xyz, r2.zzz, v_11.xyz); + r5 = vec4(v_12.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + r2.w = inverseSqrt(r2.w); + let v_13 = (r2.www * r5.xyz); + r5 = vec4(v_13.xyz, r5.w); + r2.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f); + let v_14 = (r2.xy * r2.xy); + r2 = vec4(v_14.xy, r2.zw); + r3.w = (cb12_12.tint_symbol_4[0u].y + -500.0f); + r3.w = max(r3.w, 0.0f); + r4.w = ((-(r3.wwww)).w + cb12_12.tint_symbol_4[0u].y); + r3.w = (r3.w * 558.0f); + r3.w = fma(r4.w, 3.0f, r3.w); + r4.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_15 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_15.xyz, r6.w); + let v_16 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_16.xyz, r7.w); + let v_17 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_17.xyz, r7.w); + let v_18 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_18.xyz, r7.w); + let v_19 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_19.xyz, r8.w); + let v_20 = &(x0[0u]); + let v_21 = r8; + *(v_20) = vec4(v_21.xyz, (*(v_20)).w); + let v_22 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_22.xyz, r9.w); + let v_23 = &(x0[1u]); + let v_24 = r9; + *(v_23) = vec4(v_24.xyz, (*(v_23)).w); + let v_25 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_25.xyz, r10.w); + let v_26 = &(x0[2u]); + let v_27 = r10; + *(v_26) = vec4(v_27.xyz, (*(v_26)).w); + let v_28 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_28.xyz, r7.w); + let v_29 = &(x0[3u]); + let v_30 = r7; + *(v_29) = vec4(v_30.xyz, (*(v_29)).w); + let v_31 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_32 = r11; + r11 = vec4(v_32.x, v_31.x, v_32.z, v_31.y); + r5.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r5.w = (r5.w * 0.5f); + let v_33 = abs(r10.yyyy); + r6.w = max(v_33.w, abs(r10.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r6.w < r5.w))); + let v_34 = (bitcast(r6.w) != 0u); + let v_35 = bitcast(v.tint_symbol_6[0i].x); + r6.w = select(bitcast(v.tint_symbol_6[1i].x), v_35, v_34); + let v_36 = abs(r9.yyyy); + r7.z = max(v_36.z, abs(r9.xxxx).z); + r7.z = bitcast(select(0u, 4294967295u, (r7.z < r5.w))); + let v_37 = bitcast(r7.z); + r6.w = select(r6.w, bitcast(v.tint_symbol_6[2i].x), (v_37 != 0u)); + let v_38 = abs(r8.yyyy); + r7.z = max(v_38.z, abs(r8.xxxx).z); + r5.w = bitcast(select(0u, 4294967295u, (r7.z < r5.w))); + let v_39 = bitcast(r5.w); + r5.w = select(r6.w, 0.0f, (v_39 != 0u)); + let v_40 = x0[bitcast(r5.w)]; + r8 = vec4(v_40.xyz, r8.w); + r5.w = f32(bitcast(r5.w)); + r6.w = (r5.w + 0.5f); + r6.w = (r6.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r5.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r5.w = dot(r9, cb6_6.tint_symbol_5[12u]); + r7.z = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r6.w); + r6.w = bitcast(select(0u, 4294967295u, !((r5.w == 0.0f)))); + r5.w = ((-(r5.wwww)).w + r8.z); + let v_41 = dpdx(r9.xyy); + r10 = vec4(v_41.xy, r10.z, v_41.z); + r10.z = dpdx(r5.w); + let v_42 = dpdy(r9.yxy); + r12 = vec4(v_42.xyz, r12.w); + r12.w = dpdy(r5.w); + let v_43 = (r10.yw * r12.yw); + r8 = vec4(v_43.xy, r8.zw); + let v_44 = -(r8.xyxx); + let v_45 = fma(r10.xz, r12.xz, v_44.xy); + r13 = vec4(v_45.xy, r13.zw); + r7.w = (1.0f / r13.x); + r8.x = (r10.z * r12.y); + let v_46 = -(r8.xxxx); + r13.z = fma(r10.x, r12.w, v_46.z); + let v_47 = (r7.ww * r13.yz); + r8 = vec4(v_47.xy, r8.zw); + let v_48 = max(r8.xy, vec2()); + r8 = vec4(v_48.xy, r8.zw); + let v_49 = min(r8.xy, vec2(0.5f)); + r8 = vec4(v_49.xy, r8.zw); + r5.w = fma((-(r7.zzzz)).w, r8.x, r5.w); + r5.w = fma((-(r7.zzzz)).w, r8.y, r5.w); + let v_50 = bitcast(r6.w); + let v_51 = r5.w; + r11.z = select(r8.z, v_51, (v_50 != 0u)); + r9.z = 0.0f; + let v_52 = (r9.xyz + r11.ywz); + r8 = vec4(v_52.xyz, r8.w); + let v_53 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_53.xy, r11.zw); + let v_54 = (r9.xyz + r11.xyz); + r10 = vec4(v_54.xyz, r10.w); + let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_55.xy, r11.zw); + let v_56 = (r9.xyz + r11.xyz); + r12 = vec4(v_56.xyz, r12.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_57.xy, r11.zw); + let v_58 = (r9.xyz + r11.xyz); + r13 = vec4(v_58.xyz, r13.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_59.xy, r11.zw); + let v_60 = (r9.xyz + r11.xyz); + r14 = vec4(v_60.xyz, r14.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_61.xy, r11.zw); + let v_62 = (r9.xyz + r11.xyz); + r15 = vec4(v_62.xyz, r15.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_63.xy, r11.zw); + let v_64 = (r9.xyz + r11.xyz); + r16 = vec4(v_64.xyz, r16.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_65.xy, r11.zw); + let v_66 = (r9.xyz + r11.xyz); + r17 = vec4(v_66.xyz, r17.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_67.xy, r11.zw); + let v_68 = (r9.xyz + r11.xyz); + r18 = vec4(v_68.xyz, r18.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_69.xy, r11.zw); + let v_70 = (r9.xyz + r11.xyz); + r19 = vec4(v_70.xyz, r19.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_71.xy, r11.zw); + let v_72 = (r9.xyz + r11.xyz); + r20 = vec4(v_72.xyz, r20.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_73.xy, r11.zw); + let v_74 = (r9.xyz + r11.xyz); + r21 = vec4(v_74.xyz, r21.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_75.xy, r11.zw); + let v_76 = (r9.xyz + r11.xyz); + r22 = vec4(v_76.xyz, r22.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_77.xy, r11.zw); + let v_78 = (r9.xyz + r11.xyz); + r23 = vec4(v_78.xyz, r23.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_79.xy, r11.zw); + let v_80 = (r9.xyz + r11.xyz); + r24 = vec4(v_80.xyz, r24.w); + let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_81.xy, r11.zw); + let v_82 = (r9.xyz + r11.xyz); + r9 = vec4(v_82.xyz, r9.w); + let v_83 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_83.xy, r8.z); + let v_84 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_84.xy, r10.z); + let v_85 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_85.xy, r12.z); + let v_86 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_86.xy, r13.z); + let v_87 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_87.xy, r14.z); + let v_88 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_88.xy, r15.z); + let v_89 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_89.xy, r16.z); + let v_90 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_90.xy, r17.z); + let v_91 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_91.xy, r18.z); + let v_92 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_92.xy, r19.z); + let v_93 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_93.xy, r20.z); + let v_94 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_94.xy, r21.z); + let v_95 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_95.xy, r22.z); + let v_96 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_96.xy, r23.z); + let v_97 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_97.xy, r24.z); + let v_98 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_98.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r5.w = dot(r8, vec4(1.0f)); + r4.w = clamp(fma(r4.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_99 = abs(r7.yyyy); + r6.w = max(v_99.w, abs(r7.xxxx).w); + r6.w = clamp(fma(r6.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r4.w = ((-(r4.wwww)).w + 1.0f); + r4.w = (r6.w * r4.w); + r4.w = fma(r5.w, 0.0625f, r4.w); + r4.w = (r4.w * r4.w); + r4.w = min(r4.w, 1.0f); + r5.w = clamp(fma(v4.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r5.w = sqrt(r5.w); + r5.w = (r5.w * cb6_6.tint_symbol_5[3u].z); + let v_100 = -(r4.wwww); + r4.w = fma(r5.w, v_100.w, r4.w); + let v_101 = dot(r1.yzw, v_11.xyz); + r5.w = clamp(vec4(v_101, v_101, v_101, v_101).w, 0.0f, 1.0f); + let v_102 = dot(r4.xyz, r1.yzw); + r7.x = clamp(vec4(v_102, v_102, v_102, v_102).x, 0.0f, 1.0f); + let v_103 = dot(r5.xyz, v_11.xyz); + r7.y = clamp(vec4(v_103, v_103, v_103, v_103).y, 0.0f, 1.0f); + let v_104 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_104.xy, r7.zw); + let v_105 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_105.xy); + let v_106 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_106.xy); + let v_107 = (r7.xy * r7.zw); + r7 = vec4(v_107.xy, r7.zw); + r6.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_108 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r6.ww); + r7 = vec4(v_108.xy, r7.zw); + let v_109 = (r3.ww + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(r7.xy, v_109.xy); + r3.w = (r7.z * 0.125f); + r7.x = fma((-(r2.wwww)).x, r7.x, 1.0f); + r5.x = dot(r1.yzw, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r7.w); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r5.x = (r3.w * r5.x); + r5.x = (r2.w * r5.x); + r5.x = (r5.w * r5.x); + r5.y = (r5.w * r7.x); + let v_110 = fma(r0.xyz, r5.yyy, r5.xxx); + r5 = vec4(v_110.xyz, r5.w); + let v_111 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_111.xyz, r5.w); + r5.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r5.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_112 = (v_8.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_112.xyz, r8.w); + let v_113 = (v4.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_113.xyz, r9.w); + r7.z = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[19u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[19u].w); + let v_114 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.zzz, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_114.xyz, r9.w); + let v_115 = (r9.xyz + v_8.xyz); + r9 = vec4(v_115.xyz, r9.w); + let v_116 = bitcast>(r7.yyy); + let v_117 = r8.xyz; + let v_118 = select(r9.xyz, v_117, (v_116 != vec3())); + r8 = vec4(v_118.xyz, r8.w); + r7.y = dot(r8.xyz, r8.xyz); + let v_119 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_119.xyz, r8.w); + r7.z = dot(r8.xyz, r8.xyz); + r7.z = inverseSqrt(r7.z); + let v_120 = (r7.zzz * r8.xyz); + r8 = vec4(v_120.xyz, r8.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[11u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[11u].w); + r7.y = (r7.y / r7.z); + let v_121 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.z = dot(r8.xyz, v_121.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).z, 0.0f, 1.0f); + let v_122 = dot(r8.xyz, r1.yzw); + r8.w = clamp(vec4(v_122, v_122, v_122, v_122).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_123 = (r8.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_123.xyz, r9.w); + let v_124 = (r0.xyz * r9.xyz); + r9 = vec4(v_124.xyz, r9.w); + let v_125 = fma(r3.xyz, r2.zzz, r8.xyz); + r8 = vec4(v_125.xyz, r8.w); + r8.w = dot(r8.xyz, r8.xyz); + r8.w = inverseSqrt(r8.w); + let v_126 = (r8.www * r8.xyz); + r8 = vec4(v_126.xyz, r8.w); + let v_127 = dot(r8.xyz, r4.xyz); + r8.w = clamp(vec4(v_127, v_127, v_127, v_127).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w); + let v_128 = dot(r8.xyz, r1.yzw); + r8.x = clamp(vec4(v_128, v_128, v_128, v_128).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r7.w * r8.x); + r8.x = exp2(r8.x); + r8.x = (r8.x * r8.w); + r7.z = (r7.z * r8.x); + r7.y = (r7.y * r7.z); + r7.y = (r3.w * r7.y); + let v_129 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_129.xyz, r8.w); + } + r7.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.y) != 0u)) { + r7.z = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.y = bitcast((bitcast(r5.w) | bitcast(r7.y))); + let v_130 = bitcast(r7.z); + let v_131 = r7.y; + r5.w = select(r5.w, v_131, (v_130 != 0u)); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_132 = (v_8.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_132.xyz, r10.w); + let v_133 = (v4.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_133.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[20u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[20u].w); + let v_134 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.zzz, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_134.xyz, r11.w); + let v_135 = (r11.xyz + v_8.xyz); + r11 = vec4(v_135.xyz, r11.w); + let v_136 = bitcast>(r7.yyy); + let v_137 = r10.xyz; + let v_138 = select(r11.xyz, v_137, (v_136 != vec3())); + r10 = vec4(v_138.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_139 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_139.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_140 = (r7.zzz * r10.xyz); + r10 = vec4(v_140.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[12u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[12u].w); + r7.y = (r7.y / r7.z); + let v_141 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.z = dot(r10.xyz, v_141.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).z, 0.0f, 1.0f); + let v_142 = dot(r10.xyz, r1.yzw); + r8.w = clamp(vec4(v_142, v_142, v_142, v_142).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_143 = (r8.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_143.xyz, r11.w); + let v_144 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_144.xyz, r9.w); + let v_145 = fma(r3.xyz, r2.zzz, r10.xyz); + r10 = vec4(v_145.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_146 = (r8.www * r10.xyz); + r10 = vec4(v_146.xyz, r10.w); + let v_147 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_147, v_147, v_147, v_147).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w); + let v_148 = dot(r10.xyz, r1.yzw); + r9.w = clamp(vec4(v_148, v_148, v_148, v_148).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r3.w * r7.y); + let v_149 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_149.xyz, r8.w); + } + } else { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_150 = (v_8.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_150.xyz, r10.w); + let v_151 = (v4.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_151.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[21u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[21u].w); + let v_152 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.zzz, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_152.xyz, r11.w); + let v_153 = (r11.xyz + v_8.xyz); + r11 = vec4(v_153.xyz, r11.w); + let v_154 = bitcast>(r7.yyy); + let v_155 = r10.xyz; + let v_156 = select(r11.xyz, v_155, (v_154 != vec3())); + r10 = vec4(v_156.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_157 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_157.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_158 = (r7.zzz * r10.xyz); + r10 = vec4(v_158.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[13u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[13u].w); + r7.y = (r7.y / r7.z); + let v_159 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.z = dot(r10.xyz, v_159.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).z, 0.0f, 1.0f); + let v_160 = dot(r10.xyz, r1.yzw); + r8.w = clamp(vec4(v_160, v_160, v_160, v_160).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_161 = (r8.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_161.xyz, r11.w); + let v_162 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_162.xyz, r9.w); + let v_163 = fma(r3.xyz, r2.zzz, r10.xyz); + r10 = vec4(v_163.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_164 = (r8.www * r10.xyz); + r10 = vec4(v_164.xyz, r10.w); + let v_165 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_165, v_165, v_165, v_165).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w); + let v_166 = dot(r10.xyz, r1.yzw); + r9.w = clamp(vec4(v_166, v_166, v_166, v_166).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r3.w * r7.y); + let v_167 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_167.xyz, r8.w); + } + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_168 = (v_8.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_168.xyz, r10.w); + let v_169 = (v4.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_169.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[22u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[22u].w); + let v_170 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.zzz, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_170.xyz, r11.w); + let v_171 = (r11.xyz + v_8.xyz); + r11 = vec4(v_171.xyz, r11.w); + let v_172 = bitcast>(r7.yyy); + let v_173 = r10.xyz; + let v_174 = select(r11.xyz, v_173, (v_172 != vec3())); + r10 = vec4(v_174.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_175 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_175.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_176 = (r7.zzz * r10.xyz); + r10 = vec4(v_176.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[14u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[14u].w); + r7.y = (r7.y / r7.z); + let v_177 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.z = dot(r10.xyz, v_177.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).z, 0.0f, 1.0f); + let v_178 = dot(r10.xyz, r1.yzw); + r8.w = clamp(vec4(v_178, v_178, v_178, v_178).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_179 = (r8.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_179.xyz, r11.w); + let v_180 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_180.xyz, r9.w); + let v_181 = fma(r3.xyz, r2.zzz, r10.xyz); + r10 = vec4(v_181.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_182 = (r8.www * r10.xyz); + r10 = vec4(v_182.xyz, r10.w); + let v_183 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_183, v_183, v_183, v_183).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w); + let v_184 = dot(r10.xyz, r1.yzw); + r9.w = clamp(vec4(v_184, v_184, v_184, v_184).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r3.w * r7.y); + let v_185 = fma(r7.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_185.xyz, r8.w); + } + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_186 = (v_8.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_186.xyz, r10.w); + let v_187 = (v4.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_187.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[23u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[23u].w); + let v_188 = fma(cb3_3.tint_symbol_2[15u].xyz, r7.zzz, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_188.xyz, r11.w); + let v_189 = (r11.xyz + v_8.xyz); + r11 = vec4(v_189.xyz, r11.w); + let v_190 = bitcast>(r7.yyy); + let v_191 = r10.xyz; + let v_192 = select(r11.xyz, v_191, (v_190 != vec3())); + r10 = vec4(v_192.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_193 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_193.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_194 = (r7.zzz * r10.xyz); + r10 = vec4(v_194.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[15u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[15u].w); + r7.y = (r7.y / r7.z); + let v_195 = -(cb3_3.tint_symbol_2[15u].xyzx); + r7.z = dot(r10.xyz, v_195.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).z, 0.0f, 1.0f); + let v_196 = dot(r10.xyz, r1.yzw); + r8.w = clamp(vec4(v_196, v_196, v_196, v_196).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_197 = (r8.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_197.xyz, r11.w); + let v_198 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_198.xyz, r9.w); + let v_199 = fma(r3.xyz, r2.zzz, r10.xyz); + r10 = vec4(v_199.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_200 = (r8.www * r10.xyz); + r10 = vec4(v_200.xyz, r10.w); + let v_201 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_201, v_201, v_201, v_201).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w); + let v_202 = dot(r10.xyz, r1.yzw); + r9.w = clamp(vec4(v_202, v_202, v_202, v_202).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r3.w * r7.y); + let v_203 = fma(r7.yyy, cb3_3.tint_symbol_2[23u].xyz, r8.xyz); + r8 = vec4(v_203.xyz, r8.w); + } + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_204 = (v_8.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_204.xyz, r10.w); + let v_205 = (v4.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_205.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[24u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[24u].w); + let v_206 = fma(cb3_3.tint_symbol_2[16u].xyz, r7.zzz, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_206.xyz, r11.w); + let v_207 = (r11.xyz + v_8.xyz); + r11 = vec4(v_207.xyz, r11.w); + let v_208 = bitcast>(r7.yyy); + let v_209 = r10.xyz; + let v_210 = select(r11.xyz, v_209, (v_208 != vec3())); + r10 = vec4(v_210.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_211 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_211.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_212 = (r7.zzz * r10.xyz); + r10 = vec4(v_212.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[16u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[16u].w); + r7.y = (r7.y / r7.z); + let v_213 = -(cb3_3.tint_symbol_2[16u].xyzx); + r7.z = dot(r10.xyz, v_213.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).z, 0.0f, 1.0f); + let v_214 = dot(r10.xyz, r1.yzw); + r8.w = clamp(vec4(v_214, v_214, v_214, v_214).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_215 = (r8.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_215.xyz, r11.w); + let v_216 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_216.xyz, r9.w); + let v_217 = fma(r3.xyz, r2.zzz, r10.xyz); + r10 = vec4(v_217.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_218 = (r8.www * r10.xyz); + r10 = vec4(v_218.xyz, r10.w); + let v_219 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_219, v_219, v_219, v_219).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w); + let v_220 = dot(r10.xyz, r1.yzw); + r9.w = clamp(vec4(v_220, v_220, v_220, v_220).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r3.w * r7.y); + let v_221 = fma(r7.yyy, cb3_3.tint_symbol_2[24u].xyz, r8.xyz); + r8 = vec4(v_221.xyz, r8.w); + } + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_222 = (v_8.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_222.xyz, r10.w); + let v_223 = (v4.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_223.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[25u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[25u].w); + let v_224 = fma(cb3_3.tint_symbol_2[17u].xyz, r7.zzz, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_224.xyz, r11.w); + let v_225 = (r11.xyz + v_8.xyz); + r11 = vec4(v_225.xyz, r11.w); + let v_226 = bitcast>(r7.yyy); + let v_227 = r10.xyz; + let v_228 = select(r11.xyz, v_227, (v_226 != vec3())); + r10 = vec4(v_228.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_229 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_229.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_230 = (r7.zzz * r10.xyz); + r10 = vec4(v_230.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[17u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[17u].w); + r7.y = (r7.y / r7.z); + let v_231 = -(cb3_3.tint_symbol_2[17u].xyzx); + r7.z = dot(r10.xyz, v_231.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).z, 0.0f, 1.0f); + let v_232 = dot(r10.xyz, r1.yzw); + r8.w = clamp(vec4(v_232, v_232, v_232, v_232).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_233 = (r8.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_233.xyz, r11.w); + let v_234 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_234.xyz, r9.w); + let v_235 = fma(r3.xyz, r2.zzz, r10.xyz); + r10 = vec4(v_235.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_236 = (r8.www * r10.xyz); + r10 = vec4(v_236.xyz, r10.w); + let v_237 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_237, v_237, v_237, v_237).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w); + let v_238 = dot(r10.xyz, r1.yzw); + r9.w = clamp(vec4(v_238, v_238, v_238, v_238).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r3.w * r7.y); + let v_239 = fma(r7.yyy, cb3_3.tint_symbol_2[25u].xyz, r8.xyz); + r8 = vec4(v_239.xyz, r8.w); + } + } + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_240 = (v_8.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_240.xyz, r10.w); + let v_241 = (v4.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_241.xyz, r11.w); + r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[26u].w); + let v_242 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.yyy, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_242.xyz, r11.w); + let v_243 = (r11.xyz + v_8.xyz); + r11 = vec4(v_243.xyz, r11.w); + let v_244 = bitcast>(r5.www); + let v_245 = r10.xyz; + let v_246 = select(r11.xyz, v_245, (v_244 != vec3())); + r10 = vec4(v_246.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + let v_247 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_247.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + r7.y = inverseSqrt(r7.y); + let v_248 = (r7.yyy * r10.xyz); + r10 = vec4(v_248.xyz, r10.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f); + r7.y = fma(r7.y, r5.w, cb3_3.tint_symbol_2[18u].w); + r5.w = (r5.w / r7.y); + let v_249 = -(cb3_3.tint_symbol_2[18u].xyzx); + r7.y = dot(r10.xyz, v_249.xyz); + r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f); + let v_250 = dot(r10.xyz, r1.yzw); + r7.z = clamp(vec4(v_250, v_250, v_250, v_250).z, 0.0f, 1.0f); + r7.y = (r7.y * r7.z); + r7.z = (r5.w * r7.y); + let v_251 = (r7.zzz * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_251.xyz, r11.w); + let v_252 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_252.xyz, r9.w); + let v_253 = fma(r3.xyz, r2.zzz, r10.xyz); + r3 = vec4(v_253.xyz, r3.w); + r2.z = dot(r3.xyz, r3.xyz); + r2.z = inverseSqrt(r2.z); + let v_254 = (r2.zzz * r3.xyz); + r3 = vec4(v_254.xyz, r3.w); + let v_255 = dot(r3.xyz, r4.xyz); + r2.z = clamp(vec4(v_255, v_255, v_255, v_255).z, 0.0f, 1.0f); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r4.x = (r2.z * r2.z); + r4.x = (r4.x * r4.x); + r2.z = (r2.z * r4.x); + r2.z = fma(cb12_12.tint_symbol_4[0u].x, r2.z, r6.w); + let v_256 = dot(r3.xyz, r1.yzw); + r3.x = clamp(vec4(v_256, v_256, v_256, v_256).x, 0.0f, 1.0f); + r3.x = log2(r3.x); + r3.x = (r3.x * r7.w); + r3.x = exp2(r3.x); + r2.z = (r2.z * r3.x); + r2.z = (r7.y * r2.z); + r2.z = (r5.w * r2.z); + r2.z = (r3.w * r2.z); + let v_257 = fma(r2.zzz, cb3_3.tint_symbol_2[26u].xyz, r8.xyz); + r8 = vec4(v_257.xyz, r8.w); + } + } + r2.z = (r7.x * r7.x); + r2.w = (r2.w * r2.w); + let v_258 = (r8.xyz * r2.www); + r3 = vec4(v_258.xyz, r3.w); + let v_259 = fma(r2.zzz, r9.xyz, r3.xyz); + r3 = vec4(v_259.xyz, r3.w); + let v_260 = fma(r5.xyz, r4.www, r3.xyz); + r3 = vec4(v_260.xyz, r3.w); + r1.x = fma(v3.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_261 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_261.xyz, r4.w); + r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_262 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_262.xyz, r5.w); + let v_263 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_263.xyz, r5.w); + let v_264 = fma(r4.xyz, r2.zzz, r5.xyz); + r4 = vec4(v_264.xyz, r4.w); + let v_265 = (r2.yyy * r4.xyz); + r2 = vec4(r2.x, v_265.xyz); + let v_266 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_266.xyz, r4.w); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_267 = dot(r5.xyz, r1.yzw); + r1.x = clamp(vec4(v_267, v_267, v_267, v_267).x, 0.0f, 1.0f); + let v_268 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r4.xyz); + r1 = vec4(v_268.xyz, r1.w); + let v_269 = fma(r1.xyz, r2.xxx, r2.yzw); + r1 = vec4(v_269.xyz, r1.w); + let v_270 = (r7.xxx * r1.xyz); + r1 = vec4(v_270.xyz, r1.w); + let v_271 = fma(r1.xyz, r0.xyz, r3.xyz); + r0 = vec4(v_271.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r6.xyz, r6.xyz); + r1.x = sqrt(r0.w); + let v_272 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_272.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r6.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_273 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_273 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_274 = (r0.www * r6.xyz); + r2 = vec4(v_274.xyz, r2.w); + let v_275 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_275, v_275, v_275, v_275).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_276 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_276, v_276, v_276, v_276).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_277 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_277.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_278 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_278.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_279 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_279.xyz, r2.w); + let v_280 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_280.xyz, r2.w); + let v_281 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_281.xyz, r3.w); + let v_282 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_282.xyz, r2.w); + let v_283 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_284 = (r2.xyz + v_283.xyz); + r2 = vec4(v_284.xyz, r2.w); + let v_285 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_285.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_286 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_286.xyz, r3.w); + let v_287 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_287.xy, r1.z, v_287.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_288 = (v5.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_288.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_289 = -(r0.xyxz); + let v_290 = fma(r1.xyw, r0.www, v_289.xyw); + r1 = vec4(v_290.xy, r1.z, v_290.z); + let v_291 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_291.xyz, r1.w); + } else { + r0.w = dot(r6.xyz, r6.xyz); + r1.w = sqrt(r0.w); + let v_292 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_292.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r6.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_293 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_293 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_294 = (r0.www * r6.xyz); + r3 = vec4(v_294.xyz, r3.w); + let v_295 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_295, v_295, v_295, v_295).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_296 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_296, v_296, v_296, v_296).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_297 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_297.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_298 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_298.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_299 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_299.xyz, r3.w); + let v_300 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_300.xyz, r3.w); + let v_301 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_301.xyz, r4.w); + let v_302 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_302.xyz, r3.w); + let v_303 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_304 = (r3.xyz + v_303.xyz); + r3 = vec4(v_304.xyz, r3.w); + let v_305 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_305.x, r2.y, v_305.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_306 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_306.xyz, r3.w); + let v_307 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_307.x, r2.y, v_307.yz); + let v_308 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_308.x, r2.y, v_308.yz); + let v_309 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_309.xyz, r1.w); + } + let v_310 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_310.xyz, o0.w); +} + +fn v_3(v_311 : bool) { + if (v_311) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @builtin(position) v_312 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v_312); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f56d93349acd03a5.wgsl b/b/8b0b5899ed/shaders/f56d93349acd03a5.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..f2828f80e8b33659aa68e8cbe680b812c4a4b2a8 --- /dev/null +++ b/b/8b0b5899ed/shaders/f56d93349acd03a5.wgsl @@ -0,0 +1,218 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb18_struct { + tint_symbol_2 : array, 18u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb18_struct; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_multisampled_2d; + +@group(1u) @binding(40u) var t8 : texture_multisampled_2d; + +@group(1u) @binding(41u) var t9 : texture_multisampled_2d; + +@group(1u) @binding(44u) var t12 : texture_multisampled_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : u32) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + let v = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + r0 = vec4(v.xy, r0.zw); + let v_1 = r0.xy; + let v_2 = max(v_1, vec2(-2147483648.0f)); + let v_3 = bitcast>(select(select(vec2(v_2), vec2(2147483647i), (v_2 >= vec2(2147483648.0f))), vec2(), !((v_1 == v_1)))); + r0 = vec4(v_3.xy, r0.zw); + r0 = vec4(r0.xy, vec2()); + r1.x = textureLoad(t12, bitcast>(r0.xy), bitcast(v3)).x; + r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_2[17u].w); + r1.x = (r1.x + 1.0f); + r1.x = (cb12_12.tint_symbol_2[17u].z / r1.x); + r1 = vec4(r1.x, ((v2.xyz / v2.www)).xyz); + let v_4 = fma(r1.yzw, r1.xxx, cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_4.xyz, r2.w); + let v_5 = ((-(r2.xyzx)).xyz + cb12_12.tint_symbol_2[0u].xyz); + r3 = vec4(v_5.xyz, r3.w); + r1.x = dot(r3.xyz, r3.xyz); + r3.w = inverseSqrt(r1.x); + let v_6 = (r3.www * r3.xyz); + r4 = vec4(v_6.xyz, r4.w); + r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r4.w = ((-(cb12_12.tint_symbol_2[7u].xxxx)).w + 1.0f); + r4.w = fma(r4.w, r1.x, cb12_12.tint_symbol_2[7u].x); + r1.x = (r1.x / r4.w); + let v_7 = -(cb12_12.tint_symbol_2[1u].xyzx); + r4.w = dot(r4.xyz, v_7.xyz); + r4.w = clamp(fma(r4.wwww, cb12_12.tint_symbol_2[5u].wwww, cb12_12.tint_symbol_2[5u].zzzz).w, 0.0f, 1.0f); + r1.x = (r1.x * r4.w); + r2.w = 1.0f; + r2.w = dot(r2, cb12_12.tint_symbol_2[6u]); + r2.w = bitcast(select(0u, 4294967295u, (r2.w >= 0.0f))); + r2.w = bitcast((bitcast(r2.w) & 1065353216u)); + r1.x = (r1.x * r2.w); + r2.w = bitcast(select(0u, 4294967295u, (r1.x < 0.00000099999999747524f))); + v_8((bitcast(r2.w) != 0u)); + let v_9 = textureLoad(t7, bitcast>(r0.xy), bitcast(v3)).xyz; + r5 = vec4(v_9.xyz, r5.w); + let v_10 = (r5.xyz * r5.xyz); + r5 = vec4(v_10.xyz, r5.w); + let v_11 = textureLoad(t9, bitcast>(r0.xy), bitcast(v3)).xyz; + r6 = vec4(v_11.xyz, r6.w); + let v_12 = (r6.xy * r6.xy); + r6 = vec4(v_12.xy, r6.zw); + r0 = textureLoad(t8, bitcast>(r0.xy), bitcast(v3)); + let v_13 = (r0.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r7 = vec4(v_13.xyz, r7.w); + let v_14 = fract(r7.xyz); + r7 = vec4(v_14.xyz, r7.w); + let v_15 = fma((-(r7.yzyy)).xy, vec2(0.125f), r7.xy); + r7 = vec4(v_15.xy, r7.zw); + let v_16 = fma(r0.xyz, vec3(256.0f), r7.xyz); + r0 = vec4(v_16.xyz, r0.w); + let v_17 = (r0.xyz + vec3(-128.0f)); + r0 = vec4(v_17.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_18 = (r0.www * r0.xyz); + r0 = vec4(v_18.xyz, r0.w); + r0.w = min(r6.x, 1.0f); + r2.w = fma(r6.y, 512.0f, -500.0f); + r2.w = max(r2.w, 0.0f); + let v_19 = -(r2.wwww); + r4.w = fma(r6.y, 512.0f, v_19.w); + r2.w = (r2.w * 558.0f); + r2.w = fma(r4.w, 3.0f, r2.w); + r4.w = dot(r1.yzw, r1.yzw); + r4.w = inverseSqrt(r4.w); + let v_20 = (r1.yzw * r4.www); + r1 = vec4(r1.x, v_20.xyz); + let v_21 = -(r1.yzwy); + let v_22 = fma(r3.xyz, r3.www, v_21.xyz); + r3 = vec4(v_22.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r3.w = inverseSqrt(r3.w); + let v_23 = (r3.www * r3.xyz); + r3 = vec4(v_23.xyz, r3.w); + let v_24 = (cb12_12.tint_symbol_2[3u].www * cb12_12.tint_symbol_2[3u].xyz); + r6 = vec4(v_24.xy, r6.z, v_24.z); + let v_25 = dot(r0.xyz, r4.xyz); + r3.w = clamp(vec4(v_25, v_25, v_25, v_25).w, 0.0f, 1.0f); + let v_26 = dot((-(r1.yzwy)).xyz, r0.xyz); + r7.x = clamp(vec4(v_26, v_26, v_26, v_26).x, 0.0f, 1.0f); + let v_27 = dot(r3.xyz, r4.xyz); + r7.y = clamp(vec4(v_27, v_27, v_27, v_27).y, 0.0f, 1.0f); + let v_28 = ((-(r7.xxyx)).yz + vec2(1.0f)); + let v_29 = r1; + r1 = vec4(v_29.x, v_28.xy, v_29.w); + let v_30 = (r1.yz * r1.yz); + r7 = vec4(v_30.xy, r7.zw); + let v_31 = (r7.xy * r7.xy); + r7 = vec4(v_31.xy, r7.zw); + let v_32 = (r1.yz * r7.xy); + let v_33 = r1; + r1 = vec4(v_33.x, v_32.xy, v_33.w); + r1.w = ((-(r6.zzzz)).w + 1.0f); + let v_34 = fma(r6.zz, r1.yz, r1.ww); + let v_35 = r1; + r1 = vec4(v_35.x, v_34.xy, v_35.w); + let v_36 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(v_36.xy, r7.zw); + r1.w = (r7.x * 0.125f); + r1.y = fma((-(r0.wwww)).y, r1.y, 1.0f); + r0.x = dot(r0.xyz, r3.xyz); + r0.x = clamp(((r0.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * r7.y); + r0.x = exp2(r0.x); + r0.x = (r1.z * r0.x); + r0.x = (r1.w * r0.x); + r0.x = (r0.w * r0.x); + r0.x = (r3.w * r0.x); + r0.y = (r1.y * r3.w); + r0.z = (r2.z + cb12_12.tint_symbol_2[7u].z); + r0.z = ((-(r0.zzzz)).z / r4.z); + r3 = fma(r4.xyyx, r0.zzzz, r2.xyyx); + r4 = (cb12_12.tint_symbol_2[7u].wwww * vec4(15.0f, 15.0f, -15.0f, -15.0f)); + r3 = fma(r3, vec4(1.0f, 1.0f, 0.74545997381210327148f, 0.74545997381210327148f), r4); + let v_37 = textureSample(t3, s3, r3.xyxx.xy).xyz; + r1 = vec4(r1.x, v_37.xyz); + let v_38 = textureSample(t3, s3, r3.zwzz.xy).xyz; + r2 = vec4(v_38.xy, r2.z, v_38.z); + let v_39 = (r1.yzw * r2.xyw); + r1 = vec4(r1.x, v_39.xyz); + let v_40 = (r1.yzw * vec3(10.0f)); + r1 = vec4(r1.x, v_40.xyz); + r0.w = ((-(r2.zzzz)).w + cb12_12.tint_symbol_2[7u].z); + r0.w = clamp(((r0.wwww + r0.wwww)).w, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 25.0f); + r0.z = clamp(((r0.zzzz * vec4(0.03999999910593032837f))).z, 0.0f, 1.0f); + let v_41 = (r0.zzz * r1.yzw); + r1 = vec4(r1.x, v_41.xyz); + let v_42 = -(r0.xxxx); + let v_43 = fma(r0.xxx, r1.yzw, v_42.xyz); + r2 = vec4(v_43.xyz, r2.w); + let v_44 = fma(r0.www, r2.xyz, r0.xxx); + r2 = vec4(v_44.xyz, r2.w); + let v_45 = -(r0.yyyy); + let v_46 = fma(r0.yyy, r1.yzw, v_45.yzw); + r1 = vec4(r1.x, v_46.xyz); + let v_47 = fma(r0.www, r1.yzw, r0.yyy); + r0 = vec4(v_47.xyz, r0.w); + let v_48 = (r2.xyz * cb12_12.tint_symbol_2[8u].zzz); + r1 = vec4(r1.x, v_48.xyz); + let v_49 = fma(r5.xyz, r0.xyz, r1.yzw); + r0 = vec4(v_49.xyz, r0.w); + let v_50 = (r6.xyw * r0.xyz); + r0 = vec4(v_50.xyz, r0.w); + let v_51 = (r1.xxx * r0.xyz); + r0 = vec4(v_51.xyz, r0.w); + let v_52 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_52.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_8(v_53 : bool) { + if (v_53) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4, @location(2u) v2 : vec4, @builtin(sample_index) v3 : u32) -> @location(0u) vec4 { + main_inner(v1, v2, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f57340769d7ff99c.wgsl b/b/8b0b5899ed/shaders/f57340769d7ff99c.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..f6104e5afe73fcd2fab2cb74400f25a2c25a0d36 --- /dev/null +++ b/b/8b0b5899ed/shaders/f57340769d7ff99c.wgsl @@ -0,0 +1,88 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb6_struct { + tint_symbol_1 : array, 6u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb6_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(34u) var t2 : texture_cube; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + let v = -(cb1_1.tint_symbol[15u].xyzx); + r0 = vec4(((v2.xyz + v.xyz)).xyz, r0.w); + let v_1 = (v.xyz + cb12_12.tint_symbol_1[4u].xyz); + r1 = vec4(v_1.xyz, r1.w); + r0.w = dot(r0.xyz, r0.xyz); + r1.w = dot(r0.xyz, r1.xyz); + r1.x = dot(r1.xyz, r1.xyz); + r1.x = fma((-(cb12_12.tint_symbol_1[4u].wwww)).x, cb12_12.tint_symbol_1[4u].w, r1.x); + r1.x = (r0.w * r1.x); + let v_2 = -(r1.xxxx); + r1.x = fma(r1.w, r1.w, v_2.x); + r1.y = bitcast(select(0u, 4294967295u, (r1.x >= 0.0f))); + r1.x = sqrt(r1.x); + r1.x = ((-(r1.xxxx)).x + r1.w); + r0.w = (r1.x / r0.w); + let v_3 = fma(r0.xyz, r0.www, cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_3.x, r1.y, v_3.yz); + let v_4 = -(cb12_12.tint_symbol_1[4u].xxyz); + let v_5 = (r1.xzw + v_4.xzw); + r1 = vec4(v_5.x, r1.y, v_5.yz); + r0.w = dot(r1.xzw, r1.xzw); + r0.w = inverseSqrt(r0.w); + let v_6 = (r0.www * r1.xzw); + r2 = vec4(v_6.xyz, r2.w); + r2.w = dot(r0.xyz, r2.xyz); + r2.w = (r2.w + r2.w); + let v_7 = -(r2.wwww); + let v_8 = fma(r2.xyz, v_7.xyz, r0.xyz); + r0 = vec4(v_8.xyz, r0.w); + let v_9 = fma((-(r1.xzwx)).xyz, r0.www, r0.xyz); + r0 = vec4(v_9.xyz, r0.w); + let v_10 = fma(cb12_12.tint_symbol_1[5u].xxx, r0.xyz, r2.xyz); + r0 = vec4(v_10.xyz, r0.w); + let v_11 = -(r0.xyzx); + r2.x = dot(cb12_12.tint_symbol_1[0u].xyz, v_11.xyz); + let v_12 = -(r0.xyzx); + r2.y = dot(cb12_12.tint_symbol_1[1u].xyz, v_12.xyz); + let v_13 = -(r0.xyzx); + r2.z = dot(cb12_12.tint_symbol_1[2u].xyz, v_13.xyz); + r0 = textureSample(t2, s2, r2.xyzx.xyz); + if ((bitcast(r1.y) != 0u)) { + let v_14 = cb12_12.tint_symbol_1[5u].y; + r1 = textureSampleLevel(t2, s2, r2.xyzx.xyz, v_14); + let v_15 = ((-(r0.xyzx)).xyz + r1.xyz); + r1 = vec4(v_15.xyz, r1.w); + let v_16 = fma(cb12_12.tint_symbol_1[5u].www, r1.xyz, r0.xyz); + r0 = vec4(v_16.xyz, r0.w); + let v_17 = (r0.xyz * cb12_12.tint_symbol_1[5u].zzz); + r0 = vec4(v_17.xyz, r0.w); + r0.w = 1.0f; + o0 = (r0 * v1); + return; + } + o0 = vec4(); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f578278a079c02eb.wgsl b/b/8b0b5899ed/shaders/f578278a079c02eb.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..4fc5aaa775defeea2128e17040ef9fcf86d8bba1 --- /dev/null +++ b/b/8b0b5899ed/shaders/f578278a079c02eb.wgsl @@ -0,0 +1,60 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb12_struct { + tint_symbol_1 : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +fn main_inner(v0 : vec3, v2 : vec4, v3 : vec2, v4 : vec2, v6 : vec4) { + r0.x = (v2.z * 255.001953125f); + let v = r0.x; + let v_1 = max(v, -2147483648.0f); + r0.x = bitcast(select(select(i32(v_1), 2147483647i, (v_1 >= 2147483648.0f)), 0i, !((v == v)))); + r0.x = bitcast((bitcast(r0.x) * 3i)); + r1 = vec4(v0.xyz, r1.w); + r1.w = 1.0f; + r0.y = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], r1); + r2 = (r0.yyyy * cb1_1.tint_symbol_1[9u]); + r0.y = dot(cb4_4.tint_symbol[bitcast(r0.x)], r1); + r0.x = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], r1); + r1 = fma(r0.yyyy, cb1_1.tint_symbol_1[8u], r2); + r0 = fma(r0.xxxx, cb1_1.tint_symbol_1[10u], r1); + o0 = (r0 + cb1_1.tint_symbol_1[11u]); + o1 = vec4(v3.xy, o1.zw); + o1 = vec4(o1.xy, v4.xy); + o2 = v6; +} + +struct tint_symbol_2 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec2, @location(6u) v6 : vec4) -> tint_symbol_2 { + main_inner(v0, v2, v3, v4, v6); + return tint_symbol_2(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/f590be1096e80c4f.wgsl b/b/8b0b5899ed/shaders/f590be1096e80c4f.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..6e5d888d56be9b379202869b7d823c6b9bc118e9 --- /dev/null +++ b/b/8b0b5899ed/shaders/f590be1096e80c4f.wgsl @@ -0,0 +1,59 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb12_struct { + tint_symbol : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec3) { + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + o0 = (r0 + cb1_1.tint_symbol[11u]); + o1 = v2; + o2 = v1.xyz.xyzx; + let v = (v3.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v.xyz, r0.w); + let v_1 = fma(v3.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_1.xyz, r0.w); + o3 = fma(v3.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz).xyzx; + let v_2 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_4.xyz, r0.w); + o4 = ((r0.xyz + cb1_1.tint_symbol[3u].xyz)).xyzx; +} + +struct tint_symbol_1 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec3) -> tint_symbol_1 { + main_inner(v0, v1, v2, v3); + return tint_symbol_1(o0, o1, o2, o3, o4); +} diff --git a/b/8b0b5899ed/shaders/f5b9db630b240f8a.consts.json b/b/8b0b5899ed/shaders/f5b9db630b240f8a.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/f5b9db630b240f8a.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f5b9db630b240f8a.wgsl b/b/8b0b5899ed/shaders/f5b9db630b240f8a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..8ce7b4a26c5947d44597fd419e5421f5a839f736 --- /dev/null +++ b/b/8b0b5899ed/shaders/f5b9db630b240f8a.wgsl @@ -0,0 +1,1281 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb9_struct { + tint_symbol_4 : array, 9u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb9_struct; + +struct cb16_struct_1 { + tint_symbol_5 : array, 16u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb16_struct_1; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(29u) var s13 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(45u) var t13 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v5 : vec4; + +var v6 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v5 = v_2; + x1[0u].x = v6[0u]; + x1[0u].y = v6[1u]; + x1[0u].z = v6[2u]; + x1[0u].w = v6[3u]; + let v_3 = (v0.xy * cb11_11.tint_symbol_4[0u].xx); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = (v0.zw * cb11_11.tint_symbol_4[5u].ww); + r0 = vec4(r0.xy, v_4.xy); + r1 = textureSample(t5, s5, v0.zwzz.xy); + r2 = textureSample(t0, s0, r0.xyxx.xy); + r0.x = dot(v1.xyz, v1.xyz); + r0.x = inverseSqrt(r0.x); + let v_5 = (r0.xxx * v1.xyz); + r3 = vec4(v_5.xyz, r3.w); + r4 = textureSample(t7, s7, r0.zwzz.xy); + let v_6 = (r4.xy * r4.xy); + r4 = vec4(v_6.xy, r4.zw); + r0.y = dot(r4.xyz, cb11_11.tint_symbol_4[5u].xyz); + r0.z = (r0.y * cb11_11.tint_symbol_4[4u].y); + let v_7 = (r2.xyz * cb11_11.tint_symbol_4[0u].yzw); + r2 = vec4(v_7.xyz, r2.w); + r0.w = (r1.w * cb11_11.tint_symbol_4[1u].w); + let v_8 = -(r2.xyzx); + let v_9 = fma(r1.xyz, cb11_11.tint_symbol_4[1u].xyz, v_8.xyz); + r1 = vec4(v_9.xyz, r1.w); + let v_10 = fma(r0.www, r1.xyz, r2.xyz); + r1 = vec4(v_10.xyz, r1.w); + let v_11 = (r1.xyz * v4.xxx); + r2 = vec4(v_11.xyz, r2.w); + let v_12 = (v4.xx * cb2_2.tint_symbol_1[15u].zy); + r4 = vec4(v_12.xy, r4.zw); + r0.w = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).w, 0.0f, 1.0f); + r0.w = (r0.w * r4.y); + let v_13 = (v0.xy * cb11_11.tint_symbol_4[8u].zz); + let v_14 = r4; + r4 = vec4(v_14.x, v_13.xy, v_14.w); + r5 = textureSample(t3, s3, r4.yzyy.xy); + r6 = textureSample(t4, s4, r4.yzyy.xy); + r1.w = clamp(((v3.wwww + v3.wwww)).w, 0.0f, 1.0f); + r2.w = (v3.w + -0.5f); + r2.w = clamp(((r2.wwww + r2.wwww)).w, 0.0f, 1.0f); + r1.w = (r5.w * r1.w); + let v_15 = fma((-(r1.xyzx)).xyz, v4.xxx, r5.xyz); + r1 = vec4(v_15.xyz, r1.w); + let v_16 = fma(r1.www, r1.xyz, r2.xyz); + r1 = vec4(v_16.xyz, r1.w); + let v_17 = ((-(r1.xyzx)).xyz + r6.xyz); + r2 = vec4(v_17.xyz, r2.w); + let v_18 = fma(r2.www, r2.xyz, r1.xyz); + r1 = vec4(v_18.xyz, r1.w); + r0.z = (r0.z * v4.x); + r0.z = (r0.z * v1.w); + let v_19 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).xy + vec2(1.0f, 2.0f)); + r2 = vec4(v_19.xy, r2.zw); + r1.w = (r2.x * v4.z); + let v_20 = (r2.yy * v0.xy); + let v_21 = r2; + r2 = vec4(v_21.x, v_20.xy, v_21.w); + r5 = textureSample(t6, s6, r2.yzyy.xy); + r2.y = (cb5_5.tint_symbol_3[3u].z * cb11_11.tint_symbol_4[2u].z); + r2.z = ((-(r5.xxxx)).z + r5.z); + r5.x = fma(r2.y, r2.z, r5.x); + let v_22 = (r5.xy * cb11_11.tint_symbol_4[2u].xx); + let v_23 = r2; + r2 = vec4(v_23.x, v_22.xy, v_23.w); + r2.w = fma(v4.z, r2.x, -1.0f); + r2.x = fma(r2.x, r2.w, 1.0f); + r2.y = (r2.x * r2.y); + let v_24 = -(r1.xyxz); + let v_25 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_24.xyw); + r5 = vec4(v_25.xy, r5.z, v_25.z); + let v_26 = fma(r2.yyy, r5.xyw, r1.xyz); + r1 = vec4(v_26.xyz, r1.w); + r1.w = (r1.w * cb11_11.tint_symbol_4[2u].x); + let v_27 = ((-(r1.xyzx)).xyz + r5.zzz); + r5 = vec4(v_27.xyz, r5.w); + let v_28 = fma(r1.www, r5.xyz, r1.xyz); + r1 = vec4(v_28.xyz, r1.w); + r1.w = fma((-(r2.zzzz)).w, r2.x, 1.0f); + r0.z = clamp(((r0.zzzz * r1.wwww)).z, 0.0f, 1.0f); + r1.w = (v4.x * cb11_11.tint_symbol_4[2u].w); + r0.y = (r0.y * r1.w); + r0.y = (r0.y * 0.75f); + r1.w = dot(v3.xyz, v3.xyz); + r1.w = inverseSqrt(r1.w); + let v_29 = -(cb3_3.tint_symbol_2[0u].xyzx); + r2 = vec4(((v_29.xyz + vec3(0.0f, 0.0f, -1.0f))).xyz, r2.w); + let v_30 = fma(cb11_11.tint_symbol_4[6u].www, r2.xyz, cb3_3.tint_symbol_2[0u].xyz); + r2 = vec4(v_30.xyz, r2.w); + let v_31 = (r0.yyy * cb11_11.tint_symbol_4[6u].xyz); + r5 = vec4(v_31.xyz, r5.w); + let v_32 = -(r2.xyzx); + let v_33 = fma(v3.xyz, r1.www, v_32.xyz); + r2 = vec4(v_33.xyz, r2.w); + r0.y = dot(r2.xyz, r2.xyz); + r0.y = inverseSqrt(r0.y); + let v_34 = (r0.yyy * r2.xyz); + r2 = vec4(v_34.xyz, r2.w); + r0.y = dot(r3.xyz, r2.xyz); + r0.y = clamp(((r0.yyyy + vec4(0.00000000999999993923f))).y, 0.0f, 1.0f); + r1.w = fma(r4.w, 15.0f, 0.00000000999999993923f); + r0.y = log2(r0.y); + r0.y = (r0.y * r1.w); + r0.y = exp2(r0.y); + let v_35 = fma(r5.xyz, r0.yyy, r1.xyz); + r1 = vec4(v_35.xyz, r1.w); + let v_36 = min(r1.xyz, vec3(240.0f)); + r1 = vec4(v_36.xyz, r1.w); + let v_37 = (r1.xyz * r1.xyz); + r1 = vec4(v_37.xyz, r1.w); + let v_38 = -(v2.xyzx); + let v_39 = (v_38.xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_39.xyz, r2.w); + r0.y = dot(r2.xyz, r2.xyz); + r0.y = inverseSqrt(r0.y); + let v_40 = (r0.yyy * r2.xyz); + r5 = vec4(v_40.xyz, r5.w); + let v_41 = fma(r2.xyz, r0.yyy, v_29.xyz); + r6 = vec4(v_41.xyz, r6.w); + r1.w = dot(r6.xyz, r6.xyz); + r1.w = inverseSqrt(r1.w); + let v_42 = (r1.www * r6.xyz); + r6 = vec4(v_42.xyz, r6.w); + r1.w = (r4.x * r4.x); + r0.w = (r0.w * r0.w); + r2.w = fma(r4.w, cb11_11.tint_symbol_4[4u].x, -500.0f); + r2.w = max(r2.w, 0.0f); + let v_43 = -(r2.wwww); + r3.w = fma(r4.w, cb11_11.tint_symbol_4[4u].x, v_43.w); + r2.w = (r2.w * 558.0f); + r2.w = fma(r3.w, 3.0f, r2.w); + r3.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz); + let v_44 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r4 = vec4(v_44.xyz, r4.w); + let v_45 = (r4.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_45.xyz, r7.w); + let v_46 = fma(r4.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_46.xyz, r7.w); + let v_47 = fma(r4.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_47.xyz, r7.w); + let v_48 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_48.xyz, r8.w); + let v_49 = &(x0[0u]); + let v_50 = r8; + *(v_49) = vec4(v_50.xyz, (*(v_49)).w); + let v_51 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_51.xyz, r9.w); + let v_52 = &(x0[1u]); + let v_53 = r9; + *(v_52) = vec4(v_53.xyz, (*(v_52)).w); + let v_54 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_54.xyz, r10.w); + let v_55 = &(x0[2u]); + let v_56 = r10; + *(v_55) = vec4(v_56.xyz, (*(v_55)).w); + let v_57 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_57.xyz, r7.w); + let v_58 = &(x0[3u]); + let v_59 = r7; + *(v_58) = vec4(v_59.xyz, (*(v_58)).w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_61 = r11; + r11 = vec4(v_61.x, v_60.x, v_61.z, v_60.y); + r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r4.w = (r4.w * 0.5f); + let v_62 = abs(r10.yyyy); + r5.w = max(v_62.w, abs(r10.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r4.w))); + let v_63 = (bitcast(r5.w) != 0u); + let v_64 = bitcast(v.tint_symbol_6[0i].x); + r5.w = select(bitcast(v.tint_symbol_6[1i].x), v_64, v_63); + let v_65 = abs(r9.yyyy); + r6.w = max(v_65.w, abs(r9.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r6.w < r4.w))); + let v_66 = bitcast(r6.w); + r5.w = select(r5.w, bitcast(v.tint_symbol_6[2i].x), (v_66 != 0u)); + let v_67 = abs(r8.yyyy); + r6.w = max(v_67.w, abs(r8.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r6.w < r4.w))); + let v_68 = bitcast(r4.w); + r4.w = select(r5.w, 0.0f, (v_68 != 0u)); + let v_69 = x0[bitcast(r4.w)]; + r8 = vec4(v_69.xyz, r8.w); + r4.w = f32(bitcast(r4.w)); + r5.w = (r4.w + 0.5f); + r5.w = (r5.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r4.w = dot(r9, cb6_6.tint_symbol_5[12u]); + r6.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r5.w); + r5.w = bitcast(select(0u, 4294967295u, !((r4.w == 0.0f)))); + r4.w = ((-(r4.wwww)).w + r8.z); + let v_70 = dpdx(r9.xyy); + r10 = vec4(v_70.xy, r10.z, v_70.z); + r10.z = dpdx(r4.w); + let v_71 = dpdy(r9.yxy); + r12 = vec4(v_71.xyz, r12.w); + r12.w = dpdy(r4.w); + let v_72 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_72.xy); + let v_73 = -(r7.zwzz); + let v_74 = fma(r10.xz, r12.xz, v_73.xy); + r13 = vec4(v_74.xy, r13.zw); + r7.z = (1.0f / r13.x); + r7.w = (r10.z * r12.y); + let v_75 = -(r7.wwww); + r13.z = fma(r10.x, r12.w, v_75.z); + let v_76 = (r7.zz * r13.yz); + r7 = vec4(r7.xy, v_76.xy); + let v_77 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_77.xy); + let v_78 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_78.xy); + r4.w = fma((-(r6.wwww)).w, r7.z, r4.w); + r4.w = fma((-(r6.wwww)).w, r7.w, r4.w); + let v_79 = bitcast(r5.w); + let v_80 = r4.w; + r11.z = select(r8.z, v_80, (v_79 != 0u)); + r9.z = 0.0f; + let v_81 = (r9.xyz + r11.ywz); + r8 = vec4(v_81.xyz, r8.w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_82.xy, r11.zw); + let v_83 = (r9.xyz + r11.xyz); + r10 = vec4(v_83.xyz, r10.w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_84.xy, r11.zw); + let v_85 = (r9.xyz + r11.xyz); + r12 = vec4(v_85.xyz, r12.w); + let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_86.xy, r11.zw); + let v_87 = (r9.xyz + r11.xyz); + r13 = vec4(v_87.xyz, r13.w); + let v_88 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_88.xy, r11.zw); + let v_89 = (r9.xyz + r11.xyz); + r14 = vec4(v_89.xyz, r14.w); + let v_90 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_90.xy, r11.zw); + let v_91 = (r9.xyz + r11.xyz); + r15 = vec4(v_91.xyz, r15.w); + let v_92 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_92.xy, r11.zw); + let v_93 = (r9.xyz + r11.xyz); + r16 = vec4(v_93.xyz, r16.w); + let v_94 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_94.xy, r11.zw); + let v_95 = (r9.xyz + r11.xyz); + r17 = vec4(v_95.xyz, r17.w); + let v_96 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_96.xy, r11.zw); + let v_97 = (r9.xyz + r11.xyz); + r18 = vec4(v_97.xyz, r18.w); + let v_98 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_98.xy, r11.zw); + let v_99 = (r9.xyz + r11.xyz); + r19 = vec4(v_99.xyz, r19.w); + let v_100 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_100.xy, r11.zw); + let v_101 = (r9.xyz + r11.xyz); + r20 = vec4(v_101.xyz, r20.w); + let v_102 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_102.xy, r11.zw); + let v_103 = (r9.xyz + r11.xyz); + r21 = vec4(v_103.xyz, r21.w); + let v_104 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_104.xy, r11.zw); + let v_105 = (r9.xyz + r11.xyz); + r22 = vec4(v_105.xyz, r22.w); + let v_106 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_106.xy, r11.zw); + let v_107 = (r9.xyz + r11.xyz); + r23 = vec4(v_107.xyz, r23.w); + let v_108 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_108.xy, r11.zw); + let v_109 = (r9.xyz + r11.xyz); + r24 = vec4(v_109.xyz, r24.w); + let v_110 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_110.xy, r11.zw); + let v_111 = (r9.xyz + r11.xyz); + r9 = vec4(v_111.xyz, r9.w); + let v_112 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_112.xy, r8.z); + let v_113 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_113.xy, r10.z); + let v_114 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_114.xy, r12.z); + let v_115 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_115.xy, r13.z); + let v_116 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_116.xy, r14.z); + let v_117 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_117.xy, r15.z); + let v_118 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_118.xy, r16.z); + let v_119 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_119.xy, r17.z); + let v_120 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_120.xy, r18.z); + let v_121 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_121.xy, r19.z); + let v_122 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_122.xy, r20.z); + let v_123 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_123.xy, r21.z); + let v_124 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_124.xy, r22.z); + let v_125 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_125.xy, r23.z); + let v_126 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_126.xy, r24.z); + let v_127 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_127.