diff --git a/b/8b0b5899ed/shaders/d9b9e20a1218c414.wgsl b/b/8b0b5899ed/shaders/d9b9e20a1218c414.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..f250cb75515ca66524f100997832074314597305 --- /dev/null +++ b/b/8b0b5899ed/shaders/d9b9e20a1218c414.wgsl @@ -0,0 +1,53 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb4_struct { + tint_symbol : array, 4u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb4_struct; + +struct cb6_struct { + tint_symbol_1 : array, 6u>, +} + +@group(0u) @binding(6u) var cb6_6 : cb6_struct; + +var o0 : vec4; + +var o1 : vec4; + +fn main_inner(v0 : vec3) { + let v = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v.xyz, r0.w); + let v_1 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = (r0.xyz + cb1_1.tint_symbol[3u].xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = -(cb6_6.tint_symbol_1[0u].xyzx); + let v_5 = (r0.xyz + v_4.xyz); + r0 = vec4(v_5.xyz, r0.w); + r1 = (r0.yyyy * cb6_6.tint_symbol_1[3u]); + r1 = fma(r0.xxxx, cb6_6.tint_symbol_1[2u], r1); + r1 = fma(r0.zzzz, cb6_6.tint_symbol_1[4u], r1); + o1 = r0.xyz.xyzx; + o0 = (r1 + cb6_6.tint_symbol_1[5u]); +} + +struct tint_symbol_2 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3) -> tint_symbol_2 { + main_inner(v0); + return tint_symbol_2(o0, o1); +} diff --git a/b/8b0b5899ed/shaders/d9d33ca19e7e4b34.wgsl b/b/8b0b5899ed/shaders/d9d33ca19e7e4b34.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..0a0ccd6e0c27d151490369725371c779583f3035 --- /dev/null +++ b/b/8b0b5899ed/shaders/d9d33ca19e7e4b34.wgsl @@ -0,0 +1,205 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb91_struct { + tint_symbol_1 : array, 91u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb91_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +struct tint_symbol_3 { + tint_symbol_2 : array, +} + +@group(1u) @binding(161u) var u1 : tint_symbol_3; + +struct tint_symbol_5_atomic { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(177u) var u1_1 : tint_symbol_5_atomic; + +struct tint_symbol_7 { + tint_symbol_6 : array, +} + +@group(1u) @binding(162u) var u2 : tint_symbol_7; + +struct tint_symbol_9_atomic { + tint_symbol_8 : array>, +} + +@group(1u) @binding(163u) var u3 : tint_symbol_9_atomic; + +var v0 : vec4; + +var o0 : vec4; + +fn main_inner(v : vec4, v1 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = textureSample(t12, s12, v1.xyxx.xy).xyz; + r0 = vec4(r0.x, v_2.xyz); + let v_3 = textureSample(t4, s4, v1.xyxx.xy).yx; + let v_4 = r1; + r1 = vec4(v_3.x, v_4.y, v_3.y, v_4.w); + let v_5 = textureSample(t0, s0, v1.xyxx.xy).xy; + r2 = vec4(v_5.xy, r2.zw); + let v_6 = (cb2_2.tint_symbol[18u].xy * vec2(0.5f)); + r2 = vec4(r2.xy, v_6.xy); + r3 = (vec4(-1.0f, -1.0f, -1.0f, 1.0f) / r2.zwzw); + r3 = (r3 + v1.xyxy); + let v_7 = textureSample(t4, s4, r3.xyxx.xy).xy; + r4 = vec4(v_7.xy, r4.zw); + let v_8 = textureSample(t12, s12, r3.xyxx.xy).xyz; + r5 = vec4(v_8.xyz, r5.w); + let v_9 = abs(r1.xxxx); + r3.x = min(v_9.x, abs(r4.yyyy).x); + r3.y = ((-(r1.zzzz)).y + r4.x); + r3.y = bitcast(select(0u, 4294967295u, (abs(r3.yyyy).y < 0.10000000149011611938f))); + let v_10 = min(r0.yzw, r5.xyz); + r4 = vec4(v_10.xyz, r4.w); + let v_11 = bitcast>(r3.yyy); + let v_12 = r4.xyz; + let v_13 = select(r0.yzw, v_12, (v_11 != vec3())); + r4 = vec4(v_13.xyz, r4.w); + let v_14 = textureSample(t4, s4, r3.zwzz.xy).xy; + r5 = vec4(v_14.xy, r5.zw); + let v_15 = textureSample(t12, s12, r3.zwzz.xy).xyz; + r3 = vec4(r3.x, v_15.xyz); + let v_16 = abs(r5.yyyy); + r3.x = min(r3.x, v_16.x); + r4.w = ((-(r1.zzzz)).w + r5.x); + r4.w = bitcast(select(0u, 4294967295u, (abs(r4.wwww).w < 0.10000000149011611938f))); + let v_17 = min(r4.xyz, r3.yzw); + r3 = vec4(r3.x, v_17.xyz); + let v_18 = bitcast>(r4.www); + let v_19 = r3.yzw; + let v_20 = select(r4.xyz, v_19, (v_18 != vec3())); + r3 = vec4(r3.x, v_20.xyz); + let v_21 = (vec2(1.0f, -1.0f) / r2.zw); + r4 = vec4(v_21.xy, r4.zw); + let v_22 = (r4.xy + v1.xy); + r4 = vec4(v_22.xy, r4.zw); + let v_23 = textureSample(t4, s4, r4.xyxx.xy).xy; + r4 = vec4(r4.xy, v_23.xy); + let v_24 = textureSample(t12, s12, r4.xyxx.xy).xyz; + r5 = vec4(v_24.xyz, r5.w); + let v_25 = abs(r4.wwww); + r3.x = min(r3.x, v_25.x); + r4.x = ((-(r1.zzzz)).x + r4.z); + r4.x = bitcast(select(0u, 4294967295u, (abs(r4.xxxx).x < 0.10000000149011611938f))); + let v_26 = min(r3.yzw, r5.xyz); + r4 = vec4(r4.x, v_26.xyz); + let v_27 = bitcast>(r4.xxx); + let v_28 = r4.yzw; + let v_29 = select(r3.yzw, v_28, (v_27 != vec3())); + r3 = vec4(r3.x, v_29.xyz); + let v_30 = (vec2(1.0f) / r2.zw); + r2 = vec4(r2.xy, v_30.xy); + let v_31 = (r2.zw + v1.xy); + r2 = vec4(r2.xy, v_31.xy); + let v_32 = textureSample(t4, s4, r2.zwzz.xy).xy; + r4 = vec4(v_32.xy, r4.zw); + let v_33 = textureSample(t12, s12, r2.zwzz.xy).xyz; + r5 = vec4(v_33.xyz, r5.w); + let v_34 = abs(r4.yyyy); + r0.x = min(r3.x, v_34.x); + r2.z = ((-(r1.zzzz)).z + r4.x); + r2.z = bitcast(select(0u, 4294967295u, (abs(r2.zzzz).z < 0.10000000149011611938f))); + let v_35 = min(r3.yzw, r5.xyz); + r4 = vec4(v_35.xyz, r4.w); + let v_36 = bitcast>(r2.zzz); + let v_37 = r4.xyz; + let v_38 = select(r3.yzw, v_37, (v_36 != vec3())); + r3 = vec4(v_38.xyz, r3.w); + let v_39 = (r2.xxx * r3.xyz); + r2 = vec4(v_39.x, r2.y, v_39.yz); + let v_40 = (r2.xzw * cb5_5.tint_symbol_1[8u].www); + r2 = vec4(v_40.x, r2.y, v_40.yz); + r2.x = dot(r2.xzw, vec3(0.3333333134651184082f)); + r2.x = max(r2.x, 0.00000000099999997172f); + r2.y = max(r2.y, cb5_5.tint_symbol_1[86u].y); + r2.y = min(r2.y, cb5_5.tint_symbol_1[86u].x); + let v_41 = abs(cb5_5.tint_symbol_1[86u].yyyy); + r2.y = (r2.y + v_41.y); + r2.z = ((-(cb5_5.tint_symbol_1[86u].yyyy)).z + cb5_5.tint_symbol_1[86u].x); + r2.y = (r2.y / r2.z); + r2.z = ((-(cb5_5.tint_symbol_1[87u].xxxx)).z + cb5_5.tint_symbol_1[87u].y); + r2.z = fma(r2.y, r2.z, cb5_5.tint_symbol_1[87u].x); + r2.w = bitcast(select(0u, 4294967295u, (r2.z < r2.x))); + r3.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_1[87u].z < r0.x))); + r2.w = bitcast((bitcast(r2.w) & bitcast(r3.x))); + if ((bitcast(r2.w) != 0u)) { + r2.w = ((-(cb5_5.tint_symbol_1[86u].wwww)).w + cb5_5.tint_symbol_1[86u].z); + r2.y = fma(r2.y, r2.w, cb5_5.tint_symbol_1[86u].w); + r2.x = ((-(r2.zzzz)).x + r2.x); + r2.y = ((-(r2.zzzz)).y + r2.y); + r2.x = clamp(((r2.xxxx / r2.yyyy)).x, 0.0f, 1.0f); + r2.x = (r2.x * cb5_5.tint_symbol_1[90u].x); + r2.y = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_1[90u].y < r2.x))); + if ((bitcast(r2.y) != 0u)) { + r3.x = bitcast(atomicAdd(&(u1_1.tint_symbol_4[0u]), 1u)); + let v_42 = (v0.xy * vec2(2.0f)); + r1 = vec4(v_42.xy, r1.zw); + r1.w = 1.0f; + let v_43 = (bitcast((bitcast(r3.x) * 9i)) + 0u); + let v_44 = bitcast>(r1); + u1.tint_symbol_2[v_43] = v_44.x; + u1.tint_symbol_2[(v_43 + 1u)] = v_44.y; + u1.tint_symbol_2[(v_43 + 2u)] = v_44.z; + u1.tint_symbol_2[(v_43 + 3u)] = v_44.w; + let v_45 = (bitcast((bitcast(r3.x) * 9i)) + 4u); + let v_46 = bitcast>(r0); + u1.tint_symbol_2[v_45] = v_46.x; + u1.tint_symbol_2[(v_45 + 1u)] = v_46.y; + u1.tint_symbol_2[(v_45 + 2u)] = v_46.z; + u1.tint_symbol_2[(v_45 + 3u)] = v_46.w; + let v_47 = (bitcast((bitcast(r3.x) * 9i)) + 8u); + u1.tint_symbol_2[v_47] = bitcast(r2.x); + _ = atomicAdd(&(u3.tint_symbol_8[0u]), 1u); + r3.y = r1.z; + let v_48 = (bitcast((bitcast(r3.x) * 2i)) + 0u); + let v_49 = bitcast>(r3.xy); + u2.tint_symbol_6[v_48] = v_49.x; + u2.tint_symbol_6[(v_48 + 1u)] = v_49.y; + } + } + o0 = vec4(0.0f, 0.0f, 0.0f, 1.0f); +} + +@fragment +fn main(@builtin(position) v_50 : vec4, @location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v_50, v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d9ef6859dfb0e9a0.wgsl b/b/8b0b5899ed/shaders/d9ef6859dfb0e9a0.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..9935420c10ac8f73323158036f762d95d16f1bf2 --- /dev/null +++ b/b/8b0b5899ed/shaders/d9ef6859dfb0e9a0.wgsl @@ -0,0 +1,59 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb28_struct { + tint_symbol : array, 28u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb28_struct; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(39u) var t7 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + r0 = vec4(((v1.xy + vec2(-0.5f))).xy, r0.zw); + let v = (r0.xy + r0.xy); + r0 = vec4(v.xy, r0.zw); + r0.x = dot(r0.xy, r0.xy); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.y = sqrt(r0.x); + let v_1 = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + let v_2 = r0; + r0 = vec4(v_1.x, v_2.y, v_1.y, v_2.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_3 = (r0.www * r0.xyz); + r0 = vec4(v_3.xyz, r0.w); + r0.w = dot(cb12_12.tint_symbol[26u].xyz, cb12_12.tint_symbol[26u].xyz); + r0.w = inverseSqrt(r0.w); + let v_4 = (r0.www * cb12_12.tint_symbol[26u].xyz); + r1 = vec4(v_4.xyz, r1.w); + r0.x = dot(r0.xyz, r1.xyz); + r0.x = max(r0.x, 0.0f); + r1 = textureSample(t7, s7, v1.xy.xyxx.xy); + let v_5 = (r1.xyz * cb12_12.tint_symbol[27u].xyz); + r0 = vec4(r0.x, v_5.xyz); + let v_6 = (r0.xxx * r0.yzw); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (r0.xyz * cb12_12.tint_symbol[25u].www); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = (r1.www * r0.xyz); + r0 = vec4(v_8.xyz, r0.w); + let v_9 = (r0.xyz * v2.www); + r0 = vec4(v_9.xyz, r0.w); + let v_10 = (r0.xyz * vec3(0.03125f)); + o0 = vec4(v_10.xyz, o0.w); + o0.w = 1.0f; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/d9f131709fc8a7bf.wgsl b/b/8b0b5899ed/shaders/d9f131709fc8a7bf.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..f230417373f4ed16d9c7aa85f73426f9e33227da --- /dev/null +++ b/b/8b0b5899ed/shaders/d9f131709fc8a7bf.wgsl @@ -0,0 +1,148 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : vec4; + +var o8 : vec4; + +var o9 : vec4; + +var o10 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v2 : vec2, v3 : vec2, v4 : vec3, v5 : vec4) { + o0 = vec4(); + o1 = vec4(); + o2 = vec4(v2.xy, o2.zw); + o2 = vec4(o2.xy, v3.xy); + let v_1 = (v4.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v4.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = fma(v4.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_3.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_4 = (r0.www * r0.xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_6.xyz, r1.w); + let v_7 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_7.xyz, r1.w); + let v_8 = (r1.xyz + cb1_1.tint_symbol[3u].xyz); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = ((-(r1.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_9.xyz, r2.w); + o7 = r1.xyz.xyzx; + r0.w = dot(r0.xyz, r2.xyz); + o6 = r2.xyz.xyzx; + r1.x = bitcast(select(0u, 4294967295u, (0.0f < r0.w))); + r0.w = bitcast(select(0u, 4294967295u, (r0.w < 0.0f))); + let v_10 = -(bitcast>(r1.xxxx)); + r0.w = bitcast((bitcast(r0.w) + v_10.w)); + r0.w = f32(bitcast(r0.w)); + let v_11 = (r0.www * r0.xyz); + r0 = vec4(v_11.xyz, r0.w); + o3 = r0.xyz.xyzx; + let v_12 = (v5.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_12.xyz, r1.w); + let v_13 = fma(v5.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_13.xyz, r1.w); + let v_14 = fma(v5.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_14.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = inverseSqrt(r0.w); + let v_15 = (r0.www * r1.xyz); + r1 = vec4(v_15.xyz, r1.w); + o4 = r1.xyz.xyzx; + let v_16 = (r0.yzx * r1.zxy); + r2 = vec4(v_16.xyz, r2.w); + let v_17 = -(r2.xyzx); + let v_18 = fma(r1.yzx, r0.zxy, v_17.xyz); + r0 = vec4(v_18.xyz, r0.w); + o5 = ((r0.xyz * v5.www)).xyzx; + o8 = vec4(1.0f, 0.0f, 1.0f, 0.0f); + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + r0 = (r0 + cb1_1.tint_symbol[11u]); + o9 = r0; + x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]); + let v_19 = &(x0[0u]); + *(v_19) = vec4((*(v_19)).x, vec3()); + o10[0u] = x0[0u].x; + o10[1u] = x0[0u].y; + o10[2u] = x0[0u].z; + o10[3u] = x0[0u].w; + v = vec4(o10[0u], o10[1u], o10[2u], o10[3u]); +} + +struct tint_symbol_3 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, + @location(7u) + o7 : vec4, + @location(8u) + o8 : vec4, + @builtin(position) + o9 : vec4, + @builtin(clip_distances) + o10 : array, + @location(15u) + tint_symbol_2 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(2u) v2 : vec2, @location(3u) v3 : vec2, @location(4u) v4 : vec3, @location(5u) v5 : vec4) -> tint_symbol_3 { + main_inner(v0, v2, v3, v4, v5); + return tint_symbol_3(o0, o1, o2, o3, o4, o5, o6, o7, o8, o9, o10, v); +} diff --git a/b/8b0b5899ed/shaders/da0ab1ce45e1edc5.consts.json b/b/8b0b5899ed/shaders/da0ab1ce45e1edc5.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/da0ab1ce45e1edc5.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/da0ab1ce45e1edc5.wgsl b/b/8b0b5899ed/shaders/da0ab1ce45e1edc5.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..c208344de6c7ea5644b98f68b7a67f6c79b31e06 --- /dev/null +++ b/b/8b0b5899ed/shaders/da0ab1ce45e1edc5.wgsl @@ -0,0 +1,937 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v6 : vec4; + +var v7 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v6 = v_2; + x1[0u].x = v7[0u]; + x1[0u].y = v7[1u]; + x1[0u].z = v7[2u]; + x1[0u].w = v7[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x))); + v_3((bitcast(r1.x) != 0u)); + r1 = textureSample(t2, s2, v1.xy.xyxx.xy); + let v_4 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_4.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_5 = (r1.ww * r1.xy); + r1 = vec4(v_5.xy, r1.zw); + let v_6 = (r1.yyy * v4.xyz); + r2 = vec4(v_6.xyz, r2.w); + let v_7 = fma(r1.xxx, v3.xyz, r2.xyz); + r1 = vec4(v_7.xy, r1.z, v_7.z); + let v_8 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_8.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_9 = (r1.www * r1.xyz); + r2 = vec4(v_9.xyz, r2.w); + r3 = textureSample(t3, s3, v1.xy.xyxx.xy); + let v_10 = (r3.xy * r3.xy); + r3 = vec4(v_10.xy, r3.zw); + r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].wwww)).x, 0.0f, 1.0f); + r1.y = (r0.w * cb12_12.tint_symbol_4[0u].x); + r1.y = (r1.y * cb2_2.tint_symbol_1[15u].w); + r0.w = (r0.w * v0.w); + let v_11 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_11.xy, r3.zw); + r1.y = (r1.y * v0.z); + let v_12 = (r0.xyz * r0.xyz); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = -(v5.xyzx); + let v_14 = (v_13.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_14.xyz, r4.w); + r2.w = dot(r4.xyz, r4.xyz); + r2.w = inverseSqrt(r2.w); + let v_15 = (r2.www * r4.xyz); + r5 = vec4(v_15.xyz, r5.w); + let v_16 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_17 = fma(r4.xyz, r2.www, v_16.xyz); + r6 = vec4(v_17.xyz, r6.w); + r3.z = dot(r6.xyz, r6.xyz); + r3.z = inverseSqrt(r3.z); + let v_18 = (r3.zzz * r6.xyz); + r6 = vec4(v_18.xyz, r6.w); + r3.z = fma(r3.w, cb12_12.tint_symbol_4[0u].z, -500.0f); + r3.z = max(r3.z, 0.0f); + let v_19 = -(r3.zzzz); + r3.w = fma(r3.w, cb12_12.tint_symbol_4[0u].z, v_19.w); + r3.z = (r3.z * 558.0f); + r3.z = fma(r3.w, 3.0f, r3.z); + r3.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_20 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_20.xyz, r7.w); + let v_21 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz); + r8 = vec4(v_21.xyz, r8.w); + let v_22 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz); + r8 = vec4(v_22.xyz, r8.w); + let v_23 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz); + r8 = vec4(v_23.xyz, r8.w); + let v_24 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r9 = vec4(v_24.xyz, r9.w); + let v_25 = &(x0[0u]); + let v_26 = r9; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r10 = vec4(v_27.xyz, r10.w); + let v_28 = &(x0[1u]); + let v_29 = r10; + *(v_28) = vec4(v_29.xyz, (*(v_28)).w); + let v_30 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r11 = vec4(v_30.xyz, r11.w); + let v_31 = &(x0[2u]); + let v_32 = r11; + *(v_31) = vec4(v_32.xyz, (*(v_31)).w); + let v_33 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r8 = vec4(v_33.xyz, r8.w); + let v_34 = &(x0[3u]); + let v_35 = r8; + *(v_34) = vec4(v_35.xyz, (*(v_34)).w); + let v_36 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_37 = r12; + r12 = vec4(v_37.x, v_36.x, v_37.z, v_36.y); + r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r4.w = (r4.w * 0.5f); + let v_38 = abs(r11.yyyy); + r5.w = max(v_38.w, abs(r11.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r4.w))); + let v_39 = (bitcast(r5.w) != 0u); + let v_40 = bitcast(v.tint_symbol_6[0i].x); + r5.w = select(bitcast(v.tint_symbol_6[1i].x), v_40, v_39); + let v_41 = abs(r10.yyyy); + r6.w = max(v_41.w, abs(r10.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r6.w < r4.w))); + let v_42 = bitcast(r6.w); + r5.w = select(r5.w, bitcast(v.tint_symbol_6[2i].x), (v_42 != 0u)); + let v_43 = abs(r9.yyyy); + r6.w = max(v_43.w, abs(r9.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r6.w < r4.w))); + let v_44 = bitcast(r4.w); + r4.w = select(r5.w, 0.0f, (v_44 != 0u)); + let v_45 = x0[bitcast(r4.w)]; + r9 = vec4(v_45.xyz, r9.w); + r4.w = f32(bitcast(r4.w)); + r5.w = (r4.w + 0.5f); + r5.w = (r5.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r4.w = dot(r10, cb6_6.tint_symbol_5[12u]); + r6.w = dot(r10, cb6_6.tint_symbol_5[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r5.w); + r5.w = bitcast(select(0u, 4294967295u, !((r4.w == 0.0f)))); + r4.w = ((-(r4.wwww)).w + r9.z); + let v_46 = dpdx(r10.xyy); + r11 = vec4(v_46.xy, r11.z, v_46.z); + r11.z = dpdx(r4.w); + let v_47 = dpdy(r10.yxy); + r13 = vec4(v_47.xyz, r13.w); + r13.w = dpdy(r4.w); + let v_48 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_48.xy); + let v_49 = -(r8.zwzz); + let v_50 = fma(r11.xz, r13.xz, v_49.xy); + r14 = vec4(v_50.xy, r14.zw); + r7.w = (1.0f / r14.x); + r8.z = (r11.z * r13.y); + let v_51 = -(r8.zzzz); + r14.z = fma(r11.x, r13.w, v_51.z); + let v_52 = (r7.ww * r14.yz); + r8 = vec4(r8.xy, v_52.xy); + let v_53 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_53.xy); + let v_54 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_54.xy); + r4.w = fma((-(r6.wwww)).w, r8.z, r4.w); + r4.w = fma((-(r6.wwww)).w, r8.w, r4.w); + let v_55 = bitcast(r5.w); + let v_56 = r4.w; + r12.z = select(r9.z, v_56, (v_55 != 0u)); + r10.z = 0.0f; + let v_57 = (r10.xyz + r12.ywz); + r9 = vec4(v_57.xyz, r9.w); + let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_58.xy, r12.zw); + let v_59 = (r10.xyz + r12.xyz); + r11 = vec4(v_59.xyz, r11.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_60.xy, r12.zw); + let v_61 = (r10.xyz + r12.xyz); + r13 = vec4(v_61.xyz, r13.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_62.xy, r12.zw); + let v_63 = (r10.xyz + r12.xyz); + r14 = vec4(v_63.xyz, r14.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_64.xy, r12.zw); + let v_65 = (r10.xyz + r12.xyz); + r15 = vec4(v_65.xyz, r15.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_66.xy, r12.zw); + let v_67 = (r10.xyz + r12.xyz); + r16 = vec4(v_67.xyz, r16.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_68.xy, r12.zw); + let v_69 = (r10.xyz + r12.xyz); + r17 = vec4(v_69.xyz, r17.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_70.xy, r12.zw); + let v_71 = (r10.xyz + r12.xyz); + r18 = vec4(v_71.xyz, r18.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_72.xy, r12.zw); + let v_73 = (r10.xyz + r12.xyz); + r19 = vec4(v_73.xyz, r19.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_74.xy, r12.zw); + let v_75 = (r10.xyz + r12.xyz); + r20 = vec4(v_75.xyz, r20.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_76.xy, r12.zw); + let v_77 = (r10.xyz + r12.xyz); + r21 = vec4(v_77.xyz, r21.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_78.xy, r12.zw); + let v_79 = (r10.xyz + r12.xyz); + r22 = vec4(v_79.xyz, r22.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_80.xy, r12.zw); + let v_81 = (r10.xyz + r12.xyz); + r23 = vec4(v_81.xyz, r23.w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_82.xy, r12.zw); + let v_83 = (r10.xyz + r12.xyz); + r24 = vec4(v_83.xyz, r24.w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_84.xy, r12.zw); + let v_85 = (r10.xyz + r12.xyz); + r25 = vec4(v_85.xyz, r25.w); + let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_86.xy, r12.zw); + let v_87 = (r10.xyz + r12.xyz); + r10 = vec4(v_87.xyz, r10.w); + let v_88 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_88.xy, r9.z); + let v_89 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_89.xy, r11.z); + let v_90 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_90.xy, r13.z); + let v_91 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_91.xy, r14.z); + let v_92 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_92.xy, r15.z); + let v_93 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_93.xy, r16.z); + let v_94 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_94.xy, r17.z); + let v_95 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_95.xy, r18.z); + let v_96 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_96.xy, r19.z); + let v_97 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_97.xy, r20.z); + let v_98 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_98.xy, r21.z); + let v_99 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_99.xy, r22.z); + let v_100 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_100.xy, r23.z); + let v_101 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_101.xy, r24.z); + let v_102 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_102.xy, r25.z); + let v_103 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_103.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r4.w = dot(r9, vec4(1.0f)); + r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_104 = abs(r8.yyyy); + r5.w = max(v_104.w, abs(r8.xxxx).w); + r5.w = clamp(fma(r5.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.w = ((-(r3.wwww)).w + 1.0f); + r3.w = (r5.w * r3.w); + r3.w = fma(r4.w, 0.0625f, r3.w); + let v_105 = (r3.xyw * r3.xyw); + r3 = vec4(v_105.xy, r3.z, v_105.z); + r3.w = min(r3.w, 1.0f); + r4.w = clamp(fma(v5.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r4.w = sqrt(r4.w); + r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z); + let v_106 = -(r3.wwww); + r3.w = fma(r4.w, v_106.w, r3.w); + let v_107 = dot(r2.xyz, v_16.xyz); + r4.w = clamp(vec4(v_107, v_107, v_107, v_107).w, 0.0f, 1.0f); + let v_108 = dot(r5.xyz, r2.xyz); + r8.x = clamp(vec4(v_108, v_108, v_108, v_108).x, 0.0f, 1.0f); + let v_109 = dot(r6.xyz, v_16.xyz); + r8.y = clamp(vec4(v_109, v_109, v_109, v_109).y, 0.0f, 1.0f); + let v_110 = ((-(r8.xxyx)).yz + vec2(1.0f)); + let v_111 = r8; + r8 = vec4(v_111.x, v_110.xy, v_111.w); + let v_112 = (r8.yz * r8.yz); + r9 = vec4(v_112.xy, r9.zw); + let v_113 = (r9.xy * r9.xy); + r9 = vec4(v_113.xy, r9.zw); + let v_114 = (r8.yz * r9.xy); + let v_115 = r8; + r8 = vec4(v_115.x, v_114.xy, v_115.w); + r5.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f); + let v_116 = fma(cb12_12.tint_symbol_4[0u].yy, r8.yz, r5.ww); + let v_117 = r8; + r8 = vec4(v_117.x, v_116.xy, v_117.w); + let v_118 = (r3.zz + vec2(2.0f, 0.00000000999999993923f)); + r9 = vec4(v_118.xy, r9.zw); + r3.z = (r9.x * 0.125f); + r6.w = fma((-(r1.xxxx)).w, r8.y, 1.0f); + r6.x = dot(r2.xyz, r6.xyz); + r6.x = clamp(((r6.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r9.y); + r6.x = exp2(r6.x); + r6.x = (r8.z * r6.x); + r6.x = (r3.z * r6.x); + r6.x = (r1.x * r6.x); + r6.x = (r4.w * r6.x); + r4.w = (r4.w * r6.w); + let v_119 = fma(r0.xyz, r4.www, r6.xxx); + r6 = vec4(v_119.xyz, r6.w); + let v_120 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_120.xyz, r6.w); + r4.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r10 = vec4(vec3(), r10.w); + r8 = vec4(r8.x, vec3()); + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_121 = -(v5.xxyz); + let v_122 = (v_121.yzw + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(r8.x, v_122.xyz); + let v_123 = (v5.xyz + (-(cb3_3.tint_symbol_2[3u].xxyz)).xzw); + r9 = vec4(v_123.x, r9.y, v_123.yz); + r9.x = dot(r9.xzw, cb3_3.tint_symbol_2[11u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w); + let v_124 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_124.x, r9.y, v_124.yz); + let v_125 = (r9.xzw + v_121.xzw); + r9 = vec4(v_125.x, r9.y, v_125.yz); + let v_126 = bitcast>(r7.www); + let v_127 = r8.yzw; + let v_128 = select(r9.xzw, v_127, (v_126 != vec3())); + r8 = vec4(r8.x, v_128.xyz); + r7.w = dot(r8.yzw, r8.yzw); + let v_129 = (r8.yzw + vec3(0.00000099999999747524f)); + r8 = vec4(r8.x, v_129.xyz); + r9.x = dot(r8.yzw, r8.yzw); + r9.x = inverseSqrt(r9.x); + let v_130 = (r8.yzw * r9.xxx); + r8 = vec4(r8.x, v_130.xyz); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[11u].w); + r7.w = (r7.w / r9.x); + let v_131 = -(cb3_3.tint_symbol_2[11u].xyzx); + r9.x = dot(r8.yzw, v_131.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_132 = dot(r8.yzw, r2.xyz); + r9.z = clamp(vec4(v_132, v_132, v_132, v_132).z, 0.0f, 1.0f); + r9.x = (r9.x * r9.z); + r9.z = (r7.w * r9.x); + let v_133 = (r9.zzz * cb3_3.tint_symbol_2[19u].xyz); + r10 = vec4(v_133.xyz, r10.w); + let v_134 = (r0.xyz * r10.xyz); + r10 = vec4(v_134.xyz, r10.w); + let v_135 = fma(r4.xyz, r2.www, r8.yzw); + r8 = vec4(r8.x, v_135.xyz); + r9.z = dot(r8.yzw, r8.yzw); + r9.z = inverseSqrt(r9.z); + let v_136 = (r8.yzw * r9.zzz); + r8 = vec4(r8.x, v_136.xyz); + let v_137 = dot(r8.yzw, r5.xyz); + r9.z = clamp(vec4(v_137, v_137, v_137, v_137).z, 0.0f, 1.0f); + r9.z = ((-(r9.zzzz)).z + 1.0f); + r9.w = (r9.z * r9.z); + r9.w = (r9.w * r9.w); + r9.z = (r9.w * r9.z); + r9.z = fma(cb12_12.tint_symbol_4[0u].y, r9.z, r5.w); + let v_138 = dot(r8.yzw, r2.xyz); + r8.y = clamp(vec4(v_138, v_138, v_138, v_138).y, 0.0f, 1.0f); + r8.y = log2(r8.y); + r8.y = (r8.y * r9.y); + r8.y = exp2(r8.y); + r8.y = (r8.y * r9.z); + r8.y = (r9.x * r8.y); + r7.w = (r7.w * r8.y); + r7.w = (r3.z * r7.w); + let v_139 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(r8.x, v_139.xyz); + } + r7.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.w) != 0u)) { + r9.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.w = bitcast((bitcast(r4.w) | bitcast(r7.w))); + let v_140 = bitcast(r9.x); + let v_141 = r7.w; + r4.w = select(r4.w, v_141, (v_140 != 0u)); + if ((bitcast(r4.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_142 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[4u].xyz); + r9 = vec4(v_142.x, r9.y, v_142.yz); + let v_143 = (v5.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_143.xyz, r11.w); + r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r10.w = (r10.w * cb3_3.tint_symbol_2[20u].w); + let v_144 = fma(cb3_3.tint_symbol_2[12u].xyz, r10.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_144.xyz, r11.w); + let v_145 = (r11.xyz + v_13.xyz); + r11 = vec4(v_145.xyz, r11.w); + let v_146 = bitcast>(r7.www); + let v_147 = r9.xzw; + let v_148 = select(r11.xyz, v_147, (v_146 != vec3())); + r9 = vec4(v_148.x, r9.y, v_148.yz); + r7.w = dot(r9.xzw, r9.xzw); + let v_149 = (r9.xzw + vec3(0.00000099999999747524f)); + r9 = vec4(v_149.x, r9.y, v_149.yz); + r10.w = dot(r9.xzw, r9.xzw); + r10.w = inverseSqrt(r10.w); + let v_150 = (r9.xzw * r10.www); + r9 = vec4(v_150.x, r9.y, v_150.yz); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r10.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[12u].w); + r7.w = (r7.w / r10.w); + let v_151 = -(cb3_3.tint_symbol_2[12u].xyzx); + r10.w = dot(r9.xzw, v_151.xyz); + r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_152 = dot(r9.xzw, r2.xyz); + r11.x = clamp(vec4(v_152, v_152, v_152, v_152).x, 0.0f, 1.0f); + r10.w = (r10.w * r11.x); + r11.x = (r7.w * r10.w); + let v_153 = (r11.xxx * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_153.xyz, r11.w); + let v_154 = fma(r11.xyz, r0.xyz, r10.xyz); + r10 = vec4(v_154.xyz, r10.w); + let v_155 = fma(r4.xyz, r2.www, r9.xzw); + r9 = vec4(v_155.x, r9.y, v_155.yz); + r11.x = dot(r9.xzw, r9.xzw); + r11.x = inverseSqrt(r11.x); + let v_156 = (r9.xzw * r11.xxx); + r9 = vec4(v_156.x, r9.y, v_156.yz); + let v_157 = dot(r9.xzw, r5.xyz); + r11.x = clamp(vec4(v_157, v_157, v_157, v_157).x, 0.0f, 1.0f); + r11.x = ((-(r11.xxxx)).x + 1.0f); + r11.y = (r11.x * r11.x); + r11.y = (r11.y * r11.y); + r11.x = (r11.y * r11.x); + r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w); + let v_158 = dot(r9.xzw, r2.xyz); + r9.x = clamp(vec4(v_158, v_158, v_158, v_158).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r9.x * r9.y); + r9.x = exp2(r9.x); + r9.x = (r9.x * r11.x); + r9.x = (r10.w * r9.x); + r7.w = (r7.w * r9.x); + r7.w = (r3.z * r7.w); + let v_159 = fma(r7.www, cb3_3.tint_symbol_2[20u].xyz, r8.yzw); + r8 = vec4(r8.x, v_159.xyz); + } + } else { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r7.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_160 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[5u].xyz); + r9 = vec4(v_160.x, r9.y, v_160.yz); + let v_161 = (v5.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_161.xyz, r11.w); + r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r10.w = (r10.w * cb3_3.tint_symbol_2[21u].w); + let v_162 = fma(cb3_3.tint_symbol_2[13u].xyz, r10.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_162.xyz, r11.w); + let v_163 = (r11.xyz + v_13.xyz); + r11 = vec4(v_163.xyz, r11.w); + let v_164 = bitcast>(r7.www); + let v_165 = r9.xzw; + let v_166 = select(r11.xyz, v_165, (v_164 != vec3())); + r9 = vec4(v_166.x, r9.y, v_166.yz); + r7.w = dot(r9.xzw, r9.xzw); + let v_167 = (r9.xzw + vec3(0.00000099999999747524f)); + r9 = vec4(v_167.x, r9.y, v_167.yz); + r10.w = dot(r9.xzw, r9.xzw); + r10.w = inverseSqrt(r10.w); + let v_168 = (r9.xzw * r10.www); + r9 = vec4(v_168.x, r9.y, v_168.yz); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r10.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[13u].w); + r7.w = (r7.w / r10.w); + let v_169 = -(cb3_3.tint_symbol_2[13u].xyzx); + r10.w = dot(r9.xzw, v_169.xyz); + r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_170 = dot(r9.xzw, r2.xyz); + r11.x = clamp(vec4(v_170, v_170, v_170, v_170).x, 0.0f, 1.0f); + r10.w = (r10.w * r11.x); + r11.x = (r7.w * r10.w); + let v_171 = (r11.xxx * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_171.xyz, r11.w); + let v_172 = fma(r11.xyz, r0.xyz, r10.xyz); + r10 = vec4(v_172.xyz, r10.w); + let v_173 = fma(r4.xyz, r2.www, r9.xzw); + r9 = vec4(v_173.x, r9.y, v_173.yz); + r11.x = dot(r9.xzw, r9.xzw); + r11.x = inverseSqrt(r11.x); + let v_174 = (r9.xzw * r11.xxx); + r9 = vec4(v_174.x, r9.y, v_174.yz); + let v_175 = dot(r9.xzw, r5.xyz); + r11.x = clamp(vec4(v_175, v_175, v_175, v_175).x, 0.0f, 1.0f); + r11.x = ((-(r11.xxxx)).x + 1.0f); + r11.y = (r11.x * r11.x); + r11.y = (r11.y * r11.y); + r11.x = (r11.y * r11.x); + r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w); + let v_176 = dot(r9.xzw, r2.xyz); + r9.x = clamp(vec4(v_176, v_176, v_176, v_176).x, 0.0f, 1.0f); + r9.x = log2(r9.x); + r9.x = (r9.x * r9.y); + r9.x = exp2(r9.x); + r9.x = (r9.x * r11.x); + r9.x = (r10.w * r9.x); + r7.w = (r7.w * r9.x); + r7.w = (r3.z * r7.w); + let v_177 = fma(r7.www, cb3_3.tint_symbol_2[21u].xyz, r8.yzw); + r8 = vec4(r8.x, v_177.xyz); + } + } + if ((bitcast(r4.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r7.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_178 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[6u].xyz); + r9 = vec4(v_178.x, r9.y, v_178.yz); + let v_179 = (v5.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_179.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[22u].w); + let v_180 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_180.xyz, r11.w); + let v_181 = (r11.xyz + v_13.xyz); + r11 = vec4(v_181.xyz, r11.w); + let v_182 = bitcast>(r4.www); + let v_183 = r9.xzw; + let v_184 = select(r11.xyz, v_183, (v_182 != vec3())); + r9 = vec4(v_184.x, r9.y, v_184.yz); + r4.w = dot(r9.xzw, r9.xzw); + let v_185 = (r9.xzw + vec3(0.00000099999999747524f)); + r9 = vec4(v_185.x, r9.y, v_185.yz); + r7.w = dot(r9.xzw, r9.xzw); + r7.w = inverseSqrt(r7.w); + let v_186 = (r7.www * r9.xzw); + r9 = vec4(v_186.x, r9.y, v_186.yz); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r4.w, cb3_3.tint_symbol_2[14u].w); + r4.w = (r4.w / r7.w); + let v_187 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.w = dot(r9.xzw, v_187.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_188 = dot(r9.xzw, r2.xyz); + r10.w = clamp(vec4(v_188, v_188, v_188, v_188).w, 0.0f, 1.0f); + r7.w = (r7.w * r10.w); + r10.w = (r4.w * r7.w); + let v_189 = (r10.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_189.xyz, r11.w); + let v_190 = fma(r11.xyz, r0.xyz, r10.xyz); + r10 = vec4(v_190.xyz, r10.w); + let v_191 = fma(r4.xyz, r2.www, r9.xzw); + r4 = vec4(v_191.xyz, r4.w); + r2.w = dot(r4.xyz, r4.xyz); + r2.w = inverseSqrt(r2.w); + let v_192 = (r2.www * r4.xyz); + r4 = vec4(v_192.xyz, r4.w); + let v_193 = dot(r4.xyz, r5.xyz); + r2.w = clamp(vec4(v_193, v_193, v_193, v_193).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r5.x = (r2.w * r2.w); + r5.x = (r5.x * r5.x); + r2.w = (r2.w * r5.x); + r2.w = fma(cb12_12.tint_symbol_4[0u].y, r2.w, r5.w); + let v_194 = dot(r4.xyz, r2.xyz); + r4.x = clamp(vec4(v_194, v_194, v_194, v_194).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r9.y); + r4.x = exp2(r4.x); + r2.w = (r2.w * r4.x); + r2.w = (r7.w * r2.w); + r2.w = (r4.w * r2.w); + r2.w = (r3.z * r2.w); + let v_195 = fma(r2.www, cb3_3.tint_symbol_2[22u].xyz, r8.yzw); + r8 = vec4(r8.x, v_195.xyz); + } + } + r2.w = (r6.w * r6.w); + r1.x = (r1.x * r1.x); + let v_196 = (r8.yzw * r1.xxx); + r4 = vec4(v_196.xyz, r4.w); + let v_197 = fma(r2.www, r10.xyz, r4.xyz); + r4 = vec4(v_197.xyz, r4.w); + let v_198 = fma(r6.xyz, r3.www, r4.xyz); + r4 = vec4(v_198.xyz, r4.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_199 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_199.xyz, r5.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_200 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_200.xyz, r6.w); + let v_201 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_201.xyz, r6.w); + let v_202 = fma(r5.xyz, r1.zzz, r6.xyz); + r5 = vec4(v_202.xyz, r5.w); + let v_203 = (r3.yyy * r5.xyz); + r3 = vec4(r3.x, v_203.xyz); + let v_204 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(v_204.x, r1.y, v_204.yz); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_205 = dot(r5.xyz, r2.xyz); + r2.x = clamp(vec4(v_205, v_205, v_205, v_205).x, 0.0f, 1.0f); + let v_206 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.xzw); + r1 = vec4(v_206.x, r1.y, v_206.yz); + let v_207 = fma(r1.xzw, r3.xxx, r3.yzw); + r1 = vec4(v_207.x, r1.y, v_207.yz); + let v_208 = (r6.www * r1.xzw); + r1 = vec4(v_208.x, r1.y, v_208.yz); + let v_209 = fma(r1.xzw, r0.xyz, r4.xyz); + r1 = vec4(v_209.x, r1.y, v_209.yz); + r1.y = (r1.y * r8.x); + let v_210 = fma(r0.xyz, r1.yyy, r1.xzw); + r0 = vec4(v_210.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r7.xyz, r7.xyz); + r1.x = sqrt(r0.w); + let v_211 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_211.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r7.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_212 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_212 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_213 = (r0.www * r7.xyz); + r2 = vec4(v_213.xyz, r2.w); + let v_214 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_214, v_214, v_214, v_214).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_215 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_215, v_215, v_215, v_215).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_216 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_216.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_217 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_217.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_218 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_218.xyz, r2.w); + let v_219 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_219.xyz, r2.w); + let v_220 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_220.xyz, r3.w); + let v_221 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_221.xyz, r2.w); + let v_222 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_223 = (r2.xyz + v_222.xyz); + r2 = vec4(v_223.xyz, r2.w); + let v_224 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_224.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_225 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_225.xyz, r3.w); + let v_226 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_226.xy, r1.z, v_226.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_227 = (v6.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_227.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_228 = -(r0.xyxz); + let v_229 = fma(r1.xyw, r0.www, v_228.xyw); + r1 = vec4(v_229.xy, r1.z, v_229.z); + let v_230 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_230.xyz, r1.w); + } else { + r0.w = dot(r7.xyz, r7.xyz); + r1.w = sqrt(r0.w); + let v_231 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_231.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r7.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_232 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_232 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_233 = (r0.www * r7.xyz); + r3 = vec4(v_233.xyz, r3.w); + let v_234 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_234, v_234, v_234, v_234).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_235 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_235, v_235, v_235, v_235).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_236 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_236.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_237 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_237.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_238 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_238.xyz, r3.w); + let v_239 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_239.xyz, r3.w); + let v_240 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_240.xyz, r4.w); + let v_241 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_241.xyz, r3.w); + let v_242 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_243 = (r3.xyz + v_242.xyz); + r3 = vec4(v_243.xyz, r3.w); + let v_244 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_244.x, r2.y, v_244.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_245 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_245.xyz, r3.w); + let v_246 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_246.x, r2.y, v_246.yz); + let v_247 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_247.x, r2.y, v_247.yz); + let v_248 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_248.xyz, r1.w); + } + let v_249 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_249.xyz, o0.w); +} + +fn v_3(v_250 : bool) { + if (v_250) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @builtin(position) v_251 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v_251); + return o0; +} diff --git a/b/8b0b5899ed/shaders/da274fd7ac5abda8.wgsl b/b/8b0b5899ed/shaders/da274fd7ac5abda8.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..efe50e4917d02f1bab633f883d8019b151fe7299 --- /dev/null +++ b/b/8b0b5899ed/shaders/da274fd7ac5abda8.wgsl @@ -0,0 +1,79 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb18_struct { + tint_symbol : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb25_struct { + tint_symbol_1 : array, 25u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb25_struct; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +var o0 : vec4; + +fn main_inner(v2 : vec4, v3 : vec4, v5 : vec4, v6 : vec4, v7 : vec4) { + r0.x = dot(v2, v2); + r0.x = inverseSqrt(r0.x); + let v = (r0.xxx * v2.xyz); + r0 = vec4(v.xyz, r0.w); + let v_1 = -(cb12_12.tint_symbol_1[12u].xyzx); + r0.w = dot(r0.xyz, v_1.xyz); + r0.x = dot(r0.xyz, cb12_12.tint_symbol_1[24u].yzw); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.x = bitcast(select(0u, 4294967295u, (r0.x >= 0.00054475001525133848f))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + r0.y = fma((-(cb12_12.tint_symbol_1[11u].xxxx)).y, r0.w, cb12_12.tint_symbol_1[11u].y); + r0.z = fma(r0.w, r0.w, 1.0f); + r0.y = log2(abs(r0.yyyy).y); + r0.y = (r0.y * 1.5f); + r0.y = exp2(r0.y); + r0.y = (r0.z / r0.y); + r0.z = (r0.y * cb12_12.tint_symbol_1[11u].z); + r0.y = clamp(fma(-(r0.yyyy), cb12_12.tint_symbol_1[11u].zzzz, vec4(1.0f)).y, 0.0f, 1.0f); + r0.z = clamp(r0.zzzz.z, 0.0f, 1.0f); + let v_2 = (r0.zzz * cb12_12.tint_symbol_1[9u].xyz); + r1 = vec4(v_2.xyz, r1.w); + let v_3 = (r1.xyz * cb12_12.tint_symbol_1[11u].www); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = fma(v3.xyz, r0.yyy, r1.xyz); + r0 = vec4(r0.x, v_4.xyz); + r1 = textureSample(t5, s5, v6.xy.xyxx.xy); + let v_5 = clamp(fma(r1.xyzx, vec4(2.0f, 2.0f, 2.0f, 0.0f), vec4(-0.10000000149011611938f, -0.10000000149011611938f, -0.10000000149011611938f, 0.0f)).xyz, vec3(), vec3(1.0f)); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = (r1.xyz * cb12_12.tint_symbol_1[24u].xxx); + r1 = vec4(v_6.xyz, r1.w); + let v_7 = fma(r1.xyz, r0.xxx, r0.yzw); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = ((-(r0.xyzx)).xyz + v7.xyz); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = fma(v7.www, r1.xyz, r0.xyz); + r0 = vec4(v_9.xyz, r0.w); + r1 = textureSample(t6, s6, v5.xyxx.xy); + r0.w = (r1.x + -0.5f); + let v_10 = fma(r0.www, vec3(0.00009999999747378752f), r0.xyz); + r0 = vec4(v_10.xyz, r0.w); + let v_11 = (r0.xyz * cb2_2.tint_symbol[17u].zzz); + o0 = vec4(v_11.xyz, o0.w); + o0.w = clamp(v2.w, 0.0f, 1.0f); +} + +@fragment +fn main(@location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4) -> @location(0u) vec4 { + main_inner(v2, v3, v5, v6, v7); + return o0; +} diff --git a/b/8b0b5899ed/shaders/da282b71907ecb83.consts.json b/b/8b0b5899ed/shaders/da282b71907ecb83.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/da282b71907ecb83.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/da282b71907ecb83.wgsl b/b/8b0b5899ed/shaders/da282b71907ecb83.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..61e1ff1fbce6caad80ccd5aff223385bf621c2fb --- /dev/null +++ b/b/8b0b5899ed/shaders/da282b71907ecb83.wgsl @@ -0,0 +1,354 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4, v4 : u32) { + let v_1 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = r0.xy; + let v_3 = max(v_2, vec2(-2147483648.0f)); + let v_4 = bitcast>(select(select(vec2(v_3), vec2(2147483647i), (v_3 >= vec2(2147483648.0f))), vec2(), !((v_2 == v_2)))); + r1 = vec4(v_4.xy, r1.zw); + r1 = vec4(r1.xy, vec2()); + r0.z = textureLoad(t3, bitcast>(r1.xy), bitcast(v4)).x; + r0.w = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.z = ((-(r0.zzzz)).z + r0.w); + r0.z = (cb11_11.tint_symbol_3[2u].w / r0.z); + let v_5 = (r0.zzz * v3.xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = (r0.xy * vec2(0.015625f)); + r0 = vec4(v_6.xy, r0.zw); + let v_7 = textureSample(t14, s14, r0.xyxx.xy).xyz; + r0 = vec4(v_7.xy, r0.z, v_7.z); + r0.w = (r0.w * cb12_12.tint_symbol_2[0u].w); + let v_8 = fma(r0.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_8.xy, r2.zw); + let v_9 = fma(r1.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r3 = vec4(v_9.xyz, r3.w); + let v_10 = &(x0[0u]); + let v_11 = r3; + *(v_10) = vec4(v_11.xyz, (*(v_10)).w); + let v_12 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r4 = vec4(v_12.xyz, r4.w); + let v_13 = &(x0[1u]); + let v_14 = r4; + *(v_13) = vec4(v_14.xyz, (*(v_13)).w); + let v_15 = fma(r1.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r1 = vec4(v_15.xyz, r1.w); + let v_16 = &(x0[2u]); + let v_17 = r1; + *(v_16) = vec4(v_17.xyz, (*(v_16)).w); + let v_18 = &(x0[3u]); + let v_19 = r1; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = (cb6_6.tint_symbol_1[14u].zw * vec2(5.59999990463256835938f, 1.39999997615814208984f)); + r0 = vec4(v_20.xy, r0.zw); + r1.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f); + let v_21 = -(r0.wwww); + r0.w = fma(r1.z, 0.5f, v_21.w); + let v_22 = abs(r1.yyyy); + let v_23 = max(v_22.xy, abs(r1.xxxx).xy); + r1 = vec4(v_23.xy, r1.zw); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < r0.w))); + let v_24 = (bitcast(r1.x) != 0u); + let v_25 = bitcast(v.tint_symbol_4[0i].x); + r1.x = select(bitcast(v.tint_symbol_4[1i].x), v_25, v_24); + let v_26 = abs(r4.yyyy); + r1.z = max(v_26.z, abs(r4.xxxx).z); + r1.z = bitcast(select(0u, 4294967295u, (r1.z < r0.w))); + let v_27 = bitcast(r1.z); + r1.x = select(r1.x, bitcast(v.tint_symbol_4[2i].x), (v_27 != 0u)); + let v_28 = abs(r3.yyyy); + r1.z = max(v_28.z, abs(r3.xxxx).z); + r0.w = bitcast(select(0u, 4294967295u, (r1.z < r0.w))); + let v_29 = bitcast(r0.w); + r0.w = select(r1.x, 0.0f, (v_29 != 0u)); + let v_30 = x0[bitcast(r0.w)]; + r1 = vec4(v_30.x, r1.y, v_30.yz); + r0.w = f32(bitcast(r0.w)); + r3.x = (r0.w + 0.5f); + r3.x = (r3.x * 0.25f); + r4 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.wwww))); + r4 = bitcast>((bitcast>(r4) & vec4(1065353216u))); + r0.w = dot(r4, cb6_6.tint_symbol_1[12u]); + r3.y = dot(r4, cb6_6.tint_symbol_1[13u]); + r4.x = (r1.x + 0.5f); + r4.y = fma(r1.z, 0.25f, r3.x); + r1.x = bitcast(select(0u, 4294967295u, !((r0.w == 0.0f)))); + r0.w = ((-(r0.wwww)).w + r1.w); + let v_31 = dpdx(r4.xyy); + r5 = vec4(v_31.xy, r5.z, v_31.z); + r5.z = dpdx(r0.w); + let v_32 = dpdy(r4.yxy); + r6 = vec4(v_32.xyz, r6.w); + r6.w = dpdy(r0.w); + let v_33 = (r5.yw * r6.yw); + let v_34 = r3; + r3 = vec4(v_33.x, v_34.y, v_33.y, v_34.w); + let v_35 = -(r3.xzxx); + let v_36 = fma(r5.xz, r6.xz, v_35.xy); + r7 = vec4(v_36.xy, r7.zw); + r1.z = (1.0f / r7.x); + r3.x = (r5.z * r6.y); + let v_37 = -(r3.xxxx); + r7.z = fma(r5.x, r6.w, v_37.z); + let v_38 = (r1.zz * r7.yz); + let v_39 = r3; + r3 = vec4(v_38.x, v_39.y, v_38.y, v_39.w); + let v_40 = max(r3.xz, vec2()); + let v_41 = r3; + r3 = vec4(v_40.x, v_41.y, v_40.y, v_41.w); + let v_42 = min(r3.xz, vec2(0.5f)); + let v_43 = r3; + r3 = vec4(v_42.x, v_43.y, v_42.y, v_43.w); + r0.w = fma((-(r3.yyyy)).w, r3.x, r0.w); + r0.w = fma((-(r3.yyyy)).w, r3.z, r0.w); + let v_44 = bitcast(r1.x); + let v_45 = r0.w; + r4.z = select(r1.w, v_45, (v_44 != 0u)); + r3 = (r2.yxxy * vec4(-0.88800001144409179688f, 0.88800001144409179688f, -0.77700001001358032227f, -0.77700001001358032227f)); + let v_46 = (r2.yx * vec2(0.66600000858306884766f, -0.66600000858306884766f)); + r5 = vec4(v_46.xy, r5.zw); + let v_47 = (r2.xy * r0.xy); + r6 = vec4(v_47.xy, r6.zw); + r6.z = 0.0f; + let v_48 = (r4.xyz + r6.xyz); + r1 = vec4(v_48.x, r1.y, v_48.yz); + let v_49 = (-(r2.yyyx)).zw; + r2 = vec4(r2.xy, v_49.xy); + r6 = (r0.xyxy * r2.zxyw); + let v_50 = (r6.xy * vec2(0.5f)); + r7 = vec4(v_50.xy, r7.zw); + r7.z = 0.0f; + let v_51 = (r4.xyz + r7.xyz); + r7 = vec4(v_51.xyz, r7.w); + let v_52 = ((-(r2.xyxx)).xy * r0.xy); + r2 = vec4(v_52.xy, r2.zw); + let v_53 = (r2.xy * vec2(0.75f)); + r2 = vec4(v_53.xy, r2.zw); + r2.z = 0.0f; + let v_54 = (r2.xyz + r4.xyz); + r2 = vec4(v_54.xyz, r2.w); + let v_55 = (r6.zw * vec2(0.25f)); + r6 = vec4(v_55.xy, r6.zw); + r6.z = 0.0f; + let v_56 = (r4.xyz + r6.xyz); + r6 = vec4(v_56.xyz, r6.w); + r8 = (r0.xyxy * r3.zwxy); + let v_57 = r8; + r9 = vec4(v_57.zw, r9.zw); + r9.z = 0.0f; + let v_58 = (r4.xyz + r9.xyz); + r9 = vec4(v_58.xyz, r9.w); + r10 = (r3.yxyx * vec4(-1.0f, 1.0f, 1.0f, -1.0f)); + r10 = (r0.xyxy * r10); + let v_59 = (r10.xy * vec2(0.5f)); + r11 = vec4(v_59.xy, r11.zw); + r11.z = 0.0f; + let v_60 = (r4.xyz + r11.xyz); + r11 = vec4(v_60.xyz, r11.w); + let v_61 = -(r3); + r12 = (r0.xyxy * v_61); + r12 = (r12.zwxy * vec4(0.75f)); + let v_62 = r12; + r13 = vec4(v_62.zw, r13.zw); + r13.z = 0.0f; + let v_63 = (r4.xyz + r13.xyz); + r13 = vec4(v_63.xyz, r13.w); + let v_64 = (r10.zw * vec2(0.25f)); + r10 = vec4(v_64.xy, r10.zw); + r10.z = 0.0f; + let v_65 = (r4.xyz + r10.xyz); + r10 = vec4(v_65.xyz, r10.w); + r8.z = 0.0f; + let v_66 = (r4.xyz + r8.xyz); + r8 = vec4(v_66.xyz, r8.w); + r3 = (r3.wzwz * vec4(-1.0f, 1.0f, 1.0f, -1.0f)); + r3 = (r0.xyxy * r3); + let v_67 = (r3.xy * vec2(0.5f)); + r14 = vec4(v_67.xy, r14.zw); + r14.z = 0.0f; + let v_68 = (r4.xyz + r14.xyz); + r14 = vec4(v_68.xyz, r14.w); + r12.z = 0.0f; + let v_69 = (r4.xyz + r12.xyz); + r12 = vec4(v_69.xyz, r12.w); + let v_70 = (r3.zw * vec2(0.25f)); + r3 = vec4(v_70.xy, r3.zw); + r3.z = 0.0f; + let v_71 = (r3.xyz + r4.xyz); + r3 = vec4(v_71.xyz, r3.w); + let v_72 = (r0.xy * r5.xy); + r15 = vec4(v_72.xy, r15.zw); + r15.z = 0.0f; + let v_73 = (r4.xyz + r15.xyz); + r15 = vec4(v_73.xyz, r15.w); + let v_74 = (-(r5.yyyx)).zw; + r5 = vec4(r5.xy, v_74.xy); + r16 = (r0.xyxy * r5.zxyw); + let v_75 = (r16.xy * vec2(0.5f)); + r17 = vec4(v_75.xy, r17.zw); + r17.z = 0.0f; + let v_76 = (r4.xyz + r17.xyz); + r17 = vec4(v_76.xyz, r17.w); + let v_77 = -(r5.xyxx); + let v_78 = (r0.xy * v_77.xy); + r0 = vec4(v_78.xy, r0.zw); + let v_79 = (r0.xy * vec2(0.75f)); + r5 = vec4(v_79.xy, r5.zw); + r5.z = 0.0f; + let v_80 = (r4.xyz + r5.xyz); + r0 = vec4(v_80.xy, r0.z, v_80.z); + let v_81 = (r16.zw * vec2(0.25f)); + r5 = vec4(v_81.xy, r5.zw); + r5.z = 0.0f; + let v_82 = (r4.xyz + r5.xyz); + r5 = vec4(v_82.xyz, r5.w); + let v_83 = r1.xzxx; + r16.x = textureSampleCompareLevel(t15, s15, v_83.xy, r1.w); + let v_84 = r7.xyxx; + r16.y = textureSampleCompareLevel(t15, s15, v_84.xy, r7.z); + let v_85 = r2.xyxx; + r16.z = textureSampleCompareLevel(t15, s15, v_85.xy, r2.z); + let v_86 = r6.xyxx; + r16.w = textureSampleCompareLevel(t15, s15, v_86.xy, r6.z); + let v_87 = r9.xyxx; + r2.x = textureSampleCompareLevel(t15, s15, v_87.xy, r9.z); + let v_88 = r11.xyxx; + r2.y = textureSampleCompareLevel(t15, s15, v_88.xy, r11.z); + let v_89 = r13.xyxx; + r2.z = textureSampleCompareLevel(t15, s15, v_89.xy, r13.z); + let v_90 = r10.xyxx; + r2.w = textureSampleCompareLevel(t15, s15, v_90.xy, r10.z); + let v_91 = r8.xyxx; + r6.x = textureSampleCompareLevel(t15, s15, v_91.xy, r8.z); + let v_92 = r14.xyxx; + r6.y = textureSampleCompareLevel(t15, s15, v_92.xy, r14.z); + let v_93 = r12.xyxx; + r6.z = textureSampleCompareLevel(t15, s15, v_93.xy, r12.z); + let v_94 = r3.xyxx; + r6.w = textureSampleCompareLevel(t15, s15, v_94.xy, r3.z); + let v_95 = r15.xyxx; + r3.x = textureSampleCompareLevel(t15, s15, v_95.xy, r15.z); + let v_96 = r17.xyxx; + r3.y = textureSampleCompareLevel(t15, s15, v_96.xy, r17.z); + let v_97 = r0.xyxx; + r3.z = textureSampleCompareLevel(t15, s15, v_97.xy, r0.w); + let v_98 = r5.xyxx; + r3.w = textureSampleCompareLevel(t15, s15, v_98.xy, r5.z); + r2 = (r2 + r16); + r2 = (r6 + r2); + r2 = (r3 + r2); + r0.x = dot(r2, vec4(1.0f)); + r0.x = (r0.x * 0.0625f); + r0.w = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.w) != 0u)) { + r0.w = textureSample(t2, s2, r4.xyxx.xy).w; + r0.y = ((-(r0.wwww)).y + 1.0f); + } else { + r0.y = 1.0f; + } + r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).z, 0.0f, 1.0f); + r0.w = clamp(fma(r1.yyyy, vec4(15.0f), vec4(-6.0f)).w, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + let v_99 = fma(r0.zz, r0.ww, r0.xy); + r0 = vec4(v_99.xy, r0.zw); + let v_100 = (r0.xy * r0.xy); + r0 = vec4(v_100.xy, r0.zw); + let v_101 = min(r0.xy, vec2(1.0f)); + r0 = vec4(v_101.xy, r0.zw); + r0.z = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r0.w = (r0.y * r0.x); + let v_102 = bitcast(r0.z); + let v_103 = r0.w; + r0.x = select(r0.x, v_103, (v_102 != 0u)); + o0 = min(r0.yyyy, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) @interpolate(perspective, sample) v3 : vec4, @builtin(sample_index) v4 : u32) -> @location(0u) vec4 { + main_inner(v1, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/da2e3c999cdb1e95.wgsl b/b/8b0b5899ed/shaders/da2e3c999cdb1e95.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..0fdd9fce641fa20c810e47e5f68a773fa521a371 --- /dev/null +++ b/b/8b0b5899ed/shaders/da2e3c999cdb1e95.wgsl @@ -0,0 +1,43 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb16_struct; + +struct cb7_struct { + tint_symbol_1 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r0.x = fma(r0.w, cb2_2.tint_symbol[15u].x, -0.35294118523597717285f); + r0.y = bitcast(select(0u, 4294967295u, (r0.x < cb5_5.tint_symbol_1[6u].x))); + v((bitcast(r0.y) != 0u)); + o0 = vec4(vec3(1.0f), o0.w); + o0.w = r0.x; +} + +fn v(v_1 : bool) { + if (v_1) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/da3668cc66779345.wgsl b/b/8b0b5899ed/shaders/da3668cc66779345.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..eeff12f7f8bde75234ed892ba25f9ea6413efd50 --- /dev/null +++ b/b/8b0b5899ed/shaders/da3668cc66779345.wgsl @@ -0,0 +1,82 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb75_struct { + tint_symbol : array, 75u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb75_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +var o0 : vec4; + +fn main_inner() { + r0 = textureSample(t0, s0, vec2(0.5f)); + r0.y = log2(r0.x); + o0.w = r0.x; + r0.x = (r0.y * cb5_5.tint_symbol[71u].y); + r0.x = exp2(r0.x); + r0.x = fma(cb5_5.tint_symbol[71u].x, r0.x, cb5_5.tint_symbol[71u].z); + r0.x = (r0.x + cb5_5.tint_symbol[71u].w); + r0.x = max(r0.x, cb5_5.tint_symbol[72u].x); + r0.x = min(r0.x, cb5_5.tint_symbol[72u].y); + r0.y = bitcast(select(0u, 4294967295u, (0.0f < r0.x))); + r0.z = bitcast(select(0u, 4294967295u, (r0.x < 0.0f))); + let v = -(bitcast>(r0.yyyy)); + r0.y = bitcast((bitcast(r0.z) + v.y)); + r0.y = f32(bitcast(r0.y)); + r0.z = (abs(r0.xxxx).z * cb5_5.tint_symbol[72u].z); + r0.x = fma(r0.z, r0.y, r0.x); + r0.x = max(r0.x, cb5_5.tint_symbol[72u].x); + r0.z = min(r0.x, cb5_5.tint_symbol[72u].y); + r1 = textureSample(t1, s1, vec2(0.5f)); + let v_1 = -(r1.yyyy); + r0.x = (r0.z + v_1.x); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < r0.x))); + r1.x = bitcast(select(0u, 4294967295u, (r0.x < 0.0f))); + let v_2 = -(bitcast>(r0.wwww)); + r0.w = bitcast((bitcast(r1.x) + v_2.w)); + r0.w = f32(bitcast(r0.w)); + r1.x = clamp(((cb5_5.tint_symbol[73u].zzzz * cb5_5.tint_symbol[73u].wwww)).x, 0.0f, 1.0f); + r1.x = (r1.x / cb5_5.tint_symbol[73u].z); + r0.x = (abs(r0.xxxx).x * r1.x); + r0.x = min(r0.x, cb5_5.tint_symbol[74u].x); + r1.x = (r0.w * r0.x); + r0.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol[74u].z >= r0.x))); + r1.x = fma(r1.x, cb5_5.tint_symbol[73u].z, r1.y); + r1.z = max(r0.z, r1.x); + r1.x = max(r1.y, r1.x); + r1.y = min(r1.y, r1.z); + r1.x = min(r0.z, r1.x); + r1.z = bitcast(select(0u, 4294967295u, (r0.w < 0.0f))); + r0.w = bitcast(select(0u, 4294967295u, (r0.w == 0.0f))); + r0.x = bitcast((bitcast(r0.w) | bitcast(r0.x))); + let v_3 = bitcast(r1.z); + let v_4 = r1.y; + r0.w = select(r1.x, v_4, (v_3 != 0u)); + let v_5 = bitcast(r0.x); + let v_6 = r0.z; + r0.x = select(r0.w, v_6, (v_5 != 0u)); + r0.x = max(r0.x, cb5_5.tint_symbol[72u].x); + r0.y = min(r0.x, cb5_5.tint_symbol[72u].y); + let v_7 = r0; + let v_8 = o0; + o0 = vec4(v_8.x, v_7.yz, v_8.w); + o0.x = exp2(r0.y); +} + +@fragment +fn main() -> @location(0u) vec4 { + main_inner(); + return o0; +} diff --git a/b/8b0b5899ed/shaders/da39235d5f25921f.consts.json b/b/8b0b5899ed/shaders/da39235d5f25921f.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/da39235d5f25921f.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/da39235d5f25921f.wgsl b/b/8b0b5899ed/shaders/da39235d5f25921f.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..25f7a82bc9751c9699833a5459682af00af1cf8a --- /dev/null +++ b/b/8b0b5899ed/shaders/da39235d5f25921f.wgsl @@ -0,0 +1,917 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v6 : vec4; + +var v7 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v6 = v_2; + x1[0u].x = v7[0u]; + x1[0u].y = v7[1u]; + x1[0u].z = v7[2u]; + x1[0u].w = v7[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1 = textureSample(t2, s2, v1.xy.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v4.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v3.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r3 = textureSample(t3, s3, v1.xy.xyxx.xy); + let v_9 = (r3.xy * r3.xy); + r3 = vec4(v_9.xy, r3.zw); + r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f); + r0.w = (r0.w * v0.w); + let v_10 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_10.xy, r3.zw); + let v_11 = (r0.xyz * r0.xyz); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = -(v5.xyzx); + let v_13 = (v_12.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_13.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_14 = (r1.yyy * r4.xyz); + r5 = vec4(v_14.xyz, r5.w); + let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_16 = fma(r4.xyz, r1.yyy, v_15.xyz); + r6 = vec4(v_16.xyz, r6.w); + r2.w = dot(r6.xyz, r6.xyz); + r2.w = inverseSqrt(r2.w); + let v_17 = (r2.www * r6.xyz); + r6 = vec4(v_17.xyz, r6.w); + r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].y, -500.0f); + r2.w = max(r2.w, 0.0f); + let v_18 = -(r2.wwww); + r3.z = fma(r3.w, cb12_12.tint_symbol_4[0u].y, v_18.z); + r2.w = (r2.w * 558.0f); + r2.w = fma(r3.z, 3.0f, r2.w); + r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_19 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_19.xyz, r7.w); + let v_20 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz); + r8 = vec4(v_20.xyz, r8.w); + let v_21 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz); + r8 = vec4(v_21.xyz, r8.w); + let v_22 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz); + r8 = vec4(v_22.xyz, r8.w); + let v_23 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r9 = vec4(v_23.xyz, r9.w); + let v_24 = &(x0[0u]); + let v_25 = r9; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r10 = vec4(v_26.xyz, r10.w); + let v_27 = &(x0[1u]); + let v_28 = r10; + *(v_27) = vec4(v_28.xyz, (*(v_27)).w); + let v_29 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r11 = vec4(v_29.xyz, r11.w); + let v_30 = &(x0[2u]); + let v_31 = r11; + *(v_30) = vec4(v_31.xyz, (*(v_30)).w); + let v_32 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r8 = vec4(v_32.xyz, r8.w); + let v_33 = &(x0[3u]); + let v_34 = r8; + *(v_33) = vec4(v_34.xyz, (*(v_33)).w); + let v_35 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_36 = r12; + r12 = vec4(v_36.x, v_35.x, v_36.z, v_35.y); + r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_37 = abs(r11.yyyy); + r4.w = max(v_37.w, abs(r11.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_38 = (bitcast(r4.w) != 0u); + let v_39 = bitcast(v.tint_symbol_6[0i].x); + r4.w = select(bitcast(v.tint_symbol_6[1i].x), v_39, v_38); + let v_40 = abs(r10.yyyy); + r5.w = max(v_40.w, abs(r10.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_41 = bitcast(r5.w); + r4.w = select(r4.w, bitcast(v.tint_symbol_6[2i].x), (v_41 != 0u)); + let v_42 = abs(r9.yyyy); + r5.w = max(v_42.w, abs(r9.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_43 = bitcast(r3.w); + r3.w = select(r4.w, 0.0f, (v_43 != 0u)); + let v_44 = x0[bitcast(r3.w)]; + r9 = vec4(v_44.xyz, r9.w); + r3.w = f32(bitcast(r3.w)); + r4.w = (r3.w + 0.5f); + r4.w = (r4.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r3.w = dot(r10, cb6_6.tint_symbol_5[12u]); + r5.w = dot(r10, cb6_6.tint_symbol_5[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r4.w); + r4.w = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r9.z); + let v_45 = dpdx(r10.xyy); + r11 = vec4(v_45.xy, r11.z, v_45.z); + r11.z = dpdx(r3.w); + let v_46 = dpdy(r10.yxy); + r13 = vec4(v_46.xyz, r13.w); + r13.w = dpdy(r3.w); + let v_47 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_47.xy); + let v_48 = -(r8.zwzz); + let v_49 = fma(r11.xz, r13.xz, v_48.xy); + r14 = vec4(v_49.xy, r14.zw); + r6.w = (1.0f / r14.x); + r7.w = (r11.z * r13.y); + let v_50 = -(r7.wwww); + r14.z = fma(r11.x, r13.w, v_50.z); + let v_51 = (r6.ww * r14.yz); + r8 = vec4(r8.xy, v_51.xy); + let v_52 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_52.xy); + let v_53 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_53.xy); + r3.w = fma((-(r5.wwww)).w, r8.z, r3.w); + r3.w = fma((-(r5.wwww)).w, r8.w, r3.w); + let v_54 = bitcast(r4.w); + let v_55 = r3.w; + r12.z = select(r9.z, v_55, (v_54 != 0u)); + r10.z = 0.0f; + let v_56 = (r10.xyz + r12.ywz); + r9 = vec4(v_56.xyz, r9.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_57.xy, r12.zw); + let v_58 = (r10.xyz + r12.xyz); + r11 = vec4(v_58.xyz, r11.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_59.xy, r12.zw); + let v_60 = (r10.xyz + r12.xyz); + r13 = vec4(v_60.xyz, r13.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_61.xy, r12.zw); + let v_62 = (r10.xyz + r12.xyz); + r14 = vec4(v_62.xyz, r14.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_63.xy, r12.zw); + let v_64 = (r10.xyz + r12.xyz); + r15 = vec4(v_64.xyz, r15.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_65.xy, r12.zw); + let v_66 = (r10.xyz + r12.xyz); + r16 = vec4(v_66.xyz, r16.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_67.xy, r12.zw); + let v_68 = (r10.xyz + r12.xyz); + r17 = vec4(v_68.xyz, r17.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_69.xy, r12.zw); + let v_70 = (r10.xyz + r12.xyz); + r18 = vec4(v_70.xyz, r18.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_71.xy, r12.zw); + let v_72 = (r10.xyz + r12.xyz); + r19 = vec4(v_72.xyz, r19.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_73.xy, r12.zw); + let v_74 = (r10.xyz + r12.xyz); + r20 = vec4(v_74.xyz, r20.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_75.xy, r12.zw); + let v_76 = (r10.xyz + r12.xyz); + r21 = vec4(v_76.xyz, r21.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_77.xy, r12.zw); + let v_78 = (r10.xyz + r12.xyz); + r22 = vec4(v_78.xyz, r22.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_79.xy, r12.zw); + let v_80 = (r10.xyz + r12.xyz); + r23 = vec4(v_80.xyz, r23.w); + let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_81.xy, r12.zw); + let v_82 = (r10.xyz + r12.xyz); + r24 = vec4(v_82.xyz, r24.w); + let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_83.xy, r12.zw); + let v_84 = (r10.xyz + r12.xyz); + r25 = vec4(v_84.xyz, r25.w); + let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_85.xy, r12.zw); + let v_86 = (r10.xyz + r12.xyz); + r10 = vec4(v_86.xyz, r10.w); + let v_87 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_87.xy, r9.z); + let v_88 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_88.xy, r11.z); + let v_89 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_89.xy, r13.z); + let v_90 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_90.xy, r14.z); + let v_91 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_91.xy, r15.z); + let v_92 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_92.xy, r16.z); + let v_93 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_93.xy, r17.z); + let v_94 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_94.xy, r18.z); + let v_95 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_95.xy, r19.z); + let v_96 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_96.xy, r20.z); + let v_97 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_97.xy, r21.z); + let v_98 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_98.xy, r22.z); + let v_99 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_99.xy, r23.z); + let v_100 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_100.xy, r24.z); + let v_101 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_101.xy, r25.z); + let v_102 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_102.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r3.w = dot(r9, vec4(1.0f)); + r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f); + let v_103 = abs(r8.yyyy); + r4.w = max(v_103.w, abs(r8.xxxx).w); + r4.w = clamp(fma(r4.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.z = ((-(r3.zzzz)).z + 1.0f); + r3.z = (r4.w * r3.z); + r3.z = fma(r3.w, 0.0625f, r3.z); + let v_104 = (r3.xyz * r3.xyz); + r3 = vec4(v_104.xyz, r3.w); + r3.z = min(r3.z, 1.0f); + r3.w = clamp(fma(v5.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z); + let v_105 = -(r3.zzzz); + r3.z = fma(r3.w, v_105.z, r3.z); + let v_106 = dot(r2.xyz, v_15.xyz); + r3.w = clamp(vec4(v_106, v_106, v_106, v_106).w, 0.0f, 1.0f); + let v_107 = dot(r5.xyz, r2.xyz); + r8.x = clamp(vec4(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f); + let v_108 = dot(r6.xyz, v_15.xyz); + r8.y = clamp(vec4(v_108, v_108, v_108, v_108).y, 0.0f, 1.0f); + let v_109 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r8 = vec4(v_109.xy, r8.zw); + let v_110 = (r8.xy * r8.xy); + r8 = vec4(r8.xy, v_110.xy); + let v_111 = (r8.zw * r8.zw); + r8 = vec4(r8.xy, v_111.xy); + let v_112 = (r8.xy * r8.zw); + r8 = vec4(v_112.xy, r8.zw); + r4.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_113 = fma(cb12_12.tint_symbol_4[0u].xx, r8.xy, r4.ww); + r8 = vec4(v_113.xy, r8.zw); + let v_114 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(r8.xy, v_114.xy); + r2.w = (r8.z * 0.125f); + r5.w = fma((-(r1.xxxx)).w, r8.x, 1.0f); + r6.x = dot(r2.xyz, r6.xyz); + r6.x = clamp(((r6.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r8.w); + r6.x = exp2(r6.x); + r6.x = (r8.y * r6.x); + r6.x = (r2.w * r6.x); + r6.x = (r1.x * r6.x); + r6.x = (r3.w * r6.x); + r3.w = (r3.w * r5.w); + let v_115 = fma(r0.xyz, r3.www, r6.xxx); + r6 = vec4(v_115.xyz, r6.w); + let v_116 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_116.xyz, r6.w); + r3.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_117 = (v_12.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_117.xyz, r8.w); + let v_118 = (v5.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_118.xyz, r9.w); + r7.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w); + let v_119 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_119.xyz, r9.w); + let v_120 = (r9.xyz + v_12.xyz); + r9 = vec4(v_120.xyz, r9.w); + let v_121 = bitcast>(r6.www); + let v_122 = r8.xyz; + let v_123 = select(r9.xyz, v_122, (v_121 != vec3())); + r8 = vec4(v_123.xyz, r8.w); + r6.w = dot(r8.xyz, r8.xyz); + let v_124 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_124.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + r7.w = inverseSqrt(r7.w); + let v_125 = (r7.www * r8.xyz); + r8 = vec4(v_125.xyz, r8.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[11u].w); + r6.w = (r6.w / r7.w); + let v_126 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.w = dot(r8.xyz, v_126.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_127 = dot(r8.xyz, r2.xyz); + r9.x = clamp(vec4(v_127, v_127, v_127, v_127).x, 0.0f, 1.0f); + r7.w = (r7.w * r9.x); + r9.x = (r6.w * r7.w); + let v_128 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_128.xyz, r9.w); + let v_129 = (r0.xyz * r9.xyz); + r9 = vec4(v_129.xyz, r9.w); + let v_130 = fma(r4.xyz, r1.yyy, r8.xyz); + r8 = vec4(v_130.xyz, r8.w); + r9.w = dot(r8.xyz, r8.xyz); + r9.w = inverseSqrt(r9.w); + let v_131 = (r8.xyz * r9.www); + r8 = vec4(v_131.xyz, r8.w); + let v_132 = dot(r8.xyz, r5.xyz); + r9.w = clamp(vec4(v_132, v_132, v_132, v_132).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.x = (r9.w * r9.w); + r10.x = (r10.x * r10.x); + r9.w = (r9.w * r10.x); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w); + let v_133 = dot(r8.xyz, r2.xyz); + r8.x = clamp(vec4(v_133, v_133, v_133, v_133).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.w); + r8.x = exp2(r8.x); + r8.x = (r8.x * r9.w); + r7.w = (r7.w * r8.x); + r6.w = (r6.w * r7.w); + r6.w = (r2.w * r6.w); + let v_134 = (r6.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_134.xyz, r8.w); + } + r6.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r7.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + let v_135 = bitcast(r7.w); + let v_136 = r6.w; + r3.w = select(r3.w, v_136, (v_135 != 0u)); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_137 = (v_12.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_137.xyz, r10.w); + let v_138 = (v5.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_138.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w); + let v_139 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_139.xyz, r11.w); + let v_140 = (r11.xyz + v_12.xyz); + r11 = vec4(v_140.xyz, r11.w); + let v_141 = bitcast>(r6.www); + let v_142 = r10.xyz; + let v_143 = select(r11.xyz, v_142, (v_141 != vec3())); + r10 = vec4(v_143.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_144 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_144.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_145 = (r7.www * r10.xyz); + r10 = vec4(v_145.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[12u].w); + r6.w = (r6.w / r7.w); + let v_146 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.w = dot(r10.xyz, v_146.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_147 = dot(r10.xyz, r2.xyz); + r9.w = clamp(vec4(v_147, v_147, v_147, v_147).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_148 = (r9.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_148.xyz, r11.w); + let v_149 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_149.xyz, r9.w); + let v_150 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_150.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_151 = (r9.www * r10.xyz); + r10 = vec4(v_151.xyz, r10.w); + let v_152 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w); + let v_153 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_153, v_153, v_153, v_153).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r2.w * r6.w); + let v_154 = fma(r6.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_154.xyz, r8.w); + } + } else { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_155 = (v_12.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_155.xyz, r10.w); + let v_156 = (v5.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_156.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w); + let v_157 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_157.xyz, r11.w); + let v_158 = (r11.xyz + v_12.xyz); + r11 = vec4(v_158.xyz, r11.w); + let v_159 = bitcast>(r6.www); + let v_160 = r10.xyz; + let v_161 = select(r11.xyz, v_160, (v_159 != vec3())); + r10 = vec4(v_161.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_162 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_162.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_163 = (r7.www * r10.xyz); + r10 = vec4(v_163.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[13u].w); + r6.w = (r6.w / r7.w); + let v_164 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.w = dot(r10.xyz, v_164.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_165 = dot(r10.xyz, r2.xyz); + r9.w = clamp(vec4(v_165, v_165, v_165, v_165).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_166 = (r9.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_166.xyz, r11.w); + let v_167 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_167.xyz, r9.w); + let v_168 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_168.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_169 = (r9.www * r10.xyz); + r10 = vec4(v_169.xyz, r10.w); + let v_170 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_170, v_170, v_170, v_170).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w); + let v_171 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_171, v_171, v_171, v_171).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r2.w * r6.w); + let v_172 = fma(r6.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_172.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_173 = (v_12.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_173.xyz, r10.w); + let v_174 = (v5.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_174.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w); + let v_175 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_175.xyz, r11.w); + let v_176 = (r11.xyz + v_12.xyz); + r11 = vec4(v_176.xyz, r11.w); + let v_177 = bitcast>(r3.www); + let v_178 = r10.xyz; + let v_179 = select(r11.xyz, v_178, (v_177 != vec3())); + r10 = vec4(v_179.xyz, r10.w); + r3.w = dot(r10.xyz, r10.xyz); + let v_180 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_180.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_181 = (r6.www * r10.xyz); + r10 = vec4(v_181.xyz, r10.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r3.w, cb3_3.tint_symbol_2[14u].w); + r3.w = (r3.w / r6.w); + let v_182 = -(cb3_3.tint_symbol_2[14u].xyzx); + r6.w = dot(r10.xyz, v_182.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_183 = dot(r10.xyz, r2.xyz); + r7.w = clamp(vec4(v_183, v_183, v_183, v_183).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r3.w * r6.w); + let v_184 = (r7.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_184.xyz, r11.w); + let v_185 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_185.xyz, r9.w); + let v_186 = fma(r4.xyz, r1.yyy, r10.xyz); + r4 = vec4(v_186.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_187 = (r1.yyy * r4.xyz); + r4 = vec4(v_187.xyz, r4.w); + let v_188 = dot(r4.xyz, r5.xyz); + r1.y = clamp(vec4(v_188, v_188, v_188, v_188).y, 0.0f, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r5.x = (r1.y * r1.y); + r5.x = (r5.x * r5.x); + r1.y = (r1.y * r5.x); + r1.y = fma(cb12_12.tint_symbol_4[0u].x, r1.y, r4.w); + let v_189 = dot(r4.xyz, r2.xyz); + r4.x = clamp(vec4(v_189, v_189, v_189, v_189).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r8.w); + r4.x = exp2(r4.x); + r1.y = (r1.y * r4.x); + r1.y = (r6.w * r1.y); + r1.y = (r3.w * r1.y); + r1.y = (r2.w * r1.y); + let v_190 = fma(r1.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_190.xyz, r8.w); + } + } + r1.y = (r5.w * r5.w); + r1.x = (r1.x * r1.x); + let v_191 = (r8.xyz * r1.xxx); + r4 = vec4(v_191.xyz, r4.w); + let v_192 = fma(r1.yyy, r9.xyz, r4.xyz); + r4 = vec4(v_192.xyz, r4.w); + let v_193 = fma(r6.xyz, r3.zzz, r4.xyz); + r4 = vec4(v_193.xyz, r4.