diff --git a/b/8b0b5899ed/shaders/d6c131349711a7f4.consts.json b/b/8b0b5899ed/shaders/d6c131349711a7f4.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/d6c131349711a7f4.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d75e706692b226b7.wgsl b/b/8b0b5899ed/shaders/d75e706692b226b7.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..9ebae8d339286cf1670261e5d8e212172beadaca --- /dev/null +++ b/b/8b0b5899ed/shaders/d75e706692b226b7.wgsl @@ -0,0 +1,647 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb5_struct { + tint_symbol_4 : array, 5u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb5_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v5 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4) { + x1[0u].x = v5[0u]; + x1[0u].y = v5[1u]; + x1[0u].z = v5[2u]; + x1[0u].w = v5[3u]; + r0 = textureSample(t0, s0, v0.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r1.x))); + v_1((bitcast(r1.x) != 0u)); + r1.x = dot(v1.xyz, v1.xyz); + r1.x = inverseSqrt(r1.x); + let v_2 = (r1.xxx * v1.xyz); + r1 = vec4(r1.x, v_2.xyz); + r0.w = (r0.w * v3.w); + let v_3 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_3.xy, r2.zw); + r2.z = fma(r1.w, 0.5f, 0.5f); + r3.x = fma(r2.z, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x); + r3.y = (r2.z + 0.30000001192092895508f); + let v_4 = (r2.xy * r3.xy); + r2 = vec4(v_4.xy, r2.zw); + let v_5 = (r0.xyz * r0.xyz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = -(v2.xyzx); + let v_7 = (v_6.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_7.xyz, r3.w); + r2.z = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_8 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r3 = vec4(v_8.xyz, r3.w); + let v_9 = (r3.yyy * cb6_6.tint_symbol_5[1u].xyz); + r4 = vec4(v_9.xyz, r4.w); + let v_10 = fma(r3.xxx, cb6_6.tint_symbol_5[0u].xyz, r4.xyz); + r4 = vec4(v_10.xyz, r4.w); + let v_11 = fma(r3.zzz, cb6_6.tint_symbol_5[2u].xyz, r4.xyz); + r4 = vec4(v_11.xyz, r4.w); + let v_12 = fma(r4.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r5 = vec4(v_12.xyz, r5.w); + let v_13 = &(x0[0u]); + let v_14 = r5; + *(v_13) = vec4(v_14.xyz, (*(v_13)).w); + let v_15 = fma(r4.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r6 = vec4(v_15.xyz, r6.w); + let v_16 = &(x0[1u]); + let v_17 = r6; + *(v_16) = vec4(v_17.xyz, (*(v_16)).w); + let v_18 = fma(r4.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r7 = vec4(v_18.xyz, r7.w); + let v_19 = &(x0[2u]); + let v_20 = r7; + *(v_19) = vec4(v_20.xyz, (*(v_19)).w); + let v_21 = fma(r4.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r4 = vec4(v_21.xyz, r4.w); + let v_22 = &(x0[3u]); + let v_23 = r4; + *(v_22) = vec4(v_23.xyz, (*(v_22)).w); + let v_24 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_25 = r8; + r8 = vec4(v_25.x, v_24.x, v_25.z, v_24.y); + r2.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r2.w = (r2.w * 0.5f); + let v_26 = abs(r7.yyyy); + r3.w = max(v_26.w, abs(r7.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r2.w))); + let v_27 = (bitcast(r3.w) != 0u); + let v_28 = bitcast(v.tint_symbol_6[0i].x); + r3.w = select(bitcast(v.tint_symbol_6[1i].x), v_28, v_27); + let v_29 = abs(r6.yyyy); + r4.z = max(v_29.z, abs(r6.xxxx).z); + r4.z = bitcast(select(0u, 4294967295u, (r4.z < r2.w))); + let v_30 = bitcast(r4.z); + r3.w = select(r3.w, bitcast(v.tint_symbol_6[2i].x), (v_30 != 0u)); + let v_31 = abs(r5.yyyy); + r4.z = max(v_31.z, abs(r5.xxxx).z); + r2.w = bitcast(select(0u, 4294967295u, (r4.z < r2.w))); + let v_32 = bitcast(r2.w); + r2.w = select(r3.w, 0.0f, (v_32 != 0u)); + let v_33 = x0[bitcast(r2.w)]; + r5 = vec4(v_33.xyz, r5.w); + r2.w = f32(bitcast(r2.w)); + r3.w = (r2.w + 0.5f); + r3.w = (r3.w * 0.25f); + r6 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww))); + r6 = bitcast>((bitcast>(r6) & vec4(1065353216u))); + r2.w = dot(r6, cb6_6.tint_symbol_5[12u]); + r4.z = dot(r6, cb6_6.tint_symbol_5[13u]); + r6.x = (r5.x + 0.5f); + r6.y = fma(r5.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r2.w == 0.0f)))); + r2.w = ((-(r2.wwww)).w + r5.z); + let v_34 = dpdx(r6.xyy); + r7 = vec4(v_34.xy, r7.z, v_34.z); + r7.z = dpdx(r2.w); + let v_35 = dpdy(r6.yxy); + r9 = vec4(v_35.xyz, r9.w); + r9.w = dpdy(r2.w); + let v_36 = (r7.yw * r9.yw); + r5 = vec4(v_36.xy, r5.zw); + let v_37 = -(r5.xyxx); + let v_38 = fma(r7.xz, r9.xz, v_37.xy); + r10 = vec4(v_38.xy, r10.zw); + r4.w = (1.0f / r10.x); + r5.x = (r7.z * r9.y); + let v_39 = -(r5.xxxx); + r10.z = fma(r7.x, r9.w, v_39.z); + let v_40 = (r4.ww * r10.yz); + r5 = vec4(v_40.xy, r5.zw); + let v_41 = max(r5.xy, vec2()); + r5 = vec4(v_41.xy, r5.zw); + let v_42 = min(r5.xy, vec2(0.5f)); + r5 = vec4(v_42.xy, r5.zw); + r2.w = fma((-(r4.zzzz)).w, r5.x, r2.w); + r2.w = fma((-(r4.zzzz)).w, r5.y, r2.w); + let v_43 = bitcast(r3.w); + let v_44 = r2.w; + r8.z = select(r5.z, v_44, (v_43 != 0u)); + r6.z = 0.0f; + let v_45 = (r6.xyz + r8.ywz); + r5 = vec4(v_45.xyz, r5.w); + let v_46 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r8 = vec4(v_46.xy, r8.zw); + let v_47 = (r6.xyz + r8.xyz); + r7 = vec4(v_47.xyz, r7.w); + let v_48 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r8 = vec4(v_48.xy, r8.zw); + let v_49 = (r6.xyz + r8.xyz); + r9 = vec4(v_49.xyz, r9.w); + let v_50 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r8 = vec4(v_50.xy, r8.zw); + let v_51 = (r6.xyz + r8.xyz); + r10 = vec4(v_51.xyz, r10.w); + let v_52 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r8 = vec4(v_52.xy, r8.zw); + let v_53 = (r6.xyz + r8.xyz); + r11 = vec4(v_53.xyz, r11.w); + let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r8 = vec4(v_54.xy, r8.zw); + let v_55 = (r6.xyz + r8.xyz); + r12 = vec4(v_55.xyz, r12.w); + let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r8 = vec4(v_56.xy, r8.zw); + let v_57 = (r6.xyz + r8.xyz); + r13 = vec4(v_57.xyz, r13.w); + let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r8 = vec4(v_58.xy, r8.zw); + let v_59 = (r6.xyz + r8.xyz); + r14 = vec4(v_59.xyz, r14.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r8 = vec4(v_60.xy, r8.zw); + let v_61 = (r6.xyz + r8.xyz); + r15 = vec4(v_61.xyz, r15.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r8 = vec4(v_62.xy, r8.zw); + let v_63 = (r6.xyz + r8.xyz); + r16 = vec4(v_63.xyz, r16.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r8 = vec4(v_64.xy, r8.zw); + let v_65 = (r6.xyz + r8.xyz); + r17 = vec4(v_65.xyz, r17.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r8 = vec4(v_66.xy, r8.zw); + let v_67 = (r6.xyz + r8.xyz); + r18 = vec4(v_67.xyz, r18.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r8 = vec4(v_68.xy, r8.zw); + let v_69 = (r6.xyz + r8.xyz); + r19 = vec4(v_69.xyz, r19.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r8 = vec4(v_70.xy, r8.zw); + let v_71 = (r6.xyz + r8.xyz); + r20 = vec4(v_71.xyz, r20.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r8 = vec4(v_72.xy, r8.zw); + let v_73 = (r6.xyz + r8.xyz); + r21 = vec4(v_73.xyz, r21.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r8 = vec4(v_74.xy, r8.zw); + let v_75 = (r6.xyz + r8.xyz); + r6 = vec4(v_75.xyz, r6.w); + let v_76 = r5.xyxx; + r5.x = textureSampleCompareLevel(t15, s15, v_76.xy, r5.z); + let v_77 = r7.xyxx; + r5.y = textureSampleCompareLevel(t15, s15, v_77.xy, r7.z); + let v_78 = r9.xyxx; + r5.z = textureSampleCompareLevel(t15, s15, v_78.xy, r9.z); + let v_79 = r10.xyxx; + r5.w = textureSampleCompareLevel(t15, s15, v_79.xy, r10.z); + let v_80 = r11.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_80.xy, r11.z); + let v_81 = r12.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_81.xy, r12.z); + let v_82 = r13.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_82.xy, r13.z); + let v_83 = r14.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_83.xy, r14.z); + let v_84 = r15.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_84.xy, r15.z); + let v_85 = r16.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_85.xy, r16.z); + let v_86 = r17.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_86.xy, r17.z); + let v_87 = r18.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_87.xy, r18.z); + let v_88 = r19.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_88.xy, r19.z); + let v_89 = r20.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_89.xy, r20.z); + let v_90 = r21.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_90.xy, r21.z); + let v_91 = r6.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_91.xy, r6.z); + r5 = (r5 + r7); + r5 = (r8 + r5); + r5 = (r9 + r5); + r2.w = dot(r5, vec4(1.0f)); + r2.z = clamp(fma(r2.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f); + let v_92 = abs(r4.yyyy); + r3.w = max(v_92.w, abs(r4.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.z = (r3.w * r2.z); + r2.z = fma(r2.w, 0.0625f, r2.z); + let v_93 = (r2.xyz * r2.xyz); + r2 = vec4(v_93.xyz, r2.w); + r2.z = min(r2.z, 1.0f); + r2.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r2.w = sqrt(r2.w); + r2.w = (r2.w * cb6_6.tint_symbol_5[3u].z); + let v_94 = -(r2.zzzz); + r2.z = fma(r2.w, v_94.z, r2.z); + let v_95 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_96 = dot(r1.yzw, v_95.xyz); + r2.w = clamp(vec4(v_96, v_96, v_96, v_96).w, 0.0f, 1.0f); + let v_97 = (r0.xyz * r2.www); + r4 = vec4(v_97.xyz, r4.w); + let v_98 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_98.xyz, r4.w); + r2.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_99 = (v_6.xyz + cb3_3.tint_symbol_2[3u].xyz); + r5 = vec4(v_99.xyz, r5.w); + let v_100 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r6 = vec4(v_100.xyz, r6.w); + r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[11u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[19u].w); + let v_101 = fma(cb3_3.tint_symbol_2[11u].xyz, r4.www, cb3_3.tint_symbol_2[3u].xyz); + r6 = vec4(v_101.xyz, r6.w); + let v_102 = (r6.xyz + v_6.xyz); + r6 = vec4(v_102.xyz, r6.w); + let v_103 = bitcast>(r3.www); + let v_104 = r5.xyz; + let v_105 = select(r6.xyz, v_104, (v_103 != vec3())); + r5 = vec4(v_105.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + let v_106 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_106.xyz, r5.w); + r4.w = dot(r5.xyz, r5.xyz); + r4.w = inverseSqrt(r4.w); + let v_107 = (r4.www * r5.xyz); + r5 = vec4(v_107.xyz, r5.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[11u].w); + r3.w = (r3.w / r4.w); + let v_108 = -(cb3_3.tint_symbol_2[11u].xyzx); + r4.w = dot(r5.xyz, v_108.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_109 = dot(r5.xyz, r1.yzw); + r5.x = clamp(vec4(v_109, v_109, v_109, v_109).x, 0.0f, 1.0f); + r4.w = (r4.w * r5.x); + r3.w = (r3.w * r4.w); + let v_110 = (r3.www * cb3_3.tint_symbol_2[19u].xyz); + r5 = vec4(v_110.xyz, r5.w); + let v_111 = (r0.xyz * r5.xyz); + r5 = vec4(v_111.xyz, r5.w); + let v_112 = bitcast>(r2.www); + let v_113 = select(r5.xyz, vec3(), (v_112 != vec3())); + r5 = vec4(v_113.xyz, r5.w); + r3.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_114 = (v_6.xyz + cb3_3.tint_symbol_2[4u].xyz); + r6 = vec4(v_114.xyz, r6.w); + let v_115 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r7 = vec4(v_115.xyz, r7.w); + r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[12u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[20u].w); + let v_116 = fma(cb3_3.tint_symbol_2[12u].xyz, r4.www, cb3_3.tint_symbol_2[4u].xyz); + r7 = vec4(v_116.xyz, r7.w); + let v_117 = (r7.xyz + v_6.xyz); + r7 = vec4(v_117.xyz, r7.w); + let v_118 = bitcast>(r3.www); + let v_119 = r6.xyz; + let v_120 = select(r7.xyz, v_119, (v_118 != vec3())); + r6 = vec4(v_120.xyz, r6.w); + r3.w = dot(r6.xyz, r6.xyz); + let v_121 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_121.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + r4.w = inverseSqrt(r4.w); + let v_122 = (r4.www * r6.xyz); + r6 = vec4(v_122.xyz, r6.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[12u].w); + r3.w = (r3.w / r4.w); + let v_123 = -(cb3_3.tint_symbol_2[12u].xyzx); + r4.w = dot(r6.xyz, v_123.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_124 = dot(r6.xyz, r1.yzw); + r5.w = clamp(vec4(v_124, v_124, v_124, v_124).w, 0.0f, 1.0f); + r4.w = (r4.w * r5.w); + r3.w = (r3.w * r4.w); + let v_125 = (r3.www * cb3_3.tint_symbol_2[20u].xyz); + r6 = vec4(v_125.xyz, r6.w); + let v_126 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_126.xyz, r6.w); + let v_127 = bitcast>(r2.www); + let v_128 = r5.xyz; + let v_129 = select(r6.xyz, v_128, (v_127 != vec3())); + r5 = vec4(v_129.xyz, r5.w); + } else { + r2.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r3.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_130 = (v_6.xyz + cb3_3.tint_symbol_2[5u].xyz); + r6 = vec4(v_130.xyz, r6.w); + let v_131 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r7 = vec4(v_131.xyz, r7.w); + r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[13u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[21u].w); + let v_132 = fma(cb3_3.tint_symbol_2[13u].xyz, r4.www, cb3_3.tint_symbol_2[5u].xyz); + r7 = vec4(v_132.xyz, r7.w); + let v_133 = (r7.xyz + v_6.xyz); + r7 = vec4(v_133.xyz, r7.w); + let v_134 = bitcast>(r3.www); + let v_135 = r6.xyz; + let v_136 = select(r7.xyz, v_135, (v_134 != vec3())); + r6 = vec4(v_136.xyz, r6.w); + r3.w = dot(r6.xyz, r6.xyz); + let v_137 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_137.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + r4.w = inverseSqrt(r4.w); + let v_138 = (r4.www * r6.xyz); + r6 = vec4(v_138.xyz, r6.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[13u].w); + r3.w = (r3.w / r4.w); + let v_139 = -(cb3_3.tint_symbol_2[13u].xyzx); + r4.w = dot(r6.xyz, v_139.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_140 = dot(r6.xyz, r1.yzw); + r5.w = clamp(vec4(v_140, v_140, v_140, v_140).w, 0.0f, 1.0f); + r4.w = (r4.w * r5.w); + r3.w = (r3.w * r4.w); + let v_141 = (r3.www * cb3_3.tint_symbol_2[21u].xyz); + r6 = vec4(v_141.xyz, r6.w); + let v_142 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_142.xyz, r6.w); + let v_143 = bitcast>(r2.www); + let v_144 = r5.xyz; + let v_145 = select(r6.xyz, v_144, (v_143 != vec3())); + r5 = vec4(v_145.xyz, r5.w); + } + if ((bitcast(r2.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_146 = (v_6.xyz + cb3_3.tint_symbol_2[6u].xyz); + r6 = vec4(v_146.xyz, r6.w); + let v_147 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r7 = vec4(v_147.xyz, r7.w); + r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[14u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[22u].w); + let v_148 = fma(cb3_3.tint_symbol_2[14u].xyz, r4.www, cb3_3.tint_symbol_2[6u].xyz); + r7 = vec4(v_148.xyz, r7.w); + let v_149 = (r7.xyz + v_6.xyz); + r7 = vec4(v_149.xyz, r7.w); + let v_150 = bitcast>(r3.www); + let v_151 = r6.xyz; + let v_152 = select(r7.xyz, v_151, (v_150 != vec3())); + r6 = vec4(v_152.xyz, r6.w); + r3.w = dot(r6.xyz, r6.xyz); + let v_153 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_153.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + r4.w = inverseSqrt(r4.w); + let v_154 = (r4.www * r6.xyz); + r6 = vec4(v_154.xyz, r6.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[14u].w); + r3.w = (r3.w / r4.w); + let v_155 = -(cb3_3.tint_symbol_2[14u].xyzx); + r4.w = dot(r6.xyz, v_155.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_156 = dot(r6.xyz, r1.yzw); + r5.w = clamp(vec4(v_156, v_156, v_156, v_156).w, 0.0f, 1.0f); + r4.w = (r4.w * r5.w); + r3.w = (r3.w * r4.w); + let v_157 = (r3.www * cb3_3.tint_symbol_2[22u].xyz); + r6 = vec4(v_157.xyz, r6.w); + let v_158 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_158.xyz, r6.w); + let v_159 = bitcast>(r2.www); + let v_160 = r5.xyz; + let v_161 = select(r6.xyz, v_160, (v_159 != vec3())); + r5 = vec4(v_161.xyz, r5.w); + } + let v_162 = fma(r4.xyz, r2.zzz, r5.xyz); + r4 = vec4(v_162.xyz, r4.w); + r1.x = fma(v1.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_163 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_163.xyz, r5.w); + r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_164 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_164.xyz, r6.w); + let v_165 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_165.xyz, r6.w); + let v_166 = fma(r5.xyz, r2.zzz, r6.xyz); + r5 = vec4(v_166.xyz, r5.w); + let v_167 = (r2.yyy * r5.xyz); + r2 = vec4(r2.x, v_167.xyz); + let v_168 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r5 = vec4(v_168.xyz, r5.w); + r6.x = cb3_3.tint_symbol_2[46u].w; + r6.y = cb3_3.tint_symbol_2[47u].w; + r6.z = cb3_3.tint_symbol_2[48u].w; + let v_169 = dot(r6.xyz, r1.yzw); + r1.x = clamp(vec4(v_169, v_169, v_169, v_169).x, 0.0f, 1.0f); + let v_170 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r5.xyz); + r1 = vec4(v_170.xyz, r1.w); + let v_171 = fma(r1.xyz, r2.xxx, r2.yzw); + r1 = vec4(v_171.xyz, r1.w); + let v_172 = fma(r1.xyz, r0.xyz, r4.xyz); + r0 = vec4(v_172.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + r0.w = dot(r3.xyz, r3.xyz); + r1.x = sqrt(r0.w); + let v_173 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_173.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r3.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_174 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_174 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_175 = (r0.www * r3.xyz); + r2 = vec4(v_175.xyz, r2.w); + let v_176 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_176, v_176, v_176, v_176).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_177 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_177, v_177, v_177, v_177).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_178 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_178.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_179 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_179.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_180 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_180.xyz, r2.w); + let v_181 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_181.xyz, r2.w); + let v_182 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_182.xyz, r3.w); + let v_183 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_183.xyz, r2.w); + let v_184 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_185 = (r2.xyz + v_184.xyz); + r2 = vec4(v_185.xyz, r2.w); + let v_186 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_186.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_187 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_187.xy, r1.z, v_187.z); + let v_188 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_188.xy, r1.z, v_188.z); + let v_189 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_189.xyz, r0.w); + let v_190 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx); + r0 = vec4(v_190.xyz, r0.w); + let v_191 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_191.xyz, o0.w); +} + +fn v_1(v_192 : bool) { + if (v_192) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d7fea2087774239e.consts.json b/b/8b0b5899ed/shaders/d7fea2087774239e.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..ad4a1c8d19a1c0fd65634bfca31944ebcb06d5de --- /dev/null +++ b/b/8b0b5899ed/shaders/d7fea2087774239e.consts.json @@ -0,0 +1 @@ +[1, 139] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d8508227d15b6309.consts.json b/b/8b0b5899ed/shaders/d8508227d15b6309.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/d8508227d15b6309.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/d8d8d930cc553a6f.wgsl b/b/8b0b5899ed/shaders/d8d8d930cc553a6f.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..a47491f41fc0fd8a394440aef6b55e8cd5504a0d --- /dev/null +++ b/b/8b0b5899ed/shaders/d8d8d930cc553a6f.wgsl @@ -0,0 +1,106 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb15_struct { + tint_symbol : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb6_struct { + tint_symbol_1 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + let v = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v.xy, r0.zw); + let v_1 = fma(r0.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_1[4u].xy); + r0 = vec4(v_1.xy, r0.zw); + r0.y = (r0.y * cb11_11.tint_symbol_1[1u].w); + r0.x = (r0.x * cb11_11.tint_symbol_1[0u].w); + let v_2 = (r0.yyy * cb11_11.tint_symbol_1[1u].xyz); + r0 = vec4(r0.x, v_2.xyz); + let v_3 = fma(r0.xxx, cb11_11.tint_symbol_1[0u].xyz, r0.yzw); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = -(cb11_11.tint_symbol_1[2u].xyzx); + let v_5 = (r0.xyz + v_4.xyz); + r0 = vec4(v_5.xyz, r0.w); + r1 = textureSample(t3, s3, v1.xy.xyxx.xy); + r0.w = (cb11_11.tint_symbol_1[3u].w + 1.0f); + r0.w = ((-(r1.xxxx)).w + r0.w); + r0.w = (cb11_11.tint_symbol_1[2u].w / r0.w); + let v_6 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_1[3u].xyz); + r0 = vec4(v_6.xyz, r0.w); + r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol[0u].wwww, cb6_6.tint_symbol[1u].wwww).w, 0.0f, 1.0f); + let v_7 = (r0.yyy * cb6_6.tint_symbol[1u].xyz); + r1 = vec4(v_7.xyz, r1.w); + let v_8 = fma(r0.xxx, cb6_6.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = fma(r0.zzz, cb6_6.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_9.xyz, r1.w); + let v_10 = fma(r1.xyz, cb6_6.tint_symbol[7u].xyz, cb6_6.tint_symbol[11u].xyz); + r1 = vec4(v_10.xyz, r1.w); + r2.x = (r1.x + cb6_6.tint_symbol[14u].z); + let v_11 = fma(r1.yz, vec2(0.25f, 1.0f), vec2(0.875f, 0.0f)); + let v_12 = r2; + r2 = vec4(v_12.x, v_11.xy, v_12.w); + let v_13 = abs(r1.yyyy); + r1.x = max(v_13.x, abs(r1.xxxx).x); + r1.x = (r1.x + -0.44999998807907104492f); + r1.x = clamp(((r1.xxxx * vec4(15.0f))).x, 0.0f, 1.0f); + let v_14 = (r2.xz + vec2(0.5f, 0.0f)); + let v_15 = r3; + r3 = vec4(v_14.x, v_15.y, v_14.y, v_15.w); + r3.y = fma(cb6_6.tint_symbol[14u].w, 0.25f, r2.y); + let v_16 = r3.xyxx; + r1.y = textureSampleCompareLevel(t15, s15, v_16.xy, r3.z); + r0.w = (r0.w + r1.y); + r0.w = (r1.x + r0.w); + r1.x = (-(cb11_11.tint_symbol_1[5u].wwww)).x; + let v_17 = r1; + r1 = vec4(v_17.x, 0.0f, v_17.z, 0.5f); + let v_18 = fma(r0.xy, vec2(0.00028571428265422583f), r1.xy); + r0 = vec4(v_18.xy, r0.zw); + r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol[3u].xxxx, cb6_6.tint_symbol[3u].yyyy).z, 0.0f, 1.0f); + r0.z = sqrt(r0.z); + r0.z = fma((-(r0.zzzz)).z, cb6_6.tint_symbol[3u].z, 1.0f); + r2 = textureSample(t5, s5, r0.xyxx.xy); + r1.z = r2.y; + r1 = textureSample(t6, s6, r1.zwzz.xy); + r0.x = (r0.z * r1.x); + r0.x = (r0.x * r0.w); + o0 = min(r0.xxxx, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d952e8aa2a86fe4a.wgsl b/b/8b0b5899ed/shaders/d952e8aa2a86fe4a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e27a1506ae63b65b9923d1762e1b57113b2c629c --- /dev/null +++ b/b/8b0b5899ed/shaders/d952e8aa2a86fe4a.wgsl @@ -0,0 +1,43 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb15_struct { + tint_symbol : array, 15u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb15_struct; + +struct cb2_struct { + tint_symbol_1 : array, 2u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb2_struct; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(35u) var t3 : texture_cube; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + let v = fma((-(v1.xxxx)).xyz, cb1_1.tint_symbol[12u].xyz, cb1_1.tint_symbol[14u].xyz); + r0 = vec4(v.xyz, r0.w); + let v_1 = fma(v1.yyy, cb1_1.tint_symbol[13u].xyz, r0.xyz); + r0 = vec4(v_1.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_2 = (r0.www * r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = cb5_5.tint_symbol_1[1u].x; + r0 = textureSampleLevel(t3, s3, r0.xyzx.xyz, v_3); + let v_4 = r0; + o0 = vec4(v_4.xyz, o0.w); + o0.w = 1.0f; +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d9f880d502ef13fd.wgsl b/b/8b0b5899ed/shaders/d9f880d502ef13fd.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..7d76030bf4b13fb3cba74b365eb52cd1fffeed42 --- /dev/null +++ b/b/8b0b5899ed/shaders/d9f880d502ef13fd.wgsl @@ -0,0 +1,298 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_1 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb5_struct { + tint_symbol_3 : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct; + +struct cb10_struct { + tint_symbol_4 : array, 10u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb10_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4) { + let v = (v1.zw * cb11_11.tint_symbol_4[0u].xx); + r0 = vec4(v.xy, r0.zw); + let v_1 = (v1.zw * cb11_11.tint_symbol_4[5u].ww); + r0 = vec4(r0.xy, v_1.xy); + r1 = textureSample(t5, s5, v1.zwzz.xy); + r2 = textureSample(t0, s0, r0.xyxx.xy); + r3 = textureSample(t8, s8, v1.xyxx.xy); + r4 = textureSample(t7, s7, v7.xyz.xyxx.xy); + r0.x = min(cb11_11.tint_symbol_4[2u].x, 0.5f); + let v_2 = ((-(r3.xxxy)).zw + r4.xy); + r3 = vec4(r3.xy, v_2.xy); + let v_3 = fma(r0.xx, r3.zw, r3.xy); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = fma(r0.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v_4.xy, r0.zw); + r3.x = dot(r0.xy, r0.xy); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r3.x = sqrt(abs(r3.xxxx).x); + r3.y = max(cb11_11.tint_symbol_4[8u].x, 0.00100000004749745131f); + let v_5 = (r0.xy * r3.yy); + r0 = vec4(v_5.xy, r0.zw); + let v_6 = (r0.yyy * v6.xyz); + r3 = vec4(r3.x, v_6.xyz); + let v_7 = fma(r0.xxx, v5.xyz, r3.yzw); + r3 = vec4(r3.x, v_7.xyz); + let v_8 = fma(r3.xxx, v2.xyz, r3.yzw); + r3 = vec4(v_8.xyz, r3.w); + r0.x = dot(r3.xyz, r3.xyz); + r0.x = inverseSqrt(r0.x); + let v_9 = (r0.xxx * r3.xyz); + r3 = vec4(v_9.xy, r3.z, v_9.z); + r4 = textureSample(t9, s9, r0.zwzz.xy); + let v_10 = (r4.xy * r4.xy); + r4 = vec4(v_10.xy, r4.zw); + r0.y = dot(r4.xyz, cb11_11.tint_symbol_4[5u].xyz); + r0.z = (r0.y * cb11_11.tint_symbol_4[4u].y); + let v_11 = (r2.xyz * cb11_11.tint_symbol_4[0u].yzw); + r4 = vec4(v_11.xyz, r4.w); + let v_12 = (v1.xy * cb11_11.tint_symbol_4[9u].zz); + r5 = vec4(v_12.xy, r5.zw); + r6 = textureSample(t3, s3, r5.xyxx.xy); + r5 = textureSample(t4, s4, r5.xyxx.xy); + r0.w = clamp(((v7.xyz.zzzz + v7.xyz.zzzz)).w, 0.0f, 1.0f); + r5.w = (v7.z + -0.5f); + r5.w = clamp(((r5.wwww + r5.wwww)).w, 0.0f, 1.0f); + r0.w = (r6.w * r0.w); + let v_13 = fma((-(r2.xyzx)).xyz, cb11_11.tint_symbol_4[0u].yzw, r6.xyz); + r6 = vec4(v_13.xyz, r6.w); + let v_14 = fma(r0.www, r6.xyz, r4.xyz); + r4 = vec4(v_14.xyz, r4.w); + let v_15 = ((-(r4.xyzx)).xyz + r5.xyz); + r5 = vec4(v_15.xyz, r5.w); + let v_16 = fma(r5.www, r5.xyz, r4.xyz); + r4 = vec4(v_16.xyz, r4.w); + r0.w = (r1.w * cb11_11.tint_symbol_4[1u].w); + let v_17 = -(r4.xyzx); + let v_18 = fma(r1.xyz, cb11_11.tint_symbol_4[1u].xyz, v_17.xyz); + r1 = vec4(v_18.xyz, r1.w); + let v_19 = fma(r0.www, r1.xyz, r4.xyz); + r2 = vec4(v_19.xyz, r2.w); + r1 = (r2 * v3.xxxw); + r0.w = (v3.x * cb2_2.tint_symbol[15u].z); + r0.z = (r0.z * v3.x); + r0.z = (r0.z * v2.w); + let v_20 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).xy + vec2(1.0f, 2.0f)); + r2 = vec4(v_20.xy, r2.zw); + r2.z = (r2.x * v3.z); + let v_21 = (r2.yy * v7.xyz.xy); + let v_22 = r2; + r2 = vec4(v_22.x, v_21.x, v_22.z, v_21.y); + r5 = textureSample(t6, s6, r2.ywyy.xy); + r2.y = (cb5_5.tint_symbol_2[3u].z * cb11_11.tint_symbol_4[2u].z); + r2.w = ((-(r5.xxxx)).w + r5.z); + r5.x = fma(r2.y, r2.w, r5.x); + let v_23 = (r5.xy * cb11_11.tint_symbol_4[2u].xx); + let v_24 = r2; + r2 = vec4(v_24.x, v_23.x, v_24.z, v_23.y); + r4.x = fma(v3.z, r2.x, -1.0f); + r2.x = fma(r2.x, r4.x, 1.0f); + r2.y = (r2.x * r2.y); + let v_25 = -(r1.xyzx); + let v_26 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_25.xyz); + r4 = vec4(v_26.xyz, r4.w); + let v_27 = fma(r2.yyy, r4.xyz, r1.xyz); + r1 = vec4(v_27.xyz, r1.w); + r2.y = (r2.z * cb11_11.tint_symbol_4[2u].x); + let v_28 = ((-(r1.xyzx)).xyz + r5.zzz); + r4 = vec4(v_28.xyz, r4.w); + let v_29 = fma(r2.yyy, r4.xyz, r1.xyz); + r1 = vec4(v_29.xyz, r1.w); + r2.x = fma((-(r2.wwww)).x, r2.x, 1.0f); + r4.x = (r0.z * r2.x); + r2.y = bitcast(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_4[6u].y))); + r2.z = (cb11_11.tint_symbol_4[2u].w * cb11_11.tint_symbol_4[6u].y); + r2.z = (r2.z * v3.x); + r0.y = (r0.y * r2.z); + r2.z = dot(v4.xyz, v4.xyz); + r2.z = inverseSqrt(r2.z); + let v_30 = ((-(cb3_3.tint_symbol_1[0u].xyzx)).xyz + vec3(0.0f, 0.0f, -1.0f)); + r5 = vec4(v_30.xyz, r5.w); + let v_31 = fma(cb11_11.tint_symbol_4[7u].www, r5.xyz, cb3_3.tint_symbol_1[0u].xyz); + r5 = vec4(v_31.xyz, r5.w); + let v_32 = (r0.yyy * cb11_11.tint_symbol_4[7u].xyz); + r6 = vec4(v_32.xyz, r6.w); + let v_33 = -(r5.xyzx); + let v_34 = fma(v4.xyz, r2.zzz, v_33.xyz); + r5 = vec4(v_34.xyz, r5.w); + r0.y = dot(r5.xyz, r5.xyz); + r0.y = inverseSqrt(r0.y); + let v_35 = (r0.yyy * r5.xyz); + r5 = vec4(v_35.xyz, r5.w); + r0.y = dot(r3.xyw, r5.xyz); + r0.y = clamp(((r0.yyyy + vec4(0.00000000999999993923f))).y, 0.0f, 1.0f); + r2.z = fma(cb11_11.tint_symbol_4[6u].x, r4.w, 0.00000000999999993923f); + r0.y = log2(r0.y); + r0.y = (r0.y * r2.z); + r0.y = exp2(r0.y); + let v_36 = fma(r6.xyz, r0.yyy, r1.xyz); + r5 = vec4(v_36.xyz, r5.w); + let v_37 = bitcast>(r2.yyy); + let v_38 = r5.xyz; + let v_39 = select(r1.xyz, v_38, (v_37 != vec3())); + r1 = vec4(v_39.xyz, r1.w); + let v_40 = min(r1.xyz, vec3(240.0f)); + r1 = vec4(v_40.xyz, r1.w); + r5.w = (r1.w * cb2_2.tint_symbol[15u].x); + r0.x = fma(r3.z, r0.x, -0.34999999403953552246f); + r0.x = clamp(((r0.xxxx * vec4(1.53846156597137451172f))).x, 0.0f, 1.0f); + r0.x = (r0.x * cb5_5.tint_symbol_2[3u].z); + r0.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f); + r0.x = (r0.y * r0.x); + r0.x = (r0.w * r0.x); + r0.y = fma((-(r4.xxxx)).y, 0.5f, 1.0f); + r0.y = (r0.y * r0.x); + r0.y = fma(r0.y, -0.5f, 1.0f); + let v_41 = (r0.yyy * r1.xyz); + r5 = vec4(v_41.xyz, r5.w); + r0.y = bitcast((bitcast(cb12_12.tint_symbol_3[4u].x) | bitcast(cb12_12.tint_symbol_3[4u].y))); + let v_42 = bitcast>(r0.yyyy); + r1 = select(r5, v3, (v_42 != vec4())); + r0.y = bitcast(select(0u, 4294967295u, (0.0039215688593685627f >= r1.w))); + v_43((bitcast(r0.y) != 0u)); + r0.y = (r4.w * cb11_11.tint_symbol_4[4u].x); + r0.w = (v3.x * cb2_2.tint_symbol[15u].y); + r2.y = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).y, 0.0f, 1.0f); + r5.y = (r0.w * r2.y); + let v_44 = fma(r3.xyw, vec3(0.5f), vec3(0.5f)); + r2 = vec4(r2.x, v_44.xyz); + let v_45 = (r2.yzw * vec3(256.0f)); + r3 = vec4(v_45.xyz, r3.w); + let v_46 = floor(r3.xyz); + r3 = vec4(v_46.xyz, r3.w); + let v_47 = -(r3.xxyz); + let v_48 = fma(r2.yzw, vec3(256.0f), v_47.yzw); + r2 = vec4(r2.x, v_48.xyz); + let v_49 = (r2.yzw * vec3(8.0f, 8.0f, 4.0f)); + r2 = vec4(r2.x, v_49.xyz); + let v_50 = floor(r2.yzw); + r2 = vec4(r2.x, v_50.xyz); + r0.w = dot(r2.yzw, vec3(32.0f, 4.0f, 1.0f)); + o1.w = (r0.w * 0.0039215688593685627f); + let v_51 = (r3.xyz * vec3(0.00390625f)); + o1 = vec4(v_51.xyz, o1.w); + r4.y = (r0.y * 0.001953125f); + r5.x = fma(v3.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w); + let v_52 = (r5.xy * vec2(0.5f)); + let v_53 = r0; + r0 = vec4(v_53.x, v_52.x, v_53.z, v_52.y); + let v_54 = sqrt(r0.yw); + o3 = vec4(v_54.xy, o3.zw); + r0.y = clamp(fma(r0.zzzz, r2.xxxx, vec4(0.40000000596046447754f)).y, 0.0f, 1.0f); + r4.z = cb11_11.tint_symbol_4[3u].w; + let v_55 = -(r4.xyxx); + let v_56 = fma(r0.yy, vec2(0.5f, 0.48828125f), v_55.xy); + r2 = vec4(v_56.xy, r2.zw); + r2.z = 0.0f; + let v_57 = max(r2.xyz, vec3()); + r0 = vec4(r0.x, v_57.xyz); + let v_58 = fma(r0.yzw, r0.xxx, r4.xyz); + r0 = vec4(v_58.xyz, r0.w); + let v_59 = sqrt(r0.xy); + o2 = vec4(v_59.xy, o2.zw); + o0 = r1; + o2.z = r0.z; + o2.w = 1.0f; + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +fn v_43(v_60 : bool) { + if (v_60) { + discard; + return; + } +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4) -> tint_symbol_5 { + main_inner(v1, v2, v3, v4, v5, v6, v7); + return tint_symbol_5(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/dabb6c78b576a60d.consts.json b/b/8b0b5899ed/shaders/dabb6c78b576a60d.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/dabb6c78b576a60d.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/db9a5f2a1b7045a1.consts.json b/b/8b0b5899ed/shaders/db9a5f2a1b7045a1.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/db9a5f2a1b7045a1.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/dc891d3d035058bd.wgsl b/b/8b0b5899ed/shaders/dc891d3d035058bd.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..00e215eeb0ec5ca88210c0ae1f2db656fbd345e3 --- /dev/null +++ b/b/8b0b5899ed/shaders/dc891d3d035058bd.wgsl @@ -0,0 +1,688 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb3_struct { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t2, s2, v1.xyz.xyxx.xy); + let v_3 = fma(r0.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v_3.xy, r0.zw); + r0.z = dot(r0.xy, r0.xy); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = sqrt(abs(r0.zzzz).z); + r0.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_4 = (r0.ww * r0.xy); + r0 = vec4(v_4.xy, r0.zw); + let v_5 = (r0.yyy * v5.xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = fma(r0.xxx, v4.xyz, r1.xyz); + r0 = vec4(v_6.xy, r0.z, v_6.z); + let v_7 = fma(r0.zzz, v2.xyz, r0.xyw); + r0 = vec4(v_7.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_8 = (r0.www * r0.xyz); + r1 = vec4(v_8.xyz, r1.w); + r2 = textureSample(t3, s3, v1.xyz.xyxx.xy); + let v_9 = (r2.xy * r2.xy); + r2 = vec4(v_9.xy, r2.zw); + r0.x = dot(r2.xyz, cb12_12.tint_symbol_4[1u].xyz); + r0.x = clamp(((r0.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f); + r0.y = dot(v3.xyz, v3.xyz); + r1.w = inverseSqrt(r0.y); + let v_10 = (r1.www * v3.xyz); + r2 = vec4(v_10.xyz, r2.w); + r1.w = dot((-(r2.xyzx)).xyz, r1.xyz); + r1.w = (r1.w + r1.w); + let v_11 = -(r1.wwww); + let v_12 = -(r2.xyzx); + let v_13 = fma(r1.xyz, v_11.xyz, v_12.xyz); + r2 = vec4(v_13.xyz, r2.w); + r1.w = dot(r2.xyz, r2.xyz); + r1.w = inverseSqrt(r1.w); + let v_14 = fma(r2.xz, r1.ww, vec2(1.0f)); + r2 = vec4(v_14.xy, r2.zw); + let v_15 = (r2.xy * vec2(-0.5f)); + r2 = vec4(v_15.xy, r2.zw); + r3 = textureSample(t4, s4, r2.xyxx.xy); + let v_16 = (r3.xyz * cb12_12.tint_symbol_4[2u].xxx); + r2 = vec4(v_16.xyz, r2.w); + let v_17 = (v0.xyw * cb2_2.tint_symbol_1[15u].zyx); + r3 = vec4(v_17.xyz, r3.w); + let v_18 = ((-(v6.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_18.xyz, r4.w); + r1.w = dot(r4.xyz, r4.xyz); + r1.w = inverseSqrt(r1.w); + let v_19 = (r1.www * r4.xyz); + r5 = vec4(v_19.xyz, r5.w); + let v_20 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_21 = fma(r4.xyz, r1.www, v_20.xyz); + r6 = vec4(v_21.xyz, r6.w); + r1.w = dot(r6.xyz, r6.xyz); + r1.w = inverseSqrt(r1.w); + let v_22 = (r1.www * r6.xyz); + r6 = vec4(v_22.xyz, r6.w); + let v_23 = (r3.xy * r3.xy); + r3 = vec4(v_23.xy, r3.zw); + r1.w = fma(r2.w, cb12_12.tint_symbol_4[0u].y, -500.0f); + r1.w = max(r1.w, 0.0f); + let v_24 = -(r1.wwww); + r2.w = fma(r2.w, cb12_12.tint_symbol_4[0u].y, v_24.w); + r1.w = (r1.w * 558.0f); + r1.w = fma(r2.w, 3.0f, r1.w); + r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_25 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r4 = vec4(v_25.xyz, r4.w); + let v_26 = (r4.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_26.xyz, r7.w); + let v_27 = fma(r4.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_27.xyz, r7.w); + let v_28 = fma(r4.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_28.xyz, r7.w); + let v_29 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_29.xyz, r8.w); + let v_30 = &(x0[0u]); + let v_31 = r8; + *(v_30) = vec4(v_31.xyz, (*(v_30)).w); + let v_32 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_32.xyz, r9.w); + let v_33 = &(x0[1u]); + let v_34 = r9; + *(v_33) = vec4(v_34.xyz, (*(v_33)).w); + let v_35 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_35.xyz, r10.w); + let v_36 = &(x0[2u]); + let v_37 = r10; + *(v_36) = vec4(v_37.xyz, (*(v_36)).w); + let v_38 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_38.xyz, r7.w); + let v_39 = &(x0[3u]); + let v_40 = r7; + *(v_39) = vec4(v_40.xyz, (*(v_39)).w); + let v_41 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_42 = r11; + r11 = vec4(v_42.x, v_41.x, v_42.z, v_41.y); + r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_43 = abs(r10.yyyy); + r4.w = max(v_43.w, abs(r10.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_44 = (bitcast(r4.w) != 0u); + let v_45 = bitcast(v.tint_symbol_6[0i].x); + r4.w = select(bitcast(v.tint_symbol_6[1i].x), v_45, v_44); + let v_46 = abs(r9.yyyy); + r5.w = max(v_46.w, abs(r9.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_47 = bitcast(r5.w); + r4.w = select(r4.w, bitcast(v.tint_symbol_6[2i].x), (v_47 != 0u)); + let v_48 = abs(r8.yyyy); + r5.w = max(v_48.w, abs(r8.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_49 = bitcast(r3.w); + r3.w = select(r4.w, 0.0f, (v_49 != 0u)); + let v_50 = x0[bitcast(r3.w)]; + r8 = vec4(v_50.xyz, r8.w); + r3.w = f32(bitcast(r3.w)); + r4.w = (r3.w + 0.5f); + r4.w = (r4.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r3.w = dot(r9, cb6_6.tint_symbol_5[12u]); + r5.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r4.w); + r4.w = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r8.z); + let v_51 = dpdx(r9.xyy); + r10 = vec4(v_51.xy, r10.z, v_51.z); + r10.z = dpdx(r3.w); + let v_52 = dpdy(r9.yxy); + r12 = vec4(v_52.xyz, r12.w); + r12.w = dpdy(r3.w); + let v_53 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_53.xy); + let v_54 = -(r7.zwzz); + let v_55 = fma(r10.xz, r12.xz, v_54.xy); + r13 = vec4(v_55.xy, r13.zw); + r6.w = (1.0f / r13.x); + r7.z = (r10.z * r12.y); + let v_56 = -(r7.zzzz); + r13.z = fma(r10.x, r12.w, v_56.z); + let v_57 = (r6.ww * r13.yz); + r7 = vec4(r7.xy, v_57.xy); + let v_58 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_58.xy); + let v_59 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_59.xy); + r3.w = fma((-(r5.wwww)).w, r7.z, r3.w); + r3.w = fma((-(r5.wwww)).w, r7.w, r3.w); + let v_60 = bitcast(r4.w); + let v_61 = r3.w; + r11.z = select(r8.z, v_61, (v_60 != 0u)); + r9.z = 0.0f; + let v_62 = (r9.xyz + r11.ywz); + r8 = vec4(v_62.xyz, r8.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_63.xy, r11.zw); + let v_64 = (r9.xyz + r11.xyz); + r10 = vec4(v_64.xyz, r10.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_65.xy, r11.zw); + let v_66 = (r9.xyz + r11.xyz); + r12 = vec4(v_66.xyz, r12.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_67.xy, r11.zw); + let v_68 = (r9.xyz + r11.xyz); + r13 = vec4(v_68.xyz, r13.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_69.xy, r11.zw); + let v_70 = (r9.xyz + r11.xyz); + r14 = vec4(v_70.xyz, r14.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_71.xy, r11.zw); + let v_72 = (r9.xyz + r11.xyz); + r15 = vec4(v_72.xyz, r15.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_73.xy, r11.zw); + let v_74 = (r9.xyz + r11.xyz); + r16 = vec4(v_74.xyz, r16.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_75.xy, r11.zw); + let v_76 = (r9.xyz + r11.xyz); + r17 = vec4(v_76.xyz, r17.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_77.xy, r11.zw); + let v_78 = (r9.xyz + r11.xyz); + r18 = vec4(v_78.xyz, r18.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_79.xy, r11.zw); + let v_80 = (r9.xyz + r11.xyz); + r19 = vec4(v_80.xyz, r19.w); + let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_81.xy, r11.zw); + let v_82 = (r9.xyz + r11.xyz); + r20 = vec4(v_82.xyz, r20.w); + let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_83.xy, r11.zw); + let v_84 = (r9.xyz + r11.xyz); + r21 = vec4(v_84.xyz, r21.w); + let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_85.xy, r11.zw); + let v_86 = (r9.xyz + r11.xyz); + r22 = vec4(v_86.xyz, r22.w); + let v_87 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_87.xy, r11.zw); + let v_88 = (r9.xyz + r11.xyz); + r23 = vec4(v_88.xyz, r23.w); + let v_89 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_89.xy, r11.zw); + let v_90 = (r9.xyz + r11.xyz); + r24 = vec4(v_90.xyz, r24.w); + let v_91 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_91.xy, r11.zw); + let v_92 = (r9.xyz + r11.xyz); + r9 = vec4(v_92.xyz, r9.w); + let v_93 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_93.xy, r8.z); + let v_94 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_94.xy, r10.z); + let v_95 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_95.xy, r12.z); + let v_96 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_96.xy, r13.z); + let v_97 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_97.xy, r14.z); + let v_98 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_98.xy, r15.z); + let v_99 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_99.xy, r16.z); + let v_100 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_100.xy, r17.z); + let v_101 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_101.xy, r18.z); + let v_102 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_102.xy, r19.z); + let v_103 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_103.xy, r20.z); + let v_104 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_104.xy, r21.z); + let v_105 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_105.xy, r22.z); + let v_106 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_106.xy, r23.z); + let v_107 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_107.xy, r24.z); + let v_108 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_108.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r3.w = dot(r8, vec4(1.0f)); + r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_109 = abs(r7.yyyy); + r4.w = max(v_109.w, abs(r7.xxxx).w); + r4.w = clamp(fma(r4.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = (r4.w * r2.w); + r2.w = fma(r3.w, 0.0625f, r2.w); + r2.w = (r2.w * r2.w); + r2.w = min(r2.w, 1.0f); + r3.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z); + let v_110 = -(r2.wwww); + r2.w = fma(r3.w, v_110.w, r2.w); + let v_111 = dot(r1.xyz, v_20.xyz); + r3.w = clamp(vec4(v_111, v_111, v_111, v_111).w, 0.0f, 1.0f); + let v_112 = dot(r5.xyz, r1.xyz); + r5.x = clamp(vec4(v_112, v_112, v_112, v_112).x, 0.0f, 1.0f); + let v_113 = dot(r6.xyz, v_20.xyz); + r5.y = clamp(vec4(v_113, v_113, v_113, v_113).y, 0.0f, 1.0f); + let v_114 = ((-(r5.xyxx)).xy + vec2(1.0f)); + r5 = vec4(v_114.xy, r5.zw); + let v_115 = (r5.xy * r5.xy); + r5 = vec4(r5.xy, v_115.xy); + let v_116 = (r5.zw * r5.zw); + r5 = vec4(r5.xy, v_116.xy); + let v_117 = (r5.xy * r5.zw); + r5 = vec4(v_117.xy, r5.zw); + r4.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_118 = fma(cb12_12.tint_symbol_4[0u].xx, r5.xy, r4.ww); + r5 = vec4(v_118.xy, r5.zw); + let v_119 = (r1.ww + vec2(2.0f, 0.00000000999999993923f)); + r5 = vec4(r5.xy, v_119.xy); + r4.w = (r5.z * 0.125f); + r5.x = fma((-(r0.xxxx)).x, r5.x, 1.0f); + r5.z = dot(r1.xyz, r6.xyz); + r5.z = clamp(((r5.zzzz + vec4(0.00000000999999993923f))).z, 0.0f, 1.0f); + r5.z = log2(r5.z); + r5.z = (r5.z * r5.w); + r5.z = exp2(r5.z); + r5.y = (r5.y * r5.z); + r4.w = (r4.w * r5.y); + r0.x = (r0.x * r4.w); + r0.x = (r3.w * r0.x); + r0.x = fma(r3.w, r5.x, r0.x); + let v_120 = (r0.xxx * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(r5.x, v_120.xyz); + r0.x = fma(r0.z, r0.w, cb3_3.tint_symbol_2[43u].w); + r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w); + r0.x = max(r0.x, 0.0f); + let v_121 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.xxx, cb3_3.tint_symbol_2[48u].xyz); + r6 = vec4(v_121.xyz, r6.w); + r0.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_122 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz); + r7 = vec4(v_122.xyz, r7.w); + let v_123 = (r7.xyz * cb2_2.tint_symbol_1[16u].zzz); + r7 = vec4(v_123.xyz, r7.w); + let v_124 = fma(r6.xyz, r0.zzz, r7.xyz); + r6 = vec4(v_124.xyz, r6.w); + let v_125 = (r3.yyy * r6.xyz); + r6 = vec4(v_125.xyz, r6.w); + let v_126 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz); + r0 = vec4(v_126.x, r0.y, v_126.yz); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_127 = dot(r7.xyz, r1.xyz); + r1.x = clamp(vec4(v_127, v_127, v_127, v_127).x, 0.0f, 1.0f); + let v_128 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r0.xzw); + r0 = vec4(v_128.x, r0.y, v_128.yz); + let v_129 = fma(r0.xzw, r3.xxx, r6.xyz); + r0 = vec4(v_129.x, r0.y, v_129.yz); + let v_130 = (r5.xxx * r0.xzw); + r0 = vec4(v_130.x, r0.y, v_130.yz); + let v_131 = fma(r5.yzw, r2.www, r0.xzw); + r0 = vec4(v_131.x, r0.y, v_131.yz); + r1.x = ((-(r5.xxxx)).x + 1.0f); + r1.y = max(r3.y, r3.x); + let v_132 = (r1.yyy * r2.xyz); + r2 = vec4(v_132.xyz, r2.w); + r1.y = clamp(((r1.wwww * vec4(0.00177619897294789553f))).y, 0.0f, 1.0f); + let v_133 = (r1.yyy * r2.xyz); + r1 = vec4(r1.x, v_133.xyz); + let v_134 = (r1.yzw * vec3(0.68169009685516357422f)); + r1 = vec4(r1.x, v_134.xyz); + let v_135 = fma(r2.xyz, vec3(0.31830990314483642578f), r1.yzw); + r1 = vec4(r1.x, v_135.xyz); + let v_136 = fma(r1.yzw, r1.xxx, r0.xzw); + r0 = vec4(v_136.x, r0.y, v_136.yz); + r1 = textureSample(t0, s0, v1.xyz.xyxx.xy); + let v_137 = (r1.xy * cb12_12.tint_symbol_4[2u].yz); + r1 = vec4(v_137.xy, r1.zw); + r0.y = sqrt(r0.y); + r0.y = ((-(r0.yyyy)).y + cb12_12.tint_symbol_4[2u].w); + r0.y = clamp(((r0.yyyy / cb12_12.tint_symbol_4[2u].wwww)).y, 0.0f, 1.0f); + let v_138 = fma(r1.xy, r0.yy, v7.xy); + r1 = vec4(v_138.xy, r1.zw); + let v_139 = clamp(((r1.xyxx / cb2_2.tint_symbol_1[18u].xyxx)).xy, vec2(), vec2(1.0f)); + r1 = vec4(v_139.xy, r1.zw); + r1 = textureSampleLevel(t1, s1, r1.xyxx.xy, 0.0f); + let v_140 = -(r1.xyzx); + let v_141 = (r0.xzw + v_140.xyz); + r0 = vec4(v_141.xyz, r0.w); + let v_142 = fma(r3.zzz, r0.xyz, r1.xyz); + r0 = vec4(v_142.xyz, r0.w); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r4.xyz, r4.xyz); + r1.x = sqrt(r0.w); + let v_143 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_143.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r4.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_144 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_144 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_145 = (r0.www * r4.xyz); + r2 = vec4(v_145.xyz, r2.w); + let v_146 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_146, v_146, v_146, v_146).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_147 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_147, v_147, v_147, v_147).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_148 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_148.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_149 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_149.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_150 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_150.xyz, r2.w); + let v_151 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_151.xyz, r2.w); + let v_152 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_152.xyz, r3.w); + let v_153 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_153.xyz, r2.w); + let v_154 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_155 = (r2.xyz + v_154.xyz); + r2 = vec4(v_155.xyz, r2.w); + let v_156 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_156.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_157 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_157.xyz, r3.w); + let v_158 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_158.xy, r1.z, v_158.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_159 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_159.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_160 = -(r0.xyxz); + let v_161 = fma(r1.xyw, r0.www, v_160.xyw); + r1 = vec4(v_161.xy, r1.z, v_161.z); + let v_162 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_162.xyz, r1.w); + } else { + r0.w = dot(r4.xyz, r4.xyz); + r1.w = sqrt(r0.w); + let v_163 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_163.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r4.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_164 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_164 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_165 = (r0.www * r4.xyz); + r3 = vec4(v_165.xyz, r3.w); + let v_166 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_166, v_166, v_166, v_166).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_167 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_167, v_167, v_167, v_167).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_168 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_168.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_169 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_169.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_170 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_170.xyz, r3.w); + let v_171 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_171.xyz, r3.w); + let v_172 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_172.xyz, r4.w); + let v_173 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_173.xyz, r3.w); + let v_174 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_175 = (r3.xyz + v_174.xyz); + r3 = vec4(v_175.xyz, r3.w); + let v_176 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_176.x, r2.y, v_176.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_177 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_177.xyz, r3.w); + let v_178 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_178.x, r2.y, v_178.yz); + let v_179 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_179.x, r2.y, v_179.yz); + let v_180 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_180.xyz, r1.w); + } + let v_181 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_181.xyz, o0.w); + o0.w = 1.0f; + o1 = v1.z; + o2 = 1.0f; +} + +struct tint_symbol_8 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_182 : vec4) -> tint_symbol_8 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v_182); + return tint_symbol_8(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/dd4bf2192fe06c51.consts.json b/b/8b0b5899ed/shaders/dd4bf2192fe06c51.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/dd4bf2192fe06c51.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/de02a599417bad45.wgsl b/b/8b0b5899ed/shaders/de02a599417bad45.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..a03839c5710554fb6a0a1e694e1926c23158dc92 --- /dev/null +++ b/b/8b0b5899ed/shaders/de02a599417bad45.wgsl @@ -0,0 +1,156 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb59_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2) { + o0 = v1; + o1 = vec4(v2.xy, o1.zw); + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + r0 = (r0 + cb1_1.tint_symbol[11u]); + o1.z = r0.w; + o1.w = 0.0f; + let v_1 = (v0 + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r1 = vec4(v_1.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r2.x = sqrt(r1.w); + r1.w = inverseSqrt(r1.w); + let v_2 = (r1.www * r1.xyz); + r1 = vec4(v_2.xy, r1.z, v_2.z); + let v_3 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_3.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r1.z = (r1.z * r2.x); + r2.x = (r1.z * cb3_3.tint_symbol_2[52u].z); + r1.z = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.zzzz).z))); + r2.z = (r2.x * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.x = (r2.z / r2.x); + let v_4 = bitcast(r1.z); + r1.z = select(1.0f, r2.x, (v_4 != 0u)); + r2.x = (r2.y * cb3_3.tint_symbol_2[51u].w); + r1.z = (r1.z * r2.x); + r1.z = min(r1.z, 1.0f); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = min(r1.z, 1.0f); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r2.x = fma((-(r1.zzzz)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.z = (r1.z * cb3_3.tint_symbol_2[52u].y); + let v_5 = dot(r1.xyw, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_5, v_5, v_5, v_5).z, 0.0f, 1.0f); + let v_6 = dot(r1.xyw, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_6, v_6, v_6, v_6).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + r1.y = log2(r2.z); + r1.y = (r1.y * cb3_3.tint_symbol_2[53u].w); + r1.y = exp2(r1.y); + let v_7 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_7.xyz, r3.w); + let v_8 = fma(r1.xxx, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_8.xyz, r3.w); + let v_9 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_9.xyz, r4.w); + let v_10 = fma(r1.yyy, r4.xyz, r3.xyz); + r1 = vec4(v_10.xy, r1.z, v_10.z); + let v_11 = -(cb3_3.tint_symbol_2[57u].xyxz); + let v_12 = (r1.xyw + v_11.xyw); + r1 = vec4(v_12.xy, r1.z, v_12.z); + let v_13 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.z = (r2.y * v_13.z); + let v_14 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r2.y + v_14.y); + r2.y = max(r2.y, 0.0f); + let v_15 = (r2.xy * cb3_3.tint_symbol_2[51u].yx); + r2 = vec4(v_15.xy, r2.zw); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + o2.w = clamp(fma(r2.xxxx, r2.yyyy, r1.zzzz).w, 0.0f, 1.0f); + r1.z = (r2.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_16 = fma(r1.zzz, r1.xyw, cb3_3.tint_symbol_2[57u].xyz); + r1 = vec4(v_16.xyz, r1.w); + r3.x = ((-(r1.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r1.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r1.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_17 = fma(r2.xxx, r3.xyz, r1.xyz); + o2 = vec4(v_17.xyz, o2.w); + o3 = r0; + x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]); + let v_18 = &(x0[0u]); + *(v_18) = vec4((*(v_18)).x, vec3()); + o4[0u] = x0[0u].x; + o4[1u] = x0[0u].y; + o4[2u] = x0[0u].z; + o4[3u] = x0[0u].w; + v = vec4(o4[0u], o4[1u], o4[2u], o4[3u]); +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @builtin(position) + o3 : vec4, + @builtin(clip_distances) + o4 : array, + @location(15u) + tint_symbol_3 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2) -> tint_symbol_4 { + main_inner(v0, v1, v2); + return tint_symbol_4(o0, o1, o2, o3, o4, v); +} diff --git a/b/8b0b5899ed/shaders/de06c8b69c4e9a9c.consts.json b/b/8b0b5899ed/shaders/de06c8b69c4e9a9c.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/de06c8b69c4e9a9c.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/de06c8b69c4e9a9c.wgsl b/b/8b0b5899ed/shaders/de06c8b69c4e9a9c.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..645a3bc1f92725f5d98b9f77dfeb0f52ccef0bd2 --- /dev/null +++ b/b/8b0b5899ed/shaders/de06c8b69c4e9a9c.wgsl @@ -0,0 +1,662 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb3_struct { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v6 : vec4; + +var v7 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v6 = v_2; + x1[0u].x = v7[0u]; + x1[0u].y = v7[1u]; + x1[0u].z = v7[2u]; + x1[0u].w = v7[3u]; + r0 = textureSample(t0, s0, v1.xyz.xyxx.xy); + r1 = textureSample(t3, s3, v1.xyz.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[2u].x, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v4.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v3.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r3 = textureSample(t4, s4, v1.xyz.xyxx.xy); + let v_9 = (r3.xy * r3.xy); + r1 = vec4(v_9.xy, r1.zw); + r1.x = (r1.x * cb12_12.tint_symbol_4[0u].z); + r2.w = (r0.w * 255.0099945068359375f); + r2.w = floor(r2.w); + r3.x = (r2.w + -32.0f); + r3.x = (r3.x * 0.0078125f); + r3.y = cb12_12.tint_symbol_4[2u].w; + r3 = textureSample(t5, s5, r3.xyxx.xy); + r3.w = bitcast(select(0u, 4294967295u, (r2.w >= 32.0f))); + r2.w = bitcast(select(0u, 4294967295u, (160.0f >= r2.w))); + r2.w = bitcast((bitcast(r2.w) & bitcast(r3.w))); + let v_10 = (r0.xyz * r3.xyz); + r3 = vec4(v_10.xyz, r3.w); + r3.w = 1.0f; + let v_11 = bitcast>(r2.wwww); + let v_12 = r3; + r0 = select(r0, v_12, (v_11 != vec4())); + r0.w = (r0.w * v0.w); + let v_13 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_13.xy, r3.zw); + let v_14 = (r0.xyz * r0.xyz); + r0 = vec4(v_14.xyz, r0.w); + let v_15 = ((-(v5.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_15.xyz, r4.w); + r2.w = dot(r4.xyz, r4.xyz); + r2.w = inverseSqrt(r2.w); + let v_16 = (r2.www * r4.xyz); + r5 = vec4(v_16.xyz, r5.w); + let v_17 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_18 = fma(r4.xyz, r2.www, v_17.xyz); + r6 = vec4(v_18.xyz, r6.w); + r2.w = dot(r6.xyz, r6.xyz); + r2.w = inverseSqrt(r2.w); + let v_19 = (r2.www * r6.xyz); + r6 = vec4(v_19.xyz, r6.w); + r1.x = clamp(r1.xxxx.x, 0.0f, 1.0f); + let v_20 = (r3.xy * r3.xy); + r3 = vec4(v_20.xy, r3.zw); + r2.w = fma(r1.y, cb12_12.tint_symbol_4[0u].y, -500.0f); + r2.w = max(r2.w, 0.0f); + let v_21 = -(r2.wwww); + r1.y = fma(r1.y, cb12_12.tint_symbol_4[0u].y, v_21.y); + r2.w = (r2.w * 558.0f); + r1.y = fma(r1.y, 3.0f, r2.w); + r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_22 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r4 = vec4(v_22.xyz, r4.w); + let v_23 = (r4.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_23.xyz, r7.w); + let v_24 = fma(r4.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_24.xyz, r7.w); + let v_25 = fma(r4.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_25.xyz, r7.w); + let v_26 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_26.xyz, r8.w); + let v_27 = &(x0[0u]); + let v_28 = r8; + *(v_27) = vec4(v_28.xyz, (*(v_27)).w); + let v_29 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_29.xyz, r9.w); + let v_30 = &(x0[1u]); + let v_31 = r9; + *(v_30) = vec4(v_31.xyz, (*(v_30)).w); + let v_32 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_32.xyz, r10.w); + let v_33 = &(x0[2u]); + let v_34 = r10; + *(v_33) = vec4(v_34.xyz, (*(v_33)).w); + let v_35 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_35.xyz, r7.w); + let v_36 = &(x0[3u]); + let v_37 = r7; + *(v_36) = vec4(v_37.xyz, (*(v_36)).w); + let v_38 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_39 = r11; + r11 = vec4(v_39.x, v_38.x, v_39.z, v_38.y); + r3.z = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).z, 1.5f, 1.0f); + r3.z = (r3.z * 0.5f); + let v_40 = abs(r10.yyyy); + r3.w = max(v_40.w, abs(r10.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r3.z))); + let v_41 = (bitcast(r3.w) != 0u); + let v_42 = bitcast(v.tint_symbol_6[0i].x); + r3.w = select(bitcast(v.tint_symbol_6[1i].x), v_42, v_41); + let v_43 = abs(r9.yyyy); + r4.w = max(v_43.w, abs(r9.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_44 = bitcast(r4.w); + r3.w = select(r3.w, bitcast(v.tint_symbol_6[2i].x), (v_44 != 0u)); + let v_45 = abs(r8.yyyy); + r4.w = max(v_45.w, abs(r8.xxxx).w); + r3.z = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_46 = bitcast(r3.z); + r3.z = select(r3.w, 0.0f, (v_46 != 0u)); + let v_47 = x0[bitcast(r3.z)]; + r8 = vec4(v_47.xyz, r8.w); + r3.z = f32(bitcast(r3.z)); + r3.w = (r3.z + 0.5f); + r3.w = (r3.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r3.z = dot(r9, cb6_6.tint_symbol_5[12u]); + r4.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r3.z == 0.0f)))); + r3.z = ((-(r3.zzzz)).z + r8.z); + let v_48 = dpdx(r9.xyy); + r10 = vec4(v_48.xy, r10.z, v_48.z); + r10.z = dpdx(r3.z); + let v_49 = dpdy(r9.yxy); + r12 = vec4(v_49.xyz, r12.w); + r12.w = dpdy(r3.z); + let v_50 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_50.xy); + let v_51 = -(r7.zwzz); + let v_52 = fma(r10.xz, r12.xz, v_51.xy); + r13 = vec4(v_52.xy, r13.zw); + r5.w = (1.0f / r13.x); + r6.w = (r10.z * r12.y); + let v_53 = -(r6.wwww); + r13.z = fma(r10.x, r12.w, v_53.z); + let v_54 = (r5.ww * r13.yz); + r7 = vec4(r7.xy, v_54.xy); + let v_55 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_55.xy); + let v_56 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_56.xy); + r3.z = fma((-(r4.wwww)).z, r7.z, r3.z); + r3.z = fma((-(r4.wwww)).z, r7.w, r3.z); + let v_57 = bitcast(r3.w); + let v_58 = r3.z; + r11.z = select(r8.z, v_58, (v_57 != 0u)); + r9.z = 0.0f; + let v_59 = (r9.xyz + r11.ywz); + r8 = vec4(v_59.xyz, r8.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_60.xy, r11.zw); + let v_61 = (r9.xyz + r11.xyz); + r10 = vec4(v_61.xyz, r10.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_62.xy, r11.zw); + let v_63 = (r9.xyz + r11.xyz); + r12 = vec4(v_63.xyz, r12.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_64.xy, r11.zw); + let v_65 = (r9.xyz + r11.xyz); + r13 = vec4(v_65.xyz, r13.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_66.xy, r11.zw); + let v_67 = (r9.xyz + r11.xyz); + r14 = vec4(v_67.xyz, r14.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_68.xy, r11.zw); + let v_69 = (r9.xyz + r11.xyz); + r15 = vec4(v_69.xyz, r15.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_70.xy, r11.zw); + let v_71 = (r9.xyz + r11.xyz); + r16 = vec4(v_71.xyz, r16.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_72.xy, r11.zw); + let v_73 = (r9.xyz + r11.xyz); + r17 = vec4(v_73.xyz, r17.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_74.xy, r11.zw); + let v_75 = (r9.xyz + r11.xyz); + r18 = vec4(v_75.xyz, r18.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_76.xy, r11.zw); + let v_77 = (r9.xyz + r11.xyz); + r19 = vec4(v_77.xyz, r19.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_78.xy, r11.zw); + let v_79 = (r9.xyz + r11.xyz); + r20 = vec4(v_79.xyz, r20.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_80.xy, r11.zw); + let v_81 = (r9.xyz + r11.xyz); + r21 = vec4(v_81.xyz, r21.w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_82.xy, r11.zw); + let v_83 = (r9.xyz + r11.xyz); + r22 = vec4(v_83.xyz, r22.w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_84.xy, r11.zw); + let v_85 = (r9.xyz + r11.xyz); + r23 = vec4(v_85.xyz, r23.w); + let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_86.xy, r11.zw); + let v_87 = (r9.xyz + r11.xyz); + r24 = vec4(v_87.xyz, r24.w); + let v_88 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_88.xy, r11.zw); + let v_89 = (r9.xyz + r11.xyz); + r9 = vec4(v_89.xyz, r9.w); + let v_90 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_90.xy, r8.z); + let v_91 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_91.xy, r10.z); + let v_92 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_92.xy, r12.z); + let v_93 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_93.xy, r13.z); + let v_94 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_94.xy, r14.z); + let v_95 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_95.xy, r15.z); + let v_96 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_96.xy, r16.z); + let v_97 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_97.xy, r17.z); + let v_98 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_98.xy, r18.z); + let v_99 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_99.xy, r19.z); + let v_100 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_100.xy, r20.z); + let v_101 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_101.xy, r21.z); + let v_102 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_102.xy, r22.z); + let v_103 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_103.xy, r23.z); + let v_104 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_104.xy, r24.z); + let v_105 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_105.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r3.z = dot(r8, vec4(1.0f)); + r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_106 = abs(r7.yyyy); + r3.w = max(v_106.w, abs(r7.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = (r3.w * r2.w); + r2.w = fma(r3.z, 0.0625f, r2.w); + r2.w = (r2.w * r2.w); + r2.w = min(r2.w, 1.0f); + r3.z = clamp(fma(v5.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).z, 0.0f, 1.0f); + r3.z = sqrt(r3.z); + r3.z = (r3.z * cb6_6.tint_symbol_5[3u].z); + let v_107 = -(r2.wwww); + r2.w = fma(r3.z, v_107.w, r2.w); + let v_108 = dot(r2.xyz, v_17.xyz); + r3.z = clamp(vec4(v_108, v_108, v_108, v_108).z, 0.0f, 1.0f); + let v_109 = dot(r5.xyz, r2.xyz); + r5.x = clamp(vec4(v_109, v_109, v_109, v_109).x, 0.0f, 1.0f); + let v_110 = dot(r6.xyz, v_17.xyz); + r5.y = clamp(vec4(v_110, v_110, v_110, v_110).y, 0.0f, 1.0f); + let v_111 = ((-(r5.xyxx)).xy + vec2(1.0f)); + r5 = vec4(v_111.xy, r5.zw); + let v_112 = (r5.xy * r5.xy); + r5 = vec4(r5.xy, v_112.xy); + let v_113 = (r5.zw * r5.zw); + r5 = vec4(r5.xy, v_113.xy); + let v_114 = (r5.xy * r5.zw); + r5 = vec4(v_114.xy, r5.zw); + r3.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_115 = fma(cb12_12.tint_symbol_4[0u].xx, r5.xy, r3.ww); + r5 = vec4(v_115.xy, r5.zw); + let v_116 = (r1.yy + vec2(2.0f, 0.00000000999999993923f)); + r5 = vec4(r5.xy, v_116.xy); + r1.y = (r5.z * 0.125f); + r3.w = fma((-(r1.xxxx)).w, r5.x, 1.0f); + r4.w = dot(r2.xyz, r6.xyz); + r4.w = clamp(((r4.wwww + vec4(0.00000000999999993923f))).w, 0.0f, 1.0f); + r4.w = log2(r4.w); + r4.w = (r4.w * r5.w); + r4.w = exp2(r4.w); + r4.w = (r5.y * r4.w); + r1.y = (r1.y * r4.w); + r1.x = (r1.x * r1.y); + r1.x = (r3.z * r1.x); + r1.y = (r3.w * r3.z); + let v_117 = fma(r0.xyz, r1.yyy, r1.xxx); + r5 = vec4(v_117.xyz, r5.w); + let v_118 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_118.xyz, r5.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_119 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r1 = vec4(r1.x, v_119.xyz); + r3.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_120 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_120.xyz, r6.w); + let v_121 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_121.xyz, r6.w); + let v_122 = fma(r1.yzw, r3.zzz, r6.xyz); + r1 = vec4(r1.x, v_122.xyz); + let v_123 = (r3.yyy * r1.yzw); + r1 = vec4(r1.x, v_123.xyz); + let v_124 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_124.xyz, r6.w); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_125 = dot(r7.xyz, r2.xyz); + r1.x = clamp(vec4(v_125, v_125, v_125, v_125).x, 0.0f, 1.0f); + let v_126 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz); + r2 = vec4(v_126.xyz, r2.w); + let v_127 = fma(r2.xyz, r3.xxx, r1.yzw); + r1 = vec4(v_127.xyz, r1.w); + let v_128 = (r3.www * r1.xyz); + r1 = vec4(v_128.xyz, r1.w); + let v_129 = (r0.xyz * r1.xyz); + r0 = vec4(v_129.xyz, r0.w); + let v_130 = fma(r5.xyz, r2.www, r0.xyz); + r0 = vec4(v_130.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r4.xyz, r4.xyz); + r1.y = sqrt(r1.x); + let v_131 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_131.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r4.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_132 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_132 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_133 = (r1.xxx * r4.xyz); + r2 = vec4(v_133.xyz, r2.w); + let v_134 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_134, v_134, v_134, v_134).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_135 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_135, v_135, v_135, v_135).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_136 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_136.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_137 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_137.