diff --git a/b/8b0b5899ed/shaders/c43b8249d0478752.wgsl b/b/8b0b5899ed/shaders/c43b8249d0478752.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..d7995f728d4338d10da8e183f71544923d53ee81 --- /dev/null +++ b/b/8b0b5899ed/shaders/c43b8249d0478752.wgsl @@ -0,0 +1,750 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v5 : vec4; + +var v6 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v5 = v_2; + x1[0u].x = v6[0u]; + x1[0u].y = v6[1u]; + x1[0u].z = v6[2u]; + x1[0u].w = v6[3u]; + r0.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= cb2_2.tint_symbol_1[15u].x))); + v_3((bitcast(r0.x) != 0u)); + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1.x = dot(v3.xyz, v3.xyz); + r1.x = inverseSqrt(r1.x); + let v_4 = (r1.xxx * v3.xyz); + r1 = vec4(r1.x, v_4.xyz); + r2.x = (r0.w * cb12_12.tint_symbol_4[0u].x); + r2.x = (r2.x * cb2_2.tint_symbol_1[15u].w); + let v_5 = (r0.xyz * v1.xyz); + r0 = vec4(v_5.xyz, r0.w); + r0.w = (r0.w * v0.w); + let v_6 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + let v_7 = r2; + r2 = vec4(v_7.x, v_6.xy, v_7.w); + let v_8 = (r0.xyz * r0.xyz); + r0 = vec4(v_8.xyz, r0.w); + let v_9 = -(v4.xyzx); + let v_10 = (v_9.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_10.xyz, r3.w); + r2.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_11 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r3 = vec4(v_11.xyz, r3.w); + let v_12 = (r3.yyy * cb6_6.tint_symbol_5[1u].xyz); + r4 = vec4(v_12.xyz, r4.w); + let v_13 = fma(r3.xxx, cb6_6.tint_symbol_5[0u].xyz, r4.xyz); + r4 = vec4(v_13.xyz, r4.w); + let v_14 = fma(r3.zzz, cb6_6.tint_symbol_5[2u].xyz, r4.xyz); + r4 = vec4(v_14.xyz, r4.w); + let v_15 = fma(r4.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r5 = vec4(v_15.xyz, r5.w); + let v_16 = &(x0[0u]); + let v_17 = r5; + *(v_16) = vec4(v_17.xyz, (*(v_16)).w); + let v_18 = fma(r4.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r6 = vec4(v_18.xyz, r6.w); + let v_19 = &(x0[1u]); + let v_20 = r6; + *(v_19) = vec4(v_20.xyz, (*(v_19)).w); + let v_21 = fma(r4.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r7 = vec4(v_21.xyz, r7.w); + let v_22 = &(x0[2u]); + let v_23 = r7; + *(v_22) = vec4(v_23.xyz, (*(v_22)).w); + let v_24 = fma(r4.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r4 = vec4(v_24.xyz, r4.w); + let v_25 = &(x0[3u]); + let v_26 = r4; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_28 = r8; + r8 = vec4(v_28.x, v_27.x, v_28.z, v_27.y); + r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_29 = abs(r7.yyyy); + r4.z = max(v_29.z, abs(r7.xxxx).z); + r4.z = bitcast(select(0u, 4294967295u, (r4.z < r3.w))); + let v_30 = (bitcast(r4.z) != 0u); + let v_31 = bitcast(v.tint_symbol_6[0i].x); + r4.z = select(bitcast(v.tint_symbol_6[1i].x), v_31, v_30); + let v_32 = abs(r6.yyyy); + r4.w = max(v_32.w, abs(r6.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_33 = bitcast(r4.w); + r4.z = select(r4.z, bitcast(v.tint_symbol_6[2i].x), (v_33 != 0u)); + let v_34 = abs(r5.yyyy); + r4.w = max(v_34.w, abs(r5.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_35 = bitcast(r3.w); + r3.w = select(r4.z, 0.0f, (v_35 != 0u)); + let v_36 = x0[bitcast(r3.w)]; + r5 = vec4(v_36.xyz, r5.w); + r3.w = f32(bitcast(r3.w)); + r4.z = (r3.w + 0.5f); + r4.z = (r4.z * 0.25f); + r6 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r6 = bitcast>((bitcast>(r6) & vec4(1065353216u))); + r3.w = dot(r6, cb6_6.tint_symbol_5[12u]); + r4.w = dot(r6, cb6_6.tint_symbol_5[13u]); + r6.x = (r5.x + 0.5f); + r6.y = fma(r5.y, 0.25f, r4.z); + r4.z = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r5.z); + let v_37 = dpdx(r6.xyy); + r7 = vec4(v_37.xy, r7.z, v_37.z); + r7.z = dpdx(r3.w); + let v_38 = dpdy(r6.yxy); + r9 = vec4(v_38.xyz, r9.w); + r9.w = dpdy(r3.w); + let v_39 = (r7.yw * r9.yw); + r5 = vec4(v_39.xy, r5.zw); + let v_40 = -(r5.xyxx); + let v_41 = fma(r7.xz, r9.xz, v_40.xy); + r10 = vec4(v_41.xy, r10.zw); + r5.x = (1.0f / r10.x); + r5.y = (r7.z * r9.y); + let v_42 = -(r5.yyyy); + r10.z = fma(r7.x, r9.w, v_42.z); + let v_43 = (r5.xx * r10.yz); + r5 = vec4(v_43.xy, r5.zw); + let v_44 = max(r5.xy, vec2()); + r5 = vec4(v_44.xy, r5.zw); + let v_45 = min(r5.xy, vec2(0.5f)); + r5 = vec4(v_45.xy, r5.zw); + r3.w = fma((-(r4.wwww)).w, r5.x, r3.w); + r3.w = fma((-(r4.wwww)).w, r5.y, r3.w); + let v_46 = bitcast(r4.z); + let v_47 = r3.w; + r8.z = select(r5.z, v_47, (v_46 != 0u)); + r6.z = 0.0f; + let v_48 = (r6.xyz + r8.ywz); + r5 = vec4(v_48.xyz, r5.w); + let v_49 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r8 = vec4(v_49.xy, r8.zw); + let v_50 = (r6.xyz + r8.xyz); + r7 = vec4(v_50.xyz, r7.w); + let v_51 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r8 = vec4(v_51.xy, r8.zw); + let v_52 = (r6.xyz + r8.xyz); + r9 = vec4(v_52.xyz, r9.w); + let v_53 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r8 = vec4(v_53.xy, r8.zw); + let v_54 = (r6.xyz + r8.xyz); + r10 = vec4(v_54.xyz, r10.w); + let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r8 = vec4(v_55.xy, r8.zw); + let v_56 = (r6.xyz + r8.xyz); + r11 = vec4(v_56.xyz, r11.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r8 = vec4(v_57.xy, r8.zw); + let v_58 = (r6.xyz + r8.xyz); + r12 = vec4(v_58.xyz, r12.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r8 = vec4(v_59.xy, r8.zw); + let v_60 = (r6.xyz + r8.xyz); + r13 = vec4(v_60.xyz, r13.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r8 = vec4(v_61.xy, r8.zw); + let v_62 = (r6.xyz + r8.xyz); + r14 = vec4(v_62.xyz, r14.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r8 = vec4(v_63.xy, r8.zw); + let v_64 = (r6.xyz + r8.xyz); + r15 = vec4(v_64.xyz, r15.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r8 = vec4(v_65.xy, r8.zw); + let v_66 = (r6.xyz + r8.xyz); + r16 = vec4(v_66.xyz, r16.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r8 = vec4(v_67.xy, r8.zw); + let v_68 = (r6.xyz + r8.xyz); + r17 = vec4(v_68.xyz, r17.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r8 = vec4(v_69.xy, r8.zw); + let v_70 = (r6.xyz + r8.xyz); + r18 = vec4(v_70.xyz, r18.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r8 = vec4(v_71.xy, r8.zw); + let v_72 = (r6.xyz + r8.xyz); + r19 = vec4(v_72.xyz, r19.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r8 = vec4(v_73.xy, r8.zw); + let v_74 = (r6.xyz + r8.xyz); + r20 = vec4(v_74.xyz, r20.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r8 = vec4(v_75.xy, r8.zw); + let v_76 = (r6.xyz + r8.xyz); + r21 = vec4(v_76.xyz, r21.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r8 = vec4(v_77.xy, r8.zw); + let v_78 = (r6.xyz + r8.xyz); + r6 = vec4(v_78.xyz, r6.w); + let v_79 = r5.xyxx; + r5.x = textureSampleCompareLevel(t15, s15, v_79.xy, r5.z); + let v_80 = r7.xyxx; + r5.y = textureSampleCompareLevel(t15, s15, v_80.xy, r7.z); + let v_81 = r9.xyxx; + r5.z = textureSampleCompareLevel(t15, s15, v_81.xy, r9.z); + let v_82 = r10.xyxx; + r5.w = textureSampleCompareLevel(t15, s15, v_82.xy, r10.z); + let v_83 = r11.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_83.xy, r11.z); + let v_84 = r12.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_84.xy, r12.z); + let v_85 = r13.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_85.xy, r13.z); + let v_86 = r14.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_86.xy, r14.z); + let v_87 = r15.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_87.xy, r15.z); + let v_88 = r16.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_88.xy, r16.z); + let v_89 = r17.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_89.xy, r17.z); + let v_90 = r18.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_90.xy, r18.z); + let v_91 = r19.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_91.xy, r19.z); + let v_92 = r20.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_92.xy, r20.z); + let v_93 = r21.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_93.xy, r21.z); + let v_94 = r6.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_94.xy, r6.z); + r5 = (r5 + r7); + r5 = (r8 + r5); + r5 = (r9 + r5); + r3.w = dot(r5, vec4(1.0f)); + r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_95 = abs(r4.yyyy); + r4.x = max(v_95.x, abs(r4.xxxx).x); + r4.x = clamp(fma(r4.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = (r4.x * r2.w); + r2.w = fma(r3.w, 0.0625f, r2.w); + let v_96 = (r2.yzw * r2.yzw); + r2 = vec4(r2.x, v_96.xyz); + r2.w = min(r2.w, 1.0f); + r3.w = clamp(fma(v4.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z); + let v_97 = -(r2.wwww); + r2.w = fma(r3.w, v_97.w, r2.w); + let v_98 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_99 = dot(r1.yzw, v_98.xyz); + r3.w = clamp(vec4(v_99, v_99, v_99, v_99).w, 0.0f, 1.0f); + let v_100 = (r0.xyz * r3.www); + r4 = vec4(v_100.xyz, r4.w); + let v_101 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_101.xyz, r4.w); + r3.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_102 = (v_9.xyz + cb3_3.tint_symbol_2[3u].xyz); + r5 = vec4(v_102.xyz, r5.w); + let v_103 = (v4.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r6 = vec4(v_103.xyz, r6.w); + r5.w = dot(r6.xyz, cb3_3.tint_symbol_2[11u].xyz); + r6.x = (cb3_3.tint_symbol_2[19u].w + 0.00009999999747378752f); + r5.w = clamp(((r5.wwww / r6.xxxx)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[19u].w); + let v_104 = fma(cb3_3.tint_symbol_2[11u].xyz, r5.www, cb3_3.tint_symbol_2[3u].xyz); + r6 = vec4(v_104.xyz, r6.w); + let v_105 = (r6.xyz + v_9.xyz); + r6 = vec4(v_105.xyz, r6.w); + let v_106 = bitcast>(r4.www); + let v_107 = r5.xyz; + let v_108 = select(r6.xyz, v_107, (v_106 != vec3())); + r5 = vec4(v_108.xyz, r5.w); + r4.w = dot(r5.xyz, r5.xyz); + let v_109 = (r5.xyz + vec3(0.00000099999999747524f)); + r5 = vec4(v_109.xyz, r5.w); + r5.w = dot(r5.xyz, r5.xyz); + r5.w = inverseSqrt(r5.w); + let v_110 = (r5.www * r5.xyz); + r5 = vec4(v_110.xyz, r5.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[11u].w); + r4.w = (r4.w / r5.w); + let v_111 = -(cb3_3.tint_symbol_2[11u].xyzx); + r5.w = dot(r5.xyz, v_111.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_112 = dot(r5.xyz, r1.yzw); + r5.x = clamp(vec4(v_112, v_112, v_112, v_112).x, 0.0f, 1.0f); + r5.x = (r5.w * r5.x); + r4.w = (r4.w * r5.x); + let v_113 = (r4.www * cb3_3.tint_symbol_2[19u].xyz); + r5 = vec4(v_113.xyz, r5.w); + let v_114 = (r0.xyz * r5.xyz); + r5 = vec4(v_114.xyz, r5.w); + let v_115 = bitcast>(r3.www); + let v_116 = select(r5.xyz, vec3(), (v_115 != vec3())); + r5 = vec4(v_116.xyz, r5.w); + r4.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_117 = (v_9.xyz + cb3_3.tint_symbol_2[4u].xyz); + r6 = vec4(v_117.xyz, r6.w); + let v_118 = (v4.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r7 = vec4(v_118.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[12u].xyz); + r6.w = (cb3_3.tint_symbol_2[20u].w + 0.00009999999747378752f); + r5.w = clamp(((r5.wwww / r6.wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[20u].w); + let v_119 = fma(cb3_3.tint_symbol_2[12u].xyz, r5.www, cb3_3.tint_symbol_2[4u].xyz); + r7 = vec4(v_119.xyz, r7.w); + let v_120 = (r7.xyz + v_9.xyz); + r7 = vec4(v_120.xyz, r7.w); + let v_121 = bitcast>(r4.www); + let v_122 = r6.xyz; + let v_123 = select(r7.xyz, v_122, (v_121 != vec3())); + r6 = vec4(v_123.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_124 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_124.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_125 = (r5.www * r6.xyz); + r6 = vec4(v_125.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[12u].w); + r4.w = (r4.w / r5.w); + let v_126 = -(cb3_3.tint_symbol_2[12u].xyzx); + r5.w = dot(r6.xyz, v_126.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_127 = dot(r6.xyz, r1.yzw); + r6.x = clamp(vec4(v_127, v_127, v_127, v_127).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_128 = (r4.www * cb3_3.tint_symbol_2[20u].xyz); + r6 = vec4(v_128.xyz, r6.w); + let v_129 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_129.xyz, r6.w); + let v_130 = bitcast>(r3.www); + let v_131 = r5.xyz; + let v_132 = select(r6.xyz, v_131, (v_130 != vec3())); + r5 = vec4(v_132.xyz, r5.w); + } else { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_133 = (v_9.xyz + cb3_3.tint_symbol_2[5u].xyz); + r6 = vec4(v_133.xyz, r6.w); + let v_134 = (v4.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r7 = vec4(v_134.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[13u].xyz); + r6.w = (cb3_3.tint_symbol_2[21u].w + 0.00009999999747378752f); + r5.w = clamp(((r5.wwww / r6.wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[21u].w); + let v_135 = fma(cb3_3.tint_symbol_2[13u].xyz, r5.www, cb3_3.tint_symbol_2[5u].xyz); + r7 = vec4(v_135.xyz, r7.w); + let v_136 = (r7.xyz + v_9.xyz); + r7 = vec4(v_136.xyz, r7.w); + let v_137 = bitcast>(r4.www); + let v_138 = r6.xyz; + let v_139 = select(r7.xyz, v_138, (v_137 != vec3())); + r6 = vec4(v_139.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_140 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_140.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_141 = (r5.www * r6.xyz); + r6 = vec4(v_141.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[13u].w); + r4.w = (r4.w / r5.w); + let v_142 = -(cb3_3.tint_symbol_2[13u].xyzx); + r5.w = dot(r6.xyz, v_142.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_143 = dot(r6.xyz, r1.yzw); + r6.x = clamp(vec4(v_143, v_143, v_143, v_143).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_144 = (r4.www * cb3_3.tint_symbol_2[21u].xyz); + r6 = vec4(v_144.xyz, r6.w); + let v_145 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_145.xyz, r6.w); + let v_146 = bitcast>(r3.www); + let v_147 = r5.xyz; + let v_148 = select(r6.xyz, v_147, (v_146 != vec3())); + r5 = vec4(v_148.xyz, r5.w); + } + if ((bitcast(r3.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r4.w))); + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_149 = (v_9.xyz + cb3_3.tint_symbol_2[6u].xyz); + r6 = vec4(v_149.xyz, r6.w); + let v_150 = (v4.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r7 = vec4(v_150.xyz, r7.w); + r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[14u].xyz); + r6.w = (cb3_3.tint_symbol_2[22u].w + 0.00009999999747378752f); + r5.w = clamp(((r5.wwww / r6.wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[22u].w); + let v_151 = fma(cb3_3.tint_symbol_2[14u].xyz, r5.www, cb3_3.tint_symbol_2[6u].xyz); + r7 = vec4(v_151.xyz, r7.w); + let v_152 = (r7.xyz + v_9.xyz); + r7 = vec4(v_152.xyz, r7.w); + let v_153 = bitcast>(r4.www); + let v_154 = r6.xyz; + let v_155 = select(r7.xyz, v_154, (v_153 != vec3())); + r6 = vec4(v_155.xyz, r6.w); + r4.w = dot(r6.xyz, r6.xyz); + let v_156 = (r6.xyz + vec3(0.00000099999999747524f)); + r6 = vec4(v_156.xyz, r6.w); + r5.w = dot(r6.xyz, r6.xyz); + r5.w = inverseSqrt(r5.w); + let v_157 = (r5.www * r6.xyz); + r6 = vec4(v_157.xyz, r6.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[14u].w); + r4.w = (r4.w / r5.w); + let v_158 = -(cb3_3.tint_symbol_2[14u].xyzx); + r5.w = dot(r6.xyz, v_158.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_159 = dot(r6.xyz, r1.yzw); + r6.x = clamp(vec4(v_159, v_159, v_159, v_159).x, 0.0f, 1.0f); + r5.w = (r5.w * r6.x); + r4.w = (r4.w * r5.w); + let v_160 = (r4.www * cb3_3.tint_symbol_2[22u].xyz); + r6 = vec4(v_160.xyz, r6.w); + let v_161 = fma(r6.xyz, r0.xyz, r5.xyz); + r6 = vec4(v_161.xyz, r6.w); + let v_162 = bitcast>(r3.www); + let v_163 = r5.xyz; + let v_164 = select(r6.xyz, v_163, (v_162 != vec3())); + r5 = vec4(v_164.xyz, r5.w); + } + let v_165 = fma(r4.xyz, r2.www, r5.xyz); + r4 = vec4(v_165.xyz, r4.w); + r1.x = fma(v3.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_166 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_166.xyz, r5.w); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_167 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_167.xyz, r6.w); + let v_168 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_168.xyz, r6.w); + let v_169 = fma(r5.xyz, r2.www, r6.xyz); + r5 = vec4(v_169.xyz, r5.w); + let v_170 = (r2.zzz * r5.xyz); + r5 = vec4(v_170.xyz, r5.w); + let v_171 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_171.xyz, r6.w); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_172 = dot(r7.xyz, r1.yzw); + r1.x = clamp(vec4(v_172, v_172, v_172, v_172).x, 0.0f, 1.0f); + let v_173 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz); + r1 = vec4(v_173.xyz, r1.w); + let v_174 = fma(r1.xyz, r2.yyy, r5.xyz); + r1 = vec4(v_174.xyz, r1.w); + let v_175 = fma(r1.xyz, r0.xyz, r4.xyz); + r1 = vec4(v_175.xyz, r1.w); + let v_176 = fma(r0.xyz, r2.xxx, r1.xyz); + r0 = vec4(v_176.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r3.xyz, r3.xyz); + r1.x = sqrt(r0.w); + let v_177 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_177.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r3.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_178 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_178 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_179 = (r0.www * r3.xyz); + r2 = vec4(v_179.xyz, r2.w); + let v_180 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_180, v_180, v_180, v_180).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_181 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_181, v_181, v_181, v_181).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_182 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_182.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_183 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_183.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_184 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_184.xyz, r2.w); + let v_185 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_185.xyz, r2.w); + let v_186 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_186.xyz, r4.w); + let v_187 = fma(r1.www, r4.xyz, r2.xyz); + r2 = vec4(v_187.xyz, r2.w); + let v_188 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_189 = (r2.xyz + v_188.xyz); + r2 = vec4(v_189.xyz, r2.w); + let v_190 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_190.xyz, r2.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_191 = ((-(r2.xyzx)).xyz + r4.xyz); + r4 = vec4(v_191.xyz, r4.w); + let v_192 = fma(r1.xxx, r4.xyz, r2.xyz); + r1 = vec4(v_192.xy, r1.z, v_192.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_193 = (v5.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_193.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_194 = -(r0.xyxz); + let v_195 = fma(r1.xyw, r0.www, v_194.xyw); + r1 = vec4(v_195.xy, r1.z, v_195.z); + let v_196 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_196.xyz, r1.w); + } else { + r0.w = dot(r3.xyz, r3.xyz); + r1.w = sqrt(r0.w); + let v_197 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_197.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r3.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_198 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_198 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_199 = (r0.www * r3.xyz); + r3 = vec4(v_199.xyz, r3.w); + let v_200 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_200, v_200, v_200, v_200).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_201 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_201, v_201, v_201, v_201).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_202 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_202.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_203 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_203.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_204 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_204.xyz, r3.w); + let v_205 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_205.xyz, r3.w); + let v_206 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_206.xyz, r4.w); + let v_207 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_207.xyz, r3.w); + let v_208 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_209 = (r3.xyz + v_208.xyz); + r3 = vec4(v_209.xyz, r3.w); + let v_210 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_210.x, r2.y, v_210.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_211 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_211.xyz, r3.w); + let v_212 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_212.x, r2.y, v_212.yz); + let v_213 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_213.x, r2.y, v_213.yz); + let v_214 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_214.xyz, r1.w); + } + let v_215 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_215.xyz, o0.w); +} + +fn v_3(v_216 : bool) { + if (v_216) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @builtin(position) v_217 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v_217); + return o0; +} diff --git a/b/8b0b5899ed/shaders/c4feb6060afe3aa2.wgsl b/b/8b0b5899ed/shaders/c4feb6060afe3aa2.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..37da0afd62afa0a283f61e1b176c3b0072a20ec6 --- /dev/null +++ b/b/8b0b5899ed/shaders/c4feb6060afe3aa2.wgsl @@ -0,0 +1,85 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +struct cb12_struct { + tint_symbol : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec3) { + o0 = clamp(v1, vec4(), vec4(1.0f)); + o1 = v2.xyxy; + let v_1 = (v3.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v3.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + o2 = fma(v3.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz).xyzx; + let v_3 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_5.xyz, r0.w); + o3 = ((r0.xyz + cb1_1.tint_symbol[3u].xyz)).xyzx; + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + r0 = (r0 + cb1_1.tint_symbol[11u]); + o4 = r0; + x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]); + let v_6 = &(x0[0u]); + *(v_6) = vec4((*(v_6)).x, vec3()); + o5[0u] = x0[0u].x; + o5[1u] = x0[0u].y; + o5[2u] = x0[0u].z; + o5[3u] = x0[0u].w; + v = vec4(o5[0u], o5[1u], o5[2u], o5[3u]); +} + +struct tint_symbol_3 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @builtin(position) + o4 : vec4, + @builtin(clip_distances) + o5 : array, + @location(15u) + tint_symbol_2 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec3) -> tint_symbol_3 { + main_inner(v0, v1, v2, v3); + return tint_symbol_3(o0, o1, o2, o3, o4, o5, v); +} diff --git a/b/8b0b5899ed/shaders/c5839883935dd459.consts.json b/b/8b0b5899ed/shaders/c5839883935dd459.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..6873de376abb6ca18be4a6a9a7e73be0436447cc --- /dev/null +++ b/b/8b0b5899ed/shaders/c5839883935dd459.consts.json @@ -0,0 +1 @@ +[2, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/c60baa7b1c01e73a.wgsl b/b/8b0b5899ed/shaders/c60baa7b1c01e73a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..fdecb38458a3114369e8858154e57a7990374e82 --- /dev/null +++ b/b/8b0b5899ed/shaders/c60baa7b1c01e73a.wgsl @@ -0,0 +1,163 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb17_struct { + tint_symbol_2 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_3 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : vec4; + +var o8 : vec4; + +var o9 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec3, v4 : vec4) { + let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = (r0.xyz + cb1_1.tint_symbol[3u].xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = r0; + o6 = vec4(v_6.xyz, o6.w); + r0.x = dot(r1.xyz, r1.xyz); + o3 = r1.xyz.xyzx; + r0.x = (r0.x * 0.00000399999998990097f); + r0.x = min(r0.x, 1.0f); + r0.y = ((-(r0.xxxx)).y + 1.0f); + let v_7 = -(cb2_2.tint_symbol_2[16u].zzzz); + let v_8 = clamp(((r0.xyxx + v_7)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_8.xy, r0.zw); + r0.z = (cb3_3.tint_symbol_3[49u].w + -1.0f); + let v_9 = fma(r0.xy, r0.zz, vec2(1.0f)); + r0 = vec4(v_9.xy, r0.zw); + let v_10 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2(), vec2(1.0f)); + o0 = vec4(v_10.xy, o0.zw); + o0 = vec4(o0.xy, v1.zw); + o1 = vec3(v2.xy, o1.xyz.z).xyzx; + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + r0 = (r0 + cb1_1.tint_symbol[11u]); + o1.z = r0.w; + r1.x = dot(v3, v3); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < 0.10000000149011611938f))); + let v_11 = select(v3, vec3(0.0f, 0.0f, 1.0f), (bitcast>(r1.xxx) != vec3())); + r1 = vec4(v_11.xyz, r1.w); + let v_12 = (r1.yyy * cb1_1.tint_symbol[1u].xyz); + r2 = vec4(v_12.xyz, r2.w); + let v_13 = fma(r1.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz); + r1 = vec4(v_13.xy, r1.z, v_13.z); + let v_14 = fma(r1.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyw); + r1 = vec4(v_14.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_15 = (r1.www * r1.xyz); + r1 = vec4(v_15.xyz, r1.w); + o2 = r1.xyz.xyzx; + let v_16 = (v4.yyy * cb1_1.tint_symbol[1u].xyz); + r2 = vec4(v_16.xyz, r2.w); + let v_17 = fma(v4.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz); + r2 = vec4(v_17.xyz, r2.w); + let v_18 = fma(v4.zzz, cb1_1.tint_symbol[2u].xyz, r2.xyz); + r2 = vec4(v_18.xyz, r2.w); + o4 = r2.xyz.xyzx; + let v_19 = (r1.yzx * r2.zxy); + r3 = vec4(v_19.xyz, r3.w); + let v_20 = -(r3.xyzx); + let v_21 = fma(r2.yzx, r1.zxy, v_20.xyz); + r1 = vec4(v_21.xyz, r1.w); + o5 = ((r1.xyz * v4.www)).xyzx; + o6.w = 1.0f; + o7 = r0; + o8 = r0; + x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]); + let v_22 = &(x0[0u]); + *(v_22) = vec4((*(v_22)).x, vec3()); + o9[0u] = x0[0u].x; + o9[1u] = x0[0u].y; + o9[2u] = x0[0u].z; + o9[3u] = x0[0u].w; + v = vec4(o9[0u], o9[1u], o9[2u], o9[3u]); +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, + @location(7u) + o7 : vec4, + @builtin(position) + o8 : vec4, + @builtin(clip_distances) + o9 : array, + @location(15u) + tint_symbol_4 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec3, @location(4u) v4 : vec4) -> tint_symbol_5 { + main_inner(v0, v1, v2, v3, v4); + return tint_symbol_5(o0, o1, o2, o3, o4, o5, o6, o7, o8, o9, v); +} diff --git a/b/8b0b5899ed/shaders/c6b9f5ed519d1b7d.consts.json b/b/8b0b5899ed/shaders/c6b9f5ed519d1b7d.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/c6b9f5ed519d1b7d.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/c73951ac10c0fde1.wgsl b/b/8b0b5899ed/shaders/c73951ac10c0fde1.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..12ca4ade0e264ee1a1249e586a073e63c8c1faa7 --- /dev/null +++ b/b/8b0b5899ed/shaders/c73951ac10c0fde1.wgsl @@ -0,0 +1,438 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb60_struct { + tint_symbol_2 : array, 60u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb60_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v4 : vec4; + +var v5 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v4 = v_2; + x1[0u].x = v5[0u]; + x1[0u].y = v5[1u]; + x1[0u].z = v5[2u]; + x1[0u].w = v5[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1.x = bitcast(select(0u, 4294967295u, (r0.w < 0.5f))); + v_3((bitcast(r1.x) != 0u)); + r1.x = dot(v2.xyz, v2.xyz); + r1.x = inverseSqrt(r1.x); + let v_4 = (r1.xxx * v2.xyz); + r1 = vec4(r1.x, v_4.xyz); + r2.x = (cb2_2.tint_symbol_1[15u].w * cb12_12.tint_symbol_4[0u].x); + r2.x = (r2.x * v0.z); + r2.x = (r2.x * cb2_2.tint_symbol_1[16u].y); + r0.w = (r0.w * v0.w); + let v_5 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + let v_6 = r2; + r2 = vec4(v_6.x, v_5.xy, v_6.w); + r2.x = (r2.x * v0.z); + let v_7 = (r0.xyz * r0.xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = ((-(v3.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_8.xyz, r3.w); + r2.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_9 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r3 = vec4(v_9.xyz, r3.w); + let v_10 = (r3.yyy * cb6_6.tint_symbol_5[1u].xyz); + r4 = vec4(v_10.xyz, r4.w); + let v_11 = fma(r3.xxx, cb6_6.tint_symbol_5[0u].xyz, r4.xyz); + r4 = vec4(v_11.xyz, r4.w); + let v_12 = fma(r3.zzz, cb6_6.tint_symbol_5[2u].xyz, r4.xyz); + r4 = vec4(v_12.xyz, r4.w); + let v_13 = fma(r4.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r5 = vec4(v_13.xyz, r5.w); + let v_14 = &(x0[0u]); + let v_15 = r5; + *(v_14) = vec4(v_15.xyz, (*(v_14)).w); + let v_16 = fma(r4.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r6 = vec4(v_16.xyz, r6.w); + let v_17 = &(x0[1u]); + let v_18 = r6; + *(v_17) = vec4(v_18.xyz, (*(v_17)).w); + let v_19 = fma(r4.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r7 = vec4(v_19.xyz, r7.w); + let v_20 = &(x0[2u]); + let v_21 = r7; + *(v_20) = vec4(v_21.xyz, (*(v_20)).w); + let v_22 = fma(r4.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r4 = vec4(v_22.xyz, r4.w); + let v_23 = &(x0[3u]); + let v_24 = r4; + *(v_23) = vec4(v_24.xyz, (*(v_23)).w); + r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_25 = abs(r7.yyyy); + r4.z = max(v_25.z, abs(r7.xxxx).z); + r4.z = bitcast(select(0u, 4294967295u, (r4.z < r3.w))); + let v_26 = (bitcast(r4.z) != 0u); + let v_27 = bitcast(v.tint_symbol_6[0i].x); + r4.z = select(bitcast(v.tint_symbol_6[1i].x), v_27, v_26); + let v_28 = abs(r6.yyyy); + r4.w = max(v_28.w, abs(r6.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_29 = bitcast(r4.w); + r4.z = select(r4.z, bitcast(v.tint_symbol_6[2i].x), (v_29 != 0u)); + let v_30 = abs(r5.yyyy); + r4.w = max(v_30.w, abs(r5.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_31 = bitcast(r3.w); + r3.w = select(r4.z, 0.0f, (v_31 != 0u)); + let v_32 = x0[bitcast(r3.w)]; + r5 = vec4(v_32.xyz, r5.w); + r3.w = f32(bitcast(r3.w)); + r4.z = (r3.w + 0.5f); + r4.z = (r4.z * 0.25f); + r6 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r6 = bitcast>((bitcast>(r6) & vec4(1065353216u))); + r3.w = dot(r6, cb6_6.tint_symbol_5[12u]); + r4.w = dot(r6, cb6_6.tint_symbol_5[13u]); + r5.x = (r5.x + 0.5f); + r4.z = fma(r5.y, 0.25f, r4.z); + r5.y = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r5.z); + r6.x = dpdx(r5.x); + let v_33 = dpdx(r4.zz); + let v_34 = r6; + r6 = vec4(v_34.x, v_33.x, v_34.z, v_33.y); + r6.z = dpdx(r3.w); + r7.y = dpdy(r5.x); + let v_35 = dpdy(r4.zz); + let v_36 = r7; + r7 = vec4(v_35.x, v_36.y, v_35.y, v_36.w); + r7.w = dpdy(r3.w); + let v_37 = (r6.yw * r7.yw); + let v_38 = r6; + r6 = vec4(v_38.x, v_37.x, v_38.z, v_37.y); + let v_39 = -(r6.ywyy); + let v_40 = fma(r6.xz, r7.xz, v_39.xy); + r8 = vec4(v_40.xy, r8.zw); + r5.w = (1.0f / r8.x); + r6.y = (r6.z * r7.y); + let v_41 = -(r6.yyyy); + r8.z = fma(r6.x, r7.w, v_41.z); + let v_42 = (r5.ww * r8.yz); + r6 = vec4(v_42.xy, r6.zw); + let v_43 = max(r6.xy, vec2()); + r6 = vec4(v_43.xy, r6.zw); + let v_44 = min(r6.xy, vec2(0.5f)); + r6 = vec4(v_44.xy, r6.zw); + r3.w = fma((-(r4.wwww)).w, r6.x, r3.w); + r3.w = fma((-(r4.wwww)).w, r6.y, r3.w); + let v_45 = bitcast(r5.y); + let v_46 = r3.w; + r3.w = select(r5.z, v_46, (v_45 != 0u)); + r5.x = (r5.x + cb6_6.tint_symbol_5[14u].z); + r5.y = fma(cb6_6.tint_symbol_5[14u].w, 0.25f, r4.z); + let v_47 = r5.xyxx; + r3.w = textureSampleCompareLevel(t15, s15, v_47.xy, r3.w); + r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_48 = abs(r4.yyyy); + r4.x = max(v_48.x, abs(r4.xxxx).x); + r4.x = clamp(fma(r4.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = fma(r2.w, r4.x, r3.w); + let v_49 = (r2.yzw * r2.yzw); + r2 = vec4(r2.x, v_49.xyz); + r2.w = min(r2.w, 1.0f); + r3.w = clamp(fma(v3.xyz.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z); + let v_50 = -(r2.wwww); + r2.w = fma(r3.w, v_50.w, r2.w); + let v_51 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_52 = dot(r1.yzw, v_51.xyz); + r3.w = clamp(vec4(v_52, v_52, v_52, v_52).w, 0.0f, 1.0f); + let v_53 = (r0.xyz * r3.www); + r4 = vec4(v_53.xyz, r4.w); + let v_54 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_54.xyz, r4.w); + r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_55 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_55.xyz, r5.w); + r3.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_56 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_56.xyz, r6.w); + let v_57 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_57.xyz, r6.w); + let v_58 = fma(r5.xyz, r3.www, r6.xyz); + r5 = vec4(v_58.xyz, r5.w); + let v_59 = (r2.zzz * r5.xyz); + r5 = vec4(v_59.xyz, r5.w); + let v_60 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_60.xyz, r6.w); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_61 = dot(r7.xyz, r1.yzw); + r1.x = clamp(vec4(v_61, v_61, v_61, v_61).x, 0.0f, 1.0f); + let v_62 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz); + r1 = vec4(v_62.xyz, r1.w); + let v_63 = fma(r1.xyz, r2.yyy, r5.xyz); + r1 = vec4(v_63.xyz, r1.w); + let v_64 = (r0.xyz * r1.xyz); + r1 = vec4(v_64.xyz, r1.w); + let v_65 = fma(r4.xyz, r2.www, r1.xyz); + r1 = vec4(v_65.xyz, r1.w); + r1.w = (r2.x * cb3_3.tint_symbol_2[59u].w); + let v_66 = fma(r0.xyz, r1.www, r1.xyz); + r0 = vec4(v_66.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r3.xyz, r3.xyz); + r1.x = sqrt(r0.w); + let v_67 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_67.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r3.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_68 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_68 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_69 = (r0.www * r3.xyz); + r2 = vec4(v_69.xyz, r2.w); + let v_70 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_70, v_70, v_70, v_70).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_71 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_71, v_71, v_71, v_71).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_72 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_72.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_73 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_73.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_74 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_74.xyz, r2.w); + let v_75 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_75.xyz, r2.w); + let v_76 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_76.xyz, r4.w); + let v_77 = fma(r1.www, r4.xyz, r2.xyz); + r2 = vec4(v_77.xyz, r2.w); + let v_78 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_79 = (r2.xyz + v_78.xyz); + r2 = vec4(v_79.xyz, r2.w); + let v_80 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_80.xyz, r2.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_81 = ((-(r2.xyzx)).xyz + r4.xyz); + r4 = vec4(v_81.xyz, r4.w); + let v_82 = fma(r1.xxx, r4.xyz, r2.xyz); + r1 = vec4(v_82.xy, r1.z, v_82.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_83 = (v4.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_83.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_84 = -(r0.xyxz); + let v_85 = fma(r1.xyw, r0.www, v_84.xyw); + r1 = vec4(v_85.xy, r1.z, v_85.z); + let v_86 = fma(r1.zzz, r1.xyw, r0.xyz); + o0 = vec4(v_86.xyz, o0.w); + } else { + r0.w = dot(r3.xyz, r3.xyz); + r1.x = sqrt(r0.w); + let v_87 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_87.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r3.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_88 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_88 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_89 = (r0.www * r3.xyz); + r2 = vec4(v_89.xyz, r2.w); + let v_90 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_90, v_90, v_90, v_90).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_91 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_91, v_91, v_91, v_91).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_92 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_92.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_93 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_93.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_94 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_94.xyz, r2.w); + let v_95 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_95.xyz, r2.w); + let v_96 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_96.xyz, r3.w); + let v_97 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_97.xyz, r2.w); + let v_98 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_99 = (r2.xyz + v_98.xyz); + r2 = vec4(v_99.xyz, r2.w); + let v_100 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_100.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_101 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_101.xyz, r3.w); + let v_102 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_102.xy, r1.z, v_102.z); + let v_103 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_103.xy, r1.z, v_103.z); + let v_104 = fma(r1.zzz, r1.xyw, r0.xyz); + o0 = vec4(v_104.xyz, o0.w); + } +} + +fn v_3(v_105 : bool) { + if (v_105) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @builtin(position) v_106 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v_106); + return o0; +} diff --git a/b/8b0b5899ed/shaders/c7b81e7ce0cd513d.wgsl b/b/8b0b5899ed/shaders/c7b81e7ce0cd513d.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..a89526936d73903745aaf562c1df3feee370a142 --- /dev/null +++ b/b/8b0b5899ed/shaders/c7b81e7ce0cd513d.wgsl @@ -0,0 +1,129 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb15_struct { + tint_symbol : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb6_struct { + tint_symbol_1 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + let v = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v.xy, r0.zw); + let v_1 = fma(r0.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_1[4u].xy); + r0 = vec4(v_1.xy, r0.zw); + r0.y = (r0.y * cb11_11.tint_symbol_1[1u].w); + r0.x = (r0.x * cb11_11.tint_symbol_1[0u].w); + let v_2 = (r0.yyy * cb11_11.tint_symbol_1[1u].xyz); + r0 = vec4(r0.x, v_2.xyz); + let v_3 = fma(r0.xxx, cb11_11.tint_symbol_1[0u].xyz, r0.yzw); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = -(cb11_11.tint_symbol_1[2u].xyzx); + let v_5 = (r0.xyz + v_4.xyz); + r0 = vec4(v_5.xyz, r0.w); + r1 = textureSample(t3, s3, v1.xy.xyxx.xy); + r0.w = (cb11_11.tint_symbol_1[3u].w + 1.0f); + r0.w = ((-(r1.xxxx)).w + r0.w); + r0.w = (cb11_11.tint_symbol_1[2u].w / r0.w); + let v_6 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_1[3u].xyz); + r0 = vec4(v_6.xyz, r0.w); + r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol[0u].wwww, cb6_6.tint_symbol[1u].wwww).w, 0.0f, 1.0f); + let v_7 = (r0.yyy * cb6_6.tint_symbol[1u].xyz); + r1 = vec4(v_7.xyz, r1.w); + let v_8 = fma(r0.xxx, cb6_6.tint_symbol[0u].xyz, r1.xyz); + r1 = vec4(v_8.xyz, r1.w); + let v_9 = fma(r0.zzz, cb6_6.tint_symbol[2u].xyz, r1.xyz); + r1 = vec4(v_9.xyz, r1.w); + let v_10 = fma(r1.xyz, cb6_6.tint_symbol[7u].xyz, cb6_6.tint_symbol[11u].xyz); + r1 = vec4(v_10.xyz, r1.w); + let v_11 = fma(r1.xyz, vec3(1.0f, 0.25f, 1.0f), vec3(0.5f, 0.875f, 0.0f)); + r2 = vec4(v_11.xyz, r2.w); + let v_12 = abs(r1.yyyy); + r1.x = max(v_12.x, abs(r1.xxxx).x); + r1.x = (r1.x + -0.44999998807907104492f); + r1.x = clamp(((r1.xxxx * vec4(15.0f))).x, 0.0f, 1.0f); + let v_13 = (cb6_6.tint_symbol[14u].zw * vec2(-0.5f, -0.125f)); + r3 = vec4(v_13.xy, r3.zw); + r3.z = 0.0f; + let v_14 = (r2.xyz + r3.xyz); + r1 = vec4(r1.x, v_14.xyz); + let v_15 = r1.yzyy; + r3.x = textureSampleCompareLevel(t15, s15, v_15.xy, r1.w); + let v_16 = (cb6_6.tint_symbol[14u].zw * vec2(0.5f, -0.125f)); + r4 = vec4(v_16.xy, r4.zw); + r4.z = 0.0f; + let v_17 = (r2.xyz + r4.xyz); + r1 = vec4(r1.x, v_17.xyz); + let v_18 = r1.yzyy; + r3.y = textureSampleCompareLevel(t15, s15, v_18.xy, r1.w); + let v_19 = (cb6_6.tint_symbol[14u].zw * vec2(-0.5f, 0.125f)); + r4 = vec4(v_19.xy, r4.zw); + r4.z = 0.0f; + let v_20 = (r2.xyz + r4.xyz); + r1 = vec4(r1.x, v_20.xyz); + let v_21 = r1.yzyy; + r3.z = textureSampleCompareLevel(t15, s15, v_21.xy, r1.w); + let v_22 = (cb6_6.tint_symbol[14u].zw * vec2(0.5f, 0.125f)); + r4 = vec4(v_22.xy, r4.zw); + r4.z = 0.0f; + let v_23 = (r2.xyz + r4.xyz); + r1 = vec4(r1.x, v_23.xyz); + let v_24 = r1.yzyy; + r3.w = textureSampleCompareLevel(t15, s15, v_24.xy, r1.w); + r1.y = dot(r3, vec4(1.0f)); + r0.w = fma(r1.y, 0.25f, r0.w); + r0.w = (r1.x + r0.w); + r1.x = (-(cb11_11.tint_symbol_1[5u].wwww)).x; + let v_25 = r1; + r1 = vec4(v_25.x, 0.0f, v_25.z, 0.5f); + let v_26 = fma(r0.xy, vec2(0.00028571428265422583f), r1.xy); + r0 = vec4(v_26.xy, r0.zw); + r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol[3u].xxxx, cb6_6.tint_symbol[3u].yyyy).z, 0.0f, 1.0f); + r0.z = sqrt(r0.z); + r0.z = fma((-(r0.zzzz)).z, cb6_6.tint_symbol[3u].z, 1.0f); + r2 = textureSample(t5, s5, r0.xyxx.xy); + r1.z = r2.y; + r1 = textureSample(t6, s6, r1.zwzz.xy); + r0.x = (r0.z * r1.x); + r0.x = (r0.x * r0.w); + o0 = min(r0.xxxx, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/c87ba5b203f06078.wgsl b/b/8b0b5899ed/shaders/c87ba5b203f06078.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..d38053706abb33188ac015002bccdc7086db0fab --- /dev/null +++ b/b/8b0b5899ed/shaders/c87ba5b203f06078.wgsl @@ -0,0 +1,290 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_1 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb5_struct { + tint_symbol_3 : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct; + +struct cb10_struct { + tint_symbol_4 : array, 10u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb10_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4) { + r0.x = clamp(((v7.xyz.zzzz + v7.xyz.zzzz)).x, 0.0f, 1.0f); + let v = (v1.xy * cb11_11.tint_symbol_4[9u].zz); + let v_1 = r0; + r0 = vec4(v_1.x, v.xy, v_1.w); + r1 = textureSample(t3, s3, r0.yzyy.xy); + r2 = textureSample(t4, s4, r0.yzyy.xy); + r0.x = (r0.x * r1.w); + let v_2 = (v1.zw * cb11_11.tint_symbol_4[0u].xx); + let v_3 = r0; + r0 = vec4(v_3.x, v_2.xy, v_3.w); + r3 = textureSample(t0, s0, r0.yzyy.xy); + let v_4 = (r3.xyz * cb11_11.tint_symbol_4[0u].yzw); + r0 = vec4(r0.x, v_4.xyz); + let v_5 = fma((-(r3.xyzx)).xyz, cb11_11.tint_symbol_4[0u].yzw, r1.xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = fma(r0.xxx, r1.xyz, r0.yzw); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = ((-(r0.xyzx)).xyz + r2.xyz); + r1 = vec4(v_7.xyz, r1.w); + r0.w = (v7.z + -0.5f); + r0.w = clamp(((r0.wwww + r0.wwww)).w, 0.0f, 1.0f); + let v_8 = fma(r0.www, r1.xyz, r0.xyz); + r0 = vec4(v_8.xyz, r0.w); + r1 = textureSample(t5, s5, v1.zwzz.xy); + let v_9 = -(r0.xyzx); + let v_10 = fma(r1.xyz, cb11_11.tint_symbol_4[1u].xyz, v_9.xyz); + r1 = vec4(v_10.xyz, r1.w); + r0.w = (r1.w * cb11_11.tint_symbol_4[1u].w); + let v_11 = fma(r0.www, r1.xyz, r0.xyz); + r3 = vec4(v_11.xyz, r3.w); + r0 = (r3 * v3.xxxw); + let v_12 = -(r0.xyzx); + let v_13 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_12.xyz); + r1 = vec4(v_13.xyz, r1.w); + r1.w = (cb5_5.tint_symbol_2[3u].z * cb11_11.tint_symbol_4[2u].z); + let v_14 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).xy + vec2(1.0f, 2.0f)); + r2 = vec4(v_14.xy, r2.zw); + let v_15 = (r2.yy * v7.xyz.xy); + let v_16 = r2; + r2 = vec4(v_16.x, v_15.xy, v_16.w); + r3 = textureSample(t6, s6, r2.yzyy.xy); + r2.y = ((-(r3.xxxx)).y + r3.z); + r3.x = fma(r1.w, r2.y, r3.x); + let v_17 = (r3.xy * cb11_11.tint_symbol_4[2u].xx); + let v_18 = r2; + r2 = vec4(v_18.x, v_17.xy, v_18.w); + r1.w = fma(v3.z, r2.x, -1.0f); + r1.w = fma(r2.x, r1.w, 1.0f); + r2.x = (r2.x * v3.z); + r2.x = (r2.x * cb11_11.tint_symbol_4[2u].x); + r2.y = (r1.w * r2.y); + r1.w = fma((-(r2.zzzz)).w, r1.w, 1.0f); + let v_19 = fma(r2.yyy, r1.xyz, r0.xyz); + r0 = vec4(v_19.xyz, r0.w); + r4.w = (r0.w * cb2_2.tint_symbol[15u].x); + let v_20 = ((-(r0.xyzx)).xyz + r3.zzz); + r1 = vec4(v_20.xyz, r1.w); + let v_21 = fma(r2.xxx, r1.xyz, r0.xyz); + r0 = vec4(v_21.xyz, r0.w); + r0.w = dot(v4.xyz, v4.xyz); + r0.w = inverseSqrt(r0.w); + let v_22 = ((-(cb3_3.tint_symbol_1[0u].xyzx)).xyz + vec3(0.0f, 0.0f, -1.0f)); + r1 = vec4(v_22.xyz, r1.w); + let v_23 = fma(cb11_11.tint_symbol_4[7u].www, r1.xyz, cb3_3.tint_symbol_1[0u].xyz); + r1 = vec4(v_23.xyz, r1.w); + let v_24 = -(r1.xyzx); + let v_25 = fma(v4.xyz, r0.www, v_24.xyz); + r1 = vec4(v_25.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = inverseSqrt(r0.w); + let v_26 = (r0.www * r1.xyz); + r1 = vec4(v_26.xyz, r1.w); + r0.w = min(cb11_11.tint_symbol_4[2u].x, 0.5f); + r2 = textureSample(t7, s7, v7.xyz.xyxx.xy); + r3 = textureSample(t8, s8, v1.xyxx.xy); + let v_27 = -(r3.xyxx); + let v_28 = (r2.xy + v_27.xy); + r2 = vec4(v_28.xy, r2.zw); + let v_29 = fma(r0.ww, r2.xy, r3.xy); + r2 = vec4(v_29.xy, r2.zw); + let v_30 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_30.xy, r2.zw); + r0.w = max(cb11_11.tint_symbol_4[8u].x, 0.00100000004749745131f); + let v_31 = (r0.ww * r2.xy); + r2 = vec4(r2.xy, v_31.xy); + r0.w = dot(r2.xy, r2.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = sqrt(abs(r0.wwww).w); + let v_32 = (r2.www * v6.xyz); + r2 = vec4(v_32.xy, r2.z, v_32.z); + let v_33 = fma(r2.zzz, v5.xyz, r2.xyw); + r2 = vec4(v_33.xyz, r2.w); + let v_34 = fma(r0.www, v2.xyz, r2.xyz); + r2 = vec4(v_34.xyz, r2.w); + r0.w = dot(r2.xyz, r2.xyz); + r0.w = inverseSqrt(r0.w); + let v_35 = (r0.www * r2.xyz); + r2 = vec4(v_35.xy, r2.z, v_35.z); + r0.w = fma(r2.z, r0.w, -0.34999999403953552246f); + r0.w = clamp(((r0.wwww * vec4(1.53846156597137451172f))).w, 0.0f, 1.0f); + r0.w = (r0.w * cb5_5.tint_symbol_2[3u].z); + r1.x = dot(r2.xyw, r1.xyz); + let v_36 = fma(r2.xyw, vec3(0.5f), vec3(0.5f)); + r2 = vec4(v_36.xyz, r2.w); + r1.x = clamp(((r1.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + let v_37 = (v1.zw * cb11_11.tint_symbol_4[5u].ww); + let v_38 = r1; + r1 = vec4(v_38.x, v_37.xy, v_38.w); + r3 = textureSample(t9, s9, r1.yzyy.xy); + r1.y = fma(cb11_11.tint_symbol_4[6u].x, r3.w, 0.00000000999999993923f); + r1.x = (r1.x * r1.y); + r1.x = exp2(r1.x); + let v_39 = (r3.xy * r3.xy); + r3 = vec4(v_39.xy, r3.zw); + r1.y = (r3.w * cb11_11.tint_symbol_4[4u].x); + r5.y = (r1.y * 0.001953125f); + r1.y = dot(r3.xyz, cb11_11.tint_symbol_4[5u].xyz); + r1.z = (cb11_11.tint_symbol_4[2u].w * cb11_11.tint_symbol_4[6u].y); + r1.z = (r1.z * v3.x); + r1.z = (r1.y * r1.z); + r1.y = (r1.y * cb11_11.tint_symbol_4[4u].y); + r1.y = (r1.y * v3.x); + r1.y = (r1.y * v2.w); + let v_40 = (r1.zzz * cb11_11.tint_symbol_4[7u].xyz); + r3 = vec4(v_40.xyz, r3.w); + let v_41 = fma(r3.xyz, r1.xxx, r0.xyz); + r3 = vec4(v_41.xyz, r3.w); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_4[6u].y))); + let v_42 = bitcast>(r1.xxx); + let v_43 = r3.xyz; + let v_44 = select(r0.xyz, v_43, (v_42 != vec3())); + r0 = vec4(v_44.xyz, r0.w); + let v_45 = min(r0.xyz, vec3(240.0f)); + r0 = vec4(v_45.xyz, r0.w); + r1.x = ((-(cb2_2.tint_symbol[16u].zzzz)).x + 1.0f); + r0.w = (r0.w * r1.x); + let v_46 = (v3.xx * cb2_2.tint_symbol[15u].zy); + let v_47 = r1; + r1 = vec4(v_46.x, v_47.y, v_46.y, v_47.w); + r0.w = (r0.w * r1.x); + r5.x = (r1.w * r1.y); + r1.x = clamp(fma(r1.yyyy, r1.wwww, vec4(0.40000000596046447754f)).x, 0.0f, 1.0f); + let v_48 = -(r5.xyxx); + let v_49 = fma(r1.xx, vec2(0.5f, 0.48828125f), v_48.xy); + r3 = vec4(v_49.xy, r3.zw); + r1.x = fma((-(r5.xxxx)).x, 0.5f, 1.0f); + r1.x = (r0.w * r1.x); + r1.x = fma(r1.x, -0.5f, 1.0f); + let v_50 = (r0.xyz * r1.xxx); + r4 = vec4(v_50.xyz, r4.w); + r0.x = bitcast((bitcast(cb12_12.tint_symbol_3[4u].x) | bitcast(cb12_12.tint_symbol_3[4u].y))); + let v_51 = bitcast>(r0.xxxx); + o0 = select(r4, v3, (v_51 != vec4())); + let v_52 = (r2.xyz * vec3(256.0f)); + r0 = vec4(v_52.xyz, r0.w); + let v_53 = floor(r0.xyz); + r0 = vec4(v_53.xyz, r0.w); + let v_54 = -(r0.xyxz); + let v_55 = fma(r2.xyz, vec3(256.0f), v_54.xyw); + r1 = vec4(v_55.xy, r1.z, v_55.z); + let v_56 = (r0.xyz * vec3(0.00390625f)); + o1 = vec4(v_56.xyz, o1.w); + let v_57 = (r1.xyw * vec3(8.0f, 8.0f, 4.0f)); + r0 = vec4(v_57.xyz, r0.w); + let v_58 = floor(r0.xyz); + r0 = vec4(v_58.xyz, r0.w); + r0.x = dot(r0.xyz, vec3(32.0f, 4.0f, 1.0f)); + o1.w = (r0.x * 0.0039215688593685627f); + r3.z = 0.0f; + let v_59 = max(r3.xyz, vec3()); + r0 = vec4(v_59.xyz, r0.w); + r5.z = cb11_11.tint_symbol_4[3u].w; + let v_60 = fma(r0.xyz, r0.www, r5.xyz); + r0 = vec4(v_60.xyz, r0.w); + let v_61 = sqrt(r0.xy); + o2 = vec4(v_61.xy, o2.zw); + o2.z = r0.z; + o2.w = 1.0f; + r0.x = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).x, 0.0f, 1.0f); + r0.y = (r0.x * r1.z); + r0.x = fma(v3.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w); + let v_62 = (r0.xy * vec2(0.5f)); + r0 = vec4(v_62.xy, r0.zw); + let v_63 = sqrt(r0.xy); + o3 = vec4(v_63.xy, o3.zw); + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4) -> tint_symbol_5 { + main_inner(v1, v2, v3, v4, v5, v6, v7); + return tint_symbol_5(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/c8f5c357fa3a963a.consts.json b/b/8b0b5899ed/shaders/c8f5c357fa3a963a.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/c8f5c357fa3a963a.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/c98ea9087fbfec56.consts.json b/b/8b0b5899ed/shaders/c98ea9087fbfec56.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/c98ea9087fbfec56.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/ca1da62ae274d6b4.consts.json b/b/8b0b5899ed/shaders/ca1da62ae274d6b4.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..6640b07fb5c6e23280838b4a36761521d33f22d6 --- /dev/null +++ b/b/8b0b5899ed/shaders/ca1da62ae274d6b4.consts.json @@ -0,0 +1 @@ +[4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/cab74cf4dbce6d25.wgsl b/b/8b0b5899ed/shaders/cab74cf4dbce6d25.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..04cafaaff458b303035e954613c27dbab4c7c9d8 --- /dev/null +++ b/b/8b0b5899ed/shaders/cab74cf4dbce6d25.wgsl @@ -0,0 +1,607 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v5 : vec4; + +var v6 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v5 = v_2; + x1[0u].x = v6[0u]; + x1[0u].y = v6[1u]; + x1[0u].z = v6[2u]; + x1[0u].w = v6[3u]; + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x))); + v_3((bitcast(r1.x) != 0u)); + r1.x = dot(v3.xyz, v3.xyz); + r1.x = inverseSqrt(r1.x); + let v_4 = (r1.xxx * v3.xyz); + r1 = vec4(r1.x, v_4.xyz); + let v_5 = (r0.xyz * v1.xyz); + r0 = vec4(v_5.xyz, r0.w); + r0.w = (r0.w * v0.w); + let v_6 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_6.xy, r2.zw); + let v_7 = (r0.xyz * r0.xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = ((-(v4.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_8.xyz, r3.w); + r2.z = dot(r3.xyz, r3.xyz); + r2.z = inverseSqrt(r2.z); + let v_9 = (r2.zzz * r3.xyz); + r4 = vec4(v_9.xyz, r4.w); + let v_10 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_11 = fma(r3.xyz, r2.zzz, v_10.xyz); + r5 = vec4(v_11.xyz, r5.w); + r2.z = dot(r5.xyz, r5.xyz); + r2.z = inverseSqrt(r2.z); + let v_12 = (r2.zzz * r5.xyz); + r5 = vec4(v_12.xyz, r5.w); + r2.z = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f); + let v_13 = (r2.xy * r2.xy); + r2 = vec4(v_13.xy, r2.zw); + r2.w = (cb12_12.tint_symbol_4[0u].y + -500.0f); + r2.w = max(r2.w, 0.0f); + r3.w = ((-(r2.wwww)).w + cb12_12.tint_symbol_4[0u].y); + r2.w = (r2.w * 558.0f); + r2.w = fma(r3.w, 3.0f, r2.w); + r3.x = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_14 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xxyz)).yzw); + r3 = vec4(r3.x, v_14.xyz); + let v_15 = (r3.zzz * cb6_6.tint_symbol_5[1u].xyz); + r6 = vec4(v_15.xyz, r6.w); + let v_16 = fma(r3.yyy, cb6_6.tint_symbol_5[0u].xyz, r6.xyz); + r6 = vec4(v_16.xyz, r6.w); + let v_17 = fma(r3.www, cb6_6.tint_symbol_5[2u].xyz, r6.xyz); + r6 = vec4(v_17.xyz, r6.w); + let v_18 = fma(r6.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r7 = vec4(v_18.xyz, r7.w); + let v_19 = &(x0[0u]); + let v_20 = r7; + *(v_19) = vec4(v_20.xyz, (*(v_19)).w); + let v_21 = fma(r6.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r8 = vec4(v_21.xyz, r8.w); + let v_22 = &(x0[1u]); + let v_23 = r8; + *(v_22) = vec4(v_23.xyz, (*(v_22)).w); + let v_24 = fma(r6.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r9 = vec4(v_24.xyz, r9.w); + let v_25 = &(x0[2u]); + let v_26 = r9; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = fma(r6.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r6 = vec4(v_27.xyz, r6.w); + let v_28 = &(x0[3u]); + let v_29 = r6; + *(v_28) = vec4(v_29.xyz, (*(v_28)).w); + let v_30 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_31 = r10; + r10 = vec4(v_31.x, v_30.x, v_31.z, v_30.y); + r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r4.w = (r4.w * 0.5f); + let v_32 = abs(r9.yyyy); + r5.w = max(v_32.w, abs(r9.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r4.w))); + let v_33 = (bitcast(r5.w) != 0u); + let v_34 = bitcast(v.tint_symbol_6[0i].x); + r5.w = select(bitcast(v.tint_symbol_6[1i].x), v_34, v_33); + let v_35 = abs(r8.yyyy); + r6.z = max(v_35.z, abs(r8.xxxx).z); + r6.z = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_36 = bitcast(r6.z); + r5.w = select(r5.w, bitcast(v.tint_symbol_6[2i].x), (v_36 != 0u)); + let v_37 = abs(r7.yyyy); + r6.z = max(v_37.z, abs(r7.xxxx).z); + r4.w = bitcast(select(0u, 4294967295u, (r6.z < r4.w))); + let v_38 = bitcast(r4.w); + r4.w = select(r5.w, 0.0f, (v_38 != 0u)); + let v_39 = x0[bitcast(r4.w)]; + r7 = vec4(v_39.xyz, r7.w); + r4.w = f32(bitcast(r4.w)); + r5.w = (r4.w + 0.5f); + r5.w = (r5.w * 0.25f); + r8 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww))); + r8 = bitcast>((bitcast>(r8) & vec4(1065353216u))); + r4.w = dot(r8, cb6_6.tint_symbol_5[12u]); + r6.z = dot(r8, cb6_6.tint_symbol_5[13u]); + r8.x = (r7.x + 0.5f); + r8.y = fma(r7.y, 0.25f, r5.w); + r5.w = bitcast(select(0u, 4294967295u, !((r4.w == 0.0f)))); + r4.w = ((-(r4.wwww)).w + r7.z); + let v_40 = dpdx(r8.xyy); + r9 = vec4(v_40.xy, r9.z, v_40.z); + r9.z = dpdx(r4.w); + let v_41 = dpdy(r8.yxy); + r11 = vec4(v_41.xyz, r11.w); + r11.w = dpdy(r4.w); + let v_42 = (r9.yw * r11.yw); + r7 = vec4(v_42.xy, r7.zw); + let v_43 = -(r7.xyxx); + let v_44 = fma(r9.xz, r11.xz, v_43.xy); + r12 = vec4(v_44.xy, r12.zw); + r6.w = (1.0f / r12.x); + r7.x = (r9.z * r11.y); + let v_45 = -(r7.xxxx); + r12.z = fma(r9.x, r11.w, v_45.z); + let v_46 = (r6.ww * r12.yz); + r7 = vec4(v_46.xy, r7.zw); + let v_47 = max(r7.xy, vec2()); + r7 = vec4(v_47.xy, r7.zw); + let v_48 = min(r7.xy, vec2(0.5f)); + r7 = vec4(v_48.xy, r7.zw); + r4.w = fma((-(r6.zzzz)).w, r7.x, r4.w); + r4.w = fma((-(r6.zzzz)).w, r7.y, r4.w); + let v_49 = bitcast(r5.w); + let v_50 = r4.w; + r10.z = select(r7.z, v_50, (v_49 != 0u)); + r8.z = 0.0f; + let v_51 = (r8.xyz + r10.ywz); + r7 = vec4(v_51.xyz, r7.w); + let v_52 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r10 = vec4(v_52.xy, r10.zw); + let v_53 = (r8.xyz + r10.xyz); + r9 = vec4(v_53.xyz, r9.w); + let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r10 = vec4(v_54.xy, r10.zw); + let v_55 = (r8.xyz + r10.xyz); + r11 = vec4(v_55.xyz, r11.w); + let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r10 = vec4(v_56.xy, r10.zw); + let v_57 = (r8.xyz + r10.xyz); + r12 = vec4(v_57.xyz, r12.w); + let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r10 = vec4(v_58.xy, r10.zw); + let v_59 = (r8.xyz + r10.xyz); + r13 = vec4(v_59.xyz, r13.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r10 = vec4(v_60.xy, r10.zw); + let v_61 = (r8.xyz + r10.xyz); + r14 = vec4(v_61.xyz, r14.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r10 = vec4(v_62.xy, r10.zw); + let v_63 = (r8.xyz + r10.xyz); + r15 = vec4(v_63.xyz, r15.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r10 = vec4(v_64.xy, r10.zw); + let v_65 = (r8.xyz + r10.xyz); + r16 = vec4(v_65.xyz, r16.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r10 = vec4(v_66.xy, r10.zw); + let v_67 = (r8.xyz + r10.xyz); + r17 = vec4(v_67.xyz, r17.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r10 = vec4(v_68.xy, r10.zw); + let v_69 = (r8.xyz + r10.xyz); + r18 = vec4(v_69.xyz, r18.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r10 = vec4(v_70.xy, r10.zw); + let v_71 = (r8.xyz + r10.xyz); + r19 = vec4(v_71.xyz, r19.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r10 = vec4(v_72.xy, r10.zw); + let v_73 = (r8.xyz + r10.xyz); + r20 = vec4(v_73.xyz, r20.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r10 = vec4(v_74.xy, r10.zw); + let v_75 = (r8.xyz + r10.xyz); + r21 = vec4(v_75.xyz, r21.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r10 = vec4(v_76.xy, r10.zw); + let v_77 = (r8.xyz + r10.xyz); + r22 = vec4(v_77.xyz, r22.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r10 = vec4(v_78.xy, r10.zw); + let v_79 = (r8.xyz + r10.xyz); + r23 = vec4(v_79.xyz, r23.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r10 = vec4(v_80.xy, r10.zw); + let v_81 = (r8.xyz + r10.xyz); + r8 = vec4(v_81.xyz, r8.w); + let v_82 = r7.xyxx; + r7.x = textureSampleCompareLevel(t15, s15, v_82.xy, r7.z); + let v_83 = r9.xyxx; + r7.y = textureSampleCompareLevel(t15, s15, v_83.xy, r9.z); + let v_84 = r11.xyxx; + r7.z = textureSampleCompareLevel(t15, s15, v_84.xy, r11.z); + let v_85 = r12.xyxx; + r7.w = textureSampleCompareLevel(t15, s15, v_85.xy, r12.z); + let v_86 = r13.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_86.xy, r13.z); + let v_87 = r14.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_87.xy, r14.z); + let v_88 = r15.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_88.xy, r15.z); + let v_89 = r16.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_89.xy, r16.z); + let v_90 = r17.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_90.xy, r17.z); + let v_91 = r18.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_91.xy, r18.z); + let v_92 = r19.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_92.xy, r19.z); + let v_93 = r20.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_93.xy, r20.z); + let v_94 = r21.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_94.xy, r21.z); + let v_95 = r22.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_95.xy, r22.z); + let v_96 = r23.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_96.xy, r23.z); + let v_97 = r8.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_97.xy, r8.z); + r7 = (r7 + r9); + r7 = (r10 + r7); + r7 = (r11 + r7); + r4.w = dot(r7, vec4(1.0f)); + r3.x = clamp(fma(r3.xxxx, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).x, 0.0f, 1.0f); + let v_98 = abs(r6.yyyy); + r5.w = max(v_98.w, abs(r6.xxxx).w); + r5.w = clamp(fma(r5.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r3.x = (r5.w * r3.x); + r3.x = fma(r4.w, 0.0625f, r3.x); + r3.x = (r3.x * r3.x); + r3.x = min(r3.x, 1.0f); + r4.w = clamp(fma(v4.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r4.w = sqrt(r4.w); + r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z); + let v_99 = -(r3.xxxx); + r3.x = fma(r4.w, v_99.x, r3.x); + let v_100 = dot(r1.yzw, v_10.xyz); + r4.w = clamp(vec4(v_100, v_100, v_100, v_100).w, 0.0f, 1.0f); + let v_101 = dot(r4.xyz, r1.yzw); + r4.x = clamp(vec4(v_101, v_101, v_101, v_101).x, 0.0f, 1.0f); + let v_102 = dot(r5.xyz, v_10.xyz); + r4.y = clamp(vec4(v_102, v_102, v_102, v_102).y, 0.0f, 1.0f); + let v_103 = ((-(r4.xyxx)).xy + vec2(1.0f)); + r4 = vec4(v_103.xy, r4.zw); + let v_104 = (r4.xy * r4.xy); + r6 = vec4(v_104.xy, r6.zw); + let v_105 = (r6.xy * r6.xy); + r6 = vec4(v_105.xy, r6.zw); + let v_106 = (r4.xy * r6.xy); + r4 = vec4(v_106.xy, r4.zw); + r4.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f); + let v_107 = fma(cb12_12.tint_symbol_4[0u].xx, r4.xy, r4.zz); + r4 = vec4(v_107.xy, r4.zw); + let v_108 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r6 = vec4(v_108.xy, r6.zw); + r2.w = (r6.x * 0.125f); + r4.x = fma((-(r2.zzzz)).x, r4.x, 1.0f); + r4.z = dot(r1.yzw, r5.xyz); + r4.z = clamp(((r4.zzzz + vec4(0.00000000999999993923f))).z, 0.0f, 1.0f); + r4.z = log2(r4.z); + r4.z = (r4.z * r6.y); + r4.z = exp2(r4.z); + r4.y = (r4.y * r4.z); + r2.w = (r2.w * r4.y); + r2.z = (r2.z * r2.w); + r2.z = (r4.w * r2.z); + r2.w = (r4.x * r4.w); + let v_109 = fma(r0.xyz, r2.www, r2.zzz); + r4 = vec4(r4.x, v_109.xyz); + let v_110 = (r4.yzw * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(r4.x, v_110.xyz); + r1.x = fma(v3.z, r1.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_111 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r5 = vec4(v_111.xyz, r5.w); + r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_112 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_112.xyz, r6.w); + let v_113 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_113.xyz, r6.w); + let v_114 = fma(r5.xyz, r2.zzz, r6.xyz); + r5 = vec4(v_114.xyz, r5.w); + let v_115 = (r2.yyy * r5.xyz); + r2 = vec4(r2.x, v_115.xyz); + let v_116 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r5 = vec4(v_116.xyz, r5.w); + r6.x = cb3_3.tint_symbol_2[46u].w; + r6.y = cb3_3.tint_symbol_2[47u].w; + r6.z = cb3_3.tint_symbol_2[48u].w; + let v_117 = dot(r6.xyz, r1.yzw); + r1.x = clamp(vec4(v_117, v_117, v_117, v_117).x, 0.0f, 1.0f); + let v_118 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r5.xyz); + r1 = vec4(v_118.xyz, r1.w); + let v_119 = fma(r1.xyz, r2.xxx, r2.yzw); + r1 = vec4(v_119.xyz, r1.w); + let v_120 = (r4.xxx * r1.xyz); + r1 = vec4(v_120.xyz, r1.w); + let v_121 = (r0.xyz * r1.xyz); + r0 = vec4(v_121.xyz, r0.w); + let v_122 = fma(r4.yzw, r3.xxx, r0.xyz); + r0 = vec4(v_122.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r3.yzw, r3.yzw); + r1.x = sqrt(r0.w); + let v_123 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_123.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r3.w); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_124 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_124 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_125 = (r0.www * r3.yzw); + r2 = vec4(v_125.xyz, r2.w); + let v_126 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_126, v_126, v_126, v_126).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_127 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_127, v_127, v_127, v_127).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_128 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_128.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_129 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_129.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_130 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_130.xyz, r2.w); + let v_131 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_131.xyz, r2.w); + let v_132 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_132.xyz, r4.w); + let v_133 = fma(r1.www, r4.xyz, r2.xyz); + r2 = vec4(v_133.xyz, r2.w); + let v_134 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_135 = (r2.xyz + v_134.xyz); + r2 = vec4(v_135.xyz, r2.w); + let v_136 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_136.xyz, r2.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_137 = ((-(r2.xyzx)).xyz + r4.xyz); + r4 = vec4(v_137.xyz, r4.w); + let v_138 = fma(r1.xxx, r4.xyz, r2.xyz); + r1 = vec4(v_138.xy, r1.z, v_138.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_139 = (v5.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_139.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_140 = -(r0.xyxz); + let v_141 = fma(r1.xyw, r0.www, v_140.xyw); + r1 = vec4(v_141.xy, r1.z, v_141.z); + let v_142 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_142.xyz, r1.w); + } else { + r0.w = dot(r3.yzw, r3.yzw); + r1.w = sqrt(r0.w); + let v_143 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_143.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r3.w); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_144 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_144 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_145 = (r0.www * r3.yzw); + r3 = vec4(v_145.xyz, r3.w); + let v_146 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_146, v_146, v_146, v_146).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_147 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_147, v_147, v_147, v_147).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_148 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_148.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_149 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_149.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_150 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_150.xyz, r3.w); + let v_151 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_151.xyz, r3.w); + let v_152 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_152.xyz, r4.w); + let v_153 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_153.xyz, r3.w); + let v_154 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_155 = (r3.xyz + v_154.xyz); + r3 = vec4(v_155.xyz, r3.w); + let v_156 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_156.x, r2.y, v_156.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_157 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_157.xyz, r3.w); + let v_158 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_158.x, r2.y, v_158.yz); + let v_159 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_159.x, r2.y, v_159.yz); + let v_160 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_160.xyz, r1.w); + } + let v_161 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_161.xyz, o0.w); +} + +fn v_3(v_162 : bool) { + if (v_162) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @builtin(position) v_163 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v_163); + return o0; +} diff --git a/b/8b0b5899ed/shaders/cb7288294ad32b21.consts.json b/b/8b0b5899ed/shaders/cb7288294ad32b21.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/cb7288294ad32b21.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/cbd1c5822b469f5d.wgsl b/b/8b0b5899ed/shaders/cbd1c5822b469f5d.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..8cc14ff44d66d7e8e8526cc5a2841b37ff3ea070 --- /dev/null +++ b/b/8b0b5899ed/shaders/cbd1c5822b469f5d.wgsl @@ -0,0 +1,135 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb17_struct { + tint_symbol_2 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_3 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb2_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec3) { + let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = (r0.xyz + cb1_1.tint_symbol[3u].xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = r0; + o3 = vec4(v_6.xyz, o3.w); + r0.x = dot(r1.xyz, r1.xyz); + r0.x = (r0.x * 0.00000399999998990097f); + r0.x = min(r0.x, 1.0f); + r0.y = ((-(r0.xxxx)).y + 1.0f); + let v_7 = -(cb2_2.tint_symbol_2[16u].zzzz); + let v_8 = clamp(((r0.xyxx + v_7)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_8.xy, r0.zw); + r0.z = (cb3_3.tint_symbol_3[49u].w + -1.0f); + let v_9 = fma(r0.xy, r0.zz, vec2(1.0f)); + r0 = vec4(v_9.xy, r0.zw); + let v_10 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2(), vec2(1.0f)); + o0 = vec4(v_10.xy, o0.zw); + o0 = vec4(o0.xy, v1.zw); + r0 = vec4(v2.xy, r0.zw); + r0.z = 1.0f; + o1.x = dot(cb13_13.tint_symbol_4[0u].xyz, r0.xyz); + o1.y = dot(cb13_13.tint_symbol_4[1u].xyz, r0.xyz); + r0.x = dot(v3, v3); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f))); + let v_11 = select(v3, vec3(0.0f, 0.0f, 1.0f), (bitcast>(r0.xxx) != vec3())); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = (r0.yyy * cb1_1.tint_symbol[1u].xyz); + r1 = vec4(v_12.xyz, r1.w); + let v_13 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz); + r0 = vec4(v_13.xy, r0.z, v_13.z); + let v_14 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw); + r0 = vec4(v_14.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + o2 = ((r0.www * r0.xyz)).xyzx; + o3.w = 1.0f; + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + r0 = (r0 + cb1_1.tint_symbol[11u]); + r0 = (r0 + vec4(0.0f, 0.0f, 0.00000099999999747524f, 0.0f)); + o4 = r0; + x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]); + let v_15 = &(x0[0u]); + *(v_15) = vec4((*(v_15)).x, vec3()); + o5[0u] = x0[0u].x; + o5[1u] = x0[0u].y; + o5[2u] = x0[0u].z; + o5[3u] = x0[0u].w; + v = vec4(o5[0u], o5[1u], o5[2u], o5[3u]); +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @builtin(position) + o4 : vec4, + @builtin(clip_distances) + o5 : array, + @location(15u) + tint_symbol_5 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec3) -> tint_symbol_6 { + main_inner(v0, v1, v2, v3); + return tint_symbol_6(o0, o1, o2, o3, o4, o5, v); +} diff --git a/b/8b0b5899ed/shaders/cbd8f5880c15f1e8.wgsl b/b/8b0b5899ed/shaders/cbd8f5880c15f1e8.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..727d6092d7f2542f375e47f841ab35a28e98f1b1 --- /dev/null +++ b/b/8b0b5899ed/shaders/cbd8f5880c15f1e8.wgsl @@ -0,0 +1,150 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb4_struct { + tint_symbol_1 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : vec4) { + r0 = textureSample(t3, s3, v1.zwzz.xy); + r0.y = (cb5_5.tint_symbol_1[0u].w + 1.0f); + r0.x = ((-(r0.xxxx)).x + r0.y); + r1.x = (cb5_5.tint_symbol_1[0u].z / r0.x); + r2 = textureSample(t3, s3, v2.xyxx.xy); + let v = -(r2.xxxx); + r0.x = (r0.y + v.x); + r1.y = (cb5_5.tint_symbol_1[0u].z / r0.x); + r2 = textureSample(t3, s3, v2.zwzz.xy); + let v_1 = -(r2.xxxx); + r0.x = (r0.y + v_1.x); + r1.z = (cb5_5.tint_symbol_1[0u].z / r0.x); + r2 = textureSample(t3, s3, v3.xy.xyxx.xy); + let v_2 = -(r2.xxxx); + r0.x = (r0.y + v_2.x); + r1.w = (cb5_5.tint_symbol_1[0u].z / r0.x); + let v_3 = -(cb5_5.tint_symbol_1[3u].xxxx); + r1 = (r1 + v_3); + r1 = clamp(fma(-(r1), cb5_5.tint_symbol_1[3u].yyyy, vec4(1.0f)), vec4(), vec4(1.0f)); + r2.z = 0.0f; + let v_4 = r3; + r3 = vec4(2.0f, v_4.y, 3.0f, v_4.w); + let v_5 = cb2_2.tint_symbol[18u]; + let v_6 = r3; + r3 = vec4(v_6.x, v_5.w, v_6.z, v_5.w); + let v_7 = (r3.xyy * vec3(0.0f, 0.5f, 0.25f)); + r2 = vec4(v_7.xy, r2.z, v_7.z); + r4 = (r2.zwxy + v1.zwzw); + r5 = textureSample(t3, s3, r4.xyxx.xy); + r4 = textureSample(t3, s3, r4.zwzz.xy); + let v_8 = -(r4.xxxx); + r0.x = (r0.y + v_8.x); + r4.x = (cb5_5.tint_symbol_1[0u].z / r0.x); + let v_9 = -(r5.xxxx); + r0.x = (r0.y + v_9.x); + r5.x = (cb5_5.tint_symbol_1[0u].z / r0.x); + r6 = (r2.zwzw + v2); + r2 = (r2.zwxy + v3.xy.xyxy); + r7 = textureSample(t3, s3, r6.xyxx.xy); + r6 = textureSample(t3, s3, r6.zwzz.xy); + let v_10 = -(r6.xxxx); + r0.x = (r0.y + v_10.x); + r5.z = (cb5_5.tint_symbol_1[0u].z / r0.x); + let v_11 = -(r7.xxxx); + r0.x = (r0.y + v_11.x); + r5.y = (cb5_5.tint_symbol_1[0u].z / r0.x); + r6 = textureSample(t3, s3, r2.xyxx.xy); + r2 = textureSample(t3, s3, r2.zwzz.xy); + let v_12 = -(r2.xxxx); + r0.x = (r0.y + v_12.x); + r4.w = (cb5_5.tint_symbol_1[0u].z / r0.x); + let v_13 = -(r6.xxxx); + r0.x = (r0.y + v_13.x); + r5.w = (cb5_5.tint_symbol_1[0u].z / r0.x); + r2 = (r5 + v_3); + r2 = clamp(fma(-(r2), cb5_5.tint_symbol_1[3u].yyyy, vec4(1.0f)), vec4(), vec4(1.0f)); + r1 = max(r1, r2); + r2 = fma(vec4(0.0f, 0.5f, 0.0f, 0.5f), r3.xyxy, v2); + r5 = textureSample(t3, s3, r2.xyxx.xy); + r2 = textureSample(t3, s3, r2.zwzz.xy); + let v_14 = -(r2.xxxx); + r0.x = (r0.y + v_14.x); + r4.z = (cb5_5.tint_symbol_1[0u].z / r0.x); + let v_15 = -(r5.xxxx); + r0.x = (r0.y + v_15.x); + r4.y = (cb5_5.tint_symbol_1[0u].z / r0.x); + r2 = (r4 + v_3); + r2 = clamp(fma(-(r2), cb5_5.tint_symbol_1[3u].yyyy, vec4(1.0f)), vec4(), vec4(1.0f)); + r1 = max(r1, r2); + let v_16 = fma(vec2(0.0f, 0.75f), r3.zw, v1.zw); + let v_17 = r0; + r0 = vec4(v_16.x, v_17.y, v_16.y, v_17.w); + r2 = textureSample(t3, s3, r0.xzxx.xy); + let v_18 = -(r2.xxxx); + r0.x = (r0.y + v_18.x); + r2.x = (cb5_5.tint_symbol_1[0u].z / r0.x); + let v_19 = fma(vec2(0.0f, 0.75f), r3.zw, v3.xy); + let v_20 = r0; + r0 = vec4(v_19.x, v_20.y, v_19.y, v_20.w); + r3 = fma(vec4(0.0f, 0.75f, 0.0f, 0.75f), r3.zwzw, v2); + r4 = textureSample(t3, s3, r0.xzxx.xy); + let v_21 = -(r4.xxxx); + r0.x = (r0.y + v_21.x); + r2.w = (cb5_5.tint_symbol_1[0u].z / r0.x); + r4 = textureSample(t3, s3, r3.xyxx.xy); + r3 = textureSample(t3, s3, r3.zwzz.xy); + let v_22 = -(r3.xxxx); + r0.x = (r0.y + v_22.x); + let v_23 = -(r4.xxxx); + r0.y = (r0.y + v_23.y); + let v_24 = (cb5_5.tint_symbol_1[0u].zz / r0.yx); + let v_25 = r2; + r2 = vec4(v_25.x, v_24.xy, v_25.w); + r0 = (r2 + v_3); + r0 = clamp(fma(-(r0), cb5_5.tint_symbol_1[3u].yyyy, vec4(1.0f)), vec4(), vec4(1.0f)); + r0 = max(r0, r1); + let v_26 = max(r0.yw, r0.xz); + r0 = vec4(v_26.xy, r0.zw); + o0.w = max(r0.y, r0.x); + r0 = textureSample(t5, s5, v1.xyxx.xy); + let v_27 = r0; + o0 = vec4(v_27.xyz, o0.w); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v2, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/cbfaeff770afbc60.wgsl b/b/8b0b5899ed/shaders/cbfaeff770afbc60.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..2e802867fe53ef31d44e1da90f73522729433d5f --- /dev/null +++ b/b/8b0b5899ed/shaders/cbfaeff770afbc60.wgsl @@ -0,0 +1,187 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb18_struct { + tint_symbol_2 : array, 18u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb18_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_multisampled_2d; + +@group(1u) @binding(40u) var t8 : texture_multisampled_2d; + +@group(1u) @binding(41u) var t9 : texture_multisampled_2d; + +@group(1u) @binding(43u) var t11 : texture_multisampled_2d; + +@group(1u) @binding(44u) var t12 : texture_multisampled_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4, v3 : u32) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + let v = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + r0 = vec4(v.xy, r0.zw); + let v_1 = r0.xy; + let v_2 = max(v_1, vec2(-2147483648.0f)); + let v_3 = bitcast>(select(select(vec2(v_2), vec2(2147483647i), (v_2 >= vec2(2147483648.0f))), vec2(), !((v_1 == v_1)))); + r0 = vec4(v_3.xy, r0.zw); + r0 = vec4(r0.xy, vec2()); + r1.x = textureLoad(t12, bitcast>(r0.xy), bitcast(v3)).x; + r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_2[17u].w); + r1.x = (r1.x + 1.0f); + r1.x = (cb12_12.tint_symbol_2[17u].z / r1.x); + r1 = vec4(r1.x, ((v2.xyz / v2.www)).xyz); + let v_4 = fma(r1.yzw, r1.xxx, cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_4.xyz, r2.w); + let v_5 = ((-(r2.xyzx)).xyz + cb12_12.tint_symbol_2[0u].xyz); + r3 = vec4(v_5.xyz, r3.w); + r1.x = dot(r3.xyz, r3.xyz); + r3.w = inverseSqrt(r1.x); + let v_6 = (r3.www * r3.xyz); + r3 = vec4(v_6.xyz, r3.w); + r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4(1.0f)).x, 0.0f, 1.0f); + r3.w = ((-(cb12_12.tint_symbol_2[7u].xxxx)).w + 1.0f); + r3.w = fma(r3.w, r1.x, cb12_12.tint_symbol_2[7u].x); + r1.x = (r1.x / r3.w); + let v_7 = -(cb12_12.tint_symbol_2[1u].xyzx); + r3.w = dot(r3.xyz, v_7.xyz); + r3.w = clamp(fma(r3.wwww, cb12_12.tint_symbol_2[5u].wwww, cb12_12.tint_symbol_2[5u].zzzz).w, 0.0f, 1.0f); + r1.x = (r1.x * r3.w); + r2.w = 1.0f; + r2.x = dot(r2, cb12_12.tint_symbol_2[6u]); + r2.x = bitcast(select(0u, 4294967295u, (r2.x >= 0.0f))); + r2.x = bitcast((bitcast(r2.x) & 1065353216u)); + r1.x = (r1.x * r2.x); + r2.x = bitcast(select(0u, 4294967295u, (r1.x < 0.00000099999999747524f))); + v_8((bitcast(r2.x) != 0u)); + r2.x = bitcast(textureLoad(t11, bitcast>(r0.xy), bitcast(v3)).y); + r2.x = bitcast((bitcast(r2.x) & 8u)); + r2.x = f32(bitcast(r2.x)); + r2.x = bitcast(select(0u, 4294967295u, (r2.x >= 8.0f))); + r2.x = bitcast((bitcast(r2.x) & 1065353216u)); + let v_9 = textureLoad(t7, bitcast>(r0.xy), bitcast(v3)).xyz; + r2 = vec4(r2.x, v_9.xyz); + let v_10 = (r2.yzw * r2.yzw); + r2 = vec4(r2.x, v_10.xyz); + let v_11 = textureLoad(t9, bitcast>(r0.xy), bitcast(v3)).xz; + r4 = vec4(v_11.xy, r4.zw); + r3.w = (r4.x * r4.x); + r0 = textureLoad(t8, bitcast>(r0.xy), bitcast(v3)); + let v_12 = (r0.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r4 = vec4(v_12.x, r4.y, v_12.yz); + let v_13 = fract(r4.xzw); + r4 = vec4(v_13.x, r4.y, v_13.yz); + let v_14 = fma((-(r4.zzwz)).xz, vec2(0.125f), r4.xz); + let v_15 = r4; + r4 = vec4(v_14.x, v_15.y, v_14.y, v_15.w); + let v_16 = fma(r0.xyz, vec3(256.0f), r4.xzw); + r0 = vec4(v_16.xyz, r0.w); + let v_17 = (r0.xyz + vec3(-128.0f)); + r0 = vec4(v_17.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_18 = (r0.www * r0.xyz); + r0 = vec4(v_18.xyz, r0.w); + r0.w = min(r3.w, 1.0f); + r3.w = dot(r1.yzw, r1.yzw); + r3.w = inverseSqrt(r3.w); + let v_19 = (r1.yzw * r3.www); + r1 = vec4(r1.x, v_19.xyz); + r1.x = (r1.x * r2.x); + let v_20 = ((-(cb12_12.tint_symbol_2[1u].zzxy)).xzw * cb12_12.tint_symbol_2[2u].yzx); + r4 = vec4(v_20.x, r4.y, v_20.yz); + let v_21 = -(cb12_12.tint_symbol_2[1u].yyzx); + let v_22 = -(r4.xxzw); + let v_23 = fma(v_21.xzw, cb12_12.tint_symbol_2[2u].zxy, v_22.xzw); + r4 = vec4(v_23.x, r4.y, v_23.yz); + let v_24 = -(r3.xyzx); + r5.x = dot(r4.xzw, v_24.xyz); + let v_25 = -(r3.xyzx); + r5.y = dot(cb12_12.tint_symbol_2[2u].xyz, v_25.xyz); + r2.x = dot(v_7.xyz, (-(r3.xyzx)).xyz); + r3.w = fma((-(cb12_12.tint_symbol_2[5u].xxxx)).w, cb12_12.tint_symbol_2[5u].x, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (cb12_12.tint_symbol_2[5u].x / r3.w); + r3.w = (r3.w * 0.5f); + r2.x = (r3.w / r2.x); + let v_26 = clamp(fma(r5.xyxx, r2.xxxx, vec4(0.5f, 0.5f, 0.0f, 0.0f)).xy, vec2(), vec2(1.0f)); + r5 = vec4(v_26.xy, r5.zw); + r2.x = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_2[11u].x == 1.0f))); + r3.w = ((-(r5.yyyy)).w + 1.0f); + let v_27 = bitcast(r2.x); + let v_28 = r3.w; + r5.z = select(r5.y, v_28, (v_27 != 0u)); + let v_29 = textureSampleLevel(t2, s2, r5.xzxx.xy, 0.0f).xyz; + r4 = vec4(v_29.x, r4.y, v_29.yz); + let v_30 = fma(r4.xzw, r4.xzw, vec3(-1.0f)); + r4 = vec4(v_30.x, r4.y, v_30.yz); + let v_31 = fma(cb12_12.tint_symbol_2[11u].yyy, r4.xzw, vec3(1.0f)); + r4 = vec4(v_31.x, r4.y, v_31.yz); + let v_32 = (r4.xzw * cb12_12.tint_symbol_2[3u].xyz); + r4 = vec4(v_32.x, r4.y, v_32.yz); + let v_33 = (r4.xzw * cb12_12.tint_symbol_2[3u].www); + r4 = vec4(v_33.x, r4.y, v_33.yz); + let v_34 = dot(r0.xyz, r3.xyz); + r2.x = clamp(vec4(v_34, v_34, v_34, v_34).x, 0.0f, 1.0f); + let v_35 = dot((-(r1.yzwy)).xyz, r0.xyz); + r0.x = clamp(vec4(v_35, v_35, v_35, v_35).x, 0.0f, 1.0f); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.y = (r0.x * r0.x); + r0.y = (r0.y * r0.y); + r0.x = (r0.x * r0.y); + r0.y = ((-(r4.yyyy)).y + 1.0f); + r0.x = fma(r4.y, r0.x, r0.y); + r0.x = fma((-(r0.wwww)).x, r0.x, 1.0f); + r0.x = (r0.x * r2.x); + let v_36 = (r0.xxx * r2.yzw); + r0 = vec4(v_36.xyz, r0.w); + let v_37 = (r4.xzw * r0.xyz); + r0 = vec4(v_37.xyz, r0.w); + let v_38 = (r1.xxx * r0.xyz); + r0 = vec4(v_38.xyz, r0.w); + let v_39 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_39.