diff --git a/b/8b0b5899ed/shaders/e02152a29c0cd84d.wgsl b/b/8b0b5899ed/shaders/e02152a29c0cd84d.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..8485558f7aab45a775bcaac3e4671cba60fbb694 --- /dev/null +++ b/b/8b0b5899ed/shaders/e02152a29c0cd84d.wgsl @@ -0,0 +1,699 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb5_struct { + tint_symbol_4 : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x))); + v_3((bitcast(r1.x) != 0u)); + let v_4 = (v1.xy * cb11_11.tint_symbol_5[0u].zw); + r1 = vec4(v_4.xy, r1.zw); + r2 = textureSample(t3, s3, r1.xyxx.xy); + let v_5 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(r1.xy, v_5.xy); + let v_6 = (r1.xy * vec2(3.1700000762939453125f)); + r1 = vec4(v_6.xy, r1.zw); + r2 = textureSample(t3, s3, r1.xyxx.xy); + let v_7 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_7.xy, r1.zw); + let v_8 = (r1.xy * vec2(0.5f)); + r1 = vec4(v_8.xy, r1.zw); + let v_9 = fma(r1.zw, vec2(0.5f), r1.xy); + r1 = vec4(v_9.xy, r1.zw); + r1.z = ((-(r1.xxxx)).z * cb11_11.tint_symbol_5[0u].x); + r1.z = fma(r1.z, r0.w, 1.0f); + let v_10 = (r1.xy * cb11_11.tint_symbol_5[0u].yy); + r1 = vec4(v_10.xy, r1.zw); + r2 = (r0 * r1.zzzz); + r3 = textureSample(t5, s5, v1.xy.xyxx.xy); + let v_11 = fma(r1.xy, r0.ww, r3.xy); + r1 = vec4(v_11.xy, r1.zw); + let v_12 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_12.xy, r1.zw); + r0.w = dot(r1.xy, r1.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = sqrt(abs(r0.wwww).w); + r1.w = max(cb12_12.tint_symbol_4[4u].x, 0.00100000004749745131f); + let v_13 = (r1.ww * r1.xy); + r1 = vec4(v_13.xy, r1.zw); + let v_14 = (r1.yyy * v5.xyz); + r3 = vec4(v_14.xyz, r3.w); + let v_15 = fma(r1.xxx, v4.xyz, r3.xyz); + r1 = vec4(v_15.xy, r1.z, v_15.z); + let v_16 = fma(r0.www, v2.xyz, r1.xyw); + r1 = vec4(v_16.xy, r1.z, v_16.z); + r0.w = dot(r1.xyw, r1.xyw); + r0.w = inverseSqrt(r0.w); + let v_17 = (r0.www * r1.xyw); + r3 = vec4(v_17.xyz, r3.w); + r1.x = dot(r0.xyz, cb12_12.tint_symbol_4[2u].xyz); + r0.x = dot(r0.xyz, cb12_12.tint_symbol_4[3u].xyz); + r0.y = bitcast(select(0u, 4294967295u, (r1.x < 0.5f))); + r0.z = dot(cb12_12.tint_symbol_4[2u].ww, r1.xx); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.x = (r1.x + r1.x); + r1.y = ((-(cb12_12.tint_symbol_4[2u].wwww)).y + 1.0f); + r1.x = fma((-(r1.xxxx)).x, r1.y, 1.0f); + let v_18 = bitcast(r0.y); + let v_19 = r0.z; + r1.x = select(r1.x, v_19, (v_18 != 0u)); + r0.y = bitcast(select(0u, 4294967295u, (r0.x < 0.5f))); + r0.z = dot(cb12_12.tint_symbol_4[3u].ww, r0.xx); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.x = (r0.x + r0.x); + r3.w = ((-(cb12_12.tint_symbol_4[3u].wwww)).w + 1.0f); + r0.x = fma((-(r0.xxxx)).x, r3.w, 1.0f); + let v_20 = bitcast(r0.y); + let v_21 = r0.z; + r1.y = select(r0.x, v_21, (v_20 != 0u)); + r0.x = dot(r1.xy, cb12_12.tint_symbol_4[1u].xy); + r0.x = (r0.x * cb12_12.tint_symbol_4[0u].w); + r0.x = clamp(((r1.zzzz * r0.xxxx)).x, 0.0f, 1.0f); + r0.y = (r2.w * v0.w); + let v_22 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r1 = vec4(v_22.xy, r1.zw); + let v_23 = (r2.xyz * r2.xyz); + r2 = vec4(v_23.xyz, r2.w); + let v_24 = ((-(v6.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_24.xyz, r4.w); + r0.z = dot(r4.xyz, r4.xyz); + r0.z = inverseSqrt(r0.z); + let v_25 = (r0.zzz * r4.xyz); + r5 = vec4(v_25.xyz, r5.w); + let v_26 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_27 = fma(r4.xyz, r0.zzz, v_26.xyz); + r6 = vec4(v_27.xyz, r6.w); + r0.z = dot(r6.xyz, r6.xyz); + r0.z = inverseSqrt(r0.z); + let v_28 = (r0.zzz * r6.xyz); + r6 = vec4(v_28.xyz, r6.w); + let v_29 = (r1.xy * r1.xy); + r1 = vec4(v_29.xy, r1.zw); + r0.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_30 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r4 = vec4(v_30.xyz, r4.w); + let v_31 = (r4.yyy * cb6_6.tint_symbol_6[1u].xyz); + r7 = vec4(v_31.xyz, r7.w); + let v_32 = fma(r4.xxx, cb6_6.tint_symbol_6[0u].xyz, r7.xyz); + r7 = vec4(v_32.xyz, r7.w); + let v_33 = fma(r4.zzz, cb6_6.tint_symbol_6[2u].xyz, r7.xyz); + r7 = vec4(v_33.xyz, r7.w); + let v_34 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r8 = vec4(v_34.xyz, r8.w); + let v_35 = &(x0[0u]); + let v_36 = r8; + *(v_35) = vec4(v_36.xyz, (*(v_35)).w); + let v_37 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r9 = vec4(v_37.xyz, r9.w); + let v_38 = &(x0[1u]); + let v_39 = r9; + *(v_38) = vec4(v_39.xyz, (*(v_38)).w); + let v_40 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r10 = vec4(v_40.xyz, r10.w); + let v_41 = &(x0[2u]); + let v_42 = r10; + *(v_41) = vec4(v_42.xyz, (*(v_41)).w); + let v_43 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r7 = vec4(v_43.xyz, r7.w); + let v_44 = &(x0[3u]); + let v_45 = r7; + *(v_44) = vec4(v_45.xyz, (*(v_44)).w); + let v_46 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_47 = r11; + r11 = vec4(v_47.x, v_46.x, v_47.z, v_46.y); + r1.z = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).z, 1.5f, 1.0f); + r1.z = (r1.z * 0.5f); + let v_48 = abs(r10.yyyy); + r2.w = max(v_48.w, abs(r10.xxxx).w); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r1.z))); + let v_49 = (bitcast(r2.w) != 0u); + let v_50 = bitcast(v.tint_symbol_7[0i].x); + r2.w = select(bitcast(v.tint_symbol_7[1i].x), v_50, v_49); + let v_51 = abs(r9.yyyy); + r3.w = max(v_51.w, abs(r9.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r1.z))); + let v_52 = bitcast(r3.w); + r2.w = select(r2.w, bitcast(v.tint_symbol_7[2i].x), (v_52 != 0u)); + let v_53 = abs(r8.yyyy); + r3.w = max(v_53.w, abs(r8.xxxx).w); + r1.z = bitcast(select(0u, 4294967295u, (r3.w < r1.z))); + let v_54 = bitcast(r1.z); + r1.z = select(r2.w, 0.0f, (v_54 != 0u)); + let v_55 = x0[bitcast(r1.z)]; + r8 = vec4(v_55.xyz, r8.w); + r1.z = f32(bitcast(r1.z)); + r2.w = (r1.z + 0.5f); + r2.w = (r2.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r1.zzzz))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r1.z = dot(r9, cb6_6.tint_symbol_6[12u]); + r3.w = dot(r9, cb6_6.tint_symbol_6[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r2.w); + r2.w = bitcast(select(0u, 4294967295u, !((r1.z == 0.0f)))); + r1.z = ((-(r1.zzzz)).z + r8.z); + let v_56 = dpdx(r9.xyy); + r10 = vec4(v_56.xy, r10.z, v_56.z); + r10.z = dpdx(r1.z); + let v_57 = dpdy(r9.yxy); + r12 = vec4(v_57.xyz, r12.w); + r12.w = dpdy(r1.z); + let v_58 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_58.xy); + let v_59 = -(r7.zwzz); + let v_60 = fma(r10.xz, r12.xz, v_59.xy); + r13 = vec4(v_60.xy, r13.zw); + r4.w = (1.0f / r13.x); + r5.w = (r10.z * r12.y); + let v_61 = -(r5.wwww); + r13.z = fma(r10.x, r12.w, v_61.z); + let v_62 = (r4.ww * r13.yz); + r7 = vec4(r7.xy, v_62.xy); + let v_63 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_63.xy); + let v_64 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_64.xy); + r1.z = fma((-(r3.wwww)).z, r7.z, r1.z); + r1.z = fma((-(r3.wwww)).z, r7.w, r1.z); + let v_65 = bitcast(r2.w); + let v_66 = r1.z; + r11.z = select(r8.z, v_66, (v_65 != 0u)); + r9.z = 0.0f; + let v_67 = (r9.xyz + r11.ywz); + r8 = vec4(v_67.xyz, r8.w); + let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_68.xy, r11.zw); + let v_69 = (r9.xyz + r11.xyz); + r10 = vec4(v_69.xyz, r10.w); + let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_70.xy, r11.zw); + let v_71 = (r9.xyz + r11.xyz); + r12 = vec4(v_71.xyz, r12.w); + let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_72.xy, r11.zw); + let v_73 = (r9.xyz + r11.xyz); + r13 = vec4(v_73.xyz, r13.w); + let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_74.xy, r11.zw); + let v_75 = (r9.xyz + r11.xyz); + r14 = vec4(v_75.xyz, r14.w); + let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_76.xy, r11.zw); + let v_77 = (r9.xyz + r11.xyz); + r15 = vec4(v_77.xyz, r15.w); + let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_78.xy, r11.zw); + let v_79 = (r9.xyz + r11.xyz); + r16 = vec4(v_79.xyz, r16.w); + let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_80.xy, r11.zw); + let v_81 = (r9.xyz + r11.xyz); + r17 = vec4(v_81.xyz, r17.w); + let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_82.xy, r11.zw); + let v_83 = (r9.xyz + r11.xyz); + r18 = vec4(v_83.xyz, r18.w); + let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_84.xy, r11.zw); + let v_85 = (r9.xyz + r11.xyz); + r19 = vec4(v_85.xyz, r19.w); + let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_86.xy, r11.zw); + let v_87 = (r9.xyz + r11.xyz); + r20 = vec4(v_87.xyz, r20.w); + let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_88.xy, r11.zw); + let v_89 = (r9.xyz + r11.xyz); + r21 = vec4(v_89.xyz, r21.w); + let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_90.xy, r11.zw); + let v_91 = (r9.xyz + r11.xyz); + r22 = vec4(v_91.xyz, r22.w); + let v_92 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_92.xy, r11.zw); + let v_93 = (r9.xyz + r11.xyz); + r23 = vec4(v_93.xyz, r23.w); + let v_94 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_94.xy, r11.zw); + let v_95 = (r9.xyz + r11.xyz); + r24 = vec4(v_95.xyz, r24.w); + let v_96 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_96.xy, r11.zw); + let v_97 = (r9.xyz + r11.xyz); + r9 = vec4(v_97.xyz, r9.w); + let v_98 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_98.xy, r8.z); + let v_99 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_99.xy, r10.z); + let v_100 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_100.xy, r12.z); + let v_101 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_101.xy, r13.z); + let v_102 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_102.xy, r14.z); + let v_103 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_103.xy, r15.z); + let v_104 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_104.xy, r16.z); + let v_105 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_105.xy, r17.z); + let v_106 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_106.xy, r18.z); + let v_107 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_107.xy, r19.z); + let v_108 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_108.xy, r20.z); + let v_109 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_109.xy, r21.z); + let v_110 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_110.xy, r22.z); + let v_111 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_111.xy, r23.z); + let v_112 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_112.xy, r24.z); + let v_113 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_113.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r1.z = dot(r8, vec4(1.0f)); + r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f); + let v_114 = abs(r7.yyyy); + r2.w = max(v_114.w, abs(r7.xxxx).w); + r2.w = clamp(fma(r2.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = (r2.w * r0.z); + r0.z = fma(r1.z, 0.0625f, r0.z); + r0.z = (r0.z * r0.z); + r0.z = min(r0.z, 1.0f); + r1.z = clamp(fma(v6.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).z, 0.0f, 1.0f); + r1.z = sqrt(r1.z); + r1.z = (r1.z * cb6_6.tint_symbol_6[3u].z); + let v_115 = -(r0.zzzz); + r0.z = fma(r1.z, v_115.z, r0.z); + let v_116 = dot(r3.xyz, v_26.xyz); + r1.z = clamp(vec4(v_116, v_116, v_116, v_116).z, 0.0f, 1.0f); + let v_117 = dot(r5.xyz, r3.xyz); + r7.x = clamp(vec4(v_117, v_117, v_117, v_117).x, 0.0f, 1.0f); + let v_118 = dot(r6.xyz, v_26.xyz); + r7.y = clamp(vec4(v_118, v_118, v_118, v_118).y, 0.0f, 1.0f); + let v_119 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r6 = vec4(v_119.xy, r6.zw); + let v_120 = (r6.xy * r6.xy); + r6 = vec4(r6.xy, v_120.xy); + let v_121 = (r6.zw * r6.zw); + r6 = vec4(r6.xy, v_121.xy); + let v_122 = (r6.xy * r6.zw); + r6 = vec4(v_122.xy, r6.zw); + r2.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f); + let v_123 = fma(cb12_12.tint_symbol_4[0u].yy, r6.xy, r2.ww); + r6 = vec4(v_123.xy, r6.zw); + r2.w = (r0.x * r6.y); + r0.x = fma((-(r0.xxxx)).x, r6.x, 1.0f); + r2.w = (r1.z * r2.w); + r2.w = (r2.w * 0.25f); + r1.z = (r0.x * r1.z); + let v_124 = fma(r2.xyz, r1.zzz, r2.www); + r6 = vec4(v_124.xyz, r6.w); + let v_125 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_125.xyz, r6.w); + r0.w = fma(r1.w, r0.w, cb3_3.tint_symbol_2[43u].w); + r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w); + r0.w = max(r0.w, 0.0f); + let v_126 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz); + r7 = vec4(v_126.xyz, r7.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_127 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz); + r8 = vec4(v_127.xyz, r8.w); + let v_128 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz); + r8 = vec4(v_128.xyz, r8.w); + let v_129 = fma(r7.xyz, r1.zzz, r8.xyz); + r7 = vec4(v_129.xyz, r7.w); + let v_130 = (r1.yyy * r7.xyz); + r7 = vec4(v_130.xyz, r7.w); + let v_131 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz); + r8 = vec4(v_131.xyz, r8.w); + r9.x = cb3_3.tint_symbol_2[46u].w; + r9.y = cb3_3.tint_symbol_2[47u].w; + r9.z = cb3_3.tint_symbol_2[48u].w; + let v_132 = dot(r9.xyz, r3.xyz); + r0.w = clamp(vec4(v_132, v_132, v_132, v_132).w, 0.0f, 1.0f); + let v_133 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r8.xyz); + r8 = vec4(v_133.xyz, r8.w); + let v_134 = fma(r8.xyz, r1.xxx, r7.xyz); + r7 = vec4(v_134.xyz, r7.w); + let v_135 = (r0.xxx * r7.xyz); + r7 = vec4(v_135.xyz, r7.w); + let v_136 = (r2.xyz * r7.xyz); + r2 = vec4(v_136.xyz, r2.w); + let v_137 = fma(r6.xyz, r0.zzz, r2.xyz); + r2 = vec4(v_137.xyz, r2.w); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.z = dot((-(r5.xyzx)).xyz, r3.xyz); + r0.z = (r0.z + r0.z); + let v_138 = -(r0.zzzz); + let v_139 = -(r5.xyzx); + let v_140 = fma(r3.xyz, v_138.xyz, v_139.xyz); + r3 = vec4(v_140.xyz, r3.w); + r0.z = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r0.z = max(r0.z, cb5_5.tint_symbol_3[6u].z); + let v_141 = (r3.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r3 = vec4(v_141.xy, r3.z, v_141.z); + r0.w = (abs(r3.zzzz).w + 1.0f); + let v_142 = (r3.xyw / r0.www); + r3 = vec4(v_142.xy, r3.z, v_142.z); + let v_143 = ((-(r3.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r3 = vec4(v_143.xy, r3.z, v_143.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < r3.z))); + let v_144 = bitcast>(r0.ww); + let v_145 = r3.xy; + let v_146 = select(r3.wy, v_145, (v_144 != vec2())); + r1 = vec4(r1.xy, v_146.xy); + let v_147 = r0.z; + r3 = textureSampleLevel(t1, s1, r1.zwzz.xy, v_147); + r0.z = max(r1.y, r1.x); + let v_148 = (r0.zzz * r3.xyz); + r1 = vec4(v_148.xyz, r1.w); + let v_149 = (r0.xxx * r1.xyz); + r0 = vec4(v_149.x, r0.y, v_149.yz); + let v_150 = fma(r0.xzw, vec3(0.31830990314483642578f), r2.xyz); + r0 = vec4(v_150.x, r0.y, v_150.yz); + o0.w = (r0.y * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.y = dot(r4.xyz, r4.xyz); + r1.x = sqrt(r0.y); + let v_151 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_151.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r4.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_152 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_152 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.y = inverseSqrt(r0.y); + let v_153 = (r0.yyy * r4.xyz); + r2 = vec4(v_153.xyz, r2.w); + let v_154 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.y = clamp(vec4(v_154, v_154, v_154, v_154).y, 0.0f, 1.0f); + r0.y = log2(r0.y); + r0.y = (r0.y * cb3_3.tint_symbol_2[54u].w); + r0.y = exp2(r0.y); + let v_155 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_155, v_155, v_155, v_155).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_156 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_156.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_157 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_157.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_158 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_158.xyz, r2.w); + let v_159 = fma(r0.yyy, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_159.xyz, r2.w); + let v_160 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_160.xyz, r3.w); + let v_161 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_161.xyz, r2.w); + let v_162 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_163 = (r2.xyz + v_162.xyz); + r2 = vec4(v_163.xyz, r2.w); + let v_164 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_164.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_165 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_165.xyz, r3.w); + let v_166 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_166.xy, r1.z, v_166.z); + r0.y = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.y) != 0u)) { + let v_167 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_167.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.y = (r2.x + -1.0f); + r0.y = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.yyyy, vec4(1.0f)).y, 0.0f, 1.0f); + } else { + r0.y = 1.0f; + } + let v_168 = -(r0.xzxw); + let v_169 = fma(r1.xyw, r0.yyy, v_168.xyw); + r1 = vec4(v_169.xy, r1.z, v_169.z); + let v_170 = fma(r1.zzz, r1.xyw, r0.xzw); + r1 = vec4(v_170.xyz, r1.w); + } else { + r0.y = dot(r4.xyz, r4.xyz); + r1.w = sqrt(r0.y); + let v_171 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_171.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r4.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_172 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_172 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.y = inverseSqrt(r0.y); + let v_173 = (r0.yyy * r4.xyz); + r3 = vec4(v_173.xyz, r3.w); + let v_174 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.y = clamp(vec4(v_174, v_174, v_174, v_174).y, 0.0f, 1.0f); + r0.y = log2(r0.y); + r0.y = (r0.y * cb3_3.tint_symbol_2[54u].w); + r0.y = exp2(r0.y); + let v_175 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_175, v_175, v_175, v_175).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_176 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_176.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_177 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_177.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_178 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_178.xyz, r3.w); + let v_179 = fma(r0.yyy, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_179.xyz, r3.w); + let v_180 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_180.xyz, r4.w); + let v_181 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_181.xyz, r3.w); + let v_182 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_183 = (r3.xyz + v_182.xyz); + r3 = vec4(v_183.xyz, r3.w); + let v_184 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_184.x, r2.y, v_184.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_185 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_185.xyz, r3.w); + let v_186 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_186.x, r2.y, v_186.yz); + let v_187 = ((-(r0.xxzw)).xzw + r2.xzw); + r2 = vec4(v_187.x, r2.y, v_187.yz); + let v_188 = fma(r2.yyy, r2.xzw, r0.xzw); + r1 = vec4(v_188.xyz, r1.w); + } + let v_189 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_189.xyz, o0.w); +} + +fn v_3(v_190 : bool) { + if (v_190) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_191 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v4, v5, v6, v_191); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e042075e6dcb0f39.wgsl b/b/8b0b5899ed/shaders/e042075e6dcb0f39.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..9040e32806fc83d4b6d11f498068d4042efef214 --- /dev/null +++ b/b/8b0b5899ed/shaders/e042075e6dcb0f39.wgsl @@ -0,0 +1,92 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb15_struct { + tint_symbol : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb5_struct { + tint_symbol_1 : array, 5u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb5_struct; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + let v = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v.xy, r0.zw); + let v_1 = fma(r0.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_1[4u].xy); + r0 = vec4(v_1.xy, r0.zw); + r0.y = (r0.y * cb11_11.tint_symbol_1[1u].w); + r0.x = (r0.x * cb11_11.tint_symbol_1[0u].w); + let v_2 = (r0.yyy * cb11_11.tint_symbol_1[1u].xyz); + r0 = vec4(r0.x, v_2.xyz); + let v_3 = fma(r0.xxx, cb11_11.tint_symbol_1[0u].xyz, r0.yzw); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = -(cb11_11.tint_symbol_1[2u].xyzx); + let v_5 = (r0.xyz + v_4.xyz); + r0 = vec4(v_5.xyz, r0.w); + r1 = textureSample(t3, s3, v1.xy.xyxx.xy); + r0.w = (cb11_11.tint_symbol_1[3u].w + 1.0f); + r0.w = ((-(r1.xxxx)).w + r0.w); + r0.w = (cb11_11.tint_symbol_1[2u].w / r0.w); + let v_6 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_1[3u].xyz); + r0 = vec4(v_6.xyz, r0.w); + r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol[0u].wwww, cb6_6.tint_symbol[1u].wwww).w, 0.0f, 1.0f); + let v_7 = (r0.yyy * cb6_6.tint_symbol[1u].xyz); + r1 = vec4(v_7.xyz, r1.w); + let v_8 = fma(r0.xxx, cb6_6.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = fma(r0.zzz, cb6_6.tint_symbol[2u].xyz, r1.xyz); + r0 = vec4(v_9.xyz, r0.w); + let v_10 = fma(r0.xyz, cb6_6.tint_symbol[7u].xyz, cb6_6.tint_symbol[11u].xyz); + r0 = vec4(v_10.xyz, r0.w); + let v_11 = (r0.xzy + vec3(0.5f, 0.0f, 3.5f)); + r1 = vec4(v_11.xyz, r1.w); + r1.w = (r1.z * 0.25f); + let v_12 = (cb6_6.tint_symbol[14u].zw * vec2(0.375f, 0.09375f)); + r2 = vec4(v_12.xy, r2.zw); + let v_13 = (-(r2.xyxx)).xy; + r2 = vec4(v_13.xy, r2.zw); + r2.z = 0.0f; + let v_14 = (r1.xwy + r2.xyz); + r1 = vec4(v_14.xyz, r1.w); + let v_15 = r1.xyxx; + r1.x = textureSampleCompareLevel(t15, s15, v_15.xy, r1.z); + let v_16 = fma(r0.zxy, vec3(1.0f, 1.0f, 0.25f), vec3(0.0f, 0.5f, 0.875f)); + r1 = vec4(r1.x, v_16.xyz); + let v_17 = abs(r0.yyyy); + r0.x = max(v_17.x, abs(r0.xxxx).x); + r0.x = (r0.x + -0.44999998807907104492f); + r0.x = clamp(((r0.xxxx * vec4(15.0f))).x, 0.0f, 1.0f); + let v_18 = fma(cb6_6.tint_symbol[14u].zw, vec2(0.375f, 0.09375f), r1.zw); + let v_19 = r0; + r0 = vec4(v_19.x, v_18.xy, v_19.w); + let v_20 = r0.yzyy; + r0.y = textureSampleCompareLevel(t15, s15, v_20.xy, r1.y); + r0.y = (r0.y + r1.x); + r0.y = fma(r0.y, 0.5f, r0.w); + o0 = (r0.xxxx + r0.yyyy); +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e057f45d12274201.consts.json b/b/8b0b5899ed/shaders/e057f45d12274201.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..6640b07fb5c6e23280838b4a36761521d33f22d6 --- /dev/null +++ b/b/8b0b5899ed/shaders/e057f45d12274201.consts.json @@ -0,0 +1 @@ +[4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e066a6b7400e23f6.wgsl b/b/8b0b5899ed/shaders/e066a6b7400e23f6.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..6024d449e46f6ade754f0a4ef8ada9ec6ab7c6c4 --- /dev/null +++ b/b/8b0b5899ed/shaders/e066a6b7400e23f6.wgsl @@ -0,0 +1,98 @@ +diagnostic(off, derivative_uniformity); + +struct cb86_struct { + tint_symbol : array, 86u>, +} + +@group(0u) @binding(5u) var cb5_5 : cb86_struct; + +struct tint_symbol_2 { + tint_symbol_1 : array, +} + +@group(0u) @binding(162u) var u2 : tint_symbol_2; + +var g0 : array; + +@compute @workgroup_size(1024u, 1u, 1u) +fn main(@builtin(global_invocation_id) vThreadID : vec3, @builtin(local_invocation_index) vThreadIDInGroupFlattened : u32) { + let v = i32(vThreadIDInGroupFlattened); + let v_1 = vec3(vThreadID); + var v_2 : f32 = 0.0f; + var v_3 : f32 = 0.0f; + var v_4 : f32 = 0.0f; + var v_5 : f32 = 0.0f; + var v_6 : f32 = 0.0f; + var v_7 : f32 = 0.0f; + var v_8 : f32 = 0.0f; + var v_9 : f32 = 0.0f; + let v_10 = (bitcast((v_1.x * 2i)) + 0u); + let v_11 = bitcast>(vec2(u2.tint_symbol_1[v_10], u2.tint_symbol_1[(v_10 + 1u)])); + let v_12 = vec4(v_11.xy, vec4(v_2, v_3, v_4, v_5).zw); + v_2 = v_12.x; + v_3 = v_12.y; + v_4 = v_12.z; + v_5 = v_12.w; + let v_13 = (bitcast((v * 2i)) + 0u); + let v_14 = bitcast>(vec4(v_2, v_3, v_4, v_5).xy); + g0[v_13] = v_14.x; + g0[(v_13 + 1u)] = v_14.y; + workgroupBarrier(); + let v_15 = max(cb5_5.tint_symbol[84u].w, 0.0f); + v_2 = bitcast(select(u32(v_15), 4294967295u, (v_15 >= 4294967296.0f))); + let v_16 = max(cb5_5.tint_symbol[85u].x, 0.0f); + v_3 = bitcast(select(u32(v_16), 4294967295u, (v_16 >= 4294967296.0f))); + v_2 = bitcast((bitcast(v_2) >> 1u)); + v_3 = bitcast((bitcast(v_3) & bitcast(v_1.x))); + v_3 = bitcast(select(0u, 4294967295u, (bitcast(v_3) != 0i))); + v_4 = v_2; + loop { + v_5 = bitcast(select(0u, 4294967295u, (0u >= bitcast(v_4)))); + if ((bitcast(v_5) != 0u)) { + break; + } + v_5 = bitcast(~(bitcast(v_4))); + v_5 = bitcast((bitcast(v_5) & bitcast(v))); + v_5 = bitcast(g0[(bitcast((bitcast(v_5) * 2i)) + 1u)]); + v_6 = bitcast((bitcast(v_4) | bitcast(v))); + v_6 = bitcast(g0[(bitcast((bitcast(v_6) * 2i)) + 1u)]); + v_5 = bitcast(select(0u, 4294967295u, (v_5 >= v_6))); + v_5 = bitcast(select(0u, 4294967295u, (bitcast(v_5) == bitcast(v_3)))); + if ((bitcast(v_5) != 0u)) { + v_5 = bitcast((bitcast(v_4) ^ bitcast(v))); + let v_17 = (bitcast((bitcast(v_5) * 2i)) + 0u); + let v_18 = bitcast>(vec2(g0[v_17], g0[(v_17 + 1u)])); + let v_19 = vec4(v_18.xy, vec4(v_6, v_7, v_8, v_9).zw); + v_6 = v_19.x; + v_7 = v_19.y; + v_8 = v_19.z; + v_9 = v_19.w; + } else { + let v_20 = (bitcast((v * 2i)) + 0u); + let v_21 = bitcast>(vec2(g0[v_20], g0[(v_20 + 1u)])); + let v_22 = vec4(v_21.xy, vec4(v_6, v_7, v_8, v_9).zw); + v_6 = v_22.x; + v_7 = v_22.y; + v_8 = v_22.z; + v_9 = v_22.w; + } + workgroupBarrier(); + let v_23 = (bitcast((v * 2i)) + 0u); + let v_24 = bitcast>(vec4(v_6, v_7, v_8, v_9).xy); + g0[v_23] = v_24.x; + g0[(v_23 + 1u)] = v_24.y; + workgroupBarrier(); + v_4 = bitcast((bitcast(v_4) >> 1u)); + } + let v_25 = (bitcast((v * 2i)) + 0u); + let v_26 = bitcast>(vec2(g0[v_25], g0[(v_25 + 1u)])); + let v_27 = vec4(v_26.xy, vec4(v_2, v_3, v_4, v_5).zw); + v_2 = v_27.x; + v_3 = v_27.y; + v_4 = v_27.z; + v_5 = v_27.w; + let v_28 = (bitcast((v_1.x * 2i)) + 0u); + let v_29 = bitcast>(vec4(v_2, v_3, v_4, v_5).xy); + u2.tint_symbol_1[v_28] = v_29.x; + u2.tint_symbol_1[(v_28 + 1u)] = v_29.y; +} diff --git a/b/8b0b5899ed/shaders/e066d5398b47a7da.consts.json b/b/8b0b5899ed/shaders/e066d5398b47a7da.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/e066d5398b47a7da.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e066d5398b47a7da.wgsl b/b/8b0b5899ed/shaders/e066d5398b47a7da.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..29a338518da251a283a10fad03eb7e1bdc41a592 --- /dev/null +++ b/b/8b0b5899ed/shaders/e066d5398b47a7da.wgsl @@ -0,0 +1,369 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var sample_pos : array, 31u> = array, 31u>(vec2(), vec2(0.25f), vec2(-0.25f), vec2(-0.125f, -0.375f), vec2(0.375f, -0.125f), vec2(-0.375f, 0.125f), vec2(0.125f, 0.375f), vec2(0.0625f, -0.1875f), vec2(-0.0625f, 0.1875f), vec2(0.3125f, 0.0625f), vec2(-0.1875f, -0.3125f), vec2(-0.3125f, 0.3125f), vec2(-0.4375f, -0.0625f), vec2(0.1875f, 0.4375f), vec2(0.4375f, -0.4375f), vec2(0.0625f), vec2(-0.0625f, -0.1875f), vec2(-0.1875f, 0.125f), vec2(0.25f, -0.0625f), vec2(-0.3125f, -0.125f), vec2(0.125f, 0.3125f), vec2(0.3125f, 0.1875f), vec2(0.1875f, -0.3125f), vec2(-0.125f, 0.375f), vec2(0.0f, -0.4375f), vec2(-0.25f, -0.375f), vec2(-0.375f, 0.25f), vec2(-0.5f, 0.0f), vec2(0.4375f, -0.25f), vec2(0.375f, 0.4375f), vec2(-0.4375f, -0.5f)); + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4) { + let v_1 = textureNumSamples(t3); + let v_2 = sample_pos[select(0u, ((v_1 + 0u) - 1u), ((0u < v_1) & true))]; + r0 = vec4(v_2.xy, r0.zw); + let v_3 = dpdx(v3.xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = dpdy(v3.xyz); + r2 = vec4(v_4.xyz, r2.w); + let v_5 = (r0.yyy * r2.xyz); + r0 = vec4(r0.x, v_5.xyz); + let v_6 = fma(r0.xxx, r1.xyz, r0.yzw); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (r0.xyz + v3.xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r1 = vec4(v_8.xy, r1.zw); + let v_9 = r1.xy; + let v_10 = max(v_9, vec2(-2147483648.0f)); + let v_11 = bitcast>(select(select(vec2(v_10), vec2(2147483647i), (v_10 >= vec2(2147483648.0f))), vec2(), !((v_9 == v_9)))); + r2 = vec4(v_11.xy, r2.zw); + r2 = vec4(r2.xy, vec2()); + r0.w = textureLoad(t3, bitcast>(r2.xy), 0i).x; + r1.z = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.w = ((-(r0.wwww)).w + r1.z); + r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w); + let v_12 = (r0.www * r0.xyz); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = (r1.xy * vec2(0.015625f)); + r1 = vec4(v_13.xy, r1.zw); + let v_14 = textureSample(t14, s14, r1.xyxx.xy).xyz; + r1 = vec4(v_14.xyz, r1.w); + r1.z = (r1.z * cb12_12.tint_symbol_2[0u].w); + let v_15 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_15.xy, r2.zw); + let v_16 = fma(r0.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r1 = vec4(v_16.xy, r1.z, v_16.z); + let v_17 = &(x0[0u]); + let v_18 = r1; + *(v_17) = vec4(v_18.xyw, (*(v_17)).w); + let v_19 = fma(r0.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r3 = vec4(v_19.xyz, r3.w); + let v_20 = &(x0[1u]); + let v_21 = r3; + *(v_20) = vec4(v_21.xyz, (*(v_20)).w); + let v_22 = fma(r0.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r0 = vec4(v_22.xyz, r0.w); + let v_23 = &(x0[2u]); + let v_24 = r0; + *(v_23) = vec4(v_24.xyz, (*(v_23)).w); + let v_25 = &(x0[3u]); + let v_26 = r0; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = (cb6_6.tint_symbol_1[14u].zw * vec2(5.59999990463256835938f, 1.39999997615814208984f)); + r3 = vec4(r3.xy, v_27.xy); + r0.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f); + let v_28 = -(r1.zzzz); + r0.z = fma(r0.z, 0.5f, v_28.z); + let v_29 = abs(r0.yyyy); + let v_30 = max(v_29.xy, abs(r0.xxxx).xy); + r0 = vec4(v_30.xy, r0.zw); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < r0.z))); + let v_31 = (bitcast(r0.x) != 0u); + let v_32 = bitcast(v.tint_symbol_4[0i].x); + r0.x = select(bitcast(v.tint_symbol_4[1i].x), v_32, v_31); + let v_33 = abs(r3.yyyy); + r1.z = max(v_33.z, abs(r3.xxxx).z); + r1.z = bitcast(select(0u, 4294967295u, (r1.z < r0.z))); + let v_34 = bitcast(r1.z); + r0.x = select(r0.x, bitcast(v.tint_symbol_4[2i].x), (v_34 != 0u)); + let v_35 = abs(r1.yyyy); + r1.x = max(v_35.x, abs(r1.xxxx).x); + r0.z = bitcast(select(0u, 4294967295u, (r1.x < r0.z))); + let v_36 = bitcast(r0.z); + r0.x = select(r0.x, 0.0f, (v_36 != 0u)); + let v_37 = x0[bitcast(r0.x)]; + r1 = vec4(v_37.xyz, r1.w); + r0.x = f32(bitcast(r0.x)); + r0.z = (r0.x + 0.5f); + r0.z = (r0.z * 0.25f); + r4 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.xxxx))); + r4 = bitcast>((bitcast>(r4) & vec4(1065353216u))); + r0.x = dot(r4, cb6_6.tint_symbol_1[12u]); + r1.w = dot(r4, cb6_6.tint_symbol_1[13u]); + r4.x = (r1.x + 0.5f); + r4.y = fma(r1.y, 0.25f, r0.z); + r0.z = bitcast(select(0u, 4294967295u, !((r0.x == 0.0f)))); + r0.x = ((-(r0.xxxx)).x + r1.z); + let v_38 = dpdx(r4.xyy); + r5 = vec4(v_38.xy, r5.z, v_38.z); + r5.z = dpdx(r0.x); + let v_39 = dpdy(r4.yxy); + r6 = vec4(v_39.xyz, r6.w); + r6.w = dpdy(r0.x); + let v_40 = (r5.yw * r6.yw); + r1 = vec4(v_40.xy, r1.zw); + let v_41 = -(r1.xyxx); + let v_42 = fma(r5.xz, r6.xz, v_41.xy); + r7 = vec4(v_42.xy, r7.zw); + r1.x = (1.0f / r7.x); + r1.y = (r5.z * r6.y); + let v_43 = -(r1.yyyy); + r7.z = fma(r5.x, r6.w, v_43.z); + let v_44 = (r1.xx * r7.yz); + r1 = vec4(v_44.xy, r1.zw); + let v_45 = max(r1.xy, vec2()); + r1 = vec4(v_45.xy, r1.zw); + let v_46 = min(r1.xy, vec2(0.5f)); + r1 = vec4(v_46.xy, r1.zw); + r0.x = fma((-(r1.wwww)).x, r1.x, r0.x); + r0.x = fma((-(r1.wwww)).x, r1.y, r0.x); + let v_47 = bitcast(r0.z); + let v_48 = r0.x; + r4.z = select(r1.z, v_48, (v_47 != 0u)); + r1 = (r2.yxxy * vec4(-0.88800001144409179688f, 0.88800001144409179688f, -0.77700001001358032227f, -0.77700001001358032227f)); + let v_49 = (r2.yx * vec2(0.66600000858306884766f, -0.66600000858306884766f)); + r5 = vec4(v_49.xy, r5.zw); + let v_50 = (r2.xy * r3.zw); + r6 = vec4(v_50.xy, r6.zw); + r6.z = 0.0f; + let v_51 = (r4.xyz + r6.xyz); + r6 = vec4(v_51.xyz, r6.w); + let v_52 = (-(r2.yyyx)).zw; + r2 = vec4(r2.xy, v_52.xy); + r7 = (r2.zxyw * r3.zwzw); + let v_53 = (r7.xy * vec2(0.5f)); + r8 = vec4(v_53.xy, r8.zw); + r8.z = 0.0f; + let v_54 = (r4.xyz + r8.xyz); + r8 = vec4(v_54.xyz, r8.w); + let v_55 = ((-(r2.xxyx)).xz * r3.zw); + let v_56 = r0; + r0 = vec4(v_55.x, v_56.y, v_55.y, v_56.w); + let v_57 = (r0.xz * vec2(0.75f)); + r2 = vec4(v_57.xy, r2.zw); + r2.z = 0.0f; + let v_58 = (r2.xyz + r4.xyz); + r2 = vec4(v_58.xyz, r2.w); + let v_59 = (r7.zw * vec2(0.25f)); + r7 = vec4(v_59.xy, r7.zw); + r7.z = 0.0f; + let v_60 = (r4.xyz + r7.xyz); + r7 = vec4(v_60.xyz, r7.w); + r9 = (r1.zwxy * r3.zwzw); + let v_61 = r9; + r10 = vec4(v_61.zw, r10.zw); + r10.z = 0.0f; + let v_62 = (r4.xyz + r10.xyz); + r10 = vec4(v_62.xyz, r10.w); + r11 = (r1.yxyx * vec4(-1.0f, 1.0f, 1.0f, -1.0f)); + r11 = (r3.zwzw * r11); + let v_63 = (r11.xy * vec2(0.5f)); + r12 = vec4(v_63.xy, r12.zw); + r12.z = 0.0f; + let v_64 = (r4.xyz + r12.xyz); + r12 = vec4(v_64.xyz, r12.w); + r13 = (-(r1) * r3.zwzw); + r13 = (r13.zwxy * vec4(0.75f)); + let v_65 = r13; + r14 = vec4(v_65.zw, r14.zw); + r14.z = 0.0f; + let v_66 = (r4.xyz + r14.xyz); + r14 = vec4(v_66.xyz, r14.w); + let v_67 = (r11.zw * vec2(0.25f)); + r11 = vec4(v_67.xy, r11.zw); + r11.z = 0.0f; + let v_68 = (r4.xyz + r11.xyz); + r11 = vec4(v_68.xyz, r11.w); + r9.z = 0.0f; + let v_69 = (r4.xyz + r9.xyz); + r9 = vec4(v_69.xyz, r9.w); + r1 = (r1.wzwz * vec4(-1.0f, 1.0f, 1.0f, -1.0f)); + r1 = (r1 * r3.zwzw); + let v_70 = (r1.xy * vec2(0.5f)); + r15 = vec4(v_70.xy, r15.zw); + r15.z = 0.0f; + let v_71 = (r4.xyz + r15.xyz); + r15 = vec4(v_71.xyz, r15.w); + r13.z = 0.0f; + let v_72 = (r4.xyz + r13.xyz); + r13 = vec4(v_72.xyz, r13.w); + let v_73 = (r1.zw * vec2(0.25f)); + r1 = vec4(v_73.xy, r1.zw); + r1.z = 0.0f; + let v_74 = (r1.xyz + r4.xyz); + r1 = vec4(v_74.xyz, r1.w); + let v_75 = (r3.zw * r5.xy); + r16 = vec4(v_75.xy, r16.zw); + r16.z = 0.0f; + let v_76 = (r4.xyz + r16.xyz); + r16 = vec4(v_76.xyz, r16.w); + let v_77 = (-(r5.yyyx)).zw; + r5 = vec4(r5.xy, v_77.xy); + r17 = (r3.zwzw * r5.zxyw); + let v_78 = (r17.xy * vec2(0.5f)); + r18 = vec4(v_78.xy, r18.zw); + r18.z = 0.0f; + let v_79 = (r4.xyz + r18.xyz); + r18 = vec4(v_79.xyz, r18.w); + let v_80 = -(r5.xxyx); + let v_81 = (r3.zw * v_80.xz); + let v_82 = r0; + r0 = vec4(v_81.x, v_82.y, v_81.y, v_82.w); + let v_83 = (r0.xz * vec2(0.75f)); + r3 = vec4(v_83.xy, r3.zw); + r3.z = 0.0f; + let v_84 = (r3.xyz + r4.xyz); + r3 = vec4(v_84.xyz, r3.w); + let v_85 = (r17.zw * vec2(0.25f)); + r5 = vec4(v_85.xy, r5.zw); + r5.z = 0.0f; + let v_86 = (r4.xyz + r5.xyz); + r5 = vec4(v_86.xyz, r5.w); + let v_87 = r6.xyxx; + r6.x = textureSampleCompareLevel(t15, s15, v_87.xy, r6.z); + let v_88 = r8.xyxx; + r6.y = textureSampleCompareLevel(t15, s15, v_88.xy, r8.z); + let v_89 = r2.xyxx; + r6.z = textureSampleCompareLevel(t15, s15, v_89.xy, r2.z); + let v_90 = r7.xyxx; + r6.w = textureSampleCompareLevel(t15, s15, v_90.xy, r7.z); + let v_91 = r10.xyxx; + r2.x = textureSampleCompareLevel(t15, s15, v_91.xy, r10.z); + let v_92 = r12.xyxx; + r2.y = textureSampleCompareLevel(t15, s15, v_92.xy, r12.z); + let v_93 = r14.xyxx; + r2.z = textureSampleCompareLevel(t15, s15, v_93.xy, r14.z); + let v_94 = r11.xyxx; + r2.w = textureSampleCompareLevel(t15, s15, v_94.xy, r11.z); + let v_95 = r9.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_95.xy, r9.z); + let v_96 = r15.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_96.xy, r15.z); + let v_97 = r13.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_97.xy, r13.z); + let v_98 = r1.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_98.xy, r1.z); + let v_99 = r16.xyxx; + r1.x = textureSampleCompareLevel(t15, s15, v_99.xy, r16.z); + let v_100 = r18.xyxx; + r1.y = textureSampleCompareLevel(t15, s15, v_100.xy, r18.z); + let v_101 = r3.xyxx; + r1.z = textureSampleCompareLevel(t15, s15, v_101.xy, r3.z); + let v_102 = r5.xyxx; + r1.w = textureSampleCompareLevel(t15, s15, v_102.xy, r5.z); + r2 = (r2 + r6); + r2 = (r7 + r2); + r1 = (r1 + r2); + r0.x = dot(r1, vec4(1.0f)); + r1.x = (r0.x * 0.0625f); + r0.x = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.x) != 0u)) { + r0.x = textureSample(t2, s2, r4.xyxx.xy).w; + r1.y = ((-(r0.xxxx)).y + 1.0f); + } else { + r1.y = 1.0f; + } + r0.x = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).x, 0.0f, 1.0f); + r0.y = clamp(fma(r0.yyyy, vec4(15.0f), vec4(-6.0f)).y, 0.0f, 1.0f); + r0.x = ((-(r0.xxxx)).x + 1.0f); + let v_103 = fma(r0.xx, r0.yy, r1.xy); + r0 = vec4(v_103.xy, r0.zw); + let v_104 = (r0.xy * r0.xy); + r0 = vec4(v_104.xy, r0.zw); + let v_105 = min(r0.xy, vec2(1.0f)); + let v_106 = r0; + r0 = vec4(v_106.x, v_105.xy, v_106.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r1.x = (r0.z * r0.y); + let v_107 = bitcast(r0.w); + let v_108 = r1.x; + r0.x = select(r0.y, v_108, (v_107 != 0u)); + o0 = r0.xzzz; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e06efa0d4b9f69a6.consts.json b/b/8b0b5899ed/shaders/e06efa0d4b9f69a6.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/e06efa0d4b9f69a6.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e06efa0d4b9f69a6.wgsl b/b/8b0b5899ed/shaders/e06efa0d4b9f69a6.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..aea233375871b7c567151da9d348574f60072d42 --- /dev/null +++ b/b/8b0b5899ed/shaders/e06efa0d4b9f69a6.wgsl @@ -0,0 +1,428 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb7_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4, v4 : u32) { + let v_1 = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = fma(r0.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy); + r0 = vec4(v_2.xy, r0.zw); + r0.x = (r0.x * cb11_11.tint_symbol_3[0u].w); + r0.y = (r0.y * cb11_11.tint_symbol_3[1u].w); + let v_3 = (r0.yyy * cb11_11.tint_symbol_3[1u].xyz); + r0 = vec4(r0.x, v_3.xyz); + let v_4 = fma(r0.xxx, cb11_11.tint_symbol_3[0u].xyz, r0.yzw); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = -(cb11_11.tint_symbol_3[2u].xyzx); + let v_6 = (r0.xyz + v_5.xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r1 = vec4(v_7.xy, r1.zw); + let v_8 = r1.xy; + let v_9 = max(v_8, vec2(-2147483648.0f)); + let v_10 = bitcast>(select(select(vec2(v_9), vec2(2147483647i), (v_9 >= vec2(2147483648.0f))), vec2(), !((v_8 == v_8)))); + r2 = vec4(v_10.xy, r2.zw); + r2 = vec4(r2.xy, vec2()); + r0.w = textureLoad(t3, bitcast>(r2.xy), bitcast(v4)).x; + r1.z = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.w = ((-(r0.wwww)).w + r1.z); + r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w); + let v_11 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = (cb6_6.tint_symbol_1[14u].zw * cb11_11.tint_symbol_3[6u].xx); + r1 = vec4(r1.xy, v_12.xy); + r2 = (r0.wwww * v3.xyz.yxyz); + let v_13 = (r1.xy * vec2(0.015625f)); + r1 = vec4(v_13.xy, r1.zw); + let v_14 = textureSample(t14, s14, r1.xyxx.xy).xyz; + r3 = vec4(v_14.xyz, r3.w); + r1.x = (r3.z * cb12_12.tint_symbol_2[0u].w); + let v_15 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r3 = vec4(v_15.xy, r3.zw); + let v_16 = fma(r2.yzw, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r4 = vec4(v_16.xyz, r4.w); + let v_17 = &(x0[0u]); + let v_18 = r4; + *(v_17) = vec4(v_18.xyz, (*(v_17)).w); + let v_19 = fma(r2.yzw, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r5 = vec4(v_19.xyz, r5.w); + let v_20 = &(x0[1u]); + let v_21 = r5; + *(v_20) = vec4(v_21.xyz, (*(v_20)).w); + let v_22 = fma(r2.yzw, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r6 = vec4(v_22.xyz, r6.w); + let v_23 = &(x0[2u]); + let v_24 = r6; + *(v_23) = vec4(v_24.xyz, (*(v_23)).w); + let v_25 = &(x0[3u]); + let v_26 = r6; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + r1.y = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).y, 1.5f, 1.0f); + let v_27 = -(r1.xxxx); + r1.x = fma(r1.y, 0.5f, v_27.x); + let v_28 = abs(r6.yyyy); + let v_29 = max(v_28.zw, abs(r6.xxxx).zw); + r4 = vec4(r4.xy, v_29.xy); + r1.y = bitcast(select(0u, 4294967295u, (r4.z < r1.x))); + let v_30 = (bitcast(r1.y) != 0u); + let v_31 = bitcast(v.tint_symbol_4[0i].x); + r1.y = select(bitcast(v.tint_symbol_4[1i].x), v_31, v_30); + let v_32 = abs(r5.yyyy); + r4.z = max(v_32.z, abs(r5.xxxx).z); + r4.z = bitcast(select(0u, 4294967295u, (r4.z < r1.x))); + let v_33 = bitcast(r4.z); + r1.y = select(r1.y, bitcast(v.tint_symbol_4[2i].x), (v_33 != 0u)); + let v_34 = abs(r4.yyyy); + r4.x = max(v_34.x, abs(r4.xxxx).x); + r1.x = bitcast(select(0u, 4294967295u, (r4.x < r1.x))); + let v_35 = bitcast(r1.x); + r1.x = select(r1.y, 0.0f, (v_35 != 0u)); + let v_36 = x0[bitcast(r1.x)]; + r4 = vec4(v_36.xyz, r4.w); + r1.y = f32(bitcast(r1.x)); + r5.x = (r1.y + 0.5f); + r5.x = (r5.x * 0.25f); + r6 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r1.yyyy))); + r6 = bitcast>((bitcast>(r6) & vec4(1065353216u))); + r1.y = dot(r6, cb6_6.tint_symbol_1[12u]); + r5.y = dot(r6, cb6_6.tint_symbol_1[13u]); + r6.x = (r4.x + 0.5f); + r6.y = fma(r4.y, 0.25f, r5.x); + r4.x = bitcast(select(0u, 4294967295u, !((r1.y == 0.0f)))); + r1.y = ((-(r1.yyyy)).y + r4.z); + let v_37 = dpdx(r6.xyy); + r7 = vec4(v_37.xy, r7.z, v_37.z); + r7.z = dpdx(r1.y); + let v_38 = dpdy(r6.yxy); + r8 = vec4(v_38.xyz, r8.w); + r8.w = dpdy(r1.y); + let v_39 = (r7.yw * r8.yw); + let v_40 = r5; + r5 = vec4(v_39.x, v_40.y, v_39.y, v_40.w); + let v_41 = -(r5.xzxx); + let v_42 = fma(r7.xz, r8.xz, v_41.xy); + r9 = vec4(v_42.xy, r9.zw); + r4.y = (1.0f / r9.x); + r5.x = (r7.z * r8.y); + let v_43 = -(r5.xxxx); + r9.z = fma(r7.x, r8.w, v_43.z); + let v_44 = (r4.yy * r9.yz); + let v_45 = r5; + r5 = vec4(v_44.x, v_45.y, v_44.y, v_45.w); + let v_46 = max(r5.xz, vec2()); + let v_47 = r5; + r5 = vec4(v_46.x, v_47.y, v_46.y, v_47.w); + let v_48 = min(r5.xz, vec2(0.5f)); + let v_49 = r5; + r5 = vec4(v_48.x, v_49.y, v_48.y, v_49.w); + r1.y = fma((-(r5.yyyy)).y, r5.x, r1.y); + r1.y = fma((-(r5.yyyy)).y, r5.z, r1.y); + let v_50 = bitcast(r4.x); + let v_51 = r1.y; + r4.z = select(r4.z, v_51, (v_50 != 0u)); + let v_52 = (r1.zw * vec2(1.39999997615814208984f, 0.34999999403953552246f)); + let v_53 = r1; + r1 = vec4(v_53.x, v_52.xy, v_53.w); + r1.x = bitcast((4i + bitcast(r1.x))); + r5 = (vec4(0.25f, 1.0f, 0.25f, 1.0f) * cb6_6.tint_symbol_1[bitcast(r1.x)].yxyz); + r7 = dpdx(r2.yzwz); + r7 = (r5.yzwz * r7); + r2 = dpdy(r2); + r2 = (r5 * r2); + let v_54 = (r2.yw * r7.yw); + r1 = vec4(v_54.x, r1.yz, v_54.y); + let v_55 = -(r1.xwxx); + let v_56 = fma(r7.xz, r2.xz, v_55.xy); + r5 = vec4(v_56.xy, r5.zw); + r1.x = (1.0f / r5.x); + r1.w = (r2.y * r7.z); + let v_57 = -(r1.wwww); + r5.z = fma(r7.x, r2.w, v_57.z); + let v_58 = (r1.xx * r5.yz); + r1 = vec4(v_58.x, r1.yz, v_58.y); + let v_59 = max(r1.xw, vec2(-1.0f)); + r1 = vec4(v_59.x, r1.yz, v_59.y); + let v_60 = min(r1.xw, vec2(1.0f)); + r1 = vec4(v_60.x, r1.yz, v_60.y); + r2 = (r3.yxxy * vec4(-0.88800001144409179688f, 0.88800001144409179688f, -0.77700001001358032227f, -0.77700001001358032227f)); + let v_61 = (r3.yx * vec2(0.66600000858306884766f, -0.66600000858306884766f)); + r5 = vec4(v_61.xy, r5.zw); + let v_62 = (r3.xy * r1.yz); + r4 = vec4(v_62.xy, r4.zw); + r6.z = dot(r1.xw, r4.xy); + let v_63 = (r4.xyz + r6.xyz); + r7 = vec4(v_63.xyz, r7.w); + let v_64 = (-(r3.yyyx)).zw; + r3 = vec4(r3.xy, v_64.xy); + r8 = (r1.yzyz * r3.zxyw); + let v_65 = (r8.xy * vec2(0.5f)); + r4 = vec4(v_65.xy, r4.zw); + r6.w = dot(r1.xw, r4.xy); + let v_66 = (r4.xyz + r6.xyw); + r9 = vec4(v_66.xyz, r9.w); + let v_67 = ((-(r3.xyxx)).xy * r1.yz); + r3 = vec4(v_67.xy, r3.zw); + let v_68 = (r3.xy * vec2(0.75f)); + r4 = vec4(v_68.xy, r4.zw); + r3.x = dot(r1.xw, r4.xy); + let v_69 = r6; + let v_70 = r3; + r3 = vec4(v_70.x, v_69.xy, v_70.w); + let v_71 = (r3.yzx + r4.xyz); + r10 = vec4(v_71.xyz, r10.w); + let v_72 = (r8.zw * vec2(0.25f)); + r4 = vec4(v_72.xy, r4.zw); + r3.w = dot(r1.xw, r4.xy); + let v_73 = (r3.yzw + r4.xyz); + r8 = vec4(v_73.xyz, r8.w); + r11 = (r1.yzyz * r2); + r3.x = dot(r1.xw, r11.xy); + let v_74 = r11; + r4 = vec4(v_74.xy, r4.zw); + let v_75 = (r3.yzx + r4.xyz); + r12 = vec4(v_75.xyz, r12.w); + r13 = (r2.yxyx * vec4(-1.0f, 1.0f, 1.0f, -1.0f)); + r13 = (r1.yzyz * r13); + let v_76 = (r13.xy * vec2(0.5f)); + r4 = vec4(v_76.xy, r4.zw); + r3.w = dot(r1.xw, r4.xy); + let v_77 = (r3.yzw + r4.xyz); + r14 = vec4(v_77.xyz, r14.w); + let v_78 = -(r2); + r15 = (r1.yzyz * v_78); + r15 = (r15 * vec4(0.75f)); + r3.x = dot(r1.xw, r15.xy); + let v_79 = r15; + r4 = vec4(v_79.xy, r4.zw); + let v_80 = (r3.yzx + r4.xyz); + r16 = vec4(v_80.xyz, r16.w); + let v_81 = (r13.zw * vec2(0.25f)); + r4 = vec4(v_81.xy, r4.zw); + r3.w = dot(r1.xw, r4.xy); + let v_82 = (r3.yzw + r4.xyz); + r13 = vec4(v_82.xyz, r13.w); + r3.x = dot(r1.xw, r11.zw); + let v_83 = r11; + r4 = vec4(v_83.zw, r4.zw); + let v_84 = (r3.yzx + r4.xyz); + r11 = vec4(v_84.xyz, r11.w); + r2 = (r2.wzwz * vec4(-1.0f, 1.0f, 1.0f, -1.0f)); + r2 = (r1.yzyz * r2); + let v_85 = (r2.xy * vec2(0.5f)); + r4 = vec4(v_85.xy, r4.zw); + r3.w = dot(r1.xw, r4.xy); + let v_86 = (r3.yzw + r4.xyz); + r17 = vec4(v_86.xyz, r17.w); + r3.x = dot(r1.xw, r15.zw); + let v_87 = r15; + r4 = vec4(v_87.zw, r4.zw); + let v_88 = (r3.yzx + r4.xyz); + r15 = vec4(v_88.xyz, r15.w); + let v_89 = (r2.zw * vec2(0.25f)); + r4 = vec4(v_89.xy, r4.zw); + r3.w = dot(r1.xw, r4.xy); + let v_90 = (r3.yzw + r4.xyz); + r2 = vec4(v_90.xyz, r2.w); + let v_91 = (r1.yz * r5.xy); + r4 = vec4(v_91.xy, r4.zw); + r3.x = dot(r1.xw, r4.xy); + let v_92 = (r3.yzx + r4.xyz); + r18 = vec4(v_92.xyz, r18.w); + let v_93 = (-(r5.yyyx)).zw; + r5 = vec4(r5.xy, v_93.xy); + r19 = (r1.yzyz * r5.zxyw); + let v_94 = (r19.xy * vec2(0.5f)); + r4 = vec4(v_94.xy, r4.zw); + r3.w = dot(r1.xw, r4.xy); + let v_95 = (r3.yzw + r4.xyz); + r20 = vec4(v_95.xyz, r20.w); + let v_96 = -(r5.xxyx); + let v_97 = (r1.yz * v_96.yz); + let v_98 = r1; + r1 = vec4(v_98.x, v_97.xy, v_98.w); + let v_99 = (r1.yz * vec2(0.75f)); + r4 = vec4(v_99.xy, r4.zw); + r3.x = dot(r1.xw, r4.xy); + let v_100 = (r3.yzx + r4.xyz); + r5 = vec4(v_100.xyz, r5.w); + let v_101 = (r19.zw * vec2(0.25f)); + r4 = vec4(v_101.xy, r4.zw); + r3.w = dot(r1.xw, r4.xy); + let v_102 = (r3.yzw + r4.xyz); + r1 = vec4(v_102.xyz, r1.w); + let v_103 = r7.xyxx; + r3.x = textureSampleCompareLevel(t15, s15, v_103.xy, r7.z); + let v_104 = r9.xyxx; + r3.y = textureSampleCompareLevel(t15, s15, v_104.xy, r9.z); + let v_105 = r10.xyxx; + r3.z = textureSampleCompareLevel(t15, s15, v_105.xy, r10.z); + let v_106 = r8.xyxx; + r3.w = textureSampleCompareLevel(t15, s15, v_106.xy, r8.z); + let v_107 = r12.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_107.xy, r12.z); + let v_108 = r14.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_108.xy, r14.z); + let v_109 = r16.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_109.xy, r16.z); + let v_110 = r13.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_110.xy, r13.z); + let v_111 = r11.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_111.xy, r11.z); + let v_112 = r17.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_112.xy, r17.z); + let v_113 = r15.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_113.xy, r15.z); + let v_114 = r2.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_114.xy, r2.z); + let v_115 = r18.xyxx; + r2.x = textureSampleCompareLevel(t15, s15, v_115.xy, r18.z); + let v_116 = r20.xyxx; + r2.y = textureSampleCompareLevel(t15, s15, v_116.xy, r20.z); + let v_117 = r5.xyxx; + r2.z = textureSampleCompareLevel(t15, s15, v_117.xy, r5.z); + let v_118 = r1.xyxx; + r2.w = textureSampleCompareLevel(t15, s15, v_118.xy, r1.z); + r1 = (r3 + r7); + r1 = (r8 + r1); + r1 = (r2 + r1); + r1.x = dot(r1, vec4(1.0f)); + r1.x = (r1.x * 0.0625f); + r1.z = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r1.z) != 0u)) { + r1.z = textureSample(t2, s2, r6.xyxx.xy).w; + r1.y = ((-(r1.zzzz)).y + 1.0f); + } else { + r1.y = 1.0f; + } + r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f); + r1.z = clamp(fma(r4.wwww, vec4(15.0f), vec4(-6.0f)).z, 0.0f, 1.0f); + r0.w = ((-(r0.wwww)).w + 1.0f); + let v_119 = fma(r0.ww, r1.zz, r1.xy); + r1 = vec4(v_119.xy, r1.zw); + let v_120 = (r1.xy * r1.xy); + r1 = vec4(v_120.xy, r1.zw); + let v_121 = min(r1.xy, vec2(1.0f)); + let v_122 = r1; + r1 = vec4(v_122.x, v_121.xy, v_122.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r1.w = (r1.z * r1.y); + let v_123 = bitcast(r0.w); + let v_124 = r1.w; + r1.x = select(r1.y, v_124, (v_123 != 0u)); + r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x; + let v_125 = r2; + r2 = vec4(v_125.x, 0.0f, v_125.z, 0.5f); + let v_126 = fma(r0.xy, vec2(0.00028571428265422583f), r2.xy); + r0 = vec4(v_126.xy, r0.zw); + r2.z = textureSample(t5, s5, r0.xyxx.xy).y; + r0.x = textureSample(t6, s6, r2.zwzz.xy).x; + r0.y = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).y, 0.0f, 1.0f); + r0.y = sqrt(r0.y); + r0.y = fma((-(r0.yyyy)).y, cb6_6.tint_symbol_1[3u].z, 1.0f); + r0.x = (r0.y * r0.x); + let v_127 = (r0.xx * r1.xz); + r0 = vec4(v_127.xy, r0.zw); + o0 = min(r0.yyyy, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) @interpolate(perspective, sample) v3 : vec4, @builtin(sample_index) v4 : u32) -> @location(0u) vec4 { + main_inner(v1, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e097d796674d02ad.wgsl b/b/8b0b5899ed/shaders/e097d796674d02ad.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..8e7f4a47c5ff56614463eceebd162da298fb4f89 --- /dev/null +++ b/b/8b0b5899ed/shaders/e097d796674d02ad.wgsl @@ -0,0 +1,136 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_2 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb2_struct { + tint_symbol_3 : array, 2u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb2_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v4 : vec3, v5 : vec4) { + r0.x = (v2.y * 6.28318500518798828125f); + let v = (cb13_13.tint_symbol_3[0u].zzw * cb13_13.tint_symbol_3[1u].zzw); + r0 = vec4(r0.x, v.xyz); + let v_1 = fma(cb2_2.tint_symbol_1[16u].xxx, r0.yzw, r0.xxx); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = sin(r0.xyzx.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = (v2.xxz * cb13_13.tint_symbol_3[0u].xxy); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = (r1.xyz * cb13_13.tint_symbol_3[1u].xxy); + r1 = vec4(v_4.xyz, r1.w); + let v_5 = fma(r0.xyz, r1.xyz, v0); + r0 = vec4(v_5.xyz, r0.w); + r1 = (r0.yyyy * cb1_1.tint_symbol[9u]); + r1 = fma(r0.xxxx, cb1_1.tint_symbol[8u], r1); + r0 = fma(r0.zzzz, cb1_1.tint_symbol[10u], r1); + o0 = (r0 + cb1_1.tint_symbol[11u]); + let v_6 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_8.xyz, r0.w); + let v_9 = (r0.xyz + cb1_1.tint_symbol[3u].xyz); + r0 = vec4(v_9.xyz, r0.w); + let v_10 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r0 = vec4(v_10.xyz, r0.w); + r0.x = dot(r0.xyz, r0.xyz); + r0.x = (r0.x * 0.00000399999998990097f); + r0.x = min(r0.x, 1.0f); + r0.y = ((-(r0.xxxx)).y + 1.0f); + let v_11 = -(cb2_2.tint_symbol_1[16u].zzzz); + let v_12 = clamp(((r0.xyxx + v_11)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_12.xy, r0.zw); + r0.z = (cb3_3.tint_symbol_2[49u].w + -1.0f); + let v_13 = fma(r0.xy, r0.zz, vec2(1.0f)); + r0 = vec4(v_13.xy, r0.zw); + let v_14 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2(), vec2(1.0f)); + o1 = vec4(v_14.xy, o1.zw); + o1 = vec4(o1.xy, v1.zw); + o2 = v3.xyxy; + r0.x = dot(v4, v4); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f))); + let v_15 = select(v4, vec3(0.0f, 0.0f, 1.0f), (bitcast>(r0.xxx) != vec3())); + r0 = vec4(v_15.xyz, r0.w); + let v_16 = (r0.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_16.xyz, r1.w); + let v_17 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r0 = vec4(v_17.xy, r0.z, v_17.z); + let v_18 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw); + r0 = vec4(v_18.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_19 = (r0.www * r0.xyz); + r0 = vec4(v_19.xyz, r0.w); + o3 = r0.xyz.xyzx; + let v_20 = (v5.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_20.xyz, r1.w); + let v_21 = fma(v5.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_21.xyz, r1.w); + let v_22 = fma(v5.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_22.xyz, r1.w); + o4 = r1.xyz.xyzx; + let v_23 = (r0.yzx * r1.zxy); + r2 = vec4(v_23.xyz, r2.w); + let v_24 = -(r2.xyzx); + let v_25 = fma(r1.yzx, r0.zxy, v_24.xyz); + r0 = vec4(v_25.xyz, r0.w); + o5 = ((r0.xyz * v5.www)).xyzx; +} + +struct tint_symbol_4 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec3, @location(5u) v5 : vec4) -> tint_symbol_4 { + main_inner(v0, v1, v2, v3, v4, v5); + return tint_symbol_4(o0, o1, o2, o3, o4, o5); +} diff --git a/b/8b0b5899ed/shaders/e0a2aa9b99c524ad.consts.json b/b/8b0b5899ed/shaders/e0a2aa9b99c524ad.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/e0a2aa9b99c524ad.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e0a2aa9b99c524ad.wgsl b/b/8b0b5899ed/shaders/e0a2aa9b99c524ad.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..20fc3b98eff8222ea1a471d675d8c57358b4fb9f --- /dev/null +++ b/b/8b0b5899ed/shaders/e0a2aa9b99c524ad.wgsl @@ -0,0 +1,938 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v4 : vec4; + +var v5 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v4 = v_2; + x1[0u].x = v5[0u]; + x1[0u].y = v5[1u]; + x1[0u].z = v5[2u]; + x1[0u].w = v5[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + let v_3 = (v1.xy * cb11_11.tint_symbol_4[0u].zw); + r1 = vec4(v_3.xy, r1.zw); + r2 = textureSample(t2, s2, r1.xyxx.xy); + r1.z = fma(r2.x, 2.0f, -1.0f); + let v_4 = (r1.xy * vec2(3.1700000762939453125f)); + r1 = vec4(v_4.xy, r1.zw); + r2 = textureSample(t2, s2, r1.xyxx.xy); + r1.x = fma(r2.x, 2.0f, -1.0f); + r1.x = (r1.x * 0.5f); + r1.x = fma(r1.z, 0.5f, r1.x); + r1.x = fma((-(r1.xxxx)).x, cb11_11.tint_symbol_4[0u].x, 1.0f); + r0 = (r0 * r1.xxxx); + r1.x = dot(v2.xyz, v2.xyz); + r1.x = inverseSqrt(r1.x); + let v_5 = (r1.xxx * v2.xyz); + r1 = vec4(r1.x, v_5.xyz); + r0.w = (r0.w * v0.w); + let v_6 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_6.xy, r2.zw); + let v_7 = (r0.xyz * r0.xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = -(v3.xyzx); + let v_9 = (v_8.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_9.xyz, r3.w); + r2.z = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_10 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r3 = vec4(v_10.xyz, r3.w); + let v_11 = (r3.yyy * cb6_6.tint_symbol_5[1u].xyz); + r4 = vec4(v_11.xyz, r4.w); + let v_12 = fma(r3.xxx, cb6_6.tint_symbol_5[0u].xyz, r4.xyz); + r4 = vec4(v_12.xyz, r4.w); + let v_13 = fma(r3.zzz, cb6_6.tint_symbol_5[2u].xyz, r4.xyz); + r4 = vec4(v_13.xyz, r4.w); + let v_14 = fma(r4.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r5 = vec4(v_14.xyz, r5.w); + let v_15 = &(x0[0u]); + let v_16 = r5; + *(v_15) = vec4(v_16.xyz, (*(v_15)).w); + let v_17 = fma(r4.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r6 = vec4(v_17.xyz, r6.w); + let v_18 = &(x0[1u]); + let v_19 = r6; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = fma(r4.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r7 = vec4(v_20.xyz, r7.w); + let v_21 = &(x0[2u]); + let v_22 = r7; + *(v_21) = vec4(v_22.xyz, (*(v_21)).w); + let v_23 = fma(r4.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r4 = vec4(v_23.xyz, r4.w); + let v_24 = &(x0[3u]); + let v_25 = r4; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_27 = r8; + r8 = vec4(v_27.x, v_26.x, v_27.z, v_26.y); + r2.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r2.w = (r2.w * 0.5f); + let v_28 = abs(r7.yyyy); + r3.w = max(v_28.w, abs(r7.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r2.w))); + let v_29 = (bitcast(r3.w) != 0u); + let v_30 = bitcast(v.tint_symbol_6[0i].x); + r3.w = select(bitcast(v.tint_symbol_6[1i].x), v_30, v_29); + let v_31 = abs(r6.yyyy); + r4.z = max(v_31.z, abs(r6.xxxx).z); + r4.z = bitcast(select(0u, 4294967295u, (r4.z < r2.w))); + let v_32 = bitcast(r4.z); + r3.w = select(r3.w, bitcast(v.tint_symbol_6[2i].x), (v_32 != 0u)); + let v_33 = abs(r5.yyyy); + r4.z = max(v_33.z, abs(r5.xxxx).z); + r2.w = bitcast(select(0u, 4294967295u, (r4.z < r2.w))); + let v_34 = bitcast(r2.w); + r2.w = select(r3.w, 0.0f, (v_34 != 0u)); + let v_35 = x0[bitcast(r2.w)]; + r5 = vec4(v_35.xyz, r5.w); + r2.w = f32(bitcast(r2.w)); + r3.w = (r2.w + 0.5f); + r3.w = (r3.w * 0.25f); + r6 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww))); + r6 = bitcast>((bitcast>(r6) & vec4(1065353216u))); + r2.w = dot(r6, cb6_6.tint_symbol_5[12u]); + r4.z = dot(r6, cb6_6.tint_symbol_5[13u]); + r6.x = (r5.x + 0.5f); + r6.y = fma(r5.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r2.w == 0.0f)))); + r2.w = ((-(r2.wwww)).w + r5.z); + let v_36 = dpdx(r6.xyy); + r7 = vec4(v_36.xy, r7.z, v_36.z); + r7.z = dpdx(r2.w); + let v_37 = dpdy(r6.yxy); + r9 = vec4(v_37.xyz, r9.w); + r9.w = dpdy(r2.w); + let v_38 = (r7.yw * r9.yw); + r5 = vec4(v_38.xy, r5.zw); + let v_39 = -(r5.xyxx); + let v_40 = fma(r7.xz, r9.xz, v_39.xy); + r10 = vec4(v_40.xy, r10.zw); + r4.w = (1.0f / r10.x); + r5.x = (r7.z * r9.y); + let v_41 = -(r5.xxxx); + r10.z = fma(r7.x, r9.w, v_41.z); + let v_42 = (r4.ww * r10.yz); + r5 = vec4(v_42.xy, r5.zw); + let v_43 = max(r5.xy, vec2()); + r5 = vec4(v_43.xy, r5.zw); + let v_44 = min(r5.xy, vec2(0.5f)); + r5 = vec4(v_44.xy, r5.zw); + r2.w = fma((-(r4.zzzz)).w, r5.x, r2.w); + r2.w = fma((-(r4.zzzz)).w, r5.y, r2.w); + let v_45 = bitcast(r3.w); + let v_46 = r2.w; + r8.z = select(r5.z, v_46, (v_45 != 0u)); + r6.z = 0.0f; + let v_47 = (r6.xyz + r8.ywz); + r5 = vec4(v_47.xyz, r5.w); + let v_48 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r8 = vec4(v_48.xy, r8.zw); + let v_49 = (r6.xyz + r8.xyz); + r7 = vec4(v_49.xyz, r7.w); + let v_50 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r8 = vec4(v_50.xy, r8.zw); + let v_51 = (r6.xyz + r8.xyz); + r9 = vec4(v_51.xyz, r9.w); + let v_52 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r8 = vec4(v_52.xy, r8.zw); + let v_53 = (r6.xyz + r8.xyz); + r10 = vec4(v_53.xyz, r10.w); + let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r8 = vec4(v_54.xy, r8.zw); + let v_55 = (r6.xyz + r8.xyz); + r11 = vec4(v_55.xyz, r11.w); + let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r8 = vec4(v_56.xy, r8.zw); + let v_57 = (r6.xyz + r8.xyz); + r12 = vec4(v_57.xyz, r12.w); + let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r8 = vec4(v_58.xy, r8.zw); + let v_59 = (r6.xyz + r8.xyz); + r13 = vec4(v_59.xyz, r13.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r8 = vec4(v_60.xy, r8.zw); + let v_61 = (r6.xyz + r8.xyz); + r14 = vec4(v_61.xyz, r14.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r8 = vec4(v_62.xy, r8.zw); + let v_63 = (r6.xyz + r8.xyz); + r15 = vec4(v_63.xyz, r15.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r8 = vec4(v_64.xy, r8.zw); + let v_65 = (r6.xyz + r8.xyz); + r16 = vec4(v_65.xyz, r16.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r8 = vec4(v_66.xy, r8.zw); + let v_67 = (r6.xyz + r8.xyz); + r17 = vec4(v_67.xyz, r17.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r8 = vec4(v_68.xy, r8.zw); + let v_69 = (r6.xyz + r8.xyz); + r18 = vec4(v_69.xyz, r18.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r8 = vec4(v_70.xy, r8.zw); + let v_71 = (r6.xyz + r8.xyz); + r19 = vec4(v_71.xyz, r19.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r8 = vec4(v_72.xy, r8.zw); + let v_73 = (r6.xyz + r8.xyz); + r20 = vec4(v_73.xyz, r20.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r8 = vec4(v_74.xy, r8.zw); + let v_75 = (r6.xyz + r8.xyz); + r21 = vec4(v_75.xyz, r21.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r8 = vec4(v_76.xy, r8.zw); + let v_77 = (r6.xyz + r8.xyz); + r6 = vec4(v_77.xyz, r6.w); + let v_78 = r5.xyxx; + r5.x = textureSampleCompareLevel(t15, s15, v_78.xy, r5.z); + let v_79 = r7.xyxx; + r5.y = textureSampleCompareLevel(t15, s15, v_79.xy, r7.z); + let v_80 = r9.xyxx; + r5.z = textureSampleCompareLevel(t15, s15, v_80.xy, r9.z); + let v_81 = r10.xyxx; + r5.w = textureSampleCompareLevel(t15, s15, v_81.xy, r10.z); + let v_82 = r11.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_82.xy, r11.z); + let v_83 = r12.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_83.xy, r12.z); + let v_84 = r13.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_84.xy, r13.z); + let v_85 = r14.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_85.xy, r14.z); + let v_86 = r15.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_86.xy, r15.z); + let v_87 = r16.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_87.xy, r16.z); + let v_88 = r17.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_88.xy, r17.z); + let v_89 = r18.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_89.xy, r18.z); + let v_90 = r19.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_90.xy, r19.z); + let v_91 = r20.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_91.xy, r20.z); + let v_92 = r21.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_92.xy, r21.z); + let v_93 = r6.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_93.xy, r6.z); + r5 = (r5 + r7); + r5 = (r8 + r5); + r5 = (r9 + r5); + r2.w = dot(r5, vec4(1.0f)); + r2.z = clamp(fma(r2.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f); + let v_94 = abs(r4.yyyy); + r3.w = max(v_94.w, abs(r4.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.z = (r3.w * r2.z); + r2.z = fma(r2.w, 0.0625f, r2.z); + let v_95 = (r2.xyz * r2.xyz); + r2 = vec4(v_95.xyz, r2.w); + r2.z = min(r2.z, 1.0f); + r2.w = clamp(fma(v3.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r2.w = sqrt(r2.w); + r2.w = (r2.w * cb6_6.tint_symbol_5[3u].z); + let v_96 = -(r2.zzzz); + r2.z = fma(r2.w, v_96.z, r2.z); + let v_97 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_98 = dot(r1.yzw, v_97.xyz); + r2.w = clamp(vec4(v_98, v_98, v_98, v_98).w, 0.0f, 1.0f); + let v_99 = (r0.xyz * r2.www); + r4 = vec4(v_99.xyz, r4.w); + let v_100 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_100.xyz, r4.w); + r2.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_101 = (v_8.xyz + cb3_3.tint_symbol_2[3u].xyz); + r5 = vec4(v_101.xyz, r5.w); + let v_102 = (v3.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r6 = vec4(v_102.xyz, r6.w); + r4.w = dot(r6.xyz, cb3_3.tint_symbol_2[11u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[19u].w); + let v_103 = fma(cb3_3.tint_symbol_2[11u].xyz, r4.www, cb3_3.tint_symbol_2[3u].xyz); + r6 = vec4(v_103.xyz, r6.w); + let v_104 = (r6.xyz + v_8.xyz); + r6 = vec4(v_104.xyz, r6.w); + let v_105 = bitcast>(r3.www); + let v_106 = r5.xyz; + let v_107 = select(r6.xyz, v_106, (v_105 != vec3())); + r5 = vec4(v_107.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + let v_108 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_108.xyz, r5.w); + r4.w = dot(r5.xyz, r5.xyz); + r4.w = inverseSqrt(r4.w); + let v_109 = (r4.www * r5.xyz); + r5 = vec4(v_109.xyz, r5.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[11u].w); + r3.w = (r3.w / r4.w); + let v_110 = -(cb3_3.tint_symbol_2[11u].xyzx); + r4.w = dot(r5.xyz, v_110.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_111 = dot(r5.xyz, r1.yzw); + r5.x = clamp(vec4(v_111, v_111, v_111, v_111).x, 0.0f, 1.0f); + r4.w = (r4.w * r5.x); + r3.w = (r3.w * r4.w); + let v_112 = (r3.www * cb3_3.tint_symbol_2[19u].xyz); + r5 = vec4(v_112.xyz, r5.w); + let v_113 = (r0.xyz * r5.xyz); + r5 = vec4(v_113.xyz, r5.w); + let v_114 = bitcast>(r2.www); + let v_115 = select(r5.xyz, vec3(), (v_114 != vec3())); + r5 = vec4(v_115.xyz, r5.w); + r3.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_116 = (v_8.xyz + cb3_3.tint_symbol_2[4u].xyz); + r6 = vec4(v_116.xyz, r6.w); + let v_117 = (v3.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r7 = vec4(v_117.xyz, r7.w); + r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[12u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[20u].w); + let v_118 = fma(cb3_3.tint_symbol_2[12u].xyz, r4.www, cb3_3.tint_symbol_2[4u].xyz); + r7 = vec4(v_118.xyz, r7.w); + let v_119 = (r7.xyz + v_8.xyz); + r7 = vec4(v_119.xyz, r7.w); + let v_120 = bitcast>(r3.www); + let v_121 = r6.xyz; + let v_122 = select(r7.xyz, v_121, (v_120 != vec3())); + r6 = vec4(v_122.xyz, r6.w); + r3.w = dot(r6.xyz, r6.xyz); + let v_123 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_123.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + r4.w = inverseSqrt(r4.w); + let v_124 = (r4.www * r6.xyz); + r6 = vec4(v_124.xyz, r6.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[12u].w); + r3.w = (r3.w / r4.w); + let v_125 = -(cb3_3.tint_symbol_2[12u].xyzx); + r4.w = dot(r6.xyz, v_125.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_126 = dot(r6.xyz, r1.yzw); + r5.w = clamp(vec4(v_126, v_126, v_126, v_126).w, 0.0f, 1.0f); + r4.w = (r4.w * r5.w); + r3.w = (r3.w * r4.w); + let v_127 = (r3.www * cb3_3.tint_symbol_2[20u].xyz); + r6 = vec4(v_127.xyz, r6.w); + let v_128 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_128.xyz, r6.w); + let v_129 = bitcast>(r2.www); + let v_130 = r5.xyz; + let v_131 = select(r6.xyz, v_130, (v_129 != vec3())); + r5 = vec4(v_131.xyz, r5.w); + } else { + r2.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r3.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_132 = (v_8.xyz + cb3_3.tint_symbol_2[5u].xyz); + r6 = vec4(v_132.xyz, r6.w); + let v_133 = (v3.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r7 = vec4(v_133.xyz, r7.w); + r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[13u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[21u].w); + let v_134 = fma(cb3_3.tint_symbol_2[13u].xyz, r4.www, cb3_3.tint_symbol_2[5u].xyz); + r7 = vec4(v_134.xyz, r7.w); + let v_135 = (r7.xyz + v_8.xyz); + r7 = vec4(v_135.xyz, r7.w); + let v_136 = bitcast>(r3.www); + let v_137 = r6.xyz; + let v_138 = select(r7.xyz, v_137, (v_136 != vec3())); + r6 = vec4(v_138.xyz, r6.w); + r3.w = dot(r6.xyz, r6.xyz); + let v_139 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_139.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + r4.w = inverseSqrt(r4.w); + let v_140 = (r4.www * r6.xyz); + r6 = vec4(v_140.xyz, r6.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[13u].w); + r3.w = (r3.w / r4.w); + let v_141 = -(cb3_3.tint_symbol_2[13u].xyzx); + r4.w = dot(r6.xyz, v_141.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_142 = dot(r6.xyz, r1.yzw); + r5.w = clamp(vec4(v_142, v_142, v_142, v_142).w, 0.0f, 1.0f); + r4.w = (r4.w * r5.w); + r3.w = (r3.w * r4.w); + let v_143 = (r3.www * cb3_3.tint_symbol_2[21u].xyz); + r6 = vec4(v_143.xyz, r6.w); + let v_144 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_144.xyz, r6.w); + let v_145 = bitcast>(r2.www); + let v_146 = r5.xyz; + let v_147 = select(r6.xyz, v_146, (v_145 != vec3())); + r5 = vec4(v_147.xyz, r5.w); + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r3.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_148 = (v_8.xyz + cb3_3.tint_symbol_2[6u].xyz); + r6 = vec4(v_148.xyz, r6.w); + let v_149 = (v3.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r7 = vec4(v_149.xyz, r7.w); + r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[14u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[22u].w); + let v_150 = fma(cb3_3.tint_symbol_2[14u].xyz, r4.www, cb3_3.tint_symbol_2[6u].xyz); + r7 = vec4(v_150.xyz, r7.w); + let v_151 = (r7.xyz + v_8.xyz); + r7 = vec4(v_151.xyz, r7.w); + let v_152 = bitcast>(r3.www); + let v_153 = r6.xyz; + let v_154 = select(r7.xyz, v_153, (v_152 != vec3())); + r6 = vec4(v_154.xyz, r6.w); + r3.w = dot(r6.xyz, r6.xyz); + let v_155 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_155.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + r4.w = inverseSqrt(r4.w); + let v_156 = (r4.www * r6.xyz); + r6 = vec4(v_156.xyz, r6.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[14u].w); + r3.w = (r3.w / r4.w); + let v_157 = -(cb3_3.tint_symbol_2[14u].xyzx); + r4.w = dot(r6.xyz, v_157.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_158 = dot(r6.xyz, r1.yzw); + r5.w = clamp(vec4(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f); + r4.w = (r4.w * r5.w); + r3.w = (r3.w * r4.w); + let v_159 = (r3.www * cb3_3.tint_symbol_2[22u].xyz); + r6 = vec4(v_159.xyz, r6.w); + let v_160 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_160.xyz, r6.w); + let v_161 = bitcast>(r2.www); + let v_162 = r5.xyz; + let v_163 = select(r6.xyz, v_162, (v_161 != vec3())); + r5 = vec4(v_163.xyz, r5.w); + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r3.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_164 = (v_8.xyz + cb3_3.tint_symbol_2[7u].xyz); + r6 = vec4(v_164.xyz, r6.w); + let v_165 = (v3.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r7 = vec4(v_165.xyz, r7.w); + r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[15u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[23u].w); + let v_166 = fma(cb3_3.tint_symbol_2[15u].xyz, r4.www, cb3_3.tint_symbol_2[7u].xyz); + r7 = vec4(v_166.xyz, r7.w); + let v_167 = (r7.xyz + v_8.xyz); + r7 = vec4(v_167.xyz, r7.w); + let v_168 = bitcast>(r3.www); + let v_169 = r6.xyz; + let v_170 = select(r7.xyz, v_169, (v_168 != vec3())); + r6 = vec4(v_170.xyz, r6.w); + r3.w = dot(r6.xyz, r6.xyz); + let v_171 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_171.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + r4.w = inverseSqrt(r4.w); + let v_172 = (r4.www * r6.xyz); + r6 = vec4(v_172.xyz, r6.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[15u].w); + r3.w = (r3.w / r4.w); + let v_173 = -(cb3_3.tint_symbol_2[15u].xyzx); + r4.w = dot(r6.xyz, v_173.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f); + let v_174 = dot(r6.xyz, r1.yzw); + r5.w = clamp(vec4(v_174, v_174, v_174, v_174).w, 0.0f, 1.0f); + r4.w = (r4.w * r5.w); + r3.w = (r3.w * r4.w); + let v_175 = (r3.www * cb3_3.tint_symbol_2[23u].xyz); + r6 = vec4(v_175.xyz, r6.w); + let v_176 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_176.xyz, r6.w); + let v_177 = bitcast>(r2.www); + let v_178 = r5.xyz; + let v_179 = select(r6.xyz, v_178, (v_177 != vec3())); + r5 = vec4(v_179.xyz, r5.w); + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r3.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_180 = (v_8.xyz + cb3_3.tint_symbol_2[8u].xyz); + r6 = vec4(v_180.xyz, r6.w); + let v_181 = (v3.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r7 = vec4(v_181.xyz, r7.w); + r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[16u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[24u].w); + let v_182 = fma(cb3_3.tint_symbol_2[16u].xyz, r4.www, cb3_3.tint_symbol_2[8u].xyz); + r7 = vec4(v_182.xyz, r7.w); + let v_183 = (r7.xyz + v_8.xyz); + r7 = vec4(v_183.xyz, r7.w); + let v_184 = bitcast>(r3.www); + let v_185 = r6.xyz; + let v_186 = select(r7.xyz, v_185, (v_184 != vec3())); + r6 = vec4(v_186.xyz, r6.w); + r3.w = dot(r6.xyz, r6.xyz); + let v_187 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_187.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + r4.w = inverseSqrt(r4.w); + let v_188 = (r4.www * r6.xyz); + r6 = vec4(v_188.xyz, r6.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[16u].w); + r3.w = (r3.w / r4.w); + let v_189 = -(cb3_3.tint_symbol_2[16u].xyzx); + r4.w = dot(r6.xyz, v_189.