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_194 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r1 = vec4(r1.x, v_194.xyz); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_195 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_195.xyz, r5.w); + let v_196 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_196.xyz, r5.w); + let v_197 = fma(r1.yzw, r2.www, r5.xyz); + r1 = vec4(r1.x, v_197.xyz); + let v_198 = (r3.yyy * r1.yzw); + r1 = vec4(r1.x, v_198.xyz); + let v_199 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r3 = vec4(r3.x, v_199.xyz); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_200 = dot(r5.xyz, r2.xyz); + r1.x = clamp(vec4(v_200, v_200, v_200, v_200).x, 0.0f, 1.0f); + let v_201 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r3.yzw); + r2 = vec4(v_201.xyz, r2.w); + let v_202 = fma(r2.xyz, r3.xxx, r1.yzw); + r1 = vec4(v_202.xyz, r1.w); + let v_203 = (r5.www * r1.xyz); + r1 = vec4(v_203.xyz, r1.w); + let v_204 = fma(r1.xyz, r0.xyz, r4.xyz); + r0 = vec4(v_204.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r7.xyz, r7.xyz); + r1.x = sqrt(r0.w); + let v_205 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_205.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r7.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_206 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_206 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_207 = (r0.www * r7.xyz); + r2 = vec4(v_207.xyz, r2.w); + let v_208 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_208, v_208, v_208, v_208).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_209 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_209, v_209, v_209, v_209).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_210 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_210.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_211 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_211.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_212 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_212.xyz, r2.w); + let v_213 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_213.xyz, r2.w); + let v_214 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_214.xyz, r3.w); + let v_215 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_215.xyz, r2.w); + let v_216 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_217 = (r2.xyz + v_216.xyz); + r2 = vec4(v_217.xyz, r2.w); + let v_218 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_218.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_219 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_219.xyz, r3.w); + let v_220 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_220.xy, r1.z, v_220.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_221 = (v6.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_221.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_222 = -(r0.xyxz); + let v_223 = fma(r1.xyw, r0.www, v_222.xyw); + r1 = vec4(v_223.xy, r1.z, v_223.z); + let v_224 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_224.xyz, r1.w); + } else { + r0.w = dot(r7.xyz, r7.xyz); + r1.w = sqrt(r0.w); + let v_225 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_225.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r7.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_226 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_226 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_227 = (r0.www * r7.xyz); + r3 = vec4(v_227.xyz, r3.w); + let v_228 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_228, v_228, v_228, v_228).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_229 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_229, v_229, v_229, v_229).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_230 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_230.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_231 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_231.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_232 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_232.xyz, r3.w); + let v_233 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_233.xyz, r3.w); + let v_234 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_234.xyz, r4.w); + let v_235 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_235.xyz, r3.w); + let v_236 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_237 = (r3.xyz + v_236.xyz); + r3 = vec4(v_237.xyz, r3.w); + let v_238 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_238.x, r2.y, v_238.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_239 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_239.xyz, r3.w); + let v_240 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_240.x, r2.y, v_240.yz); + let v_241 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_241.x, r2.y, v_241.yz); + let v_242 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_242.xyz, r1.w); + } + let v_243 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_243.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @builtin(position) v_244 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v_244); + return o0; +} diff --git a/b/8b0b5899ed/shaders/da3e7b4c67192edd.consts.json b/b/8b0b5899ed/shaders/da3e7b4c67192edd.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/da3e7b4c67192edd.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/da3e7b4c67192edd.wgsl b/b/8b0b5899ed/shaders/da3e7b4c67192edd.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..9bae21fca82cd257849cc4c7bc10800ab5f71abb --- /dev/null +++ b/b/8b0b5899ed/shaders/da3e7b4c67192edd.wgsl @@ -0,0 +1,1448 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : vec4; + +var v9 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v8 = v_2; + x1[0u].x = v9[0u]; + x1[0u].y = v9[1u]; + x1[0u].z = v9[2u]; + x1[0u].w = v9[3u]; + r0 = textureSample(t0, s0, v2.xyxx.xy); + r0.x = (r0.w * cb2_2.tint_symbol_1[15u].x); + r0.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r0.x))); + v_3((bitcast(r0.x) != 0u)); + let v_4 = clamp(v2.zw, vec2(), vec2(1.0f)); + r0 = vec4(v_4.xy, r0.zw); + let v_5 = bitcast>(select(vec2(), vec2(4294967295u), (cb2_2.tint_symbol_1[2u].xy == vec2(1.0f)))); + r1 = vec4(v_5.xy, r1.zw); + if ((bitcast(r1.x) != 0u)) { + r2 = vec4(v2.xy, r2.zw); + let v_6 = r1; + r1 = vec4(v2.x, v_6.y, v2.y, v_6.w); + } else { + r1.z = ((-(r0.xxxx)).z + 1.0f); + r1.w = ((-(v2.wwww)).w + 1.0f); + r1.w = max(r1.w, 0.10000000149011611938f); + r1.w = min(r1.w, 1.0f); + r2.x = dot(v5.xyz, v4.xyz); + r2.y = dot(v6.xyz, v4.xyz); + r2.z = dot(v3.xyz, v4.xyz); + r2.w = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r2.w); + let v_7 = (r2.www * r2.xyz); + r2 = vec4(v_7.xyz, r2.w); + r1.w = max(r1.w, r2.z); + r2.z = dot(v4.xyz, v4.xyz); + r2.z = inverseSqrt(r2.z); + let v_8 = (r2.zzz * v4.xyz); + r3 = vec4(v_8.xyz, r3.w); + r2.z = dot(v3.xyz, v3.xyz); + r2.z = inverseSqrt(r2.z); + let v_9 = (r2.zzz * v3.xyz); + r4 = vec4(v_9.xyz, r4.w); + r2.z = dot(r3.xyz, r4.xyz); + r2.w = ((-(cb2_2.tint_symbol_1[3u].wwww)).w + cb2_2.tint_symbol_1[3u].z); + r2.w = fma(abs(r2.zzzz).w, r2.w, cb2_2.tint_symbol_1[3u].w); + r1.z = (r1.z * cb2_2.tint_symbol_1[1u].x); + r3.x = clamp(((r2.wwww + vec4(-1.0f))).x, 0.0f, 1.0f); + r1.z = (r1.z * r3.x); + r2.z = (abs(r2.zzzz).z * 4.0f); + r2.z = min(r2.z, 1.0f); + r1.z = (r1.z * r2.z); + let v_10 = ((-(r2.xyxx)).xy / r1.ww); + r3 = vec4(v_10.xy, r3.zw); + let v_11 = (r3.xy * cb12_12.tint_symbol_4[1u].xx); + r3 = vec4(v_11.xy, r3.zw); + let v_12 = (r1.zz * r3.xy); + r3 = vec4(v_12.xy, r3.zw); + let v_13 = (r2.xy / r1.ww); + r2 = vec4(v_13.xy, r2.zw); + let v_14 = (r2.xy * cb12_12.tint_symbol_4[1u].yy); + r2 = vec4(v_14.xy, r2.zw); + let v_15 = (r1.zz * r2.xy); + r1 = vec4(r1.xy, v_15.xy); + let v_16 = r2.w; + let v_17 = max(v_16, -2147483648.0f); + r2.x = bitcast(select(select(i32(v_17), 2147483647i, (v_17 >= 2147483648.0f)), 0i, !((v_16 == v_16)))); + r2.y = bitcast(select(0u, 4294967295u, (bitcast(r2.x) == 0i))); + r1.x = bitcast((bitcast(r1.x) | bitcast(r2.y))); + if ((bitcast(r1.x) != 0u)) { + r1.x = 0.0f; + } else { + r1.x = trunc(r2.w); + r1.x = (1.0f / r1.x); + let v_18 = dpdx(v2.xy); + let v_19 = r2; + r2 = vec4(v_19.x, v_18.xy, v_19.w); + let v_20 = dpdy(v2.xy); + r3 = vec4(r3.xy, v_20.xy); + r4 = textureSampleGrad(t3, s3, v2.xyxx.xy, r2.yz, r3.zw); + r2.w = (r4.x + 0.00000099999999747524f); + let v_21 = r1; + r4 = vec4(v_21.zw, r4.zw); + r4 = vec4(r4.xy, vec2(1.0f)); + let v_22 = r2; + r5 = vec4(v_22.ww, r5.zw); + r5.z = 0.0f; + loop { + r5.w = bitcast(select(0u, 4294967295u, (bitcast(r5.z) >= bitcast(r2.x)))); + if ((bitcast(r5.w) != 0u)) { + break; + } + r5.w = bitcast(select(0u, 4294967295u, (r5.x < r4.z))); + if ((bitcast(r5.w) != 0u)) { + r5.w = ((-(r1.xxxx)).w + r4.z); + let v_23 = fma(r3.xy, r1.xx, r4.xy); + r4 = vec4(v_23.xy, r4.zw); + let v_24 = (r4.xy + v2.xy); + r6 = vec4(v_24.xy, r6.zw); + let v_25 = r2.yz; + let v_26 = r3.zw; + r6 = textureSampleGrad(t3, s3, r6.xyxx.xy, v_25, v_26); + r4.w = r4.z; + let v_27 = r5; + let v_28 = r5; + r5 = vec4(v_28.x, v_27.xz, v_28.w); + r4.z = r5.w; + r5.x = r6.x; + } else { + r5.z = r2.x; + } + r5.z = bitcast((bitcast(r5.z) + 1i)); + } + let v_29 = -(r5.xxxx); + r1.x = (r4.z + v_29.x); + let v_30 = -(r5.yyyy); + r2.x = (r4.w + v_30.x); + r2.y = ((-(r1.xxxx)).y + r2.x); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.y))); + r1.x = (r1.x * r4.w); + let v_31 = -(r1.xxxx); + r1.x = fma(r4.z, r2.x, v_31.x); + r1.x = (r1.x / r2.y); + let v_32 = bitcast>(r2.zzzz); + let v_33 = r1.xxxx; + r1.x = clamp(select(r5.xxxx, v_33, (v_32 != vec4())).x, 0.0f, 1.0f); + } + r1.x = ((-(r1.xxxx)).x + 1.0f); + let v_34 = fma(r3.xy, r1.xx, r1.zw); + let v_35 = r1; + r1 = vec4(v_34.x, v_35.y, v_34.y, v_35.w); + let v_36 = (r1.xz + v2.xy); + let v_37 = r1; + r1 = vec4(v_36.x, v_37.y, v_36.y, v_37.w); + let v_38 = r1; + r2 = vec4(v_38.xz, r2.zw); + } + r3 = textureSample(t0, s0, r2.xyxx.xy); + r4 = textureSample(t4, s4, r1.xzxx.xy); + let v_39 = fma(r4.xy, vec2(2.0f), vec2(-1.0f)); + let v_40 = r1; + r1 = vec4(v_39.x, v_40.y, v_39.y, v_40.w); + r1.w = dot(r1.xz, r1.xz); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = sqrt(abs(r1.wwww).w); + r2.z = max(cb12_12.tint_symbol_4[0u].w, 0.00100000004749745131f); + let v_41 = (r1.xz * r2.zz); + let v_42 = r1; + r1 = vec4(v_41.x, v_42.y, v_41.y, v_42.w); + let v_43 = (r1.zzz * v6.xyz); + r4 = vec4(v_43.xyz, r4.w); + let v_44 = fma(r1.xxx, v5.xyz, r4.xyz); + r4 = vec4(v_44.xyz, r4.w); + let v_45 = fma(r1.www, v3.xyz, r4.xyz); + r1 = vec4(v_45.x, r1.y, v_45.yz); + r2.z = dot(r1.xzw, r1.xzw); + r2.z = inverseSqrt(r2.z); + let v_46 = (r1.xzw * r2.zzz); + r4 = vec4(v_46.xyz, r4.w); + r5.x = dot(v5.xyz, cb3_3.tint_symbol_2[0u].xyz); + r5.y = dot(v6.xyz, cb3_3.tint_symbol_2[0u].xyz); + r1.x = dot(v3.xyz, cb3_3.tint_symbol_2[0u].xyz); + r1.z = ((-(v2.zzzz)).z + 1.0f); + r2.w = (cb2_2.tint_symbol_1[1u].x * cb12_12.tint_symbol_4[1u].x); + let v_47 = (r2.ww * r5.xy); + r5 = vec4(v_47.xy, r5.zw); + let v_48 = (r1.zz * r5.xy); + r5 = vec4(v_48.xy, r5.zw); + let v_49 = (r5.xy / r1.xx); + let v_50 = r1; + r1 = vec4(v_49.x, v_50.y, v_49.y, v_50.w); + r5 = textureSample(t3, s3, r2.xyxx.xy); + r6 = fma(r1.xzxz, vec4(0.87999999523162841797f, 0.87999999523162841797f, 0.76999998092651367188f, 0.76999998092651367188f), r2.xyxy); + r7 = textureSample(t3, s3, r6.xyxx.xy); + r2.w = ((-(r5.xxxx)).w + r7.x); + r2.w = (r2.w + -0.87999999523162841797f); + r6 = textureSample(t3, s3, r6.zwzz.xy); + r4.w = ((-(r5.xxxx)).w + r6.x); + r4.w = (r4.w + -0.76999998092651367188f); + r4.w = (r4.w + r4.w); + r6 = fma(r1.xzxz, vec4(0.66000002622604370117f, 0.66000002622604370117f, 0.55000001192092895508f, 0.55000001192092895508f), r2.xyxy); + r7 = textureSample(t3, s3, r6.xyxx.xy); + r5.y = ((-(r5.xxxx)).y + r7.x); + r5.y = (r5.y + -0.66000002622604370117f); + r6 = textureSample(t3, s3, r6.zwzz.xy); + r5.z = ((-(r5.xxxx)).z + r6.x); + r5.z = (r5.z + -0.55000001192092895508f); + r6 = fma(r1.xzxz, vec4(0.43999999761581420898f, 0.43999999761581420898f, 0.33000001311302185059f, 0.33000001311302185059f), r2.xyxy); + r7 = textureSample(t3, s3, r6.xyxx.xy); + r5.w = ((-(r5.xxxx)).w + r7.x); + r5.w = (r5.w + -0.43999999761581420898f); + let v_51 = (r5.yzw * vec3(4.0f, 6.0f, 8.0f)); + r5 = vec4(r5.x, v_51.xyz); + r6 = textureSample(t3, s3, r6.zwzz.xy); + r6.x = ((-(r5.xxxx)).x + r6.x); + r6.x = (r6.x + -0.33000001311302185059f); + r6.x = (r6.x * 10.0f); + let v_52 = fma(r1.xz, vec2(0.21999999880790710449f), r2.xy); + let v_53 = r1; + r1 = vec4(v_52.x, v_53.y, v_52.y, v_53.w); + r7 = textureSample(t3, s3, r1.xzxx.xy); + r1.x = ((-(r5.xxxx)).x + r7.x); + r1.x = (r1.x + -0.21999999880790710449f); + r1.x = (r1.x * 12.0f); + r1.z = max(r2.w, r4.w); + r1.z = max(r5.y, r1.z); + r1.z = max(r5.z, r1.z); + r1.z = max(r5.w, r1.z); + r1.z = max(r6.x, r1.z); + r1.x = clamp(max(r1.xxxx, r1.zzzz).x, 0.0f, 1.0f); + r1.x = fma((-(r1.xxxx)).x, cb12_12.tint_symbol_4[1u].z, 1.0f); + r0.z = ((-(r0.yyyy)).z + 1.0f); + r0.w = 0.0f; + let v_54 = bitcast>(r1.yyy); + let v_55 = r0.xzw; + let v_56 = select(r3.xyz, v_55, (v_54 != vec3())); + r0 = vec4(v_56.xyz, r0.w); + let v_57 = (r0.xyz * v1.xyz); + r0 = vec4(v_57.xyz, r0.w); + r0.w = (r3.w * v0.w); + let v_58 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + let v_59 = r1; + r1 = vec4(v_59.x, v_58.xy, v_59.w); + let v_60 = (r0.xyz * r0.xyz); + r0 = vec4(v_60.xyz, r0.w); + let v_61 = ((-(v7.xyxz)).xyw + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_61.xy, r2.z, v_61.z); + r3.x = dot(r2.xyw, r2.xyw); + r3.x = inverseSqrt(r3.x); + let v_62 = (r2.xyw * r3.xxx); + r3 = vec4(r3.x, v_62.xyz); + let v_63 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_64 = fma(r2.xyw, r3.xxx, v_63.xyz); + r5 = vec4(v_64.xyz, r5.w); + r4.w = dot(r5.xyz, r5.xyz); + r4.w = inverseSqrt(r4.w); + let v_65 = (r4.www * r5.xyz); + r5 = vec4(v_65.xyz, r5.w); + r4.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f); + let v_66 = (r1.yz * r1.yz); + let v_67 = r1; + r1 = vec4(v_67.x, v_66.xy, v_67.w); + r5.w = (cb12_12.tint_symbol_4[0u].y + -500.0f); + r5.w = max(r5.w, 0.0f); + r6.x = ((-(r5.wwww)).x + cb12_12.tint_symbol_4[0u].y); + r5.w = (r5.w * 558.0f); + r5.w = fma(r6.x, 3.0f, r5.w); + r6.x = dot(r2.xyw, cb1_1.tint_symbol[14u].xyz); + let v_68 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xxyz)).yzw); + r6 = vec4(r6.x, v_68.xyz); + let v_69 = (r6.zzz * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_69.xyz, r7.w); + let v_70 = fma(r6.yyy, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_70.xyz, r7.w); + let v_71 = fma(r6.www, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_71.xyz, r7.w); + let v_72 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_72.xyz, r8.w); + let v_73 = &(x0[0u]); + let v_74 = r8; + *(v_73) = vec4(v_74.xyz, (*(v_73)).w); + let v_75 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_75.xyz, r9.w); + let v_76 = &(x0[1u]); + let v_77 = r9; + *(v_76) = vec4(v_77.xyz, (*(v_76)).w); + let v_78 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_78.xyz, r10.w); + let v_79 = &(x0[2u]); + let v_80 = r10; + *(v_79) = vec4(v_80.xyz, (*(v_79)).w); + let v_81 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_81.xyz, r7.w); + let v_82 = &(x0[3u]); + let v_83 = r7; + *(v_82) = vec4(v_83.xyz, (*(v_82)).w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_85 = r11; + r11 = vec4(v_85.x, v_84.x, v_85.z, v_84.y); + r7.z = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).z, 1.5f, 1.0f); + r7.z = (r7.z * 0.5f); + let v_86 = abs(r10.yyyy); + r7.w = max(v_86.w, abs(r10.xxxx).w); + r7.w = bitcast(select(0u, 4294967295u, (r7.w < r7.z))); + let v_87 = (bitcast(r7.w) != 0u); + let v_88 = bitcast(v.tint_symbol_6[0i].x); + r7.w = select(bitcast(v.tint_symbol_6[1i].x), v_88, v_87); + let v_89 = abs(r9.yyyy); + r8.z = max(v_89.z, abs(r9.xxxx).z); + r8.z = bitcast(select(0u, 4294967295u, (r8.z < r7.z))); + let v_90 = bitcast(r8.z); + r7.w = select(r7.w, bitcast(v.tint_symbol_6[2i].x), (v_90 != 0u)); + let v_91 = abs(r8.yyyy); + r8.x = max(v_91.x, abs(r8.xxxx).x); + r7.z = bitcast(select(0u, 4294967295u, (r8.x < r7.z))); + let v_92 = bitcast(r7.z); + r7.z = select(r7.w, 0.0f, (v_92 != 0u)); + let v_93 = x0[bitcast(r7.z)]; + r8 = vec4(v_93.xyz, r8.w); + r7.z = f32(bitcast(r7.z)); + r7.w = (r7.z + 0.5f); + r7.w = (r7.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r7.zzzz))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r7.z = dot(r9, cb6_6.tint_symbol_5[12u]); + r8.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r7.w); + r7.w = bitcast(select(0u, 4294967295u, !((r7.z == 0.0f)))); + r7.z = ((-(r7.zzzz)).z + r8.z); + let v_94 = dpdx(r9.xyy); + r10 = vec4(v_94.xy, r10.z, v_94.z); + r10.z = dpdx(r7.z); + let v_95 = dpdy(r9.yxy); + r12 = vec4(v_95.xyz, r12.w); + r12.w = dpdy(r7.z); + let v_96 = (r10.yw * r12.yw); + r8 = vec4(v_96.xy, r8.zw); + let v_97 = -(r8.xyxx); + let v_98 = fma(r10.xz, r12.xz, v_97.xy); + r13 = vec4(v_98.xy, r13.zw); + r8.x = (1.0f / r13.x); + r8.y = (r10.z * r12.y); + let v_99 = -(r8.yyyy); + r13.z = fma(r10.x, r12.w, v_99.z); + let v_100 = (r8.xx * r13.yz); + r8 = vec4(v_100.xy, r8.zw); + let v_101 = max(r8.xy, vec2()); + r8 = vec4(v_101.xy, r8.zw); + let v_102 = min(r8.xy, vec2(0.5f)); + r8 = vec4(v_102.xy, r8.zw); + r7.z = fma((-(r8.wwww)).z, r8.x, r7.z); + r7.z = fma((-(r8.wwww)).z, r8.y, r7.z); + let v_103 = bitcast(r7.w); + let v_104 = r7.z; + r11.z = select(r8.z, v_104, (v_103 != 0u)); + r9.z = 0.0f; + let v_105 = (r9.xyz + r11.ywz); + r8 = vec4(v_105.xyz, r8.w); + let v_106 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_106.xy, r11.zw); + let v_107 = (r9.xyz + r11.xyz); + r10 = vec4(v_107.xyz, r10.w); + let v_108 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_108.xy, r11.zw); + let v_109 = (r9.xyz + r11.xyz); + r12 = vec4(v_109.xyz, r12.w); + let v_110 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_110.xy, r11.zw); + let v_111 = (r9.xyz + r11.xyz); + r13 = vec4(v_111.xyz, r13.w); + let v_112 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_112.xy, r11.zw); + let v_113 = (r9.xyz + r11.xyz); + r14 = vec4(v_113.xyz, r14.w); + let v_114 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_114.xy, r11.zw); + let v_115 = (r9.xyz + r11.xyz); + r15 = vec4(v_115.xyz, r15.w); + let v_116 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_116.xy, r11.zw); + let v_117 = (r9.xyz + r11.xyz); + r16 = vec4(v_117.xyz, r16.w); + let v_118 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_118.xy, r11.zw); + let v_119 = (r9.xyz + r11.xyz); + r17 = vec4(v_119.xyz, r17.w); + let v_120 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_120.xy, r11.zw); + let v_121 = (r9.xyz + r11.xyz); + r18 = vec4(v_121.xyz, r18.w); + let v_122 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_122.xy, r11.zw); + let v_123 = (r9.xyz + r11.xyz); + r19 = vec4(v_123.xyz, r19.w); + let v_124 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_124.xy, r11.zw); + let v_125 = (r9.xyz + r11.xyz); + r20 = vec4(v_125.xyz, r20.w); + let v_126 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_126.xy, r11.zw); + let v_127 = (r9.xyz + r11.xyz); + r21 = vec4(v_127.xyz, r21.w); + let v_128 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_128.xy, r11.zw); + let v_129 = (r9.xyz + r11.xyz); + r22 = vec4(v_129.xyz, r22.w); + let v_130 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_130.xy, r11.zw); + let v_131 = (r9.xyz + r11.xyz); + r23 = vec4(v_131.xyz, r23.w); + let v_132 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_132.xy, r11.zw); + let v_133 = (r9.xyz + r11.xyz); + r24 = vec4(v_133.xyz, r24.w); + let v_134 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_134.xy, r11.zw); + let v_135 = (r9.xyz + r11.xyz); + r9 = vec4(v_135.xyz, r9.w); + let v_136 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_136.xy, r8.z); + let v_137 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_137.xy, r10.z); + let v_138 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_138.xy, r12.z); + let v_139 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_139.xy, r13.z); + let v_140 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_140.xy, r14.z); + let v_141 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_141.xy, r15.z); + let v_142 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_142.xy, r16.z); + let v_143 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_143.xy, r17.z); + let v_144 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_144.xy, r18.z); + let v_145 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_145.xy, r19.z); + let v_146 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_146.xy, r20.z); + let v_147 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_147.xy, r21.z); + let v_148 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_148.xy, r22.z); + let v_149 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_149.xy, r23.z); + let v_150 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_150.xy, r24.z); + let v_151 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_151.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r7.z = dot(r8, vec4(1.0f)); + r6.x = clamp(fma(r6.xxxx, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).x, 0.0f, 1.0f); + let v_152 = abs(r7.yyyy); + r7.x = max(v_152.x, abs(r7.xxxx).x); + r7.x = clamp(fma(r7.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r6.x = ((-(r6.xxxx)).x + 1.0f); + r6.x = (r7.x * r6.x); + r6.x = fma(r7.z, 0.0625f, r6.x); + r6.x = (r6.x * r6.x); + r6.x = min(r6.x, 1.0f); + r7.x = clamp(fma(v7.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).x, 0.0f, 1.0f); + r7.x = sqrt(r7.x); + r7.x = (r7.x * cb6_6.tint_symbol_5[3u].z); + let v_153 = -(r6.xxxx); + r6.x = fma(r7.x, v_153.x, r6.x); + r1.x = (r1.x * r6.x); + let v_154 = dot(r4.xyz, v_63.xyz); + r6.x = clamp(vec4(v_154, v_154, v_154, v_154).x, 0.0f, 1.0f); + let v_155 = dot(r3.yzw, r4.xyz); + r7.x = clamp(vec4(v_155, v_155, v_155, v_155).x, 0.0f, 1.0f); + let v_156 = dot(r5.xyz, v_63.xyz); + r7.y = clamp(vec4(v_156, v_156, v_156, v_156).y, 0.0f, 1.0f); + let v_157 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_157.xy, r7.zw); + let v_158 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_158.xy); + let v_159 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_159.xy); + let v_160 = (r7.xy * r7.zw); + r7 = vec4(v_160.xy, r7.zw); + r7.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f); + let v_161 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r7.zz); + r7 = vec4(v_161.xy, r7.zw); + let v_162 = (r5.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(v_162.xy, r8.zw); + r7.w = (r8.x * 0.125f); + r7.x = fma((-(r4.wwww)).x, r7.x, 1.0f); + r5.x = dot(r4.xyz, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r8.y); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r5.x = (r7.w * r5.x); + r5.x = (r4.w * r5.x); + r5.x = (r6.x * r5.x); + r5.y = (r6.x * r7.x); + let v_163 = fma(r0.xyz, r5.yyy, r5.xxx); + r5 = vec4(v_163.xyz, r5.w); + let v_164 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_164.xyz, r5.w); + r6.x = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.x) != 0u)) { + r9 = vec4(r9.x, vec3()); + r8 = vec4(0.0f, r8.y, vec2()); + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_165 = ((-(v7.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_165.x, r8.y, v_165.yz); + let v_166 = (v7.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_166.xyz, r9.w); + r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w); + let v_167 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_167.xyz, r9.w); + let v_168 = (r9.xyz + (-(v7.xyzx)).xyz); + r9 = vec4(v_168.xyz, r9.w); + let v_169 = bitcast>(r7.yyy); + let v_170 = r8.xzw; + let v_171 = select(r9.xyz, v_170, (v_169 != vec3())); + r8 = vec4(v_171.x, r8.y, v_171.yz); + r7.y = dot(r8.xzw, r8.xzw); + let v_172 = (r8.xzw + vec3(0.00000099999999747524f)); + r8 = vec4(v_172.x, r8.y, v_172.yz); + r9.x = dot(r8.xzw, r8.xzw); + r9.x = inverseSqrt(r9.x); + let v_173 = (r8.xzw * r9.xxx); + r8 = vec4(v_173.x, r8.y, v_173.yz); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[11u].w); + r7.y = (r7.y / r9.x); + let v_174 = -(cb3_3.tint_symbol_2[11u].xyzx); + r9.x = dot(r8.xzw, v_174.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_175 = dot(r8.xzw, r4.xyz); + r9.y = clamp(vec4(v_175, v_175, v_175, v_175).y, 0.0f, 1.0f); + r9.x = (r9.x * r9.y); + r9.y = (r7.y * r9.x); + let v_176 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(r9.x, v_176.xyz); + let v_177 = (r0.xyz * r9.yzw); + r9 = vec4(r9.x, v_177.xyz); + let v_178 = fma(r2.xyw, r3.xxx, r8.xzw); + r8 = vec4(v_178.x, r8.y, v_178.yz); + r10.x = dot(r8.xzw, r8.xzw); + r10.x = inverseSqrt(r10.x); + let v_179 = (r8.xzw * r10.xxx); + r8 = vec4(v_179.x, r8.y, v_179.yz); + let v_180 = dot(r8.xzw, r3.yzw); + r10.x = clamp(vec4(v_180, v_180, v_180, v_180).x, 0.0f, 1.0f); + r10.x = ((-(r10.xxxx)).x + 1.0f); + r10.y = (r10.x * r10.x); + r10.y = (r10.y * r10.y); + r10.x = (r10.y * r10.x); + r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r7.z); + let v_181 = dot(r8.xzw, r4.xyz); + r8.x = clamp(vec4(v_181, v_181, v_181, v_181).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.y); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.x); + r8.x = (r9.x * r8.x); + r7.y = (r7.y * r8.x); + r7.y = (r7.w * r7.y); + let v_182 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_182.x, r8.y, v_182.yz); + } + r7.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.y) != 0u)) { + r9.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.y = bitcast((bitcast(r6.x) | bitcast(r7.y))); + let v_183 = bitcast(r9.x); + let v_184 = r7.y; + r6.x = select(r6.x, v_184, (v_183 != 0u)); + if ((bitcast(r6.x) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_185 = -(v7.xyzx); + let v_186 = (v_185.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_186.xyz, r10.w); + let v_187 = (v7.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_187.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w); + let v_188 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_188.xyz, r11.w); + let v_189 = (r11.xyz + v_185.xyz); + r11 = vec4(v_189.xyz, r11.w); + let v_190 = bitcast>(r7.yyy); + let v_191 = r10.xyz; + let v_192 = select(r11.xyz, v_191, (v_190 != vec3())); + r10 = vec4(v_192.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_193 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_193.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_194 = (r9.xxx * r10.xyz); + r10 = vec4(v_194.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[12u].w); + r7.y = (r7.y / r9.x); + let v_195 = -(cb3_3.tint_symbol_2[12u].xyzx); + r9.x = dot(r10.xyz, v_195.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f); + let v_196 = dot(r10.xyz, r4.xyz); + r10.w = clamp(vec4(v_196, v_196, v_196, v_196).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_197 = (r10.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_197.xyz, r11.w); + let v_198 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_198.xyz); + let v_199 = fma(r2.xyw, r3.xxx, r10.xyz); + r10 = vec4(v_199.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_200 = (r10.www * r10.xyz); + r10 = vec4(v_200.xyz, r10.w); + let v_201 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_201, v_201, v_201, v_201).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_202 = dot(r10.xyz, r4.xyz); + r10.x = clamp(vec4(v_202, v_202, v_202, v_202).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_203 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xzw); + r8 = vec4(v_203.x, r8.y, v_203.yz); + } + } else { + r6.x = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r6.x) != 0u)) { + r6.x = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.x = bitcast((bitcast(r6.x) | bitcast(r7.y))); + if ((bitcast(r6.x) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_204 = -(v7.xyzx); + let v_205 = (v_204.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_205.xyz, r10.w); + let v_206 = (v7.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_206.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w); + let v_207 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_207.xyz, r11.w); + let v_208 = (r11.xyz + v_204.xyz); + r11 = vec4(v_208.xyz, r11.w); + let v_209 = bitcast>(r7.yyy); + let v_210 = r10.xyz; + let v_211 = select(r11.xyz, v_210, (v_209 != vec3())); + r10 = vec4(v_211.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_212 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_212.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_213 = (r9.xxx * r10.xyz); + r10 = vec4(v_213.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[13u].w); + r7.y = (r7.y / r9.x); + let v_214 = -(cb3_3.tint_symbol_2[13u].xyzx); + r9.x = dot(r10.xyz, v_214.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f); + let v_215 = dot(r10.xyz, r4.xyz); + r10.w = clamp(vec4(v_215, v_215, v_215, v_215).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_216 = (r10.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_216.xyz, r11.w); + let v_217 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_217.xyz); + let v_218 = fma(r2.xyw, r3.xxx, r10.xyz); + r10 = vec4(v_218.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_219 = (r10.www * r10.xyz); + r10 = vec4(v_219.xyz, r10.w); + let v_220 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_220, v_220, v_220, v_220).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_221 = dot(r10.xyz, r4.xyz); + r10.x = clamp(vec4(v_221, v_221, v_221, v_221).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_222 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xzw); + r8 = vec4(v_222.x, r8.y, v_222.yz); + } + } + if ((bitcast(r6.x) != 0u)) { + r6.x = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.x = bitcast((bitcast(r6.x) | bitcast(r7.y))); + if ((bitcast(r6.x) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_223 = -(v7.xyzx); + let v_224 = (v_223.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_224.xyz, r10.w); + let v_225 = (v7.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_225.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[22u].w); + let v_226 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.xxx, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_226.xyz, r11.w); + let v_227 = (r11.xyz + v_223.xyz); + r11 = vec4(v_227.xyz, r11.w); + let v_228 = bitcast>(r7.yyy); + let v_229 = r10.xyz; + let v_230 = select(r11.xyz, v_229, (v_228 != vec3())); + r10 = vec4(v_230.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_231 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_231.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_232 = (r9.xxx * r10.xyz); + r10 = vec4(v_232.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[14u].w); + r7.y = (r7.y / r9.x); + let v_233 = -(cb3_3.tint_symbol_2[14u].xyzx); + r9.x = dot(r10.xyz, v_233.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f); + let v_234 = dot(r10.xyz, r4.xyz); + r10.w = clamp(vec4(v_234, v_234, v_234, v_234).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_235 = (r10.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_235.xyz, r11.w); + let v_236 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_236.xyz); + let v_237 = fma(r2.xyw, r3.xxx, r10.xyz); + r10 = vec4(v_237.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_238 = (r10.www * r10.xyz); + r10 = vec4(v_238.xyz, r10.w); + let v_239 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_239, v_239, v_239, v_239).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_240 = dot(r10.xyz, r4.xyz); + r10.x = clamp(vec4(v_240, v_240, v_240, v_240).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_241 = fma(r7.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xzw); + r8 = vec4(v_241.x, r8.y, v_241.yz); + } + } + if ((bitcast(r6.x) != 0u)) { + r6.x = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.x = bitcast((bitcast(r6.x) | bitcast(r7.y))); + if ((bitcast(r6.x) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_242 = -(v7.xyzx); + let v_243 = (v_242.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_243.xyz, r10.w); + let v_244 = (v7.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_244.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[23u].w); + let v_245 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.xxx, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_245.xyz, r11.w); + let v_246 = (r11.xyz + v_242.xyz); + r11 = vec4(v_246.xyz, r11.w); + let v_247 = bitcast>(r7.yyy); + let v_248 = r10.xyz; + let v_249 = select(r11.xyz, v_248, (v_247 != vec3())); + r10 = vec4(v_249.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_250 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_250.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_251 = (r9.xxx * r10.xyz); + r10 = vec4(v_251.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[15u].w); + r7.y = (r7.y / r9.x); + let v_252 = -(cb3_3.tint_symbol_2[15u].xyzx); + r9.x = dot(r10.xyz, v_252.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f); + let v_253 = dot(r10.xyz, r4.xyz); + r10.w = clamp(vec4(v_253, v_253, v_253, v_253).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_254 = (r10.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_254.xyz, r11.w); + let v_255 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_255.xyz); + let v_256 = fma(r2.xyw, r3.xxx, r10.xyz); + r10 = vec4(v_256.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_257 = (r10.www * r10.xyz); + r10 = vec4(v_257.xyz, r10.w); + let v_258 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_258, v_258, v_258, v_258).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_259 = dot(r10.xyz, r4.xyz); + r10.x = clamp(vec4(v_259, v_259, v_259, v_259).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_260 = fma(r7.yyy, cb3_3.tint_symbol_2[23u].xyz, r8.xzw); + r8 = vec4(v_260.x, r8.y, v_260.yz); + } + } + if ((bitcast(r6.x) != 0u)) { + r6.x = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.x = bitcast((bitcast(r6.x) | bitcast(r7.y))); + if ((bitcast(r6.x) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_261 = -(v7.xyzx); + let v_262 = (v_261.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_262.xyz, r10.w); + let v_263 = (v7.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_263.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[24u].w); + let v_264 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.xxx, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_264.xyz, r11.w); + let v_265 = (r11.xyz + v_261.xyz); + r11 = vec4(v_265.xyz, r11.w); + let v_266 = bitcast>(r7.yyy); + let v_267 = r10.xyz; + let v_268 = select(r11.xyz, v_267, (v_266 != vec3())); + r10 = vec4(v_268.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_269 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_269.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_270 = (r9.xxx * r10.xyz); + r10 = vec4(v_270.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[16u].w); + r7.y = (r7.y / r9.x); + let v_271 = -(cb3_3.tint_symbol_2[16u].xyzx); + r9.x = dot(r10.xyz, v_271.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f); + let v_272 = dot(r10.xyz, r4.xyz); + r10.w = clamp(vec4(v_272, v_272, v_272, v_272).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_273 = (r10.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_273.xyz, r11.w); + let v_274 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_274.xyz); + let v_275 = fma(r2.xyw, r3.xxx, r10.xyz); + r10 = vec4(v_275.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_276 = (r10.www * r10.xyz); + r10 = vec4(v_276.xyz, r10.w); + let v_277 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_277, v_277, v_277, v_277).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_278 = dot(r10.xyz, r4.xyz); + r10.x = clamp(vec4(v_278, v_278, v_278, v_278).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_279 = fma(r7.yyy, cb3_3.tint_symbol_2[24u].xyz, r8.xzw); + r8 = vec4(v_279.x, r8.y, v_279.yz); + } + } + if ((bitcast(r6.x) != 0u)) { + r6.x = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.x = bitcast((bitcast(r6.x) | bitcast(r7.y))); + if ((bitcast(r6.x) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_280 = -(v7.xyzx); + let v_281 = (v_280.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_281.xyz, r10.w); + let v_282 = (v7.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_282.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[25u].w); + let v_283 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.xxx, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_283.xyz, r11.w); + let v_284 = (r11.xyz + v_280.xyz); + r11 = vec4(v_284.xyz, r11.w); + let v_285 = bitcast>(r7.yyy); + let v_286 = r10.xyz; + let v_287 = select(r11.xyz, v_286, (v_285 != vec3())); + r10 = vec4(v_287.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_288 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_288.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_289 = (r9.xxx * r10.xyz); + r10 = vec4(v_289.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[17u].w); + r7.y = (r7.y / r9.x); + let v_290 = -(cb3_3.tint_symbol_2[17u].xyzx); + r9.x = dot(r10.xyz, v_290.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f); + let v_291 = dot(r10.xyz, r4.xyz); + r10.w = clamp(vec4(v_291, v_291, v_291, v_291).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_292 = (r10.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_292.xyz, r11.w); + let v_293 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_293.xyz); + let v_294 = fma(r2.xyw, r3.xxx, r10.xyz); + r10 = vec4(v_294.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_295 = (r10.www * r10.xyz); + r10 = vec4(v_295.xyz, r10.w); + let v_296 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_296, v_296, v_296, v_296).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_297 = dot(r10.xyz, r4.xyz); + r10.x = clamp(vec4(v_297, v_297, v_297, v_297).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_298 = fma(r7.yyy, cb3_3.tint_symbol_2[25u].xyz, r8.xzw); + r8 = vec4(v_298.x, r8.y, v_298.yz); + } + } + if ((bitcast(r6.x) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.x = bitcast((bitcast(r6.x) | bitcast(r7.y))); + if ((bitcast(r6.x) != 0u)) { + } else { + r6.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_299 = -(v7.xyzx); + let v_300 = (v_299.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_300.xyz, r10.w); + let v_301 = (v7.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_301.xyz, r11.w); + r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[26u].w); + let v_302 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.yyy, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_302.xyz, r11.w); + let v_303 = (r11.xyz + v_299.xyz); + r11 = vec4(v_303.xyz, r11.w); + let v_304 = bitcast>(r6.xxx); + let v_305 = r10.xyz; + let v_306 = select(r11.xyz, v_305, (v_304 != vec3())); + r10 = vec4(v_306.xyz, r10.w); + r6.x = dot(r10.xyz, r10.xyz); + let v_307 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_307.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + r7.y = inverseSqrt(r7.y); + let v_308 = (r7.yyy * r10.xyz); + r10 = vec4(v_308.xyz, r10.w); + r6.x = clamp(fma(-(r6.xxxx), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).x, 0.0f, 1.0f); + r7.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f); + r7.y = fma(r7.y, r6.x, cb3_3.tint_symbol_2[18u].w); + r6.x = (r6.x / r7.y); + let v_309 = -(cb3_3.tint_symbol_2[18u].xyzx); + r7.y = dot(r10.xyz, v_309.xyz); + r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f); + let v_310 = dot(r10.xyz, r4.xyz); + r9.x = clamp(vec4(v_310, v_310, v_310, v_310).x, 0.0f, 1.0f); + r7.y = (r7.y * r9.x); + r9.x = (r6.x * r7.y); + let v_311 = (r9.xxx * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_311.xyz, r11.w); + let v_312 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_312.xyz); + let v_313 = fma(r2.xyw, r3.xxx, r10.xyz); + r2 = vec4(v_313.xy, r2.z, v_313.z); + r3.x = dot(r2.xyw, r2.xyw); + r3.x = inverseSqrt(r3.x); + let v_314 = (r2.xyw * r3.xxx); + r2 = vec4(v_314.xy, r2.z, v_314.z); + let v_315 = dot(r2.xyw, r3.yzw); + r3.x = clamp(vec4(v_315, v_315, v_315, v_315).x, 0.0f, 1.0f); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r9.x = (r3.x * r3.x); + r9.x = (r9.x * r9.x); + r3.x = (r3.x * r9.x); + r3.x = fma(cb12_12.tint_symbol_4[0u].x, r3.x, r7.z); + let v_316 = dot(r2.xyw, r4.xyz); + r2.x = clamp(vec4(v_316, v_316, v_316, v_316).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * r8.y); + r2.x = exp2(r2.x); + r2.x = (r2.x * r3.x); + r2.x = (r7.y * r2.x); + r2.x = (r6.x * r2.x); + r2.x = (r7.w * r2.x); + let v_317 = fma(r2.xxx, cb3_3.tint_symbol_2[26u].xyz, r8.xzw); + r8 = vec4(v_317.x, r8.y, v_317.yz); + } + } + r2.x = (r7.x * r7.x); + r2.y = (r4.w * r4.w); + let v_318 = (r8.xzw * r2.yyy); + r7 = vec4(r7.x, v_318.xyz); + let v_319 = fma(r2.xxx, r9.yzw, r7.yzw); + r2 = vec4(v_319.xy, r2.z, v_319.z); + let v_320 = fma(r5.xyz, r1.xxx, r2.xyw); + r2 = vec4(v_320.xy, r2.z, v_320.z); + r1.x = fma(r1.w, r2.z, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_321 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_321.xyz, r5.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_322 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r7 = vec4(r7.x, v_322.xyz); + let v_323 = (r7.yzw * cb2_2.tint_symbol_1[16u].zzz); + r7 = vec4(r7.x, v_323.xyz); + let v_324 = fma(r5.xyz, r1.www, r7.yzw); + r5 = vec4(v_324.xyz, r5.w); + let v_325 = (r1.zzz * r5.xyz); + r5 = vec4(v_325.xyz, r5.w); + let v_326 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r7 = vec4(r7.x, v_326.xyz); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_327 = dot(r8.xyz, r4.xyz); + r1.x = clamp(vec4(v_327, v_327, v_327, v_327).x, 0.0f, 1.0f); + let v_328 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r7.yzw); + r7 = vec4(r7.x, v_328.xyz); + let v_329 = fma(r7.yzw, r1.yyy, r5.xyz); + r5 = vec4(v_329.xyz, r5.w); + let v_330 = (r7.xxx * r5.xyz); + r5 = vec4(v_330.xyz, r5.w); + let v_331 = fma(r5.xyz, r0.xyz, r2.xyw); + r0 = vec4(v_331.xyz, r0.w); + r1.x = ((-(r7.xxxx)).x + 1.0f); + r1.w = dot((-(r3.yzwy)).xyz, r4.xyz); + r1.w = (r1.w + r1.w); + let v_332 = -(r1.wwww); + let v_333 = -(r3.yzwy); + let v_334 = fma(r4.xyz, v_332.xyz, v_333.xyz); + r2 = vec4(v_334.xyz, r2.w); + let v_335 = clamp(((r5.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r3 = vec4(v_335.xy, r3.zw); + r1.w = ((-(r3.xxxx)).w + 1.0f); + r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z); + r3.x = bitcast(select(0u, 4294967295u, (r3.x < r2.w))); + r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.w = (r1.w * r1.w); + r1.w = fma(r1.w, 5.0f, r2.w); + let v_336 = bitcast(r3.x); + let v_337 = r3.z; + r1.w = select(r1.w, v_337, (v_336 != 0u)); + let v_338 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_338.xy, r2.z, v_338.z); + r3.x = (abs(r2.zzzz).x + 1.0f); + let v_339 = (r2.xyw / r3.xxx); + r2 = vec4(v_339.xy, r2.z, v_339.z); + let v_340 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_340.xy, r2.z, v_340.z); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_341 = bitcast>(r2.zz); + let v_342 = r2.xy; + let v_343 = select(r2.wy, v_342, (v_341 != vec2())); + r2 = vec4(v_343.xy, r2.zw); + let v_344 = r1.w; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_344); + r1.y = max(r1.z, r1.y); + let v_345 = (r1.yyy * r2.xyz); + r1 = vec4(r1.x, v_345.xyz); + let v_346 = (r3.yyy * r1.yzw); + r2 = vec4(v_346.xyz, r2.w); + let v_347 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_347.xyz, r2.w); + let v_348 = fma(r1.yzw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(r1.x, v_348.xyz); + let v_349 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_349.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r6.yzw, r6.yzw); + r1.x = sqrt(r0.w); + let v_350 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_350.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r6.w); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_351 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_351 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_352 = (r0.www * r6.yzw); + r2 = vec4(v_352.xyz, r2.w); + let v_353 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_353, v_353, v_353, v_353).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_354 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_354, v_354, v_354, v_354).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_355 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_355.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_356 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_356.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_357 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_357.xyz, r2.w); + let v_358 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_358.xyz, r2.w); + let v_359 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_359.xyz, r3.w); + let v_360 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_360.xyz, r2.w); + let v_361 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_362 = (r2.xyz + v_361.xyz); + r2 = vec4(v_362.xyz, r2.w); + let v_363 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_363.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_364 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_364.xyz, r3.w); + let v_365 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_365.xy, r1.z, v_365.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_366 = (v8.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_366.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_367 = -(r0.xyxz); + let v_368 = fma(r1.xyw, r0.www, v_367.xyw); + r1 = vec4(v_368.xy, r1.z, v_368.z); + let v_369 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_369.xyz, r1.w); + } else { + r0.w = dot(r6.yzw, r6.yzw); + r1.w = sqrt(r0.w); + let v_370 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_370.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r6.w); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_371 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_371 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_372 = (r0.www * r6.yzw); + r3 = vec4(v_372.xyz, r3.w); + let v_373 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_373, v_373, v_373, v_373).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_374 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_374, v_374, v_374, v_374).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_375 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_375.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_376 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_376.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_377 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_377.xyz, r3.w); + let v_378 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_378.xyz, r3.w); + let v_379 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_379.xyz, r4.w); + let v_380 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_380.xyz, r3.w); + let v_381 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_382 = (r3.xyz + v_381.xyz); + r3 = vec4(v_382.xyz, r3.w); + let v_383 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_383.x, r2.y, v_383.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_384 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_384.xyz, r3.w); + let v_385 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_385.x, r2.y, v_385.yz); + let v_386 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_386.x, r2.y, v_386.yz); + let v_387 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_387.xyz, r1.w); + } + let v_388 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_388.xyz, o0.w); +} + +fn v_3(v_389 : bool) { + if (v_389) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @builtin(position) v_390 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v7, v_390); + return o0; +} diff --git a/b/8b0b5899ed/shaders/da721e07b3beed81.consts.json b/b/8b0b5899ed/shaders/da721e07b3beed81.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/da721e07b3beed81.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/da721e07b3beed81.wgsl b/b/8b0b5899ed/shaders/da721e07b3beed81.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..14efc494252036776d61e395630a66a6f11c96e9 --- /dev/null +++ b/b/8b0b5899ed/shaders/da721e07b3beed81.wgsl @@ -0,0 +1,654 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t2, s2, v1.xyz.xyxx.xy); + r0.x = dot(v6.xyz, v6.xyz); + r0.x = inverseSqrt(r0.x); + let v_3 = (r0.xx * v6.xy); + r0 = vec4(v_3.xy, r0.zw); + r0.z = (cb12_12.tint_symbol_4[0u].x * 0.5f); + let v_4 = -(r0.zzzz); + r0.z = fma(r0.w, cb12_12.tint_symbol_4[0u].x, v_4.z); + let v_5 = fma(r0.zz, r0.xy, v1.xyz.xy); + r0 = vec4(v_5.xy, r0.zw); + r1 = textureSample(t2, s2, r0.xyxx.xy); + r0 = textureSample(t0, s0, r0.xyxx.xy); + let v_6 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(r1.xy, v_6.xy); + r2.x = dot(r1.zw, r1.zw); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.x = sqrt(abs(r2.xxxx).x); + r2.y = max(cb12_12.tint_symbol_4[1u].x, 0.00100000004749745131f); + let v_7 = (r1.zw * r2.yy); + r1 = vec4(r1.xy, v_7.xy); + let v_8 = (r1.www * v4.xyz); + r2 = vec4(r2.x, v_8.xyz); + let v_9 = fma(r1.zzz, v3.xyz, r2.yzw); + r2 = vec4(r2.x, v_9.xyz); + let v_10 = fma(r2.xxx, v2.xyz, r2.yzw); + r2 = vec4(v_10.xyz, r2.w); + r1.z = dot(r2.xyz, r2.xyz); + r1.z = inverseSqrt(r1.z); + let v_11 = (r1.zzz * r2.xyz); + r2 = vec4(v_11.xy, r2.z, v_11.z); + r1.x = dot(r1.xy, r1.xy); + r1.x = bitcast(select(0u, 4294967295u, (r1.x >= 0.00200000009499490261f))); + r1.x = bitcast((bitcast(r1.x) & 1065353216u)); + let v_12 = (r0.xyz * r1.xxx); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = (r1.xx * v0.xy); + let v_14 = r1; + r1 = vec4(v_14.x, v_13.x, v_14.z, v_13.y); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].wwww)).x, 0.0f, 1.0f); + r0.w = (r0.w * v0.w); + let v_15 = (r1.yw * cb2_2.tint_symbol_1[15u].zy); + let v_16 = r1; + r1 = vec4(v_16.x, v_15.x, v_16.z, v_15.y); + let v_17 = (r0.xyz * r0.xyz); + r0 = vec4(v_17.xyz, r0.w); + let v_18 = ((-(v5.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_18.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r3.w = inverseSqrt(r3.w); + let v_19 = (r3.www * r3.xyz); + r4 = vec4(v_19.xyz, r4.w); + let v_20 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_21 = fma(r3.xyz, r3.www, v_20.xyz); + r5 = vec4(v_21.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_22 = (r3.www * r5.xyz); + r5 = vec4(v_22.xyz, r5.w); + let v_23 = (r1.yw * r1.yw); + let v_24 = r1; + r1 = vec4(v_24.x, v_23.x, v_24.z, v_23.y); + r3.w = (cb12_12.tint_symbol_4[0u].z + -500.0f); + r3.w = max(r3.w, 0.0f); + r4.w = ((-(r3.wwww)).w + cb12_12.tint_symbol_4[0u].z); + r3.w = (r3.w * 558.0f); + r3.w = fma(r4.w, 3.0f, r3.w); + r3.x = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_25 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_25.xyz, r6.w); + let v_26 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_26.xyz, r7.w); + let v_27 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_27.xyz, r7.w); + let v_28 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_28.xyz, r7.w); + let v_29 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_29.xyz, r8.w); + let v_30 = &(x0[0u]); + let v_31 = r8; + *(v_30) = vec4(v_31.xyz, (*(v_30)).w); + let v_32 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_32.xyz, r9.w); + let v_33 = &(x0[1u]); + let v_34 = r9; + *(v_33) = vec4(v_34.xyz, (*(v_33)).w); + let v_35 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_35.xyz, r10.w); + let v_36 = &(x0[2u]); + let v_37 = r10; + *(v_36) = vec4(v_37.xyz, (*(v_36)).w); + let v_38 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_38.xyz, r7.w); + let v_39 = &(x0[3u]); + let v_40 = r7; + *(v_39) = vec4(v_40.xyz, (*(v_39)).w); + let v_41 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_42 = r11; + r11 = vec4(v_42.x, v_41.x, v_42.z, v_41.y); + r3.y = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).y, 1.5f, 1.0f); + r3.y = (r3.y * 0.5f); + let v_43 = abs(r10.yyyy); + r3.z = max(v_43.z, abs(r10.xxxx).z); + r3.z = bitcast(select(0u, 4294967295u, (r3.z < r3.y))); + let v_44 = (bitcast(r3.z) != 0u); + let v_45 = bitcast(v.tint_symbol_6[0i].x); + r3.z = select(bitcast(v.tint_symbol_6[1i].x), v_45, v_44); + let v_46 = abs(r9.yyyy); + r4.w = max(v_46.w, abs(r9.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.y))); + let v_47 = bitcast(r4.w); + r3.z = select(r3.z, bitcast(v.tint_symbol_6[2i].x), (v_47 != 0u)); + let v_48 = abs(r8.yyyy); + r4.w = max(v_48.w, abs(r8.xxxx).w); + r3.y = bitcast(select(0u, 4294967295u, (r4.w < r3.y))); + let v_49 = bitcast(r3.y); + r3.y = select(r3.z, 0.0f, (v_49 != 0u)); + let v_50 = x0[bitcast(r3.y)]; + r8 = vec4(v_50.xyz, r8.w); + r3.y = f32(bitcast(r3.y)); + r3.z = (r3.y + 0.5f); + r3.z = (r3.z * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.yyyy))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r3.y = dot(r9, cb6_6.tint_symbol_5[12u]); + r4.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r3.z); + r3.z = bitcast(select(0u, 4294967295u, !((r3.y == 0.0f)))); + r3.y = ((-(r3.yyyy)).y + r8.z); + let v_51 = dpdx(r9.xyy); + r10 = vec4(v_51.xy, r10.z, v_51.z); + r10.z = dpdx(r3.y); + let v_52 = dpdy(r9.yxy); + r12 = vec4(v_52.xyz, r12.w); + r12.w = dpdy(r3.y); + let v_53 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_53.xy); + let v_54 = -(r7.zwzz); + let v_55 = fma(r10.xz, r12.xz, v_54.xy); + r13 = vec4(v_55.xy, r13.zw); + r5.w = (1.0f / r13.x); + r6.w = (r10.z * r12.y); + let v_56 = -(r6.wwww); + r13.z = fma(r10.x, r12.w, v_56.z); + let v_57 = (r5.ww * r13.yz); + r7 = vec4(r7.xy, v_57.xy); + let v_58 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_58.xy); + let v_59 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_59.xy); + r3.y = fma((-(r4.wwww)).y, r7.z, r3.y); + r3.y = fma((-(r4.wwww)).y, r7.w, r3.y); + let v_60 = bitcast(r3.z); + let v_61 = r3.y; + r11.z = select(r8.z, v_61, (v_60 != 0u)); + r9.z = 0.0f; + let v_62 = (r9.xyz + r11.ywz); + r8 = vec4(v_62.xyz, r8.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_63.xy, r11.zw); + let v_64 = (r9.xyz + r11.xyz); + r10 = vec4(v_64.xyz, r10.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_65.xy, r11.zw); + let v_66 = (r9.xyz + r11.xyz); + r12 = vec4(v_66.xyz, r12.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_67.xy, r11.zw); + let v_68 = (r9.xyz + r11.xyz); + r13 = vec4(v_68.xyz, r13.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_69.xy, r11.zw); + let v_70 = (r9.xyz + r11.xyz); + r14 = vec4(v_70.xyz, r14.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_71.xy, r11.zw); + let v_72 = (r9.xyz + r11.xyz); + r15 = vec4(v_72.xyz, r15.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_73.xy, r11.zw); + let v_74 = (r9.xyz + r11.xyz); + r16 = vec4(v_74.xyz, r16.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_75.xy, r11.zw); + let v_76 = (r9.xyz + r11.xyz); + r17 = vec4(v_76.xyz, r17.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_77.xy, r11.zw); + let v_78 = (r9.xyz + r11.xyz); + r18 = vec4(v_78.xyz, r18.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_79.xy, r11.zw); + let v_80 = (r9.xyz + r11.xyz); + r19 = vec4(v_80.xyz, r19.w); + let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_81.xy, r11.zw); + let v_82 = (r9.xyz + r11.xyz); + r20 = vec4(v_82.xyz, r20.w); + let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_83.xy, r11.zw); + let v_84 = (r9.xyz + r11.xyz); + r21 = vec4(v_84.xyz, r21.w); + let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_85.xy, r11.zw); + let v_86 = (r9.xyz + r11.xyz); + r22 = vec4(v_86.xyz, r22.w); + let v_87 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_87.xy, r11.zw); + let v_88 = (r9.xyz + r11.xyz); + r23 = vec4(v_88.xyz, r23.w); + let v_89 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_89.xy, r11.zw); + let v_90 = (r9.xyz + r11.xyz); + r24 = vec4(v_90.xyz, r24.w); + let v_91 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_91.xy, r11.zw); + let v_92 = (r9.xyz + r11.xyz); + r9 = vec4(v_92.xyz, r9.w); + let v_93 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_93.xy, r8.z); + let v_94 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_94.xy, r10.z); + let v_95 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_95.xy, r12.z); + let v_96 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_96.xy, r13.z); + let v_97 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_97.xy, r14.z); + let v_98 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_98.xy, r15.z); + let v_99 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_99.xy, r16.z); + let v_100 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_100.xy, r17.z); + let v_101 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_101.xy, r18.z); + let v_102 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_102.xy, r19.z); + let v_103 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_103.xy, r20.z); + let v_104 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_104.xy, r21.z); + let v_105 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_105.xy, r22.z); + let v_106 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_106.xy, r23.z); + let v_107 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_107.xy, r24.z); + let v_108 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_108.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r3.y = dot(r8, vec4(1.0f)); + r3.x = clamp(fma(r3.xxxx, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).x, 0.0f, 1.0f); + let v_109 = abs(r7.yyyy); + r3.z = max(v_109.z, abs(r7.xxxx).z); + r3.z = clamp(fma(r3.zzzz, vec4(15.0f), vec4(-6.30000019073486328125f)).z, 0.0f, 1.0f); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r3.x = (r3.z * r3.x); + r3.x = fma(r3.y, 0.0625f, r3.x); + r3.x = (r3.x * r3.x); + r3.x = min(r3.x, 1.0f); + r3.y = clamp(fma(v5.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).y, 0.0f, 1.0f); + r3.y = sqrt(r3.y); + r3.y = (r3.y * cb6_6.tint_symbol_5[3u].z); + let v_110 = -(r3.xxxx); + r3.x = fma(r3.y, v_110.x, r3.x); + let v_111 = dot(r2.xyw, v_20.xyz); + r3.y = clamp(vec4(v_111, v_111, v_111, v_111).y, 0.0f, 1.0f); + let v_112 = dot(r4.xyz, r2.xyw); + r4.x = clamp(vec4(v_112, v_112, v_112, v_112).x, 0.0f, 1.0f); + let v_113 = dot(r5.xyz, v_20.xyz); + r4.y = clamp(vec4(v_113, v_113, v_113, v_113).y, 0.0f, 1.0f); + let v_114 = ((-(r4.xyxx)).xy + vec2(1.0f)); + r4 = vec4(v_114.xy, r4.zw); + let v_115 = (r4.xy * r4.xy); + r4 = vec4(r4.xy, v_115.xy); + let v_116 = (r4.zw * r4.zw); + r4 = vec4(r4.xy, v_116.xy); + let v_117 = (r4.xy * r4.zw); + r4 = vec4(v_117.xy, r4.zw); + r3.z = ((-(cb12_12.tint_symbol_4[0u].yyyy)).z + 1.0f); + let v_118 = fma(cb12_12.tint_symbol_4[0u].yy, r4.xy, r3.zz); + r4 = vec4(v_118.xy, r4.zw); + let v_119 = (r3.ww + vec2(2.0f, 0.00000000999999993923f)); + r3 = vec4(r3.xy, v_119.xy); + r3.z = (r3.z * 0.125f); + r4.x = fma((-(r1.xxxx)).x, r4.x, 1.0f); + r4.z = dot(r2.xyw, r5.xyz); + r4.z = clamp(((r4.zzzz + vec4(0.00000000999999993923f))).z, 0.0f, 1.0f); + r4.z = log2(r4.z); + r3.w = (r3.w * r4.z); + r3.w = exp2(r3.w); + r3.w = (r4.y * r3.w); + r3.z = (r3.z * r3.w); + r1.x = (r1.x * r3.z); + r1.x = (r3.y * r1.x); + r3.y = (r3.y * r4.x); + let v_120 = fma(r0.xyz, r3.yyy, r1.xxx); + r3 = vec4(r3.x, v_120.xyz); + let v_121 = (r3.yzw * cb3_3.tint_symbol_2[1u].xyz); + r3 = vec4(r3.x, v_121.xyz); + r1.x = fma(r2.z, r1.z, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_122 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(r4.x, v_122.xyz); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_123 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_123.xyz, r5.w); + let v_124 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_124.xyz, r5.w); + let v_125 = fma(r4.yzw, r1.zzz, r5.xyz); + r4 = vec4(r4.x, v_125.xyz); + let v_126 = (r1.www * r4.yzw); + r4 = vec4(r4.x, v_126.xyz); + let v_127 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(v_127.x, r1.y, v_127.yz); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_128 = dot(r5.xyz, r2.xyw); + r2.x = clamp(vec4(v_128, v_128, v_128, v_128).x, 0.0f, 1.0f); + let v_129 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.xzw); + r1 = vec4(v_129.x, r1.y, v_129.yz); + let v_130 = fma(r1.xzw, r1.yyy, r4.yzw); + r1 = vec4(v_130.xyz, r1.w); + let v_131 = (r4.xxx * r1.xyz); + r1 = vec4(v_131.xyz, r1.w); + let v_132 = (r0.xyz * r1.xyz); + r0 = vec4(v_132.xyz, r0.w); + let v_133 = fma(r3.yzw, r3.xxx, r0.xyz); + r0 = vec4(v_133.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r6.xyz, r6.xyz); + r1.y = sqrt(r1.x); + let v_134 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_134.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r6.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_135 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_135 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_136 = (r1.xxx * r6.xyz); + r2 = vec4(v_136.xyz, r2.w); + let v_137 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_137, v_137, v_137, v_137).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_138 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_138, v_138, v_138, v_138).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_139 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_139.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_140 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_140.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_141 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_141.xyz); + let v_142 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_142.xyz); + let v_143 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_143.xyz, r3.w); + let v_144 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_144.xyz, r2.w); + let v_145 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_146 = (r2.xyz + v_145.xyz); + r2 = vec4(v_146.xyz, r2.w); + let v_147 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_147.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_148 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_148.xyz, r3.w); + let v_149 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_149.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_150 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_150.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_151 = -(r0.xyzx); + let v_152 = fma(r1.xyz, r2.xxx, v_151.xyz); + r1 = vec4(v_152.xyz, r1.w); + let v_153 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_153.xyz, r1.w); + } else { + r1.w = dot(r6.xyz, r6.xyz); + r2.x = sqrt(r1.w); + let v_154 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_154.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r6.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_155 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_155 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_156 = (r1.www * r6.xyz); + r3 = vec4(v_156.xyz, r3.w); + let v_157 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_157, v_157, v_157, v_157).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_158 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_159 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_159.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_160 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_160.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_161 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_161.xyz, r3.w); + let v_162 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_162.xyz, r3.w); + let v_163 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_163.xyz, r4.w); + let v_164 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_164.xyz, r3.w); + let v_165 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_166 = (r3.xyz + v_165.xyz); + r3 = vec4(v_166.xyz, r3.w); + let v_167 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_167.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_168 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_168.xyz, r4.w); + let v_169 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_169.xy, r2.z, v_169.z); + let v_170 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_170.xy, r2.z, v_170.z); + let v_171 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_171.xyz, r1.w); + } + let v_172 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_172.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v1.z); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_8 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_173 : vec4) -> tint_symbol_8 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v_173); + return tint_symbol_8(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/da8a4bbf4f7c888e.wgsl b/b/8b0b5899ed/shaders/da8a4bbf4f7c888e.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..ed51e6f4426cb0fe59aad21d99d6d6ce14e14fd0 --- /dev/null +++ b/b/8b0b5899ed/shaders/da8a4bbf4f7c888e.wgsl @@ -0,0 +1,232 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb2_struct { + tint_symbol_3 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +var icb0 : array, 4u> = array, 4u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f)); + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = max(v0.xy, vec2()); + let v_3 = bitcast>(select(vec2(v_2), vec2(4294967295u), (v_2 >= vec2(4294967296.0f)))); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = bitcast>((bitcast>(r0.xy) & vec2(1u))); + r0 = vec4(v_4.xy, r0.zw); + r0.y = bitcast((bitcast(r0.y) << 1u)); + r0.x = bitcast((bitcast(r0.x) + bitcast(r0.y))); + r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast(r0.x)]); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + v_5((bitcast(r0.x) != 0u)); + r0 = textureSample(t10, s10, v1.zwzz.xy); + let v_6 = clamp(r0.xyzx.xyz, vec3(), vec3(1.0f)); + r1 = vec4(v_6.xyz, r1.w); + let v_7 = ((-(r1.xyzx)).xyz + vec3(1.0f)); + r2 = vec4(v_7.xyz, r2.w); + r0.w = (r2.y * r2.x); + r1.x = (r2.z * r0.w); + r0.w = (r1.z * r0.w); + r1.y = (r1.y * r2.x); + r1.w = (r2.z * r1.y); + r1.y = (r1.z * r1.y); + r2 = textureSample(t2, s2, v1.xyxx.xy); + r3 = textureSample(t4, s4, v1.xyxx.xy); + let v_8 = (r0.www * r3.xyz); + r3 = vec4(v_8.xyz, r3.w); + let v_9 = fma(r2.xyz, r1.xxx, r3.xyz); + r2 = vec4(v_9.xyz, r2.w); + r3 = textureSample(t6, s6, v1.xyxx.xy); + let v_10 = fma(r3.xyz, r1.www, r2.xyz); + r1 = vec4(v_10.x, r1.y, v_10.yz); + r2 = textureSample(t8, s8, v1.xyxx.xy); + let v_11 = fma(r2.xyz, r1.yyy, r1.xzw); + r1 = vec4(v_11.xyz, r1.w); + let v_12 = ((-(r0.xyzx)).xyz + vec3(1.0f)); + r2 = vec4(v_12.xyz, r2.w); + r0.x = (r2.y * r2.x); + r0.w = (r2.z * r0.x); + r0.y = (r0.y * r2.x); + r1.w = (r2.z * r0.y); + let v_13 = (r0.zz * r0.xy); + r0 = vec4(v_13.xy, r0.zw); + r2 = textureSample(t3, s3, v1.xyxx.xy); + r3 = textureSample(t5, s5, v1.xyxx.xy); + let v_14 = (r0.xx * r3.xy); + let v_15 = r0; + r0 = vec4(v_14.x, v_15.y, v_14.y, v_15.w); + let v_16 = fma(r2.xy, r0.ww, r0.xz); + let v_17 = r0; + r0 = vec4(v_16.x, v_17.y, v_16.y, v_17.w); + r2 = textureSample(t7, s7, v1.xyxx.xy); + let v_18 = fma(r2.xy, r1.ww, r0.xz); + let v_19 = r0; + r0 = vec4(v_18.x, v_19.y, v_18.y, v_19.w); + r2 = textureSample(t9, s9, v1.xyxx.xy); + let v_20 = fma(r2.xy, r0.yy, r0.xz); + r0 = vec4(v_20.xy, r0.zw); + let v_21 = fma(r0.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v_21.xy, r0.zw); + r0.z = dot(r0.xy, r0.xy); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = sqrt(abs(r0.zzzz).z); + r0.w = max(cb12_12.tint_symbol_3[0u].z, 0.00100000004749745131f); + let v_22 = (r0.ww * r0.xy); + r0 = vec4(v_22.xy, r0.zw); + let v_23 = (r0.yyy * v5.xyz); + r2 = vec4(v_23.xyz, r2.w); + let v_24 = fma(r0.xxx, v4.xyz, r2.xyz); + r0 = vec4(v_24.xy, r0.z, v_24.z); + let v_25 = fma(r0.zzz, v2.xyz, r0.xyw); + r0 = vec4(v_25.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_26 = (r0.www * r0.xyz); + r2 = vec4(v_26.xyz, r2.w); + r0.x = (cb12_12.tint_symbol_3[0u].y * cb12_12.tint_symbol_3[0u].y); + r0.y = dot(r1.xyz, vec3(1.27499997615814208984f, 4.29239988327026367188f, 0.4325999915599822998f)); + r0.y = ((-(r0.yyyy)).y + 0.5f); + o2.w = clamp(((-(r0.yyyy) + v2.wwww)).w, 0.0f, 1.0f); + r0.y = dot(v2.xyz, v2.xyz); + r0.y = inverseSqrt(r0.y); + r0.y = (r0.y * v2.z); + r0.y = clamp(fma(r0.yyyy, vec4(128.0f), vec4(-127.0f)).y, 0.0f, 1.0f); + let v_27 = fma(r2.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_27.xyz, o1.w); + r1.w = (cb12_12.tint_symbol_3[1u].x + -0.10000000149011611938f); + r1.w = clamp(((r1.wwww * vec4(10.0f))).w, 0.0f, 1.0f); + o1.w = (r0.y * r1.w); + r0.y = (cb12_12.tint_symbol_3[0u].x * 0.001953125f); + r2.x = (v3.x + cb3_3.tint_symbol_1[45u].w); + r2.y = v3.y; + let v_28 = (r2.xy * vec2(0.5f)); + r2 = vec4(v_28.xy, r2.zw); + let v_29 = sqrt(r2.xy); + o3 = vec4(v_29.xy, o3.zw); + r0.z = fma(r0.z, r0.w, -0.34999999403953552246f); + r0.z = clamp(((r0.zzzz * vec4(1.53846156597137451172f))).z, 0.0f, 1.0f); + r0.z = (r0.z * cb5_5.tint_symbol_2[3u].z); + r0.w = ((-(cb2_2.tint_symbol[16u].zzzz)).w + 1.0f); + r0.z = (r0.w * r0.z); + r0.z = (r0.z * v3.x); + r0.w = fma((-(r0.xxxx)).w, 0.5f, 1.0f); + r0.w = (r0.w * r0.z); + r1.w = ((-(cb12_12.tint_symbol_3[1u].xxxx)).w + 1.0f); + r0.w = (r0.w * r1.w); + r0.z = (r0.z * cb12_12.tint_symbol_3[1u].x); + r0.w = fma(r0.w, -0.5f, 1.0f); + let v_30 = (r0.www * r1.xyz); + o0 = vec4(v_30.xyz, o0.w); + let v_31 = (-(r0.xyxx)).xy; + r1 = vec4(v_31.xy, r1.zw); + let v_32 = (r1.xy + vec2(0.5f, 0.48828125f)); + r1 = vec4(v_32.xy, r1.zw); + let v_33 = max(r1.xy, vec2()); + r1 = vec4(v_33.xy, r1.zw); + r2.x = fma(r1.x, r0.z, r0.x); + r2.y = fma(r1.y, r0.z, r0.y); + o2.z = 0.98000001907348632812f; + let v_34 = sqrt(r2.xy); + o2 = vec4(v_34.xy, o2.zw); + o0.w = cb2_2.tint_symbol[15u].x; + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +fn v_5(v_35 : bool) { + if (v_35) { + discard; + return; + } +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_36 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4) -> tint_symbol_4 { + main_inner(v_36, v1, v2, v3, v4, v5); + return tint_symbol_4(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/daab35ac2a1efd0d.wgsl b/b/8b0b5899ed/shaders/daab35ac2a1efd0d.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..da703bc5ff7f283e1ddd642d44ba6a1eb4e8ee90 --- /dev/null +++ b/b/8b0b5899ed/shaders/daab35ac2a1efd0d.wgsl @@ -0,0 +1,126 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb16_struct { + tint_symbol_1 : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb4_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +fn main_inner(v0 : vec3, v2 : vec4, v3 : vec2, v4 : vec2, v5 : vec3, v6 : vec4, v7 : vec4) { + r0 = vec4(v0.xyz, r0.w); + r0.w = 1.0f; + r1.x = (v2.z * 255.001953125f); + let v = r1.x; + let v_1 = max(v, -2147483648.0f); + r1.x = bitcast(select(select(i32(v_1), 2147483647i, (v_1 >= 2147483648.0f)), 0i, !((v == v)))); + r1.x = bitcast((bitcast(r1.x) * 3i)); + r1.y = dot(cb4_4.tint_symbol[bitcast((bitcast(r1.x) + 1i))], r0); + r2 = (r1.yyyy * cb1_1.tint_symbol_1[9u]); + let v_2 = (r1.yyy * cb1_1.tint_symbol_1[1u].xyz); + r1 = vec4(r1.x, v_2.xyz); + r3.x = dot(cb4_4.tint_symbol[bitcast(r1.x)], r0); + r0.x = dot(cb4_4.tint_symbol[bitcast((bitcast(r1.x) + 2i))], r0); + r2 = fma(r3.xxxx, cb1_1.tint_symbol_1[8u], r2); + let v_3 = fma(r3.xxx, cb1_1.tint_symbol_1[0u].xyz, r1.yzw); + r0 = vec4(r0.x, v_3.xyz); + let v_4 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r0.yzw); + r0 = vec4(r0.x, v_4.xyz); + r2 = fma(r0.xxxx, cb1_1.tint_symbol_1[10u], r2); + o0 = (r2 + cb1_1.tint_symbol_1[11u]); + let v_5 = (r0.yzw + cb1_1.tint_symbol_1[3u].xyz); + r0 = vec4(v_5.xyz, r0.w); + o4 = (((-(r0.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz)).xyzx; + r0.x = bitcast(select(0u, 4294967295u, (0.0f < v0.x))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + let v_6 = (v3.xx + cb12_12.tint_symbol_2[3u].xy); + let v_7 = r0; + r0 = vec4(v_7.x, v_6.xy, v_7.w); + r0.y = ((-(r0.zzzz)).y + r0.y); + o1.x = fma(r0.x, r0.y, r0.z); + o1.y = v3.y; + o1 = vec4(o1.xy, v4.xy); + r0.x = dot(cb4_4.tint_symbol[bitcast((bitcast(r1.x) + 1i))].xyz, v5); + let v_8 = (r0.xxx * cb1_1.tint_symbol_1[1u].xyz); + r0 = vec4(v_8.xyz, r0.w); + r0.w = dot(cb4_4.tint_symbol[bitcast(r1.x)].xyz, v5); + let v_9 = fma(r0.www, cb1_1.tint_symbol_1[0u].xyz, r0.xyz); + r0 = vec4(v_9.xyz, r0.w); + r0.w = dot(cb4_4.tint_symbol[bitcast((bitcast(r1.x) + 2i))].xyz, v5); + let v_10 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r0.xyz); + r0 = vec4(v_10.xyz, r0.w); + o2 = r0.xyz.xyzx; + o3 = v7; + r0.w = dot(cb4_4.tint_symbol[bitcast((bitcast(r1.x) + 1i))].xyz, v6.xyz); + let v_11 = (r0.www * cb1_1.tint_symbol_1[1u].xyz); + r1 = vec4(r1.x, v_11.xyz); + r0.w = dot(cb4_4.tint_symbol[bitcast(r1.x)].xyz, v6.xyz); + r1.x = dot(cb4_4.tint_symbol[bitcast((bitcast(r1.x) + 2i))].xyz, v6.xyz); + let v_12 = fma(r0.www, cb1_1.tint_symbol_1[0u].xyz, r1.yzw); + r1 = vec4(r1.x, v_12.xyz); + let v_13 = fma(r1.xxx, cb1_1.tint_symbol_1[2u].xyz, r1.yzw); + r1 = vec4(v_13.xyz, r1.w); + o5 = r1.xyz.xyzx; + let v_14 = (r0.yzx * r1.zxy); + r2 = vec4(v_14.xyz, r2.w); + let v_15 = -(r2.xyzx); + let v_16 = fma(r1.yzx, r0.zxy, v_15.xyz); + r0 = vec4(v_16.xyz, r0.w); + o6 = ((r0.xyz * v6.www)).xyzx; +} + +struct tint_symbol_3 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec2, @location(5u) v5 : vec3, @location(6u) v6 : vec4, @location(7u) v7 : vec4) -> tint_symbol_3 { + main_inner(v0, v2, v3, v4, v5, v6, v7); + return tint_symbol_3(o0, o1, o2, o3, o4, o5, o6); +} diff --git a/b/8b0b5899ed/shaders/dabb6c78b576a60d.wgsl b/b/8b0b5899ed/shaders/dabb6c78b576a60d.