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_8(v_40 : bool) { + if (v_40) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4, @location(2u) v2 : vec4, @builtin(sample_index) v3 : u32) -> @location(0u) vec4 { + main_inner(v1, v2, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/cc188928600cfbfb.wgsl b/b/8b0b5899ed/shaders/cc188928600cfbfb.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..d09a42cd402f9b90d2bbe60a0b334c4039686483 --- /dev/null +++ b/b/8b0b5899ed/shaders/cc188928600cfbfb.wgsl @@ -0,0 +1,278 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb25_struct { + tint_symbol_1 : array, 25u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb25_struct; + +struct cb46_struct { + tint_symbol_2 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb3_struct { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v8 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = ((-(v4.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r0 = vec4(v_2.xyz, r0.w); + r0.x = dot(r0.xyz, r0.xyz); + r0.x = clamp(fma(r0.xxxx, v3.wwww, v3.zzzz).x, 0.0f, 1.0f); + let v_3 = r0; + r0 = vec4(v_3.x, ((v4.xyz.xy * vec2(0.0625f))).xy, v_3.w); + let v_4 = -(r0.yzyy); + let v_5 = bitcast>(select(vec2(), vec2(4294967295u), (r0.yz >= v_4.xy))); + r1 = vec4(v_5.xy, r1.zw); + let v_6 = fract(abs(r0.yyzy).yz); + let v_7 = r0; + r0 = vec4(v_7.x, v_6.xy, v_7.w); + let v_8 = -(r0.yyzy); + let v_9 = bitcast>(r1.xy); + let v_10 = select(v_8.yz, r0.yz, (v_9 != vec2())); + let v_11 = r0; + r0 = vec4(v_11.x, v_10.xy, v_11.w); + let v_12 = fma(r0.yz, vec2(16.0f), v0.xy); + let v_13 = r0; + r0 = vec4(v_13.x, v_12.xy, v_13.w); + r0.w = (r0.x * 3.99600005149841308594f); + r1.x = fract(r0.w); + r1.x = (r1.x * 4.0f); + r1.x = floor(r1.x); + r1.x = (r1.x * 0.25f); + r0.w = floor(r0.w); + r1.y = (r0.w * 0.25f); + let v_14 = (r0.yz * vec2(0.03125f)); + let v_15 = r0; + r0 = vec4(v_15.x, v_14.xy, v_15.w); + let v_16 = -(r0.yyyz); + let v_17 = bitcast>(select(vec2(), vec2(4294967295u), (r0.yz >= v_16.zw))); + r1 = vec4(r1.xy, v_17.xy); + let v_18 = fract(abs(r0.yyzy).yz); + let v_19 = r0; + r0 = vec4(v_19.x, v_18.xy, v_19.w); + let v_20 = -(r0.yyzy); + let v_21 = bitcast>(r1.zw); + let v_22 = select(v_20.yz, r0.yz, (v_21 != vec2())); + let v_23 = r0; + r0 = vec4(v_23.x, v_22.xy, v_23.w); + let v_24 = fma(r0.yz, vec2(0.25f), r1.xy); + let v_25 = r0; + r0 = vec4(v_25.x, v_24.xy, v_25.w); + r1 = textureSample(t10, s10, r0.yzyy.xy); + r0.y = bitcast(select(0u, 4294967295u, (0.0f < r1.x))); + r0.y = bitcast(select(0u, 4294967295u, (bitcast(r0.y) == 0i))); + v_26((bitcast(r0.y) != 0u)); + let v_27 = (v4.xyz + (-(cb2_2.tint_symbol_1[23u].xxyz)).yzw); + r0 = vec4(r0.x, v_27.xyz); + r0.z = dot(r0.yzw, r0.yzw); + r0.z = (r0.z * 28.0f); + r0.z = min(r0.z, 1.0f); + let v_28 = (v4.xyz + (-(cb2_2.tint_symbol_1[24u].xyzx)).xyz); + r1 = vec4(v_28.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = (r0.w * 28.0f); + r0.w = min(r0.w, 1.0f); + let v_29 = ((-(r0.zzzw)).zw + vec2(1.0f)); + r0 = vec4(r0.xy, v_29.xy); + r0.y = (r0.z * r0.y); + r0.z = (r0.w * r1.x); + r1 = fma(r0.yyyy, vec4(0.15999999642372131348f), v2); + r1 = fma(r0.zzzz, vec4(0.15999999642372131348f), r1); + r2 = textureSample(t0, s0, r1.xyxx.xy); + r1.x = v6.w; + r1.y = v7.w; + r3 = textureSample(t2, s2, r1.xyxx.xy); + let v_30 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + let v_31 = r0; + r0 = vec4(v_31.x, v_30.xy, v_31.w); + r0.w = dot(r0.yz, r0.yz); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = sqrt(abs(r0.wwww).w); + r1.x = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_32 = (r0.yz * r1.xx); + let v_33 = r0; + r0 = vec4(v_33.x, v_32.xy, v_33.w); + let v_34 = (r0.zzz * v7.xyz); + r3 = vec4(v_34.xyz, r3.w); + let v_35 = fma(r0.yyy, v6.xyz, r3.xyz); + r3 = vec4(v_35.xyz, r3.w); + let v_36 = fma(r0.www, v5.xyz, r3.xyz); + r0 = vec4(r0.x, v_36.xyz); + r1.x = dot(r0.yzw, r0.yzw); + r1.x = inverseSqrt(r1.x); + let v_37 = (r0.yzw * r1.xxx); + r3 = vec4(v_37.xyz, r3.w); + r4 = textureSample(t3, s3, v2.xyxx.xy); + let v_38 = (r4.xy * r4.xy); + r4 = vec4(v_38.xy, r4.zw); + r0.y = dot(r4.xyz, cb12_12.tint_symbol_4[1u].xyz); + r4.x = (r0.y * cb12_12.tint_symbol_4[0u].z); + r0.z = (r4.w * cb12_12.tint_symbol_4[0u].y); + r1.y = clamp(fma(v5.xyz.zzzz, vec4(128.0f), vec4(-127.0f)).y, 0.0f, 1.0f); + r5 = textureSample(t9, s9, v8.zwzz.xy); + let v_39 = (r2.xyz * r5.xyz); + r2 = vec4(v_39.xyz, r2.w); + r5 = textureSample(t6, s6, r1.zwzz.xy); + r6 = textureSample(t8, s8, v8.xyxx.xy); + r1.z = (r6.x * v1.w); + r1.w = (r1.z * r5.y); + r2.w = (v3.x + (-(cb10_10.tint_symbol_5[0u].wwww)).w); + r0.x = (r0.x * r2.w); + r0.x = fma(r1.z, r0.x, cb10_10.tint_symbol_5[0u].w); + r1.z = clamp(((r1.zzzz + r1.zzzz)).z, 0.0f, 1.0f); + r2.w = (v3.y + -0.00999999977648258209f); + r1.z = fma(r1.z, r2.w, 0.00999999977648258209f); + r1.z = bitcast(select(0u, 4294967295u, (r1.w < r1.z))); + v_26((bitcast(r1.z) != 0u)); + let v_40 = (r0.xxx * r2.xyz); + r2 = vec4(v_40.xyz, r2.w); + let v_41 = (v1.xy * cb2_2.tint_symbol_1[15u].zy); + let v_42 = r5; + r5 = vec4(v_42.x, v_41.xy, v_42.w); + let v_43 = fma(r3.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_43.xyz, o1.w); + r0.x = (cb12_12.tint_symbol_4[2u].x + -0.20000000298023223877f); + r0.x = clamp(((r0.xxxx * vec4(10.0f))).x, 0.0f, 1.0f); + o1.w = (r0.x * r1.y); + r4.y = (r0.z * 0.001953125f); + r5.x = fma(v1.x, cb2_2.tint_symbol_1[15u].z, cb3_3.tint_symbol_2[45u].w); + let v_44 = (r5.xz * vec2(0.5f)); + let v_45 = r0; + r0 = vec4(v_44.x, v_45.y, v_44.y, v_45.w); + let v_46 = sqrt(r0.xz); + o3 = vec4(v_46.xy, o3.zw); + r0.x = fma(r0.w, r1.x, -0.34999999403953552246f); + r0.x = clamp(((r0.xxxx * vec4(1.53846156597137451172f))).x, 0.0f, 1.0f); + r0.x = (r0.x * cb5_5.tint_symbol_3[3u].z); + r0.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + r0.x = (r0.z * r0.x); + r0.x = (r5.y * r0.x); + r0.z = fma((-(r4.xxxx)).z, 0.5f, 1.0f); + r0.z = (r0.z * r0.x); + r0.w = ((-(cb12_12.tint_symbol_4[2u].xxxx)).w + 1.0f); + r0.z = (r0.w * r0.z); + r0.x = (r0.x * cb12_12.tint_symbol_4[2u].x); + r0.z = fma(r0.z, -0.5f, 1.0f); + let v_47 = (r0.zzz * r2.xyz); + o0 = vec4(v_47.xyz, o0.w); + r0.y = clamp(fma(r0.yyyy, cb12_12.tint_symbol_4[0u].zzzz, vec4(0.40000000596046447754f)).y, 0.0f, 1.0f); + let v_48 = (r0.yy * vec2(0.5f, 0.48828125f)); + r1 = vec4(v_48.xy, r1.zw); + r4.z = cb12_12.tint_symbol_4[0u].x; + r1.z = 0.97000002861022949219f; + let v_49 = -(r4.xxyz); + let v_50 = (r1.xyz + v_49.yzw); + r0 = vec4(r0.x, v_50.xyz); + let v_51 = max(r0.yzw, vec3()); + r0 = vec4(r0.x, v_51.xyz); + let v_52 = fma(r0.yzw, r0.xxx, r4.xyz); + r0 = vec4(v_52.xyz, r0.w); + let v_53 = sqrt(r0.xy); + o2 = vec4(v_53.xy, o2.zw); + o0.w = cb2_2.tint_symbol_1[15u].x; + o2.z = r0.z; + o2.w = 1.0f; + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +fn v_26(v_54 : bool) { + if (v_54) { + discard; + return; + } +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_55 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @location(8u) v8 : vec4) -> tint_symbol_6 { + main_inner(v_55, v1, v2, v3, v4, v5, v6, v7, v8); + return tint_symbol_6(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/cc1bc78c77166baa.wgsl b/b/8b0b5899ed/shaders/cc1bc78c77166baa.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..6298258663b228512264d1db80a3c72357d7a75c --- /dev/null +++ b/b/8b0b5899ed/shaders/cc1bc78c77166baa.wgsl @@ -0,0 +1,513 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb19_struct_1 { + tint_symbol_2 : array, 19u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb19_struct_1; + +struct cb21_struct { + tint_symbol_3 : array, 21u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb21_struct; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(30u) var s14 : sampler_comparison; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_multisampled_2d; + +@group(1u) @binding(40u) var t8 : texture_multisampled_2d; + +@group(1u) @binding(41u) var t9 : texture_multisampled_2d; + +@group(1u) @binding(43u) var t11 : texture_multisampled_2d; + +@group(1u) @binding(44u) var t12 : texture_multisampled_2d; + +@group(1u) @binding(46u) var t14 : texture_depth_cube; + +@group(1u) @binding(56u) var t24 : texture_depth_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v3 : u32) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + let v = fma(r0.xy, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r1 = vec4(v.xy, r1.zw); + r1.z = 1.0f; + r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz); + r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz); + r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz); + let v_1 = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = r0.xy; + let v_3 = max(v_2, vec2(-2147483648.0f)); + let v_4 = bitcast>(select(select(vec2(v_3), vec2(2147483647i), (v_3 >= vec2(2147483648.0f))), vec2(), !((v_2 == v_2)))); + r1 = vec4(v_4.xy, r1.zw); + r1 = vec4(r1.xy, vec2()); + r0.z = textureLoad(t12, bitcast>(r1.xy), bitcast(v3)).x; + r0.z = ((-(r0.zzzz)).z + cb12_12.tint_symbol_3[17u].w); + r0.z = (r0.z + 1.0f); + r0.z = (cb12_12.tint_symbol_3[17u].z / r0.z); + let v_5 = fma(r2.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_5.xyz, r3.w); + let v_6 = ((-(r3.xyzx)).xyz + cb12_12.tint_symbol_3[0u].xyz); + r4 = vec4(v_6.xyz, r4.w); + r0.w = dot(r4.xyz, r4.xyz); + r2.w = inverseSqrt(r0.w); + let v_7 = (r2.www * r4.xyz); + r4 = vec4(v_7.xyz, r4.w); + r0.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r2.w = ((-(cb12_12.tint_symbol_3[7u].xxxx)).w + 1.0f); + r2.w = fma(r2.w, r0.w, cb12_12.tint_symbol_3[7u].x); + r0.w = (r0.w / r2.w); + let v_8 = -(cb12_12.tint_symbol_3[1u].xyzx); + r2.w = dot(r4.xyz, v_8.xyz); + r2.w = clamp(fma(r2.wwww, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).w, 0.0f, 1.0f); + r0.w = (r0.w * r2.w); + r3.w = 1.0f; + r2.w = dot(r3, cb12_12.tint_symbol_3[6u]); + r2.w = bitcast(select(0u, 4294967295u, (r2.w >= 0.0f))); + r2.w = bitcast((bitcast(r2.w) & 1065353216u)); + r0.w = (r0.w * r2.w); + r2.w = bitcast(select(0u, 4294967295u, (r0.w < 0.00000099999999747524f))); + v_9((bitcast(r2.w) != 0u)); + r2.w = bitcast(textureLoad(t11, bitcast>(r1.xy), bitcast(v3)).y); + r2.w = bitcast((bitcast(r2.w) & 8u)); + r2.w = f32(bitcast(r2.w)); + r2.w = bitcast(select(0u, 4294967295u, (r2.w >= 8.0f))); + r2.w = bitcast((bitcast(r2.w) & 1065353216u)); + let v_10 = textureLoad(t7, bitcast>(r1.xy), bitcast(v3)).xyz; + r3 = vec4(v_10.xyz, r3.w); + let v_11 = (r3.xyz * r3.xyz); + r3 = vec4(v_11.xyz, r3.w); + let v_12 = textureLoad(t9, bitcast>(r1.xy), bitcast(v3)).xz; + r5 = vec4(v_12.xy, r5.zw); + r3.w = (r5.x * r5.x); + r1 = textureLoad(t8, bitcast>(r1.xy), bitcast(v3)); + let v_13 = (r1.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r5 = vec4(v_13.x, r5.y, v_13.yz); + let v_14 = fract(r5.xzw); + r5 = vec4(v_14.x, r5.y, v_14.yz); + let v_15 = fma((-(r5.zzwz)).xz, vec2(0.125f), r5.xz); + let v_16 = r5; + r5 = vec4(v_15.x, v_16.y, v_15.y, v_16.w); + let v_17 = fma(r1.xyz, vec3(256.0f), r5.xzw); + r1 = vec4(v_17.xyz, r1.w); + let v_18 = (r1.xyz + vec3(-128.0f)); + r1 = vec4(v_18.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_19 = (r1.www * r1.xyz); + r1 = vec4(v_19.xyz, r1.w); + r1.w = min(r3.w, 1.0f); + r3.w = dot(r2.xyz, r2.xyz); + r3.w = inverseSqrt(r3.w); + let v_20 = (r2.xyz * r3.www); + r5 = vec4(v_20.x, r5.y, v_20.yz); + r3.w = bitcast(select(0u, 4294967295u, (cb6_6.tint_symbol_2[15u].w == 2.0f))); + if ((bitcast(r3.w) != 0u)) { + let v_21 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz); + r6 = vec4(v_21.xyz, r6.w); + r7.x = dot(r6.xyz, cb6_6.tint_symbol_2[15u].xyz); + r7.y = dot(r6.xyz, cb6_6.tint_symbol_2[16u].xyz); + r7.z = dot(r6.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_22 = -(r7.xyzx); + r3.w = dot(v_22.xyz, (-(r7.xyzx)).xyz); + r3.w = sqrt(r3.w); + let v_23 = ((-(r7.xyzx)).xyz / r3.www); + r6 = vec4(v_23.xyz, r6.w); + r4.w = (r3.w * cb6_6.tint_symbol_2[17u].w); + let v_24 = bitcast>(select(vec3(), vec3(4294967295u), (vec3() < r6.xyz))); + r7 = vec4(v_24.xyz, r7.w); + let v_25 = bitcast>(select(vec3(), vec3(4294967295u), (r6.xyz < vec3()))); + r8 = vec4(v_25.xyz, r8.w); + let v_26 = -(bitcast>(r7.xyzx)); + let v_27 = bitcast>((bitcast>(r8.xyz) + v_26.xyz)); + r7 = vec4(v_27.xyz, r7.w); + let v_28 = vec3(bitcast>(r7.xyz)); + r7 = vec4(v_28.xyz, r7.w); + r8 = bitcast>(select(vec4(), vec4(4294967295u), (abs(r6.zzyy) < abs(r6.xyxz)))); + let v_29 = bitcast>((bitcast>(r8.yw) | bitcast>(r8.xz))); + r8 = vec4(v_29.xy, r8.zw); + let v_30 = (-(r7.xyzx)).xyz; + r7 = vec4(v_30.xyz, r7.w); + r7.w = 0.0f; + let v_31 = bitcast>(r8.yyy); + let v_32 = r7.wxw; + let v_33 = select(r7.wwy, v_32, (v_31 != vec3())); + r8 = vec4(r8.x, v_33.xyz); + let v_34 = bitcast>(r8.xxx); + let v_35 = r8.yzw; + let v_36 = select(r7.wwz, v_35, (v_34 != vec3())); + r7 = vec4(v_36.xyz, r7.w); + let v_37 = (r6.zxy * r7.xyz); + r8 = vec4(v_37.xyz, r8.w); + let v_38 = -(r8.xyzx); + let v_39 = fma(r6.yzx, r7.yzx, v_38.xyz); + r7 = vec4(v_39.xyz, r7.w); + r6.w = dot(r7.xyz, r7.xyz); + r6.w = inverseSqrt(r6.w); + let v_40 = (r6.www * r7.xyz); + r7 = vec4(v_40.xyz, r7.w); + let v_41 = (r6.yzx * r7.zxy); + r8 = vec4(v_41.xyz, r8.w); + let v_42 = -(r8.xyzx); + let v_43 = fma(r7.yzx, r6.zxy, v_42.xyz); + r8 = vec4(v_43.xyz, r8.w); + r9 = dpdx(r6.xyzx); + r6.w = dpdx(r4.w); + r10 = dpdy(r6.xyzx); + r4.w = dpdy(r4.w); + r11.z = dot(r9.yzw, r9.yzw); + r7.w = dot(r9.yzw, r10.yzw); + r11.x = dot(r10.yzw, r10.yzw); + r8.w = (r7.w * r7.w); + let v_44 = -(r8.wwww); + r8.w = fma(r11.z, r11.x, v_44.w); + r8.w = (1.0f / r8.w); + r11.y = (-(r7.wwww)).y; + r12 = (r8.wwww * r11.xxxy); + r11 = (r11.yyyz * r8.wwww); + r13 = (r10 * r11); + r13 = fma(r9, r12, r13); + let v_45 = (r10.yz * r11.ww); + r9 = vec4(v_45.x, r9.yz, v_45.y); + let v_46 = fma(r9.yz, r12.ww, r9.xw); + r9 = vec4(v_46.xy, r9.zw); + let v_47 = (r6.www * r13.xyz); + r10 = vec4(v_47.xyz, r10.w); + r11.x = fma(r4.w, r13.w, r10.x); + let v_48 = fma(r4.ww, r9.xy, r10.yz); + let v_49 = r11; + r11 = vec4(v_49.x, v_48.xy, v_49.w); + let v_50 = max(r11.xyz, vec3(-1.0f)); + r9 = vec4(v_50.xyz, r9.w); + let v_51 = min(r9.xyz, vec3(1.0f)); + r9 = vec4(v_51.xyz, r9.w); + let v_52 = (r0.xy * vec2(0.015625f)); + r10 = vec4(v_52.xy, r10.zw); + let v_53 = textureSample(t1, s1, r10.xyxx.xy).xy; + r10 = vec4(v_53.xy, r10.zw); + let v_54 = fma(r10.yx, vec2(2.0f), vec2(-1.0f)); + r10 = vec4(v_54.xy, r10.zw); + r4.w = (cb6_6.tint_symbol_2[18u].w * 4.0f); + let v_55 = (r4.www * r8.xyz); + r8 = vec4(v_55.xyz, r8.w); + let v_56 = (r4.www * r7.xyz); + r7 = vec4(v_56.xyz, r7.w); + let v_57 = (r8.xyz * r10.yyy); + r11 = vec4(v_57.xyz, r11.w); + let v_58 = (r7.xyz * r10.xxx); + r12 = vec4(v_58.xyz, r12.w); + let v_59 = fma(r10.yyy, r8.xyz, r12.xyz); + r13 = vec4(v_59.xyz, r13.w); + let v_60 = (r6.xyz + r13.xyz); + r14 = vec4(v_60.xyz, r14.w); + r4.w = dot(r9.xyz, r13.xyz); + r4.w = fma(r3.w, cb6_6.tint_symbol_2[17u].w, r4.w); + let v_61 = r14.xyzx; + r4.w = textureSampleCompareLevel(t14, s14, v_61.xyz, r4.w); + let v_62 = -(r12.xyzx); + let v_63 = fma(r10.yyy, r8.xyz, v_62.xyz); + r12 = vec4(v_63.xyz, r12.w); + let v_64 = (r12.xyz * vec3(0.5f)); + r13 = vec4(v_64.xyz, r13.w); + let v_65 = fma(r12.xyz, vec3(0.5f), r6.xyz); + r12 = vec4(v_65.xyz, r12.w); + r6.w = dot(r9.xyz, r13.xyz); + r6.w = fma(r3.w, cb6_6.tint_symbol_2[17u].w, r6.w); + let v_66 = r12.xyzx; + r6.w = textureSampleCompareLevel(t14, s14, v_66.xyz, r6.w); + r4.w = (r4.w + r6.w); + let v_67 = -(r11.xyzx); + let v_68 = fma(r10.xxx, r7.xyz, v_67.xyz); + r11 = vec4(v_68.xyz, r11.w); + let v_69 = (r11.xyz * vec3(0.25f)); + r12 = vec4(v_69.xyz, r12.w); + let v_70 = fma(r11.xyz, vec3(0.25f), r6.xyz); + r11 = vec4(v_70.xyz, r11.w); + r6.w = dot(r9.xyz, r12.xyz); + r6.w = fma(r3.w, cb6_6.tint_symbol_2[17u].w, r6.w); + let v_71 = r11.xyzx; + r6.w = textureSampleCompareLevel(t14, s14, v_71.xyz, r6.w); + r4.w = (r4.w + r6.w); + let v_72 = -(r10.xxxx); + r11.x = (v_72.x + (-(r10.yyyy)).x); + r11.y = ((-(r10.xxxx)).y + r10.y); + let v_73 = (r11.xy * vec2(0.54447221755981445312f)); + r10 = vec4(r10.xy, v_73.xy); + let v_74 = (r8.xyz * r10.zzz); + r11 = vec4(v_74.xyz, r11.w); + let v_75 = (r7.xyz * r10.www); + r12 = vec4(v_75.xyz, r12.w); + let v_76 = fma(r10.zzz, r8.xyz, r12.xyz); + r13 = vec4(v_76.xyz, r13.w); + let v_77 = (r6.xyz + r13.xyz); + r14 = vec4(v_77.xyz, r14.w); + r6.w = dot(r9.xyz, r13.xyz); + r6.w = fma(r3.w, cb6_6.tint_symbol_2[17u].w, r6.w); + let v_78 = r14.xyzx; + r6.w = textureSampleCompareLevel(t14, s14, v_78.xyz, r6.w); + r4.w = (r4.w + r6.w); + let v_79 = -(r12.xyzx); + let v_80 = fma(r10.zzz, r8.xyz, v_79.xyz); + r12 = vec4(v_80.xyz, r12.w); + let v_81 = (r12.xyz * vec3(0.5f)); + r13 = vec4(v_81.xyz, r13.w); + let v_82 = fma(r12.xyz, vec3(0.5f), r6.xyz); + r12 = vec4(v_82.xyz, r12.w); + r6.w = dot(r9.xyz, r13.xyz); + r6.w = fma(r3.w, cb6_6.tint_symbol_2[17u].w, r6.w); + let v_83 = r12.xyzx; + r6.w = textureSampleCompareLevel(t14, s14, v_83.xyz, r6.w); + r4.w = (r4.w + r6.w); + let v_84 = -(r11.xyzx); + let v_85 = fma(r10.www, r7.xyz, v_84.xyz); + r11 = vec4(v_85.xyz, r11.w); + let v_86 = (r11.xyz * vec3(0.25f)); + r12 = vec4(v_86.xyz, r12.w); + let v_87 = fma(r11.xyz, vec3(0.25f), r6.xyz); + r11 = vec4(v_87.xyz, r11.w); + r6.w = dot(r9.xyz, r12.xyz); + r6.w = fma(r3.w, cb6_6.tint_symbol_2[17u].w, r6.w); + let v_88 = r11.xyzx; + r6.w = textureSampleCompareLevel(t14, s14, v_88.xyz, r6.w); + r4.w = (r4.w + r6.w); + let v_89 = (r10.xy * vec2(0.43999999761581420898f, -0.43999999761581420898f)); + r10 = vec4(v_89.xy, r10.zw); + let v_90 = (r8.xyz * r10.xxx); + r11 = vec4(v_90.xyz, r11.w); + let v_91 = (r7.xyz * r10.yyy); + r12 = vec4(v_91.xyz, r12.w); + let v_92 = fma(r10.xxx, r8.xyz, r12.xyz); + r13 = vec4(v_92.xyz, r13.w); + let v_93 = (r6.xyz + r13.xyz); + r14 = vec4(v_93.xyz, r14.w); + r6.w = dot(r9.xyz, r13.xyz); + r6.w = fma(r3.w, cb6_6.tint_symbol_2[17u].w, r6.w); + let v_94 = r14.xyzx; + r6.w = textureSampleCompareLevel(t14, s14, v_94.xyz, r6.w); + r4.w = (r4.w + r6.w); + let v_95 = -(r12.xyzx); + let v_96 = fma(r10.xxx, r8.xyz, v_95.xyz); + r8 = vec4(v_96.xyz, r8.w); + let v_97 = (r8.xyz * vec3(0.5f)); + r10 = vec4(v_97.x, r10.y, v_97.yz); + let v_98 = fma(r8.xyz, vec3(0.5f), r6.xyz); + r8 = vec4(v_98.xyz, r8.w); + r6.w = dot(r9.xyz, r10.xzw); + r6.w = fma(r3.w, cb6_6.tint_symbol_2[17u].w, r6.w); + let v_99 = r8.xyzx; + r6.w = textureSampleCompareLevel(t14, s14, v_99.xyz, r6.w); + r4.w = (r4.w + r6.w); + let v_100 = -(r11.xyzx); + let v_101 = fma(r10.yyy, r7.xyz, v_100.xyz); + r7 = vec4(v_101.xyz, r7.w); + let v_102 = (r7.xyz * vec3(0.25f)); + r8 = vec4(v_102.xyz, r8.w); + let v_103 = fma(r7.xyz, vec3(0.25f), r6.xyz); + r6 = vec4(v_103.xyz, r6.w); + r6.w = dot(r9.xyz, r8.xyz); + r3.w = fma(r3.w, cb6_6.tint_symbol_2[17u].w, r6.w); + let v_104 = r6.xyzx; + r3.w = textureSampleCompareLevel(t14, s14, v_104.xyz, r3.w); + r3.w = (r3.w + r4.w); + r3.w = (r3.w * 0.11111111193895339966f); + } else { + let v_105 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz); + r2 = vec4(v_105.xyz, r2.w); + r6.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz); + r6.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz); + r0.z = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_106 = -(r0.zzzz); + let v_107 = (r6.yxy / v_106.xyz); + r6 = vec4(v_107.xyz, r6.w); + r0.z = dot(r2.xyz, r2.xyz); + r0.z = sqrt(r0.z); + r6.w = (r0.z * cb6_6.tint_symbol_2[17u].w); + r6 = fma(r6, vec4(-0.5f, 0.5f, -0.5f, 1.0f), vec4(0.5f, 0.5f, 0.5f, 0.0f)); + let v_108 = (r0.xy * vec2(0.015625f)); + r0 = vec4(v_108.xy, r0.zw); + let v_109 = textureSample(t1, s1, r0.xyxx.xy).xy; + r0 = vec4(v_109.xy, r0.zw); + let v_110 = fma(r0.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v_110.xy, r0.zw); + let v_111 = (r0.xy * cb6_6.tint_symbol_2[18u].ww); + r2 = vec4(v_111.xy, r2.zw); + r7 = dpdx(r6.yzwz); + r8 = dpdy(r6); + let v_112 = (r7.yw * r8.yw); + let v_113 = r7; + r7 = vec4(v_113.x, v_112.x, v_113.z, v_112.y); + let v_114 = -(r7.ywyy); + let v_115 = fma(r7.xz, r8.xz, v_114.xy); + r9 = vec4(v_115.xy, r9.zw); + r0.z = (1.0f / r9.x); + r2.z = (r7.z * r8.y); + let v_116 = -(r2.zzzz); + r9.z = fma(r7.x, r8.w, v_116.z); + let v_117 = (r0.zz * r9.yz); + r7 = vec4(v_117.xy, r7.zw); + let v_118 = max(r7.xy, vec2(-1.0f)); + r7 = vec4(v_118.xy, r7.zw); + let v_119 = min(r7.xy, vec2(1.0f)); + r7 = vec4(v_119.xy, r7.zw); + let v_120 = fma(r0.xy, cb6_6.tint_symbol_2[18u].ww, r6.yz); + let v_121 = r0; + r0 = vec4(v_121.x, v_120.xy, v_121.w); + r2.z = dot(r7.xy, r2.xy); + r2.z = (r2.z + r6.w); + let v_122 = r0.yzyy; + r0.y = textureSampleCompareLevel(t24, s14, v_122.xy, r2.z); + r8 = (r2.yxyx * vec4(-0.5f, 0.5f, 0.25f, -0.25f)); + r9 = fma(r2.yxyx, vec4(-0.5f, 0.5f, 0.25f, -0.25f), r6.yzyz); + r0.z = dot(r7.xy, r8.xy); + r0.z = (r0.z + r6.w); + let v_123 = r9.xyxx; + r0.z = textureSampleCompareLevel(t24, s14, v_123.xy, r0.z); + r0.y = (r0.z + r0.y); + r0.z = dot(r7.xy, r8.zw); + r0.z = (r0.z + r6.w); + let v_124 = r9.zwzz; + r0.z = textureSampleCompareLevel(t24, s14, v_124.xy, r0.z); + r0.y = (r0.z + r0.y); + let v_125 = -(r0.xxxx); + let v_126 = -(r2.yyyy); + r8.y = fma(v_125.y, cb6_6.tint_symbol_2[18u].w, v_126.y); + let v_127 = -(r2.yyyy); + r8.x = fma(r0.x, cb6_6.tint_symbol_2[18u].w, v_127.x); + r9 = (r8.yxxy * vec4(0.54447221755981445312f, 0.54447221755981445312f, -0.27223610877990722656f, 0.27223610877990722656f)); + r10 = fma(r8.yxxy, vec4(0.54447221755981445312f, 0.54447221755981445312f, -0.27223610877990722656f, 0.27223610877990722656f), r6.yzyz); + r0.x = dot(r7.xy, r9.xy); + r0.x = (r0.x + r6.w); + let v_128 = r10.xyxx; + r0.x = textureSampleCompareLevel(t24, s14, v_128.xy, r0.x); + r0.x = (r0.x + r0.y); + r0.y = dot(r7.xy, r9.zw); + r0.y = (r0.y + r6.w); + let v_129 = r10.zwzz; + r0.y = textureSampleCompareLevel(t24, s14, v_129.xy, r0.y); + r0.x = (r0.y + r0.x); + let v_130 = (r8.xy * vec2(0.13611805438995361328f, -0.13611805438995361328f)); + let v_131 = r0; + r0 = vec4(v_131.x, v_130.xy, v_131.w); + let v_132 = fma(r8.xy, vec2(0.13611805438995361328f, -0.13611805438995361328f), r6.yz); + r7 = vec4(r7.xy, v_132.xy); + r0.y = dot(r7.xy, r0.yz); + r0.y = (r0.y + r6.w); + let v_133 = r7.zwzz; + r0.y = textureSampleCompareLevel(t24, s14, v_133.xy, r0.y); + r0.x = (r0.y + r0.x); + r8 = (r2.yxxy * vec4(0.43999999761581420898f, -0.43999999761581420898f, 0.21999999880790710449f, 0.21999999880790710449f)); + r9 = fma(r2.yxxy, vec4(0.43999999761581420898f, -0.43999999761581420898f, 0.21999999880790710449f, 0.21999999880790710449f), r6.yzyz); + r0.y = dot(r7.xy, r8.xy); + r0.y = (r0.y + r6.w); + let v_134 = r9.xyxx; + r0.y = textureSampleCompareLevel(t24, s14, v_134.xy, r0.y); + r0.x = (r0.y + r0.x); + r0.y = dot(r7.xy, r8.zw); + r0.y = (r0.y + r6.w); + let v_135 = r9.zwzz; + r0.y = textureSampleCompareLevel(t24, s14, v_135.xy, r0.y); + r0.x = (r0.y + r0.x); + let v_136 = (r2.xy * vec2(-0.10999999940395355225f)); + let v_137 = r0; + r0 = vec4(v_137.x, v_136.xy, v_137.w); + let v_138 = fma(r2.xy, vec2(-0.10999999940395355225f), r6.yz); + r2 = vec4(v_138.xy, r2.zw); + r0.y = dot(r7.xy, r0.yz); + r0.y = (r0.y + r6.w); + let v_139 = r2.xyxx; + r0.y = textureSampleCompareLevel(t24, s14, v_139.xy, r0.y); + r0.x = (r0.y + r0.x); + r3.w = (r0.x * 0.11111111193895339966f); + } + r0.x = (r0.w * r2.w); + let v_140 = (cb12_12.tint_symbol_3[3u].www * cb12_12.tint_symbol_3[3u].xyz); + r0 = vec4(r0.x, v_140.xyz); + let v_141 = dot(r1.xyz, r4.xyz); + r2.x = clamp(vec4(v_141, v_141, v_141, v_141).x, 0.0f, 1.0f); + let v_142 = dot((-(r5.xzwx)).xyz, r1.xyz); + r1.x = clamp(vec4(v_142, v_142, v_142, v_142).x, 0.0f, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.y = (r1.x * r1.x); + r1.y = (r1.y * r1.y); + r1.x = (r1.x * r1.y); + r1.y = ((-(r5.yyyy)).y + 1.0f); + r1.x = fma(r5.y, r1.x, r1.y); + r1.x = fma((-(r1.wwww)).x, r1.x, 1.0f); + r1.x = (r1.x * r2.x); + r1.y = (r3.w + -1.0f); + r1.y = fma(cb12_12.tint_symbol_3[8u].y, r1.y, 1.0f); + let v_143 = (r1.xxx * r3.xyz); + r1 = vec4(v_143.x, r1.y, v_143.yz); + let v_144 = (r0.yzw * r1.xzw); + r0 = vec4(r0.x, v_144.xyz); + let v_145 = (r0.xxx * r0.yzw); + r0 = vec4(v_145.xyz, r0.w); + let v_146 = (r1.yyy * r0.xyz); + r0 = vec4(v_146.xyz, r0.w); + let v_147 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_147.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_9(v_148 : bool) { + if (v_148) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4, @builtin(sample_index) v3 : u32) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/cc1ee7566bb9e59f.wgsl b/b/8b0b5899ed/shaders/cc1ee7566bb9e59f.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e7787f1acdd0307142b729f7b8ebd499dbfc2ffb --- /dev/null +++ b/b/8b0b5899ed/shaders/cc1ee7566bb9e59f.wgsl @@ -0,0 +1,166 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb5_struct { + tint_symbol_2 : array, 5u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb5_struct; + +struct cb2_struct { + tint_symbol_3 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol[15u].x); + let v_2 = -(cb5_5.tint_symbol_2[4u].xxxx); + r1.y = fma(r0.w, cb2_2.tint_symbol[15u].x, v_2.y); + r1.z = (v_2.z + 1.0f); + r1.z = (r1.z * 0.10000000149011611938f); + r1.y = (r1.y / r1.z); + r0.w = fma((-(r0.wwww)).w, cb2_2.tint_symbol[15u].x, r1.y); + r0.w = fma(cb12_12.tint_symbol_3[1u].z, r0.w, r1.x); + r1.x = dot(v0.xy, vec2(0.5f)); + r1.x = fract(r1.x); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < 0.5f))); + r1.y = bitcast(select(0u, 4294967295u, (r0.w < 1.0f))); + r1.x = bitcast((bitcast(r1.y) & bitcast(r1.x))); + r1.y = bitcast(select(0u, 4294967295u, (0.0039215688593685627f >= r0.w))); + r1.x = bitcast((bitcast(r1.y) | bitcast(r1.x))); + v_3((bitcast(r1.x) != 0u)); + r1 = textureSample(t2, s2, v2.xy.xyxx.xy); + let v_4 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_4.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_3[0u].w, 0.00100000004749745131f); + let v_5 = (r1.ww * r1.xy); + r1 = vec4(v_5.xy, r1.zw); + let v_6 = (r1.yyy * v5.xyz); + r2 = vec4(v_6.xyz, r2.w); + let v_7 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_7.xy, r1.z, v_7.z); + let v_8 = fma(r1.zzz, v3.xyz, r1.xyw); + r1 = vec4(v_8.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_9 = (r1.www * r1.xyz); + r2 = vec4(v_9.xyz, r2.w); + r1.x = clamp(fma(v3.xyz.zzzz, vec4(128.0f), vec4(-127.0f)).x, 0.0f, 1.0f); + let v_10 = (v1.xy * cb2_2.tint_symbol[15u].zy); + let v_11 = r3; + r3 = vec4(v_11.x, v_10.xy, v_11.w); + let v_12 = fma(r2.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_12.xyz, o1.w); + r1.y = (cb12_12.tint_symbol_3[1u].x + -0.20000000298023223877f); + r1.y = clamp(((r1.yyyy * vec4(10.0f))).y, 0.0f, 1.0f); + o1.w = (r1.y * r1.x); + r3.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w); + let v_13 = (r3.xz * vec2(0.5f)); + r1 = vec4(v_13.xy, r1.zw); + let v_14 = sqrt(r1.xy); + o3 = vec4(v_14.xy, o3.zw); + r1.x = fma(r1.z, r1.w, -0.34999999403953552246f); + r1.x = clamp(((r1.xxxx * vec4(1.53846156597137451172f))).x, 0.0f, 1.0f); + r1.x = (r1.x * cb5_5.tint_symbol_2[3u].z); + r1.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f); + r1.x = (r1.y * r1.x); + r1.x = (r3.y * r1.x); + r1.y = (cb12_12.tint_symbol_3[0u].y * 0.001953125f); + r2.z = (-(r1.yyyy)).z; + r1.z = fma((-(cb12_12.tint_symbol_3[0u].zzzz)).z, 0.5f, 1.0f); + r1.z = (r1.z * r1.x); + r1.x = (r1.x * cb12_12.tint_symbol_3[1u].x); + r1.z = fma(r1.z, -0.5f, 1.0f); + let v_15 = (r0.xyz * r1.zzz); + o0 = vec4(v_15.xyz, o0.w); + r0.x = clamp(((cb12_12.tint_symbol_3[0u].zzzz + vec4(0.40000000596046447754f))).x, 0.0f, 1.0f); + let v_16 = (r0.xx * vec2(0.5f, 0.48828125f)); + r0 = vec4(v_16.xy, r0.zw); + let v_17 = (-(cb12_12.tint_symbol_3[0u].zzzx)).yw; + let v_18 = r2; + r2 = vec4(v_18.x, v_17.x, v_18.z, v_17.y); + r0.z = 0.97000002861022949219f; + let v_19 = (r0.xyz + r2.yzw); + r0 = vec4(v_19.xyz, r0.w); + let v_20 = max(r0.xyz, vec3()); + r0 = vec4(v_20.xyz, r0.w); + let v_21 = fma(r0.xz, r1.xx, cb12_12.tint_symbol_3[0u].zx); + let v_22 = r2; + r2 = vec4(v_21.x, v_22.y, v_21.y, v_22.w); + r2.y = fma(r0.y, r1.x, r1.y); + let v_23 = sqrt(r2.xy); + o2 = vec4(v_23.xy, o2.zw); + o0.w = r0.w; + o2.z = r2.z; + o2.w = 1.0f; + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +fn v_3(v_24 : bool) { + if (v_24) { + discard; + return; + } +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_25 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4) -> tint_symbol_4 { + main_inner(v_25, v1, v2, v3, v4, v5); + return tint_symbol_4(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/cc209df07ba61d03.wgsl b/b/8b0b5899ed/shaders/cc209df07ba61d03.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..19e9247e03ca0af996000b3ce003e49697ff59bf --- /dev/null +++ b/b/8b0b5899ed/shaders/cc209df07ba61d03.wgsl @@ -0,0 +1,259 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb12_struct { + tint_symbol_1 : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(0u) @binding(7u) var cb7_7 : cb1_struct; + +struct cb5_struct { + tint_symbol_3 : array, 5u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb5_struct; + +struct cb8_struct { + tint_symbol_4 : array, 8u>, +} + +@group(0u) @binding(11u) var cb11_11 : cb8_struct; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +fn main_inner(v0 : vec3, v2 : vec4, v3 : vec2, v4 : vec2, v6 : vec4) { + if ((bitcast(cb7_7.tint_symbol_2[0u].x) != 0u)) { + let v = (v0 + cb12_12.tint_symbol_3[1u].xyz); + r0 = vec4(v.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = sqrt(r0.w); + let v_1 = (r0.xyz / r0.www); + r0 = vec4(v_1.xyz, r0.w); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = (r0.z * 0.5f); + r1.x = dot(r0.xy, r0.xy); + r1.x = max(r1.x, 0.00000000999999993923f); + r1.x = sqrt(r1.x); + let v_2 = (r0.xy / r1.xx); + r0 = vec4(v_2.xy, r0.zw); + let v_3 = (r0.zz * r0.xy); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = fma(r0.xy, vec2(0.5f), vec2(0.5f)); + r0 = vec4(v_4.xy, r0.zw); + let v_5 = (r0.xy * vec2(126.73267364501953125f)); + r1 = vec4(v_5.xy, r1.zw); + let v_6 = -(r1.xxxy); + let v_7 = bitcast>(select(vec2(), vec2(4294967295u), (r1.xy >= v_6.zw))); + r1 = vec4(r1.xy, v_7.xy); + let v_8 = fract(abs(r1.xyxx).xy); + r1 = vec4(v_8.xy, r1.zw); + let v_9 = -(r1.xyxx); + let v_10 = bitcast>(r1.zw); + let v_11 = select(v_9.xy, r1.xy, (v_10 != vec2())); + r1 = vec4(v_11.xy, r1.zw); + r2 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f); + let v_12 = fma((-(r1.xyxx)).xy, vec2(0.00789062492549419403f), r0.xy); + r0 = vec4(v_12.xy, r0.zw); + r3 = (r0.xyxy + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f); + r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f); + let v_13 = (r0.xy + vec2(0.00789062492549419403f)); + r0 = vec4(v_13.xy, r0.zw); + r5 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f); + let v_14 = ((-(r1.xyxx)).xy + vec2(1.0f)); + r0 = vec4(v_14.xy, r0.zw); + let v_15 = (r0.xxx * r2.xyz); + r2 = vec4(v_15.xyz, r2.w); + let v_16 = (r1.xxx * r4.xyz); + r4 = vec4(v_16.xyz, r4.w); + let v_17 = (r0.yyy * r4.xyz); + r4 = vec4(v_17.xyz, r4.w); + let v_18 = fma(r2.xyz, r0.yyy, r4.xyz); + r2 = vec4(v_18.xyz, r2.w); + let v_19 = (r0.xxx * r3.xyz); + r0 = vec4(v_19.xyz, r0.w); + let v_20 = fma(r0.xyz, r1.yyy, r2.xyz); + r0 = vec4(v_20.xyz, r0.w); + let v_21 = (r1.xxx * r5.xyz); + r1 = vec4(v_21.x, r1.y, v_21.yz); + let v_22 = fma(r1.xzw, r1.yyy, r0.xyz); + r0 = vec4(v_22.xyz, r0.w); + r0.w = (r0.w / cb12_12.tint_symbol_3[0u].x); + r0.w = min(r0.w, 1.0f); + let v_23 = (r0.www * r0.xyz); + r0 = vec4(v_23.xyz, r0.w); + let v_24 = (r0.xyz * cb12_12.tint_symbol_3[0u].yyy); + r0 = vec4(v_24.xyz, r0.w); + let v_25 = fma(r0.xyz, v6.yyy, v0); + r0 = vec4(v_25.xyz, r0.w); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_3[2u].w))); + let v_26 = -(cb12_12.tint_symbol_3[1u].xxyz); + let v_27 = (v_26.yzw + cb12_12.tint_symbol_3[2u].xyz); + r1 = vec4(r1.x, v_27.xyz); + let v_28 = -(r1.yzwy); + let v_29 = (r0.xyz + v_28.xyz); + r2 = vec4(v_29.xyz, r2.w); + r1.y = dot(r2.xyz, r2.xyz); + r1.y = sqrt(r1.y); + r1.w = (cb12_12.tint_symbol_3[2u].w * 1.10000002384185791016f); + r2.x = clamp(((r1.yyyy / r1.wwww)).x, 0.0f, 1.0f); + r2.z = bitcast(select(0u, 4294967295u, (r2.x < 1.0f))); + r1.y = (r2.y / r1.y); + r2.x = fma(r2.x, 0.10000000149011611938f, 0.89999997615814208984f); + r1.y = (r1.y * r2.x); + r1.y = fma(r1.y, r1.w, r1.z); + let v_30 = bitcast(r2.z); + let v_31 = r1.y; + r1.y = select(r0.y, v_31, (v_30 != 0u)); + let v_32 = bitcast(r1.x); + let v_33 = r1.y; + r0.w = select(r0.y, v_33, (v_32 != 0u)); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_3[3u].w))); + let v_34 = (v_26.yzw + cb12_12.tint_symbol_3[3u].xyz); + r1 = vec4(r1.x, v_34.xyz); + let v_35 = -(r1.yzwy); + let v_36 = (r0.xwz + v_35.xyz); + r2 = vec4(v_36.xyz, r2.w); + r1.y = dot(r2.xyz, r2.xyz); + r1.y = sqrt(r1.y); + r1.w = (cb12_12.tint_symbol_3[3u].w * 1.10000002384185791016f); + r2.x = clamp(((r1.yyyy / r1.wwww)).x, 0.0f, 1.0f); + r2.z = bitcast(select(0u, 4294967295u, (r2.x < 1.0f))); + r1.y = (r2.y / r1.y); + r2.x = fma(r2.x, 0.10000000149011611938f, 0.89999997615814208984f); + r1.y = (r1.y * r2.x); + r1.y = fma(r1.y, r1.w, r1.z); + let v_37 = bitcast(r2.z); + let v_38 = r1.y; + r1.y = select(r0.w, v_38, (v_37 != 0u)); + let v_39 = bitcast(r1.x); + let v_40 = r1.y; + r0.y = select(r0.w, v_40, (v_39 != 0u)); + } else { + r0 = vec4(v0.xyz, r0.w); + } + r1.x = (v2.z * 255.001953125f); + let v_41 = r1.x; + let v_42 = max(v_41, -2147483648.0f); + r1.x = bitcast(select(select(i32(v_42), 2147483647i, (v_42 >= 2147483648.0f)), 0i, !((v_41 == v_41)))); + r1.x = bitcast((bitcast(r1.x) * 3i)); + r2.x = (v6.x * cb11_11.tint_symbol_4[7u].w); + r0.w = 1.0f; + r1.y = dot(cb4_4.tint_symbol[bitcast(r1.x)], r0); + r1.z = dot(cb4_4.tint_symbol[bitcast((bitcast(r1.x) + 1i))], r0); + r0.x = dot(cb4_4.tint_symbol[bitcast((bitcast(r1.x) + 2i))], r0); + r3 = (r1.zzzz * cb1_1.tint_symbol_1[9u]); + r1 = fma(r1.yyyy, cb1_1.tint_symbol_1[8u], r3); + r0 = fma(r0.xxxx, cb1_1.tint_symbol_1[10u], r1); + o0 = (r0 + cb1_1.tint_symbol_1[11u]); + if ((bitcast(cb12_12.tint_symbol_3[4u].x) != 0u)) { + let v_43 = (v0 + cb12_12.tint_symbol_3[1u].xyz); + r0 = vec4(v_43.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = sqrt(r0.w); + let v_44 = (r0.xyz / r0.www); + r0 = vec4(v_44.xyz, r0.w); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = (r0.z * 0.5f); + r1.x = dot(r0.xy, r0.xy); + r1.x = max(r1.x, 0.00000000999999993923f); + r1.x = sqrt(r1.x); + let v_45 = (r0.xy / r1.xx); + r0 = vec4(v_45.xy, r0.zw); + let v_46 = (r0.zz * r0.xy); + r0 = vec4(v_46.xy, r0.zw); + let v_47 = fma(r0.xy, vec2(0.5f), vec2(0.5f)); + r0 = vec4(v_47.xy, r0.zw); + let v_48 = (r0.xy * vec2(126.73267364501953125f)); + r1 = vec4(v_48.xy, r1.zw); + let v_49 = -(r1.xxxy); + let v_50 = bitcast>(select(vec2(), vec2(4294967295u), (r1.xy >= v_49.zw))); + r1 = vec4(r1.xy, v_50.xy); + let v_51 = fract(abs(r1.xyxx).xy); + r1 = vec4(v_51.xy, r1.zw); + let v_52 = -(r1.xyxx); + let v_53 = bitcast>(r1.zw); + let v_54 = select(v_52.xy, r1.xy, (v_53 != vec2())); + r1 = vec4(v_54.xy, r1.zw); + r3 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f); + let v_55 = fma((-(r1.xyxx)).xy, vec2(0.00789062492549419403f), r0.xy); + r0 = vec4(v_55.xy, r0.zw); + r4 = (r0.xyxy + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r5 = textureSampleLevel(t2, s2, r4.xyxx.xy, 0.0f); + r4 = textureSampleLevel(t2, s2, r4.zwzz.xy, 0.0f); + let v_56 = (r0.xy + vec2(0.00789062492549419403f)); + r0 = vec4(v_56.xy, r0.zw); + r6 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f); + let v_57 = ((-(r1.xyxx)).xy + vec2(1.0f)); + r0 = vec4(v_57.xy, r0.zw); + r3 = (r0.xxxx * r3); + r5 = (r1.xxxx * r5); + r5 = (r0.yyyy * r5); + r3 = fma(r3, r0.yyyy, r5); + r4 = (r0.xxxx * r4); + r3 = fma(r4, r1.yyyy, r3); + r4 = (r1.xxxx * r6); + r1 = fma(r4, r1.yyyy, r3); + r0.x = (r0.w / cb12_12.tint_symbol_3[0u].x); + r0.x = min(r0.x, 1.0f); + r0 = (r0.xxxx * r1); + r0 = fma(r0, vec4(0.5f), vec4(0.5f)); + } else { + r2.y = cb11_11.tint_symbol_4[7u].w; + r0 = r2.xxxy; + } + r2.z = 1.0f; + let v_58 = bitcast>(cb12_12.tint_symbol_3[4u].yyyy); + let v_59 = r2.xxxz; + o2 = select(r0, v_59, (v_58 != vec4())); + o1 = vec4(v3.xy, o1.zw); + o1 = vec4(o1.xy, v4.xy); +} + +struct tint_symbol_5 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec2, @location(6u) v6 : vec4) -> tint_symbol_5 { + main_inner(v0, v2, v3, v4, v6); + return tint_symbol_5(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/cc2b069c7580bcda.wgsl b/b/8b0b5899ed/shaders/cc2b069c7580bcda.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..64d2e4351b9872d6675e36ffa0430afcd52d4ad9 --- /dev/null +++ b/b/8b0b5899ed/shaders/cc2b069c7580bcda.wgsl @@ -0,0 +1,97 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb3_struct { + tint_symbol_1 : array, 3u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb3_struct; + +struct cb18_struct { + tint_symbol_2 : array, 18u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb18_struct; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v1 : vec4, v2 : vec4) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + r1 = textureSample(t12, s12, r0.xyxx.xy); + r0 = textureSample(t8, s8, r0.xyxx.xy); + let v = fma(r0.xyz, vec3(2.0f), vec3(-1.0f)); + r0 = vec4(v.xyz, r0.w); + r0.w = ((-(r1.xxxx)).w + cb12_12.tint_symbol_2[17u].w); + r0.w = (r0.w + 1.0f); + r0.w = (cb12_12.tint_symbol_2[17u].z / r0.w); + r1 = vec4(((v2.xyz / v2.www)).xyz, r1.w); + let v_1 = fma(r1.xyz, r0.www, cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_1.xyz, r1.w); + let v_2 = -(cb12_12.tint_symbol_2[0u].xyxx); + let v_3 = (r1.xy + v_2.xy); + r1 = vec4(v_3.xy, r1.zw); + r0.w = ((-(r1.zzzz)).w + cb12_12.tint_symbol_2[0u].z); + r0.w = (abs(r0.wwww).w * 10.0f); + r0.w = min(r0.w, 1.0f); + r0.w = ((-(r0.wwww)).w + 1.0f); + r1.x = dot(r1.xy, r1.xy); + r1.x = sqrt(r1.x); + r1.x = (r1.x / cb12_12.tint_symbol_2[4u].y); + r1.x = clamp(((-(r1.xxxx) + vec4(0.80000001192092895508f))).x, 0.0f, 1.0f); + r0.w = (r0.w * r1.x); + r0.x = dot(r0.xyz, r0.xyz); + r0.x = inverseSqrt(r0.x); + r0.x = fma(r0.z, r0.x, -0.75f); + r0.x = clamp(((r0.xxxx * vec4(4.0f))).x, 0.0f, 1.0f); + r0.x = (r0.x * r0.w); + r0.x = (r0.x * cb12_12.tint_symbol_2[3u].w); + r0.x = (r0.x * r0.x); + r0.x = (r0.x * cb5_5.tint_symbol_1[2u].y); + o0.w = (r0.x * cb12_12.tint_symbol_2[3u].x); + o0 = vec4(vec3(), o0.w); + o1 = vec4(); + o2 = vec4(); + r0.y = ((-(cb12_12.tint_symbol_2[3u].xxxx)).y + 1.0f); + o3.w = (r0.y * r0.x); + o3 = vec4(vec3(), o3.w); +} + +struct tint_symbol_3 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(2u) v2 : vec4) -> tint_symbol_3 { + main_inner(v1, v2); + return tint_symbol_3(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/cc2c776f0a29082e.wgsl b/b/8b0b5899ed/shaders/cc2c776f0a29082e.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..7af0ba8746160677f0bb94fe90e4e2b6b06ad1dc --- /dev/null +++ b/b/8b0b5899ed/shaders/cc2c776f0a29082e.wgsl @@ -0,0 +1,439 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(12u) var cb12_12 : cb1_struct; + +struct cb1_struct_1 { + tint_symbol_2 : array, 1u>, +} + +@group(0u) @binding(7u) var cb7_7 : cb1_struct_1; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(0u) @binding(11u) var cb11_11 : cb4_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(0u) @binding(9u) var cb9_9 : cb2_struct; + +struct cb768_struct { + tint_symbol_5 : array, 768u>, +} + +@group(0u) @binding(6u) var cb6_6 : cb768_struct; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec3, v4 : vec4, v5 : u32) { + let v = (v0 * cb9_9.tint_symbol_4[0u].xyz); + r0 = vec4(v.xyz, r0.w); + r1.x = bitcast((bitcast(v5) * 3i)); + o1.w = fma(cb6_6.tint_symbol_5[bitcast(r1.x)].x, v1.z, cb6_6.tint_symbol_5[bitcast(r1.x)].y); + let v_1 = fma(v3, vec3(2.0f), vec3(-1.0f)); + r1 = vec4(r1.x, v_1.xyz); + r2 = fma(v4, vec4(2.0f), vec4(-1.0f)); + let v_2 = (cb1_1.tint_symbol[5u].yzx * cb9_9.tint_symbol_4[1u].yyy); + r3 = vec4(v_2.xyz, r3.w); + let v_3 = fma(cb9_9.tint_symbol_4[1u].xxx, cb1_1.tint_symbol[4u].yzx, r3.xyz); + r3 = vec4(v_3.xyz, r3.w); + let v_4 = fma(cb9_9.tint_symbol_4[1u].zzz, cb1_1.tint_symbol[6u].yzx, r3.xyz); + r3 = vec4(v_4.xyz, r3.w); + let v_5 = (r3.xyz + cb1_1.tint_symbol[7u].yzx); + r3 = vec4(v_5.xyz, r3.w); + let v_6 = -(r3.xyzx); + r3.w = dot(v_6.xyz, (-(r3.xyzx)).xyz); + r3.w = inverseSqrt(r3.w); + let v_7 = -(r3.xyzx); + let v_8 = (r3.www * v_7.xyz); + r3 = vec4(v_8.xyz, r3.w); + r3.w = dot(r3.zxy, cb1_1.tint_symbol[6u].xyz); + let v_9 = fma((-(cb1_1.tint_symbol[6u].yzxy)).xyz, r3.www, r3.xyz); + r3 = vec4(v_9.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r3.w = inverseSqrt(r3.w); + let v_10 = (r3.www * r3.xyz); + r3 = vec4(v_10.xyz, r3.w); + let v_11 = (r2.yyy * cb1_1.tint_symbol[5u].zxy); + r4 = vec4(v_11.xyz, r4.w); + let v_12 = fma(r2.xxx, cb1_1.tint_symbol[4u].zxy, r4.xyz); + r4 = vec4(v_12.xyz, r4.w); + let v_13 = fma(r2.zzz, cb1_1.tint_symbol[6u].zxy, r4.xyz); + r4 = vec4(v_13.xyz, r4.w); + r3.w = dot(r4.zxy, r3.xyz); + let v_14 = (r3.xyz * r4.xyz); + r5 = vec4(v_14.xyz, r5.w); + let v_15 = -(r5.xyzx); + let v_16 = fma(r4.zxy, r3.yzx, v_15.xyz); + r3 = vec4(v_16.xyz, r3.w); + r3.x = dot(r3.xyz, cb1_1.tint_symbol[6u].xyz); + let v_17 = r3; + r3 = vec4(v_17.x, ((v2.yx + vec2(-0.5f))).xy, v_17.w); + let v_18 = (r3.xx * r3.yz); + r4 = vec4(v_18.xy, r4.zw); + let v_19 = -(r4.xxxx); + r3.x = fma(r3.z, r3.w, v_19.x); + r5.y = (r3.x + 0.5f); + r3.x = fma(r3.y, r3.w, r4.y); + r3.x = (r3.x + 0.5f); + r5.x = ((-(r3.xxxx)).x + 1.0f); + o2 = fma(cb6_6.tint_symbol_5[bitcast((bitcast(r1.x) + 2i))].xy, r5.xy, cb6_6.tint_symbol_5[bitcast((bitcast(r1.x) + 2i))].zw).xyxy; + if ((bitcast(cb7_7.tint_symbol_2[0u].x) != 0u)) { + let v_20 = fma(v0, cb9_9.tint_symbol_4[0u].xyz, cb11_11.tint_symbol_3[1u].xyz); + r3 = vec4(v_20.xyz, r3.w); + r3.w = dot(r3.xyz, r3.xyz); + r3.w = sqrt(r3.w); + let v_21 = (r3.xyz / r3.www); + r3 = vec4(v_21.xyz, r3.w); + r3.z = ((-(r3.zzzz)).z + 1.0f); + r3.z = (r3.z * 0.5f); + r4.x = dot(r3.xy, r3.xy); + r4.x = max(r4.x, 0.00000000999999993923f); + r4.x = sqrt(r4.x); + r4 = (r3.xyxy / r4.xxxx); + r4 = (r3.zzzz * r4); + r4 = fma(r4, vec4(0.5f), vec4(0.5f)); + let v_22 = (r4.zw * vec2(126.73267364501953125f)); + r3 = vec4(v_22.xy, r3.zw); + let v_23 = -(r3.xyxx); + let v_24 = bitcast>(select(vec2(), vec2(4294967295u), (r3.xy >= v_23.xy))); + r5 = vec4(v_24.xy, r5.zw); + let v_25 = fract(abs(r3.xyxx).xy); + r3 = vec4(v_25.xy, r3.zw); + let v_26 = -(r3.xyxx); + let v_27 = bitcast>(r5.xy); + let v_28 = select(v_26.xy, r3.xy, (v_27 != vec2())); + r3 = vec4(v_28.xy, r3.zw); + r5 = textureSampleLevel(t2, s2, r4.zwzz.xy, 0.0f); + r4 = fma(-(r3.xyxy), vec4(0.00789062492549419403f), r4); + r6 = (r4.zwzw + vec4(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f)); + r7 = textureSampleLevel(t2, s2, r6.xyxx.xy, 0.0f); + r6 = textureSampleLevel(t2, s2, r6.zwzz.xy, 0.0f); + r8 = (r4.zwzw + vec4(0.00789062492549419403f, 0.00789062492549419403f, -0.5f, -0.5f)); + r9 = textureSampleLevel(t2, s2, r8.xyxx.xy, 0.0f); + let v_29 = ((-(r3.xyxx)).xy + vec2(1.0f)); + r8 = vec4(v_29.xy, r8.zw); + let v_30 = (r5.xyz * r8.xxx); + r10 = vec4(v_30.xyz, r10.w); + let v_31 = (r3.xxx * r7.xyz); + r11 = vec4(v_31.xyz, r11.w); + let v_32 = (r8.yyy * r11.xyz); + r11 = vec4(v_32.xyz, r11.w); + let v_33 = fma(r10.xyz, r8.yyy, r11.xyz); + r10 = vec4(v_33.xyz, r10.w); + let v_34 = (r6.xyz * r8.xxx); + r11 = vec4(v_34.xyz, r11.w); + let v_35 = fma(r11.xyz, r3.yyy, r10.xyz); + r10 = vec4(v_35.xyz, r10.w); + let v_36 = (r3.xxx * r9.xyz); + r9 = vec4(v_36.xyz, r9.w); + let v_37 = fma(r9.xyz, r3.yyy, r10.xyz); + r3 = vec4(v_37.xyz, r3.w); + r3.w = (r3.w / cb11_11.tint_symbol_3[0u].x); + r3.w = min(r3.w, 1.0f); + let v_38 = (r3.www * r3.xyz); + r3 = vec4(v_38.xyz, r3.w); + let v_39 = (r3.xyz * cb11_11.tint_symbol_3[0u].yyy); + r3 = vec4(v_39.xyz, r3.w); + let v_40 = fma(r3.xyz, v1.www, r0.xyz); + r0 = vec4(v_40.xyz, r0.w); + r3.x = bitcast(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_3[2u].w))); + let v_41 = -(cb11_11.tint_symbol_3[1u].xyzx); + let v_42 = (v_41.xyz + cb11_11.tint_symbol_3[2u].xyz); + r9 = vec4(v_42.xyz, r9.w); + let v_43 = -(r9.xxyz); + let v_44 = (r0.xyz + v_43.xzw); + r9 = vec4(v_44.x, r9.y, v_44.yz); + r3.y = dot(r9.xzw, r9.xzw); + r3.y = sqrt(r3.y); + r3.z = (cb11_11.tint_symbol_3[2u].w * 1.10000002384185791016f); + r5.w = clamp(((r3.yyyy / r3.zzzz)).w, 0.0f, 1.0f); + r6.w = bitcast(select(0u, 4294967295u, (r5.w < 1.0f))); + r3.y = (r9.z / r3.y); + r5.w = fma(r5.w, 0.10000000149011611938f, 0.89999997615814208984f); + r3.y = (r3.y * r5.w); + r3.y = fma(r3.y, r3.z, r9.y); + let v_45 = bitcast(r6.w); + let v_46 = r3.y; + r3.y = select(r0.y, v_46, (v_45 != 0u)); + let v_47 = bitcast(r3.x); + let v_48 = r3.y; + r0.w = select(r0.y, v_48, (v_47 != 0u)); + r3.x = bitcast(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_3[3u].w))); + let v_49 = (v_41.xyz + cb11_11.tint_symbol_3[3u].xyz); + r9 = vec4(v_49.xyz, r9.w); + let v_50 = -(r9.xxyz); + let v_51 = (r0.xwz + v_50.xzw); + r9 = vec4(v_51.x, r9.y, v_51.yz); + r3.y = dot(r9.xzw, r9.xzw); + r3.y = sqrt(r3.y); + r3.z = (cb11_11.tint_symbol_3[3u].w * 1.10000002384185791016f); + r5.w = clamp(((r3.yyyy / r3.zzzz)).w, 0.0f, 1.0f); + r6.w = bitcast(select(0u, 4294967295u, (r5.w < 1.0f))); + r3.y = (r9.z / r3.y); + r5.w = fma(r5.w, 0.10000000149011611938f, 0.89999997615814208984f); + r3.y = (r3.y * r5.w); + r3.y = fma(r3.y, r3.z, r9.y); + let v_52 = bitcast(r6.w); + let v_53 = r3.y; + r3.y = select(r0.w, v_53, (v_52 != 0u)); + let v_54 = bitcast(r3.x); + let v_55 = r3.y; + r0.y = select(r0.w, v_55, (v_54 != 0u)); + let v_56 = (r8.zw + r8.zw); + r3 = vec4(v_56.xy, r3.zw); + r0.w = dot(r3.xy, r3.xy); + r3.z = bitcast(select(0u, 4294967295u, (0.0f < r0.w))); + r0.w = sqrt(r0.w); + r0.w = bitcast((bitcast(r0.w) & bitcast(r3.z))); + r3.z = fma((-(r0.wwww)).z, 2.0f, 1.0f); + r8.z = max(r3.z, -1.0f); + r3.z = bitcast(select(0u, 4294967295u, (r8.z < 1.0f))); + r5.w = bitcast(select(0u, 4294967295u, (-1.0f < r8.z))); + r3.z = bitcast((bitcast(r3.z) & bitcast(r5.w))); + r5.w = bitcast(select(0u, 4294967295u, (0.0f < r0.w))); + r3.z = bitcast((bitcast(r3.z) & bitcast(r5.w))); + r5.w = fma((-(r8.zzzz)).w, r8.z, 1.0f); + r5.w = sqrt(r5.w); + r0.w = (r5.w / r0.w); + r0.w = bitcast((bitcast(r0.w) & bitcast(r3.z))); + let v_57 = (r0.ww * r3.xy); + r8 = vec4(v_57.xy, r8.zw); + let v_58 = (r3.www * r5.xyz); + r3 = vec4(v_58.xyz, r3.w); + let v_59 = (r3.xyz * cb11_11.tint_symbol_3[0u].yyy); + r3 = vec4(v_59.xyz, r3.w); + r4 = (r4 + vec4(-0.49210938811302185059f, -0.5f, -0.5f, -0.49210938811302185059f)); + r4 = (r4 + r4); + r0.w = dot(r4.xy, r4.xy); + r5.x = bitcast(select(0u, 4294967295u, (0.0f < r0.w))); + r0.w = sqrt(r0.w); + r0.w = bitcast((bitcast(r0.w) & bitcast(r5.x))); + r5.x = fma((-(r0.wwww)).x, 2.0f, 1.0f); + r5.z = max(r5.x, -1.0f); + r5.w = bitcast(select(0u, 4294967295u, (r5.z < 1.0f))); + r6.w = bitcast(select(0u, 4294967295u, (-1.0f < r5.z))); + r5.w = bitcast((bitcast(r5.w) & bitcast(r6.w))); + r6.w = bitcast(select(0u, 4294967295u, (0.0f < r0.w))); + r5.w = bitcast((bitcast(r5.w) & bitcast(r6.w))); + r6.w = fma((-(r5.zzzz)).w, r5.z, 1.0f); + r6.w = sqrt(r6.w); + r0.w = (r6.w / r0.w); + r0.w = bitcast((bitcast(r0.w) & bitcast(r5.w))); + let v_60 = (r0.ww * r4.xy); + r5 = vec4(v_60.xy, r5.zw); + let v_61 = (r3.www * r7.xyz); + r7 = vec4(v_61.xyz, r7.w); + let v_62 = ((-(r8.xyzx)).xyz + r5.xyz); + r5 = vec4(v_62.xyz, r5.w); + let v_63 = -(r3.xyzx); + let v_64 = fma(r7.xyz, cb11_11.tint_symbol_3[0u].yyy, v_63.xyz); + r7 = vec4(v_64.xyz, r7.w); + r0.w = dot(r7.xyz, r1.yzw); + r4.x = dot(r5.xyz, r5.xyz); + r4.y = bitcast(select(0u, 4294967295u, (0.0f < r4.x))); + r7.x = (r0.w / r4.x); + r7.y = 1.0f; + let v_65 = (r5.xyz * r7.xyx); + r5 = vec4(v_65.xyz, r5.w); + let v_66 = r7; + r7 = vec4(v_66.x, v1.ww, v_66.w); + let v_67 = (r5.xyz * r7.zxz); + r5 = vec4(v_67.xyz, r5.w); + let v_68 = r7; + r7 = vec4(0.10000000149011611938f, v_68.y, 0.33329999446868896484f, v_68.w); + let v_69 = fma(r5.xyz, r7.xyz, r1.yzw); + r5 = vec4(v_69.xyz, r5.w); + let v_70 = bitcast>(r4.yyy); + let v_71 = r5.xyz; + let v_72 = select(r1.yzw, v_71, (v_70 != vec3())); + r5 = vec4(v_72.xyz, r5.w); + r0.w = dot(r4.zw, r4.zw); + r4.x = bitcast(select(0u, 4294967295u, (0.0f < r0.w))); + r0.w = sqrt(r0.w); + r0.w = bitcast((bitcast(r0.w) & bitcast(r4.x))); + r4.x = fma((-(r0.wwww)).x, 2.0f, 1.0f); + r9.z = max(r4.x, -1.0f); + r4.x = bitcast(select(0u, 4294967295u, (r9.z < 1.0f))); + r4.y = bitcast(select(0u, 4294967295u, (-1.0f < r9.z))); + r4.x = bitcast((bitcast(r4.y) & bitcast(r4.x))); + r4.y = bitcast(select(0u, 4294967295u, (0.0f < r0.w))); + r4.x = bitcast((bitcast(r4.y) & bitcast(r4.x))); + r4.y = fma((-(r9.zzzz)).y, r9.z, 1.0f); + r4.y = sqrt(r4.y); + r0.w = (r4.y / r0.w); + r0.w = bitcast((bitcast(r0.w) & bitcast(r4.x))); + let v_73 = (r0.ww * r4.zw); + r9 = vec4(v_73.xy, r9.zw); + let v_74 = (r3.www * r6.xyz); + r4 = vec4(v_74.xyz, r4.w); + let v_75 = ((-(r8.xyzx)).xyz + r9.xyz); + r6 = vec4(v_75.xyz, r6.w); + let v_76 = -(r3.xyzx); + let v_77 = fma(r4.xyz, cb11_11.tint_symbol_3[0u].yyy, v_76.xyz); + r3 = vec4(v_77.xyz, r3.w); + r0.w = dot(r3.xyz, r1.yzw); + r3.x = dot(r6.xyz, r6.xyz); + r3.y = bitcast(select(0u, 4294967295u, (0.0f < r3.x))); + r4.x = (r0.w / r3.x); + r4.y = 1.0f; + let v_78 = (r6.xyz * r4.xyx); + r3 = vec4(v_78.x, r3.y, v_78.yz); + r4.z = v1.w; + let v_79 = (r3.xzw * r4.zxz); + r3 = vec4(v_79.x, r3.y, v_79.yz); + let v_80 = fma(r3.xzw, r7.xyz, r5.xyz); + r3 = vec4(v_80.x, r3.y, v_80.yz); + let v_81 = bitcast>(r3.yyy); + let v_82 = r3.xzw; + let v_83 = select(r5.xyz, v_82, (v_81 != vec3())); + r3 = vec4(v_83.xyz, r3.w); + let v_84 = (r3.xyz + vec3(0.00009999999747378752f)); + r3 = vec4(v_84.xyz, r3.w); + r0.w = dot(r3.xyz, r3.xyz); + r0.w = inverseSqrt(r0.w); + let v_85 = (r0.www * r3.xyz); + r1 = vec4(r1.x, v_85.xyz); + } + let v_86 = (r0.yyy * cb1_1.tint_symbol[1u].xyz); + r3 = vec4(v_86.xyz, r3.w); + let v_87 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r3.xyz); + r3 = vec4(v_87.xyz, r3.w); + let v_88 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r3.xyz); + r3 = vec4(v_88.xyz, r3.w); + let v_89 = (r3.xyz + cb1_1.tint_symbol[3u].xyz); + r3 = vec4(v_89.xyz, r3.w); + let v_90 = ((-(r3.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_90.xyz, r3.w); + r0.w = dot(r1.yzw, r1.yzw); + r0.w = bitcast(select(0u, 4294967295u, (r0.w < 0.10000000149011611938f))); + let v_91 = bitcast>(r0.www); + let v_92 = select(r1.yzw, vec3(0.0f, 0.0f, 1.0f), (v_91 != vec3())); + r1 = vec4(r1.x, v_92.xyz); + let v_93 = (r1.zzz * cb1_1.tint_symbol[1u].xyz); + r4 = vec4(v_93.xyz, r4.w); + let v_94 = fma(r1.yyy, cb1_1.tint_symbol[0u].xyz, r4.xyz); + r4 = vec4(v_94.xyz, r4.w); + let v_95 = fma(r1.www, cb1_1.tint_symbol[2u].xyz, r4.xyz); + r1 = vec4(r1.x, v_95.xyz); + r0.w = dot(r1.yzw, r1.yzw); + r0.w = inverseSqrt(r0.w); + let v_96 = (r0.www * r1.yzw); + r1 = vec4(r1.x, v_96.xyz); + let v_97 = (r2.yyy * cb1_1.tint_symbol[1u].xyz); + r4 = vec4(v_97.xyz, r4.w); + let v_98 = fma(r2.xxx, cb1_1.tint_symbol[0u].xyz, r4.xyz); + r4 = vec4(v_98.xyz, r4.w); + let v_99 = fma(r2.zzz, cb1_1.tint_symbol[2u].xyz, r4.xyz); + r2 = vec4(v_99.xyz, r2.w); + let v_100 = (r1.zwy * r2.zxy); + r4 = vec4(v_100.xyz, r4.w); + let v_101 = -(r4.xyzx); + let v_102 = fma(r2.yzx, r1.wyz, v_101.xyz); + r4 = vec4(v_102.xyz, r4.w); + let v_103 = (r2.www * r4.xyz); + r4 = vec4(v_103.xyz, r4.w); + o6.x = dot(r2.xyz, r3.xyz); + o6.y = dot(r4.xyz, r3.xyz); + o6.z = dot(r1.yzw, r3.xyz); + let v_104 = ((-(cb1_1.tint_symbol[3u].xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_104.xyz, r3.w); + r5.x = dot(cb1_1.tint_symbol[0u].xyz, r3.xyz); + r5.y = dot(cb1_1.tint_symbol[1u].xyz, r3.xyz); + r5.z = dot(cb1_1.tint_symbol[2u].xyz, r3.xyz); + let v_105 = ((-(r0.xyzx)).xyz + r5.xyz); + r3 = vec4(v_105.xyz, r3.w); + r0.w = dot(r3.xyz, r3.xyz); + r0.w = inverseSqrt(r0.w); + let v_106 = (r0.www * r3.xyz); + r3 = vec4(v_106.xyz, r3.w); + let v_107 = fma(r3.xyz, cb12_12.tint_symbol_1[0u].xxx, r0.xyz); + r0 = vec4(v_107.xyz, r0.w); + r3 = (r0.yyyy * cb1_1.tint_symbol[9u]); + r3 = fma(r0.xxxx, cb1_1.tint_symbol[8u], r3); + r0 = fma(r0.zzzz, cb1_1.tint_symbol[10u], r3); + o0 = (r0 + cb1_1.tint_symbol[11u]); + let v_108 = clamp(cb6_6.tint_symbol_5[bitcast((bitcast(r1.x) + 1i))].xyxx.xy, vec2(), vec2(1.0f)); + o1 = vec4(v_108.xy, o1.zw); + o1.z = cb6_6.tint_symbol_5[bitcast((bitcast(r1.x) + 1i))].z; + o6.w = 1.0f; + o3 = r1.yzw.xyzx; + o4 = r2.xyz.xyzx; + o5 = r4.xyz.xyzx; +} + +struct tint_symbol_6 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec3, @location(4u) v4 : vec4, @location(5u) v5 : u32) -> tint_symbol_6 { + main_inner(v0, v1, v2, v3, v4, v5); + return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6); +} diff --git a/b/8b0b5899ed/shaders/cc2d90c3bd06c5b1.wgsl b/b/8b0b5899ed/shaders/cc2d90c3bd06c5b1.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..28b8d9847f973d1441ddac76d2126dc84a5e175d --- /dev/null +++ b/b/8b0b5899ed/shaders/cc2d90c3bd06c5b1.wgsl @@ -0,0 +1,170 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb5_struct { + tint_symbol_2 : array, 5u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb5_struct; + +struct cb2_struct { + tint_symbol_3 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +var icb0 : array, 4u> = array, 4u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f)); + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = max(v0.xy, vec2()); + let v_3 = bitcast>(select(vec2(v_2), vec2(4294967295u), (v_2 >= vec2(4294967296.0f)))); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = bitcast>((bitcast>(r0.xy) & vec2(1u))); + r0 = vec4(v_4.xy, r0.zw); + r0.y = bitcast((bitcast(r0.y) << 1u)); + r0.x = bitcast((bitcast(r0.x) + bitcast(r0.y))); + r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast(r0.x)]); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + v_5((bitcast(r0.x) != 0u)); + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[4u].x >= r1.x))); + v_5((bitcast(r1.x) != 0u)); + r1 = textureSample(t2, s2, v2.xy.xyxx.xy); + let v_6 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_6.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_3[1u].w, 0.00100000004749745131f); + let v_7 = (r1.ww * r1.xy); + r1 = vec4(v_7.xy, r1.zw); + let v_8 = (r1.yyy * v5.xyz); + r2 = vec4(v_8.xyz, r2.w); + let v_9 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_9.xy, r1.z, v_9.z); + let v_10 = fma(r1.zzz, v3.xyz, r1.xyw); + r1 = vec4(v_10.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_11 = (r1.www * r1.xyz); + r2 = vec4(v_11.xyz, r2.w); + r3 = textureSample(t3, s3, v2.xy.xyxx.xy); + let v_12 = (r3.xy * r3.xy); + r3 = vec4(v_12.xy, r3.zw); + r1.x = dot(r3.xyz, cb12_12.tint_symbol_3[1u].xyz); + r3.x = (r1.x * cb12_12.tint_symbol_3[0u].z); + r1.y = (r3.w * cb12_12.tint_symbol_3[0u].y); + o1.w = clamp(fma(v3.xyz.zzzz, vec4(128.0f), vec4(-127.0f)).w, 0.0f, 1.0f); + r0.w = (r0.w * v1.w); + let v_13 = (v1.xy * cb2_2.tint_symbol[15u].zy); + let v_14 = r4; + r4 = vec4(v_14.x, v_13.xy, v_14.w); + o0.w = (r0.w * cb2_2.tint_symbol[15u].x); + let v_15 = fma(r2.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_15.xyz, o1.w); + r3.y = (r1.y * 0.001953125f); + r4.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w); + let v_16 = (r4.xz * vec2(0.5f)); + r2 = vec4(v_16.xy, r2.zw); + let v_17 = sqrt(r2.xy); + o3 = vec4(v_17.xy, o3.zw); + r0.w = fma(r1.z, r1.w, -0.34999999403953552246f); + r0.w = clamp(((r0.wwww * vec4(1.53846156597137451172f))).w, 0.0f, 1.0f); + r0.w = (r0.w * cb5_5.tint_symbol_2[3u].z); + r1.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f); + r0.w = (r0.w * r1.y); + r0.w = (r4.y * r0.w); + r1.y = fma((-(r3.xxxx)).y, 0.5f, 1.0f); + r1.y = (r0.w * r1.y); + r1.y = fma(r1.y, -0.5f, 1.0f); + let v_18 = (r0.xyz * r1.yyy); + o0 = vec4(v_18.xyz, o0.w); + r0.x = clamp(fma(r1.xxxx, cb12_12.tint_symbol_3[0u].zzzz, vec4(0.40000000596046447754f)).x, 0.0f, 1.0f); + let v_19 = (r0.xx * vec2(0.5f, 0.48828125f)); + r0 = vec4(v_19.xy, r0.zw); + r3.z = cb12_12.tint_symbol_3[0u].x; + r0.z = 0.97000002861022949219f; + let v_20 = -(r3.xyzx); + let v_21 = (r0.xyz + v_20.xyz); + r0 = vec4(v_21.xyz, r0.w); + let v_22 = max(r0.xyz, vec3()); + r0 = vec4(v_22.xyz, r0.w); + let v_23 = fma(r0.xyz, r0.www, r3.xyz); + r0 = vec4(v_23.xyz, r0.w); + let v_24 = sqrt(r0.xy); + o2 = vec4(v_24.xy, o2.zw); + o2.z = r0.z; + o2.w = 1.0f; + o3 = vec4(o3.xy, vec2()); +} + +fn v_5(v_25 : bool) { + if (v_25) { + discard; + return; + } +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_26 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4) -> tint_symbol_4 { + main_inner(v_26, v1, v2, v3, v4, v5); + return tint_symbol_4(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/cc486fdf71d24d93.wgsl b/b/8b0b5899ed/shaders/cc486fdf71d24d93.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..7d53109ad08c477ca1324f0f9e32081d7a21ae1c --- /dev/null +++ b/b/8b0b5899ed/shaders/cc486fdf71d24d93.wgsl @@ -0,0 +1,198 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb12_struct { + tint_symbol_1 : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb258_struct { + tint_symbol_3 : array, 258u>, +} + +@group(0u) @binding(11u) var cb11_11 : cb258_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v4 : vec3, v5 : vec4) { + r0 = (v2 * vec4(255.001953125f)); + let v_1 = r0; + let v_2 = max(v_1, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_2), vec4(2147483647i), (v_2 >= vec4(2147483648.0f))), vec4(), !((v_1 == v_1)))); + r1.x = bitcast(select(0u, 4294967295u, (254i < bitcast(r0.z)))); + if ((bitcast(r1.x) != 0u)) { + r2.x = dot(cb11_11.tint_symbol_3[0u].xyz, cb11_11.tint_symbol_3[bitcast((bitcast(r0.w) + 4i))].xyz); + r2.y = dot(cb11_11.tint_symbol_3[1u].xyz, cb11_11.tint_symbol_3[bitcast((bitcast(r0.w) + 4i))].xyz); + r2.z = dot(cb11_11.tint_symbol_3[2u].xyz, cb11_11.tint_symbol_3[bitcast((bitcast(r0.w) + 4i))].xyz); + r3.x = dot(cb11_11.tint_symbol_3[0u].xyz, cb11_11.tint_symbol_3[bitcast((bitcast(r0.x) + 4i))].xyz); + r3.y = dot(cb11_11.tint_symbol_3[1u].xyz, cb11_11.tint_symbol_3[bitcast((bitcast(r0.x) + 4i))].xyz); + r3.z = dot(cb11_11.tint_symbol_3[2u].xyz, cb11_11.tint_symbol_3[bitcast((bitcast(r0.x) + 4i))].xyz); + r4.x = dot(cb11_11.tint_symbol_3[0u].xyz, cb11_11.tint_symbol_3[bitcast((bitcast(r0.y) + 4i))].xyz); + r4.y = dot(cb11_11.tint_symbol_3[1u].xyz, cb11_11.tint_symbol_3[bitcast((bitcast(r0.y) + 4i))].xyz); + r4.z = dot(cb11_11.tint_symbol_3[2u].xyz, cb11_11.tint_symbol_3[bitcast((bitcast(r0.y) + 4i))].xyz); + let v_3 = -(r3.zzxy); + let v_4 = (r2.zxy + v_3.yzw); + r1 = vec4(r1.x, v_4.xyz); + let v_5 = ((-(r3.yzxy)).xyz + r4.yzx); + r5 = vec4(v_5.xyz, r5.w); + let v_6 = (r1.yzw * r5.xyz); + r6 = vec4(v_6.xyz, r6.w); + let v_7 = -(r6.xxyz); + let v_8 = fma(r1.wyz, r5.yzx, v_7.yzw); + r1 = vec4(r1.x, v_8.xyz); + r2.w = dot(r1.yzw, r1.yzw); + r2.w = inverseSqrt(r2.w); + let v_9 = (r1.yzw * r2.www); + r1 = vec4(r1.x, v_9.xyz); + let v_10 = (r3.xyz * v1.yyy); + r3 = vec4(v_10.xyz, r3.w); + let v_11 = fma(v1.zzz, r2.xyz, r3.xyz); + r2 = vec4(v_11.xyz, r2.w); + let v_12 = fma(v1.xxx, r4.xyz, r2.xyz); + r2 = vec4(v_12.xyz, r2.w); + r2.w = (v1.w + -0.5f); + r2.w = (r2.w * 0.10000000149011611938f); + let v_13 = -(r1.yzwy); + let v_14 = fma(r2.www, v_13.xyz, r2.xyz); + r2 = vec4(v_14.xyz, r2.w); + let v_15 = (r2.yyy * cb1_1.tint_symbol_1[1u].xyz); + r3 = vec4(v_15.xyz, r3.w); + let v_16 = fma(r2.xxx, cb1_1.tint_symbol_1[0u].xyz, r3.xyz); + r3 = vec4(v_16.xyz, r3.w); + let v_17 = fma(r2.zzz, cb1_1.tint_symbol_1[2u].xyz, r3.xyz); + r3 = vec4(v_17.xyz, r3.w); + let v_18 = (r3.xyz + cb1_1.tint_symbol_1[3u].xyz); + r3 = vec4(v_18.xyz, r3.w); + let v_19 = (r1.zzz * cb1_1.tint_symbol_1[1u].xyz); + r4 = vec4(v_19.xyz, r4.w); + let v_20 = fma(r1.yyy, cb1_1.tint_symbol_1[0u].xyz, r4.xyz); + r4 = vec4(v_20.xyz, r4.w); + o1 = fma(r1.www, cb1_1.tint_symbol_1[2u].xyz, r4.xyz).xyzx; + } else { + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r4 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r5 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r6 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r4 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r4); + r5 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r5); + r6 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r6); + r4 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r4); + r5 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r5); + r6 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r6); + r4 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r4); + r5 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r5); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r6); + let v_21 = bitcast>(r1.xxxx); + let v_22 = cb4_4.tint_symbol[0u]; + r4 = select(r4, v_22, (v_21 != vec4())); + let v_23 = bitcast>(r1.xxxx); + let v_24 = cb4_4.tint_symbol[1u]; + r5 = select(r5, v_24, (v_23 != vec4())); + let v_25 = bitcast>(r1.xxxx); + let v_26 = cb4_4.tint_symbol[2u]; + r0 = select(r0, v_26, (v_25 != vec4())); + r1 = vec4(v0.xyz, r1.w); + r1.w = 1.0f; + r2.x = dot(r4, r1); + r2.y = dot(r5, r1); + r2.z = dot(r0, r1); + let v_27 = (r2.yyy * cb1_1.tint_symbol_1[1u].xyz); + r1 = vec4(v_27.xyz, r1.w); + let v_28 = fma(r2.xxx, cb1_1.tint_symbol_1[0u].xyz, r1.xyz); + r1 = vec4(v_28.xyz, r1.w); + let v_29 = fma(r2.zzz, cb1_1.tint_symbol_1[2u].xyz, r1.xyz); + r1 = vec4(v_29.xyz, r1.w); + let v_30 = (r1.xyz + cb1_1.tint_symbol_1[3u].xyz); + r3 = vec4(v_30.xyz, r3.w); + r0.w = dot(r4.xyz, v4); + r1.x = dot(r5.xyz, v4); + r0.x = dot(r0.xyz, v4); + let v_31 = (r1.xxx * cb1_1.tint_symbol_1[1u].xyz); + r1 = vec4(v_31.xyz, r1.w); + let v_32 = fma(r0.www, cb1_1.tint_symbol_1[0u].xyz, r1.xyz); + r0 = vec4(r0.x, v_32.xyz); + o1 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r0.yzw).xyzx; + } + r0 = (r2.yyyy * cb1_1.tint_symbol_1[9u]); + r0 = fma(r2.xxxx, cb1_1.tint_symbol_1[8u], r0); + r0 = fma(r2.zzzz, cb1_1.tint_symbol_1[10u], r0); + r0 = (r0 + cb1_1.tint_symbol_1[11u]); + x0[0u].x = dot(r0, cb0_0.tint_symbol_2[0u]); + let v_33 = r3; + o2 = vec4(v_33.xyz, o2.w); + o2.w = 1.0f; + o3 = v5; + o4 = r0; + let v_34 = &(x0[0u]); + *(v_34) = vec4((*(v_34)).x, vec3()); + o0 = v3.xyxy; + o5[0u] = x0[0u].x; + o5[1u] = x0[0u].y; + o5[2u] = x0[0u].z; + o5[3u] = x0[0u].w; + v = vec4(o5[0u], o5[1u], o5[2u], o5[3u]); +} + +struct tint_symbol_5 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @builtin(position) + o4 : vec4, + @builtin(clip_distances) + o5 : array, + @location(15u) + tint_symbol_4 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec3, @location(5u) v5 : vec4) -> tint_symbol_5 { + main_inner(v0, v1, v2, v3, v4, v5); + return tint_symbol_5(o0, o1, o2, o3, o4, o5, v); +} diff --git a/b/8b0b5899ed/shaders/cc4b596f7aace842.wgsl b/b/8b0b5899ed/shaders/cc4b596f7aace842.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..34876ea00980ef963a4c3e746f1fd44087d2d69e --- /dev/null +++ b/b/8b0b5899ed/shaders/cc4b596f7aace842.wgsl @@ -0,0 +1,71 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb9_struct { + tint_symbol : array, 9u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb9_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +fn main_inner(v2 : vec4) { + let v = (v2.xy + (-(cb12_12.tint_symbol[4u].xyxx)).xy); + r0 = vec4(v.xy, r0.zw); + let v_1 = (r0.xy * cb12_12.tint_symbol[6u].xy); + r0 = vec4(v_1.xy, r0.zw); + r0.z = dot(r0.xy, r0.xy); + r0.w = fma(cb12_12.tint_symbol[7u].y, r0.z, cb12_12.tint_symbol[7u].x); + r1.x = (r0.z * r0.z); + r1.y = (r1.x * cb12_12.tint_symbol[7u].w); + r0.w = fma(r1.x, cb12_12.tint_symbol[7u].z, r0.w); + r0.w = fma(r1.y, r0.z, r0.w); + let v_2 = (r0.ww * r0.xy); + r0 = vec4(v_2.xy, r0.zw); + r1 = fma(cb12_12.tint_symbol[8u].wwyy, r0.zzzz, cb12_12.tint_symbol[8u].zzxx); + r1 = (r0.xyxy * r1); + r1 = fma(cb12_12.tint_symbol[5u].zwzw, r1, cb12_12.tint_symbol[4u].xyxy); + let v_3 = -(cb12_12.tint_symbol[5u].xxxy); + let v_4 = (cb12_12.tint_symbol[4u].zw + v_3.zw); + r0 = vec4(r0.xy, v_4.xy); + let v_5 = (cb12_12.tint_symbol[4u].zw + cb12_12.tint_symbol[5u].xy); + r2 = vec4(v_5.xy, r2.zw); + let v_6 = max(r0.zw, r1.xy); + r0 = vec4(r0.xy, v_6.xy); + let v_7 = min(r2.xy, r0.zw); + r0 = vec4(r0.xy, v_7.xy); + let v_8 = ((-(r1.xxxy)).zw + r0.zw); + r0 = vec4(r0.xy, v_8.xy); + r0.z = dot(r0.zw, r0.zw); + r0.z = bitcast(select(0u, 4294967295u, !((r0.z == 0.0f)))); + r2 = textureSample(t2, s2, r1.xyxx.xy); + let v_9 = fma(cb12_12.tint_symbol[5u].zw, r0.xy, cb12_12.tint_symbol[4u].xy); + r0 = vec4(v_9.xy, r0.zw); + r3 = textureSample(t2, s2, r0.xyxx.xy); + r1 = textureSample(t2, s2, r1.zwzz.xy); + if ((bitcast(r0.z) != 0u)) { + o0 = vec4(); + return; + } + o0.x = r1.x; + o0.y = r3.y; + o0.z = r2.z; + o0.w = 1.0f; +} + +@fragment +fn main(@location(2u) v2 : vec4) -> @location(0u) vec4 { + main_inner(v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/cc4df677ea4fa4fb.consts.json b/b/8b0b5899ed/shaders/cc4df677ea4fa4fb.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/cc4df677ea4fa4fb.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/cc4df677ea4fa4fb.wgsl b/b/8b0b5899ed/shaders/cc4df677ea4fa4fb.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..5fa6f46f2ba3321c2863094fdf20cc2022958877 --- /dev/null +++ b/b/8b0b5899ed/shaders/cc4df677ea4fa4fb.wgsl @@ -0,0 +1,693 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb3_struct { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v6 : vec4; + +var v7 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v6 = v_2; + x1[0u].x = v7[0u]; + x1[0u].y = v7[1u]; + x1[0u].z = v7[2u]; + x1[0u].w = v7[3u]; + r0 = textureSample(t0, s0, v1.xyz.xyxx.xy); + r1 = textureSample(t5, s5, v1.xyz.xyxx.xy); + let v_3 = (v1.xyz.xy * cb11_11.tint_symbol_5[0u].zw); + r2 = vec4(v_3.xy, r2.zw); + r3 = textureSample(t2, s2, r2.xyxx.xy); + let v_4 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(r2.xy, v_4.xy); + let v_5 = (r2.xy * vec2(3.1700000762939453125f)); + r2 = vec4(v_5.xy, r2.zw); + r3 = textureSample(t2, s2, r2.xyxx.xy); + let v_6 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_6.xy, r2.zw); + let v_7 = (r2.xy * vec2(0.5f)); + r2 = vec4(v_7.xy, r2.zw); + let v_8 = fma(r2.zw, vec2(0.5f), r2.xy); + r2 = vec4(v_8.xy, r2.zw); + r1.z = ((-(r2.xxxx)).z * cb11_11.tint_symbol_5[0u].x); + r1.z = fma(r1.z, r1.w, 1.0f); + let v_9 = (r2.xy * cb11_11.tint_symbol_5[0u].yy); + r2 = vec4(v_9.xy, r2.zw); + r0 = (r0 * r1.zzzz); + r3 = textureSample(t4, s4, v1.xyz.xyxx.xy); + let v_10 = fma(r2.xy, r1.ww, r3.xy); + r2 = vec4(v_10.xy, r2.zw); + let v_11 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_11.xy, r2.zw); + r1.w = dot(r2.xy, r2.xy); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = sqrt(abs(r1.wwww).w); + r2.z = max(cb12_12.tint_symbol_4[2u].x, 0.00100000004749745131f); + let v_12 = (r2.zz * r2.xy); + r2 = vec4(v_12.xy, r2.zw); + let v_13 = (r2.yyy * v4.xyz); + r2 = vec4(r2.x, v_13.xyz); + let v_14 = fma(r2.xxx, v3.xyz, r2.yzw); + r2 = vec4(v_14.xyz, r2.w); + let v_15 = fma(r1.www, v2.xyz, r2.xyz); + r2 = vec4(v_15.xyz, r2.w); + r1.w = dot(r2.xyz, r2.xyz); + r1.w = inverseSqrt(r1.w); + let v_16 = (r1.www * r2.xyz); + r2 = vec4(v_16.xy, r2.z, v_16.z); + let v_17 = (r1.xy * r1.xy); + r1 = vec4(v_17.xy, r1.zw); + r1.x = (r1.x * cb12_12.tint_symbol_4[0u].z); + r1.x = clamp(((r1.zzzz * r1.xxxx)).x, 0.0f, 1.0f); + r1.z = (r0.w * 255.0099945068359375f); + r1.z = floor(r1.z); + r3.x = (r1.z + -32.0f); + r3.x = (r3.x * 0.0078125f); + r3.y = cb12_12.tint_symbol_4[2u].w; + r3 = textureSample(t6, s6, r3.xyxx.xy); + r3.w = bitcast(select(0u, 4294967295u, (r1.z >= 32.0f))); + r1.z = bitcast(select(0u, 4294967295u, (160.0f >= r1.z))); + r1.z = bitcast((bitcast(r1.z) & bitcast(r3.w))); + let v_18 = (r0.xyz * r3.xyz); + r3 = vec4(v_18.xyz, r3.w); + r3.w = 1.0f; + let v_19 = bitcast>(r1.zzzz); + let v_20 = r3; + r0 = select(r0, v_20, (v_19 != vec4())); + r0.w = (r0.w * v0.w); + let v_21 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_21.xy, r3.zw); + let v_22 = (r0.xyz * r0.xyz); + r0 = vec4(v_22.xyz, r0.w); + let v_23 = ((-(v5.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_23.xyz, r4.w); + r1.z = dot(r4.xyz, r4.xyz); + r1.z = inverseSqrt(r1.z); + let v_24 = (r1.zzz * r4.xyz); + r5 = vec4(v_24.xyz, r5.w); + let v_25 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_26 = fma(r4.xyz, r1.zzz, v_25.xyz); + r6 = vec4(v_26.xyz, r6.w); + r1.z = dot(r6.xyz, r6.xyz); + r1.z = inverseSqrt(r1.z); + let v_27 = (r1.zzz * r6.xyz); + r6 = vec4(v_27.xyz, r6.w); + let v_28 = (r3.xy * r3.xy); + r3 = vec4(v_28.xy, r3.zw); + r1.z = fma(r1.y, cb12_12.tint_symbol_4[0u].y, -500.0f); + r1.z = max(r1.z, 0.0f); + let v_29 = -(r1.zzzz); + r1.y = fma(r1.y, cb12_12.tint_symbol_4[0u].y, v_29.y); + r1.z = (r1.z * 558.0f); + r1.y = fma(r1.y, 3.0f, r1.z); + r1.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_30 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r4 = vec4(v_30.xyz, r4.w); + let v_31 = (r4.yyy * cb6_6.tint_symbol_6[1u].xyz); + r7 = vec4(v_31.xyz, r7.w); + let v_32 = fma(r4.xxx, cb6_6.tint_symbol_6[0u].xyz, r7.xyz); + r7 = vec4(v_32.xyz, r7.w); + let v_33 = fma(r4.zzz, cb6_6.tint_symbol_6[2u].xyz, r7.xyz); + r7 = vec4(v_33.xyz, r7.w); + let v_34 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r8 = vec4(v_34.xyz, r8.w); + let v_35 = &(x0[0u]); + let v_36 = r8; + *(v_35) = vec4(v_36.xyz, (*(v_35)).w); + let v_37 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r9 = vec4(v_37.xyz, r9.w); + let v_38 = &(x0[1u]); + let v_39 = r9; + *(v_38) = vec4(v_39.xyz, (*(v_38)).w); + let v_40 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r10 = vec4(v_40.xyz, r10.w); + let v_41 = &(x0[2u]); + let v_42 = r10; + *(v_41) = vec4(v_42.xyz, (*(v_41)).w); + let v_43 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r7 = vec4(v_43.xyz, r7.w); + let v_44 = &(x0[3u]); + let v_45 = r7; + *(v_44) = vec4(v_45.xyz, (*(v_44)).w); + let v_46 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_47 = r11; + r11 = vec4(v_47.x, v_46.x, v_47.z, v_46.y); + r3.z = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).z, 1.5f, 1.0f); + r3.z = (r3.z * 0.5f); + let v_48 = abs(r10.yyyy); + r3.w = max(v_48.w, abs(r10.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r3.z))); + let v_49 = (bitcast(r3.w) != 0u); + let v_50 = bitcast(v.tint_symbol_7[0i].x); + r3.w = select(bitcast(v.tint_symbol_7[1i].x), v_50, v_49); + let v_51 = abs(r9.yyyy); + r4.w = max(v_51.w, abs(r9.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_52 = bitcast(r4.w); + r3.w = select(r3.w, bitcast(v.tint_symbol_7[2i].x), (v_52 != 0u)); + let v_53 = abs(r8.yyyy); + r4.w = max(v_53.w, abs(r8.xxxx).w); + r3.z = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_54 = bitcast(r3.z); + r3.z = select(r3.w, 0.0f, (v_54 != 0u)); + let v_55 = x0[bitcast(r3.z)]; + r8 = vec4(v_55.xyz, r8.w); + r3.z = f32(bitcast(r3.z)); + r3.w = (r3.z + 0.5f); + r3.w = (r3.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r3.z = dot(r9, cb6_6.tint_symbol_6[12u]); + r4.w = dot(r9, cb6_6.tint_symbol_6[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r3.z == 0.0f)))); + r3.z = ((-(r3.zzzz)).z + r8.z); + let v_56 = dpdx(r9.xyy); + r10 = vec4(v_56.xy, r10.z, v_56.z); + r10.z = dpdx(r3.z); + let v_57 = dpdy(r9.yxy); + r12 = vec4(v_57.xyz, r12.w); + r12.w = dpdy(r3.z); + let v_58 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_58.xy); + let v_59 = -(r7.zwzz); + let v_60 = fma(r10.xz, r12.xz, v_59.xy); + r13 = vec4(v_60.xy, r13.zw); + r5.w = (1.0f / r13.x); + r6.w = (r10.z * r12.y); + let v_61 = -(r6.wwww); + r13.z = fma(r10.x, r12.w, v_61.z); + let v_62 = (r5.ww * r13.yz); + r7 = vec4(r7.xy, v_62.xy); + let v_63 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_63.xy); + let v_64 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_64.xy); + r3.z = fma((-(r4.wwww)).z, r7.z, r3.z); + r3.z = fma((-(r4.wwww)).z, r7.w, r3.z); + let v_65 = bitcast(r3.w); + let v_66 = r3.z; + r11.z = select(r8.z, v_66, (v_65 != 0u)); + r9.z = 0.0f; + let v_67 = (r9.xyz + r11.ywz); + r8 = vec4(v_67.xyz, r8.w); + let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_68.xy, r11.zw); + let v_69 = (r9.xyz + r11.xyz); + r10 = vec4(v_69.xyz, r10.w); + let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_70.xy, r11.zw); + let v_71 = (r9.xyz + r11.xyz); + r12 = vec4(v_71.xyz, r12.w); + let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_72.xy, r11.zw); + let v_73 = (r9.xyz + r11.xyz); + r13 = vec4(v_73.xyz, r13.w); + let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_74.xy, r11.zw); + let v_75 = (r9.xyz + r11.xyz); + r14 = vec4(v_75.xyz, r14.w); + let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_76.xy, r11.zw); + let v_77 = (r9.xyz + r11.xyz); + r15 = vec4(v_77.xyz, r15.w); + let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_78.xy, r11.zw); + let v_79 = (r9.xyz + r11.xyz); + r16 = vec4(v_79.xyz, r16.w); + let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_80.xy, r11.zw); + let v_81 = (r9.xyz + r11.xyz); + r17 = vec4(v_81.xyz, r17.w); + let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_82.xy, r11.zw); + let v_83 = (r9.xyz + r11.xyz); + r18 = vec4(v_83.xyz, r18.w); + let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_84.xy, r11.zw); + let v_85 = (r9.xyz + r11.xyz); + r19 = vec4(v_85.xyz, r19.w); + let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_86.xy, r11.zw); + let v_87 = (r9.xyz + r11.xyz); + r20 = vec4(v_87.xyz, r20.w); + let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_88.xy, r11.zw); + let v_89 = (r9.xyz + r11.xyz); + r21 = vec4(v_89.xyz, r21.w); + let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_90.xy, r11.zw); + let v_91 = (r9.xyz + r11.xyz); + r22 = vec4(v_91.xyz, r22.w); + let v_92 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_92.xy, r11.zw); + let v_93 = (r9.xyz + r11.xyz); + r23 = vec4(v_93.xyz, r23.w); + let v_94 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_94.xy, r11.zw); + let v_95 = (r9.xyz + r11.xyz); + r24 = vec4(v_95.xyz, r24.w); + let v_96 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_96.xy, r11.zw); + let v_97 = (r9.xyz + r11.xyz); + r9 = vec4(v_97.xyz, r9.w); + let v_98 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_98.xy, r8.z); + let v_99 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_99.xy, r10.z); + let v_100 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_100.xy, r12.z); + let v_101 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_101.xy, r13.z); + let v_102 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_102.xy, r14.z); + let v_103 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_103.xy, r15.z); + let v_104 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_104.xy, r16.z); + let v_105 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_105.xy, r17.z); + let v_106 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_106.xy, r18.z); + let v_107 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_107.xy, r19.z); + let v_108 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_108.xy, r20.z); + let v_109 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_109.xy, r21.z); + let v_110 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_110.xy, r22.z); + let v_111 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_111.xy, r23.z); + let v_112 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_112.xy, r24.z); + let v_113 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_113.