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f); + let v_190 = dot(r6.xyz, r1.yzw); + r5.w = clamp(vec4(v_190, v_190, v_190, v_190).w, 0.0f, 1.0f); + r4.w = (r4.w * r5.w); + r3.w = (r3.w * r4.w); + let v_191 = (r3.www * cb3_3.tint_symbol_2[24u].xyz); + r6 = vec4(v_191.xyz, r6.w); + let v_192 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_192.xyz, r6.w); + let v_193 = bitcast>(r2.www); + let v_194 = r5.xyz; + let v_195 = select(r6.xyz, v_194, (v_193 != vec3())); + r5 = vec4(v_195.xyz, r5.w); + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r3.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_196 = (v_8.xyz + cb3_3.tint_symbol_2[9u].xyz); + r6 = vec4(v_196.xyz, r6.w); + let v_197 = (v3.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r7 = vec4(v_197.xyz, r7.w); + r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[17u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[25u].w); + let v_198 = fma(cb3_3.tint_symbol_2[17u].xyz, r4.www, cb3_3.tint_symbol_2[9u].xyz); + r7 = vec4(v_198.xyz, r7.w); + let v_199 = (r7.xyz + v_8.xyz); + r7 = vec4(v_199.xyz, r7.w); + let v_200 = bitcast>(r3.www); + let v_201 = r6.xyz; + let v_202 = select(r7.xyz, v_201, (v_200 != vec3())); + r6 = vec4(v_202.xyz, r6.w); + r3.w = dot(r6.xyz, r6.xyz); + let v_203 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_203.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + r4.w = inverseSqrt(r4.w); + let v_204 = (r4.www * r6.xyz); + r6 = vec4(v_204.xyz, r6.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[17u].w); + r3.w = (r3.w / r4.w); + let v_205 = -(cb3_3.tint_symbol_2[17u].xyzx); + r4.w = dot(r6.xyz, v_205.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f); + let v_206 = dot(r6.xyz, r1.yzw); + r5.w = clamp(vec4(v_206, v_206, v_206, v_206).w, 0.0f, 1.0f); + r4.w = (r4.w * r5.w); + r3.w = (r3.w * r4.w); + let v_207 = (r3.www * cb3_3.tint_symbol_2[25u].xyz); + r6 = vec4(v_207.xyz, r6.w); + let v_208 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_208.xyz, r6.w); + let v_209 = bitcast>(r2.www); + let v_210 = r5.xyz; + let v_211 = select(r6.xyz, v_210, (v_209 != vec3())); + r5 = vec4(v_211.xyz, r5.w); + } + if ((bitcast(r2.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r3.w))); + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_212 = (v_8.xyz + cb3_3.tint_symbol_2[10u].xyz); + r6 = vec4(v_212.xyz, r6.w); + let v_213 = (v3.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r7 = vec4(v_213.xyz, r7.w); + r4.w = dot(r7.xyz, cb3_3.tint_symbol_2[18u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[26u].w); + let v_214 = fma(cb3_3.tint_symbol_2[18u].xyz, r4.www, cb3_3.tint_symbol_2[10u].xyz); + r7 = vec4(v_214.xyz, r7.w); + let v_215 = (r7.xyz + v_8.xyz); + r7 = vec4(v_215.xyz, r7.w); + let v_216 = bitcast>(r3.www); + let v_217 = r6.xyz; + let v_218 = select(r7.xyz, v_217, (v_216 != vec3())); + r6 = vec4(v_218.xyz, r6.w); + r3.w = dot(r6.xyz, r6.xyz); + let v_219 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_219.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + r4.w = inverseSqrt(r4.w); + let v_220 = (r4.www * r6.xyz); + r6 = vec4(v_220.xyz, r6.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r3.w, cb3_3.tint_symbol_2[18u].w); + r3.w = (r3.w / r4.w); + let v_221 = -(cb3_3.tint_symbol_2[18u].xyzx); + r4.w = dot(r6.xyz, v_221.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_222 = dot(r6.xyz, r1.yzw); + r5.w = clamp(vec4(v_222, v_222, v_222, v_222).w, 0.0f, 1.0f); + r4.w = (r4.w * r5.w); + r3.w = (r3.w * r4.w); + let v_223 = (r3.www * cb3_3.tint_symbol_2[26u].xyz); + r6 = vec4(v_223.xyz, r6.w); + let v_224 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_224.xyz, r6.w); + let v_225 = bitcast>(r2.www); + let v_226 = r5.xyz; + let v_227 = select(r6.xyz, v_226, (v_225 != vec3())); + r5 = vec4(v_227.xyz, r5.w); + } + let v_228 = fma(r4.xyz, r2.zzz, r5.xyz); + r4 = vec4(v_228.xyz, r4.w); + r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_229 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_229.xyz, r5.w); + r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_230 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_230.xyz, r6.w); + let v_231 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_231.xyz, r6.w); + let v_232 = fma(r5.xyz, r2.zzz, r6.xyz); + r5 = vec4(v_232.xyz, r5.w); + let v_233 = (r2.yyy * r5.xyz); + r2 = vec4(r2.x, v_233.xyz); + let v_234 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r5 = vec4(v_234.xyz, r5.w); + r6.x = cb3_3.tint_symbol_2[46u].w; + r6.y = cb3_3.tint_symbol_2[47u].w; + r6.z = cb3_3.tint_symbol_2[48u].w; + let v_235 = dot(r6.xyz, r1.yzw); + r1.x = clamp(vec4(v_235, v_235, v_235, v_235).x, 0.0f, 1.0f); + let v_236 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r5.xyz); + r1 = vec4(v_236.xyz, r1.w); + let v_237 = fma(r1.xyz, r2.xxx, r2.yzw); + r1 = vec4(v_237.xyz, r1.w); + let v_238 = fma(r1.xyz, r0.xyz, r4.xyz); + r0 = vec4(v_238.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r3.xyz, r3.xyz); + r1.x = sqrt(r0.w); + let v_239 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_239.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r3.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_240 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_240 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_241 = (r0.www * r3.xyz); + r2 = vec4(v_241.xyz, r2.w); + let v_242 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_242, v_242, v_242, v_242).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_243 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_243, v_243, v_243, v_243).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_244 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_244.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_245 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_245.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_246 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_246.xyz, r2.w); + let v_247 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_247.xyz, r2.w); + let v_248 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_248.xyz, r4.w); + let v_249 = fma(r1.www, r4.xyz, r2.xyz); + r2 = vec4(v_249.xyz, r2.w); + let v_250 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_251 = (r2.xyz + v_250.xyz); + r2 = vec4(v_251.xyz, r2.w); + let v_252 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_252.xyz, r2.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_253 = ((-(r2.xyzx)).xyz + r4.xyz); + r4 = vec4(v_253.xyz, r4.w); + let v_254 = fma(r1.xxx, r4.xyz, r2.xyz); + r1 = vec4(v_254.xy, r1.z, v_254.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_255 = (v4.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_255.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_256 = -(r0.xyxz); + let v_257 = fma(r1.xyw, r0.www, v_256.xyw); + r1 = vec4(v_257.xy, r1.z, v_257.z); + let v_258 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_258.xyz, r1.w); + } else { + r0.w = dot(r3.xyz, r3.xyz); + r1.w = sqrt(r0.w); + let v_259 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_259.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r3.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_260 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_260 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_261 = (r0.www * r3.xyz); + r3 = vec4(v_261.xyz, r3.w); + let v_262 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_262, v_262, v_262, v_262).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_263 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_263, v_263, v_263, v_263).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_264 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_264.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_265 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_265.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_266 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_266.xyz, r3.w); + let v_267 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_267.xyz, r3.w); + let v_268 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_268.xyz, r4.w); + let v_269 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_269.xyz, r3.w); + let v_270 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_271 = (r3.xyz + v_270.xyz); + r3 = vec4(v_271.xyz, r3.w); + let v_272 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_272.x, r2.y, v_272.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_273 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_273.xyz, r3.w); + let v_274 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_274.x, r2.y, v_274.yz); + let v_275 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_275.x, r2.y, v_275.yz); + let v_276 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_276.xyz, r1.w); + } + let v_277 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_277.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @builtin(position) v_278 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v_278); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e0b4a8df98aaca3d.wgsl b/b/8b0b5899ed/shaders/e0b4a8df98aaca3d.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..f2903febc0014705bd09f6075e6dd4ff5be14080 --- /dev/null +++ b/b/8b0b5899ed/shaders/e0b4a8df98aaca3d.wgsl @@ -0,0 +1,88 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb18_struct; + +struct cb10_struct { + tint_symbol_2 : array, 10u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb10_struct; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + r0 = vec4(((v2.xy / v2.ww)).xy, r0.zw); + r0 = textureSample(t5, s5, r0.xyxx.xy); + r0.y = (cb11_11.tint_symbol_1[17u].w + 1.0f); + r0.x = ((-(r0.xxxx)).x + r0.y); + r0.x = (cb11_11.tint_symbol_1[17u].z / r0.x); + r0.x = clamp(((r0.xxxx / v2.wwww)).x, 0.0f, 1.0f); + r0.y = (r0.x * r0.x); + r1 = vec4(((v3.xyz / v4.xyz)).xyz, r1.w); + r0.z = max(r1.y, r1.x); + r0.z = max(r1.z, r0.z); + r0.w = (r0.x + r0.z); + r0.x = clamp(((-(r0.zzzz) + r0.xxxx)).x, 0.0f, 1.0f); + r0.y = fma(r0.z, r0.w, r0.y); + let v = (v1.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r1 = vec4(v.xyz, r1.w); + r0.z = dot(cb10_10.tint_symbol_2[8u].xyz, r1.xyz); + r1.x = dot(r1.xyz, r1.xyz); + r1.x = sqrt(r1.x); + r1.y = (r0.z * r0.z); + r0.y = (r0.y * r1.y); + let v_1 = cb1_1.tint_symbol[15u]; + r2 = vec4(v_1.xyz, r2.w); + r2.w = 1.0f; + r1.y = dot(cb10_10.tint_symbol_2[8u], r2); + r0.z = (r0.z * r1.y); + r0.z = (r0.z * r0.w); + r0.z = fma(r1.y, r1.y, r0.z); + r0.y = fma(r0.y, 0.3333333432674407959f, r0.z); + r0.y = log2(abs(r0.yyyy).y); + let v_2 = (r0.yyy * cb10_10.tint_symbol_2[9u].xyz); + r0 = vec4(r0.x, v_2.xyz); + let v_3 = exp2(r0.yzw); + r0 = vec4(r0.x, v_3.xyz); + let v_4 = (r0.yzw * r0.xxx); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = (r1.xxx * r0.xyz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = fma(r0.xyz, v2.zzz, vec3(-1.0f)); + r1 = vec4(v_6.xyz, r1.w); + let v_7 = (r0.xyz * v2.zzz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = fma(cb10_10.tint_symbol_2[9u].www, r1.xyz, vec3(1.0f)); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = (r0.xyz * r1.xyz); + r0 = vec4(v_9.xyz, r0.w); + let v_10 = (r0.xyz * cb10_10.tint_symbol_2[4u].xyz); + o0 = vec4(v_10.xyz, o0.w); + o0.w = 0.0f; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e0b9a771d19750f4.wgsl b/b/8b0b5899ed/shaders/e0b9a771d19750f4.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..79c162175bf04e2ba00a10248161f88a720987b2 --- /dev/null +++ b/b/8b0b5899ed/shaders/e0b9a771d19750f4.wgsl @@ -0,0 +1,336 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb48_struct { + tint_symbol_2 : array, 48u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb48_struct; + +struct cb21_struct { + tint_symbol_3 : array, 21u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb21_struct; + +@group(1u) @binding(30u) var s14 : sampler_comparison; + +@group(1u) @binding(39u) var t7 : texture_multisampled_2d; + +@group(1u) @binding(40u) var t8 : texture_multisampled_2d; + +@group(1u) @binding(41u) var t9 : texture_multisampled_2d; + +@group(1u) @binding(43u) var t11 : texture_multisampled_2d; + +@group(1u) @binding(44u) var t12 : texture_multisampled_2d; + +@group(1u) @binding(46u) var t14 : texture_depth_cube; + +@group(1u) @binding(56u) var t24 : texture_depth_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v3 : u32) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + let v = fma(r0.xy, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r1 = vec4(v.xy, r1.zw); + r1.z = 1.0f; + r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz); + r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz); + r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz); + let v_1 = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = r0.xy; + let v_3 = max(v_2, vec2(-2147483648.0f)); + let v_4 = bitcast>(select(select(vec2(v_3), vec2(2147483647i), (v_3 >= vec2(2147483648.0f))), vec2(), !((v_2 == v_2)))); + r0 = vec4(v_4.xy, r0.zw); + r0 = vec4(r0.xy, vec2()); + r1.x = textureLoad(t12, bitcast>(r0.xy), bitcast(v3)).x; + r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_3[17u].w); + r1.x = (r1.x + 1.0f); + r1.x = (cb12_12.tint_symbol_3[17u].z / r1.x); + let v_5 = fma(r2.xyz, r1.xxx, cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_5.xyz, r3.w); + let v_6 = ((-(r3.xxyz)).yzw + cb12_12.tint_symbol_3[0u].xyz); + r1 = vec4(r1.x, v_6.xyz); + r2.w = dot(r1.yzw, r1.yzw); + r4.x = inverseSqrt(r2.w); + let v_7 = (r1.yzw * r4.xxx); + r4 = vec4(r4.x, v_7.xyz); + r2.w = clamp(fma(-(r2.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r5.x = ((-(cb12_12.tint_symbol_3[7u].xxxx)).x + 1.0f); + r5.x = fma(r5.x, r2.w, cb12_12.tint_symbol_3[7u].x); + r2.w = (r2.w / r5.x); + let v_8 = -(cb12_12.tint_symbol_3[1u].xyzx); + r5.x = dot(r4.yzw, v_8.xyz); + r5.x = clamp(fma(r5.xxxx, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).x, 0.0f, 1.0f); + r2.w = (r2.w * r5.x); + r3.w = 1.0f; + r3.x = dot(r3, cb12_12.tint_symbol_3[6u]); + r3.x = bitcast(select(0u, 4294967295u, (r3.x >= 0.0f))); + r3.x = bitcast((bitcast(r3.x) & 1065353216u)); + r2.w = (r2.w * r3.x); + r3.x = bitcast(select(0u, 4294967295u, (r2.w < 0.00000099999999747524f))); + v_9((bitcast(r3.x) != 0u)); + r3.x = bitcast(textureLoad(t11, bitcast>(r0.xy), bitcast(v3)).y); + r3.x = bitcast((bitcast(r3.x) & 8u)); + r3.x = f32(bitcast(r3.x)); + r3.x = bitcast(select(0u, 4294967295u, (r3.x >= 8.0f))); + r3.x = bitcast((bitcast(r3.x) & 1065353216u)); + let v_10 = textureLoad(t7, bitcast>(r0.xy), bitcast(v3)).xyz; + r3 = vec4(r3.x, v_10.xyz); + let v_11 = (r3.yzw * r3.yzw); + r3 = vec4(r3.x, v_11.xyz); + let v_12 = textureLoad(t9, bitcast>(r0.xy), bitcast(v3)).xyz; + r5 = vec4(v_12.xyz, r5.w); + let v_13 = (r5.xy * r5.xy); + r5 = vec4(v_13.xy, r5.zw); + r0 = textureLoad(t8, bitcast>(r0.xy), bitcast(v3)); + let v_14 = (r0.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r6 = vec4(v_14.xyz, r6.w); + let v_15 = fract(r6.xyz); + r6 = vec4(v_15.xyz, r6.w); + let v_16 = fma((-(r6.yzyy)).xy, vec2(0.125f), r6.xy); + r6 = vec4(v_16.xy, r6.zw); + let v_17 = fma(r0.xyz, vec3(256.0f), r6.xyz); + r0 = vec4(v_17.xyz, r0.w); + let v_18 = (r0.xyz + vec3(-128.0f)); + r0 = vec4(v_18.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_19 = (r0.www * r0.xyz); + r0 = vec4(v_19.xyz, r0.w); + r0.w = min(r5.x, 1.0f); + r5.x = fma(r5.y, 512.0f, -500.0f); + r5.x = max(r5.x, 0.0f); + let v_20 = -(r5.xxxx); + r5.y = fma(r5.y, 512.0f, v_20.y); + r5.x = (r5.x * 558.0f); + r5.x = fma(r5.y, 3.0f, r5.x); + r5.y = dot(r2.xyz, r2.xyz); + r5.y = inverseSqrt(r5.y); + let v_21 = (r2.xyz * r5.yyy); + r6 = vec4(v_21.xyz, r6.w); + let v_22 = -(r6.xxyz); + let v_23 = fma(r1.yzw, r4.xxx, v_22.yzw); + r1 = vec4(r1.x, v_23.xyz); + r4.x = dot(r1.yzw, r1.yzw); + r4.x = inverseSqrt(r4.x); + let v_24 = (r1.yzw * r4.xxx); + r1 = vec4(r1.x, v_24.xyz); + r4.x = bitcast(select(0u, 4294967295u, (cb6_6.tint_symbol_2[15u].w == 2.0f))); + if ((bitcast(r4.x) != 0u)) { + let v_25 = fma(r2.xyz, r1.xxx, cb6_6.tint_symbol_2[18u].xyz); + r7 = vec4(v_25.xyz, r7.w); + r8.x = dot(r7.xyz, cb6_6.tint_symbol_2[15u].xyz); + r8.y = dot(r7.xyz, cb6_6.tint_symbol_2[16u].xyz); + r8.z = dot(r7.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_26 = -(r8.xyzx); + r4.x = dot(v_26.xyz, (-(r8.xyzx)).xyz); + r4.x = sqrt(r4.x); + let v_27 = ((-(r8.xyzx)).xyz / r4.xxx); + r7 = vec4(v_27.xyz, r7.w); + r4.x = (r4.x * cb6_6.tint_symbol_2[17u].w); + let v_28 = bitcast>(select(vec3(), vec3(4294967295u), (vec3() < r7.xyz))); + r8 = vec4(v_28.xyz, r8.w); + let v_29 = bitcast>(select(vec3(), vec3(4294967295u), (r7.xyz < vec3()))); + r9 = vec4(v_29.xyz, r9.w); + let v_30 = -(bitcast>(r8.xyzx)); + let v_31 = bitcast>((bitcast>(r9.xyz) + v_30.xyz)); + r8 = vec4(v_31.xyz, r8.w); + let v_32 = vec3(bitcast>(r8.zxy)); + r8 = vec4(v_32.xyz, r8.w); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (abs(r7.zzxx) >= abs(r7.xyyz)))); + let v_33 = bitcast>((bitcast>(r9.yw) & bitcast>(r9.xz))); + let v_34 = r5; + r5 = vec4(v_34.x, v_33.x, v_34.z, v_33.y); + let v_35 = (-(r8.yzyy)).xy; + r9 = vec4(v_35.xy, r9.zw); + r9.z = 0.0f; + r9.w = abs(r7.xxxx).w; + r10 = vec4(vec2(1.0f, 0.0f), r10.zw); + r10.z = abs(r7.yyyy).z; + let v_36 = bitcast>(r5.www); + let v_37 = r9.zxw; + let v_38 = select(r10.xyz, v_37, (v_36 != vec3())); + r10 = vec4(v_38.xyz, r10.w); + r8.y = 0.0f; + r8.z = abs(r7.zzzz).z; + let v_39 = bitcast>(r5.yyy); + let v_40 = r8.xyz; + let v_41 = select(r10.xyz, v_40, (v_39 != vec3())); + r8 = vec4(v_41.xyz, r8.w); + let v_42 = abs(r7.yyyy); + r5.y = bitcast(select(0u, 4294967295u, (r8.z == v_42.y))); + let v_43 = bitcast>(r5.yy); + let v_44 = select(vec2(1.0f, 0.0f), r9.zy, (v_43 != vec2())); + let v_45 = r9; + r9 = vec4(v_45.x, v_44.xy, v_45.w); + r5.y = dot(r8.zz, cb6_6.tint_symbol_2[47u].zz); + let v_46 = (r7.xyz / r5.yyy); + r7 = vec4(v_46.xyz, r7.w); + let v_47 = (r8.xy * vec2(-0.5f)); + let v_48 = r10; + r10 = vec4(v_47.x, v_48.y, v_47.y, v_48.w); + r10.y = 0.0f; + let v_49 = (r7.xyz + r10.xyz); + r10 = vec4(v_49.xyz, r10.w); + r9.x = 0.0f; + let v_50 = fma(vec3(-0.5f), r9.xyz, r10.xyz); + r11 = vec4(v_50.xyz, r11.w); + let v_51 = r11.xyzx; + r5.y = textureSampleCompareLevel(t14, s14, v_51.xyz, r4.x); + let v_52 = (r8.xy * vec2(0.5f)); + let v_53 = r8; + r8 = vec4(v_52.x, v_53.y, v_52.y, v_53.w); + r8.y = 0.0f; + let v_54 = (r7.xyz + r8.xyz); + r7 = vec4(v_54.xyz, r7.w); + let v_55 = fma(vec3(-0.5f), r9.xyz, r7.xyz); + r8 = vec4(v_55.xyz, r8.w); + let v_56 = r8.xyzx; + r5.w = textureSampleCompareLevel(t14, s14, v_56.xyz, r4.x); + r5.y = (r5.w + r5.y); + let v_57 = fma(vec3(0.5f), r9.xyz, r10.xyz); + r8 = vec4(v_57.xyz, r8.w); + let v_58 = r8.xyzx; + r5.w = textureSampleCompareLevel(t14, s14, v_58.xyz, r4.x); + r5.y = (r5.w + r5.y); + let v_59 = fma(vec3(0.5f), r9.xyz, r7.xyz); + r7 = vec4(v_59.xyz, r7.w); + let v_60 = r7.xyzx; + r4.x = textureSampleCompareLevel(t14, s14, v_60.xyz, r4.x); + r4.x = (r4.x + r5.y); + r4.x = (r4.x * 0.25f); + } else { + let v_61 = fma(r2.xyz, r1.xxx, cb6_6.tint_symbol_2[18u].xyz); + r2 = vec4(v_61.xyz, r2.w); + r7.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz); + r7.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz); + r1.x = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_62 = -(r1.xxxx); + let v_63 = (r7.xy / v_62.xy); + r7 = vec4(v_63.xy, r7.zw); + r1.x = dot(r2.xyz, r2.xyz); + r1.x = sqrt(r1.x); + r7.z = (r1.x * cb6_6.tint_symbol_2[17u].w); + let v_64 = fma(r7.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.0f)); + r2 = vec4(v_64.xyz, r2.w); + r7 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4(-0.5f, -0.5f, 0.5f, -0.5f), r2.xyxy); + let v_65 = r7.xyxx; + r1.x = textureSampleCompareLevel(t24, s14, v_65.xy, r2.z); + let v_66 = r7.zwzz; + r5.y = textureSampleCompareLevel(t24, s14, v_66.xy, r2.z); + r1.x = (r1.x + r5.y); + r7 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4(-0.5f, 0.5f, 0.5f, 0.5f), r2.xyxy); + let v_67 = r7.xyxx; + r2.x = textureSampleCompareLevel(t24, s14, v_67.xy, r2.z); + r1.x = (r1.x + r2.x); + let v_68 = r7.zwzz; + r2.x = textureSampleCompareLevel(t24, s14, v_68.xy, r2.z); + r1.x = (r1.x + r2.x); + r4.x = (r1.x * 0.25f); + } + r1.x = (r2.w * r3.x); + let v_69 = (cb12_12.tint_symbol_3[3u].www * cb12_12.tint_symbol_3[3u].xyz); + r2 = vec4(v_69.xyz, r2.w); + let v_70 = dot(r0.xyz, r4.yzw); + r2.w = clamp(vec4(v_70, v_70, v_70, v_70).w, 0.0f, 1.0f); + let v_71 = dot((-(r6.xyzx)).xyz, r0.xyz); + r6.x = clamp(vec4(v_71, v_71, v_71, v_71).x, 0.0f, 1.0f); + let v_72 = dot(r1.yzw, r4.yzw); + r6.y = clamp(vec4(v_72, v_72, v_72, v_72).y, 0.0f, 1.0f); + let v_73 = ((-(r6.xxyx)).yz + vec2(1.0f)); + let v_74 = r4; + r4 = vec4(v_74.x, v_73.xy, v_74.w); + let v_75 = (r4.yz * r4.yz); + let v_76 = r5; + r5 = vec4(v_76.x, v_75.x, v_76.z, v_75.y); + let v_77 = (r5.yw * r5.yw); + let v_78 = r5; + r5 = vec4(v_78.x, v_77.x, v_78.z, v_77.y); + let v_79 = (r4.yz * r5.yw); + let v_80 = r4; + r4 = vec4(v_80.x, v_79.xy, v_80.w); + r3.x = ((-(r5.zzzz)).x + 1.0f); + let v_81 = fma(r5.zz, r4.yz, r3.xx); + let v_82 = r4; + r4 = vec4(v_82.x, v_81.xy, v_82.w); + let v_83 = (r5.xx + vec2(2.0f, 0.00000000999999993923f)); + r5 = vec4(v_83.xy, r5.zw); + r3.x = (r5.x * 0.125f); + r4.y = fma((-(r0.wwww)).y, r4.y, 1.0f); + r0.x = dot(r0.xyz, r1.yzw); + r0.x = clamp(((r0.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * r5.y); + r0.x = exp2(r0.x); + r0.x = (r4.z * r0.x); + r0.x = (r3.x * r0.x); + r0.x = (r0.w * r0.x); + r0.x = (r2.w * r0.x); + r0.y = (r2.w * r4.y); + r0.x = (r0.x * cb12_12.tint_symbol_3[8u].z); + r0.z = (r4.x + -1.0f); + r0.z = fma(cb12_12.tint_symbol_3[8u].y, r0.z, 1.0f); + let v_84 = fma(r3.yzw, r0.yyy, r0.xxx); + r0 = vec4(v_84.xy, r0.z, v_84.z); + let v_85 = (r2.xyz * r0.xyw); + r0 = vec4(v_85.xy, r0.z, v_85.z); + let v_86 = (r1.xxx * r0.xyw); + r0 = vec4(v_86.xy, r0.z, v_86.z); + let v_87 = (r0.zzz * r0.xyw); + r0 = vec4(v_87.xyz, r0.w); + let v_88 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_88.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_9(v_89 : bool) { + if (v_89) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4, @builtin(sample_index) v3 : u32) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e0cde6034b8f3857.wgsl b/b/8b0b5899ed/shaders/e0cde6034b8f3857.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..b46b7b77fb198e02d49b6b76a6d94f33a3e8fb73 --- /dev/null +++ b/b/8b0b5899ed/shaders/e0cde6034b8f3857.wgsl @@ -0,0 +1,439 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb19_struct_1 { + tint_symbol_2 : array, 19u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb19_struct_1; + +struct cb21_struct { + tint_symbol_3 : array, 21u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb21_struct; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(30u) var s14 : sampler_comparison; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_depth_cube; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + let v = fma(r0.xy, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r1 = vec4(v.xy, r1.zw); + r1.z = 1.0f; + r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz); + r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz); + r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz); + r1 = textureSample(t12, s12, r0.xyxx.xy); + r0.z = ((-(r1.xxxx)).z + cb12_12.tint_symbol_3[17u].w); + r0.z = (r0.z + 1.0f); + r0.z = (cb12_12.tint_symbol_3[17u].z / r0.z); + let v_1 = fma(r2.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_1.xyz, r1.w); + let v_2 = ((-(r1.xyzx)).xyz + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_2.xyz, r3.w); + r0.w = dot(r3.xyz, r3.xyz); + r2.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r3.w = ((-(cb12_12.tint_symbol_3[7u].xxxx)).w + 1.0f); + r3.w = fma(r3.w, r2.w, cb12_12.tint_symbol_3[7u].x); + r2.w = (r2.w / r3.w); + r1.w = 1.0f; + r1.x = dot(r1, cb12_12.tint_symbol_3[6u]); + r1.x = bitcast(select(0u, 4294967295u, (r1.x >= 0.0f))); + r1.x = bitcast((bitcast(r1.x) & 1065353216u)); + r1.x = (r1.x * r2.w); + r1.y = bitcast(select(0u, 4294967295u, (r1.x < 0.00000099999999747524f))); + v_3((bitcast(r1.y) != 0u)); + let v_4 = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + let v_5 = r1; + r1 = vec4(v_5.x, v_4.xy, v_5.w); + let v_6 = r1.yz; + let v_7 = max(v_6, vec2(-2147483648.0f)); + let v_8 = bitcast>(select(select(vec2(v_7), vec2(2147483647i), (v_7 >= vec2(2147483648.0f))), vec2(), !((v_6 == v_6)))); + r4 = vec4(v_8.xy, r4.zw); + r4 = vec4(r4.xy, vec2()); + r4 = bitcast>(textureLoad(t11, bitcast>(r4.xy), bitcast(r4.w))); + r1.w = bitcast((bitcast(r4.y) & 8u)); + r1.w = f32(bitcast(r1.w)); + r1.w = bitcast(select(0u, 4294967295u, (r1.w >= 8.0f))); + r1.w = bitcast((bitcast(r1.w) & 1065353216u)); + r4 = textureSample(t7, s7, r0.xyxx.xy); + let v_9 = (r4.xyz * r4.xyz); + r4 = vec4(v_9.xyz, r4.w); + r5 = textureSample(t9, s9, r0.xyxx.xy); + let v_10 = (r5.xy * r5.xy); + r5 = vec4(v_10.xy, r5.zw); + r6 = textureSample(t8, s8, r0.xyxx.xy); + let v_11 = (r6.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r7 = vec4(v_11.xyz, r7.w); + let v_12 = fract(r7.xyz); + r7 = vec4(v_12.xyz, r7.w); + let v_13 = fma((-(r7.yzyy)).xy, vec2(0.125f), r7.xy); + r7 = vec4(v_13.xy, r7.zw); + let v_14 = fma(r6.xyz, vec3(256.0f), r7.xyz); + r6 = vec4(v_14.xyz, r6.w); + let v_15 = (r6.xyz + vec3(-128.0f)); + r6 = vec4(v_15.xyz, r6.w); + r0.x = dot(r6.xyz, r6.xyz); + r0.x = inverseSqrt(r0.x); + let v_16 = (r0.xxx * r6.xyz); + r6 = vec4(v_16.xyz, r6.w); + r0.x = min(r5.x, 1.0f); + r0.y = fma(r5.y, 512.0f, -500.0f); + r0.y = max(r0.y, 0.0f); + let v_17 = -(r0.yyyy); + r2.w = fma(r5.y, 512.0f, v_17.w); + r0.y = (r0.y * 558.0f); + r0.y = fma(r2.w, 3.0f, r0.y); + r0.w = inverseSqrt(r0.w); + let v_18 = (r0.www * r3.xyz); + r5 = vec4(v_18.xy, r5.z, v_18.z); + r2.w = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r2.w); + let v_19 = (r2.www * r2.xyz); + r7 = vec4(v_19.xyz, r7.w); + let v_20 = -(r7.xyzx); + let v_21 = fma(r3.xyz, r0.www, v_20.xyz); + r3 = vec4(v_21.xyz, r3.w); + r0.w = dot(r3.xyz, r3.xyz); + r0.w = inverseSqrt(r0.w); + let v_22 = (r0.www * r3.xyz); + r3 = vec4(v_22.xyz, r3.w); + let v_23 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz); + r2 = vec4(v_23.xyz, r2.w); + r8.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz); + r8.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz); + r8.z = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_24 = -(r8.xyzx); + r0.z = dot(v_24.xyz, (-(r8.xyzx)).xyz); + r0.z = sqrt(r0.z); + let v_25 = ((-(r8.xyzx)).xyz / r0.zzz); + r2 = vec4(v_25.xyz, r2.w); + r0.w = (r0.z * cb6_6.tint_symbol_2[17u].w); + let v_26 = bitcast>(select(vec3(), vec3(4294967295u), (vec3() < r2.xyz))); + r8 = vec4(v_26.xyz, r8.w); + let v_27 = bitcast>(select(vec3(), vec3(4294967295u), (r2.xyz < vec3()))); + r9 = vec4(v_27.xyz, r9.w); + let v_28 = -(bitcast>(r8.xyzx)); + let v_29 = bitcast>((bitcast>(r9.xyz) + v_28.xyz)); + r8 = vec4(v_29.xyz, r8.w); + let v_30 = vec3(bitcast>(r8.xyz)); + r8 = vec4(v_30.xyz, r8.w); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (abs(r2.zzyy) < abs(r2.xyxz)))); + let v_31 = bitcast>((bitcast>(r9.yw) | bitcast>(r9.xz))); + r9 = vec4(v_31.xy, r9.zw); + let v_32 = (-(r8.xyzx)).xyz; + r8 = vec4(v_32.xyz, r8.w); + r8.w = 0.0f; + let v_33 = bitcast>(r9.yyy); + let v_34 = r8.wxw; + let v_35 = select(r8.wwy, v_34, (v_33 != vec3())); + r9 = vec4(r9.x, v_35.xyz); + let v_36 = bitcast>(r9.xxx); + let v_37 = r9.yzw; + let v_38 = select(r8.wwz, v_37, (v_36 != vec3())); + r8 = vec4(v_38.xyz, r8.w); + let v_39 = (r2.zxy * r8.xyz); + r9 = vec4(v_39.xyz, r9.w); + let v_40 = -(r9.xyzx); + let v_41 = fma(r2.yzx, r8.yzx, v_40.xyz); + r8 = vec4(v_41.xyz, r8.w); + r2.w = dot(r8.xyz, r8.xyz); + r2.w = inverseSqrt(r2.w); + let v_42 = (r2.www * r8.xyz); + r8 = vec4(v_42.xyz, r8.w); + let v_43 = (r2.yzx * r8.zxy); + r9 = vec4(v_43.xyz, r9.w); + let v_44 = -(r9.xyzx); + let v_45 = fma(r8.yzx, r2.zxy, v_44.xyz); + r9 = vec4(v_45.xyz, r9.w); + r10 = dpdx(r2.xyzx); + r2.w = dpdx(r0.w); + r11 = dpdy(r2.xyzx); + r0.w = dpdy(r0.w); + r12.z = dot(r10.yzw, r10.yzw); + r3.w = dot(r10.yzw, r11.yzw); + r12.x = dot(r11.yzw, r11.yzw); + r4.w = (r3.w * r3.w); + let v_46 = -(r4.wwww); + r4.w = fma(r12.z, r12.x, v_46.w); + r4.w = (1.0f / r4.w); + r12.y = (-(r3.wwww)).y; + r13 = (r4.wwww * r12.xxxy); + r12 = (r12.yyyz * r4.wwww); + r14 = (r11 * r12); + r14 = fma(r10, r13, r14); + let v_47 = (r11.yz * r12.ww); + r10 = vec4(v_47.x, r10.yz, v_47.y); + let v_48 = fma(r10.yz, r13.ww, r10.xw); + r10 = vec4(v_48.xy, r10.zw); + let v_49 = (r2.www * r14.xyz); + r11 = vec4(v_49.xyz, r11.w); + r12.x = fma(r0.w, r14.w, r11.x); + let v_50 = fma(r0.ww, r10.xy, r11.yz); + let v_51 = r12; + r12 = vec4(v_51.x, v_50.xy, v_51.w); + let v_52 = max(r12.xyz, vec3(-1.0f)); + r10 = vec4(v_52.xyz, r10.w); + let v_53 = min(r10.xyz, vec3(1.0f)); + r10 = vec4(v_53.xyz, r10.w); + let v_54 = (r1.yz * vec2(0.015625f)); + let v_55 = r1; + r1 = vec4(v_55.x, v_54.xy, v_55.w); + r11 = textureSample(t1, s1, r1.yzyy.xy); + let v_56 = fma(r11.yx, vec2(2.0f), vec2(-1.0f)); + let v_57 = r1; + r1 = vec4(v_57.x, v_56.xy, v_57.w); + r0.w = (cb6_6.tint_symbol_2[18u].w * 4.0f); + let v_58 = (r0.www * r9.xyz); + r9 = vec4(v_58.xyz, r9.w); + let v_59 = (r0.www * r8.xyz); + r8 = vec4(v_59.xyz, r8.w); + let v_60 = (r1.zzz * r9.xyz); + r11 = vec4(v_60.xyz, r11.w); + let v_61 = (r1.yyy * r8.xyz); + r12 = vec4(v_61.xyz, r12.w); + let v_62 = fma(r1.zzz, r9.xyz, r12.xyz); + r13 = vec4(v_62.xyz, r13.w); + let v_63 = (r2.xyz + r13.xyz); + r14 = vec4(v_63.xyz, r14.w); + r0.w = dot(r10.xyz, r13.xyz); + r0.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r0.w); + let v_64 = r14.xyzx; + r0.w = textureSampleCompareLevel(t14, s14, v_64.xyz, r0.w); + let v_65 = -(r12.xyzx); + let v_66 = fma(r1.zzz, r9.xyz, v_65.xyz); + r12 = vec4(v_66.xyz, r12.w); + let v_67 = (r12.xyz * vec3(0.5f)); + r13 = vec4(v_67.xyz, r13.w); + let v_68 = fma(r12.xyz, vec3(0.5f), r2.xyz); + r12 = vec4(v_68.xyz, r12.w); + r2.w = dot(r10.xyz, r13.xyz); + r2.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r2.w); + let v_69 = r12.xyzx; + r2.w = textureSampleCompareLevel(t14, s14, v_69.xyz, r2.w); + r0.w = (r0.w + r2.w); + let v_70 = -(r11.xyzx); + let v_71 = fma(r1.yyy, r8.xyz, v_70.xyz); + r11 = vec4(v_71.xyz, r11.w); + let v_72 = (r11.xyz * vec3(0.25f)); + r12 = vec4(v_72.xyz, r12.w); + let v_73 = fma(r11.xyz, vec3(0.25f), r2.xyz); + r11 = vec4(v_73.xyz, r11.w); + r2.w = dot(r10.xyz, r12.xyz); + r2.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r2.w); + let v_74 = r11.xyzx; + r2.w = textureSampleCompareLevel(t14, s14, v_74.xyz, r2.w); + r0.w = (r0.w + r2.w); + let v_75 = -(r1.yyyy); + r11.x = (v_75.x + (-(r1.zzzz)).x); + r11.y = ((-(r1.yyyy)).y + r1.z); + let v_76 = (r11.xy * vec2(0.54447221755981445312f)); + r11 = vec4(v_76.xy, r11.zw); + let v_77 = (r9.xyz * r11.xxx); + r12 = vec4(v_77.xyz, r12.w); + let v_78 = (r8.xyz * r11.yyy); + r13 = vec4(v_78.xyz, r13.w); + let v_79 = fma(r11.xxx, r9.xyz, r13.xyz); + r14 = vec4(v_79.xyz, r14.w); + let v_80 = (r2.xyz + r14.xyz); + r15 = vec4(v_80.xyz, r15.w); + r2.w = dot(r10.xyz, r14.xyz); + r2.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r2.w); + let v_81 = r15.xyzx; + r2.w = textureSampleCompareLevel(t14, s14, v_81.xyz, r2.w); + r0.w = (r0.w + r2.w); + let v_82 = -(r13.xxyz); + let v_83 = fma(r11.xxx, r9.xyz, v_82.xzw); + r11 = vec4(v_83.x, r11.y, v_83.yz); + let v_84 = (r11.xzw * vec3(0.5f)); + r13 = vec4(v_84.xyz, r13.w); + let v_85 = fma(r11.xzw, vec3(0.5f), r2.xyz); + r11 = vec4(v_85.x, r11.y, v_85.yz); + r2.w = dot(r10.xyz, r13.xyz); + r2.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r2.w); + let v_86 = r11.xzwx; + r2.w = textureSampleCompareLevel(t14, s14, v_86.xyz, r2.w); + r0.w = (r0.w + r2.w); + let v_87 = -(r12.xyzx); + let v_88 = fma(r11.yyy, r8.xyz, v_87.xyz); + r11 = vec4(v_88.xyz, r11.w); + let v_89 = (r11.xyz * vec3(0.25f)); + r12 = vec4(v_89.xyz, r12.w); + let v_90 = fma(r11.xyz, vec3(0.25f), r2.xyz); + r11 = vec4(v_90.xyz, r11.w); + r2.w = dot(r10.xyz, r12.xyz); + r2.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r2.w); + let v_91 = r11.xyzx; + r2.w = textureSampleCompareLevel(t14, s14, v_91.xyz, r2.w); + r0.w = (r0.w + r2.w); + let v_92 = (r1.yz * vec2(0.43999999761581420898f, -0.43999999761581420898f)); + let v_93 = r1; + r1 = vec4(v_93.x, v_92.xy, v_93.w); + let v_94 = (r9.xyz * r1.yyy); + r11 = vec4(v_94.xyz, r11.w); + let v_95 = (r8.xyz * r1.zzz); + r12 = vec4(v_95.xyz, r12.w); + let v_96 = fma(r1.yyy, r9.xyz, r12.xyz); + r13 = vec4(v_96.xyz, r13.w); + let v_97 = (r2.xyz + r13.xyz); + r14 = vec4(v_97.xyz, r14.w); + r2.w = dot(r10.xyz, r13.xyz); + r2.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r2.w); + let v_98 = r14.xyzx; + r2.w = textureSampleCompareLevel(t14, s14, v_98.xyz, r2.w); + r0.w = (r0.w + r2.w); + let v_99 = -(r12.xyzx); + let v_100 = fma(r1.yyy, r9.xyz, v_99.xyz); + r9 = vec4(v_100.xyz, r9.w); + let v_101 = (r9.xyz * vec3(0.5f)); + r12 = vec4(v_101.xyz, r12.w); + let v_102 = fma(r9.xyz, vec3(0.5f), r2.xyz); + r9 = vec4(v_102.xyz, r9.w); + r1.y = dot(r10.xyz, r12.xyz); + r1.y = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r1.y); + let v_103 = r9.xyzx; + r1.y = textureSampleCompareLevel(t14, s14, v_103.xyz, r1.y); + r0.w = (r0.w + r1.y); + let v_104 = -(r11.xyzx); + let v_105 = fma(r1.zzz, r8.xyz, v_104.xyz); + r8 = vec4(v_105.xyz, r8.w); + let v_106 = (r8.xyz * vec3(0.25f)); + r9 = vec4(v_106.xyz, r9.w); + let v_107 = fma(r8.xyz, vec3(0.25f), r2.xyz); + r2 = vec4(v_107.xyz, r2.w); + r1.y = dot(r10.xyz, r9.xyz); + r0.z = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r1.y); + let v_108 = r2.xyzx; + r0.z = textureSampleCompareLevel(t14, s14, v_108.xyz, r0.z); + r0.z = (r0.z + r0.w); + r0.w = (r1.w * r1.x); + let v_109 = (cb12_12.tint_symbol_3[3u].www * cb12_12.tint_symbol_3[3u].xyz); + r1 = vec4(v_109.xyz, r1.w); + let v_110 = dot(r6.xyz, r5.xyw); + r1.w = clamp(vec4(v_110, v_110, v_110, v_110).w, 0.0f, 1.0f); + let v_111 = dot((-(r7.xyzx)).xyz, r6.xyz); + r2.x = clamp(vec4(v_111, v_111, v_111, v_111).x, 0.0f, 1.0f); + let v_112 = dot(r3.xyz, r5.xyw); + r2.y = clamp(vec4(v_112, v_112, v_112, v_112).y, 0.0f, 1.0f); + let v_113 = ((-(r2.xyxx)).xy + vec2(1.0f)); + r2 = vec4(v_113.xy, r2.zw); + let v_114 = (r2.xy * r2.xy); + r2 = vec4(r2.xy, v_114.xy); + let v_115 = (r2.zw * r2.zw); + r2 = vec4(r2.xy, v_115.xy); + let v_116 = (r2.xy * r2.zw); + r2 = vec4(v_116.xy, r2.zw); + r2.z = ((-(r5.zzzz)).z + 1.0f); + let v_117 = fma(r5.zz, r2.xy, r2.zz); + r2 = vec4(v_117.xy, r2.zw); + let v_118 = (r0.yy + vec2(2.0f, 0.00000000999999993923f)); + r2 = vec4(r2.xy, v_118.xy); + r0.y = (r2.z * 0.125f); + r2.x = fma((-(r0.xxxx)).x, r2.x, 1.0f); + r2.z = dot(r6.xyz, r3.xyz); + r2.z = clamp(((r2.zzzz + vec4(0.00000000999999993923f))).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * r2.w); + r2.z = exp2(r2.z); + r2.y = (r2.y * r2.z); + r0.y = (r0.y * r2.y); + r0.x = (r0.x * r0.y); + r0.x = (r1.w * r0.x); + r0.y = (r1.w * r2.x); + r0.x = (r0.x * cb12_12.tint_symbol_3[8u].z); + r0.z = fma(r0.z, 0.11111111193895339966f, -1.0f); + r0.z = fma(cb12_12.tint_symbol_3[8u].y, r0.z, 1.0f); + let v_119 = fma(r4.xyz, r0.yyy, r0.xxx); + r2 = vec4(v_119.xyz, r2.w); + let v_120 = (r1.xyz * r2.xyz); + r1 = vec4(v_120.xyz, r1.w); + let v_121 = (r0.www * r1.xyz); + r0 = vec4(v_121.xy, r0.z, v_121.z); + let v_122 = (r0.zzz * r0.xyw); + r0 = vec4(v_122.xyz, r0.w); + let v_123 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_123.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_3(v_124 : bool) { + if (v_124) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e0d37bdea9becd7c.consts.json b/b/8b0b5899ed/shaders/e0d37bdea9becd7c.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..6640b07fb5c6e23280838b4a36761521d33f22d6 --- /dev/null +++ b/b/8b0b5899ed/shaders/e0d37bdea9becd7c.consts.json @@ -0,0 +1 @@ +[4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e0d37bdea9becd7c.wgsl b/b/8b0b5899ed/shaders/e0d37bdea9becd7c.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..180340a73480152a536a43e7203f8262ea8f2ae9 --- /dev/null +++ b/b/8b0b5899ed/shaders/e0d37bdea9becd7c.wgsl @@ -0,0 +1,151 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb17_struct { + tint_symbol_2 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_3 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : array; + +var v : vec4; + +var x0 : array, 1u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 1u>, +} + +@group(0u) @binding(15u) var v_1 : tint_symbol_5; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec3) { + let v_2 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = (r0.xyz + cb1_1.tint_symbol[3u].xyz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_6.xyz, r1.w); + let v_7 = r0; + o3 = vec4(v_7.xyz, o3.w); + r0.x = dot(r1.xyz, r1.xyz); + r0.x = (r0.x * 0.00000399999998990097f); + r0.x = min(r0.x, 1.0f); + r0.y = ((-(r0.xxxx)).y + 1.0f); + let v_8 = -(cb2_2.tint_symbol_2[16u].zzzz); + let v_9 = clamp(((r0.xyxx + v_8)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_9.xy, r0.zw); + r0.z = (cb3_3.tint_symbol_3[49u].w + -1.0f); + let v_10 = fma(r0.xy, r0.zz, vec2(1.0f)); + r0 = vec4(v_10.xy, r0.zw); + let v_11 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2(), vec2(1.0f)); + o0 = vec4(v_11.xy, o0.zw); + o0 = vec4(o0.xy, v1.zw); + o1 = v2.xyxy; + r0.x = dot(v3, v3); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f))); + let v_12 = select(v3, vec3(0.0f, 0.0f, 1.0f), (bitcast>(r0.xxx) != vec3())); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = (r0.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_13.xyz, r1.w); + let v_14 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r0 = vec4(v_14.xy, r0.z, v_14.z); + let v_15 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw); + r0 = vec4(v_15.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + o2 = ((r0.www * r0.xyz)).xyzx; + o3.w = 1.0f; + r0.x = (cb1_1.tint_symbol[3u].x * 0.20000000298023223877f); + let v_16 = -(r0.xxxx); + r0.y = bitcast(select(0u, 4294967295u, (r0.x >= v_16.y))); + r0.x = fract(abs(r0.xxxx).x); + let v_17 = -(r0.xxxx); + let v_18 = bitcast(r0.y); + r0.x = select(v_17.x, r0.x, (v_18 != 0u)); + r0.x = (r0.x * 5.0f); + r0.x = fma(cb2_2.tint_symbol_2[16u].x, 2.5f, r0.x); + r0.x = sin(r0.xxxx.x); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < abs(r0.xxxx).x))); + r0.y = bitcast(select(0u, 4294967295u, (cb2_2.tint_symbol_2[16u].y < 0.00600000005215406418f))); + let v_19 = bitcast(r0.y); + let v_20 = r0.x; + r0.x = select(bitcast(v_1.tint_symbol_4[0i].x), v_20, (v_19 != 0u)); + r0.y = bitcast(select(0u, 4294967295u, (0.0f >= cb2_2.tint_symbol_2[16u].y))); + let v_21 = bitcast(r0.y); + r0.x = select(r0.x, 0.0f, (v_21 != 0u)); + r0.y = select(1.0f, 0.0f, (bitcast(r0.y) != 0u)); + r1 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r1 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r1); + r1 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r1); + r1 = (r1 + cb1_1.tint_symbol[11u]); + r1 = fma(r0.yyyy, r1, vec4(0.0f, 0.0f, 0.00000099999999747524f, 0.0f)); + o4 = bitcast>((bitcast>(r0.xxxx) & bitcast>(r1))); + x0[0u].x = dot(r1, cb0_0.tint_symbol_1[0u]); + let v_22 = &(x0[0u]); + *(v_22) = vec4((*(v_22)).x, vec3()); + o5[0u] = x0[0u].x; + o5[1u] = x0[0u].y; + o5[2u] = x0[0u].z; + o5[3u] = x0[0u].w; + v = vec4(o5[0u], o5[1u], o5[2u], o5[3u]); +} + +struct tint_symbol_7 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @builtin(position) + o4 : vec4, + @builtin(clip_distances) + o5 : array, + @location(15u) + tint_symbol_6 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec3) -> tint_symbol_7 { + main_inner(v0, v1, v2, v3); + return tint_symbol_7(o0, o1, o2, o3, o4, o5, v); +} diff --git a/b/8b0b5899ed/shaders/e0d64c11e258852d.wgsl b/b/8b0b5899ed/shaders/e0d64c11e258852d.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..ea6c81a3bc441d208619c9fef34c8d29b18e60c9 --- /dev/null +++ b/b/8b0b5899ed/shaders/e0d64c11e258852d.wgsl @@ -0,0 +1,709 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb5_struct { + tint_symbol : array, 5u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb5_struct; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(19u) var s3 : sampler; + +@group(0u) @binding(20u) var s4 : sampler; + +struct tint_symbol_2 { + tint_symbol_1 : array, +} + +@group(0u) @binding(32u) var t0 : tint_symbol_2; + +@group(0u) @binding(34u) var t2 : texture_2d; + +@group(0u) @binding(35u) var t3 : texture_2d; + +@group(0u) @binding(36u) var t4 : texture_2d; + +@group(0u) @binding(160u) var u0 : texture_storage_2d; + +var g0 : array; + +@compute @workgroup_size(256u, 1u, 1u) +fn main(@builtin(workgroup_id) vThreadGroupID : vec3, @builtin(local_invocation_id) vThreadIDInGroup : vec3) { + let v = vec3(vThreadIDInGroup); + let v_1 = vec3(vThreadGroupID); + r0.x = bitcast((v.x + -15i)); + r1.x = bitcast(((v_1.x * 226i) + bitcast(r0.x))); + let v_2 = cb12_12.tint_symbol[3u].x; + let v_3 = max(v_2, -2147483648.0f); + r0.y = bitcast(select(select(i32(v_3), 2147483647i, (v_3 >= 2147483648.0f)), 0i, !((v_2 == v_2)))); + let v_4 = vec2(bitcast>(r1.xx)); + let v_5 = r2; + r2 = vec4(v_4.x, v_5.y, v_4.y, v_5.w); + let v_6 = vec2(v_1.yy); + let v_7 = r2; + r2 = vec4(v_7.x, v_6.x, v_7.z, v_6.y); + let v_8 = (r2.zw + vec2(0.5f)); + r0 = vec4(r0.xy, v_8.xy); + let v_9 = (r0.zw * cb12_12.tint_symbol[3u].zw); + r0 = vec4(r0.xy, v_9.xy); + r3.x = textureSampleLevel(t4, s4, r0.zwzz.xy, 0.0f).y; + r4 = textureSampleLevel(t2, s2, r0.zwzz.xy, 0.0f); + r4 = max(r4, vec4()); + let v_10 = textureSampleLevel(t3, s3, r0.zwzz.xy, 0.0f).xy; + r0 = vec4(r0.xy, v_10.xy); + r3.z = (cb12_12.tint_symbol[1u].z / r0.z); + let v_11 = -(cb12_12.tint_symbol[1u].wwww); + r3.z = (r3.z + v_11.z); + r3.z = bitcast(select(0u, 4294967295u, (r3.z >= 1.0f))); + let v_12 = bitcast(r3.z); + r3.y = select(1.0f, cb12_12.tint_symbol[2u].x, (v_12 != 0u)); + r3.z = bitcast(select(0u, 4294967295u, (0.0f < r3.x))); + r3.w = bitcast(select(0u, 4294967295u, (r0.w < r3.x))); + r3.z = bitcast((bitcast(r3.w) & bitcast(r3.z))); + if ((bitcast(r3.z) != 0u)) { + } else { + r3.x = r0.w; + } + r0.w = (r3.x * cb12_12.tint_symbol[0u].x); + r3.z = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol[4u].x)))); + r3.w = ceil(r0.w); + let v_13 = bitcast(r3.z); + let v_14 = r3.w; + r0.w = select(r0.w, v_14, (v_13 != 0u)); + let v_15 = r0.w; + let v_16 = max(v_15, -2147483648.0f); + r0.w = bitcast(select(select(i32(v_16), 2147483647i, (v_16 >= 2147483648.0f)), 0i, !((v_15 == v_15)))); + let v_17 = r4; + r5 = vec4(v_17.xyz, r5.w); + r5.w = r0.z; + let v_18 = (bitcast((v.x * 7i)) + 0u); + let v_19 = bitcast>(r5); + g0[v_18] = v_19.x; + g0[(v_18 + 1u)] = v_19.y; + g0[(v_18 + 2u)] = v_19.z; + g0[(v_18 + 3u)] = v_19.w; + let v_20 = (bitcast((v.x * 7i)) + 4u); + let v_21 = bitcast>(r3.xy); + g0[v_20] = v_21.x; + g0[(v_20 + 1u)] = v_21.y; + workgroupBarrier(); + r3.z = bitcast(select(0u, 4294967295u, (1i < bitcast(r0.w)))); + if ((bitcast(r3.z) != 0u)) { + let v_22 = bitcast>((v.xx + vec2(-1i, 1i))); + r3 = vec4(r3.xy, v_22.xy); + let v_23 = bitcast>(min(bitcast>(r3.zw), vec2(255u))); + r3 = vec4(r3.xy, v_23.xy); + let v_24 = (bitcast((bitcast(r3.z) * 7i)) + 0u); + let v_25 = bitcast>(vec3(g0[v_24], g0[(v_24 + 1u)], g0[(v_24 + 2u)])); + r6 = vec4(v_25.xyz, r6.w); + let v_26 = (bitcast((bitcast(r3.w) * 7i)) + 0u); + let v_27 = bitcast>(vec3(g0[v_26], g0[(v_26 + 1u)], g0[(v_26 + 2u)])); + r7 = vec4(v_27.xyz, r7.w); + r3.z = dot(r6.xyz, vec3(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f)); + r3.w = dot(r7.xyz, vec3(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f)); + r5.w = dot(r5.xyz, vec3(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f)); + r6.x = max(r3.w, r5.w); + r6.x = max(r3.z, r6.x); + r3.w = min(r3.w, r5.w); + r3.z = min(r3.w, r3.z); + r2 = (r2 + vec4(0.5f, 1.5f, 0.5f, -0.5f)); + r2 = (r2 * cb12_12.tint_symbol[3u].zwzw); + let v_28 = textureSampleLevel(t2, s2, r2.xyxx.xy, 0.0f).xyz; + r6 = vec4(r6.x, v_28.xyz); + let v_29 = textureSampleLevel(t2, s2, r2.zwzz.xy, 0.0f).xyz; + r2 = vec4(v_29.xyz, r2.w); + r2.w = dot(r6.yzw, vec3(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f)); + r2.x = dot(r2.xyz, vec3(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f)); + r2.y = max(r2.x, r2.w); + r2.y = max(r2.y, r6.x); + r2.x = min(r2.x, r2.w); + r2.x = min(r2.x, r3.z); + r2.x = max(r2.x, 0.00000000099999997172f); + r2.x = (r2.y / r2.x); + let v_30 = -(cb12_12.tint_symbol[4u].yyyy); + r2.x = clamp(((r2.xxxx + v_30)).x, 0.0f, 1.0f); + r2.x = (r2.x * r2.x); + r2.y = max(r5.z, r5.y); + r2.y = max(r2.y, r5.x); + r2.y = max(r2.y, 0.00000000099999997172f); + let v_31 = (r5.xyz / r2.yyy); + r2 = vec4(r2.x, v_31.xyz); + let v_32 = (r2.yzw * cb12_12.tint_symbol[4u].zzz); + r2 = vec4(r2.x, v_32.xyz); + let v_33 = min(r2.yzw, r5.xyz); + r2 = vec4(r2.x, v_33.xyz); + let v_34 = ((-(r4.xxyz)).yzw + r2.yzw); + r2 = vec4(r2.x, v_34.xyz); + let v_35 = fma(r2.xxx, r2.yzw, r5.xyz); + r2 = vec4(v_35.xyz, r2.w); + let v_36 = (bitcast((v.x * 7i)) + 0u); + let v_37 = bitcast>(r2.xyz); + g0[v_36] = v_37.x; + g0[(v_36 + 1u)] = v_37.y; + g0[(v_36 + 2u)] = v_37.z; + } + workgroupBarrier(); + r2.x = bitcast(select(0u, 4294967295u, (bitcast(r0.x) >= 0i))); + r2.y = bitcast(select(0u, 4294967295u, (bitcast(r0.x) < 226i))); + r2.x = bitcast((bitcast(r2.y) & bitcast(r2.x))); + r0.y = bitcast(select(0u, 4294967295u, (bitcast(r1.x) < bitcast(r0.y)))); + r0.y = bitcast((bitcast(r0.y) & bitcast(r2.x))); + if ((bitcast(r0.y) != 0u)) { + r0.y = bitcast(select(0u, 4294967295u, (0i < bitcast(r0.w)))); + if ((bitcast(r0.y) != 0u)) { + r0.y = bitcast((bitcast(r0.w) + -1i)); + let v_38 = t0.tint_symbol_1[(bitcast((bitcast(r0.y) * 1i)) + 0u)]; + r0.y = bitcast(vec4(v_38, v_38, v_38, v_38).x); + let v_39 = r0.y; + let v_40 = max(v_39, -2147483648.0f); + r0.y = bitcast(select(select(i32(v_40), 2147483647i, (v_40 >= 2147483648.0f)), 0i, !((v_39 == v_39)))); + let v_41 = t0.tint_symbol_1[(bitcast((bitcast(r0.y) * 1i)) + 0u)]; + r2.x = bitcast(vec4(v_41, v_41, v_41, v_41).x); + let v_42 = (bitcast((v.x * 7i)) + 0u); + let v_43 = bitcast>(vec3(g0[v_42], g0[(v_42 + 1u)], g0[(v_42 + 2u)])); + r2 = vec4(r2.x, v_43.xyz); + r3.x = clamp(((r3.xxxx + vec4(1.0f))).x, 0.0f, 1.0f); + r2.x = (r2.x * r3.x); + r3.x = (r3.y * r2.x); + let v_44 = bitcast>((v.xx + vec2(1i, -1i))); + r3 = vec4(r3.xy, v_44.xy); + r5.x = bitcast((bitcast(r0.y) + 1i)); + let v_45 = t0.tint_symbol_1[(bitcast((bitcast(r5.x) * 1i)) + 0u)]; + r5.x = bitcast(vec4(v_45, v_45, v_45, v_45).x); + let v_46 = (bitcast((bitcast(r3.z) * 7i)) + 0u); + r6 = bitcast>(vec4(g0[v_46], g0[(v_46 + 1u)], g0[(v_46 + 2u)], g0[(v_46 + 3u)])); + let v_47 = (bitcast((bitcast(r3.z) * 7i)) + 4u); + let v_48 = bitcast>(vec2(g0[v_47], g0[(v_47 + 1u)])); + let v_49 = r5; + r5 = vec4(v_49.x, v_48.xy, v_49.w); + r3.z = bitcast(select(0u, 4294967295u, (r6.w >= r0.z))); + r3.z = bitcast((bitcast(r3.z) & 1065353216u)); + r3.z = clamp(((r5.yyyy + r3.zzzz)).z, 0.0f, 1.0f); + r3.z = (r5.x * r3.z); + r3.z = (r5.z * r3.z); + let v_50 = (r3.zzz * r6.xyz); + r5 = vec4(r5.x, v_50.xyz); + let v_51 = fma(r2.yzw, r3.xxx, r5.yzw); + r2 = vec4(r2.x, v_51.xyz); + r2.x = fma(r2.x, r3.y, r3.z); + let v_52 = (bitcast((bitcast(r3.w) * 7i)) + 0u); + r6 = bitcast>(vec4(g0[v_52], g0[(v_52 + 1u)], g0[(v_52 + 2u)], g0[(v_52 + 3u)])); + let v_53 = (bitcast((bitcast(r3.w) * 7i)) + 4u); + let v_54 = bitcast>(vec2(g0[v_53], g0[(v_53 + 1u)])); + r3 = vec4(v_54.xy, r3.zw); + r3.z = bitcast(select(0u, 4294967295u, (r6.w >= r0.z))); + r3.z = bitcast((bitcast(r3.z) & 1065353216u)); + r3.x = clamp(((r3.xxxx + r3.zzzz)).x, 0.0f, 1.0f); + r3.x = (r5.x * r3.x); + r3.z = (r3.y * r3.x); + let v_55 = fma(r6.xyz, r3.zzz, r2.yzw); + r2 = vec4(r2.x, v_55.xyz); + r2.x = fma(r3.x, r3.y, r2.x); + r3 = bitcast>(select(vec4(), vec4(4294967295u), (bitcast>(r0.wwww) >= vec4(2i, 3i, 4i, 5i)))); + if ((bitcast(r3.x) != 0u)) { + let v_56 = bitcast>((v.xx + vec2(2i, -2i))); + r5 = vec4(v_56.xy, r5.zw); + r3.x = bitcast((bitcast(r0.y) + 2i)); + let v_57 = t0.tint_symbol_1[(bitcast((bitcast(r3.x) * 1i)) + 0u)]; + r3.x = bitcast(vec4(v_57, v_57, v_57, v_57).x); + let v_58 = (bitcast((bitcast(r5.x) * 7i)) + 0u); + r6 = bitcast>(vec4(g0[v_58], g0[(v_58 + 1u)], g0[(v_58 + 2u)], g0[(v_58 + 3u)])); + let v_59 = (bitcast((bitcast(r5.x) * 7i)) + 4u); + let v_60 = bitcast>(vec2(g0[v_59], g0[(v_59 + 1u)])); + let v_61 = r5; + r5 = vec4(v_60.x, v_61.y, v_60.y, v_61.w); + r5.w = bitcast(select(0u, 4294967295u, (r6.w >= r0.z))); + r5.w = bitcast((bitcast(r5.w) & 1065353216u)); + r5.x = clamp(((r5.xxxx + r5.wwww)).x, 0.0f, 1.0f); + r5.x = (r3.x * r5.x); + r5.w = (r5.z * r5.x); + let v_62 = fma(r6.xyz, r5.www, r2.yzw); + r6 = vec4(v_62.xyz, r6.w); + r5.x = fma(r5.x, r5.z, r2.x); + let v_63 = (bitcast((bitcast(r5.y) * 7i)) + 0u); + r7 = bitcast>(vec4(g0[v_63], g0[(v_63 + 1u)], g0[(v_63 + 2u)], g0[(v_63 + 3u)])); + let v_64 = (bitcast((bitcast(r5.y) * 7i)) + 4u); + let v_65 = bitcast>(vec2(g0[v_64], g0[(v_64 + 1u)])); + let v_66 = r5; + r5 = vec4(v_66.x, v_65.xy, v_66.w); + r5.w = bitcast(select(0u, 4294967295u, (r7.w >= r0.z))); + r5.w = bitcast((bitcast(r5.w) & 1065353216u)); + r5.y = clamp(((r5.yyyy + r5.wwww)).y, 0.0f, 1.0f); + r3.x = (r3.x * r5.y); + r5.y = (r5.z * r3.x); + let v_67 = fma(r7.xyz, r5.yyy, r6.xyz); + r2 = vec4(r2.x, v_67.xyz); + r2.x = fma(r3.x, r5.z, r5.x); + } + if ((bitcast(r3.y) != 0u)) { + let v_68 = bitcast>((v.xx + vec2(3i, -3i))); + r3 = vec4(v_68.xy, r3.zw); + r5.x = bitcast((bitcast(r0.y) + 3i)); + let v_69 = t0.tint_symbol_1[(bitcast((bitcast(r5.x) * 1i)) + 0u)]; + r5.x = bitcast(vec4(v_69, v_69, v_69, v_69).x); + let v_70 = (bitcast((bitcast(r3.x) * 7i)) + 0u); + r6 = bitcast>(vec4(g0[v_70], g0[(v_70 + 1u)], g0[(v_70 + 2u)], g0[(v_70 + 3u)])); + let v_71 = (bitcast((bitcast(r3.x) * 7i)) + 4u); + let v_72 = bitcast>(vec2(g0[v_71], g0[(v_71 + 1u)])); + let v_73 = r5; + r5 = vec4(v_73.x, v_72.xy, v_73.w); + r3.x = bitcast(select(0u, 4294967295u, (r6.w >= r0.z))); + r3.x = bitcast((bitcast(r3.x) & 1065353216u)); + r3.x = clamp(((r5.yyyy + r3.xxxx)).x, 0.0f, 1.0f); + r3.x = (r5.x * r3.x); + r5.y = (r5.z * r3.x); + let v_74 = fma(r6.xyz, r5.yyy, r2.yzw); + r6 = vec4(v_74.xyz, r6.w); + r3.x = fma(r3.x, r5.z, r2.x); + let v_75 = (bitcast((bitcast(r3.y) * 7i)) + 0u); + r7 = bitcast>(vec4(g0[v_75], g0[(v_75 + 1u)], g0[(v_75 + 2u)], g0[(v_75 + 3u)])); + let v_76 = (bitcast((bitcast(r3.y) * 7i)) + 4u); + let v_77 = bitcast>(vec2(g0[v_76], g0[(v_76 + 1u)])); + let v_78 = r5; + r5 = vec4(v_78.x, v_77.xy, v_78.w); + r3.y = bitcast(select(0u, 4294967295u, (r7.w >= r0.z))); + r3.y = bitcast((bitcast(r3.y) & 1065353216u)); + r3.y = clamp(((r5.yyyy + r3.yyyy)).y, 0.0f, 1.0f); + r3.y = (r5.x * r3.y); + r5.x = (r5.z * r3.y); + let v_79 = fma(r7.xyz, r5.xxx, r6.xyz); + r2 = vec4(r2.x, v_79.xyz); + r2.x = fma(r3.y, r5.z, r3.x); + } + if ((bitcast(r3.z) != 0u)) { + let v_80 = bitcast>((v.xx + vec2(4i, -4i))); + r3 = vec4(v_80.xy, r3.zw); + r3.z = bitcast((bitcast(r0.y) + 4i)); + let v_81 = t0.tint_symbol_1[(bitcast((bitcast(r3.z) * 1i)) + 0u)]; + r3.z = bitcast(vec4(v_81, v_81, v_81, v_81).x); + let v_82 = (bitcast((bitcast(r3.x) * 7i)) + 0u); + r5 = bitcast>(vec4(g0[v_82], g0[(v_82 + 1u)], g0[(v_82 + 2u)], g0[(v_82 + 3u)])); + let v_83 = (bitcast((bitcast(r3.x) * 7i)) + 4u); + let v_84 = bitcast>(vec2(g0[v_83], g0[(v_83 + 1u)])); + r6 = vec4(v_84.xy, r6.zw); + r3.x = bitcast(select(0u, 4294967295u, (r5.w >= r0.z))); + r3.x = bitcast((bitcast(r3.x) & 1065353216u)); + r3.x = clamp(((r6.xxxx + r3.xxxx)).x, 0.0f, 1.0f); + r3.x = (r3.z * r3.x); + r5.w = (r6.y * r3.x); + let v_85 = fma(r5.xyz, r5.www, r2.yzw); + r5 = vec4(v_85.xyz, r5.w); + r3.x = fma(r3.x, r6.y, r2.x); + let v_86 = (bitcast((bitcast(r3.y) * 7i)) + 0u); + r6 = bitcast>(vec4(g0[v_86], g0[(v_86 + 1u)], g0[(v_86 + 2u)], g0[(v_86 + 3u)])); + let v_87 = (bitcast((bitcast(r3.y) * 7i)) + 4u); + let v_88 = bitcast>(vec2(g0[v_87], g0[(v_87 + 1u)])); + r7 = vec4(v_88.xy, r7.zw); + r3.y = bitcast(select(0u, 4294967295u, (r6.w >= r0.z))); + r3.y = bitcast((bitcast(r3.y) & 1065353216u)); + r3.y = clamp(((r7.xxxx + r3.yyyy)).y, 0.0f, 1.0f); + r3.y = (r3.z * r3.y); + r3.z = (r7.y * r3.y); + let v_89 = fma(r6.xyz, r3.zzz, r5.xyz); + r2 = vec4(r2.x, v_89.xyz); + r2.x = fma(r3.y, r7.y, r3.x); + } + if ((bitcast(r3.w) != 0u)) { + let v_90 = bitcast>((v.xx + vec2(5i, -5i))); + r3 = vec4(v_90.xy, r3.zw); + r3.z = bitcast((bitcast(r0.y) + 5i)); + let v_91 = t0.tint_symbol_1[(bitcast((bitcast(r3.z) * 1i)) + 0u)]; + r3.z = bitcast(vec4(v_91, v_91, v_91, v_91).x); + let v_92 = (bitcast((bitcast(r3.x) * 7i)) + 0u); + r5 = bitcast>(vec4(g0[v_92], g0[(v_92 + 1u)], g0[(v_92 + 2u)], g0[(v_92 + 3u)])); + let v_93 = (bitcast((bitcast(r3.x) * 7i)) + 4u); + let v_94 = bitcast>(vec2(g0[v_93], g0[(v_93 + 1u)])); + r3 = vec4(v_94.x, r3.yz, v_94.y); + r5.w = bitcast(select(0u, 4294967295u, (r5.w >= r0.z))); + r5.w = bitcast((bitcast(r5.w) & 1065353216u)); + r3.x = clamp(((r3.xxxx + r5.wwww)).x, 0.0f, 1.0f); + r3.x = (r3.z * r3.x); + r5.w = (r3.w * r3.x); + let v_95 = fma(r5.xyz, r5.www, r2.yzw); + r5 = vec4(v_95.xyz, r5.w); + r3.x = fma(r3.x, r3.w, r2.x); + let v_96 = (bitcast((bitcast(r3.y) * 7i)) + 0u); + r6 = bitcast>(vec4(g0[v_96], g0[(v_96 + 1u)], g0[(v_96 + 2u)], g0[(v_96 + 3u)])); + let v_97 = (bitcast((bitcast(r3.y) * 7i)) + 4u); + let v_98 = bitcast>(vec2(g0[v_97], g0[(v_97 + 1u)])); + let v_99 = r3; + r3 = vec4(v_99.x, v_98.x, v_99.z, v_98.y); + r5.w = bitcast(select(0u, 4294967295u, (r6.w >= r0.z))); + r5.w = bitcast((bitcast(r5.w) & 1065353216u)); + r3.y = clamp(((r3.yyyy + r5.wwww)).y, 0.0f, 1.0f); + r3.y = (r3.z * r3.y); + r3.z = (r3.w * r3.y); + let v_100 = fma(r6.xyz, r3.zzz, r5.xyz); + r2 = vec4(r2.x, v_100.xyz); + r2.x = fma(r3.y, r3.w, r3.x); + } + r3 = bitcast>(select(vec4(), vec4(4294967295u), (bitcast>(r0.wwww) >= vec4(6i, 7i, 8i, 9i)))); + if ((bitcast(r3.x) != 0u)) { + let v_101 = bitcast>((v.xx + vec2(6i, -6i))); + r5 = vec4(v_101.xy, r5.zw); + r3.x = bitcast((bitcast(r0.y) + 6i)); + let v_102 = t0.tint_symbol_1[(bitcast((bitcast(r3.x) * 1i)) + 0u)]; + r3.x = bitcast(vec4(v_102, v_102, v_102, v_102).x); + let v_103 = (bitcast((bitcast(r5.x) * 7i)) + 0u); + r6 = bitcast>(vec4(g0[v_103], g0[(v_103 + 1u)], g0[(v_103 + 2u)], g0[(v_103 + 3u)])); + let v_104 = (bitcast((bitcast(r5.x) * 7i)) + 4u); + let v_105 = bitcast>(vec2(g0[v_104], g0[(v_104 + 1u)])); + let v_106 = r5; + r5 = vec4(v_105.x, v_106.y, v_105.y, v_106.w); + r5.w = bitcast(select(0u, 4294967295u, (r6.w >= r0.z))); + r5.w = bitcast((bitcast(r5.w) & 1065353216u)); + r5.x = clamp(((r5.xxxx + r5.wwww)).x, 0.0f, 1.0f); + r5.x = (r3.x * r5.x); + r5.w = (r5.z * r5.x); + let v_107 = fma(r6.xyz, r5.www, r2.yzw); + r6 = vec4(v_107.xyz, r6.w); + r5.x = fma(r5.x, r5.z, r2.x); + let v_108 = (bitcast((bitcast(r5.y) * 7i)) + 0u); + r7 = bitcast>(vec4(g0[v_108], g0[(v_108 + 1u)], g0[(v_108 + 2u)], g0[(v_108 + 3u)])); + let v_109 = (bitcast((bitcast(r5.y) * 7i)) + 4u); + let v_110 = bitcast>(vec2(g0[v_109], g0[(v_109 + 1u)])); + let v_111 = r5; + r5 = vec4(v_111.x, v_110.xy, v_111.w); + r5.w = bitcast(select(0u, 4294967295u, (r7.w >= r0.z))); + r5.w = bitcast((bitcast(r5.w) & 1065353216u)); + r5.y = clamp(((r5.yyyy + r5.wwww)).y, 0.0f, 1.0f); + r3.x = (r3.x * r5.y); + r5.y = (r5.z * r3.x); + let v_112 = fma(r7.xyz, r5.yyy, r6.xyz); + r2 = vec4(r2.x, v_112.xyz); + r2.x = fma(r3.x, r5.z, r5.x); + } + if ((bitcast(r3.y) != 0u)) { + let v_113 = bitcast>((v.xx + vec2(7i, -7i))); + r3 = vec4(v_113.xy, r3.zw); + r5.x = bitcast((bitcast(r0.y) + 7i)); + let v_114 = t0.tint_symbol_1[(bitcast((bitcast(r5.x) * 1i)) + 0u)]; + r5.x = bitcast(vec4(v_114, v_114, v_114, v_114).x); + let v_115 = (bitcast((bitcast(r3.x) * 7i)) + 0u); + r6 = bitcast>(vec4(g0[v_115], g0[(v_115 + 1u)], g0[(v_115 + 2u)], g0[(v_115 + 3u)])); + let v_116 = (bitcast((bitcast(r3.x) * 7i)) + 4u); + let v_117 = bitcast>(vec2(g0[v_116], g0[(v_116 + 1u)])); + let v_118 = r5; + r5 = vec4(v_118.x, v_117.xy, v_118.w); + r3.x = bitcast(select(0u, 4294967295u, (r6.w >= r0.z))); + r3.x = bitcast((bitcast(r3.x) & 1065353216u)); + r3.x = clamp(((r5.yyyy + r3.xxxx)).x, 0.0f, 1.0f); + r3.x = (r5.x * r3.x); + r5.y = (r5.z * r3.x); + let v_119 = fma(r6.xyz, r5.yyy, r2.yzw); + r6 = vec4(v_119.xyz, r6.w); + r3.x = fma(r3.x, r5.z, r2.x); + let v_120 = (bitcast((bitcast(r3.y) * 7i)) + 0u); + r7 = bitcast>(vec4(g0[v_120], g0[(v_120 + 1u)], g0[(v_120 + 2u)], g0[(v_120 + 3u)])); + let v_121 = (bitcast((bitcast(r3.y) * 7i)) + 4u); + let v_122 = bitcast>(vec2(g0[v_121], g0[(v_121 + 1u)])); + let v_123 = r5; + r5 = vec4(v_123.x, v_122.xy, v_123.w); + r3.y = bitcast(select(0u, 4294967295u, (r7.w >= r0.z))); + r3.y = bitcast((bitcast(r3.y) & 1065353216u)); + r3.y = clamp(((r5.yyyy + r3.yyyy)).y, 0.0f, 1.0f); + r3.y = (r5.x * r3.y); + r5.x = (r5.z * r3.y); + let v_124 = fma(r7.xyz, r5.xxx, r6.xyz); + r2 = vec4(r2.x, v_124.xyz); + r2.x = fma(r3.y, r5.z, r3.x); + } + if ((bitcast(r3.z) != 0u)) { + let v_125 = bitcast>((v.xx + vec2(8i, -8i))); + r3 = vec4(v_125.xy, r3.zw); + r3.z = bitcast((bitcast(r0.y) + 8i)); + let v_126 = t0.tint_symbol_1[(bitcast((bitcast(r3.z) * 1i)) + 0u)]; + r3.z = bitcast(vec4(v_126, v_126, v_126, v_126).x); + let v_127 = (bitcast((bitcast(r3.x) * 7i)) + 0u); + r5 = bitcast>(vec4(g0[v_127], g0[(v_127 + 1u)], g0[(v_127 + 2u)], g0[(v_127 + 3u)])); + let v_128 = (bitcast((bitcast(r3.x) * 7i)) + 4u); + let v_129 = bitcast>(vec2(g0[v_128], g0[(v_128 + 1u)])); + r6 = vec4(v_129.xy, r6.zw); + r3.x = bitcast(select(0u, 4294967295u, (r5.w >= r0.z))); + r3.x = bitcast((bitcast(r3.x) & 1065353216u)); + r3.x = clamp(((r6.xxxx + r3.xxxx)).x, 0.0f, 1.0f); + r3.x = (r3.z * r3.x); + r5.w = (r6.y * r3.x); + let v_130 = fma(r5.xyz, r5.www, r2.yzw); + r5 = vec4(v_130.xyz, r5.w); + r3.x = fma(r3.x, r6.y, r2.x); + let v_131 = (bitcast((bitcast(r3.y) * 7i)) + 0u); + r6 = bitcast>(vec4(g0[v_131], g0[(v_131 + 1u)], g0[(v_131 + 2u)], g0[(v_131 + 3u)])); + let v_132 = (bitcast((bitcast(r3.y) * 7i)) + 4u); + let v_133 = bitcast>(vec2(g0[v_132], g0[(v_132 + 1u)])); + r7 = vec4(v_133.xy, r7.zw); + r3.y = bitcast(select(0u, 4294967295u, (r6.w >= r0.z))); + r3.y = bitcast((bitcast(r3.y) & 1065353216u)); + r3.y = clamp(((r7.xxxx + r3.yyyy)).y, 0.0f, 1.0f); + r3.y = (r3.z * r3.y); + r3.z = (r7.y * r3.y); + let v_134 = fma(r6.xyz, r3.zzz, r5.xyz); + r2 = vec4(r2.x, v_134.xyz); + r2.x = fma(r3.y, r7.y, r3.x); + } + if ((bitcast(r3.w) != 0u)) { + let v_135 = bitcast>((v.xx + vec2(9i, -9i))); + r3 = vec4(v_135.xy, r3.zw); + r3.z = bitcast((bitcast(r0.y) + 9i)); + let v_136 = t0.tint_symbol_1[(bitcast((bitcast(r3.z) * 1i)) + 0u)]; + r3.z = bitcast(vec4(v_136, v_136, v_136, v_136).x); + let v_137 = (bitcast((bitcast(r3.x) * 7i)) + 0u); + r5 = bitcast>(vec4(g0[v_137], g0[(v_137 + 1u)], g0[(v_137 + 2u)], g0[(v_137 + 3u)])); + let v_138 = (bitcast((bitcast(r3.x) * 7i)) + 4u); + let v_139 = bitcast>(vec2(g0[v_138], g0[(v_138 + 1u)])); + r3 = vec4(v_139.x, r3.yz, v_139.y); + r5.w = bitcast(select(0u, 4294967295u, (r5.w >= r0.z))); + r5.w = bitcast((bitcast(r5.w) & 1065353216u)); + r3.x = clamp(((r3.xxxx + r5.wwww)).x, 0.0f, 1.0f); + r3.x = (r3.z * r3.x); + r5.w = (r3.w * r3.x); + let v_140 = fma(r5.xyz, r5.www, r2.yzw); + r5 = vec4(v_140.xyz, r5.w); + r3.x = fma(r3.x, r3.w, r2.x); + let v_141 = (bitcast((bitcast(r3.y) * 7i)) + 0u); + r6 = bitcast>(vec4(g0[v_141], g0[(v_141 + 1u)], g0[(v_141 + 2u)], g0[(v_141 + 3u)])); + let v_142 = (bitcast((bitcast(r3.y) * 7i)) + 4u); + let v_143 = bitcast>(vec2(g0[v_142], g0[(v_142 + 1u)])); + let v_144 = r3; + r3 = vec4(v_144.x, v_143.x, v_144.z, v_143.y); + r5.w = bitcast(select(0u, 4294967295u, (r6.w >= r0.z))); + r5.w = bitcast((bitcast(r5.w) & 1065353216u)); + r3.y = clamp(((r3.yyyy + r5.wwww)).y, 0.0f, 1.0f); + r3.y = (r3.z * r3.y); + r3.z = (r3.w * r3.y); + let v_145 = fma(r6.xyz, r3.zzz, r5.xyz); + r2 = vec4(r2.x, v_145.xyz); + r2.x = fma(r3.y, r3.w, r3.x); + } + r3 = bitcast>(select(vec4(), vec4(4294967295u), (bitcast>(r0.wwww) >= vec4(10i, 11i, 12i, 13i)))); + if ((bitcast(r3.x) != 0u)) { + let v_146 = bitcast>((v.xx + vec2(10i, -10i))); + r5 = vec4(v_146.xy, r5.zw); + r3.x = bitcast((bitcast(r0.y) + 10i)); + let v_147 = t0.tint_symbol_1[(bitcast((bitcast(r3.x) * 1i)) + 0u)]; + r3.x = bitcast(vec4(v_147, v_147, v_147, v_147).x); + let v_148 = (bitcast((bitcast(r5.x) * 7i)) + 0u); + r6 = bitcast>(vec4(g0[v_148], g0[(v_148 + 1u)], g0[(v_148 + 2u)], g0[(v_148 + 3u)])); + let v_149 = (bitcast((bitcast(r5.x) * 7i)) + 4u); + let v_150 = bitcast>(vec2(g0[v_149], g0[(v_149 + 1u)])); + let v_151 = r5; + r5 = vec4(v_150.x, v_151.y, v_150.y, v_151.w); + r5.w = bitcast(select(0u, 4294967295u, (r6.w >= r0.z))); + r5.w = bitcast((bitcast(r5.w) & 1065353216u)); + r5.x = clamp(((r5.xxxx + r5.wwww)).x, 0.0f, 1.0f); + r5.x = (r3.x * r5.x); + r5.w = (r5.z * r5.x); + let v_152 = fma(r6.xyz, r5.www, r2.yzw); + r6 = vec4(v_152.xyz, r6.w); + r5.x = fma(r5.x, r5.z, r2.x); + let v_153 = (bitcast((bitcast(r5.y) * 7i)) + 0u); + r7 = bitcast>(vec4(g0[v_153], g0[(v_153 + 1u)], g0[(v_153 + 2u)], g0[(v_153 + 3u)])); + let v_154 = (bitcast((bitcast(r5.y) * 7i)) + 4u); + let v_155 = bitcast>(vec2(g0[v_154], g0[(v_154 + 1u)])); + let v_156 = r5; + r5 = vec4(v_156.x, v_155.xy, v_156.w); + r5.w = bitcast(select(0u, 4294967295u, (r7.w >= r0.z))); + r5.w = bitcast((bitcast(r5.w) & 1065353216u)); + r5.y = clamp(((r5.yyyy + r5.wwww)).y, 0.0f, 1.0f); + r3.x = (r3.x * r5.y); + r5.y = (r5.z * r3.x); + let v_157 = fma(r7.xyz, r5.yyy, r6.xyz); + r2 = vec4(r2.x, v_157.xyz); + r2.x = fma(r3.x, r5.z, r5.x); + } + if ((bitcast(r3.y) != 0u)) { + let v_158 = bitcast>((v.xx + vec2(11i, -11i))); + r3 = vec4(v_158.xy, r3.zw); + r5.x = bitcast((bitcast(r0.y) + 11i)); + let v_159 = t0.tint_symbol_1[(bitcast((bitcast(r5.x) * 1i)) + 0u)]; + r5.x = bitcast(vec4(v_159, v_159, v_159, v_159).x); + let v_160 = (bitcast((bitcast(r3.x) * 7i)) + 0u); + r6 = bitcast>(vec4(g0[v_160], g0[(v_160 + 1u)], g0[(v_160 + 2u)], g0[(v_160 + 3u)])); + let v_161 = (bitcast((bitcast(r3.x) * 7i)) + 4u); + let v_162 = bitcast>(vec2(g0[v_161], g0[(v_161 + 1u)])); + let v_163 = r5; + r5 = vec4(v_163.x, v_162.xy, v_163.w); + r3.x = bitcast(select(0u, 4294967295u, (r6.w >= r0.z))); + r3.x = bitcast((bitcast(r3.x) & 1065353216u)); + r3.x = clamp(((r5.yyyy + r3.xxxx)).x, 0.0f, 1.0f); + r3.x = (r5.x * r3.x); + r5.y = (r5.z * r3.x); + let v_164 = fma(r6.xyz, r5.yyy, r2.yzw); + r6 = vec4(v_164.xyz, r6.w); + r3.x = fma(r3.x, r5.z, r2.x); + let v_165 = (bitcast((bitcast(r3.y) * 7i)) + 0u); + r7 = bitcast>(vec4(g0[v_165], g0[(v_165 + 1u)], g0[(v_165 + 2u)], g0[(v_165 + 3u)])); + let v_166 = (bitcast((bitcast(r3.y) * 7i)) + 4u); + let v_167 = bitcast>(vec2(g0[v_166], g0[(v_166 + 1u)])); + let v_168 = r5; + r5 = vec4(v_168.x, v_167.xy, v_168.w); + r3.y = bitcast(select(0u, 4294967295u, (r7.w >= r0.z))); + r3.y = bitcast((bitcast(r3.y) & 1065353216u)); + r3.y = clamp(((r5.yyyy + r3.yyyy)).y, 0.0f, 1.0f); + r3.y = (r5.x * r3.y); + r5.x = (r5.z * r3.y); + let v_169 = fma(r7.xyz, r5.xxx, r6.xyz); + r2 = vec4(r2.x, v_169.xyz); + r2.x = fma(r3.y, r5.z, r3.x); + } + if ((bitcast(r3.z) != 0u)) { + let v_170 = bitcast>((v.xx + vec2(12i, -12i))); + r3 = vec4(v_170.xy, r3.zw); + r3.z = bitcast((bitcast(r0.y) + 12i)); + let v_171 = t0.tint_symbol_1[(bitcast((bitcast(r3.z) * 1i)) + 0u)]; + r3.z = bitcast(vec4(v_171, v_171, v_171, v_171).x); + let v_172 = (bitcast((bitcast(r3.x) * 7i)) + 0u); + r5 = bitcast>(vec4(g0[v_172], g0[(v_172 + 1u)], g0[(v_172 + 2u)], g0[(v_172 + 3u)])); + let v_173 = (bitcast((bitcast(r3.x) * 7i)) + 4u); + let v_174 = bitcast>(vec2(g0[v_173], g0[(v_173 + 1u)])); + r6 = vec4(v_174.xy, r6.zw); + r3.x = bitcast(select(0u, 4294967295u, (r5.w >= r0.z))); + r3.x = bitcast((bitcast(r3.x) & 1065353216u)); + r3.x = clamp(((r6.xxxx + r3.xxxx)).x, 0.0f, 1.0f); + r3.x = (r3.z * r3.x); + r5.w = (r6.y * r3.x); + let v_175 = fma(r5.xyz, r5.www, r2.yzw); + r5 = vec4(v_175.xyz, r5.w); + r3.x = fma(r3.x, r6.y, r2.x); + let v_176 = (bitcast((bitcast(r3.y) * 7i)) + 0u); + r6 = bitcast>(vec4(g0[v_176], g0[(v_176 + 1u)], g0[(v_176 + 2u)], g0[(v_176 + 3u)])); + let v_177 = (bitcast((bitcast(r3.y) * 7i)) + 4u); + let v_178 = bitcast>(vec2(g0[v_177], g0[(v_177 + 1u)])); + r7 = vec4(v_178.xy, r7.zw); + r3.y = bitcast(select(0u, 4294967295u, (r6.w >= r0.z))); + r3.y = bitcast((bitcast(r3.y) & 1065353216u)); + r3.y = clamp(((r7.xxxx + r3.yyyy)).y, 0.0f, 1.0f); + r3.y = (r3.z * r3.y); + r3.z = (r7.y * r3.y); + let v_179 = fma(r6.xyz, r3.zzz, r5.xyz); + r2 = vec4(r2.x, v_179.xyz); + r2.x = fma(r3.y, r7.y, r3.x); + } + if ((bitcast(r3.w) != 0u)) { + let v_180 = bitcast>((v.xx + vec2(13i, -13i))); + r3 = vec4(v_180.xy, r3.zw); + r3.z = bitcast((bitcast(r0.y) + 13i)); + let v_181 = t0.tint_symbol_1[(bitcast((bitcast(r3.z) * 1i)) + 0u)]; + r3.z = bitcast(vec4(v_181, v_181, v_181, v_181).x); + let v_182 = (bitcast((bitcast(r3.x) * 7i)) + 0u); + r5 = bitcast>(vec4(g0[v_182], g0[(v_182 + 1u)], g0[(v_182 + 2u)], g0[(v_182 + 3u)])); + let v_183 = (bitcast((bitcast(r3.x) * 7i)) + 4u); + let v_184 = bitcast>(vec2(g0[v_183], g0[(v_183 + 1u)])); + r3 = vec4(v_184.x, r3.yz, v_184.y); + r5.w = bitcast(select(0u, 4294967295u, (r5.w >= r0.z))); + r5.w = bitcast((bitcast(r5.w) & 1065353216u)); + r3.x = clamp(((r3.xxxx + r5.wwww)).x, 0.0f, 1.0f); + r3.x = (r3.z * r3.x); + r5.w = (r3.w * r3.x); + let v_185 = fma(r5.xyz, r5.www, r2.yzw); + r5 = vec4(v_185.xyz, r5.w); + r3.x = fma(r3.x, r3.w, r2.x); + let v_186 = (bitcast((bitcast(r3.y) * 7i)) + 0u); + r6 = bitcast>(vec4(g0[v_186], g0[(v_186 + 1u)], g0[(v_186 + 2u)], g0[(v_186 + 3u)])); + let v_187 = (bitcast((bitcast(r3.y) * 7i)) + 4u); + let v_188 = bitcast>(vec2(g0[v_187], g0[(v_187 + 1u)])); + let v_189 = r3; + r3 = vec4(v_189.x, v_188.x, v_189.z, v_188.y); + r5.w = bitcast(select(0u, 4294967295u, (r6.w >= r0.z))); + r5.w = bitcast((bitcast(r5.w) & 1065353216u)); + r3.y = clamp(((r3.yyyy + r5.wwww)).y, 0.0f, 1.0f); + r3.y = (r3.z * r3.y); + r3.z = (r3.w * r3.y); + let v_190 = fma(r6.xyz, r3.zzz, r5.xyz); + r2 = vec4(r2.x, v_190.xyz); + r2.x = fma(r3.y, r3.w, r3.x); + } + let v_191 = bitcast>(select(vec2(), vec2(4294967295u), (bitcast>(r0.ww) >= vec2(14i, 15i)))); + r3 = vec4(v_191.xy, r3.zw); + if ((bitcast(r3.x) != 0u)) { + let v_192 = bitcast>((v.xx + vec2(14i, -14i))); + let v_193 = r3; + r3 = vec4(v_192.x, v_193.y, v_192.y, v_193.w); + r0.w = bitcast((bitcast(r0.y) + 14i)); + let v_194 = t0.tint_symbol_1[(bitcast((bitcast(r0.w) * 1i)) + 0u)]; + r0.w = bitcast(vec4(v_194, v_194, v_194, v_194).x); + let v_195 = (bitcast((bitcast(r3.x) * 7i)) + 0u); + r5 = bitcast>(vec4(g0[v_195], g0[(v_195 + 1u)], g0[(v_195 + 2u)], g0[(v_195 + 3u)])); + let v_196 = (bitcast((bitcast(r3.x) * 7i)) + 4u); + let v_197 = bitcast>(vec2(g0[v_196], g0[(v_196 + 1u)])); + r3 = vec4(v_197.x, r3.yz, v_197.y); + r5.w = bitcast(select(0u, 4294967295u, (r5.w >= r0.z))); + r5.w = bitcast((bitcast(r5.w) & 1065353216u)); + r3.x = clamp(((r3.xxxx + r5.wwww)).x, 0.0f, 1.0f); + r3.x = (r0.w * r3.x); + r5.w = (r3.w * r3.x); + let v_198 = fma(r5.xyz, r5.www, r2.yzw); + r5 = vec4(v_198.xyz, r5.w); + r3.x = fma(r3.x, r3.w, r2.x); + let v_199 = (bitcast((bitcast(r3.z) * 7i)) + 0u); + r6 = bitcast>(vec4(g0[v_199], g0[(v_199 + 1u)], g0[(v_199 + 2u)], g0[(v_199 + 3u)])); + let v_200 = (bitcast((bitcast(r3.z) * 7i)) + 4u); + let v_201 = bitcast>(vec2(g0[v_200], g0[(v_200 + 1u)])); + r3 = vec4(r3.xy, v_201.xy); + r5.w = bitcast(select(0u, 4294967295u, (r6.w >= r0.z))); + r5.w = bitcast((bitcast(r5.w) & 1065353216u)); + r3.z = clamp(((r3.zzzz + r5.wwww)).z, 0.0f, 1.0f); + r0.w = (r0.w * r3.z); + r3.z = (r3.w * r0.w); + let v_202 = fma(r6.xyz, r3.zzz, r5.xyz); + r2 = vec4(r2.x, v_202.xyz); + r2.x = fma(r0.w, r3.w, r3.x); + } + if ((bitcast(r3.y) != 0u)) { + r0.w = bitcast((v.x + 15i)); + r0.y = bitcast((bitcast(r0.y) + 15i)); + let v_203 = t0.tint_symbol_1[(bitcast((bitcast(r0.y) * 1i)) + 0u)]; + r0.y = bitcast(vec4(v_203, v_203, v_203, v_203).x); + let v_204 = (bitcast((bitcast(r0.w) * 7i)) + 0u); + r3 = bitcast>(vec4(g0[v_204], g0[(v_204 + 1u)], g0[(v_204 + 2u)], g0[(v_204 + 3u)])); + let v_205 = (bitcast((bitcast(r0.w) * 7i)) + 4u); + let v_206 = bitcast>(vec2(g0[v_205], g0[(v_205 + 1u)])); + r5 = vec4(v_206.xy, r5.zw); + r0.w = bitcast(select(0u, 4294967295u, (r3.w >= r0.z))); + r0.w = bitcast((bitcast(r0.w) & 1065353216u)); + r0.w = clamp(((r5.xxxx + r0.wwww)).w, 0.0f, 1.0f); + r0.w = (r0.y * r0.w); + r3.w = (r5.y * r0.w); + let v_207 = fma(r3.xyz, r3.www, r2.yzw); + r3 = vec4(v_207.xyz, r3.w); + r0.w = fma(r0.w, r5.y, r2.x); + let v_208 = (bitcast((bitcast(r0.x) * 7i)) + 0u); + r5 = bitcast>(vec4(g0[v_208], g0[(v_208 + 1u)], g0[(v_208 + 2u)], g0[(v_208 + 3u)])); + let v_209 = (bitcast((bitcast(r0.x) * 7i)) + 4u); + let v_210 = bitcast>(vec2(g0[v_209], g0[(v_209 + 1u)])); + r6 = vec4(v_210.xy, r6.zw); + r0.x = bitcast(select(0u, 4294967295u, (r5.w >= r0.z))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + r0.x = clamp(((r6.xxxx + r0.xxxx)).x, 0.0f, 1.0f); + r0.x = (r0.y * r0.x); + r0.y = (r6.y * r0.x); + let v_211 = fma(r5.xyz, r0.yyy, r3.xyz); + r2 = vec4(r2.x, v_211.xyz); + r2.x = fma(r0.x, r6.y, r0.w); + } + let v_212 = (r2.yzw / r2.xxx); + r4 = vec4(v_212.xyz, r4.w); + r4.w = 1.0f; + } + let v_213 = bitcast>(v_1.yyy); + r1 = vec4(r1.x, v_213.xyz); + textureStore(u0, bitcast>(r1.xy), r4); + } +} diff --git a/b/8b0b5899ed/shaders/e0daa0d7eb7da99e.wgsl b/b/8b0b5899ed/shaders/e0daa0d7eb7da99e.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..0e137f3f59fde59862c2f3dc5cbf7865590b5ef1 --- /dev/null +++ b/b/8b0b5899ed/shaders/e0daa0d7eb7da99e.wgsl @@ -0,0 +1,139 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_2 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb1_struct; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec3, v4 : vec4) { + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + o0 = (r0 + cb1_1.tint_symbol[11u]); + let v = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v.xyz, r0.w); + let v_1 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = (r0.xyz + cb1_1.tint_symbol[3u].xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r0 = vec4(v_4.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + o5 = r0.xyz.xyzx; + r0.x = (r0.w * 0.00000399999998990097f); + r0.x = min(r0.x, 1.0f); + r0.y = ((-(r0.xxxx)).y + 1.0f); + let v_5 = -(cb2_2.tint_symbol_1[16u].zzzz); + let v_6 = clamp(((r0.xyxx + v_5)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_6.xy, r0.zw); + r0.z = (cb3_3.tint_symbol_2[49u].w + -1.0f); + let v_7 = fma(r0.xy, r0.zz, vec2(1.0f)); + r0 = vec4(v_7.xy, r0.zw); + let v_8 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2(), vec2(1.0f)); + o1 = vec4(v_8.xy, o1.zw); + o1 = vec4(o1.xy, v1.zw); + r0.x = v1.z; + r0.y = cb13_13.tint_symbol_3[0u].x; + o2 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f); + o3 = v2.xyxy; + r0.x = dot(v3, v3); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f))); + let v_9 = select(v3, vec3(0.0f, 0.0f, 1.0f), (bitcast>(r0.xxx) != vec3())); + r0 = vec4(v_9.xyz, r0.w); + let v_10 = (r0.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_10.xyz, r1.w); + let v_11 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r0 = vec4(v_11.xy, r0.z, v_11.z); + let v_12 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw); + r0 = vec4(v_12.