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..73d11a531d39f670a6f29825208e26c2e7afa653 --- /dev/null +++ b/b/8b0b5899ed/shaders/dabb6c78b576a60d.wgsl @@ -0,0 +1,964 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t3, s3, v1.xy.xyxx.xy); + r0.z = dot(v6.xyz, v6.xyz); + r0.z = inverseSqrt(r0.z); + let v_3 = (r0.zz * v6.xy); + r1 = vec4(v_3.xy, r1.zw); + let v_4 = ((-(r1.xyxx)).xy * cb12_12.tint_symbol_4[0u].yy); + r1 = vec4(v_4.xy, r1.zw); + r1 = vec4(r1.xy, v1.xy.xy); + let v_5 = r0; + let v_6 = r2; + r2 = vec4(v_6.x, v_5.xy, v_6.w); + r2.x = -1.0f; + r2.w = (-(r0.wwww)).w; + r0.z = 0.0f; + loop { + r3.x = bitcast(select(0u, 4294967295u, (bitcast(r0.z) >= 8i))); + if ((bitcast(r3.x) != 0u)) { + break; + } + let v_7 = fma(r1.xy, vec2(0.125f), r1.zw); + r3 = vec4(v_7.xy, r3.zw); + r4 = textureSample(t3, s3, r3.xyxx.xy); + r3.z = bitcast(select(0u, 4294967295u, (r2.x < r2.w))); + r5.x = (r2.x + 0.125f); + let v_8 = bitcast>(r3.zz); + let v_9 = r3.xy; + let v_10 = select(r1.zw, v_9, (v_8 != vec2())); + r1 = vec4(r1.xy, v_10.xy); + let v_11 = (r4.xyw * vec3(1.0f, 1.0f, -1.0f)); + r5 = vec4(r5.x, v_11.xyz); + let v_12 = bitcast>(r3.zzzz); + let v_13 = r5; + r2 = select(r2, v_13, (v_12 != vec4())); + r0.z = bitcast((bitcast(r0.z) + 1i)); + } + r0 = textureSample(t0, s0, r1.zwzz.xy); + let v_14 = fma(r2.yz, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_14.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[1u].y, 0.00100000004749745131f); + let v_15 = (r1.ww * r1.xy); + r1 = vec4(v_15.xy, r1.zw); + let v_16 = (r1.yyy * v4.xyz); + r3 = vec4(v_16.xyz, r3.w); + let v_17 = fma(r1.xxx, v3.xyz, r3.xyz); + r1 = vec4(v_17.xy, r1.z, v_17.z); + let v_18 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_18.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_19 = (r1.www * r1.xyz); + r3 = vec4(v_19.xyz, r3.w); + r1.x = dot(r2.yz, r2.yz); + r1.x = bitcast(select(0u, 4294967295u, (r1.x >= 0.00200000009499490261f))); + r1.x = bitcast((bitcast(r1.x) & 1065353216u)); + let v_20 = (r0.xyz * r1.xxx); + r0 = vec4(v_20.xyz, r0.w); + let v_21 = (r1.xxx * v0.xyz); + r2 = vec4(v_21.xyz, r2.w); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[1u].xxxx)).x, 0.0f, 1.0f); + r2.w = v0.w; + r0 = (r0 * r2); + let v_22 = (r0.xyz * r0.xyz); + r0 = vec4(v_22.xyz, r0.w); + let v_23 = -(v5.xyzx); + let v_24 = (v_23.xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_24.xyz, r2.w); + r1.y = dot(r2.xyz, r2.xyz); + r1.y = inverseSqrt(r1.y); + let v_25 = (r1.yyy * r2.xyz); + r4 = vec4(v_25.xyz, r4.w); + let v_26 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_27 = fma(r2.xyz, r1.yyy, v_26.xyz); + r5 = vec4(v_27.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + r2.w = inverseSqrt(r2.w); + let v_28 = (r2.www * r5.xyz); + r5 = vec4(v_28.xyz, r5.w); + let v_29 = (cb2_2.tint_symbol_1[15u].zy * cb2_2.tint_symbol_1[15u].zy); + r6 = vec4(v_29.xy, r6.zw); + r2.w = (cb12_12.tint_symbol_4[0u].w + -500.0f); + r2.w = max(r2.w, 0.0f); + r3.w = ((-(r2.wwww)).w + cb12_12.tint_symbol_4[0u].w); + r2.w = (r2.w * 558.0f); + r2.w = fma(r3.w, 3.0f, r2.w); + r3.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz); + let v_30 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_30.xyz, r7.w); + let v_31 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz); + r8 = vec4(v_31.xyz, r8.w); + let v_32 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz); + r8 = vec4(v_32.xyz, r8.w); + let v_33 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz); + r8 = vec4(v_33.xyz, r8.w); + let v_34 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r9 = vec4(v_34.xyz, r9.w); + let v_35 = &(x0[0u]); + let v_36 = r9; + *(v_35) = vec4(v_36.xyz, (*(v_35)).w); + let v_37 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r10 = vec4(v_37.xyz, r10.w); + let v_38 = &(x0[1u]); + let v_39 = r10; + *(v_38) = vec4(v_39.xyz, (*(v_38)).w); + let v_40 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r11 = vec4(v_40.xyz, r11.w); + let v_41 = &(x0[2u]); + let v_42 = r11; + *(v_41) = vec4(v_42.xyz, (*(v_41)).w); + let v_43 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r8 = vec4(v_43.xyz, r8.w); + let v_44 = &(x0[3u]); + let v_45 = r8; + *(v_44) = vec4(v_45.xyz, (*(v_44)).w); + let v_46 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_47 = r12; + r12 = vec4(v_47.x, v_46.x, v_47.z, v_46.y); + r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r4.w = (r4.w * 0.5f); + let v_48 = abs(r11.yyyy); + r5.w = max(v_48.w, abs(r11.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r4.w))); + let v_49 = (bitcast(r5.w) != 0u); + let v_50 = bitcast(v.tint_symbol_6[0i].x); + r5.w = select(bitcast(v.tint_symbol_6[1i].x), v_50, v_49); + let v_51 = abs(r10.yyyy); + r6.z = max(v_51.z, abs(r10.xxxx).z); + r6.z = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_52 = bitcast(r6.z); + r5.w = select(r5.w, bitcast(v.tint_symbol_6[2i].x), (v_52 != 0u)); + let v_53 = abs(r9.yyyy); + r6.z = max(v_53.z, abs(r9.xxxx).z); + r4.w = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_54 = bitcast(r4.w); + r4.w = select(r5.w, 0.0f, (v_54 != 0u)); + let v_55 = x0[bitcast(r4.w)]; + r9 = vec4(v_55.xyz, r9.w); + r4.w = f32(bitcast(r4.w)); + r5.w = (r4.w + 0.5f); + r5.w = (r5.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r4.w = dot(r10, cb6_6.tint_symbol_5[12u]); + r6.z = dot(r10, cb6_6.tint_symbol_5[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r5.w); + r5.w = bitcast(select(0u, 4294967295u, !((r4.w == 0.0f)))); + r4.w = ((-(r4.wwww)).w + r9.z); + let v_56 = dpdx(r10.xyy); + r11 = vec4(v_56.xy, r11.z, v_56.z); + r11.z = dpdx(r4.w); + let v_57 = dpdy(r10.yxy); + r13 = vec4(v_57.xyz, r13.w); + r13.w = dpdy(r4.w); + let v_58 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_58.xy); + let v_59 = -(r8.zwzz); + let v_60 = fma(r11.xz, r13.xz, v_59.xy); + r14 = vec4(v_60.xy, r14.zw); + r6.w = (1.0f / r14.x); + r7.w = (r11.z * r13.y); + let v_61 = -(r7.wwww); + r14.z = fma(r11.x, r13.w, v_61.z); + let v_62 = (r6.ww * r14.yz); + r8 = vec4(r8.xy, v_62.xy); + let v_63 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_63.xy); + let v_64 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_64.xy); + r4.w = fma((-(r6.zzzz)).w, r8.z, r4.w); + r4.w = fma((-(r6.zzzz)).w, r8.w, r4.w); + let v_65 = bitcast(r5.w); + let v_66 = r4.w; + r12.z = select(r9.z, v_66, (v_65 != 0u)); + r10.z = 0.0f; + let v_67 = (r10.xyz + r12.ywz); + r9 = vec4(v_67.xyz, r9.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_68.xy, r12.zw); + let v_69 = (r10.xyz + r12.xyz); + r11 = vec4(v_69.xyz, r11.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_70.xy, r12.zw); + let v_71 = (r10.xyz + r12.xyz); + r13 = vec4(v_71.xyz, r13.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_72.xy, r12.zw); + let v_73 = (r10.xyz + r12.xyz); + r14 = vec4(v_73.xyz, r14.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_74.xy, r12.zw); + let v_75 = (r10.xyz + r12.xyz); + r15 = vec4(v_75.xyz, r15.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_76.xy, r12.zw); + let v_77 = (r10.xyz + r12.xyz); + r16 = vec4(v_77.xyz, r16.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_78.xy, r12.zw); + let v_79 = (r10.xyz + r12.xyz); + r17 = vec4(v_79.xyz, r17.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_80.xy, r12.zw); + let v_81 = (r10.xyz + r12.xyz); + r18 = vec4(v_81.xyz, r18.w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_82.xy, r12.zw); + let v_83 = (r10.xyz + r12.xyz); + r19 = vec4(v_83.xyz, r19.w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_84.xy, r12.zw); + let v_85 = (r10.xyz + r12.xyz); + r20 = vec4(v_85.xyz, r20.w); + let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_86.xy, r12.zw); + let v_87 = (r10.xyz + r12.xyz); + r21 = vec4(v_87.xyz, r21.w); + let v_88 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_88.xy, r12.zw); + let v_89 = (r10.xyz + r12.xyz); + r22 = vec4(v_89.xyz, r22.w); + let v_90 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_90.xy, r12.zw); + let v_91 = (r10.xyz + r12.xyz); + r23 = vec4(v_91.xyz, r23.w); + let v_92 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_92.xy, r12.zw); + let v_93 = (r10.xyz + r12.xyz); + r24 = vec4(v_93.xyz, r24.w); + let v_94 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_94.xy, r12.zw); + let v_95 = (r10.xyz + r12.xyz); + r25 = vec4(v_95.xyz, r25.w); + let v_96 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_96.xy, r12.zw); + let v_97 = (r10.xyz + r12.xyz); + r10 = vec4(v_97.xyz, r10.w); + let v_98 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_98.xy, r9.z); + let v_99 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_99.xy, r11.z); + let v_100 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_100.xy, r13.z); + let v_101 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_101.xy, r14.z); + let v_102 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_102.xy, r15.z); + let v_103 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_103.xy, r16.z); + let v_104 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_104.xy, r17.z); + let v_105 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_105.xy, r18.z); + let v_106 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_106.xy, r19.z); + let v_107 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_107.xy, r20.z); + let v_108 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_108.xy, r21.z); + let v_109 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_109.xy, r22.z); + let v_110 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_110.xy, r23.z); + let v_111 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_111.xy, r24.z); + let v_112 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_112.xy, r25.z); + let v_113 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_113.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r4.w = dot(r9, vec4(1.0f)); + r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_114 = abs(r8.yyyy); + r5.w = max(v_114.w, abs(r8.xxxx).w); + r5.w = clamp(fma(r5.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.w = ((-(r3.wwww)).w + 1.0f); + r3.w = (r5.w * r3.w); + r3.w = fma(r4.w, 0.0625f, r3.w); + r3.w = (r3.w * r3.w); + r3.w = min(r3.w, 1.0f); + r4.w = clamp(fma(v5.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r4.w = sqrt(r4.w); + r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z); + let v_115 = -(r3.wwww); + r3.w = fma(r4.w, v_115.w, r3.w); + r4.w = dot(r3.xyz, v_26.xyz); + r5.w = clamp(r4.wwww.w, 0.0f, 1.0f); + r5.w = ((-(abs(r4.wwww))).w + r5.w); + let v_116 = abs(r4.wwww); + r4.w = fma(r0.w, r5.w, v_116.w); + let v_117 = dot(r4.xyz, r3.xyz); + r8.x = clamp(vec4(v_117, v_117, v_117, v_117).x, 0.0f, 1.0f); + let v_118 = dot(r5.xyz, v_26.xyz); + r8.y = clamp(vec4(v_118, v_118, v_118, v_118).y, 0.0f, 1.0f); + let v_119 = ((-(r8.xxxy)).zw + vec2(1.0f)); + r6 = vec4(r6.xy, v_119.xy); + let v_120 = (r6.zw * r6.zw); + r8 = vec4(v_120.xy, r8.zw); + let v_121 = (r8.xy * r8.xy); + r8 = vec4(v_121.xy, r8.zw); + let v_122 = (r6.zw * r8.xy); + r6 = vec4(r6.xy, v_122.xy); + r5.w = ((-(cb12_12.tint_symbol_4[0u].zzzz)).w + 1.0f); + let v_123 = fma(cb12_12.tint_symbol_4[0u].zz, r6.zw, r5.ww); + r6 = vec4(r6.xy, v_123.xy); + let v_124 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(v_124.xy, r8.zw); + r2.w = (r8.x * 0.125f); + r6.z = fma((-(r1.xxxx)).z, r6.z, 1.0f); + r5.x = dot(r3.xyz, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r8.y); + r5.x = exp2(r5.x); + r5.x = (r6.w * r5.x); + r5.x = (r2.w * r5.x); + r5.x = (r1.x * r5.x); + r5.x = (r4.w * r5.x); + r4.w = (r4.w * r6.z); + let v_125 = fma(r0.xyz, r4.www, r5.xxx); + r5 = vec4(v_125.xyz, r5.w); + let v_126 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_126.xyz, r5.w); + r4.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(0.0f, r8.y, vec2()); + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_127 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_127.x, r8.y, v_127.yz); + let v_128 = (v5.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_128.xyz, r9.w); + r7.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w); + let v_129 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_129.xyz, r9.w); + let v_130 = (r9.xyz + v_23.xyz); + r9 = vec4(v_130.xyz, r9.w); + let v_131 = bitcast>(r6.www); + let v_132 = r8.xzw; + let v_133 = select(r9.xyz, v_132, (v_131 != vec3())); + r8 = vec4(v_133.x, r8.y, v_133.yz); + r6.w = dot(r8.xzw, r8.xzw); + let v_134 = (r8.xzw + vec3(0.00000099999999747524f)); + r8 = vec4(v_134.x, r8.y, v_134.yz); + r7.w = dot(r8.xzw, r8.xzw); + r7.w = inverseSqrt(r7.w); + let v_135 = (r7.www * r8.xzw); + r8 = vec4(v_135.x, r8.y, v_135.yz); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[11u].w); + r6.w = (r6.w / r7.w); + let v_136 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.w = dot(r8.xzw, v_136.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + r9.x = dot(r8.xzw, r3.xyz); + r9.y = clamp(r9.xxxx.y, 0.0f, 1.0f); + r9.y = ((-(abs(r9.xxxx))).y + r9.y); + let v_137 = abs(r9.xxxx); + r9.x = fma(r0.w, r9.y, v_137.x); + r7.w = (r7.w * r9.x); + r9.x = (r6.w * r7.w); + let v_138 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_138.xyz, r9.w); + let v_139 = (r0.xyz * r9.xyz); + r9 = vec4(v_139.xyz, r9.w); + let v_140 = fma(r2.xyz, r1.yyy, r8.xzw); + r8 = vec4(v_140.x, r8.y, v_140.yz); + r9.w = dot(r8.xzw, r8.xzw); + r9.w = inverseSqrt(r9.w); + let v_141 = (r8.xzw * r9.www); + r8 = vec4(v_141.x, r8.y, v_141.yz); + let v_142 = dot(r8.xzw, r4.xyz); + r9.w = clamp(vec4(v_142, v_142, v_142, v_142).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.x = (r9.w * r9.w); + r10.x = (r10.x * r10.x); + r9.w = (r9.w * r10.x); + r9.w = fma(cb12_12.tint_symbol_4[0u].z, r9.w, r5.w); + let v_143 = dot(r8.xzw, r3.xyz); + r8.x = clamp(vec4(v_143, v_143, v_143, v_143).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.y); + r8.x = exp2(r8.x); + r8.x = (r8.x * r9.w); + r7.w = (r7.w * r8.x); + r6.w = (r6.w * r7.w); + r6.w = (r2.w * r6.w); + let v_144 = (r6.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_144.x, r8.y, v_144.yz); + } + r6.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r7.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r4.w) | bitcast(r6.w))); + let v_145 = bitcast(r7.w); + let v_146 = r6.w; + r4.w = select(r4.w, v_146, (v_145 != 0u)); + if ((bitcast(r4.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_147 = (v_23.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_147.xyz, r10.w); + let v_148 = (v5.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_148.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w); + let v_149 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_149.xyz, r11.w); + let v_150 = (r11.xyz + v_23.xyz); + r11 = vec4(v_150.xyz, r11.w); + let v_151 = bitcast>(r6.www); + let v_152 = r10.xyz; + let v_153 = select(r11.xyz, v_152, (v_151 != vec3())); + r10 = vec4(v_153.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_154 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_154.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_155 = (r7.www * r10.xyz); + r10 = vec4(v_155.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[12u].w); + r6.w = (r6.w / r7.w); + let v_156 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.w = dot(r10.xyz, v_156.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + r9.w = dot(r10.xyz, r3.xyz); + r10.w = clamp(r9.wwww.w, 0.0f, 1.0f); + r10.w = ((-(abs(r9.wwww))).w + r10.w); + let v_157 = abs(r9.wwww); + r9.w = fma(r0.w, r10.w, v_157.w); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_158 = (r9.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_158.xyz, r11.w); + let v_159 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_159.xyz, r9.w); + let v_160 = fma(r2.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_160.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_161 = (r9.www * r10.xyz); + r10 = vec4(v_161.xyz, r10.w); + let v_162 = dot(r10.xyz, r4.xyz); + r9.w = clamp(vec4(v_162, v_162, v_162, v_162).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].z, r9.w, r5.w); + let v_163 = dot(r10.xyz, r3.xyz); + r10.x = clamp(vec4(v_163, v_163, v_163, v_163).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r2.w * r6.w); + let v_164 = fma(r6.www, cb3_3.tint_symbol_2[20u].xyz, r8.xzw); + r8 = vec4(v_164.x, r8.y, v_164.yz); + } + } else { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r6.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_165 = (v_23.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_165.xyz, r10.w); + let v_166 = (v5.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_166.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w); + let v_167 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_167.xyz, r11.w); + let v_168 = (r11.xyz + v_23.xyz); + r11 = vec4(v_168.xyz, r11.w); + let v_169 = bitcast>(r6.www); + let v_170 = r10.xyz; + let v_171 = select(r11.xyz, v_170, (v_169 != vec3())); + r10 = vec4(v_171.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_172 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_172.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_173 = (r7.www * r10.xyz); + r10 = vec4(v_173.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[13u].w); + r6.w = (r6.w / r7.w); + let v_174 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.w = dot(r10.xyz, v_174.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + r9.w = dot(r10.xyz, r3.xyz); + r10.w = clamp(r9.wwww.w, 0.0f, 1.0f); + r10.w = ((-(abs(r9.wwww))).w + r10.w); + let v_175 = abs(r9.wwww); + r9.w = fma(r0.w, r10.w, v_175.w); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_176 = (r9.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_176.xyz, r11.w); + let v_177 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_177.xyz, r9.w); + let v_178 = fma(r2.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_178.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_179 = (r9.www * r10.xyz); + r10 = vec4(v_179.xyz, r10.w); + let v_180 = dot(r10.xyz, r4.xyz); + r9.w = clamp(vec4(v_180, v_180, v_180, v_180).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].z, r9.w, r5.w); + let v_181 = dot(r10.xyz, r3.xyz); + r10.x = clamp(vec4(v_181, v_181, v_181, v_181).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r2.w * r6.w); + let v_182 = fma(r6.www, cb3_3.tint_symbol_2[21u].xyz, r8.xzw); + r8 = vec4(v_182.x, r8.y, v_182.yz); + } + } + if ((bitcast(r4.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r6.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_183 = (v_23.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_183.xyz, r10.w); + let v_184 = (v5.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_184.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w); + let v_185 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_185.xyz, r11.w); + let v_186 = (r11.xyz + v_23.xyz); + r11 = vec4(v_186.xyz, r11.w); + let v_187 = bitcast>(r4.www); + let v_188 = r10.xyz; + let v_189 = select(r11.xyz, v_188, (v_187 != vec3())); + r10 = vec4(v_189.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_190 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_190.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_191 = (r6.www * r10.xyz); + r10 = vec4(v_191.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[14u].w); + r4.w = (r4.w / r6.w); + let v_192 = -(cb3_3.tint_symbol_2[14u].xyzx); + r6.w = dot(r10.xyz, v_192.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + r7.w = dot(r10.xyz, r3.xyz); + r9.w = clamp(r7.wwww.w, 0.0f, 1.0f); + r9.w = ((-(abs(r7.wwww))).w + r9.w); + let v_193 = abs(r7.wwww); + r7.w = fma(r0.w, r9.w, v_193.w); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_194 = (r7.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_194.xyz, r11.w); + let v_195 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_195.xyz, r9.w); + let v_196 = fma(r2.xyz, r1.yyy, r10.xyz); + r2 = vec4(v_196.xyz, r2.w); + r1.y = dot(r2.xyz, r2.xyz); + r1.y = inverseSqrt(r1.y); + let v_197 = (r1.yyy * r2.xyz); + r2 = vec4(v_197.xyz, r2.w); + let v_198 = dot(r2.xyz, r4.xyz); + r1.y = clamp(vec4(v_198, v_198, v_198, v_198).y, 0.0f, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r4.x = (r1.y * r1.y); + r4.x = (r4.x * r4.x); + r1.y = (r1.y * r4.x); + r1.y = fma(cb12_12.tint_symbol_4[0u].z, r1.y, r5.w); + let v_199 = dot(r2.xyz, r3.xyz); + r2.x = clamp(vec4(v_199, v_199, v_199, v_199).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * r8.y); + r2.x = exp2(r2.x); + r1.y = (r1.y * r2.x); + r1.y = (r6.w * r1.y); + r1.y = (r4.w * r1.y); + r1.y = (r2.w * r1.y); + let v_200 = fma(r1.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xzw); + r8 = vec4(v_200.x, r8.y, v_200.yz); + } + } + r1.y = (r6.z * r6.z); + r1.x = (r1.x * r1.x); + let v_201 = (r8.xzw * r1.xxx); + r2 = vec4(v_201.xyz, r2.w); + let v_202 = fma(r1.yyy, r9.xyz, r2.xyz); + r2 = vec4(v_202.xyz, r2.w); + let v_203 = fma(r5.xyz, r3.www, r2.xyz); + r2 = vec4(v_203.xyz, r2.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_204 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r1 = vec4(r1.x, v_204.xyz); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_205 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r4 = vec4(v_205.xyz, r4.w); + let v_206 = (r4.xyz * cb2_2.tint_symbol_1[16u].zzz); + r4 = vec4(v_206.xyz, r4.w); + let v_207 = fma(r1.yzw, r2.www, r4.xyz); + r1 = vec4(r1.x, v_207.xyz); + let v_208 = (r6.yyy * r1.yzw); + r1 = vec4(r1.x, v_208.xyz); + let v_209 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_209.xyz, r4.w); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_210 = dot(r5.xyz, r3.xyz); + r1.x = clamp(vec4(v_210, v_210, v_210, v_210).x, 0.0f, 1.0f); + let v_211 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r4.xyz); + r3 = vec4(v_211.xyz, r3.w); + let v_212 = fma(r3.xyz, r6.xxx, r1.yzw); + r1 = vec4(v_212.xyz, r1.w); + let v_213 = (r6.zzz * r1.xyz); + r1 = vec4(v_213.xyz, r1.w); + let v_214 = fma(r1.xyz, r0.xyz, r2.xyz); + r0 = vec4(v_214.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r7.xyz, r7.xyz); + r1.x = sqrt(r0.w); + let v_215 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_215.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r7.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_216 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_216 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_217 = (r0.www * r7.xyz); + r2 = vec4(v_217.xyz, r2.w); + let v_218 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_218, v_218, v_218, v_218).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_219 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_219, v_219, v_219, v_219).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_220 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_220.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_221 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_221.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_222 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_222.xyz, r2.w); + let v_223 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_223.xyz, r2.w); + let v_224 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_224.xyz, r3.w); + let v_225 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_225.xyz, r2.w); + let v_226 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_227 = (r2.xyz + v_226.xyz); + r2 = vec4(v_227.xyz, r2.w); + let v_228 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_228.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_229 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_229.xyz, r3.w); + let v_230 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_230.xy, r1.z, v_230.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_231 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_231.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_232 = -(r0.xyxz); + let v_233 = fma(r1.xyw, r0.www, v_232.xyw); + r1 = vec4(v_233.xy, r1.z, v_233.z); + let v_234 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_234.xyz, r1.w); + } else { + r0.w = dot(r7.xyz, r7.xyz); + r1.w = sqrt(r0.w); + let v_235 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_235.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r7.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_236 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_236 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_237 = (r0.www * r7.xyz); + r3 = vec4(v_237.xyz, r3.w); + let v_238 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_238, v_238, v_238, v_238).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_239 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_239, v_239, v_239, v_239).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_240 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_240.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_241 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_241.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_242 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_242.xyz, r3.w); + let v_243 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_243.xyz, r3.w); + let v_244 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_244.xyz, r4.w); + let v_245 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_245.xyz, r3.w); + let v_246 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_247 = (r3.xyz + v_246.xyz); + r3 = vec4(v_247.xyz, r3.w); + let v_248 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_248.x, r2.y, v_248.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_249 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_249.xyz, r3.w); + let v_250 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_250.x, r2.y, v_250.yz); + let v_251 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_251.x, r2.y, v_251.yz); + let v_252 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_252.xyz, r1.w); + } + let v_253 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_253.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_254 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v_254); + return o0; +} diff --git a/b/8b0b5899ed/shaders/dad3e571822fccd5.wgsl b/b/8b0b5899ed/shaders/dad3e571822fccd5.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..7d858fe32dad124915a7ddd37512474f11b7c003 --- /dev/null +++ b/b/8b0b5899ed/shaders/dad3e571822fccd5.wgsl @@ -0,0 +1,137 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb12_struct { + tint_symbol : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb5_struct { + tint_symbol_2 : array, 5u>, +} + +@group(0u) @binding(10u) var cb10_10 : cb5_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : vec4; + +var o8 : vec4; + +var o9 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec3) { + let v = (v3 * cb10_10.tint_symbol_2[0u].yyy); + r0 = vec4(v.xyz, r0.w); + let v_1 = fma(r0.xyz, vec3(7.0f), v0); + r0 = vec4(v_1.xyz, r0.w); + r1 = (r0.yyyy * cb1_1.tint_symbol[9u]); + r1 = fma(r0.xxxx, cb1_1.tint_symbol[8u], r1); + r0 = fma(r0.zzzz, cb1_1.tint_symbol[10u], r1); + o0 = (r0 + cb1_1.tint_symbol[11u]); + o1 = vec4(v1.xyz, o1.w); + o1.w = 1.0f; + r0.x = (cb2_2.tint_symbol_1[16u].x + 1.04709279537200927734f); + r0.x = sin(r0.xxxx.x); + r0.x = (r0.x * cb10_10.tint_symbol_2[1u].w); + let v_2 = (r0.xx * vec2(0.875f)); + let v_3 = r0; + r0 = vec4(v_3.x, v_2.x, v_3.z, v_2.y); + r1.x = sin(cb2_2.tint_symbol_1[16u].x); + r1.x = (r1.x * cb10_10.tint_symbol_2[1u].z); + let v_4 = (r1.xx * vec2(0.875f)); + let v_5 = r0; + r0 = vec4(v_4.x, v_5.y, v_4.y, v_5.w); + r1 = (v2.xyxy + -(cb10_10.tint_symbol_2[1u].xyxy)); + r0 = (r0 + r1); + r1 = (r0 * cb10_10.tint_symbol_2[2u].xxzz); + o3 = ((r0.zw * cb10_10.tint_symbol_2[2u].yy)).xyxy; + let v_6 = r1; + o2 = vec4(v_6.xy, o2.zw); + let v_7 = cb10_10.tint_symbol_2[0u]; + o2 = vec4(o2.xy, v_7.xz); + let v_8 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_8.xyz, r0.w); + let v_9 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_9.xyz, r0.w); + let v_10 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_10.xyz, r0.w); + o4 = ((r0.xyz + cb1_1.tint_symbol[3u].xyz)).xyzx; + r0.x = dot(v3, v3); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f))); + let v_11 = select(v3, vec3(0.0f, 0.0f, 1.0f), (bitcast>(r0.xxx) != vec3())); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = (r0.yyy * cb1_1.tint_symbol[1u].xyz); + r2 = vec4(v_12.xyz, r2.w); + let v_13 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz); + r0 = vec4(v_13.xy, r0.z, v_13.z); + let v_14 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw); + r0 = vec4(v_14.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + o5 = ((r0.www * r0.xyz)).xyzx; + o6.w = r1.z; + o7.w = r1.w; + let v_15 = (v2.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_15.xyz, r0.w); + let v_16 = fma(v2.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_16.xyz, r0.w); + let v_17 = fma(v2.xxx, cb1_1.tint_symbol[2u].xyz, r0.xyz); + o6 = vec4(v_17.xyz, o6.w); + o7 = vec4(vec3(), o7.w); + o8 = cb10_10.tint_symbol_2[3u]; + o9 = cb10_10.tint_symbol_2[4u]; +} + +struct tint_symbol_3 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, + @location(7u) + o7 : vec4, + @location(8u) + o8 : vec4, + @location(9u) + o9 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec3) -> tint_symbol_3 { + main_inner(v0, v1, v2, v3); + return tint_symbol_3(o0, o1, o2, o3, o4, o5, o6, o7, o8, o9); +} diff --git a/b/8b0b5899ed/shaders/daef084ce6a44e72.wgsl b/b/8b0b5899ed/shaders/daef084ce6a44e72.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..ad156c9c098c5276411006f599fb4157985210d7 --- /dev/null +++ b/b/8b0b5899ed/shaders/daef084ce6a44e72.wgsl @@ -0,0 +1,172 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb18_struct { + tint_symbol : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb23_struct; + +struct cb24_struct { + tint_symbol_2 : array, 24u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb24_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +var v11 : array; + +var o0 : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v7 : vec4, v8 : vec4, v9 : vec4) { + x0[0u].x = v11[0u]; + x0[0u].y = v11[1u]; + x0[0u].z = v11[2u]; + x0[0u].w = v11[3u]; + r0.x = (-(cb3_3.tint_symbol_1[3u].wwww)).x; + r0.y = (-(cb3_3.tint_symbol_1[4u].wwww)).y; + r0.z = (-(cb3_3.tint_symbol_1[5u].wwww)).z; + r0.w = (-(cb3_3.tint_symbol_1[6u].wwww)).w; + let v = fma(v0.xyz, v0.www, cb12_12.tint_symbol_2[23u].xyz); + r1 = vec4(v.xyz, r1.w); + r2.x = ((-(r1.xxxx)).x + cb3_3.tint_symbol_1[3u].x); + r2.y = ((-(r1.xxxx)).y + cb3_3.tint_symbol_1[4u].x); + r2.z = ((-(r1.xxxx)).z + cb3_3.tint_symbol_1[5u].x); + r2.w = ((-(r1.xxxx)).w + cb3_3.tint_symbol_1[6u].x); + r3 = (r2 * r2); + r4.x = ((-(r1.yyyy)).x + cb3_3.tint_symbol_1[3u].y); + r4.y = ((-(r1.yyyy)).y + cb3_3.tint_symbol_1[4u].y); + r4.z = ((-(r1.yyyy)).z + cb3_3.tint_symbol_1[5u].y); + r4.w = ((-(r1.yyyy)).w + cb3_3.tint_symbol_1[6u].y); + r3 = fma(r4, r4, r3); + r5.x = ((-(r1.zzzz)).x + cb3_3.tint_symbol_1[3u].z); + r5.y = ((-(r1.zzzz)).y + cb3_3.tint_symbol_1[4u].z); + r5.z = ((-(r1.zzzz)).z + cb3_3.tint_symbol_1[5u].z); + r5.w = ((-(r1.zzzz)).w + cb3_3.tint_symbol_1[6u].z); + r1 = fma(r5, r5, r3); + r0 = fma(r1, r0, vec4(1.0f)); + r1 = inverseSqrt(r1); + r3.x = cb3_3.tint_symbol_1[11u].w; + r3.y = cb3_3.tint_symbol_1[12u].w; + r3.z = cb3_3.tint_symbol_1[13u].w; + r3.w = cb3_3.tint_symbol_1[14u].w; + r6 = (-(r3) + vec4(1.0f)); + r3 = fma(r6, r0, r3); + r0 = clamp((r0 / r3), vec4(), vec4(1.0f)); + r3 = textureSample(t3, s3, v4.xy.xyxx.xy); + let v_1 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r3 = vec4(v_1.xy, r3.zw); + let v_2 = (r3.yyy * v3.xyz); + r6 = vec4(v_2.xyz, r6.w); + let v_3 = fma(r3.xxx, v2.xyz, r6.xyz); + r6 = vec4(v_3.xyz, r6.w); + r3.x = dot(r3.xy, r3.xy); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r3.x = max(r3.x, 0.0f); + r3.x = sqrt(r3.x); + let v_4 = fma(r3.xxx, v1.xyz, r6.xyz); + r3 = vec4(v_4.xyz, r3.w); + r2 = (r2 * r3.xxxx); + r2 = fma(r4, r3.yyyy, r2); + r2 = fma(r5, r3.zzzz, r2); + r0 = (r0 * r2); + r0 = clamp((r1 * r0), vec4(), vec4(1.0f)); + r1.x = cb3_3.tint_symbol_1[19u].x; + r1.y = cb3_3.tint_symbol_1[20u].x; + r1.z = cb3_3.tint_symbol_1[21u].x; + r1.w = cb3_3.tint_symbol_1[22u].x; + r1.x = dot(r1, r0); + r2.x = cb3_3.tint_symbol_1[19u].y; + r2.y = cb3_3.tint_symbol_1[20u].y; + r2.z = cb3_3.tint_symbol_1[21u].y; + r2.w = cb3_3.tint_symbol_1[22u].y; + r1.y = dot(r2, r0); + r2.x = cb3_3.tint_symbol_1[19u].z; + r2.y = cb3_3.tint_symbol_1[20u].z; + r2.z = cb3_3.tint_symbol_1[21u].z; + r2.w = cb3_3.tint_symbol_1[22u].z; + r1.z = dot(r2, r0); + let v_5 = clamp(fma(r3.xzzx, vec4(0.5f, -0.80000001192092895508f, 0.57142859697341918945f, 0.0f), vec4(0.5f, 0.20000000298023223877f, 0.42857143282890319824f, 0.0f)).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = fma(r0.xxx, cb12_12.tint_symbol_2[1u].xyz, cb12_12.tint_symbol_2[2u].xyz); + r2 = vec4(v_6.xyz, r2.w); + let v_7 = fma(cb12_12.tint_symbol_2[7u].xyz, r0.yyy, r2.xyz); + r0 = vec4(v_7.xy, r0.z, v_7.z); + let v_8 = fma(cb12_12.tint_symbol_2[0u].xyz, r0.zzz, r0.xyw); + r0 = vec4(v_8.xyz, r0.w); + r0.w = dot(r3.xyz, cb12_12.tint_symbol_2[3u].xyz); + let v_9 = dot(r3.xyz, v7.xyz); + r1.w = clamp(vec4(v_9, v_9, v_9, v_9).w, 0.0f, 1.0f); + r1.w = (r1.w * cb12_12.tint_symbol_2[10u].z); + r0.w = clamp(fma(r0.wwww, cb12_12.tint_symbol_2[12u].xxxx, cb12_12.tint_symbol_2[12u].yyyy).w, 0.0f, 1.0f); + let v_10 = (r0.www * cb12_12.tint_symbol_2[4u].xyz); + r2 = vec4(v_10.xyz, r2.w); + let v_11 = (r2.xyz * cb12_12.tint_symbol_2[11u].xxx); + r2 = vec4(v_11.xyz, r2.w); + let v_12 = fma(cb12_12.tint_symbol_2[11u].yyy, r0.xyz, r2.xyz); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = fma(cb12_12.tint_symbol_2[6u].xyz, cb12_12.tint_symbol_2[11u].zzz, r0.xyz); + r0 = vec4(v_13.xyz, r0.w); + r2 = textureSample(t2, s2, v4.xy.xyxx.xy); + r0.w = ((-(r2.yyyy)).w + 1.0f); + let v_14 = -(cb12_12.tint_symbol_2[8u].xxxx); + r0.w = (r0.w + v_14.w); + r0.w = clamp(((r0.wwww * cb12_12.tint_symbol_2[8u].yyyy)).w, 0.0f, 1.0f); + r2.x = (r0.w * v1.w); + r0.w = ((-(r0.wwww)).w + 1.0f); + let v_15 = fma(r1.xyz, r2.xxx, r0.xyz); + r0 = vec4(v_15.xyz, r0.w); + o0.w = r2.x; + r1.x = ((-(cb12_12.tint_symbol_2[10u].wwww)).x + 1.0f); + r0.w = clamp(fma(r0.wwww, cb12_12.tint_symbol_2[10u].wwww, r1.xxxx).w, 0.0f, 1.0f); + let v_16 = (r0.www * v8.xyz); + r1 = vec4(v_16.xyz, r1.w); + let v_17 = fma(cb12_12.tint_symbol_2[5u].xyz, r0.xyz, r1.xyz); + r0 = vec4(v_17.xyz, r0.w); + r1.x = (r1.w * v7.w); + r1.y = fma((-(r1.wwww)).y, v7.w, v7.w); + r1.x = fma(v7.w, r1.y, r1.x); + r0.w = (r0.w * r1.x); + let v_18 = (r0.www * cb12_12.tint_symbol_2[4u].xyz); + r1 = vec4(v_18.xyz, r1.w); + let v_19 = fma(r1.xyz, cb12_12.tint_symbol_2[10u].yyy, r0.xyz); + r0 = vec4(v_19.xyz, r0.w); + let v_20 = fma(r0.xyz, v9.www, v9.xyz); + r0 = vec4(v_20.xyz, r0.w); + let v_21 = (r0.xyz * cb2_2.tint_symbol[17u].zzz); + o0 = vec4(v_21.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(7u) v7 : vec4, @location(8u) v8 : vec4, @location(9u) v9 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v7, v8, v9); + return o0; +} diff --git a/b/8b0b5899ed/shaders/db10dcaa5e942f08.wgsl b/b/8b0b5899ed/shaders/db10dcaa5e942f08.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..f27952f8b6770021c2af926ce8d3eb948785c0b3 --- /dev/null +++ b/b/8b0b5899ed/shaders/db10dcaa5e942f08.wgsl @@ -0,0 +1,177 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb5_struct { + tint_symbol_2 : array, 5u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb5_struct; + +struct cb3_struct { + tint_symbol_3 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol[15u].x); + let v_2 = -(cb5_5.tint_symbol_2[4u].xxxx); + r1.y = fma(r0.w, cb2_2.tint_symbol[15u].x, v_2.y); + r1.z = (v_2.z + 1.0f); + r1.z = (r1.z * 0.10000000149011611938f); + r1.y = (r1.y / r1.z); + r0.w = fma((-(r0.wwww)).w, cb2_2.tint_symbol[15u].x, r1.y); + r0.w = fma(cb12_12.tint_symbol_3[2u].y, r0.w, r1.x); + r1.x = dot(v0.xy, vec2(0.5f)); + r1.x = fract(r1.x); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < 0.5f))); + r1.y = bitcast(select(0u, 4294967295u, (r0.w < 1.0f))); + r1.x = bitcast((bitcast(r1.y) & bitcast(r1.x))); + r1.y = bitcast(select(0u, 4294967295u, (0.0039215688593685627f >= r0.w))); + r1.x = bitcast((bitcast(r1.y) | bitcast(r1.x))); + v_3((bitcast(r1.x) != 0u)); + r1.x = dot(v3.xyz, v3.xyz); + r1.x = inverseSqrt(r1.x); + let v_4 = (r1.xxx * v3.xyz); + r1 = vec4(r1.x, v_4.xyz); + r2 = textureSample(t2, s2, v2.xy.xyxx.xy); + let v_5 = (r2.xy * r2.xy); + r2 = vec4(v_5.xy, r2.zw); + r2.x = dot(r2.xyz, cb12_12.tint_symbol_3[1u].xyz); + r3.x = (r2.x * cb12_12.tint_symbol_3[0u].z); + r2.y = (r2.w * cb12_12.tint_symbol_3[0u].y); + r2.z = dot(v4.xyz, v4.xyz); + r2.z = inverseSqrt(r2.z); + let v_6 = (r2.zzz * v4.xyz); + r4 = vec4(v_6.xyz, r4.w); + r2.z = dot((-(r4.xyzx)).xyz, r1.yzw); + r2.z = (r2.z + r2.z); + let v_7 = -(r2.zzzz); + let v_8 = -(r4.xyzx); + let v_9 = fma(r1.yzw, v_7.xyz, v_8.xyz); + r4 = vec4(v_9.xyz, r4.w); + r2.z = dot(r4.xyz, r4.xyz); + r2.z = inverseSqrt(r2.z); + let v_10 = fma(r4.xz, r2.zz, vec2(1.0f)); + r2 = vec4(r2.xy, v_10.xy); + let v_11 = (r2.zw * vec2(-0.5f)); + r2 = vec4(r2.xy, v_11.xy); + r4 = textureSample(t3, s3, r2.zwzz.xy); + o1.w = clamp(fma(v3.xyz.zzzz, vec4(128.0f), vec4(-127.0f)).w, 0.0f, 1.0f); + let v_12 = (v1.xy * cb2_2.tint_symbol[15u].zy); + let v_13 = r5; + r5 = vec4(v_13.x, v_12.xy, v_13.w); + let v_14 = fma(r4.xyz, cb12_12.tint_symbol_3[1u].www, r0.xyz); + r0 = vec4(v_14.xyz, r0.w); + let v_15 = fma(r1.yzw, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_15.xyz, o1.w); + r3.y = (r2.y * 0.001953125f); + r5.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w); + let v_16 = (r5.xz * vec2(0.5f)); + let v_17 = r1; + r1 = vec4(v_17.x, v_16.xy, v_17.w); + let v_18 = sqrt(r1.yz); + o3 = vec4(v_18.xy, o3.zw); + r1.x = fma(v3.z, r1.x, -0.34999999403953552246f); + r1.x = clamp(((r1.xxxx * vec4(1.53846156597137451172f))).x, 0.0f, 1.0f); + r1.x = (r1.x * cb5_5.tint_symbol_2[3u].z); + r1.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f); + r1.x = (r1.y * r1.x); + r1.x = (r5.y * r1.x); + r1.y = fma((-(r3.xxxx)).y, 0.5f, 1.0f); + r1.y = (r1.y * r1.x); + r1.y = fma(r1.y, -0.5f, 1.0f); + let v_19 = (r0.xyz * r1.yyy); + o0 = vec4(v_19.xyz, o0.w); + r0.x = clamp(fma(r2.xxxx, cb12_12.tint_symbol_3[0u].zzzz, vec4(0.40000000596046447754f)).x, 0.0f, 1.0f); + let v_20 = (r0.xx * vec2(0.5f, 0.48828125f)); + r0 = vec4(v_20.xy, r0.zw); + r3.z = cb12_12.tint_symbol_3[0u].x; + r0.z = 0.97000002861022949219f; + let v_21 = -(r3.xyzx); + let v_22 = (r0.xyz + v_21.xyz); + r0 = vec4(v_22.xyz, r0.w); + let v_23 = max(r0.xyz, vec3()); + r0 = vec4(v_23.xyz, r0.w); + let v_24 = fma(r0.xyz, r1.xxx, r3.xyz); + r0 = vec4(v_24.xyz, r0.w); + let v_25 = sqrt(r0.xy); + o2 = vec4(v_25.xy, o2.zw); + o0.w = r0.w; + o2.z = r0.z; + o2.w = 1.0f; + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +fn v_3(v_26 : bool) { + if (v_26) { + discard; + return; + } +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_27 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> tint_symbol_4 { + main_inner(v_27, v1, v2, v3, v4); + return tint_symbol_4(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/db11e3eb400691ae.consts.json b/b/8b0b5899ed/shaders/db11e3eb400691ae.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/db11e3eb400691ae.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/db11e3eb400691ae.wgsl b/b/8b0b5899ed/shaders/db11e3eb400691ae.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..86a3dd6c4425402476438b8772a9691271821e11 --- /dev/null +++ b/b/8b0b5899ed/shaders/db11e3eb400691ae.wgsl @@ -0,0 +1,949 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t3, s3, v1.xy.xyxx.xy); + r0.z = dot(v6.xyz, v6.xyz); + r0.z = inverseSqrt(r0.z); + let v_3 = (r0.zz * v6.xy); + r1 = vec4(v_3.xy, r1.zw); + let v_4 = ((-(r1.xyxx)).xy * cb12_12.tint_symbol_4[0u].yy); + r1 = vec4(v_4.xy, r1.zw); + r1 = vec4(r1.xy, v1.xy.xy); + let v_5 = r0; + let v_6 = r2; + r2 = vec4(v_6.x, v_5.xy, v_6.w); + r2.x = -1.0f; + r2.w = (-(r0.wwww)).w; + r0.z = 0.0f; + loop { + r3.x = bitcast(select(0u, 4294967295u, (bitcast(r0.z) >= 8i))); + if ((bitcast(r3.x) != 0u)) { + break; + } + let v_7 = fma(r1.xy, vec2(0.125f), r1.zw); + r3 = vec4(v_7.xy, r3.zw); + r4 = textureSample(t3, s3, r3.xyxx.xy); + r3.z = bitcast(select(0u, 4294967295u, (r2.x < r2.w))); + r5.x = (r2.x + 0.125f); + let v_8 = bitcast>(r3.zz); + let v_9 = r3.xy; + let v_10 = select(r1.zw, v_9, (v_8 != vec2())); + r1 = vec4(r1.xy, v_10.xy); + let v_11 = (r4.xyw * vec3(1.0f, 1.0f, -1.0f)); + r5 = vec4(r5.x, v_11.xyz); + let v_12 = bitcast>(r3.zzzz); + let v_13 = r5; + r2 = select(r2, v_13, (v_12 != vec4())); + r0.z = bitcast((bitcast(r0.z) + 1i)); + } + r0 = textureSample(t0, s0, r1.zwzz.xy); + let v_14 = fma(r2.yz, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_14.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[1u].y, 0.00100000004749745131f); + let v_15 = (r1.ww * r1.xy); + r1 = vec4(v_15.xy, r1.zw); + let v_16 = (r1.yyy * v4.xyz); + r3 = vec4(v_16.xyz, r3.w); + let v_17 = fma(r1.xxx, v3.xyz, r3.xyz); + r1 = vec4(v_17.xy, r1.z, v_17.z); + let v_18 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_18.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_19 = (r1.www * r1.xyz); + r3 = vec4(v_19.xyz, r3.w); + r1.x = dot(r2.yz, r2.yz); + r1.x = bitcast(select(0u, 4294967295u, (r1.x >= 0.00200000009499490261f))); + r1.x = bitcast((bitcast(r1.x) & 1065353216u)); + let v_20 = (r0.xyz * r1.xxx); + r0 = vec4(v_20.xyz, r0.w); + let v_21 = (r1.xxx * v0.xyz); + r2 = vec4(v_21.xyz, r2.w); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[1u].xxxx)).x, 0.0f, 1.0f); + r2.w = v0.w; + r0 = (r0 * r2); + let v_22 = (r0.xyz * r0.xyz); + r0 = vec4(v_22.xyz, r0.w); + let v_23 = -(v5.xyzx); + let v_24 = (v_23.xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_24.xyz, r2.w); + r1.y = dot(r2.xyz, r2.xyz); + r1.y = inverseSqrt(r1.y); + let v_25 = (r1.yyy * r2.xyz); + r4 = vec4(v_25.xyz, r4.w); + let v_26 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_27 = fma(r2.xyz, r1.yyy, v_26.xyz); + r5 = vec4(v_27.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + r2.w = inverseSqrt(r2.w); + let v_28 = (r2.www * r5.xyz); + r5 = vec4(v_28.xyz, r5.w); + let v_29 = (cb2_2.tint_symbol_1[15u].zy * cb2_2.tint_symbol_1[15u].zy); + r6 = vec4(v_29.xy, r6.zw); + r2.w = (cb12_12.tint_symbol_4[0u].w + -500.0f); + r2.w = max(r2.w, 0.0f); + r3.w = ((-(r2.wwww)).w + cb12_12.tint_symbol_4[0u].w); + r2.w = (r2.w * 558.0f); + r2.w = fma(r3.w, 3.0f, r2.w); + r3.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz); + let v_30 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_30.xyz, r7.w); + let v_31 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz); + r8 = vec4(v_31.xyz, r8.w); + let v_32 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz); + r8 = vec4(v_32.xyz, r8.w); + let v_33 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz); + r8 = vec4(v_33.xyz, r8.w); + let v_34 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r9 = vec4(v_34.xyz, r9.w); + let v_35 = &(x0[0u]); + let v_36 = r9; + *(v_35) = vec4(v_36.xyz, (*(v_35)).w); + let v_37 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r10 = vec4(v_37.xyz, r10.w); + let v_38 = &(x0[1u]); + let v_39 = r10; + *(v_38) = vec4(v_39.xyz, (*(v_38)).w); + let v_40 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r11 = vec4(v_40.xyz, r11.w); + let v_41 = &(x0[2u]); + let v_42 = r11; + *(v_41) = vec4(v_42.xyz, (*(v_41)).w); + let v_43 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r8 = vec4(v_43.xyz, r8.w); + let v_44 = &(x0[3u]); + let v_45 = r8; + *(v_44) = vec4(v_45.xyz, (*(v_44)).w); + let v_46 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_47 = r12; + r12 = vec4(v_47.x, v_46.x, v_47.z, v_46.y); + r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r4.w = (r4.w * 0.5f); + let v_48 = abs(r11.yyyy); + r5.w = max(v_48.w, abs(r11.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r4.w))); + let v_49 = (bitcast(r5.w) != 0u); + let v_50 = bitcast(v.tint_symbol_6[0i].x); + r5.w = select(bitcast(v.tint_symbol_6[1i].x), v_50, v_49); + let v_51 = abs(r10.yyyy); + r6.z = max(v_51.z, abs(r10.xxxx).z); + r6.z = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_52 = bitcast(r6.z); + r5.w = select(r5.w, bitcast(v.tint_symbol_6[2i].x), (v_52 != 0u)); + let v_53 = abs(r9.yyyy); + r6.z = max(v_53.z, abs(r9.xxxx).z); + r4.w = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_54 = bitcast(r4.w); + r4.w = select(r5.w, 0.0f, (v_54 != 0u)); + let v_55 = x0[bitcast(r4.w)]; + r9 = vec4(v_55.xyz, r9.w); + r4.w = f32(bitcast(r4.w)); + r5.w = (r4.w + 0.5f); + r5.w = (r5.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r4.w = dot(r10, cb6_6.tint_symbol_5[12u]); + r6.z = dot(r10, cb6_6.tint_symbol_5[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r5.w); + r5.w = bitcast(select(0u, 4294967295u, !((r4.w == 0.0f)))); + r4.w = ((-(r4.wwww)).w + r9.z); + let v_56 = dpdx(r10.xyy); + r11 = vec4(v_56.xy, r11.z, v_56.z); + r11.z = dpdx(r4.w); + let v_57 = dpdy(r10.yxy); + r13 = vec4(v_57.xyz, r13.w); + r13.w = dpdy(r4.w); + let v_58 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_58.xy); + let v_59 = -(r8.zwzz); + let v_60 = fma(r11.xz, r13.xz, v_59.xy); + r14 = vec4(v_60.xy, r14.zw); + r6.w = (1.0f / r14.x); + r7.w = (r11.z * r13.y); + let v_61 = -(r7.wwww); + r14.z = fma(r11.x, r13.w, v_61.z); + let v_62 = (r6.ww * r14.yz); + r8 = vec4(r8.xy, v_62.xy); + let v_63 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_63.xy); + let v_64 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_64.xy); + r4.w = fma((-(r6.zzzz)).w, r8.z, r4.w); + r4.w = fma((-(r6.zzzz)).w, r8.w, r4.w); + let v_65 = bitcast(r5.w); + let v_66 = r4.w; + r12.z = select(r9.z, v_66, (v_65 != 0u)); + r10.z = 0.0f; + let v_67 = (r10.xyz + r12.ywz); + r9 = vec4(v_67.xyz, r9.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_68.xy, r12.zw); + let v_69 = (r10.xyz + r12.xyz); + r11 = vec4(v_69.xyz, r11.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_70.xy, r12.zw); + let v_71 = (r10.xyz + r12.xyz); + r13 = vec4(v_71.xyz, r13.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_72.xy, r12.zw); + let v_73 = (r10.xyz + r12.xyz); + r14 = vec4(v_73.xyz, r14.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_74.xy, r12.zw); + let v_75 = (r10.xyz + r12.xyz); + r15 = vec4(v_75.xyz, r15.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_76.xy, r12.zw); + let v_77 = (r10.xyz + r12.xyz); + r16 = vec4(v_77.xyz, r16.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_78.xy, r12.zw); + let v_79 = (r10.xyz + r12.xyz); + r17 = vec4(v_79.xyz, r17.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_80.xy, r12.zw); + let v_81 = (r10.xyz + r12.xyz); + r18 = vec4(v_81.xyz, r18.w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_82.xy, r12.zw); + let v_83 = (r10.xyz + r12.xyz); + r19 = vec4(v_83.xyz, r19.w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_84.xy, r12.zw); + let v_85 = (r10.xyz + r12.xyz); + r20 = vec4(v_85.xyz, r20.w); + let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_86.xy, r12.zw); + let v_87 = (r10.xyz + r12.xyz); + r21 = vec4(v_87.xyz, r21.w); + let v_88 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_88.xy, r12.zw); + let v_89 = (r10.xyz + r12.xyz); + r22 = vec4(v_89.xyz, r22.w); + let v_90 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_90.xy, r12.zw); + let v_91 = (r10.xyz + r12.xyz); + r23 = vec4(v_91.xyz, r23.w); + let v_92 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_92.xy, r12.zw); + let v_93 = (r10.xyz + r12.xyz); + r24 = vec4(v_93.xyz, r24.w); + let v_94 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_94.xy, r12.zw); + let v_95 = (r10.xyz + r12.xyz); + r25 = vec4(v_95.xyz, r25.w); + let v_96 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_96.xy, r12.zw); + let v_97 = (r10.xyz + r12.xyz); + r10 = vec4(v_97.xyz, r10.w); + let v_98 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_98.xy, r9.z); + let v_99 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_99.xy, r11.z); + let v_100 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_100.xy, r13.z); + let v_101 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_101.xy, r14.z); + let v_102 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_102.xy, r15.z); + let v_103 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_103.xy, r16.z); + let v_104 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_104.xy, r17.z); + let v_105 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_105.xy, r18.z); + let v_106 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_106.xy, r19.z); + let v_107 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_107.xy, r20.z); + let v_108 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_108.xy, r21.z); + let v_109 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_109.xy, r22.z); + let v_110 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_110.xy, r23.z); + let v_111 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_111.xy, r24.z); + let v_112 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_112.xy, r25.z); + let v_113 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_113.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r4.w = dot(r9, vec4(1.0f)); + r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_114 = abs(r8.yyyy); + r5.w = max(v_114.w, abs(r8.xxxx).w); + r5.w = clamp(fma(r5.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.w = ((-(r3.wwww)).w + 1.0f); + r3.w = (r5.w * r3.w); + r3.w = fma(r4.w, 0.0625f, r3.w); + r3.w = (r3.w * r3.w); + r3.w = min(r3.w, 1.0f); + r4.w = clamp(fma(v5.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r4.w = sqrt(r4.w); + r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z); + let v_115 = -(r3.wwww); + r3.w = fma(r4.w, v_115.w, r3.w); + let v_116 = dot(r3.xyz, v_26.xyz); + r4.w = clamp(vec4(v_116, v_116, v_116, v_116).w, 0.0f, 1.0f); + let v_117 = dot(r4.xyz, r3.xyz); + r8.x = clamp(vec4(v_117, v_117, v_117, v_117).x, 0.0f, 1.0f); + let v_118 = dot(r5.xyz, v_26.xyz); + r8.y = clamp(vec4(v_118, v_118, v_118, v_118).y, 0.0f, 1.0f); + let v_119 = ((-(r8.xxxy)).zw + vec2(1.0f)); + r6 = vec4(r6.xy, v_119.xy); + let v_120 = (r6.zw * r6.zw); + r8 = vec4(v_120.xy, r8.zw); + let v_121 = (r8.xy * r8.xy); + r8 = vec4(v_121.xy, r8.zw); + let v_122 = (r6.zw * r8.xy); + r6 = vec4(r6.xy, v_122.xy); + r5.w = ((-(cb12_12.tint_symbol_4[0u].zzzz)).w + 1.0f); + let v_123 = fma(cb12_12.tint_symbol_4[0u].zz, r6.zw, r5.ww); + r6 = vec4(r6.xy, v_123.xy); + let v_124 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(v_124.xy, r8.zw); + r2.w = (r8.x * 0.125f); + r6.z = fma((-(r1.xxxx)).z, r6.z, 1.0f); + r5.x = dot(r3.xyz, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r8.y); + r5.x = exp2(r5.x); + r5.x = (r6.w * r5.x); + r5.x = (r2.w * r5.x); + r5.x = (r1.x * r5.x); + r5.x = (r4.w * r5.x); + r4.w = (r4.w * r6.z); + let v_125 = fma(r0.xyz, r4.www, r5.xxx); + r5 = vec4(v_125.xyz, r5.w); + let v_126 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_126.xyz, r5.w); + r4.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(0.0f, r8.y, vec2()); + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_127 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_127.x, r8.y, v_127.yz); + let v_128 = (v5.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_128.xyz, r9.w); + r7.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w); + let v_129 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_129.xyz, r9.w); + let v_130 = (r9.xyz + v_23.xyz); + r9 = vec4(v_130.xyz, r9.w); + let v_131 = bitcast>(r6.www); + let v_132 = r8.xzw; + let v_133 = select(r9.xyz, v_132, (v_131 != vec3())); + r8 = vec4(v_133.x, r8.y, v_133.yz); + r6.w = dot(r8.xzw, r8.xzw); + let v_134 = (r8.xzw + vec3(0.00000099999999747524f)); + r8 = vec4(v_134.x, r8.y, v_134.yz); + r7.w = dot(r8.xzw, r8.xzw); + r7.w = inverseSqrt(r7.w); + let v_135 = (r7.www * r8.xzw); + r8 = vec4(v_135.x, r8.y, v_135.yz); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[11u].w); + r6.w = (r6.w / r7.w); + let v_136 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.w = dot(r8.xzw, v_136.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_137 = dot(r8.xzw, r3.xyz); + r9.x = clamp(vec4(v_137, v_137, v_137, v_137).x, 0.0f, 1.0f); + r7.w = (r7.w * r9.x); + r9.x = (r6.w * r7.w); + let v_138 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_138.xyz, r9.w); + let v_139 = (r0.xyz * r9.xyz); + r9 = vec4(v_139.xyz, r9.w); + let v_140 = fma(r2.xyz, r1.yyy, r8.xzw); + r8 = vec4(v_140.x, r8.y, v_140.yz); + r9.w = dot(r8.xzw, r8.xzw); + r9.w = inverseSqrt(r9.w); + let v_141 = (r8.xzw * r9.www); + r8 = vec4(v_141.x, r8.y, v_141.yz); + let v_142 = dot(r8.xzw, r4.xyz); + r9.w = clamp(vec4(v_142, v_142, v_142, v_142).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.x = (r9.w * r9.w); + r10.x = (r10.x * r10.x); + r9.w = (r9.w * r10.x); + r9.w = fma(cb12_12.tint_symbol_4[0u].z, r9.w, r5.w); + let v_143 = dot(r8.xzw, r3.xyz); + r8.x = clamp(vec4(v_143, v_143, v_143, v_143).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.y); + r8.x = exp2(r8.x); + r8.x = (r8.x * r9.w); + r7.w = (r7.w * r8.x); + r6.w = (r6.w * r7.w); + r6.w = (r2.w * r6.w); + let v_144 = (r6.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_144.x, r8.y, v_144.yz); + } + r6.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r7.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r4.w) | bitcast(r6.w))); + let v_145 = bitcast(r7.w); + let v_146 = r6.w; + r4.w = select(r4.w, v_146, (v_145 != 0u)); + if ((bitcast(r4.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_147 = (v_23.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_147.xyz, r10.w); + let v_148 = (v5.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_148.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w); + let v_149 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_149.xyz, r11.w); + let v_150 = (r11.xyz + v_23.xyz); + r11 = vec4(v_150.xyz, r11.w); + let v_151 = bitcast>(r6.www); + let v_152 = r10.xyz; + let v_153 = select(r11.xyz, v_152, (v_151 != vec3())); + r10 = vec4(v_153.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_154 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_154.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_155 = (r7.www * r10.xyz); + r10 = vec4(v_155.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[12u].w); + r6.w = (r6.w / r7.w); + let v_156 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.w = dot(r10.xyz, v_156.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_157 = dot(r10.xyz, r3.xyz); + r9.w = clamp(vec4(v_157, v_157, v_157, v_157).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_158 = (r9.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_158.xyz, r11.w); + let v_159 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_159.xyz, r9.w); + let v_160 = fma(r2.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_160.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_161 = (r9.www * r10.xyz); + r10 = vec4(v_161.xyz, r10.w); + let v_162 = dot(r10.xyz, r4.xyz); + r9.w = clamp(vec4(v_162, v_162, v_162, v_162).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].z, r9.w, r5.w); + let v_163 = dot(r10.xyz, r3.xyz); + r10.x = clamp(vec4(v_163, v_163, v_163, v_163).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r2.w * r6.w); + let v_164 = fma(r6.www, cb3_3.tint_symbol_2[20u].xyz, r8.xzw); + r8 = vec4(v_164.x, r8.y, v_164.yz); + } + } else { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r6.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_165 = (v_23.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_165.xyz, r10.w); + let v_166 = (v5.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_166.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w); + let v_167 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_167.xyz, r11.w); + let v_168 = (r11.xyz + v_23.xyz); + r11 = vec4(v_168.xyz, r11.w); + let v_169 = bitcast>(r6.www); + let v_170 = r10.xyz; + let v_171 = select(r11.xyz, v_170, (v_169 != vec3())); + r10 = vec4(v_171.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_172 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_172.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_173 = (r7.www * r10.xyz); + r10 = vec4(v_173.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[13u].w); + r6.w = (r6.w / r7.w); + let v_174 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.w = dot(r10.xyz, v_174.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_175 = dot(r10.xyz, r3.xyz); + r9.w = clamp(vec4(v_175, v_175, v_175, v_175).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_176 = (r9.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_176.xyz, r11.w); + let v_177 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_177.xyz, r9.w); + let v_178 = fma(r2.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_178.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_179 = (r9.www * r10.xyz); + r10 = vec4(v_179.xyz, r10.w); + let v_180 = dot(r10.xyz, r4.xyz); + r9.w = clamp(vec4(v_180, v_180, v_180, v_180).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].z, r9.w, r5.w); + let v_181 = dot(r10.xyz, r3.xyz); + r10.x = clamp(vec4(v_181, v_181, v_181, v_181).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r2.w * r6.w); + let v_182 = fma(r6.www, cb3_3.tint_symbol_2[21u].xyz, r8.xzw); + r8 = vec4(v_182.x, r8.y, v_182.yz); + } + } + if ((bitcast(r4.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r6.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_183 = (v_23.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_183.xyz, r10.w); + let v_184 = (v5.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_184.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w); + let v_185 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_185.xyz, r11.w); + let v_186 = (r11.xyz + v_23.xyz); + r11 = vec4(v_186.xyz, r11.w); + let v_187 = bitcast>(r4.www); + let v_188 = r10.xyz; + let v_189 = select(r11.xyz, v_188, (v_187 != vec3())); + r10 = vec4(v_189.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_190 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_190.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_191 = (r6.www * r10.xyz); + r10 = vec4(v_191.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[14u].w); + r4.w = (r4.w / r6.w); + let v_192 = -(cb3_3.tint_symbol_2[14u].xyzx); + r6.w = dot(r10.xyz, v_192.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_193 = dot(r10.xyz, r3.xyz); + r7.w = clamp(vec4(v_193, v_193, v_193, v_193).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_194 = (r7.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_194.xyz, r11.w); + let v_195 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_195.xyz, r9.w); + let v_196 = fma(r2.xyz, r1.yyy, r10.xyz); + r2 = vec4(v_196.xyz, r2.w); + r1.y = dot(r2.xyz, r2.xyz); + r1.y = inverseSqrt(r1.y); + let v_197 = (r1.yyy * r2.xyz); + r2 = vec4(v_197.xyz, r2.w); + let v_198 = dot(r2.xyz, r4.xyz); + r1.y = clamp(vec4(v_198, v_198, v_198, v_198).y, 0.0f, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r4.x = (r1.y * r1.y); + r4.x = (r4.x * r4.x); + r1.y = (r1.y * r4.x); + r1.y = fma(cb12_12.tint_symbol_4[0u].z, r1.y, r5.w); + let v_199 = dot(r2.xyz, r3.xyz); + r2.x = clamp(vec4(v_199, v_199, v_199, v_199).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * r8.y); + r2.x = exp2(r2.x); + r1.y = (r1.y * r2.x); + r1.y = (r6.w * r1.y); + r1.y = (r4.w * r1.y); + r1.y = (r2.w * r1.y); + let v_200 = fma(r1.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xzw); + r8 = vec4(v_200.x, r8.y, v_200.yz); + } + } + r1.y = (r6.z * r6.z); + r1.x = (r1.x * r1.x); + let v_201 = (r8.xzw * r1.xxx); + r2 = vec4(v_201.xyz, r2.w); + let v_202 = fma(r1.yyy, r9.xyz, r2.xyz); + r2 = vec4(v_202.xyz, r2.w); + let v_203 = fma(r5.xyz, r3.www, r2.xyz); + r2 = vec4(v_203.xyz, r2.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_204 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r1 = vec4(r1.x, v_204.xyz); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_205 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r4 = vec4(v_205.xyz, r4.w); + let v_206 = (r4.xyz * cb2_2.tint_symbol_1[16u].zzz); + r4 = vec4(v_206.xyz, r4.w); + let v_207 = fma(r1.yzw, r2.www, r4.xyz); + r1 = vec4(r1.x, v_207.xyz); + let v_208 = (r6.yyy * r1.yzw); + r1 = vec4(r1.x, v_208.xyz); + let v_209 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_209.xyz, r4.w); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_210 = dot(r5.xyz, r3.xyz); + r1.x = clamp(vec4(v_210, v_210, v_210, v_210).x, 0.0f, 1.0f); + let v_211 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r4.xyz); + r3 = vec4(v_211.xyz, r3.w); + let v_212 = fma(r3.xyz, r6.xxx, r1.yzw); + r1 = vec4(v_212.xyz, r1.w); + let v_213 = (r6.zzz * r1.xyz); + r1 = vec4(v_213.xyz, r1.w); + let v_214 = fma(r1.xyz, r0.xyz, r2.xyz); + r0 = vec4(v_214.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r7.xyz, r7.xyz); + r1.x = sqrt(r0.w); + let v_215 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_215.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r7.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_216 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_216 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_217 = (r0.www * r7.xyz); + r2 = vec4(v_217.xyz, r2.w); + let v_218 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_218, v_218, v_218, v_218).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_219 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_219, v_219, v_219, v_219).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_220 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_220.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_221 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_221.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_222 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_222.xyz, r2.w); + let v_223 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_223.xyz, r2.w); + let v_224 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_224.xyz, r3.w); + let v_225 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_225.xyz, r2.w); + let v_226 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_227 = (r2.xyz + v_226.xyz); + r2 = vec4(v_227.xyz, r2.w); + let v_228 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_228.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_229 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_229.xyz, r3.w); + let v_230 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_230.xy, r1.z, v_230.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_231 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_231.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_232 = -(r0.xyxz); + let v_233 = fma(r1.xyw, r0.www, v_232.xyw); + r1 = vec4(v_233.xy, r1.z, v_233.z); + let v_234 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_234.xyz, r1.w); + } else { + r0.w = dot(r7.xyz, r7.xyz); + r1.w = sqrt(r0.w); + let v_235 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_235.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r7.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_236 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_236 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_237 = (r0.www * r7.xyz); + r3 = vec4(v_237.xyz, r3.w); + let v_238 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_238, v_238, v_238, v_238).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_239 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_239, v_239, v_239, v_239).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_240 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_240.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_241 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_241.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_242 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_242.xyz, r3.w); + let v_243 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_243.xyz, r3.w); + let v_244 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_244.xyz, r4.w); + let v_245 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_245.xyz, r3.w); + let v_246 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_247 = (r3.xyz + v_246.xyz); + r3 = vec4(v_247.xyz, r3.w); + let v_248 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_248.x, r2.y, v_248.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_249 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_249.xyz, r3.w); + let v_250 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_250.x, r2.y, v_250.yz); + let v_251 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_251.x, r2.y, v_251.yz); + let v_252 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_252.xyz, r1.w); + } + let v_253 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_253.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_254 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v_254); + return o0; +} diff --git a/b/8b0b5899ed/shaders/db11fdfd52ba5636.wgsl b/b/8b0b5899ed/shaders/db11fdfd52ba5636.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e22add2305cfc4b6d36495b28f06a8a859d291f4 --- /dev/null +++ b/b/8b0b5899ed/shaders/db11fdfd52ba5636.wgsl @@ -0,0 +1,207 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb46_struct { + tint_symbol_2 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb1_struct { + tint_symbol_3 : array, 1u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb1_struct; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(33u) var t1 : texture_2d; + +var v3 : vec4; + +var v4 : array; + +var o0 : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v3 = v_1; + x0[0u].x = v4[0u]; + x0[0u].y = v4[1u]; + x0[0u].z = v4[2u]; + x0[0u].w = v4[3u]; + let v_2 = (v0.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = -(cb1_1.tint_symbol[14u].xyzx); + r0.x = dot(r0.xyz, v_3.xyz); + let v_4 = -(cb3_3.tint_symbol_2[44u].xxxx); + r0.x = (r0.x + v_4.x); + r0.y = (v_4.y + cb3_3.tint_symbol_2[44u].y); + r0.x = clamp(((r0.xxxx / r0.yyyy)).x, 0.0f, 1.0f); + r1 = (-(cb3_3.tint_symbol_2[1u]) + cb3_3.tint_symbol_2[43u]); + r0 = fma(r0.xxxx, r1, cb3_3.tint_symbol_2[1u]); + r1.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[44u].y < 0.0f))); + r1.y = bitcast(select(0u, 4294967295u, (0.99998998641967773438f < v1.w))); + let v_5 = bitcast>(r1.yyyy); + r0 = select(r0, v1, (v_5 != vec4())); + let v_6 = bitcast>(r1.xxxx); + let v_7 = cb5_5.tint_symbol_3[0u]; + r0 = select(r0, v_7, (v_6 != vec4())); + let v_8 = (v3.xy + vec2(0.5f)); + r1 = vec4(v_8.xy, r1.zw); + let v_9 = (r1.xy * cb2_2.tint_symbol_1[18u].zw); + r1 = vec4(v_9.xy, r1.zw); + r1 = textureSample(t1, s1, r1.xyxx.xy); + r1.y = (cb3_3.tint_symbol_2[45u].w + 1.0f); + r1.y = ((-(r1.xxxx)).y + r1.y); + r1.y = (cb3_3.tint_symbol_2[45u].z / r1.y); + let v_10 = -(cb3_3.tint_symbol_2[0u].xxxx); + r1.y = (r1.y + v_10.y); + let v_11 = ((-(cb3_3.tint_symbol_2[0u].xxxz)).zw + cb3_3.tint_symbol_2[0u].yw); + r1 = vec4(r1.xy, v_11.xy); + r1.y = clamp(((r1.yyyy / r1.zzzz)).y, 0.0f, 1.0f); + r1.y = fma(r1.y, r1.w, cb3_3.tint_symbol_2[0u].z); + r1.y = (r1.y + v3.z); + r1.x = bitcast(select(0u, 4294967295u, (r1.y >= r1.x))); + let v_12 = (r0.ww * cb3_3.tint_symbol_2[44u].zw); + let v_13 = r1; + r1 = vec4(v_13.x, v_12.xy, v_13.w); + let v_14 = bitcast(r1.x); + let v_15 = r1.y; + r0.w = select(r1.z, v_15, (v_14 != 0u)); + r1.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[43u].x == -10.0f))); + if ((bitcast(r1.x) != 0u)) { + r1.x = bitcast(select(0u, 4294967295u, (0.0f < cb3_3.tint_symbol_2[1u].x))); + if ((bitcast(r1.x) != 0u)) { + let v_16 = fma(abs(v2.wwww).xy, vec2(10.0f), vec2(1.00010001659393310547f, -1.99989998340606689453f)); + r1 = vec4(v_16.xy, r1.zw); + r1.z = bitcast(select(0u, 4294967295u, (2.0f < r1.x))); + let v_17 = bitcast(r1.z); + let v_18 = r1.y; + r1.x = select(r1.x, v_18, (v_17 != 0u)); + r1.y = bitcast(select(0u, 4294967295u, (3.0f < r1.x))); + r1.z = (r1.x + -1.0f); + let v_19 = bitcast(r1.y); + let v_20 = r1.z; + r1.x = select(r1.x, v_20, (v_19 != 0u)); + r1.y = bitcast(select(0u, 4294967295u, (r1.x >= 3.0f))); + let v_21 = select(v2.xy, v2.yx, (bitcast>(r1.yy) != vec2())); + let v_22 = r1; + r1 = vec4(v_22.x, v_21.xy, v_22.w); + let v_23 = fract(r1.yz); + r2 = vec4(v_23.xy, r2.zw); + r3 = (r2.xyxy * vec4(-16.0f, -16.0f, 16.0f, 16.0f)); + r3 = fract(r3); + let v_24 = max(r3.zw, r3.xy); + let v_25 = r1; + r1 = vec4(v_25.x, v_24.xy, v_25.w); + let v_26 = (r1.yz * r1.yz); + let v_27 = r1; + r1 = vec4(v_27.x, v_26.xy, v_27.w); + let v_28 = (r1.yz * r1.yz); + let v_29 = r1; + r1 = vec4(v_29.x, v_28.xy, v_29.w); + let v_30 = (r1.yz * r1.yz); + let v_31 = r1; + r1 = vec4(v_31.x, v_30.xy, v_31.w); + let v_32 = (r1.yz * r1.yz); + let v_33 = r1; + r1 = vec4(v_33.x, v_32.xy, v_33.w); + r3 = bitcast>(select(vec4(), vec4(4294967295u), (cb3_3.tint_symbol_2[1u].xxxx == vec4(1.0f, 2.0f, 3.0f, 4.0f)))); + r4.x = bitcast((bitcast(r3.y) | bitcast(r3.x))); + r4.y = r3.z; + let v_34 = bitcast>((bitcast>(r4.xyx) & vec3(1065353216u, 1065353216u, 1036831949u))); + r4 = vec4(v_34.xyz, r4.w); + r1.w = dot(r4.xy, r2.xy); + r2.w = fma(r1.w, 0.89999997615814208984f, r4.z); + let v_35 = bitcast(r3.x); + let v_36 = r2.w; + r1.w = select(r1.w, v_36, (v_35 != 0u)); + r2.w = bitcast((bitcast(r3.w) & 1065353216u)); + r1.y = max(r1.z, r1.y); + r2.z = 0.0f; + let v_37 = fma(r1.yyy, vec3(0.25f, 0.25f, 1.0f), r2.xyz); + r3 = vec4(r3.x, v_37.xyz); + let v_38 = fma(r2.www, r3.yzw, r1.www); + r3 = vec4(r3.x, v_38.xyz); + let v_39 = (r1.xxx * vec3(1.0f, 0.5f, 0.25f)); + r1 = vec4(v_39.xyz, r1.w); + let v_40 = trunc(r1.xyz); + r1 = vec4(v_40.xyz, r1.w); + let v_41 = (r1.xyz * vec3(0.5f)); + r1 = vec4(v_41.xyz, r1.w); + let v_42 = fract(r1.xyz); + r1 = vec4(v_42.xyz, r1.w); + let v_43 = (r1.www * r1.xyz); + r1 = vec4(v_43.xyz, r1.w); + let v_44 = (r1.xyz + r1.xyz); + r1 = vec4(v_44.xyz, r1.w); + r4 = (r2.xyxy * vec4(-4.0f, -4.0f, 4.0f, 4.0f)); + r4 = fract(r4); + let v_45 = max(r4.zw, r4.xy); + let v_46 = r2; + r2 = vec4(v_45.x, v_46.y, v_45.y, v_46.w); + let v_47 = log2(r2.xz); + let v_48 = r2; + r2 = vec4(v_47.x, v_48.y, v_47.y, v_48.w); + let v_49 = (r2.xz * vec2(64.0f)); + let v_50 = r2; + r2 = vec4(v_49.x, v_50.y, v_49.y, v_50.w); + let v_51 = exp2(r2.xz); + let v_52 = r2; + r2 = vec4(v_51.x, v_52.y, v_51.y, v_52.w); + r1.w = dot(r2.xz, vec2(1.0f)); + r1.w = min(r1.w, 1.0f); + r2.x = bitcast(select(0u, 4294967295u, (r2.x < r2.z))); + r2.y = clamp(fma(r2.yyyy, vec4(2.0f), vec4(-0.5f)).y, 0.0f, 1.0f); + let v_53 = bitcast(r2.x); + r2.x = select(1.0f, r2.y, (v_53 != 0u)); + r2.x = (r1.w * r2.x); + r1.w = ((-(r1.wwww)).w + 1.0f); + let v_54 = fma(r1.xyz, r1.www, r2.xxx); + r1 = vec4(v_54.xyz, r1.w); + let v_55 = bitcast>(r3.xxx); + let v_56 = r1.xyz; + let v_57 = select(r3.yzw, v_56, (v_55 != vec3())); + o0 = vec4(v_57.xyz, o0.w); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < r0.w))); + o0.w = bitcast((bitcast(r1.x) & 1065353216u)); + } else { + let v_58 = r0; + o0 = vec4(v_58.xyz, o0.w); + o0.w = 0.0f; + } + } else { + o0 = r0; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @builtin(position) v_59 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v_59); + return o0; +} diff --git a/b/8b0b5899ed/shaders/db301e702b1c1367.wgsl b/b/8b0b5899ed/shaders/db301e702b1c1367.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..a1d2e56408824305ffd21139b3e297638a76e711 --- /dev/null +++ b/b/8b0b5899ed/shaders/db301e702b1c1367.wgsl @@ -0,0 +1,63 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb23_struct { + tint_symbol : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var v12 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec4, v1 : vec4, v3 : vec4, v7 : vec4) { + x0[0u].x = v12[0u]; + x0[0u].y = v12[1u]; + x0[0u].z = v12[2u]; + x0[0u].w = v12[3u]; + r0 = textureSample(t5, s5, v1.zwzz.xy); + let v = (r0.xyz * r0.xyz); + r0 = vec4(v.xyz, r0.w); + r1 = textureSample(t5, s5, v1.xyxx.xy); + let v_1 = (r1.xyz * r1.xyz); + r1 = vec4(v_1.xyz, r1.w); + let v_2 = -(r1); + r0 = (r0 + v_2); + r0 = fma(v3.xy.xxxx, r0, r1); + r0 = (r0 * v0); + let v_3 = (r0.xyz * cb2_2.tint_symbol[17u].zzz); + o0 = vec4(v_3.xyz, o0.w); + r0.w = clamp(r0.wwww.w, 0.0f, 1.0f); + o0.w = r0.w; + o2 = (r0.w * cb2_2.tint_symbol[22u].x); + o1 = v7.w; +} + +struct tint_symbol_1 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(3u) @interpolate(flat) v3 : vec4, @location(7u) v7 : vec4) -> tint_symbol_1 { + main_inner(v0, v1, v3, v7); + return tint_symbol_1(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/db3965ab5500a655.wgsl b/b/8b0b5899ed/shaders/db3965ab5500a655.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..807ae69e7d52e8f1f6f4d26b7934e6d73276e4d8 --- /dev/null +++ b/b/8b0b5899ed/shaders/db3965ab5500a655.wgsl @@ -0,0 +1,265 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb25_struct { + tint_symbol_1 : array, 25u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb25_struct; + +struct cb46_struct { + tint_symbol_2 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb3_struct { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v8 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = ((-(v5.