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r4.w = dot(r8, vec4(1.0f)); + r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_128 = abs(r7.yyyy); + r5.w = max(v_128.w, abs(r7.xxxx).w); + r5.w = clamp(fma(r5.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.w = ((-(r3.wwww)).w + 1.0f); + r3.w = (r5.w * r3.w); + r3.w = fma(r4.w, 0.0625f, r3.w); + r3.w = (r3.w * r3.w); + r3.w = min(r3.w, 1.0f); + r4.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r4.w = sqrt(r4.w); + r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z); + let v_129 = -(r3.wwww); + r3.w = fma(r4.w, v_129.w, r3.w); + r7.x = (-(cb6_6.tint_symbol_5[15u].wwww)).x; + let v_130 = r7; + r7 = vec4(v_130.x, 0.0f, v_130.z, 0.5f); + let v_131 = fma(v2.xy, vec2(0.00028571428265422583f), r7.xy); + r7 = vec4(v_131.xy, r7.zw); + r8 = textureSample(t12, s12, r7.xyxx.xy); + r7.z = r8.y; + r7 = textureSample(t13, s13, r7.zwzz.xy); + r3.w = (r3.w * r7.x); + let v_132 = dot(r3.xyz, v_29.xyz); + r4.w = clamp(vec4(v_132, v_132, v_132, v_132).w, 0.0f, 1.0f); + let v_133 = dot(r5.xyz, r3.xyz); + r7.x = clamp(vec4(v_133, v_133, v_133, v_133).x, 0.0f, 1.0f); + let v_134 = dot(r6.xyz, v_29.xyz); + r7.y = clamp(vec4(v_134, v_134, v_134, v_134).y, 0.0f, 1.0f); + let v_135 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_135.xy, r7.zw); + let v_136 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_136.xy); + let v_137 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_137.xy); + let v_138 = (r7.xy * r7.zw); + r7 = vec4(v_138.xy, r7.zw); + r5.w = ((-(cb11_11.tint_symbol_4[3u].wwww)).w + 1.0f); + let v_139 = fma(cb11_11.tint_symbol_4[3u].ww, r7.xy, r5.ww); + r7 = vec4(v_139.xy, r7.zw); + let v_140 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(r7.xy, v_140.xy); + r6.w = (r7.z * 0.125f); + r7.x = fma((-(r0.zzzz)).x, r7.x, 1.0f); + r6.x = dot(r3.xyz, r6.xyz); + r6.x = clamp(((r6.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r7.w); + r6.x = exp2(r6.x); + r6.x = (r7.y * r6.x); + r6.x = (r6.w * r6.x); + r6.x = (r0.z * r6.x); + r6.x = (r4.w * r6.x); + r4.w = (r4.w * r7.x); + let v_141 = fma(r1.xyz, r4.www, r6.xxx); + r6 = vec4(v_141.xyz, r6.w); + let v_142 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_142.xyz, r6.w); + r4.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_143 = (v_38.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_143.xyz, r8.w); + let v_144 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_144.xyz, r9.w); + r7.z = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r8.w = (cb3_3.tint_symbol_2[19u].w + 0.00009999999747378752f); + r7.z = clamp(((r7.zzzz / r8.wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[19u].w); + let v_145 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.zzz, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_145.xyz, r9.w); + let v_146 = (r9.xyz + v_38.xyz); + r9 = vec4(v_146.xyz, r9.w); + let v_147 = bitcast>(r7.yyy); + let v_148 = r8.xyz; + let v_149 = select(r9.xyz, v_148, (v_147 != vec3())); + r8 = vec4(v_149.xyz, r8.w); + r7.y = dot(r8.xyz, r8.xyz); + let v_150 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_150.xyz, r8.w); + r7.z = dot(r8.xyz, r8.xyz); + r7.z = inverseSqrt(r7.z); + let v_151 = (r7.zzz * r8.xyz); + r8 = vec4(v_151.xyz, r8.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[11u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[11u].w); + r7.y = (r7.y / r7.z); + let v_152 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.z = dot(r8.xyz, v_152.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).z, 0.0f, 1.0f); + let v_153 = dot(r8.xyz, r3.xyz); + r8.w = clamp(vec4(v_153, v_153, v_153, v_153).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_154 = (r8.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_154.xyz, r9.w); + let v_155 = (r1.xyz * r9.xyz); + r9 = vec4(v_155.xyz, r9.w); + let v_156 = fma(r2.xyz, r0.yyy, r8.xyz); + r8 = vec4(v_156.xyz, r8.w); + r8.w = dot(r8.xyz, r8.xyz); + r8.w = inverseSqrt(r8.w); + let v_157 = (r8.www * r8.xyz); + r8 = vec4(v_157.xyz, r8.w); + let v_158 = dot(r8.xyz, r5.xyz); + r8.w = clamp(vec4(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_159 = dot(r8.xyz, r3.xyz); + r8.x = clamp(vec4(v_159, v_159, v_159, v_159).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r7.w * r8.x); + r8.x = exp2(r8.x); + r8.x = (r8.x * r8.w); + r7.z = (r7.z * r8.x); + r7.y = (r7.y * r7.z); + r7.y = (r6.w * r7.y); + let v_160 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_160.xyz, r8.w); + } + r7.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.y) != 0u)) { + r7.z = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.y = bitcast((bitcast(r4.w) | bitcast(r7.y))); + let v_161 = bitcast(r7.z); + let v_162 = r7.y; + r4.w = select(r4.w, v_162, (v_161 != 0u)); + if ((bitcast(r4.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_163 = (v_38.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_163.xyz, r10.w); + let v_164 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_164.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r8.w = (cb3_3.tint_symbol_2[20u].w + 0.00009999999747378752f); + r7.z = clamp(((r7.zzzz / r8.wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[20u].w); + let v_165 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.zzz, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_165.xyz, r11.w); + let v_166 = (r11.xyz + v_38.xyz); + r11 = vec4(v_166.xyz, r11.w); + let v_167 = bitcast>(r7.yyy); + let v_168 = r10.xyz; + let v_169 = select(r11.xyz, v_168, (v_167 != vec3())); + r10 = vec4(v_169.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_170 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_170.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_171 = (r7.zzz * r10.xyz); + r10 = vec4(v_171.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[12u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[12u].w); + r7.y = (r7.y / r7.z); + let v_172 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.z = dot(r10.xyz, v_172.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).z, 0.0f, 1.0f); + let v_173 = dot(r10.xyz, r3.xyz); + r8.w = clamp(vec4(v_173, v_173, v_173, v_173).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_174 = (r8.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_174.xyz, r11.w); + let v_175 = fma(r11.xyz, r1.xyz, r9.xyz); + r9 = vec4(v_175.xyz, r9.w); + let v_176 = fma(r2.xyz, r0.yyy, r10.xyz); + r10 = vec4(v_176.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_177 = (r8.www * r10.xyz); + r10 = vec4(v_177.xyz, r10.w); + let v_178 = dot(r10.xyz, r5.xyz); + r8.w = clamp(vec4(v_178, v_178, v_178, v_178).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_179 = dot(r10.xyz, r3.xyz); + r9.w = clamp(vec4(v_179, v_179, v_179, v_179).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r6.w * r7.y); + let v_180 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_180.xyz, r8.w); + } + } else { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r7.y))); + if ((bitcast(r4.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_181 = (v_38.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_181.xyz, r10.w); + let v_182 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_182.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r8.w = (cb3_3.tint_symbol_2[21u].w + 0.00009999999747378752f); + r7.z = clamp(((r7.zzzz / r8.wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[21u].w); + let v_183 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.zzz, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_183.xyz, r11.w); + let v_184 = (r11.xyz + v_38.xyz); + r11 = vec4(v_184.xyz, r11.w); + let v_185 = bitcast>(r7.yyy); + let v_186 = r10.xyz; + let v_187 = select(r11.xyz, v_186, (v_185 != vec3())); + r10 = vec4(v_187.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_188 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_188.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_189 = (r7.zzz * r10.xyz); + r10 = vec4(v_189.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[13u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[13u].w); + r7.y = (r7.y / r7.z); + let v_190 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.z = dot(r10.xyz, v_190.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).z, 0.0f, 1.0f); + let v_191 = dot(r10.xyz, r3.xyz); + r8.w = clamp(vec4(v_191, v_191, v_191, v_191).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_192 = (r8.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_192.xyz, r11.w); + let v_193 = fma(r11.xyz, r1.xyz, r9.xyz); + r9 = vec4(v_193.xyz, r9.w); + let v_194 = fma(r2.xyz, r0.yyy, r10.xyz); + r10 = vec4(v_194.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_195 = (r8.www * r10.xyz); + r10 = vec4(v_195.xyz, r10.w); + let v_196 = dot(r10.xyz, r5.xyz); + r8.w = clamp(vec4(v_196, v_196, v_196, v_196).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_197 = dot(r10.xyz, r3.xyz); + r9.w = clamp(vec4(v_197, v_197, v_197, v_197).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r6.w * r7.y); + let v_198 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_198.xyz, r8.w); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r7.y))); + if ((bitcast(r4.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_199 = (v_38.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_199.xyz, r10.w); + let v_200 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_200.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r8.w = (cb3_3.tint_symbol_2[22u].w + 0.00009999999747378752f); + r7.z = clamp(((r7.zzzz / r8.wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[22u].w); + let v_201 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.zzz, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_201.xyz, r11.w); + let v_202 = (r11.xyz + v_38.xyz); + r11 = vec4(v_202.xyz, r11.w); + let v_203 = bitcast>(r7.yyy); + let v_204 = r10.xyz; + let v_205 = select(r11.xyz, v_204, (v_203 != vec3())); + r10 = vec4(v_205.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_206 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_206.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_207 = (r7.zzz * r10.xyz); + r10 = vec4(v_207.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[14u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[14u].w); + r7.y = (r7.y / r7.z); + let v_208 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.z = dot(r10.xyz, v_208.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).z, 0.0f, 1.0f); + let v_209 = dot(r10.xyz, r3.xyz); + r8.w = clamp(vec4(v_209, v_209, v_209, v_209).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_210 = (r8.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_210.xyz, r11.w); + let v_211 = fma(r11.xyz, r1.xyz, r9.xyz); + r9 = vec4(v_211.xyz, r9.w); + let v_212 = fma(r2.xyz, r0.yyy, r10.xyz); + r10 = vec4(v_212.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_213 = (r8.www * r10.xyz); + r10 = vec4(v_213.xyz, r10.w); + let v_214 = dot(r10.xyz, r5.xyz); + r8.w = clamp(vec4(v_214, v_214, v_214, v_214).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_215 = dot(r10.xyz, r3.xyz); + r9.w = clamp(vec4(v_215, v_215, v_215, v_215).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r6.w * r7.y); + let v_216 = fma(r7.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_216.xyz, r8.w); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r7.y))); + if ((bitcast(r4.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_217 = (v_38.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_217.xyz, r10.w); + let v_218 = (v2.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_218.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r8.w = (cb3_3.tint_symbol_2[23u].w + 0.00009999999747378752f); + r7.z = clamp(((r7.zzzz / r8.wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[23u].w); + let v_219 = fma(cb3_3.tint_symbol_2[15u].xyz, r7.zzz, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_219.xyz, r11.w); + let v_220 = (r11.xyz + v_38.xyz); + r11 = vec4(v_220.xyz, r11.w); + let v_221 = bitcast>(r7.yyy); + let v_222 = r10.xyz; + let v_223 = select(r11.xyz, v_222, (v_221 != vec3())); + r10 = vec4(v_223.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_224 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_224.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_225 = (r7.zzz * r10.xyz); + r10 = vec4(v_225.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[15u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[15u].w); + r7.y = (r7.y / r7.z); + let v_226 = -(cb3_3.tint_symbol_2[15u].xyzx); + r7.z = dot(r10.xyz, v_226.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).z, 0.0f, 1.0f); + let v_227 = dot(r10.xyz, r3.xyz); + r8.w = clamp(vec4(v_227, v_227, v_227, v_227).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_228 = (r8.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_228.xyz, r11.w); + let v_229 = fma(r11.xyz, r1.xyz, r9.xyz); + r9 = vec4(v_229.xyz, r9.w); + let v_230 = fma(r2.xyz, r0.yyy, r10.xyz); + r10 = vec4(v_230.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_231 = (r8.www * r10.xyz); + r10 = vec4(v_231.xyz, r10.w); + let v_232 = dot(r10.xyz, r5.xyz); + r8.w = clamp(vec4(v_232, v_232, v_232, v_232).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_233 = dot(r10.xyz, r3.xyz); + r9.w = clamp(vec4(v_233, v_233, v_233, v_233).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r6.w * r7.y); + let v_234 = fma(r7.yyy, cb3_3.tint_symbol_2[23u].xyz, r8.xyz); + r8 = vec4(v_234.xyz, r8.w); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r7.y))); + if ((bitcast(r4.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_235 = (v_38.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_235.xyz, r10.w); + let v_236 = (v2.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_236.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r8.w = (cb3_3.tint_symbol_2[24u].w + 0.00009999999747378752f); + r7.z = clamp(((r7.zzzz / r8.wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[24u].w); + let v_237 = fma(cb3_3.tint_symbol_2[16u].xyz, r7.zzz, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_237.xyz, r11.w); + let v_238 = (r11.xyz + v_38.xyz); + r11 = vec4(v_238.xyz, r11.w); + let v_239 = bitcast>(r7.yyy); + let v_240 = r10.xyz; + let v_241 = select(r11.xyz, v_240, (v_239 != vec3())); + r10 = vec4(v_241.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_242 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_242.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_243 = (r7.zzz * r10.xyz); + r10 = vec4(v_243.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[16u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[16u].w); + r7.y = (r7.y / r7.z); + let v_244 = -(cb3_3.tint_symbol_2[16u].xyzx); + r7.z = dot(r10.xyz, v_244.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).z, 0.0f, 1.0f); + let v_245 = dot(r10.xyz, r3.xyz); + r8.w = clamp(vec4(v_245, v_245, v_245, v_245).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_246 = (r8.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_246.xyz, r11.w); + let v_247 = fma(r11.xyz, r1.xyz, r9.xyz); + r9 = vec4(v_247.xyz, r9.w); + let v_248 = fma(r2.xyz, r0.yyy, r10.xyz); + r10 = vec4(v_248.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_249 = (r8.www * r10.xyz); + r10 = vec4(v_249.xyz, r10.w); + let v_250 = dot(r10.xyz, r5.xyz); + r8.w = clamp(vec4(v_250, v_250, v_250, v_250).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_251 = dot(r10.xyz, r3.xyz); + r9.w = clamp(vec4(v_251, v_251, v_251, v_251).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r6.w * r7.y); + let v_252 = fma(r7.yyy, cb3_3.tint_symbol_2[24u].xyz, r8.xyz); + r8 = vec4(v_252.xyz, r8.w); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r7.y))); + if ((bitcast(r4.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_253 = (v_38.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_253.xyz, r10.w); + let v_254 = (v2.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_254.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r8.w = (cb3_3.tint_symbol_2[25u].w + 0.00009999999747378752f); + r7.z = clamp(((r7.zzzz / r8.wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[25u].w); + let v_255 = fma(cb3_3.tint_symbol_2[17u].xyz, r7.zzz, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_255.xyz, r11.w); + let v_256 = (r11.xyz + v_38.xyz); + r11 = vec4(v_256.xyz, r11.w); + let v_257 = bitcast>(r7.yyy); + let v_258 = r10.xyz; + let v_259 = select(r11.xyz, v_258, (v_257 != vec3())); + r10 = vec4(v_259.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_260 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_260.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_261 = (r7.zzz * r10.xyz); + r10 = vec4(v_261.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[17u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[17u].w); + r7.y = (r7.y / r7.z); + let v_262 = -(cb3_3.tint_symbol_2[17u].xyzx); + r7.z = dot(r10.xyz, v_262.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).z, 0.0f, 1.0f); + let v_263 = dot(r10.xyz, r3.xyz); + r8.w = clamp(vec4(v_263, v_263, v_263, v_263).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_264 = (r8.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_264.xyz, r11.w); + let v_265 = fma(r11.xyz, r1.xyz, r9.xyz); + r9 = vec4(v_265.xyz, r9.w); + let v_266 = fma(r2.xyz, r0.yyy, r10.xyz); + r10 = vec4(v_266.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_267 = (r8.www * r10.xyz); + r10 = vec4(v_267.xyz, r10.w); + let v_268 = dot(r10.xyz, r5.xyz); + r8.w = clamp(vec4(v_268, v_268, v_268, v_268).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_269 = dot(r10.xyz, r3.xyz); + r9.w = clamp(vec4(v_269, v_269, v_269, v_269).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r6.w * r7.y); + let v_270 = fma(r7.yyy, cb3_3.tint_symbol_2[25u].xyz, r8.xyz); + r8 = vec4(v_270.xyz, r8.w); + } + } + if ((bitcast(r4.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r7.y))); + if ((bitcast(r4.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_271 = (v_38.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_271.xyz, r10.w); + let v_272 = (v2.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_272.xyz, r11.w); + r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r7.z = (cb3_3.tint_symbol_2[26u].w + 0.00009999999747378752f); + r7.y = clamp(((r7.yyyy / r7.zzzz)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[26u].w); + let v_273 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.yyy, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_273.xyz, r11.w); + let v_274 = (r11.xyz + v_38.xyz); + r11 = vec4(v_274.xyz, r11.w); + let v_275 = bitcast>(r4.www); + let v_276 = r10.xyz; + let v_277 = select(r11.xyz, v_276, (v_275 != vec3())); + r10 = vec4(v_277.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_278 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_278.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + r7.y = inverseSqrt(r7.y); + let v_279 = (r7.yyy * r10.xyz); + r10 = vec4(v_279.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f); + r7.y = fma(r7.y, r4.w, cb3_3.tint_symbol_2[18u].w); + r4.w = (r4.w / r7.y); + let v_280 = -(cb3_3.tint_symbol_2[18u].xyzx); + r7.y = dot(r10.xyz, v_280.xyz); + r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f); + let v_281 = dot(r10.xyz, r3.xyz); + r7.z = clamp(vec4(v_281, v_281, v_281, v_281).z, 0.0f, 1.0f); + r7.y = (r7.y * r7.z); + r7.z = (r4.w * r7.y); + let v_282 = (r7.zzz * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_282.xyz, r11.w); + let v_283 = fma(r11.xyz, r1.xyz, r9.xyz); + r9 = vec4(v_283.xyz, r9.w); + let v_284 = fma(r2.xyz, r0.yyy, r10.xyz); + r2 = vec4(v_284.xyz, r2.w); + r0.y = dot(r2.xyz, r2.xyz); + r0.y = inverseSqrt(r0.y); + let v_285 = (r0.yyy * r2.xyz); + r2 = vec4(v_285.xyz, r2.w); + let v_286 = dot(r2.xyz, r5.xyz); + r0.y = clamp(vec4(v_286, v_286, v_286, v_286).y, 0.0f, 1.0f); + r0.y = ((-(r0.yyyy)).y + 1.0f); + r7.z = (r0.y * r0.y); + r7.z = (r7.z * r7.z); + r0.y = (r0.y * r7.z); + r0.y = fma(cb11_11.tint_symbol_4[3u].w, r0.y, r5.w); + let v_287 = dot(r2.xyz, r3.xyz); + r2.x = clamp(vec4(v_287, v_287, v_287, v_287).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * r7.w); + r2.x = exp2(r2.x); + r0.y = (r0.y * r2.x); + r0.y = (r7.y * r0.y); + r0.y = (r4.w * r0.y); + r0.y = (r6.w * r0.y); + let v_288 = fma(r0.yyy, cb3_3.tint_symbol_2[26u].xyz, r8.xyz); + r8 = vec4(v_288.xyz, r8.w); + } + } + r0.y = (r7.x * r7.x); + r0.z = (r0.z * r0.z); + let v_289 = (r8.xyz * r0.zzz); + r2 = vec4(v_289.xyz, r2.w); + let v_290 = fma(r0.yyy, r9.xyz, r2.xyz); + r2 = vec4(v_290.xyz, r2.w); + let v_291 = fma(r6.xyz, r3.www, r2.xyz); + r2 = vec4(v_291.xyz, r2.w); + r0.x = fma(v1.z, r0.x, cb3_3.tint_symbol_2[43u].w); + r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w); + r0.x = max(r0.x, 0.0f); + let v_292 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.xxx, cb3_3.tint_symbol_2[48u].xyz); + r6 = vec4(v_292.xyz, r6.w); + r0.y = ((-(cb2_2.tint_symbol_1[16u].zzzz)).y + 1.0f); + let v_293 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz); + r7 = vec4(r7.x, v_293.xyz); + let v_294 = (r7.yzw * cb2_2.tint_symbol_1[16u].zzz); + r7 = vec4(r7.x, v_294.xyz); + let v_295 = fma(r6.xyz, r0.yyy, r7.yzw); + r6 = vec4(v_295.xyz, r6.w); + let v_296 = (r0.www * r6.xyz); + r6 = vec4(v_296.xyz, r6.w); + let v_297 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz); + r0 = vec4(v_297.xyz, r0.w); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_298 = dot(r8.xyz, r3.xyz); + r3.w = clamp(vec4(v_298, v_298, v_298, v_298).w, 0.0f, 1.0f); + let v_299 = fma(cb3_3.tint_symbol_2[49u].xyz, r3.www, r0.xyz); + r0 = vec4(v_299.xyz, r0.w); + let v_300 = fma(r0.xyz, r1.www, r6.xyz); + r0 = vec4(v_300.xyz, r0.w); + let v_301 = (r7.xxx * r0.xyz); + r0 = vec4(v_301.xyz, r0.w); + let v_302 = fma(r0.xyz, r1.xyz, r2.xyz); + r0 = vec4(v_302.xyz, r0.w); + r1.x = ((-(r7.xxxx)).x + 1.0f); + r1.y = dot((-(r5.xyzx)).xyz, r3.xyz); + r1.y = (r1.y + r1.y); + let v_303 = -(r1.yyyy); + let v_304 = -(r5.xyzx); + let v_305 = fma(r3.xyz, v_303.xyz, v_304.xyz); + r2 = vec4(v_305.xyz, r2.w); + let v_306 = clamp(((r2.wwww * vec4(0.0f, 0.00066666665952652693f, 0.00177619897294789553f, 0.0f))).yz, vec2(), vec2(1.0f)); + let v_307 = r1; + r1 = vec4(v_307.x, v_306.xy, v_307.w); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r3.x = (r1.y * cb5_5.tint_symbol_3[6u].z); + r3.x = bitcast(select(0u, 4294967295u, (r3.x < r2.w))); + r3.y = fma(r1.y, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.y = (r1.y * r1.y); + r1.y = fma(r1.y, 5.0f, r2.w); + let v_308 = bitcast(r3.x); + let v_309 = r3.y; + r1.y = select(r1.y, v_309, (v_308 != 0u)); + let v_310 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_310.xy, r2.z, v_310.z); + r3.x = (abs(r2.zzzz).x + 1.0f); + let v_311 = (r2.xyw / r3.xxx); + r2 = vec4(v_311.xy, r2.z, v_311.z); + let v_312 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_312.xy, r2.z, v_312.z); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_313 = bitcast>(r2.zz); + let v_314 = r2.xy; + let v_315 = select(r2.wy, v_314, (v_313 != vec2())); + r2 = vec4(v_315.xy, r2.zw); + let v_316 = r1.y; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_316); + r0.w = max(r0.w, r1.w); + let v_317 = (r0.www * r2.xyz); + r2 = vec4(v_317.xyz, r2.w); + let v_318 = (r1.zzz * r2.xyz); + r1 = vec4(r1.x, v_318.xyz); + let v_319 = (r1.yzw * vec3(0.68169009685516357422f)); + r1 = vec4(r1.x, v_319.xyz); + let v_320 = fma(r2.xyz, vec3(0.31830990314483642578f), r1.yzw); + r1 = vec4(r1.x, v_320.xyz); + let v_321 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_321.xyz, r0.w); + r0.w = dot(r4.xyz, r4.xyz); + r1.x = sqrt(r0.w); + let v_322 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_322.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r4.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_323 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_323 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_324 = (r0.www * r4.xyz); + r2 = vec4(v_324.xyz, r2.w); + let v_325 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_325, v_325, v_325, v_325).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_326 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_326, v_326, v_326, v_326).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_327 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_327.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_328 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_328.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_329 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_329.xyz, r2.w); + let v_330 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_330.xyz, r2.w); + let v_331 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_331.xyz, r3.w); + let v_332 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_332.xyz, r2.w); + let v_333 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_334 = (r2.xyz + v_333.xyz); + r2 = vec4(v_334.xyz, r2.w); + let v_335 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_335.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_336 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_336.xy, r1.z, v_336.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_337 = (v5.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_337.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_338 = -(r0.xyxz); + let v_339 = fma(r1.xyw, r0.www, v_338.xyw); + r1 = vec4(v_339.xy, r1.z, v_339.z); + let v_340 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_340.xyz, r0.w); + let v_341 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_341.xyz, o0.w); + o0.w = cb2_2.tint_symbol_1[15u].x; +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @builtin(position) v_342 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v_342); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f5c832d07ac93d50.wgsl b/b/8b0b5899ed/shaders/f5c832d07ac93d50.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..c7dafda6bc09705f5ac0815da464cdcd22714253 --- /dev/null +++ b/b/8b0b5899ed/shaders/f5c832d07ac93d50.wgsl @@ -0,0 +1,69 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb15_struct { + tint_symbol : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d_array; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + r0 = (v1.zzzz * vec4(255.0f, 0.0f, 0.0f, 255.0f)); + r1 = (cb6_6.tint_symbol[14u].xyxy * vec4(1.0f, 4.0f, 1.0f, 4.0f)); + r0 = (r0 / r1); + let v = (vec2(0.5f) / r1.zw); + r1 = vec4(v.xy, r1.zw); + let v_1 = (r1.xy + v2.xyz.xy); + r1 = vec4(v_1.xy, r1.zw); + r0 = (r0.zwxy + r1.xyxy); + let v_2 = r0; + r2 = vec4(v_2.zw, r2.zw); + r2.z = v2.z; + let v_3 = r2.xyzx; + r2 = textureSample(t2, s2, v_3.xy, i32(v_3.z)); + r1.z = v2.z; + let v_4 = r1.xyzx; + r1 = textureSample(t2, s2, v_4.xy, i32(v_4.z)); + let v_5 = ((-(r2.xyzx)).xyz + r1.xyz); + r2 = vec4(v_5.xyz, r2.w); + r0.z = v2.z; + let v_6 = r0.xyzx; + r0 = textureSample(t2, s2, v_6.xy, i32(v_6.z)); + let v_7 = ((-(r0.xyzx)).xyz + r1.xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = abs(r0.xyzx); + let v_9 = max(v_8.xyz, abs(r2.xyzx).xyz); + r0 = vec4(v_9.xyz, r0.w); + let v_10 = log2(r0.xyz); + r0 = vec4(v_10.xyz, r0.w); + let v_11 = (r0.xyz * vec3(0.25f)); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = exp2(r0.xyz); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = ((-(r0.xyzx)).xyz + r1.xyz); + r1 = vec4(v_13.xyz, r1.w); + let v_14 = fma(r1.xyz, vec3(0.10999999940395355225f), r0.xyz); + r0 = vec4(v_14.xyz, r0.w); + let v_15 = fma((-(r0.xyzx)).xyz, vec3(0.33000001311302185059f), vec3(1.0f)); + r0 = vec4(v_15.xyz, r0.w); + let v_16 = (r0.xyz * v1.xyz); + o0 = vec4(v_16.xyz, o0.w); + o0.w = v1.w; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f5cc1a01c0d85459.consts.json b/b/8b0b5899ed/shaders/f5cc1a01c0d85459.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/f5cc1a01c0d85459.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f5e934187a260744.consts.json b/b/8b0b5899ed/shaders/f5e934187a260744.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..6640b07fb5c6e23280838b4a36761521d33f22d6 --- /dev/null +++ b/b/8b0b5899ed/shaders/f5e934187a260744.consts.json @@ -0,0 +1 @@ +[4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f5e934187a260744.wgsl b/b/8b0b5899ed/shaders/f5e934187a260744.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..f59d73318ab77d8da2016bdaa9813c3f26c715b5 --- /dev/null +++ b/b/8b0b5899ed/shaders/f5e934187a260744.wgsl @@ -0,0 +1,228 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb1_struct; + +struct cb10_struct { + tint_symbol_2 : array, 10u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb10_struct; + +struct cb70_struct { + tint_symbol_3 : array, 70u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb70_struct; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v0 : vec4; + +var o0 : vec4; + +struct tint_symbol_5 { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v_1 : vec4, v1 : vec4, v2 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v0 = v_2; + r0 = textureSample(t4, s4, v1.xyxx.xy); + r0.x = min(r0.x, cb5_5.tint_symbol_3[40u].w); + let v_3 = (v0.xy * vec2(0.3333333432674407959f)); + let v_4 = r0; + r0 = vec4(v_4.x, v_3.xy, v_4.w); + let v_5 = -(r0.yzyy); + let v_6 = bitcast>(select(vec2(), vec2(4294967295u), (r0.yz >= v_5.xy))); + r1 = vec4(v_6.xy, r1.zw); + let v_7 = fract(abs(r0.yyzy).yz); + let v_8 = r0; + r0 = vec4(v_8.x, v_7.xy, v_8.w); + let v_9 = -(r0.yyzy); + let v_10 = bitcast>(r1.xy); + let v_11 = select(v_9.yz, r0.yz, (v_10 != vec2())); + let v_12 = r0; + r0 = vec4(v_12.x, v_11.xy, v_12.w); + let v_13 = (r0.yz * vec2(3.0f, 9.0f)); + let v_14 = r0; + r0 = vec4(v_14.x, v_13.xy, v_14.w); + r0.y = (r0.z + r0.y); + r0.z = fma(r0.x, v2.z, cb1_1.tint_symbol[15u].z); + let v_15 = -(cb5_5.tint_symbol_3[41u].xxxx); + r0.z = (r0.z + v_15.z); + r0.z = max(r0.z, 0.0f); + r0.w = max(v2.z, 0.00009999999747378752f); + r0.z = (r0.z / r0.w); + r0.x = ((-(r0.zzzz)).x + r0.x); + r0.x = max(r0.x, 0.0f); + let v_16 = (r0.xxx * v2.xyz); + r1 = vec4(v_16.xyz, r1.w); + let v_17 = (r1.xyz * vec3(0.05882352963089942932f)); + r1 = vec4(v_17.xyz, r1.w); + let v_18 = (r0.yyy * r1.xyz); + r0 = vec4(r0.x, v_18.xyz); + let v_19 = (r0.yzw * vec3(0.11111111193895339966f)); + r0 = vec4(r0.x, v_19.xyz); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_20 = (r1.www * r1.xyz); + r2 = vec4(v_20.xyz, r2.w); + r1.w = dot((-(cb3_3.tint_symbol_1[0u].xyzx)).xyz, r2.xyz); + r1.w = (r1.w + 1.0f); + r1.w = (r1.w * 0.5f); + r1.w = (r1.w * r1.w); + r0.x = (r0.x / cb5_5.tint_symbol_3[40u].w); + r0.x = (r1.w * r0.x); + let v_21 = (r0.zzz * cb6_6.tint_symbol_2[1u].xyz); + r2 = vec4(v_21.xyz, r2.w); + let v_22 = fma(r0.yyy, cb6_6.tint_symbol_2[0u].xyz, r2.xyz); + r2 = vec4(v_22.xyz, r2.w); + let v_23 = fma(r0.www, cb6_6.tint_symbol_2[2u].xyz, r2.xyz); + r0 = vec4(r0.x, v_23.xyz); + let v_24 = fma(r0.yzw, cb6_6.tint_symbol_2[5u].xyz, cb6_6.tint_symbol_2[9u].xyz); + r0 = vec4(r0.x, v_24.xyz); + let v_25 = (r0.yzw + vec3(0.5f, 0.5f, 0.0f)); + r0 = vec4(r0.x, v_25.xyz); + let v_26 = (r1.yyy * cb6_6.tint_symbol_2[1u].xyz); + r2 = vec4(v_26.xyz, r2.w); + let v_27 = fma(r1.xxx, cb6_6.tint_symbol_2[0u].xyz, r2.xyz); + r1 = vec4(v_27.xy, r1.z, v_27.z); + let v_28 = fma(r1.zzz, cb6_6.tint_symbol_2[2u].xyz, r1.xyw); + r1 = vec4(v_28.xyz, r1.w); + let v_29 = r0; + r2 = vec4(v_29.yzw, r2.w); + r1.w = 0.0f; + r2.w = 0.0f; + loop { + r3.x = bitcast(select(0u, 4294967295u, (bitcast(r2.w) >= 16i))); + if ((bitcast(r3.x) != 0u)) { + break; + } + let v_30 = r2.xyxx; + r3.x = textureSampleCompareLevel(t15, s15, v_30.xy, r2.z); + r1.w = (r1.w + r3.x); + let v_31 = fma(r1.xyz, cb6_6.tint_symbol_2[5u].xyz, r2.xyz); + r2 = vec4(v_31.xyz, r2.w); + r2.w = bitcast((bitcast(r2.w) + 1i)); + } + r0.y = (r1.w * 0.0625f); + r0.y = (r0.y * r0.y); + r0.x = (r0.x * r0.y); + r0.y = bitcast(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_3[69u].z))); + r0.z = log2(r0.x); + r0.z = (r0.z * 0.125f); + r0.z = exp2(r0.z); + let v_32 = bitcast(r0.y); + let v_33 = r0.z; + r0.w = select(r0.x, v_33, (v_32 != 0u)); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_3[69u].z == 0.0f))); + if ((bitcast(r1.x) != 0u)) { + let v_34 = bitcast>((bitcast>(r1.xxx) & bitcast>(cb5_5.tint_symbol_3[40u].xyz))); + r1 = vec4(v_34.xyz, r1.w); + r2 = vec4(vec3(), r2.w); + r1.w = bitcast(v.tint_symbol_4[0i].x); + loop { + r2.w = bitcast(select(0u, 4294967295u, (1i < bitcast(r1.w)))); + if ((bitcast(r2.w) != 0u)) { + break; + } + r3.y = f32(bitcast(r1.w)); + let v_35 = r2; + r4 = vec4(v_35.xyz, r4.w); + r2.w = bitcast(v.tint_symbol_4[0i].x); + loop { + r3.z = bitcast(select(0u, 4294967295u, (1i < bitcast(r2.w)))); + if ((bitcast(r3.z) != 0u)) { + break; + } + r3.x = f32(bitcast(r2.w)); + let v_36 = fma(cb5_5.tint_symbol_3[66u].xy, r3.xy, v1.xy); + let v_37 = r3; + r3 = vec4(v_36.x, v_37.y, v_36.y, v_37.w); + r5 = textureSample(t10, s10, r3.xzxx.xy); + let v_38 = fma(r5.xyz, vec3(0.11111111193895339966f), r4.xyz); + r4 = vec4(v_38.xyz, r4.w); + r2.w = bitcast((bitcast(r2.w) + 1i)); + } + let v_39 = r4; + r2 = vec4(v_39.xyz, r2.w); + r1.w = bitcast((bitcast(r1.w) + 1i)); + } + r3 = textureSample(t1, s1, vec2()); + let v_40 = (r2.xyz * r3.xxx); + r3 = vec4(v_40.xyz, r3.w); + let v_41 = (r3.xyz * cb5_5.tint_symbol_3[8u].www); + r3 = vec4(v_41.xyz, r3.w); + r1.w = dot(r3.xyz, vec3(0.3333333134651184082f)); + r1.w = max(r1.w, 0.00000000099999997172f); + let v_42 = -(cb5_5.tint_symbol_3[7u].xxxx); + r2.w = (r1.w + v_42.w); + r2.w = clamp(((r2.wwww * cb5_5.tint_symbol_3[7u].zzzz)).w, 0.0f, 1.0f); + r2.w = (r1.w * r2.w); + let v_43 = bitcast>(select(vec3(), vec3(4294967295u), !((r2.xyz == r2.xyz)))); + r3 = vec4(v_43.xyz, r3.w); + let v_44 = bitcast>((bitcast>(r2.xyz) & vec3(2147483647u))); + r4 = vec4(v_44.xyz, r4.w); + let v_45 = bitcast>(select(vec3(), vec3(4294967295u), (bitcast>(r4.xyz) == vec3(2139095040i)))); + r4 = vec4(v_45.xyz, r4.w); + let v_46 = bitcast>((bitcast>(r3.xyz) | bitcast>(r4.xyz))); + r3 = vec4(v_46.xyz, r3.w); + r1.w = (r2.w / r1.w); + let v_47 = (r1.www * r2.xyz); + r2 = vec4(v_47.xyz, r2.w); + let v_48 = bitcast>(r3.xyz); + let v_49 = select(r2.xyz, vec3(1000.0f, 0.0f, 1000.0f), (v_48 != vec3())); + r2 = vec4(v_49.xyz, r2.w); + let v_50 = fma(r0.www, r1.xyz, r2.xyz); + r0 = vec4(v_50.xyz, r0.w); + } else { + let v_51 = r0; + r0 = vec4(v_51.www, r0.w); + } + o0 = r0; +} + +@fragment +fn main(@builtin(position) v_52 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v_52, v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f5fc84841f474b0f.consts.json b/b/8b0b5899ed/shaders/f5fc84841f474b0f.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/f5fc84841f474b0f.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f5fc84841f474b0f.wgsl b/b/8b0b5899ed/shaders/f5fc84841f474b0f.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..07d4b796184d33fc8f745cbb4b462a628d172181 --- /dev/null +++ b/b/8b0b5899ed/shaders/f5fc84841f474b0f.wgsl @@ -0,0 +1,1153 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb6_struct { + tint_symbol_4 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v6 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4) { + x1[0u].x = v6[0u]; + x1[0u].y = v6[1u]; + x1[0u].z = v6[2u]; + x1[0u].w = v6[3u]; + r0 = textureSample(t0, s0, v0.xyxx.xy); + r1 = textureSample(t5, s5, v0.xyxx.xy); + let v_1 = (v0.xy * cb10_10.tint_symbol_5[0u].zw); + r2 = vec4(v_1.xy, r2.zw); + r3 = textureSample(t3, s3, r2.xyxx.xy); + r2.z = fma(r3.x, 2.0f, -1.0f); + let v_2 = (r2.xy * vec2(3.1700000762939453125f)); + r2 = vec4(v_2.xy, r2.zw); + r3 = textureSample(t3, s3, r2.xyxx.xy); + r2.x = fma(r3.x, 2.0f, -1.0f); + r2.x = (r2.x * 0.5f); + r2.x = fma(r2.z, 0.5f, r2.x); + r2.x = ((-(r2.xxxx)).x * cb10_10.tint_symbol_5[0u].x); + r2.x = fma(r2.x, r1.w, 1.0f); + r0 = (r0 * r2.xxxx); + let v_3 = (r1.xy * r1.xy); + r1 = vec4(v_3.xy, r1.zw); + r1.x = dot(r1.xyz, cb11_11.tint_symbol_4[5u].xyz); + r1.x = (r1.x * cb11_11.tint_symbol_4[4u].y); + r1.x = (r2.x * r1.x); + let v_4 = (r0.xyz * cb11_11.tint_symbol_4[0u].xyz); + r0 = vec4(v_4.xyz, r0.w); + r0 = (r0 * v4.xxxw); + let v_5 = (v4.xx * cb2_2.tint_symbol_1[15u].zy); + let v_6 = r1; + r1 = vec4(v_6.x, v_5.xy, v_6.w); + r2.x = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).x, 0.0f, 1.0f); + r1.z = (r1.z * r2.x); + r1.x = clamp(((r1.xxxx * v4.xxxx)).x, 0.0f, 1.0f); + let v_7 = (r0.xyz * r0.xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = -(v2.xyzx); + let v_9 = (v_8.xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_9.xyz, r2.w); + r2.w = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r2.w); + let v_10 = (r2.www * r2.xyz); + r3 = vec4(v_10.xyz, r3.w); + let v_11 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_12 = fma(r2.xyz, r2.www, v_11.xyz); + r4 = vec4(v_12.xyz, r4.w); + r3.w = dot(r4.xyz, r4.xyz); + r3.w = inverseSqrt(r3.w); + let v_13 = (r3.www * r4.xyz); + r4 = vec4(v_13.xyz, r4.w); + let v_14 = (r1.yz * r1.yz); + let v_15 = r1; + r1 = vec4(v_15.x, v_14.xy, v_15.w); + r3.w = fma(r1.w, cb11_11.tint_symbol_4[4u].x, -500.0f); + r3.w = max(r3.w, 0.0f); + let v_16 = -(r3.wwww); + r1.w = fma(r1.w, cb11_11.tint_symbol_4[4u].x, v_16.w); + r3.w = (r3.w * 558.0f); + r1.w = fma(r1.w, 3.0f, r3.w); + r3.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz); + let v_17 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r5 = vec4(v_17.xyz, r5.w); + let v_18 = (r5.yyy * cb6_6.tint_symbol_6[1u].xyz); + r6 = vec4(v_18.xyz, r6.w); + let v_19 = fma(r5.xxx, cb6_6.tint_symbol_6[0u].xyz, r6.xyz); + r6 = vec4(v_19.xyz, r6.w); + let v_20 = fma(r5.zzz, cb6_6.tint_symbol_6[2u].xyz, r6.xyz); + r6 = vec4(v_20.xyz, r6.w); + let v_21 = fma(r6.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r7 = vec4(v_21.xyz, r7.w); + let v_22 = &(x0[0u]); + let v_23 = r7; + *(v_22) = vec4(v_23.xyz, (*(v_22)).w); + let v_24 = fma(r6.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r8 = vec4(v_24.xyz, r8.w); + let v_25 = &(x0[1u]); + let v_26 = r8; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = fma(r6.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r9 = vec4(v_27.xyz, r9.w); + let v_28 = &(x0[2u]); + let v_29 = r9; + *(v_28) = vec4(v_29.xyz, (*(v_28)).w); + let v_30 = fma(r6.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r6 = vec4(v_30.xyz, r6.w); + let v_31 = &(x0[3u]); + let v_32 = r6; + *(v_31) = vec4(v_32.xyz, (*(v_31)).w); + let v_33 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_34 = r10; + r10 = vec4(v_34.x, v_33.x, v_34.z, v_33.y); + r4.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r4.w = (r4.w * 0.5f); + let v_35 = abs(r9.yyyy); + r5.w = max(v_35.w, abs(r9.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r4.w))); + let v_36 = (bitcast(r5.w) != 0u); + let v_37 = bitcast(v.tint_symbol_7[0i].x); + r5.w = select(bitcast(v.tint_symbol_7[1i].x), v_37, v_36); + let v_38 = abs(r8.yyyy); + r6.z = max(v_38.z, abs(r8.xxxx).z); + r6.z = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_39 = bitcast(r6.z); + r5.w = select(r5.w, bitcast(v.tint_symbol_7[2i].x), (v_39 != 0u)); + let v_40 = abs(r7.yyyy); + r6.z = max(v_40.z, abs(r7.xxxx).z); + r4.w = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_41 = bitcast(r4.w); + r4.w = select(r5.w, 0.0f, (v_41 != 0u)); + let v_42 = x0[bitcast(r4.w)]; + r7 = vec4(v_42.xyz, r7.w); + r4.w = f32(bitcast(r4.w)); + r5.w = (r4.w + 0.5f); + r5.w = (r5.w * 0.25f); + r8 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww))); + r8 = bitcast>((bitcast>(r8) & vec4(1065353216u))); + r4.w = dot(r8, cb6_6.tint_symbol_6[12u]); + r6.z = dot(r8, cb6_6.tint_symbol_6[13u]); + r8.x = (r7.x + 0.5f); + r8.y = fma(r7.y, 0.25f, r5.w); + r5.w = bitcast(select(0u, 4294967295u, !((r4.w == 0.0f)))); + r4.w = ((-(r4.wwww)).w + r7.z); + let v_43 = dpdx(r8.xyy); + r9 = vec4(v_43.xy, r9.z, v_43.z); + r9.z = dpdx(r4.w); + let v_44 = dpdy(r8.yxy); + r11 = vec4(v_44.xyz, r11.w); + r11.w = dpdy(r4.w); + let v_45 = (r9.yw * r11.yw); + r7 = vec4(v_45.xy, r7.zw); + let v_46 = -(r7.xyxx); + let v_47 = fma(r9.xz, r11.xz, v_46.xy); + r12 = vec4(v_47.xy, r12.zw); + r6.w = (1.0f / r12.x); + r7.x = (r9.z * r11.y); + let v_48 = -(r7.xxxx); + r12.z = fma(r9.x, r11.w, v_48.z); + let v_49 = (r6.ww * r12.yz); + r7 = vec4(v_49.xy, r7.zw); + let v_50 = max(r7.xy, vec2()); + r7 = vec4(v_50.xy, r7.zw); + let v_51 = min(r7.xy, vec2(0.5f)); + r7 = vec4(v_51.xy, r7.zw); + r4.w = fma((-(r6.zzzz)).w, r7.x, r4.w); + r4.w = fma((-(r6.zzzz)).w, r7.y, r4.w); + let v_52 = bitcast(r5.w); + let v_53 = r4.w; + r10.z = select(r7.z, v_53, (v_52 != 0u)); + r8.z = 0.0f; + let v_54 = (r8.xyz + r10.ywz); + r7 = vec4(v_54.xyz, r7.w); + let v_55 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r10 = vec4(v_55.xy, r10.zw); + let v_56 = (r8.xyz + r10.xyz); + r9 = vec4(v_56.xyz, r9.w); + let v_57 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r10 = vec4(v_57.xy, r10.zw); + let v_58 = (r8.xyz + r10.xyz); + r11 = vec4(v_58.xyz, r11.w); + let v_59 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r10 = vec4(v_59.xy, r10.zw); + let v_60 = (r8.xyz + r10.xyz); + r12 = vec4(v_60.xyz, r12.w); + let v_61 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r10 = vec4(v_61.xy, r10.zw); + let v_62 = (r8.xyz + r10.xyz); + r13 = vec4(v_62.xyz, r13.w); + let v_63 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r10 = vec4(v_63.xy, r10.zw); + let v_64 = (r8.xyz + r10.xyz); + r14 = vec4(v_64.xyz, r14.w); + let v_65 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r10 = vec4(v_65.xy, r10.zw); + let v_66 = (r8.xyz + r10.xyz); + r15 = vec4(v_66.xyz, r15.w); + let v_67 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r10 = vec4(v_67.xy, r10.zw); + let v_68 = (r8.xyz + r10.xyz); + r16 = vec4(v_68.xyz, r16.w); + let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r10 = vec4(v_69.xy, r10.zw); + let v_70 = (r8.xyz + r10.xyz); + r17 = vec4(v_70.xyz, r17.w); + let v_71 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r10 = vec4(v_71.xy, r10.zw); + let v_72 = (r8.xyz + r10.xyz); + r18 = vec4(v_72.xyz, r18.w); + let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r10 = vec4(v_73.xy, r10.zw); + let v_74 = (r8.xyz + r10.xyz); + r19 = vec4(v_74.xyz, r19.w); + let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r10 = vec4(v_75.xy, r10.zw); + let v_76 = (r8.xyz + r10.xyz); + r20 = vec4(v_76.xyz, r20.w); + let v_77 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r10 = vec4(v_77.xy, r10.zw); + let v_78 = (r8.xyz + r10.xyz); + r21 = vec4(v_78.xyz, r21.w); + let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r10 = vec4(v_79.xy, r10.zw); + let v_80 = (r8.xyz + r10.xyz); + r22 = vec4(v_80.xyz, r22.w); + let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r10 = vec4(v_81.xy, r10.zw); + let v_82 = (r8.xyz + r10.xyz); + r23 = vec4(v_82.xyz, r23.w); + let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r10 = vec4(v_83.xy, r10.zw); + let v_84 = (r8.xyz + r10.xyz); + r8 = vec4(v_84.xyz, r8.w); + let v_85 = r7.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_85.xy, r7.z); + let v_86 = r9.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_86.xy, r9.z); + let v_87 = r11.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_87.xy, r11.z); + let v_88 = r12.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_88.xy, r12.z); + let v_89 = r13.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_89.xy, r13.z); + let v_90 = r14.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_90.xy, r14.z); + let v_91 = r15.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_91.xy, r15.z); + let v_92 = r16.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_92.xy, r16.z); + let v_93 = r17.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_93.xy, r17.z); + let v_94 = r18.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_94.xy, r18.z); + let v_95 = r19.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_95.xy, r19.z); + let v_96 = r20.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_96.xy, r20.z); + let v_97 = r21.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_97.xy, r21.z); + let v_98 = r22.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_98.xy, r22.z); + let v_99 = r23.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_99.xy, r23.z); + let v_100 = r8.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_100.xy, r8.z); + r7 = (r7 + r9); + r7 = (r10 + r7); + r7 = (r11 + r7); + r4.w = dot(r7, vec4(1.0f)); + r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f); + let v_101 = abs(r6.yyyy); + r5.w = max(v_101.w, abs(r6.xxxx).w); + r5.w = clamp(fma(r5.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.w = ((-(r3.wwww)).w + 1.0f); + r3.w = (r5.w * r3.w); + r3.w = fma(r4.w, 0.0625f, r3.w); + r3.w = (r3.w * r3.w); + r3.w = min(r3.w, 1.0f); + r4.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r4.w = sqrt(r4.w); + r4.w = (r4.w * cb6_6.tint_symbol_6[3u].z); + let v_102 = -(r3.wwww); + r3.w = fma(r4.w, v_102.w, r3.w); + let v_103 = dot(v1.xyz, v_11.xyz); + r4.w = clamp(vec4(v_103, v_103, v_103, v_103).w, 0.0f, 1.0f); + let v_104 = dot(r3.xyz, v1.xyz); + r6.x = clamp(vec4(v_104, v_104, v_104, v_104).x, 0.0f, 1.0f); + let v_105 = dot(r4.xyz, v_11.xyz); + r6.y = clamp(vec4(v_105, v_105, v_105, v_105).y, 0.0f, 1.0f); + let v_106 = ((-(r6.xyxx)).xy + vec2(1.0f)); + r6 = vec4(v_106.xy, r6.zw); + let v_107 = (r6.xy * r6.xy); + r6 = vec4(r6.xy, v_107.xy); + let v_108 = (r6.zw * r6.zw); + r6 = vec4(r6.xy, v_108.xy); + let v_109 = (r6.xy * r6.zw); + r6 = vec4(v_109.xy, r6.zw); + r5.w = ((-(cb11_11.tint_symbol_4[3u].wwww)).w + 1.0f); + let v_110 = fma(cb11_11.tint_symbol_4[3u].ww, r6.xy, r5.ww); + r6 = vec4(v_110.xy, r6.zw); + let v_111 = (r1.ww + vec2(2.0f, 0.00000000999999993923f)); + r6 = vec4(r6.xy, v_111.xy); + r6.z = (r6.z * 0.125f); + r6.x = fma((-(r1.xxxx)).x, r6.x, 1.0f); + r4.x = dot(v1.xyz, r4.xyz); + r4.x = clamp(((r4.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r6.w); + r4.x = exp2(r4.x); + r4.x = (r6.y * r4.x); + r4.x = (r6.z * r4.x); + r4.x = (r1.x * r4.x); + r4.x = (r4.w * r4.x); + r4.y = (r4.w * r6.x); + let v_112 = fma(r0.xyz, r4.yyy, r4.xxx); + r4 = vec4(v_112.xyz, r4.w); + let v_113 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_113.xyz, r4.w); + r4.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r8 = vec4(vec3(), r8.w); + r7 = vec4(vec3(), r7.w); + } else { + r6.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_114 = (v_8.xyz + cb3_3.tint_symbol_2[3u].xyz); + r7 = vec4(v_114.xyz, r7.w); + let v_115 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r8 = vec4(v_115.xyz, r8.w); + r7.w = dot(r8.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w); + let v_116 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_116.xyz, r8.w); + let v_117 = (r8.xyz + v_8.xyz); + r8 = vec4(v_117.xyz, r8.w); + let v_118 = bitcast>(r6.yyy); + let v_119 = r7.xyz; + let v_120 = select(r8.xyz, v_119, (v_118 != vec3())); + r7 = vec4(v_120.xyz, r7.w); + r6.y = dot(r7.xyz, r7.xyz); + let v_121 = (r7.xyz + vec3(0.00000099999999747524f)); + r7 = vec4(v_121.xyz, r7.w); + r7.w = dot(r7.xyz, r7.xyz); + r7.w = inverseSqrt(r7.w); + let v_122 = (r7.www * r7.xyz); + r7 = vec4(v_122.xyz, r7.w); + r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[11u].w); + r6.y = (r6.y / r7.w); + let v_123 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.w = dot(r7.xyz, v_123.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_124 = dot(r7.xyz, v1.xyz); + r8.x = clamp(vec4(v_124, v_124, v_124, v_124).x, 0.0f, 1.0f); + r7.w = (r7.w * r8.x); + r8.x = (r6.y * r7.w); + let v_125 = (r8.xxx * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_125.xyz, r8.w); + let v_126 = (r0.xyz * r8.xyz); + r8 = vec4(v_126.xyz, r8.w); + let v_127 = fma(r2.xyz, r2.www, r7.xyz); + r7 = vec4(v_127.xyz, r7.w); + r8.w = dot(r7.xyz, r7.xyz); + r8.w = inverseSqrt(r8.w); + let v_128 = (r7.xyz * r8.www); + r7 = vec4(v_128.xyz, r7.w); + let v_129 = dot(r7.xyz, r3.xyz); + r8.w = clamp(vec4(v_129, v_129, v_129, v_129).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.x = (r8.w * r8.w); + r9.x = (r9.x * r9.x); + r8.w = (r8.w * r9.x); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_130 = dot(r7.xyz, v1.xyz); + r7.x = clamp(vec4(v_130, v_130, v_130, v_130).x, 0.0f, 1.0f); + r7.x = log2(r7.x); + r7.x = (r6.w * r7.x); + r7.x = exp2(r7.x); + r7.x = (r7.x * r8.w); + r7.x = (r7.w * r7.x); + r6.y = (r6.y * r7.x); + r6.y = (r6.z * r6.y); + let v_131 = (r6.yyy * cb3_3.tint_symbol_2[19u].xyz); + r7 = vec4(v_131.xyz, r7.w); + } + r6.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.y) != 0u)) { + r7.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.y = bitcast((bitcast(r4.w) | bitcast(r6.y))); + let v_132 = bitcast(r7.w); + let v_133 = r6.y; + r4.w = select(r4.w, v_133, (v_132 != 0u)); + if ((bitcast(r4.w) != 0u)) { + } else { + r6.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_134 = (v_8.xyz + cb3_3.tint_symbol_2[4u].xyz); + r9 = vec4(v_134.xyz, r9.w); + let v_135 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r10 = vec4(v_135.xyz, r10.w); + r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w); + let v_136 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_136.xyz, r10.w); + let v_137 = (r10.xyz + v_8.xyz); + r10 = vec4(v_137.xyz, r10.w); + let v_138 = bitcast>(r6.yyy); + let v_139 = r9.xyz; + let v_140 = select(r10.xyz, v_139, (v_138 != vec3())); + r9 = vec4(v_140.xyz, r9.w); + r6.y = dot(r9.xyz, r9.xyz); + let v_141 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_141.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_142 = (r7.www * r9.xyz); + r9 = vec4(v_142.xyz, r9.w); + r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[12u].w); + r6.y = (r6.y / r7.w); + let v_143 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.w = dot(r9.xyz, v_143.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_144 = dot(r9.xyz, v1.xyz); + r8.w = clamp(vec4(v_144, v_144, v_144, v_144).w, 0.0f, 1.0f); + r7.w = (r7.w * r8.w); + r8.w = (r6.y * r7.w); + let v_145 = (r8.www * cb3_3.tint_symbol_2[20u].xyz); + r10 = vec4(v_145.xyz, r10.w); + let v_146 = fma(r10.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_146.xyz, r8.w); + let v_147 = fma(r2.xyz, r2.www, r9.xyz); + r9 = vec4(v_147.xyz, r9.w); + r8.w = dot(r9.xyz, r9.xyz); + r8.w = inverseSqrt(r8.w); + let v_148 = (r8.www * r9.xyz); + r9 = vec4(v_148.xyz, r9.w); + let v_149 = dot(r9.xyz, r3.xyz); + r8.w = clamp(vec4(v_149, v_149, v_149, v_149).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_150 = dot(r9.xyz, v1.xyz); + r9.x = clamp(vec4(v_150, v_150, v_150, v_150).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r6.w * r9.x); + r9.x = exp2(r9.x); + r8.w = (r8.w * r9.x); + r7.w = (r7.w * r8.w); + r6.y = (r6.y * r7.w); + r6.y = (r6.z * r6.y); + let v_151 = fma(r6.yyy, cb3_3.tint_symbol_2[20u].xyz, r7.xyz); + r7 = vec4(v_151.xyz, r7.w); + } + } else { + r4.w = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r6.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r6.y))); + if ((bitcast(r4.w) != 0u)) { + } else { + r6.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_152 = (v_8.xyz + cb3_3.tint_symbol_2[5u].xyz); + r9 = vec4(v_152.xyz, r9.w); + let v_153 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r10 = vec4(v_153.xyz, r10.w); + r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w); + let v_154 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_154.xyz, r10.w); + let v_155 = (r10.xyz + v_8.xyz); + r10 = vec4(v_155.xyz, r10.w); + let v_156 = bitcast>(r6.yyy); + let v_157 = r9.xyz; + let v_158 = select(r10.xyz, v_157, (v_156 != vec3())); + r9 = vec4(v_158.xyz, r9.w); + r6.y = dot(r9.xyz, r9.xyz); + let v_159 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_159.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_160 = (r7.www * r9.xyz); + r9 = vec4(v_160.xyz, r9.w); + r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[13u].w); + r6.y = (r6.y / r7.w); + let v_161 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.w = dot(r9.xyz, v_161.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_162 = dot(r9.xyz, v1.xyz); + r8.w = clamp(vec4(v_162, v_162, v_162, v_162).w, 0.0f, 1.0f); + r7.w = (r7.w * r8.w); + r8.w = (r6.y * r7.w); + let v_163 = (r8.www * cb3_3.tint_symbol_2[21u].xyz); + r10 = vec4(v_163.xyz, r10.w); + let v_164 = fma(r10.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_164.xyz, r8.w); + let v_165 = fma(r2.xyz, r2.www, r9.xyz); + r9 = vec4(v_165.xyz, r9.w); + r8.w = dot(r9.xyz, r9.xyz); + r8.w = inverseSqrt(r8.w); + let v_166 = (r8.www * r9.xyz); + r9 = vec4(v_166.xyz, r9.w); + let v_167 = dot(r9.xyz, r3.xyz); + r8.w = clamp(vec4(v_167, v_167, v_167, v_167).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_168 = dot(r9.xyz, v1.xyz); + r9.x = clamp(vec4(v_168, v_168, v_168, v_168).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r6.w * r9.x); + r9.x = exp2(r9.x); + r8.w = (r8.w * r9.x); + r7.w = (r7.w * r8.w); + r6.y = (r6.y * r7.w); + r6.y = (r6.z * r6.y); + let v_169 = fma(r6.yyy, cb3_3.tint_symbol_2[21u].xyz, r7.xyz); + r7 = vec4(v_169.xyz, r7.w); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r6.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r6.y))); + if ((bitcast(r4.w) != 0u)) { + } else { + r6.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_170 = (v_8.xyz + cb3_3.tint_symbol_2[6u].xyz); + r9 = vec4(v_170.xyz, r9.w); + let v_171 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r10 = vec4(v_171.xyz, r10.w); + r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[14u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[22u].w); + let v_172 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.www, cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_172.xyz, r10.w); + let v_173 = (r10.xyz + v_8.xyz); + r10 = vec4(v_173.xyz, r10.w); + let v_174 = bitcast>(r6.yyy); + let v_175 = r9.xyz; + let v_176 = select(r10.xyz, v_175, (v_174 != vec3())); + r9 = vec4(v_176.xyz, r9.w); + r6.y = dot(r9.xyz, r9.xyz); + let v_177 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_177.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_178 = (r7.www * r9.xyz); + r9 = vec4(v_178.xyz, r9.w); + r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[14u].w); + r6.y = (r6.y / r7.w); + let v_179 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.w = dot(r9.xyz, v_179.