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_13 = (r0.www * r0.xyz); + r0 = vec4(v_13.xyz, r0.w); + o4 = r0.xyz.xyzx; + let v_14 = (v4.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_14.xyz, r1.w); + let v_15 = fma(v4.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_15.xyz, r1.w); + let v_16 = fma(v4.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_16.xyz, r1.w); + o6 = r1.xyz.xyzx; + let v_17 = (r0.yzx * r1.zxy); + r2 = vec4(v_17.xyz, r2.w); + let v_18 = -(r2.xyzx); + let v_19 = fma(r1.yzx, r0.zxy, v_18.xyz); + r0 = vec4(v_19.xyz, r0.w); + o7 = ((r0.xyz * v4.www)).xyzx; +} + +struct tint_symbol_4 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, + @location(7u) + o7 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec3, @location(4u) v4 : vec4) -> tint_symbol_4 { + main_inner(v0, v1, v2, v3, v4); + return tint_symbol_4(o0, o1, o2, o3, o4, o5, o6, o7); +} diff --git a/b/8b0b5899ed/shaders/e108c0cb258a7c61.wgsl b/b/8b0b5899ed/shaders/e108c0cb258a7c61.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..8df94b3441ecea69609d57e00779bbfd7e171bce --- /dev/null +++ b/b/8b0b5899ed/shaders/e108c0cb258a7c61.wgsl @@ -0,0 +1,91 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb12_struct { + tint_symbol_1 : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb1_struct; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v5 : vec4) { + r0 = (v2 * vec4(255.001953125f)); + let v = r0; + let v_1 = max(v, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_1), vec4(2147483647i), (v_1 >= vec4(2147483648.0f))), vec4(), !((v == v)))); + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r1); + r2 = vec4(v0.xyz, r2.w); + r2.w = 1.0f; + r1.x = dot(r1, r2); + r1 = (r1.xxxx * cb1_1.tint_symbol_1[9u]); + r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r3 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r3); + r3 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r3); + r3 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r3); + r3.x = dot(r3, r2); + r1 = fma(r3.xxxx, cb1_1.tint_symbol_1[8u], r1); + r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r3); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r3); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r3); + r0.x = dot(r0, r2); + r0 = fma(r0.xxxx, cb1_1.tint_symbol_1[10u], r1); + r0 = (r0 + cb1_1.tint_symbol_1[11u]); + o0 = (r0 + vec4(0.0f, 0.0f, -0.00000999999974737875f, 0.0f)); + o1 = clamp(v5, vec4(), vec4(1.0f)); + r0.x = v5.z; + r0.y = cb13_13.tint_symbol_2[0u].x; + o2 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f); + o3 = v3.xyxy; +} + +struct tint_symbol_3 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(5u) v5 : vec4) -> tint_symbol_3 { + main_inner(v0, v1, v2, v3, v5); + return tint_symbol_3(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/e10d28dd30308c58.wgsl b/b/8b0b5899ed/shaders/e10d28dd30308c58.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..1c8c51138a8f621510783b1b454418001b35b418 --- /dev/null +++ b/b/8b0b5899ed/shaders/e10d28dd30308c58.wgsl @@ -0,0 +1,287 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_1 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb18_struct { + tint_symbol_3 : array, 18u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb18_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb1_struct_1 { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct_1; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(29u) var s13 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_3d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(45u) var t13 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v8 : vec4) { + r0 = textureSample(t0, s0, v1.xyxx.xy); + r1 = textureSample(t3, s3, v1.xyxx.xy); + let v = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb10_10.tint_symbol_5[0u].x, 0.00100000004749745131f); + let v_1 = (r1.ww * r1.xy); + r1 = vec4(v_1.xy, r1.zw); + let v_2 = (r1.yyy * v6.xyz); + r2 = vec4(v_2.xyz, r2.w); + let v_3 = fma(r1.xxx, v5.xyz, r2.xyz); + r1 = vec4(v_3.xy, r1.z, v_3.z); + let v_4 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_4.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_5 = (r1.www * r1.xyz); + r1 = vec4(v_5.xyz, r1.w); + r2 = textureSample(t4, s4, v1.xyxx.xy); + let v_6 = (r2.yx * r2.yx); + r3 = vec4(v_6.xy, r3.zw); + r1.w = bitcast(select(0u, 4294967295u, (r2.z >= 0.8125f))); + r3.z = fma((-(r2.zzzz)).z, 16.0f, 14.0f); + r3.z = bitcast(select(0u, 4294967295u, (1.0f >= abs(r3.zzzz).z))); + r3.w = (r0.w * 255.0099945068359375f); + r3.w = floor(r3.w); + r4.x = (r3.w + -32.0f); + r4.x = (r4.x * 0.0078125f); + r4.y = cb13_13.tint_symbol_3[3u].x; + r4 = textureSample(t13, s13, r4.xyxx.xy); + r4.w = bitcast(select(0u, 4294967295u, (r3.w >= 32.0f))); + r3.w = bitcast(select(0u, 4294967295u, (160.0f >= r3.w))); + r3.w = bitcast((bitcast(r3.w) & bitcast(r4.w))); + let v_7 = (r0.xyz * r4.xyz); + r4 = vec4(v_7.xyz, r4.w); + r4.w = 1.0f; + let v_8 = bitcast>(r3.wwww); + let v_9 = r4; + r0 = select(r0, v_9, (v_8 != vec4())); + r0.w = (r0.w * v3.w); + let v_10 = (v3.xx * cb2_2.tint_symbol[15u].zy); + r4 = vec4(v_10.xy, r4.zw); + r3.w = fma(r1.z, 0.5f, 0.5f); + r4.z = fma(r3.w, cb5_5.tint_symbol_2[3u].y, cb5_5.tint_symbol_2[3u].x); + r3.w = (r3.w + 0.30000001192092895508f); + r3.w = (r4.y * r3.w); + r4.y = bitcast(select(0u, 4294967295u, (cb13_13.tint_symbol_3[5u].x == 1.0f))); + if ((bitcast(r4.y) != 0u)) { + let v_11 = (v1.xy * cb11_11.tint_symbol_4[0u].zz); + r2 = vec4(v_11.xy, r2.zw); + r5 = textureSample(t2, s2, r2.xyzx.xyz).yzxw; + let v_12 = fma(r5.xy, vec2(2.0f), vec2(-1.0f)); + r5 = vec4(v_12.xy, r5.zw); + } else { + let v_13 = (v1.xy * cb11_11.tint_symbol_4[0u].zz); + r2 = vec4(v_13.xy, r2.zw); + r6 = textureSample(t2, s2, r2.xyzx.xyz); + r4.y = select(3.0f, 2.0f, (bitcast(r1.w) != 0u)); + let v_14 = (r4.yy * v1.xy); + r2 = vec4(v_14.xy, r2.zw); + r7 = textureSample(t2, s2, r2.xyzx.xyz); + let v_15 = fma(r7.yzx, vec3(2.0f, 2.0f, 1.0f), vec3(-1.0f, -1.0f, 0.0f)); + r2 = vec4(v_15.xyz, r2.w); + let v_16 = fma(r6.yzx, vec3(2.0f, 2.0f, 1.0f), vec3(-1.0f, -1.0f, 0.0f)); + r6 = vec4(v_16.xyz, r6.w); + let v_17 = ((-(r2.xyzx)).xyz + r6.xyz); + r6 = vec4(v_17.xyz, r6.w); + let v_18 = fma(cb13_13.tint_symbol_3[5u].xxx, r6.xyz, r2.xyz); + r5 = vec4(v_18.xyz, r5.w); + } + r6 = select(vec4(1.0f, -1.0f, 1.5f, -1.5f), vec4(2.0f, -2.0f, 2.0f, -2.0f), (bitcast>(r1.wwww) != vec4())); + let v_19 = (r6.yw + cb11_11.tint_symbol_4[0u].xy); + r2 = vec4(v_19.xy, r2.zw); + let v_20 = fma(cb13_13.tint_symbol_3[5u].xx, r2.xy, r6.xz); + r2 = vec4(v_20.xy, r2.zw); + r2.z = (r6.y + cb13_13.tint_symbol_3[3u].z); + r2.z = fma(cb13_13.tint_symbol_3[5u].x, r2.z, r6.x); + r4.y = fma(r5.z, 2.0f, -1.0f); + r2.x = (r2.x * r4.y); + r2.x = (r2.w * r2.x); + r2.x = fma(r2.x, r2.z, 1.0f); + let v_21 = (r0.xyz * r2.xxx); + r6 = vec4(v_21.xyz, r6.w); + let v_22 = (r5.yyy * v6.xyz); + r5 = vec4(r5.x, v_22.xyz); + let v_23 = fma(v5.xyz, r5.xxx, r5.yzw); + r5 = vec4(v_23.xyz, r5.w); + let v_24 = (r2.yyy * r5.xyz); + r5 = vec4(v_24.xyz, r5.w); + let v_25 = (r2.www * r5.xyz); + r5 = vec4(v_25.xyz, r5.w); + let v_26 = fma(r5.xyz, r2.zzz, r1.xyz); + r1 = vec4(v_26.xyz, r1.w); + r2.y = dot(r1.xyz, r1.xyz); + r2.y = inverseSqrt(r2.y); + let v_27 = (r1.xyz * r2.yyy); + r5 = vec4(v_27.xyz, r5.w); + r1 = vec4(((v1.zz + vec2(0.0f, -0.75f))).xy, r1.zw); + let v_28 = clamp(((r1.xyxx * vec4(4.0f, 4.0f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r1 = vec4(v_28.xy, r1.zw); + r2.z = bitcast(select(0u, 4294967295u, (bitcast(r1.w) == 0i))); + let v_29 = (r6.xyz * cb13_13.tint_symbol_3[17u].xxx); + r6 = vec4(v_29.xyz, r6.w); + let v_30 = (r1.xxx * r6.xyz); + r6 = vec4(v_30.xyz, r6.w); + let v_31 = bitcast>((bitcast>(r2.zzz) & bitcast>(r6.xyz))); + r6 = vec4(v_31.xyz, r6.w); + let v_32 = -(r6.xyzx); + let v_33 = fma(r0.xyz, r2.xxx, v_32.xyz); + r0 = vec4(v_33.xyz, r0.w); + let v_34 = (r1.yy * cb13_13.tint_symbol_3[17u].yz); + r1 = vec4(v_34.xy, r1.zw); + let v_35 = fma(r3.xy, cb10_10.tint_symbol_5[0u].zw, r1.xy); + r1 = vec4(v_35.xy, r1.zw); + let v_36 = (r0.xyz * cb13_13.tint_symbol_3[4u].xxx); + r0 = vec4(v_36.xyz, r0.w); + r2.x = bitcast((bitcast(r1.w) & 1008981770u)); + r1.w = select(0.0f, -0.00999999977648258209f, (bitcast(r1.w) != 0u)); + r1.y = (r1.w + r1.y); + r1.y = fma(cb13_13.tint_symbol_3[4u].z, r1.y, r2.x); + r1.w = dot(v4.xyz, v4.xyz); + r1.w = inverseSqrt(r1.w); + let v_37 = (r1.www * v4.xyz); + r2 = vec4(v_37.x, r2.y, v_37.yz); + let v_38 = dot(r2.xzw, r5.xyz); + r2.x = clamp(vec4(v_38, v_38, v_38, v_38).x, 0.0f, 1.0f); + r2.x = ((-(r2.xxxx)).x + 0.5f); + r2.x = clamp(((r2.xxxx * vec4(2.5f))).x, 0.0f, 1.0f); + r2.z = fma(r2.x, -2.0f, 3.0f); + r2.x = (r2.x * r2.x); + r2.x = (r2.x * r2.z); + r1.z = fma(r1.z, r2.y, 1.0f); + r1.z = clamp(fma(r1.zzzz, vec4(0.5f), vec4(-0.30000001192092895508f)).z, 0.0f, 1.0f); + r1.z = (r1.z * 1.42857146263122558594f); + let v_39 = clamp(v8.xyz, vec3(), vec3(1.0f)); + r2 = vec4(r2.x, v_39.xyz); + r2.x = (r2.y * r2.x); + r1.z = (r1.z * r2.x); + let v_40 = (r0.xyz * r1.zzz); + r6 = vec4(v_40.xyz, r6.w); + let v_41 = fma(r6.xyz, cb13_13.tint_symbol_3[4u].yyy, r0.xyz); + o0 = vec4(v_41.xyz, o0.w); + let v_42 = -(r5.xyzx); + let v_43 = fma(v4.xyz, r1.www, v_42.xyz); + r0 = vec4(v_43.xyz, r0.w); + let v_44 = fma(r2.zzz, r0.xyz, r5.xyz); + r0 = vec4(v_44.xyz, r0.w); + r1.z = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).z, 0.0f, 1.0f); + r2.y = (r1.z * r3.w); + o0.w = (r0.w * cb2_2.tint_symbol[15u].x); + let v_45 = fma(r0.xyz, vec3(0.5f), vec3(0.5f)); + r0 = vec4(v_45.xyz, r0.w); + let v_46 = (r0.xyz * vec3(256.0f)); + r3 = vec4(v_46.xy, r3.z, v_46.z); + let v_47 = floor(r3.xyw); + r3 = vec4(v_47.xy, r3.z, v_47.z); + let v_48 = -(r3.xywx); + let v_49 = fma(r0.xyz, vec3(256.0f), v_48.xyz); + r0 = vec4(v_49.xyz, r0.w); + let v_50 = (r0.xyz * vec3(8.0f, 8.0f, 4.0f)); + r0 = vec4(v_50.xyz, r0.w); + let v_51 = floor(r0.xyz); + r0 = vec4(v_51.xyz, r0.w); + r0.x = dot(r0.yxz, vec3(4.0f, 32.0f, 1.0f)); + o1.w = (r0.x * 0.0039215688593685627f); + let v_52 = (r3.xyw * vec3(0.00390625f)); + o1 = vec4(v_52.xyz, o1.w); + r0.x = (r1.x * 0.001953125f); + r2.x = fma(r4.z, r4.x, cb3_3.tint_symbol_1[45u].w); + let v_53 = (r2.xy * vec2(0.5f)); + let v_54 = r0; + r0 = vec4(v_54.x, v_53.xy, v_54.w); + let v_55 = sqrt(r0.yz); + o3 = vec4(v_55.xy, o3.zw); + r0.y = (r2.w + 1.01960790157318115234f); + let v_56 = bitcast(r3.z); + let v_57 = r2.w; + r0.y = select(r0.y, v_57, (v_56 != 0u)); + o3.w = (r0.y * 0.49607843160629272461f); + o2.x = sqrt(r1.y); + o2.y = sqrt(r0.x); + o2.z = cb10_10.tint_symbol_5[0u].y; + o2.w = 1.0f; + o3.z = 0.0f; +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(8u) v8 : vec4) -> tint_symbol_6 { + main_inner(v1, v2, v3, v4, v5, v6, v8); + return tint_symbol_6(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/e111aa7567b97689.wgsl b/b/8b0b5899ed/shaders/e111aa7567b97689.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..5fa4c85b2d918174ead1b79d02fd4255dc912c6e --- /dev/null +++ b/b/8b0b5899ed/shaders/e111aa7567b97689.wgsl @@ -0,0 +1,65 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +struct cb3_struct { + tint_symbol_2 : array, 3u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb3_struct; + +var o0 : vec4; + +fn main_inner(v4 : vec4) { + let v = (v4.xyz + (-(cb12_12.tint_symbol_1[0u].xyzx)).xyz); + r0 = vec4(v.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_1 = (r0.www * r0.xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = ((-(v4.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_2.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = inverseSqrt(r0.w); + let v_3 = (r0.www * r1.xyz); + r1 = vec4(v_3.xyz, r1.w); + r0.x = dot(r0.xyz, r1.xyz); + r0.x = max(r0.x, 0.0f); + let v_4 = bitcast>(select(vec2(), vec2(4294967295u), !((vec2() == cb11_11.tint_symbol_2[2u].xy)))); + let v_5 = r0; + r0 = vec4(v_5.x, v_4.xy, v_5.w); + let v_6 = bitcast(r0.y); + r0.x = select(1.0f, r0.x, (v_6 != 0u)); + let v_7 = (r0.xxx * cb11_11.tint_symbol_2[0u].xyz); + r0 = vec4(v_7.xy, r0.z, v_7.z); + let v_8 = log2(r0.xyw); + r0 = vec4(v_8.xy, r0.z, v_8.z); + let v_9 = (r0.xyw * vec3(0.45454546809196472168f)); + r0 = vec4(v_9.xy, r0.z, v_9.z); + let v_10 = exp2(r0.xyw); + r1 = vec4(v_10.xyz, r1.w); + r1.w = cb11_11.tint_symbol_2[0u].w; + let v_11 = bitcast>(r0.zzzz); + let v_12 = cb11_11.tint_symbol_2[0u]; + o0 = select(r1, v_12, (v_11 != vec4())); +} + +@fragment +fn main(@location(4u) v4 : vec4) -> @location(0u) vec4 { + main_inner(v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e1171231ed541f56.consts.json b/b/8b0b5899ed/shaders/e1171231ed541f56.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/e1171231ed541f56.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e1171231ed541f56.wgsl b/b/8b0b5899ed/shaders/e1171231ed541f56.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..116bd0502305c11b05fd1eb8d82d0036db56332d --- /dev/null +++ b/b/8b0b5899ed/shaders/e1171231ed541f56.wgsl @@ -0,0 +1,1247 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v1.xyz.xyxx.xy); + r1 = textureSample(t2, s2, v1.xyz.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[0u].w, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v5.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r1.x = dot(v3.xyz, v3.xyz); + r1.x = inverseSqrt(r1.x); + let v_9 = (r1.xxx * v3.xyz); + r3 = vec4(v_9.xyz, r3.w); + r1.x = dot((-(r3.xyzx)).xyz, r2.xyz); + r1.x = (r1.x + r1.x); + let v_10 = -(r1.xxxx); + let v_11 = -(r3.xyzx); + let v_12 = fma(r2.xyz, v_10.xyz, v_11.xyz); + r3 = vec4(v_12.xyz, r3.w); + r1.x = dot(r3.xyz, r3.xyz); + r1.x = inverseSqrt(r1.x); + let v_13 = fma(r3.xz, r1.xx, vec2(1.0f)); + r1 = vec4(v_13.xy, r1.zw); + let v_14 = (r1.xy * vec2(-0.5f)); + r1 = vec4(v_14.xy, r1.zw); + r3 = textureSample(t3, s3, r1.xyxx.xy); + let v_15 = (r3.xyz * cb12_12.tint_symbol_4[1u].xxx); + r3 = vec4(v_15.xyz, r3.w); + r0.w = (r0.w * v0.w); + let v_16 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r1 = vec4(v_16.xy, r1.zw); + let v_17 = (r0.xyz * r0.xyz); + r0 = vec4(v_17.xyz, r0.w); + let v_18 = -(v6.xyzx); + let v_19 = (v_18.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_19.xyz, r4.w); + r2.w = dot(r4.xyz, r4.xyz); + r2.w = inverseSqrt(r2.w); + let v_20 = (r2.www * r4.xyz); + r5 = vec4(v_20.xyz, r5.w); + let v_21 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_22 = fma(r4.xyz, r2.www, v_21.xyz); + r6 = vec4(v_22.xyz, r6.w); + r3.w = dot(r6.xyz, r6.xyz); + r3.w = inverseSqrt(r3.w); + let v_23 = (r3.www * r6.xyz); + r6 = vec4(v_23.xyz, r6.w); + r3.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f); + let v_24 = (r1.xy * r1.xy); + r1 = vec4(v_24.xy, r1.zw); + r4.w = (cb12_12.tint_symbol_4[0u].y + -500.0f); + r4.w = max(r4.w, 0.0f); + r5.w = ((-(r4.wwww)).w + cb12_12.tint_symbol_4[0u].y); + r4.w = (r4.w * 558.0f); + r4.w = fma(r5.w, 3.0f, r4.w); + r5.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_25 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_25.xyz, r7.w); + let v_26 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz); + r8 = vec4(v_26.xyz, r8.w); + let v_27 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz); + r8 = vec4(v_27.xyz, r8.w); + let v_28 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz); + r8 = vec4(v_28.xyz, r8.w); + let v_29 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r9 = vec4(v_29.xyz, r9.w); + let v_30 = &(x0[0u]); + let v_31 = r9; + *(v_30) = vec4(v_31.xyz, (*(v_30)).w); + let v_32 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r10 = vec4(v_32.xyz, r10.w); + let v_33 = &(x0[1u]); + let v_34 = r10; + *(v_33) = vec4(v_34.xyz, (*(v_33)).w); + let v_35 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r11 = vec4(v_35.xyz, r11.w); + let v_36 = &(x0[2u]); + let v_37 = r11; + *(v_36) = vec4(v_37.xyz, (*(v_36)).w); + let v_38 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r8 = vec4(v_38.xyz, r8.w); + let v_39 = &(x0[3u]); + let v_40 = r8; + *(v_39) = vec4(v_40.xyz, (*(v_39)).w); + let v_41 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_42 = r12; + r12 = vec4(v_42.x, v_41.x, v_42.z, v_41.y); + r6.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r6.w = (r6.w * 0.5f); + let v_43 = abs(r11.yyyy); + r7.w = max(v_43.w, abs(r11.xxxx).w); + r7.w = bitcast(select(0u, 4294967295u, (r7.w < r6.w))); + let v_44 = (bitcast(r7.w) != 0u); + let v_45 = bitcast(v.tint_symbol_6[0i].x); + r7.w = select(bitcast(v.tint_symbol_6[1i].x), v_45, v_44); + let v_46 = abs(r10.yyyy); + r8.z = max(v_46.z, abs(r10.xxxx).z); + r8.z = bitcast(select(0u, 4294967295u, (r8.z < r6.w))); + let v_47 = bitcast(r8.z); + r7.w = select(r7.w, bitcast(v.tint_symbol_6[2i].x), (v_47 != 0u)); + let v_48 = abs(r9.yyyy); + r8.z = max(v_48.z, abs(r9.xxxx).z); + r6.w = bitcast(select(0u, 4294967295u, (r8.z < r6.w))); + let v_49 = bitcast(r6.w); + r6.w = select(r7.w, 0.0f, (v_49 != 0u)); + let v_50 = x0[bitcast(r6.w)]; + r9 = vec4(v_50.xyz, r9.w); + r6.w = f32(bitcast(r6.w)); + r7.w = (r6.w + 0.5f); + r7.w = (r7.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r6.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r6.w = dot(r10, cb6_6.tint_symbol_5[12u]); + r8.z = dot(r10, cb6_6.tint_symbol_5[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r7.w); + r7.w = bitcast(select(0u, 4294967295u, !((r6.w == 0.0f)))); + r6.w = ((-(r6.wwww)).w + r9.z); + let v_51 = dpdx(r10.xyy); + r11 = vec4(v_51.xy, r11.z, v_51.z); + r11.z = dpdx(r6.w); + let v_52 = dpdy(r10.yxy); + r13 = vec4(v_52.xyz, r13.w); + r13.w = dpdy(r6.w); + let v_53 = (r11.yw * r13.yw); + r9 = vec4(v_53.xy, r9.zw); + let v_54 = -(r9.xyxx); + let v_55 = fma(r11.xz, r13.xz, v_54.xy); + r14 = vec4(v_55.xy, r14.zw); + r8.w = (1.0f / r14.x); + r9.x = (r11.z * r13.y); + let v_56 = -(r9.xxxx); + r14.z = fma(r11.x, r13.w, v_56.z); + let v_57 = (r8.ww * r14.yz); + r9 = vec4(v_57.xy, r9.zw); + let v_58 = max(r9.xy, vec2()); + r9 = vec4(v_58.xy, r9.zw); + let v_59 = min(r9.xy, vec2(0.5f)); + r9 = vec4(v_59.xy, r9.zw); + r6.w = fma((-(r8.zzzz)).w, r9.x, r6.w); + r6.w = fma((-(r8.zzzz)).w, r9.y, r6.w); + let v_60 = bitcast(r7.w); + let v_61 = r6.w; + r12.z = select(r9.z, v_61, (v_60 != 0u)); + r10.z = 0.0f; + let v_62 = (r10.xyz + r12.ywz); + r9 = vec4(v_62.xyz, r9.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_63.xy, r12.zw); + let v_64 = (r10.xyz + r12.xyz); + r11 = vec4(v_64.xyz, r11.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_65.xy, r12.zw); + let v_66 = (r10.xyz + r12.xyz); + r13 = vec4(v_66.xyz, r13.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_67.xy, r12.zw); + let v_68 = (r10.xyz + r12.xyz); + r14 = vec4(v_68.xyz, r14.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_69.xy, r12.zw); + let v_70 = (r10.xyz + r12.xyz); + r15 = vec4(v_70.xyz, r15.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_71.xy, r12.zw); + let v_72 = (r10.xyz + r12.xyz); + r16 = vec4(v_72.xyz, r16.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_73.xy, r12.zw); + let v_74 = (r10.xyz + r12.xyz); + r17 = vec4(v_74.xyz, r17.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_75.xy, r12.zw); + let v_76 = (r10.xyz + r12.xyz); + r18 = vec4(v_76.xyz, r18.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_77.xy, r12.zw); + let v_78 = (r10.xyz + r12.xyz); + r19 = vec4(v_78.xyz, r19.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_79.xy, r12.zw); + let v_80 = (r10.xyz + r12.xyz); + r20 = vec4(v_80.xyz, r20.w); + let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_81.xy, r12.zw); + let v_82 = (r10.xyz + r12.xyz); + r21 = vec4(v_82.xyz, r21.w); + let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_83.xy, r12.zw); + let v_84 = (r10.xyz + r12.xyz); + r22 = vec4(v_84.xyz, r22.w); + let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_85.xy, r12.zw); + let v_86 = (r10.xyz + r12.xyz); + r23 = vec4(v_86.xyz, r23.w); + let v_87 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_87.xy, r12.zw); + let v_88 = (r10.xyz + r12.xyz); + r24 = vec4(v_88.xyz, r24.w); + let v_89 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_89.xy, r12.zw); + let v_90 = (r10.xyz + r12.xyz); + r25 = vec4(v_90.xyz, r25.w); + let v_91 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_91.xy, r12.zw); + let v_92 = (r10.xyz + r12.xyz); + r10 = vec4(v_92.xyz, r10.w); + let v_93 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_93.xy, r9.z); + let v_94 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_94.xy, r11.z); + let v_95 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_95.xy, r13.z); + let v_96 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_96.xy, r14.z); + let v_97 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_97.xy, r15.z); + let v_98 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_98.xy, r16.z); + let v_99 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_99.xy, r17.z); + let v_100 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_100.xy, r18.z); + let v_101 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_101.xy, r19.z); + let v_102 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_102.xy, r20.z); + let v_103 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_103.xy, r21.z); + let v_104 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_104.xy, r22.z); + let v_105 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_105.xy, r23.z); + let v_106 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_106.xy, r24.z); + let v_107 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_107.xy, r25.z); + let v_108 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_108.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r6.w = dot(r9, vec4(1.0f)); + r5.w = clamp(fma(r5.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_109 = abs(r8.yyyy); + r7.w = max(v_109.w, abs(r8.xxxx).w); + r7.w = clamp(fma(r7.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r5.w = ((-(r5.wwww)).w + 1.0f); + r5.w = (r7.w * r5.w); + r5.w = fma(r6.w, 0.0625f, r5.w); + r5.w = (r5.w * r5.w); + r5.w = min(r5.w, 1.0f); + r6.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r6.w = sqrt(r6.w); + r6.w = (r6.w * cb6_6.tint_symbol_5[3u].z); + let v_110 = -(r5.wwww); + r5.w = fma(r6.w, v_110.w, r5.w); + let v_111 = dot(r2.xyz, v_21.xyz); + r6.w = clamp(vec4(v_111, v_111, v_111, v_111).w, 0.0f, 1.0f); + let v_112 = dot(r5.xyz, r2.xyz); + r8.x = clamp(vec4(v_112, v_112, v_112, v_112).x, 0.0f, 1.0f); + let v_113 = dot(r6.xyz, v_21.xyz); + r8.y = clamp(vec4(v_113, v_113, v_113, v_113).y, 0.0f, 1.0f); + let v_114 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r8 = vec4(v_114.xy, r8.zw); + let v_115 = (r8.xy * r8.xy); + r8 = vec4(r8.xy, v_115.xy); + let v_116 = (r8.zw * r8.zw); + r8 = vec4(r8.xy, v_116.xy); + let v_117 = (r8.xy * r8.zw); + r8 = vec4(v_117.xy, r8.zw); + r7.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_118 = fma(cb12_12.tint_symbol_4[0u].xx, r8.xy, r7.ww); + r8 = vec4(v_118.xy, r8.zw); + let v_119 = (r4.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(r8.xy, v_119.xy); + r8.z = (r8.z * 0.125f); + r8.x = fma((-(r3.wwww)).x, r8.x, 1.0f); + r6.x = dot(r2.xyz, r6.xyz); + r6.x = clamp(((r6.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r8.w); + r6.x = exp2(r6.x); + r6.x = (r8.y * r6.x); + r6.x = (r8.z * r6.x); + r6.x = (r3.w * r6.x); + r6.x = (r6.w * r6.x); + r6.y = (r6.w * r8.x); + let v_120 = fma(r0.xyz, r6.yyy, r6.xxx); + r6 = vec4(v_120.xyz, r6.w); + let v_121 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_121.xyz, r6.w); + r6.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r10 = vec4(vec3(), r10.w); + r9 = vec4(vec3(), r9.w); + } else { + r8.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_122 = (v_18.xyz + cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_122.xyz, r9.w); + let v_123 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r10 = vec4(v_123.xyz, r10.w); + r9.w = dot(r10.xyz, cb3_3.tint_symbol_2[11u].xyz); + r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r9.w = (r9.w * cb3_3.tint_symbol_2[19u].w); + let v_124 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.www, cb3_3.tint_symbol_2[3u].xyz); + r10 = vec4(v_124.xyz, r10.w); + let v_125 = (r10.xyz + v_18.xyz); + r10 = vec4(v_125.xyz, r10.w); + let v_126 = bitcast>(r8.yyy); + let v_127 = r9.xyz; + let v_128 = select(r10.xyz, v_127, (v_126 != vec3())); + r9 = vec4(v_128.xyz, r9.w); + r8.y = dot(r9.xyz, r9.xyz); + let v_129 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_129.xyz, r9.w); + r9.w = dot(r9.xyz, r9.xyz); + r9.w = inverseSqrt(r9.w); + let v_130 = (r9.www * r9.xyz); + r9 = vec4(v_130.xyz, r9.w); + r8.y = clamp(fma(-(r8.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r9.w = fma(r9.w, r8.y, cb3_3.tint_symbol_2[11u].w); + r8.y = (r8.y / r9.w); + let v_131 = -(cb3_3.tint_symbol_2[11u].xyzx); + r9.w = dot(r9.xyz, v_131.xyz); + r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_132 = dot(r9.xyz, r2.xyz); + r10.x = clamp(vec4(v_132, v_132, v_132, v_132).x, 0.0f, 1.0f); + r9.w = (r9.w * r10.x); + r10.x = (r8.y * r9.w); + let v_133 = (r10.xxx * cb3_3.tint_symbol_2[19u].xyz); + r10 = vec4(v_133.xyz, r10.w); + let v_134 = (r0.xyz * r10.xyz); + r10 = vec4(v_134.xyz, r10.w); + let v_135 = fma(r4.xyz, r2.www, r9.xyz); + r9 = vec4(v_135.xyz, r9.w); + r10.w = dot(r9.xyz, r9.xyz); + r10.w = inverseSqrt(r10.w); + let v_136 = (r9.xyz * r10.www); + r9 = vec4(v_136.xyz, r9.w); + let v_137 = dot(r9.xyz, r5.xyz); + r10.w = clamp(vec4(v_137, v_137, v_137, v_137).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.w); + let v_138 = dot(r9.xyz, r2.xyz); + r9.x = clamp(vec4(v_138, v_138, v_138, v_138).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r8.w * r9.x); + r9.x = exp2(r9.x); + r9.x = (r9.x * r10.w); + r9.x = (r9.w * r9.x); + r8.y = (r8.y * r9.x); + r8.y = (r8.z * r8.y); + let v_139 = (r8.yyy * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_139.xyz, r9.w); + } + r8.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r8.y) != 0u)) { + r9.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r8.y = bitcast((bitcast(r6.w) | bitcast(r8.y))); + let v_140 = bitcast(r9.w); + let v_141 = r8.y; + r6.w = select(r6.w, v_141, (v_140 != 0u)); + if ((bitcast(r6.w) != 0u)) { + } else { + r8.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_142 = (v_18.xyz + cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_142.xyz, r11.w); + let v_143 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r12 = vec4(v_143.xyz, r12.w); + r9.w = dot(r12.xyz, cb3_3.tint_symbol_2[12u].xyz); + r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r9.w = (r9.w * cb3_3.tint_symbol_2[20u].w); + let v_144 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.www, cb3_3.tint_symbol_2[4u].xyz); + r12 = vec4(v_144.xyz, r12.w); + let v_145 = (r12.xyz + v_18.xyz); + r12 = vec4(v_145.xyz, r12.w); + let v_146 = bitcast>(r8.yyy); + let v_147 = r11.xyz; + let v_148 = select(r12.xyz, v_147, (v_146 != vec3())); + r11 = vec4(v_148.xyz, r11.w); + r8.y = dot(r11.xyz, r11.xyz); + let v_149 = (r11.xyz + vec3(0.00000099999999747524f)); + r11 = vec4(v_149.xyz, r11.w); + r9.w = dot(r11.xyz, r11.xyz); + r9.w = inverseSqrt(r9.w); + let v_150 = (r9.www * r11.xyz); + r11 = vec4(v_150.xyz, r11.w); + r8.y = clamp(fma(-(r8.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r9.w = fma(r9.w, r8.y, cb3_3.tint_symbol_2[12u].w); + r8.y = (r8.y / r9.w); + let v_151 = -(cb3_3.tint_symbol_2[12u].xyzx); + r9.w = dot(r11.xyz, v_151.xyz); + r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_152 = dot(r11.xyz, r2.xyz); + r10.w = clamp(vec4(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f); + r9.w = (r9.w * r10.w); + r10.w = (r8.y * r9.w); + let v_153 = (r10.www * cb3_3.tint_symbol_2[20u].xyz); + r12 = vec4(v_153.xyz, r12.w); + let v_154 = fma(r12.xyz, r0.xyz, r10.xyz); + r10 = vec4(v_154.xyz, r10.w); + let v_155 = fma(r4.xyz, r2.www, r11.xyz); + r11 = vec4(v_155.xyz, r11.w); + r10.w = dot(r11.xyz, r11.xyz); + r10.w = inverseSqrt(r10.w); + let v_156 = (r10.www * r11.xyz); + r11 = vec4(v_156.xyz, r11.w); + let v_157 = dot(r11.xyz, r5.xyz); + r10.w = clamp(vec4(v_157, v_157, v_157, v_157).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.w = (r10.w * r10.w); + r11.w = (r11.w * r11.w); + r10.w = (r10.w * r11.w); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.w); + let v_158 = dot(r11.xyz, r2.xyz); + r11.x = clamp(vec4(v_158, v_158, v_158, v_158).x, 0.0f, 1.0f); + r11.x = log2(r11.x); + r11.x = (r8.w * r11.x); + r11.x = exp2(r11.x); + r10.w = (r10.w * r11.x); + r9.w = (r9.w * r10.w); + r8.y = (r8.y * r9.w); + r8.y = (r8.z * r8.y); + let v_159 = fma(r8.yyy, cb3_3.tint_symbol_2[20u].xyz, r9.xyz); + r9 = vec4(v_159.xyz, r9.w); + } + } else { + r6.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r8.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r8.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r8.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_160 = (v_18.xyz + cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_160.xyz, r11.w); + let v_161 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r12 = vec4(v_161.xyz, r12.w); + r9.w = dot(r12.xyz, cb3_3.tint_symbol_2[13u].xyz); + r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r9.w = (r9.w * cb3_3.tint_symbol_2[21u].w); + let v_162 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.www, cb3_3.tint_symbol_2[5u].xyz); + r12 = vec4(v_162.xyz, r12.w); + let v_163 = (r12.xyz + v_18.xyz); + r12 = vec4(v_163.xyz, r12.w); + let v_164 = bitcast>(r8.yyy); + let v_165 = r11.xyz; + let v_166 = select(r12.xyz, v_165, (v_164 != vec3())); + r11 = vec4(v_166.xyz, r11.w); + r8.y = dot(r11.xyz, r11.xyz); + let v_167 = (r11.xyz + vec3(0.00000099999999747524f)); + r11 = vec4(v_167.xyz, r11.w); + r9.w = dot(r11.xyz, r11.xyz); + r9.w = inverseSqrt(r9.w); + let v_168 = (r9.www * r11.xyz); + r11 = vec4(v_168.xyz, r11.w); + r8.y = clamp(fma(-(r8.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r9.w = fma(r9.w, r8.y, cb3_3.tint_symbol_2[13u].w); + r8.y = (r8.y / r9.w); + let v_169 = -(cb3_3.tint_symbol_2[13u].xyzx); + r9.w = dot(r11.xyz, v_169.xyz); + r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_170 = dot(r11.xyz, r2.xyz); + r10.w = clamp(vec4(v_170, v_170, v_170, v_170).w, 0.0f, 1.0f); + r9.w = (r9.w * r10.w); + r10.w = (r8.y * r9.w); + let v_171 = (r10.www * cb3_3.tint_symbol_2[21u].xyz); + r12 = vec4(v_171.xyz, r12.w); + let v_172 = fma(r12.xyz, r0.xyz, r10.xyz); + r10 = vec4(v_172.xyz, r10.w); + let v_173 = fma(r4.xyz, r2.www, r11.xyz); + r11 = vec4(v_173.xyz, r11.w); + r10.w = dot(r11.xyz, r11.xyz); + r10.w = inverseSqrt(r10.w); + let v_174 = (r10.www * r11.xyz); + r11 = vec4(v_174.xyz, r11.w); + let v_175 = dot(r11.xyz, r5.xyz); + r10.w = clamp(vec4(v_175, v_175, v_175, v_175).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.w = (r10.w * r10.w); + r11.w = (r11.w * r11.w); + r10.w = (r10.w * r11.w); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.w); + let v_176 = dot(r11.xyz, r2.xyz); + r11.x = clamp(vec4(v_176, v_176, v_176, v_176).x, 0.0f, 1.0f); + r11.x = log2(r11.x); + r11.x = (r8.w * r11.x); + r11.x = exp2(r11.x); + r10.w = (r10.w * r11.x); + r9.w = (r9.w * r10.w); + r8.y = (r8.y * r9.w); + r8.y = (r8.z * r8.y); + let v_177 = fma(r8.yyy, cb3_3.tint_symbol_2[21u].xyz, r9.xyz); + r9 = vec4(v_177.xyz, r9.w); + } + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r8.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r8.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r8.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_178 = (v_18.xyz + cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_178.xyz, r11.w); + let v_179 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r12 = vec4(v_179.xyz, r12.w); + r9.w = dot(r12.xyz, cb3_3.tint_symbol_2[14u].xyz); + r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r9.w = (r9.w * cb3_3.tint_symbol_2[22u].w); + let v_180 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.www, cb3_3.tint_symbol_2[6u].xyz); + r12 = vec4(v_180.xyz, r12.w); + let v_181 = (r12.xyz + v_18.xyz); + r12 = vec4(v_181.xyz, r12.w); + let v_182 = bitcast>(r8.yyy); + let v_183 = r11.xyz; + let v_184 = select(r12.xyz, v_183, (v_182 != vec3())); + r11 = vec4(v_184.xyz, r11.w); + r8.y = dot(r11.xyz, r11.xyz); + let v_185 = (r11.xyz + vec3(0.00000099999999747524f)); + r11 = vec4(v_185.xyz, r11.w); + r9.w = dot(r11.xyz, r11.xyz); + r9.w = inverseSqrt(r9.w); + let v_186 = (r9.www * r11.xyz); + r11 = vec4(v_186.xyz, r11.w); + r8.y = clamp(fma(-(r8.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r9.w = fma(r9.w, r8.y, cb3_3.tint_symbol_2[14u].w); + r8.y = (r8.y / r9.w); + let v_187 = -(cb3_3.tint_symbol_2[14u].xyzx); + r9.w = dot(r11.xyz, v_187.xyz); + r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_188 = dot(r11.xyz, r2.xyz); + r10.w = clamp(vec4(v_188, v_188, v_188, v_188).w, 0.0f, 1.0f); + r9.w = (r9.w * r10.w); + r10.w = (r8.y * r9.w); + let v_189 = (r10.www * cb3_3.tint_symbol_2[22u].xyz); + r12 = vec4(v_189.xyz, r12.w); + let v_190 = fma(r12.xyz, r0.xyz, r10.xyz); + r10 = vec4(v_190.xyz, r10.w); + let v_191 = fma(r4.xyz, r2.www, r11.xyz); + r11 = vec4(v_191.xyz, r11.w); + r10.w = dot(r11.xyz, r11.xyz); + r10.w = inverseSqrt(r10.w); + let v_192 = (r10.www * r11.xyz); + r11 = vec4(v_192.xyz, r11.w); + let v_193 = dot(r11.xyz, r5.xyz); + r10.w = clamp(vec4(v_193, v_193, v_193, v_193).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.w = (r10.w * r10.w); + r11.w = (r11.w * r11.w); + r10.w = (r10.w * r11.w); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.w); + let v_194 = dot(r11.xyz, r2.xyz); + r11.x = clamp(vec4(v_194, v_194, v_194, v_194).x, 0.0f, 1.0f); + r11.x = log2(r11.x); + r11.x = (r8.w * r11.x); + r11.x = exp2(r11.x); + r10.w = (r10.w * r11.x); + r9.w = (r9.w * r10.w); + r8.y = (r8.y * r9.w); + r8.y = (r8.z * r8.y); + let v_195 = fma(r8.yyy, cb3_3.tint_symbol_2[22u].xyz, r9.xyz); + r9 = vec4(v_195.xyz, r9.w); + } + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r8.y = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r8.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r8.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_196 = (v_18.xyz + cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_196.xyz, r11.w); + let v_197 = (v6.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r12 = vec4(v_197.xyz, r12.w); + r9.w = dot(r12.xyz, cb3_3.tint_symbol_2[15u].xyz); + r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f); + r9.w = (r9.w * cb3_3.tint_symbol_2[23u].w); + let v_198 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.www, cb3_3.tint_symbol_2[7u].xyz); + r12 = vec4(v_198.xyz, r12.w); + let v_199 = (r12.xyz + v_18.xyz); + r12 = vec4(v_199.xyz, r12.w); + let v_200 = bitcast>(r8.yyy); + let v_201 = r11.xyz; + let v_202 = select(r12.xyz, v_201, (v_200 != vec3())); + r11 = vec4(v_202.xyz, r11.w); + r8.y = dot(r11.xyz, r11.xyz); + let v_203 = (r11.xyz + vec3(0.00000099999999747524f)); + r11 = vec4(v_203.xyz, r11.w); + r9.w = dot(r11.xyz, r11.xyz); + r9.w = inverseSqrt(r9.w); + let v_204 = (r9.www * r11.xyz); + r11 = vec4(v_204.xyz, r11.w); + r8.y = clamp(fma(-(r8.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f); + r9.w = fma(r9.w, r8.y, cb3_3.tint_symbol_2[15u].w); + r8.y = (r8.y / r9.w); + let v_205 = -(cb3_3.tint_symbol_2[15u].xyzx); + r9.w = dot(r11.xyz, v_205.xyz); + r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f); + let v_206 = dot(r11.xyz, r2.xyz); + r10.w = clamp(vec4(v_206, v_206, v_206, v_206).w, 0.0f, 1.0f); + r9.w = (r9.w * r10.w); + r10.w = (r8.y * r9.w); + let v_207 = (r10.www * cb3_3.tint_symbol_2[23u].xyz); + r12 = vec4(v_207.xyz, r12.w); + let v_208 = fma(r12.xyz, r0.xyz, r10.xyz); + r10 = vec4(v_208.xyz, r10.w); + let v_209 = fma(r4.xyz, r2.www, r11.xyz); + r11 = vec4(v_209.xyz, r11.w); + r10.w = dot(r11.xyz, r11.xyz); + r10.w = inverseSqrt(r10.w); + let v_210 = (r10.www * r11.xyz); + r11 = vec4(v_210.xyz, r11.w); + let v_211 = dot(r11.xyz, r5.xyz); + r10.w = clamp(vec4(v_211, v_211, v_211, v_211).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.w = (r10.w * r10.w); + r11.w = (r11.w * r11.w); + r10.w = (r10.w * r11.w); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.w); + let v_212 = dot(r11.xyz, r2.xyz); + r11.x = clamp(vec4(v_212, v_212, v_212, v_212).x, 0.0f, 1.0f); + r11.x = log2(r11.x); + r11.x = (r8.w * r11.x); + r11.x = exp2(r11.x); + r10.w = (r10.w * r11.x); + r9.w = (r9.w * r10.w); + r8.y = (r8.y * r9.w); + r8.y = (r8.z * r8.y); + let v_213 = fma(r8.yyy, cb3_3.tint_symbol_2[23u].xyz, r9.xyz); + r9 = vec4(v_213.xyz, r9.w); + } + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r8.y = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r8.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r8.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_214 = (v_18.xyz + cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_214.xyz, r11.w); + let v_215 = (v6.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r12 = vec4(v_215.xyz, r12.w); + r9.w = dot(r12.xyz, cb3_3.tint_symbol_2[16u].xyz); + r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f); + r9.w = (r9.w * cb3_3.tint_symbol_2[24u].w); + let v_216 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.www, cb3_3.tint_symbol_2[8u].xyz); + r12 = vec4(v_216.xyz, r12.w); + let v_217 = (r12.xyz + v_18.xyz); + r12 = vec4(v_217.xyz, r12.w); + let v_218 = bitcast>(r8.yyy); + let v_219 = r11.xyz; + let v_220 = select(r12.xyz, v_219, (v_218 != vec3())); + r11 = vec4(v_220.xyz, r11.w); + r8.y = dot(r11.xyz, r11.xyz); + let v_221 = (r11.xyz + vec3(0.00000099999999747524f)); + r11 = vec4(v_221.xyz, r11.w); + r9.w = dot(r11.xyz, r11.xyz); + r9.w = inverseSqrt(r9.w); + let v_222 = (r9.www * r11.xyz); + r11 = vec4(v_222.xyz, r11.w); + r8.y = clamp(fma(-(r8.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f); + r9.w = fma(r9.w, r8.y, cb3_3.tint_symbol_2[16u].w); + r8.y = (r8.y / r9.w); + let v_223 = -(cb3_3.tint_symbol_2[16u].xyzx); + r9.w = dot(r11.xyz, v_223.xyz); + r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f); + let v_224 = dot(r11.xyz, r2.xyz); + r10.w = clamp(vec4(v_224, v_224, v_224, v_224).w, 0.0f, 1.0f); + r9.w = (r9.w * r10.w); + r10.w = (r8.y * r9.w); + let v_225 = (r10.www * cb3_3.tint_symbol_2[24u].xyz); + r12 = vec4(v_225.xyz, r12.w); + let v_226 = fma(r12.xyz, r0.xyz, r10.xyz); + r10 = vec4(v_226.xyz, r10.w); + let v_227 = fma(r4.xyz, r2.www, r11.xyz); + r11 = vec4(v_227.xyz, r11.w); + r10.w = dot(r11.xyz, r11.xyz); + r10.w = inverseSqrt(r10.w); + let v_228 = (r10.www * r11.xyz); + r11 = vec4(v_228.xyz, r11.w); + let v_229 = dot(r11.xyz, r5.xyz); + r10.w = clamp(vec4(v_229, v_229, v_229, v_229).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.w = (r10.w * r10.w); + r11.w = (r11.w * r11.w); + r10.w = (r10.w * r11.w); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.w); + let v_230 = dot(r11.xyz, r2.xyz); + r11.x = clamp(vec4(v_230, v_230, v_230, v_230).x, 0.0f, 1.0f); + r11.x = log2(r11.x); + r11.x = (r8.w * r11.x); + r11.x = exp2(r11.x); + r10.w = (r10.w * r11.x); + r9.w = (r9.w * r10.w); + r8.y = (r8.y * r9.w); + r8.y = (r8.z * r8.y); + let v_231 = fma(r8.yyy, cb3_3.tint_symbol_2[24u].xyz, r9.xyz); + r9 = vec4(v_231.xyz, r9.w); + } + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r8.y = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r8.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r8.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_232 = (v_18.xyz + cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_232.xyz, r11.w); + let v_233 = (v6.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r12 = vec4(v_233.xyz, r12.w); + r9.w = dot(r12.xyz, cb3_3.tint_symbol_2[17u].xyz); + r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f); + r9.w = (r9.w * cb3_3.tint_symbol_2[25u].w); + let v_234 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.www, cb3_3.tint_symbol_2[9u].xyz); + r12 = vec4(v_234.xyz, r12.w); + let v_235 = (r12.xyz + v_18.xyz); + r12 = vec4(v_235.xyz, r12.w); + let v_236 = bitcast>(r8.yyy); + let v_237 = r11.xyz; + let v_238 = select(r12.xyz, v_237, (v_236 != vec3())); + r11 = vec4(v_238.xyz, r11.w); + r8.y = dot(r11.xyz, r11.xyz); + let v_239 = (r11.xyz + vec3(0.00000099999999747524f)); + r11 = vec4(v_239.xyz, r11.w); + r9.w = dot(r11.xyz, r11.xyz); + r9.w = inverseSqrt(r9.w); + let v_240 = (r9.www * r11.xyz); + r11 = vec4(v_240.xyz, r11.w); + r8.y = clamp(fma(-(r8.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f); + r9.w = fma(r9.w, r8.y, cb3_3.tint_symbol_2[17u].w); + r8.y = (r8.y / r9.w); + let v_241 = -(cb3_3.tint_symbol_2[17u].xyzx); + r9.w = dot(r11.xyz, v_241.xyz); + r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f); + let v_242 = dot(r11.xyz, r2.xyz); + r10.w = clamp(vec4(v_242, v_242, v_242, v_242).w, 0.0f, 1.0f); + r9.w = (r9.w * r10.w); + r10.w = (r8.y * r9.w); + let v_243 = (r10.www * cb3_3.tint_symbol_2[25u].xyz); + r12 = vec4(v_243.xyz, r12.w); + let v_244 = fma(r12.xyz, r0.xyz, r10.xyz); + r10 = vec4(v_244.xyz, r10.w); + let v_245 = fma(r4.xyz, r2.www, r11.xyz); + r11 = vec4(v_245.xyz, r11.w); + r10.w = dot(r11.xyz, r11.xyz); + r10.w = inverseSqrt(r10.w); + let v_246 = (r10.www * r11.xyz); + r11 = vec4(v_246.xyz, r11.w); + let v_247 = dot(r11.xyz, r5.xyz); + r10.w = clamp(vec4(v_247, v_247, v_247, v_247).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.w = (r10.w * r10.w); + r11.w = (r11.w * r11.w); + r10.w = (r10.w * r11.w); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.w); + let v_248 = dot(r11.xyz, r2.xyz); + r11.x = clamp(vec4(v_248, v_248, v_248, v_248).x, 0.0f, 1.0f); + r11.x = log2(r11.x); + r11.x = (r8.w * r11.x); + r11.x = exp2(r11.x); + r10.w = (r10.w * r11.x); + r9.w = (r9.w * r10.w); + r8.y = (r8.y * r9.w); + r8.y = (r8.z * r8.y); + let v_249 = fma(r8.yyy, cb3_3.tint_symbol_2[25u].xyz, r9.xyz); + r9 = vec4(v_249.xyz, r9.w); + } + } + if ((bitcast(r6.w) != 0u)) { + } else { + r8.y = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r8.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_250 = (v_18.xyz + cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_250.xyz, r11.w); + let v_251 = (v6.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r12 = vec4(v_251.xyz, r12.w); + r8.y = dot(r12.xyz, cb3_3.tint_symbol_2[18u].xyz); + r8.y = clamp(((r8.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f); + r8.y = (r8.y * cb3_3.tint_symbol_2[26u].w); + let v_252 = fma(cb3_3.tint_symbol_2[18u].xyz, r8.yyy, cb3_3.tint_symbol_2[10u].xyz); + r12 = vec4(v_252.xyz, r12.w); + let v_253 = (r12.xyz + v_18.xyz); + r12 = vec4(v_253.xyz, r12.w); + let v_254 = bitcast>(r6.www); + let v_255 = r11.xyz; + let v_256 = select(r12.xyz, v_255, (v_254 != vec3())); + r11 = vec4(v_256.xyz, r11.w); + r6.w = dot(r11.xyz, r11.xyz); + let v_257 = (r11.xyz + vec3(0.00000099999999747524f)); + r11 = vec4(v_257.xyz, r11.w); + r8.y = dot(r11.xyz, r11.xyz); + r8.y = inverseSqrt(r8.y); + let v_258 = (r8.yyy * r11.xyz); + r11 = vec4(v_258.xyz, r11.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r8.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f); + r8.y = fma(r8.y, r6.w, cb3_3.tint_symbol_2[18u].w); + r6.w = (r6.w / r8.y); + let v_259 = -(cb3_3.tint_symbol_2[18u].xyzx); + r8.y = dot(r11.xyz, v_259.xyz); + r8.y = clamp(fma(r8.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f); + let v_260 = dot(r11.xyz, r2.xyz); + r9.w = clamp(vec4(v_260, v_260, v_260, v_260).w, 0.0f, 1.0f); + r8.y = (r8.y * r9.w); + r9.w = (r6.w * r8.y); + let v_261 = (r9.www * cb3_3.tint_symbol_2[26u].xyz); + r12 = vec4(v_261.xyz, r12.w); + let v_262 = fma(r12.xyz, r0.xyz, r10.xyz); + r10 = vec4(v_262.xyz, r10.w); + let v_263 = fma(r4.xyz, r2.www, r11.xyz); + r4 = vec4(v_263.xyz, r4.w); + r2.w = dot(r4.xyz, r4.xyz); + r2.w = inverseSqrt(r2.w); + let v_264 = (r2.www * r4.xyz); + r4 = vec4(v_264.xyz, r4.w); + let v_265 = dot(r4.xyz, r5.xyz); + r2.w = clamp(vec4(v_265, v_265, v_265, v_265).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r5.x = (r2.w * r2.w); + r5.x = (r5.x * r5.x); + r2.w = (r2.w * r5.x); + r2.w = fma(cb12_12.tint_symbol_4[0u].x, r2.w, r7.w); + let v_266 = dot(r4.xyz, r2.xyz); + r4.x = clamp(vec4(v_266, v_266, v_266, v_266).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r8.w); + r4.x = exp2(r4.x); + r2.w = (r2.w * r4.x); + r2.w = (r8.y * r2.w); + r2.w = (r6.w * r2.w); + r2.w = (r8.z * r2.w); + let v_267 = fma(r2.www, cb3_3.tint_symbol_2[26u].xyz, r9.xyz); + r9 = vec4(v_267.xyz, r9.w); + } + } + r2.w = (r8.x * r8.x); + r3.w = (r3.w * r3.w); + let v_268 = (r9.xyz * r3.www); + r4 = vec4(v_268.xyz, r4.w); + let v_269 = fma(r2.www, r10.xyz, r4.xyz); + r4 = vec4(v_269.xyz, r4.w); + let v_270 = fma(r6.xyz, r5.www, r4.xyz); + r4 = vec4(v_270.xyz, r4.w); + r1.z = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.z = (r1.z * cb3_3.tint_symbol_2[44u].w); + r1.z = max(r1.z, 0.0f); + let v_271 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.zzz, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_271.xyz, r5.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_272 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.zzz, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_272.xyz, r6.w); + let v_273 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_273.xyz, r6.w); + let v_274 = fma(r5.xyz, r1.www, r6.xyz); + r5 = vec4(v_274.xyz, r5.w); + let v_275 = (r1.yyy * r5.xyz); + r5 = vec4(v_275.xyz, r5.w); + let v_276 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.zzz, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_276.xyz, r6.w); + r9.x = cb3_3.tint_symbol_2[46u].w; + r9.y = cb3_3.tint_symbol_2[47u].w; + r9.z = cb3_3.tint_symbol_2[48u].w; + let v_277 = dot(r9.xyz, r2.xyz); + r1.z = clamp(vec4(v_277, v_277, v_277, v_277).z, 0.0f, 1.0f); + let v_278 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.zzz, r6.xyz); + r2 = vec4(v_278.xyz, r2.w); + let v_279 = fma(r2.xyz, r1.xxx, r5.xyz); + r2 = vec4(v_279.xyz, r2.w); + let v_280 = (r8.xxx * r2.xyz); + r2 = vec4(v_280.xyz, r2.w); + let v_281 = fma(r2.xyz, r0.xyz, r4.xyz); + r0 = vec4(v_281.xyz, r0.w); + r1.z = ((-(r8.xxxx)).z + 1.0f); + r1.x = max(r1.y, r1.x); + let v_282 = (r1.xxx * r3.xyz); + r1 = vec4(v_282.xy, r1.z, v_282.z); + r2.x = clamp(((r4.wwww * vec4(0.00177619897294789553f))).x, 0.0f, 1.0f); + let v_283 = (r1.xyw * r2.xxx); + r2 = vec4(v_283.xyz, r2.w); + let v_284 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_284.xyz, r2.w); + let v_285 = fma(r1.xyw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(v_285.xy, r1.z, v_285.z); + let v_286 = fma(r1.xyw, r1.zzz, r0.xyz); + r0 = vec4(v_286.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r7.xyz, r7.xyz); + r1.y = sqrt(r1.x); + let v_287 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_287.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r7.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_288 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_288 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_289 = (r1.xxx * r7.xyz); + r2 = vec4(v_289.xyz, r2.w); + let v_290 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_290, v_290, v_290, v_290).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_291 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_291, v_291, v_291, v_291).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_292 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_292.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_293 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_293.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_294 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_294.xyz); + let v_295 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_295.xyz); + let v_296 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_296.xyz, r3.w); + let v_297 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_297.xyz, r2.w); + let v_298 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_299 = (r2.xyz + v_298.xyz); + r2 = vec4(v_299.xyz, r2.w); + let v_300 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_300.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_301 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_301.xyz, r3.w); + let v_302 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_302.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_303 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_303.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_304 = -(r0.xyzx); + let v_305 = fma(r1.xyz, r2.xxx, v_304.xyz); + r1 = vec4(v_305.xyz, r1.w); + let v_306 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_306.xyz, r1.w); + } else { + r1.w = dot(r7.xyz, r7.xyz); + r2.x = sqrt(r1.w); + let v_307 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_307.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r7.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_308 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_308 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_309 = (r1.www * r7.xyz); + r3 = vec4(v_309.xyz, r3.w); + let v_310 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_310, v_310, v_310, v_310).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_311 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_311, v_311, v_311, v_311).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_312 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_312.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_313 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_313.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_314 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_314.xyz, r3.w); + let v_315 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_315.xyz, r3.w); + let v_316 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_316.xyz, r4.w); + let v_317 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_317.xyz, r3.w); + let v_318 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_319 = (r3.xyz + v_318.xyz); + r3 = vec4(v_319.xyz, r3.w); + let v_320 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_320.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_321 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_321.xyz, r4.w); + let v_322 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_322.xy, r2.z, v_322.z); + let v_323 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_323.xy, r2.z, v_323.z); + let v_324 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_324.xyz, r1.w); + } + let v_325 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_325.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v1.z); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_8 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_326 : vec4) -> tint_symbol_8 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v_326); + return tint_symbol_8(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/e12027c1ebf4c28f.consts.json b/b/8b0b5899ed/shaders/e12027c1ebf4c28f.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/e12027c1ebf4c28f.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e12027c1ebf4c28f.wgsl b/b/8b0b5899ed/shaders/e12027c1ebf4c28f.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..cf81b5103b52c271ce6108936eb1bcdff85a2c21 --- /dev/null +++ b/b/8b0b5899ed/shaders/e12027c1ebf4c28f.wgsl @@ -0,0 +1,1259 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : vec4; + +var v9 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v8 = v_2; + x1[0u].x = v9[0u]; + x1[0u].y = v9[1u]; + x1[0u].z = v9[2u]; + x1[0u].w = v9[3u]; + r0 = textureSample(t0, s0, v2.xyz.xyxx.xy); + r1 = textureSample(t3, s3, v2.xyz.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[0u].w, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v6.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v5.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v3.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + let v_9 = (r0.xyz * v1.xyz); + r0 = vec4(v_9.xyz, r0.w); + r0.w = (r0.w * v0.w); + let v_10 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r1 = vec4(v_10.xy, r1.zw); + let v_11 = (r0.xyz * r0.xyz); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = -(v7.xyzx); + let v_13 = (v_12.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_13.xyz, r3.w); + r2.w = dot(r3.xyz, r3.xyz); + r2.w = inverseSqrt(r2.w); + let v_14 = (r2.www * r3.xyz); + r4 = vec4(v_14.xyz, r4.w); + let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_16 = fma(r3.xyz, r2.www, v_15.xyz); + r5 = vec4(v_16.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_17 = (r3.www * r5.xyz); + r5 = vec4(v_17.xyz, r5.w); + r3.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f); + let v_18 = (r1.xy * r1.xy); + r1 = vec4(v_18.xy, r1.zw); + r4.w = (cb12_12.tint_symbol_4[0u].y + -500.0f); + r4.w = max(r4.w, 0.0f); + r5.w = ((-(r4.wwww)).w + cb12_12.tint_symbol_4[0u].y); + r4.w = (r4.w * 558.0f); + r4.w = fma(r5.w, 3.0f, r4.w); + r5.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_19 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_19.xyz, r6.w); + let v_20 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_20.xyz, r7.w); + let v_21 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_21.xyz, r7.w); + let v_22 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_22.xyz, r7.w); + let v_23 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_23.xyz, r8.w); + let v_24 = &(x0[0u]); + let v_25 = r8; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_26.xyz, r9.w); + let v_27 = &(x0[1u]); + let v_28 = r9; + *(v_27) = vec4(v_28.xyz, (*(v_27)).w); + let v_29 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_29.xyz, r10.w); + let v_30 = &(x0[2u]); + let v_31 = r10; + *(v_30) = vec4(v_31.xyz, (*(v_30)).w); + let v_32 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_32.xyz, r7.w); + let v_33 = &(x0[3u]); + let v_34 = r7; + *(v_33) = vec4(v_34.xyz, (*(v_33)).w); + let v_35 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_36 = r11; + r11 = vec4(v_36.x, v_35.x, v_36.z, v_35.y); + r6.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r6.w = (r6.w * 0.5f); + let v_37 = abs(r10.yyyy); + r7.z = max(v_37.z, abs(r10.xxxx).z); + r7.z = bitcast(select(0u, 4294967295u, (r7.z < r6.w))); + let v_38 = (bitcast(r7.z) != 0u); + let v_39 = bitcast(v.tint_symbol_6[0i].x); + r7.z = select(bitcast(v.tint_symbol_6[1i].x), v_39, v_38); + let v_40 = abs(r9.yyyy); + r7.w = max(v_40.w, abs(r9.xxxx).w); + r7.w = bitcast(select(0u, 4294967295u, (r7.w < r6.w))); + let v_41 = bitcast(r7.w); + r7.z = select(r7.z, bitcast(v.tint_symbol_6[2i].x), (v_41 != 0u)); + let v_42 = abs(r8.yyyy); + r7.w = max(v_42.w, abs(r8.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r7.w < r6.w))); + let v_43 = bitcast(r6.w); + r6.w = select(r7.z, 0.0f, (v_43 != 0u)); + let v_44 = x0[bitcast(r6.w)]; + r8 = vec4(v_44.xyz, r8.w); + r6.w = f32(bitcast(r6.w)); + r7.z = (r6.w + 0.5f); + r7.z = (r7.z * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r6.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r6.w = dot(r9, cb6_6.tint_symbol_5[12u]); + r7.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r7.z); + r7.z = bitcast(select(0u, 4294967295u, !((r6.w == 0.0f)))); + r6.w = ((-(r6.wwww)).w + r8.z); + let v_45 = dpdx(r9.xyy); + r10 = vec4(v_45.xy, r10.z, v_45.z); + r10.z = dpdx(r6.w); + let v_46 = dpdy(r9.yxy); + r12 = vec4(v_46.xyz, r12.w); + r12.w = dpdy(r6.w); + let v_47 = (r10.yw * r12.yw); + r8 = vec4(v_47.xy, r8.zw); + let v_48 = -(r8.xyxx); + let v_49 = fma(r10.xz, r12.xz, v_48.xy); + r13 = vec4(v_49.xy, r13.zw); + r8.x = (1.0f / r13.x); + r8.y = (r10.z * r12.y); + let v_50 = -(r8.yyyy); + r13.z = fma(r10.x, r12.w, v_50.z); + let v_51 = (r8.xx * r13.yz); + r8 = vec4(v_51.xy, r8.zw); + let v_52 = max(r8.xy, vec2()); + r8 = vec4(v_52.xy, r8.zw); + let v_53 = min(r8.xy, vec2(0.5f)); + r8 = vec4(v_53.xy, r8.zw); + r6.w = fma((-(r7.wwww)).w, r8.x, r6.w); + r6.w = fma((-(r7.wwww)).w, r8.y, r6.w); + let v_54 = bitcast(r7.z); + let v_55 = r6.w; + r11.z = select(r8.z, v_55, (v_54 != 0u)); + r9.z = 0.0f; + let v_56 = (r9.xyz + r11.ywz); + r8 = vec4(v_56.xyz, r8.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_57.xy, r11.zw); + let v_58 = (r9.xyz + r11.xyz); + r10 = vec4(v_58.xyz, r10.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_59.xy, r11.zw); + let v_60 = (r9.xyz + r11.xyz); + r12 = vec4(v_60.xyz, r12.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_61.xy, r11.zw); + let v_62 = (r9.xyz + r11.xyz); + r13 = vec4(v_62.xyz, r13.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_63.xy, r11.zw); + let v_64 = (r9.xyz + r11.xyz); + r14 = vec4(v_64.xyz, r14.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_65.xy, r11.zw); + let v_66 = (r9.xyz + r11.xyz); + r15 = vec4(v_66.xyz, r15.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_67.xy, r11.zw); + let v_68 = (r9.xyz + r11.xyz); + r16 = vec4(v_68.xyz, r16.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_69.xy, r11.zw); + let v_70 = (r9.xyz + r11.xyz); + r17 = vec4(v_70.xyz, r17.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_71.xy, r11.zw); + let v_72 = (r9.xyz + r11.xyz); + r18 = vec4(v_72.xyz, r18.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_73.xy, r11.zw); + let v_74 = (r9.xyz + r11.xyz); + r19 = vec4(v_74.xyz, r19.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_75.xy, r11.zw); + let v_76 = (r9.xyz + r11.xyz); + r20 = vec4(v_76.xyz, r20.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_77.xy, r11.zw); + let v_78 = (r9.xyz + r11.xyz); + r21 = vec4(v_78.xyz, r21.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_79.xy, r11.zw); + let v_80 = (r9.xyz + r11.xyz); + r22 = vec4(v_80.xyz, r22.w); + let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_81.xy, r11.zw); + let v_82 = (r9.xyz + r11.xyz); + r23 = vec4(v_82.xyz, r23.w); + let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_83.xy, r11.zw); + let v_84 = (r9.xyz + r11.xyz); + r24 = vec4(v_84.xyz, r24.w); + let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_85.xy, r11.zw); + let v_86 = (r9.xyz + r11.xyz); + r9 = vec4(v_86.xyz, r9.w); + let v_87 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_87.xy, r8.z); + let v_88 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_88.xy, r10.z); + let v_89 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_89.xy, r12.z); + let v_90 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_90.xy, r13.z); + let v_91 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_91.xy, r14.z); + let v_92 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_92.xy, r15.z); + let v_93 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_93.xy, r16.z); + let v_94 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_94.xy, r17.z); + let v_95 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_95.xy, r18.z); + let v_96 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_96.xy, r19.z); + let v_97 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_97.xy, r20.z); + let v_98 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_98.xy, r21.z); + let v_99 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_99.xy, r22.z); + let v_100 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_100.xy, r23.z); + let v_101 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_101.xy, r24.z); + let v_102 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_102.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r6.w = dot(r8, vec4(1.0f)); + r5.w = clamp(fma(r5.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_103 = abs(r7.yyyy); + r7.x = max(v_103.x, abs(r7.xxxx).x); + r7.x = clamp(fma(r7.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r5.w = ((-(r5.wwww)).w + 1.0f); + r5.w = (r7.x * r5.w); + r5.w = fma(r6.w, 0.0625f, r5.w); + r5.w = (r5.w * r5.w); + r5.w = min(r5.w, 1.0f); + r6.w = clamp(fma(v7.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r6.w = sqrt(r6.w); + r6.w = (r6.w * cb6_6.tint_symbol_5[3u].z); + let v_104 = -(r5.wwww); + r5.w = fma(r6.w, v_104.w, r5.w); + let v_105 = dot(r2.xyz, v_15.xyz); + r6.w = clamp(vec4(v_105, v_105, v_105, v_105).w, 0.0f, 1.0f); + let v_106 = dot(r4.xyz, r2.xyz); + r7.x = clamp(vec4(v_106, v_106, v_106, v_106).x, 0.0f, 1.0f); + let v_107 = dot(r5.xyz, v_15.xyz); + r7.y = clamp(vec4(v_107, v_107, v_107, v_107).y, 0.0f, 1.0f); + let v_108 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_108.xy, r7.zw); + let v_109 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_109.xy); + let v_110 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_110.xy); + let v_111 = (r7.xy * r7.zw); + r7 = vec4(v_111.xy, r7.zw); + r7.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f); + let v_112 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r7.zz); + r7 = vec4(v_112.xy, r7.zw); + let v_113 = (r4.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(v_113.xy, r8.zw); + r7.w = (r8.x * 0.125f); + r7.x = fma((-(r3.wwww)).x, r7.x, 1.0f); + r5.x = dot(r2.xyz, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r8.y); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r5.x = (r7.w * r5.x); + r5.x = (r3.w * r5.x); + r5.x = (r6.w * r5.x); + r5.y = (r6.w * r7.x); + let v_114 = fma(r0.xyz, r5.yyy, r5.xxx); + r5 = vec4(v_114.xyz, r5.w); + let v_115 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_115.xyz, r5.w); + r6.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r9 = vec4(r9.x, vec3()); + r8 = vec4(0.0f, r8.y, vec2()); + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_116 = ((-(v7.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_116.x, r8.y, v_116.yz); + let v_117 = (v7.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_117.xyz, r9.w); + r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w); + let v_118 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_118.xyz, r9.w); + let v_119 = (r9.xyz + v_12.xyz); + r9 = vec4(v_119.xyz, r9.w); + let v_120 = bitcast>(r7.yyy); + let v_121 = r8.xzw; + let v_122 = select(r9.xyz, v_121, (v_120 != vec3())); + r8 = vec4(v_122.x, r8.y, v_122.yz); + r7.y = dot(r8.xzw, r8.xzw); + let v_123 = (r8.xzw + vec3(0.00000099999999747524f)); + r8 = vec4(v_123.x, r8.y, v_123.yz); + r9.x = dot(r8.xzw, r8.xzw); + r9.x = inverseSqrt(r9.x); + let v_124 = (r8.xzw * r9.xxx); + r8 = vec4(v_124.x, r8.y, v_124.yz); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[11u].w); + r7.y = (r7.y / r9.x); + let v_125 = -(cb3_3.tint_symbol_2[11u].xyzx); + r9.x = dot(r8.xzw, v_125.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_126 = dot(r8.xzw, r2.xyz); + r9.y = clamp(vec4(v_126, v_126, v_126, v_126).y, 0.0f, 1.0f); + r9.x = (r9.x * r9.y); + r9.y = (r7.y * r9.x); + let v_127 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(r9.x, v_127.xyz); + let v_128 = (r0.xyz * r9.yzw); + r9 = vec4(r9.x, v_128.xyz); + let v_129 = fma(r3.xyz, r2.www, r8.xzw); + r8 = vec4(v_129.x, r8.y, v_129.yz); + r10.x = dot(r8.xzw, r8.xzw); + r10.x = inverseSqrt(r10.x); + let v_130 = (r8.xzw * r10.xxx); + r8 = vec4(v_130.x, r8.y, v_130.yz); + let v_131 = dot(r8.xzw, r4.xyz); + r10.x = clamp(vec4(v_131, v_131, v_131, v_131).x, 0.0f, 1.0f); + r10.x = ((-(r10.xxxx)).x + 1.0f); + r10.y = (r10.x * r10.x); + r10.y = (r10.y * r10.y); + r10.x = (r10.y * r10.x); + r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r7.z); + let v_132 = dot(r8.xzw, r2.xyz); + r8.x = clamp(vec4(v_132, v_132, v_132, v_132).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.y); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.x); + r8.x = (r9.x * r8.x); + r7.y = (r7.y * r8.x); + r7.y = (r7.w * r7.y); + let v_133 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_133.x, r8.y, v_133.yz); + } + r7.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.y) != 0u)) { + r9.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.y = bitcast((bitcast(r6.w) | bitcast(r7.y))); + let v_134 = bitcast(r9.x); + let v_135 = r7.y; + r6.w = select(r6.w, v_135, (v_134 != 0u)); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_136 = (v_12.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_136.xyz, r10.w); + let v_137 = (v7.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_137.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w); + let v_138 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_138.xyz, r11.w); + let v_139 = (r11.xyz + v_12.xyz); + r11 = vec4(v_139.xyz, r11.w); + let v_140 = bitcast>(r7.yyy); + let v_141 = r10.xyz; + let v_142 = select(r11.xyz, v_141, (v_140 != vec3())); + r10 = vec4(v_142.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_143 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_143.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_144 = (r9.xxx * r10.xyz); + r10 = vec4(v_144.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[12u].w); + r7.y = (r7.y / r9.x); + let v_145 = -(cb3_3.tint_symbol_2[12u].xyzx); + r9.x = dot(r10.xyz, v_145.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f); + let v_146 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_146, v_146, v_146, v_146).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_147 = (r10.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_147.xyz, r11.w); + let v_148 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_148.xyz); + let v_149 = fma(r3.xyz, r2.www, r10.xyz); + r10 = vec4(v_149.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_150 = (r10.www * r10.xyz); + r10 = vec4(v_150.xyz, r10.w); + let v_151 = dot(r10.xyz, r4.xyz); + r10.w = clamp(vec4(v_151, v_151, v_151, v_151).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_152 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_152, v_152, v_152, v_152).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_153 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xzw); + r8 = vec4(v_153.x, r8.y, v_153.yz); + } + } else { + r6.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_154 = (v_12.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_154.xyz, r10.w); + let v_155 = (v7.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_155.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w); + let v_156 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_156.xyz, r11.w); + let v_157 = (r11.xyz + v_12.xyz); + r11 = vec4(v_157.xyz, r11.w); + let v_158 = bitcast>(r7.yyy); + let v_159 = r10.xyz; + let v_160 = select(r11.xyz, v_159, (v_158 != vec3())); + r10 = vec4(v_160.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_161 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_161.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_162 = (r9.xxx * r10.xyz); + r10 = vec4(v_162.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[13u].w); + r7.y = (r7.y / r9.x); + let v_163 = -(cb3_3.tint_symbol_2[13u].xyzx); + r9.x = dot(r10.xyz, v_163.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f); + let v_164 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_164, v_164, v_164, v_164).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_165 = (r10.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_165.xyz, r11.w); + let v_166 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_166.xyz); + let v_167 = fma(r3.xyz, r2.www, r10.xyz); + r10 = vec4(v_167.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_168 = (r10.www * r10.xyz); + r10 = vec4(v_168.xyz, r10.w); + let v_169 = dot(r10.xyz, r4.xyz); + r10.w = clamp(vec4(v_169, v_169, v_169, v_169).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_170 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_170, v_170, v_170, v_170).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_171 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xzw); + r8 = vec4(v_171.x, r8.y, v_171.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_172 = (v_12.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_172.xyz, r10.w); + let v_173 = (v7.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_173.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[22u].w); + let v_174 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.xxx, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_174.xyz, r11.w); + let v_175 = (r11.xyz + v_12.xyz); + r11 = vec4(v_175.xyz, r11.w); + let v_176 = bitcast>(r7.yyy); + let v_177 = r10.xyz; + let v_178 = select(r11.xyz, v_177, (v_176 != vec3())); + r10 = vec4(v_178.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_179 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_179.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_180 = (r9.xxx * r10.xyz); + r10 = vec4(v_180.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[14u].w); + r7.y = (r7.y / r9.x); + let v_181 = -(cb3_3.tint_symbol_2[14u].xyzx); + r9.x = dot(r10.xyz, v_181.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f); + let v_182 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_182, v_182, v_182, v_182).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_183 = (r10.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_183.xyz, r11.w); + let v_184 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_184.xyz); + let v_185 = fma(r3.xyz, r2.www, r10.xyz); + r10 = vec4(v_185.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_186 = (r10.www * r10.xyz); + r10 = vec4(v_186.xyz, r10.w); + let v_187 = dot(r10.xyz, r4.xyz); + r10.w = clamp(vec4(v_187, v_187, v_187, v_187).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_188 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_188, v_188, v_188, v_188).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_189 = fma(r7.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xzw); + r8 = vec4(v_189.x, r8.y, v_189.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_190 = (v_12.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_190.xyz, r10.w); + let v_191 = (v7.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_191.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[23u].w); + let v_192 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.xxx, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_192.xyz, r11.w); + let v_193 = (r11.xyz + v_12.xyz); + r11 = vec4(v_193.xyz, r11.w); + let v_194 = bitcast>(r7.yyy); + let v_195 = r10.xyz; + let v_196 = select(r11.xyz, v_195, (v_194 != vec3())); + r10 = vec4(v_196.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_197 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_197.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_198 = (r9.xxx * r10.xyz); + r10 = vec4(v_198.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[15u].w); + r7.y = (r7.y / r9.x); + let v_199 = -(cb3_3.tint_symbol_2[15u].xyzx); + r9.x = dot(r10.xyz, v_199.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f); + let v_200 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_200, v_200, v_200, v_200).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_201 = (r10.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_201.xyz, r11.w); + let v_202 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_202.xyz); + let v_203 = fma(r3.xyz, r2.www, r10.xyz); + r10 = vec4(v_203.