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r0 = vec4(v_2.xyz, r0.w); + r0.x = dot(r0.xyz, r0.xyz); + r0.x = clamp(fma(r0.xxxx, v4.wwww, v4.zzzz).x, 0.0f, 1.0f); + let v_3 = r0; + r0 = vec4(v_3.x, ((v5.xyz.xy * vec2(0.0625f))).xy, v_3.w); + let v_4 = -(r0.yzyy); + let v_5 = bitcast>(select(vec2(), vec2(4294967295u), (r0.yz >= v_4.xy))); + r1 = vec4(v_5.xy, r1.zw); + let v_6 = fract(abs(r0.yyzy).yz); + let v_7 = r0; + r0 = vec4(v_7.x, v_6.xy, v_7.w); + let v_8 = -(r0.yyzy); + let v_9 = bitcast>(r1.xy); + let v_10 = select(v_8.yz, r0.yz, (v_9 != vec2())); + let v_11 = r0; + r0 = vec4(v_11.x, v_10.xy, v_11.w); + let v_12 = fma(r0.yz, vec2(16.0f), v0.xy); + let v_13 = r0; + r0 = vec4(v_13.x, v_12.xy, v_13.w); + r0.w = (r0.x * 3.99600005149841308594f); + r1.x = fract(r0.w); + r1.x = (r1.x * 4.0f); + r1.x = floor(r1.x); + r1.x = (r1.x * 0.25f); + r0.w = floor(r0.w); + r1.y = (r0.w * 0.25f); + let v_14 = (r0.yz * vec2(0.03125f)); + let v_15 = r0; + r0 = vec4(v_15.x, v_14.xy, v_15.w); + let v_16 = -(r0.yyyz); + let v_17 = bitcast>(select(vec2(), vec2(4294967295u), (r0.yz >= v_16.zw))); + r1 = vec4(r1.xy, v_17.xy); + let v_18 = fract(abs(r0.yyzy).yz); + let v_19 = r0; + r0 = vec4(v_19.x, v_18.xy, v_19.w); + let v_20 = -(r0.yyzy); + let v_21 = bitcast>(r1.zw); + let v_22 = select(v_20.yz, r0.yz, (v_21 != vec2())); + let v_23 = r0; + r0 = vec4(v_23.x, v_22.xy, v_23.w); + let v_24 = fma(r0.yz, vec2(0.25f), r1.xy); + let v_25 = r0; + r0 = vec4(v_25.x, v_24.xy, v_25.w); + r1 = textureSample(t9, s9, r0.yzyy.xy); + r0.y = bitcast(select(0u, 4294967295u, (0.0f < r1.x))); + r0.y = bitcast(select(0u, 4294967295u, (bitcast(r0.y) == 0i))); + v_26((bitcast(r0.y) != 0u)); + let v_27 = (v5.xyz + (-(cb2_2.tint_symbol_1[23u].xxyz)).yzw); + r0 = vec4(r0.x, v_27.xyz); + r0.z = dot(r0.yzw, r0.yzw); + r0.z = (r0.z * 28.0f); + r0.z = min(r0.z, 1.0f); + let v_28 = (v5.xyz + (-(cb2_2.tint_symbol_1[24u].xyzx)).xyz); + r1 = vec4(v_28.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = (r0.w * 28.0f); + r0.w = min(r0.w, 1.0f); + let v_29 = ((-(r0.zzzw)).zw + vec2(1.0f)); + r0 = vec4(r0.xy, v_29.xy); + r0.y = (r0.z * r0.y); + r0.z = (r0.w * r1.x); + r1 = fma(r0.yyyy, vec4(0.15999999642372131348f), v3); + r1 = fma(r0.zzzz, vec4(0.15999999642372131348f), r1); + r2 = textureSample(t0, s0, r1.xyxx.xy); + r1.x = v7.w; + r1.y = v8.w; + r3 = textureSample(t3, s3, r1.xyxx.xy); + let v_30 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + let v_31 = r0; + r0 = vec4(v_31.x, v_30.xy, v_31.w); + r0.w = dot(r0.yz, r0.yz); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = sqrt(abs(r0.wwww).w); + r1.x = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_32 = (r0.yz * r1.xx); + let v_33 = r0; + r0 = vec4(v_33.x, v_32.xy, v_33.w); + let v_34 = (r0.zzz * v8.xyz); + r3 = vec4(v_34.xyz, r3.w); + let v_35 = fma(r0.yyy, v7.xyz, r3.xyz); + r3 = vec4(v_35.xyz, r3.w); + let v_36 = fma(r0.www, v6.xyz, r3.xyz); + r0 = vec4(r0.x, v_36.xyz); + r1.x = dot(r0.yzw, r0.yzw); + r1.x = inverseSqrt(r1.x); + let v_37 = (r0.yzw * r1.xxx); + r3 = vec4(v_37.xyz, r3.w); + r4 = textureSample(t4, s4, v3.xyxx.xy); + let v_38 = (r4.xy * r4.xy); + r4 = vec4(v_38.xy, r4.zw); + r0.y = dot(r4.xyz, cb12_12.tint_symbol_4[1u].xyz); + r4.x = (r0.y * cb12_12.tint_symbol_4[0u].z); + r0.z = (r4.w * cb12_12.tint_symbol_4[0u].y); + r1.y = clamp(fma(v6.xyz.zzzz, vec4(128.0f), vec4(-127.0f)).y, 0.0f, 1.0f); + r5 = textureSample(t6, s6, r1.zwzz.xy); + r1.z = (r5.y * v1.w); + r1.w = (v4.x + (-(cb10_10.tint_symbol_5[0u].wwww)).w); + r0.x = (r0.x * r1.w); + r0.x = fma(v1.w, r0.x, cb10_10.tint_symbol_5[0u].w); + r1.w = clamp(((v1.wwww + v1.wwww)).w, 0.0f, 1.0f); + r2.w = (v4.y + -0.00999999977648258209f); + r1.w = fma(r1.w, r2.w, 0.00999999977648258209f); + r1.z = bitcast(select(0u, 4294967295u, (r1.z < r1.w))); + v_26((bitcast(r1.z) != 0u)); + let v_39 = (r0.xxx * r2.xyz); + r2 = vec4(v_39.xyz, r2.w); + let v_40 = (r2.xyz * v2.xyz); + r2 = vec4(v_40.xyz, r2.w); + let v_41 = (v1.xy * cb2_2.tint_symbol_1[15u].zy); + let v_42 = r5; + r5 = vec4(v_42.x, v_41.xy, v_42.w); + let v_43 = fma(r3.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_43.xyz, o1.w); + r0.x = (cb12_12.tint_symbol_4[2u].x + -0.20000000298023223877f); + r0.x = clamp(((r0.xxxx * vec4(10.0f))).x, 0.0f, 1.0f); + o1.w = (r0.x * r1.y); + r4.y = (r0.z * 0.001953125f); + r5.x = fma(v1.x, cb2_2.tint_symbol_1[15u].z, cb3_3.tint_symbol_2[45u].w); + let v_44 = (r5.xz * vec2(0.5f)); + let v_45 = r0; + r0 = vec4(v_44.x, v_45.y, v_44.y, v_45.w); + let v_46 = sqrt(r0.xz); + o3 = vec4(v_46.xy, o3.zw); + r0.x = fma(r0.w, r1.x, -0.34999999403953552246f); + r0.x = clamp(((r0.xxxx * vec4(1.53846156597137451172f))).x, 0.0f, 1.0f); + r0.x = (r0.x * cb5_5.tint_symbol_3[3u].z); + r0.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + r0.x = (r0.z * r0.x); + r0.x = (r5.y * r0.x); + r0.z = fma((-(r4.xxxx)).z, 0.5f, 1.0f); + r0.z = (r0.z * r0.x); + r0.w = ((-(cb12_12.tint_symbol_4[2u].xxxx)).w + 1.0f); + r0.z = (r0.w * r0.z); + r0.x = (r0.x * cb12_12.tint_symbol_4[2u].x); + r0.z = fma(r0.z, -0.5f, 1.0f); + let v_47 = (r0.zzz * r2.xyz); + o0 = vec4(v_47.xyz, o0.w); + r0.y = clamp(fma(r0.yyyy, cb12_12.tint_symbol_4[0u].zzzz, vec4(0.40000000596046447754f)).y, 0.0f, 1.0f); + let v_48 = (r0.yy * vec2(0.5f, 0.48828125f)); + r1 = vec4(v_48.xy, r1.zw); + r4.z = cb12_12.tint_symbol_4[0u].x; + r1.z = 0.97000002861022949219f; + let v_49 = -(r4.xxyz); + let v_50 = (r1.xyz + v_49.yzw); + r0 = vec4(r0.x, v_50.xyz); + let v_51 = max(r0.yzw, vec3()); + r0 = vec4(r0.x, v_51.xyz); + let v_52 = fma(r0.yzw, r0.xxx, r4.xyz); + r0 = vec4(v_52.xyz, r0.w); + let v_53 = sqrt(r0.xy); + o2 = vec4(v_53.xy, o2.zw); + o0.w = cb2_2.tint_symbol_1[15u].x; + o2.z = r0.z; + o2.w = 1.0f; + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +fn v_26(v_54 : bool) { + if (v_54) { + discard; + return; + } +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_55 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @location(8u) v8 : vec4) -> tint_symbol_6 { + main_inner(v_55, v1, v2, v3, v4, v5, v6, v7, v8); + return tint_symbol_6(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/db46e8691a1438b2.wgsl b/b/8b0b5899ed/shaders/db46e8691a1438b2.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..330ccfa98af732b8ffdb28a8bf31e78a1676b532 --- /dev/null +++ b/b/8b0b5899ed/shaders/db46e8691a1438b2.wgsl @@ -0,0 +1,505 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +struct cb12_struct { + tint_symbol : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb1_struct; + +struct cb15_struct { + tint_symbol_3 : array, 15u>, +} + +@group(0u) @binding(11u) var cb11_11 : cb15_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(0u) @binding(8u) var cb8_8 : cb2_struct; + +struct cb15_struct_1 { + tint_symbol_5 : array, 15u>, +} + +@group(0u) @binding(9u) var cb9_9 : cb15_struct_1; + +struct cb5_struct { + tint_symbol_6 : array, 5u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb5_struct; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(19u) var s3 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +@group(0u) @binding(35u) var t3 : texture_3d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +fn main_inner(v0 : vec3, v1 : vec3, v2 : vec4, v3 : vec4, v4 : vec2, v5 : vec4) { + let v = (v1.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v.xyz, r0.w); + let v_1 = fma(v1.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v1.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = (v5.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = fma(v5.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_4.xyz, r1.w); + let v_5 = fma(v5.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = (r0.yzx * r1.zxy); + r2 = vec4(v_6.xyz, r2.w); + let v_7 = -(r2.xyzx); + let v_8 = fma(r1.yzx, r0.zxy, v_7.xyz); + r2 = vec4(v_8.xyz, r2.w); + o5 = ((r2.xyz * v5.www)).xyzx; + r0.w = dot(cb11_11.tint_symbol_3[5u].xyz, v0); + r0.w = clamp(((r0.wwww + cb11_11.tint_symbol_3[5u].wwww)).w, 0.0f, 1.0f); + r1.w = bitcast(select(0u, 4294967295u, (0.0f < r0.w))); + if ((bitcast(r1.w) != 0u)) { + r1.w = clamp(((cb11_11.tint_symbol_3[4u].zzzz * cb12_12.tint_symbol_6[2u].zzzz)).w, 0.0f, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.x = (cb2_2.tint_symbol_1[16u].x * cb11_11.tint_symbol_3[1u].w); + r2.y = (cb2_2.tint_symbol_1[16u].x * cb11_11.tint_symbol_3[2u].w); + let v_9 = (r2.xy + v2.yy); + r2 = vec4(v_9.xy, r2.zw); + let v_10 = (r2.xy + cb11_11.tint_symbol_3[3u].ww); + r2 = vec4(v_10.xy, r2.zw); + let v_11 = fract(r2.xy); + r2 = vec4(v_11.xy, r2.zw); + let v_12 = (r2.xy + vec2(-0.5f)); + r2 = vec4(v_12.xy, r2.zw); + let v_13 = fma((-(abs(r2.xyxx))).xy, vec2(2.0f), vec2(1.0f)); + r2 = vec4(v_13.xy, r2.zw); + let v_14 = (r2.xy * r2.xy); + r2 = vec4(r2.xy, v_14.xy); + let v_15 = fma((-(r2.xyxx)).xy, vec2(2.0f), vec2(3.0f)); + r2 = vec4(v_15.xy, r2.zw); + let v_16 = (r2.xy * r2.zw); + r2 = vec4(v_16.xy, r2.zw); + let v_17 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_17.xy, r2.zw); + let v_18 = ((-(r2.yyyx)).zw + vec2(1.0f)); + r2 = vec4(r2.xy, v_18.xy); + r3.x = (r2.z * r2.w); + let v_19 = (r2.zw * r2.xy); + r2 = vec4(r2.xy, v_19.xy); + r2.x = (r2.y * r2.x); + let v_20 = (r2.zzz * cb11_11.tint_symbol_3[1u].xyz); + r3 = vec4(r3.x, v_20.xyz); + let v_21 = fma(r3.xxx, cb11_11.tint_symbol_3[0u].xyz, r3.yzw); + r3 = vec4(v_21.xyz, r3.w); + let v_22 = fma(r2.www, cb11_11.tint_symbol_3[2u].xyz, r3.xyz); + r2 = vec4(r2.x, v_22.xyz); + let v_23 = fma(r2.xxx, cb11_11.tint_symbol_3[3u].xyz, r2.yzw); + r2 = vec4(v_23.xyz, r2.w); + r2.w = ((-(cb11_11.tint_symbol_3[11u].zzzz)).w + 1.0f); + let v_24 = (r2.xyz * cb11_11.tint_symbol_3[11u].zzz); + r2 = vec4(v_24.xyz, r2.w); + let v_25 = fma(r2.www, cb11_11.tint_symbol_3[0u].xyz, r2.xyz); + r2 = vec4(v_25.xyz, r2.w); + let v_26 = fma(cb11_11.tint_symbol_3[8u].xyz, cb2_2.tint_symbol_1[16u].xxx, v2.yyy); + r3 = vec4(v_26.xyz, r3.w); + let v_27 = (r3.xyz + cb11_11.tint_symbol_3[3u].www); + r3 = vec4(v_27.xyz, r3.w); + let v_28 = fract(r3.xyz); + r3 = vec4(v_28.xyz, r3.w); + let v_29 = (r3.xyz + vec3(-0.5f)); + r3 = vec4(v_29.xyz, r3.w); + let v_30 = fma((-(abs(r3.xyzx))).xyz, vec3(2.0f), vec3(1.0f)); + r3 = vec4(v_30.xyz, r3.w); + let v_31 = (r3.xyz * r3.xyz); + r4 = vec4(v_31.xyz, r4.w); + let v_32 = fma((-(r3.xyzx)).xyz, vec3(2.0f), vec3(3.0f)); + r3 = vec4(v_32.xyz, r3.w); + let v_33 = (r3.xyz * r4.xyz); + r3 = vec4(v_33.xyz, r3.w); + r2.w = (r3.x + r3.x); + r3.w = bitcast(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_3[6u].w))); + if ((bitcast(r3.w) != 0u)) { + let v_34 = fma(r3.xyz, vec3(2.0f), vec3(-1.0f)); + r3 = vec4(v_34.xyz, r3.w); + let v_35 = fma(r3.xyz, cb11_11.tint_symbol_3[8u].www, v0); + r3 = vec4(v_35.xyz, r3.w); + let v_36 = -(cb11_11.tint_symbol_3[6u].xyzx); + let v_37 = (r3.xyz + v_36.xyz); + r3 = vec4(v_37.xyz, r3.w); + let v_38 = (r3.xyz * cb11_11.tint_symbol_3[7u].xyz); + r3 = vec4(v_38.xyz, r3.w); + r3 = textureSampleLevel(t3, s3, r3.xyzx.xyz, 0.0f); + } else { + r3 = vec4(vec3(), r3.w); + } + r3.w = ((-(cb11_11.tint_symbol_3[9u].xxxx)).w + 1.0f); + r2.w = (r2.w * cb11_11.tint_symbol_3[9u].x); + r2.w = fma(r2.w, 0.5f, r3.w); + let v_39 = (r3.xyz * r2.www); + r3 = vec4(v_39.xyz, r3.w); + let v_40 = (r3.xyz * cb11_11.tint_symbol_3[11u].yyy); + r3 = vec4(v_40.xyz, r3.w); + let v_41 = fma(cb11_11.tint_symbol_3[11u].xxx, r2.xyz, r3.xyz); + r2 = vec4(v_41.xyz, r2.w); + r2.w = max(v2.z, v2.x); + let v_42 = (r2.xyz * r2.www); + r2 = vec4(v_42.xyz, r2.w); + let v_43 = (r1.www * r2.xyz); + r2 = vec4(v_43.xyz, r2.w); + r3.x = dot(cb1_1.tint_symbol[0u].xyz, r2.xyz); + r3.y = dot(cb1_1.tint_symbol[1u].xyz, r2.xyz); + r3.z = dot(cb1_1.tint_symbol[2u].xyz, r2.xyz); + let v_44 = (r3.xyz * cb11_11.tint_symbol_3[10u].yyy); + r2 = vec4(v_44.xyz, r2.w); + r2.w = dot(v0, v0); + r2.w = sqrt(r2.w); + let v_45 = (abs(r2.xyzx).xyz + vec3(0.00100000004749745131f, 0.0f, 0.0f)); + r3 = vec4(v_45.xyz, r3.w); + r3.x = dot(r3.xyz, r3.xyz); + r3.x = sqrt(r3.x); + let v_46 = (r1.ww * cb11_11.tint_symbol_3[4u].xy); + let v_47 = r3; + r3 = vec4(v_47.x, v_46.xy, v_47.w); + r1.w = fma((-(cb11_11.tint_symbol_3[4u].xxxx)).w, r1.w, r3.x); + r1.w = max(r1.w, 0.0f); + r1.w = (r1.w / r3.z); + r1.w = (r1.w * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = fma(r3.z, r1.w, r3.y); + r1.w = (r1.w / r3.x); + r3.x = bitcast(select(0u, 4294967295u, (r3.y >= r3.x))); + r3.x = bitcast((bitcast(r3.x) & 1065353216u)); + r3.y = ((-(r1.wwww)).y + 1.0f); + r1.w = fma(r3.y, r3.x, r1.w); + let v_48 = fma(r2.xyz, r1.www, v0); + r2 = vec4(v_48.xyz, r2.w); + r1.w = dot(r2.xyz, r2.xyz); + r1.w = sqrt(r1.w); + r1.w = (r2.w / r1.w); + let v_49 = (r1.www * r2.xyz); + r2 = vec4(v_49.xyz, r2.w); + } else { + r2 = vec4(v0.xyz, r2.w); + } + r1.w = bitcast(select(0u, 4294967295u, (r0.w < 1.0f))); + let v_50 = (v2.xxz * cb12_12.tint_symbol_6[2u].xxy); + r3 = vec4(v_50.xyz, r3.w); + let v_51 = (r3.xyz * cb9_9.tint_symbol_5[13u].xxy); + r3 = vec4(v_51.xyz, r3.w); + r2.w = (v2.y + cb9_9.tint_symbol_5[0u].w); + r2.w = (abs(r2.wwww).w * 6.28318500518798828125f); + let v_52 = (cb9_9.tint_symbol_5[13u].zzw * cb12_12.tint_symbol_6[2u].zzw); + r4 = vec4(v_52.xyz, r4.w); + let v_53 = fma(cb2_2.tint_symbol_1[16u].xxx, r4.xyz, r2.www); + r4 = vec4(v_53.xyz, r4.w); + let v_54 = sin(r4.xyzx.xyz); + r4 = vec4(v_54.xyz, r4.w); + let v_55 = fma(r4.xyz, r3.xyz, v0); + r3 = vec4(v_55.xyz, r3.w); + let v_56 = bitcast>(r1.www); + let v_57 = select(v0, r3.xyz, (v_56 != vec3())); + r3 = vec4(v_57.xyz, r3.w); + r1.w = ((-(r0.wwww)).w + 1.0f); + let v_58 = (r0.www * r2.xyz); + r2 = vec4(v_58.xyz, r2.w); + let v_59 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_59.xyz, r2.w); + let v_60 = (cb1_1.tint_symbol[0u].xyz * cb9_9.tint_symbol_5[14u].zzz); + r3 = vec4(v_60.xyz, r3.w); + let v_61 = (cb1_1.tint_symbol[1u].xyz * cb9_9.tint_symbol_5[14u].zzz); + r4 = vec4(v_61.xyz, r4.w); + let v_62 = (cb1_1.tint_symbol[2u].xyz * cb9_9.tint_symbol_5[14u].www); + r5 = vec4(v_62.xyz, r5.w); + let v_63 = (r2.xyz * cb9_9.tint_symbol_5[14u].xxy); + r6 = vec4(v_63.xyz, r6.w); + r6.w = 1.0f; + r7.x = r3.x; + r7.y = r4.x; + r7.z = r5.x; + r7.w = cb1_1.tint_symbol[3u].x; + r8.x = dot(r6, r7); + r9.x = r3.y; + r9.y = r4.y; + r9.z = r5.y; + r9.w = cb1_1.tint_symbol[3u].y; + r8.y = dot(r6, r9); + r10.x = r3.z; + r10.y = r4.z; + r10.z = r5.z; + r10.w = cb1_1.tint_symbol[3u].z; + r8.z = dot(r6, r10); + let v_64 = -(cb9_9.tint_symbol_5[0u].xyzx); + let v_65 = (r8.xyz + v_64.xyz); + r6 = vec4(v_65.xyz, r6.w); + r0.w = dot(r6.xyz, r6.xyz); + r1.w = ((-(r0.wwww)).w + 0.5625f); + r1.w = (r1.w * 1.77777779102325439453f); + r1.w = max(r1.w, 0.0f); + r0.w = inverseSqrt(r0.w); + let v_66 = (r0.ww * r6.xy); + r6 = vec4(v_66.xy, r6.zw); + let v_67 = (r1.ww * r6.xy); + r6 = vec4(v_67.xy, r6.zw); + let v_68 = fma(r6.xy, v2.xx, r8.xy); + r8 = vec4(v_68.xy, r8.zw); + let v_69 = -(cb1_1.tint_symbol[3u].xyzx); + let v_70 = (r8.xyz + v_69.xyz); + r6 = vec4(v_70.xyz, r6.w); + let v_71 = (r6.xyz * cb9_9.tint_symbol_5[14u].zzw); + r6 = vec4(v_71.xyz, r6.w); + r8.x = dot(r6.xyz, r3.xyz); + r8.y = dot(r6.xyz, r4.xyz); + r8.z = dot(r6.xyz, r5.xyz); + let v_72 = bitcast>(cb8_8.tint_symbol_4[0u].xxx); + let v_73 = r8.xyz; + let v_74 = select(r2.xyz, v_73, (v_72 != vec3())); + r2 = vec4(v_74.xyz, r2.w); + if ((bitcast(cb8_8.tint_symbol_4[0u].y) != 0u)) { + let v_75 = (r2.xyz * cb9_9.tint_symbol_5[14u].xxy); + r6 = vec4(v_75.xyz, r6.w); + r6.w = 1.0f; + r7.x = dot(r6, r7); + r7.y = dot(r6, r9); + r0.w = dot(r6, r10); + let v_76 = -(cb9_9.tint_symbol_5[1u].xyxx); + let v_77 = (r7.xy + v_76.xy); + r6 = vec4(v_77.xy, r6.zw); + r1.w = dot(cb9_9.tint_symbol_5[2u].xy, r6.xy); + r1.w = clamp(((r1.wwww * cb9_9.tint_symbol_5[2u].wwww)).w, 0.0f, 1.0f); + let v_78 = fma(r1.ww, cb9_9.tint_symbol_5[2u].xy, cb9_9.tint_symbol_5[1u].xy); + r6 = vec4(v_78.xy, r6.zw); + let v_79 = ((-(r6.xyxx)).xy + r7.xy); + r6 = vec4(v_79.xy, r6.zw); + r1.w = dot(r6.xy, r6.xy); + r2.w = ((-(r1.wwww)).w + cb9_9.tint_symbol_5[3u].y); + r2.w = clamp(((r2.wwww * cb9_9.tint_symbol_5[3u].zzzz)).w, 0.0f, 1.0f); + r3.w = (r2.w * cb9_9.tint_symbol_5[3u].x); + r4.w = inverseSqrt(r1.w); + let v_80 = (r4.ww * r6.xy); + r6 = vec4(v_80.xy, r6.zw); + let v_81 = (r3.ww * r6.xy); + r6 = vec4(v_81.xy, r6.zw); + let v_82 = fma(r6.xy, v2.xx, r7.xy); + r6 = vec4(v_82.xy, r6.zw); + r3.w = ((-(r0.wwww)).w + cb9_9.tint_symbol_5[3u].w); + r0.w = fma(r2.w, r3.w, r0.w); + r2.w = (cb9_9.tint_symbol_5[3u].x * 0.5f); + r2.w = (r2.w * r2.w); + r1.w = bitcast(select(0u, 4294967295u, (r1.w < r2.w))); + r2.w = (cb9_9.tint_symbol_5[3u].w + -0.25f); + let v_83 = bitcast(r1.w); + let v_84 = r2.w; + r6.z = select(r0.w, v_84, (v_83 != 0u)); + if ((bitcast(cb8_8.tint_symbol_4[0u].z) != 0u)) { + let v_85 = -(cb9_9.tint_symbol_5[4u].xyxx); + let v_86 = (r6.xy + v_85.xy); + r7 = vec4(v_86.xy, r7.zw); + r0.w = dot(cb9_9.tint_symbol_5[5u].xy, r7.xy); + r0.w = clamp(((r0.wwww * cb9_9.tint_symbol_5[5u].wwww)).w, 0.0f, 1.0f); + let v_87 = fma(r0.ww, cb9_9.tint_symbol_5[5u].xy, cb9_9.tint_symbol_5[4u].xy); + r7 = vec4(v_87.xy, r7.zw); + let v_88 = -(r7.xyxx); + let v_89 = (r6.xy + v_88.xy); + r7 = vec4(v_89.xy, r7.zw); + r0.w = dot(r7.xy, r7.xy); + r1.w = ((-(r0.wwww)).w + cb9_9.tint_symbol_5[6u].y); + r1.w = clamp(((r1.wwww * cb9_9.tint_symbol_5[6u].zzzz)).w, 0.0f, 1.0f); + r2.w = (r1.w * cb9_9.tint_symbol_5[6u].x); + r3.w = inverseSqrt(r0.w); + let v_90 = (r3.ww * r7.xy); + r7 = vec4(v_90.xy, r7.zw); + let v_91 = (r2.ww * r7.xy); + r7 = vec4(v_91.xy, r7.zw); + let v_92 = fma(r7.xy, v2.xx, r6.xy); + r6 = vec4(v_92.xy, r6.zw); + r2.w = ((-(r6.zzzz)).w + cb9_9.tint_symbol_5[6u].w); + r1.w = fma(r1.w, r2.w, r6.z); + r2.w = (cb9_9.tint_symbol_5[6u].x * 0.5f); + r2.w = (r2.w * r2.w); + r0.w = bitcast(select(0u, 4294967295u, (r0.w < r2.w))); + r2.w = (cb9_9.tint_symbol_5[6u].w + -0.25f); + let v_93 = bitcast(r0.w); + let v_94 = r2.w; + r6.z = select(r1.w, v_94, (v_93 != 0u)); + } + if ((bitcast(cb8_8.tint_symbol_4[0u].w) != 0u)) { + let v_95 = -(cb9_9.tint_symbol_5[7u].xyxx); + let v_96 = (r6.xy + v_95.xy); + r7 = vec4(v_96.xy, r7.zw); + r0.w = dot(cb9_9.tint_symbol_5[8u].xy, r7.xy); + r0.w = clamp(((r0.wwww * cb9_9.tint_symbol_5[8u].wwww)).w, 0.0f, 1.0f); + let v_97 = fma(r0.ww, cb9_9.tint_symbol_5[8u].xy, cb9_9.tint_symbol_5[7u].xy); + r7 = vec4(v_97.xy, r7.zw); + let v_98 = -(r7.xyxx); + let v_99 = (r6.xy + v_98.xy); + r7 = vec4(v_99.xy, r7.zw); + r0.w = dot(r7.xy, r7.xy); + r1.w = ((-(r0.wwww)).w + cb9_9.tint_symbol_5[9u].y); + r1.w = clamp(((r1.wwww * cb9_9.tint_symbol_5[9u].zzzz)).w, 0.0f, 1.0f); + r2.w = (r1.w * cb9_9.tint_symbol_5[9u].x); + r3.w = inverseSqrt(r0.w); + let v_100 = (r3.ww * r7.xy); + r7 = vec4(v_100.xy, r7.zw); + let v_101 = (r2.ww * r7.xy); + r7 = vec4(v_101.xy, r7.zw); + let v_102 = fma(r7.xy, v2.xx, r6.xy); + r6 = vec4(v_102.xy, r6.zw); + r2.w = ((-(r6.zzzz)).w + cb9_9.tint_symbol_5[9u].w); + r1.w = fma(r1.w, r2.w, r6.z); + r2.w = (cb9_9.tint_symbol_5[9u].x * 0.5f); + r2.w = (r2.w * r2.w); + r0.w = bitcast(select(0u, 4294967295u, (r0.w < r2.w))); + r2.w = (cb9_9.tint_symbol_5[9u].w + -0.25f); + let v_103 = bitcast(r0.w); + let v_104 = r2.w; + r6.z = select(r1.w, v_104, (v_103 != 0u)); + } + if ((bitcast(cb8_8.tint_symbol_4[1u].x) != 0u)) { + let v_105 = -(cb9_9.tint_symbol_5[10u].xyxx); + let v_106 = (r6.xy + v_105.xy); + r7 = vec4(v_106.xy, r7.zw); + r0.w = dot(cb9_9.tint_symbol_5[11u].xy, r7.xy); + r0.w = clamp(((r0.wwww * cb9_9.tint_symbol_5[11u].wwww)).w, 0.0f, 1.0f); + let v_107 = fma(r0.ww, cb9_9.tint_symbol_5[11u].xy, cb9_9.tint_symbol_5[10u].xy); + r7 = vec4(v_107.xy, r7.zw); + let v_108 = -(r7.xyxx); + let v_109 = (r6.xy + v_108.xy); + r7 = vec4(v_109.xy, r7.zw); + r0.w = dot(r7.xy, r7.xy); + r1.w = ((-(r0.wwww)).w + cb9_9.tint_symbol_5[12u].y); + r1.w = clamp(((r1.wwww * cb9_9.tint_symbol_5[12u].zzzz)).w, 0.0f, 1.0f); + r2.w = (r1.w * cb9_9.tint_symbol_5[12u].x); + r3.w = inverseSqrt(r0.w); + let v_110 = (r3.ww * r7.xy); + r7 = vec4(v_110.xy, r7.zw); + let v_111 = (r2.ww * r7.xy); + r7 = vec4(v_111.xy, r7.zw); + let v_112 = fma(r7.xy, v2.xx, r6.xy); + r6 = vec4(v_112.xy, r6.zw); + r2.w = ((-(r6.zzzz)).w + cb9_9.tint_symbol_5[12u].w); + r1.w = fma(r1.w, r2.w, r6.z); + r2.w = (cb9_9.tint_symbol_5[12u].x * 0.5f); + r2.w = (r2.w * r2.w); + r0.w = bitcast(select(0u, 4294967295u, (r0.w < r2.w))); + r2.w = (cb9_9.tint_symbol_5[12u].w + -0.25f); + let v_113 = bitcast(r0.w); + let v_114 = r2.w; + r6.z = select(r1.w, v_114, (v_113 != 0u)); + } + let v_115 = (r6.xyz + v_69.xyz); + r6 = vec4(v_115.xyz, r6.w); + let v_116 = (r6.xyz * cb9_9.tint_symbol_5[14u].zzw); + r6 = vec4(v_116.xyz, r6.w); + r2.x = dot(r6.xyz, r3.xyz); + r2.y = dot(r6.xyz, r4.xyz); + r2.z = dot(r6.xyz, r5.xyz); + } + r3 = (r2.yyyy * cb1_1.tint_symbol[9u]); + r3 = fma(r2.xxxx, cb1_1.tint_symbol[8u], r3); + r2 = fma(r2.zzzz, cb1_1.tint_symbol[10u], r3); + o0 = (r2 + cb1_1.tint_symbol[11u]); + r2.x = v3.z; + r2.y = cb13_13.tint_symbol_2[0u].x; + o1 = textureSampleLevel(t2, s2, r2.xyxx.xy, 0.0f); + let v_117 = (v2.xyz * cb11_11.tint_symbol_3[12u].xyz); + r2 = vec4(v_117.xyz, r2.w); + r0.w = max(v2.z, v2.x); + r1.w = fma((-(cb11_11.tint_symbol_3[4u].zzzz)).w, cb12_12.tint_symbol_6[2u].z, 1.0f); + r0.w = fma((-(r0.wwww)).w, r1.w, 1.0f); + let v_118 = -(cb11_11.tint_symbol_3[13u].zzzz); + r0.w = fma(r0.w, cb11_11.tint_symbol_3[13u].x, v_118.w); + r1.w = (v_118.w + 1.0f); + r0.w = clamp(((r0.wwww / r1.wwww)).w, 0.0f, 1.0f); + r1.w = ((-(r0.wwww)).w + 1.0f); + let v_119 = fma(r1.www, r2.xyz, r0.www); + r2 = vec4(v_119.xyz, r2.w); + r0.w = ((-(cb11_11.tint_symbol_3[14u].wwww)).w + 1.0f); + let v_120 = (cb11_11.tint_symbol_3[14u].www * cb11_11.tint_symbol_3[14u].xyz); + r3 = vec4(v_120.xyz, r3.w); + let v_121 = fma(r0.www, r2.xyz, r3.xyz); + o6 = vec4(v_121.xyz, o6.w); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_3[12u].w))); + r1.w = bitcast(select(0u, 4294967295u, (cb11_11.tint_symbol_3[12u].w < 0.0f))); + let v_122 = -(bitcast>(r0.wwww)); + r0.w = bitcast((bitcast(r1.w) + v_122.w)); + o6.w = f32(bitcast(r0.w)); + o2 = vec4(v4.xy, o2.zw); + o2.z = v2.w; + o2.w = cb12_12.tint_symbol_6[4u].y; + o3 = r0.xyz.xyzx; + o4 = r1.xyz.xyzx; +} + +struct tint_symbol_7 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec3, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec2, @location(5u) v5 : vec4) -> tint_symbol_7 { + main_inner(v0, v1, v2, v3, v4, v5); + return tint_symbol_7(o0, o1, o2, o3, o4, o5, o6); +} diff --git a/b/8b0b5899ed/shaders/db6e25538af37ccb.consts.json b/b/8b0b5899ed/shaders/db6e25538af37ccb.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/db6e25538af37ccb.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/db6e25538af37ccb.wgsl b/b/8b0b5899ed/shaders/db6e25538af37ccb.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..5f60bedcd0c8fae478409536ddadbfc1f5d3c4f0 --- /dev/null +++ b/b/8b0b5899ed/shaders/db6e25538af37ccb.wgsl @@ -0,0 +1,648 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + let v_3 = (v2.xy * cb11_11.tint_symbol_5[0u].zw); + r1 = vec4(v_3.xy, r1.zw); + r2 = textureSample(t3, s3, r1.xyxx.xy); + let v_4 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(r1.xy, v_4.xy); + let v_5 = (r1.xy * vec2(3.1700000762939453125f)); + r1 = vec4(v_5.xy, r1.zw); + r2 = textureSample(t3, s3, r1.xyxx.xy); + let v_6 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_6.xy, r1.zw); + let v_7 = (r1.xy * vec2(0.5f)); + r1 = vec4(v_7.xy, r1.zw); + let v_8 = fma(r1.zw, vec2(0.5f), r1.xy); + r1 = vec4(v_8.xy, r1.zw); + r1.z = fma((-(r1.xxxx)).z, cb11_11.tint_symbol_5[0u].x, 1.0f); + r0 = (r0 * r1.zzzz); + r2 = textureSample(t5, s5, v2.xy.xyxx.xy); + let v_9 = fma(r1.xy, cb11_11.tint_symbol_5[0u].yy, r2.xy); + r1 = vec4(v_9.xy, r1.zw); + let v_10 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_10.xy, r1.zw); + r1.w = dot(r1.xy, r1.xy); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = sqrt(abs(r1.wwww).w); + r2.x = max(cb12_12.tint_symbol_4[1u].x, 0.00100000004749745131f); + let v_11 = (r1.xy * r2.xx); + r1 = vec4(v_11.xy, r1.zw); + let v_12 = (r1.yyy * v5.xyz); + r2 = vec4(v_12.xyz, r2.w); + let v_13 = fma(r1.xxx, v4.xyz, r2.xyz); + r2 = vec4(v_13.xyz, r2.w); + let v_14 = fma(r1.www, v3.xyz, r2.xyz); + r1 = vec4(v_14.xy, r1.z, v_14.z); + r2.x = dot(r1.xyw, r1.xyw); + r2.x = inverseSqrt(r2.x); + let v_15 = (r1.xyw * r2.xxx); + r2 = vec4(r2.x, v_15.xyz); + r1.x = clamp(((r1.zzzz * cb12_12.tint_symbol_4[0u].wwww)).x, 0.0f, 1.0f); + let v_16 = (r0.xyz * v1.xyz); + r0 = vec4(v_16.xyz, r0.w); + r0.w = (r0.w * v0.w); + let v_17 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + let v_18 = r1; + r1 = vec4(v_18.x, v_17.xy, v_18.w); + let v_19 = (r0.xyz * r0.xyz); + r0 = vec4(v_19.xyz, r0.w); + let v_20 = ((-(v6.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_20.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r3.w = inverseSqrt(r3.w); + let v_21 = (r3.www * r3.xyz); + r4 = vec4(v_21.xyz, r4.w); + let v_22 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_23 = fma(r3.xyz, r3.www, v_22.xyz); + r5 = vec4(v_23.xyz, r5.w); + r3.w = dot(r5.xyz, r5.xyz); + r3.w = inverseSqrt(r3.w); + let v_24 = (r3.www * r5.xyz); + r5 = vec4(v_24.xyz, r5.w); + let v_25 = (r1.yz * r1.yz); + let v_26 = r1; + r1 = vec4(v_26.x, v_25.xy, v_26.w); + r3.w = (cb12_12.tint_symbol_4[0u].z + -500.0f); + r3.w = max(r3.w, 0.0f); + r4.w = ((-(r3.wwww)).w + cb12_12.tint_symbol_4[0u].z); + r3.w = (r3.w * 558.0f); + r3.w = fma(r4.w, 3.0f, r3.w); + r3.x = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_27 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_27.xyz, r6.w); + let v_28 = (r6.yyy * cb6_6.tint_symbol_6[1u].xyz); + r7 = vec4(v_28.xyz, r7.w); + let v_29 = fma(r6.xxx, cb6_6.tint_symbol_6[0u].xyz, r7.xyz); + r7 = vec4(v_29.xyz, r7.w); + let v_30 = fma(r6.zzz, cb6_6.tint_symbol_6[2u].xyz, r7.xyz); + r7 = vec4(v_30.xyz, r7.w); + let v_31 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r8 = vec4(v_31.xyz, r8.w); + let v_32 = &(x0[0u]); + let v_33 = r8; + *(v_32) = vec4(v_33.xyz, (*(v_32)).w); + let v_34 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r9 = vec4(v_34.xyz, r9.w); + let v_35 = &(x0[1u]); + let v_36 = r9; + *(v_35) = vec4(v_36.xyz, (*(v_35)).w); + let v_37 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r10 = vec4(v_37.xyz, r10.w); + let v_38 = &(x0[2u]); + let v_39 = r10; + *(v_38) = vec4(v_39.xyz, (*(v_38)).w); + let v_40 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r7 = vec4(v_40.xyz, r7.w); + let v_41 = &(x0[3u]); + let v_42 = r7; + *(v_41) = vec4(v_42.xyz, (*(v_41)).w); + let v_43 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_44 = r11; + r11 = vec4(v_44.x, v_43.x, v_44.z, v_43.y); + r3.y = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).y, 1.5f, 1.0f); + r3.y = (r3.y * 0.5f); + let v_45 = abs(r10.yyyy); + r3.z = max(v_45.z, abs(r10.xxxx).z); + r3.z = bitcast(select(0u, 4294967295u, (r3.z < r3.y))); + let v_46 = (bitcast(r3.z) != 0u); + let v_47 = bitcast(v.tint_symbol_7[0i].x); + r3.z = select(bitcast(v.tint_symbol_7[1i].x), v_47, v_46); + let v_48 = abs(r9.yyyy); + r4.w = max(v_48.w, abs(r9.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.y))); + let v_49 = bitcast(r4.w); + r3.z = select(r3.z, bitcast(v.tint_symbol_7[2i].x), (v_49 != 0u)); + let v_50 = abs(r8.yyyy); + r4.w = max(v_50.w, abs(r8.xxxx).w); + r3.y = bitcast(select(0u, 4294967295u, (r4.w < r3.y))); + let v_51 = bitcast(r3.y); + r3.y = select(r3.z, 0.0f, (v_51 != 0u)); + let v_52 = x0[bitcast(r3.y)]; + r8 = vec4(v_52.xyz, r8.w); + r3.y = f32(bitcast(r3.y)); + r3.z = (r3.y + 0.5f); + r3.z = (r3.z * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.yyyy))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r3.y = dot(r9, cb6_6.tint_symbol_6[12u]); + r4.w = dot(r9, cb6_6.tint_symbol_6[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r3.z); + r3.z = bitcast(select(0u, 4294967295u, !((r3.y == 0.0f)))); + r3.y = ((-(r3.yyyy)).y + r8.z); + let v_53 = dpdx(r9.xyy); + r10 = vec4(v_53.xy, r10.z, v_53.z); + r10.z = dpdx(r3.y); + let v_54 = dpdy(r9.yxy); + r12 = vec4(v_54.xyz, r12.w); + r12.w = dpdy(r3.y); + let v_55 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_55.xy); + let v_56 = -(r7.zwzz); + let v_57 = fma(r10.xz, r12.xz, v_56.xy); + r13 = vec4(v_57.xy, r13.zw); + r5.w = (1.0f / r13.x); + r6.w = (r10.z * r12.y); + let v_58 = -(r6.wwww); + r13.z = fma(r10.x, r12.w, v_58.z); + let v_59 = (r5.ww * r13.yz); + r7 = vec4(r7.xy, v_59.xy); + let v_60 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_60.xy); + let v_61 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_61.xy); + r3.y = fma((-(r4.wwww)).y, r7.z, r3.y); + r3.y = fma((-(r4.wwww)).y, r7.w, r3.y); + let v_62 = bitcast(r3.z); + let v_63 = r3.y; + r11.z = select(r8.z, v_63, (v_62 != 0u)); + r9.z = 0.0f; + let v_64 = (r9.xyz + r11.ywz); + r8 = vec4(v_64.xyz, r8.w); + let v_65 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_65.xy, r11.zw); + let v_66 = (r9.xyz + r11.xyz); + r10 = vec4(v_66.xyz, r10.w); + let v_67 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_67.xy, r11.zw); + let v_68 = (r9.xyz + r11.xyz); + r12 = vec4(v_68.xyz, r12.w); + let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_69.xy, r11.zw); + let v_70 = (r9.xyz + r11.xyz); + r13 = vec4(v_70.xyz, r13.w); + let v_71 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_71.xy, r11.zw); + let v_72 = (r9.xyz + r11.xyz); + r14 = vec4(v_72.xyz, r14.w); + let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_73.xy, r11.zw); + let v_74 = (r9.xyz + r11.xyz); + r15 = vec4(v_74.xyz, r15.w); + let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_75.xy, r11.zw); + let v_76 = (r9.xyz + r11.xyz); + r16 = vec4(v_76.xyz, r16.w); + let v_77 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_77.xy, r11.zw); + let v_78 = (r9.xyz + r11.xyz); + r17 = vec4(v_78.xyz, r17.w); + let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_79.xy, r11.zw); + let v_80 = (r9.xyz + r11.xyz); + r18 = vec4(v_80.xyz, r18.w); + let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_81.xy, r11.zw); + let v_82 = (r9.xyz + r11.xyz); + r19 = vec4(v_82.xyz, r19.w); + let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_83.xy, r11.zw); + let v_84 = (r9.xyz + r11.xyz); + r20 = vec4(v_84.xyz, r20.w); + let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_85.xy, r11.zw); + let v_86 = (r9.xyz + r11.xyz); + r21 = vec4(v_86.xyz, r21.w); + let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_87.xy, r11.zw); + let v_88 = (r9.xyz + r11.xyz); + r22 = vec4(v_88.xyz, r22.w); + let v_89 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_89.xy, r11.zw); + let v_90 = (r9.xyz + r11.xyz); + r23 = vec4(v_90.xyz, r23.w); + let v_91 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_91.xy, r11.zw); + let v_92 = (r9.xyz + r11.xyz); + r24 = vec4(v_92.xyz, r24.w); + let v_93 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_93.xy, r11.zw); + let v_94 = (r9.xyz + r11.xyz); + r9 = vec4(v_94.xyz, r9.w); + let v_95 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_95.xy, r8.z); + let v_96 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_96.xy, r10.z); + let v_97 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_97.xy, r12.z); + let v_98 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_98.xy, r13.z); + let v_99 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_99.xy, r14.z); + let v_100 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_100.xy, r15.z); + let v_101 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_101.xy, r16.z); + let v_102 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_102.xy, r17.z); + let v_103 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_103.xy, r18.z); + let v_104 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_104.xy, r19.z); + let v_105 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_105.xy, r20.z); + let v_106 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_106.xy, r21.z); + let v_107 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_107.xy, r22.z); + let v_108 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_108.xy, r23.z); + let v_109 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_109.xy, r24.z); + let v_110 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_110.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r3.y = dot(r8, vec4(1.0f)); + r3.x = clamp(fma(r3.xxxx, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).x, 0.0f, 1.0f); + let v_111 = abs(r7.yyyy); + r3.z = max(v_111.z, abs(r7.xxxx).z); + r3.z = clamp(fma(r3.zzzz, vec4(15.0f), vec4(-6.30000019073486328125f)).z, 0.0f, 1.0f); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r3.x = (r3.z * r3.x); + r3.x = fma(r3.y, 0.0625f, r3.x); + r3.x = (r3.x * r3.x); + r3.x = min(r3.x, 1.0f); + r3.y = clamp(fma(v6.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).y, 0.0f, 1.0f); + r3.y = sqrt(r3.y); + r3.y = (r3.y * cb6_6.tint_symbol_6[3u].z); + let v_112 = -(r3.xxxx); + r3.x = fma(r3.y, v_112.x, r3.x); + let v_113 = dot(r2.yzw, v_22.xyz); + r3.y = clamp(vec4(v_113, v_113, v_113, v_113).y, 0.0f, 1.0f); + let v_114 = dot(r4.xyz, r2.yzw); + r4.x = clamp(vec4(v_114, v_114, v_114, v_114).x, 0.0f, 1.0f); + let v_115 = dot(r5.xyz, v_22.xyz); + r4.y = clamp(vec4(v_115, v_115, v_115, v_115).y, 0.0f, 1.0f); + let v_116 = ((-(r4.xyxx)).xy + vec2(1.0f)); + r4 = vec4(v_116.xy, r4.zw); + let v_117 = (r4.xy * r4.xy); + r4 = vec4(r4.xy, v_117.xy); + let v_118 = (r4.zw * r4.zw); + r4 = vec4(r4.xy, v_118.xy); + let v_119 = (r4.xy * r4.zw); + r4 = vec4(v_119.xy, r4.zw); + r3.z = ((-(cb12_12.tint_symbol_4[0u].yyyy)).z + 1.0f); + let v_120 = fma(cb12_12.tint_symbol_4[0u].yy, r4.xy, r3.zz); + r4 = vec4(v_120.xy, r4.zw); + let v_121 = (r3.ww + vec2(2.0f, 0.00000000999999993923f)); + r3 = vec4(r3.xy, v_121.xy); + r3.z = (r3.z * 0.125f); + r4.x = fma((-(r1.xxxx)).x, r4.x, 1.0f); + r4.z = dot(r2.yzw, r5.xyz); + r4.z = clamp(((r4.zzzz + vec4(0.00000000999999993923f))).z, 0.0f, 1.0f); + r4.z = log2(r4.z); + r3.w = (r3.w * r4.z); + r3.w = exp2(r3.w); + r3.w = (r4.y * r3.w); + r3.z = (r3.z * r3.w); + r1.x = (r1.x * r3.z); + r1.x = (r3.y * r1.x); + r3.y = (r3.y * r4.x); + let v_122 = fma(r0.xyz, r3.yyy, r1.xxx); + r3 = vec4(r3.x, v_122.xyz); + let v_123 = (r3.yzw * cb3_3.tint_symbol_2[1u].xyz); + r3 = vec4(r3.x, v_123.xyz); + r1.x = fma(r1.w, r2.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_124 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(r4.x, v_124.xyz); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_125 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_125.xyz, r5.w); + let v_126 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_126.xyz, r5.w); + let v_127 = fma(r4.yzw, r1.www, r5.xyz); + r4 = vec4(r4.x, v_127.xyz); + let v_128 = (r1.zzz * r4.yzw); + r4 = vec4(r4.x, v_128.xyz); + let v_129 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(v_129.x, r1.y, v_129.yz); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_130 = dot(r5.xyz, r2.yzw); + r2.x = clamp(vec4(v_130, v_130, v_130, v_130).x, 0.0f, 1.0f); + let v_131 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.xzw); + r1 = vec4(v_131.x, r1.y, v_131.yz); + let v_132 = fma(r1.xzw, r1.yyy, r4.yzw); + r1 = vec4(v_132.xyz, r1.w); + let v_133 = (r4.xxx * r1.xyz); + r1 = vec4(v_133.xyz, r1.w); + let v_134 = (r0.xyz * r1.xyz); + r0 = vec4(v_134.xyz, r0.w); + let v_135 = fma(r3.yzw, r3.xxx, r0.xyz); + r0 = vec4(v_135.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r6.xyz, r6.xyz); + r1.x = sqrt(r0.w); + let v_136 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_136.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r6.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_137 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_137 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_138 = (r0.www * r6.xyz); + r2 = vec4(v_138.xyz, r2.w); + let v_139 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_139, v_139, v_139, v_139).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_140 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_140, v_140, v_140, v_140).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_141 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_141.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_142 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_142.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_143 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_143.xyz, r2.w); + let v_144 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_144.xyz, r2.w); + let v_145 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_145.xyz, r3.w); + let v_146 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_146.xyz, r2.w); + let v_147 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_148 = (r2.xyz + v_147.xyz); + r2 = vec4(v_148.xyz, r2.w); + let v_149 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_149.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_150 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_150.xyz, r3.w); + let v_151 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_151.xy, r1.z, v_151.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_152 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_152.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_153 = -(r0.xyxz); + let v_154 = fma(r1.xyw, r0.www, v_153.xyw); + r1 = vec4(v_154.xy, r1.z, v_154.z); + let v_155 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_155.xyz, r1.w); + } else { + r0.w = dot(r6.xyz, r6.xyz); + r1.w = sqrt(r0.w); + let v_156 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_156.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r6.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_157 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_157 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_158 = (r0.www * r6.xyz); + r3 = vec4(v_158.xyz, r3.w); + let v_159 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_159, v_159, v_159, v_159).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_160 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_160, v_160, v_160, v_160).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_161 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_161.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_162 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_162.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_163 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_163.xyz, r3.w); + let v_164 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_164.xyz, r3.w); + let v_165 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_165.xyz, r4.w); + let v_166 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_166.xyz, r3.w); + let v_167 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_168 = (r3.xyz + v_167.xyz); + r3 = vec4(v_168.xyz, r3.w); + let v_169 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_169.x, r2.y, v_169.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_170 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_170.xyz, r3.w); + let v_171 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_171.x, r2.y, v_171.yz); + let v_172 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_172.x, r2.y, v_172.yz); + let v_173 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_173.xyz, r1.w); + } + let v_174 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_174.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_175 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v_175); + return o0; +} diff --git a/b/8b0b5899ed/shaders/db8d3b48dfe5db3f.wgsl b/b/8b0b5899ed/shaders/db8d3b48dfe5db3f.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..7fd672432a8d128abb140b6c4050a0046f2f3eb3 --- /dev/null +++ b/b/8b0b5899ed/shaders/db8d3b48dfe5db3f.wgsl @@ -0,0 +1,1001 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +struct cb15_struct { + tint_symbol : array, 15u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb15_struct; + +struct cb7_struct { + tint_symbol_1 : array, 7u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb7_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +var v0 : vec4; + +var o0 : vec4; + +fn main_inner(v : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = (v0.xy * cb12_12.tint_symbol_1[2u].zw); + r0 = vec4(v_2.xy, r0.zw); + r1 = textureSampleLevel(t3, s3, r0.xyxx.xy, 0.0f); + let v_3 = fma(r1.xyz, vec3(2.0f), vec3(-1.0f)); + r1 = vec4(v_3.xyz, r1.w); + r2.x = dot(cb1_1.tint_symbol[12u].xyz, r1.xyz); + r2.y = dot(cb1_1.tint_symbol[13u].xyz, r1.xyz); + r2.z = dot(cb1_1.tint_symbol[14u].xyz, r1.xyz); + let v_4 = (r2.xyz * vec3(1.0f, 1.0f, -1.0f)); + r1 = vec4(v_4.xyz, r1.w); + r0.z = dot(r1.xyz, r1.xyz); + r0.z = inverseSqrt(r0.z); + let v_5 = (r0.zzz * r1.xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = (r1.xyz * cb12_12.tint_symbol_1[3u].www); + r2 = vec4(v_6.xyz, r2.w); + let v_7 = (r1.xyz * vec3(1.0f, -1.0f, 1.0f)); + r1 = vec4(v_7.xyz, r1.w); + r3.z = 1.0f; + let v_8 = fma(r0.xy, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r0 = vec4(r0.xy, v_8.xy); + r4 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f); + let v_9 = (r0.zw + vec2(-1.0f)); + r0 = vec4(v_9.xy, r0.zw); + let v_10 = (r0.xy * cb12_12.tint_symbol_1[0u].xy); + r3 = vec4(v_10.xy, r3.zw); + r0.x = (cb12_12.tint_symbol_1[0u].w + 1.0f); + r0.y = ((-(r4.xxxx)).y + r0.x); + r0.y = (cb12_12.tint_symbol_1[0u].z / r0.y); + let v_11 = fma(r3.xyz, r0.yyy, r2.xyz); + r0 = vec4(r0.x, v_11.xyz); + r2.z = 1.0f; + r1.w = (cb12_12.tint_symbol_1[6u].y / r0.w); + r1.w = (r1.w * cb12_12.tint_symbol_1[2u].x); + r1.w = fma(r1.w, 0.10000000149011611938f, -2.0f); + r1.w = fma(cb12_12.tint_symbol_1[6u].x, r1.w, 2.0f); + r3 = (r1.wwww * vec4(-9.0f, 2.0f, -6.0f, -3.0f)); + r2.w = fma(r0.y, r0.z, r0.w); + r2.w = (r2.w * 100000.0f); + let v_12 = r2.wwww; + r4.x = sin(v_12.x); + r5.x = cos(v_12.x); + r6.z = r4.x; + r6.y = r5.x; + r7.x = dot(r6.yz, r3.yz); + r6.x = (-(r4.xxxx)).x; + r7.y = dot(r6.xy, r3.yz); + let v_13 = (r7.xy + v0.xy); + let v_14 = r3; + r3 = vec4(v_14.x, v_13.xy, v_14.w); + let v_15 = ((-(r7.xxyx)).yz + v0.xy); + let v_16 = r4; + r4 = vec4(v_16.x, v_15.xy, v_16.w); + let v_17 = (r4.yz * cb12_12.tint_symbol_1[2u].zw); + let v_18 = r4; + r4 = vec4(v_18.x, v_17.xy, v_18.w); + let v_19 = (r3.yz * cb12_12.tint_symbol_1[2u].zw); + let v_20 = r3; + r3 = vec4(v_20.x, v_19.xy, v_20.w); + r7 = textureSampleLevel(t2, s2, r3.yzyy.xy, 0.0f); + let v_21 = -(r7.xxxx); + r2.w = (r0.x + v_21.w); + r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w); + let v_22 = fma(r3.yz, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + let v_23 = r5; + r5 = vec4(v_23.x, v_22.xy, v_23.w); + r7 = textureSampleLevel(t3, s3, r3.yzyy.xy, 0.0f); + let v_24 = fma(r7.xyz, vec3(2.0f), vec3(-1.0f)); + r7 = vec4(v_24.xyz, r7.w); + let v_25 = (r5.yz + vec2(-1.0f)); + let v_26 = r3; + r3 = vec4(v_26.x, v_25.xy, v_26.w); + let v_27 = (r3.yz * cb12_12.tint_symbol_1[0u].xy); + r2 = vec4(v_27.xy, r2.zw); + r8.x = dot(cb1_1.tint_symbol[12u].xyz, r7.xyz); + r8.y = dot(cb1_1.tint_symbol[13u].xyz, r7.xyz); + r8.z = dot(cb1_1.tint_symbol[14u].xyz, r7.xyz); + r7.x = 1.0f; + r7.z = cb12_12.tint_symbol_1[3u].w; + let v_28 = (r7.xxz * r8.xyz); + r5 = vec4(r5.x, v_28.xyz); + r8.x = cb12_12.tint_symbol_1[3u].w; + r8.z = -1.0f; + let v_29 = (r5.yzw * r8.xxz); + r5 = vec4(r5.x, v_29.xyz); + let v_30 = fma(r2.xyz, r2.www, r5.yzw); + r2 = vec4(v_30.xyz, r2.w); + let v_31 = ((-(r0.yzwy)).xyz + r2.xyz); + r2 = vec4(v_31.xyz, r2.w); + r2.w = dot(r1.xyz, r2.xyz); + let v_32 = fma((-(r2.wwww)).yzw, r1.xyz, r2.xyz); + r5 = vec4(r5.x, v_32.xyz); + r3.y = bitcast(select(0u, 4294967295u, (r2.w < 0.0f))); + let v_33 = bitcast>(r3.yyy); + let v_34 = r5.yzw; + let v_35 = select(r2.xyz, v_34, (v_33 != vec3())); + r2 = vec4(v_35.xyz, r2.w); + r3.z = dot(r2.xyz, r2.xyz); + r4.w = sqrt(r3.z); + r9.x = sqrt(r3.z); + r2.w = (r2.w / r4.w); + r2.w = (r2.w + 1.0f); + let v_36 = bitcast(r3.y); + r2.w = select(1.0f, r2.w, (v_36 != 0u)); + r10.z = 1.0f; + r11 = textureSampleLevel(t2, s2, r4.yzyy.xy, 0.0f); + let v_37 = -(r11.xxxx); + r3.y = (r0.x + v_37.y); + r3.y = (cb12_12.tint_symbol_1[0u].z / r3.y); + let v_38 = fma(r4.yz, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + let v_39 = r5; + r5 = vec4(v_39.x, v_38.xy, v_39.w); + r11 = textureSampleLevel(t3, s3, r4.yzyy.xy, 0.0f); + let v_40 = fma(r11.xyz, vec3(2.0f), vec3(-1.0f)); + r4 = vec4(r4.x, v_40.xyz); + let v_41 = (r5.yz + vec2(-1.0f)); + let v_42 = r5; + r5 = vec4(v_42.x, v_41.xy, v_42.w); + let v_43 = (r5.yz * cb12_12.tint_symbol_1[0u].xy); + r10 = vec4(v_43.xy, r10.zw); + r11.x = dot(cb1_1.tint_symbol[12u].xyz, r4.yzw); + r11.y = dot(cb1_1.tint_symbol[13u].xyz, r4.yzw); + r11.z = dot(cb1_1.tint_symbol[14u].xyz, r4.yzw); + let v_44 = (r7.xxz * r11.xyz); + r4 = vec4(r4.x, v_44.xyz); + let v_45 = (r8.xxz * r4.yzw); + r4 = vec4(r4.x, v_45.xyz); + let v_46 = fma(r10.xyz, r3.yyy, r4.yzw); + r4 = vec4(r4.x, v_46.xyz); + let v_47 = ((-(r0.yyzw)).yzw + r4.yzw); + r4 = vec4(r4.x, v_47.xyz); + r3.y = dot(r1.xyz, r4.yzw); + let v_48 = fma((-(r3.yyyy)).yzw, r1.xyz, r4.yzw); + r5 = vec4(r5.x, v_48.xyz); + r3.z = bitcast(select(0u, 4294967295u, (r3.y < 0.0f))); + let v_49 = bitcast>(r3.zzz); + let v_50 = r5.yzw; + let v_51 = select(r4.yzw, v_50, (v_49 != vec3())); + r4 = vec4(r4.x, v_51.xyz); + r5.y = dot(r4.yzw, r4.yzw); + r2.x = dot(r2.xyz, r4.yzw); + r2.y = sqrt(r5.y); + r9.y = sqrt(r5.y); + r2.y = (r3.y / r2.y); + r2.y = (r2.y + r2.w); + let v_52 = bitcast(r3.z); + let v_53 = r2.y; + r2.y = select(r2.w, v_53, (v_52 != 0u)); + r2.y = max(r2.y, 0.0f); + let v_54 = cb12_12.tint_symbol_1[3u]; + r9 = vec4(r9.xy, v_54.xy); + r10 = (r9.xyzz / r9.wwxy); + r2.z = (r9.y * r9.x); + r2.x = (r2.x / r2.z); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.x = fma((-(r2.xxxx)).x, 0.5f, 1.0f); + r2.x = max(r2.x, 0.0f); + r9 = min(r10, vec4(1.0f)); + r2.z = (r9.y * r9.x); + r2.z = (r9.z * r2.z); + r2.z = (r9.w * r2.z); + r2.z = log2(r2.z); + r2.z = (r2.z * cb12_12.tint_symbol_1[6u].z); + r2.z = exp2(r2.z); + r2.w = (r2.z * r2.y); + r2.x = (r2.x * r2.w); + r9.z = 1.0f; + let v_55 = (r3.xw * r4.xx); + let v_56 = r4; + r4 = vec4(v_55.x, v_56.y, v_55.y, v_56.w); + let v_57 = (r3.xw * r5.xx); + let v_58 = r4; + r4 = vec4(v_58.x, v_57.x, v_58.z, v_57.y); + r3 = (r4 + v0.xyxy); + r4 = (-(r4) + v0.xyxy); + r4 = (r4 * cb12_12.tint_symbol_1[2u].zwzw); + r3 = (r3 * cb12_12.tint_symbol_1[2u].zwzw); + r5 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f); + let v_59 = -(r5.xxxx); + r2.w = (r0.x + v_59.w); + r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w); + r5 = fma(r3, vec4(2.0f), cb12_12.tint_symbol_1[1u].xyxy); + r5 = (r5 + vec4(-1.0f)); + let v_60 = (r5.xy * cb12_12.tint_symbol_1[0u].xy); + r9 = vec4(v_60.xy, r9.zw); + let v_61 = (r5.zw * cb12_12.tint_symbol_1[0u].xy); + r5 = vec4(v_61.xy, r5.zw); + r10 = textureSampleLevel(t3, s3, r3.xyxx.xy, 0.0f); + let v_62 = fma(r10.xyz, vec3(2.0f), vec3(-1.0f)); + r10 = vec4(v_62.xyz, r10.w); + r11.x = dot(cb1_1.tint_symbol[12u].xyz, r10.xyz); + r11.y = dot(cb1_1.tint_symbol[13u].xyz, r10.xyz); + r11.z = dot(cb1_1.tint_symbol[14u].xyz, r10.xyz); + let v_63 = (r7.xxz * r11.xyz); + r10 = vec4(v_63.xyz, r10.w); + let v_64 = (r8.xxz * r10.xyz); + r10 = vec4(v_64.xyz, r10.w); + let v_65 = fma(r9.xyz, r2.www, r10.xyz); + r9 = vec4(v_65.xyz, r9.w); + let v_66 = ((-(r0.yzwy)).xyz + r9.xyz); + r9 = vec4(v_66.xyz, r9.w); + r2.w = dot(r1.xyz, r9.xyz); + let v_67 = fma((-(r2.wwww)).xyz, r1.xyz, r9.xyz); + r10 = vec4(v_67.xyz, r10.w); + r3.x = bitcast(select(0u, 4294967295u, (r2.w < 0.0f))); + let v_68 = bitcast>(r3.xxx); + let v_69 = r10.xyz; + let v_70 = select(r9.xyz, v_69, (v_68 != vec3())); + r9 = vec4(v_70.xyz, r9.w); + r3.y = dot(r9.xyz, r9.xyz); + r5.w = sqrt(r3.y); + r10.x = sqrt(r3.y); + r2.w = (r2.w / r5.w); + r2.w = (r2.w + 1.0f); + let v_71 = bitcast(r3.x); + r2.w = select(1.0f, r2.w, (v_71 != 0u)); + r11.z = 1.0f; + r12 = textureSampleLevel(t2, s2, r4.xyxx.xy, 0.0f); + let v_72 = -(r12.xxxx); + r3.x = (r0.x + v_72.x); + r3.x = (cb12_12.tint_symbol_1[0u].z / r3.x); + r12 = fma(r4, vec4(2.0f), cb12_12.tint_symbol_1[1u].xyxy); + r12 = (r12 + vec4(-1.0f)); + r12 = (r12.zwxy * cb12_12.tint_symbol_1[0u].xyxy); + let v_73 = r12; + r11 = vec4(v_73.zw, r11.zw); + r13 = textureSampleLevel(t3, s3, r4.xyxx.xy, 0.0f); + let v_74 = fma(r13.xyz, vec3(2.0f), vec3(-1.0f)); + r13 = vec4(v_74.xyz, r13.w); + r14.x = dot(cb1_1.tint_symbol[12u].xyz, r13.xyz); + r14.y = dot(cb1_1.tint_symbol[13u].xyz, r13.xyz); + r14.z = dot(cb1_1.tint_symbol[14u].xyz, r13.xyz); + let v_75 = (r7.xxz * r14.xyz); + r13 = vec4(v_75.xyz, r13.w); + let v_76 = (r8.xxz * r13.xyz); + r13 = vec4(v_76.xyz, r13.w); + let v_77 = fma(r11.xyz, r3.xxx, r13.xyz); + r11 = vec4(v_77.xyz, r11.w); + let v_78 = ((-(r0.yzwy)).xyz + r11.xyz); + r11 = vec4(v_78.xyz, r11.w); + r3.x = dot(r1.xyz, r11.xyz); + let v_79 = fma((-(r3.xxxx)).xyz, r1.xyz, r11.xyz); + r13 = vec4(v_79.xyz, r13.w); + r3.y = bitcast(select(0u, 4294967295u, (r3.x < 0.0f))); + let v_80 = bitcast>(r3.yyy); + let v_81 = r13.xyz; + let v_82 = select(r11.xyz, v_81, (v_80 != vec3())); + r11 = vec4(v_82.xyz, r11.w); + r4.x = dot(r11.xyz, r11.xyz); + r4.y = dot(r9.xyz, r11.xyz); + r5.w = sqrt(r4.x); + r10.y = sqrt(r4.x); + r3.x = (r3.x / r5.w); + r3.x = (r2.w + r3.x); + let v_83 = bitcast(r3.y); + let v_84 = r3.x; + r2.w = select(r2.w, v_84, (v_83 != 0u)); + r2.w = max(r2.w, 0.0f); + let v_85 = cb12_12.tint_symbol_1[3u]; + r10 = vec4(r10.xy, v_85.xy); + r9 = (r10.xyzz / r10.wwxy); + r3.x = (r10.y * r10.x); + r3.x = (r4.y / r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r3.x = fma((-(r3.xxxx)).x, 0.5f, 1.0f); + r3.x = max(r3.x, 0.0f); + r9 = min(r9, vec4(1.0f)); + r3.y = (r9.y * r9.x); + r3.y = (r9.z * r3.y); + r3.y = (r9.w * r3.y); + r3.y = log2(r3.y); + r3.y = (r3.y * cb12_12.tint_symbol_1[6u].z); + r3.y = exp2(r3.y); + r4.x = (r2.w * r3.y); + r2.w = fma(r2.w, r3.y, cb12_12.tint_symbol_1[6u].w); + r2.y = fma(r2.y, r2.z, r2.w); + r2.x = fma(r4.x, r3.x, r2.x); + r5.z = 1.0f; + r9 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f); + r3 = textureSampleLevel(t3, s3, r3.zwzz.xy, 0.0f); + let v_86 = fma(r3.xyz, vec3(2.0f), vec3(-1.0f)); + r3 = vec4(v_86.xyz, r3.w); + let v_87 = -(r9.xxxx); + r2.z = (r0.x + v_87.z); + r2.z = (cb12_12.tint_symbol_1[0u].z / r2.z); + r9.x = dot(cb1_1.tint_symbol[12u].xyz, r3.xyz); + r9.y = dot(cb1_1.tint_symbol[13u].xyz, r3.xyz); + r9.z = dot(cb1_1.tint_symbol[14u].xyz, r3.xyz); + let v_88 = (r7.xxz * r9.xyz); + r3 = vec4(v_88.xyz, r3.w); + let v_89 = (r8.xxz * r3.xyz); + r3 = vec4(v_89.xyz, r3.w); + let v_90 = fma(r5.xyz, r2.zzz, r3.xyz); + r3 = vec4(v_90.xyz, r3.w); + let v_91 = ((-(r0.yzwy)).xyz + r3.xyz); + r3 = vec4(v_91.xyz, r3.w); + r2.z = dot(r1.xyz, r3.xyz); + let v_92 = fma((-(r2.zzzz)).xyz, r1.xyz, r3.xyz); + r5 = vec4(v_92.xyz, r5.w); + r2.w = bitcast(select(0u, 4294967295u, (r2.z < 0.0f))); + let v_93 = bitcast>(r2.www); + let v_94 = r5.xyz; + let v_95 = select(r3.xyz, v_94, (v_93 != vec3())); + r3 = vec4(v_95.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r4.x = sqrt(r3.w); + r5.x = sqrt(r3.w); + r2.z = (r2.z / r4.x); + r2.z = (r2.z + 1.0f); + let v_96 = bitcast(r2.w); + r2.z = select(1.0f, r2.z, (v_96 != 0u)); + r12.z = 1.0f; + r9 = textureSampleLevel(t2, s2, r4.zwzz.xy, 0.0f); + r4 = textureSampleLevel(t3, s3, r4.zwzz.xy, 0.0f); + let v_97 = fma(r4.xyz, vec3(2.0f), vec3(-1.0f)); + r4 = vec4(v_97.xyz, r4.w); + let v_98 = -(r9.xxxx); + r2.w = (r0.x + v_98.w); + r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w); + r9.x = dot(cb1_1.tint_symbol[12u].xyz, r4.xyz); + r9.y = dot(cb1_1.tint_symbol[13u].xyz, r4.xyz); + r9.z = dot(cb1_1.tint_symbol[14u].xyz, r4.xyz); + let v_99 = (r7.xxz * r9.xyz); + r4 = vec4(v_99.xyz, r4.w); + let v_100 = (r8.xxz * r4.xyz); + r4 = vec4(v_100.xyz, r4.w); + let v_101 = fma(r12.xyz, r2.www, r4.xyz); + r4 = vec4(v_101.xyz, r4.w); + let v_102 = ((-(r0.yzwy)).xyz + r4.xyz); + r4 = vec4(v_102.xyz, r4.w); + r2.w = dot(r1.xyz, r4.xyz); + let v_103 = fma((-(r2.wwww)).xyz, r1.xyz, r4.xyz); + r9 = vec4(v_103.xyz, r9.w); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 0.0f))); + let v_104 = bitcast>(r3.www); + let v_105 = r9.xyz; + let v_106 = select(r4.xyz, v_105, (v_104 != vec3())); + r4 = vec4(v_106.xyz, r4.w); + r4.w = dot(r4.xyz, r4.xyz); + r3.x = dot(r3.xyz, r4.xyz); + r3.y = sqrt(r4.w); + r5.y = sqrt(r4.w); + r2.w = (r2.w / r3.y); + r2.w = (r2.w + r2.z); + let v_107 = bitcast(r3.w); + let v_108 = r2.w; + r2.z = select(r2.z, v_108, (v_107 != 0u)); + r2.z = max(r2.z, 0.0f); + let v_109 = cb12_12.tint_symbol_1[3u]; + r5 = vec4(r5.xy, v_109.xy); + r4 = (r5.xyzz / r5.wwxy); + r2.w = (r5.y * r5.x); + r2.w = (r3.x / r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = fma((-(r2.wwww)).w, 0.5f, 1.0f); + r2.w = max(r2.w, 0.0f); + r3 = min(r4, vec4(1.0f)); + r3.x = (r3.y * r3.x); + r3.x = (r3.z * r3.x); + r3.x = (r3.w * r3.x); + r3.x = log2(r3.x); + r3.x = (r3.x * cb12_12.tint_symbol_1[6u].z); + r3.x = exp2(r3.x); + r3.y = (r2.z * r3.x); + r2.y = fma(r2.z, r3.x, r2.y); + r2.x = fma(r3.y, r2.w, r2.x); + r3.z = 1.0f; + let v_110 = (r1.www * vec3(8.0f, -3.0f, 6.0f)); + r4 = vec4(v_110.xyz, r4.w); + r5.x = dot(r6.yz, r4.xy); + r5.y = dot(r6.xy, r4.xy); + let v_111 = (r5.xy + v0.xy); + r2 = vec4(r2.xy, v_111.xy); + let v_112 = ((-(r5.xyxx)).xy + v0.xy); + r4 = vec4(v_112.xy, r4.zw); + let v_113 = (r4.xy * cb12_12.tint_symbol_1[2u].zw); + r4 = vec4(v_113.xy, r4.zw); + let v_114 = (r2.zw * cb12_12.tint_symbol_1[2u].zw); + r2 = vec4(r2.xy, v_114.xy); + r5 = textureSampleLevel(t2, s2, r2.zwzz.xy, 0.0f); + let v_115 = -(r5.xxxx); + r3.w = (r0.x + v_115.w); + r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w); + let v_116 = fma(r2.zw, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r5 = vec4(v_116.xy, r5.zw); + r9 = textureSampleLevel(t3, s3, r2.zwzz.xy, 0.0f); + let v_117 = fma(r9.xyz, vec3(2.0f), vec3(-1.0f)); + r9 = vec4(v_117.xyz, r9.w); + let v_118 = (r5.xy + vec2(-1.0f)); + r2 = vec4(r2.xy, v_118.xy); + let v_119 = (r2.zw * cb12_12.tint_symbol_1[0u].xy); + r3 = vec4(v_119.xy, r3.zw); + r5.x = dot(cb1_1.tint_symbol[12u].xyz, r9.xyz); + r5.y = dot(cb1_1.tint_symbol[13u].xyz, r9.xyz); + r5.z = dot(cb1_1.tint_symbol[14u].xyz, r9.xyz); + let v_120 = (r7.xxz * r5.xyz); + r5 = vec4(v_120.xyz, r5.w); + let v_121 = (r8.xxz * r5.xyz); + r5 = vec4(v_121.xyz, r5.w); + let v_122 = fma(r3.xyz, r3.www, r5.xyz); + r3 = vec4(v_122.xyz, r3.w); + let v_123 = ((-(r0.yzwy)).xyz + r3.xyz); + r3 = vec4(v_123.xyz, r3.w); + r2.z = dot(r1.xyz, r3.xyz); + let v_124 = fma((-(r2.zzzz)).xyz, r1.xyz, r3.xyz); + r5 = vec4(v_124.xyz, r5.w); + r2.w = bitcast(select(0u, 4294967295u, (r2.z < 0.0f))); + let v_125 = bitcast>(r2.www); + let v_126 = r5.xyz; + let v_127 = select(r3.xyz, v_126, (v_125 != vec3())); + r3 = vec4(v_127.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r4.w = sqrt(r3.w); + r5.x = sqrt(r3.w); + r2.z = (r2.z / r4.w); + r2.z = (r2.z + 1.0f); + let v_128 = bitcast(r2.w); + r2.z = select(1.0f, r2.z, (v_128 != 0u)); + r9.z = 1.0f; + r10 = textureSampleLevel(t2, s2, r4.xyxx.xy, 0.0f); + let v_129 = -(r10.xxxx); + r2.w = (r0.x + v_129.w); + r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w); + let v_130 = fma(r4.xy, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + let v_131 = r7; + r7 = vec4(v_131.x, v_130.x, v_131.z, v_130.y); + r10 = textureSampleLevel(t3, s3, r4.xyxx.xy, 0.0f); + let v_132 = fma(r10.xyz, vec3(2.0f), vec3(-1.0f)); + r4 = vec4(v_132.xy, r4.z, v_132.z); + let v_133 = (r7.yw + vec2(-1.0f)); + let v_134 = r7; + r7 = vec4(v_134.x, v_133.x, v_134.z, v_133.y); + let v_135 = (r7.yw * cb12_12.tint_symbol_1[0u].xy); + r9 = vec4(v_135.xy, r9.zw); + r10.x = dot(cb1_1.tint_symbol[12u].xyz, r4.xyw); + r10.y = dot(cb1_1.tint_symbol[13u].xyz, r4.xyw); + r10.z = dot(cb1_1.tint_symbol[14u].xyz, r4.xyw); + let v_136 = (r7.xxz * r10.xyz); + r4 = vec4(v_136.xy, r4.z, v_136.z); + let v_137 = (r8.xxz * r4.xyw); + r4 = vec4(v_137.xy, r4.z, v_137.z); + let v_138 = fma(r9.xyz, r2.www, r4.xyw); + r4 = vec4(v_138.xy, r4.z, v_138.z); + let v_139 = ((-(r0.yzyw)).xyw + r4.xyw); + r4 = vec4(v_139.xy, r4.z, v_139.z); + r2.w = dot(r1.xyz, r4.xyw); + let v_140 = fma((-(r2.wwww)).xyz, r1.xyz, r4.xyw); + r9 = vec4(v_140.xyz, r9.w); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 0.0f))); + let v_141 = bitcast>(r3.www); + let v_142 = r9.xyz; + let v_143 = select(r4.xyw, v_142, (v_141 != vec3())); + r4 = vec4(v_143.xy, r4.z, v_143.z); + r6.w = dot(r4.xyw, r4.xyw); + r3.x = dot(r3.xyz, r4.xyw); + r3.y = sqrt(r6.w); + r5.y = sqrt(r6.w); + r2.w = (r2.w / r3.y); + r2.w = (r2.w + r2.z); + let v_144 = bitcast(r3.w); + let v_145 = r2.w; + r2.z = select(r2.z, v_145, (v_144 != 0u)); + r2.z = max(r2.z, 0.0f); + let v_146 = cb12_12.tint_symbol_1[3u]; + r5 = vec4(r5.xy, v_146.xy); + r9 = (r5.xyzz / r5.wwxy); + r2.w = (r5.y * r5.x); + r2.w = (r3.x / r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = fma((-(r2.wwww)).w, 0.5f, 1.0f); + r2.w = max(r2.w, 0.0f); + r3 = min(r9, vec4(1.0f)); + r3.x = (r3.y * r3.x); + r3.x = (r3.z * r3.x); + r3.x = (r3.w * r3.x); + r3.x = log2(r3.x); + r3.x = (r3.x * cb12_12.tint_symbol_1[6u].z); + r3.x = exp2(r3.x); + r3.y = (r2.z * r3.x); + r2.y = fma(r2.z, r3.x, r2.y); + r2.x = fma(r3.y, r2.w, r2.x); + r3.z = 1.0f; + let v_147 = fma(r6.yx, r4.zz, v0.xy); + r2 = vec4(r2.xy, v_147.xy); + let v_148 = fma((-(r6.yxyy)).xy, r4.zz, v0.xy); + r4 = vec4(v_148.xy, r4.zw); + let v_149 = (r4.xy * cb12_12.tint_symbol_1[2u].zw); + r4 = vec4(v_149.xy, r4.zw); + let v_150 = (r2.zw * cb12_12.tint_symbol_1[2u].zw); + r2 = vec4(r2.xy, v_150.xy); + r5 = textureSampleLevel(t2, s2, r2.zwzz.xy, 0.0f); + let v_151 = -(r5.xxxx); + r3.w = (r0.x + v_151.w); + r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w); + let v_152 = fma(r2.zw, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r4 = vec4(r4.xy, v_152.xy); + r5 = textureSampleLevel(t3, s3, r2.zwzz.xy, 0.0f); + let v_153 = fma(r5.xyz, vec3(2.0f), vec3(-1.0f)); + r5 = vec4(v_153.xyz, r5.w); + let v_154 = (r4.zw + vec2(-1.0f)); + r2 = vec4(r2.xy, v_154.xy); + let v_155 = (r2.zw * cb12_12.tint_symbol_1[0u].xy); + r3 = vec4(v_155.xy, r3.zw); + r9.x = dot(cb1_1.tint_symbol[12u].xyz, r5.xyz); + r9.y = dot(cb1_1.tint_symbol[13u].xyz, r5.xyz); + r9.z = dot(cb1_1.tint_symbol[14u].xyz, r5.xyz); + let v_156 = (r7.xxz * r9.xyz); + r5 = vec4(v_156.xyz, r5.w); + let v_157 = (r8.xxz * r5.xyz); + r5 = vec4(v_157.xyz, r5.w); + let v_158 = fma(r3.xyz, r3.www, r5.xyz); + r3 = vec4(v_158.xyz, r3.w); + let v_159 = ((-(r0.yzwy)).xyz + r3.xyz); + r3 = vec4(v_159.xyz, r3.w); + r2.z = dot(r1.xyz, r3.xyz); + let v_160 = fma((-(r2.zzzz)).xyz, r1.xyz, r3.xyz); + r5 = vec4(v_160.xyz, r5.w); + r2.w = bitcast(select(0u, 4294967295u, (r2.z < 0.0f))); + let v_161 = bitcast>(r2.www); + let v_162 = r5.xyz; + let v_163 = select(r3.xyz, v_162, (v_161 != vec3())); + r3 = vec4(v_163.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r4.z = sqrt(r3.w); + r5.x = sqrt(r3.w); + r2.z = (r2.z / r4.z); + r2.z = (r2.z + 1.0f); + let v_164 = bitcast(r2.w); + r2.z = select(1.0f, r2.z, (v_164 != 0u)); + r9.z = 1.0f; + r10 = textureSampleLevel(t2, s2, r4.xyxx.xy, 0.0f); + let v_165 = -(r10.xxxx); + r2.w = (r0.x + v_165.w); + r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w); + let v_166 = fma(r4.xy, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r4 = vec4(r4.xy, v_166.xy); + r10 = textureSampleLevel(t3, s3, r4.xyxx.xy, 0.0f); + let v_167 = fma(r10.xyz, vec3(2.0f), vec3(-1.0f)); + r10 = vec4(v_167.xyz, r10.w); + let v_168 = (r4.zw + vec2(-1.0f)); + r4 = vec4(v_168.xy, r4.zw); + let v_169 = (r4.xy * cb12_12.tint_symbol_1[0u].xy); + r9 = vec4(v_169.xy, r9.zw); + r4.x = dot(cb1_1.tint_symbol[12u].xyz, r10.xyz); + r4.y = dot(cb1_1.tint_symbol[13u].xyz, r10.xyz); + r4.z = dot(cb1_1.tint_symbol[14u].xyz, r10.xyz); + let v_170 = (r7.xxz * r4.xyz); + r4 = vec4(v_170.xyz, r4.w); + let v_171 = (r8.xxz * r4.xyz); + r4 = vec4(v_171.xyz, r4.w); + let v_172 = fma(r9.xyz, r2.www, r4.xyz); + r4 = vec4(v_172.xyz, r4.w); + let v_173 = ((-(r0.yzwy)).xyz + r4.xyz); + r4 = vec4(v_173.xyz, r4.w); + r2.w = dot(r1.xyz, r4.xyz); + let v_174 = fma((-(r2.wwww)).xyz, r1.xyz, r4.xyz); + r9 = vec4(v_174.xyz, r9.w); + r3.w = bitcast(select(0u, 4294967295u, (r2.w < 0.0f))); + let v_175 = bitcast>(r3.www); + let v_176 = r9.xyz; + let v_177 = select(r4.xyz, v_176, (v_175 != vec3())); + r4 = vec4(v_177.xyz, r4.w); + r4.w = dot(r4.xyz, r4.xyz); + r3.x = dot(r3.xyz, r4.xyz); + r3.y = sqrt(r4.w); + r5.y = sqrt(r4.w); + r2.w = (r2.w / r3.y); + r2.w = (r2.w + r2.z); + let v_178 = bitcast(r3.w); + let v_179 = r2.w; + r2.z = select(r2.z, v_179, (v_178 != 0u)); + r2.z = max(r2.z, 0.0f); + let v_180 = cb12_12.tint_symbol_1[3u]; + r5 = vec4(r5.xy, v_180.xy); + r4 = (r5.xyzz / r5.wwxy); + r2.w = (r5.y * r5.x); + r2.w = (r3.x / r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = fma((-(r2.wwww)).w, 0.5f, 1.0f); + r2.w = max(r2.w, 0.0f); + r3 = min(r4, vec4(1.0f)); + r3.x = (r3.y * r3.x); + r3.x = (r3.z * r3.x); + r3.x = (r3.w * r3.x); + r3.x = log2(r3.x); + r3.x = (r3.x * cb12_12.tint_symbol_1[6u].z); + r3.x = exp2(r3.x); + r3.y = (r2.z * r3.x); + r2.y = fma(r2.z, r3.x, r2.y); + r2.x = fma(r3.y, r2.w, r2.x); + r3.z = 1.0f; + r4 = (r1.wwww * vec4(4.0f, 3.0f, 2.0f, 6.0f)); + let v_181 = (r1.ww * vec2(10.0f, 6.0f)); + r2 = vec4(r2.xy, v_181.xy); + r5.x = dot(r6.yz, r4.xy); + r5.y = dot(r6.xy, r4.xy); + let v_182 = (r5.xy + v0.xy); + r4 = vec4(v_182.xy, r4.zw); + let v_183 = ((-(r5.xyxx)).xy + v0.xy); + r5 = vec4(v_183.xy, r5.zw); + let v_184 = (r5.xy * cb12_12.tint_symbol_1[2u].zw); + r5 = vec4(v_184.xy, r5.zw); + let v_185 = (r4.xy * cb12_12.tint_symbol_1[2u].zw); + r4 = vec4(v_185.xy, r4.zw); + r9 = textureSampleLevel(t2, s2, r4.xyxx.xy, 0.0f); + let v_186 = -(r9.xxxx); + r1.w = (r0.x + v_186.w); + r1.w = (cb12_12.tint_symbol_1[0u].z / r1.w); + let v_187 = fma(r4.xy, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r5 = vec4(r5.xy, v_187.xy); + r9 = textureSampleLevel(t3, s3, r4.xyxx.xy, 0.0f); + let v_188 = fma(r9.xyz, vec3(2.0f), vec3(-1.0f)); + r9 = vec4(v_188.xyz, r9.w); + let v_189 = (r5.zw + vec2(-1.0f)); + r4 = vec4(v_189.xy, r4.zw); + let v_190 = (r4.xy * cb12_12.tint_symbol_1[0u].xy); + r3 = vec4(v_190.xy, r3.zw); + r10.x = dot(cb1_1.tint_symbol[12u].xyz, r9.xyz); + r10.y = dot(cb1_1.tint_symbol[13u].xyz, r9.xyz); + r10.z = dot(cb1_1.tint_symbol[14u].xyz, r9.xyz); + let v_191 = (r7.xxz * r10.xyz); + r9 = vec4(v_191.xyz, r9.w); + let v_192 = (r8.xxz * r9.xyz); + r9 = vec4(v_192.xyz, r9.w); + let v_193 = fma(r3.xyz, r1.www, r9.xyz); + r3 = vec4(v_193.xyz, r3.w); + let v_194 = ((-(r0.yzwy)).xyz + r3.xyz); + r3 = vec4(v_194.xyz, r3.w); + r1.w = dot(r1.xyz, r3.xyz); + let v_195 = fma((-(r1.wwww)).xyz, r1.xyz, r3.xyz); + r9 = vec4(v_195.xyz, r9.w); + r3.w = bitcast(select(0u, 4294967295u, (r1.w < 0.0f))); + let v_196 = bitcast>(r3.www); + let v_197 = r9.xyz; + let v_198 = select(r3.xyz, v_197, (v_196 != vec3())); + r3 = vec4(v_198.xyz, r3.w); + r4.x = dot(r3.xyz, r3.xyz); + r4.y = sqrt(r4.x); + r9.x = sqrt(r4.x); + r1.w = (r1.w / r4.y); + r1.w = (r1.w + 1.0f); + let v_199 = bitcast(r3.w); + r1.w = select(1.0f, r1.w, (v_199 != 0u)); + r10.z = 1.0f; + r11 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f); + let v_200 = -(r11.xxxx); + r3.w = (r0.x + v_200.w); + r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w); + let v_201 = fma(r5.xy, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r4 = vec4(v_201.xy, r4.zw); + r5 = textureSampleLevel(t3, s3, r5.xyxx.xy, 0.0f); + let v_202 = fma(r5.xyz, vec3(2.0f), vec3(-1.0f)); + r5 = vec4(v_202.xyz, r5.w); + let v_203 = (r4.xy + vec2(-1.0f)); + r4 = vec4(v_203.xy, r4.zw); + let v_204 = (r4.xy * cb12_12.tint_symbol_1[0u].xy); + r10 = vec4(v_204.xy, r10.zw); + r11.x = dot(cb1_1.tint_symbol[12u].xyz, r5.xyz); + r11.y = dot(cb1_1.tint_symbol[13u].xyz, r5.xyz); + r11.z = dot(cb1_1.tint_symbol[14u].xyz, r5.xyz); + let v_205 = (r7.xxz * r11.xyz); + r5 = vec4(v_205.xyz, r5.w); + let v_206 = (r8.xxz * r5.xyz); + r5 = vec4(v_206.xyz, r5.w); + let v_207 = fma(r10.xyz, r3.www, r5.xyz); + r5 = vec4(v_207.xyz, r5.w); + let v_208 = ((-(r0.yzwy)).xyz + r5.xyz); + r5 = vec4(v_208.xyz, r5.w); + r3.w = dot(r1.xyz, r5.xyz); + let v_209 = fma((-(r3.wwww)).xyz, r1.xyz, r5.xyz); + r10 = vec4(v_209.xyz, r10.w); + r4.x = bitcast(select(0u, 4294967295u, (r3.w < 0.0f))); + let v_210 = bitcast>(r4.xxx); + let v_211 = r10.xyz; + let v_212 = select(r5.xyz, v_211, (v_210 != vec3())); + r5 = vec4(v_212.xyz, r5.w); + r4.y = dot(r5.xyz, r5.xyz); + r3.x = dot(r3.xyz, r5.xyz); + r3.y = sqrt(r4.y); + r9.y = sqrt(r4.y); + r3.y = (r3.w / r3.y); + r3.y = (r1.w + r3.y); + let v_213 = bitcast(r4.x); + let v_214 = r3.y; + r1.w = select(r1.w, v_214, (v_213 != 0u)); + r1.w = max(r1.w, 0.0f); + let v_215 = cb12_12.tint_symbol_1[3u]; + r9 = vec4(r9.xy, v_215.xy); + r5 = (r9.xyzz / r9.wwxy); + r3.y = (r9.y * r9.x); + r3.x = (r3.x / r3.y); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r3.x = fma((-(r3.xxxx)).x, 0.5f, 1.0f); + r3.x = max(r3.x, 0.0f); + r5 = min(r5, vec4(1.0f)); + r3.y = (r5.y * r5.x); + r3.y = (r5.z * r3.y); + r3.y = (r5.w * r3.y); + r3.y = log2(r3.y); + r3.y = (r3.y * cb12_12.tint_symbol_1[6u].z); + r3.y = exp2(r3.y); + r3.z = (r1.w * r3.y); + r1.w = fma(r1.w, r3.y, r2.y); + r2.x = fma(r3.z, r3.x, r2.x); + r3.x = dot(r6.yz, r4.zw); + r3.y = dot(r6.xy, r4.zw); + r4.y = dot(r6.xy, r2.zw); + r4.x = dot(r6.yz, r2.zw); + let v_216 = (r3.xy + v0.xy); + let v_217 = r2; + r2 = vec4(v_217.x, v_216.xy, v_217.w); + let v_218 = ((-(r3.xyxx)).xy + v0.xy); + r3 = vec4(v_218.xy, r3.zw); + let v_219 = (r3.xy * cb12_12.tint_symbol_1[2u].zw); + r3 = vec4(v_219.xy, r3.zw); + let v_220 = (r2.yz * cb12_12.tint_symbol_1[2u].zw); + let v_221 = r2; + r2 = vec4(v_221.x, v_220.xy, v_221.w); + r5 = textureSampleLevel(t2, s2, r2.yzyy.xy, 0.0f); + let v_222 = -(r5.xxxx); + r2.w = (r0.x + v_222.w); + r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w); + let v_223 = fma(r2.yz, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r3 = vec4(r3.xy, v_223.xy); + r5 = textureSampleLevel(t3, s3, r2.yzyy.xy, 0.0f); + let v_224 = fma(r5.xyz, vec3(2.0f), vec3(-1.0f)); + r5 = vec4(v_224.xyz, r5.w); + let v_225 = (r3.zw + vec2(-1.0f)); + let v_226 = r2; + r2 = vec4(v_226.x, v_225.xy, v_226.w); + let v_227 = (r2.yz * cb12_12.tint_symbol_1[0u].xy); + r6 = vec4(v_227.xy, r6.zw); + r9.x = dot(cb1_1.tint_symbol[12u].xyz, r5.xyz); + r9.y = dot(cb1_1.tint_symbol[13u].xyz, r5.xyz); + r9.z = dot(cb1_1.tint_symbol[14u].xyz, r5.xyz); + let v_228 = (r7.xxz * r9.xyz); + r5 = vec4(v_228.xyz, r5.w); + let v_229 = (r8.xxz * r5.xyz); + r5 = vec4(v_229.xyz, r5.w); + r6.z = 1.0f; + let v_230 = fma(r6.xyz, r2.www, r5.xyz); + r2 = vec4(r2.x, v_230.xyz); + let v_231 = ((-(r0.yyzw)).yzw + r2.yzw); + r2 = vec4(r2.x, v_231.xyz); + r3.z = dot(r1.xyz, r2.yzw); + let v_232 = fma((-(r3.zzzz)).xyz, r1.xyz, r2.yzw); + r5 = vec4(v_232.xyz, r5.w); + r3.w = bitcast(select(0u, 4294967295u, (r3.z < 0.0f))); + let v_233 = bitcast>(r3.www); + let v_234 = r5.xyz; + let v_235 = select(r2.yzw, v_234, (v_233 != vec3())); + r2 = vec4(r2.x, v_235.xyz); + r4.z = dot(r2.yzw, r2.yzw); + r4.w = sqrt(r4.z); + r5.x = sqrt(r4.z); + r3.z = (r3.z / r4.w); + r3.z = (r3.z + 1.0f); + let v_236 = bitcast(r3.w); + r3.z = select(1.0f, r3.z, (v_236 != 0u)); + r6 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f); + let v_237 = -(r6.xxxx); + r3.w = (r0.x + v_237.w); + r3.w = (cb12_12.tint_symbol_1[0u].z / r3.w); + let v_238 = fma(r3.xy, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r4 = vec4(r4.xy, v_238.xy); + r6 = textureSampleLevel(t3, s3, r3.xyxx.xy, 0.0f); + let v_239 = fma(r6.xyz, vec3(2.0f), vec3(-1.0f)); + r6 = vec4(v_239.xyz, r6.w); + let v_240 = (r4.zw + vec2(-1.0f)); + r3 = vec4(v_240.xy, r3.zw); + let v_241 = (r3.xy * cb12_12.tint_symbol_1[0u].xy); + r9 = vec4(v_241.xy, r9.zw); + r10.x = dot(cb1_1.tint_symbol[12u].xyz, r6.xyz); + r10.y = dot(cb1_1.tint_symbol[13u].xyz, r6.xyz); + r10.z = dot(cb1_1.tint_symbol[14u].xyz, r6.xyz); + let v_242 = (r7.xxz * r10.xyz); + r6 = vec4(v_242.xyz, r6.w); + let v_243 = (r8.xxz * r6.xyz); + r6 = vec4(v_243.xyz, r6.w); + r9.z = 1.0f; + let v_244 = fma(r9.xyz, r3.www, r6.xyz); + r3 = vec4(v_244.xy, r3.z, v_244.z); + let v_245 = ((-(r0.yzyw)).xyw + r3.xyw); + r3 = vec4(v_245.xy, r3.z, v_245.z); + r4.z = dot(r1.xyz, r3.xyw); + let v_246 = fma((-(r4.zzzz)).xyz, r1.xyz, r3.xyw); + r6 = vec4(v_246.xyz, r6.w); + r4.w = bitcast(select(0u, 4294967295u, (r4.z < 0.0f))); + let v_247 = bitcast>(r4.www); + let v_248 = r6.xyz; + let v_249 = select(r3.xyw, v_248, (v_247 != vec3())); + r3 = vec4(v_249.xy, r3.z, v_249.z); + r6.x = dot(r3.xyw, r3.xyw); + r2.y = dot(r2.yzw, r3.xyw); + r2.z = sqrt(r6.x); + r5.y = sqrt(r6.x); + r2.z = (r4.z / r2.z); + r2.z = (r2.z + r3.z); + let v_250 = bitcast(r4.w); + let v_251 = r2.z; + r2.z = select(r3.z, v_251, (v_250 != 0u)); + r2.z = max(r2.z, 0.0f); + let v_252 = cb12_12.tint_symbol_1[3u]; + r5 = vec4(r5.xy, v_252.xy); + r3 = (r5.xyzz / r5.wwxy); + r2.w = (r5.y * r5.x); + r2.y = (r2.y / r2.w); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r2.y = fma((-(r2.yyyy)).y, 0.5f, 1.0f); + r2.y = max(r2.y, 0.0f); + r3 = min(r3, vec4(1.0f)); + r2.w = (r3.y * r3.x); + r2.w = (r3.z * r2.w); + r2.w = (r3.w * r2.w); + r2.w = log2(r2.w); + r2.w = (r2.w * cb12_12.tint_symbol_1[6u].z); + r2.w = exp2(r2.w); + r3.x = (r2.w * r2.z); + r1.w = fma(r2.z, r2.w, r1.w); + r2.x = fma(r3.x, r2.y, r2.x); + let v_253 = (r4.xy + v0.xy); + let v_254 = r2; + r2 = vec4(v_254.x, v_253.xy, v_254.w); + let v_255 = ((-(r4.xyxx)).xy + v0.xy); + r3 = vec4(v_255.xy, r3.zw); + let v_256 = (r3.xy * cb12_12.tint_symbol_1[2u].zw); + r3 = vec4(v_256.xy, r3.zw); + let v_257 = (r2.yz * cb12_12.tint_symbol_1[2u].zw); + let v_258 = r2; + r2 = vec4(v_258.x, v_257.xy, v_258.w); + r4 = textureSampleLevel(t2, s2, r2.yzyy.xy, 0.0f); + let v_259 = -(r4.xxxx); + r2.w = (r0.x + v_259.w); + r2.w = (cb12_12.tint_symbol_1[0u].z / r2.w); + r4 = textureSampleLevel(t3, s3, r2.yzyy.xy, 0.0f); + let v_260 = fma(r2.yz, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + let v_261 = r2; + r2 = vec4(v_261.x, v_260.xy, v_261.w); + let v_262 = (r2.yz + vec2(-1.0f)); + let v_263 = r2; + r2 = vec4(v_263.x, v_262.xy, v_263.w); + let v_264 = (r2.yz * cb12_12.tint_symbol_1[0u].xy); + r5 = vec4(v_264.xy, r5.zw); + let v_265 = fma(r4.xyz, vec3(2.0f), vec3(-1.0f)); + r4 = vec4(v_265.xyz, r4.w); + r6.x = dot(cb1_1.tint_symbol[12u].xyz, r4.xyz); + r6.y = dot(cb1_1.tint_symbol[13u].xyz, r4.xyz); + r6.z = dot(cb1_1.tint_symbol[14u].xyz, r4.xyz); + let v_266 = (r7.xxz * r6.xyz); + r4 = vec4(v_266.xyz, r4.w); + let v_267 = (r8.xxz * r4.xyz); + r4 = vec4(v_267.xyz, r4.w); + r5.z = 1.0f; + let v_268 = fma(r5.xyz, r2.www, r4.xyz); + r2 = vec4(r2.x, v_268.xyz); + let v_269 = ((-(r0.yyzw)).yzw + r2.yzw); + r2 = vec4(r2.x, v_269.xyz); + r3.z = dot(r1.xyz, r2.yzw); + let v_270 = fma((-(r3.zzzz)).xyz, r1.xyz, r2.yzw); + r4 = vec4(v_270.xyz, r4.w); + r3.w = bitcast(select(0u, 4294967295u, (r3.z < 0.0f))); + let v_271 = bitcast>(r3.www); + let v_272 = r4.xyz; + let v_273 = select(r2.yzw, v_272, (v_271 != vec3())); + r2 = vec4(r2.x, v_273.xyz); + r4.x = dot(r2.yzw, r2.yzw); + r4.y = sqrt(r4.x); + r5.x = sqrt(r4.x); + r3.z = (r3.z / r4.y); + r3.z = (r3.z + 1.0f); + let v_274 = bitcast(r3.w); + r3.z = select(1.0f, r3.z, (v_274 != 0u)); + r4 = textureSampleLevel(t3, s3, r3.xyxx.xy, 0.0f); + let v_275 = fma(r4.xyz, vec3(2.0f), vec3(-1.0f)); + r4 = vec4(v_275.xyz, r4.w); + r6.x = dot(cb1_1.tint_symbol[12u].xyz, r4.xyz); + r6.y = dot(cb1_1.tint_symbol[13u].xyz, r4.xyz); + r6.z = dot(cb1_1.tint_symbol[14u].xyz, r4.xyz); + let v_276 = (r7.xxz * r6.xyz); + r4 = vec4(v_276.xyz, r4.w); + let v_277 = (r8.xxz * r4.xyz); + r4 = vec4(v_277.xyz, r4.w); + r6 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f); + let v_278 = fma(r3.xy, vec2(2.0f), cb12_12.tint_symbol_1[1u].xy); + r3 = vec4(v_278.xy, r3.zw); + let v_279 = (r3.xy + vec2(-1.0f)); + r3 = vec4(v_279.xy, r3.zw); + let v_280 = (r3.xy * cb12_12.tint_symbol_1[0u].xy); + r7 = vec4(v_280.xy, r7.zw); + let v_281 = -(r6.xxxx); + r0.x = (r0.x + v_281.x); + r0.x = (cb12_12.tint_symbol_1[0u].z / r0.x); + r7.z = 1.0f; + let v_282 = fma(r7.xyz, r0.xxx, r4.xyz); + r3 = vec4(v_282.xy, r3.z, v_282.z); + let v_283 = ((-(r0.yzwy)).xyz + r3.xyw); + r0 = vec4(v_283.xyz, r0.w); + r0.w = dot(r1.xyz, r0.xyz); + let v_284 = fma((-(r0.wwww)).xyz, r1.xyz, r0.xyz); + r1 = vec4(v_284.xyz, r1.w); + r3.x = bitcast(select(0u, 4294967295u, (r0.w < 0.0f))); + let v_285 = bitcast>(r3.xxx); + let v_286 = r1.xyz; + let v_287 = select(r0.xyz, v_286, (v_285 != vec3())); + r0 = vec4(v_287.xyz, r0.w); + r1.x = dot(r0.xyz, r0.xyz); + r0.x = dot(r2.yzw, r0.xyz); + r0.y = sqrt(r1.x); + r5.y = sqrt(r1.x); + r0.y = (r0.w / r0.y); + r0.y = (r0.y + r3.z); + let v_288 = bitcast(r3.x); + let v_289 = r0.y; + r0.y = select(r3.z, v_289, (v_288 != 0u)); + r0.y = max(r0.y, 0.0f); + let v_290 = cb12_12.tint_symbol_1[3u]; + r5 = vec4(r5.xy, v_290.xy); + r3 = (r5.xyzz / r5.wwxy); + r0.z = (r5.y * r5.x); + r0.x = (r0.x / r0.z); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.x = fma((-(r0.xxxx)).x, 0.5f, 1.0f); + r0.x = max(r0.x, 0.0f); + r3 = min(r3, vec4(1.0f)); + r0.z = (r3.y * r3.x); + r0.z = (r3.z * r0.z); + r0.z = (r3.w * r0.z); + r0.z = log2(r0.z); + r0.z = (r0.z * cb12_12.tint_symbol_1[6u].z); + r0.z = exp2(r0.z); + r0.w = (r0.z * r0.y); + r0.y = fma(r0.y, r0.z, r1.w); + r0.x = fma(r0.w, r0.x, r2.x); + o0 = (r0.xxxx / r0.yyyy); +} + +@fragment +fn main(@builtin(position) v_291 : vec4) -> @location(0u) vec4 { + main_inner(v_291); + return o0; +} diff --git a/b/8b0b5899ed/shaders/db9094a2575956f7.consts.json b/b/8b0b5899ed/shaders/db9094a2575956f7.