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_180 = dot(r9.xyz, v1.xyz); + r8.w = clamp(vec4(v_180, v_180, v_180, v_180).w, 0.0f, 1.0f); + r7.w = (r7.w * r8.w); + r8.w = (r6.y * r7.w); + let v_181 = (r8.www * cb3_3.tint_symbol_2[22u].xyz); + r10 = vec4(v_181.xyz, r10.w); + let v_182 = fma(r10.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_182.xyz, r8.w); + let v_183 = fma(r2.xyz, r2.www, r9.xyz); + r9 = vec4(v_183.xyz, r9.w); + r8.w = dot(r9.xyz, r9.xyz); + r8.w = inverseSqrt(r8.w); + let v_184 = (r8.www * r9.xyz); + r9 = vec4(v_184.xyz, r9.w); + let v_185 = dot(r9.xyz, r3.xyz); + r8.w = clamp(vec4(v_185, v_185, v_185, v_185).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_186 = dot(r9.xyz, v1.xyz); + r9.x = clamp(vec4(v_186, v_186, v_186, v_186).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r6.w * r9.x); + r9.x = exp2(r9.x); + r8.w = (r8.w * r9.x); + r7.w = (r7.w * r8.w); + r6.y = (r6.y * r7.w); + r6.y = (r6.z * r6.y); + let v_187 = fma(r6.yyy, cb3_3.tint_symbol_2[22u].xyz, r7.xyz); + r7 = vec4(v_187.xyz, r7.w); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r6.y = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r6.y))); + if ((bitcast(r4.w) != 0u)) { + } else { + r6.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_188 = (v_8.xyz + cb3_3.tint_symbol_2[7u].xyz); + r9 = vec4(v_188.xyz, r9.w); + let v_189 = (v2.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r10 = vec4(v_189.xyz, r10.w); + r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[15u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[23u].w); + let v_190 = fma(cb3_3.tint_symbol_2[15u].xyz, r7.www, cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_190.xyz, r10.w); + let v_191 = (r10.xyz + v_8.xyz); + r10 = vec4(v_191.xyz, r10.w); + let v_192 = bitcast>(r6.yyy); + let v_193 = r9.xyz; + let v_194 = select(r10.xyz, v_193, (v_192 != vec3())); + r9 = vec4(v_194.xyz, r9.w); + r6.y = dot(r9.xyz, r9.xyz); + let v_195 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_195.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_196 = (r7.www * r9.xyz); + r9 = vec4(v_196.xyz, r9.w); + r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[15u].w); + r6.y = (r6.y / r7.w); + let v_197 = -(cb3_3.tint_symbol_2[15u].xyzx); + r7.w = dot(r9.xyz, v_197.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f); + let v_198 = dot(r9.xyz, v1.xyz); + r8.w = clamp(vec4(v_198, v_198, v_198, v_198).w, 0.0f, 1.0f); + r7.w = (r7.w * r8.w); + r8.w = (r6.y * r7.w); + let v_199 = (r8.www * cb3_3.tint_symbol_2[23u].xyz); + r10 = vec4(v_199.xyz, r10.w); + let v_200 = fma(r10.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_200.xyz, r8.w); + let v_201 = fma(r2.xyz, r2.www, r9.xyz); + r9 = vec4(v_201.xyz, r9.w); + r8.w = dot(r9.xyz, r9.xyz); + r8.w = inverseSqrt(r8.w); + let v_202 = (r8.www * r9.xyz); + r9 = vec4(v_202.xyz, r9.w); + let v_203 = dot(r9.xyz, r3.xyz); + r8.w = clamp(vec4(v_203, v_203, v_203, v_203).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_204 = dot(r9.xyz, v1.xyz); + r9.x = clamp(vec4(v_204, v_204, v_204, v_204).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r6.w * r9.x); + r9.x = exp2(r9.x); + r8.w = (r8.w * r9.x); + r7.w = (r7.w * r8.w); + r6.y = (r6.y * r7.w); + r6.y = (r6.z * r6.y); + let v_205 = fma(r6.yyy, cb3_3.tint_symbol_2[23u].xyz, r7.xyz); + r7 = vec4(v_205.xyz, r7.w); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r6.y = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r6.y))); + if ((bitcast(r4.w) != 0u)) { + } else { + r6.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_206 = (v_8.xyz + cb3_3.tint_symbol_2[8u].xyz); + r9 = vec4(v_206.xyz, r9.w); + let v_207 = (v2.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r10 = vec4(v_207.xyz, r10.w); + r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[16u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[24u].w); + let v_208 = fma(cb3_3.tint_symbol_2[16u].xyz, r7.www, cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_208.xyz, r10.w); + let v_209 = (r10.xyz + v_8.xyz); + r10 = vec4(v_209.xyz, r10.w); + let v_210 = bitcast>(r6.yyy); + let v_211 = r9.xyz; + let v_212 = select(r10.xyz, v_211, (v_210 != vec3())); + r9 = vec4(v_212.xyz, r9.w); + r6.y = dot(r9.xyz, r9.xyz); + let v_213 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_213.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_214 = (r7.www * r9.xyz); + r9 = vec4(v_214.xyz, r9.w); + r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[16u].w); + r6.y = (r6.y / r7.w); + let v_215 = -(cb3_3.tint_symbol_2[16u].xyzx); + r7.w = dot(r9.xyz, v_215.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f); + let v_216 = dot(r9.xyz, v1.xyz); + r8.w = clamp(vec4(v_216, v_216, v_216, v_216).w, 0.0f, 1.0f); + r7.w = (r7.w * r8.w); + r8.w = (r6.y * r7.w); + let v_217 = (r8.www * cb3_3.tint_symbol_2[24u].xyz); + r10 = vec4(v_217.xyz, r10.w); + let v_218 = fma(r10.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_218.xyz, r8.w); + let v_219 = fma(r2.xyz, r2.www, r9.xyz); + r9 = vec4(v_219.xyz, r9.w); + r8.w = dot(r9.xyz, r9.xyz); + r8.w = inverseSqrt(r8.w); + let v_220 = (r8.www * r9.xyz); + r9 = vec4(v_220.xyz, r9.w); + let v_221 = dot(r9.xyz, r3.xyz); + r8.w = clamp(vec4(v_221, v_221, v_221, v_221).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_222 = dot(r9.xyz, v1.xyz); + r9.x = clamp(vec4(v_222, v_222, v_222, v_222).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r6.w * r9.x); + r9.x = exp2(r9.x); + r8.w = (r8.w * r9.x); + r7.w = (r7.w * r8.w); + r6.y = (r6.y * r7.w); + r6.y = (r6.z * r6.y); + let v_223 = fma(r6.yyy, cb3_3.tint_symbol_2[24u].xyz, r7.xyz); + r7 = vec4(v_223.xyz, r7.w); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r6.y = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r6.y))); + if ((bitcast(r4.w) != 0u)) { + } else { + r6.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_224 = (v_8.xyz + cb3_3.tint_symbol_2[9u].xyz); + r9 = vec4(v_224.xyz, r9.w); + let v_225 = (v2.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r10 = vec4(v_225.xyz, r10.w); + r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[17u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[25u].w); + let v_226 = fma(cb3_3.tint_symbol_2[17u].xyz, r7.www, cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_226.xyz, r10.w); + let v_227 = (r10.xyz + v_8.xyz); + r10 = vec4(v_227.xyz, r10.w); + let v_228 = bitcast>(r6.yyy); + let v_229 = r9.xyz; + let v_230 = select(r10.xyz, v_229, (v_228 != vec3())); + r9 = vec4(v_230.xyz, r9.w); + r6.y = dot(r9.xyz, r9.xyz); + let v_231 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_231.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_232 = (r7.www * r9.xyz); + r9 = vec4(v_232.xyz, r9.w); + r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[17u].w); + r6.y = (r6.y / r7.w); + let v_233 = -(cb3_3.tint_symbol_2[17u].xyzx); + r7.w = dot(r9.xyz, v_233.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f); + let v_234 = dot(r9.xyz, v1.xyz); + r8.w = clamp(vec4(v_234, v_234, v_234, v_234).w, 0.0f, 1.0f); + r7.w = (r7.w * r8.w); + r8.w = (r6.y * r7.w); + let v_235 = (r8.www * cb3_3.tint_symbol_2[25u].xyz); + r10 = vec4(v_235.xyz, r10.w); + let v_236 = fma(r10.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_236.xyz, r8.w); + let v_237 = fma(r2.xyz, r2.www, r9.xyz); + r9 = vec4(v_237.xyz, r9.w); + r8.w = dot(r9.xyz, r9.xyz); + r8.w = inverseSqrt(r8.w); + let v_238 = (r8.www * r9.xyz); + r9 = vec4(v_238.xyz, r9.w); + let v_239 = dot(r9.xyz, r3.xyz); + r8.w = clamp(vec4(v_239, v_239, v_239, v_239).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_240 = dot(r9.xyz, v1.xyz); + r9.x = clamp(vec4(v_240, v_240, v_240, v_240).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r6.w * r9.x); + r9.x = exp2(r9.x); + r8.w = (r8.w * r9.x); + r7.w = (r7.w * r8.w); + r6.y = (r6.y * r7.w); + r6.y = (r6.z * r6.y); + let v_241 = fma(r6.yyy, cb3_3.tint_symbol_2[25u].xyz, r7.xyz); + r7 = vec4(v_241.xyz, r7.w); + } + } + if ((bitcast(r4.w) != 0u)) { + } else { + r6.y = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r6.y))); + if ((bitcast(r4.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_242 = (v_8.xyz + cb3_3.tint_symbol_2[10u].xyz); + r9 = vec4(v_242.xyz, r9.w); + let v_243 = (v2.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r10 = vec4(v_243.xyz, r10.w); + r6.y = dot(r10.xyz, cb3_3.tint_symbol_2[18u].xyz); + r6.y = clamp(((r6.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f); + r6.y = (r6.y * cb3_3.tint_symbol_2[26u].w); + let v_244 = fma(cb3_3.tint_symbol_2[18u].xyz, r6.yyy, cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_244.xyz, r10.w); + let v_245 = (r10.xyz + v_8.xyz); + r10 = vec4(v_245.xyz, r10.w); + let v_246 = bitcast>(r4.www); + let v_247 = r9.xyz; + let v_248 = select(r10.xyz, v_247, (v_246 != vec3())); + r9 = vec4(v_248.xyz, r9.w); + r4.w = dot(r9.xyz, r9.xyz); + let v_249 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_249.xyz, r9.w); + r6.y = dot(r9.xyz, r9.xyz); + r6.y = inverseSqrt(r6.y); + let v_250 = (r6.yyy * r9.xyz); + r9 = vec4(v_250.xyz, r9.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f); + r6.y = fma(r6.y, r4.w, cb3_3.tint_symbol_2[18u].w); + r4.w = (r4.w / r6.y); + let v_251 = -(cb3_3.tint_symbol_2[18u].xyzx); + r6.y = dot(r9.xyz, v_251.xyz); + r6.y = clamp(fma(r6.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f); + let v_252 = dot(r9.xyz, v1.xyz); + r7.w = clamp(vec4(v_252, v_252, v_252, v_252).w, 0.0f, 1.0f); + r6.y = (r6.y * r7.w); + r7.w = (r4.w * r6.y); + let v_253 = (r7.www * cb3_3.tint_symbol_2[26u].xyz); + r10 = vec4(v_253.xyz, r10.w); + let v_254 = fma(r10.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_254.xyz, r8.w); + let v_255 = fma(r2.xyz, r2.www, r9.xyz); + r2 = vec4(v_255.xyz, r2.w); + r2.w = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r2.w); + let v_256 = (r2.www * r2.xyz); + r2 = vec4(v_256.xyz, r2.w); + let v_257 = dot(r2.xyz, r3.xyz); + r2.w = clamp(vec4(v_257, v_257, v_257, v_257).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r7.w = (r2.w * r2.w); + r7.w = (r7.w * r7.w); + r2.w = (r2.w * r7.w); + r2.w = fma(cb11_11.tint_symbol_4[3u].w, r2.w, r5.w); + let v_258 = dot(r2.xyz, v1.xyz); + r2.x = clamp(vec4(v_258, v_258, v_258, v_258).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * r6.w); + r2.x = exp2(r2.x); + r2.x = (r2.x * r2.w); + r2.x = (r6.y * r2.x); + r2.x = (r4.w * r2.x); + r2.x = (r6.z * r2.x); + let v_259 = fma(r2.xxx, cb3_3.tint_symbol_2[26u].xyz, r7.xyz); + r7 = vec4(v_259.xyz, r7.w); + } + } + r2.x = (r6.x * r6.x); + r1.x = (r1.x * r1.x); + let v_260 = (r7.xyz * r1.xxx); + r2 = vec4(r2.x, v_260.xyz); + let v_261 = fma(r2.xxx, r8.xyz, r2.yzw); + r2 = vec4(v_261.xyz, r2.w); + let v_262 = fma(r4.xyz, r3.www, r2.xyz); + r2 = vec4(v_262.xyz, r2.w); + r1.x = (v1.z + cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_263 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_263.xyz, r4.w); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_264 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(r6.x, v_264.xyz); + let v_265 = (r6.yzw * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(r6.x, v_265.xyz); + let v_266 = fma(r4.xyz, r2.www, r6.yzw); + r4 = vec4(v_266.xyz, r4.w); + let v_267 = (r1.zzz * r4.xyz); + r4 = vec4(v_267.xyz, r4.w); + let v_268 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(r6.x, v_268.xyz); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_269 = dot(r7.xyz, v1.xyz); + r1.x = clamp(vec4(v_269, v_269, v_269, v_269).x, 0.0f, 1.0f); + let v_270 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.yzw); + r6 = vec4(r6.x, v_270.xyz); + let v_271 = fma(r6.yzw, r1.yyy, r4.xyz); + r4 = vec4(v_271.xyz, r4.w); + let v_272 = (r6.xxx * r4.xyz); + r4 = vec4(v_272.xyz, r4.w); + let v_273 = fma(r4.xyz, r0.xyz, r2.xyz); + r0 = vec4(v_273.xyz, r0.w); + r1.x = ((-(r6.xxxx)).x + 1.0f); + r2.x = dot((-(r3.xyzx)).xyz, v1.xyz); + r2.x = (r2.x + r2.x); + let v_274 = -(r2.xxxx); + let v_275 = fma(v1.xyz, v_274.xyz, (-(r3.xyzx)).xyz); + r2 = vec4(v_275.xyz, r2.w); + let v_276 = clamp(((r1.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r3 = vec4(v_276.xy, r3.zw); + r1.w = ((-(r3.xxxx)).w + 1.0f); + r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z); + r3.x = bitcast(select(0u, 4294967295u, (r3.x < r2.w))); + r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.w = (r1.w * r1.w); + r1.w = fma(r1.w, 5.0f, r2.w); + let v_277 = bitcast(r3.x); + let v_278 = r3.z; + r1.w = select(r1.w, v_278, (v_277 != 0u)); + let v_279 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_279.xy, r2.z, v_279.z); + r3.x = (abs(r2.zzzz).x + 1.0f); + let v_280 = (r2.xyw / r3.xxx); + r2 = vec4(v_280.xy, r2.z, v_280.z); + let v_281 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_281.xy, r2.z, v_281.z); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_282 = bitcast>(r2.zz); + let v_283 = r2.xy; + let v_284 = select(r2.wy, v_283, (v_282 != vec2())); + r2 = vec4(v_284.xy, r2.zw); + let v_285 = r1.w; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_285); + r1.y = max(r1.z, r1.y); + let v_286 = (r1.yyy * r2.xyz); + r1 = vec4(r1.x, v_286.xyz); + let v_287 = (r3.yyy * r1.yzw); + r2 = vec4(v_287.xyz, r2.w); + let v_288 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_288.xyz, r2.w); + let v_289 = fma(r1.yzw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(r1.x, v_289.xyz); + let v_290 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_290.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + r0.w = dot(r5.xyz, r5.xyz); + r1.x = sqrt(r0.w); + let v_291 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_291.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r5.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_292 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_292 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_293 = (r0.www * r5.xyz); + r2 = vec4(v_293.xyz, r2.w); + let v_294 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_294, v_294, v_294, v_294).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_295 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_295, v_295, v_295, v_295).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_296 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_296.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_297 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_297.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_298 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_298.xyz, r2.w); + let v_299 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_299.xyz, r2.w); + let v_300 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_300.xyz, r3.w); + let v_301 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_301.xyz, r2.w); + let v_302 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_303 = (r2.xyz + v_302.xyz); + r2 = vec4(v_303.xyz, r2.w); + let v_304 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_304.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_305 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_305.xy, r1.z, v_305.z); + let v_306 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_306.xy, r1.z, v_306.z); + let v_307 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_307.xyz, r0.w); + let v_308 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_308.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f5fd17105a8665ff.wgsl b/b/8b0b5899ed/shaders/f5fd17105a8665ff.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..1416fe90407653a124b255d8c9b161f1def27823 --- /dev/null +++ b/b/8b0b5899ed/shaders/f5fd17105a8665ff.wgsl @@ -0,0 +1,156 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb16_struct { + tint_symbol_1 : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb17_struct { + tint_symbol_3 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_4 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v4 : vec3, v5 : vec4) { + r0 = (v2 * vec4(255.001953125f)); + let v_1 = r0; + let v_2 = max(v_1, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_2), vec4(2147483647i), (v_2 >= vec4(2147483648.0f))), vec4(), !((v_1 == v_1)))); + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r1); + r2 = vec4(v0.xyz, r2.w); + r2.w = 1.0f; + r1.w = dot(r1, r2); + r1.x = dot(r1.xyz, v4); + let v_3 = (r1.xxx * cb1_1.tint_symbol_1[1u].xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = (r1.www * cb1_1.tint_symbol_1[1u].xyz); + r3 = vec4(v_4.xyz, r3.w); + r4 = (r1.wwww * cb1_1.tint_symbol_1[9u]); + r5 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r5 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r5); + r5 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r5); + r5 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r5); + r1.w = dot(r5, r2); + r3.w = dot(r5.xyz, v4); + let v_5 = fma(r3.www, cb1_1.tint_symbol_1[0u].xyz, r1.xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r3.xyz); + r3 = vec4(v_6.xyz, r3.w); + r4 = fma(r1.wwww, cb1_1.tint_symbol_1[8u], r4); + r5 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r5 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r5); + r5 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r5); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r5); + r0.w = dot(r0, r2); + r0.x = dot(r0.xyz, v4); + o2 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r1.xyz).xyzx; + let v_7 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r3.xyz); + r0 = vec4(v_7.xyz, r0.w); + r1 = fma(r0.wwww, cb1_1.tint_symbol_1[10u], r4); + r1 = (r1 + cb1_1.tint_symbol_1[11u]); + let v_8 = (r0.xyz + cb1_1.tint_symbol_1[3u].xyz); + r0 = vec4(v_8.xyz, r0.w); + let v_9 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz); + r2 = vec4(v_9.xyz, r2.w); + let v_10 = r0; + o3 = vec4(v_10.xyz, o3.w); + r0.x = dot(r2.xyz, r2.xyz); + r0.x = (r0.x * 0.00000399999998990097f); + r0.x = min(r0.x, 1.0f); + r0.y = ((-(r0.xxxx)).y + 1.0f); + let v_11 = -(cb2_2.tint_symbol_3[16u].zzzz); + let v_12 = clamp(((r0.xyxx + v_11)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_12.xy, r0.zw); + r0.z = (cb3_3.tint_symbol_4[49u].w + -1.0f); + let v_13 = fma(r0.xy, r0.zz, vec2(1.0f)); + r0 = vec4(v_13.xy, r0.zw); + let v_14 = clamp(((r0.xyxx * v5.xyxx)).xy, vec2(), vec2(1.0f)); + o0 = vec4(v_14.xy, o0.zw); + o0 = vec4(o0.xy, v5.zw); + o1 = v3.xyxy; + o3.w = 1.0f; + o4 = r1; + x0[0u].x = dot(r1, cb0_0.tint_symbol_2[0u]); + let v_15 = &(x0[0u]); + *(v_15) = vec4((*(v_15)).x, vec3()); + o5[0u] = x0[0u].x; + o5[1u] = x0[0u].y; + o5[2u] = x0[0u].z; + o5[3u] = x0[0u].w; + v = vec4(o5[0u], o5[1u], o5[2u], o5[3u]); +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @builtin(position) + o4 : vec4, + @builtin(clip_distances) + o5 : array, + @location(15u) + tint_symbol_5 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec3, @location(5u) v5 : vec4) -> tint_symbol_6 { + main_inner(v0, v1, v2, v3, v4, v5); + return tint_symbol_6(o0, o1, o2, o3, o4, o5, v); +} diff --git a/b/8b0b5899ed/shaders/f6152d36da765fad.consts.json b/b/8b0b5899ed/shaders/f6152d36da765fad.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/f6152d36da765fad.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f6152d36da765fad.wgsl b/b/8b0b5899ed/shaders/f6152d36da765fad.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..a0cafb840402dce7b972b9f5b4ef9e15d64c4140 --- /dev/null +++ b/b/8b0b5899ed/shaders/f6152d36da765fad.wgsl @@ -0,0 +1,477 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb50_struct { + tint_symbol_2 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb8_struct { + tint_symbol_4 : array, 8u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb8_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v6 : vec4; + +var v7 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v6 = v_2; + x1[0u].x = v7[0u]; + x1[0u].y = v7[1u]; + x1[0u].z = v7[2u]; + x1[0u].w = v7[3u]; + let v_3 = ((-(v2.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r0 = vec4(v_3.xyz, r0.w); + r0.w = dot(v1.xyz, r0.xyz); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < r0.w))); + r0.w = bitcast(select(0u, 4294967295u, (r0.w < 0.0f))); + let v_4 = -(bitcast>(r1.xxxx)); + r0.w = bitcast((bitcast(r0.w) + v_4.w)); + r0.w = f32(bitcast(r0.w)); + let v_5 = (r0.www * v1.xyz); + r1 = vec4(v_5.xyz, r1.w); + r2 = textureSample(t0, s0, v0.xyxx.xy); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = inverseSqrt(r0.w); + let v_6 = (r0.www * r1.xyz); + r3 = vec4(v_6.xyz, r3.w); + r4 = textureSample(t4, s4, v0.xyxx.xy); + let v_7 = (r4.xy * r4.xy); + r4 = vec4(v_7.xy, r4.zw); + r0.w = dot(r4.xyz, cb11_11.tint_symbol_4[4u].xyz); + r1.w = bitcast(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_4[6u].x))); + if ((bitcast(r1.w) != 0u)) { + let v_8 = (r1.zxy * vec3(0.0f, 1.0f, 0.0f)); + r4 = vec4(v_8.xyz, r4.w); + let v_9 = -(r4.xyzx); + let v_10 = fma(r1.yzx, vec3(1.0f, 0.0f, 0.0f), v_9.xyz); + r4 = vec4(v_10.xyz, r4.w); + r1.w = dot(r4.xy, r4.xy); + r1.w = inverseSqrt(r1.w); + let v_11 = (r1.www * r4.xyz); + r4 = vec4(v_11.xyz, r4.w); + let v_12 = (r1.yzx * r4.zxy); + r5 = vec4(v_12.xyz, r5.w); + let v_13 = -(r5.xyzx); + let v_14 = fma(r4.yzx, r1.zxy, v_13.xyz); + r5 = vec4(v_14.xyz, r5.w); + let v_15 = (v0.zw * cb11_11.tint_symbol_4[6u].yy); + r6 = vec4(v_15.xy, r6.zw); + r6 = textureSample(t5, s5, r6.xyxx.xy); + let v_16 = (r6.ww * cb11_11.tint_symbol_4[6u].xz); + r7 = vec4(v_16.xy, r7.zw); + r8 = (-(r2) + vec4(1.0f)); + r2 = fma(r7.xxxx, r8, r2); + r1.w = (r6.w * cb11_11.tint_symbol_4[7u].w); + let v_17 = ((-(r2.xxyz)).xzw + cb11_11.tint_symbol_4[7u].xyz); + r7 = vec4(v_17.x, r7.y, v_17.yz); + let v_18 = fma(r1.www, r7.xzw, r2.xyz); + r2 = vec4(v_18.xyz, r2.w); + let v_19 = fma(r6.xy, vec2(2.0f), vec2(-1.0f)); + r6 = vec4(v_19.xy, r6.zw); + r1.w = dot(r6.xy, r6.xy); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = sqrt(abs(r1.wwww).w); + r3.w = max(cb11_11.tint_symbol_4[6u].w, 0.00100000004749745131f); + let v_20 = (r3.ww * r6.xy); + r6 = vec4(v_20.xy, r6.zw); + let v_21 = (r5.xyz * r6.yyy); + r5 = vec4(v_21.xyz, r5.w); + let v_22 = fma(r6.xxx, r4.xyz, r5.xyz); + r4 = vec4(v_22.xyz, r4.w); + let v_23 = fma(r1.www, r1.xyz, r4.xyz); + r1 = vec4(v_23.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_24 = (r1.www * r1.xyz); + r1 = vec4(v_24.xyz, r1.w); + let v_25 = fma(r1.xyz, r7.yyy, r3.xyz); + r1 = vec4(v_25.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_26 = (r1.www * r1.xyz); + r3 = vec4(v_26.xyz, r3.w); + r1.x = ((-(r6.wwww)).x + 1.0f); + } else { + r1.x = 1.0f; + } + r1.x = (r1.x * v4.w); + let v_27 = (cb11_11.tint_symbol_4[1u].xyz + vec3(-1.0f)); + r1 = vec4(r1.x, v_27.xyz); + let v_28 = fma(r1.xxx, r1.yzw, vec3(1.0f)); + r1 = vec4(v_28.xyz, r1.w); + let v_29 = (r1.xyz * r2.xyz); + r1 = vec4(v_29.xyz, r1.w); + r1.w = clamp(fma(cb11_11.tint_symbol_4[1u].wwww, v4.wwww, r2.wwww).w, 0.0f, 1.0f); + let v_30 = (r1.xyz * v4.xxx); + r1 = vec4(v_30.xyz, r1.w); + let v_31 = (v4.xx * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_31.xy, r2.zw); + r2.z = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).z, 0.0f, 1.0f); + r2.y = (r2.z * r2.y); + r0.w = (r0.w * v4.x); + let v_32 = (r1.xyz * r1.xyz); + r1 = vec4(v_32.xyz, r1.w); + let v_33 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).zw + vec2(1.0f, 2.0f)); + r2 = vec4(r2.xy, v_33.xy); + r3.w = (r2.z * v4.z); + let v_34 = (r2.ww * v0.zw); + r4 = vec4(v_34.xy, r4.zw); + r5 = textureSample(t3, s3, r4.xyxx.xy); + r2.w = (cb5_5.tint_symbol_3[3u].z * cb11_11.tint_symbol_4[2u].z); + r4.x = ((-(r5.xxxx)).x + r5.z); + r5.x = fma(r2.w, r4.x, r5.x); + let v_35 = (r5.xy * cb11_11.tint_symbol_4[2u].xx); + r4 = vec4(v_35.xy, r4.zw); + r2.w = fma(v4.z, r2.z, -1.0f); + r2.z = fma(r2.z, r2.w, 1.0f); + r2.w = (r2.z * r4.x); + let v_36 = -(r1.xyxz); + let v_37 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_36.xyw); + r5 = vec4(v_37.xy, r5.z, v_37.z); + let v_38 = fma(r2.www, r5.xyw, r1.xyz); + r1 = vec4(v_38.xyz, r1.w); + r2.w = (r3.w * cb11_11.tint_symbol_4[2u].x); + let v_39 = ((-(r1.xyzx)).xyz + r5.zzz); + r5 = vec4(v_39.xyz, r5.w); + let v_40 = fma(r2.www, r5.xyz, r1.xyz); + r1 = vec4(v_40.xyz, r1.w); + r1.w = fma(r4.x, r2.z, r1.w); + r2.z = fma((-(r4.yyyy)).z, r2.z, 1.0f); + r0.w = clamp(((r0.wwww * r2.zzzz)).w, 0.0f, 1.0f); + r2.z = dot(r0.xyz, r0.xyz); + r2.z = inverseSqrt(r2.z); + let v_41 = (r0.xyz * r2.zzz); + r4 = vec4(v_41.xyz, r4.w); + let v_42 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_43 = fma(r0.xyz, r2.zzz, v_42.xyz); + r0 = vec4(v_43.xyz, r0.w); + r2.z = dot(r0.xyz, r0.xyz); + r2.z = inverseSqrt(r2.z); + let v_44 = (r0.xyz * r2.zzz); + r0 = vec4(v_44.xyz, r0.w); + let v_45 = (r2.xy * r2.xy); + r2 = vec4(v_45.xy, r2.zw); + r2.z = fma(r4.w, 510.0f, -500.0f); + r2.z = max(r2.z, 0.0f); + let v_46 = -(r2.zzzz); + r2.w = fma(r4.w, 510.0f, v_46.w); + r2.z = (r2.z * 558.0f); + r2.z = fma(r2.w, 3.0f, r2.z); + let v_47 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r5 = vec4(v_47.xyz, r5.w); + let v_48 = (r5.yyy * cb6_6.tint_symbol_5[1u].xyz); + r6 = vec4(v_48.xyz, r6.w); + let v_49 = fma(r5.xxx, cb6_6.tint_symbol_5[0u].xyz, r6.xyz); + r5 = vec4(v_49.xy, r5.z, v_49.z); + let v_50 = fma(r5.zzz, cb6_6.tint_symbol_5[2u].xyz, r5.xyw); + r5 = vec4(v_50.xyz, r5.w); + let v_51 = fma(r5.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r6 = vec4(v_51.xyz, r6.w); + let v_52 = &(x0[0u]); + let v_53 = r6; + *(v_52) = vec4(v_53.xyz, (*(v_52)).w); + let v_54 = fma(r5.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r7 = vec4(v_54.xyz, r7.w); + let v_55 = &(x0[1u]); + let v_56 = r7; + *(v_55) = vec4(v_56.xyz, (*(v_55)).w); + let v_57 = fma(r5.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r8 = vec4(v_57.xyz, r8.w); + let v_58 = &(x0[2u]); + let v_59 = r8; + *(v_58) = vec4(v_59.xyz, (*(v_58)).w); + let v_60 = fma(r5.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r5 = vec4(v_60.xyz, r5.w); + let v_61 = &(x0[3u]); + let v_62 = r5; + *(v_61) = vec4(v_62.xyz, (*(v_61)).w); + r2.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r2.w = (r2.w * 0.5f); + let v_63 = abs(r8.yyyy); + r3.w = max(v_63.w, abs(r8.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r2.w))); + let v_64 = (bitcast(r3.w) != 0u); + let v_65 = bitcast(v.tint_symbol_6[0i].x); + r3.w = select(bitcast(v.tint_symbol_6[1i].x), v_65, v_64); + let v_66 = abs(r7.yyyy); + r4.w = max(v_66.w, abs(r7.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r2.w))); + let v_67 = bitcast(r4.w); + r3.w = select(r3.w, bitcast(v.tint_symbol_6[2i].x), (v_67 != 0u)); + let v_68 = abs(r6.yyyy); + r4.w = max(v_68.w, abs(r6.xxxx).w); + r2.w = bitcast(select(0u, 4294967295u, (r4.w < r2.w))); + let v_69 = bitcast(r2.w); + r2.w = select(r3.w, 0.0f, (v_69 != 0u)); + let v_70 = x0[bitcast(r2.w)]; + r5 = vec4(v_70.xyz, r5.w); + r2.w = f32(bitcast(r2.w)); + r3.w = (r2.w + 0.5f); + r3.w = (r3.w * 0.25f); + r6 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww))); + r6 = bitcast>((bitcast>(r6) & vec4(1065353216u))); + r2.w = dot(r6, cb6_6.tint_symbol_5[12u]); + r4.w = dot(r6, cb6_6.tint_symbol_5[13u]); + r5.x = (r5.x + 0.5f); + r3.w = fma(r5.y, 0.25f, r3.w); + r5.y = bitcast(select(0u, 4294967295u, !((r2.w == 0.0f)))); + r2.w = ((-(r2.wwww)).w + r5.z); + r6.x = dpdx(r5.x); + let v_71 = dpdx(r3.ww); + let v_72 = r6; + r6 = vec4(v_72.x, v_71.x, v_72.z, v_71.y); + r6.z = dpdx(r2.w); + r7.y = dpdy(r5.x); + let v_73 = dpdy(r3.ww); + let v_74 = r7; + r7 = vec4(v_73.x, v_74.y, v_73.y, v_74.w); + r7.w = dpdy(r2.w); + let v_75 = (r6.yw * r7.yw); + let v_76 = r6; + r6 = vec4(v_76.x, v_75.x, v_76.z, v_75.y); + let v_77 = -(r6.ywyy); + let v_78 = fma(r6.xz, r7.xz, v_77.xy); + r8 = vec4(v_78.xy, r8.zw); + r5.w = (1.0f / r8.x); + r6.y = (r6.z * r7.y); + let v_79 = -(r6.yyyy); + r8.z = fma(r6.x, r7.w, v_79.z); + let v_80 = (r5.ww * r8.yz); + r6 = vec4(v_80.xy, r6.zw); + let v_81 = max(r6.xy, vec2()); + r6 = vec4(v_81.xy, r6.zw); + let v_82 = min(r6.xy, vec2(0.5f)); + r6 = vec4(v_82.xy, r6.zw); + r2.w = fma((-(r4.wwww)).w, r6.x, r2.w); + r2.w = fma((-(r4.wwww)).w, r6.y, r2.w); + let v_83 = bitcast(r5.y); + let v_84 = r2.w; + r2.w = select(r5.z, v_84, (v_83 != 0u)); + r5.x = (r5.x + cb6_6.tint_symbol_5[14u].z); + r5.y = fma(cb6_6.tint_symbol_5[14u].w, 0.25f, r3.w); + let v_85 = r5.xyxx; + r2.w = textureSampleCompareLevel(t15, s15, v_85.xy, r2.w); + r3.w = dot(r3.xyz, v_42.xyz); + r4.w = clamp(r3.wwww.w, 0.0f, 1.0f); + r4.w = ((-(abs(r3.wwww))).w + r4.w); + let v_86 = abs(r3.wwww); + r3.w = fma(r1.w, r4.w, v_86.w); + let v_87 = dot(r4.xyz, r3.xyz); + r5.x = clamp(vec4(v_87, v_87, v_87, v_87).x, 0.0f, 1.0f); + let v_88 = dot(r0.xyz, v_42.xyz); + r5.y = clamp(vec4(v_88, v_88, v_88, v_88).y, 0.0f, 1.0f); + let v_89 = ((-(r5.xyxx)).xy + vec2(1.0f)); + r5 = vec4(v_89.xy, r5.zw); + let v_90 = (r5.xy * r5.xy); + r5 = vec4(r5.xy, v_90.xy); + let v_91 = (r5.zw * r5.zw); + r5 = vec4(r5.xy, v_91.xy); + let v_92 = (r5.xy * r5.zw); + r5 = vec4(v_92.xy, r5.zw); + let v_93 = fma(r5.xy, vec2(0.95999997854232788086f), vec2(0.03999999910593032837f)); + r5 = vec4(v_93.xy, r5.zw); + let v_94 = (r2.zz + vec2(2.0f, 0.00000000999999993923f)); + r5 = vec4(r5.xy, v_94.xy); + r4.w = (r5.z * 0.125f); + r5.x = fma((-(r0.wwww)).x, r5.x, 1.0f); + r0.x = dot(r3.xyz, r0.xyz); + r0.x = clamp(((r0.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * r5.w); + r0.x = exp2(r0.x); + r0.x = (r5.y * r0.x); + r0.x = (r4.w * r0.x); + r0.x = (r0.w * r0.x); + r0.x = (r3.w * r0.x); + r0.y = (r3.w * r5.x); + let v_95 = fma(r1.xyz, r0.yyy, r0.xxx); + r0 = vec4(v_95.xyz, r0.w); + let v_96 = (r0.xyz * cb3_3.tint_symbol_2[1u].xyz); + r0 = vec4(v_96.xyz, r0.w); + r0.w = (r3.z + cb3_3.tint_symbol_2[43u].w); + r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w); + r0.w = max(r0.w, 0.0f); + let v_97 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(r5.x, v_97.xyz); + r3.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_98 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_98.xyz, r6.w); + let v_99 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_99.xyz, r6.w); + let v_100 = fma(r5.yzw, r3.www, r6.xyz); + r5 = vec4(r5.x, v_100.xyz); + let v_101 = (r2.yyy * r5.yzw); + r5 = vec4(r5.x, v_101.xyz); + let v_102 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_102.xyz, r6.w); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_103 = dot(r7.xyz, r3.xyz); + r0.w = clamp(vec4(v_103, v_103, v_103, v_103).w, 0.0f, 1.0f); + let v_104 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r6.xyz); + r6 = vec4(v_104.xyz, r6.w); + let v_105 = fma(r6.xyz, r2.xxx, r5.yzw); + r5 = vec4(r5.x, v_105.xyz); + let v_106 = (r5.xxx * r5.yzw); + r5 = vec4(r5.x, v_106.xyz); + let v_107 = (r1.xyz * r5.yzw); + r1 = vec4(v_107.xyz, r1.w); + let v_108 = fma(r0.xyz, r2.www, r1.xyz); + r0 = vec4(v_108.xyz, r0.w); + r0.w = ((-(r5.xxxx)).w + 1.0f); + r1.x = dot((-(r4.xyzx)).xyz, r3.xyz); + r1.x = (r1.x + r1.x); + let v_109 = -(r1.xxxx); + let v_110 = -(r4.xyzx); + let v_111 = fma(r3.xyz, v_109.xyz, v_110.xyz); + r1 = vec4(v_111.xyz, r1.w); + let v_112 = clamp(((r2.zzzz * vec4(0.0f, 0.0f, 0.00066666665952652693f, 0.00177619897294789553f))).zw, vec2(), vec2(1.0f)); + r2 = vec4(r2.xy, v_112.xy); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r3.x = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r3.y = (r2.z * cb5_5.tint_symbol_3[6u].z); + r3.y = bitcast(select(0u, 4294967295u, (r3.y < r3.x))); + r3.z = fma(r2.z, cb5_5.tint_symbol_3[6u].z, -5.0f); + r2.z = (r2.z * r2.z); + r2.z = fma(r2.z, 5.0f, r3.x); + let v_113 = bitcast(r3.y); + let v_114 = r3.z; + r2.z = select(r2.z, v_114, (v_113 != 0u)); + let v_115 = (r1.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r3 = vec4(v_115.xyz, r3.w); + r1.x = (abs(r1.zzzz).x + 1.0f); + let v_116 = (r3.xyz / r1.xxx); + r3 = vec4(v_116.xyz, r3.w); + let v_117 = ((-(r3.xyzx)).xyz + vec3(0.75f, 0.5f, 0.25f)); + r3 = vec4(v_117.xyz, r3.w); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < r1.z))); + let v_118 = bitcast>(r1.xx); + let v_119 = r3.xy; + let v_120 = select(r3.zy, v_119, (v_118 != vec2())); + r1 = vec4(v_120.xy, r1.zw); + let v_121 = r2.z; + r3 = textureSampleLevel(t1, s1, r1.xyxx.xy, v_121); + r1.x = max(r2.y, r2.x); + let v_122 = (r1.xxx * r3.xyz); + r1 = vec4(v_122.xyz, r1.w); + let v_123 = (r2.www * r1.xyz); + r2 = vec4(v_123.xyz, r2.w); + let v_124 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_124.xyz, r2.w); + let v_125 = fma(r1.xyz, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(v_125.xyz, r1.w); + let v_126 = fma(r1.xyz, r0.www, r0.xyz); + r0 = vec4(v_126.xyz, r0.w); + o0.w = clamp(((r1.wwww * cb2_2.tint_symbol_1[15u].xxxx)).w, 0.0f, 1.0f); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_127 = (v6.xy * cb2_2.tint_symbol_1[18u].zw); + r1 = vec4(v_127.xy, r1.zw); + r1 = textureSample(t11, s11, r1.xyxx.xy); + r0.w = (r1.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + r0.w = (r0.w * v5.w); + let v_128 = ((-(r0.xyzx)).xyz + v5.xyz); + r1 = vec4(v_128.xyz, r1.w); + let v_129 = fma(r0.www, r1.xyz, r0.xyz); + r0 = vec4(v_129.xyz, r0.w); + let v_130 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_130.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @builtin(position) v_131 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v4, v5, v_131); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f61771488cf0e176.consts.json b/b/8b0b5899ed/shaders/f61771488cf0e176.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/f61771488cf0e176.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f61771488cf0e176.wgsl b/b/8b0b5899ed/shaders/f61771488cf0e176.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..d696b75b22797e9aa6f2a6023a51e12b00230cd7 --- /dev/null +++ b/b/8b0b5899ed/shaders/f61771488cf0e176.wgsl @@ -0,0 +1,400 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb1_struct; + +struct cb15_struct { + tint_symbol_3 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb11_struct { + tint_symbol_4 : array, 11u>, +} + +@group(1u) @binding(4u) var cb4_4 : cb11_struct; + +struct cb2_struct { + tint_symbol_5 : array, 2u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb2_struct; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4) { + let v_1 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = (r0.yyy * cb6_6.tint_symbol_3[1u].xyz); + r1 = vec4(v_2.xyz, r1.w); + let v_3 = fma(r0.xxx, cb6_6.tint_symbol_3[0u].xyz, r1.xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = fma(r0.zzz, cb6_6.tint_symbol_3[2u].xyz, r1.xyz); + r1 = vec4(v_4.xyz, r1.w); + let v_5 = fma(r1.xyz, cb6_6.tint_symbol_3[4u].xyz, cb6_6.tint_symbol_3[8u].xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = &(x0[0u]); + let v_7 = r2; + *(v_6) = vec4(v_7.xyz, (*(v_6)).w); + let v_8 = abs(r2.yyyy); + r0.w = max(v_8.w, abs(r2.xxxx).w); + let v_9 = fma(r1.xyz, cb6_6.tint_symbol_3[5u].xyz, cb6_6.tint_symbol_3[9u].xyz); + r2 = vec4(v_9.xyz, r2.w); + let v_10 = &(x0[1u]); + let v_11 = r2; + *(v_10) = vec4(v_11.xyz, (*(v_10)).w); + let v_12 = abs(r2.yyyy); + r1.w = max(v_12.w, abs(r2.xxxx).w); + let v_13 = fma(r1.xyz, cb6_6.tint_symbol_3[6u].xyz, cb6_6.tint_symbol_3[10u].xyz); + r2 = vec4(v_13.xyz, r2.w); + let v_14 = fma(r1.xyz, cb6_6.tint_symbol_3[7u].xyz, cb6_6.tint_symbol_3[11u].xyz); + r1 = vec4(v_14.xyz, r1.w); + let v_15 = &(x0[2u]); + let v_16 = r2; + *(v_15) = vec4(v_16.xyz, (*(v_15)).w); + let v_17 = abs(r2.yyyy); + r2.x = max(v_17.x, abs(r2.xxxx).x); + let v_18 = &(x0[3u]); + let v_19 = r1; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = abs(r1.yyyy); + r1.x = max(v_20.x, abs(r1.xxxx).x); + r1.x = clamp(fma(r1.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r3 = (v5.zwzw * cb10_10.tint_symbol_5[0u].yyyy); + r3 = fma(-(r3), cb4_4.tint_symbol_4[1u].xxyy, v2.xyxy); + let v_21 = (r3.xy * cb10_10.tint_symbol_5[0u].zz); + let v_22 = r1; + r1 = vec4(v_22.x, v_21.xy, v_22.w); + let v_23 = fma(r3.zw, cb10_10.tint_symbol_5[0u].zz, vec2(0.5f)); + let v_24 = r2; + r2 = vec4(v_24.x, v_23.xy, v_24.w); + r3 = textureSample(t10, s10, r2.yzyy.xy).zwxy; + r4 = textureSample(t10, s10, r1.yzyy.xy); + let v_25 = r4; + r3 = vec4(v_25.xy, r3.zw); + r3 = fma(r3, vec4(2.0f), vec4(-1.0f)); + r3 = (r3 * cb4_4.tint_symbol_4[1u].zzww); + let v_26 = (r3.zw + r3.xy); + let v_27 = r1; + r1 = vec4(v_27.x, v_26.xy, v_27.w); + let v_28 = (r1.yz * cb10_10.tint_symbol_5[0u].xx); + let v_29 = r2; + r2 = vec4(v_29.x, v_28.xy, v_29.w); + r1.y = dot(r1.yz, r1.yz); + r1.y = sqrt(r1.y); + r1.y = fma(r1.y, 0.27000001072883605957f, 0.43999999761581420898f); + let v_30 = fma(r2.yz, v2.ww, v4.xy); + r3 = vec4(v_30.xy, r3.zw); + r3.z = v4.z; + r1.z = dot(r3.xyz, r3.xyz); + r1.z = inverseSqrt(r1.z); + let v_31 = fma((-(r3.xxyz)).yzw, r1.zzz, vec3(0.0f, 0.0f, 1.0f)); + r2 = vec4(r2.x, v_31.xyz); + let v_32 = (r1.zzz * r3.xyz); + r3 = vec4(v_32.xyz, r3.w); + let v_33 = fma(r2.yzw, vec3(0.8333333134651184082f), r3.xyz); + r2 = vec4(r2.x, v_33.xyz); + r1.z = dot(r0.xyz, r0.xyz); + r1.z = inverseSqrt(r1.z); + let v_34 = (r0.xyz * r1.zzz); + r4 = vec4(v_34.xyz, r4.w); + r3.w = dot(r4.xyz, r2.yzw); + r3.w = (r3.w + r3.w); + let v_35 = -(r3.wwww); + let v_36 = fma(r2.yzw, v_35.yzw, r4.xyz); + r2 = vec4(r2.x, v_36.xyz); + let v_37 = -(r0.zzzz); + let v_38 = -(r2.wwww); + r3.w = fma(v_37.w, r1.z, v_38.w); + let v_39 = -(r0.zzzz); + let v_40 = abs(r3.wwww); + r3.w = fma(v_39.w, r1.z, v_40.w); + let v_41 = fma(r0.xyz, r1.zzz, cb3_3.tint_symbol_2[0u].xyz); + r0 = vec4(v_41.xyz, r0.w); + let v_42 = -(r3.wwww); + r1.z = (r2.w + v_42.z); + r1.z = fma(v5.y, r1.z, r3.w); + r2.w = (abs(r1.zzzz).w + 1.0f); + let v_43 = (r2.yz * vec2(0.25f, 0.5f)); + r5 = vec4(v_43.xy, r5.zw); + let v_44 = (r5.xy / r2.ww); + r5 = vec4(v_44.xy, r5.zw); + let v_45 = ((-(r5.xxyx)).yz + vec2(0.25f, 0.5f)); + let v_46 = r5; + r5 = vec4(v_46.x, v_45.xy, v_46.w); + r2.w = ((-(r5.yyyy)).w + 1.0f); + r3.w = bitcast(select(0u, 4294967295u, (0.0f < r1.z))); + let v_47 = bitcast(r3.w); + let v_48 = r2.w; + r5.x = select(r5.y, v_48, (v_47 != 0u)); + r5 = textureSample(t1, s1, r5.xzxx.xy); + let v_49 = (r2.zzz * cb4_4.tint_symbol_4[9u].xwy); + r6 = vec4(v_49.xyz, r6.w); + let v_50 = fma(r2.yyy, cb4_4.tint_symbol_4[8u].xwy, r6.xyz); + r2 = vec4(r2.x, v_50.xyz); + let v_51 = fma(r1.zzz, cb4_4.tint_symbol_4[10u].xwy, r2.yzw); + r2 = vec4(r2.x, v_51.xyz); + let v_52 = (r2.yzw * vec3(0.5f)); + r6 = vec4(v_52.xyz, r6.w); + let v_53 = -(r6.zzzz); + r7.y = fma(r2.z, 0.5f, v_53.y); + r7.x = (r6.y + r6.x); + let v_54 = (r7.xy / r2.zz); + let v_55 = r2; + r2 = vec4(v_55.x, v_54.xy, v_55.w); + r6 = textureSample(t7, s7, r2.yzyy.xy); + let v_56 = -(r6.xxyz); + let v_57 = (r5.xyz + v_56.yzw); + r2 = vec4(r2.x, v_57.xyz); + let v_58 = fma(v5.yyy, r2.yzw, r6.xyz); + r2 = vec4(r2.x, v_58.xyz); + r1.z = fma((-(cb6_6.tint_symbol_3[14u].zzzz)).z, 1.5f, 1.0f); + r1.z = (r1.z * 0.5f); + r2.x = bitcast(select(0u, 4294967295u, (r2.x < r1.z))); + let v_59 = (bitcast(r2.x) != 0u); + let v_60 = bitcast(v.tint_symbol_6[0i].x); + r2.x = select(bitcast(v.tint_symbol_6[1i].x), v_60, v_59); + r1.w = bitcast(select(0u, 4294967295u, (r1.w < r1.z))); + r0.w = bitcast(select(0u, 4294967295u, (r0.w < r1.z))); + let v_61 = bitcast(r1.w); + r1.z = select(r2.x, bitcast(v.tint_symbol_6[2i].x), (v_61 != 0u)); + let v_62 = bitcast(r0.w); + r0.w = select(r1.z, 0.0f, (v_62 != 0u)); + r1.z = f32(bitcast(r0.w)); + let v_63 = x0[bitcast(r0.w)]; + r5 = vec4(v_63.xyz, r5.w); + r0.w = (r1.z + 0.5f); + r6 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r1.zzzz))); + r6 = bitcast>((bitcast>(r6) & vec4(1065353216u))); + r0.w = (r0.w * 0.25f); + r0.w = fma(r5.y, 0.25f, r0.w); + let v_64 = dpdy(r0.ww); + let v_65 = r7; + r7 = vec4(v_64.x, v_65.y, v_64.y, v_65.w); + r1.z = (r5.x + 0.5f); + r8.x = dpdx(r1.z); + r1.w = dot(r6, cb6_6.tint_symbol_3[12u]); + r2.x = dot(r6, cb6_6.tint_symbol_3[13u]); + r3.w = ((-(r1.wwww)).w + r5.z); + r1.w = bitcast(select(0u, 4294967295u, !((r1.w == 0.0f)))); + r8.z = dpdx(r3.w); + let v_66 = dpdx(r0.ww); + r5 = vec4(v_66.xy, r5.zw); + r6.y = fma(cb6_6.tint_symbol_3[14u].w, 0.25f, r0.w); + r7.w = dpdy(r3.w); + r7.y = dpdy(r1.z); + r6.x = (r1.z + cb6_6.tint_symbol_3[14u].z); + let v_67 = (r5.xy * r7.yw); + r5 = vec4(v_67.xy, r5.zw); + r0.w = (r7.y * r8.z); + let v_68 = -(r5.xyxx); + let v_69 = fma(r8.xz, r7.xz, v_68.xy); + r7 = vec4(v_69.xy, r7.zw); + let v_70 = -(r0.wwww); + r7.z = fma(r8.x, r7.w, v_70.z); + r0.w = (1.0f / r7.x); + let v_71 = (r0.ww * r7.yz); + r5 = vec4(v_71.xy, r5.zw); + let v_72 = max(r5.xy, vec2()); + r5 = vec4(v_72.xy, r5.zw); + let v_73 = min(r5.xy, vec2(0.5f)); + r5 = vec4(v_73.xy, r5.zw); + r0.w = fma((-(r2.xxxx)).w, r5.x, r3.w); + r0.w = fma((-(r2.xxxx)).w, r5.y, r0.w); + let v_74 = bitcast(r1.w); + let v_75 = r0.w; + r0.w = select(r5.z, v_75, (v_74 != 0u)); + let v_76 = r6.xyxx; + r0.w = textureSampleCompareLevel(t15, s15, v_76.xy, r0.w); + r1.z = clamp(fma(v4.wwww, cb6_6.tint_symbol_3[0u].wwww, cb6_6.tint_symbol_3[1u].wwww).z, 0.0f, 1.0f); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r0.w = fma(r1.z, r1.x, r0.w); + r0.w = (r0.w * r0.w); + r0.w = min(r0.w, 1.0f); + let v_77 = -(cb3_3.tint_symbol_2[0u].xyzx); + r1.x = dot(r3.xyz, v_77.xyz); + r1.x = clamp(fma(r1.xxxx, vec4(0.69999998807907104492f), vec4(0.30000001192092895508f)).x, 0.0f, 1.0f); + let v_78 = (r1.xxx * cb4_4.tint_symbol_4[4u].xyz); + r1 = vec4(v_78.x, r1.y, v_78.yz); + let v_79 = fma(r1.xzw, r0.www, cb4_4.tint_symbol_4[3u].xyz); + r1 = vec4(v_79.x, r1.y, v_79.yz); + let v_80 = (cb3_3.tint_symbol_2[0u].zzz * cb4_4.tint_symbol_4[4u].xyz); + r5 = vec4(v_80.xyz, r5.w); + let v_81 = fma((-(r5.xyzx)).xyz, r0.www, cb4_4.tint_symbol_4[3u].xyz); + r5 = vec4(v_81.xyz, r5.w); + r6 = textureSample(t3, s3, v3.xyxx.xy); + let v_82 = (r6.xyz * r6.xyz); + r7 = vec4(v_82.xyz, r7.w); + let v_83 = (r5.xyz * r7.xyz); + r5 = vec4(v_83.xyz, r5.w); + let v_84 = (r5.xyz * cb4_4.tint_symbol_4[5u].yyy); + r7 = vec4(v_84.xyz, r7.w); + r8 = vec4(((v1.xy / v4.ww)).xy, r8.zw); + r9 = textureSample(t12, s12, r8.xyxx.xy); + r8 = textureSample(t11, s11, r8.xyxx.xy); + let v_85 = -(v4.wwww); + r2.x = (r8.x + v_85.x); + r8.y = max(r2.x, 0.0f); + let v_86 = (r9.xyz * cb2_2.tint_symbol_1[17u].www); + r10 = vec4(v_86.xyz, r10.w); + let v_87 = (r6.xyz * r10.xyz); + r6 = vec4(v_87.xyz, r6.w); + let v_88 = (r6.xyz + r6.xyz); + r6 = vec4(v_88.xyz, r6.w); + let v_89 = -(r6.xyzx); + let v_90 = fma(r9.xyz, cb2_2.tint_symbol_1[17u].www, v_89.xyz); + r9 = vec4(v_90.xyz, r9.w); + r8.x = (v5.x * v5.x); + r8.z = (abs(r4.zzzz).z * r8.x); + r2.x = dot((-(r4.xyzx)).xyz, r3.xyz); + let v_91 = (r8.xy * r8.yz); + r4 = vec4(v_91.xy, r4.zw); + r3.w = min(r8.y, 1.0f); + let v_92 = (r4.xy * vec2(-78.43303680419921875f, -235.299102783203125f)); + r4 = vec4(v_92.xy, r4.zw); + let v_93 = exp2(r4.xy); + r4 = vec4(v_93.xy, r4.zw); + let v_94 = fma(r4.yyy, r9.xyz, r6.xyz); + r4 = vec4(r4.x, v_94.xyz); + let v_95 = fma((-(r5.xxyz)).yzw, cb4_4.tint_symbol_4[5u].yyy, r4.yzw); + r4 = vec4(r4.x, v_95.xyz); + let v_96 = fma(r4.xxx, r4.yzw, r7.xyz); + r4 = vec4(v_96.xyz, r4.w); + r5 = textureSample(t9, s9, v1.zwzz.xy); + r4.w = (r5.x * 0.64999997615814208984f); + r5.x = (v_85.x + 512.0f); + r5.x = clamp(((r5.xxxx * vec4(0.001953125f))).x, 0.0f, 1.0f); + r4.w = (r4.w * r5.x); + r5 = textureSample(t4, s4, v3.zwzz.xy); + r5.x = (r5.y * 0.34999999403953552246f); + r5.x = fma(r5.x, r1.y, r4.w); + let v_97 = r5; + r5 = vec4(v_97.x, 0.5f, v_97.z, 0.5f); + r6 = textureSample(t6, s6, r5.xyxx.xy); + r1.y = (r3.w * r6.y); + let v_98 = fma(r1.xzw, r1.yyy, r4.xyz); + r1 = vec4(v_98.xyz, r1.w); + let v_99 = ((-(r1.xxyz)).yzw + r2.yzw); + r2 = vec4(r2.x, v_99.xyz); + r1.w = ((-(r2.xxxx)).w + 1.0f); + r5.z = fma(r1.w, 0.30000001192092895508f, r2.x); + r4 = textureSample(t6, s6, r5.zwzz.xy); + let v_100 = fma(r4.xxx, r2.yzw, r1.xyz); + r2 = vec4(v_100.xyz, r2.w); + r1.w = dot(r0.xyz, r0.xyz); + r1.w = inverseSqrt(r1.w); + let v_101 = (r0.xyz * r1.www); + r0 = vec4(v_101.xyz, r0.w); + let v_102 = dot((-(r0.xyzx)).xyz, r3.xyz); + r0.x = clamp(vec4(v_102, v_102, v_102, v_102).x, 0.0f, 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * cb10_10.tint_symbol_5[1u].x); + r0.x = exp2(r0.x); + r0.x = (r0.x * cb10_10.tint_symbol_5[0u].w); + r0.x = (r0.w * r0.x); + let v_103 = fma(cb4_4.tint_symbol_4[4u].xyz, r0.xxx, r2.xyz); + r0 = vec4(v_103.xyz, r0.w); + let v_104 = ((-(r1.xyzx)).xyz + r0.xyz); + r0 = vec4(v_104.xyz, r0.w); + let v_105 = fma(r3.www, r0.xyz, r1.xyz); + r0 = vec4(v_105.xyz, r0.w); + let v_106 = ((-(r0.xyzx)).xyz + vec3(0.0f, 0.0f, 64.0f)); + r1 = vec4(v_106.xyz, r1.w); + let v_107 = fma(cb4_4.tint_symbol_4[4u].www, r1.xyz, r0.xyz); + r0 = vec4(v_107.xyz, r0.w); + let v_108 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_108.xyz, o0.w); + o0.w = 0.0f; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2, v3, v4, v5); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f624840b2b98ae55.wgsl b/b/8b0b5899ed/shaders/f624840b2b98ae55.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..89f6aae3341b3ac287734e084b7024cbf6289322 --- /dev/null +++ b/b/8b0b5899ed/shaders/f624840b2b98ae55.wgsl @@ -0,0 +1,50 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb5_struct { + tint_symbol_1 : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(40u) var t8 : texture_2d; + +var v0 : vec4; + +var o0 : vec4; + +fn main_inner(v : vec4, v1 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = (v0.xy + vec2(-0.5f)); + r0 = vec4(v_2.xy, r0.zw); + let v_3 = (r0.xy * vec2(0.5f)); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = fract(r0.xy); + r0 = vec4(v_4.xy, r0.zw); + let v_5 = fma(r0.xy, vec2(2.0f), vec2(-0.5f)); + r0 = vec4(v_5.xy, r0.zw); + let v_6 = fma(r0.xy, cb2_2.tint_symbol[18u].zw, v1.xy); + r0 = vec4(v_6.xy, r0.zw); + r0 = textureSample(t8, s8, r0.xyxx.xy); + r0.x = log2(r0.x); + r0.x = (r0.x * cb12_12.tint_symbol_1[4u].x); + o0.w = exp2(r0.x); + o0 = vec4(vec3(), o0.w); +} + +@fragment +fn main(@builtin(position) v_7 : vec4, @location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v_7, v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f62701af0309e501.wgsl b/b/8b0b5899ed/shaders/f62701af0309e501.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..56faa6afa7eac4286bde45bf1345bc150f4a5648 --- /dev/null +++ b/b/8b0b5899ed/shaders/f62701af0309e501.wgsl @@ -0,0 +1,28 @@ +diagnostic(off, derivative_uniformity); + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec3) { + o0 = v0; + o1 = v1; + o2 = fma(v2, vec3(1.0f, 2.0f, 1.0f), vec3(0.0f, -1.0f, 0.0f)).xyzx; +} + +struct tint_symbol { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec3) -> tint_symbol { + main_inner(v0, v1, v2); + return tint_symbol(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/f62969a572a1df9c.wgsl b/b/8b0b5899ed/shaders/f62969a572a1df9c.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..12e6dbca35e00a16e9ee50fdfd96668b8b659aba --- /dev/null +++ b/b/8b0b5899ed/shaders/f62969a572a1df9c.wgsl @@ -0,0 +1,141 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb18_struct { + tint_symbol : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb2_struct { + tint_symbol_1 : array, 2u>, +} + +@group(1u) @binding(7u) var cb7_7 : cb2_struct; + +struct cb12_struct { + tint_symbol_2 : array, 12u>, +} + +@group(1u) @binding(8u) var cb8_8 : cb12_struct; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +var v6 : vec4; + +var v7 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v6 = v_1; + x0[0u].x = v7[0u]; + x0[0u].y = v7[1u]; + x0[0u].z = v7[2u]; + x0[0u].w = v7[3u]; + r0 = vec4(((v3.xyz * v4.xyz)).xyz, r0.w); + r1 = textureSample(t7, s7, v1.xyxx.xy); + r2 = textureSample(t7, s7, v0.xyz.xyxx.xy); + let v_2 = -(r2.wwww); + r0.w = (r1.w + v_2.w); + r0.w = fma(v0.z, r0.w, r2.w); + r1 = textureSample(t7, s7, v1.zwzz.xy); + r2 = textureSample(t7, s7, v2.xyz.xyxx.xy); + let v_3 = -(r2.wwww); + r1.x = (r1.w + v_3.x); + r1.x = fma(v2.z, r1.x, r2.w); + r1.x = (r1.x * v5.y); + r0.w = fma(r0.w, v5.x, r1.x); + r0.w = clamp(((r0.wwww * v3.wwww)).w, 0.0f, 1.0f); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < cb8_8.tint_symbol_2[11u].w))); + if ((bitcast(r1.x) != 0u)) { + r1.x = fma((-(v6.zzzz)).x, v6.z, 1.0f); + r2 = textureSample(t9, s9, v1.xyxx.xy); + r3 = textureSample(t9, s9, v0.xyz.xyxx.xy); + let v_4 = -(r3.xxyz); + let v_5 = (r2.xyz + v_4.yzw); + r1 = vec4(r1.x, v_5.xyz); + let v_6 = fma(v0.xyz.zzz, r1.yzw, r3.xyz); + r1 = vec4(r1.x, v_6.xyz); + r2 = textureSample(t9, s9, v1.zwzz.xy); + r3 = textureSample(t9, s9, v2.xyz.xyxx.xy); + let v_7 = -(r3.xyzx); + let v_8 = (r2.xyz + v_7.xyz); + r2 = vec4(v_8.xyz, r2.w); + let v_9 = fma(v2.xyz.zzz, r2.xyz, r3.xyz); + r2 = vec4(v_9.xyz, r2.w); + let v_10 = (r2.xyz * v5.xy.yyy); + r2 = vec4(v_10.xyz, r2.w); + let v_11 = fma(r1.yzw, v5.xy.xxx, r2.xyz); + r1 = vec4(r1.x, v_11.xyz); + let v_12 = fma(r1.yz, vec2(2.0f), vec2(-1.0f)); + let v_13 = r1; + r1 = vec4(v_13.x, v_12.xy, v_13.w); + let v_14 = (r1.yz * r1.ww); + let v_15 = r1; + r1 = vec4(v_15.x, v_14.xy, v_15.w); + let v_16 = (r1.yz * cb7_7.tint_symbol_1[1u].xy); + let v_17 = r1; + r1 = vec4(v_17.x, v_16.xy, v_17.w); + r1.x = (r1.x * cb8_8.tint_symbol_2[11u].w); + let v_18 = (r1.xx * r1.yz); + r1 = vec4(v_18.xy, r1.zw); + } else { + r1 = vec4(vec2(), r1.zw); + } + let v_19 = fma(v6.xy, cb7_7.tint_symbol_1[1u].xy, r1.xy); + r1 = vec4(v_19.xy, r1.zw); + r1 = textureSample(t8, s8, r1.xyxx.xy); + let v_20 = (r1.xyz * cb8_8.tint_symbol_2[11u].yyy); + r1 = vec4(v_20.xyz, r1.w); + let v_21 = fma(r0.xyz, cb8_8.tint_symbol_2[11u].xxx, r1.xyz); + r0 = vec4(v_21.xyz, r0.w); + let v_22 = (r0.xyz * cb2_2.tint_symbol[17u].zzz); + o0 = vec4(v_22.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.15000000596046447754f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + r0.y = ((-(v4.wwww)).y + 1.0f); + o1 = (r0.x * r0.y); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_3 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) @interpolate(flat) v3 : vec4, @location(4u) v4 : vec4, @location(5u) @interpolate(flat) v5 : vec4, @builtin(position) v_23 : vec4) -> tint_symbol_3 { + main_inner(v0, v1, v2, v3, v4, v5, v_23); + return tint_symbol_3(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/f6398f5a626d76a4.wgsl b/b/8b0b5899ed/shaders/f6398f5a626d76a4.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..bcbd99d9292841edb282c62b4659d289d9156216 --- /dev/null +++ b/b/8b0b5899ed/shaders/f6398f5a626d76a4.wgsl @@ -0,0 +1,104 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb4_struct { + tint_symbol_1 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v5 : vec4) { + r0.x = 0.0f; + r1 = textureSample(t9, s9, v5.zwzz.xy); + r0.y = dot(r1.xx, cb10_10.tint_symbol_2[0u].zz); + let v = ((-(r0.xyxx)).xy + v5.xy); + r0 = vec4(v.xy, r0.zw); + let v_1 = (r0.xy + cb10_10.tint_symbol_2[0u].xx); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = (r0.xy + v5.xy); + r0 = vec4(r0.xy, v_2.xy); + r2 = textureSample(t3, s3, r0.xyxx.xy); + r0 = textureSample(t10, s10, r0.zwzz.xy); + r0.x = (r0.x * r2.y); + r0.y = (v1.z + (-(cb10_10.tint_symbol_2[0u].yyyy)).y); + r0.y = max(r0.y, 0.0f); + r0.y = (r0.y * cb10_10.tint_symbol_2[0u].w); + r0.x = (r0.y * r0.x); + r0.x = (r0.x * v1.w); + r0.x = clamp(((r1.xxxx * r0.xxxx)).x, 0.0f, 1.0f); + r0.x = (r0.x * cb2_2.tint_symbol[15u].x); + o0.w = r0.x; + r0.y = (v2.z + -0.34999999403953552246f); + r0.y = clamp(((r0.yyyy * vec4(1.53846156597137451172f))).y, 0.0f, 1.0f); + r0.y = (r0.y * cb5_5.tint_symbol_1[3u].z); + r0.z = ((-(cb2_2.tint_symbol[16u].zzzz)).z + 1.0f); + r0.y = (r0.z * r0.y); + r0.y = (r0.y * cb2_2.tint_symbol[15u].z); + let v_3 = fma(r0.yyy, vec3(-0.5f), vec3(1.0f)); + o0 = vec4(v_3.xyz, o0.w); + let v_4 = (r0.yy * vec2(0.5f, 0.48828125f)); + let v_5 = r0; + r0 = vec4(v_5.x, v_4.xy, v_5.w); + let v_6 = sqrt(r0.yz); + o2 = vec4(v_6.xy, o2.zw); + o1.w = r0.x; + o2.w = r0.x; + let v_7 = fma(v2.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_7.xyz, o1.w); + o2.z = 0.98000001907348632812f; + o3 = vec4(); +} + +struct tint_symbol_3 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(5u) v5 : vec4) -> tint_symbol_3 { + main_inner(v1, v2, v5); + return tint_symbol_3(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/f6431fddab3953df.consts.json b/b/8b0b5899ed/shaders/f6431fddab3953df.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/f6431fddab3953df.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f6431fddab3953df.wgsl b/b/8b0b5899ed/shaders/f6431fddab3953df.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..b93538674ef21f75834cbee5121456dcd2bd2380 --- /dev/null +++ b/b/8b0b5899ed/shaders/f6431fddab3953df.wgsl @@ -0,0 +1,443 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb7_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var sample_pos : array, 31u> = array, 31u>(vec2(), vec2(0.25f), vec2(-0.25f), vec2(-0.125f, -0.375f), vec2(0.375f, -0.125f), vec2(-0.375f, 0.125f), vec2(0.125f, 0.375f), vec2(0.0625f, -0.1875f), vec2(-0.0625f, 0.1875f), vec2(0.3125f, 0.0625f), vec2(-0.1875f, -0.3125f), vec2(-0.3125f, 0.3125f), vec2(-0.4375f, -0.0625f), vec2(0.1875f, 0.4375f), vec2(0.4375f, -0.4375f), vec2(0.0625f), vec2(-0.0625f, -0.1875f), vec2(-0.1875f, 0.125f), vec2(0.25f, -0.0625f), vec2(-0.3125f, -0.125f), vec2(0.125f, 0.3125f), vec2(0.3125f, 0.1875f), vec2(0.1875f, -0.3125f), vec2(-0.125f, 0.375f), vec2(0.0f, -0.4375f), vec2(-0.25f, -0.375f), vec2(-0.375f, 0.25f), vec2(-0.5f, 0.0f), vec2(0.4375f, -0.25f), vec2(0.375f, 0.4375f), vec2(-0.4375f, -0.5f)); + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4) { + let v_1 = textureNumSamples(t3); + let v_2 = sample_pos[select(0u, ((v_1 + 0u) - 1u), ((0u < v_1) & true))]; + r0 = vec4(v_2.xy, r0.zw); + r1 = dpdx(v3.xyz.yxyz); + r2 = dpdy(v3.xyz.yxyz); + r2 = (r0.yyyy * r2); + r0 = fma(r0.xxxx, r1, r2); + r0 = (r0 + v3.xyz.yxyz); + let v_3 = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + let v_4 = fma(r1.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy); + r1 = vec4(v_4.xy, r1.zw); + r1.x = (r1.x * cb11_11.tint_symbol_3[0u].w); + r1.y = (r1.y * cb11_11.tint_symbol_3[1u].w); + let v_5 = (r1.yyy * cb11_11.tint_symbol_3[1u].xyz); + r1 = vec4(r1.x, v_5.xyz); + let v_6 = fma(r1.xxx, cb11_11.tint_symbol_3[0u].xyz, r1.yzw); + r1 = vec4(v_6.xyz, r1.w); + let v_7 = -(cb11_11.tint_symbol_3[2u].xyzx); + let v_8 = (r1.xyz + v_7.xyz); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r2 = vec4(v_9.xy, r2.zw); + let v_10 = r2.xy; + let v_11 = max(v_10, vec2(-2147483648.0f)); + let v_12 = bitcast>(select(select(vec2(v_11), vec2(2147483647i), (v_11 >= vec2(2147483648.0f))), vec2(), !