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_204 = (r10.www * r10.xyz); + r10 = vec4(v_204.xyz, r10.w); + let v_205 = dot(r10.xyz, r4.xyz); + r10.w = clamp(vec4(v_205, v_205, v_205, v_205).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_206 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_206, v_206, v_206, v_206).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_207 = fma(r7.yyy, cb3_3.tint_symbol_2[23u].xyz, r8.xzw); + r8 = vec4(v_207.x, r8.y, v_207.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_208 = (v_12.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_208.xyz, r10.w); + let v_209 = (v7.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_209.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[24u].w); + let v_210 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.xxx, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_210.xyz, r11.w); + let v_211 = (r11.xyz + v_12.xyz); + r11 = vec4(v_211.xyz, r11.w); + let v_212 = bitcast>(r7.yyy); + let v_213 = r10.xyz; + let v_214 = select(r11.xyz, v_213, (v_212 != vec3())); + r10 = vec4(v_214.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_215 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_215.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_216 = (r9.xxx * r10.xyz); + r10 = vec4(v_216.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[16u].w); + r7.y = (r7.y / r9.x); + let v_217 = -(cb3_3.tint_symbol_2[16u].xyzx); + r9.x = dot(r10.xyz, v_217.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f); + let v_218 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_218, v_218, v_218, v_218).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_219 = (r10.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_219.xyz, r11.w); + let v_220 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_220.xyz); + let v_221 = fma(r3.xyz, r2.www, r10.xyz); + r10 = vec4(v_221.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_222 = (r10.www * r10.xyz); + r10 = vec4(v_222.xyz, r10.w); + let v_223 = dot(r10.xyz, r4.xyz); + r10.w = clamp(vec4(v_223, v_223, v_223, v_223).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_224 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_224, v_224, v_224, v_224).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_225 = fma(r7.yyy, cb3_3.tint_symbol_2[24u].xyz, r8.xzw); + r8 = vec4(v_225.x, r8.y, v_225.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_226 = (v_12.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_226.xyz, r10.w); + let v_227 = (v7.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_227.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[25u].w); + let v_228 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.xxx, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_228.xyz, r11.w); + let v_229 = (r11.xyz + v_12.xyz); + r11 = vec4(v_229.xyz, r11.w); + let v_230 = bitcast>(r7.yyy); + let v_231 = r10.xyz; + let v_232 = select(r11.xyz, v_231, (v_230 != vec3())); + r10 = vec4(v_232.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_233 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_233.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_234 = (r9.xxx * r10.xyz); + r10 = vec4(v_234.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[17u].w); + r7.y = (r7.y / r9.x); + let v_235 = -(cb3_3.tint_symbol_2[17u].xyzx); + r9.x = dot(r10.xyz, v_235.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f); + let v_236 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_236, v_236, v_236, v_236).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_237 = (r10.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_237.xyz, r11.w); + let v_238 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_238.xyz); + let v_239 = fma(r3.xyz, r2.www, r10.xyz); + r10 = vec4(v_239.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_240 = (r10.www * r10.xyz); + r10 = vec4(v_240.xyz, r10.w); + let v_241 = dot(r10.xyz, r4.xyz); + r10.w = clamp(vec4(v_241, v_241, v_241, v_241).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_242 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_242, v_242, v_242, v_242).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_243 = fma(r7.yyy, cb3_3.tint_symbol_2[25u].xyz, r8.xzw); + r8 = vec4(v_243.x, r8.y, v_243.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_244 = (v_12.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_244.xyz, r10.w); + let v_245 = (v7.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_245.xyz, r11.w); + r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[26u].w); + let v_246 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.yyy, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_246.xyz, r11.w); + let v_247 = (r11.xyz + v_12.xyz); + r11 = vec4(v_247.xyz, r11.w); + let v_248 = bitcast>(r6.www); + let v_249 = r10.xyz; + let v_250 = select(r11.xyz, v_249, (v_248 != vec3())); + r10 = vec4(v_250.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_251 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_251.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + r7.y = inverseSqrt(r7.y); + let v_252 = (r7.yyy * r10.xyz); + r10 = vec4(v_252.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f); + r7.y = fma(r7.y, r6.w, cb3_3.tint_symbol_2[18u].w); + r6.w = (r6.w / r7.y); + let v_253 = -(cb3_3.tint_symbol_2[18u].xyzx); + r7.y = dot(r10.xyz, v_253.xyz); + r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f); + let v_254 = dot(r10.xyz, r2.xyz); + r9.x = clamp(vec4(v_254, v_254, v_254, v_254).x, 0.0f, 1.0f); + r7.y = (r7.y * r9.x); + r9.x = (r6.w * r7.y); + let v_255 = (r9.xxx * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_255.xyz, r11.w); + let v_256 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_256.xyz); + let v_257 = fma(r3.xyz, r2.www, r10.xyz); + r3 = vec4(v_257.xyz, r3.w); + r2.w = dot(r3.xyz, r3.xyz); + r2.w = inverseSqrt(r2.w); + let v_258 = (r2.www * r3.xyz); + r3 = vec4(v_258.xyz, r3.w); + let v_259 = dot(r3.xyz, r4.xyz); + r2.w = clamp(vec4(v_259, v_259, v_259, v_259).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r9.x = (r2.w * r2.w); + r9.x = (r9.x * r9.x); + r2.w = (r2.w * r9.x); + r2.w = fma(cb12_12.tint_symbol_4[0u].x, r2.w, r7.z); + let v_260 = dot(r3.xyz, r2.xyz); + r3.x = clamp(vec4(v_260, v_260, v_260, v_260).x, 0.0f, 1.0f); + r3.x = log2(r3.x); + r3.x = (r3.x * r8.y); + r3.x = exp2(r3.x); + r2.w = (r2.w * r3.x); + r2.w = (r7.y * r2.w); + r2.w = (r6.w * r2.w); + r2.w = (r7.w * r2.w); + let v_261 = fma(r2.www, cb3_3.tint_symbol_2[26u].xyz, r8.xzw); + r8 = vec4(v_261.x, r8.y, v_261.yz); + } + } + r2.w = (r7.x * r7.x); + r3.x = (r3.w * r3.w); + let v_262 = (r8.xzw * r3.xxx); + r3 = vec4(v_262.xyz, r3.w); + let v_263 = fma(r2.www, r9.yzw, r3.xyz); + r3 = vec4(v_263.xyz, r3.w); + let v_264 = fma(r5.xyz, r5.www, r3.xyz); + r3 = vec4(v_264.xyz, r3.w); + r1.z = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.z = (r1.z * cb3_3.tint_symbol_2[44u].w); + r1.z = max(r1.z, 0.0f); + let v_265 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.zzz, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_265.xyz, r5.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_266 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.zzz, cb3_3.tint_symbol_2[46u].xyz); + r7 = vec4(r7.x, v_266.xyz); + let v_267 = (r7.yzw * cb2_2.tint_symbol_1[16u].zzz); + r7 = vec4(r7.x, v_267.xyz); + let v_268 = fma(r5.xyz, r1.www, r7.yzw); + r5 = vec4(v_268.xyz, r5.w); + let v_269 = (r1.yyy * r5.xyz); + r5 = vec4(v_269.xyz, r5.w); + let v_270 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.zzz, cb3_3.tint_symbol_2[44u].xyz); + r7 = vec4(r7.x, v_270.xyz); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_271 = dot(r8.xyz, r2.xyz); + r1.z = clamp(vec4(v_271, v_271, v_271, v_271).z, 0.0f, 1.0f); + let v_272 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.zzz, r7.yzw); + r7 = vec4(r7.x, v_272.xyz); + let v_273 = fma(r7.yzw, r1.xxx, r5.xyz); + r5 = vec4(v_273.xyz, r5.w); + let v_274 = (r7.xxx * r5.xyz); + r5 = vec4(v_274.xyz, r5.w); + let v_275 = fma(r5.xyz, r0.xyz, r3.xyz); + r0 = vec4(v_275.xyz, r0.w); + r1.z = ((-(r7.xxxx)).z + 1.0f); + r1.w = dot((-(r4.xyzx)).xyz, r2.xyz); + r1.w = (r1.w + r1.w); + let v_276 = -(r1.wwww); + let v_277 = -(r4.xyzx); + let v_278 = fma(r2.xyz, v_276.xyz, v_277.xyz); + r2 = vec4(v_278.xyz, r2.w); + let v_279 = clamp(((r4.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r3 = vec4(v_279.xy, r3.zw); + r1.w = ((-(r3.xxxx)).w + 1.0f); + r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z); + r3.x = bitcast(select(0u, 4294967295u, (r3.x < r2.w))); + r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.w = (r1.w * r1.w); + r1.w = fma(r1.w, 5.0f, r2.w); + let v_280 = bitcast(r3.x); + let v_281 = r3.z; + r1.w = select(r1.w, v_281, (v_280 != 0u)); + let v_282 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_282.xy, r2.z, v_282.z); + r3.x = (abs(r2.zzzz).x + 1.0f); + let v_283 = (r2.xyw / r3.xxx); + r2 = vec4(v_283.xy, r2.z, v_283.z); + let v_284 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_284.xy, r2.z, v_284.z); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_285 = bitcast>(r2.zz); + let v_286 = r2.xy; + let v_287 = select(r2.wy, v_286, (v_285 != vec2())); + r2 = vec4(v_287.xy, r2.zw); + let v_288 = r1.w; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_288); + r1.x = max(r1.y, r1.x); + let v_289 = (r1.xxx * r2.xyz); + r1 = vec4(v_289.xy, r1.z, v_289.z); + let v_290 = (r3.yyy * r1.xyw); + r2 = vec4(v_290.xyz, r2.w); + let v_291 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_291.xyz, r2.w); + let v_292 = fma(r1.xyw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(v_292.xy, r1.z, v_292.z); + let v_293 = fma(r1.xyw, r1.zzz, r0.xyz); + r0 = vec4(v_293.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r6.xyz, r6.xyz); + r1.y = sqrt(r1.x); + let v_294 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_294.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r6.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_295 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_295 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_296 = (r1.xxx * r6.xyz); + r2 = vec4(v_296.xyz, r2.w); + let v_297 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_297, v_297, v_297, v_297).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_298 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_298, v_298, v_298, v_298).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_299 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_299.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_300 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_300.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_301 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_301.xyz); + let v_302 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_302.xyz); + let v_303 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_303.xyz, r3.w); + let v_304 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_304.xyz, r2.w); + let v_305 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_306 = (r2.xyz + v_305.xyz); + r2 = vec4(v_306.xyz, r2.w); + let v_307 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_307.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_308 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_308.xyz, r3.w); + let v_309 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_309.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_310 = (v8.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_310.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_311 = -(r0.xyzx); + let v_312 = fma(r1.xyz, r2.xxx, v_311.xyz); + r1 = vec4(v_312.xyz, r1.w); + let v_313 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_313.xyz, r1.w); + } else { + r1.w = dot(r6.xyz, r6.xyz); + r2.x = sqrt(r1.w); + let v_314 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_314.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r6.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_315 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_315 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_316 = (r1.www * r6.xyz); + r3 = vec4(v_316.xyz, r3.w); + let v_317 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_317, v_317, v_317, v_317).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_318 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_318, v_318, v_318, v_318).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_319 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_319.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_320 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_320.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_321 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_321.xyz, r3.w); + let v_322 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_322.xyz, r3.w); + let v_323 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_323.xyz, r4.w); + let v_324 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_324.xyz, r3.w); + let v_325 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_326 = (r3.xyz + v_325.xyz); + r3 = vec4(v_326.xyz, r3.w); + let v_327 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_327.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_328 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_328.xyz, r4.w); + let v_329 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_329.xy, r2.z, v_329.z); + let v_330 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_330.xy, r2.z, v_330.z); + let v_331 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_331.xyz, r1.w); + } + let v_332 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_332.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v2.z); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_8 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @builtin(position) v_333 : vec4) -> tint_symbol_8 { + main_inner(v0, v1, v2, v3, v5, v6, v7, v_333); + return tint_symbol_8(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/e12c63b9faf6e3c9.wgsl b/b/8b0b5899ed/shaders/e12c63b9faf6e3c9.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..de0b17aabf31d77635c075653b13a68e62d267a9 --- /dev/null +++ b/b/8b0b5899ed/shaders/e12c63b9faf6e3c9.wgsl @@ -0,0 +1,197 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var v6 : array; + +var o0 : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + x0[0u].x = v6[0u]; + x0[0u].y = v6[1u]; + x0[0u].z = v6[2u]; + x0[0u].w = v6[3u]; + let v = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r0 = vec4(v.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r1.x = sqrt(r0.w); + r0.w = inverseSqrt(r0.w); + let v_1 = (r0.www * r0.xyz); + r0 = vec4(v_1.xy, r0.z, v_1.z); + let v_2 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_2.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r0.z = (r0.z * r1.x); + r1.x = (r0.z * cb3_3.tint_symbol_2[52u].z); + r0.z = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r0.zzzz).z))); + r1.z = (r1.x * -1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.x = (r1.z / r1.x); + let v_3 = bitcast(r0.z); + r0.z = select(1.0f, r1.x, (v_3 != 0u)); + r1.x = (r1.y * cb3_3.tint_symbol_2[51u].w); + r0.z = (r0.z * r1.x); + r0.z = min(r0.z, 1.0f); + r0.z = (r0.z * 1.44269502162933349609f); + r0.z = exp2(r0.z); + r0.z = min(r0.z, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r1.x = fma((-(r0.zzzz)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r0.z = (r0.z * cb3_3.tint_symbol_2[52u].y); + let v_4 = dot(r0.xyw, cb3_3.tint_symbol_2[53u].xyz); + r1.z = clamp(vec4(v_4, v_4, v_4, v_4).z, 0.0f, 1.0f); + let v_5 = dot(r0.xyw, cb3_3.tint_symbol_2[54u].xyz); + r0.x = clamp(vec4(v_5, v_5, v_5, v_5).x, 0.0f, 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * cb3_3.tint_symbol_2[54u].w); + r0.x = exp2(r0.x); + r0.y = log2(r1.z); + r0.y = (r0.y * cb3_3.tint_symbol_2[53u].w); + r0.y = exp2(r0.y); + let v_6 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_6.xyz, r2.w); + let v_7 = fma(r0.xxx, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_7.xyz, r2.w); + let v_8 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_8.xyz, r3.w); + let v_9 = fma(r0.yyy, r3.xyz, r2.xyz); + r0 = vec4(v_9.xy, r0.z, v_9.z); + let v_10 = -(cb3_3.tint_symbol_2[57u].xyxz); + let v_11 = (r0.xyw + v_10.xyw); + r0 = vec4(v_11.xy, r0.z, v_11.z); + let v_12 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.y * v_12.z); + let v_13 = -(cb3_3.tint_symbol_2[52u].xxxx); + r1.y = (r1.y + v_13.y); + r1.y = max(r1.y, 0.0f); + let v_14 = (r1.xy * cb3_3.tint_symbol_2[51u].yx); + r1 = vec4(v_14.xy, r1.zw); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r0.z = clamp(fma(r1.xxxx, r1.yyyy, r0.zzzz).z, 0.0f, 1.0f); + r1.y = (r1.z * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_15 = fma(r1.yyy, r0.xyw, cb3_3.tint_symbol_2[57u].xyz); + r0 = vec4(v_15.xy, r0.z, v_15.z); + r2.x = ((-(r0.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r2.y = ((-(r0.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r2.z = ((-(r0.wwww)).z + cb3_3.tint_symbol_2[57u].w); + let v_16 = fma(r1.xxx, r2.xyz, r0.xyw); + r0 = vec4(v_16.xy, r0.z, v_16.z); + r1.x = ((-(cb2_2.tint_symbol_1[16u].zzzz)).x + 1.0f); + r1.y = (v3.z + cb3_3.tint_symbol_2[43u].w); + r1.y = (r1.y * cb3_3.tint_symbol_2[44u].w); + r1.y = max(r1.y, 0.0f); + let v_17 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.yyy, cb3_3.tint_symbol_2[46u].xyz); + r2 = vec4(v_17.xyz, r2.w); + let v_18 = (r2.xyz * cb2_2.tint_symbol_1[16u].zzz); + r2 = vec4(v_18.xyz, r2.w); + let v_19 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.yyy, cb3_3.tint_symbol_2[48u].xyz); + r3 = vec4(v_19.xyz, r3.w); + let v_20 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.yyy, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(r1.x, v_20.xyz); + let v_21 = fma(r3.xyz, r1.xxx, r2.xyz); + r2 = vec4(v_21.xyz, r2.w); + let v_22 = (v4.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_22.xy, r3.zw); + let v_23 = (r3.xy * r3.xy); + r3 = vec4(v_23.xy, r3.zw); + let v_24 = (r2.xyz * r3.yyy); + r2 = vec4(v_24.xyz, r2.w); + r4.x = cb3_3.tint_symbol_2[46u].w; + r4.y = cb3_3.tint_symbol_2[47u].w; + r4.z = cb3_3.tint_symbol_2[48u].w; + let v_25 = dot(r4.xyz, v3.xyz); + r1.x = clamp(vec4(v_25, v_25, v_25, v_25).x, 0.0f, 1.0f); + let v_26 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r1.yzw); + r1 = vec4(v_26.xyz, r1.w); + let v_27 = fma(r1.xyz, r3.xxx, r2.xyz); + r1 = vec4(v_27.xyz, r1.w); + r2 = textureSample(t2, s2, v0.xy.xyxx.xy); + r3 = textureSample(t3, s3, v0.xy.xyxx.xy); + let v_28 = clamp(v1.xyz, vec3(), vec3(1.0f)); + r4 = vec4(v_28.xyz, r4.w); + let v_29 = ((-(r4.xyzx)).xyz + vec3(1.0f)); + r5 = vec4(v_29.xyz, r5.w); + r1.w = (r5.y * r5.x); + r2.w = (r4.z * r1.w); + r1.w = (r5.z * r1.w); + let v_30 = (r2.www * r3.xyz); + r3 = vec4(v_30.xyz, r3.w); + let v_31 = fma(r2.xyz, r1.www, r3.xyz); + r2 = vec4(v_31.xyz, r2.w); + r3 = textureSample(t4, s4, v0.xy.xyxx.xy); + r1.w = (r4.y * r5.x); + r2.w = (r4.z * r1.w); + r1.w = (r5.z * r1.w); + let v_32 = fma(r3.xyz, r1.www, r2.xyz); + r2 = vec4(v_32.xyz, r2.w); + r3 = textureSample(t5, s5, v0.xy.xyxx.xy); + let v_33 = fma(r3.xyz, r2.www, r2.xyz); + r2 = vec4(v_33.xyz, r2.w); + let v_34 = (r2.xyz * r2.xyz); + r2 = vec4(v_34.xyz, r2.w); + let v_35 = fma((-(r1.xyxz)).xyw, r2.xyz, r0.xyw); + r0 = vec4(v_35.xy, r0.z, v_35.z); + let v_36 = (r1.xyz * r2.xyz); + r1 = vec4(v_36.xyz, r1.w); + let v_37 = fma(r0.zzz, r0.xyw, r1.xyz); + o0 = vec4(v_37.xyz, o0.w); + o0.w = 1.0f; +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e136f3bad2aab8eb.consts.json b/b/8b0b5899ed/shaders/e136f3bad2aab8eb.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/e136f3bad2aab8eb.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e136f3bad2aab8eb.wgsl b/b/8b0b5899ed/shaders/e136f3bad2aab8eb.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..3cf490da2b36301f0f12887f538dab032a42ef3b --- /dev/null +++ b/b/8b0b5899ed/shaders/e136f3bad2aab8eb.wgsl @@ -0,0 +1,221 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb7_struct { + tint_symbol_2 : array, 7u>, +} + +@group(1u) @binding(4u) var cb4_4 : cb7_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var o1 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_4 { + tint_symbol_3 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4) { + let v_1 = -(cb1_1.tint_symbol[15u].xyzx); + r0 = vec4(((v1.xyz + v_1.xyz)).xyz, r0.w); + let v_2 = (r0.xyz / v2.zzz); + r0 = vec4(v_2.xyz, r0.w); + r1 = vec4(((v2.xy / v2.zz)).xy, r1.zw); + let v_3 = (r1.xy * cb4_4.tint_symbol_2[6u].xy); + r1 = vec4(r1.xy, v_3.xy); + r2 = textureSample(t11, s11, r1.xyxx.xy); + r0.w = (r2.x + (-(v2.zzzz)).w); + o1.y = max(r0.w, 0.0f); + r1 = textureSample(t5, s5, r1.zwzz.xy); + r0.w = (r1.x * 3.14000010490417480469f); + let v_4 = r0.wwww; + r2.x = sin(v_4.x); + r3.x = cos(v_4.x); + r2.y = r3.x; + let v_5 = (r2.xy * vec2(0.10000000149011611938f)); + r2 = vec4(v_5.xy, r2.zw); + r2.z = 0.0f; + let v_6 = (r0.xyz + r2.xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (r1.xxx * r0.xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = fma(r0.xyz, vec3(5.0f), v1.xyz); + r0 = vec4(v_8.xyz, r0.w); + let v_9 = (r0.xyz + v_1.xyz); + r1 = vec4(v_9.xyz, r1.w); + let v_10 = (r1.yyy * cb6_6.tint_symbol_1[1u].xyz); + r2 = vec4(v_10.xyz, r2.w); + let v_11 = fma(r1.xxx, cb6_6.tint_symbol_1[0u].xyz, r2.xyz); + r1 = vec4(v_11.xy, r1.z, v_11.z); + let v_12 = fma(r1.zzz, cb6_6.tint_symbol_1[2u].xyz, r1.xyw); + r1 = vec4(v_12.xyz, r1.w); + let v_13 = fma(r1.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r2 = vec4(v_13.xyz, r2.w); + let v_14 = &(x0[0u]); + let v_15 = r2; + *(v_14) = vec4(v_15.xyz, (*(v_14)).w); + let v_16 = abs(r2.yyyy); + r0.z = max(v_16.z, abs(r2.xxxx).z); + let v_17 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r2 = vec4(v_17.xyz, r2.w); + let v_18 = &(x0[1u]); + let v_19 = r2; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = abs(r2.yyyy); + r0.w = max(v_20.w, abs(r2.xxxx).w); + let v_21 = fma(r1.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r2 = vec4(v_21.xyz, r2.w); + let v_22 = fma(r1.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz); + r1 = vec4(v_22.xyz, r1.w); + let v_23 = &(x0[2u]); + let v_24 = r2; + *(v_23) = vec4(v_24.xyz, (*(v_23)).w); + let v_25 = abs(r2.yyyy); + r1.w = max(v_25.w, abs(r2.xxxx).w); + let v_26 = &(x0[3u]); + let v_27 = r1; + *(v_26) = vec4(v_27.xyz, (*(v_26)).w); + let v_28 = abs(r1.yyyy); + r1.x = max(v_28.x, abs(r1.xxxx).x); + r1.x = clamp(fma(r1.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r1.y = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).y, 1.5f, 1.0f); + r1.y = (r1.y * 0.5f); + r1.z = bitcast(select(0u, 4294967295u, (r1.w < r1.y))); + let v_29 = (bitcast(r1.z) != 0u); + let v_30 = bitcast(v.tint_symbol_3[0i].x); + r1.z = select(bitcast(v.tint_symbol_3[1i].x), v_30, v_29); + let v_31 = bitcast>(select(vec2(), vec2(4294967295u), (r0.zw < r1.yy))); + r0 = vec4(r0.xy, v_31.xy); + let v_32 = bitcast(r0.w); + r0.w = select(r1.z, bitcast(v.tint_symbol_3[2i].x), (v_32 != 0u)); + let v_33 = bitcast(r0.z); + r0.z = select(r0.w, 0.0f, (v_33 != 0u)); + r0.w = f32(bitcast(r0.z)); + let v_34 = x0[bitcast(r0.z)]; + r1 = vec4(r1.x, v_34.xyz); + r0.z = (r0.w + 0.5f); + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.wwww))); + r2 = bitcast>((bitcast>(r2) & vec4(1065353216u))); + r0.z = (r0.z * 0.25f); + r0.z = fma(r1.z, 0.25f, r0.z); + r0.w = (r1.y + 0.5f); + r4.x = dpdx(r0.w); + r1.y = dot(r2, cb6_6.tint_symbol_1[12u]); + r1.z = dot(r2, cb6_6.tint_symbol_1[13u]); + r2.x = ((-(r1.yyyy)).x + r1.w); + r1.y = bitcast(select(0u, 4294967295u, !((r1.y == 0.0f)))); + r4.z = dpdx(r2.x); + let v_35 = dpdx(r0.zz); + let v_36 = r2; + r2 = vec4(v_36.x, v_35.xy, v_36.w); + r5.y = fma(cb6_6.tint_symbol_1[14u].w, 0.25f, r0.z); + r3.w = dpdy(r2.x); + let v_37 = dpdy(r0.zwz); + r3 = vec4(v_37.xyz, r3.w); + r5.x = (r0.w + cb6_6.tint_symbol_1[14u].z); + let v_38 = (r2.yz * r3.yw); + r0 = vec4(r0.xy, v_38.xy); + r2.y = (r3.y * r4.z); + let v_39 = -(r0.zwzz); + let v_40 = fma(r4.xz, r3.xz, v_39.xy); + r3 = vec4(v_40.xy, r3.zw); + let v_41 = -(r2.yyyy); + r3.z = fma(r4.x, r3.w, v_41.z); + r0.z = (1.0f / r3.x); + let v_42 = (r0.zz * r3.yz); + r0 = vec4(r0.xy, v_42.xy); + let v_43 = max(r0.zw, vec2()); + r0 = vec4(r0.xy, v_43.xy); + let v_44 = min(r0.zw, vec2(0.5f)); + r0 = vec4(r0.xy, v_44.xy); + r0.z = fma((-(r1.zzzz)).z, r0.z, r2.x); + r0.z = fma((-(r1.zzzz)).z, r0.w, r0.z); + let v_45 = bitcast(r1.y); + let v_46 = r0.z; + r0.z = select(r1.w, v_46, (v_45 != 0u)); + let v_47 = r5.xyxx; + r0.z = textureSampleCompareLevel(t15, s15, v_47.xy, r0.z); + r0.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.z = fma(r0.w, r1.x, r0.z); + r0.z = (r0.z * r0.z); + r0.z = min(r0.z, 1.0f); + r1.x = (-(cb4_4.tint_symbol_2[2u].wwww)).x; + let v_48 = r1; + r1 = vec4(v_48.x, 0.0f, v_48.z, 0.5f); + let v_49 = fma(r0.xy, vec2(0.00028571428265422583f), r1.xy); + r0 = vec4(v_49.xy, r0.zw); + r2 = textureSample(t2, s2, r0.xyxx.xy); + r1.z = r2.y; + r1 = textureSample(t12, s12, r1.zwzz.xy); + o0.w = (r0.z * r1.x); + r0 = textureSample(t3, s3, v3.xyxx.xy); + let v_50 = r0; + o0 = vec4(v_50.xyz, o0.w); + o1.x = v2.w; + o1 = vec4(o1.xy, vec2()); +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4) -> tint_symbol_5 { + main_inner(v1, v2, v3); + return tint_symbol_5(o0, o1); +} diff --git a/b/8b0b5899ed/shaders/e163be253b84cc1b.consts.json b/b/8b0b5899ed/shaders/e163be253b84cc1b.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/e163be253b84cc1b.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e163be253b84cc1b.wgsl b/b/8b0b5899ed/shaders/e163be253b84cc1b.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..3b38162296611ad4e34fa443fdc994d74246ba0f --- /dev/null +++ b/b/8b0b5899ed/shaders/e163be253b84cc1b.wgsl @@ -0,0 +1,560 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb17_struct { + tint_symbol_4 : array, 17u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb17_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v6 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + x1[0u].x = v6[0u]; + x1[0u].y = v6[1u]; + x1[0u].z = v6[2u]; + x1[0u].w = v6[3u]; + r0 = textureSample(t0, s0, v0.xyxx.xy); + r0.w = dot(v1.xyz, v1.xyz); + r0.w = inverseSqrt(r0.w); + let v_1 = (r0.www * v1.xyz); + r1 = vec4(v_1.xyz, r1.w); + r2 = textureSample(t4, s4, v0.xyxx.xy); + let v_2 = (r2.yx * r2.yx); + r2 = vec4(v_2.xy, r2.zw); + r1.w = fma((-(r2.zzzz)).w, 16.0f, 14.0f); + r1.w = bitcast(select(0u, 4294967295u, (1.0f >= abs(r1.wwww).w))); + o0.w = bitcast((bitcast(r1.w) & 1065353216u)); + let v_3 = (r2.yx * cb10_10.tint_symbol_5[0u].wz); + r2 = vec4(r2.xy, v_3.xy); + let v_4 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_4.xy, r3.zw); + r1.w = fma(r1.z, 0.5f, 0.5f); + r4.x = fma(r1.w, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x); + r4.y = (r1.w + 0.30000001192092895508f); + let v_5 = (r3.xy * r4.xy); + r3 = vec4(v_5.xy, r3.zw); + r1.w = (v4.z * cb13_13.tint_symbol_4[16u].x); + r1.w = bitcast(select(0u, 4294967295u, !((r1.w == 0.0f)))); + if ((bitcast(r1.w) != 0u)) { + r1.w = fract(cb13_13.tint_symbol_4[16u].z); + r3.z = bitcast(select(0u, 4294967295u, (0.60000002384185791016f < r1.w))); + if ((bitcast(r3.z) != 0u)) { + let v_6 = fract(v4.xy); + r4 = vec4(v_6.xy, r4.zw); + let v_7 = abs(v4.zzzz); + let v_8 = abs(v4.wwww); + r4.z = fma(r4.y, v_7.z, v_8.z); + r1.w = bitcast(select(0u, 4294967295u, (0.10000000149011611938f < r1.w))); + r4.w = ((-(r4.xxxx)).w + 1.0f); + let v_9 = bitcast>(r1.ww); + let v_10 = r4.zw; + let v_11 = select(r4.xz, v_10, (v_9 != vec2())); + r3 = vec4(r3.xy, v_11.xy); + r4 = textureSampleLevel(t14, s14, r3.zwzz.xy, 0.0f); + } else { + r4 = vec4(vec3(0.0f, 0.0f, 1.0f), r4.w); + } + r1.w = ((-(r4.zzzz)).w + 1.0f); + r1.w = (r1.w * r1.w); + r1.w = (r4.x * r1.w); + r2.x = fma((-(r2.xxxx)).x, cb10_10.tint_symbol_5[0u].z, cb13_13.tint_symbol_4[6u].w); + r2.w = fma(r1.w, r2.x, r2.w); + r2.x = fma((-(r2.yyyy)).x, cb10_10.tint_symbol_5[0u].w, cb13_13.tint_symbol_4[7u].w); + r2.z = fma(r1.w, r2.x, r2.z); + let v_12 = -(r0.xyzx); + let v_13 = fma(r0.xyz, cb13_13.tint_symbol_4[7u].xyz, v_12.xyz); + r5 = vec4(v_13.xyz, r5.w); + let v_14 = fma(r4.yyy, r5.xyz, r0.xyz); + r5 = vec4(v_14.xyz, r5.w); + let v_15 = (r4.xxx * cb13_13.tint_symbol_4[6u].xyz); + r4 = vec4(v_15.xy, r4.z, v_15.z); + let v_16 = fma(r5.xyz, r4.zzz, r4.xyw); + r0 = vec4(v_16.xyz, r0.w); + } + let v_17 = (r0.xyz * r0.xyz); + r0 = vec4(v_17.xyz, r0.w); + let v_18 = ((-(v2.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_18.xyz, r4.w); + r1.w = dot(r4.xyz, r4.xyz); + r1.w = inverseSqrt(r1.w); + let v_19 = (r1.www * r4.xyz); + r5 = vec4(v_19.xyz, r5.w); + let v_20 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_21 = fma(r4.xyz, r1.www, v_20.xyz); + r6 = vec4(v_21.xyz, r6.w); + r1.w = dot(r6.xyz, r6.xyz); + r1.w = inverseSqrt(r1.w); + let v_22 = (r1.www * r6.xyz); + r6 = vec4(v_22.xyz, r6.w); + r2.z = clamp(r2.zzzz.z, 0.0f, 1.0f); + let v_23 = (r3.xy * r3.xy); + r2 = vec4(v_23.xy, r2.zw); + r1.w = (r2.w + -500.0f); + r1.w = max(r1.w, 0.0f); + r2.w = ((-(r1.wwww)).w + r2.w); + r1.w = (r1.w * 558.0f); + r1.w = fma(r2.w, 3.0f, r1.w); + r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_24 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r3 = vec4(v_24.xyz, r3.w); + let v_25 = (r3.yyy * cb6_6.tint_symbol_6[1u].xyz); + r4 = vec4(v_25.xyz, r4.w); + let v_26 = fma(r3.xxx, cb6_6.tint_symbol_6[0u].xyz, r4.xyz); + r4 = vec4(v_26.xyz, r4.w); + let v_27 = fma(r3.zzz, cb6_6.tint_symbol_6[2u].xyz, r4.xyz); + r4 = vec4(v_27.xyz, r4.w); + let v_28 = fma(r4.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r7 = vec4(v_28.xyz, r7.w); + let v_29 = &(x0[0u]); + let v_30 = r7; + *(v_29) = vec4(v_30.xyz, (*(v_29)).w); + let v_31 = fma(r4.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r8 = vec4(v_31.xyz, r8.w); + let v_32 = &(x0[1u]); + let v_33 = r8; + *(v_32) = vec4(v_33.xyz, (*(v_32)).w); + let v_34 = fma(r4.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r9 = vec4(v_34.xyz, r9.w); + let v_35 = &(x0[2u]); + let v_36 = r9; + *(v_35) = vec4(v_36.xyz, (*(v_35)).w); + let v_37 = fma(r4.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r4 = vec4(v_37.xyz, r4.w); + let v_38 = &(x0[3u]); + let v_39 = r4; + *(v_38) = vec4(v_39.xyz, (*(v_38)).w); + let v_40 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_41 = r10; + r10 = vec4(v_41.x, v_40.x, v_41.z, v_40.y); + r3.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_42 = abs(r9.yyyy); + r4.z = max(v_42.z, abs(r9.xxxx).z); + r4.z = bitcast(select(0u, 4294967295u, (r4.z < r3.w))); + let v_43 = (bitcast(r4.z) != 0u); + let v_44 = bitcast(v.tint_symbol_7[0i].x); + r4.z = select(bitcast(v.tint_symbol_7[1i].x), v_44, v_43); + let v_45 = abs(r8.yyyy); + r4.w = max(v_45.w, abs(r8.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_46 = bitcast(r4.w); + r4.z = select(r4.z, bitcast(v.tint_symbol_7[2i].x), (v_46 != 0u)); + let v_47 = abs(r7.yyyy); + r4.w = max(v_47.w, abs(r7.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_48 = bitcast(r3.w); + r3.w = select(r4.z, 0.0f, (v_48 != 0u)); + let v_49 = x0[bitcast(r3.w)]; + r7 = vec4(v_49.xyz, r7.w); + r3.w = f32(bitcast(r3.w)); + r4.z = (r3.w + 0.5f); + r4.z = (r4.z * 0.25f); + r8 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r8 = bitcast>((bitcast>(r8) & vec4(1065353216u))); + r3.w = dot(r8, cb6_6.tint_symbol_6[12u]); + r4.w = dot(r8, cb6_6.tint_symbol_6[13u]); + r8.x = (r7.x + 0.5f); + r8.y = fma(r7.y, 0.25f, r4.z); + r4.z = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r7.z); + let v_50 = dpdx(r8.xyy); + r9 = vec4(v_50.xy, r9.z, v_50.z); + r9.z = dpdx(r3.w); + let v_51 = dpdy(r8.yxy); + r11 = vec4(v_51.xyz, r11.w); + r11.w = dpdy(r3.w); + let v_52 = (r9.yw * r11.yw); + r7 = vec4(v_52.xy, r7.zw); + let v_53 = -(r7.xyxx); + let v_54 = fma(r9.xz, r11.xz, v_53.xy); + r12 = vec4(v_54.xy, r12.zw); + r5.w = (1.0f / r12.x); + r6.w = (r9.z * r11.y); + let v_55 = -(r6.wwww); + r12.z = fma(r9.x, r11.w, v_55.z); + let v_56 = (r5.ww * r12.yz); + r7 = vec4(v_56.xy, r7.zw); + let v_57 = max(r7.xy, vec2()); + r7 = vec4(v_57.xy, r7.zw); + let v_58 = min(r7.xy, vec2(0.5f)); + r7 = vec4(v_58.xy, r7.zw); + r3.w = fma((-(r4.wwww)).w, r7.x, r3.w); + r3.w = fma((-(r4.wwww)).w, r7.y, r3.w); + let v_59 = bitcast(r4.z); + let v_60 = r3.w; + r10.z = select(r7.z, v_60, (v_59 != 0u)); + r8.z = 0.0f; + let v_61 = (r8.xyz + r10.ywz); + r7 = vec4(v_61.xyz, r7.w); + let v_62 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r10 = vec4(v_62.xy, r10.zw); + let v_63 = (r8.xyz + r10.xyz); + r9 = vec4(v_63.xyz, r9.w); + let v_64 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r10 = vec4(v_64.xy, r10.zw); + let v_65 = (r8.xyz + r10.xyz); + r11 = vec4(v_65.xyz, r11.w); + let v_66 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r10 = vec4(v_66.xy, r10.zw); + let v_67 = (r8.xyz + r10.xyz); + r12 = vec4(v_67.xyz, r12.w); + let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r10 = vec4(v_68.xy, r10.zw); + let v_69 = (r8.xyz + r10.xyz); + r13 = vec4(v_69.xyz, r13.w); + let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r10 = vec4(v_70.xy, r10.zw); + let v_71 = (r8.xyz + r10.xyz); + r14 = vec4(v_71.xyz, r14.w); + let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r10 = vec4(v_72.xy, r10.zw); + let v_73 = (r8.xyz + r10.xyz); + r15 = vec4(v_73.xyz, r15.w); + let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r10 = vec4(v_74.xy, r10.zw); + let v_75 = (r8.xyz + r10.xyz); + r16 = vec4(v_75.xyz, r16.w); + let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r10 = vec4(v_76.xy, r10.zw); + let v_77 = (r8.xyz + r10.xyz); + r17 = vec4(v_77.xyz, r17.w); + let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r10 = vec4(v_78.xy, r10.zw); + let v_79 = (r8.xyz + r10.xyz); + r18 = vec4(v_79.xyz, r18.w); + let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r10 = vec4(v_80.xy, r10.zw); + let v_81 = (r8.xyz + r10.xyz); + r19 = vec4(v_81.xyz, r19.w); + let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r10 = vec4(v_82.xy, r10.zw); + let v_83 = (r8.xyz + r10.xyz); + r20 = vec4(v_83.xyz, r20.w); + let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r10 = vec4(v_84.xy, r10.zw); + let v_85 = (r8.xyz + r10.xyz); + r21 = vec4(v_85.xyz, r21.w); + let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r10 = vec4(v_86.xy, r10.zw); + let v_87 = (r8.xyz + r10.xyz); + r22 = vec4(v_87.xyz, r22.w); + let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r10 = vec4(v_88.xy, r10.zw); + let v_89 = (r8.xyz + r10.xyz); + r23 = vec4(v_89.xyz, r23.w); + let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r10 = vec4(v_90.xy, r10.zw); + let v_91 = (r8.xyz + r10.xyz); + r8 = vec4(v_91.xyz, r8.w); + let v_92 = r7.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_92.xy, r7.z); + let v_93 = r9.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_93.xy, r9.z); + let v_94 = r11.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_94.xy, r11.z); + let v_95 = r12.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_95.xy, r12.z); + let v_96 = r13.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_96.xy, r13.z); + let v_97 = r14.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_97.xy, r14.z); + let v_98 = r15.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_98.xy, r15.z); + let v_99 = r16.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_99.xy, r16.z); + let v_100 = r17.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_100.xy, r17.z); + let v_101 = r18.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_101.xy, r18.z); + let v_102 = r19.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_102.xy, r19.z); + let v_103 = r20.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_103.xy, r20.z); + let v_104 = r21.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_104.xy, r21.z); + let v_105 = r22.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_105.xy, r22.z); + let v_106 = r23.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_106.xy, r23.z); + let v_107 = r8.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_107.xy, r8.z); + r7 = (r7 + r9); + r7 = (r10 + r7); + r7 = (r11 + r7); + r3.w = dot(r7, vec4(1.0f)); + r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f); + let v_108 = abs(r4.yyyy); + r4.x = max(v_108.x, abs(r4.xxxx).x); + r4.x = clamp(fma(r4.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = (r4.x * r2.w); + r2.w = fma(r3.w, 0.0625f, r2.w); + r2.w = (r2.w * r2.w); + r2.w = min(r2.w, 1.0f); + r3.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_6[3u].z); + let v_109 = -(r2.wwww); + r2.w = fma(r3.w, v_109.w, r2.w); + let v_110 = dot(r1.xyz, v_20.xyz); + r3.w = clamp(vec4(v_110, v_110, v_110, v_110).w, 0.0f, 1.0f); + let v_111 = dot(r5.xyz, r1.xyz); + r4.x = clamp(vec4(v_111, v_111, v_111, v_111).x, 0.0f, 1.0f); + let v_112 = dot(r6.xyz, v_20.xyz); + r4.y = clamp(vec4(v_112, v_112, v_112, v_112).y, 0.0f, 1.0f); + let v_113 = ((-(r4.xyxx)).xy + vec2(1.0f)); + r4 = vec4(v_113.xy, r4.zw); + let v_114 = (r4.xy * r4.xy); + r4 = vec4(r4.xy, v_114.xy); + let v_115 = (r4.zw * r4.zw); + r4 = vec4(r4.xy, v_115.xy); + let v_116 = (r4.xy * r4.zw); + r4 = vec4(v_116.xy, r4.zw); + r4.z = ((-(cb10_10.tint_symbol_5[0u].yyyy)).z + 1.0f); + let v_117 = fma(cb10_10.tint_symbol_5[0u].yy, r4.xy, r4.zz); + r4 = vec4(v_117.xy, r4.zw); + let v_118 = (r1.ww + vec2(2.0f, 0.00000000999999993923f)); + r4 = vec4(r4.xy, v_118.xy); + r1.w = (r4.z * 0.125f); + r4.x = fma((-(r2.zzzz)).x, r4.x, 1.0f); + r4.z = dot(r1.xyz, r6.xyz); + r4.z = clamp(((r4.zzzz + vec4(0.00000000999999993923f))).z, 0.0f, 1.0f); + r4.z = log2(r4.z); + r4.z = (r4.z * r4.w); + r4.z = exp2(r4.z); + r4.y = (r4.y * r4.z); + r1.w = (r1.w * r4.y); + r1.w = (r2.z * r1.w); + r1.w = (r3.w * r1.w); + r2.z = (r3.w * r4.x); + let v_119 = fma(r0.xyz, r2.zzz, r1.www); + r4 = vec4(r4.x, v_119.xyz); + let v_120 = (r4.yzw * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(r4.x, v_120.xyz); + r0.w = fma(v1.z, r0.w, cb3_3.tint_symbol_2[43u].w); + r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w); + r0.w = max(r0.w, 0.0f); + let v_121 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_121.xyz, r5.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_122 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_122.xyz, r6.w); + let v_123 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_123.xyz, r6.w); + let v_124 = fma(r5.xyz, r1.www, r6.xyz); + r5 = vec4(v_124.xyz, r5.w); + let v_125 = (r2.yyy * r5.xyz); + r5 = vec4(v_125.xyz, r5.w); + let v_126 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_126.xyz, r6.w); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_127 = dot(r7.xyz, r1.xyz); + r0.w = clamp(vec4(v_127, v_127, v_127, v_127).w, 0.0f, 1.0f); + let v_128 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r6.xyz); + r1 = vec4(v_128.xyz, r1.w); + let v_129 = fma(r1.xyz, r2.xxx, r5.xyz); + r1 = vec4(v_129.xyz, r1.w); + let v_130 = (r4.xxx * r1.xyz); + r1 = vec4(v_130.xyz, r1.w); + let v_131 = (r0.xyz * r1.xyz); + r0 = vec4(v_131.xyz, r0.w); + let v_132 = fma(r4.yzw, r2.www, r0.xyz); + r0 = vec4(v_132.xyz, r0.w); + r0.w = dot(r3.xyz, r3.xyz); + r1.x = sqrt(r0.w); + let v_133 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_133.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r3.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_134 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_134 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_135 = (r0.www * r3.xyz); + r2 = vec4(v_135.xyz, r2.w); + let v_136 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_136, v_136, v_136, v_136).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_137 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_137, v_137, v_137, v_137).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_138 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_138.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_139 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_139.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_140 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_140.xyz, r2.w); + let v_141 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_141.xyz, r2.w); + let v_142 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_142.xyz, r3.w); + let v_143 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_143.xyz, r2.w); + let v_144 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_145 = (r2.xyz + v_144.xyz); + r2 = vec4(v_145.xyz, r2.w); + let v_146 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_146.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_147 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_147.xy, r1.z, v_147.z); + let v_148 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_148.xy, r1.z, v_148.z); + let v_149 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_149.xyz, r0.w); + let v_150 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx); + r0 = vec4(v_150.xyz, r0.w); + let v_151 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_151.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e17ae8dfe7bc3c09.consts.json b/b/8b0b5899ed/shaders/e17ae8dfe7bc3c09.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/e17ae8dfe7bc3c09.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e17ae8dfe7bc3c09.wgsl b/b/8b0b5899ed/shaders/e17ae8dfe7bc3c09.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..dfa4081d2c9203766a071d115e407a67a82065e8 --- /dev/null +++ b/b/8b0b5899ed/shaders/e17ae8dfe7bc3c09.wgsl @@ -0,0 +1,956 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +var r26 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1 = textureSample(t2, s2, v1.xy.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[1u].x, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v5.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r1.x = dot(v3.xyz, v3.xyz); + r1.x = inverseSqrt(r1.x); + let v_9 = (r1.xxx * v3.xyz); + r3 = vec4(v_9.xyz, r3.w); + r1.x = dot((-(r3.xyzx)).xyz, r2.xyz); + r1.x = (r1.x + r1.x); + let v_10 = -(r1.xxxx); + let v_11 = -(r3.xyzx); + let v_12 = fma(r2.xyz, v_10.xyz, v_11.xyz); + r3 = vec4(v_12.xyz, r3.w); + r1.x = dot(r3.xyz, r3.xyz); + r1.x = inverseSqrt(r1.x); + let v_13 = fma(r3.xz, r1.xx, vec2(1.0f)); + r1 = vec4(v_13.xy, r1.zw); + let v_14 = (r1.xy * vec2(-0.5f)); + r1 = vec4(v_14.xy, r1.zw); + r3 = textureSample(t3, s3, r1.xyxx.xy); + let v_15 = (r3.xyz * cb12_12.tint_symbol_4[1u].yyy); + r3 = vec4(v_15.xyz, r3.w); + r1.x = (r0.w * cb12_12.tint_symbol_4[0u].x); + r1.x = (r1.x * cb2_2.tint_symbol_1[15u].w); + r0.w = (r0.w * v0.w); + let v_16 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r4 = vec4(v_16.xy, r4.zw); + r1.x = (r1.x * v0.z); + let v_17 = (r0.xyz * r0.xyz); + r0 = vec4(v_17.xyz, r0.w); + let v_18 = -(v6.xyzx); + let v_19 = (v_18.xyz + cb1_1.tint_symbol[15u].xyz); + r5 = vec4(v_19.xyz, r5.w); + r1.y = dot(r5.xyz, r5.xyz); + r1.y = inverseSqrt(r1.y); + let v_20 = (r1.yyy * r5.xyz); + r6 = vec4(v_20.xyz, r6.w); + let v_21 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_22 = fma(r5.xyz, r1.yyy, v_21.xyz); + r7 = vec4(v_22.xyz, r7.w); + r2.w = dot(r7.xyz, r7.xyz); + r2.w = inverseSqrt(r2.w); + let v_23 = (r2.www * r7.xyz); + r7 = vec4(v_23.xyz, r7.w); + r2.w = clamp(cb12_12.tint_symbol_4[0u].w, 0.0f, 1.0f); + r3.w = (cb12_12.tint_symbol_4[0u].z + -500.0f); + r3.w = max(r3.w, 0.0f); + r4.z = ((-(r3.wwww)).z + cb12_12.tint_symbol_4[0u].z); + r3.w = (r3.w * 558.0f); + r3.w = fma(r4.z, 3.0f, r3.w); + r4.z = dot(r5.xyz, cb1_1.tint_symbol[14u].xyz); + let v_24 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r8 = vec4(v_24.xyz, r8.w); + let v_25 = (r8.yyy * cb6_6.tint_symbol_5[1u].xyz); + r9 = vec4(v_25.xyz, r9.w); + let v_26 = fma(r8.xxx, cb6_6.tint_symbol_5[0u].xyz, r9.xyz); + r9 = vec4(v_26.xyz, r9.w); + let v_27 = fma(r8.zzz, cb6_6.tint_symbol_5[2u].xyz, r9.xyz); + r9 = vec4(v_27.xyz, r9.w); + let v_28 = fma(r9.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r10 = vec4(v_28.xyz, r10.w); + let v_29 = &(x0[0u]); + let v_30 = r10; + *(v_29) = vec4(v_30.xyz, (*(v_29)).w); + let v_31 = fma(r9.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r11 = vec4(v_31.xyz, r11.w); + let v_32 = &(x0[1u]); + let v_33 = r11; + *(v_32) = vec4(v_33.xyz, (*(v_32)).w); + let v_34 = fma(r9.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r12 = vec4(v_34.xyz, r12.w); + let v_35 = &(x0[2u]); + let v_36 = r12; + *(v_35) = vec4(v_36.xyz, (*(v_35)).w); + let v_37 = fma(r9.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r9 = vec4(v_37.xyz, r9.w); + let v_38 = &(x0[3u]); + let v_39 = r9; + *(v_38) = vec4(v_39.xyz, (*(v_38)).w); + let v_40 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_41 = r13; + r13 = vec4(v_41.x, v_40.x, v_41.z, v_40.y); + r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r4.w = (r4.w * 0.5f); + let v_42 = abs(r12.yyyy); + r5.w = max(v_42.w, abs(r12.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r4.w))); + let v_43 = (bitcast(r5.w) != 0u); + let v_44 = bitcast(v.tint_symbol_6[0i].x); + r5.w = select(bitcast(v.tint_symbol_6[1i].x), v_44, v_43); + let v_45 = abs(r11.yyyy); + r6.w = max(v_45.w, abs(r11.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r6.w < r4.w))); + let v_46 = bitcast(r6.w); + r5.w = select(r5.w, bitcast(v.tint_symbol_6[2i].x), (v_46 != 0u)); + let v_47 = abs(r10.yyyy); + r6.w = max(v_47.w, abs(r10.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r6.w < r4.w))); + let v_48 = bitcast(r4.w); + r4.w = select(r5.w, 0.0f, (v_48 != 0u)); + let v_49 = x0[bitcast(r4.w)]; + r10 = vec4(v_49.xyz, r10.w); + r4.w = f32(bitcast(r4.w)); + r5.w = (r4.w + 0.5f); + r5.w = (r5.w * 0.25f); + r11 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww))); + r11 = bitcast>((bitcast>(r11) & vec4(1065353216u))); + r4.w = dot(r11, cb6_6.tint_symbol_5[12u]); + r6.w = dot(r11, cb6_6.tint_symbol_5[13u]); + r11.x = (r10.x + 0.5f); + r11.y = fma(r10.y, 0.25f, r5.w); + r5.w = bitcast(select(0u, 4294967295u, !((r4.w == 0.0f)))); + r4.w = ((-(r4.wwww)).w + r10.z); + let v_50 = dpdx(r11.xyy); + r12 = vec4(v_50.xy, r12.z, v_50.z); + r12.z = dpdx(r4.w); + let v_51 = dpdy(r11.yxy); + r14 = vec4(v_51.xyz, r14.w); + r14.w = dpdy(r4.w); + let v_52 = (r12.yw * r14.yw); + r9 = vec4(r9.xy, v_52.xy); + let v_53 = -(r9.zwzz); + let v_54 = fma(r12.xz, r14.xz, v_53.xy); + r15 = vec4(v_54.xy, r15.zw); + r7.w = (1.0f / r15.x); + r8.w = (r12.z * r14.y); + let v_55 = -(r8.wwww); + r15.z = fma(r12.x, r14.w, v_55.z); + let v_56 = (r7.ww * r15.yz); + r9 = vec4(r9.xy, v_56.xy); + let v_57 = max(r9.zw, vec2()); + r9 = vec4(r9.xy, v_57.xy); + let v_58 = min(r9.zw, vec2(0.5f)); + r9 = vec4(r9.xy, v_58.xy); + r4.w = fma((-(r6.wwww)).w, r9.z, r4.w); + r4.w = fma((-(r6.wwww)).w, r9.w, r4.w); + let v_59 = bitcast(r5.w); + let v_60 = r4.w; + r13.z = select(r10.z, v_60, (v_59 != 0u)); + r11.z = 0.0f; + let v_61 = (r11.xyz + r13.ywz); + r10 = vec4(v_61.xyz, r10.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r13 = vec4(v_62.xy, r13.zw); + let v_63 = (r11.xyz + r13.xyz); + r12 = vec4(v_63.xyz, r12.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r13 = vec4(v_64.xy, r13.zw); + let v_65 = (r11.xyz + r13.xyz); + r14 = vec4(v_65.xyz, r14.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r13 = vec4(v_66.xy, r13.zw); + let v_67 = (r11.xyz + r13.xyz); + r15 = vec4(v_67.xyz, r15.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r13 = vec4(v_68.xy, r13.zw); + let v_69 = (r11.xyz + r13.xyz); + r16 = vec4(v_69.xyz, r16.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r13 = vec4(v_70.xy, r13.zw); + let v_71 = (r11.xyz + r13.xyz); + r17 = vec4(v_71.xyz, r17.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r13 = vec4(v_72.xy, r13.zw); + let v_73 = (r11.xyz + r13.xyz); + r18 = vec4(v_73.xyz, r18.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r13 = vec4(v_74.xy, r13.zw); + let v_75 = (r11.xyz + r13.xyz); + r19 = vec4(v_75.xyz, r19.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r13 = vec4(v_76.xy, r13.zw); + let v_77 = (r11.xyz + r13.xyz); + r20 = vec4(v_77.xyz, r20.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r13 = vec4(v_78.xy, r13.zw); + let v_79 = (r11.xyz + r13.xyz); + r21 = vec4(v_79.xyz, r21.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r13 = vec4(v_80.xy, r13.zw); + let v_81 = (r11.xyz + r13.xyz); + r22 = vec4(v_81.xyz, r22.w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r13 = vec4(v_82.xy, r13.zw); + let v_83 = (r11.xyz + r13.xyz); + r23 = vec4(v_83.xyz, r23.w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r13 = vec4(v_84.xy, r13.zw); + let v_85 = (r11.xyz + r13.xyz); + r24 = vec4(v_85.xyz, r24.w); + let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r13 = vec4(v_86.xy, r13.zw); + let v_87 = (r11.xyz + r13.xyz); + r25 = vec4(v_87.xyz, r25.w); + let v_88 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r13 = vec4(v_88.xy, r13.zw); + let v_89 = (r11.xyz + r13.xyz); + r26 = vec4(v_89.xyz, r26.w); + let v_90 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r13 = vec4(v_90.xy, r13.zw); + let v_91 = (r11.xyz + r13.xyz); + r11 = vec4(v_91.xyz, r11.w); + let v_92 = r10.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_92.xy, r10.z); + let v_93 = r12.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_93.xy, r12.z); + let v_94 = r14.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_94.xy, r14.z); + let v_95 = r15.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_95.xy, r15.z); + let v_96 = r16.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_96.xy, r16.z); + let v_97 = r17.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_97.xy, r17.z); + let v_98 = r18.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_98.xy, r18.z); + let v_99 = r19.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_99.xy, r19.z); + let v_100 = r20.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_100.xy, r20.z); + let v_101 = r21.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_101.xy, r21.z); + let v_102 = r22.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_102.xy, r22.z); + let v_103 = r23.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_103.xy, r23.z); + let v_104 = r24.xyxx; + r14.x = textureSampleCompareLevel(t15, s15, v_104.xy, r24.z); + let v_105 = r25.xyxx; + r14.y = textureSampleCompareLevel(t15, s15, v_105.xy, r25.z); + let v_106 = r26.xyxx; + r14.z = textureSampleCompareLevel(t15, s15, v_106.xy, r26.z); + let v_107 = r11.xyxx; + r14.w = textureSampleCompareLevel(t15, s15, v_107.xy, r11.z); + r10 = (r10 + r12); + r10 = (r13 + r10); + r10 = (r14 + r10); + r4.w = dot(r10, vec4(1.0f)); + r4.z = clamp(fma(r4.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f); + let v_108 = abs(r9.yyyy); + r5.w = max(v_108.w, abs(r9.xxxx).w); + r5.w = clamp(fma(r5.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r4.z = ((-(r4.zzzz)).z + 1.0f); + r4.z = (r5.w * r4.z); + r4.z = fma(r4.w, 0.0625f, r4.z); + let v_109 = (r4.xyz * r4.xyz); + r4 = vec4(v_109.xyz, r4.w); + r4.z = min(r4.z, 1.0f); + r4.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r4.w = sqrt(r4.w); + r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z); + let v_110 = -(r4.zzzz); + r4.z = fma(r4.w, v_110.z, r4.z); + let v_111 = dot(r2.xyz, v_21.xyz); + r4.w = clamp(vec4(v_111, v_111, v_111, v_111).w, 0.0f, 1.0f); + let v_112 = dot(r6.xyz, r2.xyz); + r9.x = clamp(vec4(v_112, v_112, v_112, v_112).x, 0.0f, 1.0f); + let v_113 = dot(r7.xyz, v_21.xyz); + r9.y = clamp(vec4(v_113, v_113, v_113, v_113).y, 0.0f, 1.0f); + let v_114 = ((-(r9.xxyx)).yz + vec2(1.0f)); + let v_115 = r9; + r9 = vec4(v_115.x, v_114.xy, v_115.w); + let v_116 = (r9.yz * r9.yz); + r10 = vec4(v_116.xy, r10.zw); + let v_117 = (r10.xy * r10.xy); + r10 = vec4(v_117.xy, r10.zw); + let v_118 = (r9.yz * r10.xy); + let v_119 = r9; + r9 = vec4(v_119.x, v_118.xy, v_119.w); + r5.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f); + let v_120 = fma(cb12_12.tint_symbol_4[0u].yy, r9.yz, r5.ww); + let v_121 = r9; + r9 = vec4(v_121.x, v_120.xy, v_121.w); + let v_122 = (r3.ww + vec2(2.0f, 0.00000000999999993923f)); + r10 = vec4(v_122.xy, r10.zw); + r6.w = (r10.x * 0.125f); + r7.w = fma((-(r2.wwww)).w, r9.y, 1.0f); + r7.x = dot(r2.xyz, r7.xyz); + r7.x = clamp(((r7.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r7.x = log2(r7.x); + r7.x = (r7.x * r10.y); + r7.x = exp2(r7.x); + r7.x = (r9.z * r7.x); + r7.x = (r6.w * r7.x); + r7.x = (r2.w * r7.x); + r7.x = (r4.w * r7.x); + r4.w = (r4.w * r7.w); + let v_123 = fma(r0.xyz, r4.www, r7.xxx); + r7 = vec4(v_123.xyz, r7.w); + let v_124 = (r7.xyz * cb3_3.tint_symbol_2[1u].xyz); + r7 = vec4(v_124.xyz, r7.w); + r4.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r11 = vec4(vec3(), r11.w); + r9 = vec4(r9.x, vec3()); + } else { + r8.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_125 = -(v6.xxyz); + let v_126 = (v_125.yzw + cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(r9.x, v_126.xyz); + let v_127 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xxyz)).xzw); + r10 = vec4(v_127.x, r10.y, v_127.yz); + r10.x = dot(r10.xzw, cb3_3.tint_symbol_2[11u].xyz); + r10.x = clamp(((r10.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f); + r10.x = (r10.x * cb3_3.tint_symbol_2[19u].w); + let v_128 = fma(cb3_3.tint_symbol_2[11u].xyz, r10.xxx, cb3_3.tint_symbol_2[3u].xyz); + r10 = vec4(v_128.x, r10.y, v_128.yz); + let v_129 = (r10.xzw + v_125.xzw); + r10 = vec4(v_129.x, r10.y, v_129.yz); + let v_130 = bitcast>(r8.www); + let v_131 = r9.yzw; + let v_132 = select(r10.xzw, v_131, (v_130 != vec3())); + r9 = vec4(r9.x, v_132.xyz); + r8.w = dot(r9.yzw, r9.yzw); + let v_133 = (r9.yzw + vec3(0.00000099999999747524f)); + r9 = vec4(r9.x, v_133.xyz); + r10.x = dot(r9.yzw, r9.yzw); + r10.x = inverseSqrt(r10.x); + let v_134 = (r9.yzw * r10.xxx); + r9 = vec4(r9.x, v_134.xyz); + r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r10.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r10.x = fma(r10.x, r8.w, cb3_3.tint_symbol_2[11u].w); + r8.w = (r8.w / r10.x); + let v_135 = -(cb3_3.tint_symbol_2[11u].xyzx); + r10.x = dot(r9.yzw, v_135.xyz); + r10.x = clamp(fma(r10.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_136 = dot(r9.yzw, r2.xyz); + r10.z = clamp(vec4(v_136, v_136, v_136, v_136).z, 0.0f, 1.0f); + r10.x = (r10.x * r10.z); + r10.z = (r8.w * r10.x); + let v_137 = (r10.zzz * cb3_3.tint_symbol_2[19u].xyz); + r11 = vec4(v_137.xyz, r11.w); + let v_138 = (r0.xyz * r11.xyz); + r11 = vec4(v_138.xyz, r11.w); + let v_139 = fma(r5.xyz, r1.yyy, r9.yzw); + r9 = vec4(r9.x, v_139.xyz); + r10.z = dot(r9.yzw, r9.yzw); + r10.z = inverseSqrt(r10.z); + let v_140 = (r9.yzw * r10.zzz); + r9 = vec4(r9.x, v_140.xyz); + let v_141 = dot(r9.yzw, r6.xyz); + r10.z = clamp(vec4(v_141, v_141, v_141, v_141).z, 0.0f, 1.0f); + r10.z = ((-(r10.zzzz)).z + 1.0f); + r10.w = (r10.z * r10.z); + r10.w = (r10.w * r10.w); + r10.z = (r10.w * r10.z); + r10.z = fma(cb12_12.tint_symbol_4[0u].y, r10.z, r5.w); + let v_142 = dot(r9.yzw, r2.xyz); + r9.y = clamp(vec4(v_142, v_142, v_142, v_142).y, 0.0f, 1.0f); + r9.y = log2(r9.y); + r9.y = (r9.y * r10.y); + r9.y = exp2(r9.y); + r9.y = (r9.y * r10.z); + r9.y = (r10.x * r9.y); + r8.w = (r8.w * r9.y); + r8.w = (r6.w * r8.w); + let v_143 = (r8.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(r9.x, v_143.xyz); + } + r8.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r8.w) != 0u)) { + r10.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r8.w = bitcast((bitcast(r4.w) | bitcast(r8.w))); + let v_144 = bitcast(r10.x); + let v_145 = r8.w; + r4.w = select(r4.w, v_145, (v_144 != 0u)); + if ((bitcast(r4.w) != 0u)) { + } else { + r8.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_146 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_146.x, r10.y, v_146.yz); + let v_147 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r12 = vec4(v_147.xyz, r12.w); + r11.w = dot(r12.xyz, cb3_3.tint_symbol_2[12u].xyz); + r11.w = clamp(((r11.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r11.w = (r11.w * cb3_3.tint_symbol_2[20u].w); + let v_148 = fma(cb3_3.tint_symbol_2[12u].xyz, r11.www, cb3_3.tint_symbol_2[4u].xyz); + r12 = vec4(v_148.xyz, r12.w); + let v_149 = (r12.xyz + v_18.xyz); + r12 = vec4(v_149.xyz, r12.w); + let v_150 = bitcast>(r8.www); + let v_151 = r10.xzw; + let v_152 = select(r12.xyz, v_151, (v_150 != vec3())); + r10 = vec4(v_152.x, r10.y, v_152.yz); + r8.w = dot(r10.xzw, r10.xzw); + let v_153 = (r10.xzw + vec3(0.00000099999999747524f)); + r10 = vec4(v_153.x, r10.y, v_153.yz); + r11.w = dot(r10.xzw, r10.xzw); + r11.w = inverseSqrt(r11.w); + let v_154 = (r10.xzw * r11.www); + r10 = vec4(v_154.x, r10.y, v_154.yz); + r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r11.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r11.w = fma(r11.w, r8.w, cb3_3.tint_symbol_2[12u].w); + r8.w = (r8.w / r11.w); + let v_155 = -(cb3_3.tint_symbol_2[12u].xyzx); + r11.w = dot(r10.xzw, v_155.xyz); + r11.w = clamp(fma(r11.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_156 = dot(r10.xzw, r2.xyz); + r12.x = clamp(vec4(v_156, v_156, v_156, v_156).x, 0.0f, 1.0f); + r11.w = (r11.w * r12.x); + r12.x = (r8.w * r11.w); + let v_157 = (r12.xxx * cb3_3.tint_symbol_2[20u].xyz); + r12 = vec4(v_157.xyz, r12.w); + let v_158 = fma(r12.xyz, r0.xyz, r11.xyz); + r11 = vec4(v_158.xyz, r11.w); + let v_159 = fma(r5.xyz, r1.yyy, r10.xzw); + r10 = vec4(v_159.x, r10.y, v_159.yz); + r12.x = dot(r10.xzw, r10.xzw); + r12.x = inverseSqrt(r12.x); + let v_160 = (r10.xzw * r12.xxx); + r10 = vec4(v_160.x, r10.y, v_160.yz); + let v_161 = dot(r10.xzw, r6.xyz); + r12.x = clamp(vec4(v_161, v_161, v_161, v_161).x, 0.0f, 1.0f); + r12.x = ((-(r12.xxxx)).x + 1.0f); + r12.y = (r12.x * r12.x); + r12.y = (r12.y * r12.y); + r12.x = (r12.y * r12.x); + r12.x = fma(cb12_12.tint_symbol_4[0u].y, r12.x, r5.w); + let v_162 = dot(r10.xzw, r2.xyz); + r10.x = clamp(vec4(v_162, v_162, v_162, v_162).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r10.x * r10.y); + r10.x = exp2(r10.x); + r10.x = (r10.x * r12.x); + r10.x = (r11.w * r10.x); + r8.w = (r8.w * r10.x); + r8.w = (r6.w * r8.w); + let v_163 = fma(r8.www, cb3_3.tint_symbol_2[20u].xyz, r9.yzw); + r9 = vec4(r9.x, v_163.xyz); + } + } else { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r8.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r8.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r8.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_164 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_164.x, r10.y, v_164.yz); + let v_165 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r12 = vec4(v_165.xyz, r12.w); + r11.w = dot(r12.xyz, cb3_3.tint_symbol_2[13u].xyz); + r11.w = clamp(((r11.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r11.w = (r11.w * cb3_3.tint_symbol_2[21u].w); + let v_166 = fma(cb3_3.tint_symbol_2[13u].xyz, r11.www, cb3_3.tint_symbol_2[5u].xyz); + r12 = vec4(v_166.xyz, r12.w); + let v_167 = (r12.xyz + v_18.xyz); + r12 = vec4(v_167.xyz, r12.w); + let v_168 = bitcast>(r8.www); + let v_169 = r10.xzw; + let v_170 = select(r12.xyz, v_169, (v_168 != vec3())); + r10 = vec4(v_170.x, r10.y, v_170.yz); + r8.w = dot(r10.xzw, r10.xzw); + let v_171 = (r10.xzw + vec3(0.00000099999999747524f)); + r10 = vec4(v_171.x, r10.y, v_171.yz); + r11.w = dot(r10.xzw, r10.xzw); + r11.w = inverseSqrt(r11.w); + let v_172 = (r10.xzw * r11.www); + r10 = vec4(v_172.x, r10.y, v_172.yz); + r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r11.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r11.w = fma(r11.w, r8.w, cb3_3.tint_symbol_2[13u].w); + r8.w = (r8.w / r11.w); + let v_173 = -(cb3_3.tint_symbol_2[13u].xyzx); + r11.w = dot(r10.xzw, v_173.xyz); + r11.w = clamp(fma(r11.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_174 = dot(r10.xzw, r2.xyz); + r12.x = clamp(vec4(v_174, v_174, v_174, v_174).x, 0.0f, 1.0f); + r11.w = (r11.w * r12.x); + r12.x = (r8.w * r11.w); + let v_175 = (r12.xxx * cb3_3.tint_symbol_2[21u].xyz); + r12 = vec4(v_175.xyz, r12.w); + let v_176 = fma(r12.xyz, r0.xyz, r11.xyz); + r11 = vec4(v_176.xyz, r11.w); + let v_177 = fma(r5.xyz, r1.yyy, r10.xzw); + r10 = vec4(v_177.x, r10.y, v_177.yz); + r12.x = dot(r10.xzw, r10.xzw); + r12.x = inverseSqrt(r12.x); + let v_178 = (r10.xzw * r12.xxx); + r10 = vec4(v_178.x, r10.y, v_178.yz); + let v_179 = dot(r10.xzw, r6.xyz); + r12.x = clamp(vec4(v_179, v_179, v_179, v_179).x, 0.0f, 1.0f); + r12.x = ((-(r12.xxxx)).x + 1.0f); + r12.y = (r12.x * r12.x); + r12.y = (r12.y * r12.y); + r12.x = (r12.y * r12.x); + r12.x = fma(cb12_12.tint_symbol_4[0u].y, r12.x, r5.w); + let v_180 = dot(r10.xzw, r2.xyz); + r10.x = clamp(vec4(v_180, v_180, v_180, v_180).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r10.x * r10.y); + r10.x = exp2(r10.x); + r10.x = (r10.x * r12.x); + r10.x = (r11.w * r10.x); + r8.w = (r8.w * r10.x); + r8.w = (r6.w * r8.w); + let v_181 = fma(r8.www, cb3_3.tint_symbol_2[21u].xyz, r9.yzw); + r9 = vec4(r9.x, v_181.xyz); + } + } + if ((bitcast(r4.w) != 0u)) { + } else { + r8.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r8.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_182 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_182.x, r10.y, v_182.yz); + let v_183 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r12 = vec4(v_183.xyz, r12.w); + r8.w = dot(r12.xyz, cb3_3.tint_symbol_2[14u].xyz); + r8.w = clamp(((r8.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r8.w = (r8.w * cb3_3.tint_symbol_2[22u].w); + let v_184 = fma(cb3_3.tint_symbol_2[14u].xyz, r8.www, cb3_3.tint_symbol_2[6u].xyz); + r12 = vec4(v_184.xyz, r12.w); + let v_185 = (r12.xyz + v_18.xyz); + r12 = vec4(v_185.xyz, r12.w); + let v_186 = bitcast>(r4.www); + let v_187 = r10.xzw; + let v_188 = select(r12.xyz, v_187, (v_186 != vec3())); + r10 = vec4(v_188.x, r10.y, v_188.yz); + r4.w = dot(r10.xzw, r10.xzw); + let v_189 = (r10.xzw + vec3(0.00000099999999747524f)); + r10 = vec4(v_189.x, r10.y, v_189.yz); + r8.w = dot(r10.xzw, r10.xzw); + r8.w = inverseSqrt(r8.w); + let v_190 = (r8.www * r10.xzw); + r10 = vec4(v_190.x, r10.y, v_190.yz); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r8.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r8.w = fma(r8.w, r4.w, cb3_3.tint_symbol_2[14u].w); + r4.w = (r4.w / r8.w); + let v_191 = -(cb3_3.tint_symbol_2[14u].xyzx); + r8.w = dot(r10.xzw, v_191.xyz); + r8.w = clamp(fma(r8.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_192 = dot(r10.xzw, r2.xyz); + r11.w = clamp(vec4(v_192, v_192, v_192, v_192).w, 0.0f, 1.0f); + r8.w = (r8.w * r11.w); + r11.w = (r4.w * r8.w); + let v_193 = (r11.www * cb3_3.tint_symbol_2[22u].xyz); + r12 = vec4(v_193.xyz, r12.w); + let v_194 = fma(r12.xyz, r0.xyz, r11.xyz); + r11 = vec4(v_194.xyz, r11.w); + let v_195 = fma(r5.xyz, r1.yyy, r10.xzw); + r5 = vec4(v_195.xyz, r5.w); + r1.y = dot(r5.xyz, r5.xyz); + r1.y = inverseSqrt(r1.y); + let v_196 = (r1.yyy * r5.xyz); + r5 = vec4(v_196.xyz, r5.w); + let v_197 = dot(r5.xyz, r6.xyz); + r1.y = clamp(vec4(v_197, v_197, v_197, v_197).y, 0.0f, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r6.x = (r1.y * r1.y); + r6.x = (r6.x * r6.x); + r1.y = (r1.y * r6.x); + r1.y = fma(cb12_12.tint_symbol_4[0u].y, r1.y, r5.w); + let v_198 = dot(r5.xyz, r2.xyz); + r5.x = clamp(vec4(v_198, v_198, v_198, v_198).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r10.y); + r5.x = exp2(r5.x); + r1.y = (r1.y * r5.x); + r1.y = (r8.w * r1.y); + r1.y = (r4.w * r1.y); + r1.y = (r6.w * r1.y); + let v_199 = fma(r1.yyy, cb3_3.tint_symbol_2[22u].xyz, r9.yzw); + r9 = vec4(r9.x, v_199.xyz); + } + } + r1.y = (r7.w * r7.w); + r2.w = (r2.w * r2.w); + let v_200 = (r9.yzw * r2.www); + r5 = vec4(v_200.xyz, r5.w); + let v_201 = fma(r1.yyy, r11.xyz, r5.xyz); + r5 = vec4(v_201.xyz, r5.w); + let v_202 = fma(r7.xyz, r4.zzz, r5.xyz); + r5 = vec4(v_202.xyz, r5.w); + r1.y = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.y = (r1.y * cb3_3.tint_symbol_2[44u].w); + r1.y = max(r1.y, 0.0f); + let v_203 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.yyy, cb3_3.tint_symbol_2[48u].xyz); + r6 = vec4(v_203.xyz, r6.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_204 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.yyy, cb3_3.tint_symbol_2[46u].xyz); + r7 = vec4(v_204.xyz, r7.w); + let v_205 = (r7.xyz * cb2_2.tint_symbol_1[16u].zzz); + r7 = vec4(v_205.xyz, r7.w); + let v_206 = fma(r6.xyz, r1.zzz, r7.xyz); + r6 = vec4(v_206.xyz, r6.w); + let v_207 = (r4.yyy * r6.xyz); + r6 = vec4(v_207.xyz, r6.w); + let v_208 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.yyy, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(r1.x, v_208.xyz); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_209 = dot(r7.xyz, r2.xyz); + r2.x = clamp(vec4(v_209, v_209, v_209, v_209).x, 0.0f, 1.0f); + let v_210 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.yzw); + r1 = vec4(r1.x, v_210.xyz); + let v_211 = fma(r1.yzw, r4.xxx, r6.xyz); + r1 = vec4(r1.x, v_211.xyz); + let v_212 = (r7.www * r1.yzw); + r1 = vec4(r1.x, v_212.xyz); + let v_213 = fma(r1.yzw, r0.xyz, r5.xyz); + r1 = vec4(r1.x, v_213.xyz); + r2.x = ((-(r7.wwww)).x + 1.0f); + r2.y = max(r4.y, r4.x); + let v_214 = (r2.yyy * r3.xyz); + r2 = vec4(r2.x, v_214.xyz); + r3.x = clamp(((r3.wwww * vec4(0.00177619897294789553f))).x, 0.0f, 1.0f); + let v_215 = (r2.yzw * r3.xxx); + r3 = vec4(v_215.xyz, r3.w); + let v_216 = (r3.xyz * vec3(0.68169009685516357422f)); + r3 = vec4(v_216.xyz, r3.w); + let v_217 = fma(r2.yzw, vec3(0.31830990314483642578f), r3.xyz); + r2 = vec4(r2.x, v_217.xyz); + let v_218 = fma(r2.yzw, r2.xxx, r1.yzw); + r1 = vec4(r1.x, v_218.xyz); + r1.x = (r1.x * r9.x); + let v_219 = fma(r0.xyz, r1.xxx, r1.yzw); + r0 = vec4(v_219.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r8.xyz, r8.xyz); + r1.x = sqrt(r0.w); + let v_220 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_220.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r8.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_221 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_221 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_222 = (r0.www * r8.xyz); + r2 = vec4(v_222.xyz, r2.w); + let v_223 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_223, v_223, v_223, v_223).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_224 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_224, v_224, v_224, v_224).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_225 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_225.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_226 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_226.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_227 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_227.xyz, r2.w); + let v_228 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_228.xyz, r2.w); + let v_229 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_229.xyz, r3.w); + let v_230 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_230.xyz, r2.w); + let v_231 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_232 = (r2.xyz + v_231.xyz); + r2 = vec4(v_232.xyz, r2.w); + let v_233 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_233.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_234 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_234.xyz, r3.w); + let v_235 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_235.xy, r1.z, v_235.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_236 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_236.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_237 = -(r0.xyxz); + let v_238 = fma(r1.xyw, r0.www, v_237.xyw); + r1 = vec4(v_238.xy, r1.z, v_238.z); + let v_239 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_239.xyz, r1.w); + } else { + r0.w = dot(r8.xyz, r8.xyz); + r1.w = sqrt(r0.w); + let v_240 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_240.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r8.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_241 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_241 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_242 = (r0.www * r8.xyz); + r3 = vec4(v_242.xyz, r3.w); + let v_243 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_243, v_243, v_243, v_243).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_244 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_244, v_244, v_244, v_244).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_245 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_245.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_246 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_246.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_247 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_247.xyz, r3.w); + let v_248 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_248.xyz, r3.w); + let v_249 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_249.xyz, r4.w); + let v_250 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_250.xyz, r3.w); + let v_251 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_252 = (r3.xyz + v_251.xyz); + r3 = vec4(v_252.xyz, r3.w); + let v_253 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_253.x, r2.y, v_253.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_254 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_254.xyz, r3.w); + let v_255 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_255.x, r2.y, v_255.yz); + let v_256 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_256.x, r2.y, v_256.yz); + let v_257 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_257.xyz, r1.w); + } + let v_258 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_258.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_259 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v_259); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e185003795f88bd0.wgsl b/b/8b0b5899ed/shaders/e185003795f88bd0.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..715c5cd271ae3a6f1d0023bf2e562c3870905540 --- /dev/null +++ b/b/8b0b5899ed/shaders/e185003795f88bd0.wgsl @@ -0,0 +1,159 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb12_struct { + tint_symbol_1 : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb18_struct { + tint_symbol_2 : array, 18u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb18_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(0u) @binding(9u) var cb9_9 : cb1_struct; + +var icb0 : array, 6u> = array, 6u>(vec4(0.40000000596046447754f, 0.0f, 1.0f, 1.0f), vec4(0.20000000298023223877f, 0.40000000596046447754f, 1.0f, 1.0f), vec4(0.10000000149011611938f, 0.60000002384185791016f, -1.0f, 1.0f), vec4(0.10000000149011611938f, 0.69999998807907104492f, 1.0f, -1.0f), vec4(0.10000000149011611938f, 0.80000001192092895508f, 1.0f, 1.0f), vec4(0.10000000149011611938f, 0.89999997615814208984f, 1.0f, 1.0f)); + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v4 : vec2, v5 : vec3, v6 : vec4, v7 : vec4) { + r0 = (v2 * vec4(255.001953125f)); + let v = r0; + let v_1 = max(v, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_1), vec4(2147483647i), (v_1 >= vec4(2147483648.0f))), vec4(), !