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..6640b07fb5c6e23280838b4a36761521d33f22d6 --- /dev/null +++ b/b/8b0b5899ed/shaders/db9094a2575956f7.consts.json @@ -0,0 +1 @@ +[4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/db9094a2575956f7.wgsl b/b/8b0b5899ed/shaders/db9094a2575956f7.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..c5916c52c54462c0b24395ae0bf5ab330c60b856 --- /dev/null +++ b/b/8b0b5899ed/shaders/db9094a2575956f7.wgsl @@ -0,0 +1,230 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb1_struct; + +struct cb10_struct { + tint_symbol_2 : array, 10u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb10_struct; + +struct cb76_struct { + tint_symbol_3 : array, 76u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb76_struct; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v0 : vec4; + +var o0 : vec4; + +struct tint_symbol_5 { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v_1 : vec4, v1 : vec4, v2 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v0 = v_2; + r0 = textureSample(t4, s4, v1.xyxx.xy); + r0.x = min(r0.x, cb5_5.tint_symbol_3[46u].w); + let v_3 = (v0.xy * vec2(0.3333333432674407959f)); + let v_4 = r0; + r0 = vec4(v_4.x, v_3.xy, v_4.w); + let v_5 = -(r0.yzyy); + let v_6 = bitcast>(select(vec2(), vec2(4294967295u), (r0.yz >= v_5.xy))); + r1 = vec4(v_6.xy, r1.zw); + let v_7 = fract(abs(r0.yyzy).yz); + let v_8 = r0; + r0 = vec4(v_8.x, v_7.xy, v_8.w); + let v_9 = -(r0.yyzy); + let v_10 = bitcast>(r1.xy); + let v_11 = select(v_9.yz, r0.yz, (v_10 != vec2())); + let v_12 = r0; + r0 = vec4(v_12.x, v_11.xy, v_12.w); + let v_13 = (r0.yz * vec2(3.0f, 9.0f)); + let v_14 = r0; + r0 = vec4(v_14.x, v_13.xy, v_14.w); + r0.y = (r0.z + r0.y); + r0.z = fma(r0.x, v2.z, cb1_1.tint_symbol[15u].z); + let v_15 = -(cb5_5.tint_symbol_3[47u].xxxx); + r0.z = (r0.z + v_15.z); + r0.z = max(r0.z, 0.0f); + r0.w = max(v2.z, 0.00009999999747378752f); + r0.z = (r0.z / r0.w); + r0.x = ((-(r0.zzzz)).x + r0.x); + r0.x = max(r0.x, 0.0f); + let v_16 = (r0.xxx * v2.xyz); + r1 = vec4(v_16.xyz, r1.w); + let v_17 = (r1.xyz * vec3(0.05882352963089942932f)); + r1 = vec4(v_17.xyz, r1.w); + let v_18 = (r0.yyy * r1.xyz); + r0 = vec4(r0.x, v_18.xyz); + let v_19 = (r0.yzw * vec3(0.11111111193895339966f)); + r0 = vec4(r0.x, v_19.xyz); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_20 = (r1.www * r1.xyz); + r2 = vec4(v_20.xyz, r2.w); + r1.w = dot((-(cb3_3.tint_symbol_1[0u].xyzx)).xyz, r2.xyz); + r1.w = (r1.w + 1.0f); + r1.w = (r1.w * 0.5f); + r1.w = (r1.w * r1.w); + r0.x = (r0.x / cb5_5.tint_symbol_3[46u].w); + r0.x = (r1.w * r0.x); + let v_21 = (r0.zzz * cb6_6.tint_symbol_2[1u].xyz); + r2 = vec4(v_21.xyz, r2.w); + let v_22 = fma(r0.yyy, cb6_6.tint_symbol_2[0u].xyz, r2.xyz); + r2 = vec4(v_22.xyz, r2.w); + let v_23 = fma(r0.www, cb6_6.tint_symbol_2[2u].xyz, r2.xyz); + r0 = vec4(r0.x, v_23.xyz); + let v_24 = fma(r0.yzw, cb6_6.tint_symbol_2[5u].xyz, cb6_6.tint_symbol_2[9u].xyz); + r0 = vec4(r0.x, v_24.xyz); + let v_25 = (r0.yzw + vec3(0.5f, 0.5f, 0.0f)); + r0 = vec4(r0.x, v_25.xyz); + let v_26 = (r1.yyy * cb6_6.tint_symbol_2[1u].xyz); + r2 = vec4(v_26.xyz, r2.w); + let v_27 = fma(r1.xxx, cb6_6.tint_symbol_2[0u].xyz, r2.xyz); + r1 = vec4(v_27.xy, r1.z, v_27.z); + let v_28 = fma(r1.zzz, cb6_6.tint_symbol_2[2u].xyz, r1.xyw); + r1 = vec4(v_28.xyz, r1.w); + let v_29 = r0; + r2 = vec4(v_29.yzw, r2.w); + r1.w = 0.0f; + r2.w = 0.0f; + loop { + r3.x = bitcast(select(0u, 4294967295u, (bitcast(r2.w) >= 16i))); + if ((bitcast(r3.x) != 0u)) { + break; + } + let v_30 = r2.xyxx; + r3.x = textureSampleCompareLevel(t15, s15, v_30.xy, r2.z); + r1.w = (r1.w + r3.x); + let v_31 = fma(r1.xyz, cb6_6.tint_symbol_2[5u].xyz, r2.xyz); + r2 = vec4(v_31.xyz, r2.w); + r2.w = bitcast((bitcast(r2.w) + 1i)); + } + r0.y = (r1.w * 0.0625f); + r0.y = (r0.y * r0.y); + r0.x = (r0.x * r0.y); + r0.y = bitcast(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_3[75u].z))); + r0.z = log2(r0.x); + r0.z = (r0.z * 0.125f); + r0.z = exp2(r0.z); + let v_32 = bitcast(r0.y); + let v_33 = r0.z; + r0.w = select(r0.x, v_33, (v_32 != 0u)); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_3[75u].z == 0.0f))); + if ((bitcast(r1.x) != 0u)) { + let v_34 = bitcast>((bitcast>(r1.xxx) & bitcast>(cb5_5.tint_symbol_3[46u].xyz))); + r1 = vec4(v_34.xyz, r1.w); + r2 = vec4(vec3(), r2.w); + r1.w = bitcast(v.tint_symbol_4[0i].x); + loop { + r2.w = bitcast(select(0u, 4294967295u, (1i < bitcast(r1.w)))); + if ((bitcast(r2.w) != 0u)) { + break; + } + r3.y = f32(bitcast(r1.w)); + let v_35 = r2; + r4 = vec4(v_35.xyz, r4.w); + r2.w = bitcast(v.tint_symbol_4[0i].x); + loop { + r3.z = bitcast(select(0u, 4294967295u, (1i < bitcast(r2.w)))); + if ((bitcast(r3.z) != 0u)) { + break; + } + r3.x = f32(bitcast(r2.w)); + let v_36 = fma(cb5_5.tint_symbol_3[72u].xy, r3.xy, v1.xy); + let v_37 = r3; + r3 = vec4(v_36.x, v_37.y, v_36.y, v_37.w); + r5 = textureSample(t10, s10, r3.xzxx.xy); + let v_38 = fma(r5.xyz, vec3(0.11111111193895339966f), r4.xyz); + r4 = vec4(v_38.xyz, r4.w); + r2.w = bitcast((bitcast(r2.w) + 1i)); + } + let v_39 = r4; + r2 = vec4(v_39.xyz, r2.w); + r1.w = bitcast((bitcast(r1.w) + 1i)); + } + r3 = textureSample(t1, s1, vec2()); + let v_40 = (r2.xyz * r3.xxx); + r3 = vec4(v_40.xyz, r3.w); + let v_41 = (r3.xyz * cb5_5.tint_symbol_3[8u].www); + r3 = vec4(v_41.xyz, r3.w); + r1.w = dot(r3.xyz, vec3(0.3333333134651184082f)); + r1.w = max(r1.w, 0.00000000099999997172f); + let v_42 = -(cb5_5.tint_symbol_3[7u].xxxx); + r2.w = (r1.w + v_42.w); + r2.w = clamp(((r2.wwww * cb5_5.tint_symbol_3[7u].zzzz)).w, 0.0f, 1.0f); + r2.w = (r1.w * r2.w); + let v_43 = bitcast>(select(vec3(), vec3(4294967295u), !((r2.xyz == r2.xyz)))); + r3 = vec4(v_43.xyz, r3.w); + let v_44 = bitcast>((bitcast>(r2.xyz) & vec3(2147483647u))); + r4 = vec4(v_44.xyz, r4.w); + let v_45 = bitcast>(select(vec3(), vec3(4294967295u), (bitcast>(r4.xyz) == vec3(2139095040i)))); + r4 = vec4(v_45.xyz, r4.w); + let v_46 = bitcast>((bitcast>(r3.xyz) | bitcast>(r4.xyz))); + r3 = vec4(v_46.xyz, r3.w); + let v_47 = max(r2.xyz, vec3()); + r2 = vec4(v_47.xyz, r2.w); + r1.w = (r2.w / r1.w); + let v_48 = (r1.www * r2.xyz); + r2 = vec4(v_48.xyz, r2.w); + let v_49 = bitcast>(r3.xyz); + let v_50 = select(r2.xyz, vec3(1000.0f, 0.0f, 1000.0f), (v_49 != vec3())); + r2 = vec4(v_50.xyz, r2.w); + let v_51 = fma(r0.www, r1.xyz, r2.xyz); + r0 = vec4(v_51.xyz, r0.w); + } else { + let v_52 = r0; + r0 = vec4(v_52.www, r0.w); + } + o0 = r0; +} + +@fragment +fn main(@builtin(position) v_53 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v_53, v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/db9a5f2a1b7045a1.wgsl b/b/8b0b5899ed/shaders/db9a5f2a1b7045a1.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..47c67726649d3d0e6b1fcadf7e65b3831ea6f6e9 --- /dev/null +++ b/b/8b0b5899ed/shaders/db9a5f2a1b7045a1.wgsl @@ -0,0 +1,438 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb60_struct { + tint_symbol_2 : array, 60u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb60_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v4 : vec4; + +var v5 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v4 = v_2; + x1[0u].x = v5[0u]; + x1[0u].y = v5[1u]; + x1[0u].z = v5[2u]; + x1[0u].w = v5[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1.x = bitcast(select(0u, 4294967295u, (r0.w < 0.5f))); + v_3((bitcast(r1.x) != 0u)); + r1.x = dot(v2.xyz, v2.xyz); + r1.x = inverseSqrt(r1.x); + let v_4 = (r1.xxx * v2.xyz); + r1 = vec4(r1.x, v_4.xyz); + r2.x = (cb2_2.tint_symbol_1[15u].w * cb12_12.tint_symbol_4[0u].x); + r2.y = (v0.z * v0.z); + r0.w = (r0.w * v0.w); + let v_5 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(r2.xy, v_5.xy); + r2.x = (r2.x * r2.y); + let v_6 = (r0.xyz * r0.xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (r2.zw * r2.zw); + let v_8 = r2; + r2 = vec4(v_8.x, v_7.xy, v_8.w); + let v_9 = ((-(v3.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_9.xyz, r3.w); + r2.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_10 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r3 = vec4(v_10.xyz, r3.w); + let v_11 = (r3.yyy * cb6_6.tint_symbol_5[1u].xyz); + r4 = vec4(v_11.xyz, r4.w); + let v_12 = fma(r3.xxx, cb6_6.tint_symbol_5[0u].xyz, r4.xyz); + r4 = vec4(v_12.xyz, r4.w); + let v_13 = fma(r3.zzz, cb6_6.tint_symbol_5[2u].xyz, r4.xyz); + r4 = vec4(v_13.xyz, r4.w); + let v_14 = fma(r4.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r5 = vec4(v_14.xyz, r5.w); + let v_15 = &(x0[0u]); + let v_16 = r5; + *(v_15) = vec4(v_16.xyz, (*(v_15)).w); + let v_17 = fma(r4.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r6 = vec4(v_17.xyz, r6.w); + let v_18 = &(x0[1u]); + let v_19 = r6; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = fma(r4.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r7 = vec4(v_20.xyz, r7.w); + let v_21 = &(x0[2u]); + let v_22 = r7; + *(v_21) = vec4(v_22.xyz, (*(v_21)).w); + let v_23 = fma(r4.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r4 = vec4(v_23.xyz, r4.w); + let v_24 = &(x0[3u]); + let v_25 = r4; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_26 = abs(r7.yyyy); + r4.z = max(v_26.z, abs(r7.xxxx).z); + r4.z = bitcast(select(0u, 4294967295u, (r4.z < r3.w))); + let v_27 = (bitcast(r4.z) != 0u); + let v_28 = bitcast(v.tint_symbol_6[0i].x); + r4.z = select(bitcast(v.tint_symbol_6[1i].x), v_28, v_27); + let v_29 = abs(r6.yyyy); + r4.w = max(v_29.w, abs(r6.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_30 = bitcast(r4.w); + r4.z = select(r4.z, bitcast(v.tint_symbol_6[2i].x), (v_30 != 0u)); + let v_31 = abs(r5.yyyy); + r4.w = max(v_31.w, abs(r5.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_32 = bitcast(r3.w); + r3.w = select(r4.z, 0.0f, (v_32 != 0u)); + let v_33 = x0[bitcast(r3.w)]; + r5 = vec4(v_33.xyz, r5.w); + r3.w = f32(bitcast(r3.w)); + r4.z = (r3.w + 0.5f); + r4.z = (r4.z * 0.25f); + r6 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r6 = bitcast>((bitcast>(r6) & vec4(1065353216u))); + r3.w = dot(r6, cb6_6.tint_symbol_5[12u]); + r4.w = dot(r6, cb6_6.tint_symbol_5[13u]); + r5.x = (r5.x + 0.5f); + r4.z = fma(r5.y, 0.25f, r4.z); + r5.y = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r5.z); + r6.x = dpdx(r5.x); + let v_34 = dpdx(r4.zz); + let v_35 = r6; + r6 = vec4(v_35.x, v_34.x, v_35.z, v_34.y); + r6.z = dpdx(r3.w); + r7.y = dpdy(r5.x); + let v_36 = dpdy(r4.zz); + let v_37 = r7; + r7 = vec4(v_36.x, v_37.y, v_36.y, v_37.w); + r7.w = dpdy(r3.w); + let v_38 = (r6.yw * r7.yw); + let v_39 = r6; + r6 = vec4(v_39.x, v_38.x, v_39.z, v_38.y); + let v_40 = -(r6.ywyy); + let v_41 = fma(r6.xz, r7.xz, v_40.xy); + r8 = vec4(v_41.xy, r8.zw); + r5.w = (1.0f / r8.x); + r6.y = (r6.z * r7.y); + let v_42 = -(r6.yyyy); + r8.z = fma(r6.x, r7.w, v_42.z); + let v_43 = (r5.ww * r8.yz); + r6 = vec4(v_43.xy, r6.zw); + let v_44 = max(r6.xy, vec2()); + r6 = vec4(v_44.xy, r6.zw); + let v_45 = min(r6.xy, vec2(0.5f)); + r6 = vec4(v_45.xy, r6.zw); + r3.w = fma((-(r4.wwww)).w, r6.x, r3.w); + r3.w = fma((-(r4.wwww)).w, r6.y, r3.w); + let v_46 = bitcast(r5.y); + let v_47 = r3.w; + r3.w = select(r5.z, v_47, (v_46 != 0u)); + r5.x = (r5.x + cb6_6.tint_symbol_5[14u].z); + r5.y = fma(cb6_6.tint_symbol_5[14u].w, 0.25f, r4.z); + let v_48 = r5.xyxx; + r3.w = textureSampleCompareLevel(t15, s15, v_48.xy, r3.w); + r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_49 = abs(r4.yyyy); + r4.x = max(v_49.x, abs(r4.xxxx).x); + r4.x = clamp(fma(r4.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = fma(r2.w, r4.x, r3.w); + r2.w = (r2.w * r2.w); + r2.w = min(r2.w, 1.0f); + r3.w = clamp(fma(v3.xyz.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z); + let v_50 = -(r2.wwww); + r2.w = fma(r3.w, v_50.w, r2.w); + let v_51 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_52 = dot(r1.yzw, v_51.xyz); + r3.w = clamp(vec4(v_52, v_52, v_52, v_52).w, 0.0f, 1.0f); + let v_53 = (r0.xyz * r3.www); + r4 = vec4(v_53.xyz, r4.w); + let v_54 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_54.xyz, r4.w); + r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_55 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_55.xyz, r5.w); + r3.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_56 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_56.xyz, r6.w); + let v_57 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_57.xyz, r6.w); + let v_58 = fma(r5.xyz, r3.www, r6.xyz); + r5 = vec4(v_58.xyz, r5.w); + let v_59 = (r2.zzz * r5.xyz); + r5 = vec4(v_59.xyz, r5.w); + let v_60 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_60.xyz, r6.w); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_61 = dot(r7.xyz, r1.yzw); + r1.x = clamp(vec4(v_61, v_61, v_61, v_61).x, 0.0f, 1.0f); + let v_62 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz); + r1 = vec4(v_62.xyz, r1.w); + let v_63 = fma(r1.xyz, r2.yyy, r5.xyz); + r1 = vec4(v_63.xyz, r1.w); + let v_64 = (r0.xyz * r1.xyz); + r1 = vec4(v_64.xyz, r1.w); + let v_65 = fma(r4.xyz, r2.www, r1.xyz); + r1 = vec4(v_65.xyz, r1.w); + r1.w = (r2.x * cb3_3.tint_symbol_2[59u].w); + let v_66 = fma(r0.xyz, r1.www, r1.xyz); + r0 = vec4(v_66.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r3.xyz, r3.xyz); + r1.x = sqrt(r0.w); + let v_67 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_67.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r3.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_68 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_68 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_69 = (r0.www * r3.xyz); + r2 = vec4(v_69.xyz, r2.w); + let v_70 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_70, v_70, v_70, v_70).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_71 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_71, v_71, v_71, v_71).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_72 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_72.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_73 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_73.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_74 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_74.xyz, r2.w); + let v_75 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_75.xyz, r2.w); + let v_76 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_76.xyz, r4.w); + let v_77 = fma(r1.www, r4.xyz, r2.xyz); + r2 = vec4(v_77.xyz, r2.w); + let v_78 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_79 = (r2.xyz + v_78.xyz); + r2 = vec4(v_79.xyz, r2.w); + let v_80 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_80.xyz, r2.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_81 = ((-(r2.xyzx)).xyz + r4.xyz); + r4 = vec4(v_81.xyz, r4.w); + let v_82 = fma(r1.xxx, r4.xyz, r2.xyz); + r1 = vec4(v_82.xy, r1.z, v_82.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_83 = (v4.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_83.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_84 = -(r0.xyxz); + let v_85 = fma(r1.xyw, r0.www, v_84.xyw); + r1 = vec4(v_85.xy, r1.z, v_85.z); + let v_86 = fma(r1.zzz, r1.xyw, r0.xyz); + o0 = vec4(v_86.xyz, o0.w); + } else { + r0.w = dot(r3.xyz, r3.xyz); + r1.x = sqrt(r0.w); + let v_87 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_87.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r3.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_88 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_88 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_89 = (r0.www * r3.xyz); + r2 = vec4(v_89.xyz, r2.w); + let v_90 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_90, v_90, v_90, v_90).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_91 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_91, v_91, v_91, v_91).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_92 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_92.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_93 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_93.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_94 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_94.xyz, r2.w); + let v_95 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_95.xyz, r2.w); + let v_96 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_96.xyz, r3.w); + let v_97 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_97.xyz, r2.w); + let v_98 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_99 = (r2.xyz + v_98.xyz); + r2 = vec4(v_99.xyz, r2.w); + let v_100 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_100.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_101 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_101.xyz, r3.w); + let v_102 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_102.xy, r1.z, v_102.z); + let v_103 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_103.xy, r1.z, v_103.z); + let v_104 = fma(r1.zzz, r1.xyw, r0.xyz); + o0 = vec4(v_104.xyz, o0.w); + } +} + +fn v_3(v_105 : bool) { + if (v_105) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @builtin(position) v_106 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v_106); + return o0; +} diff --git a/b/8b0b5899ed/shaders/dba3cac0eade8865.wgsl b/b/8b0b5899ed/shaders/dba3cac0eade8865.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..8f65eb7e05199cc9e6716ef020644962d6b53a1c --- /dev/null +++ b/b/8b0b5899ed/shaders/dba3cac0eade8865.wgsl @@ -0,0 +1,43 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb2_struct { + tint_symbol : array, 2u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb2_struct; + +var o0 : vec4; + +var o1 : vec4; + +fn main_inner() { + r0 = bitcast>(select(vec4(), vec4(4294967295u), (vec4() >= cb5_5.tint_symbol[0u]))); + r0 = bitcast>((bitcast>(r0) & vec4(1065353216u))); + r0.x = dot(r0, vec4(1.0f)); + r0.x = bitcast(select(0u, 4294967295u, (0.0f < r0.x))); + v((bitcast(r0.x) != 0u)); + o0 = cb5_5.tint_symbol[0u]; + o1 = cb5_5.tint_symbol[1u]; +} + +fn v(v_1 : bool) { + if (v_1) { + discard; + return; + } +} + +struct tint_symbol_1 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, +} + +@fragment +fn main() -> tint_symbol_1 { + main_inner(); + return tint_symbol_1(o0, o1); +} diff --git a/b/8b0b5899ed/shaders/dbaae5e6781de293.consts.json b/b/8b0b5899ed/shaders/dbaae5e6781de293.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/dbaae5e6781de293.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/dbaae5e6781de293.wgsl b/b/8b0b5899ed/shaders/dbaae5e6781de293.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e5f64fd0294153c757a0609efe648ef3029cd7bb --- /dev/null +++ b/b/8b0b5899ed/shaders/dbaae5e6781de293.wgsl @@ -0,0 +1,901 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v5 : vec4; + +var v6 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v5 = v_2; + x1[0u].x = v6[0u]; + x1[0u].y = v6[1u]; + x1[0u].z = v6[2u]; + x1[0u].w = v6[3u]; + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1.x = dot(v3.xyz, v3.xyz); + r1.x = inverseSqrt(r1.x); + let v_3 = (r1.xxx * v3.xyz); + r1 = vec4(r1.x, v_3.xyz); + r2 = textureSample(t3, s3, v2.xy.xyxx.xy); + let v_4 = (r2.xy * r2.xy); + r2 = vec4(v_4.xy, r2.zw); + r2.x = dot(r2.xyz, cb12_12.tint_symbol_4[1u].xyz); + r2.x = clamp(((r2.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f); + let v_5 = (r0.xyz * v1.xyz); + r0 = vec4(v_5.xyz, r0.w); + r0.w = (r0.w * v0.w); + let v_6 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + let v_7 = r2; + r2 = vec4(v_7.x, v_6.xy, v_7.w); + let v_8 = (r0.xyz * r0.xyz); + r0 = vec4(v_8.xyz, r0.w); + let v_9 = -(v4.xyzx); + let v_10 = (v_9.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_10.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r3.w = inverseSqrt(r3.w); + let v_11 = (r3.www * r3.xyz); + r4 = vec4(v_11.xyz, r4.w); + let v_12 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_13 = fma(r3.xyz, r3.www, v_12.xyz); + r5 = vec4(v_13.xyz, r5.w); + r4.w = dot(r5.xyz, r5.xyz); + r4.w = inverseSqrt(r4.w); + let v_14 = (r4.www * r5.xyz); + r5 = vec4(v_14.xyz, r5.w); + let v_15 = (r2.yz * r2.yz); + let v_16 = r2; + r2 = vec4(v_16.x, v_15.xy, v_16.w); + r4.w = fma(r2.w, cb12_12.tint_symbol_4[0u].y, -500.0f); + r4.w = max(r4.w, 0.0f); + let v_17 = -(r4.wwww); + r2.w = fma(r2.w, cb12_12.tint_symbol_4[0u].y, v_17.w); + r4.w = (r4.w * 558.0f); + r2.w = fma(r2.w, 3.0f, r4.w); + r4.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_18 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_18.xyz, r6.w); + let v_19 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_19.xyz, r7.w); + let v_20 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_20.xyz, r7.w); + let v_21 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_21.xyz, r7.w); + let v_22 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_22.xyz, r8.w); + let v_23 = &(x0[0u]); + let v_24 = r8; + *(v_23) = vec4(v_24.xyz, (*(v_23)).w); + let v_25 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_25.xyz, r9.w); + let v_26 = &(x0[1u]); + let v_27 = r9; + *(v_26) = vec4(v_27.xyz, (*(v_26)).w); + let v_28 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_28.xyz, r10.w); + let v_29 = &(x0[2u]); + let v_30 = r10; + *(v_29) = vec4(v_30.xyz, (*(v_29)).w); + let v_31 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_31.xyz, r7.w); + let v_32 = &(x0[3u]); + let v_33 = r7; + *(v_32) = vec4(v_33.xyz, (*(v_32)).w); + let v_34 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_35 = r11; + r11 = vec4(v_35.x, v_34.x, v_35.z, v_34.y); + r5.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r5.w = (r5.w * 0.5f); + let v_36 = abs(r10.yyyy); + r6.w = max(v_36.w, abs(r10.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r6.w < r5.w))); + let v_37 = (bitcast(r6.w) != 0u); + let v_38 = bitcast(v.tint_symbol_6[0i].x); + r6.w = select(bitcast(v.tint_symbol_6[1i].x), v_38, v_37); + let v_39 = abs(r9.yyyy); + r7.z = max(v_39.z, abs(r9.xxxx).z); + r7.z = bitcast(select(0u, 4294967295u, (r7.z < r5.w))); + let v_40 = bitcast(r7.z); + r6.w = select(r6.w, bitcast(v.tint_symbol_6[2i].x), (v_40 != 0u)); + let v_41 = abs(r8.yyyy); + r7.z = max(v_41.z, abs(r8.xxxx).z); + r5.w = bitcast(select(0u, 4294967295u, (r7.z < r5.w))); + let v_42 = bitcast(r5.w); + r5.w = select(r6.w, 0.0f, (v_42 != 0u)); + let v_43 = x0[bitcast(r5.w)]; + r8 = vec4(v_43.xyz, r8.w); + r5.w = f32(bitcast(r5.w)); + r6.w = (r5.w + 0.5f); + r6.w = (r6.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r5.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r5.w = dot(r9, cb6_6.tint_symbol_5[12u]); + r7.z = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r6.w); + r6.w = bitcast(select(0u, 4294967295u, !((r5.w == 0.0f)))); + r5.w = ((-(r5.wwww)).w + r8.z); + let v_44 = dpdx(r9.xyy); + r10 = vec4(v_44.xy, r10.z, v_44.z); + r10.z = dpdx(r5.w); + let v_45 = dpdy(r9.yxy); + r12 = vec4(v_45.xyz, r12.w); + r12.w = dpdy(r5.w); + let v_46 = (r10.yw * r12.yw); + r8 = vec4(v_46.xy, r8.zw); + let v_47 = -(r8.xyxx); + let v_48 = fma(r10.xz, r12.xz, v_47.xy); + r13 = vec4(v_48.xy, r13.zw); + r7.w = (1.0f / r13.x); + r8.x = (r10.z * r12.y); + let v_49 = -(r8.xxxx); + r13.z = fma(r10.x, r12.w, v_49.z); + let v_50 = (r7.ww * r13.yz); + r8 = vec4(v_50.xy, r8.zw); + let v_51 = max(r8.xy, vec2()); + r8 = vec4(v_51.xy, r8.zw); + let v_52 = min(r8.xy, vec2(0.5f)); + r8 = vec4(v_52.xy, r8.zw); + r5.w = fma((-(r7.zzzz)).w, r8.x, r5.w); + r5.w = fma((-(r7.zzzz)).w, r8.y, r5.w); + let v_53 = bitcast(r6.w); + let v_54 = r5.w; + r11.z = select(r8.z, v_54, (v_53 != 0u)); + r9.z = 0.0f; + let v_55 = (r9.xyz + r11.ywz); + r8 = vec4(v_55.xyz, r8.w); + let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_56.xy, r11.zw); + let v_57 = (r9.xyz + r11.xyz); + r10 = vec4(v_57.xyz, r10.w); + let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_58.xy, r11.zw); + let v_59 = (r9.xyz + r11.xyz); + r12 = vec4(v_59.xyz, r12.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_60.xy, r11.zw); + let v_61 = (r9.xyz + r11.xyz); + r13 = vec4(v_61.xyz, r13.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_62.xy, r11.zw); + let v_63 = (r9.xyz + r11.xyz); + r14 = vec4(v_63.xyz, r14.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_64.xy, r11.zw); + let v_65 = (r9.xyz + r11.xyz); + r15 = vec4(v_65.xyz, r15.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_66.xy, r11.zw); + let v_67 = (r9.xyz + r11.xyz); + r16 = vec4(v_67.xyz, r16.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_68.xy, r11.zw); + let v_69 = (r9.xyz + r11.xyz); + r17 = vec4(v_69.xyz, r17.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_70.xy, r11.zw); + let v_71 = (r9.xyz + r11.xyz); + r18 = vec4(v_71.xyz, r18.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_72.xy, r11.zw); + let v_73 = (r9.xyz + r11.xyz); + r19 = vec4(v_73.xyz, r19.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_74.xy, r11.zw); + let v_75 = (r9.xyz + r11.xyz); + r20 = vec4(v_75.xyz, r20.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_76.xy, r11.zw); + let v_77 = (r9.xyz + r11.xyz); + r21 = vec4(v_77.xyz, r21.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_78.xy, r11.zw); + let v_79 = (r9.xyz + r11.xyz); + r22 = vec4(v_79.xyz, r22.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_80.xy, r11.zw); + let v_81 = (r9.xyz + r11.xyz); + r23 = vec4(v_81.xyz, r23.w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_82.xy, r11.zw); + let v_83 = (r9.xyz + r11.xyz); + r24 = vec4(v_83.xyz, r24.w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_84.xy, r11.zw); + let v_85 = (r9.xyz + r11.xyz); + r9 = vec4(v_85.xyz, r9.w); + let v_86 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_86.xy, r8.z); + let v_87 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_87.xy, r10.z); + let v_88 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_88.xy, r12.z); + let v_89 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_89.xy, r13.z); + let v_90 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_90.xy, r14.z); + let v_91 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_91.xy, r15.z); + let v_92 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_92.xy, r16.z); + let v_93 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_93.xy, r17.z); + let v_94 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_94.xy, r18.z); + let v_95 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_95.xy, r19.z); + let v_96 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_96.xy, r20.z); + let v_97 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_97.xy, r21.z); + let v_98 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_98.xy, r22.z); + let v_99 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_99.xy, r23.z); + let v_100 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_100.xy, r24.z); + let v_101 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_101.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r5.w = dot(r8, vec4(1.0f)); + r4.w = clamp(fma(r4.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_102 = abs(r7.yyyy); + r6.w = max(v_102.w, abs(r7.xxxx).w); + r6.w = clamp(fma(r6.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r4.w = ((-(r4.wwww)).w + 1.0f); + r4.w = (r6.w * r4.w); + r4.w = fma(r5.w, 0.0625f, r4.w); + r4.w = (r4.w * r4.w); + r4.w = min(r4.w, 1.0f); + r5.w = clamp(fma(v4.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r5.w = sqrt(r5.w); + r5.w = (r5.w * cb6_6.tint_symbol_5[3u].z); + let v_103 = -(r4.wwww); + r4.w = fma(r5.w, v_103.w, r4.w); + let v_104 = dot(r1.yzw, v_12.xyz); + r5.w = clamp(vec4(v_104, v_104, v_104, v_104).w, 0.0f, 1.0f); + let v_105 = dot(r4.xyz, r1.yzw); + r7.x = clamp(vec4(v_105, v_105, v_105, v_105).x, 0.0f, 1.0f); + let v_106 = dot(r5.xyz, v_12.xyz); + r7.y = clamp(vec4(v_106, v_106, v_106, v_106).y, 0.0f, 1.0f); + let v_107 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_107.xy, r7.zw); + let v_108 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_108.xy); + let v_109 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_109.xy); + let v_110 = (r7.xy * r7.zw); + r7 = vec4(v_110.xy, r7.zw); + r6.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_111 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r6.ww); + r7 = vec4(v_111.xy, r7.zw); + let v_112 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(r7.xy, v_112.xy); + r2.w = (r7.z * 0.125f); + r7.x = fma((-(r2.xxxx)).x, r7.x, 1.0f); + r5.x = dot(r1.yzw, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r7.w); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r5.x = (r2.w * r5.x); + r5.x = (r2.x * r5.x); + r5.x = (r5.w * r5.x); + r5.y = (r5.w * r7.x); + let v_113 = fma(r0.xyz, r5.yyy, r5.xxx); + r5 = vec4(v_113.xyz, r5.w); + let v_114 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_114.xyz, r5.w); + r5.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r5.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_115 = (v_9.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_115.xyz, r8.w); + let v_116 = (v4.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_116.xyz, r9.w); + r7.z = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[19u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[19u].w); + let v_117 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.zzz, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_117.xyz, r9.w); + let v_118 = (r9.xyz + v_9.xyz); + r9 = vec4(v_118.xyz, r9.w); + let v_119 = bitcast>(r7.yyy); + let v_120 = r8.xyz; + let v_121 = select(r9.xyz, v_120, (v_119 != vec3())); + r8 = vec4(v_121.xyz, r8.w); + r7.y = dot(r8.xyz, r8.xyz); + let v_122 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_122.xyz, r8.w); + r7.z = dot(r8.xyz, r8.xyz); + r7.z = inverseSqrt(r7.z); + let v_123 = (r7.zzz * r8.xyz); + r8 = vec4(v_123.xyz, r8.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[11u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[11u].w); + r7.y = (r7.y / r7.z); + let v_124 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.z = dot(r8.xyz, v_124.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).z, 0.0f, 1.0f); + let v_125 = dot(r8.xyz, r1.yzw); + r8.w = clamp(vec4(v_125, v_125, v_125, v_125).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_126 = (r8.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_126.xyz, r9.w); + let v_127 = (r0.xyz * r9.xyz); + r9 = vec4(v_127.xyz, r9.w); + let v_128 = fma(r3.xyz, r3.www, r8.xyz); + r8 = vec4(v_128.xyz, r8.w); + r8.w = dot(r8.xyz, r8.xyz); + r8.w = inverseSqrt(r8.w); + let v_129 = (r8.www * r8.xyz); + r8 = vec4(v_129.xyz, r8.w); + let v_130 = dot(r8.xyz, r4.xyz); + r8.w = clamp(vec4(v_130, v_130, v_130, v_130).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w); + let v_131 = dot(r8.xyz, r1.yzw); + r8.x = clamp(vec4(v_131, v_131, v_131, v_131).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r7.w * r8.x); + r8.x = exp2(r8.x); + r8.x = (r8.x * r8.w); + r7.z = (r7.z * r8.x); + r7.y = (r7.y * r7.z); + r7.y = (r2.w * r7.y); + let v_132 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_132.xyz, r8.w); + } + r7.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.y) != 0u)) { + r7.z = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.y = bitcast((bitcast(r5.w) | bitcast(r7.y))); + let v_133 = bitcast(r7.z); + let v_134 = r7.y; + r5.w = select(r5.w, v_134, (v_133 != 0u)); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_135 = (v_9.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_135.xyz, r10.w); + let v_136 = (v4.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_136.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[20u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[20u].w); + let v_137 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.zzz, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_137.xyz, r11.w); + let v_138 = (r11.xyz + v_9.xyz); + r11 = vec4(v_138.xyz, r11.w); + let v_139 = bitcast>(r7.yyy); + let v_140 = r10.xyz; + let v_141 = select(r11.xyz, v_140, (v_139 != vec3())); + r10 = vec4(v_141.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_142 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_142.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_143 = (r7.zzz * r10.xyz); + r10 = vec4(v_143.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[12u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[12u].w); + r7.y = (r7.y / r7.z); + let v_144 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.z = dot(r10.xyz, v_144.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).z, 0.0f, 1.0f); + let v_145 = dot(r10.xyz, r1.yzw); + r8.w = clamp(vec4(v_145, v_145, v_145, v_145).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_146 = (r8.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_146.xyz, r11.w); + let v_147 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_147.xyz, r9.w); + let v_148 = fma(r3.xyz, r3.www, r10.xyz); + r10 = vec4(v_148.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_149 = (r8.www * r10.xyz); + r10 = vec4(v_149.xyz, r10.w); + let v_150 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_150, v_150, v_150, v_150).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w); + let v_151 = dot(r10.xyz, r1.yzw); + r9.w = clamp(vec4(v_151, v_151, v_151, v_151).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r2.w * r7.y); + let v_152 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_152.xyz, r8.w); + } + } else { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r5.w) != 0u)) { + r5.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_153 = (v_9.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_153.xyz, r10.w); + let v_154 = (v4.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_154.xyz, r11.w); + r7.z = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.z = clamp(((r7.zzzz / cb3_3.tint_symbol_2[21u].wwww)).z, 0.0f, 1.0f); + r7.z = (r7.z * cb3_3.tint_symbol_2[21u].w); + let v_155 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.zzz, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_155.xyz, r11.w); + let v_156 = (r11.xyz + v_9.xyz); + r11 = vec4(v_156.xyz, r11.w); + let v_157 = bitcast>(r7.yyy); + let v_158 = r10.xyz; + let v_159 = select(r11.xyz, v_158, (v_157 != vec3())); + r10 = vec4(v_159.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_160 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_160.xyz, r10.w); + r7.z = dot(r10.xyz, r10.xyz); + r7.z = inverseSqrt(r7.z); + let v_161 = (r7.zzz * r10.xyz); + r10 = vec4(v_161.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.z = ((-(cb3_3.tint_symbol_2[13u].wwww)).z + 1.0f); + r7.z = fma(r7.z, r7.y, cb3_3.tint_symbol_2[13u].w); + r7.y = (r7.y / r7.z); + let v_162 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.z = dot(r10.xyz, v_162.xyz); + r7.z = clamp(fma(r7.zzzz, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).z, 0.0f, 1.0f); + let v_163 = dot(r10.xyz, r1.yzw); + r8.w = clamp(vec4(v_163, v_163, v_163, v_163).w, 0.0f, 1.0f); + r7.z = (r7.z * r8.w); + r8.w = (r7.y * r7.z); + let v_164 = (r8.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_164.xyz, r11.w); + let v_165 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_165.xyz, r9.w); + let v_166 = fma(r3.xyz, r3.www, r10.xyz); + r10 = vec4(v_166.xyz, r10.w); + r8.w = dot(r10.xyz, r10.xyz); + r8.w = inverseSqrt(r8.w); + let v_167 = (r8.www * r10.xyz); + r10 = vec4(v_167.xyz, r10.w); + let v_168 = dot(r10.xyz, r4.xyz); + r8.w = clamp(vec4(v_168, v_168, v_168, v_168).w, 0.0f, 1.0f); + r8.w = ((-(r8.wwww)).w + 1.0f); + r9.w = (r8.w * r8.w); + r9.w = (r9.w * r9.w); + r8.w = (r8.w * r9.w); + r8.w = fma(cb12_12.tint_symbol_4[0u].x, r8.w, r6.w); + let v_169 = dot(r10.xyz, r1.yzw); + r9.w = clamp(vec4(v_169, v_169, v_169, v_169).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r7.w * r9.w); + r9.w = exp2(r9.w); + r8.w = (r8.w * r9.w); + r7.z = (r7.z * r8.w); + r7.y = (r7.y * r7.z); + r7.y = (r2.w * r7.y); + let v_170 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_170.xyz, r8.w); + } + } + if ((bitcast(r5.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r5.w) | bitcast(r7.y))); + if ((bitcast(r5.w) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_171 = (v_9.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_171.xyz, r10.w); + let v_172 = (v4.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_172.xyz, r11.w); + r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[22u].wwww)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[22u].w); + let v_173 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.yyy, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_173.xyz, r11.w); + let v_174 = (r11.xyz + v_9.xyz); + r11 = vec4(v_174.xyz, r11.w); + let v_175 = bitcast>(r5.www); + let v_176 = r10.xyz; + let v_177 = select(r11.xyz, v_176, (v_175 != vec3())); + r10 = vec4(v_177.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + let v_178 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_178.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + r7.y = inverseSqrt(r7.y); + let v_179 = (r7.yyy * r10.xyz); + r10 = vec4(v_179.xyz, r10.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.y = ((-(cb3_3.tint_symbol_2[14u].wwww)).y + 1.0f); + r7.y = fma(r7.y, r5.w, cb3_3.tint_symbol_2[14u].w); + r5.w = (r5.w / r7.y); + let v_180 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.y = dot(r10.xyz, v_180.xyz); + r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).y, 0.0f, 1.0f); + let v_181 = dot(r10.xyz, r1.yzw); + r7.z = clamp(vec4(v_181, v_181, v_181, v_181).z, 0.0f, 1.0f); + r7.y = (r7.y * r7.z); + r7.z = (r5.w * r7.y); + let v_182 = (r7.zzz * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_182.xyz, r11.w); + let v_183 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_183.xyz, r9.w); + let v_184 = fma(r3.xyz, r3.www, r10.xyz); + r3 = vec4(v_184.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r3.w = inverseSqrt(r3.w); + let v_185 = (r3.www * r3.xyz); + r3 = vec4(v_185.xyz, r3.w); + let v_186 = dot(r3.xyz, r4.xyz); + r3.w = clamp(vec4(v_186, v_186, v_186, v_186).w, 0.0f, 1.0f); + r3.w = ((-(r3.wwww)).w + 1.0f); + r4.x = (r3.w * r3.w); + r4.x = (r4.x * r4.x); + r3.w = (r3.w * r4.x); + r3.w = fma(cb12_12.tint_symbol_4[0u].x, r3.w, r6.w); + let v_187 = dot(r3.xyz, r1.yzw); + r3.x = clamp(vec4(v_187, v_187, v_187, v_187).x, 0.0f, 1.0f); + r3.x = log2(r3.x); + r3.x = (r3.x * r7.w); + r3.x = exp2(r3.x); + r3.x = (r3.x * r3.w); + r3.x = (r7.y * r3.x); + r3.x = (r5.w * r3.x); + r2.w = (r2.w * r3.x); + let v_188 = fma(r2.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_188.xyz, r8.w); + } + } + r2.w = (r7.x * r7.x); + r2.x = (r2.x * r2.x); + let v_189 = (r8.xyz * r2.xxx); + r3 = vec4(v_189.xyz, r3.w); + let v_190 = fma(r2.www, r9.xyz, r3.xyz); + r3 = vec4(v_190.xyz, r3.w); + let v_191 = fma(r5.xyz, r4.www, r3.xyz); + r3 = vec4(v_191.xyz, r3.w); + r1.x = fma(v3.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_192 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_192.xyz, r4.w); + r2.x = ((-(cb2_2.tint_symbol_1[16u].zzzz)).x + 1.0f); + let v_193 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_193.xyz, r5.w); + let v_194 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_194.xyz, r5.w); + let v_195 = fma(r4.xyz, r2.xxx, r5.xyz); + r4 = vec4(v_195.xyz, r4.w); + let v_196 = (r2.zzz * r4.xyz); + r2 = vec4(v_196.x, r2.y, v_196.yz); + let v_197 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_197.xyz, r4.w); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_198 = dot(r5.xyz, r1.yzw); + r1.x = clamp(vec4(v_198, v_198, v_198, v_198).x, 0.0f, 1.0f); + let v_199 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r4.xyz); + r1 = vec4(v_199.xyz, r1.w); + let v_200 = fma(r1.xyz, r2.yyy, r2.xzw); + r1 = vec4(v_200.xyz, r1.w); + let v_201 = (r7.xxx * r1.xyz); + r1 = vec4(v_201.xyz, r1.w); + let v_202 = fma(r1.xyz, r0.xyz, r3.xyz); + r0 = vec4(v_202.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r6.xyz, r6.xyz); + r1.x = sqrt(r0.w); + let v_203 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_203.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r6.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_204 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_204 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_205 = (r0.www * r6.xyz); + r2 = vec4(v_205.xyz, r2.w); + let v_206 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_206, v_206, v_206, v_206).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_207 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_207, v_207, v_207, v_207).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_208 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_208.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_209 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_209.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_210 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_210.xyz, r2.w); + let v_211 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_211.xyz, r2.w); + let v_212 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_212.xyz, r3.w); + let v_213 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_213.xyz, r2.w); + let v_214 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_215 = (r2.xyz + v_214.xyz); + r2 = vec4(v_215.xyz, r2.w); + let v_216 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_216.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_217 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_217.xyz, r3.w); + let v_218 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_218.xy, r1.z, v_218.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_219 = (v5.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_219.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_220 = -(r0.xyxz); + let v_221 = fma(r1.xyw, r0.www, v_220.xyw); + r1 = vec4(v_221.xy, r1.z, v_221.z); + let v_222 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_222.xyz, r1.w); + } else { + r0.w = dot(r6.xyz, r6.xyz); + r1.w = sqrt(r0.w); + let v_223 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_223.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r6.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_224 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_224 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_225 = (r0.www * r6.xyz); + r3 = vec4(v_225.xyz, r3.w); + let v_226 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_226, v_226, v_226, v_226).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_227 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_227, v_227, v_227, v_227).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_228 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_228.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_229 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_229.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_230 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_230.xyz, r3.w); + let v_231 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_231.xyz, r3.w); + let v_232 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_232.xyz, r4.w); + let v_233 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_233.xyz, r3.w); + let v_234 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_235 = (r3.xyz + v_234.xyz); + r3 = vec4(v_235.xyz, r3.w); + let v_236 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_236.x, r2.y, v_236.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_237 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_237.xyz, r3.w); + let v_238 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_238.x, r2.y, v_238.yz); + let v_239 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_239.x, r2.y, v_239.yz); + let v_240 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_240.xyz, r1.w); + } + let v_241 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_241.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @builtin(position) v_242 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v_242); + return o0; +} diff --git a/b/8b0b5899ed/shaders/dbaf62f8f2bf1cfb.wgsl b/b/8b0b5899ed/shaders/dbaf62f8f2bf1cfb.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..466f5febaa8814c48ce10dbe077c67654136f30b --- /dev/null +++ b/b/8b0b5899ed/shaders/dbaf62f8f2bf1cfb.wgsl @@ -0,0 +1,206 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + x0[0u].x = v8[0u]; + x0[0u].y = v8[1u]; + x0[0u].z = v8[2u]; + x0[0u].w = v8[3u]; + let v = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r0 = vec4(v.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r1.x = sqrt(r0.w); + r0.w = inverseSqrt(r0.w); + let v_1 = (r0.www * r0.xyz); + r0 = vec4(v_1.xy, r0.z, v_1.z); + let v_2 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_2.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r0.z = (r0.z * r1.x); + r1.x = (r0.z * cb3_3.tint_symbol_2[52u].z); + r0.z = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r0.zzzz).z))); + r1.z = (r1.x * -1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.x = (r1.z / r1.x); + let v_3 = bitcast(r0.z); + r0.z = select(1.0f, r1.x, (v_3 != 0u)); + r1.x = (r1.y * cb3_3.tint_symbol_2[51u].w); + r0.z = (r0.z * r1.x); + r0.z = min(r0.z, 1.0f); + r0.z = (r0.z * 1.44269502162933349609f); + r0.z = exp2(r0.z); + r0.z = min(r0.z, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r1.x = fma((-(r0.zzzz)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r0.z = (r0.z * cb3_3.tint_symbol_2[52u].y); + let v_4 = dot(r0.xyw, cb3_3.tint_symbol_2[53u].xyz); + r1.z = clamp(vec4(v_4, v_4, v_4, v_4).z, 0.0f, 1.0f); + let v_5 = dot(r0.xyw, cb3_3.tint_symbol_2[54u].xyz); + r0.x = clamp(vec4(v_5, v_5, v_5, v_5).x, 0.0f, 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * cb3_3.tint_symbol_2[54u].w); + r0.x = exp2(r0.x); + r0.y = log2(r1.z); + r0.y = (r0.y * cb3_3.tint_symbol_2[53u].w); + r0.y = exp2(r0.y); + let v_6 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_6.xyz, r2.w); + let v_7 = fma(r0.xxx, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_7.xyz, r2.w); + let v_8 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_8.xyz, r3.w); + let v_9 = fma(r0.yyy, r3.xyz, r2.xyz); + r0 = vec4(v_9.xy, r0.z, v_9.z); + let v_10 = -(cb3_3.tint_symbol_2[57u].xyxz); + let v_11 = (r0.xyw + v_10.xyw); + r0 = vec4(v_11.xy, r0.z, v_11.z); + let v_12 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.y * v_12.z); + let v_13 = -(cb3_3.tint_symbol_2[52u].xxxx); + r1.y = (r1.y + v_13.y); + r1.y = max(r1.y, 0.0f); + let v_14 = (r1.xy * cb3_3.tint_symbol_2[51u].yx); + r1 = vec4(v_14.xy, r1.zw); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r0.z = clamp(fma(r1.xxxx, r1.yyyy, r0.zzzz).z, 0.0f, 1.0f); + r1.y = (r1.z * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_15 = fma(r1.yyy, r0.xyw, cb3_3.tint_symbol_2[57u].xyz); + r0 = vec4(v_15.xy, r0.z, v_15.z); + r2.x = ((-(r0.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r2.y = ((-(r0.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r2.z = ((-(r0.wwww)).z + cb3_3.tint_symbol_2[57u].w); + let v_16 = fma(r1.xxx, r2.xyz, r0.xyw); + r0 = vec4(v_16.xy, r0.z, v_16.z); + r1 = textureSample(t2, s2, v0.xyxx.xy); + r2 = textureSample(t4, s4, v0.xyxx.xy); + r3 = textureSample(t10, s10, v0.zwzz.xy); + let v_17 = ((-(r3.xyzx)).xyz + v1.xyz); + r4 = vec4(v_17.xyz, r4.w); + let v_18 = clamp(fma(v1.wwww, r4.xyzx, r3.xyzx).xyz, vec3(), vec3(1.0f)); + r3 = vec4(v_18.xyz, r3.w); + let v_19 = ((-(r3.xyzx)).xyz + vec3(1.0f)); + r4 = vec4(v_19.xyz, r4.w); + r1.w = (r4.y * r4.x); + r2.w = (r3.z * r1.w); + r1.w = (r4.z * r1.w); + let v_20 = (r2.www * r2.xyz); + r2 = vec4(v_20.xyz, r2.w); + let v_21 = fma(r1.xyz, r1.www, r2.xyz); + r1 = vec4(v_21.xyz, r1.w); + r2 = textureSample(t6, s6, v0.xyxx.xy); + r1.w = (r3.y * r4.x); + r2.w = (r3.z * r1.w); + r1.w = (r4.z * r1.w); + let v_22 = fma(r2.xyz, r1.www, r1.xyz); + r1 = vec4(v_22.xyz, r1.w); + r3 = textureSample(t8, s8, v0.xyxx.xy); + let v_23 = fma(r3.xyz, r2.www, r1.xyz); + r1 = vec4(v_23.xyz, r1.w); + let v_24 = (r1.xyz * r1.xyz); + r1 = vec4(v_24.xyz, r1.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + r2.x = (v3.z + cb3_3.tint_symbol_2[43u].w); + r2.x = (r2.x * cb3_3.tint_symbol_2[44u].w); + r2.x = max(r2.x, 0.0f); + let v_25 = fma(cb3_3.tint_symbol_2[45u].xyz, r2.xxx, cb3_3.tint_symbol_2[46u].xyz); + r2 = vec4(r2.x, v_25.xyz); + let v_26 = (r2.yzw * cb2_2.tint_symbol_1[16u].zzz); + r2 = vec4(r2.x, v_26.xyz); + let v_27 = fma(cb3_3.tint_symbol_2[47u].xyz, r2.xxx, cb3_3.tint_symbol_2[48u].xyz); + r3 = vec4(v_27.xyz, r3.w); + let v_28 = fma(cb3_3.tint_symbol_2[43u].xyz, r2.xxx, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_28.xyz, r4.w); + let v_29 = fma(r3.xyz, r1.www, r2.yzw); + r2 = vec4(v_29.xyz, r2.w); + let v_30 = (v4.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_30.xy, r3.zw); + let v_31 = (r3.xy * r3.xy); + r3 = vec4(v_31.xy, r3.zw); + let v_32 = (r2.xyz * r3.yyy); + r2 = vec4(v_32.xyz, r2.w); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_33 = dot(r5.xyz, v3.xyz); + r1.w = clamp(vec4(v_33, v_33, v_33, v_33).w, 0.0f, 1.0f); + let v_34 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.www, r4.xyz); + r3 = vec4(r3.x, v_34.xyz); + let v_35 = fma(r3.yzw, r3.xxx, r2.xyz); + r2 = vec4(v_35.xyz, r2.w); + let v_36 = fma((-(r2.xyxz)).xyw, r1.xyz, r0.xyw); + r0 = vec4(v_36.xy, r0.z, v_36.z); + let v_37 = (r1.xyz * r2.xyz); + r1 = vec4(v_37.xyz, r1.w); + let v_38 = fma(r0.zzz, r0.xyw, r1.xyz); + r0 = vec4(v_38.xyz, r0.w); + let v_39 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_39.xyz, o0.w); + o0.w = 1.0f; +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/dbceb96ac91d2102.wgsl b/b/8b0b5899ed/shaders/dbceb96ac91d2102.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..ac8f7fb9977f78ff064fe3bb6958d1a3ffb56004 --- /dev/null +++ b/b/8b0b5899ed/shaders/dbceb96ac91d2102.wgsl @@ -0,0 +1,189 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb1_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb5_struct { + tint_symbol_3 : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct; + +struct cb7_struct { + tint_symbol_4 : array, 7u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb7_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var icb0 : array, 4u> = array, 4u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f)); + +var v0 : vec4; + +var o0 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = max(v0.xy, vec2()); + let v_3 = bitcast>(select(vec2(v_2), vec2(4294967295u), (v_2 >= vec2(4294967296.0f)))); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = bitcast>((bitcast>(r0.xy) & vec2(1u))); + r0 = vec4(v_4.xy, r0.zw); + r0.y = bitcast((bitcast(r0.y) << 1u)); + r0.x = bitcast((bitcast(r0.x) + bitcast(r0.y))); + r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast(r0.x)]); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + v_5((bitcast(r0.x) != 0u)); + r0 = textureSample(t3, s3, v1.zwzz.xy); + r1 = textureSample(t0, s0, v1.xyxx.xy); + r2.x = dot(v2.xyz, v2.xyz); + r2.x = inverseSqrt(r2.x); + let v_6 = (r2.xxx * v2.xyz); + r2 = vec4(r2.x, v_6.xyz); + r3 = textureSample(t5, s5, v1.zwzz.xy); + let v_7 = (r3.xy * r3.xy); + r3 = vec4(v_7.xy, r3.zw); + r3.x = dot(r3.xyz, cb11_11.tint_symbol_4[5u].xyz); + r3.y = (r3.x * cb11_11.tint_symbol_4[4u].y); + let v_8 = (r1.xyz * cb11_11.tint_symbol_4[0u].xyz); + r4 = vec4(v_8.xyz, r4.w); + r0.w = (r0.w * cb11_11.tint_symbol_4[1u].w); + let v_9 = -(r4.xyzx); + let v_10 = fma(r0.xyz, cb11_11.tint_symbol_4[1u].xyz, v_9.xyz); + r0 = vec4(v_10.xyz, r0.w); + let v_11 = fma(r0.www, r0.xyz, r4.xyz); + r1 = vec4(v_11.xyz, r1.w); + r0 = (r1 * v3.xxxw); + r1.x = (v3.x * cb2_2.tint_symbol[15u].z); + r1.y = (r3.y * v3.x); + r1.y = (r1.y * v2.w); + let v_12 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).zw + vec2(1.0f, 2.0f)); + r1 = vec4(r1.xy, v_12.xy); + r3.y = (r1.z * v3.z); + let v_13 = (r1.ww * v1.xy); + r4 = vec4(v_13.xy, r4.zw); + r4 = textureSample(t4, s4, r4.xyxx.xy); + r1.w = (cb5_5.tint_symbol_2[3u].z * cb11_11.tint_symbol_4[2u].z); + r3.z = ((-(r4.xxxx)).z + r4.z); + r4.x = fma(r1.w, r3.z, r4.x); + let v_14 = (r4.xy * cb11_11.tint_symbol_4[2u].xx); + r4 = vec4(v_14.xy, r4.zw); + r1.w = fma(v3.z, r1.z, -1.0f); + r1.z = fma(r1.z, r1.w, 1.0f); + r1.w = (r1.z * r4.x); + let v_15 = -(r0.xyzx); + let v_16 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_15.xyz); + r5 = vec4(v_16.xyz, r5.w); + let v_17 = fma(r1.www, r5.xyz, r0.xyz); + r0 = vec4(v_17.xyz, r0.w); + r1.w = (r3.y * cb11_11.tint_symbol_4[2u].x); + let v_18 = ((-(r0.xxyz)).xzw + r4.zzz); + r4 = vec4(v_18.x, r4.y, v_18.yz); + let v_19 = fma(r1.www, r4.xzw, r0.xyz); + r0 = vec4(v_19.xyz, r0.w); + r1.z = fma((-(r4.yyyy)).z, r1.z, 1.0f); + r1.y = (r1.z * r1.y); + r1.z = (v3.x * cb11_11.tint_symbol_4[2u].w); + r1.z = (r3.x * r1.z); + r1.z = (r1.z * 0.75f); + r1.w = dot(v4.xyz, v4.xyz); + r1.w = inverseSqrt(r1.w); + let v_20 = ((-(cb3_3.tint_symbol_1[0u].xyzx)).xyz + vec3(0.0f, 0.0f, -1.0f)); + r3 = vec4(v_20.xyz, r3.w); + let v_21 = fma(cb11_11.tint_symbol_4[6u].www, r3.xyz, cb3_3.tint_symbol_1[0u].xyz); + r3 = vec4(v_21.xyz, r3.w); + let v_22 = (r1.zzz * cb11_11.tint_symbol_4[6u].xyz); + r4 = vec4(v_22.xyz, r4.w); + let v_23 = -(r3.xyzx); + let v_24 = fma(v4.xyz, r1.www, v_23.xyz); + r3 = vec4(v_24.xyz, r3.w); + r1.z = dot(r3.xyz, r3.xyz); + r1.z = inverseSqrt(r1.z); + let v_25 = (r1.zzz * r3.xyz); + r3 = vec4(v_25.xyz, r3.w); + r1.z = dot(r2.yzw, r3.xyz); + r1.z = clamp(((r1.zzzz + vec4(0.00000000999999993923f))).z, 0.0f, 1.0f); + r1.w = fma(r3.w, 15.0f, 0.00000000999999993923f); + r1.z = log2(r1.z); + r1.z = (r1.z * r1.w); + r1.z = exp2(r1.z); + let v_26 = fma(r4.xyz, r1.zzz, r0.xyz); + r0 = vec4(v_26.xyz, r0.w); + let v_27 = min(r0.xyz, vec3(240.0f)); + r0 = vec4(v_27.xyz, r0.w); + r3.w = (r0.w * cb2_2.tint_symbol[15u].x); + r0.w = fma(v2.z, r2.x, -0.34999999403953552246f); + r0.w = clamp(((r0.wwww * vec4(1.53846156597137451172f))).w, 0.0f, 1.0f); + r0.w = (r0.w * cb5_5.tint_symbol_2[3u].z); + r1.z = ((-(cb2_2.tint_symbol[16u].zzzz)).z + 1.0f); + r0.w = (r0.w * r1.z); + r0.w = (r1.x * r0.w); + r1.x = fma((-(r1.yyyy)).x, 0.5f, 1.0f); + r0.w = (r0.w * r1.x); + r0.w = fma(r0.w, -0.5f, 1.0f); + let v_28 = (r0.www * r0.xyz); + r3 = vec4(v_28.xyz, r3.w); + r0.x = bitcast((bitcast(cb12_12.tint_symbol_3[4u].x) | bitcast(cb12_12.tint_symbol_3[4u].y))); + let v_29 = bitcast>(r0.xxxx); + r0 = select(r3, v3, (v_29 != vec4())); + r1.x = bitcast(select(0u, 4294967295u, (0.0039215688593685627f >= r0.w))); + v_5((bitcast(r1.x) != 0u)); + o0 = r0; +} + +fn v_5(v_30 : bool) { + if (v_30) { + discard; + return; + } +} + +@fragment +fn main(@builtin(position) v_31 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> @location(0u) vec4 { + main_inner(v_31, v1, v2, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/dbd34251876c78ae.consts.json b/b/8b0b5899ed/shaders/dbd34251876c78ae.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/dbd34251876c78ae.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/dbd34251876c78ae.wgsl b/b/8b0b5899ed/shaders/dbd34251876c78ae.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..c5b3893fae3550811780af81a6a769886beb336b --- /dev/null +++ b/b/8b0b5899ed/shaders/dbd34251876c78ae.wgsl @@ -0,0 +1,1300 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v1.xyz.xyxx.xy); + r1 = textureSample(t4, s4, v1.xyz.xyxx.xy); + let v_3 = (v1.xyz.xy * cb11_11.tint_symbol_5[0u].zw); + r2 = vec4(v_3.xy, r2.zw); + r3 = textureSample(t2, s2, r2.xyxx.xy); + let v_4 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(r2.xy, v_4.xy); + let v_5 = (r2.xy * vec2(3.1700000762939453125f)); + r2 = vec4(v_5.xy, r2.zw); + r3 = textureSample(t2, s2, r2.xyxx.xy); + let v_6 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_6.xy, r2.zw); + let v_7 = (r2.xy * vec2(0.5f)); + r2 = vec4(v_7.xy, r2.zw); + let v_8 = fma(r2.zw, vec2(0.5f), r2.xy); + r2 = vec4(v_8.xy, r2.zw); + r2.z = ((-(r2.xxxx)).z * cb11_11.tint_symbol_5[0u].x); + r2.z = fma(r2.z, r1.w, 1.0f); + let v_9 = (r2.xy * cb11_11.tint_symbol_5[0u].yy); + r2 = vec4(v_9.xy, r2.zw); + r0 = (r0 * r2.zzzz); + r3 = textureSample(t3, s3, v1.xyz.xyxx.xy); + let v_10 = fma(r2.xy, r1.ww, r3.xy); + r2 = vec4(v_10.xy, r2.zw); + let v_11 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_11.xy, r2.zw); + r2.w = dot(r2.xy, r2.xy); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = sqrt(abs(r2.wwww).w); + r3.x = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_12 = (r2.xy * r3.xx); + r2 = vec4(v_12.xy, r2.zw); + let v_13 = (r2.yyy * v5.xyz); + r3 = vec4(v_13.xyz, r3.w); + let v_14 = fma(r2.xxx, v4.xyz, r3.xyz); + r3 = vec4(v_14.xyz, r3.w); + let v_15 = fma(r2.www, v2.xyz, r3.xyz); + r2 = vec4(v_15.xy, r2.z, v_15.z); + r3.x = dot(r2.xyw, r2.xyw); + r3.x = inverseSqrt(r3.x); + let v_16 = (r2.xyw * r3.xxx); + r3 = vec4(r3.x, v_16.xyz); + let v_17 = (r1.xy * r1.xy); + r1 = vec4(v_17.xy, r1.zw); + r1.x = dot(r1.xyz, cb12_12.tint_symbol_4[1u].xyz); + r1.x = (r1.x * cb12_12.tint_symbol_4[0u].z); + r1.x = clamp(((r2.zzzz * r1.xxxx)).x, 0.0f, 1.0f); + r0.w = (r0.w * v0.w); + let v_18 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + let v_19 = r1; + r1 = vec4(v_19.x, v_18.xy, v_19.w); + let v_20 = (r0.xyz * r0.xyz); + r0 = vec4(v_20.xyz, r0.w); + let v_21 = -(v6.xyzx); + let v_22 = (v_21.xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_22.xyz, r2.w); + r4.x = dot(r2.xyz, r2.xyz); + r4.x = inverseSqrt(r4.x); + let v_23 = (r2.xyz * r4.xxx); + r4 = vec4(r4.x, v_23.xyz); + let v_24 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_25 = fma(r2.xyz, r4.xxx, v_24.xyz); + r5 = vec4(v_25.xyz, r5.w); + r5.w = dot(r5.xyz, r5.xyz); + r5.w = inverseSqrt(r5.w); + let v_26 = (r5.www * r5.xyz); + r5 = vec4(v_26.xyz, r5.w); + let v_27 = (r1.yz * r1.yz); + let v_28 = r1; + r1 = vec4(v_28.x, v_27.xy, v_28.w); + r5.w = fma(r1.w, cb12_12.tint_symbol_4[0u].y, -500.0f); + r5.w = max(r5.w, 0.0f); + let v_29 = -(r5.wwww); + r1.w = fma(r1.w, cb12_12.tint_symbol_4[0u].y, v_29.w); + r5.w = (r5.w * 558.0f); + r1.w = fma(r1.w, 3.0f, r5.w); + r5.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz); + let v_30 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_30.xyz, r6.w); + let v_31 = (r6.yyy * cb6_6.tint_symbol_6[1u].xyz); + r7 = vec4(v_31.xyz, r7.w); + let v_32 = fma(r6.xxx, cb6_6.tint_symbol_6[0u].xyz, r7.xyz); + r7 = vec4(v_32.xyz, r7.w); + let v_33 = fma(r6.zzz, cb6_6.tint_symbol_6[2u].xyz, r7.xyz); + r7 = vec4(v_33.xyz, r7.w); + let v_34 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r8 = vec4(v_34.xyz, r8.w); + let v_35 = &(x0[0u]); + let v_36 = r8; + *(v_35) = vec4(v_36.xyz, (*(v_35)).w); + let v_37 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r9 = vec4(v_37.xyz, r9.w); + let v_38 = &(x0[1u]); + let v_39 = r9; + *(v_38) = vec4(v_39.xyz, (*(v_38)).w); + let v_40 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r10 = vec4(v_40.xyz, r10.w); + let v_41 = &(x0[2u]); + let v_42 = r10; + *(v_41) = vec4(v_42.xyz, (*(v_41)).w); + let v_43 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r7 = vec4(v_43.xyz, r7.w); + let v_44 = &(x0[3u]); + let v_45 = r7; + *(v_44) = vec4(v_45.xyz, (*(v_44)).w); + let v_46 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_47 = r11; + r11 = vec4(v_47.x, v_46.x, v_47.z, v_46.y); + r6.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r6.w = (r6.w * 0.5f); + let v_48 = abs(r10.yyyy); + r7.z = max(v_48.z, abs(r10.xxxx).z); + r7.z = bitcast(select(0u, 4294967295u, (r7.z < r6.w))); + let v_49 = (bitcast(r7.z) != 0u); + let v_50 = bitcast(v.tint_symbol_7[0i].x); + r7.z = select(bitcast(v.tint_symbol_7[1i].x), v_50, v_49); + let v_51 = abs(r9.yyyy); + r7.w = max(v_51.w, abs(r9.xxxx).w); + r7.w = bitcast(select(0u, 4294967295u, (r7.w < r6.w))); + let v_52 = bitcast(r7.w); + r7.z = select(r7.z, bitcast(v.tint_symbol_7[2i].x), (v_52 != 0u)); + let v_53 = abs(r8.yyyy); + r7.w = max(v_53.w, abs(r8.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r7.w < r6.w))); + let v_54 = bitcast(r6.w); + r6.w = select(r7.z, 0.0f, (v_54 != 0u)); + let v_55 = x0[bitcast(r6.w)]; + r8 = vec4(v_55.xyz, r8.w); + r6.w = f32(bitcast(r6.w)); + r7.z = (r6.w + 0.5f); + r7.z = (r7.z * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r6.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r6.w = dot(r9, cb6_6.tint_symbol_6[12u]); + r7.w = dot(r9, cb6_6.tint_symbol_6[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r7.z); + r7.z = bitcast(select(0u, 4294967295u, !((r6.w == 0.0f)))); + r6.w = ((-(r6.wwww)).w + r8.z); + let v_56 = dpdx(r9.xyy); + r10 = vec4(v_56.xy, r10.z, v_56.z); + r10.z = dpdx(r6.w); + let v_57 = dpdy(r9.yxy); + r12 = vec4(v_57.xyz, r12.w); + r12.w = dpdy(r6.w); + let v_58 = (r10.yw * r12.yw); + r8 = vec4(v_58.xy, r8.zw); + let v_59 = -(r8.xyxx); + let v_60 = fma(r10.xz, r12.xz, v_59.xy); + r13 = vec4(v_60.xy, r13.zw); + r8.x = (1.0f / r13.x); + r8.y = (r10.z * r12.y); + let v_61 = -(r8.yyyy); + r13.z = fma(r10.x, r12.w, v_61.z); + let v_62 = (r8.xx * r13.yz); + r8 = vec4(v_62.xy, r8.zw); + let v_63 = max(r8.xy, vec2()); + r8 = vec4(v_63.xy, r8.zw); + let v_64 = min(r8.xy, vec2(0.5f)); + r8 = vec4(v_64.xy, r8.zw); + r6.w = fma((-(r7.wwww)).w, r8.x, r6.w); + r6.w = fma((-(r7.wwww)).w, r8.y, r6.w); + let v_65 = bitcast(r7.z); + let v_66 = r6.w; + r11.z = select(r8.z, v_66, (v_65 != 0u)); + r9.z = 0.0f; + let v_67 = (r9.xyz + r11.ywz); + r8 = vec4(v_67.xyz, r8.w); + let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_68.xy, r11.zw); + let v_69 = (r9.xyz + r11.xyz); + r10 = vec4(v_69.xyz, r10.w); + let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_70.xy, r11.zw); + let v_71 = (r9.xyz + r11.xyz); + r12 = vec4(v_71.xyz, r12.w); + let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_72.xy, r11.zw); + let v_73 = (r9.xyz + r11.xyz); + r13 = vec4(v_73.xyz, r13.w); + let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_74.xy, r11.zw); + let v_75 = (r9.xyz + r11.xyz); + r14 = vec4(v_75.xyz, r14.w); + let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_76.xy, r11.zw); + let v_77 = (r9.xyz + r11.xyz); + r15 = vec4(v_77.xyz, r15.w); + let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_78.xy, r11.zw); + let v_79 = (r9.xyz + r11.xyz); + r16 = vec4(v_79.xyz, r16.w); + let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_80.xy, r11.zw); + let v_81 = (r9.xyz + r11.xyz); + r17 = vec4(v_81.xyz, r17.w); + let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_82.xy, r11.zw); + let v_83 = (r9.xyz + r11.xyz); + r18 = vec4(v_83.xyz, r18.w); + let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_84.xy, r11.zw); + let v_85 = (r9.xyz + r11.xyz); + r19 = vec4(v_85.xyz, r19.w); + let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_86.xy, r11.zw); + let v_87 = (r9.xyz + r11.xyz); + r20 = vec4(v_87.xyz, r20.w); + let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_88.xy, r11.zw); + let v_89 = (r9.xyz + r11.xyz); + r21 = vec4(v_89.xyz, r21.w); + let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_90.xy, r11.zw); + let v_91 = (r9.xyz + r11.xyz); + r22 = vec4(v_91.xyz, r22.w); + let v_92 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_92.xy, r11.zw); + let v_93 = (r9.xyz + r11.xyz); + r23 = vec4(v_93.xyz, r23.w); + let v_94 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_94.xy, r11.zw); + let v_95 = (r9.xyz + r11.xyz); + r24 = vec4(v_95.xyz, r24.w); + let v_96 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_96.xy, r11.zw); + let v_97 = (r9.xyz + r11.xyz); + r9 = vec4(v_97.xyz, r9.w); + let v_98 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_98.xy, r8.z); + let v_99 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_99.xy, r10.z); + let v_100 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_100.xy, r12.z); + let v_101 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_101.xy, r13.z); + let v_102 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_102.xy, r14.z); + let v_103 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_103.xy, r15.z); + let v_104 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_104.xy, r16.z); + let v_105 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_105.xy, r17.z); + let v_106 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_106.xy, r18.z); + let v_107 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_107.xy, r19.z); + let v_108 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_108.xy, r20.z); + let v_109 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_109.xy, r21.z); + let v_110 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_110.xy, r22.z); + let v_111 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_111.xy, r23.z); + let v_112 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_112.xy, r24.z); + let v_113 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_113.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r6.w = dot(r8, vec4(1.0f)); + r5.w = clamp(fma(r5.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f); + let v_114 = abs(r7.yyyy); + r7.x = max(v_114.x, abs(r7.xxxx).x); + r7.x = clamp(fma(r7.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r5.w = ((-(r5.wwww)).w + 1.0f); + r5.w = (r7.x * r5.w); + r5.w = fma(r6.w, 0.0625f, r5.w); + r5.w = (r5.w * r5.w); + r5.w = min(r5.w, 1.0f); + r6.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r6.w = sqrt(r6.w); + r6.w = (r6.w * cb6_6.tint_symbol_6[3u].z); + let v_115 = -(r5.wwww); + r5.w = fma(r6.w, v_115.w, r5.w); + let v_116 = dot(r3.yzw, v_24.xyz); + r6.w = clamp(vec4(v_116, v_116, v_116, v_116).w, 0.0f, 1.0f); + let v_117 = dot(r4.yzw, r3.yzw); + r7.x = clamp(vec4(v_117, v_117, v_117, v_117).x, 0.0f, 1.0f); + let v_118 = dot(r5.xyz, v_24.xyz); + r7.y = clamp(vec4(v_118, v_118, v_118, v_118).y, 0.0f, 1.0f); + let v_119 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_119.xy, r7.zw); + let v_120 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_120.xy); + let v_121 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_121.xy); + let v_122 = (r7.xy * r7.zw); + r7 = vec4(v_122.xy, r7.zw); + r7.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f); + let v_123 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r7.zz); + r7 = vec4(v_123.xy, r7.zw); + let v_124 = (r1.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(v_124.xy, r8.zw); + r7.w = (r8.x * 0.125f); + r7.x = fma((-(r1.xxxx)).x, r7.x, 1.0f); + r5.x = dot(r3.yzw, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r8.y); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r5.x = (r7.w * r5.x); + r5.x = (r1.x * r5.x); + r5.x = (r6.w * r5.x); + r5.y = (r6.w * r7.x); + let v_125 = fma(r0.xyz, r5.yyy, r5.xxx); + r5 = vec4(v_125.xyz, r5.w); + let v_126 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_126.xyz, r5.w); + r6.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r9 = vec4(r9.x, vec3()); + r8 = vec4(0.0f, r8.y, vec2()); + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_127 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_127.x, r8.y, v_127.yz); + let v_128 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_128.xyz, r9.w); + r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w); + let v_129 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_129.xyz, r9.w); + let v_130 = (r9.xyz + v_21.xyz); + r9 = vec4(v_130.xyz, r9.w); + let v_131 = bitcast>(r7.yyy); + let v_132 = r8.xzw; + let v_133 = select(r9.xyz, v_132, (v_131 != vec3())); + r8 = vec4(v_133.x, r8.y, v_133.yz); + r7.y = dot(r8.xzw, r8.xzw); + let v_134 = (r8.xzw + vec3(0.00000099999999747524f)); + r8 = vec4(v_134.x, r8.y, v_134.yz); + r9.x = dot(r8.xzw, r8.xzw); + r9.x = inverseSqrt(r9.x); + let v_135 = (r8.xzw * r9.xxx); + r8 = vec4(v_135.x, r8.y, v_135.yz); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[11u].w); + r7.y = (r7.y / r9.x); + let v_136 = -(cb3_3.tint_symbol_2[11u].xyzx); + r9.x = dot(r8.xzw, v_136.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_137 = dot(r8.xzw, r3.yzw); + r9.y = clamp(vec4(v_137, v_137, v_137, v_137).y, 0.0f, 1.0f); + r9.x = (r9.x * r9.y); + r9.y = (r7.y * r9.x); + let v_138 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(r9.x, v_138.xyz); + let v_139 = (r0.xyz * r9.yzw); + r9 = vec4(r9.x, v_139.xyz); + let v_140 = fma(r2.xyz, r4.xxx, r8.xzw); + r8 = vec4(v_140.x, r8.y, v_140.yz); + r10.x = dot(r8.xzw, r8.xzw); + r10.x = inverseSqrt(r10.x); + let v_141 = (r8.xzw * r10.xxx); + r8 = vec4(v_141.x, r8.y, v_141.yz); + let v_142 = dot(r8.xzw, r4.yzw); + r10.x = clamp(vec4(v_142, v_142, v_142, v_142).x, 0.0f, 1.0f); + r10.x = ((-(r10.xxxx)).x + 1.0f); + r10.y = (r10.x * r10.x); + r10.y = (r10.y * r10.y); + r10.x = (r10.y * r10.x); + r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r7.z); + let v_143 = dot(r8.xzw, r3.yzw); + r8.x = clamp(vec4(v_143, v_143, v_143, v_143).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.y); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.x); + r8.x = (r9.x * r8.x); + r7.y = (r7.y * r8.x); + r7.y = (r7.w * r7.y); + let v_144 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_144.x, r8.y, v_144.yz); + } + r7.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.y) != 0u)) { + r9.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.y = bitcast((bitcast(r6.w) | bitcast(r7.y))); + let v_145 = bitcast(r9.x); + let v_146 = r7.y; + r6.w = select(r6.w, v_146, (v_145 != 0u)); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_147 = (v_21.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_147.xyz, r10.w); + let v_148 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_148.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w); + let v_149 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_149.xyz, r11.w); + let v_150 = (r11.xyz + v_21.xyz); + r11 = vec4(v_150.xyz, r11.w); + let v_151 = bitcast>(r7.yyy); + let v_152 = r10.xyz; + let v_153 = select(r11.xyz, v_152, (v_151 != vec3())); + r10 = vec4(v_153.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_154 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_154.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_155 = (r9.xxx * r10.xyz); + r10 = vec4(v_155.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[12u].w); + r7.y = (r7.y / r9.x); + let v_156 = -(cb3_3.tint_symbol_2[12u].xyzx); + r9.x = dot(r10.xyz, v_156.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f); + let v_157 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_157, v_157, v_157, v_157).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_158 = (r10.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_158.xyz, r11.w); + let v_159 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_159.xyz); + let v_160 = fma(r2.xyz, r4.xxx, r10.xyz); + r10 = vec4(v_160.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_161 = (r10.www * r10.xyz); + r10 = vec4(v_161.xyz, r10.w); + let v_162 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_162, v_162, v_162, v_162).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_163 = dot(r10.xyz, r3.yzw); + r10.x = clamp(vec4(v_163, v_163, v_163, v_163).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_164 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xzw); + r8 = vec4(v_164.x, r8.y, v_164.yz); + } + } else { + r6.w = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_165 = (v_21.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_165.xyz, r10.w); + let v_166 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_166.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w); + let v_167 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_167.xyz, r11.w); + let v_168 = (r11.xyz + v_21.xyz); + r11 = vec4(v_168.xyz, r11.w); + let v_169 = bitcast>(r7.yyy); + let v_170 = r10.xyz; + let v_171 = select(r11.xyz, v_170, (v_169 != vec3())); + r10 = vec4(v_171.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_172 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_172.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_173 = (r9.xxx * r10.xyz); + r10 = vec4(v_173.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[13u].w); + r7.y = (r7.y / r9.x); + let v_174 = -(cb3_3.tint_symbol_2[13u].xyzx); + r9.x = dot(r10.xyz, v_174.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f); + let v_175 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_175, v_175, v_175, v_175).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_176 = (r10.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_176.xyz, r11.w); + let v_177 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_177.xyz); + let v_178 = fma(r2.xyz, r4.xxx, r10.xyz); + r10 = vec4(v_178.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_179 = (r10.www * r10.xyz); + r10 = vec4(v_179.xyz, r10.w); + let v_180 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_180, v_180, v_180, v_180).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_181 = dot(r10.xyz, r3.yzw); + r10.x = clamp(vec4(v_181, v_181, v_181, v_181).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_182 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xzw); + r8 = vec4(v_182.x, r8.y, v_182.