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_138 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_138.xyz); + let v_139 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_139.xyz); + let v_140 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_140.xyz, r3.w); + let v_141 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_141.xyz, r2.w); + let v_142 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_143 = (r2.xyz + v_142.xyz); + r2 = vec4(v_143.xyz, r2.w); + let v_144 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_144.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_145 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_145.xyz, r3.w); + let v_146 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_146.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_147 = (v6.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_147.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_148 = -(r0.xyzx); + let v_149 = fma(r1.xyz, r2.xxx, v_148.xyz); + r1 = vec4(v_149.xyz, r1.w); + let v_150 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_150.xyz, r1.w); + } else { + r1.w = dot(r4.xyz, r4.xyz); + r2.x = sqrt(r1.w); + let v_151 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_151.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r4.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_152 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_152 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_153 = (r1.www * r4.xyz); + r3 = vec4(v_153.xyz, r3.w); + let v_154 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_154, v_154, v_154, v_154).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_155 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_155, v_155, v_155, v_155).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_156 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_156.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_157 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_157.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_158 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_158.xyz, r3.w); + let v_159 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_159.xyz, r3.w); + let v_160 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_160.xyz, r4.w); + let v_161 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_161.xyz, r3.w); + let v_162 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_163 = (r3.xyz + v_162.xyz); + r3 = vec4(v_163.xyz, r3.w); + let v_164 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_164.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_165 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_165.xyz, r4.w); + let v_166 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_166.xy, r2.z, v_166.z); + let v_167 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_167.xy, r2.z, v_167.z); + let v_168 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_168.xyz, r1.w); + } + let v_169 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_169.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v1.z); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_8 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @builtin(position) v_170 : vec4) -> tint_symbol_8 { + main_inner(v0, v1, v2, v3, v4, v5, v_170); + return tint_symbol_8(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/de0a98b680942720.consts.json b/b/8b0b5899ed/shaders/de0a98b680942720.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/de0a98b680942720.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/de0a98b680942720.wgsl b/b/8b0b5899ed/shaders/de0a98b680942720.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..d428fa63b8671ce03c62ee2d8b3801ada161702e --- /dev/null +++ b/b/8b0b5899ed/shaders/de0a98b680942720.wgsl @@ -0,0 +1,225 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb6_struct { + tint_symbol_3 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4) { + let v_1 = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = fma(r0.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy); + r0 = vec4(v_2.xy, r0.zw); + r0.x = (r0.x * cb11_11.tint_symbol_3[0u].w); + r0.y = (r0.y * cb11_11.tint_symbol_3[1u].w); + let v_3 = (r0.yyy * cb11_11.tint_symbol_3[1u].xyz); + r0 = vec4(r0.x, v_3.xyz); + let v_4 = fma(r0.xxx, cb11_11.tint_symbol_3[0u].xyz, r0.yzw); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = -(cb11_11.tint_symbol_3[2u].xyzx); + let v_6 = (r0.xyz + v_5.xyz); + r0 = vec4(v_6.xyz, r0.w); + r1 = textureSample(t3, s3, v1.xy.xyxx.xy); + r0.w = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.w = ((-(r1.xxxx)).w + r0.w); + r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w); + let v_7 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = (r0.www * v3.xyz); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r2 = vec4(v_9.xy, r2.zw); + let v_10 = (r2.xy * vec2(0.015625f)); + r2 = vec4(v_10.xy, r2.zw); + r2 = textureSample(t14, s14, r2.xyxx.xy); + r1.w = (r2.z * cb12_12.tint_symbol_2[0u].w); + let v_11 = fma(r1.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r2 = vec4(v_11.xyz, r2.w); + let v_12 = &(x0[0u]); + let v_13 = r2; + *(v_12) = vec4(v_13.xyz, (*(v_12)).w); + let v_14 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r3 = vec4(v_14.xyz, r3.w); + let v_15 = &(x0[1u]); + let v_16 = r3; + *(v_15) = vec4(v_16.xyz, (*(v_15)).w); + let v_17 = fma(r1.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r1 = vec4(v_17.xyz, r1.w); + let v_18 = &(x0[2u]); + let v_19 = r1; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = &(x0[3u]); + let v_21 = r1; + *(v_20) = vec4(v_21.xyz, (*(v_20)).w); + r1.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f); + let v_22 = -(r1.wwww); + r1.z = fma(r1.z, 0.5f, v_22.z); + let v_23 = abs(r1.yyyy); + let v_24 = max(v_23.xy, abs(r1.xxxx).xy); + r1 = vec4(v_24.xy, r1.zw); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < r1.z))); + let v_25 = (bitcast(r1.x) != 0u); + let v_26 = bitcast(v.tint_symbol_4[0i].x); + r1.x = select(bitcast(v.tint_symbol_4[1i].x), v_26, v_25); + let v_27 = abs(r3.yyyy); + r1.w = max(v_27.w, abs(r3.xxxx).w); + r1.w = bitcast(select(0u, 4294967295u, (r1.w < r1.z))); + let v_28 = bitcast(r1.w); + r1.x = select(r1.x, bitcast(v.tint_symbol_4[2i].x), (v_28 != 0u)); + let v_29 = abs(r2.yyyy); + r1.w = max(v_29.w, abs(r2.xxxx).w); + r1.z = bitcast(select(0u, 4294967295u, (r1.w < r1.z))); + let v_30 = bitcast(r1.z); + r1.x = select(r1.x, 0.0f, (v_30 != 0u)); + let v_31 = x0[bitcast(r1.x)]; + r2 = vec4(v_31.xyz, r2.w); + r1.x = f32(bitcast(r1.x)); + r1.z = (r1.x + 0.5f); + r1.z = (r1.z * 0.25f); + r3 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r1.xxxx))); + r3 = bitcast>((bitcast>(r3) & vec4(1065353216u))); + r1.x = dot(r3, cb6_6.tint_symbol_1[12u]); + r1.w = dot(r3, cb6_6.tint_symbol_1[13u]); + r3.x = (r2.x + 0.5f); + r3.y = fma(r2.y, 0.25f, r1.z); + r1.z = bitcast(select(0u, 4294967295u, !((r1.x == 0.0f)))); + r1.x = ((-(r1.xxxx)).x + r2.z); + let v_32 = dpdx(r3.xyy); + r4 = vec4(v_32.xy, r4.z, v_32.z); + r4.z = dpdx(r1.x); + let v_33 = dpdy(r3.yxy); + r5 = vec4(v_33.xyz, r5.w); + r5.w = dpdy(r1.x); + let v_34 = (r4.yw * r5.yw); + r2 = vec4(v_34.xy, r2.zw); + let v_35 = -(r2.xyxx); + let v_36 = fma(r4.xz, r5.xz, v_35.xy); + r6 = vec4(v_36.xy, r6.zw); + r2.x = (1.0f / r6.x); + r2.y = (r4.z * r5.y); + let v_37 = -(r2.yyyy); + r6.z = fma(r4.x, r5.w, v_37.z); + let v_38 = (r2.xx * r6.yz); + r2 = vec4(v_38.xy, r2.zw); + let v_39 = max(r2.xy, vec2()); + r2 = vec4(v_39.xy, r2.zw); + let v_40 = min(r2.xy, vec2(0.5f)); + r2 = vec4(v_40.xy, r2.zw); + r1.x = fma((-(r1.wwww)).x, r2.x, r1.x); + r1.x = fma((-(r1.wwww)).x, r2.y, r1.x); + let v_41 = bitcast(r1.z); + let v_42 = r1.x; + r1.x = select(r2.z, v_42, (v_41 != 0u)); + r2.x = (r3.x + cb6_6.tint_symbol_1[14u].z); + r2.y = fma(cb6_6.tint_symbol_1[14u].w, 0.25f, r3.y); + let v_43 = r2.xyxx; + r2.x = textureSampleCompareLevel(t15, s15, v_43.xy, r1.x); + r1.x = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r1.x) != 0u)) { + r3 = textureSample(t2, s2, r3.xyxx.xy); + r2.y = ((-(r3.wwww)).y + 1.0f); + } else { + r2.y = 1.0f; + } + r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f); + r1.x = clamp(fma(r1.yyyy, vec4(15.0f), vec4(-6.0f)).x, 0.0f, 1.0f); + r0.w = ((-(r0.wwww)).w + 1.0f); + let v_44 = fma(r0.ww, r1.xx, r2.xy); + r1 = vec4(v_44.xy, r1.zw); + let v_45 = (r1.xy * r1.xy); + r1 = vec4(v_45.xy, r1.zw); + let v_46 = min(r1.xy, vec2(1.0f)); + let v_47 = r1; + r1 = vec4(v_47.x, v_46.xy, v_47.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r1.w = (r1.z * r1.y); + let v_48 = bitcast(r0.w); + let v_49 = r1.w; + r1.x = select(r1.y, v_49, (v_48 != 0u)); + r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x; + let v_50 = r2; + r2 = vec4(v_50.x, 0.0f, v_50.z, 0.5f); + let v_51 = fma(r0.xy, vec2(0.00028571428265422583f), r2.xy); + r0 = vec4(v_51.xy, r0.zw); + r3 = textureSample(t5, s5, r0.xyxx.xy); + r2.z = r3.y; + r2 = textureSample(t6, s6, r2.zwzz.xy); + r0.x = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).x, 0.0f, 1.0f); + r0.x = sqrt(r0.x); + r0.x = fma((-(r0.xxxx)).x, cb6_6.tint_symbol_1[3u].z, 1.0f); + r0.x = (r0.x * r2.x); + o0 = (r0.xxxx * r1.xzzz); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/de0d6169ea2c1217.wgsl b/b/8b0b5899ed/shaders/de0d6169ea2c1217.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..b4ebc3224f5c72c6f26ff0ab7d8f14a63d1c1b2b --- /dev/null +++ b/b/8b0b5899ed/shaders/de0d6169ea2c1217.wgsl @@ -0,0 +1,107 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb18_struct { + tint_symbol : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_1 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + r0.x = dot(v2.xyz, v2.xyz); + r0.y = sqrt(r0.x); + r0.x = inverseSqrt(r0.x); + let v = -(cb3_3.tint_symbol_1[50u].xxxx); + r1.x = (r0.y + v.x); + r1.x = max(r1.x, 0.0f); + r0.y = (r1.x / r0.y); + r0 = (r0.xyxx * v2.xzyz); + r1.y = (r0.y * cb3_3.tint_symbol_1[52u].z); + r0.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r0.yyyy).y))); + r1.z = (r1.y * -1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.y = (r1.z / r1.y); + let v_1 = bitcast(r0.y); + r0.y = select(1.0f, r1.y, (v_1 != 0u)); + r1.y = (r1.x * cb3_3.tint_symbol_1[51u].w); + r0.y = (r0.y * r1.y); + r0.y = min(r0.y, 1.0f); + r0.y = (r0.y * 1.44269502162933349609f); + r0.y = exp2(r0.y); + r0.y = min(r0.y, 1.0f); + r0.y = ((-(r0.yyyy)).y + 1.0f); + r1.y = fma((-(r0.yyyy)).y, cb3_3.tint_symbol_1[52u].y, 1.0f); + r0.y = (r0.y * cb3_3.tint_symbol_1[52u].y); + let v_2 = dot(r0.xzw, cb3_3.tint_symbol_1[53u].xyz); + r1.z = clamp(vec4(v_2, v_2, v_2, v_2).z, 0.0f, 1.0f); + let v_3 = dot(r0.xzw, cb3_3.tint_symbol_1[54u].xyz); + r0.x = clamp(vec4(v_3, v_3, v_3, v_3).x, 0.0f, 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * cb3_3.tint_symbol_1[54u].w); + r0.x = exp2(r0.x); + r0.z = log2(r1.z); + r0.z = (r0.z * cb3_3.tint_symbol_1[53u].w); + r0.z = exp2(r0.z); + let v_4 = ((-(cb3_3.tint_symbol_1[56u].xyzx)).xyz + cb3_3.tint_symbol_1[58u].xyz); + r2 = vec4(v_4.xyz, r2.w); + let v_5 = fma(r0.xxx, r2.xyz, cb3_3.tint_symbol_1[56u].xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_1[55u].xyz); + r3 = vec4(v_6.xyz, r3.w); + let v_7 = fma(r0.zzz, r3.xyz, r2.xyz); + r0 = vec4(v_7.x, r0.y, v_7.yz); + let v_8 = -(cb3_3.tint_symbol_1[57u].xxyz); + let v_9 = (r0.xzw + v_8.xzw); + r0 = vec4(v_9.x, r0.y, v_9.yz); + let v_10 = -(cb3_3.tint_symbol_1[51u].zzzz); + r1.z = (r1.x * v_10.z); + let v_11 = -(cb3_3.tint_symbol_1[52u].xxxx); + r1.x = (r1.x + v_11.x); + r1.x = max(r1.x, 0.0f); + let v_12 = (r1.xy * cb3_3.tint_symbol_1[51u].xy); + r1 = vec4(v_12.xy, r1.zw); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r0.y = clamp(fma(r1.yyyy, r1.xxxx, r0.yyyy).y, 0.0f, 1.0f); + r0.y = (r0.y * v2.w); + r1.x = (r1.z * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = ((-(r1.xxxx)).x + 1.0f); + let v_13 = fma(r1.xxx, r0.xzw, cb3_3.tint_symbol_1[57u].xyz); + r0 = vec4(v_13.x, r0.y, v_13.yz); + r2.x = ((-(r0.xxxx)).x + cb3_3.tint_symbol_1[55u].w); + r2.y = ((-(r0.zzzz)).y + cb3_3.tint_symbol_1[56u].w); + r2.z = ((-(r0.wwww)).z + cb3_3.tint_symbol_1[57u].w); + let v_14 = fma(r1.yyy, r2.xyz, r0.xzw); + r0 = vec4(v_14.x, r0.y, v_14.yz); + let v_15 = (r0.xzw + (-(v1.xyz.xxyz)).xzw); + r0 = vec4(v_15.x, r0.y, v_15.yz); + let v_16 = fma(r0.yyy, r0.xzw, v1.xyz); + r0 = vec4(v_16.xyz, r0.w); + let v_17 = (r0.xyz * cb2_2.tint_symbol[17u].zzz); + o0 = vec4(v_17.xyz, o0.w); + o0.w = 1.0f; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/de103d06be2fdc1b.wgsl b/b/8b0b5899ed/shaders/de103d06be2fdc1b.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..efc06dffe81d2f09518f3586063218a0a5104ce4 --- /dev/null +++ b/b/8b0b5899ed/shaders/de103d06be2fdc1b.wgsl @@ -0,0 +1,118 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb12_struct { + tint_symbol_1 : array, 12u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb12_struct; + +struct cb6_struct { + tint_symbol_2 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + let v = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v.xy, r0.zw); + let v_1 = fma(r0.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_2[4u].xy); + r0 = vec4(v_1.xy, r0.zw); + r0.y = (r0.y * cb11_11.tint_symbol_2[1u].w); + r0.x = (r0.x * cb11_11.tint_symbol_2[0u].w); + let v_2 = (r0.yyy * cb11_11.tint_symbol_2[1u].xyz); + r0 = vec4(r0.x, v_2.xyz); + let v_3 = fma(r0.xxx, cb11_11.tint_symbol_2[0u].xyz, r0.yzw); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = -(cb11_11.tint_symbol_2[2u].xyzx); + let v_5 = (r0.xyz + v_4.xyz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r1 = vec4(v_6.xy, r1.zw); + let v_7 = r1.xy; + let v_8 = max(v_7, vec2(-2147483648.0f)); + let v_9 = bitcast>(select(select(vec2(v_8), vec2(2147483647i), (v_8 >= vec2(2147483648.0f))), vec2(), !((v_7 == v_7)))); + r1 = vec4(v_9.xy, r1.zw); + r1 = vec4(r1.xy, vec2()); + r0.w = textureLoad(t3, bitcast>(r1.xy), 0i).x; + r1.x = (cb11_11.tint_symbol_2[3u].w + 1.0f); + r0.w = ((-(r0.wwww)).w + r1.x); + r0.w = (cb11_11.tint_symbol_2[2u].w / r0.w); + let v_10 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_2[3u].xyz); + r0 = vec4(v_10.xyz, r0.w); + r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f); + let v_11 = (r0.yyy * cb6_6.tint_symbol_1[1u].xyz); + r1 = vec4(v_11.xyz, r1.w); + let v_12 = fma(r0.xxx, cb6_6.tint_symbol_1[0u].xyz, r1.xyz); + r1 = vec4(v_12.xyz, r1.w); + let v_13 = fma(r0.zzz, cb6_6.tint_symbol_1[2u].xyz, r1.xyz); + r1 = vec4(v_13.xyz, r1.w); + let v_14 = fma(r1.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz); + r1 = vec4(v_14.xyz, r1.w); + r1.w = fma(r1.y, 0.25f, 0.875f); + let v_15 = (r1.xwz + vec3(0.5f, 0.0f, 0.0f)); + r2 = vec4(v_15.xyz, r2.w); + let v_16 = (r1.xwz + vec3(0.5f, 0.0f, 0.0f)); + r3 = vec4(v_16.xyz, r3.w); + let v_17 = abs(r1.yyyy); + r1.x = max(v_17.x, abs(r1.xxxx).x); + r1.x = (r1.x + -0.44999998807907104492f); + r1.x = clamp(((r1.xxxx * vec4(15.0f))).x, 0.0f, 1.0f); + let v_18 = r3.xyxx; + r1.y = textureSampleCompareLevel(t15, s15, v_18.xy, r3.z); + let v_19 = r2.xyxx; + r1.z = textureSampleCompareLevel(t15, s15, v_19.xy, r2.z); + r1.z = (r1.z + r1.z); + r1.y = fma(r1.y, 2.0f, r1.z); + r1.y = dot(r1.yyyy, vec4(1.0f)); + r0.w = fma(r1.y, 0.0625f, r0.w); + r0.w = (r1.x + r0.w); + r1.x = (-(cb11_11.tint_symbol_2[5u].wwww)).x; + let v_20 = r1; + r1 = vec4(v_20.x, 0.0f, v_20.z, 0.5f); + let v_21 = fma(r0.xy, vec2(0.00028571428265422583f), r1.xy); + r0 = vec4(v_21.xy, r0.zw); + r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).z, 0.0f, 1.0f); + r0.z = sqrt(r0.z); + r0.z = fma((-(r0.zzzz)).z, cb6_6.tint_symbol_1[3u].z, 1.0f); + r1.z = textureSample(t5, s5, r0.xyxx.xy).y; + r0.x = textureSample(t6, s6, r1.zwzz.xy).x; + r0.x = (r0.z * r0.x); + r0.x = (r0.x * r0.w); + o0 = min(r0.xxxx, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/de1ad022cae5c8c2.consts.json b/b/8b0b5899ed/shaders/de1ad022cae5c8c2.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/de1ad022cae5c8c2.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/de1ad022cae5c8c2.wgsl b/b/8b0b5899ed/shaders/de1ad022cae5c8c2.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..7ad23cb32a6fe72aaae510164c7d2ed40404e63d --- /dev/null +++ b/b/8b0b5899ed/shaders/de1ad022cae5c8c2.wgsl @@ -0,0 +1,225 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4) { + r0 = textureSample(t3, s3, v1.xy.xyxx.xy); + r0.y = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.x = ((-(r0.xxxx)).x + r0.y); + r0.x = (cb11_11.tint_symbol_3[2u].w / r0.x); + let v_1 = (r0.xxx * v3.xyz); + r0 = vec4(r0.x, v_1.xyz); + let v_2 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r1 = vec4(v_2.xy, r1.zw); + let v_3 = (r1.xy * vec2(0.015625f)); + r1 = vec4(v_3.xy, r1.zw); + r1 = textureSample(t14, s14, r1.xyxx.xy); + r1.x = (r1.z * cb12_12.tint_symbol_2[0u].w); + let v_4 = fma(r0.yzw, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r1 = vec4(r1.x, v_4.xyz); + let v_5 = &(x0[0u]); + let v_6 = r1; + *(v_5) = vec4(v_6.yzw, (*(v_5)).w); + let v_7 = fma(r0.yzw, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r2 = vec4(v_7.xyz, r2.w); + let v_8 = &(x0[1u]); + let v_9 = r2; + *(v_8) = vec4(v_9.xyz, (*(v_8)).w); + let v_10 = fma(r0.yzw, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r3 = vec4(v_10.xyz, r3.w); + let v_11 = &(x0[2u]); + let v_12 = r3; + *(v_11) = vec4(v_12.xyz, (*(v_11)).w); + let v_13 = fma(r0.yzw, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz); + r0 = vec4(r0.x, v_13.xyz); + let v_14 = &(x0[3u]); + let v_15 = r0; + *(v_14) = vec4(v_15.yzw, (*(v_14)).w); + let v_16 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.5f, -0.125f)); + let v_17 = r4; + r4 = vec4(v_17.x, v_16.xy, v_17.w); + r0.w = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).w, 1.5f, 1.0f); + let v_18 = -(r1.xxxx); + r0.w = fma(r0.w, 0.5f, v_18.w); + let v_19 = abs(r3.yyyy); + r1.x = max(v_19.x, abs(r3.xxxx).x); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < r0.w))); + let v_20 = (bitcast(r1.x) != 0u); + let v_21 = bitcast(v.tint_symbol_4[0i].x); + r1.x = select(bitcast(v.tint_symbol_4[1i].x), v_21, v_20); + let v_22 = abs(r2.yyyy); + r1.w = max(v_22.w, abs(r2.xxxx).w); + r1.w = bitcast(select(0u, 4294967295u, (r1.w < r0.w))); + let v_23 = bitcast(r1.w); + r1.x = select(r1.x, bitcast(v.tint_symbol_4[2i].x), (v_23 != 0u)); + let v_24 = abs(r1.zzzz); + r1.y = max(v_24.y, abs(r1.yyyy).y); + r0.w = bitcast(select(0u, 4294967295u, (r1.y < r0.w))); + let v_25 = bitcast(r0.w); + r0.w = select(r1.x, 0.0f, (v_25 != 0u)); + let v_26 = x0[bitcast(r0.w)]; + r1 = vec4(v_26.xyz, r1.w); + r0.w = f32(bitcast(r0.w)); + r1.w = (r0.w + 0.5f); + r1.w = (r1.w * 0.25f); + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.wwww))); + r2 = bitcast>((bitcast>(r2) & vec4(1065353216u))); + r0.w = dot(r2, cb6_6.tint_symbol_1[12u]); + r2.x = dot(r2, cb6_6.tint_symbol_1[13u]); + r3.x = (r1.x + 0.5f); + r3.y = fma(r1.y, 0.25f, r1.w); + r1.x = bitcast(select(0u, 4294967295u, !((r0.w == 0.0f)))); + r0.w = ((-(r0.wwww)).w + r1.z); + let v_27 = dpdx(r3.xyy); + r5 = vec4(v_27.xy, r5.z, v_27.z); + r5.z = dpdx(r0.w); + let v_28 = dpdy(r3.yxy); + r6 = vec4(v_28.xyz, r6.w); + r6.w = dpdy(r0.w); + let v_29 = (r5.yw * r6.yw); + let v_30 = r1; + r1 = vec4(v_30.x, v_29.x, v_30.z, v_29.y); + let v_31 = -(r1.ywyy); + let v_32 = fma(r5.xz, r6.xz, v_31.xy); + r7 = vec4(v_32.xy, r7.zw); + r1.y = (1.0f / r7.x); + r1.w = (r5.z * r6.y); + let v_33 = -(r1.wwww); + r7.z = fma(r5.x, r6.w, v_33.z); + let v_34 = (r1.yy * r7.yz); + let v_35 = r1; + r1 = vec4(v_35.x, v_34.x, v_35.z, v_34.y); + let v_36 = max(r1.yw, vec2()); + let v_37 = r1; + r1 = vec4(v_37.x, v_36.x, v_37.z, v_36.y); + let v_38 = min(r1.yw, vec2(0.5f)); + let v_39 = r1; + r1 = vec4(v_39.x, v_38.x, v_39.z, v_38.y); + r0.w = fma((-(r2.xxxx)).w, r1.y, r0.w); + r0.w = fma((-(r2.xxxx)).w, r1.w, r0.w); + let v_40 = bitcast(r1.x); + let v_41 = r0.w; + r3.z = select(r1.z, v_41, (v_40 != 0u)); + r4.w = 0.0f; + let v_42 = (r3.xyz + r4.yzw); + r1 = vec4(v_42.xyz, r1.w); + let v_43 = r1.xyxx; + r1.x = textureSampleCompareLevel(t15, s15, v_43.xy, r1.z); + let v_44 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.5f, -0.125f)); + r2 = vec4(v_44.xy, r2.zw); + r2.z = 0.0f; + let v_45 = (r2.xyz + r3.xyz); + r2 = vec4(v_45.xyz, r2.w); + let v_46 = r2.xyxx; + r1.y = textureSampleCompareLevel(t15, s15, v_46.xy, r2.z); + let v_47 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.5f, 0.125f)); + r2 = vec4(v_47.xy, r2.zw); + r2.z = 0.0f; + let v_48 = (r2.xyz + r3.xyz); + r2 = vec4(v_48.xyz, r2.w); + let v_49 = r2.xyxx; + r1.z = textureSampleCompareLevel(t15, s15, v_49.xy, r2.z); + let v_50 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.5f, 0.125f)); + r2 = vec4(v_50.xy, r2.zw); + r2.z = 0.0f; + let v_51 = (r2.xyz + r3.xyz); + r2 = vec4(v_51.xyz, r2.w); + let v_52 = r2.xyxx; + r1.w = textureSampleCompareLevel(t15, s15, v_52.xy, r2.z); + r0.w = dot(r1, vec4(1.0f)); + r1.x = (r0.w * 0.25f); + r0.w = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.w) != 0u)) { + r2 = textureSample(t2, s2, r3.xyxx.xy); + r1.y = ((-(r2.wwww)).y + 1.0f); + } else { + r1.y = 1.0f; + } + r0.x = clamp(fma(r0.xxxx, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).x, 0.0f, 1.0f); + let v_53 = abs(r0.zzzz); + r0.y = max(v_53.y, abs(r0.yyyy).y); + r0.y = clamp(fma(r0.yyyy, vec4(15.0f), vec4(-6.30000019073486328125f)).y, 0.0f, 1.0f); + r0.x = ((-(r0.xxxx)).x + 1.0f); + let v_54 = fma(r0.xx, r0.yy, r1.xy); + r0 = vec4(v_54.xy, r0.zw); + let v_55 = (r0.xy * r0.xy); + r0 = vec4(v_55.xy, r0.zw); + let v_56 = min(r0.xy, vec2(1.0f)); + r0 = vec4(v_56.xy, r0.zw); + r0.z = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r0.w = (r0.y * r0.x); + let v_57 = bitcast(r0.z); + let v_58 = r0.w; + r0.x = select(r0.x, v_58, (v_57 != 0u)); + o0 = min(r0.yyyy, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/de25c36ba91bb697.consts.json b/b/8b0b5899ed/shaders/de25c36ba91bb697.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/de25c36ba91bb697.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/de25c36ba91bb697.wgsl b/b/8b0b5899ed/shaders/de25c36ba91bb697.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..ffc94aaec460e3a4f2834eeed9863c5a3c246292 --- /dev/null +++ b/b/8b0b5899ed/shaders/de25c36ba91bb697.wgsl @@ -0,0 +1,229 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb6_struct { + tint_symbol_3 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4, v4 : u32) { + let v_1 = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = fma(r0.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy); + r0 = vec4(v_2.xy, r0.zw); + r0.x = (r0.x * cb11_11.tint_symbol_3[0u].w); + r0.y = (r0.y * cb11_11.tint_symbol_3[1u].w); + let v_3 = (r0.yyy * cb11_11.tint_symbol_3[1u].xyz); + r0 = vec4(r0.x, v_3.xyz); + let v_4 = fma(r0.xxx, cb11_11.tint_symbol_3[0u].xyz, r0.yzw); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = -(cb11_11.tint_symbol_3[2u].xyzx); + let v_6 = (r0.xyz + v_5.xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r1 = vec4(v_7.xy, r1.zw); + let v_8 = r1.xy; + let v_9 = max(v_8, vec2(-2147483648.0f)); + let v_10 = bitcast>(select(select(vec2(v_9), vec2(2147483647i), (v_9 >= vec2(2147483648.0f))), vec2(), !((v_8 == v_8)))); + r2 = vec4(v_10.xy, r2.zw); + r2 = vec4(r2.xy, vec2()); + r0.w = textureLoad(t3, bitcast>(r2.xy), bitcast(v4)).x; + r1.z = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.w = ((-(r0.wwww)).w + r1.z); + r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w); + let v_11 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = (r0.www * v3.xyz); + r2 = vec4(v_12.xyz, r2.w); + let v_13 = (r1.xy * vec2(0.015625f)); + r1 = vec4(v_13.xy, r1.zw); + r1.x = textureSample(t14, s14, r1.xyxx.xy).z; + r1.x = (r1.x * cb12_12.tint_symbol_2[0u].w); + let v_14 = fma(r2.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r1 = vec4(r1.x, v_14.xyz); + let v_15 = &(x0[0u]); + let v_16 = r1; + *(v_15) = vec4(v_16.yzw, (*(v_15)).w); + let v_17 = fma(r2.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r3 = vec4(v_17.xyz, r3.w); + let v_18 = &(x0[1u]); + let v_19 = r3; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = fma(r2.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r2 = vec4(v_20.xyz, r2.w); + let v_21 = &(x0[2u]); + let v_22 = r2; + *(v_21) = vec4(v_22.xyz, (*(v_21)).w); + let v_23 = &(x0[3u]); + let v_24 = r2; + *(v_23) = vec4(v_24.xyz, (*(v_23)).w); + r1.w = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).w, 1.5f, 1.0f); + let v_25 = -(r1.xxxx); + r1.x = fma(r1.w, 0.5f, v_25.x); + let v_26 = abs(r2.yyyy); + let v_27 = max(v_26.xy, abs(r2.xxxx).xy); + r2 = vec4(v_27.xy, r2.zw); + r1.w = bitcast(select(0u, 4294967295u, (r2.x < r1.x))); + let v_28 = (bitcast(r1.w) != 0u); + let v_29 = bitcast(v.tint_symbol_4[0i].x); + r1.w = select(bitcast(v.tint_symbol_4[1i].x), v_29, v_28); + let v_30 = abs(r3.yyyy); + r2.x = max(v_30.x, abs(r3.xxxx).x); + r2.x = bitcast(select(0u, 4294967295u, (r2.x < r1.x))); + let v_31 = bitcast(r2.x); + r1.w = select(r1.w, bitcast(v.tint_symbol_4[2i].x), (v_31 != 0u)); + let v_32 = abs(r1.zzzz); + r1.y = max(v_32.y, abs(r1.yyyy).y); + r1.x = bitcast(select(0u, 4294967295u, (r1.y < r1.x))); + let v_33 = bitcast(r1.x); + r1.x = select(r1.w, 0.0f, (v_33 != 0u)); + let v_34 = x0[bitcast(r1.x)]; + r1 = vec4(r1.x, v_34.xyz); + r1.x = f32(bitcast(r1.x)); + r2.x = (r1.x + 0.5f); + r2.x = (r2.x * 0.25f); + r3 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r1.xxxx))); + r3 = bitcast>((bitcast>(r3) & vec4(1065353216u))); + r1.x = dot(r3, cb6_6.tint_symbol_1[12u]); + r2.z = dot(r3, cb6_6.tint_symbol_1[13u]); + r3.x = (r1.y + 0.5f); + r3.y = fma(r1.z, 0.25f, r2.x); + r1.y = bitcast(select(0u, 4294967295u, !((r1.x == 0.0f)))); + r1.x = ((-(r1.xxxx)).x + r1.w); + let v_35 = dpdx(r3.xyy); + r4 = vec4(v_35.xy, r4.z, v_35.z); + r4.z = dpdx(r1.x); + let v_36 = dpdy(r3.yxy); + r5 = vec4(v_36.xyz, r5.w); + r5.w = dpdy(r1.x); + let v_37 = (r4.yw * r5.yw); + r2 = vec4(v_37.x, r2.yz, v_37.y); + let v_38 = -(r2.xwxx); + let v_39 = fma(r4.xz, r5.xz, v_38.xy); + r6 = vec4(v_39.xy, r6.zw); + r1.z = (1.0f / r6.x); + r2.x = (r4.z * r5.y); + let v_40 = -(r2.xxxx); + r6.z = fma(r4.x, r5.w, v_40.z); + let v_41 = (r1.zz * r6.yz); + r2 = vec4(v_41.x, r2.yz, v_41.y); + let v_42 = max(r2.xw, vec2()); + r2 = vec4(v_42.x, r2.yz, v_42.y); + let v_43 = min(r2.xw, vec2(0.5f)); + r2 = vec4(v_43.x, r2.yz, v_43.y); + r1.x = fma((-(r2.zzzz)).x, r2.x, r1.x); + r1.x = fma((-(r2.zzzz)).x, r2.w, r1.x); + let v_44 = bitcast(r1.y); + let v_45 = r1.x; + r1.x = select(r1.w, v_45, (v_44 != 0u)); + r4.x = (r3.x + cb6_6.tint_symbol_1[14u].z); + r4.y = fma(cb6_6.tint_symbol_1[14u].w, 0.25f, r3.y); + let v_46 = r4.xyxx; + r1.x = textureSampleCompareLevel(t15, s15, v_46.xy, r1.x); + r1.z = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r1.z) != 0u)) { + r1.z = textureSample(t2, s2, r3.xyxx.xy).w; + r1.y = ((-(r1.zzzz)).y + 1.0f); + } else { + r1.y = 1.0f; + } + r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f); + r1.z = clamp(fma(r2.yyyy, vec4(15.0f), vec4(-6.0f)).z, 0.0f, 1.0f); + r0.w = ((-(r0.wwww)).w + 1.0f); + let v_47 = fma(r0.ww, r1.zz, r1.xy); + r1 = vec4(v_47.xy, r1.zw); + let v_48 = (r1.xy * r1.xy); + r1 = vec4(v_48.xy, r1.zw); + let v_49 = min(r1.xy, vec2(1.0f)); + let v_50 = r1; + r1 = vec4(v_50.x, v_49.xy, v_50.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r1.w = (r1.z * r1.y); + let v_51 = bitcast(r0.w); + let v_52 = r1.w; + r1.x = select(r1.y, v_52, (v_51 != 0u)); + r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x; + let v_53 = r2; + r2 = vec4(v_53.x, 0.0f, v_53.z, 0.5f); + let v_54 = fma(r0.xy, vec2(0.00028571428265422583f), r2.xy); + r0 = vec4(v_54.xy, r0.zw); + r2.z = textureSample(t5, s5, r0.xyxx.xy).y; + r0.x = textureSample(t6, s6, r2.zwzz.xy).x; + r0.y = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).y, 0.0f, 1.0f); + r0.y = sqrt(r0.y); + r0.y = fma((-(r0.yyyy)).y, cb6_6.tint_symbol_1[3u].z, 1.0f); + r0.x = (r0.y * r0.x); + let v_55 = (r0.xx * r1.xz); + r0 = vec4(v_55.xy, r0.zw); + o0 = min(r0.yyyy, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) @interpolate(perspective, sample) v3 : vec4, @builtin(sample_index) v4 : u32) -> @location(0u) vec4 { + main_inner(v1, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/de364d019524cb6e.wgsl b/b/8b0b5899ed/shaders/de364d019524cb6e.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..a2c14b89e914416e948560a62e38bbbf5d46399d --- /dev/null +++ b/b/8b0b5899ed/shaders/de364d019524cb6e.wgsl @@ -0,0 +1,160 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb21_struct { + tint_symbol_2 : array, 21u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb21_struct; + +@group(1u) @binding(39u) var t7 : texture_multisampled_2d; + +@group(1u) @binding(40u) var t8 : texture_multisampled_2d; + +@group(1u) @binding(41u) var t9 : texture_multisampled_2d; + +@group(1u) @binding(43u) var t11 : texture_multisampled_2d; + +@group(1u) @binding(44u) var t12 : texture_multisampled_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v3 : u32) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + let v = fma(r0.xy, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r1 = vec4(v.xy, r1.zw); + r1.z = 1.0f; + r2.x = dot(r1.xyz, cb12_12.tint_symbol_2[18u].xyz); + r2.y = dot(r1.xyz, cb12_12.tint_symbol_2[19u].xyz); + r2.z = dot(r1.xyz, cb12_12.tint_symbol_2[20u].xyz); + let v_1 = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = r0.xy; + let v_3 = max(v_2, vec2(-2147483648.0f)); + let v_4 = bitcast>(select(select(vec2(v_3), vec2(2147483647i), (v_3 >= vec2(2147483648.0f))), vec2(), !((v_2 == v_2)))); + r0 = vec4(v_4.xy, r0.zw); + r0 = vec4(r0.xy, vec2()); + r1.x = textureLoad(t12, bitcast>(r0.xy), bitcast(v3)).x; + r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_2[17u].w); + r1.x = (r1.x + 1.0f); + r1.x = (cb12_12.tint_symbol_2[17u].z / r1.x); + let v_5 = fma(r2.xyz, r1.xxx, cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = -(cb12_12.tint_symbol_2[0u].xyzx); + let v_7 = (r1.xyz + v_6.xyz); + r3 = vec4(v_7.xyz, r3.w); + r2.w = dot(r3.xyz, cb12_12.tint_symbol_2[1u].xyz); + r2.w = clamp(((r2.wwww / cb12_12.tint_symbol_2[5u].xxxx)).w, 0.0f, 1.0f); + r2.w = (r2.w * cb12_12.tint_symbol_2[5u].x); + let v_8 = fma(cb12_12.tint_symbol_2[1u].xyz, r2.www, cb12_12.tint_symbol_2[0u].xyz); + r3 = vec4(v_8.xyz, r3.w); + let v_9 = ((-(r1.xyzx)).xyz + r3.xyz); + r3 = vec4(v_9.xyz, r3.w); + r2.w = dot(r3.xyz, r3.xyz); + r3.w = clamp(fma(-(r2.wwww), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r4.x = ((-(cb12_12.tint_symbol_2[7u].xxxx)).x + 1.0f); + r4.x = fma(r4.x, r3.w, cb12_12.tint_symbol_2[7u].x); + r3.w = (r3.w / r4.x); + r1.w = 1.0f; + r1.x = dot(r1, cb12_12.tint_symbol_2[6u]); + r1.x = bitcast(select(0u, 4294967295u, (r1.x >= 0.0f))); + r1.x = bitcast((bitcast(r1.x) & 1065353216u)); + r1.x = (r1.x * r3.w); + r1.y = bitcast(select(0u, 4294967295u, (r1.x < 0.00000099999999747524f))); + v_10((bitcast(r1.y) != 0u)); + r1.y = bitcast(textureLoad(t11, bitcast>(r0.xy), bitcast(v3)).y); + r1.y = bitcast((bitcast(r1.y) & 8u)); + r1.y = f32(bitcast(r1.y)); + r1.y = bitcast(select(0u, 4294967295u, (r1.y >= 8.0f))); + let v_11 = textureLoad(t7, bitcast>(r0.xy), bitcast(v3)).xyz; + r4 = vec4(v_11.xyz, r4.w); + let v_12 = (r4.xyz * r4.xyz); + r4 = vec4(v_12.xyz, r4.w); + let v_13 = textureLoad(t9, bitcast>(r0.xy), bitcast(v3)).xz; + r1 = vec4(r1.xy, v_13.xy); + r1.z = (r1.z * r1.z); + r0 = textureLoad(t8, bitcast>(r0.xy), bitcast(v3)); + let v_14 = (r0.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r5 = vec4(v_14.xyz, r5.w); + let v_15 = fract(r5.xyz); + r5 = vec4(v_15.xyz, r5.w); + let v_16 = fma((-(r5.yzyy)).xy, vec2(0.125f), r5.xy); + r5 = vec4(v_16.xy, r5.zw); + let v_17 = fma(r0.xyz, vec3(256.0f), r5.xyz); + r0 = vec4(v_17.xyz, r0.w); + let v_18 = (r0.xyz + vec3(-128.0f)); + r0 = vec4(v_18.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_19 = (r0.www * r0.xyz); + r0 = vec4(v_19.xyz, r0.w); + r0.w = min(r1.z, 1.0f); + r1.z = dot(r2.xyz, r2.xyz); + r1.z = inverseSqrt(r1.z); + let v_20 = (r1.zzz * r2.xyz); + r2 = vec4(v_20.xyz, r2.w); + r1.z = inverseSqrt(r2.w); + let v_21 = (r1.zzz * r3.xyz); + r3 = vec4(v_21.xyz, r3.w); + r1.y = select(1.0f, 0.0f, (bitcast(r1.y) != 0u)); + r1.x = (r1.y * r1.x); + let v_22 = (cb12_12.tint_symbol_2[3u].www * cb12_12.tint_symbol_2[3u].xyz); + r5 = vec4(v_22.xyz, r5.w); + let v_23 = dot(r0.xyz, r3.xyz); + r1.y = clamp(vec4(v_23, v_23, v_23, v_23).y, 0.0f, 1.0f); + let v_24 = dot((-(r2.xyzx)).xyz, r0.xyz); + r0.x = clamp(vec4(v_24, v_24, v_24, v_24).x, 0.0f, 1.0f); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.y = (r0.x * r0.x); + r0.y = (r0.y * r0.y); + r0.x = (r0.x * r0.y); + r0.y = ((-(r1.wwww)).y + 1.0f); + r0.x = fma(r1.w, r0.x, r0.y); + r0.x = fma((-(r0.wwww)).x, r0.x, 1.0f); + r0.x = (r0.x * r1.y); + let v_25 = (r0.xxx * r4.xyz); + r0 = vec4(v_25.xyz, r0.w); + let v_26 = (r5.xyz * r0.xyz); + r0 = vec4(v_26.xyz, r0.w); + let v_27 = (r1.xxx * r0.xyz); + r0 = vec4(v_27.xyz, r0.w); + let v_28 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_28.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_10(v_29 : bool) { + if (v_29) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4, @builtin(sample_index) v3 : u32) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/de37ea439ed23785.consts.json b/b/8b0b5899ed/shaders/de37ea439ed23785.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/de37ea439ed23785.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/de37ea439ed23785.wgsl b/b/8b0b5899ed/shaders/de37ea439ed23785.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..0a3864c4248f0f90ee4daeaf0a37e9de826cca97 --- /dev/null +++ b/b/8b0b5899ed/shaders/de37ea439ed23785.wgsl @@ -0,0 +1,676 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : vec4; + +var v9 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v8 = v_2; + x1[0u].x = v9[0u]; + x1[0u].y = v9[1u]; + x1[0u].z = v9[2u]; + x1[0u].w = v9[3u]; + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1 = textureSample(t3, s3, v2.xy.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v6.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v5.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v3.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r3 = textureSample(t4, s4, v2.xy.xyxx.xy); + let v_9 = (r3.xy * r3.xy); + r3 = vec4(v_9.xy, r3.zw); + r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f); + let v_10 = (r0.xyz * v1.xyz); + r0 = vec4(v_10.xyz, r0.w); + r0.w = (r0.w * v0.w); + let v_11 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_11.xy, r3.zw); + let v_12 = (r0.xyz * r0.xyz); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = ((-(v7.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_13.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_14 = (r1.yyy * r4.xyz); + r5 = vec4(v_14.xyz, r5.w); + let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_16 = fma(r4.xyz, r1.yyy, v_15.xyz); + r6 = vec4(v_16.xyz, r6.w); + r1.y = dot(r6.xyz, r6.xyz); + r1.y = inverseSqrt(r1.y); + let v_17 = (r1.yyy * r6.xyz); + r6 = vec4(v_17.xyz, r6.w); + let v_18 = (r3.xy * r3.xy); + r3 = vec4(v_18.xy, r3.zw); + r1.y = fma(r3.w, cb12_12.tint_symbol_4[0u].y, -500.0f); + r1.y = max(r1.y, 0.0f); + let v_19 = -(r1.yyyy); + r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].y, v_19.w); + r1.y = (r1.y * 558.0f); + r1.y = fma(r2.w, 3.0f, r1.y); + r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_20 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r4 = vec4(v_20.xyz, r4.w); + let v_21 = (r4.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_21.xyz, r7.w); + let v_22 = fma(r4.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_22.xyz, r7.w); + let v_23 = fma(r4.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_23.xyz, r7.w); + let v_24 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_24.xyz, r8.w); + let v_25 = &(x0[0u]); + let v_26 = r8; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_27.xyz, r9.w); + let v_28 = &(x0[1u]); + let v_29 = r9; + *(v_28) = vec4(v_29.xyz, (*(v_28)).w); + let v_30 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_30.xyz, r10.w); + let v_31 = &(x0[2u]); + let v_32 = r10; + *(v_31) = vec4(v_32.xyz, (*(v_31)).w); + let v_33 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_33.xyz, r7.w); + let v_34 = &(x0[3u]); + let v_35 = r7; + *(v_34) = vec4(v_35.xyz, (*(v_34)).w); + let v_36 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_37 = r11; + r11 = vec4(v_37.x, v_36.x, v_37.z, v_36.y); + r3.z = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).z, 1.5f, 1.0f); + r3.z = (r3.z * 0.5f); + let v_38 = abs(r10.yyyy); + r3.w = max(v_38.w, abs(r10.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r3.z))); + let v_39 = (bitcast(r3.w) != 0u); + let v_40 = bitcast(v.tint_symbol_6[0i].x); + r3.w = select(bitcast(v.tint_symbol_6[1i].x), v_40, v_39); + let v_41 = abs(r9.yyyy); + r4.w = max(v_41.w, abs(r9.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_42 = bitcast(r4.w); + r3.w = select(r3.w, bitcast(v.tint_symbol_6[2i].x), (v_42 != 0u)); + let v_43 = abs(r8.yyyy); + r4.w = max(v_43.w, abs(r8.xxxx).w); + r3.z = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_44 = bitcast(r3.z); + r3.z = select(r3.w, 0.0f, (v_44 != 0u)); + let v_45 = x0[bitcast(r3.z)]; + r8 = vec4(v_45.xyz, r8.w); + r3.z = f32(bitcast(r3.z)); + r3.w = (r3.z + 0.5f); + r3.w = (r3.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r3.z = dot(r9, cb6_6.tint_symbol_5[12u]); + r4.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r3.z == 0.0f)))); + r3.z = ((-(r3.zzzz)).z + r8.z); + let v_46 = dpdx(r9.xyy); + r10 = vec4(v_46.xy, r10.z, v_46.z); + r10.z = dpdx(r3.z); + let v_47 = dpdy(r9.yxy); + r12 = vec4(v_47.xyz, r12.w); + r12.w = dpdy(r3.z); + let v_48 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_48.xy); + let v_49 = -(r7.zwzz); + let v_50 = fma(r10.xz, r12.xz, v_49.xy); + r13 = vec4(v_50.xy, r13.zw); + r5.w = (1.0f / r13.x); + r6.w = (r10.z * r12.y); + let v_51 = -(r6.wwww); + r13.z = fma(r10.x, r12.w, v_51.z); + let v_52 = (r5.ww * r13.yz); + r7 = vec4(r7.xy, v_52.xy); + let v_53 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_53.xy); + let v_54 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_54.xy); + r3.z = fma((-(r4.wwww)).z, r7.z, r3.z); + r3.z = fma((-(r4.wwww)).z, r7.w, r3.z); + let v_55 = bitcast(r3.w); + let v_56 = r3.z; + r11.z = select(r8.z, v_56, (v_55 != 0u)); + r9.z = 0.0f; + let v_57 = (r9.xyz + r11.ywz); + r8 = vec4(v_57.xyz, r8.w); + let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_58.xy, r11.zw); + let v_59 = (r9.xyz + r11.xyz); + r10 = vec4(v_59.xyz, r10.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_60.xy, r11.zw); + let v_61 = (r9.xyz + r11.xyz); + r12 = vec4(v_61.xyz, r12.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_62.xy, r11.zw); + let v_63 = (r9.xyz + r11.xyz); + r13 = vec4(v_63.xyz, r13.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_64.xy, r11.zw); + let v_65 = (r9.xyz + r11.xyz); + r14 = vec4(v_65.xyz, r14.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_66.xy, r11.zw); + let v_67 = (r9.xyz + r11.xyz); + r15 = vec4(v_67.xyz, r15.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_68.xy, r11.zw); + let v_69 = (r9.xyz + r11.xyz); + r16 = vec4(v_69.xyz, r16.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_70.xy, r11.zw); + let v_71 = (r9.xyz + r11.xyz); + r17 = vec4(v_71.xyz, r17.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_72.xy, r11.zw); + let v_73 = (r9.xyz + r11.xyz); + r18 = vec4(v_73.xyz, r18.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_74.xy, r11.zw); + let v_75 = (r9.xyz + r11.xyz); + r19 = vec4(v_75.xyz, r19.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_76.xy, r11.zw); + let v_77 = (r9.xyz + r11.xyz); + r20 = vec4(v_77.xyz, r20.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_78.xy, r11.zw); + let v_79 = (r9.xyz + r11.xyz); + r21 = vec4(v_79.xyz, r21.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_80.xy, r11.zw); + let v_81 = (r9.xyz + r11.xyz); + r22 = vec4(v_81.xyz, r22.w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_82.xy, r11.zw); + let v_83 = (r9.xyz + r11.xyz); + r23 = vec4(v_83.xyz, r23.w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_84.xy, r11.zw); + let v_85 = (r9.xyz + r11.xyz); + r24 = vec4(v_85.xyz, r24.w); + let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_86.xy, r11.zw); + let v_87 = (r9.xyz + r11.xyz); + r9 = vec4(v_87.xyz, r9.w); + let v_88 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_88.xy, r8.z); + let v_89 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_89.xy, r10.z); + let v_90 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_90.xy, r12.z); + let v_91 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_91.xy, r13.z); + let v_92 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_92.xy, r14.z); + let v_93 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_93.xy, r15.z); + let v_94 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_94.xy, r16.z); + let v_95 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_95.xy, r17.z); + let v_96 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_96.xy, r18.z); + let v_97 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_97.xy, r19.z); + let v_98 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_98.xy, r20.z); + let v_99 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_99.xy, r21.z); + let v_100 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_100.xy, r22.z); + let v_101 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_101.xy, r23.z); + let v_102 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_102.xy, r24.z); + let v_103 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_103.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r3.z = dot(r8, vec4(1.0f)); + r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_104 = abs(r7.yyyy); + r3.w = max(v_104.w, abs(r7.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = (r3.w * r2.w); + r2.w = fma(r3.z, 0.0625f, r2.w); + r2.w = (r2.w * r2.w); + r2.w = min(r2.w, 1.0f); + r3.z = clamp(fma(v7.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).z, 0.0f, 1.0f); + r3.z = sqrt(r3.z); + r3.z = (r3.z * cb6_6.tint_symbol_5[3u].z); + let v_105 = -(r2.wwww); + r2.w = fma(r3.z, v_105.w, r2.w); + let v_106 = dot(r2.xyz, v_15.xyz); + r3.z = clamp(vec4(v_106, v_106, v_106, v_106).z, 0.0f, 1.0f); + let v_107 = dot(r5.xyz, r2.xyz); + r7.x = clamp(vec4(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f); + let v_108 = dot(r6.xyz, v_15.xyz); + r7.y = clamp(vec4(v_108, v_108, v_108, v_108).y, 0.0f, 1.0f); + let v_109 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_109.xy, r7.zw); + let v_110 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_110.xy); + let v_111 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_111.xy); + let v_112 = (r7.xy * r7.zw); + r7 = vec4(v_112.xy, r7.zw); + r3.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_113 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r3.ww); + r7 = vec4(v_113.xy, r7.zw); + let v_114 = (r1.yy + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(r7.xy, v_114.xy); + r3.w = (r7.z * 0.125f); + r4.w = fma((-(r1.xxxx)).w, r7.x, 1.0f); + r5.w = dot(r2.xyz, r6.xyz); + r5.w = clamp(((r5.wwww + vec4(0.00000000999999993923f))).w, 0.0f, 1.0f); + r5.w = log2(r5.w); + r5.w = (r5.w * r7.w); + r5.w = exp2(r5.w); + r5.w = (r7.y * r5.w); + r3.w = (r3.w * r5.w); + r1.x = (r1.x * r3.w); + r1.x = (r3.z * r1.x); + r3.z = (r3.z * r4.w); + let v_115 = fma(r0.xyz, r3.zzz, r1.xxx); + r6 = vec4(v_115.xyz, r6.w); + let v_116 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_116.xyz, r6.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_117 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r7 = vec4(v_117.xyz, r7.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_118 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r8 = vec4(v_118.xyz, r8.w); + let v_119 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz); + r8 = vec4(v_119.xyz, r8.w); + let v_120 = fma(r7.xyz, r1.zzz, r8.xyz); + r7 = vec4(v_120.xyz, r7.w); + let v_121 = (r3.yyy * r7.xyz); + r7 = vec4(v_121.xyz, r7.w); + let v_122 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(v_122.x, r1.y, v_122.yz); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_123 = dot(r8.xyz, r2.xyz); + r3.z = clamp(vec4(v_123, v_123, v_123, v_123).z, 0.0f, 1.0f); + let v_124 = fma(cb3_3.tint_symbol_2[49u].xyz, r3.zzz, r1.xzw); + r1 = vec4(v_124.x, r1.y, v_124.yz); + let v_125 = fma(r1.xzw, r3.xxx, r7.xyz); + r1 = vec4(v_125.x, r1.y, v_125.yz); + let v_126 = (r4.www * r1.xzw); + r1 = vec4(v_126.x, r1.y, v_126.yz); + let v_127 = (r0.xyz * r1.xzw); + r0 = vec4(v_127.xyz, r0.w); + let v_128 = fma(r6.xyz, r2.www, r0.xyz); + r0 = vec4(v_128.xyz, r0.w); + r1.x = ((-(r4.wwww)).x + 1.0f); + r1.z = dot((-(r5.xyzx)).xyz, r2.xyz); + r1.z = (r1.z + r1.z); + let v_129 = -(r1.zzzz); + let v_130 = -(r5.xyzx); + let v_131 = fma(r2.xyz, v_129.xyz, v_130.xyz); + r2 = vec4(v_131.xyz, r2.w); + let v_132 = clamp(((r1.yyyy * vec4(0.0f, 0.00066666665952652693f, 0.00177619897294789553f, 0.0f))).yz, vec2(), vec2(1.0f)); + let v_133 = r1; + r1 = vec4(v_133.x, v_132.xy, v_133.w); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r2.w = (r1.y * cb5_5.tint_symbol_3[6u].z); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r1.w))); + r3.z = fma(r1.y, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.y = (r1.y * r1.y); + r1.y = fma(r1.y, 5.0f, r1.w); + let v_134 = bitcast(r2.w); + let v_135 = r3.z; + r1.y = select(r1.y, v_135, (v_134 != 0u)); + let v_136 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_136.xy, r2.z, v_136.z); + r1.w = (abs(r2.zzzz).w + 1.0f); + let v_137 = (r2.xyw / r1.www); + r2 = vec4(v_137.xy, r2.z, v_137.z); + let v_138 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_138.xy, r2.z, v_138.z); + r1.w = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_139 = bitcast>(r1.ww); + let v_140 = r2.xy; + let v_141 = select(r2.wy, v_140, (v_139 != vec2())); + r2 = vec4(v_141.xy, r2.zw); + let v_142 = r1.y; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_142); + r1.y = max(r3.y, r3.x); + let v_143 = (r1.yyy * r2.xyz); + r2 = vec4(v_143.xyz, r2.w); + let v_144 = (r1.zzz * r2.xyz); + r1 = vec4(r1.x, v_144.xyz); + let v_145 = (r1.yzw * vec3(0.68169009685516357422f)); + r1 = vec4(r1.x, v_145.xyz); + let v_146 = fma(r2.xyz, vec3(0.31830990314483642578f), r1.yzw); + r1 = vec4(r1.x, v_146.xyz); + let v_147 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_147.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r4.xyz, r4.xyz); + r1.x = sqrt(r0.w); + let v_148 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_148.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r4.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_149 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_149 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_150 = (r0.www * r4.xyz); + r2 = vec4(v_150.xyz, r2.w); + let v_151 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_151, v_151, v_151, v_151).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_152 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_153 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_153.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_154 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_154.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_155 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_155.xyz, r2.w); + let v_156 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_156.xyz, r2.w); + let v_157 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_157.xyz, r3.w); + let v_158 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_158.xyz, r2.w); + let v_159 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_160 = (r2.xyz + v_159.xyz); + r2 = vec4(v_160.xyz, r2.w); + let v_161 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_161.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_162 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_162.xyz, r3.w); + let v_163 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_163.xy, r1.z, v_163.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_164 = (v8.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_164.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_165 = -(r0.xyxz); + let v_166 = fma(r1.xyw, r0.www, v_165.xyw); + r1 = vec4(v_166.xy, r1.z, v_166.z); + let v_167 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_167.xyz, r1.w); + } else { + r0.w = dot(r4.xyz, r4.xyz); + r1.w = sqrt(r0.w); + let v_168 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_168.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r4.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_169 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_169 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_170 = (r0.www * r4.xyz); + r3 = vec4(v_170.xyz, r3.w); + let v_171 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_171, v_171, v_171, v_171).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_172 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_172, v_172, v_172, v_172).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_173 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_173.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_174 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_174.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_175 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_175.xyz, r3.w); + let v_176 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_176.xyz, r3.w); + let v_177 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_177.xyz, r4.w); + let v_178 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_178.xyz, r3.w); + let v_179 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_180 = (r3.xyz + v_179.xyz); + r3 = vec4(v_180.xyz, r3.w); + let v_181 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_181.x, r2.y, v_181.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_182 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_182.xyz, r3.w); + let v_183 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_183.x, r2.y, v_183.yz); + let v_184 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_184.x, r2.y, v_184.yz); + let v_185 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_185.xyz, r1.w); + } + let v_186 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_186.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @builtin(position) v_187 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v5, v6, v7, v_187); + return o0; +} diff --git a/b/8b0b5899ed/shaders/de4c601da754adc3.wgsl b/b/8b0b5899ed/shaders/de4c601da754adc3.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..66ae2631ed8d7d8d363ccc38ea8b937aa2a5dd9d --- /dev/null +++ b/b/8b0b5899ed/shaders/de4c601da754adc3.wgsl @@ -0,0 +1,235 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb14_struct { + tint_symbol_3 : array, 14u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb14_struct; + +var v7 : array; + +var o0 : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4) { + x0[0u].x = v7[0u]; + x0[0u].y = v7[1u]; + x0[0u].z = v7[2u]; + x0[0u].w = v7[3u]; + r0.x = (v0.w * cb2_2.tint_symbol_1[15u].x); + r0.y = clamp(((v5.xy.yyyy * vec4(0.6666666865348815918f))).y, 0.0f, 1.0f); + r0.z = clamp(((-(abs(v5.xy.xxxx)) + v5.xy.yyyy)).z, 0.0f, 1.0f); + r0.z = (r0.z + -1.0f); + r0.y = fma(r0.y, r0.z, 1.0f); + r0.x = (r0.y * r0.x); + r0.y = bitcast(select(0u, 4294967295u, (r0.x < cb11_11.tint_symbol_3[13u].x))); + v((bitcast(r0.y) != 0u)); + r0.y = clamp(fma(v1.wwww, vec4(2.0f), vec4(-1.0f)).y, 0.0f, 1.0f); + r0.z = dot(v2.xyz, v2.xyz); + r0.w = dot(v3.xyz, v3.xyz); + r1.x = (r0.w * r0.z); + r1.x = bitcast(select(0u, 4294967295u, (0.00000000999999993923f < r1.x))); + r0.z = inverseSqrt(r0.z); + let v_1 = (r0.zzz * v2.xyz); + r1 = vec4(r1.x, v_1.xyz); + r0.z = inverseSqrt(r0.w); + let v_2 = (r0.zzz * v3.xyz); + r2 = vec4(v_2.xyz, r2.w); + r0.z = fma((-(r0.yyyy)).z, r0.y, 1.0f); + r0.z = sqrt(r0.z); + let v_3 = (r0.zzz * r2.xyz); + r2 = vec4(v_3.xyz, r2.w); + let v_4 = fma(r1.yzw, r0.yyy, r2.xyz); + r0 = vec4(r0.x, v_4.xyz); + r1.y = dot(r0.yzw, r0.yzw); + r1.y = inverseSqrt(r1.y); + let v_5 = (r0.yzw * r1.yyy); + r0 = vec4(r0.x, v_5.xyz); + let v_6 = bitcast>(r1.xxx); + let v_7 = select(vec3(0.0f, 0.0f, 1.0f), r0.yzw, (v_6 != vec3())); + r0 = vec4(r0.x, v_7.xyz); + let v_8 = (v1.xy * cb2_2.tint_symbol_1[15u].zy); + r1 = vec4(v_8.xy, r1.zw); + r2 = vec4(((v0.xyz * v0.xyz)).xyz, r2.w); + let v_9 = (r1.xy * r1.xy); + r1 = vec4(v_9.xy, r1.zw); + let v_10 = bitcast>(select(vec2(), vec2(4294967295u), (vec2() < cb11_11.tint_symbol_3[10u].xy))); + r1 = vec4(r1.xy, v_10.xy); + r2.w = (r0.w + cb3_3.tint_symbol_2[43u].w); + r2.w = (r2.w * cb3_3.tint_symbol_2[44u].w); + r2.w = max(r2.w, 0.0f); + r3.x = bitcast((bitcast(r1.z) | bitcast(r1.w))); + let v_11 = bitcast>(~(bitcast>(r1.wz))); + let v_12 = r3; + r3 = vec4(v_12.x, v_11.xy, v_12.w); + let v_13 = bitcast>((bitcast>(r1.zw) & bitcast>(r3.yz))); + let v_14 = r3; + r3 = vec4(v_14.x, v_13.xy, v_14.w); + let v_15 = fma(cb3_3.tint_symbol_2[47u].xyz, r2.www, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_15.xyz, r4.w); + let v_16 = bitcast>((bitcast>(r3.yyy) & bitcast>(r4.xyz))); + r5 = vec4(v_16.xyz, r5.w); + let v_17 = fma(cb3_3.tint_symbol_2[45u].xyz, r2.www, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_17.xyz, r6.w); + let v_18 = (r5.xyz + r6.xyz); + r7 = vec4(v_18.xyz, r7.w); + let v_19 = bitcast>(r3.zzz); + let v_20 = r7.xyz; + let v_21 = select(r5.xyz, v_20, (v_19 != vec3())); + r3 = vec4(r3.x, v_21.xyz); + r1.z = bitcast((bitcast(r1.z) & bitcast(r1.w))); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_22 = fma(r4.xyz, r1.www, r3.yzw); + r4 = vec4(v_22.xyz, r4.w); + let v_23 = fma(r6.xyz, cb2_2.tint_symbol_1[16u].zzz, r4.xyz); + r4 = vec4(v_23.xyz, r4.w); + let v_24 = bitcast>(r1.zzz); + let v_25 = r4.xyz; + let v_26 = select(r3.yzw, v_25, (v_24 != vec3())); + r3 = vec4(r3.x, v_26.xyz); + let v_27 = (r1.yyy * r3.yzw); + r1 = vec4(r1.x, v_27.xyz); + let v_28 = bitcast>((bitcast>(r1.yzw) & bitcast>(r3.xxx))); + r1 = vec4(r1.x, v_28.xyz); + let v_29 = fma(cb3_3.tint_symbol_2[43u].xyz, r2.www, cb3_3.tint_symbol_2[44u].xyz); + r3 = vec4(v_29.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[46u].w; + r4.y = cb3_3.tint_symbol_2[47u].w; + r4.z = cb3_3.tint_symbol_2[48u].w; + let v_30 = dot(r4.xyz, r0.yzw); + r0.y = clamp(vec4(v_30, v_30, v_30, v_30).y, 0.0f, 1.0f); + let v_31 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.yyy, r3.xyz); + r0 = vec4(r0.x, v_31.xyz); + let v_32 = fma(r0.yzw, r1.xxx, r1.yzw); + r0 = vec4(r0.x, v_32.xyz); + r1 = vec4(((v0.xyz * v4.www)).xyz, r1.w); + let v_33 = fma(r0.yzw, r2.xyz, r1.xyz); + r0 = vec4(r0.x, v_33.xyz); + let v_34 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r1 = vec4(v_34.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r2.x = sqrt(r1.w); + let v_35 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_35.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r1.z * r2.x); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_36 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_36 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_37 = (r1.www * r1.xyz); + r1 = vec4(v_37.xyz, r1.w); + let v_38 = dot(r1.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_38, v_38, v_38, v_38).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_39 = dot(r1.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.x = clamp(vec4(v_39, v_39, v_39, v_39).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[53u].w); + r1.x = exp2(r1.x); + r1.y = fma((-(r2.xxxx)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + let v_40 = -(cb3_3.tint_symbol_2[52u].xxxx); + r1.z = (r2.y + v_40.z); + r1.z = max(r1.z, 0.0f); + let v_41 = (r1.yz * cb3_3.tint_symbol_2[51u].yx); + let v_42 = r1; + r1 = vec4(v_42.x, v_41.xy, v_42.w); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = clamp(fma(r1.yyyy, r1.zzzz, r2.zzzz).z, 0.0f, 1.0f); + let v_43 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.y * v_43.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_44 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_44.xyz); + let v_45 = fma(r1.www, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_45.xyz); + let v_46 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_46.xyz, r3.w); + let v_47 = fma(r1.xxx, r3.xyz, r2.yzw); + r2 = vec4(r2.x, v_47.xyz); + let v_48 = -(cb3_3.tint_symbol_2[57u].xxyz); + let v_49 = (r2.yzw + v_48.yzw); + r2 = vec4(r2.x, v_49.xyz); + let v_50 = fma(r2.xxx, r2.yzw, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_50.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_51 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_51.xy, r1.z, v_51.z); + let v_52 = ((-(r0.yzyw)).xyw + r1.xyw); + r1 = vec4(v_52.xy, r1.z, v_52.z); + let v_53 = fma(r1.zzz, r1.xyw, r0.yzw); + r0 = vec4(r0.x, v_53.xyz); + let v_54 = (r0.yzw * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_54.xyz, o0.w); + o0.w = r0.x; +} + +fn v(v_55 : bool) { + if (v_55) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5); + return o0; +} diff --git a/b/8b0b5899ed/shaders/de506a46dcaea915.wgsl b/b/8b0b5899ed/shaders/de506a46dcaea915.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..b70b69e622a734fafb7b5fe46bdde13fc8855833 --- /dev/null +++ b/b/8b0b5899ed/shaders/de506a46dcaea915.wgsl @@ -0,0 +1,90 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb12_struct { + tint_symbol : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v4 : vec3) { + o0 = v3.xyxy; + o1 = v2; + let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_3.xyz, r0.w); + o2 = ((r0.xyz + cb1_1.tint_symbol[3u].xyz)).xyzx; + let v_4 = (v4.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = fma(v4.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_5.xyz, r0.w); + o3 = fma(v4.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz).xyzx; + o4 = clamp(v1, vec4(), vec4(1.0f)); + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + r0 = (r0 + cb1_1.tint_symbol[11u]); + o5 = r0; + x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]); + let v_6 = &(x0[0u]); + *(v_6) = vec4((*(v_6)).x, vec3()); + o6[0u] = x0[0u].x; + o6[1u] = x0[0u].y; + o6[2u] = x0[0u].z; + o6[3u] = x0[0u].w; + v = vec4(o6[0u], o6[1u], o6[2u], o6[3u]); +} + +struct tint_symbol_3 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @builtin(position) + o5 : vec4, + @builtin(clip_distances) + o6 : array, + @location(15u) + tint_symbol_2 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec3) -> tint_symbol_3 { + main_inner(v0, v1, v2, v3, v4); + return tint_symbol_3(o0, o1, o2, o3, o4, o5, o6, v); +} diff --git a/b/8b0b5899ed/shaders/de60e26891bb3004.consts.json b/b/8b0b5899ed/shaders/de60e26891bb3004.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..6640b07fb5c6e23280838b4a36761521d33f22d6 --- /dev/null +++ b/b/8b0b5899ed/shaders/de60e26891bb3004.consts.json @@ -0,0 +1 @@ +[4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/de60e26891bb3004.wgsl b/b/8b0b5899ed/shaders/de60e26891bb3004.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..9cda2aa2e9421acc018e1ac7acdd83440773ad50 --- /dev/null +++ b/b/8b0b5899ed/shaders/de60e26891bb3004.wgsl @@ -0,0 +1,279 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb15_struct { + tint_symbol : array, 15u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb15_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_2 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb18_struct { + tint_symbol_4 : array, 18u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb18_struct; + +struct cb4_struct_1 { + tint_symbol_5 : array, 4u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb4_struct_1; + +struct cb1_struct { + tint_symbol_6 : array, 1u>, +} + +@group(1u) @binding(8u) var cb8_8 : cb1_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var oMask : array; + +struct tint_symbol_8 { + tint_symbol_7 : array, 1u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v8 : vec4) { + r0.x = max(cb10_10.tint_symbol_5[3u].x, 0.00100000004749745131f); + let v_1 = textureSample(t5, s5, v1.xyz.xyxx.xy).xy; + let v_2 = r0; + r0 = vec4(v_2.x, v_1.xy, v_2.w); + let v_3 = fma(r0.yz, vec2(2.0f), vec2(-1.0f)); + let v_4 = r0; + r0 = vec4(v_4.x, v_3.xy, v_4.w); + let v_5 = (r0.xx * r0.yz); + r0 = vec4(v_5.x, r0.yz, v_5.y); + r0.y = dot(r0.yz, r0.yz); + r0.y = ((-(r0.yyyy)).y + 1.0f); + r0.y = sqrt(abs(r0.yyyy).y); + let v_6 = (r0.www * v6.xyz); + r1 = vec4(v_6.xyz, r1.w); + let v_7 = fma(r0.xxx, v5.xyz, r1.xyz); + r0 = vec4(v_7.x, r0.y, v_7.yz); + let v_8 = fma(r0.yyy, v2.xyz, r0.xzw); + r0 = vec4(v_8.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + r1.x = fma(r0.z, r0.w, 1.0f); + let v_9 = (r0.www * r0.xyz); + r0 = vec4(v_9.xyz, r0.w); + r0.w = clamp(fma(r1.xxxx, vec4(0.5f), vec4(-0.30000001192092895508f)).w, 0.0f, 1.0f); + r0.w = (r0.w * 1.42857146263122558594f); + r1.x = dot(v4.xyz, v4.xyz); + r1.x = inverseSqrt(r1.x); + let v_10 = (r1.xxx * v4.xyz); + r1 = vec4(v_10.xyz, r1.w); + let v_11 = dot(r1.xyz, r0.xyz); + r1.w = clamp(vec4(v_11, v_11, v_11, v_11).w, 0.0f, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = fma(r1.w, 0.40000000596046447754f, 0.5f); + r2.x = clamp(v8.x, 0.0f, 1.0f); + r1.w = (r1.w * r2.x); + r0.w = (r0.w * r1.w); + r2 = vec4(((v1.xyz.zz + vec2(0.0f, -0.75f))).xy, r2.zw); + let v_12 = clamp(((r2.xyxx * vec4(4.0f, 4.0f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r2 = vec4(v_12.xy, r2.zw); + r3 = textureSample(t0, s0, v1.xyz.xyxx.xy); + let v_13 = (r3.xyz * cb13_13.tint_symbol_4[17u].xxx); + r4 = vec4(v_13.xyz, r4.w); + let v_14 = (r2.xxx * r4.xyz); + r2 = vec4(v_14.x, r2.y, v_14.yz); + let v_15 = (r2.yy * cb13_13.tint_symbol_4[17u].yz); + r4 = vec4(v_15.xy, r4.zw); + let v_16 = textureSample(t6, s6, v1.xyz.xyxx.xy).xyz; + r5 = vec4(v_16.xyz, r5.w); + r1.w = bitcast(select(0u, 4294967295u, (r5.z >= 0.8125f))); + r2.y = bitcast(select(0u, 4294967295u, (bitcast(r1.w) == 0i))); + let v_17 = bitcast>((bitcast>(r2.xzw) & bitcast>(r2.yyy))); + r2 = vec4(v_17.xyz, r2.w); + let v_18 = ((-(r2.xyzx)).xyz + r3.xyz); + r2 = vec4(v_18.xyz, r2.w); + let v_19 = (r2.xyz * cb13_13.tint_symbol_4[4u].xxx); + r2 = vec4(v_19.xyz, r2.w); + let v_20 = (r0.www * r2.xyz); + r3 = vec4(v_20.xyz, r3.w); + let v_21 = fma(r3.xyz, cb13_13.tint_symbol_4[4u].yyy, r2.xyz); + r2 = vec4(v_21.xyz, r2.w); + r0.w = dot(v6.xyz, v6.xyz); + r0.w = inverseSqrt(r0.w); + let v_22 = (r0.www * v6.xyz); + r3 = vec4(v_22.xyz, r3.w); + r6 = (v1.xyz.xyxy * cb10_10.tint_symbol_5[2u]); + r6 = (r6 * vec4(0.5f)); + let v_23 = textureSample(t3, s3, r6.zwzz.xy).xy; + r4 = vec4(r4.xy, v_23.xy); + let v_24 = textureSample(t3, s3, r6.xyxx.xy).xw; + r6 = vec4(v_24.xy, r6.zw); + let v_25 = fma(r4.zw, vec2(2.0f), vec2(-1.0f)); + r4 = vec4(r4.xy, v_25.xy); + let v_26 = (r4.zw * vec2(0.10000000149011611938f)); + r4 = vec4(r4.xy, v_26.xy); + let v_27 = fma(v2.xyz, r4.www, r3.xyz); + r7 = vec4(v_27.xyz, r7.w); + let v_28 = fma(v2.xyz, r4.zzz, r3.xyz); + r3 = vec4(v_28.xyz, r3.w); + r0.w = dot(r7.xyz, r7.xyz); + r0.w = inverseSqrt(r0.w); + let v_29 = (r0.www * r7.xyz); + r7 = vec4(v_29.xyz, r7.w); + r0.w = dot(r1.xyz, r7.xyz); + r2.w = dot(cb1_1.tint_symbol[14u].xyz, r7.xyz); + r4.z = fma((-(r0.wwww)).z, r0.w, 1.0f); + r0.w = (r0.w * r2.w); + r2.w = fma((-(r2.wwww)).w, r2.w, 1.0f); + r2.w = sqrt(r2.w); + r4.z = sqrt(r4.z); + let v_30 = -(r0.wwww); + r0.w = fma(r4.z, r2.w, v_30.w); + r0.w = log2(abs(r0.wwww).w); + let v_31 = (cb10_10.tint_symbol_5[0u].zw + vec2(8.0f, 16.0f)); + r4 = vec4(r4.xy, v_31.xy); + r0.w = (r0.w * r4.w); + r0.w = exp2(r0.w); + let v_32 = (r0.www * cb10_10.tint_symbol_5[1u].xyz); + r7 = vec4(v_32.xyz, r7.w); + r0.w = (r0.w * cb10_10.tint_symbol_5[0u].y); + r2.w = bitcast(select(0u, 4294967295u, (r5.z < 0.03125f))); + let v_33 = (r5.yx * r5.yx); + r5 = vec4(v_33.xy, r5.zw); + let v_34 = fma(r5.xy, cb10_10.tint_symbol_5[3u].zw, r4.xy); + r4 = vec4(v_34.xy, r4.zw); + r4.w = bitcast((bitcast(r2.w) & 1065353216u)); + let v_35 = (r4.www * r7.xyz); + r5 = vec4(v_35.xyz, r5.w); + let v_36 = fma(r5.xyz, vec3(0.5f), r2.xyz); + o0 = vec4(v_36.xyz, o0.w); + r2.x = textureSample(t4, s4, v7.xy.xyxx.xy).x; + r2.x = (r2.x * r3.w); + r2.y = clamp(fma(r6.yyyy, vec4(2.0f), cb8_8.tint_symbol_6[0u].xxxx).y, 0.0f, 1.0f); + r2.x = (r2.y * r2.x); + o0.w = (r2.x * cb2_2.tint_symbol_1[15u].x); + let v_37 = fma(r0.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_37.xyz, o1.w); + r0.x = fma(r0.z, 0.5f, 0.5f); + o1.w = clamp(fma(v2.xyz.zzzz, vec4(128.0f), vec4(-127.0f)).w, 0.0f, 1.0f); + r0.y = dot(r3.xyz, r3.xyz); + r0.y = inverseSqrt(r0.y); + let v_38 = (r0.yyy * r3.xyz); + r2 = vec4(v_38.xyz, r2.w); + r0.y = dot(r1.xyz, r2.xyz); + r0.z = dot(cb1_1.tint_symbol[14u].xyz, r2.xyz); + r1.x = fma((-(r0.yyyy)).x, r0.y, 1.0f); + r0.y = (r0.z * r0.y); + r0.z = fma((-(r0.zzzz)).z, r0.z, 1.0f); + r0.z = sqrt(r0.z); + r1.x = sqrt(r1.x); + let v_39 = -(r0.yyyy); + r0.y = fma(r1.x, r0.z, v_39.y); + r0.y = log2(abs(r0.yyyy).y); + r0.y = (r0.y * r4.z); + r0.y = exp2(r0.y); + r0.y = fma(r0.y, cb10_10.tint_symbol_5[0u].x, r0.w); + r0.y = (r6.x * r0.y); + let v_40 = bitcast(r2.w); + r0.y = select(1.0f, r0.y, (v_40 != 0u)); + r0.z = select(0.0f, -0.00999999977648258209f, (bitcast(r1.w) != 0u)); + r0.w = bitcast((bitcast(r1.w) & 1008981770u)); + r0.z = (r0.z + r4.y); + r1.x = (r4.x * 0.001953125f); + o2.y = sqrt(r1.x); + r0.z = fma(cb13_13.tint_symbol_4[4u].z, r0.z, r0.w); + r0.y = (r0.y * r0.z); + o2.x = sqrt(r0.y); + o2.z = cb10_10.tint_symbol_5[3u].y; + o2.w = 1.0f; + r0.y = fma(r0.x, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x); + r0.x = (r0.x + 0.30000001192092895508f); + let v_41 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + r0 = vec4(r0.xy, v_41.xy); + r0.x = (r0.w * r0.x); + r1.x = fma(r0.y, r0.z, cb3_3.tint_symbol_2[45u].w); + r0.y = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).y, 0.0f, 1.0f); + r1.y = (r0.y * r0.x); + let v_42 = (r1.xy * vec2(0.5f)); + r0 = vec4(v_42.xy, r0.zw); + let v_43 = sqrt(r0.xy); + o3 = vec4(v_43.xy, o3.zw); + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); + oMask[0u] = bitcast(bitcast(v.tint_symbol_7[0i].x)); +} + +struct tint_symbol_9 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @builtin(sample_mask) + oMask : u32, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @location(8u) v8 : vec4) -> tint_symbol_9 { + main_inner(v1, v2, v3, v4, v5, v6, v7, v8); + return tint_symbol_9(o0, o1, o2, o3, oMask[0u]); +} diff --git a/b/8b0b5899ed/shaders/de8560a9467e5410.wgsl b/b/8b0b5899ed/shaders/de8560a9467e5410.