((v == v)))); + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r2 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r1); + r2 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r2); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r3); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r1); + r2 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r2); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r3); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r1); + r2 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r2); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r3); + r3.x = dot(r1.xyz, v5); + r3.y = dot(r2.xyz, v5); + r3.z = dot(r0.xyz, v5); + let v_2 = (r3.yyy * cb1_1.tint_symbol_1[1u].xyz); + r4 = vec4(v_2.xyz, r4.w); + let v_3 = fma(r3.xxx, cb1_1.tint_symbol_1[0u].xyz, r4.xyz); + r4 = vec4(v_3.xyz, r4.w); + let v_4 = fma(r3.zzz, cb1_1.tint_symbol_1[2u].xyz, r4.xyz); + r4 = vec4(v_4.xyz, r4.w); + r5 = vec4(v0.xyz, r5.w); + r5.w = 1.0f; + r1.x = dot(r1, r5); + r1.y = dot(r2, r5); + r1.z = dot(r0, r5); + let v_5 = (r3.xyz * cb9_9.tint_symbol_3[0u].yyy); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = (r0.xyz * v7.www); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = fma(r0.xyz, cb13_13.tint_symbol_2[2u].zzz, r1.xyz); + r0 = vec4(v_7.xyz, r0.w); + r1 = (r0.yyyy * cb1_1.tint_symbol_1[9u]); + r1 = fma(r0.xxxx, cb1_1.tint_symbol_1[8u], r1); + r0 = fma(r0.zzzz, cb1_1.tint_symbol_1[10u], r1); + o0 = (r0 + cb1_1.tint_symbol_1[11u]); + r0.x = bitcast(select(0u, 4294967295u, !((v4.x == 0.0f)))); + if ((bitcast(r0.x) != 0u)) { + r0.x = ((-(v4.yyyy)).x + 0.5f); + r0.x = (r0.x * 0.5f); + let v_8 = r0.x; + let v_9 = max(v_8, -2147483648.0f); + r0.x = bitcast(select(select(i32(v_9), 2147483647i, (v_9 >= 2147483648.0f)), 0i, !((v_8 == v_8)))); + r0.y = bitcast(select(0u, 4294967295u, (bitcast(r0.x) >= 2i))); + r1 = fma(v4.yxxy, vec4(-1.0f, 1.0f, 1.0f, -1.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f)); + let v_10 = bitcast>(r0.yy); + let v_11 = r1.xy; + let v_12 = select(r1.zw, v_11, (v_10 != vec2())); + o4 = vec4(v_12.xy, o4.zw); + r0.y = fract(cb13_13.tint_symbol_2[16u].w); + let v_13 = fma(r0.yy, vec2(-0.80000001192092895508f, 0.60000002384185791016f), icb0[bitcast(r0.x)].xy); + r0 = vec4(r0.xy, v_13.xy); + r0.y = ((-(r0.yyyy)).y + cb13_13.tint_symbol_2[16u].w); + r0.y = (1.0f / r0.y); + let v_14 = fma(r0.yy, vec2(0.60000002384185791016f, -0.80000001192092895508f), icb0[bitcast(r0.x)].yx); + r1 = vec4(v_14.xy, r1.zw); + let v_15 = (r0.zw * icb0[bitcast(r0.x)].zw); + o4 = vec4(o4.xy, v_15.xy); + r4.w = r1.x; + } else { + o4 = vec4(); + r1.y = 0.0f; + r4.w = 0.0f; + } + r0.x = bitcast(select(0u, 4294967295u, (cb13_13.tint_symbol_2[0u].w < 0.0f))); + r0.x = select(v0.z, 0.0f, (bitcast(r0.x) != 0u)); + let v_16 = -(cb13_13.tint_symbol_2[0u].xyxx); + let v_17 = (r0.xx + v_16.xy); + r0 = vec4(v_17.xy, r0.zw); + let v_18 = clamp(((r0.xyxx / cb13_13.tint_symbol_2[17u].wwww)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_18.xy, r0.zw); + r0.z = ((-(cb13_13.tint_symbol_2[0u].zzzz)).z + cb13_13.tint_symbol_2[0u].w); + r0.x = fma(r0.x, r0.z, cb13_13.tint_symbol_2[0u].z); + r0.y = ((-(r0.yyyy)).y + 1.0f); + r0.x = (r0.y * r0.x); + r0.y = (v7.w * cb13_13.tint_symbol_2[2u].w); + let v_19 = abs(r0.xxxx); + r1.x = max(r0.y, v_19.x); + r1 = vec4(r1.xy, v3.xy); + o1 = r1.zwxy; + o2 = r4; + o3 = vec4(v6.xyz, o3.w); + o3.w = 1.0f; +} + +struct tint_symbol_4 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec2, @location(5u) v5 : vec3, @location(6u) v6 : vec4, @location(7u) v7 : vec4) -> tint_symbol_4 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v7); + return tint_symbol_4(o0, o1, o2, o3, o4); +} diff --git a/b/8b0b5899ed/shaders/e1a6bc0ddd7ad999.wgsl b/b/8b0b5899ed/shaders/e1a6bc0ddd7ad999.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..1fd8ec95b7b4b1d6d031d52ecfc638bd1aac55c9 --- /dev/null +++ b/b/8b0b5899ed/shaders/e1a6bc0ddd7ad999.wgsl @@ -0,0 +1,94 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec3) { + o0 = v2.xyxy; + let v_1 = (v3.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v3.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + o1 = fma(v3.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz).xyzx; + let v_3 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = (r0.xyz + cb1_1.tint_symbol[3u].xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = r0; + o2 = vec4(v_7.xyz, o2.w); + o3 = (((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz)).xyzx; + o2.w = 1.0f; + o4 = v1; + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + r0 = (r0 + cb1_1.tint_symbol[11u]); + o5 = r0; + x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]); + let v_8 = &(x0[0u]); + *(v_8) = vec4((*(v_8)).x, vec3()); + o6[0u] = x0[0u].x; + o6[1u] = x0[0u].y; + o6[2u] = x0[0u].z; + o6[3u] = x0[0u].w; + v = vec4(o6[0u], o6[1u], o6[2u], o6[3u]); +} + +struct tint_symbol_3 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @builtin(position) + o5 : vec4, + @builtin(clip_distances) + o6 : array, + @location(15u) + tint_symbol_2 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec3) -> tint_symbol_3 { + main_inner(v0, v1, v2, v3); + return tint_symbol_3(o0, o1, o2, o3, o4, o5, o6, v); +} diff --git a/b/8b0b5899ed/shaders/e1b015de19366dfc.wgsl b/b/8b0b5899ed/shaders/e1b015de19366dfc.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..a8eb63ad41d6c44c2345f4ce4a6a699c7af4ed8e --- /dev/null +++ b/b/8b0b5899ed/shaders/e1b015de19366dfc.wgsl @@ -0,0 +1,217 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb18_struct { + tint_symbol_2 : array, 18u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb18_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_multisampled_2d; + +@group(1u) @binding(40u) var t8 : texture_multisampled_2d; + +@group(1u) @binding(41u) var t9 : texture_multisampled_2d; + +@group(1u) @binding(43u) var t11 : texture_multisampled_2d; + +@group(1u) @binding(44u) var t12 : texture_multisampled_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : u32) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + let v = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + r0 = vec4(v.xy, r0.zw); + let v_1 = r0.xy; + let v_2 = max(v_1, vec2(-2147483648.0f)); + let v_3 = bitcast>(select(select(vec2(v_2), vec2(2147483647i), (v_2 >= vec2(2147483648.0f))), vec2(), !((v_1 == v_1)))); + r0 = vec4(v_3.xy, r0.zw); + r0 = vec4(r0.xy, vec2()); + r1.x = textureLoad(t12, bitcast>(r0.xy), bitcast(v3)).x; + r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_2[17u].w); + r1.x = (r1.x + 1.0f); + r1.x = (cb12_12.tint_symbol_2[17u].z / r1.x); + r1 = vec4(r1.x, ((v2.xyz / v2.www)).xyz); + let v_4 = fma(r1.yzw, r1.xxx, cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_4.xyz, r2.w); + let v_5 = ((-(r2.xyzx)).xyz + cb12_12.tint_symbol_2[0u].xyz); + r3 = vec4(v_5.xyz, r3.w); + r1.x = dot(r3.xyz, r3.xyz); + r3.w = inverseSqrt(r1.x); + let v_6 = (r3.www * r3.xyz); + r3 = vec4(v_6.xyz, r3.w); + r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r3.w = ((-(cb12_12.tint_symbol_2[7u].xxxx)).w + 1.0f); + r3.w = fma(r3.w, r1.x, cb12_12.tint_symbol_2[7u].x); + r1.x = (r1.x / r3.w); + let v_7 = -(cb12_12.tint_symbol_2[1u].xyzx); + r3.w = dot(r3.xyz, v_7.xyz); + r3.w = clamp(fma(r3.wwww, cb12_12.tint_symbol_2[5u].wwww, cb12_12.tint_symbol_2[5u].zzzz).w, 0.0f, 1.0f); + r1.x = (r1.x * r3.w); + r2.w = 1.0f; + r2.w = dot(r2, cb12_12.tint_symbol_2[6u]); + r2.w = bitcast(select(0u, 4294967295u, (r2.w >= 0.0f))); + r2.w = bitcast((bitcast(r2.w) & 1065353216u)); + r1.x = (r1.x * r2.w); + r2.w = bitcast(select(0u, 4294967295u, (r1.x < 0.00000099999999747524f))); + v_8((bitcast(r2.w) != 0u)); + r2.w = bitcast(textureLoad(t11, bitcast>(r0.xy), bitcast(v3)).y); + r2.w = bitcast((bitcast(r2.w) & 8u)); + r2.w = f32(bitcast(r2.w)); + r2.w = bitcast(select(0u, 4294967295u, (r2.w >= 8.0f))); + let v_9 = textureLoad(t7, bitcast>(r0.xy), bitcast(v3)).xyz; + r4 = vec4(v_9.xyz, r4.w); + let v_10 = (r4.xyz * r4.xyz); + r4 = vec4(v_10.xyz, r4.w); + let v_11 = textureLoad(t9, bitcast>(r0.xy), bitcast(v3)).xz; + r5 = vec4(v_11.xy, r5.zw); + r3.w = (r5.x * r5.x); + r0 = textureLoad(t8, bitcast>(r0.xy), bitcast(v3)); + let v_12 = (r0.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r5 = vec4(v_12.x, r5.y, v_12.yz); + let v_13 = fract(r5.xzw); + r5 = vec4(v_13.x, r5.y, v_13.yz); + let v_14 = fma((-(r5.zzwz)).xz, vec2(0.125f), r5.xz); + let v_15 = r5; + r5 = vec4(v_14.x, v_15.y, v_14.y, v_15.w); + let v_16 = fma(r0.xyz, vec3(256.0f), r5.xzw); + r0 = vec4(v_16.xyz, r0.w); + let v_17 = (r0.xyz + vec3(-128.0f)); + r0 = vec4(v_17.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_18 = (r0.www * r0.xyz); + r0 = vec4(v_18.xyz, r0.w); + r0.w = min(r3.w, 1.0f); + r3.w = dot(r1.yzw, r1.yzw); + r3.w = inverseSqrt(r3.w); + let v_19 = (r1.yzw * r3.www); + r1 = vec4(r1.x, v_19.xyz); + r2.w = select(1.0f, 0.0f, (bitcast(r2.w) != 0u)); + r1.x = (r1.x * r2.w); + let v_20 = ((-(cb12_12.tint_symbol_2[1u].zzxy)).xzw * cb12_12.tint_symbol_2[2u].yzx); + r5 = vec4(v_20.x, r5.y, v_20.yz); + let v_21 = -(cb12_12.tint_symbol_2[1u].yyzx); + let v_22 = -(r5.xxzw); + let v_23 = fma(v_21.xzw, cb12_12.tint_symbol_2[2u].zxy, v_22.xzw); + r5 = vec4(v_23.x, r5.y, v_23.yz); + let v_24 = -(r3.xyzx); + r6.x = dot(r5.xzw, v_24.xyz); + let v_25 = -(r3.xyzx); + r6.y = dot(cb12_12.tint_symbol_2[2u].xyz, v_25.xyz); + r2.w = dot(v_7.xyz, (-(r3.xyzx)).xyz); + r3.w = fma((-(cb12_12.tint_symbol_2[5u].xxxx)).w, cb12_12.tint_symbol_2[5u].x, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (cb12_12.tint_symbol_2[5u].x / r3.w); + r3.w = (r3.w * 0.5f); + r2.w = (r3.w / r2.w); + let v_26 = clamp(fma(r6.xyxx, r2.wwww, vec4(0.5f, 0.5f, 0.0f, 0.0f)).xy, vec2(), vec2(1.0f)); + r6 = vec4(v_26.xy, r6.zw); + r2.w = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_2[11u].x == 1.0f))); + r3.w = ((-(r6.yyyy)).w + 1.0f); + let v_27 = bitcast(r2.w); + let v_28 = r3.w; + r6.z = select(r6.y, v_28, (v_27 != 0u)); + let v_29 = textureSampleLevel(t2, s2, r6.xzxx.xy, 0.0f).xyz; + r5 = vec4(v_29.x, r5.y, v_29.yz); + let v_30 = fma(r5.xzw, r5.xzw, vec3(-1.0f)); + r5 = vec4(v_30.x, r5.y, v_30.yz); + let v_31 = fma(cb12_12.tint_symbol_2[11u].yyy, r5.xzw, vec3(1.0f)); + r5 = vec4(v_31.x, r5.y, v_31.yz); + let v_32 = (r5.xzw * cb12_12.tint_symbol_2[3u].xyz); + r5 = vec4(v_32.x, r5.y, v_32.yz); + let v_33 = (r5.xzw * cb12_12.tint_symbol_2[3u].www); + r5 = vec4(v_33.x, r5.y, v_33.yz); + let v_34 = dot(r0.xyz, r3.xyz); + r2.w = clamp(vec4(v_34, v_34, v_34, v_34).w, 0.0f, 1.0f); + let v_35 = dot((-(r1.yzwy)).xyz, r0.xyz); + r0.x = clamp(vec4(v_35, v_35, v_35, v_35).x, 0.0f, 1.0f); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.y = (r0.x * r0.x); + r0.y = (r0.y * r0.y); + r0.x = (r0.x * r0.y); + r0.y = ((-(r5.yyyy)).y + 1.0f); + r0.x = fma(r5.y, r0.x, r0.y); + r0.x = fma((-(r0.wwww)).x, r0.x, 1.0f); + r0.x = (r0.x * r2.w); + r0.y = (r2.z + cb12_12.tint_symbol_2[7u].z); + r0.y = ((-(r0.yyyy)).y / r3.z); + r3 = fma(r3.xyyx, r0.yyyy, r2.xyyx); + r6 = (cb12_12.tint_symbol_2[7u].wwww * vec4(15.0f, 15.0f, -15.0f, -15.0f)); + r3 = fma(r3, vec4(1.0f, 1.0f, 0.74545997381210327148f, 0.74545997381210327148f), r6); + let v_36 = textureSample(t3, s3, r3.xyxx.xy).xyz; + r1 = vec4(r1.x, v_36.xyz); + let v_37 = textureSample(t3, s3, r3.zwzz.xy).xyz; + r2 = vec4(v_37.xy, r2.z, v_37.z); + let v_38 = (r1.yzw * r2.xyw); + r1 = vec4(r1.x, v_38.xyz); + let v_39 = (r1.yzw * vec3(10.0f)); + r1 = vec4(r1.x, v_39.xyz); + r0.z = ((-(r2.zzzz)).z + cb12_12.tint_symbol_2[7u].z); + r0.z = clamp(((r0.zzzz + r0.zzzz)).z, 0.0f, 1.0f); + r0.y = ((-(r0.yyyy)).y + 25.0f); + r0.y = clamp(((r0.yyyy * vec4(0.03999999910593032837f))).y, 0.0f, 1.0f); + let v_40 = (r0.yyy * r1.yzw); + r1 = vec4(r1.x, v_40.xyz); + let v_41 = -(r0.xxxx); + let v_42 = fma(r0.xxx, r1.yzw, v_41.yzw); + r1 = vec4(r1.x, v_42.xyz); + let v_43 = fma(r0.zzz, r1.yzw, r0.xxx); + r0 = vec4(v_43.xyz, r0.w); + let v_44 = (r0.xyz * r4.xyz); + r0 = vec4(v_44.xyz, r0.w); + let v_45 = (r5.xzw * r0.xyz); + r0 = vec4(v_45.xyz, r0.w); + let v_46 = (r1.xxx * r0.xyz); + r0 = vec4(v_46.xyz, r0.w); + let v_47 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_47.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_8(v_48 : bool) { + if (v_48) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4, @location(2u) v2 : vec4, @builtin(sample_index) v3 : u32) -> @location(0u) vec4 { + main_inner(v1, v2, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e1c5826214bcb103.wgsl b/b/8b0b5899ed/shaders/e1c5826214bcb103.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..4069431d0eaa5f73ea2783f8a68dd92ad75d636e --- /dev/null +++ b/b/8b0b5899ed/shaders/e1c5826214bcb103.wgsl @@ -0,0 +1,62 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb12_struct { + tint_symbol : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v0 : vec4, v1 : vec4) { + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + r0 = fma(v0.wwww, cb1_1.tint_symbol[11u], r0); + r1 = (r0 * vec4(1.0f, 1.0f, 0.99999988079071044922f, 1.0f)); + o0 = r1; + let v = r1; + o2 = vec4(o2.xy, v.ww); + let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_1.xyz, r1.w); + let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_2.xyz, r1.w); + let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = fma(v0.www, cb1_1.tint_symbol[3u].xyz, r1.xyz); + o1 = vec4(v_4.xyz, o1.w); + o1.w = 0.0f; + let v_5 = (r0.xwy * vec3(0.5f)); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = -(r0.zzzz); + o2.y = fma(r0.w, 0.5f, v_6.y); + o2.x = (r0.y + r0.x); + o3 = v1.xyxy; +} + +struct tint_symbol_1 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4) -> tint_symbol_1 { + main_inner(v0, v1); + return tint_symbol_1(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/e1c783508cf7c07a.consts.json b/b/8b0b5899ed/shaders/e1c783508cf7c07a.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/e1c783508cf7c07a.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e1c783508cf7c07a.wgsl b/b/8b0b5899ed/shaders/e1c783508cf7c07a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..eee167b44411bdede35719fccc70fcc9b6459f56 --- /dev/null +++ b/b/8b0b5899ed/shaders/e1c783508cf7c07a.wgsl @@ -0,0 +1,604 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb50_struct { + tint_symbol_2 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb9_struct { + tint_symbol_4 : array, 9u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb9_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(7u) var cb7_7 : cb1_struct; + +struct cb16_struct_1 { + tint_symbol_6 : array, 16u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb16_struct_1; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(29u) var s13 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(45u) var t13 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +@group(1u) @binding(71u) var t39 : texture_2d; + +@group(1u) @binding(72u) var t40 : texture_2d; + +var v5 : vec4; + +var v6 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v5 = v_2; + x1[0u].x = v6[0u]; + x1[0u].y = v6[1u]; + x1[0u].z = v6[2u]; + x1[0u].w = v6[3u]; + let v_3 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = (r0.yyy * cb6_6.tint_symbol_6[1u].xyz); + r1 = vec4(v_4.xyz, r1.w); + let v_5 = fma(r0.xxx, cb6_6.tint_symbol_6[0u].xyz, r1.xyz); + r0 = vec4(v_5.xy, r0.z, v_5.z); + let v_6 = fma(r0.zzz, cb6_6.tint_symbol_6[2u].xyz, r0.xyw); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = fma(r0.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r1 = vec4(v_7.xyz, r1.w); + let v_8 = &(x0[0u]); + let v_9 = r1; + *(v_8) = vec4(v_9.xyz, (*(v_8)).w); + let v_10 = abs(r1.yyyy); + r0.w = max(v_10.w, abs(r1.xxxx).w); + let v_11 = fma(r0.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r1 = vec4(v_11.xyz, r1.w); + let v_12 = &(x0[1u]); + let v_13 = r1; + *(v_12) = vec4(v_13.xyz, (*(v_12)).w); + let v_14 = abs(r1.yyyy); + r1.x = max(v_14.x, abs(r1.xxxx).x); + let v_15 = fma(r0.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r1 = vec4(r1.x, v_15.xyz); + let v_16 = fma(r0.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r0 = vec4(v_16.xyz, r0.w); + let v_17 = &(x0[2u]); + let v_18 = r1; + *(v_17) = vec4(v_18.yzw, (*(v_17)).w); + let v_19 = abs(r1.zzzz); + r1.y = max(v_19.y, abs(r1.yyyy).y); + let v_20 = &(x0[3u]); + let v_21 = r0; + *(v_20) = vec4(v_21.xyz, (*(v_20)).w); + let v_22 = abs(r0.yyyy); + r0.x = max(v_22.x, abs(r0.xxxx).x); + r0.x = clamp(fma(r0.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + let v_23 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_24 = r2; + r2 = vec4(v_24.x, v_23.x, v_24.z, v_23.y); + r0.y = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).y, 1.5f, 1.0f); + r0.y = (r0.y * 0.5f); + r0.z = bitcast(select(0u, 4294967295u, (r1.y < r0.y))); + let v_25 = (bitcast(r0.z) != 0u); + let v_26 = bitcast(v.tint_symbol_7[0i].x); + r0.z = select(bitcast(v.tint_symbol_7[1i].x), v_26, v_25); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < r0.y))); + r0.y = bitcast(select(0u, 4294967295u, (r0.w < r0.y))); + let v_27 = bitcast(r1.x); + r0.z = select(r0.z, bitcast(v.tint_symbol_7[2i].x), (v_27 != 0u)); + let v_28 = bitcast(r0.y); + r0.y = select(r0.z, 0.0f, (v_28 != 0u)); + let v_29 = x0[bitcast(r0.y)]; + r1 = vec4(v_29.xyz, r1.w); + r0.y = f32(bitcast(r0.y)); + r3 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.yyyy))); + r0.y = (r0.y + 0.5f); + r0.y = (r0.y * 0.25f); + r4.y = fma(r1.y, 0.25f, r0.y); + r3 = bitcast>((bitcast>(r3) & vec4(1065353216u))); + r0.y = dot(r3, cb6_6.tint_symbol_6[12u]); + r0.z = dot(r3, cb6_6.tint_symbol_6[13u]); + r0.w = bitcast(select(0u, 4294967295u, !((r0.y == 0.0f)))); + r0.y = ((-(r0.yyyy)).y + r1.z); + r3.z = dpdx(r0.y); + r5.w = dpdy(r0.y); + r4.x = (r1.x + 0.5f); + let v_30 = dpdx(r4.xyy); + r3 = vec4(v_30.xy, r3.z, v_30.z); + let v_31 = dpdy(r4.yxy); + r5 = vec4(v_31.xyz, r5.w); + let v_32 = (r5.yw * r3.yw); + r1 = vec4(v_32.xy, r1.zw); + let v_33 = -(r1.xyxx); + let v_34 = fma(r3.xz, r5.xz, v_33.xy); + r6 = vec4(v_34.xy, r6.zw); + r1.x = (r3.z * r5.y); + let v_35 = -(r1.xxxx); + r6.z = fma(r3.x, r5.w, v_35.z); + r1.x = (1.0f / r6.x); + let v_36 = (r1.xx * r6.yz); + r1 = vec4(v_36.xy, r1.zw); + let v_37 = max(r1.xy, vec2()); + r1 = vec4(v_37.xy, r1.zw); + let v_38 = min(r1.xy, vec2(0.5f)); + r1 = vec4(v_38.xy, r1.zw); + r0.y = fma((-(r0.zzzz)).y, r1.x, r0.y); + r0.y = fma((-(r0.zzzz)).y, r1.y, r0.y); + let v_39 = bitcast(r0.w); + let v_40 = r0.y; + r2.z = select(r1.z, v_40, (v_39 != 0u)); + r4.z = 0.0f; + let v_41 = (r2.ywz + r4.xyz); + r0 = vec4(r0.x, v_41.xyz); + let v_42 = r0.yzyy; + r1.x = textureSampleCompareLevel(t15, s15, v_42.xy, r0.w); + let v_43 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r2 = vec4(v_43.xy, r2.zw); + let v_44 = (r4.xyz + r2.xyz); + r0 = vec4(r0.x, v_44.xyz); + let v_45 = r0.yzyy; + r1.y = textureSampleCompareLevel(t15, s15, v_45.xy, r0.w); + let v_46 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r2 = vec4(v_46.xy, r2.zw); + let v_47 = (r4.xyz + r2.xyz); + r0 = vec4(r0.x, v_47.xyz); + let v_48 = r0.yzyy; + r1.z = textureSampleCompareLevel(t15, s15, v_48.xy, r0.w); + let v_49 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r2 = vec4(v_49.xy, r2.zw); + let v_50 = (r4.xyz + r2.xyz); + r0 = vec4(r0.x, v_50.xyz); + let v_51 = r0.yzyy; + r1.w = textureSampleCompareLevel(t15, s15, v_51.xy, r0.w); + let v_52 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r2 = vec4(v_52.xy, r2.zw); + let v_53 = (r4.xyz + r2.xyz); + r0 = vec4(r0.x, v_53.xyz); + let v_54 = r0.yzyy; + r3.x = textureSampleCompareLevel(t15, s15, v_54.xy, r0.w); + let v_55 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r2 = vec4(v_55.xy, r2.zw); + let v_56 = (r4.xyz + r2.xyz); + r0 = vec4(r0.x, v_56.xyz); + let v_57 = r0.yzyy; + r3.y = textureSampleCompareLevel(t15, s15, v_57.xy, r0.w); + let v_58 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r2 = vec4(v_58.xy, r2.zw); + let v_59 = (r4.xyz + r2.xyz); + r0 = vec4(r0.x, v_59.xyz); + let v_60 = r0.yzyy; + r3.z = textureSampleCompareLevel(t15, s15, v_60.xy, r0.w); + let v_61 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r2 = vec4(v_61.xy, r2.zw); + let v_62 = (r4.xyz + r2.xyz); + r0 = vec4(r0.x, v_62.xyz); + let v_63 = r0.yzyy; + r3.w = textureSampleCompareLevel(t15, s15, v_63.xy, r0.w); + r1 = (r1 + r3); + let v_64 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r2 = vec4(v_64.xy, r2.zw); + let v_65 = (r4.xyz + r2.xyz); + r0 = vec4(r0.x, v_65.xyz); + let v_66 = r0.yzyy; + r3.x = textureSampleCompareLevel(t15, s15, v_66.xy, r0.w); + let v_67 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r2 = vec4(v_67.xy, r2.zw); + let v_68 = (r4.xyz + r2.xyz); + r0 = vec4(r0.x, v_68.xyz); + let v_69 = r0.yzyy; + r3.y = textureSampleCompareLevel(t15, s15, v_69.xy, r0.w); + let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r2 = vec4(v_70.xy, r2.zw); + let v_71 = (r4.xyz + r2.xyz); + r0 = vec4(r0.x, v_71.xyz); + let v_72 = r0.yzyy; + r3.z = textureSampleCompareLevel(t15, s15, v_72.xy, r0.w); + let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r2 = vec4(v_73.xy, r2.zw); + let v_74 = (r4.xyz + r2.xyz); + r0 = vec4(r0.x, v_74.xyz); + let v_75 = r0.yzyy; + r3.w = textureSampleCompareLevel(t15, s15, v_75.xy, r0.w); + r1 = (r1 + r3); + r3.z = r2.z; + r5.z = r3.z; + r6.z = r5.z; + let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r6 = vec4(v_76.xy, r6.zw); + let v_77 = (r4.xyz + r6.xyz); + r0 = vec4(r0.x, v_77.xyz); + let v_78 = r0.yzyy; + r6.w = textureSampleCompareLevel(t15, s15, v_78.xy, r0.w); + let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r2 = vec4(v_79.xy, r2.zw); + let v_80 = (r4.xyz + r2.xyz); + r0 = vec4(r0.x, v_80.xyz); + let v_81 = r0.yzyy; + r6.x = textureSampleCompareLevel(t15, s15, v_81.xy, r0.w); + let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r3 = vec4(v_82.xy, r3.zw); + let v_83 = (r4.xyz + r3.xyz); + r0 = vec4(r0.x, v_83.xyz); + let v_84 = r0.yzyy; + r6.y = textureSampleCompareLevel(t15, s15, v_84.xy, r0.w); + let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r5 = vec4(v_85.xy, r5.zw); + let v_86 = (r4.xyz + r5.xyz); + r0 = vec4(r0.x, v_86.xyz); + let v_87 = r0.yzyy; + r6.z = textureSampleCompareLevel(t15, s15, v_87.xy, r0.w); + r1 = (r1 + r6); + r0.y = dot(r1, vec4(1.0f)); + let v_88 = ((-(v2.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_88.xyz, r1.w); + r0.z = dot(r1.xyz, cb1_1.tint_symbol[14u].xyz); + r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.x = (r0.x * r0.z); + r0.x = fma(r0.y, 0.0625f, r0.x); + r0.x = (r0.x * r0.x); + r0.x = min(r0.x, 1.0f); + r0.y = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).y, 0.0f, 1.0f); + r0.y = sqrt(r0.y); + r0.y = (r0.y * cb6_6.tint_symbol_6[3u].z); + let v_89 = -(r0.xxxx); + r0.x = fma(r0.y, v_89.x, r0.x); + r2.x = (-(cb6_6.tint_symbol_6[15u].wwww)).x; + let v_90 = r2; + r2 = vec4(v_90.x, 0.0f, v_90.z, 0.5f); + let v_91 = fma(v2.xy, vec2(0.00028571428265422583f), r2.xy); + let v_92 = r0; + r0 = vec4(v_92.x, v_91.xy, v_92.w); + r3 = textureSample(t12, s12, r0.yzyy.xy); + r2.z = r3.y; + r2 = textureSample(t13, s13, r2.zwzz.xy); + r0.x = (r0.x * r2.x); + let v_93 = (v0.xy * cb11_11.tint_symbol_4[0u].xx); + let v_94 = r0; + r0 = vec4(v_94.x, v_93.xy, v_94.w); + r2 = textureSample(t0, s0, r0.yzyy.xy); + let v_95 = (r2.xyz * cb11_11.tint_symbol_4[0u].yzw); + r0 = vec4(r0.x, v_95.xyz); + r2 = textureSample(t3, s3, v0.zwzz.xy); + let v_96 = -(r0.yzwy); + let v_97 = fma(r2.xyz, cb11_11.tint_symbol_4[1u].xyz, v_96.xyz); + r2 = vec4(v_97.xyz, r2.w); + r1.w = (r2.w * cb11_11.tint_symbol_4[1u].w); + let v_98 = fma(r1.www, r2.xyz, r0.yzw); + r0 = vec4(r0.x, v_98.xyz); + let v_99 = -(r0.yzwy); + let v_100 = fma(cb11_11.tint_symbol_4[4u].xyz, cb11_11.tint_symbol_4[3u].yyy, v_99.xyz); + r2 = vec4(v_100.xyz, r2.w); + r1.w = (cb5_5.tint_symbol_3[3u].z * cb11_11.tint_symbol_4[3u].z); + let v_101 = ((-(cb11_11.tint_symbol_4[3u].zzzz)).xy + vec2(1.0f, 2.0f)); + r3 = vec4(v_101.xy, r3.zw); + let v_102 = (r3.yy * v0.xy); + let v_103 = r3; + r3 = vec4(v_103.x, v_102.xy, v_103.w); + r4 = textureSample(t4, s4, r3.yzyy.xy); + r2.w = ((-(r4.xxxx)).w + r4.z); + r4.x = fma(r1.w, r2.w, r4.x); + let v_104 = (r4.xy * cb11_11.tint_symbol_4[3u].xx); + let v_105 = r3; + r3 = vec4(v_105.x, v_104.xy, v_105.w); + r1.w = fma(v4.z, r3.x, -1.0f); + r1.w = fma(r3.x, r1.w, 1.0f); + r2.w = (r3.x * v4.z); + r2.w = (r2.w * cb11_11.tint_symbol_4[3u].x); + r3.x = (r1.w * r3.y); + r1.w = fma((-(r3.zzzz)).w, r1.w, 1.0f); + let v_106 = fma(r3.xxx, r2.xyz, r0.yzw); + r0 = vec4(r0.x, v_106.xyz); + let v_107 = ((-(r0.yzwy)).xyz + r4.zzz); + r2 = vec4(v_107.xyz, r2.w); + let v_108 = fma(r2.www, r2.xyz, r0.yzw); + r0 = vec4(r0.x, v_108.xyz); + r2.x = (cb11_11.tint_symbol_4[3u].w * cb11_11.tint_symbol_4[7u].y); + r2.x = (r2.x * v4.x); + let v_109 = (v0.xy * cb11_11.tint_symbol_4[6u].ww); + let v_110 = r2; + r2 = vec4(v_110.x, v_109.xy, v_110.w); + r3 = textureSample(t5, s5, r2.yzyy.xy); + let v_111 = (r3.xy * r3.xy); + r3 = vec4(v_111.xy, r3.zw); + r2.y = dot(r3.xyz, cb11_11.tint_symbol_4[6u].xyz); + r2.x = (r2.y * r2.x); + r2.y = (r2.y * cb11_11.tint_symbol_4[5u].y); + r2.y = (r2.y * v4.x); + r2.y = (r2.y * v1.w); + r1.w = clamp(((r1.wwww * r2.yyyy)).w, 0.0f, 1.0f); + let v_112 = (r2.xxx * cb11_11.tint_symbol_4[8u].xyz); + r2 = vec4(v_112.xyz, r2.w); + r2.w = fma(cb11_11.tint_symbol_4[7u].x, r3.w, 0.00000000999999993923f); + r3.x = dot(v3.xyz, v3.xyz); + r3.x = inverseSqrt(r3.x); + let v_113 = -(cb3_3.tint_symbol_2[0u].xyzx); + r4 = vec4(((v_113.xyz + vec3(0.0f, 0.0f, -1.0f))).xyz, r4.w); + let v_114 = fma(cb11_11.tint_symbol_4[8u].www, r4.xyz, cb3_3.tint_symbol_2[0u].xyz); + r4 = vec4(v_114.xyz, r4.w); + let v_115 = -(r4.xyzx); + let v_116 = fma(v3.xyz, r3.xxx, v_115.xyz); + r3 = vec4(v_116.xyz, r3.w); + r4.x = dot(r3.xyz, r3.xyz); + r4.x = inverseSqrt(r4.x); + let v_117 = (r3.xyz * r4.xxx); + r3 = vec4(v_117.xyz, r3.w); + r4.x = dot(v1.xyz, v1.xyz); + r4.x = inverseSqrt(r4.x); + let v_118 = (r4.xxx * v1.xyz); + r4 = vec4(r4.x, v_118.xyz); + r4.x = fma(v1.z, r4.x, cb3_3.tint_symbol_2[43u].w); + r4.x = (r4.x * cb3_3.tint_symbol_2[44u].w); + r4.x = max(r4.x, 0.0f); + r3.x = dot(r4.yzw, r3.xyz); + r3.x = clamp(((r3.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r3.x = log2(r3.x); + r2.w = (r2.w * r3.x); + r2.w = exp2(r2.w); + let v_119 = fma(r2.xyz, r2.www, r0.yzw); + r2 = vec4(v_119.xyz, r2.w); + r2.w = bitcast(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_4[7u].y))); + let v_120 = bitcast>(r2.www); + let v_121 = r2.xyz; + let v_122 = select(r0.yzw, v_121, (v_120 != vec3())); + r0 = vec4(r0.x, v_122.xyz); + let v_123 = min(r0.yzw, vec3(240.0f)); + r0 = vec4(r0.x, v_123.xyz); + let v_124 = (r0.yzw * r0.yzw); + r0 = vec4(r0.x, v_124.xyz); + r2.x = fma(r3.w, cb11_11.tint_symbol_4[5u].x, -500.0f); + r2.x = max(r2.x, 0.0f); + let v_125 = -(r2.xxxx); + r2.y = fma(r3.w, cb11_11.tint_symbol_4[5u].x, v_125.y); + r2.x = (r2.x * 558.0f); + r2.x = fma(r2.y, 3.0f, r2.x); + let v_126 = (r2.xx + vec2(2.0f, 0.00000000999999993923f)); + let v_127 = r2; + r2 = vec4(v_127.x, v_126.xy, v_127.w); + let v_128 = clamp(((r2.xxxx * vec4(0.00066666665952652693f, 0.0f, 0.0f, 0.00177619897294789553f))).xw, vec2(), vec2(1.0f)); + r2 = vec4(v_128.x, r2.yz, v_128.y); + r2.y = (r2.y * 0.125f); + r3.x = dot(r1.xyz, r1.xyz); + r3.x = inverseSqrt(r3.x); + let v_129 = -(cb3_3.tint_symbol_2[0u].xxyz); + let v_130 = fma(r1.xyz, r3.xxx, v_129.yzw); + r3 = vec4(r3.x, v_130.xyz); + let v_131 = (r1.xyz * r3.xxx); + r1 = vec4(v_131.xyz, r1.w); + r3.x = dot(r3.yzw, r3.yzw); + r3.x = inverseSqrt(r3.x); + let v_132 = (r3.xxx * r3.yzw); + r3 = vec4(v_132.xyz, r3.w); + r3.w = dot(r4.yzw, r3.xyz); + let v_133 = dot(r3.xyz, v_113.xyz); + r3.y = clamp(vec4(v_133, v_133, v_133, v_133).y, 0.0f, 1.0f); + r3.z = clamp(((r3.wwww + vec4(0.00000000999999993923f))).z, 0.0f, 1.0f); + r3.z = log2(r3.z); + r2.z = (r2.z * r3.z); + r2.z = exp2(r2.z); + let v_134 = dot(r1.xyz, r4.yzw); + r3.x = clamp(vec4(v_134, v_134, v_134, v_134).x, 0.0f, 1.0f); + let v_135 = ((-(r3.xxyx)).yz + vec2(1.0f)); + let v_136 = r3; + r3 = vec4(v_136.x, v_135.xy, v_136.w); + let v_137 = (r3.yz * r3.yz); + r5 = vec4(v_137.xy, r5.zw); + let v_138 = (r5.xy * r5.xy); + r5 = vec4(v_138.xy, r5.zw); + let v_139 = (r3.yz * r5.xy); + let v_140 = r3; + r3 = vec4(v_140.x, v_139.xy, v_140.w); + r3.w = ((-(cb11_11.tint_symbol_4[4u].wwww)).w + 1.0f); + let v_141 = fma(cb11_11.tint_symbol_4[4u].ww, r3.yz, r3.ww); + let v_142 = r3; + r3 = vec4(v_142.x, v_141.xy, v_142.w); + r2.z = (r2.z * r3.z); + r3.y = fma((-(r1.wwww)).y, r3.y, 1.0f); + r2.y = (r2.y * r2.z); + r1.w = (r1.w * r2.y); + let v_143 = dot(r4.yzw, v_113.xyz); + r2.y = clamp(vec4(v_143, v_143, v_143, v_143).y, 0.0f, 1.0f); + r1.w = (r1.w * r2.y); + r2.y = (r3.y * r2.y); + let v_144 = fma(r0.yzw, r2.yyy, r1.www); + r5 = vec4(v_144.xyz, r5.w); + let v_145 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_145.xyz, r5.w); + let v_146 = fma(cb3_3.tint_symbol_2[45u].xyz, r4.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_146.xyz, r6.w); + let v_147 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_147.xyz, r6.w); + let v_148 = fma(cb3_3.tint_symbol_2[47u].xyz, r4.xxx, cb3_3.tint_symbol_2[48u].xyz); + r7 = vec4(v_148.xyz, r7.w); + let v_149 = fma(cb3_3.tint_symbol_2[43u].xyz, r4.xxx, cb3_3.tint_symbol_2[44u].xyz); + r8 = vec4(v_149.xyz, r8.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_150 = fma(r7.xyz, r1.www, r6.xyz); + r6 = vec4(v_150.xyz, r6.w); + r1.w = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).w, 0.0f, 1.0f); + r1.w = (r1.w * cb2_2.tint_symbol_1[15u].y); + r1.w = (r1.w * r1.w); + let v_151 = (r1.www * r6.xyz); + r6 = vec4(v_151.xyz, r6.w); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_152 = dot(r7.xyz, r4.yzw); + r2.y = clamp(vec4(v_152, v_152, v_152, v_152).y, 0.0f, 1.0f); + let v_153 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.yyy, r8.xyz); + r7 = vec4(v_153.xyz, r7.w); + r2.y = (cb2_2.tint_symbol_1[15u].z * cb2_2.tint_symbol_1[15u].z); + let v_154 = fma(r7.xyz, r2.yyy, r6.xyz); + r6 = vec4(v_154.xyz, r6.w); + r1.w = max(r1.w, r2.y); + let v_155 = (r3.yyy * r6.xyz); + r6 = vec4(v_155.xyz, r6.w); + r2.y = ((-(r3.yyyy)).y + 1.0f); + let v_156 = (r0.yzw * r6.xyz); + r3 = vec4(r3.x, v_156.xyz); + let v_157 = fma(r5.xyz, r0.xxx, r3.yzw); + r3 = vec4(r3.x, v_157.xyz); + r0.x = dot((-(r1.xyzx)).xyz, r4.yzw); + r0.x = (r0.x + r0.x); + let v_158 = -(r0.xxxx); + let v_159 = -(r1.xyzx); + let v_160 = fma(r4.yzw, v_158.xyz, v_159.xyz); + r1 = vec4(v_160.xyz, r1.w); + let v_161 = (r1.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r4 = vec4(v_161.xyz, r4.w); + r0.x = (abs(r1.zzzz).x + 1.0f); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < r1.z))); + let v_162 = (r4.xyz / r0.xxx); + r4 = vec4(v_162.xyz, r4.w); + let v_163 = ((-(r4.xyzx)).xyz + vec3(0.75f, 0.5f, 0.25f)); + r4 = vec4(v_163.xyz, r4.w); + let v_164 = bitcast>(r1.xx); + let v_165 = r4.xy; + let v_166 = select(r4.zy, v_165, (v_164 != vec2())); + r1 = vec4(v_166.xy, r1.zw); + r0.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = fma(r0.x, cb5_5.tint_symbol_3[6u].z, -5.0f); + r2.x = (r0.x * cb5_5.tint_symbol_3[6u].z); + r0.x = (r0.x * r0.x); + r2.z = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r2.x = bitcast(select(0u, 4294967295u, (r2.x < r2.z))); + r0.x = fma(r0.x, 5.0f, r2.z); + let v_167 = bitcast(r2.x); + let v_168 = r1.z; + r0.x = select(r0.x, v_168, (v_167 != 0u)); + let v_169 = r0.x; + r4 = textureSampleLevel(t1, s1, r1.xyxx.xy, v_169); + let v_170 = (r1.www * r4.xyz); + r1 = vec4(v_170.xyz, r1.w); + let v_171 = (r2.www * r1.xyz); + r2 = vec4(v_171.x, r2.y, v_171.yz); + let v_172 = (r2.xzw * vec3(0.68169009685516357422f)); + r2 = vec4(v_172.x, r2.y, v_172.yz); + let v_173 = fma(r1.xyz, vec3(0.31830990314483642578f), r2.xzw); + r1 = vec4(v_173.xyz, r1.w); + let v_174 = fma(r1.xyz, r2.yyy, r3.yzw); + r1 = vec4(v_174.xyz, r1.w); + r0.x = (v4.x * cb11_11.tint_symbol_4[2u].x); + r0.x = (r0.x * cb11_11.tint_symbol_4[3u].z); + r0.x = (r3.x * r0.x); + let v_175 = fma(r0.yzw, r0.xxx, r1.xyz); + r0 = vec4(v_175.xyz, r0.w); + r1.x = (cb7_7.tint_symbol_5[0u].y + 1.0f); + let v_176 = v5.xy; + let v_177 = max(v_176, vec2(-2147483648.0f)); + let v_178 = bitcast>(select(select(vec2(v_177), vec2(2147483647i), (v_177 >= vec2(2147483648.0f))), vec2(), !((v_176 == v_176)))); + r2 = vec4(v_178.xy, r2.zw); + r2 = vec4(r2.xy, vec2()); + r3 = textureLoad(t39, bitcast>(r2.xy), bitcast(r2.w)); + r2 = textureLoad(t40, bitcast>(r2.xy), bitcast(r2.w)); + r1.y = (r2.x * r2.x); + let v_179 = -(r3.xxxx); + r1.x = (r1.x + v_179.x); + r1.x = (cb7_7.tint_symbol_5[0u].x / r1.x); + r1.z = dot(v3.xyz, cb1_1.tint_symbol[14u].xyz); + r1.x = ((-(r1.xxxx)).x + r1.z); + r1.y = (r1.y * r1.x); + r1.x = bitcast(select(0u, 4294967295u, (0.0f >= r1.x))); + r1.y = (r1.y * -78.43303680419921875f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * cb2_2.tint_symbol_1[15u].x); + let v_180 = bitcast(r1.x); + let v_181 = cb2_2.tint_symbol_1[15u].x; + r0.w = select(r1.y, v_181, (v_180 != 0u)); + let v_182 = bitcast>(r1.xxxx); + r0 = select(r0, vec4(), (v_182 != vec4())); + let v_183 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_183.xyz, o0.w); + o0.w = r0.w; +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @builtin(position) v_184 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v_184); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e1ceaaa12d73539a.consts.json b/b/8b0b5899ed/shaders/e1ceaaa12d73539a.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/e1ceaaa12d73539a.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e1ceaaa12d73539a.wgsl b/b/8b0b5899ed/shaders/e1ceaaa12d73539a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..87ea115d8a9d40b0532192516263e63a41933782 --- /dev/null +++ b/b/8b0b5899ed/shaders/e1ceaaa12d73539a.wgsl @@ -0,0 +1,300 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var sample_pos : array, 31u> = array, 31u>(vec2(), vec2(0.25f), vec2(-0.25f), vec2(-0.125f, -0.375f), vec2(0.375f, -0.125f), vec2(-0.375f, 0.125f), vec2(0.125f, 0.375f), vec2(0.0625f, -0.1875f), vec2(-0.0625f, 0.1875f), vec2(0.3125f, 0.0625f), vec2(-0.1875f, -0.3125f), vec2(-0.3125f, 0.3125f), vec2(-0.4375f, -0.0625f), vec2(0.1875f, 0.4375f), vec2(0.4375f, -0.4375f), vec2(0.0625f), vec2(-0.0625f, -0.1875f), vec2(-0.1875f, 0.125f), vec2(0.25f, -0.0625f), vec2(-0.3125f, -0.125f), vec2(0.125f, 0.3125f), vec2(0.3125f, 0.1875f), vec2(0.1875f, -0.3125f), vec2(-0.125f, 0.375f), vec2(0.0f, -0.4375f), vec2(-0.25f, -0.375f), vec2(-0.375f, 0.25f), vec2(-0.5f, 0.0f), vec2(0.4375f, -0.25f), vec2(0.375f, 0.4375f), vec2(-0.4375f, -0.5f)); + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4) { + let v_1 = textureNumSamples(t3); + let v_2 = sample_pos[select(0u, ((v_1 + 0u) - 1u), ((0u < v_1) & true))]; + r0 = vec4(v_2.xy, r0.zw); + let v_3 = dpdx(v3.xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = dpdy(v3.xyz); + r2 = vec4(v_4.xyz, r2.w); + let v_5 = (r0.yyy * r2.xyz); + r0 = vec4(r0.x, v_5.xyz); + let v_6 = fma(r0.xxx, r1.xyz, r0.yzw); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (r0.xyz + v3.xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r1 = vec4(v_8.xy, r1.zw); + let v_9 = r1.xy; + let v_10 = max(v_9, vec2(-2147483648.0f)); + let v_11 = bitcast>(select(select(vec2(v_10), vec2(2147483647i), (v_10 >= vec2(2147483648.0f))), vec2(), !((v_9 == v_9)))); + r2 = vec4(v_11.xy, r2.zw); + r2 = vec4(r2.xy, vec2()); + r0.w = textureLoad(t3, bitcast>(r2.xy), 0i).x; + r1.z = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.w = ((-(r0.wwww)).w + r1.z); + r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w); + let v_12 = (r0.www * r0.xyz); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = (r1.xy * vec2(0.015625f)); + r1 = vec4(v_13.xy, r1.zw); + r1.x = textureSample(t14, s14, r1.xyxx.xy).z; + r1.x = (r1.x * cb12_12.tint_symbol_2[0u].w); + let v_14 = fma(r0.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r1 = vec4(r1.x, v_14.xyz); + let v_15 = &(x0[0u]); + let v_16 = r1; + *(v_15) = vec4(v_16.yzw, (*(v_15)).w); + let v_17 = fma(r0.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r2 = vec4(v_17.xyz, r2.w); + let v_18 = &(x0[1u]); + let v_19 = r2; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = fma(r0.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r3 = vec4(v_20.xyz, r3.w); + let v_21 = &(x0[2u]); + let v_22 = r3; + *(v_21) = vec4(v_22.xyz, (*(v_21)).w); + let v_23 = fma(r0.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz); + r0 = vec4(v_23.xyz, r0.w); + let v_24 = &(x0[3u]); + let v_25 = r0; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = (cb6_6.tint_symbol_1[14u].yw * vec2(4.0f, 0.25f)); + r2 = vec4(r2.xy, v_26.xy); + r0.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f); + let v_27 = -(r1.xxxx); + r0.z = fma(r0.z, 0.5f, v_27.z); + let v_28 = abs(r3.yyyy); + r1.x = max(v_28.x, abs(r3.xxxx).x); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < r0.z))); + let v_29 = (bitcast(r1.x) != 0u); + let v_30 = bitcast(v.tint_symbol_4[0i].x); + r1.x = select(bitcast(v.tint_symbol_4[1i].x), v_30, v_29); + let v_31 = abs(r2.yyyy); + r1.w = max(v_31.w, abs(r2.xxxx).w); + r1.w = bitcast(select(0u, 4294967295u, (r1.w < r0.z))); + let v_32 = bitcast(r1.w); + r1.x = select(r1.x, bitcast(v.tint_symbol_4[2i].x), (v_32 != 0u)); + let v_33 = abs(r1.zzzz); + r1.y = max(v_33.y, abs(r1.yyyy).y); + r0.z = bitcast(select(0u, 4294967295u, (r1.y < r0.z))); + let v_34 = bitcast(r0.z); + r0.z = select(r1.x, 0.0f, (v_34 != 0u)); + let v_35 = x0[bitcast(r0.z)]; + r1 = vec4(v_35.xyz, r1.w); + r0.z = f32(bitcast(r0.z)); + r1.w = (r0.z + 0.5f); + r1.w = (r1.w * 0.25f); + r3 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.zzzz))); + r3 = bitcast>((bitcast>(r3) & vec4(1065353216u))); + r0.z = dot(r3, cb6_6.tint_symbol_1[12u]); + r2.x = dot(r3, cb6_6.tint_symbol_1[13u]); + r3.x = (r1.x + 0.5f); + r3.y = fma(r1.y, 0.25f, r1.w); + r1.x = bitcast(select(0u, 4294967295u, !((r0.z == 0.0f)))); + r0.z = ((-(r0.zzzz)).z + r1.z); + let v_36 = dpdx(r3.xyy); + r4 = vec4(v_36.xy, r4.z, v_36.z); + r4.z = dpdx(r0.z); + let v_37 = dpdy(r3.yxy); + r5 = vec4(v_37.xyz, r5.w); + r5.w = dpdy(r0.z); + let v_38 = (r4.yw * r5.yw); + let v_39 = r1; + r1 = vec4(v_39.x, v_38.x, v_39.z, v_38.y); + let v_40 = -(r1.ywyy); + let v_41 = fma(r4.xz, r5.xz, v_40.xy); + r6 = vec4(v_41.xy, r6.zw); + r1.y = (1.0f / r6.x); + r1.w = (r4.z * r5.y); + let v_42 = -(r1.wwww); + r6.z = fma(r4.x, r5.w, v_42.z); + let v_43 = (r1.yy * r6.yz); + let v_44 = r1; + r1 = vec4(v_44.x, v_43.x, v_44.z, v_43.y); + let v_45 = max(r1.yw, vec2()); + let v_46 = r1; + r1 = vec4(v_46.x, v_45.x, v_46.z, v_45.y); + let v_47 = min(r1.yw, vec2(0.5f)); + let v_48 = r1; + r1 = vec4(v_48.x, v_47.x, v_48.z, v_47.y); + r0.z = fma((-(r2.xxxx)).z, r1.y, r0.z); + r0.z = fma((-(r2.xxxx)).z, r1.w, r0.z); + let v_49 = bitcast(r1.x); + let v_50 = r0.z; + r3.z = select(r1.z, v_50, (v_49 != 0u)); + r1.x = (r3.x * cb6_6.tint_symbol_1[14u].x); + r1.y = (r2.z * r3.y); + let v_51 = (r1.xy + vec2(0.5f)); + r1 = vec4(v_51.xy, r1.zw); + let v_52 = fract(r1.xy); + r1 = vec4(v_52.xy, r1.zw); + let v_53 = (r1.xy * vec2(3.0f)); + r1 = vec4(r1.xy, v_53.xy); + let v_54 = fma((-(r1.xyxx)).xy, vec2(3.0f), vec2(1.0f)); + r2 = vec4(v_54.xy, r2.zw); + let v_55 = fma(r1.zw, r1.xy, r2.xy); + r2 = vec4(v_55.xy, r2.zw); + r4 = (r1.xyxy * r1.zwxy); + let v_56 = (r1.xy * r4.zw); + r5 = vec4(v_56.x, r5.yz, v_56.y); + let v_57 = fma((-(r4.zwzz)).xy, r1.xy, r2.xy); + r2 = vec4(v_57.xy, r2.zw); + let v_58 = fma((-(r4.zzzw)).zw, vec2(6.0f), vec2(4.0f)); + r4 = vec4(r4.xy, v_58.xy); + let v_59 = fma(r4.xy, r1.xy, r4.zw); + r4 = vec4(r4.xy, v_59.xy); + let v_60 = fma(r1.zw, r1.xy, r1.zw); + r1 = vec4(r1.xy, v_60.xy); + let v_61 = (r1.zw + vec2(1.0f)); + r1 = vec4(r1.xy, v_61.xy); + let v_62 = fma((-(r4.xxxy)).zw, r1.xy, r1.zw); + r1 = vec4(r1.xy, v_62.xy); + r6.x = r2.x; + r6.y = r4.z; + r6.z = r1.z; + r6.w = r5.x; + r6 = (r6 * vec4(0.16666667163372039795f)); + r5.x = r2.y; + r5.y = r4.w; + r5.z = r1.w; + r4 = (r5 * vec4(0.16666667163372039795f)); + let v_63 = (r6.yw + r6.xz); + r1 = vec4(r1.xy, v_63.xy); + let v_64 = (r6.yw / r1.zw); + r2 = vec4(v_64.xy, r2.zw); + let v_65 = ((-(r1.xxxx)).xy + r2.xy); + r2 = vec4(v_65.xy, r2.zw); + let v_66 = (r4.yw + r4.xz); + let v_67 = r4; + r4 = vec4(v_66.x, v_67.y, v_66.y, v_67.w); + let v_68 = (r4.yw / r4.xz); + let v_69 = r4; + r4 = vec4(v_69.x, v_68.x, v_69.z, v_68.y); + let v_70 = ((-(r1.yyyy)).xy + r4.yw); + r1 = vec4(v_70.xy, r1.zw); + let v_71 = (r2.xy + vec2(-1.0f, 1.0f)); + r2 = vec4(v_71.xy, r2.zw); + let v_72 = (r1.xy + vec2(-1.0f, 1.0f)); + r1 = vec4(v_72.xy, r1.zw); + r5.x = (r2.x * cb6_6.tint_symbol_1[14u].z); + r5.y = (r2.w * r1.x); + r5.z = 0.0f; + let v_73 = (r3.xyz + r5.xyz); + r5 = vec4(v_73.xyz, r5.w); + let v_74 = r5.xyxx; + r0.z = textureSampleCompareLevel(t15, s15, v_74.xy, r5.z); + r5.x = (r2.y * cb6_6.tint_symbol_1[14u].z); + r5.y = (r2.w * r1.x); + r5.z = 0.0f; + let v_75 = (r3.xyz + r5.xyz); + r5 = vec4(v_75.xyz, r5.w); + let v_76 = r5.xyxx; + r1.x = textureSampleCompareLevel(t15, s15, v_76.xy, r5.z); + r5.x = (r2.x * cb6_6.tint_symbol_1[14u].z); + r5.y = (r2.w * r1.y); + r5.z = 0.0f; + let v_77 = (r3.xyz + r5.xyz); + r5 = vec4(v_77.xyz, r5.w); + let v_78 = r5.xyxx; + r2.x = textureSampleCompareLevel(t15, s15, v_78.xy, r5.z); + r5.x = (r2.y * cb6_6.tint_symbol_1[14u].z); + r5.y = (r2.w * r1.y); + r5.z = 0.0f; + let v_79 = (r3.xyz + r5.xyz); + r2 = vec4(r2.x, v_79.xyz); + let v_80 = r2.yzyy; + r1.y = textureSampleCompareLevel(t15, s15, v_80.xy, r2.w); + r1.x = (r1.x * r1.w); + r0.z = fma(r1.z, r0.z, r1.x); + r1.x = (r1.y * r1.w); + r1.x = fma(r1.z, r2.x, r1.x); + r1.x = (r1.x * r4.z); + r1.x = fma(r4.x, r0.z, r1.x); + r0.z = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.z) != 0u)) { + r0.z = textureSample(t2, s2, r3.xyxx.xy).w; + r1.y = ((-(r0.zzzz)).y + 1.0f); + } else { + r1.y = 1.0f; + } + r0.z = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).z, 0.0f, 1.0f); + let v_81 = abs(r0.yyyy); + r0.x = max(v_81.x, abs(r0.xxxx).x); + r0.x = clamp(fma(r0.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r0.y = ((-(r0.zzzz)).y + 1.0f); + let v_82 = fma(r0.yy, r0.xx, r1.xy); + r0 = vec4(v_82.xy, r0.zw); + let v_83 = (r0.xy * r0.xy); + r0 = vec4(v_83.xy, r0.zw); + let v_84 = min(r0.xy, vec2(1.0f)); + r0 = vec4(v_84.xy, r0.zw); + r0.z = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r0.w = (r0.y * r0.x); + let v_85 = bitcast(r0.z); + let v_86 = r0.w; + r0.x = select(r0.x, v_86, (v_85 != 0u)); + o0 = min(r0.yyyy, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e1db09f767b6ff8c.wgsl b/b/8b0b5899ed/shaders/e1db09f767b6ff8c.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..a11f3fdfa8aa5799748d6b7e6d4035cc67313fe6 --- /dev/null +++ b/b/8b0b5899ed/shaders/e1db09f767b6ff8c.wgsl @@ -0,0 +1,86 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb15_struct { + tint_symbol : array, 15u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb15_struct; + +struct cb3_struct { + tint_symbol_1 : array, 3u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb3_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec3, v3 : vec2, v4 : vec2, v5 : vec2, v6 : vec2) { + let v = (cb1_1.tint_symbol[14u].zxy * vec3(0.0f, -1.0f, 0.0f)); + r0 = vec4(v.xyz, r0.w); + let v_1 = -(r0.xyzx); + let v_2 = fma(cb1_1.tint_symbol[14u].yzx, vec3(-1.0f, 0.0f, 0.0f), v_1.xyz); + r0 = vec4(v_2.xyz, r0.w); + r0.w = dot(r0.xy, r0.xy); + r0.w = inverseSqrt(r0.w); + let v_3 = -(cb1_1.tint_symbol[12u].xyzx); + let v_4 = fma(r0.xyz, r0.www, v_3.xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = fma(v6.xxx, r0.xyz, cb1_1.tint_symbol[12u].xyz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = (cb1_1.tint_symbol[13u].xyz + vec3(0.0f, 0.0f, -1.0f)); + r1 = vec4(v_6.xyz, r1.w); + let v_7 = -(cb1_1.tint_symbol[13u].xyzx); + let v_8 = fma(v6.xxx, r1.xyz, v_7.xyz); + r1 = vec4(v_8.xyz, r1.w); + r2 = vec4(((v3 + vec2(-0.5f))).xy, r2.zw); + let v_9 = (v5 * cb12_12.tint_symbol_1[1u].xy); + r2 = vec4(r2.xy, v_9.xy); + let v_10 = (r2.zw * r2.xy); + r2 = vec4(v_10.xy, r2.zw); + let v_11 = (r1.xyz * r2.yyy); + r1 = vec4(v_11.xyz, r1.w); + let v_12 = fma(r2.xxx, r0.xyz, r1.xyz); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = (r0.xyz + v0); + r0 = vec4(v_13.xyz, r0.w); + r0.w = dot(r0.xyz, cb1_1.tint_symbol[1u].xyz); + r1 = (r0.wwww * cb1_1.tint_symbol[9u]); + r0.w = dot(r0.xyz, cb1_1.tint_symbol[0u].xyz); + r0.x = dot(r0.xyz, cb1_1.tint_symbol[2u].xyz); + r1 = fma(r0.wwww, cb1_1.tint_symbol[8u], r1); + r0 = fma(r0.xxxx, cb1_1.tint_symbol[10u], r1); + o0 = (r0 + cb1_1.tint_symbol[11u]); + o1 = vec4(v4.xy, o1.zw); + o1 = vec4(o1.xy, v1.xy); + r0.x = dot(v2, v2); + r0.x = inverseSqrt(r0.x); + let v_14 = -(cb12_12.tint_symbol_1[2u].xyzx); + let v_15 = fma(v2, r0.xxx, v_14.xyz); + r0 = vec4(v_15.xyz, r0.w); + o2 = fma(cb12_12.tint_symbol_1[2u].www, r0.xyz, cb12_12.tint_symbol_1[2u].xyz).xyzx; +} + +struct tint_symbol_2 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec3, @location(3u) v3 : vec2, @location(4u) v4 : vec2, @location(5u) v5 : vec2, @location(6u) v6 : vec2) -> tint_symbol_2 { + main_inner(v0, v1, v2, v3, v4, v5, v6); + return tint_symbol_2(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/e1e917a63a65629b.wgsl b/b/8b0b5899ed/shaders/e1e917a63a65629b.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..07c709b12328e24040138db7d17810ab00dd9d03 --- /dev/null +++ b/b/8b0b5899ed/shaders/e1e917a63a65629b.wgsl @@ -0,0 +1,24 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(38u) var t6 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + r0 = textureGather(0i, t6, s6, v1.xy); + r0 = (r0 + vec4(0.00100000004749745131f)); + r0 = (vec4(1.0f) / r0); + r0.x = dot(vec4(0.25f), r0); + r0.x = (1.0f / r0.x); + o0 = (r0.xxxx + vec4(-0.00100000004749745131f)); +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e1eb0631864173ee.consts.json b/b/8b0b5899ed/shaders/e1eb0631864173ee.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/e1eb0631864173ee.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e1eb0631864173ee.wgsl b/b/8b0b5899ed/shaders/e1eb0631864173ee.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..149666c006943e8c9ae7ca2609b0b743955c0b64 --- /dev/null +++ b/b/8b0b5899ed/shaders/e1eb0631864173ee.wgsl @@ -0,0 +1,257 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb6_struct { + tint_symbol_3 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4) { + let v_1 = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = fma(r0.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy); + r0 = vec4(v_2.xy, r0.zw); + r0.x = (r0.x * cb11_11.tint_symbol_3[0u].w); + r0.y = (r0.y * cb11_11.tint_symbol_3[1u].w); + let v_3 = (r0.yyy * cb11_11.tint_symbol_3[1u].xyz); + r0 = vec4(r0.x, v_3.xyz); + let v_4 = fma(r0.xxx, cb11_11.tint_symbol_3[0u].xyz, r0.yzw); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = -(cb11_11.tint_symbol_3[2u].xyzx); + let v_6 = (r0.xyz + v_5.xyz); + r0 = vec4(v_6.xyz, r0.w); + r1 = textureSample(t3, s3, v1.xy.xyxx.xy); + r0.w = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.w = ((-(r1.xxxx)).w + r0.w); + r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w); + let v_7 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = (r0.www * v3.xyz); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r2 = vec4(v_9.xy, r2.zw); + let v_10 = (r2.xy * vec2(0.015625f)); + r2 = vec4(v_10.xy, r2.zw); + r2 = textureSample(t14, s14, r2.xyxx.xy); + r1.w = (r2.z * cb12_12.tint_symbol_2[0u].w); + let v_11 = fma(r1.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r2 = vec4(v_11.xyz, r2.w); + let v_12 = &(x0[0u]); + let v_13 = r2; + *(v_12) = vec4(v_13.xyz, (*(v_12)).w); + let v_14 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r3 = vec4(v_14.xyz, r3.w); + let v_15 = &(x0[1u]); + let v_16 = r3; + *(v_15) = vec4(v_16.xyz, (*(v_15)).w); + let v_17 = fma(r1.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r4 = vec4(v_17.xyz, r4.w); + let v_18 = &(x0[2u]); + let v_19 = r4; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = fma(r1.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz); + r1 = vec4(v_20.xyz, r1.w); + let v_21 = &(x0[3u]); + let v_22 = r1; + *(v_21) = vec4(v_22.xyz, (*(v_21)).w); + let v_23 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.5f, -0.125f)); + let v_24 = r5; + r5 = vec4(v_24.x, v_23.xy, v_24.w); + r1.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f); + let v_25 = -(r1.wwww); + r1.z = fma(r1.z, 0.5f, v_25.z); + let v_26 = abs(r4.yyyy); + r1.w = max(v_26.w, abs(r4.xxxx).w); + r1.w = bitcast(select(0u, 4294967295u, (r1.w < r1.z))); + let v_27 = (bitcast(r1.w) != 0u); + let v_28 = bitcast(v.tint_symbol_4[0i].x); + r1.w = select(bitcast(v.tint_symbol_4[1i].x), v_28, v_27); + let v_29 = abs(r3.yyyy); + r2.z = max(v_29.z, abs(r3.xxxx).z); + r2.z = bitcast(select(0u, 4294967295u, (r2.z < r1.z))); + let v_30 = bitcast(r2.z); + r1.w = select(r1.w, bitcast(v.tint_symbol_4[2i].x), (v_30 != 0u)); + let v_31 = abs(r2.yyyy); + r2.x = max(v_31.x, abs(r2.xxxx).x); + r1.z = bitcast(select(0u, 4294967295u, (r2.x < r1.z))); + let v_32 = bitcast(r1.z); + r1.z = select(r1.w, 0.0f, (v_32 != 0u)); + let v_33 = x0[bitcast(r1.z)]; + r2 = vec4(v_33.xyz, r2.w); + r1.z = f32(bitcast(r1.z)); + r1.w = (r1.z + 0.5f); + r1.w = (r1.w * 0.25f); + r3 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r1.zzzz))); + r3 = bitcast>((bitcast>(r3) & vec4(1065353216u))); + r1.z = dot(r3, cb6_6.tint_symbol_1[12u]); + r2.w = dot(r3, cb6_6.tint_symbol_1[13u]); + r3.x = (r2.x + 0.5f); + r3.y = fma(r2.y, 0.25f, r1.w); + r1.w = bitcast(select(0u, 4294967295u, !((r1.z == 0.0f)))); + r1.z = ((-(r1.zzzz)).z + r2.z); + let v_34 = dpdx(r3.xyy); + r4 = vec4(v_34.xy, r4.z, v_34.z); + r4.z = dpdx(r1.z); + let v_35 = dpdy(r3.yxy); + r6 = vec4(v_35.xyz, r6.w); + r6.w = dpdy(r1.z); + let v_36 = (r4.yw * r6.yw); + r2 = vec4(v_36.xy, r2.zw); + let v_37 = -(r2.xyxx); + let v_38 = fma(r4.xz, r6.xz, v_37.xy); + r7 = vec4(v_38.xy, r7.zw); + r2.x = (1.0f / r7.x); + r2.y = (r4.z * r6.y); + let v_39 = -(r2.yyyy); + r7.z = fma(r4.x, r6.w, v_39.z); + let v_40 = (r2.xx * r7.yz); + r2 = vec4(v_40.xy, r2.zw); + let v_41 = max(r2.xy, vec2()); + r2 = vec4(v_41.xy, r2.zw); + let v_42 = min(r2.xy, vec2(0.5f)); + r2 = vec4(v_42.xy, r2.zw); + r1.z = fma((-(r2.wwww)).z, r2.x, r1.z); + r1.z = fma((-(r2.wwww)).z, r2.y, r1.z); + let v_43 = bitcast(r1.w); + let v_44 = r1.z; + r3.z = select(r2.z, v_44, (v_43 != 0u)); + r5.w = 0.0f; + let v_45 = (r3.xyz + r5.yzw); + r2 = vec4(v_45.xyz, r2.w); + let v_46 = r2.xyxx; + r2.x = textureSampleCompareLevel(t15, s15, v_46.xy, r2.z); + let v_47 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.5f, -0.125f)); + r4 = vec4(v_47.xy, r4.zw); + r4.z = 0.0f; + let v_48 = (r3.xyz + r4.xyz); + r4 = vec4(v_48.xyz, r4.w); + let v_49 = r4.xyxx; + r2.y = textureSampleCompareLevel(t15, s15, v_49.xy, r4.z); + let v_50 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.5f, 0.125f)); + r4 = vec4(v_50.xy, r4.zw); + r4.z = 0.0f; + let v_51 = (r3.xyz + r4.xyz); + r4 = vec4(v_51.xyz, r4.w); + let v_52 = r4.xyxx; + r2.z = textureSampleCompareLevel(t15, s15, v_52.xy, r4.z); + let v_53 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.5f, 0.125f)); + r4 = vec4(v_53.xy, r4.zw); + r4.z = 0.0f; + let v_54 = (r3.xyz + r4.xyz); + r4 = vec4(v_54.xyz, r4.w); + let v_55 = r4.xyxx; + r2.w = textureSampleCompareLevel(t15, s15, v_55.xy, r4.z); + r1.z = dot(r2, vec4(1.0f)); + r2.x = (r1.z * 0.25f); + r1.z = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r1.z) != 0u)) { + r3 = textureSample(t2, s2, r3.xyxx.xy); + r2.y = ((-(r3.wwww)).y + 1.0f); + } else { + r2.y = 1.0f; + } + r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f); + let v_56 = abs(r1.yyyy); + r1.x = max(v_56.x, abs(r1.xxxx).x); + r1.x = clamp(fma(r1.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r0.w = ((-(r0.wwww)).w + 1.0f); + let v_57 = fma(r0.ww, r1.xx, r2.xy); + r1 = vec4(v_57.xy, r1.zw); + let v_58 = (r1.xy * r1.xy); + r1 = vec4(v_58.xy, r1.zw); + let v_59 = min(r1.xy, vec2(1.0f)); + let v_60 = r1; + r1 = vec4(v_60.x, v_59.xy, v_60.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r1.w = (r1.z * r1.y); + let v_61 = bitcast(r0.w); + let v_62 = r1.w; + r1.x = select(r1.y, v_62, (v_61 != 0u)); + r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x; + let v_63 = r2; + r2 = vec4(v_63.x, 0.0f, v_63.z, 0.5f); + let v_64 = fma(r0.xy, vec2(0.00028571428265422583f), r2.xy); + r0 = vec4(v_64.xy, r0.zw); + r3 = textureSample(t5, s5, r0.xyxx.xy); + r2.z = r3.y; + r2 = textureSample(t6, s6, r2.zwzz.xy); + r0.x = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).x, 0.0f, 1.0f); + r0.x = sqrt(r0.x); + r0.x = fma((-(r0.xxxx)).x, cb6_6.tint_symbol_1[3u].z, 1.0f); + r0.x = (r0.x * r2.x); + o0 = (r0.xxxx * r1.xzzz); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e1f89a97c94fdbfc.wgsl b/b/8b0b5899ed/shaders/e1f89a97c94fdbfc.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..aa2935d2826438f9f06cba777ba65c2429b70691 --- /dev/null +++ b/b/8b0b5899ed/shaders/e1f89a97c94fdbfc.wgsl @@ -0,0 +1,209 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb24_struct { + tint_symbol_1 : array, 24u>, +} + +@group(0u) @binding(5u) var cb5_5 : cb24_struct; + +struct cb6_struct { + tint_symbol_2 : array, 6u>, +} + +@group(0u) @binding(6u) var cb6_6 : cb6_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb17_struct { + tint_symbol_4 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_5 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +var v8 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : vec4; + +var o8 : vec4; + +var o9 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v3 : vec2, v6 : vec3, v7 : vec4, v_1 : i32) { + let v_2 = 0i; + v8.x = bitcast((v_1 - v_2)); + let v_3 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = (r0.xyz + cb1_1.tint_symbol[3u].xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_7.xyz, r1.w); + let v_8 = r0; + o6 = vec4(v_8.xyz, o6.w); + r0.x = dot(r1.xyz, r1.xyz); + o3 = r1.xyz.xyzx; + r0.x = (r0.x * 0.00000399999998990097f); + r0.x = min(r0.x, 1.0f); + r0.y = ((-(r0.xxxx)).y + 1.0f); + let v_9 = -(cb2_2.tint_symbol_4[16u].zzzz); + let v_10 = clamp(((r0.xyxx + v_9)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_10.xy, r0.zw); + r0.z = (cb3_3.tint_symbol_5[49u].w + -1.0f); + let v_11 = fma(r0.xy, r0.zz, vec2(1.0f)); + r0 = vec4(v_11.xy, r0.zw); + let v_12 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2(), vec2(1.0f)); + o0 = vec4(v_12.xy, o0.zw); + o0 = vec4(o0.xy, v1.zw); + o1 = v3.xyxy; + r0.x = dot(v6, v6); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f))); + let v_13 = select(v6, vec3(0.0f, 0.0f, 1.0f), (bitcast>(r0.xxx) != vec3())); + r0 = vec4(v_13.xyz, r0.w); + let v_14 = (r0.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_14.xyz, r1.w); + let v_15 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r0 = vec4(v_15.xy, r0.z, v_15.z); + let v_16 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw); + r0 = vec4(v_16.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_17 = (r0.www * r0.xyz); + r0 = vec4(v_17.xyz, r0.w); + o2 = r0.xyz.xyzx; + let v_18 = (v7.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_18.xyz, r1.w); + let v_19 = fma(v7.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_19.xyz, r1.w); + let v_20 = fma(v7.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_20.xyz, r1.w); + o4 = r1.xyz.xyzx; + let v_21 = (r0.yzx * r1.zxy); + r2 = vec4(v_21.xyz, r2.w); + let v_22 = -(r2.xyzx); + let v_23 = fma(r1.yzx, r0.zxy, v_22.xyz); + r0 = vec4(v_23.xyz, r0.w); + o5 = ((r0.xyz * v7.www)).xyzx; + o6.w = 1.0f; + r0.x = bitcast((bitcast(v8.x) >> 2u)); + r0.y = bitcast((bitcast(v8.x) & 3u)); + r0.z = bitcast(-(bitcast(r0.y))); + let v_24 = bitcast>(select(vec3(), vec3(4294967295u), (bitcast>(r0.yyy) < vec3(1u, 2u, 3u)))); + r1 = vec4(v_24.xyz, r1.w); + r0.y = bitcast((bitcast(r0.y) + -3i)); + let v_25 = bitcast(r1.y); + r2.z = select(r0.y, 0.0f, (v_25 != 0u)); + r2.y = bitcast((bitcast(r0.z) & bitcast(r1.y))); + r2.w = bitcast(select(0u, 4294967295u, (bitcast(r1.z) == 0i))); + r2.x = r1.x; + r0 = bitcast>((bitcast>(r2) & bitcast>(cb6_6.tint_symbol_2[bitcast((bitcast(r0.x) + 4i))]))); + let v_26 = bitcast>((bitcast>(r0.yw) | bitcast>(r0.xz))); + r0 = vec4(v_26.xy, r0.zw); + r0.x = bitcast((bitcast(r0.y) | bitcast(r0.x))); + r0.y = bitcast((bitcast(r0.x) << 2u)); + let v_27 = bitcast(r0.x); + o8 = vec4(v_27, v_27, v_27, v_27); + r1 = (cb6_6.tint_symbol_2[1u].yyyy * cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 1i))]); + r1 = fma(cb6_6.tint_symbol_2[1u].xxxx, cb5_5.tint_symbol_1[bitcast(r0.y)], r1); + r1 = fma(cb6_6.tint_symbol_2[1u].zzzz, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 2i))], r1); + r1 = fma(cb6_6.tint_symbol_2[1u].wwww, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 3i))], r1); + r1 = (r1 * v0.yyyy); + r2 = (cb6_6.tint_symbol_2[0u].yyyy * cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 1i))]); + r2 = fma(cb6_6.tint_symbol_2[0u].xxxx, cb5_5.tint_symbol_1[bitcast(r0.y)], r2); + r2 = fma(cb6_6.tint_symbol_2[0u].zzzz, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 2i))], r2); + r2 = fma(cb6_6.tint_symbol_2[0u].wwww, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 3i))], r2); + r1 = fma(v0.xxxx, r2, r1); + r2 = (cb6_6.tint_symbol_2[2u].yyyy * cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 1i))]); + r2 = fma(cb6_6.tint_symbol_2[2u].xxxx, cb5_5.tint_symbol_1[bitcast(r0.y)], r2); + r2 = fma(cb6_6.tint_symbol_2[2u].zzzz, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 2i))], r2); + r2 = fma(cb6_6.tint_symbol_2[2u].wwww, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 3i))], r2); + r1 = fma(v0.zzzz, r2, r1); + r2 = (cb6_6.tint_symbol_2[3u].yyyy * cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 1i))]); + r2 = fma(cb6_6.tint_symbol_2[3u].xxxx, cb5_5.tint_symbol_1[bitcast(r0.y)], r2); + r2 = fma(cb6_6.tint_symbol_2[3u].zzzz, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 2i))], r2); + r0 = fma(cb6_6.tint_symbol_2[3u].wwww, cb5_5.tint_symbol_1[bitcast((bitcast(r0.y) + 3i))], r2); + r0 = (r0 + r1); + o7 = r0; + x0[0u].x = dot(r0, cb0_0.tint_symbol_3[0u]); + let v_28 = &(x0[0u]); + *(v_28) = vec4((*(v_28)).x, vec3()); + o9[0u] = x0[0u].x; + o9[1u] = x0[0u].y; + o9[2u] = x0[0u].z; + o9[3u] = x0[0u].w; + v = vec4(o9[0u], o9[1u], o9[2u], o9[3u]); +} + +struct tint_symbol_7 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, + @builtin(position) + o7 : vec4, + @location(9u) @interpolate(flat) + o8 : vec4, + @builtin(clip_distances) + o9 : array, + @location(15u) + tint_symbol_6 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(3u) v3 : vec2, @location(6u) v6 : vec3, @location(7u) v7 : vec4, @builtin(instance_index) v_29 : u32) -> tint_symbol_7 { + main_inner(v0, v1, v3, v6, v7, i32(v_29)); + return tint_symbol_7(o0, o1, o2, o3, o4, o5, o6, o7, o8, o9, v); +} diff --git a/b/8b0b5899ed/shaders/e204c966b19ed5b8.wgsl b/b/8b0b5899ed/shaders/e204c966b19ed5b8.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..3fe050df69c364e824ba0c52e644883415bd2415 --- /dev/null +++ b/b/8b0b5899ed/shaders/e204c966b19ed5b8.wgsl @@ -0,0 +1,202 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb60_struct { + tint_symbol_2 : array, 60u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb60_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + let v = ((-(v4.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r0 = vec4(v.xyz, r0.w); + r0.z = dot(r0.xyz, r0.xyz); + r0.z = inverseSqrt(r0.z); + let v_1 = (r0.zz * r0.xy); + r0 = vec4(r0.xy, v_1.xy); + r0.x = dot(r0.xy, r0.xy); + r0.x = (r0.x + -100.0f); + r0.x = clamp(((r0.xxxx * vec4(0.00009999999747378752f))).x, 0.0f, 1.0f); + let v_2 = dot(cb3_3.tint_symbol_2[59u].xy, r0.zw); + r0.y = clamp(vec4(v_2, v_2, v_2, v_2).y, 0.0f, 1.0f); + r0.x = (r0.x + r0.y); + r0.x = min(r0.x, 1.0f); + r0.y = (cb2_2.tint_symbol_1[15u].w * cb12_12.tint_symbol_3[0u].x); + r1 = clamp(v1, vec4(), vec4(1.0f)); + r0.y = (r0.y * r1.z); + r0.y = (r0.y * cb2_2.tint_symbol_1[16u].y); + r0.y = (r1.z * r0.y); + r0.y = (r0.y * cb3_3.tint_symbol_2[59u].w); + r0.x = (r0.x * r0.y); + r2.x = cb3_3.tint_symbol_2[46u].w; + r2.y = cb3_3.tint_symbol_2[47u].w; + r2.z = cb3_3.tint_symbol_2[48u].w; + r0.y = dot(v3.xyz, v3.xyz); + r0.y = inverseSqrt(r0.y); + let v_3 = (r0.yyy * v3.xyz); + r3 = vec4(v_3.xyz, r3.w); + r0.y = fma(v3.z, r0.y, cb3_3.tint_symbol_2[43u].w); + r0.y = (r0.y * cb3_3.tint_symbol_2[44u].w); + r0.y = max(r0.y, 0.0f); + let v_4 = dot(r2.xyz, r3.xyz); + r0.z = clamp(vec4(v_4, v_4, v_4, v_4).z, 0.0f, 1.0f); + let v_5 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_6 = dot(r3.xyz, v_5.xyz); + r0.w = clamp(vec4(v_6, v_6, v_6, v_6).w, 0.0f, 1.0f); + let v_7 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.yyy, cb3_3.tint_symbol_2[44u].xyz); + r2 = vec4(v_7.xyz, r2.w); + let v_8 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.zzz, r2.xyz); + r2 = vec4(v_8.xyz, r2.w); + let v_9 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.yyy, cb3_3.tint_symbol_2[46u].xyz); + r3 = vec4(v_9.xyz, r3.w); + let v_10 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.yyy, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_10.xyz, r4.w); + let v_11 = (r3.xyz * cb2_2.tint_symbol_1[16u].zzz); + r3 = vec4(v_11.xyz, r3.w); + r0.y = ((-(cb2_2.tint_symbol_1[16u].zzzz)).y + 1.0f); + let v_12 = fma(r4.xyz, r0.yyy, r3.xyz); + r3 = vec4(v_12.xyz, r3.w); + let v_13 = (r1.xy * cb2_2.tint_symbol_1[15u].zy); + let v_14 = r0; + r0 = vec4(v_14.x, v_13.xy, v_14.w); + let v_15 = (r0.yz * r0.yz); + let v_16 = r0; + r0 = vec4(v_16.x, v_15.xy, v_16.w); + let v_17 = (r0.zzz * r3.xyz); + r1 = vec4(v_17.xyz, r1.w); + let v_18 = fma(r2.xyz, r0.yyy, r1.xyz); + r1 = vec4(v_18.xyz, r1.w); + r2 = textureSample(t0, s0, v2.xy.xyxx.xy); + let v_19 = (r2.xyz * r2.xyz); + r2 = vec4(v_19.xyz, r2.w); + r0.z = (r1.w * r2.w); + o0.w = (r0.z * cb2_2.tint_symbol_1[15u].x); + let v_20 = (r1.xyz * r2.xyz); + r1 = vec4(v_20.xyz, r1.w); + let v_21 = (r0.www * r2.xyz); + r3 = vec4(v_21.xyz, r3.w); + r0.z = (r0.y * r0.y); + r0.z = (r0.z * cb3_3.tint_symbol_2[0u].w); + let v_22 = (r0.zzz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_22.xyz, r4.w); + let v_23 = (r3.xyz * r4.xyz); + r3 = vec4(v_23.xyz, r3.w); + let v_24 = fma(r3.xyz, r0.yyy, r1.xyz); + r0 = vec4(r0.x, v_24.xyz); + let v_25 = fma(r2.xyz, r0.xxx, r0.yzw); + r0 = vec4(v_25.xyz, r0.w); + let v_26 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r1 = vec4(v_26.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r1.w = sqrt(r0.w); + r0.w = inverseSqrt(r0.w); + let v_27 = (r0.www * r1.xyz); + r2 = vec4(v_27.xyz, r2.w); + let v_28 = -(cb3_3.tint_symbol_2[50u].xxxx); + r0.w = (r1.w + v_28.w); + r0.w = max(r0.w, 0.0f); + r1.x = (r0.w / r1.w); + r1.x = (r1.x * r1.z); + r1.y = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.z = (r1.y * -1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.y = (r1.z / r1.y); + let v_29 = bitcast(r1.x); + r1.x = select(1.0f, r1.y, (v_29 != 0u)); + r1.y = (r0.w * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.y); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.y = fma((-(r1.xxxx)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[52u].y); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_30 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.z = clamp(vec4(v_30, v_30, v_30, v_30).z, 0.0f, 1.0f); + let v_31 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_31, v_31, v_31, v_31).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + r1.z = log2(r1.z); + r1.z = (r1.z * cb3_3.tint_symbol_2[53u].w); + r1.z = exp2(r1.z); + let v_32 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_32.xyz, r2.w); + let v_33 = fma(r1.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_33.xyz, r2.w); + let v_34 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_34.xyz, r3.w); + let v_35 = fma(r1.zzz, r3.xyz, r2.xyz); + r2 = vec4(v_35.xyz, r2.w); + let v_36 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_37 = (r2.xyz + v_36.xyz); + r2 = vec4(v_37.xyz, r2.w); + let v_38 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r0.w * v_38.z); + let v_39 = -(cb3_3.tint_symbol_2[52u].xxxx); + r0.w = (r0.w + v_39.w); + r0.w = max(r0.w, 0.0f); + r0.w = (r0.w * cb3_3.tint_symbol_2[51u].x); + r0.w = (r0.w * 1.44269502162933349609f); + r0.w = exp2(r0.w); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = clamp(fma(r1.yyyy, r0.wwww, r1.xxxx).w, 0.0f, 1.0f); + r1.x = (r1.z * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = ((-(r1.xxxx)).x + 1.0f); + let v_40 = fma(r1.xxx, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r1 = vec4(v_40.x, r1.y, v_40.yz); + r2.x = ((-(r1.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r2.y = ((-(r1.zzzz)).y + cb3_3.tint_symbol_2[56u].w); + r2.z = ((-(r1.wwww)).z + cb3_3.tint_symbol_2[57u].w); + let v_41 = fma(r1.yyy, r2.xyz, r1.xzw); + r1 = vec4(v_41.xyz, r1.w); + let v_42 = ((-(r0.xyzx)).xyz + r1.xyz); + r1 = vec4(v_42.xyz, r1.w); + let v_43 = fma(r0.www, r1.xyz, r0.xyz); + o0 = vec4(v_43.xyz, o0.w); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e2143e3beb54e509.wgsl b/b/8b0b5899ed/shaders/e2143e3beb54e509.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..3b2b8ab3da72d3981f610407684e204319e60783 --- /dev/null +++ b/b/8b0b5899ed/shaders/e2143e3beb54e509.wgsl @@ -0,0 +1,159 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb53_struct { + tint_symbol_2 : array, 53u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb53_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(0u) @binding(5u) var cb5_5 : cb4_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2) { + o0 = vec4(v2.xy, o0.zw); + o0 = vec4(o0.xy, v0.xy.xy); + let v_1 = (v0 + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r0 = vec4(v_1.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = sqrt(r0.w); + let v_2 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.x = (r0.w + v_2.x); + r1.x = max(r1.x, 0.0f); + r0.w = (r1.x / r0.w); + r0.w = (r0.w * r0.z); + r1.y = (r0.w * cb3_3.tint_symbol_2[52u].z); + r0.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r0.wwww).w))); + r1.z = (r1.y * -1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.y = (r1.z / r1.y); + let v_3 = bitcast(r0.w); + r0.w = select(1.0f, r1.y, (v_3 != 0u)); + r1.y = (r1.x * cb3_3.tint_symbol_2[51u].w); + let v_4 = -(cb3_3.tint_symbol_2[52u].xxxx); + r1.x = (r1.x + v_4.x); + r1.x = max(r1.x, 0.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].x); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r0.w = (r0.w * r1.y); + r0.w = min(r0.w, 1.0f); + r0.w = (r0.w * 1.44269502162933349609f); + r0.w = exp2(r0.w); + r0.w = min(r0.w, 1.0f); + r0.w = ((-(r0.wwww)).w + 1.0f); + r1.y = fma((-(r0.wwww)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r0.w = (r0.w * cb3_3.tint_symbol_2[52u].y); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + r0.w = clamp(fma(r1.yyyy, r1.xxxx, r0.wwww).w, 0.0f, 1.0f); + r0.w = ((-(r0.wwww)).w + 1.0f); + let v_5 = -(cb1_1.tint_symbol[14u].xyzx); + r0.z = dot(r0.xyz, v_5.xyz); + r0.x = dot(r0.xy, r0.xy); + r0.x = sqrt(r0.x); + r0.y = (r0.z * cb5_5.tint_symbol_3[3u].x); + r0.y = max(r0.y, 1.0f); + r0.z = (r0.y * r0.y); + let v_6 = -(cb5_5.tint_symbol_3[2u].yyyy); + r1.x = (r0.x + v_6.x); + r1.x = bitcast(select(0u, 4294967295u, (r1.x >= 0.0f))); + r1.x = bitcast((bitcast(r1.x) & 1065353216u)); + r0.z = (r1.x / r0.z); + r0.z = (r0.z * r0.w); + let v_7 = -(cb5_5.tint_symbol_3[1u].yyyy); + r0.w = (r0.x + v_7.w); + r0.x = (r0.x + -500.0f); + r0.x = clamp(((r0.xxxx * vec4(0.00050000002374872565f))).x, 0.0f, 1.0f); + r0.x = fma(r0.x, 15.0f, 1.0f); + r0.w = clamp(((r0.wwww / cb5_5.tint_symbol_3[1u].zzzz)).w, 0.0f, 1.0f); + r0.w = (r0.w * r0.z); + r1.x = bitcast(select(0u, 4294967295u, !((0.0f == cb5_5.tint_symbol_3[1u].x)))); + let v_8 = bitcast(r1.x); + let v_9 = r0.w; + r0.z = select(r0.z, v_9, (v_8 != 0u)); + r0.w = (v1.w * cb5_5.tint_symbol_3[2u].w); + let v_10 = (r0.www * v1.xyz); + r1 = vec4(v_10.xyz, r1.w); + let v_11 = (r0.zzz * r1.xyz); + r1 = vec4(v_11.xyz, r1.w); + r0.z = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + r0.z = bitcast((bitcast(r0.z) & 1065353216u)); + o1 = ((r0.xxx * r1.xyz)).xyzx; + let v_12 = (v2 + vec2(-0.5f)); + r0 = vec4(v_12.x, r0.yz, v_12.y); + let v_13 = (r0.xw * cb5_5.tint_symbol_3[2u].xx); + r0 = vec4(v_13.x, r0.yz, v_13.y); + let v_14 = (r0.www * cb1_1.tint_symbol[13u].xyz); + r1 = vec4(v_14.xyz, r1.w); + let v_15 = fma(r0.xxx, cb1_1.tint_symbol[12u].xyz, r1.xyz); + r1 = vec4(v_15.xyz, r1.w); + let v_16 = (r0.yyy * r1.xyz); + r0 = vec4(v_16.xy, r0.z, v_16.z); + let v_17 = fma(r0.xyw, r0.zzz, v0); + r0 = vec4(v_17.xyz, r0.w); + r1 = (r0.yyyy * cb1_1.tint_symbol[9u]); + r1 = fma(r0.xxxx, cb1_1.tint_symbol[8u], r1); + r0 = fma(r0.zzzz, cb1_1.tint_symbol[10u], r1); + r0 = (r0 + cb1_1.tint_symbol[11u]); + o2 = r0; + x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]); + let v_18 = &(x0[0u]); + *(v_18) = vec4((*(v_18)).x, vec3()); + o3[0u] = x0[0u].x; + o3[1u] = x0[0u].y; + o3[2u] = x0[0u].z; + o3[3u] = x0[0u].w; + v = vec4(o3[0u], o3[1u], o3[2u], o3[3u]); +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @builtin(position) + o2 : vec4, + @builtin(clip_distances) + o3 : array, + @location(15u) + tint_symbol_4 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2) -> tint_symbol_5 { + main_inner(v0, v1, v2); + return tint_symbol_5(o0, o1, o2, o3, v); +} diff --git a/b/8b0b5899ed/shaders/e21a5daefe048bd4.consts.json b/b/8b0b5899ed/shaders/e21a5daefe048bd4.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/e21a5daefe048bd4.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e223028ee24b474f.consts.json b/b/8b0b5899ed/shaders/e223028ee24b474f.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..63a6d3b9120f98341307272d26d948de4a4a5160 --- /dev/null +++ b/b/8b0b5899ed/shaders/e223028ee24b474f.consts.json @@ -0,0 +1 @@ +[2, 6, 15, 7, 31, 23, 4294967294, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e223028ee24b474f.wgsl b/b/8b0b5899ed/shaders/e223028ee24b474f.