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r3.z = dot(r8, vec4(1.0f)); + r1.z = clamp(fma(r1.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f); + let v_114 = abs(r7.yyyy); + r3.w = max(v_114.w, abs(r7.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = (r3.w * r1.z); + r1.z = fma(r3.z, 0.0625f, r1.z); + r1.z = (r1.z * r1.z); + r1.z = min(r1.z, 1.0f); + r3.z = clamp(fma(v5.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).z, 0.0f, 1.0f); + r3.z = sqrt(r3.z); + r3.z = (r3.z * cb6_6.tint_symbol_6[3u].z); + let v_115 = -(r1.zzzz); + r1.z = fma(r3.z, v_115.z, r1.z); + let v_116 = dot(r2.xyw, v_25.xyz); + r3.z = clamp(vec4(v_116, v_116, v_116, v_116).z, 0.0f, 1.0f); + let v_117 = dot(r5.xyz, r2.xyw); + r5.x = clamp(vec4(v_117, v_117, v_117, v_117).x, 0.0f, 1.0f); + let v_118 = dot(r6.xyz, v_25.xyz); + r5.y = clamp(vec4(v_118, v_118, v_118, v_118).y, 0.0f, 1.0f); + let v_119 = ((-(r5.xyxx)).xy + vec2(1.0f)); + r5 = vec4(v_119.xy, r5.zw); + let v_120 = (r5.xy * r5.xy); + r5 = vec4(r5.xy, v_120.xy); + let v_121 = (r5.zw * r5.zw); + r5 = vec4(r5.xy, v_121.xy); + let v_122 = (r5.xy * r5.zw); + r5 = vec4(v_122.xy, r5.zw); + r3.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_123 = fma(cb12_12.tint_symbol_4[0u].xx, r5.xy, r3.ww); + r5 = vec4(v_123.xy, r5.zw); + let v_124 = (r1.yy + vec2(2.0f, 0.00000000999999993923f)); + r5 = vec4(r5.xy, v_124.xy); + r1.y = (r5.z * 0.125f); + r3.w = fma((-(r1.xxxx)).w, r5.x, 1.0f); + r4.w = dot(r2.xyw, r6.xyz); + r4.w = clamp(((r4.wwww + vec4(0.00000000999999993923f))).w, 0.0f, 1.0f); + r4.w = log2(r4.w); + r4.w = (r4.w * r5.w); + r4.w = exp2(r4.w); + r4.w = (r5.y * r4.w); + r1.y = (r1.y * r4.w); + r1.x = (r1.x * r1.y); + r1.x = (r3.z * r1.x); + r1.y = (r3.w * r3.z); + let v_125 = fma(r0.xyz, r1.yyy, r1.xxx); + r5 = vec4(v_125.xyz, r5.w); + let v_126 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_126.xyz, r5.w); + r1.x = fma(r2.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_127 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r6 = vec4(v_127.xyz, r6.w); + r1.y = ((-(cb2_2.tint_symbol_1[16u].zzzz)).y + 1.0f); + let v_128 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r7 = vec4(v_128.xyz, r7.w); + let v_129 = (r7.xyz * cb2_2.tint_symbol_1[16u].zzz); + r7 = vec4(v_129.xyz, r7.w); + let v_130 = fma(r6.xyz, r1.yyy, r7.xyz); + r6 = vec4(v_130.xyz, r6.w); + let v_131 = (r3.yyy * r6.xyz); + r6 = vec4(v_131.xyz, r6.w); + let v_132 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(v_132.xy, r1.z, v_132.z); + r7.x = cb3_3.tint_symbol_2[46u].w; + r7.y = cb3_3.tint_symbol_2[47u].w; + r7.z = cb3_3.tint_symbol_2[48u].w; + let v_133 = dot(r7.xyz, r2.xyw); + r2.x = clamp(vec4(v_133, v_133, v_133, v_133).x, 0.0f, 1.0f); + let v_134 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.xyw); + r1 = vec4(v_134.xy, r1.z, v_134.z); + let v_135 = fma(r1.xyw, r3.xxx, r6.xyz); + r1 = vec4(v_135.xy, r1.z, v_135.z); + let v_136 = (r3.www * r1.xyw); + r1 = vec4(v_136.xy, r1.z, v_136.z); + let v_137 = (r0.xyz * r1.xyw); + r0 = vec4(v_137.xyz, r0.w); + let v_138 = fma(r5.xyz, r1.zzz, r0.xyz); + r0 = vec4(v_138.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r4.xyz, r4.xyz); + r1.y = sqrt(r1.x); + let v_139 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_139.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r4.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_140 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_140 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_141 = (r1.xxx * r4.xyz); + r2 = vec4(v_141.xyz, r2.w); + let v_142 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_142, v_142, v_142, v_142).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_143 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_143, v_143, v_143, v_143).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_144 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_144.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_145 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_145.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_146 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_146.xyz); + let v_147 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_147.xyz); + let v_148 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_148.xyz, r3.w); + let v_149 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_149.xyz, r2.w); + let v_150 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_151 = (r2.xyz + v_150.xyz); + r2 = vec4(v_151.xyz, r2.w); + let v_152 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_152.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_153 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_153.xyz, r3.w); + let v_154 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_154.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_155 = (v6.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_155.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_156 = -(r0.xyzx); + let v_157 = fma(r1.xyz, r2.xxx, v_156.xyz); + r1 = vec4(v_157.xyz, r1.w); + let v_158 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_158.xyz, r1.w); + } else { + r1.w = dot(r4.xyz, r4.xyz); + r2.x = sqrt(r1.w); + let v_159 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_159.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r4.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_160 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_160 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_161 = (r1.www * r4.xyz); + r3 = vec4(v_161.xyz, r3.w); + let v_162 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_162, v_162, v_162, v_162).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_163 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_163, v_163, v_163, v_163).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_164 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_164.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_165 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_165.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_166 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_166.xyz, r3.w); + let v_167 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_167.xyz, r3.w); + let v_168 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_168.xyz, r4.w); + let v_169 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_169.xyz, r3.w); + let v_170 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_171 = (r3.xyz + v_170.xyz); + r3 = vec4(v_171.xyz, r3.w); + let v_172 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_172.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_173 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_173.xyz, r4.w); + let v_174 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_174.xy, r2.z, v_174.z); + let v_175 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_175.xy, r2.z, v_175.z); + let v_176 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_176.xyz, r1.w); + } + let v_177 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_177.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v1.z); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_9 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @builtin(position) v_178 : vec4) -> tint_symbol_9 { + main_inner(v0, v1, v2, v3, v4, v5, v_178); + return tint_symbol_9(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/cc4e172338403c10.wgsl b/b/8b0b5899ed/shaders/cc4e172338403c10.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..f7a3fea72983ab7018e56808f032e5ce3d0e02f3 --- /dev/null +++ b/b/8b0b5899ed/shaders/cc4e172338403c10.wgsl @@ -0,0 +1,146 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb17_struct { + tint_symbol_2 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_3 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb1_struct_1 { + tint_symbol_4 : array, 1u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb1_struct_1; + +@group(0u) @binding(18u) var s2 : sampler; + +@group(0u) @binding(34u) var t2 : texture_2d; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec2, v3 : vec3) { + let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = (r0.xyz + cb1_1.tint_symbol[3u].xyz); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = r0; + o4 = vec4(v_6.xyz, o4.w); + r0.x = dot(r1.xyz, r1.xyz); + r0.x = (r0.x * 0.00000399999998990097f); + r0.x = min(r0.x, 1.0f); + r0.y = ((-(r0.xxxx)).y + 1.0f); + let v_7 = -(cb2_2.tint_symbol_2[16u].zzzz); + let v_8 = clamp(((r0.xyxx + v_7)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_8.xy, r0.zw); + r0.z = (cb3_3.tint_symbol_3[49u].w + -1.0f); + let v_9 = fma(r0.xy, r0.zz, vec2(1.0f)); + r0 = vec4(v_9.xy, r0.zw); + let v_10 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2(), vec2(1.0f)); + o0 = vec4(v_10.xy, o0.zw); + o0 = vec4(o0.xy, v1.zw); + r0.x = v1.z; + r0.y = cb13_13.tint_symbol_4[0u].x; + o1 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f); + r0 = (v0.yyyy * cb1_1.tint_symbol[9u]); + r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0); + r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0); + r0 = (r0 + cb1_1.tint_symbol[11u]); + r0 = (r0 + vec4(0.0f, 0.0f, 0.00000999999974737875f, 0.0f)); + o2.z = r0.w; + o2 = vec3(v2.xy, o2.xyz.z).xyzx; + r1.x = dot(v3, v3); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < 0.10000000149011611938f))); + let v_11 = select(v3, vec3(0.0f, 0.0f, 1.0f), (bitcast>(r1.xxx) != vec3())); + r1 = vec4(v_11.xyz, r1.w); + let v_12 = (r1.yyy * cb1_1.tint_symbol[1u].xyz); + r2 = vec4(v_12.xyz, r2.w); + let v_13 = fma(r1.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz); + r1 = vec4(v_13.xy, r1.z, v_13.z); + let v_14 = fma(r1.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyw); + r1 = vec4(v_14.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + o3 = ((r1.www * r1.xyz)).xyzx; + o4.w = 1.0f; + o5 = r0; + x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]); + let v_15 = &(x0[0u]); + *(v_15) = vec4((*(v_15)).x, vec3()); + o6[0u] = x0[0u].x; + o6[1u] = x0[0u].y; + o6[2u] = x0[0u].z; + o6[3u] = x0[0u].w; + v = vec4(o6[0u], o6[1u], o6[2u], o6[3u]); +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @builtin(position) + o5 : vec4, + @builtin(clip_distances) + o6 : array, + @location(15u) + tint_symbol_5 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec2, @location(3u) v3 : vec3) -> tint_symbol_6 { + main_inner(v0, v1, v2, v3); + return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6, v); +} diff --git a/b/8b0b5899ed/shaders/cc741b2155df8698.consts.json b/b/8b0b5899ed/shaders/cc741b2155df8698.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/cc741b2155df8698.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/cc741b2155df8698.wgsl b/b/8b0b5899ed/shaders/cc741b2155df8698.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..7eb6eaa907917b5b4c7dc2cedcfab4f30a509126 --- /dev/null +++ b/b/8b0b5899ed/shaders/cc741b2155df8698.wgsl @@ -0,0 +1,1235 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb5_struct { + tint_symbol_4 : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v1.xyz.xyxx.xy); + let v_3 = (v1.xyz.xy * cb11_11.tint_symbol_5[0u].zw); + r1 = vec4(v_3.xy, r1.zw); + r2 = textureSample(t2, s2, r1.xyxx.xy); + let v_4 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(r1.xy, v_4.xy); + let v_5 = (r1.xy * vec2(3.1700000762939453125f)); + r1 = vec4(v_5.xy, r1.zw); + r2 = textureSample(t2, s2, r1.xyxx.xy); + let v_6 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_6.xy, r1.zw); + let v_7 = (r1.xy * vec2(0.5f)); + r1 = vec4(v_7.xy, r1.zw); + let v_8 = fma(r1.zw, vec2(0.5f), r1.xy); + r1 = vec4(v_8.xy, r1.zw); + r1.z = ((-(r1.xxxx)).z * cb11_11.tint_symbol_5[0u].x); + r1.z = fma(r1.z, r0.w, 1.0f); + let v_9 = (r1.xy * cb11_11.tint_symbol_5[0u].yy); + r1 = vec4(v_9.xy, r1.zw); + r2 = (r0 * r1.zzzz); + r3 = textureSample(t4, s4, v1.xyz.xyxx.xy); + let v_10 = fma(r1.xy, r0.ww, r3.xy); + r1 = vec4(v_10.xy, r1.zw); + let v_11 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_11.xy, r1.zw); + r0.w = dot(r1.xy, r1.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = sqrt(abs(r0.wwww).w); + r1.w = max(cb12_12.tint_symbol_4[4u].x, 0.00100000004749745131f); + let v_12 = (r1.ww * r1.xy); + r1 = vec4(v_12.xy, r1.zw); + let v_13 = (r1.yyy * v5.xyz); + r3 = vec4(v_13.xyz, r3.w); + let v_14 = fma(r1.xxx, v4.xyz, r3.xyz); + r1 = vec4(v_14.xy, r1.z, v_14.z); + let v_15 = fma(r0.www, v2.xyz, r1.xyw); + r1 = vec4(v_15.xy, r1.z, v_15.z); + r0.w = dot(r1.xyw, r1.xyw); + r0.w = inverseSqrt(r0.w); + let v_16 = (r0.www * r1.xyw); + r3 = vec4(v_16.xyz, r3.w); + r1.x = dot(r0.xyz, cb12_12.tint_symbol_4[2u].xyz); + r0.x = dot(r0.xyz, cb12_12.tint_symbol_4[3u].xyz); + r0.y = bitcast(select(0u, 4294967295u, (r1.x < 0.5f))); + r0.z = dot(cb12_12.tint_symbol_4[2u].ww, r1.xx); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.x = (r1.x + r1.x); + r1.y = ((-(cb12_12.tint_symbol_4[2u].wwww)).y + 1.0f); + r1.x = fma((-(r1.xxxx)).x, r1.y, 1.0f); + let v_17 = bitcast(r0.y); + let v_18 = r0.z; + r1.x = select(r1.x, v_18, (v_17 != 0u)); + r0.y = bitcast(select(0u, 4294967295u, (r0.x < 0.5f))); + r0.z = dot(cb12_12.tint_symbol_4[3u].ww, r0.xx); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.x = (r0.x + r0.x); + r3.w = ((-(cb12_12.tint_symbol_4[3u].wwww)).w + 1.0f); + r0.x = fma((-(r0.xxxx)).x, r3.w, 1.0f); + let v_19 = bitcast(r0.y); + let v_20 = r0.z; + r1.y = select(r0.x, v_20, (v_19 != 0u)); + r0.x = dot(r1.xy, cb12_12.tint_symbol_4[1u].xy); + r0.x = (r0.x * cb12_12.tint_symbol_4[0u].w); + r0.x = clamp(((r1.zzzz * r0.xxxx)).x, 0.0f, 1.0f); + r0.y = (r2.w * v0.w); + let v_21 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r1 = vec4(v_21.xy, r1.zw); + let v_22 = (r2.xyz * r2.xyz); + r2 = vec4(v_22.xyz, r2.w); + let v_23 = -(v6.xyzx); + let v_24 = (v_23.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_24.xyz, r4.w); + r0.z = dot(r4.xyz, r4.xyz); + r0.z = inverseSqrt(r0.z); + let v_25 = (r0.zzz * r4.xyz); + r5 = vec4(v_25.xyz, r5.w); + let v_26 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_27 = fma(r4.xyz, r0.zzz, v_26.xyz); + r6 = vec4(v_27.xyz, r6.w); + r1.z = dot(r6.xyz, r6.xyz); + r1.z = inverseSqrt(r1.z); + let v_28 = (r1.zzz * r6.xyz); + r6 = vec4(v_28.xyz, r6.w); + r1.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_29 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_29.xyz, r7.w); + let v_30 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz); + r8 = vec4(v_30.xyz, r8.w); + let v_31 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz); + r8 = vec4(v_31.xyz, r8.w); + let v_32 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz); + r8 = vec4(v_32.xyz, r8.w); + let v_33 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r9 = vec4(v_33.xyz, r9.w); + let v_34 = &(x0[0u]); + let v_35 = r9; + *(v_34) = vec4(v_35.xyz, (*(v_34)).w); + let v_36 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r10 = vec4(v_36.xyz, r10.w); + let v_37 = &(x0[1u]); + let v_38 = r10; + *(v_37) = vec4(v_38.xyz, (*(v_37)).w); + let v_39 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r11 = vec4(v_39.xyz, r11.w); + let v_40 = &(x0[2u]); + let v_41 = r11; + *(v_40) = vec4(v_41.xyz, (*(v_40)).w); + let v_42 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r8 = vec4(v_42.xyz, r8.w); + let v_43 = &(x0[3u]); + let v_44 = r8; + *(v_43) = vec4(v_44.xyz, (*(v_43)).w); + let v_45 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_46 = r12; + r12 = vec4(v_46.x, v_45.x, v_46.z, v_45.y); + r2.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r2.w = (r2.w * 0.5f); + let v_47 = abs(r11.yyyy); + r3.w = max(v_47.w, abs(r11.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r2.w))); + let v_48 = (bitcast(r3.w) != 0u); + let v_49 = bitcast(v.tint_symbol_7[0i].x); + r3.w = select(bitcast(v.tint_symbol_7[1i].x), v_49, v_48); + let v_50 = abs(r10.yyyy); + r4.w = max(v_50.w, abs(r10.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r2.w))); + let v_51 = bitcast(r4.w); + r3.w = select(r3.w, bitcast(v.tint_symbol_7[2i].x), (v_51 != 0u)); + let v_52 = abs(r9.yyyy); + r4.w = max(v_52.w, abs(r9.xxxx).w); + r2.w = bitcast(select(0u, 4294967295u, (r4.w < r2.w))); + let v_53 = bitcast(r2.w); + r2.w = select(r3.w, 0.0f, (v_53 != 0u)); + let v_54 = x0[bitcast(r2.w)]; + r9 = vec4(v_54.xyz, r9.w); + r2.w = f32(bitcast(r2.w)); + r3.w = (r2.w + 0.5f); + r3.w = (r3.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r2.w = dot(r10, cb6_6.tint_symbol_6[12u]); + r4.w = dot(r10, cb6_6.tint_symbol_6[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r2.w == 0.0f)))); + r2.w = ((-(r2.wwww)).w + r9.z); + let v_55 = dpdx(r10.xyy); + r11 = vec4(v_55.xy, r11.z, v_55.z); + r11.z = dpdx(r2.w); + let v_56 = dpdy(r10.yxy); + r13 = vec4(v_56.xyz, r13.w); + r13.w = dpdy(r2.w); + let v_57 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_57.xy); + let v_58 = -(r8.zwzz); + let v_59 = fma(r11.xz, r13.xz, v_58.xy); + r14 = vec4(v_59.xy, r14.zw); + r5.w = (1.0f / r14.x); + r6.w = (r11.z * r13.y); + let v_60 = -(r6.wwww); + r14.z = fma(r11.x, r13.w, v_60.z); + let v_61 = (r5.ww * r14.yz); + r8 = vec4(r8.xy, v_61.xy); + let v_62 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_62.xy); + let v_63 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_63.xy); + r2.w = fma((-(r4.wwww)).w, r8.z, r2.w); + r2.w = fma((-(r4.wwww)).w, r8.w, r2.w); + let v_64 = bitcast(r3.w); + let v_65 = r2.w; + r12.z = select(r9.z, v_65, (v_64 != 0u)); + r10.z = 0.0f; + let v_66 = (r10.xyz + r12.ywz); + r9 = vec4(v_66.xyz, r9.w); + let v_67 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_67.xy, r12.zw); + let v_68 = (r10.xyz + r12.xyz); + r11 = vec4(v_68.xyz, r11.w); + let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_69.xy, r12.zw); + let v_70 = (r10.xyz + r12.xyz); + r13 = vec4(v_70.xyz, r13.w); + let v_71 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_71.xy, r12.zw); + let v_72 = (r10.xyz + r12.xyz); + r14 = vec4(v_72.xyz, r14.w); + let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_73.xy, r12.zw); + let v_74 = (r10.xyz + r12.xyz); + r15 = vec4(v_74.xyz, r15.w); + let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_75.xy, r12.zw); + let v_76 = (r10.xyz + r12.xyz); + r16 = vec4(v_76.xyz, r16.w); + let v_77 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_77.xy, r12.zw); + let v_78 = (r10.xyz + r12.xyz); + r17 = vec4(v_78.xyz, r17.w); + let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_79.xy, r12.zw); + let v_80 = (r10.xyz + r12.xyz); + r18 = vec4(v_80.xyz, r18.w); + let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_81.xy, r12.zw); + let v_82 = (r10.xyz + r12.xyz); + r19 = vec4(v_82.xyz, r19.w); + let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_83.xy, r12.zw); + let v_84 = (r10.xyz + r12.xyz); + r20 = vec4(v_84.xyz, r20.w); + let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_85.xy, r12.zw); + let v_86 = (r10.xyz + r12.xyz); + r21 = vec4(v_86.xyz, r21.w); + let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_87.xy, r12.zw); + let v_88 = (r10.xyz + r12.xyz); + r22 = vec4(v_88.xyz, r22.w); + let v_89 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_89.xy, r12.zw); + let v_90 = (r10.xyz + r12.xyz); + r23 = vec4(v_90.xyz, r23.w); + let v_91 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_91.xy, r12.zw); + let v_92 = (r10.xyz + r12.xyz); + r24 = vec4(v_92.xyz, r24.w); + let v_93 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_93.xy, r12.zw); + let v_94 = (r10.xyz + r12.xyz); + r25 = vec4(v_94.xyz, r25.w); + let v_95 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_95.xy, r12.zw); + let v_96 = (r10.xyz + r12.xyz); + r10 = vec4(v_96.xyz, r10.w); + let v_97 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_97.xy, r9.z); + let v_98 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_98.xy, r11.z); + let v_99 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_99.xy, r13.z); + let v_100 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_100.xy, r14.z); + let v_101 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_101.xy, r15.z); + let v_102 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_102.xy, r16.z); + let v_103 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_103.xy, r17.z); + let v_104 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_104.xy, r18.z); + let v_105 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_105.xy, r19.z); + let v_106 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_106.xy, r20.z); + let v_107 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_107.xy, r21.z); + let v_108 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_108.xy, r22.z); + let v_109 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_109.xy, r23.z); + let v_110 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_110.xy, r24.z); + let v_111 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_111.xy, r25.z); + let v_112 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_112.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r2.w = dot(r9, vec4(1.0f)); + r1.z = clamp(fma(r1.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f); + let v_113 = abs(r8.yyyy); + r3.w = max(v_113.w, abs(r8.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = (r3.w * r1.z); + r1.z = fma(r2.w, 0.0625f, r1.z); + let v_114 = (r1.xyz * r1.xyz); + r1 = vec4(v_114.xyz, r1.w); + r1.z = min(r1.z, 1.0f); + r2.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r2.w = sqrt(r2.w); + r2.w = (r2.w * cb6_6.tint_symbol_6[3u].z); + let v_115 = -(r1.zzzz); + r1.z = fma(r2.w, v_115.z, r1.z); + let v_116 = dot(r3.xyz, v_26.xyz); + r2.w = clamp(vec4(v_116, v_116, v_116, v_116).w, 0.0f, 1.0f); + let v_117 = dot(r5.xyz, r3.xyz); + r8.x = clamp(vec4(v_117, v_117, v_117, v_117).x, 0.0f, 1.0f); + let v_118 = dot(r6.xyz, v_26.xyz); + r8.y = clamp(vec4(v_118, v_118, v_118, v_118).y, 0.0f, 1.0f); + let v_119 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r6 = vec4(v_119.xy, r6.zw); + let v_120 = (r6.xy * r6.xy); + r6 = vec4(r6.xy, v_120.xy); + let v_121 = (r6.zw * r6.zw); + r6 = vec4(r6.xy, v_121.xy); + let v_122 = (r6.xy * r6.zw); + r6 = vec4(v_122.xy, r6.zw); + r3.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f); + let v_123 = fma(cb12_12.tint_symbol_4[0u].yy, r6.xy, r3.ww); + r6 = vec4(v_123.xy, r6.zw); + r4.w = (r0.x * r6.y); + r5.w = fma((-(r0.xxxx)).w, r6.x, 1.0f); + r4.w = (r2.w * r4.w); + r4.w = (r4.w * 0.25f); + r2.w = (r2.w * r5.w); + let v_124 = fma(r2.xyz, r2.www, r4.www); + r6 = vec4(v_124.xyz, r6.w); + let v_125 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_125.xyz, r6.w); + r2.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r2.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_126 = (v_23.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_126.xyz, r8.w); + let v_127 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_127.xyz, r9.w); + r6.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[19u].w); + let v_128 = fma(cb3_3.tint_symbol_2[11u].xyz, r6.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_128.xyz, r9.w); + let v_129 = (r9.xyz + v_23.xyz); + r9 = vec4(v_129.xyz, r9.w); + let v_130 = bitcast>(r4.www); + let v_131 = r8.xyz; + let v_132 = select(r9.xyz, v_131, (v_130 != vec3())); + r8 = vec4(v_132.xyz, r8.w); + r4.w = dot(r8.xyz, r8.xyz); + let v_133 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_133.xyz, r8.w); + r6.w = dot(r8.xyz, r8.xyz); + r6.w = inverseSqrt(r6.w); + let v_134 = (r6.www * r8.xyz); + r8 = vec4(v_134.xyz, r8.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[11u].w); + r4.w = (r4.w / r6.w); + let v_135 = -(cb3_3.tint_symbol_2[11u].xyzx); + r6.w = dot(r8.xyz, v_135.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_136 = dot(r8.xyz, r3.xyz); + r7.w = clamp(vec4(v_136, v_136, v_136, v_136).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_137 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_137.xyz, r9.w); + let v_138 = (r2.xyz * r9.xyz); + r9 = vec4(v_138.xyz, r9.w); + let v_139 = fma(r4.xyz, r0.zzz, r8.xyz); + r8 = vec4(v_139.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + r7.w = inverseSqrt(r7.w); + let v_140 = (r7.www * r8.xyz); + r8 = vec4(v_140.xyz, r8.w); + let v_141 = dot(r8.xyz, r5.xyz); + r7.w = clamp(vec4(v_141, v_141, v_141, v_141).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.x = (r7.w * r7.w); + r8.x = (r8.x * r8.x); + r7.w = (r7.w * r8.x); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_142 = (r4.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_142.xyz, r8.w); + } + r4.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r6.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + let v_143 = bitcast(r6.w); + let v_144 = r4.w; + r2.w = select(r2.w, v_144, (v_143 != 0u)); + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_145 = (v_23.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_145.xyz, r10.w); + let v_146 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_146.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[20u].w); + let v_147 = fma(cb3_3.tint_symbol_2[12u].xyz, r6.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_147.xyz, r11.w); + let v_148 = (r11.xyz + v_23.xyz); + r11 = vec4(v_148.xyz, r11.w); + let v_149 = bitcast>(r4.www); + let v_150 = r10.xyz; + let v_151 = select(r11.xyz, v_150, (v_149 != vec3())); + r10 = vec4(v_151.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_152 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_152.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_153 = (r6.www * r10.xyz); + r10 = vec4(v_153.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[12u].w); + r4.w = (r4.w / r6.w); + let v_154 = -(cb3_3.tint_symbol_2[12u].xyzx); + r6.w = dot(r10.xyz, v_154.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_155 = dot(r10.xyz, r3.xyz); + r7.w = clamp(vec4(v_155, v_155, v_155, v_155).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_156 = (r7.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_156.xyz, r11.w); + let v_157 = fma(r11.xyz, r2.xyz, r9.xyz); + r9 = vec4(v_157.xyz, r9.w); + let v_158 = fma(r4.xyz, r0.zzz, r10.xyz); + r10 = vec4(v_158.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_159 = (r7.www * r10.xyz); + r10 = vec4(v_159.xyz, r10.w); + let v_160 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_160, v_160, v_160, v_160).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_161 = fma(r4.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_161.xyz, r8.w); + } + } else { + r2.w = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_162 = (v_23.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_162.xyz, r10.w); + let v_163 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_163.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[21u].w); + let v_164 = fma(cb3_3.tint_symbol_2[13u].xyz, r6.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_164.xyz, r11.w); + let v_165 = (r11.xyz + v_23.xyz); + r11 = vec4(v_165.xyz, r11.w); + let v_166 = bitcast>(r4.www); + let v_167 = r10.xyz; + let v_168 = select(r11.xyz, v_167, (v_166 != vec3())); + r10 = vec4(v_168.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_169 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_169.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_170 = (r6.www * r10.xyz); + r10 = vec4(v_170.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[13u].w); + r4.w = (r4.w / r6.w); + let v_171 = -(cb3_3.tint_symbol_2[13u].xyzx); + r6.w = dot(r10.xyz, v_171.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_172 = dot(r10.xyz, r3.xyz); + r7.w = clamp(vec4(v_172, v_172, v_172, v_172).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_173 = (r7.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_173.xyz, r11.w); + let v_174 = fma(r11.xyz, r2.xyz, r9.xyz); + r9 = vec4(v_174.xyz, r9.w); + let v_175 = fma(r4.xyz, r0.zzz, r10.xyz); + r10 = vec4(v_175.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_176 = (r7.www * r10.xyz); + r10 = vec4(v_176.xyz, r10.w); + let v_177 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_177, v_177, v_177, v_177).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_178 = fma(r4.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_178.xyz, r8.w); + } + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_179 = (v_23.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_179.xyz, r10.w); + let v_180 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_180.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w); + let v_181 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_181.xyz, r11.w); + let v_182 = (r11.xyz + v_23.xyz); + r11 = vec4(v_182.xyz, r11.w); + let v_183 = bitcast>(r4.www); + let v_184 = r10.xyz; + let v_185 = select(r11.xyz, v_184, (v_183 != vec3())); + r10 = vec4(v_185.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_186 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_186.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_187 = (r6.www * r10.xyz); + r10 = vec4(v_187.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[14u].w); + r4.w = (r4.w / r6.w); + let v_188 = -(cb3_3.tint_symbol_2[14u].xyzx); + r6.w = dot(r10.xyz, v_188.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_189 = dot(r10.xyz, r3.xyz); + r7.w = clamp(vec4(v_189, v_189, v_189, v_189).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_190 = (r7.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_190.xyz, r11.w); + let v_191 = fma(r11.xyz, r2.xyz, r9.xyz); + r9 = vec4(v_191.xyz, r9.w); + let v_192 = fma(r4.xyz, r0.zzz, r10.xyz); + r10 = vec4(v_192.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_193 = (r7.www * r10.xyz); + r10 = vec4(v_193.xyz, r10.w); + let v_194 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_194, v_194, v_194, v_194).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_195 = fma(r4.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_195.xyz, r8.w); + } + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_196 = (v_23.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_196.xyz, r10.w); + let v_197 = (v6.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_197.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[23u].w); + let v_198 = fma(cb3_3.tint_symbol_2[15u].xyz, r6.www, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_198.xyz, r11.w); + let v_199 = (r11.xyz + v_23.xyz); + r11 = vec4(v_199.xyz, r11.w); + let v_200 = bitcast>(r4.www); + let v_201 = r10.xyz; + let v_202 = select(r11.xyz, v_201, (v_200 != vec3())); + r10 = vec4(v_202.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_203 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_203.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_204 = (r6.www * r10.xyz); + r10 = vec4(v_204.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[15u].w); + r4.w = (r4.w / r6.w); + let v_205 = -(cb3_3.tint_symbol_2[15u].xyzx); + r6.w = dot(r10.xyz, v_205.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f); + let v_206 = dot(r10.xyz, r3.xyz); + r7.w = clamp(vec4(v_206, v_206, v_206, v_206).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_207 = (r7.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_207.xyz, r11.w); + let v_208 = fma(r11.xyz, r2.xyz, r9.xyz); + r9 = vec4(v_208.xyz, r9.w); + let v_209 = fma(r4.xyz, r0.zzz, r10.xyz); + r10 = vec4(v_209.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_210 = (r7.www * r10.xyz); + r10 = vec4(v_210.xyz, r10.w); + let v_211 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_211, v_211, v_211, v_211).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_212 = fma(r4.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz); + r8 = vec4(v_212.xyz, r8.w); + } + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_213 = (v_23.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_213.xyz, r10.w); + let v_214 = (v6.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_214.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[24u].w); + let v_215 = fma(cb3_3.tint_symbol_2[16u].xyz, r6.www, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_215.xyz, r11.w); + let v_216 = (r11.xyz + v_23.xyz); + r11 = vec4(v_216.xyz, r11.w); + let v_217 = bitcast>(r4.www); + let v_218 = r10.xyz; + let v_219 = select(r11.xyz, v_218, (v_217 != vec3())); + r10 = vec4(v_219.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_220 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_220.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_221 = (r6.www * r10.xyz); + r10 = vec4(v_221.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[16u].w); + r4.w = (r4.w / r6.w); + let v_222 = -(cb3_3.tint_symbol_2[16u].xyzx); + r6.w = dot(r10.xyz, v_222.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f); + let v_223 = dot(r10.xyz, r3.xyz); + r7.w = clamp(vec4(v_223, v_223, v_223, v_223).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_224 = (r7.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_224.xyz, r11.w); + let v_225 = fma(r11.xyz, r2.xyz, r9.xyz); + r9 = vec4(v_225.xyz, r9.w); + let v_226 = fma(r4.xyz, r0.zzz, r10.xyz); + r10 = vec4(v_226.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_227 = (r7.www * r10.xyz); + r10 = vec4(v_227.xyz, r10.w); + let v_228 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_228, v_228, v_228, v_228).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_229 = fma(r4.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz); + r8 = vec4(v_229.xyz, r8.w); + } + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r4.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_230 = (v_23.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_230.xyz, r10.w); + let v_231 = (v6.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_231.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[25u].w); + let v_232 = fma(cb3_3.tint_symbol_2[17u].xyz, r6.www, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_232.xyz, r11.w); + let v_233 = (r11.xyz + v_23.xyz); + r11 = vec4(v_233.xyz, r11.w); + let v_234 = bitcast>(r4.www); + let v_235 = r10.xyz; + let v_236 = select(r11.xyz, v_235, (v_234 != vec3())); + r10 = vec4(v_236.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + let v_237 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_237.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_238 = (r6.www * r10.xyz); + r10 = vec4(v_238.xyz, r10.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[17u].w); + r4.w = (r4.w / r6.w); + let v_239 = -(cb3_3.tint_symbol_2[17u].xyzx); + r6.w = dot(r10.xyz, v_239.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f); + let v_240 = dot(r10.xyz, r3.xyz); + r7.w = clamp(vec4(v_240, v_240, v_240, v_240).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r4.w * r6.w); + let v_241 = (r7.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_241.xyz, r11.w); + let v_242 = fma(r11.xyz, r2.xyz, r9.xyz); + r9 = vec4(v_242.xyz, r9.w); + let v_243 = fma(r4.xyz, r0.zzz, r10.xyz); + r10 = vec4(v_243.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_244 = (r7.www * r10.xyz); + r10 = vec4(v_244.xyz, r10.w); + let v_245 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_245, v_245, v_245, v_245).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r8.w = (r7.w * r7.w); + r8.w = (r8.w * r8.w); + r7.w = (r7.w * r8.w); + r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w); + r6.w = (r6.w * r7.w); + r4.w = (r4.w * r6.w); + r4.w = (r4.w * 0.25f); + let v_246 = fma(r4.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz); + r8 = vec4(v_246.xyz, r8.w); + } + } + if ((bitcast(r2.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r4.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r2.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_247 = (v_23.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_247.xyz, r10.w); + let v_248 = (v6.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_248.xyz, r11.w); + r4.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r4.w = (r4.w * cb3_3.tint_symbol_2[26u].w); + let v_249 = fma(cb3_3.tint_symbol_2[18u].xyz, r4.www, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_249.xyz, r11.w); + let v_250 = (r11.xyz + v_23.xyz); + r11 = vec4(v_250.xyz, r11.w); + let v_251 = bitcast>(r2.www); + let v_252 = r10.xyz; + let v_253 = select(r11.xyz, v_252, (v_251 != vec3())); + r10 = vec4(v_253.xyz, r10.w); + r2.w = dot(r10.xyz, r10.xyz); + let v_254 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_254.xyz, r10.w); + r4.w = dot(r10.xyz, r10.xyz); + r4.w = inverseSqrt(r4.w); + let v_255 = (r4.www * r10.xyz); + r10 = vec4(v_255.xyz, r10.w); + r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r4.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r4.w = fma(r4.w, r2.w, cb3_3.tint_symbol_2[18u].w); + r2.w = (r2.w / r4.w); + let v_256 = -(cb3_3.tint_symbol_2[18u].xyzx); + r4.w = dot(r10.xyz, v_256.xyz); + r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_257 = dot(r10.xyz, r3.xyz); + r6.w = clamp(vec4(v_257, v_257, v_257, v_257).w, 0.0f, 1.0f); + r4.w = (r4.w * r6.w); + r6.w = (r2.w * r4.w); + let v_258 = (r6.www * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_258.xyz, r11.w); + let v_259 = fma(r11.xyz, r2.xyz, r9.xyz); + r9 = vec4(v_259.xyz, r9.w); + let v_260 = fma(r4.xyz, r0.zzz, r10.xyz); + r4 = vec4(v_260.xyz, r4.w); + r0.z = dot(r4.xyz, r4.xyz); + r0.z = inverseSqrt(r0.z); + let v_261 = (r0.zzz * r4.xyz); + r4 = vec4(v_261.xyz, r4.w); + let v_262 = dot(r4.xyz, r5.xyz); + r0.z = clamp(vec4(v_262, v_262, v_262, v_262).z, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r4.x = (r0.z * r0.z); + r4.x = (r4.x * r4.x); + r0.z = (r0.z * r4.x); + r0.z = fma(cb12_12.tint_symbol_4[0u].y, r0.z, r3.w); + r0.z = (r4.w * r0.z); + r0.z = (r2.w * r0.z); + r0.z = (r0.z * 0.25f); + let v_263 = fma(r0.zzz, cb3_3.tint_symbol_2[26u].xyz, r8.xyz); + r8 = vec4(v_263.xyz, r8.w); + } + } + r0.z = (r5.w * r5.w); + r0.x = (r0.x * r0.x); + let v_264 = (r8.xyz * r0.xxx); + r4 = vec4(v_264.xyz, r4.w); + let v_265 = fma(r0.zzz, r9.xyz, r4.xyz); + r4 = vec4(v_265.xyz, r4.w); + let v_266 = fma(r6.xyz, r1.zzz, r4.xyz); + r4 = vec4(v_266.xyz, r4.w); + r0.x = fma(r1.w, r0.w, cb3_3.tint_symbol_2[43u].w); + r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w); + r0.x = max(r0.x, 0.0f); + let v_267 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.xxx, cb3_3.tint_symbol_2[48u].xyz); + r6 = vec4(v_267.xyz, r6.w); + r0.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_268 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz); + r8 = vec4(v_268.xyz, r8.w); + let v_269 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz); + r8 = vec4(v_269.xyz, r8.w); + let v_270 = fma(r6.xyz, r0.zzz, r8.xyz); + r6 = vec4(v_270.xyz, r6.w); + let v_271 = (r1.yyy * r6.xyz); + r6 = vec4(v_271.xyz, r6.w); + let v_272 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz); + r0 = vec4(v_272.x, r0.y, v_272.yz); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_273 = dot(r8.xyz, r3.xyz); + r1.z = clamp(vec4(v_273, v_273, v_273, v_273).z, 0.0f, 1.0f); + let v_274 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.zzz, r0.xzw); + r0 = vec4(v_274.x, r0.y, v_274.yz); + let v_275 = fma(r0.xzw, r1.xxx, r6.xyz); + r0 = vec4(v_275.x, r0.y, v_275.yz); + let v_276 = (r5.www * r0.xzw); + r0 = vec4(v_276.x, r0.y, v_276.yz); + let v_277 = fma(r0.xzw, r2.xyz, r4.xyz); + r0 = vec4(v_277.x, r0.y, v_277.yz); + r1.z = ((-(r5.wwww)).z + 1.0f); + r1.w = dot((-(r5.xyzx)).xyz, r3.xyz); + r1.w = (r1.w + r1.w); + let v_278 = -(r1.wwww); + let v_279 = -(r5.xyzx); + let v_280 = fma(r3.xyz, v_278.xyz, v_279.xyz); + r2 = vec4(v_280.xyz, r2.w); + r1.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r1.w = max(r1.w, cb5_5.tint_symbol_3[6u].z); + let v_281 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_281.xy, r2.z, v_281.z); + r3.x = (abs(r2.zzzz).x + 1.0f); + let v_282 = (r2.xyw / r3.xxx); + r2 = vec4(v_282.xy, r2.z, v_282.z); + let v_283 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_283.xy, r2.z, v_283.z); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_284 = bitcast>(r2.zz); + let v_285 = r2.xy; + let v_286 = select(r2.wy, v_285, (v_284 != vec2())); + r2 = vec4(v_286.xy, r2.zw); + let v_287 = r1.w; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_287); + r1.x = max(r1.y, r1.x); + let v_288 = (r1.xxx * r2.xyz); + r1 = vec4(v_288.xy, r1.z, v_288.z); + let v_289 = (r1.zzz * r1.xyw); + r1 = vec4(v_289.xyz, r1.w); + let v_290 = fma(r1.xyz, vec3(0.31830990314483642578f), r0.xzw); + r0 = vec4(v_290.x, r0.y, v_290.yz); + r0.y = (r0.y * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r7.xyz, r7.xyz); + r1.y = sqrt(r1.x); + let v_291 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_291.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r7.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_292 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_292 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_293 = (r1.xxx * r7.xyz); + r2 = vec4(v_293.xyz, r2.w); + let v_294 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_294, v_294, v_294, v_294).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_295 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_295, v_295, v_295, v_295).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_296 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_296.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_297 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_297.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_298 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_298.xyz); + let v_299 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_299.xyz); + let v_300 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_300.xyz, r3.w); + let v_301 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_301.xyz, r2.w); + let v_302 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_303 = (r2.xyz + v_302.xyz); + r2 = vec4(v_303.xyz, r2.w); + let v_304 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_304.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_305 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_305.xyz, r3.w); + let v_306 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_306.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_307 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_307.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_308 = -(r0.xzwx); + let v_309 = fma(r1.xyz, r2.xxx, v_308.xyz); + r1 = vec4(v_309.xyz, r1.w); + let v_310 = fma(r1.www, r1.xyz, r0.xzw); + r1 = vec4(v_310.xyz, r1.w); + } else { + r1.w = dot(r7.xyz, r7.xyz); + r2.x = sqrt(r1.w); + let v_311 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_311.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r7.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_312 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_312 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_313 = (r1.www * r7.xyz); + r3 = vec4(v_313.xyz, r3.w); + let v_314 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_314, v_314, v_314, v_314).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_315 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_315, v_315, v_315, v_315).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_316 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_316.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_317 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_317.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_318 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_318.xyz, r3.w); + let v_319 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_319.xyz, r3.w); + let v_320 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_320.xyz, r4.w); + let v_321 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_321.xyz, r3.w); + let v_322 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_323 = (r3.xyz + v_322.xyz); + r3 = vec4(v_323.xyz, r3.w); + let v_324 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_324.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_325 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_325.xyz, r4.w); + let v_326 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_326.xy, r2.z, v_326.z); + let v_327 = ((-(r0.xzxw)).xyw + r2.xyw); + r2 = vec4(v_327.xy, r2.z, v_327.z); + let v_328 = fma(r2.zzz, r2.xyw, r0.xzw); + r1 = vec4(v_328.xyz, r1.w); + } + let v_329 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_329.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.y))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v1.z); + o0.w = r0.y; + o2 = r0.x; +} + +struct tint_symbol_9 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_330 : vec4) -> tint_symbol_9 { + main_inner(v0, v1, v2, v4, v5, v6, v_330); + return tint_symbol_9(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/cc781ddf6fe3472c.wgsl b/b/8b0b5899ed/shaders/cc781ddf6fe3472c.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..63f997772ac624dc2cfbd3c4e2bb6949ec341cbc --- /dev/null +++ b/b/8b0b5899ed/shaders/cc781ddf6fe3472c.wgsl @@ -0,0 +1,97 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_1 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb3_struct { + tint_symbol_2 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + r0 = textureSample(t0, s0, v1.xyxx.xy); + r1.x = bitcast(select(0u, 4294967295u, (r0.w < 0.75f))); + r1.y = dot(v0.xy, vec2(0.5f)); + r1.y = fract(r1.y); + r1.y = bitcast(select(0u, 4294967295u, (r1.y < 0.5f))); + r1.z = bitcast(select(0u, 4294967295u, (0.10000000149011611938f >= r0.w))); + r1.y = bitcast((bitcast(r1.z) | bitcast(r1.y))); + r1.x = bitcast((bitcast(r1.y) & bitcast(r1.x))); + v_2((bitcast(r1.x) != 0u)); + r1.x = (cb2_2.tint_symbol[15u].x * cb12_12.tint_symbol_2[1u].z); + r0.w = dot(r1.xx, r0.ww); + r1.x = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_2[1u].w >= r0.w))); + v_2((bitcast(r1.x) != 0u)); + let v_3 = r0; + o0 = vec4(v_3.xyz, o0.w); + o0.w = r0.w; + let v_4 = (v1.zw * cb2_2.tint_symbol[15u].zy); + r0 = vec4(v_4.xy, r0.zw); + r0.w = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).w, 0.0f, 1.0f); + r0.z = (r0.w * r0.y); + let v_5 = (r0.xz * vec2(0.5f)); + r0 = vec4(v_5.xy, r0.zw); + let v_6 = sqrt(r0.xy); + o3 = vec4(v_6.xy, o3.zw); + o1 = vec4(v2.xyz, o1.w); + o1.w = 0.0f; + o2 = vec4(vec3(), o2.w); + o2.w = v2.w; + o3.z = 0.0f; + o3.w = (cb12_12.tint_symbol_2[2u].x * 0.49607843160629272461f); +} + +fn v_2(v_7 : bool) { + if (v_7) { + discard; + return; + } +} + +struct tint_symbol_3 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_8 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4) -> tint_symbol_3 { + main_inner(v_8, v1, v2); + return tint_symbol_3(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/cc7fa47ba13fc44b.consts.json b/b/8b0b5899ed/shaders/cc7fa47ba13fc44b.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/cc7fa47ba13fc44b.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/cc7fa47ba13fc44b.wgsl b/b/8b0b5899ed/shaders/cc7fa47ba13fc44b.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..2c9f65b61fbd3d4a0c841cb99ee427de19dc0900 --- /dev/null +++ b/b/8b0b5899ed/shaders/cc7fa47ba13fc44b.wgsl @@ -0,0 +1,1234 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v6 : vec4; + +var v7 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v6 = v_2; + x1[0u].x = v7[0u]; + x1[0u].y = v7[1u]; + x1[0u].z = v7[2u]; + x1[0u].w = v7[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1 = textureSample(t4, s4, v1.xy.xyxx.xy); + let v_3 = (v1.xy * cb11_11.tint_symbol_5[0u].zw); + r2 = vec4(v_3.xy, r2.zw); + r3 = textureSample(t2, s2, r2.xyxx.xy); + let v_4 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(r2.xy, v_4.xy); + let v_5 = (r2.xy * vec2(3.1700000762939453125f)); + r2 = vec4(v_5.xy, r2.zw); + r3 = textureSample(t2, s2, r2.xyxx.xy); + let v_6 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_6.xy, r2.zw); + let v_7 = (r2.xy * vec2(0.5f)); + r2 = vec4(v_7.xy, r2.zw); + let v_8 = fma(r2.zw, vec2(0.5f), r2.xy); + r2 = vec4(v_8.xy, r2.zw); + r2.z = ((-(r2.xxxx)).z * cb11_11.tint_symbol_5[0u].x); + r2.z = fma(r2.z, r1.w, 1.0f); + let v_9 = (r2.xy * cb11_11.tint_symbol_5[0u].yy); + r2 = vec4(v_9.xy, r2.zw); + r0 = (r0 * r2.zzzz); + r3 = textureSample(t3, s3, v1.xy.xyxx.xy); + let v_10 = fma(r2.xy, r1.ww, r3.xy); + r2 = vec4(v_10.xy, r2.zw); + let v_11 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_11.xy, r2.zw); + r2.w = dot(r2.xy, r2.xy); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = sqrt(abs(r2.wwww).w); + r3.x = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_12 = (r2.xy * r3.xx); + r2 = vec4(v_12.xy, r2.zw); + let v_13 = (r2.yyy * v4.xyz); + r3 = vec4(v_13.xyz, r3.w); + let v_14 = fma(r2.xxx, v3.xyz, r3.xyz); + r3 = vec4(v_14.xyz, r3.w); + let v_15 = fma(r2.www, v2.xyz, r3.xyz); + r2 = vec4(v_15.xy, r2.z, v_15.z); + r3.x = dot(r2.xyw, r2.xyw); + r3.x = inverseSqrt(r3.x); + let v_16 = (r2.xyw * r3.xxx); + r3 = vec4(r3.x, v_16.xyz); + let v_17 = (r1.xy * r1.xy); + r1 = vec4(v_17.xy, r1.zw); + r1.x = dot(r1.xyz, cb12_12.tint_symbol_4[1u].xyz); + r1.x = (r1.x * cb12_12.tint_symbol_4[0u].z); + r1.x = clamp(((r2.zzzz * r1.xxxx)).x, 0.0f, 1.0f); + r0.w = (r0.w * v0.w); + let v_18 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + let v_19 = r1; + r1 = vec4(v_19.x, v_18.xy, v_19.w); + let v_20 = (r0.xyz * r0.xyz); + r0 = vec4(v_20.xyz, r0.w); + let v_21 = -(v5.xyzx); + let v_22 = (v_21.xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_22.xyz, r2.w); + r4.x = dot(r2.xyz, r2.xyz); + r4.x = inverseSqrt(r4.x); + let v_23 = (r2.xyz * r4.xxx); + r4 = vec4(r4.x, v_23.xyz); + let v_24 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_25 = fma(r2.xyz, r4.xxx, v_24.xyz); + r5 = vec4(v_25.xyz, r5.w); + r5.w = dot(r5.xyz, r5.xyz); + r5.w = inverseSqrt(r5.w); + let v_26 = (r5.www * r5.xyz); + r5 = vec4(v_26.xyz, r5.w); + let v_27 = (r1.yz * r1.yz); + let v_28 = r1; + r1 = vec4(v_28.x, v_27.xy, v_28.w); + r5.w = fma(r1.w, cb12_12.tint_symbol_4[0u].y, -500.0f); + r5.w = max(r5.w, 0.0f); + let v_29 = -(r5.wwww); + r1.w = fma(r1.w, cb12_12.tint_symbol_4[0u].y, v_29.w); + r5.w = (r5.w * 558.0f); + r1.w = fma(r1.w, 3.0f, r5.w); + r5.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz); + let v_30 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_30.xyz, r6.w); + let v_31 = (r6.yyy * cb6_6.tint_symbol_6[1u].xyz); + r7 = vec4(v_31.xyz, r7.w); + let v_32 = fma(r6.xxx, cb6_6.tint_symbol_6[0u].xyz, r7.xyz); + r7 = vec4(v_32.xyz, r7.w); + let v_33 = fma(r6.zzz, cb6_6.tint_symbol_6[2u].xyz, r7.xyz); + r7 = vec4(v_33.xyz, r7.w); + let v_34 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r8 = vec4(v_34.xyz, r8.w); + let v_35 = &(x0[0u]); + let v_36 = r8; + *(v_35) = vec4(v_36.xyz, (*(v_35)).w); + let v_37 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r9 = vec4(v_37.xyz, r9.w); + let v_38 = &(x0[1u]); + let v_39 = r9; + *(v_38) = vec4(v_39.xyz, (*(v_38)).w); + let v_40 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r10 = vec4(v_40.xyz, r10.w); + let v_41 = &(x0[2u]); + let v_42 = r10; + *(v_41) = vec4(v_42.xyz, (*(v_41)).w); + let v_43 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r7 = vec4(v_43.xyz, r7.w); + let v_44 = &(x0[3u]); + let v_45 = r7; + *(v_44) = vec4(v_45.xyz, (*(v_44)).w); + let v_46 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_47 = r11; + r11 = vec4(v_47.x, v_46.x, v_47.z, v_46.y); + r6.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f); + r6.w = (r6.w * 0.5f); + let v_48 = abs(r10.yyyy); + r7.z = max(v_48.z, abs(r10.xxxx).z); + r7.z = bitcast(select(0u, 4294967295u, (r7.z < r6.w))); + let v_49 = (bitcast(r7.z) != 0u); + let v_50 = bitcast(v.tint_symbol_7[0i].x); + r7.z = select(bitcast(v.tint_symbol_7[1i].x), v_50, v_49); + let v_51 = abs(r9.yyyy); + r7.w = max(v_51.w, abs(r9.xxxx).w); + r7.w = bitcast(select(0u, 4294967295u, (r7.w < r6.w))); + let v_52 = bitcast(r7.w); + r7.z = select(r7.z, bitcast(v.tint_symbol_7[2i].x), (v_52 != 0u)); + let v_53 = abs(r8.yyyy); + r7.w = max(v_53.w, abs(r8.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r7.w < r6.w))); + let v_54 = bitcast(r6.w); + r6.w = select(r7.z, 0.0f, (v_54 != 0u)); + let v_55 = x0[bitcast(r6.w)]; + r8 = vec4(v_55.xyz, r8.w); + r6.w = f32(bitcast(r6.w)); + r7.z = (r6.w + 0.5f); + r7.z = (r7.z * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r6.wwww))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r6.w = dot(r9, cb6_6.tint_symbol_6[12u]); + r7.w = dot(r9, cb6_6.tint_symbol_6[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r7.z); + r7.z = bitcast(select(0u, 4294967295u, !((r6.w == 0.0f)))); + r6.w = ((-(r6.wwww)).w + r8.z); + let v_56 = dpdx(r9.xyy); + r10 = vec4(v_56.xy, r10.z, v_56.z); + r10.z = dpdx(r6.w); + let v_57 = dpdy(r9.yxy); + r12 = vec4(v_57.xyz, r12.w); + r12.w = dpdy(r6.w); + let v_58 = (r10.yw * r12.yw); + r8 = vec4(v_58.xy, r8.zw); + let v_59 = -(r8.xyxx); + let v_60 = fma(r10.xz, r12.xz, v_59.xy); + r13 = vec4(v_60.xy, r13.zw); + r8.x = (1.0f / r13.x); + r8.y = (r10.z * r12.y); + let v_61 = -(r8.yyyy); + r13.z = fma(r10.x, r12.w, v_61.z); + let v_62 = (r8.xx * r13.yz); + r8 = vec4(v_62.xy, r8.zw); + let v_63 = max(r8.xy, vec2()); + r8 = vec4(v_63.xy, r8.zw); + let v_64 = min(r8.xy, vec2(0.5f)); + r8 = vec4(v_64.xy, r8.zw); + r6.w = fma((-(r7.wwww)).w, r8.x, r6.w); + r6.w = fma((-(r7.wwww)).w, r8.y, r6.w); + let v_65 = bitcast(r7.z); + let v_66 = r6.w; + r11.z = select(r8.z, v_66, (v_65 != 0u)); + r9.z = 0.0f; + let v_67 = (r9.xyz + r11.ywz); + r8 = vec4(v_67.xyz, r8.w); + let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_68.xy, r11.zw); + let v_69 = (r9.xyz + r11.xyz); + r10 = vec4(v_69.xyz, r10.w); + let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_70.xy, r11.zw); + let v_71 = (r9.xyz + r11.xyz); + r12 = vec4(v_71.xyz, r12.w); + let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_72.xy, r11.zw); + let v_73 = (r9.xyz + r11.xyz); + r13 = vec4(v_73.xyz, r13.w); + let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_74.xy, r11.zw); + let v_75 = (r9.xyz + r11.xyz); + r14 = vec4(v_75.xyz, r14.w); + let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_76.xy, r11.zw); + let v_77 = (r9.xyz + r11.xyz); + r15 = vec4(v_77.xyz, r15.w); + let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_78.xy, r11.zw); + let v_79 = (r9.xyz + r11.xyz); + r16 = vec4(v_79.xyz, r16.w); + let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_80.xy, r11.zw); + let v_81 = (r9.xyz + r11.xyz); + r17 = vec4(v_81.xyz, r17.w); + let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_82.xy, r11.zw); + let v_83 = (r9.xyz + r11.xyz); + r18 = vec4(v_83.xyz, r18.w); + let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_84.xy, r11.zw); + let v_85 = (r9.xyz + r11.xyz); + r19 = vec4(v_85.xyz, r19.w); + let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_86.xy, r11.zw); + let v_87 = (r9.xyz + r11.xyz); + r20 = vec4(v_87.xyz, r20.w); + let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_88.xy, r11.zw); + let v_89 = (r9.xyz + r11.xyz); + r21 = vec4(v_89.xyz, r21.w); + let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_90.xy, r11.zw); + let v_91 = (r9.xyz + r11.xyz); + r22 = vec4(v_91.xyz, r22.w); + let v_92 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_92.xy, r11.zw); + let v_93 = (r9.xyz + r11.xyz); + r23 = vec4(v_93.xyz, r23.w); + let v_94 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_94.xy, r11.zw); + let v_95 = (r9.xyz + r11.xyz); + r24 = vec4(v_95.xyz, r24.w); + let v_96 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_96.xy, r11.zw); + let v_97 = (r9.xyz + r11.xyz); + r9 = vec4(v_97.xyz, r9.w); + let v_98 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_98.xy, r8.z); + let v_99 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_99.xy, r10.z); + let v_100 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_100.xy, r12.z); + let v_101 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_101.xy, r13.z); + let v_102 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_102.xy, r14.z); + let v_103 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_103.xy, r15.z); + let v_104 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_104.xy, r16.z); + let v_105 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_105.xy, r17.z); + let v_106 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_106.xy, r18.z); + let v_107 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_107.xy, r19.z); + let v_108 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_108.xy, r20.z); + let v_109 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_109.xy, r21.z); + let v_110 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_110.xy, r22.z); + let v_111 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_111.xy, r23.z); + let v_112 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_112.xy, r24.z); + let v_113 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_113.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r6.w = dot(r8, vec4(1.0f)); + r5.w = clamp(fma(r5.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f); + let v_114 = abs(r7.yyyy); + r7.x = max(v_114.x, abs(r7.xxxx).x); + r7.x = clamp(fma(r7.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r5.w = ((-(r5.wwww)).w + 1.0f); + r5.w = (r7.x * r5.w); + r5.w = fma(r6.w, 0.0625f, r5.w); + r5.w = (r5.w * r5.w); + r5.w = min(r5.w, 1.0f); + r6.w = clamp(fma(v5.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f); + r6.w = sqrt(r6.w); + r6.w = (r6.w * cb6_6.tint_symbol_6[3u].z); + let v_115 = -(r5.wwww); + r5.w = fma(r6.w, v_115.w, r5.w); + let v_116 = dot(r3.yzw, v_24.xyz); + r6.w = clamp(vec4(v_116, v_116, v_116, v_116).w, 0.0f, 1.0f); + let v_117 = dot(r4.yzw, r3.yzw); + r7.x = clamp(vec4(v_117, v_117, v_117, v_117).x, 0.0f, 1.0f); + let v_118 = dot(r5.xyz, v_24.xyz); + r7.y = clamp(vec4(v_118, v_118, v_118, v_118).y, 0.0f, 1.0f); + let v_119 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_119.xy, r7.zw); + let v_120 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_120.xy); + let v_121 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_121.xy); + let v_122 = (r7.xy * r7.zw); + r7 = vec4(v_122.xy, r7.zw); + r7.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f); + let v_123 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r7.zz); + r7 = vec4(v_123.xy, r7.zw); + let v_124 = (r1.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(v_124.xy, r8.zw); + r1.w = (r8.x * 0.125f); + r7.x = fma((-(r1.xxxx)).x, r7.x, 1.0f); + r5.x = dot(r3.yzw, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r8.y); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r5.x = (r1.w * r5.x); + r5.x = (r1.x * r5.x); + r5.x = (r6.w * r5.x); + r5.y = (r6.w * r7.x); + let v_125 = fma(r0.xyz, r5.yyy, r5.xxx); + r5 = vec4(v_125.xyz, r5.w); + let v_126 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_126.xyz, r5.w); + r6.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(0.0f, r8.y, vec2()); + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_127 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_127.x, r8.y, v_127.yz); + let v_128 = (v5.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_128.xyz, r9.w); + r7.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w); + let v_129 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_129.xyz, r9.w); + let v_130 = (r9.xyz + v_21.xyz); + r9 = vec4(v_130.xyz, r9.w); + let v_131 = bitcast>(r7.yyy); + let v_132 = r8.xzw; + let v_133 = select(r9.xyz, v_132, (v_131 != vec3())); + r8 = vec4(v_133.x, r8.y, v_133.yz); + r7.y = dot(r8.xzw, r8.xzw); + let v_134 = (r8.xzw + vec3(0.00000099999999747524f)); + r8 = vec4(v_134.x, r8.y, v_134.yz); + r7.w = dot(r8.xzw, r8.xzw); + r7.w = inverseSqrt(r7.w); + let v_135 = (r7.www * r8.xzw); + r8 = vec4(v_135.x, r8.y, v_135.yz); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[11u].w); + r7.y = (r7.y / r7.w); + let v_136 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.w = dot(r8.xzw, v_136.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_137 = dot(r8.xzw, r3.yzw); + r9.x = clamp(vec4(v_137, v_137, v_137, v_137).x, 0.0f, 1.0f); + r7.w = (r7.w * r9.x); + r9.x = (r7.y * r7.w); + let v_138 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_138.xyz, r9.w); + let v_139 = (r0.xyz * r9.xyz); + r9 = vec4(v_139.xyz, r9.w); + let v_140 = fma(r2.xyz, r4.xxx, r8.xzw); + r8 = vec4(v_140.x, r8.y, v_140.yz); + r9.w = dot(r8.xzw, r8.xzw); + r9.w = inverseSqrt(r9.w); + let v_141 = (r8.xzw * r9.www); + r8 = vec4(v_141.x, r8.y, v_141.yz); + let v_142 = dot(r8.xzw, r4.yzw); + r9.w = clamp(vec4(v_142, v_142, v_142, v_142).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.x = (r9.w * r9.w); + r10.x = (r10.x * r10.x); + r9.w = (r9.w * r10.x); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r7.z); + let v_143 = dot(r8.xzw, r3.yzw); + r8.x = clamp(vec4(v_143, v_143, v_143, v_143).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.y); + r8.x = exp2(r8.x); + r8.x = (r8.x * r9.w); + r7.w = (r7.w * r8.x); + r7.y = (r7.y * r7.w); + r7.y = (r1.w * r7.y); + let v_144 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_144.x, r8.y, v_144.yz); + } + r7.y = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.y) != 0u)) { + r7.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.y = bitcast((bitcast(r6.w) | bitcast(r7.y))); + let v_145 = bitcast(r7.w); + let v_146 = r7.y; + r6.w = select(r6.w, v_146, (v_145 != 0u)); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_147 = (v_21.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_147.xyz, r10.w); + let v_148 = (v5.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_148.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w); + let v_149 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_149.xyz, r11.w); + let v_150 = (r11.xyz + v_21.xyz); + r11 = vec4(v_150.xyz, r11.w); + let v_151 = bitcast>(r7.yyy); + let v_152 = r10.xyz; + let v_153 = select(r11.xyz, v_152, (v_151 != vec3())); + r10 = vec4(v_153.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_154 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_154.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_155 = (r7.www * r10.xyz); + r10 = vec4(v_155.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[12u].w); + r7.y = (r7.y / r7.w); + let v_156 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.w = dot(r10.xyz, v_156.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_157 = dot(r10.xyz, r3.yzw); + r9.w = clamp(vec4(v_157, v_157, v_157, v_157).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r7.y * r7.w); + let v_158 = (r9.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_158.xyz, r11.w); + let v_159 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_159.xyz, r9.w); + let v_160 = fma(r2.xyz, r4.xxx, r10.xyz); + r10 = vec4(v_160.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_161 = (r9.www * r10.xyz); + r10 = vec4(v_161.xyz, r10.w); + let v_162 = dot(r10.xyz, r4.yzw); + r9.w = clamp(vec4(v_162, v_162, v_162, v_162).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r7.z); + let v_163 = dot(r10.xyz, r3.yzw); + r10.x = clamp(vec4(v_163, v_163, v_163, v_163).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r7.y = (r7.y * r7.w); + r7.y = (r1.w * r7.y); + let v_164 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xzw); + r8 = vec4(v_164.x, r8.y, v_164.yz); + } + } else { + r6.w = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_165 = (v_21.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_165.xyz, r10.w); + let v_166 = (v5.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_166.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w); + let v_167 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_167.xyz, r11.w); + let v_168 = (r11.xyz + v_21.xyz); + r11 = vec4(v_168.xyz, r11.w); + let v_169 = bitcast>(r7.yyy); + let v_170 = r10.xyz; + let v_171 = select(r11.xyz, v_170, (v_169 != vec3())); + r10 = vec4(v_171.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_172 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_172.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_173 = (r7.www * r10.xyz); + r10 = vec4(v_173.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[13u].w); + r7.y = (r7.y / r7.w); + let v_174 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.w = dot(r10.xyz, v_174.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_175 = dot(r10.xyz, r3.yzw); + r9.w = clamp(vec4(v_175, v_175, v_175, v_175).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r7.y * r7.w); + let v_176 = (r9.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_176.xyz, r11.w); + let v_177 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_177.xyz, r9.w); + let v_178 = fma(r2.xyz, r4.xxx, r10.xyz); + r10 = vec4(v_178.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_179 = (r9.www * r10.xyz); + r10 = vec4(v_179.xyz, r10.w); + let v_180 = dot(r10.xyz, r4.yzw); + r9.w = clamp(vec4(v_180, v_180, v_180, v_180).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r7.z); + let v_181 = dot(r10.xyz, r3.yzw); + r10.x = clamp(vec4(v_181, v_181, v_181, v_181).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r7.y = (r7.y * r7.w); + r7.y = (r1.w * r7.y); + let v_182 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xzw); + r8 = vec4(v_182.x, r8.y, v_182.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_183 = (v_21.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_183.xyz, r10.w); + let v_184 = (v5.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_184.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[22u].w); + let v_185 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_185.xyz, r11.w); + let v_186 = (r11.xyz + v_21.xyz); + r11 = vec4(v_186.xyz, r11.w); + let v_187 = bitcast>(r7.yyy); + let v_188 = r10.xyz; + let v_189 = select(r11.xyz, v_188, (v_187 != vec3())); + r10 = vec4(v_189.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_190 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_190.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_191 = (r7.www * r10.xyz); + r10 = vec4(v_191.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[14u].w); + r7.y = (r7.y / r7.w); + let v_192 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.w = dot(r10.xyz, v_192.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_193 = dot(r10.xyz, r3.yzw); + r9.w = clamp(vec4(v_193, v_193, v_193, v_193).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r7.y * r7.w); + let v_194 = (r9.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_194.xyz, r11.w); + let v_195 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_195.xyz, r9.w); + let v_196 = fma(r2.xyz, r4.xxx, r10.xyz); + r10 = vec4(v_196.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_197 = (r9.www * r10.xyz); + r10 = vec4(v_197.xyz, r10.w); + let v_198 = dot(r10.xyz, r4.yzw); + r9.w = clamp(vec4(v_198, v_198, v_198, v_198).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r7.z); + let v_199 = dot(r10.xyz, r3.yzw); + r10.x = clamp(vec4(v_199, v_199, v_199, v_199).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r7.y = (r7.y * r7.w); + r7.y = (r1.w * r7.y); + let v_200 = fma(r7.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xzw); + r8 = vec4(v_200.x, r8.y, v_200.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_201 = (v_21.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_201.xyz, r10.w); + let v_202 = (v5.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_202.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[23u].w); + let v_203 = fma(cb3_3.tint_symbol_2[15u].xyz, r7.www, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_203.xyz, r11.w); + let v_204 = (r11.xyz + v_21.xyz); + r11 = vec4(v_204.xyz, r11.w); + let v_205 = bitcast>(r7.yyy); + let v_206 = r10.xyz; + let v_207 = select(r11.xyz, v_206, (v_205 != vec3())); + r10 = vec4(v_207.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_208 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_208.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_209 = (r7.www * r10.xyz); + r10 = vec4(v_209.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[15u].w); + r7.y = (r7.y / r7.w); + let v_210 = -(cb3_3.tint_symbol_2[15u].xyzx); + r7.w = dot(r10.xyz, v_210.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f); + let v_211 = dot(r10.xyz, r3.yzw); + r9.w = clamp(vec4(v_211, v_211, v_211, v_211).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r7.y * r7.w); + let v_212 = (r9.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_212.xyz, r11.w); + let v_213 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_213.xyz, r9.w); + let v_214 = fma(r2.xyz, r4.xxx, r10.xyz); + r10 = vec4(v_214.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_215 = (r9.www * r10.xyz); + r10 = vec4(v_215.xyz, r10.w); + let v_216 = dot(r10.xyz, r4.yzw); + r9.w = clamp(vec4(v_216, v_216, v_216, v_216).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r7.z); + let v_217 = dot(r10.xyz, r3.yzw); + r10.x = clamp(vec4(v_217, v_217, v_217, v_217).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r7.y = (r7.y * r7.w); + r7.y = (r1.w * r7.y); + let v_218 = fma(r7.yyy, cb3_3.tint_symbol_2[23u].xyz, r8.xzw); + r8 = vec4(v_218.x, r8.y, v_218.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_219 = (v_21.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_219.xyz, r10.w); + let v_220 = (v5.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_220.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[24u].w); + let v_221 = fma(cb3_3.tint_symbol_2[16u].xyz, r7.www, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_221.xyz, r11.w); + let v_222 = (r11.xyz + v_21.xyz); + r11 = vec4(v_222.xyz, r11.w); + let v_223 = bitcast>(r7.yyy); + let v_224 = r10.xyz; + let v_225 = select(r11.xyz, v_224, (v_223 != vec3())); + r10 = vec4(v_225.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_226 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_226.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_227 = (r7.www * r10.xyz); + r10 = vec4(v_227.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[16u].w); + r7.y = (r7.y / r7.w); + let v_228 = -(cb3_3.tint_symbol_2[16u].xyzx); + r7.w = dot(r10.xyz, v_228.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f); + let v_229 = dot(r10.xyz, r3.yzw); + r9.w = clamp(vec4(v_229, v_229, v_229, v_229).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r7.y * r7.w); + let v_230 = (r9.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_230.xyz, r11.w); + let v_231 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_231.xyz, r9.w); + let v_232 = fma(r2.xyz, r4.xxx, r10.xyz); + r10 = vec4(v_232.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_233 = (r9.www * r10.xyz); + r10 = vec4(v_233.xyz, r10.w); + let v_234 = dot(r10.xyz, r4.yzw); + r9.w = clamp(vec4(v_234, v_234, v_234, v_234).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r7.z); + let v_235 = dot(r10.xyz, r3.yzw); + r10.x = clamp(vec4(v_235, v_235, v_235, v_235).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r7.y = (r7.y * r7.w); + r7.y = (r1.w * r7.y); + let v_236 = fma(r7.yyy, cb3_3.tint_symbol_2[24u].xyz, r8.xzw); + r8 = vec4(v_236.x, r8.y, v_236.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + r6.w = bitcast(v.tint_symbol_7[3i].x); + } else { + r7.y = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_237 = (v_21.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_237.xyz, r10.w); + let v_238 = (v5.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_238.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[25u].w); + let v_239 = fma(cb3_3.tint_symbol_2[17u].xyz, r7.www, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_239.xyz, r11.w); + let v_240 = (r11.xyz + v_21.xyz); + r11 = vec4(v_240.xyz, r11.w); + let v_241 = bitcast>(r7.yyy); + let v_242 = r10.xyz; + let v_243 = select(r11.xyz, v_242, (v_241 != vec3())); + r10 = vec4(v_243.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + let v_244 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_244.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_245 = (r7.www * r10.xyz); + r10 = vec4(v_245.xyz, r10.w); + r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).y, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[17u].w); + r7.y = (r7.y / r7.w); + let v_246 = -(cb3_3.tint_symbol_2[17u].xyzx); + r7.w = dot(r10.xyz, v_246.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f); + let v_247 = dot(r10.xyz, r3.yzw); + r9.w = clamp(vec4(v_247, v_247, v_247, v_247).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r7.y * r7.w); + let v_248 = (r9.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_248.xyz, r11.w); + let v_249 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_249.xyz, r9.w); + let v_250 = fma(r2.xyz, r4.xxx, r10.xyz); + r10 = vec4(v_250.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_251 = (r9.www * r10.xyz); + r10 = vec4(v_251.xyz, r10.w); + let v_252 = dot(r10.xyz, r4.yzw); + r9.w = clamp(vec4(v_252, v_252, v_252, v_252).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r7.z); + let v_253 = dot(r10.xyz, r3.yzw); + r10.x = clamp(vec4(v_253, v_253, v_253, v_253).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.y * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r7.y = (r7.y * r7.w); + r7.y = (r1.w * r7.y); + let v_254 = fma(r7.yyy, cb3_3.tint_symbol_2[25u].xyz, r8.xzw); + r8 = vec4(v_254.x, r8.y, v_254.yz); + } + } + if ((bitcast(r6.w) != 0u)) { + } else { + r7.y = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r6.w) | bitcast(r7.y))); + if ((bitcast(r6.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_255 = (v_21.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_255.xyz, r10.w); + let v_256 = (v5.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_256.xyz, r11.w); + r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f); + r7.y = (r7.y * cb3_3.tint_symbol_2[26u].w); + let v_257 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.yyy, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_257.xyz, r11.w); + let v_258 = (r11.xyz + v_21.xyz); + r11 = vec4(v_258.xyz, r11.w); + let v_259 = bitcast>(r6.www); + let v_260 = r10.xyz; + let v_261 = select(r11.xyz, v_260, (v_259 != vec3())); + r10 = vec4(v_261.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_262 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_262.xyz, r10.w); + r7.y = dot(r10.xyz, r10.xyz); + r7.y = inverseSqrt(r7.y); + let v_263 = (r7.yyy * r10.xyz); + r10 = vec4(v_263.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f); + r7.y = fma(r7.y, r6.w, cb3_3.tint_symbol_2[18u].w); + r6.w = (r6.w / r7.y); + let v_264 = -(cb3_3.tint_symbol_2[18u].xyzx); + r7.y = dot(r10.xyz, v_264.xyz); + r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f); + let v_265 = dot(r10.xyz, r3.yzw); + r7.w = clamp(vec4(v_265, v_265, v_265, v_265).w, 0.0f, 1.0f); + r7.y = (r7.y * r7.w); + r7.w = (r6.w * r7.y); + let v_266 = (r7.www * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_266.xyz, r11.w); + let v_267 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_267.xyz, r9.w); + let v_268 = fma(r2.xyz, r4.xxx, r10.xyz); + r2 = vec4(v_268.xyz, r2.w); + r4.x = dot(r2.xyz, r2.xyz); + r4.x = inverseSqrt(r4.x); + let v_269 = (r2.xyz * r4.xxx); + r2 = vec4(v_269.xyz, r2.w); + let v_270 = dot(r2.xyz, r4.yzw); + r4.x = clamp(vec4(v_270, v_270, v_270, v_270).x, 0.0f, 1.0f); + r4.x = ((-(r4.xxxx)).x + 1.0f); + r4.y = (r4.x * r4.x); + r4.y = (r4.y * r4.y); + r4.x = (r4.y * r4.x); + r4.x = fma(cb12_12.tint_symbol_4[0u].x, r4.x, r7.z); + let v_271 = dot(r2.xyz, r3.yzw); + r2.x = clamp(vec4(v_271, v_271, v_271, v_271).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * r8.y); + r2.x = exp2(r2.x); + r2.x = (r2.x * r4.x); + r2.x = (r7.y * r2.x); + r2.x = (r6.w * r2.x); + r1.w = (r1.w * r2.x); + let v_272 = fma(r1.www, cb3_3.tint_symbol_2[26u].xyz, r8.xzw); + r8 = vec4(v_272.x, r8.y, v_272.yz); + } + } + r1.w = (r7.x * r7.x); + r1.x = (r1.x * r1.x); + let v_273 = (r8.xzw * r1.xxx); + r2 = vec4(v_273.xyz, r2.w); + let v_274 = fma(r1.www, r9.xyz, r2.xyz); + r2 = vec4(v_274.xyz, r2.w); + let v_275 = fma(r5.xyz, r5.www, r2.xyz); + r2 = vec4(v_275.xyz, r2.w); + r1.x = fma(r2.w, r3.x, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_276 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_276.xyz, r4.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_277 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_277.xyz, r5.w); + let v_278 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_278.xyz, r5.w); + let v_279 = fma(r4.xyz, r1.www, r5.xyz); + r4 = vec4(v_279.xyz, r4.w); + let v_280 = (r1.zzz * r4.xyz); + r4 = vec4(v_280.xyz, r4.w); + let v_281 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(v_281.x, r1.y, v_281.yz); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_282 = dot(r5.xyz, r3.yzw); + r2.w = clamp(vec4(v_282, v_282, v_282, v_282).w, 0.0f, 1.0f); + let v_283 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.www, r1.xzw); + r1 = vec4(v_283.x, r1.y, v_283.yz); + let v_284 = fma(r1.xzw, r1.yyy, r4.xyz); + r1 = vec4(v_284.xyz, r1.w); + let v_285 = (r7.xxx * r1.xyz); + r1 = vec4(v_285.xyz, r1.w); + let v_286 = fma(r1.xyz, r0.xyz, r2.xyz); + r0 = vec4(v_286.