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_183 = (v_21.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_183.xyz, r10.w); + let v_184 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_184.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[22u].w); + let v_185 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.xxx, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_185.xyz, r11.w); + let v_186 = (r11.xyz + v_21.xyz); + r11 = vec4(v_186.xyz, r11.w); + let v_187 = bitcast>(r7.yyy); + let v_188 = r10.xyz; + let v_189 = select(r11.xyz, v_188, (v_187 != vec3())); + r10 = vec4(v_189.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_190 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_190.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_191 = (r9.xxx * r10.xyz); + r10 = vec4(v_191.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[14u].w); + r7.y = (r7.y / r9.x); + let v_192 = -(cb3_3.tint_symbol_2[14u].xyzx); + r9.x = dot(r10.xyz, v_192.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f); + let v_193 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_193, v_193, v_193, v_193).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_194 = (r10.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_194.xyz, r11.w); + let v_195 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_195.xyz); + let v_196 = fma(r2.xyz, r4.xxx, r10.xyz); + r10 = vec4(v_196.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_197 = (r10.www * r10.xyz); + r10 = vec4(v_197.xyz, r10.w); + let v_198 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_198, v_198, v_198, v_198).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_199 = dot(r10.xyz, r3.yzw); + r10.x = clamp(vec4(v_199, v_199, v_199, v_199).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_200 = fma(r7.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xzw); + r8 = vec4(v_200.x, r8.y, v_200.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_201 = (v_21.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_201.xyz, r10.w); + let v_202 = (v6.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_202.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[23u].w); + let v_203 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.xxx, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_203.xyz, r11.w); + let v_204 = (r11.xyz + v_21.xyz); + r11 = vec4(v_204.xyz, r11.w); + let v_205 = bitcast>(r7.yyy); + let v_206 = r10.xyz; + let v_207 = select(r11.xyz, v_206, (v_205 != vec3())); + r10 = vec4(v_207.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_208 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_208.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_209 = (r9.xxx * r10.xyz); + r10 = vec4(v_209.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[15u].w); + r7.y = (r7.y / r9.x); + let v_210 = -(cb3_3.tint_symbol_2[15u].xyzx); + r9.x = dot(r10.xyz, v_210.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f); + let v_211 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_211, v_211, v_211, v_211).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_212 = (r10.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_212.xyz, r11.w); + let v_213 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_213.xyz); + let v_214 = fma(r2.xyz, r4.xxx, r10.xyz); + r10 = vec4(v_214.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_215 = (r10.www * r10.xyz); + r10 = vec4(v_215.xyz, r10.w); + let v_216 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_216, v_216, v_216, v_216).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_217 = dot(r10.xyz, r3.yzw); + r10.x = clamp(vec4(v_217, v_217, v_217, v_217).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_218 = fma(r7.yyy, cb3_3.tint_symbol_2[23u].xyz, r8.xzw); + r8 = vec4(v_218.x, r8.y, v_218.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_219 = (v_21.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_219.xyz, r10.w); + let v_220 = (v6.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_220.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[24u].w); + let v_221 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.xxx, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_221.xyz, r11.w); + let v_222 = (r11.xyz + v_21.xyz); + r11 = vec4(v_222.xyz, r11.w); + let v_223 = bitcast>(r7.yyy); + let v_224 = r10.xyz; + let v_225 = select(r11.xyz, v_224, (v_223 != vec3())); + r10 = vec4(v_225.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_226 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_226.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_227 = (r9.xxx * r10.xyz); + r10 = vec4(v_227.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[16u].w); + r7.y = (r7.y / r9.x); + let v_228 = -(cb3_3.tint_symbol_2[16u].xyzx); + r9.x = dot(r10.xyz, v_228.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f); + let v_229 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_229, v_229, v_229, v_229).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_230 = (r10.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_230.xyz, r11.w); + let v_231 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_231.xyz); + let v_232 = fma(r2.xyz, r4.xxx, r10.xyz); + r10 = vec4(v_232.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_233 = (r10.www * r10.xyz); + r10 = vec4(v_233.xyz, r10.w); + let v_234 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_234, v_234, v_234, v_234).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_235 = dot(r10.xyz, r3.yzw); + r10.x = clamp(vec4(v_235, v_235, v_235, v_235).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_236 = fma(r7.yyy, cb3_3.tint_symbol_2[24u].xyz, r8.xzw); + r8 = vec4(v_236.x, r8.y, v_236.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_237 = (v_21.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_237.xyz, r10.w); + let v_238 = (v6.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_238.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[25u].w); + let v_239 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.xxx, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_239.xyz, r11.w); + let v_240 = (r11.xyz + v_21.xyz); + r11 = vec4(v_240.xyz, r11.w); + let v_241 = bitcast>(r7.yyy); + let v_242 = r10.xyz; + let v_243 = select(r11.xyz, v_242, (v_241 != vec3())); + r10 = vec4(v_243.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_244 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_244.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_245 = (r9.xxx * r10.xyz); + r10 = vec4(v_245.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[17u].w); + r7.y = (r7.y / r9.x); + let v_246 = -(cb3_3.tint_symbol_2[17u].xyzx); + r9.x = dot(r10.xyz, v_246.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f); + let v_247 = dot(r10.xyz, r3.yzw); + r10.w = clamp(vec4(v_247, v_247, v_247, v_247).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.y * r9.x); + let v_248 = (r10.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_248.xyz, r11.w); + let v_249 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_249.xyz); + let v_250 = fma(r2.xyz, r4.xxx, r10.xyz); + r10 = vec4(v_250.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_251 = (r10.www * r10.xyz); + r10 = vec4(v_251.xyz, r10.w); + let v_252 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_252, v_252, v_252, v_252).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z); + let v_253 = dot(r10.xyz, r3.yzw); + r10.x = clamp(vec4(v_253, v_253, v_253, v_253).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.y = (r7.y * r9.x); + r7.y = (r7.w * r7.y); + let v_254 = fma(r7.yyy, cb3_3.tint_symbol_2[25u].xyz, r8.xzw); + r8 = vec4(v_254.x, r8.y, v_254.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_255 = (v_21.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_255.xyz, r10.w); + let v_256 = (v6.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_256.xyz, r11.w); + r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[26u].w); + let v_257 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.yyy, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_257.xyz, r11.w); + let v_258 = (r11.xyz + v_21.xyz); + r11 = vec4(v_258.xyz, r11.w); + let v_259 = bitcast>(r6.www); + let v_260 = r10.xyz; + let v_261 = select(r11.xyz, v_260, (v_259 != vec3())); + r10 = vec4(v_261.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_262 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_262.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + r7.y = inverseSqrt(r7.y); + let v_263 = (r7.yyy * r10.xyz); + r10 = vec4(v_263.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f); + r7.y = fma(r7.y, r6.w, cb3_3.tint_symbol_2[18u].w); + r6.w = (r6.w / r7.y); + let v_264 = -(cb3_3.tint_symbol_2[18u].xyzx); + r7.y = dot(r10.xyz, v_264.xyz); + r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f); + let v_265 = dot(r10.xyz, r3.yzw); + r9.x = clamp(vec4(v_265, v_265, v_265, v_265).x, 0.0f, 1.0f); + r7.y = (r7.y * r9.x); + r9.x = (r6.w * r7.y); + let v_266 = (r9.xxx * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_266.xyz, r11.w); + let v_267 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_267.xyz); + let v_268 = fma(r2.xyz, r4.xxx, r10.xyz); + r2 = vec4(v_268.xyz, r2.w); + r4.x = dot(r2.xyz, r2.xyz); + r4.x = inverseSqrt(r4.x); + let v_269 = (r2.xyz * r4.xxx); + r2 = vec4(v_269.xyz, r2.w); + let v_270 = dot(r2.xyz, r4.yzw); + r4.x = clamp(vec4(v_270, v_270, v_270, v_270).x, 0.0f, 1.0f); + r4.x = ((-(r4.xxxx)).x + 1.0f); + r9.x = (r4.x * r4.x); + r9.x = (r9.x * r9.x); + r4.x = (r4.x * r9.x); + r4.x = fma(cb12_12.tint_symbol_4[0u].x, r4.x, r7.z); + let v_271 = dot(r2.xyz, r3.yzw); + r2.x = clamp(vec4(v_271, v_271, v_271, v_271).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * r8.y); + r2.x = exp2(r2.x); + r2.x = (r2.x * r4.x); + r2.x = (r7.y * r2.x); + r2.x = (r6.w * r2.x); + r2.x = (r7.w * r2.x); + let v_272 = fma(r2.xxx, cb3_3.tint_symbol_2[26u].xyz, r8.xzw); + r8 = vec4(v_272.x, r8.y, v_272.yz); + } + } + r2.x = (r7.x * r7.x); + r1.x = (r1.x * r1.x); + let v_273 = (r8.xzw * r1.xxx); + r7 = vec4(r7.x, v_273.xyz); + let v_274 = fma(r2.xxx, r9.yzw, r7.yzw); + r2 = vec4(v_274.xyz, r2.w); + let v_275 = fma(r5.xyz, r5.www, r2.xyz); + r2 = vec4(v_275.xyz, r2.w); + r1.x = fma(r2.w, r3.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_276 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_276.xyz, r5.w); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_277 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r7 = vec4(r7.x, v_277.xyz); + let v_278 = (r7.yzw * cb2_2.tint_symbol_1[16u].zzz); + r7 = vec4(r7.x, v_278.xyz); + let v_279 = fma(r5.xyz, r2.www, r7.yzw); + r5 = vec4(v_279.xyz, r5.w); + let v_280 = (r1.zzz * r5.xyz); + r5 = vec4(v_280.xyz, r5.w); + let v_281 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r7 = vec4(r7.x, v_281.xyz); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_282 = dot(r8.xyz, r3.yzw); + r1.x = clamp(vec4(v_282, v_282, v_282, v_282).x, 0.0f, 1.0f); + let v_283 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r7.yzw); + r7 = vec4(r7.x, v_283.xyz); + let v_284 = fma(r7.yzw, r1.yyy, r5.xyz); + r5 = vec4(v_284.xyz, r5.w); + let v_285 = (r7.xxx * r5.xyz); + r5 = vec4(v_285.xyz, r5.w); + let v_286 = fma(r5.xyz, r0.xyz, r2.xyz); + r0 = vec4(v_286.xyz, r0.w); + r1.x = ((-(r7.xxxx)).x + 1.0f); + r2.x = dot((-(r4.yzwy)).xyz, r3.yzw); + r2.x = (r2.x + r2.x); + let v_287 = -(r2.xxxx); + let v_288 = -(r4.yzwy); + let v_289 = fma(r3.yzw, v_287.xyz, v_288.xyz); + r2 = vec4(v_289.xyz, r2.w); + let v_290 = clamp(((r1.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r3 = vec4(v_290.xy, r3.zw); + r1.w = ((-(r3.xxxx)).w + 1.0f); + r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z); + r3.x = bitcast(select(0u, 4294967295u, (r3.x < r2.w))); + r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.w = (r1.w * r1.w); + r1.w = fma(r1.w, 5.0f, r2.w); + let v_291 = bitcast(r3.x); + let v_292 = r3.z; + r1.w = select(r1.w, v_292, (v_291 != 0u)); + let v_293 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_293.xy, r2.z, v_293.z); + r3.x = (abs(r2.zzzz).x + 1.0f); + let v_294 = (r2.xyw / r3.xxx); + r2 = vec4(v_294.xy, r2.z, v_294.z); + let v_295 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_295.xy, r2.z, v_295.z); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_296 = bitcast>(r2.zz); + let v_297 = r2.xy; + let v_298 = select(r2.wy, v_297, (v_296 != vec2())); + r2 = vec4(v_298.xy, r2.zw); + let v_299 = r1.w; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_299); + r1.y = max(r1.z, r1.y); + let v_300 = (r1.yyy * r2.xyz); + r1 = vec4(r1.x, v_300.xyz); + let v_301 = (r3.yyy * r1.yzw); + r2 = vec4(v_301.xyz, r2.w); + let v_302 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_302.xyz, r2.w); + let v_303 = fma(r1.yzw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(r1.x, v_303.xyz); + let v_304 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_304.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r6.xyz, r6.xyz); + r1.y = sqrt(r1.x); + let v_305 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_305.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r6.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_306 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_306 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_307 = (r1.xxx * r6.xyz); + r2 = vec4(v_307.xyz, r2.w); + let v_308 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_308, v_308, v_308, v_308).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_309 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_309, v_309, v_309, v_309).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_310 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_310.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_311 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_311.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_312 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_312.xyz); + let v_313 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_313.xyz); + let v_314 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_314.xyz, r3.w); + let v_315 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_315.xyz, r2.w); + let v_316 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_317 = (r2.xyz + v_316.xyz); + r2 = vec4(v_317.xyz, r2.w); + let v_318 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_318.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_319 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_319.xyz, r3.w); + let v_320 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_320.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_321 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_321.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_322 = -(r0.xyzx); + let v_323 = fma(r1.xyz, r2.xxx, v_322.xyz); + r1 = vec4(v_323.xyz, r1.w); + let v_324 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_324.xyz, r1.w); + } else { + r1.w = dot(r6.xyz, r6.xyz); + r2.x = sqrt(r1.w); + let v_325 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_325.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r6.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_326 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_326 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_327 = (r1.www * r6.xyz); + r3 = vec4(v_327.xyz, r3.w); + let v_328 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_328, v_328, v_328, v_328).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_329 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_329, v_329, v_329, v_329).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_330 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_330.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_331 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_331.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_332 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_332.xyz, r3.w); + let v_333 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_333.xyz, r3.w); + let v_334 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_334.xyz, r4.w); + let v_335 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_335.xyz, r3.w); + let v_336 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_337 = (r3.xyz + v_336.xyz); + r3 = vec4(v_337.xyz, r3.w); + let v_338 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_338.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_339 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_339.xyz, r4.w); + let v_340 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_340.xy, r2.z, v_340.z); + let v_341 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_341.xy, r2.z, v_341.z); + let v_342 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_342.xyz, r1.w); + } + let v_343 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_343.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v1.z); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_9 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_344 : vec4) -> tint_symbol_9 { + main_inner(v0, v1, v2, v4, v5, v6, v_344); + return tint_symbol_9(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/dc2d1ac123497d96.wgsl b/b/8b0b5899ed/shaders/dc2d1ac123497d96.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..505eaa024493c217194ee7eaa98348c671a252a5 --- /dev/null +++ b/b/8b0b5899ed/shaders/dc2d1ac123497d96.wgsl @@ -0,0 +1,204 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +var v6 : array; + +var o0 : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4) { + x0[0u].x = v6[0u]; + x0[0u].y = v6[1u]; + x0[0u].z = v6[2u]; + x0[0u].w = v6[3u]; + let v = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r0 = vec4(v.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r1.x = sqrt(r0.w); + r0.w = inverseSqrt(r0.w); + let v_1 = (r0.www * r0.xyz); + r0 = vec4(v_1.xy, r0.z, v_1.z); + let v_2 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_2.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r0.z = (r0.z * r1.x); + r1.x = (r0.z * cb3_3.tint_symbol_2[52u].z); + r0.z = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r0.zzzz).z))); + r1.z = (r1.x * -1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.x = (r1.z / r1.x); + let v_3 = bitcast(r0.z); + r0.z = select(1.0f, r1.x, (v_3 != 0u)); + r1.x = (r1.y * cb3_3.tint_symbol_2[51u].w); + r0.z = (r0.z * r1.x); + r0.z = min(r0.z, 1.0f); + r0.z = (r0.z * 1.44269502162933349609f); + r0.z = exp2(r0.z); + r0.z = min(r0.z, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r1.x = fma((-(r0.zzzz)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r0.z = (r0.z * cb3_3.tint_symbol_2[52u].y); + let v_4 = dot(r0.xyw, cb3_3.tint_symbol_2[53u].xyz); + r1.z = clamp(vec4(v_4, v_4, v_4, v_4).z, 0.0f, 1.0f); + let v_5 = dot(r0.xyw, cb3_3.tint_symbol_2[54u].xyz); + r0.x = clamp(vec4(v_5, v_5, v_5, v_5).x, 0.0f, 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * cb3_3.tint_symbol_2[54u].w); + r0.x = exp2(r0.x); + r0.y = log2(r1.z); + r0.y = (r0.y * cb3_3.tint_symbol_2[53u].w); + r0.y = exp2(r0.y); + let v_6 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_6.xyz, r2.w); + let v_7 = fma(r0.xxx, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_7.xyz, r2.w); + let v_8 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_8.xyz, r3.w); + let v_9 = fma(r0.yyy, r3.xyz, r2.xyz); + r0 = vec4(v_9.xy, r0.z, v_9.z); + let v_10 = -(cb3_3.tint_symbol_2[57u].xyxz); + let v_11 = (r0.xyw + v_10.xyw); + r0 = vec4(v_11.xy, r0.z, v_11.z); + let v_12 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.y * v_12.z); + let v_13 = -(cb3_3.tint_symbol_2[52u].xxxx); + r1.y = (r1.y + v_13.y); + r1.y = max(r1.y, 0.0f); + let v_14 = (r1.xy * cb3_3.tint_symbol_2[51u].yx); + r1 = vec4(v_14.xy, r1.zw); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r0.z = clamp(fma(r1.xxxx, r1.yyyy, r0.zzzz).z, 0.0f, 1.0f); + r1.y = (r1.z * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_15 = fma(r1.yyy, r0.xyw, cb3_3.tint_symbol_2[57u].xyz); + r0 = vec4(v_15.xy, r0.z, v_15.z); + r2.x = ((-(r0.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r2.y = ((-(r0.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r2.z = ((-(r0.wwww)).z + cb3_3.tint_symbol_2[57u].w); + let v_16 = fma(r1.xxx, r2.xyz, r0.xyw); + r0 = vec4(v_16.xy, r0.z, v_16.z); + r1 = textureSample(t2, s2, v0.xyxx.xy); + r2 = textureSample(t3, s3, v0.xyxx.xy); + r3 = textureSample(t6, s6, v0.zwzz.xy); + let v_17 = ((-(r3.xyzx)).xyz + v1.xyz); + r4 = vec4(v_17.xyz, r4.w); + let v_18 = clamp(fma(v1.wwww, r4.xyzx, r3.xyzx).xyz, vec3(), vec3(1.0f)); + r3 = vec4(v_18.xyz, r3.w); + let v_19 = ((-(r3.xyzx)).xyz + vec3(1.0f)); + r4 = vec4(v_19.xyz, r4.w); + r1.w = (r4.y * r4.x); + r2.w = (r3.z * r1.w); + r1.w = (r4.z * r1.w); + let v_20 = (r2.www * r2.xyz); + r2 = vec4(v_20.xyz, r2.w); + let v_21 = fma(r1.xyz, r1.www, r2.xyz); + r1 = vec4(v_21.xyz, r1.w); + r2 = textureSample(t4, s4, v0.xyxx.xy); + r1.w = (r3.y * r4.x); + r2.w = (r3.z * r1.w); + r1.w = (r4.z * r1.w); + let v_22 = fma(r2.xyz, r1.www, r1.xyz); + r1 = vec4(v_22.xyz, r1.w); + r3 = textureSample(t5, s5, v0.xyxx.xy); + let v_23 = fma(r3.xyz, r2.www, r1.xyz); + r1 = vec4(v_23.xyz, r1.w); + let v_24 = (r1.xyz * r1.xyz); + r1 = vec4(v_24.xyz, r1.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + r2.x = (v3.z + cb3_3.tint_symbol_2[43u].w); + r2.x = (r2.x * cb3_3.tint_symbol_2[44u].w); + r2.x = max(r2.x, 0.0f); + let v_25 = fma(cb3_3.tint_symbol_2[45u].xyz, r2.xxx, cb3_3.tint_symbol_2[46u].xyz); + r2 = vec4(r2.x, v_25.xyz); + let v_26 = (r2.yzw * cb2_2.tint_symbol_1[16u].zzz); + r2 = vec4(r2.x, v_26.xyz); + let v_27 = fma(cb3_3.tint_symbol_2[47u].xyz, r2.xxx, cb3_3.tint_symbol_2[48u].xyz); + r3 = vec4(v_27.xyz, r3.w); + let v_28 = fma(cb3_3.tint_symbol_2[43u].xyz, r2.xxx, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_28.xyz, r4.w); + let v_29 = fma(r3.xyz, r1.www, r2.yzw); + r2 = vec4(v_29.xyz, r2.w); + let v_30 = (v4.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_30.xy, r3.zw); + let v_31 = (r3.xy * r3.xy); + r3 = vec4(v_31.xy, r3.zw); + let v_32 = (r2.xyz * r3.yyy); + r2 = vec4(v_32.xyz, r2.w); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_33 = dot(r5.xyz, v3.xyz); + r1.w = clamp(vec4(v_33, v_33, v_33, v_33).w, 0.0f, 1.0f); + let v_34 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.www, r4.xyz); + r3 = vec4(r3.x, v_34.xyz); + let v_35 = fma(r3.yzw, r3.xxx, r2.xyz); + r2 = vec4(v_35.xyz, r2.w); + let v_36 = fma((-(r2.xyxz)).xyw, r1.xyz, r0.xyw); + r0 = vec4(v_36.xy, r0.z, v_36.z); + let v_37 = (r1.xyz * r2.xyz); + r1 = vec4(v_37.xyz, r1.w); + let v_38 = fma(r0.zzz, r0.xyw, r1.xyz); + o0 = vec4(v_38.xyz, o0.w); + o0.w = 1.0f; +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/dc32289b7414fa6e.consts.json b/b/8b0b5899ed/shaders/dc32289b7414fa6e.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/dc32289b7414fa6e.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/dc32289b7414fa6e.wgsl b/b/8b0b5899ed/shaders/dc32289b7414fa6e.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..0face468aa3390e8e3c59b1ed44b47e18649bb50 --- /dev/null +++ b/b/8b0b5899ed/shaders/dc32289b7414fa6e.wgsl @@ -0,0 +1,1312 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : vec4; + +var v9 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v8 = v_2; + x1[0u].x = v9[0u]; + x1[0u].y = v9[1u]; + x1[0u].z = v9[2u]; + x1[0u].w = v9[3u]; + r0 = textureSample(t5, s5, v2.zwzz.xy); + r1 = textureSample(t0, s0, v2.xyxx.xy); + r2 = textureSample(t7, s7, v2.xyxx.xy); + let v_3 = (v2.xy * cb11_11.tint_symbol_5[0u].zw); + r3 = vec4(v_3.xy, r3.zw); + r4 = textureSample(t3, s3, r3.xyxx.xy); + let v_4 = fma(r4.xy, vec2(2.0f), vec2(-1.0f)); + r3 = vec4(r3.xy, v_4.xy); + let v_5 = (r3.xy * vec2(3.1700000762939453125f)); + r3 = vec4(v_5.xy, r3.zw); + r4 = textureSample(t3, s3, r3.xyxx.xy); + let v_6 = fma(r4.xy, vec2(2.0f), vec2(-1.0f)); + r3 = vec4(v_6.xy, r3.zw); + let v_7 = (r3.xy * vec2(0.5f)); + r3 = vec4(v_7.xy, r3.zw); + let v_8 = fma(r3.zw, vec2(0.5f), r3.xy); + r3 = vec4(v_8.xy, r3.zw); + r3.z = ((-(r3.xxxx)).z * cb11_11.tint_symbol_5[0u].x); + r3.z = fma(r3.z, r2.w, 1.0f); + let v_9 = (r3.xy * cb11_11.tint_symbol_5[0u].yy); + r3 = vec4(v_9.xy, r3.zw); + r1 = (r1 * r3.zzzz); + r4 = textureSample(t6, s6, v2.xyxx.xy); + let v_10 = fma(r3.xy, r2.ww, r4.xy); + r3 = vec4(v_10.xy, r3.zw); + let v_11 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r3 = vec4(v_11.xy, r3.zw); + r3.w = dot(r3.xy, r3.xy); + r3.w = ((-(r3.wwww)).w + 1.0f); + r3.w = sqrt(abs(r3.wwww).w); + r4.x = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_12 = (r3.xy * r4.xx); + r3 = vec4(v_12.xy, r3.zw); + let v_13 = (r3.yyy * v6.xyz); + r4 = vec4(v_13.xyz, r4.w); + let v_14 = fma(r3.xxx, v5.xyz, r4.xyz); + r4 = vec4(v_14.xyz, r4.w); + let v_15 = fma(r3.www, v3.xyz, r4.xyz); + r3 = vec4(v_15.xy, r3.z, v_15.z); + r4.x = dot(r3.xyw, r3.xyw); + r4.x = inverseSqrt(r4.x); + let v_16 = (r3.xyw * r4.xxx); + r4 = vec4(r4.x, v_16.xyz); + let v_17 = (r2.xy * r2.xy); + r2 = vec4(v_17.xy, r2.zw); + r2.x = dot(r2.xyz, cb12_12.tint_symbol_4[1u].xyz); + r2.x = (r2.x * cb12_12.tint_symbol_4[0u].w); + r2.x = clamp(((r3.zzzz * r2.xxxx)).x, 0.0f, 1.0f); + let v_18 = (r1.xyz * v1.xyz); + r1 = vec4(v_18.xyz, r1.w); + r2.y = ((-(r0.wwww)).y + 1.0f); + let v_19 = (r0.www * r0.xyz); + r0 = vec4(v_19.xyz, r0.w); + let v_20 = fma(r1.xyz, r2.yyy, r0.xyz); + r0 = vec4(v_20.xyz, r0.w); + r0.w = (r1.w * v0.w); + let v_21 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r1 = vec4(v_21.xy, r1.zw); + let v_22 = (r0.xyz * r0.xyz); + r0 = vec4(v_22.xyz, r0.w); + let v_23 = -(v7.xyzx); + let v_24 = (v_23.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_24.xyz, r3.w); + r1.z = dot(r3.xyz, r3.xyz); + r1.z = inverseSqrt(r1.z); + let v_25 = (r1.zzz * r3.xyz); + r5 = vec4(v_25.xyz, r5.w); + let v_26 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_27 = fma(r3.xyz, r1.zzz, v_26.xyz); + r6 = vec4(v_27.xyz, r6.w); + r1.w = dot(r6.xyz, r6.xyz); + r1.w = inverseSqrt(r1.w); + let v_28 = (r1.www * r6.xyz); + r6 = vec4(v_28.xyz, r6.w); + let v_29 = (r1.xy * r1.xy); + r1 = vec4(v_29.xy, r1.zw); + r1.w = fma(r2.w, cb12_12.tint_symbol_4[0u].z, -500.0f); + r1.w = max(r1.w, 0.0f); + let v_30 = -(r1.wwww); + r2.y = fma(r2.w, cb12_12.tint_symbol_4[0u].z, v_30.y); + r1.w = (r1.w * 558.0f); + r1.w = fma(r2.y, 3.0f, r1.w); + r2.y = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_31 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_31.xyz, r7.w); + let v_32 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz); + r8 = vec4(v_32.xyz, r8.w); + let v_33 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz); + r8 = vec4(v_33.xyz, r8.w); + let v_34 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz); + r8 = vec4(v_34.xyz, r8.w); + let v_35 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r9 = vec4(v_35.xyz, r9.w); + let v_36 = &(x0[0u]); + let v_37 = r9; + *(v_36) = vec4(v_37.xyz, (*(v_36)).w); + let v_38 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r10 = vec4(v_38.xyz, r10.w); + let v_39 = &(x0[1u]); + let v_40 = r10; + *(v_39) = vec4(v_40.xyz, (*(v_39)).w); + let v_41 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r11 = vec4(v_41.xyz, r11.w); + let v_42 = &(x0[2u]); + let v_43 = r11; + *(v_42) = vec4(v_43.xyz, (*(v_42)).w); + let v_44 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r8 = vec4(v_44.xyz, r8.w); + let v_45 = &(x0[3u]); + let v_46 = r8; + *(v_45) = vec4(v_46.xyz, (*(v_45)).w); + let v_47 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_48 = r12; + r12 = vec4(v_48.x, v_47.x, v_48.z, v_47.y); + r2.z = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).z, 1.5f, 1.0f); + r2.z = (r2.z * 0.5f); + let v_49 = abs(r11.yyyy); + r2.w = max(v_49.w, abs(r11.xxxx).w); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r2.z))); + let v_50 = (bitcast(r2.w) != 0u); + let v_51 = bitcast(v.tint_symbol_7[0i].x); + r2.w = select(bitcast(v.tint_symbol_7[1i].x), v_51, v_50); + let v_52 = abs(r10.yyyy); + r5.w = max(v_52.w, abs(r10.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r2.z))); + let v_53 = bitcast(r5.w); + r2.w = select(r2.w, bitcast(v.tint_symbol_7[2i].x), (v_53 != 0u)); + let v_54 = abs(r9.yyyy); + r5.w = max(v_54.w, abs(r9.xxxx).w); + r2.z = bitcast(select(0u, 4294967295u, (r5.w < r2.z))); + let v_55 = bitcast(r2.z); + r2.z = select(r2.w, 0.0f, (v_55 != 0u)); + let v_56 = x0[bitcast(r2.z)]; + r9 = vec4(v_56.xyz, r9.w); + r2.z = f32(bitcast(r2.z)); + r2.w = (r2.z + 0.5f); + r2.w = (r2.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r2.zzzz))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r2.z = dot(r10, cb6_6.tint_symbol_6[12u]); + r5.w = dot(r10, cb6_6.tint_symbol_6[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r2.w); + r2.w = bitcast(select(0u, 4294967295u, !((r2.z == 0.0f)))); + r2.z = ((-(r2.zzzz)).z + r9.z); + let v_57 = dpdx(r10.xyy); + r11 = vec4(v_57.xy, r11.z, v_57.z); + r11.z = dpdx(r2.z); + let v_58 = dpdy(r10.yxy); + r13 = vec4(v_58.xyz, r13.w); + r13.w = dpdy(r2.z); + let v_59 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_59.xy); + let v_60 = -(r8.zwzz); + let v_61 = fma(r11.xz, r13.xz, v_60.xy); + r14 = vec4(v_61.xy, r14.zw); + r6.w = (1.0f / r14.x); + r7.w = (r11.z * r13.y); + let v_62 = -(r7.wwww); + r14.z = fma(r11.x, r13.w, v_62.z); + let v_63 = (r6.ww * r14.yz); + r8 = vec4(r8.xy, v_63.xy); + let v_64 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_64.xy); + let v_65 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_65.xy); + r2.z = fma((-(r5.wwww)).z, r8.z, r2.z); + r2.z = fma((-(r5.wwww)).z, r8.w, r2.z); + let v_66 = bitcast(r2.w); + let v_67 = r2.z; + r12.z = select(r9.z, v_67, (v_66 != 0u)); + r10.z = 0.0f; + let v_68 = (r10.xyz + r12.ywz); + r9 = vec4(v_68.xyz, r9.w); + let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_69.xy, r12.zw); + let v_70 = (r10.xyz + r12.xyz); + r11 = vec4(v_70.xyz, r11.w); + let v_71 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_71.xy, r12.zw); + let v_72 = (r10.xyz + r12.xyz); + r13 = vec4(v_72.xyz, r13.w); + let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_73.xy, r12.zw); + let v_74 = (r10.xyz + r12.xyz); + r14 = vec4(v_74.xyz, r14.w); + let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_75.xy, r12.zw); + let v_76 = (r10.xyz + r12.xyz); + r15 = vec4(v_76.xyz, r15.w); + let v_77 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_77.xy, r12.zw); + let v_78 = (r10.xyz + r12.xyz); + r16 = vec4(v_78.xyz, r16.w); + let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_79.xy, r12.zw); + let v_80 = (r10.xyz + r12.xyz); + r17 = vec4(v_80.xyz, r17.w); + let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_81.xy, r12.zw); + let v_82 = (r10.xyz + r12.xyz); + r18 = vec4(v_82.xyz, r18.w); + let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_83.xy, r12.zw); + let v_84 = (r10.xyz + r12.xyz); + r19 = vec4(v_84.xyz, r19.w); + let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_85.xy, r12.zw); + let v_86 = (r10.xyz + r12.xyz); + r20 = vec4(v_86.xyz, r20.w); + let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_87.xy, r12.zw); + let v_88 = (r10.xyz + r12.xyz); + r21 = vec4(v_88.xyz, r21.w); + let v_89 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_89.xy, r12.zw); + let v_90 = (r10.xyz + r12.xyz); + r22 = vec4(v_90.xyz, r22.w); + let v_91 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_91.xy, r12.zw); + let v_92 = (r10.xyz + r12.xyz); + r23 = vec4(v_92.xyz, r23.w); + let v_93 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_93.xy, r12.zw); + let v_94 = (r10.xyz + r12.xyz); + r24 = vec4(v_94.xyz, r24.w); + let v_95 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_95.xy, r12.zw); + let v_96 = (r10.xyz + r12.xyz); + r25 = vec4(v_96.xyz, r25.w); + let v_97 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_97.xy, r12.zw); + let v_98 = (r10.xyz + r12.xyz); + r10 = vec4(v_98.xyz, r10.w); + let v_99 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_99.xy, r9.z); + let v_100 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_100.xy, r11.z); + let v_101 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_101.xy, r13.z); + let v_102 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_102.xy, r14.z); + let v_103 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_103.xy, r15.z); + let v_104 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_104.xy, r16.z); + let v_105 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_105.xy, r17.z); + let v_106 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_106.xy, r18.z); + let v_107 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_107.xy, r19.z); + let v_108 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_108.xy, r20.z); + let v_109 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_109.xy, r21.z); + let v_110 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_110.xy, r22.z); + let v_111 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_111.xy, r23.z); + let v_112 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_112.xy, r24.z); + let v_113 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_113.xy, r25.z); + let v_114 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_114.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r2.z = dot(r9, vec4(1.0f)); + r2.y = clamp(fma(r2.yyyy, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).y, 0.0f, 1.0f); + let v_115 = abs(r8.yyyy); + r2.w = max(v_115.w, abs(r8.xxxx).w); + r2.w = clamp(fma(r2.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r2.y = (r2.w * r2.y); + r2.y = fma(r2.z, 0.0625f, r2.y); + r2.y = (r2.y * r2.y); + r2.y = min(r2.y, 1.0f); + r2.z = clamp(fma(v7.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).z, 0.0f, 1.0f); + r2.z = sqrt(r2.z); + r2.z = (r2.z * cb6_6.tint_symbol_6[3u].z); + let v_116 = -(r2.yyyy); + r2.y = fma(r2.z, v_116.y, r2.y); + let v_117 = dot(r4.yzw, v_26.xyz); + r2.z = clamp(vec4(v_117, v_117, v_117, v_117).z, 0.0f, 1.0f); + let v_118 = dot(r5.xyz, r4.yzw); + r8.x = clamp(vec4(v_118, v_118, v_118, v_118).x, 0.0f, 1.0f); + let v_119 = dot(r6.xyz, v_26.xyz); + r8.y = clamp(vec4(v_119, v_119, v_119, v_119).y, 0.0f, 1.0f); + let v_120 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r8 = vec4(v_120.xy, r8.zw); + let v_121 = (r8.xy * r8.xy); + r8 = vec4(r8.xy, v_121.xy); + let v_122 = (r8.zw * r8.zw); + r8 = vec4(r8.xy, v_122.xy); + let v_123 = (r8.xy * r8.zw); + r8 = vec4(v_123.xy, r8.zw); + r2.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f); + let v_124 = fma(cb12_12.tint_symbol_4[0u].yy, r8.xy, r2.ww); + r8 = vec4(v_124.xy, r8.zw); + let v_125 = (r1.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(r8.xy, v_125.xy); + r5.w = (r8.z * 0.125f); + r6.w = fma((-(r2.xxxx)).w, r8.x, 1.0f); + r6.x = dot(r4.yzw, r6.xyz); + r6.x = clamp(((r6.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r8.w); + r6.x = exp2(r6.x); + r6.x = (r8.y * r6.x); + r6.x = (r5.w * r6.x); + r6.x = (r2.x * r6.x); + r6.x = (r2.z * r6.x); + r2.z = (r2.z * r6.w); + let v_126 = fma(r0.xyz, r2.zzz, r6.xxx); + r6 = vec4(v_126.xyz, r6.w); + let v_127 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_127.xyz, r6.w); + r2.z = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r2.z) != 0u)) { + r9 = vec4(r9.x, vec3()); + r8 = vec4(vec3(), r8.w); + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_128 = (v_23.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_128.xyz, r8.w); + let v_129 = (v7.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_129.xyz, r9.w); + r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w); + let v_130 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_130.xyz, r9.w); + let v_131 = (r9.xyz + v_23.xyz); + r9 = vec4(v_131.xyz, r9.w); + let v_132 = bitcast>(r7.www); + let v_133 = r8.xyz; + let v_134 = select(r9.xyz, v_133, (v_132 != vec3())); + r8 = vec4(v_134.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + let v_135 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_135.xyz, r8.w); + r9.x = dot(r8.xyz, r8.xyz); + r9.x = inverseSqrt(r9.x); + let v_136 = (r8.xyz * r9.xxx); + r8 = vec4(v_136.xyz, r8.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[11u].w); + r7.w = (r7.w / r9.x); + let v_137 = -(cb3_3.tint_symbol_2[11u].xyzx); + r9.x = dot(r8.xyz, v_137.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_138 = dot(r8.xyz, r4.yzw); + r9.y = clamp(vec4(v_138, v_138, v_138, v_138).y, 0.0f, 1.0f); + r9.x = (r9.x * r9.y); + r9.y = (r7.w * r9.x); + let v_139 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(r9.x, v_139.xyz); + let v_140 = (r0.xyz * r9.yzw); + r9 = vec4(r9.x, v_140.xyz); + let v_141 = fma(r3.xyz, r1.zzz, r8.xyz); + r8 = vec4(v_141.xyz, r8.w); + r10.x = dot(r8.xyz, r8.xyz); + r10.x = inverseSqrt(r10.x); + let v_142 = (r8.xyz * r10.xxx); + r8 = vec4(v_142.xyz, r8.w); + let v_143 = dot(r8.xyz, r5.xyz); + r10.x = clamp(vec4(v_143, v_143, v_143, v_143).x, 0.0f, 1.0f); + r10.x = ((-(r10.xxxx)).x + 1.0f); + r10.y = (r10.x * r10.x); + r10.y = (r10.y * r10.y); + r10.x = (r10.y * r10.x); + r10.x = fma(cb12_12.tint_symbol_4[0u].y, r10.x, r2.w); + let v_144 = dot(r8.xyz, r4.yzw); + r8.x = clamp(vec4(v_144, v_144, v_144, v_144).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.w); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.x); + r8.x = (r9.x * r8.x); + r7.w = (r7.w * r8.x); + r7.w = (r5.w * r7.w); + let v_145 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_145.xyz, r8.w); + } + r7.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.w) != 0u)) { + r9.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.w = bitcast((bitcast(r2.z) | bitcast(r7.w))); + let v_146 = bitcast(r9.x); + let v_147 = r7.w; + r2.z = select(r2.z, v_147, (v_146 != 0u)); + if ((bitcast(r2.z) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_148 = (v_23.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_148.xyz, r10.w); + let v_149 = (v7.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_149.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w); + let v_150 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_150.xyz, r11.w); + let v_151 = (r11.xyz + v_23.xyz); + r11 = vec4(v_151.xyz, r11.w); + let v_152 = bitcast>(r7.www); + let v_153 = r10.xyz; + let v_154 = select(r11.xyz, v_153, (v_152 != vec3())); + r10 = vec4(v_154.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_155 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_155.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_156 = (r9.xxx * r10.xyz); + r10 = vec4(v_156.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[12u].w); + r7.w = (r7.w / r9.x); + let v_157 = -(cb3_3.tint_symbol_2[12u].xyzx); + r9.x = dot(r10.xyz, v_157.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f); + let v_158 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_159 = (r10.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_159.xyz, r11.w); + let v_160 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_160.xyz); + let v_161 = fma(r3.xyz, r1.zzz, r10.xyz); + r10 = vec4(v_161.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_162 = (r10.www * r10.xyz); + r10 = vec4(v_162.xyz, r10.w); + let v_163 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_163, v_163, v_163, v_163).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r2.w); + let v_164 = dot(r10.xyz, r4.yzw); + r10.x = clamp(vec4(v_164, v_164, v_164, v_164).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_165 = fma(r7.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_165.xyz, r8.w); + } + } else { + r2.z = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r2.z) != 0u)) { + r2.z = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.z = bitcast((bitcast(r2.z) | bitcast(r7.w))); + if ((bitcast(r2.z) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_166 = (v_23.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_166.xyz, r10.w); + let v_167 = (v7.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_167.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w); + let v_168 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_168.xyz, r11.w); + let v_169 = (r11.xyz + v_23.xyz); + r11 = vec4(v_169.xyz, r11.w); + let v_170 = bitcast>(r7.www); + let v_171 = r10.xyz; + let v_172 = select(r11.xyz, v_171, (v_170 != vec3())); + r10 = vec4(v_172.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_173 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_173.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_174 = (r9.xxx * r10.xyz); + r10 = vec4(v_174.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[13u].w); + r7.w = (r7.w / r9.x); + let v_175 = -(cb3_3.tint_symbol_2[13u].xyzx); + r9.x = dot(r10.xyz, v_175.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f); + let v_176 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_176, v_176, v_176, v_176).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_177 = (r10.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_177.xyz, r11.w); + let v_178 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_178.xyz); + let v_179 = fma(r3.xyz, r1.zzz, r10.xyz); + r10 = vec4(v_179.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_180 = (r10.www * r10.xyz); + r10 = vec4(v_180.xyz, r10.w); + let v_181 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_181, v_181, v_181, v_181).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r2.w); + let v_182 = dot(r10.xyz, r4.yzw); + r10.x = clamp(vec4(v_182, v_182, v_182, v_182).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_183 = fma(r7.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_183.xyz, r8.w); + } + } + if ((bitcast(r2.z) != 0u)) { + r2.z = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.z = bitcast((bitcast(r2.z) | bitcast(r7.w))); + if ((bitcast(r2.z) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_184 = (v_23.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_184.xyz, r10.w); + let v_185 = (v7.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_185.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[22u].w); + let v_186 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.xxx, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_186.xyz, r11.w); + let v_187 = (r11.xyz + v_23.xyz); + r11 = vec4(v_187.xyz, r11.w); + let v_188 = bitcast>(r7.www); + let v_189 = r10.xyz; + let v_190 = select(r11.xyz, v_189, (v_188 != vec3())); + r10 = vec4(v_190.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_191 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_191.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_192 = (r9.xxx * r10.xyz); + r10 = vec4(v_192.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[14u].w); + r7.w = (r7.w / r9.x); + let v_193 = -(cb3_3.tint_symbol_2[14u].xyzx); + r9.x = dot(r10.xyz, v_193.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f); + let v_194 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_194, v_194, v_194, v_194).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_195 = (r10.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_195.xyz, r11.w); + let v_196 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_196.xyz); + let v_197 = fma(r3.xyz, r1.zzz, r10.xyz); + r10 = vec4(v_197.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_198 = (r10.www * r10.xyz); + r10 = vec4(v_198.xyz, r10.w); + let v_199 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_199, v_199, v_199, v_199).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r2.w); + let v_200 = dot(r10.xyz, r4.yzw); + r10.x = clamp(vec4(v_200, v_200, v_200, v_200).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_201 = fma(r7.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_201.xyz, r8.w); + } + } + if ((bitcast(r2.z) != 0u)) { + r2.z = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.z = bitcast((bitcast(r2.z) | bitcast(r7.w))); + if ((bitcast(r2.z) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_202 = (v_23.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_202.xyz, r10.w); + let v_203 = (v7.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_203.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[23u].w); + let v_204 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.xxx, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_204.xyz, r11.w); + let v_205 = (r11.xyz + v_23.xyz); + r11 = vec4(v_205.xyz, r11.w); + let v_206 = bitcast>(r7.www); + let v_207 = r10.xyz; + let v_208 = select(r11.xyz, v_207, (v_206 != vec3())); + r10 = vec4(v_208.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_209 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_209.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_210 = (r9.xxx * r10.xyz); + r10 = vec4(v_210.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[15u].w); + r7.w = (r7.w / r9.x); + let v_211 = -(cb3_3.tint_symbol_2[15u].xyzx); + r9.x = dot(r10.xyz, v_211.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f); + let v_212 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_212, v_212, v_212, v_212).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_213 = (r10.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_213.xyz, r11.w); + let v_214 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_214.xyz); + let v_215 = fma(r3.xyz, r1.zzz, r10.xyz); + r10 = vec4(v_215.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_216 = (r10.www * r10.xyz); + r10 = vec4(v_216.xyz, r10.w); + let v_217 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_217, v_217, v_217, v_217).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r2.w); + let v_218 = dot(r10.xyz, r4.yzw); + r10.x = clamp(vec4(v_218, v_218, v_218, v_218).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_219 = fma(r7.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz); + r8 = vec4(v_219.xyz, r8.w); + } + } + if ((bitcast(r2.z) != 0u)) { + r2.z = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.z = bitcast((bitcast(r2.z) | bitcast(r7.w))); + if ((bitcast(r2.z) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_220 = (v_23.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_220.xyz, r10.w); + let v_221 = (v7.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_221.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[24u].w); + let v_222 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.xxx, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_222.xyz, r11.w); + let v_223 = (r11.xyz + v_23.xyz); + r11 = vec4(v_223.xyz, r11.w); + let v_224 = bitcast>(r7.www); + let v_225 = r10.xyz; + let v_226 = select(r11.xyz, v_225, (v_224 != vec3())); + r10 = vec4(v_226.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_227 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_227.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_228 = (r9.xxx * r10.xyz); + r10 = vec4(v_228.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[16u].w); + r7.w = (r7.w / r9.x); + let v_229 = -(cb3_3.tint_symbol_2[16u].xyzx); + r9.x = dot(r10.xyz, v_229.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f); + let v_230 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_230, v_230, v_230, v_230).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_231 = (r10.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_231.xyz, r11.w); + let v_232 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_232.xyz); + let v_233 = fma(r3.xyz, r1.zzz, r10.xyz); + r10 = vec4(v_233.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_234 = (r10.www * r10.xyz); + r10 = vec4(v_234.xyz, r10.w); + let v_235 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_235, v_235, v_235, v_235).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r2.w); + let v_236 = dot(r10.xyz, r4.yzw); + r10.x = clamp(vec4(v_236, v_236, v_236, v_236).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_237 = fma(r7.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz); + r8 = vec4(v_237.xyz, r8.w); + } + } + if ((bitcast(r2.z) != 0u)) { + r2.z = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.z = bitcast((bitcast(r2.z) | bitcast(r7.w))); + if ((bitcast(r2.z) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_238 = (v_23.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_238.xyz, r10.w); + let v_239 = (v7.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_239.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[25u].w); + let v_240 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.xxx, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_240.xyz, r11.w); + let v_241 = (r11.xyz + v_23.xyz); + r11 = vec4(v_241.xyz, r11.w); + let v_242 = bitcast>(r7.www); + let v_243 = r10.xyz; + let v_244 = select(r11.xyz, v_243, (v_242 != vec3())); + r10 = vec4(v_244.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_245 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_245.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_246 = (r9.xxx * r10.xyz); + r10 = vec4(v_246.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[17u].w); + r7.w = (r7.w / r9.x); + let v_247 = -(cb3_3.tint_symbol_2[17u].xyzx); + r9.x = dot(r10.xyz, v_247.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f); + let v_248 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_248, v_248, v_248, v_248).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_249 = (r10.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_249.xyz, r11.w); + let v_250 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_250.xyz); + let v_251 = fma(r3.xyz, r1.zzz, r10.xyz); + r10 = vec4(v_251.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_252 = (r10.www * r10.xyz); + r10 = vec4(v_252.xyz, r10.w); + let v_253 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_253, v_253, v_253, v_253).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r2.w); + let v_254 = dot(r10.xyz, r4.yzw); + r10.x = clamp(vec4(v_254, v_254, v_254, v_254).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_255 = fma(r7.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz); + r8 = vec4(v_255.xyz, r8.w); + } + } + if ((bitcast(r2.z) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.z = bitcast((bitcast(r2.z) | bitcast(r7.w))); + if ((bitcast(r2.z) != 0u)) { + } else { + r2.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_256 = (v_23.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_256.xyz, r10.w); + let v_257 = (v7.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_257.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[26u].w); + let v_258 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.www, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_258.xyz, r11.w); + let v_259 = (r11.xyz + v_23.xyz); + r11 = vec4(v_259.xyz, r11.w); + let v_260 = bitcast>(r2.zzz); + let v_261 = r10.xyz; + let v_262 = select(r11.xyz, v_261, (v_260 != vec3())); + r10 = vec4(v_262.xyz, r10.w); + r2.z = dot(r10.xyz, r10.xyz); + let v_263 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_263.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_264 = (r7.www * r10.xyz); + r10 = vec4(v_264.xyz, r10.w); + r2.z = clamp(fma(-(r2.zzzz), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r2.z, cb3_3.tint_symbol_2[18u].w); + r2.z = (r2.z / r7.w); + let v_265 = -(cb3_3.tint_symbol_2[18u].xyzx); + r7.w = dot(r10.xyz, v_265.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_266 = dot(r10.xyz, r4.yzw); + r9.x = clamp(vec4(v_266, v_266, v_266, v_266).x, 0.0f, 1.0f); + r7.w = (r7.w * r9.x); + r9.x = (r2.z * r7.w); + let v_267 = (r9.xxx * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_267.xyz, r11.w); + let v_268 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_268.xyz); + let v_269 = fma(r3.xyz, r1.zzz, r10.xyz); + r3 = vec4(v_269.xyz, r3.w); + r1.z = dot(r3.xyz, r3.xyz); + r1.z = inverseSqrt(r1.z); + let v_270 = (r1.zzz * r3.xyz); + r3 = vec4(v_270.xyz, r3.w); + let v_271 = dot(r3.xyz, r5.xyz); + r1.z = clamp(vec4(v_271, v_271, v_271, v_271).z, 0.0f, 1.0f); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r9.x = (r1.z * r1.z); + r9.x = (r9.x * r9.x); + r1.z = (r1.z * r9.x); + r1.z = fma(cb12_12.tint_symbol_4[0u].y, r1.z, r2.w); + let v_272 = dot(r3.xyz, r4.yzw); + r2.w = clamp(vec4(v_272, v_272, v_272, v_272).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * r8.w); + r2.w = exp2(r2.w); + r1.z = (r1.z * r2.w); + r1.z = (r7.w * r1.z); + r1.z = (r2.z * r1.z); + r1.z = (r5.w * r1.z); + let v_273 = fma(r1.zzz, cb3_3.tint_symbol_2[26u].xyz, r8.xyz); + r8 = vec4(v_273.xyz, r8.w); + } + } + r1.z = (r6.w * r6.w); + r2.x = (r2.x * r2.x); + let v_274 = (r8.xyz * r2.xxx); + r2 = vec4(v_274.x, r2.y, v_274.yz); + let v_275 = fma(r1.zzz, r9.yzw, r2.xzw); + r2 = vec4(v_275.x, r2.y, v_275.yz); + let v_276 = fma(r6.xyz, r2.yyy, r2.xzw); + r2 = vec4(v_276.xyz, r2.w); + r1.z = fma(r3.w, r4.x, cb3_3.tint_symbol_2[43u].w); + r1.z = (r1.z * cb3_3.tint_symbol_2[44u].w); + r1.z = max(r1.z, 0.0f); + let v_277 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.zzz, cb3_3.tint_symbol_2[48u].xyz); + r3 = vec4(v_277.xyz, r3.w); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_278 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.zzz, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_278.xyz, r6.w); + let v_279 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_279.xyz, r6.w); + let v_280 = fma(r3.xyz, r2.www, r6.xyz); + r3 = vec4(v_280.xyz, r3.w); + let v_281 = (r1.yyy * r3.xyz); + r3 = vec4(v_281.xyz, r3.w); + let v_282 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.zzz, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_282.xyz, r6.w); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_283 = dot(r8.xyz, r4.yzw); + r1.z = clamp(vec4(v_283, v_283, v_283, v_283).z, 0.0f, 1.0f); + let v_284 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.zzz, r6.xyz); + r6 = vec4(v_284.xyz, r6.w); + let v_285 = fma(r6.xyz, r1.xxx, r3.xyz); + r3 = vec4(v_285.xyz, r3.w); + let v_286 = (r6.www * r3.xyz); + r3 = vec4(v_286.xyz, r3.w); + let v_287 = fma(r3.xyz, r0.xyz, r2.xyz); + r0 = vec4(v_287.xyz, r0.w); + r1.z = ((-(r6.wwww)).z + 1.0f); + r2.x = dot((-(r5.xyzx)).xyz, r4.yzw); + r2.x = (r2.x + r2.x); + let v_288 = -(r2.xxxx); + let v_289 = -(r5.xyzx); + let v_290 = fma(r4.yzw, v_288.xyz, v_289.xyz); + r2 = vec4(v_290.xyz, r2.w); + let v_291 = clamp(((r1.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r3 = vec4(v_291.xy, r3.zw); + r1.w = ((-(r3.xxxx)).w + 1.0f); + r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z); + r3.x = bitcast(select(0u, 4294967295u, (r3.x < r2.w))); + r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.w = (r1.w * r1.w); + r1.w = fma(r1.w, 5.0f, r2.w); + let v_292 = bitcast(r3.x); + let v_293 = r3.z; + r1.w = select(r1.w, v_293, (v_292 != 0u)); + let v_294 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_294.xy, r2.z, v_294.z); + r3.x = (abs(r2.zzzz).x + 1.0f); + let v_295 = (r2.xyw / r3.xxx); + r2 = vec4(v_295.xy, r2.z, v_295.z); + let v_296 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_296.xy, r2.z, v_296.z); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_297 = bitcast>(r2.zz); + let v_298 = r2.xy; + let v_299 = select(r2.wy, v_298, (v_297 != vec2())); + r2 = vec4(v_299.xy, r2.zw); + let v_300 = r1.w; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_300); + r1.x = max(r1.y, r1.x); + let v_301 = (r1.xxx * r2.xyz); + r1 = vec4(v_301.xy, r1.z, v_301.z); + let v_302 = (r3.yyy * r1.xyw); + r2 = vec4(v_302.xyz, r2.w); + let v_303 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_303.xyz, r2.w); + let v_304 = fma(r1.xyw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(v_304.xy, r1.z, v_304.z); + let v_305 = fma(r1.xyw, r1.zzz, r0.xyz); + r0 = vec4(v_305.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r7.xyz, r7.xyz); + r1.y = sqrt(r1.x); + let v_306 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_306.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r7.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_307 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_307 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_308 = (r1.xxx * r7.xyz); + r2 = vec4(v_308.xyz, r2.w); + let v_309 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_309, v_309, v_309, v_309).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_310 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_310, v_310, v_310, v_310).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_311 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_311.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_312 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_312.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_313 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_313.xyz); + let v_314 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_314.xyz); + let v_315 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_315.xyz, r3.w); + let v_316 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_316.xyz, r2.w); + let v_317 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_318 = (r2.xyz + v_317.xyz); + r2 = vec4(v_318.xyz, r2.w); + let v_319 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_319.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_320 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_320.xyz, r3.w); + let v_321 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_321.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_322 = (v8.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_322.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_323 = -(r0.xyzx); + let v_324 = fma(r1.xyz, r2.xxx, v_323.xyz); + r1 = vec4(v_324.xyz, r1.w); + let v_325 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_325.xyz, r1.w); + } else { + r1.w = dot(r7.xyz, r7.xyz); + r2.x = sqrt(r1.w); + let v_326 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_326.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r7.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_327 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_327 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_328 = (r1.www * r7.xyz); + r3 = vec4(v_328.xyz, r3.w); + let v_329 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_329, v_329, v_329, v_329).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_330 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_330, v_330, v_330, v_330).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_331 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_331.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_332 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_332.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_333 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_333.xyz, r3.w); + let v_334 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_334.xyz, r3.w); + let v_335 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_335.xyz, r4.w); + let v_336 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_336.xyz, r3.w); + let v_337 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_338 = (r3.xyz + v_337.xyz); + r3 = vec4(v_338.xyz, r3.w); + let v_339 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_339.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_340 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_340.xyz, r4.w); + let v_341 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_341.xy, r2.z, v_341.z); + let v_342 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_342.xy, r2.z, v_342.z); + let v_343 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_343.xyz, r1.w); + } + let v_344 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_344.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v3.w); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_9 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @builtin(position) v_345 : vec4) -> tint_symbol_9 { + main_inner(v0, v1, v2, v3, v5, v6, v7, v_345); + return tint_symbol_9(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/dc37947535b760ea.consts.json b/b/8b0b5899ed/shaders/dc37947535b760ea.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/dc37947535b760ea.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/dc37947535b760ea.wgsl b/b/8b0b5899ed/shaders/dc37947535b760ea.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..76e2debb9c0c706c209b6c7cf4f2b45e744f7a6d --- /dev/null +++ b/b/8b0b5899ed/shaders/dc37947535b760ea.wgsl @@ -0,0 +1,750 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1 = textureSample(t2, s2, v1.xy.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[0u].x, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v5.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r0.w = (r0.w * v0.w); + let v_9 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r1 = vec4(v_9.xy, r1.zw); + let v_10 = (r0.xyz * r0.xyz); + r0 = vec4(v_10.xyz, r0.w); + let v_11 = (r1.xy * r1.xy); + r1 = vec4(v_11.xy, r1.zw); + let v_12 = -(v6.xyzx); + let v_13 = (v_12.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_13.xyz, r3.w); + r2.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_14 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r3 = vec4(v_14.xyz, r3.w); + let v_15 = (r3.yyy * cb6_6.tint_symbol_5[1u].xyz); + r4 = vec4(v_15.xyz, r4.w); + let v_16 = fma(r3.xxx, cb6_6.tint_symbol_5[0u].xyz, r4.xyz); + r4 = vec4(v_16.xyz, r4.w); + let v_17 = fma(r3.zzz, cb6_6.tint_symbol_5[2u].xyz, r4.xyz); + r4 = vec4(v_17.xyz, r4.w); + let v_18 = fma(r4.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r5 = vec4(v_18.xyz, r5.w); + let v_19 = &(x0[0u]); + let v_20 = r5; + *(v_19) = vec4(v_20.xyz, (*(v_19)).w); + let v_21 = fma(r4.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r6 = vec4(v_21.xyz, r6.w); + let v_22 = &(x0[1u]); + let v_23 = r6; + *(v_22) = vec4(v_23.xyz, (*(v_22)).w); + let v_24 = fma(r4.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r7 = vec4(v_24.xyz, r7.w); + let v_25 = &(x0[2u]); + let v_26 = r7; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = fma(r4.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r4 = vec4(v_27.xyz, r4.w); + let v_28 = &(x0[3u]); + let v_29 = r4; + *(v_28) = vec4(v_29.xyz, (*(v_28)).w); + let v_30 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_31 = r8; + r8 = vec4(v_31.x, v_30.x, v_31.z, v_30.y); + r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_32 = abs(r7.yyyy); + r4.z = max(v_32.z, abs(r7.xxxx).z); + r4.z = bitcast(select(0u, 4294967295u, (r4.z < r3.w))); + let v_33 = (bitcast(r4.z) != 0u); + let v_34 = bitcast(v.tint_symbol_6[0i].x); + r4.z = select(bitcast(v.tint_symbol_6[1i].x), v_34, v_33); + let v_35 = abs(r6.yyyy); + r4.w = max(v_35.w, abs(r6.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_36 = bitcast(r4.w); + r4.z = select(r4.z, bitcast(v.tint_symbol_6[2i].x), (v_36 != 0u)); + let v_37 = abs(r5.yyyy); + r4.w = max(v_37.w, abs(r5.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_38 = bitcast(r3.w); + r3.w = select(r4.z, 0.0f, (v_38 != 0u)); + let v_39 = x0[bitcast(r3.w)]; + r5 = vec4(v_39.xyz, r5.w); + r3.w = f32(bitcast(r3.w)); + r4.z = (r3.w + 0.5f); + r4.z = (r4.z * 0.25f); + r6 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r6 = bitcast>((bitcast>(r6) & vec4(1065353216u))); + r3.w = dot(r6, cb6_6.tint_symbol_5[12u]); + r4.w = dot(r6, cb6_6.tint_symbol_5[13u]); + r6.x = (r5.x + 0.5f); + r6.y = fma(r5.y, 0.25f, r4.z); + r4.z = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r5.z); + let v_40 = dpdx(r6.xyy); + r7 = vec4(v_40.xy, r7.z, v_40.z); + r7.z = dpdx(r3.w); + let v_41 = dpdy(r6.yxy); + r9 = vec4(v_41.xyz, r9.w); + r9.w = dpdy(r3.w); + let v_42 = (r7.yw * r9.yw); + r5 = vec4(v_42.xy, r5.zw); + let v_43 = -(r5.xyxx); + let v_44 = fma(r7.xz, r9.xz, v_43.xy); + r10 = vec4(v_44.xy, r10.zw); + r5.x = (1.0f / r10.x); + r5.y = (r7.z * r9.y); + let v_45 = -(r5.yyyy); + r10.z = fma(r7.x, r9.w, v_45.z); + let v_46 = (r5.xx * r10.yz); + r5 = vec4(v_46.xy, r5.zw); + let v_47 = max(r5.xy, vec2()); + r5 = vec4(v_47.xy, r5.zw); + let v_48 = min(r5.xy, vec2(0.5f)); + r5 = vec4(v_48.xy, r5.zw); + r3.w = fma((-(r4.wwww)).w, r5.x, r3.w); + r3.w = fma((-(r4.wwww)).w, r5.y, r3.w); + let v_49 = bitcast(r4.z); + let v_50 = r3.w; + r8.z = select(r5.z, v_50, (v_49 != 0u)); + r6.z = 0.0f; + let v_51 = (r6.xyz + r8.ywz); + r5 = vec4(v_51.xyz, r5.w); + let v_52 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r8 = vec4(v_52.xy, r8.zw); + let v_53 = (r6.xyz + r8.xyz); + r7 = vec4(v_53.xyz, r7.w); + let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r8 = vec4(v_54.xy, r8.zw); + let v_55 = (r6.xyz + r8.xyz); + r9 = vec4(v_55.xyz, r9.w); + let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r8 = vec4(v_56.xy, r8.zw); + let v_57 = (r6.xyz + r8.xyz); + r10 = vec4(v_57.xyz, r10.w); + let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r8 = vec4(v_58.xy, r8.zw); + let v_59 = (r6.xyz + r8.xyz); + r11 = vec4(v_59.xyz, r11.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r8 = vec4(v_60.xy, r8.zw); + let v_61 = (r6.xyz + r8.xyz); + r12 = vec4(v_61.xyz, r12.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r8 = vec4(v_62.xy, r8.zw); + let v_63 = (r6.xyz + r8.xyz); + r13 = vec4(v_63.xyz, r13.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r8 = vec4(v_64.xy, r8.zw); + let v_65 = (r6.xyz + r8.xyz); + r14 = vec4(v_65.xyz, r14.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r8 = vec4(v_66.xy, r8.zw); + let v_67 = (r6.xyz + r8.xyz); + r15 = vec4(v_67.xyz, r15.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r8 = vec4(v_68.xy, r8.zw); + let v_69 = (r6.xyz + r8.xyz); + r16 = vec4(v_69.xyz, r16.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r8 = vec4(v_70.xy, r8.zw); + let v_71 = (r6.xyz + r8.xyz); + r17 = vec4(v_71.xyz, r17.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r8 = vec4(v_72.xy, r8.zw); + let v_73 = (r6.xyz + r8.xyz); + r18 = vec4(v_73.xyz, r18.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r8 = vec4(v_74.xy, r8.zw); + let v_75 = (r6.xyz + r8.xyz); + r19 = vec4(v_75.xyz, r19.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r8 = vec4(v_76.xy, r8.zw); + let v_77 = (r6.xyz + r8.xyz); + r20 = vec4(v_77.xyz, r20.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r8 = vec4(v_78.xy, r8.zw); + let v_79 = (r6.xyz + r8.xyz); + r21 = vec4(v_79.xyz, r21.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r8 = vec4(v_80.xy, r8.zw); + let v_81 = (r6.xyz + r8.xyz); + r6 = vec4(v_81.xyz, r6.w); + let v_82 = r5.xyxx; + r5.x = textureSampleCompareLevel(t15, s15, v_82.xy, r5.z); + let v_83 = r7.xyxx; + r5.y = textureSampleCompareLevel(t15, s15, v_83.xy, r7.z); + let v_84 = r9.xyxx; + r5.z = textureSampleCompareLevel(t15, s15, v_84.xy, r9.z); + let v_85 = r10.xyxx; + r5.w = textureSampleCompareLevel(t15, s15, v_85.xy, r10.z); + let v_86 = r11.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_86.xy, r11.z); + let v_87 = r12.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_87.xy, r12.z); + let v_88 = r13.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_88.xy, r13.z); + let v_89 = r14.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_89.xy, r14.z); + let v_90 = r15.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_90.xy, r15.z); + let v_91 = r16.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_91.xy, r16.z); + let v_92 = r17.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_92.xy, r17.z); + let v_93 = r18.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_93.xy, r18.z); + let v_94 = r19.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_94.xy, r19.z); + let v_95 = r20.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_95.xy, r20.z); + let v_96 = r21.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_96.xy, r21.z); + let v_97 = r6.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_97.xy, r6.z); + r5 = (r5 + r7); + r5 = (r8 + r5); + r5 = (r9 + r5); + r3.w = dot(r5, vec4(1.0f)); + r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_98 = abs(r4.yyyy); + r4.x = max(v_98.x, abs(r4.xxxx).x); + r4.x = clamp(fma(r4.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = (r4.x * r2.w); + r2.w = fma(r3.w, 0.0625f, r2.w); + r2.w = (r2.w * r2.w); + r2.w = min(r2.w, 1.0f); + r3.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z); + let v_99 = -(r2.wwww); + r2.w = fma(r3.w, v_99.w, r2.w); + let v_100 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_101 = dot(r2.xyz, v_100.xyz); + r3.w = clamp(vec4(v_101, v_101, v_101, v_101).w, 0.0f, 1.0f); + let v_102 = (r0.xyz * r3.www); + r4 = vec4(v_102.xyz, r4.w); + let v_103 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_103.xyz, r4.w); + r3.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_104 = (v_12.xyz + cb3_3.tint_symbol_2[3u].xyz); + r5 = vec4(v_104.xyz, r5.w); + let v_105 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r6 = vec4(v_105.xyz, r6.w); + r5.w = dot(r6.xyz, cb3_3.tint_symbol_2[11u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[19u].w); + let v_106 = fma(cb3_3.tint_symbol_2[11u].xyz, r5.www, cb3_3.tint_symbol_2[3u].xyz); + r6 = vec4(v_106.xyz, r6.w); + let v_107 = (r6.xyz + v_12.xyz); + r6 = vec4(v_107.xyz, r6.w); + let v_108 = bitcast>(r4.www); + let v_109 = r5.xyz; + let v_110 = select(r6.xyz, v_109, (v_108 != vec3())); + r5 = vec4(v_110.xyz, r5.w); + r4.w = dot(r5.xyz, r5.xyz); + let v_111 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_111.xyz, r5.w); + r5.w = dot(r5.xyz, r5.xyz); + r5.w = inverseSqrt(r5.w); + let v_112 = (r5.www * r5.xyz); + r5 = vec4(v_112.xyz, r5.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[11u].w); + r4.w = (r4.w / r5.w); + let v_113 = -(cb3_3.tint_symbol_2[11u].xyzx); + r5.w = dot(r5.xyz, v_113.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_114 = dot(r5.xyz, r2.xyz); + r5.x = clamp(vec4(v_114, v_114, v_114, v_114).x, 0.0f, 1.0f); + r5.x = (r5.w * r5.x); + r4.w = (r4.w * r5.x); + let v_115 = (r4.www * cb3_3.tint_symbol_2[19u].xyz); + r5 = vec4(v_115.xyz, r5.w); + let v_116 = (r0.xyz * r5.xyz); + r5 = vec4(v_116.xyz, r5.w); + let v_117 = bitcast>(r3.www); + let v_118 = select(r5.xyz, vec3(), (v_117 != vec3())); + r5 = vec4(v_118.xyz, r5.w); + r4.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_119 = (v_12.xyz + cb3_3.tint_symbol_2[4u].xyz); + r6 = vec4(v_119.xyz, r6.w); + let v_120 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r7 = vec4(v_120.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[12u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[20u].w); + let v_121 = fma(cb3_3.tint_symbol_2[12u].xyz, r5.www, cb3_3.tint_symbol_2[4u].xyz); + r7 = vec4(v_121.xyz, r7.w); + let v_122 = (r7.xyz + v_12.xyz); + r7 = vec4(v_122.xyz, r7.w); + let v_123 = bitcast>(r4.www); + let v_124 = r6.xyz; + let v_125 = select(r7.xyz, v_124, (v_123 != vec3())); + r6 = vec4(v_125.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_126 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_126.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_127 = (r5.www * r6.xyz); + r6 = vec4(v_127.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[12u].w); + r4.w = (r4.w / r5.w); + let v_128 = -(cb3_3.tint_symbol_2[12u].xyzx); + r5.w = dot(r6.xyz, v_128.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_129 = dot(r6.xyz, r2.xyz); + r6.x = clamp(vec4(v_129, v_129, v_129, v_129).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_130 = (r4.www * cb3_3.tint_symbol_2[20u].xyz); + r6 = vec4(v_130.xyz, r6.w); + let v_131 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_131.xyz, r6.w); + let v_132 = bitcast>(r3.www); + let v_133 = r5.xyz; + let v_134 = select(r6.xyz, v_133, (v_132 != vec3())); + r5 = vec4(v_134.xyz, r5.w); + } else { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_135 = (v_12.xyz + cb3_3.tint_symbol_2[5u].xyz); + r6 = vec4(v_135.xyz, r6.w); + let v_136 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r7 = vec4(v_136.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[13u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[21u].w); + let v_137 = fma(cb3_3.tint_symbol_2[13u].xyz, r5.www, cb3_3.tint_symbol_2[5u].xyz); + r7 = vec4(v_137.xyz, r7.w); + let v_138 = (r7.xyz + v_12.xyz); + r7 = vec4(v_138.xyz, r7.w); + let v_139 = bitcast>(r4.www); + let v_140 = r6.xyz; + let v_141 = select(r7.xyz, v_140, (v_139 != vec3())); + r6 = vec4(v_141.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_142 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_142.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_143 = (r5.www * r6.xyz); + r6 = vec4(v_143.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[13u].w); + r4.w = (r4.w / r5.w); + let v_144 = -(cb3_3.tint_symbol_2[13u].xyzx); + r5.w = dot(r6.xyz, v_144.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_145 = dot(r6.xyz, r2.xyz); + r6.x = clamp(vec4(v_145, v_145, v_145, v_145).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_146 = (r4.www * cb3_3.tint_symbol_2[21u].xyz); + r6 = vec4(v_146.xyz, r6.w); + let v_147 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_147.xyz, r6.w); + let v_148 = bitcast>(r3.www); + let v_149 = r5.xyz; + let v_150 = select(r6.xyz, v_149, (v_148 != vec3())); + r5 = vec4(v_150.xyz, r5.w); + } + if ((bitcast(r3.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_151 = (v_12.xyz + cb3_3.tint_symbol_2[6u].xyz); + r6 = vec4(v_151.xyz, r6.w); + let v_152 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r7 = vec4(v_152.