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..83956621d6da1071b32fc8cb825934d0fc733e3a --- /dev/null +++ b/b/8b0b5899ed/shaders/de8560a9467e5410.wgsl @@ -0,0 +1,221 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb18_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb1_struct_1 { + tint_symbol_3 : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct_1; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_3d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4) { + r0 = textureSample(t0, s0, v1.xyz.xyxx.xy); + r1 = textureSample(t3, s3, v1.xyz.xyxx.xy); + let v = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb10_10.tint_symbol_3[0u].x, 0.00100000004749745131f); + let v_1 = (r1.ww * r1.xy); + r1 = vec4(v_1.xy, r1.zw); + let v_2 = (r1.yyy * v6.xyz); + r2 = vec4(v_2.xyz, r2.w); + let v_3 = fma(r1.xxx, v5.xyz, r2.xyz); + r1 = vec4(v_3.xy, r1.z, v_3.z); + let v_4 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_4.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + r2 = textureSample(t4, s4, v1.xyz.xyxx.xy); + let v_5 = (r2.yx * r2.yx); + r3 = vec4(v_5.xy, r3.zw); + r3.z = bitcast(select(0u, 4294967295u, (r2.z >= 0.8125f))); + r0.w = (r0.w * v3.w); + r3.w = bitcast(select(0u, 4294967295u, (cb13_13.tint_symbol_1[5u].x == 1.0f))); + if ((bitcast(r3.w) != 0u)) { + let v_6 = (v1.xyz.xy * cb11_11.tint_symbol_2[0u].zz); + r2 = vec4(v_6.xy, r2.zw); + r4 = textureSample(t2, s2, r2.xyzx.xyz).yzxw; + let v_7 = fma(r4.xy, vec2(2.0f), vec2(-1.0f)); + r4 = vec4(v_7.xy, r4.zw); + } else { + let v_8 = (v1.xyz.xy * cb11_11.tint_symbol_2[0u].zz); + r2 = vec4(v_8.xy, r2.zw); + r5 = textureSample(t2, s2, r2.xyzx.xyz); + r3.w = select(3.0f, 2.0f, (bitcast(r3.z) != 0u)); + let v_9 = (r3.ww * v1.xyz.xy); + r2 = vec4(v_9.xy, r2.zw); + r6 = textureSample(t2, s2, r2.xyzx.xyz); + let v_10 = fma(r6.yzx, vec3(2.0f, 2.0f, 1.0f), vec3(-1.0f, -1.0f, 0.0f)); + r2 = vec4(v_10.xyz, r2.w); + let v_11 = fma(r5.yzx, vec3(2.0f, 2.0f, 1.0f), vec3(-1.0f, -1.0f, 0.0f)); + r5 = vec4(v_11.xyz, r5.w); + let v_12 = ((-(r2.xyzx)).xyz + r5.xyz); + r5 = vec4(v_12.xyz, r5.w); + let v_13 = fma(cb13_13.tint_symbol_1[5u].xxx, r5.xyz, r2.xyz); + r4 = vec4(v_13.xyz, r4.w); + } + r5 = select(vec4(1.0f, -1.0f, 1.5f, -1.5f), vec4(2.0f, -2.0f, 2.0f, -2.0f), (bitcast>(r3.zzzz) != vec4())); + let v_14 = (r5.yw + cb11_11.tint_symbol_2[0u].xy); + r2 = vec4(v_14.xy, r2.zw); + let v_15 = fma(cb13_13.tint_symbol_1[5u].xx, r2.xy, r5.xz); + r2 = vec4(v_15.xy, r2.zw); + r2.z = (r5.y + cb13_13.tint_symbol_1[3u].z); + r2.z = fma(cb13_13.tint_symbol_1[5u].x, r2.z, r5.x); + r3.w = fma(r4.z, 2.0f, -1.0f); + r2.x = (r2.x * r3.w); + r2.x = (r2.w * r2.x); + r2.x = fma(r2.x, r2.z, 1.0f); + let v_16 = (r0.xyz * r2.xxx); + r5 = vec4(v_16.xyz, r5.w); + let v_17 = (r4.yyy * v6.xyz); + r4 = vec4(r4.x, v_17.xyz); + let v_18 = fma(v5.xyz, r4.xxx, r4.yzw); + r4 = vec4(v_18.xyz, r4.w); + let v_19 = (r2.yyy * r4.xyz); + r4 = vec4(v_19.xyz, r4.w); + let v_20 = (r2.www * r4.xyz); + r4 = vec4(v_20.xyz, r4.w); + let v_21 = (r2.zzz * r4.xyz); + r2 = vec4(r2.x, v_21.xyz); + let v_22 = fma(r1.xyz, r1.www, r2.yzw); + r1 = vec4(v_22.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_23 = (r1.www * r1.xyz); + r2 = vec4(r2.x, v_23.xyz); + r1 = vec4(((v1.xyz.zz + vec2(0.0f, -0.75f))).xy, r1.zw); + let v_24 = clamp(((r1.xyxx * vec4(4.0f, 4.0f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r1 = vec4(v_24.xy, r1.zw); + r3.w = bitcast(select(0u, 4294967295u, (bitcast(r3.z) == 0i))); + let v_25 = (r5.xyz * cb13_13.tint_symbol_1[17u].xxx); + r4 = vec4(v_25.xyz, r4.w); + let v_26 = (r1.xxx * r4.xyz); + r4 = vec4(v_26.xyz, r4.w); + let v_27 = bitcast>((bitcast>(r3.www) & bitcast>(r4.xyz))); + r4 = vec4(v_27.xyz, r4.w); + let v_28 = -(r4.xyzx); + let v_29 = fma(r0.xyz, r2.xxx, v_28.xyz); + r0 = vec4(v_29.xyz, r0.w); + let v_30 = (r1.yy * cb13_13.tint_symbol_1[17u].yz); + r1 = vec4(v_30.xy, r1.zw); + let v_31 = fma(r3.xy, cb10_10.tint_symbol_3[0u].zw, r1.xy); + r1 = vec4(v_31.xy, r1.zw); + let v_32 = (r0.xyz * cb13_13.tint_symbol_1[4u].xxx); + r0 = vec4(v_32.xyz, r0.w); + r2.x = bitcast((bitcast(r3.z) & 1008981770u)); + r3.x = select(0.0f, -0.00999999977648258209f, (bitcast(r3.z) != 0u)); + r1.y = (r1.y + r3.x); + r1.y = fma(cb13_13.tint_symbol_1[4u].z, r1.y, r2.x); + r2.x = dot(v4.xyz, v4.xyz); + r2.x = inverseSqrt(r2.x); + let v_33 = (r2.xxx * v4.xyz); + r3 = vec4(v_33.xyz, r3.w); + let v_34 = dot(r3.xyz, r2.yzw); + r3.x = clamp(vec4(v_34, v_34, v_34, v_34).x, 0.0f, 1.0f); + r3.x = ((-(r3.xxxx)).x + 0.5f); + r3.x = clamp(((r3.xxxx * vec4(2.5f))).x, 0.0f, 1.0f); + r3.y = fma(r3.x, -2.0f, 3.0f); + r3.x = (r3.x * r3.x); + r3.x = (r3.x * r3.y); + r1.z = fma(r1.z, r1.w, 1.0f); + r1.z = clamp(fma(r1.zzzz, vec4(0.5f), vec4(-0.30000001192092895508f)).z, 0.0f, 1.0f); + r1.z = (r1.z * 1.42857146263122558594f); + let v_35 = clamp(v7.xyz.xy, vec2(), vec2(1.0f)); + let v_36 = r3; + r3 = vec4(v_36.x, v_35.xy, v_36.w); + r1.w = (r3.y * r3.x); + r1.z = (r1.z * r1.w); + let v_37 = (r0.xyz * r1.zzz); + r3 = vec4(v_37.xy, r3.z, v_37.z); + let v_38 = fma(r3.xyw, cb13_13.tint_symbol_1[4u].yyy, r0.xyz); + o0 = vec4(v_38.xyz, o0.w); + let v_39 = -(r2.yzwy); + let v_40 = fma(v4.xyz, r2.xxx, v_39.xyz); + r0 = vec4(v_40.xyz, r0.w); + let v_41 = fma(r3.zzz, r0.xyz, r2.yzw); + r0 = vec4(v_41.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol[15u].x); + let v_42 = fma(r0.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_42.xyz, o1.w); + r0.x = (r1.x * 0.001953125f); + o2.x = sqrt(r1.y); + o2.y = sqrt(r0.x); + o0.w = r0.w; + o1.w = r0.w; + o2.z = cb10_10.tint_symbol_3[0u].y; + o2.w = r0.w; + o3 = vec4(); +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4) -> tint_symbol_4 { + main_inner(v1, v2, v3, v4, v5, v6, v7); + return tint_symbol_4(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/dea4444e233377bb.consts.json b/b/8b0b5899ed/shaders/dea4444e233377bb.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/dea4444e233377bb.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/dea4444e233377bb.wgsl b/b/8b0b5899ed/shaders/dea4444e233377bb.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..500fff5a9d9c2919ee0aa49901c46f91c87694ce --- /dev/null +++ b/b/8b0b5899ed/shaders/dea4444e233377bb.wgsl @@ -0,0 +1,229 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4) { + r0 = textureSample(t3, s3, v1.xy.xyxx.xy); + r0.y = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.x = ((-(r0.xxxx)).x + r0.y); + r0.x = (cb11_11.tint_symbol_3[2u].w / r0.x); + let v_1 = (r0.xxx * v3.xyz); + r0 = vec4(r0.x, v_1.xyz); + let v_2 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r1 = vec4(v_2.xy, r1.zw); + let v_3 = (r1.xy * vec2(0.015625f)); + r1 = vec4(v_3.xy, r1.zw); + r1 = textureSample(t14, s14, r1.xyxx.xy); + r1.z = (r1.z * cb12_12.tint_symbol_2[0u].w); + let v_4 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_4.xy, r2.zw); + let v_5 = fma(r0.yzw, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r1 = vec4(v_5.xy, r1.z, v_5.z); + let v_6 = &(x0[0u]); + let v_7 = r1; + *(v_6) = vec4(v_7.xyw, (*(v_6)).w); + let v_8 = fma(r0.yzw, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r3 = vec4(v_8.xyz, r3.w); + let v_9 = &(x0[1u]); + let v_10 = r3; + *(v_9) = vec4(v_10.xyz, (*(v_9)).w); + let v_11 = fma(r0.yzw, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r0 = vec4(r0.x, v_11.xyz); + let v_12 = &(x0[2u]); + let v_13 = r0; + *(v_12) = vec4(v_13.yzw, (*(v_12)).w); + let v_14 = &(x0[3u]); + let v_15 = r0; + *(v_14) = vec4(v_15.yzw, (*(v_14)).w); + let v_16 = (cb6_6.tint_symbol_1[14u].zw * vec2(1.39999997615814208984f, 0.34999999403953552246f)); + r3 = vec4(r3.xy, v_16.xy); + r0.w = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).w, 1.5f, 1.0f); + let v_17 = -(r1.zzzz); + r0.w = fma(r0.w, 0.5f, v_17.w); + let v_18 = abs(r0.zzzz); + let v_19 = max(v_18.yz, abs(r0.yyyy).yz); + let v_20 = r0; + r0 = vec4(v_20.x, v_19.xy, v_20.w); + r0.y = bitcast(select(0u, 4294967295u, (r0.y < r0.w))); + let v_21 = (bitcast(r0.y) != 0u); + let v_22 = bitcast(v.tint_symbol_4[0i].x); + r0.y = select(bitcast(v.tint_symbol_4[1i].x), v_22, v_21); + let v_23 = abs(r3.yyyy); + r1.z = max(v_23.z, abs(r3.xxxx).z); + r1.z = bitcast(select(0u, 4294967295u, (r1.z < r0.w))); + let v_24 = bitcast(r1.z); + r0.y = select(r0.y, bitcast(v.tint_symbol_4[2i].x), (v_24 != 0u)); + let v_25 = abs(r1.yyyy); + r1.x = max(v_25.x, abs(r1.xxxx).x); + r0.w = bitcast(select(0u, 4294967295u, (r1.x < r0.w))); + let v_26 = bitcast(r0.w); + r0.y = select(r0.y, 0.0f, (v_26 != 0u)); + let v_27 = x0[bitcast(r0.y)]; + r1 = vec4(v_27.xyz, r1.w); + r0.y = f32(bitcast(r0.y)); + r0.w = (r0.y + 0.5f); + r0.w = (r0.w * 0.25f); + r4 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.yyyy))); + r4 = bitcast>((bitcast>(r4) & vec4(1065353216u))); + r0.y = dot(r4, cb6_6.tint_symbol_1[12u]); + r1.w = dot(r4, cb6_6.tint_symbol_1[13u]); + r4.x = (r1.x + 0.5f); + r4.y = fma(r1.y, 0.25f, r0.w); + r0.w = bitcast(select(0u, 4294967295u, !((r0.y == 0.0f)))); + r0.y = ((-(r0.yyyy)).y + r1.z); + let v_28 = dpdx(r4.xyy); + r5 = vec4(v_28.xy, r5.z, v_28.z); + r5.z = dpdx(r0.y); + let v_29 = dpdy(r4.yxy); + r6 = vec4(v_29.xyz, r6.w); + r6.w = dpdy(r0.y); + let v_30 = (r5.yw * r6.yw); + r1 = vec4(v_30.xy, r1.zw); + let v_31 = -(r1.xyxx); + let v_32 = fma(r5.xz, r6.xz, v_31.xy); + r7 = vec4(v_32.xy, r7.zw); + r1.x = (1.0f / r7.x); + r1.y = (r5.z * r6.y); + let v_33 = -(r1.yyyy); + r7.z = fma(r5.x, r6.w, v_33.z); + let v_34 = (r1.xx * r7.yz); + r1 = vec4(v_34.xy, r1.zw); + let v_35 = max(r1.xy, vec2()); + r1 = vec4(v_35.xy, r1.zw); + let v_36 = min(r1.xy, vec2(0.5f)); + r1 = vec4(v_36.xy, r1.zw); + r0.y = fma((-(r1.wwww)).y, r1.x, r0.y); + r0.y = fma((-(r1.wwww)).y, r1.y, r0.y); + let v_37 = bitcast(r0.w); + let v_38 = r0.y; + r4.z = select(r1.z, v_38, (v_37 != 0u)); + let v_39 = (r2.xy * r3.zw); + r1 = vec4(v_39.xy, r1.zw); + r1.z = 0.0f; + let v_40 = (r1.xyz + r4.xyz); + r1 = vec4(v_40.xyz, r1.w); + let v_41 = (-(r2.yyyx)).zw; + r2 = vec4(r2.xy, v_41.xy); + r5 = (r2.zxyw * r3.zwzw); + let v_42 = (r5.xy * vec2(0.5f)); + r6 = vec4(v_42.xy, r6.zw); + r6.z = 0.0f; + let v_43 = (r4.xyz + r6.xyz); + r6 = vec4(v_43.xyz, r6.w); + let v_44 = ((-(r2.xxxy)).yw * r3.zw); + let v_45 = r0; + r0 = vec4(v_45.x, v_44.x, v_45.z, v_44.y); + let v_46 = (r0.yw * vec2(0.75f)); + r2 = vec4(v_46.xy, r2.zw); + r2.z = 0.0f; + let v_47 = (r2.xyz + r4.xyz); + r2 = vec4(v_47.xyz, r2.w); + let v_48 = (r5.zw * vec2(0.25f)); + r3 = vec4(v_48.xy, r3.zw); + r3.z = 0.0f; + let v_49 = (r3.xyz + r4.xyz); + r3 = vec4(v_49.xyz, r3.w); + let v_50 = r1.xyxx; + r1.x = textureSampleCompareLevel(t15, s15, v_50.xy, r1.z); + let v_51 = r6.xyxx; + r1.y = textureSampleCompareLevel(t15, s15, v_51.xy, r6.z); + let v_52 = r2.xyxx; + r1.z = textureSampleCompareLevel(t15, s15, v_52.xy, r2.z); + let v_53 = r3.xyxx; + r1.w = textureSampleCompareLevel(t15, s15, v_53.xy, r3.z); + r0.y = dot(r1, vec4(1.0f)); + r1.x = (r0.y * 0.25f); + r0.y = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.y) != 0u)) { + r2 = textureSample(t2, s2, r4.xyxx.xy); + r1.y = ((-(r2.wwww)).y + 1.0f); + } else { + r1.y = 1.0f; + } + r0.x = clamp(fma(r0.xxxx, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).x, 0.0f, 1.0f); + r0.y = clamp(fma(r0.zzzz, vec4(15.0f), vec4(-6.0f)).y, 0.0f, 1.0f); + r0.x = ((-(r0.xxxx)).x + 1.0f); + let v_54 = fma(r0.xx, r0.yy, r1.xy); + r0 = vec4(v_54.xy, r0.zw); + let v_55 = (r0.xy * r0.xy); + r0 = vec4(v_55.xy, r0.zw); + let v_56 = min(r0.xy, vec2(1.0f)); + let v_57 = r0; + r0 = vec4(v_57.x, v_56.xy, v_57.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r1.x = (r0.z * r0.y); + let v_58 = bitcast(r0.w); + let v_59 = r1.x; + r0.x = select(r0.y, v_59, (v_58 != 0u)); + o0 = r0.xzzz; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/dea98dfcc31d2987.wgsl b/b/8b0b5899ed/shaders/dea98dfcc31d2987.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..43857f5d24fa6f0b9b04f4047ff8b8390a9ee755 --- /dev/null +++ b/b/8b0b5899ed/shaders/dea98dfcc31d2987.wgsl @@ -0,0 +1,1200 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +struct cb15_struct { + tint_symbol : array, 15u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb15_struct; + +struct cb7_struct { + tint_symbol_1 : array, 7u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb7_struct; + +@group(1u) @binding(34u) var t2 : texture_multisampled_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +var v0 : vec4; + +var o0 : vec4; + +fn main_inner(v : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = (v0.xy * cb12_12.tint_symbol_1[2u].zw); + r0 = vec4(v_2.xy, r0.zw); + let v_3 = fma(r0.xy, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = (r0.xy + vec2(-1.0f)); + r0 = vec4(v_4.xy, r0.zw); + let v_5 = (r0.xy * cb12_12.tint_symbol_1[0u].xy); + r0 = vec4(v_5.xy, r0.zw); + r0.z = 1.0f; + r1 = vec4(r1.xy, vec2()); + let v_6 = max(v0.xy, vec2()); + r2 = vec4(v_6.xy, r2.zw); + let v_7 = (cb12_12.tint_symbol_1[2u].xy + vec2(-0.00000099999999747524f)); + r2 = vec4(r2.xy, v_7.xy); + let v_8 = min(r2.zw, r2.xy); + r2 = vec4(v_8.xy, r2.zw); + let v_9 = (r2.xy + r2.xy); + r2 = vec4(v_9.xy, r2.zw); + let v_10 = r2.xy; + let v_11 = max(v_10, vec2(-2147483648.0f)); + let v_12 = bitcast>(select(select(vec2(v_11), vec2(2147483647i), (v_11 >= vec2(2147483648.0f))), vec2(), !((v_10 == v_10)))); + r1 = vec4(v_12.xy, r1.zw); + let v_13 = textureLoad(t3, bitcast>(r1.xy), 0i).xyz; + r3 = vec4(v_13.xyz, r3.w); + r0.w = textureLoad(t2, bitcast>(r1.xy), 0i).x; + let v_14 = fma(r3.xyz, vec3(2.0f), vec3(-1.0f)); + r1 = vec4(v_14.xyz, r1.w); + r3.x = dot(cb1_1.tint_symbol[12u].xyz, r1.xyz); + r3.y = dot(cb1_1.tint_symbol[13u].xyz, r1.xyz); + r3.z = dot(cb1_1.tint_symbol[14u].xyz, r1.xyz); + let v_15 = (r3.xyz * vec3(1.0f, 1.0f, -1.0f)); + r1 = vec4(v_15.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_16 = (r1.www * r1.xyz); + r1 = vec4(v_16.xyz, r1.w); + let v_17 = (r1.xyz * cb12_12.tint_symbol_1[3u].www); + r3 = vec4(v_17.xyz, r3.w); + let v_18 = (r1.xyz * vec3(1.0f, -1.0f, 1.0f)); + r1 = vec4(v_18.xyz, r1.w); + r1.w = (cb12_12.tint_symbol_1[0u].w + 1.0f); + r0.w = ((-(r0.wwww)).w + r1.w); + r0.w = (cb12_12.tint_symbol_1[0u].z / r0.w); + let v_19 = fma(r0.xyz, r0.www, r3.xyz); + r0 = vec4(v_19.xyz, r0.w); + r3.z = 1.0f; + r4 = vec4(r4.xy, vec2()); + r0.w = (cb12_12.tint_symbol_1[6u].y / r0.z); + r0.w = (r0.w * cb12_12.tint_symbol_1[2u].x); + r0.w = fma(r0.w, 0.10000000149011611938f, -2.0f); + r0.w = fma(cb12_12.tint_symbol_1[6u].x, r0.w, 2.0f); + r5 = (r0.wwww * vec4(-9.0f, 2.0f, -6.0f, -3.0f)); + r2.x = fma(r0.x, r0.y, r0.z); + r2.x = (r2.x * 100000.0f); + let v_20 = r2.xxxx; + r2.x = sin(v_20.x); + r6.x = cos(v_20.x); + let v_21 = (r5.xw * r2.xx); + let v_22 = r7; + r7 = vec4(v_21.x, v_22.y, v_21.y, v_22.w); + let v_23 = (r5.xw * r6.xx); + let v_24 = r7; + r7 = vec4(v_24.x, v_23.x, v_24.z, v_23.y); + r8 = (r7 + v0.xyxy); + r7 = (-(r7) + v0.xyxy); + r9 = max(r8, vec4()); + r8 = (r8 * cb12_12.tint_symbol_1[2u].zwzw); + r8 = fma(r8, vec4(2.0f), cb12_12.tint_symbol_1[1u].xyxy); + r8 = (r8 + vec4(-1.0f)); + r9 = min(r2.zwzw, r9); + r9 = (r9 + r9); + let v_25 = r9.xy; + let v_26 = max(v_25, vec2(-2147483648.0f)); + let v_27 = bitcast>(select(select(vec2(v_26), vec2(2147483647i), (v_26 >= vec2(2147483648.0f))), vec2(), !((v_25 == v_25)))); + r4 = vec4(v_27.xy, r4.zw); + let v_28 = r9.zw; + let v_29 = max(v_28, vec2(-2147483648.0f)); + let v_30 = bitcast>(select(select(vec2(v_29), vec2(2147483647i), (v_29 >= vec2(2147483648.0f))), vec2(), !((v_28 == v_28)))); + r9 = vec4(v_30.xy, r9.zw); + r2.y = textureLoad(t2, bitcast>(r4.xy), 0i).x; + let v_31 = textureLoad(t3, bitcast>(r4.xy), 0i).xyz; + r4 = vec4(v_31.xyz, r4.w); + let v_32 = fma(r4.xyz, vec3(2.0f), vec3(-1.0f)); + r4 = vec4(v_32.xyz, r4.w); + let v_33 = -(r2.yyyy); + r2.y = (r1.w + v_33.y); + r2.y = (cb12_12.tint_symbol_1[0u].z / r2.y); + let v_34 = (r8.xy * cb12_12.tint_symbol_1[0u].xy); + r3 = vec4(v_34.xy, r3.zw); + let v_35 = (r8.zw * cb12_12.tint_symbol_1[0u].xy); + r8 = vec4(v_35.xy, r8.zw); + r10.x = dot(cb1_1.tint_symbol[12u].xyz, r4.xyz); + r10.y = dot(cb1_1.tint_symbol[13u].xyz, r4.xyz); + r10.z = dot(cb1_1.tint_symbol[14u].xyz, r4.xyz); + r4.x = 1.0f; + r4.z = cb12_12.tint_symbol_1[3u].w; + let v_36 = (r4.xxz * r10.xyz); + r6 = vec4(r6.x, v_36.xyz); + r10.x = cb12_12.tint_symbol_1[3u].w; + r10.z = -1.0f; + let v_37 = (r6.yzw * r10.xxz); + r6 = vec4(r6.x, v_37.xyz); + let v_38 = fma(r3.xyz, r2.yyy, r6.yzw); + r3 = vec4(v_38.xyz, r3.w); + let v_39 = ((-(r0.xyzx)).xyz + r3.xyz); + r3 = vec4(v_39.xyz, r3.w); + r2.y = dot(r1.xyz, r3.xyz); + let v_40 = fma((-(r2.yyyy)).yzw, r1.xyz, r3.xyz); + r6 = vec4(r6.x, v_40.xyz); + r3.w = bitcast(select(0u, 4294967295u, (r2.y < 0.0f))); + let v_41 = bitcast>(r3.www); + let v_42 = r6.yzw; + let v_43 = select(r3.xyz, v_42, (v_41 != vec3())); + r3 = vec4(v_43.xyz, r3.w); + r4.y = dot(r3.xyz, r3.xyz); + r4.w = sqrt(r4.y); + r11.x = sqrt(r4.y); + r2.y = (r2.y / r4.w); + r2.y = (r2.y + 1.0f); + let v_44 = bitcast(r3.w); + r2.y = select(1.0f, r2.y, (v_44 != 0u)); + r12.z = 1.0f; + r13 = vec4(r13.xy, vec2()); + r14 = max(r7, vec4()); + r7 = (r7 * cb12_12.tint_symbol_1[2u].zwzw); + r7 = fma(r7, vec4(2.0f), cb12_12.tint_symbol_1[1u].xyxy); + r7 = (r7 + vec4(-1.0f)); + r7 = (r7.zwxy * cb12_12.tint_symbol_1[0u].xyxy); + r14 = min(r2.zwzw, r14); + r14 = (r14 + r14); + let v_45 = r14.zwxy; + let v_46 = max(v_45, vec4(-2147483648.0f)); + r14 = bitcast>(select(select(vec4(v_46), vec4(2147483647i), (v_46 >= vec4(2147483648.0f))), vec4(), !((v_45 == v_45)))); + let v_47 = r14; + r13 = vec4(v_47.zw, r13.zw); + r3.w = textureLoad(t2, bitcast>(r13.xy), 0i).x; + let v_48 = textureLoad(t3, bitcast>(r13.xy), 0i).xyz; + r6 = vec4(r6.x, v_48.xyz); + let v_49 = fma(r6.yzw, vec3(2.0f), vec3(-1.0f)); + r6 = vec4(r6.x, v_49.xyz); + let v_50 = -(r3.wwww); + r3.w = (r1.w + v_50.w); + r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w); + let v_51 = r7; + r12 = vec4(v_51.zw, r12.zw); + r13.x = dot(cb1_1.tint_symbol[12u].xyz, r6.yzw); + r13.y = dot(cb1_1.tint_symbol[13u].xyz, r6.yzw); + r13.z = dot(cb1_1.tint_symbol[14u].xyz, r6.yzw); + let v_52 = (r4.xxz * r13.xyz); + r6 = vec4(r6.x, v_52.xyz); + let v_53 = (r10.xxz * r6.yzw); + r6 = vec4(r6.x, v_53.xyz); + let v_54 = fma(r12.xyz, r3.www, r6.yzw); + r6 = vec4(r6.x, v_54.xyz); + let v_55 = ((-(r0.xxyz)).yzw + r6.yzw); + r6 = vec4(r6.x, v_55.xyz); + r3.w = dot(r1.xyz, r6.yzw); + let v_56 = fma((-(r3.wwww)).xyz, r1.xyz, r6.yzw); + r12 = vec4(v_56.xyz, r12.w); + r4.y = bitcast(select(0u, 4294967295u, (r3.w < 0.0f))); + let v_57 = bitcast>(r4.yyy); + let v_58 = r12.xyz; + let v_59 = select(r6.yzw, v_58, (v_57 != vec3())); + r6 = vec4(r6.x, v_59.xyz); + r4.w = dot(r6.yzw, r6.yzw); + r3.x = dot(r3.xyz, r6.yzw); + r3.y = sqrt(r4.w); + r11.y = sqrt(r4.w); + r3.y = (r3.w / r3.y); + r3.y = (r2.y + r3.y); + let v_60 = bitcast(r4.y); + let v_61 = r3.y; + r2.y = select(r2.y, v_61, (v_60 != 0u)); + r2.y = max(r2.y, 0.0f); + let v_62 = cb12_12.tint_symbol_1[3u]; + r11 = vec4(r11.xy, v_62.xy); + r12 = (r11.xyzz / r11.wwxy); + r3.y = (r11.y * r11.x); + r3.x = (r3.x / r3.y); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r3.x = fma((-(r3.xxxx)).x, 0.5f, 1.0f); + r3.x = max(r3.x, 0.0f); + r11 = min(r12, vec4(1.0f)); + r3.y = (r11.y * r11.x); + r3.y = (r11.z * r3.y); + r3.y = (r11.w * r3.y); + r3.y = log2(r3.y); + r3.y = (r3.y * cb12_12.tint_symbol_1[6u].z); + r3.y = exp2(r3.y); + r3.z = (r2.y * r3.y); + r2.y = fma(r2.y, r3.y, cb12_12.tint_symbol_1[6u].w); + r11.z = 1.0f; + r12 = vec4(r12.xy, vec2()); + r13.z = r2.x; + r13.y = r6.x; + r13.x = (-(r2.xxxx)).x; + r6.x = dot(r13.yz, r5.yz); + r6.y = dot(r13.xy, r5.yz); + let v_63 = (r6.xy + v0.xy); + let v_64 = r3; + r3 = vec4(v_64.x, v_63.x, v_64.z, v_63.y); + let v_65 = ((-(r6.xxxy)).yw + v0.xy); + let v_66 = r4; + r4 = vec4(v_66.x, v_65.x, v_66.z, v_65.y); + let v_67 = max(r3.yw, vec2()); + r5 = vec4(v_67.xy, r5.zw); + let v_68 = (r3.yw * cb12_12.tint_symbol_1[2u].zw); + let v_69 = r3; + r3 = vec4(v_69.x, v_68.x, v_69.z, v_68.y); + let v_70 = fma(r3.yw, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + let v_71 = r3; + r3 = vec4(v_71.x, v_70.x, v_71.z, v_70.y); + let v_72 = (r3.yw + vec2(-1.0f)); + let v_73 = r3; + r3 = vec4(v_73.x, v_72.x, v_73.z, v_72.y); + let v_74 = (r3.yw * cb12_12.tint_symbol_1[0u].xy); + r11 = vec4(v_74.xy, r11.zw); + let v_75 = min(r2.zw, r5.xy); + let v_76 = r3; + r3 = vec4(v_76.x, v_75.x, v_76.z, v_75.y); + let v_77 = (r3.yw + r3.yw); + let v_78 = r3; + r3 = vec4(v_78.x, v_77.x, v_78.z, v_77.y); + let v_79 = r3.yw; + let v_80 = max(v_79, vec2(-2147483648.0f)); + let v_81 = bitcast>(select(select(vec2(v_80), vec2(2147483647i), (v_80 >= vec2(2147483648.0f))), vec2(), !((v_79 == v_79)))); + r12 = vec4(v_81.xy, r12.zw); + r2.x = textureLoad(t2, bitcast>(r12.xy), 0i).x; + let v_82 = textureLoad(t3, bitcast>(r12.xy), 0i).xyz; + r5 = vec4(v_82.xyz, r5.w); + let v_83 = fma(r5.xyz, vec3(2.0f), vec3(-1.0f)); + r5 = vec4(v_83.xyz, r5.w); + let v_84 = -(r2.xxxx); + r2.x = (r1.w + v_84.x); + r2.x = (cb12_12.tint_symbol_1[0u].z / r2.x); + r6.x = dot(cb1_1.tint_symbol[12u].xyz, r5.xyz); + r6.y = dot(cb1_1.tint_symbol[13u].xyz, r5.xyz); + r6.z = dot(cb1_1.tint_symbol[14u].xyz, r5.xyz); + let v_85 = (r4.xxz * r6.xyz); + r5 = vec4(v_85.xyz, r5.w); + let v_86 = (r10.xxz * r5.xyz); + r5 = vec4(v_86.xyz, r5.w); + let v_87 = fma(r11.xyz, r2.xxx, r5.xyz); + r5 = vec4(v_87.xyz, r5.w); + let v_88 = ((-(r0.xyzx)).xyz + r5.xyz); + r5 = vec4(v_88.xyz, r5.w); + r2.x = dot(r1.xyz, r5.xyz); + let v_89 = fma((-(r2.xxxx)).xyz, r1.xyz, r5.xyz); + r6 = vec4(v_89.xyz, r6.w); + r3.y = bitcast(select(0u, 4294967295u, (r2.x < 0.0f))); + let v_90 = bitcast>(r3.yyy); + let v_91 = r6.xyz; + let v_92 = select(r5.xyz, v_91, (v_90 != vec3())); + r5 = vec4(v_92.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r5.w = sqrt(r3.w); + r6.x = sqrt(r3.w); + r2.x = (r2.x / r5.w); + r2.x = (r2.x + 1.0f); + let v_93 = bitcast(r3.y); + r2.x = select(1.0f, r2.x, (v_93 != 0u)); + r11.z = 1.0f; + r12 = vec4(r12.xy, vec2()); + let v_94 = max(r4.yw, vec2()); + let v_95 = r3; + r3 = vec4(v_95.x, v_94.x, v_95.z, v_94.y); + let v_96 = (r4.yw * cb12_12.tint_symbol_1[2u].zw); + let v_97 = r4; + r4 = vec4(v_97.x, v_96.x, v_97.z, v_96.y); + let v_98 = fma(r4.yw, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + let v_99 = r4; + r4 = vec4(v_99.x, v_98.x, v_99.z, v_98.y); + let v_100 = (r4.yw + vec2(-1.0f)); + let v_101 = r4; + r4 = vec4(v_101.x, v_100.x, v_101.z, v_100.y); + let v_102 = (r4.yw * cb12_12.tint_symbol_1[0u].xy); + r11 = vec4(v_102.xy, r11.zw); + let v_103 = min(r2.zw, r3.yw); + let v_104 = r3; + r3 = vec4(v_104.x, v_103.x, v_104.z, v_103.y); + let v_105 = (r3.yw + r3.yw); + let v_106 = r3; + r3 = vec4(v_106.x, v_105.x, v_106.z, v_105.y); + let v_107 = r3.yw; + let v_108 = max(v_107, vec2(-2147483648.0f)); + let v_109 = bitcast>(select(select(vec2(v_108), vec2(2147483647i), (v_108 >= vec2(2147483648.0f))), vec2(), !((v_107 == v_107)))); + r12 = vec4(v_109.xy, r12.zw); + r3.y = textureLoad(t2, bitcast>(r12.xy), 0i).x; + let v_110 = textureLoad(t3, bitcast>(r12.xy), 0i).xyz; + r12 = vec4(v_110.xyz, r12.w); + let v_111 = fma(r12.xyz, vec3(2.0f), vec3(-1.0f)); + r12 = vec4(v_111.xyz, r12.w); + let v_112 = -(r3.yyyy); + r3.y = (r1.w + v_112.y); + r3.y = (cb12_12.tint_symbol_1[0u].z / r3.y); + r15.x = dot(cb1_1.tint_symbol[12u].xyz, r12.xyz); + r15.y = dot(cb1_1.tint_symbol[13u].xyz, r12.xyz); + r15.z = dot(cb1_1.tint_symbol[14u].xyz, r12.xyz); + let v_113 = (r4.xxz * r15.xyz); + r12 = vec4(v_113.xyz, r12.w); + let v_114 = (r10.xxz * r12.xyz); + r12 = vec4(v_114.xyz, r12.w); + let v_115 = fma(r11.xyz, r3.yyy, r12.xyz); + r11 = vec4(v_115.xyz, r11.w); + let v_116 = ((-(r0.xyzx)).xyz + r11.xyz); + r11 = vec4(v_116.xyz, r11.w); + r3.y = dot(r1.xyz, r11.xyz); + let v_117 = fma((-(r3.yyyy)).xyz, r1.xyz, r11.xyz); + r12 = vec4(v_117.xyz, r12.w); + r3.w = bitcast(select(0u, 4294967295u, (r3.y < 0.0f))); + let v_118 = bitcast>(r3.www); + let v_119 = r12.xyz; + let v_120 = select(r11.xyz, v_119, (v_118 != vec3())); + r11 = vec4(v_120.xyz, r11.w); + r4.y = dot(r11.xyz, r11.xyz); + r4.w = dot(r5.xyz, r11.xyz); + r5.x = sqrt(r4.y); + r6.y = sqrt(r4.y); + r3.y = (r3.y / r5.x); + r3.y = (r2.x + r3.y); + let v_121 = bitcast(r3.w); + let v_122 = r3.y; + r2.x = select(r2.x, v_122, (v_121 != 0u)); + r2.x = max(r2.x, 0.0f); + let v_123 = cb12_12.tint_symbol_1[3u]; + r6 = vec4(r6.xy, v_123.xy); + r5 = (r6.xyzz / r6.wwxy); + r3.y = (r6.y * r6.x); + r3.y = (r4.w / r3.y); + r3.y = ((-(r3.yyyy)).y + 1.0f); + r3.y = fma((-(r3.yyyy)).y, 0.5f, 1.0f); + r3.y = max(r3.y, 0.0f); + r5 = min(r5, vec4(1.0f)); + r3.w = (r5.y * r5.x); + r3.w = (r5.z * r3.w); + r3.w = (r5.w * r3.w); + r3.w = log2(r3.w); + r3.w = (r3.w * cb12_12.tint_symbol_1[6u].z); + r3.w = exp2(r3.w); + r4.y = (r2.x * r3.w); + r2.x = fma(r2.x, r3.w, r2.y); + r2.y = (r3.y * r4.y); + r2.y = fma(r3.z, r3.x, r2.y); + r8.z = 1.0f; + r9 = vec4(r9.xy, vec2()); + r3.x = textureLoad(t2, bitcast>(r9.xy), 0i).x; + let v_124 = textureLoad(t3, bitcast>(r9.xy), 0i).xyz; + r3 = vec4(r3.x, v_124.xyz); + let v_125 = fma(r3.yzw, vec3(2.0f), vec3(-1.0f)); + r3 = vec4(r3.x, v_125.xyz); + let v_126 = -(r3.xxxx); + r3.x = (r1.w + v_126.x); + r3.x = (cb12_12.tint_symbol_1[0u].z / r3.x); + r5.x = dot(cb1_1.tint_symbol[12u].xyz, r3.yzw); + r5.y = dot(cb1_1.tint_symbol[13u].xyz, r3.yzw); + r5.z = dot(cb1_1.tint_symbol[14u].xyz, r3.yzw); + let v_127 = (r4.xxz * r5.xyz); + r3 = vec4(r3.x, v_127.xyz); + let v_128 = (r10.xxz * r3.yzw); + r3 = vec4(r3.x, v_128.xyz); + let v_129 = fma(r8.xyz, r3.xxx, r3.yzw); + r3 = vec4(v_129.xyz, r3.w); + let v_130 = ((-(r0.xyzx)).xyz + r3.xyz); + r3 = vec4(v_130.xyz, r3.w); + r3.w = dot(r1.xyz, r3.xyz); + let v_131 = fma((-(r3.wwww)).xyz, r1.xyz, r3.xyz); + r5 = vec4(v_131.xyz, r5.w); + r4.y = bitcast(select(0u, 4294967295u, (r3.w < 0.0f))); + let v_132 = bitcast>(r4.yyy); + let v_133 = r5.xyz; + let v_134 = select(r3.xyz, v_133, (v_132 != vec3())); + r3 = vec4(v_134.xyz, r3.w); + r4.w = dot(r3.xyz, r3.xyz); + r5.x = sqrt(r4.w); + r6.x = sqrt(r4.w); + r3.w = (r3.w / r5.x); + r3.w = (r3.w + 1.0f); + let v_135 = bitcast(r4.y); + r3.w = select(1.0f, r3.w, (v_135 != 0u)); + r7.z = 1.0f; + r14 = vec4(r14.xy, vec2()); + r4.y = textureLoad(t2, bitcast>(r14.xy), 0i).x; + let v_136 = textureLoad(t3, bitcast>(r14.xy), 0i).xyz; + r5 = vec4(v_136.xyz, r5.w); + let v_137 = fma(r5.xyz, vec3(2.0f), vec3(-1.0f)); + r5 = vec4(v_137.xyz, r5.w); + let v_138 = -(r4.yyyy); + r4.y = (r1.w + v_138.y); + r4.y = (cb12_12.tint_symbol_1[0u].z / r4.y); + r8.x = dot(cb1_1.tint_symbol[12u].xyz, r5.xyz); + r8.y = dot(cb1_1.tint_symbol[13u].xyz, r5.xyz); + r8.z = dot(cb1_1.tint_symbol[14u].xyz, r5.xyz); + let v_139 = (r4.xxz * r8.xyz); + r5 = vec4(v_139.xyz, r5.w); + let v_140 = (r10.xxz * r5.xyz); + r5 = vec4(v_140.xyz, r5.w); + let v_141 = fma(r7.xyz, r4.yyy, r5.xyz); + r5 = vec4(v_141.xyz, r5.w); + let v_142 = ((-(r0.xyzx)).xyz + r5.xyz); + r5 = vec4(v_142.xyz, r5.w); + r4.y = dot(r1.xyz, r5.xyz); + let v_143 = fma((-(r4.yyyy)).xyz, r1.xyz, r5.xyz); + r7 = vec4(v_143.xyz, r7.w); + r4.w = bitcast(select(0u, 4294967295u, (r4.y < 0.0f))); + let v_144 = bitcast>(r4.www); + let v_145 = r7.xyz; + let v_146 = select(r5.xyz, v_145, (v_144 != vec3())); + r5 = vec4(v_146.xyz, r5.w); + r5.w = dot(r5.xyz, r5.xyz); + r3.x = dot(r3.xyz, r5.xyz); + r3.y = sqrt(r5.w); + r6.y = sqrt(r5.w); + r3.y = (r4.y / r3.y); + r3.y = (r3.y + r3.w); + let v_147 = bitcast(r4.w); + let v_148 = r3.y; + r3.y = select(r3.w, v_148, (v_147 != 0u)); + r3.y = max(r3.y, 0.0f); + let v_149 = cb12_12.tint_symbol_1[3u]; + r6 = vec4(r6.xy, v_149.xy); + r5 = (r6.xyzz / r6.wwxy); + r3.z = (r6.y * r6.x); + r3.x = (r3.x / r3.z); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r3.x = fma((-(r3.xxxx)).x, 0.5f, 1.0f); + r3.x = max(r3.x, 0.0f); + r5 = min(r5, vec4(1.0f)); + r3.z = (r5.y * r5.x); + r3.z = (r5.z * r3.z); + r3.z = (r5.w * r3.z); + r3.z = log2(r3.z); + r3.z = (r3.z * cb12_12.tint_symbol_1[6u].z); + r3.z = exp2(r3.z); + r3.w = (r3.z * r3.y); + r2.x = fma(r3.y, r3.z, r2.x); + r2.y = fma(r3.w, r3.x, r2.y); + r3.z = 1.0f; + r5 = vec4(r5.xy, vec2()); + let v_150 = (r0.www * vec3(8.0f, -3.0f, 6.0f)); + r6 = vec4(v_150.xyz, r6.w); + r7.x = dot(r13.yz, r6.xy); + r7.y = dot(r13.xy, r6.xy); + let v_151 = (r7.xy + v0.xy); + let v_152 = r4; + r4 = vec4(v_152.x, v_151.x, v_152.z, v_151.y); + let v_153 = ((-(r7.xyxx)).xy + v0.xy); + r6 = vec4(v_153.xy, r6.zw); + let v_154 = max(r4.yw, vec2()); + r7 = vec4(v_154.xy, r7.zw); + let v_155 = (r4.yw * cb12_12.tint_symbol_1[2u].zw); + let v_156 = r4; + r4 = vec4(v_156.x, v_155.x, v_156.z, v_155.y); + let v_157 = fma(r4.yw, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + let v_158 = r4; + r4 = vec4(v_158.x, v_157.x, v_158.z, v_157.y); + let v_159 = (r4.yw + vec2(-1.0f)); + let v_160 = r4; + r4 = vec4(v_160.x, v_159.x, v_160.z, v_159.y); + let v_161 = (r4.yw * cb12_12.tint_symbol_1[0u].xy); + r3 = vec4(v_161.xy, r3.zw); + let v_162 = min(r2.zw, r7.xy); + let v_163 = r4; + r4 = vec4(v_163.x, v_162.x, v_163.z, v_162.y); + let v_164 = (r4.yw + r4.yw); + let v_165 = r4; + r4 = vec4(v_165.x, v_164.x, v_165.z, v_164.y); + let v_166 = r4.yw; + let v_167 = max(v_166, vec2(-2147483648.0f)); + let v_168 = bitcast>(select(select(vec2(v_167), vec2(2147483647i), (v_167 >= vec2(2147483648.0f))), vec2(), !((v_166 == v_166)))); + r5 = vec4(v_168.xy, r5.zw); + r3.w = textureLoad(t2, bitcast>(r5.xy), 0i).x; + let v_169 = textureLoad(t3, bitcast>(r5.xy), 0i).xyz; + r5 = vec4(v_169.xyz, r5.w); + let v_170 = fma(r5.xyz, vec3(2.0f), vec3(-1.0f)); + r5 = vec4(v_170.xyz, r5.w); + let v_171 = -(r3.wwww); + r3.w = (r1.w + v_171.w); + r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w); + r7.x = dot(cb1_1.tint_symbol[12u].xyz, r5.xyz); + r7.y = dot(cb1_1.tint_symbol[13u].xyz, r5.xyz); + r7.z = dot(cb1_1.tint_symbol[14u].xyz, r5.xyz); + let v_172 = (r4.xxz * r7.xyz); + r5 = vec4(v_172.xyz, r5.w); + let v_173 = (r10.xxz * r5.xyz); + r5 = vec4(v_173.xyz, r5.w); + let v_174 = fma(r3.xyz, r3.www, r5.xyz); + r3 = vec4(v_174.xyz, r3.w); + let v_175 = ((-(r0.xyzx)).xyz + r3.xyz); + r3 = vec4(v_175.xyz, r3.w); + r3.w = dot(r1.xyz, r3.xyz); + let v_176 = fma((-(r3.wwww)).xyz, r1.xyz, r3.xyz); + r5 = vec4(v_176.xyz, r5.w); + r4.y = bitcast(select(0u, 4294967295u, (r3.w < 0.0f))); + let v_177 = bitcast>(r4.yyy); + let v_178 = r5.xyz; + let v_179 = select(r3.xyz, v_178, (v_177 != vec3())); + r3 = vec4(v_179.xyz, r3.w); + r4.w = dot(r3.xyz, r3.xyz); + r5.x = sqrt(r4.w); + r7.x = sqrt(r4.w); + r3.w = (r3.w / r5.x); + r3.w = (r3.w + 1.0f); + let v_180 = bitcast(r4.y); + r3.w = select(1.0f, r3.w, (v_180 != 0u)); + r5.z = 1.0f; + r8 = vec4(r8.xy, vec2()); + let v_181 = max(r6.xy, vec2()); + let v_182 = r4; + r4 = vec4(v_182.x, v_181.x, v_182.z, v_181.y); + let v_183 = (r6.xy * cb12_12.tint_symbol_1[2u].zw); + r6 = vec4(v_183.xy, r6.zw); + let v_184 = fma(r6.xy, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r6 = vec4(v_184.xy, r6.zw); + let v_185 = (r6.xy + vec2(-1.0f)); + r6 = vec4(v_185.xy, r6.zw); + let v_186 = (r6.xy * cb12_12.tint_symbol_1[0u].xy); + r5 = vec4(v_186.xy, r5.zw); + let v_187 = min(r2.zw, r4.yw); + let v_188 = r4; + r4 = vec4(v_188.x, v_187.x, v_188.z, v_187.y); + let v_189 = (r4.yw + r4.yw); + let v_190 = r4; + r4 = vec4(v_190.x, v_189.x, v_190.z, v_189.y); + let v_191 = r4.yw; + let v_192 = max(v_191, vec2(-2147483648.0f)); + let v_193 = bitcast>(select(select(vec2(v_192), vec2(2147483647i), (v_192 >= vec2(2147483648.0f))), vec2(), !((v_191 == v_191)))); + r8 = vec4(v_193.xy, r8.zw); + r4.y = textureLoad(t2, bitcast>(r8.xy), 0i).x; + let v_194 = textureLoad(t3, bitcast>(r8.xy), 0i).xyz; + r6 = vec4(v_194.xy, r6.z, v_194.z); + let v_195 = fma(r6.xyw, vec3(2.0f), vec3(-1.0f)); + r6 = vec4(v_195.xy, r6.z, v_195.z); + let v_196 = -(r4.yyyy); + r4.y = (r1.w + v_196.y); + r4.y = (cb12_12.tint_symbol_1[0u].z / r4.y); + r8.x = dot(cb1_1.tint_symbol[12u].xyz, r6.xyw); + r8.y = dot(cb1_1.tint_symbol[13u].xyz, r6.xyw); + r8.z = dot(cb1_1.tint_symbol[14u].xyz, r6.xyw); + let v_197 = (r4.xxz * r8.xyz); + r6 = vec4(v_197.xy, r6.z, v_197.z); + let v_198 = (r10.xxz * r6.xyw); + r6 = vec4(v_198.xy, r6.z, v_198.z); + let v_199 = fma(r5.xyz, r4.yyy, r6.xyw); + r5 = vec4(v_199.xyz, r5.w); + let v_200 = ((-(r0.xyzx)).xyz + r5.xyz); + r5 = vec4(v_200.xyz, r5.w); + r4.y = dot(r1.xyz, r5.xyz); + let v_201 = fma((-(r4.yyyy)).xyw, r1.xyz, r5.xyz); + r6 = vec4(v_201.xy, r6.z, v_201.z); + r4.w = bitcast(select(0u, 4294967295u, (r4.y < 0.0f))); + let v_202 = bitcast>(r4.www); + let v_203 = r6.xyw; + let v_204 = select(r5.xyz, v_203, (v_202 != vec3())); + r5 = vec4(v_204.xyz, r5.w); + r5.w = dot(r5.xyz, r5.xyz); + r3.x = dot(r3.xyz, r5.xyz); + r3.y = sqrt(r5.w); + r7.y = sqrt(r5.w); + r3.y = (r4.y / r3.y); + r3.y = (r3.y + r3.w); + let v_205 = bitcast(r4.w); + let v_206 = r3.y; + r3.y = select(r3.w, v_206, (v_205 != 0u)); + r3.y = max(r3.y, 0.0f); + let v_207 = cb12_12.tint_symbol_1[3u]; + r7 = vec4(r7.xy, v_207.xy); + r5 = (r7.xyzz / r7.wwxy); + r3.z = (r7.y * r7.x); + r3.x = (r3.x / r3.z); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r3.x = fma((-(r3.xxxx)).x, 0.5f, 1.0f); + r3.x = max(r3.x, 0.0f); + r5 = min(r5, vec4(1.0f)); + r3.z = (r5.y * r5.x); + r3.z = (r5.z * r3.z); + r3.z = (r5.w * r3.z); + r3.z = log2(r3.z); + r3.z = (r3.z * cb12_12.tint_symbol_1[6u].z); + r3.z = exp2(r3.z); + r3.w = (r3.z * r3.y); + r2.x = fma(r3.y, r3.z, r2.x); + r2.y = fma(r3.w, r3.x, r2.y); + r3.z = 1.0f; + let v_208 = fma(r13.yx, r6.zz, v0.xy); + let v_209 = r4; + r4 = vec4(v_209.x, v_208.x, v_209.z, v_208.y); + let v_210 = fma((-(r13.yxyy)).xy, r6.zz, v0.xy); + r5 = vec4(v_210.xy, r5.zw); + let v_211 = max(r4.yw, vec2()); + r5 = vec4(r5.xy, v_211.xy); + let v_212 = (r4.yw * cb12_12.tint_symbol_1[2u].zw); + let v_213 = r4; + r4 = vec4(v_213.x, v_212.x, v_213.z, v_212.y); + let v_214 = fma(r4.yw, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + let v_215 = r4; + r4 = vec4(v_215.x, v_214.x, v_215.z, v_214.y); + let v_216 = (r4.yw + vec2(-1.0f)); + let v_217 = r4; + r4 = vec4(v_217.x, v_216.x, v_217.z, v_216.y); + let v_218 = (r4.yw * cb12_12.tint_symbol_1[0u].xy); + r3 = vec4(v_218.xy, r3.zw); + let v_219 = min(r2.zw, r5.zw); + let v_220 = r4; + r4 = vec4(v_220.x, v_219.x, v_220.z, v_219.y); + let v_221 = (r4.yw + r4.yw); + let v_222 = r4; + r4 = vec4(v_222.x, v_221.x, v_222.z, v_221.y); + let v_223 = r4.yw; + let v_224 = max(v_223, vec2(-2147483648.0f)); + let v_225 = bitcast>(select(select(vec2(v_224), vec2(2147483647i), (v_224 >= vec2(2147483648.0f))), vec2(), !((v_223 == v_223)))); + r6 = vec4(v_225.xy, r6.zw); + r6 = vec4(r6.xy, vec2()); + r3.w = textureLoad(t2, bitcast>(r6.xy), 0i).x; + let v_226 = textureLoad(t3, bitcast>(r6.xy), 0i).xyz; + r6 = vec4(v_226.xyz, r6.w); + let v_227 = fma(r6.xyz, vec3(2.0f), vec3(-1.0f)); + r6 = vec4(v_227.xyz, r6.w); + let v_228 = -(r3.wwww); + r3.w = (r1.w + v_228.w); + r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w); + r7.x = dot(cb1_1.tint_symbol[12u].xyz, r6.xyz); + r7.y = dot(cb1_1.tint_symbol[13u].xyz, r6.xyz); + r7.z = dot(cb1_1.tint_symbol[14u].xyz, r6.xyz); + let v_229 = (r4.xxz * r7.xyz); + r6 = vec4(v_229.xyz, r6.w); + let v_230 = (r10.xxz * r6.xyz); + r6 = vec4(v_230.xyz, r6.w); + let v_231 = fma(r3.xyz, r3.www, r6.xyz); + r3 = vec4(v_231.xyz, r3.w); + let v_232 = ((-(r0.xyzx)).xyz + r3.xyz); + r3 = vec4(v_232.xyz, r3.w); + r3.w = dot(r1.xyz, r3.xyz); + let v_233 = fma((-(r3.wwww)).xyz, r1.xyz, r3.xyz); + r6 = vec4(v_233.xyz, r6.w); + r4.y = bitcast(select(0u, 4294967295u, (r3.w < 0.0f))); + let v_234 = bitcast>(r4.yyy); + let v_235 = r6.xyz; + let v_236 = select(r3.xyz, v_235, (v_234 != vec3())); + r3 = vec4(v_236.xyz, r3.w); + r4.w = dot(r3.xyz, r3.xyz); + r5.z = sqrt(r4.w); + r6.x = sqrt(r4.w); + r3.w = (r3.w / r5.z); + r3.w = (r3.w + 1.0f); + let v_237 = bitcast(r4.y); + r3.w = select(1.0f, r3.w, (v_237 != 0u)); + r7.z = 1.0f; + let v_238 = max(r5.xy, vec2()); + let v_239 = r4; + r4 = vec4(v_239.x, v_238.x, v_239.z, v_238.y); + let v_240 = (r5.xy * cb12_12.tint_symbol_1[2u].zw); + r5 = vec4(v_240.xy, r5.zw); + let v_241 = fma(r5.xy, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r5 = vec4(v_241.xy, r5.zw); + let v_242 = (r5.xy + vec2(-1.0f)); + r5 = vec4(v_242.xy, r5.zw); + let v_243 = (r5.xy * cb12_12.tint_symbol_1[0u].xy); + r7 = vec4(v_243.xy, r7.zw); + let v_244 = min(r2.zw, r4.yw); + let v_245 = r4; + r4 = vec4(v_245.x, v_244.x, v_245.z, v_244.y); + let v_246 = (r4.yw + r4.yw); + let v_247 = r4; + r4 = vec4(v_247.x, v_246.x, v_247.z, v_246.y); + let v_248 = r4.yw; + let v_249 = max(v_248, vec2(-2147483648.0f)); + let v_250 = bitcast>(select(select(vec2(v_249), vec2(2147483647i), (v_249 >= vec2(2147483648.0f))), vec2(), !((v_248 == v_248)))); + r5 = vec4(v_250.xy, r5.zw); + r5 = vec4(r5.xy, vec2()); + r4.y = textureLoad(t2, bitcast>(r5.xy), 0i).x; + let v_251 = textureLoad(t3, bitcast>(r5.xy), 0i).xyz; + r5 = vec4(v_251.xyz, r5.w); + let v_252 = fma(r5.xyz, vec3(2.0f), vec3(-1.0f)); + r5 = vec4(v_252.xyz, r5.w); + let v_253 = -(r4.yyyy); + r4.y = (r1.w + v_253.y); + r4.y = (cb12_12.tint_symbol_1[0u].z / r4.y); + r8.x = dot(cb1_1.tint_symbol[12u].xyz, r5.xyz); + r8.y = dot(cb1_1.tint_symbol[13u].xyz, r5.xyz); + r8.z = dot(cb1_1.tint_symbol[14u].xyz, r5.xyz); + let v_254 = (r4.xxz * r8.xyz); + r5 = vec4(v_254.xyz, r5.w); + let v_255 = (r10.xxz * r5.xyz); + r5 = vec4(v_255.xyz, r5.w); + let v_256 = fma(r7.xyz, r4.yyy, r5.xyz); + r5 = vec4(v_256.xyz, r5.w); + let v_257 = ((-(r0.xyzx)).xyz + r5.xyz); + r5 = vec4(v_257.xyz, r5.w); + r4.y = dot(r1.xyz, r5.xyz); + let v_258 = fma((-(r4.yyyy)).xyz, r1.xyz, r5.xyz); + r7 = vec4(v_258.xyz, r7.w); + r4.w = bitcast(select(0u, 4294967295u, (r4.y < 0.0f))); + let v_259 = bitcast>(r4.www); + let v_260 = r7.xyz; + let v_261 = select(r5.xyz, v_260, (v_259 != vec3())); + r5 = vec4(v_261.xyz, r5.w); + r5.w = dot(r5.xyz, r5.xyz); + r3.x = dot(r3.xyz, r5.xyz); + r3.y = sqrt(r5.w); + r6.y = sqrt(r5.w); + r3.y = (r4.y / r3.y); + r3.y = (r3.y + r3.w); + let v_262 = bitcast(r4.w); + let v_263 = r3.y; + r3.y = select(r3.w, v_263, (v_262 != 0u)); + r3.y = max(r3.y, 0.0f); + let v_264 = cb12_12.tint_symbol_1[3u]; + r6 = vec4(r6.xy, v_264.xy); + r5 = (r6.xyzz / r6.wwxy); + r3.z = (r6.y * r6.x); + r3.x = (r3.x / r3.z); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r3.x = fma((-(r3.xxxx)).x, 0.5f, 1.0f); + r3.x = max(r3.x, 0.0f); + r5 = min(r5, vec4(1.0f)); + r3.z = (r5.y * r5.x); + r3.z = (r5.z * r3.z); + r3.z = (r5.w * r3.z); + r3.z = log2(r3.z); + r3.z = (r3.z * cb12_12.tint_symbol_1[6u].z); + r3.z = exp2(r3.z); + r3.w = (r3.z * r3.y); + r2.x = fma(r3.y, r3.z, r2.x); + r2.y = fma(r3.w, r3.x, r2.y); + r3.z = 1.0f; + r5 = (r0.wwww * vec4(4.0f, 3.0f, 2.0f, 6.0f)); + let v_265 = (r0.ww * vec2(10.0f, 6.0f)); + let v_266 = r4; + r4 = vec4(v_266.x, v_265.x, v_266.z, v_265.y); + r6.x = dot(r13.yz, r5.xy); + r6.y = dot(r13.xy, r5.xy); + let v_267 = (r6.xy + v0.xy); + r5 = vec4(v_267.xy, r5.zw); + let v_268 = ((-(r6.xyxx)).xy + v0.xy); + r6 = vec4(v_268.xy, r6.zw); + let v_269 = max(r5.xy, vec2()); + r6 = vec4(r6.xy, v_269.xy); + let v_270 = (r5.xy * cb12_12.tint_symbol_1[2u].zw); + r5 = vec4(v_270.xy, r5.zw); + let v_271 = fma(r5.xy, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r5 = vec4(v_271.xy, r5.zw); + let v_272 = (r5.xy + vec2(-1.0f)); + r5 = vec4(v_272.xy, r5.zw); + let v_273 = (r5.xy * cb12_12.tint_symbol_1[0u].xy); + r3 = vec4(v_273.xy, r3.zw); + let v_274 = min(r2.zw, r6.zw); + r5 = vec4(v_274.xy, r5.zw); + let v_275 = (r5.xy + r5.xy); + r5 = vec4(v_275.xy, r5.zw); + let v_276 = r5.xy; + let v_277 = max(v_276, vec2(-2147483648.0f)); + let v_278 = bitcast>(select(select(vec2(v_277), vec2(2147483647i), (v_277 >= vec2(2147483648.0f))), vec2(), !((v_276 == v_276)))); + r7 = vec4(v_278.xy, r7.zw); + r7 = vec4(r7.xy, vec2()); + r0.w = textureLoad(t2, bitcast>(r7.xy), 0i).x; + let v_279 = textureLoad(t3, bitcast>(r7.xy), 0i).xyz; + r7 = vec4(v_279.xyz, r7.w); + let v_280 = fma(r7.xyz, vec3(2.0f), vec3(-1.0f)); + r7 = vec4(v_280.xyz, r7.w); + r0.w = ((-(r0.wwww)).w + r1.w); + r0.w = (cb12_12.tint_symbol_1[0u].z / r0.w); + r8.x = dot(cb1_1.tint_symbol[12u].xyz, r7.xyz); + r8.y = dot(cb1_1.tint_symbol[13u].xyz, r7.xyz); + r8.z = dot(cb1_1.tint_symbol[14u].xyz, r7.xyz); + let v_281 = (r4.xxz * r8.xyz); + r7 = vec4(v_281.xyz, r7.w); + let v_282 = (r10.xxz * r7.xyz); + r7 = vec4(v_282.xyz, r7.w); + let v_283 = fma(r3.xyz, r0.www, r7.xyz); + r3 = vec4(v_283.xyz, r3.w); + let v_284 = ((-(r0.xyzx)).xyz + r3.xyz); + r3 = vec4(v_284.xyz, r3.w); + r0.w = dot(r1.xyz, r3.xyz); + let v_285 = fma((-(r0.wwww)).xyz, r1.xyz, r3.xyz); + r7 = vec4(v_285.xyz, r7.w); + r3.w = bitcast(select(0u, 4294967295u, (r0.w < 0.0f))); + let v_286 = bitcast>(r3.www); + let v_287 = r7.xyz; + let v_288 = select(r3.xyz, v_287, (v_286 != vec3())); + r3 = vec4(v_288.xyz, r3.w); + r5.x = dot(r3.xyz, r3.xyz); + r5.y = sqrt(r5.x); + r7.x = sqrt(r5.x); + r0.w = (r0.w / r5.y); + r0.w = (r0.w + 1.0f); + let v_289 = bitcast(r3.w); + r0.w = select(1.0f, r0.w, (v_289 != 0u)); + let v_290 = max(r6.xy, vec2()); + r5 = vec4(v_290.xy, r5.zw); + let v_291 = (r6.xy * cb12_12.tint_symbol_1[2u].zw); + r6 = vec4(v_291.xy, r6.zw); + let v_292 = fma(r6.xy, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r6 = vec4(v_292.xy, r6.zw); + let v_293 = (r6.xy + vec2(-1.0f)); + r6 = vec4(v_293.xy, r6.zw); + let v_294 = (r6.xy * cb12_12.tint_symbol_1[0u].xy); + r6 = vec4(v_294.xy, r6.zw); + let v_295 = min(r2.zw, r5.xy); + r5 = vec4(v_295.xy, r5.zw); + let v_296 = (r5.xy + r5.xy); + r5 = vec4(v_296.xy, r5.zw); + let v_297 = r5.xy; + let v_298 = max(v_297, vec2(-2147483648.0f)); + let v_299 = bitcast>(select(select(vec2(v_298), vec2(2147483647i), (v_298 >= vec2(2147483648.0f))), vec2(), !((v_297 == v_297)))); + r8 = vec4(v_299.xy, r8.zw); + r8 = vec4(r8.xy, vec2()); + r3.w = textureLoad(t2, bitcast>(r8.xy), 0i).x; + let v_300 = textureLoad(t3, bitcast>(r8.xy), 0i).xyz; + r8 = vec4(v_300.xyz, r8.w); + let v_301 = fma(r8.xyz, vec3(2.0f), vec3(-1.0f)); + r8 = vec4(v_301.xyz, r8.w); + let v_302 = -(r3.wwww); + r3.w = (r1.w + v_302.w); + r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w); + r6.z = 1.0f; + r9.x = dot(cb1_1.tint_symbol[12u].xyz, r8.xyz); + r9.y = dot(cb1_1.tint_symbol[13u].xyz, r8.xyz); + r9.z = dot(cb1_1.tint_symbol[14u].xyz, r8.xyz); + let v_303 = (r4.xxz * r9.xyz); + r8 = vec4(v_303.xyz, r8.w); + let v_304 = (r10.xxz * r8.xyz); + r8 = vec4(v_304.xyz, r8.w); + let v_305 = fma(r6.xyz, r3.www, r8.xyz); + r6 = vec4(v_305.xyz, r6.w); + let v_306 = ((-(r0.xyzx)).xyz + r6.xyz); + r6 = vec4(v_306.xyz, r6.w); + r3.w = dot(r1.xyz, r6.xyz); + let v_307 = fma((-(r3.wwww)).xyz, r1.xyz, r6.xyz); + r8 = vec4(v_307.xyz, r8.w); + r5.x = bitcast(select(0u, 4294967295u, (r3.w < 0.0f))); + let v_308 = bitcast>(r5.xxx); + let v_309 = r8.xyz; + let v_310 = select(r6.xyz, v_309, (v_308 != vec3())); + r6 = vec4(v_310.xyz, r6.w); + r5.y = dot(r6.xyz, r6.xyz); + r3.x = dot(r3.xyz, r6.xyz); + r3.y = sqrt(r5.y); + r7.y = sqrt(r5.y); + r3.y = (r3.w / r3.y); + r3.y = (r0.w + r3.y); + let v_311 = bitcast(r5.x); + let v_312 = r3.y; + r0.w = select(r0.w, v_312, (v_311 != 0u)); + r0.w = max(r0.w, 0.0f); + let v_313 = cb12_12.tint_symbol_1[3u]; + r7 = vec4(r7.xy, v_313.xy); + r6 = (r7.xyzz / r7.wwxy); + r3.y = (r7.y * r7.x); + r3.x = (r3.x / r3.y); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r3.x = fma((-(r3.xxxx)).x, 0.5f, 1.0f); + r3.x = max(r3.x, 0.0f); + r6 = min(r6, vec4(1.0f)); + r3.y = (r6.y * r6.x); + r3.y = (r6.z * r3.y); + r3.y = (r6.w * r3.y); + r3.y = log2(r3.y); + r3.y = (r3.y * cb12_12.tint_symbol_1[6u].z); + r3.y = exp2(r3.y); + r3.z = (r0.w * r3.y); + r0.w = fma(r0.w, r3.y, r2.x); + r2.x = fma(r3.z, r3.x, r2.y); + r3.x = dot(r13.yz, r5.zw); + r3.y = dot(r13.xy, r5.zw); + r5.y = dot(r13.xy, r4.yw); + r5.x = dot(r13.yz, r4.yw); + let v_314 = (r3.xy + v0.xy); + r3 = vec4(r3.xy, v_314.xy); + let v_315 = ((-(r3.xyxx)).xy + v0.xy); + r3 = vec4(v_315.xy, r3.zw); + let v_316 = max(r3.zw, vec2()); + let v_317 = r4; + r4 = vec4(v_317.x, v_316.x, v_317.z, v_316.y); + let v_318 = (r3.zw * cb12_12.tint_symbol_1[2u].zw); + r3 = vec4(r3.xy, v_318.xy); + let v_319 = fma(r3.zw, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r3 = vec4(r3.xy, v_319.xy); + let v_320 = (r3.zw + vec2(-1.0f)); + r3 = vec4(r3.xy, v_320.xy); + let v_321 = (r3.zw * cb12_12.tint_symbol_1[0u].xy); + r6 = vec4(v_321.xy, r6.zw); + let v_322 = min(r2.zw, r4.yw); + r3 = vec4(r3.xy, v_322.xy); + let v_323 = (r3.zw + r3.zw); + r3 = vec4(r3.xy, v_323.xy); + let v_324 = r3.zw; + let v_325 = max(v_324, vec2(-2147483648.0f)); + let v_326 = bitcast>(select(select(vec2(v_325), vec2(2147483647i), (v_325 >= vec2(2147483648.0f))), vec2(), !((v_324 == v_324)))); + r7 = vec4(v_326.xy, r7.zw); + r7 = vec4(r7.xy, vec2()); + r2.y = textureLoad(t2, bitcast>(r7.xy), 0i).x; + let v_327 = textureLoad(t3, bitcast>(r7.xy), 0i).xyz; + r7 = vec4(v_327.xyz, r7.w); + let v_328 = fma(r7.xyz, vec3(2.0f), vec3(-1.0f)); + r7 = vec4(v_328.xyz, r7.w); + let v_329 = -(r2.yyyy); + r2.y = (r1.w + v_329.y); + r2.y = (cb12_12.tint_symbol_1[0u].z / r2.y); + r8.x = dot(cb1_1.tint_symbol[12u].xyz, r7.xyz); + r8.y = dot(cb1_1.tint_symbol[13u].xyz, r7.xyz); + r8.z = dot(cb1_1.tint_symbol[14u].xyz, r7.xyz); + let v_330 = (r4.xxz * r8.xyz); + r7 = vec4(v_330.xyz, r7.w); + let v_331 = (r10.xxz * r7.xyz); + r7 = vec4(v_331.xyz, r7.w); + r6.z = 1.0f; + let v_332 = fma(r6.xyz, r2.yyy, r7.xyz); + r6 = vec4(v_332.xyz, r6.w); + let v_333 = ((-(r0.xyzx)).xyz + r6.xyz); + r6 = vec4(v_333.xyz, r6.w); + r2.y = dot(r1.xyz, r6.xyz); + let v_334 = fma((-(r2.yyyy)).xyz, r1.xyz, r6.xyz); + r7 = vec4(v_334.xyz, r7.w); + r3.z = bitcast(select(0u, 4294967295u, (r2.y < 0.0f))); + let v_335 = bitcast>(r3.zzz); + let v_336 = r7.xyz; + let v_337 = select(r6.xyz, v_336, (v_335 != vec3())); + r6 = vec4(v_337.xyz, r6.w); + r3.w = dot(r6.xyz, r6.xyz); + r4.y = sqrt(r3.w); + r7.x = sqrt(r3.w); + r2.y = (r2.y / r4.y); + r2.y = (r2.y + 1.0f); + let v_338 = bitcast(r3.z); + r2.y = select(1.0f, r2.y, (v_338 != 0u)); + let v_339 = max(r3.xy, vec2()); + r3 = vec4(r3.xy, v_339.xy); + let v_340 = (r3.xy * cb12_12.tint_symbol_1[2u].zw); + r3 = vec4(v_340.xy, r3.zw); + let v_341 = fma(r3.xy, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r3 = vec4(v_341.xy, r3.zw); + let v_342 = (r3.xy + vec2(-1.0f)); + r3 = vec4(v_342.xy, r3.zw); + let v_343 = (r3.xy * cb12_12.tint_symbol_1[0u].xy); + r8 = vec4(v_343.xy, r8.zw); + let v_344 = min(r2.zw, r3.zw); + r3 = vec4(v_344.xy, r3.zw); + let v_345 = (r3.xy + r3.xy); + r3 = vec4(v_345.xy, r3.zw); + let v_346 = r3.xy; + let v_347 = max(v_346, vec2(-2147483648.0f)); + let v_348 = bitcast>(select(select(vec2(v_347), vec2(2147483647i), (v_347 >= vec2(2147483648.0f))), vec2(), !((v_346 == v_346)))); + r3 = vec4(v_348.xy, r3.zw); + r3 = vec4(r3.xy, vec2()); + r4.y = textureLoad(t2, bitcast>(r3.xy), 0i).x; + let v_349 = textureLoad(t3, bitcast>(r3.xy), 0i).xyz; + r3 = vec4(v_349.xyz, r3.w); + let v_350 = fma(r3.xyz, vec3(2.0f), vec3(-1.0f)); + r3 = vec4(v_350.xyz, r3.w); + let v_351 = -(r4.yyyy); + r3.w = (r1.w + v_351.w); + r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w); + r9.x = dot(cb1_1.tint_symbol[12u].xyz, r3.xyz); + r9.y = dot(cb1_1.tint_symbol[13u].xyz, r3.xyz); + r9.z = dot(cb1_1.tint_symbol[14u].xyz, r3.xyz); + let v_352 = (r4.xxz * r9.xyz); + r3 = vec4(v_352.xyz, r3.w); + let v_353 = (r10.xxz * r3.xyz); + r3 = vec4(v_353.xyz, r3.w); + r8.z = 1.0f; + let v_354 = fma(r8.xyz, r3.www, r3.xyz); + r3 = vec4(v_354.xyz, r3.w); + let v_355 = ((-(r0.xyzx)).xyz + r3.xyz); + r3 = vec4(v_355.xyz, r3.w); + r3.w = dot(r1.xyz, r3.xyz); + let v_356 = fma((-(r3.wwww)).xyz, r1.xyz, r3.xyz); + r8 = vec4(v_356.xyz, r8.w); + r4.y = bitcast(select(0u, 4294967295u, (r3.w < 0.0f))); + let v_357 = bitcast>(r4.yyy); + let v_358 = r8.xyz; + let v_359 = select(r3.xyz, v_358, (v_357 != vec3())); + r3 = vec4(v_359.xyz, r3.w); + r4.w = dot(r3.xyz, r3.xyz); + r3.x = dot(r6.xyz, r3.xyz); + r3.y = sqrt(r4.w); + r7.y = sqrt(r4.w); + r3.y = (r3.w / r3.y); + r3.y = (r2.y + r3.y); + let v_360 = bitcast(r4.y); + let v_361 = r3.y; + r2.y = select(r2.y, v_361, (v_360 != 0u)); + r2.y = max(r2.y, 0.0f); + let v_362 = cb12_12.tint_symbol_1[3u]; + r7 = vec4(r7.xy, v_362.xy); + r6 = (r7.xyzz / r7.wwxy); + r3.y = (r7.y * r7.x); + r3.x = (r3.x / r3.y); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r3.x = fma((-(r3.xxxx)).x, 0.5f, 1.0f); + r3.x = max(r3.x, 0.0f); + r6 = min(r6, vec4(1.0f)); + r3.y = (r6.y * r6.x); + r3.y = (r6.z * r3.y); + r3.y = (r6.w * r3.y); + r3.y = log2(r3.y); + r3.y = (r3.y * cb12_12.tint_symbol_1[6u].z); + r3.y = exp2(r3.y); + r3.z = (r2.y * r3.y); + r0.w = fma(r2.y, r3.y, r0.w); + r2.x = fma(r3.z, r3.x, r2.x); + let v_363 = (r5.xy + v0.xy); + r3 = vec4(v_363.xy, r3.zw); + let v_364 = ((-(r5.xxxy)).zw + v0.xy); + r3 = vec4(r3.xy, v_364.xy); + let v_365 = max(r3.xy, vec2()); + let v_366 = r4; + r4 = vec4(v_366.x, v_365.x, v_366.z, v_365.y); + let v_367 = (r3.xy * cb12_12.tint_symbol_1[2u].zw); + r3 = vec4(v_367.xy, r3.zw); + let v_368 = fma(r3.xy, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r3 = vec4(v_368.xy, r3.zw); + let v_369 = (r3.xy + vec2(-1.0f)); + r3 = vec4(v_369.xy, r3.zw); + let v_370 = (r3.xy * cb12_12.tint_symbol_1[0u].xy); + r5 = vec4(v_370.xy, r5.zw); + let v_371 = min(r2.zw, r4.yw); + r3 = vec4(v_371.xy, r3.zw); + let v_372 = (r3.xy + r3.xy); + r3 = vec4(v_372.xy, r3.zw); + let v_373 = r3.xy; + let v_374 = max(v_373, vec2(-2147483648.0f)); + let v_375 = bitcast>(select(select(vec2(v_374), vec2(2147483647i), (v_374 >= vec2(2147483648.0f))), vec2(), !((v_373 == v_373)))); + r6 = vec4(v_375.xy, r6.zw); + r6 = vec4(r6.xy, vec2()); + r2.y = textureLoad(t2, bitcast>(r6.xy), 0i).x; + let v_376 = textureLoad(t3, bitcast>(r6.xy), 0i).xyz; + r6 = vec4(v_376.xyz, r6.w); + let v_377 = fma(r6.xyz, vec3(2.0f), vec3(-1.0f)); + r6 = vec4(v_377.xyz, r6.w); + let v_378 = -(r2.yyyy); + r2.y = (r1.w + v_378.y); + r2.y = (cb12_12.tint_symbol_1[0u].z / r2.y); + r7.x = dot(cb1_1.tint_symbol[12u].xyz, r6.xyz); + r7.y = dot(cb1_1.tint_symbol[13u].xyz, r6.xyz); + r7.z = dot(cb1_1.tint_symbol[14u].xyz, r6.xyz); + let v_379 = (r4.xxz * r7.xyz); + r6 = vec4(v_379.xyz, r6.w); + let v_380 = (r10.xxz * r6.xyz); + r6 = vec4(v_380.xyz, r6.w); + r5.z = 1.0f; + let v_381 = fma(r5.xyz, r2.yyy, r6.xyz); + r5 = vec4(v_381.xyz, r5.w); + let v_382 = ((-(r0.xyzx)).xyz + r5.xyz); + r5 = vec4(v_382.xyz, r5.w); + r2.y = dot(r1.xyz, r5.xyz); + let v_383 = fma((-(r2.yyyy)).xyz, r1.xyz, r5.xyz); + r6 = vec4(v_383.xyz, r6.w); + r3.x = bitcast(select(0u, 4294967295u, (r2.y < 0.0f))); + let v_384 = bitcast>(r3.xxx); + let v_385 = r6.xyz; + let v_386 = select(r5.xyz, v_385, (v_384 != vec3())); + r5 = vec4(v_386.xyz, r5.w); + r3.y = dot(r5.xyz, r5.xyz); + r4.y = sqrt(r3.y); + r6.x = sqrt(r3.y); + r2.y = (r2.y / r4.y); + r2.y = (r2.y + 1.0f); + let v_387 = bitcast(r3.x); + r2.y = select(1.0f, r2.y, (v_387 != 0u)); + let v_388 = max(r3.zw, vec2()); + r3 = vec4(v_388.xy, r3.zw); + let v_389 = (r3.zw * cb12_12.tint_symbol_1[2u].zw); + r3 = vec4(r3.xy, v_389.xy); + let v_390 = fma(r3.zw, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r3 = vec4(r3.xy, v_390.xy); + let v_391 = (r3.zw + vec2(-1.0f)); + r3 = vec4(r3.xy, v_391.xy); + let v_392 = (r3.zw * cb12_12.tint_symbol_1[0u].xy); + r7 = vec4(v_392.xy, r7.zw); + let v_393 = min(r2.zw, r3.xy); + r2 = vec4(r2.xy, v_393.xy); + let v_394 = (r2.zw + r2.zw); + r2 = vec4(r2.xy, v_394.xy); + let v_395 = r2.zw; + let v_396 = max(v_395, vec2(-2147483648.0f)); + let v_397 = bitcast>(select(select(vec2(v_396), vec2(2147483647i), (v_396 >= vec2(2147483648.0f))), vec2(), !((v_395 == v_395)))); + r3 = vec4(v_397.xy, r3.zw); + r3 = vec4(r3.xy, vec2()); + let v_398 = textureLoad(t3, bitcast>(r3.xy), 0i).xyz; + r8 = vec4(v_398.xyz, r8.w); + r2.z = textureLoad(t2, bitcast>(r3.xy), 0i).x; + let v_399 = -(r2.zzzz); + r1.w = (r1.w + v_399.w); + r1.w = (cb12_12.tint_symbol_1[0u].z / r1.w); + let v_400 = fma(r8.xyz, vec3(2.0f), vec3(-1.0f)); + r3 = vec4(v_400.xyz, r3.w); + r8.x = dot(cb1_1.tint_symbol[12u].xyz, r3.xyz); + r8.y = dot(cb1_1.tint_symbol[13u].xyz, r3.xyz); + r8.z = dot(cb1_1.tint_symbol[14u].xyz, r3.xyz); + let v_401 = (r4.xxz * r8.xyz); + r3 = vec4(v_401.xyz, r3.w); + let v_402 = (r10.xxz * r3.xyz); + r3 = vec4(v_402.xyz, r3.w); + r7.z = 1.0f; + let v_403 = fma(r7.xyz, r1.www, r3.xyz); + r3 = vec4(v_403.xyz, r3.w); + let v_404 = ((-(r0.xyzx)).xyz + r3.xyz); + r0 = vec4(v_404.xyz, r0.w); + r1.w = dot(r1.xyz, r0.xyz); + let v_405 = fma((-(r1.wwww)).xyz, r1.xyz, r0.xyz); + r1 = vec4(v_405.xyz, r1.w); + r2.z = bitcast(select(0u, 4294967295u, (r1.w < 0.0f))); + let v_406 = bitcast>(r2.zzz); + let v_407 = r1.xyz; + let v_408 = select(r0.xyz, v_407, (v_406 != vec3())); + r0 = vec4(v_408.xyz, r0.w); + r1.x = dot(r0.xyz, r0.xyz); + r0.x = dot(r5.xyz, r0.xyz); + r0.y = sqrt(r1.x); + r6.y = sqrt(r1.x); + r0.y = (r1.w / r0.y); + r0.y = (r0.y + r2.y); + let v_409 = bitcast(r2.z); + let v_410 = r0.y; + r0.y = select(r2.y, v_410, (v_409 != 0u)); + r0.y = max(r0.y, 0.0f); + let v_411 = cb12_12.tint_symbol_1[3u]; + r6 = vec4(r6.xy, v_411.xy); + r1 = (r6.xyzz / r6.wwxy); + r0.z = (r6.y * r6.x); + r0.x = (r0.x / r0.z); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.x = fma((-(r0.xxxx)).x, 0.5f, 1.0f); + r0.x = max(r0.x, 0.0f); + r1 = min(r1, vec4(1.0f)); + r0.z = (r1.y * r1.x); + r0.z = (r1.z * r0.z); + r0.z = (r1.w * r0.z); + r0.z = log2(r0.z); + r0.z = (r0.z * cb12_12.tint_symbol_1[6u].z); + r0.z = exp2(r0.z); + r1.x = (r0.z * r0.y); + r0.y = fma(r0.y, r0.z, r0.w); + r0.x = fma(r1.x, r0.x, r2.x); + o0 = (r0.xxxx / r0.yyyy); +} + +@fragment +fn main(@builtin(position) v_412 : vec4) -> @location(0u) vec4 { + main_inner(v_412); + return o0; +} diff --git a/b/8b0b5899ed/shaders/deb6147ec7f071cf.wgsl b/b/8b0b5899ed/shaders/deb6147ec7f071cf.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..75861266d2ae346d67daf05e440ff085c055b9c1 --- /dev/null +++ b/b/8b0b5899ed/shaders/deb6147ec7f071cf.wgsl @@ -0,0 +1,279 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb48_struct { + tint_symbol_2 : array, 48u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb48_struct; + +struct cb21_struct { + tint_symbol_3 : array, 21u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb21_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(30u) var s14 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_multisampled_2d; + +@group(1u) @binding(40u) var t8 : texture_multisampled_2d; + +@group(1u) @binding(41u) var t9 : texture_multisampled_2d; + +@group(1u) @binding(44u) var t12 : texture_multisampled_2d; + +@group(1u) @binding(46u) var t14 : texture_depth_cube; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v3 : u32) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + let v = fma(r0.xy, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r1 = vec4(v.xy, r1.zw); + r1.z = 1.0f; + r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz); + r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz); + r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz); + let v_1 = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = r0.xy; + let v_3 = max(v_2, vec2(-2147483648.0f)); + let v_4 = bitcast>(select(select(vec2(v_3), vec2(2147483647i), (v_3 >= vec2(2147483648.0f))), vec2(), !((v_2 == v_2)))); + r0 = vec4(v_4.xy, r0.zw); + r0 = vec4(r0.xy, vec2()); + r1.x = textureLoad(t12, bitcast>(r0.xy), bitcast(v3)).x; + r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_3[17u].w); + r1.x = (r1.x + 1.0f); + r1.x = (cb12_12.tint_symbol_3[17u].z / r1.x); + let v_5 = fma(r2.xyz, r1.xxx, cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_5.xyz, r3.w); + let v_6 = ((-(r3.xxyz)).yzw + cb12_12.tint_symbol_3[0u].xyz); + r1 = vec4(r1.x, v_6.xyz); + r2.w = dot(r1.yzw, r1.yzw); + r4.x = clamp(fma(-(r2.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r4.y = ((-(cb12_12.tint_symbol_3[7u].xxxx)).y + 1.0f); + r4.y = fma(r4.y, r4.x, cb12_12.tint_symbol_3[7u].x); + r4.x = (r4.x / r4.y); + r3.w = 1.0f; + r3.x = dot(r3, cb12_12.tint_symbol_3[6u]); + r3.x = bitcast(select(0u, 4294967295u, (r3.x >= 0.0f))); + r3.x = bitcast((bitcast(r3.x) & 1065353216u)); + r3.x = (r3.x * r4.x); + r3.y = bitcast(select(0u, 4294967295u, (r3.x < 0.00000099999999747524f))); + v_7((bitcast(r3.y) != 0u)); + let v_8 = textureLoad(t7, bitcast>(r0.xy), bitcast(v3)).xyz; + r3 = vec4(r3.x, v_8.xyz); + let v_9 = (r3.yzw * r3.yzw); + r3 = vec4(r3.x, v_9.xyz); + let v_10 = textureLoad(t9, bitcast>(r0.xy), bitcast(v3)).xz; + r4 = vec4(v_10.xy, r4.zw); + r4.x = (r4.x * r4.x); + r0 = textureLoad(t8, bitcast>(r0.xy), bitcast(v3)); + let v_11 = (r0.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r5 = vec4(v_11.xyz, r5.w); + let v_12 = fract(r5.xyz); + r5 = vec4(v_12.xyz, r5.w); + let v_13 = fma((-(r5.yzyy)).xy, vec2(0.125f), r5.xy); + r5 = vec4(v_13.xy, r5.zw); + let v_14 = fma(r0.xyz, vec3(256.0f), r5.xyz); + r0 = vec4(v_14.xyz, r0.w); + let v_15 = (r0.xyz + vec3(-128.0f)); + r0 = vec4(v_15.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_16 = (r0.www * r0.xyz); + r0 = vec4(v_16.xyz, r0.w); + r0.w = min(r4.x, 1.0f); + r2.w = inverseSqrt(r2.w); + let v_17 = (r1.yzw * r2.www); + r1 = vec4(r1.x, v_17.xyz); + r2.w = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r2.w); + let v_18 = (r2.www * r2.xyz); + r4 = vec4(v_18.x, r4.y, v_18.yz); + let v_19 = fma(r2.xyz, r1.xxx, cb6_6.tint_symbol_2[18u].xyz); + r2 = vec4(v_19.xyz, r2.w); + r5.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz); + r5.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz); + r5.z = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_20 = -(r5.xyzx); + r1.x = dot(v_20.xyz, (-(r5.xyzx)).xyz); + r1.x = sqrt(r1.x); + let v_21 = ((-(r5.xyzx)).xyz / r1.xxx); + r2 = vec4(v_21.xyz, r2.w); + r1.x = (r1.x * cb6_6.tint_symbol_2[17u].w); + let v_22 = bitcast>(select(vec3(), vec3(4294967295u), (vec3() < r2.xyz))); + r5 = vec4(v_22.xyz, r5.w); + let v_23 = bitcast>(select(vec3(), vec3(4294967295u), (r2.xyz < vec3()))); + r6 = vec4(v_23.xyz, r6.w); + let v_24 = -(bitcast>(r5.xyzx)); + let v_25 = bitcast>((bitcast>(r6.xyz) + v_24.xyz)); + r5 = vec4(v_25.xyz, r5.w); + let v_26 = vec3(bitcast>(r5.zxy)); + r5 = vec4(v_26.xyz, r5.w); + r6 = bitcast>(select(vec4(), vec4(4294967295u), (abs(r2.zzxx) >= abs(r2.xyyz)))); + let v_27 = bitcast>((bitcast>(r6.yw) & bitcast>(r6.xz))); + r6 = vec4(v_27.xy, r6.zw); + let v_28 = (-(r5.yzyy)).xy; + r7 = vec4(v_28.xy, r7.zw); + r7.z = 0.0f; + r7.w = abs(r2.xxxx).w; + r8 = vec4(vec2(1.0f, 0.0f), r8.zw); + r8.z = abs(r2.yyyy).z; + let v_29 = bitcast>(r6.yyy); + let v_30 = r7.zxw; + let v_31 = select(r8.xyz, v_30, (v_29 != vec3())); + r6 = vec4(r6.x, v_31.xyz); + r5.y = 0.0f; + r5.z = abs(r2.zzzz).z; + let v_32 = bitcast>(r6.xxx); + let v_33 = r5.xyz; + let v_34 = select(r6.yzw, v_33, (v_32 != vec3())); + r5 = vec4(v_34.xyz, r5.w); + let v_35 = abs(r2.yyyy); + r2.w = bitcast(select(0u, 4294967295u, (r5.z == v_35.w))); + let v_36 = bitcast>(r2.ww); + let v_37 = select(vec2(1.0f, 0.0f), r7.zy, (v_36 != vec2())); + let v_38 = r6; + r6 = vec4(v_38.x, v_37.xy, v_38.w); + r2.w = dot(r5.zz, cb6_6.tint_symbol_2[47u].zz); + let v_39 = (r2.xyz / r2.www); + r2 = vec4(v_39.xyz, r2.w); + let v_40 = (r5.xy * vec2(-0.5f)); + let v_41 = r7; + r7 = vec4(v_40.x, v_41.y, v_40.y, v_41.w); + r7.y = 0.0f; + let v_42 = (r2.xyz + r7.xyz); + r7 = vec4(v_42.xyz, r7.w); + r6.x = 0.0f; + let v_43 = fma(vec3(-0.5f), r6.xyz, r7.xyz); + r8 = vec4(v_43.xyz, r8.w); + let v_44 = r8.xyzx; + r2.w = textureSampleCompareLevel(t14, s14, v_44.xyz, r1.x); + let v_45 = (r5.xy * vec2(0.5f)); + let v_46 = r5; + r5 = vec4(v_45.x, v_46.y, v_45.y, v_46.w); + r5.y = 0.0f; + let v_47 = (r2.xyz + r5.xyz); + r2 = vec4(v_47.xyz, r2.w); + let v_48 = fma(vec3(-0.5f), r6.xyz, r2.xyz); + r5 = vec4(v_48.xyz, r5.w); + let v_49 = r5.xyzx; + r5.x = textureSampleCompareLevel(t14, s14, v_49.xyz, r1.x); + r2.w = (r2.w + r5.x); + let v_50 = fma(vec3(0.5f), r6.xyz, r7.xyz); + r5 = vec4(v_50.xyz, r5.w); + let v_51 = r5.xyzx; + r5.x = textureSampleCompareLevel(t14, s14, v_51.xyz, r1.x); + r2.w = (r2.w + r5.x); + let v_52 = fma(vec3(0.5f), r6.xyz, r2.xyz); + r2 = vec4(v_52.xyz, r2.w); + let v_53 = r2.xyzx; + r1.x = textureSampleCompareLevel(t14, s14, v_53.xyz, r1.x); + r1.x = (r1.x + r2.w); + let v_54 = ((-(cb12_12.tint_symbol_3[1u].zxyz)).xyz * cb12_12.tint_symbol_3[2u].yzx); + r2 = vec4(v_54.xyz, r2.w); + let v_55 = -(cb12_12.tint_symbol_3[1u].yzxy); + let v_56 = -(r2.xyzx); + let v_57 = fma(v_55.xyz, cb12_12.tint_symbol_3[2u].zxy, v_56.xyz); + r2 = vec4(v_57.xyz, r2.w); + let v_58 = -(r1.yzwy); + r2.x = dot(r2.xyz, v_58.xyz); + let v_59 = -(r1.yzwy); + r2.y = dot(cb12_12.tint_symbol_3[2u].xyz, v_59.xyz); + let v_60 = -(cb12_12.tint_symbol_3[1u].xyzx); + r2.z = dot(v_60.xyz, (-(r1.yzwy)).xyz); + let v_61 = -(r1.yzwy); + r2.w = dot(v_61.xyz, (-(r1.yzwy)).xyz); + r2.w = sqrt(r2.w); + r2.z = (r2.z / r2.w); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.z = (r2.z * r2.w); + r2.z = (1.0f / r2.z); + let v_62 = (r2.zz * r2.xy); + r2 = vec4(v_62.xy, r2.zw); + let v_63 = fma(r2.xy, vec2(0.5f), vec2(0.5f)); + r2 = vec4(v_63.xy, r2.zw); + let v_64 = textureSampleLevel(t2, s2, r2.xyxx.xy, 0.0f).xyz; + r2 = vec4(v_64.xyz, r2.w); + let v_65 = fma(r2.xyz, r2.xyz, vec3(-1.0f)); + r2 = vec4(v_65.xyz, r2.w); + let v_66 = fma(cb12_12.tint_symbol_3[11u].yyy, r2.xyz, vec3(1.0f)); + r2 = vec4(v_66.xyz, r2.w); + let v_67 = (r2.xyz * cb12_12.tint_symbol_3[3u].xyz); + r2 = vec4(v_67.xyz, r2.w); + let v_68 = (r2.xyz * cb12_12.tint_symbol_3[3u].www); + r2 = vec4(v_68.xyz, r2.w); + let v_69 = dot(r0.xyz, r1.yzw); + r1.y = clamp(vec4(v_69, v_69, v_69, v_69).y, 0.0f, 1.0f); + let v_70 = dot((-(r4.xzwx)).xyz, r0.xyz); + r0.x = clamp(vec4(v_70, v_70, v_70, v_70).x, 0.0f, 1.0f); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.y = (r0.x * r0.x); + r0.y = (r0.y * r0.y); + r0.x = (r0.x * r0.y); + r0.y = ((-(r4.yyyy)).y + 1.0f); + r0.x = fma(r4.y, r0.x, r0.y); + r0.x = fma((-(r0.wwww)).x, r0.x, 1.0f); + r0.x = (r0.x * r1.y); + r0.y = fma(r1.x, 0.25f, -1.0f); + r0.y = fma(cb12_12.tint_symbol_3[8u].y, r0.y, 1.0f); + let v_71 = (r0.xxx * r3.yzw); + r0 = vec4(v_71.x, r0.y, v_71.yz); + let v_72 = (r2.xyz * r0.xzw); + r0 = vec4(v_72.x, r0.y, v_72.yz); + let v_73 = (r3.xxx * r0.xzw); + r0 = vec4(v_73.x, r0.y, v_73.yz); + let v_74 = (r0.yyy * r0.xzw); + r0 = vec4(v_74.xyz, r0.w); + let v_75 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_75.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_7(v_76 : bool) { + if (v_76) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4, @builtin(sample_index) v3 : u32) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/deb6d2161ca5dcb6.consts.json b/b/8b0b5899ed/shaders/deb6d2161ca5dcb6.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..5fccacd3c1d416721b775ddc9a06f6f9a0cfec43 --- /dev/null +++ b/b/8b0b5899ed/shaders/deb6d2161ca5dcb6.consts.json @@ -0,0 +1 @@ +[4294967295, 2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/deb6d2161ca5dcb6.wgsl b/b/8b0b5899ed/shaders/deb6d2161ca5dcb6.