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r6.xyz, r6.xyz); + r1.x = sqrt(r0.w); + let v_287 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_287.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r6.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_288 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_288 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_289 = (r0.www * r6.xyz); + r2 = vec4(v_289.xyz, r2.w); + let v_290 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_290, v_290, v_290, v_290).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_291 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_291, v_291, v_291, v_291).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_292 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_292.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_293 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_293.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_294 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_294.xyz, r2.w); + let v_295 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_295.xyz, r2.w); + let v_296 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_296.xyz, r3.w); + let v_297 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_297.xyz, r2.w); + let v_298 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_299 = (r2.xyz + v_298.xyz); + r2 = vec4(v_299.xyz, r2.w); + let v_300 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_300.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_301 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_301.xyz, r3.w); + let v_302 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_302.xy, r1.z, v_302.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_303 = (v6.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_303.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_304 = -(r0.xyxz); + let v_305 = fma(r1.xyw, r0.www, v_304.xyw); + r1 = vec4(v_305.xy, r1.z, v_305.z); + let v_306 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_306.xyz, r1.w); + } else { + r0.w = dot(r6.xyz, r6.xyz); + r1.w = sqrt(r0.w); + let v_307 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_307.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r6.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_308 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_308 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_309 = (r0.www * r6.xyz); + r3 = vec4(v_309.xyz, r3.w); + let v_310 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_310, v_310, v_310, v_310).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_311 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_311, v_311, v_311, v_311).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_312 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_312.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_313 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_313.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_314 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_314.xyz, r3.w); + let v_315 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_315.xyz, r3.w); + let v_316 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_316.xyz, r4.w); + let v_317 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_317.xyz, r3.w); + let v_318 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_319 = (r3.xyz + v_318.xyz); + r3 = vec4(v_319.xyz, r3.w); + let v_320 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_320.x, r2.y, v_320.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_321 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_321.xyz, r3.w); + let v_322 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_322.x, r2.y, v_322.yz); + let v_323 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_323.x, r2.y, v_323.yz); + let v_324 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_324.xyz, r1.w); + } + let v_325 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_325.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @builtin(position) v_326 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v_326); + return o0; +} diff --git a/b/8b0b5899ed/shaders/cc81e46abc983c5f.consts.json b/b/8b0b5899ed/shaders/cc81e46abc983c5f.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/cc81e46abc983c5f.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/cc81e46abc983c5f.wgsl b/b/8b0b5899ed/shaders/cc81e46abc983c5f.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..07d1fdc6cfed7fb5eda37767488e2824ce052a51 --- /dev/null +++ b/b/8b0b5899ed/shaders/cc81e46abc983c5f.wgsl @@ -0,0 +1,682 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v1.xyz.xyxx.xy); + r1 = textureSample(t3, s3, v1.xyz.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[0u].w, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v5.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r0.w = (r0.w * v0.w); + let v_9 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r1 = vec4(v_9.xy, r1.zw); + let v_10 = (r0.xyz * r0.xyz); + r0 = vec4(v_10.xyz, r0.w); + let v_11 = ((-(v6.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_11.xyz, r3.w); + r2.w = dot(r3.xyz, r3.xyz); + r2.w = inverseSqrt(r2.w); + let v_12 = (r2.www * r3.xyz); + r4 = vec4(v_12.xyz, r4.w); + let v_13 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_14 = fma(r3.xyz, r2.www, v_13.xyz); + r5 = vec4(v_14.xyz, r5.w); + r2.w = dot(r5.xyz, r5.xyz); + r2.w = inverseSqrt(r2.w); + let v_15 = (r2.www * r5.xyz); + r5 = vec4(v_15.xyz, r5.w); + r2.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f); + let v_16 = (r1.xy * r1.xy); + r1 = vec4(v_16.xy, r1.zw); + r3.w = (cb12_12.tint_symbol_4[0u].y + -500.0f); + r3.w = max(r3.w, 0.0f); + r4.w = ((-(r3.wwww)).w + cb12_12.tint_symbol_4[0u].y); + r3.w = (r3.w * 558.0f); + r3.w = fma(r4.w, 3.0f, r3.w); + r3.x = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_17 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r6 = vec4(v_17.xyz, r6.w); + let v_18 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_18.xyz, r7.w); + let v_19 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_19.xyz, r7.w); + let v_20 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_20.xyz, r7.w); + let v_21 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_21.xyz, r8.w); + let v_22 = &(x0[0u]); + let v_23 = r8; + *(v_22) = vec4(v_23.xyz, (*(v_22)).w); + let v_24 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_24.xyz, r9.w); + let v_25 = &(x0[1u]); + let v_26 = r9; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_27.xyz, r10.w); + let v_28 = &(x0[2u]); + let v_29 = r10; + *(v_28) = vec4(v_29.xyz, (*(v_28)).w); + let v_30 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_30.xyz, r7.w); + let v_31 = &(x0[3u]); + let v_32 = r7; + *(v_31) = vec4(v_32.xyz, (*(v_31)).w); + let v_33 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_34 = r11; + r11 = vec4(v_34.x, v_33.x, v_34.z, v_33.y); + r3.y = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).y, 1.5f, 1.0f); + r3.y = (r3.y * 0.5f); + let v_35 = abs(r10.yyyy); + r3.z = max(v_35.z, abs(r10.xxxx).z); + r3.z = bitcast(select(0u, 4294967295u, (r3.z < r3.y))); + let v_36 = (bitcast(r3.z) != 0u); + let v_37 = bitcast(v.tint_symbol_6[0i].x); + r3.z = select(bitcast(v.tint_symbol_6[1i].x), v_37, v_36); + let v_38 = abs(r9.yyyy); + r4.w = max(v_38.w, abs(r9.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.y))); + let v_39 = bitcast(r4.w); + r3.z = select(r3.z, bitcast(v.tint_symbol_6[2i].x), (v_39 != 0u)); + let v_40 = abs(r8.yyyy); + r4.w = max(v_40.w, abs(r8.xxxx).w); + r3.y = bitcast(select(0u, 4294967295u, (r4.w < r3.y))); + let v_41 = bitcast(r3.y); + r3.y = select(r3.z, 0.0f, (v_41 != 0u)); + let v_42 = x0[bitcast(r3.y)]; + r8 = vec4(v_42.xyz, r8.w); + r3.y = f32(bitcast(r3.y)); + r3.z = (r3.y + 0.5f); + r3.z = (r3.z * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.yyyy))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r3.y = dot(r9, cb6_6.tint_symbol_5[12u]); + r4.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r3.z); + r3.z = bitcast(select(0u, 4294967295u, !((r3.y == 0.0f)))); + r3.y = ((-(r3.yyyy)).y + r8.z); + let v_43 = dpdx(r9.xyy); + r10 = vec4(v_43.xy, r10.z, v_43.z); + r10.z = dpdx(r3.y); + let v_44 = dpdy(r9.yxy); + r12 = vec4(v_44.xyz, r12.w); + r12.w = dpdy(r3.y); + let v_45 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_45.xy); + let v_46 = -(r7.zwzz); + let v_47 = fma(r10.xz, r12.xz, v_46.xy); + r13 = vec4(v_47.xy, r13.zw); + r5.w = (1.0f / r13.x); + r6.w = (r10.z * r12.y); + let v_48 = -(r6.wwww); + r13.z = fma(r10.x, r12.w, v_48.z); + let v_49 = (r5.ww * r13.yz); + r7 = vec4(r7.xy, v_49.xy); + let v_50 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_50.xy); + let v_51 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_51.xy); + r3.y = fma((-(r4.wwww)).y, r7.z, r3.y); + r3.y = fma((-(r4.wwww)).y, r7.w, r3.y); + let v_52 = bitcast(r3.z); + let v_53 = r3.y; + r11.z = select(r8.z, v_53, (v_52 != 0u)); + r9.z = 0.0f; + let v_54 = (r9.xyz + r11.ywz); + r8 = vec4(v_54.xyz, r8.w); + let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_55.xy, r11.zw); + let v_56 = (r9.xyz + r11.xyz); + r10 = vec4(v_56.xyz, r10.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_57.xy, r11.zw); + let v_58 = (r9.xyz + r11.xyz); + r12 = vec4(v_58.xyz, r12.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_59.xy, r11.zw); + let v_60 = (r9.xyz + r11.xyz); + r13 = vec4(v_60.xyz, r13.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_61.xy, r11.zw); + let v_62 = (r9.xyz + r11.xyz); + r14 = vec4(v_62.xyz, r14.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_63.xy, r11.zw); + let v_64 = (r9.xyz + r11.xyz); + r15 = vec4(v_64.xyz, r15.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_65.xy, r11.zw); + let v_66 = (r9.xyz + r11.xyz); + r16 = vec4(v_66.xyz, r16.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_67.xy, r11.zw); + let v_68 = (r9.xyz + r11.xyz); + r17 = vec4(v_68.xyz, r17.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_69.xy, r11.zw); + let v_70 = (r9.xyz + r11.xyz); + r18 = vec4(v_70.xyz, r18.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_71.xy, r11.zw); + let v_72 = (r9.xyz + r11.xyz); + r19 = vec4(v_72.xyz, r19.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_73.xy, r11.zw); + let v_74 = (r9.xyz + r11.xyz); + r20 = vec4(v_74.xyz, r20.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_75.xy, r11.zw); + let v_76 = (r9.xyz + r11.xyz); + r21 = vec4(v_76.xyz, r21.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_77.xy, r11.zw); + let v_78 = (r9.xyz + r11.xyz); + r22 = vec4(v_78.xyz, r22.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_79.xy, r11.zw); + let v_80 = (r9.xyz + r11.xyz); + r23 = vec4(v_80.xyz, r23.w); + let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_81.xy, r11.zw); + let v_82 = (r9.xyz + r11.xyz); + r24 = vec4(v_82.xyz, r24.w); + let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_83.xy, r11.zw); + let v_84 = (r9.xyz + r11.xyz); + r9 = vec4(v_84.xyz, r9.w); + let v_85 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_85.xy, r8.z); + let v_86 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_86.xy, r10.z); + let v_87 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_87.xy, r12.z); + let v_88 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_88.xy, r13.z); + let v_89 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_89.xy, r14.z); + let v_90 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_90.xy, r15.z); + let v_91 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_91.xy, r16.z); + let v_92 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_92.xy, r17.z); + let v_93 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_93.xy, r18.z); + let v_94 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_94.xy, r19.z); + let v_95 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_95.xy, r20.z); + let v_96 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_96.xy, r21.z); + let v_97 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_97.xy, r22.z); + let v_98 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_98.xy, r23.z); + let v_99 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_99.xy, r24.z); + let v_100 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_100.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r3.y = dot(r8, vec4(1.0f)); + r3.x = clamp(fma(r3.xxxx, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).x, 0.0f, 1.0f); + let v_101 = abs(r7.yyyy); + r3.z = max(v_101.z, abs(r7.xxxx).z); + r3.z = clamp(fma(r3.zzzz, vec4(15.0f), vec4(-6.30000019073486328125f)).z, 0.0f, 1.0f); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r3.x = (r3.z * r3.x); + r3.x = fma(r3.y, 0.0625f, r3.x); + r3.x = (r3.x * r3.x); + r3.x = min(r3.x, 1.0f); + r3.y = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).y, 0.0f, 1.0f); + r3.y = sqrt(r3.y); + r3.y = (r3.y * cb6_6.tint_symbol_5[3u].z); + let v_102 = -(r3.xxxx); + r3.x = fma(r3.y, v_102.x, r3.x); + let v_103 = dot(r2.xyz, v_13.xyz); + r3.y = clamp(vec4(v_103, v_103, v_103, v_103).y, 0.0f, 1.0f); + let v_104 = dot(r4.xyz, r2.xyz); + r7.x = clamp(vec4(v_104, v_104, v_104, v_104).x, 0.0f, 1.0f); + let v_105 = dot(r5.xyz, v_13.xyz); + r7.y = clamp(vec4(v_105, v_105, v_105, v_105).y, 0.0f, 1.0f); + let v_106 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_106.xy, r7.zw); + let v_107 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_107.xy); + let v_108 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_108.xy); + let v_109 = (r7.xy * r7.zw); + r7 = vec4(v_109.xy, r7.zw); + r3.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f); + let v_110 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r3.zz); + r7 = vec4(v_110.xy, r7.zw); + let v_111 = (r3.ww + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(r7.xy, v_111.xy); + r3.z = (r7.z * 0.125f); + r4.w = fma((-(r2.wwww)).w, r7.x, 1.0f); + r5.x = dot(r2.xyz, r5.xyz); + r5.x = clamp(((r5.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r5.x = log2(r5.x); + r5.x = (r5.x * r7.w); + r5.x = exp2(r5.x); + r5.x = (r7.y * r5.x); + r3.z = (r3.z * r5.x); + r2.w = (r2.w * r3.z); + r2.w = (r3.y * r2.w); + r3.y = (r3.y * r4.w); + let v_112 = fma(r0.xyz, r3.yyy, r2.www); + r5 = vec4(v_112.xyz, r5.w); + let v_113 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz); + r5 = vec4(v_113.xyz, r5.w); + r1.z = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.z = (r1.z * cb3_3.tint_symbol_2[44u].w); + r1.z = max(r1.z, 0.0f); + let v_114 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.zzz, cb3_3.tint_symbol_2[48u].xyz); + r7 = vec4(v_114.xyz, r7.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_115 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.zzz, cb3_3.tint_symbol_2[46u].xyz); + r8 = vec4(v_115.xyz, r8.w); + let v_116 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz); + r8 = vec4(v_116.xyz, r8.w); + let v_117 = fma(r7.xyz, r1.www, r8.xyz); + r7 = vec4(v_117.xyz, r7.w); + let v_118 = (r1.yyy * r7.xyz); + r7 = vec4(v_118.xyz, r7.w); + let v_119 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.zzz, cb3_3.tint_symbol_2[44u].xyz); + r8 = vec4(v_119.xyz, r8.w); + r9.x = cb3_3.tint_symbol_2[46u].w; + r9.y = cb3_3.tint_symbol_2[47u].w; + r9.z = cb3_3.tint_symbol_2[48u].w; + let v_120 = dot(r9.xyz, r2.xyz); + r1.z = clamp(vec4(v_120, v_120, v_120, v_120).z, 0.0f, 1.0f); + let v_121 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.zzz, r8.xyz); + r8 = vec4(v_121.xyz, r8.w); + let v_122 = fma(r8.xyz, r1.xxx, r7.xyz); + r7 = vec4(v_122.xyz, r7.w); + let v_123 = (r4.www * r7.xyz); + r7 = vec4(v_123.xyz, r7.w); + let v_124 = (r0.xyz * r7.xyz); + r0 = vec4(v_124.xyz, r0.w); + let v_125 = fma(r5.xyz, r3.xxx, r0.xyz); + r0 = vec4(v_125.xyz, r0.w); + r1.z = ((-(r4.wwww)).z + 1.0f); + r1.w = dot((-(r4.xyzx)).xyz, r2.xyz); + r1.w = (r1.w + r1.w); + let v_126 = -(r1.wwww); + let v_127 = -(r4.xyzx); + let v_128 = fma(r2.xyz, v_126.xyz, v_127.xyz); + r2 = vec4(v_128.xyz, r2.w); + let v_129 = clamp(((r3.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r3 = vec4(v_129.xy, r3.zw); + r1.w = ((-(r3.xxxx)).w + 1.0f); + r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z); + r3.x = bitcast(select(0u, 4294967295u, (r3.x < r2.w))); + r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.w = (r1.w * r1.w); + r1.w = fma(r1.w, 5.0f, r2.w); + let v_130 = bitcast(r3.x); + let v_131 = r3.z; + r1.w = select(r1.w, v_131, (v_130 != 0u)); + let v_132 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_132.xy, r2.z, v_132.z); + r3.x = (abs(r2.zzzz).x + 1.0f); + let v_133 = (r2.xyw / r3.xxx); + r2 = vec4(v_133.xy, r2.z, v_133.z); + let v_134 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_134.xy, r2.z, v_134.z); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_135 = bitcast>(r2.zz); + let v_136 = r2.xy; + let v_137 = select(r2.wy, v_136, (v_135 != vec2())); + r2 = vec4(v_137.xy, r2.zw); + let v_138 = r1.w; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_138); + r1.x = max(r1.y, r1.x); + let v_139 = (r1.xxx * r2.xyz); + r1 = vec4(v_139.xy, r1.z, v_139.z); + let v_140 = (r3.yyy * r1.xyw); + r2 = vec4(v_140.xyz, r2.w); + let v_141 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_141.xyz, r2.w); + let v_142 = fma(r1.xyw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(v_142.xy, r1.z, v_142.z); + let v_143 = fma(r1.xyw, r1.zzz, r0.xyz); + r0 = vec4(v_143.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r6.xyz, r6.xyz); + r1.y = sqrt(r1.x); + let v_144 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_144.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r6.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_145 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_145 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_146 = (r1.xxx * r6.xyz); + r2 = vec4(v_146.xyz, r2.w); + let v_147 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_147, v_147, v_147, v_147).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_148 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_148, v_148, v_148, v_148).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_149 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_149.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_150 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_150.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_151 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_151.xyz); + let v_152 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_152.xyz); + let v_153 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_153.xyz, r3.w); + let v_154 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_154.xyz, r2.w); + let v_155 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_156 = (r2.xyz + v_155.xyz); + r2 = vec4(v_156.xyz, r2.w); + let v_157 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_157.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_158 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_158.xyz, r3.w); + let v_159 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_159.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_160 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_160.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_161 = -(r0.xyzx); + let v_162 = fma(r1.xyz, r2.xxx, v_161.xyz); + r1 = vec4(v_162.xyz, r1.w); + let v_163 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_163.xyz, r1.w); + } else { + r1.w = dot(r6.xyz, r6.xyz); + r2.x = sqrt(r1.w); + let v_164 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_164.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r6.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_165 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_165 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_166 = (r1.www * r6.xyz); + r3 = vec4(v_166.xyz, r3.w); + let v_167 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_167, v_167, v_167, v_167).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_168 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_168, v_168, v_168, v_168).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_169 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_169.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_170 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_170.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_171 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_171.xyz, r3.w); + let v_172 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_172.xyz, r3.w); + let v_173 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_173.xyz, r4.w); + let v_174 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_174.xyz, r3.w); + let v_175 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_176 = (r3.xyz + v_175.xyz); + r3 = vec4(v_176.xyz, r3.w); + let v_177 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_177.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_178 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_178.xyz, r4.w); + let v_179 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_179.xy, r2.z, v_179.z); + let v_180 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_180.xy, r2.z, v_180.z); + let v_181 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_181.xyz, r1.w); + } + let v_182 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_182.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v1.z); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_8 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_183 : vec4) -> tint_symbol_8 { + main_inner(v0, v1, v2, v4, v5, v6, v_183); + return tint_symbol_8(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/ccc76e271d50c641.wgsl b/b/8b0b5899ed/shaders/ccc76e271d50c641.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..3cc181288e4e8ca265ed56a67a1f517af318b4ad --- /dev/null +++ b/b/8b0b5899ed/shaders/ccc76e271d50c641.wgsl @@ -0,0 +1,46 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb1_struct { + tint_symbol : array, 1u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb1_struct; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(38u) var t6 : texture_2d; + +var o0 : f32; + +fn main_inner(v2 : vec4) { + r0 = fma(cb5_5.tint_symbol[0u].xyxy, vec4(-0.5f, -0.5f, 0.5f, -0.5f), v2.xy.xyxy); + r1 = textureSample(t6, s6, r0.xyxx.xy); + r0 = textureSample(t6, s6, r0.zwzz.xy); + r0.x = bitcast(select(0u, 4294967295u, (0.5f < r0.x))); + r0.y = bitcast(select(0u, 4294967295u, (0.5f < r1.x))); + let v = bitcast>((bitcast>(r0.xy) & vec2(1065353216u))); + r0 = vec4(v.xy, r0.zw); + r0.x = (r0.x + r0.y); + r1 = fma(cb5_5.tint_symbol[0u].xyxy, vec4(-0.5f, 0.5f, 0.5f, 0.5f), v2.xy.xyxy); + r2 = textureSample(t6, s6, r1.xyxx.xy); + r1 = textureSample(t6, s6, r1.zwzz.xy); + r0.y = bitcast(select(0u, 4294967295u, (0.5f < r1.x))); + r0.z = bitcast(select(0u, 4294967295u, (0.5f < r2.x))); + let v_1 = bitcast>((bitcast>(r0.yz) & vec2(1065353216u))); + let v_2 = r0; + r0 = vec4(v_2.x, v_1.xy, v_2.w); + r0.x = (r0.z + r0.x); + o0 = (r0.y + r0.x); +} + +@fragment +fn main(@location(2u) v2 : vec4) -> @location(0u) f32 { + main_inner(v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/ccd644561419151e.consts.json b/b/8b0b5899ed/shaders/ccd644561419151e.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/ccd644561419151e.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/ccd644561419151e.wgsl b/b/8b0b5899ed/shaders/ccd644561419151e.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..f0fd92c716e7461c577ab547aad36235e5b0ba5f --- /dev/null +++ b/b/8b0b5899ed/shaders/ccd644561419151e.wgsl @@ -0,0 +1,1260 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x))); + v_3((bitcast(r1.x) != 0u)); + r1 = textureSample(t3, s3, v1.xy.xyxx.xy); + let v_4 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_4.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_5 = (r1.ww * r1.xy); + r1 = vec4(v_5.xy, r1.zw); + let v_6 = (r1.yyy * v5.xyz); + r2 = vec4(v_6.xyz, r2.w); + let v_7 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_7.xy, r1.z, v_7.z); + let v_8 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_8.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_9 = (r1.www * r1.xyz); + r2 = vec4(v_9.xyz, r2.w); + r3 = textureSample(t4, s4, v1.xy.xyxx.xy); + let v_10 = (r3.xy * r3.xy); + r3 = vec4(v_10.xy, r3.zw); + r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].wwww)).x, 0.0f, 1.0f); + r0.w = (r0.w * v0.w); + let v_11 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_11.xy, r3.zw); + let v_12 = (r0.xyz * r0.xyz); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = -(v6.xyzx); + let v_14 = (v_13.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_14.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_15 = (r1.yyy * r4.xyz); + r5 = vec4(v_15.xyz, r5.w); + let v_16 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_17 = fma(r4.xyz, r1.yyy, v_16.xyz); + r6 = vec4(v_17.xyz, r6.w); + r2.w = dot(r6.xyz, r6.xyz); + r2.w = inverseSqrt(r2.w); + let v_18 = (r2.www * r6.xyz); + r6 = vec4(v_18.xyz, r6.w); + r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].z, -500.0f); + r2.w = max(r2.w, 0.0f); + let v_19 = -(r2.wwww); + r3.z = fma(r3.w, cb12_12.tint_symbol_4[0u].z, v_19.z); + r2.w = (r2.w * 558.0f); + r2.w = fma(r3.z, 3.0f, r2.w); + r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_20 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_20.xyz, r7.w); + let v_21 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz); + r8 = vec4(v_21.xyz, r8.w); + let v_22 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz); + r8 = vec4(v_22.xyz, r8.w); + let v_23 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz); + r8 = vec4(v_23.xyz, r8.w); + let v_24 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r9 = vec4(v_24.xyz, r9.w); + let v_25 = &(x0[0u]); + let v_26 = r9; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r10 = vec4(v_27.xyz, r10.w); + let v_28 = &(x0[1u]); + let v_29 = r10; + *(v_28) = vec4(v_29.xyz, (*(v_28)).w); + let v_30 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r11 = vec4(v_30.xyz, r11.w); + let v_31 = &(x0[2u]); + let v_32 = r11; + *(v_31) = vec4(v_32.xyz, (*(v_31)).w); + let v_33 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r8 = vec4(v_33.xyz, r8.w); + let v_34 = &(x0[3u]); + let v_35 = r8; + *(v_34) = vec4(v_35.xyz, (*(v_34)).w); + let v_36 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_37 = r12; + r12 = vec4(v_37.x, v_36.x, v_37.z, v_36.y); + r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_38 = abs(r11.yyyy); + r4.w = max(v_38.w, abs(r11.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_39 = (bitcast(r4.w) != 0u); + let v_40 = bitcast(v.tint_symbol_6[0i].x); + r4.w = select(bitcast(v.tint_symbol_6[1i].x), v_40, v_39); + let v_41 = abs(r10.yyyy); + r5.w = max(v_41.w, abs(r10.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_42 = bitcast(r5.w); + r4.w = select(r4.w, bitcast(v.tint_symbol_6[2i].x), (v_42 != 0u)); + let v_43 = abs(r9.yyyy); + r5.w = max(v_43.w, abs(r9.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_44 = bitcast(r3.w); + r3.w = select(r4.w, 0.0f, (v_44 != 0u)); + let v_45 = x0[bitcast(r3.w)]; + r9 = vec4(v_45.xyz, r9.w); + r3.w = f32(bitcast(r3.w)); + r4.w = (r3.w + 0.5f); + r4.w = (r4.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r3.w = dot(r10, cb6_6.tint_symbol_5[12u]); + r5.w = dot(r10, cb6_6.tint_symbol_5[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r4.w); + r4.w = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r9.z); + let v_46 = dpdx(r10.xyy); + r11 = vec4(v_46.xy, r11.z, v_46.z); + r11.z = dpdx(r3.w); + let v_47 = dpdy(r10.yxy); + r13 = vec4(v_47.xyz, r13.w); + r13.w = dpdy(r3.w); + let v_48 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_48.xy); + let v_49 = -(r8.zwzz); + let v_50 = fma(r11.xz, r13.xz, v_49.xy); + r14 = vec4(v_50.xy, r14.zw); + r6.w = (1.0f / r14.x); + r7.w = (r11.z * r13.y); + let v_51 = -(r7.wwww); + r14.z = fma(r11.x, r13.w, v_51.z); + let v_52 = (r6.ww * r14.yz); + r8 = vec4(r8.xy, v_52.xy); + let v_53 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_53.xy); + let v_54 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_54.xy); + r3.w = fma((-(r5.wwww)).w, r8.z, r3.w); + r3.w = fma((-(r5.wwww)).w, r8.w, r3.w); + let v_55 = bitcast(r4.w); + let v_56 = r3.w; + r12.z = select(r9.z, v_56, (v_55 != 0u)); + r10.z = 0.0f; + let v_57 = (r10.xyz + r12.ywz); + r9 = vec4(v_57.xyz, r9.w); + let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_58.xy, r12.zw); + let v_59 = (r10.xyz + r12.xyz); + r11 = vec4(v_59.xyz, r11.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_60.xy, r12.zw); + let v_61 = (r10.xyz + r12.xyz); + r13 = vec4(v_61.xyz, r13.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_62.xy, r12.zw); + let v_63 = (r10.xyz + r12.xyz); + r14 = vec4(v_63.xyz, r14.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_64.xy, r12.zw); + let v_65 = (r10.xyz + r12.xyz); + r15 = vec4(v_65.xyz, r15.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_66.xy, r12.zw); + let v_67 = (r10.xyz + r12.xyz); + r16 = vec4(v_67.xyz, r16.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_68.xy, r12.zw); + let v_69 = (r10.xyz + r12.xyz); + r17 = vec4(v_69.xyz, r17.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_70.xy, r12.zw); + let v_71 = (r10.xyz + r12.xyz); + r18 = vec4(v_71.xyz, r18.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_72.xy, r12.zw); + let v_73 = (r10.xyz + r12.xyz); + r19 = vec4(v_73.xyz, r19.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_74.xy, r12.zw); + let v_75 = (r10.xyz + r12.xyz); + r20 = vec4(v_75.xyz, r20.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_76.xy, r12.zw); + let v_77 = (r10.xyz + r12.xyz); + r21 = vec4(v_77.xyz, r21.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_78.xy, r12.zw); + let v_79 = (r10.xyz + r12.xyz); + r22 = vec4(v_79.xyz, r22.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_80.xy, r12.zw); + let v_81 = (r10.xyz + r12.xyz); + r23 = vec4(v_81.xyz, r23.w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_82.xy, r12.zw); + let v_83 = (r10.xyz + r12.xyz); + r24 = vec4(v_83.xyz, r24.w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_84.xy, r12.zw); + let v_85 = (r10.xyz + r12.xyz); + r25 = vec4(v_85.xyz, r25.w); + let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_86.xy, r12.zw); + let v_87 = (r10.xyz + r12.xyz); + r10 = vec4(v_87.xyz, r10.w); + let v_88 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_88.xy, r9.z); + let v_89 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_89.xy, r11.z); + let v_90 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_90.xy, r13.z); + let v_91 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_91.xy, r14.z); + let v_92 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_92.xy, r15.z); + let v_93 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_93.xy, r16.z); + let v_94 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_94.xy, r17.z); + let v_95 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_95.xy, r18.z); + let v_96 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_96.xy, r19.z); + let v_97 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_97.xy, r20.z); + let v_98 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_98.xy, r21.z); + let v_99 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_99.xy, r22.z); + let v_100 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_100.xy, r23.z); + let v_101 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_101.xy, r24.z); + let v_102 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_102.xy, r25.z); + let v_103 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_103.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r3.w = dot(r9, vec4(1.0f)); + r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f); + let v_104 = abs(r8.yyyy); + r4.w = max(v_104.w, abs(r8.xxxx).w); + r4.w = clamp(fma(r4.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.z = ((-(r3.zzzz)).z + 1.0f); + r3.z = (r4.w * r3.z); + r3.z = fma(r3.w, 0.0625f, r3.z); + let v_105 = (r3.xyz * r3.xyz); + r3 = vec4(v_105.xyz, r3.w); + r3.z = min(r3.z, 1.0f); + r3.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z); + let v_106 = -(r3.zzzz); + r3.z = fma(r3.w, v_106.z, r3.z); + let v_107 = dot(r2.xyz, v_16.xyz); + r3.w = clamp(vec4(v_107, v_107, v_107, v_107).w, 0.0f, 1.0f); + let v_108 = dot(r5.xyz, r2.xyz); + r8.x = clamp(vec4(v_108, v_108, v_108, v_108).x, 0.0f, 1.0f); + let v_109 = dot(r6.xyz, v_16.xyz); + r8.y = clamp(vec4(v_109, v_109, v_109, v_109).y, 0.0f, 1.0f); + let v_110 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r8 = vec4(v_110.xy, r8.zw); + let v_111 = (r8.xy * r8.xy); + r8 = vec4(r8.xy, v_111.xy); + let v_112 = (r8.zw * r8.zw); + r8 = vec4(r8.xy, v_112.xy); + let v_113 = (r8.xy * r8.zw); + r8 = vec4(v_113.xy, r8.zw); + r4.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f); + let v_114 = fma(cb12_12.tint_symbol_4[0u].yy, r8.xy, r4.ww); + r8 = vec4(v_114.xy, r8.zw); + let v_115 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(r8.xy, v_115.xy); + r5.w = (r8.z * 0.125f); + r6.w = fma((-(r1.xxxx)).w, r8.x, 1.0f); + r6.x = dot(r2.xyz, r6.xyz); + r6.x = clamp(((r6.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r8.w); + r6.x = exp2(r6.x); + r6.x = (r8.y * r6.x); + r6.x = (r5.w * r6.x); + r6.x = (r1.x * r6.x); + r6.x = (r3.w * r6.x); + r3.w = (r3.w * r6.w); + let v_116 = fma(r0.xyz, r3.www, r6.xxx); + r6 = vec4(v_116.xyz, r6.w); + let v_117 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_117.xyz, r6.w); + r3.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.w) != 0u)) { + r9 = vec4(r9.x, vec3()); + r8 = vec4(vec3(), r8.w); + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_118 = (v_13.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_118.xyz, r8.w); + let v_119 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_119.xyz, r9.w); + r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w); + let v_120 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_120.xyz, r9.w); + let v_121 = (r9.xyz + v_13.xyz); + r9 = vec4(v_121.xyz, r9.w); + let v_122 = bitcast>(r7.www); + let v_123 = r8.xyz; + let v_124 = select(r9.xyz, v_123, (v_122 != vec3())); + r8 = vec4(v_124.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + let v_125 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_125.xyz, r8.w); + r9.x = dot(r8.xyz, r8.xyz); + r9.x = inverseSqrt(r9.x); + let v_126 = (r8.xyz * r9.xxx); + r8 = vec4(v_126.xyz, r8.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[11u].w); + r7.w = (r7.w / r9.x); + let v_127 = -(cb3_3.tint_symbol_2[11u].xyzx); + r9.x = dot(r8.xyz, v_127.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_128 = dot(r8.xyz, r2.xyz); + r9.y = clamp(vec4(v_128, v_128, v_128, v_128).y, 0.0f, 1.0f); + r9.x = (r9.x * r9.y); + r9.y = (r7.w * r9.x); + let v_129 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(r9.x, v_129.xyz); + let v_130 = (r0.xyz * r9.yzw); + r9 = vec4(r9.x, v_130.xyz); + let v_131 = fma(r4.xyz, r1.yyy, r8.xyz); + r8 = vec4(v_131.xyz, r8.w); + r10.x = dot(r8.xyz, r8.xyz); + r10.x = inverseSqrt(r10.x); + let v_132 = (r8.xyz * r10.xxx); + r8 = vec4(v_132.xyz, r8.w); + let v_133 = dot(r8.xyz, r5.xyz); + r10.x = clamp(vec4(v_133, v_133, v_133, v_133).x, 0.0f, 1.0f); + r10.x = ((-(r10.xxxx)).x + 1.0f); + r10.y = (r10.x * r10.x); + r10.y = (r10.y * r10.y); + r10.x = (r10.y * r10.x); + r10.x = fma(cb12_12.tint_symbol_4[0u].y, r10.x, r4.w); + let v_134 = dot(r8.xyz, r2.xyz); + r8.x = clamp(vec4(v_134, v_134, v_134, v_134).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.w); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.x); + r8.x = (r9.x * r8.x); + r7.w = (r7.w * r8.x); + r7.w = (r5.w * r7.w); + let v_135 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_135.xyz, r8.w); + } + r7.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.w) != 0u)) { + r9.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + let v_136 = bitcast(r9.x); + let v_137 = r7.w; + r3.w = select(r3.w, v_137, (v_136 != 0u)); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_138 = (v_13.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_138.xyz, r10.w); + let v_139 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_139.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w); + let v_140 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_140.xyz, r11.w); + let v_141 = (r11.xyz + v_13.xyz); + r11 = vec4(v_141.xyz, r11.w); + let v_142 = bitcast>(r7.www); + let v_143 = r10.xyz; + let v_144 = select(r11.xyz, v_143, (v_142 != vec3())); + r10 = vec4(v_144.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_145 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_145.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_146 = (r9.xxx * r10.xyz); + r10 = vec4(v_146.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[12u].w); + r7.w = (r7.w / r9.x); + let v_147 = -(cb3_3.tint_symbol_2[12u].xyzx); + r9.x = dot(r10.xyz, v_147.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f); + let v_148 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_148, v_148, v_148, v_148).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_149 = (r10.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_149.xyz, r11.w); + let v_150 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_150.xyz); + let v_151 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_151.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_152 = (r10.www * r10.xyz); + r10 = vec4(v_152.xyz, r10.w); + let v_153 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_153, v_153, v_153, v_153).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r4.w); + let v_154 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_154, v_154, v_154, v_154).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_155 = fma(r7.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_155.xyz, r8.w); + } + } else { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_156 = (v_13.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_156.xyz, r10.w); + let v_157 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_157.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w); + let v_158 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_158.xyz, r11.w); + let v_159 = (r11.xyz + v_13.xyz); + r11 = vec4(v_159.xyz, r11.w); + let v_160 = bitcast>(r7.www); + let v_161 = r10.xyz; + let v_162 = select(r11.xyz, v_161, (v_160 != vec3())); + r10 = vec4(v_162.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_163 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_163.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_164 = (r9.xxx * r10.xyz); + r10 = vec4(v_164.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[13u].w); + r7.w = (r7.w / r9.x); + let v_165 = -(cb3_3.tint_symbol_2[13u].xyzx); + r9.x = dot(r10.xyz, v_165.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f); + let v_166 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_166, v_166, v_166, v_166).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_167 = (r10.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_167.xyz, r11.w); + let v_168 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_168.xyz); + let v_169 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_169.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_170 = (r10.www * r10.xyz); + r10 = vec4(v_170.xyz, r10.w); + let v_171 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_171, v_171, v_171, v_171).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r4.w); + let v_172 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_172, v_172, v_172, v_172).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_173 = fma(r7.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_173.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_174 = (v_13.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_174.xyz, r10.w); + let v_175 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_175.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[22u].w); + let v_176 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.xxx, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_176.xyz, r11.w); + let v_177 = (r11.xyz + v_13.xyz); + r11 = vec4(v_177.xyz, r11.w); + let v_178 = bitcast>(r7.www); + let v_179 = r10.xyz; + let v_180 = select(r11.xyz, v_179, (v_178 != vec3())); + r10 = vec4(v_180.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_181 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_181.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_182 = (r9.xxx * r10.xyz); + r10 = vec4(v_182.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[14u].w); + r7.w = (r7.w / r9.x); + let v_183 = -(cb3_3.tint_symbol_2[14u].xyzx); + r9.x = dot(r10.xyz, v_183.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f); + let v_184 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_184, v_184, v_184, v_184).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_185 = (r10.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_185.xyz, r11.w); + let v_186 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_186.xyz); + let v_187 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_187.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_188 = (r10.www * r10.xyz); + r10 = vec4(v_188.xyz, r10.w); + let v_189 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_189, v_189, v_189, v_189).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r4.w); + let v_190 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_190, v_190, v_190, v_190).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_191 = fma(r7.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_191.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_192 = (v_13.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_192.xyz, r10.w); + let v_193 = (v6.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_193.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[23u].w); + let v_194 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.xxx, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_194.xyz, r11.w); + let v_195 = (r11.xyz + v_13.xyz); + r11 = vec4(v_195.xyz, r11.w); + let v_196 = bitcast>(r7.www); + let v_197 = r10.xyz; + let v_198 = select(r11.xyz, v_197, (v_196 != vec3())); + r10 = vec4(v_198.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_199 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_199.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_200 = (r9.xxx * r10.xyz); + r10 = vec4(v_200.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[15u].w); + r7.w = (r7.w / r9.x); + let v_201 = -(cb3_3.tint_symbol_2[15u].xyzx); + r9.x = dot(r10.xyz, v_201.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f); + let v_202 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_202, v_202, v_202, v_202).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_203 = (r10.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_203.xyz, r11.w); + let v_204 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_204.xyz); + let v_205 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_205.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_206 = (r10.www * r10.xyz); + r10 = vec4(v_206.xyz, r10.w); + let v_207 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_207, v_207, v_207, v_207).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r4.w); + let v_208 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_208, v_208, v_208, v_208).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_209 = fma(r7.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz); + r8 = vec4(v_209.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_210 = (v_13.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_210.xyz, r10.w); + let v_211 = (v6.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_211.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[24u].w); + let v_212 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.xxx, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_212.xyz, r11.w); + let v_213 = (r11.xyz + v_13.xyz); + r11 = vec4(v_213.xyz, r11.w); + let v_214 = bitcast>(r7.www); + let v_215 = r10.xyz; + let v_216 = select(r11.xyz, v_215, (v_214 != vec3())); + r10 = vec4(v_216.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_217 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_217.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_218 = (r9.xxx * r10.xyz); + r10 = vec4(v_218.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[16u].w); + r7.w = (r7.w / r9.x); + let v_219 = -(cb3_3.tint_symbol_2[16u].xyzx); + r9.x = dot(r10.xyz, v_219.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f); + let v_220 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_220, v_220, v_220, v_220).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_221 = (r10.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_221.xyz, r11.w); + let v_222 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_222.xyz); + let v_223 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_223.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_224 = (r10.www * r10.xyz); + r10 = vec4(v_224.xyz, r10.w); + let v_225 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_225, v_225, v_225, v_225).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r4.w); + let v_226 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_226, v_226, v_226, v_226).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_227 = fma(r7.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz); + r8 = vec4(v_227.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_228 = (v_13.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_228.xyz, r10.w); + let v_229 = (v6.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_229.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[25u].w); + let v_230 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.xxx, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_230.xyz, r11.w); + let v_231 = (r11.xyz + v_13.xyz); + r11 = vec4(v_231.xyz, r11.w); + let v_232 = bitcast>(r7.www); + let v_233 = r10.xyz; + let v_234 = select(r11.xyz, v_233, (v_232 != vec3())); + r10 = vec4(v_234.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_235 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_235.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_236 = (r9.xxx * r10.xyz); + r10 = vec4(v_236.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[17u].w); + r7.w = (r7.w / r9.x); + let v_237 = -(cb3_3.tint_symbol_2[17u].xyzx); + r9.x = dot(r10.xyz, v_237.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f); + let v_238 = dot(r10.xyz, r2.xyz); + r10.w = clamp(vec4(v_238, v_238, v_238, v_238).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_239 = (r10.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_239.xyz, r11.w); + let v_240 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_240.xyz); + let v_241 = fma(r4.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_241.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_242 = (r10.www * r10.xyz); + r10 = vec4(v_242.xyz, r10.w); + let v_243 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_243, v_243, v_243, v_243).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r4.w); + let v_244 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_244, v_244, v_244, v_244).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_245 = fma(r7.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz); + r8 = vec4(v_245.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r7.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_246 = (v_13.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_246.xyz, r10.w); + let v_247 = (v6.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_247.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[26u].w); + let v_248 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.www, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_248.xyz, r11.w); + let v_249 = (r11.xyz + v_13.xyz); + r11 = vec4(v_249.xyz, r11.w); + let v_250 = bitcast>(r3.www); + let v_251 = r10.xyz; + let v_252 = select(r11.xyz, v_251, (v_250 != vec3())); + r10 = vec4(v_252.xyz, r10.w); + r3.w = dot(r10.xyz, r10.xyz); + let v_253 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_253.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_254 = (r7.www * r10.xyz); + r10 = vec4(v_254.xyz, r10.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r3.w, cb3_3.tint_symbol_2[18u].w); + r3.w = (r3.w / r7.w); + let v_255 = -(cb3_3.tint_symbol_2[18u].xyzx); + r7.w = dot(r10.xyz, v_255.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_256 = dot(r10.xyz, r2.xyz); + r9.x = clamp(vec4(v_256, v_256, v_256, v_256).x, 0.0f, 1.0f); + r7.w = (r7.w * r9.x); + r9.x = (r3.w * r7.w); + let v_257 = (r9.xxx * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_257.xyz, r11.w); + let v_258 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_258.xyz); + let v_259 = fma(r4.xyz, r1.yyy, r10.xyz); + r4 = vec4(v_259.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_260 = (r1.yyy * r4.xyz); + r4 = vec4(v_260.xyz, r4.w); + let v_261 = dot(r4.xyz, r5.xyz); + r1.y = clamp(vec4(v_261, v_261, v_261, v_261).y, 0.0f, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r9.x = (r1.y * r1.y); + r9.x = (r9.x * r9.x); + r1.y = (r1.y * r9.x); + r1.y = fma(cb12_12.tint_symbol_4[0u].y, r1.y, r4.w); + let v_262 = dot(r4.xyz, r2.xyz); + r4.x = clamp(vec4(v_262, v_262, v_262, v_262).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r8.w); + r4.x = exp2(r4.x); + r1.y = (r1.y * r4.x); + r1.y = (r7.w * r1.y); + r1.y = (r3.w * r1.y); + r1.y = (r5.w * r1.y); + let v_263 = fma(r1.yyy, cb3_3.tint_symbol_2[26u].xyz, r8.xyz); + r8 = vec4(v_263.xyz, r8.w); + } + } + r1.y = (r6.w * r6.w); + r1.x = (r1.x * r1.x); + let v_264 = (r8.xyz * r1.xxx); + r4 = vec4(v_264.xyz, r4.w); + let v_265 = fma(r1.yyy, r9.yzw, r4.xyz); + r4 = vec4(v_265.xyz, r4.w); + let v_266 = fma(r6.xyz, r3.zzz, r4.xyz); + r4 = vec4(v_266.xyz, r4.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_267 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r1 = vec4(r1.x, v_267.xyz); + r3.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_268 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_268.xyz, r6.w); + let v_269 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_269.xyz, r6.w); + let v_270 = fma(r1.yzw, r3.zzz, r6.xyz); + r1 = vec4(r1.x, v_270.xyz); + let v_271 = (r3.yyy * r1.yzw); + r1 = vec4(r1.x, v_271.xyz); + let v_272 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_272.xyz, r6.w); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_273 = dot(r8.xyz, r2.xyz); + r1.x = clamp(vec4(v_273, v_273, v_273, v_273).x, 0.0f, 1.0f); + let v_274 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz); + r6 = vec4(v_274.xyz, r6.w); + let v_275 = fma(r6.xyz, r3.xxx, r1.yzw); + r1 = vec4(v_275.xyz, r1.w); + let v_276 = (r6.www * r1.xyz); + r1 = vec4(v_276.xyz, r1.w); + let v_277 = fma(r1.xyz, r0.xyz, r4.xyz); + r0 = vec4(v_277.xyz, r0.w); + r1.x = ((-(r6.wwww)).x + 1.0f); + r1.y = dot((-(r5.xyzx)).xyz, r2.xyz); + r1.y = (r1.y + r1.y); + let v_278 = -(r1.yyyy); + let v_279 = -(r5.xxyz); + let v_280 = fma(r2.xyz, v_278.yzw, v_279.yzw); + r1 = vec4(r1.x, v_280.xyz); + let v_281 = clamp(((r2.wwww * vec4(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2(), vec2(1.0f)); + r2 = vec4(v_281.xy, r2.zw); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r2.w = (r2.x * cb5_5.tint_symbol_3[6u].z); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r2.z))); + r3.z = fma(r2.x, cb5_5.tint_symbol_3[6u].z, -5.0f); + r2.x = (r2.x * r2.x); + r2.x = fma(r2.x, 5.0f, r2.z); + let v_282 = bitcast(r2.w); + let v_283 = r3.z; + r2.x = select(r2.x, v_283, (v_282 != 0u)); + let v_284 = (r1.yzy * vec3(-0.25f, 0.5f, 0.25f)); + r4 = vec4(v_284.xyz, r4.w); + r1.y = (abs(r1.wwww).y + 1.0f); + let v_285 = (r4.xyz / r1.yyy); + r4 = vec4(v_285.xyz, r4.w); + let v_286 = ((-(r4.xyzx)).xyz + vec3(0.75f, 0.5f, 0.25f)); + r4 = vec4(v_286.xyz, r4.w); + r1.y = bitcast(select(0u, 4294967295u, (0.0f < r1.w))); + let v_287 = bitcast>(r1.yy); + let v_288 = r4.xy; + let v_289 = select(r4.zy, v_288, (v_287 != vec2())); + let v_290 = r1; + r1 = vec4(v_290.x, v_289.xy, v_290.w); + let v_291 = r2.x; + r4 = textureSampleLevel(t1, s1, r1.yzyy.xy, v_291); + r1.y = max(r3.y, r3.x); + let v_292 = (r1.yyy * r4.xyz); + r1 = vec4(r1.x, v_292.xyz); + let v_293 = (r2.yyy * r1.yzw); + r2 = vec4(v_293.xyz, r2.w); + let v_294 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_294.xyz, r2.w); + let v_295 = fma(r1.yzw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(r1.x, v_295.xyz); + let v_296 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_296.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r7.xyz, r7.xyz); + r1.x = sqrt(r0.w); + let v_297 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_297.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r7.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_298 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_298 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_299 = (r0.www * r7.xyz); + r2 = vec4(v_299.xyz, r2.w); + let v_300 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_300, v_300, v_300, v_300).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_301 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_301, v_301, v_301, v_301).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_302 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_302.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_303 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_303.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_304 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_304.xyz, r2.w); + let v_305 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_305.xyz, r2.w); + let v_306 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_306.xyz, r3.w); + let v_307 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_307.xyz, r2.w); + let v_308 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_309 = (r2.xyz + v_308.xyz); + r2 = vec4(v_309.xyz, r2.w); + let v_310 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_310.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_311 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_311.xyz, r3.w); + let v_312 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_312.xy, r1.z, v_312.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_313 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_313.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_314 = -(r0.xyxz); + let v_315 = fma(r1.xyw, r0.www, v_314.xyw); + r1 = vec4(v_315.xy, r1.z, v_315.z); + let v_316 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_316.xyz, r1.w); + } else { + r0.w = dot(r7.xyz, r7.xyz); + r1.w = sqrt(r0.w); + let v_317 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_317.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r7.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_318 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_318 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_319 = (r0.www * r7.xyz); + r3 = vec4(v_319.xyz, r3.w); + let v_320 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_320, v_320, v_320, v_320).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_321 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_321, v_321, v_321, v_321).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_322 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_322.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_323 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_323.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_324 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_324.xyz, r3.w); + let v_325 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_325.xyz, r3.w); + let v_326 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_326.xyz, r4.w); + let v_327 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_327.xyz, r3.w); + let v_328 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_329 = (r3.xyz + v_328.xyz); + r3 = vec4(v_329.xyz, r3.w); + let v_330 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_330.x, r2.y, v_330.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_331 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_331.xyz, r3.w); + let v_332 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_332.x, r2.y, v_332.yz); + let v_333 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_333.x, r2.y, v_333.yz); + let v_334 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_334.xyz, r1.w); + } + let v_335 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_335.xyz, o0.w); +} + +fn v_3(v_336 : bool) { + if (v_336) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_337 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v4, v5, v6, v_337); + return o0; +} diff --git a/b/8b0b5899ed/shaders/ccd667f47e9724d0.wgsl b/b/8b0b5899ed/shaders/ccd667f47e9724d0.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..71f7630948c1ca03efc36ec872dfefa10545b909 --- /dev/null +++ b/b/8b0b5899ed/shaders/ccd667f47e9724d0.wgsl @@ -0,0 +1,255 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb1_struct { + tint_symbol_1 : array, 1u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb1_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb5_struct { + tint_symbol_3 : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct; + +struct cb10_struct { + tint_symbol_4 : array, 10u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb10_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +var icb0 : array, 4u> = array, 4u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f)); + +var v0 : vec4; + +var o0 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = max(v0.xy, vec2()); + let v_3 = bitcast>(select(vec2(v_2), vec2(4294967295u), (v_2 >= vec2(4294967296.0f)))); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = bitcast>((bitcast>(r0.xy) & vec2(1u))); + r0 = vec4(v_4.xy, r0.zw); + r0.y = bitcast((bitcast(r0.y) << 1u)); + r0.x = bitcast((bitcast(r0.x) + bitcast(r0.y))); + r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast(r0.x)]); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + v_5((bitcast(r0.x) != 0u)); + let v_6 = (v7.xyz.xy * cb11_11.tint_symbol_4[0u].xx); + r0 = vec4(v_6.xy, r0.zw); + let v_7 = (v7.xyz.xy * cb11_11.tint_symbol_4[5u].ww); + r0 = vec4(r0.xy, v_7.xy); + r1 = textureSample(t5, s5, v1.zwzz.xy); + r2 = textureSample(t0, s0, r0.xyxx.xy); + r3 = textureSample(t8, s8, v1.xyxx.xy); + r4 = textureSample(t7, s7, v7.xyz.xyxx.xy); + r0.x = min(cb11_11.tint_symbol_4[2u].x, 0.5f); + let v_8 = ((-(r3.xxxy)).zw + r4.xy); + r3 = vec4(r3.xy, v_8.xy); + let v_9 = fma(r0.xx, r3.zw, r3.xy); + r0 = vec4(v_9.xy, r0.zw); + let v_10 = fma(r0.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v_10.xy, r0.zw); + r3.x = dot(r0.xy, r0.xy); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r3.x = sqrt(abs(r3.xxxx).x); + r3.y = max(cb11_11.tint_symbol_4[8u].x, 0.00100000004749745131f); + let v_11 = (r0.xy * r3.yy); + r0 = vec4(v_11.xy, r0.zw); + let v_12 = (r0.yyy * v6.xyz); + r3 = vec4(r3.x, v_12.xyz); + let v_13 = fma(r0.xxx, v5.xyz, r3.yzw); + r3 = vec4(r3.x, v_13.xyz); + let v_14 = fma(r3.xxx, v2.xyz, r3.yzw); + r3 = vec4(v_14.xyz, r3.w); + r0.x = dot(r3.xyz, r3.xyz); + r0.x = inverseSqrt(r0.x); + let v_15 = (r0.xxx * r3.xyz); + r3 = vec4(v_15.xy, r3.z, v_15.z); + r4 = textureSample(t9, s9, r0.zwzz.xy); + let v_16 = (r4.xy * r4.xy); + r4 = vec4(v_16.xy, r4.zw); + r0.y = dot(r4.xyz, cb11_11.tint_symbol_4[5u].xyz); + r0.z = (r0.y * cb11_11.tint_symbol_4[4u].y); + let v_17 = (r2.xyz * cb11_11.tint_symbol_4[0u].yzw); + r4 = vec4(v_17.xyz, r4.w); + let v_18 = (v1.xy * cb11_11.tint_symbol_4[9u].zz); + r5 = vec4(v_18.xy, r5.zw); + r6 = textureSample(t3, s3, r5.xyxx.xy); + r5 = textureSample(t4, s4, r5.xyxx.xy); + r0.w = clamp(((v7.xyz.zzzz + v7.xyz.zzzz)).w, 0.0f, 1.0f); + r5.w = (v7.z + -0.5f); + r5.w = clamp(((r5.wwww + r5.wwww)).w, 0.0f, 1.0f); + r0.w = (r6.w * r0.w); + let v_19 = fma((-(r2.xyzx)).xyz, cb11_11.tint_symbol_4[0u].yzw, r6.xyz); + r6 = vec4(v_19.xyz, r6.w); + let v_20 = fma(r0.www, r6.xyz, r4.xyz); + r4 = vec4(v_20.xyz, r4.w); + let v_21 = ((-(r4.xyzx)).xyz + r5.xyz); + r5 = vec4(v_21.xyz, r5.w); + let v_22 = fma(r5.www, r5.xyz, r4.xyz); + r4 = vec4(v_22.xyz, r4.w); + r0.w = (r1.w * cb11_11.tint_symbol_4[1u].w); + let v_23 = -(r4.xyzx); + let v_24 = fma(r1.xyz, cb11_11.tint_symbol_4[1u].xyz, v_23.xyz); + r1 = vec4(v_24.xyz, r1.w); + let v_25 = fma(r0.www, r1.xyz, r4.xyz); + r2 = vec4(v_25.xyz, r2.w); + r1 = (r2 * v3.xxxw); + r0.w = (v3.x * cb2_2.tint_symbol[15u].z); + r0.z = (r0.z * v3.x); + r0.z = (r0.z * v2.w); + let v_26 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).xy + vec2(1.0f, 2.0f)); + r2 = vec4(v_26.xy, r2.zw); + r2.z = (r2.x * v3.z); + let v_27 = (r2.yy * v7.xyz.xy); + let v_28 = r2; + r2 = vec4(v_28.x, v_27.x, v_28.z, v_27.y); + r5 = textureSample(t6, s6, r2.ywyy.xy); + r2.y = (cb5_5.tint_symbol_2[3u].z * cb11_11.tint_symbol_4[2u].z); + r2.w = ((-(r5.xxxx)).w + r5.z); + r5.x = fma(r2.y, r2.w, r5.x); + let v_29 = (r5.xy * cb11_11.tint_symbol_4[2u].xx); + let v_30 = r2; + r2 = vec4(v_30.x, v_29.x, v_30.z, v_29.y); + r4.x = fma(v3.z, r2.x, -1.0f); + r2.x = fma(r2.x, r4.x, 1.0f); + r2.y = (r2.x * r2.y); + let v_31 = -(r1.xyzx); + let v_32 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_31.xyz); + r4 = vec4(v_32.xyz, r4.w); + let v_33 = fma(r2.yyy, r4.xyz, r1.xyz); + r1 = vec4(v_33.xyz, r1.w); + r2.y = (r2.z * cb11_11.tint_symbol_4[2u].x); + let v_34 = ((-(r1.xyzx)).xyz + r5.zzz); + r4 = vec4(v_34.xyz, r4.w); + let v_35 = fma(r2.yyy, r4.xyz, r1.xyz); + r1 = vec4(v_35.xyz, r1.w); + r2.x = fma((-(r2.wwww)).x, r2.x, 1.0f); + r0.z = (r0.z * r2.x); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_4[6u].y))); + r2.y = (cb11_11.tint_symbol_4[2u].w * cb11_11.tint_symbol_4[6u].y); + r2.y = (r2.y * v3.x); + r0.y = (r0.y * r2.y); + r2.y = dot(v4.xyz, v4.xyz); + r2.y = inverseSqrt(r2.y); + let v_36 = ((-(cb3_3.tint_symbol_1[0u].xyzx)).xyz + vec3(0.0f, 0.0f, -1.0f)); + r4 = vec4(v_36.xyz, r4.w); + let v_37 = fma(cb11_11.tint_symbol_4[7u].www, r4.xyz, cb3_3.tint_symbol_1[0u].xyz); + r4 = vec4(v_37.xyz, r4.w); + let v_38 = (r0.yyy * cb11_11.tint_symbol_4[7u].xyz); + r5 = vec4(v_38.xyz, r5.w); + let v_39 = -(r4.xxyz); + let v_40 = fma(v4.xyz, r2.yyy, v_39.yzw); + r2 = vec4(r2.x, v_40.xyz); + r0.y = dot(r2.yzw, r2.yzw); + r0.y = inverseSqrt(r0.y); + let v_41 = (r0.yyy * r2.yzw); + r2 = vec4(r2.x, v_41.xyz); + r0.y = dot(r3.xyw, r2.yzw); + r0.y = clamp(((r0.yyyy + vec4(0.00000000999999993923f))).y, 0.0f, 1.0f); + r2.y = fma(cb11_11.tint_symbol_4[6u].x, r4.w, 0.00000000999999993923f); + r0.y = log2(r0.y); + r0.y = (r0.y * r2.y); + r0.y = exp2(r0.y); + let v_42 = fma(r5.xyz, r0.yyy, r1.xyz); + r2 = vec4(r2.x, v_42.xyz); + let v_43 = bitcast>(r2.xxx); + let v_44 = r2.yzw; + let v_45 = select(r1.xyz, v_44, (v_43 != vec3())); + r1 = vec4(v_45.xyz, r1.w); + let v_46 = min(r1.xyz, vec3(240.0f)); + r1 = vec4(v_46.xyz, r1.w); + r2.w = (r1.w * cb2_2.tint_symbol[15u].x); + r0.x = fma(r3.z, r0.x, -0.34999999403953552246f); + r0.x = clamp(((r0.xxxx * vec4(1.53846156597137451172f))).x, 0.0f, 1.0f); + r0.x = (r0.x * cb5_5.tint_symbol_2[3u].z); + r0.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f); + r0.x = (r0.y * r0.x); + r0.x = (r0.w * r0.x); + r0.y = fma((-(r0.zzzz)).y, 0.5f, 1.0f); + r0.x = (r0.y * r0.x); + r0.x = fma(r0.x, -0.5f, 1.0f); + let v_47 = (r0.xxx * r1.xyz); + r2 = vec4(v_47.xyz, r2.w); + r0.x = bitcast((bitcast(cb12_12.tint_symbol_3[4u].x) | bitcast(cb12_12.tint_symbol_3[4u].y))); + let v_48 = bitcast>(r0.xxxx); + r0 = select(r2, v3, (v_48 != vec4())); + r1.x = bitcast(select(0u, 4294967295u, (0.0039215688593685627f >= r0.w))); + v_5((bitcast(r1.x) != 0u)); + o0 = r0; +} + +fn v_5(v_49 : bool) { + if (v_49) { + discard; + return; + } +} + +@fragment +fn main(@builtin(position) v_50 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4) -> @location(0u) vec4 { + main_inner(v_50, v1, v2, v3, v4, v5, v6, v7); + return o0; +} diff --git a/b/8b0b5899ed/shaders/ccdeab9b5631ca8f.wgsl b/b/8b0b5899ed/shaders/ccdeab9b5631ca8f.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..7983a92d9adecfed0ad27ca7491c67ca15550b00 --- /dev/null +++ b/b/8b0b5899ed/shaders/ccdeab9b5631ca8f.wgsl @@ -0,0 +1,157 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb5_struct { + tint_symbol_1 : array, 5u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb5_struct; + +struct cb3_struct { + tint_symbol_2 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +var icb0 : array, 4u> = array, 4u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f)); + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = max(v0.xy, vec2()); + let v_3 = bitcast>(select(vec2(v_2), vec2(4294967295u), (v_2 >= vec2(4294967296.0f)))); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = bitcast>((bitcast>(r0.xy) & vec2(1u))); + r0 = vec4(v_4.xy, r0.zw); + r0.y = bitcast((bitcast(r0.y) << 1u)); + r0.x = bitcast((bitcast(r0.x) + bitcast(r0.y))); + r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast(r0.x)]); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + v_5((bitcast(r0.x) != 0u)); + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r1.x = (r0.w * cb2_2.tint_symbol[15u].x); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_1[4u].x >= r1.x))); + v_5((bitcast(r1.x) != 0u)); + r1 = textureSample(t2, s2, v2.xy.xyxx.xy); + let v_6 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_6.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_2[1u].w, 0.00100000004749745131f); + let v_7 = (r1.ww * r1.xy); + r1 = vec4(v_7.xy, r1.zw); + let v_8 = (r1.yyy * v5.xyz); + r2 = vec4(v_8.xyz, r2.w); + let v_9 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_9.xy, r1.z, v_9.z); + let v_10 = fma(r1.zzz, v3.xyz, r1.xyw); + r1 = vec4(v_10.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_11 = (r1.www * r1.xyz); + r2 = vec4(v_11.xyz, r2.w); + r3 = textureSample(t3, s3, v2.xy.xyxx.xy); + let v_12 = (r3.xy * r3.xy); + r3 = vec4(v_12.xy, r3.zw); + r1.x = dot(r3.xyz, cb12_12.tint_symbol_2[1u].xyz); + r3.x = (r1.x * cb12_12.tint_symbol_2[0u].z); + r1.y = (r3.w * cb12_12.tint_symbol_2[0u].y); + r0.w = (r0.w * v1.w); + r2.w = (v1.x * cb2_2.tint_symbol[15u].z); + r0.w = (r0.w * cb2_2.tint_symbol[15u].x); + let v_13 = fma(r2.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_13.xyz, o1.w); + r3.y = (r1.y * 0.001953125f); + r1.y = fma(r1.z, r1.w, -0.34999999403953552246f); + r1.y = clamp(((r1.yyyy * vec4(1.53846156597137451172f))).y, 0.0f, 1.0f); + r1.y = (r1.y * cb5_5.tint_symbol_1[3u].z); + r1.z = ((-(cb2_2.tint_symbol[16u].zzzz)).z + 1.0f); + r1.y = (r1.z * r1.y); + r1.y = (r2.w * r1.y); + r1.z = fma((-(r3.xxxx)).z, 0.5f, 1.0f); + r1.z = (r1.z * r1.y); + r1.y = (r1.y * cb12_12.tint_symbol_2[2u].x); + r1.z = fma(r1.z, -0.5f, 1.0f); + let v_14 = (r0.xyz * r1.zzz); + o0 = vec4(v_14.xyz, o0.w); + r0.x = clamp(fma(r1.xxxx, cb12_12.tint_symbol_2[0u].zzzz, vec4(0.69999998807907104492f)).x, 0.0f, 1.0f); + let v_15 = (r0.xx * vec2(0.5f, 0.48828125f)); + r0 = vec4(v_15.xy, r0.zw); + r3.z = cb12_12.tint_symbol_2[0u].x; + r0.z = 0.97000002861022949219f; + let v_16 = -(r3.xyzx); + let v_17 = (r0.xyz + v_16.xyz); + r0 = vec4(v_17.xyz, r0.w); + let v_18 = max(r0.xyz, vec3()); + r0 = vec4(v_18.xyz, r0.w); + let v_19 = fma(r0.xyz, r1.yyy, r3.xyz); + r0 = vec4(v_19.xyz, r0.w); + let v_20 = sqrt(r0.xy); + o2 = vec4(v_20.xy, o2.zw); + o0.w = r0.w; + o1.w = r0.w; + let v_21 = r0; + o2 = vec4(o2.xy, v_21.zw); + o3 = vec4(0.0f, 0.0f, 0.0f, 1.0f); +} + +fn v_5(v_22 : bool) { + if (v_22) { + discard; + return; + } +} + +struct tint_symbol_3 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_23 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4) -> tint_symbol_3 { + main_inner(v_23, v1, v2, v3, v4, v5); + return tint_symbol_3(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/ccedfe594623ac02.consts.json b/b/8b0b5899ed/shaders/ccedfe594623ac02.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/ccedfe594623ac02.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/ccedfe594623ac02.wgsl b/b/8b0b5899ed/shaders/ccedfe594623ac02.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..a8f421433022f96e341578ec978b74410b0faadc --- /dev/null +++ b/b/8b0b5899ed/shaders/ccedfe594623ac02.wgsl @@ -0,0 +1,936 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb3_struct { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v6 : vec4; + +var v7 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v6 = v_2; + x1[0u].x = v7[0u]; + x1[0u].y = v7[1u]; + x1[0u].z = v7[2u]; + x1[0u].w = v7[3u]; + r0 = textureSample(t0, s0, v1.xy.xyxx.xy); + r1 = textureSample(t3, s3, v1.xy.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[2u].x, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v4.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v3.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r3 = textureSample(t4, s4, v1.xy.xyxx.xy); + let v_9 = (r3.xy * r3.xy); + r1 = vec4(v_9.xy, r1.zw); + r1.x = (r1.x * cb12_12.tint_symbol_4[0u].z); + r2.w = (r0.w * 255.0099945068359375f); + r2.w = floor(r2.w); + r3.x = (r2.w + -32.0f); + r3.x = (r3.x * 0.0078125f); + r3.y = cb12_12.tint_symbol_4[2u].w; + r3 = textureSample(t5, s5, r3.xyxx.xy); + r3.w = bitcast(select(0u, 4294967295u, (r2.w >= 32.0f))); + r2.w = bitcast(select(0u, 4294967295u, (160.0f >= r2.w))); + r2.w = bitcast((bitcast(r2.w) & bitcast(r3.w))); + let v_10 = (r0.xyz * r3.xyz); + r3 = vec4(v_10.xyz, r3.w); + r3.w = 1.0f; + let v_11 = bitcast>(r2.wwww); + let v_12 = r3; + r0 = select(r0, v_12, (v_11 != vec4())); + r0.w = (r0.w * v0.w); + let v_13 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_13.xy, r3.zw); + let v_14 = (r0.xyz * r0.xyz); + r0 = vec4(v_14.xyz, r0.w); + let v_15 = -(v5.xyzx); + let v_16 = (v_15.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_16.xyz, r4.w); + r2.w = dot(r4.xyz, r4.xyz); + r2.w = inverseSqrt(r2.w); + let v_17 = (r2.www * r4.xyz); + r5 = vec4(v_17.xyz, r5.w); + let v_18 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_19 = fma(r4.xyz, r2.www, v_18.xyz); + r6 = vec4(v_19.xyz, r6.w); + r3.z = dot(r6.xyz, r6.xyz); + r3.z = inverseSqrt(r3.z); + let v_20 = (r3.zzz * r6.xyz); + r6 = vec4(v_20.xyz, r6.w); + r1.x = clamp(r1.xxxx.x, 0.0f, 1.0f); + r3.z = fma(r1.y, cb12_12.tint_symbol_4[0u].y, -500.0f); + r3.z = max(r3.z, 0.0f); + let v_21 = -(r3.zzzz); + r1.y = fma(r1.y, cb12_12.tint_symbol_4[0u].y, v_21.y); + r3.z = (r3.z * 558.0f); + r1.y = fma(r1.y, 3.0f, r3.z); + r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_22 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_22.xyz, r7.w); + let v_23 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz); + r8 = vec4(v_23.xyz, r8.w); + let v_24 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz); + r8 = vec4(v_24.xyz, r8.w); + let v_25 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz); + r8 = vec4(v_25.xyz, r8.w); + let v_26 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r9 = vec4(v_26.xyz, r9.w); + let v_27 = &(x0[0u]); + let v_28 = r9; + *(v_27) = vec4(v_28.xyz, (*(v_27)).w); + let v_29 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r10 = vec4(v_29.xyz, r10.w); + let v_30 = &(x0[1u]); + let v_31 = r10; + *(v_30) = vec4(v_31.xyz, (*(v_30)).w); + let v_32 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r11 = vec4(v_32.xyz, r11.w); + let v_33 = &(x0[2u]); + let v_34 = r11; + *(v_33) = vec4(v_34.xyz, (*(v_33)).w); + let v_35 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r8 = vec4(v_35.xyz, r8.w); + let v_36 = &(x0[3u]); + let v_37 = r8; + *(v_36) = vec4(v_37.xyz, (*(v_36)).w); + let v_38 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_39 = r12; + r12 = vec4(v_39.x, v_38.x, v_39.z, v_38.y); + r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_40 = abs(r11.yyyy); + r4.w = max(v_40.w, abs(r11.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.w))); + let v_41 = (bitcast(r4.w) != 0u); + let v_42 = bitcast(v.tint_symbol_6[0i].x); + r4.w = select(bitcast(v.tint_symbol_6[1i].x), v_42, v_41); + let v_43 = abs(r10.yyyy); + r5.w = max(v_43.w, abs(r10.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_44 = bitcast(r5.w); + r4.w = select(r4.w, bitcast(v.tint_symbol_6[2i].x), (v_44 != 0u)); + let v_45 = abs(r9.yyyy); + r5.w = max(v_45.w, abs(r9.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_46 = bitcast(r3.w); + r3.w = select(r4.w, 0.0f, (v_46 != 0u)); + let v_47 = x0[bitcast(r3.w)]; + r9 = vec4(v_47.xyz, r9.w); + r3.w = f32(bitcast(r3.w)); + r4.w = (r3.w + 0.5f); + r4.w = (r4.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r3.w = dot(r10, cb6_6.tint_symbol_5[12u]); + r5.w = dot(r10, cb6_6.tint_symbol_5[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r4.w); + r4.w = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r9.z); + let v_48 = dpdx(r10.xyy); + r11 = vec4(v_48.xy, r11.z, v_48.z); + r11.z = dpdx(r3.w); + let v_49 = dpdy(r10.yxy); + r13 = vec4(v_49.xyz, r13.w); + r13.w = dpdy(r3.w); + let v_50 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_50.xy); + let v_51 = -(r8.zwzz); + let v_52 = fma(r11.xz, r13.xz, v_51.xy); + r14 = vec4(v_52.xy, r14.zw); + r6.w = (1.0f / r14.x); + r7.w = (r11.z * r13.y); + let v_53 = -(r7.wwww); + r14.z = fma(r11.x, r13.w, v_53.z); + let v_54 = (r6.ww * r14.yz); + r8 = vec4(r8.xy, v_54.xy); + let v_55 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_55.xy); + let v_56 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_56.xy); + r3.w = fma((-(r5.wwww)).w, r8.z, r3.w); + r3.w = fma((-(r5.wwww)).w, r8.w, r3.w); + let v_57 = bitcast(r4.w); + let v_58 = r3.w; + r12.z = select(r9.z, v_58, (v_57 != 0u)); + r10.z = 0.0f; + let v_59 = (r10.xyz + r12.ywz); + r9 = vec4(v_59.xyz, r9.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_60.xy, r12.zw); + let v_61 = (r10.xyz + r12.xyz); + r11 = vec4(v_61.xyz, r11.w); + let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_62.xy, r12.zw); + let v_63 = (r10.xyz + r12.xyz); + r13 = vec4(v_63.xyz, r13.w); + let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_64.xy, r12.zw); + let v_65 = (r10.xyz + r12.xyz); + r14 = vec4(v_65.xyz, r14.w); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_66.xy, r12.zw); + let v_67 = (r10.xyz + r12.xyz); + r15 = vec4(v_67.xyz, r15.w); + let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_68.xy, r12.zw); + let v_69 = (r10.xyz + r12.xyz); + r16 = vec4(v_69.xyz, r16.w); + let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_70.xy, r12.zw); + let v_71 = (r10.xyz + r12.xyz); + r17 = vec4(v_71.xyz, r17.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_72.xy, r12.zw); + let v_73 = (r10.xyz + r12.xyz); + r18 = vec4(v_73.xyz, r18.w); + let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_74.xy, r12.zw); + let v_75 = (r10.xyz + r12.xyz); + r19 = vec4(v_75.xyz, r19.w); + let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_76.xy, r12.zw); + let v_77 = (r10.xyz + r12.xyz); + r20 = vec4(v_77.xyz, r20.w); + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_78.xy, r12.zw); + let v_79 = (r10.xyz + r12.xyz); + r21 = vec4(v_79.xyz, r21.w); + let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_80.xy, r12.zw); + let v_81 = (r10.xyz + r12.xyz); + r22 = vec4(v_81.xyz, r22.w); + let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_82.xy, r12.zw); + let v_83 = (r10.xyz + r12.xyz); + r23 = vec4(v_83.xyz, r23.w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_84.xy, r12.zw); + let v_85 = (r10.xyz + r12.xyz); + r24 = vec4(v_85.xyz, r24.w); + let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_86.xy, r12.zw); + let v_87 = (r10.xyz + r12.xyz); + r25 = vec4(v_87.xyz, r25.w); + let v_88 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_88.xy, r12.zw); + let v_89 = (r10.xyz + r12.xyz); + r10 = vec4(v_89.xyz, r10.w); + let v_90 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_90.xy, r9.z); + let v_91 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_91.xy, r11.z); + let v_92 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_92.xy, r13.z); + let v_93 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_93.xy, r14.z); + let v_94 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_94.xy, r15.z); + let v_95 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_95.xy, r16.z); + let v_96 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_96.xy, r17.z); + let v_97 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_97.xy, r18.z); + let v_98 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_98.xy, r19.z); + let v_99 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_99.xy, r20.z); + let v_100 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_100.xy, r21.z); + let v_101 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_101.xy, r22.z); + let v_102 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_102.xy, r23.z); + let v_103 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_103.xy, r24.z); + let v_104 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_104.xy, r25.z); + let v_105 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_105.