((v_10 == v_10)))); + r3 = vec4(v_12.xy, r3.zw); + r3 = vec4(r3.xy, vec2()); + r1.w = textureLoad(t3, bitcast>(r3.xy), 0i).x; + r2.z = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r1.w = ((-(r1.wwww)).w + r2.z); + r1.w = (cb11_11.tint_symbol_3[2u].w / r1.w); + let v_13 = fma(r1.xyz, r1.www, cb11_11.tint_symbol_3[3u].xyz); + r1 = vec4(v_13.xyz, r1.w); + let v_14 = (cb6_6.tint_symbol_1[14u].zw * cb11_11.tint_symbol_3[6u].xx); + r2 = vec4(r2.xy, v_14.xy); + r0 = (r0 * r1.wwww); + let v_15 = (r2.xy * vec2(0.015625f)); + r2 = vec4(v_15.xy, r2.zw); + let v_16 = textureSample(t14, s14, r2.xyxx.xy).xyz; + r3 = vec4(v_16.xyz, r3.w); + r2.x = (r3.z * cb12_12.tint_symbol_2[0u].w); + let v_17 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r3 = vec4(v_17.xy, r3.zw); + let v_18 = fma(r0.yzw, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r4 = vec4(v_18.xyz, r4.w); + let v_19 = &(x0[0u]); + let v_20 = r4; + *(v_19) = vec4(v_20.xyz, (*(v_19)).w); + let v_21 = fma(r0.yzw, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r5 = vec4(v_21.xyz, r5.w); + let v_22 = &(x0[1u]); + let v_23 = r5; + *(v_22) = vec4(v_23.xyz, (*(v_22)).w); + let v_24 = fma(r0.yzw, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r6 = vec4(v_24.xyz, r6.w); + let v_25 = &(x0[2u]); + let v_26 = r6; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = fma(r0.yzw, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz); + r7 = vec4(v_27.xyz, r7.w); + let v_28 = &(x0[3u]); + let v_29 = r7; + *(v_28) = vec4(v_29.xyz, (*(v_28)).w); + r2.y = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).y, 1.5f, 1.0f); + let v_30 = -(r2.xxxx); + r2.x = fma(r2.y, 0.5f, v_30.x); + let v_31 = abs(r6.yyyy); + r2.y = max(v_31.y, abs(r6.xxxx).y); + r2.y = bitcast(select(0u, 4294967295u, (r2.y < r2.x))); + let v_32 = (bitcast(r2.y) != 0u); + let v_33 = bitcast(v.tint_symbol_4[0i].x); + r2.y = select(bitcast(v.tint_symbol_4[1i].x), v_33, v_32); + let v_34 = abs(r5.yyyy); + r4.z = max(v_34.z, abs(r5.xxxx).z); + r4.z = bitcast(select(0u, 4294967295u, (r4.z < r2.x))); + let v_35 = bitcast(r4.z); + r2.y = select(r2.y, bitcast(v.tint_symbol_4[2i].x), (v_35 != 0u)); + let v_36 = abs(r4.yyyy); + r4.x = max(v_36.x, abs(r4.xxxx).x); + r2.x = bitcast(select(0u, 4294967295u, (r4.x < r2.x))); + let v_37 = bitcast(r2.x); + r2.x = select(r2.y, 0.0f, (v_37 != 0u)); + let v_38 = x0[bitcast(r2.x)]; + r4 = vec4(v_38.xyz, r4.w); + r2.y = f32(bitcast(r2.x)); + r4.w = (r2.y + 0.5f); + r4.w = (r4.w * 0.25f); + r5 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r2.yyyy))); + r5 = bitcast>((bitcast>(r5) & vec4(1065353216u))); + r2.y = dot(r5, cb6_6.tint_symbol_1[12u]); + r5.x = dot(r5, cb6_6.tint_symbol_1[13u]); + r6.x = (r4.x + 0.5f); + r6.y = fma(r4.y, 0.25f, r4.w); + r4.x = bitcast(select(0u, 4294967295u, !((r2.y == 0.0f)))); + r2.y = ((-(r2.yyyy)).y + r4.z); + let v_39 = dpdx(r6.xyy); + r8 = vec4(v_39.xy, r8.z, v_39.z); + r8.z = dpdx(r2.y); + let v_40 = dpdy(r6.yxy); + r9 = vec4(v_40.xyz, r9.w); + r9.w = dpdy(r2.y); + let v_41 = (r8.yw * r9.yw); + let v_42 = r4; + r4 = vec4(v_42.x, v_41.x, v_42.z, v_41.y); + let v_43 = -(r4.ywyy); + let v_44 = fma(r8.xz, r9.xz, v_43.xy); + r10 = vec4(v_44.xy, r10.zw); + r4.y = (1.0f / r10.x); + r4.w = (r8.z * r9.y); + let v_45 = -(r4.wwww); + r10.z = fma(r8.x, r9.w, v_45.z); + let v_46 = (r4.yy * r10.yz); + let v_47 = r4; + r4 = vec4(v_47.x, v_46.x, v_47.z, v_46.y); + let v_48 = max(r4.yw, vec2()); + let v_49 = r4; + r4 = vec4(v_49.x, v_48.x, v_49.z, v_48.y); + let v_50 = min(r4.yw, vec2(0.5f)); + let v_51 = r4; + r4 = vec4(v_51.x, v_50.x, v_51.z, v_50.y); + r2.y = fma((-(r5.xxxx)).y, r4.y, r2.y); + r2.y = fma((-(r5.xxxx)).y, r4.w, r2.y); + let v_52 = bitcast(r4.x); + let v_53 = r2.y; + r4.z = select(r4.z, v_53, (v_52 != 0u)); + let v_54 = (r2.zw * vec2(1.39999997615814208984f, 0.34999999403953552246f)); + let v_55 = r2; + r2 = vec4(v_55.x, v_54.xy, v_55.w); + r2.x = bitcast((4i + bitcast(r2.x))); + r5 = (vec4(0.25f, 1.0f, 0.25f, 1.0f) * cb6_6.tint_symbol_1[bitcast(r2.x)].yxyz); + r8 = dpdx(r0.yzwz); + r8 = (r5.yzwz * r8); + r0 = dpdy(r0); + r0 = (r5 * r0); + let v_56 = (r0.yw * r8.yw); + r2 = vec4(v_56.x, r2.yz, v_56.y); + let v_57 = -(r2.xwxx); + let v_58 = fma(r8.xz, r0.xz, v_57.xy); + r5 = vec4(v_58.xy, r5.zw); + r0.x = (1.0f / r5.x); + r0.y = (r0.y * r8.z); + let v_59 = -(r0.yyyy); + r5.z = fma(r8.x, r0.w, v_59.z); + let v_60 = (r0.xx * r5.yz); + r0 = vec4(v_60.xy, r0.zw); + let v_61 = max(r0.xy, vec2(-1.0f)); + r0 = vec4(v_61.xy, r0.zw); + let v_62 = min(r0.xy, vec2(1.0f)); + r0 = vec4(v_62.xy, r0.zw); + r5 = (r3.yxxy * vec4(-0.88800001144409179688f, 0.88800001144409179688f, -0.77700001001358032227f, -0.77700001001358032227f)); + let v_63 = (r3.yx * vec2(0.66600000858306884766f, -0.66600000858306884766f)); + r8 = vec4(v_63.xy, r8.zw); + let v_64 = (r3.xy * r2.yz); + r4 = vec4(v_64.xy, r4.zw); + r6.z = dot(r0.xy, r4.xy); + let v_65 = (r4.xyz + r6.xyz); + r9 = vec4(v_65.xyz, r9.w); + let v_66 = (-(r3.yyyx)).zw; + r3 = vec4(r3.xy, v_66.xy); + r10 = (r2.yzyz * r3.zxyw); + let v_67 = (r10.xy * vec2(0.5f)); + r4 = vec4(v_67.xy, r4.zw); + r6.w = dot(r0.xy, r4.xy); + let v_68 = (r4.xyz + r6.xyw); + r11 = vec4(v_68.xyz, r11.w); + let v_69 = ((-(r3.xxxy)).zw * r2.yz); + r0 = vec4(r0.xy, v_69.xy); + let v_70 = (r0.zw * vec2(0.75f)); + r4 = vec4(v_70.xy, r4.zw); + r3.x = dot(r0.xy, r4.xy); + let v_71 = r6; + let v_72 = r3; + r3 = vec4(v_72.x, v_71.xy, v_72.w); + let v_73 = (r3.yzx + r4.xyz); + r12 = vec4(v_73.xyz, r12.w); + let v_74 = (r10.zw * vec2(0.25f)); + r4 = vec4(v_74.xy, r4.zw); + r3.w = dot(r0.xy, r4.xy); + let v_75 = (r3.yzw + r4.xyz); + r10 = vec4(v_75.xyz, r10.w); + r13 = (r2.yzyz * r5); + r3.x = dot(r0.xy, r13.xy); + let v_76 = r13; + r4 = vec4(v_76.xy, r4.zw); + let v_77 = (r3.yzx + r4.xyz); + r14 = vec4(v_77.xyz, r14.w); + r15 = (r5.yxyx * vec4(-1.0f, 1.0f, 1.0f, -1.0f)); + r15 = (r2.yzyz * r15); + let v_78 = (r15.xy * vec2(0.5f)); + r4 = vec4(v_78.xy, r4.zw); + r3.w = dot(r0.xy, r4.xy); + let v_79 = (r3.yzw + r4.xyz); + r16 = vec4(v_79.xyz, r16.w); + let v_80 = -(r5); + r17 = (r2.yzyz * v_80); + r17 = (r17 * vec4(0.75f)); + r3.x = dot(r0.xy, r17.xy); + let v_81 = r17; + r4 = vec4(v_81.xy, r4.zw); + let v_82 = (r3.yzx + r4.xyz); + r18 = vec4(v_82.xyz, r18.w); + let v_83 = (r15.zw * vec2(0.25f)); + r4 = vec4(v_83.xy, r4.zw); + r3.w = dot(r0.xy, r4.xy); + let v_84 = (r3.yzw + r4.xyz); + r15 = vec4(v_84.xyz, r15.w); + r3.x = dot(r0.xy, r13.zw); + let v_85 = r13; + r4 = vec4(v_85.zw, r4.zw); + let v_86 = (r3.yzx + r4.xyz); + r13 = vec4(v_86.xyz, r13.w); + r5 = (r5.wzwz * vec4(-1.0f, 1.0f, 1.0f, -1.0f)); + r5 = (r2.yzyz * r5); + let v_87 = (r5.xy * vec2(0.5f)); + r4 = vec4(v_87.xy, r4.zw); + r3.w = dot(r0.xy, r4.xy); + let v_88 = (r3.yzw + r4.xyz); + r19 = vec4(v_88.xyz, r19.w); + r3.x = dot(r0.xy, r17.zw); + let v_89 = r17; + r4 = vec4(v_89.zw, r4.zw); + let v_90 = (r3.yzx + r4.xyz); + r17 = vec4(v_90.xyz, r17.w); + let v_91 = (r5.zw * vec2(0.25f)); + r4 = vec4(v_91.xy, r4.zw); + r3.w = dot(r0.xy, r4.xy); + let v_92 = (r3.yzw + r4.xyz); + r5 = vec4(v_92.xyz, r5.w); + let v_93 = (r2.yz * r8.xy); + r4 = vec4(v_93.xy, r4.zw); + r3.x = dot(r0.xy, r4.xy); + let v_94 = (r3.yzx + r4.xyz); + r20 = vec4(v_94.xyz, r20.w); + let v_95 = (-(r8.yyyx)).zw; + r8 = vec4(r8.xy, v_95.xy); + r21 = (r2.yzyz * r8.zxyw); + let v_96 = (r21.xy * vec2(0.5f)); + r4 = vec4(v_96.xy, r4.zw); + r3.w = dot(r0.xy, r4.xy); + let v_97 = (r3.yzw + r4.xyz); + r22 = vec4(v_97.xyz, r22.w); + let v_98 = -(r8.xxxy); + let v_99 = (r2.yz * v_98.zw); + r0 = vec4(r0.xy, v_99.xy); + let v_100 = (r0.zw * vec2(0.75f)); + r4 = vec4(v_100.xy, r4.zw); + r3.x = dot(r0.xy, r4.xy); + let v_101 = (r3.yzx + r4.xyz); + r2 = vec4(v_101.xyz, r2.w); + let v_102 = (r21.zw * vec2(0.25f)); + r4 = vec4(v_102.xy, r4.zw); + r3.w = dot(r0.xy, r4.xy); + let v_103 = (r3.yzw + r4.xyz); + r0 = vec4(v_103.xyz, r0.w); + let v_104 = r9.xyxx; + r3.x = textureSampleCompareLevel(t15, s15, v_104.xy, r9.z); + let v_105 = r11.xyxx; + r3.y = textureSampleCompareLevel(t15, s15, v_105.xy, r11.z); + let v_106 = r12.xyxx; + r3.z = textureSampleCompareLevel(t15, s15, v_106.xy, r12.z); + let v_107 = r10.xyxx; + r3.w = textureSampleCompareLevel(t15, s15, v_107.xy, r10.z); + let v_108 = r14.xyxx; + r4.x = textureSampleCompareLevel(t15, s15, v_108.xy, r14.z); + let v_109 = r16.xyxx; + r4.y = textureSampleCompareLevel(t15, s15, v_109.xy, r16.z); + let v_110 = r18.xyxx; + r4.z = textureSampleCompareLevel(t15, s15, v_110.xy, r18.z); + let v_111 = r15.xyxx; + r4.w = textureSampleCompareLevel(t15, s15, v_111.xy, r15.z); + let v_112 = r13.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_112.xy, r13.z); + let v_113 = r19.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_113.xy, r19.z); + let v_114 = r17.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_114.xy, r17.z); + let v_115 = r5.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_115.xy, r5.z); + let v_116 = r20.xyxx; + r5.x = textureSampleCompareLevel(t15, s15, v_116.xy, r20.z); + let v_117 = r22.xyxx; + r5.y = textureSampleCompareLevel(t15, s15, v_117.xy, r22.z); + let v_118 = r2.xyxx; + r5.z = textureSampleCompareLevel(t15, s15, v_118.xy, r2.z); + let v_119 = r0.xyxx; + r5.w = textureSampleCompareLevel(t15, s15, v_119.xy, r0.z); + r0 = (r3 + r4); + r0 = (r8 + r0); + r0 = (r5 + r0); + r0.x = dot(r0, vec4(1.0f)); + r0.x = (r0.x * 0.0625f); + r0.z = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.z) != 0u)) { + r0.z = textureSample(t2, s2, r6.xyxx.xy).w; + r0.y = ((-(r0.zzzz)).y + 1.0f); + } else { + r0.y = 1.0f; + } + r0.z = clamp(fma(r1.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).z, 0.0f, 1.0f); + let v_120 = abs(r7.yyyy); + r0.w = max(v_120.w, abs(r7.xxxx).w); + r0.w = clamp(fma(r0.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + let v_121 = fma(r0.zz, r0.ww, r0.xy); + r0 = vec4(v_121.xy, r0.zw); + let v_122 = (r0.xy * r0.xy); + r0 = vec4(v_122.xy, r0.zw); + let v_123 = min(r0.xy, vec2(1.0f)); + let v_124 = r0; + r0 = vec4(v_124.x, v_123.xy, v_124.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r1.w = (r0.z * r0.y); + let v_125 = bitcast(r0.w); + let v_126 = r1.w; + r0.x = select(r0.y, v_126, (v_125 != 0u)); + r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x; + let v_127 = r2; + r2 = vec4(v_127.x, 0.0f, v_127.z, 0.5f); + let v_128 = fma(r1.xy, vec2(0.00028571428265422583f), r2.xy); + let v_129 = r0; + r0 = vec4(v_129.x, v_128.x, v_129.z, v_128.y); + r2.z = textureSample(t5, s5, r0.ywyy.xy).y; + r0.y = textureSample(t6, s6, r2.zwzz.xy).x; + r0.w = clamp(fma(r1.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).w, 0.0f, 1.0f); + r0.w = sqrt(r0.w); + r0.w = fma((-(r0.wwww)).w, cb6_6.tint_symbol_1[3u].z, 1.0f); + r0.y = (r0.w * r0.y); + o0 = (r0.yyyy * r0.xzzz); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f65147bb45a353b5.wgsl b/b/8b0b5899ed/shaders/f65147bb45a353b5.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e4384a47697eb8a45f3695b0b5ec416ea6321b28 --- /dev/null +++ b/b/8b0b5899ed/shaders/f65147bb45a353b5.wgsl @@ -0,0 +1,56 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb16_struct; + +struct cb5_struct { + tint_symbol_1 : array, 5u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb5_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +var o0 : vec4; + +fn main_inner(v2 : vec4) { + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r0.x = (r0.w * cb2_2.tint_symbol[15u].x); + let v = -(cb5_5.tint_symbol_1[4u].xxxx); + r0.y = fma(r0.w, cb2_2.tint_symbol[15u].x, v.y); + r0.z = (v.z + 1.0f); + r0.z = (r0.z * 0.10000000149011611938f); + r0.y = (r0.y / r0.z); + r0.y = fma((-(r0.wwww)).y, cb2_2.tint_symbol[15u].x, r0.y); + r0.x = fma(cb12_12.tint_symbol_2[0u].z, r0.y, r0.x); + r0.y = bitcast(select(0u, 4294967295u, (0.0039215688593685627f >= r0.x))); + v_1((bitcast(r0.y) != 0u)); + o0 = vec4(vec3(), o0.w); + o0.w = r0.x; +} + +fn v_1(v_2 : bool) { + if (v_2) { + discard; + return; + } +} + +@fragment +fn main(@location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f65a4f4a1e371332.wgsl b/b/8b0b5899ed/shaders/f65a4f4a1e371332.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..c525e4ad21e203a8057c8cd95bf8d5974ff68c45 --- /dev/null +++ b/b/8b0b5899ed/shaders/f65a4f4a1e371332.wgsl @@ -0,0 +1,223 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb18_struct { + tint_symbol_2 : array, 18u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb18_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + r1 = textureSample(t12, s12, r0.xyxx.xy); + r0.z = ((-(r1.xxxx)).z + cb12_12.tint_symbol_2[17u].w); + r0.z = (r0.z + 1.0f); + r0.z = (cb12_12.tint_symbol_2[17u].z / r0.z); + r1 = vec4(((v2.xyz / v2.www)).xyz, r1.w); + let v = fma(r1.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v.xyz, r2.w); + let v_1 = ((-(r2.xyzx)).xyz + cb12_12.tint_symbol_2[0u].xyz); + r3 = vec4(v_1.xyz, r3.w); + r0.z = dot(r3.xyz, r3.xyz); + r0.w = clamp(fma(-(r0.zzzz), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r1.w = ((-(cb12_12.tint_symbol_2[7u].xxxx)).w + 1.0f); + r1.w = fma(r1.w, r0.w, cb12_12.tint_symbol_2[7u].x); + r0.w = (r0.w / r1.w); + r2.w = 1.0f; + r1.w = dot(r2, cb12_12.tint_symbol_2[6u]); + r1.w = bitcast(select(0u, 4294967295u, (r1.w >= 0.0f))); + r1.w = bitcast((bitcast(r1.w) & 1065353216u)); + r0.w = (r0.w * r1.w); + r1.w = bitcast(select(0u, 4294967295u, (r0.w < 0.00000099999999747524f))); + v_2((bitcast(r1.w) != 0u)); + let v_3 = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + r2 = vec4(v_3.xy, r2.zw); + let v_4 = r2.xy; + let v_5 = max(v_4, vec2(-2147483648.0f)); + let v_6 = bitcast>(select(select(vec2(v_5), vec2(2147483647i), (v_5 >= vec2(2147483648.0f))), vec2(), !((v_4 == v_4)))); + r2 = vec4(v_6.xy, r2.zw); + r2 = vec4(r2.xy, vec2()); + r2 = bitcast>(textureLoad(t11, bitcast>(r2.xy), bitcast(r2.w))); + r1.w = bitcast((bitcast(r2.y) & 8u)); + r1.w = f32(bitcast(r1.w)); + r1.w = bitcast(select(0u, 4294967295u, (r1.w >= 8.0f))); + r2 = textureSample(t7, s7, r0.xyxx.xy); + let v_7 = (r2.xyz * r2.xyz); + r2 = vec4(v_7.xyz, r2.w); + r4 = textureSample(t9, s9, r0.xyxx.xy); + let v_8 = (r4.xy * r4.xy); + r4 = vec4(v_8.xy, r4.zw); + r5 = textureSample(t8, s8, r0.xyxx.xy); + let v_9 = (r5.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r6 = vec4(v_9.xyz, r6.w); + let v_10 = fract(r6.xyz); + r6 = vec4(v_10.xyz, r6.w); + let v_11 = fma((-(r6.yzyy)).xy, vec2(0.125f), r6.xy); + r6 = vec4(v_11.xy, r6.zw); + let v_12 = fma(r5.xyz, vec3(256.0f), r6.xyz); + r5 = vec4(v_12.xyz, r5.w); + let v_13 = (r5.xyz + vec3(-128.0f)); + r5 = vec4(v_13.xyz, r5.w); + r0.x = dot(r5.xyz, r5.xyz); + r0.x = inverseSqrt(r0.x); + let v_14 = (r0.xxx * r5.xyz); + r5 = vec4(v_14.xyz, r5.w); + r0.x = min(r4.x, 1.0f); + r0.y = fma(r4.y, 512.0f, -500.0f); + r0.y = max(r0.y, 0.0f); + let v_15 = -(r0.yyyy); + r2.w = fma(r4.y, 512.0f, v_15.w); + r0.y = (r0.y * 558.0f); + r0.y = fma(r2.w, 3.0f, r0.y); + r0.z = inverseSqrt(r0.z); + let v_16 = (r0.zzz * r3.xyz); + r4 = vec4(v_16.xy, r4.z, v_16.z); + r2.w = dot(r1.xyz, r1.xyz); + r2.w = inverseSqrt(r2.w); + let v_17 = (r1.xyz * r2.www); + r1 = vec4(v_17.xyz, r1.w); + let v_18 = -(r1.xyzx); + let v_19 = fma(r3.xyz, r0.zzz, v_18.xyz); + r3 = vec4(v_19.xyz, r3.w); + r0.z = dot(r3.xyz, r3.xyz); + r0.z = inverseSqrt(r0.z); + let v_20 = (r0.zzz * r3.xyz); + r3 = vec4(v_20.xyz, r3.w); + r0.z = select(1.0f, 0.0f, (bitcast(r1.w) != 0u)); + r0.z = (r0.z * r0.w); + let v_21 = ((-(cb12_12.tint_symbol_2[1u].zxyz)).xyz * cb12_12.tint_symbol_2[2u].yzx); + r6 = vec4(v_21.xyz, r6.w); + let v_22 = -(cb12_12.tint_symbol_2[1u].yzxy); + let v_23 = -(r6.xyzx); + let v_24 = fma(v_22.xyz, cb12_12.tint_symbol_2[2u].zxy, v_23.xyz); + r6 = vec4(v_24.xyz, r6.w); + let v_25 = -(r4.xywx); + r6.x = dot(r6.xyz, v_25.xyz); + let v_26 = -(r4.xywx); + r6.y = dot(cb12_12.tint_symbol_2[2u].xyz, v_26.xyz); + let v_27 = -(cb12_12.tint_symbol_2[1u].xyzx); + r0.w = dot(v_27.xyz, (-(r4.xywx)).xyz); + let v_28 = -(r4.xywx); + r1.w = dot(v_28.xyz, (-(r4.xywx)).xyz); + r1.w = sqrt(r1.w); + r0.w = (r0.w / r1.w); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = (r0.w * r1.w); + r0.w = (1.0f / r0.w); + let v_29 = (r0.ww * r6.xy); + r6 = vec4(v_29.xy, r6.zw); + let v_30 = fma(r6.xy, vec2(0.5f), vec2(0.5f)); + r6 = vec4(v_30.xy, r6.zw); + r6 = textureSampleLevel(t2, s2, r6.xyxx.xy, 0.0f); + let v_31 = fma(r6.xyz, r6.xyz, vec3(-1.0f)); + r6 = vec4(v_31.xyz, r6.w); + let v_32 = fma(cb12_12.tint_symbol_2[11u].yyy, r6.xyz, vec3(1.0f)); + r6 = vec4(v_32.xyz, r6.w); + let v_33 = (r6.xyz * cb12_12.tint_symbol_2[3u].xyz); + r6 = vec4(v_33.xyz, r6.w); + let v_34 = (r6.xyz * cb12_12.tint_symbol_2[3u].www); + r6 = vec4(v_34.xyz, r6.w); + let v_35 = dot(r5.xyz, r4.xyw); + r0.w = clamp(vec4(v_35, v_35, v_35, v_35).w, 0.0f, 1.0f); + let v_36 = dot((-(r1.xyzx)).xyz, r5.xyz); + r1.x = clamp(vec4(v_36, v_36, v_36, v_36).x, 0.0f, 1.0f); + let v_37 = dot(r3.xyz, r4.xyw); + r1.y = clamp(vec4(v_37, v_37, v_37, v_37).y, 0.0f, 1.0f); + let v_38 = ((-(r1.xyxx)).xy + vec2(1.0f)); + r1 = vec4(v_38.xy, r1.zw); + let v_39 = (r1.xy * r1.xy); + r1 = vec4(r1.xy, v_39.xy); + let v_40 = (r1.zw * r1.zw); + r1 = vec4(r1.xy, v_40.xy); + let v_41 = (r1.xy * r1.zw); + r1 = vec4(v_41.xy, r1.zw); + r1.z = ((-(r4.zzzz)).z + 1.0f); + let v_42 = fma(r4.zz, r1.xy, r1.zz); + r1 = vec4(v_42.xy, r1.zw); + let v_43 = (r0.yy + vec2(2.0f, 0.00000000999999993923f)); + r1 = vec4(r1.xy, v_43.xy); + r0.y = (r1.z * 0.125f); + r1.x = fma((-(r0.xxxx)).x, r1.x, 1.0f); + r1.z = dot(r5.xyz, r3.xyz); + r1.z = clamp(((r1.zzzz + vec4(0.00000000999999993923f))).z, 0.0f, 1.0f); + r1.z = log2(r1.z); + r1.z = (r1.z * r1.w); + r1.z = exp2(r1.z); + r1.y = (r1.y * r1.z); + r0.y = (r0.y * r1.y); + r0.x = (r0.x * r0.y); + r0.x = (r0.w * r0.x); + r0.y = (r0.w * r1.x); + r0.x = (r0.x * cb12_12.tint_symbol_2[8u].z); + let v_44 = fma(r2.xyz, r0.yyy, r0.xxx); + r0 = vec4(v_44.xy, r0.z, v_44.z); + let v_45 = (r6.xyz * r0.xyw); + r0 = vec4(v_45.xy, r0.z, v_45.z); + let v_46 = (r0.zzz * r0.xyw); + r0 = vec4(v_46.xyz, r0.w); + let v_47 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_47.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_2(v_48 : bool) { + if (v_48) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f670536acdde67d8.wgsl b/b/8b0b5899ed/shaders/f670536acdde67d8.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e4859a62db52edf36dba1a3600e2524f9d77a4ce --- /dev/null +++ b/b/8b0b5899ed/shaders/f670536acdde67d8.wgsl @@ -0,0 +1,191 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb24_struct { + tint_symbol_1 : array, 24u>, +} + +@group(0u) @binding(5u) var cb5_5 : cb24_struct; + +struct cb6_struct { + tint_symbol_2 : array, 6u>, +} + +@group(0u) @binding(6u) var cb6_6 : cb6_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb17_struct { + tint_symbol_4 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_5 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +var v5 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : vec4; + +var o8 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec3, v_1 : i32) { + let v_2 = 0i; + v5.x = bitcast((v_1 - v_2)); + let v_3 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = (r0.xyz + cb1_1.tint_symbol[3u].xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_7.xyz, r1.w); + let v_8 = r0; + o4 = vec4(v_8.xyz, o4.w); + r0.x = dot(r1.xyz, r1.xyz); + o3 = r1.xyz.xyzx; + r0.x = (r0.x * 0.00000399999998990097f); + r0.x = min(r0.x, 1.0f); + r0.y = ((-(r0.xxxx)).y + 1.0f); + let v_9 = -(cb2_2.tint_symbol_4[16u].zzzz); + let v_10 = clamp(((r0.xyxx + v_9)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_10.xy, r0.zw); + r0.z = (cb3_3.tint_symbol_5[49u].w + -1.0f); + let v_11 = fma(r0.xy, r0.zz, vec2(1.0f)); + r0 = vec4(v_11.xy, r0.zw); + let v_12 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2(), vec2(1.0f)); + o0 = vec4(v_12.xy, o0.zw); + o0 = vec4(o0.xy, v1.zw); + o1 = v2.xyxy; + r0.x = dot(v3, v3); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f))); + let v_13 = select(v3, vec3(0.0f, 0.0f, 1.0f), (bitcast>(r0.xxx) != vec3())); + r0 = vec4(v_13.xyz, r0.w); + let v_14 = (r0.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_14.xyz, r1.w); + let v_15 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r0 = vec4(v_15.xy, r0.z, v_15.z); + let v_16 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw); + r0 = vec4(v_16.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + o2 = ((r0.www * r0.xyz)).xyzx; + o4.w = 1.0f; + r0.x = bitcast((bitcast(v5.x) >> 2u)); + r0.y = bitcast((bitcast(v5.x) & 3u)); + r0.z = bitcast(-(bitcast(r0.y))); + let v_17 = bitcast>(select(vec3(), vec3(4294967295u), (bitcast>(r0.yyy) < vec3(1u, 2u, 3u)))); + r1 = vec4(v_17.xyz, r1.w); + r0.y = bitcast((bitcast(r0.y) + -3i)); + let v_18 = bitcast(r1.y); + r2.z = select(r0.y, 0.0f, (v_18 != 0u)); + r2.y = bitcast((bitcast(r0.z) & bitcast(r1.y))); + r2.w = bitcast(select(0u, 4294967295u, (bitcast(r1.z) == 0i))); + r2.x = r1.x; + r0 = bitcast>((bitcast>(r2) & bitcast>(cb6_6.tint_symbol_2[bitcast((bitcast(r0.x) + 4i))]))); + let v_19 = bitcast>((bitcast>(r0.yw) | bitcast>(r0.xz))); + r0 = vec4(v_19.xy, r0.zw); + r0.x = bitcast((bitcast(r0.y) | bitcast(r0.x))); + r0.y = bitcast((bitcast(r0.x) << 2u)); + let v_20 = bitcast(r0.x); + o7 = vec4(v_20, v_20, v_20, v_20); + r1 = (cb6_6.tint_symbol_2[1u].yyyy * cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 1i))]); + r1 = fma(cb6_6.tint_symbol_2[1u].xxxx, cb5_5.tint_symbol_1[bitcast(r0.y)], r1); + r1 = fma(cb6_6.tint_symbol_2[1u].zzzz, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 2i))], r1); + r1 = fma(cb6_6.tint_symbol_2[1u].wwww, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 3i))], r1); + r1 = (r1 * v0.yyyy); + r2 = (cb6_6.tint_symbol_2[0u].yyyy * cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 1i))]); + r2 = fma(cb6_6.tint_symbol_2[0u].xxxx, cb5_5.tint_symbol_1[bitcast(r0.y)], r2); + r2 = fma(cb6_6.tint_symbol_2[0u].zzzz, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 2i))], r2); + r2 = fma(cb6_6.tint_symbol_2[0u].wwww, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 3i))], r2); + r1 = fma(v0.xxxx, r2, r1); + r2 = (cb6_6.tint_symbol_2[2u].yyyy * cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 1i))]); + r2 = fma(cb6_6.tint_symbol_2[2u].xxxx, cb5_5.tint_symbol_1[bitcast(r0.y)], r2); + r2 = fma(cb6_6.tint_symbol_2[2u].zzzz, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 2i))], r2); + r2 = fma(cb6_6.tint_symbol_2[2u].wwww, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 3i))], r2); + r1 = fma(v0.zzzz, r2, r1); + r2 = (cb6_6.tint_symbol_2[3u].yyyy * cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 1i))]); + r2 = fma(cb6_6.tint_symbol_2[3u].xxxx, cb5_5.tint_symbol_1[bitcast(r0.y)], r2); + r2 = fma(cb6_6.tint_symbol_2[3u].zzzz, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 2i))], r2); + r0 = fma(cb6_6.tint_symbol_2[3u].wwww, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 3i))], r2); + r0 = (r0 + r1); + o5 = r0; + o6 = r0; + x0[0u].x = dot(r0, cb0_0.tint_symbol_3[0u]); + let v_21 = &(x0[0u]); + *(v_21) = vec4((*(v_21)).x, vec3()); + o8[0u] = x0[0u].x; + o8[1u] = x0[0u].y; + o8[2u] = x0[0u].z; + o8[3u] = x0[0u].w; + v = vec4(o8[0u], o8[1u], o8[2u], o8[3u]); +} + +struct tint_symbol_7 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @builtin(position) + o6 : vec4, + @location(8u) @interpolate(flat) + o7 : vec4, + @builtin(clip_distances) + o8 : array, + @location(15u) + tint_symbol_6 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec3, @builtin(instance_index) v_22 : u32) -> tint_symbol_7 { + main_inner(v0, v1, v2, v3, i32(v_22)); + return tint_symbol_7(o0, o1, o2, o3, o4, o5, o6, o7, o8, v); +} diff --git a/b/8b0b5899ed/shaders/f676b9ddc4d7c6f7.consts.json b/b/8b0b5899ed/shaders/f676b9ddc4d7c6f7.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/f676b9ddc4d7c6f7.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f676b9ddc4d7c6f7.wgsl b/b/8b0b5899ed/shaders/f676b9ddc4d7c6f7.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..d9d11768b1288f26c580ebae5dd34342bbaddb5c --- /dev/null +++ b/b/8b0b5899ed/shaders/f676b9ddc4d7c6f7.wgsl @@ -0,0 +1,393 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb6_struct { + tint_symbol_3 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4, v4 : u32) { + let v_1 = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = fma(r0.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy); + r0 = vec4(v_2.xy, r0.zw); + r0.x = (r0.x * cb11_11.tint_symbol_3[0u].w); + r0.y = (r0.y * cb11_11.tint_symbol_3[1u].w); + let v_3 = (r0.yyy * cb11_11.tint_symbol_3[1u].xyz); + r0 = vec4(r0.x, v_3.xyz); + let v_4 = fma(r0.xxx, cb11_11.tint_symbol_3[0u].xyz, r0.yzw); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = -(cb11_11.tint_symbol_3[2u].xyzx); + let v_6 = (r0.xyz + v_5.xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r1 = vec4(v_7.xy, r1.zw); + let v_8 = r1.xy; + let v_9 = max(v_8, vec2(-2147483648.0f)); + let v_10 = bitcast>(select(select(vec2(v_9), vec2(2147483647i), (v_9 >= vec2(2147483648.0f))), vec2(), !((v_8 == v_8)))); + r2 = vec4(v_10.xy, r2.zw); + r2 = vec4(r2.xy, vec2()); + r0.w = textureLoad(t3, bitcast>(r2.xy), bitcast(v4)).x; + r1.z = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.w = ((-(r0.wwww)).w + r1.z); + r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w); + let v_11 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = (r0.www * v3.xyz); + r2 = vec4(v_12.xyz, r2.w); + let v_13 = (r1.xy * vec2(0.015625f)); + r1 = vec4(v_13.xy, r1.zw); + let v_14 = textureSample(t14, s14, r1.xyxx.xy).xyz; + r1 = vec4(v_14.xyz, r1.w); + r1.z = (r1.z * cb12_12.tint_symbol_2[0u].w); + let v_15 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r3 = vec4(v_15.xy, r3.zw); + let v_16 = fma(r2.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r1 = vec4(v_16.xy, r1.z, v_16.z); + let v_17 = &(x0[0u]); + let v_18 = r1; + *(v_17) = vec4(v_18.xyw, (*(v_17)).w); + let v_19 = fma(r2.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r4 = vec4(v_19.xyz, r4.w); + let v_20 = &(x0[1u]); + let v_21 = r4; + *(v_20) = vec4(v_21.xyz, (*(v_20)).w); + let v_22 = fma(r2.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r2 = vec4(v_22.xyz, r2.w); + let v_23 = &(x0[2u]); + let v_24 = r2; + *(v_23) = vec4(v_24.xyz, (*(v_23)).w); + let v_25 = &(x0[3u]); + let v_26 = r2; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = (cb6_6.tint_symbol_1[14u].zw * vec2(5.59999990463256835938f, 1.39999997615814208984f)); + r2 = vec4(r2.xy, v_27.xy); + r1.w = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).w, 1.5f, 1.0f); + let v_28 = -(r1.zzzz); + r1.z = fma(r1.w, 0.5f, v_28.z); + let v_29 = abs(r2.yyyy); + let v_30 = max(v_29.xy, abs(r2.xxxx).xy); + r2 = vec4(v_30.xy, r2.zw); + r1.w = bitcast(select(0u, 4294967295u, (r2.x < r1.z))); + let v_31 = (bitcast(r1.w) != 0u); + let v_32 = bitcast(v.tint_symbol_4[0i].x); + r1.w = select(bitcast(v.tint_symbol_4[1i].x), v_32, v_31); + let v_33 = abs(r4.yyyy); + r2.x = max(v_33.x, abs(r4.xxxx).x); + r2.x = bitcast(select(0u, 4294967295u, (r2.x < r1.z))); + let v_34 = bitcast(r2.x); + r1.w = select(r1.w, bitcast(v.tint_symbol_4[2i].x), (v_34 != 0u)); + let v_35 = abs(r1.yyyy); + r1.x = max(v_35.x, abs(r1.xxxx).x); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < r1.z))); + let v_36 = bitcast(r1.x); + r1.x = select(r1.w, 0.0f, (v_36 != 0u)); + let v_37 = x0[bitcast(r1.x)]; + r1 = vec4(r1.x, v_37.xyz); + r1.x = f32(bitcast(r1.x)); + r2.x = (r1.x + 0.5f); + r2.x = (r2.x * 0.25f); + r4 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r1.xxxx))); + r4 = bitcast>((bitcast>(r4) & vec4(1065353216u))); + r1.x = dot(r4, cb6_6.tint_symbol_1[12u]); + r4.x = dot(r4, cb6_6.tint_symbol_1[13u]); + r5.x = (r1.y + 0.5f); + r5.y = fma(r1.z, 0.25f, r2.x); + r1.y = bitcast(select(0u, 4294967295u, !((r1.x == 0.0f)))); + r1.x = ((-(r1.xxxx)).x + r1.w); + let v_38 = dpdx(r5.xyy); + r6 = vec4(v_38.xy, r6.z, v_38.z); + r6.z = dpdx(r1.x); + let v_39 = dpdy(r5.yxy); + r7 = vec4(v_39.xyz, r7.w); + r7.w = dpdy(r1.x); + let v_40 = (r6.yw * r7.yw); + let v_41 = r4; + r4 = vec4(v_41.x, v_40.xy, v_41.w); + let v_42 = -(r4.yzyy); + let v_43 = fma(r6.xz, r7.xz, v_42.xy); + r8 = vec4(v_43.xy, r8.zw); + r1.z = (1.0f / r8.x); + r2.x = (r6.z * r7.y); + let v_44 = -(r2.xxxx); + r8.z = fma(r6.x, r7.w, v_44.z); + let v_45 = (r1.zz * r8.yz); + let v_46 = r4; + r4 = vec4(v_46.x, v_45.xy, v_46.w); + let v_47 = max(r4.yz, vec2()); + let v_48 = r4; + r4 = vec4(v_48.x, v_47.xy, v_48.w); + let v_49 = min(r4.yz, vec2(0.5f)); + let v_50 = r4; + r4 = vec4(v_50.x, v_49.xy, v_50.w); + r1.x = fma((-(r4.xxxx)).x, r4.y, r1.x); + r1.x = fma((-(r4.xxxx)).x, r4.z, r1.x); + let v_51 = bitcast(r1.y); + let v_52 = r1.x; + r5.z = select(r1.w, v_52, (v_51 != 0u)); + r1 = (r3.yxxy * vec4(-0.88800001144409179688f, 0.88800001144409179688f, -0.77700001001358032227f, -0.77700001001358032227f)); + let v_53 = (r3.yx * vec2(0.66600000858306884766f, -0.66600000858306884766f)); + r4 = vec4(v_53.xy, r4.zw); + let v_54 = (r3.xy * r2.zw); + r6 = vec4(v_54.xy, r6.zw); + r6.z = 0.0f; + let v_55 = (r5.xyz + r6.xyz); + r6 = vec4(v_55.xyz, r6.w); + let v_56 = (-(r3.yyyx)).zw; + r3 = vec4(r3.xy, v_56.xy); + r7 = (r2.zwzw * r3.zxyw); + let v_57 = (r7.xy * vec2(0.5f)); + r8 = vec4(v_57.xy, r8.zw); + r8.z = 0.0f; + let v_58 = (r5.xyz + r8.xyz); + r8 = vec4(v_58.xyz, r8.w); + let v_59 = ((-(r3.xyxx)).xy * r2.zw); + r3 = vec4(v_59.xy, r3.zw); + let v_60 = (r3.xy * vec2(0.75f)); + r3 = vec4(v_60.xy, r3.zw); + r3.z = 0.0f; + let v_61 = (r3.xyz + r5.xyz); + r3 = vec4(v_61.xyz, r3.w); + let v_62 = (r7.zw * vec2(0.25f)); + r7 = vec4(v_62.xy, r7.zw); + r7.z = 0.0f; + let v_63 = (r5.xyz + r7.xyz); + r7 = vec4(v_63.xyz, r7.w); + r9 = (r1.zwxy * r2.zwzw); + let v_64 = r9; + r10 = vec4(v_64.zw, r10.zw); + r10.z = 0.0f; + let v_65 = (r5.xyz + r10.xyz); + r10 = vec4(v_65.xyz, r10.w); + r11 = (r1.yxyx * vec4(-1.0f, 1.0f, 1.0f, -1.0f)); + r11 = (r2.zwzw * r11); + let v_66 = (r11.xy * vec2(0.5f)); + r12 = vec4(v_66.xy, r12.zw); + r12.z = 0.0f; + let v_67 = (r5.xyz + r12.xyz); + r12 = vec4(v_67.xyz, r12.w); + r13 = (-(r1) * r2.zwzw); + r13 = (r13.zwxy * vec4(0.75f)); + let v_68 = r13; + r14 = vec4(v_68.zw, r14.zw); + r14.z = 0.0f; + let v_69 = (r5.xyz + r14.xyz); + r14 = vec4(v_69.xyz, r14.w); + let v_70 = (r11.zw * vec2(0.25f)); + r11 = vec4(v_70.xy, r11.zw); + r11.z = 0.0f; + let v_71 = (r5.xyz + r11.xyz); + r11 = vec4(v_71.xyz, r11.w); + r9.z = 0.0f; + let v_72 = (r5.xyz + r9.xyz); + r9 = vec4(v_72.xyz, r9.w); + r1 = (r1.wzwz * vec4(-1.0f, 1.0f, 1.0f, -1.0f)); + r1 = (r1 * r2.zwzw); + let v_73 = (r1.xy * vec2(0.5f)); + r15 = vec4(v_73.xy, r15.zw); + r15.z = 0.0f; + let v_74 = (r5.xyz + r15.xyz); + r15 = vec4(v_74.xyz, r15.w); + r13.z = 0.0f; + let v_75 = (r5.xyz + r13.xyz); + r13 = vec4(v_75.xyz, r13.w); + let v_76 = (r1.zw * vec2(0.25f)); + r1 = vec4(v_76.xy, r1.zw); + r1.z = 0.0f; + let v_77 = (r1.xyz + r5.xyz); + r1 = vec4(v_77.xyz, r1.w); + let v_78 = (r2.zw * r4.xy); + r16 = vec4(v_78.xy, r16.zw); + r16.z = 0.0f; + let v_79 = (r5.xyz + r16.xyz); + r16 = vec4(v_79.xyz, r16.w); + let v_80 = (-(r4.yyyx)).zw; + r4 = vec4(r4.xy, v_80.xy); + r17 = (r2.zwzw * r4.zxyw); + let v_81 = (r17.xy * vec2(0.5f)); + r18 = vec4(v_81.xy, r18.zw); + r18.z = 0.0f; + let v_82 = (r5.xyz + r18.xyz); + r18 = vec4(v_82.xyz, r18.w); + let v_83 = -(r4.xxyx); + let v_84 = (r2.zw * v_83.xz); + let v_85 = r2; + r2 = vec4(v_84.x, v_85.y, v_84.y, v_85.w); + let v_86 = (r2.xz * vec2(0.75f)); + r4 = vec4(v_86.xy, r4.zw); + r4.z = 0.0f; + let v_87 = (r4.xyz + r5.xyz); + r2 = vec4(v_87.x, r2.y, v_87.yz); + let v_88 = (r17.zw * vec2(0.25f)); + r4 = vec4(v_88.xy, r4.zw); + r4.z = 0.0f; + let v_89 = (r4.xyz + r5.xyz); + r4 = vec4(v_89.xyz, r4.w); + let v_90 = r6.xyxx; + r6.x = textureSampleCompareLevel(t15, s15, v_90.xy, r6.z); + let v_91 = r8.xyxx; + r6.y = textureSampleCompareLevel(t15, s15, v_91.xy, r8.z); + let v_92 = r3.xyxx; + r6.z = textureSampleCompareLevel(t15, s15, v_92.xy, r3.z); + let v_93 = r7.xyxx; + r6.w = textureSampleCompareLevel(t15, s15, v_93.xy, r7.z); + let v_94 = r10.xyxx; + r3.x = textureSampleCompareLevel(t15, s15, v_94.xy, r10.z); + let v_95 = r12.xyxx; + r3.y = textureSampleCompareLevel(t15, s15, v_95.xy, r12.z); + let v_96 = r14.xyxx; + r3.z = textureSampleCompareLevel(t15, s15, v_96.xy, r14.z); + let v_97 = r11.xyxx; + r3.w = textureSampleCompareLevel(t15, s15, v_97.xy, r11.z); + let v_98 = r9.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_98.xy, r9.z); + let v_99 = r15.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_99.xy, r15.z); + let v_100 = r13.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_100.xy, r13.z); + let v_101 = r1.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_101.xy, r1.z); + let v_102 = r16.xyxx; + r1.x = textureSampleCompareLevel(t15, s15, v_102.xy, r16.z); + let v_103 = r18.xyxx; + r1.y = textureSampleCompareLevel(t15, s15, v_103.xy, r18.z); + let v_104 = r2.xzxx; + r1.z = textureSampleCompareLevel(t15, s15, v_104.xy, r2.w); + let v_105 = r4.xyxx; + r1.w = textureSampleCompareLevel(t15, s15, v_105.xy, r4.z); + r3 = (r3 + r6); + r3 = (r7 + r3); + r1 = (r1 + r3); + r1.x = dot(r1, vec4(1.0f)); + r1.x = (r1.x * 0.0625f); + r1.z = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r1.z) != 0u)) { + r1.z = textureSample(t2, s2, r5.xyxx.xy).w; + r1.y = ((-(r1.zzzz)).y + 1.0f); + } else { + r1.y = 1.0f; + } + r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f); + r1.z = clamp(fma(r2.yyyy, vec4(15.0f), vec4(-6.0f)).z, 0.0f, 1.0f); + r0.w = ((-(r0.wwww)).w + 1.0f); + let v_106 = fma(r0.ww, r1.zz, r1.xy); + r1 = vec4(v_106.xy, r1.zw); + let v_107 = (r1.xy * r1.xy); + r1 = vec4(v_107.xy, r1.zw); + let v_108 = min(r1.xy, vec2(1.0f)); + let v_109 = r1; + r1 = vec4(v_109.x, v_108.xy, v_109.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r1.w = (r1.z * r1.y); + let v_110 = bitcast(r0.w); + let v_111 = r1.w; + r1.x = select(r1.y, v_111, (v_110 != 0u)); + r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x; + let v_112 = r2; + r2 = vec4(v_112.x, 0.0f, v_112.z, 0.5f); + let v_113 = fma(r0.xy, vec2(0.00028571428265422583f), r2.xy); + r0 = vec4(v_113.xy, r0.zw); + r2.z = textureSample(t5, s5, r0.xyxx.xy).y; + r0.x = textureSample(t6, s6, r2.zwzz.xy).x; + r0.y = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).y, 0.0f, 1.0f); + r0.y = sqrt(r0.y); + r0.y = fma((-(r0.yyyy)).y, cb6_6.tint_symbol_1[3u].z, 1.0f); + r0.x = (r0.y * r0.x); + let v_114 = (r0.xx * r1.xz); + r0 = vec4(v_114.xy, r0.zw); + o0 = min(r0.yyyy, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) @interpolate(perspective, sample) v3 : vec4, @builtin(sample_index) v4 : u32) -> @location(0u) vec4 { + main_inner(v1, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f67e2d137b410474.consts.json b/b/8b0b5899ed/shaders/f67e2d137b410474.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..2f3c76633ba7133fe92bfd67888fad4aca857010 --- /dev/null +++ b/b/8b0b5899ed/shaders/f67e2d137b410474.consts.json @@ -0,0 +1 @@ +[2, 6, 15, 7, 31, 23, 4294967294, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f67e2d137b410474.wgsl b/b/8b0b5899ed/shaders/f67e2d137b410474.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..ae0321a77315949067407e1e7914667ff007a64b --- /dev/null +++ b/b/8b0b5899ed/shaders/f67e2d137b410474.wgsl @@ -0,0 +1,1523 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb5_struct { + tint_symbol_4 : array, 5u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb5_struct; + +struct cb4_struct { + tint_symbol_5 : array, 4u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb4_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(29u) var s13 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(45u) var t13 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var icb0 : array, 14u> = array, 14u>(vec4(0.0f, 0.25f, 0.25f, 0.0f), vec4(0x1p-148f, -0.25f, -0.25f, 0.0f), vec4(0x1.8p-147f, -0.125f, -0.375f, 0.0f), vec4(0.0f, 0.375f, -0.125f, 0.0f), vec4(0.0f, -0.375f, 0.125f, 0.0f), vec4(0.0f, 0.125f, 0.375f, 0.0f), vec4(0.0f, 0.0625f, -0.1875f, 0.0f), vec4(0.0f, -0.0625f, 0.1875f, 0.0f), vec4(0.0f, 0.3125f, 0.0625f, 0.0f), vec4(0.0f, -0.1875f, -0.3125f, 0.0f), vec4(0.0f, -0.3125f, 0.3125f, 0.0f), vec4(0.0f, -0.4375f, -0.0625f, 0.0f), vec4(0.0f, 0.1875f, 0.4375f, 0.0f), vec4(0.0f, 0.4375f, -0.4375f, 0.0f)); + +var v6 : vec4; + +var v7 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 10u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v6 = v_2; + x1[0u].x = v7[0u]; + x1[0u].y = v7[1u]; + x1[0u].z = v7[2u]; + x1[0u].w = v7[3u]; + r0.x = bitcast(select(0u, 4294967295u, (bitcast(cb5_5.tint_symbol_3[6u].w) != 0i))); + r0.y = bitcast(select(0u, 4294967295u, (1u < bitcast(cb2_2.tint_symbol_1[19u].x)))); + r0.x = bitcast((bitcast(r0.y) & bitcast(r0.x))); + if ((bitcast(r0.x) != 0u)) { + if ((bitcast(r0.x) != 0u)) { + let v_3 = dpdx(v0.xy); + r0 = vec4(r0.xy, v_3.xy); + let v_4 = dpdy(v0.xy); + r1 = vec4(v_4.xy, r1.zw); + r1.z = bitcast((bitcast(cb2_2.tint_symbol_1[19u].x) << 16u)); + let v_5 = bitcast(r1.z); + let v_6 = r1.z; + r1.w = select(cb2_2.tint_symbol_1[19u].x, v_6, (v_5 != 0u)); + r2.x = bitcast((bitcast(r1.w) << 8u)); + let v_7 = bitcast(r2.x); + let v_8 = r2.x; + r1.w = select(r1.w, v_8, (v_7 != 0u)); + let v_9 = (bitcast>(r1.zz) != vec2()); + let v_10 = vec2(bitcast(v.tint_symbol_7[2i].x), bitcast(v.tint_symbol_7[3i].x)); + let v_11 = select(vec2(bitcast(v.tint_symbol_7[4i].x), bitcast(v.tint_symbol_7[5i].x)), v_10, v_9); + let v_12 = r2; + r2 = vec4(v_12.x, v_11.xy, v_12.w); + let v_13 = bitcast(r2.x); + let v_14 = r2.z; + r1.z = select(r2.y, v_14, (v_13 != 0u)); + r2.x = bitcast((bitcast(r1.w) << 4u)); + r2.y = bitcast((bitcast(r1.z) + -4i)); + let v_15 = bitcast>(r2.xx); + let v_16 = r2.yx; + let v_17 = select(r1.zw, v_16, (v_15 != vec2())); + r1 = vec4(r1.xy, v_17.xy); + r2.x = bitcast((bitcast(r1.w) << 2u)); + r2.y = bitcast((bitcast(r1.z) + -2i)); + let v_18 = bitcast>(r2.xx); + let v_19 = r2.yx; + let v_20 = select(r1.zw, v_19, (v_18 != vec2())); + r1 = vec4(r1.xy, v_20.xy); + r1.w = bitcast((bitcast(r1.w) << 1u)); + r2.x = bitcast((bitcast(r1.z) + -1i)); + let v_21 = bitcast(r1.w); + let v_22 = r2.x; + r1.z = select(r1.z, v_22, (v_21 != 0u)); + r1.z = bitcast((bitcast(r1.z) + -1i)); + let v_23 = bitcast(cb2_2.tint_symbol_1[19u].x); + let v_24 = r1.z; + r1.z = select(bitcast(v.tint_symbol_7[6i].x), v_24, (v_23 != 0u)); + let v_25 = bitcast>(select(vec3(), vec3(4294967295u), (vec3(2u, 3u, 4u) < bitcast>(cb2_2.tint_symbol_1[19u].xxx)))); + r2 = vec4(v_25.xyz, r2.w); + if ((bitcast(cb2_2.tint_symbol_1[19u].x) != 0u)) { + r1.w = icb0[bitcast(r1.z)].x; + let v_26 = (r1.xy * icb0[bitcast(r1.w)].zz); + r3 = vec4(v_26.xy, r3.zw); + let v_27 = fma(icb0[bitcast(r1.w)].yy, r0.zw, r3.xy); + r3 = vec4(v_27.xy, r3.zw); + let v_28 = (r3.xy + v0.xy); + r3 = vec4(v_28.xy, r3.zw); + r3 = textureSample(t0, s0, r3.xyxx.xy); + r1.w = (r3.w * cb2_2.tint_symbol_1[15u].x); + r1.w = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r1.w))); + r1.w = bitcast((bitcast(r1.w) & 1u)); + } else { + r1.w = 0.0f; + } + if ((bitcast(r0.y) != 0u)) { + r0.y = bitcast((bitcast(icb0[bitcast(r1.z)].x) + 1i)); + let v_29 = (r1.xy * icb0[bitcast(r0.y)].zz); + r3 = vec4(v_29.xy, r3.zw); + let v_30 = fma(icb0[bitcast(r0.y)].yy, r0.zw, r3.xy); + r3 = vec4(v_30.xy, r3.zw); + let v_31 = (r3.xy + v0.xy); + r3 = vec4(v_31.xy, r3.zw); + r3 = textureSample(t0, s0, r3.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.w = bitcast((bitcast(r1.w) + 2i)); + let v_32 = bitcast(r0.y); + let v_33 = r2.w; + r1.w = select(r1.w, v_33, (v_32 != 0u)); + } + if ((bitcast(r2.x) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_34 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 2i))].zz); + r2 = vec4(v_34.x, r2.yz, v_34.y); + let v_35 = fma(icb0[bitcast((bitcast(r0.y) + 2i))].yy, r0.zw, r2.xw); + r2 = vec4(v_35.x, r2.yz, v_35.y); + let v_36 = (r2.xw + v0.xy); + r2 = vec4(v_36.x, r2.yz, v_36.y); + r3 = textureSample(t0, s0, r2.xwxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 4i)); + let v_37 = bitcast(r0.y); + let v_38 = r2.x; + r1.w = select(r1.w, v_38, (v_37 != 0u)); + } + if ((bitcast(r2.y) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_39 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 3i))].zz); + r2 = vec4(v_39.xy, r2.zw); + let v_40 = fma(icb0[bitcast((bitcast(r0.y) + 3i))].yy, r0.zw, r2.xy); + r2 = vec4(v_40.xy, r2.zw); + let v_41 = (r2.xy + v0.xy); + r2 = vec4(v_41.xy, r2.zw); + r3 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 8i)); + let v_42 = bitcast(r0.y); + let v_43 = r2.x; + r1.w = select(r1.w, v_43, (v_42 != 0u)); + } + if ((bitcast(r2.z) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_44 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 4i))].zz); + r2 = vec4(v_44.xy, r2.zw); + let v_45 = fma(icb0[bitcast((bitcast(r0.y) + 4i))].yy, r0.zw, r2.xy); + r2 = vec4(v_45.xy, r2.zw); + let v_46 = (r2.xy + v0.xy); + r2 = vec4(v_46.xy, r2.zw); + r2 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r2.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 16i)); + let v_47 = bitcast(r0.y); + let v_48 = r2.x; + r1.w = select(r1.w, v_48, (v_47 != 0u)); + } + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(5u, 6u, 7u, 8u) < bitcast>(cb2_2.tint_symbol_1[19u].xxxx)))); + if ((bitcast(r2.x) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_49 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 5i))].zz); + r3 = vec4(v_49.xy, r3.zw); + let v_50 = fma(icb0[bitcast((bitcast(r0.y) + 5i))].yy, r0.zw, r3.xy); + r3 = vec4(v_50.xy, r3.zw); + let v_51 = (r3.xy + v0.xy); + r3 = vec4(v_51.xy, r3.zw); + r3 = textureSample(t0, s0, r3.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 32i)); + let v_52 = bitcast(r0.y); + let v_53 = r2.x; + r1.w = select(r1.w, v_53, (v_52 != 0u)); + } + if ((bitcast(r2.y) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_54 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 6i))].zz); + r2 = vec4(v_54.xy, r2.zw); + let v_55 = fma(icb0[bitcast((bitcast(r0.y) + 6i))].yy, r0.zw, r2.xy); + r2 = vec4(v_55.xy, r2.zw); + let v_56 = (r2.xy + v0.xy); + r2 = vec4(v_56.xy, r2.zw); + r3 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 64i)); + let v_57 = bitcast(r0.y); + let v_58 = r2.x; + r1.w = select(r1.w, v_58, (v_57 != 0u)); + } + if ((bitcast(r2.z) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_59 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 7i))].zz); + r2 = vec4(v_59.xy, r2.zw); + let v_60 = fma(icb0[bitcast((bitcast(r0.y) + 7i))].yy, r0.zw, r2.xy); + r2 = vec4(v_60.xy, r2.zw); + let v_61 = (r2.xy + v0.xy); + r2 = vec4(v_61.xy, r2.zw); + r3 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 128i)); + let v_62 = bitcast(r0.y); + let v_63 = r2.x; + r1.w = select(r1.w, v_63, (v_62 != 0u)); + } + if ((bitcast(r2.w) != 0u)) { + r0.y = bitcast((bitcast(icb0[bitcast(r1.z)].x) + 8i)); + let v_64 = (r1.xy * icb0[bitcast(r0.y)].zz); + r2 = vec4(v_64.xy, r2.zw); + let v_65 = fma(icb0[bitcast(r0.y)].yy, r0.zw, r2.xy); + r2 = vec4(v_65.xy, r2.zw); + let v_66 = (r2.xy + v0.xy); + r2 = vec4(v_66.xy, r2.zw); + r2 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r2.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 256i)); + let v_67 = bitcast(r0.y); + let v_68 = r2.x; + r1.w = select(r1.w, v_68, (v_67 != 0u)); + } + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(9u, 10u, 11u, 12u) < bitcast>(cb2_2.tint_symbol_1[19u].xxxx)))); + if ((bitcast(r2.x) != 0u)) { + r0.y = bitcast((bitcast(icb0[bitcast(r1.z)].x) + 9i)); + let v_69 = (r1.xy * icb0[bitcast(r0.y)].zz); + r3 = vec4(v_69.xy, r3.zw); + let v_70 = fma(icb0[bitcast(r0.y)].yy, r0.zw, r3.xy); + r3 = vec4(v_70.xy, r3.zw); + let v_71 = (r3.xy + v0.xy); + r3 = vec4(v_71.xy, r3.zw); + r3 = textureSample(t0, s0, r3.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 512i)); + let v_72 = bitcast(r0.y); + let v_73 = r2.x; + r1.w = select(r1.w, v_73, (v_72 != 0u)); + } + if ((bitcast(r2.y) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_74 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 10i))].zz); + r2 = vec4(v_74.xy, r2.zw); + let v_75 = fma(icb0[bitcast((bitcast(r0.y) + 10i))].yy, r0.zw, r2.xy); + r2 = vec4(v_75.xy, r2.zw); + let v_76 = (r2.xy + v0.xy); + r2 = vec4(v_76.xy, r2.zw); + r3 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 1024i)); + let v_77 = bitcast(r0.y); + let v_78 = r2.x; + r1.w = select(r1.w, v_78, (v_77 != 0u)); + } + if ((bitcast(r2.z) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_79 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 11i))].zz); + r2 = vec4(v_79.xy, r2.zw); + let v_80 = fma(icb0[bitcast((bitcast(r0.y) + 11i))].yy, r0.zw, r2.xy); + r2 = vec4(v_80.xy, r2.zw); + let v_81 = (r2.xy + v0.xy); + r2 = vec4(v_81.xy, r2.zw); + r3 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 2048i)); + let v_82 = bitcast(r0.y); + let v_83 = r2.x; + r1.w = select(r1.w, v_83, (v_82 != 0u)); + } + if ((bitcast(r2.w) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_84 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 12i))].zz); + r2 = vec4(v_84.xy, r2.zw); + let v_85 = fma(icb0[bitcast((bitcast(r0.y) + 12i))].yy, r0.zw, r2.xy); + r2 = vec4(v_85.xy, r2.zw); + let v_86 = (r2.xy + v0.xy); + r2 = vec4(v_86.xy, r2.zw); + r2 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r2.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r1.z = bitcast((bitcast(r1.w) + 4096i)); + let v_87 = bitcast(r0.y); + let v_88 = r1.z; + r1.w = select(r1.w, v_88, (v_87 != 0u)); + } + r0.y = bitcast(select(0u, 4294967295u, (13u < bitcast(cb2_2.tint_symbol_1[19u].x)))); + if ((bitcast(r0.y) != 0u)) { + let v_89 = (r1.xy * vec2(-0.4375f)); + r1 = vec4(v_89.xy, r1.zw); + let v_90 = fma(r0.zw, vec2(0.4375f), r1.xy); + let v_91 = r0; + r0 = vec4(v_91.x, v_90.xy, v_91.w); + let v_92 = (r0.yz + v0.xy); + let v_93 = r0; + r0 = vec4(v_93.x, v_92.xy, v_93.w); + r2 = textureSample(t0, s0, r0.yzyy.xy); + r0.y = (r2.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r0.z = bitcast((bitcast(r1.w) + 8192i)); + let v_94 = bitcast(r0.y); + let v_95 = r0.z; + r1.w = select(r1.w, v_95, (v_94 != 0u)); + } + } else { + r1.w = 0.0f; + } + r0.y = bitcast(select(0u, 4294967295u, (bitcast(r1.w) == 0i))); + v_96((bitcast(r0.y) != 0u)); + } else { + if ((bitcast(r0.x) != 0u)) { + r0.x = 1.0f; + } else { + r1 = textureSample(t0, s0, v0.xy.xyxx.xy); + r0.x = (r1.w * cb2_2.tint_symbol_1[15u].x); + } + r0.x = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r0.x))); + v_96((bitcast(r0.x) != 0u)); + } + r0 = textureSample(t0, s0, v0.xy.xyxx.xy); + r1 = textureSample(t4, s4, v0.xy.xyxx.xy); + let v_97 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_97.xy, r1.zw); + r0.z = dot(r1.xy, r1.xy); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = sqrt(abs(r0.zzzz).z); + r1.z = max(cb10_10.tint_symbol_5[3u].x, 0.00100000004749745131f); + let v_98 = (r1.zz * r1.xy); + r1 = vec4(v_98.xy, r1.zw); + let v_99 = (r1.yyy * v5.xyz); + r1 = vec4(r1.x, v_99.xyz); + let v_100 = fma(r1.xxx, v4.xyz, r1.yzw); + r1 = vec4(v_100.xyz, r1.w); + let v_101 = fma(r0.zzz, v1.xyz, r1.xyz); + r1 = vec4(v_101.xyz, r1.w); + r0.z = dot(r1.xyz, r1.xyz); + r0.z = inverseSqrt(r0.z); + let v_102 = (r0.zzz * r1.xyz); + r1 = vec4(v_102.xy, r1.z, v_102.z); + r2 = textureSample(t5, s5, v0.xy.xyxx.xy); + let v_103 = (r2.xy * r2.xy); + r2 = vec4(v_103.xy, r2.zw); + r2.x = (r2.x * cb10_10.tint_symbol_5[3u].w); + r0.y = cb13_13.tint_symbol_4[3u].x; + r3 = textureSample(t13, s13, r0.xyxx.xy); + r0.x = (r0.w * v3.w); + let v_104 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + let v_105 = r0; + r0 = vec4(v_105.x, v_104.x, v_105.z, v_104.y); + r2.z = fma(r1.w, 0.5f, 0.5f); + r4.x = fma(r2.z, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x); + r4.y = (r2.z + 0.30000001192092895508f); + let v_106 = (r0.yw * r4.xy); + let v_107 = r0; + r0 = vec4(v_107.x, v_106.x, v_107.z, v_106.y); + let v_108 = (r3.xyz * r3.xyz); + r3 = vec4(v_108.xyz, r3.w); + let v_109 = -(v2.xyzx); + let v_110 = (v_109.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_110.xyz, r4.w); + r2.z = dot(r4.xyz, r4.xyz); + r2.z = inverseSqrt(r2.z); + let v_111 = (r2.zzz * r4.xyz); + r5 = vec4(v_111.xyz, r5.w); + let v_112 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_113 = fma(r4.xyz, r2.zzz, v_112.xyz); + r6 = vec4(v_113.xyz, r6.w); + r2.w = dot(r6.xyz, r6.xyz); + r2.w = inverseSqrt(r2.w); + let v_114 = (r2.www * r6.xyz); + r6 = vec4(v_114.xyz, r6.w); + r2.x = clamp(r2.xxxx.x, 0.0f, 1.0f); + let v_115 = (r0.yw * r0.yw); + let v_116 = r0; + r0 = vec4(v_116.x, v_115.x, v_116.z, v_115.y); + r2.w = fma(r2.y, cb10_10.tint_symbol_5[3u].z, -500.0f); + r2.w = max(r2.w, 0.0f); + let v_117 = -(r2.wwww); + r2.y = fma(r2.y, cb10_10.tint_symbol_5[3u].z, v_117.y); + r2.w = (r2.w * 558.0f); + r2.y = fma(r2.y, 3.0f, r2.w); + r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_118 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_118.xyz, r7.w); + let v_119 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz); + r8 = vec4(v_119.xyz, r8.w); + let v_120 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz); + r8 = vec4(v_120.xyz, r8.w); + let v_121 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz); + r8 = vec4(v_121.xyz, r8.w); + let v_122 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r9 = vec4(v_122.xyz, r9.w); + let v_123 = &(x0[0u]); + let v_124 = r9; + *(v_123) = vec4(v_124.xyz, (*(v_123)).w); + let v_125 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r10 = vec4(v_125.xyz, r10.w); + let v_126 = &(x0[1u]); + let v_127 = r10; + *(v_126) = vec4(v_127.xyz, (*(v_126)).w); + let v_128 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r11 = vec4(v_128.xyz, r11.w); + let v_129 = &(x0[2u]); + let v_130 = r11; + *(v_129) = vec4(v_130.xyz, (*(v_129)).w); + let v_131 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r8 = vec4(v_131.xyz, r8.w); + let v_132 = &(x0[3u]); + let v_133 = r8; + *(v_132) = vec4(v_133.xyz, (*(v_132)).w); + let v_134 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_135 = r12; + r12 = vec4(v_135.x, v_134.x, v_135.z, v_134.y); + r3.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_136 = abs(r11.yyyy); + r4.w = max(v_136.w, abs(r11.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_137 = (bitcast(r4.w) != 0u); + let v_138 = bitcast(v.tint_symbol_7[0i].x); + r4.w = select(bitcast(v.tint_symbol_7[7i].x), v_138, v_137); + let v_139 = abs(r10.yyyy); + r5.w = max(v_139.w, abs(r10.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_140 = bitcast(r5.w); + r4.w = select(r4.w, bitcast(v.tint_symbol_7[8i].x), (v_140 != 0u)); + let v_141 = abs(r9.yyyy); + r5.w = max(v_141.w, abs(r9.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_142 = bitcast(r3.w); + r3.w = select(r4.w, 0.0f, (v_142 != 0u)); + let v_143 = x0[bitcast(r3.w)]; + r9 = vec4(v_143.xyz, r9.w); + r3.w = f32(bitcast(r3.w)); + r4.w = (r3.w + 0.5f); + r4.w = (r4.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r3.w = dot(r10, cb6_6.tint_symbol_6[12u]); + r5.w = dot(r10, cb6_6.tint_symbol_6[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r4.w); + r4.w = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r9.z); + let v_144 = dpdx(r10.xyy); + r11 = vec4(v_144.xy, r11.z, v_144.z); + r11.z = dpdx(r3.w); + let v_145 = dpdy(r10.yxy); + r13 = vec4(v_145.xyz, r13.w); + r13.w = dpdy(r3.w); + let v_146 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_146.xy); + let v_147 = -(r8.zwzz); + let v_148 = fma(r11.xz, r13.xz, v_147.xy); + r14 = vec4(v_148.xy, r14.zw); + r6.w = (1.0f / r14.x); + r7.w = (r11.z * r13.y); + let v_149 = -(r7.wwww); + r14.z = fma(r11.x, r13.w, v_149.z); + let v_150 = (r6.ww * r14.yz); + r8 = vec4(r8.xy, v_150.xy); + let v_151 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_151.xy); + let v_152 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_152.xy); + r3.w = fma((-(r5.wwww)).w, r8.z, r3.w); + r3.w = fma((-(r5.wwww)).w, r8.w, r3.w); + let v_153 = bitcast(r4.w); + let v_154 = r3.w; + r12.z = select(r9.z, v_154, (v_153 != 0u)); + r10.z = 0.0f; + let v_155 = (r10.xyz + r12.ywz); + r9 = vec4(v_155.xyz, r9.w); + let v_156 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_156.xy, r12.zw); + let v_157 = (r10.xyz + r12.xyz); + r11 = vec4(v_157.xyz, r11.w); + let v_158 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_158.xy, r12.zw); + let v_159 = (r10.xyz + r12.xyz); + r13 = vec4(v_159.xyz, r13.w); + let v_160 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_160.xy, r12.zw); + let v_161 = (r10.xyz + r12.xyz); + r14 = vec4(v_161.xyz, r14.w); + let v_162 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_162.xy, r12.zw); + let v_163 = (r10.xyz + r12.xyz); + r15 = vec4(v_163.xyz, r15.w); + let v_164 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_164.xy, r12.zw); + let v_165 = (r10.xyz + r12.xyz); + r16 = vec4(v_165.xyz, r16.w); + let v_166 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_166.xy, r12.zw); + let v_167 = (r10.xyz + r12.xyz); + r17 = vec4(v_167.xyz, r17.w); + let v_168 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_168.xy, r12.zw); + let v_169 = (r10.xyz + r12.xyz); + r18 = vec4(v_169.xyz, r18.w); + let v_170 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_170.xy, r12.zw); + let v_171 = (r10.xyz + r12.xyz); + r19 = vec4(v_171.xyz, r19.w); + let v_172 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_172.xy, r12.zw); + let v_173 = (r10.xyz + r12.xyz); + r20 = vec4(v_173.xyz, r20.w); + let v_174 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_174.xy, r12.zw); + let v_175 = (r10.xyz + r12.xyz); + r21 = vec4(v_175.xyz, r21.w); + let v_176 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_176.xy, r12.zw); + let v_177 = (r10.xyz + r12.xyz); + r22 = vec4(v_177.xyz, r22.w); + let v_178 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_178.xy, r12.zw); + let v_179 = (r10.xyz + r12.xyz); + r23 = vec4(v_179.xyz, r23.w); + let v_180 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_180.xy, r12.zw); + let v_181 = (r10.xyz + r12.xyz); + r24 = vec4(v_181.xyz, r24.w); + let v_182 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_182.xy, r12.zw); + let v_183 = (r10.xyz + r12.xyz); + r25 = vec4(v_183.xyz, r25.w); + let v_184 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_184.xy, r12.zw); + let v_185 = (r10.xyz + r12.xyz); + r10 = vec4(v_185.xyz, r10.w); + let v_186 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_186.xy, r9.z); + let v_187 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_187.xy, r11.z); + let v_188 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_188.xy, r13.z); + let v_189 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_189.xy, r14.z); + let v_190 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_190.xy, r15.z); + let v_191 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_191.xy, r16.z); + let v_192 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_192.xy, r17.z); + let v_193 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_193.xy, r18.z); + let v_194 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_194.xy, r19.z); + let v_195 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_195.xy, r20.z); + let v_196 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_196.xy, r21.z); + let v_197 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_197.xy, r22.z); + let v_198 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_198.xy, r23.z); + let v_199 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_199.xy, r24.z); + let v_200 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_200.xy, r25.z); + let v_201 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_201.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r3.w = dot(r9, vec4(1.0f)); + r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f); + let v_202 = abs(r8.yyyy); + r4.w = max(v_202.w, abs(r8.xxxx).w); + r4.w = clamp(fma(r4.