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..b410eac553d06794ba01236a01afc8b893efbc80 --- /dev/null +++ b/b/8b0b5899ed/shaders/deb6d2161ca5dcb6.wgsl @@ -0,0 +1,693 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb45_struct { + tint_symbol_1 : array, 45u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb45_struct; + +struct cb15_struct { + tint_symbol_2 : array, 15u>, +} + +@group(0u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(0u) @binding(9u) var cb9_9 : cb1_struct; + +struct cb14_struct { + tint_symbol_4 : array, 14u>, +} + +@group(0u) @binding(8u) var cb8_8 : cb14_struct; + +@group(0u) @binding(21u) var s5 : sampler; + +@group(0u) @binding(22u) var s6 : sampler; + +@group(0u) @binding(31u) var s15 : sampler_comparison; + +@group(0u) @binding(37u) var t5 : texture_2d; + +@group(0u) @binding(38u) var t6 : texture_2d; + +@group(0u) @binding(47u) var t15 : texture_depth_2d; + +var icb0 : array, 10u> = array, 10u>(vec4(0.02027519047260284424f, -0.78676551580429077148f, 0.0f, 0.0f), vec4(-0.70158278942108154297f, -0.47476160526275634766f, 0.0f, 0.0f), vec4(0.54473602771759033203f, -0.06281875073909759521f, 0.0f, 0.0f), vec4(-0.12336549907922744751f, -0.12901020050048828125f, 0.0f, 0.0f), vec4(0.7202141880989074707f, -0.59987431764602661133f, 0.0f, 0.0f), vec4(0.5887699127197265625f, 0.80624562501907348633f, 0.0f, 0.0f), vec4(-0.55884128808975219727f, 0.33167970180511474609f, 0.0f, 0.0f), vec4(-0.33118340373039245605f, 0.88791167736053466797f, 0.0f, 0.0f), vec4(0.05035594850778579712f, 0.48651018738746643066f, 0.0f, 0.0f), vec4(0.9244028925895690918f, 0.36059340834617614746f, 0.0f, 0.0f)); + +var v1 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : array; + +var v : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_6 { + tint_symbol_5 : array, 4u>, +} + +@group(0u) @binding(15u) var v_1 : tint_symbol_6; + +fn main_inner(v0 : vec2, v_2 : i32) { + let v_3 = 0i; + v1.x = bitcast((v_2 - v_3)); + r0.x = f32(bitcast(v1.x)); + r0.x = (r0.x / cb9_9.tint_symbol_3[0u].x); + let v_4 = -(r0.xxxx); + r0.y = bitcast(select(0u, 4294967295u, (r0.x >= v_4.y))); + r0.z = fract(abs(r0.xxxx).z); + let v_5 = -(r0.zzzz); + let v_6 = bitcast(r0.y); + r0.y = select(v_5.y, r0.z, (v_6 != 0u)); + r1.x = (r0.y * cb9_9.tint_symbol_3[0u].x); + r1.y = floor(r0.x); + let v_7 = (r1.xy * cb9_9.tint_symbol_3[0u].zw); + r0 = vec4(v_7.xy, r0.zw); + r1 = textureSampleLevel(t5, s5, r0.xyxx.xy, 0.0f); + r0 = textureSampleLevel(t6, s6, r0.xyxx.xy, 0.0f); + let v_8 = (r1.xyz + cb8_8.tint_symbol_4[10u].yzw); + r2 = vec4(v_8.xyz, r2.w); + r1.x = fract(r0.w); + let v_9 = -(r1.xxxx); + r0.w = (r0.w + v_9.w); + r0.w = (r0.w * cb8_8.tint_symbol_4[10u].x); + r1.y = (r0.w * 0.0039215688593685627f); + let v_10 = (r1.xx * vec2(10.0f, 1000.0f)); + r3 = vec4(v_10.xy, r3.zw); + let v_11 = fract(r3.xy); + r3 = vec4(v_11.xy, r3.zw); + let v_12 = fma(cb8_8.tint_symbol_4[3u].zw, r3.xx, cb8_8.tint_symbol_4[3u].xy); + let v_13 = r3; + r3 = vec4(v_12.x, v_13.y, v_12.y, v_13.w); + r1.z = fma(cb8_8.tint_symbol_4[6u].z, r3.y, cb8_8.tint_symbol_4[6u].y); + r2.w = fma(r3.z, r1.z, r2.z); + let v_14 = (v0 + vec2(-0.5f)); + let v_15 = r3; + r3 = vec4(v_15.x, v_14.x, v_15.z, v_14.y); + r1.z = bitcast(select(0u, 4294967295u, (0.0f < cb8_8.tint_symbol_4[6u].x))); + if ((bitcast(r1.z) != 0u)) { + let v_16 = (r0.xyz + cb8_8.tint_symbol_4[9u].xyz); + r0 = vec4(v_16.xyz, r0.w); + let v_17 = ((-(r2.ywxy)).xyz + cb1_1.tint_symbol[15u].yzx); + r4 = vec4(v_17.xyz, r4.w); + r1.z = dot(r0.xyz, r0.xyz); + r1.z = inverseSqrt(r1.z); + let v_18 = (r0.xyz * r1.zzz); + r0 = vec4(v_18.xyz, r0.w); + let v_19 = (r4.xyz * r0.zxy); + r5 = vec4(v_19.xyz, r5.w); + let v_20 = -(r5.xyzx); + let v_21 = fma(r0.yzx, r4.yzx, v_20.xyz); + r4 = vec4(v_21.xyz, r4.w); + r1.z = dot(r4.xyz, r4.xyz); + r1.z = inverseSqrt(r1.z); + let v_22 = (r1.zzz * r4.xyz); + r4 = vec4(v_22.xyz, r4.w); + r1.z = (r3.x * r3.y); + r4.w = ((-(v0.yyyy)).w + 0.69999998807907104492f); + r4.w = (r3.z * r4.w); + let v_23 = ((-(r0.xyzx)).xyz * r4.www); + r5 = vec4(v_23.xyz, r5.w); + let v_24 = fma(r1.zzz, r4.xyz, r5.xyz); + r5 = vec4(v_24.xyz, r5.w); + } else { + r1.z = (r1.x * 100.0f); + r1.z = fract(r1.z); + r1.z = fma(cb8_8.tint_symbol_4[5u].w, r1.z, cb8_8.tint_symbol_4[5u].z); + r1.z = (abs(r1.wwww).z * r1.z); + let v_25 = r1.zzzz; + r6.x = sin(v_25.x); + r7.x = cos(v_25.x); + r6 = (r6.xxxx * cb1_1.tint_symbol[14u].xyzx); + let v_26 = (r6.zwy + r6.zwy); + r7 = vec4(r7.x, v_26.xyz); + let v_27 = (r6.xyz * r7.zwy); + r8 = vec4(v_27.xyz, r8.w); + let v_28 = (r7.yzw * r7.xxx); + r9 = vec4(v_28.xyz, r9.w); + let v_29 = (r8.zzy + r8.yxx); + r8 = vec4(v_29.xyz, r8.w); + let v_30 = -(r9.xxxx); + r10.x = fma(r6.w, r7.w, v_30.x); + r11.x = fma(r6.w, r7.w, r9.x); + let v_31 = -(r9.yyzy); + let v_32 = fma(r6.yz, r7.yz, v_31.yz); + let v_33 = r11; + r11 = vec4(v_33.x, v_32.xy, v_33.w); + let v_34 = fma(r6.zy, r7.zy, r9.zy); + let v_35 = r10; + r10 = vec4(v_35.x, v_34.xy, v_35.w); + let v_36 = ((-(r8.xyzx)).xyz + vec3(1.0f)); + r6 = vec4(v_36.xyz, r6.w); + let v_37 = r2; + r7 = vec4(v_37.xyw, r7.w); + r7.w = r1.w; + r7 = (-(r7) + cb1_1.tint_symbol[15u]); + r1.z = dot(r7, r7); + r1.z = inverseSqrt(r1.z); + let v_38 = (r1.zzz * r7.yzx); + r7 = vec4(v_38.xyz, r7.w); + r1.z = bitcast(select(0u, 4294967295u, (r7.y < 0.99999499320983886719f))); + let v_39 = (r7.zxy * vec3(0.0f, 1.0f, 0.0f)); + r8 = vec4(v_39.xyz, r8.w); + let v_40 = -(r8.xyzx); + let v_41 = fma(r7.xyz, vec3(0.0f, 0.0f, 1.0f), v_40.xyz); + r8 = vec4(v_41.xyz, r8.w); + r4.w = dot(r8.yz, r8.yz); + r4.w = inverseSqrt(r4.w); + let v_42 = (r4.www * r8.xyz); + r8 = vec4(v_42.xyz, r8.w); + let v_43 = (r7.xyz * r8.xyz); + r9 = vec4(v_43.xyz, r9.w); + let v_44 = -(r9.xyzx); + let v_45 = fma(r8.zxy, r7.yzx, v_44.xyz); + r7 = vec4(v_45.xyz, r7.w); + r4.w = dot(r7.xyz, r7.xyz); + r4.w = inverseSqrt(r4.w); + let v_46 = (r4.www * r7.xyz); + r7 = vec4(v_46.xyz, r7.w); + let v_47 = bitcast>(r1.zz); + let v_48 = select(vec2(1.0f, 0.0f), r8.yz, (v_47 != vec2())); + r8 = vec4(v_48.xy, r8.zw); + let v_49 = bitcast>(r1.zzz); + let v_50 = select(vec3(0.0f, 1.0f, 0.0f), r7.xyz, (v_49 != vec3())); + r7 = vec4(v_50.xyz, r7.w); + r10.w = r6.x; + r0.x = dot(r7.yzx, r10.xyw); + r11.w = r6.y; + r0.y = dot(r7.xzy, r11.xyw); + r6.x = r11.z; + r6.y = r10.z; + r0.z = dot(r7.xyz, r6.xyz); + r4.x = dot(r8.yx, r10.xw); + r4.y = dot(r8.xy, r11.xw); + r4.z = dot(r8.xy, r6.xy); + let v_51 = (r3.xz * r3.yw); + r3 = vec4(v_51.xy, r3.zw); + let v_52 = (r0.xyz * r3.yyy); + r3 = vec4(r3.x, v_52.xyz); + let v_53 = fma(r3.xxx, r4.xyz, r3.yzw); + r5 = vec4(v_53.xyz, r5.w); + } + let v_54 = (r2.xyw + r5.xyz); + r3 = vec4(v_54.xyz, r3.w); + r5 = (r3.yyyy * cb1_1.tint_symbol[9u]); + r5 = fma(r3.xxxx, cb1_1.tint_symbol[8u], r5); + r5 = fma(r3.zzzz, cb1_1.tint_symbol[10u], r5); + r5 = (r5 + cb1_1.tint_symbol[11u]); + let v_55 = -(abs(r1.wwww)); + r0.w = fma(r0.w, 0.0039215688593685627f, v_55.w); + r1.z = (r0.w * cb8_8.tint_symbol_4[2u].x); + r1.y = (r0.w / r1.y); + let v_56 = -(r1.zzzz); + r1.y = fma(r1.y, cb8_8.tint_symbol_4[2u].x, v_56.y); + r1.y = fma(cb8_8.tint_symbol_4[2u].y, r1.y, r1.z); + r1.y = fract(r1.y); + r1.z = bitcast(select(0u, 4294967295u, (0.0f >= cb8_8.tint_symbol_4[2u].x))); + r1.z = bitcast((bitcast(r1.z) & 1065353216u)); + r1.x = ((-(r1.yyyy)).x + r1.x); + r1.x = fma(r1.x, r1.z, r1.y); + r1.x = (r1.x * 0.99900001287460327148f); + r1.y = (cb8_8.tint_symbol_4[1u].w + 1.0f); + let v_57 = -(cb8_8.tint_symbol_4[1u].zzzz); + r1.y = (r1.y + v_57.y); + r1.y = fma(r1.x, r1.y, cb8_8.tint_symbol_4[1u].z); + r1.y = floor(r1.y); + r1.y = (r1.y / cb8_8.tint_symbol_4[1u].y); + let v_58 = -(r1.yyyy); + r1.z = bitcast(select(0u, 4294967295u, (r1.y >= v_58.z))); + r2.w = fract(abs(r1.yyyy).w); + let v_59 = -(r2.wwww); + let v_60 = bitcast(r1.z); + r1.z = select(v_59.z, r2.w, (v_60 != 0u)); + r6.x = (r1.z * cb8_8.tint_symbol_4[1u].y); + r6.y = floor(r1.y); + let v_61 = (vec2(1.0f) / cb8_8.tint_symbol_4[1u].yx); + let v_62 = r1; + r1 = vec4(v_62.x, v_61.xy, v_62.w); + let v_63 = (r6.xy + v0); + r6 = vec4(v_63.xy, r6.zw); + let v_64 = (r1.yz * r6.xy); + o1 = vec4(v_64.xy, o1.zw); + r2.w = (cb8_8.tint_symbol_4[2u].w + 1.0f); + let v_65 = -(cb8_8.tint_symbol_4[2u].zzzz); + r2.w = (r2.w + v_65.w); + r1.x = fma(r1.x, r2.w, cb8_8.tint_symbol_4[2u].z); + r1.x = floor(r1.x); + r1.x = (r1.x / cb8_8.tint_symbol_4[1u].y); + let v_66 = -(r1.xxxx); + r2.w = bitcast(select(0u, 4294967295u, (r1.x >= v_66.w))); + r3.w = fract(abs(r1.xxxx).w); + let v_67 = -(r3.wwww); + let v_68 = bitcast(r2.w); + r2.w = select(v_67.w, r3.w, (v_68 != 0u)); + r6.z = (r2.w * cb8_8.tint_symbol_4[1u].y); + r6.w = floor(r1.x); + let v_69 = (r6.zw + v0); + r6 = vec4(v_69.xy, r6.zw); + let v_70 = (r1.yz * r6.xy); + o1 = vec4(o1.xy, v_70.xy); + let v_71 = -(cb1_1.tint_symbol[15u].xyzx); + let v_72 = (r2.xyz + v_71.xyz); + r1 = vec4(v_72.xyz, r1.w); + r1.x = dot(r1.xyz, r1.xyz); + r1.x = inverseSqrt(r1.x); + r1.x = (r1.x * r1.z); + r1.y = ((-(abs(r1.xxxx))).y + 1.0f); + let v_73 = -(cb8_8.tint_symbol_4[13u].xxxx); + r1.y = (r1.y + v_73.y); + let v_74 = abs(r1.xxxx); + r1.x = (v_74.x + (-(cb8_8.tint_symbol_4[13u].zzzz)).x); + o5 = clamp(((r1.yxyy * cb8_8.tint_symbol_4[13u].ywyy)).xy, vec2(), vec2(1.0f)).xyxy; + let v_75 = ((-(r2.xyxx)).xy + cb1_1.tint_symbol[15u].xy); + r1 = vec4(v_75.xy, r1.zw); + r1.x = dot(r1.xy, r1.xy); + r1.x = sqrt(r1.x); + r1.y = (r1.x * cb8_8.tint_symbol_4[7u].x); + r1.x = fma((-(r1.xxxx)).x, cb8_8.tint_symbol_4[7u].y, 1.0f); + r1.z = (r1.x * r1.x); + r1.x = clamp(((r1.xxxx * r1.zzzz)).x, 0.0f, 1.0f); + r1.x = (r1.x * cb8_8.tint_symbol_4[4u].w); + r1.z = (r1.y * r1.y); + r1.y = clamp(((r1.yyyy * r1.zzzz)).y, 0.0f, 1.0f); + r1.x = (r1.y * r1.x); + let v_76 = -(cb8_8.tint_symbol_4[8u].xxxx); + r1.y = (r2.z + v_76.y); + let v_77 = abs(cb8_8.tint_symbol_4[8u].yyzy); + let v_78 = clamp(((r1.yyyy * v_77)).yz, vec2(), vec2(1.0f)); + let v_79 = r1; + r1 = vec4(v_79.x, v_78.xy, v_79.w); + r1.x = (r1.y * r1.x); + r1.y = ((-(r1.zzzz)).y + 1.0f); + r1.x = (r1.y * r1.x); + r0.w = clamp(((r0.wwww * cb8_8.tint_symbol_4[5u].xxxx)).w, 0.0f, 1.0f); + r1.y = clamp(((abs(r1.wwww) * cb8_8.tint_symbol_4[5u].yyyy)).y, 0.0f, 1.0f); + r0.w = (r0.w * r1.y); + r0.w = (r0.w * r1.x); + let v_80 = ((-(r2.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_80.xyz, r1.w); + r2.w = dot(r1.xyz, r1.xyz); + r2.w = inverseSqrt(r2.w); + let v_81 = (r1.xyz * r2.www); + r1 = vec4(v_81.xyz, r1.w); + r2.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_1[2u].x)))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_1[19u].w == 0.0f))); + let v_82 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_1[3u].xyz); + r6 = vec4(v_82.xyz, r6.w); + let v_83 = -(cb3_3.tint_symbol_1[3u].xyzx); + let v_84 = (r2.xyz + v_83.xyz); + r7 = vec4(v_84.xyz, r7.w); + r4.w = dot(r7.xyz, cb3_3.tint_symbol_1[11u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_1[19u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_1[19u].w); + let v_85 = fma(cb3_3.tint_symbol_1[11u].xyz, r4.www, cb3_3.tint_symbol_1[3u].xyz); + r7 = vec4(v_85.xyz, r7.w); + let v_86 = ((-(r2.xyzx)).xyz + r7.xyz); + r7 = vec4(v_86.xyz, r7.w); + let v_87 = bitcast>(r3.www); + let v_88 = r6.xyz; + let v_89 = select(r7.xyz, v_88, (v_87 != vec3())); + r6 = vec4(v_89.xyz, r6.w); + r3.w = dot(r6.xyz, r6.xyz); + let v_90 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_90.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + r4.w = inverseSqrt(r4.w); + let v_91 = (r4.www * r6.xyz); + r6 = vec4(v_91.xyz, r6.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_1[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_1[11u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_1[11u].w); + r3.w = (r3.w / r4.w); + let v_92 = -(cb3_3.tint_symbol_1[11u].xyzx); + r4.w = dot(r6.xyz, v_92.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_1[27u].xxxx, cb3_3.tint_symbol_1[35u].xxxx).w, 0.0f, 1.0f); + r6.x = dot(r6.xyz, r1.xyz); + r6.y = clamp(r6.xxxx.y, 0.0f, 1.0f); + r6.y = ((-(abs(r6.xxxx))).y + r6.y); + let v_93 = abs(r6.xxxx); + r6.x = fma(r0.w, r6.y, v_93.x); + r4.w = (r4.w * r6.x); + r3.w = (r3.w * r4.w); + let v_94 = (r3.www * cb3_3.tint_symbol_1[19u].xyz); + r6 = vec4(v_94.xyz, r6.w); + let v_95 = bitcast>(r2.www); + let v_96 = select(r6.xyz, vec3(), (v_95 != vec3())); + r6 = vec4(v_96.xyz, r6.w); + r3.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_1[2u].x)))); + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_1[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_1[20u].w == 0.0f))); + let v_97 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_1[4u].xyz); + r7 = vec4(v_97.xyz, r7.w); + let v_98 = -(cb3_3.tint_symbol_1[4u].xyzx); + let v_99 = (r2.xyz + v_98.xyz); + r8 = vec4(v_99.xyz, r8.w); + r4.w = dot(r8.xyz, cb3_3.tint_symbol_1[12u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_1[20u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_1[20u].w); + let v_100 = fma(cb3_3.tint_symbol_1[12u].xyz, r4.www, cb3_3.tint_symbol_1[4u].xyz); + r8 = vec4(v_100.xyz, r8.w); + let v_101 = ((-(r2.xyzx)).xyz + r8.xyz); + r8 = vec4(v_101.xyz, r8.w); + let v_102 = bitcast>(r3.www); + let v_103 = r7.xyz; + let v_104 = select(r8.xyz, v_103, (v_102 != vec3())); + r7 = vec4(v_104.xyz, r7.w); + r3.w = dot(r7.xyz, r7.xyz); + let v_105 = (r7.xyz + vec3(0.00000099999999747524f)); + r7 = vec4(v_105.xyz, r7.w); + r4.w = dot(r7.xyz, r7.xyz); + r4.w = inverseSqrt(r4.w); + let v_106 = (r4.www * r7.xyz); + r7 = vec4(v_106.xyz, r7.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_1[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_1[12u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_1[12u].w); + r3.w = (r3.w / r4.w); + let v_107 = -(cb3_3.tint_symbol_1[12u].xyzx); + r4.w = dot(r7.xyz, v_107.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_1[28u].xxxx, cb3_3.tint_symbol_1[36u].xxxx).w, 0.0f, 1.0f); + r6.w = dot(r7.xyz, r1.xyz); + r7.x = clamp(r6.wwww.x, 0.0f, 1.0f); + r7.x = ((-(abs(r6.wwww))).x + r7.x); + let v_108 = abs(r6.wwww); + r6.w = fma(r0.w, r7.x, v_108.w); + r4.w = (r4.w * r6.w); + r3.w = (r3.w * r4.w); + let v_109 = fma(r3.www, cb3_3.tint_symbol_1[20u].xyz, r6.xyz); + r7 = vec4(v_109.xyz, r7.w); + let v_110 = bitcast>(r2.www); + let v_111 = r6.xyz; + let v_112 = select(r7.xyz, v_111, (v_110 != vec3())); + r6 = vec4(v_112.xyz, r6.w); + } else { + r2.w = bitcast(v_1.tint_symbol_5[0i].x); + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v_1.tint_symbol_5[0i].x); + } else { + r3.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_1[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_1[21u].w == 0.0f))); + let v_113 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_1[5u].xyz); + r7 = vec4(v_113.xyz, r7.w); + let v_114 = -(cb3_3.tint_symbol_1[5u].xyzx); + let v_115 = (r2.xyz + v_114.xyz); + r8 = vec4(v_115.xyz, r8.w); + r4.w = dot(r8.xyz, cb3_3.tint_symbol_1[13u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_1[21u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_1[21u].w); + let v_116 = fma(cb3_3.tint_symbol_1[13u].xyz, r4.www, cb3_3.tint_symbol_1[5u].xyz); + r8 = vec4(v_116.xyz, r8.w); + let v_117 = ((-(r2.xyzx)).xyz + r8.xyz); + r8 = vec4(v_117.xyz, r8.w); + let v_118 = bitcast>(r3.www); + let v_119 = r7.xyz; + let v_120 = select(r8.xyz, v_119, (v_118 != vec3())); + r7 = vec4(v_120.xyz, r7.w); + r3.w = dot(r7.xyz, r7.xyz); + let v_121 = (r7.xyz + vec3(0.00000099999999747524f)); + r7 = vec4(v_121.xyz, r7.w); + r4.w = dot(r7.xyz, r7.xyz); + r4.w = inverseSqrt(r4.w); + let v_122 = (r4.www * r7.xyz); + r7 = vec4(v_122.xyz, r7.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_1[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_1[13u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_1[13u].w); + r3.w = (r3.w / r4.w); + let v_123 = -(cb3_3.tint_symbol_1[13u].xyzx); + r4.w = dot(r7.xyz, v_123.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_1[29u].xxxx, cb3_3.tint_symbol_1[37u].xxxx).w, 0.0f, 1.0f); + r6.w = dot(r7.xyz, r1.xyz); + r7.x = clamp(r6.wwww.x, 0.0f, 1.0f); + r7.x = ((-(abs(r6.wwww))).x + r7.x); + let v_124 = abs(r6.wwww); + r6.w = fma(r0.w, r7.x, v_124.w); + r4.w = (r4.w * r6.w); + r3.w = (r3.w * r4.w); + let v_125 = fma(r3.www, cb3_3.tint_symbol_1[21u].xyz, r6.xyz); + r7 = vec4(v_125.xyz, r7.w); + let v_126 = bitcast>(r2.www); + let v_127 = r6.xyz; + let v_128 = select(r7.xyz, v_127, (v_126 != vec3())); + r6 = vec4(v_128.xyz, r6.w); + } + if ((bitcast(r2.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_1[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_1[22u].w == 0.0f))); + let v_129 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_1[6u].xyz); + r7 = vec4(v_129.xyz, r7.w); + let v_130 = -(cb3_3.tint_symbol_1[6u].xyzx); + let v_131 = (r2.xyz + v_130.xyz); + r8 = vec4(v_131.xyz, r8.w); + r4.w = dot(r8.xyz, cb3_3.tint_symbol_1[14u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_1[22u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_1[22u].w); + let v_132 = fma(cb3_3.tint_symbol_1[14u].xyz, r4.www, cb3_3.tint_symbol_1[6u].xyz); + r8 = vec4(v_132.xyz, r8.w); + let v_133 = ((-(r2.xyzx)).xyz + r8.xyz); + r8 = vec4(v_133.xyz, r8.w); + let v_134 = bitcast>(r3.www); + let v_135 = r7.xyz; + let v_136 = select(r8.xyz, v_135, (v_134 != vec3())); + r7 = vec4(v_136.xyz, r7.w); + r3.w = dot(r7.xyz, r7.xyz); + let v_137 = (r7.xyz + vec3(0.00000099999999747524f)); + r7 = vec4(v_137.xyz, r7.w); + r4.w = dot(r7.xyz, r7.xyz); + r4.w = inverseSqrt(r4.w); + let v_138 = (r4.www * r7.xyz); + r7 = vec4(v_138.xyz, r7.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_1[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_1[14u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_1[14u].w); + r3.w = (r3.w / r4.w); + let v_139 = -(cb3_3.tint_symbol_1[14u].xyzx); + r4.w = dot(r7.xyz, v_139.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_1[30u].xxxx, cb3_3.tint_symbol_1[38u].xxxx).w, 0.0f, 1.0f); + r1.x = dot(r7.xyz, r1.xyz); + r1.y = clamp(r1.xxxx.y, 0.0f, 1.0f); + r1.y = ((-(abs(r1.xxxx))).y + r1.y); + let v_140 = abs(r1.xxxx); + r1.x = fma(r0.w, r1.y, v_140.x); + r1.x = (r4.w * r1.x); + r1.x = (r3.w * r1.x); + let v_141 = fma(r1.xxx, cb3_3.tint_symbol_1[22u].xyz, r6.xyz); + r1 = vec4(v_141.xyz, r1.w); + let v_142 = bitcast>(r2.www); + let v_143 = r6.xyz; + let v_144 = select(r1.xyz, v_143, (v_142 != vec3())); + r6 = vec4(v_144.xyz, r6.w); + } + let v_145 = (cb3_3.tint_symbol_1[43u].xyz + cb3_3.tint_symbol_1[44u].xyz); + r1 = vec4(v_145.xyz, r1.w); + r2.w = bitcast(select(0u, 4294967295u, (0.0f < cb8_8.tint_symbol_4[12u].x))); + if ((bitcast(r2.w) != 0u)) { + let v_146 = (r3.yyy * cb1_1.tint_symbol[1u].xyz); + r7 = vec4(v_146.xyz, r7.w); + let v_147 = fma(r3.xxx, cb1_1.tint_symbol[0u].xyz, r7.xyz); + r3 = vec4(v_147.xy, r3.z, v_147.z); + let v_148 = fma(r3.zzz, cb1_1.tint_symbol[2u].xyz, r3.xyw); + r3 = vec4(v_148.xyz, r3.w); + let v_149 = (r3.xyz + cb1_1.tint_symbol[3u].xyz); + r3 = vec4(v_149.xyz, r3.w); + let v_150 = (r2.xyz + r3.xyz); + r7 = vec4(v_150.xyz, r7.w); + let v_151 = -(r3.xyzx); + let v_152 = (r2.xyz + v_151.xyz); + r2 = vec4(v_152.xyz, r2.w); + r2.x = dot(r2.xyz, r2.xyz); + r2.x = sqrt(r2.x); + r2.y = fma((-(cb6_6.tint_symbol_2[14u].zzzz)).y, 1.5f, 1.0f); + let v_153 = (r2.xy * vec2(0.5f)); + r2 = vec4(v_153.xy, r2.zw); + r2 = vec4(r2.xy, vec2()); + loop { + r3.x = bitcast(select(0u, 4294967295u, (bitcast(r2.w) >= 10i))); + if ((bitcast(r3.x) != 0u)) { + break; + } + let v_154 = (r0.xyz * icb0[bitcast(r2.w)].yyy); + r3 = vec4(v_154.xyz, r3.w); + let v_155 = fma(r4.xyz, icb0[bitcast(r2.w)].xxx, r3.xyz); + r3 = vec4(v_155.xyz, r3.w); + let v_156 = (r2.xxx * r3.xyz); + r3 = vec4(v_156.xyz, r3.w); + let v_157 = fma(r7.xyz, vec3(0.5f), r3.xyz); + r3 = vec4(v_157.xyz, r3.w); + let v_158 = (r3.xyz + v_71.xyz); + r3 = vec4(v_158.xyz, r3.w); + let v_159 = (r3.yyy * cb6_6.tint_symbol_2[1u].xyz); + r8 = vec4(v_159.xyz, r8.w); + let v_160 = fma(r3.xxx, cb6_6.tint_symbol_2[0u].xyz, r8.xyz); + r3 = vec4(v_160.xy, r3.z, v_160.z); + let v_161 = fma(r3.zzz, cb6_6.tint_symbol_2[2u].xyz, r3.xyw); + r3 = vec4(v_161.xyz, r3.w); + let v_162 = fma(r3.xyz, cb6_6.tint_symbol_2[4u].xyz, cb6_6.tint_symbol_2[8u].xyz); + r8 = vec4(v_162.xyz, r8.w); + let v_163 = &(x0[0u]); + let v_164 = r8; + *(v_163) = vec4(v_164.xyz, (*(v_163)).w); + let v_165 = fma(r3.xyz, cb6_6.tint_symbol_2[5u].xyz, cb6_6.tint_symbol_2[9u].xyz); + r9 = vec4(v_165.xyz, r9.w); + let v_166 = &(x0[1u]); + let v_167 = r9; + *(v_166) = vec4(v_167.xyz, (*(v_166)).w); + let v_168 = fma(r3.xyz, cb6_6.tint_symbol_2[6u].xyz, cb6_6.tint_symbol_2[10u].xyz); + r10 = vec4(v_168.xyz, r10.w); + let v_169 = &(x0[2u]); + let v_170 = r10; + *(v_169) = vec4(v_170.xyz, (*(v_169)).w); + let v_171 = fma(r3.xyz, cb6_6.tint_symbol_2[7u].xyz, cb6_6.tint_symbol_2[11u].xyz); + r3 = vec4(v_171.xyz, r3.w); + let v_172 = &(x0[3u]); + let v_173 = r3; + *(v_172) = vec4(v_173.xyz, (*(v_172)).w); + let v_174 = abs(r10.yyyy); + r3.x = max(v_174.x, abs(r10.xxxx).x); + r3.x = bitcast(select(0u, 4294967295u, (r3.x < r2.y))); + let v_175 = (bitcast(r3.x) != 0u); + let v_176 = bitcast(v_1.tint_symbol_5[1i].x); + r3.x = select(bitcast(v_1.tint_symbol_5[2i].x), v_176, v_175); + let v_177 = abs(r9.yyyy); + r3.y = max(v_177.y, abs(r9.xxxx).y); + r3.y = bitcast(select(0u, 4294967295u, (r3.y < r2.y))); + let v_178 = bitcast(r3.y); + r3.x = select(r3.x, bitcast(v_1.tint_symbol_5[3i].x), (v_178 != 0u)); + let v_179 = abs(r8.yyyy); + r3.y = max(v_179.y, abs(r8.xxxx).y); + r3.y = bitcast(select(0u, 4294967295u, (r3.y < r2.y))); + let v_180 = bitcast(r3.y); + r3.x = select(r3.x, 0.0f, (v_180 != 0u)); + let v_181 = x0[bitcast(r3.x)]; + r3 = vec4(r3.x, v_181.xyz); + r3.x = f32(bitcast(r3.x)); + r3.x = (r3.x + 0.5f); + r3.x = (r3.x * 0.25f); + r3.y = (r3.y + cb6_6.tint_symbol_2[14u].z); + r3.x = fma(r3.z, 0.25f, r3.x); + let v_182 = (r3.yw + vec2(0.5f, 0.0f)); + let v_183 = r8; + r8 = vec4(v_182.x, v_183.y, v_182.y, v_183.w); + r8.y = fma(cb6_6.tint_symbol_2[14u].w, 0.25f, r3.x); + let v_184 = r8.xyxx; + r3.x = textureSampleCompareLevel(t15, s15, v_184.xy, r8.z); + r2.z = (r2.z + r3.x); + r2.w = bitcast((bitcast(r2.w) + 1i)); + } + r0.x = fma(r2.z, 0.10000000149011611938f, -1.0f); + r0.x = fma(cb8_8.tint_symbol_4[12u].x, r0.x, 1.0f); + let v_185 = (r0.xxx * cb3_3.tint_symbol_1[1u].xyz); + r0 = vec4(v_185.xyz, r0.w); + } else { + let v_186 = cb3_3.tint_symbol_1[1u]; + r0 = vec4(v_186.xyz, r0.w); + } + let v_187 = (r1.xyz + r0.xyz); + r0 = vec4(v_187.xyz, r0.w); + let v_188 = (r6.xyz * cb8_8.tint_symbol_4[12u].yyy); + r1 = vec4(v_188.xyz, r1.w); + let v_189 = fma(r0.xyz, cb8_8.tint_symbol_4[0u].xxx, r1.xyz); + o4 = vec4(v_189.xyz, o4.w); + r0.x = (r0.w * cb8_8.tint_symbol_4[11u].z); + r0.y = (r1.w * r0.x); + r0.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f >= r0.y))); + x1[0u] = select(vec4(1.0f), vec4(-1.0f), (bitcast>(r0.yyyy) != vec4())); + let v_190 = cb8_8.tint_symbol_4[4u]; + o3 = vec4(v_190.xyz, o3.w); + o3.w = r0.x; + o4.w = r5.w; + o6 = r5; + r0 = vec4(v0.xy, r0.zw); + r0.z = 0.0f; + o0 = r0.xyz.xyzx; + o2 = r0.xyz.xyzx; + o7[0u] = x1[0u].x; + o7[1u] = x1[0u].y; + o7[2u] = x1[0u].z; + o7[3u] = x1[0u].w; + v = vec4(o7[0u], o7[1u], o7[2u], o7[3u]); +} + +struct tint_symbol_8 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @builtin(position) + o6 : vec4, + @builtin(clip_distances) + o7 : array, + @location(15u) + tint_symbol_7 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec2, @builtin(instance_index) v_191 : u32) -> tint_symbol_8 { + main_inner(v0, i32(v_191)); + return tint_symbol_8(o0, o1, o2, o3, o4, o5, o6, o7, v); +} diff --git a/b/8b0b5899ed/shaders/deb742c782713023.wgsl b/b/8b0b5899ed/shaders/deb742c782713023.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..d5b72421f10ee43e7bffd2c7056ad97a091a241e --- /dev/null +++ b/b/8b0b5899ed/shaders/deb742c782713023.wgsl @@ -0,0 +1,199 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb60_struct { + tint_symbol_2 : array, 60u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb60_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + r0.x = cb3_3.tint_symbol_2[46u].w; + r0.y = cb3_3.tint_symbol_2[47u].w; + r0.z = cb3_3.tint_symbol_2[48u].w; + r0.w = dot(v3.xyz, v3.xyz); + r0.w = inverseSqrt(r0.w); + let v = (r0.www * v3.xyz); + r1 = vec4(v.xyz, r1.w); + r0.w = fma(v3.z, r0.w, cb3_3.tint_symbol_2[43u].w); + r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w); + r0.w = max(r0.w, 0.0f); + let v_1 = dot(r0.xyz, r1.xyz); + r0.x = clamp(vec4(v_1, v_1, v_1, v_1).x, 0.0f, 1.0f); + let v_2 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_3 = dot(r1.xyz, v_2.xyz); + r0.y = clamp(vec4(v_3, v_3, v_3, v_3).y, 0.0f, 1.0f); + let v_4 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(v_4.xyz, r1.w); + let v_5 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.xxx, r1.xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz); + r2 = vec4(v_6.xyz, r2.w); + let v_7 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz); + r0 = vec4(v_7.x, r0.y, v_7.yz); + let v_8 = (r2.xyz * cb2_2.tint_symbol_1[16u].zzz); + r2 = vec4(v_8.xyz, r2.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_9 = fma(r0.xzw, r1.www, r2.xyz); + r0 = vec4(v_9.x, r0.y, v_9.yz); + r2 = clamp(v1, vec4(), vec4(1.0f)); + let v_10 = (r2.xy * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_10.xy, r2.zw); + let v_11 = (r2.xy * r2.xy); + r2 = vec4(v_11.xy, r2.zw); + let v_12 = (r0.xzw * r2.yyy); + r0 = vec4(v_12.x, r0.y, v_12.yz); + let v_13 = fma(r1.xyz, r2.xxx, r0.xzw); + r0 = vec4(v_13.x, r0.y, v_13.yz); + r1 = textureSample(t0, s0, v2.xy.xyxx.xy); + let v_14 = (r1.xyz * r1.xyz); + r1 = vec4(v_14.xyz, r1.w); + r1.w = (r2.w * r1.w); + r2.y = (r2.z * r2.z); + o0.w = (r1.w * cb2_2.tint_symbol_1[15u].x); + let v_15 = (r0.xzw * r1.xyz); + r0 = vec4(v_15.x, r0.y, v_15.yz); + let v_16 = (r0.yyy * r1.xyz); + r3 = vec4(v_16.xyz, r3.w); + r0.y = (r2.x * r2.x); + r0.y = (r0.y * cb3_3.tint_symbol_2[0u].w); + let v_17 = (r0.yyy * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_17.xyz, r4.w); + let v_18 = (r3.xyz * r4.xyz); + r3 = vec4(v_18.xyz, r3.w); + let v_19 = fma(r3.xyz, r2.xxx, r0.xzw); + r0 = vec4(v_19.xyz, r0.w); + r0.w = (cb2_2.tint_symbol_1[15u].w * cb12_12.tint_symbol_3[0u].x); + r0.w = (r0.w * r2.y); + r0.w = (r0.w * cb3_3.tint_symbol_2[59u].w); + let v_20 = ((-(v4.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_20.xyz, r2.w); + r1.w = dot(r2.xyz, r2.xyz); + r1.w = inverseSqrt(r1.w); + let v_21 = (r1.ww * r2.xy); + r2 = vec4(r2.xy, v_21.xy); + r1.w = dot(r2.xy, r2.xy); + r1.w = (r1.w + -100.0f); + r1.w = clamp(((r1.wwww * vec4(0.00009999999747378752f))).w, 0.0f, 1.0f); + let v_22 = dot(cb3_3.tint_symbol_2[59u].xy, r2.zw); + r2.x = clamp(vec4(v_22, v_22, v_22, v_22).x, 0.0f, 1.0f); + r1.w = (r1.w + r2.x); + r1.w = min(r1.w, 1.0f); + r0.w = (r0.w * r1.w); + let v_23 = fma(r1.xyz, r0.www, r0.xyz); + r0 = vec4(v_23.xyz, r0.w); + let v_24 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r1 = vec4(v_24.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r1.w = sqrt(r0.w); + r0.w = inverseSqrt(r0.w); + let v_25 = (r0.www * r1.xyz); + r2 = vec4(v_25.xyz, r2.w); + let v_26 = -(cb3_3.tint_symbol_2[50u].xxxx); + r0.w = (r1.w + v_26.w); + r0.w = max(r0.w, 0.0f); + r1.x = (r0.w / r1.w); + r1.x = (r1.x * r1.z); + r1.y = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.z = (r1.y * -1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.y = (r1.z / r1.y); + let v_27 = bitcast(r1.x); + r1.x = select(1.0f, r1.y, (v_27 != 0u)); + r1.y = (r0.w * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.y); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.y = fma((-(r1.xxxx)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[52u].y); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_28 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.z = clamp(vec4(v_28, v_28, v_28, v_28).z, 0.0f, 1.0f); + let v_29 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_29, v_29, v_29, v_29).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + r1.z = log2(r1.z); + r1.z = (r1.z * cb3_3.tint_symbol_2[53u].w); + r1.z = exp2(r1.z); + let v_30 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_30.xyz, r2.w); + let v_31 = fma(r1.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_31.xyz, r2.w); + let v_32 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_32.xyz, r3.w); + let v_33 = fma(r1.zzz, r3.xyz, r2.xyz); + r2 = vec4(v_33.xyz, r2.w); + let v_34 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_35 = (r2.xyz + v_34.xyz); + r2 = vec4(v_35.xyz, r2.w); + let v_36 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r0.w * v_36.z); + let v_37 = -(cb3_3.tint_symbol_2[52u].xxxx); + r0.w = (r0.w + v_37.w); + r0.w = max(r0.w, 0.0f); + r0.w = (r0.w * cb3_3.tint_symbol_2[51u].x); + r0.w = (r0.w * 1.44269502162933349609f); + r0.w = exp2(r0.w); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = clamp(fma(r1.yyyy, r0.wwww, r1.xxxx).w, 0.0f, 1.0f); + r1.x = (r1.z * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = ((-(r1.xxxx)).x + 1.0f); + let v_38 = fma(r1.xxx, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r1 = vec4(v_38.x, r1.y, v_38.yz); + r2.x = ((-(r1.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r2.y = ((-(r1.zzzz)).y + cb3_3.tint_symbol_2[56u].w); + r2.z = ((-(r1.wwww)).z + cb3_3.tint_symbol_2[57u].w); + let v_39 = fma(r1.yyy, r2.xyz, r1.xzw); + r1 = vec4(v_39.xyz, r1.w); + let v_40 = ((-(r0.xyzx)).xyz + r1.xyz); + r1 = vec4(v_40.xyz, r1.w); + let v_41 = fma(r0.www, r1.xyz, r0.xyz); + o0 = vec4(v_41.xyz, o0.w); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/debb084beabc770f.wgsl b/b/8b0b5899ed/shaders/debb084beabc770f.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..46d84a14772fcf210075e9756dc801876cc70661 --- /dev/null +++ b/b/8b0b5899ed/shaders/debb084beabc770f.wgsl @@ -0,0 +1,24 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb12_struct { + tint_symbol : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +var o0 : vec4; + +fn main_inner(v0 : vec4) { + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + o0 = (r0 + cb1_1.tint_symbol[11u]); +} + +@vertex +fn main(@location(0u) v0 : vec4) -> @builtin(position) vec4 { + main_inner(v0); + return o0; +} diff --git a/b/8b0b5899ed/shaders/debc1752e06e6b40.wgsl b/b/8b0b5899ed/shaders/debc1752e06e6b40.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..7433b7306cc6b21c2bbe700faf958897a51c1879 --- /dev/null +++ b/b/8b0b5899ed/shaders/debc1752e06e6b40.wgsl @@ -0,0 +1,223 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb5_struct { + tint_symbol_2 : array, 5u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb5_struct; + +struct cb5_struct_1 { + tint_symbol_3 : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct_1; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +var icb0 : array, 4u> = array, 4u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f)); + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = max(v0.xy, vec2()); + let v_3 = bitcast>(select(vec2(v_2), vec2(4294967295u), (v_2 >= vec2(4294967296.0f)))); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = bitcast>((bitcast>(r0.xy) & vec2(1u))); + r0 = vec4(v_4.xy, r0.zw); + r0.y = bitcast((bitcast(r0.y) << 1u)); + r0.x = bitcast((bitcast(r0.x) + bitcast(r0.y))); + r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast(r0.x)]); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + v_5((bitcast(r0.x) != 0u)); + r0 = textureSample(t0, s0, v3.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[4u].x >= r1.x))); + v_5((bitcast(r1.x) != 0u)); + let v_6 = (v3.xy * cb11_11.tint_symbol_4[0u].zw); + r1 = vec4(v_6.xy, r1.zw); + r2 = textureSample(t3, s3, r1.xyxx.xy); + let v_7 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(r1.xy, v_7.xy); + let v_8 = (r1.xy * vec2(3.1700000762939453125f)); + r1 = vec4(v_8.xy, r1.zw); + r2 = textureSample(t3, s3, r1.xyxx.xy); + let v_9 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_9.xy, r1.zw); + let v_10 = (r1.xy * vec2(0.5f)); + r1 = vec4(v_10.xy, r1.zw); + let v_11 = fma(r1.zw, vec2(0.5f), r1.xy); + r1 = vec4(v_11.xy, r1.zw); + r1.z = ((-(r1.xxxx)).z * cb11_11.tint_symbol_4[0u].x); + r1.z = fma(r1.z, r0.w, 1.0f); + let v_12 = (r1.xy * cb11_11.tint_symbol_4[0u].yy); + r1 = vec4(v_12.xy, r1.zw); + r2 = (r0 * r1.zzzz); + r3 = textureSample(t4, s4, v3.xy.xyxx.xy); + let v_13 = fma(r1.xy, r0.ww, r3.xy); + r1 = vec4(v_13.xy, r1.zw); + let v_14 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_14.xy, r1.zw); + r0.w = dot(r1.xy, r1.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = sqrt(abs(r0.wwww).w); + r1.w = max(cb12_12.tint_symbol_3[4u].x, 0.00100000004749745131f); + let v_15 = (r1.ww * r1.xy); + r1 = vec4(v_15.xy, r1.zw); + let v_16 = (r1.yyy * v6.xyz); + r3 = vec4(v_16.xyz, r3.w); + let v_17 = fma(r1.xxx, v5.xyz, r3.xyz); + r1 = vec4(v_17.xy, r1.z, v_17.z); + let v_18 = fma(r0.www, v4.xyz, r1.xyw); + r1 = vec4(v_18.xy, r1.z, v_18.z); + r0.w = dot(r1.xyw, r1.xyw); + r0.w = inverseSqrt(r0.w); + let v_19 = (r0.www * r1.xyw); + r3 = vec4(v_19.xyz, r3.w); + r1.x = dot(r0.xyz, cb12_12.tint_symbol_3[2u].xyz); + r0.x = dot(r0.xyz, cb12_12.tint_symbol_3[3u].xyz); + r0.y = bitcast(select(0u, 4294967295u, (r1.x < 0.5f))); + r0.z = dot(cb12_12.tint_symbol_3[2u].ww, r1.xx); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.x = (r1.x + r1.x); + r1.y = ((-(cb12_12.tint_symbol_3[2u].wwww)).y + 1.0f); + r1.x = fma((-(r1.xxxx)).x, r1.y, 1.0f); + let v_20 = bitcast(r0.y); + let v_21 = r0.z; + r1.x = select(r1.x, v_21, (v_20 != 0u)); + r0.y = bitcast(select(0u, 4294967295u, (r0.x < 0.5f))); + r0.z = dot(cb12_12.tint_symbol_3[3u].ww, r0.xx); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.x = (r0.x + r0.x); + r3.w = ((-(cb12_12.tint_symbol_3[3u].wwww)).w + 1.0f); + r0.x = fma((-(r0.xxxx)).x, r3.w, 1.0f); + let v_22 = bitcast(r0.y); + let v_23 = r0.z; + r1.y = select(r0.x, v_23, (v_22 != 0u)); + r0.x = dot(r1.xy, cb12_12.tint_symbol_3[1u].xy); + r0.x = (r0.x * cb12_12.tint_symbol_3[0u].z); + r4.x = (r1.z * r0.x); + r0.y = clamp(fma(v4.xyz.zzzz, vec4(128.0f), vec4(-127.0f)).y, 0.0f, 1.0f); + let v_24 = (r2.xyz * v2.xyz); + r2 = vec4(v_24.xyz, r2.w); + r0.z = (r2.w * v1.w); + let v_25 = (v1.xy * cb2_2.tint_symbol[15u].zy); + let v_26 = r5; + r5 = vec4(v_26.x, v_25.xy, v_26.w); + o0.w = (r0.z * cb2_2.tint_symbol[15u].x); + let v_27 = fma(r3.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_27.xyz, o1.w); + r0.z = (cb12_12.tint_symbol_3[4u].y + -0.20000000298023223877f); + r0.z = clamp(((r0.zzzz * vec4(10.0f))).z, 0.0f, 1.0f); + o1.w = (r0.z * r0.y); + r5.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w); + let v_28 = (r5.xz * vec2(0.5f)); + let v_29 = r0; + r0 = vec4(v_29.x, v_28.xy, v_29.w); + let v_30 = sqrt(r0.yz); + o3 = vec4(v_30.xy, o3.zw); + r0.y = fma(r1.w, r0.w, -0.34999999403953552246f); + r0.y = clamp(((r0.yyyy * vec4(1.53846156597137451172f))).y, 0.0f, 1.0f); + r0.y = (r0.y * cb5_5.tint_symbol_2[3u].z); + r0.z = ((-(cb2_2.tint_symbol[16u].zzzz)).z + 1.0f); + r0.y = (r0.z * r0.y); + r0.y = (r5.y * r0.y); + r0.z = fma((-(r4.xxxx)).z, 0.5f, 1.0f); + r0.z = (r0.z * r0.y); + r0.y = (r0.y * cb12_12.tint_symbol_3[4u].y); + r0.z = fma(r0.z, -0.5f, 1.0f); + let v_31 = (r0.zzz * r2.xyz); + o0 = vec4(v_31.xyz, o0.w); + r0.x = clamp(fma(r0.xxxx, r1.zzzz, vec4(0.40000000596046447754f)).x, 0.0f, 1.0f); + let v_32 = (r0.xx * vec2(0.5f, 0.48828125f)); + r1 = vec4(v_32.xy, r1.zw); + r4.y = 0.0f; + r4.z = cb12_12.tint_symbol_3[0u].x; + r1.z = 0.97000002861022949219f; + let v_33 = -(r4.xxyz); + let v_34 = (r1.xyz + v_33.xzw); + r0 = vec4(v_34.x, r0.y, v_34.yz); + let v_35 = max(r0.xzw, vec3()); + r0 = vec4(v_35.x, r0.y, v_35.yz); + let v_36 = fma(r0.xzw, r0.yyy, r4.xyz); + r0 = vec4(v_36.xyz, r0.w); + let v_37 = sqrt(r0.xy); + o2 = vec4(v_37.xy, o2.zw); + o2.z = r0.z; + o2.w = 1.0f; + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +fn v_5(v_38 : bool) { + if (v_38) { + discard; + return; + } +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_39 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> tint_symbol_5 { + main_inner(v_39, v1, v2, v3, v4, v5, v6); + return tint_symbol_5(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/debc4934fb45b0b5.consts.json b/b/8b0b5899ed/shaders/debc4934fb45b0b5.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/debc4934fb45b0b5.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/debc4934fb45b0b5.wgsl b/b/8b0b5899ed/shaders/debc4934fb45b0b5.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..2434b31914d61eac41b671f45285188685dbcab8 --- /dev/null +++ b/b/8b0b5899ed/shaders/debc4934fb45b0b5.wgsl @@ -0,0 +1,704 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb15_struct { + tint_symbol_4 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v3 : vec4; + +var v4 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_6 { + tint_symbol_5 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_6; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v3 = v_2; + x1[0u].x = v4[0u]; + x1[0u].y = v4[1u]; + x1[0u].z = v4[2u]; + x1[0u].w = v4[3u]; + r0.x = dot(v1.xyz, v1.xyz); + r0.x = inverseSqrt(r0.x); + let v_3 = (r0.xxx * v1.xyz); + r0 = vec4(r0.x, v_3.xyz); + let v_4 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = -(v2.xyzx); + let v_6 = (v_5.xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_6.xyz, r2.w); + r1.z = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz); + let v_7 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r2 = vec4(v_7.xyz, r2.w); + let v_8 = (r2.yyy * cb6_6.tint_symbol_4[1u].xyz); + r3 = vec4(v_8.xyz, r3.w); + let v_9 = fma(r2.xxx, cb6_6.tint_symbol_4[0u].xyz, r3.xyz); + r3 = vec4(v_9.xyz, r3.w); + let v_10 = fma(r2.zzz, cb6_6.tint_symbol_4[2u].xyz, r3.xyz); + r3 = vec4(v_10.xyz, r3.w); + let v_11 = fma(r3.xyz, cb6_6.tint_symbol_4[4u].xyz, cb6_6.tint_symbol_4[8u].xyz); + r4 = vec4(v_11.xyz, r4.w); + let v_12 = &(x0[0u]); + let v_13 = r4; + *(v_12) = vec4(v_13.xyz, (*(v_12)).w); + let v_14 = fma(r3.xyz, cb6_6.tint_symbol_4[5u].xyz, cb6_6.tint_symbol_4[9u].xyz); + r5 = vec4(v_14.xyz, r5.w); + let v_15 = &(x0[1u]); + let v_16 = r5; + *(v_15) = vec4(v_16.xyz, (*(v_15)).w); + let v_17 = fma(r3.xyz, cb6_6.tint_symbol_4[6u].xyz, cb6_6.tint_symbol_4[10u].xyz); + r6 = vec4(v_17.xyz, r6.w); + let v_18 = &(x0[2u]); + let v_19 = r6; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = fma(r3.xyz, cb6_6.tint_symbol_4[7u].xyz, cb6_6.tint_symbol_4[11u].xyz); + r3 = vec4(v_20.xyz, r3.w); + let v_21 = &(x0[3u]); + let v_22 = r3; + *(v_21) = vec4(v_22.xyz, (*(v_21)).w); + let v_23 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_24 = r7; + r7 = vec4(v_24.x, v_23.x, v_24.z, v_23.y); + r1.w = fma((-(cb6_6.tint_symbol_4[14u].zzzz)).w, 1.5f, 1.0f); + r1.w = (r1.w * 0.5f); + let v_25 = abs(r6.yyyy); + r2.w = max(v_25.w, abs(r6.xxxx).w); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r1.w))); + let v_26 = (bitcast(r2.w) != 0u); + let v_27 = bitcast(v.tint_symbol_5[0i].x); + r2.w = select(bitcast(v.tint_symbol_5[1i].x), v_27, v_26); + let v_28 = abs(r5.yyyy); + r3.z = max(v_28.z, abs(r5.xxxx).z); + r3.z = bitcast(select(0u, 4294967295u, (r3.z < r1.w))); + let v_29 = bitcast(r3.z); + r2.w = select(r2.w, bitcast(v.tint_symbol_5[2i].x), (v_29 != 0u)); + let v_30 = abs(r4.yyyy); + r3.z = max(v_30.z, abs(r4.xxxx).z); + r1.w = bitcast(select(0u, 4294967295u, (r3.z < r1.w))); + let v_31 = bitcast(r1.w); + r1.w = select(r2.w, 0.0f, (v_31 != 0u)); + let v_32 = x0[bitcast(r1.w)]; + r4 = vec4(v_32.xyz, r4.w); + r1.w = f32(bitcast(r1.w)); + r2.w = (r1.w + 0.5f); + r2.w = (r2.w * 0.25f); + r5 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r1.wwww))); + r5 = bitcast>((bitcast>(r5) & vec4(1065353216u))); + r1.w = dot(r5, cb6_6.tint_symbol_4[12u]); + r3.z = dot(r5, cb6_6.tint_symbol_4[13u]); + r5.x = (r4.x + 0.5f); + r5.y = fma(r4.y, 0.25f, r2.w); + r2.w = bitcast(select(0u, 4294967295u, !((r1.w == 0.0f)))); + r1.w = ((-(r1.wwww)).w + r4.z); + let v_33 = dpdx(r5.xyy); + r6 = vec4(v_33.xy, r6.z, v_33.z); + r6.z = dpdx(r1.w); + let v_34 = dpdy(r5.yxy); + r8 = vec4(v_34.xyz, r8.w); + r8.w = dpdy(r1.w); + let v_35 = (r6.yw * r8.yw); + r4 = vec4(v_35.xy, r4.zw); + let v_36 = -(r4.xyxx); + let v_37 = fma(r6.xz, r8.xz, v_36.xy); + r9 = vec4(v_37.xy, r9.zw); + r3.w = (1.0f / r9.x); + r4.x = (r6.z * r8.y); + let v_38 = -(r4.xxxx); + r9.z = fma(r6.x, r8.w, v_38.z); + let v_39 = (r3.ww * r9.yz); + r4 = vec4(v_39.xy, r4.zw); + let v_40 = max(r4.xy, vec2()); + r4 = vec4(v_40.xy, r4.zw); + let v_41 = min(r4.xy, vec2(0.5f)); + r4 = vec4(v_41.xy, r4.zw); + r1.w = fma((-(r3.zzzz)).w, r4.x, r1.w); + r1.w = fma((-(r3.zzzz)).w, r4.y, r1.w); + let v_42 = bitcast(r2.w); + let v_43 = r1.w; + r7.z = select(r4.z, v_43, (v_42 != 0u)); + r5.z = 0.0f; + let v_44 = (r5.xyz + r7.ywz); + r4 = vec4(v_44.xyz, r4.w); + let v_45 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r7 = vec4(v_45.xy, r7.zw); + let v_46 = (r5.xyz + r7.xyz); + r6 = vec4(v_46.xyz, r6.w); + let v_47 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r7 = vec4(v_47.xy, r7.zw); + let v_48 = (r5.xyz + r7.xyz); + r8 = vec4(v_48.xyz, r8.w); + let v_49 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r7 = vec4(v_49.xy, r7.zw); + let v_50 = (r5.xyz + r7.xyz); + r9 = vec4(v_50.xyz, r9.w); + let v_51 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r7 = vec4(v_51.xy, r7.zw); + let v_52 = (r5.xyz + r7.xyz); + r10 = vec4(v_52.xyz, r10.w); + let v_53 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r7 = vec4(v_53.xy, r7.zw); + let v_54 = (r5.xyz + r7.xyz); + r11 = vec4(v_54.xyz, r11.w); + let v_55 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r7 = vec4(v_55.xy, r7.zw); + let v_56 = (r5.xyz + r7.xyz); + r12 = vec4(v_56.xyz, r12.w); + let v_57 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r7 = vec4(v_57.xy, r7.zw); + let v_58 = (r5.xyz + r7.xyz); + r13 = vec4(v_58.xyz, r13.w); + let v_59 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r7 = vec4(v_59.xy, r7.zw); + let v_60 = (r5.xyz + r7.xyz); + r14 = vec4(v_60.xyz, r14.w); + let v_61 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r7 = vec4(v_61.xy, r7.zw); + let v_62 = (r5.xyz + r7.xyz); + r15 = vec4(v_62.xyz, r15.w); + let v_63 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r7 = vec4(v_63.xy, r7.zw); + let v_64 = (r5.xyz + r7.xyz); + r16 = vec4(v_64.xyz, r16.w); + let v_65 = (cb6_6.tint_symbol_4[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r7 = vec4(v_65.xy, r7.zw); + let v_66 = (r5.xyz + r7.xyz); + r17 = vec4(v_66.xyz, r17.w); + let v_67 = (cb6_6.tint_symbol_4[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r7 = vec4(v_67.xy, r7.zw); + let v_68 = (r5.xyz + r7.xyz); + r18 = vec4(v_68.xyz, r18.w); + let v_69 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r7 = vec4(v_69.xy, r7.zw); + let v_70 = (r5.xyz + r7.xyz); + r19 = vec4(v_70.xyz, r19.w); + let v_71 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r7 = vec4(v_71.xy, r7.zw); + let v_72 = (r5.xyz + r7.xyz); + r20 = vec4(v_72.xyz, r20.w); + let v_73 = (cb6_6.tint_symbol_4[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r7 = vec4(v_73.xy, r7.zw); + let v_74 = (r5.xyz + r7.xyz); + r5 = vec4(v_74.xyz, r5.w); + let v_75 = r4.xyxx; + r4.x = textureSampleCompareLevel(t15, s15, v_75.xy, r4.z); + let v_76 = r6.xyxx; + r4.y = textureSampleCompareLevel(t15, s15, v_76.xy, r6.z); + let v_77 = r8.xyxx; + r4.z = textureSampleCompareLevel(t15, s15, v_77.xy, r8.z); + let v_78 = r9.xyxx; + r4.w = textureSampleCompareLevel(t15, s15, v_78.xy, r9.z); + let v_79 = r10.xyxx; + r6.x = textureSampleCompareLevel(t15, s15, v_79.xy, r10.z); + let v_80 = r11.xyxx; + r6.y = textureSampleCompareLevel(t15, s15, v_80.xy, r11.z); + let v_81 = r12.xyxx; + r6.z = textureSampleCompareLevel(t15, s15, v_81.xy, r12.z); + let v_82 = r13.xyxx; + r6.w = textureSampleCompareLevel(t15, s15, v_82.xy, r13.z); + let v_83 = r14.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_83.xy, r14.z); + let v_84 = r15.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_84.xy, r15.z); + let v_85 = r16.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_85.xy, r16.z); + let v_86 = r17.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_86.xy, r17.z); + let v_87 = r18.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_87.xy, r18.z); + let v_88 = r19.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_88.xy, r19.z); + let v_89 = r20.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_89.xy, r20.z); + let v_90 = r5.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_90.xy, r5.z); + r4 = (r4 + r6); + r4 = (r7 + r4); + r4 = (r8 + r4); + r1.w = dot(r4, vec4(1.0f)); + r1.z = clamp(fma(r1.zzzz, cb6_6.tint_symbol_4[0u].wwww, cb6_6.tint_symbol_4[1u].wwww).z, 0.0f, 1.0f); + let v_91 = abs(r3.yyyy); + r2.w = max(v_91.w, abs(r3.xxxx).w); + r2.w = clamp(fma(r2.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = (r2.w * r1.z); + r1.z = fma(r1.w, 0.0625f, r1.z); + let v_92 = (r1.xyz * r1.xyz); + r1 = vec4(v_92.xyz, r1.w); + r1.z = min(r1.z, 1.0f); + r1.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_4[3u].xxxx, cb6_6.tint_symbol_4[3u].yyyy).w, 0.0f, 1.0f); + r1.w = sqrt(r1.w); + r1.w = (r1.w * cb6_6.tint_symbol_4[3u].z); + let v_93 = -(r1.zzzz); + r1.z = fma(r1.w, v_93.z, r1.z); + let v_94 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_95 = dot(r0.yzw, v_94.xyz); + r1.w = clamp(vec4(v_95, v_95, v_95, v_95).w, 0.0f, 1.0f); + let v_96 = (r1.www * cb3_3.tint_symbol_2[1u].xyz); + r3 = vec4(v_96.xyz, r3.w); + r1.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_97 = (v_5.xyz + cb3_3.tint_symbol_2[3u].xyz); + r4 = vec4(v_97.xyz, r4.w); + let v_98 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r5 = vec4(v_98.xyz, r5.w); + r3.w = dot(r5.xyz, cb3_3.tint_symbol_2[11u].xyz); + r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r3.w = (r3.w * cb3_3.tint_symbol_2[19u].w); + let v_99 = fma(cb3_3.tint_symbol_2[11u].xyz, r3.www, cb3_3.tint_symbol_2[3u].xyz); + r5 = vec4(v_99.xyz, r5.w); + let v_100 = (r5.xyz + v_5.xyz); + r5 = vec4(v_100.xyz, r5.w); + let v_101 = bitcast>(r2.www); + let v_102 = r4.xyz; + let v_103 = select(r5.xyz, v_102, (v_101 != vec3())); + r4 = vec4(v_103.xyz, r4.w); + r2.w = dot(r4.xyz, r4.xyz); + let v_104 = (r4.xyz + vec3(0.00000099999999747524f)); + r4 = vec4(v_104.xyz, r4.w); + r3.w = dot(r4.xyz, r4.xyz); + r3.w = inverseSqrt(r3.w); + let v_105 = (r3.www * r4.xyz); + r4 = vec4(v_105.xyz, r4.w); + r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r3.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[11u].w); + r2.w = (r2.w / r3.w); + let v_106 = -(cb3_3.tint_symbol_2[11u].xyzx); + r3.w = dot(r4.xyz, v_106.xyz); + r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_107 = dot(r4.xyz, r0.yzw); + r4.x = clamp(vec4(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f); + r3.w = (r3.w * r4.x); + r2.w = (r2.w * r3.w); + let v_108 = (r2.www * cb3_3.tint_symbol_2[19u].xyz); + r4 = vec4(v_108.xyz, r4.w); + let v_109 = bitcast>(r1.www); + let v_110 = select(r4.xyz, vec3(), (v_109 != vec3())); + r4 = vec4(v_110.xyz, r4.w); + r2.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r1.w = bitcast((bitcast(r1.w) | bitcast(r2.w))); + r2.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_111 = (v_5.xyz + cb3_3.tint_symbol_2[4u].xyz); + r5 = vec4(v_111.xyz, r5.w); + let v_112 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r6 = vec4(v_112.xyz, r6.w); + r3.w = dot(r6.xyz, cb3_3.tint_symbol_2[12u].xyz); + r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r3.w = (r3.w * cb3_3.tint_symbol_2[20u].w); + let v_113 = fma(cb3_3.tint_symbol_2[12u].xyz, r3.www, cb3_3.tint_symbol_2[4u].xyz); + r6 = vec4(v_113.xyz, r6.w); + let v_114 = (r6.xyz + v_5.xyz); + r6 = vec4(v_114.xyz, r6.w); + let v_115 = bitcast>(r2.www); + let v_116 = r5.xyz; + let v_117 = select(r6.xyz, v_116, (v_115 != vec3())); + r5 = vec4(v_117.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + let v_118 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_118.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_119 = (r3.www * r5.xyz); + r5 = vec4(v_119.xyz, r5.w); + r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r3.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[12u].w); + r2.w = (r2.w / r3.w); + let v_120 = -(cb3_3.tint_symbol_2[12u].xyzx); + r3.w = dot(r5.xyz, v_120.xyz); + r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_121 = dot(r5.xyz, r0.yzw); + r4.w = clamp(vec4(v_121, v_121, v_121, v_121).w, 0.0f, 1.0f); + r3.w = (r3.w * r4.w); + r2.w = (r2.w * r3.w); + let v_122 = fma(r2.www, cb3_3.tint_symbol_2[20u].xyz, r4.xyz); + r5 = vec4(v_122.xyz, r5.w); + let v_123 = bitcast>(r1.www); + let v_124 = r4.xyz; + let v_125 = select(r5.xyz, v_124, (v_123 != vec3())); + r4 = vec4(v_125.xyz, r4.w); + } else { + r1.w = bitcast(v.tint_symbol_5[3i].x); + } + if ((bitcast(r1.w) != 0u)) { + r1.w = bitcast(v.tint_symbol_5[3i].x); + } else { + r2.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r1.w = bitcast((bitcast(r1.w) | bitcast(r2.w))); + r2.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_126 = (v_5.xyz + cb3_3.tint_symbol_2[5u].xyz); + r5 = vec4(v_126.xyz, r5.w); + let v_127 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r6 = vec4(v_127.xyz, r6.w); + r3.w = dot(r6.xyz, cb3_3.tint_symbol_2[13u].xyz); + r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r3.w = (r3.w * cb3_3.tint_symbol_2[21u].w); + let v_128 = fma(cb3_3.tint_symbol_2[13u].xyz, r3.www, cb3_3.tint_symbol_2[5u].xyz); + r6 = vec4(v_128.xyz, r6.w); + let v_129 = (r6.xyz + v_5.xyz); + r6 = vec4(v_129.xyz, r6.w); + let v_130 = bitcast>(r2.www); + let v_131 = r5.xyz; + let v_132 = select(r6.xyz, v_131, (v_130 != vec3())); + r5 = vec4(v_132.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + let v_133 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_133.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_134 = (r3.www * r5.xyz); + r5 = vec4(v_134.xyz, r5.w); + r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r3.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[13u].w); + r2.w = (r2.w / r3.w); + let v_135 = -(cb3_3.tint_symbol_2[13u].xyzx); + r3.w = dot(r5.xyz, v_135.xyz); + r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_136 = dot(r5.xyz, r0.yzw); + r4.w = clamp(vec4(v_136, v_136, v_136, v_136).w, 0.0f, 1.0f); + r3.w = (r3.w * r4.w); + r2.w = (r2.w * r3.w); + let v_137 = fma(r2.www, cb3_3.tint_symbol_2[21u].xyz, r4.xyz); + r5 = vec4(v_137.xyz, r5.w); + let v_138 = bitcast>(r1.www); + let v_139 = r4.xyz; + let v_140 = select(r5.xyz, v_139, (v_138 != vec3())); + r4 = vec4(v_140.xyz, r4.w); + } + if ((bitcast(r1.w) != 0u)) { + } else { + r2.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r1.w = bitcast((bitcast(r1.w) | bitcast(r2.w))); + r2.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_141 = (v_5.xyz + cb3_3.tint_symbol_2[6u].xyz); + r5 = vec4(v_141.xyz, r5.w); + let v_142 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r6 = vec4(v_142.xyz, r6.w); + r3.w = dot(r6.xyz, cb3_3.tint_symbol_2[14u].xyz); + r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r3.w = (r3.w * cb3_3.tint_symbol_2[22u].w); + let v_143 = fma(cb3_3.tint_symbol_2[14u].xyz, r3.www, cb3_3.tint_symbol_2[6u].xyz); + r6 = vec4(v_143.xyz, r6.w); + let v_144 = (r6.xyz + v_5.xyz); + r6 = vec4(v_144.xyz, r6.w); + let v_145 = bitcast>(r2.www); + let v_146 = r5.xyz; + let v_147 = select(r6.xyz, v_146, (v_145 != vec3())); + r5 = vec4(v_147.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + let v_148 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_148.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_149 = (r3.www * r5.xyz); + r5 = vec4(v_149.xyz, r5.w); + r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r3.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[14u].w); + r2.w = (r2.w / r3.w); + let v_150 = -(cb3_3.tint_symbol_2[14u].xyzx); + r3.w = dot(r5.xyz, v_150.xyz); + r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_151 = dot(r5.xyz, r0.yzw); + r4.w = clamp(vec4(v_151, v_151, v_151, v_151).w, 0.0f, 1.0f); + r3.w = (r3.w * r4.w); + r2.w = (r2.w * r3.w); + let v_152 = fma(r2.www, cb3_3.tint_symbol_2[22u].xyz, r4.xyz); + r5 = vec4(v_152.xyz, r5.w); + let v_153 = bitcast>(r1.www); + let v_154 = r4.xyz; + let v_155 = select(r5.xyz, v_154, (v_153 != vec3())); + r4 = vec4(v_155.xyz, r4.w); + } + let v_156 = fma(r3.xyz, r1.zzz, r4.xyz); + r3 = vec4(v_156.xyz, r3.w); + r0.x = fma(v1.z, r0.x, cb3_3.tint_symbol_2[43u].w); + r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w); + r0.x = max(r0.x, 0.0f); + let v_157 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.xxx, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_157.xyz, r4.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_158 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_158.xyz, r5.w); + let v_159 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_159.xyz, r5.w); + let v_160 = fma(r4.xyz, r1.zzz, r5.xyz); + r4 = vec4(v_160.xyz, r4.w); + let v_161 = (r1.yyy * r4.xyz); + r1 = vec4(r1.x, v_161.xyz); + let v_162 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_162.xyz, r4.w); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_163 = dot(r5.xyz, r0.yzw); + r0.x = clamp(vec4(v_163, v_163, v_163, v_163).x, 0.0f, 1.0f); + let v_164 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.xxx, r4.xyz); + r0 = vec4(v_164.xyz, r0.w); + let v_165 = fma(r0.xyz, r1.xxx, r1.yzw); + r0 = vec4(v_165.xyz, r0.w); + let v_166 = (r0.xyz + r3.xyz); + r0 = vec4(v_166.xyz, r0.w); + o0.w = (v0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r2.xyz, r2.xyz); + r1.x = sqrt(r0.w); + let v_167 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_167.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r2.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_168 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_168 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_169 = (r0.www * r2.xyz); + r3 = vec4(v_169.xyz, r3.w); + let v_170 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_170, v_170, v_170, v_170).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_171 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_171, v_171, v_171, v_171).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_172 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r1.y + v_172.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.wwww, r1.zzzz).z, 0.0f, 1.0f); + let v_173 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_173.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_174 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_174.xyz, r3.w); + let v_175 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_175.xyz, r3.w); + let v_176 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_176.xyz, r4.w); + let v_177 = fma(r1.www, r4.xyz, r3.xyz); + r3 = vec4(v_177.xyz, r3.w); + let v_178 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_179 = (r3.xyz + v_178.xyz); + r3 = vec4(v_179.xyz, r3.w); + let v_180 = fma(r1.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_180.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_181 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_181.xyz, r4.w); + let v_182 = fma(r1.xxx, r4.xyz, r3.xyz); + r1 = vec4(v_182.xy, r1.z, v_182.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_183 = (v3.xy * cb2_2.tint_symbol_1[18u].zw); + r3 = vec4(v_183.xy, r3.zw); + r3 = textureSample(t11, s11, r3.xyxx.xy); + r0.w = (r3.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_184 = -(r0.xyxz); + let v_185 = fma(r1.xyw, r0.www, v_184.xyw); + r1 = vec4(v_185.xy, r1.z, v_185.z); + let v_186 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_186.xyz, r1.w); + } else { + r0.w = dot(r2.xyz, r2.xyz); + r1.w = sqrt(r0.w); + let v_187 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.w = (r1.w + v_187.w); + r2.w = max(r2.w, 0.0f); + r1.w = (r2.w / r1.w); + r1.w = (r1.w * r2.z); + r3.x = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r3.y = (r3.x * -1.44269502162933349609f); + r3.y = exp2(r3.y); + r3.y = ((-(r3.yyyy)).y + 1.0f); + r3.x = (r3.y / r3.x); + let v_188 = bitcast(r1.w); + r1.w = select(1.0f, r3.x, (v_188 != 0u)); + r3.x = (r2.w * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r3.x); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r3.x = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_189 = (r0.www * r2.xyz); + r2 = vec4(v_189.xyz, r2.w); + let v_190 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_190, v_190, v_190, v_190).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_191 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_191, v_191, v_191, v_191).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_192 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r2.w + v_192.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.yyyy, r3.xxxx).y, 0.0f, 1.0f); + let v_193 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.z = (r2.w * v_193.z); + r2.z = (r2.z * 1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + let v_194 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_194.xyz, r3.w); + let v_195 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_195.xyz, r3.w); + let v_196 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_196.xyz, r4.w); + let v_197 = fma(r2.xxx, r4.xyz, r3.xyz); + r3 = vec4(v_197.xyz, r3.w); + let v_198 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_199 = (r3.xyz + v_198.xyz); + r3 = vec4(v_199.xyz, r3.w); + let v_200 = fma(r2.zzz, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_200.x, r2.y, v_200.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_201 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_201.xyz, r3.w); + let v_202 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_202.x, r2.y, v_202.yz); + let v_203 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_203.x, r2.y, v_203.yz); + let v_204 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_204.xyz, r1.w); + } + let v_205 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_205.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @builtin(position) v_206 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v_206); + return o0; +} diff --git a/b/8b0b5899ed/shaders/ded1bf0846d843e9.wgsl b/b/8b0b5899ed/shaders/ded1bf0846d843e9.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..044ad0be703ecfc4b173bd7da1a6993bfae7b066 --- /dev/null +++ b/b/8b0b5899ed/shaders/ded1bf0846d843e9.wgsl @@ -0,0 +1,249 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb24_struct { + tint_symbol_1 : array, 24u>, +} + +@group(0u) @binding(5u) var cb5_5 : cb24_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb9_struct { + tint_symbol_3 : array, 9u>, +} + +@group(0u) @binding(9u) var cb9_9 : cb9_struct; + +struct cb7_struct { + tint_symbol_4 : array, 7u>, +} + +@group(0u) @binding(8u) var cb8_8 : cb7_struct; + +var icb0 : array, 4u> = array, 4u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f)); + +var v12 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : vec4; + +var o8 : vec4; + +var o9 : vec4; + +var o10 : vec4; + +var o11 : vec4; + +var o12 : array; + +var v : vec4; + +var x0 : array, 3u>; + +var x1 : array, 3u>; + +var x2 : array, 3u>; + +var x3 : array, 3u>; + +var x4 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v8 : vec4, v9 : vec4, v10 : vec4, v11 : vec4, v_1 : i32, v13 : vec3) { + let v_2 = 0i; + v12.x = bitcast((v_1 - v_2)); + x0[0u].x = v9.x; + x0[1u].x = 0.5f; + x0[2u].x = v9.y; + x1[0u].x = v9.z; + x1[1u].x = 0.5f; + x1[2u].x = v9.w; + x2[0u].x = v9.x; + x2[1u].x = 0.5f; + x2[2u].x = v9.y; + x3[0u].x = v9.z; + x3[1u].x = 0.5f; + x3[2u].x = v9.w; + r0.x = bitcast(select(0u, 4294967295u, (0.00000099999999747524f >= v1.w))); + r0.y = (v1.w * v4.y); + let v_3 = bitcast(r0.x); + o0.w = select(r0.y, 0.0f, (v_3 != 0u)); + r0 = vec4(((v1.xyz * v1.xyz)).xyz, r0.w); + let v_4 = fma(r0.xyz, v3.yyy, v1.xyz); + o0 = vec4(v_4.xyz, o0.w); + let v_5 = v13.xy; + let v_6 = max(v_5, vec2(-2147483648.0f)); + let v_7 = bitcast>(select(select(vec2(v_6), vec2(2147483647i), (v_6 >= vec2(2147483648.0f))), vec2(), !((v_5 == v_5)))); + r0 = vec4(v_7.xy, r0.zw); + r0.z = x0[bitcast(r0.x)].x; + r1 = vec4((((-(v11.xwxx)).xy + v11.yz)).xy, r1.zw); + o1.z = fma(r0.z, r1.x, v11.x); + r0.w = x1[bitcast(r0.y)].x; + o1.w = fma(r0.w, r1.y, v11.w); + r1 = vec4((((-(v10.xwxx)).xy + v10.yz)).xy, r1.zw); + o1.x = fma(r0.z, r1.x, v10.x); + o1.y = fma(r0.w, r1.y, v10.w); + r0.x = x2[bitcast(r0.x)].x; + r0.y = x3[bitcast(r0.y)].x; + o2.y = fma(r0.y, r1.y, v10.w); + o2.x = fma(r0.x, r1.x, v10.x); + o2 = vec4(o2.xy, vec2()); + o3.x = clamp(v3.x, 0.0f, 1.0f); + o3.y = v3.y; + o4 = vec4(); + r0.x = f32(bitcast(v12.x)); + r0.x = (r0.x * cb9_9.tint_symbol_3[8u].y); + let v_8 = r0.x; + let v_9 = max(v_8, -2147483648.0f); + r0.x = bitcast(select(select(i32(v_9), 2147483647i, (v_9 >= 2147483648.0f)), 0i, !((v_8 == v_8)))); + let v_10 = cb9_9.tint_symbol_3[8u].x; + let v_11 = max(v_10, -2147483648.0f); + r0.y = bitcast(select(select(i32(v_11), 2147483647i, (v_11 >= 2147483648.0f)), 0i, !((v_10 == v_10)))); + let v_12 = (-(bitcast>(r0.xxxx))).x; + let v_13 = bitcast(r0.y); + r0.x = bitcast(((v_12 * v_13) + bitcast(v12.x))); + r0.x = dot(cb9_9.tint_symbol_3[7u], icb0[bitcast(r0.x)]); + r0.y = trunc(r0.x); + let v_14 = r0.x; + let v_15 = max(v_14, -2147483648.0f); + r0.x = bitcast(select(select(i32(v_15), 2147483647i, (v_15 >= 2147483648.0f)), 0i, !((v_14 == v_14)))); + r0.x = bitcast((bitcast(r0.x) << 2u)); + o5.z = r0.y; + r0.y = ((-(r0.yyyy)).y + 3.0f); + r0.y = (r0.y * 0.25f); + o5.x = v4.x; + let v_16 = o5; + o5 = vec4(v_16.x, v1.x, v_16.z, v1.z); + o6 = vec4(v5.xy, o6.zw); + o6 = vec4(o6.xy, vec2()); + r1 = vec4(((v0 + v7.xyz)).xyz, r1.w); + r2.x = v6.w; + r2.y = v7.w; + r2.z = v8.w; + let v_17 = (r1.xyz + r2.xyz); + r1 = vec4(v_17.xyz, r1.w); + let v_18 = ((-(r2.xyzx)).xyz + v8.xyz); + r2 = vec4(v_18.xyz, r2.w); + let v_19 = fma(r2.xyz, r0.zzz, r1.xyz); + r3 = vec4(v_19.xyz, r3.w); + r4 = vec4(((v6.xyz + (-(v7.xyzx)).xyz)).xyz, r4.w); + let v_20 = fma(r4.xyz, r0.www, r3.xyz); + r3 = vec4(v_20.xyz, r3.w); + let v_21 = (r2.xyz + r4.xyz); + r2 = vec4(v_21.xyz, r2.w); + let v_22 = fma(r2.xyz, vec3(0.5f), r1.xyz); + r1 = vec4(v_22.xyz, r1.w); + let v_23 = (r2.xyz * vec3(0.5f)); + r2 = vec4(v_23.xyz, r2.w); + r0.z = dot(r2.xyz, r2.xyz); + r0.z = sqrt(r0.z); + r0.z = (1.0f / r0.z); + let v_24 = ((-(r3.xyzx)).xyz + r1.xyz); + r1 = vec4(v_24.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = sqrt(r0.w); + r0.z = (r0.z * r0.w); + o7.x = (r0.z * cb8_8.tint_symbol_4[4u].y); + r1 = (r3.yyyy * cb5_5.tint_symbol_1[bitcast((bitcast(r0.x) + 1i))]); + r1 = fma(r3.xxxx, cb5_5.tint_symbol_1[bitcast(r0.x)], r1); + r1 = fma(r3.zzzz, cb5_5.tint_symbol_1[bitcast((bitcast(r0.x) + 2i))], r1); + let v_25 = -(cb1_1.tint_symbol[15u].xyzx); + let v_26 = (r3.xyz + v_25.xyz); + r2 = vec4(v_26.xyz, r2.w); + r0.z = dot(r2.xyz, r2.xyz); + r0.z = sqrt(r0.z); + r1 = (r1 + cb5_5.tint_symbol_1[bitcast((bitcast(r0.x) + 3i))]); + o7.w = r1.w; + let v_27 = -(cb8_8.tint_symbol_4[6u].yyyy); + r0.x = (r0.z + v_27.x); + o7.z = r0.z; + o7.y = clamp(((r0.xxxx / cb8_8.tint_symbol_4[6u].xxxx)).y, 0.0f, 1.0f); + o8 = vec4(); + o9 = vec4(); + o10 = vec4(); + r0.x = (r1.y / r1.w); + r0.x = (r0.x + 1.0f); + r0.x = fma(r0.x, 0.125f, r0.y); + r0.x = fma(r0.x, 2.0f, -1.0f); + r1.y = (r1.w * r0.x); + o11 = r1; + x4[0u].x = dot(r1, cb0_0.tint_symbol_2[0u]); + let v_28 = &(x4[0u]); + *(v_28) = vec4((*(v_28)).x, vec3()); + o12[0u] = x4[0u].x; + o12[1u] = x4[0u].y; + o12[2u] = x4[0u].z; + o12[3u] = x4[0u].w; + v = vec4(o12[0u], o12[1u], o12[2u], o12[3u]); +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, + @location(7u) + o7 : vec4, + @location(8u) + o8 : vec4, + @location(9u) + o9 : vec4, + @location(10u) + o10 : vec4, + @builtin(position) + o11 : vec4, + @builtin(clip_distances) + o12 : array, + @location(15u) + tint_symbol_5 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @location(8u) v8 : vec4, @location(9u) v9 : vec4, @location(10u) v10 : vec4, @location(11u) v11 : vec4, @builtin(instance_index) v_29 : u32, @location(13u) v13 : vec3) -> tint_symbol_6 { + main_inner(v0, v1, v3, v4, v5, v6, v7, v8, v9, v10, v11, i32(v_29), v13); + return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6, o7, o8, o9, o10, o11, o12, v); +} diff --git a/b/8b0b5899ed/shaders/ded734b02db53959.consts.json b/b/8b0b5899ed/shaders/ded734b02db53959.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/ded734b02db53959.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/ded734b02db53959.wgsl b/b/8b0b5899ed/shaders/ded734b02db53959.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..0a3864c4248f0f90ee4daeaf0a37e9de826cca97 --- /dev/null +++ b/b/8b0b5899ed/shaders/ded734b02db53959.wgsl @@ -0,0 +1,676 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : vec4; + +var v9 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v8 = v_2; + x1[0u].x = v9[0u]; + x1[0u].y = v9[1u]; + x1[0u].z = v9[2u]; + x1[0u].w = v9[3u]; + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1 = textureSample(t3, s3, v2.xy.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v6.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v5.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v3.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r3 = textureSample(t4, s4, v2.xy.xyxx.xy); + let v_9 = (r3.xy * r3.xy); + r3 = vec4(v_9.xy, r3.zw); + r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f); + let v_10 = (r0.xyz * v1.xyz); + r0 = vec4(v_10.xyz, r0.w); + r0.w = (r0.w * v0.w); + let v_11 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_11.xy, r3.zw); + let v_12 = (r0.xyz * r0.xyz); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = ((-(v7.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_13.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_14 = (r1.yyy * r4.xyz); + r5 = vec4(v_14.xyz, r5.w); + let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_16 = fma(r4.xyz, r1.yyy, v_15.xyz); + r6 = vec4(v_16.xyz, r6.w); + r1.y = dot(r6.xyz, r6.xyz); + r1.y = inverseSqrt(r1.y); + let v_17 = (r1.yyy * r6.xyz); + r6 = vec4(v_17.xyz, r6.w); + let v_18 = (r3.xy * r3.xy); + r3 = vec4(v_18.xy, r3.zw); + r1.y = fma(r3.w, cb12_12.tint_symbol_4[0u].y, -500.0f); + r1.y = max(r1.y, 0.0f); + let v_19 = -(r1.yyyy); + r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].y, v_19.w); + r1.y = (r1.y * 558.0f); + r1.y = fma(r2.w, 3.0f, r1.y); + r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_20 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r4 = vec4(v_20.xyz, r4.w); + let v_21 = (r4.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_21.xyz, r7.w); + let v_22 = fma(r4.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_22.xyz, r7.w); + let v_23 = fma(r4.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_23.xyz, r7.w); + let v_24 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_24.xyz, r8.w); + let v_25 = &(x0[0u]); + let v_26 = r8; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_27.xyz, r9.w); + let v_28 = &(x0[1u]); + let v_29 = r9; + *(v_28) = vec4(v_29.xyz, (*(v_28)).w); + let v_30 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_30.xyz, r10.w); + let v_31 = &(x0[2u]); + let v_32 = r10; + *(v_31) = vec4(v_32.xyz, (*(v_31)).w); + let v_33 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_33.xyz, r7.w); + let v_34 = &(x0[3u]); + let v_35 = r7; + *(v_34) = vec4(v_35.xyz, (*(v_34)).w); + let v_36 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_37 = r11; + r11 = vec4(v_37.x, v_36.x, v_37.z, v_36.y); + r3.z = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).z, 1.5f, 1.0f); + r3.z = (r3.z * 0.5f); + let v_38 = abs(r10.yyyy); + r3.w = max(v_38.w, abs(r10.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r3.z))); + let v_39 = (bitcast(r3.w) != 0u); + let v_40 = bitcast(v.tint_symbol_6[0i].x); + r3.w = select(bitcast(v.tint_symbol_6[1i].x), v_40, v_39); + let v_41 = abs(r9.yyyy); + r4.w = max(v_41.w, abs(r9.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_42 = bitcast(r4.w); + r3.w = select(r3.w, bitcast(v.tint_symbol_6[2i].x), (v_42 != 0u)); + let v_43 = abs(r8.yyyy); + r4.w = max(v_43.w, abs(r8.xxxx).w); + r3.z = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_44 = bitcast(r3.z); + r3.z = select(r3.w, 0.0f, (v_44 != 0u)); + let v_45 = x0[bitcast(r3.z)]; + r8 = vec4(v_45.xyz, r8.w); + r3.z = f32(bitcast(r3.z)); + r3.w = (r3.z + 0.5f); + r3.w = (r3.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r3.z = dot(r9, cb6_6.tint_symbol_5[12u]); + r4.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r3.z == 0.0f)))); + r3.z = ((-(r3.zzzz)).z + r8.z); + let v_46 = dpdx(r9.xyy); + r10 = vec4(v_46.xy, r10.z, v_46.z); + r10.z = dpdx(r3.z); + let v_47 = dpdy(r9.yxy); + r12 = vec4(v_47.xyz, r12.w); + r12.w = dpdy(r3.z); + let v_48 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_48.xy); + let v_49 = -(r7.zwzz); + let v_50 = fma(r10.xz, r12.xz, v_49.xy); + r13 = vec4(v_50.xy, r13.zw); + r5.w = (1.0f / r13.x); + r6.w = (r10.z * r12.y); + let v_51 = -(r6.wwww); + r13.z = fma(r10.x, r12.w, v_51.z); + let v_52 = (r5.ww * r13.yz); + r7 = vec4(r7.xy, v_52.xy); + let v_53 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_53.xy); + let v_54 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_54.xy); + r3.z = fma((-(r4.wwww)).z, r7.z, r3.z); + r3.z = fma((-(r4.wwww)).z, r7.w, r3.z); + let v_55 = bitcast(r3.w); + let v_56 = r3.z; + r11.z = select(r8.z, v_56, (v_55 != 0u)); + r9.z = 0.0f; + let v_57 = (r9.xyz + r11.ywz); + r8 = vec4(v_57.xyz, r8.w); + let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_58.xy, r11.zw); + let v_59 = (r9.xyz + r11.xyz); + r10 = vec4(v_59.xyz, r10.