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r3.w = dot(r9, vec4(1.0f)); + r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f); + let v_106 = abs(r8.yyyy); + r4.w = max(v_106.w, abs(r8.xxxx).w); + r4.w = clamp(fma(r4.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r3.z = ((-(r3.zzzz)).z + 1.0f); + r3.z = (r4.w * r3.z); + r3.z = fma(r3.w, 0.0625f, r3.z); + let v_107 = (r3.xyz * r3.xyz); + r3 = vec4(v_107.xyz, r3.w); + r3.z = min(r3.z, 1.0f); + r3.w = clamp(fma(v5.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z); + let v_108 = -(r3.zzzz); + r3.z = fma(r3.w, v_108.z, r3.z); + let v_109 = dot(r2.xyz, v_18.xyz); + r3.w = clamp(vec4(v_109, v_109, v_109, v_109).w, 0.0f, 1.0f); + let v_110 = dot(r5.xyz, r2.xyz); + r8.x = clamp(vec4(v_110, v_110, v_110, v_110).x, 0.0f, 1.0f); + let v_111 = dot(r6.xyz, v_18.xyz); + r8.y = clamp(vec4(v_111, v_111, v_111, v_111).y, 0.0f, 1.0f); + let v_112 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r8 = vec4(v_112.xy, r8.zw); + let v_113 = (r8.xy * r8.xy); + r8 = vec4(r8.xy, v_113.xy); + let v_114 = (r8.zw * r8.zw); + r8 = vec4(r8.xy, v_114.xy); + let v_115 = (r8.xy * r8.zw); + r8 = vec4(v_115.xy, r8.zw); + r4.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_116 = fma(cb12_12.tint_symbol_4[0u].xx, r8.xy, r4.ww); + r8 = vec4(v_116.xy, r8.zw); + let v_117 = (r1.yy + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(r8.xy, v_117.xy); + r1.y = (r8.z * 0.125f); + r5.w = fma((-(r1.xxxx)).w, r8.x, 1.0f); + r6.x = dot(r2.xyz, r6.xyz); + r6.x = clamp(((r6.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r8.w); + r6.x = exp2(r6.x); + r6.x = (r8.y * r6.x); + r6.x = (r1.y * r6.x); + r6.x = (r1.x * r6.x); + r6.x = (r3.w * r6.x); + r3.w = (r3.w * r5.w); + let v_118 = fma(r0.xyz, r3.www, r6.xxx); + r6 = vec4(v_118.xyz, r6.w); + let v_119 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_119.xyz, r6.w); + r3.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.w) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_120 = (v_15.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_120.xyz, r8.w); + let v_121 = (v5.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_121.xyz, r9.w); + r7.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w); + let v_122 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_122.xyz, r9.w); + let v_123 = (r9.xyz + v_15.xyz); + r9 = vec4(v_123.xyz, r9.w); + let v_124 = bitcast>(r6.www); + let v_125 = r8.xyz; + let v_126 = select(r9.xyz, v_125, (v_124 != vec3())); + r8 = vec4(v_126.xyz, r8.w); + r6.w = dot(r8.xyz, r8.xyz); + let v_127 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_127.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + r7.w = inverseSqrt(r7.w); + let v_128 = (r7.www * r8.xyz); + r8 = vec4(v_128.xyz, r8.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[11u].w); + r6.w = (r6.w / r7.w); + let v_129 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.w = dot(r8.xyz, v_129.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_130 = dot(r8.xyz, r2.xyz); + r9.x = clamp(vec4(v_130, v_130, v_130, v_130).x, 0.0f, 1.0f); + r7.w = (r7.w * r9.x); + r9.x = (r6.w * r7.w); + let v_131 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_131.xyz, r9.w); + let v_132 = (r0.xyz * r9.xyz); + r9 = vec4(v_132.xyz, r9.w); + let v_133 = fma(r4.xyz, r2.www, r8.xyz); + r8 = vec4(v_133.xyz, r8.w); + r9.w = dot(r8.xyz, r8.xyz); + r9.w = inverseSqrt(r9.w); + let v_134 = (r8.xyz * r9.www); + r8 = vec4(v_134.xyz, r8.w); + let v_135 = dot(r8.xyz, r5.xyz); + r9.w = clamp(vec4(v_135, v_135, v_135, v_135).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.x = (r9.w * r9.w); + r10.x = (r10.x * r10.x); + r9.w = (r9.w * r10.x); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w); + let v_136 = dot(r8.xyz, r2.xyz); + r8.x = clamp(vec4(v_136, v_136, v_136, v_136).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.w); + r8.x = exp2(r8.x); + r8.x = (r8.x * r9.w); + r7.w = (r7.w * r8.x); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_137 = (r6.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_137.xyz, r8.w); + } + r6.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r6.w) != 0u)) { + r7.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r6.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + let v_138 = bitcast(r7.w); + let v_139 = r6.w; + r3.w = select(r3.w, v_139, (v_138 != 0u)); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_140 = (v_15.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_140.xyz, r10.w); + let v_141 = (v5.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_141.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w); + let v_142 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_142.xyz, r11.w); + let v_143 = (r11.xyz + v_15.xyz); + r11 = vec4(v_143.xyz, r11.w); + let v_144 = bitcast>(r6.www); + let v_145 = r10.xyz; + let v_146 = select(r11.xyz, v_145, (v_144 != vec3())); + r10 = vec4(v_146.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_147 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_147.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_148 = (r7.www * r10.xyz); + r10 = vec4(v_148.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[12u].w); + r6.w = (r6.w / r7.w); + let v_149 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.w = dot(r10.xyz, v_149.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_150 = dot(r10.xyz, r2.xyz); + r9.w = clamp(vec4(v_150, v_150, v_150, v_150).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_151 = (r9.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_151.xyz, r11.w); + let v_152 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_152.xyz, r9.w); + let v_153 = fma(r4.xyz, r2.www, r10.xyz); + r10 = vec4(v_153.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_154 = (r9.www * r10.xyz); + r10 = vec4(v_154.xyz, r10.w); + let v_155 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_155, v_155, v_155, v_155).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w); + let v_156 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_156, v_156, v_156, v_156).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_157 = fma(r6.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_157.xyz, r8.w); + } + } else { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r3.w) != 0u)) { + r3.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r6.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_158 = (v_15.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_158.xyz, r10.w); + let v_159 = (v5.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_159.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w); + let v_160 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_160.xyz, r11.w); + let v_161 = (r11.xyz + v_15.xyz); + r11 = vec4(v_161.xyz, r11.w); + let v_162 = bitcast>(r6.www); + let v_163 = r10.xyz; + let v_164 = select(r11.xyz, v_163, (v_162 != vec3())); + r10 = vec4(v_164.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + let v_165 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_165.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_166 = (r7.www * r10.xyz); + r10 = vec4(v_166.xyz, r10.w); + r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[13u].w); + r6.w = (r6.w / r7.w); + let v_167 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.w = dot(r10.xyz, v_167.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_168 = dot(r10.xyz, r2.xyz); + r9.w = clamp(vec4(v_168, v_168, v_168, v_168).w, 0.0f, 1.0f); + r7.w = (r7.w * r9.w); + r9.w = (r6.w * r7.w); + let v_169 = (r9.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_169.xyz, r11.w); + let v_170 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_170.xyz, r9.w); + let v_171 = fma(r4.xyz, r2.www, r10.xyz); + r10 = vec4(v_171.xyz, r10.w); + r9.w = dot(r10.xyz, r10.xyz); + r9.w = inverseSqrt(r9.w); + let v_172 = (r9.www * r10.xyz); + r10 = vec4(v_172.xyz, r10.w); + let v_173 = dot(r10.xyz, r5.xyz); + r9.w = clamp(vec4(v_173, v_173, v_173, v_173).w, 0.0f, 1.0f); + r9.w = ((-(r9.wwww)).w + 1.0f); + r10.w = (r9.w * r9.w); + r10.w = (r10.w * r10.w); + r9.w = (r9.w * r10.w); + r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w); + let v_174 = dot(r10.xyz, r2.xyz); + r10.x = clamp(vec4(v_174, v_174, v_174, v_174).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r9.w = (r9.w * r10.x); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r6.w = (r1.y * r6.w); + let v_175 = fma(r6.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_175.xyz, r8.w); + } + } + if ((bitcast(r3.w) != 0u)) { + } else { + r6.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.w = bitcast((bitcast(r3.w) | bitcast(r6.w))); + if ((bitcast(r3.w) != 0u)) { + } else { + r3.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_176 = (v_15.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_176.xyz, r10.w); + let v_177 = (v5.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_177.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w); + let v_178 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_178.xyz, r11.w); + let v_179 = (r11.xyz + v_15.xyz); + r11 = vec4(v_179.xyz, r11.w); + let v_180 = bitcast>(r3.www); + let v_181 = r10.xyz; + let v_182 = select(r11.xyz, v_181, (v_180 != vec3())); + r10 = vec4(v_182.xyz, r10.w); + r3.w = dot(r10.xyz, r10.xyz); + let v_183 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_183.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_184 = (r6.www * r10.xyz); + r10 = vec4(v_184.xyz, r10.w); + r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r3.w, cb3_3.tint_symbol_2[14u].w); + r3.w = (r3.w / r6.w); + let v_185 = -(cb3_3.tint_symbol_2[14u].xyzx); + r6.w = dot(r10.xyz, v_185.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_186 = dot(r10.xyz, r2.xyz); + r7.w = clamp(vec4(v_186, v_186, v_186, v_186).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r3.w * r6.w); + let v_187 = (r7.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_187.xyz, r11.w); + let v_188 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_188.xyz, r9.w); + let v_189 = fma(r4.xyz, r2.www, r10.xyz); + r4 = vec4(v_189.xyz, r4.w); + r2.w = dot(r4.xyz, r4.xyz); + r2.w = inverseSqrt(r2.w); + let v_190 = (r2.www * r4.xyz); + r4 = vec4(v_190.xyz, r4.w); + let v_191 = dot(r4.xyz, r5.xyz); + r2.w = clamp(vec4(v_191, v_191, v_191, v_191).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r5.x = (r2.w * r2.w); + r5.x = (r5.x * r5.x); + r2.w = (r2.w * r5.x); + r2.w = fma(cb12_12.tint_symbol_4[0u].x, r2.w, r4.w); + let v_192 = dot(r4.xyz, r2.xyz); + r4.x = clamp(vec4(v_192, v_192, v_192, v_192).x, 0.0f, 1.0f); + r4.x = log2(r4.x); + r4.x = (r4.x * r8.w); + r4.x = exp2(r4.x); + r2.w = (r2.w * r4.x); + r2.w = (r6.w * r2.w); + r2.w = (r3.w * r2.w); + r1.y = (r1.y * r2.w); + let v_193 = fma(r1.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_193.xyz, r8.w); + } + } + r1.y = (r5.w * r5.w); + r1.x = (r1.x * r1.x); + let v_194 = (r8.xyz * r1.xxx); + r4 = vec4(v_194.xyz, r4.w); + let v_195 = fma(r1.yyy, r9.xyz, r4.xyz); + r4 = vec4(v_195.xyz, r4.w); + let v_196 = fma(r6.xyz, r3.zzz, r4.xyz); + r4 = vec4(v_196.xyz, r4.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_197 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r1 = vec4(r1.x, v_197.xyz); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_198 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_198.xyz, r5.w); + let v_199 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_199.xyz, r5.w); + let v_200 = fma(r1.yzw, r2.www, r5.xyz); + r1 = vec4(r1.x, v_200.xyz); + let v_201 = (r3.yyy * r1.yzw); + r1 = vec4(r1.x, v_201.xyz); + let v_202 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r3 = vec4(r3.x, v_202.xyz); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_203 = dot(r5.xyz, r2.xyz); + r1.x = clamp(vec4(v_203, v_203, v_203, v_203).x, 0.0f, 1.0f); + let v_204 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r3.yzw); + r2 = vec4(v_204.xyz, r2.w); + let v_205 = fma(r2.xyz, r3.xxx, r1.yzw); + r1 = vec4(v_205.xyz, r1.w); + let v_206 = (r5.www * r1.xyz); + r1 = vec4(v_206.xyz, r1.w); + let v_207 = fma(r1.xyz, r0.xyz, r4.xyz); + r0 = vec4(v_207.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r7.xyz, r7.xyz); + r1.x = sqrt(r0.w); + let v_208 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_208.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r7.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_209 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_209 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_210 = (r0.www * r7.xyz); + r2 = vec4(v_210.xyz, r2.w); + let v_211 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_211, v_211, v_211, v_211).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_212 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_212, v_212, v_212, v_212).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_213 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_213.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_214 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_214.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_215 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_215.xyz, r2.w); + let v_216 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_216.xyz, r2.w); + let v_217 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_217.xyz, r3.w); + let v_218 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_218.xyz, r2.w); + let v_219 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_220 = (r2.xyz + v_219.xyz); + r2 = vec4(v_220.xyz, r2.w); + let v_221 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_221.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_222 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_222.xyz, r3.w); + let v_223 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_223.xy, r1.z, v_223.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_224 = (v6.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_224.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_225 = -(r0.xyxz); + let v_226 = fma(r1.xyw, r0.www, v_225.xyw); + r1 = vec4(v_226.xy, r1.z, v_226.z); + let v_227 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_227.xyz, r1.w); + } else { + r0.w = dot(r7.xyz, r7.xyz); + r1.w = sqrt(r0.w); + let v_228 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_228.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r7.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_229 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_229 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_230 = (r0.www * r7.xyz); + r3 = vec4(v_230.xyz, r3.w); + let v_231 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_231, v_231, v_231, v_231).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_232 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_232, v_232, v_232, v_232).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_233 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_233.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_234 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_234.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_235 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_235.xyz, r3.w); + let v_236 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_236.xyz, r3.w); + let v_237 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_237.xyz, r4.w); + let v_238 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_238.xyz, r3.w); + let v_239 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_240 = (r3.xyz + v_239.xyz); + r3 = vec4(v_240.xyz, r3.w); + let v_241 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_241.x, r2.y, v_241.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_242 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_242.xyz, r3.w); + let v_243 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_243.x, r2.y, v_243.yz); + let v_244 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_244.x, r2.y, v_244.yz); + let v_245 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_245.xyz, r1.w); + } + let v_246 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_246.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @builtin(position) v_247 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v_247); + return o0; +} diff --git a/b/8b0b5899ed/shaders/cd04c24349715729.consts.json b/b/8b0b5899ed/shaders/cd04c24349715729.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/cd04c24349715729.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/cd04c24349715729.wgsl b/b/8b0b5899ed/shaders/cd04c24349715729.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..f6c11e330f217cbcd6896d5f37c61ac6380418ae --- /dev/null +++ b/b/8b0b5899ed/shaders/cd04c24349715729.wgsl @@ -0,0 +1,246 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_2 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb9_struct { + tint_symbol_3 : array, 9u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb9_struct; + +struct cb15_struct { + tint_symbol_4 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v5 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_6 { + tint_symbol_5 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_6; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4) { + x1[0u].x = v5[0u]; + x1[0u].y = v5[1u]; + x1[0u].z = v5[2u]; + x1[0u].w = v5[3u]; + r0 = textureSample(t0, s0, v0.xyxx.xy); + r1.x = bitcast(select(0u, 4294967295u, (cb12_12.tint_symbol_3[8u].w >= r0.w))); + v_1((bitcast(r1.x) != 0u)); + let v_2 = (r0.xyz * r0.xyz); + r0 = vec4(v_2.xyz, r0.w); + let v_3 = (cb2_2.tint_symbol_1[15u].zy * cb2_2.tint_symbol_1[15u].zy); + r1 = vec4(v_3.xy, r1.zw); + r1.z = ((-(v0.wwww)).z + 1.0f); + let v_4 = ((-(v1.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r2 = vec4(v_4.xyz, r2.w); + r1.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz); + let v_5 = (v1.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = (r2.yyy * cb6_6.tint_symbol_4[1u].xyz); + r3 = vec4(v_6.xyz, r3.w); + let v_7 = fma(r2.xxx, cb6_6.tint_symbol_4[0u].xyz, r3.xyz); + r2 = vec4(v_7.xy, r2.z, v_7.z); + let v_8 = fma(r2.zzz, cb6_6.tint_symbol_4[2u].xyz, r2.xyw); + r2 = vec4(v_8.xyz, r2.w); + let v_9 = fma(r2.xyz, cb6_6.tint_symbol_4[4u].xyz, cb6_6.tint_symbol_4[8u].xyz); + r3 = vec4(v_9.xyz, r3.w); + let v_10 = &(x0[0u]); + let v_11 = r3; + *(v_10) = vec4(v_11.xyz, (*(v_10)).w); + let v_12 = fma(r2.xyz, cb6_6.tint_symbol_4[5u].xyz, cb6_6.tint_symbol_4[9u].xyz); + r4 = vec4(v_12.xyz, r4.w); + let v_13 = &(x0[1u]); + let v_14 = r4; + *(v_13) = vec4(v_14.xyz, (*(v_13)).w); + let v_15 = fma(r2.xyz, cb6_6.tint_symbol_4[6u].xyz, cb6_6.tint_symbol_4[10u].xyz); + r5 = vec4(v_15.xyz, r5.w); + let v_16 = &(x0[2u]); + let v_17 = r5; + *(v_16) = vec4(v_17.xyz, (*(v_16)).w); + let v_18 = fma(r2.xyz, cb6_6.tint_symbol_4[7u].xyz, cb6_6.tint_symbol_4[11u].xyz); + r2 = vec4(v_18.xyz, r2.w); + let v_19 = &(x0[3u]); + let v_20 = r2; + *(v_19) = vec4(v_20.xyz, (*(v_19)).w); + r2.z = fma((-(cb6_6.tint_symbol_4[14u].zzzz)).z, 1.5f, 1.0f); + r2.z = (r2.z * 0.5f); + let v_21 = abs(r5.yyyy); + r2.w = max(v_21.w, abs(r5.xxxx).w); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r2.z))); + let v_22 = (bitcast(r2.w) != 0u); + let v_23 = bitcast(v.tint_symbol_5[0i].x); + r2.w = select(bitcast(v.tint_symbol_5[1i].x), v_23, v_22); + let v_24 = abs(r4.yyyy); + r3.z = max(v_24.z, abs(r4.xxxx).z); + r3.z = bitcast(select(0u, 4294967295u, (r3.z < r2.z))); + let v_25 = bitcast(r3.z); + r2.w = select(r2.w, bitcast(v.tint_symbol_5[2i].x), (v_25 != 0u)); + let v_26 = abs(r3.yyyy); + r3.x = max(v_26.x, abs(r3.xxxx).x); + r2.z = bitcast(select(0u, 4294967295u, (r3.x < r2.z))); + let v_27 = bitcast(r2.z); + r2.z = select(r2.w, 0.0f, (v_27 != 0u)); + let v_28 = x0[bitcast(r2.z)]; + r3 = vec4(v_28.xyz, r3.w); + r2.z = f32(bitcast(r2.z)); + r2.w = (r2.z + 0.5f); + r2.w = (r2.w * 0.25f); + r4 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r2.zzzz))); + r4 = bitcast>((bitcast>(r4) & vec4(1065353216u))); + r2.z = dot(r4, cb6_6.tint_symbol_4[12u]); + r3.w = dot(r4, cb6_6.tint_symbol_4[13u]); + r3.x = (r3.x + 0.5f); + r2.w = fma(r3.y, 0.25f, r2.w); + r3.y = bitcast(select(0u, 4294967295u, !((r2.z == 0.0f)))); + r2.z = ((-(r2.zzzz)).z + r3.z); + r4.x = dpdx(r3.x); + let v_29 = dpdx(r2.wzw); + r4 = vec4(r4.x, v_29.xyz); + r5.y = dpdy(r3.x); + let v_30 = dpdy(r2.wwz); + r5 = vec4(v_30.x, r5.y, v_30.yz); + let v_31 = (r4.yw * r5.yw); + let v_32 = r4; + r4 = vec4(v_32.x, v_31.x, v_32.z, v_31.y); + let v_33 = -(r4.ywyy); + let v_34 = fma(r4.xz, r5.xz, v_33.xy); + r6 = vec4(v_34.xy, r6.zw); + r4.y = (1.0f / r6.x); + r4.z = (r4.z * r5.y); + let v_35 = -(r4.zzzz); + r6.z = fma(r4.x, r5.w, v_35.z); + let v_36 = (r4.yy * r6.yz); + r4 = vec4(v_36.xy, r4.zw); + let v_37 = max(r4.xy, vec2()); + r4 = vec4(v_37.xy, r4.zw); + let v_38 = min(r4.xy, vec2(0.5f)); + r4 = vec4(v_38.xy, r4.zw); + r2.z = fma((-(r3.wwww)).z, r4.x, r2.z); + r2.z = fma((-(r3.wwww)).z, r4.y, r2.z); + let v_39 = bitcast(r3.y); + let v_40 = r2.z; + r2.z = select(r3.z, v_40, (v_39 != 0u)); + r3.x = (r3.x + cb6_6.tint_symbol_4[14u].z); + r3.y = fma(cb6_6.tint_symbol_4[14u].w, 0.25f, r2.w); + let v_41 = r3.xyxx; + r2.z = textureSampleCompareLevel(t15, s15, v_41.xy, r2.z); + r1.w = clamp(fma(r1.wwww, cb6_6.tint_symbol_4[0u].wwww, cb6_6.tint_symbol_4[1u].wwww).w, 0.0f, 1.0f); + let v_42 = abs(r2.yyyy); + r2.x = max(v_42.x, abs(r2.xxxx).x); + r2.x = clamp(fma(r2.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = fma(r1.w, r2.x, r2.z); + r1.w = (r1.w * r1.w); + r1.w = min(r1.w, 1.0f); + r2.x = clamp(fma(v1.xyz.zzzz, cb6_6.tint_symbol_4[3u].xxxx, cb6_6.tint_symbol_4[3u].yyyy).x, 0.0f, 1.0f); + r2.x = sqrt(r2.x); + r2.x = (r2.x * cb6_6.tint_symbol_4[3u].z); + let v_43 = -(r1.wwww); + r1.w = fma(r2.x, v_43.w, r1.w); + let v_44 = dot(v2.xyz, (-(cb3_3.tint_symbol_2[0u].xyzx)).xyz); + r2.x = clamp(vec4(v_44, v_44, v_44, v_44).x, 0.0f, 1.0f); + let v_45 = (r0.xyz * r2.xxx); + r2 = vec4(v_45.xyz, r2.w); + let v_46 = (r2.xyz * cb3_3.tint_symbol_2[1u].xyz); + r2 = vec4(v_46.xyz, r2.w); + let v_47 = (r1.www * r2.xyz); + r2 = vec4(v_47.xyz, r2.w); + r1.w = (v2.z + cb3_3.tint_symbol_2[43u].w); + r1.w = (r1.w * cb3_3.tint_symbol_2[44u].w); + r1.w = max(r1.w, 0.0f); + let v_48 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.www, cb3_3.tint_symbol_2[48u].xyz); + r3 = vec4(v_48.xyz, r3.w); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_49 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.www, cb3_3.tint_symbol_2[46u].xyz); + r4 = vec4(v_49.xyz, r4.w); + let v_50 = (r4.xyz * cb2_2.tint_symbol_1[16u].zzz); + r4 = vec4(v_50.xyz, r4.w); + let v_51 = fma(r3.xyz, r2.www, r4.xyz); + r3 = vec4(v_51.xyz, r3.w); + let v_52 = (r1.yyy * r3.xyz); + r3 = vec4(v_52.xyz, r3.w); + let v_53 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.www, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_53.xyz, r4.w); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_54 = dot(r5.xyz, v2.xyz); + r1.y = clamp(vec4(v_54, v_54, v_54, v_54).y, 0.0f, 1.0f); + let v_55 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.yyy, r4.xyz); + r4 = vec4(v_55.xyz, r4.w); + let v_56 = fma(r4.xyz, r1.xxx, r3.xyz); + r1 = vec4(v_56.xy, r1.z, v_56.z); + let v_57 = (r0.xyz * r1.xyw); + r0 = vec4(v_57.xyz, r0.w); + let v_58 = (r0.xyz * v0.zzz); + r0 = vec4(v_58.xyz, r0.w); + let v_59 = fma(r1.zzz, r2.xyz, r0.xyz); + r0 = vec4(v_59.xyz, r0.w); + let v_60 = ((-(r0.xyzx)).xyz + v3.xyz); + r1 = vec4(v_60.xyz, r1.w); + let v_61 = fma(v3.www, r1.xyz, r0.xyz); + o0 = vec4(v_61.xyz, o0.w); + r0.x = ((-(v3.wwww)).x + 1.0f); + o0.w = (r0.w * r0.x); +} + +fn v_1(v_62 : bool) { + if (v_62) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/cd203ae1b4355da6.consts.json b/b/8b0b5899ed/shaders/cd203ae1b4355da6.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/cd203ae1b4355da6.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/cd203ae1b4355da6.wgsl b/b/8b0b5899ed/shaders/cd203ae1b4355da6.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..cd0645fcd883efb1e35e02dbdb02dc2e7b153112 --- /dev/null +++ b/b/8b0b5899ed/shaders/cd203ae1b4355da6.wgsl @@ -0,0 +1,542 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb7_struct; + +struct cb6_struct { + tint_symbol_4 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v6 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4) { + x1[0u].x = v6[0u]; + x1[0u].y = v6[1u]; + x1[0u].z = v6[2u]; + x1[0u].w = v6[3u]; + let v_1 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r0 = vec4(v_1.xyz, r0.w); + let v_2 = (r0.yyy * cb6_6.tint_symbol_5[1u].xyz); + r1 = vec4(v_2.xyz, r1.w); + let v_3 = fma(r0.xxx, cb6_6.tint_symbol_5[0u].xyz, r1.xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = fma(r0.zzz, cb6_6.tint_symbol_5[2u].xyz, r1.xyz); + r1 = vec4(v_4.xyz, r1.w); + let v_5 = fma(r1.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = &(x0[0u]); + let v_7 = r2; + *(v_6) = vec4(v_7.xyz, (*(v_6)).w); + let v_8 = abs(r2.yyyy); + r0.w = max(v_8.w, abs(r2.xxxx).w); + let v_9 = fma(r1.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r2 = vec4(v_9.xyz, r2.w); + let v_10 = &(x0[1u]); + let v_11 = r2; + *(v_10) = vec4(v_11.xyz, (*(v_10)).w); + let v_12 = abs(r2.yyyy); + r1.w = max(v_12.w, abs(r2.xxxx).w); + let v_13 = fma(r1.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r2 = vec4(v_13.xyz, r2.w); + let v_14 = fma(r1.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r1 = vec4(v_14.xyz, r1.w); + let v_15 = &(x0[2u]); + let v_16 = r2; + *(v_15) = vec4(v_16.xyz, (*(v_15)).w); + let v_17 = abs(r2.yyyy); + r2.x = max(v_17.x, abs(r2.xxxx).x); + let v_18 = &(x0[3u]); + let v_19 = r1; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = abs(r1.yyyy); + r1.x = max(v_20.x, abs(r1.xxxx).x); + r1.x = clamp(fma(r1.xxxx, vec4(15.0f), vec4(-6.30000019073486328125f)).x, 0.0f, 1.0f); + let v_21 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_22 = r3; + r3 = vec4(v_22.x, v_21.x, v_22.z, v_21.y); + r1.y = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).y, 1.5f, 1.0f); + r1.y = (r1.y * 0.5f); + r1.z = bitcast(select(0u, 4294967295u, (r2.x < r1.y))); + let v_23 = (bitcast(r1.z) != 0u); + let v_24 = bitcast(v.tint_symbol_6[0i].x); + r1.z = select(bitcast(v.tint_symbol_6[1i].x), v_24, v_23); + r1.w = bitcast(select(0u, 4294967295u, (r1.w < r1.y))); + r0.w = bitcast(select(0u, 4294967295u, (r0.w < r1.y))); + let v_25 = bitcast(r1.w); + r1.y = select(r1.z, bitcast(v.tint_symbol_6[2i].x), (v_25 != 0u)); + let v_26 = bitcast(r0.w); + r0.w = select(r1.y, 0.0f, (v_26 != 0u)); + let v_27 = x0[bitcast(r0.w)]; + r1 = vec4(r1.x, v_27.xyz); + r0.w = f32(bitcast(r0.w)); + r2 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.wwww))); + r0.w = (r0.w + 0.5f); + r0.w = (r0.w * 0.25f); + r4.y = fma(r1.z, 0.25f, r0.w); + r2 = bitcast>((bitcast>(r2) & vec4(1065353216u))); + r0.w = dot(r2, cb6_6.tint_symbol_5[12u]); + r1.z = dot(r2, cb6_6.tint_symbol_5[13u]); + r2.x = bitcast(select(0u, 4294967295u, !((r0.w == 0.0f)))); + r0.w = ((-(r0.wwww)).w + r1.w); + r5.z = dpdx(r0.w); + r6.w = dpdy(r0.w); + r4.x = (r1.y + 0.5f); + let v_28 = dpdx(r4.xyy); + r5 = vec4(v_28.xy, r5.z, v_28.z); + let v_29 = dpdy(r4.yxy); + r6 = vec4(v_29.xyz, r6.w); + let v_30 = (r6.yw * r5.yw); + let v_31 = r2; + r2 = vec4(v_31.x, v_30.xy, v_31.w); + let v_32 = -(r2.yzyy); + let v_33 = fma(r5.xz, r6.xz, v_32.xy); + r7 = vec4(v_33.xy, r7.zw); + r1.y = (r5.z * r6.y); + let v_34 = -(r1.yyyy); + r7.z = fma(r5.x, r6.w, v_34.z); + r1.y = (1.0f / r7.x); + let v_35 = (r1.yy * r7.yz); + let v_36 = r2; + r2 = vec4(v_36.x, v_35.xy, v_36.w); + let v_37 = max(r2.yz, vec2()); + let v_38 = r2; + r2 = vec4(v_38.x, v_37.xy, v_38.w); + let v_39 = min(r2.yz, vec2(0.5f)); + let v_40 = r2; + r2 = vec4(v_40.x, v_39.xy, v_40.w); + r0.w = fma((-(r1.zzzz)).w, r2.y, r0.w); + r0.w = fma((-(r1.zzzz)).w, r2.z, r0.w); + let v_41 = bitcast(r2.x); + let v_42 = r0.w; + r3.z = select(r1.w, v_42, (v_41 != 0u)); + r4.z = 0.0f; + let v_43 = (r3.ywz + r4.xyz); + r1 = vec4(r1.x, v_43.xyz); + let v_44 = r1.yzyy; + r2.x = textureSampleCompareLevel(t15, s15, v_44.xy, r1.w); + let v_45 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r3 = vec4(v_45.xy, r3.zw); + let v_46 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_46.xyz); + let v_47 = r1.yzyy; + r2.y = textureSampleCompareLevel(t15, s15, v_47.xy, r1.w); + let v_48 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r3 = vec4(v_48.xy, r3.zw); + let v_49 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_49.xyz); + let v_50 = r1.yzyy; + r2.z = textureSampleCompareLevel(t15, s15, v_50.xy, r1.w); + let v_51 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r3 = vec4(v_51.xy, r3.zw); + let v_52 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_52.xyz); + let v_53 = r1.yzyy; + r2.w = textureSampleCompareLevel(t15, s15, v_53.xy, r1.w); + let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r3 = vec4(v_54.xy, r3.zw); + let v_55 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_55.xyz); + let v_56 = r1.yzyy; + r5.x = textureSampleCompareLevel(t15, s15, v_56.xy, r1.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r3 = vec4(v_57.xy, r3.zw); + let v_58 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_58.xyz); + let v_59 = r1.yzyy; + r5.y = textureSampleCompareLevel(t15, s15, v_59.xy, r1.w); + let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r3 = vec4(v_60.xy, r3.zw); + let v_61 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_61.xyz); + let v_62 = r1.yzyy; + r5.z = textureSampleCompareLevel(t15, s15, v_62.xy, r1.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r3 = vec4(v_63.xy, r3.zw); + let v_64 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_64.xyz); + let v_65 = r1.yzyy; + r5.w = textureSampleCompareLevel(t15, s15, v_65.xy, r1.w); + r2 = (r2 + r5); + let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r3 = vec4(v_66.xy, r3.zw); + let v_67 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_67.xyz); + let v_68 = r1.yzyy; + r5.x = textureSampleCompareLevel(t15, s15, v_68.xy, r1.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r3 = vec4(v_69.xy, r3.zw); + let v_70 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_70.xyz); + let v_71 = r1.yzyy; + r5.y = textureSampleCompareLevel(t15, s15, v_71.xy, r1.w); + let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r3 = vec4(v_72.xy, r3.zw); + let v_73 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_73.xyz); + let v_74 = r1.yzyy; + r5.z = textureSampleCompareLevel(t15, s15, v_74.xy, r1.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r3 = vec4(v_75.xy, r3.zw); + let v_76 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_76.xyz); + let v_77 = r1.yzyy; + r5.w = textureSampleCompareLevel(t15, s15, v_77.xy, r1.w); + r2 = (r2 + r5); + r5.z = r3.z; + r6.z = r5.z; + r7.z = r6.z; + let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r7 = vec4(v_78.xy, r7.zw); + let v_79 = (r4.xyz + r7.xyz); + r1 = vec4(r1.x, v_79.xyz); + let v_80 = r1.yzyy; + r7.w = textureSampleCompareLevel(t15, s15, v_80.xy, r1.w); + let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r3 = vec4(v_81.xy, r3.zw); + let v_82 = (r4.xyz + r3.xyz); + r1 = vec4(r1.x, v_82.xyz); + let v_83 = r1.yzyy; + r7.x = textureSampleCompareLevel(t15, s15, v_83.xy, r1.w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r5 = vec4(v_84.xy, r5.zw); + let v_85 = (r4.xyz + r5.xyz); + r1 = vec4(r1.x, v_85.xyz); + let v_86 = r1.yzyy; + r7.y = textureSampleCompareLevel(t15, s15, v_86.xy, r1.w); + let v_87 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r6 = vec4(v_87.xy, r6.zw); + let v_88 = (r4.xyz + r6.xyz); + r1 = vec4(r1.x, v_88.xyz); + let v_89 = r1.yzyy; + r7.z = textureSampleCompareLevel(t15, s15, v_89.xy, r1.w); + r2 = (r2 + r7); + r0.w = dot(r2, vec4(1.0f)); + let v_90 = ((-(v2.xxyz)).yzw + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(r1.x, v_90.xyz); + r2.x = dot(r1.yzw, cb1_1.tint_symbol[14u].xyz); + r2.x = clamp(fma(r2.xxxx, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).x, 0.0f, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.x = (r1.x * r2.x); + r0.w = fma(r0.w, 0.0625f, r1.x); + r0.w = (r0.w * r0.w); + r0.w = min(r0.w, 1.0f); + r1.x = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).x, 0.0f, 1.0f); + r1.x = sqrt(r1.x); + r1.x = (r1.x * cb6_6.tint_symbol_5[3u].z); + let v_91 = -(r0.wwww); + r0.w = fma(r1.x, v_91.w, r0.w); + r1.x = dot(r1.yzw, r1.yzw); + r1.x = inverseSqrt(r1.x); + let v_92 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_93 = fma(r1.yzw, r1.xxx, v_92.xyz); + r2 = vec4(v_93.xyz, r2.w); + let v_94 = (r1.xxx * r1.yzw); + r1 = vec4(v_94.xyz, r1.w); + r1.w = dot(r2.xyz, r2.xyz); + r1.w = inverseSqrt(r1.w); + let v_95 = (r1.www * r2.xyz); + r2 = vec4(v_95.xyz, r2.w); + let v_96 = dot(r2.xyz, v_92.xyz); + r3.y = clamp(vec4(v_96, v_96, v_96, v_96).y, 0.0f, 1.0f); + r1.w = dot(v1.xyz, r2.xyz); + r1.w = clamp(((r1.wwww + vec4(0.00000000999999993923f))).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + let v_97 = dot(r1.xyz, v1.xyz); + r3.x = clamp(vec4(v_97, v_97, v_97, v_97).x, 0.0f, 1.0f); + let v_98 = ((-(r3.xyxx)).xy + vec2(1.0f)); + r2 = vec4(v_98.xy, r2.zw); + let v_99 = (r2.xy * r2.xy); + r2 = vec4(r2.xy, v_99.xy); + let v_100 = (r2.zw * r2.zw); + r2 = vec4(r2.xy, v_100.xy); + let v_101 = (r2.xy * r2.zw); + r2 = vec4(v_101.xy, r2.zw); + r2.z = ((-(cb11_11.tint_symbol_4[3u].wwww)).z + 1.0f); + let v_102 = fma(cb11_11.tint_symbol_4[3u].ww, r2.xy, r2.zz); + r2 = vec4(v_102.xy, r2.zw); + let v_103 = (v0.xy * cb11_11.tint_symbol_4[5u].ww); + r2 = vec4(r2.xy, v_103.xy); + r3 = textureSample(t5, s5, r2.zwzz.xy); + r2.z = fma(r3.w, cb11_11.tint_symbol_4[4u].x, -500.0f); + r2.z = max(r2.z, 0.0f); + let v_104 = -(r2.zzzz); + r2.w = fma(r3.w, cb11_11.tint_symbol_4[4u].x, v_104.w); + r2.z = (r2.z * 558.0f); + r2.z = fma(r2.w, 3.0f, r2.z); + let v_105 = (r2.zz + vec2(2.0f, 0.00000000999999993923f)); + r4 = vec4(v_105.xy, r4.zw); + let v_106 = clamp(((r2.zzzz * vec4(0.0f, 0.0f, 0.00066666665952652693f, 0.00177619897294789553f))).zw, vec2(), vec2(1.0f)); + r2 = vec4(r2.xy, v_106.xy); + r1.w = (r1.w * r4.y); + r3.w = (r4.x * 0.125f); + r1.w = exp2(r1.w); + r1.w = (r2.y * r1.w); + r1.w = (r3.w * r1.w); + let v_107 = (r3.xy * r3.xy); + r3 = vec4(v_107.xy, r3.zw); + r2.y = dot(r3.xyz, cb11_11.tint_symbol_4[5u].xyz); + r2.y = (r2.y * cb11_11.tint_symbol_4[4u].y); + r2.y = clamp(((r2.yyyy * v4.xxxx)).y, 0.0f, 1.0f); + r1.w = (r1.w * r2.y); + r2.x = fma((-(r2.yyyy)).x, r2.x, 1.0f); + let v_108 = dot(v1.xyz, v_92.xyz); + r2.y = clamp(vec4(v_108, v_108, v_108, v_108).y, 0.0f, 1.0f); + r1.w = (r1.w * r2.y); + r2.y = (r2.x * r2.y); + r3 = textureSample(t3, s3, v0.zwzz.xy); + r3.w = (r3.w * cb11_11.tint_symbol_4[1u].w); + let v_109 = (v0.xy * cb11_11.tint_symbol_4[0u].xx); + r4 = vec4(v_109.xy, r4.zw); + r4 = textureSample(t0, s0, r4.xyxx.xy); + let v_110 = (r4.xyz * cb11_11.tint_symbol_4[0u].yzw); + r5 = vec4(v_110.xyz, r5.w); + let v_111 = -(r5.xyzx); + let v_112 = fma(r3.xyz, cb11_11.tint_symbol_4[1u].xyz, v_111.xyz); + r3 = vec4(v_112.xyz, r3.w); + let v_113 = fma(r3.www, r3.xyz, r5.xyz); + r4 = vec4(v_113.xyz, r4.w); + r3 = (r4 * v4.xxxw); + let v_114 = (r3.xyz * r3.xyz); + r3 = vec4(v_114.xyz, r3.w); + o0.w = (r3.w * cb2_2.tint_symbol_1[15u].x); + let v_115 = fma(r3.xyz, r2.yyy, r1.www); + r4 = vec4(v_115.xyz, r4.w); + let v_116 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz); + r4 = vec4(v_116.xyz, r4.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + r2.y = (v1.z + cb3_3.tint_symbol_2[43u].w); + r2.y = (r2.y * cb3_3.tint_symbol_2[44u].w); + r2.y = max(r2.y, 0.0f); + let v_117 = fma(cb3_3.tint_symbol_2[45u].xyz, r2.yyy, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_117.xyz, r5.w); + let v_118 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_118.xyz, r5.w); + let v_119 = fma(cb3_3.tint_symbol_2[47u].xyz, r2.yyy, cb3_3.tint_symbol_2[48u].xyz); + r6 = vec4(v_119.xyz, r6.w); + let v_120 = fma(cb3_3.tint_symbol_2[43u].xyz, r2.yyy, cb3_3.tint_symbol_2[44u].xyz); + r7 = vec4(v_120.xyz, r7.w); + let v_121 = fma(r6.xyz, r1.www, r5.xyz); + r5 = vec4(v_121.xyz, r5.w); + r1.w = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).w, 0.0f, 1.0f); + let v_122 = (v4.xx * cb2_2.tint_symbol_1[15u].zy); + r6 = vec4(v_122.xy, r6.zw); + r1.w = (r1.w * r6.y); + r2.y = (r6.x * r6.x); + r1.w = (r1.w * r1.w); + let v_123 = (r1.www * r5.xyz); + r5 = vec4(v_123.xyz, r5.w); + r1.w = max(r1.w, r2.y); + r6.x = cb3_3.tint_symbol_2[46u].w; + r6.y = cb3_3.tint_symbol_2[47u].w; + r6.z = cb3_3.tint_symbol_2[48u].w; + let v_124 = dot(r6.xyz, v1.xyz); + r3.w = clamp(vec4(v_124, v_124, v_124, v_124).w, 0.0f, 1.0f); + let v_125 = fma(cb3_3.tint_symbol_2[49u].xyz, r3.www, r7.xyz); + r6 = vec4(v_125.xyz, r6.w); + let v_126 = fma(r6.xyz, r2.yyy, r5.xyz); + r5 = vec4(v_126.xyz, r5.w); + let v_127 = (r2.xxx * r5.xyz); + r5 = vec4(v_127.xyz, r5.w); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_128 = (r3.xyz * r5.xyz); + r3 = vec4(v_128.xyz, r3.w); + let v_129 = fma(r4.xyz, r0.www, r3.xyz); + r3 = vec4(v_129.xyz, r3.w); + r0.w = dot((-(r1.xyzx)).xyz, v1.xyz); + r0.w = (r0.w + r0.w); + let v_130 = -(r0.wwww); + let v_131 = fma(v1.xyz, v_130.xyz, (-(r1.xyzx)).xyz); + r1 = vec4(v_131.xyz, r1.w); + let v_132 = (r1.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r4 = vec4(v_132.xyz, r4.w); + r0.w = (abs(r1.zzzz).w + 1.0f); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < r1.z))); + let v_133 = (r4.xyz / r0.www); + r4 = vec4(v_133.xyz, r4.w); + let v_134 = ((-(r4.xyzx)).xyz + vec3(0.75f, 0.5f, 0.25f)); + r4 = vec4(v_134.xyz, r4.w); + let v_135 = bitcast>(r1.xx); + let v_136 = r4.xy; + let v_137 = select(r4.zy, v_136, (v_135 != vec2())); + r1 = vec4(v_137.xy, r1.zw); + r0.w = ((-(r2.zzzz)).w + 1.0f); + r1.z = fma(r0.w, cb5_5.tint_symbol_3[6u].z, -5.0f); + r2.y = (r0.w * cb5_5.tint_symbol_3[6u].z); + r0.w = (r0.w * r0.w); + r2.z = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r2.y = bitcast(select(0u, 4294967295u, (r2.y < r2.z))); + r0.w = fma(r0.w, 5.0f, r2.z); + let v_138 = bitcast(r2.y); + let v_139 = r1.z; + r0.w = select(r0.w, v_139, (v_138 != 0u)); + let v_140 = r0.w; + r4 = textureSampleLevel(t1, s1, r1.xyxx.xy, v_140); + let v_141 = (r1.www * r4.xyz); + r1 = vec4(v_141.xyz, r1.w); + let v_142 = (r2.www * r1.xyz); + r2 = vec4(r2.x, v_142.xyz); + let v_143 = (r2.yzw * vec3(0.68169009685516357422f)); + r2 = vec4(r2.x, v_143.xyz); + let v_144 = fma(r1.xyz, vec3(0.31830990314483642578f), r2.yzw); + r1 = vec4(v_144.xyz, r1.w); + let v_145 = fma(r1.xyz, r2.xxx, r3.xyz); + r1 = vec4(v_145.xyz, r1.w); + r0.w = dot(r0.xyz, r0.xyz); + r1.w = sqrt(r0.w); + r0.w = inverseSqrt(r0.w); + let v_146 = (r0.www * r0.xyz); + r0 = vec4(v_146.xy, r0.z, v_146.z); + let v_147 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_147.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r0.z = (r0.z * r1.w); + r1.w = (r0.z * cb3_3.tint_symbol_2[52u].z); + r0.z = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r0.zzzz).z))); + r2.y = (r1.w * -1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = (r2.y / r1.w); + let v_148 = bitcast(r0.z); + r0.z = select(1.0f, r1.w, (v_148 != 0u)); + r1.w = (r2.x * cb3_3.tint_symbol_2[51u].w); + r0.z = (r0.z * r1.w); + r0.z = min(r0.z, 1.0f); + r0.z = (r0.z * 1.44269502162933349609f); + r0.z = exp2(r0.z); + r0.z = min(r0.z, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r1.w = fma((-(r0.zzzz)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r0.z = (r0.z * cb3_3.tint_symbol_2[52u].y); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_149 = dot(r0.xyw, cb3_3.tint_symbol_2[53u].xyz); + r2.y = clamp(vec4(v_149, v_149, v_149, v_149).y, 0.0f, 1.0f); + let v_150 = dot(r0.xyw, cb3_3.tint_symbol_2[54u].xyz); + r0.x = clamp(vec4(v_150, v_150, v_150, v_150).x, 0.0f, 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * cb3_3.tint_symbol_2[54u].w); + r0.x = exp2(r0.x); + r0.y = log2(r2.y); + r0.y = (r0.y * cb3_3.tint_symbol_2[53u].w); + r0.y = exp2(r0.y); + let v_151 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_151.xyz); + let v_152 = fma(r0.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_152.xyz); + let v_153 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_153.xyz, r3.w); + let v_154 = fma(r0.yyy, r3.xyz, r2.yzw); + r0 = vec4(v_154.xy, r0.z, v_154.z); + let v_155 = -(cb3_3.tint_symbol_2[57u].xyxz); + let v_156 = (r0.xyw + v_155.xyw); + r0 = vec4(v_156.xy, r0.z, v_156.z); + let v_157 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.x * v_157.y); + let v_158 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r2.x + v_158.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r0.z = clamp(fma(r1.wwww, r2.xxxx, r0.zzzz).z, 0.0f, 1.0f); + r2.x = (r2.y * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_159 = fma(r2.xxx, r0.xyw, cb3_3.tint_symbol_2[57u].xyz); + r0 = vec4(v_159.xy, r0.z, v_159.z); + r2.x = ((-(r0.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r2.y = ((-(r0.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r2.z = ((-(r0.wwww)).z + cb3_3.tint_symbol_2[57u].w); + let v_160 = fma(r1.www, r2.xyz, r0.xyw); + r0 = vec4(v_160.xy, r0.z, v_160.z); + let v_161 = ((-(r1.xyxz)).xyw + r0.xyw); + r0 = vec4(v_161.xy, r0.z, v_161.z); + let v_162 = fma(r0.zzz, r0.xyw, r1.xyz); + r0 = vec4(v_162.xyz, r0.w); + let v_163 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_163.xyz, o0.w); +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/cd25712977ae64b3.consts.json b/b/8b0b5899ed/shaders/cd25712977ae64b3.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/cd25712977ae64b3.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/cd25712977ae64b3.wgsl b/b/8b0b5899ed/shaders/cd25712977ae64b3.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..0a2153b3fa74b23a7be8c1b9f179b88dd44266db --- /dev/null +++ b/b/8b0b5899ed/shaders/cd25712977ae64b3.wgsl @@ -0,0 +1,1451 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb3_struct { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : vec4; + +var v9 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v8 = v_2; + x1[0u].x = v9[0u]; + x1[0u].y = v9[1u]; + x1[0u].z = v9[2u]; + x1[0u].w = v9[3u]; + r0 = textureSample(t0, s0, v2.xyxx.xy); + r0.x = (r0.w * cb2_2.tint_symbol_1[15u].x); + r0.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r0.x))); + v_3((bitcast(r0.x) != 0u)); + let v_4 = clamp(v2.zw, vec2(), vec2(1.0f)); + r0 = vec4(v_4.xy, r0.zw); + let v_5 = bitcast>(select(vec2(), vec2(4294967295u), (cb2_2.tint_symbol_1[2u].xy == vec2(1.0f)))); + r1 = vec4(v_5.xy, r1.zw); + if ((bitcast(r1.x) != 0u)) { + r2 = v2.xyxy; + let v_6 = r1; + r1 = vec4(v2.x, v_6.y, v2.y, v_6.w); + } else { + r1.z = ((-(r0.xxxx)).z + 1.0f); + r1.w = ((-(v2.wwww)).w + 1.0f); + r1.w = max(r1.w, 0.10000000149011611938f); + r1.w = min(r1.w, 1.0f); + r2.x = dot(v5.xyz, v4.xyz); + r2.y = dot(v6.xyz, v4.xyz); + r2.z = dot(v3.xyz, v4.xyz); + r2.w = dot(r2.xyz, r2.xyz); + r2.w = inverseSqrt(r2.w); + let v_7 = (r2.www * r2.xyz); + r2 = vec4(v_7.xyz, r2.w); + r1.w = max(r1.w, r2.z); + r2.z = dot(v4.xyz, v4.xyz); + r2.z = inverseSqrt(r2.z); + let v_8 = (r2.zzz * v4.xyz); + r3 = vec4(v_8.xyz, r3.w); + r2.z = dot(v3.xyz, v3.xyz); + r2.z = inverseSqrt(r2.z); + let v_9 = (r2.zzz * v3.xyz); + r4 = vec4(v_9.xyz, r4.w); + r2.z = dot(r3.xyz, r4.xyz); + r2.w = ((-(cb2_2.tint_symbol_1[3u].wwww)).w + cb2_2.tint_symbol_1[3u].z); + r2.w = fma(abs(r2.zzzz).w, r2.w, cb2_2.tint_symbol_1[3u].w); + r1.z = (r1.z * cb2_2.tint_symbol_1[1u].x); + r3.x = clamp(((r2.wwww + vec4(-1.0f))).x, 0.0f, 1.0f); + r1.z = (r1.z * r3.x); + r2.z = (abs(r2.zzzz).z * 4.0f); + r2.z = min(r2.z, 1.0f); + r1.z = (r1.z * r2.z); + let v_10 = ((-(r2.xyxx)).xy / r1.ww); + r3 = vec4(v_10.xy, r3.zw); + let v_11 = (r3.xy * cb12_12.tint_symbol_4[2u].xx); + r3 = vec4(v_11.xy, r3.zw); + let v_12 = (r1.zz * r3.xy); + r3 = vec4(v_12.xy, r3.zw); + let v_13 = (r2.xy / r1.ww); + r2 = vec4(v_13.xy, r2.zw); + let v_14 = (r2.xy * cb12_12.tint_symbol_4[2u].yy); + r2 = vec4(v_14.xy, r2.zw); + let v_15 = (r1.zz * r2.xy); + r1 = vec4(r1.xy, v_15.xy); + let v_16 = r2.w; + let v_17 = max(v_16, -2147483648.0f); + r2.x = bitcast(select(select(i32(v_17), 2147483647i, (v_17 >= 2147483648.0f)), 0i, !((v_16 == v_16)))); + r2.y = bitcast(select(0u, 4294967295u, (bitcast(r2.x) == 0i))); + r1.x = bitcast((bitcast(r1.x) | bitcast(r2.y))); + if ((bitcast(r1.x) != 0u)) { + r1.x = 0.0f; + } else { + r1.x = trunc(r2.w); + r1.x = (1.0f / r1.x); + let v_18 = dpdx(v2.xy); + let v_19 = r2; + r2 = vec4(v_19.x, v_18.xy, v_19.w); + let v_20 = dpdy(v2.xy); + r3 = vec4(r3.xy, v_20.xy); + r4 = textureSampleGrad(t3, s3, v2.xyxx.xy, r2.yz, r3.zw); + r2.w = (r4.x + 0.00000099999999747524f); + let v_21 = r1; + r4 = vec4(v_21.zw, r4.zw); + r4 = vec4(r4.xy, vec2(1.0f)); + let v_22 = r2; + r5 = vec4(v_22.ww, r5.zw); + r5.z = 0.0f; + loop { + r5.w = bitcast(select(0u, 4294967295u, (bitcast(r5.z) >= bitcast(r2.x)))); + if ((bitcast(r5.w) != 0u)) { + break; + } + r5.w = bitcast(select(0u, 4294967295u, (r5.x < r4.z))); + if ((bitcast(r5.w) != 0u)) { + r5.w = ((-(r1.xxxx)).w + r4.z); + let v_23 = fma(r3.xy, r1.xx, r4.xy); + r4 = vec4(v_23.xy, r4.zw); + let v_24 = (r4.xy + v2.xy); + r6 = vec4(v_24.xy, r6.zw); + let v_25 = r2.yz; + let v_26 = r3.zw; + r6 = textureSampleGrad(t3, s3, r6.xyxx.xy, v_25, v_26); + r4.w = r4.z; + let v_27 = r5; + let v_28 = r5; + r5 = vec4(v_28.x, v_27.xz, v_28.w); + r4.z = r5.w; + r5.x = r6.x; + } else { + r5.z = r2.x; + } + r5.z = bitcast((bitcast(r5.z) + 1i)); + } + let v_29 = -(r5.xxxx); + r1.x = (r4.z + v_29.x); + let v_30 = -(r5.yyyy); + r2.x = (r4.w + v_30.x); + r2.y = ((-(r1.xxxx)).y + r2.x); + r2.z = bitcast(select(0u, 4294967295u, (0.0f < r2.y))); + r1.x = (r1.x * r4.w); + let v_31 = -(r1.xxxx); + r1.x = fma(r4.z, r2.x, v_31.x); + r1.x = (r1.x / r2.y); + let v_32 = bitcast>(r2.zzzz); + let v_33 = r1.xxxx; + r1.x = clamp(select(r5.xxxx, v_33, (v_32 != vec4())).x, 0.0f, 1.0f); + } + r1.x = ((-(r1.xxxx)).x + 1.0f); + let v_34 = fma(r3.xy, r1.xx, r1.zw); + let v_35 = r1; + r1 = vec4(v_34.x, v_35.y, v_34.y, v_35.w); + let v_36 = (r1.xz + v2.xy); + let v_37 = r1; + r1 = vec4(v_36.x, v_37.y, v_36.y, v_37.w); + r2 = r1.xzxz; + } + r3 = textureSample(t0, s0, r2.xyxx.xy); + r4 = textureSample(t4, s4, r1.xzxx.xy); + let v_38 = fma(r4.xy, vec2(2.0f), vec2(-1.0f)); + let v_39 = r1; + r1 = vec4(v_38.x, v_39.y, v_38.y, v_39.w); + r1.w = dot(r1.xz, r1.xz); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = sqrt(abs(r1.wwww).w); + r4.x = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_40 = (r1.xz * r4.xx); + let v_41 = r1; + r1 = vec4(v_40.x, v_41.y, v_40.y, v_41.w); + let v_42 = (r1.zzz * v6.xyz); + r4 = vec4(v_42.xyz, r4.w); + let v_43 = fma(r1.xxx, v5.xyz, r4.xyz); + r4 = vec4(v_43.xyz, r4.w); + let v_44 = fma(r1.www, v3.xyz, r4.xyz); + r1 = vec4(v_44.x, r1.y, v_44.yz); + r4.x = dot(r1.xzw, r1.xzw); + r4.x = inverseSqrt(r4.x); + let v_45 = (r1.xzw * r4.xxx); + r4 = vec4(r4.x, v_45.xyz); + r5 = textureSample(t5, s5, r2.zwzz.xy); + let v_46 = (r5.xy * r5.xy); + r5 = vec4(v_46.xy, r5.zw); + r1.x = dot(r5.xyz, cb12_12.tint_symbol_4[1u].xyz); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f); + r5.x = dot(v5.xyz, cb3_3.tint_symbol_2[0u].xyz); + r5.y = dot(v6.xyz, cb3_3.tint_symbol_2[0u].xyz); + r1.z = dot(v3.xyz, cb3_3.tint_symbol_2[0u].xyz); + r2.z = ((-(v2.zzzz)).z + 1.0f); + r2.w = (cb2_2.tint_symbol_1[1u].x * cb12_12.tint_symbol_4[2u].x); + let v_47 = (r2.ww * r5.xy); + r5 = vec4(v_47.xy, r5.zw); + let v_48 = (r2.zz * r5.xy); + r2 = vec4(r2.xy, v_48.xy); + let v_49 = (r2.zw / r1.zz); + r2 = vec4(r2.xy, v_49.xy); + r6 = textureSample(t3, s3, r2.xyxx.xy); + r7 = fma(r2.zwzw, vec4(0.87999999523162841797f, 0.87999999523162841797f, 0.76999998092651367188f, 0.76999998092651367188f), r2.xyxy); + r8 = textureSample(t3, s3, r7.xyxx.xy); + r1.z = ((-(r6.xxxx)).z + r8.x); + r1.z = (r1.z + -0.87999999523162841797f); + r7 = textureSample(t3, s3, r7.zwzz.xy); + r5.x = ((-(r6.xxxx)).x + r7.x); + r5.x = (r5.x + -0.76999998092651367188f); + r5.x = (r5.x + r5.x); + r7 = fma(r2.zwzw, vec4(0.66000002622604370117f, 0.66000002622604370117f, 0.55000001192092895508f, 0.55000001192092895508f), r2.xyxy); + r8 = textureSample(t3, s3, r7.xyxx.xy); + r5.y = ((-(r6.xxxx)).y + r8.x); + r5.y = (r5.y + -0.66000002622604370117f); + r7 = textureSample(t3, s3, r7.zwzz.xy); + r5.z = ((-(r6.xxxx)).z + r7.x); + r5.z = (r5.z + -0.55000001192092895508f); + let v_50 = (r5.yz * vec2(4.0f, 6.0f)); + let v_51 = r5; + r5 = vec4(v_51.x, v_50.xy, v_51.w); + r7 = fma(r2.zwzw, vec4(0.43999999761581420898f, 0.43999999761581420898f, 0.33000001311302185059f, 0.33000001311302185059f), r2.xyxy); + r8 = textureSample(t3, s3, r7.xyxx.xy); + r6.y = ((-(r6.xxxx)).y + r8.x); + r6.y = (r6.y + -0.43999999761581420898f); + r7 = textureSample(t3, s3, r7.zwzz.xy); + r6.z = ((-(r6.xxxx)).z + r7.x); + r6.z = (r6.z + -0.33000001311302185059f); + let v_52 = (r6.yz * vec2(8.0f, 10.0f)); + let v_53 = r6; + r6 = vec4(v_53.x, v_52.xy, v_53.w); + let v_54 = fma(r2.zw, vec2(0.21999999880790710449f), r2.xy); + r2 = vec4(v_54.xy, r2.zw); + r2 = textureSample(t3, s3, r2.xyxx.xy); + r2.x = ((-(r6.xxxx)).x + r2.x); + r2.x = (r2.x + -0.21999999880790710449f); + r2.x = (r2.x * 12.0f); + r1.z = max(r1.z, r5.x); + r1.z = max(r5.y, r1.z); + r1.z = max(r5.z, r1.z); + r1.z = max(r6.y, r1.z); + r1.z = max(r6.z, r1.z); + r1.z = clamp(max(r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + r1.z = fma((-(r1.zzzz)).z, cb12_12.tint_symbol_4[2u].z, 1.0f); + r0.z = ((-(r0.yyyy)).z + 1.0f); + r0.w = 0.0f; + let v_55 = bitcast>(r1.yyy); + let v_56 = r0.xzw; + let v_57 = select(r3.xyz, v_56, (v_55 != vec3())); + r0 = vec4(v_57.xyz, r0.w); + let v_58 = (r0.xyz * v1.xyz); + r0 = vec4(v_58.xyz, r0.w); + r0.w = (r3.w * v0.w); + let v_59 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_59.xy, r2.zw); + let v_60 = (r0.xyz * r0.xyz); + r0 = vec4(v_60.xyz, r0.w); + let v_61 = -(v7.xyzx); + let v_62 = (v_61.xyz + cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_62.xyz, r3.w); + r1.y = dot(r3.xyz, r3.xyz); + r1.y = inverseSqrt(r1.y); + let v_63 = (r1.yyy * r3.xyz); + r5 = vec4(v_63.xyz, r5.w); + let v_64 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_65 = fma(r3.xyz, r1.yyy, v_64.xyz); + r6 = vec4(v_65.xyz, r6.w); + r2.z = dot(r6.xyz, r6.xyz); + r2.z = inverseSqrt(r2.z); + let v_66 = (r2.zzz * r6.xyz); + r6 = vec4(v_66.xyz, r6.w); + r2.z = fma(r5.w, cb12_12.tint_symbol_4[0u].y, -500.0f); + r2.z = max(r2.z, 0.0f); + let v_67 = -(r2.zzzz); + r2.w = fma(r5.w, cb12_12.tint_symbol_4[0u].y, v_67.w); + r2.z = (r2.z * 558.0f); + r2.z = fma(r2.w, 3.0f, r2.z); + r2.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz); + let v_68 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_68.xyz, r7.w); + let v_69 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz); + r8 = vec4(v_69.xyz, r8.w); + let v_70 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz); + r8 = vec4(v_70.xyz, r8.w); + let v_71 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz); + r8 = vec4(v_71.xyz, r8.w); + let v_72 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r9 = vec4(v_72.xyz, r9.w); + let v_73 = &(x0[0u]); + let v_74 = r9; + *(v_73) = vec4(v_74.xyz, (*(v_73)).w); + let v_75 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r10 = vec4(v_75.xyz, r10.w); + let v_76 = &(x0[1u]); + let v_77 = r10; + *(v_76) = vec4(v_77.xyz, (*(v_76)).w); + let v_78 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r11 = vec4(v_78.xyz, r11.w); + let v_79 = &(x0[2u]); + let v_80 = r11; + *(v_79) = vec4(v_80.xyz, (*(v_79)).w); + let v_81 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r8 = vec4(v_81.xyz, r8.w); + let v_82 = &(x0[3u]); + let v_83 = r8; + *(v_82) = vec4(v_83.xyz, (*(v_82)).w); + let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_85 = r12; + r12 = vec4(v_85.x, v_84.x, v_85.z, v_84.y); + r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f); + r3.w = (r3.w * 0.5f); + let v_86 = abs(r11.yyyy); + r5.w = max(v_86.w, abs(r11.xxxx).w); + r5.w = bitcast(select(0u, 4294967295u, (r5.w < r3.w))); + let v_87 = (bitcast(r5.w) != 0u); + let v_88 = bitcast(v.tint_symbol_6[0i].x); + r5.w = select(bitcast(v.tint_symbol_6[1i].x), v_88, v_87); + let v_89 = abs(r10.yyyy); + r6.w = max(v_89.w, abs(r10.xxxx).w); + r6.w = bitcast(select(0u, 4294967295u, (r6.w < r3.w))); + let v_90 = bitcast(r6.w); + r5.w = select(r5.w, bitcast(v.tint_symbol_6[2i].x), (v_90 != 0u)); + let v_91 = abs(r9.yyyy); + r6.w = max(v_91.w, abs(r9.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r6.w < r3.w))); + let v_92 = bitcast(r3.w); + r3.w = select(r5.w, 0.0f, (v_92 != 0u)); + let v_93 = x0[bitcast(r3.w)]; + r9 = vec4(v_93.xyz, r9.w); + r3.w = f32(bitcast(r3.w)); + r5.w = (r3.w + 0.5f); + r5.w = (r5.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r3.w = dot(r10, cb6_6.tint_symbol_5[12u]); + r6.w = dot(r10, cb6_6.tint_symbol_5[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r5.w); + r5.w = bitcast(select(0u, 4294967295u, !((r3.w == 0.0f)))); + r3.w = ((-(r3.wwww)).w + r9.z); + let v_94 = dpdx(r10.xyy); + r11 = vec4(v_94.xy, r11.z, v_94.z); + r11.z = dpdx(r3.w); + let v_95 = dpdy(r10.yxy); + r13 = vec4(v_95.xyz, r13.w); + r13.w = dpdy(r3.w); + let v_96 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_96.xy); + let v_97 = -(r8.zwzz); + let v_98 = fma(r11.xz, r13.xz, v_97.xy); + r14 = vec4(v_98.xy, r14.zw); + r7.w = (1.0f / r14.x); + r8.z = (r11.z * r13.y); + let v_99 = -(r8.zzzz); + r14.z = fma(r11.x, r13.w, v_99.z); + let v_100 = (r7.ww * r14.yz); + r8 = vec4(r8.xy, v_100.xy); + let v_101 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_101.xy); + let v_102 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_102.xy); + r3.w = fma((-(r6.wwww)).w, r8.z, r3.w); + r3.w = fma((-(r6.wwww)).w, r8.w, r3.w); + let v_103 = bitcast(r5.w); + let v_104 = r3.w; + r12.z = select(r9.z, v_104, (v_103 != 0u)); + r10.z = 0.0f; + let v_105 = (r10.xyz + r12.ywz); + r9 = vec4(v_105.xyz, r9.w); + let v_106 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_106.xy, r12.zw); + let v_107 = (r10.xyz + r12.xyz); + r11 = vec4(v_107.xyz, r11.w); + let v_108 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_108.xy, r12.zw); + let v_109 = (r10.xyz + r12.xyz); + r13 = vec4(v_109.xyz, r13.w); + let v_110 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_110.xy, r12.zw); + let v_111 = (r10.xyz + r12.xyz); + r14 = vec4(v_111.xyz, r14.w); + let v_112 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_112.xy, r12.zw); + let v_113 = (r10.xyz + r12.xyz); + r15 = vec4(v_113.xyz, r15.w); + let v_114 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_114.xy, r12.zw); + let v_115 = (r10.xyz + r12.xyz); + r16 = vec4(v_115.xyz, r16.w); + let v_116 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_116.xy, r12.zw); + let v_117 = (r10.xyz + r12.xyz); + r17 = vec4(v_117.xyz, r17.w); + let v_118 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_118.xy, r12.zw); + let v_119 = (r10.xyz + r12.xyz); + r18 = vec4(v_119.xyz, r18.w); + let v_120 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_120.xy, r12.zw); + let v_121 = (r10.xyz + r12.xyz); + r19 = vec4(v_121.xyz, r19.w); + let v_122 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_122.xy, r12.zw); + let v_123 = (r10.xyz + r12.xyz); + r20 = vec4(v_123.xyz, r20.w); + let v_124 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_124.xy, r12.zw); + let v_125 = (r10.xyz + r12.xyz); + r21 = vec4(v_125.xyz, r21.w); + let v_126 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_126.xy, r12.zw); + let v_127 = (r10.xyz + r12.xyz); + r22 = vec4(v_127.xyz, r22.w); + let v_128 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_128.xy, r12.zw); + let v_129 = (r10.xyz + r12.xyz); + r23 = vec4(v_129.xyz, r23.w); + let v_130 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_130.xy, r12.zw); + let v_131 = (r10.xyz + r12.xyz); + r24 = vec4(v_131.xyz, r24.w); + let v_132 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_132.xy, r12.zw); + let v_133 = (r10.xyz + r12.xyz); + r25 = vec4(v_133.xyz, r25.w); + let v_134 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_134.xy, r12.zw); + let v_135 = (r10.xyz + r12.xyz); + r10 = vec4(v_135.xyz, r10.w); + let v_136 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_136.xy, r9.z); + let v_137 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_137.xy, r11.z); + let v_138 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_138.xy, r13.z); + let v_139 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_139.xy, r14.z); + let v_140 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_140.xy, r15.z); + let v_141 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_141.xy, r16.z); + let v_142 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_142.xy, r17.z); + let v_143 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_143.xy, r18.z); + let v_144 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_144.xy, r19.z); + let v_145 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_145.xy, r20.z); + let v_146 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_146.xy, r21.z); + let v_147 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_147.xy, r22.z); + let v_148 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_148.xy, r23.z); + let v_149 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_149.xy, r24.z); + let v_150 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_150.xy, r25.z); + let v_151 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_151.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r3.w = dot(r9, vec4(1.0f)); + r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_152 = abs(r8.yyyy); + r5.w = max(v_152.w, abs(r8.xxxx).w); + r5.w = clamp(fma(r5.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = (r5.w * r2.w); + r2.w = fma(r3.w, 0.0625f, r2.w); + let v_153 = (r2.xyw * r2.xyw); + r2 = vec4(v_153.xy, r2.z, v_153.z); + r2.w = min(r2.w, 1.0f); + r3.w = clamp(fma(v7.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f); + r3.w = sqrt(r3.w); + r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z); + let v_154 = -(r2.wwww); + r2.w = fma(r3.w, v_154.w, r2.w); + r1.z = (r1.z * r2.w); + let v_155 = dot(r4.yzw, v_64.xyz); + r2.w = clamp(vec4(v_155, v_155, v_155, v_155).w, 0.0f, 1.0f); + let v_156 = dot(r5.xyz, r4.yzw); + r8.x = clamp(vec4(v_156, v_156, v_156, v_156).x, 0.0f, 1.0f); + let v_157 = dot(r6.xyz, v_64.xyz); + r8.y = clamp(vec4(v_157, v_157, v_157, v_157).y, 0.0f, 1.0f); + let v_158 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r8 = vec4(v_158.xy, r8.zw); + let v_159 = (r8.xy * r8.xy); + r8 = vec4(r8.xy, v_159.xy); + let v_160 = (r8.zw * r8.zw); + r8 = vec4(r8.xy, v_160.xy); + let v_161 = (r8.xy * r8.zw); + r8 = vec4(v_161.xy, r8.zw); + r3.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f); + let v_162 = fma(cb12_12.tint_symbol_4[0u].xx, r8.xy, r3.ww); + r8 = vec4(v_162.xy, r8.zw); + let v_163 = (r2.zz + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(r8.xy, v_163.xy); + r5.w = (r8.z * 0.125f); + r6.w = fma((-(r1.xxxx)).w, r8.x, 1.0f); + r6.x = dot(r4.yzw, r6.xyz); + r6.x = clamp(((r6.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r6.x = log2(r6.x); + r6.x = (r6.x * r8.w); + r6.x = exp2(r6.x); + r6.x = (r8.y * r6.x); + r6.x = (r5.w * r6.x); + r6.x = (r1.x * r6.x); + r6.x = (r2.w * r6.x); + r2.w = (r2.w * r6.w); + let v_164 = fma(r0.xyz, r2.www, r6.xxx); + r6 = vec4(v_164.xyz, r6.w); + let v_165 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_165.xyz, r6.w); + r2.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r2.w) != 0u)) { + r9 = vec4(r9.x, vec3()); + r8 = vec4(vec3(), r8.w); + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_166 = (v_61.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_166.xyz, r8.w); + let v_167 = (v7.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_167.xyz, r9.w); + r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w); + let v_168 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_168.xyz, r9.w); + let v_169 = (r9.xyz + v_61.xyz); + r9 = vec4(v_169.xyz, r9.w); + let v_170 = bitcast>(r7.www); + let v_171 = r8.xyz; + let v_172 = select(r9.xyz, v_171, (v_170 != vec3())); + r8 = vec4(v_172.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + let v_173 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_173.xyz, r8.w); + r9.x = dot(r8.xyz, r8.xyz); + r9.x = inverseSqrt(r9.x); + let v_174 = (r8.xyz * r9.xxx); + r8 = vec4(v_174.xyz, r8.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[11u].w); + r7.w = (r7.w / r9.x); + let v_175 = -(cb3_3.tint_symbol_2[11u].xyzx); + r9.x = dot(r8.xyz, v_175.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f); + let v_176 = dot(r8.xyz, r4.yzw); + r9.y = clamp(vec4(v_176, v_176, v_176, v_176).y, 0.0f, 1.0f); + r9.x = (r9.x * r9.y); + r9.y = (r7.w * r9.x); + let v_177 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(r9.x, v_177.xyz); + let v_178 = (r0.xyz * r9.yzw); + r9 = vec4(r9.x, v_178.xyz); + let v_179 = fma(r3.xyz, r1.yyy, r8.xyz); + r8 = vec4(v_179.xyz, r8.w); + r10.x = dot(r8.xyz, r8.xyz); + r10.x = inverseSqrt(r10.x); + let v_180 = (r8.xyz * r10.xxx); + r8 = vec4(v_180.xyz, r8.w); + let v_181 = dot(r8.xyz, r5.xyz); + r10.x = clamp(vec4(v_181, v_181, v_181, v_181).x, 0.0f, 1.0f); + r10.x = ((-(r10.xxxx)).x + 1.0f); + r10.y = (r10.x * r10.x); + r10.y = (r10.y * r10.y); + r10.x = (r10.y * r10.x); + r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r3.w); + let v_182 = dot(r8.xyz, r4.yzw); + r8.x = clamp(vec4(v_182, v_182, v_182, v_182).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.w); + r8.x = exp2(r8.x); + r8.x = (r8.x * r10.x); + r8.x = (r9.x * r8.x); + r7.w = (r7.w * r8.x); + r7.w = (r5.w * r7.w); + let v_183 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_183.xyz, r8.w); + } + r7.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r7.w) != 0u)) { + r9.x = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r7.w = bitcast((bitcast(r2.w) | bitcast(r7.w))); + let v_184 = bitcast(r9.x); + let v_185 = r7.w; + r2.w = select(r2.w, v_185, (v_184 != 0u)); + if ((bitcast(r2.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_186 = (v_61.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_186.xyz, r10.w); + let v_187 = (v7.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_187.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w); + let v_188 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_188.xyz, r11.w); + let v_189 = (r11.xyz + v_61.xyz); + r11 = vec4(v_189.xyz, r11.w); + let v_190 = bitcast>(r7.www); + let v_191 = r10.xyz; + let v_192 = select(r11.xyz, v_191, (v_190 != vec3())); + r10 = vec4(v_192.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_193 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_193.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_194 = (r9.xxx * r10.xyz); + r10 = vec4(v_194.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[12u].w); + r7.w = (r7.w / r9.x); + let v_195 = -(cb3_3.tint_symbol_2[12u].xyzx); + r9.x = dot(r10.xyz, v_195.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f); + let v_196 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_196, v_196, v_196, v_196).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_197 = (r10.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_197.xyz, r11.w); + let v_198 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_198.xyz); + let v_199 = fma(r3.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_199.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_200 = (r10.www * r10.xyz); + r10 = vec4(v_200.xyz, r10.w); + let v_201 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_201, v_201, v_201, v_201).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r3.w); + let v_202 = dot(r10.xyz, r4.yzw); + r10.x = clamp(vec4(v_202, v_202, v_202, v_202).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_203 = fma(r7.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_203.xyz, r8.w); + } + } else { + r2.w = bitcast(v.tint_symbol_6[3i].x); + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r7.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_204 = (v_61.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_204.xyz, r10.w); + let v_205 = (v7.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_205.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w); + let v_206 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_206.xyz, r11.w); + let v_207 = (r11.xyz + v_61.xyz); + r11 = vec4(v_207.xyz, r11.w); + let v_208 = bitcast>(r7.www); + let v_209 = r10.xyz; + let v_210 = select(r11.xyz, v_209, (v_208 != vec3())); + r10 = vec4(v_210.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_211 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_211.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_212 = (r9.xxx * r10.xyz); + r10 = vec4(v_212.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[13u].w); + r7.w = (r7.w / r9.x); + let v_213 = -(cb3_3.tint_symbol_2[13u].xyzx); + r9.x = dot(r10.xyz, v_213.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f); + let v_214 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_214, v_214, v_214, v_214).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_215 = (r10.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_215.xyz, r11.w); + let v_216 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_216.xyz); + let v_217 = fma(r3.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_217.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_218 = (r10.www * r10.xyz); + r10 = vec4(v_218.xyz, r10.w); + let v_219 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_219, v_219, v_219, v_219).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r3.w); + let v_220 = dot(r10.xyz, r4.yzw); + r10.x = clamp(vec4(v_220, v_220, v_220, v_220).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_221 = fma(r7.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_221.xyz, r8.w); + } + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r7.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_222 = (v_61.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_222.xyz, r10.w); + let v_223 = (v7.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_223.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[22u].w); + let v_224 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.xxx, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_224.xyz, r11.w); + let v_225 = (r11.xyz + v_61.xyz); + r11 = vec4(v_225.xyz, r11.w); + let v_226 = bitcast>(r7.www); + let v_227 = r10.xyz; + let v_228 = select(r11.xyz, v_227, (v_226 != vec3())); + r10 = vec4(v_228.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_229 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_229.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_230 = (r9.xxx * r10.xyz); + r10 = vec4(v_230.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[14u].w); + r7.w = (r7.w / r9.x); + let v_231 = -(cb3_3.tint_symbol_2[14u].xyzx); + r9.x = dot(r10.xyz, v_231.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f); + let v_232 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_232, v_232, v_232, v_232).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_233 = (r10.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_233.xyz, r11.w); + let v_234 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_234.xyz); + let v_235 = fma(r3.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_235.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_236 = (r10.www * r10.xyz); + r10 = vec4(v_236.xyz, r10.w); + let v_237 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_237, v_237, v_237, v_237).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r3.w); + let v_238 = dot(r10.xyz, r4.yzw); + r10.x = clamp(vec4(v_238, v_238, v_238, v_238).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_239 = fma(r7.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_239.xyz, r8.w); + } + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r7.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_240 = (v_61.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_240.xyz, r10.w); + let v_241 = (v7.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_241.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[23u].w); + let v_242 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.xxx, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_242.xyz, r11.w); + let v_243 = (r11.xyz + v_61.xyz); + r11 = vec4(v_243.xyz, r11.w); + let v_244 = bitcast>(r7.www); + let v_245 = r10.xyz; + let v_246 = select(r11.xyz, v_245, (v_244 != vec3())); + r10 = vec4(v_246.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_247 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_247.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_248 = (r9.xxx * r10.xyz); + r10 = vec4(v_248.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[15u].w); + r7.w = (r7.w / r9.x); + let v_249 = -(cb3_3.tint_symbol_2[15u].xyzx); + r9.x = dot(r10.xyz, v_249.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f); + let v_250 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_250, v_250, v_250, v_250).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_251 = (r10.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_251.xyz, r11.w); + let v_252 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_252.xyz); + let v_253 = fma(r3.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_253.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_254 = (r10.www * r10.xyz); + r10 = vec4(v_254.xyz, r10.w); + let v_255 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_255, v_255, v_255, v_255).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r3.w); + let v_256 = dot(r10.xyz, r4.yzw); + r10.x = clamp(vec4(v_256, v_256, v_256, v_256).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_257 = fma(r7.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz); + r8 = vec4(v_257.xyz, r8.w); + } + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r7.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_258 = (v_61.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_258.xyz, r10.w); + let v_259 = (v7.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_259.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[24u].w); + let v_260 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.xxx, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_260.xyz, r11.w); + let v_261 = (r11.xyz + v_61.xyz); + r11 = vec4(v_261.xyz, r11.w); + let v_262 = bitcast>(r7.www); + let v_263 = r10.xyz; + let v_264 = select(r11.xyz, v_263, (v_262 != vec3())); + r10 = vec4(v_264.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_265 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_265.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_266 = (r9.xxx * r10.xyz); + r10 = vec4(v_266.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[16u].w); + r7.w = (r7.w / r9.x); + let v_267 = -(cb3_3.tint_symbol_2[16u].xyzx); + r9.x = dot(r10.xyz, v_267.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f); + let v_268 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_268, v_268, v_268, v_268).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_269 = (r10.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_269.xyz, r11.w); + let v_270 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_270.xyz); + let v_271 = fma(r3.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_271.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_272 = (r10.www * r10.xyz); + r10 = vec4(v_272.xyz, r10.w); + let v_273 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_273, v_273, v_273, v_273).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r3.w); + let v_274 = dot(r10.xyz, r4.yzw); + r10.x = clamp(vec4(v_274, v_274, v_274, v_274).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_275 = fma(r7.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz); + r8 = vec4(v_275.xyz, r8.w); + } + } + if ((bitcast(r2.w) != 0u)) { + r2.w = bitcast(v.tint_symbol_6[3i].x); + } else { + r7.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r7.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_276 = (v_61.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_276.xyz, r10.w); + let v_277 = (v7.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_277.xyz, r11.w); + r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f); + r9.x = (r9.x * cb3_3.tint_symbol_2[25u].w); + let v_278 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.xxx, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_278.xyz, r11.w); + let v_279 = (r11.xyz + v_61.xyz); + r11 = vec4(v_279.xyz, r11.w); + let v_280 = bitcast>(r7.www); + let v_281 = r10.xyz; + let v_282 = select(r11.xyz, v_281, (v_280 != vec3())); + r10 = vec4(v_282.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + let v_283 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_283.xyz, r10.w); + r9.x = dot(r10.xyz, r10.xyz); + r9.x = inverseSqrt(r9.x); + let v_284 = (r9.xxx * r10.xyz); + r10 = vec4(v_284.xyz, r10.w); + r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r9.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f); + r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[17u].w); + r7.w = (r7.w / r9.x); + let v_285 = -(cb3_3.tint_symbol_2[17u].xyzx); + r9.x = dot(r10.xyz, v_285.xyz); + r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f); + let v_286 = dot(r10.xyz, r4.yzw); + r10.w = clamp(vec4(v_286, v_286, v_286, v_286).w, 0.0f, 1.0f); + r9.x = (r9.x * r10.w); + r10.w = (r7.w * r9.x); + let v_287 = (r10.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_287.xyz, r11.w); + let v_288 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_288.xyz); + let v_289 = fma(r3.xyz, r1.yyy, r10.xyz); + r10 = vec4(v_289.xyz, r10.w); + r10.w = dot(r10.xyz, r10.xyz); + r10.w = inverseSqrt(r10.w); + let v_290 = (r10.www * r10.xyz); + r10 = vec4(v_290.xyz, r10.w); + let v_291 = dot(r10.xyz, r5.xyz); + r10.w = clamp(vec4(v_291, v_291, v_291, v_291).w, 0.0f, 1.0f); + r10.w = ((-(r10.wwww)).w + 1.0f); + r11.x = (r10.w * r10.w); + r11.x = (r11.x * r11.x); + r10.w = (r10.w * r11.x); + r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r3.w); + let v_292 = dot(r10.xyz, r4.yzw); + r10.x = clamp(vec4(v_292, v_292, v_292, v_292).x, 0.0f, 1.0f); + r10.x = log2(r10.x); + r10.x = (r8.w * r10.x); + r10.x = exp2(r10.x); + r10.x = (r10.x * r10.w); + r9.x = (r9.x * r10.x); + r7.w = (r7.w * r9.x); + r7.w = (r5.w * r7.w); + let v_293 = fma(r7.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz); + r8 = vec4(v_293.xyz, r8.w); + } + } + if ((bitcast(r2.w) != 0u)) { + } else { + r7.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r2.w = bitcast((bitcast(r2.w) | bitcast(r7.w))); + if ((bitcast(r2.w) != 0u)) { + } else { + r2.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_294 = (v_61.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_294.xyz, r10.w); + let v_295 = (v7.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_295.xyz, r11.w); + r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[26u].w); + let v_296 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.www, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_296.xyz, r11.w); + let v_297 = (r11.xyz + v_61.xyz); + r11 = vec4(v_297.xyz, r11.w); + let v_298 = bitcast>(r2.www); + let v_299 = r10.xyz; + let v_300 = select(r11.xyz, v_299, (v_298 != vec3())); + r10 = vec4(v_300.xyz, r10.w); + r2.w = dot(r10.xyz, r10.xyz); + let v_301 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_301.