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = (r4.w * r2.w); + r2.w = fma(r3.w, 0.0625f, r2.w); + r2.w = (r2.w * r2.w); + r2.w = min(r2.w, 1.0f); + r3.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_6[3u].z); + let v_203 = -(r2.wwww); + r2.w = fma(r3.w, v_203.w, r2.w); + let v_204 = dot(r1.xyw, v_112.xyz); + r3.w = clamp(vec4(v_204, v_204, v_204, v_204).w, 0.0f, 1.0f); + let v_205 = dot(r5.xyz, r1.xyw); + r8.x = clamp(vec4(v_205, v_205, v_205, v_205).x, 0.0f, 1.0f); + let v_206 = dot(r6.xyz, v_112.xyz); + r8.y = clamp(vec4(v_206, v_206, v_206, v_206).y, 0.0f, 1.0f); + let v_207 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r8 = vec4(v_207.xy, r8.zw); + let v_208 = (r8.xy * r8.xy); + r8 = vec4(r8.xy, v_208.xy); + let v_209 = (r8.zw * r8.zw); + r8 = vec4(r8.xy, v_209.xy); + let v_210 = (r8.xy * r8.zw); + r8 = vec4(v_210.xy, r8.zw); + r4.w = ((-(cb10_10.tint_symbol_5[3u].yyyy)).w + 1.0f); + let v_211 = fma(cb10_10.tint_symbol_5[3u].yy, r8.xy, r4.ww); + r8 = vec4(v_211.xy, r8.zw); + let v_212 = (r2.yy + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(r8.xy, v_212.xy); + r2.y = (r8.z * 0.125f); + r5.w = fma((-(r2.xxxx)).w, r8.x, 1.0f); + r6.x = dot(r1.xyw, r6.xyz); + r6.x = clamp(((r6.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r8.w); + r6.x = exp2(r6.x); + r6.x = (r8.y * r6.x); + r6.x = (r2.y * r6.x); + r6.x = (r2.x * r6.x); + r6.x = (r3.w * r6.x); + r3.w = (r3.w * r5.w); + let v_213 = fma(r3.xyz, r3.www, r6.xxx); + r6 = vec4(v_213.xyz, r6.w); + let v_214 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_214.xyz, r6.w); + r3.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_215 = (v_109.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_215.xyz, r8.w); + let v_216 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_216.xyz, r9.w); + r7.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w); + let v_217 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_217.xyz, r9.w); + let v_218 = (r9.xyz + v_109.xyz); + r9 = vec4(v_218.xyz, r9.w); + let v_219 = bitcast>(r6.www); + let v_220 = r8.xyz; + let v_221 = select(r9.xyz, v_220, (v_219 != vec3())); + r8 = vec4(v_221.xyz, r8.w); + r6.w = dot(r8.xyz, r8.xyz); + let v_222 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_222.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + r7.w = inverseSqrt(r7.w); + let v_223 = (r7.www * r8.xyz); + r8 = vec4(v_223.xyz, r8.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[11u].w); + r6.w = (r6.w / r7.w); + let v_224 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.w = dot(r8.xyz, v_224.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_225 = dot(r8.xyz, r1.xyw); + r9.x = clamp(vec4(v_225, v_225, v_225, v_225).x, 0.0f, 1.0f); + r7.w = (r7.w * r9.x); + r9.x = (r6.w * r7.w); + let v_226 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_226.xyz, r9.w); + let v_227 = (r3.xyz * r9.xyz); + r9 = vec4(v_227.xyz, r9.w); + let v_228 = fma(r4.xyz, r2.zzz, r8.xyz); + r8 = vec4(v_228.xyz, r8.w); + r9.w = dot(r8.xyz, r8.xyz); + r9.w = inverseSqrt(r9.w); + let v_229 = (r8.xyz * r9.www); + r8 = vec4(v_229.xyz, r8.w); + let v_230 = dot(r8.xyz, r5.xyz); + r9.w = clamp(vec4(v_230, v_230, v_230, v_230).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.x = (r9.w * r9.w); + r10.x = (r10.x * r10.x); + r9.w = (r9.w * r10.x); + r9.w = fma(cb10_10.tint_symbol_5[3u].y, r9.w, r4.w); + let v_231 = dot(r8.xyz, r1.xyw); + r8.x = clamp(vec4(v_231, v_231, v_231, v_231).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.w); + r8.x = exp2(r8.x); + r8.x = (r8.x * r9.w); + r7.w = (r7.w * r8.x); + r6.w = (r6.w * r7.w); + r6.w = (r2.y * r6.w); + let v_232 = (r6.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_232.xyz, r8.w); + } + r6.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r7.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + let v_233 = bitcast(r7.w); + let v_234 = r6.w; + r3.w = select(r3.w, v_234, (v_233 != 0u)); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_235 = (v_109.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_235.xyz, r10.w); + let v_236 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_236.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w); + let v_237 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_237.xyz, r11.w); + let v_238 = (r11.xyz + v_109.xyz); + r11 = vec4(v_238.xyz, r11.w); + let v_239 = bitcast>(r6.www); + let v_240 = r10.xyz; + let v_241 = select(r11.xyz, v_240, (v_239 != vec3())); + r10 = vec4(v_241.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_242 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_242.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_243 = (r7.www * r10.xyz); + r10 = vec4(v_243.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[12u].w); + r6.w = (r6.w / r7.w); + let v_244 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.w = dot(r10.xyz, v_244.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_245 = dot(r10.xyz, r1.xyw); + r9.w = clamp(vec4(v_245, v_245, v_245, v_245).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_246 = (r9.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_246.xyz, r11.w); + let v_247 = fma(r11.xyz, r3.xyz, r9.xyz); + r9 = vec4(v_247.xyz, r9.w); + let v_248 = fma(r4.xyz, r2.zzz, r10.xyz); + r10 = vec4(v_248.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_249 = (r9.www * r10.xyz); + r10 = vec4(v_249.xyz, r10.w); + let v_250 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_250, v_250, v_250, v_250).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb10_10.tint_symbol_5[3u].y, r9.w, r4.w); + let v_251 = dot(r10.xyz, r1.xyw); + r10.x = clamp(vec4(v_251, v_251, v_251, v_251).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r2.y * r6.w); + let v_252 = fma(r6.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_252.xyz, r8.w); + } + } else { + r3.w = bitcast(v.tint_symbol_7[9i].x); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[9i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_253 = (v_109.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_253.xyz, r10.w); + let v_254 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_254.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w); + let v_255 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_255.xyz, r11.w); + let v_256 = (r11.xyz + v_109.xyz); + r11 = vec4(v_256.xyz, r11.w); + let v_257 = bitcast>(r6.www); + let v_258 = r10.xyz; + let v_259 = select(r11.xyz, v_258, (v_257 != vec3())); + r10 = vec4(v_259.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_260 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_260.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_261 = (r7.www * r10.xyz); + r10 = vec4(v_261.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[13u].w); + r6.w = (r6.w / r7.w); + let v_262 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.w = dot(r10.xyz, v_262.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_263 = dot(r10.xyz, r1.xyw); + r9.w = clamp(vec4(v_263, v_263, v_263, v_263).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_264 = (r9.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_264.xyz, r11.w); + let v_265 = fma(r11.xyz, r3.xyz, r9.xyz); + r9 = vec4(v_265.xyz, r9.w); + let v_266 = fma(r4.xyz, r2.zzz, r10.xyz); + r10 = vec4(v_266.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_267 = (r9.www * r10.xyz); + r10 = vec4(v_267.xyz, r10.w); + let v_268 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_268, v_268, v_268, v_268).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb10_10.tint_symbol_5[3u].y, r9.w, r4.w); + let v_269 = dot(r10.xyz, r1.xyw); + r10.x = clamp(vec4(v_269, v_269, v_269, v_269).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r2.y * r6.w); + let v_270 = fma(r6.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_270.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[9i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_271 = (v_109.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_271.xyz, r10.w); + let v_272 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_272.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[22u].w); + let v_273 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_273.xyz, r11.w); + let v_274 = (r11.xyz + v_109.xyz); + r11 = vec4(v_274.xyz, r11.w); + let v_275 = bitcast>(r6.www); + let v_276 = r10.xyz; + let v_277 = select(r11.xyz, v_276, (v_275 != vec3())); + r10 = vec4(v_277.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_278 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_278.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_279 = (r7.www * r10.xyz); + r10 = vec4(v_279.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[14u].w); + r6.w = (r6.w / r7.w); + let v_280 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.w = dot(r10.xyz, v_280.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_281 = dot(r10.xyz, r1.xyw); + r9.w = clamp(vec4(v_281, v_281, v_281, v_281).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_282 = (r9.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_282.xyz, r11.w); + let v_283 = fma(r11.xyz, r3.xyz, r9.xyz); + r9 = vec4(v_283.xyz, r9.w); + let v_284 = fma(r4.xyz, r2.zzz, r10.xyz); + r10 = vec4(v_284.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_285 = (r9.www * r10.xyz); + r10 = vec4(v_285.xyz, r10.w); + let v_286 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_286, v_286, v_286, v_286).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb10_10.tint_symbol_5[3u].y, r9.w, r4.w); + let v_287 = dot(r10.xyz, r1.xyw); + r10.x = clamp(vec4(v_287, v_287, v_287, v_287).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r2.y * r6.w); + let v_288 = fma(r6.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_288.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[9i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_289 = (v_109.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_289.xyz, r10.w); + let v_290 = (v2.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_290.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[23u].w); + let v_291 = fma(cb3_3.tint_symbol_2[15u].xyz, r7.www, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_291.xyz, r11.w); + let v_292 = (r11.xyz + v_109.xyz); + r11 = vec4(v_292.xyz, r11.w); + let v_293 = bitcast>(r6.www); + let v_294 = r10.xyz; + let v_295 = select(r11.xyz, v_294, (v_293 != vec3())); + r10 = vec4(v_295.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_296 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_296.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_297 = (r7.www * r10.xyz); + r10 = vec4(v_297.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[15u].w); + r6.w = (r6.w / r7.w); + let v_298 = -(cb3_3.tint_symbol_2[15u].xyzx); + r7.w = dot(r10.xyz, v_298.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f); + let v_299 = dot(r10.xyz, r1.xyw); + r9.w = clamp(vec4(v_299, v_299, v_299, v_299).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_300 = (r9.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_300.xyz, r11.w); + let v_301 = fma(r11.xyz, r3.xyz, r9.xyz); + r9 = vec4(v_301.xyz, r9.w); + let v_302 = fma(r4.xyz, r2.zzz, r10.xyz); + r10 = vec4(v_302.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_303 = (r9.www * r10.xyz); + r10 = vec4(v_303.xyz, r10.w); + let v_304 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_304, v_304, v_304, v_304).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb10_10.tint_symbol_5[3u].y, r9.w, r4.w); + let v_305 = dot(r10.xyz, r1.xyw); + r10.x = clamp(vec4(v_305, v_305, v_305, v_305).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r2.y * r6.w); + let v_306 = fma(r6.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz); + r8 = vec4(v_306.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[9i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_307 = (v_109.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_307.xyz, r10.w); + let v_308 = (v2.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_308.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[24u].w); + let v_309 = fma(cb3_3.tint_symbol_2[16u].xyz, r7.www, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_309.xyz, r11.w); + let v_310 = (r11.xyz + v_109.xyz); + r11 = vec4(v_310.xyz, r11.w); + let v_311 = bitcast>(r6.www); + let v_312 = r10.xyz; + let v_313 = select(r11.xyz, v_312, (v_311 != vec3())); + r10 = vec4(v_313.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_314 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_314.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_315 = (r7.www * r10.xyz); + r10 = vec4(v_315.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[16u].w); + r6.w = (r6.w / r7.w); + let v_316 = -(cb3_3.tint_symbol_2[16u].xyzx); + r7.w = dot(r10.xyz, v_316.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f); + let v_317 = dot(r10.xyz, r1.xyw); + r9.w = clamp(vec4(v_317, v_317, v_317, v_317).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_318 = (r9.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_318.xyz, r11.w); + let v_319 = fma(r11.xyz, r3.xyz, r9.xyz); + r9 = vec4(v_319.xyz, r9.w); + let v_320 = fma(r4.xyz, r2.zzz, r10.xyz); + r10 = vec4(v_320.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_321 = (r9.www * r10.xyz); + r10 = vec4(v_321.xyz, r10.w); + let v_322 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_322, v_322, v_322, v_322).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb10_10.tint_symbol_5[3u].y, r9.w, r4.w); + let v_323 = dot(r10.xyz, r1.xyw); + r10.x = clamp(vec4(v_323, v_323, v_323, v_323).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r2.y * r6.w); + let v_324 = fma(r6.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz); + r8 = vec4(v_324.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[9i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_325 = (v_109.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_325.xyz, r10.w); + let v_326 = (v2.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_326.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[25u].w); + let v_327 = fma(cb3_3.tint_symbol_2[17u].xyz, r7.www, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_327.xyz, r11.w); + let v_328 = (r11.xyz + v_109.xyz); + r11 = vec4(v_328.xyz, r11.w); + let v_329 = bitcast>(r6.www); + let v_330 = r10.xyz; + let v_331 = select(r11.xyz, v_330, (v_329 != vec3())); + r10 = vec4(v_331.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_332 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_332.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_333 = (r7.www * r10.xyz); + r10 = vec4(v_333.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[17u].w); + r6.w = (r6.w / r7.w); + let v_334 = -(cb3_3.tint_symbol_2[17u].xyzx); + r7.w = dot(r10.xyz, v_334.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f); + let v_335 = dot(r10.xyz, r1.xyw); + r9.w = clamp(vec4(v_335, v_335, v_335, v_335).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_336 = (r9.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_336.xyz, r11.w); + let v_337 = fma(r11.xyz, r3.xyz, r9.xyz); + r9 = vec4(v_337.xyz, r9.w); + let v_338 = fma(r4.xyz, r2.zzz, r10.xyz); + r10 = vec4(v_338.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_339 = (r9.www * r10.xyz); + r10 = vec4(v_339.xyz, r10.w); + let v_340 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_340, v_340, v_340, v_340).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb10_10.tint_symbol_5[3u].y, r9.w, r4.w); + let v_341 = dot(r10.xyz, r1.xyw); + r10.x = clamp(vec4(v_341, v_341, v_341, v_341).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r2.y * r6.w); + let v_342 = fma(r6.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz); + r8 = vec4(v_342.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_343 = (v_109.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_343.xyz, r10.w); + let v_344 = (v2.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_344.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[26u].w); + let v_345 = fma(cb3_3.tint_symbol_2[18u].xyz, r6.www, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_345.xyz, r11.w); + let v_346 = (r11.xyz + v_109.xyz); + r11 = vec4(v_346.xyz, r11.w); + let v_347 = bitcast>(r3.www); + let v_348 = r10.xyz; + let v_349 = select(r11.xyz, v_348, (v_347 != vec3())); + r10 = vec4(v_349.xyz, r10.w); + r3.w = dot(r10.xyz, r10.xyz); + let v_350 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_350.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_351 = (r6.www * r10.xyz); + r10 = vec4(v_351.xyz, r10.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r3.w, cb3_3.tint_symbol_2[18u].w); + r3.w = (r3.w / r6.w); + let v_352 = -(cb3_3.tint_symbol_2[18u].xyzx); + r6.w = dot(r10.xyz, v_352.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_353 = dot(r10.xyz, r1.xyw); + r7.w = clamp(vec4(v_353, v_353, v_353, v_353).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r3.w * r6.w); + let v_354 = (r7.www * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_354.xyz, r11.w); + let v_355 = fma(r11.xyz, r3.xyz, r9.xyz); + r9 = vec4(v_355.xyz, r9.w); + let v_356 = fma(r4.xyz, r2.zzz, r10.xyz); + r4 = vec4(v_356.xyz, r4.w); + r2.z = dot(r4.xyz, r4.xyz); + r2.z = inverseSqrt(r2.z); + let v_357 = (r2.zzz * r4.xyz); + r4 = vec4(v_357.xyz, r4.w); + let v_358 = dot(r4.xyz, r5.xyz); + r2.z = clamp(vec4(v_358, v_358, v_358, v_358).z, 0.0f, 1.0f); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r5.x = (r2.z * r2.z); + r5.x = (r5.x * r5.x); + r2.z = (r2.z * r5.x); + r2.z = fma(cb10_10.tint_symbol_5[3u].y, r2.z, r4.w); + let v_359 = dot(r4.xyz, r1.xyw); + r4.x = clamp(vec4(v_359, v_359, v_359, v_359).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r8.w); + r4.x = exp2(r4.x); + r2.z = (r2.z * r4.x); + r2.z = (r6.w * r2.z); + r2.z = (r3.w * r2.z); + r2.y = (r2.y * r2.z); + let v_360 = fma(r2.yyy, cb3_3.tint_symbol_2[26u].xyz, r8.xyz); + r8 = vec4(v_360.xyz, r8.w); + } + } + r2.y = (r5.w * r5.w); + r2.x = (r2.x * r2.x); + let v_361 = (r8.xyz * r2.xxx); + r4 = vec4(v_361.xyz, r4.w); + let v_362 = fma(r2.yyy, r9.xyz, r4.xyz); + r2 = vec4(v_362.xyz, r2.w); + let v_363 = fma(r6.xyz, r2.www, r2.xyz); + r2 = vec4(v_363.xyz, r2.w); + r0.z = fma(r1.z, r0.z, cb3_3.tint_symbol_2[43u].w); + r0.z = (r0.z * cb3_3.tint_symbol_2[44u].w); + r0.z = max(r0.z, 0.0f); + let v_364 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.zzz, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_364.xyz, r4.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_365 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.zzz, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_365.xyz, r5.w); + let v_366 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_366.xyz, r5.w); + let v_367 = fma(r4.xyz, r1.zzz, r5.xyz); + r4 = vec4(v_367.xyz, r4.w); + let v_368 = (r0.www * r4.xyz); + r4 = vec4(v_368.xyz, r4.w); + let v_369 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.zzz, cb3_3.tint_symbol_2[44u].xyz); + r5 = vec4(v_369.xyz, r5.w); + r6.x = cb3_3.tint_symbol_2[46u].w; + r6.y = cb3_3.tint_symbol_2[47u].w; + r6.z = cb3_3.tint_symbol_2[48u].w; + let v_370 = dot(r6.xyz, r1.xyw); + r0.z = clamp(vec4(v_370, v_370, v_370, v_370).z, 0.0f, 1.0f); + let v_371 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.zzz, r5.xyz); + r1 = vec4(v_371.xyz, r1.w); + let v_372 = fma(r1.xyz, r0.yyy, r4.xyz); + r0 = vec4(r0.x, v_372.xyz); + let v_373 = (r5.www * r0.yzw); + r0 = vec4(r0.x, v_373.xyz); + let v_374 = fma(r0.yzw, r3.xyz, r2.xyz); + r0 = vec4(r0.x, v_374.xyz); + o0.w = (r0.x * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.x = dot(r7.xyz, r7.xyz); + r1.x = sqrt(r0.x); + let v_375 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_375.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r7.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_376 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_376 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.x = inverseSqrt(r0.x); + let v_377 = (r0.xxx * r7.xyz); + r2 = vec4(v_377.xyz, r2.w); + let v_378 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.x = clamp(vec4(v_378, v_378, v_378, v_378).x, 0.0f, 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * cb3_3.tint_symbol_2[54u].w); + r0.x = exp2(r0.x); + let v_379 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_379, v_379, v_379, v_379).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_380 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_380.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_381 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_381.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_382 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_382.xyz, r2.w); + let v_383 = fma(r0.xxx, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_383.xyz, r2.w); + let v_384 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_384.xyz, r3.w); + let v_385 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_385.xyz, r2.w); + let v_386 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_387 = (r2.xyz + v_386.xyz); + r2 = vec4(v_387.xyz, r2.w); + let v_388 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_388.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_389 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_389.xyz, r3.w); + let v_390 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_390.xy, r1.z, v_390.z); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.x) != 0u)) { + let v_391 = (v6.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_391.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.x = (r2.x + -1.0f); + r0.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r0.x = 1.0f; + } + let v_392 = -(r0.yzyw); + let v_393 = fma(r1.xyw, r0.xxx, v_392.xyw); + r1 = vec4(v_393.xy, r1.z, v_393.z); + let v_394 = fma(r1.zzz, r1.xyw, r0.yzw); + r1 = vec4(v_394.xyz, r1.w); + } else { + r0.x = dot(r7.xyz, r7.xyz); + r1.w = sqrt(r0.x); + let v_395 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_395.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r7.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_396 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_396 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.x = inverseSqrt(r0.x); + let v_397 = (r0.xxx * r7.xyz); + r3 = vec4(v_397.xyz, r3.w); + let v_398 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.x = clamp(vec4(v_398, v_398, v_398, v_398).x, 0.0f, 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * cb3_3.tint_symbol_2[54u].w); + r0.x = exp2(r0.x); + let v_399 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_399, v_399, v_399, v_399).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_400 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_400.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_401 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_401.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_402 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_402.xyz, r3.w); + let v_403 = fma(r0.xxx, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_403.xyz, r3.w); + let v_404 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_404.xyz, r4.w); + let v_405 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_405.xyz, r3.w); + let v_406 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_407 = (r3.xyz + v_406.xyz); + r3 = vec4(v_407.xyz, r3.w); + let v_408 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_408.x, r2.y, v_408.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_409 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_409.xyz, r3.w); + let v_410 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_410.x, r2.y, v_410.yz); + let v_411 = ((-(r0.yyzw)).xzw + r2.xzw); + r2 = vec4(v_411.x, r2.y, v_411.yz); + let v_412 = fma(r2.yyy, r2.xzw, r0.yzw); + r1 = vec4(v_412.xyz, r1.w); + } + let v_413 = (r1.xyz * cb13_13.tint_symbol_4[4u].xxx); + r0 = vec4(v_413.xyz, r0.w); + let v_414 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_414.xyz, o0.w); +} + +fn v_96(v_415 : bool) { + if (v_415) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @builtin(position) v_416 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v_416); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f67e3166d5da9319.consts.json b/b/8b0b5899ed/shaders/f67e3166d5da9319.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/f67e3166d5da9319.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f67e3166d5da9319.wgsl b/b/8b0b5899ed/shaders/f67e3166d5da9319.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..363df72c526245388b440a0bafebd2e0e09d7de9 --- /dev/null +++ b/b/8b0b5899ed/shaders/f67e3166d5da9319.wgsl @@ -0,0 +1,849 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb50_struct { + tint_symbol_2 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb4_struct { + tint_symbol_4 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb7_struct_1 { + tint_symbol_6 : array, 7u>, +} + +@group(1u) @binding(9u) var cb9_9 : cb7_struct_1; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v6 : vec4) { + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t5, s5, v0.xyxx.xy); + r1 = textureSample(t6, s6, v0.xyxx.xy); + let v_1 = ((-(cb9_9.tint_symbol_6[3u].xxxy)).zw + cb9_9.tint_symbol_6[3u].zw); + r1 = vec4(r1.xy, v_1.xy); + let v_2 = (vec2(8.0f, 1.0f) / r1.zw); + r1 = vec4(r1.xy, v_2.xy); + let v_3 = clamp(((v0.xyxx + -(cb9_9.tint_symbol_6[3u].xyxx))).xy, vec2(), vec2(1.0f)); + r2 = vec4(v_3.xy, r2.zw); + let v_4 = (r1.zw * r2.xy); + r2 = vec4(r2.xy, v_4.xy); + let v_5 = trunc(r2.zw); + r2 = vec4(r2.xy, v_5.xy); + let v_6 = -(r2.zzzw); + let v_7 = fma(r2.xy, r1.zw, v_6.zw); + r1 = vec4(r1.xy, v_7.xy); + let v_8 = r2.z; + let v_9 = max(v_8, -2147483648.0f); + r2.x = bitcast(select(select(i32(v_9), 2147483647i, (v_9 >= 2147483648.0f)), 0i, !((v_8 == v_8)))); + r3 = bitcast>(select(vec4(), vec4(4294967295u), (bitcast>(r2.xxxx) == vec4(0i, 1i, 2i, 3i)))); + r3 = bitcast>((bitcast>(r3) & vec4(1065353216u))); + r2 = bitcast>(select(vec4(), vec4(4294967295u), (bitcast>(r2.xxxx) == vec4(4i, 5i, 6i, 7i)))); + r2 = bitcast>((bitcast>(r2) & vec4(1065353216u))); + r3.x = dot(cb9_9.tint_symbol_6[0u], r3); + r2.x = dot(cb9_9.tint_symbol_6[1u], r2); + r2.x = (r2.x + r3.x); + r2.x = trunc(r2.x); + r2.x = (r2.x / cb9_9.tint_symbol_6[2u].z); + r2.y = trunc(r2.x); + r3.x = ((-(r2.yyyy)).x + r2.x); + r3.y = (r2.y / cb9_9.tint_symbol_6[2u].w); + let v_10 = fma(r1.zw, cb9_9.tint_symbol_6[2u].xy, r3.xy); + r1 = vec4(r1.xy, v_10.xy); + let v_11 = dpdx(v0.xy); + r2 = vec4(v_11.xy, r2.zw); + let v_12 = dpdy(v0.xy); + r2 = vec4(r2.xy, v_12.xy); + r2 = (r2 * vec4(0.5f)); + let v_13 = r2.xy; + let v_14 = r2.zw; + r3 = textureSampleGrad(t7, s7, r1.zwzz.xy, v_13, v_14); + let v_15 = r2.xy; + let v_16 = r2.zw; + r4 = textureSampleGrad(t8, s8, r1.zwzz.xy, v_15, v_16); + let v_17 = bitcast>(select(vec2(), vec2(4294967295u), (v0.xy < cb9_9.tint_symbol_6[3u].xy))); + r5 = vec4(v_17.xy, r5.zw); + let v_18 = bitcast>(select(vec2(), vec2(4294967295u), (cb9_9.tint_symbol_6[3u].zw < v0.xy))); + r5 = vec4(r5.xy, v_18.xy); + r5 = bitcast>((bitcast>(r5) & vec4(1065353216u))); + r1.z = dot(r5, r5); + r1.z = min(r1.z, 1.0f); + let v_19 = -(r3.xxxx); + r1.w = fma(r1.z, v_19.w, r3.x); + let v_20 = -(r4.xyxx); + let v_21 = fma(r1.zz, v_20.xy, r4.xy); + r3 = vec4(v_21.xy, r3.zw); + let v_22 = abs(r2.zwzz); + let v_23 = max(v_22.xy, abs(r2.xyxx).xy); + r2 = vec4(v_23.xy, r2.zw); + r1.z = max(r2.y, r2.x); + let v_24 = (r1.zz * cb9_9.tint_symbol_6[6u].xy); + r2 = vec4(v_24.xy, r2.zw); + let v_25 = max(r2.xy, cb9_9.tint_symbol_6[6u].zw); + r2 = vec4(v_25.xy, r2.zw); + r1.z = ((-(r2.xxxx)).z + cb9_9.tint_symbol_6[5u].y); + r2.x = (r2.y + cb9_9.tint_symbol_6[5u].y); + r2.x = ((-(r1.zzzz)).x + r2.x); + r1.z = ((-(r1.zzzz)).z + r1.w); + r1.w = (1.0f / r2.x); + r1.z = clamp(((r1.wwww * r1.zzzz)).z, 0.0f, 1.0f); + r1.w = fma(r1.z, -2.0f, 3.0f); + r1.z = (r1.z * r1.z); + r1.z = (r1.z * r1.w); + let v_26 = -(r0.xyzx); + let v_27 = fma(cb9_9.tint_symbol_6[4u].www, cb9_9.tint_symbol_6[4u].xyz, v_26.xyz); + r2 = vec4(v_27.xyz, r2.w); + let v_28 = fma(r1.zzz, r2.xyz, r0.xyz); + r0 = vec4(v_28.xyz, r0.w); + let v_29 = (r3.xy + vec2(-0.5f)); + r2 = vec4(v_29.xy, r2.zw); + let v_30 = (r2.xy * cb9_9.tint_symbol_6[5u].xx); + r2 = vec4(v_30.xy, r2.zw); + let v_31 = fma(r2.xy, r1.zz, r1.xy); + r1 = vec4(v_31.xy, r1.zw); + let v_32 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_32.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb11_11.tint_symbol_4[3u].w, 0.00100000004749745131f); + let v_33 = (r1.ww * r1.xy); + r1 = vec4(v_33.xy, r1.zw); + let v_34 = (r1.yyy * v5.xyz); + r2 = vec4(v_34.xyz, r2.w); + let v_35 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_35.xy, r1.z, v_35.z); + let v_36 = fma(r1.zzz, v1.xyz, r1.xyw); + r1 = vec4(v_36.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_37 = (r1.www * r1.xyz); + r2 = vec4(v_37.xyz, r2.w); + r0.w = (r0.w * v6.w); + let v_38 = (v6.xx * cb2_2.tint_symbol_1[15u].zy); + r1 = vec4(v_38.xy, r1.zw); + let v_39 = (r0.xyz * r0.xyz); + r0 = vec4(v_39.xyz, r0.w); + let v_40 = -(v2.xyzx); + let v_41 = (v_40.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_41.xyz, r3.w); + r2.w = dot(r3.xyz, r3.xyz); + r2.w = inverseSqrt(r2.w); + let v_42 = (r2.www * r3.xyz); + r4 = vec4(v_42.xyz, r4.w); + let v_43 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_44 = fma(r3.xyz, r2.www, v_43.xyz); + r5 = vec4(v_44.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_45 = (r3.www * r5.xyz); + r5 = vec4(v_45.xyz, r5.w); + let v_46 = (r1.xy * r1.xy); + r1 = vec4(v_46.xy, r1.zw); + r3.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_47 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_47.xyz, r6.w); + let v_48 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_48.xyz, r7.w); + let v_49 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r6 = vec4(v_49.xy, r6.z, v_49.z); + let v_50 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r6.xyw); + r6 = vec4(v_50.xyz, r6.w); + let v_51 = fma(r6.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r7 = vec4(v_51.xyz, r7.w); + let v_52 = &(x0[0u]); + let v_53 = r7; + *(v_52) = vec4(v_53.xyz, (*(v_52)).w); + let v_54 = fma(r6.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r8 = vec4(v_54.xyz, r8.w); + let v_55 = &(x0[1u]); + let v_56 = r8; + *(v_55) = vec4(v_56.xyz, (*(v_55)).w); + let v_57 = fma(r6.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r9 = vec4(v_57.xyz, r9.w); + let v_58 = &(x0[2u]); + let v_59 = r9; + *(v_58) = vec4(v_59.xyz, (*(v_58)).w); + let v_60 = fma(r6.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r6 = vec4(v_60.xyz, r6.w); + let v_61 = &(x0[3u]); + let v_62 = r6; + *(v_61) = vec4(v_62.xyz, (*(v_61)).w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_64 = r10; + r10 = vec4(v_64.x, v_63.x, v_64.z, v_63.y); + r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r4.w = (r4.w * 0.5f); + let v_65 = abs(r9.yyyy); + r5.w = max(v_65.w, abs(r9.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r4.w))); + let v_66 = (bitcast(r5.w) != 0u); + let v_67 = bitcast(v.tint_symbol_7[0i].x); + r5.w = select(bitcast(v.tint_symbol_7[1i].x), v_67, v_66); + let v_68 = abs(r8.yyyy); + r6.z = max(v_68.z, abs(r8.xxxx).z); + r6.z = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_69 = bitcast(r6.z); + r5.w = select(r5.w, bitcast(v.tint_symbol_7[2i].x), (v_69 != 0u)); + let v_70 = abs(r7.yyyy); + r6.z = max(v_70.z, abs(r7.xxxx).z); + r4.w = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_71 = bitcast(r4.w); + r4.w = select(r5.w, 0.0f, (v_71 != 0u)); + let v_72 = x0[bitcast(r4.w)]; + r7 = vec4(v_72.xyz, r7.w); + r4.w = f32(bitcast(r4.w)); + r5.w = (r4.w + 0.5f); + r5.w = (r5.w * 0.25f); + r8 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww))); + r8 = bitcast>((bitcast>(r8) & vec4(1065353216u))); + r4.w = dot(r8, cb6_6.tint_symbol_5[12u]); + r6.z = dot(r8, cb6_6.tint_symbol_5[13u]); + r8.x = (r7.x + 0.5f); + r8.y = fma(r7.y, 0.25f, r5.w); + r5.w = bitcast(select(0u, 4294967295u, !((r4.w == 0.0f)))); + r4.w = ((-(r4.wwww)).w + r7.z); + let v_73 = dpdx(r8.xyy); + r9 = vec4(v_73.xy, r9.z, v_73.z); + r9.z = dpdx(r4.w); + let v_74 = dpdy(r8.yxy); + r11 = vec4(v_74.xyz, r11.w); + r11.w = dpdy(r4.w); + let v_75 = (r9.yw * r11.yw); + r7 = vec4(v_75.xy, r7.zw); + let v_76 = -(r7.xyxx); + let v_77 = fma(r9.xz, r11.xz, v_76.xy); + r12 = vec4(v_77.xy, r12.zw); + r6.w = (1.0f / r12.x); + r7.x = (r9.z * r11.y); + let v_78 = -(r7.xxxx); + r12.z = fma(r9.x, r11.w, v_78.z); + let v_79 = (r6.ww * r12.yz); + r7 = vec4(v_79.xy, r7.zw); + let v_80 = max(r7.xy, vec2()); + r7 = vec4(v_80.xy, r7.zw); + let v_81 = min(r7.xy, vec2(0.5f)); + r7 = vec4(v_81.xy, r7.zw); + r4.w = fma((-(r6.zzzz)).w, r7.x, r4.w); + r4.w = fma((-(r6.zzzz)).w, r7.y, r4.w); + let v_82 = bitcast(r5.w); + let v_83 = r4.w; + r10.z = select(r7.z, v_83, (v_82 != 0u)); + r8.z = 0.0f; + let v_84 = (r8.xyz + r10.ywz); + r7 = vec4(v_84.xyz, r7.w); + let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r10 = vec4(v_85.xy, r10.zw); + let v_86 = (r8.xyz + r10.xyz); + r9 = vec4(v_86.xyz, r9.w); + let v_87 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r10 = vec4(v_87.xy, r10.zw); + let v_88 = (r8.xyz + r10.xyz); + r11 = vec4(v_88.xyz, r11.w); + let v_89 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r10 = vec4(v_89.xy, r10.zw); + let v_90 = (r8.xyz + r10.xyz); + r12 = vec4(v_90.xyz, r12.w); + let v_91 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r10 = vec4(v_91.xy, r10.zw); + let v_92 = (r8.xyz + r10.xyz); + r13 = vec4(v_92.xyz, r13.w); + let v_93 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r10 = vec4(v_93.xy, r10.zw); + let v_94 = (r8.xyz + r10.xyz); + r14 = vec4(v_94.xyz, r14.w); + let v_95 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r10 = vec4(v_95.xy, r10.zw); + let v_96 = (r8.xyz + r10.xyz); + r15 = vec4(v_96.xyz, r15.w); + let v_97 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r10 = vec4(v_97.xy, r10.zw); + let v_98 = (r8.xyz + r10.xyz); + r16 = vec4(v_98.xyz, r16.w); + let v_99 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r10 = vec4(v_99.xy, r10.zw); + let v_100 = (r8.xyz + r10.xyz); + r17 = vec4(v_100.xyz, r17.w); + let v_101 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r10 = vec4(v_101.xy, r10.zw); + let v_102 = (r8.xyz + r10.xyz); + r18 = vec4(v_102.xyz, r18.w); + let v_103 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r10 = vec4(v_103.xy, r10.zw); + let v_104 = (r8.xyz + r10.xyz); + r19 = vec4(v_104.xyz, r19.w); + let v_105 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r10 = vec4(v_105.xy, r10.zw); + let v_106 = (r8.xyz + r10.xyz); + r20 = vec4(v_106.xyz, r20.w); + let v_107 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r10 = vec4(v_107.xy, r10.zw); + let v_108 = (r8.xyz + r10.xyz); + r21 = vec4(v_108.xyz, r21.w); + let v_109 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r10 = vec4(v_109.xy, r10.zw); + let v_110 = (r8.xyz + r10.xyz); + r22 = vec4(v_110.xyz, r22.w); + let v_111 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r10 = vec4(v_111.xy, r10.zw); + let v_112 = (r8.xyz + r10.xyz); + r23 = vec4(v_112.xyz, r23.w); + let v_113 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r10 = vec4(v_113.xy, r10.zw); + let v_114 = (r8.xyz + r10.xyz); + r8 = vec4(v_114.xyz, r8.w); + let v_115 = r7.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_115.xy, r7.z); + let v_116 = r9.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_116.xy, r9.z); + let v_117 = r11.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_117.xy, r11.z); + let v_118 = r12.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_118.xy, r12.z); + let v_119 = r13.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_119.xy, r13.z); + let v_120 = r14.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_120.xy, r14.z); + let v_121 = r15.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_121.xy, r15.z); + let v_122 = r16.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_122.xy, r16.z); + let v_123 = r17.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_123.xy, r17.z); + let v_124 = r18.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_124.xy, r18.z); + let v_125 = r19.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_125.xy, r19.z); + let v_126 = r20.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_126.xy, r20.z); + let v_127 = r21.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_127.xy, r21.z); + let v_128 = r22.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_128.xy, r22.z); + let v_129 = r23.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_129.xy, r23.z); + let v_130 = r8.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_130.xy, r8.z); + r7 = (r7 + r9); + r7 = (r10 + r7); + r7 = (r11 + r7); + r4.w = dot(r7, vec4(1.0f)); + r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_131 = abs(r6.yyyy); + r5.w = max(v_131.w, abs(r6.xxxx).w); + r5.w = clamp(fma(r5.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.w = ((-(r3.wwww)).w + 1.0f); + r3.w = (r5.w * r3.w); + r3.w = fma(r4.w, 0.0625f, r3.w); + r3.w = (r3.w * r3.w); + r3.w = min(r3.w, 1.0f); + r4.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r4.w = sqrt(r4.w); + r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z); + let v_132 = -(r3.wwww); + r3.w = fma(r4.w, v_132.w, r3.w); + let v_133 = dot(r2.xyz, v_43.xyz); + r4.w = clamp(vec4(v_133, v_133, v_133, v_133).w, 0.0f, 1.0f); + let v_134 = dot(r4.xyz, r2.xyz); + r6.x = clamp(vec4(v_134, v_134, v_134, v_134).x, 0.0f, 1.0f); + let v_135 = dot(r5.xyz, v_43.xyz); + r6.y = clamp(vec4(v_135, v_135, v_135, v_135).y, 0.0f, 1.0f); + let v_136 = ((-(r6.xyxx)).xy + vec2(1.0f)); + r6 = vec4(v_136.xy, r6.zw); + let v_137 = (r6.xy * r6.xy); + r6 = vec4(r6.xy, v_137.xy); + let v_138 = (r6.zw * r6.zw); + r6 = vec4(r6.xy, v_138.xy); + let v_139 = (r6.xy * r6.zw); + r6 = vec4(v_139.xy, r6.zw); + let v_140 = fma(r6.xy, vec2(0.98000001907348632812f), vec2(0.01999999955296516418f)); + r6 = vec4(v_140.xy, r6.zw); + r5.w = fma((-(r6.xxxx)).w, 0.20000000298023223877f, 1.0f); + r5.x = dot(r2.xyz, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * 1500.0f); + r5.x = exp2(r5.x); + r5.x = (r6.y * r5.x); + r5.x = (r4.w * r5.x); + r5.x = (r5.x * 37.549999237060546875f); + r4.w = (r4.w * r5.w); + let v_141 = fma(r0.xyz, r4.www, r5.xxx); + r5 = vec4(v_141.xyz, r5.w); + let v_142 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_142.xyz, r5.w); + r4.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r7 = vec4(r7.x, vec3()); + r6 = vec4(vec3(), r6.w); + } else { + r6.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_143 = ((-(v2.xxyz)).yzw + cb3_3.tint_symbol_2[3u].xyz); + r6 = vec4(r6.x, v_143.xyz); + let v_144 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r7 = vec4(v_144.xyz, r7.w); + r7.x = dot(r7.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.x = clamp(((r7.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f); + r7.x = (r7.x * cb3_3.tint_symbol_2[19u].w); + let v_145 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.xxx, cb3_3.tint_symbol_2[3u].xyz); + r7 = vec4(v_145.xyz, r7.w); + let v_146 = (r7.xyz + v_40.xyz); + r7 = vec4(v_146.xyz, r7.w); + let v_147 = bitcast>(r6.xxx); + let v_148 = r6.yzw; + let v_149 = select(r7.xyz, v_148, (v_147 != vec3())); + r6 = vec4(v_149.xyz, r6.w); + r6.w = dot(r6.xyz, r6.xyz); + let v_150 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_150.xyz, r6.w); + r7.x = dot(r6.xyz, r6.xyz); + r7.x = inverseSqrt(r7.x); + let v_151 = (r6.xyz * r7.xxx); + r6 = vec4(v_151.xyz, r6.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r7.x = fma(r7.x, r6.w, cb3_3.tint_symbol_2[11u].w); + r6.w = (r6.w / r7.x); + let v_152 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.x = dot(r6.xyz, v_152.xyz); + r7.x = clamp(fma(r7.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_153 = dot(r6.xyz, r2.xyz); + r7.y = clamp(vec4(v_153, v_153, v_153, v_153).y, 0.0f, 1.0f); + r7.x = (r7.x * r7.y); + r7.y = (r6.w * r7.x); + let v_154 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz); + r7 = vec4(r7.x, v_154.xyz); + let v_155 = (r0.xyz * r7.yzw); + r7 = vec4(r7.x, v_155.xyz); + let v_156 = fma(r3.xyz, r2.www, r6.xyz); + r6 = vec4(v_156.xyz, r6.w); + r8.x = dot(r6.xyz, r6.xyz); + r8.x = inverseSqrt(r8.x); + let v_157 = (r6.xyz * r8.xxx); + r6 = vec4(v_157.xyz, r6.w); + let v_158 = dot(r6.xyz, r4.xyz); + r8.x = clamp(vec4(v_158, v_158, v_158, v_158).x, 0.0f, 1.0f); + r8.x = ((-(r8.xxxx)).x + 1.0f); + r8.y = (r8.x * r8.x); + r8.y = (r8.y * r8.y); + r8.x = (r8.y * r8.x); + r8.x = fma(r8.x, 0.98000001907348632812f, 0.01999999955296516418f); + let v_159 = dot(r6.xyz, r2.xyz); + r6.x = clamp(vec4(v_159, v_159, v_159, v_159).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * 1500.0f); + r6.x = exp2(r6.x); + r6.x = (r6.x * r8.x); + r6.x = (r7.x * r6.x); + r6.x = (r6.w * r6.x); + r6.x = (r6.x * 187.75f); + let v_160 = (r6.xxx * cb3_3.tint_symbol_2[19u].xyz); + r6 = vec4(v_160.xyz, r6.w); + } + r6.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r7.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r4.w) | bitcast(r6.w))); + let v_161 = bitcast(r7.x); + let v_162 = r6.w; + r4.w = select(r4.w, v_162, (v_161 != 0u)); + if ((bitcast(r4.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_163 = (v_40.xyz + cb3_3.tint_symbol_2[4u].xyz); + r8 = vec4(v_163.xyz, r8.w); + let v_164 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r9 = vec4(v_164.xyz, r9.w); + r7.x = dot(r9.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.x = clamp(((r7.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f); + r7.x = (r7.x * cb3_3.tint_symbol_2[20u].w); + let v_165 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.xxx, cb3_3.tint_symbol_2[4u].xyz); + r9 = vec4(v_165.xyz, r9.w); + let v_166 = (r9.xyz + v_40.xyz); + r9 = vec4(v_166.xyz, r9.w); + let v_167 = bitcast>(r6.www); + let v_168 = r8.xyz; + let v_169 = select(r9.xyz, v_168, (v_167 != vec3())); + r8 = vec4(v_169.xyz, r8.w); + r6.w = dot(r8.xyz, r8.xyz); + let v_170 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_170.xyz, r8.w); + r7.x = dot(r8.xyz, r8.xyz); + r7.x = inverseSqrt(r7.x); + let v_171 = (r7.xxx * r8.xyz); + r8 = vec4(v_171.xyz, r8.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f); + r7.x = fma(r7.x, r6.w, cb3_3.tint_symbol_2[12u].w); + r6.w = (r6.w / r7.x); + let v_172 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.x = dot(r8.xyz, v_172.xyz); + r7.x = clamp(fma(r7.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f); + let v_173 = dot(r8.xyz, r2.xyz); + r8.w = clamp(vec4(v_173, v_173, v_173, v_173).w, 0.0f, 1.0f); + r7.x = (r7.x * r8.w); + r8.w = (r6.w * r7.x); + let v_174 = (r8.www * cb3_3.tint_symbol_2[20u].xyz); + r9 = vec4(v_174.xyz, r9.w); + let v_175 = fma(r9.xyz, r0.xyz, r7.yzw); + r7 = vec4(r7.x, v_175.xyz); + let v_176 = fma(r3.xyz, r2.www, r8.xyz); + r8 = vec4(v_176.xyz, r8.w); + r8.w = dot(r8.xyz, r8.xyz); + r8.w = inverseSqrt(r8.w); + let v_177 = (r8.www * r8.xyz); + r8 = vec4(v_177.xyz, r8.w); + let v_178 = dot(r8.xyz, r4.xyz); + r8.w = clamp(vec4(v_178, v_178, v_178, v_178).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.x = (r8.w * r8.w); + r9.x = (r9.x * r9.x); + r8.w = (r8.w * r9.x); + r8.w = fma(r8.w, 0.98000001907348632812f, 0.01999999955296516418f); + let v_179 = dot(r8.xyz, r2.xyz); + r8.x = clamp(vec4(v_179, v_179, v_179, v_179).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * 1500.0f); + r8.x = exp2(r8.x); + r8.x = (r8.x * r8.w); + r7.x = (r7.x * r8.x); + r6.w = (r6.w * r7.x); + r6.w = (r6.w * 187.75f); + let v_180 = fma(r6.www, cb3_3.tint_symbol_2[20u].xyz, r6.xyz); + r6 = vec4(v_180.xyz, r6.w); + } + } else { + r4.w = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r6.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_181 = (v_40.xyz + cb3_3.tint_symbol_2[5u].xyz); + r8 = vec4(v_181.xyz, r8.w); + let v_182 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r9 = vec4(v_182.xyz, r9.w); + r7.x = dot(r9.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.x = clamp(((r7.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f); + r7.x = (r7.x * cb3_3.tint_symbol_2[21u].w); + let v_183 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.xxx, cb3_3.tint_symbol_2[5u].xyz); + r9 = vec4(v_183.xyz, r9.w); + let v_184 = (r9.xyz + v_40.xyz); + r9 = vec4(v_184.xyz, r9.w); + let v_185 = bitcast>(r6.www); + let v_186 = r8.xyz; + let v_187 = select(r9.xyz, v_186, (v_185 != vec3())); + r8 = vec4(v_187.xyz, r8.w); + r6.w = dot(r8.xyz, r8.xyz); + let v_188 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_188.xyz, r8.w); + r7.x = dot(r8.xyz, r8.xyz); + r7.x = inverseSqrt(r7.x); + let v_189 = (r7.xxx * r8.xyz); + r8 = vec4(v_189.xyz, r8.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f); + r7.x = fma(r7.x, r6.w, cb3_3.tint_symbol_2[13u].w); + r6.w = (r6.w / r7.x); + let v_190 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.x = dot(r8.xyz, v_190.xyz); + r7.x = clamp(fma(r7.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f); + let v_191 = dot(r8.xyz, r2.xyz); + r8.w = clamp(vec4(v_191, v_191, v_191, v_191).w, 0.0f, 1.0f); + r7.x = (r7.x * r8.w); + r8.w = (r6.w * r7.x); + let v_192 = (r8.www * cb3_3.tint_symbol_2[21u].xyz); + r9 = vec4(v_192.xyz, r9.w); + let v_193 = fma(r9.xyz, r0.xyz, r7.yzw); + r7 = vec4(r7.x, v_193.xyz); + let v_194 = fma(r3.xyz, r2.www, r8.xyz); + r8 = vec4(v_194.xyz, r8.w); + r8.w = dot(r8.xyz, r8.xyz); + r8.w = inverseSqrt(r8.w); + let v_195 = (r8.www * r8.xyz); + r8 = vec4(v_195.xyz, r8.w); + let v_196 = dot(r8.xyz, r4.xyz); + r8.w = clamp(vec4(v_196, v_196, v_196, v_196).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.x = (r8.w * r8.w); + r9.x = (r9.x * r9.x); + r8.w = (r8.w * r9.x); + r8.w = fma(r8.w, 0.98000001907348632812f, 0.01999999955296516418f); + let v_197 = dot(r8.xyz, r2.xyz); + r8.x = clamp(vec4(v_197, v_197, v_197, v_197).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * 1500.0f); + r8.x = exp2(r8.x); + r8.x = (r8.x * r8.w); + r7.x = (r7.x * r8.x); + r6.w = (r6.w * r7.x); + r6.w = (r6.w * 187.75f); + let v_198 = fma(r6.www, cb3_3.tint_symbol_2[21u].xyz, r6.xyz); + r6 = vec4(v_198.xyz, r6.w); + } + } + if ((bitcast(r4.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r6.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_199 = (v_40.xyz + cb3_3.tint_symbol_2[6u].xyz); + r8 = vec4(v_199.xyz, r8.w); + let v_200 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r9 = vec4(v_200.xyz, r9.w); + r6.w = dot(r9.xyz, cb3_3.tint_symbol_2[14u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w); + let v_201 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz); + r9 = vec4(v_201.xyz, r9.w); + let v_202 = (r9.xyz + v_40.xyz); + r9 = vec4(v_202.xyz, r9.w); + let v_203 = bitcast>(r4.www); + let v_204 = r8.xyz; + let v_205 = select(r9.xyz, v_204, (v_203 != vec3())); + r8 = vec4(v_205.xyz, r8.w); + r4.w = dot(r8.xyz, r8.xyz); + let v_206 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_206.xyz, r8.w); + r6.w = dot(r8.xyz, r8.xyz); + r6.w = inverseSqrt(r6.w); + let v_207 = (r6.www * r8.xyz); + r8 = vec4(v_207.xyz, r8.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[14u].w); + r4.w = (r4.w / r6.w); + let v_208 = -(cb3_3.tint_symbol_2[14u].xyzx); + r6.w = dot(r8.xyz, v_208.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_209 = dot(r8.xyz, r2.xyz); + r7.x = clamp(vec4(v_209, v_209, v_209, v_209).x, 0.0f, 1.0f); + r6.w = (r6.w * r7.x); + r7.x = (r4.w * r6.w); + let v_210 = (r7.xxx * cb3_3.tint_symbol_2[22u].xyz); + r9 = vec4(v_210.xyz, r9.w); + let v_211 = fma(r9.xyz, r0.xyz, r7.yzw); + r7 = vec4(r7.x, v_211.xyz); + let v_212 = fma(r3.xyz, r2.www, r8.xyz); + r3 = vec4(v_212.xyz, r3.w); + r2.w = dot(r3.xyz, r3.xyz); + r2.w = inverseSqrt(r2.w); + let v_213 = (r2.www * r3.xyz); + r3 = vec4(v_213.xyz, r3.w); + let v_214 = dot(r3.xyz, r4.xyz); + r2.w = clamp(vec4(v_214, v_214, v_214, v_214).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r7.x = (r2.w * r2.w); + r7.x = (r7.x * r7.x); + r2.w = (r2.w * r7.x); + r2.w = fma(r2.w, 0.98000001907348632812f, 0.01999999955296516418f); + let v_215 = dot(r3.xyz, r2.xyz); + r3.x = clamp(vec4(v_215, v_215, v_215, v_215).x, 0.0f, 1.0f); + r3.x = log2(r3.x); + r3.x = (r3.x * 1500.0f); + r3.x = exp2(r3.x); + r2.w = (r2.w * r3.x); + r2.w = (r6.w * r2.w); + r2.w = (r4.w * r2.w); + r2.w = (r2.w * 187.75f); + let v_216 = fma(r2.www, cb3_3.tint_symbol_2[22u].xyz, r6.xyz); + r6 = vec4(v_216.xyz, r6.w); + } + } + r2.w = (r5.w * r5.w); + let v_217 = (r6.xyz * vec3(0.03999999910593032837f)); + r3 = vec4(v_217.xyz, r3.w); + let v_218 = fma(r2.www, r7.yzw, r3.xyz); + r3 = vec4(v_218.xyz, r3.w); + let v_219 = fma(r5.xyz, r3.www, r3.xyz); + r3 = vec4(v_219.xyz, r3.w); + r1.z = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.z = (r1.z * cb3_3.tint_symbol_2[44u].w); + r1.z = max(r1.z, 0.0f); + let v_220 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.zzz, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_220.xyz, r5.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_221 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.zzz, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_221.xyz, r6.w); + let v_222 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_222.xyz, r6.w); + let v_223 = fma(r5.xyz, r1.www, r6.xyz); + r5 = vec4(v_223.xyz, r5.w); + let v_224 = (r1.yyy * r5.xyz); + r5 = vec4(v_224.xyz, r5.w); + let v_225 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.zzz, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_225.xyz, r6.w); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_226 = dot(r7.xyz, r2.xyz); + r1.z = clamp(vec4(v_226, v_226, v_226, v_226).z, 0.0f, 1.0f); + let v_227 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.zzz, r6.xyz); + r6 = vec4(v_227.xyz, r6.w); + let v_228 = fma(r6.xyz, r1.xxx, r5.xyz); + r5 = vec4(v_228.xyz, r5.w); + let v_229 = (r5.www * r5.xyz); + r5 = vec4(v_229.xyz, r5.w); + let v_230 = fma(r5.xyz, r0.xyz, r3.xyz); + r0 = vec4(v_230.xyz, r0.w); + r1.z = ((-(r5.wwww)).z + 1.0f); + r1.w = dot((-(r4.xyzx)).xyz, r2.xyz); + r1.w = (r1.w + r1.w); + let v_231 = -(r1.wwww); + let v_232 = -(r4.xyzx); + let v_233 = fma(r2.xyz, v_231.xyz, v_232.xyz); + r2 = vec4(v_233.xyz, r2.w); + r1.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r2.w = bitcast(select(0u, 4294967295u, (0.0f < r1.w))); + let v_234 = bitcast(r2.w); + r1.w = select(r1.w, -5.0f, (v_234 != 0u)); + let v_235 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_235.xy, r2.z, v_235.z); + r3.x = (abs(r2.zzzz).x + 1.0f); + let v_236 = (r2.xyw / r3.xxx); + r2 = vec4(v_236.xy, r2.z, v_236.z); + let v_237 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_237.xy, r2.z, v_237.z); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_238 = bitcast>(r2.zz); + let v_239 = r2.xy; + let v_240 = select(r2.wy, v_239, (v_238 != vec2())); + r2 = vec4(v_240.xy, r2.zw); + let v_241 = r1.w; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_241); + r1.x = max(r1.y, r1.x); + let v_242 = (r1.xxx * r2.xyz); + r1 = vec4(v_242.xy, r1.z, v_242.z); + let v_243 = fma(r1.xyw, r1.zzz, r0.xyz); + r0 = vec4(v_243.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + let v_244 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_244.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v4, v5, v6); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f6c12e0e48ea05a1.wgsl b/b/8b0b5899ed/shaders/f6c12e0e48ea05a1.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..f399f5a191e99dd23b62720f2c7fcd460b211dbf --- /dev/null +++ b/b/8b0b5899ed/shaders/f6c12e0e48ea05a1.wgsl @@ -0,0 +1,254 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb21_struct { + tint_symbol_3 : array, 21u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb21_struct; + +struct cb3_struct { + tint_symbol_4 : array, 3u>, +} + +@group(0u) @binding(11u) var cb11_11 : cb3_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec4) { + r0.x = dot(v0.xyz, v0.xyz); + r0.y = bitcast(select(0u, 4294967295u, !((r0.x == 0.0f)))); + r0.x = inverseSqrt(r0.x); + let v_1 = (r0.xxx * v0.xyz); + r0 = vec4(v_1.x, r0.y, v_1.yz); + let v_2 = bitcast>(r0.yyy); + let v_3 = select(v0.xyz, r0.xzw, (v_2 != vec3())); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = fma(r0.xyz, cb11_11.tint_symbol_4[2u].zzz, cb11_11.tint_symbol_4[1u].xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = -(cb1_1.tint_symbol[15u].xyzx); + let v_6 = (r0.xyz + v_5.xyz); + r1 = vec4(v_6.xyz, r1.w); + let v_7 = -(cb11_11.tint_symbol_4[1u].xyzx); + let v_8 = (cb1_1.tint_symbol[15u].xyz + v_7.xyz); + r2 = vec4(v_8.xyz, r2.w); + r3.z = dot(r1.xyz, r1.xyz); + r0.w = dot(r2.xyz, r1.xyz); + r1.w = dot(r2.xyz, r2.xyz); + r2.w = (cb11_11.tint_symbol_4[2u].z * cb11_11.tint_symbol_4[2u].z); + r1.w = fma((-(cb11_11.tint_symbol_4[2u].zzzz)).w, cb11_11.tint_symbol_4[2u].z, r1.w); + r1.w = (r1.w * r3.z); + let v_9 = -(r1.wwww); + r1.w = fma(r0.w, r0.w, v_9.w); + r1.w = sqrt(abs(r1.wwww).w); + r3.x = ((-(r0.wwww)).x + r1.w); + r3.x = (r3.x / r3.z); + let v_10 = -(r0.wwww); + r1.w = (v_10.w + (-(r1.wwww)).w); + r1.w = (r1.w / r3.z); + r3.y = max(r1.w, r3.x); + r0.w = min(r0.w, 0.0f); + let v_11 = (r0.www * r1.xyz); + r4 = vec4(v_11.xyz, r4.w); + let v_12 = (r4.xyz / r3.zzz); + r4 = vec4(v_12.xyz, r4.w); + let v_13 = -(r4.xyzx); + let v_14 = (r2.xyz + v_13.xyz); + r2 = vec4(v_14.xyz, r2.w); + r0.w = dot(r2.xyz, r2.xyz); + r0.w = (r0.w / r2.w); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = (r0.w * r0.w); + r0.w = min(r0.w, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb11_11.tint_symbol_4[2u].y); + o3.w = exp2(r0.w); + r2 = (r0.yyyy * cb1_1.tint_symbol[9u]); + r2 = fma(r0.xxxx, cb1_1.tint_symbol[8u], r2); + r0 = fma(r0.zzzz, cb1_1.tint_symbol[10u], r2); + r0 = (r0 + cb1_1.tint_symbol[11u]); + r0.z = max(r0.z, 0.0f); + r2.x = (r0.w + r0.x); + r2.y = ((-(r0.yyyy)).y + r0.w); + let v_15 = (r2.xy * vec2(0.5f)); + r2 = vec4(v_15.xy, r2.zw); + let v_16 = (r2.xy / r0.ww); + r2 = vec4(r2.xy, v_16.xy); + let v_17 = fma(r2.zw, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r4 = vec4(v_17.xy, r4.zw); + r4.z = 1.0f; + o3.x = dot(r4.xyz, cb12_12.tint_symbol_3[18u].xyz); + o3.y = dot(r4.xyz, cb12_12.tint_symbol_3[19u].xyz); + o3.z = dot(r4.xyz, cb12_12.tint_symbol_3[20u].xyz); + let v_18 = (r1.xyz * r3.yyy); + r4 = vec4(v_18.xyz, r4.w); + r1.w = bitcast(select(0u, 4294967295u, (0.00000999999974737875f < r3.z))); + if ((bitcast(r1.w) != 0u)) { + r1.w = sqrt(r3.z); + let v_19 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.z = (r1.w + v_19.z); + r2.z = max(r2.z, 0.0f); + r1.w = (r2.z / r1.w); + r1.w = (r1.w * r1.z); + r2.w = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r3.x = (r2.w * -1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.w = (r3.x / r2.w); + let v_20 = bitcast(r1.w); + r1.w = select(1.0f, r2.w, (v_20 != 0u)); + r2.w = (r2.z * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.w); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.w = (r1.w * cb3_3.tint_symbol_2[52u].y); + r3.x = inverseSqrt(r3.z); + let v_21 = (r1.xyz * r3.xxx); + r5 = vec4(v_21.xyz, r5.w); + let v_22 = dot(r5.xyz, cb3_3.tint_symbol_2[54u].xyz); + r3.x = clamp(vec4(v_22, v_22, v_22, v_22).x, 0.0f, 1.0f); + r3.x = log2(r3.x); + r3.x = (r3.x * cb3_3.tint_symbol_2[54u].w); + r3.x = exp2(r3.x); + let v_23 = dot(r5.xyz, cb3_3.tint_symbol_2[53u].xyz); + r3.w = clamp(vec4(v_23, v_23, v_23, v_23).w, 0.0f, 1.0f); + r3.w = log2(r3.w); + r3.w = (r3.w * cb3_3.tint_symbol_2[53u].w); + r3.w = exp2(r3.w); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_24 = -(cb3_3.tint_symbol_2[52u].xxxx); + r4.w = (r2.z + v_24.w); + r4.w = max(r4.w, 0.