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..219f15d41b94f603c230e4e1f0459c90dc993e56 --- /dev/null +++ b/b/8b0b5899ed/shaders/e223028ee24b474f.wgsl @@ -0,0 +1,453 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb20_struct { + tint_symbol : array, 20u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb20_struct; + +struct cb51_struct { + tint_symbol_1 : array, 51u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb51_struct; + +struct cb7_struct { + tint_symbol_2 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb6_struct { + tint_symbol_3 : array, 6u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb6_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +var icb0 : array, 14u> = array, 14u>(vec4(0.0f, 0.25f, 0.25f, 0.0f), vec4(0x1p-148f, -0.25f, -0.25f, 0.0f), vec4(0x1.8p-147f, -0.125f, -0.375f, 0.0f), vec4(0.0f, 0.375f, -0.125f, 0.0f), vec4(0.0f, -0.375f, 0.125f, 0.0f), vec4(0.0f, 0.125f, 0.375f, 0.0f), vec4(0.0f, 0.0625f, -0.1875f, 0.0f), vec4(0.0f, -0.0625f, 0.1875f, 0.0f), vec4(0.0f, 0.3125f, 0.0625f, 0.0f), vec4(0.0f, -0.1875f, -0.3125f, 0.0f), vec4(0.0f, -0.3125f, 0.3125f, 0.0f), vec4(0.0f, -0.4375f, -0.0625f, 0.0f), vec4(0.0f, 0.1875f, 0.4375f, 0.0f), vec4(0.0f, 0.4375f, -0.4375f, 0.0f)); + +var v6 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +struct tint_symbol_5 { + tint_symbol_4 : array, 8u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v_1 : bool) { + v6.x = bitcast(select(0u, 4294967295u, v_1)); + r0 = textureSample(t0, s0, v1.xyxx.xy); + r1.x = bitcast(select(0u, 4294967295u, (bitcast(cb5_5.tint_symbol_2[6u].w) != 0i))); + r1.y = bitcast(select(0u, 4294967295u, (1u < bitcast(cb2_2.tint_symbol[19u].x)))); + r1.x = bitcast((bitcast(r1.y) & bitcast(r1.x))); + if ((bitcast(r1.x) != 0u)) { + let v_2 = dpdx(v1.xy); + let v_3 = r1; + r1 = vec4(v_2.x, v_3.y, v_2.y, v_3.w); + let v_4 = dpdy(v1.xy); + r2 = vec4(v_4.xy, r2.zw); + r1.w = bitcast((bitcast(cb2_2.tint_symbol[19u].x) << 16u)); + let v_5 = bitcast(r1.w); + let v_6 = r1.w; + r2.z = select(cb2_2.tint_symbol[19u].x, v_6, (v_5 != 0u)); + r2.w = bitcast((bitcast(r2.z) << 8u)); + let v_7 = bitcast(r2.w); + let v_8 = r2.w; + r2.z = select(r2.z, v_8, (v_7 != 0u)); + let v_9 = (bitcast>(r1.ww) != vec2()); + let v_10 = vec2(bitcast(v.tint_symbol_4[2i].x), bitcast(v.tint_symbol_4[3i].x)); + let v_11 = select(vec2(bitcast(v.tint_symbol_4[4i].x), bitcast(v.tint_symbol_4[5i].x)), v_10, v_9); + r3 = vec4(v_11.xy, r3.zw); + let v_12 = bitcast(r2.w); + let v_13 = r3.y; + r1.w = select(r3.x, v_13, (v_12 != 0u)); + r2.w = bitcast((bitcast(r2.z) << 4u)); + let v_14 = bitcast(r2.w); + let v_15 = r2.w; + r2.z = select(r2.z, v_15, (v_14 != 0u)); + r3.x = bitcast((bitcast(r1.w) + -4i)); + let v_16 = bitcast(r2.w); + let v_17 = r3.x; + r1.w = select(r1.w, v_17, (v_16 != 0u)); + r2.w = bitcast((bitcast(r2.z) << 2u)); + let v_18 = bitcast(r2.w); + let v_19 = r2.w; + r2.z = select(r2.z, v_19, (v_18 != 0u)); + r3.x = bitcast((bitcast(r1.w) + -2i)); + let v_20 = bitcast(r2.w); + let v_21 = r3.x; + r1.w = select(r1.w, v_21, (v_20 != 0u)); + r2.z = bitcast((bitcast(r2.z) << 1u)); + r2.w = bitcast((bitcast(r1.w) + -1i)); + let v_22 = bitcast(r2.z); + let v_23 = r2.w; + r1.w = select(r1.w, v_23, (v_22 != 0u)); + r1.w = bitcast((bitcast(r1.w) + -1i)); + let v_24 = bitcast(cb2_2.tint_symbol[19u].x); + let v_25 = r1.w; + r1.w = select(bitcast(v.tint_symbol_4[6i].x), v_25, (v_24 != 0u)); + let v_26 = bitcast>(select(vec3(), vec3(4294967295u), (vec3(2u, 3u, 4u) < bitcast>(cb2_2.tint_symbol[19u].xxx)))); + r3 = vec4(v_26.xyz, r3.w); + if ((bitcast(cb2_2.tint_symbol[19u].x) != 0u)) { + r2.z = icb0[bitcast(r1.w)].x; + let v_27 = (r2.xy * icb0[bitcast(r2.z)].zz); + r4 = vec4(v_27.xy, r4.zw); + let v_28 = fma(icb0[bitcast(r2.z)].yy, r1.xz, r4.xy); + r2 = vec4(r2.xy, v_28.xy); + let v_29 = (r2.zw + v1.xy); + r2 = vec4(r2.xy, v_29.xy); + r4 = textureSample(t0, s0, r2.zwzz.xy); + r2.z = (r4.w * cb12_12.tint_symbol_3[4u].z); + r2.z = dot(r2.zz, cb2_2.tint_symbol[15u].xx); + r2.z = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r2.z))); + r2.z = bitcast((bitcast(r2.z) & 1u)); + } else { + r2.z = 0.0f; + } + if ((bitcast(r1.y) != 0u)) { + r1.y = bitcast((bitcast(icb0[bitcast(r1.w)].x) + 1i)); + let v_30 = (r2.xy * icb0[bitcast(r1.y)].zz); + r4 = vec4(v_30.xy, r4.zw); + let v_31 = fma(icb0[bitcast(r1.y)].yy, r1.xz, r4.xy); + r4 = vec4(v_31.xy, r4.zw); + let v_32 = (r4.xy + v1.xy); + r4 = vec4(v_32.xy, r4.zw); + r4 = textureSample(t0, s0, r4.xyxx.xy); + r1.y = (r4.w * cb12_12.tint_symbol_3[4u].z); + r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx); + r1.y = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y))); + r2.w = bitcast((bitcast(r2.z) + 2i)); + let v_33 = bitcast(r1.y); + let v_34 = r2.w; + r2.z = select(r2.z, v_34, (v_33 != 0u)); + } + if ((bitcast(r3.x) != 0u)) { + r1.y = icb0[bitcast(r1.w)].x; + let v_35 = (r2.xy * icb0[bitcast((bitcast(r1.y) + 2i))].zz); + r3 = vec4(v_35.x, r3.yz, v_35.y); + let v_36 = fma(icb0[bitcast((bitcast(r1.y) + 2i))].yy, r1.xz, r3.xw); + r3 = vec4(v_36.x, r3.yz, v_36.y); + let v_37 = (r3.xw + v1.xy); + r3 = vec4(v_37.x, r3.yz, v_37.y); + r4 = textureSample(t0, s0, r3.xwxx.xy); + r1.y = (r4.w * cb12_12.tint_symbol_3[4u].z); + r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx); + r1.y = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y))); + r2.w = bitcast((bitcast(r2.z) + 4i)); + let v_38 = bitcast(r1.y); + let v_39 = r2.w; + r2.z = select(r2.z, v_39, (v_38 != 0u)); + } + if ((bitcast(r3.y) != 0u)) { + r1.y = icb0[bitcast(r1.w)].x; + let v_40 = (r2.xy * icb0[bitcast((bitcast(r1.y) + 3i))].zz); + r3 = vec4(v_40.xy, r3.zw); + let v_41 = fma(icb0[bitcast((bitcast(r1.y) + 3i))].yy, r1.xz, r3.xy); + r3 = vec4(v_41.xy, r3.zw); + let v_42 = (r3.xy + v1.xy); + r3 = vec4(v_42.xy, r3.zw); + r4 = textureSample(t0, s0, r3.xyxx.xy); + r1.y = (r4.w * cb12_12.tint_symbol_3[4u].z); + r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx); + r1.y = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y))); + r2.w = bitcast((bitcast(r2.z) + 8i)); + let v_43 = bitcast(r1.y); + let v_44 = r2.w; + r2.z = select(r2.z, v_44, (v_43 != 0u)); + } + if ((bitcast(r3.z) != 0u)) { + r1.y = icb0[bitcast(r1.w)].x; + let v_45 = (r2.xy * icb0[bitcast((bitcast(r1.y) + 4i))].zz); + r3 = vec4(v_45.xy, r3.zw); + let v_46 = fma(icb0[bitcast((bitcast(r1.y) + 4i))].yy, r1.xz, r3.xy); + r3 = vec4(v_46.xy, r3.zw); + let v_47 = (r3.xy + v1.xy); + r3 = vec4(v_47.xy, r3.zw); + r3 = textureSample(t0, s0, r3.xyxx.xy); + r1.y = (r3.w * cb12_12.tint_symbol_3[4u].z); + r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx); + r1.y = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y))); + r2.w = bitcast((bitcast(r2.z) + 16i)); + let v_48 = bitcast(r1.y); + let v_49 = r2.w; + r2.z = select(r2.z, v_49, (v_48 != 0u)); + } + r3 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(5u, 6u, 7u, 8u) < bitcast>(cb2_2.tint_symbol[19u].xxxx)))); + if ((bitcast(r3.x) != 0u)) { + r1.y = icb0[bitcast(r1.w)].x; + let v_50 = (r2.xy * icb0[bitcast((bitcast(r1.y) + 5i))].zz); + r4 = vec4(v_50.xy, r4.zw); + let v_51 = fma(icb0[bitcast((bitcast(r1.y) + 5i))].yy, r1.xz, r4.xy); + r4 = vec4(v_51.xy, r4.zw); + let v_52 = (r4.xy + v1.xy); + r4 = vec4(v_52.xy, r4.zw); + r4 = textureSample(t0, s0, r4.xyxx.xy); + r1.y = (r4.w * cb12_12.tint_symbol_3[4u].z); + r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx); + r1.y = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y))); + r2.w = bitcast((bitcast(r2.z) + 32i)); + let v_53 = bitcast(r1.y); + let v_54 = r2.w; + r2.z = select(r2.z, v_54, (v_53 != 0u)); + } + if ((bitcast(r3.y) != 0u)) { + r1.y = icb0[bitcast(r1.w)].x; + let v_55 = (r2.xy * icb0[bitcast((bitcast(r1.y) + 6i))].zz); + r3 = vec4(v_55.xy, r3.zw); + let v_56 = fma(icb0[bitcast((bitcast(r1.y) + 6i))].yy, r1.xz, r3.xy); + r3 = vec4(v_56.xy, r3.zw); + let v_57 = (r3.xy + v1.xy); + r3 = vec4(v_57.xy, r3.zw); + r4 = textureSample(t0, s0, r3.xyxx.xy); + r1.y = (r4.w * cb12_12.tint_symbol_3[4u].z); + r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx); + r1.y = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y))); + r2.w = bitcast((bitcast(r2.z) + 64i)); + let v_58 = bitcast(r1.y); + let v_59 = r2.w; + r2.z = select(r2.z, v_59, (v_58 != 0u)); + } + if ((bitcast(r3.z) != 0u)) { + r1.y = icb0[bitcast(r1.w)].x; + let v_60 = (r2.xy * icb0[bitcast((bitcast(r1.y) + 7i))].zz); + r3 = vec4(v_60.xy, r3.zw); + let v_61 = fma(icb0[bitcast((bitcast(r1.y) + 7i))].yy, r1.xz, r3.xy); + r3 = vec4(v_61.xy, r3.zw); + let v_62 = (r3.xy + v1.xy); + r3 = vec4(v_62.xy, r3.zw); + r4 = textureSample(t0, s0, r3.xyxx.xy); + r1.y = (r4.w * cb12_12.tint_symbol_3[4u].z); + r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx); + r1.y = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y))); + r2.w = bitcast((bitcast(r2.z) + 128i)); + let v_63 = bitcast(r1.y); + let v_64 = r2.w; + r2.z = select(r2.z, v_64, (v_63 != 0u)); + } + if ((bitcast(r3.w) != 0u)) { + r1.y = bitcast((bitcast(icb0[bitcast(r1.w)].x) + 8i)); + let v_65 = (r2.xy * icb0[bitcast(r1.y)].zz); + r3 = vec4(v_65.xy, r3.zw); + let v_66 = fma(icb0[bitcast(r1.y)].yy, r1.xz, r3.xy); + r3 = vec4(v_66.xy, r3.zw); + let v_67 = (r3.xy + v1.xy); + r3 = vec4(v_67.xy, r3.zw); + r3 = textureSample(t0, s0, r3.xyxx.xy); + r1.y = (r3.w * cb12_12.tint_symbol_3[4u].z); + r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx); + r1.y = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y))); + r2.w = bitcast((bitcast(r2.z) + 256i)); + let v_68 = bitcast(r1.y); + let v_69 = r2.w; + r2.z = select(r2.z, v_69, (v_68 != 0u)); + } + r3 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(9u, 10u, 11u, 12u) < bitcast>(cb2_2.tint_symbol[19u].xxxx)))); + if ((bitcast(r3.x) != 0u)) { + r1.y = bitcast((bitcast(icb0[bitcast(r1.w)].x) + 9i)); + let v_70 = (r2.xy * icb0[bitcast(r1.y)].zz); + r4 = vec4(v_70.xy, r4.zw); + let v_71 = fma(icb0[bitcast(r1.y)].yy, r1.xz, r4.xy); + r4 = vec4(v_71.xy, r4.zw); + let v_72 = (r4.xy + v1.xy); + r4 = vec4(v_72.xy, r4.zw); + r4 = textureSample(t0, s0, r4.xyxx.xy); + r1.y = (r4.w * cb12_12.tint_symbol_3[4u].z); + r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx); + r1.y = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y))); + r2.w = bitcast((bitcast(r2.z) + 512i)); + let v_73 = bitcast(r1.y); + let v_74 = r2.w; + r2.z = select(r2.z, v_74, (v_73 != 0u)); + } + if ((bitcast(r3.y) != 0u)) { + r1.y = icb0[bitcast(r1.w)].x; + let v_75 = (r2.xy * icb0[bitcast((bitcast(r1.y) + 10i))].zz); + r3 = vec4(v_75.xy, r3.zw); + let v_76 = fma(icb0[bitcast((bitcast(r1.y) + 10i))].yy, r1.xz, r3.xy); + r3 = vec4(v_76.xy, r3.zw); + let v_77 = (r3.xy + v1.xy); + r3 = vec4(v_77.xy, r3.zw); + r4 = textureSample(t0, s0, r3.xyxx.xy); + r1.y = (r4.w * cb12_12.tint_symbol_3[4u].z); + r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx); + r1.y = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y))); + r2.w = bitcast((bitcast(r2.z) + 1024i)); + let v_78 = bitcast(r1.y); + let v_79 = r2.w; + r2.z = select(r2.z, v_79, (v_78 != 0u)); + } + if ((bitcast(r3.z) != 0u)) { + r1.y = icb0[bitcast(r1.w)].x; + let v_80 = (r2.xy * icb0[bitcast((bitcast(r1.y) + 11i))].zz); + r3 = vec4(v_80.xy, r3.zw); + let v_81 = fma(icb0[bitcast((bitcast(r1.y) + 11i))].yy, r1.xz, r3.xy); + r3 = vec4(v_81.xy, r3.zw); + let v_82 = (r3.xy + v1.xy); + r3 = vec4(v_82.xy, r3.zw); + r4 = textureSample(t0, s0, r3.xyxx.xy); + r1.y = (r4.w * cb12_12.tint_symbol_3[4u].z); + r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx); + r1.y = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y))); + r2.w = bitcast((bitcast(r2.z) + 2048i)); + let v_83 = bitcast(r1.y); + let v_84 = r2.w; + r2.z = select(r2.z, v_84, (v_83 != 0u)); + } + if ((bitcast(r3.w) != 0u)) { + r1.y = icb0[bitcast(r1.w)].x; + let v_85 = (r2.xy * icb0[bitcast((bitcast(r1.y) + 12i))].zz); + r3 = vec4(v_85.xy, r3.zw); + let v_86 = fma(icb0[bitcast((bitcast(r1.y) + 12i))].yy, r1.xz, r3.xy); + let v_87 = r1; + r1 = vec4(v_87.x, v_86.x, v_87.z, v_86.y); + let v_88 = (r1.yw + v1.xy); + let v_89 = r1; + r1 = vec4(v_89.x, v_88.x, v_89.z, v_88.y); + r3 = textureSample(t0, s0, r1.ywyy.xy); + r1.y = (r3.w * cb12_12.tint_symbol_3[4u].z); + r1.y = dot(r1.yy, cb2_2.tint_symbol[15u].xx); + r1.y = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.y))); + r1.w = bitcast((bitcast(r2.z) + 4096i)); + let v_90 = bitcast(r1.y); + let v_91 = r1.w; + r2.z = select(r2.z, v_91, (v_90 != 0u)); + } + r1.y = bitcast(select(0u, 4294967295u, (13u < bitcast(cb2_2.tint_symbol[19u].x)))); + if ((bitcast(r1.y) != 0u)) { + let v_92 = (r2.xy * vec2(-0.4375f)); + let v_93 = r1; + r1 = vec4(v_93.x, v_92.x, v_93.z, v_92.y); + let v_94 = fma(r1.xz, vec2(0.4375f), r1.yw); + r1 = vec4(v_94.xy, r1.zw); + let v_95 = (r1.xy + v1.xy); + r1 = vec4(v_95.xy, r1.zw); + r1 = textureSample(t0, s0, r1.xyxx.xy); + r1.x = (r1.w * cb12_12.tint_symbol_3[4u].z); + r1.x = dot(r1.xx, cb2_2.tint_symbol[15u].xx); + r1.x = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w < r1.x))); + r1.y = bitcast((bitcast(r2.z) + 8192i)); + let v_96 = bitcast(r1.x); + let v_97 = r1.y; + r2.z = select(r2.z, v_97, (v_96 != 0u)); + } + r1.x = bitcast(select(0u, 4294967295u, (bitcast(r2.z) == 0i))); + v_98((bitcast(r1.x) != 0u)); + o0.w = 1.0f; + } else { + r1.x = (cb2_2.tint_symbol[15u].x * cb12_12.tint_symbol_3[4u].z); + r0.w = dot(r1.xx, r0.ww); + r1.x = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[4u].w >= r0.w))); + v_98((bitcast(r1.x) != 0u)); + o0.w = r0.w; + } + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb3_3.tint_symbol_1[50u].w)))); + let v_99 = (bitcast(v6.x) != 0u); + r1.x = select(bitcast(v.tint_symbol_4[7i].x), 0.0f, v_99); + r1.x = bitcast((bitcast(v6.x) + bitcast(r1.x))); + r1.x = f32(bitcast(r1.x)); + let v_100 = bitcast(r0.w); + r0.w = select(1.0f, r1.x, (v_100 != 0u)); + let v_101 = (r0.www * v2.xyz); + r1 = vec4(v_101.xyz, r1.w); + r2 = textureSample(t4, s4, v1.xyxx.xy); + let v_102 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_102.xy, r2.zw); + r0.w = dot(r2.xy, r2.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = sqrt(abs(r0.wwww).w); + r1.w = max(cb12_12.tint_symbol_3[1u].w, 0.00100000004749745131f); + let v_103 = (r1.ww * r2.xy); + r2 = vec4(v_103.xy, r2.zw); + let v_104 = (r2.yyy * v4.xyz); + r2 = vec4(r2.x, v_104.xyz); + let v_105 = fma(r2.xxx, v3.xyz, r2.yzw); + r2 = vec4(v_105.xyz, r2.w); + let v_106 = fma(r0.www, r1.xyz, r2.xyz); + r1 = vec4(v_106.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = inverseSqrt(r0.w); + let v_107 = fma(r1.xyz, r0.www, vec3(0.0f, 0.0f, -1.0f)); + r1 = vec4(v_107.xyz, r1.w); + let v_108 = fma(cb12_12.tint_symbol_3[4u].xxx, r1.xyz, vec3(0.0f, 0.0f, 1.0f)); + r1 = vec4(v_108.xyz, r1.w); + r2 = textureSample(t3, s3, v1.xyxx.xy); + r0.w = (r2.w * cb12_12.tint_symbol_3[0u].y); + r1.w = dot(r2.xyz, cb12_12.tint_symbol_3[1u].xyz); + r1.w = (r1.w * cb12_12.tint_symbol_3[0u].z); + o2.x = (r1.w * 4.0f); + r0.w = (r0.w * 0.001953125f); + o2.y = sqrt(r0.w); + let v_109 = fma(r1.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_109.xyz, o1.w); + let v_110 = (v1.zz * cb2_2.tint_symbol[15u].zy); + r1 = vec4(v_110.xy, r1.zw); + r0.w = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).w, 0.0f, 1.0f); + r1.z = (r0.w * r1.y); + let v_111 = (r1.xz * vec2(0.5f)); + r1 = vec4(v_111.xy, r1.zw); + let v_112 = sqrt(r1.xy); + o3 = vec4(v_112.xy, o3.zw); + r0.w = ((-(v5.wwww)).w + 1.0f); + r1 = vec4(((v5.www * v5.xyz)).xyz, r1.w); + let v_113 = fma(r0.xyz, r0.www, r1.xyz); + o0 = vec4(v_113.xyz, o0.w); + o1.w = 0.0f; + o2.z = cb12_12.tint_symbol_3[0u].x; + o2.w = v1.w; + o3.z = 0.0f; + o3.w = (cb12_12.tint_symbol_3[5u].x * 0.49607843160629272461f); +} + +fn v_98(v_114 : bool) { + if (v_114) { + discard; + return; + } +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @builtin(front_facing) v_115 : bool) -> tint_symbol_6 { + main_inner(v1, v2, v3, v4, v5, v_115); + return tint_symbol_6(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/e24d2ef01a33c4ae.consts.json b/b/8b0b5899ed/shaders/e24d2ef01a33c4ae.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/e24d2ef01a33c4ae.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e24d2ef01a33c4ae.wgsl b/b/8b0b5899ed/shaders/e24d2ef01a33c4ae.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..f7744b5ce011f768d6db04137da3aeb4ffd91047 --- /dev/null +++ b/b/8b0b5899ed/shaders/e24d2ef01a33c4ae.wgsl @@ -0,0 +1,719 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : vec4; + +var v9 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v8 = v_2; + x1[0u].x = v9[0u]; + x1[0u].y = v9[1u]; + x1[0u].z = v9[2u]; + x1[0u].w = v9[3u]; + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x))); + v_3((bitcast(r1.x) != 0u)); + r1 = textureSample(t5, s5, v2.xy.xyxx.xy); + let v_4 = (v2.xy * cb11_11.tint_symbol_5[0u].zw); + r2 = vec4(v_4.xy, r2.zw); + r3 = textureSample(t3, s3, r2.xyxx.xy); + let v_5 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(r2.xy, v_5.xy); + let v_6 = (r2.xy * vec2(3.1700000762939453125f)); + r2 = vec4(v_6.xy, r2.zw); + r3 = textureSample(t3, s3, r2.xyxx.xy); + let v_7 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_7.xy, r2.zw); + let v_8 = (r2.xy * vec2(0.5f)); + r2 = vec4(v_8.xy, r2.zw); + let v_9 = fma(r2.zw, vec2(0.5f), r2.xy); + r2 = vec4(v_9.xy, r2.zw); + r2.z = ((-(r2.xxxx)).z * cb11_11.tint_symbol_5[0u].x); + r2.z = fma(r2.z, r1.w, 1.0f); + let v_10 = (r2.xy * cb11_11.tint_symbol_5[0u].yy); + r2 = vec4(v_10.xy, r2.zw); + r0 = (r0 * r2.zzzz); + r3 = textureSample(t4, s4, v2.xy.xyxx.xy); + let v_11 = fma(r2.xy, r1.ww, r3.xy); + r2 = vec4(v_11.xy, r2.zw); + let v_12 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_12.xy, r2.zw); + r2.w = dot(r2.xy, r2.xy); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = sqrt(abs(r2.wwww).w); + r3.x = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_13 = (r2.xy * r3.xx); + r2 = vec4(v_13.xy, r2.zw); + let v_14 = (r2.yyy * v6.xyz); + r3 = vec4(v_14.xyz, r3.w); + let v_15 = fma(r2.xxx, v5.xyz, r3.xyz); + r3 = vec4(v_15.xyz, r3.w); + let v_16 = fma(r2.www, v3.xyz, r3.xyz); + r2 = vec4(v_16.xy, r2.z, v_16.z); + r3.x = dot(r2.xyw, r2.xyw); + r3.x = inverseSqrt(r3.x); + let v_17 = (r2.xyw * r3.xxx); + r3 = vec4(r3.x, v_17.xyz); + let v_18 = (r1.xy * r1.xy); + r1 = vec4(v_18.xy, r1.zw); + r1.x = dot(r1.xyz, cb12_12.tint_symbol_4[1u].xyz); + r1.x = (r1.x * cb12_12.tint_symbol_4[0u].z); + r1.x = clamp(((r2.zzzz * r1.xxxx)).x, 0.0f, 1.0f); + let v_19 = (r0.xyz * v1.xyz); + r0 = vec4(v_19.xyz, r0.w); + r0.w = (r0.w * v0.w); + let v_20 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + let v_21 = r1; + r1 = vec4(v_21.x, v_20.xy, v_21.w); + let v_22 = (r0.xyz * r0.xyz); + r0 = vec4(v_22.xyz, r0.w); + let v_23 = ((-(v7.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_23.xyz, r2.w); + r4.x = dot(r2.xyz, r2.xyz); + r4.x = inverseSqrt(r4.x); + let v_24 = (r2.xyz * r4.xxx); + r4 = vec4(r4.x, v_24.xyz); + let v_25 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_26 = fma(r2.xyz, r4.xxx, v_25.xyz); + r5 = vec4(v_26.xyz, r5.w); + r4.x = dot(r5.xyz, r5.xyz); + r4.x = inverseSqrt(r4.x); + let v_27 = (r4.xxx * r5.xyz); + r5 = vec4(v_27.xyz, r5.w); + let v_28 = (r1.yz * r1.yz); + let v_29 = r1; + r1 = vec4(v_29.x, v_28.xy, v_29.w); + r4.x = fma(r1.w, cb12_12.tint_symbol_4[0u].y, -500.0f); + r4.x = max(r4.x, 0.0f); + let v_30 = -(r4.xxxx); + r1.w = fma(r1.w, cb12_12.tint_symbol_4[0u].y, v_30.w); + r4.x = (r4.x * 558.0f); + r1.w = fma(r1.w, 3.0f, r4.x); + r2.x = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz); + let v_31 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_31.xyz, r6.w); + let v_32 = (r6.yyy * cb6_6.tint_symbol_6[1u].xyz); + r7 = vec4(v_32.xyz, r7.w); + let v_33 = fma(r6.xxx, cb6_6.tint_symbol_6[0u].xyz, r7.xyz); + r7 = vec4(v_33.xyz, r7.w); + let v_34 = fma(r6.zzz, cb6_6.tint_symbol_6[2u].xyz, r7.xyz); + r7 = vec4(v_34.xyz, r7.w); + let v_35 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r8 = vec4(v_35.xyz, r8.w); + let v_36 = &(x0[0u]); + let v_37 = r8; + *(v_36) = vec4(v_37.xyz, (*(v_36)).w); + let v_38 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r9 = vec4(v_38.xyz, r9.w); + let v_39 = &(x0[1u]); + let v_40 = r9; + *(v_39) = vec4(v_40.xyz, (*(v_39)).w); + let v_41 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r10 = vec4(v_41.xyz, r10.w); + let v_42 = &(x0[2u]); + let v_43 = r10; + *(v_42) = vec4(v_43.xyz, (*(v_42)).w); + let v_44 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r7 = vec4(v_44.xyz, r7.w); + let v_45 = &(x0[3u]); + let v_46 = r7; + *(v_45) = vec4(v_46.xyz, (*(v_45)).w); + let v_47 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_48 = r11; + r11 = vec4(v_48.x, v_47.x, v_48.z, v_47.y); + r2.y = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).y, 1.5f, 1.0f); + r2.y = (r2.y * 0.5f); + let v_49 = abs(r10.yyyy); + r2.z = max(v_49.z, abs(r10.xxxx).z); + r2.z = bitcast(select(0u, 4294967295u, (r2.z < r2.y))); + let v_50 = (bitcast(r2.z) != 0u); + let v_51 = bitcast(v.tint_symbol_7[0i].x); + r2.z = select(bitcast(v.tint_symbol_7[1i].x), v_51, v_50); + let v_52 = abs(r9.yyyy); + r4.x = max(v_52.x, abs(r9.xxxx).x); + r4.x = bitcast(select(0u, 4294967295u, (r4.x < r2.y))); + let v_53 = bitcast(r4.x); + r2.z = select(r2.z, bitcast(v.tint_symbol_7[2i].x), (v_53 != 0u)); + let v_54 = abs(r8.yyyy); + r4.x = max(v_54.x, abs(r8.xxxx).x); + r2.y = bitcast(select(0u, 4294967295u, (r4.x < r2.y))); + let v_55 = bitcast(r2.y); + r2.y = select(r2.z, 0.0f, (v_55 != 0u)); + let v_56 = x0[bitcast(r2.y)]; + r8 = vec4(v_56.xyz, r8.w); + r2.y = f32(bitcast(r2.y)); + r2.z = (r2.y + 0.5f); + r2.z = (r2.z * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r2.yyyy))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r2.y = dot(r9, cb6_6.tint_symbol_6[12u]); + r4.x = dot(r9, cb6_6.tint_symbol_6[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r2.z); + r2.z = bitcast(select(0u, 4294967295u, !((r2.y == 0.0f)))); + r2.y = ((-(r2.yyyy)).y + r8.z); + let v_57 = dpdx(r9.xyy); + r10 = vec4(v_57.xy, r10.z, v_57.z); + r10.z = dpdx(r2.y); + let v_58 = dpdy(r9.yxy); + r12 = vec4(v_58.xyz, r12.w); + r12.w = dpdy(r2.y); + let v_59 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_59.xy); + let v_60 = -(r7.zwzz); + let v_61 = fma(r10.xz, r12.xz, v_60.xy); + r13 = vec4(v_61.xy, r13.zw); + r5.w = (1.0f / r13.x); + r6.w = (r10.z * r12.y); + let v_62 = -(r6.wwww); + r13.z = fma(r10.x, r12.w, v_62.z); + let v_63 = (r5.ww * r13.yz); + r7 = vec4(r7.xy, v_63.xy); + let v_64 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_64.xy); + let v_65 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_65.xy); + r2.y = fma((-(r4.xxxx)).y, r7.z, r2.y); + r2.y = fma((-(r4.xxxx)).y, r7.w, r2.y); + let v_66 = bitcast(r2.z); + let v_67 = r2.y; + r11.z = select(r8.z, v_67, (v_66 != 0u)); + r9.z = 0.0f; + let v_68 = (r9.xyz + r11.ywz); + r8 = vec4(v_68.xyz, r8.w); + let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_69.xy, r11.zw); + let v_70 = (r9.xyz + r11.xyz); + r10 = vec4(v_70.xyz, r10.w); + let v_71 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_71.xy, r11.zw); + let v_72 = (r9.xyz + r11.xyz); + r12 = vec4(v_72.xyz, r12.w); + let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_73.xy, r11.zw); + let v_74 = (r9.xyz + r11.xyz); + r13 = vec4(v_74.xyz, r13.w); + let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_75.xy, r11.zw); + let v_76 = (r9.xyz + r11.xyz); + r14 = vec4(v_76.xyz, r14.w); + let v_77 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_77.xy, r11.zw); + let v_78 = (r9.xyz + r11.xyz); + r15 = vec4(v_78.xyz, r15.w); + let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_79.xy, r11.zw); + let v_80 = (r9.xyz + r11.xyz); + r16 = vec4(v_80.xyz, r16.w); + let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_81.xy, r11.zw); + let v_82 = (r9.xyz + r11.xyz); + r17 = vec4(v_82.xyz, r17.w); + let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_83.xy, r11.zw); + let v_84 = (r9.xyz + r11.xyz); + r18 = vec4(v_84.xyz, r18.w); + let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_85.xy, r11.zw); + let v_86 = (r9.xyz + r11.xyz); + r19 = vec4(v_86.xyz, r19.w); + let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_87.xy, r11.zw); + let v_88 = (r9.xyz + r11.xyz); + r20 = vec4(v_88.xyz, r20.w); + let v_89 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_89.xy, r11.zw); + let v_90 = (r9.xyz + r11.xyz); + r21 = vec4(v_90.xyz, r21.w); + let v_91 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_91.xy, r11.zw); + let v_92 = (r9.xyz + r11.xyz); + r22 = vec4(v_92.xyz, r22.w); + let v_93 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_93.xy, r11.zw); + let v_94 = (r9.xyz + r11.xyz); + r23 = vec4(v_94.xyz, r23.w); + let v_95 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_95.xy, r11.zw); + let v_96 = (r9.xyz + r11.xyz); + r24 = vec4(v_96.xyz, r24.w); + let v_97 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_97.xy, r11.zw); + let v_98 = (r9.xyz + r11.xyz); + r9 = vec4(v_98.xyz, r9.w); + let v_99 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_99.xy, r8.z); + let v_100 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_100.xy, r10.z); + let v_101 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_101.xy, r12.z); + let v_102 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_102.xy, r13.z); + let v_103 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_103.xy, r14.z); + let v_104 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_104.xy, r15.z); + let v_105 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_105.xy, r16.z); + let v_106 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_106.xy, r17.z); + let v_107 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_107.xy, r18.z); + let v_108 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_108.xy, r19.z); + let v_109 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_109.xy, r20.z); + let v_110 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_110.xy, r21.z); + let v_111 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_111.xy, r22.z); + let v_112 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_112.xy, r23.z); + let v_113 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_113.xy, r24.z); + let v_114 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_114.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r2.y = dot(r8, vec4(1.0f)); + r2.x = clamp(fma(r2.xxxx, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).x, 0.0f, 1.0f); + let v_115 = abs(r7.yyyy); + r2.z = max(v_115.z, abs(r7.xxxx).z); + r2.z = clamp(fma(r2.zzzz, vec4(15.0f), vec4(-6.30000019073486328125f)).z, 0.0f, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.x = (r2.z * r2.x); + r2.x = fma(r2.y, 0.0625f, r2.x); + r2.x = (r2.x * r2.x); + r2.x = min(r2.x, 1.0f); + r2.y = clamp(fma(v7.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).y, 0.0f, 1.0f); + r2.y = sqrt(r2.y); + r2.y = (r2.y * cb6_6.tint_symbol_6[3u].z); + let v_116 = -(r2.xxxx); + r2.x = fma(r2.y, v_116.x, r2.x); + let v_117 = dot(r3.yzw, v_25.xyz); + r2.y = clamp(vec4(v_117, v_117, v_117, v_117).y, 0.0f, 1.0f); + let v_118 = dot(r4.yzw, r3.yzw); + r7.x = clamp(vec4(v_118, v_118, v_118, v_118).x, 0.0f, 1.0f); + let v_119 = dot(r5.xyz, v_25.xyz); + r7.y = clamp(vec4(v_119, v_119, v_119, v_119).y, 0.0f, 1.0f); + let v_120 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_120.xy, r7.zw); + let v_121 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_121.xy); + let v_122 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_122.xy); + let v_123 = (r7.xy * r7.zw); + r7 = vec4(v_123.xy, r7.zw); + r2.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f); + let v_124 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r2.zz); + r7 = vec4(v_124.xy, r7.zw); + let v_125 = (r1.ww + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(r7.xy, v_125.xy); + r2.z = (r7.z * 0.125f); + r4.x = fma((-(r1.xxxx)).x, r7.x, 1.0f); + r5.x = dot(r3.yzw, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r7.w); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r2.z = (r2.z * r5.x); + r1.x = (r1.x * r2.z); + r1.x = (r2.y * r1.x); + r2.y = (r2.y * r4.x); + let v_126 = fma(r0.xyz, r2.yyy, r1.xxx); + r5 = vec4(v_126.xyz, r5.w); + let v_127 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_127.xyz, r5.w); + r1.x = fma(r2.w, r3.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_128 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r2 = vec4(r2.x, v_128.xyz); + r3.x = ((-(cb2_2.tint_symbol_1[16u].zzzz)).x + 1.0f); + let v_129 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r7 = vec4(v_129.xyz, r7.w); + let v_130 = (r7.xyz * cb2_2.tint_symbol_1[16u].zzz); + r7 = vec4(v_130.xyz, r7.w); + let v_131 = fma(r2.yzw, r3.xxx, r7.xyz); + r2 = vec4(r2.x, v_131.xyz); + let v_132 = (r1.zzz * r2.yzw); + r2 = vec4(r2.x, v_132.xyz); + let v_133 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r7 = vec4(v_133.xyz, r7.w); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_134 = dot(r8.xyz, r3.yzw); + r1.x = clamp(vec4(v_134, v_134, v_134, v_134).x, 0.0f, 1.0f); + let v_135 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r7.xyz); + r7 = vec4(v_135.xyz, r7.w); + let v_136 = fma(r7.xyz, r1.yyy, r2.yzw); + r2 = vec4(r2.x, v_136.xyz); + let v_137 = (r4.xxx * r2.yzw); + r2 = vec4(r2.x, v_137.xyz); + let v_138 = (r0.xyz * r2.yzw); + r0 = vec4(v_138.xyz, r0.w); + let v_139 = fma(r5.xyz, r2.xxx, r0.xyz); + r0 = vec4(v_139.xyz, r0.w); + r1.x = ((-(r4.xxxx)).x + 1.0f); + r2.x = dot((-(r4.yzwy)).xyz, r3.yzw); + r2.x = (r2.x + r2.x); + let v_140 = -(r2.xxxx); + let v_141 = -(r4.yzwy); + let v_142 = fma(r3.yzw, v_140.xyz, v_141.xyz); + r2 = vec4(v_142.xyz, r2.w); + let v_143 = clamp(((r1.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r3 = vec4(v_143.xy, r3.zw); + r1.w = ((-(r3.xxxx)).w + 1.0f); + r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z); + r3.x = bitcast(select(0u, 4294967295u, (r3.x < r2.w))); + r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.w = (r1.w * r1.w); + r1.w = fma(r1.w, 5.0f, r2.w); + let v_144 = bitcast(r3.x); + let v_145 = r3.z; + r1.w = select(r1.w, v_145, (v_144 != 0u)); + let v_146 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_146.xy, r2.z, v_146.z); + r3.x = (abs(r2.zzzz).x + 1.0f); + let v_147 = (r2.xyw / r3.xxx); + r2 = vec4(v_147.xy, r2.z, v_147.z); + let v_148 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_148.xy, r2.z, v_148.z); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_149 = bitcast>(r2.zz); + let v_150 = r2.xy; + let v_151 = select(r2.wy, v_150, (v_149 != vec2())); + r2 = vec4(v_151.xy, r2.zw); + let v_152 = r1.w; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_152); + r1.y = max(r1.z, r1.y); + let v_153 = (r1.yyy * r2.xyz); + r1 = vec4(r1.x, v_153.xyz); + let v_154 = (r3.yyy * r1.yzw); + r2 = vec4(v_154.xyz, r2.w); + let v_155 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_155.xyz, r2.w); + let v_156 = fma(r1.yzw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(r1.x, v_156.xyz); + let v_157 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_157.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r6.xyz, r6.xyz); + r1.x = sqrt(r0.w); + let v_158 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_158.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r6.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_159 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_159 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_160 = (r0.www * r6.xyz); + r2 = vec4(v_160.xyz, r2.w); + let v_161 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_161, v_161, v_161, v_161).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_162 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_162, v_162, v_162, v_162).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_163 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_163.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_164 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_164.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_165 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_165.xyz, r2.w); + let v_166 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_166.xyz, r2.w); + let v_167 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_167.xyz, r3.w); + let v_168 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_168.xyz, r2.w); + let v_169 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_170 = (r2.xyz + v_169.xyz); + r2 = vec4(v_170.xyz, r2.w); + let v_171 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_171.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_172 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_172.xyz, r3.w); + let v_173 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_173.xy, r1.z, v_173.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_174 = (v8.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_174.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_175 = -(r0.xyxz); + let v_176 = fma(r1.xyw, r0.www, v_175.xyw); + r1 = vec4(v_176.xy, r1.z, v_176.z); + let v_177 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_177.xyz, r1.w); + } else { + r0.w = dot(r6.xyz, r6.xyz); + r1.w = sqrt(r0.w); + let v_178 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_178.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r6.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_179 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_179 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_180 = (r0.www * r6.xyz); + r3 = vec4(v_180.xyz, r3.w); + let v_181 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_181, v_181, v_181, v_181).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_182 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_182, v_182, v_182, v_182).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_183 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_183.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_184 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_184.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_185 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_185.xyz, r3.w); + let v_186 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_186.xyz, r3.w); + let v_187 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_187.xyz, r4.w); + let v_188 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_188.xyz, r3.w); + let v_189 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_190 = (r3.xyz + v_189.xyz); + r3 = vec4(v_190.xyz, r3.w); + let v_191 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_191.x, r2.y, v_191.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_192 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_192.xyz, r3.w); + let v_193 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_193.x, r2.y, v_193.yz); + let v_194 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_194.x, r2.y, v_194.yz); + let v_195 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_195.xyz, r1.w); + } + let v_196 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_196.xyz, o0.w); +} + +fn v_3(v_197 : bool) { + if (v_197) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @builtin(position) v_198 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v5, v6, v7, v_198); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e2520c382558deae.wgsl b/b/8b0b5899ed/shaders/e2520c382558deae.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..3136a6d934187bb431a463a38036e58fb7b662b0 --- /dev/null +++ b/b/8b0b5899ed/shaders/e2520c382558deae.wgsl @@ -0,0 +1,191 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb19_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_3d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + r0 = textureSample(t0, s0, v1.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol[15u].x); + r1.y = bitcast(select(0u, 4294967295u, !((cb13_13.tint_symbol_1[18u].x == 0.0f)))); + r1.z = bitcast(~(bitcast(r1.y))); + r1.w = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r1.x))); + r1.z = bitcast((bitcast(r1.w) & bitcast(r1.z))); + v((bitcast(r1.z) != 0u)); + r1.z = dot(v2.xyz, v2.xyz); + r1.z = inverseSqrt(r1.z); + let v_1 = (r1.zzz * v2.xyz); + r2 = vec4(v_1.xyz, r2.w); + r0.w = (r0.w * v3.w); + r1.z = (v4.z * cb13_13.tint_symbol_1[16u].x); + r1.z = bitcast(select(0u, 4294967295u, !((r1.z == 0.0f)))); + if ((bitcast(r1.z) != 0u)) { + let v_2 = fract(v4.yx); + let v_3 = r3; + r3 = vec4(v_2.x, v_3.y, v_2.y, v_3.w); + let v_4 = abs(v4.zzzz); + let v_5 = abs(v4.wwww); + r3.w = fma(r3.x, v_4.w, v_5.w); + r3.x = fma(r3.x, v1.w, v2.w); + r1.z = fract(cb13_13.tint_symbol_1[16u].z); + r1.z = bitcast(select(0u, 4294967295u, (0.10000000149011611938f < r1.z))); + r3.y = ((-(r3.zzzz)).y + 1.0f); + let v_6 = bitcast>(r1.zz); + let v_7 = r3.wy; + let v_8 = select(r3.zw, v_7, (v_6 != vec2())); + r1 = vec4(r1.xy, v_8.xy); + r2.w = bitcast(select(0u, 4294967295u, (cb13_13.tint_symbol_1[16u].z >= 1.0f))); + let v_9 = bitcast>(r2.ww); + let v_10 = r3.xy; + let v_11 = select(r3.zx, v_10, (v_9 != vec2())); + r3 = vec4(v_11.xy, r3.zw); + r3 = textureSampleLevel(t14, s14, r3.xyxx.xy, 0.0f); + r4 = textureSampleLevel(t15, s15, r1.zwzz.xy, 0.0f).zxyw; + r1.z = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r3.w))); + r1.w = bitcast(select(0u, 4294967295u, (0.0f < cb13_13.tint_symbol_1[16u].x))); + r1.z = bitcast((bitcast(r1.z) & bitcast(r1.w))); + let v_12 = bitcast>(r1.zzzz); + r3 = select(vec4(0.0f, 0.0f, 0.0f, 0.5f), r3, (v_12 != vec4())); + r1.z = fma(r3.w, 2.0f, -1.0f); + r1.z = ((-(abs(r1.zzzz))).z + 1.0f); + let v_13 = fma(r0.xyz, r1.zzz, r3.xyz); + r3 = vec4(v_13.xyz, r3.w); + let v_14 = -(r3.xyzx); + let v_15 = fma(r3.xyz, cb13_13.tint_symbol_1[7u].xyz, v_14.xyz); + r5 = vec4(v_15.xyz, r5.w); + let v_16 = fma(r4.zzz, r5.xyz, r3.xyz); + r3 = vec4(v_16.xyz, r3.w); + let v_17 = (r4.yyy * cb13_13.tint_symbol_1[6u].xyz); + r4 = vec4(r4.x, v_17.xyz); + let v_18 = fma(r3.xyz, r4.xxx, r4.yzw); + r0 = vec4(v_18.xyz, r0.w); + } else { + r4.x = 1.0f; + } + r1.z = bitcast(select(0u, 4294967295u, !((cb13_13.tint_symbol_1[3u].z == 0.0f)))); + if ((bitcast(r1.z) != 0u)) { + r1.z = bitcast(select(0u, 4294967295u, (cb13_13.tint_symbol_1[5u].x == 1.0f))); + if ((bitcast(r1.z) != 0u)) { + let v_19 = (v1.xy * cb11_11.tint_symbol_2[0u].zz); + r3 = vec4(v_19.xy, r3.zw); + r3.z = 0.0f; + r3 = textureSample(t2, s2, r3.xyzx.xyz); + } else { + let v_20 = (v1.xy * cb11_11.tint_symbol_2[0u].zz); + r5 = vec4(v_20.xy, r5.zw); + r5.z = 0.0f; + r5 = textureSample(t2, s2, r5.xyzx.xyz); + r6 = vec4(((v1.xy * vec2(2.0f))).xy, r6.zw); + r6.z = 0.0f; + r6 = textureSample(t2, s2, r6.xyzx.xyz); + let v_21 = -(r6.xxxx); + r1.z = (r5.x + v_21.z); + r3.x = fma(cb13_13.tint_symbol_1[5u].x, r1.z, r6.x); + } + r1.z = (cb11_11.tint_symbol_2[0u].x + -2.0f); + r1.z = fma(cb13_13.tint_symbol_1[5u].x, r1.z, 2.0f); + r1.w = (cb13_13.tint_symbol_1[3u].z + -2.0f); + r1.w = fma(cb13_13.tint_symbol_1[5u].x, r1.w, 2.0f); + r2.w = fma(r3.x, 2.0f, -1.0f); + r1.z = (r1.z * r2.w); + r1.z = (r4.x * r1.z); + r1.z = fma(r1.z, r1.w, 1.0f); + let v_22 = (r0.xyz * r1.zzz); + r0 = vec4(v_22.xyz, r0.w); + } + r1.z = clamp(((v1.zzzz * vec4(4.0f))).z, 0.0f, 1.0f); + let v_23 = (r0.xyz * cb13_13.tint_symbol_1[17u].xxx); + r3 = vec4(v_23.xyz, r3.w); + let v_24 = fma((-(r3.xyzx)).xyz, r1.zzz, r0.xyz); + r0 = vec4(v_24.xyz, r0.w); + let v_25 = (r0.xyz * cb13_13.tint_symbol_1[4u].xxx); + o0 = vec4(v_25.xyz, o0.w); + r0.x = (r0.w * cb2_2.tint_symbol[15u].x); + let v_26 = fma(r2.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_26.xyz, o1.w); + r0.y = (r0.x * r1.x); + r0.y = (r0.y * cb13_13.tint_symbol_1[18u].x); + let v_27 = bitcast(r1.y); + let v_28 = r0.y; + o0.w = select(r0.x, v_28, (v_27 != 0u)); + o1.w = r0.x; + o2 = vec4(vec3(0.0f, 0.0f, 0.98000001907348632812f), o2.w); + o2.w = r0.x; + o3 = vec4(); +} + +fn v(v_29 : bool) { + if (v_29) { + discard; + return; + } +} + +struct tint_symbol_3 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> tint_symbol_3 { + main_inner(v1, v2, v3, v4); + return tint_symbol_3(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/e2742be411220823.wgsl b/b/8b0b5899ed/shaders/e2742be411220823.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..35069c2eb128317d5eddc7d0181638bddf54c003 --- /dev/null +++ b/b/8b0b5899ed/shaders/e2742be411220823.wgsl @@ -0,0 +1,175 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + r0.x = cb3_3.tint_symbol_2[46u].w; + r0.y = cb3_3.tint_symbol_2[47u].w; + r0.z = cb3_3.tint_symbol_2[48u].w; + r0.w = dot(v3.xyz, v3.xyz); + r0.w = inverseSqrt(r0.w); + let v = (r0.www * v3.xyz); + r1 = vec4(v.xyz, r1.w); + r0.w = fma(v3.z, r0.w, cb3_3.tint_symbol_2[43u].w); + r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w); + r0.w = max(r0.w, 0.0f); + let v_1 = dot(r0.xyz, r1.xyz); + r0.x = clamp(vec4(v_1, v_1, v_1, v_1).x, 0.0f, 1.0f); + let v_2 = -(cb3_3.tint_symbol_2[0u].xyzx); + r0.y = dot(r1.xyz, v_2.xyz); + let v_3 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.xxx, r1.xyz); + r1 = vec4(v_4.xyz, r1.w); + let v_5 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz); + r0 = vec4(v_6.x, r0.y, v_6.yz); + let v_7 = (r2.xyz * cb2_2.tint_symbol_1[16u].zzz); + r2 = vec4(v_7.xyz, r2.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_8 = fma(r0.xzw, r1.www, r2.xyz); + r0 = vec4(v_8.x, r0.y, v_8.yz); + let v_9 = clamp(v1.xyw, vec3(), vec3(1.0f)); + r2 = vec4(v_9.xyz, r2.w); + let v_10 = (r2.xy * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_10.xy, r2.zw); + let v_11 = (r2.xy * r2.xy); + r2 = vec4(v_11.xy, r2.zw); + let v_12 = (r0.xzw * r2.yyy); + r0 = vec4(v_12.x, r0.y, v_12.yz); + let v_13 = fma(r1.xyz, r2.xxx, r0.xzw); + r0 = vec4(v_13.x, r0.y, v_13.yz); + r1 = textureSample(t0, s0, v2.xy.xyxx.xy); + let v_14 = (r1.xyz * r1.xyz); + r1 = vec4(v_14.xyz, r1.w); + r1.w = (r2.z * r1.w); + let v_15 = (r0.xzw * r1.xyz); + r0 = vec4(v_15.x, r0.y, v_15.yz); + r2.y = clamp(r0.yyyy.y, 0.0f, 1.0f); + r2.y = ((-(abs(r0.yyyy))).y + r2.y); + let v_16 = abs(r0.yyyy); + r0.y = fma(r1.w, r2.y, v_16.y); + o0.w = (r1.w * cb2_2.tint_symbol_1[15u].x); + let v_17 = (r0.yyy * r1.xyz); + r1 = vec4(v_17.xyz, r1.w); + r0.y = (r2.x * r2.x); + r0.y = (r0.y * cb3_3.tint_symbol_2[0u].w); + let v_18 = (r0.yyy * cb3_3.tint_symbol_2[1u].xyz); + r2 = vec4(r2.x, v_18.xyz); + let v_19 = (r1.xyz * r2.yzw); + r1 = vec4(v_19.xyz, r1.w); + let v_20 = fma(r1.xyz, r2.xxx, r0.xzw); + r0 = vec4(v_20.xyz, r0.w); + let v_21 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r1 = vec4(v_21.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r1.w = sqrt(r0.w); + r0.w = inverseSqrt(r0.w); + let v_22 = (r0.www * r1.xyz); + r2 = vec4(v_22.xyz, r2.w); + let v_23 = -(cb3_3.tint_symbol_2[50u].xxxx); + r0.w = (r1.w + v_23.w); + r0.w = max(r0.w, 0.0f); + r1.x = (r0.w / r1.w); + r1.x = (r1.x * r1.z); + r1.y = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.z = (r1.y * -1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.y = (r1.z / r1.y); + let v_24 = bitcast(r1.x); + r1.x = select(1.0f, r1.y, (v_24 != 0u)); + r1.y = (r0.w * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.y); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.y = fma((-(r1.xxxx)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[52u].y); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_25 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.z = clamp(vec4(v_25, v_25, v_25, v_25).z, 0.0f, 1.0f); + let v_26 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_26, v_26, v_26, v_26).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + r1.z = log2(r1.z); + r1.z = (r1.z * cb3_3.tint_symbol_2[53u].w); + r1.z = exp2(r1.z); + let v_27 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_27.xyz, r2.w); + let v_28 = fma(r1.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_28.xyz, r2.w); + let v_29 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_29.xyz, r3.w); + let v_30 = fma(r1.zzz, r3.xyz, r2.xyz); + r2 = vec4(v_30.xyz, r2.w); + let v_31 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_32 = (r2.xyz + v_31.xyz); + r2 = vec4(v_32.xyz, r2.w); + let v_33 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r0.w * v_33.z); + let v_34 = -(cb3_3.tint_symbol_2[52u].xxxx); + r0.w = (r0.w + v_34.w); + r0.w = max(r0.w, 0.0f); + r0.w = (r0.w * cb3_3.tint_symbol_2[51u].x); + r0.w = (r0.w * 1.44269502162933349609f); + r0.w = exp2(r0.w); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = clamp(fma(r1.yyyy, r0.wwww, r1.xxxx).w, 0.0f, 1.0f); + r1.x = (r1.z * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = ((-(r1.xxxx)).x + 1.0f); + let v_35 = fma(r1.xxx, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r1 = vec4(v_35.x, r1.y, v_35.yz); + r2.x = ((-(r1.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r2.y = ((-(r1.zzzz)).y + cb3_3.tint_symbol_2[56u].w); + r2.z = ((-(r1.wwww)).z + cb3_3.tint_symbol_2[57u].w); + let v_36 = fma(r1.yyy, r2.xyz, r1.xzw); + r1 = vec4(v_36.xyz, r1.w); + let v_37 = ((-(r0.xyzx)).xyz + r1.xyz); + r1 = vec4(v_37.xyz, r1.w); + let v_38 = fma(r0.www, r1.xyz, r0.xyz); + o0 = vec4(v_38.xyz, o0.w); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e28e6be4c1f6133c.wgsl b/b/8b0b5899ed/shaders/e28e6be4c1f6133c.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..2fe2bc8976c7e5b09504caebbf6ec1c79d57c847 --- /dev/null +++ b/b/8b0b5899ed/shaders/e28e6be4c1f6133c.wgsl @@ -0,0 +1,385 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb19_struct_1 { + tint_symbol_2 : array, 19u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb19_struct_1; + +struct cb21_struct { + tint_symbol_3 : array, 21u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb21_struct; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(30u) var s14 : sampler_comparison; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_multisampled_2d; + +@group(1u) @binding(40u) var t8 : texture_multisampled_2d; + +@group(1u) @binding(41u) var t9 : texture_multisampled_2d; + +@group(1u) @binding(44u) var t12 : texture_multisampled_2d; + +@group(1u) @binding(46u) var t14 : texture_depth_cube; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v3 : u32) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + let v = fma(r0.xy, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r1 = vec4(v.xy, r1.zw); + r1.z = 1.0f; + r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz); + r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz); + r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz); + let v_1 = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = r0.xy; + let v_3 = max(v_2, vec2(-2147483648.0f)); + let v_4 = bitcast>(select(select(vec2(v_3), vec2(2147483647i), (v_3 >= vec2(2147483648.0f))), vec2(), !((v_2 == v_2)))); + r1 = vec4(v_4.xy, r1.zw); + r1 = vec4(r1.xy, vec2()); + r0.z = textureLoad(t12, bitcast>(r1.xy), bitcast(v3)).x; + r0.z = ((-(r0.zzzz)).z + cb12_12.tint_symbol_3[17u].w); + r0.z = (r0.z + 1.0f); + r0.z = (cb12_12.tint_symbol_3[17u].z / r0.z); + let v_5 = fma(r2.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_5.xyz, r3.w); + let v_6 = ((-(r3.xyzx)).xyz + cb12_12.tint_symbol_3[0u].xyz); + r4 = vec4(v_6.xyz, r4.w); + r0.w = dot(r4.xyz, r4.xyz); + r2.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb12_12.tint_symbol_3[7u].xxxx)).w + 1.0f); + r4.w = fma(r4.w, r2.w, cb12_12.tint_symbol_3[7u].x); + r2.w = (r2.w / r4.w); + r3.w = 1.0f; + r3.x = dot(r3, cb12_12.tint_symbol_3[6u]); + r3.x = bitcast(select(0u, 4294967295u, (r3.x >= 0.0f))); + r3.x = bitcast((bitcast(r3.x) & 1065353216u)); + r2.w = (r2.w * r3.x); + r3.x = bitcast(select(0u, 4294967295u, (r2.w < 0.00000099999999747524f))); + v_7((bitcast(r3.x) != 0u)); + let v_8 = textureLoad(t7, bitcast>(r1.xy), bitcast(v3)).xyz; + r3 = vec4(v_8.xyz, r3.w); + let v_9 = (r3.xyz * r3.xyz); + r3 = vec4(v_9.xyz, r3.w); + let v_10 = textureLoad(t9, bitcast>(r1.xy), bitcast(v3)).xz; + r5 = vec4(v_10.xy, r5.zw); + r3.w = (r5.x * r5.x); + r1 = textureLoad(t8, bitcast>(r1.xy), bitcast(v3)); + let v_11 = (r1.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r5 = vec4(v_11.x, r5.y, v_11.yz); + let v_12 = fract(r5.xzw); + r5 = vec4(v_12.x, r5.y, v_12.yz); + let v_13 = fma((-(r5.zzwz)).xz, vec2(0.125f), r5.xz); + let v_14 = r5; + r5 = vec4(v_13.x, v_14.y, v_13.y, v_14.w); + let v_15 = fma(r1.xyz, vec3(256.0f), r5.xzw); + r1 = vec4(v_15.xyz, r1.w); + let v_16 = (r1.xyz + vec3(-128.0f)); + r1 = vec4(v_16.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_17 = (r1.www * r1.xyz); + r1 = vec4(v_17.xyz, r1.w); + r1.w = min(r3.w, 1.0f); + r0.w = inverseSqrt(r0.w); + let v_18 = (r0.www * r4.xyz); + r4 = vec4(v_18.xyz, r4.w); + r0.w = dot(r2.xyz, r2.xyz); + r0.w = inverseSqrt(r0.w); + let v_19 = (r0.www * r2.xyz); + r5 = vec4(v_19.x, r5.y, v_19.yz); + let v_20 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz); + r2 = vec4(v_20.xyz, r2.w); + r6.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz); + r6.z = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_21 = -(r6.xyzx); + r0.z = dot(v_21.xyz, (-(r6.xyzx)).xyz); + r0.z = sqrt(r0.z); + let v_22 = ((-(r6.xyzx)).xyz / r0.zzz); + r2 = vec4(v_22.xyz, r2.w); + r0.w = (r0.z * cb6_6.tint_symbol_2[17u].w); + let v_23 = bitcast>(select(vec3(), vec3(4294967295u), (vec3() < r2.xyz))); + r6 = vec4(v_23.xyz, r6.w); + let v_24 = bitcast>(select(vec3(), vec3(4294967295u), (r2.xyz < vec3()))); + r7 = vec4(v_24.xyz, r7.w); + let v_25 = -(bitcast>(r6.xyzx)); + let v_26 = bitcast>((bitcast>(r7.xyz) + v_25.xyz)); + r6 = vec4(v_26.xyz, r6.w); + let v_27 = vec3(bitcast>(r6.xyz)); + r6 = vec4(v_27.xyz, r6.w); + r7 = bitcast>(select(vec4(), vec4(4294967295u), (abs(r2.zzyy) < abs(r2.xyxz)))); + let v_28 = bitcast>((bitcast>(r7.yw) | bitcast>(r7.xz))); + r7 = vec4(v_28.xy, r7.zw); + let v_29 = (-(r6.xyzx)).xyz; + r6 = vec4(v_29.xyz, r6.w); + r6.w = 0.0f; + let v_30 = bitcast>(r7.yyy); + let v_31 = r6.wxw; + let v_32 = select(r6.wwy, v_31, (v_30 != vec3())); + r7 = vec4(r7.x, v_32.xyz); + let v_33 = bitcast>(r7.xxx); + let v_34 = r7.yzw; + let v_35 = select(r6.wwz, v_34, (v_33 != vec3())); + r6 = vec4(v_35.xyz, r6.w); + let v_36 = (r2.zxy * r6.xyz); + r7 = vec4(v_36.xyz, r7.w); + let v_37 = -(r7.xyzx); + let v_38 = fma(r2.yzx, r6.yzx, v_37.xyz); + r6 = vec4(v_38.xyz, r6.w); + r3.w = dot(r6.xyz, r6.xyz); + r3.w = inverseSqrt(r3.w); + let v_39 = (r3.www * r6.xyz); + r6 = vec4(v_39.xyz, r6.w); + let v_40 = (r2.yzx * r6.zxy); + r7 = vec4(v_40.xyz, r7.w); + let v_41 = -(r7.xyzx); + let v_42 = fma(r6.yzx, r2.zxy, v_41.xyz); + r7 = vec4(v_42.xyz, r7.w); + r8 = dpdx(r2.xyzx); + r3.w = dpdx(r0.w); + r9 = dpdy(r2.xyzx); + r0.w = dpdy(r0.w); + r10.z = dot(r8.yzw, r8.yzw); + r4.w = dot(r8.yzw, r9.yzw); + r10.x = dot(r9.yzw, r9.yzw); + r6.w = (r4.w * r4.w); + let v_43 = -(r6.wwww); + r6.w = fma(r10.z, r10.x, v_43.w); + r6.w = (1.0f / r6.w); + r10.y = (-(r4.wwww)).y; + r11 = (r6.wwww * r10.xxxy); + r10 = (r10.yyyz * r6.wwww); + r12 = (r9 * r10); + r12 = fma(r8, r11, r12); + let v_44 = (r9.yz * r10.ww); + r8 = vec4(v_44.x, r8.yz, v_44.y); + let v_45 = fma(r8.yz, r11.ww, r8.xw); + r8 = vec4(v_45.xy, r8.zw); + let v_46 = (r3.www * r12.xyz); + r9 = vec4(v_46.xyz, r9.w); + r10.x = fma(r0.w, r12.w, r9.x); + let v_47 = fma(r0.ww, r8.xy, r9.yz); + let v_48 = r10; + r10 = vec4(v_48.x, v_47.xy, v_48.w); + let v_49 = max(r10.xyz, vec3(-1.0f)); + r8 = vec4(v_49.xyz, r8.w); + let v_50 = min(r8.xyz, vec3(1.0f)); + r8 = vec4(v_50.xyz, r8.w); + let v_51 = (r0.xy * vec2(0.015625f)); + r0 = vec4(v_51.xy, r0.zw); + let v_52 = textureSample(t1, s1, r0.xyxx.xy).xy; + r0 = vec4(v_52.xy, r0.zw); + let v_53 = fma(r0.yx, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v_53.xy, r0.zw); + r0.w = (cb6_6.tint_symbol_2[18u].w * 4.0f); + let v_54 = (r0.www * r7.xyz); + r7 = vec4(v_54.xyz, r7.w); + let v_55 = (r0.www * r6.xyz); + r6 = vec4(v_55.xyz, r6.w); + let v_56 = (r0.yyy * r7.xyz); + r9 = vec4(v_56.xyz, r9.w); + let v_57 = (r0.xxx * r6.xyz); + r10 = vec4(v_57.xyz, r10.w); + let v_58 = fma(r0.yyy, r7.xyz, r10.xyz); + r11 = vec4(v_58.xyz, r11.w); + let v_59 = (r2.xyz + r11.xyz); + r12 = vec4(v_59.xyz, r12.w); + r0.w = dot(r8.xyz, r11.xyz); + r0.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r0.w); + let v_60 = r12.xyzx; + r0.w = textureSampleCompareLevel(t14, s14, v_60.xyz, r0.w); + let v_61 = -(r10.xyzx); + let v_62 = fma(r0.yyy, r7.xyz, v_61.xyz); + r10 = vec4(v_62.xyz, r10.w); + let v_63 = (r10.xyz * vec3(0.5f)); + r11 = vec4(v_63.xyz, r11.w); + let v_64 = fma(r10.xyz, vec3(0.5f), r2.xyz); + r10 = vec4(v_64.xyz, r10.w); + r3.w = dot(r8.xyz, r11.xyz); + r3.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r3.w); + let v_65 = r10.xyzx; + r3.w = textureSampleCompareLevel(t14, s14, v_65.xyz, r3.w); + r0.w = (r0.w + r3.w); + let v_66 = -(r9.xyzx); + let v_67 = fma(r0.xxx, r6.xyz, v_66.xyz); + r9 = vec4(v_67.xyz, r9.w); + let v_68 = (r9.xyz * vec3(0.25f)); + r10 = vec4(v_68.xyz, r10.w); + let v_69 = fma(r9.xyz, vec3(0.25f), r2.xyz); + r9 = vec4(v_69.xyz, r9.w); + r3.w = dot(r8.xyz, r10.xyz); + r3.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r3.w); + let v_70 = r9.xyzx; + r3.w = textureSampleCompareLevel(t14, s14, v_70.xyz, r3.w); + r0.w = (r0.w + r3.w); + let v_71 = -(r0.xxxx); + r9.x = (v_71.x + (-(r0.yyyy)).x); + r9.y = ((-(r0.xxxx)).y + r0.y); + let v_72 = (r9.xy * vec2(0.54447221755981445312f)); + r9 = vec4(v_72.xy, r9.zw); + let v_73 = (r7.xyz * r9.xxx); + r10 = vec4(v_73.xyz, r10.w); + let v_74 = (r6.xyz * r9.yyy); + r11 = vec4(v_74.xyz, r11.w); + let v_75 = fma(r9.xxx, r7.xyz, r11.xyz); + r12 = vec4(v_75.xyz, r12.w); + let v_76 = (r2.xyz + r12.xyz); + r13 = vec4(v_76.xyz, r13.w); + r3.w = dot(r8.xyz, r12.xyz); + r3.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r3.w); + let v_77 = r13.xyzx; + r3.w = textureSampleCompareLevel(t14, s14, v_77.xyz, r3.w); + r0.w = (r0.w + r3.w); + let v_78 = -(r11.xxyz); + let v_79 = fma(r9.xxx, r7.xyz, v_78.xzw); + r9 = vec4(v_79.x, r9.y, v_79.yz); + let v_80 = (r9.xzw * vec3(0.5f)); + r11 = vec4(v_80.xyz, r11.w); + let v_81 = fma(r9.xzw, vec3(0.5f), r2.xyz); + r9 = vec4(v_81.x, r9.y, v_81.yz); + r3.w = dot(r8.xyz, r11.xyz); + r3.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r3.w); + let v_82 = r9.xzwx; + r3.w = textureSampleCompareLevel(t14, s14, v_82.xyz, r3.w); + r0.w = (r0.w + r3.w); + let v_83 = -(r10.xyzx); + let v_84 = fma(r9.yyy, r6.xyz, v_83.xyz); + r9 = vec4(v_84.xyz, r9.w); + let v_85 = (r9.xyz * vec3(0.25f)); + r10 = vec4(v_85.xyz, r10.w); + let v_86 = fma(r9.xyz, vec3(0.25f), r2.xyz); + r9 = vec4(v_86.xyz, r9.w); + r3.w = dot(r8.xyz, r10.xyz); + r3.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r3.w); + let v_87 = r9.xyzx; + r3.w = textureSampleCompareLevel(t14, s14, v_87.xyz, r3.w); + r0.w = (r0.w + r3.w); + let v_88 = (r0.xy * vec2(0.43999999761581420898f, -0.43999999761581420898f)); + r0 = vec4(v_88.xy, r0.zw); + let v_89 = (r7.xyz * r0.xxx); + r9 = vec4(v_89.xyz, r9.w); + let v_90 = (r6.xyz * r0.yyy); + r10 = vec4(v_90.xyz, r10.w); + let v_91 = fma(r0.xxx, r7.xyz, r10.xyz); + r11 = vec4(v_91.xyz, r11.w); + let v_92 = (r2.xyz + r11.xyz); + r12 = vec4(v_92.xyz, r12.w); + r3.w = dot(r8.xyz, r11.xyz); + r3.w = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r3.w); + let v_93 = r12.xyzx; + r3.w = textureSampleCompareLevel(t14, s14, v_93.xyz, r3.w); + r0.w = (r0.w + r3.w); + let v_94 = -(r10.xyzx); + let v_95 = fma(r0.xxx, r7.xyz, v_94.xyz); + r7 = vec4(v_95.xyz, r7.w); + let v_96 = (r7.xyz * vec3(0.5f)); + r10 = vec4(v_96.xyz, r10.w); + let v_97 = fma(r7.xyz, vec3(0.5f), r2.xyz); + r7 = vec4(v_97.xyz, r7.w); + r0.x = dot(r8.xyz, r10.xyz); + r0.x = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r0.x); + let v_98 = r7.xyzx; + r0.x = textureSampleCompareLevel(t14, s14, v_98.xyz, r0.x); + r0.x = (r0.x + r0.w); + let v_99 = -(r9.xyzx); + let v_100 = fma(r0.yyy, r6.xyz, v_99.xyz); + r6 = vec4(v_100.xyz, r6.w); + let v_101 = (r6.xyz * vec3(0.25f)); + r7 = vec4(v_101.xyz, r7.w); + let v_102 = fma(r6.xyz, vec3(0.25f), r2.xyz); + r2 = vec4(v_102.xyz, r2.w); + r0.y = dot(r8.xyz, r7.xyz); + r0.y = fma(r0.z, cb6_6.tint_symbol_2[17u].w, r0.y); + let v_103 = r2.xyzx; + r0.y = textureSampleCompareLevel(t14, s14, v_103.xyz, r0.y); + r0.x = (r0.y + r0.x); + let v_104 = (cb12_12.tint_symbol_3[3u].www * cb12_12.tint_symbol_3[3u].xyz); + r0 = vec4(r0.x, v_104.xyz); + let v_105 = dot(r1.xyz, r4.xyz); + r2.x = clamp(vec4(v_105, v_105, v_105, v_105).x, 0.0f, 1.0f); + let v_106 = dot((-(r5.xzwx)).xyz, r1.xyz); + r1.x = clamp(vec4(v_106, v_106, v_106, v_106).x, 0.0f, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.y = (r1.x * r1.x); + r1.y = (r1.y * r1.y); + r1.x = (r1.x * r1.y); + r1.y = ((-(r5.yyyy)).y + 1.0f); + r1.x = fma(r5.y, r1.x, r1.y); + r1.x = fma((-(r1.wwww)).x, r1.x, 1.0f); + r1.x = (r1.x * r2.x); + r0.x = fma(r0.x, 0.11111111193895339966f, -1.0f); + r0.x = fma(cb12_12.tint_symbol_3[8u].y, r0.x, 1.0f); + let v_107 = (r1.xxx * r3.xyz); + r1 = vec4(v_107.xyz, r1.w); + let v_108 = (r0.yzw * r1.xyz); + r0 = vec4(r0.x, v_108.xyz); + let v_109 = (r2.www * r0.yzw); + r0 = vec4(r0.x, v_109.xyz); + let v_110 = (r0.xxx * r0.yzw); + r0 = vec4(v_110.xyz, r0.w); + let v_111 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_111.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_7(v_112 : bool) { + if (v_112) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4, @builtin(sample_index) v3 : u32) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e295d71ea8921a4e.wgsl b/b/8b0b5899ed/shaders/e295d71ea8921a4e.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..7b6c91ee263eb9eb074df27124770e87f0e5f6ba --- /dev/null +++ b/b/8b0b5899ed/shaders/e295d71ea8921a4e.wgsl @@ -0,0 +1,178 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb53_struct { + tint_symbol_2 : array, 53u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb53_struct; + +struct cb3_struct { + tint_symbol_3 : array, 3u>, +} + +@group(0u) @binding(5u) var cb5_5 : cb3_struct; + +@group(0u) @binding(16u) var s0 : sampler; + +@group(0u) @binding(32u) var t0 : texture_2d; + +var icb0 : array, 12u> = array, 12u>(vec4(0.77296757698059082031f, -0.2221564948558807373f, 0.52824062108993530273f, -0.80284750461578369141f), vec4(0.26296308636665344238f, -0.07523454725742340088f, 0.82370549440383911133f, -0.55618768930435180664f), vec4(0.56968319416046142578f, 0.12108600139617919922f, 0.39888420701026916504f, -0.41141709685325622559f), vec4(0.44001591205596923828f, 0.48799020051956176758f, -0.03464015945792198181f, 0.17634199559688568115f), vec4(-0.12032330036163330078f, -0.5860487818717956543f, 0.20046560466289520264f, -0.68741881847381591797f), vec4(-0.25861400365829467773f, -0.16308039426803588867f, -0.68832087516784667969f, -0.6355559229850769043f), vec4(-0.34508609771728515625f, -0.84809571504592895508f, -0.36281260848045349121f, 0.61441987752914428711f), vec4(0.06174967065453529358f, 0.50691992044448852539f, 0.97731637954711914062f, 0.20866240561008453369f), vec4(0.78943288326263427734f, 0.49026459455490112305f, -0.70231288671493530273f, -0.07146061956882476807f), vec4(-0.49534139037132263184f, 0.23382100462913513184f, 0.1793105006217956543f, 0.96258467435836791992f), vec4(-0.93097507953643798828f, -0.32739698886871337891f, -0.91298490762710571289f, 0.24169740080833435059f), vec4(-0.21726569533348083496f, 0.97270828485488891602f, -0.69711947441101074219f, 0.52966928482055664062f)); + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec3) { + let v = (v3.yyy * cb1_1.tint_symbol[9u].xyw); + r0 = vec4(v.xyz, r0.w); + let v_1 = fma(v3.xxx, cb1_1.tint_symbol[8u].xyw, r0.xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v3.zzz, cb1_1.tint_symbol[10u].xyw, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = (r0.xyz + cb1_1.tint_symbol[11u].xyw); + r0 = vec4(v_3.xyz, r0.w); + r0.w = (1.0f / r0.z); + let v_4 = (r0.ww * r0.xy); + r0 = vec4(v_4.xy, r0.zw); + let v_5 = fma(r0.xy, vec2(0.5f, -0.5f), vec2(0.5f)); + r1 = vec4(v_5.xy, r1.zw); + r1 = textureSampleLevel(t0, s0, r1.xyxx.xy, 0.0f); + r1.x = bitcast(select(0u, 4294967295u, (r1.x >= r0.z))); + if ((bitcast(r1.x) != 0u)) { + let v_6 = (v0.yy * cb1_1.tint_symbol[9u].xy); + r1 = vec4(v_6.xy, r1.zw); + let v_7 = fma(v0.xx, cb1_1.tint_symbol[8u].xy, r1.xy); + r1 = vec4(v_7.xy, r1.zw); + let v_8 = fma(v0.zz, cb1_1.tint_symbol[10u].xy, r1.xy); + r1 = vec4(v_8.xy, r1.zw); + let v_9 = (r1.xy + cb1_1.tint_symbol[11u].xy); + r1 = vec4(v_9.xy, r1.zw); + let v_10 = -(r0.xyxx); + let v_11 = fma(r1.xy, r0.ww, v_10.xy); + r1 = vec4(v_11.xy, r1.zw); + r0.w = dot(r1.xy, r1.xy); + r0.w = sqrt(r0.w); + r0.w = (r0.w * cb5_5.tint_symbol_3[2u].x); + r1.x = dot(cb5_5.tint_symbol_3[2u].yy, cb2_2.tint_symbol_1[18u].zz); + r0.w = min(r0.w, r1.x); + r1 = vec4(vec2(), r1.zw); + loop { + r1.z = bitcast(select(0u, 4294967295u, (bitcast(r1.y) >= 12i))); + if ((bitcast(r1.z) != 0u)) { + break; + } + r2 = fma(icb0[bitcast(r1.y)], r0.wwww, r0.xyxy); + r2 = fma(r2, vec4(0.5f, -0.5f, 0.5f, -0.5f), vec4(0.5f)); + r3 = textureSampleLevel(t0, s0, r2.xyxx.xy, 0.0f); + r1.z = bitcast(select(0u, 4294967295u, (r3.x >= r0.z))); + r1.z = bitcast((bitcast(r1.z) & 1065353216u)); + r1.z = (r1.z + r1.x); + r2 = textureSampleLevel(t0, s0, r2.zwzz.xy, 0.0f); + r1.w = bitcast(select(0u, 4294967295u, (r2.x >= r0.z))); + r1.w = bitcast((bitcast(r1.w) & 1065353216u)); + r1.x = (r1.w + r1.z); + r1.y = bitcast((bitcast(r1.y) + 1i)); + } + } else { + r1.x = 0.0f; + } + r0.z = (r1.x * 0.04166666790843009949f); + let v_12 = -(cb5_5.tint_symbol_3[1u].xxxx); + r0.w = (v_12.w + 1.00010001659393310547f); + r0.w = (1.0f / r0.w); + let v_13 = clamp(((abs(r0.xyxx) + v_12)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_13.xy, r0.zw); + r0.x = max(r0.y, r0.x); + r0.x = fma((-(r0.xxxx)).x, r0.w, 1.0f); + let v_14 = (r0.xz * r0.xz); + let v_15 = r0; + r0 = vec4(v_14.x, v_15.y, v_14.y, v_15.w); + r0.x = (r0.x * r0.z); + r0.y = bitcast(select(0u, 4294967295u, (0.0f < r0.x))); + let v_16 = select(v3, v0, (bitcast>(r0.yyy) != vec3())); + r0 = vec4(r0.x, v_16.xyz); + r1 = (r0.zzzz * cb1_1.tint_symbol[9u]); + r1 = fma(r0.yyyy, cb1_1.tint_symbol[8u], r1); + r1 = fma(r0.wwww, cb1_1.tint_symbol[10u], r1); + o0 = (r1 + cb1_1.tint_symbol[11u]); + let v_17 = (r0.xxx * v1.xyz); + r0 = vec4(v_17.xyz, r0.w); + let v_18 = (r0.xyz * v2.yyy); + r0 = vec4(v_18.xyz, r0.w); + let v_19 = (v0 + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r1 = vec4(v_19.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = sqrt(r0.w); + let v_20 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.x = (r0.w + v_20.x); + r1.x = max(r1.x, 0.0f); + r0.w = (r1.x / r0.w); + r0.w = (r0.w * r1.z); + r1.y = (r0.w * cb3_3.tint_symbol_2[52u].z); + r0.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r0.wwww).w))); + r1.z = (r1.y * -1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.y = (r1.z / r1.y); + let v_21 = bitcast(r0.w); + r0.w = select(1.0f, r1.y, (v_21 != 0u)); + r1.y = (r1.x * cb3_3.tint_symbol_2[51u].w); + r0.w = (r0.w * r1.y); + r0.w = min(r0.w, 1.0f); + r0.w = (r0.w * 1.44269502162933349609f); + r0.w = exp2(r0.w); + r0.w = min(r0.w, 1.0f); + r0.w = ((-(r0.wwww)).w + 1.0f); + r1.y = (r0.w * cb3_3.tint_symbol_2[52u].y); + r0.w = fma((-(r0.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r0.w = (r0.w * cb3_3.tint_symbol_2[51u].y); + let v_22 = -(cb3_3.tint_symbol_2[52u].xxxx); + r1.x = (r1.x + v_22.x); + r1.x = max(r1.x, 0.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].x); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r0.w = clamp(fma(r0.wwww, r1.xxxx, r1.yyyy).w, 0.0f, 1.0f); + r0.w = ((-(r0.wwww)).w + 1.0f); + o2 = ((r0.www * r0.xyz)).xyzx; + o1.x = v2.x; + o1.y = v1.w; +} + +struct tint_symbol_4 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec3) -> tint_symbol_4 { + main_inner(v0, v1, v2, v3); + return tint_symbol_4(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/e29ba8f628f1a294.wgsl b/b/8b0b5899ed/shaders/e29ba8f628f1a294.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..a11eeeb30dca4c5fed9343a1f0d3cb0217b22091 --- /dev/null +++ b/b/8b0b5899ed/shaders/e29ba8f628f1a294.wgsl @@ -0,0 +1,265 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb12_struct { + tint_symbol_1 : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(0u) @binding(7u) var cb7_7 : cb1_struct; + +struct cb5_struct { + tint_symbol_3 : array, 5u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb5_struct; + +struct cb8_struct { + tint_symbol_4 : array, 8u>, +} + +@group(0u) @binding(11u) var cb11_11 : cb8_struct; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var icb0 : array, 19u> = array, 19u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f), vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f), vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f), vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f), vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f)); + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +fn main_inner(v0 : vec3, v2 : vec4, v3 : vec2, v4 : vec2, v6 : vec4) { + if ((bitcast(cb7_7.tint_symbol_2[0u].x) != 0u)) { + let v = (v0 + cb12_12.tint_symbol_3[1u].xyz); + r0 = vec4(v.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = sqrt(r0.w); + let v_1 = (r0.xyz / r0.www); + r0 = vec4(v_1.xyz, r0.w); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = (r0.z * 0.5f); + r1.x = dot(r0.xy, r0.xy); + r1.x = max(r1.x, 0.00000000999999993923f); + r1.x = sqrt(r1.x); + let v_2 = (r0.xy / r1.xx); + r0 = vec4(v_2.xy, r0.zw); + let v_3 = (r0.zz * r0.xy); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = fma(r0.xy, vec2(0.5f), vec2(0.5f)); + r0 = vec4(v_4.xy, r0.zw); + let v_5 = (r0.xy * vec2(126.73267364501953125f)); + r1 = vec4(v_5.xy, r1.zw); + let v_6 = -(r1.xxxy); + let v_7 = bitcast>(select(vec2(), vec2(4294967295u), (r1.xy >= v_6.zw))); + r1 = vec4(r1.xy, v_7.xy); + let v_8 = fract(abs(r1.xyxx).xy); + r1 = vec4(v_8.xy, r1.zw); + let v_9 = -(r1.xyxx); + let v_10 = bitcast>(r1.zw); + let v_11 = select(v_9.xy, r1.xy, (v_10 != vec2())); + r1 = vec4(v_11.xy, r1.zw); + r2 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f); + let v_12 = fma((-(r1.xyxx)).xy, vec2(0.00789062492549419403f), r0.xy); + r0 = vec4(v_12.xy, r0.zw); + r3 = (r0.xyxy + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f); + r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f); + let v_13 = (r0.xy + vec2(0.00789062492549419403f)); + r0 = vec4(v_13.xy, r0.zw); + r5 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f); + let v_14 = ((-(r1.xyxx)).xy + vec2(1.0f)); + r0 = vec4(v_14.xy, r0.zw); + let v_15 = (r0.xxx * r2.xyz); + r2 = vec4(v_15.xyz, r2.w); + let v_16 = (r1.xxx * r4.xyz); + r4 = vec4(v_16.xyz, r4.w); + let v_17 = (r0.yyy * r4.xyz); + r4 = vec4(v_17.xyz, r4.w); + let v_18 = fma(r2.xyz, r0.yyy, r4.xyz); + r2 = vec4(v_18.xyz, r2.w); + let v_19 = (r0.xxx * r3.xyz); + r0 = vec4(v_19.xyz, r0.w); + let v_20 = fma(r0.xyz, r1.yyy, r2.xyz); + r0 = vec4(v_20.xyz, r0.w); + let v_21 = (r1.xxx * r5.xyz); + r1 = vec4(v_21.x, r1.y, v_21.yz); + let v_22 = fma(r1.xzw, r1.yyy, r0.xyz); + r0 = vec4(v_22.xyz, r0.w); + r0.w = (r0.w / cb12_12.tint_symbol_3[0u].x); + r0.w = min(r0.w, 1.0f); + let v_23 = (r0.www * r0.xyz); + r0 = vec4(v_23.xyz, r0.w); + let v_24 = (r0.xyz * cb12_12.tint_symbol_3[0u].yyy); + r0 = vec4(v_24.xyz, r0.w); + let v_25 = fma(r0.xyz, v6.yyy, v0); + r0 = vec4(v_25.xyz, r0.w); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_3[2u].w))); + let v_26 = -(cb12_12.tint_symbol_3[1u].xxyz); + let v_27 = (v_26.yzw + cb12_12.tint_symbol_3[2u].xyz); + r1 = vec4(r1.x, v_27.xyz); + let v_28 = -(r1.yzwy); + let v_29 = (r0.xyz + v_28.xyz); + r2 = vec4(v_29.xyz, r2.w); + r1.y = dot(r2.xyz, r2.xyz); + r1.y = sqrt(r1.y); + r1.w = (cb12_12.tint_symbol_3[2u].w * 1.10000002384185791016f); + r2.x = clamp(((r1.yyyy / r1.wwww)).x, 0.0f, 1.0f); + r2.z = bitcast(select(0u, 4294967295u, (r2.x < 1.0f))); + r1.y = (r2.y / r1.y); + r2.x = fma(r2.x, 0.10000000149011611938f, 0.89999997615814208984f); + r1.y = (r1.y * r2.x); + r1.y = fma(r1.y, r1.w, r1.z); + let v_30 = bitcast(r2.z); + let v_31 = r1.y; + r1.y = select(r0.y, v_31, (v_30 != 0u)); + let v_32 = bitcast(r1.x); + let v_33 = r1.y; + r0.w = select(r0.y, v_33, (v_32 != 0u)); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_3[3u].w))); + let v_34 = (v_26.yzw + cb12_12.tint_symbol_3[3u].xyz); + r1 = vec4(r1.x, v_34.xyz); + let v_35 = -(r1.yzwy); + let v_36 = (r0.xwz + v_35.xyz); + r2 = vec4(v_36.xyz, r2.w); + r1.y = dot(r2.xyz, r2.xyz); + r1.y = sqrt(r1.y); + r1.w = (cb12_12.tint_symbol_3[3u].w * 1.10000002384185791016f); + r2.x = clamp(((r1.yyyy / r1.wwww)).x, 0.0f, 1.0f); + r2.z = bitcast(select(0u, 4294967295u, (r2.x < 1.0f))); + r1.y = (r2.y / r1.y); + r2.x = fma(r2.x, 0.10000000149011611938f, 0.89999997615814208984f); + r1.y = (r1.y * r2.x); + r1.y = fma(r1.y, r1.w, r1.z); + let v_37 = bitcast(r2.z); + let v_38 = r1.y; + r1.y = select(r0.w, v_38, (v_37 != 0u)); + let v_39 = bitcast(r1.x); + let v_40 = r1.y; + r0.y = select(r0.w, v_40, (v_39 != 0u)); + } else { + r0 = vec4(v0.xyz, r0.w); + } + r1.x = (v2.z * 255.001953125f); + let v_41 = r1.x; + let v_42 = max(v_41, -2147483648.0f); + r1.x = bitcast(select(select(i32(v_42), 2147483647i, (v_42 >= 2147483648.0f)), 0i, !((v_41 == v_41)))); + r1.x = bitcast((bitcast(r1.x) * 3i)); + r1.y = fma(v6.w, 255.0f, 0.5f); + let v_43 = max(r1.y, 0.0f); + r1.y = bitcast(select(u32(v_43), 4294967295u, (v_43 >= 4294967296.0f))); + r1.z = bitcast((bitcast(r1.y) >> 2u)); + r2.y = dot(cb11_11.tint_symbol_4[bitcast((bitcast(r1.z) + 3i))], icb0[bitcast(r1.y)]); + r2.x = (r2.y * v6.x); + r0.w = 1.0f; + r1.y = dot(cb4_4.tint_symbol[bitcast(r1.x)], r0); + r1.z = dot(cb4_4.tint_symbol[bitcast((bitcast(r1.x) + 1i))], r0); + r0.x = dot(cb4_4.tint_symbol[bitcast((bitcast(r1.x) + 2i))], r0); + r3 = (r1.zzzz * cb1_1.tint_symbol_1[9u]); + r1 = fma(r1.yyyy, cb1_1.tint_symbol_1[8u], r3); + r0 = fma(r0.xxxx, cb1_1.tint_symbol_1[10u], r1); + o0 = (r0 + cb1_1.tint_symbol_1[11u]); + if ((bitcast(cb12_12.tint_symbol_3[4u].x) != 0u)) { + let v_44 = (v0 + cb12_12.tint_symbol_3[1u].xyz); + r0 = vec4(v_44.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = sqrt(r0.w); + let v_45 = (r0.xyz / r0.www); + r0 = vec4(v_45.xyz, r0.w); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = (r0.z * 0.5f); + r1.x = dot(r0.xy, r0.xy); + r1.x = max(r1.x, 0.00000000999999993923f); + r1.x = sqrt(r1.x); + let v_46 = (r0.xy / r1.xx); + r0 = vec4(v_46.xy, r0.zw); + let v_47 = (r0.zz * r0.xy); + r0 = vec4(v_47.xy, r0.zw); + let v_48 = fma(r0.xy, vec2(0.5f), vec2(0.5f)); + r0 = vec4(v_48.xy, r0.zw); + let v_49 = (r0.xy * vec2(126.73267364501953125f)); + r1 = vec4(v_49.xy, r1.zw); + let v_50 = -(r1.xxxy); + let v_51 = bitcast>(select(vec2(), vec2(4294967295u), (r1.xy >= v_50.zw))); + r1 = vec4(r1.xy, v_51.xy); + let v_52 = fract(abs(r1.xyxx).xy); + r1 = vec4(v_52.xy, r1.zw); + let v_53 = -(r1.xyxx); + let v_54 = bitcast>(r1.zw); + let v_55 = select(v_53.xy, r1.xy, (v_54 != vec2())); + r1 = vec4(v_55.xy, r1.zw); + r3 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f); + let v_56 = fma((-(r1.xyxx)).xy, vec2(0.00789062492549419403f), r0.xy); + r0 = vec4(v_56.xy, r0.zw); + r4 = (r0.xyxy + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r5 = textureSampleLevel(t2, s2, r4.xyxx.xy, 0.0f); + r4 = textureSampleLevel(t2, s2, r4.zwzz.xy, 0.0f); + let v_57 = (r0.xy + vec2(0.00789062492549419403f)); + r0 = vec4(v_57.xy, r0.zw); + r6 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f); + let v_58 = ((-(r1.xyxx)).xy + vec2(1.0f)); + r0 = vec4(v_58.xy, r0.zw); + r3 = (r0.xxxx * r3); + r5 = (r1.xxxx * r5); + r5 = (r0.yyyy * r5); + r3 = fma(r3, r0.yyyy, r5); + r4 = (r0.xxxx * r4); + r3 = fma(r4, r1.yyyy, r3); + r4 = (r1.xxxx * r6); + r1 = fma(r4, r1.yyyy, r3); + r0.x = (r0.w / cb12_12.tint_symbol_3[0u].x); + r0.x = min(r0.x, 1.0f); + r0 = (r0.xxxx * r1); + r0 = fma(r0, vec4(0.5f), vec4(0.5f)); + } else { + r0 = r2.xxxy; + } + r2.z = 1.0f; + let v_59 = bitcast>(cb12_12.tint_symbol_3[4u].yyyy); + let v_60 = r2.xxxz; + o2 = select(r0, v_60, (v_59 != vec4())); + o1 = vec4(v3.xy, o1.zw); + o1 = vec4(o1.xy, v4.xy); +} + +struct tint_symbol_5 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec2, @location(6u) v6 : vec4) -> tint_symbol_5 { + main_inner(v0, v2, v3, v4, v6); + return tint_symbol_5(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/e2a0435b0e0cce84.consts.json b/b/8b0b5899ed/shaders/e2a0435b0e0cce84.