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_302 = (r7.www * r10.xyz); + r10 = vec4(v_302.xyz, r10.w); + r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r2.w, cb3_3.tint_symbol_2[18u].w); + r2.w = (r2.w / r7.w); + let v_303 = -(cb3_3.tint_symbol_2[18u].xyzx); + r7.w = dot(r10.xyz, v_303.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_304 = dot(r10.xyz, r4.yzw); + r9.x = clamp(vec4(v_304, v_304, v_304, v_304).x, 0.0f, 1.0f); + r7.w = (r7.w * r9.x); + r9.x = (r2.w * r7.w); + let v_305 = (r9.xxx * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_305.xyz, r11.w); + let v_306 = fma(r11.xyz, r0.xyz, r9.yzw); + r9 = vec4(r9.x, v_306.xyz); + let v_307 = fma(r3.xyz, r1.yyy, r10.xyz); + r3 = vec4(v_307.xyz, r3.w); + r1.y = dot(r3.xyz, r3.xyz); + r1.y = inverseSqrt(r1.y); + let v_308 = (r1.yyy * r3.xyz); + r3 = vec4(v_308.xyz, r3.w); + let v_309 = dot(r3.xyz, r5.xyz); + r1.y = clamp(vec4(v_309, v_309, v_309, v_309).y, 0.0f, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r9.x = (r1.y * r1.y); + r9.x = (r9.x * r9.x); + r1.y = (r1.y * r9.x); + r1.y = fma(cb12_12.tint_symbol_4[0u].x, r1.y, r3.w); + let v_310 = dot(r3.xyz, r4.yzw); + r3.x = clamp(vec4(v_310, v_310, v_310, v_310).x, 0.0f, 1.0f); + r3.x = log2(r3.x); + r3.x = (r3.x * r8.w); + r3.x = exp2(r3.x); + r1.y = (r1.y * r3.x); + r1.y = (r7.w * r1.y); + r1.y = (r2.w * r1.y); + r1.y = (r5.w * r1.y); + let v_311 = fma(r1.yyy, cb3_3.tint_symbol_2[26u].xyz, r8.xyz); + r8 = vec4(v_311.xyz, r8.w); + } + } + r1.y = (r6.w * r6.w); + r1.x = (r1.x * r1.x); + let v_312 = (r8.xyz * r1.xxx); + r3 = vec4(v_312.xyz, r3.w); + let v_313 = fma(r1.yyy, r9.yzw, r3.xyz); + r3 = vec4(v_313.xyz, r3.w); + let v_314 = fma(r6.xyz, r1.zzz, r3.xyz); + r1 = vec4(v_314.xyz, r1.w); + r1.w = fma(r1.w, r4.x, cb3_3.tint_symbol_2[43u].w); + r1.w = (r1.w * cb3_3.tint_symbol_2[44u].w); + r1.w = max(r1.w, 0.0f); + let v_315 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.www, cb3_3.tint_symbol_2[48u].xyz); + r3 = vec4(v_315.xyz, r3.w); + r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_316 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.www, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_316.xyz, r6.w); + let v_317 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz); + r6 = vec4(v_317.xyz, r6.w); + let v_318 = fma(r3.xyz, r2.www, r6.xyz); + r3 = vec4(v_318.xyz, r3.w); + let v_319 = (r2.yyy * r3.xyz); + r3 = vec4(v_319.xyz, r3.w); + let v_320 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.www, cb3_3.tint_symbol_2[44u].xyz); + r6 = vec4(v_320.xyz, r6.w); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_321 = dot(r8.xyz, r4.yzw); + r1.w = clamp(vec4(v_321, v_321, v_321, v_321).w, 0.0f, 1.0f); + let v_322 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.www, r6.xyz); + r6 = vec4(v_322.xyz, r6.w); + let v_323 = fma(r6.xyz, r2.xxx, r3.xyz); + r3 = vec4(v_323.xyz, r3.w); + let v_324 = (r6.www * r3.xyz); + r3 = vec4(v_324.xyz, r3.w); + let v_325 = fma(r3.xyz, r0.xyz, r1.xyz); + r0 = vec4(v_325.xyz, r0.w); + r1.x = ((-(r6.wwww)).x + 1.0f); + r1.y = dot((-(r5.xyzx)).xyz, r4.yzw); + r1.y = (r1.y + r1.y); + let v_326 = -(r1.yyyy); + let v_327 = -(r5.xxyz); + let v_328 = fma(r4.yzw, v_326.yzw, v_327.yzw); + r1 = vec4(r1.x, v_328.xyz); + let v_329 = clamp(((r2.zzzz * vec4(0.0f, 0.0f, 0.00066666665952652693f, 0.00177619897294789553f))).zw, vec2(), vec2(1.0f)); + r2 = vec4(r2.xy, v_329.xy); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r3.x = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r3.y = (r2.z * cb5_5.tint_symbol_3[6u].z); + r3.y = bitcast(select(0u, 4294967295u, (r3.y < r3.x))); + r3.z = fma(r2.z, cb5_5.tint_symbol_3[6u].z, -5.0f); + r2.z = (r2.z * r2.z); + r2.z = fma(r2.z, 5.0f, r3.x); + let v_330 = bitcast(r3.y); + let v_331 = r3.z; + r2.z = select(r2.z, v_331, (v_330 != 0u)); + let v_332 = (r1.yzy * vec3(-0.25f, 0.5f, 0.25f)); + r3 = vec4(v_332.xyz, r3.w); + r1.y = (abs(r1.wwww).y + 1.0f); + let v_333 = (r3.xyz / r1.yyy); + r3 = vec4(v_333.xyz, r3.w); + let v_334 = ((-(r3.xyzx)).xyz + vec3(0.75f, 0.5f, 0.25f)); + r3 = vec4(v_334.xyz, r3.w); + r1.y = bitcast(select(0u, 4294967295u, (0.0f < r1.w))); + let v_335 = bitcast>(r1.yy); + let v_336 = r3.xy; + let v_337 = select(r3.zy, v_336, (v_335 != vec2())); + let v_338 = r1; + r1 = vec4(v_338.x, v_337.xy, v_338.w); + let v_339 = r2.z; + r3 = textureSampleLevel(t1, s1, r1.yzyy.xy, v_339); + r1.y = max(r2.y, r2.x); + let v_340 = (r1.yyy * r3.xyz); + r1 = vec4(r1.x, v_340.xyz); + let v_341 = (r2.www * r1.yzw); + r2 = vec4(v_341.xyz, r2.w); + let v_342 = (r2.xyz * vec3(0.68169009685516357422f)); + r2 = vec4(v_342.xyz, r2.w); + let v_343 = fma(r1.yzw, vec3(0.31830990314483642578f), r2.xyz); + r1 = vec4(r1.x, v_343.xyz); + let v_344 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_344.xyz, r0.w); + o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r0.w = dot(r7.xyz, r7.xyz); + r1.x = sqrt(r0.w); + let v_345 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_345.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r7.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_346 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_346 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_347 = (r0.www * r7.xyz); + r2 = vec4(v_347.xyz, r2.w); + let v_348 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_348, v_348, v_348, v_348).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_349 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_349, v_349, v_349, v_349).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_350 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_350.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_351 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_351.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_352 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_352.xyz, r2.w); + let v_353 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_353.xyz, r2.w); + let v_354 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_354.xyz, r3.w); + let v_355 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_355.xyz, r2.w); + let v_356 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_357 = (r2.xyz + v_356.xyz); + r2 = vec4(v_357.xyz, r2.w); + let v_358 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_358.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_359 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_359.xyz, r3.w); + let v_360 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_360.xy, r1.z, v_360.z); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r0.w) != 0u)) { + let v_361 = (v8.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_361.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r0.w = (r2.x + -1.0f); + r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4(1.0f)).w, 0.0f, 1.0f); + } else { + r0.w = 1.0f; + } + let v_362 = -(r0.xyxz); + let v_363 = fma(r1.xyw, r0.www, v_362.xyw); + r1 = vec4(v_363.xy, r1.z, v_363.z); + let v_364 = fma(r1.zzz, r1.xyw, r0.xyz); + r1 = vec4(v_364.xyz, r1.w); + } else { + r0.w = dot(r7.xyz, r7.xyz); + r1.w = sqrt(r0.w); + let v_365 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.x = (r1.w + v_365.x); + r2.x = max(r2.x, 0.0f); + r1.w = (r2.x / r1.w); + r1.w = (r1.w * r7.z); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z); + r1.w = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w))); + r2.z = (r2.y * -1.44269502162933349609f); + r2.z = exp2(r2.z); + r2.z = ((-(r2.zzzz)).z + 1.0f); + r2.y = (r2.z / r2.y); + let v_366 = bitcast(r1.w); + r1.w = select(1.0f, r2.y, (v_366 != 0u)); + r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w); + r1.w = (r1.w * r2.y); + r1.w = min(r1.w, 1.0f); + r1.w = (r1.w * 1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = min(r1.w, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_367 = (r0.www * r7.xyz); + r3 = vec4(v_367.xyz, r3.w); + let v_368 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_368, v_368, v_368, v_368).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_369 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.z = clamp(vec4(v_369, v_369, v_369, v_369).z, 0.0f, 1.0f); + r2.z = log2(r2.z); + r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w); + r2.z = exp2(r2.z); + r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y); + let v_370 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.w = (r2.x + v_370.w); + r2.w = max(r2.w, 0.0f); + r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x); + r2.w = (r2.w * 1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f); + let v_371 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.x = (r2.x * v_371.x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + let v_372 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_372.xyz, r3.w); + let v_373 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_373.xyz, r3.w); + let v_374 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_374.xyz, r4.w); + let v_375 = fma(r2.zzz, r4.xyz, r3.xyz); + r3 = vec4(v_375.xyz, r3.w); + let v_376 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_377 = (r3.xyz + v_376.xyz); + r3 = vec4(v_377.xyz, r3.w); + let v_378 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_378.x, r2.y, v_378.yz); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_379 = ((-(r2.xzwx)).xyz + r3.xyz); + r3 = vec4(v_379.xyz, r3.w); + let v_380 = fma(r1.www, r3.xyz, r2.xzw); + r2 = vec4(v_380.x, r2.y, v_380.yz); + let v_381 = ((-(r0.xxyz)).xzw + r2.xzw); + r2 = vec4(v_381.x, r2.y, v_381.yz); + let v_382 = fma(r2.yyy, r2.xzw, r0.xyz); + r1 = vec4(v_382.xyz, r1.w); + } + let v_383 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_383.xyz, o0.w); +} + +fn v_3(v_384 : bool) { + if (v_384) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @builtin(position) v_385 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v7, v_385); + return o0; +} diff --git a/b/8b0b5899ed/shaders/cd260b92b20732ca.consts.json b/b/8b0b5899ed/shaders/cd260b92b20732ca.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..dbcfc521efda126b0a02b85ed33805eef92fd5be --- /dev/null +++ b/b/8b0b5899ed/shaders/cd260b92b20732ca.consts.json @@ -0,0 +1 @@ +[2, 3, 1, 4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/cd260b92b20732ca.wgsl b/b/8b0b5899ed/shaders/cd260b92b20732ca.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..b49805814ba9da97a43faac64a5689159becbe3a --- /dev/null +++ b/b/8b0b5899ed/shaders/cd260b92b20732ca.wgsl @@ -0,0 +1,1231 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +var r25 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb17_struct { + tint_symbol_4 : array, 17u>, +} + +@group(1u) @binding(13u) var cb13_13 : cb17_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct; + +struct cb15_struct { + tint_symbol_6 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v8 : array; + +var o0 : vec4; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_8 { + tint_symbol_7 : array, 4u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_8; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4) { + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v0.xyxx.xy); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + r0.w = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r0.w))); + v_1((bitcast(r0.w) != 0u)); + r1 = textureSample(t4, s4, v0.xyxx.xy); + let v_2 = (r1.yx * r1.yx); + r1 = vec4(v_2.xy, r1.zw); + r0.w = fma((-(r1.zzzz)).w, 16.0f, 14.0f); + r0.w = bitcast(select(0u, 4294967295u, (1.0f >= abs(r0.wwww).w))); + o0.w = bitcast((bitcast(r0.w) & 1065353216u)); + let v_3 = (r1.yx * cb10_10.tint_symbol_5[0u].wz); + r1 = vec4(r1.xy, v_3.xy); + r2 = textureSample(t5, s5, v0.xyxx.xy); + r0.w = dot(cb13_13.tint_symbol_4[10u], r2); + r2 = textureSample(t6, s6, v0.xyxx.xy); + r2.x = dot(cb13_13.tint_symbol_4[11u], r2); + r0.w = (r0.w + r2.x); + r2 = textureSample(t7, s7, v0.xyxx.xy); + r2.x = dot(cb13_13.tint_symbol_4[12u], r2); + r3 = textureSample(t8, s8, v0.xyxx.xy); + r2.y = dot(cb13_13.tint_symbol_4[13u], r3); + r2.x = (r2.y + r2.x); + r3 = textureSample(t3, s3, v0.xyxx.xy); + r4 = textureSample(t9, s9, v0.xyxx.xy); + let v_4 = ((-(r3.xxyx)).yz + r4.xy); + let v_5 = r2; + r2 = vec4(v_5.x, v_4.xy, v_5.w); + let v_6 = fma(r0.ww, r2.yz, r3.xy); + let v_7 = r2; + r2 = vec4(v_7.x, v_6.xy, v_7.w); + r3 = textureSample(t10, s10, v0.xyxx.xy); + let v_8 = ((-(r2.yzyy)).xy + r3.xy); + r3 = vec4(v_8.xy, r3.zw); + let v_9 = fma(r2.xx, r3.xy, r2.yz); + r2 = vec4(v_9.xy, r2.zw); + let v_10 = fma(r2.xy, vec2(2.0f), vec2(-1.0f)); + r2 = vec4(v_10.xy, r2.zw); + r0.w = dot(r2.xy, r2.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = sqrt(abs(r0.wwww).w); + r2.z = max(cb10_10.tint_symbol_5[0u].x, 0.00100000004749745131f); + let v_11 = (r2.zz * r2.xy); + r2 = vec4(v_11.xy, r2.zw); + let v_12 = (r2.yyy * v5.xyz); + r2 = vec4(r2.x, v_12.xyz); + let v_13 = fma(r2.xxx, v4.xyz, r2.yzw); + r2 = vec4(v_13.xyz, r2.w); + let v_14 = fma(r0.www, v1.xyz, r2.xyz); + r2 = vec4(v_14.xyz, r2.w); + r0.w = dot(r2.xyz, r2.xyz); + r0.w = inverseSqrt(r0.w); + let v_15 = (r0.www * r2.xyz); + r2 = vec4(v_15.xy, r2.z, v_15.z); + let v_16 = (v3.xx * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_16.xy, r3.zw); + r3.z = fma(r2.w, 0.5f, 0.5f); + r4.x = fma(r3.z, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x); + r4.y = (r3.z + 0.30000001192092895508f); + let v_17 = (r3.xy * r4.xy); + r3 = vec4(v_17.xy, r3.zw); + r3.z = (v6.z * cb13_13.tint_symbol_4[16u].x); + r3.z = bitcast(select(0u, 4294967295u, !((r3.z == 0.0f)))); + if ((bitcast(r3.z) != 0u)) { + let v_18 = fract(v6.yx); + let v_19 = r4; + r4 = vec4(v_18.x, v_19.y, v_18.y, v_19.w); + r4.w = fma(r4.x, v0.w, v1.w); + r3.z = fract(cb13_13.tint_symbol_4[16u].z); + r4.y = ((-(r4.zzzz)).y + 1.0f); + r3.w = bitcast(select(0u, 4294967295u, (cb13_13.tint_symbol_4[16u].z >= 1.0f))); + let v_20 = bitcast>(r3.ww); + let v_21 = r4.wy; + let v_22 = select(r4.zw, v_21, (v_20 != vec2())); + r5 = vec4(v_22.xy, r5.zw); + r5 = textureSampleLevel(t14, s14, r5.xyxx.xy, 0.0f); + r3.w = bitcast(select(0u, 4294967295u, (0.60000002384185791016f < r3.z))); + if ((bitcast(r3.w) != 0u)) { + let v_23 = abs(v6.zzzz); + let v_24 = abs(v6.wwww); + r4.x = fma(r4.x, v_23.x, v_24.x); + r3.z = bitcast(select(0u, 4294967295u, (0.10000000149011611938f < r3.z))); + let v_25 = bitcast>(r3.zz); + let v_26 = r4.xy; + let v_27 = select(r4.zx, v_26, (v_25 != vec2())); + r3 = vec4(r3.xy, v_27.xy); + r4 = textureSampleLevel(t14, s14, r3.zwzz.xy, 0.0f); + } else { + r4 = vec4(vec3(0.0f, 0.0f, 1.0f), r4.w); + } + r3.z = bitcast(select(0u, 4294967295u, (0.50196081399917602539f >= r5.w))); + r3.w = bitcast(select(0u, 4294967295u, (0.0f < cb13_13.tint_symbol_4[16u].x))); + r3.z = bitcast((bitcast(r3.z) & bitcast(r3.w))); + let v_28 = bitcast>(r3.zzzz); + r5 = select(vec4(0.0f, 0.0f, 0.0f, 0.5f), r5, (v_28 != vec4())); + r3.z = fma(r5.w, 2.0f, -1.0f); + r3.z = ((-(abs(r3.zzzz))).z + 1.0f); + r3.w = ((-(r4.zzzz)).w + 1.0f); + r3.w = (r3.w * r3.w); + r3.w = (r4.x * r3.w); + r1.x = fma((-(r1.xxxx)).x, cb10_10.tint_symbol_5[0u].z, cb13_13.tint_symbol_4[6u].w); + r1.w = fma(r3.w, r1.x, r1.w); + r1.x = fma((-(r1.yyyy)).x, cb10_10.tint_symbol_5[0u].w, cb13_13.tint_symbol_4[7u].w); + r1.z = fma(r3.w, r1.x, r1.z); + let v_29 = fma(r0.xyz, r3.zzz, r5.xyz); + r5 = vec4(v_29.xyz, r5.w); + let v_30 = -(r5.xyzx); + let v_31 = fma(r5.xyz, cb13_13.tint_symbol_4[7u].xyz, v_30.xyz); + r6 = vec4(v_31.xyz, r6.w); + let v_32 = fma(r4.yyy, r6.xyz, r5.xyz); + r5 = vec4(v_32.xyz, r5.w); + let v_33 = (r4.xxx * cb13_13.tint_symbol_4[6u].xyz); + r4 = vec4(v_33.xy, r4.z, v_33.z); + let v_34 = fma(r5.xyz, r4.zzz, r4.xyw); + r0 = vec4(v_34.xyz, r0.w); + } + let v_35 = (r0.xyz * r0.xyz); + r0 = vec4(v_35.xyz, r0.w); + let v_36 = -(v2.xyzx); + let v_37 = (v_36.xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_37.xyz, r4.w); + r1.x = dot(r4.xyz, r4.xyz); + r1.x = inverseSqrt(r1.x); + let v_38 = (r1.xxx * r4.xyz); + r5 = vec4(v_38.xyz, r5.w); + let v_39 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_40 = fma(r4.xyz, r1.xxx, v_39.xyz); + r6 = vec4(v_40.xyz, r6.w); + r1.y = dot(r6.xyz, r6.xyz); + r1.y = inverseSqrt(r1.y); + let v_41 = (r1.yyy * r6.xyz); + r6 = vec4(v_41.xyz, r6.w); + r1.z = clamp(r1.zzzz.z, 0.0f, 1.0f); + let v_42 = (r3.xy * r3.xy); + r3 = vec4(v_42.xy, r3.zw); + r1.y = (r1.w + -500.0f); + r1.y = max(r1.y, 0.0f); + r1.w = ((-(r1.yyyy)).w + r1.w); + r1.y = (r1.y * 558.0f); + r1.y = fma(r1.w, 3.0f, r1.y); + r1.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_43 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r7 = vec4(v_43.xyz, r7.w); + let v_44 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz); + r8 = vec4(v_44.xyz, r8.w); + let v_45 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz); + r8 = vec4(v_45.xyz, r8.w); + let v_46 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz); + r8 = vec4(v_46.xyz, r8.w); + let v_47 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz); + r9 = vec4(v_47.xyz, r9.w); + let v_48 = &(x0[0u]); + let v_49 = r9; + *(v_48) = vec4(v_49.xyz, (*(v_48)).w); + let v_50 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz); + r10 = vec4(v_50.xyz, r10.w); + let v_51 = &(x0[1u]); + let v_52 = r10; + *(v_51) = vec4(v_52.xyz, (*(v_51)).w); + let v_53 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz); + r11 = vec4(v_53.xyz, r11.w); + let v_54 = &(x0[2u]); + let v_55 = r11; + *(v_54) = vec4(v_55.xyz, (*(v_54)).w); + let v_56 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz); + r8 = vec4(v_56.xyz, r8.w); + let v_57 = &(x0[3u]); + let v_58 = r8; + *(v_57) = vec4(v_58.xyz, (*(v_57)).w); + let v_59 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_60 = r12; + r12 = vec4(v_60.x, v_59.x, v_60.z, v_59.y); + r3.z = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).z, 1.5f, 1.0f); + r3.z = (r3.z * 0.5f); + let v_61 = abs(r11.yyyy); + r3.w = max(v_61.w, abs(r11.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r3.z))); + let v_62 = (bitcast(r3.w) != 0u); + let v_63 = bitcast(v.tint_symbol_7[0i].x); + r3.w = select(bitcast(v.tint_symbol_7[1i].x), v_63, v_62); + let v_64 = abs(r10.yyyy); + r4.w = max(v_64.w, abs(r10.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_65 = bitcast(r4.w); + r3.w = select(r3.w, bitcast(v.tint_symbol_7[2i].x), (v_65 != 0u)); + let v_66 = abs(r9.yyyy); + r4.w = max(v_66.w, abs(r9.xxxx).w); + r3.z = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_67 = bitcast(r3.z); + r3.z = select(r3.w, 0.0f, (v_67 != 0u)); + let v_68 = x0[bitcast(r3.z)]; + r9 = vec4(v_68.xyz, r9.w); + r3.z = f32(bitcast(r3.z)); + r3.w = (r3.z + 0.5f); + r3.w = (r3.w * 0.25f); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz))); + r10 = bitcast>((bitcast>(r10) & vec4(1065353216u))); + r3.z = dot(r10, cb6_6.tint_symbol_6[12u]); + r4.w = dot(r10, cb6_6.tint_symbol_6[13u]); + r10.x = (r9.x + 0.5f); + r10.y = fma(r9.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r3.z == 0.0f)))); + r3.z = ((-(r3.zzzz)).z + r9.z); + let v_69 = dpdx(r10.xyy); + r11 = vec4(v_69.xy, r11.z, v_69.z); + r11.z = dpdx(r3.z); + let v_70 = dpdy(r10.yxy); + r13 = vec4(v_70.xyz, r13.w); + r13.w = dpdy(r3.z); + let v_71 = (r11.yw * r13.yw); + r8 = vec4(r8.xy, v_71.xy); + let v_72 = -(r8.zwzz); + let v_73 = fma(r11.xz, r13.xz, v_72.xy); + r14 = vec4(v_73.xy, r14.zw); + r5.w = (1.0f / r14.x); + r6.w = (r11.z * r13.y); + let v_74 = -(r6.wwww); + r14.z = fma(r11.x, r13.w, v_74.z); + let v_75 = (r5.ww * r14.yz); + r8 = vec4(r8.xy, v_75.xy); + let v_76 = max(r8.zw, vec2()); + r8 = vec4(r8.xy, v_76.xy); + let v_77 = min(r8.zw, vec2(0.5f)); + r8 = vec4(r8.xy, v_77.xy); + r3.z = fma((-(r4.wwww)).z, r8.z, r3.z); + r3.z = fma((-(r4.wwww)).z, r8.w, r3.z); + let v_78 = bitcast(r3.w); + let v_79 = r3.z; + r12.z = select(r9.z, v_79, (v_78 != 0u)); + r10.z = 0.0f; + let v_80 = (r10.xyz + r12.ywz); + r9 = vec4(v_80.xyz, r9.w); + let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r12 = vec4(v_81.xy, r12.zw); + let v_82 = (r10.xyz + r12.xyz); + r11 = vec4(v_82.xyz, r11.w); + let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r12 = vec4(v_83.xy, r12.zw); + let v_84 = (r10.xyz + r12.xyz); + r13 = vec4(v_84.xyz, r13.w); + let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r12 = vec4(v_85.xy, r12.zw); + let v_86 = (r10.xyz + r12.xyz); + r14 = vec4(v_86.xyz, r14.w); + let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r12 = vec4(v_87.xy, r12.zw); + let v_88 = (r10.xyz + r12.xyz); + r15 = vec4(v_88.xyz, r15.w); + let v_89 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r12 = vec4(v_89.xy, r12.zw); + let v_90 = (r10.xyz + r12.xyz); + r16 = vec4(v_90.xyz, r16.w); + let v_91 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r12 = vec4(v_91.xy, r12.zw); + let v_92 = (r10.xyz + r12.xyz); + r17 = vec4(v_92.xyz, r17.w); + let v_93 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r12 = vec4(v_93.xy, r12.zw); + let v_94 = (r10.xyz + r12.xyz); + r18 = vec4(v_94.xyz, r18.w); + let v_95 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r12 = vec4(v_95.xy, r12.zw); + let v_96 = (r10.xyz + r12.xyz); + r19 = vec4(v_96.xyz, r19.w); + let v_97 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r12 = vec4(v_97.xy, r12.zw); + let v_98 = (r10.xyz + r12.xyz); + r20 = vec4(v_98.xyz, r20.w); + let v_99 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r12 = vec4(v_99.xy, r12.zw); + let v_100 = (r10.xyz + r12.xyz); + r21 = vec4(v_100.xyz, r21.w); + let v_101 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r12 = vec4(v_101.xy, r12.zw); + let v_102 = (r10.xyz + r12.xyz); + r22 = vec4(v_102.xyz, r22.w); + let v_103 = (cb6_6.tint_symbol_6[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r12 = vec4(v_103.xy, r12.zw); + let v_104 = (r10.xyz + r12.xyz); + r23 = vec4(v_104.xyz, r23.w); + let v_105 = (cb6_6.tint_symbol_6[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r12 = vec4(v_105.xy, r12.zw); + let v_106 = (r10.xyz + r12.xyz); + r24 = vec4(v_106.xyz, r24.w); + let v_107 = (cb6_6.tint_symbol_6[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r12 = vec4(v_107.xy, r12.zw); + let v_108 = (r10.xyz + r12.xyz); + r25 = vec4(v_108.xyz, r25.w); + let v_109 = (cb6_6.tint_symbol_6[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r12 = vec4(v_109.xy, r12.zw); + let v_110 = (r10.xyz + r12.xyz); + r10 = vec4(v_110.xyz, r10.w); + let v_111 = r9.xyxx; + r9.x = textureSampleCompareLevel(t15, s15, v_111.xy, r9.z); + let v_112 = r11.xyxx; + r9.y = textureSampleCompareLevel(t15, s15, v_112.xy, r11.z); + let v_113 = r13.xyxx; + r9.z = textureSampleCompareLevel(t15, s15, v_113.xy, r13.z); + let v_114 = r14.xyxx; + r9.w = textureSampleCompareLevel(t15, s15, v_114.xy, r14.z); + let v_115 = r15.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_115.xy, r15.z); + let v_116 = r16.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_116.xy, r16.z); + let v_117 = r17.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_117.xy, r17.z); + let v_118 = r18.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_118.xy, r18.z); + let v_119 = r19.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_119.xy, r19.z); + let v_120 = r20.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_120.xy, r20.z); + let v_121 = r21.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_121.xy, r21.z); + let v_122 = r22.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_122.xy, r22.z); + let v_123 = r23.xyxx; + r13.x = textureSampleCompareLevel(t15, s15, v_123.xy, r23.z); + let v_124 = r24.xyxx; + r13.y = textureSampleCompareLevel(t15, s15, v_124.xy, r24.z); + let v_125 = r25.xyxx; + r13.z = textureSampleCompareLevel(t15, s15, v_125.xy, r25.z); + let v_126 = r10.xyxx; + r13.w = textureSampleCompareLevel(t15, s15, v_126.xy, r10.z); + r9 = (r9 + r11); + r9 = (r12 + r9); + r9 = (r13 + r9); + r3.z = dot(r9, vec4(1.0f)); + r1.w = clamp(fma(r1.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f); + let v_127 = abs(r8.yyyy); + r3.w = max(v_127.w, abs(r8.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = (r3.w * r1.w); + r1.w = fma(r3.z, 0.0625f, r1.w); + r1.w = (r1.w * r1.w); + r1.w = min(r1.w, 1.0f); + r3.z = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).z, 0.0f, 1.0f); + r3.z = sqrt(r3.z); + r3.z = (r3.z * cb6_6.tint_symbol_6[3u].z); + let v_128 = -(r1.wwww); + r1.w = fma(r3.z, v_128.w, r1.w); + let v_129 = dot(r2.xyw, v_39.xyz); + r3.z = clamp(vec4(v_129, v_129, v_129, v_129).z, 0.0f, 1.0f); + let v_130 = dot(r5.xyz, r2.xyw); + r8.x = clamp(vec4(v_130, v_130, v_130, v_130).x, 0.0f, 1.0f); + let v_131 = dot(r6.xyz, v_39.xyz); + r8.y = clamp(vec4(v_131, v_131, v_131, v_131).y, 0.0f, 1.0f); + let v_132 = ((-(r8.xyxx)).xy + vec2(1.0f)); + r8 = vec4(v_132.xy, r8.zw); + let v_133 = (r8.xy * r8.xy); + r8 = vec4(r8.xy, v_133.xy); + let v_134 = (r8.zw * r8.zw); + r8 = vec4(r8.xy, v_134.xy); + let v_135 = (r8.xy * r8.zw); + r8 = vec4(v_135.xy, r8.zw); + r3.w = ((-(cb10_10.tint_symbol_5[0u].yyyy)).w + 1.0f); + let v_136 = fma(cb10_10.tint_symbol_5[0u].yy, r8.xy, r3.ww); + r8 = vec4(v_136.xy, r8.zw); + let v_137 = (r1.yy + vec2(2.0f, 0.00000000999999993923f)); + r8 = vec4(r8.xy, v_137.xy); + r1.y = (r8.z * 0.125f); + r4.w = fma((-(r1.zzzz)).w, r8.x, 1.0f); + r5.w = dot(r2.xyw, r6.xyz); + r5.w = clamp(((r5.wwww + vec4(0.00000000999999993923f))).w, 0.0f, 1.0f); + r5.w = log2(r5.w); + r5.w = (r5.w * r8.w); + r5.w = exp2(r5.w); + r5.w = (r8.y * r5.w); + r5.w = (r1.y * r5.w); + r5.w = (r1.z * r5.w); + r5.w = (r3.z * r5.w); + r3.z = (r3.z * r4.w); + let v_138 = fma(r0.xyz, r3.zzz, r5.www); + r6 = vec4(v_138.xyz, r6.w); + let v_139 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_139.xyz, r6.w); + r3.z = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r3.z) != 0u)) { + r9 = vec4(vec3(), r9.w); + r8 = vec4(vec3(), r8.w); + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_140 = (v_36.xyz + cb3_3.tint_symbol_2[3u].xyz); + r8 = vec4(v_140.xyz, r8.w); + let v_141 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz); + r9 = vec4(v_141.xyz, r9.w); + r6.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[19u].w); + let v_142 = fma(cb3_3.tint_symbol_2[11u].xyz, r6.www, cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_142.xyz, r9.w); + let v_143 = (r9.xyz + v_36.xyz); + r9 = vec4(v_143.xyz, r9.w); + let v_144 = bitcast>(r5.www); + let v_145 = r8.xyz; + let v_146 = select(r9.xyz, v_145, (v_144 != vec3())); + r8 = vec4(v_146.xyz, r8.w); + r5.w = dot(r8.xyz, r8.xyz); + let v_147 = (r8.xyz + vec3(0.00000099999999747524f)); + r8 = vec4(v_147.xyz, r8.w); + r6.w = dot(r8.xyz, r8.xyz); + r6.w = inverseSqrt(r6.w); + let v_148 = (r6.www * r8.xyz); + r8 = vec4(v_148.xyz, r8.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r5.w, cb3_3.tint_symbol_2[11u].w); + r5.w = (r5.w / r6.w); + let v_149 = -(cb3_3.tint_symbol_2[11u].xyzx); + r6.w = dot(r8.xyz, v_149.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_150 = dot(r8.xyz, r2.xyw); + r7.w = clamp(vec4(v_150, v_150, v_150, v_150).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r5.w * r6.w); + let v_151 = (r7.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_151.xyz, r9.w); + let v_152 = (r0.xyz * r9.xyz); + r9 = vec4(v_152.xyz, r9.w); + let v_153 = fma(r4.xyz, r1.xxx, r8.xyz); + r8 = vec4(v_153.xyz, r8.w); + r7.w = dot(r8.xyz, r8.xyz); + r7.w = inverseSqrt(r7.w); + let v_154 = (r7.www * r8.xyz); + r8 = vec4(v_154.xyz, r8.w); + let v_155 = dot(r8.xyz, r5.xyz); + r7.w = clamp(vec4(v_155, v_155, v_155, v_155).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r9.w = (r7.w * r7.w); + r9.w = (r9.w * r9.w); + r7.w = (r7.w * r9.w); + r7.w = fma(cb10_10.tint_symbol_5[0u].y, r7.w, r3.w); + let v_156 = dot(r8.xyz, r2.xyw); + r8.x = clamp(vec4(v_156, v_156, v_156, v_156).x, 0.0f, 1.0f); + r8.x = log2(r8.x); + r8.x = (r8.x * r8.w); + r8.x = exp2(r8.x); + r7.w = (r7.w * r8.x); + r6.w = (r6.w * r7.w); + r5.w = (r5.w * r6.w); + r5.w = (r1.y * r5.w); + let v_157 = (r5.www * cb3_3.tint_symbol_2[19u].xyz); + r8 = vec4(v_157.xyz, r8.w); + } + r5.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r5.w) != 0u)) { + r6.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r3.z) | bitcast(r5.w))); + let v_158 = bitcast(r6.w); + let v_159 = r5.w; + r3.z = select(r3.z, v_159, (v_158 != 0u)); + if ((bitcast(r3.z) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_160 = (v_36.xyz + cb3_3.tint_symbol_2[4u].xyz); + r10 = vec4(v_160.xyz, r10.w); + let v_161 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz); + r11 = vec4(v_161.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[20u].w); + let v_162 = fma(cb3_3.tint_symbol_2[12u].xyz, r6.www, cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_162.xyz, r11.w); + let v_163 = (r11.xyz + v_36.xyz); + r11 = vec4(v_163.xyz, r11.w); + let v_164 = bitcast>(r5.www); + let v_165 = r10.xyz; + let v_166 = select(r11.xyz, v_165, (v_164 != vec3())); + r10 = vec4(v_166.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + let v_167 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_167.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_168 = (r6.www * r10.xyz); + r10 = vec4(v_168.xyz, r10.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r5.w, cb3_3.tint_symbol_2[12u].w); + r5.w = (r5.w / r6.w); + let v_169 = -(cb3_3.tint_symbol_2[12u].xyzx); + r6.w = dot(r10.xyz, v_169.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_170 = dot(r10.xyz, r2.xyw); + r7.w = clamp(vec4(v_170, v_170, v_170, v_170).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r5.w * r6.w); + let v_171 = (r7.www * cb3_3.tint_symbol_2[20u].xyz); + r11 = vec4(v_171.xyz, r11.w); + let v_172 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_172.xyz, r9.w); + let v_173 = fma(r4.xyz, r1.xxx, r10.xyz); + r10 = vec4(v_173.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_174 = (r7.www * r10.xyz); + r10 = vec4(v_174.xyz, r10.w); + let v_175 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_175, v_175, v_175, v_175).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r9.w = (r7.w * r7.w); + r9.w = (r9.w * r9.w); + r7.w = (r7.w * r9.w); + r7.w = fma(cb10_10.tint_symbol_5[0u].y, r7.w, r3.w); + let v_176 = dot(r10.xyz, r2.xyw); + r9.w = clamp(vec4(v_176, v_176, v_176, v_176).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r8.w * r9.w); + r9.w = exp2(r9.w); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r5.w = (r5.w * r6.w); + r5.w = (r1.y * r5.w); + let v_177 = fma(r5.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz); + r8 = vec4(v_177.xyz, r8.w); + } + } else { + r3.z = bitcast(v.tint_symbol_7[3i].x); + } + if ((bitcast(r3.z) != 0u)) { + r3.z = bitcast(v.tint_symbol_7[3i].x); + } else { + r5.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.z = bitcast((bitcast(r3.z) | bitcast(r5.w))); + if ((bitcast(r3.z) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_178 = (v_36.xyz + cb3_3.tint_symbol_2[5u].xyz); + r10 = vec4(v_178.xyz, r10.w); + let v_179 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz); + r11 = vec4(v_179.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[21u].w); + let v_180 = fma(cb3_3.tint_symbol_2[13u].xyz, r6.www, cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_180.xyz, r11.w); + let v_181 = (r11.xyz + v_36.xyz); + r11 = vec4(v_181.xyz, r11.w); + let v_182 = bitcast>(r5.www); + let v_183 = r10.xyz; + let v_184 = select(r11.xyz, v_183, (v_182 != vec3())); + r10 = vec4(v_184.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + let v_185 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_185.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_186 = (r6.www * r10.xyz); + r10 = vec4(v_186.xyz, r10.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r5.w, cb3_3.tint_symbol_2[13u].w); + r5.w = (r5.w / r6.w); + let v_187 = -(cb3_3.tint_symbol_2[13u].xyzx); + r6.w = dot(r10.xyz, v_187.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_188 = dot(r10.xyz, r2.xyw); + r7.w = clamp(vec4(v_188, v_188, v_188, v_188).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r5.w * r6.w); + let v_189 = (r7.www * cb3_3.tint_symbol_2[21u].xyz); + r11 = vec4(v_189.xyz, r11.w); + let v_190 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_190.xyz, r9.w); + let v_191 = fma(r4.xyz, r1.xxx, r10.xyz); + r10 = vec4(v_191.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_192 = (r7.www * r10.xyz); + r10 = vec4(v_192.xyz, r10.w); + let v_193 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_193, v_193, v_193, v_193).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r9.w = (r7.w * r7.w); + r9.w = (r9.w * r9.w); + r7.w = (r7.w * r9.w); + r7.w = fma(cb10_10.tint_symbol_5[0u].y, r7.w, r3.w); + let v_194 = dot(r10.xyz, r2.xyw); + r9.w = clamp(vec4(v_194, v_194, v_194, v_194).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r8.w * r9.w); + r9.w = exp2(r9.w); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r5.w = (r5.w * r6.w); + r5.w = (r1.y * r5.w); + let v_195 = fma(r5.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz); + r8 = vec4(v_195.xyz, r8.w); + } + } + if ((bitcast(r3.z) != 0u)) { + r3.z = bitcast(v.tint_symbol_7[3i].x); + } else { + r5.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.z = bitcast((bitcast(r3.z) | bitcast(r5.w))); + if ((bitcast(r3.z) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_196 = (v_36.xyz + cb3_3.tint_symbol_2[6u].xyz); + r10 = vec4(v_196.xyz, r10.w); + let v_197 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz); + r11 = vec4(v_197.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w); + let v_198 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_198.xyz, r11.w); + let v_199 = (r11.xyz + v_36.xyz); + r11 = vec4(v_199.xyz, r11.w); + let v_200 = bitcast>(r5.www); + let v_201 = r10.xyz; + let v_202 = select(r11.xyz, v_201, (v_200 != vec3())); + r10 = vec4(v_202.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + let v_203 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_203.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_204 = (r6.www * r10.xyz); + r10 = vec4(v_204.xyz, r10.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r5.w, cb3_3.tint_symbol_2[14u].w); + r5.w = (r5.w / r6.w); + let v_205 = -(cb3_3.tint_symbol_2[14u].xyzx); + r6.w = dot(r10.xyz, v_205.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_206 = dot(r10.xyz, r2.xyw); + r7.w = clamp(vec4(v_206, v_206, v_206, v_206).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r5.w * r6.w); + let v_207 = (r7.www * cb3_3.tint_symbol_2[22u].xyz); + r11 = vec4(v_207.xyz, r11.w); + let v_208 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_208.xyz, r9.w); + let v_209 = fma(r4.xyz, r1.xxx, r10.xyz); + r10 = vec4(v_209.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_210 = (r7.www * r10.xyz); + r10 = vec4(v_210.xyz, r10.w); + let v_211 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_211, v_211, v_211, v_211).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r9.w = (r7.w * r7.w); + r9.w = (r9.w * r9.w); + r7.w = (r7.w * r9.w); + r7.w = fma(cb10_10.tint_symbol_5[0u].y, r7.w, r3.w); + let v_212 = dot(r10.xyz, r2.xyw); + r9.w = clamp(vec4(v_212, v_212, v_212, v_212).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r8.w * r9.w); + r9.w = exp2(r9.w); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r5.w = (r5.w * r6.w); + r5.w = (r1.y * r5.w); + let v_213 = fma(r5.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz); + r8 = vec4(v_213.xyz, r8.w); + } + } + if ((bitcast(r3.z) != 0u)) { + r3.z = bitcast(v.tint_symbol_7[3i].x); + } else { + r5.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.z = bitcast((bitcast(r3.z) | bitcast(r5.w))); + if ((bitcast(r3.z) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_214 = (v_36.xyz + cb3_3.tint_symbol_2[7u].xyz); + r10 = vec4(v_214.xyz, r10.w); + let v_215 = (v2.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz); + r11 = vec4(v_215.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[23u].w); + let v_216 = fma(cb3_3.tint_symbol_2[15u].xyz, r6.www, cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_216.xyz, r11.w); + let v_217 = (r11.xyz + v_36.xyz); + r11 = vec4(v_217.xyz, r11.w); + let v_218 = bitcast>(r5.www); + let v_219 = r10.xyz; + let v_220 = select(r11.xyz, v_219, (v_218 != vec3())); + r10 = vec4(v_220.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + let v_221 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_221.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_222 = (r6.www * r10.xyz); + r10 = vec4(v_222.xyz, r10.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r5.w, cb3_3.tint_symbol_2[15u].w); + r5.w = (r5.w / r6.w); + let v_223 = -(cb3_3.tint_symbol_2[15u].xyzx); + r6.w = dot(r10.xyz, v_223.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f); + let v_224 = dot(r10.xyz, r2.xyw); + r7.w = clamp(vec4(v_224, v_224, v_224, v_224).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r5.w * r6.w); + let v_225 = (r7.www * cb3_3.tint_symbol_2[23u].xyz); + r11 = vec4(v_225.xyz, r11.w); + let v_226 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_226.xyz, r9.w); + let v_227 = fma(r4.xyz, r1.xxx, r10.xyz); + r10 = vec4(v_227.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_228 = (r7.www * r10.xyz); + r10 = vec4(v_228.xyz, r10.w); + let v_229 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_229, v_229, v_229, v_229).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r9.w = (r7.w * r7.w); + r9.w = (r9.w * r9.w); + r7.w = (r7.w * r9.w); + r7.w = fma(cb10_10.tint_symbol_5[0u].y, r7.w, r3.w); + let v_230 = dot(r10.xyz, r2.xyw); + r9.w = clamp(vec4(v_230, v_230, v_230, v_230).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r8.w * r9.w); + r9.w = exp2(r9.w); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r5.w = (r5.w * r6.w); + r5.w = (r1.y * r5.w); + let v_231 = fma(r5.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz); + r8 = vec4(v_231.xyz, r8.w); + } + } + if ((bitcast(r3.z) != 0u)) { + r3.z = bitcast(v.tint_symbol_7[3i].x); + } else { + r5.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.z = bitcast((bitcast(r3.z) | bitcast(r5.w))); + if ((bitcast(r3.z) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_232 = (v_36.xyz + cb3_3.tint_symbol_2[8u].xyz); + r10 = vec4(v_232.xyz, r10.w); + let v_233 = (v2.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz); + r11 = vec4(v_233.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[24u].w); + let v_234 = fma(cb3_3.tint_symbol_2[16u].xyz, r6.www, cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_234.xyz, r11.w); + let v_235 = (r11.xyz + v_36.xyz); + r11 = vec4(v_235.xyz, r11.w); + let v_236 = bitcast>(r5.www); + let v_237 = r10.xyz; + let v_238 = select(r11.xyz, v_237, (v_236 != vec3())); + r10 = vec4(v_238.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + let v_239 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_239.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_240 = (r6.www * r10.xyz); + r10 = vec4(v_240.xyz, r10.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r5.w, cb3_3.tint_symbol_2[16u].w); + r5.w = (r5.w / r6.w); + let v_241 = -(cb3_3.tint_symbol_2[16u].xyzx); + r6.w = dot(r10.xyz, v_241.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f); + let v_242 = dot(r10.xyz, r2.xyw); + r7.w = clamp(vec4(v_242, v_242, v_242, v_242).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r5.w * r6.w); + let v_243 = (r7.www * cb3_3.tint_symbol_2[24u].xyz); + r11 = vec4(v_243.xyz, r11.w); + let v_244 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_244.xyz, r9.w); + let v_245 = fma(r4.xyz, r1.xxx, r10.xyz); + r10 = vec4(v_245.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_246 = (r7.www * r10.xyz); + r10 = vec4(v_246.xyz, r10.w); + let v_247 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_247, v_247, v_247, v_247).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r9.w = (r7.w * r7.w); + r9.w = (r9.w * r9.w); + r7.w = (r7.w * r9.w); + r7.w = fma(cb10_10.tint_symbol_5[0u].y, r7.w, r3.w); + let v_248 = dot(r10.xyz, r2.xyw); + r9.w = clamp(vec4(v_248, v_248, v_248, v_248).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r8.w * r9.w); + r9.w = exp2(r9.w); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r5.w = (r5.w * r6.w); + r5.w = (r1.y * r5.w); + let v_249 = fma(r5.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz); + r8 = vec4(v_249.xyz, r8.w); + } + } + if ((bitcast(r3.z) != 0u)) { + r3.z = bitcast(v.tint_symbol_7[3i].x); + } else { + r5.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.z = bitcast((bitcast(r3.z) | bitcast(r5.w))); + if ((bitcast(r3.z) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_250 = (v_36.xyz + cb3_3.tint_symbol_2[9u].xyz); + r10 = vec4(v_250.xyz, r10.w); + let v_251 = (v2.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz); + r11 = vec4(v_251.xyz, r11.w); + r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz); + r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f); + r6.w = (r6.w * cb3_3.tint_symbol_2[25u].w); + let v_252 = fma(cb3_3.tint_symbol_2[17u].xyz, r6.www, cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_252.xyz, r11.w); + let v_253 = (r11.xyz + v_36.xyz); + r11 = vec4(v_253.xyz, r11.w); + let v_254 = bitcast>(r5.www); + let v_255 = r10.xyz; + let v_256 = select(r11.xyz, v_255, (v_254 != vec3())); + r10 = vec4(v_256.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + let v_257 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_257.xyz, r10.w); + r6.w = dot(r10.xyz, r10.xyz); + r6.w = inverseSqrt(r6.w); + let v_258 = (r6.www * r10.xyz); + r10 = vec4(v_258.xyz, r10.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r6.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f); + r6.w = fma(r6.w, r5.w, cb3_3.tint_symbol_2[17u].w); + r5.w = (r5.w / r6.w); + let v_259 = -(cb3_3.tint_symbol_2[17u].xyzx); + r6.w = dot(r10.xyz, v_259.xyz); + r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f); + let v_260 = dot(r10.xyz, r2.xyw); + r7.w = clamp(vec4(v_260, v_260, v_260, v_260).w, 0.0f, 1.0f); + r6.w = (r6.w * r7.w); + r7.w = (r5.w * r6.w); + let v_261 = (r7.www * cb3_3.tint_symbol_2[25u].xyz); + r11 = vec4(v_261.xyz, r11.w); + let v_262 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_262.xyz, r9.w); + let v_263 = fma(r4.xyz, r1.xxx, r10.xyz); + r10 = vec4(v_263.xyz, r10.w); + r7.w = dot(r10.xyz, r10.xyz); + r7.w = inverseSqrt(r7.w); + let v_264 = (r7.www * r10.xyz); + r10 = vec4(v_264.xyz, r10.w); + let v_265 = dot(r10.xyz, r5.xyz); + r7.w = clamp(vec4(v_265, v_265, v_265, v_265).w, 0.0f, 1.0f); + r7.w = ((-(r7.wwww)).w + 1.0f); + r9.w = (r7.w * r7.w); + r9.w = (r9.w * r9.w); + r7.w = (r7.w * r9.w); + r7.w = fma(cb10_10.tint_symbol_5[0u].y, r7.w, r3.w); + let v_266 = dot(r10.xyz, r2.xyw); + r9.w = clamp(vec4(v_266, v_266, v_266, v_266).w, 0.0f, 1.0f); + r9.w = log2(r9.w); + r9.w = (r8.w * r9.w); + r9.w = exp2(r9.w); + r7.w = (r7.w * r9.w); + r6.w = (r6.w * r7.w); + r5.w = (r5.w * r6.w); + r5.w = (r1.y * r5.w); + let v_267 = fma(r5.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz); + r8 = vec4(v_267.xyz, r8.w); + } + } + if ((bitcast(r3.z) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r3.z = bitcast((bitcast(r3.z) | bitcast(r5.w))); + if ((bitcast(r3.z) != 0u)) { + } else { + r3.z = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_268 = (v_36.xyz + cb3_3.tint_symbol_2[10u].xyz); + r10 = vec4(v_268.xyz, r10.w); + let v_269 = (v2.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz); + r11 = vec4(v_269.xyz, r11.w); + r5.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[26u].w); + let v_270 = fma(cb3_3.tint_symbol_2[18u].xyz, r5.www, cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_270.xyz, r11.w); + let v_271 = (r11.xyz + v_36.xyz); + r11 = vec4(v_271.xyz, r11.w); + let v_272 = bitcast>(r3.zzz); + let v_273 = r10.xyz; + let v_274 = select(r11.xyz, v_273, (v_272 != vec3())); + r10 = vec4(v_274.xyz, r10.w); + r3.z = dot(r10.xyz, r10.xyz); + let v_275 = (r10.xyz + vec3(0.00000099999999747524f)); + r10 = vec4(v_275.xyz, r10.w); + r5.w = dot(r10.xyz, r10.xyz); + r5.w = inverseSqrt(r5.w); + let v_276 = (r5.www * r10.xyz); + r10 = vec4(v_276.xyz, r10.w); + r3.z = clamp(fma(-(r3.zzzz), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).z, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r3.z, cb3_3.tint_symbol_2[18u].w); + r3.z = (r3.z / r5.w); + let v_277 = -(cb3_3.tint_symbol_2[18u].xyzx); + r5.w = dot(r10.xyz, v_277.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_278 = dot(r10.xyz, r2.xyw); + r6.w = clamp(vec4(v_278, v_278, v_278, v_278).w, 0.0f, 1.0f); + r5.w = (r5.w * r6.w); + r6.w = (r3.z * r5.w); + let v_279 = (r6.www * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_279.xyz, r11.w); + let v_280 = fma(r11.xyz, r0.xyz, r9.xyz); + r9 = vec4(v_280.xyz, r9.w); + let v_281 = fma(r4.xyz, r1.xxx, r10.xyz); + r4 = vec4(v_281.xyz, r4.w); + r1.x = dot(r4.xyz, r4.xyz); + r1.x = inverseSqrt(r1.x); + let v_282 = (r1.xxx * r4.xyz); + r4 = vec4(v_282.xyz, r4.w); + let v_283 = dot(r4.xyz, r5.xyz); + r1.x = clamp(vec4(v_283, v_283, v_283, v_283).x, 0.0f, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r5.x = (r1.x * r1.x); + r5.x = (r5.x * r5.x); + r1.x = (r1.x * r5.x); + r1.x = fma(cb10_10.tint_symbol_5[0u].y, r1.x, r3.w); + let v_284 = dot(r4.xyz, r2.xyw); + r3.w = clamp(vec4(v_284, v_284, v_284, v_284).w, 0.0f, 1.0f); + r3.w = log2(r3.w); + r3.w = (r3.w * r8.w); + r3.w = exp2(r3.w); + r1.x = (r1.x * r3.w); + r1.x = (r5.w * r1.x); + r1.x = (r3.z * r1.x); + r1.x = (r1.y * r1.x); + let v_285 = fma(r1.xxx, cb3_3.tint_symbol_2[26u].xyz, r8.xyz); + r8 = vec4(v_285.xyz, r8.w); + } + } + r1.x = (r4.w * r4.w); + r1.y = (r1.z * r1.z); + let v_286 = (r8.xyz * r1.yyy); + r4 = vec4(v_286.xyz, r4.w); + let v_287 = fma(r1.xxx, r9.xyz, r4.xyz); + r1 = vec4(v_287.xyz, r1.w); + let v_288 = fma(r6.xyz, r1.www, r1.xyz); + r1 = vec4(v_288.xyz, r1.w); + r0.w = fma(r2.z, r0.w, cb3_3.tint_symbol_2[43u].w); + r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w); + r0.w = max(r0.w, 0.0f); + let v_289 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz); + r4 = vec4(v_289.xyz, r4.w); + r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f); + let v_290 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz); + r5 = vec4(v_290.xyz, r5.w); + let v_291 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz); + r5 = vec4(v_291.xyz, r5.w); + let v_292 = fma(r4.xyz, r1.www, r5.xyz); + r4 = vec4(v_292.xyz, r4.w); + let v_293 = (r3.yyy * r4.xyz); + r3 = vec4(r3.x, v_293.xyz); + let v_294 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz); + r4 = vec4(v_294.xyz, r4.w); + r5.x = cb3_3.tint_symbol_2[46u].w; + r5.y = cb3_3.tint_symbol_2[47u].w; + r5.z = cb3_3.tint_symbol_2[48u].w; + let v_295 = dot(r5.xyz, r2.xyw); + r0.w = clamp(vec4(v_295, v_295, v_295, v_295).w, 0.0f, 1.0f); + let v_296 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r4.xyz); + r2 = vec4(v_296.xyz, r2.w); + let v_297 = fma(r2.xyz, r3.xxx, r3.yzw); + r2 = vec4(v_297.xyz, r2.w); + let v_298 = (r4.www * r2.xyz); + r2 = vec4(v_298.xyz, r2.w); + let v_299 = fma(r2.xyz, r0.xyz, r1.xyz); + r0 = vec4(v_299.xyz, r0.w); + r0.w = dot(r7.xyz, r7.xyz); + r1.x = sqrt(r0.w); + let v_300 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.y = (r1.x + v_300.y); + r1.y = max(r1.y, 0.0f); + r1.x = (r1.y / r1.x); + r1.x = (r1.x * r7.z); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z); + r1.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x))); + r1.w = (r1.z * -1.44269502162933349609f); + r1.w = exp2(r1.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.z = (r1.w / r1.z); + let v_301 = bitcast(r1.x); + r1.x = select(1.0f, r1.z, (v_301 != 0u)); + r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w); + r1.x = (r1.x * r1.z); + r1.x = min(r1.x, 1.0f); + r1.x = (r1.x * 1.44269502162933349609f); + r1.x = exp2(r1.x); + r1.x = min(r1.x, 1.0f); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y); + r0.w = inverseSqrt(r0.w); + let v_302 = (r0.www * r7.xyz); + r2 = vec4(v_302.xyz, r2.w); + let v_303 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r0.w = clamp(vec4(v_303, v_303, v_303, v_303).w, 0.0f, 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w); + r0.w = exp2(r0.w); + let v_304 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r1.w = clamp(vec4(v_304, v_304, v_304, v_304).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w); + r1.w = exp2(r1.w); + r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y); + let v_305 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.x = (r1.y + v_305.x); + r2.x = max(r2.x, 0.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f); + let v_306 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.y = (r1.y * v_306.y); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = ((-(r1.yyyy)).y + 1.0f); + let v_307 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(v_307.xyz, r2.w); + let v_308 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(v_308.xyz, r2.w); + let v_309 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_309.xyz, r3.w); + let v_310 = fma(r1.www, r3.xyz, r2.xyz); + r2 = vec4(v_310.xyz, r2.w); + let v_311 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_312 = (r2.xyz + v_311.xyz); + r2 = vec4(v_312.xyz, r2.w); + let v_313 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_313.xyz, r2.w); + r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w); + r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w); + r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w); + let v_314 = fma(r1.xxx, r3.xyz, r2.xyz); + r1 = vec4(v_314.xy, r1.z, v_314.z); + let v_315 = ((-(r0.xyxz)).xyw + r1.xyw); + r1 = vec4(v_315.xy, r1.z, v_315.z); + let v_316 = fma(r1.zzz, r1.xyw, r0.xyz); + r0 = vec4(v_316.xyz, r0.w); + let v_317 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx); + r0 = vec4(v_317.xyz, r0.w); + let v_318 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_318.xyz, o0.w); +} + +fn v_1(v_319 : bool) { + if (v_319) { + discard; + return; + } +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> @location(0u) vec4 { + main_inner(v0, v1, v2, v3, v4, v5, v6); + return o0; +} diff --git a/b/8b0b5899ed/shaders/cd54fb6a66f8937a.wgsl b/b/8b0b5899ed/shaders/cd54fb6a66f8937a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..8c230f7f243665c66487e06410f9d750b53a2ec9 --- /dev/null +++ b/b/8b0b5899ed/shaders/cd54fb6a66f8937a.wgsl @@ -0,0 +1,248 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb16_struct { + tint_symbol_1 : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_2 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb18_struct { + tint_symbol_3 : array, 18u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb18_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(0u) @binding(9u) var cb9_9 : cb1_struct; + +struct cb1_struct_1 { + tint_symbol_5 : array, 1u>, +} + +@group(0u) @binding(8u) var cb8_8 : cb1_struct_1; + +var icb0 : array, 6u> = array, 6u>(vec4(0.40000000596046447754f, 0.0f, 1.0f, 1.0f), vec4(0.20000000298023223877f, 0.40000000596046447754f, 1.0f, 1.0f), vec4(0.10000000149011611938f, 0.60000002384185791016f, -1.0f, 1.0f), vec4(0.10000000149011611938f, 0.69999998807907104492f, 1.0f, -1.0f), vec4(0.10000000149011611938f, 0.80000001192092895508f, 1.0f, 1.0f), vec4(0.10000000149011611938f, 0.89999997615814208984f, 1.0f, 1.0f)); + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : vec4; + +var o6 : vec4; + +var o7 : vec4; + +var o8 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v4 : vec2, v5 : vec3, v6 : vec4, v7 : vec4, v8 : vec4) { + r0 = (v2 * vec4(255.001953125f)); + let v = r0; + let v_1 = max(v, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_1), vec4(2147483647i), (v_1 >= vec4(2147483648.0f))), vec4(), !((v == v)))); + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r2 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r1); + r2 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r2); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r3); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r1); + r2 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r2); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r3); + r1 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r1); + r2 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r2); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r3); + r3.x = (v7.z * v7.z); + r3.x = bitcast(select(0u, 4294967295u, !((r3.x == 0.0f)))); + r3.x = bitcast((bitcast(r3.x) & 1065353216u)); + r3.x = fma(cb13_13.tint_symbol_3[9u].w, r3.x, v7.z); + r3 = vec4(r3.x, ((v7.zyy + vec3(-0.5f, 0.52941179275512695312f, -0.03921568766236305237f))).xyz); + r3.y = clamp(r3.yyyy.y, 0.0f, 1.0f); + r3.y = (r3.y + r3.y); + r4 = vec4(v0.xyz, r4.w); + r4.w = 1.0f; + r5.x = dot(r1, r4); + r5.y = dot(r2, r4); + r5.z = dot(r0, r4); + let v_2 = (r5.yyy * cb1_1.tint_symbol_1[1u].xyz); + r4 = vec4(v_2.xyz, r4.w); + let v_3 = fma(r5.xxx, cb1_1.tint_symbol_1[0u].xyz, r4.xyz); + r4 = vec4(v_3.xyz, r4.w); + let v_4 = fma(r5.zzz, cb1_1.tint_symbol_1[2u].xyz, r4.xyz); + r4 = vec4(v_4.xyz, r4.w); + let v_5 = (r4.xyz + cb1_1.tint_symbol_1[3u].xyz); + r4 = vec4(v_5.xyz, r4.w); + let v_6 = ((-(r4.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz); + o4 = vec4(v_6.xyz, o4.w); + r4.x = dot(r1.xyz, v5); + r4.y = dot(r2.xyz, v5); + r4.z = dot(r0.xyz, v5); + let v_7 = (r4.yyy * cb1_1.tint_symbol_1[1u].xyz); + r6 = vec4(v_7.xyz, r6.w); + let v_8 = fma(r4.xxx, cb1_1.tint_symbol_1[0u].xyz, r6.xyz); + r6 = vec4(v_8.xyz, r6.w); + let v_9 = fma(r4.zzz, cb1_1.tint_symbol_1[2u].xyz, r6.xyz); + r6 = vec4(v_9.xyz, r6.w); + r0.w = dot(r1.xyz, v6.xyz); + r1.x = dot(r2.xyz, v6.xyz); + r0.x = dot(r0.xyz, v6.xyz); + let v_10 = (r1.xxx * cb1_1.tint_symbol_1[1u].xyz); + r1 = vec4(v_10.xyz, r1.w); + let v_11 = fma(r0.www, cb1_1.tint_symbol_1[0u].xyz, r1.xyz); + r0 = vec4(r0.x, v_11.xyz); + let v_12 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r0.yzw); + r0 = vec4(v_12.xyz, r0.w); + let v_13 = (r6.yzx * r0.zxy); + r1 = vec4(v_13.xyz, r1.w); + let v_14 = -(r1.xyzx); + let v_15 = fma(r0.yzx, r6.zxy, v_14.xyz); + r1 = vec4(v_15.xyz, r1.w); + o6 = ((r1.xyz * v6.www)).xyzx; + let v_16 = (r4.xyz * cb9_9.tint_symbol_4[0u].xxx); + r1 = vec4(v_16.xyz, r1.w); + let v_17 = (r3.yyy * r1.xyz); + r1 = vec4(v_17.xyz, r1.w); + let v_18 = fma(r1.xyz, cb13_13.tint_symbol_3[2u].yyy, r5.xyz); + r1 = vec4(v_18.xyz, r1.w); + let v_19 = (r4.xyz * cb9_9.tint_symbol_4[0u].yyy); + r2 = vec4(v_19.xyz, r2.w); + let v_20 = (r2.xyz * v8.www); + r2 = vec4(v_20.xyz, r2.w); + let v_21 = fma(r2.xyz, cb13_13.tint_symbol_3[2u].zzz, r1.xyz); + r1 = vec4(v_21.xyz, r1.w); + let v_22 = (v8.xxz * cb8_8.tint_symbol_5[0u].xxy); + r2 = vec4(v_22.xyz, r2.w); + let v_23 = (r2.xyz * cb13_13.tint_symbol_3[1u].xxy); + r2 = vec4(v_23.xyz, r2.w); + r0.w = (v8.y * 6.28318500518798828125f); + let v_24 = (cb13_13.tint_symbol_3[1u].zzw * cb8_8.tint_symbol_5[0u].zzw); + r4 = vec4(v_24.xyz, r4.w); + let v_25 = fma(cb2_2.tint_symbol_2[16u].xxx, r4.xyz, r0.www); + r4 = vec4(v_25.xyz, r4.w); + let v_26 = sin(r4.xyzx.xyz); + r4 = vec4(v_26.xyz, r4.w); + let v_27 = fma(r4.xyz, r2.xyz, r1.xyz); + r1 = vec4(v_27.xyz, r1.w); + r0.w = (r3.w * cb2_2.tint_symbol_2[16u].w); + o8.x = (r0.w * 0.96078431606292724609f); + o8.y = fma((-(v7.yyyy)).y, 25.5f, 1.0f); + r0.w = (r3.z * r3.z); + o8.z = (r3.z * r0.w); + r2 = (r1.yyyy * cb1_1.tint_symbol_1[9u]); + r2 = fma(r1.xxxx, cb1_1.tint_symbol_1[8u], r2); + r1 = fma(r1.zzzz, cb1_1.tint_symbol_1[10u], r2); + o0 = (r1 + cb1_1.tint_symbol_1[11u]); + r0.w = bitcast(select(0u, 4294967295u, !((v4.x == 0.0f)))); + if ((bitcast(r0.w) != 0u)) { + r0.w = ((-(v4.yyyy)).w + 0.5f); + r0.w = (r0.w * 0.5f); + let v_28 = r0.w; + let v_29 = max(v_28, -2147483648.0f); + r0.w = bitcast(select(select(i32(v_29), 2147483647i, (v_29 >= 2147483648.0f)), 0i, !((v_28 == v_28)))); + r1.x = bitcast(select(0u, 4294967295u, (bitcast(r0.w) >= 2i))); + r2 = fma(v4.yxxy, vec4(-1.0f, 1.0f, 1.0f, -1.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f)); + let v_30 = bitcast>(r1.xx); + let v_31 = r2.xy; + let v_32 = select(r2.zw, v_31, (v_30 != vec2())); + o7 = vec4(v_32.xy, o7.zw); + r1.x = fract(cb13_13.tint_symbol_3[16u].w); + let v_33 = fma(r1.xx, vec2(-0.80000001192092895508f, 0.60000002384185791016f), icb0[bitcast(r0.w)].xy); + let v_34 = r1; + r1 = vec4(v_34.x, v_33.xy, v_34.w); + r1.x = ((-(r1.xxxx)).x + cb13_13.tint_symbol_3[16u].w); + r1.x = (1.0f / r1.x); + let v_35 = fma(r1.xx, vec2(0.60000002384185791016f, -0.80000001192092895508f), icb0[bitcast(r0.w)].yx); + r2 = vec4(v_35.xy, r2.zw); + let v_36 = (r1.yz * icb0[bitcast(r0.w)].zw); + o7 = vec4(o7.xy, v_36.xy); + r6.w = r2.x; + } else { + o7 = vec4(); + r2.y = 0.0f; + r6.w = 0.0f; + } + r0.w = bitcast(select(0u, 4294967295u, (cb13_13.tint_symbol_3[0u].w < 0.0f))); + r0.w = select(v0.z, 0.0f, (bitcast(r0.w) != 0u)); + let v_37 = -(cb13_13.tint_symbol_3[0u].xyxx); + let v_38 = (r0.ww + v_37.xy); + r1 = vec4(v_38.xy, r1.zw); + let v_39 = clamp(((r1.xyxx / cb13_13.tint_symbol_3[17u].wwww)).xy, vec2(), vec2(1.0f)); + r1 = vec4(v_39.xy, r1.zw); + r0.w = ((-(cb13_13.tint_symbol_3[0u].zzzz)).w + cb13_13.tint_symbol_3[0u].w); + r0.w = fma(r1.x, r0.w, cb13_13.tint_symbol_3[0u].z); + r1.x = ((-(r1.yyyy)).x + 1.0f); + r0.w = (r0.w * r1.x); + r1.x = (v8.w * cb13_13.tint_symbol_3[2u].w); + r2.x = max(abs(r0.wwww).x, r1.x); + r0.w = clamp(fma(r3.xxxx, vec4(2.0f), r3.yyyy).w, 0.0f, 1.0f); + o4.w = (r0.w * cb13_13.tint_symbol_3[2u].x); + r2 = vec4(r2.xy, v3.xy); + o1 = r2.zwxy; + o2 = r6; + o3 = vec4(v7.xyz, o3.w); + o3.w = 1.0f; + o5 = r0.xyz.xyzx; +} + +struct tint_symbol_6 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @location(4u) + o4 : vec4, + @location(5u) + o5 : vec4, + @location(6u) + o6 : vec4, + @location(7u) + o7 : vec4, + @location(8u) + o8 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec2, @location(5u) v5 : vec3, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @location(8u) v8 : vec4) -> tint_symbol_6 { + main_inner(v0, v1, v2, v3, v4, v5, v6, v7, v8); + return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6, o7, o8); +} diff --git a/b/8b0b5899ed/shaders/cd6171fa7187af25.wgsl b/b/8b0b5899ed/shaders/cd6171fa7187af25.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..4b6177b28e07cf0b5c68054599d1b9f3b3d293f5 --- /dev/null +++ b/b/8b0b5899ed/shaders/cd6171fa7187af25.wgsl @@ -0,0 +1,234 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb46_struct { + tint_symbol_1 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb2_struct { + tint_symbol_3 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +var icb0 : array, 4u> = array, 4u>(vec4(1.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 1.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f)); + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = max(v0.xy, vec2()); + let v_3 = bitcast>(select(vec2(v_2), vec2(4294967295u), (v_2 >= vec2(4294967296.0f)))); + r0 = vec4(v_3.xy, r0.zw); + let v_4 = bitcast>((bitcast>(r0.xy) & vec2(1u))); + r0 = vec4(v_4.xy, r0.zw); + r0.y = bitcast((bitcast(r0.y) << 1u)); + r0.x = bitcast((bitcast(r0.x) + bitcast(r0.y))); + r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast(r0.x)]); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < 1.0f))); + v_5((bitcast(r0.x) != 0u)); + r0 = textureSample(t11, s11, v1.zwzz.xy); + let v_6 = clamp(r0.xyzx.xyz, vec3(), vec3(1.0f)); + r1 = vec4(v_6.xyz, r1.w); + let v_7 = ((-(r1.xyzx)).xyz + vec3(1.0f)); + r2 = vec4(v_7.xyz, r2.w); + r0.w = (r2.y * r2.x); + r1.x = (r2.z * r0.w); + r0.w = (r1.z * r0.w); + r1.y = (r1.y * r2.x); + r1.w = (r2.z * r1.y); + r1.y = (r1.z * r1.y); + r2 = textureSample(t3, s3, v1.xyxx.xy); + r3 = textureSample(t5, s5, v1.xyxx.xy); + let v_8 = (r0.www * r3.xyz); + r3 = vec4(v_8.xyz, r3.w); + let v_9 = fma(r2.xyz, r1.xxx, r3.xyz); + r2 = vec4(v_9.xyz, r2.w); + r3 = textureSample(t7, s7, v1.xyxx.xy); + let v_10 = fma(r3.xyz, r1.www, r2.xyz); + r1 = vec4(v_10.x, r1.y, v_10.yz); + r2 = textureSample(t9, s9, v1.xyxx.xy); + let v_11 = fma(r2.xyz, r1.yyy, r1.xzw); + r1 = vec4(v_11.xyz, r1.w); + let v_12 = ((-(r0.xyzx)).xyz + vec3(1.0f)); + r2 = vec4(v_12.xyz, r2.w); + r0.x = (r2.y * r2.x); + r0.w = (r2.z * r0.x); + r0.y = (r0.y * r2.x); + r1.w = (r2.z * r0.y); + let v_13 = (r0.zz * r0.xy); + r0 = vec4(v_13.xy, r0.zw); + r2 = textureSample(t4, s4, v1.xyxx.xy); + r3 = textureSample(t6, s6, v1.xyxx.xy); + let v_14 = (r0.xx * r3.xy); + let v_15 = r0; + r0 = vec4(v_14.x, v_15.y, v_14.y, v_15.w); + let v_16 = fma(r2.xy, r0.ww, r0.xz); + let v_17 = r0; + r0 = vec4(v_16.x, v_17.y, v_16.y, v_17.w); + r2 = textureSample(t8, s8, v1.xyxx.xy); + let v_18 = fma(r2.xy, r1.ww, r0.xz); + let v_19 = r0; + r0 = vec4(v_18.x, v_19.y, v_18.y, v_19.w); + r2 = textureSample(t10, s10, v1.xyxx.xy); + let v_20 = fma(r2.xy, r0.yy, r0.xz); + r0 = vec4(v_20.xy, r0.zw); + let v_21 = fma(r0.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v_21.xy, r0.zw); + r0.z = dot(r0.xy, r0.xy); + r0.z = ((-(r0.zzzz)).z + 1.0f); + r0.z = sqrt(abs(r0.zzzz).z); + r0.w = max(cb12_12.tint_symbol_3[0u].z, 0.00100000004749745131f); + let v_22 = (r0.ww * r0.xy); + r0 = vec4(v_22.xy, r0.zw); + let v_23 = (r0.yyy * v6.xyz); + r2 = vec4(v_23.xyz, r2.w); + let v_24 = fma(r0.xxx, v5.xyz, r2.xyz); + r0 = vec4(v_24.xy, r0.z, v_24.z); + let v_25 = fma(r0.zzz, v3.xyz, r0.xyw); + r0 = vec4(v_25.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_26 = (r0.www * r0.xyz); + r2 = vec4(v_26.xyz, r2.w); + let v_27 = (r1.xyz * v2.xyz); + r3 = vec4(v_27.xyz, r3.w); + r0.x = (cb12_12.tint_symbol_3[0u].y * cb12_12.tint_symbol_3[0u].y); + r0.y = dot(r1.xyz, vec3(1.27499997615814208984f, 4.29239988327026367188f, 0.4325999915599822998f)); + r0.y = ((-(r0.yyyy)).y + 0.5f); + o2.w = clamp(((-(r0.yyyy) + v3.wwww)).w, 0.0f, 1.0f); + r0.y = dot(v3.xyz, v3.xyz); + r0.y = inverseSqrt(r0.y); + r0.y = (r0.y * v3.z); + r0.y = clamp(fma(r0.yyyy, vec4(128.0f), vec4(-127.0f)).y, 0.0f, 1.0f); + let v_28 = fma(r2.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_28.xyz, o1.w); + r1.x = (cb12_12.tint_symbol_3[1u].x + -0.10000000149011611938f); + r1.x = clamp(((r1.xxxx * vec4(10.0f))).x, 0.0f, 1.0f); + o1.w = (r0.y * r1.x); + r0.y = (cb12_12.tint_symbol_3[0u].x * 0.001953125f); + r1.x = (v4.x + cb3_3.tint_symbol_1[45u].w); + r1.y = v4.y; + let v_29 = (r1.xy * vec2(0.5f)); + r1 = vec4(v_29.xy, r1.zw); + let v_30 = sqrt(r1.xy); + o3 = vec4(v_30.xy, o3.zw); + r0.z = fma(r0.z, r0.w, -0.34999999403953552246f); + r0.z = clamp(((r0.zzzz * vec4(1.53846156597137451172f))).z, 0.0f, 1.0f); + r0.z = (r0.z * cb5_5.tint_symbol_2[3u].z); + r0.w = ((-(cb2_2.tint_symbol[16u].zzzz)).w + 1.0f); + r0.z = (r0.w * r0.z); + r0.z = (r0.z * v4.x); + r0.w = fma((-(r0.xxxx)).w, 0.5f, 1.0f); + r0.w = (r0.w * r0.z); + r1.x = ((-(cb12_12.tint_symbol_3[1u].xxxx)).x + 1.0f); + r0.w = (r0.w * r1.x); + r0.z = (r0.z * cb12_12.tint_symbol_3[1u].x); + r0.w = fma(r0.w, -0.5f, 1.0f); + let v_31 = (r0.www * r3.xyz); + o0 = vec4(v_31.xyz, o0.w); + let v_32 = (-(r0.xyxx)).xy; + r1 = vec4(v_32.xy, r1.zw); + let v_33 = (r1.xy + vec2(0.5f, 0.48828125f)); + r1 = vec4(v_33.xy, r1.zw); + let v_34 = max(r1.xy, vec2()); + r1 = vec4(v_34.xy, r1.zw); + r2.x = fma(r1.x, r0.z, r0.x); + r2.y = fma(r1.y, r0.z, r0.y); + o2.z = 0.98000001907348632812f; + let v_35 = sqrt(r2.xy); + o2 = vec4(v_35.xy, o2.zw); + o0.w = cb2_2.tint_symbol[15u].x; + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +fn v_5(v_36 : bool) { + if (v_36) { + discard; + return; + } +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_37 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4) -> tint_symbol_4 { + main_inner(v_37, v1, v2, v3, v4, v5, v6); + return tint_symbol_4(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/cd864f0f492c01f0.wgsl b/b/8b0b5899ed/shaders/cd864f0f492c01f0.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..a7781b0467b43a06bb7b11bc913b750ed0679044 --- /dev/null +++ b/b/8b0b5899ed/shaders/cd864f0f492c01f0.wgsl @@ -0,0 +1,54 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +struct cb65_struct { + tint_symbol : array, 65u>, +} + +@group(0u) @binding(5u) var cb5_5 : cb65_struct; + +var o0 : vec4; + +var o1 : vec4; + +fn main_inner(v0 : vec4, v1 : vec4) { + r0.x = fma(v1.x, v0.z, v0.x); + r0.y = fma((-(v1.yyyy)).y, v0.w, v0.y); + let v = (r0.xy + vec2(-0.5f, 0.5f)); + r0 = vec4(v.xy, r0.zw); + let v_1 = (r0.xy + r0.xy); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = fma(r0.xy, vec2(1.0f, -1.0f), vec2(1.0f)); + r1 = vec4(v_2.xy, r1.zw); + let v_3 = fma(r1.xy, vec2(0.5f), vec2(-0.5f)); + r1 = vec4(r1.xy, v_3.xy); + let v_4 = (r1.xy * vec2(0.5f)); + r1 = vec4(v_4.xy, r1.zw); + o1 = r1.xy.xyxy; + r1.x = dot(r1.zw, r1.zw); + r1.x = ((-(r1.xxxx)).x + 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb5_5.tint_symbol[64u].y); + r1.x = exp2(r1.x); + r1.x = clamp(((r1.xxxx + cb5_5.tint_symbol[64u].xxxx)).x, 0.0f, 1.0f); + r1.x = bitcast(select(0u, 4294967295u, (r1.x < 1.0f))); + r1.x = bitcast((bitcast(r1.x) & 1065353216u)); + r0 = vec4(r0.xy, vec2(0.0f, 1.0f)); + o0 = (r0 * r1.xxxx); +} + +struct tint_symbol_1 { + @builtin(position) + o0 : vec4, + @location(1u) + o1 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4) -> tint_symbol_1 { + main_inner(v0, v1); + return tint_symbol_1(o0, o1); +} diff --git a/b/8b0b5899ed/shaders/cd8ad9220e7b58a4.wgsl b/b/8b0b5899ed/shaders/cd8ad9220e7b58a4.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..a73c80483f03ed11bbae3cea449a5e3bf3d05ffa --- /dev/null +++ b/b/8b0b5899ed/shaders/cd8ad9220e7b58a4.wgsl @@ -0,0 +1,148 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb12_struct { + tint_symbol_1 : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb17_struct { + tint_symbol_2 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb2_struct { + tint_symbol_3 : array, 2u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb2_struct; + +struct cb1_struct { + tint_symbol_4 : array, 1u>, +} + +@group(0u) @binding(8u) var cb8_8 : cb1_struct; + +struct cb258_struct { + tint_symbol_5 : array, 258u>, +} + +@group(0u) @binding(11u) var cb11_11 : cb258_struct; + +var o0 : vec4; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v8 : vec4) { + r0 = (v2 * vec4(255.001953125f)); + let v = r0; + let v_1 = max(v, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_1), vec4(2147483647i), (v_1 >= vec4(2147483648.0f))), vec4(), !((v == v)))); + r1.x = bitcast(select(0u, 4294967295u, (254i < bitcast(r0.z)))); + if ((bitcast(r1.x) != 0u)) { + r2.x = dot(cb11_11.tint_symbol_5[0u].xyz, cb11_11.tint_symbol_5[bitcast((bitcast(r0.w) + 4i))].xyz); + r2.y = dot(cb11_11.tint_symbol_5[1u].xyz, cb11_11.tint_symbol_5[bitcast((bitcast(r0.w) + 4i))].xyz); + r2.z = dot(cb11_11.tint_symbol_5[2u].xyz, cb11_11.tint_symbol_5[bitcast((bitcast(r0.w) + 4i))].xyz); + r3.x = dot(cb11_11.tint_symbol_5[0u].xyz, cb11_11.tint_symbol_5[bitcast((bitcast(r0.x) + 4i))].xyz); + r3.y = dot(cb11_11.tint_symbol_5[1u].xyz, cb11_11.tint_symbol_5[bitcast((bitcast(r0.x) + 4i))].xyz); + r3.z = dot(cb11_11.tint_symbol_5[2u].xyz, cb11_11.tint_symbol_5[bitcast((bitcast(r0.x) + 4i))].xyz); + r4.x = dot(cb11_11.tint_symbol_5[0u].xyz, cb11_11.tint_symbol_5[bitcast((bitcast(r0.y) + 4i))].xyz); + r4.y = dot(cb11_11.tint_symbol_5[1u].xyz, cb11_11.tint_symbol_5[bitcast((bitcast(r0.y) + 4i))].xyz); + r4.z = dot(cb11_11.tint_symbol_5[2u].xyz, cb11_11.tint_symbol_5[bitcast((bitcast(r0.y) + 4i))].xyz); + let v_2 = -(r3.zzxy); + let v_3 = (r2.zxy + v_2.yzw); + r1 = vec4(r1.x, v_3.xyz); + let v_4 = ((-(r3.yzxy)).xyz + r4.yzx); + r5 = vec4(v_4.xyz, r5.w); + let v_5 = (r1.yzw * r5.xyz); + r6 = vec4(v_5.xyz, r6.w); + let v_6 = -(r6.xxyz); + let v_7 = fma(r1.wyz, r5.yzx, v_6.yzw); + r1 = vec4(r1.x, v_7.xyz); + r2.w = dot(r1.yzw, r1.yzw); + r2.w = inverseSqrt(r2.w); + let v_8 = (r1.yzw * r2.www); + r1 = vec4(r1.x, v_8.xyz); + let v_9 = (r3.xyz * v1.yyy); + r3 = vec4(v_9.xyz, r3.w); + let v_10 = fma(v1.zzz, r2.xyz, r3.xyz); + r2 = vec4(v_10.xyz, r2.w); + let v_11 = fma(v1.xxx, r4.xyz, r2.xyz); + r2 = vec4(v_11.xyz, r2.w); + r2.w = (v1.w + -0.5f); + r2.w = (r2.w * 0.10000000149011611938f); + let v_12 = -(r1.yyzw); + let v_13 = fma(r2.www, v_12.yzw, r2.xyz); + r1 = vec4(r1.x, v_13.xyz); + } else { + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r2 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r4 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r2 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r2); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r3); + r4 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r4); + r2 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r2); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r3); + r4 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r4); + r2 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r2); + r3 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r3); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r4); + let v_14 = bitcast>(r1.xxxx); + let v_15 = cb4_4.tint_symbol[0u]; + r2 = select(r2, v_15, (v_14 != vec4())); + let v_16 = bitcast>(r1.xxxx); + let v_17 = cb4_4.tint_symbol[1u]; + r3 = select(r3, v_17, (v_16 != vec4())); + let v_18 = bitcast>(r1.xxxx); + let v_19 = cb4_4.tint_symbol[2u]; + r0 = select(r0, v_19, (v_18 != vec4())); + r4 = vec4(v0.xyz, r4.w); + r4.w = 1.0f; + r1.y = dot(r2, r4); + r1.z = dot(r3, r4); + r1.w = dot(r0, r4); + } + let v_20 = (v8.xxz * cb8_8.tint_symbol_4[0u].xxy); + r0 = vec4(v_20.xyz, r0.w); + let v_21 = (r0.xyz * cb13_13.tint_symbol_3[1u].xxy); + r0 = vec4(v_21.xyz, r0.w); + r0.w = (v8.y * 6.28318500518798828125f); + let v_22 = (cb13_13.tint_symbol_3[1u].zzw * cb8_8.tint_symbol_4[0u].zzw); + r2 = vec4(v_22.xyz, r2.w); + let v_23 = fma(cb2_2.tint_symbol_2[16u].xxx, r2.xyz, r0.www); + r2 = vec4(v_23.xyz, r2.w); + let v_24 = sin(r2.xyzx.xyz); + r2 = vec4(v_24.xyz, r2.w); + let v_25 = fma(r2.xyz, r0.xyz, r1.yzw); + r0 = vec4(v_25.xyz, r0.w); + r1 = (r0.yyyy * cb1_1.tint_symbol_1[9u]); + r1 = fma(r0.xxxx, cb1_1.tint_symbol_1[8u], r1); + r0 = fma(r0.zzzz, cb1_1.tint_symbol_1[10u], r1); + o0 = (r0 + cb1_1.tint_symbol_1[11u]); +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(8u) v8 : vec4) -> @builtin(position) vec4 { + main_inner(v0, v1, v2, v8); + return o0; +} diff --git a/b/8b0b5899ed/shaders/cd8f21cc1e56328a.wgsl b/b/8b0b5899ed/shaders/cd8f21cc1e56328a.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e32e064c578288412af18276d33cda8e37bb5392 --- /dev/null +++ b/b/8b0b5899ed/shaders/cd8f21cc1e56328a.wgsl @@ -0,0 +1,166 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb16_struct { + tint_symbol_1 : array, 16u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +struct cb17_struct { + tint_symbol_3 : array, 17u>, +} + +@group(0u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb50_struct { + tint_symbol_4 : array, 50u>, +} + +@group(0u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb2_struct { + tint_symbol_5 : array, 2u>, +} + +@group(0u) @binding(13u) var cb13_13 : cb2_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v1 : vec4, v2 : vec4, v3 : vec2, v4 : vec3, v5 : vec4) { + r0 = (v2 * vec4(255.001953125f)); + let v_1 = r0; + let v_2 = max(v_1, vec4(-2147483648.0f)); + r0 = bitcast>(select(select(vec4(v_2), vec4(2147483647i), (v_2 >= vec4(2147483648.0f))), vec4(), !((v_1 == v_1)))); + r0 = bitcast>((bitcast>(r0) * vec4(3i))); + r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 1i))]); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], v1.xxxx, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 1i))], v1.zzzz, r1); + r1 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 1i))], v1.wwww, r1); + r2 = vec4(v0.xyz, r2.w); + r2.w = 1.0f; + r1.w = dot(r1, r2); + r1.x = dot(r1.xyz, v4); + let v_3 = (r1.xxx * cb1_1.tint_symbol_1[1u].xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = (r1.www * cb1_1.tint_symbol_1[1u].xyz); + r3 = vec4(v_4.xyz, r3.w); + r4 = (r1.wwww * cb1_1.tint_symbol_1[9u]); + r5 = (v1.yyyy * cb4_4.tint_symbol[bitcast(r0.y)]); + r5 = fma(cb4_4.tint_symbol[bitcast(r0.x)], v1.xxxx, r5); + r5 = fma(cb4_4.tint_symbol[bitcast(r0.z)], v1.zzzz, r5); + r5 = fma(cb4_4.tint_symbol[bitcast(r0.w)], v1.wwww, r5); + r1.w = dot(r5, r2); + r3.w = dot(r5.xyz, v4); + let v_5 = fma(r3.www, cb1_1.tint_symbol_1[0u].xyz, r1.xyz); + r1 = vec4(v_5.xyz, r1.w); + let v_6 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r3.xyz); + r3 = vec4(v_6.xyz, r3.w); + r4 = fma(r1.wwww, cb1_1.tint_symbol_1[8u], r4); + r5 = (v1.yyyy * cb4_4.tint_symbol[bitcast((bitcast(r0.y) + 2i))]); + r5 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], v1.xxxx, r5); + r5 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.z) + 2i))], v1.zzzz, r5); + r0 = fma(cb4_4.tint_symbol[bitcast((bitcast(r0.w) + 2i))], v1.wwww, r5); + r0.w = dot(r0, r2); + r0.x = dot(r0.xyz, v4); + o2 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r1.xyz).xyzx; + let v_7 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r3.xyz); + r0 = vec4(v_7.xyz, r0.w); + r1 = fma(r0.wwww, cb1_1.tint_symbol_1[10u], r4); + r1 = (r1 + cb1_1.tint_symbol_1[11u]); + r1 = (r1 + vec4(0.0f, 0.0f, 0.00000999999974737875f, 0.0f)); + let v_8 = (r0.xyz + cb1_1.tint_symbol_1[3u].xyz); + r0 = vec4(v_8.xyz, r0.w); + let v_9 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz); + r2 = vec4(v_9.xyz, r2.w); + let v_10 = r0; + o3 = vec4(v_10.xyz, o3.w); + r0.x = dot(r2.xyz, r2.xyz); + r0.x = (r0.x * 0.00000399999998990097f); + r0.x = min(r0.x, 1.0f); + r0.y = ((-(r0.xxxx)).y + 1.0f); + let v_11 = -(cb2_2.tint_symbol_3[16u].zzzz); + let v_12 = clamp(((r0.xyxx + v_11)).xy, vec2(), vec2(1.0f)); + r0 = vec4(v_12.xy, r0.zw); + r0.z = (cb3_3.tint_symbol_4[49u].w + -1.0f); + let v_13 = fma(r0.xy, r0.zz, vec2(1.0f)); + r0 = vec4(v_13.xy, r0.zw); + let v_14 = clamp(((r0.xyxx * v5.xyxx)).xy, vec2(), vec2(1.0f)); + o0 = vec4(v_14.xy, o0.zw); + o0 = vec4(o0.xy, v5.zw); + r0 = vec4(v3.xy, r0.zw); + r0.z = 1.0f; + o1.x = dot(cb13_13.tint_symbol_5[0u].xyz, r0.xyz); + o1.y = dot(cb13_13.tint_symbol_5[1u].xyz, r0.xyz); + o3.w = 1.0f; + o4 = r1; + x0[0u].x = dot(r1, cb0_0.tint_symbol_2[0u]); + let v_15 = &(x0[0u]); + *(v_15) = vec4((*(v_15)).x, vec3()); + o5[0u] = x0[0u].x; + o5[1u] = x0[0u].y; + o5[2u] = x0[0u].z; + o5[3u] = x0[0u].w; + v = vec4(o5[0u], o5[1u], o5[2u], o5[3u]); +} + +struct tint_symbol_7 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @builtin(position) + o4 : vec4, + @builtin(clip_distances) + o5 : array, + @location(15u) + tint_symbol_6 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec3, @location(5u) v5 : vec4) -> tint_symbol_7 { + main_inner(v0, v1, v2, v3, v4, v5); + return tint_symbol_7(o0, o1, o2, o3, o4, o5, v); +} diff --git a/b/8b0b5899ed/shaders/cdad68e8779be3d2.wgsl b/b/8b0b5899ed/shaders/cdad68e8779be3d2.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..0e66764b469458d9c972d4d06364312237078d73 --- /dev/null +++ b/b/8b0b5899ed/shaders/cdad68e8779be3d2.wgsl @@ -0,0 +1,134 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb17_struct { + tint_symbol : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb5_struct { + tint_symbol_1 : array, 5u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb5_struct; + +struct cb3_struct { + tint_symbol_2 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + r0 = textureSample(t0, s0, v2.xy.xyxx.xy); + r0.x = (r0.w * cb2_2.tint_symbol[15u].x); + let v_2 = -(cb5_5.tint_symbol_1[4u].xxxx); + r0.y = fma(r0.w, cb2_2.tint_symbol[15u].x, v_2.y); + r0.z = (v_2.z + 1.0f); + r0.z = (r0.z * 0.10000000149011611938f); + r0.y = (r0.y / r0.z); + r0.y = fma((-(r0.wwww)).y, cb2_2.tint_symbol[15u].x, r0.y); + r0.x = fma(cb12_12.tint_symbol_2[2u].x, r0.y, r0.x); + r0.y = dot(v0.xy, vec2(0.5f)); + r0.y = fract(r0.y); + let v_3 = bitcast>(select(vec2(), vec2(4294967295u), (r0.yx < vec2(0.5f, 1.0f)))); + let v_4 = r0; + r0 = vec4(v_4.x, v_3.xy, v_4.w); + r0.y = bitcast((bitcast(r0.z) & bitcast(r0.y))); + r0.z = bitcast(select(0u, 4294967295u, (0.0039215688593685627f >= r0.x))); + r0.y = bitcast((bitcast(r0.z) | bitcast(r0.y))); + v_5((bitcast(r0.y) != 0u)); + r0.y = dot(v3.xyz, v3.xyz); + r0.y = inverseSqrt(r0.y); + let v_6 = (r0.yyy * v3.xyz); + r1 = vec4(v_6.xyz, r1.w); + r2 = textureSample(t2, s2, v2.xy.xyxx.xy); + let v_7 = (r2.xy * r2.xy); + r2 = vec4(v_7.xy, r2.zw); + r0.z = dot(r2.xyz, cb12_12.tint_symbol_2[1u].xyz); + r3.x = (r0.z * cb12_12.tint_symbol_2[0u].z); + r0.w = (r2.w * cb12_12.tint_symbol_2[0u].y); + r1.w = (r2.y * v1.w); + r2.x = (v1.x * cb2_2.tint_symbol[15u].z); + let v_8 = fma(r1.