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[14u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[22u].w); + let v_153 = fma(cb3_3.tint_symbol_2[14u].xyz, r5.www, cb3_3.tint_symbol_2[6u].xyz); + r7 = vec4(v_153.xyz, r7.w); + let v_154 = (r7.xyz + v_12.xyz); + r7 = vec4(v_154.xyz, r7.w); + let v_155 = bitcast>(r4.www); + let v_156 = r6.xyz; + let v_157 = select(r7.xyz, v_156, (v_155 != vec3())); + r6 = vec4(v_157.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_158 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_158.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_159 = (r5.www * r6.xyz); + r6 = vec4(v_159.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[14u].w); + r4.w = (r4.w / r5.w); + let v_160 = -(cb3_3.tint_symbol_2[14u].xyzx); + r5.w = dot(r6.xyz, v_160.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_161 = dot(r6.xyz, r2.xyz); + r6.x = clamp(vec4(v_161, v_161, v_161, v_161).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_162 = (r4.www * cb3_3.tint_symbol_2[22u].xyz); + r6 = vec4(v_162.xyz, r6.w); + let v_163 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_163.xyz, r6.w); + let v_164 = bitcast>(r3.www); + let v_165 = r5.xyz; + let v_166 = select(r6.xyz, v_165, (v_164 != vec3())); + r5 = vec4(v_166.xyz, r5.w); + } + let v_167 = fma(r4.xyz, r2.www, r5.xyz); + r4 = vec4(v_167.xyz, r4.w); + r1.z = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.z = (r1.z * cb3_3.tint_symbol_2[44u].w); + r1.z = max(r1.z, 0.0f); + let v_168 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.zzz, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_168.xyz, r5.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_169 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.zzz, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_169.xyz, r6.w); + let v_170 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_170.xyz, r6.w); + let v_171 = fma(r5.xyz, r1.www, r6.xyz); + r5 = vec4(v_171.xyz, r5.w); + let v_172 = (r1.yyy * r5.xyz); + r5 = vec4(v_172.xyz, r5.w); + let v_173 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.zzz, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(r1.x, v_173.xyz); + r6.x = cb3_3.tint_symbol_2[46u].w; + r6.y = cb3_3.tint_symbol_2[47u].w; + r6.z = cb3_3.tint_symbol_2[48u].w; + let v_174 = dot(r6.xyz, r2.xyz); + r2.x = clamp(vec4(v_174, v_174, v_174, v_174).x, 0.0f, 1.0f); + let v_175 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.yzw); + r1 = vec4(r1.x, v_175.xyz); + let v_176 = fma(r1.yzw, r1.xxx, r5.xyz); + r1 = vec4(v_176.xyz, r1.w); + let v_177 = fma(r1.xyz, r0.xyz, r4.xyz); + r0 = vec4(v_177.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r3.xyz, r3.xyz); + r1.x = sqrt(r0.w); + let v_178 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_178.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r3.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_179 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_179 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_180 = (r0.www * r3.xyz); + r2 = vec4(v_180.xyz, r2.w); + let v_181 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_181, v_181, v_181, v_181).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_182 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_182, v_182, v_182, v_182).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_183 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_183.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_184 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_184.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_185 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_185.xyz, r2.w); + let v_186 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_186.xyz, r2.w); + let v_187 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_187.xyz, r4.w); + let v_188 = fma(r1.www, r4.xyz, r2.xyz); + r2 = vec4(v_188.xyz, r2.w); + let v_189 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_190 = (r2.xyz + v_189.xyz); + r2 = vec4(v_190.xyz, r2.w); + let v_191 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_191.xyz, r2.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_192 = ((-(r2.xyzx)).xyz + r4.xyz); + r4 = vec4(v_192.xyz, r4.w); + let v_193 = fma(r1.xxx, r4.xyz, r2.xyz); + r1 = vec4(v_193.xy, r1.z, v_193.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_194 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_194.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_195 = -(r0.xyxz); + let v_196 = fma(r1.xyw, r0.www, v_195.xyw); + r1 = vec4(v_196.xy, r1.z, v_196.z); + let v_197 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_197.xyz, r1.w); + } else { + r0.w = dot(r3.xyz, r3.xyz); + r1.w = sqrt(r0.w); + let v_198 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_198.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r3.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_199 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_199 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_200 = (r0.www * r3.xyz); + r3 = vec4(v_200.xyz, r3.w); + let v_201 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_201, v_201, v_201, v_201).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_202 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_202, v_202, v_202, v_202).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_203 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_203.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_204 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_204.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_205 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_205.xyz, r3.w); + let v_206 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_206.xyz, r3.w); + let v_207 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_207.xyz, r4.w); + let v_208 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_208.xyz, r3.w); + let v_209 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_210 = (r3.xyz + v_209.xyz); + r3 = vec4(v_210.xyz, r3.w); + let v_211 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_211.x, r2.y, v_211.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_212 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_212.xyz, r3.w); + let v_213 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_213.x, r2.y, v_213.yz); + let v_214 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_214.x, r2.y, v_214.yz); + let v_215 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_215.xyz, r1.w); + } + let v_216 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_216.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_217 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v4, v5, v6, v_217); + return o0; +} diff --git a/b/8b0b5899ed/shaders/dc83a1d818ff46c7.wgsl b/b/8b0b5899ed/shaders/dc83a1d818ff46c7.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..2b910232d5e2a6c78f239ca4c301ba5f63d58b8a --- /dev/null +++ b/b/8b0b5899ed/shaders/dc83a1d818ff46c7.wgsl @@ -0,0 +1,32 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb38_struct { + tint_symbol : array, 38u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb38_struct; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(36u) var t4 : texture_2d; + +var o0 : vec4; + +fn main_inner() { + r0.x = textureSample(t4, s4, vec2(0.5f)).x; + r0.x = ((-(r0.xxxx)).x + cb5_5.tint_symbol[0u].w); + r0.x = (r0.x + 1.0f); + r0.x = (cb5_5.tint_symbol[0u].z / r0.x); + let v = (r0.xxx * cb5_5.tint_symbol[37u].xyz); + r0 = vec4(v.xyz, r0.w); + r0.x = dot(r0.xyz, r0.xyz); + o0 = sqrt(r0.xxxx); +} + +@fragment +fn main() -> @location(0u) vec4 { + main_inner(); + return o0; +} diff --git a/b/8b0b5899ed/shaders/dc891d3d035058bd.consts.json b/b/8b0b5899ed/shaders/dc891d3d035058bd.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/dc891d3d035058bd.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/dc91fd866c65062a.wgsl b/b/8b0b5899ed/shaders/dc91fd866c65062a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..b5bb1931a71d3a5dbc9035778a28fc9535a8fe7f --- /dev/null +++ b/b/8b0b5899ed/shaders/dc91fd866c65062a.wgsl @@ -0,0 +1,209 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb5_struct { + tint_symbol_2 : array, 5u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb5_struct; + +struct cb3_struct { + tint_symbol_3 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +var icb0 : array, 4u> = array, 4u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f)); + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = max(v0.xy, vec2()); + let v_3 = bitcast>(select(vec2(v_2), vec2(4294967295u), (v_2 >= vec2(4294967296.0f)))); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = bitcast>((bitcast>(r0.xy) & vec2(1u))); + r0 = vec4(v_4.xy, r0.zw); + r0.y = bitcast((bitcast(r0.y) << 1u)); + r0.x = bitcast((bitcast(r0.x) + bitcast(r0.y))); + r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast(r0.x)]); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + v_5((bitcast(r0.x) != 0u)); + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[4u].x >= r1.x))); + v_5((bitcast(r1.x) != 0u)); + r1 = textureSample(t4, s4, v2.xy.xyxx.xy); + let v_6 = (v2.xy * cb11_11.tint_symbol_4[0u].zw); + r2 = vec4(v_6.xy, r2.zw); + r3 = textureSample(t2, s2, r2.xyxx.xy); + let v_7 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(r2.xy, v_7.xy); + let v_8 = (r2.xy * vec2(3.1700000762939453125f)); + r2 = vec4(v_8.xy, r2.zw); + r3 = textureSample(t2, s2, r2.xyxx.xy); + let v_9 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_9.xy, r2.zw); + let v_10 = (r2.xy * vec2(0.5f)); + r2 = vec4(v_10.xy, r2.zw); + let v_11 = fma(r2.zw, vec2(0.5f), r2.xy); + r2 = vec4(v_11.xy, r2.zw); + r2.z = ((-(r2.xxxx)).z * cb11_11.tint_symbol_4[0u].x); + r2.z = fma(r2.z, r1.w, 1.0f); + let v_12 = (r2.xy * cb11_11.tint_symbol_4[0u].yy); + r2 = vec4(v_12.xy, r2.zw); + r0 = (r0 * r2.zzzz); + r3 = textureSample(t3, s3, v2.xy.xyxx.xy); + let v_13 = fma(r2.xy, r1.ww, r3.xy); + r2 = vec4(v_13.xy, r2.zw); + let v_14 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_14.xy, r2.zw); + r2.w = dot(r2.xy, r2.xy); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = sqrt(abs(r2.wwww).w); + r3.x = max(cb12_12.tint_symbol_3[1u].w, 0.00100000004749745131f); + let v_15 = (r2.xy * r3.xx); + r2 = vec4(v_15.xy, r2.zw); + let v_16 = (r2.yyy * v5.xyz); + r3 = vec4(v_16.xyz, r3.w); + let v_17 = fma(r2.xxx, v4.xyz, r3.xyz); + r3 = vec4(v_17.xyz, r3.w); + let v_18 = fma(r2.www, v3.xyz, r3.xyz); + r2 = vec4(v_18.xy, r2.z, v_18.z); + r3.x = dot(r2.xyw, r2.xyw); + r3.x = inverseSqrt(r3.x); + let v_19 = (r2.xyw * r3.xxx); + r3 = vec4(r3.x, v_19.xyz); + let v_20 = (r1.xy * r1.xy); + r1 = vec4(v_20.xy, r1.zw); + r1.x = dot(r1.xyz, cb12_12.tint_symbol_3[1u].xyz); + let v_21 = (r1.xw * cb12_12.tint_symbol_3[0u].zy); + r1 = vec4(v_21.xy, r1.zw); + r4.x = (r2.z * r1.x); + r1.z = clamp(fma(v3.xyz.zzzz, vec4(128.0f), vec4(-127.0f)).z, 0.0f, 1.0f); + r0.w = (r0.w * v1.w); + let v_22 = (v1.xy * cb2_2.tint_symbol[15u].zy); + let v_23 = r5; + r5 = vec4(v_23.x, v_22.xy, v_23.w); + o0.w = (r0.w * cb2_2.tint_symbol[15u].x); + let v_24 = fma(r3.yzw, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_24.xyz, o1.w); + r0.w = (cb12_12.tint_symbol_3[2u].x + -0.20000000298023223877f); + r0.w = clamp(((r0.wwww * vec4(10.0f))).w, 0.0f, 1.0f); + o1.w = (r0.w * r1.z); + r4.y = (r1.y * 0.001953125f); + r5.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w); + let v_25 = (r5.xz * vec2(0.5f)); + let v_26 = r1; + r1 = vec4(v_26.x, v_25.xy, v_26.w); + let v_27 = sqrt(r1.yz); + o3 = vec4(v_27.xy, o3.zw); + r0.w = fma(r2.w, r3.x, -0.34999999403953552246f); + r0.w = clamp(((r0.wwww * vec4(1.53846156597137451172f))).w, 0.0f, 1.0f); + r0.w = (r0.w * cb5_5.tint_symbol_2[3u].z); + r1.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f); + r0.w = (r0.w * r1.y); + r0.w = (r5.y * r0.w); + r1.y = fma((-(r4.xxxx)).y, 0.5f, 1.0f); + r1.y = (r0.w * r1.y); + r0.w = (r0.w * cb12_12.tint_symbol_3[2u].x); + r1.y = fma(r1.y, -0.5f, 1.0f); + let v_28 = (r0.xyz * r1.yyy); + o0 = vec4(v_28.xyz, o0.w); + r0.x = clamp(fma(r1.xxxx, r2.zzzz, vec4(0.40000000596046447754f)).x, 0.0f, 1.0f); + let v_29 = (r0.xx * vec2(0.5f, 0.48828125f)); + r0 = vec4(v_29.xy, r0.zw); + r4.z = cb12_12.tint_symbol_3[0u].x; + r0.z = 0.97000002861022949219f; + let v_30 = -(r4.xyzx); + let v_31 = (r0.xyz + v_30.xyz); + r0 = vec4(v_31.xyz, r0.w); + let v_32 = max(r0.xyz, vec3()); + r0 = vec4(v_32.xyz, r0.w); + let v_33 = fma(r0.xyz, r0.www, r4.xyz); + r0 = vec4(v_33.xyz, r0.w); + let v_34 = sqrt(r0.xy); + o2 = vec4(v_34.xy, o2.zw); + o2.z = r0.z; + o2.w = 1.0f; + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +fn v_5(v_35 : bool) { + if (v_35) { + discard; + return; + } +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_36 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4) -> tint_symbol_5 { + main_inner(v_36, v1, v2, v3, v4, v5); + return tint_symbol_5(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/dca22b4d53f77b57.wgsl b/b/8b0b5899ed/shaders/dca22b4d53f77b57.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..d589ea18535048131d5f0931444109a01895044a --- /dev/null +++ b/b/8b0b5899ed/shaders/dca22b4d53f77b57.wgsl @@ -0,0 +1,189 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb18_struct { + tint_symbol_2 : array, 18u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb18_struct; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + r1 = textureSample(t12, s12, r0.xyxx.xy); + r0.z = ((-(r1.xxxx)).z + cb12_12.tint_symbol_2[17u].w); + r0.z = (r0.z + 1.0f); + r0.z = (cb12_12.tint_symbol_2[17u].z / r0.z); + r1 = vec4(((v2.xyz / v2.www)).xyz, r1.w); + let v = fma(r1.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v.xyz, r2.w); + let v_1 = ((-(r2.xyzx)).xyz + cb12_12.tint_symbol_2[0u].xyz); + r3 = vec4(v_1.xyz, r3.w); + r0.z = dot(r3.xyz, r3.xyz); + r0.w = clamp(fma(-(r0.zzzz), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r1.w = ((-(cb12_12.tint_symbol_2[7u].xxxx)).w + 1.0f); + r1.w = fma(r1.w, r0.w, cb12_12.tint_symbol_2[7u].x); + r0.w = (r0.w / r1.w); + r2.w = 1.0f; + r1.w = dot(r2, cb12_12.tint_symbol_2[6u]); + r1.w = bitcast(select(0u, 4294967295u, (r1.w >= 0.0f))); + r1.w = bitcast((bitcast(r1.w) & 1065353216u)); + r0.w = (r0.w * r1.w); + r1.w = bitcast(select(0u, 4294967295u, (r0.w < 0.00000099999999747524f))); + v_2((bitcast(r1.w) != 0u)); + let v_3 = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + r2 = vec4(v_3.xy, r2.zw); + let v_4 = r2.xy; + let v_5 = max(v_4, vec2(-2147483648.0f)); + let v_6 = bitcast>(select(select(vec2(v_5), vec2(2147483647i), (v_5 >= vec2(2147483648.0f))), vec2(), !((v_4 == v_4)))); + r2 = vec4(v_6.xy, r2.zw); + r2 = vec4(r2.xy, vec2()); + r2 = bitcast>(textureLoad(t11, bitcast>(r2.xy), bitcast(r2.w))); + r1.w = bitcast((bitcast(r2.y) & 8u)); + r1.w = f32(bitcast(r1.w)); + r1.w = bitcast(select(0u, 4294967295u, (r1.w >= 8.0f))); + r1.w = bitcast((bitcast(r1.w) & 1065353216u)); + r2 = textureSample(t7, s7, r0.xyxx.xy); + let v_7 = (r2.xyz * r2.xyz); + r2 = vec4(v_7.xyz, r2.w); + r4 = textureSample(t9, s9, r0.xyxx.xy); + let v_8 = (r4.xy * r4.xy); + r4 = vec4(v_8.xy, r4.zw); + r5 = textureSample(t8, s8, r0.xyxx.xy); + let v_9 = (r5.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r6 = vec4(v_9.xyz, r6.w); + let v_10 = fract(r6.xyz); + r6 = vec4(v_10.xyz, r6.w); + let v_11 = fma((-(r6.yzyy)).xy, vec2(0.125f), r6.xy); + r6 = vec4(v_11.xy, r6.zw); + let v_12 = fma(r5.xyz, vec3(256.0f), r6.xyz); + r5 = vec4(v_12.xyz, r5.w); + let v_13 = (r5.xyz + vec3(-128.0f)); + r5 = vec4(v_13.xyz, r5.w); + r0.x = dot(r5.xyz, r5.xyz); + r0.x = inverseSqrt(r0.x); + let v_14 = (r0.xxx * r5.xyz); + r5 = vec4(v_14.xyz, r5.w); + r0.x = min(r4.x, 1.0f); + r0.y = fma(r4.y, 512.0f, -500.0f); + r0.y = max(r0.y, 0.0f); + let v_15 = -(r0.yyyy); + r2.w = fma(r4.y, 512.0f, v_15.w); + r0.y = (r0.y * 558.0f); + r0.y = fma(r2.w, 3.0f, r0.y); + r0.z = inverseSqrt(r0.z); + let v_16 = (r0.zzz * r3.xyz); + r4 = vec4(v_16.xy, r4.z, v_16.z); + r2.w = dot(r1.xyz, r1.xyz); + r2.w = inverseSqrt(r2.w); + let v_17 = (r1.xyz * r2.www); + r1 = vec4(v_17.xyz, r1.w); + let v_18 = -(r1.xyzx); + let v_19 = fma(r3.xyz, r0.zzz, v_18.xyz); + r3 = vec4(v_19.xyz, r3.w); + r0.z = dot(r3.xyz, r3.xyz); + r0.z = inverseSqrt(r0.z); + let v_20 = (r0.zzz * r3.xyz); + r3 = vec4(v_20.xyz, r3.w); + r0.z = (r0.w * r1.w); + let v_21 = (cb12_12.tint_symbol_2[3u].www * cb12_12.tint_symbol_2[3u].xyz); + r6 = vec4(v_21.xyz, r6.w); + let v_22 = dot(r5.xyz, r4.xyw); + r0.w = clamp(vec4(v_22, v_22, v_22, v_22).w, 0.0f, 1.0f); + let v_23 = dot((-(r1.xyzx)).xyz, r5.xyz); + r1.x = clamp(vec4(v_23, v_23, v_23, v_23).x, 0.0f, 1.0f); + let v_24 = dot(r3.xyz, r4.xyw); + r1.y = clamp(vec4(v_24, v_24, v_24, v_24).y, 0.0f, 1.0f); + let v_25 = ((-(r1.xyxx)).xy + vec2(1.0f)); + r1 = vec4(v_25.xy, r1.zw); + let v_26 = (r1.xy * r1.xy); + r1 = vec4(r1.xy, v_26.xy); + let v_27 = (r1.zw * r1.zw); + r1 = vec4(r1.xy, v_27.xy); + let v_28 = (r1.xy * r1.zw); + r1 = vec4(v_28.xy, r1.zw); + r1.z = ((-(r4.zzzz)).z + 1.0f); + let v_29 = fma(r4.zz, r1.xy, r1.zz); + r1 = vec4(v_29.xy, r1.zw); + let v_30 = (r0.yy + vec2(2.0f, 0.00000000999999993923f)); + r1 = vec4(r1.xy, v_30.xy); + r0.y = (r1.z * 0.125f); + r1.x = fma((-(r0.xxxx)).x, r1.x, 1.0f); + r1.z = dot(r5.xyz, r3.xyz); + r1.z = clamp(((r1.zzzz + vec4(0.00000000999999993923f))).z, 0.0f, 1.0f); + r1.z = log2(r1.z); + r1.z = (r1.z * r1.w); + r1.z = exp2(r1.z); + r1.y = (r1.y * r1.z); + r0.y = (r0.y * r1.y); + r0.x = (r0.x * r0.y); + r0.x = (r0.w * r0.x); + r0.y = (r0.w * r1.x); + r0.x = (r0.x * cb12_12.tint_symbol_2[8u].z); + let v_31 = fma(r2.xyz, r0.yyy, r0.xxx); + r0 = vec4(v_31.xy, r0.z, v_31.z); + let v_32 = (r6.xyz * r0.xyw); + r0 = vec4(v_32.xy, r0.z, v_32.z); + let v_33 = (r0.zzz * r0.xyw); + r0 = vec4(v_33.xyz, r0.w); + let v_34 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_34.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_2(v_35 : bool) { + if (v_35) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/dca2d40d39cb3388.wgsl b/b/8b0b5899ed/shaders/dca2d40d39cb3388.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..6971407a40fcd5294926a9f4c284ad2ede22c157 --- /dev/null +++ b/b/8b0b5899ed/shaders/dca2d40d39cb3388.wgsl @@ -0,0 +1,172 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb17_struct { + tint_symbol_2 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_3 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb1_struct_1 { + tint_symbol_4 : array, 1u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb1_struct_1; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : vec4; + +var o8 : vec4; + +var o9 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec3, v4 : vec4) { + let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = (r0.xyz + cb1_1.tint_symbol[3u].xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = r0; + o7 = vec4(v_6.xyz, o7.w); + r0.x = dot(r1.xyz, r1.xyz); + o4 = r1.xyz.xyzx; + r0.x = (r0.x * 0.00000399999998990097f); + r0.x = min(r0.x, 1.0f); + r0.y = ((-(r0.xxxx)).y + 1.0f); + let v_7 = -(cb2_2.tint_symbol_2[16u].zzzz); + let v_8 = clamp(((r0.xyxx + v_7)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_8.xy, r0.zw); + r0.z = (cb3_3.tint_symbol_3[49u].w + -1.0f); + let v_9 = fma(r0.xy, r0.zz, vec2(1.0f)); + r0 = vec4(v_9.xy, r0.zw); + let v_10 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2(), vec2(1.0f)); + o0 = vec4(v_10.xy, o0.zw); + o0 = vec4(o0.xy, v1.zw); + r0.x = v1.z; + r0.y = cb13_13.tint_symbol_4[0u].x; + o1 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f); + o2 = v2.xyxy; + r0.x = dot(v3, v3); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f))); + let v_11 = select(v3, vec3(0.0f, 0.0f, 1.0f), (bitcast>(r0.xxx) != vec3())); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = (r0.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_12.xyz, r1.w); + let v_13 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r0 = vec4(v_13.xy, r0.z, v_13.z); + let v_14 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw); + r0 = vec4(v_14.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_15 = (r0.www * r0.xyz); + r0 = vec4(v_15.xyz, r0.w); + o3 = r0.xyz.xyzx; + let v_16 = (v4.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_16.xyz, r1.w); + let v_17 = fma(v4.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_17.xyz, r1.w); + let v_18 = fma(v4.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_18.xyz, r1.w); + o5 = r1.xyz.xyzx; + let v_19 = (r0.yzx * r1.zxy); + r2 = vec4(v_19.xyz, r2.w); + let v_20 = -(r2.xyzx); + let v_21 = fma(r1.yzx, r0.zxy, v_20.xyz); + r0 = vec4(v_21.xyz, r0.w); + o6 = ((r0.xyz * v4.www)).xyzx; + o7.w = 1.0f; + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + r0 = (r0 + cb1_1.tint_symbol[11u]); + o8 = r0; + x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]); + let v_22 = &(x0[0u]); + *(v_22) = vec4((*(v_22)).x, vec3()); + o9[0u] = x0[0u].x; + o9[1u] = x0[0u].y; + o9[2u] = x0[0u].z; + o9[3u] = x0[0u].w; + v = vec4(o9[0u], o9[1u], o9[2u], o9[3u]); +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, + @location(7u) + o7 : vec4, + @builtin(position) + o8 : vec4, + @builtin(clip_distances) + o9 : array, + @location(15u) + tint_symbol_5 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec3, @location(4u) v4 : vec4) -> tint_symbol_6 { + main_inner(v0, v1, v2, v3, v4); + return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6, o7, o8, o9, v); +} diff --git a/b/8b0b5899ed/shaders/dca6c87f6394a145.wgsl b/b/8b0b5899ed/shaders/dca6c87f6394a145.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..79363371a316e2523bd9e6084b43f4000c172dd2 --- /dev/null +++ b/b/8b0b5899ed/shaders/dca6c87f6394a145.wgsl @@ -0,0 +1,52 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb12_struct { + tint_symbol : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v4 : vec2) { + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + o0 = (r0 + cb1_1.tint_symbol[11u]); + o1 = vec4(v3.xy, o1.zw); + o1 = vec4(o1.xy, v4.xy); + o2 = vec4(v2.xyz, o2.w); + o2.w = v1.w; + let v = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v.xyz, r0.w); + let v_1 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + o3 = ((r0.xyz + cb1_1.tint_symbol[3u].xyz)).xyzx; +} + +struct tint_symbol_1 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec2) -> tint_symbol_1 { + main_inner(v0, v1, v2, v3, v4); + return tint_symbol_1(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/dcb8a8be1b706900.consts.json b/b/8b0b5899ed/shaders/dcb8a8be1b706900.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/dcb8a8be1b706900.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/dcb8a8be1b706900.wgsl b/b/8b0b5899ed/shaders/dcb8a8be1b706900.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..a1622c67e6950c72b369125c58d47e4e55a6f76b --- /dev/null +++ b/b/8b0b5899ed/shaders/dcb8a8be1b706900.wgsl @@ -0,0 +1,656 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb17_struct { + tint_symbol_4 : array, 17u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb17_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4) { + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v0.xyxx.xy); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + r0.w = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r0.w))); + v_1((bitcast(r0.w) != 0u)); + r1 = textureSample(t4, s4, v0.xyxx.xy); + let v_2 = (r1.yx * r1.yx); + r1 = vec4(v_2.xy, r1.zw); + r0.w = fma((-(r1.zzzz)).w, 16.0f, 14.0f); + r0.w = bitcast(select(0u, 4294967295u, (1.0f >= abs(r0.wwww).w))); + o0.w = bitcast((bitcast(r0.w) & 1065353216u)); + let v_3 = (r1.yx * cb10_10.tint_symbol_5[0u].wz); + r1 = vec4(r1.xy, v_3.xy); + r2 = textureSample(t6, s6, v0.xyxx.xy); + r0.w = dot(cb13_13.tint_symbol_4[10u], r2); + r2 = textureSample(t7, s7, v0.xyxx.xy); + r2.x = dot(cb13_13.tint_symbol_4[11u], r2); + r0.w = (r0.w + r2.x); + r2 = textureSample(t8, s8, v0.xyxx.xy); + r2.x = dot(cb13_13.tint_symbol_4[12u], r2); + r3 = textureSample(t9, s9, v0.xyxx.xy); + r2.y = dot(cb13_13.tint_symbol_4[13u], r3); + r2.x = (r2.y + r2.x); + r3 = textureSample(t3, s3, v0.xyxx.xy); + r4 = textureSample(t10, s10, v0.xyxx.xy); + let v_4 = ((-(r3.xxyx)).yz + r4.xy); + let v_5 = r2; + r2 = vec4(v_5.x, v_4.xy, v_5.w); + let v_6 = fma(r0.ww, r2.yz, r3.xy); + let v_7 = r2; + r2 = vec4(v_7.x, v_6.xy, v_7.w); + r3 = textureSample(t11, s11, v0.xyxx.xy); + let v_8 = ((-(r2.yzyy)).xy + r3.xy); + r3 = vec4(v_8.xy, r3.zw); + let v_9 = fma(r2.xx, r3.xy, r2.yz); + r2 = vec4(v_9.xy, r2.zw); + let v_10 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_10.xy, r2.zw); + r0.w = dot(r2.xy, r2.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = sqrt(abs(r0.wwww).w); + r2.z = max(cb10_10.tint_symbol_5[0u].x, 0.00100000004749745131f); + let v_11 = (r2.zz * r2.xy); + r2 = vec4(v_11.xy, r2.zw); + let v_12 = (r2.yyy * v5.xyz); + r2 = vec4(r2.x, v_12.xyz); + let v_13 = fma(r2.xxx, v4.xyz, r2.yzw); + r2 = vec4(v_13.xyz, r2.w); + let v_14 = fma(r0.www, v1.xyz, r2.xyz); + r2 = vec4(v_14.xyz, r2.w); + r0.w = dot(r2.xyz, r2.xyz); + r0.w = inverseSqrt(r0.w); + let v_15 = (r0.www * r2.xyz); + r2 = vec4(v_15.xy, r2.z, v_15.z); + let v_16 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_16.xy, r3.zw); + r3.z = fma(r2.w, 0.5f, 0.5f); + r4.x = fma(r3.z, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x); + r4.y = (r3.z + 0.30000001192092895508f); + let v_17 = (r3.xy * r4.xy); + r3 = vec4(v_17.xy, r3.zw); + r3.z = (v6.z * cb13_13.tint_symbol_4[16u].x); + r3.z = bitcast(select(0u, 4294967295u, !((r3.z == 0.0f)))); + if ((bitcast(r3.z) != 0u)) { + let v_18 = fract(v6.yx); + let v_19 = r4; + r4 = vec4(v_18.x, v_19.y, v_18.y, v_19.w); + r4.w = fma(r4.x, v0.w, v1.w); + r3.z = fract(cb13_13.tint_symbol_4[16u].z); + r4.y = ((-(r4.zzzz)).y + 1.0f); + r3.w = bitcast(select(0u, 4294967295u, (cb13_13.tint_symbol_4[16u].z >= 1.0f))); + let v_20 = bitcast>(r3.ww); + let v_21 = r4.wy; + let v_22 = select(r4.zw, v_21, (v_20 != vec2())); + r5 = vec4(v_22.xy, r5.zw); + r5 = textureSampleLevel(t14, s14, r5.xyxx.xy, 0.0f); + r3.w = bitcast(select(0u, 4294967295u, (0.60000002384185791016f < r3.z))); + if ((bitcast(r3.w) != 0u)) { + let v_23 = abs(v6.zzzz); + let v_24 = abs(v6.wwww); + r4.x = fma(r4.x, v_23.x, v_24.x); + r3.z = bitcast(select(0u, 4294967295u, (0.10000000149011611938f < r3.z))); + let v_25 = bitcast>(r3.zz); + let v_26 = r4.xy; + let v_27 = select(r4.zx, v_26, (v_25 != vec2())); + r3 = vec4(r3.xy, v_27.xy); + r4 = textureSampleLevel(t14, s14, r3.zwzz.xy, 0.0f); + } else { + r4 = vec4(vec3(0.0f, 0.0f, 1.0f), r4.w); + } + r3.z = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r5.w))); + r3.w = bitcast(select(0u, 4294967295u, (0.0f < cb13_13.tint_symbol_4[16u].x))); + r3.z = bitcast((bitcast(r3.z) & bitcast(r3.w))); + let v_28 = bitcast>(r3.zzzz); + r5 = select(vec4(0.0f, 0.0f, 0.0f, 0.5f), r5, (v_28 != vec4())); + r3.z = fma(r5.w, 2.0f, -1.0f); + r3.z = ((-(abs(r3.zzzz))).z + 1.0f); + r3.w = ((-(r4.zzzz)).w + 1.0f); + r3.w = (r3.w * r3.w); + r3.w = (r4.x * r3.w); + r1.x = fma((-(r1.xxxx)).x, cb10_10.tint_symbol_5[0u].z, cb13_13.tint_symbol_4[6u].w); + r1.w = fma(r3.w, r1.x, r1.w); + r1.x = fma((-(r1.yyyy)).x, cb10_10.tint_symbol_5[0u].w, cb13_13.tint_symbol_4[7u].w); + r1.z = fma(r3.w, r1.x, r1.z); + let v_29 = fma(r0.xyz, r3.zzz, r5.xyz); + r5 = vec4(v_29.xyz, r5.w); + let v_30 = -(r5.xyzx); + let v_31 = fma(r5.xyz, cb13_13.tint_symbol_4[7u].xyz, v_30.xyz); + r6 = vec4(v_31.xyz, r6.w); + let v_32 = fma(r4.yyy, r6.xyz, r5.xyz); + r5 = vec4(v_32.xyz, r5.w); + let v_33 = (r4.xxx * cb13_13.tint_symbol_4[6u].xyz); + r4 = vec4(v_33.xy, r4.z, v_33.z); + let v_34 = fma(r5.xyz, r4.zzz, r4.xyw); + r0 = vec4(v_34.xyz, r0.w); + } + let v_35 = (r0.xyz * r0.xyz); + r0 = vec4(v_35.xyz, r0.w); + let v_36 = ((-(v2.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_36.xyz, r4.w); + r1.x = dot(r4.xyz, r4.xyz); + r1.x = inverseSqrt(r1.x); + let v_37 = (r1.xxx * r4.xyz); + r5 = vec4(v_37.xyz, r5.w); + let v_38 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_39 = fma(r4.xyz, r1.xxx, v_38.xyz); + r6 = vec4(v_39.xyz, r6.w); + r1.x = dot(r6.xyz, r6.xyz); + r1.x = inverseSqrt(r1.x); + let v_40 = (r1.xxx * r6.xyz); + r6 = vec4(v_40.xyz, r6.w); + r1.z = clamp(r1.zzzz.z, 0.0f, 1.0f); + let v_41 = (r3.xy * r3.xy); + r1 = vec4(v_41.xy, r1.zw); + r3.x = (r1.w + -500.0f); + r3.x = max(r3.x, 0.0f); + let v_42 = -(r3.xxxx); + r1.w = (r1.w + v_42.w); + r3.x = (r3.x * 558.0f); + r1.w = fma(r1.w, 3.0f, r3.x); + r3.x = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_43 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xxyz)).yzw); + r3 = vec4(r3.x, v_43.xyz); + let v_44 = (r3.zzz * cb6_6.tint_symbol_6[1u].xyz); + r4 = vec4(v_44.xyz, r4.w); + let v_45 = fma(r3.yyy, cb6_6.tint_symbol_6[0u].xyz, r4.xyz); + r4 = vec4(v_45.xyz, r4.w); + let v_46 = fma(r3.www, cb6_6.tint_symbol_6[2u].xyz, r4.xyz); + r4 = vec4(v_46.xyz, r4.w); + let v_47 = fma(r4.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r7 = vec4(v_47.xyz, r7.w); + let v_48 = &(x0[0u]); + let v_49 = r7; + *(v_48) = vec4(v_49.xyz, (*(v_48)).w); + let v_50 = fma(r4.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r8 = vec4(v_50.xyz, r8.w); + let v_51 = &(x0[1u]); + let v_52 = r8; + *(v_51) = vec4(v_52.xyz, (*(v_51)).w); + let v_53 = fma(r4.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r9 = vec4(v_53.xyz, r9.w); + let v_54 = &(x0[2u]); + let v_55 = r9; + *(v_54) = vec4(v_55.xyz, (*(v_54)).w); + let v_56 = fma(r4.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r4 = vec4(v_56.xyz, r4.w); + let v_57 = &(x0[3u]); + let v_58 = r4; + *(v_57) = vec4(v_58.xyz, (*(v_57)).w); + let v_59 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_60 = r10; + r10 = vec4(v_60.x, v_59.x, v_60.z, v_59.y); + r4.z = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).z, 1.5f, 1.0f); + r4.z = (r4.z * 0.5f); + let v_61 = abs(r9.yyyy); + r4.w = max(v_61.w, abs(r9.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r4.z))); + let v_62 = (bitcast(r4.w) != 0u); + let v_63 = bitcast(v.tint_symbol_7[0i].x); + r4.w = select(bitcast(v.tint_symbol_7[1i].x), v_63, v_62); + let v_64 = abs(r8.yyyy); + r5.w = max(v_64.w, abs(r8.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r4.z))); + let v_65 = bitcast(r5.w); + r4.w = select(r4.w, bitcast(v.tint_symbol_7[2i].x), (v_65 != 0u)); + let v_66 = abs(r7.yyyy); + r5.w = max(v_66.w, abs(r7.xxxx).w); + r4.z = bitcast(select(0u, 4294967295u, (r5.w < r4.z))); + let v_67 = bitcast(r4.z); + r4.z = select(r4.w, 0.0f, (v_67 != 0u)); + let v_68 = x0[bitcast(r4.z)]; + r7 = vec4(v_68.xyz, r7.w); + r4.z = f32(bitcast(r4.z)); + r4.w = (r4.z + 0.5f); + r4.w = (r4.w * 0.25f); + r8 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.zzzz))); + r8 = bitcast>((bitcast>(r8) & vec4(1065353216u))); + r4.z = dot(r8, cb6_6.tint_symbol_6[12u]); + r5.w = dot(r8, cb6_6.tint_symbol_6[13u]); + r8.x = (r7.x + 0.5f); + r8.y = fma(r7.y, 0.25f, r4.w); + r4.w = bitcast(select(0u, 4294967295u, !((r4.z == 0.0f)))); + r4.z = ((-(r4.zzzz)).z + r7.z); + let v_69 = dpdx(r8.xyy); + r9 = vec4(v_69.xy, r9.z, v_69.z); + r9.z = dpdx(r4.z); + let v_70 = dpdy(r8.yxy); + r11 = vec4(v_70.xyz, r11.w); + r11.w = dpdy(r4.z); + let v_71 = (r9.yw * r11.yw); + r7 = vec4(v_71.xy, r7.zw); + let v_72 = -(r7.xyxx); + let v_73 = fma(r9.xz, r11.xz, v_72.xy); + r12 = vec4(v_73.xy, r12.zw); + r6.w = (1.0f / r12.x); + r7.x = (r9.z * r11.y); + let v_74 = -(r7.xxxx); + r12.z = fma(r9.x, r11.w, v_74.z); + let v_75 = (r6.ww * r12.yz); + r7 = vec4(v_75.xy, r7.zw); + let v_76 = max(r7.xy, vec2()); + r7 = vec4(v_76.xy, r7.zw); + let v_77 = min(r7.xy, vec2(0.5f)); + r7 = vec4(v_77.xy, r7.zw); + r4.z = fma((-(r5.wwww)).z, r7.x, r4.z); + r4.z = fma((-(r5.wwww)).z, r7.y, r4.z); + let v_78 = bitcast(r4.w); + let v_79 = r4.z; + r10.z = select(r7.z, v_79, (v_78 != 0u)); + r8.z = 0.0f; + let v_80 = (r8.xyz + r10.ywz); + r7 = vec4(v_80.xyz, r7.w); + let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r10 = vec4(v_81.xy, r10.zw); + let v_82 = (r8.xyz + r10.xyz); + r9 = vec4(v_82.xyz, r9.w); + let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r10 = vec4(v_83.xy, r10.zw); + let v_84 = (r8.xyz + r10.xyz); + r11 = vec4(v_84.xyz, r11.w); + let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r10 = vec4(v_85.xy, r10.zw); + let v_86 = (r8.xyz + r10.xyz); + r12 = vec4(v_86.xyz, r12.w); + let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r10 = vec4(v_87.xy, r10.zw); + let v_88 = (r8.xyz + r10.xyz); + r13 = vec4(v_88.xyz, r13.w); + let v_89 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r10 = vec4(v_89.xy, r10.zw); + let v_90 = (r8.xyz + r10.xyz); + r14 = vec4(v_90.xyz, r14.w); + let v_91 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r10 = vec4(v_91.xy, r10.zw); + let v_92 = (r8.xyz + r10.xyz); + r15 = vec4(v_92.xyz, r15.w); + let v_93 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r10 = vec4(v_93.xy, r10.zw); + let v_94 = (r8.xyz + r10.xyz); + r16 = vec4(v_94.xyz, r16.w); + let v_95 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r10 = vec4(v_95.xy, r10.zw); + let v_96 = (r8.xyz + r10.xyz); + r17 = vec4(v_96.xyz, r17.w); + let v_97 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r10 = vec4(v_97.xy, r10.zw); + let v_98 = (r8.xyz + r10.xyz); + r18 = vec4(v_98.xyz, r18.w); + let v_99 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r10 = vec4(v_99.xy, r10.zw); + let v_100 = (r8.xyz + r10.xyz); + r19 = vec4(v_100.xyz, r19.w); + let v_101 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r10 = vec4(v_101.xy, r10.zw); + let v_102 = (r8.xyz + r10.xyz); + r20 = vec4(v_102.xyz, r20.w); + let v_103 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r10 = vec4(v_103.xy, r10.zw); + let v_104 = (r8.xyz + r10.xyz); + r21 = vec4(v_104.xyz, r21.w); + let v_105 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r10 = vec4(v_105.xy, r10.zw); + let v_106 = (r8.xyz + r10.xyz); + r22 = vec4(v_106.xyz, r22.w); + let v_107 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r10 = vec4(v_107.xy, r10.zw); + let v_108 = (r8.xyz + r10.xyz); + r23 = vec4(v_108.xyz, r23.w); + let v_109 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r10 = vec4(v_109.xy, r10.zw); + let v_110 = (r8.xyz + r10.xyz); + r8 = vec4(v_110.xyz, r8.w); + let v_111 = r7.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_111.xy, r7.z); + let v_112 = r9.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_112.xy, r9.z); + let v_113 = r11.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_113.xy, r11.z); + let v_114 = r12.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_114.xy, r12.z); + let v_115 = r13.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_115.xy, r13.z); + let v_116 = r14.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_116.xy, r14.z); + let v_117 = r15.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_117.xy, r15.z); + let v_118 = r16.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_118.xy, r16.z); + let v_119 = r17.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_119.xy, r17.z); + let v_120 = r18.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_120.xy, r18.z); + let v_121 = r19.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_121.xy, r19.z); + let v_122 = r20.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_122.xy, r20.z); + let v_123 = r21.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_123.xy, r21.z); + let v_124 = r22.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_124.xy, r22.z); + let v_125 = r23.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_125.xy, r23.z); + let v_126 = r8.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_126.xy, r8.z); + r7 = (r7 + r9); + r7 = (r10 + r7); + r7 = (r11 + r7); + r4.z = dot(r7, vec4(1.0f)); + r3.x = clamp(fma(r3.xxxx, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).x, 0.0f, 1.0f); + let v_127 = abs(r4.yyyy); + r4.x = max(v_127.x, abs(r4.xxxx).x); + r4.x = clamp(fma(r4.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r3.x = (r4.x * r3.x); + r3.x = fma(r4.z, 0.0625f, r3.x); + r3.x = (r3.x * r3.x); + r3.x = min(r3.x, 1.0f); + r4.x = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).x, 0.0f, 1.0f); + r4.x = sqrt(r4.x); + r4.x = (r4.x * cb6_6.tint_symbol_6[3u].z); + let v_128 = -(r3.xxxx); + r3.x = fma(r4.x, v_128.x, r3.x); + let v_129 = dot(r2.xyw, v_38.xyz); + r4.x = clamp(vec4(v_129, v_129, v_129, v_129).x, 0.0f, 1.0f); + let v_130 = dot(r5.xyz, r2.xyw); + r5.x = clamp(vec4(v_130, v_130, v_130, v_130).x, 0.0f, 1.0f); + let v_131 = dot(r6.xyz, v_38.xyz); + r5.y = clamp(vec4(v_131, v_131, v_131, v_131).y, 0.0f, 1.0f); + let v_132 = ((-(r5.xxyx)).yz + vec2(1.0f)); + let v_133 = r4; + r4 = vec4(v_133.x, v_132.xy, v_133.w); + let v_134 = (r4.yz * r4.yz); + r5 = vec4(v_134.xy, r5.zw); + let v_135 = (r5.xy * r5.xy); + r5 = vec4(v_135.xy, r5.zw); + let v_136 = (r4.yz * r5.xy); + let v_137 = r4; + r4 = vec4(v_137.x, v_136.xy, v_137.w); + r4.w = ((-(cb10_10.tint_symbol_5[0u].yyyy)).w + 1.0f); + let v_138 = fma(cb10_10.tint_symbol_5[0u].yy, r4.yz, r4.ww); + let v_139 = r4; + r4 = vec4(v_139.x, v_138.xy, v_139.w); + let v_140 = (r1.ww + vec2(2.0f, 0.00000000999999993923f)); + r5 = vec4(v_140.xy, r5.zw); + r1.w = (r5.x * 0.125f); + r4.y = fma((-(r1.zzzz)).y, r4.y, 1.0f); + r4.w = dot(r2.xyw, r6.xyz); + r4.w = clamp(((r4.wwww + vec4(0.00000000999999993923f))).w, 0.0f, 1.0f); + r4.w = log2(r4.w); + r4.w = (r4.w * r5.y); + r4.w = exp2(r4.w); + r4.z = (r4.z * r4.w); + r1.w = (r1.w * r4.z); + r1.z = (r1.z * r1.w); + r1.z = (r4.x * r1.z); + r1.w = (r4.y * r4.x); + let v_141 = fma(r0.xyz, r1.www, r1.zzz); + r4 = vec4(v_141.x, r4.y, v_141.yz); + let v_142 = (r4.xzw * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_142.x, r4.y, v_142.yz); + r0.w = fma(r2.z, r0.w, cb3_3.tint_symbol_2[43u].w); + r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w); + r0.w = max(r0.w, 0.0f); + let v_143 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_143.xyz, r5.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_144 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_144.xyz, r6.w); + let v_145 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_145.xyz, r6.w); + let v_146 = fma(r5.xyz, r1.zzz, r6.xyz); + r5 = vec4(v_146.xyz, r5.w); + let v_147 = (r1.yyy * r5.xyz); + r1 = vec4(r1.x, v_147.xyz); + let v_148 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz); + r5 = vec4(v_148.xyz, r5.w); + r6.x = cb3_3.tint_symbol_2[46u].w; + r6.y = cb3_3.tint_symbol_2[47u].w; + r6.z = cb3_3.tint_symbol_2[48u].w; + let v_149 = dot(r6.xyz, r2.xyw); + r0.w = clamp(vec4(v_149, v_149, v_149, v_149).w, 0.0f, 1.0f); + let v_150 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r5.xyz); + r2 = vec4(v_150.xyz, r2.w); + let v_151 = fma(r2.xyz, r1.xxx, r1.yzw); + r1 = vec4(v_151.xyz, r1.w); + let v_152 = (r4.yyy * r1.xyz); + r1 = vec4(v_152.xyz, r1.w); + let v_153 = (r0.xyz * r1.xyz); + r0 = vec4(v_153.xyz, r0.w); + let v_154 = fma(r4.xzw, r3.xxx, r0.xyz); + r0 = vec4(v_154.xyz, r0.w); + r0.w = dot(r3.yzw, r3.yzw); + r1.x = sqrt(r0.w); + let v_155 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_155.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r3.w); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_156 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_156 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_157 = (r0.www * r3.yzw); + r2 = vec4(v_157.xyz, r2.w); + let v_158 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_159 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_159, v_159, v_159, v_159).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_160 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_160.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_161 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_161.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_162 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_162.xyz, r2.w); + let v_163 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_163.xyz, r2.w); + let v_164 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_164.xyz, r3.w); + let v_165 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_165.xyz, r2.w); + let v_166 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_167 = (r2.xyz + v_166.xyz); + r2 = vec4(v_167.xyz, r2.w); + let v_168 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_168.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_169 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_169.xy, r1.z, v_169.z); + let v_170 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_170.xy, r1.z, v_170.z); + let v_171 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_171.xyz, r0.w); + let v_172 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx); + r0 = vec4(v_172.xyz, r0.w); + let v_173 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_173.xyz, o0.w); +} + +fn v_1(v_174 : bool) { + if (v_174) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v6); + return o0; +} diff --git a/b/8b0b5899ed/shaders/dcc7e918f07e934e.wgsl b/b/8b0b5899ed/shaders/dcc7e918f07e934e.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..bec5fa4d1dfdd5dcf519484a33308f38b1dd2360 --- /dev/null +++ b/b/8b0b5899ed/shaders/dcc7e918f07e934e.wgsl @@ -0,0 +1,77 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + let v = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v.xy, r0.zw); + let v_1 = abs(r0.yyyy); + r0.z = max(v_1.z, abs(r0.xxxx).z); + r0.z = (1.0f / r0.z); + let v_2 = abs(r0.yyyy); + r0.w = min(v_2.w, abs(r0.xxxx).w); + r0.z = (r0.z * r0.w); + r0.w = (r0.z * r0.z); + r1.x = fma(r0.w, 0.02083509974181652069f, -0.08513300120830535889f); + r1.x = fma(r0.w, r1.x, 0.18014100193977355957f); + r1.x = fma(r0.w, r1.x, -0.33029949665069580078f); + r0.w = fma(r0.w, r1.x, 0.99986600875854492188f); + r1.x = (r0.w * r0.z); + r1.x = fma(r1.x, -2.0f, 1.57079637050628662109f); + let v_3 = abs(r0.yyyy); + r1.y = bitcast(select(0u, 4294967295u, (v_3.y < abs(r0.xxxx).y))); + r1.x = bitcast((bitcast(r1.y) & bitcast(r1.x))); + r0.z = fma(r0.z, r0.w, r1.x); + let v_4 = -(r0.yyyy); + r0.w = bitcast(select(0u, 4294967295u, (r0.y < v_4.w))); + r0.w = bitcast((bitcast(r0.w) & 3226013659u)); + r0.z = (r0.w + r0.z); + r0.w = min(r0.y, r0.x); + let v_5 = -(r0.wwww); + r0.w = bitcast(select(0u, 4294967295u, (r0.w < v_5.w))); + r1.x = max(r0.y, r0.x); + r0.x = dot(r0.xy, r0.xy); + let v_6 = -(r1.xxxx); + r0.y = bitcast(select(0u, 4294967295u, (r1.x >= v_6.y))); + r0.y = bitcast((bitcast(r0.y) & bitcast(r0.w))); + let v_7 = -(r0.zzzz); + let v_8 = bitcast(r0.y); + r0.y = select(r0.z, v_7.y, (v_8 != 0u)); + r0.y = (r0.y + 3.14159250259399414062f); + r0.y = (r0.y * 0.15915495157241821289f); + let v_9 = -(r0.yyyy); + r0.z = bitcast(select(0u, 4294967295u, (r0.y >= v_9.z))); + r0.y = fract(abs(r0.yyyy).y); + let v_10 = -(r0.yyyy); + let v_11 = bitcast(r0.z); + r0.y = select(v_10.y, r0.y, (v_11 != 0u)); + r0.y = (r0.y * 6.28318500518798828125f); + r0.z = (v1.z * 6.28318500518798828125f); + r0.y = bitcast(select(0u, 4294967295u, (r0.y < r0.z))); + let v_12 = select(vec3(1.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 1.0f), (bitcast>(r0.yyy) != vec3())); + r0 = vec4(r0.x, v_12.xyz); + r1.x = min(r0.x, 1.0f); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + r1.x = log2(r1.x); + r1.x = (r1.x * 16.0f); + r1.x = exp2(r1.x); + r1.x = (r0.x * r1.x); + r1.x = (r1.x * v1.w); + let v_13 = fma(r0.yzw, r0.xxx, r1.xxx); + r0 = vec4(v_13.xyz, r0.w); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < v1.w))); + r1.x = select(0.02199999988079071045f, 1.0f, (bitcast(r1.x) != 0u)); + r0.w = 1.0f; + o0 = (r0 * r1.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/dccbbae391cae236.consts.json b/b/8b0b5899ed/shaders/dccbbae391cae236.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/dccbbae391cae236.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/dccbbae391cae236.wgsl b/b/8b0b5899ed/shaders/dccbbae391cae236.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..889fffb42881d2f2b40637b78aed57af719de3d3 --- /dev/null +++ b/b/8b0b5899ed/shaders/dccbbae391cae236.wgsl @@ -0,0 +1,678 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1 = textureSample(t3, s3, v1.xy.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v5.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r3 = textureSample(t4, s4, v1.xy.xyxx.xy); + let v_9 = (r3.xy * r3.xy); + r3 = vec4(v_9.xy, r3.zw); + r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].wwww)).x, 0.0f, 1.0f); + r0.w = (r0.w * v0.w); + let v_10 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_10.xy, r3.zw); + let v_11 = (r0.xyz * r0.xyz); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = ((-(v6.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_12.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_13 = (r1.yyy * r4.xyz); + r5 = vec4(v_13.xyz, r5.w); + let v_14 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_15 = fma(r4.xyz, r1.yyy, v_14.xyz); + r6 = vec4(v_15.xyz, r6.w); + r1.y = dot(r6.xyz, r6.xyz); + r1.y = inverseSqrt(r1.y); + let v_16 = (r1.yyy * r6.xyz); + r6 = vec4(v_16.xyz, r6.w); + let v_17 = (r3.xy * r3.xy); + r3 = vec4(v_17.xy, r3.zw); + r1.y = fma(r3.w, cb12_12.tint_symbol_4[0u].z, -500.0f); + r1.y = max(r1.y, 0.0f); + let v_18 = -(r1.yyyy); + r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].z, v_18.w); + r1.y = (r1.y * 558.0f); + r1.y = fma(r2.w, 3.0f, r1.y); + r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_19 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r4 = vec4(v_19.xyz, r4.w); + let v_20 = (r4.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_20.xyz, r7.w); + let v_21 = fma(r4.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_21.xyz, r7.w); + let v_22 = fma(r4.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_22.xyz, r7.w); + let v_23 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_23.xyz, r8.w); + let v_24 = &(x0[0u]); + let v_25 = r8; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_26.xyz, r9.w); + let v_27 = &(x0[1u]); + let v_28 = r9; + *(v_27) = vec4(v_28.xyz, (*(v_27)).w); + let v_29 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_29.xyz, r10.w); + let v_30 = &(x0[2u]); + let v_31 = r10; + *(v_30) = vec4(v_31.xyz, (*(v_30)).w); + let v_32 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_32.xyz, r7.w); + let v_33 = &(x0[3u]); + let v_34 = r7; + *(v_33) = vec4(v_34.xyz, (*(v_33)).w); + let v_35 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_36 = r11; + r11 = vec4(v_36.x, v_35.x, v_36.z, v_35.y); + r3.z = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).z, 1.5f, 1.0f); + r3.z = (r3.z * 0.5f); + let v_37 = abs(r10.yyyy); + r3.w = max(v_37.w, abs(r10.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r3.z))); + let v_38 = (bitcast(r3.w) != 0u); + let v_39 = bitcast(v.tint_symbol_6[0i].x); + r3.w = select(bitcast(v.tint_symbol_6[1i].x), v_39, v_38); + let v_40 = abs(r9.yyyy); + r4.w = max(v_40.w, abs(r9.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_41 = bitcast(r4.w); + r3.w = select(r3.w, bitcast(v.tint_symbol_6[2i].x), (v_41 != 0u)); + let v_42 = abs(r8.yyyy); + r4.w = max(v_42.w, abs(r8.xxxx).w); + r3.z = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_43 = bitcast(r3.z); + r3.z = select(r3.w, 0.0f, (v_43 != 0u)); + let v_44 = x0[bitcast(r3.z)]; + r8 = vec4(v_44.xyz, r8.w); + r3.z = f32(bitcast(r3.z)); + r3.w = (r3.z + 0.5f); + r3.w = (r3.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r3.z = dot(r9, cb6_6.tint_symbol_5[12u]); + r4.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r3.z == 0.0f)))); + r3.z = ((-(r3.zzzz)).z + r8.z); + let v_45 = dpdx(r9.xyy); + r10 = vec4(v_45.xy, r10.z, v_45.z); + r10.z = dpdx(r3.z); + let v_46 = dpdy(r9.yxy); + r12 = vec4(v_46.xyz, r12.w); + r12.w = dpdy(r3.z); + let v_47 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_47.xy); + let v_48 = -(r7.zwzz); + let v_49 = fma(r10.xz, r12.xz, v_48.xy); + r13 = vec4(v_49.xy, r13.zw); + r5.w = (1.0f / r13.x); + r6.w = (r10.z * r12.y); + let v_50 = -(r6.wwww); + r13.z = fma(r10.x, r12.w, v_50.z); + let v_51 = (r5.ww * r13.yz); + r7 = vec4(r7.xy, v_51.xy); + let v_52 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_52.xy); + let v_53 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_53.xy); + r3.z = fma((-(r4.wwww)).z, r7.z, r3.z); + r3.z = fma((-(r4.wwww)).z, r7.w, r3.z); + let v_54 = bitcast(r3.w); + let v_55 = r3.z; + r11.z = select(r8.z, v_55, (v_54 != 0u)); + r9.z = 0.0f; + let v_56 = (r9.xyz + r11.ywz); + r8 = vec4(v_56.xyz, r8.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_57.xy, r11.zw); + let v_58 = (r9.xyz + r11.xyz); + r10 = vec4(v_58.xyz, r10.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_59.xy, r11.zw); + let v_60 = (r9.xyz + r11.xyz); + r12 = vec4(v_60.xyz, r12.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_61.xy, r11.zw); + let v_62 = (r9.xyz + r11.xyz); + r13 = vec4(v_62.xyz, r13.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_63.xy, r11.zw); + let v_64 = (r9.xyz + r11.xyz); + r14 = vec4(v_64.xyz, r14.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_65.xy, r11.zw); + let v_66 = (r9.xyz + r11.xyz); + r15 = vec4(v_66.xyz, r15.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_67.xy, r11.zw); + let v_68 = (r9.xyz + r11.xyz); + r16 = vec4(v_68.xyz, r16.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_69.xy, r11.zw); + let v_70 = (r9.xyz + r11.xyz); + r17 = vec4(v_70.xyz, r17.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_71.xy, r11.zw); + let v_72 = (r9.xyz + r11.xyz); + r18 = vec4(v_72.xyz, r18.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_73.xy, r11.zw); + let v_74 = (r9.xyz + r11.xyz); + r19 = vec4(v_74.xyz, r19.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_75.xy, r11.zw); + let v_76 = (r9.xyz + r11.xyz); + r20 = vec4(v_76.xyz, r20.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_77.xy, r11.zw); + let v_78 = (r9.xyz + r11.xyz); + r21 = vec4(v_78.xyz, r21.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_79.xy, r11.zw); + let v_80 = (r9.xyz + r11.xyz); + r22 = vec4(v_80.xyz, r22.w); + let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_81.xy, r11.zw); + let v_82 = (r9.xyz + r11.xyz); + r23 = vec4(v_82.xyz, r23.w); + let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_83.xy, r11.zw); + let v_84 = (r9.xyz + r11.xyz); + r24 = vec4(v_84.xyz, r24.w); + let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_85.xy, r11.zw); + let v_86 = (r9.xyz + r11.xyz); + r9 = vec4(v_86.xyz, r9.w); + let v_87 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_87.xy, r8.z); + let v_88 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_88.xy, r10.z); + let v_89 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_89.xy, r12.z); + let v_90 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_90.xy, r13.z); + let v_91 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_91.xy, r14.z); + let v_92 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_92.xy, r15.z); + let v_93 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_93.xy, r16.z); + let v_94 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_94.xy, r17.z); + let v_95 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_95.xy, r18.z); + let v_96 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_96.xy, r19.z); + let v_97 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_97.xy, r20.z); + let v_98 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_98.xy, r21.z); + let v_99 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_99.xy, r22.z); + let v_100 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_100.xy, r23.z); + let v_101 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_101.xy, r24.z); + let v_102 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_102.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r3.z = dot(r8, vec4(1.0f)); + r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_103 = abs(r7.yyyy); + r3.w = max(v_103.w, abs(r7.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = (r3.w * r2.w); + r2.w = fma(r3.z, 0.0625f, r2.w); + r2.w = (r2.w * r2.w); + r2.w = min(r2.w, 1.0f); + r3.z = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).z, 0.0f, 1.0f); + r3.z = sqrt(r3.z); + r3.z = (r3.z * cb6_6.tint_symbol_5[3u].z); + let v_104 = -(r2.wwww); + r2.w = fma(r3.z, v_104.w, r2.w); + let v_105 = dot(r2.xyz, v_14.xyz); + r3.z = clamp(vec4(v_105, v_105, v_105, v_105).z, 0.0f, 1.0f); + let v_106 = dot(r5.xyz, r2.xyz); + r7.x = clamp(vec4(v_106, v_106, v_106, v_106).x, 0.0f, 1.0f); + let v_107 = dot(r6.xyz, v_14.xyz); + r7.y = clamp(vec4(v_107, v_107, v_107, v_107).y, 0.0f, 1.0f); + let v_108 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_108.xy, r7.zw); + let v_109 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_109.xy); + let v_110 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_110.xy); + let v_111 = (r7.xy * r7.zw); + r7 = vec4(v_111.xy, r7.zw); + r3.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f); + let v_112 = fma(cb12_12.tint_symbol_4[0u].yy, r7.xy, r3.ww); + r7 = vec4(v_112.xy, r7.zw); + let v_113 = (r1.yy + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(r7.xy, v_113.xy); + r3.w = (r7.z * 0.125f); + r4.w = fma((-(r1.xxxx)).w, r7.x, 1.0f); + r5.w = dot(r2.xyz, r6.xyz); + r5.w = clamp(((r5.wwww + vec4(0.00000000999999993923f))).w, 0.0f, 1.0f); + r5.w = log2(r5.w); + r5.w = (r5.w * r7.w); + r5.w = exp2(r5.w); + r5.w = (r7.y * r5.w); + r3.w = (r3.w * r5.w); + r1.x = (r1.x * r3.w); + r1.x = (r3.z * r1.x); + r3.z = (r3.z * r4.w); + let v_114 = fma(r0.xyz, r3.zzz, r1.xxx); + r6 = vec4(v_114.xyz, r6.w); + let v_115 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_115.xyz, r6.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_116 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r7 = vec4(v_116.xyz, r7.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_117 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r8 = vec4(v_117.xyz, r8.w); + let v_118 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz); + r8 = vec4(v_118.xyz, r8.w); + let v_119 = fma(r7.xyz, r1.zzz, r8.xyz); + r7 = vec4(v_119.xyz, r7.w); + let v_120 = (r3.yyy * r7.xyz); + r7 = vec4(v_120.xyz, r7.w); + let v_121 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(v_121.x, r1.y, v_121.yz); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_122 = dot(r8.xyz, r2.xyz); + r3.z = clamp(vec4(v_122, v_122, v_122, v_122).z, 0.0f, 1.0f); + let v_123 = fma(cb3_3.tint_symbol_2[49u].xyz, r3.zzz, r1.xzw); + r1 = vec4(v_123.x, r1.y, v_123.yz); + let v_124 = fma(r1.xzw, r3.xxx, r7.xyz); + r1 = vec4(v_124.x, r1.y, v_124.yz); + let v_125 = (r4.www * r1.xzw); + r1 = vec4(v_125.x, r1.y, v_125.yz); + let v_126 = (r0.xyz * r1.xzw); + r0 = vec4(v_126.xyz, r0.w); + let v_127 = fma(r6.xyz, r2.www, r0.xyz); + r0 = vec4(v_127.xyz, r0.w); + r1.x = ((-(r4.wwww)).x + 1.0f); + r1.z = dot((-(r5.xyzx)).xyz, r2.xyz); + r1.z = (r1.z + r1.z); + let v_128 = -(r1.zzzz); + let v_129 = -(r5.xyzx); + let v_130 = fma(r2.xyz, v_128.xyz, v_129.xyz); + r2 = vec4(v_130.xyz, r2.w); + let v_131 = clamp(((r1.yyyy * vec4(0.0f, 0.00066666665952652693f, 0.00177619897294789553f, 0.0f))).yz, vec2(), vec2(1.0f)); + let v_132 = r1; + r1 = vec4(v_132.x, v_131.xy, v_132.w); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r2.w = (r1.y * cb5_5.tint_symbol_3[6u].z); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r1.w))); + r3.z = fma(r1.y, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.y = (r1.y * r1.y); + r1.y = fma(r1.y, 5.0f, r1.w); + let v_133 = bitcast(r2.w); + let v_134 = r3.z; + r1.y = select(r1.y, v_134, (v_133 != 0u)); + let v_135 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_135.xy, r2.z, v_135.z); + r1.w = (abs(r2.zzzz).w + 1.0f); + let v_136 = (r2.xyw / r1.www); + r2 = vec4(v_136.xy, r2.z, v_136.z); + let v_137 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_137.xy, r2.z, v_137.z); + r1.w = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_138 = bitcast>(r1.ww); + let v_139 = r2.xy; + let v_140 = select(r2.wy, v_139, (v_138 != vec2())); + r2 = vec4(v_140.xy, r2.zw); + let v_141 = r1.y; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_141); + r1.y = max(r3.y, r3.x); + let v_142 = (r1.yyy * r2.xyz); + r2 = vec4(v_142.xyz, r2.w); + let v_143 = (r1.zzz * r2.xyz); + r1 = vec4(r1.x, v_143.xyz); + let v_144 = (r1.yzw * vec3(0.68169009685516357422f)); + r1 = vec4(r1.x, v_144.xyz); + let v_145 = fma(r2.xyz, vec3(0.31830990314483642578f), r1.yzw); + r1 = vec4(r1.x, v_145.xyz); + let v_146 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_146.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r4.xyz, r4.xyz); + r1.x = sqrt(r0.w); + let v_147 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_147.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r4.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_148 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_148 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_149 = (r0.www * r4.xyz); + r2 = vec4(v_149.xyz, r2.w); + let v_150 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_150, v_150, v_150, v_150).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_151 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_151, v_151, v_151, v_151).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_152 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_152.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_153 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_153.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_154 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_154.xyz, r2.w); + let v_155 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_155.xyz, r2.w); + let v_156 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_156.xyz, r3.w); + let v_157 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_157.xyz, r2.w); + let v_158 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_159 = (r2.xyz + v_158.xyz); + r2 = vec4(v_159.xyz, r2.w); + let v_160 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_160.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_161 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_161.xyz, r3.w); + let v_162 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_162.xy, r1.z, v_162.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_163 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_163.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_164 = -(r0.xyxz); + let v_165 = fma(r1.xyw, r0.www, v_164.xyw); + r1 = vec4(v_165.xy, r1.z, v_165.z); + let v_166 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_166.xyz, r1.w); + } else { + r0.w = dot(r4.xyz, r4.xyz); + r1.w = sqrt(r0.w); + let v_167 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_167.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r4.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_168 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_168 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_169 = (r0.www * r4.xyz); + r3 = vec4(v_169.xyz, r3.w); + let v_170 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_170, v_170, v_170, v_170).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_171 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_171, v_171, v_171, v_171).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_172 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_172.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_173 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_173.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_174 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_174.xyz, r3.w); + let v_175 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_175.xyz, r3.w); + let v_176 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_176.xyz, r4.w); + let v_177 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_177.xyz, r3.w); + let v_178 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_179 = (r3.xyz + v_178.xyz); + r3 = vec4(v_179.xyz, r3.w); + let v_180 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_180.x, r2.y, v_180.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_181 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_181.xyz, r3.w); + let v_182 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_182.x, r2.y, v_182.yz); + let v_183 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_183.x, r2.y, v_183.yz); + let v_184 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_184.xyz, r1.w); + } + let v_185 = log2(r1.xyz); + r0 = vec4(v_185.xyz, r0.w); + let v_186 = (r0.xyz * vec3(0.45454546809196472168f)); + r0 = vec4(v_186.xyz, r0.w); + let v_187 = exp2(r0.xyz); + o0 = vec4(v_187.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_188 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v4, v5, v6, v_188); + return o0; +} diff --git a/b/8b0b5899ed/shaders/dce7de9888d1d659.wgsl b/b/8b0b5899ed/shaders/dce7de9888d1d659.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..91719ad4cae92da7535894c80ad43075f09c43f0 --- /dev/null +++ b/b/8b0b5899ed/shaders/dce7de9888d1d659.wgsl @@ -0,0 +1,68 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb18_struct { + tint_symbol : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb7_struct { + tint_symbol_1 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(38u) var t6 : texture_2d; + +var o0 : vec4; + +fn main_inner(v2 : vec4) { + r0 = textureSample(t6, s6, v2.xy.xyxx.xy); + let v = (r0.xyz * cb2_2.tint_symbol[17u].www); + r0 = vec4(v.xyz, r0.w); + let v_1 = max(r0.xyz, vec3()); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(cb5_5.tint_symbol_1[2u].xxx, r0.xyz, cb5_5.tint_symbol_1[3u].xxx); + r1 = vec4(v_2.xyz, r1.w); + let v_3 = fma(r0.xyz, r1.xyz, cb5_5.tint_symbol_1[3u].yyy); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = fma(cb5_5.tint_symbol_1[2u].xxx, r0.xyz, cb5_5.tint_symbol_1[2u].yyy); + r2 = vec4(v_4.xyz, r2.w); + let v_5 = fma(r0.xyz, r2.xyz, cb5_5.tint_symbol_1[3u].zzz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = (r1.xyz / r0.xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = -(cb5_5.tint_symbol_1[3u].wwww); + let v_8 = (r0.xyz + v_7.xyz); + r0 = vec4(v_8.xyz, r0.w); + let v_9 = clamp(((r0.xyzx * cb5_5.tint_symbol_1[2u].zzzz)).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_9.xyz, r0.w); + r0.w = dot(r0.xyz, cb5_5.tint_symbol_1[5u].xyz); + let v_10 = -(r0.xyzx); + let v_11 = fma(r0.www, cb5_5.tint_symbol_1[6u].xyz, v_10.xyz); + r1 = vec4(v_11.xyz, r1.w); + r0.w = clamp(cb5_5.tint_symbol_1[5u].w, 0.0f, 1.0f); + let v_12 = fma(r0.www, r1.xyz, r0.xyz); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = log2(r0.xyz); + r0 = vec4(v_13.xyz, r0.w); + let v_14 = (r0.xyz * vec3(0.45454546809196472168f)); + r0 = vec4(v_14.xyz, r0.w); + let v_15 = exp2(r0.xyz); + o0 = vec4(v_15.xyz, o0.w); + o0.w = 1.0f; +} + +@fragment +fn main(@location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/dd0ee8f8b3991824.consts.json b/b/8b0b5899ed/shaders/dd0ee8f8b3991824.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/dd0ee8f8b3991824.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/dd0ee8f8b3991824.wgsl b/b/8b0b5899ed/shaders/dd0ee8f8b3991824.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..8052d9349c1e00a9616f67d605fe8c492c316e46 --- /dev/null +++ b/b/8b0b5899ed/shaders/dd0ee8f8b3991824.wgsl @@ -0,0 +1,268 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var sample_pos : array, 31u> = array, 31u>(vec2(), vec2(0.25f), vec2(-0.25f), vec2(-0.125f, -0.375f), vec2(0.375f, -0.125f), vec2(-0.375f, 0.125f), vec2(0.125f, 0.375f), vec2(0.0625f, -0.1875f), vec2(-0.0625f, 0.1875f), vec2(0.3125f, 0.0625f), vec2(-0.1875f, -0.3125f), vec2(-0.3125f, 0.3125f), vec2(-0.4375f, -0.0625f), vec2(0.1875f, 0.4375f), vec2(0.4375f, -0.4375f), vec2(0.0625f), vec2(-0.0625f, -0.1875f), vec2(-0.1875f, 0.125f), vec2(0.25f, -0.0625f), vec2(-0.3125f, -0.125f), vec2(0.125f, 0.3125f), vec2(0.3125f, 0.1875f), vec2(0.1875f, -0.3125f), vec2(-0.125f, 0.375f), vec2(0.0f, -0.4375f), vec2(-0.25f, -0.375f), vec2(-0.375f, 0.25f), vec2(-0.5f, 0.0f), vec2(0.4375f, -0.25f), vec2(0.375f, 0.4375f), vec2(-0.4375f, -0.5f)); + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4) { + let v_1 = textureNumSamples(t3); + let v_2 = sample_pos[select(0u, ((v_1 + 0u) - 1u), ((0u < v_1) & true))]; + r0 = vec4(v_2.xy, r0.zw); + let v_3 = dpdx(v3.xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = dpdy(v3.xyz); + r2 = vec4(v_4.xyz, r2.w); + let v_5 = (r0.yyy * r2.xyz); + r0 = vec4(r0.x, v_5.xyz); + let v_6 = fma(r0.xxx, r1.xyz, r0.yzw); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (r0.xyz + v3.xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r1 = vec4(v_8.xy, r1.zw); + let v_9 = r1.xy; + let v_10 = max(v_9, vec2(-2147483648.0f)); + let v_11 = bitcast>(select(select(vec2(v_10), vec2(2147483647i), (v_10 >= vec2(2147483648.0f))), vec2(), !((v_9 == v_9)))); + r2 = vec4(v_11.xy, r2.zw); + r2 = vec4(r2.xy, vec2()); + r0.w = textureLoad(t3, bitcast>(r2.xy), 0i).x; + r1.z = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.w = ((-(r0.wwww)).w + r1.z); + r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w); + let v_12 = (r0.www * r0.xyz); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = (r1.xy * vec2(0.015625f)); + r1 = vec4(v_13.xy, r1.zw); + r1.x = textureSample(t14, s14, r1.xyxx.xy).z; + r1.x = (r1.x * cb12_12.tint_symbol_2[0u].w); + let v_14 = fma(r0.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r1 = vec4(r1.x, v_14.xyz); + let v_15 = &(x0[0u]); + let v_16 = r1; + *(v_15) = vec4(v_16.yzw, (*(v_15)).w); + let v_17 = fma(r0.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r2 = vec4(v_17.xyz, r2.w); + let v_18 = &(x0[1u]); + let v_19 = r2; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = fma(r0.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r0 = vec4(v_20.xyz, r0.w); + let v_21 = &(x0[2u]); + let v_22 = r0; + *(v_21) = vec4(v_22.xyz, (*(v_21)).w); + let v_23 = &(x0[3u]); + let v_24 = r0; + *(v_23) = vec4(v_24.xyz, (*(v_23)).w); + let v_25 = (cb6_6.tint_symbol_1[14u].zw * vec2(-1.0f, -0.25f)); + let v_26 = r3; + r3 = vec4(v_26.x, v_25.xy, v_26.w); + r0.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 3.0f, 1.0f); + let v_27 = -(r1.xxxx); + r0.z = fma(r0.z, 0.5f, v_27.z); + let v_28 = abs(r0.yyyy); + let v_29 = max(v_28.xy, abs(r0.xxxx).xy); + r0 = vec4(v_29.xy, r0.zw); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < r0.z))); + let v_30 = (bitcast(r0.x) != 0u); + let v_31 = bitcast(v.tint_symbol_4[0i].x); + r0.x = select(bitcast(v.tint_symbol_4[1i].x), v_31, v_30); + let v_32 = abs(r2.yyyy); + r1.x = max(v_32.x, abs(r2.xxxx).x); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < r0.z))); + let v_33 = bitcast(r1.x); + r0.x = select(r0.x, bitcast(v.tint_symbol_4[2i].x), (v_33 != 0u)); + let v_34 = abs(r1.zzzz); + r1.x = max(v_34.x, abs(r1.yyyy).x); + r0.z = bitcast(select(0u, 4294967295u, (r1.x < r0.z))); + let v_35 = bitcast(r0.z); + r0.x = select(r0.x, 0.0f, (v_35 != 0u)); + let v_36 = x0[bitcast(r0.x)]; + r1 = vec4(v_36.xyz, r1.w); + r0.x = f32(bitcast(r0.x)); + r0.z = (r0.x + 0.5f); + r0.z = (r0.z * 0.25f); + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.xxxx))); + r2 = bitcast>((bitcast>(r2) & vec4(1065353216u))); + r0.x = dot(r2, cb6_6.tint_symbol_1[12u]); + r1.w = dot(r2, cb6_6.tint_symbol_1[13u]); + r2.x = (r1.x + 0.5f); + r2.y = fma(r1.y, 0.25f, r0.z); + r0.z = bitcast(select(0u, 4294967295u, !((r0.x == 0.0f)))); + r0.x = ((-(r0.xxxx)).x + r1.z); + let v_37 = dpdx(r2.xyy); + r4 = vec4(v_37.xy, r4.z, v_37.z); + r4.z = dpdx(r0.x); + let v_38 = dpdy(r2.yxy); + r5 = vec4(v_38.xyz, r5.w); + r5.w = dpdy(r0.x); + let v_39 = (r4.yw * r5.yw); + r1 = vec4(v_39.xy, r1.zw); + let v_40 = -(r1.xyxx); + let v_41 = fma(r4.xz, r5.xz, v_40.xy); + r6 = vec4(v_41.xy, r6.zw); + r1.x = (1.0f / r6.x); + r1.y = (r4.z * r5.y); + let v_42 = -(r1.yyyy); + r6.z = fma(r4.x, r5.w, v_42.z); + let v_43 = (r1.xx * r6.yz); + r1 = vec4(v_43.xy, r1.zw); + let v_44 = max(r1.xy, vec2()); + r1 = vec4(v_44.xy, r1.zw); + let v_45 = min(r1.xy, vec2(0.5f)); + r1 = vec4(v_45.xy, r1.zw); + r0.x = fma((-(r1.wwww)).x, r1.x, r0.x); + r0.x = fma((-(r1.wwww)).x, r1.y, r0.x); + let v_46 = bitcast(r0.z); + let v_47 = r0.x; + r2.z = select(r1.z, v_47, (v_46 != 0u)); + r3.w = 0.0f; + let v_48 = (r2.xyz + r3.yzw); + r1 = vec4(v_48.xyz, r1.w); + let v_49 = r1.xyxx; + r1.x = textureSampleCompareLevel(t15, s15, v_49.xy, r1.z); + let v_50 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.0f, -0.25f)); + r3 = vec4(v_50.xy, r3.zw); + r3.z = 0.0f; + let v_51 = (r2.xyz + r3.xyz); + r3 = vec4(v_51.xyz, r3.w); + let v_52 = r3.xyxx; + r1.y = textureSampleCompareLevel(t15, s15, v_52.xy, r3.z); + let v_53 = (cb6_6.tint_symbol_1[14u].zw * vec2(1.0f, -0.25f)); + r3 = vec4(v_53.xy, r3.zw); + r3.z = 0.0f; + let v_54 = (r2.xyz + r3.xyz); + r3 = vec4(v_54.xyz, r3.w); + let v_55 = r3.xyxx; + r1.z = textureSampleCompareLevel(t15, s15, v_55.xy, r3.z); + let v_56 = (cb6_6.tint_symbol_1[14u].zw * vec2(-1.0f, 0.0f)); + r3 = vec4(v_56.xy, r3.zw); + r3.z = 0.0f; + let v_57 = (r2.xyz + r3.xyz); + r3 = vec4(v_57.xyz, r3.w); + let v_58 = r3.xyxx; + r3.x = textureSampleCompareLevel(t15, s15, v_58.xy, r3.z); + let v_59 = r2.xyxx; + r3.y = textureSampleCompareLevel(t15, s15, v_59.xy, r2.z); + let v_60 = (cb6_6.tint_symbol_1[14u].zw * vec2(1.0f, 0.0f)); + r4 = vec4(v_60.xy, r4.zw); + r4.z = 0.0f; + let v_61 = (r2.xyz + r4.xyz); + r4 = vec4(v_61.xyz, r4.w); + let v_62 = r4.xyxx; + r3.z = textureSampleCompareLevel(t15, s15, v_62.xy, r4.z); + let v_63 = (cb6_6.tint_symbol_1[14u].zw * vec2(-1.0f, 0.25f)); + r4 = vec4(v_63.xy, r4.zw); + r4.z = 0.0f; + let v_64 = (r2.xyz + r4.xyz); + r4 = vec4(v_64.xyz, r4.w); + let v_65 = r4.xyxx; + r4.x = textureSampleCompareLevel(t15, s15, v_65.xy, r4.z); + let v_66 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.0f, 0.25f)); + r5 = vec4(v_66.xy, r5.zw); + r5.z = 0.0f; + let v_67 = (r2.xyz + r5.xyz); + r5 = vec4(v_67.xyz, r5.w); + let v_68 = r5.xyxx; + r4.y = textureSampleCompareLevel(t15, s15, v_68.xy, r5.z); + let v_69 = (cb6_6.tint_symbol_1[14u].zw * vec2(1.0f, 0.25f)); + r5 = vec4(v_69.xy, r5.zw); + r5.z = 0.0f; + let v_70 = (r2.xyz + r5.xyz); + r5 = vec4(v_70.xyz, r5.w); + let v_71 = r5.xyxx; + r4.z = textureSampleCompareLevel(t15, s15, v_71.xy, r5.z); + let v_72 = (r1.xyz + r3.xyz); + r1 = vec4(v_72.xyz, r1.w); + let v_73 = (r4.xyz + r1.xyz); + r1 = vec4(v_73.xyz, r1.w); + r0.x = dot(r1.xyz, vec3(1.0f)); + r1.x = (r0.x * 0.11111111193895339966f); + r0.x = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.x) != 0u)) { + r0.x = textureSample(t2, s2, r2.xyxx.xy).w; + r1.y = ((-(r0.xxxx)).y + 1.0f); + } else { + r1.y = 1.0f; + } + r0.x = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).x, 0.0f, 1.0f); + r0.y = clamp(fma(r0.yyyy, vec4(15.0f), vec4(-6.0f)).y, 0.0f, 1.0f); + r0.x = ((-(r0.xxxx)).x + 1.0f); + let v_74 = fma(r0.xx, r0.yy, r1.xy); + r0 = vec4(v_74.xy, r0.zw); + let v_75 = (r0.xy * r0.xy); + r0 = vec4(v_75.xy, r0.zw); + let v_76 = min(r0.xy, vec2(1.0f)); + r0 = vec4(v_76.xy, r0.zw); + r0.z = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r0.w = (r0.y * r0.x); + let v_77 = bitcast(r0.z); + let v_78 = r0.w; + r0.x = select(r0.x, v_78, (v_77 != 0u)); + o0 = min(r0.yyyy, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/dd2a663a7aaa23e9.wgsl b/b/8b0b5899ed/shaders/dd2a663a7aaa23e9.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..b0245a5505a53e8f71060f2451d0700ff0eb770a --- /dev/null +++ b/b/8b0b5899ed/shaders/dd2a663a7aaa23e9.wgsl @@ -0,0 +1,58 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb16_struct; + +struct cb3_struct { + tint_symbol_1 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + r0.y = cb12_12.tint_symbol_1[2u].w; + r1 = textureSample(t0, s0, v2.xy.xyxx.xy); + r0.z = (r1.w * 255.0099945068359375f); + r0.z = floor(r0.z); + r0.w = (r0.z + -32.0f); + r0.x = (r0.w * 0.0078125f); + r2 = textureSample(t6, s6, r0.xyxx.xy); + let v = (r1.xyz * r2.xyz); + r2 = vec4(v.xyz, r2.w); + r2.w = 1.0f; + r0.x = bitcast(select(0u, 4294967295u, (r0.z >= 32.0f))); + r0.y = bitcast(select(0u, 4294967295u, (160.0f >= r0.z))); + r0.x = bitcast((bitcast(r0.y) & bitcast(r0.x))); + let v_1 = bitcast>(r0.xxxx); + let v_2 = r2; + r0 = select(r1, v_2, (v_1 != vec4())); + r0 = (r0 * v1); + o0.w = (r0.w * cb2_2.tint_symbol[15u].x); + let v_3 = r0; + o0 = vec4(v_3.xyz, o0.w); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/dd2c325293ef2549.consts.json b/b/8b0b5899ed/shaders/dd2c325293ef2549.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/dd2c325293ef2549.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/dd2c325293ef2549.wgsl b/b/8b0b5899ed/shaders/dd2c325293ef2549.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..0c36a050042981774c470c106be38e30ea84b0e5 --- /dev/null +++ b/b/8b0b5899ed/shaders/dd2c325293ef2549.wgsl @@ -0,0 +1,633 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v6 : vec4; + +var v7 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v6 = v_2; + x1[0u].x = v7[0u]; + x1[0u].y = v7[1u]; + x1[0u].z = v7[2u]; + x1[0u].w = v7[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1 = textureSample(t2, s2, v1.xy.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v4.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v3.