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_60.xy, r11.zw); + let v_61 = (r9.xyz + r11.xyz); + r12 = vec4(v_61.xyz, r12.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_62.xy, r11.zw); + let v_63 = (r9.xyz + r11.xyz); + r13 = vec4(v_63.xyz, r13.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_64.xy, r11.zw); + let v_65 = (r9.xyz + r11.xyz); + r14 = vec4(v_65.xyz, r14.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_66.xy, r11.zw); + let v_67 = (r9.xyz + r11.xyz); + r15 = vec4(v_67.xyz, r15.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_68.xy, r11.zw); + let v_69 = (r9.xyz + r11.xyz); + r16 = vec4(v_69.xyz, r16.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_70.xy, r11.zw); + let v_71 = (r9.xyz + r11.xyz); + r17 = vec4(v_71.xyz, r17.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_72.xy, r11.zw); + let v_73 = (r9.xyz + r11.xyz); + r18 = vec4(v_73.xyz, r18.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_74.xy, r11.zw); + let v_75 = (r9.xyz + r11.xyz); + r19 = vec4(v_75.xyz, r19.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_76.xy, r11.zw); + let v_77 = (r9.xyz + r11.xyz); + r20 = vec4(v_77.xyz, r20.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_78.xy, r11.zw); + let v_79 = (r9.xyz + r11.xyz); + r21 = vec4(v_79.xyz, r21.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_80.xy, r11.zw); + let v_81 = (r9.xyz + r11.xyz); + r22 = vec4(v_81.xyz, r22.w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_82.xy, r11.zw); + let v_83 = (r9.xyz + r11.xyz); + r23 = vec4(v_83.xyz, r23.w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_84.xy, r11.zw); + let v_85 = (r9.xyz + r11.xyz); + r24 = vec4(v_85.xyz, r24.w); + let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_86.xy, r11.zw); + let v_87 = (r9.xyz + r11.xyz); + r9 = vec4(v_87.xyz, r9.w); + let v_88 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_88.xy, r8.z); + let v_89 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_89.xy, r10.z); + let v_90 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_90.xy, r12.z); + let v_91 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_91.xy, r13.z); + let v_92 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_92.xy, r14.z); + let v_93 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_93.xy, r15.z); + let v_94 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_94.xy, r16.z); + let v_95 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_95.xy, r17.z); + let v_96 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_96.xy, r18.z); + let v_97 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_97.xy, r19.z); + let v_98 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_98.xy, r20.z); + let v_99 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_99.xy, r21.z); + let v_100 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_100.xy, r22.z); + let v_101 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_101.xy, r23.z); + let v_102 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_102.xy, r24.z); + let v_103 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_103.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r3.z = dot(r8, vec4(1.0f)); + r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_104 = abs(r7.yyyy); + r3.w = max(v_104.w, abs(r7.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = (r3.w * r2.w); + r2.w = fma(r3.z, 0.0625f, r2.w); + r2.w = (r2.w * r2.w); + r2.w = min(r2.w, 1.0f); + r3.z = clamp(fma(v7.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).z, 0.0f, 1.0f); + r3.z = sqrt(r3.z); + r3.z = (r3.z * cb6_6.tint_symbol_5[3u].z); + let v_105 = -(r2.wwww); + r2.w = fma(r3.z, v_105.w, r2.w); + let v_106 = dot(r2.xyz, v_15.xyz); + r3.z = clamp(vec4(v_106, v_106, v_106, v_106).z, 0.0f, 1.0f); + let v_107 = dot(r5.xyz, r2.xyz); + r7.x = clamp(vec4(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f); + let v_108 = dot(r6.xyz, v_15.xyz); + r7.y = clamp(vec4(v_108, v_108, v_108, v_108).y, 0.0f, 1.0f); + let v_109 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_109.xy, r7.zw); + let v_110 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_110.xy); + let v_111 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_111.xy); + let v_112 = (r7.xy * r7.zw); + r7 = vec4(v_112.xy, r7.zw); + r3.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_113 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r3.ww); + r7 = vec4(v_113.xy, r7.zw); + let v_114 = (r1.yy + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(r7.xy, v_114.xy); + r3.w = (r7.z * 0.125f); + r4.w = fma((-(r1.xxxx)).w, r7.x, 1.0f); + r5.w = dot(r2.xyz, r6.xyz); + r5.w = clamp(((r5.wwww + vec4(0.00000000999999993923f))).w, 0.0f, 1.0f); + r5.w = log2(r5.w); + r5.w = (r5.w * r7.w); + r5.w = exp2(r5.w); + r5.w = (r7.y * r5.w); + r3.w = (r3.w * r5.w); + r1.x = (r1.x * r3.w); + r1.x = (r3.z * r1.x); + r3.z = (r3.z * r4.w); + let v_115 = fma(r0.xyz, r3.zzz, r1.xxx); + r6 = vec4(v_115.xyz, r6.w); + let v_116 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_116.xyz, r6.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_117 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r7 = vec4(v_117.xyz, r7.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_118 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r8 = vec4(v_118.xyz, r8.w); + let v_119 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz); + r8 = vec4(v_119.xyz, r8.w); + let v_120 = fma(r7.xyz, r1.zzz, r8.xyz); + r7 = vec4(v_120.xyz, r7.w); + let v_121 = (r3.yyy * r7.xyz); + r7 = vec4(v_121.xyz, r7.w); + let v_122 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(v_122.x, r1.y, v_122.yz); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_123 = dot(r8.xyz, r2.xyz); + r3.z = clamp(vec4(v_123, v_123, v_123, v_123).z, 0.0f, 1.0f); + let v_124 = fma(cb3_3.tint_symbol_2[49u].xyz, r3.zzz, r1.xzw); + r1 = vec4(v_124.x, r1.y, v_124.yz); + let v_125 = fma(r1.xzw, r3.xxx, r7.xyz); + r1 = vec4(v_125.x, r1.y, v_125.yz); + let v_126 = (r4.www * r1.xzw); + r1 = vec4(v_126.x, r1.y, v_126.yz); + let v_127 = (r0.xyz * r1.xzw); + r0 = vec4(v_127.xyz, r0.w); + let v_128 = fma(r6.xyz, r2.www, r0.xyz); + r0 = vec4(v_128.xyz, r0.w); + r1.x = ((-(r4.wwww)).x + 1.0f); + r1.z = dot((-(r5.xyzx)).xyz, r2.xyz); + r1.z = (r1.z + r1.z); + let v_129 = -(r1.zzzz); + let v_130 = -(r5.xyzx); + let v_131 = fma(r2.xyz, v_129.xyz, v_130.xyz); + r2 = vec4(v_131.xyz, r2.w); + let v_132 = clamp(((r1.yyyy * vec4(0.0f, 0.00066666665952652693f, 0.00177619897294789553f, 0.0f))).yz, vec2(), vec2(1.0f)); + let v_133 = r1; + r1 = vec4(v_133.x, v_132.xy, v_133.w); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r2.w = (r1.y * cb5_5.tint_symbol_3[6u].z); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r1.w))); + r3.z = fma(r1.y, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.y = (r1.y * r1.y); + r1.y = fma(r1.y, 5.0f, r1.w); + let v_134 = bitcast(r2.w); + let v_135 = r3.z; + r1.y = select(r1.y, v_135, (v_134 != 0u)); + let v_136 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_136.xy, r2.z, v_136.z); + r1.w = (abs(r2.zzzz).w + 1.0f); + let v_137 = (r2.xyw / r1.www); + r2 = vec4(v_137.xy, r2.z, v_137.z); + let v_138 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_138.xy, r2.z, v_138.z); + r1.w = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_139 = bitcast>(r1.ww); + let v_140 = r2.xy; + let v_141 = select(r2.wy, v_140, (v_139 != vec2())); + r2 = vec4(v_141.xy, r2.zw); + let v_142 = r1.y; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_142); + r1.y = max(r3.y, r3.x); + let v_143 = (r1.yyy * r2.xyz); + r2 = vec4(v_143.xyz, r2.w); + let v_144 = (r1.zzz * r2.xyz); + r1 = vec4(r1.x, v_144.xyz); + let v_145 = (r1.yzw * vec3(0.68169009685516357422f)); + r1 = vec4(r1.x, v_145.xyz); + let v_146 = fma(r2.xyz, vec3(0.31830990314483642578f), r1.yzw); + r1 = vec4(r1.x, v_146.xyz); + let v_147 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_147.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r4.xyz, r4.xyz); + r1.x = sqrt(r0.w); + let v_148 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_148.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r4.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_149 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_149 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_150 = (r0.www * r4.xyz); + r2 = vec4(v_150.xyz, r2.w); + let v_151 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_151, v_151, v_151, v_151).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_152 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_153 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_153.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_154 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_154.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_155 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_155.xyz, r2.w); + let v_156 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_156.xyz, r2.w); + let v_157 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_157.xyz, r3.w); + let v_158 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_158.xyz, r2.w); + let v_159 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_160 = (r2.xyz + v_159.xyz); + r2 = vec4(v_160.xyz, r2.w); + let v_161 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_161.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_162 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_162.xyz, r3.w); + let v_163 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_163.xy, r1.z, v_163.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_164 = (v8.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_164.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_165 = -(r0.xyxz); + let v_166 = fma(r1.xyw, r0.www, v_165.xyw); + r1 = vec4(v_166.xy, r1.z, v_166.z); + let v_167 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_167.xyz, r1.w); + } else { + r0.w = dot(r4.xyz, r4.xyz); + r1.w = sqrt(r0.w); + let v_168 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_168.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r4.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_169 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_169 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_170 = (r0.www * r4.xyz); + r3 = vec4(v_170.xyz, r3.w); + let v_171 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_171, v_171, v_171, v_171).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_172 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_172, v_172, v_172, v_172).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_173 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_173.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_174 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_174.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_175 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_175.xyz, r3.w); + let v_176 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_176.xyz, r3.w); + let v_177 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_177.xyz, r4.w); + let v_178 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_178.xyz, r3.w); + let v_179 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_180 = (r3.xyz + v_179.xyz); + r3 = vec4(v_180.xyz, r3.w); + let v_181 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_181.x, r2.y, v_181.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_182 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_182.xyz, r3.w); + let v_183 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_183.x, r2.y, v_183.yz); + let v_184 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_184.x, r2.y, v_184.yz); + let v_185 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_185.xyz, r1.w); + } + let v_186 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_186.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @builtin(position) v_187 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v5, v6, v7, v_187); + return o0; +} diff --git a/b/8b0b5899ed/shaders/dedf810a578bb537.wgsl b/b/8b0b5899ed/shaders/dedf810a578bb537.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..c33971594ecf9579cead86157e8abb3fd051cfc5 --- /dev/null +++ b/b/8b0b5899ed/shaders/dedf810a578bb537.wgsl @@ -0,0 +1,158 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb9_struct { + tint_symbol : array, 9u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb9_struct; + +@group(1u) @binding(36u) var t4 : texture_multisampled_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + r0 = fma(v2, cb12_12.tint_symbol[8u].xyxy, vec4(0.5f)); + r0 = trunc(r0); + let v = r0.zwxy; + let v_1 = max(v, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_1), vec4(2147483647i), (v_1 >= vec4(2147483648.0f))), vec4(), !((v == v)))); + let v_2 = r0; + r1 = vec4(v_2.zw, r1.zw); + r1 = vec4(r1.xy, vec2()); + r1.x = textureLoad(t4, bitcast>(r1.xy), 0i).x; + r1.y = (cb12_12.tint_symbol[0u].w + 1.0f); + r1.x = ((-(r1.xxxx)).x + r1.y); + r1.x = (cb12_12.tint_symbol[0u].z / r1.x); + let v_3 = fma(v1.xy, cb12_12.tint_symbol[8u].xy, vec2(0.5f)); + r1 = vec4(r1.xy, v_3.xy); + let v_4 = trunc(r1.zw); + r1 = vec4(r1.xy, v_4.xy); + let v_5 = r1.zw; + let v_6 = max(v_5, vec2(-2147483648.0f)); + let v_7 = bitcast>(select(select(vec2(v_6), vec2(2147483647i), (v_6 >= vec2(2147483648.0f))), vec2(), !((v_5 == v_5)))); + r2 = vec4(v_7.xy, r2.zw); + r2 = vec4(r2.xy, vec2()); + r1.z = textureLoad(t4, bitcast>(r2.xy), 0i).x; + r1.z = ((-(r1.zzzz)).z + r1.y); + r1.z = (cb12_12.tint_symbol[0u].z / r1.z); + r2.y = ((-(r1.zzzz)).y + r1.x); + let v_8 = (r1.xx * cb12_12.tint_symbol[1u].yx); + let v_9 = r2; + r2 = vec4(v_8.x, v_9.y, v_8.y, v_9.w); + r0 = vec4(r0.xy, vec2()); + r0.x = textureLoad(t4, bitcast>(r0.xy), 0i).x; + r0.x = ((-(r0.xxxx)).x + r1.y); + r0.x = (cb12_12.tint_symbol[0u].z / r0.x); + r3.x = ((-(r1.zzzz)).x + r0.x); + let v_10 = (r0.xx * cb12_12.tint_symbol[1u].zw); + let v_11 = r3; + r3 = vec4(v_11.x, v_10.xy, v_11.w); + let v_12 = (r2.xyz * r3.xyz); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = -(r0.xyzx); + let v_14 = fma(r3.zxy, r2.yzx, v_13.xyz); + r0 = vec4(v_14.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_15 = (r0.www * r0.xyz); + r0 = vec4(v_15.xyz, r0.w); + r2 = vec4(r2.xy, vec2()); + r1.x = sin(v1.z); + r3.x = cos(v1.z); + r3.y = r1.x; + r4 = fma(r3.yxyx, cb12_12.tint_symbol[2u], v1.xyxy); + r4 = fma(r4, cb12_12.tint_symbol[8u].xyxy, vec4(0.5f)); + r4 = trunc(r4); + let v_16 = r4.xy; + let v_17 = max(v_16, vec2(-2147483648.0f)); + let v_18 = bitcast>(select(select(vec2(v_17), vec2(2147483647i), (v_17 >= vec2(2147483648.0f))), vec2(), !((v_16 == v_16)))); + r2 = vec4(v_18.xy, r2.zw); + let v_19 = r4.zw; + let v_20 = max(v_19, vec2(-2147483648.0f)); + let v_21 = bitcast>(select(select(vec2(v_20), vec2(2147483647i), (v_20 >= vec2(2147483648.0f))), vec2(), !((v_19 == v_19)))); + r4 = vec4(v_21.xy, r4.zw); + r0.w = textureLoad(t4, bitcast>(r2.xy), 0i).x; + r0.w = ((-(r0.wwww)).w + r1.y); + r0.w = (cb12_12.tint_symbol[0u].z / r0.w); + r2 = (r3.yxyx * cb12_12.tint_symbol[2u]); + r2 = (r2 * cb12_12.tint_symbol[0u].xyxy); + let v_22 = (r0.ww * r2.xy); + r5 = vec4(v_22.xy, r5.zw); + r5.z = ((-(r1.zzzz)).z + r0.w); + r6.x = dot(r5.xyz, r0.xyz); + r0.w = dot(r5.xyz, r5.xyz); + r5.x = sqrt(r0.w); + r4 = vec4(r4.xy, vec2()); + r0.w = textureLoad(t4, bitcast>(r4.xy), 0i).x; + r0.w = ((-(r0.wwww)).w + r1.y); + r0.w = (cb12_12.tint_symbol[0u].z / r0.w); + let v_23 = (r0.ww * r2.zw); + r2 = vec4(v_23.xy, r2.zw); + r2.z = ((-(r1.zzzz)).z + r0.w); + r6.y = dot(r2.xyz, r0.xyz); + r0.w = dot(r2.xyz, r2.xyz); + r5.y = sqrt(r0.w); + r2 = fma(r3.xyxy, cb12_12.tint_symbol[3u], v1.xyxy); + r3 = (r3.xyxy * cb12_12.tint_symbol[3u]); + r3 = (r3 * cb12_12.tint_symbol[0u].xyxy); + r2 = fma(r2, cb12_12.tint_symbol[8u].xyxy, vec4(0.5f)); + r2 = trunc(r2); + let v_24 = r2.xy; + let v_25 = max(v_24, vec2(-2147483648.0f)); + let v_26 = bitcast>(select(select(vec2(v_25), vec2(2147483647i), (v_25 >= vec2(2147483648.0f))), vec2(), !((v_24 == v_24)))); + r4 = vec4(v_26.xy, r4.zw); + let v_27 = r2.zw; + let v_28 = max(v_27, vec2(-2147483648.0f)); + let v_29 = bitcast>(select(select(vec2(v_28), vec2(2147483647i), (v_28 >= vec2(2147483648.0f))), vec2(), !((v_27 == v_27)))); + r2 = vec4(v_29.xy, r2.zw); + r4 = vec4(r4.xy, vec2()); + r0.w = textureLoad(t4, bitcast>(r4.xy), 0i).x; + r0.w = ((-(r0.wwww)).w + r1.y); + r0.w = (cb12_12.tint_symbol[0u].z / r0.w); + let v_30 = (r0.ww * r3.xy); + r4 = vec4(v_30.xy, r4.zw); + r4.z = ((-(r1.zzzz)).z + r0.w); + r6.z = dot(r4.xyz, r0.xyz); + r0.w = dot(r4.xyz, r4.xyz); + r5.z = sqrt(r0.w); + r2 = vec4(r2.xy, vec2()); + r0.w = textureLoad(t4, bitcast>(r2.xy), 0i).x; + r0.w = ((-(r0.wwww)).w + r1.y); + r0.w = (cb12_12.tint_symbol[0u].z / r0.w); + let v_31 = (r0.ww * r3.zw); + r2 = vec4(v_31.xy, r2.zw); + r2.z = ((-(r1.zzzz)).z + r0.w); + r6.w = dot(r2.xyz, r0.xyz); + r0.x = dot(r2.xyz, r2.xyz); + r5.w = sqrt(r0.x); + let v_32 = -(r6); + r0 = (r5 + v_32); + r0 = (r0 / r5); + r1 = (r5 / r1.zzzz); + r1 = (r1 * vec4(5.0f)); + r0 = clamp(max(r0, r1), vec4(), vec4(1.0f)); + r0.x = dot(r0, vec4(0.25f)); + r0.x = log2(r0.x); + r0.x = (r0.x * cb12_12.tint_symbol[4u].x); + o0 = exp2(r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/deef8afaae8430e7.wgsl b/b/8b0b5899ed/shaders/deef8afaae8430e7.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..c7169185a80b5eb7cd1405ed723f25c19ef1d8fd --- /dev/null +++ b/b/8b0b5899ed/shaders/deef8afaae8430e7.wgsl @@ -0,0 +1,68 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb12_struct { + tint_symbol_1 : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +var o0 : vec4; + +var o1 : vec4; + +fn main_inner(v0 : vec3, v2 : vec2, v3 : vec4, v4 : vec4) { + r0 = (v4 * vec4(255.001953125f)); + let v = r0; + let v_1 = max(v, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_1), vec4(2147483647i), (v_1 >= vec4(2147483648.0f))), vec4(), !((v == v)))); + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r1 = (v3.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v3.xxxx, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v3.zzzz, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v3.wwww, r1); + r2 = vec4(v0.xyz, r2.w); + r2.w = 1.0f; + r1.x = dot(r1, r2); + r1 = (r1.xxxx * cb1_1.tint_symbol_1[9u]); + r3 = (v3.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r3 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v3.xxxx, r3); + r3 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v3.zzzz, r3); + r3 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v3.wwww, r3); + r3.x = dot(r3, r2); + r1 = fma(r3.xxxx, cb1_1.tint_symbol_1[8u], r1); + r3 = (v3.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v3.xxxx, r3); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v3.zzzz, r3); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v3.wwww, r3); + r0.x = dot(r0, r2); + r0 = fma(r0.xxxx, cb1_1.tint_symbol_1[10u], r1); + o0 = (r0 + cb1_1.tint_symbol_1[11u]); + o1 = v2.xyxy; +} + +struct tint_symbol_2 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(2u) v2 : vec2, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> tint_symbol_2 { + main_inner(v0, v2, v3, v4); + return tint_symbol_2(o0, o1); +} diff --git a/b/8b0b5899ed/shaders/df12edebaaf343ef.consts.json b/b/8b0b5899ed/shaders/df12edebaaf343ef.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..bace2a0be1726eefc636c304f3af9621039df6fa --- /dev/null +++ b/b/8b0b5899ed/shaders/df12edebaaf343ef.consts.json @@ -0,0 +1 @@ +[1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/df12edebaaf343ef.wgsl b/b/8b0b5899ed/shaders/df12edebaaf343ef.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..218a67bf6afd9af2eba054921780c1700724d849 --- /dev/null +++ b/b/8b0b5899ed/shaders/df12edebaaf343ef.wgsl @@ -0,0 +1,327 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb8_struct { + tint_symbol : array, 8u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb8_struct; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +var v0 : vec4; + +var o0 : vec4; + +struct tint_symbol_2 { + tint_symbol_1 : array, 1u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_2; + +fn main_inner(v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v0 = v_2; + let v_3 = v0.xy; + let v_4 = max(v_3, vec2(-2147483648.0f)); + let v_5 = bitcast>(select(select(vec2(v_4), vec2(2147483647i), (v_4 >= vec2(2147483648.0f))), vec2(), !((v_3 == v_3)))); + r0 = vec4(v_5.xy, r0.zw); + r0 = vec4(r0.xy, vec2()); + r1 = textureLoad(t6, bitcast>(r0.xy), bitcast(r0.w)); + let v_6 = trunc(v0.xy); + let v_7 = r1; + r1 = vec4(v_7.x, v_6.xy, v_7.w); + let v_8 = fma(r1.yz, vec2(0.5f), vec2(-0.25f)); + let v_9 = r1; + r1 = vec4(v_9.x, v_8.xy, v_9.w); + let v_10 = fract(r1.yz); + r2 = vec4(v_10.xy, r2.zw); + let v_11 = ((-(r2.xxxy)).zw + vec2(1.0f)); + r2 = vec4(r2.xy, v_11.xy); + r2 = (r2.wwyy * r2.zxzx); + let v_12 = bitcast>((bitcast>(r0.xyx) + vec3(-1i))); + r1 = vec4(r1.x, v_12.xyz); + let v_13 = bitcast>((bitcast>(r0.xyx) & vec3(1u))); + r3 = vec4(v_13.xyz, r3.w); + let v_14 = bitcast>((bitcast>(r1.yzw) + bitcast>(r3.xyz))); + r1 = vec4(r1.x, v_14.xyz); + let v_15 = bitcast>((bitcast>(r1.wzw) + vec3(0i, 0i, 1i))); + r3 = vec4(v_15.xyz, r3.w); + let v_16 = bitcast>((bitcast>(r1.yzw) + vec3(0i, 1i, 1i))); + r4 = vec4(v_16.xyz, r4.w); + r5 = bitcast>((bitcast>(r3.zyxy) >> vec4(1u))); + let v_17 = r5; + r6 = vec4(v_17.zw, r6.zw); + r6 = vec4(r6.xy, vec2()); + r6 = textureLoad(t7, bitcast>(r6.xy), bitcast(r6.w)); + r5 = vec4(r5.xy, vec2()); + r5 = textureLoad(t7, bitcast>(r5.xy), bitcast(r5.w)); + r7 = bitcast>((bitcast>(r4.zyxy) >> vec4(1u))); + let v_18 = r7; + r8 = vec4(v_18.zw, r8.zw); + r8 = vec4(r8.xy, vec2()); + r8 = textureLoad(t7, bitcast>(r8.xy), bitcast(r8.w)); + r7 = vec4(r7.xy, vec2()); + r7 = textureLoad(t7, bitcast>(r7.xy), bitcast(r7.w)); + r3.w = 0.0f; + r9 = textureLoad(t6, bitcast>(r3.xy), bitcast(r3.w)); + r3 = textureLoad(t6, bitcast>(r3.zy), bitcast(r3.w)); + r4.w = 0.0f; + r10 = textureLoad(t6, bitcast>(r4.xy), bitcast(r4.w)); + r4 = textureLoad(t6, bitcast>(r4.zy), bitcast(r4.w)); + r9.y = r3.x; + r9.z = r10.x; + r9.w = r4.x; + r3 = (-(r1.xxxx) + r9); + r3 = (abs(r3) + vec4(1.0f)); + r3 = (vec4(1.0f) / r3); + r3 = log2(r3); + r3 = (r3 * cb12_12.tint_symbol[7u].wwww); + r3 = exp2(r3); + r2 = (r2 * r3); + r6.y = r5.x; + r6.z = r8.x; + r6.w = r7.x; + r1.y = dot(r2, r6); + let v_19 = (cb12_12.tint_symbol[6u].xy * cb12_12.tint_symbol[7u].xx); + r1 = vec4(r1.xy, v_19.xy); + let v_20 = (r1.zw * vec2(0.5f)); + r1 = vec4(r1.xy, v_20.xy); + let v_21 = (r1.xx * cb12_12.tint_symbol[0u].xy); + r2 = vec4(v_21.xy, r2.zw); + let v_22 = (r1.zw / r2.xy); + r2 = vec4(v_22.xy, r2.zw); + r1.z = max(r2.y, r2.x); + r1.z = bitcast(select(0u, 4294967295u, (r1.z >= 1.0f))); + if ((bitcast(r1.z) != 0u)) { + r3 = textureLoad(t10, bitcast>(r0.xy), bitcast(r0.w)); + r4 = textureLoad(t11, bitcast>(r0.xy), bitcast(r0.w)); + r5 = textureLoad(t3, bitcast>(r0.xy), bitcast(r0.w)); + let v_23 = fma(r5.xyz, vec3(2.0f), vec3(-1.0f)); + r4 = vec4(r4.x, v_23.xyz); + let v_24 = min(r2.xy, cb12_12.tint_symbol[7u].yy); + r0 = vec4(r0.xy, v_24.xy); + let v_25 = r0.zw; + let v_26 = max(v_25, vec2(-2147483648.0f)); + let v_27 = bitcast>(select(select(vec2(v_26), vec2(2147483647i), (v_26 >= vec2(2147483648.0f))), vec2(), !((v_25 == v_25)))); + r0 = vec4(r0.xy, v_27.xy); + r0.z = bitcast(max(bitcast(r0.w), bitcast(r0.z))); + let v_28 = cb12_12.tint_symbol[6u].xy; + let v_29 = max(v_28, vec2(-2147483648.0f)); + let v_30 = bitcast>(select(select(vec2(v_29), vec2(2147483647i), (v_29 >= vec2(2147483648.0f))), vec2(), !((v_28 == v_28)))); + r1 = vec4(r1.xy, v_30.xy); + let v_31 = bitcast>((bitcast>(r1.zw) + vec2(-1i))); + r1 = vec4(r1.xy, v_31.xy); + r3.y = r4.x; + r3.z = r1.x; + r0.w = (cb12_12.tint_symbol[7u].x * cb12_12.tint_symbol[7u].x); + r2 = vec4(r2.xy, vec2()); + let v_32 = r5; + r5 = vec4(v_32.x, 0.0f, v_32.z, 0.0f); + r6 = vec4(r6.xy, vec2()); + r7 = vec4(r7.xy, vec2()); + r8 = vec4(r8.xy, vec2()); + r9 = vec4(r9.xy, vec2()); + r10 = vec4(r10.xy, vec2()); + r11 = vec4(r11.xy, vec2()); + r12 = vec4(r12.xy, vec2()); + r13 = vec4(vec2(), r13.zw); + r1.x = bitcast(v.tint_symbol_1[0i].x); + loop { + r3.w = bitcast(select(0u, 4294967295u, (bitcast(r0.z) < bitcast(r1.x)))); + if ((bitcast(r3.w) != 0u)) { + break; + } + r5.x = r1.x; + r14 = bitcast>((bitcast>(r0.xyxy) + bitcast>(r5.xyyx))); + r14 = bitcast>(max(bitcast>(r14), vec4())); + let v_33 = bitcast>(min(bitcast>(r1.zw), bitcast>(r14.xy))); + r2 = vec4(v_33.xy, r2.zw); + r15 = textureLoad(t10, bitcast>(r2.xy), bitcast(r2.w)); + r16 = textureLoad(t11, bitcast>(r2.xy), bitcast(r2.w)); + r17 = textureLoad(t6, bitcast>(r2.xy), bitcast(r2.w)); + r5.z = bitcast(-(bitcast(r1.x))); + r18 = bitcast>((bitcast>(r0.xyxy) + bitcast>(r5.wzzw))); + r18 = bitcast>(max(bitcast>(r18), vec4())); + let v_34 = bitcast>(min(bitcast>(r1.zw), bitcast>(r18.xy))); + r6 = vec4(v_34.xy, r6.zw); + r19 = textureLoad(t10, bitcast>(r6.xy), bitcast(r6.w)); + r20 = textureLoad(t11, bitcast>(r6.xy), bitcast(r6.w)); + r21 = textureLoad(t6, bitcast>(r6.xy), bitcast(r6.w)); + let v_35 = bitcast>(min(bitcast>(r1.zw), bitcast>(r18.zw))); + r7 = vec4(v_35.xy, r7.zw); + r18 = textureLoad(t10, bitcast>(r7.xy), bitcast(r7.w)); + r22 = textureLoad(t11, bitcast>(r7.xy), bitcast(r7.w)); + r23 = textureLoad(t6, bitcast>(r7.xy), bitcast(r7.w)); + let v_36 = bitcast>(min(bitcast>(r1.zw), bitcast>(r14.zw))); + r8 = vec4(v_36.xy, r8.zw); + r14 = textureLoad(t10, bitcast>(r8.xy), bitcast(r8.w)); + r24 = textureLoad(t11, bitcast>(r8.xy), bitcast(r8.w)); + r25 = textureLoad(t6, bitcast>(r8.xy), bitcast(r8.w)); + r15.y = r16.x; + r15.z = r17.x; + let v_37 = ((-(r3.xyzx)).xyz + r15.xyz); + r15 = vec4(v_37.xyz, r15.w); + r19.y = r20.x; + r19.z = r21.x; + let v_38 = ((-(r3.xyzx)).xyz + r19.xyz); + r16 = vec4(v_38.xyz, r16.w); + r18.y = r22.x; + r18.z = r23.x; + let v_39 = ((-(r3.xyzx)).xyz + r18.xyz); + r17 = vec4(v_39.xyz, r17.w); + r14.y = r24.x; + r14.z = r25.x; + let v_40 = ((-(r3.xyzx)).xyz + r14.xyz); + r14 = vec4(v_40.xyz, r14.w); + r18.x = dot(r15.xyz, r15.xyz); + r18.y = dot(r16.xyz, r16.xyz); + r18.z = dot(r17.xyz, r17.xyz); + r18.w = dot(r14.xyz, r14.xyz); + r15.x = dot(r15.xyz, r4.yzw); + r15.y = dot(r16.xyz, r4.yzw); + r15.z = dot(r17.xyz, r4.yzw); + r15.w = dot(r14.xyz, r4.yzw); + r14 = max(r15, vec4()); + r14 = (r14 * r14); + r14 = (r14 / r18); + r15 = fma(r14, vec4(-0.82842713594436645508f), vec4(1.82842707633972167969f)); + r14 = (r14 * r15); + r15 = (r18 / r0.wwww); + r15 = min(r15, vec4(1.0f)); + r15 = (-(r15) + vec4(1.0f)); + r2.x = dot(r15, r14); + r2.x = (r2.x + r13.x); + r14 = bitcast>((bitcast>(r0.xyxy) + bitcast>(r5.xxxz))); + r14 = bitcast>(max(bitcast>(r14), vec4())); + let v_41 = bitcast>(min(bitcast>(r1.zw), bitcast>(r14.xy))); + r9 = vec4(v_41.xy, r9.zw); + r15 = textureLoad(t10, bitcast>(r9.xy), bitcast(r9.w)); + r16 = textureLoad(t11, bitcast>(r9.xy), bitcast(r9.w)); + r17 = textureLoad(t6, bitcast>(r9.xy), bitcast(r9.w)); + let v_42 = bitcast>(min(bitcast>(r1.zw), bitcast>(r14.zw))); + r10 = vec4(v_42.xy, r10.zw); + r14 = textureLoad(t10, bitcast>(r10.xy), bitcast(r10.w)); + r18 = textureLoad(t11, bitcast>(r10.xy), bitcast(r10.w)); + r19 = textureLoad(t6, bitcast>(r10.xy), bitcast(r10.w)); + r20 = bitcast>((bitcast>(r0.xyxy) + bitcast>(r5.zzzx))); + r20 = bitcast>(max(bitcast>(r20), vec4())); + let v_43 = bitcast>(min(bitcast>(r1.zw), bitcast>(r20.xy))); + r11 = vec4(v_43.xy, r11.zw); + r21 = textureLoad(t10, bitcast>(r11.xy), bitcast(r11.w)); + r22 = textureLoad(t11, bitcast>(r11.xy), bitcast(r11.w)); + r23 = textureLoad(t6, bitcast>(r11.xy), bitcast(r11.w)); + let v_44 = bitcast>(min(bitcast>(r1.zw), bitcast>(r20.zw))); + r12 = vec4(v_44.xy, r12.zw); + r20 = textureLoad(t10, bitcast>(r12.xy), bitcast(r12.w)); + r24 = textureLoad(t11, bitcast>(r12.xy), bitcast(r12.w)); + r25 = textureLoad(t6, bitcast>(r12.xy), bitcast(r12.w)); + r15.y = r16.x; + r15.z = r17.x; + let v_45 = ((-(r3.xyzx)).xyz + r15.xyz); + r15 = vec4(v_45.xyz, r15.w); + r14.y = r18.x; + r14.z = r19.x; + let v_46 = ((-(r3.xyzx)).xyz + r14.xyz); + r14 = vec4(v_46.xyz, r14.w); + r21.y = r22.x; + r21.z = r23.x; + let v_47 = ((-(r3.xyzx)).xyz + r21.xyz); + r16 = vec4(v_47.xyz, r16.w); + r20.y = r24.x; + r20.z = r25.x; + let v_48 = ((-(r3.xyzx)).xyz + r20.xyz); + r17 = vec4(v_48.xyz, r17.w); + r18.x = dot(r15.xyz, r15.xyz); + r18.y = dot(r14.xyz, r14.xyz); + r18.z = dot(r16.xyz, r16.xyz); + r18.w = dot(r17.xyz, r17.xyz); + r15.x = dot(r15.xyz, r4.yzw); + r15.y = dot(r14.xyz, r4.yzw); + r15.z = dot(r16.xyz, r4.yzw); + r15.w = dot(r17.xyz, r4.yzw); + r14 = max(r15, vec4()); + r14 = (r14 * r14); + r14 = (r14 / r18); + r15 = fma(r14, vec4(-0.82842713594436645508f), vec4(1.82842707633972167969f)); + r14 = (r14 * r15); + r15 = (r18 / r0.wwww); + r15 = min(r15, vec4(1.0f)); + r15 = (-(r15) + vec4(1.0f)); + r2.y = dot(r15, r14); + r13.x = (r2.y + r2.x); + r13.y = (r13.y + 8.0f); + r1.x = bitcast((bitcast(r1.x) + 1i)); + } + r0.x = (r13.x / r13.y); + } else { + r0.x = 0.0f; + } + o0 = max(r1.yyyy, r0.xxxx); +} + +@fragment +fn main(@builtin(position) v_49 : vec4) -> @location(0u) vec4 { + main_inner(v_49); + return o0; +} diff --git a/b/8b0b5899ed/shaders/df21ec8c53dbbc2e.wgsl b/b/8b0b5899ed/shaders/df21ec8c53dbbc2e.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e1cd0a7cd4c22d446fbb2a13b7626bfd835eae7c --- /dev/null +++ b/b/8b0b5899ed/shaders/df21ec8c53dbbc2e.wgsl @@ -0,0 +1,170 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb17_struct { + tint_symbol_2 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_3 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb3_struct { + tint_symbol_4 : array, 3u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb3_struct; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : vec4; + +var o8 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v4 : vec3, v5 : vec4) { + let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = (r0.xyz + cb1_1.tint_symbol[3u].xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = r0; + o6 = vec4(v_6.xyz, o6.w); + r0.x = dot(r1.xyz, r1.xyz); + r0.x = (r0.x * 0.00000399999998990097f); + r0.x = min(r0.x, 1.0f); + r0.y = ((-(r0.xxxx)).y + 1.0f); + let v_7 = -(cb2_2.tint_symbol_2[16u].zzzz); + let v_8 = clamp(((r0.xyxx + v_7)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_8.xy, r0.zw); + r0.z = (cb3_3.tint_symbol_3[49u].w + -1.0f); + let v_9 = fma(r0.xy, r0.zz, vec2(1.0f)); + r0 = vec4(v_9.xy, r0.zw); + let v_10 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2(), vec2(1.0f)); + o0 = vec4(v_10.xy, o0.zw); + o0 = vec4(o0.xy, v1.zw); + r0.x = v1.z; + r0.y = cb13_13.tint_symbol_4[2u].x; + o1 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f); + o2 = vec3(v2.xy, o2.xyz.z).xyzx; + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + r0 = (r0 + cb1_1.tint_symbol[11u]); + o2.z = r0.w; + r1.x = dot(v4, v4); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < 0.10000000149011611938f))); + let v_11 = select(v4, vec3(0.0f, 0.0f, 1.0f), (bitcast>(r1.xxx) != vec3())); + r1 = vec4(v_11.xyz, r1.w); + let v_12 = (r1.yyy * cb1_1.tint_symbol[1u].xyz); + r2 = vec4(v_12.xyz, r2.w); + let v_13 = fma(r1.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz); + r1 = vec4(v_13.xy, r1.z, v_13.z); + let v_14 = fma(r1.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyw); + r1 = vec4(v_14.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_15 = (r1.www * r1.xyz); + r1 = vec4(v_15.xyz, r1.w); + o3 = r1.xyz.xyzx; + let v_16 = (v5.yyy * cb1_1.tint_symbol[1u].xyz); + r2 = vec4(v_16.xyz, r2.w); + let v_17 = fma(v5.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz); + r2 = vec4(v_17.xyz, r2.w); + let v_18 = fma(v5.zzz, cb1_1.tint_symbol[2u].xyz, r2.xyz); + r2 = vec4(v_18.xyz, r2.w); + o4 = r2.xyz.xyzx; + let v_19 = (r1.yzx * r2.zxy); + r3 = vec4(v_19.xyz, r3.w); + let v_20 = -(r3.xyzx); + let v_21 = fma(r2.yzx, r1.zxy, v_20.xyz); + r1 = vec4(v_21.xyz, r1.w); + o5 = ((r1.xyz * v5.www)).xyzx; + o6.w = 1.0f; + o7 = r0; + x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]); + let v_22 = &(x0[0u]); + *(v_22) = vec4((*(v_22)).x, vec3()); + o8[0u] = x0[0u].x; + o8[1u] = x0[0u].y; + o8[2u] = x0[0u].z; + o8[3u] = x0[0u].w; + v = vec4(o8[0u], o8[1u], o8[2u], o8[3u]); +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, + @builtin(position) + o7 : vec4, + @builtin(clip_distances) + o8 : array, + @location(15u) + tint_symbol_5 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(4u) v4 : vec3, @location(5u) v5 : vec4) -> tint_symbol_6 { + main_inner(v0, v1, v2, v4, v5); + return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6, o7, o8, v); +} diff --git a/b/8b0b5899ed/shaders/df27c4857ffb19fb.consts.json b/b/8b0b5899ed/shaders/df27c4857ffb19fb.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..2f3c76633ba7133fe92bfd67888fad4aca857010 --- /dev/null +++ b/b/8b0b5899ed/shaders/df27c4857ffb19fb.consts.json @@ -0,0 +1 @@ +[2, 6, 15, 7, 31, 23, 4294967294, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/df27c4857ffb19fb.wgsl b/b/8b0b5899ed/shaders/df27c4857ffb19fb.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..004280315c11ce48a835308225aa250fb79141c3 --- /dev/null +++ b/b/8b0b5899ed/shaders/df27c4857ffb19fb.wgsl @@ -0,0 +1,1239 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb5_struct { + tint_symbol_4 : array, 5u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb5_struct; + +struct cb4_struct { + tint_symbol_5 : array, 4u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb4_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(29u) var s13 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(45u) var t13 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var icb0 : array, 14u> = array, 14u>(vec4(0.0f, 0.25f, 0.25f, 0.0f), vec4(0x1p-148f, -0.25f, -0.25f, 0.0f), vec4(0x1.8p-147f, -0.125f, -0.375f, 0.0f), vec4(0.0f, 0.375f, -0.125f, 0.0f), vec4(0.0f, -0.375f, 0.125f, 0.0f), vec4(0.0f, 0.125f, 0.375f, 0.0f), vec4(0.0f, 0.0625f, -0.1875f, 0.0f), vec4(0.0f, -0.0625f, 0.1875f, 0.0f), vec4(0.0f, 0.3125f, 0.0625f, 0.0f), vec4(0.0f, -0.1875f, -0.3125f, 0.0f), vec4(0.0f, -0.3125f, 0.3125f, 0.0f), vec4(0.0f, -0.4375f, -0.0625f, 0.0f), vec4(0.0f, 0.1875f, 0.4375f, 0.0f), vec4(0.0f, 0.4375f, -0.4375f, 0.0f)); + +var v6 : vec4; + +var v7 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 10u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v6 = v_2; + x1[0u].x = v7[0u]; + x1[0u].y = v7[1u]; + x1[0u].z = v7[2u]; + x1[0u].w = v7[3u]; + r0.x = bitcast(select(0u, 4294967295u, (bitcast(cb5_5.tint_symbol_3[6u].w) != 0i))); + r0.y = bitcast(select(0u, 4294967295u, (1u < bitcast(cb2_2.tint_symbol_1[19u].x)))); + r0.x = bitcast((bitcast(r0.y) & bitcast(r0.x))); + if ((bitcast(r0.x) != 0u)) { + if ((bitcast(r0.x) != 0u)) { + let v_3 = dpdx(v0.xy); + r0 = vec4(r0.xy, v_3.xy); + let v_4 = dpdy(v0.xy); + r1 = vec4(v_4.xy, r1.zw); + r1.z = bitcast((bitcast(cb2_2.tint_symbol_1[19u].x) << 16u)); + let v_5 = bitcast(r1.z); + let v_6 = r1.z; + r1.w = select(cb2_2.tint_symbol_1[19u].x, v_6, (v_5 != 0u)); + r2.x = bitcast((bitcast(r1.w) << 8u)); + let v_7 = bitcast(r2.x); + let v_8 = r2.x; + r1.w = select(r1.w, v_8, (v_7 != 0u)); + let v_9 = (bitcast>(r1.zz) != vec2()); + let v_10 = vec2(bitcast(v.tint_symbol_7[2i].x), bitcast(v.tint_symbol_7[3i].x)); + let v_11 = select(vec2(bitcast(v.tint_symbol_7[4i].x), bitcast(v.tint_symbol_7[5i].x)), v_10, v_9); + let v_12 = r2; + r2 = vec4(v_12.x, v_11.xy, v_12.w); + let v_13 = bitcast(r2.x); + let v_14 = r2.z; + r1.z = select(r2.y, v_14, (v_13 != 0u)); + r2.x = bitcast((bitcast(r1.w) << 4u)); + r2.y = bitcast((bitcast(r1.z) + -4i)); + let v_15 = bitcast>(r2.xx); + let v_16 = r2.yx; + let v_17 = select(r1.zw, v_16, (v_15 != vec2())); + r1 = vec4(r1.xy, v_17.xy); + r2.x = bitcast((bitcast(r1.w) << 2u)); + r2.y = bitcast((bitcast(r1.z) + -2i)); + let v_18 = bitcast>(r2.xx); + let v_19 = r2.yx; + let v_20 = select(r1.zw, v_19, (v_18 != vec2())); + r1 = vec4(r1.xy, v_20.xy); + r1.w = bitcast((bitcast(r1.w) << 1u)); + r2.x = bitcast((bitcast(r1.z) + -1i)); + let v_21 = bitcast(r1.w); + let v_22 = r2.x; + r1.z = select(r1.z, v_22, (v_21 != 0u)); + r1.z = bitcast((bitcast(r1.z) + -1i)); + let v_23 = bitcast(cb2_2.tint_symbol_1[19u].x); + let v_24 = r1.z; + r1.z = select(bitcast(v.tint_symbol_7[6i].x), v_24, (v_23 != 0u)); + let v_25 = bitcast>(select(vec3(), vec3(4294967295u), (vec3(2u, 3u, 4u) < bitcast>(cb2_2.tint_symbol_1[19u].xxx)))); + r2 = vec4(v_25.xyz, r2.w); + if ((bitcast(cb2_2.tint_symbol_1[19u].x) != 0u)) { + r1.w = icb0[bitcast(r1.z)].x; + let v_26 = (r1.xy * icb0[bitcast(r1.w)].zz); + r3 = vec4(v_26.xy, r3.zw); + let v_27 = fma(icb0[bitcast(r1.w)].yy, r0.zw, r3.xy); + r3 = vec4(v_27.xy, r3.zw); + let v_28 = (r3.xy + v0.xy); + r3 = vec4(v_28.xy, r3.zw); + r3 = textureSample(t0, s0, r3.xyxx.xy); + r1.w = (r3.w * cb2_2.tint_symbol_1[15u].x); + r1.w = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r1.w))); + r1.w = bitcast((bitcast(r1.w) & 1u)); + } else { + r1.w = 0.0f; + } + if ((bitcast(r0.y) != 0u)) { + r0.y = bitcast((bitcast(icb0[bitcast(r1.z)].x) + 1i)); + let v_29 = (r1.xy * icb0[bitcast(r0.y)].zz); + r3 = vec4(v_29.xy, r3.zw); + let v_30 = fma(icb0[bitcast(r0.y)].yy, r0.zw, r3.xy); + r3 = vec4(v_30.xy, r3.zw); + let v_31 = (r3.xy + v0.xy); + r3 = vec4(v_31.xy, r3.zw); + r3 = textureSample(t0, s0, r3.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.w = bitcast((bitcast(r1.w) + 2i)); + let v_32 = bitcast(r0.y); + let v_33 = r2.w; + r1.w = select(r1.w, v_33, (v_32 != 0u)); + } + if ((bitcast(r2.x) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_34 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 2i))].zz); + r2 = vec4(v_34.x, r2.yz, v_34.y); + let v_35 = fma(icb0[bitcast((bitcast(r0.y) + 2i))].yy, r0.zw, r2.xw); + r2 = vec4(v_35.x, r2.yz, v_35.y); + let v_36 = (r2.xw + v0.xy); + r2 = vec4(v_36.x, r2.yz, v_36.y); + r3 = textureSample(t0, s0, r2.xwxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 4i)); + let v_37 = bitcast(r0.y); + let v_38 = r2.x; + r1.w = select(r1.w, v_38, (v_37 != 0u)); + } + if ((bitcast(r2.y) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_39 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 3i))].zz); + r2 = vec4(v_39.xy, r2.zw); + let v_40 = fma(icb0[bitcast((bitcast(r0.y) + 3i))].yy, r0.zw, r2.xy); + r2 = vec4(v_40.xy, r2.zw); + let v_41 = (r2.xy + v0.xy); + r2 = vec4(v_41.xy, r2.zw); + r3 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 8i)); + let v_42 = bitcast(r0.y); + let v_43 = r2.x; + r1.w = select(r1.w, v_43, (v_42 != 0u)); + } + if ((bitcast(r2.z) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_44 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 4i))].zz); + r2 = vec4(v_44.xy, r2.zw); + let v_45 = fma(icb0[bitcast((bitcast(r0.y) + 4i))].yy, r0.zw, r2.xy); + r2 = vec4(v_45.xy, r2.zw); + let v_46 = (r2.xy + v0.xy); + r2 = vec4(v_46.xy, r2.zw); + r2 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r2.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 16i)); + let v_47 = bitcast(r0.y); + let v_48 = r2.x; + r1.w = select(r1.w, v_48, (v_47 != 0u)); + } + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(5u, 6u, 7u, 8u) < bitcast>(cb2_2.tint_symbol_1[19u].xxxx)))); + if ((bitcast(r2.x) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_49 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 5i))].zz); + r3 = vec4(v_49.xy, r3.zw); + let v_50 = fma(icb0[bitcast((bitcast(r0.y) + 5i))].yy, r0.zw, r3.xy); + r3 = vec4(v_50.xy, r3.zw); + let v_51 = (r3.xy + v0.xy); + r3 = vec4(v_51.xy, r3.zw); + r3 = textureSample(t0, s0, r3.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 32i)); + let v_52 = bitcast(r0.y); + let v_53 = r2.x; + r1.w = select(r1.w, v_53, (v_52 != 0u)); + } + if ((bitcast(r2.y) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_54 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 6i))].zz); + r2 = vec4(v_54.xy, r2.zw); + let v_55 = fma(icb0[bitcast((bitcast(r0.y) + 6i))].yy, r0.zw, r2.xy); + r2 = vec4(v_55.xy, r2.zw); + let v_56 = (r2.xy + v0.xy); + r2 = vec4(v_56.xy, r2.zw); + r3 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 64i)); + let v_57 = bitcast(r0.y); + let v_58 = r2.x; + r1.w = select(r1.w, v_58, (v_57 != 0u)); + } + if ((bitcast(r2.z) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_59 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 7i))].zz); + r2 = vec4(v_59.xy, r2.zw); + let v_60 = fma(icb0[bitcast((bitcast(r0.y) + 7i))].yy, r0.zw, r2.xy); + r2 = vec4(v_60.xy, r2.zw); + let v_61 = (r2.xy + v0.xy); + r2 = vec4(v_61.xy, r2.zw); + r3 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 128i)); + let v_62 = bitcast(r0.y); + let v_63 = r2.x; + r1.w = select(r1.w, v_63, (v_62 != 0u)); + } + if ((bitcast(r2.w) != 0u)) { + r0.y = bitcast((bitcast(icb0[bitcast(r1.z)].x) + 8i)); + let v_64 = (r1.xy * icb0[bitcast(r0.y)].zz); + r2 = vec4(v_64.xy, r2.zw); + let v_65 = fma(icb0[bitcast(r0.y)].yy, r0.zw, r2.xy); + r2 = vec4(v_65.xy, r2.zw); + let v_66 = (r2.xy + v0.xy); + r2 = vec4(v_66.xy, r2.zw); + r2 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r2.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 256i)); + let v_67 = bitcast(r0.y); + let v_68 = r2.x; + r1.w = select(r1.w, v_68, (v_67 != 0u)); + } + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(9u, 10u, 11u, 12u) < bitcast>(cb2_2.tint_symbol_1[19u].xxxx)))); + if ((bitcast(r2.x) != 0u)) { + r0.y = bitcast((bitcast(icb0[bitcast(r1.z)].x) + 9i)); + let v_69 = (r1.xy * icb0[bitcast(r0.y)].zz); + r3 = vec4(v_69.xy, r3.zw); + let v_70 = fma(icb0[bitcast(r0.y)].yy, r0.zw, r3.xy); + r3 = vec4(v_70.xy, r3.zw); + let v_71 = (r3.xy + v0.xy); + r3 = vec4(v_71.xy, r3.zw); + r3 = textureSample(t0, s0, r3.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 512i)); + let v_72 = bitcast(r0.y); + let v_73 = r2.x; + r1.w = select(r1.w, v_73, (v_72 != 0u)); + } + if ((bitcast(r2.y) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_74 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 10i))].zz); + r2 = vec4(v_74.xy, r2.zw); + let v_75 = fma(icb0[bitcast((bitcast(r0.y) + 10i))].yy, r0.zw, r2.xy); + r2 = vec4(v_75.xy, r2.zw); + let v_76 = (r2.xy + v0.xy); + r2 = vec4(v_76.xy, r2.zw); + r3 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 1024i)); + let v_77 = bitcast(r0.y); + let v_78 = r2.x; + r1.w = select(r1.w, v_78, (v_77 != 0u)); + } + if ((bitcast(r2.z) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_79 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 11i))].zz); + r2 = vec4(v_79.xy, r2.zw); + let v_80 = fma(icb0[bitcast((bitcast(r0.y) + 11i))].yy, r0.zw, r2.xy); + r2 = vec4(v_80.xy, r2.zw); + let v_81 = (r2.xy + v0.xy); + r2 = vec4(v_81.xy, r2.zw); + r3 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r3.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r2.x = bitcast((bitcast(r1.w) + 2048i)); + let v_82 = bitcast(r0.y); + let v_83 = r2.x; + r1.w = select(r1.w, v_83, (v_82 != 0u)); + } + if ((bitcast(r2.w) != 0u)) { + r0.y = icb0[bitcast(r1.z)].x; + let v_84 = (r1.xy * icb0[bitcast((bitcast(r0.y) + 12i))].zz); + r2 = vec4(v_84.xy, r2.zw); + let v_85 = fma(icb0[bitcast((bitcast(r0.y) + 12i))].yy, r0.zw, r2.xy); + r2 = vec4(v_85.xy, r2.zw); + let v_86 = (r2.xy + v0.xy); + r2 = vec4(v_86.xy, r2.zw); + r2 = textureSample(t0, s0, r2.xyxx.xy); + r0.y = (r2.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r1.z = bitcast((bitcast(r1.w) + 4096i)); + let v_87 = bitcast(r0.y); + let v_88 = r1.z; + r1.w = select(r1.w, v_88, (v_87 != 0u)); + } + r0.y = bitcast(select(0u, 4294967295u, (13u < bitcast(cb2_2.tint_symbol_1[19u].x)))); + if ((bitcast(r0.y) != 0u)) { + let v_89 = (r1.xy * vec2(-0.4375f)); + r1 = vec4(v_89.xy, r1.zw); + let v_90 = fma(r0.zw, vec2(0.4375f), r1.xy); + let v_91 = r0; + r0 = vec4(v_91.x, v_90.xy, v_91.w); + let v_92 = (r0.yz + v0.xy); + let v_93 = r0; + r0 = vec4(v_93.x, v_92.xy, v_93.w); + r2 = textureSample(t0, s0, r0.yzyy.xy); + r0.y = (r2.w * cb2_2.tint_symbol_1[15u].x); + r0.y = bitcast(select(0u, 4294967295u, (0.50196081399917602539f < r0.y))); + r0.z = bitcast((bitcast(r1.w) + 8192i)); + let v_94 = bitcast(r0.y); + let v_95 = r0.z; + r1.w = select(r1.w, v_95, (v_94 != 0u)); + } + } else { + r1.w = 0.0f; + } + r0.y = bitcast(select(0u, 4294967295u, (bitcast(r1.w) == 0i))); + v_96((bitcast(r0.y) != 0u)); + } else { + if ((bitcast(r0.x) != 0u)) { + r0.x = 1.0f; + } else { + r1 = textureSample(t0, s0, v0.xy.xyxx.xy); + r0.x = (r1.w * cb2_2.tint_symbol_1[15u].x); + } + r0.x = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r0.x))); + v_96((bitcast(r0.x) != 0u)); + } + r0 = textureSample(t0, s0, v0.xy.xyxx.xy); + r1 = textureSample(t4, s4, v0.xy.xyxx.xy); + let v_97 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_97.xy, r1.zw); + r0.z = dot(r1.xy, r1.xy); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = sqrt(abs(r0.zzzz).z); + r1.z = max(cb10_10.tint_symbol_5[3u].x, 0.00100000004749745131f); + let v_98 = (r1.zz * r1.xy); + r1 = vec4(v_98.xy, r1.zw); + let v_99 = (r1.yyy * v5.xyz); + r1 = vec4(r1.x, v_99.xyz); + let v_100 = fma(r1.xxx, v4.xyz, r1.yzw); + r1 = vec4(v_100.xyz, r1.w); + let v_101 = fma(r0.zzz, v1.xyz, r1.xyz); + r1 = vec4(v_101.xyz, r1.w); + r0.z = dot(r1.xyz, r1.xyz); + r0.z = inverseSqrt(r0.z); + let v_102 = (r0.zzz * r1.xyz); + r1 = vec4(v_102.xy, r1.z, v_102.z); + r2 = textureSample(t5, s5, v0.xy.xyxx.xy); + let v_103 = (r2.xy * r2.xy); + r2 = vec4(v_103.xy, r2.zw); + r2.x = (r2.x * cb10_10.tint_symbol_5[3u].w); + r0.y = cb13_13.tint_symbol_4[3u].x; + r3 = textureSample(t13, s13, r0.xyxx.xy); + r0.x = (r0.w * v3.w); + let v_104 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + let v_105 = r0; + r0 = vec4(v_105.x, v_104.x, v_105.z, v_104.y); + r2.z = fma(r1.w, 0.5f, 0.5f); + r4.x = fma(r2.z, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x); + r4.y = (r2.z + 0.30000001192092895508f); + let v_106 = (r0.yw * r4.xy); + let v_107 = r0; + r0 = vec4(v_107.x, v_106.x, v_107.z, v_106.y); + let v_108 = (r3.xyz * r3.xyz); + r3 = vec4(v_108.xyz, r3.w); + let v_109 = -(v2.xyzx); + let v_110 = (v_109.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_110.xyz, r4.w); + r2.z = dot(r4.xyz, r4.xyz); + r2.z = inverseSqrt(r2.z); + let v_111 = (r2.zzz * r4.xyz); + r5 = vec4(v_111.xyz, r5.w); + let v_112 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_113 = fma(r4.xyz, r2.zzz, v_112.xyz); + r6 = vec4(v_113.xyz, r6.w); + r2.w = dot(r6.xyz, r6.xyz); + r2.w = inverseSqrt(r2.w); + let v_114 = (r2.www * r6.xyz); + r6 = vec4(v_114.xyz, r6.w); + r2.x = clamp(r2.xxxx.x, 0.0f, 1.0f); + let v_115 = (r0.yw * r0.yw); + let v_116 = r0; + r0 = vec4(v_116.x, v_115.x, v_116.z, v_115.y); + r2.w = fma(r2.y, cb10_10.tint_symbol_5[3u].z, -500.0f); + r2.w = max(r2.w, 0.0f); + let v_117 = -(r2.wwww); + r2.y = fma(r2.y, cb10_10.tint_symbol_5[3u].z, v_117.y); + r2.w = (r2.w * 558.0f); + r2.y = fma(r2.y, 3.0f, r2.w); + r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_118 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_118.xyz, r7.w); + let v_119 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz); + r8 = vec4(v_119.xyz, r8.w); + let v_120 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz); + r8 = vec4(v_120.xyz, r8.w); + let v_121 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz); + r8 = vec4(v_121.xyz, r8.w); + let v_122 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r9 = vec4(v_122.xyz, r9.w); + let v_123 = &(x0[0u]); + let v_124 = r9; + *(v_123) = vec4(v_124.xyz, (*(v_123)).w); + let v_125 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r10 = vec4(v_125.xyz, r10.w); + let v_126 = &(x0[1u]); + let v_127 = r10; + *(v_126) = vec4(v_127.xyz, (*(v_126)).w); + let v_128 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r11 = vec4(v_128.xyz, r11.w); + let v_129 = &(x0[2u]); + let v_130 = r11; + *(v_129) = vec4(v_130.xyz, (*(v_129)).w); + let v_131 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r8 = vec4(v_131.xyz, r8.w); + let v_132 = &(x0[3u]); + let v_133 = r8; + *(v_132) = vec4(v_133.xyz, (*(v_132)).w); + let v_134 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_135 = r12; + r12 = vec4(v_135.x, v_134.x, v_135.z, v_134.y); + r3.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_136 = abs(r11.yyyy); + r4.w = max(v_136.w, abs(r11.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_137 = (bitcast(r4.w) != 0u); + let v_138 = bitcast(v.tint_symbol_7[0i].x); + r4.w = select(bitcast(v.tint_symbol_7[7i].x), v_138, v_137); + let v_139 = abs(r10.yyyy); + r5.w = max(v_139.w, abs(r10.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_140 = bitcast(r5.w); + r4.w = select(r4.w, bitcast(v.tint_symbol_7[8i].x), (v_140 != 0u)); + let v_141 = abs(r9.yyyy); + r5.w = max(v_141.w, abs(r9.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_142 = bitcast(r3.w); + r3.w = select(r4.w, 0.0f, (v_142 != 0u)); + let v_143 = x0[bitcast(r3.w)]; + r9 = vec4(v_143.xyz, r9.w); + r3.w = f32(bitcast(r3.w)); + r4.w = (r3.w + 0.5f); + r4.w = (r4.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r3.w = dot(r10, cb6_6.tint_symbol_6[12u]); + r5.w = dot(r10, cb6_6.tint_symbol_6[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r4.w); + r4.w = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r9.z); + let v_144 = dpdx(r10.xyy); + r11 = vec4(v_144.xy, r11.z, v_144.z); + r11.z = dpdx(r3.w); + let v_145 = dpdy(r10.yxy); + r13 = vec4(v_145.xyz, r13.w); + r13.w = dpdy(r3.w); + let v_146 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_146.xy); + let v_147 = -(r8.zwzz); + let v_148 = fma(r11.xz, r13.xz, v_147.xy); + r14 = vec4(v_148.xy, r14.zw); + r6.w = (1.0f / r14.x); + r7.w = (r11.z * r13.y); + let v_149 = -(r7.wwww); + r14.z = fma(r11.x, r13.w, v_149.z); + let v_150 = (r6.ww * r14.yz); + r8 = vec4(r8.xy, v_150.xy); + let v_151 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_151.xy); + let v_152 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_152.xy); + r3.w = fma((-(r5.wwww)).w, r8.z, r3.w); + r3.w = fma((-(r5.wwww)).w, r8.w, r3.w); + let v_153 = bitcast(r4.w); + let v_154 = r3.w; + r12.z = select(r9.z, v_154, (v_153 != 0u)); + r10.z = 0.0f; + let v_155 = (r10.xyz + r12.ywz); + r9 = vec4(v_155.xyz, r9.w); + let v_156 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_156.xy, r12.zw); + let v_157 = (r10.xyz + r12.xyz); + r11 = vec4(v_157.xyz, r11.w); + let v_158 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_158.xy, r12.zw); + let v_159 = (r10.xyz + r12.xyz); + r13 = vec4(v_159.xyz, r13.w); + let v_160 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_160.xy, r12.zw); + let v_161 = (r10.xyz + r12.xyz); + r14 = vec4(v_161.xyz, r14.w); + let v_162 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_162.xy, r12.zw); + let v_163 = (r10.xyz + r12.xyz); + r15 = vec4(v_163.xyz, r15.w); + let v_164 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_164.xy, r12.zw); + let v_165 = (r10.xyz + r12.xyz); + r16 = vec4(v_165.xyz, r16.w); + let v_166 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_166.xy, r12.zw); + let v_167 = (r10.xyz + r12.xyz); + r17 = vec4(v_167.xyz, r17.w); + let v_168 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_168.xy, r12.zw); + let v_169 = (r10.xyz + r12.xyz); + r18 = vec4(v_169.xyz, r18.w); + let v_170 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_170.xy, r12.zw); + let v_171 = (r10.xyz + r12.xyz); + r19 = vec4(v_171.xyz, r19.w); + let v_172 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_172.xy, r12.zw); + let v_173 = (r10.xyz + r12.xyz); + r20 = vec4(v_173.xyz, r20.w); + let v_174 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_174.xy, r12.zw); + let v_175 = (r10.xyz + r12.xyz); + r21 = vec4(v_175.xyz, r21.w); + let v_176 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_176.xy, r12.zw); + let v_177 = (r10.xyz + r12.xyz); + r22 = vec4(v_177.xyz, r22.w); + let v_178 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_178.xy, r12.zw); + let v_179 = (r10.xyz + r12.xyz); + r23 = vec4(v_179.xyz, r23.w); + let v_180 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_180.xy, r12.zw); + let v_181 = (r10.xyz + r12.xyz); + r24 = vec4(v_181.xyz, r24.w); + let v_182 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_182.xy, r12.zw); + let v_183 = (r10.xyz + r12.xyz); + r25 = vec4(v_183.xyz, r25.w); + let v_184 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_184.xy, r12.zw); + let v_185 = (r10.xyz + r12.xyz); + r10 = vec4(v_185.xyz, r10.w); + let v_186 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_186.xy, r9.z); + let v_187 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_187.xy, r11.z); + let v_188 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_188.xy, r13.z); + let v_189 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_189.xy, r14.z); + let v_190 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_190.xy, r15.z); + let v_191 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_191.xy, r16.z); + let v_192 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_192.xy, r17.z); + let v_193 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_193.xy, r18.z); + let v_194 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_194.xy, r19.z); + let v_195 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_195.xy, r20.z); + let v_196 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_196.xy, r21.z); + let v_197 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_197.xy, r22.z); + let v_198 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_198.xy, r23.z); + let v_199 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_199.xy, r24.z); + let v_200 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_200.xy, r25.z); + let v_201 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_201.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r3.w = dot(r9, vec4(1.0f)); + r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f); + let v_202 = abs(r8.yyyy); + r4.w = max(v_202.w, abs(r8.xxxx).w); + r4.w = clamp(fma(r4.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = (r4.w * r2.w); + r2.w = fma(r3.w, 0.0625f, r2.w); + r2.w = (r2.w * r2.w); + r2.w = min(r2.w, 1.0f); + r3.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_6[3u].z); + let v_203 = -(r2.wwww); + r2.w = fma(r3.w, v_203.w, r2.w); + let v_204 = dot(r1.xyw, v_112.xyz); + r3.w = clamp(vec4(v_204, v_204, v_204, v_204).w, 0.0f, 1.0f); + let v_205 = dot(r5.xyz, r1.xyw); + r8.x = clamp(vec4(v_205, v_205, v_205, v_205).x, 0.0f, 1.0f); + let v_206 = dot(r6.xyz, v_112.xyz); + r8.y = clamp(vec4(v_206, v_206, v_206, v_206).y, 0.0f, 1.0f); + let v_207 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r8 = vec4(v_207.xy, r8.zw); + let v_208 = (r8.xy * r8.xy); + r8 = vec4(r8.xy, v_208.xy); + let v_209 = (r8.zw * r8.zw); + r8 = vec4(r8.xy, v_209.xy); + let v_210 = (r8.xy * r8.zw); + r8 = vec4(v_210.xy, r8.zw); + r4.w = ((-(cb10_10.tint_symbol_5[3u].yyyy)).w + 1.0f); + let v_211 = fma(cb10_10.tint_symbol_5[3u].yy, r8.xy, r4.ww); + r8 = vec4(v_211.xy, r8.zw); + let v_212 = (r2.yy + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(r8.xy, v_212.xy); + r2.y = (r8.z * 0.125f); + r5.w = fma((-(r2.xxxx)).w, r8.x, 1.0f); + r6.x = dot(r1.xyw, r6.xyz); + r6.x = clamp(((r6.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r8.w); + r6.x = exp2(r6.x); + r6.x = (r8.y * r6.x); + r6.x = (r2.y * r6.x); + r6.x = (r2.x * r6.x); + r6.x = (r3.w * r6.x); + r3.w = (r3.w * r5.w); + let v_213 = fma(r3.xyz, r3.www, r6.xxx); + r6 = vec4(v_213.xyz, r6.w); + let v_214 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_214.xyz, r6.w); + r3.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_215 = (v_109.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_215.xyz, r8.w); + let v_216 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_216.xyz, r9.w); + r7.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w); + let v_217 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_217.xyz, r9.w); + let v_218 = (r9.xyz + v_109.xyz); + r9 = vec4(v_218.xyz, r9.w); + let v_219 = bitcast>(r6.www); + let v_220 = r8.xyz; + let v_221 = select(r9.xyz, v_220, (v_219 != vec3())); + r8 = vec4(v_221.xyz, r8.w); + r6.w = dot(r8.xyz, r8.xyz); + let v_222 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_222.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + r7.w = inverseSqrt(r7.w); + let v_223 = (r7.www * r8.xyz); + r8 = vec4(v_223.xyz, r8.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[11u].w); + r6.w = (r6.w / r7.w); + let v_224 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.w = dot(r8.xyz, v_224.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_225 = dot(r8.xyz, r1.xyw); + r9.x = clamp(vec4(v_225, v_225, v_225, v_225).x, 0.0f, 1.0f); + r7.w = (r7.w * r9.x); + r9.x = (r6.w * r7.w); + let v_226 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_226.xyz, r9.w); + let v_227 = (r3.xyz * r9.xyz); + r9 = vec4(v_227.xyz, r9.w); + let v_228 = fma(r4.xyz, r2.zzz, r8.xyz); + r8 = vec4(v_228.xyz, r8.w); + r9.w = dot(r8.xyz, r8.xyz); + r9.w = inverseSqrt(r9.w); + let v_229 = (r8.xyz * r9.www); + r8 = vec4(v_229.xyz, r8.w); + let v_230 = dot(r8.xyz, r5.xyz); + r9.w = clamp(vec4(v_230, v_230, v_230, v_230).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.x = (r9.w * r9.w); + r10.x = (r10.x * r10.x); + r9.w = (r9.w * r10.x); + r9.w = fma(cb10_10.tint_symbol_5[3u].y, r9.w, r4.w); + let v_231 = dot(r8.xyz, r1.xyw); + r8.x = clamp(vec4(v_231, v_231, v_231, v_231).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.w); + r8.x = exp2(r8.x); + r8.x = (r8.x * r9.w); + r7.w = (r7.w * r8.x); + r6.w = (r6.w * r7.w); + r6.w = (r2.y * r6.w); + let v_232 = (r6.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_232.xyz, r8.w); + } + r6.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r7.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + let v_233 = bitcast(r7.w); + let v_234 = r6.w; + r3.w = select(r3.w, v_234, (v_233 != 0u)); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_235 = (v_109.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_235.xyz, r10.w); + let v_236 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_236.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w); + let v_237 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_237.xyz, r11.w); + let v_238 = (r11.xyz + v_109.xyz); + r11 = vec4(v_238.xyz, r11.w); + let v_239 = bitcast>(r6.www); + let v_240 = r10.xyz; + let v_241 = select(r11.xyz, v_240, (v_239 != vec3())); + r10 = vec4(v_241.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_242 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_242.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_243 = (r7.www * r10.xyz); + r10 = vec4(v_243.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[12u].w); + r6.w = (r6.w / r7.w); + let v_244 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.w = dot(r10.xyz, v_244.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_245 = dot(r10.xyz, r1.xyw); + r9.w = clamp(vec4(v_245, v_245, v_245, v_245).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_246 = (r9.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_246.xyz, r11.w); + let v_247 = fma(r11.xyz, r3.xyz, r9.xyz); + r9 = vec4(v_247.xyz, r9.w); + let v_248 = fma(r4.xyz, r2.zzz, r10.xyz); + r10 = vec4(v_248.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_249 = (r9.www * r10.xyz); + r10 = vec4(v_249.xyz, r10.w); + let v_250 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_250, v_250, v_250, v_250).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb10_10.tint_symbol_5[3u].y, r9.w, r4.w); + let v_251 = dot(r10.xyz, r1.xyw); + r10.x = clamp(vec4(v_251, v_251, v_251, v_251).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r2.y * r6.w); + let v_252 = fma(r6.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_252.xyz, r8.w); + } + } else { + r3.w = bitcast(v.tint_symbol_7[9i].x); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_7[9i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_253 = (v_109.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_253.xyz, r10.w); + let v_254 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_254.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w); + let v_255 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_255.xyz, r11.w); + let v_256 = (r11.xyz + v_109.xyz); + r11 = vec4(v_256.xyz, r11.w); + let v_257 = bitcast>(r6.www); + let v_258 = r10.xyz; + let v_259 = select(r11.xyz, v_258, (v_257 != vec3())); + r10 = vec4(v_259.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_260 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_260.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_261 = (r7.www * r10.xyz); + r10 = vec4(v_261.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[13u].w); + r6.w = (r6.w / r7.w); + let v_262 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.w = dot(r10.xyz, v_262.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_263 = dot(r10.xyz, r1.xyw); + r9.w = clamp(vec4(v_263, v_263, v_263, v_263).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_264 = (r9.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_264.xyz, r11.w); + let v_265 = fma(r11.xyz, r3.xyz, r9.xyz); + r9 = vec4(v_265.xyz, r9.w); + let v_266 = fma(r4.xyz, r2.zzz, r10.xyz); + r10 = vec4(v_266.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_267 = (r9.www * r10.xyz); + r10 = vec4(v_267.xyz, r10.w); + let v_268 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_268, v_268, v_268, v_268).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb10_10.tint_symbol_5[3u].y, r9.w, r4.w); + let v_269 = dot(r10.xyz, r1.xyw); + r10.x = clamp(vec4(v_269, v_269, v_269, v_269).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r2.y * r6.w); + let v_270 = fma(r6.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_270.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_271 = (v_109.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_271.xyz, r10.w); + let v_272 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_272.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w); + let v_273 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_273.xyz, r11.w); + let v_274 = (r11.xyz + v_109.xyz); + r11 = vec4(v_274.xyz, r11.w); + let v_275 = bitcast>(r3.www); + let v_276 = r10.xyz; + let v_277 = select(r11.xyz, v_276, (v_275 != vec3())); + r10 = vec4(v_277.xyz, r10.w); + r3.w = dot(r10.xyz, r10.xyz); + let v_278 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_278.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_279 = (r6.www * r10.xyz); + r10 = vec4(v_279.xyz, r10.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r3.w, cb3_3.tint_symbol_2[14u].w); + r3.w = (r3.w / r6.w); + let v_280 = -(cb3_3.tint_symbol_2[14u].xyzx); + r6.w = dot(r10.xyz, v_280.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_281 = dot(r10.xyz, r1.xyw); + r7.w = clamp(vec4(v_281, v_281, v_281, v_281).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r3.w * r6.w); + let v_282 = (r7.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_282.xyz, r11.w); + let v_283 = fma(r11.xyz, r3.xyz, r9.xyz); + r9 = vec4(v_283.xyz, r9.w); + let v_284 = fma(r4.xyz, r2.zzz, r10.xyz); + r4 = vec4(v_284.xyz, r4.w); + r2.z = dot(r4.xyz, r4.xyz); + r2.z = inverseSqrt(r2.z); + let v_285 = (r2.zzz * r4.xyz); + r4 = vec4(v_285.xyz, r4.w); + let v_286 = dot(r4.xyz, r5.xyz); + r2.z = clamp(vec4(v_286, v_286, v_286, v_286).z, 0.0f, 1.0f); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r5.x = (r2.z * r2.z); + r5.x = (r5.x * r5.x); + r2.z = (r2.z * r5.x); + r2.z = fma(cb10_10.tint_symbol_5[3u].y, r2.z, r4.w); + let v_287 = dot(r4.xyz, r1.xyw); + r4.x = clamp(vec4(v_287, v_287, v_287, v_287).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r8.w); + r4.x = exp2(r4.x); + r2.z = (r2.z * r4.x); + r2.z = (r6.w * r2.z); + r2.z = (r3.w * r2.z); + r2.y = (r2.y * r2.z); + let v_288 = fma(r2.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_288.xyz, r8.w); + } + } + r2.y = (r5.w * r5.w); + r2.x = (r2.x * r2.x); + let v_289 = (r8.xyz * r2.xxx); + r4 = vec4(v_289.xyz, r4.w); + let v_290 = fma(r2.yyy, r9.xyz, r4.xyz); + r2 = vec4(v_290.xyz, r2.w); + let v_291 = fma(r6.xyz, r2.www, r2.xyz); + r2 = vec4(v_291.xyz, r2.w); + r0.z = fma(r1.z, r0.z, cb3_3.tint_symbol_2[43u].w); + r0.z = (r0.z * cb3_3.tint_symbol_2[44u].w); + r0.z = max(r0.z, 0.0f); + let v_292 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.zzz, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_292.xyz, r4.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_293 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.zzz, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_293.xyz, r5.w); + let v_294 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_294.xyz, r5.w); + let v_295 = fma(r4.xyz, r1.zzz, r5.xyz); + r4 = vec4(v_295.xyz, r4.w); + let v_296 = (r0.www * r4.xyz); + r4 = vec4(v_296.xyz, r4.w); + let v_297 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.zzz, cb3_3.tint_symbol_2[44u].xyz); + r5 = vec4(v_297.xyz, r5.w); + r6.x = cb3_3.tint_symbol_2[46u].w; + r6.y = cb3_3.tint_symbol_2[47u].w; + r6.z = cb3_3.tint_symbol_2[48u].w; + let v_298 = dot(r6.xyz, r1.xyw); + r0.z = clamp(vec4(v_298, v_298, v_298, v_298).z, 0.0f, 1.0f); + let v_299 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.zzz, r5.xyz); + r1 = vec4(v_299.xyz, r1.w); + let v_300 = fma(r1.xyz, r0.yyy, r4.xyz); + r0 = vec4(r0.x, v_300.xyz); + let v_301 = (r5.www * r0.yzw); + r0 = vec4(r0.x, v_301.xyz); + let v_302 = fma(r0.yzw, r3.xyz, r2.xyz); + r0 = vec4(r0.x, v_302.xyz); + o0.w = (r0.x * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.x = dot(r7.xyz, r7.xyz); + r1.x = sqrt(r0.x); + let v_303 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_303.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r7.