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[51u].x); + r4.w = (r4.w * 1.44269502162933349609f); + r4.w = exp2(r4.w); + r4.w = ((-(r4.wwww)).w + 1.0f); + r2.w = clamp(fma(r1.wwww, r4.wwww, r2.wwww).w, 0.0f, 1.0f); + let v_25 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.z = (r2.z * v_25.z); + r2.z = (r2.z * 1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + let v_26 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r5 = vec4(v_26.xyz, r5.w); + let v_27 = fma(r3.xxx, r5.xyz, cb3_3.tint_symbol_2[56u].xyz); + r5 = vec4(v_27.xyz, r5.w); + let v_28 = ((-(r5.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r6 = vec4(v_28.xyz, r6.w); + let v_29 = fma(r3.www, r6.xyz, r5.xyz); + r5 = vec4(v_29.xyz, r5.w); + let v_30 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_31 = (r5.xyz + v_30.xyz); + r5 = vec4(v_31.xyz, r5.w); + let v_32 = fma(r2.zzz, r5.xyz, cb3_3.tint_symbol_2[57u].xyz); + r5 = vec4(v_32.xyz, r5.w); + r6.x = ((-(r5.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r6.y = ((-(r5.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r6.z = ((-(r5.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_33 = fma(r1.www, r6.xyz, r5.xyz); + r5 = vec4(v_33.xyz, r5.w); + r1.w = clamp(((r2.wwww * cb11_11.tint_symbol_4[2u].wwww)).w, 0.0f, 1.0f); + let v_34 = -(cb11_11.tint_symbol_4[0u].xyzx); + let v_35 = (r5.xyz + v_34.xyz); + r5 = vec4(v_35.xyz, r5.w); + o4 = fma(r1.www, r5.xyz, cb11_11.tint_symbol_4[0u].xyz).xyzx; + } else { + o4 = cb11_11.tint_symbol_4[0u].xyz.xyzx; + } + o2.w = dot(r4.xyz, r4.xyz); + x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]); + o2.x = 1.0f; + let v_36 = r3; + let v_37 = o2; + o2 = vec4(v_37.x, v_36.yz, v_37.w); + o5 = r0; + let v_38 = &(x0[0u]); + *(v_38) = vec4((*(v_38)).x, vec3()); + o0 = r1.xyz.xyzx; + o1.z = r0.w; + let v_39 = r2.xy; + o1 = vec3(v_39.xy, o1.xyz.z).xyzx; + o6[0u] = x0[0u].x; + o6[1u] = x0[0u].y; + o6[2u] = x0[0u].z; + o6[3u] = x0[0u].w; + v = vec4(o6[0u], o6[1u], o6[2u], o6[3u]); +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @builtin(position) + o5 : vec4, + @builtin(clip_distances) + o6 : array, + @location(15u) + tint_symbol_5 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec4) -> tint_symbol_6 { + main_inner(v0); + return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6, v); +} diff --git a/b/8b0b5899ed/shaders/f6d90e093b7acb7f.wgsl b/b/8b0b5899ed/shaders/f6d90e093b7acb7f.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..b4b8fed033bd6e704a9cd331e66c6b1231b4ef87 --- /dev/null +++ b/b/8b0b5899ed/shaders/f6d90e093b7acb7f.wgsl @@ -0,0 +1,275 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb53_struct { + tint_symbol_1 : array, 53u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb53_struct; + +struct cb16_struct_1 { + tint_symbol_2 : array, 16u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb16_struct_1; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +fn main_inner(v0 : vec4) { + let v = (cb12_12.tint_symbol_2[1u].yzx * cb12_12.tint_symbol_2[2u].zxy); + r0 = vec4(v.xyz, r0.w); + let v_1 = -(r0.xyzx); + let v_2 = fma(cb12_12.tint_symbol_2[2u].yzx, cb12_12.tint_symbol_2[1u].zxy, v_1.xyz); + r0 = vec4(v_2.xyz, r0.w); + r0.w = bitcast(select(0u, 4294967295u, (0.99989998340606689453f >= abs(v0.zzzz).w))); + r1.x = dot(v0.xy, v0.xy); + r1.x = inverseSqrt(r1.x); + let v_3 = (r1.xx * v0.xy); + r1 = vec4(v_3.xy, r1.zw); + let v_4 = bitcast>((bitcast>(r0.ww) & bitcast>(r1.xy))); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r0.xyz * r1.yyy); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = fma(cb12_12.tint_symbol_2[2u].xyz, r1.xxx, r0.xyz); + r0 = vec4(v_6.xyz, r0.w); + r0.w = bitcast(select(0u, 4294967295u, (0.0f >= v0.z))); + r1.x = (v0.z + 1.0f); + r1.x = (r1.x * r1.x); + r1.y = ((-(cb12_12.tint_symbol_2[5u].xxxx)).y + 1.0f); + r1.x = fma((-(r1.xxxx)).x, r1.y, 1.0f); + r1.y = fma((-(r1.xxxx)).y, r1.x, 1.0f); + r1.y = min(abs(r1.yyyy).y, 1.0f); + r1.y = sqrt(r1.y); + let v_7 = (r1.xxx * cb12_12.tint_symbol_2[1u].xyz); + r1 = vec4(v_7.x, r1.y, v_7.yz); + let v_8 = (r0.xyz * r1.yyy); + r2 = vec4(v_8.xyz, r2.w); + r1.y = ((-(v0.zzzz)).y + 1.0f); + let v_9 = (r1.yy * cb12_12.tint_symbol_2[5u].xy); + r3 = vec4(v_9.xy, r3.zw); + let v_10 = (r3.xxx * cb12_12.tint_symbol_2[1u].xyz); + r3 = vec4(v_10.x, r3.y, v_10.yz); + let v_11 = (r0.xyz * r3.yyy); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = bitcast>(r0.www); + let v_13 = r2.xyz; + let v_14 = select(r0.xyz, v_13, (v_12 != vec3())); + r0 = vec4(v_14.xyz, r0.w); + let v_15 = bitcast>(r0.www); + let v_16 = r1.xzw; + let v_17 = select(r3.xzw, v_16, (v_15 != vec3())); + r1 = vec4(v_17.xyz, r1.w); + let v_18 = (r0.xyz + r1.xyz); + r0 = vec4(v_18.xyz, r0.w); + let v_19 = fma(r0.xyz, cb12_12.tint_symbol_2[4u].yyy, cb12_12.tint_symbol_2[0u].xyz); + r0 = vec4(v_19.xyz, r0.w); + let v_20 = -(cb1_1.tint_symbol[15u].xyzx); + let v_21 = (r0.xyz + v_20.xyz); + r1 = vec4(v_21.xyz, r1.w); + r2.y = dot(r1.xyz, r1.xyz); + r0.w = sqrt(r2.y); + r1.w = bitcast(select(0u, 4294967295u, (0.0f < r0.w))); + if ((bitcast(r1.w) != 0u)) { + let v_22 = -(cb12_12.tint_symbol_2[0u].xyzx); + let v_23 = (cb1_1.tint_symbol[15u].xyz + v_22.xyz); + r3 = vec4(v_23.xyz, r3.w); + r1.w = (cb12_12.tint_symbol_2[5u].x * cb12_12.tint_symbol_2[5u].x); + r2.z = dot(r3.xyz, r1.xyz); + r2.w = dot(r3.xyz, r3.xyz); + r3.w = dot(r3.xyz, cb12_12.tint_symbol_2[1u].xyz); + r4.x = dot(r1.xyz, cb12_12.tint_symbol_2[1u].xyz); + r4.y = (r4.x * r4.x); + r4.z = fma((-(r1.wwww)).z, r2.y, r4.y); + r4.w = (r1.w * r2.z); + let v_24 = -(r4.wwww); + let v_25 = fma(r4.xx, r3.ww, v_24.xy); + r5 = vec4(v_25.xy, r5.zw); + r4.w = (r1.w * r2.w); + let v_26 = -(r4.wwww); + r3.w = fma(r3.w, r3.w, v_26.w); + r3.w = (r3.w * r4.z); + let v_27 = -(r3.wwww); + r3.w = fma(r5.y, r5.y, v_27.w); + r2.x = (-(r4.zzzz)).x; + r6.x = sqrt(abs(r3.wwww).x); + r3.w = (cb12_12.tint_symbol_2[4u].y * cb12_12.tint_symbol_2[4u].y); + r2.w = fma((-(cb12_12.tint_symbol_2[4u].yyyy)).w, cb12_12.tint_symbol_2[4u].y, r2.w); + r2.w = (r2.y * r2.w); + let v_28 = -(r2.wwww); + r2.w = fma(r2.z, r2.z, v_28.w); + r2.w = sqrt(abs(r2.wwww).w); + let v_29 = (-(r2.zzzz)).zw; + r5 = vec4(r5.xy, v_29.xy); + r6.y = (-(r6.xxxx)).y; + let v_30 = (r2.ww * vec2(1.0f, -1.0f)); + r6 = vec4(r6.xy, v_30.xy); + r5 = (r5 + r6); + r5 = (r5 / r2.xxyy); + r2.x = max(r5.w, r5.z); + let v_31 = fma(r1.xyz, r5.xxx, cb1_1.tint_symbol[15u].xyz); + r6 = vec4(v_31.xyz, r6.w); + let v_32 = fma(r1.xyz, r5.yyy, cb1_1.tint_symbol[15u].xyz); + r7 = vec4(v_32.xyz, r7.w); + let v_33 = (r6.xyz + v_22.xyz); + r6 = vec4(v_33.xyz, r6.w); + r6.x = dot(r6.xyz, cb12_12.tint_symbol_2[1u].xyz); + let v_34 = (r7.xyz + v_22.xyz); + r7 = vec4(v_34.xyz, r7.w); + r6.y = dot(r7.xyz, cb12_12.tint_symbol_2[1u].xyz); + let v_35 = bitcast>(select(vec2(), vec2(4294967295u), (r6.xy >= vec2()))); + r4 = vec4(r4.xy, v_35.xy); + let v_36 = bitcast>((bitcast>(r4.zw) & vec2(1065353216u))); + r4 = vec4(r4.xy, v_36.xy); + let v_37 = (r4.zw * r5.xy); + r4 = vec4(r4.xy, v_37.xy); + r2.w = max(r4.w, r4.z); + r4.y = (r4.y / r2.y); + r1.w = bitcast(select(0u, 4294967295u, (r4.y >= r1.w))); + r4.x = bitcast(select(0u, 4294967295u, (0.0f < r4.x))); + r1.w = bitcast((bitcast(r1.w) & bitcast(r4.x))); + r1.w = bitcast((bitcast(r1.w) & 1232348160u)); + r1.w = (r1.w + r2.w); + r1.w = min(r2.x, r1.w); + r4.y = max(r1.w, 1.00999999046325683594f); + r1.w = min(r2.z, 0.0f); + let v_38 = (r1.www * r1.xyz); + r2 = vec4(v_38.x, r2.y, v_38.yz); + let v_39 = (r2.xzw / r2.yyy); + r2 = vec4(v_39.xyz, r2.w); + let v_40 = ((-(r2.xyzx)).xyz + r3.xyz); + r2 = vec4(v_40.xyz, r2.w); + r1.w = dot(r2.xyz, r2.xyz); + r1.w = (r1.w / r3.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = (r1.w * r1.w); + r2.x = ((-(cb12_12.tint_symbol_2[15u].wwww)).x + 1.0f); + r2.x = fma(r2.x, r1.w, cb12_12.tint_symbol_2[15u].w); + r1.w = (r1.w / r2.x); + let v_41 = -(cb12_12.tint_symbol_2[15u].xyzx); + let v_42 = (cb12_12.tint_symbol_2[3u].xyz + v_41.xyz); + r2 = vec4(v_42.xyz, r2.w); + o4 = fma(r1.www, r2.xyz, cb12_12.tint_symbol_2[15u].xyz).xyzx; + r4.x = 1.0f; + } else { + o4 = vec4(); + r4 = vec4(vec2(), r4.zw); + } + let v_43 = fma(r1.xyz, r4.xxx, cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_43.xyz, r2.w); + let v_44 = fma(r1.xyz, r4.yyy, cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_44.xyz, r3.w); + let v_45 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_45.xyz, r3.w); + r1.w = dot(r3.xyz, r3.xyz); + r1.w = sqrt(r1.w); + r2.w = bitcast(select(0u, 4294967295u, (r0.w == 0.0f))); + let v_46 = (r1.xyz / r0.www); + r1 = vec4(v_46.xyz, r1.w); + let v_47 = bitcast>(r2.www); + let v_48 = select(r1.xyz, vec3(), (v_47 != vec3())); + r1 = vec4(v_48.xyz, r1.w); + r0.w = (r1.w * 0.00499999988824129105f); + let v_49 = fma(r1.xyz, r0.www, r2.xyz); + r1 = vec4(v_49.xyz, r1.w); + r0.w = (cb12_12.tint_symbol_2[3u].w * cb12_12.tint_symbol_2[14u].x); + r1.w = max(r1.w, 1.0f); + r0.w = (r0.w * r1.w); + let v_50 = (r1.xyz + v_20.xyz); + r1 = vec4(v_50.xyz, r1.w); + r1.x = dot(r1.xyz, r1.xyz); + r1.x = sqrt(r1.x); + let v_51 = -(cb3_3.tint_symbol_1[50u].xxxx); + r1.y = (r1.x + v_51.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r1.z); + r1.z = (r1.x * cb3_3.tint_symbol_1[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_52 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_52 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_1[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_1[52u].y); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_1[52u].y, 1.0f); + let v_53 = -(cb3_3.tint_symbol_1[52u].xxxx); + r1.y = (r1.y + v_53.y); + r1.y = max(r1.y, 0.0f); + let v_54 = (r1.xy * cb3_3.tint_symbol_1[51u].yx); + r1 = vec4(v_54.xy, r1.zw); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.x = clamp(fma(r1.xxxx, r1.yyyy, r1.zzzz).x, 0.0f, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + o2.z = (r0.w * r1.x); + r1 = (r0.yyyy * cb1_1.tint_symbol[9u]); + r1 = fma(r0.xxxx, cb1_1.tint_symbol[8u], r1); + r1 = fma(r0.zzzz, cb1_1.tint_symbol[10u], r1); + r1 = (r1 + cb1_1.tint_symbol[11u]); + r2.x = (r1.w + r1.x); + r2.y = ((-(r1.yyyy)).y + r1.w); + let v_55 = (r2.xy * vec2(0.5f)); + o2 = vec4(v_55.xy, o2.zw); + o0 = r1; + o2.w = r1.w; + o1 = r0.xyz.xyzx; + r4.z = 0.0f; + o3 = r4.xyz.xyzx; +} + +struct tint_symbol_3 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec4) -> tint_symbol_3 { + main_inner(v0); + return tint_symbol_3(o0, o1, o2, o3, o4); +} diff --git a/b/8b0b5899ed/shaders/f6da8113f8c6ae53.consts.json b/b/8b0b5899ed/shaders/f6da8113f8c6ae53.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/f6da8113f8c6ae53.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f6da8113f8c6ae53.wgsl b/b/8b0b5899ed/shaders/f6da8113f8c6ae53.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..25435885ce14cf5a09337960dc37a6fa400329fa --- /dev/null +++ b/b/8b0b5899ed/shaders/f6da8113f8c6ae53.wgsl @@ -0,0 +1,1319 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb4_struct { + tint_symbol_4 : array, 4u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb4_struct; + +struct cb2_struct { + tint_symbol_5 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v1.xyz.xyxx.xy); + r1 = textureSample(t3, s3, v1.xyz.xyxx.xy); + r1.x = dot(cb13_13.tint_symbol_4[0u], r1); + r2 = textureSample(t4, s4, v1.xyz.xyxx.xy); + r1.y = dot(cb13_13.tint_symbol_4[1u], r2); + r1.x = (r1.y + r1.x); + r2 = textureSample(t5, s5, v1.xyz.xyxx.xy); + r1.y = dot(cb13_13.tint_symbol_4[2u], r2); + r2 = textureSample(t6, s6, v1.xyz.xyxx.xy); + r1.z = dot(cb13_13.tint_symbol_4[3u], r2); + r1.y = (r1.z + r1.y); + r2 = textureSample(t9, s9, v1.xyz.xyxx.xy); + r3 = textureSample(t7, s7, v1.xyz.xyxx.xy); + let v_3 = ((-(r2.xxxy)).zw + r3.xy); + r1 = vec4(r1.xy, v_3.xy); + let v_4 = fma(r1.xx, r1.zw, r2.xy); + let v_5 = r1; + r1 = vec4(v_4.x, v_5.y, v_4.y, v_5.w); + r2 = textureSample(t8, s8, v1.xyz.xyxx.xy); + let v_6 = ((-(r1.xzxx)).xy + r2.xy); + r2 = vec4(v_6.xy, r2.zw); + let v_7 = fma(r1.yy, r2.xy, r1.xz); + r1 = vec4(v_7.xy, r1.zw); + let v_8 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_8.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_5[1u].w, 0.00100000004749745131f); + let v_9 = (r1.ww * r1.xy); + r1 = vec4(v_9.xy, r1.zw); + let v_10 = (r1.yyy * v5.xyz); + r2 = vec4(v_10.xyz, r2.w); + let v_11 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_11.xy, r1.z, v_11.z); + let v_12 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_12.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_13 = (r1.www * r1.xyz); + r2 = vec4(v_13.xyz, r2.w); + r3 = textureSample(t10, s10, v1.xyz.xyxx.xy); + let v_14 = (r3.xy * r3.xy); + r3 = vec4(v_14.xy, r3.zw); + r1.x = dot(r3.xyz, cb12_12.tint_symbol_5[1u].xyz); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_5[0u].zzzz)).x, 0.0f, 1.0f); + r0.w = (r0.w * v0.w); + let v_15 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_15.xy, r3.zw); + let v_16 = (r0.xyz * r0.xyz); + r0 = vec4(v_16.xyz, r0.w); + let v_17 = -(v6.xyzx); + let v_18 = (v_17.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_18.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_19 = (r1.yyy * r4.xyz); + r5 = vec4(v_19.xyz, r5.w); + let v_20 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_21 = fma(r4.xyz, r1.yyy, v_20.xyz); + r6 = vec4(v_21.xyz, r6.w); + r2.w = dot(r6.xyz, r6.xyz); + r2.w = inverseSqrt(r2.w); + let v_22 = (r2.www * r6.xyz); + r6 = vec4(v_22.xyz, r6.w); + r2.w = fma(r3.w, cb12_12.tint_symbol_5[0u].y, -500.0f); + r2.w = max(r2.w, 0.0f); + let v_23 = -(r2.wwww); + r3.z = fma(r3.w, cb12_12.tint_symbol_5[0u].y, v_23.z); + r2.w = (r2.w * 558.0f); + r2.w = fma(r3.z, 3.0f, r2.w); + r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_24 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_24.xyz, r7.w); + let v_25 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz); + r8 = vec4(v_25.xyz, r8.w); + let v_26 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz); + r8 = vec4(v_26.xyz, r8.w); + let v_27 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz); + r8 = vec4(v_27.xyz, r8.w); + let v_28 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r9 = vec4(v_28.xyz, r9.w); + let v_29 = &(x0[0u]); + let v_30 = r9; + *(v_29) = vec4(v_30.xyz, (*(v_29)).w); + let v_31 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r10 = vec4(v_31.xyz, r10.w); + let v_32 = &(x0[1u]); + let v_33 = r10; + *(v_32) = vec4(v_33.xyz, (*(v_32)).w); + let v_34 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r11 = vec4(v_34.xyz, r11.w); + let v_35 = &(x0[2u]); + let v_36 = r11; + *(v_35) = vec4(v_36.xyz, (*(v_35)).w); + let v_37 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r8 = vec4(v_37.xyz, r8.w); + let v_38 = &(x0[3u]); + let v_39 = r8; + *(v_38) = vec4(v_39.xyz, (*(v_38)).w); + let v_40 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_41 = r12; + r12 = vec4(v_41.x, v_40.x, v_41.z, v_40.y); + r3.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_42 = abs(r11.yyyy); + r4.w = max(v_42.w, abs(r11.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_43 = (bitcast(r4.w) != 0u); + let v_44 = bitcast(v.tint_symbol_7[0i].x); + r4.w = select(bitcast(v.tint_symbol_7[1i].x), v_44, v_43); + let v_45 = abs(r10.yyyy); + r5.w = max(v_45.w, abs(r10.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_46 = bitcast(r5.w); + r4.w = select(r4.w, bitcast(v.tint_symbol_7[2i].x), (v_46 != 0u)); + let v_47 = abs(r9.yyyy); + r5.w = max(v_47.w, abs(r9.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_48 = bitcast(r3.w); + r3.w = select(r4.w, 0.0f, (v_48 != 0u)); + let v_49 = x0[bitcast(r3.w)]; + r9 = vec4(v_49.xyz, r9.w); + r3.w = f32(bitcast(r3.w)); + r4.w = (r3.w + 0.5f); + r4.w = (r4.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r3.w = dot(r10, cb6_6.tint_symbol_6[12u]); + r5.w = dot(r10, cb6_6.tint_symbol_6[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r4.w); + r4.w = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r9.z); + let v_50 = dpdx(r10.xyy); + r11 = vec4(v_50.xy, r11.z, v_50.z); + r11.z = dpdx(r3.w); + let v_51 = dpdy(r10.yxy); + r13 = vec4(v_51.xyz, r13.w); + r13.w = dpdy(r3.w); + let v_52 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_52.xy); + let v_53 = -(r8.zwzz); + let v_54 = fma(r11.xz, r13.xz, v_53.xy); + r14 = vec4(v_54.xy, r14.zw); + r6.w = (1.0f / r14.x); + r7.w = (r11.z * r13.y); + let v_55 = -(r7.wwww); + r14.z = fma(r11.x, r13.w, v_55.z); + let v_56 = (r6.ww * r14.yz); + r8 = vec4(r8.xy, v_56.xy); + let v_57 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_57.xy); + let v_58 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_58.xy); + r3.w = fma((-(r5.wwww)).w, r8.z, r3.w); + r3.w = fma((-(r5.wwww)).w, r8.w, r3.w); + let v_59 = bitcast(r4.w); + let v_60 = r3.w; + r12.z = select(r9.z, v_60, (v_59 != 0u)); + r10.z = 0.0f; + let v_61 = (r10.xyz + r12.ywz); + r9 = vec4(v_61.xyz, r9.w); + let v_62 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_62.xy, r12.zw); + let v_63 = (r10.xyz + r12.xyz); + r11 = vec4(v_63.xyz, r11.w); + let v_64 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_64.xy, r12.zw); + let v_65 = (r10.xyz + r12.xyz); + r13 = vec4(v_65.xyz, r13.w); + let v_66 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_66.xy, r12.zw); + let v_67 = (r10.xyz + r12.xyz); + r14 = vec4(v_67.xyz, r14.w); + let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_68.xy, r12.zw); + let v_69 = (r10.xyz + r12.xyz); + r15 = vec4(v_69.xyz, r15.w); + let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_70.xy, r12.zw); + let v_71 = (r10.xyz + r12.xyz); + r16 = vec4(v_71.xyz, r16.w); + let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_72.xy, r12.zw); + let v_73 = (r10.xyz + r12.xyz); + r17 = vec4(v_73.xyz, r17.w); + let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_74.xy, r12.zw); + let v_75 = (r10.xyz + r12.xyz); + r18 = vec4(v_75.xyz, r18.w); + let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_76.xy, r12.zw); + let v_77 = (r10.xyz + r12.xyz); + r19 = vec4(v_77.xyz, r19.w); + let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_78.xy, r12.zw); + let v_79 = (r10.xyz + r12.xyz); + r20 = vec4(v_79.xyz, r20.w); + let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_80.xy, r12.zw); + let v_81 = (r10.xyz + r12.xyz); + r21 = vec4(v_81.xyz, r21.w); + let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_82.xy, r12.zw); + let v_83 = (r10.xyz + r12.xyz); + r22 = vec4(v_83.xyz, r22.w); + let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_84.xy, r12.zw); + let v_85 = (r10.xyz + r12.xyz); + r23 = vec4(v_85.xyz, r23.w); + let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_86.xy, r12.zw); + let v_87 = (r10.xyz + r12.xyz); + r24 = vec4(v_87.xyz, r24.w); + let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_88.xy, r12.zw); + let v_89 = (r10.xyz + r12.xyz); + r25 = vec4(v_89.xyz, r25.w); + let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_90.xy, r12.zw); + let v_91 = (r10.xyz + r12.xyz); + r10 = vec4(v_91.xyz, r10.w); + let v_92 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_92.xy, r9.z); + let v_93 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_93.xy, r11.z); + let v_94 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_94.xy, r13.z); + let v_95 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_95.xy, r14.z); + let v_96 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_96.xy, r15.z); + let v_97 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_97.xy, r16.z); + let v_98 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_98.xy, r17.z); + let v_99 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_99.xy, r18.z); + let v_100 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_100.xy, r19.z); + let v_101 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_101.xy, r20.z); + let v_102 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_102.xy, r21.z); + let v_103 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_103.xy, r22.z); + let v_104 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_104.xy, r23.z); + let v_105 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_105.xy, r24.z); + let v_106 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_106.xy, r25.z); + let v_107 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_107.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r3.w = dot(r9, vec4(1.0f)); + r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f); + let v_108 = abs(r8.yyyy); + r4.w = max(v_108.w, abs(r8.xxxx).w); + r4.w = clamp(fma(r4.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.z = ((-(r3.zzzz)).z + 1.0f); + r3.z = (r4.w * r3.z); + r3.z = fma(r3.w, 0.0625f, r3.z); + let v_109 = (r3.xyz * r3.xyz); + r3 = vec4(v_109.xyz, r3.w); + r3.z = min(r3.z, 1.0f); + r3.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_6[3u].z); + let v_110 = -(r3.zzzz); + r3.z = fma(r3.w, v_110.z, r3.z); + let v_111 = dot(r2.xyz, v_20.xyz); + r3.w = clamp(vec4(v_111, v_111, v_111, v_111).w, 0.0f, 1.0f); + let v_112 = dot(r5.xyz, r2.xyz); + r8.x = clamp(vec4(v_112, v_112, v_112, v_112).x, 0.0f, 1.0f); + let v_113 = dot(r6.xyz, v_20.xyz); + r8.y = clamp(vec4(v_113, v_113, v_113, v_113).y, 0.0f, 1.0f); + let v_114 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r8 = vec4(v_114.xy, r8.zw); + let v_115 = (r8.xy * r8.xy); + r8 = vec4(r8.xy, v_115.xy); + let v_116 = (r8.zw * r8.zw); + r8 = vec4(r8.xy, v_116.xy); + let v_117 = (r8.xy * r8.zw); + r8 = vec4(v_117.xy, r8.zw); + r4.w = ((-(cb12_12.tint_symbol_5[0u].xxxx)).w + 1.0f); + let v_118 = fma(cb12_12.tint_symbol_5[0u].xx, r8.xy, r4.ww); + r8 = vec4(v_118.xy, r8.zw); + let v_119 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(r8.xy, v_119.xy); + r5.w = (r8.z * 0.125f); + r6.w = fma((-(r1.xxxx)).w, r8.x, 1.0f); + r6.x = dot(r2.xyz, r6.xyz); + r6.x = clamp(((r6.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r8.w); + r6.x = exp2(r6.x); + r6.x = (r8.y * r6.x); + r6.x = (r5.w * r6.x); + r6.x = (r1.x * r6.x); + r6.x = (r3.w * r6.x); + r3.w = (r3.w * r6.w); + let v_120 = fma(r0.xyz, r3.www, r6.xxx); + r6 = vec4(v_120.xyz, r6.w); + let v_121 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_121.xyz, r6.w); + r3.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.w) != 0u)) { + r9 = vec4(r9.x, vec3()); + r8 = vec4(vec3(), r8.w); + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_122 = (v_17.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_122.xyz, r8.w); + let v_123 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_123.xyz, r9.w); + r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w); + let v_124 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_124.xyz, r9.w); + let v_125 = (r9.xyz + v_17.xyz); + r9 = vec4(v_125.xyz, r9.w); + let v_126 = bitcast>(r7.www); + let v_127 = r8.xyz; + let v_128 = select(r9.xyz, v_127, (v_126 != vec3())); + r8 = vec4(v_128.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + let v_129 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_129.xyz, r8.w); + r9.x = dot(r8.xyz, r8.xyz); + r9.x = inverseSqrt(r9.x); + let v_130 = (r8.xyz * r9.xxx); + r8 = vec4(v_130.xyz, r8.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[11u].w); + r7.w = (r7.w / r9.x); + let v_131 = -(cb3_3.tint_symbol_2[11u].xyzx); + r9.x = dot(r8.xyz, v_131.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_132 = dot(r8.xyz, r2.xyz); + r9.y = clamp(vec4(v_132, v_132, v_132, v_132).y, 0.0f, 1.0f); + r9.x = (r9.x * r9.y); + r9.y = (r7.w * r9.x); + let v_133 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(r9.x, v_133.xyz); + let v_134 = (r0.xyz * r9.yzw); + r9 = vec4(r9.x, v_134.xyz); + let v_135 = fma(r4.xyz, r1.yyy, r8.xyz); + r8 = vec4(v_135.xyz, r8.w); + r10.x = dot(r8.xyz, r8.xyz); + r10.x = inverseSqrt(r10.x); + let v_136 = (r8.xyz * r10.xxx); + r8 = vec4(v_136.xyz, r8.w); + let v_137 = dot(r8.xyz, r5.xyz); + r10.x = clamp(vec4(v_137, v_137, v_137, v_137).x, 0.0f, 1.0f); + r10.x = ((-(r10.xxxx)).x + 1.0f); + r10.y = (r10.x * r10.x); + r10.y = (r10.y * r10.y); + r10.x = (r10.y * r10.x); + r10.x = fma(cb12_12.tint_symbol_5[0u].x, r10.x, r4.w); + let v_138 = dot(r8.xyz, r2.xyz); + r8.x = clamp(vec4(v_138, v_138, v_138, v_138).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.w); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.x); + r8.x = (r9.x * r8.x); + r7.w = (r7.w * r8.x); + r7.w = (r5.w * r7.w); + let v_139 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_139.xyz, r8.w); + } + r7.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.w) != 0u)) { + r9.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + let v_140 = bitcast(r9.x); + let v_141 = r7.w; + r3.w = select(r3.w, v_141, (v_140 != 0u)); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_142 = (v_17.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_142.xyz, r10.w); + let v_143 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_143.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w); + let v_144 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_144.xyz, r11.w); + let v_145 = (r11.xyz + v_17.xyz); + r11 = vec4(v_145.xyz, r11.w); + let v_146 = bitcast>(r7.www); + let v_147 = r10.xyz; + let v_148 = select(r11.xyz, v_147, (v_146 != vec3())); + r10 = vec4(v_148.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_149 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_149.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_150 = (r9.xxx * r10.xyz); + r10 = vec4(v_150.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[12u].w); + r7.w = (r7.w / r9.x); + let v_151 = -(cb3_3.tint_symbol_2[12u].xyzx); + r9.x = dot(r10.xyz, v_151.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f); + let v_152 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_153 = (r10.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_153.xyz, r11.w); + let v_154 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_154.xyz); + let v_155 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_155.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_156 = (r10.www * r10.xyz); + r10 = vec4(v_156.xyz, r10.w); + let v_157 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_157, v_157, v_157, v_157).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_5[0u].x, r10.w, r4.w); + let v_158 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_158, v_158, v_158, v_158).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_159 = fma(r7.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_159.xyz, r8.w); + } + } else { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_160 = (v_17.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_160.xyz, r10.w); + let v_161 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_161.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w); + let v_162 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_162.xyz, r11.w); + let v_163 = (r11.xyz + v_17.xyz); + r11 = vec4(v_163.xyz, r11.w); + let v_164 = bitcast>(r7.www); + let v_165 = r10.xyz; + let v_166 = select(r11.xyz, v_165, (v_164 != vec3())); + r10 = vec4(v_166.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_167 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_167.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_168 = (r9.xxx * r10.xyz); + r10 = vec4(v_168.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[13u].w); + r7.w = (r7.w / r9.x); + let v_169 = -(cb3_3.tint_symbol_2[13u].xyzx); + r9.x = dot(r10.xyz, v_169.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f); + let v_170 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_170, v_170, v_170, v_170).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_171 = (r10.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_171.xyz, r11.w); + let v_172 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_172.xyz); + let v_173 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_173.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_174 = (r10.www * r10.xyz); + r10 = vec4(v_174.xyz, r10.w); + let v_175 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_175, v_175, v_175, v_175).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_5[0u].x, r10.w, r4.w); + let v_176 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_176, v_176, v_176, v_176).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_177 = fma(r7.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_177.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_178 = (v_17.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_178.xyz, r10.w); + let v_179 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_179.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[22u].w); + let v_180 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.xxx, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_180.xyz, r11.w); + let v_181 = (r11.xyz + v_17.xyz); + r11 = vec4(v_181.xyz, r11.w); + let v_182 = bitcast>(r7.www); + let v_183 = r10.xyz; + let v_184 = select(r11.xyz, v_183, (v_182 != vec3())); + r10 = vec4(v_184.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_185 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_185.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_186 = (r9.xxx * r10.xyz); + r10 = vec4(v_186.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[14u].w); + r7.w = (r7.w / r9.x); + let v_187 = -(cb3_3.tint_symbol_2[14u].xyzx); + r9.x = dot(r10.xyz, v_187.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f); + let v_188 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_188, v_188, v_188, v_188).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_189 = (r10.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_189.xyz, r11.w); + let v_190 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_190.xyz); + let v_191 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_191.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_192 = (r10.www * r10.xyz); + r10 = vec4(v_192.xyz, r10.w); + let v_193 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_193, v_193, v_193, v_193).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_5[0u].x, r10.w, r4.w); + let v_194 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_194, v_194, v_194, v_194).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_195 = fma(r7.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_195.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_196 = (v_17.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_196.xyz, r10.w); + let v_197 = (v6.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_197.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[23u].w); + let v_198 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.xxx, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_198.xyz, r11.w); + let v_199 = (r11.xyz + v_17.xyz); + r11 = vec4(v_199.xyz, r11.w); + let v_200 = bitcast>(r7.www); + let v_201 = r10.xyz; + let v_202 = select(r11.xyz, v_201, (v_200 != vec3())); + r10 = vec4(v_202.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_203 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_203.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_204 = (r9.xxx * r10.xyz); + r10 = vec4(v_204.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[15u].w); + r7.w = (r7.w / r9.x); + let v_205 = -(cb3_3.tint_symbol_2[15u].xyzx); + r9.x = dot(r10.xyz, v_205.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f); + let v_206 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_206, v_206, v_206, v_206).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_207 = (r10.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_207.xyz, r11.w); + let v_208 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_208.xyz); + let v_209 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_209.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_210 = (r10.www * r10.xyz); + r10 = vec4(v_210.xyz, r10.w); + let v_211 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_211, v_211, v_211, v_211).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_5[0u].x, r10.w, r4.w); + let v_212 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_212, v_212, v_212, v_212).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_213 = fma(r7.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz); + r8 = vec4(v_213.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_214 = (v_17.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_214.xyz, r10.w); + let v_215 = (v6.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_215.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[24u].w); + let v_216 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.xxx, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_216.xyz, r11.w); + let v_217 = (r11.xyz + v_17.xyz); + r11 = vec4(v_217.xyz, r11.w); + let v_218 = bitcast>(r7.www); + let v_219 = r10.xyz; + let v_220 = select(r11.xyz, v_219, (v_218 != vec3())); + r10 = vec4(v_220.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_221 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_221.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_222 = (r9.xxx * r10.xyz); + r10 = vec4(v_222.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[16u].w); + r7.w = (r7.w / r9.x); + let v_223 = -(cb3_3.tint_symbol_2[16u].xyzx); + r9.x = dot(r10.xyz, v_223.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f); + let v_224 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_224, v_224, v_224, v_224).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_225 = (r10.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_225.xyz, r11.w); + let v_226 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_226.xyz); + let v_227 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_227.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_228 = (r10.www * r10.xyz); + r10 = vec4(v_228.xyz, r10.w); + let v_229 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_229, v_229, v_229, v_229).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_5[0u].x, r10.w, r4.w); + let v_230 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_230, v_230, v_230, v_230).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_231 = fma(r7.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz); + r8 = vec4(v_231.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_232 = (v_17.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_232.xyz, r10.w); + let v_233 = (v6.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_233.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[25u].w); + let v_234 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.xxx, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_234.xyz, r11.w); + let v_235 = (r11.xyz + v_17.xyz); + r11 = vec4(v_235.xyz, r11.w); + let v_236 = bitcast>(r7.www); + let v_237 = r10.xyz; + let v_238 = select(r11.xyz, v_237, (v_236 != vec3())); + r10 = vec4(v_238.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_239 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_239.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_240 = (r9.xxx * r10.xyz); + r10 = vec4(v_240.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[17u].w); + r7.w = (r7.w / r9.x); + let v_241 = -(cb3_3.tint_symbol_2[17u].xyzx); + r9.x = dot(r10.xyz, v_241.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f); + let v_242 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_242, v_242, v_242, v_242).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_243 = (r10.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_243.xyz, r11.w); + let v_244 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_244.xyz); + let v_245 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_245.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_246 = (r10.www * r10.xyz); + r10 = vec4(v_246.xyz, r10.w); + let v_247 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_247, v_247, v_247, v_247).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_5[0u].x, r10.w, r4.w); + let v_248 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_248, v_248, v_248, v_248).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_249 = fma(r7.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz); + r8 = vec4(v_249.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_250 = (v_17.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_250.xyz, r10.w); + let v_251 = (v6.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_251.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[26u].w); + let v_252 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.www, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_252.xyz, r11.w); + let v_253 = (r11.xyz + v_17.xyz); + r11 = vec4(v_253.xyz, r11.w); + let v_254 = bitcast>(r3.www); + let v_255 = r10.xyz; + let v_256 = select(r11.xyz, v_255, (v_254 != vec3())); + r10 = vec4(v_256.xyz, r10.w); + r3.w = dot(r10.xyz, r10.xyz); + let v_257 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_257.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_258 = (r7.www * r10.xyz); + r10 = vec4(v_258.xyz, r10.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r3.w, cb3_3.tint_symbol_2[18u].w); + r3.w = (r3.w / r7.w); + let v_259 = -(cb3_3.tint_symbol_2[18u].xyzx); + r7.w = dot(r10.xyz, v_259.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_260 = dot(r10.xyz, r2.xyz); + r9.x = clamp(vec4(v_260, v_260, v_260, v_260).x, 0.0f, 1.0f); + r7.w = (r7.w * r9.x); + r9.x = (r3.w * r7.w); + let v_261 = (r9.xxx * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_261.xyz, r11.w); + let v_262 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_262.xyz); + let v_263 = fma(r4.xyz, r1.yyy, r10.xyz); + r4 = vec4(v_263.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_264 = (r1.yyy * r4.xyz); + r4 = vec4(v_264.xyz, r4.w); + let v_265 = dot(r4.xyz, r5.xyz); + r1.y = clamp(vec4(v_265, v_265, v_265, v_265).y, 0.0f, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r9.x = (r1.y * r1.y); + r9.x = (r9.x * r9.x); + r1.y = (r1.y * r9.x); + r1.y = fma(cb12_12.tint_symbol_5[0u].x, r1.y, r4.w); + let v_266 = dot(r4.xyz, r2.xyz); + r4.x = clamp(vec4(v_266, v_266, v_266, v_266).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r8.w); + r4.x = exp2(r4.x); + r1.y = (r1.y * r4.x); + r1.y = (r7.w * r1.y); + r1.y = (r3.w * r1.y); + r1.y = (r5.w * r1.y); + let v_267 = fma(r1.yyy, cb3_3.tint_symbol_2[26u].xyz, r8.xyz); + r8 = vec4(v_267.xyz, r8.w); + } + } + r1.y = (r6.w * r6.w); + r1.x = (r1.x * r1.x); + let v_268 = (r8.xyz * r1.xxx); + r4 = vec4(v_268.xyz, r4.w); + let v_269 = fma(r1.yyy, r9.yzw, r4.xyz); + r4 = vec4(v_269.xyz, r4.w); + let v_270 = fma(r6.xyz, r3.zzz, r4.xyz); + r4 = vec4(v_270.xyz, r4.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_271 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r1 = vec4(r1.x, v_271.xyz); + r3.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_272 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_272.xyz, r6.w); + let v_273 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_273.xyz, r6.w); + let v_274 = fma(r1.yzw, r3.zzz, r6.xyz); + r1 = vec4(r1.x, v_274.xyz); + let v_275 = (r3.yyy * r1.yzw); + r1 = vec4(r1.x, v_275.xyz); + let v_276 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_276.xyz, r6.w); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_277 = dot(r8.xyz, r2.xyz); + r1.x = clamp(vec4(v_277, v_277, v_277, v_277).x, 0.0f, 1.0f); + let v_278 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz); + r6 = vec4(v_278.xyz, r6.w); + let v_279 = fma(r6.xyz, r3.xxx, r1.yzw); + r1 = vec4(v_279.xyz, r1.w); + let v_280 = (r6.www * r1.xyz); + r1 = vec4(v_280.xyz, r1.w); + let v_281 = fma(r1.xyz, r0.xyz, r4.xyz); + r0 = vec4(v_281.xyz, r0.w); + r1.x = ((-(r6.wwww)).x + 1.0f); + r1.y = dot((-(r5.xyzx)).xyz, r2.xyz); + r1.y = (r1.y + r1.y); + let v_282 = -(r1.yyyy); + let v_283 = -(r5.xxyz); + let v_284 = fma(r2.xyz, v_282.yzw, v_283.yzw); + r1 = vec4(r1.x, v_284.xyz); + let v_285 = clamp(((r2.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r2 = vec4(v_285.xy, r2.zw); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r2.w = (r2.x * cb5_5.tint_symbol_3[6u].z); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r2.z))); + r3.z = fma(r2.x, cb5_5.tint_symbol_3[6u].z, -5.0f); + r2.x = (r2.x * r2.x); + r2.x = fma(r2.x, 5.0f, r2.z); + let v_286 = bitcast(r2.w); + let v_287 = r3.z; + r2.x = select(r2.x, v_287, (v_286 != 0u)); + let v_288 = (r1.yzy * vec3(-0.25f, 0.5f, 0.25f)); + r4 = vec4(v_288.xyz, r4.w); + r1.y = (abs(r1.wwww).y + 1.0f); + let v_289 = (r4.xyz / r1.yyy); + r4 = vec4(v_289.xyz, r4.w); + let v_290 = ((-(r4.xyzx)).xyz + vec3(0.75f, 0.5f, 0.25f)); + r4 = vec4(v_290.xyz, r4.w); + r1.y = bitcast(select(0u, 4294967295u, (0.0f < r1.w))); + let v_291 = bitcast>(r1.yy); + let v_292 = r4.xy; + let v_293 = select(r4.zy, v_292, (v_291 != vec2())); + let v_294 = r1; + r1 = vec4(v_294.x, v_293.xy, v_294.w); + let v_295 = r2.x; + r4 = textureSampleLevel(t1, s1, r1.yzyy.xy, v_295); + r1.y = max(r3.y, r3.x); + let v_296 = (r1.yyy * r4.xyz); + r1 = vec4(r1.x, v_296.xyz); + let v_297 = (r2.yyy * r1.yzw); + r2 = vec4(v_297.xyz, r2.w); + let v_298 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_298.xyz, r2.w); + let v_299 = fma(r1.yzw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(r1.x, v_299.xyz); + let v_300 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_300.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r7.xyz, r7.xyz); + r1.y = sqrt(r1.x); + let v_301 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_301.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r7.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_302 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_302 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_303 = (r1.xxx * r7.xyz); + r2 = vec4(v_303.xyz, r2.w); + let v_304 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_304, v_304, v_304, v_304).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_305 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_305, v_305, v_305, v_305).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_306 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_306.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_307 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_307.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_308 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_308.xyz); + let v_309 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_309.xyz); + let v_310 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_310.xyz, r3.w); + let v_311 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_311.xyz, r2.w); + let v_312 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_313 = (r2.xyz + v_312.xyz); + r2 = vec4(v_313.xyz, r2.w); + let v_314 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_314.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_315 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_315.xyz, r3.w); + let v_316 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_316.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_317 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_317.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_318 = -(r0.xyzx); + let v_319 = fma(r1.xyz, r2.xxx, v_318.xyz); + r1 = vec4(v_319.xyz, r1.w); + let v_320 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_320.xyz, r1.w); + } else { + r1.w = dot(r7.xyz, r7.xyz); + r2.x = sqrt(r1.w); + let v_321 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_321.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r7.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_322 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_322 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_323 = (r1.www * r7.xyz); + r3 = vec4(v_323.xyz, r3.w); + let v_324 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_324, v_324, v_324, v_324).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_325 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_325, v_325, v_325, v_325).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_326 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_326.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_327 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_327.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_328 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_328.xyz, r3.w); + let v_329 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_329.xyz, r3.w); + let v_330 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_330.xyz, r4.w); + let v_331 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_331.xyz, r3.w); + let v_332 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_333 = (r3.xyz + v_332.xyz); + r3 = vec4(v_333.xyz, r3.w); + let v_334 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_334.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_335 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_335.xyz, r4.w); + let v_336 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_336.xy, r2.z, v_336.z); + let v_337 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_337.xy, r2.z, v_337.z); + let v_338 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_338.xyz, r1.w); + } + let v_339 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_339.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v1.z); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_9 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_340 : vec4) -> tint_symbol_9 { + main_inner(v0, v1, v2, v4, v5, v6, v_340); + return tint_symbol_9(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/f6eff63cc40ff652.wgsl b/b/8b0b5899ed/shaders/f6eff63cc40ff652.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..74c990a0762d168e970e7ac4d0c313c1d8b501b5 --- /dev/null +++ b/b/8b0b5899ed/shaders/f6eff63cc40ff652.wgsl @@ -0,0 +1,28 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb3_struct { + tint_symbol : array, 3u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb3_struct; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(38u) var t6 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + r0 = textureSample(t6, s6, v2.xy.xyxx.xy); + let v = (r0.www * cb5_5.tint_symbol[2u].xyz); + o0 = vec4(v.xyz, o0.w); + o0.w = v1.w; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f6f375a82edc2652.wgsl b/b/8b0b5899ed/shaders/f6f375a82edc2652.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..89d95528d8d54d4623dc25b0abe84fe621beac98 --- /dev/null +++ b/b/8b0b5899ed/shaders/f6f375a82edc2652.wgsl @@ -0,0 +1,422 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(7u) var cb7_7 : cb1_struct; + +struct cb5_struct { + tint_symbol_2 : array, 5u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb5_struct; + +struct cb10_struct { + tint_symbol_3 : array, 10u>, +} + +@group(0u) @binding(11u) var cb11_11 : cb10_struct; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec2, v4 : vec2, v5 : vec3, v6 : vec4) { + r0.x = clamp(v1.w, 0.0f, 1.0f); + if ((bitcast(cb7_7.tint_symbol_1[0u].x) != 0u)) { + let v = (v0 + cb12_12.tint_symbol_2[1u].xyz); + r0 = vec4(r0.x, v.xyz); + r1.x = dot(r0.yzw, r0.yzw); + r1.x = sqrt(r1.x); + let v_1 = (r0.yzw / r1.xxx); + r0 = vec4(r0.x, v_1.xyz); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = (r0.w * 0.5f); + r1.y = dot(r0.yz, r0.yz); + r1.y = max(r1.y, 0.00000000999999993923f); + r1.y = sqrt(r1.y); + r2 = (r0.yzyz / r1.yyyy); + r2 = (r0.wwww * r2); + r2 = fma(r2, vec4(0.5f), vec4(0.5f)); + let v_2 = (r2.zw * vec2(126.73267364501953125f)); + let v_3 = r0; + r0 = vec4(v_3.x, v_2.xy, v_3.w); + let v_4 = -(r0.yyzy); + let v_5 = bitcast>(select(vec2(), vec2(4294967295u), (r0.yz >= v_4.yz))); + let v_6 = r1; + r1 = vec4(v_6.x, v_5.xy, v_6.w); + let v_7 = fract(abs(r0.yyzy).yz); + let v_8 = r0; + r0 = vec4(v_8.x, v_7.xy, v_8.w); + let v_9 = -(r0.yyzy); + let v_10 = bitcast>(r1.yz); + let v_11 = select(v_9.yz, r0.yz, (v_10 != vec2())); + let v_12 = r0; + r0 = vec4(v_12.x, v_11.xy, v_12.w); + r3 = textureSampleLevel(t2, s2, r2.zwzz.xy, 0.0f); + r2 = fma(-(r0.yzyz), vec4(0.00789062492549419403f), r2); + r4 = (r2.zwzw + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r5 = textureSampleLevel(t2, s2, r4.xyxx.xy, 0.0f); + r4 = textureSampleLevel(t2, s2, r4.zwzz.xy, 0.0f); + r6 = (r2.zwzw + vec4(0.00789062492549419403f, 0.00789062492549419403f, -0.5f, -0.5f)); + r7 = textureSampleLevel(t2, s2, r6.xyxx.xy, 0.0f); + let v_13 = ((-(r0.yyzy)).yz + vec2(1.0f)); + let v_14 = r1; + r1 = vec4(v_14.x, v_13.xy, v_14.w); + let v_15 = (r1.yyy * r3.xyz); + r8 = vec4(v_15.xyz, r8.w); + let v_16 = (r0.yyy * r5.xyz); + r9 = vec4(v_16.xyz, r9.w); + let v_17 = (r1.zzz * r9.xyz); + r9 = vec4(v_17.xyz, r9.w); + let v_18 = fma(r8.xyz, r1.zzz, r9.xyz); + r8 = vec4(v_18.xyz, r8.w); + let v_19 = (r1.yyy * r4.xyz); + r1 = vec4(r1.x, v_19.xyz); + let v_20 = fma(r1.yzw, r0.zzz, r8.xyz); + r1 = vec4(r1.x, v_20.xyz); + let v_21 = (r0.yyy * r7.xyz); + r7 = vec4(v_21.xyz, r7.w); + let v_22 = fma(r7.xyz, r0.zzz, r1.yzw); + r0 = vec4(r0.x, v_22.xyz); + r1.x = (r1.x / cb12_12.tint_symbol_2[0u].x); + r1.x = min(r1.x, 1.0f); + let v_23 = (r0.yzw * r1.xxx); + r0 = vec4(r0.x, v_23.xyz); + let v_24 = (r0.yzw * cb12_12.tint_symbol_2[0u].yyy); + r0 = vec4(r0.x, v_24.xyz); + r1.y = dot(r0.yzw, r0.yzw); + r1.y = sqrt(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = fma((-(r1.yyyy)).y, 4.0f, 1.0f); + r7.w = max(r1.y, 0.0f); + let v_25 = fma(r0.yzw, v1.yyy, v0); + r8 = vec4(v_25.xyz, r8.w); + r0.y = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_2[2u].w))); + let v_26 = -(cb12_12.tint_symbol_2[1u].xxyz); + let v_27 = (v_26.yzw + cb12_12.tint_symbol_2[2u].xyz); + r1 = vec4(r1.x, v_27.xyz); + let v_28 = ((-(r1.yzwy)).xyz + r8.xyz); + r9 = vec4(v_28.xyz, r9.w); + r0.z = dot(r9.xyz, r9.xyz); + r0.z = sqrt(r0.z); + r0.w = (cb12_12.tint_symbol_2[2u].w * 1.10000002384185791016f); + r1.y = clamp(((r0.zzzz / r0.wwww)).y, 0.0f, 1.0f); + r1.w = bitcast(select(0u, 4294967295u, (r1.y < 1.0f))); + r0.z = (r9.y / r0.z); + r1.y = fma(r1.y, 0.10000000149011611938f, 0.89999997615814208984f); + r0.z = (r0.z * r1.y); + r0.z = fma(r0.z, r0.w, r1.z); + let v_29 = bitcast(r1.w); + let v_30 = r0.z; + r0.z = select(r8.y, v_30, (v_29 != 0u)); + let v_31 = bitcast(r0.y); + let v_32 = r0.z; + r8.w = select(r8.y, v_32, (v_31 != 0u)); + r0.y = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_2[3u].w))); + let v_33 = (v_26.yzw + cb12_12.tint_symbol_2[3u].xyz); + r1 = vec4(r1.x, v_33.xyz); + let v_34 = ((-(r1.yzwy)).xyz + r8.xwz); + r9 = vec4(v_34.xyz, r9.w); + r0.z = dot(r9.xyz, r9.xyz); + r0.z = sqrt(r0.z); + r0.w = (cb12_12.tint_symbol_2[3u].w * 1.10000002384185791016f); + r1.y = clamp(((r0.zzzz / r0.wwww)).y, 0.0f, 1.0f); + r1.w = bitcast(select(0u, 4294967295u, (r1.y < 1.0f))); + r0.z = (r9.y / r0.z); + r1.y = fma(r1.y, 0.10000000149011611938f, 0.89999997615814208984f); + r0.z = (r0.z * r1.y); + r0.z = fma(r0.z, r0.w, r1.z); + let v_35 = bitcast(r1.w); + let v_36 = r0.z; + r0.z = select(r8.w, v_36, (v_35 != 0u)); + let v_37 = bitcast(r0.y); + let v_38 = r0.z; + r0.y = select(r8.w, v_38, (v_37 != 0u)); + let v_39 = (r6.zw + r6.zw); + r0 = vec4(r0.xy, v_39.xy); + r1.y = dot(r0.zw, r0.zw); + r1.z = bitcast(select(0u, 4294967295u, (0.0f < r1.y))); + r1.y = sqrt(r1.y); + r1.y = bitcast((bitcast(r1.y) & bitcast(r1.z))); + r1.z = fma((-(r1.yyyy)).z, 2.0f, 1.0f); + r6.z = max(r1.z, -1.0f); + r1.z = bitcast(select(0u, 4294967295u, (r6.z < 1.0f))); + r1.w = bitcast(select(0u, 4294967295u, (-1.0f < r6.z))); + r1.z = bitcast((bitcast(r1.w) & bitcast(r1.z))); + r1.w = bitcast(select(0u, 4294967295u, (0.0f < r1.y))); + r1.z = bitcast((bitcast(r1.w) & bitcast(r1.z))); + r1.w = fma((-(r6.zzzz)).w, r6.z, 1.0f); + r1.w = sqrt(r1.w); + r1.y = (r1.w / r1.y); + r1.y = bitcast((bitcast(r1.y) & bitcast(r1.z))); + let v_40 = (r0.zw * r1.yy); + r6 = vec4(v_40.xy, r6.zw); + let v_41 = (r1.xxx * r3.xyz); + r1 = vec4(r1.x, v_41.xyz); + let v_42 = (r1.yzw * cb12_12.tint_symbol_2[0u].yyy); + r1 = vec4(r1.x, v_42.xyz); + r2 = (r2 + vec4(-0.49210938811302185059f, -0.5f, -0.5f, -0.49210938811302185059f)); + r2 = (r2 + r2); + r0.z = dot(r2.xy, r2.xy); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + r0.z = sqrt(r0.z); + r0.z = bitcast((bitcast(r0.z) & bitcast(r0.w))); + r0.w = fma((-(r0.zzzz)).w, 2.0f, 1.0f); + r3.z = max(r0.w, -1.0f); + r0.w = bitcast(select(0u, 4294967295u, (r3.z < 1.0f))); + r3.w = bitcast(select(0u, 4294967295u, (-1.0f < r3.z))); + r0.w = bitcast((bitcast(r0.w) & bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + r0.w = bitcast((bitcast(r0.w) & bitcast(r3.w))); + r3.w = fma((-(r3.zzzz)).w, r3.z, 1.0f); + r3.w = sqrt(r3.w); + r0.z = (r3.w / r0.z); + r0.z = bitcast((bitcast(r0.z) & bitcast(r0.w))); + let v_43 = (r0.zz * r2.xy); + r3 = vec4(v_43.xy, r3.zw); + let v_44 = (r1.xxx * r5.xyz); + r5 = vec4(v_44.xyz, r5.w); + let v_45 = ((-(r6.xyzx)).xyz + r3.xyz); + r3 = vec4(v_45.xyz, r3.w); + let v_46 = -(r1.yzwy); + let v_47 = fma(r5.xyz, cb12_12.tint_symbol_2[0u].yyy, v_46.xyz); + r5 = vec4(v_47.xyz, r5.w); + r0.z = dot(r5.xyz, v5); + r0.w = dot(r3.xyz, r3.xyz); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < r0.w))); + r5.x = (r0.z / r0.w); + r5.y = 1.0f; + let v_48 = (r3.xyz * r5.xyx); + r3 = vec4(v_48.xyz, r3.w); + let v_49 = r5; + r5 = vec4(v_49.x, v1.yy, v_49.w); + let v_50 = (r3.xyz * r5.zxz); + r3 = vec4(v_50.xyz, r3.w); + let v_51 = r5; + r5 = vec4(0.10000000149011611938f, v_51.y, 0.33329999446868896484f, v_51.w); + let v_52 = fma(r3.xyz, r5.xyz, v5); + r3 = vec4(v_52.xyz, r3.w); + let v_53 = bitcast>(r2.xxx); + let v_54 = select(v5, r3.xyz, (v_53 != vec3())); + r3 = vec4(v_54.xyz, r3.w); + r0.z = dot(r2.zw, r2.zw); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + r0.z = sqrt(r0.z); + r0.z = bitcast((bitcast(r0.z) & bitcast(r0.w))); + r0.w = fma((-(r0.zzzz)).w, 2.0f, 1.0f); + r9.z = max(r0.w, -1.0f); + r0.w = bitcast(select(0u, 4294967295u, (r9.z < 1.0f))); + r2.x = bitcast(select(0u, 4294967295u, (-1.0f < r9.z))); + r0.w = bitcast((bitcast(r0.w) & bitcast(r2.x))); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + r0.w = bitcast((bitcast(r0.w) & bitcast(r2.x))); + r2.x = fma((-(r9.zzzz)).x, r9.z, 1.0f); + r2.x = sqrt(r2.x); + r0.z = (r2.x / r0.z); + r0.z = bitcast((bitcast(r0.z) & bitcast(r0.w))); + let v_55 = (r0.zz * r2.zw); + r9 = vec4(v_55.xy, r9.zw); + let v_56 = (r1.xxx * r4.xyz); + r2 = vec4(v_56.xyz, r2.w); + let v_57 = ((-(r6.xyzx)).xyz + r9.xyz); + r4 = vec4(v_57.xyz, r4.w); + let v_58 = -(r1.yzwy); + let v_59 = fma(r2.xyz, cb12_12.tint_symbol_2[0u].yyy, v_58.xyz); + r1 = vec4(v_59.xyz, r1.w); + r0.z = dot(r1.xyz, v5); + r0.w = dot(r4.xyz, r4.xyz); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < r0.w))); + r2.x = (r0.z / r0.w); + r2.y = 1.0f; + let v_60 = (r4.xyz * r2.xyx); + r1 = vec4(r1.x, v_60.xyz); + r2.z = v1.y; + let v_61 = (r1.yzw * r2.zxz); + r1 = vec4(r1.x, v_61.xyz); + let v_62 = fma(r1.yzw, r5.xyz, r3.xyz); + r1 = vec4(r1.x, v_62.xyz); + let v_63 = bitcast>(r1.xxx); + let v_64 = r1.yzw; + let v_65 = select(r3.xyz, v_64, (v_63 != vec3())); + r1 = vec4(v_65.xyz, r1.w); + let v_66 = (r1.xyz + vec3(0.00009999999747378752f)); + r1 = vec4(v_66.xyz, r1.w); + r0.z = dot(r1.xyz, r1.xyz); + r0.z = inverseSqrt(r0.z); + let v_67 = (r0.zzz * r1.xyz); + r1 = vec4(v_67.xyz, r1.w); + } else { + r0.y = v0.y; + let v_68 = v0.xz; + let v_69 = r8; + r8 = vec4(v_68.x, v_69.y, v_68.y, v_69.w); + r1 = vec4(v5.xyz, r1.w); + r7.w = 1.0f; + } + let v_70 = (r0.yyy * cb1_1.tint_symbol[1u].xyz); + r2 = vec4(v_70.xyz, r2.w); + let v_71 = fma(r8.