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/e2a0435b0e0cce84.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e2a0435b0e0cce84.wgsl b/b/8b0b5899ed/shaders/e2a0435b0e0cce84.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..acf0577f16e18a3e0188dcd7de6c7b3190e5cbb7 --- /dev/null +++ b/b/8b0b5899ed/shaders/e2a0435b0e0cce84.wgsl @@ -0,0 +1,923 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb5_struct { + tint_symbol_4 : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v6 : vec4; + +var v7 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v6 = v_2; + x1[0u].x = v7[0u]; + x1[0u].y = v7[1u]; + x1[0u].z = v7[2u]; + x1[0u].w = v7[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + let v_3 = (v1.xy * cb11_11.tint_symbol_5[0u].zw); + r1 = vec4(v_3.xy, r1.zw); + r2 = textureSample(t2, s2, r1.xyxx.xy); + let v_4 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(r1.xy, v_4.xy); + let v_5 = (r1.xy * vec2(3.1700000762939453125f)); + r1 = vec4(v_5.xy, r1.zw); + r2 = textureSample(t2, s2, r1.xyxx.xy); + let v_6 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_6.xy, r1.zw); + let v_7 = (r1.xy * vec2(0.5f)); + r1 = vec4(v_7.xy, r1.zw); + let v_8 = fma(r1.zw, vec2(0.5f), r1.xy); + r1 = vec4(v_8.xy, r1.zw); + r1.z = ((-(r1.xxxx)).z * cb11_11.tint_symbol_5[0u].x); + r1.z = fma(r1.z, r0.w, 1.0f); + let v_9 = (r1.xy * cb11_11.tint_symbol_5[0u].yy); + r1 = vec4(v_9.xy, r1.zw); + r2 = (r0 * r1.zzzz); + r3 = textureSample(t3, s3, v1.xy.xyxx.xy); + let v_10 = fma(r1.xy, r0.ww, r3.xy); + r1 = vec4(v_10.xy, r1.zw); + let v_11 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_11.xy, r1.zw); + r0.w = dot(r1.xy, r1.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = sqrt(abs(r0.wwww).w); + r1.w = max(cb12_12.tint_symbol_4[4u].x, 0.00100000004749745131f); + let v_12 = (r1.ww * r1.xy); + r1 = vec4(v_12.xy, r1.zw); + let v_13 = (r1.yyy * v4.xyz); + r3 = vec4(v_13.xyz, r3.w); + let v_14 = fma(r1.xxx, v3.xyz, r3.xyz); + r1 = vec4(v_14.xy, r1.z, v_14.z); + let v_15 = fma(r0.www, v2.xyz, r1.xyw); + r1 = vec4(v_15.xy, r1.z, v_15.z); + r0.w = dot(r1.xyw, r1.xyw); + r0.w = inverseSqrt(r0.w); + let v_16 = (r0.www * r1.xyw); + r3 = vec4(v_16.xyz, r3.w); + r1.x = dot(r0.xyz, cb12_12.tint_symbol_4[2u].xyz); + r0.x = dot(r0.xyz, cb12_12.tint_symbol_4[3u].xyz); + r0.y = bitcast(select(0u, 4294967295u, (r1.x < 0.5f))); + r0.z = dot(cb12_12.tint_symbol_4[2u].ww, r1.xx); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.x = (r1.x + r1.x); + r1.y = ((-(cb12_12.tint_symbol_4[2u].wwww)).y + 1.0f); + r1.x = fma((-(r1.xxxx)).x, r1.y, 1.0f); + let v_17 = bitcast(r0.y); + let v_18 = r0.z; + r1.x = select(r1.x, v_18, (v_17 != 0u)); + r0.y = bitcast(select(0u, 4294967295u, (r0.x < 0.5f))); + r0.z = dot(cb12_12.tint_symbol_4[3u].ww, r0.xx); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.x = (r0.x + r0.x); + r3.w = ((-(cb12_12.tint_symbol_4[3u].wwww)).w + 1.0f); + r0.x = fma((-(r0.xxxx)).x, r3.w, 1.0f); + let v_19 = bitcast(r0.y); + let v_20 = r0.z; + r1.y = select(r0.x, v_20, (v_19 != 0u)); + r0.x = dot(r1.xy, cb12_12.tint_symbol_4[1u].xy); + r0.x = (r0.x * cb12_12.tint_symbol_4[0u].z); + r0.x = clamp(((r1.zzzz * r0.xxxx)).x, 0.0f, 1.0f); + r0.y = (r2.w * v0.w); + let v_21 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r1 = vec4(v_21.xy, r1.zw); + let v_22 = (r2.xyz * r2.xyz); + r2 = vec4(v_22.xyz, r2.w); + let v_23 = -(v5.xyzx); + let v_24 = (v_23.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_24.xyz, r4.w); + r0.z = dot(r4.xyz, r4.xyz); + r0.z = inverseSqrt(r0.z); + let v_25 = (r0.zzz * r4.xyz); + r5 = vec4(v_25.xyz, r5.w); + let v_26 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_27 = fma(r4.xyz, r0.zzz, v_26.xyz); + r6 = vec4(v_27.xyz, r6.w); + r1.z = dot(r6.xyz, r6.xyz); + r1.z = inverseSqrt(r1.z); + let v_28 = (r1.zzz * r6.xyz); + r6 = vec4(v_28.xyz, r6.w); + r1.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_29 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_29.xyz, r7.w); + let v_30 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz); + r8 = vec4(v_30.xyz, r8.w); + let v_31 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz); + r8 = vec4(v_31.xyz, r8.w); + let v_32 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz); + r8 = vec4(v_32.xyz, r8.w); + let v_33 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r9 = vec4(v_33.xyz, r9.w); + let v_34 = &(x0[0u]); + let v_35 = r9; + *(v_34) = vec4(v_35.xyz, (*(v_34)).w); + let v_36 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r10 = vec4(v_36.xyz, r10.w); + let v_37 = &(x0[1u]); + let v_38 = r10; + *(v_37) = vec4(v_38.xyz, (*(v_37)).w); + let v_39 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r11 = vec4(v_39.xyz, r11.w); + let v_40 = &(x0[2u]); + let v_41 = r11; + *(v_40) = vec4(v_41.xyz, (*(v_40)).w); + let v_42 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r8 = vec4(v_42.xyz, r8.w); + let v_43 = &(x0[3u]); + let v_44 = r8; + *(v_43) = vec4(v_44.xyz, (*(v_43)).w); + let v_45 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_46 = r12; + r12 = vec4(v_46.x, v_45.x, v_46.z, v_45.y); + r2.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r2.w = (r2.w * 0.5f); + let v_47 = abs(r11.yyyy); + r3.w = max(v_47.w, abs(r11.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r2.w))); + let v_48 = (bitcast(r3.w) != 0u); + let v_49 = bitcast(v.tint_symbol_7[0i].x); + r3.w = select(bitcast(v.tint_symbol_7[1i].x), v_49, v_48); + let v_50 = abs(r10.yyyy); + r4.w = max(v_50.w, abs(r10.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r2.w))); + let v_51 = bitcast(r4.w); + r3.w = select(r3.w, bitcast(v.tint_symbol_7[2i].x), (v_51 != 0u)); + let v_52 = abs(r9.yyyy); + r4.w = max(v_52.w, abs(r9.xxxx).w); + r2.w = bitcast(select(0u, 4294967295u, (r4.w < r2.w))); + let v_53 = bitcast(r2.w); + r2.w = select(r3.w, 0.0f, (v_53 != 0u)); + let v_54 = x0[bitcast(r2.w)]; + r9 = vec4(v_54.xyz, r9.w); + r2.w = f32(bitcast(r2.w)); + r3.w = (r2.w + 0.5f); + r3.w = (r3.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r2.w = dot(r10, cb6_6.tint_symbol_6[12u]); + r4.w = dot(r10, cb6_6.tint_symbol_6[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r2.w == 0.0f)))); + r2.w = ((-(r2.wwww)).w + r9.z); + let v_55 = dpdx(r10.xyy); + r11 = vec4(v_55.xy, r11.z, v_55.z); + r11.z = dpdx(r2.w); + let v_56 = dpdy(r10.yxy); + r13 = vec4(v_56.xyz, r13.w); + r13.w = dpdy(r2.w); + let v_57 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_57.xy); + let v_58 = -(r8.zwzz); + let v_59 = fma(r11.xz, r13.xz, v_58.xy); + r14 = vec4(v_59.xy, r14.zw); + r5.w = (1.0f / r14.x); + r6.w = (r11.z * r13.y); + let v_60 = -(r6.wwww); + r14.z = fma(r11.x, r13.w, v_60.z); + let v_61 = (r5.ww * r14.yz); + r8 = vec4(r8.xy, v_61.xy); + let v_62 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_62.xy); + let v_63 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_63.xy); + r2.w = fma((-(r4.wwww)).w, r8.z, r2.w); + r2.w = fma((-(r4.wwww)).w, r8.w, r2.w); + let v_64 = bitcast(r3.w); + let v_65 = r2.w; + r12.z = select(r9.z, v_65, (v_64 != 0u)); + r10.z = 0.0f; + let v_66 = (r10.xyz + r12.ywz); + r9 = vec4(v_66.xyz, r9.w); + let v_67 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_67.xy, r12.zw); + let v_68 = (r10.xyz + r12.xyz); + r11 = vec4(v_68.xyz, r11.w); + let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_69.xy, r12.zw); + let v_70 = (r10.xyz + r12.xyz); + r13 = vec4(v_70.xyz, r13.w); + let v_71 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_71.xy, r12.zw); + let v_72 = (r10.xyz + r12.xyz); + r14 = vec4(v_72.xyz, r14.w); + let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_73.xy, r12.zw); + let v_74 = (r10.xyz + r12.xyz); + r15 = vec4(v_74.xyz, r15.w); + let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_75.xy, r12.zw); + let v_76 = (r10.xyz + r12.xyz); + r16 = vec4(v_76.xyz, r16.w); + let v_77 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_77.xy, r12.zw); + let v_78 = (r10.xyz + r12.xyz); + r17 = vec4(v_78.xyz, r17.w); + let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_79.xy, r12.zw); + let v_80 = (r10.xyz + r12.xyz); + r18 = vec4(v_80.xyz, r18.w); + let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_81.xy, r12.zw); + let v_82 = (r10.xyz + r12.xyz); + r19 = vec4(v_82.xyz, r19.w); + let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_83.xy, r12.zw); + let v_84 = (r10.xyz + r12.xyz); + r20 = vec4(v_84.xyz, r20.w); + let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_85.xy, r12.zw); + let v_86 = (r10.xyz + r12.xyz); + r21 = vec4(v_86.xyz, r21.w); + let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_87.xy, r12.zw); + let v_88 = (r10.xyz + r12.xyz); + r22 = vec4(v_88.xyz, r22.w); + let v_89 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_89.xy, r12.zw); + let v_90 = (r10.xyz + r12.xyz); + r23 = vec4(v_90.xyz, r23.w); + let v_91 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_91.xy, r12.zw); + let v_92 = (r10.xyz + r12.xyz); + r24 = vec4(v_92.xyz, r24.w); + let v_93 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_93.xy, r12.zw); + let v_94 = (r10.xyz + r12.xyz); + r25 = vec4(v_94.xyz, r25.w); + let v_95 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_95.xy, r12.zw); + let v_96 = (r10.xyz + r12.xyz); + r10 = vec4(v_96.xyz, r10.w); + let v_97 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_97.xy, r9.z); + let v_98 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_98.xy, r11.z); + let v_99 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_99.xy, r13.z); + let v_100 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_100.xy, r14.z); + let v_101 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_101.xy, r15.z); + let v_102 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_102.xy, r16.z); + let v_103 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_103.xy, r17.z); + let v_104 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_104.xy, r18.z); + let v_105 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_105.xy, r19.z); + let v_106 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_106.xy, r20.z); + let v_107 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_107.xy, r21.z); + let v_108 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_108.xy, r22.z); + let v_109 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_109.xy, r23.z); + let v_110 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_110.xy, r24.z); + let v_111 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_111.xy, r25.z); + let v_112 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_112.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r2.w = dot(r9, vec4(1.0f)); + r1.z = clamp(fma(r1.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f); + let v_113 = abs(r8.yyyy); + r3.w = max(v_113.w, abs(r8.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = (r3.w * r1.z); + r1.z = fma(r2.w, 0.0625f, r1.z); + let v_114 = (r1.xyz * r1.xyz); + r1 = vec4(v_114.xyz, r1.w); + r1.z = min(r1.z, 1.0f); + r2.w = clamp(fma(v5.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r2.w = sqrt(r2.w); + r2.w = (r2.w * cb6_6.tint_symbol_6[3u].z); + let v_115 = -(r1.zzzz); + r1.z = fma(r2.w, v_115.z, r1.z); + let v_116 = dot(r3.xyz, v_26.xyz); + r2.w = clamp(vec4(v_116, v_116, v_116, v_116).w, 0.0f, 1.0f); + let v_117 = dot(r5.xyz, r3.xyz); + r8.x = clamp(vec4(v_117, v_117, v_117, v_117).x, 0.0f, 1.0f); + let v_118 = dot(r6.xyz, v_26.xyz); + r8.y = clamp(vec4(v_118, v_118, v_118, v_118).y, 0.0f, 1.0f); + let v_119 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r6 = vec4(v_119.xy, r6.zw); + let v_120 = (r6.xy * r6.xy); + r6 = vec4(r6.xy, v_120.xy); + let v_121 = (r6.zw * r6.zw); + r6 = vec4(r6.xy, v_121.xy); + let v_122 = (r6.xy * r6.zw); + r6 = vec4(v_122.xy, r6.zw); + r3.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_123 = fma(cb12_12.tint_symbol_4[0u].xx, r6.xy, r3.ww); + r6 = vec4(v_123.xy, r6.zw); + r4.w = (r0.x * r6.y); + r5.w = fma((-(r0.xxxx)).w, r6.x, 1.0f); + r4.w = (r2.w * r4.w); + r4.w = (r4.w * 0.25f); + r2.w = (r2.w * r5.w); + let v_124 = fma(r2.xyz, r2.www, r4.www); + r6 = vec4(v_124.xyz, r6.w); + let v_125 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_125.xyz, r6.w); + r2.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r2.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_126 = (v_23.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_126.xyz, r8.w); + let v_127 = (v5.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_127.xyz, r9.w); + r6.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[19u].w); + let v_128 = fma(cb3_3.tint_symbol_2[11u].xyz, r6.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_128.xyz, r9.w); + let v_129 = (r9.xyz + v_23.xyz); + r9 = vec4(v_129.xyz, r9.w); + let v_130 = bitcast>(r4.www); + let v_131 = r8.xyz; + let v_132 = select(r9.xyz, v_131, (v_130 != vec3())); + r8 = vec4(v_132.xyz, r8.w); + r4.w = dot(r8.xyz, r8.xyz); + let v_133 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_133.xyz, r8.w); + r6.w = dot(r8.xyz, r8.xyz); + r6.w = inverseSqrt(r6.w); + let v_134 = (r6.www * r8.xyz); + r8 = vec4(v_134.xyz, r8.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[11u].w); + r4.w = (r4.w / r6.w); + let v_135 = -(cb3_3.tint_symbol_2[11u].xyzx); + r6.w = dot(r8.xyz, v_135.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_136 = dot(r8.xyz, r3.xyz); + r7.w = clamp(vec4(v_136, v_136, v_136, v_136).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_137 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_137.xyz, r9.w); + let v_138 = (r2.xyz * r9.xyz); + r9 = vec4(v_138.xyz, r9.w); + let v_139 = fma(r4.xyz, r0.zzz, r8.xyz); + r8 = vec4(v_139.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + r7.w = inverseSqrt(r7.w); + let v_140 = (r7.www * r8.xyz); + r8 = vec4(v_140.xyz, r8.w); + let v_141 = dot(r8.xyz, r5.xyz); + r7.w = clamp(vec4(v_141, v_141, v_141, v_141).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.x = (r7.w * r7.w); + r8.x = (r8.x * r8.x); + r7.w = (r7.w * r8.x); + r7.w = fma(cb12_12.tint_symbol_4[0u].x, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_142 = (r4.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_142.xyz, r8.w); + } + r4.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r6.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + let v_143 = bitcast(r6.w); + let v_144 = r4.w; + r2.w = select(r2.w, v_144, (v_143 != 0u)); + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_145 = (v_23.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_145.xyz, r10.w); + let v_146 = (v5.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_146.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[20u].w); + let v_147 = fma(cb3_3.tint_symbol_2[12u].xyz, r6.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_147.xyz, r11.w); + let v_148 = (r11.xyz + v_23.xyz); + r11 = vec4(v_148.xyz, r11.w); + let v_149 = bitcast>(r4.www); + let v_150 = r10.xyz; + let v_151 = select(r11.xyz, v_150, (v_149 != vec3())); + r10 = vec4(v_151.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_152 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_152.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_153 = (r6.www * r10.xyz); + r10 = vec4(v_153.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[12u].w); + r4.w = (r4.w / r6.w); + let v_154 = -(cb3_3.tint_symbol_2[12u].xyzx); + r6.w = dot(r10.xyz, v_154.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_155 = dot(r10.xyz, r3.xyz); + r7.w = clamp(vec4(v_155, v_155, v_155, v_155).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_156 = (r7.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_156.xyz, r11.w); + let v_157 = fma(r11.xyz, r2.xyz, r9.xyz); + r9 = vec4(v_157.xyz, r9.w); + let v_158 = fma(r4.xyz, r0.zzz, r10.xyz); + r10 = vec4(v_158.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_159 = (r7.www * r10.xyz); + r10 = vec4(v_159.xyz, r10.w); + let v_160 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_160, v_160, v_160, v_160).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].x, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_161 = fma(r4.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_161.xyz, r8.w); + } + } else { + r2.w = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_162 = (v_23.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_162.xyz, r10.w); + let v_163 = (v5.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_163.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[21u].w); + let v_164 = fma(cb3_3.tint_symbol_2[13u].xyz, r6.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_164.xyz, r11.w); + let v_165 = (r11.xyz + v_23.xyz); + r11 = vec4(v_165.xyz, r11.w); + let v_166 = bitcast>(r4.www); + let v_167 = r10.xyz; + let v_168 = select(r11.xyz, v_167, (v_166 != vec3())); + r10 = vec4(v_168.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_169 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_169.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_170 = (r6.www * r10.xyz); + r10 = vec4(v_170.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[13u].w); + r4.w = (r4.w / r6.w); + let v_171 = -(cb3_3.tint_symbol_2[13u].xyzx); + r6.w = dot(r10.xyz, v_171.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_172 = dot(r10.xyz, r3.xyz); + r7.w = clamp(vec4(v_172, v_172, v_172, v_172).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_173 = (r7.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_173.xyz, r11.w); + let v_174 = fma(r11.xyz, r2.xyz, r9.xyz); + r9 = vec4(v_174.xyz, r9.w); + let v_175 = fma(r4.xyz, r0.zzz, r10.xyz); + r10 = vec4(v_175.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_176 = (r7.www * r10.xyz); + r10 = vec4(v_176.xyz, r10.w); + let v_177 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_177, v_177, v_177, v_177).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].x, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_178 = fma(r4.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_178.xyz, r8.w); + } + } + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r2.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_179 = (v_23.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_179.xyz, r10.w); + let v_180 = (v5.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_180.xyz, r11.w); + r4.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[22u].w); + let v_181 = fma(cb3_3.tint_symbol_2[14u].xyz, r4.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_181.xyz, r11.w); + let v_182 = (r11.xyz + v_23.xyz); + r11 = vec4(v_182.xyz, r11.w); + let v_183 = bitcast>(r2.www); + let v_184 = r10.xyz; + let v_185 = select(r11.xyz, v_184, (v_183 != vec3())); + r10 = vec4(v_185.xyz, r10.w); + r2.w = dot(r10.xyz, r10.xyz); + let v_186 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_186.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + r4.w = inverseSqrt(r4.w); + let v_187 = (r4.www * r10.xyz); + r10 = vec4(v_187.xyz, r10.w); + r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r2.w, cb3_3.tint_symbol_2[14u].w); + r2.w = (r2.w / r4.w); + let v_188 = -(cb3_3.tint_symbol_2[14u].xyzx); + r4.w = dot(r10.xyz, v_188.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_189 = dot(r10.xyz, r3.xyz); + r6.w = clamp(vec4(v_189, v_189, v_189, v_189).w, 0.0f, 1.0f); + r4.w = (r4.w * r6.w); + r6.w = (r2.w * r4.w); + let v_190 = (r6.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_190.xyz, r11.w); + let v_191 = fma(r11.xyz, r2.xyz, r9.xyz); + r9 = vec4(v_191.xyz, r9.w); + let v_192 = fma(r4.xyz, r0.zzz, r10.xyz); + r4 = vec4(v_192.xyz, r4.w); + r0.z = dot(r4.xyz, r4.xyz); + r0.z = inverseSqrt(r0.z); + let v_193 = (r0.zzz * r4.xyz); + r4 = vec4(v_193.xyz, r4.w); + let v_194 = dot(r4.xyz, r5.xyz); + r0.z = clamp(vec4(v_194, v_194, v_194, v_194).z, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r4.x = (r0.z * r0.z); + r4.x = (r4.x * r4.x); + r0.z = (r0.z * r4.x); + r0.z = fma(cb12_12.tint_symbol_4[0u].x, r0.z, r3.w); + r0.z = (r4.w * r0.z); + r0.z = (r2.w * r0.z); + r0.z = (r0.z * 0.25f); + let v_195 = fma(r0.zzz, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_195.xyz, r8.w); + } + } + r0.z = (r5.w * r5.w); + r0.x = (r0.x * r0.x); + let v_196 = (r8.xyz * r0.xxx); + r4 = vec4(v_196.xyz, r4.w); + let v_197 = fma(r0.zzz, r9.xyz, r4.xyz); + r4 = vec4(v_197.xyz, r4.w); + let v_198 = fma(r6.xyz, r1.zzz, r4.xyz); + r4 = vec4(v_198.xyz, r4.w); + r0.x = fma(r1.w, r0.w, cb3_3.tint_symbol_2[43u].w); + r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w); + r0.x = max(r0.x, 0.0f); + let v_199 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_199.xyz, r5.w); + r0.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_200 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_200.xyz, r6.w); + let v_201 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_201.xyz, r6.w); + let v_202 = fma(r5.xyz, r0.zzz, r6.xyz); + r5 = vec4(v_202.xyz, r5.w); + let v_203 = (r1.yyy * r5.xyz); + r1 = vec4(r1.x, v_203.xyz); + let v_204 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz); + r0 = vec4(v_204.x, r0.y, v_204.yz); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_205 = dot(r5.xyz, r3.xyz); + r2.w = clamp(vec4(v_205, v_205, v_205, v_205).w, 0.0f, 1.0f); + let v_206 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.www, r0.xzw); + r0 = vec4(v_206.x, r0.y, v_206.yz); + let v_207 = fma(r0.xzw, r1.xxx, r1.yzw); + r0 = vec4(v_207.x, r0.y, v_207.yz); + let v_208 = (r5.www * r0.xzw); + r0 = vec4(v_208.x, r0.y, v_208.yz); + let v_209 = fma(r0.xzw, r2.xyz, r4.xyz); + r0 = vec4(v_209.x, r0.y, v_209.yz); + o0.w = (r0.y * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.y = dot(r7.xyz, r7.xyz); + r1.x = sqrt(r0.y); + let v_210 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_210.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r7.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_211 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_211 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.y = inverseSqrt(r0.y); + let v_212 = (r0.yyy * r7.xyz); + r2 = vec4(v_212.xyz, r2.w); + let v_213 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.y = clamp(vec4(v_213, v_213, v_213, v_213).y, 0.0f, 1.0f); + r0.y = log2(r0.y); + r0.y = (r0.y * cb3_3.tint_symbol_2[54u].w); + r0.y = exp2(r0.y); + let v_214 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_214, v_214, v_214, v_214).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_215 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_215.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_216 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_216.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_217 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_217.xyz, r2.w); + let v_218 = fma(r0.yyy, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_218.xyz, r2.w); + let v_219 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_219.xyz, r3.w); + let v_220 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_220.xyz, r2.w); + let v_221 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_222 = (r2.xyz + v_221.xyz); + r2 = vec4(v_222.xyz, r2.w); + let v_223 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_223.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_224 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_224.xyz, r3.w); + let v_225 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_225.xy, r1.z, v_225.z); + r0.y = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.y) != 0u)) { + let v_226 = (v6.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_226.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.y = (r2.x + -1.0f); + r0.y = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.yyyy, vec4(1.0f)).y, 0.0f, 1.0f); + } else { + r0.y = 1.0f; + } + let v_227 = -(r0.xzxw); + let v_228 = fma(r1.xyw, r0.yyy, v_227.xyw); + r1 = vec4(v_228.xy, r1.z, v_228.z); + let v_229 = fma(r1.zzz, r1.xyw, r0.xzw); + r1 = vec4(v_229.xyz, r1.w); + } else { + r0.y = dot(r7.xyz, r7.xyz); + r1.w = sqrt(r0.y); + let v_230 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_230.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r7.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_231 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_231 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.y = inverseSqrt(r0.y); + let v_232 = (r0.yyy * r7.xyz); + r3 = vec4(v_232.xyz, r3.w); + let v_233 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.y = clamp(vec4(v_233, v_233, v_233, v_233).y, 0.0f, 1.0f); + r0.y = log2(r0.y); + r0.y = (r0.y * cb3_3.tint_symbol_2[54u].w); + r0.y = exp2(r0.y); + let v_234 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_234, v_234, v_234, v_234).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_235 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_235.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_236 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_236.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_237 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_237.xyz, r3.w); + let v_238 = fma(r0.yyy, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_238.xyz, r3.w); + let v_239 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_239.xyz, r4.w); + let v_240 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_240.xyz, r3.w); + let v_241 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_242 = (r3.xyz + v_241.xyz); + r3 = vec4(v_242.xyz, r3.w); + let v_243 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_243.x, r2.y, v_243.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_244 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_244.xyz, r3.w); + let v_245 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_245.x, r2.y, v_245.yz); + let v_246 = ((-(r0.xxzw)).xzw + r2.xzw); + r2 = vec4(v_246.x, r2.y, v_246.yz); + let v_247 = fma(r2.yyy, r2.xzw, r0.xzw); + r1 = vec4(v_247.xyz, r1.w); + } + let v_248 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_248.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @builtin(position) v_249 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v_249); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e2dd1e064e638762.wgsl b/b/8b0b5899ed/shaders/e2dd1e064e638762.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..5a003623e284d305ce58f358e541224db446e814 --- /dev/null +++ b/b/8b0b5899ed/shaders/e2dd1e064e638762.wgsl @@ -0,0 +1,36 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb4_struct { + tint_symbol : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + r0 = textureSample(t2, s2, v1.xy.xyxx.xy); + r0.y = bitcast(select(0u, 4294967295u, (r0.x >= 0.0039215688593685627f))); + r0.x = (r0.x * r0.x); + r0.x = (r0.x * r0.x); + r0.y = bitcast((bitcast(r0.y) & 1065353216u)); + let v = (r0.yyy * cb5_5.tint_symbol[3u].xyz); + r0 = vec4(r0.x, v.xyz); + let v_1 = fma(r0.xxx, v2.xyz, r0.yzw); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = (r0.xyz * vec3(0.125f)); + o0 = vec4(v_2.xyz, o0.w); + o0.w = 1.0f; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e2f8bdc4cbf31846.wgsl b/b/8b0b5899ed/shaders/e2f8bdc4cbf31846.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..0ecae16ebd22aee2e8a27616420534a8b357c209 --- /dev/null +++ b/b/8b0b5899ed/shaders/e2f8bdc4cbf31846.wgsl @@ -0,0 +1,407 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_1 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb18_struct { + tint_symbol_3 : array, 18u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb18_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb1_struct_1 { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct_1; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_3d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v8 : vec4) { + r0 = textureSample(t0, s0, v1.xyxx.xy); + r1 = textureSample(t3, s3, v1.xyxx.xy); + let v = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb10_10.tint_symbol_5[0u].x, 0.00100000004749745131f); + let v_1 = (r1.ww * r1.xy); + r1 = vec4(v_1.xy, r1.zw); + let v_2 = (r1.yyy * v6.xyz); + r2 = vec4(v_2.xyz, r2.w); + let v_3 = fma(r1.xxx, v5.xyz, r2.xyz); + r1 = vec4(v_3.xy, r1.z, v_3.z); + let v_4 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_4.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_5 = (r1.www * r1.xyz); + r1 = vec4(v_5.xyz, r1.w); + r2 = textureSample(t4, s4, v1.xyxx.xy); + let v_6 = (r2.xy * r2.xy); + r3 = vec4(v_6.xy, r3.zw); + r1.w = bitcast(select(0u, 4294967295u, (r2.z >= 0.8125f))); + r3.z = fma((-(r2.zzzz)).z, 16.0f, 14.0f); + r3.z = bitcast(select(0u, 4294967295u, (1.0f >= abs(r3.zzzz).z))); + let v_7 = (r3.xy * cb10_10.tint_symbol_5[0u].wz); + r4 = vec4(v_7.xy, r4.zw); + r0.w = (r0.w * v3.w); + let v_8 = (v3.xx * cb2_2.tint_symbol[15u].zy); + r4 = vec4(r4.xy, v_8.xy); + r3.w = fma(r1.z, 0.5f, 0.5f); + r5.x = fma(r3.w, cb5_5.tint_symbol_2[3u].y, cb5_5.tint_symbol_2[3u].x); + r3.w = (r3.w + 0.30000001192092895508f); + r3.w = (r4.w * r3.w); + r4.w = (v7.z * cb13_13.tint_symbol_3[16u].x); + r4.w = bitcast(select(0u, 4294967295u, !((r4.w == 0.0f)))); + if ((bitcast(r4.w) != 0u)) { + let v_9 = fract(v7.yx); + let v_10 = r6; + r6 = vec4(v_9.x, v_10.y, v_9.y, v_10.w); + let v_11 = abs(v7.zzzz); + let v_12 = abs(v7.wwww); + r6.w = fma(r6.x, v_11.w, v_12.w); + r6.x = fma(r6.x, v1.w, v2.w); + r4.w = fract(cb13_13.tint_symbol_3[16u].z); + r4.w = bitcast(select(0u, 4294967295u, (0.10000000149011611938f < r4.w))); + r6.y = ((-(r6.zzzz)).y + 1.0f); + let v_13 = bitcast>(r4.wwww); + let v_14 = r6.wywy; + r7 = select(r6.zwzw, v_14, (v_13 != vec4())); + r5.y = bitcast(select(0u, 4294967295u, (cb13_13.tint_symbol_3[16u].z >= 1.0f))); + let v_15 = bitcast>(r5.yy); + let v_16 = r6.xy; + let v_17 = select(r6.zx, v_16, (v_15 != vec2())); + let v_18 = r5; + r5 = vec4(v_18.x, v_17.xy, v_18.w); + r6 = textureSampleLevel(t14, s14, r5.yzyy.xy, 0.0f); + r8 = textureSampleLevel(t15, s15, r7.zwzz.xy, 0.0f).zxyw; + r5.y = bitcast(select(0u, 4294967295u, (r6.w >= 0.50196081399917602539f))); + r5.z = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r6.w))); + let v_19 = bitcast(r1.w); + let v_20 = r5.y; + r5.y = select(r5.z, v_20, (v_19 != 0u)); + r5.z = bitcast(select(0u, 4294967295u, (0.0f < cb13_13.tint_symbol_3[16u].x))); + r5.y = bitcast((bitcast(r5.y) & bitcast(r5.z))); + let v_21 = bitcast>(r5.yyyy); + r6 = select(vec4(0.0f, 0.0f, 0.0f, 0.5f), r6, (v_21 != vec4())); + r5.y = fma(r6.w, 2.0f, -1.0f); + r5.y = ((-(abs(r5.yyyy))).y + 1.0f); + r5.z = ((-(r8.xxxx)).z + 1.0f); + r5.w = (r5.z * r5.z); + r5.w = (r8.y * r5.w); + r3.y = fma((-(r3.yyyy)).y, cb10_10.tint_symbol_5[0u].z, cb13_13.tint_symbol_3[6u].w); + r4.y = fma(r5.w, r3.y, r4.y); + r3.x = fma((-(r3.xxxx)).x, cb10_10.tint_symbol_5[0u].w, cb13_13.tint_symbol_3[7u].w); + r4.x = fma(r5.w, r3.x, r4.x); + let v_22 = fma(r0.xyz, r5.yyy, r6.xyz); + r6 = vec4(v_22.xyz, r6.w); + let v_23 = bitcast(r1.w); + r3.x = select(r8.z, 0.0f, (v_23 != 0u)); + let v_24 = -(r6.xyzx); + let v_25 = fma(r6.xyz, cb13_13.tint_symbol_3[7u].xyz, v_24.xyz); + r9 = vec4(v_25.xyz, r9.w); + let v_26 = fma(r3.xxx, r9.xyz, r6.xyz); + r6 = vec4(v_26.xyz, r6.w); + let v_27 = (r8.yyy * cb13_13.tint_symbol_3[6u].xyz); + r9 = vec4(v_27.xyz, r9.w); + let v_28 = fma(r6.xyz, r8.xxx, r9.xyz); + r0 = vec4(v_28.xyz, r0.w); + r3.x = bitcast(select(0u, 4294967295u, !((cb13_13.tint_symbol_3[16u].y == 0.0f)))); + if ((bitcast(r3.x) != 0u)) { + r3.x = bitcast(select(0u, 4294967295u, (0.15000000596046447754f < v7.z))); + let v_29 = fract(cb13_13.tint_symbol_3[16u].ww); + let v_30 = r6; + r6 = vec4(v_30.x, v_29.x, v_30.z, v_29.y); + let v_31 = (r6.ww * vec2(0.40000000596046447754f)); + let v_32 = r6; + r6 = vec4(v_31.x, v_32.y, v_31.y, v_32.w); + let v_33 = bitcast>(r4.wwww); + let v_34 = r6; + r6 = select(r6.wzwz, v_34, (v_33 != vec4())); + r3.x = bitcast(select(0u, 4294967295u, (bitcast(r4.w) == bitcast(r3.x)))); + r9 = select(vec4(0.0f, -1.0f, -1.0f, 0.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f), (bitcast>(r3.xxxx) != vec4())); + r6 = fma(r9, r6, r7); + r7 = textureSampleLevel(t15, s15, r6.xyxx.xy, 0.0f); + r6 = textureSampleLevel(t15, s15, r6.zwzz.xy, 0.0f).yzxw; + r3.x = bitcast((bitcast(r1.w) & 1065353216u)); + r9.x = ((-(r8.wwww)).x + r6.w); + r9.y = ((-(r8.wwww)).y + r7.w); + r6.x = r8.y; + r6.y = r7.x; + r3.y = (r5.z * r6.x); + let v_35 = -(r3.yyyy); + let v_36 = fma(r6.zy, r5.zz, v_35.yz); + let v_37 = r5; + r5 = vec4(v_37.x, v_36.xy, v_37.w); + let v_38 = fma(r3.xx, r9.xy, r5.yz); + r3 = vec4(v_38.xy, r3.zw); + let v_39 = (r3.xy * cb13_13.tint_symbol_3[16u].yy); + r6 = vec4(v_39.xy, r6.zw); + r3.x = dot(r6.xy, r6.xy); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r3.x = max(r3.x, 0.0f); + let v_40 = bitcast>(select(vec2(), vec2(4294967295u), (v7.zw < vec2()))); + let v_41 = r5; + r5 = vec4(v_41.x, v_40.xy, v_41.w); + let v_42 = bitcast>(r5.zz); + let v_43 = r6.yx; + let v_44 = select(r6.xy, v_43, (v_42 != vec2())); + r5 = vec4(r5.xy, v_44.xy); + r6.z = (-(r6.xxxx)).z; + let v_45 = bitcast>(r5.yy); + let v_46 = r6.yz; + let v_47 = select(r5.zw, v_46, (v_45 != vec2())); + let v_48 = r5; + r5 = vec4(v_48.x, v_47.xy, v_48.w); + let v_49 = (r5.zzz * v6.xyz); + r6 = vec4(v_49.xyz, r6.w); + let v_50 = fma(r5.yyy, v5.xyz, r6.xyz); + r5 = vec4(r5.x, v_50.xyz); + let v_51 = fma(r3.xxx, r1.xyz, r5.yzw); + r5 = vec4(r5.x, v_51.xyz); + r3.x = dot(r5.yzw, r5.yzw); + r3.x = inverseSqrt(r3.x); + let v_52 = (r3.xxx * r5.yzw); + r1 = vec4(v_52.xyz, r1.w); + } + } else { + r8.x = 1.0f; + } + r3.x = bitcast(select(0u, 4294967295u, !((cb13_13.tint_symbol_3[3u].z == 0.0f)))); + if ((bitcast(r3.x) != 0u)) { + r2.w = (r2.w * r8.x); + r3.x = bitcast(select(0u, 4294967295u, (cb13_13.tint_symbol_3[5u].x == 1.0f))); + if ((bitcast(r3.x) != 0u)) { + let v_53 = (v1.xy * cb11_11.tint_symbol_4[0u].zz); + r2 = vec4(v_53.xy, r2.zw); + r6 = textureSample(t2, s2, r2.xyzx.xyz).yzxw; + let v_54 = fma(r6.xy, vec2(2.0f), vec2(-1.0f)); + r6 = vec4(v_54.xy, r6.zw); + } else { + let v_55 = (v1.xy * cb11_11.tint_symbol_4[0u].zz); + r2 = vec4(v_55.xy, r2.zw); + r7 = textureSample(t2, s2, r2.xyzx.xyz); + r3.x = select(3.0f, 2.0f, (bitcast(r1.w) != 0u)); + let v_56 = (r3.xx * v1.xy); + r2 = vec4(v_56.xy, r2.zw); + r9 = textureSample(t2, s2, r2.xyzx.xyz); + let v_57 = fma(r9.yzx, vec3(2.0f, 2.0f, 1.0f), vec3(-1.0f, -1.0f, 0.0f)); + r2 = vec4(v_57.xyz, r2.w); + let v_58 = fma(r7.yzx, vec3(2.0f, 2.0f, 1.0f), vec3(-1.0f, -1.0f, 0.0f)); + r5 = vec4(r5.x, v_58.xyz); + let v_59 = ((-(r2.xxyz)).yzw + r5.yzw); + r5 = vec4(r5.x, v_59.xyz); + let v_60 = fma(cb13_13.tint_symbol_3[5u].xxx, r5.yzw, r2.xyz); + r6 = vec4(v_60.xyz, r6.w); + } + r7 = select(vec4(1.0f, -1.0f, 1.5f, -1.5f), vec4(2.0f, -2.0f, 2.0f, -2.0f), (bitcast>(r1.wwww) != vec4())); + let v_61 = (r7.yw + cb11_11.tint_symbol_4[0u].xy); + r2 = vec4(v_61.xy, r2.zw); + let v_62 = fma(cb13_13.tint_symbol_3[5u].xx, r2.xy, r7.xz); + r2 = vec4(v_62.xy, r2.zw); + r2.z = (r7.y + cb13_13.tint_symbol_3[3u].z); + r2.z = fma(cb13_13.tint_symbol_3[5u].x, r2.z, r7.x); + r3.x = fma(r6.z, 2.0f, -1.0f); + r2.x = (r2.x * r3.x); + r2.x = (r2.w * r2.x); + r2.x = fma(r2.x, r2.z, 1.0f); + let v_63 = (r0.xyz * r2.xxx); + r0 = vec4(v_63.xyz, r0.w); + let v_64 = (r6.yyy * v6.xyz); + r5 = vec4(r5.x, v_64.xyz); + let v_65 = fma(v5.xyz, r6.xxx, r5.yzw); + r5 = vec4(r5.x, v_65.xyz); + let v_66 = (r2.yyy * r5.yzw); + r5 = vec4(r5.x, v_66.xyz); + let v_67 = (r2.www * r5.yzw); + r2 = vec4(v_67.xy, r2.z, v_67.z); + let v_68 = fma(r2.xyw, r2.zzz, r1.xyz); + r2 = vec4(v_68.xyz, r2.w); + r2.w = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r2.w); + let v_69 = (r2.www * r2.xyz); + r1 = vec4(v_69.xyz, r1.w); + } + r2 = vec4(((v1.zz + vec2(0.0f, -0.75f))).xy, r2.zw); + let v_70 = clamp(((r2.xyxx * vec4(4.0f, 4.0f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r2 = vec4(v_70.xy, r2.zw); + r2.z = bitcast(select(0u, 4294967295u, (bitcast(r1.w) == 0i))); + let v_71 = (r0.xyz * cb13_13.tint_symbol_3[17u].xxx); + r5 = vec4(r5.x, v_71.xyz); + let v_72 = (r2.xxx * r5.yzw); + r5 = vec4(r5.x, v_72.xyz); + let v_73 = bitcast>((bitcast>(r2.zzz) & bitcast>(r5.yzw))); + r2 = vec4(v_73.x, r2.y, v_73.yz); + let v_74 = -(r2.xzwx); + let v_75 = (r0.xyz + v_74.xyz); + r0 = vec4(v_75.xyz, r0.w); + let v_76 = fma(cb13_13.tint_symbol_3[17u].yz, r2.yy, r4.yx); + r2 = vec4(v_76.xy, r2.zw); + let v_77 = (r0.xyz * cb13_13.tint_symbol_3[4u].xxx); + r0 = vec4(v_77.xyz, r0.w); + r2.z = bitcast((bitcast(r1.w) & 1008981770u)); + r1.w = select(0.0f, -0.00999999977648258209f, (bitcast(r1.w) != 0u)); + r1.w = (r1.w + r2.y); + r1.w = fma(cb13_13.tint_symbol_3[4u].z, r1.w, r2.z); + r2.y = dot(v4.xyz, v4.xyz); + r2.y = inverseSqrt(r2.y); + let v_78 = (r2.yyy * v4.xyz); + r4 = vec4(v_78.xy, r4.z, v_78.z); + r2.z = dot(r1.xyz, r1.xyz); + r2.z = inverseSqrt(r2.z); + let v_79 = (r1.xyz * r2.zzz); + r5 = vec4(r5.x, v_79.xyz); + let v_80 = dot(r4.xyw, r5.yzw); + r2.z = clamp(vec4(v_80, v_80, v_80, v_80).z, 0.0f, 1.0f); + r2.z = ((-(r2.zzzz)).z + 0.5f); + r2.z = clamp(((r2.zzzz * vec4(2.5f))).z, 0.0f, 1.0f); + r2.w = fma(r2.z, -2.0f, 3.0f); + r2.z = (r2.z * r2.z); + r2.z = (r2.z * r2.w); + r2.w = (r1.z + 1.0f); + r2.w = clamp(fma(r2.wwww, vec4(0.5f), vec4(-0.30000001192092895508f)).w, 0.0f, 1.0f); + r2.w = (r2.w * 1.42857146263122558594f); + let v_81 = clamp(v8.xyz, vec3(), vec3(1.0f)); + r4 = vec4(v_81.xy, r4.z, v_81.z); + r2.z = (r2.z * r4.x); + r2.z = (r2.w * r2.z); + let v_82 = (r0.xyz * r2.zzz); + r5 = vec4(r5.x, v_82.xyz); + let v_83 = fma(r5.yzw, cb13_13.tint_symbol_3[4u].yyy, r0.xyz); + o0 = vec4(v_83.xyz, o0.w); + let v_84 = -(r1.xyzx); + let v_85 = fma(v4.xyz, r2.yyy, v_84.xyz); + r0 = vec4(v_85.xyz, r0.w); + let v_86 = fma(r4.yyy, r0.xyz, r1.xyz); + r0 = vec4(v_86.xyz, r0.w); + r1.x = ((-(r8.xxxx)).x + 1.0f); + r1.y = ((-(r4.wwww)).y + cb13_13.tint_symbol_3[8u].y); + r1.x = fma(r1.x, r1.y, r4.w); + r1.y = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).y, 0.0f, 1.0f); + r3.y = (r1.y * r3.w); + o0.w = (r0.w * cb2_2.tint_symbol[15u].x); + let v_87 = fma(r0.xyz, vec3(0.5f), vec3(0.5f)); + r0 = vec4(v_87.xyz, r0.w); + let v_88 = (r0.xyz * vec3(256.0f)); + r2 = vec4(r2.x, v_88.xyz); + let v_89 = floor(r2.yzw); + r2 = vec4(r2.x, v_89.xyz); + let v_90 = -(r2.yzwy); + let v_91 = fma(r0.xyz, vec3(256.0f), v_90.xyz); + r0 = vec4(v_91.xyz, r0.w); + let v_92 = (r0.xyz * vec3(8.0f, 8.0f, 4.0f)); + r0 = vec4(v_92.xyz, r0.w); + let v_93 = floor(r0.xyz); + r0 = vec4(v_93.xyz, r0.w); + r0.x = dot(r0.yxz, vec3(4.0f, 32.0f, 1.0f)); + o1.w = (r0.x * 0.0039215688593685627f); + let v_94 = (r2.yzw * vec3(0.00390625f)); + o1 = vec4(v_94.xyz, o1.w); + r0.x = (r2.x * 0.001953125f); + r3.x = fma(r5.x, r4.z, cb3_3.tint_symbol_1[45u].w); + let v_95 = (r3.xy * vec2(0.5f)); + let v_96 = r0; + r0 = vec4(v_96.x, v_95.xy, v_96.w); + let v_97 = sqrt(r0.yz); + o3 = vec4(v_97.xy, o3.zw); + r0.y = (r1.x + 1.01960790157318115234f); + let v_98 = bitcast(r3.z); + let v_99 = r1.x; + r0.y = select(r0.y, v_99, (v_98 != 0u)); + o3.w = (r0.y * 0.49607843160629272461f); + o2.x = sqrt(r1.w); + o2.y = sqrt(r0.x); + o2.z = cb10_10.tint_symbol_5[0u].y; + o2.w = 1.0f; + o3.z = 0.0f; +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @location(8u) v8 : vec4) -> tint_symbol_6 { + main_inner(v1, v2, v3, v4, v5, v6, v7, v8); + return tint_symbol_6(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/e2f9d27d5034fc76.consts.json b/b/8b0b5899ed/shaders/e2f9d27d5034fc76.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/e2f9d27d5034fc76.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e2f9d27d5034fc76.wgsl b/b/8b0b5899ed/shaders/e2f9d27d5034fc76.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..53906d4be893bd6aaa961487d57beef83d8ce73c --- /dev/null +++ b/b/8b0b5899ed/shaders/e2f9d27d5034fc76.wgsl @@ -0,0 +1,633 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb2_struct { + tint_symbol_3 : array, 2u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb2_struct; + +struct cb15_struct { + tint_symbol_4 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_6 { + tint_symbol_5 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_6; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v6 : vec4) { + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t3, s3, v0.xy.xyxx.xy); + r1 = textureSample(t0, s0, v0.xy.xyxx.xy); + let v_1 = (r1.xyz * cb11_11.tint_symbol_3[0u].xyz); + r2 = vec4(v_1.xyz, r2.w); + r0.w = (r0.w * cb11_11.tint_symbol_3[1u].w); + let v_2 = -(r2.xyzx); + let v_3 = fma(r0.xyz, cb11_11.tint_symbol_3[1u].xyz, v_2.xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = fma(r0.www, r0.xyz, r2.xyz); + r1 = vec4(v_4.xyz, r1.w); + r0 = (r1 * v6.xxxw); + let v_5 = (v6.xx * cb2_2.tint_symbol_1[15u].zy); + r1 = vec4(v_5.xy, r1.zw); + r1.z = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).z, 0.0f, 1.0f); + r1.y = (r1.z * r1.y); + let v_6 = (r0.xyz * r0.xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = -(v2.xyzx); + let v_8 = (v_7.xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_8.xyz, r2.w); + r1.z = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz); + let v_9 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r2 = vec4(v_9.xyz, r2.w); + let v_10 = (r2.yyy * cb6_6.tint_symbol_4[1u].xyz); + r3 = vec4(v_10.xyz, r3.w); + let v_11 = fma(r2.xxx, cb6_6.tint_symbol_4[0u].xyz, r3.xyz); + r3 = vec4(v_11.xyz, r3.w); + let v_12 = fma(r2.zzz, cb6_6.tint_symbol_4[2u].xyz, r3.xyz); + r3 = vec4(v_12.xyz, r3.w); + let v_13 = fma(r3.xyz, cb6_6.tint_symbol_4[4u].xyz, cb6_6.tint_symbol_4[8u].xyz); + r4 = vec4(v_13.xyz, r4.w); + let v_14 = &(x0[0u]); + let v_15 = r4; + *(v_14) = vec4(v_15.xyz, (*(v_14)).w); + let v_16 = fma(r3.xyz, cb6_6.tint_symbol_4[5u].xyz, cb6_6.tint_symbol_4[9u].xyz); + r5 = vec4(v_16.xyz, r5.w); + let v_17 = &(x0[1u]); + let v_18 = r5; + *(v_17) = vec4(v_18.xyz, (*(v_17)).w); + let v_19 = fma(r3.xyz, cb6_6.tint_symbol_4[6u].xyz, cb6_6.tint_symbol_4[10u].xyz); + r6 = vec4(v_19.xyz, r6.w); + let v_20 = &(x0[2u]); + let v_21 = r6; + *(v_20) = vec4(v_21.xyz, (*(v_20)).w); + let v_22 = fma(r3.xyz, cb6_6.tint_symbol_4[7u].xyz, cb6_6.tint_symbol_4[11u].xyz); + r3 = vec4(v_22.xyz, r3.w); + let v_23 = &(x0[3u]); + let v_24 = r3; + *(v_23) = vec4(v_24.xyz, (*(v_23)).w); + let v_25 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_26 = r7; + r7 = vec4(v_26.x, v_25.x, v_26.z, v_25.y); + r1.w = fma((-(cb6_6.tint_symbol_4[14u].zzzz)).w, 1.5f, 1.0f); + r1.w = (r1.w * 0.5f); + let v_27 = abs(r6.yyyy); + r2.w = max(v_27.w, abs(r6.xxxx).w); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r1.w))); + let v_28 = (bitcast(r2.w) != 0u); + let v_29 = bitcast(v.tint_symbol_5[0i].x); + r2.w = select(bitcast(v.tint_symbol_5[1i].x), v_29, v_28); + let v_30 = abs(r5.yyyy); + r3.z = max(v_30.z, abs(r5.xxxx).z); + r3.z = bitcast(select(0u, 4294967295u, (r3.z < r1.w))); + let v_31 = bitcast(r3.z); + r2.w = select(r2.w, bitcast(v.tint_symbol_5[2i].x), (v_31 != 0u)); + let v_32 = abs(r4.yyyy); + r3.z = max(v_32.z, abs(r4.xxxx).z); + r1.w = bitcast(select(0u, 4294967295u, (r3.z < r1.w))); + let v_33 = bitcast(r1.w); + r1.w = select(r2.w, 0.0f, (v_33 != 0u)); + let v_34 = x0[bitcast(r1.w)]; + r4 = vec4(v_34.xyz, r4.w); + r1.w = f32(bitcast(r1.w)); + r2.w = (r1.w + 0.5f); + r2.w = (r2.w * 0.25f); + r5 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r1.wwww))); + r5 = bitcast>((bitcast>(r5) & vec4(1065353216u))); + r1.w = dot(r5, cb6_6.tint_symbol_4[12u]); + r3.z = dot(r5, cb6_6.tint_symbol_4[13u]); + r5.x = (r4.x + 0.5f); + r5.y = fma(r4.y, 0.25f, r2.w); + r2.w = bitcast(select(0u, 4294967295u, !((r1.w == 0.0f)))); + r1.w = ((-(r1.wwww)).w + r4.z); + let v_35 = dpdx(r5.xyy); + r6 = vec4(v_35.xy, r6.z, v_35.z); + r6.z = dpdx(r1.w); + let v_36 = dpdy(r5.yxy); + r8 = vec4(v_36.xyz, r8.w); + r8.w = dpdy(r1.w); + let v_37 = (r6.yw * r8.yw); + r4 = vec4(v_37.xy, r4.zw); + let v_38 = -(r4.xyxx); + let v_39 = fma(r6.xz, r8.xz, v_38.xy); + r9 = vec4(v_39.xy, r9.zw); + r3.w = (1.0f / r9.x); + r4.x = (r6.z * r8.y); + let v_40 = -(r4.xxxx); + r9.z = fma(r6.x, r8.w, v_40.z); + let v_41 = (r3.ww * r9.yz); + r4 = vec4(v_41.xy, r4.zw); + let v_42 = max(r4.xy, vec2()); + r4 = vec4(v_42.xy, r4.zw); + let v_43 = min(r4.xy, vec2(0.5f)); + r4 = vec4(v_43.xy, r4.zw); + r1.w = fma((-(r3.zzzz)).w, r4.x, r1.w); + r1.w = fma((-(r3.zzzz)).w, r4.y, r1.w); + let v_44 = bitcast(r2.w); + let v_45 = r1.w; + r7.z = select(r4.z, v_45, (v_44 != 0u)); + r5.z = 0.0f; + let v_46 = (r5.xyz + r7.ywz); + r4 = vec4(v_46.xyz, r4.w); + let v_47 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r7 = vec4(v_47.xy, r7.zw); + let v_48 = (r5.xyz + r7.xyz); + r6 = vec4(v_48.xyz, r6.w); + let v_49 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r7 = vec4(v_49.xy, r7.zw); + let v_50 = (r5.xyz + r7.xyz); + r8 = vec4(v_50.xyz, r8.w); + let v_51 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r7 = vec4(v_51.xy, r7.zw); + let v_52 = (r5.xyz + r7.xyz); + r9 = vec4(v_52.xyz, r9.w); + let v_53 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r7 = vec4(v_53.xy, r7.zw); + let v_54 = (r5.xyz + r7.xyz); + r10 = vec4(v_54.xyz, r10.w); + let v_55 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r7 = vec4(v_55.xy, r7.zw); + let v_56 = (r5.xyz + r7.xyz); + r11 = vec4(v_56.xyz, r11.w); + let v_57 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r7 = vec4(v_57.xy, r7.zw); + let v_58 = (r5.xyz + r7.xyz); + r12 = vec4(v_58.xyz, r12.w); + let v_59 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r7 = vec4(v_59.xy, r7.zw); + let v_60 = (r5.xyz + r7.xyz); + r13 = vec4(v_60.xyz, r13.w); + let v_61 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r7 = vec4(v_61.xy, r7.zw); + let v_62 = (r5.xyz + r7.xyz); + r14 = vec4(v_62.xyz, r14.w); + let v_63 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r7 = vec4(v_63.xy, r7.zw); + let v_64 = (r5.xyz + r7.xyz); + r15 = vec4(v_64.xyz, r15.w); + let v_65 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r7 = vec4(v_65.xy, r7.zw); + let v_66 = (r5.xyz + r7.xyz); + r16 = vec4(v_66.xyz, r16.w); + let v_67 = (cb6_6.tint_symbol_4[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r7 = vec4(v_67.xy, r7.zw); + let v_68 = (r5.xyz + r7.xyz); + r17 = vec4(v_68.xyz, r17.w); + let v_69 = (cb6_6.tint_symbol_4[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r7 = vec4(v_69.xy, r7.zw); + let v_70 = (r5.xyz + r7.xyz); + r18 = vec4(v_70.xyz, r18.w); + let v_71 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r7 = vec4(v_71.xy, r7.zw); + let v_72 = (r5.xyz + r7.xyz); + r19 = vec4(v_72.xyz, r19.w); + let v_73 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r7 = vec4(v_73.xy, r7.zw); + let v_74 = (r5.xyz + r7.xyz); + r20 = vec4(v_74.xyz, r20.w); + let v_75 = (cb6_6.tint_symbol_4[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r7 = vec4(v_75.xy, r7.zw); + let v_76 = (r5.xyz + r7.xyz); + r5 = vec4(v_76.xyz, r5.w); + let v_77 = r4.xyxx; + r4.x = textureSampleCompareLevel(t15, s15, v_77.xy, r4.z); + let v_78 = r6.xyxx; + r4.y = textureSampleCompareLevel(t15, s15, v_78.xy, r6.z); + let v_79 = r8.xyxx; + r4.z = textureSampleCompareLevel(t15, s15, v_79.xy, r8.z); + let v_80 = r9.xyxx; + r4.w = textureSampleCompareLevel(t15, s15, v_80.xy, r9.z); + let v_81 = r10.xyxx; + r6.x = textureSampleCompareLevel(t15, s15, v_81.xy, r10.z); + let v_82 = r11.xyxx; + r6.y = textureSampleCompareLevel(t15, s15, v_82.xy, r11.z); + let v_83 = r12.xyxx; + r6.z = textureSampleCompareLevel(t15, s15, v_83.xy, r12.z); + let v_84 = r13.xyxx; + r6.w = textureSampleCompareLevel(t15, s15, v_84.xy, r13.z); + let v_85 = r14.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_85.xy, r14.z); + let v_86 = r15.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_86.xy, r15.z); + let v_87 = r16.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_87.xy, r16.z); + let v_88 = r17.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_88.xy, r17.z); + let v_89 = r18.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_89.xy, r18.z); + let v_90 = r19.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_90.xy, r19.z); + let v_91 = r20.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_91.xy, r20.z); + let v_92 = r5.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_92.xy, r5.z); + r4 = (r4 + r6); + r4 = (r7 + r4); + r4 = (r8 + r4); + r1.w = dot(r4, vec4(1.0f)); + r1.z = clamp(fma(r1.zzzz, cb6_6.tint_symbol_4[0u].wwww, cb6_6.tint_symbol_4[1u].wwww).z, 0.0f, 1.0f); + let v_93 = abs(r3.yyyy); + r2.w = max(v_93.w, abs(r3.xxxx).w); + r2.w = clamp(fma(r2.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = (r2.w * r1.z); + r1.z = fma(r1.w, 0.0625f, r1.z); + let v_94 = (r1.xyz * r1.xyz); + r1 = vec4(v_94.xyz, r1.w); + r1.z = min(r1.z, 1.0f); + r1.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_4[3u].xxxx, cb6_6.tint_symbol_4[3u].yyyy).w, 0.0f, 1.0f); + r1.w = sqrt(r1.w); + r1.w = (r1.w * cb6_6.tint_symbol_4[3u].z); + let v_95 = -(r1.zzzz); + r1.z = fma(r1.w, v_95.z, r1.z); + let v_96 = dot(v1.xyz, (-(cb3_3.tint_symbol_2[0u].xyzx)).xyz); + r1.w = clamp(vec4(v_96, v_96, v_96, v_96).w, 0.0f, 1.0f); + let v_97 = (r0.xyz * r1.www); + r3 = vec4(v_97.xyz, r3.w); + let v_98 = (r3.xyz * cb3_3.tint_symbol_2[1u].xyz); + r3 = vec4(v_98.xyz, r3.w); + r1.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r1.w) != 0u)) { + r4 = vec4(vec3(), r4.w); + } else { + r2.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_99 = (v_7.xyz + cb3_3.tint_symbol_2[3u].xyz); + r4 = vec4(v_99.xyz, r4.w); + let v_100 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r5 = vec4(v_100.xyz, r5.w); + r3.w = dot(r5.xyz, cb3_3.tint_symbol_2[11u].xyz); + r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r3.w = (r3.w * cb3_3.tint_symbol_2[19u].w); + let v_101 = fma(cb3_3.tint_symbol_2[11u].xyz, r3.www, cb3_3.tint_symbol_2[3u].xyz); + r5 = vec4(v_101.xyz, r5.w); + let v_102 = (r5.xyz + v_7.xyz); + r5 = vec4(v_102.xyz, r5.w); + let v_103 = bitcast>(r2.www); + let v_104 = r4.xyz; + let v_105 = select(r5.xyz, v_104, (v_103 != vec3())); + r4 = vec4(v_105.xyz, r4.w); + r2.w = dot(r4.xyz, r4.xyz); + let v_106 = (r4.xyz + vec3(0.00000099999999747524f)); + r4 = vec4(v_106.xyz, r4.w); + r3.w = dot(r4.xyz, r4.xyz); + r3.w = inverseSqrt(r3.w); + let v_107 = (r3.www * r4.xyz); + r4 = vec4(v_107.xyz, r4.w); + r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r3.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[11u].w); + r2.w = (r2.w / r3.w); + let v_108 = -(cb3_3.tint_symbol_2[11u].xyzx); + r3.w = dot(r4.xyz, v_108.xyz); + r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_109 = dot(r4.xyz, v1.xyz); + r4.x = clamp(vec4(v_109, v_109, v_109, v_109).x, 0.0f, 1.0f); + r3.w = (r3.w * r4.x); + r2.w = (r2.w * r3.w); + let v_110 = (r2.www * cb3_3.tint_symbol_2[19u].xyz); + r4 = vec4(v_110.xyz, r4.w); + let v_111 = (r0.xyz * r4.xyz); + r4 = vec4(v_111.xyz, r4.w); + } + r2.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r2.w) != 0u)) { + r3.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r1.w) | bitcast(r2.w))); + let v_112 = bitcast(r3.w); + let v_113 = r2.w; + r1.w = select(r1.w, v_113, (v_112 != 0u)); + if ((bitcast(r1.w) != 0u)) { + } else { + r2.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_114 = (v_7.xyz + cb3_3.tint_symbol_2[4u].xyz); + r5 = vec4(v_114.xyz, r5.w); + let v_115 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r6 = vec4(v_115.xyz, r6.w); + r3.w = dot(r6.xyz, cb3_3.tint_symbol_2[12u].xyz); + r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r3.w = (r3.w * cb3_3.tint_symbol_2[20u].w); + let v_116 = fma(cb3_3.tint_symbol_2[12u].xyz, r3.www, cb3_3.tint_symbol_2[4u].xyz); + r6 = vec4(v_116.xyz, r6.w); + let v_117 = (r6.xyz + v_7.xyz); + r6 = vec4(v_117.xyz, r6.w); + let v_118 = bitcast>(r2.www); + let v_119 = r5.xyz; + let v_120 = select(r6.xyz, v_119, (v_118 != vec3())); + r5 = vec4(v_120.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + let v_121 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_121.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_122 = (r3.www * r5.xyz); + r5 = vec4(v_122.xyz, r5.w); + r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r3.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[12u].w); + r2.w = (r2.w / r3.w); + let v_123 = -(cb3_3.tint_symbol_2[12u].xyzx); + r3.w = dot(r5.xyz, v_123.xyz); + r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_124 = dot(r5.xyz, v1.xyz); + r4.w = clamp(vec4(v_124, v_124, v_124, v_124).w, 0.0f, 1.0f); + r3.w = (r3.w * r4.w); + r2.w = (r2.w * r3.w); + let v_125 = (r2.www * cb3_3.tint_symbol_2[20u].xyz); + r5 = vec4(v_125.xyz, r5.w); + let v_126 = fma(r5.xyz, r0.xyz, r4.xyz); + r4 = vec4(v_126.xyz, r4.w); + } + } else { + r1.w = bitcast(v.tint_symbol_5[3i].x); + } + if ((bitcast(r1.w) != 0u)) { + r1.w = bitcast(v.tint_symbol_5[3i].x); + } else { + r2.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r1.w = bitcast((bitcast(r1.w) | bitcast(r2.w))); + if ((bitcast(r1.w) != 0u)) { + } else { + r2.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_127 = (v_7.xyz + cb3_3.tint_symbol_2[5u].xyz); + r5 = vec4(v_127.xyz, r5.w); + let v_128 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r6 = vec4(v_128.xyz, r6.w); + r3.w = dot(r6.xyz, cb3_3.tint_symbol_2[13u].xyz); + r3.w = clamp(((r3.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r3.w = (r3.w * cb3_3.tint_symbol_2[21u].w); + let v_129 = fma(cb3_3.tint_symbol_2[13u].xyz, r3.www, cb3_3.tint_symbol_2[5u].xyz); + r6 = vec4(v_129.xyz, r6.w); + let v_130 = (r6.xyz + v_7.xyz); + r6 = vec4(v_130.xyz, r6.w); + let v_131 = bitcast>(r2.www); + let v_132 = r5.xyz; + let v_133 = select(r6.xyz, v_132, (v_131 != vec3())); + r5 = vec4(v_133.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + let v_134 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_134.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_135 = (r3.www * r5.xyz); + r5 = vec4(v_135.xyz, r5.w); + r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r3.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r3.w = fma(r3.w, r2.w, cb3_3.tint_symbol_2[13u].w); + r2.w = (r2.w / r3.w); + let v_136 = -(cb3_3.tint_symbol_2[13u].xyzx); + r3.w = dot(r5.xyz, v_136.xyz); + r3.w = clamp(fma(r3.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_137 = dot(r5.xyz, v1.xyz); + r4.w = clamp(vec4(v_137, v_137, v_137, v_137).w, 0.0f, 1.0f); + r3.w = (r3.w * r4.w); + r2.w = (r2.w * r3.w); + let v_138 = (r2.www * cb3_3.tint_symbol_2[21u].xyz); + r5 = vec4(v_138.xyz, r5.w); + let v_139 = fma(r5.xyz, r0.xyz, r4.xyz); + r4 = vec4(v_139.xyz, r4.w); + } + } + if ((bitcast(r1.w) != 0u)) { + } else { + r2.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r1.w = bitcast((bitcast(r1.w) | bitcast(r2.w))); + if ((bitcast(r1.w) != 0u)) { + } else { + r1.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_140 = (v_7.xyz + cb3_3.tint_symbol_2[6u].xyz); + r5 = vec4(v_140.xyz, r5.w); + let v_141 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r6 = vec4(v_141.xyz, r6.w); + r2.w = dot(r6.xyz, cb3_3.tint_symbol_2[14u].xyz); + r2.w = clamp(((r2.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[22u].w); + let v_142 = fma(cb3_3.tint_symbol_2[14u].xyz, r2.www, cb3_3.tint_symbol_2[6u].xyz); + r6 = vec4(v_142.xyz, r6.w); + let v_143 = (r6.xyz + v_7.xyz); + r6 = vec4(v_143.xyz, r6.w); + let v_144 = bitcast>(r1.www); + let v_145 = r5.xyz; + let v_146 = select(r6.xyz, v_145, (v_144 != vec3())); + r5 = vec4(v_146.xyz, r5.w); + r1.w = dot(r5.xyz, r5.xyz); + let v_147 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_147.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + r2.w = inverseSqrt(r2.w); + let v_148 = (r2.www * r5.xyz); + r5 = vec4(v_148.xyz, r5.w); + r1.w = clamp(fma(-(r1.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r2.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r2.w = fma(r2.w, r1.w, cb3_3.tint_symbol_2[14u].w); + r1.w = (r1.w / r2.w); + let v_149 = -(cb3_3.tint_symbol_2[14u].xyzx); + r2.w = dot(r5.xyz, v_149.xyz); + r2.w = clamp(fma(r2.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_150 = dot(r5.xyz, v1.xyz); + r3.w = clamp(vec4(v_150, v_150, v_150, v_150).w, 0.0f, 1.0f); + r2.w = (r2.w * r3.w); + r1.w = (r1.w * r2.w); + let v_151 = (r1.www * cb3_3.tint_symbol_2[22u].xyz); + r5 = vec4(v_151.xyz, r5.w); + let v_152 = fma(r5.xyz, r0.xyz, r4.xyz); + r4 = vec4(v_152.xyz, r4.w); + } + } + let v_153 = fma(r3.xyz, r1.zzz, r4.xyz); + r3 = vec4(v_153.xyz, r3.w); + r1.z = (v1.z + cb3_3.tint_symbol_2[43u].w); + r1.z = (r1.z * cb3_3.tint_symbol_2[44u].w); + r1.z = max(r1.z, 0.0f); + let v_154 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.zzz, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_154.xyz, r4.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_155 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.zzz, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_155.xyz, r5.w); + let v_156 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_156.xyz, r5.w); + let v_157 = fma(r4.xyz, r1.www, r5.xyz); + r4 = vec4(v_157.xyz, r4.w); + let v_158 = (r1.yyy * r4.xyz); + r4 = vec4(v_158.xyz, r4.w); + let v_159 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.zzz, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(r1.x, v_159.xyz); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_160 = dot(r5.xyz, v1.xyz); + r2.w = clamp(vec4(v_160, v_160, v_160, v_160).w, 0.0f, 1.0f); + let v_161 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.www, r1.yzw); + r1 = vec4(r1.x, v_161.xyz); + let v_162 = fma(r1.yzw, r1.xxx, r4.xyz); + r1 = vec4(v_162.xyz, r1.w); + let v_163 = fma(r1.xyz, r0.xyz, r3.xyz); + r0 = vec4(v_163.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + r0.w = dot(r2.xyz, r2.xyz); + r1.x = sqrt(r0.w); + let v_164 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_164.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r2.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_165 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_165 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_166 = (r0.www * r2.xyz); + r2 = vec4(v_166.xyz, r2.w); + let v_167 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_167, v_167, v_167, v_167).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_168 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_168, v_168, v_168, v_168).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_169 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_169.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_170 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_170.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_171 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_171.xyz, r2.w); + let v_172 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_172.xyz, r2.w); + let v_173 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_173.xyz, r3.w); + let v_174 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_174.xyz, r2.w); + let v_175 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_176 = (r2.xyz + v_175.xyz); + r2 = vec4(v_176.xyz, r2.w); + let v_177 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_177.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_178 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_178.xy, r1.z, v_178.z); + let v_179 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_179.xy, r1.z, v_179.z); + let v_180 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_180.xyz, r0.w); + let v_181 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_181.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(6u) v6 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v6); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e3023f3adeb84dcb.wgsl b/b/8b0b5899ed/shaders/e3023f3adeb84dcb.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..5c59d35019855dfa254a4b26c5e7ef28780d421a --- /dev/null +++ b/b/8b0b5899ed/shaders/e3023f3adeb84dcb.wgsl @@ -0,0 +1,110 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_2 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb1_struct; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec3) { + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + r0 = (r0 + cb1_1.tint_symbol[11u]); + o0 = (r0 + vec4(0.0f, 0.0f, 0.00000999999974737875f, 0.0f)); + let v = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v.xyz, r0.w); + let v_1 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = (r0.xyz + cb1_1.tint_symbol[3u].xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r0 = vec4(v_4.xyz, r0.w); + r0.x = dot(r0.xyz, r0.xyz); + r0.x = (r0.x * 0.00000399999998990097f); + r0.x = min(r0.x, 1.0f); + r0.y = ((-(r0.xxxx)).y + 1.0f); + let v_5 = -(cb2_2.tint_symbol_1[16u].zzzz); + let v_6 = clamp(((r0.xyxx + v_5)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_6.xy, r0.zw); + r0.z = (cb3_3.tint_symbol_2[49u].w + -1.0f); + let v_7 = fma(r0.xy, r0.zz, vec2(1.0f)); + r0 = vec4(v_7.xy, r0.zw); + let v_8 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2(), vec2(1.0f)); + o1 = vec4(v_8.xy, o1.zw); + o1 = vec4(o1.xy, v1.zw); + r0.x = v1.z; + r0.y = cb13_13.tint_symbol_3[0u].x; + o2 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f); + o3 = v2.xyxy; + r0.x = dot(v3, v3); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f))); + let v_9 = select(v3, vec3(0.0f, 0.0f, 1.0f), (bitcast>(r0.xxx) != vec3())); + r0 = vec4(v_9.xyz, r0.w); + let v_10 = (r0.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_10.xyz, r1.w); + let v_11 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r0 = vec4(v_11.xy, r0.z, v_11.z); + let v_12 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw); + r0 = vec4(v_12.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + o4 = ((r0.www * r0.xyz)).xyzx; +} + +struct tint_symbol_4 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec3) -> tint_symbol_4 { + main_inner(v0, v1, v2, v3); + return tint_symbol_4(o0, o1, o2, o3, o4); +} diff --git a/b/8b0b5899ed/shaders/e30bb51a95db58f7.consts.json b/b/8b0b5899ed/shaders/e30bb51a95db58f7.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/e30bb51a95db58f7.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e30bb51a95db58f7.wgsl b/b/8b0b5899ed/shaders/e30bb51a95db58f7.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..d60accf0469e49c79817fcafafde6fa41513c6e2 --- /dev/null +++ b/b/8b0b5899ed/shaders/e30bb51a95db58f7.wgsl @@ -0,0 +1,527 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb7_struct_1 { + tint_symbol_4 : array, 7u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb7_struct_1; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v6 : vec4) { + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + let v_1 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = (r0.yyy * cb6_6.tint_symbol_5[1u].xyz); + r1 = vec4(v_2.xyz, r1.w); + let v_3 = fma(r0.xxx, cb6_6.tint_symbol_5[0u].xyz, r1.xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = fma(r0.zzz, cb6_6.tint_symbol_5[2u].xyz, r1.xyz); + r1 = vec4(v_4.xyz, r1.w); + let v_5 = fma(r1.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = &(x0[0u]); + let v_7 = r2; + *(v_6) = vec4(v_7.xyz, (*(v_6)).w); + let v_8 = abs(r2.yyyy); + r0.w = max(v_8.w, abs(r2.xxxx).w); + let v_9 = fma(r1.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r2 = vec4(v_9.xyz, r2.w); + let v_10 = &(x0[1u]); + let v_11 = r2; + *(v_10) = vec4(v_11.xyz, (*(v_10)).w); + let v_12 = abs(r2.yyyy); + r1.w = max(v_12.w, abs(r2.xxxx).w); + let v_13 = fma(r1.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r2 = vec4(v_13.xyz, r2.w); + let v_14 = fma(r1.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r1 = vec4(v_14.xyz, r1.w); + let v_15 = &(x0[2u]); + let v_16 = r2; + *(v_15) = vec4(v_16.xyz, (*(v_15)).w); + let v_17 = abs(r2.yyyy); + r2.x = max(v_17.x, abs(r2.xxxx).x); + let v_18 = &(x0[3u]); + let v_19 = r1; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = abs(r1.yyyy); + r1.x = max(v_20.x, abs(r1.xxxx).x); + r1.x = clamp(fma(r1.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + let v_21 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_22 = r3; + r3 = vec4(v_22.x, v_21.x, v_22.z, v_21.y); + r1.y = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).y, 1.5f, 1.0f); + r1.y = (r1.y * 0.5f); + r1.z = bitcast(select(0u, 4294967295u, (r2.x < r1.y))); + let v_23 = (bitcast(r1.z) != 0u); + let v_24 = bitcast(v.tint_symbol_6[0i].x); + r1.z = select(bitcast(v.tint_symbol_6[1i].x), v_24, v_23); + r1.w = bitcast(select(0u, 4294967295u, (r1.w < r1.y))); + r0.w = bitcast(select(0u, 4294967295u, (r0.w < r1.y))); + let v_25 = bitcast(r1.w); + r1.y = select(r1.z, bitcast(v.tint_symbol_6[2i].x), (v_25 != 0u)); + let v_26 = bitcast(r0.w); + r0.w = select(r1.y, 0.0f, (v_26 != 0u)); + let v_27 = x0[bitcast(r0.w)]; + r1 = vec4(r1.x, v_27.xyz); + r0.w = f32(bitcast(r0.w)); + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.wwww))); + r0.w = (r0.w + 0.5f); + r0.w = (r0.w * 0.25f); + r4.y = fma(r1.z, 0.25f, r0.w); + r2 = bitcast>((bitcast>(r2) & vec4(1065353216u))); + r0.w = dot(r2, cb6_6.tint_symbol_5[12u]); + r1.z = dot(r2, cb6_6.tint_symbol_5[13u]); + r2.x = bitcast(select(0u, 4294967295u, !((r0.w == 0.0f)))); + r0.w = ((-(r0.wwww)).w + r1.w); + r5.z = dpdx(r0.w); + r6.w = dpdy(r0.w); + r4.x = (r1.y + 0.5f); + let v_28 = dpdx(r4.xyy); + r5 = vec4(v_28.xy, r5.z, v_28.z); + let v_29 = dpdy(r4.yxy); + r6 = vec4(v_29.xyz, r6.w); + let v_30 = (r6.yw * r5.yw); + let v_31 = r2; + r2 = vec4(v_31.x, v_30.xy, v_31.w); + let v_32 = -(r2.yzyy); + let v_33 = fma(r5.xz, r6.xz, v_32.xy); + r7 = vec4(v_33.xy, r7.zw); + r1.y = (r5.z * r6.y); + let v_34 = -(r1.yyyy); + r7.z = fma(r5.x, r6.w, v_34.z); + r1.y = (1.0f / r7.x); + let v_35 = (r1.yy * r7.yz); + let v_36 = r2; + r2 = vec4(v_36.x, v_35.xy, v_36.w); + let v_37 = max(r2.yz, vec2()); + let v_38 = r2; + r2 = vec4(v_38.x, v_37.xy, v_38.w); + let v_39 = min(r2.yz, vec2(0.5f)); + let v_40 = r2; + r2 = vec4(v_40.x, v_39.xy, v_40.w); + r0.w = fma((-(r1.zzzz)).w, r2.y, r0.w); + r0.w = fma((-(r1.zzzz)).w, r2.z, r0.w); + let v_41 = bitcast(r2.x); + let v_42 = r0.w; + r3.z = select(r1.w, v_42, (v_41 != 0u)); + r4.z = 0.0f; + let v_43 = (r3.ywz + r4.xyz); + r1 = vec4(r1.x, v_43.xyz); + let v_44 = r1.yzyy; + r2.x = textureSampleCompareLevel(t15, s15, v_44.xy, r1.w); + let v_45 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r3 = vec4(v_45.xy, r3.zw); + let v_46 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_46.xyz); + let v_47 = r1.yzyy; + r2.y = textureSampleCompareLevel(t15, s15, v_47.xy, r1.w); + let v_48 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r3 = vec4(v_48.xy, r3.zw); + let v_49 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_49.xyz); + let v_50 = r1.yzyy; + r2.z = textureSampleCompareLevel(t15, s15, v_50.xy, r1.w); + let v_51 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r3 = vec4(v_51.xy, r3.zw); + let v_52 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_52.xyz); + let v_53 = r1.yzyy; + r2.w = textureSampleCompareLevel(t15, s15, v_53.xy, r1.w); + let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r3 = vec4(v_54.xy, r3.zw); + let v_55 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_55.xyz); + let v_56 = r1.yzyy; + r5.x = textureSampleCompareLevel(t15, s15, v_56.xy, r1.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r3 = vec4(v_57.xy, r3.zw); + let v_58 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_58.xyz); + let v_59 = r1.yzyy; + r5.y = textureSampleCompareLevel(t15, s15, v_59.xy, r1.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r3 = vec4(v_60.xy, r3.zw); + let v_61 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_61.xyz); + let v_62 = r1.yzyy; + r5.z = textureSampleCompareLevel(t15, s15, v_62.xy, r1.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r3 = vec4(v_63.xy, r3.zw); + let v_64 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_64.xyz); + let v_65 = r1.yzyy; + r5.w = textureSampleCompareLevel(t15, s15, v_65.xy, r1.w); + r2 = (r2 + r5); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r3 = vec4(v_66.xy, r3.zw); + let v_67 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_67.xyz); + let v_68 = r1.yzyy; + r5.x = textureSampleCompareLevel(t15, s15, v_68.xy, r1.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r3 = vec4(v_69.xy, r3.zw); + let v_70 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_70.xyz); + let v_71 = r1.yzyy; + r5.y = textureSampleCompareLevel(t15, s15, v_71.xy, r1.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r3 = vec4(v_72.xy, r3.zw); + let v_73 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_73.xyz); + let v_74 = r1.yzyy; + r5.z = textureSampleCompareLevel(t15, s15, v_74.xy, r1.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r3 = vec4(v_75.xy, r3.zw); + let v_76 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_76.xyz); + let v_77 = r1.yzyy; + r5.w = textureSampleCompareLevel(t15, s15, v_77.xy, r1.w); + r2 = (r2 + r5); + r5.z = r3.z; + r6.z = r5.z; + r7.z = r6.z; + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r7 = vec4(v_78.xy, r7.zw); + let v_79 = (r4.xyz + r7.xyz); + r1 = vec4(r1.x, v_79.xyz); + let v_80 = r1.yzyy; + r7.w = textureSampleCompareLevel(t15, s15, v_80.xy, r1.w); + let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r3 = vec4(v_81.xy, r3.zw); + let v_82 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_82.xyz); + let v_83 = r1.yzyy; + r7.x = textureSampleCompareLevel(t15, s15, v_83.xy, r1.w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r5 = vec4(v_84.xy, r5.zw); + let v_85 = (r4.xyz + r5.xyz); + r1 = vec4(r1.x, v_85.xyz); + let v_86 = r1.yzyy; + r7.y = textureSampleCompareLevel(t15, s15, v_86.xy, r1.w); + let v_87 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r6 = vec4(v_87.xy, r6.zw); + let v_88 = (r4.xyz + r6.xyz); + r1 = vec4(r1.x, v_88.xyz); + let v_89 = r1.yzyy; + r7.z = textureSampleCompareLevel(t15, s15, v_89.xy, r1.w); + r2 = (r2 + r7); + r0.w = dot(r2, vec4(1.0f)); + let v_90 = ((-(v2.xxyz)).yzw + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(r1.x, v_90.xyz); + r2.x = dot(r1.yzw, cb1_1.tint_symbol[14u].xyz); + r2.x = clamp(fma(r2.xxxx, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).x, 0.0f, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.x = (r1.x * r2.x); + r0.w = fma(r0.w, 0.0625f, r1.x); + r0.w = (r0.w * r0.w); + r0.w = min(r0.w, 1.0f); + r1.x = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).x, 0.0f, 1.0f); + r1.x = sqrt(r1.x); + r1.x = (r1.x * cb6_6.tint_symbol_5[3u].z); + let v_91 = -(r0.wwww); + r0.w = fma(r1.x, v_91.w, r0.w); + r1.x = dot(r1.yzw, r1.yzw); + r1.x = inverseSqrt(r1.x); + let v_92 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_93 = fma(r1.yzw, r1.xxx, v_92.xyz); + r2 = vec4(v_93.xyz, r2.w); + let v_94 = (r1.xxx * r1.yzw); + r1 = vec4(v_94.xyz, r1.w); + r1.w = dot(r2.xyz, r2.xyz); + r1.w = inverseSqrt(r1.w); + let v_95 = (r1.www * r2.xyz); + r2 = vec4(v_95.xyz, r2.w); + let v_96 = dot(r2.xyz, v_92.xyz); + r3.y = clamp(vec4(v_96, v_96, v_96, v_96).y, 0.0f, 1.0f); + r1.w = dot(v1.xyz, r2.xyz); + r1.w = clamp(((r1.wwww + vec4(0.00000000999999993923f))).