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_304 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_304 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.x = inverseSqrt(r0.x); + let v_305 = (r0.xxx * r7.xyz); + r2 = vec4(v_305.xyz, r2.w); + let v_306 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.x = clamp(vec4(v_306, v_306, v_306, v_306).x, 0.0f, 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * cb3_3.tint_symbol_2[54u].w); + r0.x = exp2(r0.x); + let v_307 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_307, v_307, v_307, v_307).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_308 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_308.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_309 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_309.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_310 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_310.xyz, r2.w); + let v_311 = fma(r0.xxx, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_311.xyz, r2.w); + let v_312 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_312.xyz, r3.w); + let v_313 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_313.xyz, r2.w); + let v_314 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_315 = (r2.xyz + v_314.xyz); + r2 = vec4(v_315.xyz, r2.w); + let v_316 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_316.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_317 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_317.xyz, r3.w); + let v_318 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_318.xy, r1.z, v_318.z); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.x) != 0u)) { + let v_319 = (v6.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_319.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.x = (r2.x + -1.0f); + r0.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r0.x = 1.0f; + } + let v_320 = -(r0.yzyw); + let v_321 = fma(r1.xyw, r0.xxx, v_320.xyw); + r1 = vec4(v_321.xy, r1.z, v_321.z); + let v_322 = fma(r1.zzz, r1.xyw, r0.yzw); + r1 = vec4(v_322.xyz, r1.w); + } else { + r0.x = dot(r7.xyz, r7.xyz); + r1.w = sqrt(r0.x); + let v_323 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_323.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r7.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_324 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_324 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.x = inverseSqrt(r0.x); + let v_325 = (r0.xxx * r7.xyz); + r3 = vec4(v_325.xyz, r3.w); + let v_326 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.x = clamp(vec4(v_326, v_326, v_326, v_326).x, 0.0f, 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * cb3_3.tint_symbol_2[54u].w); + r0.x = exp2(r0.x); + let v_327 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_327, v_327, v_327, v_327).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_328 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_328.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_329 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_329.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_330 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_330.xyz, r3.w); + let v_331 = fma(r0.xxx, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_331.xyz, r3.w); + let v_332 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_332.xyz, r4.w); + let v_333 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_333.xyz, r3.w); + let v_334 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_335 = (r3.xyz + v_334.xyz); + r3 = vec4(v_335.xyz, r3.w); + let v_336 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_336.x, r2.y, v_336.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_337 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_337.xyz, r3.w); + let v_338 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_338.x, r2.y, v_338.yz); + let v_339 = ((-(r0.yyzw)).xzw + r2.xzw); + r2 = vec4(v_339.x, r2.y, v_339.yz); + let v_340 = fma(r2.yyy, r2.xzw, r0.yzw); + r1 = vec4(v_340.xyz, r1.w); + } + let v_341 = (r1.xyz * cb13_13.tint_symbol_4[4u].xxx); + r0 = vec4(v_341.xyz, r0.w); + let v_342 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_342.xyz, o0.w); +} + +fn v_96(v_343 : bool) { + if (v_343) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @builtin(position) v_344 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v_344); + return o0; +} diff --git a/b/8b0b5899ed/shaders/df456fbe395bd36c.wgsl b/b/8b0b5899ed/shaders/df456fbe395bd36c.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..98f970fbc0dea608d8bbeceb26e2a2b46e30bf15 --- /dev/null +++ b/b/8b0b5899ed/shaders/df456fbe395bd36c.wgsl @@ -0,0 +1,75 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb12_struct { + tint_symbol_1 : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v5 : vec4) { + r0 = (v2 * vec4(255.001953125f)); + let v = r0; + let v_1 = max(v, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_1), vec4(2147483647i), (v_1 >= vec4(2147483648.0f))), vec4(), !((v == v)))); + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r1); + r2 = vec4(v0.xyz, r2.w); + r2.w = 1.0f; + r1.x = dot(r1, r2); + r1 = (r1.xxxx * cb1_1.tint_symbol_1[9u]); + r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r3 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r3); + r3 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r3); + r3 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r3); + r3.x = dot(r3, r2); + r1 = fma(r3.xxxx, cb1_1.tint_symbol_1[8u], r1); + r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r3); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r3); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r3); + r0.x = dot(r0, r2); + r0 = fma(r0.xxxx, cb1_1.tint_symbol_1[10u], r1); + o0 = (r0 + cb1_1.tint_symbol_1[11u]); + let v_2 = clamp(v5.xy, vec2(), vec2(1.0f)); + o1 = vec4(v_2.xy, o1.zw); + o1 = vec4(o1.xy, v5.zw); + o2 = v3.xyxy; +} + +struct tint_symbol_2 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(5u) v5 : vec4) -> tint_symbol_2 { + main_inner(v0, v1, v2, v3, v5); + return tint_symbol_2(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/df57c1aa36c0269e.wgsl b/b/8b0b5899ed/shaders/df57c1aa36c0269e.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..3cc21dcc5ab2ccce2c2fe86facd411c041537efd --- /dev/null +++ b/b/8b0b5899ed/shaders/df57c1aa36c0269e.wgsl @@ -0,0 +1,61 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb20_struct { + tint_symbol : array, 20u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb20_struct; + +@group(1u) @binding(47u) var t15 : texture_multisampled_2d; + +var v0 : vec4; + +var oDepth : f32; + +fn main_inner(v : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + r0.x = bitcast(select(0u, 4294967295u, (bitcast(cb2_2.tint_symbol[19u].x) == 4i))); + if ((bitcast(r0.x) != 0u)) { + let v_2 = v0.xy; + let v_3 = max(v_2, vec2(-2147483648.0f)); + let v_4 = bitcast>(select(select(vec2(v_3), vec2(2147483647i), (v_3 >= vec2(2147483648.0f))), vec2(), !((v_2 == v_2)))); + r0 = vec4(v_4.xy, r0.zw); + r0 = vec4(r0.xy, vec2()); + r1.x = textureLoad(t15, bitcast>(r0.xy), 0i).x; + r1.y = textureLoad(t15, bitcast>(r0.xy), 1i).x; + r1.z = textureLoad(t15, bitcast>(r0.xy), 2i).x; + r0.x = textureLoad(t15, bitcast>(r0.xy), 3i).x; + r0.y = min(r1.y, r1.x); + r0.x = min(r0.x, r1.z); + oDepth = min(r0.x, r0.y); + } else { + let v_5 = v0.xy; + let v_6 = max(v_5, vec2(-2147483648.0f)); + let v_7 = bitcast>(select(select(vec2(v_6), vec2(2147483647i), (v_6 >= vec2(2147483648.0f))), vec2(), !((v_5 == v_5)))); + r0 = vec4(v_7.xy, r0.zw); + r0 = vec4(r0.xy, vec2()); + r1 = vec4(vec2(1073741824.0f, 0.0f), r1.zw); + loop { + r1.z = bitcast(select(0u, 4294967295u, (bitcast(r1.y) >= bitcast(cb2_2.tint_symbol[19u].x)))); + if ((bitcast(r1.z) != 0u)) { + break; + } + r1.z = textureLoad(t15, bitcast>(r0.xy), bitcast(r1.y)).x; + r1.x = min(r1.z, r1.x); + r1.y = bitcast((bitcast(r1.y) + 1i)); + } + oDepth = r1.x; + } +} + +@fragment +fn main(@builtin(position) v_8 : vec4) -> @builtin(frag_depth) f32 { + main_inner(v_8); + return oDepth; +} diff --git a/b/8b0b5899ed/shaders/df61c0fa200b933c.consts.json b/b/8b0b5899ed/shaders/df61c0fa200b933c.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/df61c0fa200b933c.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/df61c0fa200b933c.wgsl b/b/8b0b5899ed/shaders/df61c0fa200b933c.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..d5e7eeb0beba5f78e0fbcaacadfd0a264909bdd5 --- /dev/null +++ b/b/8b0b5899ed/shaders/df61c0fa200b933c.wgsl @@ -0,0 +1,551 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb6_struct { + tint_symbol_4 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v6 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4) { + x1[0u].x = v6[0u]; + x1[0u].y = v6[1u]; + x1[0u].z = v6[2u]; + x1[0u].w = v6[3u]; + let v_1 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = (r0.yyy * cb6_6.tint_symbol_6[1u].xyz); + r1 = vec4(v_2.xyz, r1.w); + let v_3 = fma(r0.xxx, cb6_6.tint_symbol_6[0u].xyz, r1.xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = fma(r0.zzz, cb6_6.tint_symbol_6[2u].xyz, r1.xyz); + r1 = vec4(v_4.xyz, r1.w); + let v_5 = fma(r1.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = &(x0[0u]); + let v_7 = r2; + *(v_6) = vec4(v_7.xyz, (*(v_6)).w); + let v_8 = abs(r2.yyyy); + r0.w = max(v_8.w, abs(r2.xxxx).w); + let v_9 = fma(r1.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r2 = vec4(v_9.xyz, r2.w); + let v_10 = &(x0[1u]); + let v_11 = r2; + *(v_10) = vec4(v_11.xyz, (*(v_10)).w); + let v_12 = abs(r2.yyyy); + r1.w = max(v_12.w, abs(r2.xxxx).w); + let v_13 = fma(r1.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r2 = vec4(v_13.xyz, r2.w); + let v_14 = fma(r1.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r1 = vec4(v_14.xyz, r1.w); + let v_15 = &(x0[2u]); + let v_16 = r2; + *(v_15) = vec4(v_16.xyz, (*(v_15)).w); + let v_17 = abs(r2.yyyy); + r2.x = max(v_17.x, abs(r2.xxxx).x); + let v_18 = &(x0[3u]); + let v_19 = r1; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = abs(r1.yyyy); + r1.x = max(v_20.x, abs(r1.xxxx).x); + r1.x = clamp(fma(r1.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + let v_21 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_22 = r3; + r3 = vec4(v_22.x, v_21.x, v_22.z, v_21.y); + r1.y = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).y, 1.5f, 1.0f); + r1.y = (r1.y * 0.5f); + r1.z = bitcast(select(0u, 4294967295u, (r2.x < r1.y))); + let v_23 = (bitcast(r1.z) != 0u); + let v_24 = bitcast(v.tint_symbol_7[0i].x); + r1.z = select(bitcast(v.tint_symbol_7[1i].x), v_24, v_23); + r1.w = bitcast(select(0u, 4294967295u, (r1.w < r1.y))); + r0.w = bitcast(select(0u, 4294967295u, (r0.w < r1.y))); + let v_25 = bitcast(r1.w); + r1.y = select(r1.z, bitcast(v.tint_symbol_7[2i].x), (v_25 != 0u)); + let v_26 = bitcast(r0.w); + r0.w = select(r1.y, 0.0f, (v_26 != 0u)); + let v_27 = x0[bitcast(r0.w)]; + r1 = vec4(r1.x, v_27.xyz); + r0.w = f32(bitcast(r0.w)); + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.wwww))); + r0.w = (r0.w + 0.5f); + r0.w = (r0.w * 0.25f); + r4.y = fma(r1.z, 0.25f, r0.w); + r2 = bitcast>((bitcast>(r2) & vec4(1065353216u))); + r0.w = dot(r2, cb6_6.tint_symbol_6[12u]); + r1.z = dot(r2, cb6_6.tint_symbol_6[13u]); + r2.x = bitcast(select(0u, 4294967295u, !((r0.w == 0.0f)))); + r0.w = ((-(r0.wwww)).w + r1.w); + r5.z = dpdx(r0.w); + r6.w = dpdy(r0.w); + r4.x = (r1.y + 0.5f); + let v_28 = dpdx(r4.xyy); + r5 = vec4(v_28.xy, r5.z, v_28.z); + let v_29 = dpdy(r4.yxy); + r6 = vec4(v_29.xyz, r6.w); + let v_30 = (r6.yw * r5.yw); + let v_31 = r2; + r2 = vec4(v_31.x, v_30.xy, v_31.w); + let v_32 = -(r2.yzyy); + let v_33 = fma(r5.xz, r6.xz, v_32.xy); + r7 = vec4(v_33.xy, r7.zw); + r1.y = (r5.z * r6.y); + let v_34 = -(r1.yyyy); + r7.z = fma(r5.x, r6.w, v_34.z); + r1.y = (1.0f / r7.x); + let v_35 = (r1.yy * r7.yz); + let v_36 = r2; + r2 = vec4(v_36.x, v_35.xy, v_36.w); + let v_37 = max(r2.yz, vec2()); + let v_38 = r2; + r2 = vec4(v_38.x, v_37.xy, v_38.w); + let v_39 = min(r2.yz, vec2(0.5f)); + let v_40 = r2; + r2 = vec4(v_40.x, v_39.xy, v_40.w); + r0.w = fma((-(r1.zzzz)).w, r2.y, r0.w); + r0.w = fma((-(r1.zzzz)).w, r2.z, r0.w); + let v_41 = bitcast(r2.x); + let v_42 = r0.w; + r3.z = select(r1.w, v_42, (v_41 != 0u)); + r4.z = 0.0f; + let v_43 = (r3.ywz + r4.xyz); + r1 = vec4(r1.x, v_43.xyz); + let v_44 = r1.yzyy; + r2.x = textureSampleCompareLevel(t15, s15, v_44.xy, r1.w); + let v_45 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r3 = vec4(v_45.xy, r3.zw); + let v_46 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_46.xyz); + let v_47 = r1.yzyy; + r2.y = textureSampleCompareLevel(t15, s15, v_47.xy, r1.w); + let v_48 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r3 = vec4(v_48.xy, r3.zw); + let v_49 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_49.xyz); + let v_50 = r1.yzyy; + r2.z = textureSampleCompareLevel(t15, s15, v_50.xy, r1.w); + let v_51 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r3 = vec4(v_51.xy, r3.zw); + let v_52 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_52.xyz); + let v_53 = r1.yzyy; + r2.w = textureSampleCompareLevel(t15, s15, v_53.xy, r1.w); + let v_54 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r3 = vec4(v_54.xy, r3.zw); + let v_55 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_55.xyz); + let v_56 = r1.yzyy; + r5.x = textureSampleCompareLevel(t15, s15, v_56.xy, r1.w); + let v_57 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r3 = vec4(v_57.xy, r3.zw); + let v_58 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_58.xyz); + let v_59 = r1.yzyy; + r5.y = textureSampleCompareLevel(t15, s15, v_59.xy, r1.w); + let v_60 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r3 = vec4(v_60.xy, r3.zw); + let v_61 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_61.xyz); + let v_62 = r1.yzyy; + r5.z = textureSampleCompareLevel(t15, s15, v_62.xy, r1.w); + let v_63 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r3 = vec4(v_63.xy, r3.zw); + let v_64 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_64.xyz); + let v_65 = r1.yzyy; + r5.w = textureSampleCompareLevel(t15, s15, v_65.xy, r1.w); + r2 = (r2 + r5); + let v_66 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r3 = vec4(v_66.xy, r3.zw); + let v_67 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_67.xyz); + let v_68 = r1.yzyy; + r5.x = textureSampleCompareLevel(t15, s15, v_68.xy, r1.w); + let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r3 = vec4(v_69.xy, r3.zw); + let v_70 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_70.xyz); + let v_71 = r1.yzyy; + r5.y = textureSampleCompareLevel(t15, s15, v_71.xy, r1.w); + let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r3 = vec4(v_72.xy, r3.zw); + let v_73 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_73.xyz); + let v_74 = r1.yzyy; + r5.z = textureSampleCompareLevel(t15, s15, v_74.xy, r1.w); + let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r3 = vec4(v_75.xy, r3.zw); + let v_76 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_76.xyz); + let v_77 = r1.yzyy; + r5.w = textureSampleCompareLevel(t15, s15, v_77.xy, r1.w); + r2 = (r2 + r5); + r5.z = r3.z; + r6.z = r5.z; + r7.z = r6.z; + let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r7 = vec4(v_78.xy, r7.zw); + let v_79 = (r4.xyz + r7.xyz); + r1 = vec4(r1.x, v_79.xyz); + let v_80 = r1.yzyy; + r7.w = textureSampleCompareLevel(t15, s15, v_80.xy, r1.w); + let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r3 = vec4(v_81.xy, r3.zw); + let v_82 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_82.xyz); + let v_83 = r1.yzyy; + r7.x = textureSampleCompareLevel(t15, s15, v_83.xy, r1.w); + let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r5 = vec4(v_84.xy, r5.zw); + let v_85 = (r4.xyz + r5.xyz); + r1 = vec4(r1.x, v_85.xyz); + let v_86 = r1.yzyy; + r7.y = textureSampleCompareLevel(t15, s15, v_86.xy, r1.w); + let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r6 = vec4(v_87.xy, r6.zw); + let v_88 = (r4.xyz + r6.xyz); + r1 = vec4(r1.x, v_88.xyz); + let v_89 = r1.yzyy; + r7.z = textureSampleCompareLevel(t15, s15, v_89.xy, r1.w); + r2 = (r2 + r7); + r0.w = dot(r2, vec4(1.0f)); + let v_90 = ((-(v2.xxyz)).yzw + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(r1.x, v_90.xyz); + r2.x = dot(r1.yzw, cb1_1.tint_symbol[14u].xyz); + r2.x = clamp(fma(r2.xxxx, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).x, 0.0f, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.x = (r1.x * r2.x); + r0.w = fma(r0.w, 0.0625f, r1.x); + r0.w = (r0.w * r0.w); + r0.w = min(r0.w, 1.0f); + r1.x = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).x, 0.0f, 1.0f); + r1.x = sqrt(r1.x); + r1.x = (r1.x * cb6_6.tint_symbol_6[3u].z); + let v_91 = -(r0.wwww); + r0.w = fma(r1.x, v_91.w, r0.w); + r1.x = dot(r1.yzw, r1.yzw); + r1.x = inverseSqrt(r1.x); + let v_92 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_93 = fma(r1.yzw, r1.xxx, v_92.xyz); + r2 = vec4(v_93.xyz, r2.w); + let v_94 = (r1.xxx * r1.yzw); + r1 = vec4(v_94.xyz, r1.w); + r1.w = dot(r2.xyz, r2.xyz); + r1.w = inverseSqrt(r1.w); + let v_95 = (r1.www * r2.xyz); + r2 = vec4(v_95.xyz, r2.w); + let v_96 = dot(r2.xyz, v_92.xyz); + r3.y = clamp(vec4(v_96, v_96, v_96, v_96).y, 0.0f, 1.0f); + r1.w = dot(v1.xyz, r2.xyz); + r1.w = clamp(((r1.wwww + vec4(0.00000000999999993923f))).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + let v_97 = dot(r1.xyz, v1.xyz); + r3.x = clamp(vec4(v_97, v_97, v_97, v_97).x, 0.0f, 1.0f); + let v_98 = ((-(r3.xyxx)).xy + vec2(1.0f)); + r2 = vec4(v_98.xy, r2.zw); + let v_99 = (r2.xy * r2.xy); + r2 = vec4(r2.xy, v_99.xy); + let v_100 = (r2.zw * r2.zw); + r2 = vec4(r2.xy, v_100.xy); + let v_101 = (r2.xy * r2.zw); + r2 = vec4(v_101.xy, r2.zw); + r2.z = ((-(cb11_11.tint_symbol_4[3u].wwww)).z + 1.0f); + let v_102 = fma(cb11_11.tint_symbol_4[3u].ww, r2.xy, r2.zz); + r2 = vec4(v_102.xy, r2.zw); + r3 = textureSample(t5, s5, v0.xyxx.xy); + r2.z = fma(r3.w, cb11_11.tint_symbol_4[4u].x, -500.0f); + r2.z = max(r2.z, 0.0f); + let v_103 = -(r2.zzzz); + r2.w = fma(r3.w, cb11_11.tint_symbol_4[4u].x, v_103.w); + r2.z = (r2.z * 558.0f); + r2.z = fma(r2.w, 3.0f, r2.z); + let v_104 = (r2.zz + vec2(2.0f, 0.00000000999999993923f)); + r4 = vec4(v_104.xy, r4.zw); + let v_105 = clamp(((r2.zzzz * vec4(0.0f, 0.0f, 0.00066666665952652693f, 0.00177619897294789553f))).zw, vec2(), vec2(1.0f)); + r2 = vec4(r2.xy, v_105.xy); + r1.w = (r1.w * r4.y); + r4.x = (r4.x * 0.125f); + r1.w = exp2(r1.w); + r1.w = (r2.y * r1.w); + r1.w = (r4.x * r1.w); + let v_106 = (r3.xy * r3.xy); + r3 = vec4(v_106.xy, r3.zw); + r2.y = dot(r3.xyz, cb11_11.tint_symbol_4[5u].xyz); + r2.y = (r2.y * cb11_11.tint_symbol_4[4u].y); + let v_107 = (v0.xy * cb10_10.tint_symbol_5[0u].zw); + r3 = vec4(v_107.xy, r3.zw); + let v_108 = (r3.xy * vec2(3.1700000762939453125f)); + r4 = vec4(v_108.xy, r4.zw); + r5 = textureSample(t3, s3, r3.xyxx.xy); + r3.x = fma(r5.x, 2.0f, -1.0f); + r4 = textureSample(t3, s3, r4.xyxx.xy); + r3.y = fma(r4.x, 2.0f, -1.0f); + r3.y = (r3.y * 0.5f); + r3.x = fma(r3.x, 0.5f, r3.y); + r3.x = ((-(r3.xxxx)).x * cb10_10.tint_symbol_5[0u].x); + r3.x = fma(r3.x, r3.w, 1.0f); + r2.y = (r2.y * r3.x); + r2.y = clamp(((r2.yyyy * v4.xxxx)).y, 0.0f, 1.0f); + r1.w = (r1.w * r2.y); + r2.x = fma((-(r2.yyyy)).x, r2.x, 1.0f); + let v_109 = dot(v1.xyz, v_92.xyz); + r2.y = clamp(vec4(v_109, v_109, v_109, v_109).y, 0.0f, 1.0f); + r1.w = (r1.w * r2.y); + r2.y = (r2.x * r2.y); + r4 = textureSample(t0, s0, v0.xyxx.xy); + r3 = (r3.xxxx * r4); + let v_110 = (r3.xyz * cb11_11.tint_symbol_4[0u].xyz); + r3 = vec4(v_110.xyz, r3.w); + r3 = (r3 * v4.xxxw); + let v_111 = (r3.xyz * r3.xyz); + r3 = vec4(v_111.xyz, r3.w); + o0.w = (r3.w * cb2_2.tint_symbol_1[15u].x); + let v_112 = fma(r3.xyz, r2.yyy, r1.www); + r4 = vec4(v_112.xyz, r4.w); + let v_113 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_113.xyz, r4.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + r2.y = (v1.z + cb3_3.tint_symbol_2[43u].w); + r2.y = (r2.y * cb3_3.tint_symbol_2[44u].w); + r2.y = max(r2.y, 0.0f); + let v_114 = fma(cb3_3.tint_symbol_2[45u].xyz, r2.yyy, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_114.xyz, r5.w); + let v_115 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_115.xyz, r5.w); + let v_116 = fma(cb3_3.tint_symbol_2[47u].xyz, r2.yyy, cb3_3.tint_symbol_2[48u].xyz); + r6 = vec4(v_116.xyz, r6.w); + let v_117 = fma(cb3_3.tint_symbol_2[43u].xyz, r2.yyy, cb3_3.tint_symbol_2[44u].xyz); + r7 = vec4(v_117.xyz, r7.w); + let v_118 = fma(r6.xyz, r1.www, r5.xyz); + r5 = vec4(v_118.xyz, r5.w); + r1.w = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).w, 0.0f, 1.0f); + let v_119 = (v4.xx * cb2_2.tint_symbol_1[15u].zy); + r6 = vec4(v_119.xy, r6.zw); + r1.w = (r1.w * r6.y); + r2.y = (r6.x * r6.x); + r1.w = (r1.w * r1.w); + let v_120 = (r1.www * r5.xyz); + r5 = vec4(v_120.xyz, r5.w); + r1.w = max(r1.w, r2.y); + r6.x = cb3_3.tint_symbol_2[46u].w; + r6.y = cb3_3.tint_symbol_2[47u].w; + r6.z = cb3_3.tint_symbol_2[48u].w; + let v_121 = dot(r6.xyz, v1.xyz); + r3.w = clamp(vec4(v_121, v_121, v_121, v_121).w, 0.0f, 1.0f); + let v_122 = fma(cb3_3.tint_symbol_2[49u].xyz, r3.www, r7.xyz); + r6 = vec4(v_122.xyz, r6.w); + let v_123 = fma(r6.xyz, r2.yyy, r5.xyz); + r5 = vec4(v_123.xyz, r5.w); + let v_124 = (r2.xxx * r5.xyz); + r5 = vec4(v_124.xyz, r5.w); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_125 = (r3.xyz * r5.xyz); + r3 = vec4(v_125.xyz, r3.w); + let v_126 = fma(r4.xyz, r0.www, r3.xyz); + r3 = vec4(v_126.xyz, r3.w); + r0.w = dot((-(r1.xyzx)).xyz, v1.xyz); + r0.w = (r0.w + r0.w); + let v_127 = -(r0.wwww); + let v_128 = fma(v1.xyz, v_127.xyz, (-(r1.xyzx)).xyz); + r1 = vec4(v_128.xyz, r1.w); + let v_129 = (r1.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r4 = vec4(v_129.xyz, r4.w); + r0.w = (abs(r1.zzzz).w + 1.0f); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < r1.z))); + let v_130 = (r4.xyz / r0.www); + r4 = vec4(v_130.xyz, r4.w); + let v_131 = ((-(r4.xyzx)).xyz + vec3(0.75f, 0.5f, 0.25f)); + r4 = vec4(v_131.xyz, r4.w); + let v_132 = bitcast>(r1.xx); + let v_133 = r4.xy; + let v_134 = select(r4.zy, v_133, (v_132 != vec2())); + r1 = vec4(v_134.xy, r1.zw); + r0.w = ((-(r2.zzzz)).w + 1.0f); + r1.z = fma(r0.w, cb5_5.tint_symbol_3[6u].z, -5.0f); + r2.y = (r0.w * cb5_5.tint_symbol_3[6u].z); + r0.w = (r0.w * r0.w); + r2.z = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r2.y = bitcast(select(0u, 4294967295u, (r2.y < r2.z))); + r0.w = fma(r0.w, 5.0f, r2.z); + let v_135 = bitcast(r2.y); + let v_136 = r1.z; + r0.w = select(r0.w, v_136, (v_135 != 0u)); + let v_137 = r0.w; + r4 = textureSampleLevel(t1, s1, r1.xyxx.xy, v_137); + let v_138 = (r1.www * r4.xyz); + r1 = vec4(v_138.xyz, r1.w); + let v_139 = (r2.www * r1.xyz); + r2 = vec4(r2.x, v_139.xyz); + let v_140 = (r2.yzw * vec3(0.68169009685516357422f)); + r2 = vec4(r2.x, v_140.xyz); + let v_141 = fma(r1.xyz, vec3(0.31830990314483642578f), r2.yzw); + r1 = vec4(v_141.xyz, r1.w); + let v_142 = fma(r1.xyz, r2.xxx, r3.xyz); + r1 = vec4(v_142.xyz, r1.w); + r0.w = dot(r0.xyz, r0.xyz); + r1.w = sqrt(r0.w); + r0.w = inverseSqrt(r0.w); + let v_143 = (r0.www * r0.xyz); + r0 = vec4(v_143.xy, r0.z, v_143.z); + let v_144 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_144.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r0.z = (r0.z * r1.w); + r1.w = (r0.z * cb3_3.tint_symbol_2[52u].z); + r0.z = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r0.zzzz).z))); + r2.y = (r1.w * -1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = (r2.y / r1.w); + let v_145 = bitcast(r0.z); + r0.z = select(1.0f, r1.w, (v_145 != 0u)); + r1.w = (r2.x * cb3_3.tint_symbol_2[51u].w); + r0.z = (r0.z * r1.w); + r0.z = min(r0.z, 1.0f); + r0.z = (r0.z * 1.44269502162933349609f); + r0.z = exp2(r0.z); + r0.z = min(r0.z, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r1.w = fma((-(r0.zzzz)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r0.z = (r0.z * cb3_3.tint_symbol_2[52u].y); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_146 = dot(r0.xyw, cb3_3.tint_symbol_2[53u].xyz); + r2.y = clamp(vec4(v_146, v_146, v_146, v_146).y, 0.0f, 1.0f); + let v_147 = dot(r0.xyw, cb3_3.tint_symbol_2[54u].xyz); + r0.x = clamp(vec4(v_147, v_147, v_147, v_147).x, 0.0f, 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * cb3_3.tint_symbol_2[54u].w); + r0.x = exp2(r0.x); + r0.y = log2(r2.y); + r0.y = (r0.y * cb3_3.tint_symbol_2[53u].w); + r0.y = exp2(r0.y); + let v_148 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_148.xyz); + let v_149 = fma(r0.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_149.xyz); + let v_150 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_150.xyz, r3.w); + let v_151 = fma(r0.yyy, r3.xyz, r2.yzw); + r0 = vec4(v_151.xy, r0.z, v_151.z); + let v_152 = -(cb3_3.tint_symbol_2[57u].xyxz); + let v_153 = (r0.xyw + v_152.xyw); + r0 = vec4(v_153.xy, r0.z, v_153.z); + let v_154 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.x * v_154.y); + let v_155 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r2.x + v_155.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r0.z = clamp(fma(r1.wwww, r2.xxxx, r0.zzzz).z, 0.0f, 1.0f); + r2.x = (r2.y * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_156 = fma(r2.xxx, r0.xyw, cb3_3.tint_symbol_2[57u].xyz); + r0 = vec4(v_156.xy, r0.z, v_156.z); + r2.x = ((-(r0.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r2.y = ((-(r0.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r2.z = ((-(r0.wwww)).z + cb3_3.tint_symbol_2[57u].w); + let v_157 = fma(r1.www, r2.xyz, r0.xyw); + r0 = vec4(v_157.xy, r0.z, v_157.z); + let v_158 = ((-(r1.xyxz)).xyw + r0.xyw); + r0 = vec4(v_158.xy, r0.z, v_158.z); + let v_159 = fma(r0.zzz, r0.xyw, r1.xyz); + r0 = vec4(v_159.xyz, r0.w); + let v_160 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_160.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/df63851961a096de.consts.json b/b/8b0b5899ed/shaders/df63851961a096de.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/df63851961a096de.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/df63851961a096de.wgsl b/b/8b0b5899ed/shaders/df63851961a096de.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..27b15cb8fac130880594de4531d4ff6675b2a1e0 --- /dev/null +++ b/b/8b0b5899ed/shaders/df63851961a096de.wgsl @@ -0,0 +1,1205 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb5_struct { + tint_symbol_4 : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v1.xyz.xyxx.xy); + r1 = textureSample(t2, s2, v1.xyz.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[4u].x, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v5.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r1.x = dot(r0.xyz, cb12_12.tint_symbol_4[2u].xyz); + r1.y = dot(r0.xyz, cb12_12.tint_symbol_4[3u].xyz); + r2.w = bitcast(select(0u, 4294967295u, (r1.x < 0.5f))); + r3.x = dot(cb12_12.tint_symbol_4[2u].ww, r1.xx); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.x = (r1.x + r1.x); + r3.y = ((-(cb12_12.tint_symbol_4[2u].wwww)).y + 1.0f); + r1.x = fma((-(r1.xxxx)).x, r3.y, 1.0f); + let v_9 = bitcast(r2.w); + let v_10 = r3.x; + r3.x = select(r1.x, v_10, (v_9 != 0u)); + r1.x = bitcast(select(0u, 4294967295u, (r1.y < 0.5f))); + r2.w = dot(cb12_12.tint_symbol_4[3u].ww, r1.yy); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.y = (r1.y + r1.y); + r3.z = ((-(cb12_12.tint_symbol_4[3u].wwww)).z + 1.0f); + r1.y = fma((-(r1.yyyy)).y, r3.z, 1.0f); + let v_11 = bitcast(r1.x); + let v_12 = r2.w; + r3.y = select(r1.y, v_12, (v_11 != 0u)); + r1.x = dot(r3.xy, cb12_12.tint_symbol_4[1u].xy); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f); + r0.w = (r0.w * v0.w); + let v_13 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_13.xy, r3.zw); + let v_14 = (r0.xyz * r0.xyz); + r0 = vec4(v_14.xyz, r0.w); + let v_15 = -(v6.xyzx); + let v_16 = (v_15.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_16.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_17 = (r1.yyy * r4.xyz); + r5 = vec4(v_17.xyz, r5.w); + let v_18 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_19 = fma(r4.xyz, r1.yyy, v_18.xyz); + r6 = vec4(v_19.xyz, r6.w); + r2.w = dot(r6.xyz, r6.xyz); + r2.w = inverseSqrt(r2.w); + let v_20 = (r2.www * r6.xyz); + r6 = vec4(v_20.xyz, r6.w); + let v_21 = (r3.xy * r3.xy); + r3 = vec4(v_21.xy, r3.zw); + r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_22 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_22.xyz, r7.w); + let v_23 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz); + r8 = vec4(v_23.xyz, r8.w); + let v_24 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz); + r8 = vec4(v_24.xyz, r8.w); + let v_25 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz); + r8 = vec4(v_25.xyz, r8.w); + let v_26 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r9 = vec4(v_26.xyz, r9.w); + let v_27 = &(x0[0u]); + let v_28 = r9; + *(v_27) = vec4(v_28.xyz, (*(v_27)).w); + let v_29 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r10 = vec4(v_29.xyz, r10.w); + let v_30 = &(x0[1u]); + let v_31 = r10; + *(v_30) = vec4(v_31.xyz, (*(v_30)).w); + let v_32 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r11 = vec4(v_32.xyz, r11.w); + let v_33 = &(x0[2u]); + let v_34 = r11; + *(v_33) = vec4(v_34.xyz, (*(v_33)).w); + let v_35 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r8 = vec4(v_35.xyz, r8.w); + let v_36 = &(x0[3u]); + let v_37 = r8; + *(v_36) = vec4(v_37.xyz, (*(v_36)).w); + let v_38 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_39 = r12; + r12 = vec4(v_39.x, v_38.x, v_39.z, v_38.y); + r3.z = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).z, 1.5f, 1.0f); + r3.z = (r3.z * 0.5f); + let v_40 = abs(r11.yyyy); + r3.w = max(v_40.w, abs(r11.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r3.z))); + let v_41 = (bitcast(r3.w) != 0u); + let v_42 = bitcast(v.tint_symbol_6[0i].x); + r3.w = select(bitcast(v.tint_symbol_6[1i].x), v_42, v_41); + let v_43 = abs(r10.yyyy); + r4.w = max(v_43.w, abs(r10.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_44 = bitcast(r4.w); + r3.w = select(r3.w, bitcast(v.tint_symbol_6[2i].x), (v_44 != 0u)); + let v_45 = abs(r9.yyyy); + r4.w = max(v_45.w, abs(r9.xxxx).w); + r3.z = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_46 = bitcast(r3.z); + r3.z = select(r3.w, 0.0f, (v_46 != 0u)); + let v_47 = x0[bitcast(r3.z)]; + r9 = vec4(v_47.xyz, r9.w); + r3.z = f32(bitcast(r3.z)); + r3.w = (r3.z + 0.5f); + r3.w = (r3.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r3.z = dot(r10, cb6_6.tint_symbol_5[12u]); + r4.w = dot(r10, cb6_6.tint_symbol_5[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r3.z == 0.0f)))); + r3.z = ((-(r3.zzzz)).z + r9.z); + let v_48 = dpdx(r10.xyy); + r11 = vec4(v_48.xy, r11.z, v_48.z); + r11.z = dpdx(r3.z); + let v_49 = dpdy(r10.yxy); + r13 = vec4(v_49.xyz, r13.w); + r13.w = dpdy(r3.z); + let v_50 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_50.xy); + let v_51 = -(r8.zwzz); + let v_52 = fma(r11.xz, r13.xz, v_51.xy); + r14 = vec4(v_52.xy, r14.zw); + r5.w = (1.0f / r14.x); + r6.w = (r11.z * r13.y); + let v_53 = -(r6.wwww); + r14.z = fma(r11.x, r13.w, v_53.z); + let v_54 = (r5.ww * r14.yz); + r8 = vec4(r8.xy, v_54.xy); + let v_55 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_55.xy); + let v_56 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_56.xy); + r3.z = fma((-(r4.wwww)).z, r8.z, r3.z); + r3.z = fma((-(r4.wwww)).z, r8.w, r3.z); + let v_57 = bitcast(r3.w); + let v_58 = r3.z; + r12.z = select(r9.z, v_58, (v_57 != 0u)); + r10.z = 0.0f; + let v_59 = (r10.xyz + r12.ywz); + r9 = vec4(v_59.xyz, r9.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_60.xy, r12.zw); + let v_61 = (r10.xyz + r12.xyz); + r11 = vec4(v_61.xyz, r11.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_62.xy, r12.zw); + let v_63 = (r10.xyz + r12.xyz); + r13 = vec4(v_63.xyz, r13.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_64.xy, r12.zw); + let v_65 = (r10.xyz + r12.xyz); + r14 = vec4(v_65.xyz, r14.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_66.xy, r12.zw); + let v_67 = (r10.xyz + r12.xyz); + r15 = vec4(v_67.xyz, r15.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_68.xy, r12.zw); + let v_69 = (r10.xyz + r12.xyz); + r16 = vec4(v_69.xyz, r16.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_70.xy, r12.zw); + let v_71 = (r10.xyz + r12.xyz); + r17 = vec4(v_71.xyz, r17.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_72.xy, r12.zw); + let v_73 = (r10.xyz + r12.xyz); + r18 = vec4(v_73.xyz, r18.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_74.xy, r12.zw); + let v_75 = (r10.xyz + r12.xyz); + r19 = vec4(v_75.xyz, r19.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_76.xy, r12.zw); + let v_77 = (r10.xyz + r12.xyz); + r20 = vec4(v_77.xyz, r20.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_78.xy, r12.zw); + let v_79 = (r10.xyz + r12.xyz); + r21 = vec4(v_79.xyz, r21.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_80.xy, r12.zw); + let v_81 = (r10.xyz + r12.xyz); + r22 = vec4(v_81.xyz, r22.w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_82.xy, r12.zw); + let v_83 = (r10.xyz + r12.xyz); + r23 = vec4(v_83.xyz, r23.w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_84.xy, r12.zw); + let v_85 = (r10.xyz + r12.xyz); + r24 = vec4(v_85.xyz, r24.w); + let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_86.xy, r12.zw); + let v_87 = (r10.xyz + r12.xyz); + r25 = vec4(v_87.xyz, r25.w); + let v_88 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_88.xy, r12.zw); + let v_89 = (r10.xyz + r12.xyz); + r10 = vec4(v_89.xyz, r10.w); + let v_90 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_90.xy, r9.z); + let v_91 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_91.xy, r11.z); + let v_92 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_92.xy, r13.z); + let v_93 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_93.xy, r14.z); + let v_94 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_94.xy, r15.z); + let v_95 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_95.xy, r16.z); + let v_96 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_96.xy, r17.z); + let v_97 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_97.xy, r18.z); + let v_98 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_98.xy, r19.z); + let v_99 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_99.xy, r20.z); + let v_100 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_100.xy, r21.z); + let v_101 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_101.xy, r22.z); + let v_102 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_102.xy, r23.z); + let v_103 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_103.xy, r24.z); + let v_104 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_104.xy, r25.z); + let v_105 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_105.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r3.z = dot(r9, vec4(1.0f)); + r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_106 = abs(r8.yyyy); + r3.w = max(v_106.w, abs(r8.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = (r3.w * r2.w); + r2.w = fma(r3.z, 0.0625f, r2.w); + r2.w = (r2.w * r2.w); + r2.w = min(r2.w, 1.0f); + r3.z = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).z, 0.0f, 1.0f); + r3.z = sqrt(r3.z); + r3.z = (r3.z * cb6_6.tint_symbol_5[3u].z); + let v_107 = -(r2.wwww); + r2.w = fma(r3.z, v_107.w, r2.w); + let v_108 = dot(r2.xyz, v_18.xyz); + r3.z = clamp(vec4(v_108, v_108, v_108, v_108).z, 0.0f, 1.0f); + let v_109 = dot(r5.xyz, r2.xyz); + r8.x = clamp(vec4(v_109, v_109, v_109, v_109).x, 0.0f, 1.0f); + let v_110 = dot(r6.xyz, v_18.xyz); + r8.y = clamp(vec4(v_110, v_110, v_110, v_110).y, 0.0f, 1.0f); + let v_111 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r6 = vec4(v_111.xy, r6.zw); + let v_112 = (r6.xy * r6.xy); + r6 = vec4(r6.xy, v_112.xy); + let v_113 = (r6.zw * r6.zw); + r6 = vec4(r6.xy, v_113.xy); + let v_114 = (r6.xy * r6.zw); + r6 = vec4(v_114.xy, r6.zw); + r3.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_115 = fma(cb12_12.tint_symbol_4[0u].xx, r6.xy, r3.ww); + r6 = vec4(v_115.xy, r6.zw); + r4.w = (r1.x * r6.y); + r5.w = fma((-(r1.xxxx)).w, r6.x, 1.0f); + r4.w = (r3.z * r4.w); + r4.w = (r4.w * 0.25f); + r3.z = (r3.z * r5.w); + let v_116 = fma(r0.xyz, r3.zzz, r4.www); + r6 = vec4(v_116.xyz, r6.w); + let v_117 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_117.xyz, r6.w); + r3.z = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.z) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_118 = (v_15.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_118.xyz, r8.w); + let v_119 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_119.xyz, r9.w); + r6.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[19u].w); + let v_120 = fma(cb3_3.tint_symbol_2[11u].xyz, r6.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_120.xyz, r9.w); + let v_121 = (r9.xyz + v_15.xyz); + r9 = vec4(v_121.xyz, r9.w); + let v_122 = bitcast>(r4.www); + let v_123 = r8.xyz; + let v_124 = select(r9.xyz, v_123, (v_122 != vec3())); + r8 = vec4(v_124.xyz, r8.w); + r4.w = dot(r8.xyz, r8.xyz); + let v_125 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_125.xyz, r8.w); + r6.w = dot(r8.xyz, r8.xyz); + r6.w = inverseSqrt(r6.w); + let v_126 = (r6.www * r8.xyz); + r8 = vec4(v_126.xyz, r8.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[11u].w); + r4.w = (r4.w / r6.w); + let v_127 = -(cb3_3.tint_symbol_2[11u].xyzx); + r6.w = dot(r8.xyz, v_127.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_128 = dot(r8.xyz, r2.xyz); + r7.w = clamp(vec4(v_128, v_128, v_128, v_128).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_129 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_129.xyz, r9.w); + let v_130 = (r0.xyz * r9.xyz); + r9 = vec4(v_130.xyz, r9.w); + let v_131 = fma(r4.xyz, r1.yyy, r8.xyz); + r8 = vec4(v_131.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + r7.w = inverseSqrt(r7.w); + let v_132 = (r7.www * r8.xyz); + r8 = vec4(v_132.xyz, r8.w); + let v_133 = dot(r8.xyz, r5.xyz); + r7.w = clamp(vec4(v_133, v_133, v_133, v_133).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.x = (r7.w * r7.w); + r8.x = (r8.x * r8.x); + r7.w = (r7.w * r8.x); + r7.w = fma(cb12_12.tint_symbol_4[0u].x, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_134 = (r4.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_134.xyz, r8.w); + } + r4.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r6.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r3.z) | bitcast(r4.w))); + let v_135 = bitcast(r6.w); + let v_136 = r4.w; + r3.z = select(r3.z, v_136, (v_135 != 0u)); + if ((bitcast(r3.z) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_137 = (v_15.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_137.xyz, r10.w); + let v_138 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_138.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[20u].w); + let v_139 = fma(cb3_3.tint_symbol_2[12u].xyz, r6.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_139.xyz, r11.w); + let v_140 = (r11.xyz + v_15.xyz); + r11 = vec4(v_140.xyz, r11.w); + let v_141 = bitcast>(r4.www); + let v_142 = r10.xyz; + let v_143 = select(r11.xyz, v_142, (v_141 != vec3())); + r10 = vec4(v_143.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_144 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_144.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_145 = (r6.www * r10.xyz); + r10 = vec4(v_145.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[12u].w); + r4.w = (r4.w / r6.w); + let v_146 = -(cb3_3.tint_symbol_2[12u].xyzx); + r6.w = dot(r10.xyz, v_146.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_147 = dot(r10.xyz, r2.xyz); + r7.w = clamp(vec4(v_147, v_147, v_147, v_147).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_148 = (r7.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_148.xyz, r11.w); + let v_149 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_149.xyz, r9.w); + let v_150 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_150.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_151 = (r7.www * r10.xyz); + r10 = vec4(v_151.xyz, r10.w); + let v_152 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].x, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_153 = fma(r4.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_153.xyz, r8.w); + } + } else { + r3.z = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r3.z) != 0u)) { + r3.z = bitcast(v.tint_symbol_6[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.z = bitcast((bitcast(r3.z) | bitcast(r4.w))); + if ((bitcast(r3.z) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_154 = (v_15.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_154.xyz, r10.w); + let v_155 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_155.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[21u].w); + let v_156 = fma(cb3_3.tint_symbol_2[13u].xyz, r6.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_156.xyz, r11.w); + let v_157 = (r11.xyz + v_15.xyz); + r11 = vec4(v_157.xyz, r11.w); + let v_158 = bitcast>(r4.www); + let v_159 = r10.xyz; + let v_160 = select(r11.xyz, v_159, (v_158 != vec3())); + r10 = vec4(v_160.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_161 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_161.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_162 = (r6.www * r10.xyz); + r10 = vec4(v_162.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[13u].w); + r4.w = (r4.w / r6.w); + let v_163 = -(cb3_3.tint_symbol_2[13u].xyzx); + r6.w = dot(r10.xyz, v_163.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_164 = dot(r10.xyz, r2.xyz); + r7.w = clamp(vec4(v_164, v_164, v_164, v_164).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_165 = (r7.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_165.xyz, r11.w); + let v_166 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_166.xyz, r9.w); + let v_167 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_167.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_168 = (r7.www * r10.xyz); + r10 = vec4(v_168.xyz, r10.w); + let v_169 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_169, v_169, v_169, v_169).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].x, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_170 = fma(r4.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_170.xyz, r8.w); + } + } + if ((bitcast(r3.z) != 0u)) { + r3.z = bitcast(v.tint_symbol_6[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.z = bitcast((bitcast(r3.z) | bitcast(r4.w))); + if ((bitcast(r3.z) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_171 = (v_15.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_171.xyz, r10.w); + let v_172 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_172.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w); + let v_173 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_173.xyz, r11.w); + let v_174 = (r11.xyz + v_15.xyz); + r11 = vec4(v_174.xyz, r11.w); + let v_175 = bitcast>(r4.www); + let v_176 = r10.xyz; + let v_177 = select(r11.xyz, v_176, (v_175 != vec3())); + r10 = vec4(v_177.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_178 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_178.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_179 = (r6.www * r10.xyz); + r10 = vec4(v_179.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[14u].w); + r4.w = (r4.w / r6.w); + let v_180 = -(cb3_3.tint_symbol_2[14u].xyzx); + r6.w = dot(r10.xyz, v_180.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_181 = dot(r10.xyz, r2.xyz); + r7.w = clamp(vec4(v_181, v_181, v_181, v_181).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_182 = (r7.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_182.xyz, r11.w); + let v_183 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_183.xyz, r9.w); + let v_184 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_184.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_185 = (r7.www * r10.xyz); + r10 = vec4(v_185.xyz, r10.w); + let v_186 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_186, v_186, v_186, v_186).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].x, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_187 = fma(r4.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_187.xyz, r8.w); + } + } + if ((bitcast(r3.z) != 0u)) { + r3.z = bitcast(v.tint_symbol_6[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.z = bitcast((bitcast(r3.z) | bitcast(r4.w))); + if ((bitcast(r3.z) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_188 = (v_15.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_188.xyz, r10.w); + let v_189 = (v6.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_189.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[23u].w); + let v_190 = fma(cb3_3.tint_symbol_2[15u].xyz, r6.www, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_190.xyz, r11.w); + let v_191 = (r11.xyz + v_15.xyz); + r11 = vec4(v_191.xyz, r11.w); + let v_192 = bitcast>(r4.www); + let v_193 = r10.xyz; + let v_194 = select(r11.xyz, v_193, (v_192 != vec3())); + r10 = vec4(v_194.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_195 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_195.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_196 = (r6.www * r10.xyz); + r10 = vec4(v_196.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[15u].w); + r4.w = (r4.w / r6.w); + let v_197 = -(cb3_3.tint_symbol_2[15u].xyzx); + r6.w = dot(r10.xyz, v_197.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f); + let v_198 = dot(r10.xyz, r2.xyz); + r7.w = clamp(vec4(v_198, v_198, v_198, v_198).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_199 = (r7.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_199.xyz, r11.w); + let v_200 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_200.xyz, r9.w); + let v_201 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_201.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_202 = (r7.www * r10.xyz); + r10 = vec4(v_202.xyz, r10.w); + let v_203 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_203, v_203, v_203, v_203).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].x, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_204 = fma(r4.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz); + r8 = vec4(v_204.xyz, r8.w); + } + } + if ((bitcast(r3.z) != 0u)) { + r3.z = bitcast(v.tint_symbol_6[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.z = bitcast((bitcast(r3.z) | bitcast(r4.w))); + if ((bitcast(r3.z) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_205 = (v_15.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_205.xyz, r10.w); + let v_206 = (v6.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_206.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[24u].w); + let v_207 = fma(cb3_3.tint_symbol_2[16u].xyz, r6.www, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_207.xyz, r11.w); + let v_208 = (r11.xyz + v_15.xyz); + r11 = vec4(v_208.xyz, r11.w); + let v_209 = bitcast>(r4.www); + let v_210 = r10.xyz; + let v_211 = select(r11.xyz, v_210, (v_209 != vec3())); + r10 = vec4(v_211.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_212 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_212.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_213 = (r6.www * r10.xyz); + r10 = vec4(v_213.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[16u].w); + r4.w = (r4.w / r6.w); + let v_214 = -(cb3_3.tint_symbol_2[16u].xyzx); + r6.w = dot(r10.xyz, v_214.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f); + let v_215 = dot(r10.xyz, r2.xyz); + r7.w = clamp(vec4(v_215, v_215, v_215, v_215).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_216 = (r7.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_216.xyz, r11.w); + let v_217 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_217.xyz, r9.w); + let v_218 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_218.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_219 = (r7.www * r10.xyz); + r10 = vec4(v_219.xyz, r10.w); + let v_220 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_220, v_220, v_220, v_220).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].x, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_221 = fma(r4.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz); + r8 = vec4(v_221.xyz, r8.w); + } + } + if ((bitcast(r3.z) != 0u)) { + r3.z = bitcast(v.tint_symbol_6[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.z = bitcast((bitcast(r3.z) | bitcast(r4.w))); + if ((bitcast(r3.z) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_222 = (v_15.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_222.xyz, r10.w); + let v_223 = (v6.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_223.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[25u].w); + let v_224 = fma(cb3_3.tint_symbol_2[17u].xyz, r6.www, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_224.xyz, r11.w); + let v_225 = (r11.xyz + v_15.xyz); + r11 = vec4(v_225.xyz, r11.w); + let v_226 = bitcast>(r4.www); + let v_227 = r10.xyz; + let v_228 = select(r11.xyz, v_227, (v_226 != vec3())); + r10 = vec4(v_228.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_229 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_229.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_230 = (r6.www * r10.xyz); + r10 = vec4(v_230.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[17u].w); + r4.w = (r4.w / r6.w); + let v_231 = -(cb3_3.tint_symbol_2[17u].xyzx); + r6.w = dot(r10.xyz, v_231.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f); + let v_232 = dot(r10.xyz, r2.xyz); + r7.w = clamp(vec4(v_232, v_232, v_232, v_232).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_233 = (r7.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_233.xyz, r11.w); + let v_234 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_234.xyz, r9.w); + let v_235 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_235.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_236 = (r7.www * r10.xyz); + r10 = vec4(v_236.xyz, r10.w); + let v_237 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_237, v_237, v_237, v_237).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].x, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_238 = fma(r4.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz); + r8 = vec4(v_238.xyz, r8.w); + } + } + if ((bitcast(r3.z) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.z = bitcast((bitcast(r3.z) | bitcast(r4.w))); + if ((bitcast(r3.z) != 0u)) { + } else { + r3.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_239 = (v_15.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_239.xyz, r10.w); + let v_240 = (v6.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_240.xyz, r11.w); + r4.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[26u].w); + let v_241 = fma(cb3_3.tint_symbol_2[18u].xyz, r4.www, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_241.xyz, r11.w); + let v_242 = (r11.xyz + v_15.xyz); + r11 = vec4(v_242.xyz, r11.w); + let v_243 = bitcast>(r3.zzz); + let v_244 = r10.xyz; + let v_245 = select(r11.xyz, v_244, (v_243 != vec3())); + r10 = vec4(v_245.xyz, r10.w); + r3.z = dot(r10.xyz, r10.xyz); + let v_246 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_246.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + r4.w = inverseSqrt(r4.w); + let v_247 = (r4.www * r10.xyz); + r10 = vec4(v_247.xyz, r10.w); + r3.z = clamp(fma(-(r3.zzzz), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.z, cb3_3.tint_symbol_2[18u].w); + r3.z = (r3.z / r4.w); + let v_248 = -(cb3_3.tint_symbol_2[18u].xyzx); + r4.w = dot(r10.xyz, v_248.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_249 = dot(r10.xyz, r2.xyz); + r6.w = clamp(vec4(v_249, v_249, v_249, v_249).w, 0.0f, 1.0f); + r4.w = (r4.w * r6.w); + r6.w = (r3.z * r4.w); + let v_250 = (r6.www * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_250.xyz, r11.w); + let v_251 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_251.xyz, r9.w); + let v_252 = fma(r4.xyz, r1.yyy, r10.xyz); + r4 = vec4(v_252.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_253 = (r1.yyy * r4.xyz); + r4 = vec4(v_253.xyz, r4.w); + let v_254 = dot(r4.xyz, r5.xyz); + r1.y = clamp(vec4(v_254, v_254, v_254, v_254).y, 0.0f, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r4.x = (r1.y * r1.y); + r4.x = (r4.x * r4.x); + r1.y = (r1.y * r4.x); + r1.y = fma(cb12_12.tint_symbol_4[0u].x, r1.y, r3.w); + r1.y = (r4.w * r1.y); + r1.y = (r3.z * r1.y); + r1.y = (r1.y * 0.25f); + let v_255 = fma(r1.yyy, cb3_3.tint_symbol_2[26u].xyz, r8.xyz); + r8 = vec4(v_255.xyz, r8.w); + } + } + r1.y = (r5.w * r5.w); + r1.x = (r1.x * r1.x); + let v_256 = (r8.xyz * r1.xxx); + r4 = vec4(v_256.xyz, r4.w); + let v_257 = fma(r1.yyy, r9.xyz, r4.xyz); + r4 = vec4(v_257.xyz, r4.w); + let v_258 = fma(r6.xyz, r2.www, r4.xyz); + r4 = vec4(v_258.xyz, r4.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_259 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r1 = vec4(r1.x, v_259.xyz); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_260 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_260.xyz, r6.w); + let v_261 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_261.xyz, r6.w); + let v_262 = fma(r1.yzw, r2.www, r6.xyz); + r1 = vec4(r1.x, v_262.xyz); + let v_263 = (r3.yyy * r1.yzw); + r1 = vec4(r1.x, v_263.xyz); + let v_264 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_264.xyz, r6.w); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_265 = dot(r8.xyz, r2.xyz); + r1.x = clamp(vec4(v_265, v_265, v_265, v_265).x, 0.0f, 1.0f); + let v_266 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz); + r6 = vec4(v_266.xyz, r6.w); + let v_267 = fma(r6.xyz, r3.xxx, r1.yzw); + r1 = vec4(v_267.xyz, r1.w); + let v_268 = (r5.www * r1.xyz); + r1 = vec4(v_268.xyz, r1.w); + let v_269 = fma(r1.xyz, r0.xyz, r4.xyz); + r0 = vec4(v_269.xyz, r0.w); + r1.x = ((-(r5.wwww)).x + 1.0f); + r1.y = dot((-(r5.xyzx)).xyz, r2.xyz); + r1.y = (r1.y + r1.y); + let v_270 = -(r1.yyyy); + let v_271 = -(r5.xxyz); + let v_272 = fma(r2.xyz, v_270.yzw, v_271.yzw); + r1 = vec4(r1.x, v_272.xyz); + r2.x = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r2.x = max(r2.x, cb5_5.tint_symbol_3[6u].z); + let v_273 = (r1.yzy * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(r2.x, v_273.xyz); + r1.y = (abs(r1.wwww).y + 1.0f); + let v_274 = (r2.yzw / r1.yyy); + r2 = vec4(r2.x, v_274.xyz); + let v_275 = ((-(r2.yyzw)).yzw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(r2.x, v_275.xyz); + r1.y = bitcast(select(0u, 4294967295u, (0.0f < r1.w))); + let v_276 = bitcast>(r1.yy); + let v_277 = r2.yz; + let v_278 = select(r2.wz, v_277, (v_276 != vec2())); + let v_279 = r1; + r1 = vec4(v_279.x, v_278.xy, v_279.w); + let v_280 = r2.x; + r2 = textureSampleLevel(t1, s1, r1.yzyy.xy, v_280); + r1.y = max(r3.y, r3.x); + let v_281 = (r1.yyy * r2.xyz); + r1 = vec4(r1.x, v_281.xyz); + let v_282 = (r1.xxx * r1.yzw); + r1 = vec4(v_282.xyz, r1.w); + let v_283 = fma(r1.xyz, vec3(0.31830990314483642578f), r0.xyz); + r0 = vec4(v_283.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r7.xyz, r7.xyz); + r1.y = sqrt(r1.x); + let v_284 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_284.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r7.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_285 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_285 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_286 = (r1.xxx * r7.xyz); + r2 = vec4(v_286.xyz, r2.w); + let v_287 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_287, v_287, v_287, v_287).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_288 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_288, v_288, v_288, v_288).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_289 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_289.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_290 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_290.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_291 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_291.xyz); + let v_292 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_292.xyz); + let v_293 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_293.xyz, r3.w); + let v_294 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_294.xyz, r2.w); + let v_295 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_296 = (r2.xyz + v_295.xyz); + r2 = vec4(v_296.xyz, r2.w); + let v_297 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_297.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_298 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_298.xyz, r3.w); + let v_299 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_299.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_300 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_300.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_301 = -(r0.xyzx); + let v_302 = fma(r1.xyz, r2.xxx, v_301.xyz); + r1 = vec4(v_302.xyz, r1.w); + let v_303 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_303.xyz, r1.w); + } else { + r1.w = dot(r7.xyz, r7.xyz); + r2.x = sqrt(r1.w); + let v_304 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_304.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r7.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_305 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_305 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_306 = (r1.www * r7.xyz); + r3 = vec4(v_306.xyz, r3.w); + let v_307 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_307, v_307, v_307, v_307).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_308 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_308, v_308, v_308, v_308).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_309 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_309.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_310 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_310.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_311 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_311.xyz, r3.w); + let v_312 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_312.xyz, r3.w); + let v_313 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_313.xyz, r4.w); + let v_314 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_314.xyz, r3.w); + let v_315 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_316 = (r3.xyz + v_315.xyz); + r3 = vec4(v_316.xyz, r3.w); + let v_317 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_317.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_318 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_318.xyz, r4.w); + let v_319 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_319.xy, r2.z, v_319.z); + let v_320 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_320.xy, r2.z, v_320.z); + let v_321 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_321.xyz, r1.w); + } + let v_322 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_322.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v1.z); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_8 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_323 : vec4) -> tint_symbol_8 { + main_inner(v0, v1, v2, v4, v5, v6, v_323); + return tint_symbol_8(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/df64448300afb477.wgsl b/b/8b0b5899ed/shaders/df64448300afb477.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..b4ab381be5d3b6f4d68cc6ab3eb1b2fc7e56aa06 --- /dev/null +++ b/b/8b0b5899ed/shaders/df64448300afb477.wgsl @@ -0,0 +1,91 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb12_struct { + tint_symbol : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v4 : vec2, v5 : vec3) { + o0 = vec4(v3.xy, o0.zw); + o0 = vec4(o0.xy, v4.xy); + o1 = v2; + let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_3.xyz, r0.w); + o2 = ((r0.xyz + cb1_1.tint_symbol[3u].xyz)).xyzx; + let v_4 = (v5.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = fma(v5.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_5.xyz, r0.w); + o3 = fma(v5.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz).xyzx; + o4 = clamp(v1, vec4(), vec4(1.0f)); + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + r0 = (r0 + cb1_1.tint_symbol[11u]); + o5 = r0; + x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]); + let v_6 = &(x0[0u]); + *(v_6) = vec4((*(v_6)).x, vec3()); + o6[0u] = x0[0u].x; + o6[1u] = x0[0u].y; + o6[2u] = x0[0u].z; + o6[3u] = x0[0u].w; + v = vec4(o6[0u], o6[1u], o6[2u], o6[3u]); +} + +struct tint_symbol_3 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @builtin(position) + o5 : vec4, + @builtin(clip_distances) + o6 : array, + @location(15u) + tint_symbol_2 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec2, @location(5u) v5 : vec3) -> tint_symbol_3 { + main_inner(v0, v1, v2, v3, v4, v5); + return tint_symbol_3(o0, o1, o2, o3, o4, o5, o6, v); +} diff --git a/b/8b0b5899ed/shaders/df8a1a3c5ace8a45.wgsl b/b/8b0b5899ed/shaders/df8a1a3c5ace8a45.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..eef08484a5c0b24cfef182cf2dc697f278edb250 --- /dev/null +++ b/b/8b0b5899ed/shaders/df8a1a3c5ace8a45.wgsl @@ -0,0 +1,175 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4) { + let v = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r0 = vec4(v.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r1.x = sqrt(r0.w); + r0.w = inverseSqrt(r0.w); + let v_1 = (r0.www * r0.xyz); + r0 = vec4(v_1.xy, r0.z, v_1.z); + let v_2 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_2.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r0.z = (r0.z * r1.x); + r1.x = (r0.z * cb3_3.tint_symbol_2[52u].z); + r0.z = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r0.zzzz).z))); + r1.z = (r1.x * -1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.x = (r1.z / r1.x); + let v_3 = bitcast(r0.z); + r0.z = select(1.0f, r1.x, (v_3 != 0u)); + r1.x = (r1.y * cb3_3.tint_symbol_2[51u].w); + r0.z = (r0.z * r1.x); + r0.z = min(r0.z, 1.0f); + r0.z = (r0.z * 1.44269502162933349609f); + r0.z = exp2(r0.z); + r0.z = min(r0.z, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r1.x = fma((-(r0.zzzz)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r0.z = (r0.z * cb3_3.tint_symbol_2[52u].y); + let v_4 = dot(r0.xyw, cb3_3.tint_symbol_2[53u].xyz); + r1.z = clamp(vec4(v_4, v_4, v_4, v_4).z, 0.0f, 1.0f); + let v_5 = dot(r0.xyw, cb3_3.tint_symbol_2[54u].xyz); + r0.x = clamp(vec4(v_5, v_5, v_5, v_5).x, 0.0f, 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * cb3_3.tint_symbol_2[54u].w); + r0.x = exp2(r0.x); + r0.y = log2(r1.z); + r0.y = (r0.y * cb3_3.tint_symbol_2[53u].w); + r0.y = exp2(r0.y); + let v_6 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_6.xyz, r2.w); + let v_7 = fma(r0.xxx, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_7.xyz, r2.w); + let v_8 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_8.xyz, r3.w); + let v_9 = fma(r0.yyy, r3.xyz, r2.xyz); + r0 = vec4(v_9.xy, r0.z, v_9.z); + let v_10 = -(cb3_3.tint_symbol_2[57u].xyxz); + let v_11 = (r0.xyw + v_10.xyw); + r0 = vec4(v_11.xy, r0.z, v_11.z); + let v_12 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.y * v_12.z); + let v_13 = -(cb3_3.tint_symbol_2[52u].xxxx); + r1.y = (r1.y + v_13.y); + r1.y = max(r1.y, 0.0f); + let v_14 = (r1.xy * cb3_3.tint_symbol_2[51u].yx); + r1 = vec4(v_14.xy, r1.zw); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r0.z = clamp(fma(r1.xxxx, r1.yyyy, r0.zzzz).z, 0.0f, 1.0f); + r1.y = (r1.z * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_15 = fma(r1.yyy, r0.xyw, cb3_3.tint_symbol_2[57u].xyz); + r0 = vec4(v_15.xy, r0.z, v_15.z); + r2.x = ((-(r0.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r2.y = ((-(r0.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r2.z = ((-(r0.wwww)).z + cb3_3.tint_symbol_2[57u].w); + let v_16 = fma(r1.xxx, r2.xyz, r0.xyw); + r0 = vec4(v_16.xy, r0.z, v_16.z); + r1.x = cb3_3.tint_symbol_2[46u].w; + r1.y = cb3_3.tint_symbol_2[47u].w; + r1.z = cb3_3.tint_symbol_2[48u].w; + r1.w = dot(v4.xyz, v4.xyz); + r1.w = inverseSqrt(r1.w); + let v_17 = (r1.www * v4.xyz); + r2 = vec4(v_17.xyz, r2.w); + r1.w = fma(v4.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.w = (r1.w * cb3_3.tint_symbol_2[44u].w); + r1.w = max(r1.w, 0.0f); + let v_18 = dot(r1.xyz, r2.xyz); + r1.x = clamp(vec4(v_18, v_18, v_18, v_18).x, 0.0f, 1.0f); + let v_19 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_20 = dot(r2.xyz, v_19.xyz); + r1.y = clamp(vec4(v_20, v_20, v_20, v_20).y, 0.0f, 1.0f); + let v_21 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.www, cb3_3.tint_symbol_2[44u].xyz); + r2 = vec4(v_21.xyz, r2.w); + let v_22 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r2.xyz); + r2 = vec4(v_22.xyz, r2.w); + let v_23 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.www, cb3_3.tint_symbol_2[46u].xyz); + r3 = vec4(v_23.xyz, r3.w); + let v_24 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.www, cb3_3.tint_symbol_2[48u].xyz); + r1 = vec4(v_24.x, r1.y, v_24.yz); + let v_25 = (r3.xyz * cb2_2.tint_symbol_1[16u].zzz); + r3 = vec4(v_25.xyz, r3.w); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_26 = fma(r1.xzw, r2.www, r3.xyz); + r1 = vec4(v_26.x, r1.y, v_26.yz); + let v_27 = clamp(v1.xyw, vec3(), vec3(1.0f)); + r3 = vec4(v_27.xyz, r3.w); + let v_28 = (r3.