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz); + r2 = vec4(v_71.xyz, r2.w); + let v_72 = fma(r8.zzz, cb1_1.tint_symbol[2u].xyz, r2.xyz); + r2 = vec4(v_72.xyz, r2.w); + let v_73 = (r2.xyz + cb1_1.tint_symbol[3u].xyz); + r2 = vec4(v_73.xyz, r2.w); + o4 = (((-(r2.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz)).xyzx; + let v_74 = (r1.yyy * cb1_1.tint_symbol[1u].xyz); + r2 = vec4(v_74.xyz, r2.w); + let v_75 = fma(r1.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz); + r1 = vec4(v_75.xy, r1.z, v_75.z); + let v_76 = fma(r1.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyw); + r7 = vec4(v_76.xyz, r7.w); + let v_77 = (v6.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_77.xyz, r1.w); + let v_78 = fma(v6.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_78.xyz, r1.w); + let v_79 = fma(v6.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_79.xyz, r1.w); + let v_80 = (r7.yzx * r1.zxy); + r2 = vec4(v_80.xyz, r2.w); + let v_81 = -(r2.xyzx); + let v_82 = fma(r1.yzx, r7.zxy, v_81.xyz); + r2 = vec4(v_82.xyz, r2.w); + o6 = ((r2.xyz * v6.www)).xyzx; + if ((bitcast(cb12_12.tint_symbol_2[4u].x) != 0u)) { + let v_83 = (v0 + cb12_12.tint_symbol_2[1u].xyz); + r2 = vec4(v_83.xyz, r2.w); + r0.z = dot(r2.xyz, r2.xyz); + r0.z = sqrt(r0.z); + let v_84 = (r2.xyz / r0.zzz); + r2 = vec4(v_84.xyz, r2.w); + r0.w = ((-(r2.zzzz)).w + 1.0f); + r0.w = (r0.w * 0.5f); + r1.w = dot(r2.xy, r2.xy); + r1.w = max(r1.w, 0.00000000999999993923f); + r1.w = sqrt(r1.w); + let v_85 = (r2.xy / r1.ww); + r2 = vec4(v_85.xy, r2.zw); + let v_86 = (r0.ww * r2.xy); + r2 = vec4(v_86.xy, r2.zw); + let v_87 = fma(r2.xy, vec2(0.5f), vec2(0.5f)); + r2 = vec4(v_87.xy, r2.zw); + let v_88 = (r2.xy * vec2(126.73267364501953125f)); + r2 = vec4(r2.xy, v_88.xy); + let v_89 = -(r2.zwzz); + let v_90 = bitcast>(select(vec2(), vec2(4294967295u), (r2.zw >= v_89.xy))); + r3 = vec4(v_90.xy, r3.zw); + let v_91 = fract(abs(r2.zzzw).zw); + r2 = vec4(r2.xy, v_91.xy); + let v_92 = -(r2.zzzw); + let v_93 = bitcast>(r3.xy); + let v_94 = select(v_92.zw, r2.zw, (v_93 != vec2())); + r2 = vec4(r2.xy, v_94.xy); + r3 = textureSampleLevel(t2, s2, r2.xyxx.xy, 0.0f); + let v_95 = fma((-(r2.zwzz)).xy, vec2(0.00789062492549419403f), r2.xy); + r2 = vec4(v_95.xy, r2.zw); + r4 = (r2.xyxy + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r5 = textureSampleLevel(t2, s2, r4.xyxx.xy, 0.0f); + r4 = textureSampleLevel(t2, s2, r4.zwzz.xy, 0.0f); + let v_96 = (r2.xy + vec2(0.00789062492549419403f)); + r2 = vec4(v_96.xy, r2.zw); + r6 = textureSampleLevel(t2, s2, r2.xyxx.xy, 0.0f); + let v_97 = ((-(r2.zwzz)).xy + vec2(1.0f)); + r2 = vec4(v_97.xy, r2.zw); + r3 = (r2.xxxx * r3); + r5 = (r2.zzzz * r5); + r5 = (r2.yyyy * r5); + r3 = fma(r3, r2.yyyy, r5); + r4 = (r2.xxxx * r4); + r3 = fma(r4, r2.wwww, r3); + r4 = (r2.zzzz * r6); + r2 = fma(r4, r2.wwww, r3); + r0.z = (r0.z / cb12_12.tint_symbol_2[0u].x); + r0.z = min(r0.z, 1.0f); + r2 = (r0.zzzz * r2); + r2 = fma(r2, vec4(0.5f), vec4(0.5f)); + } else { + r2 = v1; + } + r3.x = v1.y; + r3.w = 1.0f; + let v_98 = bitcast>(cb12_12.tint_symbol_2[4u].yyyy); + let v_99 = r3.xxxw; + o3 = select(r2, v_99, (v_98 != vec4())); + r2 = (r0.yyyy * cb1_1.tint_symbol[9u]); + r2 = fma(r8.xxxx, cb1_1.tint_symbol[8u], r2); + r2 = fma(r8.zzzz, cb1_1.tint_symbol[10u], r2); + o0 = (r2 + cb1_1.tint_symbol[11u]); + o7.z = (r0.x * cb11_11.tint_symbol_3[9u].x); + o1 = vec4(v2.xy, o1.zw); + o1 = vec4(o1.xy, v3.xy); + o2 = r7; + o5 = r1.xyz.xyzx; + o7 = vec3(v4.xy, o7.xyz.z).xyzx; +} + +struct tint_symbol_4 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, + @location(7u) + o7 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec2, @location(4u) v4 : vec2, @location(5u) v5 : vec3, @location(6u) v6 : vec4) -> tint_symbol_4 { + main_inner(v0, v1, v2, v3, v4, v5, v6); + return tint_symbol_4(o0, o1, o2, o3, o4, o5, o6, o7); +} diff --git a/b/8b0b5899ed/shaders/f6f73d01efd02eb9.wgsl b/b/8b0b5899ed/shaders/f6f73d01efd02eb9.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..34bee5bfa24e01609c9d367a22513e603b928a88 --- /dev/null +++ b/b/8b0b5899ed/shaders/f6f73d01efd02eb9.wgsl @@ -0,0 +1,69 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + r0 = (r0 + cb1_1.tint_symbol[11u]); + o0 = r0; + r1.x = (r0.w + r0.x); + r1.y = ((-(r0.yyyy)).y + r0.w); + let v = (r1.xy * vec2(0.5f)); + o1 = vec4(v.xy, o1.zw); + let v_1 = r0; + o1 = vec4(o1.xy, v_1.zw); + o2.w = r0.w; + let v_2 = (v0 + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + o2 = vec4(v_2.xyz, o2.w); + o3 = v1; + o4 = v2; + o5 = v3; + o6 = v4; +} + +struct tint_symbol_1 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> tint_symbol_1 { + main_inner(v0, v1, v2, v3, v4); + return tint_symbol_1(o0, o1, o2, o3, o4, o5, o6); +} diff --git a/b/8b0b5899ed/shaders/f70ffe5829373a5a.consts.json b/b/8b0b5899ed/shaders/f70ffe5829373a5a.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/f70ffe5829373a5a.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f70ffe5829373a5a.wgsl b/b/8b0b5899ed/shaders/f70ffe5829373a5a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..4080e847a940bcc253cdb6489fb0acae4c90647e --- /dev/null +++ b/b/8b0b5899ed/shaders/f70ffe5829373a5a.wgsl @@ -0,0 +1,272 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb6_struct { + tint_symbol_3 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var sample_pos : array, 31u> = array, 31u>(vec2(), vec2(0.25f), vec2(-0.25f), vec2(-0.125f, -0.375f), vec2(0.375f, -0.125f), vec2(-0.375f, 0.125f), vec2(0.125f, 0.375f), vec2(0.0625f, -0.1875f), vec2(-0.0625f, 0.1875f), vec2(0.3125f, 0.0625f), vec2(-0.1875f, -0.3125f), vec2(-0.3125f, 0.3125f), vec2(-0.4375f, -0.0625f), vec2(0.1875f, 0.4375f), vec2(0.4375f, -0.4375f), vec2(0.0625f), vec2(-0.0625f, -0.1875f), vec2(-0.1875f, 0.125f), vec2(0.25f, -0.0625f), vec2(-0.3125f, -0.125f), vec2(0.125f, 0.3125f), vec2(0.3125f, 0.1875f), vec2(0.1875f, -0.3125f), vec2(-0.125f, 0.375f), vec2(0.0f, -0.4375f), vec2(-0.25f, -0.375f), vec2(-0.375f, 0.25f), vec2(-0.5f, 0.0f), vec2(0.4375f, -0.25f), vec2(0.375f, 0.4375f), vec2(-0.4375f, -0.5f)); + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4) { + let v_1 = textureNumSamples(t3); + let v_2 = sample_pos[select(0u, ((v_1 + 0u) - 1u), ((0u < v_1) & true))]; + r0 = vec4(v_2.xy, r0.zw); + let v_3 = dpdx(v3.xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = dpdy(v3.xyz); + r2 = vec4(v_4.xyz, r2.w); + let v_5 = (r0.yyy * r2.xyz); + r0 = vec4(r0.x, v_5.xyz); + let v_6 = fma(r0.xxx, r1.xyz, r0.yzw); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (r0.xyz + v3.xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_8.xy, r1.zw); + let v_9 = fma(r1.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy); + r1 = vec4(v_9.xy, r1.zw); + r0.w = (r1.x * cb11_11.tint_symbol_3[0u].w); + r1.x = (r1.y * cb11_11.tint_symbol_3[1u].w); + let v_10 = (r1.xxx * cb11_11.tint_symbol_3[1u].xyz); + r1 = vec4(v_10.xyz, r1.w); + let v_11 = fma(r0.www, cb11_11.tint_symbol_3[0u].xyz, r1.xyz); + r1 = vec4(v_11.xyz, r1.w); + let v_12 = -(cb11_11.tint_symbol_3[2u].xyzx); + let v_13 = (r1.xyz + v_12.xyz); + r1 = vec4(v_13.xyz, r1.w); + let v_14 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r2 = vec4(v_14.xy, r2.zw); + let v_15 = r2.xy; + let v_16 = max(v_15, vec2(-2147483648.0f)); + let v_17 = bitcast>(select(select(vec2(v_16), vec2(2147483647i), (v_16 >= vec2(2147483648.0f))), vec2(), !((v_15 == v_15)))); + r3 = vec4(v_17.xy, r3.zw); + r3 = vec4(r3.xy, vec2()); + r0.w = textureLoad(t3, bitcast>(r3.xy), 0i).x; + r1.w = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.w = ((-(r0.wwww)).w + r1.w); + r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w); + let v_18 = fma(r1.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz); + r1 = vec4(v_18.xyz, r1.w); + let v_19 = (r0.www * r0.xyz); + r0 = vec4(v_19.xyz, r0.w); + let v_20 = (r2.xy * vec2(0.015625f)); + r2 = vec4(v_20.xy, r2.zw); + r1.w = textureSample(t14, s14, r2.xyxx.xy).z; + r1.w = (r1.w * cb12_12.tint_symbol_2[0u].w); + let v_21 = fma(r0.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r2 = vec4(v_21.xyz, r2.w); + let v_22 = &(x0[0u]); + let v_23 = r2; + *(v_22) = vec4(v_23.xyz, (*(v_22)).w); + let v_24 = fma(r0.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r3 = vec4(v_24.xyz, r3.w); + let v_25 = &(x0[1u]); + let v_26 = r3; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = fma(r0.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r0 = vec4(v_27.xyz, r0.w); + let v_28 = &(x0[2u]); + let v_29 = r0; + *(v_28) = vec4(v_29.xyz, (*(v_28)).w); + let v_30 = &(x0[3u]); + let v_31 = r0; + *(v_30) = vec4(v_31.xyz, (*(v_30)).w); + let v_32 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.5f, -0.125f)); + let v_33 = r4; + r4 = vec4(v_33.x, v_32.xy, v_33.w); + r0.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f); + let v_34 = -(r1.wwww); + r0.z = fma(r0.z, 0.5f, v_34.z); + let v_35 = abs(r0.yyyy); + let v_36 = max(v_35.xy, abs(r0.xxxx).xy); + r0 = vec4(v_36.xy, r0.zw); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < r0.z))); + let v_37 = (bitcast(r0.x) != 0u); + let v_38 = bitcast(v.tint_symbol_4[0i].x); + r0.x = select(bitcast(v.tint_symbol_4[1i].x), v_38, v_37); + let v_39 = abs(r3.yyyy); + r1.w = max(v_39.w, abs(r3.xxxx).w); + r1.w = bitcast(select(0u, 4294967295u, (r1.w < r0.z))); + let v_40 = bitcast(r1.w); + r0.x = select(r0.x, bitcast(v.tint_symbol_4[2i].x), (v_40 != 0u)); + let v_41 = abs(r2.yyyy); + r1.w = max(v_41.w, abs(r2.xxxx).w); + r0.z = bitcast(select(0u, 4294967295u, (r1.w < r0.z))); + let v_42 = bitcast(r0.z); + r0.x = select(r0.x, 0.0f, (v_42 != 0u)); + let v_43 = x0[bitcast(r0.x)]; + r2 = vec4(v_43.xyz, r2.w); + r0.x = f32(bitcast(r0.x)); + r0.z = (r0.x + 0.5f); + r0.z = (r0.z * 0.25f); + r3 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.xxxx))); + r3 = bitcast>((bitcast>(r3) & vec4(1065353216u))); + r0.x = dot(r3, cb6_6.tint_symbol_1[12u]); + r1.w = dot(r3, cb6_6.tint_symbol_1[13u]); + r3.x = (r2.x + 0.5f); + r3.y = fma(r2.y, 0.25f, r0.z); + r0.z = bitcast(select(0u, 4294967295u, !((r0.x == 0.0f)))); + r0.x = ((-(r0.xxxx)).x + r2.z); + let v_44 = dpdx(r3.xyy); + r5 = vec4(v_44.xy, r5.z, v_44.z); + r5.z = dpdx(r0.x); + let v_45 = dpdy(r3.yxy); + r6 = vec4(v_45.xyz, r6.w); + r6.w = dpdy(r0.x); + let v_46 = (r5.yw * r6.yw); + r2 = vec4(v_46.xy, r2.zw); + let v_47 = -(r2.xyxx); + let v_48 = fma(r5.xz, r6.xz, v_47.xy); + r7 = vec4(v_48.xy, r7.zw); + r2.x = (1.0f / r7.x); + r2.y = (r5.z * r6.y); + let v_49 = -(r2.yyyy); + r7.z = fma(r5.x, r6.w, v_49.z); + let v_50 = (r2.xx * r7.yz); + r2 = vec4(v_50.xy, r2.zw); + let v_51 = max(r2.xy, vec2()); + r2 = vec4(v_51.xy, r2.zw); + let v_52 = min(r2.xy, vec2(0.5f)); + r2 = vec4(v_52.xy, r2.zw); + r0.x = fma((-(r1.wwww)).x, r2.x, r0.x); + r0.x = fma((-(r1.wwww)).x, r2.y, r0.x); + let v_53 = bitcast(r0.z); + let v_54 = r0.x; + r3.z = select(r2.z, v_54, (v_53 != 0u)); + r4.w = 0.0f; + let v_55 = (r3.xyz + r4.yzw); + r2 = vec4(v_55.xyz, r2.w); + let v_56 = r2.xyxx; + r2.x = textureSampleCompareLevel(t15, s15, v_56.xy, r2.z); + let v_57 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.5f, -0.125f)); + r4 = vec4(v_57.xy, r4.zw); + r4.z = 0.0f; + let v_58 = (r3.xyz + r4.xyz); + r4 = vec4(v_58.xyz, r4.w); + let v_59 = r4.xyxx; + r2.y = textureSampleCompareLevel(t15, s15, v_59.xy, r4.z); + let v_60 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.5f, 0.125f)); + r4 = vec4(v_60.xy, r4.zw); + r4.z = 0.0f; + let v_61 = (r3.xyz + r4.xyz); + r4 = vec4(v_61.xyz, r4.w); + let v_62 = r4.xyxx; + r2.z = textureSampleCompareLevel(t15, s15, v_62.xy, r4.z); + let v_63 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.5f, 0.125f)); + r4 = vec4(v_63.xy, r4.zw); + r4.z = 0.0f; + let v_64 = (r3.xyz + r4.xyz); + r4 = vec4(v_64.xyz, r4.w); + let v_65 = r4.xyxx; + r2.w = textureSampleCompareLevel(t15, s15, v_65.xy, r4.z); + r0.x = dot(r2, vec4(1.0f)); + r2.x = (r0.x * 0.25f); + r0.x = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.x) != 0u)) { + r0.x = textureSample(t2, s2, r3.xyxx.xy).w; + r2.y = ((-(r0.xxxx)).y + 1.0f); + } else { + r2.y = 1.0f; + } + r0.x = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).x, 0.0f, 1.0f); + r0.y = clamp(fma(r0.yyyy, vec4(15.0f), vec4(-6.0f)).y, 0.0f, 1.0f); + r0.x = ((-(r0.xxxx)).x + 1.0f); + let v_66 = fma(r0.xx, r0.yy, r2.xy); + r0 = vec4(v_66.xy, r0.zw); + let v_67 = (r0.xy * r0.xy); + r0 = vec4(v_67.xy, r0.zw); + let v_68 = min(r0.xy, vec2(1.0f)); + let v_69 = r0; + r0 = vec4(v_69.x, v_68.xy, v_69.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r1.w = (r0.z * r0.y); + let v_70 = bitcast(r0.w); + let v_71 = r1.w; + r0.x = select(r0.y, v_71, (v_70 != 0u)); + r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x; + let v_72 = r2; + r2 = vec4(v_72.x, 0.0f, v_72.z, 0.5f); + let v_73 = fma(r1.xy, vec2(0.00028571428265422583f), r2.xy); + let v_74 = r0; + r0 = vec4(v_74.x, v_73.x, v_74.z, v_73.y); + r2.z = textureSample(t5, s5, r0.ywyy.xy).y; + r0.y = textureSample(t6, s6, r2.zwzz.xy).x; + r0.w = clamp(fma(r1.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).w, 0.0f, 1.0f); + r0.w = sqrt(r0.w); + r0.w = fma((-(r0.wwww)).w, cb6_6.tint_symbol_1[3u].z, 1.0f); + r0.y = (r0.w * r0.y); + o0 = (r0.yyyy * r0.xzzz); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f72864cd2084f943.wgsl b/b/8b0b5899ed/shaders/f72864cd2084f943.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..ffa85e63ad95206bbb0d0b5844fbebd568c62100 --- /dev/null +++ b/b/8b0b5899ed/shaders/f72864cd2084f943.wgsl @@ -0,0 +1,61 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb12_struct { + tint_symbol : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +fn main_inner(v0 : vec3, v2 : vec4, v3 : vec2, v4 : vec2, v5 : vec2) { + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + o0 = (r0 + cb1_1.tint_symbol[11u]); + o1 = v5.xyxy; + o2 = v2; + o3 = vec4(v3.xy, o3.zw); + o3 = vec4(o3.xy, v4.xy); + o4 = v2; + let v = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v.xyz, r0.w); + let v_1 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + o5 = ((r0.xyz + cb1_1.tint_symbol[3u].xyz)).xyzx; +} + +struct tint_symbol_1 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec2, @location(5u) v5 : vec2) -> tint_symbol_1 { + main_inner(v0, v2, v3, v4, v5); + return tint_symbol_1(o0, o1, o2, o3, o4, o5); +} diff --git a/b/8b0b5899ed/shaders/f72ccd1d90a94950.wgsl b/b/8b0b5899ed/shaders/f72ccd1d90a94950.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..fb18aad28bac699882ae309c816b69c0066e2706 --- /dev/null +++ b/b/8b0b5899ed/shaders/f72ccd1d90a94950.wgsl @@ -0,0 +1,175 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb2_struct { + tint_symbol_3 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +var v9 : vec4; + +var v10 : array; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v8 : vec4, v : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v9 = v_1; + x0[0u].x = v10[0u]; + x0[0u].y = v10[1u]; + x0[0u].z = v10[2u]; + x0[0u].w = v10[3u]; + r0 = textureSample(t4, s4, v2.zwzz.xy); + r0.x = dot(v1, r0); + r1 = textureSample(t0, s0, v2.xyxx.xy); + r1 = clamp(fma(r0.xxxx, v0, r1), vec4(), vec4(1.0f)); + r0.z = (r1.w * v8.x); + r0.z = (r0.z * cb2_2.tint_symbol[15u].x); + r0.w = dot(v9.xy, vec2(0.5f)); + r0.w = fract(r0.w); + r0.w = bitcast(select(0u, 4294967295u, (r0.w < 0.5f))); + r1.w = bitcast(select(0u, 4294967295u, (0.0039215688593685627f >= r0.z))); + r0.w = bitcast((bitcast(r0.w) | bitcast(r1.w))); + v_2((bitcast(r0.w) != 0u)); + r2 = textureSample(t2, s2, v2.xyxx.xy); + let v_3 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_3.xy, r2.zw); + r0.w = dot(r2.xy, r2.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = sqrt(abs(r0.wwww).w); + r1.w = max(cb12_12.tint_symbol_3[1u].w, 0.00100000004749745131f); + let v_4 = (r1.ww * r2.xy); + r2 = vec4(v_4.xy, r2.zw); + let v_5 = (r2.yyy * v5.xyz); + r2 = vec4(r2.x, v_5.xyz); + let v_6 = fma(r2.xxx, v4.xyz, r2.yzw); + r2 = vec4(v_6.xyz, r2.w); + let v_7 = fma(r0.www, v3.xyz, r2.xyz); + r2 = vec4(v_7.xyz, r2.w); + r0.w = dot(r2.xyz, r2.xyz); + r0.w = inverseSqrt(r0.w); + let v_8 = (r0.www * r2.xyz); + r2 = vec4(v_8.xy, r2.z, v_8.z); + r3 = textureSample(t3, s3, v2.xyxx.xy); + let v_9 = (r3.xy * r3.xy); + r3 = vec4(v_9.xy, r3.zw); + r1.w = dot(r3.xyz, cb12_12.tint_symbol_3[1u].xyz); + r3.y = (r1.w * cb12_12.tint_symbol_3[0u].z); + r3.x = (r3.w * cb12_12.tint_symbol_3[0u].y); + o1.w = clamp(fma(v3.xyz.zzzz, vec4(128.0f), vec4(-127.0f)).w, 0.0f, 1.0f); + r0.y = dot(r0.xxx, cb12_12.tint_symbol_3[1u].xyz); + let v_10 = max(r0.xy, r3.xy); + r3 = vec4(v_10.xy, r3.zw); + let v_11 = fma(r2.xyw, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_11.xyz, o1.w); + r0.x = (cb2_2.tint_symbol[15u].z + cb3_3.tint_symbol_1[45u].w); + r0.x = (r0.x * 0.5f); + r0.y = (cb2_2.tint_symbol[15u].y * 0.5f); + let v_12 = sqrt(r0.xy); + o3 = vec4(v_12.xy, o3.zw); + r0.x = fma(r2.z, r0.w, -0.34999999403953552246f); + r0.x = clamp(((r0.xxxx * vec4(1.53846156597137451172f))).x, 0.0f, 1.0f); + r0.x = (r0.x * cb5_5.tint_symbol_2[3u].z); + r0.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f); + r0.x = (r0.y * r0.x); + r0.x = (r0.x * cb2_2.tint_symbol[15u].z); + r0.y = fma((-(r3.yyyy)).y, 0.5f, 1.0f); + r0.y = (r0.y * r0.x); + r0.y = fma(r0.y, -0.5f, 1.0f); + let v_13 = (r0.yyy * r1.xyz); + o0 = vec4(v_13.xyz, o0.w); + r0.y = clamp(((r3.yyyy + vec4(0.40000000596046447754f))).y, 0.0f, 1.0f); + let v_14 = (r0.yy * vec2(0.5f, 0.48828125f)); + r1 = vec4(v_14.xy, r1.zw); + r3.z = (r3.x * 0.001953125f); + r3.w = cb12_12.tint_symbol_3[0u].x; + r1.z = 0.97000002861022949219f; + let v_15 = -(r3.yzwy); + let v_16 = (r1.xyz + v_15.xyz); + r1 = vec4(v_16.xyz, r1.w); + let v_17 = max(r1.xyz, vec3()); + r1 = vec4(v_17.xyz, r1.w); + let v_18 = fma(r1.xyz, r0.xxx, r3.yzw); + r0 = vec4(v_18.xy, r0.z, v_18.z); + let v_19 = sqrt(r0.xy); + o2 = vec4(v_19.xy, o2.zw); + o0.w = r0.z; + o2.z = r0.w; + o2.w = 1.0f; + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +fn v_2(v_20 : bool) { + if (v_20) { + discard; + return; + } +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(8u) v8 : vec4, @builtin(position) v_21 : vec4) -> tint_symbol_4 { + main_inner(v0, v1, v2, v3, v4, v5, v8, v_21); + return tint_symbol_4(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/f752abe652cca06a.wgsl b/b/8b0b5899ed/shaders/f752abe652cca06a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..2589b33e3b3b4296c7729203f471943ae7ea1268 --- /dev/null +++ b/b/8b0b5899ed/shaders/f752abe652cca06a.wgsl @@ -0,0 +1,125 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_2 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb1_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec2, v4 : vec3, v5 : vec4) { + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + o0 = (r0 + cb1_1.tint_symbol[11u]); + o1 = vec4(v2.xy, o1.zw); + o1 = vec4(o1.xy, v3.xy); + let v = (v4.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v.xyz, r0.w); + let v_1 = fma(v4.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v4.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_4 = dot(r0.xyz, v_3.xyz); + r0.w = clamp(vec4(v_4, v_4, v_4, v_4).w, 0.0f, 1.0f); + let v_5 = -(cb12_12.tint_symbol_3[0u].wwww); + r0.w = (r0.w + v_5.w); + o2.w = (r0.w * 9.0f); + let v_6 = r0; + o2 = vec4(v_6.xyz, o2.w); + let v_7 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_7.xyz, r1.w); + let v_8 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_9.xyz, r1.w); + let v_10 = (r1.xyz + cb1_1.tint_symbol[3u].xyz); + r1 = vec4(v_10.xyz, r1.w); + let v_11 = -(cb1_1.tint_symbol[15u].xyzx); + let v_12 = (r1.xyz + v_11.xyz); + r1 = vec4(v_12.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = (r0.w * 0.00000399999998990097f); + r1.x = min(r0.w, 1.0f); + r1.y = ((-(r1.xxxx)).y + 1.0f); + let v_13 = -(cb2_2.tint_symbol_1[16u].zzzz); + let v_14 = clamp(((r1.xyxx + v_13)).xy, vec2(), vec2(1.0f)); + r1 = vec4(v_14.xy, r1.zw); + r0.w = (cb3_3.tint_symbol_2[49u].w + -1.0f); + let v_15 = fma(r1.xy, r0.ww, vec2(1.0f)); + r1 = vec4(v_15.xy, r1.zw); + let v_16 = clamp(((r1.xyxx * v1.xyxx)).xy, vec2(), vec2(1.0f)); + o3 = vec4(v_16.xy, o3.zw); + o3.z = v1.z; + o3.w = 0.0f; + let v_17 = (v5.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_17.xyz, r1.w); + let v_18 = fma(v5.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_18.xyz, r1.w); + let v_19 = fma(v5.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_19.xyz, r1.w); + o4 = r1.xyz.xyzx; + let v_20 = (r0.yzx * r1.zxy); + r2 = vec4(v_20.xyz, r2.w); + let v_21 = -(r2.xyzx); + let v_22 = fma(r1.yzx, r0.zxy, v_21.xyz); + r0 = vec4(v_22.xyz, r0.w); + o5 = ((r0.xyz * v5.www)).xyzx; +} + +struct tint_symbol_4 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec2, @location(4u) v4 : vec3, @location(5u) v5 : vec4) -> tint_symbol_4 { + main_inner(v0, v1, v2, v3, v4, v5); + return tint_symbol_4(o0, o1, o2, o3, o4, o5); +} diff --git a/b/8b0b5899ed/shaders/f75ad50c30a4e59b.consts.json b/b/8b0b5899ed/shaders/f75ad50c30a4e59b.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..2f3c76633ba7133fe92bfd67888fad4aca857010 --- /dev/null +++ b/b/8b0b5899ed/shaders/f75ad50c30a4e59b.consts.json @@ -0,0 +1 @@ +[2, 6, 15, 7, 31, 23, 4294967294, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f75ad50c30a4e59b.wgsl b/b/8b0b5899ed/shaders/f75ad50c30a4e59b.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..df44b057c8fffb61be63d8923cfe058bce6a2ab6 --- /dev/null +++ b/b/8b0b5899ed/shaders/f75ad50c30a4e59b.wgsl @@ -0,0 +1,1413 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb20_struct { + tint_symbol_1 : array, 20u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb20_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb5_struct { + tint_symbol_4 : array, 5u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb5_struct; + +struct cb4_struct { + tint_symbol_5 : array, 4u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb4_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var icb0 : array, 14u> = array, 14u>(vec4(0.0f, 0.25f, 0.25f, 0.0f), vec4(0x1p-148f, -0.25f, -0.25f, 0.0f), vec4(0x1.8p-147f, -0.125f, -0.375f, 0.0f), vec4(0.0f, 0.375f, -0.125f, 0.0f), vec4(0.0f, -0.375f, 0.125f, 0.0f), vec4(0.0f, 0.125f, 0.375f, 0.0f), vec4(0.0f, 0.0625f, -0.1875f, 0.0f), vec4(0.0f, -0.0625f, 0.1875f, 0.0f), vec4(0.0f, 0.3125f, 0.0625f, 0.0f), vec4(0.0f, -0.1875f, -0.3125f, 0.0f), vec4(0.0f, -0.3125f, 0.3125f, 0.0f), vec4(0.0f, -0.4375f, -0.0625f, 0.0f), vec4(0.0f, 0.1875f, 0.4375f, 0.0f), vec4(0.0f, 0.4375f, -0.4375f, 0.0f)); + +var v7 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 10u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4) { + x1[0u].x = v7[0u]; + x1[0u].y = v7[1u]; + x1[0u].z = v7[2u]; + x1[0u].w = v7[3u]; + r0.x = bitcast(select(0u, 4294967295u, (bitcast(cb5_5.tint_symbol_3[6u].w) != 0i))); + r0.y = bitcast(select(0u, 4294967295u, (1u < bitcast(cb2_2.tint_symbol_1[19u].x)))); + r0.x = bitcast((bitcast(r0.y) & bitcast(r0.x))); + if ((bitcast(r0.x) != 0u)) { + if ((bitcast(r0.x) != 0u)) { + let v_1 = dpdx(v0.xy); + r0 = vec4(r0.xy, v_1.xy); + let v_2 = dpdy(v0.xy); + r1 = vec4(v_2.xy, r1.zw); + r1.z = bitcast((bitcast(cb2_2.tint_symbol_1[19u].x) << 16u)); + let v_3 = bitcast(r1.z); + let v_4 = r1.z; + r1.w = select(cb2_2.tint_symbol_1[19u].x, v_4, (v_3 != 0u)); + r2.x = bitcast((bitcast(r1.w) << 8u)); + let v_5 = bitcast(r2.x); + let v_6 = r2.x; + r1.w = select(r1.w, v_6, (v_5 != 0u)); + let v_7 = (bitcast>(r1.zz) != vec2()); + let v_8 = vec2(bitcast(v.tint_symbol_7[2i].x), bitcast(v.tint_symbol_7[3i].x)); + let v_9 = select(vec2(bitcast(v.tint_symbol_7[4i].x), bitcast(v.tint_symbol_7[5i].x)), v_8, v_7); + let v_10 = r2; + r2 = vec4(v_10.x, v_9.xy, v_10.w); + let v_11 = bitcast(r2.x); + let v_12 = r2.z; + r1.z = select(r2.y, v_12, (v_11 != 0u)); + r2.x = bitcast((bitcast(r1.w) << 4u)); + r2.y = bitcast((bitcast(r1.z) + -4i)); + let v_13 = bitcast>(r2.xx); + let v_14 = r2.yx; + let v_15 = select(r1.zw, v_14, (v_13 != vec2())); + r1 = vec4(r1.xy, v_15.xy); + r2.x = bitcast((bitcast(r1.w) << 2u)); + r2.y = bitcast((bitcast(r1.z) + -2i)); + let v_16 = bitcast>(r2.xx); + let v_17 = r2.yx; + let v_18 = select(r1.zw, v_17, (v_16 != vec2())); + r1 = vec4(r1.xy, v_18.xy); + r1.w = bitcast((bitcast(r1.w) << 1u)); + r2.x = bitcast((bitcast(r1.z) + -1i)); + let v_19 = bitcast(r1.w); + let v_20 = r2.x; + r1.z = select(r1.z, v_20, (v_19 != 0u)); + r1.z = bitcast((bitcast(r1.z) + -1i)); + let v_21 = bitcast(cb2_2.tint_symbol_1[19u].x); + let v_22 = r1.z; + r1.z = select(bitcast(v.tint_symbol_7[6i].x), v_22, (v_21 != 0u)); + let v_23 = bitcast>(select(vec3(), vec3(4294967295u), (vec3(2u, 3u, 4u) < bitcast>(cb2_2.tint_symbol_1[19u].xxx)))); + r2 = vec4(v_23.xyz, r2.w); + if ((bitcast(cb2_2.tint_symbol_1[19u].x) != 0u)) { + r1.w = icb0[bitcast(r1.z)].x; + let v_24 = (r1.xy * icb0[bitcast(r1.w)].zz); + r3 = vec4(v_24.xy, r3.zw); + let v_25 = fma(icb0[bitcast(r1.w)].yy, r0.zw, r3.xy); + r3 = vec4(v_25.xy, r3.zw); + let v_26 = (r3.xy + v0.xy); + r3 = vec4(v_26.xy, r3.zw); + r3 = textureSample(t0, s0, r3.xyxx.xy); + r1.w = (r3.w * cb2_2.tint_symbol_1[15u].x); + r1.w = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r1.w))); + r1.w = bitcast((bitcast(r1.w) & 1u)); + } else { + r1.w = 0.0f; + } + if ((bitcast(r0.y) != 0u)) { + r0.y = bitcast((bitcast(icb0[bitcast(r1.z)].x) + 1i)); + let v_27 = (r1.xy * icb0[bitcast(r0.y)].zz); + r3 = vec4(v_27.xy, r3.zw); + let v_28 = fma(icb0[bitcast(r0.y)].yy, r0.zw, r3.xy); + r3 = vec4(v_28.xy, r3.zw); + let v_29 = (r3.xy + v0.xy); + r3 = vec4(v_29.xy, r3.zw); + r3 = textureSample(t0, s0, r3.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.w = bitcast((bitcast(r1.w) + 2i)); + let v_30 = bitcast(r0.y); + let v_31 = r2.w; + r1.w = select(r1.w, v_31, (v_30 != 0u)); + } + if ((bitcast(r2.x) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_32 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 2i))].zz); + r2 = vec4(v_32.x, r2.yz, v_32.y); + let v_33 = fma(icb0[bitcast((bitcast(r0.y) + 2i))].yy, r0.zw, r2.xw); + r2 = vec4(v_33.x, r2.yz, v_33.y); + let v_34 = (r2.xw + v0.xy); + r2 = vec4(v_34.x, r2.yz, v_34.y); + r3 = textureSample(t0, s0, r2.xwxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 4i)); + let v_35 = bitcast(r0.y); + let v_36 = r2.x; + r1.w = select(r1.w, v_36, (v_35 != 0u)); + } + if ((bitcast(r2.y) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_37 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 3i))].zz); + r2 = vec4(v_37.xy, r2.zw); + let v_38 = fma(icb0[bitcast((bitcast(r0.y) + 3i))].yy, r0.zw, r2.xy); + r2 = vec4(v_38.xy, r2.zw); + let v_39 = (r2.xy + v0.xy); + r2 = vec4(v_39.xy, r2.zw); + r3 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 8i)); + let v_40 = bitcast(r0.y); + let v_41 = r2.x; + r1.w = select(r1.w, v_41, (v_40 != 0u)); + } + if ((bitcast(r2.z) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_42 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 4i))].zz); + r2 = vec4(v_42.xy, r2.zw); + let v_43 = fma(icb0[bitcast((bitcast(r0.y) + 4i))].yy, r0.zw, r2.xy); + r2 = vec4(v_43.xy, r2.zw); + let v_44 = (r2.xy + v0.xy); + r2 = vec4(v_44.xy, r2.zw); + r2 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r2.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 16i)); + let v_45 = bitcast(r0.y); + let v_46 = r2.x; + r1.w = select(r1.w, v_46, (v_45 != 0u)); + } + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(5u, 6u, 7u, 8u) < bitcast>(cb2_2.tint_symbol_1[19u].xxxx)))); + if ((bitcast(r2.x) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_47 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 5i))].zz); + r3 = vec4(v_47.xy, r3.zw); + let v_48 = fma(icb0[bitcast((bitcast(r0.y) + 5i))].yy, r0.zw, r3.xy); + r3 = vec4(v_48.xy, r3.zw); + let v_49 = (r3.xy + v0.xy); + r3 = vec4(v_49.xy, r3.zw); + r3 = textureSample(t0, s0, r3.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 32i)); + let v_50 = bitcast(r0.y); + let v_51 = r2.x; + r1.w = select(r1.w, v_51, (v_50 != 0u)); + } + if ((bitcast(r2.y) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_52 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 6i))].zz); + r2 = vec4(v_52.xy, r2.zw); + let v_53 = fma(icb0[bitcast((bitcast(r0.y) + 6i))].yy, r0.zw, r2.xy); + r2 = vec4(v_53.xy, r2.zw); + let v_54 = (r2.xy + v0.xy); + r2 = vec4(v_54.xy, r2.zw); + r3 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 64i)); + let v_55 = bitcast(r0.y); + let v_56 = r2.x; + r1.w = select(r1.w, v_56, (v_55 != 0u)); + } + if ((bitcast(r2.z) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_57 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 7i))].zz); + r2 = vec4(v_57.xy, r2.zw); + let v_58 = fma(icb0[bitcast((bitcast(r0.y) + 7i))].yy, r0.zw, r2.xy); + r2 = vec4(v_58.xy, r2.zw); + let v_59 = (r2.xy + v0.xy); + r2 = vec4(v_59.xy, r2.zw); + r3 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 128i)); + let v_60 = bitcast(r0.y); + let v_61 = r2.x; + r1.w = select(r1.w, v_61, (v_60 != 0u)); + } + if ((bitcast(r2.w) != 0u)) { + r0.y = bitcast((bitcast(icb0[bitcast(r1.z)].x) + 8i)); + let v_62 = (r1.xy * icb0[bitcast(r0.y)].zz); + r2 = vec4(v_62.xy, r2.zw); + let v_63 = fma(icb0[bitcast(r0.y)].yy, r0.zw, r2.xy); + r2 = vec4(v_63.xy, r2.zw); + let v_64 = (r2.xy + v0.xy); + r2 = vec4(v_64.xy, r2.zw); + r2 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r2.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 256i)); + let v_65 = bitcast(r0.y); + let v_66 = r2.x; + r1.w = select(r1.w, v_66, (v_65 != 0u)); + } + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(9u, 10u, 11u, 12u) < bitcast>(cb2_2.tint_symbol_1[19u].xxxx)))); + if ((bitcast(r2.x) != 0u)) { + r0.y = bitcast((bitcast(icb0[bitcast(r1.z)].x) + 9i)); + let v_67 = (r1.xy * icb0[bitcast(r0.y)].zz); + r3 = vec4(v_67.xy, r3.zw); + let v_68 = fma(icb0[bitcast(r0.y)].yy, r0.zw, r3.xy); + r3 = vec4(v_68.xy, r3.zw); + let v_69 = (r3.xy + v0.xy); + r3 = vec4(v_69.xy, r3.zw); + r3 = textureSample(t0, s0, r3.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 512i)); + let v_70 = bitcast(r0.y); + let v_71 = r2.x; + r1.w = select(r1.w, v_71, (v_70 != 0u)); + } + if ((bitcast(r2.y) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_72 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 10i))].zz); + r2 = vec4(v_72.xy, r2.zw); + let v_73 = fma(icb0[bitcast((bitcast(r0.y) + 10i))].yy, r0.zw, r2.xy); + r2 = vec4(v_73.xy, r2.zw); + let v_74 = (r2.xy + v0.xy); + r2 = vec4(v_74.xy, r2.zw); + r3 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 1024i)); + let v_75 = bitcast(r0.y); + let v_76 = r2.x; + r1.w = select(r1.w, v_76, (v_75 != 0u)); + } + if ((bitcast(r2.z) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_77 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 11i))].zz); + r2 = vec4(v_77.xy, r2.zw); + let v_78 = fma(icb0[bitcast((bitcast(r0.y) + 11i))].yy, r0.zw, r2.xy); + r2 = vec4(v_78.xy, r2.zw); + let v_79 = (r2.xy + v0.xy); + r2 = vec4(v_79.xy, r2.zw); + r3 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 2048i)); + let v_80 = bitcast(r0.y); + let v_81 = r2.x; + r1.w = select(r1.w, v_81, (v_80 != 0u)); + } + if ((bitcast(r2.w) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_82 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 12i))].zz); + r2 = vec4(v_82.xy, r2.zw); + let v_83 = fma(icb0[bitcast((bitcast(r0.y) + 12i))].yy, r0.zw, r2.xy); + r2 = vec4(v_83.xy, r2.zw); + let v_84 = (r2.xy + v0.xy); + r2 = vec4(v_84.xy, r2.zw); + r2 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r2.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r1.z = bitcast((bitcast(r1.w) + 4096i)); + let v_85 = bitcast(r0.y); + let v_86 = r1.z; + r1.w = select(r1.w, v_86, (v_85 != 0u)); + } + r0.y = bitcast(select(0u, 4294967295u, (13u < bitcast(cb2_2.tint_symbol_1[19u].x)))); + if ((bitcast(r0.y) != 0u)) { + let v_87 = (r1.xy * vec2(-0.4375f)); + r1 = vec4(v_87.xy, r1.zw); + let v_88 = fma(r0.zw, vec2(0.4375f), r1.xy); + let v_89 = r0; + r0 = vec4(v_89.x, v_88.xy, v_89.w); + let v_90 = (r0.yz + v0.xy); + let v_91 = r0; + r0 = vec4(v_91.x, v_90.xy, v_91.w); + r2 = textureSample(t0, s0, r0.yzyy.xy); + r0.y = (r2.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r0.z = bitcast((bitcast(r1.w) + 8192i)); + let v_92 = bitcast(r0.y); + let v_93 = r0.z; + r1.w = select(r1.w, v_93, (v_92 != 0u)); + } + } else { + r1.w = 0.0f; + } + r0.y = bitcast(select(0u, 4294967295u, (bitcast(r1.w) == 0i))); + v_94((bitcast(r0.y) != 0u)); + } else { + if ((bitcast(r0.x) != 0u)) { + r0.x = 1.0f; + } else { + r1 = textureSample(t0, s0, v0.xy.xyxx.xy); + r0.x = (r1.w * cb2_2.tint_symbol_1[15u].x); + } + r0.x = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r0.x))); + v_94((bitcast(r0.x) != 0u)); + } + r0 = textureSample(t0, s0, v0.xy.xyxx.xy); + r1 = textureSample(t4, s4, v0.xy.xyxx.xy); + let v_95 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_95.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb10_10.tint_symbol_5[3u].x, 0.00100000004749745131f); + let v_96 = (r1.ww * r1.xy); + r1 = vec4(v_96.xy, r1.zw); + let v_97 = (r1.yyy * v5.xyz); + r2 = vec4(v_97.xyz, r2.w); + let v_98 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_98.xy, r1.z, v_98.z); + let v_99 = fma(r1.zzz, v1.xyz, r1.xyw); + r1 = vec4(v_99.xyz, r1.w); + r1.x = dot(r1.xyz, r1.xyz); + r1.x = inverseSqrt(r1.x); + r1.x = (r1.x * r1.z); + r2 = textureSample(t5, s5, v0.xy.xyxx.xy); + let v_100 = (r2.xy * r2.xy); + let v_101 = r1; + r1 = vec4(v_101.x, v_100.xy, v_101.w); + r1.y = (r1.y * cb10_10.tint_symbol_5[3u].w); + r0.w = (r0.w * v3.w); + let v_102 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_102.xy, r2.zw); + r1.x = fma(r1.x, 0.5f, 0.5f); + r3.x = fma(r1.x, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x); + r3.y = (r1.x + 0.30000001192092895508f); + let v_103 = (r2.xy * r3.xy); + r1 = vec4(v_103.x, r1.yz, v_103.y); + let v_104 = (r0.xyz * r0.xyz); + r0 = vec4(v_104.xyz, r0.w); + let v_105 = -(v2.xyzx); + let v_106 = (v_105.xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_106.xyz, r2.w); + r2.w = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r2.w); + let v_107 = (r2.www * r2.xyz); + r3 = vec4(v_107.xyz, r3.w); + let v_108 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_109 = fma(r2.xyz, r2.www, v_108.xyz); + r4 = vec4(v_109.xyz, r4.w); + r3.w = dot(r4.xyz, r4.xyz); + r3.w = inverseSqrt(r3.w); + let v_110 = (r3.www * r4.xyz); + r4 = vec4(v_110.xyz, r4.w); + r1.y = clamp(r1.yyyy.y, 0.0f, 1.0f); + let v_111 = (r1.xw * r1.xw); + r1 = vec4(v_111.x, r1.yz, v_111.y); + r3.w = fma(r1.z, cb10_10.tint_symbol_5[3u].z, -500.0f); + r3.w = max(r3.w, 0.0f); + let v_112 = -(r3.wwww); + r1.z = fma(r1.z, cb10_10.tint_symbol_5[3u].z, v_112.z); + r3.w = (r3.w * 558.0f); + r1.z = fma(r1.z, 3.0f, r3.w); + r3.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz); + let v_113 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r5 = vec4(v_113.xyz, r5.w); + let v_114 = (r5.yyy * cb6_6.tint_symbol_6[1u].xyz); + r6 = vec4(v_114.xyz, r6.w); + let v_115 = fma(r5.xxx, cb6_6.tint_symbol_6[0u].xyz, r6.xyz); + r6 = vec4(v_115.xyz, r6.w); + let v_116 = fma(r5.zzz, cb6_6.tint_symbol_6[2u].xyz, r6.xyz); + r6 = vec4(v_116.xyz, r6.w); + let v_117 = fma(r6.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r7 = vec4(v_117.xyz, r7.w); + let v_118 = &(x0[0u]); + let v_119 = r7; + *(v_118) = vec4(v_119.xyz, (*(v_118)).w); + let v_120 = fma(r6.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r8 = vec4(v_120.xyz, r8.w); + let v_121 = &(x0[1u]); + let v_122 = r8; + *(v_121) = vec4(v_122.xyz, (*(v_121)).w); + let v_123 = fma(r6.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r9 = vec4(v_123.xyz, r9.w); + let v_124 = &(x0[2u]); + let v_125 = r9; + *(v_124) = vec4(v_125.xyz, (*(v_124)).w); + let v_126 = fma(r6.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r6 = vec4(v_126.xyz, r6.w); + let v_127 = &(x0[3u]); + let v_128 = r6; + *(v_127) = vec4(v_128.xyz, (*(v_127)).w); + let v_129 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_130 = r10; + r10 = vec4(v_130.x, v_129.x, v_130.z, v_129.y); + r4.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r4.w = (r4.w * 0.5f); + let v_131 = abs(r9.yyyy); + r5.w = max(v_131.w, abs(r9.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r4.w))); + let v_132 = (bitcast(r5.w) != 0u); + let v_133 = bitcast(v.tint_symbol_7[0i].x); + r5.w = select(bitcast(v.tint_symbol_7[7i].x), v_133, v_132); + let v_134 = abs(r8.yyyy); + r6.z = max(v_134.z, abs(r8.xxxx).z); + r6.z = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_135 = bitcast(r6.z); + r5.w = select(r5.w, bitcast(v.tint_symbol_7[8i].x), (v_135 != 0u)); + let v_136 = abs(r7.yyyy); + r6.z = max(v_136.z, abs(r7.xxxx).z); + r4.w = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_137 = bitcast(r4.w); + r4.w = select(r5.w, 0.0f, (v_137 != 0u)); + let v_138 = x0[bitcast(r4.w)]; + r7 = vec4(v_138.xyz, r7.w); + r4.w = f32(bitcast(r4.w)); + r5.w = (r4.w + 0.5f); + r5.w = (r5.w * 0.25f); + r8 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww))); + r8 = bitcast>((bitcast>(r8) & vec4(1065353216u))); + r4.w = dot(r8, cb6_6.tint_symbol_6[12u]); + r6.z = dot(r8, cb6_6.tint_symbol_6[13u]); + r8.x = (r7.x + 0.5f); + r8.y = fma(r7.y, 0.25f, r5.w); + r5.w = bitcast(select(0u, 4294967295u, !((r4.w == 0.0f)))); + r4.w = ((-(r4.wwww)).w + r7.z); + let v_139 = dpdx(r8.xyy); + r9 = vec4(v_139.xy, r9.z, v_139.z); + r9.z = dpdx(r4.w); + let v_140 = dpdy(r8.yxy); + r11 = vec4(v_140.xyz, r11.w); + r11.w = dpdy(r4.w); + let v_141 = (r9.yw * r11.yw); + r7 = vec4(v_141.xy, r7.zw); + let v_142 = -(r7.xyxx); + let v_143 = fma(r9.xz, r11.xz, v_142.xy); + r12 = vec4(v_143.xy, r12.zw); + r6.w = (1.0f / r12.x); + r7.x = (r9.z * r11.y); + let v_144 = -(r7.xxxx); + r12.z = fma(r9.x, r11.w, v_144.z); + let v_145 = (r6.ww * r12.yz); + r7 = vec4(v_145.xy, r7.zw); + let v_146 = max(r7.xy, vec2()); + r7 = vec4(v_146.xy, r7.zw); + let v_147 = min(r7.xy, vec2(0.5f)); + r7 = vec4(v_147.xy, r7.zw); + r4.w = fma((-(r6.zzzz)).w, r7.x, r4.w); + r4.w = fma((-(r6.zzzz)).w, r7.y, r4.w); + let v_148 = bitcast(r5.w); + let v_149 = r4.w; + r10.z = select(r7.z, v_149, (v_148 != 0u)); + r8.z = 0.0f; + let v_150 = (r8.xyz + r10.ywz); + r7 = vec4(v_150.xyz, r7.w); + let v_151 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r10 = vec4(v_151.xy, r10.zw); + let v_152 = (r8.xyz + r10.xyz); + r9 = vec4(v_152.xyz, r9.w); + let v_153 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r10 = vec4(v_153.xy, r10.zw); + let v_154 = (r8.xyz + r10.xyz); + r11 = vec4(v_154.xyz, r11.w); + let v_155 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r10 = vec4(v_155.xy, r10.zw); + let v_156 = (r8.xyz + r10.xyz); + r12 = vec4(v_156.xyz, r12.w); + let v_157 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r10 = vec4(v_157.xy, r10.zw); + let v_158 = (r8.xyz + r10.xyz); + r13 = vec4(v_158.xyz, r13.w); + let v_159 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r10 = vec4(v_159.xy, r10.zw); + let v_160 = (r8.xyz + r10.xyz); + r14 = vec4(v_160.xyz, r14.w); + let v_161 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r10 = vec4(v_161.xy, r10.zw); + let v_162 = (r8.xyz + r10.xyz); + r15 = vec4(v_162.xyz, r15.w); + let v_163 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r10 = vec4(v_163.xy, r10.zw); + let v_164 = (r8.xyz + r10.xyz); + r16 = vec4(v_164.xyz, r16.w); + let v_165 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r10 = vec4(v_165.xy, r10.zw); + let v_166 = (r8.xyz + r10.xyz); + r17 = vec4(v_166.xyz, r17.w); + let v_167 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r10 = vec4(v_167.xy, r10.zw); + let v_168 = (r8.xyz + r10.xyz); + r18 = vec4(v_168.xyz, r18.w); + let v_169 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r10 = vec4(v_169.xy, r10.zw); + let v_170 = (r8.xyz + r10.xyz); + r19 = vec4(v_170.xyz, r19.w); + let v_171 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r10 = vec4(v_171.xy, r10.zw); + let v_172 = (r8.xyz + r10.xyz); + r20 = vec4(v_172.xyz, r20.w); + let v_173 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r10 = vec4(v_173.xy, r10.zw); + let v_174 = (r8.xyz + r10.xyz); + r21 = vec4(v_174.xyz, r21.w); + let v_175 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r10 = vec4(v_175.xy, r10.zw); + let v_176 = (r8.xyz + r10.xyz); + r22 = vec4(v_176.xyz, r22.w); + let v_177 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r10 = vec4(v_177.xy, r10.zw); + let v_178 = (r8.xyz + r10.xyz); + r23 = vec4(v_178.xyz, r23.w); + let v_179 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r10 = vec4(v_179.xy, r10.zw); + let v_180 = (r8.xyz + r10.xyz); + r8 = vec4(v_180.xyz, r8.w); + let v_181 = r7.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_181.xy, r7.z); + let v_182 = r9.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_182.xy, r9.z); + let v_183 = r11.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_183.xy, r11.z); + let v_184 = r12.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_184.xy, r12.z); + let v_185 = r13.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_185.xy, r13.z); + let v_186 = r14.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_186.xy, r14.z); + let v_187 = r15.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_187.xy, r15.z); + let v_188 = r16.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_188.xy, r16.z); + let v_189 = r17.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_189.xy, r17.z); + let v_190 = r18.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_190.xy, r18.z); + let v_191 = r19.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_191.xy, r19.z); + let v_192 = r20.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_192.xy, r20.z); + let v_193 = r21.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_193.xy, r21.z); + let v_194 = r22.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_194.xy, r22.z); + let v_195 = r23.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_195.xy, r23.z); + let v_196 = r8.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_196.xy, r8.z); + r7 = (r7 + r9); + r7 = (r10 + r7); + r7 = (r11 + r7); + r4.w = dot(r7, vec4(1.0f)); + r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f); + let v_197 = abs(r6.yyyy); + r5.w = max(v_197.w, abs(r6.xxxx).w); + r5.w = clamp(fma(r5.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.w = ((-(r3.wwww)).w + 1.0f); + r3.w = (r5.w * r3.w); + r3.w = fma(r4.w, 0.0625f, r3.w); + r3.w = (r3.w * r3.w); + r3.w = min(r3.w, 1.0f); + r4.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r4.w = sqrt(r4.w); + r4.w = (r4.w * cb6_6.tint_symbol_6[3u].z); + let v_198 = -(r3.wwww); + r3.w = fma(r4.w, v_198.w, r3.w); + r4.w = dot(v_108.xyz, v_108.xyz); + r4.w = min(r4.w, 1.0f); + let v_199 = dot(r3.xyz, v_108.xyz); + r6.x = clamp(vec4(v_199, v_199, v_199, v_199).x, 0.0f, 1.0f); + r4.x = dot(r4.xyz, v_108.xyz); + r6.y = clamp(r4.xxxx.y, 0.0f, 1.0f); + let v_200 = ((-(r6.xxyx)).yz + vec2(1.0f)); + let v_201 = r4; + r4 = vec4(v_201.x, v_200.xy, v_201.w); + let v_202 = (r4.yz * r4.yz); + r6 = vec4(v_202.xy, r6.zw); + let v_203 = (r6.xy * r6.xy); + r6 = vec4(v_203.xy, r6.zw); + let v_204 = (r4.yz * r6.xy); + let v_205 = r4; + r4 = vec4(v_205.x, v_204.xy, v_205.w); + r5.w = ((-(cb10_10.tint_symbol_5[3u].yyyy)).w + 1.0f); + let v_206 = fma(cb10_10.tint_symbol_5[3u].yy, r4.yz, r5.ww); + let v_207 = r4; + r4 = vec4(v_207.x, v_206.xy, v_207.w); + let v_208 = (r1.zz + vec2(2.0f, 0.00000000999999993923f)); + r6 = vec4(v_208.xy, r6.zw); + r1.z = (r6.x * 0.125f); + r4.y = fma((-(r1.yyyy)).y, r4.y, 1.0f); + r4.x = clamp(((r4.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r6.y); + r4.x = exp2(r4.x); + r4.x = (r4.z * r4.x); + r4.x = (r1.z * r4.x); + r4.x = (r1.y * r4.x); + let v_209 = (r4.wy * r4.xw); + let v_210 = r4; + r4 = vec4(v_209.x, v_210.y, v_209.y, v_210.w); + let v_211 = fma(r0.xyz, r4.zzz, r4.xxx); + r4 = vec4(v_211.x, r4.y, v_211.yz); + let v_212 = (r4.xzw * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_212.x, r4.y, v_212.yz); + r6.x = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.x) != 0u)) { + r8 = vec4(vec3(), r8.w); + r7 = vec4(vec3(), r7.w); + } else { + r6.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_213 = (v_105.xyz + cb3_3.tint_symbol_2[3u].xyz); + r7 = vec4(v_213.xyz, r7.w); + let v_214 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r8 = vec4(v_214.xyz, r8.w); + r6.w = dot(r8.xyz, cb3_3.tint_symbol_2[11u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[19u].w); + let v_215 = fma(cb3_3.tint_symbol_2[11u].xyz, r6.www, cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_215.xyz, r8.w); + let v_216 = (r8.xyz + v_105.xyz); + r8 = vec4(v_216.xyz, r8.w); + let v_217 = bitcast>(r6.zzz); + let v_218 = r7.xyz; + let v_219 = select(r8.xyz, v_218, (v_217 != vec3())); + r7 = vec4(v_219.xyz, r7.w); + r6.z = dot(r7.xyz, r7.xyz); + let v_220 = (r7.xyz + vec3(0.00000099999999747524f)); + r7 = vec4(v_220.xyz, r7.w); + r6.w = dot(r7.xyz, r7.xyz); + r6.w = inverseSqrt(r6.w); + let v_221 = (r6.www * r7.xyz); + r7 = vec4(v_221.xyz, r7.w); + r6.z = clamp(fma(-(r6.zzzz), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r6.z, cb3_3.tint_symbol_2[11u].w); + r6.z = (r6.z / r6.w); + let v_222 = -(cb3_3.tint_symbol_2[11u].xyzx); + r6.w = dot(r7.xyz, v_222.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_223 = dot(r7.xyz, v_108.xyz); + r7.w = clamp(vec4(v_223, v_223, v_223, v_223).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r6.z * r6.w); + let v_224 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_224.xyz, r8.w); + let v_225 = (r0.xyz * r8.xyz); + r8 = vec4(v_225.xyz, r8.w); + let v_226 = fma(r2.xyz, r2.www, r7.xyz); + r7 = vec4(v_226.xyz, r7.w); + r7.w = dot(r7.xyz, r7.xyz); + r7.w = inverseSqrt(r7.w); + let v_227 = (r7.www * r7.xyz); + r7 = vec4(v_227.xyz, r7.w); + let v_228 = dot(r7.xyz, r3.xyz); + r7.w = clamp(vec4(v_228, v_228, v_228, v_228).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb10_10.tint_symbol_5[3u].y, r7.w, r5.w); + let v_229 = dot(r7.xyz, v_108.xyz); + r7.x = clamp(vec4(v_229, v_229, v_229, v_229).x, 0.0f, 1.0f); + r7.x = log2(r7.x); + r7.x = (r6.y * r7.x); + r7.x = exp2(r7.x); + r7.x = (r7.x * r7.w); + r6.w = (r6.w * r7.x); + r6.z = (r6.z * r6.w); + r6.z = (r1.z * r6.z); + let v_230 = (r6.zzz * cb3_3.tint_symbol_2[19u].xyz); + r7 = vec4(v_230.xyz, r7.w); + } + r6.z = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.z) != 0u)) { + r6.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.z = bitcast((bitcast(r6.x) | bitcast(r6.z))); + let v_231 = bitcast(r6.w); + let v_232 = r6.z; + r6.x = select(r6.x, v_232, (v_231 != 0u)); + if ((bitcast(r6.x) != 0u)) { + } else { + r6.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_233 = (v_105.xyz + cb3_3.tint_symbol_2[4u].xyz); + r9 = vec4(v_233.xyz, r9.w); + let v_234 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r10 = vec4(v_234.xyz, r10.w); + r6.w = dot(r10.xyz, cb3_3.tint_symbol_2[12u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[20u].w); + let v_235 = fma(cb3_3.tint_symbol_2[12u].xyz, r6.www, cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_235.xyz, r10.w); + let v_236 = (r10.xyz + v_105.xyz); + r10 = vec4(v_236.xyz, r10.w); + let v_237 = bitcast>(r6.zzz); + let v_238 = r9.xyz; + let v_239 = select(r10.xyz, v_238, (v_237 != vec3())); + r9 = vec4(v_239.xyz, r9.w); + r6.z = dot(r9.xyz, r9.xyz); + let v_240 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_240.xyz, r9.w); + r6.w = dot(r9.xyz, r9.xyz); + r6.w = inverseSqrt(r6.w); + let v_241 = (r6.www * r9.xyz); + r9 = vec4(v_241.xyz, r9.w); + r6.z = clamp(fma(-(r6.zzzz), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r6.z, cb3_3.tint_symbol_2[12u].w); + r6.z = (r6.z / r6.w); + let v_242 = -(cb3_3.tint_symbol_2[12u].xyzx); + r6.w = dot(r9.xyz, v_242.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_243 = dot(r9.xyz, v_108.xyz); + r7.w = clamp(vec4(v_243, v_243, v_243, v_243).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r6.z * r6.w); + let v_244 = (r7.www * cb3_3.tint_symbol_2[20u].xyz); + r10 = vec4(v_244.xyz, r10.w); + let v_245 = fma(r10.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_245.xyz, r8.w); + let v_246 = fma(r2.xyz, r2.www, r9.xyz); + r9 = vec4(v_246.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_247 = (r7.www * r9.xyz); + r9 = vec4(v_247.xyz, r9.w); + let v_248 = dot(r9.xyz, r3.xyz); + r7.w = clamp(vec4(v_248, v_248, v_248, v_248).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb10_10.tint_symbol_5[3u].y, r7.w, r5.w); + let v_249 = dot(r9.xyz, v_108.xyz); + r8.w = clamp(vec4(v_249, v_249, v_249, v_249).w, 0.0f, 1.0f); + r8.w = log2(r8.w); + r8.w = (r6.y * r8.w); + r8.w = exp2(r8.w); + r7.w = (r7.w * r8.w); + r6.w = (r6.w * r7.w); + r6.z = (r6.z * r6.w); + r6.z = (r1.z * r6.z); + let v_250 = fma(r6.zzz, cb3_3.tint_symbol_2[20u].xyz, r7.xyz); + r7 = vec4(v_250.xyz, r7.w); + } + } else { + r6.x = bitcast(v.tint_symbol_7[9i].x); + } + if ((bitcast(r6.x) != 0u)) { + r6.x = bitcast(v.tint_symbol_7[9i].x); + } else { + r6.z = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.x = bitcast((bitcast(r6.x) | bitcast(r6.z))); + if ((bitcast(r6.x) != 0u)) { + } else { + r6.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_251 = (v_105.xyz + cb3_3.tint_symbol_2[5u].xyz); + r9 = vec4(v_251.xyz, r9.w); + let v_252 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r10 = vec4(v_252.xyz, r10.w); + r6.w = dot(r10.xyz, cb3_3.tint_symbol_2[13u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[21u].w); + let v_253 = fma(cb3_3.tint_symbol_2[13u].xyz, r6.www, cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_253.xyz, r10.w); + let v_254 = (r10.xyz + v_105.xyz); + r10 = vec4(v_254.xyz, r10.w); + let v_255 = bitcast>(r6.zzz); + let v_256 = r9.xyz; + let v_257 = select(r10.xyz, v_256, (v_255 != vec3())); + r9 = vec4(v_257.xyz, r9.w); + r6.z = dot(r9.xyz, r9.xyz); + let v_258 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_258.xyz, r9.w); + r6.w = dot(r9.xyz, r9.xyz); + r6.w = inverseSqrt(r6.w); + let v_259 = (r6.www * r9.xyz); + r9 = vec4(v_259.xyz, r9.w); + r6.z = clamp(fma(-(r6.zzzz), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r6.z, cb3_3.tint_symbol_2[13u].w); + r6.z = (r6.z / r6.w); + let v_260 = -(cb3_3.tint_symbol_2[13u].xyzx); + r6.w = dot(r9.xyz, v_260.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_261 = dot(r9.xyz, v_108.xyz); + r7.w = clamp(vec4(v_261, v_261, v_261, v_261).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r6.z * r6.w); + let v_262 = (r7.www * cb3_3.tint_symbol_2[21u].xyz); + r10 = vec4(v_262.xyz, r10.w); + let v_263 = fma(r10.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_263.xyz, r8.w); + let v_264 = fma(r2.xyz, r2.www, r9.xyz); + r9 = vec4(v_264.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_265 = (r7.www * r9.xyz); + r9 = vec4(v_265.xyz, r9.w); + let v_266 = dot(r9.xyz, r3.xyz); + r7.w = clamp(vec4(v_266, v_266, v_266, v_266).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb10_10.tint_symbol_5[3u].y, r7.w, r5.w); + let v_267 = dot(r9.xyz, v_108.xyz); + r8.w = clamp(vec4(v_267, v_267, v_267, v_267).w, 0.0f, 1.0f); + r8.w = log2(r8.w); + r8.w = (r6.y * r8.w); + r8.w = exp2(r8.w); + r7.w = (r7.w * r8.w); + r6.w = (r6.w * r7.w); + r6.z = (r6.z * r6.w); + r6.z = (r1.z * r6.z); + let v_268 = fma(r6.zzz, cb3_3.tint_symbol_2[21u].xyz, r7.xyz); + r7 = vec4(v_268.xyz, r7.w); + } + } + if ((bitcast(r6.x) != 0u)) { + r6.x = bitcast(v.tint_symbol_7[9i].x); + } else { + r6.z = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.x = bitcast((bitcast(r6.x) | bitcast(r6.z))); + if ((bitcast(r6.x) != 0u)) { + } else { + r6.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_269 = (v_105.xyz + cb3_3.tint_symbol_2[6u].xyz); + r9 = vec4(v_269.xyz, r9.w); + let v_270 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r10 = vec4(v_270.xyz, r10.w); + r6.w = dot(r10.xyz, cb3_3.tint_symbol_2[14u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w); + let v_271 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_271.xyz, r10.w); + let v_272 = (r10.xyz + v_105.xyz); + r10 = vec4(v_272.xyz, r10.w); + let v_273 = bitcast>(r6.zzz); + let v_274 = r9.xyz; + let v_275 = select(r10.xyz, v_274, (v_273 != vec3())); + r9 = vec4(v_275.xyz, r9.w); + r6.z = dot(r9.xyz, r9.xyz); + let v_276 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_276.xyz, r9.w); + r6.w = dot(r9.xyz, r9.xyz); + r6.w = inverseSqrt(r6.w); + let v_277 = (r6.www * r9.xyz); + r9 = vec4(v_277.xyz, r9.w); + r6.z = clamp(fma(-(r6.zzzz), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r6.z, cb3_3.tint_symbol_2[14u].w); + r6.z = (r6.z / r6.w); + let v_278 = -(cb3_3.tint_symbol_2[14u].xyzx); + r6.w = dot(r9.xyz, v_278.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_279 = dot(r9.xyz, v_108.xyz); + r7.w = clamp(vec4(v_279, v_279, v_279, v_279).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r6.z * r6.w); + let v_280 = (r7.www * cb3_3.tint_symbol_2[22u].xyz); + r10 = vec4(v_280.xyz, r10.w); + let v_281 = fma(r10.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_281.xyz, r8.w); + let v_282 = fma(r2.xyz, r2.www, r9.xyz); + r9 = vec4(v_282.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_283 = (r7.www * r9.xyz); + r9 = vec4(v_283.xyz, r9.w); + let v_284 = dot(r9.xyz, r3.xyz); + r7.w = clamp(vec4(v_284, v_284, v_284, v_284).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb10_10.tint_symbol_5[3u].y, r7.w, r5.w); + let v_285 = dot(r9.xyz, v_108.xyz); + r8.w = clamp(vec4(v_285, v_285, v_285, v_285).w, 0.0f, 1.0f); + r8.w = log2(r8.w); + r8.w = (r6.y * r8.w); + r8.w = exp2(r8.w); + r7.w = (r7.w * r8.w); + r6.w = (r6.w * r7.w); + r6.z = (r6.z * r6.w); + r6.z = (r1.z * r6.z); + let v_286 = fma(r6.zzz, cb3_3.tint_symbol_2[22u].xyz, r7.xyz); + r7 = vec4(v_286.xyz, r7.w); + } + } + if ((bitcast(r6.x) != 0u)) { + r6.x = bitcast(v.tint_symbol_7[9i].x); + } else { + r6.z = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.x = bitcast((bitcast(r6.x) | bitcast(r6.z))); + if ((bitcast(r6.x) != 0u)) { + } else { + r6.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_287 = (v_105.xyz + cb3_3.tint_symbol_2[7u].xyz); + r9 = vec4(v_287.xyz, r9.w); + let v_288 = (v2.