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r3 = textureSample(t3, s3, v1.xy.xyxx.xy); + let v_9 = (r3.xy * r3.xy); + r3 = vec4(v_9.xy, r3.zw); + r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].wwww)).x, 0.0f, 1.0f); + r1.y = (r0.w * cb12_12.tint_symbol_4[0u].x); + r1.y = (r1.y * cb2_2.tint_symbol_1[15u].w); + r0.w = (r0.w * v0.w); + let v_10 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_10.xy, r3.zw); + r1.y = (r1.y * v0.z); + let v_11 = (r0.xyz * r0.xyz); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = ((-(v5.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_12.xyz, r4.w); + r2.w = dot(r4.xyz, r4.xyz); + r2.w = inverseSqrt(r2.w); + let v_13 = (r2.www * r4.xyz); + r5 = vec4(v_13.xyz, r5.w); + let v_14 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_15 = fma(r4.xyz, r2.www, v_14.xyz); + r6 = vec4(v_15.xyz, r6.w); + r2.w = dot(r6.xyz, r6.xyz); + r2.w = inverseSqrt(r2.w); + let v_16 = (r2.www * r6.xyz); + r6 = vec4(v_16.xyz, r6.w); + r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].z, -500.0f); + r2.w = max(r2.w, 0.0f); + let v_17 = -(r2.wwww); + r3.z = fma(r3.w, cb12_12.tint_symbol_4[0u].z, v_17.z); + r2.w = (r2.w * 558.0f); + r2.w = fma(r3.z, 3.0f, r2.w); + r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_18 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r4 = vec4(v_18.xyz, r4.w); + let v_19 = (r4.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_19.xyz, r7.w); + let v_20 = fma(r4.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_20.xyz, r7.w); + let v_21 = fma(r4.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_21.xyz, r7.w); + let v_22 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_22.xyz, r8.w); + let v_23 = &(x0[0u]); + let v_24 = r8; + *(v_23) = vec4(v_24.xyz, (*(v_23)).w); + let v_25 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_25.xyz, r9.w); + let v_26 = &(x0[1u]); + let v_27 = r9; + *(v_26) = vec4(v_27.xyz, (*(v_26)).w); + let v_28 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_28.xyz, r10.w); + let v_29 = &(x0[2u]); + let v_30 = r10; + *(v_29) = vec4(v_30.xyz, (*(v_29)).w); + let v_31 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_31.xyz, r7.w); + let v_32 = &(x0[3u]); + let v_33 = r7; + *(v_32) = vec4(v_33.xyz, (*(v_32)).w); + let v_34 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_35 = r11; + r11 = vec4(v_35.x, v_34.x, v_35.z, v_34.y); + r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_36 = abs(r10.yyyy); + r4.w = max(v_36.w, abs(r10.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_37 = (bitcast(r4.w) != 0u); + let v_38 = bitcast(v.tint_symbol_6[0i].x); + r4.w = select(bitcast(v.tint_symbol_6[1i].x), v_38, v_37); + let v_39 = abs(r9.yyyy); + r5.w = max(v_39.w, abs(r9.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_40 = bitcast(r5.w); + r4.w = select(r4.w, bitcast(v.tint_symbol_6[2i].x), (v_40 != 0u)); + let v_41 = abs(r8.yyyy); + r5.w = max(v_41.w, abs(r8.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_42 = bitcast(r3.w); + r3.w = select(r4.w, 0.0f, (v_42 != 0u)); + let v_43 = x0[bitcast(r3.w)]; + r8 = vec4(v_43.xyz, r8.w); + r3.w = f32(bitcast(r3.w)); + r4.w = (r3.w + 0.5f); + r4.w = (r4.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r3.w = dot(r9, cb6_6.tint_symbol_5[12u]); + r5.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r4.w); + r4.w = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r8.z); + let v_44 = dpdx(r9.xyy); + r10 = vec4(v_44.xy, r10.z, v_44.z); + r10.z = dpdx(r3.w); + let v_45 = dpdy(r9.yxy); + r12 = vec4(v_45.xyz, r12.w); + r12.w = dpdy(r3.w); + let v_46 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_46.xy); + let v_47 = -(r7.zwzz); + let v_48 = fma(r10.xz, r12.xz, v_47.xy); + r13 = vec4(v_48.xy, r13.zw); + r6.w = (1.0f / r13.x); + r7.z = (r10.z * r12.y); + let v_49 = -(r7.zzzz); + r13.z = fma(r10.x, r12.w, v_49.z); + let v_50 = (r6.ww * r13.yz); + r7 = vec4(r7.xy, v_50.xy); + let v_51 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_51.xy); + let v_52 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_52.xy); + r3.w = fma((-(r5.wwww)).w, r7.z, r3.w); + r3.w = fma((-(r5.wwww)).w, r7.w, r3.w); + let v_53 = bitcast(r4.w); + let v_54 = r3.w; + r11.z = select(r8.z, v_54, (v_53 != 0u)); + r9.z = 0.0f; + let v_55 = (r9.xyz + r11.ywz); + r8 = vec4(v_55.xyz, r8.w); + let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_56.xy, r11.zw); + let v_57 = (r9.xyz + r11.xyz); + r10 = vec4(v_57.xyz, r10.w); + let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_58.xy, r11.zw); + let v_59 = (r9.xyz + r11.xyz); + r12 = vec4(v_59.xyz, r12.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_60.xy, r11.zw); + let v_61 = (r9.xyz + r11.xyz); + r13 = vec4(v_61.xyz, r13.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_62.xy, r11.zw); + let v_63 = (r9.xyz + r11.xyz); + r14 = vec4(v_63.xyz, r14.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_64.xy, r11.zw); + let v_65 = (r9.xyz + r11.xyz); + r15 = vec4(v_65.xyz, r15.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_66.xy, r11.zw); + let v_67 = (r9.xyz + r11.xyz); + r16 = vec4(v_67.xyz, r16.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_68.xy, r11.zw); + let v_69 = (r9.xyz + r11.xyz); + r17 = vec4(v_69.xyz, r17.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_70.xy, r11.zw); + let v_71 = (r9.xyz + r11.xyz); + r18 = vec4(v_71.xyz, r18.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_72.xy, r11.zw); + let v_73 = (r9.xyz + r11.xyz); + r19 = vec4(v_73.xyz, r19.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_74.xy, r11.zw); + let v_75 = (r9.xyz + r11.xyz); + r20 = vec4(v_75.xyz, r20.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_76.xy, r11.zw); + let v_77 = (r9.xyz + r11.xyz); + r21 = vec4(v_77.xyz, r21.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_78.xy, r11.zw); + let v_79 = (r9.xyz + r11.xyz); + r22 = vec4(v_79.xyz, r22.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_80.xy, r11.zw); + let v_81 = (r9.xyz + r11.xyz); + r23 = vec4(v_81.xyz, r23.w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_82.xy, r11.zw); + let v_83 = (r9.xyz + r11.xyz); + r24 = vec4(v_83.xyz, r24.w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_84.xy, r11.zw); + let v_85 = (r9.xyz + r11.xyz); + r9 = vec4(v_85.xyz, r9.w); + let v_86 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_86.xy, r8.z); + let v_87 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_87.xy, r10.z); + let v_88 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_88.xy, r12.z); + let v_89 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_89.xy, r13.z); + let v_90 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_90.xy, r14.z); + let v_91 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_91.xy, r15.z); + let v_92 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_92.xy, r16.z); + let v_93 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_93.xy, r17.z); + let v_94 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_94.xy, r18.z); + let v_95 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_95.xy, r19.z); + let v_96 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_96.xy, r20.z); + let v_97 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_97.xy, r21.z); + let v_98 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_98.xy, r22.z); + let v_99 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_99.xy, r23.z); + let v_100 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_100.xy, r24.z); + let v_101 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_101.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r3.w = dot(r8, vec4(1.0f)); + r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f); + let v_102 = abs(r7.yyyy); + r4.w = max(v_102.w, abs(r7.xxxx).w); + r4.w = clamp(fma(r4.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.z = ((-(r3.zzzz)).z + 1.0f); + r3.z = (r4.w * r3.z); + r3.z = fma(r3.w, 0.0625f, r3.z); + let v_103 = (r3.xyz * r3.xyz); + r3 = vec4(v_103.xyz, r3.w); + r3.z = min(r3.z, 1.0f); + r3.w = clamp(fma(v5.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z); + let v_104 = -(r3.zzzz); + r3.z = fma(r3.w, v_104.z, r3.z); + let v_105 = dot(r2.xyz, v_14.xyz); + r3.w = clamp(vec4(v_105, v_105, v_105, v_105).w, 0.0f, 1.0f); + let v_106 = dot(r5.xyz, r2.xyz); + r5.x = clamp(vec4(v_106, v_106, v_106, v_106).x, 0.0f, 1.0f); + let v_107 = dot(r6.xyz, v_14.xyz); + r5.y = clamp(vec4(v_107, v_107, v_107, v_107).y, 0.0f, 1.0f); + let v_108 = ((-(r5.xxyx)).yz + vec2(1.0f)); + let v_109 = r5; + r5 = vec4(v_109.x, v_108.xy, v_109.w); + let v_110 = (r5.yz * r5.yz); + r7 = vec4(v_110.xy, r7.zw); + let v_111 = (r7.xy * r7.xy); + r7 = vec4(v_111.xy, r7.zw); + let v_112 = (r5.yz * r7.xy); + let v_113 = r5; + r5 = vec4(v_113.x, v_112.xy, v_113.w); + r4.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f); + let v_114 = fma(cb12_12.tint_symbol_4[0u].yy, r5.yz, r4.ww); + let v_115 = r5; + r5 = vec4(v_115.x, v_114.xy, v_115.w); + let v_116 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(v_116.xy, r7.zw); + r2.w = (r7.x * 0.125f); + r4.w = fma((-(r1.xxxx)).w, r5.y, 1.0f); + r5.y = dot(r2.xyz, r6.xyz); + r5.y = clamp(((r5.yyyy + vec4(0.00000000999999993923f))).y, 0.0f, 1.0f); + r5.y = log2(r5.y); + r5.y = (r5.y * r7.y); + r5.y = exp2(r5.y); + r5.y = (r5.z * r5.y); + r2.w = (r2.w * r5.y); + r1.x = (r1.x * r2.w); + r1.x = (r3.w * r1.x); + r2.w = (r3.w * r4.w); + let v_117 = fma(r0.xyz, r2.www, r1.xxx); + r5 = vec4(r5.x, v_117.xyz); + let v_118 = (r5.yzw * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(r5.x, v_118.xyz); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_119 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r6 = vec4(v_119.xyz, r6.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_120 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r7 = vec4(v_120.xyz, r7.w); + let v_121 = (r7.xyz * cb2_2.tint_symbol_1[16u].zzz); + r7 = vec4(v_121.xyz, r7.w); + let v_122 = fma(r6.xyz, r1.zzz, r7.xyz); + r6 = vec4(v_122.xyz, r6.w); + let v_123 = (r3.yyy * r6.xyz); + r6 = vec4(v_123.xyz, r6.w); + let v_124 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(v_124.x, r1.y, v_124.yz); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_125 = dot(r7.xyz, r2.xyz); + r2.x = clamp(vec4(v_125, v_125, v_125, v_125).x, 0.0f, 1.0f); + let v_126 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.xzw); + r1 = vec4(v_126.x, r1.y, v_126.yz); + let v_127 = fma(r1.xzw, r3.xxx, r6.xyz); + r1 = vec4(v_127.x, r1.y, v_127.yz); + let v_128 = (r4.www * r1.xzw); + r1 = vec4(v_128.x, r1.y, v_128.yz); + let v_129 = (r0.xyz * r1.xzw); + r1 = vec4(v_129.x, r1.y, v_129.yz); + let v_130 = fma(r5.yzw, r3.zzz, r1.xzw); + r1 = vec4(v_130.x, r1.y, v_130.yz); + r1.y = (r1.y * r5.x); + let v_131 = fma(r0.xyz, r1.yyy, r1.xzw); + r0 = vec4(v_131.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r4.xyz, r4.xyz); + r1.x = sqrt(r0.w); + let v_132 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_132.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r4.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_133 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_133 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_134 = (r0.www * r4.xyz); + r2 = vec4(v_134.xyz, r2.w); + let v_135 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_135, v_135, v_135, v_135).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_136 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_136, v_136, v_136, v_136).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_137 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_137.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_138 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_138.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_139 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_139.xyz, r2.w); + let v_140 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_140.xyz, r2.w); + let v_141 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_141.xyz, r3.w); + let v_142 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_142.xyz, r2.w); + let v_143 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_144 = (r2.xyz + v_143.xyz); + r2 = vec4(v_144.xyz, r2.w); + let v_145 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_145.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_146 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_146.xyz, r3.w); + let v_147 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_147.xy, r1.z, v_147.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_148 = (v6.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_148.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_149 = -(r0.xyxz); + let v_150 = fma(r1.xyw, r0.www, v_149.xyw); + r1 = vec4(v_150.xy, r1.z, v_150.z); + let v_151 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_151.xyz, r1.w); + } else { + r0.w = dot(r4.xyz, r4.xyz); + r1.w = sqrt(r0.w); + let v_152 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_152.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r4.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_153 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_153 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_154 = (r0.www * r4.xyz); + r3 = vec4(v_154.xyz, r3.w); + let v_155 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_155, v_155, v_155, v_155).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_156 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_156, v_156, v_156, v_156).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_157 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_157.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_158 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_158.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_159 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_159.xyz, r3.w); + let v_160 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_160.xyz, r3.w); + let v_161 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_161.xyz, r4.w); + let v_162 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_162.xyz, r3.w); + let v_163 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_164 = (r3.xyz + v_163.xyz); + r3 = vec4(v_164.xyz, r3.w); + let v_165 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_165.x, r2.y, v_165.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_166 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_166.xyz, r3.w); + let v_167 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_167.x, r2.y, v_167.yz); + let v_168 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_168.x, r2.y, v_168.yz); + let v_169 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_169.xyz, r1.w); + } + let v_170 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_170.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @builtin(position) v_171 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v_171); + return o0; +} diff --git a/b/8b0b5899ed/shaders/dd4bf2192fe06c51.wgsl b/b/8b0b5899ed/shaders/dd4bf2192fe06c51.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..b5d6e6daa10ff78edeaf5a7e15c213c7a57c3189 --- /dev/null +++ b/b/8b0b5899ed/shaders/dd4bf2192fe06c51.wgsl @@ -0,0 +1,398 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb7_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var sample_pos : array, 31u> = array, 31u>(vec2(), vec2(0.25f), vec2(-0.25f), vec2(-0.125f, -0.375f), vec2(0.375f, -0.125f), vec2(-0.375f, 0.125f), vec2(0.125f, 0.375f), vec2(0.0625f, -0.1875f), vec2(-0.0625f, 0.1875f), vec2(0.3125f, 0.0625f), vec2(-0.1875f, -0.3125f), vec2(-0.3125f, 0.3125f), vec2(-0.4375f, -0.0625f), vec2(0.1875f, 0.4375f), vec2(0.4375f, -0.4375f), vec2(0.0625f), vec2(-0.0625f, -0.1875f), vec2(-0.1875f, 0.125f), vec2(0.25f, -0.0625f), vec2(-0.3125f, -0.125f), vec2(0.125f, 0.3125f), vec2(0.3125f, 0.1875f), vec2(0.1875f, -0.3125f), vec2(-0.125f, 0.375f), vec2(0.0f, -0.4375f), vec2(-0.25f, -0.375f), vec2(-0.375f, 0.25f), vec2(-0.5f, 0.0f), vec2(0.4375f, -0.25f), vec2(0.375f, 0.4375f), vec2(-0.4375f, -0.5f)); + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4) { + let v_1 = textureNumSamples(t3); + let v_2 = sample_pos[select(0u, ((v_1 + 0u) - 1u), ((0u < v_1) & true))]; + r0 = vec4(v_2.xy, r0.zw); + r1 = dpdx(v3.xyz.yxyz); + r2 = dpdy(v3.xyz.yxyz); + r2 = (r0.yyyy * r2); + r0 = fma(r0.xxxx, r1, r2); + r0 = (r0 + v3.xyz.yxyz); + let v_3 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r1 = vec4(v_3.xy, r1.zw); + let v_4 = r1.xy; + let v_5 = max(v_4, vec2(-2147483648.0f)); + let v_6 = bitcast>(select(select(vec2(v_5), vec2(2147483647i), (v_5 >= vec2(2147483648.0f))), vec2(), !((v_4 == v_4)))); + r2 = vec4(v_6.xy, r2.zw); + r2 = vec4(r2.xy, vec2()); + r1.z = textureLoad(t3, bitcast>(r2.xy), 0i).x; + r1.w = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r1.z = ((-(r1.zzzz)).z + r1.w); + r1.z = (cb11_11.tint_symbol_3[2u].w / r1.z); + let v_7 = (cb6_6.tint_symbol_1[14u].zw * cb11_11.tint_symbol_3[6u].xx); + r2 = vec4(v_7.xy, r2.zw); + r0 = (r0 * r1.zzzz); + let v_8 = (r1.xy * vec2(0.015625f)); + r1 = vec4(v_8.xy, r1.zw); + let v_9 = textureSample(t14, s14, r1.xyxx.xy).xyz; + r1 = vec4(v_9.xy, r1.z, v_9.z); + r1.w = (r1.w * cb12_12.tint_symbol_2[0u].w); + let v_10 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r3 = vec4(v_10.xy, r3.zw); + let v_11 = fma(r0.yzw, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r4 = vec4(v_11.xyz, r4.w); + let v_12 = &(x0[0u]); + let v_13 = r4; + *(v_12) = vec4(v_13.xyz, (*(v_12)).w); + let v_14 = fma(r0.yzw, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r5 = vec4(v_14.xyz, r5.w); + let v_15 = &(x0[1u]); + let v_16 = r5; + *(v_15) = vec4(v_16.xyz, (*(v_15)).w); + let v_17 = fma(r0.yzw, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r6 = vec4(v_17.xyz, r6.w); + let v_18 = &(x0[2u]); + let v_19 = r6; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = &(x0[3u]); + let v_21 = r6; + *(v_20) = vec4(v_21.xyz, (*(v_20)).w); + r1.x = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).x, 1.5f, 1.0f); + let v_22 = -(r1.wwww); + r1.x = fma(r1.x, 0.5f, v_22.x); + let v_23 = abs(r6.yyyy); + let v_24 = max(v_23.yw, abs(r6.xxxx).yw); + let v_25 = r1; + r1 = vec4(v_25.x, v_24.x, v_25.z, v_24.y); + r1.y = bitcast(select(0u, 4294967295u, (r1.y < r1.x))); + let v_26 = (bitcast(r1.y) != 0u); + let v_27 = bitcast(v.tint_symbol_4[0i].x); + r1.y = select(bitcast(v.tint_symbol_4[1i].x), v_27, v_26); + let v_28 = abs(r5.yyyy); + r2.z = max(v_28.z, abs(r5.xxxx).z); + r2.z = bitcast(select(0u, 4294967295u, (r2.z < r1.x))); + let v_29 = bitcast(r2.z); + r1.y = select(r1.y, bitcast(v.tint_symbol_4[2i].x), (v_29 != 0u)); + let v_30 = abs(r4.yyyy); + r2.z = max(v_30.z, abs(r4.xxxx).z); + r1.x = bitcast(select(0u, 4294967295u, (r2.z < r1.x))); + let v_31 = bitcast(r1.x); + r1.x = select(r1.y, 0.0f, (v_31 != 0u)); + let v_32 = x0[bitcast(r1.x)]; + r4 = vec4(v_32.xyz, r4.w); + r1.y = f32(bitcast(r1.x)); + r2.z = (r1.y + 0.5f); + let v_33 = (r2.xyz * vec3(1.39999997615814208984f, 0.34999999403953552246f, 0.25f)); + r2 = vec4(v_33.xyz, r2.w); + r5 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r1.yyyy))); + r5 = bitcast>((bitcast>(r5) & vec4(1065353216u))); + r1.y = dot(r5, cb6_6.tint_symbol_1[12u]); + r2.w = dot(r5, cb6_6.tint_symbol_1[13u]); + r5.x = (r4.x + 0.5f); + r5.y = fma(r4.y, 0.25f, r2.z); + r2.z = bitcast(select(0u, 4294967295u, !((r1.y == 0.0f)))); + r1.y = ((-(r1.yyyy)).y + r4.z); + let v_34 = dpdx(r5.xyy); + r6 = vec4(v_34.xy, r6.z, v_34.z); + r6.z = dpdx(r1.y); + let v_35 = dpdy(r5.yxy); + r7 = vec4(v_35.xyz, r7.w); + r7.w = dpdy(r1.y); + let v_36 = (r6.yw * r7.yw); + r4 = vec4(v_36.xy, r4.zw); + let v_37 = -(r4.xyxx); + let v_38 = fma(r6.xz, r7.xz, v_37.xy); + r8 = vec4(v_38.xy, r8.zw); + r4.x = (1.0f / r8.x); + r4.y = (r6.z * r7.y); + let v_39 = -(r4.yyyy); + r8.z = fma(r6.x, r7.w, v_39.z); + let v_40 = (r4.xx * r8.yz); + r4 = vec4(v_40.xy, r4.zw); + let v_41 = max(r4.xy, vec2()); + r4 = vec4(v_41.xy, r4.zw); + let v_42 = min(r4.xy, vec2(0.5f)); + r4 = vec4(v_42.xy, r4.zw); + r1.y = fma((-(r2.wwww)).y, r4.x, r1.y); + r1.y = fma((-(r2.wwww)).y, r4.y, r1.y); + let v_43 = bitcast(r2.z); + let v_44 = r1.y; + r4.z = select(r4.z, v_44, (v_43 != 0u)); + r1.x = bitcast((4i + bitcast(r1.x))); + r6 = (vec4(0.25f, 1.0f, 0.25f, 1.0f) * cb6_6.tint_symbol_1[bitcast(r1.x)].yxyz); + r7 = dpdx(r0.yzwz); + r7 = (r6.yzwz * r7); + r0 = dpdy(r0); + r0 = (r6 * r0); + let v_45 = (r0.yw * r7.yw); + r1 = vec4(v_45.xy, r1.zw); + let v_46 = -(r1.xyxx); + let v_47 = fma(r7.xz, r0.xz, v_46.xy); + r6 = vec4(v_47.xy, r6.zw); + r0.x = (1.0f / r6.x); + r0.y = (r0.y * r7.z); + let v_48 = -(r0.yyyy); + r6.z = fma(r7.x, r0.w, v_48.z); + let v_49 = (r0.xx * r6.yz); + r0 = vec4(v_49.xy, r0.zw); + let v_50 = max(r0.xy, vec2(-1.0f)); + r0 = vec4(v_50.xy, r0.zw); + let v_51 = min(r0.xy, vec2(1.0f)); + r0 = vec4(v_51.xy, r0.zw); + r6 = (r3.yxxy * vec4(-0.88800001144409179688f, 0.88800001144409179688f, -0.77700001001358032227f, -0.77700001001358032227f)); + let v_52 = (r3.yx * vec2(0.66600000858306884766f, -0.66600000858306884766f)); + r7 = vec4(v_52.xy, r7.zw); + let v_53 = (r3.xy * r2.xy); + r4 = vec4(v_53.xy, r4.zw); + r5.z = dot(r0.xy, r4.xy); + let v_54 = (r4.xyz + r5.xyz); + r8 = vec4(v_54.xyz, r8.w); + let v_55 = (-(r3.yyyx)).zw; + r3 = vec4(r3.xy, v_55.xy); + r9 = (r2.xyxy * r3.zxyw); + let v_56 = (r9.xy * vec2(0.5f)); + r4 = vec4(v_56.xy, r4.zw); + r5.w = dot(r0.xy, r4.xy); + let v_57 = (r4.xyz + r5.xyw); + r10 = vec4(v_57.xyz, r10.w); + let v_58 = ((-(r3.xxxy)).zw * r2.xy); + r0 = vec4(r0.xy, v_58.xy); + let v_59 = (r0.zw * vec2(0.75f)); + r4 = vec4(v_59.xy, r4.zw); + r3.x = dot(r0.xy, r4.xy); + let v_60 = r5; + let v_61 = r3; + r3 = vec4(v_61.x, v_60.xy, v_61.w); + let v_62 = (r3.yzx + r4.xyz); + r11 = vec4(v_62.xyz, r11.w); + let v_63 = (r9.zw * vec2(0.25f)); + r4 = vec4(v_63.xy, r4.zw); + r3.w = dot(r0.xy, r4.xy); + let v_64 = (r3.yzw + r4.xyz); + r9 = vec4(v_64.xyz, r9.w); + r12 = (r2.xyxy * r6); + r3.x = dot(r0.xy, r12.xy); + let v_65 = r12; + r4 = vec4(v_65.xy, r4.zw); + let v_66 = (r3.yzx + r4.xyz); + r13 = vec4(v_66.xyz, r13.w); + r14 = (r6.yxyx * vec4(-1.0f, 1.0f, 1.0f, -1.0f)); + r14 = (r2.xyxy * r14); + let v_67 = (r14.xy * vec2(0.5f)); + r4 = vec4(v_67.xy, r4.zw); + r3.w = dot(r0.xy, r4.xy); + let v_68 = (r3.yzw + r4.xyz); + r15 = vec4(v_68.xyz, r15.w); + let v_69 = -(r6); + r16 = (r2.xyxy * v_69); + r16 = (r16 * vec4(0.75f)); + r3.x = dot(r0.xy, r16.xy); + let v_70 = r16; + r4 = vec4(v_70.xy, r4.zw); + let v_71 = (r3.yzx + r4.xyz); + r17 = vec4(v_71.xyz, r17.w); + let v_72 = (r14.zw * vec2(0.25f)); + r4 = vec4(v_72.xy, r4.zw); + r3.w = dot(r0.xy, r4.xy); + let v_73 = (r3.yzw + r4.xyz); + r14 = vec4(v_73.xyz, r14.w); + r3.x = dot(r0.xy, r12.zw); + let v_74 = r12; + r4 = vec4(v_74.zw, r4.zw); + let v_75 = (r3.yzx + r4.xyz); + r12 = vec4(v_75.xyz, r12.w); + r6 = (r6.wzwz * vec4(-1.0f, 1.0f, 1.0f, -1.0f)); + r6 = (r2.xyxy * r6); + let v_76 = (r6.xy * vec2(0.5f)); + r4 = vec4(v_76.xy, r4.zw); + r3.w = dot(r0.xy, r4.xy); + let v_77 = (r3.yzw + r4.xyz); + r18 = vec4(v_77.xyz, r18.w); + r3.x = dot(r0.xy, r16.zw); + let v_78 = r16; + r4 = vec4(v_78.zw, r4.zw); + let v_79 = (r3.yzx + r4.xyz); + r16 = vec4(v_79.xyz, r16.w); + let v_80 = (r6.zw * vec2(0.25f)); + r4 = vec4(v_80.xy, r4.zw); + r3.w = dot(r0.xy, r4.xy); + let v_81 = (r3.yzw + r4.xyz); + r6 = vec4(v_81.xyz, r6.w); + let v_82 = (r2.xy * r7.xy); + r4 = vec4(v_82.xy, r4.zw); + r3.x = dot(r0.xy, r4.xy); + let v_83 = (r3.yzx + r4.xyz); + r19 = vec4(v_83.xyz, r19.w); + let v_84 = (-(r7.yyyx)).zw; + r7 = vec4(r7.xy, v_84.xy); + r20 = (r2.xyxy * r7.zxyw); + let v_85 = (r20.xy * vec2(0.5f)); + r4 = vec4(v_85.xy, r4.zw); + r3.w = dot(r0.xy, r4.xy); + let v_86 = (r3.yzw + r4.xyz); + r21 = vec4(v_86.xyz, r21.w); + let v_87 = -(r7.xxxy); + let v_88 = (r2.xy * v_87.zw); + r0 = vec4(r0.xy, v_88.xy); + let v_89 = (r0.zw * vec2(0.75f)); + r4 = vec4(v_89.xy, r4.zw); + r3.x = dot(r0.xy, r4.xy); + let v_90 = (r3.yzx + r4.xyz); + r2 = vec4(v_90.xyz, r2.w); + let v_91 = (r20.zw * vec2(0.25f)); + r4 = vec4(v_91.xy, r4.zw); + r3.w = dot(r0.xy, r4.xy); + let v_92 = (r3.yzw + r4.xyz); + r0 = vec4(v_92.xyz, r0.w); + let v_93 = r8.xyxx; + r3.x = textureSampleCompareLevel(t15, s15, v_93.xy, r8.z); + let v_94 = r10.xyxx; + r3.y = textureSampleCompareLevel(t15, s15, v_94.xy, r10.z); + let v_95 = r11.xyxx; + r3.z = textureSampleCompareLevel(t15, s15, v_95.xy, r11.z); + let v_96 = r9.xyxx; + r3.w = textureSampleCompareLevel(t15, s15, v_96.xy, r9.z); + let v_97 = r13.xyxx; + r4.x = textureSampleCompareLevel(t15, s15, v_97.xy, r13.z); + let v_98 = r15.xyxx; + r4.y = textureSampleCompareLevel(t15, s15, v_98.xy, r15.z); + let v_99 = r17.xyxx; + r4.z = textureSampleCompareLevel(t15, s15, v_99.xy, r17.z); + let v_100 = r14.xyxx; + r4.w = textureSampleCompareLevel(t15, s15, v_100.xy, r14.z); + let v_101 = r12.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_101.xy, r12.z); + let v_102 = r18.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_102.xy, r18.z); + let v_103 = r16.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_103.xy, r16.z); + let v_104 = r6.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_104.xy, r6.z); + let v_105 = r19.xyxx; + r6.x = textureSampleCompareLevel(t15, s15, v_105.xy, r19.z); + let v_106 = r21.xyxx; + r6.y = textureSampleCompareLevel(t15, s15, v_106.xy, r21.z); + let v_107 = r2.xyxx; + r6.z = textureSampleCompareLevel(t15, s15, v_107.xy, r2.z); + let v_108 = r0.xyxx; + r6.w = textureSampleCompareLevel(t15, s15, v_108.xy, r0.z); + r0 = (r3 + r4); + r0 = (r7 + r0); + r0 = (r6 + r0); + r0.x = dot(r0, vec4(1.0f)); + r0.x = (r0.x * 0.0625f); + r0.z = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.z) != 0u)) { + r0.z = textureSample(t2, s2, r5.xyxx.xy).w; + r0.y = ((-(r0.zzzz)).y + 1.0f); + } else { + r0.y = 1.0f; + } + r0.z = clamp(fma(r1.zzzz, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).z, 0.0f, 1.0f); + r0.w = clamp(fma(r1.wwww, vec4(15.0f), vec4(-6.0f)).w, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + let v_109 = fma(r0.zz, r0.ww, r0.xy); + r0 = vec4(v_109.xy, r0.zw); + let v_110 = (r0.xy * r0.xy); + r0 = vec4(v_110.xy, r0.zw); + let v_111 = min(r0.xy, vec2(1.0f)); + let v_112 = r0; + r0 = vec4(v_112.x, v_111.xy, v_112.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r1.x = (r0.z * r0.y); + let v_113 = bitcast(r0.w); + let v_114 = r1.x; + r0.x = select(r0.y, v_114, (v_113 != 0u)); + o0 = r0.xzzz; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/dd5a37408271187a.wgsl b/b/8b0b5899ed/shaders/dd5a37408271187a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e5c791aae795a9225494e46b975a4430432d45b0 --- /dev/null +++ b/b/8b0b5899ed/shaders/dd5a37408271187a.wgsl @@ -0,0 +1,37 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb18_struct { + tint_symbol : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(31u) var s15 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4) { + r0 = vec4(((v2.xy / v2.ww)).xy, r0.zw); + r0 = textureSample(t15, s15, r0.xyxx.xy); + let v = fma(v5.xyz, r0.www, v4.xyz); + r0 = vec4(v.xyz, r0.w); + let v_1 = (r0.xyz * cb2_2.tint_symbol[17u].zzz); + o0 = vec4(v_1.xyz, o0.w); + r0 = textureSample(t2, s2, v3.xy.xyxx.xy); + r0.x = (r0.w * v1.w); + o0.w = (r0.x * r0.x); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2, v3, v4, v5); + return o0; +} diff --git a/b/8b0b5899ed/shaders/dd5c73703a10408f.consts.json b/b/8b0b5899ed/shaders/dd5c73703a10408f.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/dd5c73703a10408f.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/dd5c73703a10408f.wgsl b/b/8b0b5899ed/shaders/dd5c73703a10408f.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..86ce763813b3dd8705f007804c1a6a6ee4cb76e3 --- /dev/null +++ b/b/8b0b5899ed/shaders/dd5c73703a10408f.wgsl @@ -0,0 +1,394 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb7_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4) { + r0 = textureSample(t3, s3, v1.xy.xyxx.xy); + r0.y = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.x = ((-(r0.xxxx)).x + r0.y); + r0.x = (cb11_11.tint_symbol_3[2u].w / r0.x); + let v_1 = (cb6_6.tint_symbol_1[14u].zw * cb11_11.tint_symbol_3[6u].xx); + let v_2 = r0; + r0 = vec4(v_2.x, v_1.xy, v_2.w); + r1 = (r0.xxxx * v3.xyz.yxyz); + let v_3 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r2 = vec4(v_3.xy, r2.zw); + let v_4 = (r2.xy * vec2(0.015625f)); + r2 = vec4(v_4.xy, r2.zw); + r2 = textureSample(t14, s14, r2.xyxx.xy); + r0.w = (r2.z * cb12_12.tint_symbol_2[0u].w); + let v_5 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_5.xy, r2.zw); + let v_6 = fma(r1.yzw, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r3 = vec4(v_6.xyz, r3.w); + let v_7 = &(x0[0u]); + let v_8 = r3; + *(v_7) = vec4(v_8.xyz, (*(v_7)).w); + let v_9 = fma(r1.yzw, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r4 = vec4(v_9.xyz, r4.w); + let v_10 = &(x0[1u]); + let v_11 = r4; + *(v_10) = vec4(v_11.xyz, (*(v_10)).w); + let v_12 = fma(r1.yzw, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r5 = vec4(v_12.xyz, r5.w); + let v_13 = &(x0[2u]); + let v_14 = r5; + *(v_13) = vec4(v_14.xyz, (*(v_13)).w); + let v_15 = fma(r1.yzw, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz); + r6 = vec4(v_15.xyz, r6.w); + let v_16 = &(x0[3u]); + let v_17 = r6; + *(v_16) = vec4(v_17.xyz, (*(v_16)).w); + r3.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f); + let v_18 = -(r0.wwww); + r0.w = fma(r3.z, 0.5f, v_18.w); + let v_19 = abs(r5.yyyy); + r3.z = max(v_19.z, abs(r5.xxxx).z); + r3.z = bitcast(select(0u, 4294967295u, (r3.z < r0.w))); + let v_20 = (bitcast(r3.z) != 0u); + let v_21 = bitcast(v.tint_symbol_4[0i].x); + r3.z = select(bitcast(v.tint_symbol_4[1i].x), v_21, v_20); + let v_22 = abs(r4.yyyy); + r3.w = max(v_22.w, abs(r4.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r0.w))); + let v_23 = bitcast(r3.w); + r3.z = select(r3.z, bitcast(v.tint_symbol_4[2i].x), (v_23 != 0u)); + let v_24 = abs(r3.yyyy); + r3.x = max(v_24.x, abs(r3.xxxx).x); + r0.w = bitcast(select(0u, 4294967295u, (r3.x < r0.w))); + let v_25 = bitcast(r0.w); + r0.w = select(r3.z, 0.0f, (v_25 != 0u)); + let v_26 = x0[bitcast(r0.w)]; + r3 = vec4(v_26.xyz, r3.w); + r3.w = f32(bitcast(r0.w)); + r4.x = (r3.w + 0.5f); + r4.x = (r4.x * 0.25f); + r5 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r5 = bitcast>((bitcast>(r5) & vec4(1065353216u))); + r3.w = dot(r5, cb6_6.tint_symbol_1[12u]); + r4.y = dot(r5, cb6_6.tint_symbol_1[13u]); + r5.x = (r3.x + 0.5f); + r5.y = fma(r3.y, 0.25f, r4.x); + r3.x = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.y = ((-(r3.wwww)).y + r3.z); + let v_27 = dpdx(r5.xyy); + r7 = vec4(v_27.xy, r7.z, v_27.z); + r7.z = dpdx(r3.y); + let v_28 = dpdy(r5.yxy); + r8 = vec4(v_28.xyz, r8.w); + r8.w = dpdy(r3.y); + let v_29 = (r7.yw * r8.yw); + let v_30 = r4; + r4 = vec4(v_29.x, v_30.y, v_29.y, v_30.w); + let v_31 = -(r4.xzxx); + let v_32 = fma(r7.xz, r8.xz, v_31.xy); + r9 = vec4(v_32.xy, r9.zw); + r3.w = (1.0f / r9.x); + r4.x = (r7.z * r8.y); + let v_33 = -(r4.xxxx); + r9.z = fma(r7.x, r8.w, v_33.z); + let v_34 = (r3.ww * r9.yz); + let v_35 = r4; + r4 = vec4(v_34.x, v_35.y, v_34.y, v_35.w); + let v_36 = max(r4.xz, vec2()); + let v_37 = r4; + r4 = vec4(v_36.x, v_37.y, v_36.y, v_37.w); + let v_38 = min(r4.xz, vec2(0.5f)); + let v_39 = r4; + r4 = vec4(v_38.x, v_39.y, v_38.y, v_39.w); + r3.y = fma((-(r4.yyyy)).y, r4.x, r3.y); + r3.y = fma((-(r4.yyyy)).y, r4.z, r3.y); + let v_40 = bitcast(r3.x); + let v_41 = r3.y; + r3.z = select(r3.z, v_41, (v_40 != 0u)); + let v_42 = (r0.yz * vec2(1.39999997615814208984f, 0.34999999403953552246f)); + let v_43 = r0; + r0 = vec4(v_43.x, v_42.xy, v_43.w); + r0.w = bitcast((4i + bitcast(r0.w))); + r4 = (vec4(0.25f, 1.0f, 0.25f, 1.0f) * cb6_6.tint_symbol_1[bitcast(r0.w)].yxyz); + r7 = dpdx(r1.yzwz); + r7 = (r4.yzwz * r7); + r1 = dpdy(r1); + r1 = (r4 * r1); + let v_44 = (r1.yw * r7.yw); + r4 = vec4(v_44.xy, r4.zw); + let v_45 = -(r4.xyxx); + let v_46 = fma(r7.xz, r1.xz, v_45.xy); + r4 = vec4(v_46.xy, r4.zw); + r0.w = (1.0f / r4.x); + r1.x = (r1.y * r7.z); + let v_47 = -(r1.xxxx); + r4.z = fma(r7.x, r1.w, v_47.z); + let v_48 = (r0.ww * r4.yz); + r1 = vec4(v_48.xy, r1.zw); + let v_49 = max(r1.xy, vec2(-1.0f)); + r1 = vec4(v_49.xy, r1.zw); + let v_50 = min(r1.xy, vec2(1.0f)); + r1 = vec4(v_50.xy, r1.zw); + r4 = (r2.yxxy * vec4(-0.88800001144409179688f, 0.88800001144409179688f, -0.77700001001358032227f, -0.77700001001358032227f)); + let v_51 = (r2.yx * vec2(0.66600000858306884766f, -0.66600000858306884766f)); + r7 = vec4(v_51.xy, r7.zw); + let v_52 = (r2.xy * r0.yz); + r3 = vec4(v_52.xy, r3.zw); + r5.z = dot(r1.xy, r3.xy); + let v_53 = (r3.xyz + r5.xyz); + r8 = vec4(v_53.xyz, r8.w); + let v_54 = (-(r2.yyyx)).zw; + r2 = vec4(r2.xy, v_54.xy); + r9 = (r0.yzyz * r2.zxyw); + let v_55 = (r9.xy * vec2(0.5f)); + r3 = vec4(v_55.xy, r3.zw); + r5.w = dot(r1.xy, r3.xy); + let v_56 = (r3.xyz + r5.xyw); + r10 = vec4(v_56.xyz, r10.w); + let v_57 = ((-(r2.xxxy)).zw * r0.yz); + r1 = vec4(r1.xy, v_57.xy); + let v_58 = (r1.zw * vec2(0.75f)); + r3 = vec4(v_58.xy, r3.zw); + r2.x = dot(r1.xy, r3.xy); + let v_59 = r5; + let v_60 = r2; + r2 = vec4(v_60.x, v_59.xy, v_60.w); + let v_61 = (r2.yzx + r3.xyz); + r11 = vec4(v_61.xyz, r11.w); + let v_62 = (r9.zw * vec2(0.25f)); + r3 = vec4(v_62.xy, r3.zw); + r2.w = dot(r1.xy, r3.xy); + let v_63 = (r2.yzw + r3.xyz); + r9 = vec4(v_63.xyz, r9.w); + r12 = (r0.yzyz * r4); + r2.x = dot(r1.xy, r12.xy); + let v_64 = r12; + r3 = vec4(v_64.xy, r3.zw); + let v_65 = (r2.yzx + r3.xyz); + r13 = vec4(v_65.xyz, r13.w); + r14 = (r4.yxyx * vec4(-1.0f, 1.0f, 1.0f, -1.0f)); + r14 = (r0.yzyz * r14); + let v_66 = (r14.xy * vec2(0.5f)); + r3 = vec4(v_66.xy, r3.zw); + r2.w = dot(r1.xy, r3.xy); + let v_67 = (r2.yzw + r3.xyz); + r15 = vec4(v_67.xyz, r15.w); + let v_68 = -(r4); + r16 = (r0.yzyz * v_68); + r16 = (r16 * vec4(0.75f)); + r2.x = dot(r1.xy, r16.xy); + let v_69 = r16; + r3 = vec4(v_69.xy, r3.zw); + let v_70 = (r2.yzx + r3.xyz); + r17 = vec4(v_70.xyz, r17.w); + let v_71 = (r14.zw * vec2(0.25f)); + r3 = vec4(v_71.xy, r3.zw); + r2.w = dot(r1.xy, r3.xy); + let v_72 = (r2.yzw + r3.xyz); + r14 = vec4(v_72.xyz, r14.w); + r2.x = dot(r1.xy, r12.zw); + let v_73 = r12; + r3 = vec4(v_73.zw, r3.zw); + let v_74 = (r2.yzx + r3.xyz); + r12 = vec4(v_74.xyz, r12.w); + r4 = (r4.wzwz * vec4(-1.0f, 1.0f, 1.0f, -1.0f)); + r4 = (r0.yzyz * r4); + let v_75 = (r4.xy * vec2(0.5f)); + r3 = vec4(v_75.xy, r3.zw); + r2.w = dot(r1.xy, r3.xy); + let v_76 = (r2.yzw + r3.xyz); + r18 = vec4(v_76.xyz, r18.w); + r2.x = dot(r1.xy, r16.zw); + let v_77 = r16; + r3 = vec4(v_77.zw, r3.zw); + let v_78 = (r2.yzx + r3.xyz); + r16 = vec4(v_78.xyz, r16.w); + let v_79 = (r4.zw * vec2(0.25f)); + r3 = vec4(v_79.xy, r3.zw); + r2.w = dot(r1.xy, r3.xy); + let v_80 = (r2.yzw + r3.xyz); + r4 = vec4(v_80.xyz, r4.w); + let v_81 = (r0.yz * r7.xy); + r3 = vec4(v_81.xy, r3.zw); + r2.x = dot(r1.xy, r3.xy); + let v_82 = (r2.yzx + r3.xyz); + r19 = vec4(v_82.xyz, r19.w); + let v_83 = (-(r7.yyyx)).zw; + r7 = vec4(r7.xy, v_83.xy); + r20 = (r0.yzyz * r7.zxyw); + let v_84 = (r20.xy * vec2(0.5f)); + r3 = vec4(v_84.xy, r3.zw); + r2.w = dot(r1.xy, r3.xy); + let v_85 = (r2.yzw + r3.xyz); + r21 = vec4(v_85.xyz, r21.w); + let v_86 = -(r7.xxyx); + let v_87 = (r0.yz * v_86.yz); + let v_88 = r0; + r0 = vec4(v_88.x, v_87.xy, v_88.w); + let v_89 = (r0.yz * vec2(0.75f)); + r3 = vec4(v_89.xy, r3.zw); + r2.x = dot(r1.xy, r3.xy); + let v_90 = (r2.yzx + r3.xyz); + r0 = vec4(r0.x, v_90.xyz); + let v_91 = (r20.zw * vec2(0.25f)); + r3 = vec4(v_91.xy, r3.zw); + r2.w = dot(r1.xy, r3.xy); + let v_92 = (r2.yzw + r3.xyz); + r1 = vec4(v_92.xyz, r1.w); + let v_93 = r8.xyxx; + r2.x = textureSampleCompareLevel(t15, s15, v_93.xy, r8.z); + let v_94 = r10.xyxx; + r2.y = textureSampleCompareLevel(t15, s15, v_94.xy, r10.z); + let v_95 = r11.xyxx; + r2.z = textureSampleCompareLevel(t15, s15, v_95.xy, r11.z); + let v_96 = r9.xyxx; + r2.w = textureSampleCompareLevel(t15, s15, v_96.xy, r9.z); + let v_97 = r13.xyxx; + r3.x = textureSampleCompareLevel(t15, s15, v_97.xy, r13.z); + let v_98 = r15.xyxx; + r3.y = textureSampleCompareLevel(t15, s15, v_98.xy, r15.z); + let v_99 = r17.xyxx; + r3.z = textureSampleCompareLevel(t15, s15, v_99.xy, r17.z); + let v_100 = r14.xyxx; + r3.w = textureSampleCompareLevel(t15, s15, v_100.xy, r14.z); + let v_101 = r12.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_101.xy, r12.z); + let v_102 = r18.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_102.xy, r18.z); + let v_103 = r16.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_103.xy, r16.z); + let v_104 = r4.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_104.xy, r4.z); + let v_105 = r19.xyxx; + r4.x = textureSampleCompareLevel(t15, s15, v_105.xy, r19.z); + let v_106 = r21.xyxx; + r4.y = textureSampleCompareLevel(t15, s15, v_106.xy, r21.z); + let v_107 = r0.yzyy; + r4.z = textureSampleCompareLevel(t15, s15, v_107.xy, r0.w); + let v_108 = r1.xyxx; + r4.w = textureSampleCompareLevel(t15, s15, v_108.xy, r1.z); + r1 = (r2 + r3); + r1 = (r7 + r1); + r1 = (r4 + r1); + r0.y = dot(r1, vec4(1.0f)); + r1.x = (r0.y * 0.0625f); + r0.y = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.y) != 0u)) { + r2 = textureSample(t2, s2, r5.xyxx.xy); + r1.y = ((-(r2.wwww)).y + 1.0f); + } else { + r1.y = 1.0f; + } + r0.x = clamp(fma(r0.xxxx, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).x, 0.0f, 1.0f); + let v_109 = abs(r6.yyyy); + r0.y = max(v_109.y, abs(r6.xxxx).y); + r0.y = clamp(fma(r0.yyyy, vec4(15.0f), vec4(-6.30000019073486328125f)).y, 0.0f, 1.0f); + r0.x = ((-(r0.xxxx)).x + 1.0f); + let v_110 = fma(r0.xx, r0.yy, r1.xy); + r0 = vec4(v_110.xy, r0.zw); + let v_111 = (r0.xy * r0.xy); + r0 = vec4(v_111.xy, r0.zw); + let v_112 = min(r0.xy, vec2(1.0f)); + let v_113 = r0; + r0 = vec4(v_113.x, v_112.xy, v_113.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r1.x = (r0.z * r0.y); + let v_114 = bitcast(r0.w); + let v_115 = r1.x; + r0.x = select(r0.y, v_115, (v_114 != 0u)); + o0 = r0.xzzz; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/ddbe7ddd9bfc4037.wgsl b/b/8b0b5899ed/shaders/ddbe7ddd9bfc4037.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..cdb16d715237079622e971b42de17e58870eb7a2 --- /dev/null +++ b/b/8b0b5899ed/shaders/ddbe7ddd9bfc4037.wgsl @@ -0,0 +1,313 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb48_struct { + tint_symbol_2 : array, 48u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb48_struct; + +struct cb21_struct { + tint_symbol_3 : array, 21u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb21_struct; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(30u) var s14 : sampler_comparison; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_depth_cube; + +@group(1u) @binding(56u) var t24 : texture_depth_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + let v = fma(r0.xy, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r1 = vec4(v.xy, r1.zw); + r1.z = 1.0f; + r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz); + r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz); + r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz); + r1 = textureSample(t12, s12, r0.xyxx.xy); + r0.z = ((-(r1.xxxx)).z + cb12_12.tint_symbol_3[17u].w); + r0.z = (r0.z + 1.0f); + r0.z = (cb12_12.tint_symbol_3[17u].z / r0.z); + let v_1 = fma(r2.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_1.xyz, r1.w); + let v_2 = ((-(r1.xyzx)).xyz + cb12_12.tint_symbol_3[0u].xyz); + r3 = vec4(v_2.xyz, r3.w); + r0.w = dot(r3.xyz, r3.xyz); + r2.w = inverseSqrt(r0.w); + let v_3 = (r2.www * r3.xyz); + r3 = vec4(v_3.xyz, r3.w); + r0.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r2.w = ((-(cb12_12.tint_symbol_3[7u].xxxx)).w + 1.0f); + r2.w = fma(r2.w, r0.w, cb12_12.tint_symbol_3[7u].x); + r0.w = (r0.w / r2.w); + let v_4 = -(cb12_12.tint_symbol_3[1u].xyzx); + r2.w = dot(r3.xyz, v_4.xyz); + r2.w = clamp(fma(r2.wwww, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).w, 0.0f, 1.0f); + r0.w = (r0.w * r2.w); + r1.w = 1.0f; + r1.w = dot(r1, cb12_12.tint_symbol_3[6u]); + r1.w = bitcast(select(0u, 4294967295u, (r1.w >= 0.0f))); + r1.w = bitcast((bitcast(r1.w) & 1065353216u)); + r0.w = (r0.w * r1.w); + r1.w = bitcast(select(0u, 4294967295u, (r0.w < 0.00000099999999747524f))); + v_5((bitcast(r1.w) != 0u)); + r4 = textureSample(t7, s7, r0.xyxx.xy); + let v_6 = (r4.xyz * r4.xyz); + r4 = vec4(v_6.xyz, r4.w); + r5 = textureSample(t9, s9, r0.xyxx.xy); + r1.w = (r5.x * r5.x); + r6 = textureSample(t8, s8, r0.xyxx.xy); + let v_7 = (r6.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r5 = vec4(v_7.xy, r5.z, v_7.z); + let v_8 = fract(r5.xyw); + r5 = vec4(v_8.xy, r5.z, v_8.z); + let v_9 = fma((-(r5.ywyy)).xy, vec2(0.125f), r5.xy); + r5 = vec4(v_9.xy, r5.zw); + let v_10 = fma(r6.xyz, vec3(256.0f), r5.xyw); + r5 = vec4(v_10.xy, r5.z, v_10.z); + let v_11 = (r5.xyw + vec3(-128.0f)); + r5 = vec4(v_11.xy, r5.z, v_11.z); + r0.x = dot(r5.xyw, r5.xyw); + r0.x = inverseSqrt(r0.x); + let v_12 = (r0.xxx * r5.xyw); + r5 = vec4(v_12.xy, r5.z, v_12.z); + r0.x = min(r1.w, 1.0f); + r0.y = dot(r2.xyz, r2.xyz); + r0.y = inverseSqrt(r0.y); + let v_13 = (r0.yyy * r2.xyz); + r6 = vec4(v_13.xyz, r6.w); + r0.y = bitcast(select(0u, 4294967295u, (cb6_6.tint_symbol_2[15u].w == 2.0f))); + if ((bitcast(r0.y) != 0u)) { + let v_14 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz); + r7 = vec4(v_14.xyz, r7.w); + r8.x = dot(r7.xyz, cb6_6.tint_symbol_2[15u].xyz); + r8.y = dot(r7.xyz, cb6_6.tint_symbol_2[16u].xyz); + r8.z = dot(r7.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_15 = -(r8.xyzx); + r0.y = dot(v_15.xyz, (-(r8.xyzx)).xyz); + r0.y = sqrt(r0.y); + let v_16 = ((-(r8.xyzx)).xyz / r0.yyy); + r7 = vec4(v_16.xyz, r7.w); + r0.y = (r0.y * cb6_6.tint_symbol_2[17u].w); + let v_17 = bitcast>(select(vec3(), vec3(4294967295u), (vec3() < r7.xyz))); + r8 = vec4(v_17.xyz, r8.w); + let v_18 = bitcast>(select(vec3(), vec3(4294967295u), (r7.xyz < vec3()))); + r9 = vec4(v_18.xyz, r9.w); + let v_19 = -(bitcast>(r8.xyzx)); + let v_20 = bitcast>((bitcast>(r9.xyz) + v_19.xyz)); + r8 = vec4(v_20.xyz, r8.w); + let v_21 = vec3(bitcast>(r8.zxy)); + r8 = vec4(v_21.xyz, r8.w); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (abs(r7.zzxx) >= abs(r7.xyyz)))); + let v_22 = bitcast>((bitcast>(r9.yw) & bitcast>(r9.xz))); + r9 = vec4(v_22.xy, r9.zw); + let v_23 = (-(r8.yzyy)).xy; + r10 = vec4(v_23.xy, r10.zw); + r10.z = 0.0f; + r10.w = abs(r7.xxxx).w; + r11 = vec4(vec2(1.0f, 0.0f), r11.zw); + r11.z = abs(r7.yyyy).z; + let v_24 = bitcast>(r9.yyy); + let v_25 = r10.zxw; + let v_26 = select(r11.xyz, v_25, (v_24 != vec3())); + r9 = vec4(r9.x, v_26.xyz); + r8.y = 0.0f; + r8.z = abs(r7.zzzz).z; + let v_27 = bitcast>(r9.xxx); + let v_28 = r8.xyz; + let v_29 = select(r9.yzw, v_28, (v_27 != vec3())); + r8 = vec4(v_29.xyz, r8.w); + let v_30 = abs(r7.yyyy); + r1.w = bitcast(select(0u, 4294967295u, (r8.z == v_30.w))); + let v_31 = bitcast>(r1.ww); + let v_32 = select(vec2(1.0f, 0.0f), r10.zy, (v_31 != vec2())); + let v_33 = r9; + r9 = vec4(v_33.x, v_32.xy, v_33.w); + r1.w = dot(r8.zz, cb6_6.tint_symbol_2[47u].zz); + let v_34 = (r7.xyz / r1.www); + r7 = vec4(v_34.xyz, r7.w); + let v_35 = (r8.xy * vec2(-0.5f)); + let v_36 = r10; + r10 = vec4(v_35.x, v_36.y, v_35.y, v_36.w); + r10.y = 0.0f; + let v_37 = (r7.xyz + r10.xyz); + r10 = vec4(v_37.xyz, r10.w); + r9.x = 0.0f; + let v_38 = fma(vec3(-0.5f), r9.xyz, r10.xyz); + r11 = vec4(v_38.xyz, r11.w); + let v_39 = r11.xyzx; + r1.w = textureSampleCompareLevel(t14, s14, v_39.xyz, r0.y); + let v_40 = (r8.xy * vec2(0.5f)); + let v_41 = r8; + r8 = vec4(v_40.x, v_41.y, v_40.y, v_41.w); + r8.y = 0.0f; + let v_42 = (r7.xyz + r8.xyz); + r7 = vec4(v_42.xyz, r7.w); + let v_43 = fma(vec3(-0.5f), r9.xyz, r7.xyz); + r8 = vec4(v_43.xyz, r8.w); + let v_44 = r8.xyzx; + r2.w = textureSampleCompareLevel(t14, s14, v_44.xyz, r0.y); + r1.w = (r1.w + r2.w); + let v_45 = fma(vec3(0.5f), r9.xyz, r10.xyz); + r8 = vec4(v_45.xyz, r8.w); + let v_46 = r8.xyzx; + r2.w = textureSampleCompareLevel(t14, s14, v_46.xyz, r0.y); + r1.w = (r1.w + r2.w); + let v_47 = fma(vec3(0.5f), r9.xyz, r7.xyz); + r7 = vec4(v_47.xyz, r7.w); + let v_48 = r7.xyzx; + r0.y = textureSampleCompareLevel(t14, s14, v_48.xyz, r0.y); + r0.y = (r0.y + r1.w); + r0.y = (r0.y * 0.25f); + } else { + let v_49 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz); + r2 = vec4(v_49.xyz, r2.w); + r7.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz); + r7.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz); + r0.z = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_50 = -(r0.zzzz); + let v_51 = (r7.xy / v_50.xy); + r7 = vec4(v_51.xy, r7.zw); + r0.z = dot(r2.xyz, r2.xyz); + r0.z = sqrt(r0.z); + r7.z = (r0.z * cb6_6.tint_symbol_2[17u].w); + let v_52 = fma(r7.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.0f)); + r2 = vec4(v_52.xyz, r2.w); + r7 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4(-0.5f, -0.5f, 0.5f, -0.5f), r2.xyxy); + let v_53 = r7.xyxx; + r0.z = textureSampleCompareLevel(t24, s14, v_53.xy, r2.z); + let v_54 = r7.zwzz; + r1.w = textureSampleCompareLevel(t24, s14, v_54.xy, r2.z); + r0.z = (r0.z + r1.w); + r7 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4(-0.5f, 0.5f, 0.5f, 0.5f), r2.xyxy); + let v_55 = r7.xyxx; + r1.w = textureSampleCompareLevel(t24, s14, v_55.xy, r2.z); + r0.z = (r0.z + r1.w); + let v_56 = r7.zwzz; + r1.w = textureSampleCompareLevel(t24, s14, v_56.xy, r2.z); + r0.z = (r0.z + r1.w); + r0.y = (r0.z * 0.25f); + } + let v_57 = (cb12_12.tint_symbol_3[3u].www * cb12_12.tint_symbol_3[3u].xyz); + r2 = vec4(v_57.xyz, r2.w); + let v_58 = dot(r5.xyw, r3.xyz); + r0.z = clamp(vec4(v_58, v_58, v_58, v_58).z, 0.0f, 1.0f); + let v_59 = dot((-(r6.xyzx)).xyz, r5.xyw); + r1.w = clamp(vec4(v_59, v_59, v_59, v_59).w, 0.0f, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.w = (r1.w * r1.w); + r2.w = (r2.w * r2.w); + r1.w = (r1.w * r2.w); + r2.w = ((-(r5.zzzz)).w + 1.0f); + r1.w = fma(r5.z, r1.w, r2.w); + r0.x = fma((-(r0.xxxx)).x, r1.w, 1.0f); + r0.x = (r0.x * r0.z); + r0.z = (r1.z + cb12_12.tint_symbol_3[7u].z); + r0.z = ((-(r0.zzzz)).z / r3.z); + r3 = fma(r3.xyyx, r0.zzzz, r1.xyyx); + r5 = (cb12_12.tint_symbol_3[7u].wwww * vec4(15.0f, 15.0f, -15.0f, -15.0f)); + r3 = fma(r3, vec4(1.0f, 1.0f, 0.74545997381210327148f, 0.74545997381210327148f), r5); + r5 = textureSample(t3, s3, r3.xyxx.xy); + r3 = textureSample(t3, s3, r3.zwzz.xy); + let v_60 = (r3.xyz * r5.xyz); + r1 = vec4(v_60.xy, r1.z, v_60.z); + let v_61 = (r1.xyw * vec3(10.0f)); + r1 = vec4(v_61.xy, r1.z, v_61.z); + r1.z = ((-(r1.zzzz)).z + cb12_12.tint_symbol_3[7u].z); + r1.z = clamp(((r1.zzzz + r1.zzzz)).z, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 25.0f); + r0.z = clamp(((r0.zzzz * vec4(0.03999999910593032837f))).z, 0.0f, 1.0f); + let v_62 = (r0.zzz * r1.xyw); + r1 = vec4(v_62.xy, r1.z, v_62.z); + let v_63 = -(r0.xxxx); + let v_64 = fma(r0.xxx, r1.xyw, v_63.xyw); + r1 = vec4(v_64.xy, r1.z, v_64.z); + let v_65 = fma(r1.zzz, r1.xyw, r0.xxx); + r1 = vec4(v_65.xyz, r1.w); + r0.x = (r0.y + -1.0f); + r0.x = fma(cb12_12.tint_symbol_3[8u].y, r0.x, 1.0f); + let v_66 = (r1.xyz * r4.xyz); + r1 = vec4(v_66.xyz, r1.w); + let v_67 = (r2.xyz * r1.xyz); + r1 = vec4(v_67.xyz, r1.w); + let v_68 = (r0.www * r1.xyz); + r0 = vec4(r0.x, v_68.xyz); + let v_69 = (r0.xxx * r0.yzw); + r0 = vec4(v_69.xyz, r0.w); + let v_70 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_70.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_5(v_71 : bool) { + if (v_71) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/ddc23023abb7b45f.wgsl b/b/8b0b5899ed/shaders/ddc23023abb7b45f.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..3ae3fed185500867daf62819c865593b121d8044 --- /dev/null +++ b/b/8b0b5899ed/shaders/ddc23023abb7b45f.wgsl @@ -0,0 +1,56 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb16_struct; + +struct cb5_struct { + tint_symbol_1 : array, 5u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb5_struct; + +struct cb3_struct { + tint_symbol_2 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +var o0 : vec4; + +fn main_inner(v3 : vec4) { + r0 = textureSample(t0, s0, v3.xy.xyxx.xy); + r0.x = (r0.w * cb2_2.tint_symbol[15u].x); + let v = -(cb5_5.tint_symbol_1[4u].xxxx); + r0.y = fma(r0.w, cb2_2.tint_symbol[15u].x, v.y); + r0.z = (v.z + 1.0f); + r0.z = (r0.z * 0.10000000149011611938f); + r0.y = (r0.y / r0.z); + r0.y = fma((-(r0.wwww)).y, cb2_2.tint_symbol[15u].x, r0.y); + r0.x = fma(cb12_12.tint_symbol_2[2u].y, r0.y, r0.x); + r0.y = bitcast(select(0u, 4294967295u, (0.0039215688593685627f >= r0.x))); + v_1((bitcast(r0.y) != 0u)); + o0 = vec4(vec3(), o0.w); + o0.w = r0.x; +} + +fn v_1(v_2 : bool) { + if (v_2) { + discard; + return; + } +} + +@fragment +fn main(@location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/dde07534676895c0.consts.json b/b/8b0b5899ed/shaders/dde07534676895c0.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/dde07534676895c0.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/dde07534676895c0.wgsl b/b/8b0b5899ed/shaders/dde07534676895c0.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..5521db028a4ea676ce36dd62c853916d5b92edb7 --- /dev/null +++ b/b/8b0b5899ed/shaders/dde07534676895c0.wgsl @@ -0,0 +1,443 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb3_struct { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v4 : vec4; + +var v5 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v4 = v_2; + x1[0u].x = v5[0u]; + x1[0u].y = v5[1u]; + x1[0u].z = v5[2u]; + x1[0u].w = v5[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1.x = dot(v2.xyz, v2.xyz); + r1.x = inverseSqrt(r1.x); + let v_3 = (r1.xxx * v2.xyz); + r1 = vec4(r1.x, v_3.xyz); + r2.x = (r0.w * 255.0099945068359375f); + r2.x = floor(r2.x); + r2.y = (r2.x + -32.0f); + r3.x = (r2.y * 0.0078125f); + r3.y = cb12_12.tint_symbol_4[2u].w; + r3 = textureSample(t6, s6, r3.xyxx.xy); + r2.y = bitcast(select(0u, 4294967295u, (r2.x >= 32.0f))); + r2.x = bitcast(select(0u, 4294967295u, (160.0f >= r2.x))); + r2.x = bitcast((bitcast(r2.x) & bitcast(r2.y))); + let v_4 = (r0.xyz * r3.xyz); + r3 = vec4(v_4.xyz, r3.w); + r3.w = 1.0f; + let v_5 = bitcast>(r2.xxxx); + let v_6 = r3; + r0 = select(r0, v_6, (v_5 != vec4())); + r0.w = (r0.w * v0.w); + let v_7 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_7.xy, r2.zw); + let v_8 = (r0.xyz * r0.xyz); + r0 = vec4(v_8.xyz, r0.w); + let v_9 = ((-(v3.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_9.xyz, r3.w); + r2.z = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_10 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r3 = vec4(v_10.xyz, r3.w); + let v_11 = (r3.yyy * cb6_6.tint_symbol_5[1u].xyz); + r4 = vec4(v_11.xyz, r4.w); + let v_12 = fma(r3.xxx, cb6_6.tint_symbol_5[0u].xyz, r4.xyz); + r4 = vec4(v_12.xyz, r4.w); + let v_13 = fma(r3.zzz, cb6_6.tint_symbol_5[2u].xyz, r4.xyz); + r4 = vec4(v_13.xyz, r4.w); + let v_14 = fma(r4.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r5 = vec4(v_14.xyz, r5.w); + let v_15 = &(x0[0u]); + let v_16 = r5; + *(v_15) = vec4(v_16.xyz, (*(v_15)).w); + let v_17 = fma(r4.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r6 = vec4(v_17.xyz, r6.w); + let v_18 = &(x0[1u]); + let v_19 = r6; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = fma(r4.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r7 = vec4(v_20.xyz, r7.w); + let v_21 = &(x0[2u]); + let v_22 = r7; + *(v_21) = vec4(v_22.xyz, (*(v_21)).w); + let v_23 = fma(r4.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r4 = vec4(v_23.xyz, r4.w); + let v_24 = &(x0[3u]); + let v_25 = r4; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + r2.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r2.w = (r2.w * 0.5f); + let v_26 = abs(r7.yyyy); + r3.w = max(v_26.w, abs(r7.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r2.w))); + let v_27 = (bitcast(r3.w) != 0u); + let v_28 = bitcast(v.tint_symbol_6[0i].x); + r3.w = select(bitcast(v.tint_symbol_6[1i].x), v_28, v_27); + let v_29 = abs(r6.yyyy); + r4.z = max(v_29.z, abs(r6.xxxx).z); + r4.z = bitcast(select(0u, 4294967295u, (r4.z < r2.w))); + let v_30 = bitcast(r4.z); + r3.w = select(r3.w, bitcast(v.tint_symbol_6[2i].x), (v_30 != 0u)); + let v_31 = abs(r5.yyyy); + r4.z = max(v_31.z, abs(r5.xxxx).z); + r2.w = bitcast(select(0u, 4294967295u, (r4.z < r2.w))); + let v_32 = bitcast(r2.w); + r2.w = select(r3.w, 0.0f, (v_32 != 0u)); + let v_33 = x0[bitcast(r2.w)]; + r5 = vec4(v_33.xyz, r5.w); + r2.w = f32(bitcast(r2.w)); + r3.w = (r2.w + 0.5f); + r3.w = (r3.w * 0.25f); + r6 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww))); + r6 = bitcast>((bitcast>(r6) & vec4(1065353216u))); + r2.w = dot(r6, cb6_6.tint_symbol_5[12u]); + r4.z = dot(r6, cb6_6.tint_symbol_5[13u]); + r4.w = (r5.x + 0.5f); + r3.w = fma(r5.y, 0.25f, r3.w); + r5.x = bitcast(select(0u, 4294967295u, !((r2.w == 0.0f)))); + r2.w = ((-(r2.wwww)).w + r5.z); + r6.x = dpdx(r4.w); + let v_34 = dpdx(r3.ww); + let v_35 = r5; + r5 = vec4(v_35.x, v_34.x, v_35.z, v_34.y); + r6.z = dpdx(r2.w); + r7.y = dpdy(r4.w); + let v_36 = dpdy(r3.ww); + let v_37 = r7; + r7 = vec4(v_36.x, v_37.y, v_36.y, v_37.w); + r7.w = dpdy(r2.w); + let v_38 = (r5.yw * r7.yw); + let v_39 = r5; + r5 = vec4(v_39.x, v_38.x, v_39.z, v_38.y); + let v_40 = -(r5.ywyy); + let v_41 = fma(r6.xz, r7.xz, v_40.xy); + r8 = vec4(v_41.xy, r8.zw); + r5.y = (1.0f / r8.x); + r5.w = (r6.z * r7.y); + let v_42 = -(r5.wwww); + r8.z = fma(r6.x, r7.w, v_42.z); + let v_43 = (r5.yy * r8.yz); + let v_44 = r5; + r5 = vec4(v_44.x, v_43.x, v_44.z, v_43.y); + let v_45 = max(r5.yw, vec2()); + let v_46 = r5; + r5 = vec4(v_46.x, v_45.x, v_46.z, v_45.y); + let v_47 = min(r5.yw, vec2(0.5f)); + let v_48 = r5; + r5 = vec4(v_48.x, v_47.x, v_48.z, v_47.y); + r2.w = fma((-(r4.zzzz)).w, r5.y, r2.w); + r2.w = fma((-(r4.zzzz)).w, r5.w, r2.w); + let v_49 = bitcast(r5.x); + let v_50 = r2.w; + r2.w = select(r5.z, v_50, (v_49 != 0u)); + r5.x = (r4.w + cb6_6.tint_symbol_5[14u].z); + r5.y = fma(cb6_6.tint_symbol_5[14u].w, 0.25f, r3.w); + let v_51 = r5.xyxx; + r2.w = textureSampleCompareLevel(t15, s15, v_51.xy, r2.w); + r2.z = clamp(fma(r2.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f); + let v_52 = abs(r4.yyyy); + r3.w = max(v_52.w, abs(r4.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.z = fma(r2.z, r3.w, r2.w); + let v_53 = (r2.xyz * r2.xyz); + r2 = vec4(v_53.xyz, r2.w); + r2.z = min(r2.z, 1.0f); + r2.w = clamp(fma(v3.xyz.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r2.w = sqrt(r2.w); + r2.w = (r2.w * cb6_6.tint_symbol_5[3u].z); + let v_54 = -(r2.zzzz); + r2.z = fma(r2.w, v_54.z, r2.z); + let v_55 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_56 = dot(r1.yzw, v_55.xyz); + r2.w = clamp(vec4(v_56, v_56, v_56, v_56).w, 0.0f, 1.0f); + let v_57 = (r0.xyz * r2.www); + r4 = vec4(v_57.xyz, r4.w); + let v_58 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_58.xyz, r4.w); + r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_59 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_59.xyz, r5.w); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_60 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_60.xyz, r6.w); + let v_61 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_61.xyz, r6.w); + let v_62 = fma(r5.xyz, r2.www, r6.xyz); + r5 = vec4(v_62.xyz, r5.w); + let v_63 = (r2.yyy * r5.xyz); + r5 = vec4(v_63.xyz, r5.w); + let v_64 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_64.xyz, r6.w); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_65 = dot(r7.xyz, r1.yzw); + r1.x = clamp(vec4(v_65, v_65, v_65, v_65).x, 0.0f, 1.0f); + let v_66 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz); + r1 = vec4(v_66.xyz, r1.w); + let v_67 = fma(r1.xyz, r2.xxx, r5.xyz); + r1 = vec4(v_67.xyz, r1.w); + let v_68 = (r0.xyz * r1.xyz); + r0 = vec4(v_68.xyz, r0.w); + let v_69 = fma(r4.xyz, r2.zzz, r0.xyz); + r0 = vec4(v_69.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r3.xyz, r3.xyz); + r1.x = sqrt(r0.w); + let v_70 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_70.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r3.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_71 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_71 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_72 = (r0.www * r3.xyz); + r2 = vec4(v_72.xyz, r2.w); + let v_73 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_73, v_73, v_73, v_73).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_74 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_74, v_74, v_74, v_74).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_75 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_75.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_76 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_76.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_77 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_77.xyz, r2.w); + let v_78 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_78.xyz, r2.w); + let v_79 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_79.xyz, r4.w); + let v_80 = fma(r1.www, r4.xyz, r2.xyz); + r2 = vec4(v_80.xyz, r2.w); + let v_81 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_82 = (r2.xyz + v_81.xyz); + r2 = vec4(v_82.xyz, r2.w); + let v_83 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_83.xyz, r2.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_84 = ((-(r2.xyzx)).xyz + r4.xyz); + r4 = vec4(v_84.xyz, r4.w); + let v_85 = fma(r1.xxx, r4.xyz, r2.xyz); + r1 = vec4(v_85.xy, r1.z, v_85.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_86 = (v4.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_86.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_87 = -(r0.xyxz); + let v_88 = fma(r1.xyw, r0.www, v_87.xyw); + r1 = vec4(v_88.xy, r1.z, v_88.z); + let v_89 = fma(r1.zzz, r1.xyw, r0.xyz); + o0 = vec4(v_89.xyz, o0.w); + } else { + r0.w = dot(r3.xyz, r3.xyz); + r1.x = sqrt(r0.w); + let v_90 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_90.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r3.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_91 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_91 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_92 = (r0.www * r3.xyz); + r2 = vec4(v_92.xyz, r2.w); + let v_93 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_93, v_93, v_93, v_93).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_94 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_94, v_94, v_94, v_94).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_95 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_95.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_96 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_96.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_97 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_97.xyz, r2.w); + let v_98 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_98.xyz, r2.w); + let v_99 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_99.xyz, r3.w); + let v_100 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_100.xyz, r2.w); + let v_101 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_102 = (r2.xyz + v_101.xyz); + r2 = vec4(v_102.xyz, r2.w); + let v_103 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_103.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_104 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_104.xyz, r3.w); + let v_105 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_105.xy, r1.z, v_105.z); + let v_106 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_106.xy, r1.z, v_106.z); + let v_107 = fma(r1.zzz, r1.xyw, r0.xyz); + o0 = vec4(v_107.xyz, o0.w); + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @builtin(position) v_108 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v_108); + return o0; +} diff --git a/b/8b0b5899ed/shaders/ddeb4220eae7146b.wgsl b/b/8b0b5899ed/shaders/ddeb4220eae7146b.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e2ff33b5f1ec2f61564ef9ff547a4b80b279c172 --- /dev/null +++ b/b/8b0b5899ed/shaders/ddeb4220eae7146b.wgsl @@ -0,0 +1,188 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb12_struct { + tint_symbol_1 : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb44_struct { + tint_symbol_3 : array, 44u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb44_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v4 : vec3, v5 : vec4, v6 : vec4) { + r0 = (v2 * vec4(255.001953125f)); + let v_1 = r0; + let v_2 = max(v_1, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_2), vec4(2147483647i), (v_2 >= vec4(2147483648.0f))), vec4(), !((v_1 == v_1)))); + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r2 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r1); + r2 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r2); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r3); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r1); + r2 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r2); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r3); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r1); + r2 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r2); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r3); + r3 = vec4(v0.xyz, r3.w); + r3.w = 1.0f; + r1.w = dot(r1, r3); + r2.w = dot(r2, r3); + r0.w = dot(r0, r3); + let v_3 = (r2.www * cb1_1.tint_symbol_1[1u].xyz); + r3 = vec4(v_3.xyz, r3.w); + let v_4 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r3.xyz); + r3 = vec4(v_4.xyz, r3.w); + let v_5 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r3.xyz); + r3 = vec4(v_5.xyz, r3.w); + o0 = ((r3.xyz + cb1_1.tint_symbol_1[3u].xyz)).xyzx; + r3 = (r2.wwww * cb1_1.tint_symbol_1[9u]); + r3 = fma(r1.wwww, cb1_1.tint_symbol_1[8u], r3); + r3 = fma(r0.wwww, cb1_1.tint_symbol_1[10u], r3); + r3 = (r3 + cb1_1.tint_symbol_1[11u]); + r4 = (cb3_3.tint_symbol_3[1u] + cb3_3.tint_symbol_3[43u]); + r0.w = dot(r4, vec4(1.0f)); + r0.w = bitcast(select(0u, 4294967295u, (r0.w < 0.0f))); + if ((bitcast(r0.w) != 0u)) { + r0.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x >= -1.0f))); + if ((bitcast(r0.w) != 0u)) { + let v_6 = dot(-(cb3_3.tint_symbol_3[1u]), v6); + o1 = vec4(vec3(v_6, v_6, v_6).xyz, o1.w); + o1.w = 1.0f; + } else { + r0.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x == -2.0f))); + if ((bitcast(r0.w) != 0u)) { + o1 = vec4(v6.xyz, o1.w); + o1.w = 1.0f; + } else { + r0.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x == -3.0f))); + if ((bitcast(r0.w) != 0u)) { + o1 = vec4(0.0f, 0.0f, 0.0f, 1.0f); + } else { + r0.w = dot(r1.xyz, v4); + r1.w = dot(r2.xyz, v4); + r2.w = dot(r0.xyz, v4); + let v_7 = (r1.www * cb1_1.tint_symbol_1[1u].xyz); + r4 = vec4(v_7.xyz, r4.w); + let v_8 = fma(r0.www, cb1_1.tint_symbol_1[0u].xyz, r4.xyz); + r4 = vec4(v_8.xyz, r4.w); + let v_9 = fma(r2.www, cb1_1.tint_symbol_1[2u].xyz, r4.xyz); + r4 = vec4(v_9.xyz, r4.w); + r0.w = dot(r1.xyz, v5.xyz); + r1.x = dot(r2.xyz, v5.xyz); + r0.x = dot(r0.xyz, v5.xyz); + let v_10 = (r1.xxx * cb1_1.tint_symbol_1[1u].xyz); + r1 = vec4(v_10.xyz, r1.w); + let v_11 = fma(r0.www, cb1_1.tint_symbol_1[0u].xyz, r1.xyz); + r0 = vec4(r0.x, v_11.xyz); + let v_12 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r0.yzw); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = (r4.xyz + vec3(1.0f)); + r1 = vec4(v_13.xyz, r1.w); + let v_14 = (r1.xyz * vec3(0.5f)); + r1 = vec4(v_14.xyz, r1.w); + let v_15 = (r0.xyz + vec3(1.0f)); + r0 = vec4(v_15.xyz, r0.w); + let v_16 = (r0.xyz * vec3(0.5f)); + r0 = vec4(v_16.xyz, r0.w); + r2 = bitcast>(select(vec4(), vec4(4294967295u), (cb3_3.tint_symbol_3[43u].xxxx == vec4(-4.0f, -5.0f, -9.0f, -10.0f)))); + r4.x = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x == -11.0f))); + r4.y = bitcast(select(0u, 4294967295u, (0.00000099999999747524f < v6.z))); + r4.z = bitcast(select(0u, 4294967295u, (v6.z < 0.99999898672103881836f))); + r4.y = bitcast((bitcast(r4.z) & bitcast(r4.y))); + r5 = vec4(((v6.zzz * vec3(1.0f, 0.0f, 0.0f))).xyz, r5.w); + let v_17 = bitcast>(r4.yyy); + let v_18 = select(v6.zzz, r5.xyz, (v_17 != vec3())); + r4 = vec4(r4.x, v_18.xyz); + let v_19 = bitcast>((bitcast>(r4.yzw) & bitcast>(r4.xxx))); + r4 = vec4(v_19.xyz, r4.w); + r2.z = bitcast((bitcast(r2.z) | bitcast(r2.w))); + r4.w = 1.0f; + let v_20 = bitcast>(r2.zzzz); + r4 = select(r4, vec4(), (v_20 != vec4())); + r0.w = 1.0f; + let v_21 = bitcast>(r2.yyyy); + let v_22 = r0; + r0 = select(r4, v_22, (v_21 != vec4())); + r1.w = 1.0f; + let v_23 = bitcast>(r2.xxxx); + let v_24 = r1; + o1 = select(r0, v_24, (v_23 != vec4())); + } + } + } + } else { + o1 = vec4(); + } + x0[0u].x = dot(r3, cb0_0.tint_symbol_2[0u]); + o2 = r3; + let v_25 = &(x0[0u]); + *(v_25) = vec4((*(v_25)).x, vec3()); + o3[0u] = x0[0u].x; + o3[1u] = x0[0u].y; + o3[2u] = x0[0u].z; + o3[3u] = x0[0u].w; + v = vec4(o3[0u], o3[1u], o3[2u], o3[3u]); +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @builtin(position) + o2 : vec4, + @builtin(clip_distances) + o3 : array, + @location(15u) + tint_symbol_4 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec3, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> tint_symbol_5 { + main_inner(v0, v1, v2, v4, v5, v6); + return tint_symbol_5(o0, o1, o2, o3, v); +} diff --git a/b/8b0b5899ed/shaders/ddf64907e348ef2f.consts.json b/b/8b0b5899ed/shaders/ddf64907e348ef2f.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/ddf64907e348ef2f.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/ddf64907e348ef2f.wgsl b/b/8b0b5899ed/shaders/ddf64907e348ef2f.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..3e8d18c00251211af0a8bf52f61df7bc22f89948 --- /dev/null +++ b/b/8b0b5899ed/shaders/ddf64907e348ef2f.wgsl @@ -0,0 +1,292 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb4_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4, v4 : u32) { + let v_1 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = r0.xy; + let v_3 = max(v_2, vec2(-2147483648.0f)); + let v_4 = bitcast>(select(select(vec2(v_3), vec2(2147483647i), (v_3 >= vec2(2147483648.0f))), vec2(), !((v_2 == v_2)))); + r1 = vec4(v_4.xy, r1.zw); + r1 = vec4(r1.xy, vec2()); + r0.z = textureLoad(t3, bitcast>(r1.xy), bitcast(v4)).x; + r0.w = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.z = ((-(r0.zzzz)).z + r0.w); + r0.z = (cb11_11.tint_symbol_3[2u].w / r0.z); + let v_5 = (r0.zzz * v3.xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = (r0.xy * vec2(0.015625f)); + r0 = vec4(v_6.xy, r0.zw); + r0.x = textureSample(t14, s14, r0.xyxx.xy).z; + r0.x = (r0.x * cb12_12.tint_symbol_2[0u].w); + let v_7 = fma(r1.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r2 = vec4(v_7.xyz, r2.w); + let v_8 = &(x0[0u]); + let v_9 = r2; + *(v_8) = vec4(v_9.xyz, (*(v_8)).w); + let v_10 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r3 = vec4(v_10.xyz, r3.w); + let v_11 = &(x0[1u]); + let v_12 = r3; + *(v_11) = vec4(v_12.xyz, (*(v_11)).w); + let v_13 = fma(r1.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r1 = vec4(v_13.xyz, r1.w); + let v_14 = &(x0[2u]); + let v_15 = r1; + *(v_14) = vec4(v_15.xyz, (*(v_14)).w); + let v_16 = &(x0[3u]); + let v_17 = r1; + *(v_16) = vec4(v_17.xyz, (*(v_16)).w); + let v_18 = (cb6_6.tint_symbol_1[14u].yw * vec2(4.0f, 0.25f)); + let v_19 = r0; + r0 = vec4(v_19.x, v_18.x, v_19.z, v_18.y); + r1.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f); + let v_20 = -(r0.xxxx); + r0.x = fma(r1.z, 0.5f, v_20.x); + let v_21 = abs(r1.yyyy); + let v_22 = max(v_21.xy, abs(r1.xxxx).xy); + r1 = vec4(v_22.xy, r1.zw); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < r0.x))); + let v_23 = (bitcast(r1.x) != 0u); + let v_24 = bitcast(v.tint_symbol_4[0i].x); + r1.x = select(bitcast(v.tint_symbol_4[1i].x), v_24, v_23); + let v_25 = abs(r3.yyyy); + r1.z = max(v_25.z, abs(r3.xxxx).z); + r1.z = bitcast(select(0u, 4294967295u, (r1.z < r0.x))); + let v_26 = bitcast(r1.z); + r1.x = select(r1.x, bitcast(v.tint_symbol_4[2i].x), (v_26 != 0u)); + let v_27 = abs(r2.yyyy); + r1.z = max(v_27.z, abs(r2.xxxx).z); + r0.x = bitcast(select(0u, 4294967295u, (r1.z < r0.x))); + let v_28 = bitcast(r0.x); + r0.x = select(r1.x, 0.0f, (v_28 != 0u)); + let v_29 = x0[bitcast(r0.x)]; + r1 = vec4(v_29.x, r1.y, v_29.yz); + r0.x = f32(bitcast(r0.x)); + r2.x = (r0.x + 0.5f); + r2.x = (r2.x * 0.25f); + r3 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.xxxx))); + r3 = bitcast>((bitcast>(r3) & vec4(1065353216u))); + r0.x = dot(r3, cb6_6.tint_symbol_1[12u]); + r2.y = dot(r3, cb6_6.tint_symbol_1[13u]); + r3.x = (r1.x + 0.5f); + r3.y = fma(r1.z, 0.25f, r2.x); + r1.x = bitcast(select(0u, 4294967295u, !((r0.x == 0.0f)))); + r0.x = ((-(r0.xxxx)).x + r1.w); + let v_30 = dpdx(r3.xyy); + r4 = vec4(v_30.xy, r4.z, v_30.z); + r4.z = dpdx(r0.x); + let v_31 = dpdy(r3.yxy); + r5 = vec4(v_31.xyz, r5.w); + r5.w = dpdy(r0.x); + let v_32 = (r4.yw * r5.yw); + let v_33 = r2; + r2 = vec4(v_32.x, v_33.y, v_32.y, v_33.w); + let v_34 = -(r2.xzxx); + let v_35 = fma(r4.xz, r5.xz, v_34.xy); + r6 = vec4(v_35.xy, r6.zw); + r1.z = (1.0f / r6.x); + r2.x = (r4.z * r5.y); + let v_36 = -(r2.xxxx); + r6.z = fma(r4.x, r5.w, v_36.z); + let v_37 = (r1.zz * r6.yz); + let v_38 = r2; + r2 = vec4(v_37.x, v_38.y, v_37.y, v_38.w); + let v_39 = max(r2.xz, vec2()); + let v_40 = r2; + r2 = vec4(v_39.x, v_40.y, v_39.y, v_40.w); + let v_41 = min(r2.xz, vec2(0.5f)); + let v_42 = r2; + r2 = vec4(v_41.x, v_42.y, v_41.y, v_42.w); + r0.x = fma((-(r2.yyyy)).x, r2.x, r0.x); + r0.x = fma((-(r2.yyyy)).x, r2.z, r0.x); + let v_43 = bitcast(r1.x); + let v_44 = r0.x; + r3.z = select(r1.w, v_44, (v_43 != 0u)); + r2.x = (r3.x * cb6_6.tint_symbol_1[14u].x); + r2.y = (r0.y * r3.y); + let v_45 = (r2.xy + vec2(0.5f)); + r0 = vec4(v_45.xy, r0.zw); + let v_46 = fract(r0.xy); + r0 = vec4(v_46.xy, r0.zw); + let v_47 = (r0.xy * vec2(3.0f)); + let v_48 = r1; + r1 = vec4(v_47.x, v_48.y, v_47.y, v_48.w); + let v_49 = fma((-(r0.xyxx)).xy, vec2(3.0f), vec2(1.0f)); + r2 = vec4(v_49.xy, r2.zw); + let v_50 = (r0.xy * r1.xz); + r2 = vec4(r2.xy, v_50.xy); + let v_51 = fma(r1.xz, r0.xy, r2.xy); + r2 = vec4(v_51.xy, r2.zw); + let v_52 = (r0.xy * r0.xy); + r4 = vec4(v_52.xy, r4.zw); + let v_53 = (r0.xy * r4.xy); + r5 = vec4(v_53.x, r5.yz, v_53.y); + let v_54 = fma((-(r4.xyxx)).xy, r0.xy, r2.xy); + r2 = vec4(v_54.xy, r2.zw); + let v_55 = fma((-(r4.xyxx)).xy, vec2(6.0f), vec2(4.0f)); + r4 = vec4(v_55.xy, r4.zw); + let v_56 = fma(r2.zw, r0.xy, r4.xy); + r4 = vec4(v_56.xy, r4.zw); + let v_57 = fma(r1.xz, r0.xy, r1.xz); + let v_58 = r1; + r1 = vec4(v_57.x, v_58.y, v_57.y, v_58.w); + let v_59 = (r1.xz + vec2(1.0f)); + let v_60 = r1; + r1 = vec4(v_59.x, v_60.y, v_59.y, v_60.w); + let v_61 = fma((-(r2.zzwz)).xz, r0.xy, r1.xz); + let v_62 = r1; + r1 = vec4(v_61.x, v_62.y, v_61.y, v_62.w); + r6.x = r2.x; + r6.y = r4.x; + r6.z = r1.x; + r6.w = r5.x; + r6 = (r6 * vec4(0.16666667163372039795f)); + r5.x = r2.y; + r5.y = r4.y; + r5.z = r1.z; + r2 = (r5 * vec4(0.16666667163372039795f)); + let v_63 = (r6.yw + r6.xz); + let v_64 = r1; + r1 = vec4(v_63.x, v_64.y, v_63.y, v_64.w); + let v_65 = (r6.yw / r1.xz); + r4 = vec4(v_65.xy, r4.zw); + let v_66 = ((-(r0.xxxx)).xy + r4.xy); + r4 = vec4(v_66.xy, r4.zw); + let v_67 = (r2.yw + r2.xz); + let v_68 = r2; + r2 = vec4(v_67.x, v_68.y, v_67.y, v_68.w); + let v_69 = (r2.yw / r2.xz); + let v_70 = r2; + r2 = vec4(v_70.x, v_69.x, v_70.z, v_69.y); + let v_71 = ((-(r0.yyyy)).xy + r2.yw); + r0 = vec4(v_71.xy, r0.zw); + let v_72 = (r4.xy + vec2(-1.0f, 1.0f)); + let v_73 = r2; + r2 = vec4(v_73.x, v_72.x, v_73.z, v_72.y); + let v_74 = (r0.xy + vec2(-1.0f, 1.0f)); + r0 = vec4(v_74.xy, r0.zw); + r4.x = (r2.y * cb6_6.tint_symbol_1[14u].z); + r4.y = (r0.w * r0.x); + r4.z = 0.0f; + let v_75 = (r3.xyz + r4.xyz); + r4 = vec4(v_75.xyz, r4.w); + let v_76 = r4.xyxx; + r1.w = textureSampleCompareLevel(t15, s15, v_76.xy, r4.z); + r4.x = (r2.w * cb6_6.tint_symbol_1[14u].z); + r4.y = (r0.w * r0.x); + r4.z = 0.0f; + let v_77 = (r3.xyz + r4.xyz); + r4 = vec4(v_77.xyz, r4.w); + let v_78 = r4.xyxx; + r0.x = textureSampleCompareLevel(t15, s15, v_78.xy, r4.z); + r4.x = (r2.y * cb6_6.tint_symbol_1[14u].z); + r4.y = (r0.w * r0.y); + r4.z = 0.0f; + let v_79 = (r3.xyz + r4.xyz); + r4 = vec4(v_79.xyz, r4.w); + let v_80 = r4.xyxx; + r2.y = textureSampleCompareLevel(t15, s15, v_80.xy, r4.z); + r4.x = (r2.w * cb6_6.tint_symbol_1[14u].z); + r4.y = (r0.w * r0.y); + r4.z = 0.0f; + let v_81 = (r3.xyz + r4.xyz); + r4 = vec4(v_81.xyz, r4.w); + let v_82 = r4.xyxx; + r0.y = textureSampleCompareLevel(t15, s15, v_82.xy, r4.z); + let v_83 = (r0.xy * r1.zz); + r0 = vec4(v_83.xy, r0.zw); + r0.x = fma(r1.x, r1.w, r0.x); + r0.y = fma(r1.x, r2.y, r0.y); + r0.y = (r0.y * r2.z); + r0.x = fma(r2.x, r0.x, r0.y); + r0.w = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.w) != 0u)) { + r0.w = textureSample(t2, s2, r3.xyxx.xy).w; + r0.y = ((-(r0.wwww)).y + 1.0f); + } else { + r0.y = 1.0f; + } + r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).z, 0.0f, 1.0f); + r0.w = clamp(fma(r1.yyyy, vec4(15.0f), vec4(-6.0f)).w, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + let v_84 = fma(r0.zz, r0.ww, r0.xy); + r0 = vec4(v_84.xy, r0.zw); + let v_85 = (r0.xy * r0.xy); + r0 = vec4(v_85.xy, r0.zw); + let v_86 = min(r0.xy, vec2(1.0f)); + r0 = vec4(v_86.xy, r0.zw); + r0.z = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r0.w = (r0.y * r0.x); + let v_87 = bitcast(r0.z); + let v_88 = r0.w; + r0.x = select(r0.x, v_88, (v_87 != 0u)); + o0 = min(r0.yyyy, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) @interpolate(perspective, sample) v3 : vec4, @builtin(sample_index) v4 : u32) -> @location(0u) vec4 { + main_inner(v1, v3, v4); + return o0; +}