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_28.xy, r3.zw); + let v_29 = (r3.xy * r3.xy); + r3 = vec4(v_29.xy, r3.zw); + let v_30 = (r1.xzw * r3.yyy); + r1 = vec4(v_30.x, r1.y, v_30.yz); + let v_31 = fma(r2.xyz, r3.xxx, r1.xzw); + r1 = vec4(v_31.x, r1.y, v_31.yz); + r2 = textureSample(t0, s0, v3.xy.xyxx.xy); + let v_32 = (r2.xyz * v2.xyz); + r2 = vec4(v_32.xyz, r2.w); + r2.w = (r3.z * r2.w); + o0.w = (r2.w * cb2_2.tint_symbol_1[15u].x); + let v_33 = (r2.xyz * r2.xyz); + r2 = vec4(v_33.xyz, r2.w); + let v_34 = (r1.xzw * r2.xyz); + r1 = vec4(v_34.x, r1.y, v_34.yz); + let v_35 = (r1.yyy * r2.xyz); + r2 = vec4(v_35.xyz, r2.w); + r1.y = (r3.x * r3.x); + r1.y = (r1.y * cb3_3.tint_symbol_2[0u].w); + let v_36 = (r1.yyy * cb3_3.tint_symbol_2[1u].xyz); + r3 = vec4(r3.x, v_36.xyz); + let v_37 = (r2.xyz * r3.yzw); + r2 = vec4(v_37.xyz, r2.w); + let v_38 = fma(r2.xyz, r3.xxx, r1.xzw); + r1 = vec4(v_38.xyz, r1.w); + let v_39 = -(r1.xyxz); + let v_40 = (r0.xyw + v_39.xyw); + r0 = vec4(v_40.xy, r0.z, v_40.z); + let v_41 = fma(r0.zzz, r0.xyw, r1.xyz); + o0 = vec4(v_41.xyz, o0.w); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2, v3, v4, v5); + return o0; +} diff --git a/b/8b0b5899ed/shaders/df8bb9e2255efc8a.wgsl b/b/8b0b5899ed/shaders/df8bb9e2255efc8a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..4b956a7e7f35721fa10ec45ff41f3faada828765 --- /dev/null +++ b/b/8b0b5899ed/shaders/df8bb9e2255efc8a.wgsl @@ -0,0 +1,424 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb21_struct { + tint_symbol_2 : array, 21u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb21_struct; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(36u) var t4 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + let v = -(cb1_1.tint_symbol[15u].xyzx); + r0 = vec4(((v1.xyz + v.xyz)).xyz, r0.w); + let v_1 = fma(r0.xyz, v3.xyz.xxx, cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_1.xyz, r1.w); + r0.w = (cb12_12.tint_symbol_2[17u].w + 1.0f); + r2 = vec4(((v2.xy / v2.ww)).xy, r2.zw); + r3 = textureSample(t4, s4, r2.xyxx.xy); + let v_2 = fma(r2.xy, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r2 = vec4(v_2.xy, r2.zw); + let v_3 = -(r3.xxxx); + r0.w = (r0.w + v_3.w); + r0.w = (cb12_12.tint_symbol_2[17u].z / r0.w); + r2.z = 1.0f; + r3.x = dot(r2.xyz, cb12_12.tint_symbol_2[18u].xyz); + r3.y = dot(r2.xyz, cb12_12.tint_symbol_2[19u].xyz); + r3.z = dot(r2.xyz, cb12_12.tint_symbol_2[20u].xyz); + let v_4 = fma(r3.xyz, r0.www, cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_4.xyz, r2.w); + let v_5 = (r0.www * r3.xyz); + r3 = vec4(v_5.xyz, r3.w); + r0.w = dot(r3.xyz, r3.xyz); + let v_6 = fma(r0.xyz, v3.xyz.yyy, cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_6.xyz, r3.w); + let v_7 = (r0.xyz * v3.xyz.yyy); + r4 = vec4(v_7.xyz, r4.w); + let v_8 = (r0.xyz * v3.xyz.xxx); + r0 = vec4(v_8.xyz, r0.w); + r0.x = dot(r0.xyz, r0.xyz); + r0.y = dot(r4.xyz, r4.xyz); + let v_9 = bitcast>(select(vec2(), vec2(4294967295u), (r0.ww >= r0.xy))); + let v_10 = r0; + r0 = vec4(v_9.x, v_10.y, v_9.y, v_10.w); + r0.y = (r0.w / r0.y); + let v_11 = bitcast(r0.z); + r0.y = select(r0.y, 1.0f, (v_11 != 0u)); + let v_12 = bitcast>(r0.zzz); + let v_13 = r3.xyz; + let v_14 = select(r2.xyz, v_13, (v_12 != vec3())); + r2 = vec4(v_14.xyz, r2.w); + let v_15 = ((-(r1.xyzx)).xyz + r2.xyz); + r2 = vec4(v_15.xyz, r2.w); + let v_16 = fma(r2.xyz, vec3(0.04166666790843009949f), r1.xyz); + r3 = vec4(v_16.xyz, r3.w); + let v_17 = ((-(r1.xyzx)).xyz + cb12_12.tint_symbol_2[0u].xyz); + r1 = vec4(v_17.xyz, r1.w); + r0.z = dot(r1.xyz, r1.xyz); + r0.z = clamp(fma(-(r0.zzzz), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).z, 0.0f, 1.0f); + let v_18 = (r3.xyz + v.xyz); + r1 = vec4(v_18.xyz, r1.w); + r1.x = dot(r1.xyz, r1.xyz); + r1.x = bitcast(select(0u, 4294967295u, (r0.w >= r1.x))); + let v_19 = ((-(r3.xxyz)).yzw + cb12_12.tint_symbol_2[0u].xyz); + r1 = vec4(r1.x, v_19.xyz); + let v_20 = fma(r2.xyz, vec3(0.04166666790843009949f), r3.xyz); + r3 = vec4(v_20.xyz, r3.w); + r1.y = dot(r1.yzw, r1.yzw); + r1.y = clamp(fma(-(r1.yyyy), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).y, 0.0f, 1.0f); + r1.z = ((-(cb12_12.tint_symbol_2[7u].xxxx)).z + 1.0f); + r1.w = fma(r1.z, r1.y, cb12_12.tint_symbol_2[7u].x); + r1.y = (r1.y / r1.w); + r1.x = bitcast((bitcast(r1.y) & bitcast(r1.x))); + r1.y = fma(r1.z, r0.z, cb12_12.tint_symbol_2[7u].x); + r0.z = (r0.z / r1.y); + r0.x = bitcast((bitcast(r0.z) & bitcast(r0.x))); + r0.x = (r1.x + r0.x); + let v_21 = -(cb1_1.tint_symbol[15u].xyxz); + let v_22 = (r3.xyz + v_21.xyw); + r1 = vec4(v_22.xy, r1.z, v_22.z); + r0.z = dot(r1.xyw, r1.xyw); + r0.z = bitcast(select(0u, 4294967295u, (r0.w >= r0.z))); + let v_23 = ((-(r3.xyxz)).xyw + cb12_12.tint_symbol_2[0u].xyz); + r1 = vec4(v_23.xy, r1.z, v_23.z); + let v_24 = fma(r2.xyz, vec3(0.04166666790843009949f), r3.xyz); + r3 = vec4(v_24.xyz, r3.w); + r1.x = dot(r1.xyw, r1.xyw); + r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r1.y = fma(r1.z, r1.x, cb12_12.tint_symbol_2[7u].x); + r1.x = (r1.x / r1.y); + r0.z = bitcast((bitcast(r0.z) & bitcast(r1.x))); + r0.x = (r0.z + r0.x); + let v_25 = (r3.xyz + v_21.xyw); + r1 = vec4(v_25.xy, r1.z, v_25.z); + r0.z = dot(r1.xyw, r1.xyw); + r0.z = bitcast(select(0u, 4294967295u, (r0.w >= r0.z))); + let v_26 = ((-(r3.xyxz)).xyw + cb12_12.tint_symbol_2[0u].xyz); + r1 = vec4(v_26.xy, r1.z, v_26.z); + let v_27 = fma(r2.xyz, vec3(0.04166666790843009949f), r3.xyz); + r3 = vec4(v_27.xyz, r3.w); + r1.x = dot(r1.xyw, r1.xyw); + r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r1.y = fma(r1.z, r1.x, cb12_12.tint_symbol_2[7u].x); + r1.x = (r1.x / r1.y); + r0.z = bitcast((bitcast(r0.z) & bitcast(r1.x))); + r0.x = (r0.z + r0.x); + let v_28 = (r3.xyz + v_21.xyw); + r1 = vec4(v_28.xy, r1.z, v_28.z); + r0.z = dot(r1.xyw, r1.xyw); + r0.z = bitcast(select(0u, 4294967295u, (r0.w >= r0.z))); + let v_29 = ((-(r3.xyxz)).xyw + cb12_12.tint_symbol_2[0u].xyz); + r1 = vec4(v_29.xy, r1.z, v_29.z); + let v_30 = fma(r2.xyz, vec3(0.04166666790843009949f), r3.xyz); + r3 = vec4(v_30.xyz, r3.w); + r1.x = dot(r1.xyw, r1.xyw); + r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r1.y = fma(r1.z, r1.x, cb12_12.tint_symbol_2[7u].x); + r1.x = (r1.x / r1.y); + r0.z = bitcast((bitcast(r0.z) & bitcast(r1.x))); + r0.x = (r0.z + r0.x); + let v_31 = (r3.xyz + v_21.xyw); + r1 = vec4(v_31.xy, r1.z, v_31.z); + r0.z = dot(r1.xyw, r1.xyw); + r0.z = bitcast(select(0u, 4294967295u, (r0.w >= r0.z))); + let v_32 = ((-(r3.xyxz)).xyw + cb12_12.tint_symbol_2[0u].xyz); + r1 = vec4(v_32.xy, r1.z, v_32.z); + let v_33 = fma(r2.xyz, vec3(0.04166666790843009949f), r3.xyz); + r3 = vec4(v_33.xyz, r3.w); + r1.x = dot(r1.xyw, r1.xyw); + r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r1.y = fma(r1.z, r1.x, cb12_12.tint_symbol_2[7u].x); + r1.x = (r1.x / r1.y); + r0.z = bitcast((bitcast(r0.z) & bitcast(r1.x))); + r0.x = (r0.z + r0.x); + let v_34 = (r3.xyz + v_21.xyw); + r1 = vec4(v_34.xy, r1.z, v_34.z); + r0.z = dot(r1.xyw, r1.xyw); + r0.z = bitcast(select(0u, 4294967295u, (r0.w >= r0.z))); + let v_35 = ((-(r3.xyxz)).xyw + cb12_12.tint_symbol_2[0u].xyz); + r1 = vec4(v_35.xy, r1.z, v_35.z); + let v_36 = fma(r2.xyz, vec3(0.04166666790843009949f), r3.xyz); + r3 = vec4(v_36.xyz, r3.w); + r1.x = dot(r1.xyw, r1.xyw); + r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r1.y = fma(r1.z, r1.x, cb12_12.tint_symbol_2[7u].x); + r1.x = (r1.x / r1.y); + r0.z = bitcast((bitcast(r0.z) & bitcast(r1.x))); + r0.x = (r0.z + r0.x); + let v_37 = (r3.xyz + v_21.xyw); + r1 = vec4(v_37.xy, r1.z, v_37.z); + r0.z = dot(r1.xyw, r1.xyw); + r0.z = bitcast(select(0u, 4294967295u, (r0.w >= r0.z))); + let v_38 = ((-(r3.xyxz)).xyw + cb12_12.tint_symbol_2[0u].xyz); + r1 = vec4(v_38.xy, r1.z, v_38.z); + let v_39 = fma(r2.xyz, vec3(0.04166666790843009949f), r3.xyz); + r3 = vec4(v_39.xyz, r3.w); + r1.x = dot(r1.xyw, r1.xyw); + r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r1.y = fma(r1.z, r1.x, cb12_12.tint_symbol_2[7u].x); + r1.x = (r1.x / r1.y); + r0.z = bitcast((bitcast(r0.z) & bitcast(r1.x))); + r0.x = (r0.z + r0.x); + let v_40 = (r3.xyz + v_21.xyw); + r1 = vec4(v_40.xy, r1.z, v_40.z); + r0.z = dot(r1.xyw, r1.xyw); + r0.z = bitcast(select(0u, 4294967295u, (r0.w >= r0.z))); + let v_41 = ((-(r3.xyxz)).xyw + cb12_12.tint_symbol_2[0u].xyz); + r1 = vec4(v_41.xy, r1.z, v_41.z); + let v_42 = fma(r2.xyz, vec3(0.04166666790843009949f), r3.xyz); + r3 = vec4(v_42.xyz, r3.w); + r1.x = dot(r1.xyw, r1.xyw); + r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r1.y = fma(r1.z, r1.x, cb12_12.tint_symbol_2[7u].x); + r1.x = (r1.x / r1.y); + r0.z = bitcast((bitcast(r0.z) & bitcast(r1.x))); + r0.x = (r0.z + r0.x); + let v_43 = (r3.xyz + v_21.xyw); + r1 = vec4(v_43.xy, r1.z, v_43.z); + r0.z = dot(r1.xyw, r1.xyw); + r0.z = bitcast(select(0u, 4294967295u, (r0.w >= r0.z))); + let v_44 = ((-(r3.xyxz)).xyw + cb12_12.tint_symbol_2[0u].xyz); + r1 = vec4(v_44.xy, r1.z, v_44.z); + let v_45 = fma(r2.xyz, vec3(0.04166666790843009949f), r3.xyz); + r3 = vec4(v_45.xyz, r3.w); + r1.x = dot(r1.xyw, r1.xyw); + r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r1.y = fma(r1.z, r1.x, cb12_12.tint_symbol_2[7u].x); + r1.x = (r1.x / r1.y); + r0.z = bitcast((bitcast(r0.z) & bitcast(r1.x))); + r0.x = (r0.z + r0.x); + let v_46 = (r3.xyz + v_21.xyw); + r1 = vec4(v_46.xy, r1.z, v_46.z); + r0.z = dot(r1.xyw, r1.xyw); + r0.z = bitcast(select(0u, 4294967295u, (r0.w >= r0.z))); + let v_47 = ((-(r3.xyxz)).xyw + cb12_12.tint_symbol_2[0u].xyz); + r1 = vec4(v_47.xy, r1.z, v_47.z); + let v_48 = fma(r2.xyz, vec3(0.04166666790843009949f), r3.xyz); + r3 = vec4(v_48.xyz, r3.w); + r1.x = dot(r1.xyw, r1.xyw); + r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r1.y = fma(r1.z, r1.x, cb12_12.tint_symbol_2[7u].x); + r1.x = (r1.x / r1.y); + r0.z = bitcast((bitcast(r0.z) & bitcast(r1.x))); + r0.x = (r0.z + r0.x); + let v_49 = (r3.xyz + v_21.xyw); + r1 = vec4(v_49.xy, r1.z, v_49.z); + r0.z = dot(r1.xyw, r1.xyw); + r0.z = bitcast(select(0u, 4294967295u, (r0.w >= r0.z))); + let v_50 = ((-(r3.xyxz)).xyw + cb12_12.tint_symbol_2[0u].xyz); + r1 = vec4(v_50.xy, r1.z, v_50.z); + let v_51 = fma(r2.xyz, vec3(0.04166666790843009949f), r3.xyz); + r3 = vec4(v_51.xyz, r3.w); + r1.x = dot(r1.xyw, r1.xyw); + r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r1.y = fma(r1.z, r1.x, cb12_12.tint_symbol_2[7u].x); + r1.x = (r1.x / r1.y); + r0.z = bitcast((bitcast(r0.z) & bitcast(r1.x))); + r0.x = (r0.z + r0.x); + let v_52 = (r3.xyz + v_21.xyw); + r1 = vec4(v_52.xy, r1.z, v_52.z); + r0.z = dot(r1.xyw, r1.xyw); + r0.z = bitcast(select(0u, 4294967295u, (r0.w >= r0.z))); + let v_53 = ((-(r3.xyxz)).xyw + cb12_12.tint_symbol_2[0u].xyz); + r1 = vec4(v_53.xy, r1.z, v_53.z); + let v_54 = fma(r2.xyz, vec3(0.04166666790843009949f), r3.xyz); + r3 = vec4(v_54.xyz, r3.w); + r1.x = dot(r1.xyw, r1.xyw); + r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r1.y = fma(r1.z, r1.x, cb12_12.tint_symbol_2[7u].x); + r1.x = (r1.x / r1.y); + r0.z = bitcast((bitcast(r0.z) & bitcast(r1.x))); + r0.x = (r0.z + r0.x); + let v_55 = (r3.xyz + v_21.xyw); + r1 = vec4(v_55.xy, r1.z, v_55.z); + r0.z = dot(r1.xyw, r1.xyw); + r0.z = bitcast(select(0u, 4294967295u, (r0.w >= r0.z))); + let v_56 = ((-(r3.xyxz)).xyw + cb12_12.tint_symbol_2[0u].xyz); + r1 = vec4(v_56.xy, r1.z, v_56.z); + let v_57 = fma(r2.xyz, vec3(0.04166666790843009949f), r3.xyz); + r3 = vec4(v_57.xyz, r3.w); + r1.x = dot(r1.xyw, r1.xyw); + r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r1.y = fma(r1.z, r1.x, cb12_12.tint_symbol_2[7u].x); + r1.x = (r1.x / r1.y); + r0.z = bitcast((bitcast(r0.z) & bitcast(r1.x))); + r0.x = (r0.z + r0.x); + let v_58 = (r3.xyz + v_21.xyw); + r1 = vec4(v_58.xy, r1.z, v_58.z); + r0.z = dot(r1.xyw, r1.xyw); + r0.z = bitcast(select(0u, 4294967295u, (r0.w >= r0.z))); + let v_59 = ((-(r3.xyxz)).xyw + cb12_12.tint_symbol_2[0u].xyz); + r1 = vec4(v_59.xy, r1.z, v_59.z); + let v_60 = fma(r2.xyz, vec3(0.04166666790843009949f), r3.xyz); + r3 = vec4(v_60.xyz, r3.w); + r1.x = dot(r1.xyw, r1.xyw); + r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r1.y = fma(r1.z, r1.x, cb12_12.tint_symbol_2[7u].x); + r1.x = (r1.x / r1.y); + r0.z = bitcast((bitcast(r0.z) & bitcast(r1.x))); + r0.x = (r0.z + r0.x); + let v_61 = (r3.xyz + v_21.xyw); + r1 = vec4(v_61.xy, r1.z, v_61.z); + r0.z = dot(r1.xyw, r1.xyw); + r0.z = bitcast(select(0u, 4294967295u, (r0.w >= r0.z))); + let v_62 = ((-(r3.xyxz)).xyw + cb12_12.tint_symbol_2[0u].xyz); + r1 = vec4(v_62.xy, r1.z, v_62.z); + let v_63 = fma(r2.xyz, vec3(0.04166666790843009949f), r3.xyz); + r3 = vec4(v_63.xyz, r3.w); + r1.x = dot(r1.xyw, r1.xyw); + r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r1.y = fma(r1.z, r1.x, cb12_12.tint_symbol_2[7u].x); + r1.x = (r1.x / r1.y); + r0.z = bitcast((bitcast(r0.z) & bitcast(r1.x))); + r0.x = (r0.z + r0.x); + let v_64 = (r3.xyz + v_21.xyw); + r1 = vec4(v_64.xy, r1.z, v_64.z); + r0.z = dot(r1.xyw, r1.xyw); + r0.z = bitcast(select(0u, 4294967295u, (r0.w >= r0.z))); + let v_65 = ((-(r3.xyxz)).xyw + cb12_12.tint_symbol_2[0u].xyz); + r1 = vec4(v_65.xy, r1.z, v_65.z); + let v_66 = fma(r2.xyz, vec3(0.04166666790843009949f), r3.xyz); + r3 = vec4(v_66.xyz, r3.w); + r1.x = dot(r1.xyw, r1.xyw); + r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r1.y = fma(r1.z, r1.x, cb12_12.tint_symbol_2[7u].x); + r1.x = (r1.x / r1.y); + r0.z = bitcast((bitcast(r0.z) & bitcast(r1.x))); + r0.x = (r0.z + r0.x); + let v_67 = (r3.xyz + v_21.xyw); + r1 = vec4(v_67.xy, r1.z, v_67.z); + r0.z = dot(r1.xyw, r1.xyw); + r0.z = bitcast(select(0u, 4294967295u, (r0.w >= r0.z))); + let v_68 = ((-(r3.xyxz)).xyw + cb12_12.tint_symbol_2[0u].xyz); + r1 = vec4(v_68.xy, r1.z, v_68.z); + let v_69 = fma(r2.xyz, vec3(0.04166666790843009949f), r3.xyz); + r3 = vec4(v_69.xyz, r3.w); + r1.x = dot(r1.xyw, r1.xyw); + r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r1.y = fma(r1.z, r1.x, cb12_12.tint_symbol_2[7u].x); + r1.x = (r1.x / r1.y); + r0.z = bitcast((bitcast(r0.z) & bitcast(r1.x))); + r0.x = (r0.z + r0.x); + let v_70 = (r3.xyz + v_21.xyw); + r1 = vec4(v_70.xy, r1.z, v_70.z); + r0.z = dot(r1.xyw, r1.xyw); + r0.z = bitcast(select(0u, 4294967295u, (r0.w >= r0.z))); + let v_71 = ((-(r3.xyxz)).xyw + cb12_12.tint_symbol_2[0u].xyz); + r1 = vec4(v_71.xy, r1.z, v_71.z); + let v_72 = fma(r2.xyz, vec3(0.04166666790843009949f), r3.xyz); + r3 = vec4(v_72.xyz, r3.w); + r1.x = dot(r1.xyw, r1.xyw); + r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r1.y = fma(r1.z, r1.x, cb12_12.tint_symbol_2[7u].x); + r1.x = (r1.x / r1.y); + r0.z = bitcast((bitcast(r0.z) & bitcast(r1.x))); + r0.x = (r0.z + r0.x); + let v_73 = (r3.xyz + v_21.xyw); + r1 = vec4(v_73.xy, r1.z, v_73.z); + r0.z = dot(r1.xyw, r1.xyw); + r0.z = bitcast(select(0u, 4294967295u, (r0.w >= r0.z))); + let v_74 = ((-(r3.xyxz)).xyw + cb12_12.tint_symbol_2[0u].xyz); + r1 = vec4(v_74.xy, r1.z, v_74.z); + let v_75 = fma(r2.xyz, vec3(0.04166666790843009949f), r3.xyz); + r3 = vec4(v_75.xyz, r3.w); + r1.x = dot(r1.xyw, r1.xyw); + r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r1.y = fma(r1.z, r1.x, cb12_12.tint_symbol_2[7u].x); + r1.x = (r1.x / r1.y); + r0.z = bitcast((bitcast(r0.z) & bitcast(r1.x))); + r0.x = (r0.z + r0.x); + let v_76 = (r3.xyz + v_21.xyw); + r1 = vec4(v_76.xy, r1.z, v_76.z); + r0.z = dot(r1.xyw, r1.xyw); + r0.z = bitcast(select(0u, 4294967295u, (r0.w >= r0.z))); + let v_77 = ((-(r3.xyxz)).xyw + cb12_12.tint_symbol_2[0u].xyz); + r1 = vec4(v_77.xy, r1.z, v_77.z); + let v_78 = fma(r2.xyz, vec3(0.04166666790843009949f), r3.xyz); + r3 = vec4(v_78.xyz, r3.w); + r1.x = dot(r1.xyw, r1.xyw); + r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r1.y = fma(r1.z, r1.x, cb12_12.tint_symbol_2[7u].x); + r1.x = (r1.x / r1.y); + r0.z = bitcast((bitcast(r0.z) & bitcast(r1.x))); + r0.x = (r0.z + r0.x); + let v_79 = (r3.xyz + v_21.xyw); + r1 = vec4(v_79.xy, r1.z, v_79.z); + r0.z = dot(r1.xyw, r1.xyw); + r0.z = bitcast(select(0u, 4294967295u, (r0.w >= r0.z))); + let v_80 = ((-(r3.xyxz)).xyw + cb12_12.tint_symbol_2[0u].xyz); + r1 = vec4(v_80.xy, r1.z, v_80.z); + let v_81 = fma(r2.xyz, vec3(0.04166666790843009949f), r3.xyz); + r3 = vec4(v_81.xyz, r3.w); + let v_82 = fma(r2.xyz, vec3(0.04166666790843009949f), r3.xyz); + r2 = vec4(v_82.xyz, r2.w); + r1.x = dot(r1.xyw, r1.xyw); + r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r1.y = fma(r1.z, r1.x, cb12_12.tint_symbol_2[7u].x); + r1.x = (r1.x / r1.y); + r0.z = bitcast((bitcast(r0.z) & bitcast(r1.x))); + r0.x = (r0.z + r0.x); + let v_83 = (r3.xyz + v_21.xyw); + r1 = vec4(v_83.xy, r1.z, v_83.z); + let v_84 = ((-(r3.xyzx)).xyz + cb12_12.tint_symbol_2[0u].xyz); + r3 = vec4(v_84.xyz, r3.w); + r0.z = dot(r3.xyz, r3.xyz); + r0.z = clamp(fma(-(r0.zzzz), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).z, 0.0f, 1.0f); + r1.x = dot(r1.xyw, r1.xyw); + r1.x = bitcast(select(0u, 4294967295u, (r0.w >= r1.x))); + r1.y = fma(r1.z, r0.z, cb12_12.tint_symbol_2[7u].x); + r0.z = (r0.z / r1.y); + r0.z = bitcast((bitcast(r0.z) & bitcast(r1.x))); + r0.x = (r0.z + r0.x); + let v_85 = (r2.xyz + v_21.xyw); + r1 = vec4(v_85.xy, r1.z, v_85.z); + let v_86 = ((-(r2.xyzx)).xyz + cb12_12.tint_symbol_2[0u].xyz); + r2 = vec4(v_86.xyz, r2.w); + r0.z = dot(r2.xyz, r2.xyz); + r0.z = clamp(fma(-(r0.zzzz), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).z, 0.0f, 1.0f); + r1.x = dot(r1.xyw, r1.xyw); + r0.w = bitcast(select(0u, 4294967295u, (r0.w >= r1.x))); + r1.x = fma(r1.z, r0.z, cb12_12.tint_symbol_2[7u].x); + r0.z = (r0.z / r1.x); + r0.z = bitcast((bitcast(r0.z) & bitcast(r0.w))); + r0.x = (r0.z + r0.x); + r0.x = (r0.y * r0.x); + r0.x = (r0.x * 0.04166666790843009949f); + r0 = vec4(r0.x, ((v2.zzz * v4.xyz)).xyz); + let v_87 = (r0.xxx * r0.yzw); + r0 = vec4(v_87.xyz, r0.w); + let v_88 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_88.xyz, o0.w); + o0.w = 1.0f; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/df9e55613581555c.wgsl b/b/8b0b5899ed/shaders/df9e55613581555c.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..76cd5ee6e402abad4766bd6af8926f3231e1d89a --- /dev/null +++ b/b/8b0b5899ed/shaders/df9e55613581555c.wgsl @@ -0,0 +1,73 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb16_struct; + +struct cb5_struct { + tint_symbol_1 : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +var icb0 : array, 4u> = array, 4u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f)); + +var v0 : vec4; + +var o0 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v3 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = max(v0.xy, vec2()); + let v_3 = bitcast>(select(vec2(v_2), vec2(4294967295u), (v_2 >= vec2(4294967296.0f)))); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = bitcast>((bitcast>(r0.xy) & vec2(1u))); + r0 = vec4(v_4.xy, r0.zw); + r0.y = bitcast((bitcast(r0.y) << 1u)); + r0.x = bitcast((bitcast(r0.x) + bitcast(r0.y))); + r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast(r0.x)]); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + v_5((bitcast(r0.x) != 0u)); + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + let v_6 = (r0.xyz * cb11_11.tint_symbol_2[0u].xyz); + r0 = vec4(v_6.xyz, r0.w); + r0 = (r0 * v3.xxxw); + r0.w = (r0.w * cb2_2.tint_symbol[15u].x); + r1.x = bitcast((bitcast(cb12_12.tint_symbol_1[4u].x) | bitcast(cb12_12.tint_symbol_1[4u].y))); + let v_7 = bitcast>(r1.xxxx); + r0 = select(r0, v3, (v_7 != vec4())); + r1.x = bitcast(select(0u, 4294967295u, (0.0039215688593685627f >= r0.w))); + v_5((bitcast(r1.x) != 0u)); + o0 = r0; +} + +fn v_5(v_8 : bool) { + if (v_8) { + discard; + return; + } +} + +@fragment +fn main(@builtin(position) v_9 : vec4, @location(1u) v1 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v_9, v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/dfb896eb192dad90.consts.json b/b/8b0b5899ed/shaders/dfb896eb192dad90.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/dfb896eb192dad90.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/dfb896eb192dad90.wgsl b/b/8b0b5899ed/shaders/dfb896eb192dad90.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..fb32454fa70c5e338565b50ca43bde76b3cee162 --- /dev/null +++ b/b/8b0b5899ed/shaders/dfb896eb192dad90.wgsl @@ -0,0 +1,951 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb17_struct { + tint_symbol_4 : array, 17u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb17_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4) { + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v0.xyxx.xy); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + r0.w = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r0.w))); + v_1((bitcast(r0.w) != 0u)); + r1 = textureSample(t4, s4, v0.xyxx.xy); + let v_2 = (r1.yx * r1.yx); + r1 = vec4(v_2.xy, r1.zw); + r0.w = fma((-(r1.zzzz)).w, 16.0f, 14.0f); + r0.w = bitcast(select(0u, 4294967295u, (1.0f >= abs(r0.wwww).w))); + o0.w = bitcast((bitcast(r0.w) & 1065353216u)); + let v_3 = (r1.yx * cb10_10.tint_symbol_5[0u].wz); + r2 = vec4(v_3.xy, r2.zw); + r3 = textureSample(t5, s5, v0.xyxx.xy); + r0.w = dot(cb13_13.tint_symbol_4[10u], r3); + r3 = textureSample(t6, s6, v0.xyxx.xy); + r1.w = dot(cb13_13.tint_symbol_4[11u], r3); + r0.w = (r0.w + r1.w); + r3 = textureSample(t7, s7, v0.xyxx.xy); + r1.w = dot(cb13_13.tint_symbol_4[12u], r3); + r3 = textureSample(t8, s8, v0.xyxx.xy); + r2.z = dot(cb13_13.tint_symbol_4[13u], r3); + r1.w = (r1.w + r2.z); + r3 = textureSample(t3, s3, v0.xyxx.xy); + r4 = textureSample(t9, s9, v0.xyxx.xy); + let v_4 = ((-(r3.xxxy)).zw + r4.xy); + r2 = vec4(r2.xy, v_4.xy); + let v_5 = fma(r0.ww, r2.zw, r3.xy); + r2 = vec4(r2.xy, v_5.xy); + r3 = textureSample(t10, s10, v0.xyxx.xy); + let v_6 = ((-(r2.zwzz)).xy + r3.xy); + r3 = vec4(v_6.xy, r3.zw); + let v_7 = fma(r1.ww, r3.xy, r2.zw); + r2 = vec4(r2.xy, v_7.xy); + let v_8 = fma(r2.zw, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(r2.xy, v_8.xy); + r0.w = dot(r2.zw, r2.zw); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = sqrt(abs(r0.wwww).w); + r1.w = max(cb10_10.tint_symbol_5[0u].x, 0.00100000004749745131f); + let v_9 = (r1.ww * r2.zw); + r2 = vec4(r2.xy, v_9.xy); + let v_10 = (r2.www * v5.xyz); + r3 = vec4(v_10.xyz, r3.w); + let v_11 = fma(r2.zzz, v4.xyz, r3.xyz); + r3 = vec4(v_11.xyz, r3.w); + let v_12 = fma(r0.www, v1.xyz, r3.xyz); + r3 = vec4(v_12.xyz, r3.w); + r0.w = dot(r3.xyz, r3.xyz); + r0.w = inverseSqrt(r0.w); + let v_13 = (r0.www * r3.xyz); + r3 = vec4(v_13.xy, r3.z, v_13.z); + let v_14 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(r2.xy, v_14.xy); + r1.w = fma(r3.w, 0.5f, 0.5f); + r4.x = fma(r1.w, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x); + r4.y = (r1.w + 0.30000001192092895508f); + let v_15 = (r2.zw * r4.xy); + r2 = vec4(r2.xy, v_15.xy); + r1.w = (v6.z * cb13_13.tint_symbol_4[16u].x); + r1.w = bitcast(select(0u, 4294967295u, !((r1.w == 0.0f)))); + if ((bitcast(r1.w) != 0u)) { + r1.z = bitcast(select(0u, 4294967295u, (r1.z >= 0.8125f))); + let v_16 = fract(v6.yx); + let v_17 = r4; + r4 = vec4(v_16.x, v_17.y, v_16.y, v_17.w); + r4.w = fma(r4.x, v0.w, v1.w); + r1.w = fract(cb13_13.tint_symbol_4[16u].z); + r4.y = ((-(r4.zzzz)).y + 1.0f); + r5.x = bitcast(select(0u, 4294967295u, (cb13_13.tint_symbol_4[16u].z >= 1.0f))); + let v_18 = bitcast>(r5.xx); + let v_19 = r4.wy; + let v_20 = select(r4.zw, v_19, (v_18 != vec2())); + r5 = vec4(v_20.xy, r5.zw); + r5 = textureSampleLevel(t14, s14, r5.xyxx.xy, 0.0f); + r4.w = bitcast(select(0u, 4294967295u, (0.60000002384185791016f < r1.w))); + if ((bitcast(r4.w) != 0u)) { + let v_21 = abs(v6.zzzz); + let v_22 = abs(v6.wwww); + r4.x = fma(r4.x, v_21.x, v_22.x); + r1.w = bitcast(select(0u, 4294967295u, (0.10000000149011611938f < r1.w))); + let v_23 = bitcast>(r1.ww); + let v_24 = r4.xy; + let v_25 = select(r4.zx, v_24, (v_23 != vec2())); + r4 = vec4(v_25.xy, r4.zw); + r4 = textureSampleLevel(t14, s14, r4.xyxx.xy, 0.0f); + } else { + r4 = vec4(vec3(0.0f, 0.0f, 1.0f), r4.w); + } + r1.w = bitcast(select(0u, 4294967295u, (r5.w >= 0.50196081399917602539f))); + r4.w = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r5.w))); + let v_26 = bitcast(r1.z); + let v_27 = r1.w; + r1.w = select(r4.w, v_27, (v_26 != 0u)); + r4.w = bitcast(select(0u, 4294967295u, (0.0f < cb13_13.tint_symbol_4[16u].x))); + r1.w = bitcast((bitcast(r1.w) & bitcast(r4.w))); + let v_28 = bitcast>(r1.wwww); + r5 = select(vec4(0.0f, 0.0f, 0.0f, 0.5f), r5, (v_28 != vec4())); + r1.w = fma(r5.w, 2.0f, -1.0f); + r1.w = ((-(abs(r1.wwww))).w + 1.0f); + r4.w = ((-(r4.zzzz)).w + 1.0f); + r4.w = (r4.w * r4.w); + r4.w = (r4.x * r4.w); + r1.x = fma((-(r1.xxxx)).x, cb10_10.tint_symbol_5[0u].z, cb13_13.tint_symbol_4[6u].w); + r2.y = fma(r4.w, r1.x, r2.y); + r1.x = fma((-(r1.yyyy)).x, cb10_10.tint_symbol_5[0u].w, cb13_13.tint_symbol_4[7u].w); + r2.x = fma(r4.w, r1.x, r2.x); + let v_29 = fma(r0.xyz, r1.www, r5.xyz); + r1 = vec4(v_29.xy, r1.z, v_29.z); + let v_30 = bitcast(r1.z); + r1.z = select(r4.y, 0.0f, (v_30 != 0u)); + let v_31 = -(r1.xywx); + let v_32 = fma(r1.xyw, cb13_13.tint_symbol_4[7u].xyz, v_31.xyz); + r5 = vec4(v_32.xyz, r5.w); + let v_33 = fma(r1.zzz, r5.xyz, r1.xyw); + r1 = vec4(v_33.xyz, r1.w); + let v_34 = (r4.xxx * cb13_13.tint_symbol_4[6u].xyz); + r4 = vec4(v_34.xy, r4.z, v_34.z); + let v_35 = fma(r1.xyz, r4.zzz, r4.xyw); + r0 = vec4(v_35.xyz, r0.w); + } + let v_36 = (r0.xyz * r0.xyz); + r0 = vec4(v_36.xyz, r0.w); + let v_37 = -(v2.xyzx); + let v_38 = (v_37.xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_38.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_39 = (r1.www * r1.xyz); + r4 = vec4(v_39.xyz, r4.w); + let v_40 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_41 = fma(r1.xyz, r1.www, v_40.xyz); + r5 = vec4(v_41.xyz, r5.w); + r4.w = dot(r5.xyz, r5.xyz); + r4.w = inverseSqrt(r4.w); + let v_42 = (r4.www * r5.xyz); + r5 = vec4(v_42.xyz, r5.w); + r2.x = clamp(r2.xxxx.x, 0.0f, 1.0f); + let v_43 = (r2.zw * r2.zw); + r2 = vec4(r2.xy, v_43.xy); + r4.w = (r2.y + -500.0f); + r4.w = max(r4.w, 0.0f); + let v_44 = -(r4.wwww); + r2.y = (r2.y + v_44.y); + r4.w = (r4.w * 558.0f); + r2.y = fma(r2.y, 3.0f, r4.w); + r4.w = dot(r1.xyz, cb1_1.tint_symbol[14u].xyz); + let v_45 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_45.xyz, r6.w); + let v_46 = (r6.yyy * cb6_6.tint_symbol_6[1u].xyz); + r7 = vec4(v_46.xyz, r7.w); + let v_47 = fma(r6.xxx, cb6_6.tint_symbol_6[0u].xyz, r7.xyz); + r7 = vec4(v_47.xyz, r7.w); + let v_48 = fma(r6.zzz, cb6_6.tint_symbol_6[2u].xyz, r7.xyz); + r7 = vec4(v_48.xyz, r7.w); + let v_49 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r8 = vec4(v_49.xyz, r8.w); + let v_50 = &(x0[0u]); + let v_51 = r8; + *(v_50) = vec4(v_51.xyz, (*(v_50)).w); + let v_52 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r9 = vec4(v_52.xyz, r9.w); + let v_53 = &(x0[1u]); + let v_54 = r9; + *(v_53) = vec4(v_54.xyz, (*(v_53)).w); + let v_55 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r10 = vec4(v_55.xyz, r10.w); + let v_56 = &(x0[2u]); + let v_57 = r10; + *(v_56) = vec4(v_57.xyz, (*(v_56)).w); + let v_58 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r7 = vec4(v_58.xyz, r7.w); + let v_59 = &(x0[3u]); + let v_60 = r7; + *(v_59) = vec4(v_60.xyz, (*(v_59)).w); + let v_61 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_62 = r11; + r11 = vec4(v_62.x, v_61.x, v_62.z, v_61.y); + r5.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r5.w = (r5.w * 0.5f); + let v_63 = abs(r10.yyyy); + r6.w = max(v_63.w, abs(r10.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r6.w < r5.w))); + let v_64 = (bitcast(r6.w) != 0u); + let v_65 = bitcast(v.tint_symbol_7[0i].x); + r6.w = select(bitcast(v.tint_symbol_7[1i].x), v_65, v_64); + let v_66 = abs(r9.yyyy); + r7.z = max(v_66.z, abs(r9.xxxx).z); + r7.z = bitcast(select(0u, 4294967295u, (r7.z < r5.w))); + let v_67 = bitcast(r7.z); + r6.w = select(r6.w, bitcast(v.tint_symbol_7[2i].x), (v_67 != 0u)); + let v_68 = abs(r8.yyyy); + r7.z = max(v_68.z, abs(r8.xxxx).z); + r5.w = bitcast(select(0u, 4294967295u, (r7.z < r5.w))); + let v_69 = bitcast(r5.w); + r5.w = select(r6.w, 0.0f, (v_69 != 0u)); + let v_70 = x0[bitcast(r5.w)]; + r8 = vec4(v_70.xyz, r8.w); + r5.w = f32(bitcast(r5.w)); + r6.w = (r5.w + 0.5f); + r6.w = (r6.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r5.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r5.w = dot(r9, cb6_6.tint_symbol_6[12u]); + r7.z = dot(r9, cb6_6.tint_symbol_6[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r6.w); + r6.w = bitcast(select(0u, 4294967295u, !((r5.w == 0.0f)))); + r5.w = ((-(r5.wwww)).w + r8.z); + let v_71 = dpdx(r9.xyy); + r10 = vec4(v_71.xy, r10.z, v_71.z); + r10.z = dpdx(r5.w); + let v_72 = dpdy(r9.yxy); + r12 = vec4(v_72.xyz, r12.w); + r12.w = dpdy(r5.w); + let v_73 = (r10.yw * r12.yw); + r8 = vec4(v_73.xy, r8.zw); + let v_74 = -(r8.xyxx); + let v_75 = fma(r10.xz, r12.xz, v_74.xy); + r13 = vec4(v_75.xy, r13.zw); + r7.w = (1.0f / r13.x); + r8.x = (r10.z * r12.y); + let v_76 = -(r8.xxxx); + r13.z = fma(r10.x, r12.w, v_76.z); + let v_77 = (r7.ww * r13.yz); + r8 = vec4(v_77.xy, r8.zw); + let v_78 = max(r8.xy, vec2()); + r8 = vec4(v_78.xy, r8.zw); + let v_79 = min(r8.xy, vec2(0.5f)); + r8 = vec4(v_79.xy, r8.zw); + r5.w = fma((-(r7.zzzz)).w, r8.x, r5.w); + r5.w = fma((-(r7.zzzz)).w, r8.y, r5.w); + let v_80 = bitcast(r6.w); + let v_81 = r5.w; + r11.z = select(r8.z, v_81, (v_80 != 0u)); + r9.z = 0.0f; + let v_82 = (r9.xyz + r11.ywz); + r8 = vec4(v_82.xyz, r8.w); + let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_83.xy, r11.zw); + let v_84 = (r9.xyz + r11.xyz); + r10 = vec4(v_84.xyz, r10.w); + let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_85.xy, r11.zw); + let v_86 = (r9.xyz + r11.xyz); + r12 = vec4(v_86.xyz, r12.w); + let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_87.xy, r11.zw); + let v_88 = (r9.xyz + r11.xyz); + r13 = vec4(v_88.xyz, r13.w); + let v_89 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_89.xy, r11.zw); + let v_90 = (r9.xyz + r11.xyz); + r14 = vec4(v_90.xyz, r14.w); + let v_91 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_91.xy, r11.zw); + let v_92 = (r9.xyz + r11.xyz); + r15 = vec4(v_92.xyz, r15.w); + let v_93 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_93.xy, r11.zw); + let v_94 = (r9.xyz + r11.xyz); + r16 = vec4(v_94.xyz, r16.w); + let v_95 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_95.xy, r11.zw); + let v_96 = (r9.xyz + r11.xyz); + r17 = vec4(v_96.xyz, r17.w); + let v_97 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_97.xy, r11.zw); + let v_98 = (r9.xyz + r11.xyz); + r18 = vec4(v_98.xyz, r18.w); + let v_99 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_99.xy, r11.zw); + let v_100 = (r9.xyz + r11.xyz); + r19 = vec4(v_100.xyz, r19.w); + let v_101 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_101.xy, r11.zw); + let v_102 = (r9.xyz + r11.xyz); + r20 = vec4(v_102.xyz, r20.w); + let v_103 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_103.xy, r11.zw); + let v_104 = (r9.xyz + r11.xyz); + r21 = vec4(v_104.xyz, r21.w); + let v_105 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_105.xy, r11.zw); + let v_106 = (r9.xyz + r11.xyz); + r22 = vec4(v_106.xyz, r22.w); + let v_107 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_107.xy, r11.zw); + let v_108 = (r9.xyz + r11.xyz); + r23 = vec4(v_108.xyz, r23.w); + let v_109 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_109.xy, r11.zw); + let v_110 = (r9.xyz + r11.xyz); + r24 = vec4(v_110.xyz, r24.w); + let v_111 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_111.xy, r11.zw); + let v_112 = (r9.xyz + r11.xyz); + r9 = vec4(v_112.xyz, r9.w); + let v_113 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_113.xy, r8.z); + let v_114 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_114.xy, r10.z); + let v_115 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_115.xy, r12.z); + let v_116 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_116.xy, r13.z); + let v_117 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_117.xy, r14.z); + let v_118 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_118.xy, r15.z); + let v_119 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_119.xy, r16.z); + let v_120 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_120.xy, r17.z); + let v_121 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_121.xy, r18.z); + let v_122 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_122.xy, r19.z); + let v_123 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_123.xy, r20.z); + let v_124 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_124.xy, r21.z); + let v_125 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_125.xy, r22.z); + let v_126 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_126.xy, r23.z); + let v_127 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_127.xy, r24.z); + let v_128 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_128.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r5.w = dot(r8, vec4(1.0f)); + r4.w = clamp(fma(r4.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f); + let v_129 = abs(r7.yyyy); + r6.w = max(v_129.w, abs(r7.xxxx).w); + r6.w = clamp(fma(r6.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r4.w = ((-(r4.wwww)).w + 1.0f); + r4.w = (r6.w * r4.w); + r4.w = fma(r5.w, 0.0625f, r4.w); + r4.w = (r4.w * r4.w); + r4.w = min(r4.w, 1.0f); + r5.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r5.w = sqrt(r5.w); + r5.w = (r5.w * cb6_6.tint_symbol_6[3u].z); + let v_130 = -(r4.wwww); + r4.w = fma(r5.w, v_130.w, r4.w); + let v_131 = dot(r3.xyw, v_40.xyz); + r5.w = clamp(vec4(v_131, v_131, v_131, v_131).w, 0.0f, 1.0f); + let v_132 = dot(r4.xyz, r3.xyw); + r7.x = clamp(vec4(v_132, v_132, v_132, v_132).x, 0.0f, 1.0f); + let v_133 = dot(r5.xyz, v_40.xyz); + r7.y = clamp(vec4(v_133, v_133, v_133, v_133).y, 0.0f, 1.0f); + let v_134 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_134.xy, r7.zw); + let v_135 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_135.xy); + let v_136 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_136.xy); + let v_137 = (r7.xy * r7.zw); + r7 = vec4(v_137.xy, r7.zw); + r6.w = ((-(cb10_10.tint_symbol_5[0u].yyyy)).w + 1.0f); + let v_138 = fma(cb10_10.tint_symbol_5[0u].yy, r7.xy, r6.ww); + r7 = vec4(v_138.xy, r7.zw); + let v_139 = (r2.yy + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(r7.xy, v_139.xy); + r2.y = (r7.z * 0.125f); + r7.x = fma((-(r2.xxxx)).x, r7.x, 1.0f); + r5.x = dot(r3.xyw, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r7.w); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r5.x = (r2.y * r5.x); + r5.x = (r2.x * r5.x); + r5.x = (r5.w * r5.x); + r5.y = (r5.w * r7.x); + let v_140 = fma(r0.xyz, r5.yyy, r5.xxx); + r5 = vec4(v_140.xyz, r5.w); + let v_141 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_141.xyz, r5.w); + r5.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r5.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_142 = (v_37.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_142.xyz, r8.w); + let v_143 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_143.xyz, r9.w); + r7.z = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[19u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[19u].w); + let v_144 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.zzz, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_144.xyz, r9.w); + let v_145 = (r9.xyz + v_37.xyz); + r9 = vec4(v_145.xyz, r9.w); + let v_146 = bitcast>(r7.yyy); + let v_147 = r8.xyz; + let v_148 = select(r9.xyz, v_147, (v_146 != vec3())); + r8 = vec4(v_148.xyz, r8.w); + r7.y = dot(r8.xyz, r8.xyz); + let v_149 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_149.xyz, r8.w); + r7.z = dot(r8.xyz, r8.xyz); + r7.z = inverseSqrt(r7.z); + let v_150 = (r7.zzz * r8.xyz); + r8 = vec4(v_150.xyz, r8.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[11u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[11u].w); + r7.y = (r7.y / r7.z); + let v_151 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.z = dot(r8.xyz, v_151.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).z, 0.0f, 1.0f); + let v_152 = dot(r8.xyz, r3.xyw); + r8.w = clamp(vec4(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_153 = (r8.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_153.xyz, r9.w); + let v_154 = (r0.xyz * r9.xyz); + r9 = vec4(v_154.xyz, r9.w); + let v_155 = fma(r1.xyz, r1.www, r8.xyz); + r8 = vec4(v_155.xyz, r8.w); + r8.w = dot(r8.xyz, r8.xyz); + r8.w = inverseSqrt(r8.w); + let v_156 = (r8.www * r8.xyz); + r8 = vec4(v_156.xyz, r8.w); + let v_157 = dot(r8.xyz, r4.xyz); + r8.w = clamp(vec4(v_157, v_157, v_157, v_157).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb10_10.tint_symbol_5[0u].y, r8.w, r6.w); + let v_158 = dot(r8.xyz, r3.xyw); + r8.x = clamp(vec4(v_158, v_158, v_158, v_158).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r7.w * r8.x); + r8.x = exp2(r8.x); + r8.x = (r8.x * r8.w); + r7.z = (r7.z * r8.x); + r7.y = (r7.y * r7.z); + r7.y = (r2.y * r7.y); + let v_159 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_159.xyz, r8.w); + } + r7.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.y) != 0u)) { + r7.z = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.y = bitcast((bitcast(r5.w) | bitcast(r7.y))); + let v_160 = bitcast(r7.z); + let v_161 = r7.y; + r5.w = select(r5.w, v_161, (v_160 != 0u)); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_162 = (v_37.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_162.xyz, r10.w); + let v_163 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_163.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[20u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[20u].w); + let v_164 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.zzz, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_164.xyz, r11.w); + let v_165 = (r11.xyz + v_37.xyz); + r11 = vec4(v_165.xyz, r11.w); + let v_166 = bitcast>(r7.yyy); + let v_167 = r10.xyz; + let v_168 = select(r11.xyz, v_167, (v_166 != vec3())); + r10 = vec4(v_168.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_169 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_169.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_170 = (r7.zzz * r10.xyz); + r10 = vec4(v_170.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[12u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[12u].w); + r7.y = (r7.y / r7.z); + let v_171 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.z = dot(r10.xyz, v_171.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).z, 0.0f, 1.0f); + let v_172 = dot(r10.xyz, r3.xyw); + r8.w = clamp(vec4(v_172, v_172, v_172, v_172).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_173 = (r8.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_173.xyz, r11.w); + let v_174 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_174.xyz, r9.w); + let v_175 = fma(r1.xyz, r1.www, r10.xyz); + r10 = vec4(v_175.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_176 = (r8.www * r10.xyz); + r10 = vec4(v_176.xyz, r10.w); + let v_177 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_177, v_177, v_177, v_177).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb10_10.tint_symbol_5[0u].y, r8.w, r6.w); + let v_178 = dot(r10.xyz, r3.xyw); + r9.w = clamp(vec4(v_178, v_178, v_178, v_178).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r2.y * r7.y); + let v_179 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_179.xyz, r8.w); + } + } else { + r5.w = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_180 = (v_37.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_180.xyz, r10.w); + let v_181 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_181.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[21u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[21u].w); + let v_182 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.zzz, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_182.xyz, r11.w); + let v_183 = (r11.xyz + v_37.xyz); + r11 = vec4(v_183.xyz, r11.w); + let v_184 = bitcast>(r7.yyy); + let v_185 = r10.xyz; + let v_186 = select(r11.xyz, v_185, (v_184 != vec3())); + r10 = vec4(v_186.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_187 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_187.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_188 = (r7.zzz * r10.xyz); + r10 = vec4(v_188.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[13u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[13u].w); + r7.y = (r7.y / r7.z); + let v_189 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.z = dot(r10.xyz, v_189.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).z, 0.0f, 1.0f); + let v_190 = dot(r10.xyz, r3.xyw); + r8.w = clamp(vec4(v_190, v_190, v_190, v_190).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_191 = (r8.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_191.xyz, r11.w); + let v_192 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_192.xyz, r9.w); + let v_193 = fma(r1.xyz, r1.www, r10.xyz); + r10 = vec4(v_193.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_194 = (r8.www * r10.xyz); + r10 = vec4(v_194.xyz, r10.w); + let v_195 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_195, v_195, v_195, v_195).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb10_10.tint_symbol_5[0u].y, r8.w, r6.w); + let v_196 = dot(r10.xyz, r3.xyw); + r9.w = clamp(vec4(v_196, v_196, v_196, v_196).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r2.y * r7.y); + let v_197 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_197.xyz, r8.w); + } + } + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_198 = (v_37.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_198.xyz, r10.w); + let v_199 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_199.xyz, r11.w); + r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[22u].wwww)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[22u].w); + let v_200 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.yyy, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_200.xyz, r11.w); + let v_201 = (r11.xyz + v_37.xyz); + r11 = vec4(v_201.xyz, r11.w); + let v_202 = bitcast>(r5.www); + let v_203 = r10.xyz; + let v_204 = select(r11.xyz, v_203, (v_202 != vec3())); + r10 = vec4(v_204.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + let v_205 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_205.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + r7.y = inverseSqrt(r7.y); + let v_206 = (r7.yyy * r10.xyz); + r10 = vec4(v_206.xyz, r10.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.y = ((-(cb3_3.tint_symbol_2[14u].wwww)).y + 1.0f); + r7.y = fma(r7.y, r5.w, cb3_3.tint_symbol_2[14u].w); + r5.w = (r5.w / r7.y); + let v_207 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.y = dot(r10.xyz, v_207.xyz); + r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).y, 0.0f, 1.0f); + let v_208 = dot(r10.xyz, r3.xyw); + r7.z = clamp(vec4(v_208, v_208, v_208, v_208).z, 0.0f, 1.0f); + r7.y = (r7.y * r7.z); + r7.z = (r5.w * r7.y); + let v_209 = (r7.zzz * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_209.xyz, r11.w); + let v_210 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_210.xyz, r9.w); + let v_211 = fma(r1.xyz, r1.www, r10.xyz); + r1 = vec4(v_211.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_212 = (r1.www * r1.xyz); + r1 = vec4(v_212.xyz, r1.w); + let v_213 = dot(r1.xyz, r4.xyz); + r1.w = clamp(vec4(v_213, v_213, v_213, v_213).w, 0.0f, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r4.x = (r1.w * r1.w); + r4.x = (r4.x * r4.x); + r1.w = (r1.w * r4.x); + r1.w = fma(cb10_10.tint_symbol_5[0u].y, r1.w, r6.w); + let v_214 = dot(r1.xyz, r3.xyw); + r1.x = clamp(vec4(v_214, v_214, v_214, v_214).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * r7.w); + r1.x = exp2(r1.x); + r1.x = (r1.x * r1.w); + r1.x = (r7.y * r1.x); + r1.x = (r5.w * r1.x); + r1.x = (r2.y * r1.x); + let v_215 = fma(r1.xxx, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_215.xyz, r8.w); + } + } + r1.x = (r7.x * r7.x); + r1.y = (r2.x * r2.x); + let v_216 = (r8.xyz * r1.yyy); + r1 = vec4(r1.x, v_216.xyz); + let v_217 = fma(r1.xxx, r9.xyz, r1.yzw); + r1 = vec4(v_217.xyz, r1.w); + let v_218 = fma(r5.xyz, r4.www, r1.xyz); + r1 = vec4(v_218.xyz, r1.w); + r0.w = fma(r3.z, r0.w, cb3_3.tint_symbol_2[43u].w); + r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w); + r0.w = max(r0.w, 0.0f); + let v_219 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_219.xyz, r4.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_220 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_220.xyz, r5.w); + let v_221 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_221.xyz, r5.w); + let v_222 = fma(r4.xyz, r1.www, r5.xyz); + r4 = vec4(v_222.xyz, r4.w); + let v_223 = (r2.www * r4.xyz); + r2 = vec4(v_223.xy, r2.z, v_223.z); + let v_224 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_224.xyz, r4.w); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_225 = dot(r5.xyz, r3.xyw); + r0.w = clamp(vec4(v_225, v_225, v_225, v_225).w, 0.0f, 1.0f); + let v_226 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r4.xyz); + r3 = vec4(v_226.xyz, r3.w); + let v_227 = fma(r3.xyz, r2.zzz, r2.xyw); + r2 = vec4(v_227.xyz, r2.w); + let v_228 = (r7.xxx * r2.xyz); + r2 = vec4(v_228.xyz, r2.w); + let v_229 = fma(r2.xyz, r0.xyz, r1.xyz); + r0 = vec4(v_229.xyz, r0.w); + r0.w = dot(r6.xyz, r6.xyz); + r1.x = sqrt(r0.w); + let v_230 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_230.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r6.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_231 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_231 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_232 = (r0.www * r6.xyz); + r2 = vec4(v_232.xyz, r2.w); + let v_233 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_233, v_233, v_233, v_233).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_234 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_234, v_234, v_234, v_234).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_235 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_235.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_236 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_236.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_237 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_237.xyz, r2.w); + let v_238 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_238.xyz, r2.w); + let v_239 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_239.xyz, r3.w); + let v_240 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_240.xyz, r2.w); + let v_241 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_242 = (r2.xyz + v_241.xyz); + r2 = vec4(v_242.xyz, r2.w); + let v_243 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_243.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_244 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_244.xy, r1.z, v_244.z); + let v_245 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_245.xy, r1.z, v_245.z); + let v_246 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_246.xyz, r0.w); + let v_247 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx); + r0 = vec4(v_247.xyz, r0.w); + let v_248 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_248.xyz, o0.w); +} + +fn v_1(v_249 : bool) { + if (v_249) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v6); + return o0; +} diff --git a/b/8b0b5899ed/shaders/dfd9900d1c6f7a99.consts.json b/b/8b0b5899ed/shaders/dfd9900d1c6f7a99.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..bace2a0be1726eefc636c304f3af9621039df6fa --- /dev/null +++ b/b/8b0b5899ed/shaders/dfd9900d1c6f7a99.consts.json @@ -0,0 +1 @@ +[1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/dfd9900d1c6f7a99.wgsl b/b/8b0b5899ed/shaders/dfd9900d1c6f7a99.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..2d066960f3f064d29e7d5899084fa16817332fb9 --- /dev/null +++ b/b/8b0b5899ed/shaders/dfd9900d1c6f7a99.wgsl @@ -0,0 +1,416 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb92_struct { + tint_symbol_2 : array, 92u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb92_struct; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(29u) var s13 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(45u) var t13 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_2d; + +var o0 : vec4; + +struct tint_symbol_4 { + tint_symbol_3 : array, 1u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_4; + +fn main_inner(v1 : vec4, v2 : vec4) { + r0 = textureSample(t3, s3, v1.xyxx.xy); + r0.x = ((-(r0.xxxx)).x + cb5_5.tint_symbol_2[0u].w); + r0.x = (r0.x + 1.0f); + r0.x = (cb5_5.tint_symbol_2[0u].z / r0.x); + r1 = textureSample(t5, s5, v1.xyxx.xy); + let v_1 = (r1.xyz * cb2_2.tint_symbol_1[17u].www); + r0 = vec4(r0.x, v_1.xyz); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_2[91u].w))); + if ((bitcast(r1.x) != 0u)) { + } else { + r1 = textureSample(t9, s9, v1.xyxx.xy); + r2 = textureSample(t4, s4, v1.xyxx.xy); + r3 = textureSample(t14, s14, v1.xyxx.xy); + let v_2 = (r2.xyz * vec3(0.69999998807907104492f)); + r4 = vec4(v_2.xyz, r4.w); + let v_3 = fma(r1.xyz, vec3(0.30000001192092895508f), r4.xyz); + r4 = vec4(v_3.xyz, r4.w); + let v_4 = (r3.xyz * vec3(0.5f)); + r3 = vec4(v_4.xyz, r3.w); + let v_5 = fma(r2.xyz, vec3(0.5f), r3.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = -(cb5_5.tint_symbol_2[3u].xzxx); + let v_7 = (r0.xx + v_6.xy); + r3 = vec4(v_7.xy, r3.zw); + r5.x = (r3.y * cb5_5.tint_symbol_2[3u].w); + r1.w = clamp(fma(-(r3.xxxx), cb5_5.tint_symbol_2[3u].yyyy, vec4(1.0f)).w, 0.0f, 1.0f); + r5.x = clamp(r5.xxxx.x, 0.0f, 1.0f); + r1.w = max(r1.w, r5.x); + let v_8 = clamp(fma(r1.wwww, vec4(-500.0f, -0.50658559799194335938f, -100.0f, 0.0f), vec4(1.0f, 0.50151973962783813477f, 100.0f, 0.0f)).xyz, vec3(), vec3(1.0f)); + r3 = vec4(v_8.xyz, r3.w); + r1.w = ((-(r3.xxxx)).w + 1.0f); + r1.w = min(r1.w, r3.y); + r2.w = (r1.w + r3.x); + r3.y = ((-(r2.wwww)).y + 1.0f); + r3.y = min(r3.y, r3.z); + r2.w = (r2.w + r3.y); + r2.w = ((-(r2.wwww)).w + 1.0f); + let v_9 = (r1.www * r1.xyz); + r1 = vec4(v_9.xyz, r1.w); + let v_10 = fma(r0.yzw, r3.xxx, r1.xyz); + r1 = vec4(v_10.xyz, r1.w); + let v_11 = fma(r4.xyz, r3.yyy, r1.xyz); + r1 = vec4(v_11.xyz, r1.w); + let v_12 = fma(r2.xyz, r2.www, r1.xyz); + r0 = vec4(r0.x, v_12.xyz); + } + if ((bitcast(cb5_5.tint_symbol_2[90u].z) != 0u)) { + r1 = textureSample(t11, s11, v1.xyxx.xy); + let v_13 = ((-(r0.yzwy)).xyz + r1.xyz); + r2 = vec4(v_13.xyz, r2.w); + let v_14 = fma(r1.www, r2.xyz, r0.yzw); + r0 = vec4(r0.x, v_14.xyz); + } else { + r1 = vec4(); + } + let v_15 = (v1.xy * cb2_2.tint_symbol_1[18u].xy); + r2 = vec4(v_15.xy, r2.zw); + let v_16 = r2.xy; + let v_17 = max(v_16, vec2(-2147483648.0f)); + let v_18 = bitcast>(select(select(vec2(v_17), vec2(2147483647i), (v_17 >= vec2(2147483648.0f))), vec2(), !((v_16 == v_16)))); + r2 = vec4(v_18.xy, r2.zw); + r2 = vec4(r2.xy, vec2()); + r2 = bitcast>(textureLoad(t8, bitcast>(r2.xy), bitcast(r2.w))); + r2.x = f32(bitcast(r2.y)); + r2.x = (r2.x * 0.0039215688593685627f); + r2.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[56u].x < r2.x))); + r2.x = select(1.0f, 0.0f, (bitcast(r2.x) != 0u)); + let v_19 = r2; + r2 = vec4(v_19.x, ((v1.xy * vec2(58.16400146484375f, 47.130001068115234375f))).xy, v_19.w); + let v_20 = fma(v1.xy, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r3 = vec4(v_20.xy, r3.zw); + let v_21 = fma(v1.xy, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r4 = vec4(v_21.xy, r4.zw); + r4 = vec4(r4.xy, vec2(1.0f)); + r5.x = dot(r4.xyz, cb5_5.tint_symbol_2[21u].xyz); + r5.y = dot(r4.xyz, cb5_5.tint_symbol_2[22u].xyz); + r5.z = dot(r4.xyz, cb5_5.tint_symbol_2[23u].xyz); + let v_22 = fma(r5.xyz, r0.xxx, cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_22.xyz, r4.w); + r5.x = dot(r4, cb5_5.tint_symbol_2[18u]); + r5.y = dot(r4, cb5_5.tint_symbol_2[19u]); + r0.x = dot(r4, cb5_5.tint_symbol_2[20u]); + r2.w = bitcast(select(0u, 4294967295u, (r0.x == 0.0f))); + let v_23 = bitcast(r2.w); + r0.x = select(r0.x, 0.00000999999974737875f, (v_23 != 0u)); + let v_24 = (r5.xy / r0.xx); + r3 = vec4(r3.xy, v_24.xy); + let v_25 = ((-(r3.zwzz)).xy + r3.xy); + r3 = vec4(v_25.xy, r3.zw); + let v_26 = (r3.xy * vec2(40.0f, -22.5f)); + r3 = vec4(v_26.xy, r3.zw); + r0.x = dot(r3.xy, r3.xy); + r2.w = bitcast(select(0u, 4294967295u, (1.0f < r0.x))); + r0.x = inverseSqrt(r0.x); + let v_27 = (r0.xx * r3.xy); + r3 = vec4(r3.xy, v_27.xy); + let v_28 = bitcast>(r2.ww); + let v_29 = r3.zw; + let v_30 = select(r3.xy, v_29, (v_28 != vec2())); + r3 = vec4(v_30.xy, r3.zw); + let v_31 = (r3.xy * cb5_5.tint_symbol_2[16u].xx); + r3 = vec4(v_31.xy, r3.zw); + let v_32 = (r3.xy * vec2(0.01250000018626451492f, 0.02222222276031970978f)); + r3 = vec4(v_32.xy, r3.zw); + let v_33 = (r0.yzw * r2.xxx); + r4 = vec4(v_33.xyz, r4.w); + let v_34 = (r3.xy * cb5_5.tint_symbol_2[17u].yy); + r3 = vec4(r3.xy, v_34.xy); + let v_35 = fma(r0.yz, vec2(8.0f), r2.yz); + let v_36 = r2; + r2 = vec4(v_36.x, v_35.xy, v_36.w); + r5 = textureSample(t12, s12, r2.yzyy.xy); + r0.x = (r5.x + -0.5f); + let v_37 = (r0.xx * r3.zw); + let v_38 = r2; + r2 = vec4(v_38.x, v_37.xy, v_38.w); + let v_39 = fma(r2.yz, vec2(0.5f), v1.xy); + let v_40 = r2; + r2 = vec4(v_40.x, v_39.xy, v_40.w); + let v_41 = cb5_5.tint_symbol_2[17u].x; + let v_42 = max(v_41, -2147483648.0f); + r0.x = bitcast(select(select(i32(v_42), 2147483647i, (v_42 >= 2147483648.0f)), 0i, !((v_41 == v_41)))); + r5 = vec4(r5.xy, vec2()); + let v_43 = r4; + r6 = vec4(v_43.xyz, r6.w); + r2.w = r2.x; + r4.w = bitcast(v.tint_symbol_3[0i].x); + loop { + r6.w = bitcast(select(0u, 4294967295u, (bitcast(r4.w) >= bitcast(r0.x)))); + if ((bitcast(r6.w) != 0u)) { + break; + } + r6.w = f32(bitcast(r4.w)); + let v_44 = fma(r3.zw, r6.ww, r2.yz); + r7 = vec4(v_44.xy, r7.zw); + let v_45 = (r7.xy * cb2_2.tint_symbol_1[18u].xy); + r7 = vec4(v_45.xy, r7.zw); + let v_46 = round(r7.xy); + r7 = vec4(v_46.xy, r7.zw); + let v_47 = (r7.xy + vec2(0.5f)); + r7 = vec4(v_47.xy, r7.zw); + let v_48 = (r7.xy / cb2_2.tint_symbol_1[18u].xy); + r7 = vec4(r7.xy, v_48.xy); + let v_49 = r7.xy; + let v_50 = max(v_49, vec2(-2147483648.0f)); + let v_51 = bitcast>(select(select(vec2(v_50), vec2(2147483647i), (v_50 >= vec2(2147483648.0f))), vec2(), !((v_49 == v_49)))); + r5 = vec4(v_51.xy, r5.zw); + r8 = bitcast>(textureLoad(t8, bitcast>(r5.xy), bitcast(r5.w))); + r5.x = f32(bitcast(r8.y)); + r5.x = (r5.x * 0.0039215688593685627f); + r5.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[56u].x < r5.x))); + r5.x = select(1.0f, 0.0f, (bitcast(r5.x) != 0u)); + r7 = textureSampleLevel(t9, s9, r7.zwzz.xy, 0.0f); + let v_52 = fma(r7.xyz, r5.xxx, r6.xyz); + r6 = vec4(v_52.xyz, r6.w); + r2.w = (r2.w + r5.x); + r4.w = bitcast((bitcast(r4.w) + 1i)); + } + r0.x = max(r2.w, 0.10000000149011611938f); + let v_53 = (r6.xyz / r0.xxx); + r2 = vec4(r2.x, v_53.xyz); + r0.x = dot(r3.xy, r3.xy); + r0.x = (r0.x * 100000.0f); + r0.x = min(r0.x, 1.0f); + r0.x = (r0.x * r2.x); + let v_54 = ((-(r0.yzwy)).xyz + r2.yzw); + r2 = vec4(v_54.xyz, r2.w); + let v_55 = fma(r0.xxx, r2.xyz, r0.yzw); + r0 = vec4(v_55.xyz, r0.w); + r2 = textureSample(t14, s14, v1.xyxx.xy); + let v_56 = -(r2.xyzx); + let v_57 = (r1.xyz + v_56.xyz); + r1 = vec4(v_57.xyz, r1.w); + let v_58 = fma(r1.www, r1.xyz, r2.xyz); + r1 = vec4(v_58.xyz, r1.w); + let v_59 = bitcast>(cb5_5.tint_symbol_2[90u].zzz); + let v_60 = r1.xyz; + let v_61 = select(r2.xyz, v_60, (v_59 != vec3())); + r1 = vec4(v_61.xyz, r1.w); + let v_62 = ((-(r0.xyzx)).xyz + r1.xyz); + r1 = vec4(v_62.xyz, r1.w); + let v_63 = fma(cb5_5.tint_symbol_2[64u].xxx, r1.xyz, r0.xyz); + r0 = vec4(v_63.xyz, r0.w); + r1 = textureSample(t10, s10, v1.xyxx.xy); + let v_64 = (r1.xyz * v1.www); + r1 = vec4(v_64.xyz, r1.w); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_2[75u].z))); + if ((bitcast(r0.w) != 0u)) { + r2 = textureSample(t15, s15, v1.xyxx.xy); + r0.w = (r2.x * r2.x); + r0.w = (r0.w * r0.w); + r0.w = (r0.w * r0.w); + let v_65 = fma(cb5_5.tint_symbol_2[46u].xyz, r0.www, r0.xyz); + r0 = vec4(v_65.xyz, r0.w); + } + r2 = textureSample(t13, s13, v1.xyxx.xy); + r0.w = (v1.z + (-(cb5_5.tint_symbol_2[34u].xxxx)).w); + r0.w = clamp(((r0.wwww * cb5_5.tint_symbol_2[34u].yyyy)).w, 0.0f, 1.0f); + r1.w = ((-(cb5_5.tint_symbol_2[34u].zzzz)).w + cb5_5.tint_symbol_2[34u].w); + r0.w = fma(r0.w, r1.w, cb5_5.tint_symbol_2[34u].z); + r0.w = (r0.w + -1.0f); + r0.w = fma(cb5_5.tint_symbol_2[35u].x, r0.w, 1.0f); + r0.w = (r0.w * cb5_5.tint_symbol_2[36u].w); + let v_66 = fma(r2.xyz, r0.www, r0.xyz); + r0 = vec4(v_66.xyz, r0.w); + let v_67 = (r1.xyz * cb5_5.tint_symbol_2[7u].yyy); + r1 = vec4(v_67.xyz, r1.w); + let v_68 = fma(r1.xyz, vec3(0.25f), r0.xyz); + r0 = vec4(v_68.xyz, r0.w); + r1 = vec4(((v1.xy + vec2(-0.5f))).xy, r1.zw); + r0.w = dot(r1.xy, r1.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb5_5.tint_symbol_2[57u].y); + r0.w = exp2(r0.w); + r0.w = clamp(((r0.wwww + cb5_5.tint_symbol_2[57u].xxxx)).w, 0.0f, 1.0f); + r0.w = clamp(((r0.wwww * cb5_5.tint_symbol_2[57u].zzzz)).w, 0.0f, 1.0f); + let v_69 = ((-(cb5_5.tint_symbol_2[58u].xyzx)).xyz + vec3(1.0f)); + r1 = vec4(v_69.xyz, r1.w); + let v_70 = fma(r0.www, r1.xyz, cb5_5.tint_symbol_2[58u].xyz); + r1 = vec4(v_70.xyz, r1.w); + let v_71 = (r0.xyz * r1.xyz); + r0 = vec4(v_71.xyz, r0.w); + let v_72 = min(r0.xyz, vec3(65504.0f)); + r0 = vec4(v_72.xyz, r0.w); + let v_73 = v2.x; + r0.w = clamp(fma(vec4(v_73, v_73, v_73, v_73), cb5_5.tint_symbol_2[14u].xxxx, cb5_5.tint_symbol_2[14u].yyyy).w, 0.0f, 1.0f); + r1 = (-(cb5_5.tint_symbol_2[10u]) + cb5_5.tint_symbol_2[12u]); + r1 = fma(r0.wwww, r1, cb5_5.tint_symbol_2[10u]); + let v_74 = ((-(cb5_5.tint_symbol_2[11u].zxyz)).xyz + cb5_5.tint_symbol_2[13u].zxy); + r2 = vec4(v_74.xyz, r2.w); + let v_75 = fma(r0.www, r2.xyz, cb5_5.tint_symbol_2[11u].zxy); + r2 = vec4(v_75.xyz, r2.w); + let v_76 = (r1.ww * r2.yz); + r3 = vec4(v_76.xy, r3.zw); + r0.w = (r1.y * r1.z); + r1.z = fma(r1.x, r2.x, r0.w); + r1.z = fma(r2.x, r1.z, r3.x); + r1.w = fma(r1.x, r2.x, r1.y); + r1.w = fma(r2.x, r1.w, r3.y); + r1.z = (r1.z / r1.w); + r1.w = (r2.y / r2.z); + r1.z = ((-(r1.wwww)).z + r1.z); + r1.z = (1.0f / r1.z); + let v_77 = (r0.xyz * v1.zzz); + r0 = vec4(v_77.xyz, r0.w); + let v_78 = max(r0.xyz, vec3()); + r0 = vec4(v_78.xyz, r0.w); + let v_79 = fma(r1.xxx, r0.xyz, r0.www); + r2 = vec4(v_79.xyz, r2.w); + let v_80 = fma(r0.xyz, r2.xyz, r3.xxx); + r2 = vec4(v_80.xyz, r2.w); + let v_81 = fma(r1.xxx, r0.xyz, r1.yyy); + r3 = vec4(v_81.x, r3.y, v_81.yz); + let v_82 = fma(r0.xyz, r3.xzw, r3.yyy); + r0 = vec4(v_82.xyz, r0.w); + let v_83 = (r2.xyz / r0.xyz); + r0 = vec4(v_83.xyz, r0.w); + let v_84 = ((-(r1.wwww)).xyz + r0.xyz); + r0 = vec4(v_84.xyz, r0.w); + let v_85 = clamp(((r1.zzzz * r0.xyzx)).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_85.xyz, r0.w); + r0.w = dot(r0.xyz, vec3(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f)); + let v_86 = ((-(r0.wwww)).xyz + r0.xyz); + r0 = vec4(v_86.xyz, r0.w); + let v_87 = fma(cb5_5.tint_symbol_2[67u].xxx, r0.xyz, r0.www); + r0 = vec4(v_87.xyz, r0.w); + r1.x = clamp(((r0.wwww / cb5_5.tint_symbol_2[66u].wwww)).x, 0.0f, 1.0f); + let v_88 = -(cb5_5.tint_symbol_2[66u].xxyz); + let v_89 = (cb5_5.tint_symbol_2[65u].xyz + v_88.yzw); + r1 = vec4(r1.x, v_89.xyz); + let v_90 = fma(r1.xxx, r1.yzw, cb5_5.tint_symbol_2[66u].xyz); + r1 = vec4(v_90.xyz, r1.w); + let v_91 = (r0.xyz * r1.xyz); + r2 = vec4(v_91.xyz, r2.w); + r1.w = ((-(cb5_5.tint_symbol_2[65u].wwww)).w + 1.0f); + let v_92 = -(r1.wwww); + r0.w = (r0.w + v_92.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = max(r1.w, 0.00999999977648258209f); + r0.w = clamp(((r0.wwww / r1.wwww)).w, 0.0f, 1.0f); + let v_93 = fma((-(r0.xyzx)).xyz, r1.xyz, r0.xyz); + r0 = vec4(v_93.xyz, r0.w); + let v_94 = clamp(fma(r0.wwww, r0.xyzx, r2.xyzx).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_94.xyz, r0.w); + let v_95 = log2(r0.xyz); + r0 = vec4(v_95.xyz, r0.w); + let v_96 = (r0.xyz * cb5_5.tint_symbol_2[67u].yyy); + r0 = vec4(v_96.xyz, r0.w); + let v_97 = exp2(r0.xyz); + r0 = vec4(v_97.xyz, r0.w); + r0.w = (v1.y + cb5_5.tint_symbol_2[63u].w); + r0.w = (r0.w * cb5_5.tint_symbol_2[63u].y); + r0.w = sin(r0.wwww.w); + r0.w = fma(r0.w, 0.5f, 0.5f); + r1.x = fma(cb5_5.tint_symbol_2[63u].w, 0.5f, v1.y); + r1.x = (r1.x * cb5_5.tint_symbol_2[63u].z); + r1.x = sin(r1.xxxx.x); + r1.x = fma(r1.x, 0.5f, 0.5f); + r1.x = (r1.x * cb5_5.tint_symbol_2[63u].x); + r0.w = fma(r0.w, cb5_5.tint_symbol_2[63u].x, r1.x); + r0.w = ((-(r0.wwww)).w + 1.0f); + let v_98 = (v1.xy * cb5_5.tint_symbol_2[15u].ww); + r1 = vec4(v_98.xy, r1.zw); + let v_99 = fma(r1.xy, vec2(1.60000002384185791016f, 0.89999997615814208984f), cb5_5.tint_symbol_2[15u].xy); + r1 = vec4(v_99.xy, r1.zw); + let v_100 = fract(r1.xy); + r1 = vec4(v_100.xy, r1.zw); + r1 = textureSample(t7, s7, r1.xyxx.xy); + r1.x = (r1.w + -0.5f); + r1.x = (r1.x * cb5_5.tint_symbol_2[15u].z); + let v_101 = clamp(fma(r0.xyzx, r0.wwww, r1.xxxx).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_101.xyz, r0.w); + o0.w = dot(r0.xyz, vec3(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f)); + let v_102 = r0; + o0 = vec4(v_102.xyz, o0.w); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/dfeb535a1bdeb12a.wgsl b/b/8b0b5899ed/shaders/dfeb535a1bdeb12a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..766e747386ed858e0158a936005c2247adcf3ce8 --- /dev/null +++ b/b/8b0b5899ed/shaders/dfeb535a1bdeb12a.wgsl @@ -0,0 +1,196 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb5_struct { + tint_symbol_2 : array, 5u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb5_struct; + +struct cb3_struct { + tint_symbol_3 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + r0 = textureSample(t0, s0, v3.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol[15u].x); + let v_2 = -(cb5_5.tint_symbol_2[4u].xxxx); + r1.y = fma(r0.w, cb2_2.tint_symbol[15u].x, v_2.y); + r1.z = (v_2.z + 1.0f); + r1.z = (r1.z * 0.10000000149011611938f); + r1.y = (r1.y / r1.z); + r0.w = fma((-(r0.wwww)).w, cb2_2.tint_symbol[15u].x, r1.y); + r0.w = fma(cb12_12.tint_symbol_3[2u].y, r0.w, r1.x); + r1.x = dot(v0.xy, vec2(0.5f)); + r1.x = fract(r1.x); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < 0.5f))); + r1.y = bitcast(select(0u, 4294967295u, (r0.w < 1.0f))); + r1.x = bitcast((bitcast(r1.y) & bitcast(r1.x))); + r1.y = bitcast(select(0u, 4294967295u, (0.0039215688593685627f >= r0.w))); + r1.x = bitcast((bitcast(r1.y) | bitcast(r1.x))); + v_3((bitcast(r1.x) != 0u)); + let v_4 = (v3.xy * cb11_11.tint_symbol_4[0u].zw); + r1 = vec4(v_4.xy, r1.zw); + r2 = textureSample(t3, s3, r1.xyxx.xy); + let v_5 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(r1.xy, v_5.xy); + let v_6 = (r1.xy * vec2(3.1700000762939453125f)); + r1 = vec4(v_6.xy, r1.zw); + r2 = textureSample(t3, s3, r1.xyxx.xy); + let v_7 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_7.xy, r1.zw); + let v_8 = (r1.xy * vec2(0.5f)); + r1 = vec4(v_8.xy, r1.zw); + let v_9 = fma(r1.zw, vec2(0.5f), r1.xy); + r1 = vec4(v_9.xy, r1.zw); + r1.z = fma((-(r1.xxxx)).z, cb11_11.tint_symbol_4[0u].x, 1.0f); + let v_10 = (r0.xyz * r1.zzz); + r0 = vec4(v_10.xyz, r0.w); + r2 = textureSample(t5, s5, v3.xy.xyxx.xy); + let v_11 = fma(r1.xy, cb11_11.tint_symbol_4[0u].yy, r2.xy); + r1 = vec4(v_11.xy, r1.zw); + let v_12 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_12.xy, r1.zw); + r1.w = dot(r1.xy, r1.xy); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = sqrt(abs(r1.wwww).w); + r2.x = max(cb12_12.tint_symbol_3[1u].x, 0.00100000004749745131f); + let v_13 = (r1.xy * r2.xx); + r1 = vec4(v_13.xy, r1.zw); + let v_14 = (r1.yyy * v6.xyz); + r2 = vec4(v_14.xyz, r2.w); + let v_15 = fma(r1.xxx, v5.xyz, r2.xyz); + r2 = vec4(v_15.xyz, r2.w); + let v_16 = fma(r1.www, v4.xyz, r2.xyz); + r1 = vec4(v_16.xy, r1.z, v_16.z); + r2.x = dot(r1.xyw, r1.xyw); + r2.x = inverseSqrt(r2.x); + let v_17 = (r1.xyw * r2.xxx); + r2 = vec4(r2.x, v_17.xyz); + r1.x = (r1.z * cb12_12.tint_symbol_3[0u].w); + r1.y = clamp(fma(v4.xyz.zzzz, vec4(128.0f), vec4(-127.0f)).y, 0.0f, 1.0f); + let v_18 = (r0.xyz * v2.xyz); + r0 = vec4(v_18.xyz, r0.w); + let v_19 = (v1.xy * cb2_2.tint_symbol[15u].zy); + let v_20 = r3; + r3 = vec4(v_20.x, v_19.xy, v_20.w); + let v_21 = fma(r2.yzw, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_21.xyz, o1.w); + r2.y = (cb12_12.tint_symbol_3[1u].w + -0.20000000298023223877f); + r2.y = clamp(((r2.yyyy * vec4(10.0f))).y, 0.0f, 1.0f); + o1.w = (r1.y * r2.y); + r1.y = (cb12_12.tint_symbol_3[0u].z * 0.001953125f); + r3.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w); + let v_22 = (r3.xz * vec2(0.5f)); + let v_23 = r2; + r2 = vec4(v_23.x, v_22.xy, v_23.w); + let v_24 = sqrt(r2.yz); + o3 = vec4(v_24.xy, o3.zw); + r1.w = fma(r1.w, r2.x, -0.34999999403953552246f); + r1.w = clamp(((r1.wwww * vec4(1.53846156597137451172f))).w, 0.0f, 1.0f); + r1.w = (r1.w * cb5_5.tint_symbol_2[3u].z); + r2.x = ((-(cb2_2.tint_symbol[16u].zzzz)).x + 1.0f); + r1.w = (r1.w * r2.x); + r1.w = (r3.y * r1.w); + r2.x = fma((-(r1.xxxx)).x, 0.5f, 1.0f); + r2.x = (r1.w * r2.x); + r1.w = (r1.w * cb12_12.tint_symbol_3[1u].w); + r2.x = fma(r2.x, -0.5f, 1.0f); + let v_25 = (r0.xyz * r2.xxx); + o0 = vec4(v_25.xyz, o0.w); + r0.x = clamp(fma(cb12_12.tint_symbol_3[0u].wwww, r1.zzzz, vec4(0.40000000596046447754f)).x, 0.0f, 1.0f); + let v_26 = (r0.xx * vec2(0.5f, 0.48828125f)); + r0 = vec4(v_26.xy, r0.zw); + let v_27 = (-(r1.xyxx)).xy; + r2 = vec4(v_27.xy, r2.zw); + r2.z = (-(cb12_12.tint_symbol_3[0u].yyyy)).z; + r0.z = 0.97000002861022949219f; + let v_28 = (r0.xyz + r2.xyz); + r0 = vec4(v_28.xyz, r0.w); + let v_29 = max(r0.xyz, vec3()); + r0 = vec4(v_29.xyz, r0.w); + r2.x = fma(r0.x, r1.w, r1.x); + r2.y = fma(r0.y, r1.w, r1.y); + o2.z = fma(r0.z, r1.w, cb12_12.tint_symbol_3[0u].y); + let v_30 = sqrt(r2.xy); + o2 = vec4(v_30.xy, o2.zw); + o0.w = r0.w; + o2.w = 1.0f; + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +fn v_3(v_31 : bool) { + if (v_31) { + discard; + return; + } +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_32 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> tint_symbol_5 { + main_inner(v_32, v1, v2, v3, v4, v5, v6); + return tint_symbol_5(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/dffedee3b56ee03a.wgsl b/b/8b0b5899ed/shaders/dffedee3b56ee03a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..98ece995c1e5bd46d44a068cf7b37fb9442b7cff --- /dev/null +++ b/b/8b0b5899ed/shaders/dffedee3b56ee03a.wgsl @@ -0,0 +1,250 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_1 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb5_struct { + tint_symbol_3 : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct; + +struct cb9_struct { + tint_symbol_4 : array, 9u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb9_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + r0 = textureSample(t5, s5, v1.zwzz.xy); + r0.w = (r0.w * cb11_11.tint_symbol_4[1u].w); + r1 = textureSample(t0, s0, v1.xyxx.xy); + let v = (r1.xyz * cb11_11.tint_symbol_4[0u].xyz); + r2 = vec4(v.xyz, r2.w); + let v_1 = -(r2.xyzx); + let v_2 = fma(r0.xyz, cb11_11.tint_symbol_4[1u].xyz, v_1.