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_8.xyz, o1.w); + r3.y = (r0.w * 0.001953125f); + o2.w = (r1.w * cb2_2.tint_symbol[15u].x); + r0.y = fma(v3.z, r0.y, -0.34999999403953552246f); + r0.y = clamp(((r0.yyyy * vec4(1.53846156597137451172f))).y, 0.0f, 1.0f); + r0.y = (r0.y * cb5_5.tint_symbol_1[3u].z); + r0.w = ((-(cb2_2.tint_symbol[16u].zzzz)).w + 1.0f); + r0.y = (r0.w * r0.y); + r0.y = (r2.x * r0.y); + r0.z = clamp(fma(r0.zzzz, cb12_12.tint_symbol_2[0u].zzzz, vec4(0.69999998807907104492f)).z, 0.0f, 1.0f); + let v_9 = (r0.zz * vec2(0.5f, 0.48828125f)); + r1 = vec4(v_9.xy, r1.zw); + r3.z = cb12_12.tint_symbol_2[0u].x; + r1.z = 0.97000002861022949219f; + let v_10 = -(r3.xyzx); + let v_11 = (r1.xyz + v_10.xyz); + r1 = vec4(v_11.xyz, r1.w); + let v_12 = max(r1.xyz, vec3()); + r1 = vec4(v_12.xyz, r1.w); + let v_13 = fma(r1.xyz, r0.yyy, r3.xyz); + r0 = vec4(r0.x, v_13.xyz); + let v_14 = sqrt(r0.yz); + o2 = vec4(v_14.xy, o2.zw); + o0 = vec4(vec3(), o0.w); + o0.w = r0.x; + o1.w = 1.0f; + o2.z = r0.w; + o3 = vec4(); +} + +fn v_5(v_15 : bool) { + if (v_15) { + discard; + return; + } +} + +struct tint_symbol_3 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_16 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4) -> tint_symbol_3 { + main_inner(v_16, v1, v2, v3); + return tint_symbol_3(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/cdb94c7779c139be.wgsl b/b/8b0b5899ed/shaders/cdb94c7779c139be.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..aa42e1ffd3557528718df931cc4d849dc87355fb --- /dev/null +++ b/b/8b0b5899ed/shaders/cdb94c7779c139be.wgsl @@ -0,0 +1,165 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb15_struct { + tint_symbol : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb6_struct { + tint_symbol_1 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4) { + let v = (cb6_6.tint_symbol[14u].zw * vec2(-1.0f, -0.25f)); + r0 = vec4(v.xy, r0.zw); + r0.z = 0.0f; + let v_1 = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_1.xy, r1.zw); + let v_2 = fma(r1.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_1[4u].xy); + r1 = vec4(v_2.xy, r1.zw); + r0.w = (r1.y * cb11_11.tint_symbol_1[1u].w); + r1.x = (r1.x * cb11_11.tint_symbol_1[0u].w); + let v_3 = (r0.www * cb11_11.tint_symbol_1[1u].xyz); + r1 = vec4(r1.x, v_3.xyz); + let v_4 = fma(r1.xxx, cb11_11.tint_symbol_1[0u].xyz, r1.yzw); + r1 = vec4(v_4.xyz, r1.w); + let v_5 = -(cb11_11.tint_symbol_1[2u].xyzx); + let v_6 = (r1.xyz + v_5.xyz); + r1 = vec4(v_6.xyz, r1.w); + r2 = textureSample(t3, s3, v1.xy.xyxx.xy); + r0.w = (cb11_11.tint_symbol_1[3u].w + 1.0f); + r0.w = ((-(r2.xxxx)).w + r0.w); + r0.w = (cb11_11.tint_symbol_1[2u].w / r0.w); + let v_7 = fma(r1.xyz, r0.www, cb11_11.tint_symbol_1[3u].xyz); + r1 = vec4(v_7.xyz, r1.w); + r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol[0u].wwww, cb6_6.tint_symbol[1u].wwww).w, 0.0f, 1.0f); + let v_8 = (r1.yyy * cb6_6.tint_symbol[1u].xyz); + r2 = vec4(v_8.xyz, r2.w); + let v_9 = fma(r1.xxx, cb6_6.tint_symbol[0u].xyz, r2.xyz); + r2 = vec4(v_9.xyz, r2.w); + let v_10 = fma(r1.zzz, cb6_6.tint_symbol[2u].xyz, r2.xyz); + r2 = vec4(v_10.xyz, r2.w); + let v_11 = fma(r2.zxy, cb6_6.tint_symbol[7u].zxy, cb6_6.tint_symbol[11u].zxy); + r2 = vec4(v_11.xyz, r2.w); + let v_12 = fma(r2.yzx, vec3(1.0f, 0.25f, 1.0f), vec3(0.5f, 0.875f, 0.0f)); + r3 = vec4(v_12.xyz, r3.w); + let v_13 = (r0.xyz + r3.xyz); + r0 = vec4(v_13.xyz, r0.w); + let v_14 = r0.xyxx; + r0.x = textureSampleCompareLevel(t15, s15, v_14.xy, r0.z); + let v_15 = (cb6_6.tint_symbol[14u].zw * vec2(0.0f, -0.25f)); + r4 = vec4(v_15.xy, r4.zw); + r4.z = 0.0f; + let v_16 = (r3.xyz + r4.xyz); + r4 = vec4(v_16.xyz, r4.w); + let v_17 = r4.xyxx; + r0.y = textureSampleCompareLevel(t15, s15, v_17.xy, r4.z); + let v_18 = (cb6_6.tint_symbol[14u].zw * vec2(1.0f, -0.25f)); + r4 = vec4(v_18.xy, r4.zw); + r4.z = 0.0f; + let v_19 = (r3.xyz + r4.xyz); + r4 = vec4(v_19.xyz, r4.w); + let v_20 = r4.xyxx; + r0.z = textureSampleCompareLevel(t15, s15, v_20.xy, r4.z); + let v_21 = (cb6_6.tint_symbol[14u].zw * vec2(-1.0f, 0.0f)); + r4 = vec4(v_21.xy, r4.zw); + r4.z = 0.0f; + let v_22 = (r3.xyz + r4.xyz); + r4 = vec4(v_22.xyz, r4.w); + let v_23 = r4.xyxx; + r4.x = textureSampleCompareLevel(t15, s15, v_23.xy, r4.z); + let v_24 = (cb6_6.tint_symbol[14u].zw * vec2(1.0f, 0.0f)); + r5 = vec4(v_24.xy, r5.zw); + r5.z = 0.0f; + let v_25 = (r3.xyz + r5.xyz); + r5 = vec4(v_25.xyz, r5.w); + let v_26 = r5.xyxx; + r4.z = textureSampleCompareLevel(t15, s15, v_26.xy, r5.z); + let v_27 = abs(r2.zzzz); + r1.w = max(v_27.w, abs(r2.yyyy).w); + r1.w = (r1.w + -0.44999998807907104492f); + r1.w = clamp(((r1.wwww * vec4(15.0f))).w, 0.0f, 1.0f); + let v_28 = r3.xyxx; + r4.y = textureSampleCompareLevel(t15, s15, v_28.xy, r2.x); + let v_29 = (r0.xyz + r4.xyz); + r0 = vec4(v_29.xyz, r0.w); + let v_30 = (cb6_6.tint_symbol[14u].zw * vec2(-1.0f, 0.25f)); + r2 = vec4(v_30.xy, r2.zw); + r2.z = 0.0f; + let v_31 = (r2.xyz + r3.xyz); + r2 = vec4(v_31.xyz, r2.w); + let v_32 = r2.xyxx; + r2.x = textureSampleCompareLevel(t15, s15, v_32.xy, r2.z); + let v_33 = (cb6_6.tint_symbol[14u].zw * vec2(0.0f, 0.25f)); + r4 = vec4(v_33.xy, r4.zw); + r4.z = 0.0f; + let v_34 = (r3.xyz + r4.xyz); + r4 = vec4(v_34.xyz, r4.w); + let v_35 = r4.xyxx; + r2.y = textureSampleCompareLevel(t15, s15, v_35.xy, r4.z); + let v_36 = (cb6_6.tint_symbol[14u].zw * vec2(1.0f, 0.25f)); + r4 = vec4(v_36.xy, r4.zw); + r4.z = 0.0f; + let v_37 = (r3.xyz + r4.xyz); + r3 = vec4(v_37.xyz, r3.w); + let v_38 = r3.xyxx; + r2.z = textureSampleCompareLevel(t15, s15, v_38.xy, r3.z); + let v_39 = (r0.xyz + r2.xyz); + r0 = vec4(v_39.xyz, r0.w); + r0.x = dot(r0.xyz, vec3(1.0f)); + r0.x = fma(r0.x, 0.11111111193895339966f, r0.w); + r0.x = (r1.w + r0.x); + r2.x = (-(cb11_11.tint_symbol_1[5u].wwww)).x; + let v_40 = r2; + r2 = vec4(v_40.x, 0.0f, v_40.z, 0.5f); + let v_41 = fma(r1.xy, vec2(0.00028571428265422583f), r2.xy); + let v_42 = r0; + r0 = vec4(v_42.x, v_41.xy, v_42.w); + r0.w = clamp(fma(r1.zzzz, cb6_6.tint_symbol[3u].xxxx, cb6_6.tint_symbol[3u].yyyy).w, 0.0f, 1.0f); + r0.w = sqrt(r0.w); + r0.w = fma((-(r0.wwww)).w, cb6_6.tint_symbol[3u].z, 1.0f); + r1 = textureSample(t5, s5, r0.yzyy.xy); + r2.z = r1.y; + r1 = textureSample(t6, s6, r2.zwzz.xy); + r0.y = (r0.w * r1.x); + o0 = (r0.yyyy * r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4) -> @location(0u) vec4 { + main_inner(v1); + return o0; +} diff --git a/b/8b0b5899ed/shaders/cdcb570f53966102.wgsl b/b/8b0b5899ed/shaders/cdcb570f53966102.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..6db7752634a8d7fcba7159e86a7266baf6fac9f3 --- /dev/null +++ b/b/8b0b5899ed/shaders/cdcb570f53966102.wgsl @@ -0,0 +1,51 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +struct cb5_struct { + tint_symbol : array, 5u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb5_struct; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(36u) var t4 : texture_2d; + +var v0 : vec4; + +var o0 : vec4; + +fn main_inner(v : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + r0 = fma(v0.xyxy, vec4(0.5f), vec4(-0.5f)); + r0 = trunc(r0); + r1 = (r0.zwzw + vec4(0.5f, 0.5f, 1.5f, 0.5f)); + r0 = (r0 + vec4(0.5f, 1.5f, 1.5f, 1.5f)); + r2 = (cb12_12.tint_symbol[2u].zwzw + cb12_12.tint_symbol[2u].zwzw); + r1 = (r1 * r2); + r0 = (r0 * r2); + r2 = textureSampleLevel(t4, s4, r1.xyxx.xy, 0.0f); + r1 = textureSampleLevel(t4, s4, r1.zwzz.xy, 0.0f); + r1.x = max(r1.x, r2.x); + r2 = textureSampleLevel(t4, s4, r0.xyxx.xy, 0.0f); + r0 = textureSampleLevel(t4, s4, r0.zwzz.xy, 0.0f); + r0.x = max(r0.x, r2.x); + r0.x = max(r0.x, r1.x); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * cb12_12.tint_symbol[4u].w); + o0 = exp2(r0.xxxx); +} + +@fragment +fn main(@builtin(position) v_2 : vec4) -> @location(0u) vec4 { + main_inner(v_2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/cdcbc629fe89a72e.wgsl b/b/8b0b5899ed/shaders/cdcbc629fe89a72e.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..201fbcf8e7ab7e27d6f519046b72ceeb14370fe1 --- /dev/null +++ b/b/8b0b5899ed/shaders/cdcbc629fe89a72e.wgsl @@ -0,0 +1,263 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb25_struct { + tint_symbol_1 : array, 25u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb25_struct; + +struct cb46_struct { + tint_symbol_2 : array, 46u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb46_struct; + +struct cb4_struct { + tint_symbol_3 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb3_struct { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb3_struct; + +struct cb1_struct { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb1_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +fn main_inner(v : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + let v_2 = ((-(v4.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r0 = vec4(v_2.xyz, r0.w); + r0.x = dot(r0.xyz, r0.xyz); + r0.x = clamp(fma(r0.xxxx, v3.wwww, v3.zzzz).x, 0.0f, 1.0f); + let v_3 = r0; + r0 = vec4(v_3.x, ((v4.xyz.xy * vec2(0.0625f))).xy, v_3.w); + let v_4 = -(r0.yzyy); + let v_5 = bitcast>(select(vec2(), vec2(4294967295u), (r0.yz >= v_4.xy))); + r1 = vec4(v_5.xy, r1.zw); + let v_6 = fract(abs(r0.yyzy).yz); + let v_7 = r0; + r0 = vec4(v_7.x, v_6.xy, v_7.w); + let v_8 = -(r0.yyzy); + let v_9 = bitcast>(r1.xy); + let v_10 = select(v_8.yz, r0.yz, (v_9 != vec2())); + let v_11 = r0; + r0 = vec4(v_11.x, v_10.xy, v_11.w); + let v_12 = fma(r0.yz, vec2(16.0f), v0.xy); + let v_13 = r0; + r0 = vec4(v_13.x, v_12.xy, v_13.w); + r0.w = (r0.x * 3.99600005149841308594f); + r1.x = fract(r0.w); + r1.x = (r1.x * 4.0f); + r1.x = floor(r1.x); + r1.x = (r1.x * 0.25f); + r0.w = floor(r0.w); + r1.y = (r0.w * 0.25f); + let v_14 = (r0.yz * vec2(0.03125f)); + let v_15 = r0; + r0 = vec4(v_15.x, v_14.xy, v_15.w); + let v_16 = -(r0.yyyz); + let v_17 = bitcast>(select(vec2(), vec2(4294967295u), (r0.yz >= v_16.zw))); + r1 = vec4(r1.xy, v_17.xy); + let v_18 = fract(abs(r0.yyzy).yz); + let v_19 = r0; + r0 = vec4(v_19.x, v_18.xy, v_19.w); + let v_20 = -(r0.yyzy); + let v_21 = bitcast>(r1.zw); + let v_22 = select(v_20.yz, r0.yz, (v_21 != vec2())); + let v_23 = r0; + r0 = vec4(v_23.x, v_22.xy, v_23.w); + let v_24 = fma(r0.yz, vec2(0.25f), r1.xy); + let v_25 = r0; + r0 = vec4(v_25.x, v_24.xy, v_25.w); + r1 = textureSample(t8, s8, r0.yzyy.xy); + r0.y = bitcast(select(0u, 4294967295u, (0.0f < r1.x))); + r0.y = bitcast(select(0u, 4294967295u, (bitcast(r0.y) == 0i))); + v_26((bitcast(r0.y) != 0u)); + let v_27 = (v4.xyz + (-(cb2_2.tint_symbol_1[23u].xxyz)).yzw); + r0 = vec4(r0.x, v_27.xyz); + r0.z = dot(r0.yzw, r0.yzw); + r0.z = (r0.z * 28.0f); + r0.z = min(r0.z, 1.0f); + let v_28 = (v4.xyz + (-(cb2_2.tint_symbol_1[24u].xyzx)).xyz); + r1 = vec4(v_28.xyz, r1.w); + r0.w = dot(r1.xyz, r1.xyz); + r0.w = (r0.w * 28.0f); + r0.w = min(r0.w, 1.0f); + let v_29 = ((-(r0.zzzw)).zw + vec2(1.0f)); + r0 = vec4(r0.xy, v_29.xy); + r0.y = (r0.z * r0.y); + r0.z = (r0.w * r1.x); + r1 = fma(r0.yyyy, vec4(0.15999999642372131348f), v2); + r1 = fma(r0.zzzz, vec4(0.15999999642372131348f), r1); + r2 = textureSample(t0, s0, r1.xyxx.xy); + r1.x = v6.w; + r1.y = v7.w; + r3 = textureSample(t2, s2, r1.xyxx.xy); + let v_30 = fma(r3.xy, vec2(2.0f), vec2(-1.0f)); + let v_31 = r0; + r0 = vec4(v_31.x, v_30.xy, v_31.w); + r0.w = dot(r0.yz, r0.yz); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = sqrt(abs(r0.wwww).w); + r1.x = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_32 = (r0.yz * r1.xx); + let v_33 = r0; + r0 = vec4(v_33.x, v_32.xy, v_33.w); + let v_34 = (r0.zzz * v7.xyz); + r3 = vec4(v_34.xyz, r3.w); + let v_35 = fma(r0.yyy, v6.xyz, r3.xyz); + r3 = vec4(v_35.xyz, r3.w); + let v_36 = fma(r0.www, v5.xyz, r3.xyz); + r0 = vec4(r0.x, v_36.xyz); + r1.x = dot(r0.yzw, r0.yzw); + r1.x = inverseSqrt(r1.x); + let v_37 = (r0.yzw * r1.xxx); + r3 = vec4(v_37.xyz, r3.w); + r4 = textureSample(t3, s3, v2.xyxx.xy); + let v_38 = (r4.xy * r4.xy); + r4 = vec4(v_38.xy, r4.zw); + r0.y = dot(r4.xyz, cb12_12.tint_symbol_4[1u].xyz); + r4.x = (r0.y * cb12_12.tint_symbol_4[0u].z); + r0.z = (r4.w * cb12_12.tint_symbol_4[0u].y); + r1.y = clamp(fma(v5.xyz.zzzz, vec4(128.0f), vec4(-127.0f)).y, 0.0f, 1.0f); + r5 = textureSample(t7, s7, r1.zwzz.xy); + r1.z = (r5.w * v1.w); + r1.w = (v3.x + (-(cb10_10.tint_symbol_5[0u].wwww)).w); + r0.x = (r0.x * r1.w); + r0.x = fma(v1.w, r0.x, cb10_10.tint_symbol_5[0u].w); + r1.w = clamp(((v1.wwww + v1.wwww)).w, 0.0f, 1.0f); + r2.w = (v3.y + -0.00999999977648258209f); + r1.w = fma(r1.w, r2.w, 0.00999999977648258209f); + r1.z = bitcast(select(0u, 4294967295u, (r1.z < r1.w))); + v_26((bitcast(r1.z) != 0u)); + let v_39 = (r0.xxx * r2.xyz); + r2 = vec4(v_39.xyz, r2.w); + let v_40 = (v1.xy * cb2_2.tint_symbol_1[15u].zy); + let v_41 = r5; + r5 = vec4(v_41.x, v_40.xy, v_41.w); + let v_42 = fma(r3.xyz, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_42.xyz, o1.w); + r0.x = (cb12_12.tint_symbol_4[2u].x + -0.20000000298023223877f); + r0.x = clamp(((r0.xxxx * vec4(10.0f))).x, 0.0f, 1.0f); + o1.w = (r0.x * r1.y); + r4.y = (r0.z * 0.001953125f); + r5.x = fma(v1.x, cb2_2.tint_symbol_1[15u].z, cb3_3.tint_symbol_2[45u].w); + let v_43 = (r5.xz * vec2(0.5f)); + let v_44 = r0; + r0 = vec4(v_43.x, v_44.y, v_43.y, v_44.w); + let v_45 = sqrt(r0.xz); + o3 = vec4(v_45.xy, o3.zw); + r0.x = fma(r0.w, r1.x, -0.34999999403953552246f); + r0.x = clamp(((r0.xxxx * vec4(1.53846156597137451172f))).x, 0.0f, 1.0f); + r0.x = (r0.x * cb5_5.tint_symbol_3[3u].z); + r0.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + r0.x = (r0.z * r0.x); + r0.x = (r5.y * r0.x); + r0.z = fma((-(r4.xxxx)).z, 0.5f, 1.0f); + r0.z = (r0.z * r0.x); + r0.w = ((-(cb12_12.tint_symbol_4[2u].xxxx)).w + 1.0f); + r0.z = (r0.w * r0.z); + r0.x = (r0.x * cb12_12.tint_symbol_4[2u].x); + r0.z = fma(r0.z, -0.5f, 1.0f); + let v_46 = (r0.zzz * r2.xyz); + o0 = vec4(v_46.xyz, o0.w); + r0.y = clamp(fma(r0.yyyy, cb12_12.tint_symbol_4[0u].zzzz, vec4(0.40000000596046447754f)).y, 0.0f, 1.0f); + let v_47 = (r0.yy * vec2(0.5f, 0.48828125f)); + r1 = vec4(v_47.xy, r1.zw); + r4.z = cb12_12.tint_symbol_4[0u].x; + r1.z = 0.97000002861022949219f; + let v_48 = -(r4.xxyz); + let v_49 = (r1.xyz + v_48.yzw); + r0 = vec4(r0.x, v_49.xyz); + let v_50 = max(r0.yzw, vec3()); + r0 = vec4(r0.x, v_50.xyz); + let v_51 = fma(r0.yzw, r0.xxx, r4.xyz); + r0 = vec4(v_51.xyz, r0.w); + let v_52 = sqrt(r0.xy); + o2 = vec4(v_52.xy, o2.zw); + o0.w = cb2_2.tint_symbol_1[15u].x; + o2.z = r0.z; + o2.w = 1.0f; + o3 = vec4(o3.xy, vec2(0.0f, 1.00188386440277099609f)); +} + +fn v_26(v_53 : bool) { + if (v_53) { + discard; + return; + } +} + +struct tint_symbol_6 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_54 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4) -> tint_symbol_6 { + main_inner(v_54, v1, v2, v3, v4, v5, v6, v7); + return tint_symbol_6(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/cddb5460177d0dbe.consts.json b/b/8b0b5899ed/shaders/cddb5460177d0dbe.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/cddb5460177d0dbe.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/cddb5460177d0dbe.wgsl b/b/8b0b5899ed/shaders/cddb5460177d0dbe.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..01950fb6a6c1bad8efc881b3b85c145e5468cb8d --- /dev/null +++ b/b/8b0b5899ed/shaders/cddb5460177d0dbe.wgsl @@ -0,0 +1,692 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +var r21 : vec4; + +var r22 : vec4; + +var r23 : vec4; + +var r24 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb23_struct { + tint_symbol_1 : array, 23u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb23_struct; + +struct cb59_struct { + tint_symbol_2 : array, 59u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb59_struct; + +struct cb8_struct { + tint_symbol_3 : array, 8u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb8_struct; + +struct cb2_struct { + tint_symbol_4 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb15_struct { + tint_symbol_5 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +@group(1u) @binding(16u) var s0 : sampler; + +@group(1u) @binding(17u) var s1 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(20u) var s4 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(32u) var t0 : texture_2d; + +@group(1u) @binding(33u) var t1 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var v7 : vec4; + +var v8 : array; + +var o0 : vec4; + +var o1 : f32; + +var o2 : f32; + +var x0 : array, 4u>; + +var x1 : array, 1u>; + +struct tint_symbol_7 { + tint_symbol_6 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_7; + +fn main_inner(v0 : vec4, v1 : vec4, v2 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v_1 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v7 = v_2; + x1[0u].x = v8[0u]; + x1[0u].y = v8[1u]; + x1[0u].z = v8[2u]; + x1[0u].w = v8[3u]; + r0 = textureSample(t0, s0, v1.xyz.xyxx.xy); + r1 = textureSample(t3, s3, v1.xyz.xyxx.xy); + let v_3 = fma(r1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_3.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f); + let v_4 = (r1.ww * r1.xy); + r1 = vec4(v_4.xy, r1.zw); + let v_5 = (r1.yyy * v5.xyz); + r2 = vec4(v_5.xyz, r2.w); + let v_6 = fma(r1.xxx, v4.xyz, r2.xyz); + r1 = vec4(v_6.xy, r1.z, v_6.z); + let v_7 = fma(r1.zzz, v2.xyz, r1.xyw); + r1 = vec4(v_7.xyz, r1.w); + r1.w = dot(r1.xyz, r1.xyz); + r1.w = inverseSqrt(r1.w); + let v_8 = (r1.www * r1.xyz); + r2 = vec4(v_8.xyz, r2.w); + r3 = textureSample(t4, s4, v1.xyz.xyxx.xy); + let v_9 = (r3.xy * r3.xy); + r3 = vec4(v_9.xy, r3.zw); + r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz); + r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].wwww)).x, 0.0f, 1.0f); + r0.w = (r0.w * v0.w); + let v_10 = (v0.xy * cb2_2.tint_symbol_1[15u].zy); + r3 = vec4(v_10.xy, r3.zw); + let v_11 = (r0.xyz * r0.xyz); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = ((-(v6.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_12.xyz, r4.w); + r1.y = dot(r4.xyz, r4.xyz); + r1.y = inverseSqrt(r1.y); + let v_13 = (r1.yyy * r4.xyz); + r5 = vec4(v_13.xyz, r5.w); + let v_14 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_15 = fma(r4.xyz, r1.yyy, v_14.xyz); + r6 = vec4(v_15.xyz, r6.w); + r1.y = dot(r6.xyz, r6.xyz); + r1.y = inverseSqrt(r1.y); + let v_16 = (r1.yyy * r6.xyz); + r6 = vec4(v_16.xyz, r6.w); + let v_17 = (r3.xy * r3.xy); + r3 = vec4(v_17.xy, r3.zw); + r1.y = fma(r3.w, cb12_12.tint_symbol_4[0u].z, -500.0f); + r1.y = max(r1.y, 0.0f); + let v_18 = -(r1.yyyy); + r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].z, v_18.w); + r1.y = (r1.y * 558.0f); + r1.y = fma(r2.w, 3.0f, r1.y); + r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz); + let v_19 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz); + r4 = vec4(v_19.xyz, r4.w); + let v_20 = (r4.yyy * cb6_6.tint_symbol_5[1u].xyz); + r7 = vec4(v_20.xyz, r7.w); + let v_21 = fma(r4.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz); + r7 = vec4(v_21.xyz, r7.w); + let v_22 = fma(r4.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz); + r7 = vec4(v_22.xyz, r7.w); + let v_23 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz); + r8 = vec4(v_23.xyz, r8.w); + let v_24 = &(x0[0u]); + let v_25 = r8; + *(v_24) = vec4(v_25.xyz, (*(v_24)).w); + let v_26 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz); + r9 = vec4(v_26.xyz, r9.w); + let v_27 = &(x0[1u]); + let v_28 = r9; + *(v_27) = vec4(v_28.xyz, (*(v_27)).w); + let v_29 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz); + r10 = vec4(v_29.xyz, r10.w); + let v_30 = &(x0[2u]); + let v_31 = r10; + *(v_30) = vec4(v_31.xyz, (*(v_30)).w); + let v_32 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz); + r7 = vec4(v_32.xyz, r7.w); + let v_33 = &(x0[3u]); + let v_34 = r7; + *(v_33) = vec4(v_34.xyz, (*(v_33)).w); + let v_35 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.34609651565551757812f, 0.32848981022834777832f)); + let v_36 = r11; + r11 = vec4(v_36.x, v_35.x, v_36.z, v_35.y); + r3.z = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).z, 1.5f, 1.0f); + r3.z = (r3.z * 0.5f); + let v_37 = abs(r10.yyyy); + r3.w = max(v_37.w, abs(r10.xxxx).w); + r3.w = bitcast(select(0u, 4294967295u, (r3.w < r3.z))); + let v_38 = (bitcast(r3.w) != 0u); + let v_39 = bitcast(v.tint_symbol_6[0i].x); + r3.w = select(bitcast(v.tint_symbol_6[1i].x), v_39, v_38); + let v_40 = abs(r9.yyyy); + r4.w = max(v_40.w, abs(r9.xxxx).w); + r4.w = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_41 = bitcast(r4.w); + r3.w = select(r3.w, bitcast(v.tint_symbol_6[2i].x), (v_41 != 0u)); + let v_42 = abs(r8.yyyy); + r4.w = max(v_42.w, abs(r8.xxxx).w); + r3.z = bitcast(select(0u, 4294967295u, (r4.w < r3.z))); + let v_43 = bitcast(r3.z); + r3.z = select(r3.w, 0.0f, (v_43 != 0u)); + let v_44 = x0[bitcast(r3.z)]; + r8 = vec4(v_44.xyz, r8.w); + r3.z = f32(bitcast(r3.z)); + r3.w = (r3.z + 0.5f); + r3.w = (r3.w * 0.25f); + r9 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz))); + r9 = bitcast>((bitcast>(r9) & vec4(1065353216u))); + r3.z = dot(r9, cb6_6.tint_symbol_5[12u]); + r4.w = dot(r9, cb6_6.tint_symbol_5[13u]); + r9.x = (r8.x + 0.5f); + r9.y = fma(r8.y, 0.25f, r3.w); + r3.w = bitcast(select(0u, 4294967295u, !((r3.z == 0.0f)))); + r3.z = ((-(r3.zzzz)).z + r8.z); + let v_45 = dpdx(r9.xyy); + r10 = vec4(v_45.xy, r10.z, v_45.z); + r10.z = dpdx(r3.z); + let v_46 = dpdy(r9.yxy); + r12 = vec4(v_46.xyz, r12.w); + r12.w = dpdy(r3.z); + let v_47 = (r10.yw * r12.yw); + r7 = vec4(r7.xy, v_47.xy); + let v_48 = -(r7.zwzz); + let v_49 = fma(r10.xz, r12.xz, v_48.xy); + r13 = vec4(v_49.xy, r13.zw); + r5.w = (1.0f / r13.x); + r6.w = (r10.z * r12.y); + let v_50 = -(r6.wwww); + r13.z = fma(r10.x, r12.w, v_50.z); + let v_51 = (r5.ww * r13.yz); + r7 = vec4(r7.xy, v_51.xy); + let v_52 = max(r7.zw, vec2()); + r7 = vec4(r7.xy, v_52.xy); + let v_53 = min(r7.zw, vec2(0.5f)); + r7 = vec4(r7.xy, v_53.xy); + r3.z = fma((-(r4.wwww)).z, r7.z, r3.z); + r3.z = fma((-(r4.wwww)).z, r7.w, r3.z); + let v_54 = bitcast(r3.w); + let v_55 = r3.z; + r11.z = select(r8.z, v_55, (v_54 != 0u)); + r9.z = 0.0f; + let v_56 = (r9.xyz + r11.ywz); + r8 = vec4(v_56.xyz, r8.w); + let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.79929149150848388672f, 0.20174059271812438965f)); + r11 = vec4(v_57.xy, r11.zw); + let v_58 = (r9.xyz + r11.xyz); + r10 = vec4(v_58.xyz, r10.w); + let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.03117550723254680634f, 0.17933775484561920166f)); + r11 = vec4(v_59.xy, r11.zw); + let v_60 = (r9.xyz + r11.xyz); + r12 = vec4(v_60.xyz, r12.w); + let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.51474946737289428711f, 0.25350245833396911621f)); + r11 = vec4(v_61.xy, r11.zw); + let v_62 = (r9.xyz + r11.xyz); + r13 = vec4(v_62.xyz, r13.w); + let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.07286971807479858398f, 0.00809734128415584564f)); + r11 = vec4(v_63.xy, r11.zw); + let v_64 = (r9.xyz + r11.xyz); + r14 = vec4(v_64.xyz, r14.w); + let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.96978127956390380859f, 0.03452160954475402832f)); + r11 = vec4(v_65.xy, r11.zw); + let v_66 = (r9.xyz + r11.xyz); + r15 = vec4(v_66.xyz, r15.w); + let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.54554665088653564453f, 0.02412854135036468506f)); + r11 = vec4(v_67.xy, r11.zw); + let v_68 = (r9.xyz + r11.xyz); + r16 = vec4(v_68.xyz, r16.w); + let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.02890610881149768829f, -0.13678458333015441895f)); + r11 = vec4(v_69.xy, r11.zw); + let v_70 = (r9.xyz + r11.xyz); + r17 = vec4(v_70.xyz, r17.w); + let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.47951146960258483887f, -0.24483287334442138672f)); + r11 = vec4(v_71.xy, r11.zw); + let v_72 = (r9.xyz + r11.xyz); + r18 = vec4(v_72.xyz, r18.w); + let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.7587884068489074707f, -0.1121091991662979126f)); + r11 = vec4(v_73.xy, r11.zw); + let v_74 = (r9.xyz + r11.xyz); + r19 = vec4(v_74.xyz, r19.w); + let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.33935257792472839355f, -0.24932782351970672607f)); + r11 = vec4(v_75.xy, r11.zw); + let v_76 = (r9.xyz + r11.xyz); + r20 = vec4(v_76.xyz, r20.w); + let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.07059764862060546875f, 0.2081225961446762085f)); + r11 = vec4(v_77.xy, r11.zw); + let v_78 = (r9.xyz + r11.xyz); + r21 = vec4(v_78.xyz, r21.w); + let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2(1.29403817653656005859f, -0.01807767525315284729f)); + r11 = vec4(v_79.xy, r11.zw); + let v_80 = (r9.xyz + r11.xyz); + r22 = vec4(v_80.xyz, r22.w); + let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2(-0.7475630640983581543f, -0.11397434771060943604f)); + r11 = vec4(v_81.xy, r11.zw); + let v_82 = (r9.xyz + r11.xyz); + r23 = vec4(v_82.xyz, r23.w); + let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2(0.94772171974182128906f, -0.24876354634761810303f)); + r11 = vec4(v_83.xy, r11.zw); + let v_84 = (r9.xyz + r11.xyz); + r24 = vec4(v_84.xyz, r24.w); + let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2(-1.34315288066864013672f, -0.08858405798673629761f)); + r11 = vec4(v_85.xy, r11.zw); + let v_86 = (r9.xyz + r11.xyz); + r9 = vec4(v_86.xyz, r9.w); + let v_87 = r8.xyxx; + r8.x = textureSampleCompareLevel(t15, s15, v_87.xy, r8.z); + let v_88 = r10.xyxx; + r8.y = textureSampleCompareLevel(t15, s15, v_88.xy, r10.z); + let v_89 = r12.xyxx; + r8.z = textureSampleCompareLevel(t15, s15, v_89.xy, r12.z); + let v_90 = r13.xyxx; + r8.w = textureSampleCompareLevel(t15, s15, v_90.xy, r13.z); + let v_91 = r14.xyxx; + r10.x = textureSampleCompareLevel(t15, s15, v_91.xy, r14.z); + let v_92 = r15.xyxx; + r10.y = textureSampleCompareLevel(t15, s15, v_92.xy, r15.z); + let v_93 = r16.xyxx; + r10.z = textureSampleCompareLevel(t15, s15, v_93.xy, r16.z); + let v_94 = r17.xyxx; + r10.w = textureSampleCompareLevel(t15, s15, v_94.xy, r17.z); + let v_95 = r18.xyxx; + r11.x = textureSampleCompareLevel(t15, s15, v_95.xy, r18.z); + let v_96 = r19.xyxx; + r11.y = textureSampleCompareLevel(t15, s15, v_96.xy, r19.z); + let v_97 = r20.xyxx; + r11.z = textureSampleCompareLevel(t15, s15, v_97.xy, r20.z); + let v_98 = r21.xyxx; + r11.w = textureSampleCompareLevel(t15, s15, v_98.xy, r21.z); + let v_99 = r22.xyxx; + r12.x = textureSampleCompareLevel(t15, s15, v_99.xy, r22.z); + let v_100 = r23.xyxx; + r12.y = textureSampleCompareLevel(t15, s15, v_100.xy, r23.z); + let v_101 = r24.xyxx; + r12.z = textureSampleCompareLevel(t15, s15, v_101.xy, r24.z); + let v_102 = r9.xyxx; + r12.w = textureSampleCompareLevel(t15, s15, v_102.xy, r9.z); + r8 = (r8 + r10); + r8 = (r11 + r8); + r8 = (r12 + r8); + r3.z = dot(r8, vec4(1.0f)); + r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f); + let v_103 = abs(r7.yyyy); + r3.w = max(v_103.w, abs(r7.xxxx).w); + r3.w = clamp(fma(r3.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.w = (r3.w * r2.w); + r2.w = fma(r3.z, 0.0625f, r2.w); + r2.w = (r2.w * r2.w); + r2.w = min(r2.w, 1.0f); + r3.z = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).z, 0.0f, 1.0f); + r3.z = sqrt(r3.z); + r3.z = (r3.z * cb6_6.tint_symbol_5[3u].z); + let v_104 = -(r2.wwww); + r2.w = fma(r3.z, v_104.w, r2.w); + let v_105 = dot(r2.xyz, v_14.xyz); + r3.z = clamp(vec4(v_105, v_105, v_105, v_105).z, 0.0f, 1.0f); + let v_106 = dot(r5.xyz, r2.xyz); + r7.x = clamp(vec4(v_106, v_106, v_106, v_106).x, 0.0f, 1.0f); + let v_107 = dot(r6.xyz, v_14.xyz); + r7.y = clamp(vec4(v_107, v_107, v_107, v_107).y, 0.0f, 1.0f); + let v_108 = ((-(r7.xyxx)).xy + vec2(1.0f)); + r7 = vec4(v_108.xy, r7.zw); + let v_109 = (r7.xy * r7.xy); + r7 = vec4(r7.xy, v_109.xy); + let v_110 = (r7.zw * r7.zw); + r7 = vec4(r7.xy, v_110.xy); + let v_111 = (r7.xy * r7.zw); + r7 = vec4(v_111.xy, r7.zw); + r3.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f); + let v_112 = fma(cb12_12.tint_symbol_4[0u].yy, r7.xy, r3.ww); + r7 = vec4(v_112.xy, r7.zw); + let v_113 = (r1.yy + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(r7.xy, v_113.xy); + r3.w = (r7.z * 0.125f); + r4.w = fma((-(r1.xxxx)).w, r7.x, 1.0f); + r5.w = dot(r2.xyz, r6.xyz); + r5.w = clamp(((r5.wwww + vec4(0.00000000999999993923f))).w, 0.0f, 1.0f); + r5.w = log2(r5.w); + r5.w = (r5.w * r7.w); + r5.w = exp2(r5.w); + r5.w = (r7.y * r5.w); + r3.w = (r3.w * r5.w); + r1.x = (r1.x * r3.w); + r1.x = (r3.z * r1.x); + r3.z = (r3.z * r4.w); + let v_114 = fma(r0.xyz, r3.zzz, r1.xxx); + r6 = vec4(v_114.xyz, r6.w); + let v_115 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz); + r6 = vec4(v_115.xyz, r6.w); + r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w); + r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w); + r1.x = max(r1.x, 0.0f); + let v_116 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz); + r7 = vec4(v_116.xyz, r7.w); + r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f); + let v_117 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz); + r8 = vec4(v_117.xyz, r8.w); + let v_118 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz); + r8 = vec4(v_118.xyz, r8.w); + let v_119 = fma(r7.xyz, r1.zzz, r8.xyz); + r7 = vec4(v_119.xyz, r7.w); + let v_120 = (r3.yyy * r7.xyz); + r7 = vec4(v_120.xyz, r7.w); + let v_121 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz); + r1 = vec4(v_121.x, r1.y, v_121.yz); + r8.x = cb3_3.tint_symbol_2[46u].w; + r8.y = cb3_3.tint_symbol_2[47u].w; + r8.z = cb3_3.tint_symbol_2[48u].w; + let v_122 = dot(r8.xyz, r2.xyz); + r3.z = clamp(vec4(v_122, v_122, v_122, v_122).z, 0.0f, 1.0f); + let v_123 = fma(cb3_3.tint_symbol_2[49u].xyz, r3.zzz, r1.xzw); + r1 = vec4(v_123.x, r1.y, v_123.yz); + let v_124 = fma(r1.xzw, r3.xxx, r7.xyz); + r1 = vec4(v_124.x, r1.y, v_124.yz); + let v_125 = (r4.www * r1.xzw); + r1 = vec4(v_125.x, r1.y, v_125.yz); + let v_126 = (r0.xyz * r1.xzw); + r0 = vec4(v_126.xyz, r0.w); + let v_127 = fma(r6.xyz, r2.www, r0.xyz); + r0 = vec4(v_127.xyz, r0.w); + r1.x = ((-(r4.wwww)).x + 1.0f); + r1.z = dot((-(r5.xyzx)).xyz, r2.xyz); + r1.z = (r1.z + r1.z); + let v_128 = -(r1.zzzz); + let v_129 = -(r5.xyzx); + let v_130 = fma(r2.xyz, v_128.xyz, v_129.xyz); + r2 = vec4(v_130.xyz, r2.w); + let v_131 = clamp(((r1.yyyy * vec4(0.0f, 0.00066666665952652693f, 0.00177619897294789553f, 0.0f))).yz, vec2(), vec2(1.0f)); + let v_132 = r1; + r1 = vec4(v_132.x, v_131.xy, v_132.w); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (cb5_5.tint_symbol_3[6u].z + -5.0f); + r2.w = (r1.y * cb5_5.tint_symbol_3[6u].z); + r2.w = bitcast(select(0u, 4294967295u, (r2.w < r1.w))); + r3.z = fma(r1.y, cb5_5.tint_symbol_3[6u].z, -5.0f); + r1.y = (r1.y * r1.y); + r1.y = fma(r1.y, 5.0f, r1.w); + let v_133 = bitcast(r2.w); + let v_134 = r3.z; + r1.y = select(r1.y, v_134, (v_133 != 0u)); + let v_135 = (r2.xyx * vec3(-0.25f, 0.5f, 0.25f)); + r2 = vec4(v_135.xy, r2.z, v_135.z); + r1.w = (abs(r2.zzzz).w + 1.0f); + let v_136 = (r2.xyw / r1.www); + r2 = vec4(v_136.xy, r2.z, v_136.z); + let v_137 = ((-(r2.xyxw)).xyw + vec3(0.75f, 0.5f, 0.25f)); + r2 = vec4(v_137.xy, r2.z, v_137.z); + r1.w = bitcast(select(0u, 4294967295u, (0.0f < r2.z))); + let v_138 = bitcast>(r1.ww); + let v_139 = r2.xy; + let v_140 = select(r2.wy, v_139, (v_138 != vec2())); + r2 = vec4(v_140.xy, r2.zw); + let v_141 = r1.y; + r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_141); + r1.y = max(r3.y, r3.x); + let v_142 = (r1.yyy * r2.xyz); + r2 = vec4(v_142.xyz, r2.w); + let v_143 = (r1.zzz * r2.xyz); + r1 = vec4(r1.x, v_143.xyz); + let v_144 = (r1.yzw * vec3(0.68169009685516357422f)); + r1 = vec4(r1.x, v_144.xyz); + let v_145 = fma(r2.xyz, vec3(0.31830990314483642578f), r1.yzw); + r1 = vec4(r1.x, v_145.xyz); + let v_146 = fma(r1.yzw, r1.xxx, r0.xyz); + r0 = vec4(v_146.xyz, r0.w); + r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x); + if ((bitcast(cb5_5.tint_symbol_3[7u].x) != 0u)) { + r1.x = dot(r4.xyz, r4.xyz); + r1.y = sqrt(r1.x); + let v_147 = -(cb3_3.tint_symbol_2[50u].xxxx); + r1.z = (r1.y + v_147.z); + r1.z = max(r1.z, 0.0f); + r1.y = (r1.z / r1.y); + r1.y = (r1.y * r4.z); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z); + r1.y = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y))); + r2.x = (r1.w * -1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r1.w = (r2.x / r1.w); + let v_148 = bitcast(r1.y); + r1.y = select(1.0f, r1.w, (v_148 != 0u)); + r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w); + r1.y = (r1.y * r1.w); + r1.y = min(r1.y, 1.0f); + r1.y = (r1.y * 1.44269502162933349609f); + r1.y = exp2(r1.y); + r1.y = min(r1.y, 1.0f); + r1.y = ((-(r1.yyyy)).y + 1.0f); + r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y); + r1.x = inverseSqrt(r1.x); + let v_149 = (r1.xxx * r4.xyz); + r2 = vec4(v_149.xyz, r2.w); + let v_150 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.x = clamp(vec4(v_150, v_150, v_150, v_150).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w); + r1.x = exp2(r1.x); + let v_151 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.x = clamp(vec4(v_151, v_151, v_151, v_151).x, 0.0f, 1.0f); + r2.x = log2(r2.x); + r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w); + r2.x = exp2(r2.x); + r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f); + r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y); + let v_152 = -(cb3_3.tint_symbol_2[52u].xxxx); + r2.y = (r1.z + v_152.y); + r2.y = max(r2.y, 0.0f); + r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f); + let v_153 = -(cb3_3.tint_symbol_2[51u].zzzz); + r1.z = (r1.z * v_153.z); + r1.z = (r1.z * 1.44269502162933349609f); + r1.z = exp2(r1.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + let v_154 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz); + r2 = vec4(r2.x, v_154.xyz); + let v_155 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz); + r2 = vec4(r2.x, v_155.xyz); + let v_156 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r3 = vec4(v_156.xyz, r3.w); + let v_157 = fma(r2.xxx, r3.xyz, r2.yzw); + r2 = vec4(v_157.xyz, r2.w); + let v_158 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_159 = (r2.xyz + v_158.xyz); + r2 = vec4(v_159.xyz, r2.w); + let v_160 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz); + r2 = vec4(v_160.xyz, r2.w); + r3.x = cb3_3.tint_symbol_2[55u].w; + r3.y = cb3_3.tint_symbol_2[56u].w; + r3.z = cb3_3.tint_symbol_2[57u].w; + let v_161 = ((-(r2.xyzx)).xyz + r3.xyz); + r3 = vec4(v_161.xyz, r3.w); + let v_162 = fma(r1.yyy, r3.xyz, r2.xyz); + r1 = vec4(v_162.xyz, r1.w); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y))); + if ((bitcast(r2.x) != 0u)) { + let v_163 = (v7.xy * cb2_2.tint_symbol_1[18u].zw); + r2 = vec4(v_163.xy, r2.zw); + r2 = textureSample(t11, s11, r2.xyxx.xy); + r2.x = (r2.x + -1.0f); + r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4(1.0f)).x, 0.0f, 1.0f); + } else { + r2.x = 1.0f; + } + let v_164 = -(r0.xyzx); + let v_165 = fma(r1.xyz, r2.xxx, v_164.xyz); + r1 = vec4(v_165.xyz, r1.w); + let v_166 = fma(r1.www, r1.xyz, r0.xyz); + r1 = vec4(v_166.xyz, r1.w); + } else { + r1.w = dot(r4.xyz, r4.xyz); + r2.x = sqrt(r1.w); + let v_167 = -(cb3_3.tint_symbol_2[50u].xxxx); + r2.y = (r2.x + v_167.y); + r2.y = max(r2.y, 0.0f); + r2.x = (r2.y / r2.x); + r2.x = (r2.x * r4.z); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z); + r2.x = bitcast(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x))); + r2.w = (r2.z * -1.44269502162933349609f); + r2.w = exp2(r2.w); + r2.w = ((-(r2.wwww)).w + 1.0f); + r2.z = (r2.w / r2.z); + let v_168 = bitcast(r2.x); + r2.x = select(1.0f, r2.z, (v_168 != 0u)); + r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w); + r2.x = (r2.x * r2.z); + r2.x = min(r2.x, 1.0f); + r2.x = (r2.x * 1.44269502162933349609f); + r2.x = exp2(r2.x); + r2.x = min(r2.x, 1.0f); + r2.x = ((-(r2.xxxx)).x + 1.0f); + r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y); + r1.w = inverseSqrt(r1.w); + let v_169 = (r1.www * r4.xyz); + r3 = vec4(v_169.xyz, r3.w); + let v_170 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz); + r1.w = clamp(vec4(v_170, v_170, v_170, v_170).w, 0.0f, 1.0f); + r1.w = log2(r1.w); + r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w); + r1.w = exp2(r1.w); + let v_171 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz); + r2.w = clamp(vec4(v_171, v_171, v_171, v_171).w, 0.0f, 1.0f); + r2.w = log2(r2.w); + r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w); + r2.w = exp2(r2.w); + r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f); + r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y); + let v_172 = -(cb3_3.tint_symbol_2[52u].xxxx); + r3.x = (r2.y + v_172.x); + r3.x = max(r3.x, 0.0f); + r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x); + r3.x = (r3.x * 1.44269502162933349609f); + r3.x = exp2(r3.x); + r3.x = ((-(r3.xxxx)).x + 1.0f); + r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f); + let v_173 = -(cb3_3.tint_symbol_2[51u].zzzz); + r2.y = (r2.y * v_173.y); + r2.y = (r2.y * 1.44269502162933349609f); + r2.y = exp2(r2.y); + r2.y = ((-(r2.yyyy)).y + 1.0f); + let v_174 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz); + r3 = vec4(v_174.xyz, r3.w); + let v_175 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz); + r3 = vec4(v_175.xyz, r3.w); + let v_176 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz); + r4 = vec4(v_176.xyz, r4.w); + let v_177 = fma(r2.www, r4.xyz, r3.xyz); + r3 = vec4(v_177.xyz, r3.w); + let v_178 = -(cb3_3.tint_symbol_2[57u].xyzx); + let v_179 = (r3.xyz + v_178.xyz); + r3 = vec4(v_179.xyz, r3.w); + let v_180 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz); + r3 = vec4(v_180.xyz, r3.w); + r4.x = cb3_3.tint_symbol_2[55u].w; + r4.y = cb3_3.tint_symbol_2[56u].w; + r4.z = cb3_3.tint_symbol_2[57u].w; + let v_181 = ((-(r3.xyzx)).xyz + r4.xyz); + r4 = vec4(v_181.xyz, r4.w); + let v_182 = fma(r2.xxx, r4.xyz, r3.xyz); + r2 = vec4(v_182.xy, r2.z, v_182.z); + let v_183 = ((-(r0.xyxz)).xyw + r2.xyw); + r2 = vec4(v_183.xy, r2.z, v_183.z); + let v_184 = fma(r2.zzz, r2.xyw, r0.xyz); + r1 = vec4(v_184.xyz, r1.w); + } + let v_185 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_185.xyz, o0.w); + r0.x = bitcast(select(0u, 4294967295u, (0.30000001192092895508f < r0.w))); + r0.x = bitcast((bitcast(r0.x) & 1065353216u)); + o1 = (r0.x * v1.z); + o0.w = r0.w; + o2 = r0.x; +} + +struct tint_symbol_8 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : f32, + @location(2u) + o2 : f32, +} + +@fragment +fn main(@location(0u) v0 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @builtin(position) v_186 : vec4) -> tint_symbol_8 { + main_inner(v0, v1, v2, v4, v5, v6, v_186); + return tint_symbol_8(o0, o1, o2); +} diff --git a/b/8b0b5899ed/shaders/cde640d6a33855a1.consts.json b/b/8b0b5899ed/shaders/cde640d6a33855a1.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..6640b07fb5c6e23280838b4a36761521d33f22d6 --- /dev/null +++ b/b/8b0b5899ed/shaders/cde640d6a33855a1.consts.json @@ -0,0 +1 @@ +[4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/cde640d6a33855a1.wgsl b/b/8b0b5899ed/shaders/cde640d6a33855a1.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..e9c0a374f0ccd03e7e9e9c6ed59af186780c4b66 --- /dev/null +++ b/b/8b0b5899ed/shaders/cde640d6a33855a1.wgsl @@ -0,0 +1,293 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb17_struct { + tint_symbol_1 : array, 17u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb17_struct; + +struct cb4_struct { + tint_symbol_2 : array, 4u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb4_struct; + +struct cb2_struct { + tint_symbol_3 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb18_struct { + tint_symbol_4 : array, 18u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb18_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +var v0 : vec4; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +struct tint_symbol_6 { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_6; + +fn main_inner(v_1 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v8 : vec4, v9 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v0 = v_2; + let v_3 = (v0.xy * cb10_10.tint_symbol_4[16u].zw); + r0 = vec4(v_3.xy, r0.zw); + r1 = textureSample(t12, s12, r0.xyxx.xy); + r0.z = ((-(r1.xxxx)).z + cb10_10.tint_symbol_4[17u].w); + r0.z = (r0.z + 1.0f); + r0.z = (cb10_10.tint_symbol_4[17u].z / r0.z); + r1 = vec4(((v2.xyz / v2.www)).xyz, r1.w); + let v_4 = fma(r1.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_4.xyz, r1.w); + r0 = textureSample(t8, s8, r0.xyxx.xy); + let v_5 = fma(r0.xyz, vec3(2.0f), vec3(-1.0f)); + r0 = vec4(v_5.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_6 = (r0.www * r0.xyz); + r0 = vec4(v_6.xyz, r0.w); + r0.x = dot(v5.xyz, (-(r0.xyzx)).xyz); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < cb12_12.tint_symbol_3[0u].x))); + if ((bitcast(r0.x) != 0u)) { + r0 = vec4(r0.x, vec3()); + r1.w = 0.0f; + r3.z = 0.0f; + r4 = vec4(vec3(), r4.w); + r5 = vec4(vec3(), r5.w); + r2 = vec4(); + } + let v_7 = (r1.xyz + (-(v1.xyzx)).xyz); + r1 = vec4(v_7.xyz, r1.w); + r4.w = dot(v4.xyz, r1.xyz); + let v_8 = -(v3.xyzx); + r1.x = dot(v_8.xyz, r1.xyz); + r6.x = (r4.w * v4.w); + r6.y = (r1.x * v3.w); + let v_9 = fma(r6.xy, vec2(0.5f), vec2(0.5f)); + r1 = vec4(v_9.xy, r1.zw); + let v_10 = fma(r1.xy, vec2(-2.0f), vec2(1.0f)); + r6 = vec4(v_10.xy, r6.zw); + let v_11 = fma(v9.xy, r6.xy, r1.xy); + r6 = vec4(v_11.xy, r6.zw); + r1.x = bitcast(select(0u, 4294967295u, (0.0f < v9.z))); + r1.z = (v9.w / v9.z); + r4.w = floor(r1.z); + let v_12 = -(r4.wwww); + r1.z = (r1.z + v_12.z); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r4.w = (1.0f / v3.w); + r4.w = (r4.w + r4.w); + r4.w = (r4.w / v9.z); + r1.z = fma(r6.y, r4.w, r1.z); + let v_13 = bitcast(r1.x); + let v_14 = r1.z; + r6.z = select(r6.y, v_14, (v_13 != 0u)); + let v_15 = (r6.xz + v7.xy); + let v_16 = r1; + r1 = vec4(v_15.x, v_16.y, v_15.y, v_16.w); + let v_17 = (r1.xz * v7.zw); + let v_18 = r1; + r1 = vec4(v_17.x, v_18.y, v_17.y, v_18.w); + r7 = vec4(((v3.yzx * v4.zxy)).xyz, r7.w); + let v_19 = fma(v4.yzx, v3.zxy, (-(r7.xyzx)).xyz); + r7 = vec4(v_19.xyz, r7.w); + r4.w = dot(r7.xyz, r7.xyz); + r4.w = inverseSqrt(r4.w); + let v_20 = (r4.www * r7.xyz); + r7 = vec4(v_20.xyz, r7.w); + let v_21 = fma(v9.xy, vec2(-2.0f), vec2(1.0f)); + r6 = vec4(r6.xy, v_21.xy); + let v_22 = (r6.zzz * v4.xyz); + r8 = vec4(v_22.xyz, r8.w); + let v_23 = (r6.www * v_8.xyz); + r9 = vec4(v_23.xyz, r9.w); + r10.x = dot(r8.xyz, v8.xyz); + r10.y = dot(r9.xyz, v8.xyz); + r10.z = dot(r7.xyz, v8.xyz); + r11 = textureSample(t3, s3, r1.xzxx.xy); + r4.w = dot(r10.xyz, r10.xyz); + r4.w = inverseSqrt(r4.w); + let v_24 = (r4.ww * r10.xy); + r6 = vec4(r6.xy, v_24.xy); + r4.w = (cb12_12.tint_symbol_3[1u].y * 0.5f); + let v_25 = -(r4.wwww); + r4.w = fma(r11.w, cb12_12.tint_symbol_3[1u].y, v_25.w); + let v_26 = fma(r4.ww, r6.zw, r1.xz); + let v_27 = r1; + r1 = vec4(v_26.x, v_27.y, v_26.y, v_27.w); + r10 = textureSample(t3, s3, r1.xzxx.xy); + r11 = textureSample(t2, s2, r1.xzxx.xy); + if ((bitcast(r0.x) != 0u)) { + } else { + r0.x = ((-(v6.yyyy)).x + v6.z); + r0.x = fma(r1.y, r0.x, v6.y); + r0.x = (r0.x * v6.x); + let v_28 = bitcast>(select(vec2(), vec2(4294967295u), (r6.xy < vec2()))); + r1 = vec4(v_28.xy, r1.zw); + let v_29 = bitcast>(select(vec2(), vec2(4294967295u), (vec2(1.0f) < r6.xy))); + r6 = vec4(v_29.xy, r6.zw); + r1.x = bitcast((bitcast(r1.x) | bitcast(r6.x))); + r1.x = bitcast((bitcast(r1.y) | bitcast(r1.x))); + r1.x = bitcast((bitcast(r6.y) | bitcast(r1.x))); + let v_30 = bitcast(r1.x); + r0.x = select(r0.x, 0.0f, (v_30 != 0u)); + let v_31 = fma(r10.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_31.xy, r1.zw); + r1.z = dot(r1.xy, r1.xy); + r1.z = ((-(r1.zzzz)).z + 1.0f); + r1.z = sqrt(abs(r1.zzzz).z); + let v_32 = (r9.xyz * r1.yyy); + r6 = vec4(v_32.xyz, r6.w); + let v_33 = fma(r1.xxx, r8.xyz, r6.xyz); + r6 = vec4(v_33.xyz, r6.w); + let v_34 = fma(r1.zzz, r7.xyz, r6.xyz); + r0 = vec4(r0.x, v_34.xyz); + r6.x = v8.w; + r6.y = v1.w; + r6.z = v5.w; + r6.w = 1.0f; + r6 = (r6 * r11); + r1.x = dot(r10.xy, r10.xy); + r1.x = bitcast(select(0u, 4294967295u, (r1.x >= 0.00200000009499490261f))); + r1.x = bitcast((bitcast(r1.x) & 1065353216u)); + let v_35 = (r1.xxx * r6.xyz); + r4 = vec4(v_35.xyz, r4.w); + r6.x = v6.w; + r6.y = 1.0f; + let v_36 = (r1.xx * r6.xy); + let v_37 = r1; + r1 = vec4(v_37.x, v_36.xy, v_37.w); + r5.z = (r1.x * cb12_12.tint_symbol_3[0u].z); + r5.x = (r0.x * r6.w); + r5.y = (r1.y * cb2_2.tint_symbol_1[15u].z); + r2.y = (r1.z * cb12_12.tint_symbol_3[1u].x); + r1.w = 1.0f; + r2.x = cb12_12.tint_symbol_3[0u].y; + r2.z = cb2_2.tint_symbol_1[16u].z; + r3.z = cb12_12.tint_symbol_3[0u].w; + r2.w = bitcast(v.tint_symbol_5[0i].x); + } + if ((bitcast(r2.w) != 0u)) { + r0.x = (r5.x * cb2_2.tint_symbol_1[15u].x); + r1.x = (r1.w * r5.x); + o1.w = (r1.x * cb2_2.tint_symbol_1[15u].x); + let v_38 = fma(r0.yzw, vec3(0.5f), vec3(0.5f)); + o1 = vec4(v_38.xyz, o1.w); + let v_39 = (r2.xy * vec2(0.001953125f, 0.0625f)); + r3 = vec4(v_39.xy, r3.zw); + o3.z = clamp(r3.yyyy.z, 0.0f, 1.0f); + r0.y = (r0.w + -0.34999999403953552246f); + r0.y = clamp(((r0.yyyy * vec4(1.53846156597137451172f))).y, 0.0f, 1.0f); + r0.y = (r0.y * cb5_5.tint_symbol_2[3u].z); + r0.z = ((-(r2.zzzz)).z + 1.0f); + r0.y = (r0.z * r0.y); + r0.y = (r5.y * r0.y); + r0.z = fma((-(r5.zzzz)).z, 0.5f, 1.0f); + r0.z = (r0.z * r0.y); + r0.z = fma(r0.z, -0.5f, 1.0f); + let v_40 = (r0.zzz * r4.xyz); + o0 = vec4(v_40.xyz, o0.w); + r0.z = clamp(((r5.zzzz + vec4(0.69999998807907104492f))).z, 0.0f, 1.0f); + let v_41 = (r0.zz * vec2(0.5f, 0.48828125f)); + r1 = vec4(v_41.xy, r1.zw); + r3.w = r5.z; + r1.z = 0.97000002861022949219f; + let v_42 = ((-(r3.wxzw)).xyz + r1.xyz); + r1 = vec4(v_42.xyz, r1.w); + let v_43 = max(r1.xyz, vec3()); + r1 = vec4(v_43.xyz, r1.w); + let v_44 = fma(r1.xyz, r0.yyy, r3.wxz); + r0 = vec4(r0.x, v_44.xyz); + let v_45 = sqrt(r0.yz); + o2 = vec4(v_45.xy, o2.zw); + o0.w = r0.x; + let v_46 = r0; + o2 = vec4(o2.xy, v_46.wx); + o3 = vec4(vec2(), o3.zw); + o3.w = r0.x; + return; + } else { + o0 = vec4(); + o1 = vec4(); + o2 = vec4(); + o3 = vec4(); + return; + } +} + +struct tint_symbol_7 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, +} + +@fragment +fn main(@builtin(position) v_47 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @location(8u) v8 : vec4, @location(9u) v9 : vec4) -> tint_symbol_7 { + main_inner(v_47, v1, v2, v3, v4, v5, v6, v7, v8, v9); + return tint_symbol_7(o0, o1, o2, o3); +} diff --git a/b/8b0b5899ed/shaders/cdf102d15055e74b.wgsl b/b/8b0b5899ed/shaders/cdf102d15055e74b.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..67f18e26bb8b0a51053830f1c4400d435fb04e08 --- /dev/null +++ b/b/8b0b5899ed/shaders/cdf102d15055e74b.wgsl @@ -0,0 +1,111 @@ +enable clip_distances; +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +struct cb765_struct { + tint_symbol : array, 765u>, +} + +@group(0u) @binding(4u) var cb4_4 : cb765_struct; + +struct cb12_struct { + tint_symbol_1 : array, 12u>, +} + +@group(0u) @binding(1u) var cb1_1 : cb12_struct; + +struct cb1_struct { + tint_symbol_2 : array, 1u>, +} + +@group(0u) @binding(0u) var cb0_0 : cb1_struct; + +var o0 : vec4; + +var o1 : vec4; + +var o2 : vec4; + +var o3 : vec4; + +var o4 : vec4; + +var o5 : array; + +var v : vec4; + +var x0 : array, 1u>; + +fn main_inner(v0 : vec3, v2 : vec4, v3 : vec2, v4 : vec2, v5 : vec3, v7 : vec4) { + o0 = vec4(v3.xy, o0.zw); + o0 = vec4(o0.xy, v4.xy); + r0.x = (v2.z * 255.001953125f); + let v_1 = r0.x; + let v_2 = max(v_1, -2147483648.0f); + r0.x = bitcast(select(select(i32(v_2), 2147483647i, (v_2 >= 2147483648.0f)), 0i, !((v_1 == v_1)))); + r0.x = bitcast((bitcast(r0.x) * 3i)); + r0.y = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))].xyz, v5); + let v_3 = (r0.yyy * cb1_1.tint_symbol_1[1u].xyz); + r0 = vec4(r0.x, v_3.xyz); + r1.x = dot(cb4_4.tint_symbol[bitcast(r0.x)].xyz, v5); + let v_4 = fma(r1.xxx, cb1_1.tint_symbol_1[0u].xyz, r0.yzw); + r0 = vec4(r0.x, v_4.xyz); + r1.x = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))].xyz, v5); + o1 = fma(r1.xxx, cb1_1.tint_symbol_1[2u].xyz, r0.yzw).xyzx; + r1 = vec4(v0.xyz, r1.w); + r1.w = 1.0f; + r0.y = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 1i))], r1); + let v_5 = (r0.yyy * cb1_1.tint_symbol_1[1u].xyz); + r2 = vec4(v_5.xyz, r2.w); + r3 = (r0.yyyy * cb1_1.tint_symbol_1[9u]); + r0.y = dot(cb4_4.tint_symbol[bitcast(r0.x)], r1); + r0.x = dot(cb4_4.tint_symbol[bitcast((bitcast(r0.x) + 2i))], r1); + let v_6 = fma(r0.yyy, cb1_1.tint_symbol_1[0u].xyz, r2.xyz); + r1 = vec4(v_6.xyz, r1.w); + r2 = fma(r0.yyyy, cb1_1.tint_symbol_1[8u], r3); + r2 = fma(r0.xxxx, cb1_1.tint_symbol_1[10u], r2); + let v_7 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r1.xyz); + r0 = vec4(v_7.xyz, r0.w); + o2 = ((r0.xyz + cb1_1.tint_symbol_1[3u].xyz)).xyzx; + r0 = (r2 + cb1_1.tint_symbol_1[11u]); + o3 = v7; + o4 = r0; + x0[0u].x = dot(r0, cb0_0.tint_symbol_2[0u]); + let v_8 = &(x0[0u]); + *(v_8) = vec4((*(v_8)).x, vec3()); + o5[0u] = x0[0u].x; + o5[1u] = x0[0u].y; + o5[2u] = x0[0u].z; + o5[3u] = x0[0u].w; + v = vec4(o5[0u], o5[1u], o5[2u], o5[3u]); +} + +struct tint_symbol_4 { + @location(0u) + o0 : vec4, + @location(1u) + o1 : vec4, + @location(2u) + o2 : vec4, + @location(3u) + o3 : vec4, + @builtin(position) + o4 : vec4, + @builtin(clip_distances) + o5 : array, + @location(15u) + tint_symbol_3 : vec4, +} + +@vertex +fn main(@location(0u) v0 : vec3, @location(2u) v2 : vec4, @location(3u) v3 : vec2, @location(4u) v4 : vec2, @location(5u) v5 : vec3, @location(7u) v7 : vec4) -> tint_symbol_4 { + main_inner(v0, v2, v3, v4, v5, v7); + return tint_symbol_4(o0, o1, o2, o3, o4, o5, v); +} diff --git a/b/8b0b5899ed/shaders/ce0e3f7f922a9077.wgsl b/b/8b0b5899ed/shaders/ce0e3f7f922a9077.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..ecece30a5d115ba72455f07236b9cc5fef013ec1 --- /dev/null +++ b/b/8b0b5899ed/shaders/ce0e3f7f922a9077.wgsl @@ -0,0 +1,152 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +struct cb1_struct { + tint_symbol : array, 1u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb1_struct; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(36u) var t4 : texture_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +var v0 : vec4; + +var o0 : vec4; + +var x0 : array, 4u>; + +fn main_inner(v : vec4) { + var v_1 : vec4 = v; + v_1.w = (1.0f / v.w); + v0 = v_1; + r0.x = (v0.x * 0.25f); + r0.y = floor(r0.x); + let v_2 = r0.x; + let v_3 = max(v_2, -2147483648.0f); + r1.x = bitcast(select(select(i32(v_3), 2147483647i, (v_3 >= 2147483648.0f)), 0i, !((v_2 == v_2)))); + let v_4 = fma(r0.yy, vec2(4.0f), vec2(3.0f, -1.0f)); + let v_5 = r0; + r0 = vec4(v_4.x, v_5.y, v_4.y, v_5.w); + let v_6 = bitcast>(select(vec2(), vec2(4294967295u), (r0.yz >= vec2()))); + let v_7 = r0; + r0 = vec4(v_7.x, v_6.xy, v_7.w); + let v_8 = r0.x; + let v_9 = max(v_8, -2147483648.0f); + r2.x = bitcast(select(select(i32(v_9), 2147483647i, (v_9 >= 2147483648.0f)), 0i, !((v_8 == v_8)))); + let v_10 = v0.y; + let v_11 = max(v_10, -2147483648.0f); + r2.y = bitcast(select(select(i32(v_11), 2147483647i, (v_11 >= 2147483648.0f)), 0i, !((v_10 == v_10)))); + r2 = vec4(r2.xy, vec2()); + r0.x = textureLoad(t2, bitcast>(r2.xy), bitcast(r2.w)).y; + r0.x = (r0.x * cb12_12.tint_symbol[0u].z); + r0.x = bitcast((bitcast(r0.x) & bitcast(r0.z))); + r0.z = textureLoad(t2, bitcast>(r2.xy), bitcast(r2.w)).y; + r0.z = (r0.z * cb12_12.tint_symbol[0u].z); + r0.y = bitcast((bitcast(r0.z) & bitcast(r0.y))); + r0.x = min(r0.y, r0.x); + r0.z = textureLoad(t2, bitcast>(r2.xy), bitcast(r2.w)).y; + r0.z = (r0.z * cb12_12.tint_symbol[0u].z); + r0.y = min(r0.z, r0.y); + r0.w = (r0.y * r0.y); + r3.x = fma(r0.x, r0.x, r0.w); + r3.x = (r3.x + 1.0f); + r3.y = (r0.w / r3.x); + let v_12 = textureLoad(t4, bitcast>(r2.xy), bitcast(r2.w)).xyz; + r4 = vec4(v_12.xyz, r4.w); + let v_13 = textureLoad(t4, bitcast>(r2.xy), bitcast(r2.w)).xyz; + r5 = vec4(v_13.xyz, r5.w); + let v_14 = fma(r3.yyy, r5.xyz, r4.xyz); + r4 = vec4(v_14.xyz, r4.w); + r3.z = textureLoad(t2, bitcast>(r2.xy), bitcast(r2.w)).y; + r3.z = (r3.z * cb12_12.tint_symbol[0u].z); + r3.w = textureLoad(t2, bitcast>(r2.xy), bitcast(r2.w)).y; + let v_15 = textureLoad(t4, bitcast>(r2.xy), bitcast(r2.w)).xyz; + r2 = vec4(v_15.xyz, r2.w); + r2.w = (r3.w * cb12_12.tint_symbol[0u].z); + r3.z = min(r3.z, r2.w); + r0.z = min(r0.z, r2.w); + r2.w = (r3.z * r3.z); + r3.z = fma(r0.z, r0.z, r2.w); + let v_16 = (r0.xz * r0.xz); + let v_17 = r0; + r0 = vec4(v_16.x, v_17.y, v_16.y, v_17.w); + r3.z = (r3.z + 1.0f); + r3.w = (r0.z / r3.z); + let v_18 = fma(r3.www, r2.xyz, r4.xyz); + r4 = vec4(v_18.xyz, r4.w); + r4.w = ((-(r0.xxxx)).w * r3.y); + let v_19 = v0.y; + let v_20 = max(v_19, -2147483648.0f); + r1.y = bitcast(select(select(i32(v_20), 2147483647i, (v_20 >= 2147483648.0f)), 0i, !((v_19 == v_19)))); + r1 = vec4(r1.xy, vec2()); + let v_21 = textureLoad(t5, bitcast>(r1.xy), bitcast(r1.w)).xyz; + r6 = vec4(v_21.xyz, r6.w); + let v_22 = textureLoad(t5, bitcast>(r1.xy), bitcast(r1.w)).xyz; + r1 = vec4(v_22.xyz, r1.w); + let v_23 = fma((-(r4.wwww)).xyz, r6.xyz, r4.xyz); + r4 = vec4(v_23.xyz, r4.w); + let v_24 = fma(r0.xxx, r6.xyz, r5.xyz); + r5 = vec4(v_24.xyz, r5.w); + r0.x = ((-(r2.wwww)).x * r3.w); + let v_25 = fma((-(r0.xxxx)).xyz, r1.xyz, r4.xyz); + r4 = vec4(v_25.xyz, r4.w); + r0.x = fma(r0.y, r0.y, r0.z); + r0.x = (r0.x + 1.0f); + let v_26 = -(r0.wwww); + r0.x = fma(r3.y, v_26.x, r0.x); + let v_27 = -(r0.zzzz); + r0.x = fma(r3.w, v_27.x, r0.x); + let v_28 = (r4.xyz / r0.xxx); + r4 = vec4(v_28.xyz, r4.w); + let v_29 = fma(r0.www, r4.xyz, r5.xyz); + r0 = vec4(v_29.xy, r0.z, v_29.z); + let v_30 = (r0.xyw / r3.xxx); + r0 = vec4(v_30.xy, r0.z, v_30.z); + let v_31 = &(x0[0u]); + let v_32 = r0; + *(v_31) = vec4(v_32.xyw, (*(v_31)).w); + let v_33 = &(x0[1u]); + let v_34 = r4; + *(v_33) = vec4(v_34.xyz, (*(v_33)).w); + let v_35 = fma(r0.zzz, r4.xyz, r2.xyz); + r0 = vec4(v_35.xyz, r0.w); + let v_36 = fma(r2.www, r1.xyz, r0.xyz); + r0 = vec4(v_36.xyz, r0.w); + let v_37 = (r0.xyz / r3.zzz); + r0 = vec4(v_37.xyz, r0.w); + let v_38 = &(x0[2u]); + let v_39 = r0; + *(v_38) = vec4(v_39.xyz, (*(v_38)).w); + let v_40 = &(x0[3u]); + let v_41 = r1; + *(v_40) = vec4(v_41.xyz, (*(v_40)).w); + let v_42 = max(v0.x, 0.0f); + r0.x = bitcast(select(u32(v_42), 4294967295u, (v_42 >= 4294967296.0f))); + r0.x = bitcast((bitcast(r0.x) & 3u)); + let v_43 = x0[bitcast(r0.x)]; + o0 = vec4(v_43.xyz, o0.w); + o0.w = 0.0f; +} + +@fragment +fn main(@builtin(position) v_44 : vec4) -> @location(0u) vec4 { + main_inner(v_44); + return o0; +} diff --git a/b/8b0b5899ed/shaders/ce26f86fb425f1af.wgsl b/b/8b0b5899ed/shaders/ce26f86fb425f1af.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..f7e9f8b9ab3dadf66cc4c2003a28ed2ca0edf351 --- /dev/null +++ b/b/8b0b5899ed/shaders/ce26f86fb425f1af.wgsl @@ -0,0 +1,274 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb6_struct { + tint_symbol_3 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var sample_pos : array, 31u> = array, 31u>(vec2(), vec2(0.25f), vec2(-0.25f), vec2(-0.125f, -0.375f), vec2(0.375f, -0.125f), vec2(-0.375f, 0.125f), vec2(0.125f, 0.375f), vec2(0.0625f, -0.1875f), vec2(-0.0625f, 0.1875f), vec2(0.3125f, 0.0625f), vec2(-0.1875f, -0.3125f), vec2(-0.3125f, 0.3125f), vec2(-0.4375f, -0.0625f), vec2(0.1875f, 0.4375f), vec2(0.4375f, -0.4375f), vec2(0.0625f), vec2(-0.0625f, -0.1875f), vec2(-0.1875f, 0.125f), vec2(0.25f, -0.0625f), vec2(-0.3125f, -0.125f), vec2(0.125f, 0.3125f), vec2(0.3125f, 0.1875f), vec2(0.1875f, -0.3125f), vec2(-0.125f, 0.375f), vec2(0.0f, -0.4375f), vec2(-0.25f, -0.375f), vec2(-0.375f, 0.25f), vec2(-0.5f, 0.0f), vec2(0.4375f, -0.25f), vec2(0.375f, 0.4375f), vec2(-0.4375f, -0.5f)); + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4) { + let v_1 = textureNumSamples(t3); + let v_2 = sample_pos[select(0u, ((v_1 + 0u) - 1u), ((0u < v_1) & true))]; + r0 = vec4(v_2.xy, r0.zw); + let v_3 = dpdx(v3.xyz); + r1 = vec4(v_3.xyz, r1.w); + let v_4 = dpdy(v3.xyz); + r2 = vec4(v_4.xyz, r2.w); + let v_5 = (r0.yyy * r2.xyz); + r0 = vec4(r0.x, v_5.xyz); + let v_6 = fma(r0.xxx, r1.xyz, r0.yzw); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (r0.xyz + v3.xyz); + r0 = vec4(v_7.xyz, r0.w); + let v_8 = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r1 = vec4(v_8.xy, r1.zw); + let v_9 = fma(r1.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy); + r1 = vec4(v_9.xy, r1.zw); + r0.w = (r1.x * cb11_11.tint_symbol_3[0u].w); + r1.x = (r1.y * cb11_11.tint_symbol_3[1u].w); + let v_10 = (r1.xxx * cb11_11.tint_symbol_3[1u].xyz); + r1 = vec4(v_10.xyz, r1.w); + let v_11 = fma(r0.www, cb11_11.tint_symbol_3[0u].xyz, r1.xyz); + r1 = vec4(v_11.xyz, r1.w); + let v_12 = -(cb11_11.tint_symbol_3[2u].xyzx); + let v_13 = (r1.xyz + v_12.xyz); + r1 = vec4(v_13.xyz, r1.w); + let v_14 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r2 = vec4(v_14.xy, r2.zw); + let v_15 = r2.xy; + let v_16 = max(v_15, vec2(-2147483648.0f)); + let v_17 = bitcast>(select(select(vec2(v_16), vec2(2147483647i), (v_16 >= vec2(2147483648.0f))), vec2(), !((v_15 == v_15)))); + r3 = vec4(v_17.xy, r3.zw); + r3 = vec4(r3.xy, vec2()); + r0.w = textureLoad(t3, bitcast>(r3.xy), 0i).x; + r1.w = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.w = ((-(r0.wwww)).w + r1.w); + r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w); + let v_18 = fma(r1.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz); + r1 = vec4(v_18.xyz, r1.w); + let v_19 = (r0.www * r0.xyz); + r0 = vec4(v_19.xyz, r0.w); + let v_20 = (r2.xy * vec2(0.015625f)); + r2 = vec4(v_20.xy, r2.zw); + r1.w = textureSample(t14, s14, r2.xyxx.xy).z; + r1.w = (r1.w * cb12_12.tint_symbol_2[0u].w); + let v_21 = fma(r0.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r2 = vec4(v_21.xyz, r2.w); + let v_22 = &(x0[0u]); + let v_23 = r2; + *(v_22) = vec4(v_23.xyz, (*(v_22)).w); + let v_24 = fma(r0.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r3 = vec4(v_24.xyz, r3.w); + let v_25 = &(x0[1u]); + let v_26 = r3; + *(v_25) = vec4(v_26.xyz, (*(v_25)).w); + let v_27 = fma(r0.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r0 = vec4(v_27.xyz, r0.w); + let v_28 = &(x0[2u]); + let v_29 = r0; + *(v_28) = vec4(v_29.xyz, (*(v_28)).w); + let v_30 = &(x0[3u]); + let v_31 = r0; + *(v_30) = vec4(v_31.xyz, (*(v_30)).w); + let v_32 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.5f, -0.125f)); + let v_33 = r4; + r4 = vec4(v_33.x, v_32.xy, v_33.w); + r0.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f); + let v_34 = -(r1.wwww); + r0.z = fma(r0.z, 0.5f, v_34.z); + let v_35 = abs(r0.yyyy); + let v_36 = max(v_35.xy, abs(r0.xxxx).xy); + r0 = vec4(v_36.xy, r0.zw); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < r0.z))); + let v_37 = (bitcast(r0.x) != 0u); + let v_38 = bitcast(v.tint_symbol_4[0i].x); + r0.x = select(bitcast(v.tint_symbol_4[1i].x), v_38, v_37); + let v_39 = abs(r3.yyyy); + r1.w = max(v_39.w, abs(r3.xxxx).w); + r1.w = bitcast(select(0u, 4294967295u, (r1.w < r0.z))); + let v_40 = bitcast(r1.w); + r0.x = select(r0.x, bitcast(v.tint_symbol_4[2i].x), (v_40 != 0u)); + let v_41 = abs(r2.yyyy); + r1.w = max(v_41.w, abs(r2.xxxx).w); + r0.z = bitcast(select(0u, 4294967295u, (r1.w < r0.z))); + let v_42 = bitcast(r0.z); + r0.x = select(r0.x, 0.0f, (v_42 != 0u)); + let v_43 = x0[bitcast(r0.x)]; + r2 = vec4(v_43.xyz, r2.w); + r0.x = f32(bitcast(r0.x)); + r0.z = (r0.x + 0.5f); + r0.z = (r0.z * 0.25f); + r3 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.xxxx))); + r3 = bitcast>((bitcast>(r3) & vec4(1065353216u))); + r0.x = dot(r3, cb6_6.tint_symbol_1[12u]); + r1.w = dot(r3, cb6_6.tint_symbol_1[13u]); + r3.x = (r2.x + 0.5f); + r3.y = fma(r2.y, 0.25f, r0.z); + r0.z = bitcast(select(0u, 4294967295u, !((r0.x == 0.0f)))); + r0.x = ((-(r0.xxxx)).x + r2.z); + let v_44 = dpdx(r3.xyy); + r5 = vec4(v_44.xy, r5.z, v_44.z); + r5.z = dpdx(r0.x); + let v_45 = dpdy(r3.yxy); + r6 = vec4(v_45.xyz, r6.w); + r6.w = dpdy(r0.x); + let v_46 = (r5.yw * r6.yw); + r2 = vec4(v_46.xy, r2.zw); + let v_47 = -(r2.xyxx); + let v_48 = fma(r5.xz, r6.xz, v_47.xy); + r7 = vec4(v_48.xy, r7.zw); + r2.x = (1.0f / r7.x); + r2.y = (r5.z * r6.y); + let v_49 = -(r2.yyyy); + r7.z = fma(r5.x, r6.w, v_49.z); + let v_50 = (r2.xx * r7.yz); + r2 = vec4(v_50.xy, r2.zw); + let v_51 = max(r2.xy, vec2()); + r2 = vec4(v_51.xy, r2.zw); + let v_52 = min(r2.xy, vec2(0.5f)); + r2 = vec4(v_52.xy, r2.zw); + r0.x = fma((-(r1.wwww)).x, r2.x, r0.x); + r0.x = fma((-(r1.wwww)).x, r2.y, r0.x); + let v_53 = bitcast(r0.z); + let v_54 = r0.x; + r3.z = select(r2.z, v_54, (v_53 != 0u)); + r4.w = 0.0f; + let v_55 = (r3.xyz + r4.yzw); + r2 = vec4(v_55.xyz, r2.w); + let v_56 = r2.xyxx; + r2.x = textureSampleCompareLevel(t15, s15, v_56.xy, r2.z); + let v_57 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.5f, -0.125f)); + r4 = vec4(v_57.xy, r4.zw); + r4.z = 0.0f; + let v_58 = (r3.xyz + r4.xyz); + r4 = vec4(v_58.xyz, r4.w); + let v_59 = r4.xyxx; + r2.y = textureSampleCompareLevel(t15, s15, v_59.xy, r4.z); + let v_60 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.5f, 0.125f)); + r4 = vec4(v_60.xy, r4.zw); + r4.z = 0.0f; + let v_61 = (r3.xyz + r4.xyz); + r4 = vec4(v_61.xyz, r4.w); + let v_62 = r4.xyxx; + r2.z = textureSampleCompareLevel(t15, s15, v_62.xy, r4.z); + let v_63 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.5f, 0.125f)); + r4 = vec4(v_63.xy, r4.zw); + r4.z = 0.0f; + let v_64 = (r3.xyz + r4.xyz); + r4 = vec4(v_64.xyz, r4.w); + let v_65 = r4.xyxx; + r2.w = textureSampleCompareLevel(t15, s15, v_65.xy, r4.z); + r0.x = dot(r2, vec4(1.0f)); + r2.x = (r0.x * 0.25f); + r0.x = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.x) != 0u)) { + r0.x = textureSample(t2, s2, r3.xyxx.xy).w; + r2.y = ((-(r0.xxxx)).y + 1.0f); + } else { + r2.y = 1.0f; + } + r0.x = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).x, 0.0f, 1.0f); + r0.y = clamp(fma(r0.yyyy, vec4(15.0f), vec4(-6.0f)).y, 0.0f, 1.0f); + r0.x = ((-(r0.xxxx)).x + 1.0f); + let v_66 = fma(r0.xx, r0.yy, r2.xy); + r0 = vec4(v_66.xy, r0.zw); + let v_67 = (r0.xy * r0.xy); + r0 = vec4(v_67.xy, r0.zw); + let v_68 = min(r0.xy, vec2(1.0f)); + let v_69 = r0; + r0 = vec4(v_69.x, v_68.xy, v_69.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r1.w = (r0.z * r0.y); + let v_70 = bitcast(r0.w); + let v_71 = r1.w; + r0.x = select(r0.y, v_71, (v_70 != 0u)); + r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x; + let v_72 = r2; + r2 = vec4(v_72.x, 0.0f, v_72.z, 0.5f); + let v_73 = fma(r1.xy, vec2(0.00028571428265422583f), r2.xy); + let v_74 = r0; + r0 = vec4(v_74.x, v_73.x, v_74.z, v_73.y); + r2.z = textureSample(t5, s5, r0.ywyy.xy).y; + r0.y = textureSample(t6, s6, r2.zwzz.xy).x; + r0.w = clamp(fma(r1.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).w, 0.0f, 1.0f); + r0.w = sqrt(r0.w); + r0.w = fma((-(r0.wwww)).w, cb6_6.tint_symbol_1[3u].z, 1.0f); + r0.y = (r0.w * r0.y); + let v_75 = (r0.yy * r0.xz); + r0 = vec4(v_75.xy, r0.zw); + o0 = min(r0.yyyy, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) v3 : vec4) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/ce2f0a7c983ff79e.consts.json b/b/8b0b5899ed/shaders/ce2f0a7c983ff79e.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..6640b07fb5c6e23280838b4a36761521d33f22d6 --- /dev/null +++ b/b/8b0b5899ed/shaders/ce2f0a7c983ff79e.consts.json @@ -0,0 +1 @@ +[4294967295] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/ce2f0a7c983ff79e.wgsl b/b/8b0b5899ed/shaders/ce2f0a7c983ff79e.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..8197e9061f1c18016ddb55ad15170ddf8717cea0 --- /dev/null +++ b/b/8b0b5899ed/shaders/ce2f0a7c983ff79e.wgsl @@ -0,0 +1,947 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb18_struct { + tint_symbol_1 : array, 18u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb18_struct; + +struct cb50_struct { + tint_symbol_2 : array, 50u>, +} + +@group(1u) @binding(3u) var cb3_3 : cb50_struct; + +struct cb2_struct { + tint_symbol_3 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb18_struct_1 { + tint_symbol_4 : array, 18u>, +} + +@group(1u) @binding(10u) var cb10_10 : cb18_struct_1; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(19u) var s3 : sampler; + +@group(1u) @binding(24u) var s8 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +var v0 : vec4; + +var o0 : vec4; + +struct tint_symbol_6 { + tint_symbol_5 : array, 1u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_6; + +fn main_inner(v_1 : vec4, v1 : vec4, v2 : vec4, v3 : vec4, v4 : vec4, v5 : vec4, v6 : vec4, v7 : vec4, v8 : vec4, v9 : vec4, v10 : vec4) { + var v_2 : vec4 = v_1; + v_2.w = (1.0f / v_1.w); + v0 = v_2; + let v_3 = (v0.xy * cb10_10.tint_symbol_4[16u].zw); + r0 = vec4(v_3.xy, r0.zw); + r1 = textureSample(t12, s12, r0.xyxx.xy); + r0.z = ((-(r1.xxxx)).z + cb10_10.tint_symbol_4[17u].w); + r0.z = (r0.z + 1.0f); + r0.z = (cb10_10.tint_symbol_4[17u].z / r0.z); + r1 = vec4(((v2.xyz / v2.www)).xyz, r1.w); + let v_4 = fma(r1.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_4.xyz, r1.w); + r0 = textureSample(t8, s8, r0.xyxx.xy); + let v_5 = fma(r0.xyz, vec3(2.0f), vec3(-1.0f)); + r0 = vec4(v_5.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_6 = (r0.www * r0.xyz); + r0 = vec4(v_6.xyz, r0.w); + r0.x = dot(v5.xyz, (-(r0.xyzx)).xyz); + r0.x = bitcast(select(0u, 4294967295u, (r0.x < cb12_12.tint_symbol_3[0u].x))); + if ((bitcast(r0.x) != 0u)) { + r0 = vec4(r0.x, vec3()); + r1.w = 0.0f; + r2 = vec4(); + r5 = vec4(vec2(), r5.zw); + r3 = vec4(); + r4 = vec4(); + } + let v_7 = (r1.xyz + (-(v1.xyzx)).xyz); + r6 = vec4(v_7.xyz, r6.w); + r5.z = dot(v4.xyz, r6.xyz); + let v_8 = -(v3.xyzx); + r5.w = dot(v_8.xyz, r6.xyz); + r6.x = (r5.z * v4.w); + r6.y = (r5.w * v3.w); + let v_9 = fma(r6.xy, vec2(0.5f), vec2(0.5f)); + r5 = vec4(r5.xy, v_9.xy); + let v_10 = fma(r5.zw, vec2(-2.0f), vec2(1.0f)); + r6 = vec4(v_10.xy, r6.zw); + let v_11 = fma(v9.xy, r6.xy, r5.zw); + r6 = vec4(v_11.xy, r6.zw); + r5.z = bitcast(select(0u, 4294967295u, (0.0f < v9.z))); + r6.w = (v9.w / v9.z); + r7.x = floor(r6.w); + let v_12 = -(r7.xxxx); + r6.w = (r6.w + v_12.w); + r6.w = ((-(r6.wwww)).w + 1.0f); + r7.x = (1.0f / v3.w); + r7.x = (r7.x + r7.x); + r7.x = (r7.x / v9.z); + r6.w = fma(r6.y, r7.x, r6.w); + let v_13 = bitcast(r5.z); + let v_14 = r6.w; + r6.z = select(r6.y, v_14, (v_13 != 0u)); + let v_15 = (r6.xz + v7.xy); + r6 = vec4(r6.xy, v_15.xy); + let v_16 = (r6.zw * v7.zw); + r6 = vec4(r6.xy, v_16.xy); + r7 = vec4(((v3.yzx * v4.zxy)).xyz, r7.w); + let v_17 = fma(v4.yzx, v3.zxy, (-(r7.xyzx)).xyz); + r7 = vec4(v_17.xyz, r7.w); + r5.z = dot(r7.xyz, r7.xyz); + r5.z = inverseSqrt(r5.z); + let v_18 = (r5.zzz * r7.xyz); + r7 = vec4(v_18.xyz, r7.w); + let v_19 = fma(v9.xy, vec2(-2.0f), vec2(1.0f)); + r8 = vec4(v_19.xy, r8.zw); + let v_20 = (r8.xxx * v4.xyz); + r8 = vec4(v_20.x, r8.y, v_20.yz); + let v_21 = (r8.yyy * v_8.xyz); + r9 = vec4(v_21.xyz, r9.w); + r10.x = dot(r8.xzw, v8.xyz); + r10.y = dot(r9.xyz, v8.xyz); + r10.z = dot(r7.xyz, v8.xyz); + r11 = textureSample(t3, s3, r6.zwzz.xy); + r5.z = dot(r10.xyz, r10.xyz); + r5.z = inverseSqrt(r5.z); + let v_22 = (r5.zz * r10.xy); + r10 = vec4(v_22.xy, r10.zw); + let v_23 = ((-(r10.xyxx)).xy * cb12_12.tint_symbol_3[1u].yy); + r10 = vec4(v_23.xy, r10.zw); + let v_24 = r6; + r10 = vec4(r10.xy, v_24.zw); + let v_25 = r11; + let v_26 = r12; + r12 = vec4(v_26.x, v_25.xy, v_26.w); + r12.x = -1.0f; + r12.w = (-(r11.wwww)).w; + r5.z = 0.0f; + loop { + r7.w = bitcast(select(0u, 4294967295u, (bitcast(r5.z) >= 8i))); + if ((bitcast(r7.w) != 0u)) { + break; + } + let v_27 = fma(r10.xy, vec2(0.125f), r10.zw); + r13 = vec4(v_27.xy, r13.zw); + r14 = textureSample(t3, s3, r13.xyxx.xy); + r7.w = bitcast(select(0u, 4294967295u, (r12.x < r12.w))); + r15.x = (r12.x + 0.125f); + let v_28 = bitcast>(r7.ww); + let v_29 = r13.xy; + let v_30 = select(r10.zw, v_29, (v_28 != vec2())); + r10 = vec4(r10.xy, v_30.xy); + let v_31 = (r14.xyw * vec3(1.0f, 1.0f, -1.0f)); + r15 = vec4(r15.x, v_31.xyz); + let v_32 = bitcast>(r7.wwww); + let v_33 = r15; + r12 = select(r12, v_33, (v_32 != vec4())); + r5.z = bitcast((bitcast(r5.z) + 1i)); + } + r10 = textureSample(t2, s2, r10.zwzz.xy); + if ((bitcast(r0.x) != 0u)) { + } else { + r0.x = ((-(v6.yyyy)).x + v6.z); + r0.x = fma(r5.w, r0.x, v6.y); + r0.x = (r0.x * v6.x); + let v_34 = bitcast>(select(vec2(), vec2(4294967295u), (r6.xy < vec2()))); + r5 = vec4(r5.xy, v_34.xy); + let v_35 = bitcast>(select(vec2(), vec2(4294967295u), (vec2(1.0f) < r6.xy))); + r6 = vec4(v_35.xy, r6.zw); + r5.z = bitcast((bitcast(r5.z) | bitcast(r6.x))); + r5.z = bitcast((bitcast(r5.w) | bitcast(r5.z))); + r5.z = bitcast((bitcast(r6.y) | bitcast(r5.z))); + let v_36 = bitcast(r5.z); + r0.x = select(r0.x, 0.0f, (v_36 != 0u)); + let v_37 = fma(r12.yz, vec2(2.0f), vec2(-1.0f)); + r5 = vec4(r5.xy, v_37.xy); + r6.x = dot(r5.zw, r5.zw); + r6.x = ((-(r6.xxxx)).x + 1.0f); + r6.x = sqrt(abs(r6.xxxx).x); + let v_38 = (r9.xyz * r5.www); + r6 = vec4(r6.x, v_38.xyz); + let v_39 = fma(r5.zzz, r8.xzw, r6.yzw); + r6 = vec4(r6.x, v_39.xyz); + let v_40 = fma(r6.xxx, r7.xyz, r6.yzw); + r4 = vec4(v_40.xyz, r4.w); + r6.x = v8.w; + r6.y = v1.w; + r6.z = v5.w; + r6.w = 1.0f; + r6 = (r6 * r10); + let v_41 = (r6.xyz * r6.xyz); + r6 = vec4(v_41.xyz, r6.w); + r5.z = dot(r12.yz, r12.yz); + r5.z = bitcast(select(0u, 4294967295u, (r5.z >= 0.00200000009499490261f))); + r5.z = bitcast((bitcast(r5.z) & 1065353216u)); + let v_42 = (r5.zzz * r6.xyz); + r0 = vec4(r0.x, v_42.xyz); + r6.x = v6.w; + r6.y = v10.w; + r6.z = 1.0f; + let v_43 = (r5.zzz * r6.xyz); + r6 = vec4(v_43.xyz, r6.w); + r3.w = (r5.z * cb12_12.tint_symbol_3[0u].z); + r1.w = (r0.x * r6.w); + let v_44 = (r6.xy * cb2_2.tint_symbol_1[15u].zy); + r2 = vec4(v_44.xy, r2.zw); + r5.y = (r6.z * cb12_12.tint_symbol_3[1u].x); + r2.z = cb2_2.tint_symbol_1[16u].z; + r2.w = cb12_12.tint_symbol_3[0u].y; + let v_45 = r1; + r3 = vec4(v_45.xyz, r3.w); + r5.x = cb12_12.tint_symbol_3[0u].w; + r4.w = bitcast(v.tint_symbol_5[0i].x); + } + if ((bitcast(r4.w) != 0u)) { + let v_46 = ((-(r3.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz); + r1 = vec4(v_46.xyz, r1.w); + r0.x = dot(r1.xyz, r1.xyz); + r0.x = inverseSqrt(r0.x); + let v_47 = (r0.xxx * r1.xyz); + r6 = vec4(v_47.xyz, r6.w); + let v_48 = -(cb3_3.tint_symbol_2[0u].xyzx); + let v_49 = fma(r1.xyz, r0.xxx, v_48.xyz); + r7 = vec4(v_49.xyz, r7.w); + r4.w = dot(r7.xyz, r7.xyz); + r4.w = inverseSqrt(r4.w); + let v_50 = (r4.www * r7.xyz); + r7 = vec4(v_50.xyz, r7.w); + r3.w = clamp(r3.wwww.w, 0.0f, 1.0f); + let v_51 = (r2.xy * r2.xy); + r2 = vec4(v_51.xy, r2.zw); + r4.w = (r2.w + -500.0f); + r4.w = max(r4.w, 0.0f); + let v_52 = -(r4.wwww); + r2.w = (r2.w + v_52.w); + r4.w = (r4.w * 558.0f); + r2.w = fma(r2.w, 3.0f, r4.w); + let v_53 = dot(r4.xyz, v_48.xyz); + r4.w = clamp(vec4(v_53, v_53, v_53, v_53).w, 0.0f, 1.0f); + let v_54 = dot(r6.xyz, r4.xyz); + r8.x = clamp(vec4(v_54, v_54, v_54, v_54).x, 0.0f, 1.0f); + let v_55 = dot(r7.xyz, v_48.xyz); + r8.y = clamp(vec4(v_55, v_55, v_55, v_55).y, 0.0f, 1.0f); + let v_56 = ((-(r8.xxxy)).zw + vec2(1.0f)); + r5 = vec4(r5.xy, v_56.xy); + let v_57 = (r5.zw * r5.zw); + let v_58 = r8; + r8 = vec4(v_58.x, v_57.xy, v_58.w); + let v_59 = (r8.yz * r8.yz); + let v_60 = r8; + r8 = vec4(v_60.x, v_59.xy, v_60.w); + let v_61 = (r5.zw * r8.yz); + r5 = vec4(r5.xy, v_61.xy); + r6.w = ((-(r5.xxxx)).w + 1.0f); + let v_62 = fma(r5.xx, r5.zw, r6.ww); + r5 = vec4(r5.xy, v_62.xy); + let v_63 = (r2.ww + vec2(2.0f, 0.00000000999999993923f)); + let v_64 = r8; + r8 = vec4(v_64.x, v_63.xy, v_64.w); + r2.w = (r8.y * 0.125f); + r5.z = fma((-(r3.wwww)).z, r5.z, 1.0f); + r7.x = dot(r4.xyz, r7.xyz); + r7.x = clamp(((r7.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r7.x = log2(r7.x); + r7.x = (r7.x * r8.z); + r7.x = exp2(r7.x); + r5.w = (r5.w * r7.x); + r5.w = (r2.w * r5.w); + r5.w = (r3.w * r5.w); + r5.w = (r4.w * r5.w); + r4.w = (r4.w * r5.z); + let v_65 = fma(r0.yzw, r4.www, r5.www); + r7 = vec4(v_65.xyz, r7.w); + r4.w = bitcast(select(0u, 4294967295u, (0i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r4.w) != 0u)) { + r10 = vec4(vec3(), r10.w); + r9 = vec4(vec3(), r9.w); + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f))); + let v_66 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[3u].xyz); + r9 = vec4(v_66.xyz, r9.w); + let v_67 = -(cb3_3.tint_symbol_2[3u].xyzx); + let v_68 = (r3.xyz + v_67.xyz); + r10 = vec4(v_68.xyz, r10.w); + r7.w = dot(r10.xyz, cb3_3.tint_symbol_2[11u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w); + let v_69 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz); + r10 = vec4(v_69.xyz, r10.w); + let v_70 = ((-(r3.xyzx)).xyz + r10.xyz); + r10 = vec4(v_70.xyz, r10.w); + let v_71 = bitcast>(r5.www); + let v_72 = r9.xyz; + let v_73 = select(r10.xyz, v_72, (v_71 != vec3())); + r9 = vec4(v_73.xyz, r9.w); + r5.w = dot(r9.xyz, r9.xyz); + let v_74 = (r9.xyz + vec3(0.00000099999999747524f)); + r9 = vec4(v_74.xyz, r9.w); + r7.w = dot(r9.xyz, r9.xyz); + r7.w = inverseSqrt(r7.w); + let v_75 = (r7.www * r9.xyz); + r9 = vec4(v_75.xyz, r9.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r5.w, cb3_3.tint_symbol_2[11u].w); + r5.w = (r5.w / r7.w); + let v_76 = -(cb3_3.tint_symbol_2[11u].xyzx); + r7.w = dot(r9.xyz, v_76.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f); + let v_77 = dot(r9.xyz, r4.xyz); + r8.y = clamp(vec4(v_77, v_77, v_77, v_77).y, 0.0f, 1.0f); + r7.w = (r7.w * r8.y); + r8.y = (r5.w * r7.w); + let v_78 = (r8.yyy * cb3_3.tint_symbol_2[19u].xyz); + r10 = vec4(v_78.xyz, r10.w); + let v_79 = (r0.yzw * r10.xyz); + r10 = vec4(v_79.xyz, r10.w); + let v_80 = fma(r1.xyz, r0.xxx, r9.xyz); + r9 = vec4(v_80.xyz, r9.w); + r8.y = dot(r9.xyz, r9.xyz); + r8.y = inverseSqrt(r8.y); + let v_81 = (r8.yyy * r9.xyz); + r9 = vec4(v_81.xyz, r9.w); + let v_82 = dot(r9.xyz, r6.xyz); + r8.y = clamp(vec4(v_82, v_82, v_82, v_82).y, 0.0f, 1.0f); + r8.y = ((-(r8.yyyy)).y + 1.0f); + r8.w = (r8.y * r8.y); + r8.w = (r8.w * r8.w); + r8.y = (r8.w * r8.y); + r8.y = fma(r5.x, r8.y, r6.w); + let v_83 = dot(r9.xyz, r4.xyz); + r8.w = clamp(vec4(v_83, v_83, v_83, v_83).w, 0.0f, 1.0f); + r8.w = log2(r8.w); + r8.w = (r8.w * r8.z); + r8.w = exp2(r8.w); + r8.y = (r8.w * r8.y); + r7.w = (r7.w * r8.y); + r5.w = (r5.w * r7.w); + r5.w = (r2.w * r5.w); + let v_84 = (r5.www * cb3_3.tint_symbol_2[19u].xyz); + r9 = vec4(v_84.xyz, r9.w); + } + r5.w = bitcast(select(0u, 4294967295u, (0i < bitcast(cb3_3.tint_symbol_2[2u].x)))); + if ((bitcast(r5.w) != 0u)) { + r7.w = bitcast(select(0u, 4294967295u, (1i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r5.w = bitcast((bitcast(r4.w) | bitcast(r5.w))); + let v_85 = bitcast(r7.w); + let v_86 = r5.w; + r4.w = select(r4.w, v_86, (v_85 != 0u)); + if ((bitcast(r4.w) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f))); + let v_87 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[4u].xyz); + r11 = vec4(v_87.xyz, r11.w); + let v_88 = -(cb3_3.tint_symbol_2[4u].xyzx); + let v_89 = (r3.xyz + v_88.xyz); + r12 = vec4(v_89.xyz, r12.w); + r7.w = dot(r12.xyz, cb3_3.tint_symbol_2[12u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w); + let v_90 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz); + r12 = vec4(v_90.xyz, r12.w); + let v_91 = ((-(r3.xyzx)).xyz + r12.xyz); + r12 = vec4(v_91.xyz, r12.w); + let v_92 = bitcast>(r5.www); + let v_93 = r11.xyz; + let v_94 = select(r12.xyz, v_93, (v_92 != vec3())); + r11 = vec4(v_94.xyz, r11.w); + r5.w = dot(r11.xyz, r11.xyz); + let v_95 = (r11.xyz + vec3(0.00000099999999747524f)); + r11 = vec4(v_95.xyz, r11.w); + r7.w = dot(r11.xyz, r11.xyz); + r7.w = inverseSqrt(r7.w); + let v_96 = (r7.www * r11.xyz); + r11 = vec4(v_96.xyz, r11.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r5.w, cb3_3.tint_symbol_2[12u].w); + r5.w = (r5.w / r7.w); + let v_97 = -(cb3_3.tint_symbol_2[12u].xyzx); + r7.w = dot(r11.xyz, v_97.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f); + let v_98 = dot(r11.xyz, r4.xyz); + r8.y = clamp(vec4(v_98, v_98, v_98, v_98).y, 0.0f, 1.0f); + r7.w = (r7.w * r8.y); + r8.y = (r5.w * r7.w); + let v_99 = (r8.yyy * cb3_3.tint_symbol_2[20u].xyz); + r12 = vec4(v_99.xyz, r12.w); + let v_100 = fma(r12.xyz, r0.yzw, r10.xyz); + r10 = vec4(v_100.xyz, r10.w); + let v_101 = fma(r1.xyz, r0.xxx, r11.xyz); + r11 = vec4(v_101.xyz, r11.w); + r8.y = dot(r11.xyz, r11.xyz); + r8.y = inverseSqrt(r8.y); + let v_102 = (r8.yyy * r11.xyz); + r11 = vec4(v_102.xyz, r11.w); + let v_103 = dot(r11.xyz, r6.xyz); + r8.y = clamp(vec4(v_103, v_103, v_103, v_103).y, 0.0f, 1.0f); + r8.y = ((-(r8.yyyy)).y + 1.0f); + r8.w = (r8.y * r8.y); + r8.w = (r8.w * r8.w); + r8.y = (r8.w * r8.y); + r8.y = fma(r5.x, r8.y, r6.w); + let v_104 = dot(r11.xyz, r4.xyz); + r8.w = clamp(vec4(v_104, v_104, v_104, v_104).w, 0.0f, 1.0f); + r8.w = log2(r8.w); + r8.w = (r8.w * r8.z); + r8.w = exp2(r8.w); + r8.y = (r8.w * r8.y); + r7.w = (r7.w * r8.y); + r5.w = (r5.w * r7.w); + r5.w = (r2.w * r5.w); + let v_105 = fma(r5.www, cb3_3.tint_symbol_2[20u].xyz, r9.xyz); + r9 = vec4(v_105.xyz, r9.w); + } + } else { + r4.w = bitcast(v.tint_symbol_5[0i].x); + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_5[0i].x); + } else { + r5.w = bitcast(select(0u, 4294967295u, (2i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r5.