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + let v_97 = dot(r1.xyz, v1.xyz); + r3.x = clamp(vec4(v_97, v_97, v_97, v_97).x, 0.0f, 1.0f); + let v_98 = ((-(r3.xyxx)).xy + vec2(1.0f)); + r2 = vec4(v_98.xy, r2.zw); + let v_99 = (r2.xy * r2.xy); + r2 = vec4(r2.xy, v_99.xy); + let v_100 = (r2.zw * r2.zw); + r2 = vec4(r2.xy, v_100.xy); + let v_101 = (r2.xy * r2.zw); + r2 = vec4(v_101.xy, r2.zw); + r2.z = ((-(cb12_12.tint_symbol_4[4u].wwww)).z + 1.0f); + let v_102 = fma(cb12_12.tint_symbol_4[4u].ww, r2.xy, r2.zz); + r2 = vec4(v_102.xy, r2.zw); + r3 = textureSample(t4, s4, v0.xyxx.xy); + r2.z = fma(r3.w, cb12_12.tint_symbol_4[5u].x, -500.0f); + r2.z = max(r2.z, 0.0f); + let v_103 = -(r2.zzzz); + r2.w = fma(r3.w, cb12_12.tint_symbol_4[5u].x, v_103.w); + r2.z = (r2.z * 558.0f); + r2.z = fma(r2.w, 3.0f, r2.z); + let v_104 = (r2.zz + vec2(2.0f, 0.00000000999999993923f)); + r4 = vec4(v_104.xy, r4.zw); + let v_105 = clamp(((r2.zzzz * vec4(0.0f, 0.0f, 0.00066666665952652693f, 0.00177619897294789553f))).zw, vec2(), vec2(1.0f)); + r2 = vec4(r2.xy, v_105.xy); + r1.w = (r1.w * r4.y); + r3.w = (r4.x * 0.125f); + r1.w = exp2(r1.w); + r1.w = (r2.y * r1.w); + r1.w = (r3.w * r1.w); + let v_106 = (r3.xy * r3.xy); + r3 = vec4(v_106.xy, r3.zw); + r2.y = dot(r3.xyz, cb12_12.tint_symbol_4[6u].xyz); + r2.y = (r2.y * cb12_12.tint_symbol_4[5u].y); + r2.y = clamp(((r2.yyyy * v6.xxxx)).y, 0.0f, 1.0f); + r1.w = (r1.w * r2.y); + r2.x = fma((-(r2.yyyy)).x, r2.x, 1.0f); + let v_107 = dot(v1.xyz, v_92.xyz); + r2.y = clamp(vec4(v_107, v_107, v_107, v_107).y, 0.0f, 1.0f); + r1.w = (r1.w * r2.y); + r2.y = (r2.x * r2.y); + r3 = textureSample(t0, s0, v0.xyxx.xy); + let v_108 = (r3.xyz * cb12_12.tint_symbol_4[0u].xyz); + r3 = vec4(v_108.xyz, r3.w); + r3 = (r3 * v6.xxxw); + let v_109 = (r3.xyz * r3.xyz); + r3 = vec4(v_109.xyz, r3.w); + o0.w = (r3.w * cb2_2.tint_symbol_1[15u].x); + let v_110 = fma(r3.xyz, r2.yyy, r1.www); + r4 = vec4(v_110.xyz, r4.w); + let v_111 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_111.xyz, r4.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + r2.y = (v1.z + cb3_3.tint_symbol_2[43u].w); + r2.y = (r2.y * cb3_3.tint_symbol_2[44u].w); + r2.y = max(r2.y, 0.0f); + let v_112 = fma(cb3_3.tint_symbol_2[45u].xyz, r2.yyy, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_112.xyz, r5.w); + let v_113 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_113.xyz, r5.w); + let v_114 = fma(cb3_3.tint_symbol_2[47u].xyz, r2.yyy, cb3_3.tint_symbol_2[48u].xyz); + r6 = vec4(v_114.xyz, r6.w); + let v_115 = fma(cb3_3.tint_symbol_2[43u].xyz, r2.yyy, cb3_3.tint_symbol_2[44u].xyz); + r7 = vec4(v_115.xyz, r7.w); + let v_116 = fma(r6.xyz, r1.www, r5.xyz); + r5 = vec4(v_116.xyz, r5.w); + r1.w = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).w, 0.0f, 1.0f); + let v_117 = (v6.xx * cb2_2.tint_symbol_1[15u].zy); + r6 = vec4(v_117.xy, r6.zw); + r1.w = (r1.w * r6.y); + r2.y = (r6.x * r6.x); + r1.w = (r1.w * r1.w); + let v_118 = (r1.www * r5.xyz); + r5 = vec4(v_118.xyz, r5.w); + r1.w = max(r1.w, r2.y); + r6.x = cb3_3.tint_symbol_2[46u].w; + r6.y = cb3_3.tint_symbol_2[47u].w; + r6.z = cb3_3.tint_symbol_2[48u].w; + let v_119 = dot(r6.xyz, v1.xyz); + r3.w = clamp(vec4(v_119, v_119, v_119, v_119).w, 0.0f, 1.0f); + let v_120 = fma(cb3_3.tint_symbol_2[49u].xyz, r3.www, r7.xyz); + r6 = vec4(v_120.xyz, r6.w); + let v_121 = fma(r6.xyz, r2.yyy, r5.xyz); + r5 = vec4(v_121.xyz, r5.w); + let v_122 = (r2.xxx * r5.xyz); + r5 = vec4(v_122.xyz, r5.w); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_123 = (r3.xyz * r5.xyz); + r3 = vec4(v_123.xyz, r3.w); + let v_124 = fma(r4.xyz, r0.www, r3.xyz); + r3 = vec4(v_124.xyz, r3.w); + r0.w = dot((-(r1.xyzx)).xyz, v1.xyz); + r0.w = (r0.w + r0.w); + let v_125 = -(r0.wwww); + let v_126 = fma(v1.xyz, v_125.xyz, (-(r1.xyzx)).xyz); + r1 = vec4(v_126.xyz, r1.w); + let v_127 = (r1.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r4 = vec4(v_127.xyz, r4.w); + r0.w = (abs(r1.zzzz).w + 1.0f); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < r1.z))); + let v_128 = (r4.xyz / r0.www); + r4 = vec4(v_128.xyz, r4.w); + let v_129 = ((-(r4.xyzx)).xyz + vec3(0.75f, 0.5f, 0.25f)); + r4 = vec4(v_129.xyz, r4.w); + let v_130 = bitcast>(r1.xx); + let v_131 = r4.xy; + let v_132 = select(r4.zy, v_131, (v_130 != vec2())); + r1 = vec4(v_132.xy, r1.zw); + r0.w = ((-(r2.zzzz)).w + 1.0f); + r1.z = fma(r0.w, cb5_5.tint_symbol_3[6u].z, -5.0f); + r2.y = (r0.w * cb5_5.tint_symbol_3[6u].z); + r0.w = (r0.w * r0.w); + r2.z = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r2.y = bitcast(select(0u, 4294967295u, (r2.y < r2.z))); + r0.w = fma(r0.w, 5.0f, r2.z); + let v_133 = bitcast(r2.y); + let v_134 = r1.z; + r0.w = select(r0.w, v_134, (v_133 != 0u)); + let v_135 = r0.w; + r4 = textureSampleLevel(t1, s1, r1.xyxx.xy, v_135); + let v_136 = (r1.www * r4.xyz); + r1 = vec4(v_136.xyz, r1.w); + let v_137 = (r2.www * r1.xyz); + r2 = vec4(r2.x, v_137.xyz); + let v_138 = (r2.yzw * vec3(0.68169009685516357422f)); + r2 = vec4(r2.x, v_138.xyz); + let v_139 = fma(r1.xyz, vec3(0.31830990314483642578f), r2.yzw); + r1 = vec4(v_139.xyz, r1.w); + let v_140 = fma(r1.xyz, r2.xxx, r3.xyz); + r1 = vec4(v_140.xyz, r1.w); + r0.w = dot(r0.xyz, r0.xyz); + r1.w = sqrt(r0.w); + r0.w = inverseSqrt(r0.w); + let v_141 = (r0.www * r0.xyz); + r0 = vec4(v_141.xy, r0.z, v_141.z); + let v_142 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_142.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r0.z = (r0.z * r1.w); + r1.w = (r0.z * cb3_3.tint_symbol_2[52u].z); + r0.z = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r0.zzzz).z))); + r2.y = (r1.w * -1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = (r2.y / r1.w); + let v_143 = bitcast(r0.z); + r0.z = select(1.0f, r1.w, (v_143 != 0u)); + r1.w = (r2.x * cb3_3.tint_symbol_2[51u].w); + r0.z = (r0.z * r1.w); + r0.z = min(r0.z, 1.0f); + r0.z = (r0.z * 1.44269502162933349609f); + r0.z = exp2(r0.z); + r0.z = min(r0.z, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r1.w = fma((-(r0.zzzz)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r0.z = (r0.z * cb3_3.tint_symbol_2[52u].y); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_144 = dot(r0.xyw, cb3_3.tint_symbol_2[53u].xyz); + r2.y = clamp(vec4(v_144, v_144, v_144, v_144).y, 0.0f, 1.0f); + let v_145 = dot(r0.xyw, cb3_3.tint_symbol_2[54u].xyz); + r0.x = clamp(vec4(v_145, v_145, v_145, v_145).x, 0.0f, 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * cb3_3.tint_symbol_2[54u].w); + r0.x = exp2(r0.x); + r0.y = log2(r2.y); + r0.y = (r0.y * cb3_3.tint_symbol_2[53u].w); + r0.y = exp2(r0.y); + let v_146 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_146.xyz); + let v_147 = fma(r0.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_147.xyz); + let v_148 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_148.xyz, r3.w); + let v_149 = fma(r0.yyy, r3.xyz, r2.yzw); + r0 = vec4(v_149.xy, r0.z, v_149.z); + let v_150 = -(cb3_3.tint_symbol_2[57u].xyxz); + let v_151 = (r0.xyw + v_150.xyw); + r0 = vec4(v_151.xy, r0.z, v_151.z); + let v_152 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.x * v_152.y); + let v_153 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r2.x + v_153.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r0.z = clamp(fma(r1.wwww, r2.xxxx, r0.zzzz).z, 0.0f, 1.0f); + r2.x = (r2.y * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_154 = fma(r2.xxx, r0.xyw, cb3_3.tint_symbol_2[57u].xyz); + r0 = vec4(v_154.xy, r0.z, v_154.z); + r2.x = ((-(r0.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r2.y = ((-(r0.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r2.z = ((-(r0.wwww)).z + cb3_3.tint_symbol_2[57u].w); + let v_155 = fma(r1.www, r2.xyz, r0.xyw); + r0 = vec4(v_155.xy, r0.z, v_155.z); + let v_156 = ((-(r1.xyxz)).xyw + r0.xyw); + r0 = vec4(v_156.xy, r0.z, v_156.z); + let v_157 = fma(r0.zzz, r0.xyw, r1.xyz); + r0 = vec4(v_157.xyz, r0.w); + let v_158 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_158.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(6u) v6 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v6); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e3173ded379ac87a.consts.json b/b/8b0b5899ed/shaders/e3173ded379ac87a.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..bace2a0be1726eefc636c304f3af9621039df6fa --- /dev/null +++ b/b/8b0b5899ed/shaders/e3173ded379ac87a.consts.json @@ -0,0 +1 @@ +[1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e3173ded379ac87a.wgsl b/b/8b0b5899ed/shaders/e3173ded379ac87a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..ae122ad9d4c0bc0b3c94e5d24ecf981b37083ef0 --- /dev/null +++ b/b/8b0b5899ed/shaders/e3173ded379ac87a.wgsl @@ -0,0 +1,340 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb76_struct { + tint_symbol_2 : array, 76u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb76_struct; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(29u) var s13 : sampler; + +@group(1u) @binding(31u) var s15 : sampler; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(45u) var t13 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_2d; + +var o0 : vec4; + +struct tint_symbol_4 { + tint_symbol_3 : array, 1u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_4; + +fn main_inner(v1 : vec4, v2 : vec4) { + r0 = textureSample(t3, s3, v1.xyxx.xy); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.y = (r0.x + cb5_5.tint_symbol_2[0u].w); + r0.y = (cb5_5.tint_symbol_2[0u].z / r0.y); + r0.x = bitcast(select(0u, 4294967295u, !((r0.x == 0.0f)))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + let v_1 = -(cb5_5.tint_symbol_2[2u].xxxx); + r0.z = (r0.y + v_1.z); + r0.z = clamp(((r0.zzzz * cb5_5.tint_symbol_2[2u].yyyy)).z, 0.0f, 1.0f); + r0.z = (r0.z * cb5_5.tint_symbol_2[2u].z); + r0.x = clamp(((r0.xxxx * r0.zzzz)).x, 0.0f, 1.0f); + r1 = textureSample(t5, s5, v1.xyxx.xy); + let v_2 = (r1.xyz * cb2_2.tint_symbol_1[17u].www); + r2 = vec4(v_2.xyz, r2.w); + r3 = textureSample(t9, s9, v1.xyxx.xy); + let v_3 = fma((-(r1.xyzx)).xyz, cb2_2.tint_symbol_1[17u].www, r3.xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = fma(r0.xxx, r1.xyz, r2.xyz); + r0 = vec4(v_4.x, r0.y, v_4.yz); + let v_5 = (v1.xy * cb2_2.tint_symbol_1[18u].xy); + r1 = vec4(v_5.xy, r1.zw); + let v_6 = r1.xy; + let v_7 = max(v_6, vec2(-2147483648.0f)); + let v_8 = bitcast>(select(select(vec2(v_7), vec2(2147483647i), (v_7 >= vec2(2147483648.0f))), vec2(), !((v_6 == v_6)))); + r1 = vec4(v_8.xy, r1.zw); + r1 = vec4(r1.xy, vec2()); + r1 = bitcast>(textureLoad(t8, bitcast>(r1.xy), bitcast(r1.w))); + r1.x = f32(bitcast(r1.y)); + r1.x = (r1.x * 0.0039215688593685627f); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[56u].x < r1.x))); + r1.x = select(1.0f, 0.0f, (bitcast(r1.x) != 0u)); + let v_9 = r1; + r1 = vec4(v_9.x, ((v1.xy * vec2(58.16400146484375f, 47.130001068115234375f))).xy, v_9.w); + let v_10 = fma(v1.xy, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r2 = vec4(v_10.xy, r2.zw); + let v_11 = fma(v1.xy, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r3 = vec4(v_11.xy, r3.zw); + r3 = vec4(r3.xy, vec2(1.0f)); + r4.x = dot(r3.xyz, cb5_5.tint_symbol_2[21u].xyz); + r4.y = dot(r3.xyz, cb5_5.tint_symbol_2[22u].xyz); + r4.z = dot(r3.xyz, cb5_5.tint_symbol_2[23u].xyz); + let v_12 = fma(r4.xyz, r0.yyy, cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_12.xyz, r3.w); + r4.x = dot(r3, cb5_5.tint_symbol_2[18u]); + r4.y = dot(r3, cb5_5.tint_symbol_2[19u]); + r0.y = dot(r3, cb5_5.tint_symbol_2[20u]); + r1.w = bitcast(select(0u, 4294967295u, (r0.y == 0.0f))); + let v_13 = bitcast(r1.w); + r0.y = select(r0.y, 0.00000999999974737875f, (v_13 != 0u)); + let v_14 = (r4.xy / r0.yy); + r2 = vec4(r2.xy, v_14.xy); + let v_15 = ((-(r2.zwzz)).xy + r2.xy); + r2 = vec4(v_15.xy, r2.zw); + let v_16 = (r2.xy * vec2(40.0f, -22.5f)); + r2 = vec4(v_16.xy, r2.zw); + r0.y = dot(r2.xy, r2.xy); + r1.w = bitcast(select(0u, 4294967295u, (1.0f < r0.y))); + r0.y = inverseSqrt(r0.y); + let v_17 = (r0.yy * r2.xy); + r2 = vec4(r2.xy, v_17.xy); + let v_18 = bitcast>(r1.ww); + let v_19 = r2.zw; + let v_20 = select(r2.xy, v_19, (v_18 != vec2())); + r2 = vec4(v_20.xy, r2.zw); + let v_21 = (r2.xy * cb5_5.tint_symbol_2[16u].xx); + r2 = vec4(v_21.xy, r2.zw); + let v_22 = (r2.xy * vec2(0.01250000018626451492f, 0.02222222276031970978f)); + r2 = vec4(v_22.xy, r2.zw); + let v_23 = (r0.xzw * r1.xxx); + r3 = vec4(v_23.xyz, r3.w); + let v_24 = (r2.xy * cb5_5.tint_symbol_2[17u].yy); + r2 = vec4(r2.xy, v_24.xy); + let v_25 = fma(r0.xz, vec2(8.0f), r1.yz); + let v_26 = r1; + r1 = vec4(v_26.x, v_25.xy, v_26.w); + r4 = textureSample(t12, s12, r1.yzyy.xy); + r0.y = (r4.x + -0.5f); + let v_27 = (r0.yy * r2.zw); + let v_28 = r1; + r1 = vec4(v_28.x, v_27.xy, v_28.w); + let v_29 = fma(r1.yz, vec2(0.5f), v1.xy); + let v_30 = r1; + r1 = vec4(v_30.x, v_29.xy, v_30.w); + let v_31 = cb5_5.tint_symbol_2[17u].x; + let v_32 = max(v_31, -2147483648.0f); + r0.y = bitcast(select(select(i32(v_32), 2147483647i, (v_32 >= 2147483648.0f)), 0i, !((v_31 == v_31)))); + r4 = vec4(r4.xy, vec2()); + let v_33 = r3; + r5 = vec4(v_33.xyz, r5.w); + r1.w = r1.x; + r3.w = bitcast(v.tint_symbol_3[0i].x); + loop { + r5.w = bitcast(select(0u, 4294967295u, (bitcast(r3.w) >= bitcast(r0.y)))); + if ((bitcast(r5.w) != 0u)) { + break; + } + r5.w = f32(bitcast(r3.w)); + let v_34 = fma(r2.zw, r5.ww, r1.yz); + r6 = vec4(v_34.xy, r6.zw); + let v_35 = (r6.xy * cb2_2.tint_symbol_1[18u].xy); + r6 = vec4(v_35.xy, r6.zw); + let v_36 = round(r6.xy); + r6 = vec4(v_36.xy, r6.zw); + let v_37 = (r6.xy + vec2(0.5f)); + r6 = vec4(v_37.xy, r6.zw); + let v_38 = (r6.xy / cb2_2.tint_symbol_1[18u].xy); + r6 = vec4(r6.xy, v_38.xy); + let v_39 = r6.xy; + let v_40 = max(v_39, vec2(-2147483648.0f)); + let v_41 = bitcast>(select(select(vec2(v_40), vec2(2147483647i), (v_40 >= vec2(2147483648.0f))), vec2(), !((v_39 == v_39)))); + r4 = vec4(v_41.xy, r4.zw); + r7 = bitcast>(textureLoad(t8, bitcast>(r4.xy), bitcast(r4.w))); + r4.x = f32(bitcast(r7.y)); + r4.x = (r4.x * 0.0039215688593685627f); + r4.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[56u].x < r4.x))); + r4.x = select(1.0f, 0.0f, (bitcast(r4.x) != 0u)); + r6 = textureSampleLevel(t9, s9, r6.zwzz.xy, 0.0f); + let v_42 = fma(r6.xyz, r4.xxx, r5.xyz); + r5 = vec4(v_42.xyz, r5.w); + r1.w = (r1.w + r4.x); + r3.w = bitcast((bitcast(r3.w) + 1i)); + } + r0.y = max(r1.w, 0.10000000149011611938f); + let v_43 = (r5.xyz / r0.yyy); + r1 = vec4(r1.x, v_43.xyz); + r0.y = dot(r2.xy, r2.xy); + r0.y = (r0.y * 100000.0f); + r0.y = min(r0.y, 1.0f); + r0.y = (r0.y * r1.x); + let v_44 = ((-(r0.xzwx)).xyz + r1.yzw); + r1 = vec4(v_44.xyz, r1.w); + let v_45 = fma(r0.yyy, r1.xyz, r0.xzw); + r0 = vec4(v_45.xyz, r0.w); + r1 = textureSample(t10, s10, v1.xyxx.xy); + let v_46 = (r1.xyz * v1.www); + r1 = vec4(v_46.xyz, r1.w); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_2[75u].z))); + if ((bitcast(r0.w) != 0u)) { + r2 = textureSample(t15, s15, v1.xyxx.xy); + r0.w = (r2.x * r2.x); + r0.w = (r0.w * r0.w); + r0.w = (r0.w * r0.w); + let v_47 = fma(cb5_5.tint_symbol_2[46u].xyz, r0.www, r0.xyz); + r0 = vec4(v_47.xyz, r0.w); + } + r2 = textureSample(t13, s13, v1.xyxx.xy); + r0.w = (v1.z + (-(cb5_5.tint_symbol_2[34u].xxxx)).w); + r0.w = clamp(((r0.wwww * cb5_5.tint_symbol_2[34u].yyyy)).w, 0.0f, 1.0f); + r1.w = ((-(cb5_5.tint_symbol_2[34u].zzzz)).w + cb5_5.tint_symbol_2[34u].w); + r0.w = fma(r0.w, r1.w, cb5_5.tint_symbol_2[34u].z); + r0.w = (r0.w + -1.0f); + r0.w = fma(cb5_5.tint_symbol_2[35u].x, r0.w, 1.0f); + r0.w = (r0.w * cb5_5.tint_symbol_2[36u].w); + let v_48 = fma(r2.xyz, r0.www, r0.xyz); + r0 = vec4(v_48.xyz, r0.w); + let v_49 = (r1.xyz * cb5_5.tint_symbol_2[7u].yyy); + r1 = vec4(v_49.xyz, r1.w); + let v_50 = fma(r1.xyz, vec3(0.25f), r0.xyz); + r0 = vec4(v_50.xyz, r0.w); + r1 = vec4(((v1.xy + vec2(-0.5f))).xy, r1.zw); + r0.w = dot(r1.xy, r1.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb5_5.tint_symbol_2[57u].y); + r0.w = exp2(r0.w); + r0.w = clamp(((r0.wwww + cb5_5.tint_symbol_2[57u].xxxx)).w, 0.0f, 1.0f); + r0.w = clamp(((r0.wwww * cb5_5.tint_symbol_2[57u].zzzz)).w, 0.0f, 1.0f); + let v_51 = ((-(cb5_5.tint_symbol_2[58u].xyzx)).xyz + vec3(1.0f)); + r1 = vec4(v_51.xyz, r1.w); + let v_52 = fma(r0.www, r1.xyz, cb5_5.tint_symbol_2[58u].xyz); + r1 = vec4(v_52.xyz, r1.w); + let v_53 = (r0.xyz * r1.xyz); + r0 = vec4(v_53.xyz, r0.w); + let v_54 = min(r0.xyz, vec3(65504.0f)); + r0 = vec4(v_54.xyz, r0.w); + let v_55 = v2.x; + r0.w = clamp(fma(vec4(v_55, v_55, v_55, v_55), cb5_5.tint_symbol_2[14u].xxxx, cb5_5.tint_symbol_2[14u].yyyy).w, 0.0f, 1.0f); + r1 = (-(cb5_5.tint_symbol_2[10u]) + cb5_5.tint_symbol_2[12u]); + r1 = fma(r0.wwww, r1, cb5_5.tint_symbol_2[10u]); + let v_56 = ((-(cb5_5.tint_symbol_2[11u].zxyz)).xyz + cb5_5.tint_symbol_2[13u].zxy); + r2 = vec4(v_56.xyz, r2.w); + let v_57 = fma(r0.www, r2.xyz, cb5_5.tint_symbol_2[11u].zxy); + r2 = vec4(v_57.xyz, r2.w); + let v_58 = (r1.ww * r2.yz); + r3 = vec4(v_58.xy, r3.zw); + r0.w = (r1.y * r1.z); + r1.z = fma(r1.x, r2.x, r0.w); + r1.z = fma(r2.x, r1.z, r3.x); + r1.w = fma(r1.x, r2.x, r1.y); + r1.w = fma(r2.x, r1.w, r3.y); + r1.z = (r1.z / r1.w); + r1.w = (r2.y / r2.z); + r1.z = ((-(r1.wwww)).z + r1.z); + r1.z = (1.0f / r1.z); + let v_59 = (r0.xyz * v1.zzz); + r0 = vec4(v_59.xyz, r0.w); + let v_60 = max(r0.xyz, vec3()); + r0 = vec4(v_60.xyz, r0.w); + let v_61 = fma(r1.xxx, r0.xyz, r0.www); + r2 = vec4(v_61.xyz, r2.w); + let v_62 = fma(r0.xyz, r2.xyz, r3.xxx); + r2 = vec4(v_62.xyz, r2.w); + let v_63 = fma(r1.xxx, r0.xyz, r1.yyy); + r3 = vec4(v_63.x, r3.y, v_63.yz); + let v_64 = fma(r0.xyz, r3.xzw, r3.yyy); + r0 = vec4(v_64.xyz, r0.w); + let v_65 = (r2.xyz / r0.xyz); + r0 = vec4(v_65.xyz, r0.w); + let v_66 = ((-(r1.wwww)).xyz + r0.xyz); + r0 = vec4(v_66.xyz, r0.w); + let v_67 = clamp(((r1.zzzz * r0.xyzx)).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_67.xyz, r0.w); + r0.w = dot(r0.xyz, vec3(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f)); + let v_68 = ((-(r0.wwww)).xyz + r0.xyz); + r0 = vec4(v_68.xyz, r0.w); + let v_69 = fma(cb5_5.tint_symbol_2[67u].xxx, r0.xyz, r0.www); + r0 = vec4(v_69.xyz, r0.w); + r1.x = clamp(((r0.wwww / cb5_5.tint_symbol_2[66u].wwww)).x, 0.0f, 1.0f); + let v_70 = -(cb5_5.tint_symbol_2[66u].xxyz); + let v_71 = (cb5_5.tint_symbol_2[65u].xyz + v_70.yzw); + r1 = vec4(r1.x, v_71.xyz); + let v_72 = fma(r1.xxx, r1.yzw, cb5_5.tint_symbol_2[66u].xyz); + r1 = vec4(v_72.xyz, r1.w); + let v_73 = (r0.xyz * r1.xyz); + r2 = vec4(v_73.xyz, r2.w); + r1.w = ((-(cb5_5.tint_symbol_2[65u].wwww)).w + 1.0f); + let v_74 = -(r1.wwww); + r0.w = (r0.w + v_74.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = max(r1.w, 0.00999999977648258209f); + r0.w = clamp(((r0.wwww / r1.wwww)).w, 0.0f, 1.0f); + let v_75 = fma((-(r0.xyzx)).xyz, r1.xyz, r0.xyz); + r0 = vec4(v_75.xyz, r0.w); + let v_76 = clamp(fma(r0.wwww, r0.xyzx, r2.xyzx).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_76.xyz, r0.w); + let v_77 = log2(r0.xyz); + r0 = vec4(v_77.xyz, r0.w); + let v_78 = (r0.xyz * cb5_5.tint_symbol_2[67u].yyy); + r0 = vec4(v_78.xyz, r0.w); + let v_79 = exp2(r0.xyz); + r0 = vec4(v_79.xyz, r0.w); + let v_80 = (v1.xy * cb5_5.tint_symbol_2[15u].ww); + r1 = vec4(v_80.xy, r1.zw); + let v_81 = fma(r1.xy, vec2(1.60000002384185791016f, 0.89999997615814208984f), cb5_5.tint_symbol_2[15u].xy); + r1 = vec4(v_81.xy, r1.zw); + let v_82 = fract(r1.xy); + r1 = vec4(v_82.xy, r1.zw); + r1 = textureSample(t7, s7, r1.xyxx.xy); + r0.w = (r1.w + -0.5f); + let v_83 = clamp(fma(r0.wwww, cb5_5.tint_symbol_2[15u].zzzz, r0.xyzx).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_83.xyz, r0.w); + o0.w = dot(r0.xyz, vec3(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f)); + let v_84 = r0; + o0 = vec4(v_84.xyz, o0.w); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e3219f0bbbddf32b.wgsl b/b/8b0b5899ed/shaders/e3219f0bbbddf32b.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..edc525b3f7e2f2e7f35bb4e2960543dcc862603d --- /dev/null +++ b/b/8b0b5899ed/shaders/e3219f0bbbddf32b.wgsl @@ -0,0 +1,204 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb12_struct { + tint_symbol_1 : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb44_struct { + tint_symbol_3 : array, 44u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb44_struct; + +struct cb3_struct { + tint_symbol_4 : array, 3u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb3_struct; + +struct cb1_struct_1 { + tint_symbol_5 : array, 1u>, +} + +@group(0u) @binding(9u) var cb9_9 : cb1_struct_1; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v4 : vec3, v5 : vec4, v6 : vec4) { + r0 = (v2 * vec4(255.001953125f)); + let v_1 = r0; + let v_2 = max(v_1, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_2), vec4(2147483647i), (v_2 >= vec4(2147483648.0f))), vec4(), !((v_1 == v_1)))); + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r2 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r1); + r2 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r2); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r3); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r1); + r2 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r2); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r3); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r1); + r2 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r2); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r3); + r3.x = clamp(((v5.zzzz + vec4(-0.5f))).x, 0.0f, 1.0f); + r3.x = (r3.x + r3.x); + r4.x = dot(r1.xyz, v4); + r4.y = dot(r2.xyz, v4); + r4.z = dot(r0.xyz, v4); + r5 = vec4(v0.xyz, r5.w); + r5.w = 1.0f; + r1.x = dot(r1, r5); + r1.y = dot(r2, r5); + r1.z = dot(r0, r5); + let v_3 = (r4.xyz * cb9_9.tint_symbol_5[0u].xxx); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = (r3.xxx * r0.xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = fma(r0.xyz, cb13_13.tint_symbol_4[2u].yyy, r1.xyz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = (r4.xyz * cb9_9.tint_symbol_5[0u].yyy); + r1 = vec4(v_6.xyz, r1.w); + let v_7 = (r1.xyz * v6.www); + r1 = vec4(v_7.xyz, r1.w); + let v_8 = fma(r1.xyz, cb13_13.tint_symbol_4[2u].zzz, r0.xyz); + r0 = vec4(v_8.xyz, r0.w); + r1 = (r0.yyyy * cb1_1.tint_symbol_1[9u]); + r1 = fma(r0.xxxx, cb1_1.tint_symbol_1[8u], r1); + r1 = fma(r0.zzzz, cb1_1.tint_symbol_1[10u], r1); + r1 = (r1 + cb1_1.tint_symbol_1[11u]); + let v_9 = (r0.yyy * cb1_1.tint_symbol_1[1u].xyz); + r2 = vec4(v_9.xyz, r2.w); + let v_10 = fma(r0.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.xyz); + r0 = vec4(v_10.xy, r0.z, v_10.z); + let v_11 = fma(r0.zzz, cb1_1.tint_symbol_1[2u].xyz, r0.xyw); + r0 = vec4(v_11.xyz, r0.w); + o0 = ((r0.xyz + cb1_1.tint_symbol_1[3u].xyz)).xyzx; + r0 = (cb3_3.tint_symbol_3[1u] + cb3_3.tint_symbol_3[43u]); + r0.x = dot(r0, vec4(1.0f)); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 0.0f))); + if ((bitcast(r0.x) != 0u)) { + r0.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x >= -1.0f))); + if ((bitcast(r0.x) != 0u)) { + r0.x = dot(-(cb3_3.tint_symbol_3[1u]), v5); + r0.y = dot(-(cb3_3.tint_symbol_3[43u]), v6); + let v_12 = (r0.yyy + r0.xxx); + o1 = vec4(v_12.xyz, o1.w); + o1.w = 1.0f; + } else { + r0.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x == -2.0f))); + if ((bitcast(r0.x) != 0u)) { + o1 = vec4(v5.xyz, o1.w); + o1.w = 1.0f; + } else { + let v_13 = (r4.yyy * cb1_1.tint_symbol_1[1u].xyz); + r0 = vec4(v_13.xyz, r0.w); + let v_14 = fma(r4.xxx, cb1_1.tint_symbol_1[0u].xyz, r0.xyz); + r0 = vec4(v_14.xyz, r0.w); + let v_15 = fma(r4.zzz, cb1_1.tint_symbol_1[2u].xyz, r0.xyz); + r0 = vec4(v_15.xyz, r0.w); + let v_16 = (r0.xyz + vec3(1.0f)); + r0 = vec4(v_16.xyz, r0.w); + let v_17 = (r0.xyz * vec3(0.5f)); + r0 = vec4(v_17.xyz, r0.w); + r2 = bitcast>(select(vec4(), vec4(4294967295u), (cb3_3.tint_symbol_3[43u].xxxx == vec4(-3.0f, -4.0f, -5.0f, -9.0f)))); + let v_18 = bitcast>(select(vec2(), vec2(4294967295u), (cb3_3.tint_symbol_3[43u].xx == vec2(-10.0f, -11.0f)))); + r3 = vec4(v_18.xy, r3.zw); + r3.z = bitcast(select(0u, 4294967295u, (0.00000099999999747524f < v5.z))); + r3.w = bitcast(select(0u, 4294967295u, (v5.z < 0.99999898672103881836f))); + r3.z = bitcast((bitcast(r3.w) & bitcast(r3.z))); + r4 = vec4(((v5.zzz * vec3(1.0f, 0.0f, 0.0f))).xyz, r4.w); + let v_19 = bitcast>(r3.zzz); + let v_20 = select(v5.zzz, r4.xyz, (v_19 != vec3())); + r4 = vec4(v_20.xyz, r4.w); + let v_21 = bitcast>((bitcast>(r3.yyy) & bitcast>(r4.xyz))); + r3 = vec4(r3.x, v_21.xyz); + let v_22 = bitcast>(r3.xxx); + let v_23 = select(r3.yzw, vec3(), (v_22 != vec3())); + r3 = vec4(v_23.xyz, r3.w); + r3.w = 1.0f; + let v_24 = bitcast>(r2.wwww); + r3 = select(r3, vec4(), (v_24 != vec4())); + let v_25 = bitcast>(r2.zzzz); + r3 = select(r3, vec4(0.5f, 0.5f, 0.5f, 1.0f), (v_25 != vec4())); + r0.w = 1.0f; + let v_26 = bitcast>(r2.yyyy); + let v_27 = r0; + r0 = select(r3, v_27, (v_26 != vec4())); + r3 = vec4(v6.xyz, r3.w); + r3.w = 1.0f; + let v_28 = bitcast>(r2.xxxx); + let v_29 = r3; + o1 = select(r0, v_29, (v_28 != vec4())); + } + } + } else { + o1 = vec4(); + } + x0[0u].x = dot(r1, cb0_0.tint_symbol_2[0u]); + o2 = r1; + let v_30 = &(x0[0u]); + *(v_30) = vec4((*(v_30)).x, vec3()); + o3[0u] = x0[0u].x; + o3[1u] = x0[0u].y; + o3[2u] = x0[0u].z; + o3[3u] = x0[0u].w; + v = vec4(o3[0u], o3[1u], o3[2u], o3[3u]); +} + +struct tint_symbol_7 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @builtin(position) + o2 : vec4, + @builtin(clip_distances) + o3 : array, + @location(15u) + tint_symbol_6 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec3, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> tint_symbol_7 { + main_inner(v0, v1, v2, v4, v5, v6); + return tint_symbol_7(o0, o1, o2, o3, v); +} diff --git a/b/8b0b5899ed/shaders/e3368e48a02684ba.wgsl b/b/8b0b5899ed/shaders/e3368e48a02684ba.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..258b49c564e7fdb5b330750fc2c3387a9e1baf84 --- /dev/null +++ b/b/8b0b5899ed/shaders/e3368e48a02684ba.wgsl @@ -0,0 +1,358 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb48_struct { + tint_symbol_2 : array, 48u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb48_struct; + +struct cb21_struct { + tint_symbol_3 : array, 21u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb21_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(30u) var s14 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_multisampled_2d; + +@group(1u) @binding(40u) var t8 : texture_multisampled_2d; + +@group(1u) @binding(41u) var t9 : texture_multisampled_2d; + +@group(1u) @binding(44u) var t12 : texture_multisampled_2d; + +@group(1u) @binding(46u) var t14 : texture_depth_cube; + +@group(1u) @binding(56u) var t24 : texture_depth_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v3 : u32) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + let v = fma(r0.xy, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r1 = vec4(v.xy, r1.zw); + r1.z = 1.0f; + r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz); + r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz); + r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz); + let v_1 = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = r0.xy; + let v_3 = max(v_2, vec2(-2147483648.0f)); + let v_4 = bitcast>(select(select(vec2(v_3), vec2(2147483647i), (v_3 >= vec2(2147483648.0f))), vec2(), !((v_2 == v_2)))); + r0 = vec4(v_4.xy, r0.zw); + r0 = vec4(r0.xy, vec2()); + r1.x = textureLoad(t12, bitcast>(r0.xy), bitcast(v3)).x; + r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_3[17u].w); + r1.x = (r1.x + 1.0f); + r1.x = (cb12_12.tint_symbol_3[17u].z / r1.x); + let v_5 = fma(r2.xyz, r1.xxx, cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_5.xyz, r3.w); + let v_6 = ((-(r3.xxyz)).yzw + cb12_12.tint_symbol_3[0u].xyz); + r1 = vec4(r1.x, v_6.xyz); + r2.w = dot(r1.yzw, r1.yzw); + r4.x = inverseSqrt(r2.w); + let v_7 = (r1.yzw * r4.xxx); + r4 = vec4(r4.x, v_7.xyz); + r2.w = clamp(fma(-(r2.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r5.x = ((-(cb12_12.tint_symbol_3[7u].xxxx)).x + 1.0f); + r5.x = fma(r5.x, r2.w, cb12_12.tint_symbol_3[7u].x); + r2.w = (r2.w / r5.x); + let v_8 = -(cb12_12.tint_symbol_3[1u].xyzx); + r5.x = dot(r4.yzw, v_8.xyz); + r5.x = clamp(fma(r5.xxxx, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).x, 0.0f, 1.0f); + r2.w = (r2.w * r5.x); + r3.w = 1.0f; + r3.x = dot(r3, cb12_12.tint_symbol_3[6u]); + r3.x = bitcast(select(0u, 4294967295u, (r3.x >= 0.0f))); + r3.x = bitcast((bitcast(r3.x) & 1065353216u)); + r2.w = (r2.w * r3.x); + r3.x = bitcast(select(0u, 4294967295u, (r2.w < 0.00000099999999747524f))); + v_9((bitcast(r3.x) != 0u)); + let v_10 = textureLoad(t7, bitcast>(r0.xy), bitcast(v3)).xyz; + r3 = vec4(v_10.xyz, r3.w); + let v_11 = (r3.xyz * r3.xyz); + r3 = vec4(v_11.xyz, r3.w); + let v_12 = textureLoad(t9, bitcast>(r0.xy), bitcast(v3)).xyz; + r5 = vec4(v_12.xyz, r5.w); + let v_13 = (r5.xy * r5.xy); + r5 = vec4(v_13.xy, r5.zw); + r0 = textureLoad(t8, bitcast>(r0.xy), bitcast(v3)); + let v_14 = (r0.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r6 = vec4(v_14.xyz, r6.w); + let v_15 = fract(r6.xyz); + r6 = vec4(v_15.xyz, r6.w); + let v_16 = fma((-(r6.yzyy)).xy, vec2(0.125f), r6.xy); + r6 = vec4(v_16.xy, r6.zw); + let v_17 = fma(r0.xyz, vec3(256.0f), r6.xyz); + r0 = vec4(v_17.xyz, r0.w); + let v_18 = (r0.xyz + vec3(-128.0f)); + r0 = vec4(v_18.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_19 = (r0.www * r0.xyz); + r0 = vec4(v_19.xyz, r0.w); + r0.w = min(r5.x, 1.0f); + r3.w = fma(r5.y, 512.0f, -500.0f); + r3.w = max(r3.w, 0.0f); + let v_20 = -(r3.wwww); + r5.x = fma(r5.y, 512.0f, v_20.x); + r3.w = (r3.w * 558.0f); + r3.w = fma(r5.x, 3.0f, r3.w); + r5.x = dot(r2.xyz, r2.xyz); + r5.x = inverseSqrt(r5.x); + let v_21 = (r2.xyz * r5.xxx); + r5 = vec4(v_21.xy, r5.z, v_21.z); + let v_22 = -(r5.xxyw); + let v_23 = fma(r1.yzw, r4.xxx, v_22.yzw); + r1 = vec4(r1.x, v_23.xyz); + r4.x = dot(r1.yzw, r1.yzw); + r4.x = inverseSqrt(r4.x); + let v_24 = (r1.yzw * r4.xxx); + r1 = vec4(r1.x, v_24.xyz); + r4.x = bitcast(select(0u, 4294967295u, (cb6_6.tint_symbol_2[15u].w == 2.0f))); + if ((bitcast(r4.x) != 0u)) { + let v_25 = fma(r2.xyz, r1.xxx, cb6_6.tint_symbol_2[18u].xyz); + r6 = vec4(v_25.xyz, r6.w); + r7.x = dot(r6.xyz, cb6_6.tint_symbol_2[15u].xyz); + r7.y = dot(r6.xyz, cb6_6.tint_symbol_2[16u].xyz); + r7.z = dot(r6.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_26 = -(r7.xyzx); + r4.x = dot(v_26.xyz, (-(r7.xyzx)).xyz); + r4.x = sqrt(r4.x); + let v_27 = ((-(r7.xyzx)).xyz / r4.xxx); + r6 = vec4(v_27.xyz, r6.w); + r4.x = (r4.x * cb6_6.tint_symbol_2[17u].w); + let v_28 = bitcast>(select(vec3(), vec3(4294967295u), (vec3() < r6.xyz))); + r7 = vec4(v_28.xyz, r7.w); + let v_29 = bitcast>(select(vec3(), vec3(4294967295u), (r6.xyz < vec3()))); + r8 = vec4(v_29.xyz, r8.w); + let v_30 = -(bitcast>(r7.xyzx)); + let v_31 = bitcast>((bitcast>(r8.xyz) + v_30.xyz)); + r7 = vec4(v_31.xyz, r7.w); + let v_32 = vec3(bitcast>(r7.zxy)); + r7 = vec4(v_32.xyz, r7.w); + r8 = bitcast>(select(vec4(), vec4(4294967295u), (abs(r6.zzxx) >= abs(r6.xyyz)))); + let v_33 = bitcast>((bitcast>(r8.yw) & bitcast>(r8.xz))); + r8 = vec4(v_33.xy, r8.zw); + let v_34 = (-(r7.yzyy)).xy; + r9 = vec4(v_34.xy, r9.zw); + r9.z = 0.0f; + r9.w = abs(r6.xxxx).w; + r10 = vec4(vec2(1.0f, 0.0f), r10.zw); + r10.z = abs(r6.yyyy).z; + let v_35 = bitcast>(r8.yyy); + let v_36 = r9.zxw; + let v_37 = select(r10.xyz, v_36, (v_35 != vec3())); + r8 = vec4(r8.x, v_37.xyz); + r7.y = 0.0f; + r7.z = abs(r6.zzzz).z; + let v_38 = bitcast>(r8.xxx); + let v_39 = r7.xyz; + let v_40 = select(r8.yzw, v_39, (v_38 != vec3())); + r7 = vec4(v_40.xyz, r7.w); + let v_41 = abs(r6.yyyy); + r6.w = bitcast(select(0u, 4294967295u, (r7.z == v_41.w))); + let v_42 = bitcast>(r6.ww); + let v_43 = select(vec2(1.0f, 0.0f), r9.zy, (v_42 != vec2())); + let v_44 = r8; + r8 = vec4(v_44.x, v_43.xy, v_44.w); + r6.w = dot(r7.zz, cb6_6.tint_symbol_2[47u].zz); + let v_45 = (r6.xyz / r6.www); + r6 = vec4(v_45.xyz, r6.w); + let v_46 = (r7.xy * vec2(-0.5f)); + let v_47 = r9; + r9 = vec4(v_46.x, v_47.y, v_46.y, v_47.w); + r9.y = 0.0f; + let v_48 = (r6.xyz + r9.xyz); + r9 = vec4(v_48.xyz, r9.w); + r8.x = 0.0f; + let v_49 = fma(vec3(-0.5f), r8.xyz, r9.xyz); + r10 = vec4(v_49.xyz, r10.w); + let v_50 = r10.xyzx; + r6.w = textureSampleCompareLevel(t14, s14, v_50.xyz, r4.x); + let v_51 = (r7.xy * vec2(0.5f)); + let v_52 = r7; + r7 = vec4(v_51.x, v_52.y, v_51.y, v_52.w); + r7.y = 0.0f; + let v_53 = (r6.xyz + r7.xyz); + r6 = vec4(v_53.xyz, r6.w); + let v_54 = fma(vec3(-0.5f), r8.xyz, r6.xyz); + r7 = vec4(v_54.xyz, r7.w); + let v_55 = r7.xyzx; + r7.x = textureSampleCompareLevel(t14, s14, v_55.xyz, r4.x); + r6.w = (r6.w + r7.x); + let v_56 = fma(vec3(0.5f), r8.xyz, r9.xyz); + r7 = vec4(v_56.xyz, r7.w); + let v_57 = r7.xyzx; + r7.x = textureSampleCompareLevel(t14, s14, v_57.xyz, r4.x); + r6.w = (r6.w + r7.x); + let v_58 = fma(vec3(0.5f), r8.xyz, r6.xyz); + r6 = vec4(v_58.xyz, r6.w); + let v_59 = r6.xyzx; + r4.x = textureSampleCompareLevel(t14, s14, v_59.xyz, r4.x); + r4.x = (r4.x + r6.w); + r4.x = (r4.x * 0.25f); + } else { + let v_60 = fma(r2.xyz, r1.xxx, cb6_6.tint_symbol_2[18u].xyz); + r2 = vec4(v_60.xyz, r2.w); + r6.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz); + r1.x = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_61 = -(r1.xxxx); + let v_62 = (r6.xy / v_61.xy); + r6 = vec4(v_62.xy, r6.zw); + r1.x = dot(r2.xyz, r2.xyz); + r1.x = sqrt(r1.x); + r6.z = (r1.x * cb6_6.tint_symbol_2[17u].w); + let v_63 = fma(r6.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.0f)); + r2 = vec4(v_63.xyz, r2.w); + r6 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4(-0.5f, -0.5f, 0.5f, -0.5f), r2.xyxy); + let v_64 = r6.xyxx; + r1.x = textureSampleCompareLevel(t24, s14, v_64.xy, r2.z); + let v_65 = r6.zwzz; + r6.x = textureSampleCompareLevel(t24, s14, v_65.xy, r2.z); + r1.x = (r1.x + r6.x); + r6 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4(-0.5f, 0.5f, 0.5f, 0.5f), r2.xyxy); + let v_66 = r6.xyxx; + r2.x = textureSampleCompareLevel(t24, s14, v_66.xy, r2.z); + r1.x = (r1.x + r2.x); + let v_67 = r6.zwzz; + r2.x = textureSampleCompareLevel(t24, s14, v_67.xy, r2.z); + r1.x = (r1.x + r2.x); + r4.x = (r1.x * 0.25f); + } + let v_68 = ((-(cb12_12.tint_symbol_3[1u].zxyz)).xyz * cb12_12.tint_symbol_3[2u].yzx); + r2 = vec4(v_68.xyz, r2.w); + let v_69 = -(cb12_12.tint_symbol_3[1u].yzxy); + let v_70 = -(r2.xyzx); + let v_71 = fma(v_69.xyz, cb12_12.tint_symbol_3[2u].zxy, v_70.xyz); + r2 = vec4(v_71.xyz, r2.w); + let v_72 = -(r4.yzwy); + r2.x = dot(r2.xyz, v_72.xyz); + let v_73 = -(r4.yzwy); + r2.y = dot(cb12_12.tint_symbol_3[2u].xyz, v_73.xyz); + r1.x = dot(v_8.xyz, (-(r4.yzwy)).xyz); + r2.z = fma((-(cb12_12.tint_symbol_3[5u].xxxx)).z, cb12_12.tint_symbol_3[5u].x, 1.0f); + r2.z = sqrt(r2.z); + r2.z = (cb12_12.tint_symbol_3[5u].x / r2.z); + r2.z = (r2.z * 0.5f); + r1.x = (r2.z / r1.x); + let v_74 = clamp(fma(r2.xyxx, r1.xxxx, vec4(0.5f, 0.5f, 0.0f, 0.0f)).xy, vec2(), vec2(1.0f)); + r2 = vec4(v_74.xy, r2.zw); + r1.x = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[11u].x == 1.0f))); + r6.x = ((-(r2.yyyy)).x + 1.0f); + let v_75 = bitcast(r1.x); + let v_76 = r6.x; + r2.z = select(r2.y, v_76, (v_75 != 0u)); + let v_77 = textureSampleLevel(t2, s2, r2.xzxx.xy, 0.0f).xyz; + r2 = vec4(v_77.xyz, r2.w); + let v_78 = fma(r2.xyz, r2.xyz, vec3(-1.0f)); + r2 = vec4(v_78.xyz, r2.w); + let v_79 = fma(cb12_12.tint_symbol_3[11u].yyy, r2.xyz, vec3(1.0f)); + r2 = vec4(v_79.xyz, r2.w); + let v_80 = (r2.xyz * cb12_12.tint_symbol_3[3u].xyz); + r2 = vec4(v_80.xyz, r2.w); + let v_81 = (r2.xyz * cb12_12.tint_symbol_3[3u].www); + r2 = vec4(v_81.xyz, r2.w); + let v_82 = dot(r0.xyz, r4.yzw); + r1.x = clamp(vec4(v_82, v_82, v_82, v_82).x, 0.0f, 1.0f); + let v_83 = dot((-(r5.xywx)).xyz, r0.xyz); + r5.x = clamp(vec4(v_83, v_83, v_83, v_83).x, 0.0f, 1.0f); + let v_84 = dot(r1.yzw, r4.yzw); + r5.y = clamp(vec4(v_84, v_84, v_84, v_84).y, 0.0f, 1.0f); + let v_85 = ((-(r5.xxyx)).yz + vec2(1.0f)); + let v_86 = r4; + r4 = vec4(v_86.x, v_85.xy, v_86.w); + let v_87 = (r4.yz * r4.yz); + r5 = vec4(v_87.xy, r5.zw); + let v_88 = (r5.xy * r5.xy); + r5 = vec4(v_88.xy, r5.zw); + let v_89 = (r4.yz * r5.xy); + let v_90 = r4; + r4 = vec4(v_90.x, v_89.xy, v_90.w); + r4.w = ((-(r5.zzzz)).w + 1.0f); + let v_91 = fma(r5.zz, r4.yz, r4.ww); + let v_92 = r4; + r4 = vec4(v_92.x, v_91.xy, v_92.w); + let v_93 = (r3.ww + vec2(2.0f, 0.00000000999999993923f)); + r5 = vec4(v_93.xy, r5.zw); + r3.w = (r5.x * 0.125f); + r4.y = fma((-(r0.wwww)).y, r4.y, 1.0f); + r0.x = dot(r0.xyz, r1.yzw); + r0.x = clamp(((r0.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * r5.y); + r0.x = exp2(r0.x); + r0.x = (r4.z * r0.x); + r0.x = (r3.w * r0.x); + r0.x = (r0.w * r0.x); + r0.x = (r1.x * r0.x); + r0.y = (r1.x * r4.y); + r0.x = (r0.x * cb12_12.tint_symbol_3[8u].z); + r0.z = (r4.x + -1.0f); + r0.z = fma(cb12_12.tint_symbol_3[8u].y, r0.z, 1.0f); + let v_94 = fma(r3.xyz, r0.yyy, r0.xxx); + r0 = vec4(v_94.xy, r0.z, v_94.z); + let v_95 = (r2.xyz * r0.xyw); + r0 = vec4(v_95.xy, r0.z, v_95.z); + let v_96 = (r2.www * r0.xyw); + r0 = vec4(v_96.xy, r0.z, v_96.z); + let v_97 = (r0.zzz * r0.xyw); + r0 = vec4(v_97.xyz, r0.w); + let v_98 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_98.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_9(v_99 : bool) { + if (v_99) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4, @builtin(sample_index) v3 : u32) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e362fa43e90d26f4.consts.json b/b/8b0b5899ed/shaders/e362fa43e90d26f4.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/e362fa43e90d26f4.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e362fa43e90d26f4.wgsl b/b/8b0b5899ed/shaders/e362fa43e90d26f4.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e6d08d4b68aedf46dbcc95aaeeaac8f2d56a3160 --- /dev/null +++ b/b/8b0b5899ed/shaders/e362fa43e90d26f4.wgsl @@ -0,0 +1,206 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4, v4 : u32) { + let v_1 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = r0.xy; + let v_3 = max(v_2, vec2(-2147483648.0f)); + let v_4 = bitcast>(select(select(vec2(v_3), vec2(2147483647i), (v_3 >= vec2(2147483648.0f))), vec2(), !((v_2 == v_2)))); + r1 = vec4(v_4.xy, r1.zw); + r1 = vec4(r1.xy, vec2()); + r0.z = textureLoad(t3, bitcast>(r1.xy), bitcast(v4)).x; + r0.w = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.z = ((-(r0.zzzz)).z + r0.w); + r0.z = (cb11_11.tint_symbol_3[2u].w / r0.z); + let v_5 = (r0.zzz * v3.xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = (r0.xy * vec2(0.015625f)); + r0 = vec4(v_6.xy, r0.zw); + r0.x = textureSample(t14, s14, r0.xyxx.xy).z; + r0.x = (r0.x * cb12_12.tint_symbol_2[0u].w); + let v_7 = fma(r1.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r2 = vec4(v_7.xyz, r2.w); + let v_8 = &(x0[0u]); + let v_9 = r2; + *(v_8) = vec4(v_9.xyz, (*(v_8)).w); + let v_10 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r3 = vec4(v_10.xyz, r3.w); + let v_11 = &(x0[1u]); + let v_12 = r3; + *(v_11) = vec4(v_12.xyz, (*(v_11)).w); + let v_13 = fma(r1.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r1 = vec4(v_13.xyz, r1.w); + let v_14 = &(x0[2u]); + let v_15 = r1; + *(v_14) = vec4(v_15.xyz, (*(v_14)).w); + let v_16 = &(x0[3u]); + let v_17 = r1; + *(v_16) = vec4(v_17.xyz, (*(v_16)).w); + let v_18 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.375f, 0.09375f)); + let v_19 = r0; + r0 = vec4(v_19.x, v_18.x, v_19.z, v_18.y); + let v_20 = (-(r0.yywy)).yz; + let v_21 = r4; + r4 = vec4(v_21.x, v_20.xy, v_21.w); + r4.w = 0.0f; + r0.y = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).y, 1.5f, 1.0f); + let v_22 = -(r0.xxxx); + r0.x = fma(r0.y, 0.5f, v_22.x); + let v_23 = abs(r1.yyyy); + let v_24 = max(v_23.yw, abs(r1.xxxx).yw); + let v_25 = r0; + r0 = vec4(v_25.x, v_24.x, v_25.z, v_24.y); + r0.y = bitcast(select(0u, 4294967295u, (r0.y < r0.x))); + let v_26 = (bitcast(r0.y) != 0u); + let v_27 = bitcast(v.tint_symbol_4[0i].x); + r0.y = select(bitcast(v.tint_symbol_4[1i].x), v_27, v_26); + let v_28 = abs(r3.yyyy); + r1.x = max(v_28.x, abs(r3.xxxx).x); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < r0.x))); + let v_29 = bitcast(r1.x); + r0.y = select(r0.y, bitcast(v.tint_symbol_4[2i].x), (v_29 != 0u)); + let v_30 = abs(r2.yyyy); + r1.x = max(v_30.x, abs(r2.xxxx).x); + r0.x = bitcast(select(0u, 4294967295u, (r1.x < r0.x))); + let v_31 = bitcast(r0.x); + r0.x = select(r0.y, 0.0f, (v_31 != 0u)); + let v_32 = x0[bitcast(r0.x)]; + r1 = vec4(v_32.xyz, r1.w); + r0.x = f32(bitcast(r0.x)); + r0.y = (r0.x + 0.5f); + r0.y = (r0.y * 0.25f); + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.xxxx))); + r2 = bitcast>((bitcast>(r2) & vec4(1065353216u))); + r0.x = dot(r2, cb6_6.tint_symbol_1[12u]); + r1.w = dot(r2, cb6_6.tint_symbol_1[13u]); + r2.y = (r1.x + 0.5f); + r2.z = fma(r1.y, 0.25f, r0.y); + r0.y = bitcast(select(0u, 4294967295u, !((r0.x == 0.0f)))); + r0.x = ((-(r0.xxxx)).x + r1.z); + let v_33 = dpdx(r2.yzz); + r3 = vec4(v_33.xy, r3.z, v_33.z); + r3.z = dpdx(r0.x); + let v_34 = dpdy(r2.zyz); + r5 = vec4(v_34.xyz, r5.w); + r5.w = dpdy(r0.x); + let v_35 = (r3.yw * r5.yw); + r1 = vec4(v_35.xy, r1.zw); + let v_36 = -(r1.xyxx); + let v_37 = fma(r3.xz, r5.xz, v_36.xy); + r6 = vec4(v_37.xy, r6.zw); + r1.x = (1.0f / r6.x); + r1.y = (r3.z * r5.y); + let v_38 = -(r1.yyyy); + r6.z = fma(r3.x, r5.w, v_38.z); + let v_39 = (r1.xx * r6.yz); + r1 = vec4(v_39.xy, r1.zw); + let v_40 = max(r1.xy, vec2()); + r1 = vec4(v_40.xy, r1.zw); + let v_41 = min(r1.xy, vec2(0.5f)); + r1 = vec4(v_41.xy, r1.zw); + r0.x = fma((-(r1.wwww)).x, r1.x, r0.x); + r0.x = fma((-(r1.wwww)).x, r1.y, r0.x); + let v_42 = bitcast(r0.y); + let v_43 = r0.x; + r2.x = select(r1.z, v_43, (v_42 != 0u)); + let v_44 = (r4.yzw + r2.yzx); + r1 = vec4(v_44.xyz, r1.w); + let v_45 = r1.xyxx; + r0.x = textureSampleCompareLevel(t15, s15, v_45.xy, r1.z); + let v_46 = fma(cb6_6.tint_symbol_1[14u].zw, vec2(0.375f, 0.09375f), r2.yz); + r1 = vec4(v_46.xy, r1.zw); + let v_47 = r1.xyxx; + r0.y = textureSampleCompareLevel(t15, s15, v_47.xy, r2.x); + r0.x = (r0.y + r0.x); + r0.x = (r0.x * 0.5f); + r1.x = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r1.x) != 0u)) { + r1.x = textureSample(t2, s2, r2.yzyy.xy).w; + r0.y = ((-(r1.xxxx)).y + 1.0f); + } else { + r0.y = 1.0f; + } + r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).z, 0.0f, 1.0f); + r0.w = clamp(fma(r0.wwww, vec4(15.0f), vec4(-6.0f)).w, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + let v_48 = fma(r0.zz, r0.ww, r0.xy); + r0 = vec4(v_48.xy, r0.zw); + let v_49 = (r0.xy * r0.xy); + r0 = vec4(v_49.xy, r0.zw); + let v_50 = min(r0.xy, vec2(1.0f)); + r0 = vec4(v_50.xy, r0.zw); + r0.z = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r0.w = (r0.y * r0.x); + let v_51 = bitcast(r0.z); + let v_52 = r0.w; + r0.x = select(r0.x, v_52, (v_51 != 0u)); + o0 = min(r0.yyyy, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) @interpolate(perspective, sample) v3 : vec4, @builtin(sample_index) v4 : u32) -> @location(0u) vec4 { + main_inner(v1, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/e37200ba8a64a423.consts.json b/b/8b0b5899ed/shaders/e37200ba8a64a423.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/e37200ba8a64a423.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/e37200ba8a64a423.wgsl b/b/8b0b5899ed/shaders/e37200ba8a64a423.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..c89baa45a71cb5f32ca38d7e7ad3c1a7f992ad0f --- /dev/null +++ b/b/8b0b5899ed/shaders/e37200ba8a64a423.wgsl @@ -0,0 +1,557 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb15_struct { + tint_symbol_4 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v5 : vec4; + +var v6 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_6 { + tint_symbol_5 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_6; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v5 = v_2; + x1[0u].x = v6[0u]; + x1[0u].y = v6[1u]; + x1[0u].z = v6[2u]; + x1[0u].w = v6[3u]; + r0 = textureSample(t0, s0, v2.xyz.xyxx.xy); + r1.x = dot(v3.xyz, v3.xyz); + r1.x = inverseSqrt(r1.x); + let v_3 = (r1.xxx * v3.xyz); + r1 = vec4(r1.x, v_3.xyz); + let v_4 = (r0.xyz * v1.xyz); + r0 = vec4(v_4.xyz, r0.w); + r0.w = (r0.w * v0.w); + let v_5 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_5.xy, r2.zw); + let v_6 = (r0.xyz * r0.xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = ((-(v4.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_7.xyz, r3.w); + r2.z = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_8 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r3 = vec4(v_8.xyz, r3.w); + let v_9 = (r3.yyy * cb6_6.tint_symbol_4[1u].xyz); + r4 = vec4(v_9.xyz, r4.w); + let v_10 = fma(r3.xxx, cb6_6.tint_symbol_4[0u].xyz, r4.xyz); + r4 = vec4(v_10.xyz, r4.w); + let v_11 = fma(r3.zzz, cb6_6.tint_symbol_4[2u].xyz, r4.xyz); + r4 = vec4(v_11.xyz, r4.w); + let v_12 = fma(r4.xyz, cb6_6.tint_symbol_4[4u].xyz, cb6_6.tint_symbol_4[8u].xyz); + r5 = vec4(v_12.xyz, r5.w); + let v_13 = &(x0[0u]); + let v_14 = r5; + *(v_13) = vec4(v_14.xyz, (*(v_13)).w); + let v_15 = fma(r4.xyz, cb6_6.tint_symbol_4[5u].xyz, cb6_6.tint_symbol_4[9u].xyz); + r6 = vec4(v_15.xyz, r6.w); + let v_16 = &(x0[1u]); + let v_17 = r6; + *(v_16) = vec4(v_17.xyz, (*(v_16)).w); + let v_18 = fma(r4.xyz, cb6_6.tint_symbol_4[6u].xyz, cb6_6.tint_symbol_4[10u].xyz); + r7 = vec4(v_18.xyz, r7.w); + let v_19 = &(x0[2u]); + let v_20 = r7; + *(v_19) = vec4(v_20.xyz, (*(v_19)).w); + let v_21 = fma(r4.xyz, cb6_6.tint_symbol_4[7u].xyz, cb6_6.tint_symbol_4[11u].xyz); + r4 = vec4(v_21.xyz, r4.w); + let v_22 = &(x0[3u]); + let v_23 = r4; + *(v_22) = vec4(v_23.xyz, (*(v_22)).w); + let v_24 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_25 = r8; + r8 = vec4(v_25.x, v_24.x, v_25.z, v_24.y); + r2.w = fma((-(cb6_6.tint_symbol_4[14u].zzzz)).w, 1.5f, 1.0f); + r2.w = (r2.w * 0.5f); + let v_26 = abs(r7.yyyy); + r3.w = max(v_26.w, abs(r7.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r2.w))); + let v_27 = (bitcast(r3.w) != 0u); + let v_28 = bitcast(v.tint_symbol_5[0i].x); + r3.w = select(bitcast(v.tint_symbol_5[1i].x), v_28, v_27); + let v_29 = abs(r6.yyyy); + r4.z = max(v_29.z, abs(r6.xxxx).z); + r4.z = bitcast(select(0u, 4294967295u, (r4.z < r2.w))); + let v_30 = bitcast(r4.z); + r3.w = select(r3.w, bitcast(v.tint_symbol_5[2i].x), (v_30 != 0u)); + let v_31 = abs(r5.yyyy); + r4.z = max(v_31.z, abs(r5.xxxx).z); + r2.w = bitcast(select(0u, 4294967295u, (r4.z < r2.w))); + let v_32 = bitcast(r2.w); + r2.w = select(r3.w, 0.0f, (v_32 != 0u)); + let v_33 = x0[bitcast(r2.w)]; + r5 = vec4(v_33.xyz, r5.w); + r2.w = f32(bitcast(r2.w)); + r3.w = (r2.w + 0.5f); + r3.w = (r3.w * 0.25f); + r6 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww))); + r6 = bitcast>((bitcast>(r6) & vec4(1065353216u))); + r2.w = dot(r6, cb6_6.tint_symbol_4[12u]); + r4.z = dot(r6, cb6_6.tint_symbol_4[13u]); + r6.x = (r5.x + 0.5f); + r6.y = fma(r5.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r2.w == 0.0f)))); + r2.w = ((-(r2.wwww)).w + r5.z); + let v_34 = dpdx(r6.xyy); + r7 = vec4(v_34.xy, r7.z, v_34.z); + r7.z = dpdx(r2.w); + let v_35 = dpdy(r6.yxy); + r9 = vec4(v_35.xyz, r9.w); + r9.w = dpdy(r2.w); + let v_36 = (r7.yw * r9.yw); + r5 = vec4(v_36.xy, r5.zw); + let v_37 = -(r5.xyxx); + let v_38 = fma(r7.xz, r9.xz, v_37.xy); + r10 = vec4(v_38.xy, r10.zw); + r4.w = (1.0f / r10.x); + r5.x = (r7.z * r9.y); + let v_39 = -(r5.xxxx); + r10.z = fma(r7.x, r9.w, v_39.z); + let v_40 = (r4.ww * r10.yz); + r5 = vec4(v_40.xy, r5.zw); + let v_41 = max(r5.xy, vec2()); + r5 = vec4(v_41.xy, r5.zw); + let v_42 = min(r5.xy, vec2(0.5f)); + r5 = vec4(v_42.xy, r5.zw); + r2.w = fma((-(r4.zzzz)).w, r5.x, r2.w); + r2.w = fma((-(r4.zzzz)).w, r5.y, r2.w); + let v_43 = bitcast(r3.w); + let v_44 = r2.w; + r8.z = select(r5.z, v_44, (v_43 != 0u)); + r6.z = 0.0f; + let v_45 = (r6.xyz + r8.ywz); + r5 = vec4(v_45.xyz, r5.w); + let v_46 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r8 = vec4(v_46.xy, r8.zw); + let v_47 = (r6.xyz + r8.xyz); + r7 = vec4(v_47.xyz, r7.w); + let v_48 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r8 = vec4(v_48.xy, r8.zw); + let v_49 = (r6.xyz + r8.xyz); + r9 = vec4(v_49.xyz, r9.w); + let v_50 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r8 = vec4(v_50.xy, r8.zw); + let v_51 = (r6.xyz + r8.xyz); + r10 = vec4(v_51.xyz, r10.w); + let v_52 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r8 = vec4(v_52.xy, r8.zw); + let v_53 = (r6.xyz + r8.xyz); + r11 = vec4(v_53.xyz, r11.w); + let v_54 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r8 = vec4(v_54.xy, r8.zw); + let v_55 = (r6.xyz + r8.xyz); + r12 = vec4(v_55.xyz, r12.w); + let v_56 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r8 = vec4(v_56.xy, r8.zw); + let v_57 = (r6.xyz + r8.xyz); + r13 = vec4(v_57.xyz, r13.w); + let v_58 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r8 = vec4(v_58.xy, r8.zw); + let v_59 = (r6.xyz + r8.xyz); + r14 = vec4(v_59.xyz, r14.w); + let v_60 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r8 = vec4(v_60.xy, r8.zw); + let v_61 = (r6.xyz + r8.xyz); + r15 = vec4(v_61.xyz, r15.w); + let v_62 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r8 = vec4(v_62.xy, r8.zw); + let v_63 = (r6.xyz + r8.xyz); + r16 = vec4(v_63.xyz, r16.w); + let v_64 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r8 = vec4(v_64.xy, r8.zw); + let v_65 = (r6.xyz + r8.xyz); + r17 = vec4(v_65.xyz, r17.w); + let v_66 = (cb6_6.tint_symbol_4[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r8 = vec4(v_66.xy, r8.zw); + let v_67 = (r6.xyz + r8.xyz); + r18 = vec4(v_67.xyz, r18.w); + let v_68 = (cb6_6.tint_symbol_4[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r8 = vec4(v_68.xy, r8.zw); + let v_69 = (r6.xyz + r8.xyz); + r19 = vec4(v_69.xyz, r19.w); + let v_70 = (cb6_6.tint_symbol_4[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r8 = vec4(v_70.xy, r8.zw); + let v_71 = (r6.xyz + r8.xyz); + r20 = vec4(v_71.xyz, r20.w); + let v_72 = (cb6_6.tint_symbol_4[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r8 = vec4(v_72.xy, r8.zw); + let v_73 = (r6.xyz + r8.xyz); + r21 = vec4(v_73.xyz, r21.w); + let v_74 = (cb6_6.tint_symbol_4[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r8 = vec4(v_74.xy, r8.zw); + let v_75 = (r6.xyz + r8.xyz); + r6 = vec4(v_75.xyz, r6.w); + let v_76 = r5.xyxx; + r5.x = textureSampleCompareLevel(t15, s15, v_76.xy, r5.z); + let v_77 = r7.xyxx; + r5.y = textureSampleCompareLevel(t15, s15, v_77.xy, r7.z); + let v_78 = r9.xyxx; + r5.z = textureSampleCompareLevel(t15, s15, v_78.xy, r9.z); + let v_79 = r10.xyxx; + r5.w = textureSampleCompareLevel(t15, s15, v_79.xy, r10.z); + let v_80 = r11.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_80.xy, r11.z); + let v_81 = r12.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_81.xy, r12.z); + let v_82 = r13.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_82.xy, r13.z); + let v_83 = r14.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_83.xy, r14.z); + let v_84 = r15.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_84.xy, r15.z); + let v_85 = r16.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_85.xy, r16.z); + let v_86 = r17.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_86.xy, r17.z); + let v_87 = r18.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_87.xy, r18.z); + let v_88 = r19.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_88.xy, r19.z); + let v_89 = r20.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_89.xy, r20.z); + let v_90 = r21.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_90.xy, r21.z); + let v_91 = r6.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_91.xy, r6.z); + r5 = (r5 + r7); + r5 = (r8 + r5); + r5 = (r9 + r5); + r2.w = dot(r5, vec4(1.0f)); + r2.z = clamp(fma(r2.zzzz, cb6_6.tint_symbol_4[0u].wwww, cb6_6.tint_symbol_4[1u].wwww).z, 0.0f, 1.0f); + let v_92 = abs(r4.yyyy); + r3.w = max(v_92.w, abs(r4.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.z = (r3.w * r2.z); + r2.z = fma(r2.w, 0.0625f, r2.z); + let v_93 = (r2.xyz * r2.xyz); + r2 = vec4(v_93.xyz, r2.w); + r2.z = min(r2.z, 1.0f); + r2.w = clamp(fma(v4.zzzz, cb6_6.tint_symbol_4[3u].xxxx, cb6_6.tint_symbol_4[3u].yyyy).w, 0.0f, 1.0f); + r2.w = sqrt(r2.w); + r2.w = (r2.w * cb6_6.tint_symbol_4[3u].z); + let v_94 = -(r2.zzzz); + r2.z = fma(r2.w, v_94.z, r2.z); + let v_95 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_96 = dot(r1.yzw, v_95.xyz); + r2.w = clamp(vec4(v_96, v_96, v_96, v_96).w, 0.0f, 1.0f); + let v_97 = (r0.xyz * r2.www); + r4 = vec4(v_97.xyz, r4.w); + let v_98 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_98.xyz, r4.w); + r1.x = fma(v3.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_99 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_99.xyz, r5.w); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_100 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_100.xyz, r6.w); + let v_101 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_101.xyz, r6.w); + let v_102 = fma(r5.xyz, r2.www, r6.xyz); + r5 = vec4(v_102.xyz, r5.w); + let v_103 = (r2.yyy * r5.xyz); + r5 = vec4(v_103.xyz, r5.w); + let v_104 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_104.xyz, r6.w); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_105 = dot(r7.xyz, r1.yzw); + r1.x = clamp(vec4(v_105, v_105, v_105, v_105).x, 0.0f, 1.0f); + let v_106 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz); + r1 = vec4(v_106.xyz, r1.w); + let v_107 = fma(r1.xyz, r2.xxx, r5.xyz); + r1 = vec4(v_107.xyz, r1.w); + let v_108 = (r0.xyz * r1.xyz); + r0 = vec4(v_108.xyz, r0.w); + let v_109 = fma(r4.xyz, r2.zzz, r0.xyz); + r0 = vec4(v_109.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r3.xyz, r3.xyz); + r1.y = sqrt(r1.x); + let v_110 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_110.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r3.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_111 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_111 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_112 = (r1.xxx * r3.xyz); + r2 = vec4(v_112.xyz, r2.w); + let v_113 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_113, v_113, v_113, v_113).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_114 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_114, v_114, v_114, v_114).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_115 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_115.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_116 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_116.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_117 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_117.xyz); + let v_118 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_118.xyz); + let v_119 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_119.xyz, r4.w); + let v_120 = fma(r2.xxx, r4.xyz, r2.yzw); + r2 = vec4(v_120.xyz, r2.w); + let v_121 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_122 = (r2.xyz + v_121.xyz); + r2 = vec4(v_122.xyz, r2.w); + let v_123 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_123.xyz, r2.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_124 = ((-(r2.xyzx)).xyz + r4.xyz); + r4 = vec4(v_124.xyz, r4.w); + let v_125 = fma(r1.yyy, r4.xyz, r2.xyz); + r1 = vec4(v_125.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_126 = (v5.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_126.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_127 = -(r0.xyzx); + let v_128 = fma(r1.xyz, r2.xxx, v_127.xyz); + r1 = vec4(v_128.xyz, r1.w); + let v_129 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_129.xyz, r1.w); + } else { + r1.w = dot(r3.xyz, r3.xyz); + r2.x = sqrt(r1.w); + let v_130 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_130.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r3.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_131 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_131 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_132 = (r1.www * r3.xyz); + r3 = vec4(v_132.xyz, r3.w); + let v_133 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_133, v_133, v_133, v_133).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_134 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_134, v_134, v_134, v_134).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_135 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_135.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_136 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_136.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_137 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_137.xyz, r3.w); + let v_138 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_138.xyz, r3.w); + let v_139 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_139.xyz, r4.w); + let v_140 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_140.xyz, r3.w); + let v_141 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_142 = (r3.xyz + v_141.xyz); + r3 = vec4(v_142.xyz, r3.w); + let v_143 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_143.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_144 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_144.xyz, r4.w); + let v_145 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_145.xy, r2.z, v_145.z); + let v_146 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_146.xy, r2.z, v_146.z); + let v_147 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_147.xyz, r1.w); + } + let v_148 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_148.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v2.z); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_7 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @builtin(position) v_149 : vec4) -> tint_symbol_7 { + main_inner(v0, v1, v2, v3, v4, v_149); + return tint_symbol_7(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/e3788f34c359a284.wgsl b/b/8b0b5899ed/shaders/e3788f34c359a284.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..f3807ce403618e809f34579255aaafdecff8d3ac --- /dev/null +++ b/b/8b0b5899ed/shaders/e3788f34c359a284.wgsl @@ -0,0 +1,407 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(7u) var cb7_7 : cb1_struct; + +struct cb5_struct { + tint_symbol_2 : array, 5u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb5_struct; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec2, v4 : vec3, v5 : vec4) { + if ((bitcast(cb7_7.tint_symbol_1[0u].x) != 0u)) { + let v = (v0 + cb12_12.tint_symbol_2[1u].xyz); + r0 = vec4(v.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = sqrt(r0.w); + let v_1 = (r0.xyz / r0.www); + r0 = vec4(v_1.xyz, r0.w); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = (r0.z * 0.5f); + r1.x = dot(r0.xy, r0.xy); + r1.x = max(r1.x, 0.00000000999999993923f); + r1.x = sqrt(r1.x); + r1 = (r0.xyxy / r1.xxxx); + r1 = (r0.zzzz * r1); + r1 = fma(r1, vec4(0.5f), vec4(0.5f)); + let v_2 = (r1.zw * vec2(126.73267364501953125f)); + r0 = vec4(v_2.xy, r0.zw); + let v_3 = -(r0.xyxx); + let v_4 = bitcast>(select(vec2(), vec2(4294967295u), (r0.xy >= v_3.xy))); + r2 = vec4(v_4.xy, r2.zw); + let v_5 = fract(abs(r0.xyxx).xy); + r0 = vec4(v_5.xy, r0.zw); + let v_6 = -(r0.xyxx); + let v_7 = bitcast>(r2.xy); + let v_8 = select(v_6.xy, r0.xy, (v_7 != vec2())); + r0 = vec4(v_8.xy, r0.zw); + r2 = textureSampleLevel(t2, s2, r1.zwzz.xy, 0.0f); + r1 = fma(-(r0.xyxy), vec4(0.00789062492549419403f), r1); + r3 = (r1.zwzw + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f); + r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f); + r5 = (r1.zwzw + vec4(0.00789062492549419403f, 0.00789062492549419403f, -0.5f, -0.5f)); + r6 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f); + let v_9 = ((-(r0.xyxx)).xy + vec2(1.0f)); + r5 = vec4(v_9.xy, r5.zw); + let v_10 = (r2.xyz * r5.xxx); + r7 = vec4(v_10.xyz, r7.w); + let v_11 = (r0.xxx * r4.xyz); + r8 = vec4(v_11.xyz, r8.w); + let v_12 = (r5.yyy * r8.xyz); + r8 = vec4(v_12.xyz, r8.w); + let v_13 = fma(r7.xyz, r5.yyy, r8.xyz); + r7 = vec4(v_13.xyz, r7.w); + let v_14 = (r3.xyz * r5.xxx); + r8 = vec4(v_14.xyz, r8.w); + let v_15 = fma(r8.xyz, r0.yyy, r7.xyz); + r7 = vec4(v_15.xyz, r7.w); + let v_16 = (r0.xxx * r6.xyz); + r6 = vec4(v_16.xyz, r6.w); + let v_17 = fma(r6.xyz, r0.yyy, r7.xyz); + r0 = vec4(v_17.xyz, r0.w); + r0.w = (r0.w / cb12_12.tint_symbol_2[0u].x); + r0.w = min(r0.w, 1.0f); + let v_18 = (r0.www * r0.xyz); + r0 = vec4(v_18.xyz, r0.w); + let v_19 = (r0.xyz * cb12_12.tint_symbol_2[0u].yyy); + r0 = vec4(v_19.xyz, r0.w); + r2.w = dot(r0.xyz, r0.xyz); + r2.w = sqrt(r2.w); + r2.w = min(r2.w, 1.0f); + r2.w = fma((-(r2.wwww)).w, 4.0f, 1.0f); + r6.w = max(r2.w, 0.0f); + let v_20 = fma(r0.xyz, v1.yyy, v0); + r7 = vec4(v_20.xyz, r7.w); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_2[2u].w))); + let v_21 = -(cb12_12.tint_symbol_2[1u].xyzx); + let v_22 = (v_21.xyz + cb12_12.tint_symbol_2[2u].xyz); + r8 = vec4(v_22.xyz, r8.w); + let v_23 = -(r8.xxyz); + let v_24 = (r7.xyz + v_23.xzw); + r8 = vec4(v_24.x, r8.y, v_24.yz); + r0.y = dot(r8.xzw, r8.xzw); + r0.y = sqrt(r0.y); + r0.z = (cb12_12.tint_symbol_2[2u].w * 1.10000002384185791016f); + r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 1.0f))); + r0.y = (r8.z / r0.y); + r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f); + r0.y = (r0.y * r2.w); + r0.y = fma(r0.y, r0.z, r8.y); + let v_25 = bitcast(r3.w); + let v_26 = r0.y; + r0.y = select(r7.y, v_26, (v_25 != 0u)); + let v_27 = bitcast(r0.x); + let v_28 = r0.y; + r7.w = select(r7.y, v_28, (v_27 != 0u)); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_2[3u].w))); + let v_29 = (v_21.xyz + cb12_12.tint_symbol_2[3u].xyz); + r8 = vec4(v_29.xyz, r8.w); + let v_30 = -(r8.xxyz); + let v_31 = (r7.xwz + v_30.xzw); + r8 = vec4(v_31.x, r8.y, v_31.yz); + r0.y = dot(r8.xzw, r8.xzw); + r0.y = sqrt(r0.y); + r0.z = (cb12_12.tint_symbol_2[3u].w * 1.10000002384185791016f); + r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 1.0f))); + r0.y = (r8.z / r0.y); + r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f); + r0.y = (r0.y * r2.w); + r0.y = fma(r0.y, r0.z, r8.y); + let v_32 = bitcast(r3.w); + let v_33 = r0.y; + r0.y = select(r7.w, v_33, (v_32 != 0u)); + let v_34 = bitcast(r0.x); + let v_35 = r0.y; + r0.x = select(r7.w, v_35, (v_34 != 0u)); + let v_36 = (r5.zw + r5.zw); + let v_37 = r0; + r0 = vec4(v_37.x, v_36.xy, v_37.w); + r2.w = dot(r0.yz, r0.yz); + r3.w = bitcast(select(0u, 4294967295u, (0.0f < r2.w))); + r2.w = sqrt(r2.w); + r2.w = bitcast((bitcast(r2.w) & bitcast(r3.w))); + r3.w = fma((-(r2.wwww)).w, 2.0f, 1.0f); + r5.z = max(r3.w, -1.0f); + r3.w = bitcast(select(0u, 4294967295u, (r5.z < 1.0f))); + r4.w = bitcast(select(0u, 4294967295u, (-1.0f < r5.z))); + r3.w = bitcast((bitcast(r3.w) & bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (0.0f < r2.w))); + r3.w = bitcast((bitcast(r3.w) & bitcast(r4.w))); + r4.w = fma((-(r5.zzzz)).w, r5.z, 1.0f); + r4.w = sqrt(r4.w); + r2.w = (r4.w / r2.w); + r2.w = bitcast((bitcast(r2.w) & bitcast(r3.w))); + let v_38 = (r0.yz * r2.ww); + r5 = vec4(v_38.xy, r5.zw); + let v_39 = (r0.www * r2.xyz); + r2 = vec4(v_39.xyz, r2.w); + let v_40 = (r2.xyz * cb12_12.tint_symbol_2[0u].yyy); + r2 = vec4(v_40.xyz, r2.w); + r1 = (r1 + vec4(-0.49210938811302185059f, -0.5f, -0.5f, -0.49210938811302185059f)); + r1 = (r1 + r1); + r0.y = dot(r1.xy, r1.xy); + r0.z = bitcast(select(0u, 4294967295u, (0.0f < r0.y))); + r0.y = sqrt(r0.y); + r0.y = bitcast((bitcast(r0.y) & bitcast(r0.z))); + r0.z = fma((-(r0.yyyy)).z, 2.0f, 1.0f); + r8.z = max(r0.z, -1.0f); + r0.z = bitcast(select(0u, 4294967295u, (r8.z < 1.0f))); + r2.w = bitcast(select(0u, 4294967295u, (-1.0f < r8.z))); + r0.z = bitcast((bitcast(r0.z) & bitcast(r2.w))); + r2.w = bitcast(select(0u, 4294967295u, (0.0f < r0.y))); + r0.z = bitcast((bitcast(r0.z) & bitcast(r2.w))); + r2.w = fma((-(r8.zzzz)).w, r8.z, 1.0f); + r2.w = sqrt(r2.w); + r0.y = (r2.w / r0.y); + r0.y = bitcast((bitcast(r0.y) & bitcast(r0.z))); + let v_41 = (r0.yy * r1.xy); + r8 = vec4(v_41.xy, r8.zw); + let v_42 = (r0.www * r4.xyz); + r4 = vec4(v_42.xyz, r4.w); + let v_43 = ((-(r5.xyzx)).xyz + r8.xyz); + r8 = vec4(v_43.xyz, r8.w); + let v_44 = -(r2.xyzx); + let v_45 = fma(r4.xyz, cb12_12.tint_symbol_2[0u].yyy, v_44.xyz); + r4 = vec4(v_45.xyz, r4.w); + r0.y = dot(r4.xyz, v4); + r0.z = dot(r8.xyz, r8.xyz); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + r4.x = (r0.y / r0.z); + r4.y = 1.0f; + let v_46 = (r8.xyz * r4.xyx); + r8 = vec4(v_46.xyz, r8.w); + r4.z = v1.y; + let v_47 = (r4.zxz * r8.xyz); + r4 = vec4(v_47.xyz, r4.w); + let v_48 = r8; + r8 = vec4(0.10000000149011611938f, v_48.y, 0.33329999446868896484f, v_48.w); + r8.y = v1.y; + let v_49 = fma(r4.xyz, r8.xyz, v4); + r4 = vec4(v_49.xyz, r4.w); + let v_50 = bitcast>(r1.xxx); + let v_51 = select(v4, r4.xyz, (v_50 != vec3())); + r4 = vec4(v_51.xyz, r4.w); + r0.y = dot(r1.zw, r1.zw); + r0.z = bitcast(select(0u, 4294967295u, (0.0f < r0.y))); + r0.y = sqrt(r0.y); + r0.y = bitcast((bitcast(r0.y) & bitcast(r0.z))); + r0.z = fma((-(r0.yyyy)).z, 2.0f, 1.0f); + r9.z = max(r0.z, -1.0f); + r0.z = bitcast(select(0u, 4294967295u, (r9.z < 1.0f))); + r1.x = bitcast(select(0u, 4294967295u, (-1.0f < r9.z))); + r0.z = bitcast((bitcast(r0.z) & bitcast(r1.x))); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < r0.y))); + r0.z = bitcast((bitcast(r0.z) & bitcast(r1.x))); + r1.x = fma((-(r9.zzzz)).x, r9.z, 1.0f); + r1.x = sqrt(r1.x); + r0.y = (r1.x / r0.y); + r0.y = bitcast((bitcast(r0.y) & bitcast(r0.z))); + let v_52 = (r0.yy * r1.zw); + r9 = vec4(v_52.xy, r9.zw); + let v_53 = (r0.www * r3.xyz); + r0 = vec4(r0.x, v_53.xyz); + let v_54 = ((-(r5.xyzx)).xyz + r9.xyz); + r1 = vec4(v_54.xyz, r1.w); + let v_55 = -(r2.xxyz); + let v_56 = fma(r0.yzw, cb12_12.tint_symbol_2[0u].yyy, v_55.yzw); + r0 = vec4(r0.x, v_56.xyz); + r0.y = dot(r0.yzw, v4); + r0.z = dot(r1.xyz, r1.xyz); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < r0.z))); + r2.x = (r0.y / r0.z); + r2.y = 1.0f; + let v_57 = (r1.xyz * r2.xyx); + r1 = vec4(v_57.xyz, r1.w); + r2.z = v1.y; + let v_58 = (r1.xyz * r2.zxz); + r1 = vec4(v_58.xyz, r1.w); + let v_59 = fma(r1.xyz, r8.xyz, r4.xyz); + r1 = vec4(v_59.xyz, r1.w); + let v_60 = bitcast>(r0.www); + let v_61 = r1.xyz; + let v_62 = select(r4.xyz, v_61, (v_60 != vec3())); + r0 = vec4(r0.x, v_62.xyz); + let v_63 = (r0.yzw + vec3(0.00009999999747378752f)); + r0 = vec4(r0.x, v_63.xyz); + r1.x = dot(r0.yzw, r0.yzw); + r1.x = inverseSqrt(r1.x); + let v_64 = (r0.yzw * r1.xxx); + r0 = vec4(r0.x, v_64.xyz); + } else { + r0.x = v0.y; + let v_65 = v0.xz; + let v_66 = r7; + r7 = vec4(v_65.x, v_66.y, v_65.y, v_66.w); + r0 = vec4(r0.x, v4.xyz); + r6.w = 1.0f; + } + let v_67 = (r0.xxx * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_67.xyz, r1.w); + let v_68 = fma(r7.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_68.xyz, r1.w); + let v_69 = fma(r7.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_69.xyz, r1.w); + let v_70 = (r1.xyz + cb1_1.tint_symbol[3u].xyz); + r1 = vec4(v_70.xyz, r1.w); + o4 = (((-(r1.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz)).xyzx; + let v_71 = (r0.zzz * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_71.xyz, r1.w); + let v_72 = fma(r0.yyy, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_72.xyz, r1.w); + let v_73 = fma(r0.www, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r6 = vec4(v_73.xyz, r6.w); + let v_74 = (v5.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(r0.x, v_74.xyz); + let v_75 = fma(v5.xxx, cb1_1.tint_symbol[0u].xyz, r0.yzw); + r0 = vec4(r0.x, v_75.xyz); + let v_76 = fma(v5.zzz, cb1_1.tint_symbol[2u].xyz, r0.yzw); + r0 = vec4(r0.x, v_76.xyz); + let v_77 = (r6.yzx * r0.wyz); + r1 = vec4(v_77.xyz, r1.w); + let v_78 = -(r1.xyzx); + let v_79 = fma(r0.zwy, r6.zxy, v_78.xyz); + r1 = vec4(v_79.xyz, r1.w); + o6 = ((r1.xyz * v5.www)).xyzx; + if ((bitcast(cb12_12.tint_symbol_2[4u].x) != 0u)) { + let v_80 = (v0 + cb12_12.tint_symbol_2[1u].xyz); + r1 = vec4(v_80.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = sqrt(r1.w); + let v_81 = (r1.xyz / r1.www); + r1 = vec4(v_81.xyz, r1.w); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = (r1.z * 0.5f); + r2.x = dot(r1.xy, r1.xy); + r2.x = max(r2.x, 0.00000000999999993923f); + r2.x = sqrt(r2.x); + let v_82 = (r1.xy / r2.xx); + r1 = vec4(v_82.xy, r1.zw); + let v_83 = (r1.zz * r1.xy); + r1 = vec4(v_83.xy, r1.zw); + let v_84 = fma(r1.xy, vec2(0.5f), vec2(0.5f)); + r1 = vec4(v_84.xy, r1.zw); + let v_85 = (r1.xy * vec2(126.73267364501953125f)); + r2 = vec4(v_85.xy, r2.zw); + let v_86 = -(r2.xxxy); + let v_87 = bitcast>(select(vec2(), vec2(4294967295u), (r2.xy >= v_86.zw))); + r2 = vec4(r2.xy, v_87.xy); + let v_88 = fract(abs(r2.xyxx).xy); + r2 = vec4(v_88.xy, r2.zw); + let v_89 = -(r2.xyxx); + let v_90 = bitcast>(r2.zw); + let v_91 = select(v_89.xy, r2.xy, (v_90 != vec2())); + r2 = vec4(v_91.xy, r2.zw); + r3 = textureSampleLevel(t2, s2, r1.xyxx.xy, 0.0f); + let v_92 = fma((-(r2.xyxx)).xy, vec2(0.00789062492549419403f), r1.xy); + r1 = vec4(v_92.xy, r1.zw); + r4 = (r1.xyxy + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r5 = textureSampleLevel(t2, s2, r4.xyxx.xy, 0.0f); + r4 = textureSampleLevel(t2, s2, r4.zwzz.xy, 0.0f); + let v_93 = (r1.xy + vec2(0.00789062492549419403f)); + r1 = vec4(v_93.xy, r1.zw); + r8 = textureSampleLevel(t2, s2, r1.xyxx.xy, 0.0f); + let v_94 = ((-(r2.xyxx)).xy + vec2(1.0f)); + r1 = vec4(v_94.xy, r1.zw); + r3 = (r1.xxxx * r3); + r5 = (r2.xxxx * r5); + r5 = (r1.yyyy * r5); + r3 = fma(r3, r1.yyyy, r5); + r4 = (r1.xxxx * r4); + r3 = fma(r4, r2.yyyy, r3); + r4 = (r2.xxxx * r8); + r2 = fma(r4, r2.yyyy, r3); + r1.x = (r1.w / cb12_12.tint_symbol_2[0u].x); + r1.x = min(r1.x, 1.0f); + r1 = (r1.xxxx * r2); + r1 = fma(r1, vec4(0.5f), vec4(0.5f)); + } else { + r1 = v1; + } + r2.x = v1.y; + r2.w = 1.0f; + let v_95 = bitcast>(cb12_12.tint_symbol_2[4u].yyyy); + let v_96 = r2.xxxw; + o3 = select(r1, v_96, (v_95 != vec4())); + r1 = (r0.xxxx * cb1_1.tint_symbol[9u]); + r1 = fma(r7.xxxx, cb1_1.tint_symbol[8u], r1); + r1 = fma(r7.zzzz, cb1_1.tint_symbol[10u], r1); + o0 = (r1 + cb1_1.tint_symbol[11u]); + o1 = vec4(v2.xy, o1.zw); + o1 = vec4(o1.xy, v3.xy); + o2 = r6; + o5 = r0.yzw.xyzx; +} + +struct tint_symbol_3 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec2, @location(4u) v4 : vec3, @location(5u) v5 : vec4) -> tint_symbol_3 { + main_inner(v0, v1, v2, v3, v4, v5); + return tint_symbol_3(o0, o1, o2, o3, o4, o5, o6); +}