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = fma(r0.www, r0.xyz, r2.xyz); + r1 = vec4(v_3.xyz, r1.w); + r0 = (r1 * v3.xxxw); + let v_4 = (v1.xy * cb11_11.tint_symbol_4[8u].zz); + r2 = vec4(v_4.xy, r2.zw); + r3 = textureSample(t3, s3, r2.xyxx.xy); + r2 = textureSample(t4, s4, r2.xyxx.xy); + let v_5 = fma((-(r1.xyzx)).xyz, v3.xxx, r3.xyz); + r1 = vec4(v_5.xyz, r1.w); + r1.w = clamp(((v4.wwww + v4.wwww)).w, 0.0f, 1.0f); + r1.w = (r3.w * r1.w); + let v_6 = fma(r1.www, r1.xyz, r0.xyz); + r0 = vec4(v_6.xyz, r0.w); + r1.w = (r0.w * cb2_2.tint_symbol[15u].x); + let v_7 = ((-(r0.xyzx)).xyz + r2.xyz); + r2 = vec4(v_7.xyz, r2.w); + r0.w = (v4.w + -0.5f); + r0.w = clamp(((r0.wwww + r0.wwww)).w, 0.0f, 1.0f); + let v_8 = fma(r0.www, r2.xyz, r0.xyz); + r0 = vec4(v_8.xyz, r0.w); + let v_9 = -(r0.xyzx); + let v_10 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_9.xyz); + r2 = vec4(v_10.xyz, r2.w); + r0.w = (cb5_5.tint_symbol_2[3u].z * cb11_11.tint_symbol_4[2u].z); + let v_11 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).xy + vec2(1.0f, 2.0f)); + r3 = vec4(v_11.xy, r3.zw); + let v_12 = (r3.yy * v1.xy); + let v_13 = r3; + r3 = vec4(v_13.x, v_12.xy, v_13.w); + r4 = textureSample(t6, s6, r3.yzyy.xy); + r2.w = ((-(r4.xxxx)).w + r4.z); + r4.x = fma(r0.w, r2.w, r4.x); + let v_14 = (r4.xy * cb11_11.tint_symbol_4[2u].xx); + let v_15 = r3; + r3 = vec4(v_15.x, v_14.xy, v_15.w); + r0.w = fma(v3.z, r3.x, -1.0f); + r0.w = fma(r3.x, r0.w, 1.0f); + r2.w = (r3.x * v3.z); + r2.w = (r2.w * cb11_11.tint_symbol_4[2u].x); + r3.x = (r0.w * r3.y); + r0.w = fma((-(r3.zzzz)).w, r0.w, 1.0f); + let v_16 = fma(r3.xxx, r2.xyz, r0.xyz); + r0 = vec4(v_16.xyz, r0.w); + let v_17 = ((-(r0.xyzx)).xyz + r4.zzz); + r2 = vec4(v_17.xyz, r2.w); + let v_18 = fma(r2.www, r2.xyz, r0.xyz); + r0 = vec4(v_18.xyz, r0.w); + r2.x = dot(v4.xyz, v4.xyz); + r2.x = inverseSqrt(r2.x); + let v_19 = ((-(cb3_3.tint_symbol_1[0u].xxyz)).yzw + vec3(0.0f, 0.0f, -1.0f)); + r2 = vec4(r2.x, v_19.xyz); + let v_20 = fma(cb11_11.tint_symbol_4[6u].www, r2.yzw, cb3_3.tint_symbol_1[0u].xyz); + r2 = vec4(r2.x, v_20.xyz); + let v_21 = -(r2.yzwy); + let v_22 = fma(v4.xyz, r2.xxx, v_21.xyz); + r2 = vec4(v_22.xyz, r2.w); + r2.w = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r2.w); + let v_23 = (r2.www * r2.xyz); + r2 = vec4(v_23.xyz, r2.w); + r2.w = dot(v2.xyz, v2.xyz); + r2.w = inverseSqrt(r2.w); + let v_24 = (r2.www * v2.xyz); + r3 = vec4(v_24.xyz, r3.w); + r2.w = fma(v2.z, r2.w, -0.34999999403953552246f); + r2.w = clamp(((r2.wwww * vec4(1.53846156597137451172f))).w, 0.0f, 1.0f); + r2.w = (r2.w * cb5_5.tint_symbol_2[3u].z); + r2.x = dot(r3.xyz, r2.xyz); + let v_25 = fma(r3.xyz, vec3(0.5f), vec3(0.5f)); + r3 = vec4(v_25.xyz, r3.w); + r2.x = clamp(((r2.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + let v_26 = (v1.zw * cb11_11.tint_symbol_4[5u].ww); + let v_27 = r2; + r2 = vec4(v_27.x, v_26.xy, v_27.w); + r4 = textureSample(t7, s7, r2.yzyy.xy); + r2.y = fma(r4.w, 15.0f, 0.00000000999999993923f); + r2.x = (r2.x * r2.y); + r2.x = exp2(r2.x); + let v_28 = (r4.xy * r4.xy); + r4 = vec4(v_28.xy, r4.zw); + r2.y = (r4.w * cb11_11.tint_symbol_4[4u].x); + r5.y = (r2.y * 0.001953125f); + r2.y = dot(r4.xyz, cb11_11.tint_symbol_4[5u].xyz); + r2.z = (v3.x * cb11_11.tint_symbol_4[2u].w); + r2.z = (r2.y * r2.z); + r2.y = (r2.y * cb11_11.tint_symbol_4[4u].y); + r2.y = (r2.y * v3.x); + r2.y = (r2.y * v2.w); + r2.z = (r2.z * 0.75f); + let v_29 = (r2.zzz * cb11_11.tint_symbol_4[6u].xyz); + r4 = vec4(v_29.xyz, r4.w); + let v_30 = fma(r4.xyz, r2.xxx, r0.xyz); + r0 = vec4(v_30.xyz, r0.w); + let v_31 = min(r0.xyz, vec3(240.0f)); + r0 = vec4(v_31.xyz, r0.w); + r5.x = (r0.w * r2.y); + r0.w = clamp(fma(r2.yyyy, r0.wwww, vec4(0.40000000596046447754f)).w, 0.0f, 1.0f); + let v_32 = -(r5.xyxx); + let v_33 = fma(r0.ww, vec2(0.5f, 0.48828125f), v_32.xy); + r2 = vec4(v_33.xy, r2.zw); + r0.w = fma((-(r5.xxxx)).w, 0.5f, 1.0f); + r3.w = ((-(cb2_2.tint_symbol[16u].zzzz)).w + 1.0f); + r2.w = (r2.w * r3.w); + let v_34 = (v3.xx * cb2_2.tint_symbol[15u].zy); + r4 = vec4(v_34.xy, r4.zw); + r2.w = (r2.w * r4.x); + r0.w = (r0.w * r2.w); + r0.w = fma(r0.w, -0.5f, 1.0f); + let v_35 = (r0.www * r0.xyz); + r1 = vec4(v_35.xyz, r1.w); + r0.x = bitcast((bitcast(cb12_12.tint_symbol_3[4u].x) | bitcast(cb12_12.tint_symbol_3[4u].y))); + let v_36 = bitcast>(r0.xxxx); + o0 = select(r1, v3, (v_36 != vec4())); + let v_37 = (r3.xyz * vec3(256.0f)); + r0 = vec4(v_37.xyz, r0.w); + let v_38 = floor(r0.xyz); + r0 = vec4(v_38.xyz, r0.w); + let v_39 = -(r0.xyzx); + let v_40 = fma(r3.xyz, vec3(256.0f), v_39.xyz); + r1 = vec4(v_40.xyz, r1.w); + let v_41 = (r0.xyz * vec3(0.00390625f)); + o1 = vec4(v_41.xyz, o1.w); + let v_42 = (r1.xyz * vec3(8.0f, 8.0f, 4.0f)); + r0 = vec4(v_42.xyz, r0.w); + let v_43 = floor(r0.xyz); + r0 = vec4(v_43.xyz, r0.w); + r0.x = dot(r0.yxz, vec3(4.0f, 32.0f, 1.0f)); + o1.w = (r0.x * 0.0039215688593685627f); + r2.z = 0.0f; + let v_44 = max(r2.xyz, vec3()); + r0 = vec4(v_44.xyz, r0.w); + r5.z = cb11_11.tint_symbol_4[3u].w; + let v_45 = fma(r0.xyz, r2.www, r5.xyz); + r0 = vec4(v_45.xyz, r0.w); + let v_46 = sqrt(r0.xy); + o2 = vec4(v_46.xy, o2.zw); + o2.z = r0.z; + o2.w = 1.0f; + r0.x = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).x, 0.0f, 1.0f); + r0.y = (r0.x * r4.y); + r0.x = fma(v3.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w); + let v_47 = (r0.xy * vec2(0.5f)); + r0 = vec4(v_47.xy, r0.zw); + let v_48 = sqrt(r0.xy); + o3 = vec4(v_48.xy, o3.zw); + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> tint_symbol_5 { + main_inner(v1, v2, v3, v4); + return tint_symbol_5(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/dfff61a238b78135.wgsl b/b/8b0b5899ed/shaders/dfff61a238b78135.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..5e8748641ee65e7dcdb769a7ae7a91a9a00d19bd --- /dev/null +++ b/b/8b0b5899ed/shaders/dfff61a238b78135.wgsl @@ -0,0 +1,160 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb12_struct { + tint_symbol : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb44_struct { + tint_symbol_2 : array, 44u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb44_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v4 : vec3, v5 : vec4) { + let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_3.xyz, r0.w); + o0 = ((r0.xyz + cb1_1.tint_symbol[3u].xyz)).xyzx; + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + r0 = (r0 + cb1_1.tint_symbol[11u]); + r1 = (cb3_3.tint_symbol_2[1u] + cb3_3.tint_symbol_2[43u]); + r1.x = dot(r1, vec4(1.0f)); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < 0.0f))); + if ((bitcast(r1.x) != 0u)) { + r1.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[43u].x >= -1.0f))); + if ((bitcast(r1.x) != 0u)) { + let v_4 = dot(-(cb3_3.tint_symbol_2[1u]), v1); + o1 = vec4(vec3(v_4, v_4, v_4).xyz, o1.w); + o1.w = 1.0f; + } else { + r1.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[43u].x == -2.0f))); + if ((bitcast(r1.x) != 0u)) { + o1 = vec4(v1.xyz, o1.w); + o1.w = 1.0f; + } else { + r1.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[43u].x == -3.0f))); + if ((bitcast(r1.x) != 0u)) { + o1 = vec4(0.0f, 0.0f, 0.0f, 1.0f); + } else { + r1.x = dot(v4, v4); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < 0.10000000149011611938f))); + let v_5 = select(v4, vec3(0.0f, 0.0f, 1.0f), (bitcast>(r1.xxx) != vec3())); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = (r1.yyy * cb1_1.tint_symbol[1u].xyz); + r2 = vec4(v_6.xyz, r2.w); + let v_7 = fma(r1.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz); + r1 = vec4(v_7.xy, r1.z, v_7.z); + let v_8 = fma(r1.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyw); + r1 = vec4(v_8.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_9 = (v5.yyy * cb1_1.tint_symbol[1u].xyz); + r2 = vec4(v_9.xyz, r2.w); + let v_10 = fma(v5.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz); + r2 = vec4(v_10.xyz, r2.w); + let v_11 = fma(v5.zzz, cb1_1.tint_symbol[2u].xyz, r2.xyz); + r2 = vec4(v_11.xyz, r2.w); + let v_12 = fma(r1.xyz, r1.www, vec3(1.0f)); + r1 = vec4(v_12.xyz, r1.w); + let v_13 = (r1.xyz * vec3(0.5f)); + r1 = vec4(v_13.xyz, r1.w); + let v_14 = (r2.xyz + vec3(1.0f)); + r2 = vec4(v_14.xyz, r2.w); + let v_15 = (r2.xyz * vec3(0.5f)); + r2 = vec4(v_15.xyz, r2.w); + r3 = bitcast>(select(vec4(), vec4(4294967295u), (cb3_3.tint_symbol_2[43u].xxxx == vec4(-4.0f, -5.0f, -9.0f, -10.0f)))); + r4.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[43u].x == -11.0f))); + r4.y = bitcast(select(0u, 4294967295u, (0.00000099999999747524f < v1.z))); + r4.z = bitcast(select(0u, 4294967295u, (v1.z < 0.99999898672103881836f))); + r4.y = bitcast((bitcast(r4.z) & bitcast(r4.y))); + r5 = vec4(((v1.zzz * vec3(1.0f, 0.0f, 0.0f))).xyz, r5.w); + let v_16 = bitcast>(r4.yyy); + let v_17 = select(v1.zzz, r5.xyz, (v_16 != vec3())); + r4 = vec4(r4.x, v_17.xyz); + let v_18 = bitcast>((bitcast>(r4.yzw) & bitcast>(r4.xxx))); + r4 = vec4(v_18.xyz, r4.w); + r3.z = bitcast((bitcast(r3.z) | bitcast(r3.w))); + r4.w = 1.0f; + let v_19 = bitcast>(r3.zzzz); + r4 = select(r4, vec4(), (v_19 != vec4())); + r2.w = 1.0f; + let v_20 = bitcast>(r3.yyyy); + let v_21 = r2; + r2 = select(r4, v_21, (v_20 != vec4())); + r1.w = 1.0f; + let v_22 = bitcast>(r3.xxxx); + let v_23 = r1; + o1 = select(r2, v_23, (v_22 != vec4())); + } + } + } + } else { + o1 = vec4(); + } + x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]); + o2 = r0; + let v_24 = &(x0[0u]); + *(v_24) = vec4((*(v_24)).x, vec3()); + o3[0u] = x0[0u].x; + o3[1u] = x0[0u].y; + o3[2u] = x0[0u].z; + o3[3u] = x0[0u].w; + v = vec4(o3[0u], o3[1u], o3[2u], o3[3u]); +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @builtin(position) + o2 : vec4, + @builtin(clip_distances) + o3 : array, + @location(15u) + tint_symbol_3 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(4u) v4 : vec3, @location(5u) v5 : vec4) -> tint_symbol_4 { + main_inner(v0, v1, v4, v5); + return tint_symbol_4(o0, o1, o2, o3, v); +} diff --git a/b/8b0b5899ed/shaders/e00078b344312621.wgsl b/b/8b0b5899ed/shaders/e00078b344312621.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..3d37e45dfd5ff149290dee2df29368909472caa8 --- /dev/null +++ b/b/8b0b5899ed/shaders/e00078b344312621.wgsl @@ -0,0 +1,422 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb16_struct { + tint_symbol_1 : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb1_struct_1 { + tint_symbol_3 : array, 1u>, +} + +@group(0u) @binding(7u) var cb7_7 : cb1_struct_1; + +struct cb5_struct { + tint_symbol_4 : array, 5u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb5_struct; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v2 : vec4, v3 : vec2, v4 : vec3, v5 : vec4) { + if ((bitcast(cb7_7.tint_symbol_3[0u].x) != 0u)) { + let v_1 = (v0 + cb12_12.tint_symbol_4[1u].xyz); + r0 = vec4(v_1.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = sqrt(r0.w); + let v_2 = (r0.xyz / r0.www); + r0 = vec4(v_2.xyz, r0.w); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = (r0.z * 0.5f); + r1.x = dot(r0.xy, r0.xy); + r1.x = max(r1.x, 0.00000000999999993923f); + r1.x = sqrt(r1.x); + r1 = (r0.xyxy / r1.xxxx); + r1 = (r0.zzzz * r1); + r1 = fma(r1, vec4(0.5f), vec4(0.5f)); + let v_3 = (r1.zw * vec2(126.73267364501953125f)); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = -(r0.xyxx); + let v_5 = bitcast>(select(vec2(), vec2(4294967295u), (r0.xy >= v_4.xy))); + r2 = vec4(v_5.xy, r2.zw); + let v_6 = fract(abs(r0.xyxx).xy); + r0 = vec4(v_6.xy, r0.zw); + let v_7 = -(r0.xyxx); + let v_8 = bitcast>(r2.xy); + let v_9 = select(v_7.xy, r0.xy, (v_8 != vec2())); + r0 = vec4(v_9.xy, r0.zw); + r2 = textureSampleLevel(t2, s2, r1.zwzz.xy, 0.0f); + r1 = fma(-(r0.xyxy), vec4(0.00789062492549419403f), r1); + r3 = (r1.zwzw + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f); + r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f); + r5 = (r1.zwzw + vec4(0.00789062492549419403f, 0.00789062492549419403f, -0.5f, -0.5f)); + r6 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f); + let v_10 = ((-(r0.xyxx)).xy + vec2(1.0f)); + r5 = vec4(v_10.xy, r5.zw); + let v_11 = (r2.xyz * r5.xxx); + r7 = vec4(v_11.xyz, r7.w); + let v_12 = (r0.xxx * r4.xyz); + r8 = vec4(v_12.xyz, r8.w); + let v_13 = (r5.yyy * r8.xyz); + r8 = vec4(v_13.xyz, r8.w); + let v_14 = fma(r7.xyz, r5.yyy, r8.xyz); + r7 = vec4(v_14.xyz, r7.w); + let v_15 = (r3.xyz * r5.xxx); + r8 = vec4(v_15.xyz, r8.w); + let v_16 = fma(r8.xyz, r0.yyy, r7.xyz); + r7 = vec4(v_16.xyz, r7.w); + let v_17 = (r0.xxx * r6.xyz); + r6 = vec4(v_17.xyz, r6.w); + let v_18 = fma(r6.xyz, r0.yyy, r7.xyz); + r0 = vec4(v_18.xyz, r0.w); + r0.w = (r0.w / cb12_12.tint_symbol_4[0u].x); + r0.w = min(r0.w, 1.0f); + let v_19 = (r0.www * r0.xyz); + r0 = vec4(v_19.xyz, r0.w); + let v_20 = (r0.xyz * cb12_12.tint_symbol_4[0u].yyy); + r0 = vec4(v_20.xyz, r0.w); + let v_21 = fma(r0.xyz, v5.yyy, v0); + r6 = vec4(v_21.xyz, r6.w); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_4[2u].w))); + let v_22 = -(cb12_12.tint_symbol_4[1u].xyzx); + let v_23 = (v_22.xyz + cb12_12.tint_symbol_4[2u].xyz); + r7 = vec4(v_23.xyz, r7.w); + let v_24 = -(r7.xxyz); + let v_25 = (r6.xyz + v_24.xzw); + r7 = vec4(v_25.x, r7.y, v_25.yz); + r0.y = dot(r7.xzw, r7.xzw); + r0.y = sqrt(r0.y); + r0.z = (cb12_12.tint_symbol_4[2u].w * 1.10000002384185791016f); + r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 1.0f))); + r0.y = (r7.z / r0.y); + r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f); + r0.y = (r0.y * r2.w); + r0.y = fma(r0.y, r0.z, r7.y); + let v_26 = bitcast(r3.w); + let v_27 = r0.y; + r0.y = select(r6.y, v_27, (v_26 != 0u)); + let v_28 = bitcast(r0.x); + let v_29 = r0.y; + r6.w = select(r6.y, v_29, (v_28 != 0u)); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_4[3u].w))); + let v_30 = (v_22.xyz + cb12_12.tint_symbol_4[3u].xyz); + r7 = vec4(v_30.xyz, r7.w); + let v_31 = -(r7.xxyz); + let v_32 = (r6.xwz + v_31.xzw); + r7 = vec4(v_32.x, r7.y, v_32.yz); + r0.y = dot(r7.xzw, r7.xzw); + r0.y = sqrt(r0.y); + r0.z = (cb12_12.tint_symbol_4[3u].w * 1.10000002384185791016f); + r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 1.0f))); + r0.y = (r7.z / r0.y); + r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f); + r0.y = (r0.y * r2.w); + r0.y = fma(r0.y, r0.z, r7.y); + let v_33 = bitcast(r3.w); + let v_34 = r0.y; + r0.y = select(r6.w, v_34, (v_33 != 0u)); + let v_35 = bitcast(r0.x); + let v_36 = r0.y; + r6.y = select(r6.w, v_36, (v_35 != 0u)); + let v_37 = (r5.zw + r5.zw); + r0 = vec4(v_37.xy, r0.zw); + r0.z = dot(r0.xy, r0.xy); + r2.w = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + r0.z = sqrt(r0.z); + r0.z = bitcast((bitcast(r0.z) & bitcast(r2.w))); + r2.w = fma((-(r0.zzzz)).w, 2.0f, 1.0f); + r5.z = max(r2.w, -1.0f); + r2.w = bitcast(select(0u, 4294967295u, (r5.z < 1.0f))); + r3.w = bitcast(select(0u, 4294967295u, (-1.0f < r5.z))); + r2.w = bitcast((bitcast(r2.w) & bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + r2.w = bitcast((bitcast(r2.w) & bitcast(r3.w))); + r3.w = fma((-(r5.zzzz)).w, r5.z, 1.0f); + r3.w = sqrt(r3.w); + r0.z = (r3.w / r0.z); + r0.z = bitcast((bitcast(r0.z) & bitcast(r2.w))); + let v_38 = (r0.zz * r0.xy); + r5 = vec4(v_38.xy, r5.zw); + let v_39 = (r0.www * r2.xyz); + r0 = vec4(v_39.xyz, r0.w); + let v_40 = (r0.xyz * cb12_12.tint_symbol_4[0u].yyy); + r0 = vec4(v_40.xyz, r0.w); + r1 = (r1 + vec4(-0.49210938811302185059f, -0.5f, -0.5f, -0.49210938811302185059f)); + r1 = (r1 + r1); + r2.x = dot(r1.xy, r1.xy); + r2.y = bitcast(select(0u, 4294967295u, (0.0f < r2.x))); + r2.x = sqrt(r2.x); + r2.x = bitcast((bitcast(r2.x) & bitcast(r2.y))); + r2.y = fma((-(r2.xxxx)).y, 2.0f, 1.0f); + r7.z = max(r2.y, -1.0f); + r2.y = bitcast(select(0u, 4294967295u, (r7.z < 1.0f))); + r2.z = bitcast(select(0u, 4294967295u, (-1.0f < r7.z))); + r2.y = bitcast((bitcast(r2.z) & bitcast(r2.y))); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.x))); + r2.y = bitcast((bitcast(r2.z) & bitcast(r2.y))); + r2.z = fma((-(r7.zzzz)).z, r7.z, 1.0f); + r2.z = sqrt(r2.z); + r2.x = (r2.z / r2.x); + r2.x = bitcast((bitcast(r2.x) & bitcast(r2.y))); + let v_41 = (r1.xy * r2.xx); + r7 = vec4(v_41.xy, r7.zw); + let v_42 = (r0.www * r4.xyz); + r2 = vec4(v_42.xyz, r2.w); + let v_43 = ((-(r5.xyzx)).xyz + r7.xyz); + r4 = vec4(v_43.xyz, r4.w); + let v_44 = -(r0.xyzx); + let v_45 = fma(r2.xyz, cb12_12.tint_symbol_4[0u].yyy, v_44.xyz); + r2 = vec4(v_45.xyz, r2.w); + r1.x = dot(r2.xyz, v4); + r1.y = dot(r4.xyz, r4.xyz); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < r1.y))); + r7.x = (r1.x / r1.y); + r7.y = 1.0f; + let v_46 = (r4.xyz * r7.xyx); + r2 = vec4(r2.x, v_46.xyz); + r7.z = v5.y; + let v_47 = (r2.yzw * r7.zxz); + r2 = vec4(r2.x, v_47.xyz); + let v_48 = r4; + r4 = vec4(0.10000000149011611938f, v_48.y, 0.33329999446868896484f, v_48.w); + r4.y = v5.y; + let v_49 = fma(r2.yzw, r4.xyz, v4); + r2 = vec4(r2.x, v_49.xyz); + let v_50 = bitcast>(r2.xxx); + let v_51 = select(v4, r2.yzw, (v_50 != vec3())); + r2 = vec4(v_51.xyz, r2.w); + r1.x = dot(r1.zw, r1.zw); + r1.y = bitcast(select(0u, 4294967295u, (0.0f < r1.x))); + r1.x = sqrt(r1.x); + r1.x = bitcast((bitcast(r1.x) & bitcast(r1.y))); + r1.y = fma((-(r1.xxxx)).y, 2.0f, 1.0f); + r7.z = max(r1.y, -1.0f); + r1.y = bitcast(select(0u, 4294967295u, (r7.z < 1.0f))); + r2.w = bitcast(select(0u, 4294967295u, (-1.0f < r7.z))); + r1.y = bitcast((bitcast(r1.y) & bitcast(r2.w))); + r2.w = bitcast(select(0u, 4294967295u, (0.0f < r1.x))); + r1.y = bitcast((bitcast(r1.y) & bitcast(r2.w))); + r2.w = fma((-(r7.zzzz)).w, r7.z, 1.0f); + r2.w = sqrt(r2.w); + r1.x = (r2.w / r1.x); + r1.x = bitcast((bitcast(r1.x) & bitcast(r1.y))); + let v_52 = (r1.xx * r1.zw); + r7 = vec4(v_52.xy, r7.zw); + let v_53 = (r0.www * r3.xyz); + r1 = vec4(v_53.xyz, r1.w); + let v_54 = ((-(r5.xyzx)).xyz + r7.xyz); + r3 = vec4(v_54.xyz, r3.w); + let v_55 = -(r0.xyzx); + let v_56 = fma(r1.xyz, cb12_12.tint_symbol_4[0u].yyy, v_55.xyz); + r0 = vec4(v_56.xyz, r0.w); + r0.x = dot(r0.xyz, v4); + r0.y = dot(r3.xyz, r3.xyz); + r0.z = bitcast(select(0u, 4294967295u, (0.0f < r0.y))); + r1.x = (r0.x / r0.y); + r1.y = 1.0f; + let v_57 = (r3.xyz * r1.xyx); + r0 = vec4(v_57.xy, r0.z, v_57.z); + r1.z = v5.y; + let v_58 = (r0.xyw * r1.zxz); + r0 = vec4(v_58.xy, r0.z, v_58.z); + let v_59 = fma(r0.xyw, r4.xyz, r2.xyz); + r0 = vec4(v_59.xy, r0.z, v_59.z); + let v_60 = bitcast>(r0.zzz); + let v_61 = r0.xyw; + let v_62 = select(r2.xyz, v_61, (v_60 != vec3())); + r0 = vec4(v_62.xyz, r0.w); + let v_63 = (r0.xyz + vec3(0.00009999999747378752f)); + r0 = vec4(v_63.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_64 = (r0.www * r0.xyz); + r0 = vec4(v_64.xyz, r0.w); + } else { + r6 = vec4(v0.xyz, r6.w); + r0 = vec4(v4.xyz, r0.w); + } + r0.w = (v2.z * 255.001953125f); + let v_65 = r0.w; + let v_66 = max(v_65, -2147483648.0f); + r0.w = bitcast(select(select(i32(v_66), 2147483647i, (v_66 >= 2147483648.0f)), 0i, !((v_65 == v_65)))); + r0.w = bitcast((bitcast(r0.w) * 3i)); + r6.w = 1.0f; + r1.x = dot(cb4_4.tint_symbol[bitcast(r0.w)], r6); + r1.y = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], r6); + r1.z = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], r6); + let v_67 = (r1.yyy * cb1_1.tint_symbol_1[1u].xyz); + r2 = vec4(v_67.xyz, r2.w); + let v_68 = fma(r1.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.xyz); + r2 = vec4(v_68.xyz, r2.w); + let v_69 = fma(r1.zzz, cb1_1.tint_symbol_1[2u].xyz, r2.xyz); + r2 = vec4(v_69.xyz, r2.w); + let v_70 = (r2.xyz + cb1_1.tint_symbol_1[3u].xyz); + r2 = vec4(v_70.xyz, r2.w); + o3 = (((-(r2.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz)).xyzx; + r1.w = dot(cb4_4.tint_symbol[bitcast(r0.w)].xyz, r0.xyz); + r2.w = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))].xyz, r0.xyz); + r0.x = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))].xyz, r0.xyz); + let v_71 = (r2.www * cb1_1.tint_symbol_1[1u].xyz); + r0 = vec4(r0.x, v_71.xyz); + let v_72 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r0.yzw); + r0 = vec4(r0.x, v_72.xyz); + o1 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r0.yzw).xyzx; + r0 = (r1.yyyy * cb1_1.tint_symbol_1[9u]); + r0 = fma(r1.xxxx, cb1_1.tint_symbol_1[8u], r0); + r0 = fma(r1.zzzz, cb1_1.tint_symbol_1[10u], r0); + r0 = (r0 + cb1_1.tint_symbol_1[11u]); + if ((bitcast(cb12_12.tint_symbol_4[4u].x) != 0u)) { + let v_73 = (v0 + cb12_12.tint_symbol_4[1u].xyz); + r1 = vec4(v_73.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = sqrt(r1.w); + let v_74 = (r1.xyz / r1.www); + r1 = vec4(v_74.xyz, r1.w); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = (r1.z * 0.5f); + r2.w = dot(r1.xy, r1.xy); + r2.w = max(r2.w, 0.00000000999999993923f); + r2.w = sqrt(r2.w); + let v_75 = (r1.xy / r2.ww); + r1 = vec4(v_75.xy, r1.zw); + let v_76 = (r1.zz * r1.xy); + r1 = vec4(v_76.xy, r1.zw); + let v_77 = fma(r1.xy, vec2(0.5f), vec2(0.5f)); + r1 = vec4(v_77.xy, r1.zw); + let v_78 = (r1.xy * vec2(126.73267364501953125f)); + r3 = vec4(v_78.xy, r3.zw); + let v_79 = -(r3.xxxy); + let v_80 = bitcast>(select(vec2(), vec2(4294967295u), (r3.xy >= v_79.zw))); + r3 = vec4(r3.xy, v_80.xy); + let v_81 = fract(abs(r3.xyxx).xy); + r3 = vec4(v_81.xy, r3.zw); + let v_82 = -(r3.xyxx); + let v_83 = bitcast>(r3.zw); + let v_84 = select(v_82.xy, r3.xy, (v_83 != vec2())); + r3 = vec4(v_84.xy, r3.zw); + r4 = textureSampleLevel(t2, s2, r1.xyxx.xy, 0.0f); + let v_85 = fma((-(r3.xyxx)).xy, vec2(0.00789062492549419403f), r1.xy); + r1 = vec4(v_85.xy, r1.zw); + r5 = (r1.xyxy + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r6 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f); + r5 = textureSampleLevel(t2, s2, r5.zwzz.xy, 0.0f); + let v_86 = (r1.xy + vec2(0.00789062492549419403f)); + r1 = vec4(v_86.xy, r1.zw); + r7 = textureSampleLevel(t2, s2, r1.xyxx.xy, 0.0f); + let v_87 = ((-(r3.xyxx)).xy + vec2(1.0f)); + r1 = vec4(v_87.xy, r1.zw); + r4 = (r1.xxxx * r4); + r6 = (r3.xxxx * r6); + r6 = (r1.yyyy * r6); + r4 = fma(r4, r1.yyyy, r6); + r5 = (r1.xxxx * r5); + r4 = fma(r5, r3.yyyy, r4); + r5 = (r3.xxxx * r7); + r3 = fma(r5, r3.yyyy, r4); + r1.x = (r1.w / cb12_12.tint_symbol_4[0u].x); + r1.x = min(r1.x, 1.0f); + r1 = (r1.xxxx * r3); + r1 = fma(r1, vec4(0.5f), vec4(0.5f)); + } else { + r1 = v5; + } + r3.x = v5.y; + r3.w = 1.0f; + let v_88 = bitcast>(cb12_12.tint_symbol_4[4u].yyyy); + let v_89 = r3.xxxw; + o4 = select(r1, v_89, (v_88 != vec4())); + x0[0u].x = dot(r0, cb0_0.tint_symbol_2[0u]); + let v_90 = r2; + o2 = vec4(v_90.xyz, o2.w); + o2.w = 1.0f; + o5 = r0; + let v_91 = &(x0[0u]); + *(v_91) = vec4((*(v_91)).x, vec3()); + o0 = v3.xyxy; + o6[0u] = x0[0u].x; + o6[1u] = x0[0u].y; + o6[2u] = x0[0u].z; + o6[3u] = x0[0u].w; + v = vec4(o6[0u], o6[1u], o6[2u], o6[3u]); +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @builtin(position) + o5 : vec4, + @builtin(clip_distances) + o6 : array, + @location(15u) + tint_symbol_5 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec3, @location(5u) v5 : vec4) -> tint_symbol_6 { + main_inner(v0, v2, v3, v4, v5); + return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6, v); +} diff --git a/b/8b0b5899ed/shaders/e0008dfd7f7ff30e.wgsl b/b/8b0b5899ed/shaders/e0008dfd7f7ff30e.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..9d52b20c3efc523e3aa9eda7c863f74f05906c66 --- /dev/null +++ b/b/8b0b5899ed/shaders/e0008dfd7f7ff30e.wgsl @@ -0,0 +1,79 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb4_struct { + tint_symbol : array, 4u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb4_struct; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var o0 : f32; + +fn main_inner() { + let v = bitcast>(select(vec2(), vec2(4294967295u), (vec2() < cb12_12.tint_symbol[3u].xy))); + r0 = vec4(v.xy, r0.zw); + r0.x = bitcast((bitcast(r0.y) | bitcast(r0.x))); + if ((bitcast(r0.x) != 0u)) { + o0 = 1.0f; + } else { + r0 = textureLoad(t3, vec2(), 0i); + r0.x = log2(r0.x); + r0.x = (r0.x * cb12_12.tint_symbol[0u].y); + r0.x = exp2(r0.x); + r0.x = fma(cb12_12.tint_symbol[0u].x, r0.x, cb12_12.tint_symbol[0u].z); + r0.x = (r0.x + cb12_12.tint_symbol[0u].w); + r0.x = max(r0.x, cb12_12.tint_symbol[1u].x); + r0.x = min(r0.x, cb12_12.tint_symbol[1u].y); + let v_1 = cb12_12.tint_symbol[1u].w; + let v_2 = max(v_1, -2147483648.0f); + r0.y = bitcast(select(select(i32(v_2), 2147483647i, (v_2 >= 2147483648.0f)), 0i, !((v_1 == v_1)))); + r1 = vec4(r1.x, vec3()); + r0 = vec4(r0.xy, vec2()); + loop { + r2.x = bitcast(select(0u, 4294967295u, (bitcast(r0.z) >= bitcast(r0.y)))); + if ((bitcast(r2.x) != 0u)) { + break; + } + r1.x = r0.z; + r2 = textureLoad(t4, bitcast>(r1.xy), bitcast(r1.w)); + r0.w = (r0.w + r2.x); + r0.z = bitcast((bitcast(r0.z) + 1i)); + } + r0.y = (r0.w / cb12_12.tint_symbol[1u].w); + r0.x = ((-(r0.yyyy)).x + r0.x); + r0.x = (abs(r0.xxxx).x * cb12_12.tint_symbol[2u].x); + r0.x = (r0.x * cb12_12.tint_symbol[3u].z); + let v_3 = (cb12_12.tint_symbol[2u].zw * cb12_12.tint_symbol[3u].zz); + let v_4 = r0; + r0 = vec4(v_4.x, v_3.xy, v_4.w); + r0.x = min(r0.x, r0.y); + r1 = textureLoad(t5, vec2(), 0i); + r0.y = bitcast(select(0u, 4294967295u, (r0.z < r0.x))); + r0.z = bitcast(select(0u, 4294967295u, (0.0f < r1.x))); + r0.y = bitcast((bitcast(r0.z) | bitcast(r0.y))); + if ((bitcast(r0.y) != 0u)) { + r0.y = (cb12_12.tint_symbol[2u].y * cb12_12.tint_symbol[3u].z); + r0.x = bitcast(select(0u, 4294967295u, (r0.y >= r0.x))); + o0 = select(1.0f, 0.0f, (bitcast(r0.x) != 0u)); + } else { + o0 = r1.x; + } + } +} + +@fragment +fn main() -> @location(0u) f32 { + main_inner(); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e0049b88e91d4448.consts.json b/b/8b0b5899ed/shaders/e0049b88e91d4448.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/e0049b88e91d4448.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e0049b88e91d4448.wgsl b/b/8b0b5899ed/shaders/e0049b88e91d4448.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e38eef4aba585db24c5b892b6418dd997d813652 --- /dev/null +++ b/b/8b0b5899ed/shaders/e0049b88e91d4448.wgsl @@ -0,0 +1,946 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v5 : vec4; + +var v6 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v5 = v_2; + x1[0u].x = v6[0u]; + x1[0u].y = v6[1u]; + x1[0u].z = v6[2u]; + x1[0u].w = v6[3u]; + r0.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= cb2_2.tint_symbol_1[15u].x))); + v_3((bitcast(r0.x) != 0u)); + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1.x = dot(v3.xyz, v3.xyz); + r1.x = inverseSqrt(r1.x); + let v_4 = (r1.xxx * v3.xyz); + r1 = vec4(r1.x, v_4.xyz); + r2.x = (r0.w * cb12_12.tint_symbol_4[0u].x); + r2.x = (r2.x * cb2_2.tint_symbol_1[15u].w); + let v_5 = (r0.xyz * v1.xyz); + r0 = vec4(v_5.xyz, r0.w); + r0.w = (r0.w * v0.w); + let v_6 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + let v_7 = r2; + r2 = vec4(v_7.x, v_6.xy, v_7.w); + let v_8 = (r0.xyz * r0.xyz); + r0 = vec4(v_8.xyz, r0.w); + let v_9 = -(v4.xyzx); + let v_10 = (v_9.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_10.xyz, r3.w); + r2.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_11 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r3 = vec4(v_11.xyz, r3.w); + let v_12 = (r3.yyy * cb6_6.tint_symbol_5[1u].xyz); + r4 = vec4(v_12.xyz, r4.w); + let v_13 = fma(r3.xxx, cb6_6.tint_symbol_5[0u].xyz, r4.xyz); + r4 = vec4(v_13.xyz, r4.w); + let v_14 = fma(r3.zzz, cb6_6.tint_symbol_5[2u].xyz, r4.xyz); + r4 = vec4(v_14.xyz, r4.w); + let v_15 = fma(r4.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r5 = vec4(v_15.xyz, r5.w); + let v_16 = &(x0[0u]); + let v_17 = r5; + *(v_16) = vec4(v_17.xyz, (*(v_16)).w); + let v_18 = fma(r4.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r6 = vec4(v_18.xyz, r6.w); + let v_19 = &(x0[1u]); + let v_20 = r6; + *(v_19) = vec4(v_20.xyz, (*(v_19)).w); + let v_21 = fma(r4.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r7 = vec4(v_21.xyz, r7.w); + let v_22 = &(x0[2u]); + let v_23 = r7; + *(v_22) = vec4(v_23.xyz, (*(v_22)).w); + let v_24 = fma(r4.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r4 = vec4(v_24.xyz, r4.w); + let v_25 = &(x0[3u]); + let v_26 = r4; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_28 = r8; + r8 = vec4(v_28.x, v_27.x, v_28.z, v_27.y); + r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_29 = abs(r7.yyyy); + r4.z = max(v_29.z, abs(r7.xxxx).z); + r4.z = bitcast(select(0u, 4294967295u, (r4.z < r3.w))); + let v_30 = (bitcast(r4.z) != 0u); + let v_31 = bitcast(v.tint_symbol_6[0i].x); + r4.z = select(bitcast(v.tint_symbol_6[1i].x), v_31, v_30); + let v_32 = abs(r6.yyyy); + r4.w = max(v_32.w, abs(r6.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_33 = bitcast(r4.w); + r4.z = select(r4.z, bitcast(v.tint_symbol_6[2i].x), (v_33 != 0u)); + let v_34 = abs(r5.yyyy); + r4.w = max(v_34.w, abs(r5.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_35 = bitcast(r3.w); + r3.w = select(r4.z, 0.0f, (v_35 != 0u)); + let v_36 = x0[bitcast(r3.w)]; + r5 = vec4(v_36.xyz, r5.w); + r3.w = f32(bitcast(r3.w)); + r4.z = (r3.w + 0.5f); + r4.z = (r4.z * 0.25f); + r6 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r6 = bitcast>((bitcast>(r6) & vec4(1065353216u))); + r3.w = dot(r6, cb6_6.tint_symbol_5[12u]); + r4.w = dot(r6, cb6_6.tint_symbol_5[13u]); + r6.x = (r5.x + 0.5f); + r6.y = fma(r5.y, 0.25f, r4.z); + r4.z = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r5.z); + let v_37 = dpdx(r6.xyy); + r7 = vec4(v_37.xy, r7.z, v_37.z); + r7.z = dpdx(r3.w); + let v_38 = dpdy(r6.yxy); + r9 = vec4(v_38.xyz, r9.w); + r9.w = dpdy(r3.w); + let v_39 = (r7.yw * r9.yw); + r5 = vec4(v_39.xy, r5.zw); + let v_40 = -(r5.xyxx); + let v_41 = fma(r7.xz, r9.xz, v_40.xy); + r10 = vec4(v_41.xy, r10.zw); + r5.x = (1.0f / r10.x); + r5.y = (r7.z * r9.y); + let v_42 = -(r5.yyyy); + r10.z = fma(r7.x, r9.w, v_42.z); + let v_43 = (r5.xx * r10.yz); + r5 = vec4(v_43.xy, r5.zw); + let v_44 = max(r5.xy, vec2()); + r5 = vec4(v_44.xy, r5.zw); + let v_45 = min(r5.xy, vec2(0.5f)); + r5 = vec4(v_45.xy, r5.zw); + r3.w = fma((-(r4.wwww)).w, r5.x, r3.w); + r3.w = fma((-(r4.wwww)).w, r5.y, r3.w); + let v_46 = bitcast(r4.z); + let v_47 = r3.w; + r8.z = select(r5.z, v_47, (v_46 != 0u)); + r6.z = 0.0f; + let v_48 = (r6.xyz + r8.ywz); + r5 = vec4(v_48.xyz, r5.w); + let v_49 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r8 = vec4(v_49.xy, r8.zw); + let v_50 = (r6.xyz + r8.xyz); + r7 = vec4(v_50.xyz, r7.w); + let v_51 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r8 = vec4(v_51.xy, r8.zw); + let v_52 = (r6.xyz + r8.xyz); + r9 = vec4(v_52.xyz, r9.w); + let v_53 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r8 = vec4(v_53.xy, r8.zw); + let v_54 = (r6.xyz + r8.xyz); + r10 = vec4(v_54.xyz, r10.w); + let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r8 = vec4(v_55.xy, r8.zw); + let v_56 = (r6.xyz + r8.xyz); + r11 = vec4(v_56.xyz, r11.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r8 = vec4(v_57.xy, r8.zw); + let v_58 = (r6.xyz + r8.xyz); + r12 = vec4(v_58.xyz, r12.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r8 = vec4(v_59.xy, r8.zw); + let v_60 = (r6.xyz + r8.xyz); + r13 = vec4(v_60.xyz, r13.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r8 = vec4(v_61.xy, r8.zw); + let v_62 = (r6.xyz + r8.xyz); + r14 = vec4(v_62.xyz, r14.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r8 = vec4(v_63.xy, r8.zw); + let v_64 = (r6.xyz + r8.xyz); + r15 = vec4(v_64.xyz, r15.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r8 = vec4(v_65.xy, r8.zw); + let v_66 = (r6.xyz + r8.xyz); + r16 = vec4(v_66.xyz, r16.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r8 = vec4(v_67.xy, r8.zw); + let v_68 = (r6.xyz + r8.xyz); + r17 = vec4(v_68.xyz, r17.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r8 = vec4(v_69.xy, r8.zw); + let v_70 = (r6.xyz + r8.xyz); + r18 = vec4(v_70.xyz, r18.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r8 = vec4(v_71.xy, r8.zw); + let v_72 = (r6.xyz + r8.xyz); + r19 = vec4(v_72.xyz, r19.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r8 = vec4(v_73.xy, r8.zw); + let v_74 = (r6.xyz + r8.xyz); + r20 = vec4(v_74.xyz, r20.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r8 = vec4(v_75.xy, r8.zw); + let v_76 = (r6.xyz + r8.xyz); + r21 = vec4(v_76.xyz, r21.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r8 = vec4(v_77.xy, r8.zw); + let v_78 = (r6.xyz + r8.xyz); + r6 = vec4(v_78.xyz, r6.w); + let v_79 = r5.xyxx; + r5.x = textureSampleCompareLevel(t15, s15, v_79.xy, r5.z); + let v_80 = r7.xyxx; + r5.y = textureSampleCompareLevel(t15, s15, v_80.xy, r7.z); + let v_81 = r9.xyxx; + r5.z = textureSampleCompareLevel(t15, s15, v_81.xy, r9.z); + let v_82 = r10.xyxx; + r5.w = textureSampleCompareLevel(t15, s15, v_82.xy, r10.z); + let v_83 = r11.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_83.xy, r11.z); + let v_84 = r12.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_84.xy, r12.z); + let v_85 = r13.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_85.xy, r13.z); + let v_86 = r14.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_86.xy, r14.z); + let v_87 = r15.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_87.xy, r15.z); + let v_88 = r16.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_88.xy, r16.z); + let v_89 = r17.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_89.xy, r17.z); + let v_90 = r18.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_90.xy, r18.z); + let v_91 = r19.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_91.xy, r19.z); + let v_92 = r20.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_92.xy, r20.z); + let v_93 = r21.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_93.xy, r21.z); + let v_94 = r6.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_94.xy, r6.z); + r5 = (r5 + r7); + r5 = (r8 + r5); + r5 = (r9 + r5); + r3.w = dot(r5, vec4(1.0f)); + r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_95 = abs(r4.yyyy); + r4.x = max(v_95.x, abs(r4.xxxx).x); + r4.x = clamp(fma(r4.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = (r4.x * r2.w); + r2.w = fma(r3.w, 0.0625f, r2.w); + let v_96 = (r2.yzw * r2.yzw); + r2 = vec4(r2.x, v_96.xyz); + r2.w = min(r2.w, 1.0f); + r3.w = clamp(fma(v4.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z); + let v_97 = -(r2.wwww); + r2.w = fma(r3.w, v_97.w, r2.w); + let v_98 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_99 = dot(r1.yzw, v_98.xyz); + r3.w = clamp(vec4(v_99, v_99, v_99, v_99).w, 0.0f, 1.0f); + let v_100 = (r0.xyz * r3.www); + r4 = vec4(v_100.xyz, r4.w); + let v_101 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_101.xyz, r4.w); + r3.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_102 = (v_9.xyz + cb3_3.tint_symbol_2[3u].xyz); + r5 = vec4(v_102.xyz, r5.w); + let v_103 = (v4.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r6 = vec4(v_103.xyz, r6.w); + r5.w = dot(r6.xyz, cb3_3.tint_symbol_2[11u].xyz); + r6.x = (cb3_3.tint_symbol_2[19u].w + 0.00009999999747378752f); + r5.w = clamp(((r5.wwww / r6.xxxx)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[19u].w); + let v_104 = fma(cb3_3.tint_symbol_2[11u].xyz, r5.www, cb3_3.tint_symbol_2[3u].xyz); + r6 = vec4(v_104.xyz, r6.w); + let v_105 = (r6.xyz + v_9.xyz); + r6 = vec4(v_105.xyz, r6.w); + let v_106 = bitcast>(r4.www); + let v_107 = r5.xyz; + let v_108 = select(r6.xyz, v_107, (v_106 != vec3())); + r5 = vec4(v_108.xyz, r5.w); + r4.w = dot(r5.xyz, r5.xyz); + let v_109 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_109.xyz, r5.w); + r5.w = dot(r5.xyz, r5.xyz); + r5.w = inverseSqrt(r5.w); + let v_110 = (r5.www * r5.xyz); + r5 = vec4(v_110.xyz, r5.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[11u].w); + r4.w = (r4.w / r5.w); + let v_111 = -(cb3_3.tint_symbol_2[11u].xyzx); + r5.w = dot(r5.xyz, v_111.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_112 = dot(r5.xyz, r1.yzw); + r5.x = clamp(vec4(v_112, v_112, v_112, v_112).x, 0.0f, 1.0f); + r5.x = (r5.w * r5.x); + r4.w = (r4.w * r5.x); + let v_113 = (r4.www * cb3_3.tint_symbol_2[19u].xyz); + r5 = vec4(v_113.xyz, r5.w); + let v_114 = (r0.xyz * r5.xyz); + r5 = vec4(v_114.xyz, r5.w); + let v_115 = bitcast>(r3.www); + let v_116 = select(r5.xyz, vec3(), (v_115 != vec3())); + r5 = vec4(v_116.xyz, r5.w); + r4.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_117 = (v_9.xyz + cb3_3.tint_symbol_2[4u].xyz); + r6 = vec4(v_117.xyz, r6.w); + let v_118 = (v4.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r7 = vec4(v_118.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[12u].xyz); + r6.w = (cb3_3.tint_symbol_2[20u].w + 0.00009999999747378752f); + r5.w = clamp(((r5.wwww / r6.wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[20u].w); + let v_119 = fma(cb3_3.tint_symbol_2[12u].xyz, r5.www, cb3_3.tint_symbol_2[4u].xyz); + r7 = vec4(v_119.xyz, r7.w); + let v_120 = (r7.xyz + v_9.xyz); + r7 = vec4(v_120.xyz, r7.w); + let v_121 = bitcast>(r4.www); + let v_122 = r6.xyz; + let v_123 = select(r7.xyz, v_122, (v_121 != vec3())); + r6 = vec4(v_123.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_124 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_124.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_125 = (r5.www * r6.xyz); + r6 = vec4(v_125.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[12u].w); + r4.w = (r4.w / r5.w); + let v_126 = -(cb3_3.tint_symbol_2[12u].xyzx); + r5.w = dot(r6.xyz, v_126.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_127 = dot(r6.xyz, r1.yzw); + r6.x = clamp(vec4(v_127, v_127, v_127, v_127).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_128 = (r4.www * cb3_3.tint_symbol_2[20u].xyz); + r6 = vec4(v_128.xyz, r6.w); + let v_129 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_129.xyz, r6.w); + let v_130 = bitcast>(r3.www); + let v_131 = r5.xyz; + let v_132 = select(r6.xyz, v_131, (v_130 != vec3())); + r5 = vec4(v_132.xyz, r5.w); + } else { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_133 = (v_9.xyz + cb3_3.tint_symbol_2[5u].xyz); + r6 = vec4(v_133.xyz, r6.w); + let v_134 = (v4.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r7 = vec4(v_134.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[13u].xyz); + r6.w = (cb3_3.tint_symbol_2[21u].w + 0.00009999999747378752f); + r5.w = clamp(((r5.wwww / r6.wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[21u].w); + let v_135 = fma(cb3_3.tint_symbol_2[13u].xyz, r5.www, cb3_3.tint_symbol_2[5u].xyz); + r7 = vec4(v_135.xyz, r7.w); + let v_136 = (r7.xyz + v_9.xyz); + r7 = vec4(v_136.xyz, r7.w); + let v_137 = bitcast>(r4.www); + let v_138 = r6.xyz; + let v_139 = select(r7.xyz, v_138, (v_137 != vec3())); + r6 = vec4(v_139.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_140 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_140.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_141 = (r5.www * r6.xyz); + r6 = vec4(v_141.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[13u].w); + r4.w = (r4.w / r5.w); + let v_142 = -(cb3_3.tint_symbol_2[13u].xyzx); + r5.w = dot(r6.xyz, v_142.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_143 = dot(r6.xyz, r1.yzw); + r6.x = clamp(vec4(v_143, v_143, v_143, v_143).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_144 = (r4.www * cb3_3.tint_symbol_2[21u].xyz); + r6 = vec4(v_144.xyz, r6.w); + let v_145 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_145.xyz, r6.w); + let v_146 = bitcast>(r3.www); + let v_147 = r5.xyz; + let v_148 = select(r6.xyz, v_147, (v_146 != vec3())); + r5 = vec4(v_148.xyz, r5.w); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_149 = (v_9.xyz + cb3_3.tint_symbol_2[6u].xyz); + r6 = vec4(v_149.xyz, r6.w); + let v_150 = (v4.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r7 = vec4(v_150.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[14u].xyz); + r6.w = (cb3_3.tint_symbol_2[22u].w + 0.00009999999747378752f); + r5.w = clamp(((r5.wwww / r6.wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[22u].w); + let v_151 = fma(cb3_3.tint_symbol_2[14u].xyz, r5.www, cb3_3.tint_symbol_2[6u].xyz); + r7 = vec4(v_151.xyz, r7.w); + let v_152 = (r7.xyz + v_9.xyz); + r7 = vec4(v_152.xyz, r7.w); + let v_153 = bitcast>(r4.www); + let v_154 = r6.xyz; + let v_155 = select(r7.xyz, v_154, (v_153 != vec3())); + r6 = vec4(v_155.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_156 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_156.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_157 = (r5.www * r6.xyz); + r6 = vec4(v_157.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[14u].w); + r4.w = (r4.w / r5.w); + let v_158 = -(cb3_3.tint_symbol_2[14u].xyzx); + r5.w = dot(r6.xyz, v_158.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_159 = dot(r6.xyz, r1.yzw); + r6.x = clamp(vec4(v_159, v_159, v_159, v_159).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_160 = (r4.www * cb3_3.tint_symbol_2[22u].xyz); + r6 = vec4(v_160.xyz, r6.w); + let v_161 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_161.xyz, r6.w); + let v_162 = bitcast>(r3.www); + let v_163 = r5.xyz; + let v_164 = select(r6.xyz, v_163, (v_162 != vec3())); + r5 = vec4(v_164.xyz, r5.w); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_165 = (v_9.xyz + cb3_3.tint_symbol_2[7u].xyz); + r6 = vec4(v_165.xyz, r6.w); + let v_166 = (v4.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r7 = vec4(v_166.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[15u].xyz); + r6.w = (cb3_3.tint_symbol_2[23u].w + 0.00009999999747378752f); + r5.w = clamp(((r5.wwww / r6.wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[23u].w); + let v_167 = fma(cb3_3.tint_symbol_2[15u].xyz, r5.www, cb3_3.tint_symbol_2[7u].xyz); + r7 = vec4(v_167.xyz, r7.w); + let v_168 = (r7.xyz + v_9.xyz); + r7 = vec4(v_168.xyz, r7.w); + let v_169 = bitcast>(r4.www); + let v_170 = r6.xyz; + let v_171 = select(r7.xyz, v_170, (v_169 != vec3())); + r6 = vec4(v_171.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_172 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_172.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_173 = (r5.www * r6.xyz); + r6 = vec4(v_173.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[15u].w); + r4.w = (r4.w / r5.w); + let v_174 = -(cb3_3.tint_symbol_2[15u].xyzx); + r5.w = dot(r6.xyz, v_174.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f); + let v_175 = dot(r6.xyz, r1.yzw); + r6.x = clamp(vec4(v_175, v_175, v_175, v_175).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_176 = (r4.www * cb3_3.tint_symbol_2[23u].xyz); + r6 = vec4(v_176.xyz, r6.w); + let v_177 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_177.xyz, r6.w); + let v_178 = bitcast>(r3.www); + let v_179 = r5.xyz; + let v_180 = select(r6.xyz, v_179, (v_178 != vec3())); + r5 = vec4(v_180.xyz, r5.w); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_181 = (v_9.xyz + cb3_3.tint_symbol_2[8u].xyz); + r6 = vec4(v_181.xyz, r6.w); + let v_182 = (v4.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r7 = vec4(v_182.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[16u].xyz); + r6.w = (cb3_3.tint_symbol_2[24u].w + 0.00009999999747378752f); + r5.w = clamp(((r5.wwww / r6.wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[24u].w); + let v_183 = fma(cb3_3.tint_symbol_2[16u].xyz, r5.www, cb3_3.tint_symbol_2[8u].xyz); + r7 = vec4(v_183.xyz, r7.w); + let v_184 = (r7.xyz + v_9.xyz); + r7 = vec4(v_184.xyz, r7.w); + let v_185 = bitcast>(r4.www); + let v_186 = r6.xyz; + let v_187 = select(r7.xyz, v_186, (v_185 != vec3())); + r6 = vec4(v_187.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_188 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_188.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_189 = (r5.www * r6.xyz); + r6 = vec4(v_189.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[16u].w); + r4.w = (r4.w / r5.w); + let v_190 = -(cb3_3.tint_symbol_2[16u].xyzx); + r5.w = dot(r6.xyz, v_190.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f); + let v_191 = dot(r6.xyz, r1.yzw); + r6.x = clamp(vec4(v_191, v_191, v_191, v_191).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_192 = (r4.www * cb3_3.tint_symbol_2[24u].xyz); + r6 = vec4(v_192.xyz, r6.w); + let v_193 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_193.xyz, r6.w); + let v_194 = bitcast>(r3.www); + let v_195 = r5.xyz; + let v_196 = select(r6.xyz, v_195, (v_194 != vec3())); + r5 = vec4(v_196.xyz, r5.w); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_197 = (v_9.xyz + cb3_3.tint_symbol_2[9u].xyz); + r6 = vec4(v_197.xyz, r6.w); + let v_198 = (v4.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r7 = vec4(v_198.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[17u].xyz); + r6.w = (cb3_3.tint_symbol_2[25u].w + 0.00009999999747378752f); + r5.w = clamp(((r5.wwww / r6.wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[25u].w); + let v_199 = fma(cb3_3.tint_symbol_2[17u].xyz, r5.www, cb3_3.tint_symbol_2[9u].xyz); + r7 = vec4(v_199.xyz, r7.w); + let v_200 = (r7.xyz + v_9.xyz); + r7 = vec4(v_200.xyz, r7.w); + let v_201 = bitcast>(r4.www); + let v_202 = r6.xyz; + let v_203 = select(r7.xyz, v_202, (v_201 != vec3())); + r6 = vec4(v_203.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_204 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_204.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_205 = (r5.www * r6.xyz); + r6 = vec4(v_205.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[17u].w); + r4.w = (r4.w / r5.w); + let v_206 = -(cb3_3.tint_symbol_2[17u].xyzx); + r5.w = dot(r6.xyz, v_206.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f); + let v_207 = dot(r6.xyz, r1.yzw); + r6.x = clamp(vec4(v_207, v_207, v_207, v_207).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_208 = (r4.www * cb3_3.tint_symbol_2[25u].xyz); + r6 = vec4(v_208.xyz, r6.w); + let v_209 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_209.xyz, r6.w); + let v_210 = bitcast>(r3.www); + let v_211 = r5.xyz; + let v_212 = select(r6.xyz, v_211, (v_210 != vec3())); + r5 = vec4(v_212.xyz, r5.w); + } + if ((bitcast(r3.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_213 = (v_9.xyz + cb3_3.tint_symbol_2[10u].xyz); + r6 = vec4(v_213.xyz, r6.w); + let v_214 = (v4.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r7 = vec4(v_214.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[18u].xyz); + r6.w = (cb3_3.tint_symbol_2[26u].w + 0.00009999999747378752f); + r5.w = clamp(((r5.wwww / r6.wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[26u].w); + let v_215 = fma(cb3_3.tint_symbol_2[18u].xyz, r5.www, cb3_3.tint_symbol_2[10u].xyz); + r7 = vec4(v_215.xyz, r7.w); + let v_216 = (r7.xyz + v_9.xyz); + r7 = vec4(v_216.xyz, r7.w); + let v_217 = bitcast>(r4.www); + let v_218 = r6.xyz; + let v_219 = select(r7.xyz, v_218, (v_217 != vec3())); + r6 = vec4(v_219.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_220 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_220.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_221 = (r5.www * r6.xyz); + r6 = vec4(v_221.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[18u].w); + r4.w = (r4.w / r5.w); + let v_222 = -(cb3_3.tint_symbol_2[18u].xyzx); + r5.w = dot(r6.xyz, v_222.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_223 = dot(r6.xyz, r1.yzw); + r6.x = clamp(vec4(v_223, v_223, v_223, v_223).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_224 = (r4.www * cb3_3.tint_symbol_2[26u].xyz); + r6 = vec4(v_224.xyz, r6.w); + let v_225 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_225.xyz, r6.w); + let v_226 = bitcast>(r3.www); + let v_227 = r5.xyz; + let v_228 = select(r6.xyz, v_227, (v_226 != vec3())); + r5 = vec4(v_228.xyz, r5.w); + } + let v_229 = fma(r4.xyz, r2.www, r5.xyz); + r4 = vec4(v_229.xyz, r4.w); + r1.x = fma(v3.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_230 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_230.xyz, r5.w); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_231 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_231.xyz, r6.w); + let v_232 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_232.xyz, r6.w); + let v_233 = fma(r5.xyz, r2.www, r6.xyz); + r5 = vec4(v_233.xyz, r5.w); + let v_234 = (r2.zzz * r5.xyz); + r5 = vec4(v_234.xyz, r5.w); + let v_235 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_235.xyz, r6.w); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_236 = dot(r7.xyz, r1.yzw); + r1.x = clamp(vec4(v_236, v_236, v_236, v_236).x, 0.0f, 1.0f); + let v_237 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz); + r1 = vec4(v_237.xyz, r1.w); + let v_238 = fma(r1.xyz, r2.yyy, r5.xyz); + r1 = vec4(v_238.xyz, r1.w); + let v_239 = fma(r1.xyz, r0.xyz, r4.xyz); + r1 = vec4(v_239.xyz, r1.w); + let v_240 = fma(r0.xyz, r2.xxx, r1.xyz); + r0 = vec4(v_240.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r3.xyz, r3.xyz); + r1.x = sqrt(r0.w); + let v_241 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_241.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r3.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_242 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_242 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_243 = (r0.www * r3.xyz); + r2 = vec4(v_243.xyz, r2.w); + let v_244 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_244, v_244, v_244, v_244).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_245 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_245, v_245, v_245, v_245).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_246 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_246.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_247 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_247.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_248 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_248.xyz, r2.w); + let v_249 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_249.xyz, r2.w); + let v_250 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_250.xyz, r4.w); + let v_251 = fma(r1.www, r4.xyz, r2.xyz); + r2 = vec4(v_251.xyz, r2.w); + let v_252 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_253 = (r2.xyz + v_252.xyz); + r2 = vec4(v_253.xyz, r2.w); + let v_254 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_254.xyz, r2.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_255 = ((-(r2.xyzx)).xyz + r4.xyz); + r4 = vec4(v_255.xyz, r4.w); + let v_256 = fma(r1.xxx, r4.xyz, r2.xyz); + r1 = vec4(v_256.xy, r1.z, v_256.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_257 = (v5.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_257.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_258 = -(r0.xyxz); + let v_259 = fma(r1.xyw, r0.www, v_258.xyw); + r1 = vec4(v_259.xy, r1.z, v_259.z); + let v_260 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_260.xyz, r1.w); + } else { + r0.w = dot(r3.xyz, r3.xyz); + r1.w = sqrt(r0.w); + let v_261 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_261.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r3.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_262 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_262 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_263 = (r0.www * r3.xyz); + r3 = vec4(v_263.xyz, r3.w); + let v_264 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_264, v_264, v_264, v_264).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_265 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_265, v_265, v_265, v_265).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_266 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_266.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_267 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_267.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_268 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_268.xyz, r3.w); + let v_269 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_269.xyz, r3.w); + let v_270 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_270.xyz, r4.w); + let v_271 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_271.xyz, r3.w); + let v_272 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_273 = (r3.xyz + v_272.xyz); + r3 = vec4(v_273.xyz, r3.w); + let v_274 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_274.x, r2.y, v_274.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_275 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_275.xyz, r3.w); + let v_276 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_276.x, r2.y, v_276.yz); + let v_277 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_277.x, r2.y, v_277.yz); + let v_278 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_278.xyz, r1.w); + } + let v_279 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_279.xyz, o0.w); +} + +fn v_3(v_280 : bool) { + if (v_280) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @builtin(position) v_281 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v_281); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e009f95f3b879967.consts.json b/b/8b0b5899ed/shaders/e009f95f3b879967.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..6640b07fb5c6e23280838b4a36761521d33f22d6 --- /dev/null +++ b/b/8b0b5899ed/shaders/e009f95f3b879967.consts.json @@ -0,0 +1 @@ +[4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e009f95f3b879967.wgsl b/b/8b0b5899ed/shaders/e009f95f3b879967.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..0dd9ee452d0de7801ccdbde31dbbc6892185d1ab --- /dev/null +++ b/b/8b0b5899ed/shaders/e009f95f3b879967.wgsl @@ -0,0 +1,412 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb1_struct { + tint_symbol : array, 1u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb1_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb50_struct { + tint_symbol_2 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb4_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(7u) var cb7_7 : cb2_struct; + +struct cb4_struct_1 { + tint_symbol_5 : array, 4u>, +} + +@group(1u) @binding(8u) var cb8_8 : cb4_struct_1; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +var v11 : vec4; + +var v12 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 1u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v7 : vec4, v8 : vec4, v9 : vec4, v10 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v11 = v_2; + x0[0u].x = v12[0u]; + x0[0u].y = v12[1u]; + x0[0u].z = v12[2u]; + x0[0u].w = v12[3u]; + r0 = textureSample(t5, s5, v1.xyxx.xy); + let v_3 = (r0.xyz * r0.xyz); + r0 = vec4(v_3.xyz, r0.w); + r1 = textureSample(t5, s5, v1.zwzz.xy); + let v_4 = (r1.xyz * r1.xyz); + r1 = vec4(v_4.xyz, r1.w); + r1 = (-(r0) + r1); + r0 = fma(v3.xy.xxxx, r1, r0); + r1.x = dot(v9.xyz, v9.xyz); + r1.x = inverseSqrt(r1.x); + let v_5 = (r1.xxx * v9.xyz); + r1 = vec4(v_5.xyz, r1.w); + r1.w = dot(v10, v10); + r1.w = inverseSqrt(r1.w); + let v_6 = (r1.www * v10.xyz); + r2 = vec4(v_6.xyz, r2.w); + let v_7 = (r1.yzx * r2.zxy); + r3 = vec4(v_7.xyz, r3.w); + let v_8 = -(r3.xyzx); + let v_9 = fma(r2.yzx, r1.zxy, v_8.xyz); + r3 = vec4(v_9.xyz, r3.w); + r1.w = dot(r3.xyz, r3.xyz); + r1.w = inverseSqrt(r1.w); + let v_10 = (r1.www * r3.xyz); + r3 = vec4(v_10.xyz, r3.w); + r4 = textureSample(t7, s7, v2.xyxx.xy); + let v_11 = fma(r4.xy, vec2(2.0f), vec2(-1.0f)); + r4 = vec4(v_11.xy, r4.zw); + r1.w = dot(r4.xy, r4.xy); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = sqrt(abs(r1.wwww).w); + let v_12 = (r3.xyz * r4.yyy); + r3 = vec4(v_12.xyz, r3.w); + let v_13 = fma(r4.xxx, r2.xyz, r3.xyz); + r2 = vec4(v_13.xyz, r2.w); + let v_14 = fma(r1.www, r1.xyz, r2.xyz); + r1 = vec4(v_14.xyz, r1.w); + r0 = (r0 * v0); + let v_15 = (cb2_2.tint_symbol_1[15u].zy * cb8_8.tint_symbol_5[2u].zz); + r2 = vec4(v_15.xy, r2.zw); + r1.w = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).w, 0.0f, 1.0f); + r1.w = (r1.w * r2.y); + r2.y = clamp(fma(v8.zzzz, cb6_6.tint_symbol_3[3u].xxxx, cb6_6.tint_symbol_3[3u].yyyy).y, 0.0f, 1.0f); + r2.y = sqrt(r2.y); + r2.y = fma((-(r2.yyyy)).y, cb6_6.tint_symbol_3[3u].z, 1.0f); + r2.y = (r2.y * cb8_8.tint_symbol_5[2u].y); + let v_16 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_17 = dot(r1.xyz, v_16.xyz); + r2.z = clamp(vec4(v_17, v_17, v_17, v_17).z, 0.0f, 1.0f); + r2.z = (r2.z + cb13_13.tint_symbol[0u].x); + r2.w = (cb13_13.tint_symbol[0u].x + 1.0f); + r2.w = (r2.w * r2.w); + r2.z = clamp(((r2.zzzz / r2.wwww)).z, 0.0f, 1.0f); + let v_18 = (r0.xyz * r2.zzz); + r3 = vec4(v_18.xyz, r3.w); + let v_19 = (r3.xyz * cb3_3.tint_symbol_2[1u].xyz); + r3 = vec4(v_19.xyz, r3.w); + let v_20 = (r2.yyy * r3.xyz); + r3 = vec4(v_20.xyz, r3.w); + r2.y = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_21 = -(v8.xyzx); + let v_22 = (v_21.xyz + cb3_3.tint_symbol_2[3u].xyz); + r4 = vec4(v_22.xyz, r4.w); + let v_23 = (v8.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r5 = vec4(v_23.xyz, r5.w); + r3.w = dot(r5.xyz, cb3_3.tint_symbol_2[11u].xyz); + r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r3.w = (r3.w * cb3_3.tint_symbol_2[19u].w); + let v_24 = fma(cb3_3.tint_symbol_2[11u].xyz, r3.www, cb3_3.tint_symbol_2[3u].xyz); + r5 = vec4(v_24.xyz, r5.w); + let v_25 = (r5.xyz + v_21.xyz); + r5 = vec4(v_25.xyz, r5.w); + let v_26 = bitcast>(r2.zzz); + let v_27 = r4.xyz; + let v_28 = select(r5.xyz, v_27, (v_26 != vec3())); + r4 = vec4(v_28.xyz, r4.w); + r2.z = dot(r4.xyz, r4.xyz); + let v_29 = (r4.xyz + vec3(0.00000099999999747524f)); + r4 = vec4(v_29.xyz, r4.w); + r3.w = dot(r4.xyz, r4.xyz); + r3.w = inverseSqrt(r3.w); + let v_30 = (r3.www * r4.xyz); + r4 = vec4(v_30.xyz, r4.w); + r2.z = clamp(fma(-(r2.zzzz), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r3.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r3.w = fma(r3.w, r2.z, cb3_3.tint_symbol_2[11u].w); + r2.z = (r2.z / r3.w); + let v_31 = -(cb3_3.tint_symbol_2[11u].xyzx); + r3.w = dot(r4.xyz, v_31.xyz); + r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_32 = dot(r4.xyz, r1.xyz); + r4.x = clamp(vec4(v_32, v_32, v_32, v_32).x, 0.0f, 1.0f); + r4.x = (r4.x + cb13_13.tint_symbol[0u].x); + r4.x = clamp(((r4.xxxx / r2.wwww)).x, 0.0f, 1.0f); + r3.w = (r3.w * r4.x); + r2.z = (r2.z * r3.w); + let v_33 = (r2.zzz * cb3_3.tint_symbol_2[19u].xyz); + r4 = vec4(v_33.xyz, r4.w); + let v_34 = (r0.xyz * r4.xyz); + r4 = vec4(v_34.xyz, r4.w); + let v_35 = bitcast>(r2.yyy); + let v_36 = select(r4.xyz, vec3(), (v_35 != vec3())); + r4 = vec4(v_36.xyz, r4.w); + r2.z = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r2.z) != 0u)) { + r2.z = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.y = bitcast((bitcast(r2.y) | bitcast(r2.z))); + r2.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_37 = (v_21.xyz + cb3_3.tint_symbol_2[4u].xyz); + r5 = vec4(v_37.xyz, r5.w); + let v_38 = (v8.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r6 = vec4(v_38.xyz, r6.w); + r3.w = dot(r6.xyz, cb3_3.tint_symbol_2[12u].xyz); + r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r3.w = (r3.w * cb3_3.tint_symbol_2[20u].w); + let v_39 = fma(cb3_3.tint_symbol_2[12u].xyz, r3.www, cb3_3.tint_symbol_2[4u].xyz); + r6 = vec4(v_39.xyz, r6.w); + let v_40 = (r6.xyz + v_21.xyz); + r6 = vec4(v_40.xyz, r6.w); + let v_41 = bitcast>(r2.zzz); + let v_42 = r5.xyz; + let v_43 = select(r6.xyz, v_42, (v_41 != vec3())); + r5 = vec4(v_43.xyz, r5.w); + r2.z = dot(r5.xyz, r5.xyz); + let v_44 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_44.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_45 = (r3.www * r5.xyz); + r5 = vec4(v_45.xyz, r5.w); + r2.z = clamp(fma(-(r2.zzzz), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r3.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r3.w = fma(r3.w, r2.z, cb3_3.tint_symbol_2[12u].w); + r2.z = (r2.z / r3.w); + let v_46 = -(cb3_3.tint_symbol_2[12u].xyzx); + r3.w = dot(r5.xyz, v_46.xyz); + r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_47 = dot(r5.xyz, r1.xyz); + r4.w = clamp(vec4(v_47, v_47, v_47, v_47).w, 0.0f, 1.0f); + r4.w = (r4.w + cb13_13.tint_symbol[0u].x); + r4.w = clamp(((r4.wwww / r2.wwww)).w, 0.0f, 1.0f); + r3.w = (r3.w * r4.w); + r2.z = (r2.z * r3.w); + let v_48 = (r2.zzz * cb3_3.tint_symbol_2[20u].xyz); + r5 = vec4(v_48.xyz, r5.w); + let v_49 = fma(r5.xyz, r0.xyz, r4.xyz); + r5 = vec4(v_49.xyz, r5.w); + let v_50 = bitcast>(r2.yyy); + let v_51 = r4.xyz; + let v_52 = select(r5.xyz, v_51, (v_50 != vec3())); + r4 = vec4(v_52.xyz, r4.w); + } else { + r2.y = bitcast(v.tint_symbol_6[0i].x); + } + if ((bitcast(r2.y) != 0u)) { + r2.y = bitcast(v.tint_symbol_6[0i].x); + } else { + r2.z = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.y = bitcast((bitcast(r2.y) | bitcast(r2.z))); + r2.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_53 = (v_21.xyz + cb3_3.tint_symbol_2[5u].xyz); + r5 = vec4(v_53.xyz, r5.w); + let v_54 = (v8.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r6 = vec4(v_54.xyz, r6.w); + r3.w = dot(r6.xyz, cb3_3.tint_symbol_2[13u].xyz); + r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r3.w = (r3.w * cb3_3.tint_symbol_2[21u].w); + let v_55 = fma(cb3_3.tint_symbol_2[13u].xyz, r3.www, cb3_3.tint_symbol_2[5u].xyz); + r6 = vec4(v_55.xyz, r6.w); + let v_56 = (r6.xyz + v_21.xyz); + r6 = vec4(v_56.xyz, r6.w); + let v_57 = bitcast>(r2.zzz); + let v_58 = r5.xyz; + let v_59 = select(r6.xyz, v_58, (v_57 != vec3())); + r5 = vec4(v_59.xyz, r5.w); + r2.z = dot(r5.xyz, r5.xyz); + let v_60 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_60.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_61 = (r3.www * r5.xyz); + r5 = vec4(v_61.xyz, r5.w); + r2.z = clamp(fma(-(r2.zzzz), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r3.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r3.w = fma(r3.w, r2.z, cb3_3.tint_symbol_2[13u].w); + r2.z = (r2.z / r3.w); + let v_62 = -(cb3_3.tint_symbol_2[13u].xyzx); + r3.w = dot(r5.xyz, v_62.xyz); + r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_63 = dot(r5.xyz, r1.xyz); + r4.w = clamp(vec4(v_63, v_63, v_63, v_63).w, 0.0f, 1.0f); + r4.w = (r4.w + cb13_13.tint_symbol[0u].x); + r4.w = clamp(((r4.wwww / r2.wwww)).w, 0.0f, 1.0f); + r3.w = (r3.w * r4.w); + r2.z = (r2.z * r3.w); + let v_64 = (r2.zzz * cb3_3.tint_symbol_2[21u].xyz); + r5 = vec4(v_64.xyz, r5.w); + let v_65 = fma(r5.xyz, r0.xyz, r4.xyz); + r5 = vec4(v_65.xyz, r5.w); + let v_66 = bitcast>(r2.yyy); + let v_67 = r4.xyz; + let v_68 = select(r5.xyz, v_67, (v_66 != vec3())); + r4 = vec4(v_68.xyz, r4.w); + } + if ((bitcast(r2.y) != 0u)) { + } else { + r2.z = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.y = bitcast((bitcast(r2.y) | bitcast(r2.z))); + r2.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_69 = (v_21.xyz + cb3_3.tint_symbol_2[6u].xyz); + r5 = vec4(v_69.xyz, r5.w); + let v_70 = (v8.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r6 = vec4(v_70.xyz, r6.w); + r3.w = dot(r6.xyz, cb3_3.tint_symbol_2[14u].xyz); + r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r3.w = (r3.w * cb3_3.tint_symbol_2[22u].w); + let v_71 = fma(cb3_3.tint_symbol_2[14u].xyz, r3.www, cb3_3.tint_symbol_2[6u].xyz); + r6 = vec4(v_71.xyz, r6.w); + let v_72 = (r6.xyz + v_21.xyz); + r6 = vec4(v_72.xyz, r6.w); + let v_73 = bitcast>(r2.zzz); + let v_74 = r5.xyz; + let v_75 = select(r6.xyz, v_74, (v_73 != vec3())); + r5 = vec4(v_75.xyz, r5.w); + r2.z = dot(r5.xyz, r5.xyz); + let v_76 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_76.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_77 = (r3.www * r5.xyz); + r5 = vec4(v_77.xyz, r5.w); + r2.z = clamp(fma(-(r2.zzzz), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r3.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r3.w = fma(r3.w, r2.z, cb3_3.tint_symbol_2[14u].w); + r2.z = (r2.z / r3.w); + let v_78 = -(cb3_3.tint_symbol_2[14u].xyzx); + r3.w = dot(r5.xyz, v_78.xyz); + r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_79 = dot(r5.xyz, r1.xyz); + r4.w = clamp(vec4(v_79, v_79, v_79, v_79).w, 0.0f, 1.0f); + r4.w = (r4.w + cb13_13.tint_symbol[0u].x); + r2.w = clamp(((r4.wwww / r2.wwww)).w, 0.0f, 1.0f); + r2.w = (r3.w * r2.w); + r2.z = (r2.z * r2.w); + let v_80 = (r2.zzz * cb3_3.tint_symbol_2[22u].xyz); + r5 = vec4(v_80.xyz, r5.w); + let v_81 = fma(r5.xyz, r0.xyz, r4.xyz); + r5 = vec4(v_81.xyz, r5.w); + let v_82 = bitcast>(r2.yyy); + let v_83 = r4.xyz; + let v_84 = select(r5.xyz, v_83, (v_82 != vec3())); + r4 = vec4(v_84.xyz, r4.w); + } + r2.y = (r1.z + cb3_3.tint_symbol_2[43u].w); + r2.y = (r2.y * cb3_3.tint_symbol_2[44u].w); + r2.y = max(r2.y, 0.0f); + let v_85 = fma(cb3_3.tint_symbol_2[47u].xyz, r2.yyy, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_85.xyz, r5.w); + r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_86 = fma(cb3_3.tint_symbol_2[45u].xyz, r2.yyy, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_86.xyz, r6.w); + let v_87 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_87.xyz, r6.w); + let v_88 = fma(r5.xyz, r2.zzz, r6.xyz); + r5 = vec4(v_88.xyz, r5.w); + let v_89 = (r1.www * r5.xyz); + r5 = vec4(v_89.xyz, r5.w); + let v_90 = fma(cb3_3.tint_symbol_2[43u].xyz, r2.yyy, cb3_3.tint_symbol_2[44u].xyz); + r2 = vec4(r2.x, v_90.xyz); + r6.x = cb3_3.tint_symbol_2[46u].w; + r6.y = cb3_3.tint_symbol_2[47u].w; + r6.z = cb3_3.tint_symbol_2[48u].w; + let v_91 = dot(r6.xyz, r1.xyz); + r1.x = clamp(vec4(v_91, v_91, v_91, v_91).x, 0.0f, 1.0f); + let v_92 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r2.yzw); + r1 = vec4(v_92.xyz, r1.w); + let v_93 = fma(r1.xyz, r2.xxx, r5.xyz); + r1 = vec4(v_93.xyz, r1.w); + let v_94 = (r0.xyz * r1.xyz); + r0 = vec4(v_94.xyz, r0.w); + let v_95 = fma(r4.xyz, cb8_8.tint_symbol_5[3u].xxx, r0.xyz); + r0 = vec4(v_95.xyz, r0.w); + let v_96 = fma(r3.xyz, v7.zzz, r0.xyz); + r0 = vec4(v_96.xyz, r0.w); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r1.x) != 0u)) { + let v_97 = (v11.xy * cb7_7.tint_symbol_4[1u].xy); + r1 = vec4(v_97.xy, r1.zw); + r1 = textureSample(t4, s4, r1.xyxx.xy); + r1.x = (r1.x + -1.0f); + r1.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r1.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + r1.x = (r1.x * v4.w); + } else { + r1.x = v4.w; + } + r0.w = clamp(r0.wwww.w, 0.0f, 1.0f); + let v_98 = ((-(r0.xxyz)).yzw + v4.xyz); + r1 = vec4(r1.x, v_98.xyz); + let v_99 = fma(r1.xxx, r1.yzw, r0.xyz); + r0 = vec4(v_99.xyz, r0.w); + let v_100 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_100.xyz, o0.w); + o2 = (r0.w * cb2_2.tint_symbol_1[22u].x); + o0.w = r0.w; + o1 = v7.w; +} + +struct tint_symbol_8 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) @interpolate(flat) v3 : vec4, @location(4u) v4 : vec4, @location(7u) v7 : vec4, @location(8u) v8 : vec4, @location(9u) v9 : vec4, @location(10u) v10 : vec4, @builtin(position) v_101 : vec4) -> tint_symbol_8 { + main_inner(v0, v1, v2, v3, v4, v7, v8, v9, v10, v_101); + return tint_symbol_8(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/e02152a29c0cd84d.consts.json b/b/8b0b5899ed/shaders/e02152a29c0cd84d.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/e02152a29c0cd84d.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file