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f))); + let v_106 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[5u].xyz); + r11 = vec4(v_106.xyz, r11.w); + let v_107 = -(cb3_3.tint_symbol_2[5u].xyzx); + let v_108 = (r3.xyz + v_107.xyz); + r12 = vec4(v_108.xyz, r12.w); + r7.w = dot(r12.xyz, cb3_3.tint_symbol_2[13u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w); + let v_109 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz); + r12 = vec4(v_109.xyz, r12.w); + let v_110 = ((-(r3.xyzx)).xyz + r12.xyz); + r12 = vec4(v_110.xyz, r12.w); + let v_111 = bitcast>(r5.www); + let v_112 = r11.xyz; + let v_113 = select(r12.xyz, v_112, (v_111 != vec3())); + r11 = vec4(v_113.xyz, r11.w); + r5.w = dot(r11.xyz, r11.xyz); + let v_114 = (r11.xyz + vec3(0.00000099999999747524f)); + r11 = vec4(v_114.xyz, r11.w); + r7.w = dot(r11.xyz, r11.xyz); + r7.w = inverseSqrt(r7.w); + let v_115 = (r7.www * r11.xyz); + r11 = vec4(v_115.xyz, r11.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r5.w, cb3_3.tint_symbol_2[13u].w); + r5.w = (r5.w / r7.w); + let v_116 = -(cb3_3.tint_symbol_2[13u].xyzx); + r7.w = dot(r11.xyz, v_116.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f); + let v_117 = dot(r11.xyz, r4.xyz); + r8.y = clamp(vec4(v_117, v_117, v_117, v_117).y, 0.0f, 1.0f); + r7.w = (r7.w * r8.y); + r8.y = (r5.w * r7.w); + let v_118 = (r8.yyy * cb3_3.tint_symbol_2[21u].xyz); + r12 = vec4(v_118.xyz, r12.w); + let v_119 = fma(r12.xyz, r0.yzw, r10.xyz); + r10 = vec4(v_119.xyz, r10.w); + let v_120 = fma(r1.xyz, r0.xxx, r11.xyz); + r11 = vec4(v_120.xyz, r11.w); + r8.y = dot(r11.xyz, r11.xyz); + r8.y = inverseSqrt(r8.y); + let v_121 = (r8.yyy * r11.xyz); + r11 = vec4(v_121.xyz, r11.w); + let v_122 = dot(r11.xyz, r6.xyz); + r8.y = clamp(vec4(v_122, v_122, v_122, v_122).y, 0.0f, 1.0f); + r8.y = ((-(r8.yyyy)).y + 1.0f); + r8.w = (r8.y * r8.y); + r8.w = (r8.w * r8.w); + r8.y = (r8.w * r8.y); + r8.y = fma(r5.x, r8.y, r6.w); + let v_123 = dot(r11.xyz, r4.xyz); + r8.w = clamp(vec4(v_123, v_123, v_123, v_123).w, 0.0f, 1.0f); + r8.w = log2(r8.w); + r8.w = (r8.w * r8.z); + r8.w = exp2(r8.w); + r8.y = (r8.w * r8.y); + r7.w = (r7.w * r8.y); + r5.w = (r5.w * r7.w); + r5.w = (r2.w * r5.w); + let v_124 = fma(r5.www, cb3_3.tint_symbol_2[21u].xyz, r9.xyz); + r9 = vec4(v_124.xyz, r9.w); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_5[0i].x); + } else { + r5.w = bitcast(select(0u, 4294967295u, (3i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r5.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f))); + let v_125 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[6u].xyz); + r11 = vec4(v_125.xyz, r11.w); + let v_126 = -(cb3_3.tint_symbol_2[6u].xyzx); + let v_127 = (r3.xyz + v_126.xyz); + r12 = vec4(v_127.xyz, r12.w); + r7.w = dot(r12.xyz, cb3_3.tint_symbol_2[14u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[22u].w); + let v_128 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.www, cb3_3.tint_symbol_2[6u].xyz); + r12 = vec4(v_128.xyz, r12.w); + let v_129 = ((-(r3.xyzx)).xyz + r12.xyz); + r12 = vec4(v_129.xyz, r12.w); + let v_130 = bitcast>(r5.www); + let v_131 = r11.xyz; + let v_132 = select(r12.xyz, v_131, (v_130 != vec3())); + r11 = vec4(v_132.xyz, r11.w); + r5.w = dot(r11.xyz, r11.xyz); + let v_133 = (r11.xyz + vec3(0.00000099999999747524f)); + r11 = vec4(v_133.xyz, r11.w); + r7.w = dot(r11.xyz, r11.xyz); + r7.w = inverseSqrt(r7.w); + let v_134 = (r7.www * r11.xyz); + r11 = vec4(v_134.xyz, r11.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r5.w, cb3_3.tint_symbol_2[14u].w); + r5.w = (r5.w / r7.w); + let v_135 = -(cb3_3.tint_symbol_2[14u].xyzx); + r7.w = dot(r11.xyz, v_135.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f); + let v_136 = dot(r11.xyz, r4.xyz); + r8.y = clamp(vec4(v_136, v_136, v_136, v_136).y, 0.0f, 1.0f); + r7.w = (r7.w * r8.y); + r8.y = (r5.w * r7.w); + let v_137 = (r8.yyy * cb3_3.tint_symbol_2[22u].xyz); + r12 = vec4(v_137.xyz, r12.w); + let v_138 = fma(r12.xyz, r0.yzw, r10.xyz); + r10 = vec4(v_138.xyz, r10.w); + let v_139 = fma(r1.xyz, r0.xxx, r11.xyz); + r11 = vec4(v_139.xyz, r11.w); + r8.y = dot(r11.xyz, r11.xyz); + r8.y = inverseSqrt(r8.y); + let v_140 = (r8.yyy * r11.xyz); + r11 = vec4(v_140.xyz, r11.w); + let v_141 = dot(r11.xyz, r6.xyz); + r8.y = clamp(vec4(v_141, v_141, v_141, v_141).y, 0.0f, 1.0f); + r8.y = ((-(r8.yyyy)).y + 1.0f); + r8.w = (r8.y * r8.y); + r8.w = (r8.w * r8.w); + r8.y = (r8.w * r8.y); + r8.y = fma(r5.x, r8.y, r6.w); + let v_142 = dot(r11.xyz, r4.xyz); + r8.w = clamp(vec4(v_142, v_142, v_142, v_142).w, 0.0f, 1.0f); + r8.w = log2(r8.w); + r8.w = (r8.w * r8.z); + r8.w = exp2(r8.w); + r8.y = (r8.w * r8.y); + r7.w = (r7.w * r8.y); + r5.w = (r5.w * r7.w); + r5.w = (r2.w * r5.w); + let v_143 = fma(r5.www, cb3_3.tint_symbol_2[22u].xyz, r9.xyz); + r9 = vec4(v_143.xyz, r9.w); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_5[0i].x); + } else { + r5.w = bitcast(select(0u, 4294967295u, (4i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r5.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f))); + let v_144 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[7u].xyz); + r11 = vec4(v_144.xyz, r11.w); + let v_145 = -(cb3_3.tint_symbol_2[7u].xyzx); + let v_146 = (r3.xyz + v_145.xyz); + r12 = vec4(v_146.xyz, r12.w); + r7.w = dot(r12.xyz, cb3_3.tint_symbol_2[15u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[23u].w); + let v_147 = fma(cb3_3.tint_symbol_2[15u].xyz, r7.www, cb3_3.tint_symbol_2[7u].xyz); + r12 = vec4(v_147.xyz, r12.w); + let v_148 = ((-(r3.xyzx)).xyz + r12.xyz); + r12 = vec4(v_148.xyz, r12.w); + let v_149 = bitcast>(r5.www); + let v_150 = r11.xyz; + let v_151 = select(r12.xyz, v_150, (v_149 != vec3())); + r11 = vec4(v_151.xyz, r11.w); + r5.w = dot(r11.xyz, r11.xyz); + let v_152 = (r11.xyz + vec3(0.00000099999999747524f)); + r11 = vec4(v_152.xyz, r11.w); + r7.w = dot(r11.xyz, r11.xyz); + r7.w = inverseSqrt(r7.w); + let v_153 = (r7.www * r11.xyz); + r11 = vec4(v_153.xyz, r11.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r5.w, cb3_3.tint_symbol_2[15u].w); + r5.w = (r5.w / r7.w); + let v_154 = -(cb3_3.tint_symbol_2[15u].xyzx); + r7.w = dot(r11.xyz, v_154.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f); + let v_155 = dot(r11.xyz, r4.xyz); + r8.y = clamp(vec4(v_155, v_155, v_155, v_155).y, 0.0f, 1.0f); + r7.w = (r7.w * r8.y); + r8.y = (r5.w * r7.w); + let v_156 = (r8.yyy * cb3_3.tint_symbol_2[23u].xyz); + r12 = vec4(v_156.xyz, r12.w); + let v_157 = fma(r12.xyz, r0.yzw, r10.xyz); + r10 = vec4(v_157.xyz, r10.w); + let v_158 = fma(r1.xyz, r0.xxx, r11.xyz); + r11 = vec4(v_158.xyz, r11.w); + r8.y = dot(r11.xyz, r11.xyz); + r8.y = inverseSqrt(r8.y); + let v_159 = (r8.yyy * r11.xyz); + r11 = vec4(v_159.xyz, r11.w); + let v_160 = dot(r11.xyz, r6.xyz); + r8.y = clamp(vec4(v_160, v_160, v_160, v_160).y, 0.0f, 1.0f); + r8.y = ((-(r8.yyyy)).y + 1.0f); + r8.w = (r8.y * r8.y); + r8.w = (r8.w * r8.w); + r8.y = (r8.w * r8.y); + r8.y = fma(r5.x, r8.y, r6.w); + let v_161 = dot(r11.xyz, r4.xyz); + r8.w = clamp(vec4(v_161, v_161, v_161, v_161).w, 0.0f, 1.0f); + r8.w = log2(r8.w); + r8.w = (r8.w * r8.z); + r8.w = exp2(r8.w); + r8.y = (r8.w * r8.y); + r7.w = (r7.w * r8.y); + r5.w = (r5.w * r7.w); + r5.w = (r2.w * r5.w); + let v_162 = fma(r5.www, cb3_3.tint_symbol_2[23u].xyz, r9.xyz); + r9 = vec4(v_162.xyz, r9.w); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_5[0i].x); + } else { + r5.w = bitcast(select(0u, 4294967295u, (5i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r5.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f))); + let v_163 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[8u].xyz); + r11 = vec4(v_163.xyz, r11.w); + let v_164 = -(cb3_3.tint_symbol_2[8u].xyzx); + let v_165 = (r3.xyz + v_164.xyz); + r12 = vec4(v_165.xyz, r12.w); + r7.w = dot(r12.xyz, cb3_3.tint_symbol_2[16u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[24u].w); + let v_166 = fma(cb3_3.tint_symbol_2[16u].xyz, r7.www, cb3_3.tint_symbol_2[8u].xyz); + r12 = vec4(v_166.xyz, r12.w); + let v_167 = ((-(r3.xyzx)).xyz + r12.xyz); + r12 = vec4(v_167.xyz, r12.w); + let v_168 = bitcast>(r5.www); + let v_169 = r11.xyz; + let v_170 = select(r12.xyz, v_169, (v_168 != vec3())); + r11 = vec4(v_170.xyz, r11.w); + r5.w = dot(r11.xyz, r11.xyz); + let v_171 = (r11.xyz + vec3(0.00000099999999747524f)); + r11 = vec4(v_171.xyz, r11.w); + r7.w = dot(r11.xyz, r11.xyz); + r7.w = inverseSqrt(r7.w); + let v_172 = (r7.www * r11.xyz); + r11 = vec4(v_172.xyz, r11.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r5.w, cb3_3.tint_symbol_2[16u].w); + r5.w = (r5.w / r7.w); + let v_173 = -(cb3_3.tint_symbol_2[16u].xyzx); + r7.w = dot(r11.xyz, v_173.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f); + let v_174 = dot(r11.xyz, r4.xyz); + r8.y = clamp(vec4(v_174, v_174, v_174, v_174).y, 0.0f, 1.0f); + r7.w = (r7.w * r8.y); + r8.y = (r5.w * r7.w); + let v_175 = (r8.yyy * cb3_3.tint_symbol_2[24u].xyz); + r12 = vec4(v_175.xyz, r12.w); + let v_176 = fma(r12.xyz, r0.yzw, r10.xyz); + r10 = vec4(v_176.xyz, r10.w); + let v_177 = fma(r1.xyz, r0.xxx, r11.xyz); + r11 = vec4(v_177.xyz, r11.w); + r8.y = dot(r11.xyz, r11.xyz); + r8.y = inverseSqrt(r8.y); + let v_178 = (r8.yyy * r11.xyz); + r11 = vec4(v_178.xyz, r11.w); + let v_179 = dot(r11.xyz, r6.xyz); + r8.y = clamp(vec4(v_179, v_179, v_179, v_179).y, 0.0f, 1.0f); + r8.y = ((-(r8.yyyy)).y + 1.0f); + r8.w = (r8.y * r8.y); + r8.w = (r8.w * r8.w); + r8.y = (r8.w * r8.y); + r8.y = fma(r5.x, r8.y, r6.w); + let v_180 = dot(r11.xyz, r4.xyz); + r8.w = clamp(vec4(v_180, v_180, v_180, v_180).w, 0.0f, 1.0f); + r8.w = log2(r8.w); + r8.w = (r8.w * r8.z); + r8.w = exp2(r8.w); + r8.y = (r8.w * r8.y); + r7.w = (r7.w * r8.y); + r5.w = (r5.w * r7.w); + r5.w = (r2.w * r5.w); + let v_181 = fma(r5.www, cb3_3.tint_symbol_2[24u].xyz, r9.xyz); + r9 = vec4(v_181.xyz, r9.w); + } + } + if ((bitcast(r4.w) != 0u)) { + r4.w = bitcast(v.tint_symbol_5[0i].x); + } else { + r5.w = bitcast(select(0u, 4294967295u, (6i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r5.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f))); + let v_182 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[9u].xyz); + r11 = vec4(v_182.xyz, r11.w); + let v_183 = -(cb3_3.tint_symbol_2[9u].xyzx); + let v_184 = (r3.xyz + v_183.xyz); + r12 = vec4(v_184.xyz, r12.w); + r7.w = dot(r12.xyz, cb3_3.tint_symbol_2[17u].xyz); + r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f); + r7.w = (r7.w * cb3_3.tint_symbol_2[25u].w); + let v_185 = fma(cb3_3.tint_symbol_2[17u].xyz, r7.www, cb3_3.tint_symbol_2[9u].xyz); + r12 = vec4(v_185.xyz, r12.w); + let v_186 = ((-(r3.xyzx)).xyz + r12.xyz); + r12 = vec4(v_186.xyz, r12.w); + let v_187 = bitcast>(r5.www); + let v_188 = r11.xyz; + let v_189 = select(r12.xyz, v_188, (v_187 != vec3())); + r11 = vec4(v_189.xyz, r11.w); + r5.w = dot(r11.xyz, r11.xyz); + let v_190 = (r11.xyz + vec3(0.00000099999999747524f)); + r11 = vec4(v_190.xyz, r11.w); + r7.w = dot(r11.xyz, r11.xyz); + r7.w = inverseSqrt(r7.w); + let v_191 = (r7.www * r11.xyz); + r11 = vec4(v_191.xyz, r11.w); + r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r7.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f); + r7.w = fma(r7.w, r5.w, cb3_3.tint_symbol_2[17u].w); + r5.w = (r5.w / r7.w); + let v_192 = -(cb3_3.tint_symbol_2[17u].xyzx); + r7.w = dot(r11.xyz, v_192.xyz); + r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f); + let v_193 = dot(r11.xyz, r4.xyz); + r8.y = clamp(vec4(v_193, v_193, v_193, v_193).y, 0.0f, 1.0f); + r7.w = (r7.w * r8.y); + r8.y = (r5.w * r7.w); + let v_194 = (r8.yyy * cb3_3.tint_symbol_2[25u].xyz); + r12 = vec4(v_194.xyz, r12.w); + let v_195 = fma(r12.xyz, r0.yzw, r10.xyz); + r10 = vec4(v_195.xyz, r10.w); + let v_196 = fma(r1.xyz, r0.xxx, r11.xyz); + r11 = vec4(v_196.xyz, r11.w); + r8.y = dot(r11.xyz, r11.xyz); + r8.y = inverseSqrt(r8.y); + let v_197 = (r8.yyy * r11.xyz); + r11 = vec4(v_197.xyz, r11.w); + let v_198 = dot(r11.xyz, r6.xyz); + r8.y = clamp(vec4(v_198, v_198, v_198, v_198).y, 0.0f, 1.0f); + r8.y = ((-(r8.yyyy)).y + 1.0f); + r8.w = (r8.y * r8.y); + r8.w = (r8.w * r8.w); + r8.y = (r8.w * r8.y); + r8.y = fma(r5.x, r8.y, r6.w); + let v_199 = dot(r11.xyz, r4.xyz); + r8.w = clamp(vec4(v_199, v_199, v_199, v_199).w, 0.0f, 1.0f); + r8.w = log2(r8.w); + r8.w = (r8.w * r8.z); + r8.w = exp2(r8.w); + r8.y = (r8.w * r8.y); + r7.w = (r7.w * r8.y); + r5.w = (r5.w * r7.w); + r5.w = (r2.w * r5.w); + let v_200 = fma(r5.www, cb3_3.tint_symbol_2[25u].xyz, r9.xyz); + r9 = vec4(v_200.xyz, r9.w); + } + } + if ((bitcast(r4.w) != 0u)) { + } else { + r5.w = bitcast(select(0u, 4294967295u, (7i >= bitcast(cb3_3.tint_symbol_2[2u].x)))); + r4.w = bitcast((bitcast(r4.w) | bitcast(r5.w))); + if ((bitcast(r4.w) != 0u)) { + } else { + r4.w = bitcast(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f))); + let v_201 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[10u].xyz); + r11 = vec4(v_201.xyz, r11.w); + let v_202 = -(cb3_3.tint_symbol_2[10u].xyzx); + let v_203 = (r3.xyz + v_202.xyz); + r12 = vec4(v_203.xyz, r12.w); + r5.w = dot(r12.xyz, cb3_3.tint_symbol_2[18u].xyz); + r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f); + r5.w = (r5.w * cb3_3.tint_symbol_2[26u].w); + let v_204 = fma(cb3_3.tint_symbol_2[18u].xyz, r5.www, cb3_3.tint_symbol_2[10u].xyz); + r12 = vec4(v_204.xyz, r12.w); + let v_205 = ((-(r3.xyzx)).xyz + r12.xyz); + r3 = vec4(v_205.xyz, r3.w); + let v_206 = bitcast>(r4.www); + let v_207 = r11.xyz; + let v_208 = select(r3.xyz, v_207, (v_206 != vec3())); + r3 = vec4(v_208.xyz, r3.w); + r4.w = dot(r3.xyz, r3.xyz); + let v_209 = (r3.xyz + vec3(0.00000099999999747524f)); + r3 = vec4(v_209.xyz, r3.w); + r5.w = dot(r3.xyz, r3.xyz); + r5.w = inverseSqrt(r5.w); + let v_210 = (r3.xyz * r5.www); + r3 = vec4(v_210.xyz, r3.w); + r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4(1.0f)).w, 0.0f, 1.0f); + r5.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f); + r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[18u].w); + r4.w = (r4.w / r5.w); + let v_211 = -(cb3_3.tint_symbol_2[18u].xyzx); + r5.w = dot(r3.xyz, v_211.xyz); + r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f); + let v_212 = dot(r3.xyz, r4.xyz); + r7.w = clamp(vec4(v_212, v_212, v_212, v_212).w, 0.0f, 1.0f); + r5.w = (r5.w * r7.w); + r7.w = (r4.w * r5.w); + let v_213 = (r7.www * cb3_3.tint_symbol_2[26u].xyz); + r11 = vec4(v_213.xyz, r11.w); + let v_214 = fma(r11.xyz, r0.yzw, r10.xyz); + r10 = vec4(v_214.xyz, r10.w); + let v_215 = fma(r1.xyz, r0.xxx, r3.xyz); + r1 = vec4(v_215.xyz, r1.w); + r0.x = dot(r1.xyz, r1.xyz); + r0.x = inverseSqrt(r0.x); + let v_216 = (r0.xxx * r1.xyz); + r1 = vec4(v_216.xyz, r1.w); + let v_217 = dot(r1.xyz, r6.xyz); + r0.x = clamp(vec4(v_217, v_217, v_217, v_217).x, 0.0f, 1.0f); + r0.x = ((-(r0.xxxx)).x + 1.0f); + r3.x = (r0.x * r0.x); + r3.x = (r3.x * r3.x); + r0.x = (r0.x * r3.x); + r0.x = fma(r5.x, r0.x, r6.w); + let v_218 = dot(r1.xyz, r4.xyz); + r1.x = clamp(vec4(v_218, v_218, v_218, v_218).x, 0.0f, 1.0f); + r1.x = log2(r1.x); + r1.x = (r1.x * r8.z); + r1.x = exp2(r1.x); + r0.x = (r0.x * r1.x); + r0.x = (r5.w * r0.x); + r0.x = (r4.w * r0.x); + r0.x = (r2.w * r0.x); + let v_219 = fma(r0.xxx, cb3_3.tint_symbol_2[26u].xyz, r9.xyz); + r9 = vec4(v_219.xyz, r9.w); + } + } + r0.x = (r5.z * r5.z); + r1.x = (r3.w * r3.w); + let v_220 = (r9.xyz * r1.xxx); + r1 = vec4(v_220.xyz, r1.w); + let v_221 = fma(r0.xxx, r10.xyz, r1.xyz); + r1 = vec4(v_221.xyz, r1.w); + let v_222 = fma(r7.xyz, cb3_3.tint_symbol_2[1u].xyz, r1.xyz); + r1 = vec4(v_222.xyz, r1.w); + r0.x = (r4.z + cb3_3.tint_symbol_2[43u].w); + r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w); + r0.x = max(r0.x, 0.0f); + let v_223 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.xxx, cb3_3.tint_symbol_2[48u].xyz); + r3 = vec4(v_223.xyz, r3.w); + r2.w = ((-(r2.zzzz)).w + 1.0f); + let v_224 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz); + r6 = vec4(v_224.xyz, r6.w); + let v_225 = (r2.zzz * r6.xyz); + r6 = vec4(v_225.xyz, r6.w); + let v_226 = fma(r3.xyz, r2.www, r6.xyz); + r3 = vec4(v_226.xyz, r3.w); + let v_227 = (r2.yyy * r3.xyz); + r2 = vec4(r2.x, v_227.xyz); + let v_228 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz); + r3 = vec4(v_228.xyz, r3.w); + r6.x = cb3_3.tint_symbol_2[46u].w; + r6.y = cb3_3.tint_symbol_2[47u].w; + r6.z = cb3_3.tint_symbol_2[48u].w; + let v_229 = dot(r6.xyz, r4.xyz); + r0.x = clamp(vec4(v_229, v_229, v_229, v_229).x, 0.0f, 1.0f); + let v_230 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.xxx, r3.xyz); + r3 = vec4(v_230.xyz, r3.w); + let v_231 = fma(r3.xyz, r2.xxx, r2.yzw); + r2 = vec4(v_231.xyz, r2.w); + let v_232 = (r5.zzz * r2.xyz); + r2 = vec4(v_232.xyz, r2.w); + let v_233 = fma(r2.xyz, r0.yzw, r1.xyz); + r1 = vec4(v_233.xyz, r1.w); + r0.x = (r5.y * r8.x); + let v_234 = fma(r0.yzw, r0.xxx, r1.xyz); + r0 = vec4(v_234.xyz, r0.w); + r1.w = (r1.w * cb2_2.tint_symbol_1[15u].x); + } else { + r0 = vec4(vec3(), r0.w); + r1.w = 0.0f; + } + let v_235 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + r1 = vec4(v_235.xyz, r1.w); + o0 = r1; +} + +@fragment +fn main(@builtin(position) v_236 : vec4, @location(1u) v1 : vec4, @location(2u) v2 : vec4, @location(3u) v3 : vec4, @location(4u) v4 : vec4, @location(5u) v5 : vec4, @location(6u) v6 : vec4, @location(7u) v7 : vec4, @location(8u) v8 : vec4, @location(9u) v9 : vec4, @location(10u) v10 : vec4) -> @location(0u) vec4 { + main_inner(v_236, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10); + return o0; +} diff --git a/b/8b0b5899ed/shaders/ce368ddc4263f64d.wgsl b/b/8b0b5899ed/shaders/ce368ddc4263f64d.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..1eca659a938023015ea9dc4b4b4a7ee1becbad95 --- /dev/null +++ b/b/8b0b5899ed/shaders/ce368ddc4263f64d.wgsl @@ -0,0 +1,444 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb86_struct { + tint_symbol_2 : array, 86u>, +} + +@group(1u) @binding(5u) var cb5_5 : cb86_struct; + +@group(1u) @binding(23u) var s7 : sampler; + +@group(1u) @binding(25u) var s9 : sampler; + +@group(1u) @binding(26u) var s10 : sampler; + +@group(1u) @binding(27u) var s11 : sampler; + +@group(1u) @binding(28u) var s12 : sampler; + +@group(1u) @binding(29u) var s13 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(37u) var t5 : texture_multisampled_2d; + +@group(1u) @binding(39u) var t7 : texture_2d; + +@group(1u) @binding(40u) var t8 : texture_multisampled_2d; + +@group(1u) @binding(41u) var t9 : texture_2d; + +@group(1u) @binding(42u) var t10 : texture_2d; + +@group(1u) @binding(43u) var t11 : texture_2d; + +@group(1u) @binding(44u) var t12 : texture_2d; + +@group(1u) @binding(45u) var t13 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v2 : u32) { + let v = (v1.xy * cb2_2.tint_symbol_1[18u].xy); + r0 = vec4(v.xy, r0.zw); + let v_1 = r0.xy; + let v_2 = max(v_1, vec2(-2147483648.0f)); + let v_3 = bitcast>(select(select(vec2(v_2), vec2(2147483647i), (v_2 >= vec2(2147483648.0f))), vec2(), !((v_1 == v_1)))); + r0 = vec4(v_3.xy, r0.zw); + r0 = vec4(r0.xy, vec2()); + r1.x = textureLoad(t3, bitcast>(r0.xy), bitcast(v2)).x; + r1.x = ((-(r1.xxxx)).x + cb5_5.tint_symbol_2[0u].w); + r1.x = (r1.x + 1.0f); + r1.x = (cb5_5.tint_symbol_2[0u].z / r1.x); + let v_4 = textureLoad(t5, bitcast>(r0.xy), bitcast(v2)).xyz; + r1 = vec4(r1.x, v_4.xyz); + let v_5 = (r1.yzw * cb2_2.tint_symbol_1[17u].www); + r1 = vec4(r1.x, v_5.xyz); + r2.x = bitcast(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_2[85u].w))); + if ((bitcast(r2.x) != 0u)) { + } else { + r2 = fma(cb5_5.tint_symbol_2[66u].xyxy, vec4(-1.0f, -0.5f, 0.5f, -1.0f), v1.xyxy); + let v_6 = textureSample(t9, s9, r2.xyxx.xy).xyz; + r3 = vec4(v_6.xyz, r3.w); + let v_7 = textureSample(t9, s9, r2.zwzz.xy).xyz; + r2 = vec4(v_7.xyz, r2.w); + r4 = fma(cb5_5.tint_symbol_2[66u].xyxy, vec4(-0.5f, 1.0f, 1.0f, 0.5f), v1.xyxy); + let v_8 = textureSample(t9, s9, r4.xyxx.xy).xyz; + r5 = vec4(v_8.xyz, r5.w); + let v_9 = textureSample(t9, s9, r4.zwzz.xy).xyz; + r4 = vec4(v_9.xyz, r4.w); + let v_10 = textureSample(t9, s9, v1.xyxx.xy).xyz; + r6 = vec4(v_10.xyz, r6.w); + let v_11 = (r2.xyz + r3.xyz); + r2 = vec4(v_11.xyz, r2.w); + let v_12 = (r5.xyz + r2.xyz); + r2 = vec4(v_12.xyz, r2.w); + let v_13 = (r4.xyz + r2.xyz); + r2 = vec4(v_13.xyz, r2.w); + let v_14 = fma(r6.xyz, vec3(0.5f), r2.xyz); + r2 = vec4(v_14.xyz, r2.w); + let v_15 = (r2.xyz * vec3(0.22222222387790679932f)); + r2 = vec4(v_15.xyz, r2.w); + r2.w = bitcast(select(0u, 4294967295u, !((cb5_5.tint_symbol_2[4u].x == 0.0f)))); + let v_16 = bitcast>(r2.www); + let v_17 = r6.xyz; + let v_18 = select(r2.xyz, v_17, (v_16 != vec3())); + r2 = vec4(v_18.xyz, r2.w); + let v_19 = -(cb5_5.tint_symbol_2[3u].xzxx); + let v_20 = (r1.xx + v_19.xy); + r3 = vec4(v_20.xy, r3.zw); + r4.x = (r3.y * cb5_5.tint_symbol_2[3u].w); + r2.w = clamp(fma(-(r3.xxxx), cb5_5.tint_symbol_2[3u].yyyy, vec4(1.0f)).w, 0.0f, 1.0f); + r4.x = clamp(r4.xxxx.x, 0.0f, 1.0f); + r2.w = max(r2.w, r4.x); + r3 = clamp(fma(r2.wwww, vec4(-2.00400805473327636719f, -2.00400805473327636719f, -1000.0f, 1000.0f), vec4(1.0f, 2.00200390815734863281f, 1000.0f, -999.0f)), vec4(), vec4(1.0f)); + let v_21 = ((-(r3.xyxx)).xy + vec2(1.0f)); + r4 = vec4(v_21.xy, r4.zw); + let v_22 = min(r3.yz, r4.xy); + let v_23 = r3; + r3 = vec4(v_23.x, v_22.xy, v_23.w); + let v_24 = (r3.yyy * r6.xyz); + r4 = vec4(v_24.xyz, r4.w); + let v_25 = fma(r1.yzw, r3.xxx, r4.xyz); + r4 = vec4(v_25.xyz, r4.w); + let v_26 = fma(r2.xyz, r3.zzz, r4.xyz); + r3 = vec4(v_26.xyz, r3.w); + let v_27 = fma(r2.xyz, r3.www, r3.xyz); + r1 = vec4(r1.x, v_27.xyz); + } + if ((bitcast(cb5_5.tint_symbol_2[84u].z) != 0u)) { + r2 = textureSample(t11, s11, v1.xyxx.xy); + let v_28 = ((-(r1.yzwy)).xyz + r2.xyz); + r3 = vec4(v_28.xyz, r3.w); + let v_29 = fma(r2.www, r3.xyz, r1.yzw); + r1 = vec4(r1.x, v_29.xyz); + } else { + r2 = vec4(); + } + r0.x = bitcast(textureLoad(t8, bitcast>(r0.xy), bitcast(v2)).y); + r0.x = f32(bitcast(r0.x)); + r0.x = (r0.x * 0.0039215688593685627f); + r0.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[50u].x < r0.x))); + r0.x = select(1.0f, 0.0f, (bitcast(r0.x) != 0u)); + r3 = fma(v1.xyxy, vec4(2.0f), vec4(-1.0f)); + let v_30 = r0; + r0 = vec4(v_30.x, ((v1.xy * vec2(58.16400146484375f, 47.130001068115234375f))).xy, v_30.w); + let v_31 = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r4 = vec4(v_31.xy, r4.zw); + r4 = vec4(r4.xy, vec2(1.0f)); + r5.x = dot(r4.xyz, cb5_5.tint_symbol_2[15u].xyz); + r5.y = dot(r4.xyz, cb5_5.tint_symbol_2[16u].xyz); + r5.z = dot(r4.xyz, cb5_5.tint_symbol_2[17u].xyz); + let v_32 = fma(r5.xyz, r1.xxx, cb1_1.tint_symbol[15u].xyz); + r4 = vec4(v_32.xyz, r4.w); + r5.x = dot(r4, cb5_5.tint_symbol_2[12u]); + r5.y = dot(r4, cb5_5.tint_symbol_2[13u]); + r0.w = dot(r4, cb5_5.tint_symbol_2[14u]); + r1.x = bitcast(select(0u, 4294967295u, (r0.w == 0.0f))); + let v_33 = bitcast(r1.x); + r0.w = select(r0.w, 0.00000999999974737875f, (v_33 != 0u)); + r4 = (r5.xyxy / r0.wwww); + let v_34 = -(r4); + r3 = (r3 + v_34); + r3 = (r3 * vec4(40.0f, -22.5f, 40.0f, -22.5f)); + r0.w = dot(r3.zw, r3.zw); + r1.x = bitcast(select(0u, 4294967295u, (1.0f < r0.w))); + r0.w = inverseSqrt(r0.w); + r4 = (r0.wwww * r3.zwzw); + let v_35 = bitcast>(r1.xxxx); + let v_36 = r4; + r3 = select(r3, v_36, (v_35 != vec4())); + r3 = (r3 * cb5_5.tint_symbol_2[11u].xxxx); + r3 = (r3 * cb5_5.tint_symbol_2[11u].zwzw); + r4 = (r3.zwzw * vec4(0.01250000018626451492f, 0.02222222276031970978f, 0.00208333344198763371f, 0.00370370363816618919f)); + let v_37 = fma(r1.yz, vec2(8.0f), r0.yz); + let v_38 = r0; + r0 = vec4(v_38.x, v_37.xy, v_38.w); + r0.y = textureSample(t12, s12, r0.yzyy.xy).x; + r0.y = (r0.y + -0.5f); + r5 = (r0.yyyy * r4.zwzw); + r5 = fma(r5, vec4(0.5f), v1.xyxy); + let v_39 = fma(r3.zw, vec2(0.00208333344198763371f, 0.00370370363816618919f), r5.zw); + let v_40 = r0; + r0 = vec4(v_40.x, v_39.xy, v_40.w); + let v_41 = (r0.yz * cb2_2.tint_symbol_1[18u].xy); + let v_42 = r0; + r0 = vec4(v_42.x, v_41.xy, v_42.w); + let v_43 = round(r0.yz); + let v_44 = r0; + r0 = vec4(v_44.x, v_43.xy, v_44.w); + let v_45 = (r0.yz + vec2(0.5f)); + let v_46 = r0; + r0 = vec4(v_46.x, v_45.xy, v_46.w); + let v_47 = (r0.yz / cb2_2.tint_symbol_1[18u].xy); + r4 = vec4(r4.xy, v_47.xy); + let v_48 = r0.yz; + let v_49 = max(v_48, vec2(-2147483648.0f)); + let v_50 = bitcast>(select(select(vec2(v_49), vec2(2147483647i), (v_49 >= vec2(2147483648.0f))), vec2(), !((v_48 == v_48)))); + r6 = vec4(v_50.xy, r6.zw); + r6 = vec4(r6.xy, vec2()); + r0.y = bitcast(textureLoad(t8, bitcast>(r6.xy), bitcast(v2)).y); + r0.y = f32(bitcast(r0.y)); + r0.y = (r0.y * 0.0039215688593685627f); + let v_51 = textureSample(t9, s9, r4.zwzz.xy).xyz; + r6 = vec4(v_51.xyz, r6.w); + r0.y = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[50u].x < r0.y))); + r0.y = select(1.0f, 0.0f, (bitcast(r0.y) != 0u)); + r7 = fma(r3.zwzw, vec4(0.00416666688397526741f, 0.00740740727633237839f, 0.00625000009313225746f, 0.01111111138015985489f), r5.zwzw); + r7 = (r7 * cb2_2.tint_symbol_1[18u].xyxy); + r7 = round(r7); + r7 = (r7 + vec4(0.5f)); + r8 = (r7 / cb2_2.tint_symbol_1[18u].xyxy); + let v_52 = r7.zwxy; + let v_53 = max(v_52, vec4(-2147483648.0f)); + r7 = bitcast>(select(select(vec4(v_53), vec4(2147483647i), (v_53 >= vec4(2147483648.0f))), vec4(), !((v_52 == v_52)))); + let v_54 = r7; + r9 = vec4(v_54.zw, r9.zw); + r9 = vec4(r9.xy, vec2()); + r0.z = bitcast(textureLoad(t8, bitcast>(r9.xy), bitcast(v2)).y); + r0.z = f32(bitcast(r0.z)); + r0.z = (r0.z * 0.0039215688593685627f); + let v_55 = textureSample(t9, s9, r8.xyxx.xy).xyz; + r9 = vec4(v_55.xyz, r9.w); + r0.z = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[50u].x < r0.z))); + r0.z = select(1.0f, 0.0f, (bitcast(r0.z) != 0u)); + r7 = vec4(r7.xy, vec2()); + r0.w = bitcast(textureLoad(t8, bitcast>(r7.xy), bitcast(v2)).y); + r0.w = f32(bitcast(r0.w)); + r0.w = (r0.w * 0.0039215688593685627f); + let v_56 = textureSample(t9, s9, r8.zwzz.xy).xyz; + r7 = vec4(v_56.xyz, r7.w); + r0.w = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[50u].x < r0.w))); + r0.w = select(1.0f, 0.0f, (bitcast(r0.w) != 0u)); + r3 = fma(r3, vec4(0.00833333376795053482f, 0.01481481455266475677f, 0.01041666697710752487f, 0.01851851865649223328f), r5); + r3 = (r3 * cb2_2.tint_symbol_1[18u].xyxy); + r3 = round(r3); + r3 = (r3 + vec4(0.5f)); + r5 = (r3 / cb2_2.tint_symbol_1[18u].xyxy); + let v_57 = r3.zwxy; + let v_58 = max(v_57, vec4(-2147483648.0f)); + r3 = bitcast>(select(select(vec4(v_58), vec4(2147483647i), (v_58 >= vec4(2147483648.0f))), vec4(), !((v_57 == v_57)))); + let v_59 = r3; + r8 = vec4(v_59.zw, r8.zw); + r8 = vec4(r8.xy, vec2()); + r1.x = bitcast(textureLoad(t8, bitcast>(r8.xy), bitcast(v2)).y); + r1.x = f32(bitcast(r1.x)); + r1.x = (r1.x * 0.0039215688593685627f); + let v_60 = textureSample(t9, s9, r5.xyxx.xy).xyz; + r8 = vec4(v_60.xyz, r8.w); + r1.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[50u].x < r1.x))); + r1.x = select(1.0f, 0.0f, (bitcast(r1.x) != 0u)); + r3 = vec4(r3.xy, vec2()); + r3.x = bitcast(textureLoad(t8, bitcast>(r3.xy), bitcast(v2)).y); + r3.x = f32(bitcast(r3.x)); + r3.x = (r3.x * 0.0039215688593685627f); + let v_61 = textureSample(t9, s9, r5.zwzz.xy).xyz; + r3 = vec4(r3.x, v_61.xyz); + r3.x = bitcast(select(0u, 4294967295u, (cb5_5.tint_symbol_2[50u].x < r3.x))); + r3.x = select(1.0f, 0.0f, (bitcast(r3.x) != 0u)); + let v_62 = (r0.yyy * r6.xyz); + r5 = vec4(v_62.xyz, r5.w); + let v_63 = fma(r1.yzw, r0.xxx, r5.xyz); + r5 = vec4(v_63.xyz, r5.w); + r0.y = (r0.y + r0.x); + let v_64 = fma(r9.xyz, r0.zzz, r5.xyz); + r5 = vec4(v_64.xyz, r5.w); + r0.y = (r0.z + r0.y); + let v_65 = fma(r7.xyz, r0.www, r5.xyz); + r5 = vec4(v_65.xyz, r5.w); + r0.y = (r0.w + r0.y); + let v_66 = fma(r8.xyz, r1.xxx, r5.xyz); + r5 = vec4(v_66.xyz, r5.w); + r0.y = (r1.x + r0.y); + let v_67 = fma(r3.yzw, r3.xxx, r5.xyz); + r3 = vec4(r3.x, v_67.xyz); + r0.y = (r3.x + r0.y); + r0.y = max(r0.y, 0.10000000149011611938f); + let v_68 = (r3.yzw / r0.yyy); + r0 = vec4(r0.x, v_68.xyz); + r1.x = dot(r4.xy, r4.xy); + r1.x = (r1.x * 100000.0f); + r1.x = min(r1.x, 1.0f); + r0.x = (r0.x * r1.x); + let v_69 = ((-(r1.yyzw)).yzw + r0.yzw); + r0 = vec4(r0.x, v_69.xyz); + let v_70 = fma(r0.xxx, r0.yzw, r1.yzw); + r0 = vec4(v_70.xyz, r0.w); + let v_71 = textureSample(t14, s14, v1.xyxx.xy).xyz; + r1 = vec4(v_71.xyz, r1.w); + let v_72 = ((-(r1.xyzx)).xyz + r2.xyz); + r2 = vec4(v_72.xyz, r2.w); + let v_73 = fma(r2.www, r2.xyz, r1.xyz); + r2 = vec4(v_73.xyz, r2.w); + let v_74 = bitcast>(cb5_5.tint_symbol_2[84u].zzz); + let v_75 = r2.xyz; + let v_76 = select(r1.xyz, v_75, (v_74 != vec3())); + r1 = vec4(v_76.xyz, r1.w); + let v_77 = ((-(r0.xyzx)).xyz + r1.xyz); + r1 = vec4(v_77.xyz, r1.w); + let v_78 = fma(cb5_5.tint_symbol_2[58u].xxx, r1.xyz, r0.xyz); + r0 = vec4(v_78.xyz, r0.w); + let v_79 = textureSample(t10, s10, v1.xyxx.xy).xyz; + r1 = vec4(v_79.xyz, r1.w); + let v_80 = (r1.xyz * v1.www); + r1 = vec4(v_80.xyz, r1.w); + r0.w = bitcast(select(0u, 4294967295u, (0.0f < cb5_5.tint_symbol_2[69u].z))); + if ((bitcast(r0.w) != 0u)) { + r0.w = textureSample(t15, s15, v1.xyxx.xy).x; + r0.w = (r0.w * r0.w); + r0.w = (r0.w * r0.w); + r0.w = (r0.w * r0.w); + let v_81 = fma(cb5_5.tint_symbol_2[40u].xyz, r0.www, r0.xyz); + r0 = vec4(v_81.xyz, r0.w); + } + let v_82 = textureSample(t13, s13, v1.xyxx.xy).xyz; + r2 = vec4(v_82.xyz, r2.w); + r0.w = (v1.z + (-(cb5_5.tint_symbol_2[28u].xxxx)).w); + r0.w = clamp(((r0.wwww * cb5_5.tint_symbol_2[28u].yyyy)).w, 0.0f, 1.0f); + r1.w = ((-(cb5_5.tint_symbol_2[28u].zzzz)).w + cb5_5.tint_symbol_2[28u].w); + r0.w = fma(r0.w, r1.w, cb5_5.tint_symbol_2[28u].z); + r0.w = (r0.w + -1.0f); + r0.w = fma(cb5_5.tint_symbol_2[29u].x, r0.w, 1.0f); + r0.w = (r0.w * cb5_5.tint_symbol_2[30u].w); + let v_83 = fma(r2.xyz, r0.www, r0.xyz); + r0 = vec4(v_83.xyz, r0.w); + let v_84 = (r1.xyz * cb5_5.tint_symbol_2[7u].yyy); + r1 = vec4(v_84.xyz, r1.w); + let v_85 = fma(r1.xyz, vec3(0.25f), r0.xyz); + r0 = vec4(v_85.xyz, r0.w); + r1 = vec4(((v1.xy + vec2(-0.5f))).xy, r1.zw); + r0.w = dot(r1.xy, r1.xy); + r0.w = ((-(r0.wwww)).w + 1.0f); + r0.w = log2(r0.w); + r0.w = (r0.w * cb5_5.tint_symbol_2[51u].y); + r0.w = exp2(r0.w); + r0.w = clamp(((r0.wwww + cb5_5.tint_symbol_2[51u].xxxx)).w, 0.0f, 1.0f); + r0.w = clamp(((r0.wwww * cb5_5.tint_symbol_2[51u].zzzz)).w, 0.0f, 1.0f); + let v_86 = ((-(cb5_5.tint_symbol_2[52u].xyzx)).xyz + vec3(1.0f)); + r1 = vec4(v_86.xyz, r1.w); + let v_87 = fma(r0.www, r1.xyz, cb5_5.tint_symbol_2[52u].xyz); + r1 = vec4(v_87.xyz, r1.w); + let v_88 = (r0.xyz * r1.xyz); + r0 = vec4(v_88.xyz, r0.w); + let v_89 = min(r0.xyz, vec3(65504.0f)); + r0 = vec4(v_89.xyz, r0.w); + let v_90 = (r0.xyz * v1.zzz); + r0 = vec4(v_90.xyz, r0.w); + let v_91 = max(r0.xyz, vec3()); + r0 = vec4(v_91.xyz, r0.w); + let v_92 = fma(cb5_5.tint_symbol_2[8u].xxx, r0.xyz, cb5_5.tint_symbol_2[9u].xxx); + r1 = vec4(v_92.xyz, r1.w); + let v_93 = fma(r0.xyz, r1.xyz, cb5_5.tint_symbol_2[9u].yyy); + r1 = vec4(v_93.xyz, r1.w); + let v_94 = fma(cb5_5.tint_symbol_2[8u].xxx, r0.xyz, cb5_5.tint_symbol_2[8u].yyy); + r2 = vec4(v_94.xyz, r2.w); + let v_95 = fma(r0.xyz, r2.xyz, cb5_5.tint_symbol_2[9u].zzz); + r0 = vec4(v_95.xyz, r0.w); + let v_96 = (r1.xyz / r0.xyz); + r0 = vec4(v_96.xyz, r0.w); + let v_97 = -(cb5_5.tint_symbol_2[9u].wwww); + let v_98 = (r0.xyz + v_97.xyz); + r0 = vec4(v_98.xyz, r0.w); + let v_99 = clamp(((r0.xyzx * cb5_5.tint_symbol_2[8u].zzzz)).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_99.xyz, r0.w); + r0.w = dot(r0.xyz, vec3(0.21250000596046447754f, 0.71539998054504394531f, 0.0720999985933303833f)); + let v_100 = ((-(r0.wwww)).xyz + r0.xyz); + r0 = vec4(v_100.xyz, r0.w); + let v_101 = fma(cb5_5.tint_symbol_2[61u].xxx, r0.xyz, r0.www); + r0 = vec4(v_101.xyz, r0.w); + r1.x = clamp(((r0.wwww / cb5_5.tint_symbol_2[60u].wwww)).x, 0.0f, 1.0f); + let v_102 = -(cb5_5.tint_symbol_2[60u].xxyz); + let v_103 = (cb5_5.tint_symbol_2[59u].xyz + v_102.yzw); + r1 = vec4(r1.x, v_103.xyz); + let v_104 = fma(r1.xxx, r1.yzw, cb5_5.tint_symbol_2[60u].xyz); + r1 = vec4(v_104.xyz, r1.w); + let v_105 = (r0.xyz * r1.xyz); + r2 = vec4(v_105.xyz, r2.w); + r1.w = ((-(cb5_5.tint_symbol_2[59u].wwww)).w + 1.0f); + let v_106 = -(r1.wwww); + r0.w = (r0.w + v_106.w); + r1.w = ((-(r1.wwww)).w + 1.0f); + r1.w = max(r1.w, 0.00999999977648258209f); + r0.w = clamp(((r0.wwww / r1.wwww)).w, 0.0f, 1.0f); + let v_107 = fma((-(r0.xyzx)).xyz, r1.xyz, r0.xyz); + r0 = vec4(v_107.xyz, r0.w); + let v_108 = clamp(fma(r0.wwww, r0.xyzx, r2.xyzx).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_108.xyz, r0.w); + let v_109 = log2(r0.xyz); + r0 = vec4(v_109.xyz, r0.w); + let v_110 = (r0.xyz * cb5_5.tint_symbol_2[61u].yyy); + r0 = vec4(v_110.xyz, r0.w); + let v_111 = exp2(r0.xyz); + r0 = vec4(v_111.xyz, r0.w); + r0.w = (v1.y + cb5_5.tint_symbol_2[57u].w); + r0.w = (r0.w * cb5_5.tint_symbol_2[57u].y); + r0.w = sin(r0.wwww.w); + r0.w = fma(r0.w, 0.5f, 0.5f); + r1.x = fma(cb5_5.tint_symbol_2[57u].w, 0.5f, v1.y); + r1.x = (r1.x * cb5_5.tint_symbol_2[57u].z); + r1.x = sin(r1.xxxx.x); + r1.x = fma(r1.x, 0.5f, 0.5f); + r1.x = (r1.x * cb5_5.tint_symbol_2[57u].x); + r0.w = fma(r0.w, cb5_5.tint_symbol_2[57u].x, r1.x); + r0.w = ((-(r0.wwww)).w + 1.0f); + let v_112 = (v1.xy * cb5_5.tint_symbol_2[10u].ww); + r1 = vec4(v_112.xy, r1.zw); + let v_113 = fma(r1.xy, vec2(1.60000002384185791016f, 0.89999997615814208984f), cb5_5.tint_symbol_2[10u].xy); + r1 = vec4(v_113.xy, r1.zw); + let v_114 = fract(r1.xy); + r1 = vec4(v_114.xy, r1.zw); + r1.x = textureSample(t7, s7, r1.xyxx.xy).w; + r1.x = (r1.x + -0.5f); + r1.x = (r1.x * cb5_5.tint_symbol_2[10u].z); + let v_115 = clamp(fma(r0.xyzx, r0.wwww, r1.xxxx).xyz, vec3(), vec3(1.0f)); + r0 = vec4(v_115.xyz, r0.w); + o0.w = dot(r0.xyz, vec3(0.29899999499320983887f, 0.58700001239776611328f, 0.11400000005960464478f)); + let v_116 = r0; + o0 = vec4(v_116.xyz, o0.w); +} + +@fragment +fn main(@location(1u) v1 : vec4, @builtin(sample_index) v2 : u32) -> @location(0u) vec4 { + main_inner(v1, v2); + return o0; +} diff --git a/b/8b0b5899ed/shaders/ce3bc3909aec6963.consts.json b/b/8b0b5899ed/shaders/ce3bc3909aec6963.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/ce3bc3909aec6963.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/ce3bc3909aec6963.wgsl b/b/8b0b5899ed/shaders/ce3bc3909aec6963.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..5c79e46de623674c0705c9c38ce820b5d3c674d9 --- /dev/null +++ b/b/8b0b5899ed/shaders/ce3bc3909aec6963.wgsl @@ -0,0 +1,258 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb6_struct { + tint_symbol_3 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4, v4 : u32) { + let v_1 = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = fma(r0.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy); + r0 = vec4(v_2.xy, r0.zw); + r0.x = (r0.x * cb11_11.tint_symbol_3[0u].w); + r0.y = (r0.y * cb11_11.tint_symbol_3[1u].w); + let v_3 = (r0.yyy * cb11_11.tint_symbol_3[1u].xyz); + r0 = vec4(r0.x, v_3.xyz); + let v_4 = fma(r0.xxx, cb11_11.tint_symbol_3[0u].xyz, r0.yzw); + r0 = vec4(v_4.xyz, r0.w); + let v_5 = -(cb11_11.tint_symbol_3[2u].xyzx); + let v_6 = (r0.xyz + v_5.xyz); + r0 = vec4(v_6.xyz, r0.w); + let v_7 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r1 = vec4(v_7.xy, r1.zw); + let v_8 = r1.xy; + let v_9 = max(v_8, vec2(-2147483648.0f)); + let v_10 = bitcast>(select(select(vec2(v_9), vec2(2147483647i), (v_9 >= vec2(2147483648.0f))), vec2(), !((v_8 == v_8)))); + r2 = vec4(v_10.xy, r2.zw); + r2 = vec4(r2.xy, vec2()); + r0.w = textureLoad(t3, bitcast>(r2.xy), bitcast(v4)).x; + r1.z = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.w = ((-(r0.wwww)).w + r1.z); + r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w); + let v_11 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz); + r0 = vec4(v_11.xyz, r0.w); + let v_12 = (r0.www * v3.xyz); + r2 = vec4(v_12.xyz, r2.w); + let v_13 = (r1.xy * vec2(0.015625f)); + r1 = vec4(v_13.xy, r1.zw); + r1.x = textureSample(t14, s14, r1.xyxx.xy).z; + r1.x = (r1.x * cb12_12.tint_symbol_2[0u].w); + let v_14 = fma(r2.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r1 = vec4(r1.x, v_14.xyz); + let v_15 = &(x0[0u]); + let v_16 = r1; + *(v_15) = vec4(v_16.yzw, (*(v_15)).w); + let v_17 = fma(r2.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r3 = vec4(v_17.xyz, r3.w); + let v_18 = &(x0[1u]); + let v_19 = r3; + *(v_18) = vec4(v_19.xyz, (*(v_18)).w); + let v_20 = fma(r2.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r2 = vec4(v_20.xyz, r2.w); + let v_21 = &(x0[2u]); + let v_22 = r2; + *(v_21) = vec4(v_22.xyz, (*(v_21)).w); + let v_23 = &(x0[3u]); + let v_24 = r2; + *(v_23) = vec4(v_24.xyz, (*(v_23)).w); + let v_25 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.5f, -0.125f)); + let v_26 = r4; + r4 = vec4(v_26.x, v_25.xy, v_26.w); + r1.w = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).w, 1.5f, 1.0f); + let v_27 = -(r1.xxxx); + r1.x = fma(r1.w, 0.5f, v_27.x); + let v_28 = abs(r2.yyyy); + let v_29 = max(v_28.xy, abs(r2.xxxx).xy); + r2 = vec4(v_29.xy, r2.zw); + r1.w = bitcast(select(0u, 4294967295u, (r2.x < r1.x))); + let v_30 = (bitcast(r1.w) != 0u); + let v_31 = bitcast(v.tint_symbol_4[0i].x); + r1.w = select(bitcast(v.tint_symbol_4[1i].x), v_31, v_30); + let v_32 = abs(r3.yyyy); + r2.x = max(v_32.x, abs(r3.xxxx).x); + r2.x = bitcast(select(0u, 4294967295u, (r2.x < r1.x))); + let v_33 = bitcast(r2.x); + r1.w = select(r1.w, bitcast(v.tint_symbol_4[2i].x), (v_33 != 0u)); + let v_34 = abs(r1.zzzz); + r1.y = max(v_34.y, abs(r1.yyyy).y); + r1.x = bitcast(select(0u, 4294967295u, (r1.y < r1.x))); + let v_35 = bitcast(r1.x); + r1.x = select(r1.w, 0.0f, (v_35 != 0u)); + let v_36 = x0[bitcast(r1.x)]; + r1 = vec4(r1.x, v_36.xyz); + r1.x = f32(bitcast(r1.x)); + r2.x = (r1.x + 0.5f); + r2.x = (r2.x * 0.25f); + r3 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r1.xxxx))); + r3 = bitcast>((bitcast>(r3) & vec4(1065353216u))); + r1.x = dot(r3, cb6_6.tint_symbol_1[12u]); + r2.z = dot(r3, cb6_6.tint_symbol_1[13u]); + r3.x = (r1.y + 0.5f); + r3.y = fma(r1.z, 0.25f, r2.x); + r1.y = bitcast(select(0u, 4294967295u, !((r1.x == 0.0f)))); + r1.x = ((-(r1.xxxx)).x + r1.w); + let v_37 = dpdx(r3.xyy); + r5 = vec4(v_37.xy, r5.z, v_37.z); + r5.z = dpdx(r1.x); + let v_38 = dpdy(r3.yxy); + r6 = vec4(v_38.xyz, r6.w); + r6.w = dpdy(r1.x); + let v_39 = (r5.yw * r6.yw); + r2 = vec4(v_39.x, r2.yz, v_39.y); + let v_40 = -(r2.xwxx); + let v_41 = fma(r5.xz, r6.xz, v_40.xy); + r7 = vec4(v_41.xy, r7.zw); + r1.z = (1.0f / r7.x); + r2.x = (r5.z * r6.y); + let v_42 = -(r2.xxxx); + r7.z = fma(r5.x, r6.w, v_42.z); + let v_43 = (r1.zz * r7.yz); + r2 = vec4(v_43.x, r2.yz, v_43.y); + let v_44 = max(r2.xw, vec2()); + r2 = vec4(v_44.x, r2.yz, v_44.y); + let v_45 = min(r2.xw, vec2(0.5f)); + r2 = vec4(v_45.x, r2.yz, v_45.y); + r1.x = fma((-(r2.zzzz)).x, r2.x, r1.x); + r1.x = fma((-(r2.zzzz)).x, r2.w, r1.x); + let v_46 = bitcast(r1.y); + let v_47 = r1.x; + r3.z = select(r1.w, v_47, (v_46 != 0u)); + r4.w = 0.0f; + let v_48 = (r3.xyz + r4.yzw); + r1 = vec4(v_48.xyz, r1.w); + let v_49 = r1.xyxx; + r1.x = textureSampleCompareLevel(t15, s15, v_49.xy, r1.z); + let v_50 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.5f, -0.125f)); + r4 = vec4(v_50.xy, r4.zw); + r4.z = 0.0f; + let v_51 = (r3.xyz + r4.xyz); + r2 = vec4(v_51.x, r2.y, v_51.yz); + let v_52 = r2.xzxx; + r1.y = textureSampleCompareLevel(t15, s15, v_52.xy, r2.w); + let v_53 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.5f, 0.125f)); + r4 = vec4(v_53.xy, r4.zw); + r4.z = 0.0f; + let v_54 = (r3.xyz + r4.xyz); + r2 = vec4(v_54.x, r2.y, v_54.yz); + let v_55 = r2.xzxx; + r1.z = textureSampleCompareLevel(t15, s15, v_55.xy, r2.w); + let v_56 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.5f, 0.125f)); + r4 = vec4(v_56.xy, r4.zw); + r4.z = 0.0f; + let v_57 = (r3.xyz + r4.xyz); + r2 = vec4(v_57.x, r2.y, v_57.yz); + let v_58 = r2.xzxx; + r1.w = textureSampleCompareLevel(t15, s15, v_58.xy, r2.w); + r1.x = dot(r1, vec4(1.0f)); + r1.x = (r1.x * 0.25f); + r1.z = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r1.z) != 0u)) { + r1.z = textureSample(t2, s2, r3.xyxx.xy).w; + r1.y = ((-(r1.zzzz)).y + 1.0f); + } else { + r1.y = 1.0f; + } + r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f); + r1.z = clamp(fma(r2.yyyy, vec4(15.0f), vec4(-6.0f)).z, 0.0f, 1.0f); + r0.w = ((-(r0.wwww)).w + 1.0f); + let v_59 = fma(r0.ww, r1.zz, r1.xy); + r1 = vec4(v_59.xy, r1.zw); + let v_60 = (r1.xy * r1.xy); + r1 = vec4(v_60.xy, r1.zw); + let v_61 = min(r1.xy, vec2(1.0f)); + let v_62 = r1; + r1 = vec4(v_62.x, v_61.xy, v_62.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r1.w = (r1.z * r1.y); + let v_63 = bitcast(r0.w); + let v_64 = r1.w; + r1.x = select(r1.y, v_64, (v_63 != 0u)); + r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x; + let v_65 = r2; + r2 = vec4(v_65.x, 0.0f, v_65.z, 0.5f); + let v_66 = fma(r0.xy, vec2(0.00028571428265422583f), r2.xy); + r0 = vec4(v_66.xy, r0.zw); + r2.z = textureSample(t5, s5, r0.xyxx.xy).y; + r0.x = textureSample(t6, s6, r2.zwzz.xy).x; + r0.y = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).y, 0.0f, 1.0f); + r0.y = sqrt(r0.y); + r0.y = fma((-(r0.yyyy)).y, cb6_6.tint_symbol_1[3u].z, 1.0f); + r0.x = (r0.y * r0.x); + let v_67 = (r0.xx * r1.xz); + r0 = vec4(v_67.xy, r0.zw); + o0 = min(r0.yyyy, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) @interpolate(perspective, sample) v3 : vec4, @builtin(sample_index) v4 : u32) -> @location(0u) vec4 { + main_inner(v1, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/ce4f28c48082508e.wgsl b/b/8b0b5899ed/shaders/ce4f28c48082508e.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..81d23db8bec4f23b8cf53e8cfabacbdc1b8be393 --- /dev/null +++ b/b/8b0b5899ed/shaders/ce4f28c48082508e.wgsl @@ -0,0 +1,502 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +struct cb16_struct { + tint_symbol : array, 16u>, +} + +@group(1u) @binding(1u) var cb1_1 : cb16_struct; + +struct cb19_struct { + tint_symbol_1 : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb48_struct { + tint_symbol_2 : array, 48u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb48_struct; + +struct cb21_struct { + tint_symbol_3 : array, 21u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb21_struct; + +@group(1u) @binding(30u) var s14 : sampler_comparison; + +@group(1u) @binding(39u) var t7 : texture_multisampled_2d; + +@group(1u) @binding(40u) var t8 : texture_multisampled_2d; + +@group(1u) @binding(41u) var t9 : texture_multisampled_2d; + +@group(1u) @binding(44u) var t12 : texture_multisampled_2d; + +@group(1u) @binding(46u) var t14 : texture_depth_cube; + +@group(1u) @binding(56u) var t24 : texture_depth_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v3 : u32) { + r0 = vec4(((v1.xy / v1.ww)).xy, r0.zw); + let v = fma(r0.xy, vec2(2.0f, -2.0f), vec2(-1.0f, 1.0f)); + r1 = vec4(v.xy, r1.zw); + r1.z = 1.0f; + r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz); + r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz); + r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz); + let v_1 = (r0.xy * cb2_2.tint_symbol_1[18u].xy); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = r0.xy; + let v_3 = max(v_2, vec2(-2147483648.0f)); + let v_4 = bitcast>(select(select(vec2(v_3), vec2(2147483647i), (v_3 >= vec2(2147483648.0f))), vec2(), !((v_2 == v_2)))); + r0 = vec4(v_4.xy, r0.zw); + r0 = vec4(r0.xy, vec2()); + r1.x = textureLoad(t12, bitcast>(r0.xy), bitcast(v3)).x; + r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_3[17u].w); + r1.x = (r1.x + 1.0f); + r1.x = (cb12_12.tint_symbol_3[17u].z / r1.x); + let v_5 = fma(r2.xyz, r1.xxx, cb1_1.tint_symbol[15u].xyz); + r3 = vec4(v_5.xyz, r3.w); + let v_6 = ((-(r3.xxyz)).yzw + cb12_12.tint_symbol_3[9u].xyz); + r1 = vec4(r1.x, v_6.xyz); + r2.w = dot(r1.yzw, r1.yzw); + r4.x = inverseSqrt(r2.w); + let v_7 = (r1.yzw * r4.xxx); + r4 = vec4(r4.x, v_7.xyz); + let v_8 = ((-(r3.xyzx)).xyz + cb12_12.tint_symbol_3[10u].xyz); + r5 = vec4(v_8.xyz, r5.w); + r5.w = dot(r5.xyz, r5.xyz); + r6.x = inverseSqrt(r5.w); + let v_9 = (r5.xyz * r6.xxx); + r6 = vec4(r6.x, v_9.xyz); + r2.w = clamp(fma(-(r2.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).w, 0.0f, 1.0f); + r7.x = ((-(cb12_12.tint_symbol_3[7u].xxxx)).x + 1.0f); + r7.y = fma(r7.x, r2.w, cb12_12.tint_symbol_3[7u].x); + r2.w = (r2.w / r7.y); + let v_10 = -(cb12_12.tint_symbol_3[12u].xyzx); + r7.y = dot(r4.yzw, v_10.xyz); + r7.y = clamp(fma(r7.yyyy, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).y, 0.0f, 1.0f); + r2.w = (r2.w * r7.y); + r3.w = 1.0f; + r3.x = dot(r3, cb12_12.tint_symbol_3[6u]); + r3.x = bitcast(select(0u, 4294967295u, (r3.x >= 0.0f))); + r3.x = bitcast((bitcast(r3.x) & 1065353216u)); + r2.w = (r2.w * r3.x); + r3.y = clamp(fma(-(r5.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4(1.0f)).y, 0.0f, 1.0f); + r3.z = fma(r7.x, r3.y, cb12_12.tint_symbol_3[7u].x); + r3.y = (r3.y / r3.z); + let v_11 = -(cb12_12.tint_symbol_3[13u].xyzx); + r3.z = dot(r6.yzw, v_11.xyz); + r3.z = clamp(fma(r3.zzzz, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).z, 0.0f, 1.0f); + r3.y = (r3.z * r3.y); + r3.x = (r3.x * r3.y); + r3.y = max(r2.w, r3.x); + r3.y = bitcast(select(0u, 4294967295u, (r3.y < 0.00000099999999747524f))); + v_12((bitcast(r3.y) != 0u)); + let v_13 = textureLoad(t7, bitcast>(r0.xy), bitcast(v3)).xyz; + r3 = vec4(r3.x, v_13.xyz); + let v_14 = (r3.yzw * r3.yzw); + r3 = vec4(r3.x, v_14.xyz); + let v_15 = textureLoad(t9, bitcast>(r0.xy), bitcast(v3)).xyz; + r7 = vec4(v_15.xyz, r7.w); + let v_16 = (r7.xy * r7.xy); + r7 = vec4(v_16.xy, r7.zw); + r0 = textureLoad(t8, bitcast>(r0.xy), bitcast(v3)); + let v_17 = (r0.www * vec3(0.998046875f, 7.984375f, 63.875f)); + r8 = vec4(v_17.xyz, r8.w); + let v_18 = fract(r8.xyz); + r8 = vec4(v_18.xyz, r8.w); + let v_19 = fma((-(r8.yzyy)).xy, vec2(0.125f), r8.xy); + r8 = vec4(v_19.xy, r8.zw); + let v_20 = fma(r0.xyz, vec3(256.0f), r8.xyz); + r0 = vec4(v_20.xyz, r0.w); + let v_21 = (r0.xyz + vec3(-128.0f)); + r0 = vec4(v_21.xyz, r0.w); + r0.w = dot(r0.xyz, r0.xyz); + r0.w = inverseSqrt(r0.w); + let v_22 = (r0.www * r0.xyz); + r0 = vec4(v_22.xyz, r0.w); + r0.w = min(r7.x, 1.0f); + r5.w = fma(r7.y, 512.0f, -500.0f); + r5.w = max(r5.w, 0.0f); + let v_23 = -(r5.wwww); + r7.x = fma(r7.y, 512.0f, v_23.x); + r5.w = (r5.w * 558.0f); + r5.w = fma(r7.x, 3.0f, r5.w); + r7.x = dot(r2.xyz, r2.xyz); + r7.x = inverseSqrt(r7.x); + let v_24 = (r2.xyz * r7.xxx); + r7 = vec4(v_24.xy, r7.z, v_24.z); + let v_25 = -(r7.xxyw); + let v_26 = fma(r1.yzw, r4.xxx, v_25.yzw); + r1 = vec4(r1.x, v_26.xyz); + r4.x = dot(r1.yzw, r1.yzw); + r4.x = inverseSqrt(r4.x); + let v_27 = (r1.yzw * r4.xxx); + r1 = vec4(r1.x, v_27.xyz); + let v_28 = -(r7.xywx); + let v_29 = fma(r5.xyz, r6.xxx, v_28.xyz); + r5 = vec4(v_29.xyz, r5.w); + r4.x = dot(r5.xyz, r5.xyz); + r4.x = inverseSqrt(r4.x); + let v_30 = (r4.xxx * r5.xyz); + r5 = vec4(v_30.xyz, r5.w); + r4.x = bitcast(select(0u, 4294967295u, (cb6_6.tint_symbol_2[15u].w == 2.0f))); + if ((bitcast(r4.x) != 0u)) { + let v_31 = fma(r2.xyz, r1.xxx, cb6_6.tint_symbol_2[18u].xyz); + r8 = vec4(v_31.xyz, r8.w); + r9.x = dot(r8.xyz, cb6_6.tint_symbol_2[15u].xyz); + r9.y = dot(r8.xyz, cb6_6.tint_symbol_2[16u].xyz); + r9.z = dot(r8.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_32 = -(r9.xyzx); + r6.x = dot(v_32.xyz, (-(r9.xyzx)).xyz); + r6.x = sqrt(r6.x); + let v_33 = ((-(r9.xyzx)).xyz / r6.xxx); + r8 = vec4(v_33.xyz, r8.w); + r6.x = (r6.x * cb6_6.tint_symbol_2[17u].w); + let v_34 = bitcast>(select(vec3(), vec3(4294967295u), (vec3() < r8.xyz))); + r9 = vec4(v_34.xyz, r9.w); + let v_35 = bitcast>(select(vec3(), vec3(4294967295u), (r8.xyz < vec3()))); + r10 = vec4(v_35.xyz, r10.w); + let v_36 = -(bitcast>(r9.xyzx)); + let v_37 = bitcast>((bitcast>(r10.xyz) + v_36.xyz)); + r9 = vec4(v_37.xyz, r9.w); + let v_38 = vec3(bitcast>(r9.zxy)); + r9 = vec4(v_38.xyz, r9.w); + r10 = bitcast>(select(vec4(), vec4(4294967295u), (abs(r8.zzxx) >= abs(r8.xyyz)))); + let v_39 = bitcast>((bitcast>(r10.yw) & bitcast>(r10.xz))); + r10 = vec4(v_39.xy, r10.zw); + let v_40 = (-(r9.yzyy)).xy; + r11 = vec4(v_40.xy, r11.zw); + r11.z = 0.0f; + r11.w = abs(r8.xxxx).w; + r12 = vec4(vec2(1.0f, 0.0f), r12.zw); + r12.z = abs(r8.yyyy).z; + let v_41 = bitcast>(r10.yyy); + let v_42 = r11.zxw; + let v_43 = select(r12.xyz, v_42, (v_41 != vec3())); + r10 = vec4(r10.x, v_43.xyz); + r9.y = 0.0f; + r9.z = abs(r8.zzzz).z; + let v_44 = bitcast>(r10.xxx); + let v_45 = r9.xyz; + let v_46 = select(r10.yzw, v_45, (v_44 != vec3())); + r9 = vec4(v_46.xyz, r9.w); + let v_47 = abs(r8.yyyy); + r8.w = bitcast(select(0u, 4294967295u, (r9.z == v_47.w))); + let v_48 = bitcast>(r8.ww); + let v_49 = select(vec2(1.0f, 0.0f), r11.zy, (v_48 != vec2())); + let v_50 = r10; + r10 = vec4(v_50.x, v_49.xy, v_50.w); + r8.w = dot(r9.zz, cb6_6.tint_symbol_2[47u].zz); + let v_51 = (r8.xyz / r8.www); + r8 = vec4(v_51.xyz, r8.w); + let v_52 = (r9.xy * vec2(-0.5f)); + let v_53 = r11; + r11 = vec4(v_52.x, v_53.y, v_52.y, v_53.w); + r11.y = 0.0f; + let v_54 = (r8.xyz + r11.xyz); + r11 = vec4(v_54.xyz, r11.w); + r10.x = 0.0f; + let v_55 = fma(vec3(-0.5f), r10.xyz, r11.xyz); + r12 = vec4(v_55.xyz, r12.w); + let v_56 = r12.xyzx; + r8.w = textureSampleCompareLevel(t14, s14, v_56.xyz, r6.x); + let v_57 = (r9.xy * vec2(0.5f)); + let v_58 = r9; + r9 = vec4(v_57.x, v_58.y, v_57.y, v_58.w); + r9.y = 0.0f; + let v_59 = (r8.xyz + r9.xyz); + r8 = vec4(v_59.xyz, r8.w); + let v_60 = fma(vec3(-0.5f), r10.xyz, r8.xyz); + r9 = vec4(v_60.xyz, r9.w); + let v_61 = r9.xyzx; + r9.x = textureSampleCompareLevel(t14, s14, v_61.xyz, r6.x); + r8.w = (r8.w + r9.x); + let v_62 = fma(vec3(0.5f), r10.xyz, r11.xyz); + r9 = vec4(v_62.xyz, r9.w); + let v_63 = r9.xyzx; + r9.x = textureSampleCompareLevel(t14, s14, v_63.xyz, r6.x); + r8.w = (r8.w + r9.x); + let v_64 = fma(vec3(0.5f), r10.xyz, r8.xyz); + r8 = vec4(v_64.xyz, r8.w); + let v_65 = r8.xyzx; + r6.x = textureSampleCompareLevel(t14, s14, v_65.xyz, r6.x); + r6.x = (r6.x + r8.w); + r6.x = (r6.x * 0.25f); + } else { + let v_66 = fma(r2.xyz, r1.xxx, cb6_6.tint_symbol_2[18u].xyz); + r8 = vec4(v_66.xyz, r8.w); + r9.x = dot(r8.xyz, cb6_6.tint_symbol_2[15u].xyz); + r9.y = dot(r8.xyz, cb6_6.tint_symbol_2[16u].xyz); + r8.w = dot(r8.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_67 = -(r8.wwww); + let v_68 = (r9.xy / v_67.xy); + r9 = vec4(v_68.xy, r9.zw); + r8.x = dot(r8.xyz, r8.xyz); + r8.x = sqrt(r8.x); + r9.z = (r8.x * cb6_6.tint_symbol_2[17u].w); + let v_69 = fma(r9.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.0f)); + r8 = vec4(v_69.xyz, r8.w); + r9 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4(-0.5f, -0.5f, 0.5f, -0.5f), r8.xyxy); + let v_70 = r9.xyxx; + r8.w = textureSampleCompareLevel(t24, s14, v_70.xy, r8.z); + let v_71 = r9.zwzz; + r9.x = textureSampleCompareLevel(t24, s14, v_71.xy, r8.z); + r8.w = (r8.w + r9.x); + r9 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4(-0.5f, 0.5f, 0.5f, 0.5f), r8.xyxy); + let v_72 = r9.xyxx; + r8.x = textureSampleCompareLevel(t24, s14, v_72.xy, r8.z); + r8.x = (r8.x + r8.w); + let v_73 = r9.zwzz; + r8.y = textureSampleCompareLevel(t24, s14, v_73.xy, r8.z); + r8.x = (r8.y + r8.x); + r6.x = (r8.x * 0.25f); + } + let v_74 = (cb12_12.tint_symbol_3[3u].www * cb12_12.tint_symbol_3[3u].xyz); + r8 = vec4(v_74.xyz, r8.w); + if ((bitcast(r4.x) != 0u)) { + let v_75 = fma(r2.xyz, r1.xxx, cb6_6.tint_symbol_2[18u].xyz); + r9 = vec4(v_75.xyz, r9.w); + r10.x = dot(r9.xyz, cb6_6.tint_symbol_2[15u].xyz); + r10.y = dot(r9.xyz, cb6_6.tint_symbol_2[16u].xyz); + r10.z = dot(r9.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_76 = -(r10.xyzx); + r4.x = dot(v_76.xyz, (-(r10.xyzx)).xyz); + r4.x = sqrt(r4.x); + let v_77 = ((-(r10.xyzx)).xyz / r4.xxx); + r9 = vec4(v_77.xyz, r9.w); + r4.x = (r4.x * cb6_6.tint_symbol_2[17u].w); + let v_78 = bitcast>(select(vec3(), vec3(4294967295u), (vec3() < r9.xyz))); + r10 = vec4(v_78.xyz, r10.w); + let v_79 = bitcast>(select(vec3(), vec3(4294967295u), (r9.xyz < vec3()))); + r11 = vec4(v_79.xyz, r11.w); + let v_80 = -(bitcast>(r10.xyzx)); + let v_81 = bitcast>((bitcast>(r11.xyz) + v_80.xyz)); + r10 = vec4(v_81.xyz, r10.w); + let v_82 = vec3(bitcast>(r10.zxy)); + r10 = vec4(v_82.xyz, r10.w); + r11 = bitcast>(select(vec4(), vec4(4294967295u), (abs(r9.zzxx) >= abs(r9.xyyz)))); + let v_83 = bitcast>((bitcast>(r11.yw) & bitcast>(r11.xz))); + r11 = vec4(v_83.xy, r11.zw); + let v_84 = (-(r10.yzyy)).xy; + r12 = vec4(v_84.xy, r12.zw); + r12.z = 0.0f; + r12.w = abs(r9.xxxx).w; + r13 = vec4(vec2(1.0f, 0.0f), r13.zw); + r13.z = abs(r9.yyyy).z; + let v_85 = bitcast>(r11.yyy); + let v_86 = r12.zxw; + let v_87 = select(r13.xyz, v_86, (v_85 != vec3())); + r11 = vec4(r11.x, v_87.xyz); + r10.y = 0.0f; + r10.z = abs(r9.zzzz).z; + let v_88 = bitcast>(r11.xxx); + let v_89 = r10.xyz; + let v_90 = select(r11.yzw, v_89, (v_88 != vec3())); + r10 = vec4(v_90.xyz, r10.w); + let v_91 = abs(r9.yyyy); + r8.w = bitcast(select(0u, 4294967295u, (r10.z == v_91.w))); + let v_92 = bitcast>(r8.ww); + let v_93 = select(vec2(1.0f, 0.0f), r12.zy, (v_92 != vec2())); + let v_94 = r11; + r11 = vec4(v_94.x, v_93.xy, v_94.w); + r8.w = dot(r10.zz, cb6_6.tint_symbol_2[47u].zz); + let v_95 = (r9.xyz / r8.www); + r9 = vec4(v_95.xyz, r9.w); + let v_96 = (r10.xy * vec2(-0.5f)); + let v_97 = r12; + r12 = vec4(v_96.x, v_97.y, v_96.y, v_97.w); + r12.y = 0.0f; + let v_98 = (r9.xyz + r12.xyz); + r12 = vec4(v_98.xyz, r12.w); + r11.x = 0.0f; + let v_99 = fma(vec3(-0.5f), r11.xyz, r12.xyz); + r13 = vec4(v_99.xyz, r13.w); + let v_100 = r13.xyzx; + r8.w = textureSampleCompareLevel(t14, s14, v_100.xyz, r4.x); + let v_101 = (r10.xy * vec2(0.5f)); + let v_102 = r10; + r10 = vec4(v_101.x, v_102.y, v_101.y, v_102.w); + r10.y = 0.0f; + let v_103 = (r9.xyz + r10.xyz); + r9 = vec4(v_103.xyz, r9.w); + let v_104 = fma(vec3(-0.5f), r11.xyz, r9.xyz); + r10 = vec4(v_104.xyz, r10.w); + let v_105 = r10.xyzx; + r9.w = textureSampleCompareLevel(t14, s14, v_105.xyz, r4.x); + r8.w = (r8.w + r9.w); + let v_106 = fma(vec3(0.5f), r11.xyz, r12.xyz); + r10 = vec4(v_106.xyz, r10.w); + let v_107 = r10.xyzx; + r9.w = textureSampleCompareLevel(t14, s14, v_107.xyz, r4.x); + r8.w = (r8.w + r9.w); + let v_108 = fma(vec3(0.5f), r11.xyz, r9.xyz); + r9 = vec4(v_108.xyz, r9.w); + let v_109 = r9.xyzx; + r4.x = textureSampleCompareLevel(t14, s14, v_109.xyz, r4.x); + r4.x = (r4.x + r8.w); + r4.x = (r4.x * 0.25f); + } else { + let v_110 = fma(r2.xyz, r1.xxx, cb6_6.tint_symbol_2[18u].xyz); + r2 = vec4(v_110.xyz, r2.w); + r9.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz); + r9.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz); + r1.x = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz); + let v_111 = -(r1.xxxx); + let v_112 = (r9.xy / v_111.xy); + r9 = vec4(v_112.xy, r9.zw); + r1.x = dot(r2.xyz, r2.xyz); + r1.x = sqrt(r1.x); + r9.z = (r1.x * cb6_6.tint_symbol_2[17u].w); + let v_113 = fma(r9.xyz, vec3(0.5f, -0.5f, 1.0f), vec3(0.5f, 0.5f, 0.0f)); + r2 = vec4(v_113.xyz, r2.w); + r9 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4(-0.5f, -0.5f, 0.5f, -0.5f), r2.xyxy); + let v_114 = r9.xyxx; + r1.x = textureSampleCompareLevel(t24, s14, v_114.xy, r2.z); + let v_115 = r9.zwzz; + r8.w = textureSampleCompareLevel(t24, s14, v_115.xy, r2.z); + r1.x = (r1.x + r8.w); + r9 = fma(cb6_6.tint_symbol_2[47u].zwzw, vec4(-0.5f, 0.5f, 0.5f, 0.5f), r2.xyxy); + let v_116 = r9.xyxx; + r2.x = textureSampleCompareLevel(t24, s14, v_116.xy, r2.z); + r1.x = (r1.x + r2.x); + let v_117 = r9.zwzz; + r2.x = textureSampleCompareLevel(t24, s14, v_117.xy, r2.z); + r1.x = (r1.x + r2.x); + r4.x = (r1.x * 0.25f); + } + let v_118 = dot(r0.xyz, r4.yzw); + r1.x = clamp(vec4(v_118, v_118, v_118, v_118).x, 0.0f, 1.0f); + let v_119 = dot((-(r7.xywx)).xyz, r0.xyz); + r2.x = clamp(vec4(v_119, v_119, v_119, v_119).x, 0.0f, 1.0f); + let v_120 = dot(r1.yzw, r4.yzw); + r2.y = clamp(vec4(v_120, v_120, v_120, v_120).y, 0.0f, 1.0f); + let v_121 = ((-(r2.xxyx)).yz + vec2(1.0f)); + let v_122 = r4; + r4 = vec4(v_122.x, v_121.xy, v_122.w); + let v_123 = (r4.yz * r4.yz); + r7 = vec4(v_123.xy, r7.zw); + let v_124 = (r7.xy * r7.xy); + r7 = vec4(v_124.xy, r7.zw); + let v_125 = (r4.yz * r7.xy); + let v_126 = r4; + r4 = vec4(v_126.x, v_125.xy, v_126.w); + r2.y = ((-(r7.zzzz)).y + 1.0f); + let v_127 = fma(r7.zz, r4.yz, r2.yy); + let v_128 = r4; + r4 = vec4(v_128.x, v_127.xy, v_128.w); + let v_129 = (r5.ww + vec2(2.0f, 0.00000000999999993923f)); + r7 = vec4(v_129.xy, r7.zw); + r4.w = (r7.x * 0.125f); + r4.y = fma((-(r0.wwww)).y, r4.y, 1.0f); + r1.y = dot(r0.xyz, r1.yzw); + r1.y = clamp(((r1.yyyy + vec4(0.00000000999999993923f))).y, 0.0f, 1.0f); + r1.y = log2(r1.y); + r1.y = (r1.y * r7.y); + r1.y = exp2(r1.y); + r1.y = (r4.z * r1.y); + r1.y = (r4.w * r1.y); + r1.y = (r0.w * r1.y); + r1.y = (r1.x * r1.y); + r1.x = (r1.x * r4.y); + let v_130 = dot(r0.xyz, r6.yzw); + r1.z = clamp(vec4(v_130, v_130, v_130, v_130).z, 0.0f, 1.0f); + let v_131 = dot(r5.xyz, r6.yzw); + r2.z = clamp(vec4(v_131, v_131, v_131, v_131).z, 0.0f, 1.0f); + let v_132 = ((-(r2.xxzx)).xz + vec2(1.0f)); + let v_133 = r2; + r2 = vec4(v_132.x, v_133.y, v_132.y, v_133.w); + let v_134 = (r2.xz * r2.xz); + let v_135 = r4; + r4 = vec4(v_135.x, v_134.xy, v_135.w); + let v_136 = (r4.yz * r4.yz); + let v_137 = r4; + r4 = vec4(v_137.x, v_136.xy, v_137.w); + let v_138 = (r2.xz * r4.yz); + let v_139 = r2; + r2 = vec4(v_138.x, v_139.y, v_138.y, v_139.w); + let v_140 = fma(r7.zz, r2.xz, r2.yy); + r2 = vec4(v_140.xy, r2.zw); + r1.w = fma((-(r0.wwww)).w, r2.x, 1.0f); + r0.x = dot(r0.xyz, r5.xyz); + r0.x = clamp(((r0.xxxx + vec4(0.00000000999999993923f))).x, 0.0f, 1.0f); + r0.x = log2(r0.x); + r0.x = (r0.x * r7.y); + r0.x = exp2(r0.x); + r0.x = (r2.y * r0.x); + r0.x = (r4.w * r0.x); + r0.x = (r0.w * r0.x); + r0.x = (r1.z * r0.x); + r0.y = (r1.w * r1.z); + r0.z = (r1.y * cb12_12.tint_symbol_3[8u].z); + r0.x = (r0.x * cb12_12.tint_symbol_3[8u].z); + r0.w = (r6.x + -1.0f); + r0.w = fma(cb12_12.tint_symbol_3[8u].y, r0.w, 1.0f); + r1.y = (r4.x + -1.0f); + r1.y = fma(cb12_12.tint_symbol_3[8u].y, r1.y, 1.0f); + let v_141 = fma(r3.yzw, r1.xxx, r0.zzz); + r1 = vec4(v_141.x, r1.y, v_141.yz); + let v_142 = (r8.xyz * r1.xzw); + r1 = vec4(v_142.x, r1.y, v_142.yz); + let v_143 = (r2.www * r1.xzw); + r1 = vec4(v_143.x, r1.y, v_143.yz); + let v_144 = fma(r3.yzw, r0.yyy, r0.xxx); + r0 = vec4(v_144.xyz, r0.w); + let v_145 = (r8.xyz * r0.xyz); + r0 = vec4(v_145.xyz, r0.w); + let v_146 = (r3.xxx * r0.xyz); + r0 = vec4(v_146.xyz, r0.w); + let v_147 = (r1.yyy * r0.xyz); + r0 = vec4(v_147.xyz, r0.w); + let v_148 = fma(r1.xzw, r0.www, r0.xyz); + r0 = vec4(v_148.xyz, r0.w); + let v_149 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz); + o0 = vec4(v_149.xyz, o0.w); + o0.w = 1.0f; +} + +fn v_12(v_150 : bool) { + if (v_150) { + discard; + return; + } +} + +@fragment +fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4, @builtin(sample_index) v3 : u32) -> @location(0u) vec4 { + main_inner(v1, v3); + return o0; +} diff --git a/b/8b0b5899ed/shaders/ce6f86927db9ea52.consts.json b/b/8b0b5899ed/shaders/ce6f86927db9ea52.consts.json new file mode 100644 index 0000000000000000000000000000000000000000..9c27df027d15db715744502f6c2271644a23c98e --- /dev/null +++ b/b/8b0b5899ed/shaders/ce6f86927db9ea52.consts.json @@ -0,0 +1 @@ +[2, 3, 1] \ No newline at end of file diff --git a/b/8b0b5899ed/shaders/ce6f86927db9ea52.wgsl b/b/8b0b5899ed/shaders/ce6f86927db9ea52.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..de669ec11d24e08a237e85729ac8070453273b94 --- /dev/null +++ b/b/8b0b5899ed/shaders/ce6f86927db9ea52.wgsl @@ -0,0 +1,390 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +var r5 : vec4; + +var r6 : vec4; + +var r7 : vec4; + +var r8 : vec4; + +var r9 : vec4; + +var r10 : vec4; + +var r11 : vec4; + +var r12 : vec4; + +var r13 : vec4; + +var r14 : vec4; + +var r15 : vec4; + +var r16 : vec4; + +var r17 : vec4; + +var r18 : vec4; + +var r19 : vec4; + +var r20 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb2_struct { + tint_symbol_2 : array, 2u>, +} + +@group(1u) @binding(12u) var cb12_12 : cb2_struct; + +struct cb7_struct { + tint_symbol_3 : array, 7u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb7_struct; + +@group(1u) @binding(18u) var s2 : sampler; + +@group(1u) @binding(30u) var s14 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(34u) var t2 : texture_2d; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(36u) var t4 : texture_multisampled_2d; + +@group(1u) @binding(46u) var t14 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +var x0 : array, 4u>; + +struct tint_symbol_5 { + tint_symbol_4 : array, 3u>, +} + +@group(1u) @binding(15u) var v : tint_symbol_5; + +fn main_inner(v1 : vec4, v3 : vec4, v4 : u32) { + let v_1 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r0 = vec4(v_1.xy, r0.zw); + let v_2 = r0.xy; + let v_3 = max(v_2, vec2(-2147483648.0f)); + let v_4 = bitcast>(select(select(vec2(v_3), vec2(2147483647i), (v_3 >= vec2(2147483648.0f))), vec2(), !((v_2 == v_2)))); + r1 = vec4(v_4.xy, r1.zw); + r1 = vec4(r1.xy, vec2()); + r0.z = textureLoad(t3, bitcast>(r1.xy), bitcast(v4)).x; + let v_5 = textureLoad(t4, bitcast>(r1.xy), bitcast(v4)).xyz; + r1 = vec4(v_5.xyz, r1.w); + let v_6 = fma(r1.xyz, vec3(2.0f), vec3(-1.0f)); + r1 = vec4(v_6.xyz, r1.w); + r0.w = (cb11_11.tint_symbol_3[3u].w + 1.0f); + r0.z = ((-(r0.zzzz)).z + r0.w); + r0.z = (cb11_11.tint_symbol_3[2u].w / r0.z); + r2 = (cb6_6.tint_symbol_1[14u].zwzw * cb11_11.tint_symbol_3[6u].xxxx); + let v_7 = (r0.zzz * v3.xyz); + r3 = vec4(v_7.xyz, r3.w); + let v_8 = (r0.xy * vec2(0.015625f)); + r0 = vec4(v_8.xy, r0.zw); + r0.x = textureSample(t14, s14, r0.xyxx.xy).z; + r0.x = (r0.x * cb12_12.tint_symbol_2[0u].w); + let v_9 = fma(r3.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz); + r4 = vec4(v_9.xyz, r4.w); + let v_10 = &(x0[0u]); + let v_11 = r4; + *(v_10) = vec4(v_11.xyz, (*(v_10)).w); + let v_12 = fma(r3.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz); + r5 = vec4(v_12.xyz, r5.w); + let v_13 = &(x0[1u]); + let v_14 = r5; + *(v_13) = vec4(v_14.xyz, (*(v_13)).w); + let v_15 = fma(r3.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz); + r6 = vec4(v_15.xyz, r6.w); + let v_16 = &(x0[2u]); + let v_17 = r6; + *(v_16) = vec4(v_17.xyz, (*(v_16)).w); + let v_18 = fma(r3.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz); + r3 = vec4(v_18.xyz, r3.w); + let v_19 = &(x0[3u]); + let v_20 = r3; + *(v_19) = vec4(v_20.xyz, (*(v_19)).w); + r0.y = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).y, 1.5f, 1.0f); + let v_21 = -(r0.xxxx); + r0.x = fma(r0.y, 0.5f, v_21.x); + let v_22 = abs(r6.yyyy); + r0.y = max(v_22.y, abs(r6.xxxx).y); + r0.y = bitcast(select(0u, 4294967295u, (r0.y < r0.x))); + let v_23 = (bitcast(r0.y) != 0u); + let v_24 = bitcast(v.tint_symbol_4[0i].x); + r0.y = select(bitcast(v.tint_symbol_4[1i].x), v_24, v_23); + let v_25 = abs(r5.yyyy); + r0.w = max(v_25.w, abs(r5.xxxx).w); + r0.w = bitcast(select(0u, 4294967295u, (r0.w < r0.x))); + let v_26 = bitcast(r0.w); + r0.y = select(r0.y, bitcast(v.tint_symbol_4[2i].x), (v_26 != 0u)); + let v_27 = abs(r4.yyyy); + r0.w = max(v_27.w, abs(r4.xxxx).w); + r0.x = bitcast(select(0u, 4294967295u, (r0.w < r0.x))); + let v_28 = bitcast(r0.x); + r0.x = select(r0.y, 0.0f, (v_28 != 0u)); + let v_29 = x0[bitcast(r0.x)]; + r4 = vec4(v_29.xyz, r4.w); + r0.y = f32(bitcast(r0.x)); + r0.w = (r0.y + 0.5f); + r0.w = (r0.w * 0.25f); + r5 = bitcast>(select(vec4(), vec4(4294967295u), (vec4(0.0f, 1.0f, 2.0f, 3.0f) == r0.yyyy))); + r5 = bitcast>((bitcast>(r5) & vec4(1065353216u))); + r0.y = dot(r5, cb6_6.tint_symbol_1[12u]); + r1.w = dot(r5, cb6_6.tint_symbol_1[13u]); + r5.x = (r4.x + 0.5f); + r5.y = fma(r4.y, 0.25f, r0.w); + r0.w = bitcast(select(0u, 4294967295u, !((r0.y == 0.0f)))); + r0.y = ((-(r0.yyyy)).y + r4.z); + let v_30 = dpdx(r5.xyy); + r6 = vec4(v_30.xy, r6.z, v_30.z); + r6.z = dpdx(r0.y); + let v_31 = dpdy(r5.yxy); + r7 = vec4(v_31.xyz, r7.w); + r7.w = dpdy(r0.y); + let v_32 = (r6.yw * r7.yw); + r3 = vec4(r3.xy, v_32.xy); + let v_33 = -(r3.zwzz); + let v_34 = fma(r6.xz, r7.xz, v_33.xy); + r8 = vec4(v_34.xy, r8.zw); + r3.z = (1.0f / r8.x); + r3.w = (r6.z * r7.y); + let v_35 = -(r3.wwww); + r8.z = fma(r6.x, r7.w, v_35.z); + let v_36 = (r3.zz * r8.yz); + r3 = vec4(r3.xy, v_36.xy); + let v_37 = max(r3.zw, vec2()); + r3 = vec4(r3.xy, v_37.xy); + let v_38 = min(r3.zw, vec2(0.5f)); + r3 = vec4(r3.xy, v_38.xy); + r0.y = fma((-(r1.wwww)).y, r3.z, r0.y); + r0.y = fma((-(r1.wwww)).y, r3.w, r0.y); + let v_39 = bitcast(r0.w); + let v_40 = r0.y; + r4.z = select(r4.z, v_40, (v_39 != 0u)); + let v_41 = (r1.yyy * cb6_6.tint_symbol_1[1u].xyz); + r6 = vec4(v_41.xyz, r6.w); + let v_42 = fma(r1.xxx, cb6_6.tint_symbol_1[0u].xyz, r6.xyz); + r1 = vec4(v_42.xy, r1.z, v_42.z); + let v_43 = fma(r1.zzz, cb6_6.tint_symbol_1[2u].xyz, r1.xyw); + r1 = vec4(v_43.xyz, r1.w); + let v_44 = (r1.xyz * vec3(1.0f, 0.0f, 0.0f)); + r6 = vec4(v_44.xyz, r6.w); + let v_45 = -(r6.xyzx); + let v_46 = fma(r1.zxy, vec3(0.0f, 0.0f, 1.0f), v_45.xyz); + r6 = vec4(v_46.xyz, r6.w); + let v_47 = ((-(r1.zxyz)).xyz * r6.xyz); + r7 = vec4(v_47.xyz, r7.w); + let v_48 = -(r1.yzxy); + let v_49 = -(r7.xyzx); + let v_50 = fma(v_48.xyz, r6.yzx, v_49.xyz); + r1 = vec4(v_50.xyz, r1.w); + r0.y = dot(r1.xy, r1.xy); + r0.w = inverseSqrt(r0.y); + let v_51 = (r0.ww * r1.xy); + r1 = vec4(v_51.xy, r1.zw); + let v_52 = (r1.zz * r1.xy); + r1 = vec4(v_52.xy, r1.zw); + r0.y = sqrt(r0.y); + let v_53 = (r1.xy / r0.yy); + let v_54 = r0; + r0 = vec4(v_54.x, v_53.x, v_54.z, v_53.y); + r0.x = bitcast((4i + bitcast(r0.x))); + let v_55 = (r0.yw / cb6_6.tint_symbol_1[bitcast(r0.x)].xy); + let v_56 = r0; + r0 = vec4(v_56.x, v_55.x, v_56.z, v_55.y); + let v_57 = (r0.yw * cb6_6.tint_symbol_1[bitcast(r0.x)].zz); + r0 = vec4(v_57.xy, r0.zw); + let v_58 = (r0.xy * vec2(1.0f, 4.0f)); + r0 = vec4(v_58.xy, r0.zw); + r1 = (r2.zwzw * vec4(-0.34609651565551757812f, 0.32848981022834777832f, -0.79929149150848388672f, 0.20174059271812438965f)); + r5.z = dot(r0.xy, r1.xy); + let v_59 = r1; + r4 = vec4(v_59.xy, r4.zw); + let v_60 = (r4.xyz + r5.xyz); + r6 = vec4(v_60.xyz, r6.w); + r5.w = dot(r0.xy, r1.zw); + let v_61 = r1; + r4 = vec4(v_61.zw, r4.zw); + let v_62 = (r5.xyw + r4.xyz); + r1 = vec4(v_62.xyz, r1.w); + r7 = (r2.zwzw * vec4(-0.03117550723254680634f, 0.17933775484561920166f, 0.51474946737289428711f, 0.25350245833396911621f)); + r8.x = dot(r0.xy, r7.xy); + let v_63 = r7; + r4 = vec4(v_63.xy, r4.zw); + let v_64 = r5; + let v_65 = r8; + r8 = vec4(v_65.x, v_64.xy, v_65.w); + let v_66 = (r8.yzx + r4.xyz); + r9 = vec4(v_66.xyz, r9.w); + r8.w = dot(r0.xy, r7.zw); + let v_67 = r7; + r4 = vec4(v_67.zw, r4.zw); + let v_68 = (r8.yzw + r4.xyz); + r7 = vec4(v_68.xyz, r7.w); + r10 = (r2.zwzw * vec4(-0.07286971807479858398f, 0.00809734128415584564f, -0.96978127956390380859f, 0.03452160954475402832f)); + r8.x = dot(r0.xy, r10.xy); + let v_69 = r10; + r4 = vec4(v_69.xy, r4.zw); + let v_70 = (r8.yzx + r4.xyz); + r11 = vec4(v_70.xyz, r11.w); + r8.w = dot(r0.xy, r10.zw); + let v_71 = r10; + r4 = vec4(v_71.zw, r4.zw); + let v_72 = (r8.yzw + r4.xyz); + r10 = vec4(v_72.xyz, r10.w); + r12 = (r2.zwzw * vec4(0.54554665088653564453f, 0.02412854135036468506f, -0.02890610881149768829f, -0.13678458333015441895f)); + r8.x = dot(r0.xy, r12.xy); + let v_73 = r12; + r4 = vec4(v_73.xy, r4.zw); + let v_74 = (r8.yzx + r4.xyz); + r13 = vec4(v_74.xyz, r13.w); + r8.w = dot(r0.xy, r12.zw); + let v_75 = r12; + r4 = vec4(v_75.zw, r4.zw); + let v_76 = (r8.yzw + r4.xyz); + r12 = vec4(v_76.xyz, r12.w); + r14 = (r2.zwzw * vec4(-0.47951146960258483887f, -0.24483287334442138672f, 0.7587884068489074707f, -0.1121091991662979126f)); + r8.x = dot(r0.xy, r14.xy); + let v_77 = r14; + r4 = vec4(v_77.xy, r4.zw); + let v_78 = (r8.yzx + r4.xyz); + r15 = vec4(v_78.xyz, r15.w); + r8.w = dot(r0.xy, r14.zw); + let v_79 = r14; + r4 = vec4(v_79.zw, r4.zw); + let v_80 = (r8.yzw + r4.xyz); + r14 = vec4(v_80.xyz, r14.w); + r16 = (r2.zwzw * vec4(0.33935257792472839355f, -0.24932782351970672607f, 1.07059764862060546875f, 0.2081225961446762085f)); + r8.x = dot(r0.xy, r16.xy); + let v_81 = r16; + r4 = vec4(v_81.xy, r4.zw); + let v_82 = (r8.yzx + r4.xyz); + r17 = vec4(v_82.xyz, r17.w); + r8.w = dot(r0.xy, r16.zw); + let v_83 = r16; + r4 = vec4(v_83.zw, r4.zw); + let v_84 = (r8.yzw + r4.xyz); + r16 = vec4(v_84.xyz, r16.w); + r18 = (r2.zwzw * vec4(1.29403817653656005859f, -0.01807767525315284729f, -0.7475630640983581543f, -0.11397434771060943604f)); + r8.x = dot(r0.xy, r18.xy); + let v_85 = r18; + r4 = vec4(v_85.xy, r4.zw); + let v_86 = (r8.yzx + r4.xyz); + r19 = vec4(v_86.xyz, r19.w); + r8.w = dot(r0.xy, r18.zw); + let v_87 = r18; + r4 = vec4(v_87.zw, r4.zw); + let v_88 = (r8.yzw + r4.xyz); + r18 = vec4(v_88.xyz, r18.w); + r2 = (r2 * vec4(0.94772171974182128906f, -0.24876354634761810303f, -1.34315288066864013672f, -0.08858405798673629761f)); + r8.x = dot(r0.xy, r2.xy); + let v_89 = r2; + r4 = vec4(v_89.xy, r4.zw); + let v_90 = (r8.yzx + r4.xyz); + r20 = vec4(v_90.xyz, r20.w); + r8.w = dot(r0.xy, r2.zw); + let v_91 = r2; + r4 = vec4(v_91.zw, r4.zw); + let v_92 = (r8.yzw + r4.xyz); + r0 = vec4(v_92.xy, r0.z, v_92.z); + let v_93 = r6.xyxx; + r2.x = textureSampleCompareLevel(t15, s15, v_93.xy, r6.z); + let v_94 = r1.xyxx; + r2.y = textureSampleCompareLevel(t15, s15, v_94.xy, r1.z); + let v_95 = r9.xyxx; + r2.z = textureSampleCompareLevel(t15, s15, v_95.xy, r9.z); + let v_96 = r7.xyxx; + r2.w = textureSampleCompareLevel(t15, s15, v_96.xy, r7.z); + let v_97 = r11.xyxx; + r1.x = textureSampleCompareLevel(t15, s15, v_97.xy, r11.z); + let v_98 = r10.xyxx; + r1.y = textureSampleCompareLevel(t15, s15, v_98.xy, r10.z); + let v_99 = r13.xyxx; + r1.z = textureSampleCompareLevel(t15, s15, v_99.xy, r13.z); + let v_100 = r12.xyxx; + r1.w = textureSampleCompareLevel(t15, s15, v_100.xy, r12.z); + let v_101 = r15.xyxx; + r4.x = textureSampleCompareLevel(t15, s15, v_101.xy, r15.z); + let v_102 = r14.xyxx; + r4.y = textureSampleCompareLevel(t15, s15, v_102.xy, r14.z); + let v_103 = r17.xyxx; + r4.z = textureSampleCompareLevel(t15, s15, v_103.xy, r17.z); + let v_104 = r16.xyxx; + r4.w = textureSampleCompareLevel(t15, s15, v_104.xy, r16.z); + let v_105 = r19.xyxx; + r6.x = textureSampleCompareLevel(t15, s15, v_105.xy, r19.z); + let v_106 = r18.xyxx; + r6.y = textureSampleCompareLevel(t15, s15, v_106.xy, r18.z); + let v_107 = r20.xyxx; + r6.z = textureSampleCompareLevel(t15, s15, v_107.xy, r20.z); + let v_108 = r0.xyxx; + r6.w = textureSampleCompareLevel(t15, s15, v_108.xy, r0.w); + r1 = (r1 + r2); + r1 = (r4 + r1); + r1 = (r6 + r1); + r0.x = dot(r1, vec4(1.0f)); + r0.x = (r0.x * 0.0625f); + r0.w = bitcast(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f)))); + if ((bitcast(r0.w) != 0u)) { + r0.w = textureSample(t2, s2, r5.xyxx.xy).w; + r0.y = ((-(r0.wwww)).y + 1.0f); + } else { + r0.y = 1.0f; + } + r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).z, 0.0f, 1.0f); + let v_109 = abs(r3.yyyy); + r0.w = max(v_109.w, abs(r3.xxxx).w); + r0.w = clamp(fma(r0.wwww, vec4(15.0f), vec4(-6.30000019073486328125f)).w, 0.0f, 1.0f); + r0.z = ((-(r0.zzzz)).z + 1.0f); + let v_110 = fma(r0.zz, r0.ww, r0.xy); + r0 = vec4(v_110.xy, r0.zw); + let v_111 = (r0.xy * r0.xy); + r0 = vec4(v_111.xy, r0.zw); + let v_112 = min(r0.xy, vec2(1.0f)); + let v_113 = r0; + r0 = vec4(v_113.x, v_112.xy, v_113.w); + r0.w = bitcast(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y)))); + r1.x = (r0.z * r0.y); + let v_114 = bitcast(r0.w); + let v_115 = r1.x; + r0.x = select(r0.y, v_115, (v_114 != 0u)); + o0 = r0.xzzz; +} + +@fragment +fn main(@location(1u) v1 : vec4, @location(3u) @interpolate(perspective, sample) v3 : vec4, @builtin(sample_index) v4 : u32) -> @location(0u) vec4 { + main_inner(v1, v3, v4); + return o0; +} diff --git a/b/8b0b5899ed/shaders/ce82c2d92cf94b0b.wgsl b/b/8b0b5899ed/shaders/ce82c2d92cf94b0b.wgsl new file mode 100644 index 0000000000000000000000000000000000000000..44a2e0cbded4d191f683d76af59e644e960ae637 --- /dev/null +++ b/b/8b0b5899ed/shaders/ce82c2d92cf94b0b.wgsl @@ -0,0 +1,139 @@ +diagnostic(off, derivative_uniformity); + +var r0 : vec4; + +var r1 : vec4; + +var r2 : vec4; + +var r3 : vec4; + +var r4 : vec4; + +struct cb19_struct { + tint_symbol : array, 19u>, +} + +@group(1u) @binding(2u) var cb2_2 : cb19_struct; + +struct cb15_struct { + tint_symbol_1 : array, 15u>, +} + +@group(1u) @binding(6u) var cb6_6 : cb15_struct; + +struct cb6_struct { + tint_symbol_2 : array, 6u>, +} + +@group(1u) @binding(11u) var cb11_11 : cb6_struct; + +@group(1u) @binding(21u) var s5 : sampler; + +@group(1u) @binding(22u) var s6 : sampler; + +@group(1u) @binding(31u) var s15 : sampler_comparison; + +@group(1u) @binding(35u) var t3 : texture_multisampled_2d; + +@group(1u) @binding(37u) var t5 : texture_2d; + +@group(1u) @binding(38u) var t6 : texture_2d; + +@group(1u) @binding(47u) var t15 : texture_depth_2d; + +var o0 : vec4; + +fn main_inner(v1 : vec4, v4 : u32) { + let v = fma(v1.xy, vec2(2.0f), vec2(-1.0f)); + r0 = vec4(v.xy, r0.zw); + let v_1 = fma(r0.xy, vec2(1.0f, -1.0f), cb11_11.tint_symbol_2[4u].xy); + r0 = vec4(v_1.xy, r0.zw); + r0.y = (r0.y * cb11_11.tint_symbol_2[1u].w); + r0.x = (r0.x * cb11_11.tint_symbol_2[0u].w); + let v_2 = (r0.yyy * cb11_11.tint_symbol_2[1u].xyz); + r0 = vec4(r0.x, v_2.xyz); + let v_3 = fma(r0.xxx, cb11_11.tint_symbol_2[0u].xyz, r0.yzw); + r0 = vec4(v_3.xyz, r0.w); + let v_4 = -(cb11_11.tint_symbol_2[2u].xyzx); + let v_5 = (r0.xyz + v_4.xyz); + r0 = vec4(v_5.xyz, r0.w); + let v_6 = (v1.xy * cb2_2.tint_symbol[18u].xy); + r1 = vec4(v_6.xy, r1.zw); + let v_7 = r1.xy; + let v_8 = max(v_7, vec2(-2147483648.0f)); + let v_9 = bitcast>(select(select(vec2(v_8), vec2(2147483647i), (v_8 >= vec2(2147483648.0f))), vec2(), !((v_7 == v_7)))); + r1 = vec4(v_9.xy, r1.zw); + r1 = vec4(r1.xy, vec2()); + r0.w = textureLoad(t3, bitcast>(r1.xy), bitcast(v4)).x; + r1.x = (cb11_11.tint_symbol_2[3u].w + 1.0f); + r0.w = ((-(r0.wwww)).w + r1.x); + r0.w = (cb11_11.tint_symbol_2[2u].w / r0.w); + let v_10 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_2[3u].xyz); + r0 = vec4(v_10.xyz, r0.w); + r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f); + let v_11 = (r0.yyy * cb6_6.tint_symbol_1[1u].xyz); + r1 = vec4(v_11.xyz, r1.w); + let v_12 = fma(r0.xxx, cb6_6.tint_symbol_1[0u].xyz, r1.xyz); + r1 = vec4(v_12.xyz, r1.w); + let v_13 = fma(r0.zzz, cb6_6.tint_symbol_1[2u].xyz, r1.xyz); + r1 = vec4(v_13.xyz, r1.w); + let v_14 = fma(r1.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz); + r1 = vec4(v_14.xyz, r1.w); + let v_15 = fma(r1.xyz, vec3(1.0f, 0.25f, 1.0f), vec3(0.5f, 0.875f, 0.0f)); + r2 = vec4(v_15.xyz, r2.w); + let v_16 = abs(r1.yyyy); + r1.x = max(v_16.x, abs(r1.xxxx).x); + r1.x = (r1.x + -0.44999998807907104492f); + r1.x = clamp(((r1.xxxx * vec4(15.0f))).x, 0.0f, 1.0f); + let v_17 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.5f, -0.125f)); + r3 = vec4(v_17.xy, r3.zw); + r3.z = 0.0f; + let v_18 = (r2.xyz + r3.xyz); + r1 = vec4(r1.x, v_18.xyz); + let v_19 = r1.yzyy; + r3.x = textureSampleCompareLevel(t15, s15, v_19.xy, r1.w); + let v_20 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.5f, -0.125f)); + r4 = vec4(v_20.xy, r4.zw); + r4.z = 0.0f; + let v_21 = (r2.xyz + r4.xyz); + r1 = vec4(r1.x, v_21.xyz); + let v_22 = r1.yzyy; + r3.y = textureSampleCompareLevel(t15, s15, v_22.xy, r1.w); + let v_23 = (cb6_6.tint_symbol_1[14u].zw * vec2(-0.5f, 0.125f)); + r4 = vec4(v_23.xy, r4.zw); + r4.z = 0.0f; + let v_24 = (r2.xyz + r4.xyz); + r1 = vec4(r1.x, v_24.xyz); + let v_25 = r1.yzyy; + r3.z = textureSampleCompareLevel(t15, s15, v_25.xy, r1.w); + let v_26 = (cb6_6.tint_symbol_1[14u].zw * vec2(0.5f, 0.125f)); + r4 = vec4(v_26.xy, r4.zw); + r4.z = 0.0f; + let v_27 = (r2.xyz + r4.xyz); + r1 = vec4(r1.x, v_27.xyz); + let v_28 = r1.yzyy; + r3.w = textureSampleCompareLevel(t15, s15, v_28.xy, r1.w); + r1.y = dot(r3, vec4(1.0f)); + r0.w = fma(r1.y, 0.25f, r0.w); + r0.w = (r1.x + r0.w); + r1.x = (-(cb11_11.tint_symbol_2[5u].wwww)).x; + let v_29 = r1; + r1 = vec4(v_29.x, 0.0f, v_29.z, 0.5f); + let v_30 = fma(r0.xy, vec2(0.00028571428265422583f), r1.xy); + r0 = vec4(v_30.xy, r0.zw); + r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).z, 0.0f, 1.0f); + r0.z = sqrt(r0.z); + r0.z = fma((-(r0.zzzz)).z, cb6_6.tint_symbol_1[3u].z, 1.0f); + r1.z = textureSample(t5, s5, r0.xyxx.xy).y; + r0.x = textureSample(t6, s6, r1.zwzz.xy).x; + r0.x = (r0.z * r0.x); + r0.x = (r0.x * r0.w); + o0 = min(r0.xxxx, r0.xxxx); +} + +@fragment +fn main(@location(1u) v1 : vec4, @builtin(sample_index) v4 : u32) -> @location(0u) vec4 { + main_inner(v1, v4); + return o0; +}