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r10 = vec4(v_288.xyz, r10.w); + r6.w = dot(r10.xyz, cb3_3.tint_symbol_2[15u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[23u].w); + let v_289 = fma(cb3_3.tint_symbol_2[15u].xyz, r6.www, cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_289.xyz, r10.w); + let v_290 = (r10.xyz + v_105.xyz); + r10 = vec4(v_290.xyz, r10.w); + let v_291 = bitcast>(r6.zzz); + let v_292 = r9.xyz; + let v_293 = select(r10.xyz, v_292, (v_291 != vec3())); + r9 = vec4(v_293.xyz, r9.w); + r6.z = dot(r9.xyz, r9.xyz); + let v_294 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_294.xyz, r9.w); + r6.w = dot(r9.xyz, r9.xyz); + r6.w = inverseSqrt(r6.w); + let v_295 = (r6.www * r9.xyz); + r9 = vec4(v_295.xyz, r9.w); + r6.z = clamp(fma(-(r6.zzzz), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r6.z, cb3_3.tint_symbol_2[15u].w); + r6.z = (r6.z / r6.w); + let v_296 = -(cb3_3.tint_symbol_2[15u].xyzx); + r6.w = dot(r9.xyz, v_296.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f); + let v_297 = dot(r9.xyz, v_108.xyz); + r7.w = clamp(vec4(v_297, v_297, v_297, v_297).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r6.z * r6.w); + let v_298 = (r7.www * cb3_3.tint_symbol_2[23u].xyz); + r10 = vec4(v_298.xyz, r10.w); + let v_299 = fma(r10.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_299.xyz, r8.w); + let v_300 = fma(r2.xyz, r2.www, r9.xyz); + r9 = vec4(v_300.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_301 = (r7.www * r9.xyz); + r9 = vec4(v_301.xyz, r9.w); + let v_302 = dot(r9.xyz, r3.xyz); + r7.w = clamp(vec4(v_302, v_302, v_302, v_302).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb10_10.tint_symbol_5[3u].y, r7.w, r5.w); + let v_303 = dot(r9.xyz, v_108.xyz); + r8.w = clamp(vec4(v_303, v_303, v_303, v_303).w, 0.0f, 1.0f); + r8.w = log2(r8.w); + r8.w = (r6.y * r8.w); + r8.w = exp2(r8.w); + r7.w = (r7.w * r8.w); + r6.w = (r6.w * r7.w); + r6.z = (r6.z * r6.w); + r6.z = (r1.z * r6.z); + let v_304 = fma(r6.zzz, cb3_3.tint_symbol_2[23u].xyz, r7.xyz); + r7 = vec4(v_304.xyz, r7.w); + } + } + if ((bitcast(r6.x) != 0u)) { + r6.x = bitcast(v.tint_symbol_7[9i].x); + } else { + r6.z = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.x = bitcast((bitcast(r6.x) | bitcast(r6.z))); + if ((bitcast(r6.x) != 0u)) { + } else { + r6.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_305 = (v_105.xyz + cb3_3.tint_symbol_2[8u].xyz); + r9 = vec4(v_305.xyz, r9.w); + let v_306 = (v2.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r10 = vec4(v_306.xyz, r10.w); + r6.w = dot(r10.xyz, cb3_3.tint_symbol_2[16u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[24u].w); + let v_307 = fma(cb3_3.tint_symbol_2[16u].xyz, r6.www, cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_307.xyz, r10.w); + let v_308 = (r10.xyz + v_105.xyz); + r10 = vec4(v_308.xyz, r10.w); + let v_309 = bitcast>(r6.zzz); + let v_310 = r9.xyz; + let v_311 = select(r10.xyz, v_310, (v_309 != vec3())); + r9 = vec4(v_311.xyz, r9.w); + r6.z = dot(r9.xyz, r9.xyz); + let v_312 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_312.xyz, r9.w); + r6.w = dot(r9.xyz, r9.xyz); + r6.w = inverseSqrt(r6.w); + let v_313 = (r6.www * r9.xyz); + r9 = vec4(v_313.xyz, r9.w); + r6.z = clamp(fma(-(r6.zzzz), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r6.z, cb3_3.tint_symbol_2[16u].w); + r6.z = (r6.z / r6.w); + let v_314 = -(cb3_3.tint_symbol_2[16u].xyzx); + r6.w = dot(r9.xyz, v_314.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f); + let v_315 = dot(r9.xyz, v_108.xyz); + r7.w = clamp(vec4(v_315, v_315, v_315, v_315).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r6.z * r6.w); + let v_316 = (r7.www * cb3_3.tint_symbol_2[24u].xyz); + r10 = vec4(v_316.xyz, r10.w); + let v_317 = fma(r10.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_317.xyz, r8.w); + let v_318 = fma(r2.xyz, r2.www, r9.xyz); + r9 = vec4(v_318.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_319 = (r7.www * r9.xyz); + r9 = vec4(v_319.xyz, r9.w); + let v_320 = dot(r9.xyz, r3.xyz); + r7.w = clamp(vec4(v_320, v_320, v_320, v_320).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb10_10.tint_symbol_5[3u].y, r7.w, r5.w); + let v_321 = dot(r9.xyz, v_108.xyz); + r8.w = clamp(vec4(v_321, v_321, v_321, v_321).w, 0.0f, 1.0f); + r8.w = log2(r8.w); + r8.w = (r6.y * r8.w); + r8.w = exp2(r8.w); + r7.w = (r7.w * r8.w); + r6.w = (r6.w * r7.w); + r6.z = (r6.z * r6.w); + r6.z = (r1.z * r6.z); + let v_322 = fma(r6.zzz, cb3_3.tint_symbol_2[24u].xyz, r7.xyz); + r7 = vec4(v_322.xyz, r7.w); + } + } + if ((bitcast(r6.x) != 0u)) { + r6.x = bitcast(v.tint_symbol_7[9i].x); + } else { + r6.z = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.x = bitcast((bitcast(r6.x) | bitcast(r6.z))); + if ((bitcast(r6.x) != 0u)) { + } else { + r6.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_323 = (v_105.xyz + cb3_3.tint_symbol_2[9u].xyz); + r9 = vec4(v_323.xyz, r9.w); + let v_324 = (v2.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r10 = vec4(v_324.xyz, r10.w); + r6.w = dot(r10.xyz, cb3_3.tint_symbol_2[17u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[25u].w); + let v_325 = fma(cb3_3.tint_symbol_2[17u].xyz, r6.www, cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_325.xyz, r10.w); + let v_326 = (r10.xyz + v_105.xyz); + r10 = vec4(v_326.xyz, r10.w); + let v_327 = bitcast>(r6.zzz); + let v_328 = r9.xyz; + let v_329 = select(r10.xyz, v_328, (v_327 != vec3())); + r9 = vec4(v_329.xyz, r9.w); + r6.z = dot(r9.xyz, r9.xyz); + let v_330 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_330.xyz, r9.w); + r6.w = dot(r9.xyz, r9.xyz); + r6.w = inverseSqrt(r6.w); + let v_331 = (r6.www * r9.xyz); + r9 = vec4(v_331.xyz, r9.w); + r6.z = clamp(fma(-(r6.zzzz), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r6.z, cb3_3.tint_symbol_2[17u].w); + r6.z = (r6.z / r6.w); + let v_332 = -(cb3_3.tint_symbol_2[17u].xyzx); + r6.w = dot(r9.xyz, v_332.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f); + let v_333 = dot(r9.xyz, v_108.xyz); + r7.w = clamp(vec4(v_333, v_333, v_333, v_333).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r6.z * r6.w); + let v_334 = (r7.www * cb3_3.tint_symbol_2[25u].xyz); + r10 = vec4(v_334.xyz, r10.w); + let v_335 = fma(r10.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_335.xyz, r8.w); + let v_336 = fma(r2.xyz, r2.www, r9.xyz); + r9 = vec4(v_336.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_337 = (r7.www * r9.xyz); + r9 = vec4(v_337.xyz, r9.w); + let v_338 = dot(r9.xyz, r3.xyz); + r7.w = clamp(vec4(v_338, v_338, v_338, v_338).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb10_10.tint_symbol_5[3u].y, r7.w, r5.w); + let v_339 = dot(r9.xyz, v_108.xyz); + r8.w = clamp(vec4(v_339, v_339, v_339, v_339).w, 0.0f, 1.0f); + r8.w = log2(r8.w); + r8.w = (r6.y * r8.w); + r8.w = exp2(r8.w); + r7.w = (r7.w * r8.w); + r6.w = (r6.w * r7.w); + r6.z = (r6.z * r6.w); + r6.z = (r1.z * r6.z); + let v_340 = fma(r6.zzz, cb3_3.tint_symbol_2[25u].xyz, r7.xyz); + r7 = vec4(v_340.xyz, r7.w); + } + } + if ((bitcast(r6.x) != 0u)) { + } else { + r6.z = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.x = bitcast((bitcast(r6.x) | bitcast(r6.z))); + if ((bitcast(r6.x) != 0u)) { + } else { + r6.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_341 = (v_105.xyz + cb3_3.tint_symbol_2[10u].xyz); + r9 = vec4(v_341.xyz, r9.w); + let v_342 = (v2.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r10 = vec4(v_342.xyz, r10.w); + r6.z = dot(r10.xyz, cb3_3.tint_symbol_2[18u].xyz); + r6.z = clamp(((r6.zzzz / cb3_3.tint_symbol_2[26u].wwww)).z, 0.0f, 1.0f); + r6.z = (r6.z * cb3_3.tint_symbol_2[26u].w); + let v_343 = fma(cb3_3.tint_symbol_2[18u].xyz, r6.zzz, cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_343.xyz, r10.w); + let v_344 = (r10.xyz + v_105.xyz); + r10 = vec4(v_344.xyz, r10.w); + let v_345 = bitcast>(r6.xxx); + let v_346 = r9.xyz; + let v_347 = select(r10.xyz, v_346, (v_345 != vec3())); + r6 = vec4(v_347.x, r6.y, v_347.yz); + r7.w = dot(r6.xzw, r6.xzw); + let v_348 = (r6.xzw + vec3(0.00000099999999747524f)); + r6 = vec4(v_348.x, r6.y, v_348.yz); + r8.w = dot(r6.xzw, r6.xzw); + r8.w = inverseSqrt(r8.w); + let v_349 = (r6.xzw * r8.www); + r6 = vec4(v_349.x, r6.y, v_349.yz); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r8.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r8.w = fma(r8.w, r7.w, cb3_3.tint_symbol_2[18u].w); + r7.w = (r7.w / r8.w); + let v_350 = -(cb3_3.tint_symbol_2[18u].xyzx); + r8.w = dot(r6.xzw, v_350.xyz); + r8.w = clamp(fma(r8.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_351 = dot(r6.xzw, v_108.xyz); + r9.x = clamp(vec4(v_351, v_351, v_351, v_351).x, 0.0f, 1.0f); + r8.w = (r8.w * r9.x); + r9.x = (r7.w * r8.w); + let v_352 = (r9.xxx * cb3_3.tint_symbol_2[26u].xyz); + r9 = vec4(v_352.xyz, r9.w); + let v_353 = fma(r9.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_353.xyz, r8.w); + let v_354 = fma(r2.xyz, r2.www, r6.xzw); + r2 = vec4(v_354.xyz, r2.w); + r2.w = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r2.w); + let v_355 = (r2.www * r2.xyz); + r2 = vec4(v_355.xyz, r2.w); + let v_356 = dot(r2.xyz, r3.xyz); + r2.w = clamp(vec4(v_356, v_356, v_356, v_356).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r3.x = (r2.w * r2.w); + r3.x = (r3.x * r3.x); + r2.w = (r2.w * r3.x); + r2.w = fma(cb10_10.tint_symbol_5[3u].y, r2.w, r5.w); + let v_357 = dot(r2.xyz, v_108.xyz); + r2.x = clamp(vec4(v_357, v_357, v_357, v_357).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * r6.y); + r2.x = exp2(r2.x); + r2.x = (r2.x * r2.w); + r2.x = (r8.w * r2.x); + r2.x = (r7.w * r2.x); + r1.z = (r1.z * r2.x); + let v_358 = fma(r1.zzz, cb3_3.tint_symbol_2[26u].xyz, r7.xyz); + r7 = vec4(v_358.xyz, r7.w); + } + } + r1.z = (r4.y * r4.y); + r1.y = (r1.y * r1.y); + let v_359 = (r7.xyz * r1.yyy); + r2 = vec4(v_359.xyz, r2.w); + let v_360 = fma(r1.zzz, r8.xyz, r2.xyz); + r2 = vec4(v_360.xyz, r2.w); + let v_361 = fma(r4.xzw, r3.www, r2.xyz); + r2 = vec4(v_361.xyz, r2.w); + r1.y = ((-(cb3_3.tint_symbol_2[0u].zzzz)).y + cb3_3.tint_symbol_2[43u].w); + r1.y = (r1.y * cb3_3.tint_symbol_2[44u].w); + r1.y = max(r1.y, 0.0f); + let v_362 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.yyy, cb3_3.tint_symbol_2[48u].xyz); + r3 = vec4(v_362.xyz, r3.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_363 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.yyy, cb3_3.tint_symbol_2[46u].xyz); + r4 = vec4(v_363.x, r4.y, v_363.yz); + let v_364 = (r4.xzw * cb2_2.tint_symbol_1[16u].zzz); + r4 = vec4(v_364.x, r4.y, v_364.yz); + let v_365 = fma(r3.xyz, r1.zzz, r4.xzw); + r3 = vec4(v_365.xyz, r3.w); + let v_366 = (r1.www * r3.xyz); + r3 = vec4(v_366.xyz, r3.w); + let v_367 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.yyy, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(r1.x, v_367.xyz); + r6.x = cb3_3.tint_symbol_2[46u].w; + r6.y = cb3_3.tint_symbol_2[47u].w; + r6.z = cb3_3.tint_symbol_2[48u].w; + let v_368 = dot(r6.xyz, v_108.xyz); + r2.w = clamp(vec4(v_368, v_368, v_368, v_368).w, 0.0f, 1.0f); + let v_369 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.www, r1.yzw); + r1 = vec4(r1.x, v_369.xyz); + let v_370 = fma(r1.yzw, r1.xxx, r3.xyz); + r1 = vec4(v_370.xyz, r1.w); + let v_371 = (r4.yyy * r1.xyz); + r1 = vec4(v_371.xyz, r1.w); + let v_372 = fma(r1.xyz, r0.xyz, r2.xyz); + r0 = vec4(v_372.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + r0.w = dot(r5.xyz, r5.xyz); + r1.x = sqrt(r0.w); + let v_373 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_373.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r5.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_374 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_374 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_375 = (r0.www * r5.xyz); + r2 = vec4(v_375.xyz, r2.w); + let v_376 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_376, v_376, v_376, v_376).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_377 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_377, v_377, v_377, v_377).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_378 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_378.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_379 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_379.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_380 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_380.xyz, r2.w); + let v_381 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_381.xyz, r2.w); + let v_382 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_382.xyz, r3.w); + let v_383 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_383.xyz, r2.w); + let v_384 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_385 = (r2.xyz + v_384.xyz); + r2 = vec4(v_385.xyz, r2.w); + let v_386 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_386.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_387 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_387.xy, r1.z, v_387.z); + let v_388 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_388.xy, r1.z, v_388.z); + let v_389 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_389.xyz, r0.w); + let v_390 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx); + r0 = vec4(v_390.xyz, r0.w); + let v_391 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_391.xyz, o0.w); +} + +fn v_94(v_392 : bool) { + if (v_392) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f77dd9b8be5dea67.wgsl b/b/8b0b5899ed/shaders/f77dd9b8be5dea67.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..3b006ff4b34c6a5642e5e0cf50acb8f7e356661d --- /dev/null +++ b/b/8b0b5899ed/shaders/f77dd9b8be5dea67.wgsl @@ -0,0 +1,49 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb12_struct { + tint_symbol : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb2_struct { + tint_symbol_1 : array, 2u>, +} + +@group(0u) @binding(11u) var cb11_11 : cb2_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +fn main_inner(v0 : vec4, v1 : vec2, v2 : vec4) { + r0.x = dot(v0, cb11_11.tint_symbol_1[1u]); + r0 = (r0.xxxx * cb1_1.tint_symbol[9u]); + r1.x = dot(v0, cb11_11.tint_symbol_1[0u]); + r0 = fma(r1.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + o0 = fma(v0.wwww, cb1_1.tint_symbol[11u], r0); + o1 = v1.xyxy; + o2 = v2.zyxw; +} + +struct tint_symbol_2 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec2, @location(2u) v2 : vec4) -> tint_symbol_2 { + main_inner(v0, v1, v2); + return tint_symbol_2(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/f77f6715a1d56e3c.consts.json b/b/8b0b5899ed/shaders/f77f6715a1d56e3c.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/f77f6715a1d56e3c.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f77f6715a1d56e3c.wgsl b/b/8b0b5899ed/shaders/f77f6715a1d56e3c.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..610d8cbed52ea8abd93ed10687a20fb1e8d82578 --- /dev/null +++ b/b/8b0b5899ed/shaders/f77f6715a1d56e3c.wgsl @@ -0,0 +1,854 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb6_struct { + tint_symbol_4 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v6 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4) { + x1[0u].x = v6[0u]; + x1[0u].y = v6[1u]; + x1[0u].z = v6[2u]; + x1[0u].w = v6[3u]; + r0 = textureSample(t3, s3, v0.zwzz.xy); + r1 = textureSample(t0, s0, v0.xyxx.xy); + r2 = textureSample(t5, s5, v0.zwzz.xy); + let v_1 = (r2.xy * r2.xy); + r2 = vec4(v_1.xy, r2.zw); + r2.x = dot(r2.xyz, cb11_11.tint_symbol_4[5u].xyz); + r2.x = (r2.x * cb11_11.tint_symbol_4[4u].y); + let v_2 = (r1.xyz * cb11_11.tint_symbol_4[0u].xyz); + r3 = vec4(v_2.xyz, r3.w); + r0.w = (r0.w * cb11_11.tint_symbol_4[1u].w); + let v_3 = -(r3.xyzx); + let v_4 = fma(r0.xyz, cb11_11.tint_symbol_4[1u].xyz, v_3.xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = fma(r0.www, r0.xyz, r3.xyz); + r1 = vec4(v_5.xyz, r1.w); + r0 = (r1 * v4.xxxw); + let v_6 = (v4.xx * cb2_2.tint_symbol_1[15u].zy); + r1 = vec4(v_6.xy, r1.zw); + r1.z = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).z, 0.0f, 1.0f); + r1.y = (r1.z * r1.y); + r1.z = clamp(((r2.xxxx * v4.xxxx)).z, 0.0f, 1.0f); + let v_7 = (r0.xyz * r0.xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = -(v2.xyzx); + let v_9 = (v_8.xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_9.xyz, r2.w); + r1.w = dot(r2.xyz, r2.xyz); + r1.w = inverseSqrt(r1.w); + let v_10 = (r1.www * r2.xyz); + r3 = vec4(v_10.xyz, r3.w); + let v_11 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_12 = fma(r2.xyz, r1.www, v_11.xyz); + r4 = vec4(v_12.xyz, r4.w); + r3.w = dot(r4.xyz, r4.xyz); + r3.w = inverseSqrt(r3.w); + let v_13 = (r3.www * r4.xyz); + r4 = vec4(v_13.xyz, r4.w); + let v_14 = (r1.xy * r1.xy); + r1 = vec4(v_14.xy, r1.zw); + r3.w = fma(r2.w, cb11_11.tint_symbol_4[4u].x, -500.0f); + r3.w = max(r3.w, 0.0f); + let v_15 = -(r3.wwww); + r2.w = fma(r2.w, cb11_11.tint_symbol_4[4u].x, v_15.w); + r3.w = (r3.w * 558.0f); + r2.w = fma(r2.w, 3.0f, r3.w); + r3.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz); + let v_16 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r5 = vec4(v_16.xyz, r5.w); + let v_17 = (r5.yyy * cb6_6.tint_symbol_5[1u].xyz); + r6 = vec4(v_17.xyz, r6.w); + let v_18 = fma(r5.xxx, cb6_6.tint_symbol_5[0u].xyz, r6.xyz); + r6 = vec4(v_18.xyz, r6.w); + let v_19 = fma(r5.zzz, cb6_6.tint_symbol_5[2u].xyz, r6.xyz); + r6 = vec4(v_19.xyz, r6.w); + let v_20 = fma(r6.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r7 = vec4(v_20.xyz, r7.w); + let v_21 = &(x0[0u]); + let v_22 = r7; + *(v_21) = vec4(v_22.xyz, (*(v_21)).w); + let v_23 = fma(r6.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r8 = vec4(v_23.xyz, r8.w); + let v_24 = &(x0[1u]); + let v_25 = r8; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = fma(r6.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r9 = vec4(v_26.xyz, r9.w); + let v_27 = &(x0[2u]); + let v_28 = r9; + *(v_27) = vec4(v_28.xyz, (*(v_27)).w); + let v_29 = fma(r6.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r6 = vec4(v_29.xyz, r6.w); + let v_30 = &(x0[3u]); + let v_31 = r6; + *(v_30) = vec4(v_31.xyz, (*(v_30)).w); + let v_32 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_33 = r10; + r10 = vec4(v_33.x, v_32.x, v_33.z, v_32.y); + r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r4.w = (r4.w * 0.5f); + let v_34 = abs(r9.yyyy); + r5.w = max(v_34.w, abs(r9.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r4.w))); + let v_35 = (bitcast(r5.w) != 0u); + let v_36 = bitcast(v.tint_symbol_6[0i].x); + r5.w = select(bitcast(v.tint_symbol_6[1i].x), v_36, v_35); + let v_37 = abs(r8.yyyy); + r6.z = max(v_37.z, abs(r8.xxxx).z); + r6.z = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_38 = bitcast(r6.z); + r5.w = select(r5.w, bitcast(v.tint_symbol_6[2i].x), (v_38 != 0u)); + let v_39 = abs(r7.yyyy); + r6.z = max(v_39.z, abs(r7.xxxx).z); + r4.w = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_40 = bitcast(r4.w); + r4.w = select(r5.w, 0.0f, (v_40 != 0u)); + let v_41 = x0[bitcast(r4.w)]; + r7 = vec4(v_41.xyz, r7.w); + r4.w = f32(bitcast(r4.w)); + r5.w = (r4.w + 0.5f); + r5.w = (r5.w * 0.25f); + r8 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww))); + r8 = bitcast>((bitcast>(r8) & vec4(1065353216u))); + r4.w = dot(r8, cb6_6.tint_symbol_5[12u]); + r6.z = dot(r8, cb6_6.tint_symbol_5[13u]); + r8.x = (r7.x + 0.5f); + r8.y = fma(r7.y, 0.25f, r5.w); + r5.w = bitcast(select(0u, 4294967295u, !((r4.w == 0.0f)))); + r4.w = ((-(r4.wwww)).w + r7.z); + let v_42 = dpdx(r8.xyy); + r9 = vec4(v_42.xy, r9.z, v_42.z); + r9.z = dpdx(r4.w); + let v_43 = dpdy(r8.yxy); + r11 = vec4(v_43.xyz, r11.w); + r11.w = dpdy(r4.w); + let v_44 = (r9.yw * r11.yw); + r7 = vec4(v_44.xy, r7.zw); + let v_45 = -(r7.xyxx); + let v_46 = fma(r9.xz, r11.xz, v_45.xy); + r12 = vec4(v_46.xy, r12.zw); + r6.w = (1.0f / r12.x); + r7.x = (r9.z * r11.y); + let v_47 = -(r7.xxxx); + r12.z = fma(r9.x, r11.w, v_47.z); + let v_48 = (r6.ww * r12.yz); + r7 = vec4(v_48.xy, r7.zw); + let v_49 = max(r7.xy, vec2()); + r7 = vec4(v_49.xy, r7.zw); + let v_50 = min(r7.xy, vec2(0.5f)); + r7 = vec4(v_50.xy, r7.zw); + r4.w = fma((-(r6.zzzz)).w, r7.x, r4.w); + r4.w = fma((-(r6.zzzz)).w, r7.y, r4.w); + let v_51 = bitcast(r5.w); + let v_52 = r4.w; + r10.z = select(r7.z, v_52, (v_51 != 0u)); + r8.z = 0.0f; + let v_53 = (r8.xyz + r10.ywz); + r7 = vec4(v_53.xyz, r7.w); + let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r10 = vec4(v_54.xy, r10.zw); + let v_55 = (r8.xyz + r10.xyz); + r9 = vec4(v_55.xyz, r9.w); + let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r10 = vec4(v_56.xy, r10.zw); + let v_57 = (r8.xyz + r10.xyz); + r11 = vec4(v_57.xyz, r11.w); + let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r10 = vec4(v_58.xy, r10.zw); + let v_59 = (r8.xyz + r10.xyz); + r12 = vec4(v_59.xyz, r12.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r10 = vec4(v_60.xy, r10.zw); + let v_61 = (r8.xyz + r10.xyz); + r13 = vec4(v_61.xyz, r13.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r10 = vec4(v_62.xy, r10.zw); + let v_63 = (r8.xyz + r10.xyz); + r14 = vec4(v_63.xyz, r14.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r10 = vec4(v_64.xy, r10.zw); + let v_65 = (r8.xyz + r10.xyz); + r15 = vec4(v_65.xyz, r15.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r10 = vec4(v_66.xy, r10.zw); + let v_67 = (r8.xyz + r10.xyz); + r16 = vec4(v_67.xyz, r16.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r10 = vec4(v_68.xy, r10.zw); + let v_69 = (r8.xyz + r10.xyz); + r17 = vec4(v_69.xyz, r17.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r10 = vec4(v_70.xy, r10.zw); + let v_71 = (r8.xyz + r10.xyz); + r18 = vec4(v_71.xyz, r18.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r10 = vec4(v_72.xy, r10.zw); + let v_73 = (r8.xyz + r10.xyz); + r19 = vec4(v_73.xyz, r19.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r10 = vec4(v_74.xy, r10.zw); + let v_75 = (r8.xyz + r10.xyz); + r20 = vec4(v_75.xyz, r20.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r10 = vec4(v_76.xy, r10.zw); + let v_77 = (r8.xyz + r10.xyz); + r21 = vec4(v_77.xyz, r21.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r10 = vec4(v_78.xy, r10.zw); + let v_79 = (r8.xyz + r10.xyz); + r22 = vec4(v_79.xyz, r22.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r10 = vec4(v_80.xy, r10.zw); + let v_81 = (r8.xyz + r10.xyz); + r23 = vec4(v_81.xyz, r23.w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r10 = vec4(v_82.xy, r10.zw); + let v_83 = (r8.xyz + r10.xyz); + r8 = vec4(v_83.xyz, r8.w); + let v_84 = r7.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_84.xy, r7.z); + let v_85 = r9.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_85.xy, r9.z); + let v_86 = r11.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_86.xy, r11.z); + let v_87 = r12.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_87.xy, r12.z); + let v_88 = r13.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_88.xy, r13.z); + let v_89 = r14.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_89.xy, r14.z); + let v_90 = r15.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_90.xy, r15.z); + let v_91 = r16.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_91.xy, r16.z); + let v_92 = r17.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_92.xy, r17.z); + let v_93 = r18.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_93.xy, r18.z); + let v_94 = r19.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_94.xy, r19.z); + let v_95 = r20.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_95.xy, r20.z); + let v_96 = r21.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_96.xy, r21.z); + let v_97 = r22.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_97.xy, r22.z); + let v_98 = r23.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_98.xy, r23.z); + let v_99 = r8.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_99.xy, r8.z); + r7 = (r7 + r9); + r7 = (r10 + r7); + r7 = (r11 + r7); + r4.w = dot(r7, vec4(1.0f)); + r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_100 = abs(r6.yyyy); + r5.w = max(v_100.w, abs(r6.xxxx).w); + r5.w = clamp(fma(r5.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.w = ((-(r3.wwww)).w + 1.0f); + r3.w = (r5.w * r3.w); + r3.w = fma(r4.w, 0.0625f, r3.w); + r3.w = (r3.w * r3.w); + r3.w = min(r3.w, 1.0f); + r4.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r4.w = sqrt(r4.w); + r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z); + let v_101 = -(r3.wwww); + r3.w = fma(r4.w, v_101.w, r3.w); + let v_102 = dot(v1.xyz, v_11.xyz); + r4.w = clamp(vec4(v_102, v_102, v_102, v_102).w, 0.0f, 1.0f); + let v_103 = dot(r3.xyz, v1.xyz); + r6.x = clamp(vec4(v_103, v_103, v_103, v_103).x, 0.0f, 1.0f); + let v_104 = dot(r4.xyz, v_11.xyz); + r6.y = clamp(vec4(v_104, v_104, v_104, v_104).y, 0.0f, 1.0f); + let v_105 = ((-(r6.xyxx)).xy + vec2(1.0f)); + r6 = vec4(v_105.xy, r6.zw); + let v_106 = (r6.xy * r6.xy); + r6 = vec4(r6.xy, v_106.xy); + let v_107 = (r6.zw * r6.zw); + r6 = vec4(r6.xy, v_107.xy); + let v_108 = (r6.xy * r6.zw); + r6 = vec4(v_108.xy, r6.zw); + r5.w = ((-(cb11_11.tint_symbol_4[3u].wwww)).w + 1.0f); + let v_109 = fma(cb11_11.tint_symbol_4[3u].ww, r6.xy, r5.ww); + r6 = vec4(v_109.xy, r6.zw); + let v_110 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r6 = vec4(r6.xy, v_110.xy); + r6.z = (r6.z * 0.125f); + r6.x = fma((-(r1.zzzz)).x, r6.x, 1.0f); + r4.x = dot(v1.xyz, r4.xyz); + r4.x = clamp(((r4.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r6.w); + r4.x = exp2(r4.x); + r4.x = (r6.y * r4.x); + r4.x = (r6.z * r4.x); + r4.x = (r1.z * r4.x); + r4.x = (r4.w * r4.x); + r4.y = (r4.w * r6.x); + let v_111 = fma(r0.xyz, r4.yyy, r4.xxx); + r4 = vec4(v_111.xyz, r4.w); + let v_112 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_112.xyz, r4.w); + r4.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r8 = vec4(vec3(), r8.w); + r7 = vec4(vec3(), r7.w); + } else { + r6.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_113 = (v_8.xyz + cb3_3.tint_symbol_2[3u].xyz); + r7 = vec4(v_113.xyz, r7.w); + let v_114 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r8 = vec4(v_114.xyz, r8.w); + r7.w = dot(r8.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w); + let v_115 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_115.xyz, r8.w); + let v_116 = (r8.xyz + v_8.xyz); + r8 = vec4(v_116.xyz, r8.w); + let v_117 = bitcast>(r6.yyy); + let v_118 = r7.xyz; + let v_119 = select(r8.xyz, v_118, (v_117 != vec3())); + r7 = vec4(v_119.xyz, r7.w); + r6.y = dot(r7.xyz, r7.xyz); + let v_120 = (r7.xyz + vec3(0.00000099999999747524f)); + r7 = vec4(v_120.xyz, r7.w); + r7.w = dot(r7.xyz, r7.xyz); + r7.w = inverseSqrt(r7.w); + let v_121 = (r7.www * r7.xyz); + r7 = vec4(v_121.xyz, r7.w); + r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[11u].w); + r6.y = (r6.y / r7.w); + let v_122 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.w = dot(r7.xyz, v_122.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_123 = dot(r7.xyz, v1.xyz); + r8.x = clamp(vec4(v_123, v_123, v_123, v_123).x, 0.0f, 1.0f); + r7.w = (r7.w * r8.x); + r8.x = (r6.y * r7.w); + let v_124 = (r8.xxx * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_124.xyz, r8.w); + let v_125 = (r0.xyz * r8.xyz); + r8 = vec4(v_125.xyz, r8.w); + let v_126 = fma(r2.xyz, r1.www, r7.xyz); + r7 = vec4(v_126.xyz, r7.w); + r8.w = dot(r7.xyz, r7.xyz); + r8.w = inverseSqrt(r8.w); + let v_127 = (r7.xyz * r8.www); + r7 = vec4(v_127.xyz, r7.w); + let v_128 = dot(r7.xyz, r3.xyz); + r8.w = clamp(vec4(v_128, v_128, v_128, v_128).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.x = (r8.w * r8.w); + r9.x = (r9.x * r9.x); + r8.w = (r8.w * r9.x); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_129 = dot(r7.xyz, v1.xyz); + r7.x = clamp(vec4(v_129, v_129, v_129, v_129).x, 0.0f, 1.0f); + r7.x = log2(r7.x); + r7.x = (r6.w * r7.x); + r7.x = exp2(r7.x); + r7.x = (r7.x * r8.w); + r7.x = (r7.w * r7.x); + r6.y = (r6.y * r7.x); + r6.y = (r6.z * r6.y); + let v_130 = (r6.yyy * cb3_3.tint_symbol_2[19u].xyz); + r7 = vec4(v_130.xyz, r7.w); + } + r6.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.y) != 0u)) { + r7.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.y = bitcast((bitcast(r4.w) | bitcast(r6.y))); + let v_131 = bitcast(r7.w); + let v_132 = r6.y; + r4.w = select(r4.w, v_132, (v_131 != 0u)); + if ((bitcast(r4.w) != 0u)) { + } else { + r6.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_133 = (v_8.xyz + cb3_3.tint_symbol_2[4u].xyz); + r9 = vec4(v_133.xyz, r9.w); + let v_134 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r10 = vec4(v_134.xyz, r10.w); + r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w); + let v_135 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_135.xyz, r10.w); + let v_136 = (r10.xyz + v_8.xyz); + r10 = vec4(v_136.xyz, r10.w); + let v_137 = bitcast>(r6.yyy); + let v_138 = r9.xyz; + let v_139 = select(r10.xyz, v_138, (v_137 != vec3())); + r9 = vec4(v_139.xyz, r9.w); + r6.y = dot(r9.xyz, r9.xyz); + let v_140 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_140.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_141 = (r7.www * r9.xyz); + r9 = vec4(v_141.xyz, r9.w); + r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[12u].w); + r6.y = (r6.y / r7.w); + let v_142 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.w = dot(r9.xyz, v_142.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_143 = dot(r9.xyz, v1.xyz); + r8.w = clamp(vec4(v_143, v_143, v_143, v_143).w, 0.0f, 1.0f); + r7.w = (r7.w * r8.w); + r8.w = (r6.y * r7.w); + let v_144 = (r8.www * cb3_3.tint_symbol_2[20u].xyz); + r10 = vec4(v_144.xyz, r10.w); + let v_145 = fma(r10.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_145.xyz, r8.w); + let v_146 = fma(r2.xyz, r1.www, r9.xyz); + r9 = vec4(v_146.xyz, r9.w); + r8.w = dot(r9.xyz, r9.xyz); + r8.w = inverseSqrt(r8.w); + let v_147 = (r8.www * r9.xyz); + r9 = vec4(v_147.xyz, r9.w); + let v_148 = dot(r9.xyz, r3.xyz); + r8.w = clamp(vec4(v_148, v_148, v_148, v_148).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_149 = dot(r9.xyz, v1.xyz); + r9.x = clamp(vec4(v_149, v_149, v_149, v_149).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r6.w * r9.x); + r9.x = exp2(r9.x); + r8.w = (r8.w * r9.x); + r7.w = (r7.w * r8.w); + r6.y = (r6.y * r7.w); + r6.y = (r6.z * r6.y); + let v_150 = fma(r6.yyy, cb3_3.tint_symbol_2[20u].xyz, r7.xyz); + r7 = vec4(v_150.xyz, r7.w); + } + } else { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r6.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r6.y))); + if ((bitcast(r4.w) != 0u)) { + } else { + r6.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_151 = (v_8.xyz + cb3_3.tint_symbol_2[5u].xyz); + r9 = vec4(v_151.xyz, r9.w); + let v_152 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r10 = vec4(v_152.xyz, r10.w); + r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w); + let v_153 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_153.xyz, r10.w); + let v_154 = (r10.xyz + v_8.xyz); + r10 = vec4(v_154.xyz, r10.w); + let v_155 = bitcast>(r6.yyy); + let v_156 = r9.xyz; + let v_157 = select(r10.xyz, v_156, (v_155 != vec3())); + r9 = vec4(v_157.xyz, r9.w); + r6.y = dot(r9.xyz, r9.xyz); + let v_158 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_158.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_159 = (r7.www * r9.xyz); + r9 = vec4(v_159.xyz, r9.w); + r6.y = clamp(fma(-(r6.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.y, cb3_3.tint_symbol_2[13u].w); + r6.y = (r6.y / r7.w); + let v_160 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.w = dot(r9.xyz, v_160.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_161 = dot(r9.xyz, v1.xyz); + r8.w = clamp(vec4(v_161, v_161, v_161, v_161).w, 0.0f, 1.0f); + r7.w = (r7.w * r8.w); + r8.w = (r6.y * r7.w); + let v_162 = (r8.www * cb3_3.tint_symbol_2[21u].xyz); + r10 = vec4(v_162.xyz, r10.w); + let v_163 = fma(r10.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_163.xyz, r8.w); + let v_164 = fma(r2.xyz, r1.www, r9.xyz); + r9 = vec4(v_164.xyz, r9.w); + r8.w = dot(r9.xyz, r9.xyz); + r8.w = inverseSqrt(r8.w); + let v_165 = (r8.www * r9.xyz); + r9 = vec4(v_165.xyz, r9.w); + let v_166 = dot(r9.xyz, r3.xyz); + r8.w = clamp(vec4(v_166, v_166, v_166, v_166).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb11_11.tint_symbol_4[3u].w, r8.w, r5.w); + let v_167 = dot(r9.xyz, v1.xyz); + r9.x = clamp(vec4(v_167, v_167, v_167, v_167).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r6.w * r9.x); + r9.x = exp2(r9.x); + r8.w = (r8.w * r9.x); + r7.w = (r7.w * r8.w); + r6.y = (r6.y * r7.w); + r6.y = (r6.z * r6.y); + let v_168 = fma(r6.yyy, cb3_3.tint_symbol_2[21u].xyz, r7.xyz); + r7 = vec4(v_168.xyz, r7.w); + } + } + if ((bitcast(r4.w) != 0u)) { + } else { + r6.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r6.y))); + if ((bitcast(r4.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_169 = (v_8.xyz + cb3_3.tint_symbol_2[6u].xyz); + r9 = vec4(v_169.xyz, r9.w); + let v_170 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r10 = vec4(v_170.xyz, r10.w); + r6.y = dot(r10.xyz, cb3_3.tint_symbol_2[14u].xyz); + r6.y = clamp(((r6.yyyy / cb3_3.tint_symbol_2[22u].wwww)).y, 0.0f, 1.0f); + r6.y = (r6.y * cb3_3.tint_symbol_2[22u].w); + let v_171 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.yyy, cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_171.xyz, r10.w); + let v_172 = (r10.xyz + v_8.xyz); + r10 = vec4(v_172.xyz, r10.w); + let v_173 = bitcast>(r4.www); + let v_174 = r9.xyz; + let v_175 = select(r10.xyz, v_174, (v_173 != vec3())); + r9 = vec4(v_175.xyz, r9.w); + r4.w = dot(r9.xyz, r9.xyz); + let v_176 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_176.xyz, r9.w); + r6.y = dot(r9.xyz, r9.xyz); + r6.y = inverseSqrt(r6.y); + let v_177 = (r6.yyy * r9.xyz); + r9 = vec4(v_177.xyz, r9.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.y = ((-(cb3_3.tint_symbol_2[14u].wwww)).y + 1.0f); + r6.y = fma(r6.y, r4.w, cb3_3.tint_symbol_2[14u].w); + r4.w = (r4.w / r6.y); + let v_178 = -(cb3_3.tint_symbol_2[14u].xyzx); + r6.y = dot(r9.xyz, v_178.xyz); + r6.y = clamp(fma(r6.yyyy, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).y, 0.0f, 1.0f); + let v_179 = dot(r9.xyz, v1.xyz); + r7.w = clamp(vec4(v_179, v_179, v_179, v_179).w, 0.0f, 1.0f); + r6.y = (r6.y * r7.w); + r7.w = (r4.w * r6.y); + let v_180 = (r7.www * cb3_3.tint_symbol_2[22u].xyz); + r10 = vec4(v_180.xyz, r10.w); + let v_181 = fma(r10.xyz, r0.xyz, r8.xyz); + r8 = vec4(v_181.xyz, r8.w); + let v_182 = fma(r2.xyz, r1.www, r9.xyz); + r2 = vec4(v_182.xyz, r2.w); + r1.w = dot(r2.xyz, r2.xyz); + r1.w = inverseSqrt(r1.w); + let v_183 = (r1.www * r2.xyz); + r2 = vec4(v_183.xyz, r2.w); + let v_184 = dot(r2.xyz, r3.xyz); + r1.w = clamp(vec4(v_184, v_184, v_184, v_184).w, 0.0f, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r7.w = (r1.w * r1.w); + r7.w = (r7.w * r7.w); + r1.w = (r1.w * r7.w); + r1.w = fma(cb11_11.tint_symbol_4[3u].w, r1.w, r5.w); + let v_185 = dot(r2.xyz, v1.xyz); + r2.x = clamp(vec4(v_185, v_185, v_185, v_185).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * r6.w); + r2.x = exp2(r2.x); + r1.w = (r1.w * r2.x); + r1.w = (r6.y * r1.w); + r1.w = (r4.w * r1.w); + r1.w = (r6.z * r1.w); + let v_186 = fma(r1.www, cb3_3.tint_symbol_2[22u].xyz, r7.xyz); + r7 = vec4(v_186.xyz, r7.w); + } + } + r1.w = (r6.x * r6.x); + r1.z = (r1.z * r1.z); + let v_187 = (r7.xyz * r1.zzz); + r2 = vec4(v_187.xyz, r2.w); + let v_188 = fma(r1.www, r8.xyz, r2.xyz); + r2 = vec4(v_188.xyz, r2.w); + let v_189 = fma(r4.xyz, r3.www, r2.xyz); + r2 = vec4(v_189.xyz, r2.w); + r1.z = (v1.z + cb3_3.tint_symbol_2[43u].w); + r1.z = (r1.z * cb3_3.tint_symbol_2[44u].w); + r1.z = max(r1.z, 0.0f); + let v_190 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.zzz, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_190.xyz, r4.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_191 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.zzz, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(r6.x, v_191.xyz); + let v_192 = (r6.yzw * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(r6.x, v_192.xyz); + let v_193 = fma(r4.xyz, r1.www, r6.yzw); + r4 = vec4(v_193.xyz, r4.w); + let v_194 = (r1.yyy * r4.xyz); + r4 = vec4(v_194.xyz, r4.w); + let v_195 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.zzz, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(r6.x, v_195.xyz); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_196 = dot(r7.xyz, v1.xyz); + r1.z = clamp(vec4(v_196, v_196, v_196, v_196).z, 0.0f, 1.0f); + let v_197 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.zzz, r6.yzw); + r6 = vec4(r6.x, v_197.xyz); + let v_198 = fma(r6.yzw, r1.xxx, r4.xyz); + r4 = vec4(v_198.xyz, r4.w); + let v_199 = (r6.xxx * r4.xyz); + r4 = vec4(v_199.xyz, r4.w); + let v_200 = fma(r4.xyz, r0.xyz, r2.xyz); + r0 = vec4(v_200.xyz, r0.w); + r1.z = ((-(r6.xxxx)).z + 1.0f); + r1.w = dot((-(r3.xyzx)).xyz, v1.xyz); + r1.w = (r1.w + r1.w); + let v_201 = -(r1.wwww); + let v_202 = fma(v1.xyz, v_201.xyz, (-(r3.xyzx)).xyz); + r2 = vec4(v_202.xyz, r2.w); + let v_203 = clamp(((r2.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r3 = vec4(v_203.xy, r3.zw); + r1.w = ((-(r3.xxxx)).w + 1.0f); + r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z); + r3.x = bitcast(select(0u, 4294967295u, (r3.x < r2.w))); + r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.w = (r1.w * r1.w); + r1.w = fma(r1.w, 5.0f, r2.w); + let v_204 = bitcast(r3.x); + let v_205 = r3.z; + r1.w = select(r1.w, v_205, (v_204 != 0u)); + let v_206 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_206.xy, r2.z, v_206.z); + r3.x = (abs(r2.zzzz).x + 1.0f); + let v_207 = (r2.xyw / r3.xxx); + r2 = vec4(v_207.xy, r2.z, v_207.z); + let v_208 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_208.xy, r2.z, v_208.z); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_209 = bitcast>(r2.zz); + let v_210 = r2.xy; + let v_211 = select(r2.wy, v_210, (v_209 != vec2())); + r2 = vec4(v_211.xy, r2.zw); + let v_212 = r1.w; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_212); + r1.x = max(r1.y, r1.x); + let v_213 = (r1.xxx * r2.xyz); + r1 = vec4(v_213.xy, r1.z, v_213.z); + let v_214 = (r3.yyy * r1.xyw); + r2 = vec4(v_214.xyz, r2.w); + let v_215 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_215.xyz, r2.w); + let v_216 = fma(r1.xyw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(v_216.xy, r1.z, v_216.z); + let v_217 = fma(r1.xyw, r1.zzz, r0.xyz); + r0 = vec4(v_217.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + r0.w = dot(r5.xyz, r5.xyz); + r1.x = sqrt(r0.w); + let v_218 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_218.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r5.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_219 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_219 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_220 = (r0.www * r5.xyz); + r2 = vec4(v_220.xyz, r2.w); + let v_221 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_221, v_221, v_221, v_221).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_222 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_222, v_222, v_222, v_222).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_223 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_223.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_224 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_224.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_225 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_225.xyz, r2.w); + let v_226 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_226.xyz, r2.w); + let v_227 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_227.xyz, r3.w); + let v_228 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_228.xyz, r2.w); + let v_229 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_230 = (r2.xyz + v_229.xyz); + r2 = vec4(v_230.xyz, r2.w); + let v_231 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_231.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_232 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_232.xy, r1.z, v_232.z); + let v_233 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_233.xy, r1.z, v_233.z); + let v_234 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_234.xyz, r0.w); + let v_235 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_235.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/f78089ae8acbb060.consts.json b/b/8b0b5899ed/shaders/f78089ae8acbb060.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/f78089ae8acbb060.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/f78089ae8acbb060.wgsl b/b/8b0b5899ed/shaders/f78089ae8acbb060.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e0076c1e5cb44d3667905dae53bd5bf68b92b88d --- /dev/null +++ b/b/8b0b5899ed/shaders/f78089ae8acbb060.wgsl @@ -0,0 +1,555 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb15_struct { + tint_symbol_4 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v5 : vec4; + +var v6 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_6 { + tint_symbol_5 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_6; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v5 = v_2; + x1[0u].x = v6[0u]; + x1[0u].y = v6[1u]; + x1[0u].z = v6[2u]; + x1[0u].w = v6[3u]; + r0 = textureSample(t0, s0, v1.xyz.xyxx.xy); + r1.x = dot(v2.xyz, v2.xyz); + r1.x = inverseSqrt(r1.x); + let v_3 = (r1.xxx * v2.xyz); + r1 = vec4(r1.x, v_3.xyz); + r0.w = (r0.w * v0.w); + let v_4 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_4.xy, r2.zw); + let v_5 = (r0.xyz * r0.xyz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = ((-(v4.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_6.xyz, r3.w); + r2.z = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_7 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r3 = vec4(v_7.xyz, r3.w); + let v_8 = (r3.yyy * cb6_6.tint_symbol_4[1u].xyz); + r4 = vec4(v_8.xyz, r4.w); + let v_9 = fma(r3.xxx, cb6_6.tint_symbol_4[0u].xyz, r4.xyz); + r4 = vec4(v_9.xyz, r4.w); + let v_10 = fma(r3.zzz, cb6_6.tint_symbol_4[2u].xyz, r4.xyz); + r4 = vec4(v_10.xyz, r4.w); + let v_11 = fma(r4.xyz, cb6_6.tint_symbol_4[4u].xyz, cb6_6.tint_symbol_4[8u].xyz); + r5 = vec4(v_11.xyz, r5.w); + let v_12 = &(x0[0u]); + let v_13 = r5; + *(v_12) = vec4(v_13.xyz, (*(v_12)).w); + let v_14 = fma(r4.xyz, cb6_6.tint_symbol_4[5u].xyz, cb6_6.tint_symbol_4[9u].xyz); + r6 = vec4(v_14.xyz, r6.w); + let v_15 = &(x0[1u]); + let v_16 = r6; + *(v_15) = vec4(v_16.xyz, (*(v_15)).w); + let v_17 = fma(r4.xyz, cb6_6.tint_symbol_4[6u].xyz, cb6_6.tint_symbol_4[10u].xyz); + r7 = vec4(v_17.xyz, r7.w); + let v_18 = &(x0[2u]); + let v_19 = r7; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = fma(r4.xyz, cb6_6.tint_symbol_4[7u].xyz, cb6_6.tint_symbol_4[11u].xyz); + r4 = vec4(v_20.xyz, r4.w); + let v_21 = &(x0[3u]); + let v_22 = r4; + *(v_21) = vec4(v_22.xyz, (*(v_21)).w); + let v_23 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_24 = r8; + r8 = vec4(v_24.x, v_23.x, v_24.z, v_23.y); + r2.w = fma((-(cb6_6.tint_symbol_4[14u].zzzz)).w, 1.5f, 1.0f); + r2.w = (r2.w * 0.5f); + let v_25 = abs(r7.yyyy); + r3.w = max(v_25.w, abs(r7.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r2.w))); + let v_26 = (bitcast(r3.w) != 0u); + let v_27 = bitcast(v.tint_symbol_5[0i].x); + r3.w = select(bitcast(v.tint_symbol_5[1i].x), v_27, v_26); + let v_28 = abs(r6.yyyy); + r4.z = max(v_28.z, abs(r6.xxxx).z); + r4.z = bitcast(select(0u, 4294967295u, (r4.z < r2.w))); + let v_29 = bitcast(r4.z); + r3.w = select(r3.w, bitcast(v.tint_symbol_5[2i].x), (v_29 != 0u)); + let v_30 = abs(r5.yyyy); + r4.z = max(v_30.z, abs(r5.xxxx).z); + r2.w = bitcast(select(0u, 4294967295u, (r4.z < r2.w))); + let v_31 = bitcast(r2.w); + r2.w = select(r3.w, 0.0f, (v_31 != 0u)); + let v_32 = x0[bitcast(r2.w)]; + r5 = vec4(v_32.xyz, r5.w); + r2.w = f32(bitcast(r2.w)); + r3.w = (r2.w + 0.5f); + r3.w = (r3.w * 0.25f); + r6 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww))); + r6 = bitcast>((bitcast>(r6) & vec4(1065353216u))); + r2.w = dot(r6, cb6_6.tint_symbol_4[12u]); + r4.z = dot(r6, cb6_6.tint_symbol_4[13u]); + r6.x = (r5.x + 0.5f); + r6.y = fma(r5.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r2.w == 0.0f)))); + r2.w = ((-(r2.wwww)).w + r5.z); + let v_33 = dpdx(r6.xyy); + r7 = vec4(v_33.xy, r7.z, v_33.z); + r7.z = dpdx(r2.w); + let v_34 = dpdy(r6.yxy); + r9 = vec4(v_34.xyz, r9.w); + r9.w = dpdy(r2.w); + let v_35 = (r7.yw * r9.yw); + r5 = vec4(v_35.xy, r5.zw); + let v_36 = -(r5.xyxx); + let v_37 = fma(r7.xz, r9.xz, v_36.xy); + r10 = vec4(v_37.xy, r10.zw); + r4.w = (1.0f / r10.x); + r5.x = (r7.z * r9.y); + let v_38 = -(r5.xxxx); + r10.z = fma(r7.x, r9.w, v_38.z); + let v_39 = (r4.ww * r10.yz); + r5 = vec4(v_39.xy, r5.zw); + let v_40 = max(r5.xy, vec2()); + r5 = vec4(v_40.xy, r5.zw); + let v_41 = min(r5.xy, vec2(0.5f)); + r5 = vec4(v_41.xy, r5.zw); + r2.w = fma((-(r4.zzzz)).w, r5.x, r2.w); + r2.w = fma((-(r4.zzzz)).w, r5.y, r2.w); + let v_42 = bitcast(r3.w); + let v_43 = r2.w; + r8.z = select(r5.z, v_43, (v_42 != 0u)); + r6.z = 0.0f; + let v_44 = (r6.xyz + r8.ywz); + r5 = vec4(v_44.xyz, r5.w); + let v_45 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r8 = vec4(v_45.xy, r8.zw); + let v_46 = (r6.xyz + r8.xyz); + r7 = vec4(v_46.xyz, r7.w); + let v_47 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r8 = vec4(v_47.xy, r8.zw); + let v_48 = (r6.xyz + r8.xyz); + r9 = vec4(v_48.xyz, r9.w); + let v_49 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r8 = vec4(v_49.xy, r8.zw); + let v_50 = (r6.xyz + r8.xyz); + r10 = vec4(v_50.xyz, r10.w); + let v_51 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r8 = vec4(v_51.xy, r8.zw); + let v_52 = (r6.xyz + r8.xyz); + r11 = vec4(v_52.xyz, r11.w); + let v_53 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r8 = vec4(v_53.xy, r8.zw); + let v_54 = (r6.xyz + r8.xyz); + r12 = vec4(v_54.xyz, r12.w); + let v_55 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r8 = vec4(v_55.xy, r8.zw); + let v_56 = (r6.xyz + r8.xyz); + r13 = vec4(v_56.xyz, r13.w); + let v_57 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r8 = vec4(v_57.xy, r8.zw); + let v_58 = (r6.xyz + r8.xyz); + r14 = vec4(v_58.xyz, r14.w); + let v_59 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r8 = vec4(v_59.xy, r8.zw); + let v_60 = (r6.xyz + r8.xyz); + r15 = vec4(v_60.xyz, r15.w); + let v_61 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r8 = vec4(v_61.xy, r8.zw); + let v_62 = (r6.xyz + r8.xyz); + r16 = vec4(v_62.xyz, r16.w); + let v_63 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r8 = vec4(v_63.xy, r8.zw); + let v_64 = (r6.xyz + r8.xyz); + r17 = vec4(v_64.xyz, r17.w); + let v_65 = (cb6_6.tint_symbol_4[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r8 = vec4(v_65.xy, r8.zw); + let v_66 = (r6.xyz + r8.xyz); + r18 = vec4(v_66.xyz, r18.w); + let v_67 = (cb6_6.tint_symbol_4[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r8 = vec4(v_67.xy, r8.zw); + let v_68 = (r6.xyz + r8.xyz); + r19 = vec4(v_68.xyz, r19.w); + let v_69 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r8 = vec4(v_69.xy, r8.zw); + let v_70 = (r6.xyz + r8.xyz); + r20 = vec4(v_70.xyz, r20.w); + let v_71 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r8 = vec4(v_71.xy, r8.zw); + let v_72 = (r6.xyz + r8.xyz); + r21 = vec4(v_72.xyz, r21.w); + let v_73 = (cb6_6.tint_symbol_4[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r8 = vec4(v_73.xy, r8.zw); + let v_74 = (r6.xyz + r8.xyz); + r6 = vec4(v_74.xyz, r6.w); + let v_75 = r5.xyxx; + r5.x = textureSampleCompareLevel(t15, s15, v_75.xy, r5.z); + let v_76 = r7.xyxx; + r5.y = textureSampleCompareLevel(t15, s15, v_76.xy, r7.z); + let v_77 = r9.xyxx; + r5.z = textureSampleCompareLevel(t15, s15, v_77.xy, r9.z); + let v_78 = r10.xyxx; + r5.w = textureSampleCompareLevel(t15, s15, v_78.xy, r10.z); + let v_79 = r11.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_79.xy, r11.z); + let v_80 = r12.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_80.xy, r12.z); + let v_81 = r13.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_81.xy, r13.z); + let v_82 = r14.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_82.xy, r14.z); + let v_83 = r15.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_83.xy, r15.z); + let v_84 = r16.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_84.xy, r16.z); + let v_85 = r17.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_85.xy, r17.z); + let v_86 = r18.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_86.xy, r18.z); + let v_87 = r19.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_87.xy, r19.z); + let v_88 = r20.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_88.xy, r20.z); + let v_89 = r21.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_89.xy, r21.z); + let v_90 = r6.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_90.xy, r6.z); + r5 = (r5 + r7); + r5 = (r8 + r5); + r5 = (r9 + r5); + r2.w = dot(r5, vec4(1.0f)); + r2.z = clamp(fma(r2.zzzz, cb6_6.tint_symbol_4[0u].wwww, cb6_6.tint_symbol_4[1u].wwww).z, 0.0f, 1.0f); + let v_91 = abs(r4.yyyy); + r3.w = max(v_91.w, abs(r4.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.z = (r3.w * r2.z); + r2.z = fma(r2.w, 0.0625f, r2.z); + let v_92 = (r2.xyz * r2.xyz); + r2 = vec4(v_92.xyz, r2.w); + r2.z = min(r2.z, 1.0f); + r2.w = clamp(fma(v4.zzzz, cb6_6.tint_symbol_4[3u].xxxx, cb6_6.tint_symbol_4[3u].yyyy).w, 0.0f, 1.0f); + r2.w = sqrt(r2.w); + r2.w = (r2.w * cb6_6.tint_symbol_4[3u].z); + let v_93 = -(r2.zzzz); + r2.z = fma(r2.w, v_93.z, r2.z); + let v_94 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_95 = dot(r1.yzw, v_94.xyz); + r2.w = clamp(vec4(v_95, v_95, v_95, v_95).w, 0.0f, 1.0f); + let v_96 = (r0.xyz * r2.www); + r4 = vec4(v_96.xyz, r4.w); + let v_97 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_97.xyz, r4.w); + r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_98 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_98.xyz, r5.w); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_99 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_99.xyz, r6.w); + let v_100 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_100.xyz, r6.w); + let v_101 = fma(r5.xyz, r2.www, r6.xyz); + r5 = vec4(v_101.xyz, r5.w); + let v_102 = (r2.yyy * r5.xyz); + r5 = vec4(v_102.xyz, r5.w); + let v_103 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_103.xyz, r6.w); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_104 = dot(r7.xyz, r1.yzw); + r1.x = clamp(vec4(v_104, v_104, v_104, v_104).x, 0.0f, 1.0f); + let v_105 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz); + r1 = vec4(v_105.xyz, r1.w); + let v_106 = fma(r1.xyz, r2.xxx, r5.xyz); + r1 = vec4(v_106.xyz, r1.w); + let v_107 = (r0.xyz * r1.xyz); + r0 = vec4(v_107.xyz, r0.w); + let v_108 = fma(r4.xyz, r2.zzz, r0.xyz); + r0 = vec4(v_108.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r3.xyz, r3.xyz); + r1.y = sqrt(r1.x); + let v_109 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_109.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r3.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_110 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_110 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_111 = (r1.xxx * r3.xyz); + r2 = vec4(v_111.xyz, r2.w); + let v_112 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_112, v_112, v_112, v_112).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_113 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_113, v_113, v_113, v_113).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_114 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_114.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_115 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_115.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_116 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_116.xyz); + let v_117 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_117.xyz); + let v_118 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_118.xyz, r4.w); + let v_119 = fma(r2.xxx, r4.xyz, r2.yzw); + r2 = vec4(v_119.xyz, r2.w); + let v_120 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_121 = (r2.xyz + v_120.xyz); + r2 = vec4(v_121.xyz, r2.w); + let v_122 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_122.xyz, r2.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_123 = ((-(r2.xyzx)).xyz + r4.xyz); + r4 = vec4(v_123.xyz, r4.w); + let v_124 = fma(r1.yyy, r4.xyz, r2.xyz); + r1 = vec4(v_124.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_125 = (v5.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_125.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_126 = -(r0.xyzx); + let v_127 = fma(r1.xyz, r2.xxx, v_126.xyz); + r1 = vec4(v_127.xyz, r1.w); + let v_128 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_128.xyz, r1.w); + } else { + r1.w = dot(r3.xyz, r3.xyz); + r2.x = sqrt(r1.w); + let v_129 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_129.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r3.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_130 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_130 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_131 = (r1.www * r3.xyz); + r3 = vec4(v_131.xyz, r3.w); + let v_132 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_132, v_132, v_132, v_132).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_133 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_133, v_133, v_133, v_133).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_134 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_134.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_135 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_135.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_136 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_136.xyz, r3.w); + let v_137 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_137.xyz, r3.w); + let v_138 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_138.xyz, r4.w); + let v_139 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_139.xyz, r3.w); + let v_140 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_141 = (r3.xyz + v_140.xyz); + r3 = vec4(v_141.xyz, r3.w); + let v_142 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_142.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_143 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_143.xyz, r4.w); + let v_144 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_144.xy, r2.z, v_144.z); + let v_145 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_145.xy, r2.z, v_145.z); + let v_146 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_146.xyz, r1.w); + } + let v_147 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_147.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v1.z); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_7 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @builtin(position) v_148 : vec4) -> tint_symbol_7 { + main_inner(v0, v1, v2, v4, v_148); + return tint_symbol_7(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/f786d74d90624a82.consts.json b/b/8b0b5899ed/shaders/f786d74d90624a82.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..6873de376abb6ca18be4a6a9a7e73be0436447cc --- /dev/null +++ b/b/8b0b5899ed/shaders/f786d74d90624a82.consts.json @@ -0,0 +1 @@ +[2, 1] \ No newline at end of file